#Helldivers 2: For Managed Democracy!
1 messages · Page 142 of 1
Asking you "Do you know how fast you were going?" Like it's THEIR car 🙄
What are you a cop?
aaaaaaaaaaa
So, as shown in this video (which I plucked from the Helldivers 2 Official Discord), there's currently a problem with the Flame Sentry, and by extension the Lumberer since it uses the same stats, not damaging enemies correctly at close range.
From what I've been able to find, to increase the range of the Flame Sentry and Lumberer's Flamethrower...
Arrowhead can you not break shit for 5 minutes?
Next bot MO I'm going to try running the Lumberer as just an AT emplacement with legs.
Missile pistol I think will also be amazing on bots as I believe it has ridiculous range if you disable the lock on.
Flamethrowers do work on bots pretty well too.
Turns out that computers don't work so good when you set them on fire.
Ah, looking forward to shelling all the armor in a base from a distance then torching down the chaff
I feel like they should remove the restriction on running multiple mech strategems.
question, left is the vanilla breakthrough flak shell icon, upper right is the current one i have for my mod, bottom right is another im working on for the mod when i realized the vanilla icon is supposed to be be a shell with cannister shot. Which do yall think fits more?
do spore bile titans not die to EAT headshots anymore?
i swear I'm hitting the right spot
oh head is 2500
Pocket commando
They buffed the head HP
only for the spore burst ones tho
normal BTs are still oshs
Also the leveller does not consistently oneshot even on a direct hit
Bile titan normally has 1500 head HP so thats a pretty gnarly HP increase
Looks like its still maybe a 2 shot headshot with Epoch? Regular BT just barely requires two fully charged shots but I think SBT barely doesn't take 3 shots
I like the one in the top
new bugs are indeed quite fast
Little bastards drifting around corners while eurobeat plays.
Initial T
I find the missile pistol extremely funny, at least on bugs.
I wonder what it does to er, chargers head-on. Not gotten to test it yet.
Im trying to learn light pen weakspots to use the bulletstorm I am learning im awful at aiming which doesnt help with the bullet laser
BLUE TEAM, DEPLOY
The breakthrough seems really sweet.
I need to give the new mechs a go, I've been distracted with my new favourite armour
zoom zoom
yeah it slaps
Having tried them out, even with the annoying Lumberer flamethrwoer bug... to quote @south temple they slap
Breakthrough's downside is it has no way to close bug holes. It's upside is bascially everything else - you can melee fight a spore titan and win.
And you have a shotgun that also just chews through BTs and Chargers and imaplers
also sometimes wshen you shield bash a commander, he goes flying into the distance
that's pretty great
the lumberer is still good even with the bug
Lumberer can outright snipe shit with it's AT cannon, and it... it's a mech with a flamethrower.
Thiks is extremely strong even with the bug
it literally has a cremator mounted on it
except it has like
65 ergo
you can sweep that shit
what flamethrower bug?

TLDR: THe flames dont do damage up close like they should
Also you can stand in the middle of your firelake safely while enemies die just getting to you
Fun thing: Have a breacher and al umberer work togther
it is brutally effective
Rando and i just did it, me in the lumberer, him in the breacher.
bugbreach went down like it aint no thing, rolled through the map
eventually both mechs ran out of ammo, and we just bialed and left them to explode on shit
Guys I think these materials shortages we keep getting Major Orders about might have something to do with the majority of Helldiver equipment being one-time-use and abandoned on some hellworld.
Naaaaaaaaaaaah
also man, new spore bugs vs a co-oprdianted team of pubs who all knwo what they're doing?
They get rolled
we had a gas specalist, me as I AM HEAVY FLAMER GUY, a runner, and anotehr flamethrqwoer/breacher guy
and it was just so smooth
Like yes, casulties, but mostly just bugs getting absolteouy bodied by chokepoints and then roasting
New Sterilizer buffs are quite nice too
Need to fiddle around with it more. Lingering clouds + longer range
I do wish they lingered just a liiiiiittle longer
Your greed will be reported to the Ministry of Truth.
recoilless is unfortunately a very good answer to spore BTs
Yeah and it looks like Epoch doesn't consistently 2 tap the head
Consistent 3 tap though
Lumberer AT round is a one-tap I think
Just to make sure Im not getting this wrong but the only difference between the flame weapons (sidearm, primary, support, cremator) is the range? The fire dot is the same for sure but are the constant stream damages different too?
I thought the Bulletstorm would be a joke thing i never use. It's unironically crazy good.
Yeah haha hold the trigger- NO. Short controlled bursts to manage ammo, it only takes a few bullets per bug and the thing is more laser accurate than the actual laser weapon.
laser beam? nah, lead beam
no, the crisper, primary, and reg flamer have a projectile damage of 2, while the cremator has a projectil damage of 3. In addition, the heavier flamers have a better status strength for the direct stream panic and slowed values
also not needing to reload
Not needing to reload is huge.
youre great! thanks
so long heavy Hive Guards
I will say that my initial impression was wrong, they actually nerfed them
Yeah, i'm... a b it ??? at this change back
sure heavy armor plates whatever, literally aim slightly lower with light pen and they keel over instantly
Like they actually made hive guards weaker
So.. are we reverting cos they're too weak?
or because of the community innitial reaction?
I think people just didn't like the change en masse enough
it was such an absolotue nothing burger of a change though
especially since even if it is an overall nerf you got videos of things like Gatling Sentries hard-targeting Hive Guards and wasting all their ammo as a result
people just decidedt o scream like little babies instead of actually trying it out
Yeah, heaven forbid you actually have to play the game.
I mean
a chaff-clear sentry should chaff clear it's not exactly a good feeling to have it get stuck on an unkillable enemy
I mean they already changed the sentry targeting once because they'd go after things like Chargers which they just have no chance against
I really don't think it was an issue, and i bring the mg sentry all teh damn time
i don't think it mattered much in the end but equally since i don't think it mattered much i don't care that it's getting reverted anyway
Yeah, this is gonna ruin this game in the long run
You don't negotiate with Gamers
No, it matters because people decided to throw a huge tanty and Arrowhead folded, rather than communicating what htey were trying for.
See prior statement
This is Precedent now
That you can affect design decisions if you're loud enough regardless of consequence
Hive guard were really easy to kill at 375hp
this was precedent before too
I guess
Yeha, like if theyj ust said "hey, we decied actually these were too weak at this, and had a better gameplay experience" i'd bem ollified
but this just looks like folding
Arrowhead caves to the community constantly, its why chargers and BTs are AV4 instead of AV5
And yet the community still believes they never listen and keep nerfing everything
yup
You don't
Negotiate
With Gamers
I've officially blocked the helldivers subreddit to keep my blood pressure down
But I remember, every fucking comment decrying constant nerfs I ask 'what exactly was nerfed'
They either say Coyote fire, or stay silent
Yes
And yes
I rember the screaming about the Grenade Pistol being "nerfed"
you know, loosing 2 carried capacity and gaining double the ammo from pickups
fucking lame
piss ass baby community whines until all level of difficulty is removed
Unironically revert the game to release day where only the Railgun did something
The one that gets me is the complaints over warbond value as if HD1 didn't have DLC for roughly the same price for substantially less stuff
Because that's where we're headed anyway at this rate
I actually like the AT rework
okay but the problem here is how much there is now
overall a difficulty reduction but the feel is better
its a fucking live service game
i would like free stratagems but how exactly are you funding continued development of HD2
I think the amount of Warbonds and the cost of it all either in grind time or monetarily is intidimidating to new players
well yeah I'm not saying to not release stuff
but they could discount some of the older warbonds
like there was always a lot of DLC and theres some busted shit in there like the REC-6
Meanwhile the community collectively imagines mech customisation that was supposedly promised
it'd be a lot more new-player friendly to have Warbonds that are like 500 or 700 SC
I can sorta see that, there is a glarign omisison in a vehicle upgrade bay.
then you make it more "you pay money or grind more to get the Shiny New Stuff" rather than "you pay money or grind more to get Any Stuff"
especially with just how much more stuff has become either Warbond or Superstore content
how much damage does the lumberer flamethrower do? i haven’t got the chance to unlock it yet
demdet should be a mandatory purchase instead of the 750 SC from helldivers mobilize cmv
identical to the cremator iirc
you don’t say
like to begin with Premium Warbonds covered new Armor types, new Primaries/Secondaries and new Stratagems and the Superstore was largely aesthetically different armours but that had an equivalant stat/passive combo in a Warbond
now over time this has expanded to
the superstore weapons are pretty bad value which I dislike
its $5 SC-equivalent for one gun
Primaries and Secondaries in the Superstore
Unique stat-passive combos in Superstore
Vehicles in Warbonds
I'm not saying that HD 2 has the worst monetization system by any means because it is a jungle out there but the like
sheer quantity of paid/grinding content has been stacking up much much much faster than free stuff and that makes it a lot harder for a new player to feel like they have any hope whatsoever of getting to enjoy the full breadth of what's on offer
they're a very specific kind of stratagem and for the first two and a half years of this game's life they were never, ever paywalled
I think that's worth noting
I think the bigger issue with NPE is that the warbonds are pretty opaque wrt what is actually worth getting
demdet is borderline mandatory and truth enforcers, masters of ceremony, polar patriots, etc are pretty easily skippable but they cost the same and are marketed the same
same with steeled veterans
what's the new one called? the ww1? it can also be skipped without hurting for much
Entrenched Division is the WW1 one, Exo Experts is now the new new one
Cremator and the armor are pretty powerful
I'd argue ED is one of the better warbonds though just off the Cremator and the armors alone
eh- but not mandatory
Gas Mortar is nifty
they're good but not essential
Just want to leave my thoughts on the heavy armor hive guards. I think it's awful that Arrowhead caved to gamers but I also think the change was a little ridiculous. The enemy was simultaneously too common and too uncommon and the fact they could walk through turrets was stupid. Overall I think it's bad that they caved and reverted the change so I hope they add the change back perhaps just making the head have a shitload more health
Explosive resist and +2 throwables is quite nice. But yeah not mandatory. I gotta play with gas mortar more. Gas it up
I'd take siege breakers over ED given the choice
borderline justice also skippable imo
I don't have urban and its fine
sure but they're very powerful
I don't like the chair and I have alternative options for the same role though I also have a good spread of warbonds
you can't place it on the same level as a lot of other warbonds
fair
I think the only musthave I can really think of is dem det
theres a number of other very good options but none of them are essential in the same way that dem det is
though also vanilla is not nearly as bad as it used to be given the buffs to baseline options
EATs are very good now, recoilless is busted, the mechs were and still are quite good, theres a number of baseline firearms I'd describe as top tier, etc
the peacemaker is lowkey better than you'd think
it still suffers from being a light pen semiauto secondary which is hard to justify vs the redeemer or senator or talon or w/e but it's not bad on its own merits
Thermites are just nice because it gives you more AT options that aren't a Support
Hover Pack tho
I stand by teh fact that the best armor in the game is the one you start with
Extra padding, Medium.
I don't like the hoverpack
I would rather have most other backpack options
Well, it's okay for you to be wrong on the ground while I'm correct up here
Everything else is for more specialzied use cases
though I'm also a hellpack enthusiast
Hover Pack has two main functions for me
- Sniper builds so I can get a nice perch
- Boba Fett RP flame build
I feel like the riot cop warbond is probably one of the least valuable ones?
decent armor but the Pacifier, Stun Grenade Launcher and Tesla Dog aren't doing anything all that novel you won't find anywhere else
is purifier polar?
ok fine its one good gun and a bunch of mediocre ones
I think it's probably one of the lesser Warbonds still though
there's not really much equipment in the game I outright think is Worthless so it's not like I think any Warbond has no value to it
I love the arc dog but must concede that cop warbond is mid because stun isnt as good as dead
it would be good if conveniently lethal weapon weren't so dominant
like if you were stunning enemies for other players to beam their weakpoints
I like the Stun Grenade Launcher but like ultimately yeah it's not ur best bet
but they don't need to aim for weakpoints because big gun exists
HD1 has every single new weapon and content and stratagem locked to DLC, and much of it was as vital as HSO for HD2
also non-bot enemies don't see a significant enough reduction in TTK from weakpoints imo
I'd actually argue that certain DLC equipment was vital bordering on mandatory
looking at you AT boots
I mean I wouldn't argue that sounds like a particularly good thing either but also HD 1 to my understanding doesn't have as much stuff as HD 2 now does, so
I'm realising I do know what I would pick for worst Warbond though
and it's the Killzone one
I've been told they made the plasma sniper workable now but I struggle to believe it
Plasma Sniper is cool and the Acclimated passive is pretty good but there are similar armors in Dust Devils and otherwise you're paying double the cost of most other Warbonds for an SMG (we got other SMGs) and an Assault Rifle (we got other Assault Rifles)
oh Plas Sniper is good
I enjoy the Plas Sniper
I'm too gas-pilled unfortunately 😆 I like to hang out in my fart cloud while the bugs fall apart around me
but it's not a novel enough weapon that you couldn't just use a different marksman rifle
which is why I think Killzone Warbond is basically the weakest one
it's double the cost of most other Warbonds for stuff that you can get very similar equivalents to elsewhere
-# yeah in hindsight buying the kill zone warbond was a mistake
-# we barely use the things in it lol
I already have half the stuff in it from the initial release of the KZ stuff anyway
the best killzone weapon isnt in the killzone warbond
it's true
it's tragic that they added the normal weapons, WASP aside
instead of the fuckin
I suppose bushwhacker exists but come on
or the boltgun
i wish they gave the halo crossover the spanker missile launcher
wouldve been a good pick
2 missiles per reload with laser guidance like commando
that'd be neat
what are some other collabs that'd be decent
Warhammer 40K by way of Imperial Guardsmen feels like an obvious one
starship troopers
.. Colonial Marines would go insanely hard for the M56, but, I don't envy the balance on it.
-# think we’ll actually try cremator today. Plus maybe things like gas strikes, possibly EAT as a panic option, and some kind of 4th slot
-# or we just bring mechs again because we don’t actually play mechs very often and this feels like a good excuse
if nobody got me I know EAT got me
Titanfall
I want the smart pistol
I don't like EATs, but, I respect the Commando meself.
kraber as a ricocheting direct damage answer to eruptor perhaps
.. Okay now I really really want a guided MG that takes a backpack slot.
The alternative is I make the anti tank option “flaming something in the face until it drops dead”
[Reply to:](#1204832579287519292 message) I don't like EATs, but, I respect the Commando meself.
like the aliens smartgun?
Yep.
[Reply to:](#1204832579287519292 message) like the aliens smartgun?
Which may actually work tbh. Bugs don’t have many things with higher than heavy armour
Mhm. I mean, there's nothing wrong with the EATs really, I just dun like 'em.
[Reply to:](#1204832579287519292 message) The alternative is I make the anti tank option “flaming something in the face until it drops dead” 📎
Fair
We…don’t tend to use them much but when we have they’re alright
If we’re bringing AT it’s normally RR, Quasar, or just an orbital/eagle strat
I think the smartgun would need medium pen to represent the original right
now, you are not gonna believe this
in which case it'd be an interesting balancing act
well,
Isn't that the Warrant? It's a pretty neat little thing, too
Love it for Squids for blasting snitches
the Warrant is a Judge Dredd Lawgiver rather than a Titanfall smart pistol and I am not going to elaborate on what possible distinction there could be mechanically
the warrant funnily matches the titanfall smart pistol in that both guns are way better if you don't exclusively depend on the tracking
We’d still like a version that’s closer to the actual smart pistol. What with the option of firing in burst mode and targeting specific weakspots
[Reply to:](#1204832579287519292 message) now, you are not gonna believe this
Don’t think we’ll get it
But it’d be interesting
With like the arcing you can do with the projectile?
-# please we are so starved for Titanfall content
-# I refuse to play apex. They can’t make me
It'd be nice to have the old " lock onto a grenade and shoot it to blow it up" feature, but with the difference in pace between the games I'm not sure that'd be that useful
It would be funny if you could detonate grenades mid air by shooting them 
Let me air burst a giga-grenade
[Reply to:](#1204832579287519292 message) It'd be nice to have the old " lock onto a grenade and shoot it to blow it up" feature, but with the…
Obvioously Arrowhead wants them to be bulky but largely unthreatening enemies
It's going back to how it was before the heavy frontal armor change aiui
unarmored II takes half damage from the lightest bullets
wait no
huh
it only applies to extreme angle hits
white hitmarker so 65% damage vs AP2 weapons
according to the wiki unarmored II is distinct and below AP2
unarmored 2 is AV1
I am assuming it is going from AV1 to AV2
oh wait unarmored Ii not hiveguard
I bet it's the Q&A Pilesedt did on r/helldiversunfiltered, which is now like an AH hate echo chamber which was a choice instead of well the main helldivers 2 subreddit
frankly acknowledging that subreddit at all was a mistake
Yea, even for reddit its really toxic. It started different but at this point it's people who got banned from other Helldiver subreddit
Tbqh AH choosing to ask for feedback on reddit in general is less than ideal
https://www.rxddit.com/r/LowSodiumHellDivers/comments/1szlvbx/patriot_vs_hive_guards/
Insurmountable challenge
I assume the heavy armor change was almost specifically for turrets
A lot of Helldivers subreddits are just echo chambers
everything is fine echo chamber vs everything is fucked echo chamber
which way helldivers player
I choose to log off and play the game instead
Same, and if stuff bugs me I stop playing for a bit and come back later, not that big a deal
Maybe they fix it maybe they don't, if they don't then that's more time of me playing other things but that's fine I'll come back once in a while
Redditors when they figure out you can play Helldivers instead of talking about how it feels to play Helldivers: 🤯
Enjoy the good, and if you get sick of the bad, play something else until you're ready to enjoy the good again
Now people might say that means they'll never fix the bad, and maybe so, but honestly raging against the machine won't do that either, in any reasonable likelihood. It just causes rubberbanding.
I'm generally of the opinion that the bad is largely overstated
People hate to die in the game that loves to instantly mulch you
Reasons? Who could know..
Eh, I wish vaulting wasn't broken. That and filthmasks on just so many armors and helmets.
True in general but this subreddit is especially toxic even for reddit
Also this is their first reddit Q&A in for a long while, if just in general for hd2. The biggest one subrbeddit would be like much chiller about things
People are way too caught up on balance.
It really doesn't seem like there's a good way for Arrowhead to survey the community honestly without just doing it in-game
Wish we could use the terminals across from the armory.
The official discord is a toxic mess, reddit is a mess, a lot of YouTube is a mess
The popularity was slightly a curse
Vaulting, steering lock, cosmetic blackening, thankfully they finally fixed fleshmobs being concrete amorphous that was one of my big ones.
That shows progress on the list.
Highlight of the patch for me.
Is the vaulting bug new I feel like I haven't really experienced it
It's new yeah
Since they changed being able to climb resupply pods a few patches ago iirc
Vaulting has been busted
Coding seems like a real hoot
Tech debt
And vaulting is a major mechanic I hope they fix soon
Feels real bad in urban maps
Not to be able to climb a curbside halfwall quickly
Bugs should take far more precedence over balance but salty whiners only seem to care about their ability to breeze through D10s without needing to adapt or aim
Game is broadly good and I like it but I do kinda dislike how dependent I am on wiki data to pick solutions
And so that's who the devs get the most volume from
i.e. against spore BTs I had to go and look up head HP to see why my EATs werent doing the job
idk if thats actually solveable
Maybe I'm the minority here but I kind of like that there's limited info you get from enemies
spore BTs are kind of an odd experience
on one hand they're pretty harmless, on the other hand they're very spongy and annoying
shame that the breakpoint appears to be "spam RR to one tap to the head"
It makes emerging new ones feel unknown and mysterious, and in general I really like the FAFO gameplay loop of Helldivers
I'm of the type to turn damage numbers off in MH, i don't need the games spelling everything out
I'm generally in favour of nebulous info but only if the solutions can be intuited using common/real word logic
if does not follow my intuition that hitting a bug on the head with an anti-tank missile doesn't do it
commando might actually twoshot
Black Cauldron in the year of our lord 2026
1100 damage, nevermind
I would have thought charged Epoch two shots the head with the damage on the wiki but i may be calcing it wrong because it seems like a consistent 3 shot
especially when the precedent with enemy types who are bearers of the hive's armour (chargers) is that they feel it when a rocket hits them
so bile titans who are not The Guy With The Armour shrugging it off with their forehead is something I need a data explanation for
"Gurgi has no friends" lives forever in my mind palace
Funniest scene not intended to be comedic of all time
If only it had successfully bankrupted Disney
Saved the timeline
head is 2500 hp 95% durable AV4 50% ExDr, charged epoch is 800/400 direct AP5+ 800/800 AP5 explosion summing to 820
wait that should fourshot
I guess some of that damage is going to body because hitboxes?
It miiiiight be? I won't claim to have the best aim
Is ExDr explosive damage reduction? If it's not too much trouble do you mind breaking down what all the XXX/YYY and such means?
ExDr is explosive damage reduction, non durable damage/durable damage
95% durable is a bit unusual, I wonder if that changes any breakpoints vs 100% durable
so the one question i do actually have is who playtested that killing enemies is what makes them more powerful
like a charger variant of the spore charger that speed buffed other bugs around it while alive i am so in for
but every single bug dying buffing everyhing around it is questionable
I think it could be an interesting mechanic if it applied to specific units, there were more ways to reliably separate them to prevent the buff, etc. I guess right now the only real tactical consideration is: "They're gonna be on your ass as soon as the first shot is fired, so plan appropriately."
Its being in the spore cloud which is released by killing unless they're affected by DOTs ( not super consistent and still sometimes releases spores on fire)
Makes me want a gas equivalent of Cremator with longer lingering clouds or something. I just want more funny gas stuff tbh
Yea I think every bug being able to release spores seems a bit overtuned, especially since its so large of a radius
Sterilizer + Hot Dog is fun
I think itd make sense if small bugs release tiny gas cloud and big ones release bigger ones
Yeah like a little hunter or whatever compared to a spore charger
Spore charger would look dope as hell
It seems odd like a hunter just drops a cloud the size of a horizontal bile titan
But so do the larger bugs
Excited for the white paint job for the mech, White Breakthrough is gonna have some huge paladin vibes 🔥
Perfect canvas to make a Jackson Pollock painting out of bug and squid blood
the one thing that can replace my black and red camo is all white camo, its gonna be good
i need someone to make a meme of a stalker in a red cloud, with the spongebob speed goggles going "Wanna see me kill a helldiver? wanna see me do it again?"
I'd like it if the clouds didn't last as long because rn one bad cloud can juice an entire spawn
Also that
it's a shame because if I squint I can see the vision they're going for and I don't entirely hate it, I think Bugs can turn into a bit of a runfest and in theory this means you can't run from them forever, but in practice they go so fast it looks scuffed lol
I think its fun that its so scuffed
I've been enjoying it. Also bugs who burn out asphixate to death don't burst
So orbital napalm, gas strike etc are premium strats
The new Mecha are fantastic into them
I've been going pretty much full gas with the Flamer primary and its been really solid
Lumberer kind of hard counters them quite a lot
Sterilizer included
Alway using torcher, heavy fire resist, supply pack, and its been smooth sailing mostly. I feel like I get slapped hard by the spored up sanic bugs using other builds but speed doesnt matter when you're standing in a sea of fire
My load out has been Sweeper, gas grenades, grenade pistol, cremator, heavy Fireproof, lumber, 500kg, orbital napalm
Works very well as long as you're not afraid to be the aggro tank
(read: create a napalm hell zone, then actually walk into it, so everything tries to fight you in the flames and dies)
You'll burn through stims and sometimes you get evsceriated out of the blue, but in general you're just a one man fireborn apocalypse
Use the lumber to help break bases and snipe heavies
Its why I bring supply pack, tons of stims
I kinda want a mini orbital laser as a stratagem
have it work kinda like an eagle strafing run where it's a quick burst sweep of damage in a small area
Like the orbital airburst?
Imagine laser mines, like a bouncing betty and once activate it jumps up and floats for like 5 seconds shooting lasers at whatever is nearby
I really really want an energy exosuit.
maybe a twin lasercannon one? or like a single laser cannon and a beefed sickle?
oh my god the breakthrough's flak shells have the helldiver logo on it
Good lord the fucking spore strain
They just go so fast and can absolutely mince you
What about laser cannon & Quasar
Laser lance!
laser melee mech please??
Mech with CQC hammer but it's a hellbomb
A mech with a las cannon and some kind of heavy melee option would def go hard
Also, if anyone is struggling with the spore strain - The Lumberer is a fantastic soloution.
The only real threat you face is a Bt getting ontop of you and meleeing
and that should basically never happen (and eeven if it does, you loose one arm and maybne a leg at worse)
Laser orbital that's just one of those rust removal lasers
I really wish people would just bring hte meta boosters
and only hte meta boosters
and keep doing this until arrowhead learsn
The booster situation is pretty far and away my biggest complaint with the game I'd say, yeah
Ship Upgrades, I miss em
I want things to spend my samples on.
Even if it was like, a full stack of them to ten SC or something.
I dont reaally care what form it takes i just want something to dump them in and the DSS isnt a good one for that
Or let me exchange them for medals or something.
Aiiiight, I played on Spore bugs a few times and holy shit. I do NOT remember Spore Burst being this fucking fast.
They put the Predator Strain to shame
This is total daydreaming territory, but what if you could exchange samples to rent an item from a Warbond you don’t own?
Its a new addition with this patch
At this point, I'd rather fight Predator Strain than deal with this nonsense.
I want to spend samples to give myself (or my lobby) buffs for the next mission we take.
Spending certain ratios of samples to get certain buffs.
It's not super hard to deal with, being a shotgun with knockback and you're halfway to handling it
Its their speed I have a problem with
They move faster than I turn my SMGs
That is FAST
Yes, and knockback gets them off you
Yes, the first ten. What about the other forty moving like they are on crack cocaine?
That's where you mix gas into your Loadout
I know, I wear gas armor and toss a nade at my feet.
Gas strikes, mines and especially nades are all great options
Yes but there is such a thing as TOO FAST.
I thought Predator Strain were supposed to be the fast ones.
These make them look like snails.
It adds a unique aspect to them and it's very manageable with the right gear
But it encroaches on Predator Strain territory and they were supposed to be the fast ones, we had Rupture Strain with their digging, but Spore Burst now just took Predator's schtick and just made it better when it could have done anything else.
I feel like predator strain's thing was more the invisibility
Fire and g as shit all over the Spore strain.
Cremator with heavy infllambe is a huge force multiplier
both the new mechs are brilliant at crushing them, and the patriot should also just do fine.
(Bugs that die to flame or gas don't burst)
I am currently rolling with Heavy Inflammable, 500kg, Sweeper (any g ood shotgun with knockback like briar says should do fine, tbh you could rock the deadeye and do well), Gas grenades, cremator, grenade pistol, napalam barrage, and lubmerer.
I've broguht napalm mines to good effect as well
Thoguh frankly those are still very prone to deleting teamates
Could try gas mines instead!
Right now the lubmerer is taking the mine spot in my loadout
Incin mines are genuinely very killy though and will mulch a breech
Though I do absolutely get the "alright this is My Zone now and I'm going to chill in here until everything around me dies"
Yeah ,that's legit one of the best things to do as Heavy armor cremator
steal the supplies.
Set down a firewall.
walk into the firewall and your supplies.
(Your teamates arent allowed the supplies, they're yours)
you are now on fire.
evgerything is on fire.
everything is trying to ocme and get you
but you're on fire.
they're on fire.
everything is on fire
I do that with gas mines and heavy gas armor lmao. Complete damage immunity to the gas with that and vitality booster
(Your teamates may also be on fire, but that's their fault)
and the thing is? This fucking works
You will soak so much aggro, the only things that really damage you are the stray melee hits (that's why you stole the supplies)
and spore guys trying to swarm you in teh flames die in droves
Spore mostly getso ut of control because people bring shitty loadouts, or do stupid things like knock you down with their grenade launcher spam
(and to be clear, i still rack up a few deaths as heavy flame guy - you're tough as hell, but you still die to a solid few melees, you're not icnvile)
you just dont die instantly, and the ability to drop a gas, pop a stim, run and then start laying down a firewall is huge
tybh your single biggest threat is getting stepped on by the Spore titans.
My current going theory is there's two problems going on:
One, they don't know what to do about the base vitality/extra supplies/stamina boosters in the base warbond (And the code for these is probably Upsetting Spaghetti enough that hcnaigng them might cuase issues).
Two: There's probably osmeone high up in the chain who genuuinely doesnt think it's ap rolbem, and is putting the breaks on. And... that's just based off me and my own playtesting experience and interacitng with game devs, you as a playtester can turn blue tryign to explain why dosmething is an issue, but if the dev doesn't belive it's an issue... you aint gonna logic them into seeing it as an issue.
Gamne devs: frustratingly, just as human as everyone else
It's really frustrating in this case, because 20% more hp, 20% more stamina, double the starting # of supplies, and all the bonsues experimetnal infusions gives you are just so good they compedtely crowd out everything else
I need to pick up the fireproof armour so I can give flame trooper a go
Firebug is a good build.
so far mech, gun drone and a lot of bullets have kept me pretty safe despite the sporebursts but I do need to grab the fire and gas warbonds since they're literally the only ones I'm missing and they're very handy here
I'd stand by rover, because spore bugs don't make a cloud if they die to DoT.
Laser weaponry also works a treat because it sets them on fire.
Cookout is an amazing primary for spore bugs too
Tons of stagger to keep them off of you, and fire dot to burn them to death without causing a spore cloud
My experience is that the gas dog is just too slow vs their speed.
Gun Dog might cause spore clouds, but it also just outright kills things
I'm talking the laser dog.
Which also just kills things Including sometimes your teammates
Good ol Decpitatorn 10,000
Yep!
Anywea,y the talk of the preadtor straint makes me think what we actuall need now is Predator Titans
they're like Bile Titans but they cloak now.
Lmaooo
No no. What we need is Predator Chargers.
Alt: to not step on Spore Titans niche, it's instead Predator Impalers
But we already have Rupture Chargers
You know true.
predator pouncers that go invisible
so i actualyl think Predator Impalers is funnier. "Why is the ground shaking"
Invisible Impalers does sound like a good threat too.
make predator stalkers also go invisible
Okay, so i'm not just shitposting:
PRedator Impalers: physically Smaller (closer to charger size) Less hp, ap 3 instead of ap4. Cloak. Move faster, and deplyo/retract their tenatcle way faster. Only deploy a single tentacle instead of 3.
I wonder if dagger/scythe would be good against spores, they set enemies on fire iirc
Maybe, but I suspect you'd slam into overheat issues + no stagger
Yeah there's so many bugs and they come at you so fast that I don't think either of those will be able to keep up
It's specifically the convenient straight line strafe pattern I want, so no
I still really want an upgrade that turns gas flammable a la DRG
Making gas flammable is the easiest way to make everyone stop using gas
-# “fun” thing I just learned. Spore burst hunters don’t contribute to “kill hunters” personal missions
-# I need to kill 25 and despite mulching probably twice that number it says I’ve got a grand total of 0
Do gas and fire dots currently just stack flat additively?
Yeah the spore burst hunters don't count oddly enough because I'm pretty sure I iced more than 25 of them.
Truly different variants for each subfaction would be baller as hell.
Incinerator Factory Strider imho would be like a slower moving factory strider but the top turret is replaced with a spinning turret, that periodically shoots up incendiary grenades that land around it, and the two miniguns are just regular flamethrowers. The caveat to this one is that it can't produce Devastators because all the space inside is being used for fuel for the flame.
Rupture Hunter would probably tunnel fast, but be extremely susceptible to explosion damage. You'd be able to see them coming from a mile away because their tunneling kicks up a lot of dirt, and sending an explosion while they are still underground gibs them. Just that they'd still be a lot and they prefer to leap out at you flying than coming up directly underneath to bite your knees.
A predator impaler that acts more like a charger and just whips it's tentacles around wildly while charging
That would be a hilarious image
Imagine running up a charger with a hammer and it bitch slaps you then stomps you
Though it may be more likely that Pred Strain Impaler is a faster shit that only sprouts one tentacle but doesn't shake the ground or give any obvivous visual cues aside from the fact it is still a huge tentacle.
Sort of like a sneak attack tentacle like how Chargers silently come out of left field to run you over.
did they make pretty much everything in the super store permanently available?
Rupture Impaler sneaking around underground like a submarine with its tentacles as periscopes
Yep
Oh, so no more rotation?
Nope, all items are now permanent
Huh, cool
that's pretty slick, good change
@cobalt patrol yeah cremator + heavy fireproof armor is ridiculous against spore bugs lmao
Had a 1k kill game on like the second outing with it
Wow, I haven't managed that many at all
There's currently still some level of rotation, but they're planning on making the entire store always available
I was on a d10 with only one other teammate for a lot of it so that may have inflated the kill count a bit
Still, impressive work
That was a lot of bugs.
Honestly we’ve been running fireproof armor + flamethrower (will be running cremator once we unlock it)
It’s really fun
It’s awesome. You can even roast bile titans if your positioning is good.
Yeah it’s really satisfying to see a big breach and just burn the entire thing
Importantly, Salamander armor is also drippy as hell and has a nice selection of matching helmets.
I'll see if my spicy barbecue build will do better with Cremator than Gas Dog + Torcher
Gonna use heavy dune armor to resist both gas and fire with Health booster and see how that goes.
Hopefully it does better.
Anyone tried Gas Dog and normal Flamethrower?
Yeah, it’s solid.
Or Spear Gun + Hot Dog... once they're slowed and confused from gas the dog might have an easier time tagging them
Big shout out to the Laser Cannon vs the new spore bugs! It performs amazingly vs all the things Alpha Commander and smaller, and its particular method of killing prevents the gas bugs from exploding their orange everywhere. This means that the crowd doesn't go turbo sanic mode, and you can hose them with your fire-ignition laser from far away safely.
Bonus for bringing the Rover Guard Dog and/or the Laser Sentry.
Scythe for the exact same reason. Full laser build is very effective on these worlds.
Don’t have gas dog but ordinary flamer does good work
[Reply to:](#1204832579287519292 message) Anyone tried Gas Dog and normal Flamethrower?
gas dog flamethrower is a great combo
funnily enough gas thrower flame dog is a horrible combo :v
Sterilizer got buffed in this patch but I haven't used it yet.
it's pretty decent now. could still maybe be a bit better but it's not godawful anymore
was pretty effective when I tried it last, having the gas be on demand in any direction you needed is pretty nice
It's more that at least last time I used it, the hot dog really liked setting you on fire :v
I've also been getting a lot of mileage out of the Stoker.
It is a special pleasure to burn. To see things eaten, to see things blackened and changed. With a flick of the igniter, the bugs leapt up in a great gorging fire that burned the evening sky red and orange and black.
Just wish it was easier to hot swap between the flamer and gun on controller
Apart from that, love it
Smiling, I strode in a swarm of fireflies.
Solid but you definitely need to do your best to spread the fire around and weave through the swarm of ankle biters.
The lumberer feels a little lackluster
I'm running out of fuel for the flamethrower like 3 minutes in, but I may just be bad at ammo efficiency
For small chaff a lot of times it's sufficient to just spray across the ground in the direction they're coming from and let them run into the flames and die.
3 minutes of active use time seems fine? Thoguh also yes, you are probably over doing it
I treat it like a force multiplier - use it to breach bases
or help to hold a point/escort people
Sterilizer actually feels alright vs speed bugs, I think. It takes maybe half a second of spray to make a large cloud that can block an entire street
And you can keep doing this fairly efficiently to keep the horde under control (dead). Has less feedback than flame stuff though.
Problem as always is that you're lacking in AT but that's what teammates and stratagem choice is for
Wait, doesn't gas go through Armor and straight to HP?
Yes, though the raw dps isn't incredibly high iirc
But dot + confusion is good, and sterilizer does it well for cheap over a large area
Tbh, I just want the Sterilizer to have one advantage.
Its gas can make long lasting clouds.
Compared to the other gas weapons.
Oh, Common Samples
1 0 .
[Reply to:](#1204832579287519292 message) 10 what game?
Ten.
Honestly, this is a good return.
Bastardly BUgs are trying to brigandeer Brilliance
I should not show my stats
Hmm, yes, that's the good stuff
The Cremator is my new favorite bug support.
Ain’t nothing you can’t kill with that much fire.
I am very curious about hte accident... oh right
i roasted a guy
w/e he was swarmed by bugs and ying anyway
I bring the Stoker along to pick off bugs biting my teammates. And also to have a backup flamethrower.
Gas grenades.
I'm a big fan of Cookout for this reason due to the stagger force
immediately buys some time for your teammates which is pretty crucial
I'll have to give it a go.
i had some gread fun with Cookout, Gas Grenades and Maxigun
the real accomodation for spore bugs has been heavy armor instead of light
I have a hat!
Yooooo
It's not spores, but it's honest work
Also i like the "Only hit 119 shots. Somehow killed 826 things depsite that)
I didn't realize the arm was still attached after I shot the shield off. I was 100% gloating at this fictional Ai when I got my shit rocked.
Devs got the funniest kills
I found this gold in the comments
They really do have the meanest left hook in the galaxy
KILL TEH BUGS
#helldivers2 #helldivers2coop #propagandacommanders
tl;dr: The ridiculous speed isn't innate. The spore clouds they produce on death/wiht the spore titan give every bug in their radius a stacking buff.
You can avoid a chain reaction of meth bugs by using flame or lasers (not the Sickle) because those won't proc the spore burst
Crematorand lunberers are hard counters to the spore bugs
Lumberer straight up hard carries me on D10. Rocket turret is also unusually helpful because of the ridiculous BT spawn rate.
That's an interesting combo I think I'll do that, lumberer and spray some fire near the turret to protect it
That ought to work! Given the turrets ridiculous range, I've found the majority of the swarm focuses on the big stompy death machine in their path instead. A little fire zone to catch any flankers ought to do nicely.
Hmm I wonder if flame sentry would be useful or will it just die to enemies chipping it away
Flame sentry works pretty nice if you give it proper placement
I've been running gas/MG turret/recoilless/utility
gas/MG deals with all the fast stuff, recoilless for BTs
also an amusing thing i noticed today:
a big reason why Spore worlds are so much more difficult than normal bug worlds is that the Patrol rate is bonkers cranked up
Noticed it because now had twice the bug that on an eradicate mission no bug breaches spawn.
The first time was on a normal bug world, and we just lot the eradicate because the slow trickle of patrols walking it just could not amount to enough kills.
Meanwhile on a spore world we still had plenty of patrols walk in, even tho they never called in a bug breach, but we could still murder our way to winning the mission
Also I noticed that they were reverting the changes to Hive Guard?
I mean yeah it needs just a slight bit of tweaking but they were fine?
Like at most I would have just made the front leg plating to be Medium pen and the head plate as heavy pen.
There we go, threat to Light and Medium, but Medium has an option to hit an easier weakpoint compared to Light that has to aim for exposed bits.
The whining worked apparently
It makes me afraid for future patches where enemies get buffed or changed
I guess my biggest hypothetical pet peeve with heavy armor Hive Guard is that it can mess with MG Sentry/Gatling Sentry kinda bad
like with how numerous they could be and how often you could just have a fairly common sentry focusing on something it couldn't ever kill I guess I could see that being an issue
but to be clear that's not something I ever personally experienced
Stupid aside- do the JAR Dominator's jet assisted rounds count as missiles? If so, this newest warbond enables filling all 3 weapon slots with missile launchers.
If you count gyrojet bullets you could have done that from the last warbond with the Veto
Ah, that's true! Totally forgot about the rocket mauser
Hive Guard is meant to become chaff in higher difficulties so that would mess with anyone not using Heavy Pen.
Which is why personally the leg plates should have stayed Medium and just slightly buffed the main body HP.
That way Medium Pen is still viable as long as you aim for the weaker armor parts.
Plus turrets swing around as they shoot, so chances are they will clip the leg a few times and kill them that way.
I think if spawn rates were adjusted id prefer that, I like the idea of bugs spawning in patrols hordes that rush you rather than spawning right from the ground is kind of annoying when you got a defensive barrier then oops breach next to you cause that you can't really stop.
I like the feel of I can see the horde incoming and approaching than I guess its spawning in next to me
With an adjustment like this it'd be neat to have a rupture bile titan that if you dont kill it just plants itself and creates tunnels as their unique digging theme
you could still kill hive guard from the front, there's several gaps in the armor when they pose
small gaps but consistent ones
This has been the status quo since the beginning, the HD2 community is rancid, and the problem is it works
AH needs in game surveys bruh, I refuse to believe the whiners outnumber the rest of the playerbase IN THE GAME.
I mean they don't, but it's an extremely vocal minority that drowns out any other voice
vocal minorities ruining shit again
While I don't like how the main form of communication from players to devs is through big, mean, angry posting, I also don't mind the hive guard change being reverted, it didn't really do anything positive for the enemy or change how boring it was to interact with
Its a shame really, they would have been the shield devastator equivalent on the bug front.
they could add an expendable rifleman stratagem
its code could be something like ⬆️ ⬇️ ➡️ ⬅️ ⬆️
Battleship, but its hellpods
Aww, you sunk my super destroyer
Infinite Gun Works
I can't believe people were worried about the Bug durable damage increase making the new mechs ineffectual
the Breakthrough fucking bullies them so hard it's ridiculous
was messing around with the Stalwart and accidentally discovered something crazy! Tripods actually have a hidden weak spot that works with light-penetration weapons. Everyone says you need medium pen to deal with these things, but this method melts them in about five seconds flat. If you’re fighting the Illuminate and struggling with Harvester...
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My Zygos, my Dune
We can't even swim
Inb4 New mission type ominously named "Zelda Water Temple"
hows this for a ballistic shield icon?
different track
I feel like that ones better, the top one would be better if we got an ERA shield or something in the future
Helldivers moment:
Whgen your teamates sentry team kills you
causing you dto drop the orbital napalm
on the extract
happened 3 times in a row to me yesterday
turns out gatling really likes to track spore boosted scavengers
and spore boosted scavangers love running past you to stab you in the back
I'm not sure what's going on with those, whether it's an actual AI change for the spore ones or just them running so fast they get past you before they swap to attacking and manage a smooth encirclement
fun gimmick either way
makes it a lot harder to just book it in the zoomy light armour, which generally keeps me safe from the warriors even when unloading bullets into them with gundog/bullet storm
it does make my maxigun usage spicy
But i've also switched Python commandos heavy armor for it and the melee boosted damage clobbers them just fine
I think it was @split parcel who suggested the Cook out and that does work on the spore strain. i forgot how ridic it's stagger was
very funny watching a bug just get yeeted backwards
Yeah, it's gnarly. Stagger locks anything smaller than a charger, including Stalkers
Me too, punisher or cookout both do crazy work
Briar's who put me on to the Cookout when I was a wee little baby diver 😛
I rarely use anything else for the bugs
Eyyy happy to help
even stalkers? wowee
Yeah it absolutely mulches them
Predator stalkers too
They're big enough that they catch fire with just one shot, and two or three shots while waiting for the fire dot to wear off each time usually kills them
Cookout's a personal fave yeah
And the stagger is enough to where you can uuuuusually afford to fully wait out the fire dot to maximize ammo efficiency
Though I may be a little incorrect there because I frequently run gas dog
Light armor move armor you can slide around like it's Warframe and it helps save stamina while being mobile while you bulletstorm. The bugs tend to hit high with jumps so you actually dodge quite a few of them especially with slide into dive which inherent momentum and keeps your character low to the ground
So ymmv. But the crux of the issue is yes, Cookout stagger-locks Stalkers. Also Alpha Commanders
I've always been more fond of the Punisher/Cookout than the Breaker/Breaker Incendiary
Breakers having the duckbill choke is nice
not that I think the Breaker is bad by any means
But yeah I'm in the same boat
solidly reliable gun in itself but the Punisher/Cookout are just
satisfying
nice CHK to them
There's scant few weapons i actively dont care for though
I like that they changed the sound of the Cookout firing to include a crackling sound from the phosphorus pellets burning.
Spore Scavengers?
Go Go Gadget, Fart Cloud (Throw Gas Grenade at my feet)
A mod with fart reverb on a gas grenade would be pretty funny
Have it add even more reverb on Orbital Gas Strike
Is there a reason helldivers can’t swim?
water is authoritarian
But it allows us more freedom of movement so wouldn’t that make it free adjacent?
it requires you to shed your liberating equipment so no
I mean light armor doesn’t seem like It would weigh you down too much
Being wet weighs you down unlike the air of freedom
The real answer is its just a game design decision and no real lore reason
I'd speculate something like "only class A citizens have access to swimming pools, and they aren't sending their kids to the army"
i think its just a carry over from HD1
where due to its 2D nature there 2 things offering blocking obstacles:
Higher Stuff
Lower Stuff
With the free rotation of third person helldivers you can no longer have infinite pits and hide it, so you need to fill them with something. ie water.
Super Earth Command has decided swimming isn't essential to safety, if water becomes an impassable barrier despite helldiver's elite training can requisition up to 72 hellbombs per super Olympic sized swimming pools to remove liquid terrain obstacles at their discretion
Oh snap, does that mean we can run 2 mechs on that planet?
yeppers
Daaaaaang I gotta get in there before we complete the order 😂 Mech vs mech combat!
I have access to HD2 now… idk if I’ll play it though cause I get bad fomo from live action games with limited time events and I already have some I dedicate time to.
This game's events are rarely distinct or have exclusive enough rewards to make me feel fomo if I don't feel like playing for a while.
Well time to see if if breakthrough can tank a harvester beam
Also the Warbond always stick around.
I’ll see how it ends up on if I try or not.
Armor, cape, the guns and equipment you wield?
once again we are confused by the weapon customization system
example: the scythe has the angled foregrip but not the angled grip + laser
I get why you would want it but the idea of putting a laser on the Scythe is very funny
fair enough
For other guns as well, kind of odd how you can't interchange grips and flashlight/laser
Fool, I need my non-lethal laser pointer for my lethal laser pointer
Couldn't be me and lin carbine, I need my lethal bullet pointer for my nonlethal laser pointer
Yeah HD 2 has almost no FOMO aspects
There's maybe like, one? Two at most mission types that haven't returned at all from the story arc they were introduced in? Otherwise most if not all mission types are readily available somewhere to play, most enemy sub-factions are somewhere on the map at any given time and if one isn't it'll pop up again in the not too distant future and there's 0 FOMO on gear acquisition
It used to be that the Super Store operated on a rotating basis where items would cycle around in availability (so nothing was ever permanently gone but if you missed a two day window you might have to wait two weeks for it to come around again) but even that isn't true now
As much as I have criticisms of HD 2' ongoing monetization system it still realistically remains one of the nicer live service games and the fact that there's no FOMO helps
Breakthrough vs squidsi s funny
Just the TCS towers and the dark fluid missions iirc?
I'm betting the reason they're doing termicide 2 is so they can get the TCS missions back in rotation more long term
They should give us mini-TCS towers as a gas sentry.
As an alternative to the gas mortars.
Blowing the arms off of Appropriators with the shotgun is so satisfying.
Killing them with a Cremator is really funny.
Like the insane alt fire from Dead Space assault rifle
lmaaooooo
Shoot everything in the room including yourself unless crouched, exactly what you need to defend a space station
Just in case!
I decided to test out different damage types and ways of killing Spore Burst Strain bugs to see what worked and what didn't, and learned a few new things in the process! There's some stuff in here that's well known by now, like FIRE GOOD, but I also wanted to test stuff I had heard about but wasn't 100% sure of, and I stumbled across a couple th...
tesla tower stays winning
this is why we let tesla tower sometimes chain 90m to kill a Helldiver
as a lil treat
Shrimply just choose to not get hit by it, I've never died to a tesla tower :v
It's enrichment
Must be because I feed my tesla tower an amko based diet
Kinda weird that gas can still boom them
Gonna put on my arc armor and give the Tesla tower a friendly pat.
Gas nade at an Illuminate mech causes the pilot to stumble the mech around like a drunk, its funny.
That shit ain’t even environmentally sealed!
goes into a coughing fit during a sandstorm
I mean a forklift isn't either
havent tried it on Squids yet but it's so busted on Bugs lmao
yeah man Bug breaches are soooo scary lemme just hop right on top of one and get a 40x kill streak by shield bashing relentlessly
dawg what is there to even downvote on this one
pipe dream but gimme some Super Credits every once in a while pls
I am maybe coming around on the notion that the HD 2 community doesn't deserve jack shit lol
like fuck is it such an unpopular stance to say that we can make criticisms of AH's handling of aspects of the game without going "AH DOES NOTHING THEY HATE US THEY HATE US"?
seems frustratingly common in game communities these days
like, I don't go there, I just like looking in sometimes, but foxhole's last update has this at the top of the patch notes
and I don't have to look too hard for youtube to push me videos going "is foxhole dead?"
Kill Six Billion Gamers
gamers broadly seem to have absolutely no idea what goes into working on a video game of any size
the industry is littered with the bones of games that made reactionary changes without thinking them through
some friends of mine working on an indie game caved to community pressure and lowered the price from $30 to $20, and overnight went from moderately successful to barely scraping by because it made for precisely 0 additional sales over what they were already doing
Am I just playing a fucking different game to these people?
My friend I play with took it and she says that it basically shits all over Appropriators if your positioning is good.
I don't bother talking about the game outside of this server because me enjoying the game makes me a glazediver apparently
even though I have some very spicy criticism of AH
but if game was bad I would not play
they're downvoting me for the crime of "isn't it a little much to say they've never done anything?"
I swear the subreddit like, used to be fine is the thing
the funny thing is that I'm over here like, I wish this would suck more
and take issue with AH making players stronger
we do not need a wide buff or enemy debuff lol
or if you do wanna do that, give me another difficulty
like if you guys aren't finding the game an easy time... have you considered playing on Difficulty 6
but difficulty options aren't player choice, they're a measure of your worth as a man
if game too hard on hardest then game pick fight with me
there's like 3 decent Youtubers whose opinions I'll take into consideration everyone else outside this server and my own friends is worthless
although I understand wanting to play high diff for the intensity but finding the modifiers to be too much
like I always bring up vermintide as an extreme example
on low dif you have to race your team to be the one to slap the lone single rat the game graciously spawned
so if you want to play low diff for the stat adjustments, too bad, because nothing fucking happens
helldivers doesn't suffer this nearly as much but on highest diffs you get big maps and more objective sites and so on
so I can imagine a player who wants that but not the reinforcement conga line
yeah, I feel like vermintide increases the difficulty in too many different ways simultaneously; helldivers does less of it since more things are static regardless of difficulty (player health, frequency of resupplies)
the only time I've felt like the game was being downright unfair with enemy spawning lately was when Vox Engines were just popping up 5 at a time
Yeah, suddenly vox engine which also ignored terrain clipping (watching one just drive through the tunnels was uh, upsetting)
imagine if they had an animation for bending down instead of just clipping
vox engine (horizontal)
again this entire subreddit has a skill issue lol
genuine stealth is very strange
I've ran stealth builds that work pretty well, if you think it's "horrendously bad and unviable" I genuinely think you're probably just a bit shit at it
"ballistic stealth" where you blow up the base together with the witnesses as you leave is probably the strongest way to play the game
Stealth is so effective the community for this game is poison
but stealth stealth has a number of very strange behaviours
like it works
you'll just end up scratching your head often
I'm running a platform of eliminating gamers' rights
I tend to play quickly reloaded stratagems for this reason
I see a base i throw an airburst at it, cluster strike and maybe an orbital precision for fun
Then usually very little is left to deal with
also this one always gets me because were we ever promised mech customisation??
Helldivers through magic has managed to get a fanbase of absolutely insufferable people
And I dont even interaft with them in any way it's all just exposure through what I hear and see from friends
It's so weird seeing the skill issue stuff and then like in the d10 mines we all went from getting rolled by the soorr burst too... Rolling them
I've run the suppressor in normal builds purely because its such a nice shooting gun
Because we all adjusted our load outs and revised our tactics to account
Lots more mechs being brought, more heavy armor, more fire, less sentries
also had tons of fun running the maxigun into sporebugs, just mowing down everything and recently stumbled upon a comment that maxigun is trash and useless and cannot even harm enemies and just sat there confused
More working as a team to cover one another (like me wading in as a flame trooper while other teammates covered my flanks or sniped bts)
Seen people do plenty of work with the new bullet storms etc too
yeah that's the other problem with this community I think
too many of them want to be able to play this as a solo game on D10
And again, mechs just mulch sporeburst, and a couple of divers in a pair of different mechs covering each other
like
learn to do teamwork man lol
I say this as someone who sets up all my builds to solo play anyway!
I mean I basically do play solo d10. I'm a roamer, but I'll be clearing side objectives and I still join up for main objective
Idk when folks started treating The Highest Difficulty as standard in these type of games
It's just good praxis on d10 to have a build that has an answer for everything
I play on 9s/10s but like I want it to be a lil difficult
(and I've said before run screaming to teammate so they can kill it is a valid answer)
oh yeah I'm not saying like it CAN'T be done
but I think it's an unrealistic expectation people have that they should all be able to solo D10
Cultural stuff, I think. There's a bunch of weird... I dunno, haven't got the right words
Stuff
That leads to toxic expectations
like the game needs to be at a level where effective teamplay on D10 isn't a cakewalk
if you make it so that soloing D10 is a thing anyone can do then effective teamplay on D10 is going to be stupid easy lol
Like in almost any front
Like I'm fucking good at video games, I think d10 is relaxing, and stuff that's not d10 is boring.
I am also the first to tell developers that I'm a terrible person to use as a baseline
some of you people are just not that guy!! you can't all be that guy!
'Everyone bring gatling sentry' turns off most bugs
I think a good chunk of this playerbase thinks they're entitled to be you lol
They do! And they're not me. I'm chronically Ill, have excess free time, and a natural knack for game design that makes me good at pulling games apart and understanding them
Which in turn means I can learn how to do a bunch of bullshit really easily
I don't even usually play D10 myself lol
And also that I know things like my aim is a bit shoddy, so I tend to favor things that have a rhythm, or don't require entirely precise shooting
I've got 650 hours in this game and i've only recently really started to try and push some builds into Diff 9
(eg I'll snipe with an autocannon or RR, but I don't use actual sniper rifles or the rail gun)
Whereas according to the I'm game stats,I have over 600 hours in mission time
Like actual foot on the ground, playing the game, not faffing around on the prophet of audacity
You'd kinda hope I would be at least competent then XD
I went more arc
Blitzer and arc dog stops anything in its tracks
And then I run like a baby from the biles :3
You of course play yakkitt sax, right?
?
oh no
am I sharing an internet with people too young to get the yakkity sax reference
obviously you sing about sir robin
statistically most people know it as benny hill music
ok good point
Im not too young I'm just very unexposed to the wider internet
I will get 0 references
And I know absolutely no famous Internet people
Benny Hill predates the internet in pretty much any practical sense fwiw
I will listen to this when I have time which is uh sometime tonight
(I will forget)
I don’t know what these guys are talking about with the stealth mechanics. Every time I put on a full stealth loadout it’s like
yeah seriously
the only stealth change id ask for is making a silenced gun for people to obtain thats not part of the warbond, or part of a free warbond if that ever happens again
Honestly, learning the audio range of your weapons helps a ton
I've been usingthe amendment as my stealth rifle for a while now
diligence CS and the starter pistol are not silent but both have very low sound radius
the main hurdle with stealth gunning is the near miss mechanic
you have to be really conscious of it all the time
or you end up taking out a sentry but the bullet overpenetrates and your location is revealed in a dream to a random bot 2km behind the first
in general in PUGs you want to be self sufficient which means having an answer to everything
the emphasis might vary but if you're on for example bugs and you can't crack a bile titan I would edit your build
to some degree it's a problem that being fully self sufficient is easy to achieve
I feel like a yearly free warbond wouldve been a good thing tbh
“I got scrumched by a Hulk because I didn’t bring anything to deal with enemies heavier than a Devastator. This game is too hard! :(“
Does gas damage emplacements?
Like an AT emplacement in the middle of some gas mines for example
It's time.
Deploy the GIF.
I dont' even know what everybody is angry about right now
But they are, indeed, angry
These people are not real 😭
I will die on the hill that the changed hive guards were better
what the fuck are people complaining about now
like having less armour on the rest of their body made them faster to mop up
and hiveguards are an enemy you mop up, not fight
because their only role is to annoy you by being a dot on your minimap
People were acting like heavy armor made them invincible, you would think they were AV8 all over their body
plus I think facetanking sentries would give them a neat rock paper scissors if sentries were smart enough to switch targets after putting X rounds on one
so it was a sentry issue not hiveguard issue
same thing happens when they choose to target a charger
Yeah I think that's probably the main thing
Like if there's any criticism of heavy armor Hive guards I can at least kind of understand it's that MG/Gatling sentries could just get completely stuck on them, while also being a pretty plentiful unit, which also shows up in decent numbers on low difficulties where newer divers have more restricted stratagem access
So I can understand them being frustrating in those specific scenarios
I think making them more impactful is a good general idea but I had a friend make the fair point that it didn't hugely impact using light weapons against them or explosives, while making other things like gundogs and sentry turrets essentially break at random
Maybe if it was like the overseer ablative armour or something?
I wouldn't be opposed to all armor in the game having an ablative adjacent mechanic
This discord subchannel is the only Helldivers community outside of in-game. Such peace and prosperity. ☺️
They're very upset about arrowheads statement yesterday
Which, I kinda get because it's just words and arrowhead has spilled a lot of ink before without much to show for it
But also my gods and fishes is a game
If arrowhead actually pisses me off, you know what I'll do? Leave a review explaining why I left, and leave the game
Victory.
The thing is that Arrowhead is still only AA in scope and people are expecting them to produce at big bucks AAA output
Which is extremely unreasonable
I wouldn't mind less output at all if it meant more polish but I assume sony has a gun pointed at them at all times
that's also a very significant factor yes
in that sense they're hoist by their own petard due to the success of the game
I honestly miss heavy armour hive guards already
it was so funny firing one m90 shot at them and obliterating both of their tiny arms
Honestly
Breakthrough on Diff 10 Bug Spread Democracy mission is HILARIOUS
Just stand at the flag and bonk things to death
I should get back to working up the medals to get to the breakthrough
I miss the Heavy Armor Hive Guards man
I watched osmeone try that with a bug breach, follwoed by bailing out and running away as their mech exploded
So how are folk running the bullet storm? im not against it, i just dont think its for me since i already tend to run a maxi
Learn light pen weak spots, Hold LMB, grofit.
I've been using the speed armor and taking advantage of the extra slide speed and spamming slide into dive like it's Warframe while bulletstorm remains laser precise during the sliding.
Staying mobile is imo what separates the bulletstorm from the maxigun even if they have similar use cases of no reload bullethose MG
Also backpack slot freed and there's plenty of combos, supply pack with giga nades for AT, movement packs for more speed, rover to cover you
I mostly use light pen weapons so i know the spots
Ill give it a try or two but iunno, it might just not be for me, which is perfectly fine
Last night I learned that the Adjudicator is really good once you get that recoil under control.
me oh this is a little small let me full screen it : oh thanks discord
How it's so easy to do??
TRUE FACTS
Because a d10 spore breach is actually pretty hard?
So much more than 9? I did it there
I wouldn't be surprised if it were something like a bug unburrowed inside their mech and slashed all damage zones at once or smth
So a funny thing happened and I've had a mech rag doll for the first time while I was in it. I was in a breakthrough just meleeing a vox engine and it exploded I didn't get away so it just ragdolled my mech then my mech exploded
also the legs still do take damage even when broken
Bulletstorm is a great supplement for a loadout that already has lots of AT or other utility, you can easily justify using it as your "primary" weapon similar to how the Stalwart can be
As fun as it can be to just hold the trigger and sweep across a crowd, if you have a little discipline and do small bursts you can efficiently keep control over flankers (hunters, etc) and beam down weakspots (devastator heads) for a very long uptime. And as soon as you run out of (or even low) one gun, you pick up the next. It's easy to come up on a patrol/breach/outpost and drop a fresh hellpod + your current gun for ~900 bullets to hose things with
An absolute monster on squids too. Had a lot of fun running it with commando. Shred flesh mobs, voteless, and ablative plating ridiculously fast.
Its my goto for squids and bugs
Still praying for some more utility pod boosters that don't need to be dropped next to enemies and don't TK. Some sort of shield generator, seeker grenade spawner, or AoE buff would go so crazy.
Shield hellpods would go wild for hellbombs
Bouncy Hellpods
Or, hellpod mine layer booster
Incredibly unhelpful, but very funny as well
Cluster hellpods
Homing Hellpods could actually be pretty interesting
They target the largest entity in the area
Thats just playing pubs at like diff 5 but youre the target
You can dodge a beacon though
Oh I was thinking reinforcement hellpods
Oh, yeah, much like those
For a slightly more serious suggestion, a big hellpod craters booster could be interesting
Call one down and it leaves a big enough hole to use for cover
Haha jumbo pod would be super fun
Or a booster that gives hellpods deployable wing walls like the GL Emplacement
Its a pipedream but i'd love SEAF pod
Maybe a booster that makes all pods drop with a grenade box? It'd be strong but it needs to be.
I had been considering ammo/grenade boxes but I really don't think boosters that give ammo are ever healthy for the game
Too universally-applicable
Devaluing resupplies definitely has consequences. Though resupply backpack is already ridiculous. I do like the NPC idea- Seaf soldier or a short lived guard dog that leash around the pod would be fun.
Basically resupply pod
I want a deployable dog hive as a green stratagem
Arc orbital and some sort of swarm hive like seekers or dogs is my dream
They would HAVE to name it the Dog House
And it'd be fun if it was like 1 of every dog
Maybe not arc dog
Definitely the arc dog
Homing hellpods would be genuinely awesome for blue loadouts
Homing hellpods but it homes for the nearest living thing from the beacon (so most of the time it's you)
I was thinking same as Orbital Railcannon, i.e. targets the largest entity within a certain range. So if there's a Charger in the vicinity you're fine, but watch out using it near a mech :P
I still think railcannon deserves a buff in the form of 2 charges that replenish independently
So if you REALLY NEED TO you can drop two in one fight but both charges are on full cooldown. Otherwise you could drop just one to make a fight more manageable and then next fight still have one charge (while the first one is halfway through cooldown)
Each hellpod having a seeker grenade or two pop out and fly off to seek out things to explode on would be very funny
Beehive
I can be trusted with Gas Hellpod