#Helldivers 2: For Managed Democracy!
1 messages · Page 141 of 1
Yeah. I'm looking forward to this, personally
i’m a big fan of enemies requiring more complex tactics to take out (though “move to the side a bit” hardly takes a genius to pull off)
my favorite hiveguard thing was always to shoot each of their legs off one by one and then let them crawl after me
only downside is that they can still call in bug breaches while disarmed
What time is the warbond out?
90 minutes i think
yup
can’t wait for some real lancer gaming hours
if the breakthrough is mid im gonna be so sad
Wait I just realized
Since basically every enemy of note got its durable damage increased, it's a massive nerf to sentry durability
idk how i feel about the Tanks having their weakspot go from Medium to Heavy
can't really say its "massive" when we have no numbers or data yet
i get the logic behind this one but i do think that having Tanks be able to be killed by Medium weaponry if you could pull off the flank move was good
i think increasing the HP without increasing the armor would've been fine
oh wait was i just misunderstanding which section of the tank they meant
is this not the back vent
the two vents on the back?
This is the vents that are down by the treads
ah
ugh they even broke the sdk itself this time so it's gonna take even longer to fix mods
The durable damage increases are all to melee damage, which I find to be much less of a problem for the exo since it's relatively fast and things that get close to you are generally priority targets anyway
I'm more worried about the %50 bonus to acid damage against it
The exos were already more or less fine against the bugs so I think the durable damage increases/the acid damage increase balance out the health increase to keep them basically where they were there
I think the exos will be fairly significantly better against bots and squids though
I would like AH to stop buffing durable damage across the board when they buff only one/introduce one new durable stratagem though, since it always seems like they're them a patch behind buffing everything else back to the previous baseline
This is an incredibly fucking funny bug
It looks like something on top of the mech, but I only see it on the shadow. Looks kinda like the stratagem launchers from the first game, maybe a new ship module?
The mech shadows show what appears to be the strategem launcher
no…
that’s actually hysterical
apparently the model has always been there, just turned off
the phantom pain
soon™
I think at this point it's pretty clear that AH either can't make it work for some reason or, unfortunately, have decided that it doesn't fit their balancing vision for exos in HD2
Because they have been sitting on it for years now
i don’t need a stratagem launcher but i do need them to add a booster seat
you should be able to take your friends for a ride :)
the monkey paw curls: firemoth
it’s coal…
The booster seat has been installed, but it's a lso a catapult
so you can sacrifice your friend to use them as a democractic missile
also <@&1206091872716595200> Warbond out, restart your game if you don't see it
perfect
First page has the bulletstorm and new smg
second page has the lumberer
and fourth page has the breakthrough
which is shown beating upa charger with it'
it's shield
The lumberer also is shown headshotting a charger with it's cannon
What’s in the superstore
nothing yet it seems
SMG customaziton otpions
bulletstorm appears to be lgiht armor pen, so it's a disposable stalwart, with a 67? (So probalby 90 without upgrades) cooldown
Yeah, i suspect disposable MG with that shorta cooldown would be a bit too good
My team has a dream
lmao at un-invaulnrabling the devs shield as soon as they plan to release a dev style shield for players that should be invaulnrable too
And yo uget double bulletstorms per call in
yeah i wasn't expecting much but you're REALLY quick
Otoh new spore units are also crazy fast
i'm falling in love with the SMG i think
fills the stalwart shaped hole in my primary slot while being drippier than the lib carbine
It feels like it's a bot weapon to me
I kind of don't understand the new MG
Super earth packing technology
slaps super destoryer this baby can hold so many frozen corpses to be!
300 bullets, you get two per call in, it's very accurate and has very little recoil, and it's call in is fast as hell
Hmm ok
and no reload on those 300 bullets
it's a 67s cooldowown on the call in with all upgrades
So they juiced the hell out of it, makes sense
and like seriously, it is accurate
Whats the rpm
yeah i put that shit on burst fire and all the troopers disappear
OK I'll have to grind some SCs
I was trying it on bugs, i did not like it
yeah i don’t know if it’s a very good bug weapon
It runs out too fast
but the accuracy and burst fire feel like it'll do well on bots
good for headshots and blitzing troopers
Bulletstorm as said is seriousyl legit
i’m really hoping some of the leaks are true vis-a-vis this warbond’s superstore drops
i heard rumors of a laser weapon of some kind
It was the same with the knight tbh, on burst fire its really accurate and one burst headshots devastators
Spore buggles are terrifyingly fast
STERILIZER BUFFS
The breacher shield bash apparently does a fuckload of damage
It sure looks like it from the tutorial vid it has attached
People are being chalanged by the ne spore bugs
and they keep bailing >.>
AUGH im so excited to get home and try everything out but i have an interview to prepare for T_T
lol
killed my self byu getting ragdolled by a 500kg explosion
and tumbling into a bug nest
I'm finding creamtor with heavy inflammable amror works rpetty well
I imagine a high CC Loadout of flamer/gas dog would be brilliant too
I tried gas dog
it was... pretty bad tbh
It flies off and cant really keep up with tehm zooming
Gas Mines or Gas Strike seem much better as the cc options
gas dog works well when it flying off is part of the plan
but it's a specific dog
like if you approach a base to clear it'll fly off ahead of you and lace the shit of all the random dudes before they can get on you or call reinforcements
not nearly as useful when the dudes are coming in large groups from a known direction
No it's equally as good then
It's just the sheer speed of these new spore lads that's the issue
I mean compared to other gas sources
Im considering sterilizer + hot dog
I dunno how much Sterilizer stonks are up but I hope it's a lot
has it been changed recently?
Literally this patch, yes
oh this also hadn't occurred to me as a reason why Heavy Hive Guards seems kinda fucked l mao
i'm one of them
it's not a huge buff but the gas in general also does a 25% slow to enemies now
devs actually hate players
I will not take the bait. bait is the mind-killer.
Bugdivers...
That person has many reasons to think that right now, being angry they made bugs a tiny bit harder is not one of them
I think the devs are bumbling around completely in the dark for a very long time, completely undecided as to what game they want to make, what game they should make, and to which side should they lean
they're completely clueless
but none of that is them being mean lmao
they got jumpscared by mass success of this game and are still reeling
I personally find the focus on premium warbonds and them lobotomising AI problematic
oh sure
but I prefer to tackle the balance team and monetization team as separate subjects
for now
it does kinda feel like there are two or three competing visions all influencing different aspects of the game
the game is still perfectly playable with like two warbonds which you'll have scrounged up as a new player by the time you get comfortable with difficulties that might gear check you
i just want them to discount the older warbonds
but there's a vision of a time when it's no longer true on the horizon
I still think they may want to add general warbonds every year. Like helldivers mobilise
or that
For the rest I'm fine with premium.
though I admit I don't know how the general playerbase feels about this because I'm channeling my autism into this game
But right now my only motivation to play is farming super credits so I have them when the thing comes out so I can use the new items to farm super credits for the next premium warbond
Yeah, I agree that at least another free warbond (even just a 5-page one or something) would do a lot to quiet some of the rage that is pervasive in the community.
i'm a whale for this game anyway i just be buying SCs when a new warbond drops
but for new players especially there really needs to be something to make the quantity of stuff that now exists less intimidating and less expensive
I buy SC from time to time when the super store rotation has something I like.
But I wish there was more that kept me playing
i just drop 16 quid on the 2100 SC bundle to buy the warbond, the new super store stuff and then buy one or two of the existing super store sets
i'm fairly close to having worked thru the backlog of stuff this way
I still haven't bought like the ones after redacted
I recently got my hands on Cobras
Pythons you mean
Sneks 2
I wanted the chainsaw
it's one of the weaker ones though
chainsaw is cool to use but so impractical but that might have changed with this buff
My most used one is probably still Dust Devils and Martyrs
I'd probably put Servants on the lower end too
The Ultimatum is really handy
And I find the super store armour cool. Bonus is useless of course
i don't tend to use it a lot personally but it does have to go up in my estimation for it
Like. Oh wow. A single grenade in your pocket explodes
all I need is the warp pack
so long as I have warp pack, I'll manage
Servants is like
Ultimatum? Great utility
Portable Hellbomb? Great utility
Seeker Grenades? Good but not crazy
Double-Edge Sickle? You need fireproof armor from somewhere else really
The armors? Meh
Double sickle is really fun when you hipfire it in salamander armour
I am three warbonds away from having everything without buying SC, minus some superstore stuff
oh i love Double-Edge
but like it's kind of worthless if you don't have fireproof armor lol
probably shouldn't have left Chemical Agents and Freedom's Flame this long but they didn't grab my attention
But for main weapons I'm currently using the coyote.
Would use it even if it wasnt meta
Dust Devils is probably roundly one of the best
Solo Silo? Coyote? Desert Stormer armor passive? It's Just Good Baby
We dont talk about the harpoon Lol
The Harpoon is fine. It's hard CC.
The harpoon is useful. Just not the greatest thing ever
speak for yourself Speargun fucks
I do need a Supply Pack for it tho
desert stormer is kind of mid, but the Solo Silo is great
Solo Silo/Portabomb/Leveller best bot loadout
the Coyote, Armor Passive and Solo Silo are like the big great items there and then Speargun and Expendable Napalm are good
It kicks ass vs the bugs in my experience, especially back in the day of Oshaune. Combo of hard cc against packed swarms and hole closing potential
dying irrelevant, I just call in more tactical nuclear weapons
slap a Supply Pack on it, you have a no-charge Railgun that confuses enemies
also good stealth gun as iirc it does not actually make much noise with its firing
plus gassed enemies don't alert other enemies to your presence
love me speargun
Thats true I guess. Havent played it since they overhauled stealth
I find I can get so much value out of it that I don't even need a supply pack with it
it's one of those supports that doesn't necessarily excel at any one given role but if you run Supply Pack with it it's basically a really really good Primary lol
i can definitely see how you would but me personally if i have the Speargun i want to be harpooning everything in my sight
I still havent found a support weapon I would main. I often bring the AMR or commando along.
my most used support weapon is definitely the laser cannon
but less so these days with how the game changed
Laser cannon is so good
LC is ol' reliable
Autocannon is still pretty stonks.
LC and Autocannon are the good all-rounders
I want a beltfed autocannon
autoautocannon
tbf given that they decreased the reload time of the Autocannon it's probably not so far off now lol
havent played w/ it since then but iirc they shaved like a solid 2 seconds off it
belt-fed Ultimatum
You want to crash the game?
i want to crash the servers
I want JOEL to experience psychic backlash
Ejects them right out of neural interface chair
I would forgo my support weapon if I could get more ultimatum rounds
Panzerfaust is all I need
@rotund marten is the patch good
Idunno haven't played it yet
Going to do the dishes and go to the gym and then we'll see what it's about
You probably get the best mileage out of using mechs against automaton tanks.
The spore detonation drastically speeds up any spore bug that goes through the gas
It's a feature
That would explain it
||Spore BTs|| also put it down
Seems like CC is the name of the game for Spore Bugs.
Spore what's?
oh
OH
ohhhhhhhhh
ohhhhhhhhhhhhhhhhhhhh
Sp
re clearly.
vibes
Maybe I’ll test out the Cremator on the new bugs.
haven't tried Cremator on Bugs yet but in general Cremator is pretty lit haha
Tbh the hive guards feel weaker now if anything
Yeah, seriously, Hive guards are just... easy
Can you still hitstun them with the blitzer? If yes, it does not change my bug strategy at all.
They hunker down when you start shooting at them so it's real easy to flank them, they're gone in like 4 hits from the peacemaker
YOu can send a Purifer charge shot right under them and they explode
hell i was jsut bulletsotmring them out of existence
Again, ahve you actually played with this change?
Or are you just complaining?
Ah, so you can still do the good ole Eruptor kill.
how dare you expect me to play this game before i complain incessantly about it
(no)
i just found the video title funny on this one though
Then for fucks sake, please stop complaining aobut it.
alright chill
(Because we cannot tell the difference between kept complaining and oh this was funny)
I've said several things between me complaining and me posting that thumbnail that weren't complaining!
Yeah. You can very easily rip them apart before they even get to hunker
So, how's the update, and how accurate is the doomposting?
look to balance things out I do like that Heavy Devs shields break now
good change
not one that i actually think was altogether necessary but i do think it makes more sense than them having completely indestructible shields
I feel like they keep nerfing more than buffing.
As a general rule, the doomposting is never accurate.
Apparently the new guns wreck pretty hard
Can someone link the patch notes
i don't know how much muffing Arrowhead is doing and I'm not sure I wish to know
gimme a min
I'm your host, Release Captain Morris. When humanity is at stake, we bring you this update from Super Earth High Command to further your efforts in the war. *** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND *** The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, ...
never mind Mourge's got you
Oops. I forwarded the header image
It's competely inaccurate
People are just very dumb.
my only real concern was the Hive Guard armor thing everything else seems fine
Got it, so what I should have expected.
A lot of helldivers players tend to be really toxic when the game is not a good state.
I might reinstall the game honestly, I just got too frustrated with the playerbase
Hive Guards are easy to rip apart, hoenstly easier than tehy were previously
I'm cautiously eyeing that Trooper gun durable damage increase from 6 to 8
Oh wow, the Hive Guard complaint is such a nothingburger.
Decreased armor on body and claws from Light to Unarmored (2 to 1)
Decreased health on body from 500 to 375```
as they lost all their body armor (doubling the damage that light weapons do to them)
and lost a bunch of body health
also hive guards kinda just stand there menacingly
Bugdivers
so any decent aim just... mulches the poor fucks
they don't interfere with your mission in any way other than being a red pip on your map
because i'm not sure if it really is going to make Not Much Difference or if the quantity of bullets fired by massed troopers is going to make that durable damage hurt vehicles hard
but we'll see
And explosive weapons like the Purifier tear them apart
Gas also kills 'em quick looking at this.
And like, you should be bringing gas to bugs anyways. 😛
And fire. The creamtor will liquify them as usual.
...Which is why the community is livid, I imagine
Possible that Bastion tank needs some love, but i havnet dived itn oteh bot front too much and dont use vehicles much
my main issue with it is stuff like the MG-43 Machine Gun, Machine Gun/Gatling Sentries and even the Patriot Exosuit's Gatling Gun I really think are much nicer to use if I can spray-and-pray them into hordes of bugs with reliability
I don't really want to precision aim or flank with those for Hive Guards
You can just take the eruptor and aim under them!
Maxigun too
you can just walk past hive guards and give them a kiss on the forehead and they will not move from their favourite hill to die on to intercept you
and I mean walk, not run
It takes .5 seconds to aim slightyl higher thean their head and shoot their tail.
it might not feel so bad in practise
Okay, I can understand not wanting to engage with Explosive Meta but that's a me thing
you know, teh tail they Raise above the shield when they bunker down
.5 seconds is a lot depending on how much other shit there is
(They still haven't nerfed the crossbow, right)
.5 seconds is me being exapstered and sartcastic. it takes less than that.
Like if you're that bothered, lob a fucking gas grenade at them
Yeah, 375 body damage is
Like
i take your point but you really butchered exasperated here
These days what, 5 AR shots?
You could sneeze on 'em.
This is the one gripe I have with the things people here are saying
Like seriously, they were noticably less hard to kill for me in the missions i've done
"just take Eruptor/Xbow" is not a good thing to say
really the only practical consideration I see from this is that unattended gun sentries will not be self sufficient
I didn't use eruptor or xbow.
Just in general that's not a good answer
I think the Maxigun is getting a bit shit on here given the whole "you are stationary" bit
I like the change
I'd say just take the blitzer, gas, any grenade, most heavy weapons.
That's not a good response
Which is fine, MG sentry still butchers everything else and it's a suepr cheap distraction
It's reductive
Just give them a ring on the head and move a bit.
I mean it won't butcher a Charger...
I mean, bulletstorm alone rips them apart and that's lgiht armor pen
Sure, but the charger charges it instead of you
and then you blow the guts out of the charger.
I'm sad my Deadeye won't bully them anymore but I can aim so I'll adjust
aye fair point
or you priorotize the charger while the mg clears the chaff.
That's why i take MG turret on bugs. it's a cheap disposable distraction
I'm going to miss bullying them with the Slugger too
the maxigun has the benefit of manual aim so even if you don't hit their fleshy parts by accident you can correct without much fuss
either: it kills a bunch of chaff for me
You can use a MG turret in basically every engagement.
this does slightly fuck my Slugger/Stalwart build
SLugger should still butcher Hive guards
since you can place shots inbetween the armor plating and rip the arm off
and again, they literally expose their tail for y ou
Eh more the bullying than butchering
yeah you right but still i liked being able to just
and are even squishier.
I'm not complaining about difficulty
aim straight at the fucker's head lol
Just being able to hard bully them
I use the gun turrets to keep me on my toes
Was funny
the turret keeps me aware of how fleeting life is and to always consider other guns on the battlefield
I'm looking forward to playing against them
the Patriot's Gatling Gun strikes me as something that is going to be pretty hard to aim precisely at a Hiveguard without wasting ammo
Go step on them.
I'm not even kidding
they hunker down they do nothing, so... walk over and squash them with a stomp
I appreciate incentivising light pen over med pen a bit more but I don't think it matters much compared to the colossal existing incentive to spam the fuck out of explosives rather than using either
and I say this as a GL enjoyer
a fair point
You can use your baby again
Now it's merely A tier rather than S+
Honestly this makes me want to bring the Tenderizer against bugs more
Since it'll kill Hive Guards in a single burst
on a similar note I would use the crossbow so hard if it were purely a stealth and mayhem trollage weapon
but it's an everything weapon
I don't like everything weapons
I might pull my beloved censor back out
I didn't run it into bugs because stealth is of minimal use but it's fun as hell everywhere
Which is nice, because preivousyl it ws just "The grenade launcher + supply paack invalidates so many loadouts"
It's still incredibly strong, just not completely braindead
I admittedly prefer it without the supply pack
Not like the game is actually that hard on D10 anyway
but I'm trying to run more nonexplosive guns with the exception of grenade pistol for fabs
Depends a lot on what the game decides to throw at you
since they feel a bit cheap
The the bug front experience is currently a bit cooked because people keep leaving misisons
It's hard for me at least.
[Reply to:](#1204832579287519292 message) Not like the game is actually that hard on D10 anyway
I feel that at this stage some of the ever present complaining is kayfabe
I actively get bored on anything that isnt at least D8
So.. i may in fact be an outlier skillwise
But erm, are the exo buffs any good?
Havent tried yet, saw folks doing work with the Lumberer.
Breacher reproetdly is very nasty with it's melee
You are the hardcore player AH apparently hates according to the Reddit 
I remember cyberstan, everyone was complaining about the vox engines but it was genuinely fun to go full scorched earth as a 4 stack to beat them on 10s
How's the pee pistol?
The rocekt pistol? havent tired it yet
Yeah the P-33
My real issue on cyberstand was the hoards of players who thoguht they belogjned on d10 and could not tango with it at all >.>
I wish they spawned a little less is all lol
Genrally d10 is eaasy enoguh ic an carry people, esp on the bot front
I almost never play 10 tho
but Cyberstan was actaully a challenge to the point of not being able to carry
I tend to stick 7-8
CyDurstan was fun
Anad there were so many idiots who had no idea what they were doing, or were justh idseosuly underleveld and didn't haveanywhere near the breadth of strategemes and ship uprades
I can't tell if I carry bot missions because bot is my favourite front so I have the most practice, or because players are exceptionally averse to learning bot tactics
Part of my issue is that i like using every weapon so i have 5000 builds which means i never have the confidence in a build to take it to a higher diff bcs i will have months betweeb using it lol
It's just one of those days
I've had so many bot missions where I exchanged my entire team
Yes,
sometimes more than once
Also i think bots are genuinelky the easiest overall, if you knwo what you're doing
they're very vulnerable to force multiplier tactics, havcing a decent aim, etc
yeah
I have always thought bugs, at least with a decent team
Yeah
..Maybe my team carries me on D10s. :/
Right, but i play all randos basically
Teams that fight together and reinforce quickly
I think... Illuminate > Bots > Bugs personally
Bots lose hard to that
And Bugs are a lot messier with randos
But, better question than my musing, how do I improve?
since you get a lot of dumbshits doing thingsl ike throwing napalm onto heafvy bases
But Cyborgs and the Incendiary Corps are the ones i struggle most with
I remember when Amko, Nalek, Ghost and I took a break from 10 Cyberstan to do D10 bugs and we were basically standing around practically afk firing into breaches
because the pressure was so much less
bots come in two extremes
either you play into their hand and they put you in a blender or you don't and you spend the entire match breaking their ankles at every step
bugs have a baseline level of Overwhelming You that you can only really fight fairly
Look im clearing out the enemies!
Hopefully fast bugs will make them spooky again
Hey that's my patriotic Lady Liberty given right
The spore bugs are pretty spooky.
squids.......... squids definitely exist
They are fast
Like i actually went b ack to heavy armor because they're that fast that it was better to ahve the tank
Fire and gas seem like the gotos, as does having a gun dog (Gas dog was pretty bad)
I can't explain the primal fear I felt seeing the spore titan for the first time
Mg turret still very useful
..How do you avoid playing their hand, BTW?
[Reply to:](#1204832579287519292 message) bots come in two extremes
either you play into their hand and they put you in a blender or you don't…
I need to grind 750 SC to get the new warbond, I really want super fast light armour
Flank them, don't let them flank you
yeah
Are they new today?
bots will pin you down in one place with call ins and patrols
That is the simplest answer to bots. They fold very hard to being flanked, but are deadly if they flank you
when in doubt dump high ex on base and run
if you agree to stay in one place you can't outfight them
Mhm. So light infantry tactics.
the only way I've found of doing this is my sniper builds lol
One of my favorite tricks with bots is to bring the ROcket Sentry and the Bubble shield.
Hover Pack myself onto a high perch, shoot as many bots as possible at extended range, if they get too close throw down a shield bubble grenade
drop the rocket sentry, drop a bubble shield over it
the main problem with fighting bots fairly is they will accumulate a ball of heavy units faster than you can resupply AT weapons
and ethen: If i'm hodling an area/objective, stay in the bubble, combined arms it. Using the RR to nuke big heavies, and my gun to take out anything that gets within the Rocket sentries shutdown range.
(Rocket sentry has a minimum safe distance it'll shoot at)
eventually the ball starts moving your way and you realize you're out
one of my fave memories is an early day one (before the Hover Pack and Bubble Grenades even existed) where I managed to get myself high up and was providing cover fire for three randos who had all split up individually
If i'm not holding a point, i just... run the fuck away and do something else.
And the rocket sentry reaps a bloody toll and the bots are too busy going OMG GLOWY BUBBLE FIRING RAWKETS KILL
WHY BULLETS NOT DO ANYTHINGF HELP
COMMUNISM HAS FAILED US
another reason I really like bots is that I generally don't need to bring serious AT
if I kill troopers there's no call-in and the ambient spawn heavies die or lose weapons to whatever I just dropped on their base
I like to bring AT in case of hulk.
“Peter… the Factory Strider is here.”
I always have some sort of AT solution
but like
not necessarily in the form of a support weapon
I’ve been taking giga grenades as a pocket “fuck off weirdo” hulk solution.
if i dont have a backpack I bring a Portable Hellbomb
oh and hulks are gassable
if I do have a backpack I bring a Solo Silo
I haven't tried them yet
oh doing away with super store rotation is also good
...warbond Super Store lineup that's just an armor set? what year is it
my favourite way to tackle objectives in bot bases is to drop a gas mine deployer as if it were a barrage but that has a conditional that no one else from my team can be eyeing the same objective
or they will attempt to strangle me, understandably
Without knowing where you'er struggling...
B asics would be: AIming is actually important in this game. Knowing when to just free fire vs third person vs first person, and how your weapon behaves in each mode is a big deal.
Bring loadouts that match what you're doing. You should have an answer for everything ("My teamates need to cover me" is a valid answer, but only with people you trust). Like if there's Dragonroaches... you need a way to kill those. You have a primary, a secondary, a grenade, an armor set, and 4 strats. These should be syngeristic.
As an example, my very basic generically good into anything setup is something like Purifier/Deadeye/Sweeper/Censor, Gas Grenades, Extra Padding medium armor, Talon. This gives me a big amoutn of survaiblity (Heavy armor durability with medium armor mobility), a powerful CC in a can that also blows fabs/bug holes, a backup gun that can headshot anything and also has medium pen (The talon), and primaries that have a lot of stagger/oomf making them good at sweeping hoards, or have such high damage/accuracy tthey're very effective
And then i build out from there. Squids? If it's mindless masses, i'll switch the armor to light inflammable, grab the cremator, grab eagle strafe, grab a mg turret, and probably a gas strike. Apprioators? I'll bring the autocannon, gattling barrage, mg turret and strafe. Bugs? I bring gas strikes and mg turrets, and probably the RR , and then put myself on charger and bt swatting duty for my team. Bots? I bring the Shield gen and the Rocket turret with the RR, and focuso n taking out heavies for the team and shooting down gunships, or acting as a roamer and killing bases from hundreds ofm eters away
Cyborgs? i switch out the gas grenade for the firecracker grenades (I often do this on normal bots too, those things are vicious at melting devastors)
still need to figure out what I'm gonna do with the new Exo Suits because i dont typically make builds around Exosuits so much as I just bring them to certain mission types
(I still wish the new armors had some sort of passive benefit for using Exosuits)
its railgun-tier damage, amazing CC because of gas, can stagger heavy enemies like bile titans, and can close spawners
Other than that, it's also just being aggressive with stimming, making sure everyone brings the good boosters (Health, Ex Infusion, Stamina, Extra supplies, you can sub in Muscle reinforcement if extra supplies is being provided by the dss). This is the one actively dumbn thing i hate about the game, there's practially no reason to run any other booster set, and you are effectively throwing if you're not running this
I really wish they'd like
That genuinely cheeses me off because it's so restrictive and boring, but passive extra health, stamina, more supplies, and having faster zoomies and damage resistance is just too fucking good
make a ship module or something that gives you a second booster slot
troopers dont deal any damage to vehicles anyway since their bullets are AP2 and vehicles are AV3 aside from a few spots
Like to put it in perspective: Extra Reinforcements that idiots keep birnging does nothing for the first 20 deaths
You have to loose 20 people for it to do anything.
and evne then it only does something if the 21st person dies within 2 minutes of the 20th person dying
updated my icon mod!
https://www.nexusmods.com/helldivers2/mods/9356
anyone tried the P-33 Missile Pistol yet?
Compared to all 20 reinformcents having 20% extra hp.
(Which means things like "It takes 2 hits from a warrior to kill me" becomes "It takes 3 hits"
Which can genuinely be the differnce between "Dived and stimmed sucscueflly" and "Died."
The only real time extra reinformcents makes sense is if you have supplies from the DSS and someone's running a full sucidie loadout where they expect to blow up a lot
I think I have loadouts and aiming down, it's mostly just survivability, so, more extra padding armour I suppose.
[Reply to:](#1204832579287519292 message) Without knowing where you'er struggling...
B asics would be: AIming is actually important in this …
pure curiosity why are you an app
Surviaiblity is mostly a matter of learning when to push up, when to run away (you run away a lot on d10), when to dive etc
Bots are very clearly designed to fight SEAF
Stim aggressively
theyre very anti-fixed defense
their entire roster is based on suppression, flushing, and aggressively punishing fixed enemy positions
You have to be very careful, the explosion is BIG.
knowing when you're in a Bad Spot just from being aware of the game state around you
I've had this argument so many times in deep rock
is really important against Bots
there's a perk that gives you a single self-revive
sharing the slot with perks that can prevent the death in the first place
"but what if we wipe" take the good perks and you won't.
I need to figure out what the P-33 Missile Pistol's niche is gonna be here
it's only Medium AP so you're not using it to delete heavies but it's only got four rounds so you're not freely hitting too much with it
wut
...wait but Medium AP would just be the ballistic component wouldn't it
I'm just completely forgetting how explosions work mechanically, aren't I
no because most missiles still have their listed AP high
so its essentially going to be doing what the grenade launcher does
i guess its a long ranger grenade pistol?
but who uses a grenade pistol for combat?
I did just see it kill a War Strider in two shots in a video but that might be those newly Medium hip joints
ye
many people actually
tho tbf
killing a War Strider at distance in two hits isn't shabby it's just... that's 50% of the P-33's ammo
I value hole closing way more but it's a good weapon too
it can also kill a Charger in two shots
resupplying full strength nades off ammo boxes is solid
Me! it's pretty useful.
also random tiny thing: Warrant is absurdly good into Illuminate if you don't want to deal with shooting all the annoying fliers
well worth the SC
not awful elsewhere but not quite as god-tier
I have just realised I have like
800 SC in Warbond rebates i havent actually claimed lmoa
...900
Rebates?
Oh, right yeah.
should maybe have double checked that before i just bought 2100 SC to get the new warbond
oh well
guess im buying the rest of everything i havent already bought in the Super Store
I mean, that is two extra warbonds worth.
...
oh my God I never got the SC in Control Group either I am sitting on 1200 SC...
I've just needed the Medals to get the actual stuff and kept never getting round to the SC...
On the subject of survaiblity.
The Ram armor has become my favorite set.
ok in spite of being listed as Medium pen in the game
the Projectile is actually Anti-Tank lmao
for the Missile Pistol
(also ntoably here i'm also actually helping my team out, becuase everything is aggrod on me)
and swarming to get me
Sadly we, might not be able to play right now. :(
...and i'm in heavy armor inflammable sitting in the middle ofa fire field
wait why did your username change
how much faster does the new armour make you anyway
Our username (@waxen hatch) didn't change. Our proxy did, because different member.
[Reply to:](#1204832579287519292 message) wait why did your username change
because I know if it's "lots" I will die a lot more in future missions because I'm never taking off the zoomy light armour
oh System like DID System?
We don't have DID, but, yes, system.
It's a decent chunk faster but not super super afaster than lgith armor
i havent done hard tests
got you
but def, you do be zippin'
I do like zipping
also I play stealth a lot and going real fast is strongly competitive with actual stealth armour
what's the recoil like on the Gallant?
@quick plinth
@waxen hatch In genral re: survaiblity, mobility is king, followed by armor. Medium is generally very good for this. Mobiltiy matters more on bugs (right up until they swarm you) and mindless masses, armor matters more on bots and appriopatrs (becuase they can shoot you)

Also knowing that Inflammable counts bug acid attacks really helps - you can literally stand there and let a dragon roach puke on you and it does nothing
It's very funny
(Meanwhile, you will not be doing anything to it with a cremator, so it's the worlds most embarssign standoff)
Two idiots puking fire at each otehr and getting nowhere
in the superstore there's the light armour with the durability of medium armour and I am a huge fan of that if I don't specifically need another passive for my loadout or approach (stealth armour, Peak Physique for heavy guns, etc.)
literally never bad
I also really favor the e xtra padding with medium armor, as notably, ahving greater than 100 armor rating gives you headshot protection
which makes a Big difference on bots
Sincei t's much harder to just die from getting beaned by a rocket
Ah. We always ran light or, very rarely, heavy armour, so we never had that 125 with survivability.
Also, and i assume you know this, but Hellpods are weapons. If you're in a bind, just summoing the mg turret and biffing it inside a bug holke (even a bile titan hole)
extra padding medium also good
Is actually a good way to close it.
In genral, taht;'s teh otehr trick to survving: They can't kill you if they're already dead
(...Spore Chargers are an exacpetion)
I ran extra padding medium on cyberstan just because it was so hot that you physically couldn't reduce damage with good movement all the time
holes have a pretty generous hellpod close radius so once you get a feel for it you can drop the hellpod far enough to not lose its contents
normally I can get away with light
If you dive throw a 500kg into am edium base and it wipes everything
Then like, that's an entire base that's a: not sending out reinforcements
and b: didn;'t get a chance to call in a breach/drop/whatever
(this is why you'll also see me in Bot missions pick a high spot, call in supplies, and then there'll be a chain of "X objective destroyed" as i proceed to snipe bases, moratar turrets, etc from 200+ meters)
Good ol RRs and the fact they have bullet drop, you can do some incredible trickshots as a result ❤️
...and someties you get the angle wrong and your rocket bounces off a fab like it's a skimming stone and it all goes to shit
We don't talk about those times tho'
right now you can't outrun the bugs even with the light higher speed armor
the spore bugs move faster than even red warriors
"In general" and "Until they swarm you" are improtant modifiers there 😄
it's kind of moot though when the whole bug playbook goes out the window since you are near on permanently swarmed and need to play it like it's an Alien swarm hold section but it's the entire mission
But also that's when you break out the gas grenades, the gas stirkes, etc
the breakthrough mech is goated though
I forget, does the sapper armour have 120 armour?
Or doing things like setting up firebreaks
shield bash and shotgun is actually real good
The Entrenched Division Medium, that is.
It does not
It has 100 and explosive resistance
which is decent, but not the same
Ah. So, probably looking at the er, I think Doubt Killer is the right armour for this?
I have concerns regarding the continued durable damage buffs for sentries
sentries that were unattended used to die in about one second
now they die in about half as much time if setupon melee enemies
so
Wow
the gamer chair is mildly disgusting for that, too
That's really not true on sentries
FUCK hive guard heavy armor
My beloved gatling on bugs fuuuuuuck
I've never had that happen
Watched it happen today.
if a charger so much as brushes them they implode in my experience
Guess my turrets are just built differnet
Must be, most of the time turrets will just die to those things
Its heavy AP
Those are 100% explosion damage immune though
ooh spear buff
It's only an extra missile, but, an extra missile goes far.
hive guard have gotten squishier if you're not trying to blow through the armor which is a good reward imo
you can kill war striders with med pen now
Hive guard were like the only bug my Cookout didnt immediately annihilate and I think this change makes it even easier to kill them
With cookout i mean.
I like the stats on the gallant vs the knight tbh
I think a lot of the time light pen vs AV2 makes a lot of light pen weapons kinda bad but the gallant being roughly damage neutral vs AV2 with the ability to trade up gives it a niche instead of just being a better knight
breakthrough has 64+6 shots btw
Wait the 25% gas slow is universal, not just for the Sterilizer? Dang, I was already a gas stratagem addict
I wonder if something prevents self slow
Also my goodness my favorite flamey boi got ridiculous buffs
since I live inside my own gas clouds
It would be nice if gas resist also reduced the slow proportionally but I somewhat doubt it does
there's the slowdown effects booster
Also, for any other Linux users here, apparently Valve already pushed a fix to bleeding-edge Experiemtnal???
Hm, looks like the changes to Illuminate Teslas lets AMR, Railgun, and Laser Cannon pop them from demo force
As well as the explosion instead of just the projectile on lots of explosives
Also, is AMR good on Bots for like, their heavier units?
yeah
I do kinda wish we could use a like, 2x scope on it, but also I understand why not.
Its solidly fine, though I find it annoying with the missing reticle
one-taps shield striders and hulk eyes, kills hulks quickly otherwise, should be pretty fast on war strider hips now with their reduced armour
and blows off factory strider chinguns, rendering them irrelevant
I don't remember if it can kill shredder tanks from the front, I think yes?
nvm only track them
Not actually sure I'm the biggest fan of giving them a health pool, needing demo force to clear them made them a lot more interesting texturewise, but otoh explosives really don't need any more incentives to use
I could swear shredder tanks have a weakpoint somewhere in the gun cluster but I might be hallucinating
I don't think there's supposed to be one
But also I could see there being a model error or something that lets you shoot through and hit the vent
so yeah shredders are the biggest problem out of all these
but I can't remember the last time I saw them, especially in numbers
The turret ring, I think.
if that's true I have to give this a go before they fix it
although I don't have the warbond
Im pretty sure this is just the spore burst strain buffs
Cause the bugs were fucking speedy even though everyone wasnt wearing the new armor
eh true but they were zoomin when I was testing the armor earlier
I guess a better way to test it would be to play like reg bugs or bots with the armor
I'm crying tears of joy
I know this is a hell of a necro, but yeah, people have been going insane over this for some reason. It's a soft nerf of gatling/mg sentries, that's a valid criticism. I get that.
But I've started seeing people actually argue that not letting people just aim center of mass and mag dump on the bug front is basically cruelty on AH's part.
I shrimply take "To whom it may concern" weapons instead of aiming :v
eruptor must be so fun on the bot front now that it probably rips apart dev shields
Honestly I'm happy for that trade. Hev Dev shields not just absorbing tank shells is a great change.
It’s only been like that for two years. lmao
I don't think it's actually any different, the shields are supposed to be AV4 and only the main projectile on the Eruptor is AP4
Will be nice for AT Emplacement Gaming though
The Gamer Chair…
lmao, the DE sickle gets ap4
(Idk the durable% on the shields but it's like 4-8 shots to break one depending on that, and a Devastator is not surviving 4 Eruptor shots anyway)
Chainsaw too I think
laser cannon is also ap4
Yeah, it's obviously still better in every way to shoot the head (which, yeah, it shouldn't really be faster to aim for the shield). But now you no longer have whiffed Quasar shots turning into nothing against the mighty cyborgium shield
best part of it though, is that now autocannon and rocket sentries can't just be tanked by a dev
next MO the bots will deploy ERA shields
I thought autocannon had enough stagger the burst would get through already? But still definitely a nice improvement
stagger was double edged against them because they'd often flail the shield into the path of your projectiles while staggering
not to mention going
uhhh
give me a second
Makes sense
you stagger a dev and they inadvertently perfectly weave your followup shots
This is my only real concern with the change, MG/Gatling sentries are absolutely strong enough a soft nerf is justified but I find watching a sentry magdump something it can't injure, like Dev shields, kind of unpleasant
Bringing boxing weaves to a gunfight
Breakthrough is ridiculously fun, parrying a charger is the most fun I've had since fighting hive lords on Oshaune
I'm super excited to try it out
Anyone successfully slotted the Bullet Storm into their load outs? It looks really fun and sets a nice precedent for expendables, but I don't know how or where I'd go about running it atm.
Maybe take it alongside an AT expendable on a mobility or other backpack-dependent setup?
Bring the hammer too so you can parry them on foot as well
what's the cooldown of the BS compared to the EAT?
I've paired it with the spear and that was fun
I wouldn't mind the gatling getting some heavy pen with maybe low durable damage (good for still killing Hive Guards now, but maybe not so great at killing Chargers, obvs). Right now the MG sentry is arguably better than the Gatling. Both on the recharge time and on the bonus that it is also less likely to kill other Helldivers.
Slightly over a minute for both, i think. Maybe a couple seconds difference?
Apparently the base cool down is only... 70? Holy cow.
I've always considered MG sentry the practical option and gatling the aurafarm sidegrade so not much changed for me
I feel like giving it heavy pen would open a whole can of worms, being able to chunk Hulks and Chargers would be huge
definitely will slot them into my expendable loadout then
Honestly MG and Gatling both felt very solid to me, I'll have to see how they feel with the durable damage changes and hiveguards but I expect they'll still be solid
Love the Gatling on any sort of defense mission where I can put it in a corner
oh fuck. You're right about hulks. Wasn't thinking about them.
Though I still do think the MG and Gatling needs more differentiation than some tweaks to capacity, recharge, and fire rate. They even have the same damage (same projectile as the basic MG)
I can't even make a great argument for it then just feeling they should be more different.
They do behave differently as well, the Gatling keeps firing while traversing between targets while the MG only fires while on-target
It's what makes the Gatling such a deadly teamkiller but also makes it clear hordes much better
I always thought it was weird how they're both med pen
I mean they use the same round
Does that really make it better at clearing hordes, since that means it's firing bullets at nothing but empty air (and the back of teammate's skulls)
It'd make sense to me if one gatling was faster shooter med pen and MG was more like HMG and used heavy pen rounds but slower firing and more Cd
Yes, since if there are enemies behind the ones it's targeting it sweeps through them
True, true. You're right on that.
Great against Voteless in particular
Honestly I wouldn't trade heavy pen for more cd for the mg turret
I love the low cooldown
I would it's be a monster on bots
Yeah, I wouldn't mind a new HMG turret but it's also kind of neat having HMG emplacement as the equivalent
I like different APs playing differenrly
My new expendable setup will probably be BS EAT HMGE Orbital Flex
It's not really an equivalent since you got to mount it
I do see the issue. I would love one, but it'd have to be tricky to avoid making the HMG emplacement a bad pick in comparison.
Yep, it's not the same capabilities and playstyle, which is IMO good for keeping gameplay interesting
And it's not like we don't have overlap in damage profiles with rocket/autocannon sentry and eats encampment
Maybe we need the HD1 railgun turret to return?
Imagine though, speargun turret, gas mortar is nice but I simply want more gas
I would be such an addict
I'm already dangerously attached to gas mines and gas mortar
Honestly, it was a huge feeling of relief seeing my beloved Lumberer but especially the disposable MG coming back. My faith in either the Rumbler or my beautiful Paragon's return shot up.
(I still can't believe they gave them 25% slow, it's going to be beautiful)
I'm a big fan of gas mortar cause it's safe to bring on squids and bugs mostly
Your teammates will die to a close impact but that's a sacrifice I'm willing to make
I also have a distain for mines in open missions since I ran into a bug where the mines appeared like half a foot underground on my end on some terrain so they were invisible yet still blew me up
That's why I love gas mines, when there is an inevitable issue with placement or graphics they don't kill you
One stim and you're through
The only risk to gas mines is they like to eat emplacements if you put them a little too close
did a quick bit of testing, the new armor doesnt affect enemies; didnt notice bots or bugs having increased speed while wearing it. Only spore burst bugs that huff the spores have speed increase
Of course the update broke our audio again
Why wouldn’t it??
Cloudflare is having issues might be why
speaking of the new armor, is there much of a reason to run it over extra padding light/medium?
like how much of a speed boost are we talking
its pretty noticeable i think?
I suppose it would have to be pretty significant for the med armor version at least, to compete with extra padding light
Which gives extra speed but also a ton more stamina
this was a diff 7
napalm barrage, grenade launcher, laser dog, MG sentry earning every bit of their keep
these swarms are so hard to peel off, they just keep coming and they try to properly wrap you up
unsure if deliberate surround or just scavengers running so fast they get fully past you before they decide to swing
It's kind of insane, I love it. Running it with the stim booster let's you be Sonic
Is it overkill? Yea but I'm still running warp pack. Ranges enemies track it poorly and its like the movie trope of the grunts shooting 3 feet behind you
Question about the er, rocket pistol: Is it basically a Warrant crossed with the GP?
closer to a 1/2 an ultimatum shot per rocket
mmmmmmmaybe a bit less, but it can take out heavies in two shots or so
O.O how much ammo does it have?
Damn I was expecting more like a airburst rocket but in pleasantly surprised
3 spares, one in the chamber
so four total
I still think it's a little too clunky to be a full on ultimatum sidegrade, but it's neat, I guess
Ooh, nice, so 2 per resupply presumably
I'll have to try it against squids, explosive damage is very nice and hopefully it's good for sniping snitches and hoverseers
Could be useful for shooting down gunships
That's a much better comparison, thank you
Does that onetap a hulk visor? Could be fun on bots
For those who have it, is Heavy Oxygenator any significantly faster than Medium Extra Padding?
yes
Ooo, neato
new planet is very pretty
Huh, it's Oregon
Some parts are vermont, it can get deciduous-y
parts of it feel like ohio to me
the parts where the trees are at most a hundred years old
Bruh, the Hive Guards pooled their armor to their shield arms and head from the rest of their body like they were all or nothing armor only on front in Mech Warrior and abandoning anything else.
That is funny as shit.
Devastator Shields still don't matter to me because a Wasp just slap them into the dirt.
holy shit those are fast
the spore bile titan breathing a whole cloud of "bugs go fast" is terrifying
its so awesome
this kinda sucks on 10s ngl
you get instantly bumrushed by a horde just off of patrols
bring bigger firepower or CC tools
gas strikes strangle spore holes just as well as regular ones
the new mechs handle them great, flamer firebreaks are especially good
I'm bringing the biggest firepower I have the issue is that bugs can close 100m in liike 5 seconds
what CC are you bringing?
cluster
yeah you need gas
gas strike, gas mines are great free options, gas nades are kingly if you have them
fire DOT doesn't kill because of how fast they can get through fire pools
incen nades napalm airstrike etc aren't lethal to warriors
I've seen multiple patrols make it through napalm airstrike if they're on go fast
so their first tick is 300 damage
if they do make it through they're on a tiny bit of health
yeah blitzer is not a good option into them
I've had pretty good success with the blitzer tbh
the fact that it has no downtime is pretty useful when you're always neck deep in bugs
Wasn't d10, but I was having a fun time actually successfully kiting them with the speed armor, gas dog, and blitzer. Just running away and spamming hip fire while they slowly die to gas DoT
Did a few operations earlier on 10s, we all took a different exo for speed bugs. Works great, naysayers are just naysaying. Use the right tool for the job, don't cry that the AP3 chain gun doesn't pen the AP4 bug armor.
Gun drone is also brutally effective.
Cremator with heavy armor works well, because you can just create a fire pool and sit in it
Make sure people are bringing stamina/health/ex infusions, it matters
New SMG is kind of cracked for bugs and squids, the one hand letting you run while shooting backwards is pretty great and med pen for overseers
I use the heavy armor that is resistant to fire + gas and just walk around with gas mines, a stoker or torch with gas dog and the oh shit EAT option.
Stroker and gas dog, real DOT maxxing
I'm not sure if I'm missing something but does the breakthrough just have 6 shots then it's out of ammo and you mostly just slap enemies with the shield the entire time?
hit reload bestie
Mech with reload? Interesting
i mean, it does have a reserve ammo count next to its loaded rounds
OK, new warbond obtained
looking forward to trying out zoomy armour and missile pistol
I heard that if the new bugs die to a DOT they don't release the cloud is that true?
I did in fact discover this. It's my usual go-to for bugs, but it doesn't work here.
It is, seen it several times with Rover and with gas.
Sweet
Also blitzer is my go to too but the AP4 change actually makes it useless againts guards too lol too bad
Have to find something else I guess, seems like gas + fire might be the play
Seems true from what i've seen with roasting things in flames
Awesome, I run double dot fire + gas into bugs, so that'll be really helpful
Is it also just me or are chargers + titans less present? More ads and little guys
Playing on 7
Pletny of bts on 10
I saw less chargers but a good spread of BTs
actually
<@&1206091872716595200> anyone for an operation?
Let me iiiin
The Cremator is pretty useful, but you need someone watching your back.
diving in IPSN
sure, I need to test my new warbond out anyway
Cool. I wont be on voice
but otehrwise
Hmm
i dont seem to have you in my ingame friends/steam anymore for whatever reason>?
I may be invisible, one moment
@weary granite sorry for the delay, gaming now
aunt showed up at my door and I abruptly had to stop to accept delicious coffee cake
Now we just need a game with squids
quick everyone go buy dredge
What planet is that on?
One of the new ones
in this case new biome + overrun by bugs + HOW MANY BILE TITANS ARE THERE
yeah, I came specced for horde clear
it was not a horde clear kind of day
back to ulti
The bullet storm is nutty
600 rounds per drop and you get another one every 70 seconds
They just need to fix the bugs >.<
the new mechs and bullestormdon't benefit from calll in time reduction
or the cooldown reduction from the DSS
bullet storm is also perhaps not the pick for these manic D10s because you can't be waiting on a pod to drop to get more bullets
just need a basic gun
it does shred hordes appealngly fast at least
It can work really well paired with a Gun Drone
you jsut need someoen covering you
as you saw, heavy flame trooper does work
Work may include roasting teamates
I’ve been using gas mines a lot and it kind of helps.
gas + fire not spreading the bugjuice everywhere makes things very nice
and even if one of my teamates did shoot one the new gas slow was noticable
was running flame primary and gas dog + oribital
I had one, sometimes the downtime was a bit steep
I like the new speedy armour though
I was not getting ran down anywhere near as much as I expected even by the blitzing spore bugs
it'll be a lot of fun on bots
Fartdog does some real work, yeah.
I wonder if we’ll ever get a gas sentry.
Although I think it’d be more like a Tesla tower where it’s just a tower that farts out a huge cloud of gas when enemies come close.
That'd be pretty fun. I think it'd have to be pretty resilient though because I think even confused enemies would still target it periodically. And unlike the Tesla it wouldn't just immediately vaporize anything close to it.
Or it just puts out a constant cloud for a set period of time, maybe.
We do have gas mortar sentry
Whats up with them?
I mentioned above, but:
Bullet storm doesn't get the call in reduction.
Lumber's and Breakthrough are missing the cool down reduction + don't have unique icons on the map
I like melee and i like guided weapons
This warbond is for me
But I dont have time to get the SC😔
are we going to get superstore stuff for this one anytime soon or is there no news there
ah wonderful
not sure that's super useful since you can already wear light armour as tough as medium armour
so medium armour not quite as fast as light armour is probably not worth my SC
Bulletstorm first person looks comical
Seems like medium oxygenated is slightly quicker over short distances and it does also boost your slide distance. Overall though it seems very similar to bumping the weight class down + padded
https://www.reddit.com/r/helldivers2/comments/1symlci/oxygenator_armor_passive_speed_tests/
gas mortar sentry already exists
Ok now knowing Breakthrough can reload, its actually quite strong, real tough I ran it into bots and it just tanked stuff.
And you can 2-3 shot a war strider with melee when gun wont do
I meant a good sentry.
Gas Mortar sentry is pretty good
"Mortar" and "good" are mutually exclusive.
Thats where we disagree ig, EMS and gas mortar are good to me
Well, if it works for you, it works for you. My experience has been that they're the Teamkill-O-Matic 5000.
That's because pubs just throw them down whenever
You'd think that the same part of peoples brain that says "maybe don't throw the 380mm at your feet" makes them not call down the mini 380mm when there's enemies nearby
Normal mortar can easily be a huge risk, especially with these fast bugs. Ems and gas mortar on the other hand are much better tools for bugs.
Normal mortar is a lot better vs bots, both because they're slower/generally vulnerable (devastators) but also cuz the maps feature a lot of high walls that the mortar ignores
Gas/ems isn't so immediately lethal or unpredictable and acts as CC to help keep bugs/squids masses under control
Bulletstorm on squids goes hard, its just endless brrrt
It's the same as the difference between gas mines and all the other mines, one of them wastes a stim if it hits an ally while the other wastes a reinforce
I'm really looking forward to using the new stuff on bots
its fine on bugs but the current MO's distribution of 100 melee guys constantly on your behind and a bunch of incredibly tanky support heavies makes the missile pistol and the cube less attractive
Breakthrough seems nice on bots, struggles with striders but you can melee them to death. I have no answers for factory striders and voxes i'd need to get out to throw a nade or just throw stratagem
I can't really stop to drop new bulletstorms in these conditions
The Lumberer is quite ok on spore since you just cover the floor in fire so less spores
whereas bots give you more space
Out of everything in the warbond im not sold on the missile pistol
I want to try it on the robits and illuminate
it doesn't have the damage output I need for bugs right now
but if you turn off the guidance it's accurate and I think it might do a good line sniping hulks/striders/bot buildings
also just realized something about the bullet storm
it has 1 anti tank kill in it, the pod :v
much like how you use the EAT pod to kill things
Cooldown is bugged though, 70s instead of 60s it should be if you got ship upgrades
ughhh no wonder the quasar felt a bit weaker vs the new bts, apparently they have more head hp
wouldn't be an AH update without it
it kills me how it looks like an institute laser rifle from fallout 4
I feel like it'd be incredibly funny if they slapped a rail on top of it as if that'd help aim the thing
Add the world's most useless ironsights cause the Helldiver still holds it as pictured