#Helldivers 2: For Managed Democracy!

1 messages · Page 142 of 1

tight zephyr
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It looks like those radar guns cops use to tell if you're speeding like it's any of their business.

warped cradle
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Asking you "Do you know how fast you were going?" Like it's THEIR car 🙄

tight zephyr
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Exactly!

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Don't they know that I'm the King of da Road?

steady flameBOT
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rxddit.com

So, as shown in this video (which I plucked from the Helldivers 2 Official Discord), there's currently a problem with the Flame Sentry, and by extension the Lumberer since it uses the same stats, not damaging enemies correctly at close range.

From what I've been able to find, to increase the range of the Flame Sentry and Lumberer's Flamethrower...

▶ Play video
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Arrowhead can you not break shit for 5 minutes?

dark plover
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Next bot MO I'm going to try running the Lumberer as just an AT emplacement with legs.

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Missile pistol I think will also be amazing on bots as I believe it has ridiculous range if you disable the lock on.

tight zephyr
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Flamethrowers do work on bots pretty well too.

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Turns out that computers don't work so good when you set them on fire.

dark plover
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Ah, looking forward to shelling all the armor in a base from a distance then torching down the chaff

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I feel like they should remove the restriction on running multiple mech strategems.

strange vine
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question, left is the vanilla breakthrough flak shell icon, upper right is the current one i have for my mod, bottom right is another im working on for the mod when i realized the vanilla icon is supposed to be be a shell with cannister shot. Which do yall think fits more?

oblique lotus
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do spore bile titans not die to EAT headshots anymore?

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i swear I'm hitting the right spot

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oh head is 2500

glacial light
oblique lotus
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only for the spore burst ones tho

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normal BTs are still oshs

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Also the leveller does not consistently oneshot even on a direct hit

split parcel
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Bile titan normally has 1500 head HP so thats a pretty gnarly HP increase

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Looks like its still maybe a 2 shot headshot with Epoch? Regular BT just barely requires two fully charged shots but I think SBT barely doesn't take 3 shots

split parcel
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new bugs are indeed quite fast

tight zephyr
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Little bastards drifting around corners while eurobeat plays.

dark plover
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Initial T

steady flameBOT
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I find the missile pistol extremely funny, at least on bugs.

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I wonder what it does to er, chargers head-on. Not gotten to test it yet.

glacial light
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Im trying to learn light pen weakspots to use the bulletstorm I am learning im awful at aiming which doesnt help with the bullet laser

unreal merlin
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BLUE TEAM, DEPLOY

glacial light
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You know that's a good idea, bulletstorm and eats. Littering everywhere

cobalt patrol
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The breakthrough seems really sweet.

rotund marten
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I need to give the new mechs a go, I've been distracted with my new favourite armour

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zoom zoom

south temple
cobalt patrol
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Having tried them out, even with the annoying Lumberer flamethrwoer bug... to quote @south temple they slap

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Breakthrough's downside is it has no way to close bug holes. It's upside is bascially everything else - you can melee fight a spore titan and win.

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And you have a shotgun that also just chews through BTs and Chargers and imaplers

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also sometimes wshen you shield bash a commander, he goes flying into the distance

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that's pretty great

stone bridge
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the lumberer is still good even with the bug

cobalt patrol
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Lumberer can outright snipe shit with it's AT cannon, and it... it's a mech with a flamethrower.

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Thiks is extremely strong even with the bug

stone bridge
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it literally has a cremator mounted on it

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except it has like

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65 ergo

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you can sweep that shit

stone bridge
cobalt patrol
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TLDR: THe flames dont do damage up close like they should

glacial light
cobalt patrol
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it is brutally effective

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Rando and i just did it, me in the lumberer, him in the breacher.

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bugbreach went down like it aint no thing, rolled through the map

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eventually both mechs ran out of ammo, and we just bialed and left them to explode on shit

tight zephyr
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Guys I think these materials shortages we keep getting Major Orders about might have something to do with the majority of Helldiver equipment being one-time-use and abandoned on some hellworld.

cobalt patrol
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Naaaaaaaaaaaah

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also man, new spore bugs vs a co-oprdianted team of pubs who all knwo what they're doing?

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They get rolled

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we had a gas specalist, me as I AM HEAVY FLAMER GUY, a runner, and anotehr flamethrqwoer/breacher guy

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and it was just so smooth

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Like yes, casulties, but mostly just bugs getting absolteouy bodied by chokepoints and then roasting

split parcel
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New Sterilizer buffs are quite nice too

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Need to fiddle around with it more. Lingering clouds + longer range

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I do wish they lingered just a liiiiiittle longer

tight zephyr
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Your greed will be reported to the Ministry of Truth.

oblique lotus
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recoilless is unfortunately a very good answer to spore BTs

split parcel
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Yeah and it looks like Epoch doesn't consistently 2 tap the head

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Consistent 3 tap though

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Lumberer AT round is a one-tap I think

marble parcel
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Just to make sure Im not getting this wrong but the only difference between the flame weapons (sidearm, primary, support, cremator) is the range? The fire dot is the same for sure but are the constant stream damages different too?

tall stone
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Yep.

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The real value, as ever, is making the Fuck Off zones

unreal merlin
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I thought the Bulletstorm would be a joke thing i never use. It's unironically crazy good.

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Yeah haha hold the trigger- NO. Short controlled bursts to manage ammo, it only takes a few bullets per bug and the thing is more laser accurate than the actual laser weapon.

odd arch
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laser beam? nah, lead beam

strange vine
oblique lotus
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also not needing to reload

tight zephyr
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Not needing to reload is huge.

steep hound
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so long heavy Hive Guards

quick plinth
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I will say that my initial impression was wrong, they actually nerfed them

cobalt patrol
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Yeah, i'm... a b it ??? at this change back

quick plinth
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sure heavy armor plates whatever, literally aim slightly lower with light pen and they keel over instantly

cobalt patrol
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Like they actually made hive guards weaker

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So.. are we reverting cos they're too weak?

quick plinth
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or because of the community innitial reaction?

steep hound
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I think people just didn't like the change en masse enough

cobalt patrol
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it was such an absolotue nothing burger of a change though

steep hound
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especially since even if it is an overall nerf you got videos of things like Gatling Sentries hard-targeting Hive Guards and wasting all their ammo as a result

cobalt patrol
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people just decidedt o scream like little babies instead of actually trying it out

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Yeah, heaven forbid you actually have to play the game.

steep hound
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I mean

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a chaff-clear sentry should chaff clear it's not exactly a good feeling to have it get stuck on an unkillable enemy

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I mean they already changed the sentry targeting once because they'd go after things like Chargers which they just have no chance against

cobalt patrol
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I really don't think it was an issue, and i bring the mg sentry all teh damn time

steep hound
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i don't think it mattered much in the end but equally since i don't think it mattered much i don't care that it's getting reverted anyway

quartz cloak
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You don't negotiate with Gamers

cobalt patrol
quartz cloak
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See prior statement

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This is Precedent now

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That you can affect design decisions if you're loud enough regardless of consequence

oblique lotus
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Hive guard were really easy to kill at 375hp

oblique lotus
quartz cloak
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I guess

cobalt patrol
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Yeha, like if theyj ust said "hey, we decied actually these were too weak at this, and had a better gameplay experience" i'd bem ollified

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but this just looks like folding

oblique lotus
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Arrowhead caves to the community constantly, its why chargers and BTs are AV4 instead of AV5

quartz cloak
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And yet the community still believes they never listen and keep nerfing everything

oblique lotus
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yup

quartz cloak
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You don't
Negotiate
With Gamers

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I've officially blocked the helldivers subreddit to keep my blood pressure down
But I remember, every fucking comment decrying constant nerfs I ask 'what exactly was nerfed'

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They either say Coyote fire, or stay silent

oblique lotus
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the vibes

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was coyote fire even nerfed?

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also wasnt that like four patches ago?

quartz cloak
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Yes
And yes

cobalt patrol
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I rember the screaming about the Grenade Pistol being "nerfed"

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you know, loosing 2 carried capacity and gaining double the ammo from pickups

strange vine
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piss ass baby community whines until all level of difficulty is removed

quartz cloak
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Unironically revert the game to release day where only the Railgun did something

oblique lotus
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The one that gets me is the complaints over warbond value as if HD1 didn't have DLC for roughly the same price for substantially less stuff

quartz cloak
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Because that's where we're headed anyway at this rate

oblique lotus
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I actually like the AT rework

steep hound
oblique lotus
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overall a difficulty reduction but the feel is better

strange vine
steep hound
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I think the amount of Warbonds and the cost of it all either in grind time or monetarily is intidimidating to new players

steep hound
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but they could discount some of the older warbonds

oblique lotus
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like there was always a lot of DLC and theres some busted shit in there like the REC-6

quartz cloak
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Meanwhile the community collectively imagines mech customisation that was supposedly promised

steep hound
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it'd be a lot more new-player friendly to have Warbonds that are like 500 or 700 SC

cobalt patrol
steep hound
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then you make it more "you pay money or grind more to get the Shiny New Stuff" rather than "you pay money or grind more to get Any Stuff"

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especially with just how much more stuff has become either Warbond or Superstore content

south temple
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how much damage does the lumberer flamethrower do? i haven’t got the chance to unlock it yet

oblique lotus
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demdet should be a mandatory purchase instead of the 750 SC from helldivers mobilize cmv

oblique lotus
south temple
steep hound
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like to begin with Premium Warbonds covered new Armor types, new Primaries/Secondaries and new Stratagems and the Superstore was largely aesthetically different armours but that had an equivalant stat/passive combo in a Warbond

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now over time this has expanded to

oblique lotus
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the superstore weapons are pretty bad value which I dislike

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its $5 SC-equivalent for one gun

steep hound
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Primaries and Secondaries in the Superstore
Unique stat-passive combos in Superstore
Vehicles in Warbonds

oblique lotus
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vehicles are stratagems

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I don't see the point of making that differentiation

steep hound
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I'm not saying that HD 2 has the worst monetization system by any means because it is a jungle out there but the like

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sheer quantity of paid/grinding content has been stacking up much much much faster than free stuff and that makes it a lot harder for a new player to feel like they have any hope whatsoever of getting to enjoy the full breadth of what's on offer

steep hound
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I think that's worth noting

oblique lotus
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I think the bigger issue with NPE is that the warbonds are pretty opaque wrt what is actually worth getting

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demdet is borderline mandatory and truth enforcers, masters of ceremony, polar patriots, etc are pretty easily skippable but they cost the same and are marketed the same

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same with steeled veterans

quick plinth
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what's the new one called? the ww1? it can also be skipped without hurting for much

steep hound
split parcel
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Cremator and the armor are pretty powerful

steep hound
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I'd argue ED is one of the better warbonds though just off the Cremator and the armors alone

quick plinth
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eh- but not mandatory

steep hound
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Gas Mortar is nifty

oblique lotus
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they're good but not essential

hallow gorge
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Just want to leave my thoughts on the heavy armor hive guards. I think it's awful that Arrowhead caved to gamers but I also think the change was a little ridiculous. The enemy was simultaneously too common and too uncommon and the fact they could walk through turrets was stupid. Overall I think it's bad that they caved and reverted the change so I hope they add the change back perhaps just making the head have a shitload more health

split parcel
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Explosive resist and +2 throwables is quite nice. But yeah not mandatory. I gotta play with gas mortar more. Gas it up

oblique lotus
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I'd take siege breakers over ED given the choice

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borderline justice also skippable imo

quick plinth
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urban whatever- with the chair though?

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siegeready armors?

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like-

oblique lotus
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I don't have urban and its fine

quick plinth
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sure but they're very powerful

oblique lotus
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I don't like the chair and I have alternative options for the same role though I also have a good spread of warbonds

quick plinth
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you can't place it on the same level as a lot of other warbonds

oblique lotus
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fair

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I think the only musthave I can really think of is dem det

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theres a number of other very good options but none of them are essential in the same way that dem det is

quick plinth
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if nothing else for the build variety allowed by the grenade pistol

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and thermites

oblique lotus
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though also vanilla is not nearly as bad as it used to be given the buffs to baseline options

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EATs are very good now, recoilless is busted, the mechs were and still are quite good, theres a number of baseline firearms I'd describe as top tier, etc

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the peacemaker is lowkey better than you'd think

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it still suffers from being a light pen semiauto secondary which is hard to justify vs the redeemer or senator or talon or w/e but it's not bad on its own merits

steep hound
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Thermites are just nice because it gives you more AT options that aren't a Support

steep hound
cobalt patrol
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Extra padding, Medium.

oblique lotus
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I don't like the hoverpack

cobalt patrol
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Liek as a d10 sicko

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That is in fact The best armor

oblique lotus
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I would rather have most other backpack options

steep hound
cobalt patrol
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Everything else is for more specialzied use cases

oblique lotus
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though I'm also a hellpack enthusiast

steep hound
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Hover Pack has two main functions for me

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  1. Sniper builds so I can get a nice perch
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  1. Boba Fett RP flame build
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I feel like the riot cop warbond is probably one of the least valuable ones?

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decent armor but the Pacifier, Stun Grenade Launcher and Tesla Dog aren't doing anything all that novel you won't find anywhere else

oblique lotus
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polar patriots is actually the worst imo

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its all mid guns

steep hound
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leave my beloved Tenderizer out of this

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wait also, Purifier is good

oblique lotus
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is purifier polar?

steep hound
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Also Verdict is a solid pistol option

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it is yeah

oblique lotus
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ok fine its one good gun and a bunch of mediocre ones

steep hound
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I think it's probably one of the lesser Warbonds still though

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there's not really much equipment in the game I outright think is Worthless so it's not like I think any Warbond has no value to it

oblique lotus
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I love the arc dog but must concede that cop warbond is mid because stun isnt as good as dead

odd arch
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it would be good if conveniently lethal weapon weren't so dominant

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like if you were stunning enemies for other players to beam their weakpoints

steep hound
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I like the Stun Grenade Launcher but like ultimately yeah it's not ur best bet

odd arch
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but they don't need to aim for weakpoints because big gun exists

strange vine
odd arch
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also non-bot enemies don't see a significant enough reduction in TTK from weakpoints imo

oblique lotus
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looking at you AT boots

steep hound
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I'm realising I do know what I would pick for worst Warbond though

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and it's the Killzone one

odd arch
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I've been told they made the plasma sniper workable now but I struggle to believe it

steep hound
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Plasma Sniper is cool and the Acclimated passive is pretty good but there are similar armors in Dust Devils and otherwise you're paying double the cost of most other Warbonds for an SMG (we got other SMGs) and an Assault Rifle (we got other Assault Rifles)

steep hound
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I enjoy the Plas Sniper

split parcel
steep hound
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but it's not a novel enough weapon that you couldn't just use a different marksman rifle

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which is why I think Killzone Warbond is basically the weakest one

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it's double the cost of most other Warbonds for stuff that you can get very similar equivalents to elsewhere

steady flameBOT
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-# yeah in hindsight buying the kill zone warbond was a mistake

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-# we barely use the things in it lol

steep hound
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I already have half the stuff in it from the initial release of the KZ stuff anyway

oblique lotus
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the best killzone weapon isnt in the killzone warbond

steep hound
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it's true

odd arch
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it's tragic that they added the normal weapons, WASP aside

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instead of the fuckin

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I suppose bushwhacker exists but come on

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or the boltgun

strange vine
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i wish they gave the halo crossover the spanker missile launcher

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wouldve been a good pick

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2 missiles per reload with laser guidance like commando

steep hound
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that'd be neat

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what are some other collabs that'd be decent

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Warhammer 40K by way of Imperial Guardsmen feels like an obvious one

odd arch
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starship troopers

steep hound
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oh Colonial Marines from Aliens too

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gimme a pulse rifle

steady flameBOT
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.. Colonial Marines would go insanely hard for the M56, but, I don't envy the balance on it.

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-# think we’ll actually try cremator today. Plus maybe things like gas strikes, possibly EAT as a panic option, and some kind of 4th slot

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-# or we just bring mechs again because we don’t actually play mechs very often and this feels like a good excuse

odd arch
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if nobody got me I know EAT got me

steep hound
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Titanfall
I want the smart pistol

steady flameBOT
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I don't like EATs, but, I respect the Commando meself.

odd arch
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kraber as a ricocheting direct damage answer to eruptor perhaps

steady flameBOT
#

.. Okay now I really really want a guided MG that takes a backpack slot.

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The alternative is I make the anti tank option “flaming something in the face until it drops dead”

Josie | System at 63 ↩️

[Reply to:](#1204832579287519292 message) I don't like EATs, but, I respect the Commando meself.

odd arch
#

like the aliens smartgun?

steady flameBOT
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Yep.

Alder (it/its) ↩️

[Reply to:](#1204832579287519292 message) like the aliens smartgun?

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Which may actually work tbh. Bugs don’t have many things with higher than heavy armour

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Mhm. I mean, there's nothing wrong with the EATs really, I just dun like 'em.

47864 | experimental cryptid ↩️

[Reply to:](#1204832579287519292 message) The alternative is I make the anti tank option “flaming something in the face until it drops dead” 📎

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Fair

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We…don’t tend to use them much but when we have they’re alright

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If we’re bringing AT it’s normally RR, Quasar, or just an orbital/eagle strat

odd arch
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I think the smartgun would need medium pen to represent the original right

blissful sparrow
odd arch
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in which case it'd be an interesting balancing act

steep hound
hazy oriole
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Isn't that the Warrant? It's a pretty neat little thing, too

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Love it for Squids for blasting snitches

steep hound
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the Warrant is a Judge Dredd Lawgiver rather than a Titanfall smart pistol and I am not going to elaborate on what possible distinction there could be mechanically

odd arch
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the warrant funnily matches the titanfall smart pistol in that both guns are way better if you don't exclusively depend on the tracking

steady flameBOT
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We’d still like a version that’s closer to the actual smart pistol. What with the option of firing in burst mode and targeting specific weakspots

Prudentia | LFACs given ↩️

[Reply to:](#1204832579287519292 message) now, you are not gonna believe this

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Don’t think we’ll get it

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But it’d be interesting

hazy oriole
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With like the arcing you can do with the projectile?

steady flameBOT
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-# please we are so starved for Titanfall content

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-# I refuse to play apex. They can’t make me

graceful bluff
# odd arch

Give me the Weezer gun but buffed up to kill bugs

hazy oriole
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It'd be nice to have the old " lock onto a grenade and shoot it to blow it up" feature, but with the difference in pace between the games I'm not sure that'd be that useful

graceful bluff
steady flameBOT
#

It would be funny if you could detonate grenades mid air by shooting them AliceHehe

Let me air burst a giga-grenade

hamblergher (he/they) ↩️

[Reply to:](#1204832579287519292 message) It'd be nice to have the old " lock onto a grenade and shoot it to blow it up" feature, but with the…

graceful bluff
#

????

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making the main body 2 armor is.. a choice

hallow gorge
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Obvioously Arrowhead wants them to be bulky but largely unthreatening enemies

split parcel
graceful bluff
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Oh right 2 armor is still light

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Forgot there's.. two unarmored for some reason

odd arch
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unarmored II takes half damage from the lightest bullets

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wait no

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huh

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it only applies to extreme angle hits

oblique lotus
odd arch
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according to the wiki unarmored II is distinct and below AP2

oblique lotus
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unarmored 2 is AV1

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I am assuming it is going from AV1 to AV2

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oh wait unarmored Ii not hiveguard

glacial light
oblique lotus
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frankly acknowledging that subreddit at all was a mistake

glacial light
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Yea, even for reddit its really toxic. It started different but at this point it's people who got banned from other Helldiver subreddit

warped cradle
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Tbqh AH choosing to ask for feedback on reddit in general is less than ideal

supple siren
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I assume the heavy armor change was almost specifically for turrets

warped cradle
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A lot of Helldivers subreddits are just echo chambers

odd arch
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everything is fine echo chamber vs everything is fucked echo chamber

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which way helldivers player

warped cradle
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I choose to log off and play the game instead

keen zinc
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Same, and if stuff bugs me I stop playing for a bit and come back later, not that big a deal

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Maybe they fix it maybe they don't, if they don't then that's more time of me playing other things but that's fine I'll come back once in a while

warped cradle
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Redditors when they figure out you can play Helldivers instead of talking about how it feels to play Helldivers: 🤯

keen zinc
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Enjoy the good, and if you get sick of the bad, play something else until you're ready to enjoy the good again

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Now people might say that means they'll never fix the bad, and maybe so, but honestly raging against the machine won't do that either, in any reasonable likelihood. It just causes rubberbanding.

supple siren
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I'm generally of the opinion that the bad is largely overstated

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People hate to die in the game that loves to instantly mulch you

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Reasons? Who could know..

keen zinc
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Eh, I wish vaulting wasn't broken. That and filthmasks on just so many armors and helmets.

glacial light
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Also this is their first reddit Q&A in for a long while, if just in general for hd2. The biggest one subrbeddit would be like much chiller about things

keen zinc
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People are way too caught up on balance.

warped cradle
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It really doesn't seem like there's a good way for Arrowhead to survey the community honestly without just doing it in-game

keen zinc
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Wish we could use the terminals across from the armory.

warped cradle
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The official discord is a toxic mess, reddit is a mess, a lot of YouTube is a mess

supple siren
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The popularity was slightly a curse

keen zinc
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Vaulting, steering lock, cosmetic blackening, thankfully they finally fixed fleshmobs being concrete amorphous that was one of my big ones.

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That shows progress on the list.

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Highlight of the patch for me.

supple siren
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Is the vaulting bug new I feel like I haven't really experienced it

keen zinc
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It's new yeah

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Since they changed being able to climb resupply pods a few patches ago iirc

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Vaulting has been busted

supple siren
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Coding seems like a real hoot

keen zinc
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Tech debt

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And vaulting is a major mechanic I hope they fix soon

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Feels real bad in urban maps

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Not to be able to climb a curbside halfwall quickly

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Bugs should take far more precedence over balance but salty whiners only seem to care about their ability to breeze through D10s without needing to adapt or aim

oblique lotus
#

Game is broadly good and I like it but I do kinda dislike how dependent I am on wiki data to pick solutions

keen zinc
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And so that's who the devs get the most volume from

oblique lotus
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i.e. against spore BTs I had to go and look up head HP to see why my EATs werent doing the job

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idk if thats actually solveable

warped cradle
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Maybe I'm the minority here but I kind of like that there's limited info you get from enemies

rotund marten
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spore BTs are kind of an odd experience

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on one hand they're pretty harmless, on the other hand they're very spongy and annoying

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shame that the breakpoint appears to be "spam RR to one tap to the head"

warped cradle
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It makes emerging new ones feel unknown and mysterious, and in general I really like the FAFO gameplay loop of Helldivers

supple siren
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I'm of the type to turn damage numbers off in MH, i don't need the games spelling everything out

odd arch
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if does not follow my intuition that hitting a bug on the head with an anti-tank missile doesn't do it

keen zinc
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mrw I unload all my commando rockets into a creatures dome and it still lives

oblique lotus
#

commando might actually twoshot

split parcel
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Black Cauldron in the year of our lord 2026

oblique lotus
#

1100 damage, nevermind

split parcel
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I would have thought charged Epoch two shots the head with the damage on the wiki but i may be calcing it wrong because it seems like a consistent 3 shot

odd arch
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so bile titans who are not The Guy With The Armour shrugging it off with their forehead is something I need a data explanation for

keen zinc
#

Funniest scene not intended to be comedic of all time

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If only it had successfully bankrupted Disney

#

Saved the timeline

oblique lotus
#

wait that should fourshot

#

I guess some of that damage is going to body because hitboxes?

split parcel
#

It miiiiight be? I won't claim to have the best aim

split parcel
oblique lotus
#

ExDr is explosive damage reduction, non durable damage/durable damage

split parcel
#

I know that equal AP vs armor is 65% effectiveness at least

#

Gotcha

knotty folio
#

95% durable is a bit unusual, I wonder if that changes any breakpoints vs 100% durable

blissful sparrow
#

so the one question i do actually have is who playtested that killing enemies is what makes them more powerful

#

like a charger variant of the spore charger that speed buffed other bugs around it while alive i am so in for

#

but every single bug dying buffing everyhing around it is questionable

dark plover
#

I think it could be an interesting mechanic if it applied to specific units, there were more ways to reliably separate them to prevent the buff, etc. I guess right now the only real tactical consideration is: "They're gonna be on your ass as soon as the first shot is fired, so plan appropriately."

glacial light
#

Its being in the spore cloud which is released by killing unless they're affected by DOTs ( not super consistent and still sometimes releases spores on fire)

split parcel
#

Makes me want a gas equivalent of Cremator with longer lingering clouds or something. I just want more funny gas stuff tbh

glacial light
#

Yea I think every bug being able to release spores seems a bit overtuned, especially since its so large of a radius

split parcel
#

Sterilizer + Hot Dog is fun

glacial light
#

I think itd make sense if small bugs release tiny gas cloud and big ones release bigger ones

split parcel
#

Yeah like a little hunter or whatever compared to a spore charger

#

Spore charger would look dope as hell

glacial light
#

It seems odd like a hunter just drops a cloud the size of a horizontal bile titan

#

But so do the larger bugs

split parcel
#

Excited for the white paint job for the mech, White Breakthrough is gonna have some huge paladin vibes 🔥

dark plover
#

Perfect canvas to make a Jackson Pollock painting out of bug and squid blood

blissful sparrow
blissful sparrow
#

i need someone to make a meme of a stalker in a red cloud, with the spongebob speed goggles going "Wanna see me kill a helldiver? wanna see me do it again?"

oblique lotus
glacial light
#

Also that

hazy oriole
strange vine
#

I think its fun that its so scuffed

cobalt patrol
#

I've been enjoying it. Also bugs who burn out asphixate to death don't burst

#

So orbital napalm, gas strike etc are premium strats

#

The new Mecha are fantastic into them

split parcel
#

I've been going pretty much full gas with the Flamer primary and its been really solid

glacial light
#

Lumberer kind of hard counters them quite a lot

split parcel
#

Sterilizer included

glacial light
#

Alway using torcher, heavy fire resist, supply pack, and its been smooth sailing mostly. I feel like I get slapped hard by the spored up sanic bugs using other builds but speed doesnt matter when you're standing in a sea of fire

cobalt patrol
#

My load out has been Sweeper, gas grenades, grenade pistol, cremator, heavy Fireproof, lumber, 500kg, orbital napalm

#

Works very well as long as you're not afraid to be the aggro tank

#

(read: create a napalm hell zone, then actually walk into it, so everything tries to fight you in the flames and dies)

#

You'll burn through stims and sometimes you get evsceriated out of the blue, but in general you're just a one man fireborn apocalypse

#

Use the lumber to help break bases and snipe heavies

glacial light
#

Its why I bring supply pack, tons of stims

hazy oriole
#

I kinda want a mini orbital laser as a stratagem

have it work kinda like an eagle strafing run where it's a quick burst sweep of damage in a small area

warped cradle
#

Like the orbital airburst?

glacial light
quick plinth
#

I really really want an energy exosuit.

#

maybe a twin lasercannon one? or like a single laser cannon and a beefed sickle?

strange vine
#

oh my god the breakthrough's flak shells have the helldiver logo on it

steady flameBOT
#

Good lord the fucking spore strain

They just go so fast and can absolutely mince you

glacial light
dark plover
#

Laser lance!

unreal merlin
#

laser melee mech please??

glacial light
#

Mech with CQC hammer but it's a hellbomb

cobalt patrol
#

A mech with a las cannon and some kind of heavy melee option would def go hard

#

Also, if anyone is struggling with the spore strain - The Lumberer is a fantastic soloution.

#

The only real threat you face is a Bt getting ontop of you and meleeing

#

and that should basically never happen (and eeven if it does, you loose one arm and maybne a leg at worse)

graceful bluff
#

Laser orbital that's just one of those rust removal lasers

cobalt patrol
#

I really wish people would just bring hte meta boosters

#

and only hte meta boosters

#

and keep doing this until arrowhead learsn

split parcel
supple siren
#

Ship Upgrades, I miss em

tight zephyr
#

I want things to spend my samples on.

#

Even if it was like, a full stack of them to ten SC or something.

strange vine
#

I dont reaally care what form it takes i just want something to dump them in and the DSS isnt a good one for that

tight zephyr
#

Or let me exchange them for medals or something.

weary granite
#

Aiiiight, I played on Spore bugs a few times and holy shit. I do NOT remember Spore Burst being this fucking fast.

#

They put the Predator Strain to shame

tight zephyr
#

This is total daydreaming territory, but what if you could exchange samples to rent an item from a Warbond you don’t own?

split parcel
#

Its a new addition with this patch

weary granite
#

At this point, I'd rather fight Predator Strain than deal with this nonsense.

#

I want to spend samples to give myself (or my lobby) buffs for the next mission we take.

Spending certain ratios of samples to get certain buffs.

stone bridge
weary granite
#

Its their speed I have a problem with

#

They move faster than I turn my SMGs

#

That is FAST

stone bridge
#

Yes, and knockback gets them off you

weary granite
#

Yes, the first ten. What about the other forty moving like they are on crack cocaine?

stone bridge
#

That's where you mix gas into your Loadout

weary granite
#

I know, I wear gas armor and toss a nade at my feet.

stone bridge
#

Gas strikes, mines and especially nades are all great options

weary granite
#

Yes but there is such a thing as TOO FAST.

#

I thought Predator Strain were supposed to be the fast ones.

#

These make them look like snails.

stone bridge
#

It adds a unique aspect to them and it's very manageable with the right gear

weary granite
#

But it encroaches on Predator Strain territory and they were supposed to be the fast ones, we had Rupture Strain with their digging, but Spore Burst now just took Predator's schtick and just made it better when it could have done anything else.

split parcel
#

I feel like predator strain's thing was more the invisibility

cobalt patrol
#

Cremator with heavy infllambe is a huge force multiplier

#

both the new mechs are brilliant at crushing them, and the patriot should also just do fine.

#

(Bugs that die to flame or gas don't burst)

#

I am currently rolling with Heavy Inflammable, 500kg, Sweeper (any g ood shotgun with knockback like briar says should do fine, tbh you could rock the deadeye and do well), Gas grenades, cremator, grenade pistol, napalam barrage, and lubmerer.

#

I've broguht napalm mines to good effect as well

#

Thoguh frankly those are still very prone to deleting teamates

split parcel
cobalt patrol
#

Right now the lubmerer is taking the mine spot in my loadout

#

Incin mines are genuinely very killy though and will mulch a breech

split parcel
#

Though I do absolutely get the "alright this is My Zone now and I'm going to chill in here until everything around me dies"

cobalt patrol
#

Yeah ,that's legit one of the best things to do as Heavy armor cremator

#

steal the supplies.

#

Set down a firewall.

#

walk into the firewall and your supplies.

#

(Your teamates arent allowed the supplies, they're yours)

#

you are now on fire.

#

evgerything is on fire.

#

everything is trying to ocme and get you

#

but you're on fire.

#

they're on fire.

#

everything is on fire

split parcel
#

I do that with gas mines and heavy gas armor lmao. Complete damage immunity to the gas with that and vitality booster

cobalt patrol
#

(Your teamates may also be on fire, but that's their fault)

#

and the thing is? This fucking works

#

You will soak so much aggro, the only things that really damage you are the stray melee hits (that's why you stole the supplies)

#

and spore guys trying to swarm you in teh flames die in droves

#

Spore mostly getso ut of control because people bring shitty loadouts, or do stupid things like knock you down with their grenade launcher spam

#

(and to be clear, i still rack up a few deaths as heavy flame guy - you're tough as hell, but you still die to a solid few melees, you're not icnvile)

#

you just dont die instantly, and the ability to drop a gas, pop a stim, run and then start laying down a firewall is huge

#

tybh your single biggest threat is getting stepped on by the Spore titans.

cobalt patrol
# split parcel The booster situation is pretty far and away my biggest complaint with the game ...

My current going theory is there's two problems going on:

One, they don't know what to do about the base vitality/extra supplies/stamina boosters in the base warbond (And the code for these is probably Upsetting Spaghetti enough that hcnaigng them might cuase issues).

Two: There's probably osmeone high up in the chain who genuuinely doesnt think it's ap rolbem, and is putting the breaks on. And... that's just based off me and my own playtesting experience and interacitng with game devs, you as a playtester can turn blue tryign to explain why dosmething is an issue, but if the dev doesn't belive it's an issue... you aint gonna logic them into seeing it as an issue.

#

Gamne devs: frustratingly, just as human as everyone else

#

It's really frustrating in this case, because 20% more hp, 20% more stamina, double the starting # of supplies, and all the bonsues experimetnal infusions gives you are just so good they compedtely crowd out everything else

rotund marten
#

I need to pick up the fireproof armour so I can give flame trooper a go

tight zephyr
#

Firebug is a good build.

rotund marten
#

so far mech, gun drone and a lot of bullets have kept me pretty safe despite the sporebursts but I do need to grab the fire and gas warbonds since they're literally the only ones I'm missing and they're very handy here

tall stone
#

I'd stand by rover, because spore bugs don't make a cloud if they die to DoT.

#

Laser weaponry also works a treat because it sets them on fire.

split parcel
#

Cookout is an amazing primary for spore bugs too

#

Tons of stagger to keep them off of you, and fire dot to burn them to death without causing a spore cloud

cobalt patrol
#

Gun Dog might cause spore clouds, but it also just outright kills things

tall stone
#

I'm talking the laser dog.

#

Which also just kills things Including sometimes your teammates

cobalt patrol
#

Good ol Decpitatorn 10,000

tall stone
#

Yep!

cobalt patrol
#

Anywea,y the talk of the preadtor straint makes me think what we actuall need now is Predator Titans

#

they're like Bile Titans but they cloak now.

split parcel
#

Lmaooo

tall stone
#

No no. What we need is Predator Chargers.

cobalt patrol
#

Alt: to not step on Spore Titans niche, it's instead Predator Impalers

#

But we already have Rupture Chargers

tall stone
#

You know true.

strange vine
#

predator pouncers that go invisible

cobalt patrol
#

so i actualyl think Predator Impalers is funnier. "Why is the ground shaking"

tall stone
#

Invisible Impalers does sound like a good threat too.

strange vine
#

make predator stalkers also go invisible

cobalt patrol
#

Okay, so i'm not just shitposting:

PRedator Impalers: physically Smaller (closer to charger size) Less hp, ap 3 instead of ap4. Cloak. Move faster, and deplyo/retract their tenatcle way faster. Only deploy a single tentacle instead of 3.

glacial light
#

I wonder if dagger/scythe would be good against spores, they set enemies on fire iirc

cobalt patrol
#

Maybe, but I suspect you'd slam into overheat issues + no stagger

split parcel
#

Yeah there's so many bugs and they come at you so fast that I don't think either of those will be able to keep up

hazy oriole
graceful bluff
#

I still really want an upgrade that turns gas flammable a la DRG

warped cradle
#

Making gas flammable is the easiest way to make everyone stop using gas

steady flameBOT
#

-# “fun” thing I just learned. Spore burst hunters don’t contribute to “kill hunters” personal missions

#

-# I need to kill 25 and despite mulching probably twice that number it says I’ve got a grand total of 0

dark plover
#

Do gas and fire dots currently just stack flat additively?

weary granite
#

Yeah the spore burst hunters don't count oddly enough because I'm pretty sure I iced more than 25 of them.

weary granite
warped cradle
#

I wonder what a rupture hunter would look like

#

Or an incinerator factory strider

weary granite
#

Incinerator Factory Strider imho would be like a slower moving factory strider but the top turret is replaced with a spinning turret, that periodically shoots up incendiary grenades that land around it, and the two miniguns are just regular flamethrowers. The caveat to this one is that it can't produce Devastators because all the space inside is being used for fuel for the flame.

Rupture Hunter would probably tunnel fast, but be extremely susceptible to explosion damage. You'd be able to see them coming from a mile away because their tunneling kicks up a lot of dirt, and sending an explosion while they are still underground gibs them. Just that they'd still be a lot and they prefer to leap out at you flying than coming up directly underneath to bite your knees.

glacial light
#

A predator impaler that acts more like a charger and just whips it's tentacles around wildly while charging

weary granite
#

That would be a hilarious image

glacial light
#

Imagine running up a charger with a hammer and it bitch slaps you then stomps you

weary granite
#

Though it may be more likely that Pred Strain Impaler is a faster shit that only sprouts one tentacle but doesn't shake the ground or give any obvivous visual cues aside from the fact it is still a huge tentacle.

#

Sort of like a sneak attack tentacle like how Chargers silently come out of left field to run you over.

split parcel
#

did they make pretty much everything in the super store permanently available?

blissful sparrow
weary granite
#

Oh, so no more rotation?

warped cradle
#

Nope, all items are now permanent

weary granite
#

Huh, cool

split parcel
#

that's pretty slick, good change

split parcel
#

@cobalt patrol yeah cremator + heavy fireproof armor is ridiculous against spore bugs lmao

#

Had a 1k kill game on like the second outing with it

cobalt patrol
#

Wow, I haven't managed that many at all

cobalt patrol
split parcel
cobalt patrol
#

Still, impressive work

tight zephyr
#

That was a lot of bugs.

steady flameBOT
#

Honestly we’ve been running fireproof armor + flamethrower (will be running cremator once we unlock it)

It’s really fun

tight zephyr
#

It’s awesome. You can even roast bile titans if your positioning is good.

steady flameBOT
#

Yeah it’s really satisfying to see a big breach and just burn the entire thing

dark plover
#

Importantly, Salamander armor is also drippy as hell and has a nice selection of matching helmets.

weary granite
#

I'll see if my spicy barbecue build will do better with Cremator than Gas Dog + Torcher

#

Gonna use heavy dune armor to resist both gas and fire with Health booster and see how that goes.

#

Hopefully it does better.

dark plover
#

Anyone tried Gas Dog and normal Flamethrower?

tight zephyr
#

Yeah, it’s solid.

dark plover
#

Or Spear Gun + Hot Dog... once they're slowed and confused from gas the dog might have an easier time tagging them

unreal merlin
#

Big shout out to the Laser Cannon vs the new spore bugs! It performs amazingly vs all the things Alpha Commander and smaller, and its particular method of killing prevents the gas bugs from exploding their orange everywhere. This means that the crowd doesn't go turbo sanic mode, and you can hose them with your fire-ignition laser from far away safely.

#

Bonus for bringing the Rover Guard Dog and/or the Laser Sentry.

#

Scythe for the exact same reason. Full laser build is very effective on these worlds.

steady flameBOT
#

Don’t have gas dog but ordinary flamer does good work

Ayef Kay ↩️

[Reply to:](#1204832579287519292 message) Anyone tried Gas Dog and normal Flamethrower?

graceful bluff
#

gas dog flamethrower is a great combo

#

funnily enough gas thrower flame dog is a horrible combo :v

unreal merlin
#

Sterilizer got buffed in this patch but I haven't used it yet.

split parcel
split parcel
graceful bluff
#

It's more that at least last time I used it, the hot dog really liked setting you on fire :v

tight zephyr
#

I've also been getting a lot of mileage out of the Stoker.

#

It is a special pleasure to burn. To see things eaten, to see things blackened and changed. With a flick of the igniter, the bugs leapt up in a great gorging fire that burned the evening sky red and orange and black.

steady flameBOT
#

Just wish it was easier to hot swap between the flamer and gun on controller

#

Apart from that, love it

tight zephyr
#

Smiling, I strode in a swarm of fireflies.

weary granite
warped cradle
#

The lumberer feels a little lackluster

#

I'm running out of fuel for the flamethrower like 3 minutes in, but I may just be bad at ammo efficiency

dark plover
#

For small chaff a lot of times it's sufficient to just spray across the ground in the direction they're coming from and let them run into the flames and die.

cobalt patrol
#

I treat it like a force multiplier - use it to breach bases

#

or help to hold a point/escort people

unreal merlin
#

Sterilizer actually feels alright vs speed bugs, I think. It takes maybe half a second of spray to make a large cloud that can block an entire street

#

And you can keep doing this fairly efficiently to keep the horde under control (dead). Has less feedback than flame stuff though.

#

Problem as always is that you're lacking in AT but that's what teammates and stratagem choice is for

weary granite
#

Wait, doesn't gas go through Armor and straight to HP?

unreal merlin
#

Yes, though the raw dps isn't incredibly high iirc

#

But dot + confusion is good, and sterilizer does it well for cheap over a large area

weary granite
#

Tbh, I just want the Sterilizer to have one advantage.

#

Its gas can make long lasting clouds.

#

Compared to the other gas weapons.

weary granite
#

Uhhhhh

#

10 what game?

weary granite
#

Oh, Common Samples

steady flameBOT
#

1 0 .

Night Parade in the Kitchen [🔔] ↩️

[Reply to:](#1204832579287519292 message) 10 what game?

tight zephyr
#

Ten.

cobalt patrol
#

Honestly, this is a good return.

#

Bastardly BUgs are trying to brigandeer Brilliance

verbal summit
cobalt patrol
#

Hmm, yes, that's the good stuff

tight zephyr
#

The Cremator is my new favorite bug support.

#

Ain’t nothing you can’t kill with that much fire.

cobalt patrol
#

I am very curious about hte accident... oh right

#

i roasted a guy

#

w/e he was swarmed by bugs and ying anyway

tight zephyr
#

I bring the Stoker along to pick off bugs biting my teammates. And also to have a backup flamethrower.

#

Gas grenades.

split parcel
#

immediately buys some time for your teammates which is pretty crucial

tight zephyr
#

I'll have to give it a go.

blissful sparrow
#

i had some gread fun with Cookout, Gas Grenades and Maxigun

#

the real accomodation for spore bugs has been heavy armor instead of light

cobalt patrol
#

I have a hat!

split parcel
#

Yooooo

cobalt patrol
#

It's not spores, but it's honest work

#

Also i like the "Only hit 119 shots. Somehow killed 826 things depsite that)

strange vine
glacial light
#

Devs got the funniest kills

glacial light
warped cradle
#

They really do have the meanest left hook in the galaxy

trim breach
#

tl;dr: The ridiculous speed isn't innate. The spore clouds they produce on death/wiht the spore titan give every bug in their radius a stacking buff.

#

You can avoid a chain reaction of meth bugs by using flame or lasers (not the Sickle) because those won't proc the spore burst

glacial light
#

Crematorand lunberers are hard counters to the spore bugs

dark plover
#

Lumberer straight up hard carries me on D10. Rocket turret is also unusually helpful because of the ridiculous BT spawn rate.

glacial light
#

That's an interesting combo I think I'll do that, lumberer and spray some fire near the turret to protect it

dark plover
#

That ought to work! Given the turrets ridiculous range, I've found the majority of the swarm focuses on the big stompy death machine in their path instead. A little fire zone to catch any flankers ought to do nicely.

glacial light
#

Hmm I wonder if flame sentry would be useful or will it just die to enemies chipping it away

warped cradle
#

Flame sentry works pretty nice if you give it proper placement

oblique lotus
#

I've been running gas/MG turret/recoilless/utility

#

gas/MG deals with all the fast stuff, recoilless for BTs

blissful sparrow
#

also an amusing thing i noticed today:
a big reason why Spore worlds are so much more difficult than normal bug worlds is that the Patrol rate is bonkers cranked up

Noticed it because now had twice the bug that on an eradicate mission no bug breaches spawn.
The first time was on a normal bug world, and we just lot the eradicate because the slow trickle of patrols walking it just could not amount to enough kills.
Meanwhile on a spore world we still had plenty of patrols walk in, even tho they never called in a bug breach, but we could still murder our way to winning the mission

weary granite
#

Also I noticed that they were reverting the changes to Hive Guard?

I mean yeah it needs just a slight bit of tweaking but they were fine?

#

Like at most I would have just made the front leg plating to be Medium pen and the head plate as heavy pen.

There we go, threat to Light and Medium, but Medium has an option to hit an easier weakpoint compared to Light that has to aim for exposed bits.

warped cradle
#

The whining worked apparently

#

It makes me afraid for future patches where enemies get buffed or changed

split parcel
#

I guess my biggest hypothetical pet peeve with heavy armor Hive Guard is that it can mess with MG Sentry/Gatling Sentry kinda bad

#

like with how numerous they could be and how often you could just have a fairly common sentry focusing on something it couldn't ever kill I guess I could see that being an issue

#

but to be clear that's not something I ever personally experienced

dark plover
#

Stupid aside- do the JAR Dominator's jet assisted rounds count as missiles? If so, this newest warbond enables filling all 3 weapon slots with missile launchers.

quartz cloak
#

If you count gyrojet bullets you could have done that from the last warbond with the Veto

dark plover
#

Ah, that's true! Totally forgot about the rocket mauser

weary granite
# split parcel I guess my biggest hypothetical pet peeve with heavy armor Hive Guard is that it...

Hive Guard is meant to become chaff in higher difficulties so that would mess with anyone not using Heavy Pen.

Which is why personally the leg plates should have stayed Medium and just slightly buffed the main body HP.

That way Medium Pen is still viable as long as you aim for the weaker armor parts.

Plus turrets swing around as they shoot, so chances are they will clip the leg a few times and kill them that way.

glacial light
#

I like the feel of I can see the horde incoming and approaching than I guess its spawning in next to me

#

With an adjustment like this it'd be neat to have a rupture bile titan that if you dont kill it just plants itself and creates tunnels as their unique digging theme

oblique lotus
#

you could still kill hive guard from the front, there's several gaps in the armor when they pose

#

small gaps but consistent ones

stone bridge
weary granite
#

AH needs in game surveys bruh, I refuse to believe the whiners outnumber the rest of the playerbase IN THE GAME.

stone bridge
#

I mean they don't, but it's an extremely vocal minority that drowns out any other voice

weary granite
#

vocal minorities ruining shit again

hazy oriole
#

While I don't like how the main form of communication from players to devs is through big, mean, angry posting, I also don't mind the hive guard change being reverted, it didn't really do anything positive for the enemy or change how boring it was to interact with

weary granite
#

Its a shame really, they would have been the shield devastator equivalent on the bug front.

spare verge
#

they could add an expendable rifleman stratagem

#

its code could be something like ⬆️ ⬇️ ➡️ ⬅️ ⬆️

blissful sparrow
#

Battleship, but its hellpods
Aww, you sunk my super destroyer

tight zephyr
#

Infinite Gun Works

steep hound
#

I can't believe people were worried about the Bug durable damage increase making the new mechs ineffectual

#

the Breakthrough fucking bullies them so hard it's ridiculous

strange vine
cobalt patrol
cobalt patrol
cobalt patrol
warped cradle
#

My Zygos, my Dune

graceful bluff
#

We can't even swim

glacial light
strange vine
#

hows this for a ballistic shield icon?

strange vine
#

different track

graceful bluff
#

I feel like that ones better, the top one would be better if we got an ERA shield or something in the future

cobalt patrol
#

Helldivers moment:

#

Whgen your teamates sentry team kills you

#

causing you dto drop the orbital napalm

#

on the extract

blissful sparrow
#

happened 3 times in a row to me yesterday

#

turns out gatling really likes to track spore boosted scavengers
and spore boosted scavangers love running past you to stab you in the back

rotund marten
#

I'm not sure what's going on with those, whether it's an actual AI change for the spore ones or just them running so fast they get past you before they swap to attacking and manage a smooth encirclement

#

fun gimmick either way

#

makes it a lot harder to just book it in the zoomy light armour, which generally keeps me safe from the warriors even when unloading bullets into them with gundog/bullet storm

blissful sparrow
#

it does make my maxigun usage spicy
But i've also switched Python commandos heavy armor for it and the melee boosted damage clobbers them just fine

cobalt patrol
#

I think it was @split parcel who suggested the Cook out and that does work on the spore strain. i forgot how ridic it's stagger was

#

very funny watching a bug just get yeeted backwards

split parcel
stone bridge
split parcel
#

Briar's who put me on to the Cookout when I was a wee little baby diver 😛

#

I rarely use anything else for the bugs

stone bridge
#

Eyyy happy to help

split parcel
#

Yeah it absolutely mulches them

#

Predator stalkers too

#

They're big enough that they catch fire with just one shot, and two or three shots while waiting for the fire dot to wear off each time usually kills them

steep hound
#

Cookout's a personal fave yeah

split parcel
#

And the stagger is enough to where you can uuuuusually afford to fully wait out the fire dot to maximize ammo efficiency

#

Though I may be a little incorrect there because I frequently run gas dog

glacial light
split parcel
#

So ymmv. But the crux of the issue is yes, Cookout stagger-locks Stalkers. Also Alpha Commanders

steep hound
#

I've always been more fond of the Punisher/Cookout than the Breaker/Breaker Incendiary

split parcel
#

Breakers having the duckbill choke is nice

steep hound
#

not that I think the Breaker is bad by any means

split parcel
#

But yeah I'm in the same boat

steep hound
#

solidly reliable gun in itself but the Punisher/Cookout are just

#

satisfying

#

nice CHK to them

#

There's scant few weapons i actively dont care for though

tight zephyr
#

I like that they changed the sound of the Cookout firing to include a crackling sound from the phosphorus pellets burning.

weary granite
#

Spore Scavengers?

Go Go Gadget, Fart Cloud (Throw Gas Grenade at my feet)

split parcel
#

A mod with fart reverb on a gas grenade would be pretty funny

dark plover
#

Have it add even more reverb on Orbital Gas Strike

trail creek
#

Is there a reason helldivers can’t swim?

oblique lotus
#

water is authoritarian

trail creek
oblique lotus
#

it requires you to shed your liberating equipment so no

trail creek
#

I mean light armor doesn’t seem like It would weigh you down too much

glacial light
#

Being wet weighs you down unlike the air of freedom

#

The real answer is its just a game design decision and no real lore reason

spare verge
#

I'd speculate something like "only class A citizens have access to swimming pools, and they aren't sending their kids to the army"

blissful sparrow
#

i think its just a carry over from HD1
where due to its 2D nature there 2 things offering blocking obstacles:
Higher Stuff
Lower Stuff

With the free rotation of third person helldivers you can no longer have infinite pits and hide it, so you need to fill them with something. ie water.

glacial light
#

Super Earth Command has decided swimming isn't essential to safety, if water becomes an impassable barrier despite helldiver's elite training can requisition up to 72 hellbombs per super Olympic sized swimming pools to remove liquid terrain obstacles at their discretion

strange vine
dark plover
#

Oh snap, does that mean we can run 2 mechs on that planet?

dark plover
#

Daaaaaang I gotta get in there before we complete the order 😂 Mech vs mech combat!

tame parcel
#

I have access to HD2 now… idk if I’ll play it though cause I get bad fomo from live action games with limited time events and I already have some I dedicate time to.

dark plover
#

This game's events are rarely distinct or have exclusive enough rewards to make me feel fomo if I don't feel like playing for a while.

glacial light
#

Well time to see if if breakthrough can tank a harvester beam

tight zephyr
#

Also the Warbond always stick around.

tame parcel
#

I’ll see how it ends up on if I try or not.

weary granite
steady flameBOT
#

once again we are confused by the weapon customization system

example: the scythe has the angled foregrip but not the angled grip + laser

knotty folio
#

I get why you would want it but the idea of putting a laser on the Scythe is very funny

steady flameBOT
#

fair enough

glacial light
#

For other guns as well, kind of odd how you can't interchange grips and flashlight/laser

weary granite
#

Fool, I need my non-lethal laser pointer for my lethal laser pointer

glacial light
#

Couldn't be me and lin carbine, I need my lethal bullet pointer for my nonlethal laser pointer

steep hound
#

There's maybe like, one? Two at most mission types that haven't returned at all from the story arc they were introduced in? Otherwise most if not all mission types are readily available somewhere to play, most enemy sub-factions are somewhere on the map at any given time and if one isn't it'll pop up again in the not too distant future and there's 0 FOMO on gear acquisition

#

It used to be that the Super Store operated on a rotating basis where items would cycle around in availability (so nothing was ever permanently gone but if you missed a two day window you might have to wait two weeks for it to come around again) but even that isn't true now

#

As much as I have criticisms of HD 2' ongoing monetization system it still realistically remains one of the nicer live service games and the fact that there's no FOMO helps

cobalt patrol
#

Breakthrough vs squidsi s funny

burnt vapor
spare verge
#

I'm betting the reason they're doing termicide 2 is so they can get the TCS missions back in rotation more long term

tight zephyr
#

They should give us mini-TCS towers as a gas sentry.

#

As an alternative to the gas mortars.

dark plover
tight zephyr
#

Killing them with a Cremator is really funny.

graceful bluff
#

I still want a "sentry" that's just those saw traps from hl2

#

the spinny ones

tight zephyr
#

That would be hysterical.

#

You know that would kill so many players, too.

supple siren
#

Like the insane alt fire from Dead Space assault rifle

tight zephyr
#

lmaaooooo

supple siren
#

Shoot everything in the room including yourself unless crouched, exactly what you need to defend a space station

tight zephyr
#

Just in case!

steady flameBOT
#
rxddit.com

I decided to test out different damage types and ways of killing Spore Burst Strain bugs to see what worked and what didn't, and learned a few new things in the process! There's some stuff in here that's well known by now, like FIRE GOOD, but I also wanted to test stuff I had heard about but wasn't 100% sure of, and I stumbled across a couple th...

▶ Play video
graceful bluff
#

tesla tower stays winning

supple siren
#

this is why we let tesla tower sometimes chain 90m to kill a Helldiver

#

as a lil treat

graceful bluff
#

Shrimply just choose to not get hit by it, I've never died to a tesla tower :v

split parcel
#

It's enrichment

graceful bluff
#

Must be because I feed my tesla tower an amko based diet

split parcel
#

Kinda weird that gas can still boom them

dark plover
#

Gonna put on my arc armor and give the Tesla tower a friendly pat.

weary granite
#

Gas nade at an Illuminate mech causes the pilot to stumble the mech around like a drunk, its funny.

tight zephyr
#

That shit ain’t even environmentally sealed!

#

goes into a coughing fit during a sandstorm

glacial light
#

I mean a forklift isn't either

steep hound
#

yeah man Bug breaches are soooo scary lemme just hop right on top of one and get a 40x kill streak by shield bashing relentlessly

steep hound
#

dawg what is there to even downvote on this one

#

pipe dream but gimme some Super Credits every once in a while pls

#

I am maybe coming around on the notion that the HD 2 community doesn't deserve jack shit lol

#

like fuck is it such an unpopular stance to say that we can make criticisms of AH's handling of aspects of the game without going "AH DOES NOTHING THEY HATE US THEY HATE US"?

spare verge
#

seems frustratingly common in game communities these days

#

like, I don't go there, I just like looking in sometimes, but foxhole's last update has this at the top of the patch notes

#

and I don't have to look too hard for youtube to push me videos going "is foxhole dead?"

steep hound
#

Kill Six Billion Gamers

spare verge
#

gamers broadly seem to have absolutely no idea what goes into working on a video game of any size

#

the industry is littered with the bones of games that made reactionary changes without thinking them through

#

some friends of mine working on an indie game caved to community pressure and lowered the price from $30 to $20, and overnight went from moderately successful to barely scraping by because it made for precisely 0 additional sales over what they were already doing

steep hound
#

Am I just playing a fucking different game to these people?

tight zephyr
odd arch
#

I don't bother talking about the game outside of this server because me enjoying the game makes me a glazediver apparently

#

even though I have some very spicy criticism of AH

#

but if game was bad I would not play

steep hound
#

I swear the subreddit like, used to be fine is the thing

cobalt patrol
odd arch
#

the funny thing is that I'm over here like, I wish this would suck more

#

and take issue with AH making players stronger

steep hound
#

we do not need a wide buff or enemy debuff lol

#

or if you do wanna do that, give me another difficulty

#

like if you guys aren't finding the game an easy time... have you considered playing on Difficulty 6

odd arch
#

but difficulty options aren't player choice, they're a measure of your worth as a man

#

if game too hard on hardest then game pick fight with me

steep hound
#

there's like 3 decent Youtubers whose opinions I'll take into consideration everyone else outside this server and my own friends is worthless

odd arch
#

although I understand wanting to play high diff for the intensity but finding the modifiers to be too much

#

like I always bring up vermintide as an extreme example

#

on low dif you have to race your team to be the one to slap the lone single rat the game graciously spawned

#

so if you want to play low diff for the stat adjustments, too bad, because nothing fucking happens

#

helldivers doesn't suffer this nearly as much but on highest diffs you get big maps and more objective sites and so on

#

so I can imagine a player who wants that but not the reinforcement conga line

spare verge
#

yeah, I feel like vermintide increases the difficulty in too many different ways simultaneously; helldivers does less of it since more things are static regardless of difficulty (player health, frequency of resupplies)

steep hound
#

the only time I've felt like the game was being downright unfair with enemy spawning lately was when Vox Engines were just popping up 5 at a time

cobalt patrol
#

Yeah, suddenly vox engine which also ignored terrain clipping (watching one just drive through the tunnels was uh, upsetting)

odd arch
#

imagine if they had an animation for bending down instead of just clipping

#

vox engine (horizontal)

steep hound
#

again this entire subreddit has a skill issue lol

odd arch
#

genuine stealth is very strange

steep hound
#

I've ran stealth builds that work pretty well, if you think it's "horrendously bad and unviable" I genuinely think you're probably just a bit shit at it

odd arch
#

"ballistic stealth" where you blow up the base together with the witnesses as you leave is probably the strongest way to play the game

supple siren
#

Stealth is so effective the community for this game is poison

odd arch
#

but stealth stealth has a number of very strange behaviours

#

like it works

#

you'll just end up scratching your head often

steep hound
#

I'm running a platform of eliminating gamers' rights

verbal summit
#

I see a base i throw an airburst at it, cluster strike and maybe an orbital precision for fun

#

Then usually very little is left to deal with

steep hound
#

also this one always gets me because were we ever promised mech customisation??

verbal summit
#

Helldivers through magic has managed to get a fanbase of absolutely insufferable people

#

And I dont even interaft with them in any way it's all just exposure through what I hear and see from friends

cobalt patrol
#

It's so weird seeing the skill issue stuff and then like in the d10 mines we all went from getting rolled by the soorr burst too... Rolling them

blissful sparrow
cobalt patrol
#

Because we all adjusted our load outs and revised our tactics to account

#

Lots more mechs being brought, more heavy armor, more fire, less sentries

blissful sparrow
#

also had tons of fun running the maxigun into sporebugs, just mowing down everything and recently stumbled upon a comment that maxigun is trash and useless and cannot even harm enemies and just sat there confused

cobalt patrol
#

More working as a team to cover one another (like me wading in as a flame trooper while other teammates covered my flanks or sniped bts)

#

Seen people do plenty of work with the new bullet storms etc too

steep hound
#

yeah that's the other problem with this community I think

#

too many of them want to be able to play this as a solo game on D10

cobalt patrol
#

And again, mechs just mulch sporeburst, and a couple of divers in a pair of different mechs covering each other

steep hound
#

like
learn to do teamwork man lol

#

I say this as someone who sets up all my builds to solo play anyway!

cobalt patrol
supple siren
#

Idk when folks started treating The Highest Difficulty as standard in these type of games

cobalt patrol
#

It's just good praxis on d10 to have a build that has an answer for everything

supple siren
#

I play on 9s/10s but like I want it to be a lil difficult

cobalt patrol
#

(and I've said before run screaming to teammate so they can kill it is a valid answer)

steep hound
#

but I think it's an unrealistic expectation people have that they should all be able to solo D10

cobalt patrol
#

Stuff

#

That leads to toxic expectations

steep hound
#

like the game needs to be at a level where effective teamplay on D10 isn't a cakewalk

#

if you make it so that soloing D10 is a thing anyone can do then effective teamplay on D10 is going to be stupid easy lol

supple siren
#

Like in almost any front

cobalt patrol
#

Like I'm fucking good at video games, I think d10 is relaxing, and stuff that's not d10 is boring.

I am also the first to tell developers that I'm a terrible person to use as a baseline

steep hound
#

some of you people are just not that guy!! you can't all be that guy!

supple siren
#

'Everyone bring gatling sentry' turns off most bugs

steep hound
cobalt patrol
#

They do! And they're not me. I'm chronically Ill, have excess free time, and a natural knack for game design that makes me good at pulling games apart and understanding them

#

Which in turn means I can learn how to do a bunch of bullshit really easily

steep hound
#

I don't even usually play D10 myself lol

cobalt patrol
#

And also that I know things like my aim is a bit shoddy, so I tend to favor things that have a rhythm, or don't require entirely precise shooting

steep hound
#

I've got 650 hours in this game and i've only recently really started to try and push some builds into Diff 9

cobalt patrol
#

(eg I'll snipe with an autocannon or RR, but I don't use actual sniper rifles or the rail gun)

#

Whereas according to the I'm game stats,I have over 600 hours in mission time

#

Like actual foot on the ground, playing the game, not faffing around on the prophet of audacity

#

You'd kinda hope I would be at least competent then XD

verbal summit
#

Blitzer and arc dog stops anything in its tracks

#

And then I run like a baby from the biles :3

cobalt patrol
verbal summit
#

?

steep hound
#

oh no

#

am I sharing an internet with people too young to get the yakkity sax reference

blissful sparrow
#

obviously you sing about sir robin

odd arch
#

statistically most people know it as benny hill music

steep hound
#

ok good point

verbal summit
#

Im not too young I'm just very unexposed to the wider internet

#

I will get 0 references

#

And I know absolutely no famous Internet people

split parcel
#

Benny Hill predates the internet in pretty much any practical sense fwiw

verbal summit
#

I will listen to this when I have time which is uh sometime tonight

#

(I will forget)

tight zephyr
#

I don’t know what these guys are talking about with the stealth mechanics. Every time I put on a full stealth loadout it’s like

strange vine
#

yeah seriously

#

the only stealth change id ask for is making a silenced gun for people to obtain thats not part of the warbond, or part of a free warbond if that ever happens again

graceful bluff
#

Honestly, learning the audio range of your weapons helps a ton

#

I've been usingthe amendment as my stealth rifle for a while now

odd arch
#

diligence CS and the starter pistol are not silent but both have very low sound radius

#

the main hurdle with stealth gunning is the near miss mechanic

#

you have to be really conscious of it all the time

#

or you end up taking out a sentry but the bullet overpenetrates and your location is revealed in a dream to a random bot 2km behind the first

oblique lotus
#

the emphasis might vary but if you're on for example bugs and you can't crack a bile titan I would edit your build

odd arch
#

to some degree it's a problem that being fully self sufficient is easy to achieve

verbal summit
tight zephyr
#

“I got scrumched by a Hulk because I didn’t bring anything to deal with enemies heavier than a Devastator. This game is too hard! :(“

verbal summit
#

Like a big one like the first one

#

Or maybe every other year idk

split parcel
#

Does gas damage emplacements?

#

Like an AT emplacement in the middle of some gas mines for example

knotty folio
#

Yes

#

It's quite annoying if you place one a hair too close to a gas minefield

trim breach
#

It's time.

#

Deploy the GIF.

#

I dont' even know what everybody is angry about right now

#

But they are, indeed, angry

warped cradle
#

These people are not real 😭

odd arch
#

I will die on the hill that the changed hive guards were better

stone bridge
#

what the fuck are people complaining about now

odd arch
#

like having less armour on the rest of their body made them faster to mop up

#

and hiveguards are an enemy you mop up, not fight

#

because their only role is to annoy you by being a dot on your minimap

warped cradle
#

People were acting like heavy armor made them invincible, you would think they were AV8 all over their body

odd arch
#

plus I think facetanking sentries would give them a neat rock paper scissors if sentries were smart enough to switch targets after putting X rounds on one

#

so it was a sentry issue not hiveguard issue

#

same thing happens when they choose to target a charger

split parcel
#

Yeah I think that's probably the main thing

#

Like if there's any criticism of heavy armor Hive guards I can at least kind of understand it's that MG/Gatling sentries could just get completely stuck on them, while also being a pretty plentiful unit, which also shows up in decent numbers on low difficulties where newer divers have more restricted stratagem access

#

So I can understand them being frustrating in those specific scenarios

karmic prawn
#

I think making them more impactful is a good general idea but I had a friend make the fair point that it didn't hugely impact using light weapons against them or explosives, while making other things like gundogs and sentry turrets essentially break at random

#

Maybe if it was like the overseer ablative armour or something?

odd arch
#

I wouldn't be opposed to all armor in the game having an ablative adjacent mechanic

dark plover
#

This discord subchannel is the only Helldivers community outside of in-game. Such peace and prosperity. ☺️

cobalt patrol
#

Which, I kinda get because it's just words and arrowhead has spilled a lot of ink before without much to show for it

#

But also my gods and fishes is a game

#

If arrowhead actually pisses me off, you know what I'll do? Leave a review explaining why I left, and leave the game

#

Victory.

stone bridge
#

Which is extremely unreasonable

odd arch
#

I wouldn't mind less output at all if it meant more polish but I assume sony has a gun pointed at them at all times

stone bridge
#

that's also a very significant factor yes

#

in that sense they're hoist by their own petard due to the success of the game

ionic holly
#

I honestly miss heavy armour hive guards already

#

it was so funny firing one m90 shot at them and obliterating both of their tiny arms

trim breach
#

Honestly

#

Breakthrough on Diff 10 Bug Spread Democracy mission is HILARIOUS

#

Just stand at the flag and bonk things to death

ionic holly
#

I should get back to working up the medals to get to the breakthrough

weary granite
#

I miss the Heavy Armor Hive Guards man

cobalt patrol
ionic holly
#

So how are folk running the bullet storm? im not against it, i just dont think its for me since i already tend to run a maxi

verbal summit
#

Im hinking

#

Anyone wanna farm sc?

#

I'm bum maxxing cus canvas is hacked.

glacial light
#

Staying mobile is imo what separates the bulletstorm from the maxigun even if they have similar use cases of no reload bullethose MG

#

Also backpack slot freed and there's plenty of combos, supply pack with giga nades for AT, movement packs for more speed, rover to cover you

ionic holly
#

I mostly use light pen weapons so i know the spots
Ill give it a try or two but iunno, it might just not be for me, which is perfectly fine

tight zephyr
#

Last night I learned that the Adjudicator is really good once you get that recoil under control.

stark ether
cobalt patrol
steep hound
cobalt patrol
#

shrugs who knows, maybe their mech was already damaged

#

cmaybve they got unlucxky

odd arch
#

I wouldn't be surprised if it were something like a bug unburrowed inside their mech and slashed all damage zones at once or smth

glacial light
#

So a funny thing happened and I've had a mech rag doll for the first time while I was in it. I was in a breakthrough just meleeing a vox engine and it exploded I didn't get away so it just ragdolled my mech then my mech exploded

cobalt patrol
unreal merlin
#

Bulletstorm is a great supplement for a loadout that already has lots of AT or other utility, you can easily justify using it as your "primary" weapon similar to how the Stalwart can be

#

As fun as it can be to just hold the trigger and sweep across a crowd, if you have a little discipline and do small bursts you can efficiently keep control over flankers (hunters, etc) and beam down weakspots (devastator heads) for a very long uptime. And as soon as you run out of (or even low) one gun, you pick up the next. It's easy to come up on a patrol/breach/outpost and drop a fresh hellpod + your current gun for ~900 bullets to hose things with

dark plover
#

An absolute monster on squids too. Had a lot of fun running it with commando. Shred flesh mobs, voteless, and ablative plating ridiculously fast.

glacial light
#

Its my goto for squids and bugs

dark plover
#

Still praying for some more utility pod boosters that don't need to be dropped next to enemies and don't TK. Some sort of shield generator, seeker grenade spawner, or AoE buff would go so crazy.

glacial light
#

Shield hellpods would go wild for hellbombs

knotty folio
#

Bouncy Hellpods

glacial light
#

Or, hellpod mine layer booster

knotty folio
#

Incredibly unhelpful, but very funny as well

glacial light
#

Cluster hellpods

knotty folio
#

Homing Hellpods could actually be pretty interesting

#

They target the largest entity in the area

glacial light
#

Thats just playing pubs at like diff 5 but youre the target

knotty folio
#

You can dodge a beacon though

glacial light
#

Oh I was thinking reinforcement hellpods

knotty folio
#

Oh, yeah, much like those

#

For a slightly more serious suggestion, a big hellpod craters booster could be interesting

#

Call one down and it leaves a big enough hole to use for cover

dark plover
#

Haha jumbo pod would be super fun

knotty folio
#

Or a booster that gives hellpods deployable wing walls like the GL Emplacement

glacial light
#

Its a pipedream but i'd love SEAF pod

dark plover
#

Maybe a booster that makes all pods drop with a grenade box? It'd be strong but it needs to be.

knotty folio
#

I had been considering ammo/grenade boxes but I really don't think boosters that give ammo are ever healthy for the game

#

Too universally-applicable

dark plover
#

Devaluing resupplies definitely has consequences. Though resupply backpack is already ridiculous. I do like the NPC idea- Seaf soldier or a short lived guard dog that leash around the pod would be fun.

glacial light
#

Basically resupply pod

knotty folio
#

I want a deployable dog hive as a green stratagem

glacial light
#

Arc orbital and some sort of swarm hive like seekers or dogs is my dream

dark plover
#

They would HAVE to name it the Dog House

glacial light
#

And it'd be fun if it was like 1 of every dog

knotty folio
#

Maybe not arc dog

graceful bluff
#

Definitely the arc dog

unreal merlin
verbal summit
#

Homing hellpods but it homes for the nearest living thing from the beacon (so most of the time it's you)

knotty folio
#

I was thinking same as Orbital Railcannon, i.e. targets the largest entity within a certain range. So if there's a Charger in the vicinity you're fine, but watch out using it near a mech :P

unreal merlin
#

I still think railcannon deserves a buff in the form of 2 charges that replenish independently

#

So if you REALLY NEED TO you can drop two in one fight but both charges are on full cooldown. Otherwise you could drop just one to make a fight more manageable and then next fight still have one charge (while the first one is halfway through cooldown)

karmic prawn
#

Beehive

split parcel
#

I can be trusted with Gas Hellpod