#Helldivers 2: For Managed Democracy!

1 messages · Page 141 of 1

south temple
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you just kinda spray at them with med pen and they disappear like any other bug

cobalt patrol
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Yeah. I'm looking forward to this, personally

south temple
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i’m a big fan of enemies requiring more complex tactics to take out (though “move to the side a bit” hardly takes a genius to pull off)

blissful sparrow
warped cradle
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What time is the warbond out?

south temple
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90 minutes i think

stone bridge
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yup

south temple
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can’t wait for some real lancer gaming hours

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if the breakthrough is mid im gonna be so sad

graceful bluff
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Wait I just realized

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Since basically every enemy of note got its durable damage increased, it's a massive nerf to sentry durability

steep hound
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idk how i feel about the Tanks having their weakspot go from Medium to Heavy

stone bridge
steep hound
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i think increasing the HP without increasing the armor would've been fine

cobalt patrol
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It's the tank body weakspot

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not the turret vent

steep hound
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oh wait was i just misunderstanding which section of the tank they meant

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is this not the back vent

south temple
cobalt patrol
cobalt patrol
graceful bluff
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ugh they even broke the sdk itself this time so it's gonna take even longer to fix mods

royal lantern
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The durable damage increases are all to melee damage, which I find to be much less of a problem for the exo since it's relatively fast and things that get close to you are generally priority targets anyway

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I'm more worried about the %50 bonus to acid damage against it

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The exos were already more or less fine against the bugs so I think the durable damage increases/the acid damage increase balance out the health increase to keep them basically where they were there

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I think the exos will be fairly significantly better against bots and squids though

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I would like AH to stop buffing durable damage across the board when they buff only one/introduce one new durable stratagem though, since it always seems like they're them a patch behind buffing everything else back to the previous baseline

cobalt patrol
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This is an incredibly fucking funny bug

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The mech shadows show what appears to be the strategem launcher

south temple
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that’s actually hysterical

cobalt patrol
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apparently the model has always been there, just turned off

odd arch
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the phantom pain

royal lantern
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Yeah, it's actually modelled on the exosuit for the board game too

south temple
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soon™

royal lantern
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I think at this point it's pretty clear that AH either can't make it work for some reason or, unfortunately, have decided that it doesn't fit their balancing vision for exos in HD2

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Because they have been sitting on it for years now

south temple
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i don’t need a stratagem launcher but i do need them to add a booster seat

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you should be able to take your friends for a ride :)

odd arch
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the monkey paw curls: firemoth

south temple
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it’s coal…

cobalt patrol
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so you can sacrifice your friend to use them as a democractic missile

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also <@&1206091872716595200> Warbond out, restart your game if you don't see it

cobalt patrol
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First page has the bulletstorm and new smg

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second page has the lumberer

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and fourth page has the breakthrough

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which is shown beating upa charger with it'

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it's shield

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The lumberer also is shown headshotting a charger with it's cannon

south temple
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new SMG looks fucking SICK

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50 rounds medium pen

trail nymph
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What’s in the superstore

south temple
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nothing yet it seems

cobalt patrol
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SMG customaziton otpions

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bulletstorm appears to be lgiht armor pen, so it's a disposable stalwart, with a 67? (So probalby 90 without upgrades) cooldown

strange vine
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Darn was hoping for med pen, but that's fine

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Brrt

cobalt patrol
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Yeah, i suspect disposable MG with that shorta cooldown would be a bit too good

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My team has a dream

heady halo
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lmao at un-invaulnrabling the devs shield as soon as they plan to release a dev style shield for players that should be invaulnrable too

cobalt patrol
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300 rounds loaded, lazer accurate

south temple
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new armor makes you real fast

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i may also just be used to heavy armor

cobalt patrol
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And yo uget double bulletstorms per call in

strange vine
stone bridge
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holy fuck the new passive makes you go

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this might be a bit too much lmao

south temple
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yeah i wasn't expecting much but you're REALLY quick

cobalt patrol
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Otoh new spore units are also crazy fast

south temple
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i'm falling in love with the SMG i think

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fills the stalwart shaped hole in my primary slot while being drippier than the lib carbine

cobalt patrol
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It feels like it's a bot weapon to me

supple siren
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I kind of don't understand the new MG

cobalt patrol
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very acucrate, low mag

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the bulletstorm is legit though

supple siren
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Hhhow

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Are 300 bullets in there

cobalt patrol
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Super earth packing technology

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slaps super destoryer this baby can hold so many frozen corpses to be!

supple siren
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No I mean like is that the benefit

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Over just having a stalwart

cobalt patrol
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300 bullets, you get two per call in, it's very accurate and has very little recoil, and it's call in is fast as hell

supple siren
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Hmm ok

cobalt patrol
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and no reload on those 300 bullets

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it's a 67s cooldowown on the call in with all upgrades

supple siren
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So they juiced the hell out of it, makes sense

cobalt patrol
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and like seriously, it is accurate

strange vine
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Whats the rpm

cobalt patrol
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Uh

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Fast.

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It doesnt have a selecatable one

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so i dont know

south temple
rotund marten
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OK I'll have to grind some SCs

cobalt patrol
rotund marten
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I am a bit behind on my warbond progression

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I want that new armour though

south temple
cobalt patrol
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It runs out too fast

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but the accuracy and burst fire feel like it'll do well on bots

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good for headshots and blitzing troopers

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Bulletstorm as said is seriousyl legit

south temple
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i’m really hoping some of the leaks are true vis-a-vis this warbond’s superstore drops

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i heard rumors of a laser weapon of some kind

strange vine
cobalt patrol
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Spore buggles are terrifyingly fast

south temple
split parcel
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STERILIZER BUFFS

strange vine
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The breacher shield bash apparently does a fuckload of damage

cobalt patrol
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It sure looks like it from the tutorial vid it has attached

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People are being chalanged by the ne spore bugs

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and they keep bailing >.>

split parcel
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AUGH im so excited to get home and try everything out but i have an interview to prepare for T_T

cobalt patrol
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lol

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killed my self byu getting ragdolled by a 500kg explosion

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and tumbling into a bug nest

stone bridge
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damn these spore bugs are bloody zippy

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i kinda love it

cobalt patrol
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I'm finding creamtor with heavy inflammable amror works rpetty well

stone bridge
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I imagine a high CC Loadout of flamer/gas dog would be brilliant too

cobalt patrol
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I tried gas dog

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it was... pretty bad tbh

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It flies off and cant really keep up with tehm zooming

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Gas Mines or Gas Strike seem much better as the cc options

stone bridge
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Hmm

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Probably better to take the gun dog for raw killing power then

odd arch
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gas dog works well when it flying off is part of the plan

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but it's a specific dog

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like if you approach a base to clear it'll fly off ahead of you and lace the shit of all the random dudes before they can get on you or call reinforcements

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not nearly as useful when the dudes are coming in large groups from a known direction

stone bridge
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No it's equally as good then

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It's just the sheer speed of these new spore lads that's the issue

odd arch
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I mean compared to other gas sources

split parcel
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Im considering sterilizer + hot dog

stone bridge
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I dunno how much Sterilizer stonks are up but I hope it's a lot

odd arch
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has it been changed recently?

stone bridge
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Literally this patch, yes

odd arch
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hell yeah

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me and the 3 other sterilizer fans rise up

steep hound
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oh this also hadn't occurred to me as a reason why Heavy Hive Guards seems kinda fucked l mao

steep hound
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it's not a huge buff but the gas in general also does a 25% slow to enemies now

odd arch
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devs actually hate players
I will not take the bait. bait is the mind-killer.

short rune
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Bugdivers...

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That person has many reasons to think that right now, being angry they made bugs a tiny bit harder is not one of them

odd arch
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I think the devs are bumbling around completely in the dark for a very long time, completely undecided as to what game they want to make, what game they should make, and to which side should they lean

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they're completely clueless

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but none of that is them being mean lmao

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they got jumpscared by mass success of this game and are still reeling

short rune
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I personally find the focus on premium warbonds and them lobotomising AI problematic

odd arch
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oh sure

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but I prefer to tackle the balance team and monetization team as separate subjects

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for now

short rune
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Thats very fair

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Then I dislike them lobotomising AI

south temple
odd arch
# odd arch _for now_

the game is still perfectly playable with like two warbonds which you'll have scrounged up as a new player by the time you get comfortable with difficulties that might gear check you

steep hound
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i just want them to discount the older warbonds

odd arch
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but there's a vision of a time when it's no longer true on the horizon

short rune
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I still think they may want to add general warbonds every year. Like helldivers mobilise

short rune
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For the rest I'm fine with premium.

odd arch
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though I admit I don't know how the general playerbase feels about this because I'm channeling my autism into this game

short rune
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But right now my only motivation to play is farming super credits so I have them when the thing comes out so I can use the new items to farm super credits for the next premium warbond

dusty spruce
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Yeah, I agree that at least another free warbond (even just a 5-page one or something) would do a lot to quiet some of the rage that is pervasive in the community.

steep hound
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i'm a whale for this game anyway i just be buying SCs when a new warbond drops

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but for new players especially there really needs to be something to make the quantity of stuff that now exists less intimidating and less expensive

short rune
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I buy SC from time to time when the super store rotation has something I like.

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But I wish there was more that kept me playing

steep hound
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i just drop 16 quid on the 2100 SC bundle to buy the warbond, the new super store stuff and then buy one or two of the existing super store sets

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i'm fairly close to having worked thru the backlog of stuff this way

odd arch
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I'm comically behind

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I think I have like a fourth of the warbonds

short rune
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I still haven't bought like the ones after redacted

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I recently got my hands on Cobras

steep hound
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Pythons you mean

short rune
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Sneks 2

steep hound
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ye

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it's Alright

short rune
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I wanted the chainsaw

steep hound
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it's one of the weaker ones though

steep hound
short rune
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My most used one is probably still Dust Devils and Martyrs

steep hound
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I'd probably put Servants on the lower end too

short rune
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The Ultimatum is really handy

steep hound
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oh true true

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i was forgetting the pocket nuke

short rune
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And I find the super store armour cool. Bonus is useless of course

steep hound
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i don't tend to use it a lot personally but it does have to go up in my estimation for it

short rune
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Like. Oh wow. A single grenade in your pocket explodes

odd arch
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all I need is the warp pack
so long as I have warp pack, I'll manage

steep hound
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Servants is like
Ultimatum? Great utility
Portable Hellbomb? Great utility
Seeker Grenades? Good but not crazy
Double-Edge Sickle? You need fireproof armor from somewhere else really
The armors? Meh

short rune
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Double sickle is really fun when you hipfire it in salamander armour

rotund marten
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I am three warbonds away from having everything without buying SC, minus some superstore stuff

steep hound
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oh i love Double-Edge

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but like it's kind of worthless if you don't have fireproof armor lol

rotund marten
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probably shouldn't have left Chemical Agents and Freedom's Flame this long but they didn't grab my attention

short rune
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But for main weapons I'm currently using the coyote.

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Would use it even if it wasnt meta

steep hound
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Dust Devils is probably roundly one of the best

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Solo Silo? Coyote? Desert Stormer armor passive? It's Just Good Baby

short rune
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We dont talk about the harpoon Lol

tall stone
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The Harpoon is fine. It's hard CC.

dusty spruce
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The harpoon is useful. Just not the greatest thing ever

steep hound
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I do need a Supply Pack for it tho

short rune
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I havent found a good use for it yet.

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It's damage plus a little toxins

rotund marten
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desert stormer is kind of mid, but the Solo Silo is great

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Solo Silo/Portabomb/Leveller best bot loadout

steep hound
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the Coyote, Armor Passive and Solo Silo are like the big great items there and then Speargun and Expendable Napalm are good

dusty spruce
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It kicks ass vs the bugs in my experience, especially back in the day of Oshaune. Combo of hard cc against packed swarms and hole closing potential

rotund marten
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dying irrelevant, I just call in more tactical nuclear weapons

steep hound
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also good stealth gun as iirc it does not actually make much noise with its firing

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plus gassed enemies don't alert other enemies to your presence

odd arch
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love me speargun

short rune
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Thats true I guess. Havent played it since they overhauled stealth

odd arch
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I find I can get so much value out of it that I don't even need a supply pack with it

steep hound
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it's one of those supports that doesn't necessarily excel at any one given role but if you run Supply Pack with it it's basically a really really good Primary lol

steep hound
short rune
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I still havent found a support weapon I would main. I often bring the AMR or commando along.

steep hound
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i dont really "main" weapons

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i have builds for literally just about every weapon

odd arch
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my most used support weapon is definitely the laser cannon

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but less so these days with how the game changed

short rune
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Laser cannon is so good

steep hound
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LC is ol' reliable

tall stone
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Autocannon is still pretty stonks.

steep hound
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LC and Autocannon are the good all-rounders

short rune
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I want a beltfed autocannon

steep hound
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autoautocannon

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tbf given that they decreased the reload time of the Autocannon it's probably not so far off now lol

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havent played w/ it since then but iirc they shaved like a solid 2 seconds off it

short rune
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To be fair. I also want a 20mm AMR

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Give me a Lahti

steep hound
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belt-fed Ultimatum

short rune
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You want to crash the game?

steep hound
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i want to crash the servers

short rune
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Hehe

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Hit enemies so hard arrowhead can feel it

steep hound
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I want JOEL to experience psychic backlash

short rune
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Ejects them right out of neural interface chair

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I would forgo my support weapon if I could get more ultimatum rounds

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Panzerfaust is all I need

keen zinc
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@rotund marten is the patch good

rotund marten
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Idunno haven't played it yet

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Going to do the dishes and go to the gym and then we'll see what it's about

warped cradle
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Are spore bugs acting odd to anyone else?

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Like they are moving way too fast

short rune
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You probably get the best mileage out of using mechs against automaton tanks.

stone bridge
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It's a feature

warped cradle
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That would explain it

stone bridge
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||Spore BTs|| also put it down

tall stone
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Seems like CC is the name of the game for Spore Bugs.

steep hound
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oh

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OH

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ohhhhhhhhh

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ohhhhhhhhhhhhhhhhhhhh

short rune
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SpSPOREre clearly.

steep hound
tight zephyr
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Maybe I’ll test out the Cremator on the new bugs.

steep hound
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haven't tried Cremator on Bugs yet but in general Cremator is pretty lit haha

warped cradle
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Tbh the hive guards feel weaker now if anything

cobalt patrol
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Yeah, seriously, Hive guards are just... easy

tall stone
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Can you still hitstun them with the blitzer? If yes, it does not change my bug strategy at all.

warped cradle
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They hunker down when you start shooting at them so it's real easy to flank them, they're gone in like 4 hits from the peacemaker

cobalt patrol
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YOu can send a Purifer charge shot right under them and they explode

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hell i was jsut bulletsotmring them out of existence

cobalt patrol
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Or are you just complaining?

tall stone
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Ah, so you can still do the good ole Eruptor kill.

steep hound
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(no)

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i just found the video title funny on this one though

cobalt patrol
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Then for fucks sake, please stop complaining aobut it.

steep hound
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alright chill

cobalt patrol
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(Because we cannot tell the difference between kept complaining and oh this was funny)

steep hound
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I've said several things between me complaining and me posting that thumbnail that weren't complaining!

cobalt patrol
quartz cloak
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So, how's the update, and how accurate is the doomposting?

steep hound
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look to balance things out I do like that Heavy Devs shields break now

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good change

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not one that i actually think was altogether necessary but i do think it makes more sense than them having completely indestructible shields

short rune
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I feel like they keep nerfing more than buffing.

tall stone
rotund marten
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Apparently the new guns wreck pretty hard

keen zinc
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Can someone link the patch notes

steep hound
steep hound
short rune
tall stone
# keen zinc Can someone link the patch notes

I'm your host, Release Captain Morris. When humanity is at stake, we bring you this update from Super Earth High Command to further your efforts in the war. *** INCOMING MESSAGE FROM SUPER EARTH HIGH COMMAND *** The beauty of our most Democratic galaxy is truly unparalleled. As we push into new territories, we have discovered planets with lush, ...

steep hound
#

never mind Mourge's got you

short rune
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Oops. I forwarded the header image

cobalt patrol
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People are just very dumb.

steep hound
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my only real concern was the Hive Guard armor thing everything else seems fine

quartz cloak
short rune
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A lot of helldivers players tend to be really toxic when the game is not a good state.

quartz cloak
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I might reinstall the game honestly, I just got too frustrated with the playerbase

cobalt patrol
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Hive Guards are easy to rip apart, hoenstly easier than tehy were previously

steep hound
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I'm cautiously eyeing that Trooper gun durable damage increase from 6 to 8

tall stone
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Oh wow, the Hive Guard complaint is such a nothingburger.


Decreased armor on body and claws from Light to Unarmored (2 to 1)

Decreased health on body from 500 to 375```
cobalt patrol
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as they lost all their body armor (doubling the damage that light weapons do to them)

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and lost a bunch of body health

odd arch
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also hive guards kinda just stand there menacingly

cobalt patrol
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so any decent aim just... mulches the poor fucks

odd arch
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they don't interfere with your mission in any way other than being a red pip on your map

steep hound
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because i'm not sure if it really is going to make Not Much Difference or if the quantity of bullets fired by massed troopers is going to make that durable damage hurt vehicles hard

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but we'll see

cobalt patrol
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And explosive weapons like the Purifier tear them apart

tall stone
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Gas also kills 'em quick looking at this.

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And like, you should be bringing gas to bugs anyways. 😛

cobalt patrol
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And fire. The creamtor will liquify them as usual.

quartz cloak
cobalt patrol
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Possible that Bastion tank needs some love, but i havnet dived itn oteh bot front too much and dont use vehicles much

steep hound
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I don't really want to precision aim or flank with those for Hive Guards

cobalt patrol
steep hound
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Maxigun too

odd arch
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you can just walk past hive guards and give them a kiss on the forehead and they will not move from their favourite hill to die on to intercept you

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and I mean walk, not run

cobalt patrol
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It takes .5 seconds to aim slightyl higher thean their head and shoot their tail.

steep hound
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it might not feel so bad in practise

quartz cloak
cobalt patrol
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you know, teh tail they Raise above the shield when they bunker down

steep hound
quartz cloak
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(They still haven't nerfed the crossbow, right)

steep hound
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Xbow remains king

cobalt patrol
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Like if you're that bothered, lob a fucking gas grenade at them

quartz cloak
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Yeah, 375 body damage is
Like

steep hound
quartz cloak
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These days what, 5 AR shots?

tall stone
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You could sneeze on 'em.

keen zinc
cobalt patrol
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Like seriously, they were noticably less hard to kill for me in the missions i've done

keen zinc
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"just take Eruptor/Xbow" is not a good thing to say

odd arch
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really the only practical consideration I see from this is that unattended gun sentries will not be self sufficient

cobalt patrol
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I didn't use eruptor or xbow.

keen zinc
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Just in general that's not a good answer

steep hound
keen zinc
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I like the change

tall stone
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I'd say just take the blitzer, gas, any grenade, most heavy weapons.

keen zinc
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That's not a good response

cobalt patrol
keen zinc
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It's reductive

tall stone
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Just give them a ring on the head and move a bit.

steep hound
cobalt patrol
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I mean, bulletstorm alone rips them apart and that's lgiht armor pen

cobalt patrol
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and then you blow the guts out of the charger.

keen zinc
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I'm sad my Deadeye won't bully them anymore but I can aim so I'll adjust

steep hound
cobalt patrol
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or you priorotize the charger while the mg clears the chaff.

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That's why i take MG turret on bugs. it's a cheap disposable distraction

steep hound
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I'm going to miss bullying them with the Slugger too

odd arch
cobalt patrol
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either: it kills a bunch of chaff for me

tall stone
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You can use a MG turret in basically every engagement.

cobalt patrol
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or: It soaks up damage

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eitehr way i win.

steep hound
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this does slightly fuck my Slugger/Stalwart build

cobalt patrol
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SLugger should still butcher Hive guards

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since you can place shots inbetween the armor plating and rip the arm off

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and again, they literally expose their tail for y ou

keen zinc
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Eh more the bullying than butchering

steep hound
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yeah you right but still i liked being able to just

cobalt patrol
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and are even squishier.

keen zinc
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I'm not complaining about difficulty

steep hound
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aim straight at the fucker's head lol

keen zinc
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Just being able to hard bully them

odd arch
keen zinc
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Was funny

odd arch
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the turret keeps me aware of how fleeting life is and to always consider other guns on the battlefield

keen zinc
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I'm looking forward to playing against them

steep hound
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the Patriot's Gatling Gun strikes me as something that is going to be pretty hard to aim precisely at a Hiveguard without wasting ammo

cobalt patrol
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Go step on them.

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I'm not even kidding

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they hunker down they do nothing, so... walk over and squash them with a stomp

rotund marten
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I appreciate incentivising light pen over med pen a bit more but I don't think it matters much compared to the colossal existing incentive to spam the fuck out of explosives rather than using either

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and I say this as a GL enjoyer

steep hound
odd arch
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I miss pre-buff GL

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I really liked it

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now it's too good and I feel dirty holding it

keen zinc
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They nerfed it back

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It's back to being med pen

odd arch
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oh

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nice

keen zinc
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You can use your baby again

rotund marten
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Now it's merely A tier rather than S+

keen zinc
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Honestly this makes me want to bring the Tenderizer against bugs more

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Since it'll kill Hive Guards in a single burst

odd arch
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on a similar note I would use the crossbow so hard if it were purely a stealth and mayhem trollage weapon

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but it's an everything weapon

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I don't like everything weapons

rotund marten
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I might pull my beloved censor back out

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I didn't run it into bugs because stealth is of minimal use but it's fun as hell everywhere

cobalt patrol
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And the belt fed GL kept Heavy pen iirc

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so there's reasons to take both

keen zinc
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The heavy bolterrrr

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Ye it did

cobalt patrol
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Which is nice, because preivousyl it ws just "The grenade launcher + supply paack invalidates so many loadouts"

rotund marten
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It's still incredibly strong, just not completely braindead

cobalt patrol
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Yag

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Yah*

rotund marten
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I admittedly prefer it without the supply pack

cobalt patrol
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Not like the game is actually that hard on D10 anyway

rotund marten
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but I'm trying to run more nonexplosive guns with the exception of grenade pistol for fabs

keen zinc
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Depends a lot on what the game decides to throw at you

rotund marten
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since they feel a bit cheap

cobalt patrol
#

The the bug front experience is currently a bit cooked because people keep leaving misisons

steady flameBOT
#

It's hard for me at least.

The Zombie Penguin (They/Them) ↩️

[Reply to:](#1204832579287519292 message) Not like the game is actually that hard on D10 anyway

rotund marten
#

I feel that at this stage some of the ever present complaining is kayfabe

cobalt patrol
#

I actively get bored on anything that isnt at least D8

#

So.. i may in fact be an outlier skillwise

steady flameBOT
#

But erm, are the exo buffs any good?

cobalt patrol
#

Havent tried yet, saw folks doing work with the Lumberer.

#

Breacher reproetdly is very nasty with it's melee

keen zinc
rotund marten
#

I remember cyberstan, everyone was complaining about the vox engines but it was genuinely fun to go full scorched earth as a 4 stack to beat them on 10s

keen zinc
#

How's the pee pistol?

cobalt patrol
#

The rocekt pistol? havent tired it yet

keen zinc
#

Yeah the P-33

cobalt patrol
steep hound
cobalt patrol
#

Genrally d10 is eaasy enoguh ic an carry people, esp on the bot front

steep hound
#

I almost never play 10 tho

cobalt patrol
#

but Cyberstan was actaully a challenge to the point of not being able to carry

steep hound
#

I tend to stick 7-8

keen zinc
#

CyDurstan was fun

cobalt patrol
#

Anad there were so many idiots who had no idea what they were doing, or were justh idseosuly underleveld and didn't haveanywhere near the breadth of strategemes and ship uprades

odd arch
#

I can't tell if I carry bot missions because bot is my favourite front so I have the most practice, or because players are exceptionally averse to learning bot tactics

keen zinc
#

Bringing 3 anti super heavy strats and a flex

#

Blowing up shit constantly

steep hound
#

Part of my issue is that i like using every weapon so i have 5000 builds which means i never have the confidence in a build to take it to a higher diff bcs i will have months betweeb using it lol

keen zinc
#

It's just one of those days

odd arch
#

I've had so many bot missions where I exchanged my entire team

odd arch
#

sometimes more than once

cobalt patrol
#

Also i think bots are genuinelky the easiest overall, if you knwo what you're doing

#

they're very vulnerable to force multiplier tactics, havcing a decent aim, etc

odd arch
#

yeah

rotund marten
#

I have always thought bugs, at least with a decent team

steady flameBOT
#

..Maybe my team carries me on D10s. :/

cobalt patrol
#

Right, but i play all randos basically

keen zinc
#

Teams that fight together and reinforce quickly

steep hound
#

I think... Illuminate > Bots > Bugs personally

keen zinc
#

Bots lose hard to that

cobalt patrol
#

And Bugs are a lot messier with randos

steady flameBOT
#

But, better question than my musing, how do I improve?

cobalt patrol
#

since you get a lot of dumbshits doing thingsl ike throwing napalm onto heafvy bases

steep hound
#

But Cyborgs and the Incendiary Corps are the ones i struggle most with

rotund marten
#

I remember when Amko, Nalek, Ghost and I took a break from 10 Cyberstan to do D10 bugs and we were basically standing around practically afk firing into breaches

#

because the pressure was so much less

odd arch
#

bots come in two extremes
either you play into their hand and they put you in a blender or you don't and you spend the entire match breaking their ankles at every step

bugs have a baseline level of Overwhelming You that you can only really fight fairly

steep hound
rotund marten
#

Hopefully fast bugs will make them spooky again

keen zinc
cobalt patrol
#

The spore bugs are pretty spooky.

odd arch
#

squids.......... squids definitely exist

cobalt patrol
#

They are fast

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Like i actually went b ack to heavy armor because they're that fast that it was better to ahve the tank

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Fire and gas seem like the gotos, as does having a gun dog (Gas dog was pretty bad)

warped cradle
cobalt patrol
#

Mg turret still very useful

steady flameBOT
#

..How do you avoid playing their hand, BTW?

Alder (it/its) ↩️

[Reply to:](#1204832579287519292 message) bots come in two extremes
either you play into their hand and they put you in a blender or you don't…

rotund marten
#

I need to grind 750 SC to get the new warbond, I really want super fast light armour

cobalt patrol
odd arch
#

yeah

odd arch
#

bots will pin you down in one place with call ins and patrols

cobalt patrol
#

That is the simplest answer to bots. They fold very hard to being flanked, but are deadly if they flank you

rotund marten
#

when in doubt dump high ex on base and run

odd arch
#

if you agree to stay in one place you can't outfight them

steady flameBOT
#

Mhm. So light infantry tactics.

steep hound
rotund marten
#

Bugs you genuinely can just facecheck

#

at least with 3-4

cobalt patrol
#

One of my favorite tricks with bots is to bring the ROcket Sentry and the Bubble shield.

steep hound
#

Hover Pack myself onto a high perch, shoot as many bots as possible at extended range, if they get too close throw down a shield bubble grenade

cobalt patrol
#

drop the rocket sentry, drop a bubble shield over it

odd arch
#

the main problem with fighting bots fairly is they will accumulate a ball of heavy units faster than you can resupply AT weapons

cobalt patrol
#

and ethen: If i'm hodling an area/objective, stay in the bubble, combined arms it. Using the RR to nuke big heavies, and my gun to take out anything that gets within the Rocket sentries shutdown range.

#

(Rocket sentry has a minimum safe distance it'll shoot at)

odd arch
#

eventually the ball starts moving your way and you realize you're out

steep hound
cobalt patrol
#

If i'm not holding a point, i just... run the fuck away and do something else.

#

And the rocket sentry reaps a bloody toll and the bots are too busy going OMG GLOWY BUBBLE FIRING RAWKETS KILL

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WHY BULLETS NOT DO ANYTHINGF HELP

#

COMMUNISM HAS FAILED US

odd arch
#

another reason I really like bots is that I generally don't need to bring serious AT

#

if I kill troopers there's no call-in and the ambient spawn heavies die or lose weapons to whatever I just dropped on their base

tight zephyr
#

I like to bring AT in case of hulk.

odd arch
#

I mean heavier AT

#

hulks die to my humble laser cannon

tight zephyr
#

“Peter… the Factory Strider is here.”

steep hound
#

I always have some sort of AT solution

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but like

#

not necessarily in the form of a support weapon

tight zephyr
#

I’ve been taking giga grenades as a pocket “fuck off weirdo” hulk solution.

steep hound
#

if i dont have a backpack I bring a Portable Hellbomb

odd arch
#

oh and hulks are gassable

steep hound
#

if I do have a backpack I bring a Solo Silo

steep hound
#

oh doing away with super store rotation is also good

#

...warbond Super Store lineup that's just an armor set? what year is it

odd arch
#

my favourite way to tackle objectives in bot bases is to drop a gas mine deployer as if it were a barrage but that has a conditional that no one else from my team can be eyeing the same objective

#

or they will attempt to strangle me, understandably

cobalt patrol
# steady flame But, better question than my musing, how do I improve?

Without knowing where you'er struggling...

B asics would be: AIming is actually important in this game. Knowing when to just free fire vs third person vs first person, and how your weapon behaves in each mode is a big deal.
Bring loadouts that match what you're doing. You should have an answer for everything ("My teamates need to cover me" is a valid answer, but only with people you trust). Like if there's Dragonroaches... you need a way to kill those. You have a primary, a secondary, a grenade, an armor set, and 4 strats. These should be syngeristic.

As an example, my very basic generically good into anything setup is something like Purifier/Deadeye/Sweeper/Censor, Gas Grenades, Extra Padding medium armor, Talon. This gives me a big amoutn of survaiblity (Heavy armor durability with medium armor mobility), a powerful CC in a can that also blows fabs/bug holes, a backup gun that can headshot anything and also has medium pen (The talon), and primaries that have a lot of stagger/oomf making them good at sweeping hoards, or have such high damage/accuracy tthey're very effective

And then i build out from there. Squids? If it's mindless masses, i'll switch the armor to light inflammable, grab the cremator, grab eagle strafe, grab a mg turret, and probably a gas strike. Apprioators? I'll bring the autocannon, gattling barrage, mg turret and strafe. Bugs? I bring gas strikes and mg turrets, and probably the RR , and then put myself on charger and bt swatting duty for my team. Bots? I bring the Shield gen and the Rocket turret with the RR, and focuso n taking out heavies for the team and shooting down gunships, or acting as a roamer and killing bases from hundreds ofm eters away

#

Cyborgs? i switch out the gas grenade for the firecracker grenades (I often do this on normal bots too, those things are vicious at melting devastors)

steep hound
#

still need to figure out what I'm gonna do with the new Exo Suits because i dont typically make builds around Exosuits so much as I just bring them to certain mission types

#

(I still wish the new armors had some sort of passive benefit for using Exosuits)

strange vine
cobalt patrol
#

Other than that, it's also just being aggressive with stimming, making sure everyone brings the good boosters (Health, Ex Infusion, Stamina, Extra supplies, you can sub in Muscle reinforcement if extra supplies is being provided by the dss). This is the one actively dumbn thing i hate about the game, there's practially no reason to run any other booster set, and you are effectively throwing if you're not running this

cobalt patrol
#

That genuinely cheeses me off because it's so restrictive and boring, but passive extra health, stamina, more supplies, and having faster zoomies and damage resistance is just too fucking good

steep hound
#

make a ship module or something that gives you a second booster slot

strange vine
cobalt patrol
#

Like to put it in perspective: Extra Reinforcements that idiots keep birnging does nothing for the first 20 deaths

#

You have to loose 20 people for it to do anything.

#

and evne then it only does something if the 21st person dies within 2 minutes of the 20th person dying

strange vine
steep hound
#

anyone tried the P-33 Missile Pistol yet?

cobalt patrol
#

Compared to all 20 reinformcents having 20% extra hp.

#

(Which means things like "It takes 2 hits from a warrior to kill me" becomes "It takes 3 hits"

#

Which can genuinely be the differnce between "Dived and stimmed sucscueflly" and "Died."

#

The only real time extra reinformcents makes sense is if you have supplies from the DSS and someone's running a full sucidie loadout where they expect to blow up a lot

steady flameBOT
#

I think I have loadouts and aiming down, it's mostly just survivability, so, more extra padding armour I suppose.

The Zombie Penguin (They/Them) ↩️

[Reply to:](#1204832579287519292 message) Without knowing where you'er struggling...

B asics would be: AIming is actually important in this …

steep hound
cobalt patrol
#

Surviaiblity is mostly a matter of learning when to push up, when to run away (you run away a lot on d10), when to dive etc

keen zinc
#

Bots are very clearly designed to fight SEAF

cobalt patrol
#

Stim aggressively

keen zinc
#

theyre very anti-fixed defense

#

their entire roster is based on suppression, flushing, and aggressively punishing fixed enemy positions

tight zephyr
keen zinc
#

knowing when you're in a Bad Spot just from being aware of the game state around you

odd arch
keen zinc
#

is really important against Bots

odd arch
#

there's a perk that gives you a single self-revive
sharing the slot with perks that can prevent the death in the first place

#

"but what if we wipe" take the good perks and you won't.

steep hound
#

I need to figure out what the P-33 Missile Pistol's niche is gonna be here

#

it's only Medium AP so you're not using it to delete heavies but it's only got four rounds so you're not freely hitting too much with it

keen zinc
#

wut

steep hound
#

I'm just completely forgetting how explosions work mechanically, aren't I

keen zinc
#

no because most missiles still have their listed AP high

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so its essentially going to be doing what the grenade launcher does

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i guess its a long ranger grenade pistol?

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but who uses a grenade pistol for combat?

steep hound
keen zinc
#

ye

odd arch
steep hound
#

tho tbf

#

killing a War Strider at distance in two hits isn't shabby it's just... that's 50% of the P-33's ammo

odd arch
#

I value hole closing way more but it's a good weapon too

steep hound
#

it can also kill a Charger in two shots

odd arch
#

resupplying full strength nades off ammo boxes is solid

cobalt patrol
odd arch
#

that was supposed to be many

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😔

rotund marten
#

also random tiny thing: Warrant is absurdly good into Illuminate if you don't want to deal with shooting all the annoying fliers

#

well worth the SC

#

not awful elsewhere but not quite as god-tier

tight zephyr
#

I use the Warrant a lot on all three fronts.

#

It really fucks against Jet Brigade.

steep hound
#

I have just realised I have like

#

800 SC in Warbond rebates i havent actually claimed lmoa

#

...900

steady flameBOT
#

Rebates?

steep hound
#

you know like

#

the Super Credits you unlock within a Warbond

steady flameBOT
#

Oh, right yeah.

steep hound
#

should maybe have double checked that before i just bought 2100 SC to get the new warbond

#

oh well

#

guess im buying the rest of everything i havent already bought in the Super Store

steady flameBOT
#

I mean, that is two extra warbonds worth.

steep hound
#

...

#

oh my God I never got the SC in Control Group either I am sitting on 1200 SC...

#

I've just needed the Medals to get the actual stuff and kept never getting round to the SC...

cobalt patrol
tight zephyr
#

The Ram armor has become my favorite set.

steep hound
#

ok in spite of being listed as Medium pen in the game

#

the Projectile is actually Anti-Tank lmao

#

for the Missile Pistol

cobalt patrol
#

(also ntoably here i'm also actually helping my team out, becuase everything is aggrod on me)

#

and swarming to get me

steady flameBOT
#

Sadly we, might not be able to play right now. :(

cobalt patrol
#

...and i'm in heavy armor inflammable sitting in the middle ofa fire field

steep hound
#

wait why did your username change

cobalt patrol
rotund marten
#

how much faster does the new armour make you anyway

steady flameBOT
#

Our username (@waxen hatch) didn't change. Our proxy did, because different member.

Godotto (any) [🔔] ↩️

[Reply to:](#1204832579287519292 message) wait why did your username change

rotund marten
#

because I know if it's "lots" I will die a lot more in future missions because I'm never taking off the zoomy light armour

steady flameBOT
#

We don't have DID, but, yes, system.

cobalt patrol
#

i havent done hard tests

steep hound
#

got you

cobalt patrol
#

but def, you do be zippin'

rotund marten
#

I do like zipping

#

also I play stealth a lot and going real fast is strongly competitive with actual stealth armour

steep hound
#

what's the recoil like on the Gallant?

cobalt patrol
#

@quick plinth

#

@waxen hatch In genral re: survaiblity, mobility is king, followed by armor. Medium is generally very good for this. Mobiltiy matters more on bugs (right up until they swarm you) and mindless masses, armor matters more on bots and appriopatrs (becuase they can shoot you)

steady flameBOT
cobalt patrol
#

Also knowing that Inflammable counts bug acid attacks really helps - you can literally stand there and let a dragon roach puke on you and it does nothing

#

It's very funny

#

(Meanwhile, you will not be doing anything to it with a cremator, so it's the worlds most embarssign standoff)

#

Two idiots puking fire at each otehr and getting nowhere

rotund marten
#

in the superstore there's the light armour with the durability of medium armour and I am a huge fan of that if I don't specifically need another passive for my loadout or approach (stealth armour, Peak Physique for heavy guns, etc.)

#

literally never bad

cobalt patrol
#

I also really favor the e xtra padding with medium armor, as notably, ahving greater than 100 armor rating gives you headshot protection

#

which makes a Big difference on bots

#

Sincei t's much harder to just die from getting beaned by a rocket

steady flameBOT
#

Ah. We always ran light or, very rarely, heavy armour, so we never had that 125 with survivability.

cobalt patrol
#

Also, and i assume you know this, but Hellpods are weapons. If you're in a bind, just summoing the mg turret and biffing it inside a bug holke (even a bile titan hole)

rotund marten
#

extra padding medium also good

cobalt patrol
#

Is actually a good way to close it.

#

In genral, taht;'s teh otehr trick to survving: They can't kill you if they're already dead

#

(...Spore Chargers are an exacpetion)

rotund marten
#

I ran extra padding medium on cyberstan just because it was so hot that you physically couldn't reduce damage with good movement all the time

odd arch
#

holes have a pretty generous hellpod close radius so once you get a feel for it you can drop the hellpod far enough to not lose its contents

rotund marten
#

normally I can get away with light

cobalt patrol
#

If you dive throw a 500kg into am edium base and it wipes everything

#

Then like, that's an entire base that's a: not sending out reinforcements

#

and b: didn;'t get a chance to call in a breach/drop/whatever

#

(this is why you'll also see me in Bot missions pick a high spot, call in supplies, and then there'll be a chain of "X objective destroyed" as i proceed to snipe bases, moratar turrets, etc from 200+ meters)

#

Good ol RRs and the fact they have bullet drop, you can do some incredible trickshots as a result ❤️

#

...and someties you get the angle wrong and your rocket bounces off a fab like it's a skimming stone and it all goes to shit

#

We don't talk about those times tho'

quick plinth
#

the spore bugs move faster than even red warriors

cobalt patrol
#

"In general" and "Until they swarm you" are improtant modifiers there 😄

quick plinth
#

it's kind of moot though when the whole bug playbook goes out the window since you are near on permanently swarmed and need to play it like it's an Alien swarm hold section but it's the entire mission

cobalt patrol
#

But also that's when you break out the gas grenades, the gas stirkes, etc

quick plinth
#

the breakthrough mech is goated though

steady flameBOT
#

I forget, does the sapper armour have 120 armour?

cobalt patrol
#

Or doing things like setting up firebreaks

quick plinth
#

shield bash and shotgun is actually real good

steady flameBOT
#

The Entrenched Division Medium, that is.

cobalt patrol
#

It does not

#

It has 100 and explosive resistance

#

which is decent, but not the same

steady flameBOT
#

Ah. So, probably looking at the er, I think Doubt Killer is the right armour for this?

hazy oriole
#

I have concerns regarding the continued durable damage buffs for sentries

quick plinth
#

sentries that were unattended used to die in about one second

#

now they die in about half as much time if setupon melee enemies

#

so

hazy oriole
#

Wow

rotund marten
cobalt patrol
#

That's really not true on sentries

hazy oriole
cobalt patrol
#

i literally watched the flame turret get hit by a behemoth

#

and survive.

quick plinth
#

I've never had that happen

cobalt patrol
#

Watched it happen today.

quick plinth
#

if a charger so much as brushes them they implode in my experience

cobalt patrol
#

Guess my turrets are just built differnet

hazy oriole
#

Must be, most of the time turrets will just die to those things

strange vine
oblique lotus
#

ooh spear buff

steady flameBOT
#

It's only an extra missile, but, an extra missile goes far.

oblique lotus
#

hive guard have gotten squishier if you're not trying to blow through the armor which is a good reward imo

#

you can kill war striders with med pen now

split parcel
#

Hive guard were like the only bug my Cookout didnt immediately annihilate and I think this change makes it even easier to kill them

#

With cookout i mean.

oblique lotus
#

I like the stats on the gallant vs the knight tbh

#

I think a lot of the time light pen vs AV2 makes a lot of light pen weapons kinda bad but the gallant being roughly damage neutral vs AV2 with the ability to trade up gives it a niche instead of just being a better knight

#

breakthrough has 64+6 shots btw

knotty folio
#

Wait the 25% gas slow is universal, not just for the Sterilizer? Dang, I was already a gas stratagem addict

odd arch
#

I wonder if something prevents self slow

knotty folio
#

Also my goodness my favorite flamey boi got ridiculous buffs

odd arch
#

since I live inside my own gas clouds

knotty folio
#

It would be nice if gas resist also reduced the slow proportionally but I somewhat doubt it does

odd arch
#

there's the slowdown effects booster

waxen hatch
steady flameBOT
#

Also, for any other Linux users here, apparently Valve already pushed a fix to bleeding-edge Experiemtnal???

knotty folio
#

Hm, looks like the changes to Illuminate Teslas lets AMR, Railgun, and Laser Cannon pop them from demo force

#

As well as the explosion instead of just the projectile on lots of explosives

steady flameBOT
#

Also, is AMR good on Bots for like, their heavier units?

odd arch
#

yeah

steady flameBOT
#

I do kinda wish we could use a like, 2x scope on it, but also I understand why not.

knotty folio
#

Its solidly fine, though I find it annoying with the missing reticle

odd arch
#

one-taps shield striders and hulk eyes, kills hulks quickly otherwise, should be pretty fast on war strider hips now with their reduced armour

#

and blows off factory strider chinguns, rendering them irrelevant

#

I don't remember if it can kill shredder tanks from the front, I think yes?

#

nvm only track them

knotty folio
odd arch
#

I could swear shredder tanks have a weakpoint somewhere in the gun cluster but I might be hallucinating

knotty folio
#

I don't think there's supposed to be one

#

But also I could see there being a model error or something that lets you shoot through and hit the vent

odd arch
#

so yeah shredders are the biggest problem out of all these

#

but I can't remember the last time I saw them, especially in numbers

tight zephyr
#

The turret ring, I think.

quick plinth
rotund marten
#

if that's true I have to give this a go before they fix it

#

although I don't have the warbond

strange vine
#

Cause the bugs were fucking speedy even though everyone wasnt wearing the new armor

quick plinth
#

eh true but they were zoomin when I was testing the armor earlier

#

I guess a better way to test it would be to play like reg bugs or bots with the armor

glacial light
#

I'm crying tears of joy

dusty spruce
graceful bluff
#

I shrimply take "To whom it may concern" weapons instead of aiming :v

#

eruptor must be so fun on the bot front now that it probably rips apart dev shields

dusty spruce
#

Honestly I'm happy for that trade. Hev Dev shields not just absorbing tank shells is a great change.

tight zephyr
#

It’s only been like that for two years. lmao

knotty folio
#

Will be nice for AT Emplacement Gaming though

tight zephyr
#

The Gamer Chair…

graceful bluff
#

lmao, the DE sickle gets ap4

knotty folio
#

(Idk the durable% on the shields but it's like 4-8 shots to break one depending on that, and a Devastator is not surviving 4 Eruptor shots anyway)

knotty folio
graceful bluff
#

laser cannon is also ap4

dusty spruce
#

Yeah, it's obviously still better in every way to shoot the head (which, yeah, it shouldn't really be faster to aim for the shield). But now you no longer have whiffed Quasar shots turning into nothing against the mighty cyborgium shield

graceful bluff
#

best part of it though, is that now autocannon and rocket sentries can't just be tanked by a dev

odd arch
#

next MO the bots will deploy ERA shields

knotty folio
#

I thought autocannon had enough stagger the burst would get through already? But still definitely a nice improvement

odd arch
#

stagger was double edged against them because they'd often flail the shield into the path of your projectiles while staggering

#

not to mention going

#

uhhh

#

give me a second

knotty folio
#

Makes sense

knotty folio
graceful bluff
#

Bringing boxing weaves to a gunfight

warped cradle
#

Breakthrough is ridiculously fun, parrying a charger is the most fun I've had since fighting hive lords on Oshaune

split parcel
dark plover
#

Anyone successfully slotted the Bullet Storm into their load outs? It looks really fun and sets a nice precedent for expendables, but I don't know how or where I'd go about running it atm.

Maybe take it alongside an AT expendable on a mobility or other backpack-dependent setup?

knotty folio
#

Bring the hammer too so you can parry them on foot as well

graceful bluff
#

what's the cooldown of the BS compared to the EAT?

warped cradle
dusty spruce
split parcel
dark plover
odd arch
#

I've always considered MG sentry the practical option and gatling the aurafarm sidegrade so not much changed for me

knotty folio
#

I feel like giving it heavy pen would open a whole can of worms, being able to chunk Hulks and Chargers would be huge

graceful bluff
#

definitely will slot them into my expendable loadout then

knotty folio
#

Honestly MG and Gatling both felt very solid to me, I'll have to see how they feel with the durable damage changes and hiveguards but I expect they'll still be solid

knotty folio
dusty spruce
#

oh fuck. You're right about hulks. Wasn't thinking about them.

#

Though I still do think the MG and Gatling needs more differentiation than some tweaks to capacity, recharge, and fire rate. They even have the same damage (same projectile as the basic MG)
I can't even make a great argument for it then just feeling they should be more different.

knotty folio
#

They do behave differently as well, the Gatling keeps firing while traversing between targets while the MG only fires while on-target

#

It's what makes the Gatling such a deadly teamkiller but also makes it clear hordes much better

glacial light
#

I always thought it was weird how they're both med pen

graceful bluff
#

I mean they use the same round

dusty spruce
#

Does that really make it better at clearing hordes, since that means it's firing bullets at nothing but empty air (and the back of teammate's skulls)

glacial light
#

It'd make sense to me if one gatling was faster shooter med pen and MG was more like HMG and used heavy pen rounds but slower firing and more Cd

knotty folio
#

Yes, since if there are enemies behind the ones it's targeting it sweeps through them

dusty spruce
#

True, true. You're right on that.

knotty folio
#

Great against Voteless in particular

graceful bluff
#

Honestly I wouldn't trade heavy pen for more cd for the mg turret

#

I love the low cooldown

glacial light
#

I would it's be a monster on bots

knotty folio
#

Yeah, I wouldn't mind a new HMG turret but it's also kind of neat having HMG emplacement as the equivalent

#

I like different APs playing differenrly

graceful bluff
#

My new expendable setup will probably be BS EAT HMGE Orbital Flex

glacial light
#

It's not really an equivalent since you got to mount it

dusty spruce
#

I do see the issue. I would love one, but it'd have to be tricky to avoid making the HMG emplacement a bad pick in comparison.

knotty folio
#

Yep, it's not the same capabilities and playstyle, which is IMO good for keeping gameplay interesting

glacial light
#

And it's not like we don't have overlap in damage profiles with rocket/autocannon sentry and eats encampment

dusty spruce
#

Maybe we need the HD1 railgun turret to return?

knotty folio
#

Rail Turret would be gas

#

I would love to just sit there going pewpewpew

glacial light
#

Imagine though, speargun turret, gas mortar is nice but I simply want more gas

knotty folio
#

I would be such an addict

#

I'm already dangerously attached to gas mines and gas mortar

dusty spruce
#

Honestly, it was a huge feeling of relief seeing my beloved Lumberer but especially the disposable MG coming back. My faith in either the Rumbler or my beautiful Paragon's return shot up.

knotty folio
#

(I still can't believe they gave them 25% slow, it's going to be beautiful)

glacial light
#

I'm a big fan of gas mortar cause it's safe to bring on squids and bugs mostly

#

Your teammates will die to a close impact but that's a sacrifice I'm willing to make

#

I also have a distain for mines in open missions since I ran into a bug where the mines appeared like half a foot underground on my end on some terrain so they were invisible yet still blew me up

knotty folio
#

One stim and you're through

glacial light
#

Yea gas is safe

#

If your teammates die to gas, skill issues the mines didn't do it

knotty folio
#

The only risk to gas mines is they like to eat emplacements if you put them a little too close

strange vine
#

did a quick bit of testing, the new armor doesnt affect enemies; didnt notice bots or bugs having increased speed while wearing it. Only spore burst bugs that huff the spores have speed increase

steady flameBOT
#

Of course the update broke our audio again

Why wouldn’t it??

glacial light
#

Cloudflare is having issues might be why

hazy oriole
#

like how much of a speed boost are we talking

strange vine
#

its pretty noticeable i think?

stone bridge
#

its significant

#

like 15, 20%

knotty folio
#

I suppose it would have to be pretty significant for the med armor version at least, to compete with extra padding light

#

Which gives extra speed but also a ton more stamina

rotund marten
#

this was a diff 7

#

napalm barrage, grenade launcher, laser dog, MG sentry earning every bit of their keep

#

these swarms are so hard to peel off, they just keep coming and they try to properly wrap you up

#

unsure if deliberate surround or just scavengers running so fast they get fully past you before they decide to swing

glacial light
#

Is it overkill? Yea but I'm still running warp pack. Ranges enemies track it poorly and its like the movie trope of the grunts shooting 3 feet behind you

steady flameBOT
#

Question about the er, rocket pistol: Is it basically a Warrant crossed with the GP?

hazy oriole
#

closer to a 1/2 an ultimatum shot per rocket

mmmmmmmaybe a bit less, but it can take out heavies in two shots or so

knotty folio
#

O.O how much ammo does it have?

glacial light
hazy oriole
#

so four total

#

I still think it's a little too clunky to be a full on ultimatum sidegrade, but it's neat, I guess

knotty folio
#

Ooh, nice, so 2 per resupply presumably

#

I'll have to try it against squids, explosive damage is very nice and hopefully it's good for sniping snitches and hoverseers

oblique lotus
#

Its like a commando rocket

#

1k AP5

keen zinc
#

Could be useful for shooting down gunships

tall stone
#

Ok the spore bugs are zippy

#

God I remember why I hate fighting bugs.

hazy oriole
#

For those who have it, is Heavy Oxygenator any significantly faster than Medium Extra Padding?

hazy oriole
#

Ooo, neato

spare verge
#

new planet is very pretty

knotty folio
#

Huh, it's Oregon

supple siren
#

Some parts are vermont, it can get deciduous-y

spare verge
#

parts of it feel like ohio to me

#

the parts where the trees are at most a hundred years old

weary granite
#

Bruh, the Hive Guards pooled their armor to their shield arms and head from the rest of their body like they were all or nothing armor only on front in Mech Warrior and abandoning anything else.

That is funny as shit.

#

Devastator Shields still don't matter to me because a Wasp just slap them into the dirt.

oblique lotus
#

holy shit those are fast

spare verge
#

the spore bile titan breathing a whole cloud of "bugs go fast" is terrifying

stone bridge
#

its so awesome

oblique lotus
#

this kinda sucks on 10s ngl

#

you get instantly bumrushed by a horde just off of patrols

stone bridge
#

bring bigger firepower or CC tools

#

gas strikes strangle spore holes just as well as regular ones

#

the new mechs handle them great, flamer firebreaks are especially good

oblique lotus
#

I'm bringing the biggest firepower I have the issue is that bugs can close 100m in liike 5 seconds

stone bridge
#

what CC are you bringing?

oblique lotus
#

cluster

stone bridge
#

yeah you need gas

#

gas strike, gas mines are great free options, gas nades are kingly if you have them

oblique lotus
#

incen nades napalm airstrike etc aren't lethal to warriors

stone bridge
#

napalm strikes are absolutely lethal to warriors

#

they deal heavy burning

oblique lotus
#

I've seen multiple patrols make it through napalm airstrike if they're on go fast

stone bridge
#

so their first tick is 300 damage

#

if they do make it through they're on a tiny bit of health

oblique lotus
#

still takes a bullet to drop them

#

which is a problem when there's 30 of them

stone bridge
#

yeah blitzer is not a good option into them

oblique lotus
#

I've had pretty good success with the blitzer tbh

#

the fact that it has no downtime is pretty useful when you're always neck deep in bugs

dark plover
#

Wasn't d10, but I was having a fun time actually successfully kiting them with the speed armor, gas dog, and blitzer. Just running away and spamming hip fire while they slowly die to gas DoT

stone bridge
#

i've been using the punisher/cookout

#

extremely effective

oblique lotus
#

ok maybe I'm just out of practice

#

too much bots recently

unreal merlin
#

Did a few operations earlier on 10s, we all took a different exo for speed bugs. Works great, naysayers are just naysaying. Use the right tool for the job, don't cry that the AP3 chain gun doesn't pen the AP4 bug armor.

cobalt patrol
#

Gun drone is also brutally effective.

#

Cremator with heavy armor works well, because you can just create a fire pool and sit in it

#

Make sure people are bringing stamina/health/ex infusions, it matters

glacial light
#

New SMG is kind of cracked for bugs and squids, the one hand letting you run while shooting backwards is pretty great and med pen for overseers

weary granite
#

I use the heavy armor that is resistant to fire + gas and just walk around with gas mines, a stoker or torch with gas dog and the oh shit EAT option.

glacial light
#

Stroker and gas dog, real DOT maxxing

#

I'm not sure if I'm missing something but does the breakthrough just have 6 shots then it's out of ammo and you mostly just slap enemies with the shield the entire time?

stone bridge
#

hit reload bestie

glacial light
#

Mech with reload? Interesting

stone bridge
rotund marten
#

OK, new warbond obtained

#

looking forward to trying out zoomy armour and missile pistol

marble parcel
#

I heard that if the new bugs die to a DOT they don't release the cloud is that true?

tall stone
tall stone
marble parcel
#

Sweet

#

Also blitzer is my go to too but the AP4 change actually makes it useless againts guards too lol too bad

#

Have to find something else I guess, seems like gas + fire might be the play

cobalt patrol
split parcel
marble parcel
#

Is it also just me or are chargers + titans less present? More ads and little guys

#

Playing on 7

cobalt patrol
#

Pletny of bts on 10

rotund marten
#

I saw less chargers but a good spread of BTs

#

actually

#

<@&1206091872716595200> anyone for an operation?

weary granite
#

Let me iiiin

tight zephyr
#

The Cremator is pretty useful, but you need someone watching your back.

weary granite
#

Soooooo

#

We gamin?

rotund marten
#

diving in IPSN

cobalt patrol
#

You d10ing?

#

I can come creamte things if you're doing d10ing

rotund marten
#

sure, I need to test my new warbond out anyway

cobalt patrol
#

Cool. I wont be on voice

#

but otehrwise

#

Hmm

#

i dont seem to have you in my ingame friends/steam anymore for whatever reason>?

rotund marten
#

I may be invisible, one moment

cobalt patrol
#

Yeah, i think you were

#

brb, just need to grab my meds for the night

rotund marten
#

@weary granite sorry for the delay, gaming now

#

aunt showed up at my door and I abruptly had to stop to accept delicious coffee cake

graceful bluff
#

Now we just need a game with squids

cobalt patrol
#

Pfft

#

Also, boy, the whole Flame Trooper thing was pretty effective

stark ether
cobalt patrol
#

@weary granite You made friends!

#

Too many friends.

split parcel
cobalt patrol
#

One of the new ones

#

in this case new biome + overrun by bugs + HOW MANY BILE TITANS ARE THERE

rotund marten
#

yeah, I came specced for horde clear

#

it was not a horde clear kind of day

#

back to ulti

warped cradle
#

The bullet storm is nutty

#

600 rounds per drop and you get another one every 70 seconds

cobalt patrol
#

They just need to fix the bugs >.<

rotund marten
#

the horde approaches

#

that was a very fun holdout though

cobalt patrol
#

the new mechs and bullestormdon't benefit from calll in time reduction

#

or the cooldown reduction from the DSS

rotund marten
#

bullet storm is also perhaps not the pick for these manic D10s because you can't be waiting on a pod to drop to get more bullets

#

just need a basic gun

#

it does shred hordes appealngly fast at least

cobalt patrol
#

It can work really well paired with a Gun Drone

#

you jsut need someoen covering you

#

as you saw, heavy flame trooper does work

#

Work may include roasting teamates

tight zephyr
#

I’ve been using gas mines a lot and it kind of helps.

marble parcel
#

gas + fire not spreading the bugjuice everywhere makes things very nice

#

and even if one of my teamates did shoot one the new gas slow was noticable

#

was running flame primary and gas dog + oribital

rotund marten
#

I like the new speedy armour though

#

I was not getting ran down anywhere near as much as I expected even by the blitzing spore bugs

#

it'll be a lot of fun on bots

tight zephyr
#

Fartdog does some real work, yeah.

#

I wonder if we’ll ever get a gas sentry.

#

Although I think it’d be more like a Tesla tower where it’s just a tower that farts out a huge cloud of gas when enemies come close.

dark plover
#

That'd be pretty fun. I think it'd have to be pretty resilient though because I think even confused enemies would still target it periodically. And unlike the Tesla it wouldn't just immediately vaporize anything close to it.

tight zephyr
#

Or it just puts out a constant cloud for a set period of time, maybe.

glacial light
split parcel
cobalt patrol
# split parcel Whats up with them?

I mentioned above, but:

Bullet storm doesn't get the call in reduction.

Lumber's and Breakthrough are missing the cool down reduction + don't have unique icons on the map

verbal summit
#

I like melee and i like guided weapons

#

This warbond is for me

#

But I dont have time to get the SC😔

rotund marten
#

are we going to get superstore stuff for this one anytime soon or is there no news there

dark plover
#

There's armor already

#

Medium armor, painted red so it goes faster.

rotund marten
#

ah wonderful

#

not sure that's super useful since you can already wear light armour as tough as medium armour

#

so medium armour not quite as fast as light armour is probably not worth my SC

glacial light
#

Bulletstorm first person looks comical

dark plover
strange vine
glacial light
#

Ok now knowing Breakthrough can reload, its actually quite strong, real tough I ran it into bots and it just tanked stuff.

#

And you can 2-3 shot a war strider with melee when gun wont do

tight zephyr
glacial light
#

Gas Mortar sentry is pretty good

tight zephyr
#

"Mortar" and "good" are mutually exclusive.

glacial light
#

Thats where we disagree ig, EMS and gas mortar are good to me

tight zephyr
#

Well, if it works for you, it works for you. My experience has been that they're the Teamkill-O-Matic 5000.

graceful bluff
#

That's because pubs just throw them down whenever

#

You'd think that the same part of peoples brain that says "maybe don't throw the 380mm at your feet" makes them not call down the mini 380mm when there's enemies nearby

unreal merlin
#

Normal mortar can easily be a huge risk, especially with these fast bugs. Ems and gas mortar on the other hand are much better tools for bugs.

#

Normal mortar is a lot better vs bots, both because they're slower/generally vulnerable (devastators) but also cuz the maps feature a lot of high walls that the mortar ignores

#

Gas/ems isn't so immediately lethal or unpredictable and acts as CC to help keep bugs/squids masses under control

glacial light
#

Bulletstorm on squids goes hard, its just endless brrrt

knotty folio
rotund marten
#

I'm really looking forward to using the new stuff on bots

#

its fine on bugs but the current MO's distribution of 100 melee guys constantly on your behind and a bunch of incredibly tanky support heavies makes the missile pistol and the cube less attractive

glacial light
#

Breakthrough seems nice on bots, struggles with striders but you can melee them to death. I have no answers for factory striders and voxes i'd need to get out to throw a nade or just throw stratagem

rotund marten
#

I can't really stop to drop new bulletstorms in these conditions

glacial light
#

The Lumberer is quite ok on spore since you just cover the floor in fire so less spores

rotund marten
#

whereas bots give you more space

glacial light
#

Out of everything in the warbond im not sold on the missile pistol

rotund marten
#

I want to try it on the robits and illuminate

#

it doesn't have the damage output I need for bugs right now

#

but if you turn off the guidance it's accurate and I think it might do a good line sniping hulks/striders/bot buildings

graceful bluff
#

also just realized something about the bullet storm

#

it has 1 anti tank kill in it, the pod :v

#

much like how you use the EAT pod to kill things

glacial light
#

Cooldown is bugged though, 70s instead of 60s it should be if you got ship upgrades

hazy oriole
#

ughhh no wonder the quasar felt a bit weaker vs the new bts, apparently they have more head hp

graceful bluff
hazy oriole
# glacial light

it kills me how it looks like an institute laser rifle from fallout 4

graceful bluff
#

I feel like it'd be incredibly funny if they slapped a rail on top of it as if that'd help aim the thing

glacial light
#

Add the world's most useless ironsights cause the Helldiver still holds it as pictured