#Helldivers 2: For Managed Democracy!
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Itās honestly pretty good especially against the crabs since it ignores their shield
I got online sometime this week I think just to listen to music n vibe in a vc but other than that I haven't really gamed except for the weekend in the past like 3 to 4 weeks
And then in the weekends I wanna play a million games
Helldivers, ac7, hollow knight, horizon zero dawn, space engineers, elite dangerous, nebulous, noita
Random question, since I can't seem to remember if there was a straight answer or not.
Are the Terminid Swarm a hive mind?
I believe yes
I mean its what I hear from anyone and everyone but I dont have any like source
Cause I can't remember if there was a straight answer for that or no.
I think it's yes though if you ask people who have the source. As in I'm like 85% sure
From consulting the wiki weād say that yes they are
In game itās described as both āneurons making up a brainā in reference to their coordination and regular āswarm intelligenceā similar to ants
Weād argue they are a hive mind though
Theyāre not sentient to the degree they were in HD1 but the swarm as a whole is definitely intelligent
Aight. Just made the Automata Legion Cyborg "Race" with Mechanist (Automatons) Origin, Terminid Swarm Terminid Hive Mind with the Subterranean Origin. Now I gotta do the Illuminate and Super Earth.
Current Illuminate feel like necromancers + magic and killy so Spiritualist Militarist
Wait are we getting a new vehicle?
They really need to give us the vehicle bay already
The mechs are in dire need of some upgrades
i did some HD1 with my group a few days ago to show them some history
And the pure joy of just bringing the same mech in all 4 slots and handing them out like candy was just glorious 
also strategem launcher
Learning that the mech can be killed with less than one mag of the weakest primary in the game was brutal
Enemy damage numbers are significantly less than player weapons so it doesnt really matter. I do think mechs need double or triple health values though
The funny thing about this specific primary is that it has very similar damage to specific common enemies
which is why they used it
Imagine if we got a fork lift mech
The reversed reversed engineered exo
just let me ride the forklift model already in the game
What I would give for a raptor like melee mech that can sprint real quick
Datamined ||theres a breacher mech that has a big shield and some sort of grenade launcher. Apparently has some booster too? Idk, unsure on that detail||
Yoooooo
To add to this, ||the Lumberer is also back, superheavy flamer + 100mm cannon||
Yooo, the mech I used to throw hands with.
Granted, it isn't fully melee. But Come on.
their undemocratic intentions are shrouded in mystery
it's been so long since I've seen the autocannon backpack that I thought they buffed how much c4 you got for a moment :v
Oh sweet baby yes.
That was my main back in HD1. That and the paragon and rumbler
RUMBLER MENTIONED.
So this is how new FRVs are made, nature is beautiful
Two trucks...

I had a couple spawn in naturally like this a while back as well, I ended up leaving them to their own business
I have heard about the shotgun. But the pog gun is new.
man we forgot how easy diff 10 "oops all voteless" missions are
Flame + Gas + Voteless = Nicely seasoned Democracy
Voteless aren't as threatening when you don't have ten bazillion Overseers beating your ass with sticks.
Wonder if we'll see an even bigger fleshmob at some point
What's bigger than a mob?
I don't want to see the Fleshflood.
fleshtide
Fleshriot is a good name for a punk band.
meatball riot is also good
the more relaxed fleshcommunity
The hateful fleshcollectivists
Is it bad I want them to be like giant rolling balls of flesh?
Imagine this but flesh party
If youve played edf then you know
Ah the sweet unity of flesh
Unity in flesh, unity in mind.
Join Abomination-Squadron today.
(Get a bonus when you bring friends and family)
I love how Helldivers makes stuff like this feel 100% canon and in character
Yup.
It's great
also the very fast "I'm sorry" is sending me
Total differnet note, i'm convicned that using light armor is the correct play for cremator
(the mobiltiy matters a ton)
...the one problem is any strayh friendly fire and you become a puffball of sadness
Otoh, this is mostly funny
Oh hey I did light armor cremator last night, wore the self-det armor with extra Giga Grenades/Ultimatum so death was just Reload (Special)
Also been experiencing.. maybe a bug? With fire and Meatballs
It like deflects off of them for 2x the distance sometimes
Will be shooting a charge and friend behind me to the right gets caught in a massive wave of burning
I prefer the fireproof armor, just because catching fire is Bad TM
but light armor might be good.
er, extra padding
Enemies need to shoot more elements so the Resist All comes into play more but Light 50/50 gas and fire feels pretty great
Still have to dive pretty quick to put yourself out but not 'if you haven't already started you die'
mm, problem is that armor is gated behind stuffthingmagging
the expensive warbond
and iirc, 50% electric resist still won't save you from a harvy zapping you in light armor
...thankful,ly you can usually just obliterate the Harvester's lighting gun (and the harvester itself) before it can do anything other htan look very sad
You mean arc resistance?
The Dust Devil armor gives you 40% arc resistance as well as some extra throwing range
Might not meet the breakpoint you're looking for but if money is an issue then Dust Devils might be helpful
Even light arc resist can be handy.
Was reminded that the armor I wear has some resist after a host walked too close to an illuminate Tesla tower and almost got me killed.
The arc grenade has been getting a lot of use for me lately.
id love a helldivers spin off where you play as seaf but its like, up to 20 players or something
just having a larger group of people to fuck around with
have a proper vehicle and combined arms force
there is a Star ship troopers fps that is like 32 players or so
I mean, Iām sure there are several Helldivers arma mods
There are.
Man, Cremator is fun as hell against Mindless Masses. Haven't quite figured out a go-to load out for Appropriators, but leaning toward some kind of sentry / emplacement setup.
HMG Emplacement does a ton of work against Appropriators, good for clearing the skies and chews through the heavier units
i like HMG on max RPM vs appropriators, with a bullet hose/fast primary for obtruder clearing
HMG absolutely eats Appropriators
I need to try HMG on them again. I struggled previously, but I think I was just mag dumping the cockpit rather than targeting more efficiently.
Flamethrower is just as effective against Appropriators. The flame kills the pilots of the mechs as quickly as it kills Fleshmobs.
It's nice pretty much all the appropriators want to get close but not too close too
HMG + supply pack is goated for appropriators. Gotta find an armor set I like though
I enjoy MG cause you can find them easily so extra slot and supply pack, set it on max rpm and start shredding without worry cause supply pack
When everyone is hovering no one is - Syndrome
The secondary benefit of the Supply Pack that I really enjoy is being able to go buck wild on Obtruders and Elevated Overseers with the Warrant.
blitzer on all voteless is legit
Warrant has always been my favorite sidearm as the utility of is it great to just spam click and clear a threat without needing clear line of sight or through clouds
Having that consistent of no matter if my arm is broke or im being flinched to hell I can kill this one thing very fast, and quick reload too
I haven't tried trident on the squid hordes but I bet it'd go hard
So like from everyone else's perspective are you at ground or under it
I like recoil reduction
Autocannon absolutely mauls appropriators
Weirdly, so does the mg turret. It aimbots the pilots
Iāve started running the Warrant to get rid of the Seven Thousand Fucking Pigeons you run into with the Appropriators.
It was great for deleting watchers that teammates just let scan for a minute, its pretty great on the drone swarms
Although everyone seems to bring gatling and I feel like 2 are always on the field when there's a lot of them so I don't really use it for that
Itās good for picking off strays that the turrets miss.
Warrant is so good for that, yeah.
I just wish I knew of a grenade that was good on Appropriators. :(
giga grenade, gas grenades
Fool, unless I am running a thematic build. I will be the tub of lard I aspire to be.
Also Pineapple is funny for taking care of voteless hordes.
Salamander is just so drippy. But I will give it a shot with the light kill zone armor sometime.
Underground
impact is a decent option for getting rid of packs of obtruders
Shield bubble and leveller to the feet saves the day from whatever issue may be
Huh bubble nade tanks leveler? I assume you shoot leveler so it lands outside the bubble?
Yea
Works with silo too I think
I mostly use bubble nade to just throw stratagems at my own feet
silo and leveller will live, hellbomb or 500kg is still death
Silo, Leveler, Hellbomb, 500kg and democracy protects the big gambling build
silo leveller hellpack EAT and demo protects was my cyberstan build
orbital smoke + smoke grenades was absolutely my cyberstan workhorse combo
plus two blues and something like MG Sentry
orbital smoke over eagle smoke because of AA or?
yes, the AA was omnipresent and oppressive on cyberstan, but also Orbital Smoke covers a larger, more circular area than eagle smoke
orbital smoke can also break a lot of objectives
and it's got a ~60 second cooldown so you can throw it out basically every fight you might need it
yeah, the impact of the orbital smnoke did a loit
Also i love an efficent 150 team
we aall pile out of the vehcile
que turrets landing everywhere
two of us break off to hold off the squids
the other two quickly load up the seaf
was bored so i doodled a GATER stratagem icon
The frag grenade buffs from a while back make them so good. Especially getting four from a resupply. Them with a resupply pack gives me way too much add and spawner clearing potential. Few problems can't be solved by simply chucking enough grenades at it.
i see the frv and the tank but what are the other two?
One of them is an APC
Which may or may not have been in the game files
No clue about the last one
Rightmost is the GATER from drill missions
Peak reason why Eruptor is goated, you can say mantras between shots
https://www.youtube.com/watch?v=JfNv5f-wTsg
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Inquisit...
That fucking thing
I loved instantly failing missions because they didn't test how the Hive Lord would interact with it at all.
So the mission-critical vehicle would get launched by Shai-Hulud popping out from under it and die instantly, with literally zero way to prevent this from happening
Ohhhh right
Truly a moment of all time
Woah we did it. I went to bed last night unsure if we'd retake it in time.
Are the servers down atm?
Yes they are
I love how everyone in Super Earth is just bad at their job
Don't you mean performing it by the democratic books
I am amazed by Super Earth's ability to get everyone to perform at a consistent standard yes
If you don't you get reeducated
The nail that sticks out gets the hammer unless youre a helldiver
We're like, haphazard nails on a baseball bat used to swing at enemies
we're ablative ordinance spotters
is a difficult job to be inconsistant at over the course of 2 minutes
Inb4 helldiver that brings 4 blues
Ugh
Cremator into bugs would be a great idea
except for 2 things
One: Can't do shit to dragonroachs
b: teammates who think you're target practice >.<
Pretty fire
https://youtu.be/Kso0LPSrwdk
Big shoutout to the Helldivers Archive server for assets and renders
And to my friend for drawing the Helldiver's eye.
Hey guys I'm glad to finally be out of art block, and I'm really happy with this new intro.
The hivemind is regaining sapience. Itās already exceeded that of an average influencer.
now all we need is an illuminate parody of the intro
Today we're gonna dive deep into the latest patch for helldivers 2. There's a lot of controversial news in this one, so buckle up for the hot takes.
My new merch is finally here! GO BUY IT, IT'S COOL!
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you sly dog you almost got me
yup
I'm certain it was just a bug in the system
The Sprar
@stone bridge ban this man š
briar promote them
congratulations on your promotion to hell commander, soldier
this curator team is pro-puns as an official stance
Thank you sir, I vow to expend helldivers responsibly and for important Super Earth objectives like planting flags on bug planets
Pfft.
Set them alight with the flames of democracy.
Or if you want to have a rather crispy bite, season them with gas and then set them ablaze.
Double DoTs are pretty spicy indeed
Something very funny
Inflammable armor makes you basically immune to Dragonroachs
...but by the same token, teh cremator cant really do a lot to them
so it's just a very awkard staring mach with a lot of friendly fire
emphaisis on the fire
You know what fire weapon does hurt a dragon roach
NEATs one shots a dragonroach last time I checked
NEAT is neat
Oh that's a good thing to know
From reddit, no sauce sadly
aha! source!
i fucking love marfark
Marfark is the first planet I deployed to back when I got the game.
Man I realize shield nade just blocks a laser, wish I knew this during oops all harvestermania
Shield nade is great
I love my safety bubble it keeps me safe from all the evil outside like teammates
I like using it to protect hellbombs or people doing terminals
Also you can do stupid things like run up to a factory strider/vox and shoot a leveler up towards the belly while being safe in a bubble.
My only thing is trying to throw it anywhere but right at your feet the bubble just sometimes is like 4 feet off where you threw it
Yeah the shield nade is really nice for utility.
Although giga grenade is also pretty great, if only it got more nades from boxes
My loadout for bots is basically big booms with leveler, silo, giga nade, hellbomb pack.
I like shield nade
So I can do stupid shit
I like when my screen turns yellow when I fire a leveller point blank
Yo I been sleepin on the Epoch. Pairs nicely with shield nades to get the breathing room to safely charge.
Epoch with supply pack, Big Nades (Or whatever destructive grenade you like), Silo and Leveller, +something like the purifier is an excellent Cyborg loadout
For sure. The amount of sustained AT damage with that is insane.
If I wasn't tragically dependent on the Ultimatum, I'd consider running the Loyalist to triple down on plasma
Supply pack and Big Nade is basically your AT
I legit think ulti is a good pick with that loadout, though i've been doing Purifier/Talon, because having an emergency blapper to take off cyborg headsi s good
Epoch is just genrally great ofr letting you clear crowds etc, you can be very liberal with it with a supply pack
I warmed up to epoch on oshaune, and that was iirc in its release state
cracking charger backs with a single shot with 16? in reserve is nice
I was doing some stealthy bot diving with friends and I think my personal go-to for that task is warp pack and railgun, it is funny the degree of positioning and precise necessary removal of enemies that is possible with that combination
And the dynamite stick grenades allow for very generous and delayed destruction of fabricators when needed too
A similar thing to the dynamite for stealth is C4 where you ant several first then blow it all up at once
C4 is a bot front fav for me
I wish we got some more varieties of exo, like maybe a flamethrower? or perhaps a heavier lasercannon?
railgun?
like so many possibilities for "heavier/more mobile variant of a support weapon"
oh I know, Ontos Exo
6 recoilless rifles and like maybe a lengthy reload with total ammo of like 16?
-# I want more mechs in helldivers, this is completely not in any way linked to my battletech dive over the past month or so
Well, good news from the data mine fronts: ||there's two new exos in the files, one is shield + mg, the other is flamethrower + 120mm cannon||
||oh that's cool||
THE MIGHY ONTOS
Hear me out, Leveller Ontos
I feel like the logical progression from Ultimatum to Leveller is that there now has to be a deployable Davy Crockett emplacement
But it takes up both your backpack and support weapon to use, it is a fair trade but one I usually prefer to avoid
They should make an exosuit with a giant jetpack
If they won't give it to us then at least make jetpack hulks for the jet brigade
Ontos Exo that can only be reloaded by a diver on foot behind the mech (either the dismounted pilot or an ally) would be extremely funny
So many squishing incidents
A laser exomech would be a very interesting addition because then the current mechs sort of have a short runtime because they run out of ammo and then have little use afterward
They did actually make jetpack hulks
They're really funny
My worry with a laser exomech is that balancing around having an armored (relatively speaking) platform with unlimited ammo would mean AH would probably decide it ought not do a huge amount of damage
Alternatively, it does do a significant amount of damage except when it overheats the reactor explodes like a hellbomb
I'd rather it then be either a 1 use stratagem or have the cooldown be so long that you basically can only call one in at the very start and then very end of a long mission
Maybe that's too extreme, but it's not like mechs are not still vulnerable on many fronts
you're armored but you are big and a easy target for bile, rockets, and powerful lasers
I think honestly that's why I would really rather not have any vehicle stratagem be 1 use
They're all liable to getting blown up by something random and then it might be really frustrating essentially having a dead strategem slot
yo guys I found a playstyle I really enjoy but I don't know what armor to use, basically I just like covering my friends with the machine guns. you guys got recommendations?
Siege Ready, Engineering Kit, or Extra Padding all seem like good bets
Peak physique might also be something to consider but that's generally more for when you want to use one of the support machine guns as a mobile, primary style option
demo protects or extra padding are also generically fine options
For bots I like the super store "extra medium" armor that provides explosive resist, extra defense, and recoil reduction.
Run it with HMG and become a mobile turret
Or squids you can run the standard MG at max RoF and it becomes a laser beam
Peak Physique if you want to use your machine gun as your primary weapon.
Siege Ready is also a good pick, as mentioned.
Extra medium armors are really nice, having above 100 armor gives you head armor while still having the mobility of medium. Padded armors tend to be goated for that.
Democracy protects is pretty good as what kills you often is like one big shot as chip damage isn't what kills you once get better at the game. Being able to coin flip that is primo
Datamine question: ||Do we know if we're getting exosuit health buffs? Because wow they need it.||
Okei.
00:00 Quick note on realism
01:03 Crisper vs Turret
01:11 Stoker vs Turret
01:21 Torcher vs Turret
01:34 Flamethrower vs Turret
01:42 Cremator vs Turret
01:51 Results
02:01 vs Hulk
02:16 vs Charger
02:32 vs Fleshmob
02:51 Capacity Test
05:10 Ending
The wind affecting the flames is really cool.
I know the devs have said no air vehicles and I don't feel like there's enough water for a full on boat, but a light hovercraft that can cross the occaisional big stretch of water on jungle planets and such would be nice
A light hovercraft that won't flip over cause of a stray pebble would be nice
Personal speeder with a side car
A combat Segway would be a great April Fools vehicle
I think for next year they should make a free vehicle that handles perfectly had good arms and armor and then starting April 2nd they all just fall apart after driving 30 feet
Dark matter segway
Dark matter segway but it's RNG what the dark matter effet is from sudden speed boost in random direction, teleport, jump, be yeeted upwards, launches your diver.
I think it would also be cool if each day one helldiver was made immune to death
Like
Just one random person wearing armor with democracy protects always has it proc
A friend of mine had the one armor bonus that gives you a short lived second shot at life, and my other friend just kept shooting him with the stim pistol and they made it to extraction
So my one friend briefly became a necromancer, which is a sort of immortality for his "thrall"
I just wish the stim pistol had guidance
it'd make it infinitely more usable in the hectic environment that is helldivers missions
there's no time to line up a shot on a friendly while youre getting assaulted and theyre dodging for their life just like you might be
I'd even say similar lock on to warrant
I should give the Wasp another swing. I never really had much luck with it before but people say itās good.
@weary granite is a wasp truther
Definitely on illuminate
If you use the modes right it racks up kills like wild, you could solo a vote less horde with a shot of artillery mode. Burst mode spamming it kills a healthy harvester
Usually, there are times I fire the mag and harvester is on death's door
Wasp is great against Illuminate.
Haven't gotten to try it against the newer units, but it just bodies everything else.
I usually bring the Maxigun for Illuminate because
Well, I donāt think I need to explain that one.
Its also goated for illuminate
I like to bring it on the squid defense since you dont need to move and you could just brrrt while laying down on a high point
Wasp is awesome as a force multiplier tool. It's not going to replace proper AT, but if the rest of the team has their heads screwed on right and can handle that stuff, wasp is GREAT for thinning the hordes of medium+ enemies
Learn which enemies need 1 or 2 rockets and just tap them from afar
Overseers get dunked on but the rest of illuminate units don't really care
Imo is best in bugs. Kills hive guards, nursing/bile spewers, alpha commanders in 2-3. Can be reliable vs bile titans (try to hit the head) and chargers in a pinch. Surprisingly effective vs dragonroaches (amazing tracking while it flies, destroys the wings for easy kill)
I mean you don't really need AT for squids
I had the new mech faction in mind tbh cuz that's what I recently tested it vs
If it's vanilla squids then yeah just dunk the overseers
It also dunks on the fleshmobs.
wasp into bugs is great on the world where you just can't see shit.
Just click on the green triangle every 2 or 3 seconds and something dies
Related, but that smart pistol from the store is fun to use in bot-occupied mega cities because of how many Raider groups there are
I always bring warrant to planets with storms for that reason
You can avoid patrols by checking where the lockons are or if you're under fire then start blind firing into the haze and if you get an armor deflect ping then pull out AT
I haven't tried it against the mechs, I'd assume it'd be good if it targets the pilot and pops the shield
It does not
RIP
Given the gross abundance of overseers and those new flying drones you'd think it would be great, but it simply doesn't have the ammo capacity to keep up. 7 rockets does not cut it
That's fair, theyre quite a bit more spread out than voteless for artillery mode
I can't think of any time I would want to ever use artillery mode aside whimsy
Grpous of overseers and voteless
I'd rather use a single rocket to kill the overseer(s) and we'll deal with the voteless if we need to, they don't deserve a rocket
artillery mode needs an overhaul
I just want it so that the Wasp fires its rockets into the sky then it rains down directly on top of the target.
Sure it doesn't strike weakpoints and always goes for center mass, but the random pathing that makes it fly into the GROUND in front of me is more than a bit annoying.
I would honestly prefer if the two modes for Wasp are just Focus and Spread.
- Focus - Lock on ONE target and fire all rockets on them.
- Spread - Locks on MULTIPLE targets (usually one per rocket) and then fire them all to spread them out.
Unfortunately as far as I know there's a 0% chance of legendary warbond gear reworks
The swarm mode is better than the arty mode.
Still wish it.
So first time they started flying, second time they started digging
What's next, fuckin' teleporting?
Nah, we get a terminid with a gun.
Like a scavenger swarm gonna pull up with our own peacemakers and redeemers and put a few rounds into us.
Three scavengers working a liberator like a gunner crew
Charger with a hell bomb in its maw as it runs at you
Tbf I think only the flying was our fault, the digging was the bugs own initiative
Explosive strain, all of them explode when killed or attack
3 hunters in a trenchcoat that's riding a liberator dog
thats just spore warriors and spore chargers already
That's the spore strain already though
No, we get more bugs making propaganda while eating apples.
ah genestealers
Bugs that spawn other bugs, like a Factory Strider does for the bots.
Commanders :v
Yeah but like more.
And grosser. Bile titan that's constantly dropping dozens of Spitters.
you want this?
Yeah.
Oh yes bile titan spitter artillery but the spit is spore strain
Posted on the helldivers 2 twitter
https://pbs.twimg.com/media/HFyz1BhWkAAe_Um.jpg
Scratched out code is the same as lumberer from hd1
Cavedivers rejoice at flamethrower mech
Yes! Finally! It's a shame it won't have the snoot it had in HD1, but the Lumberer was my main.
Wore the Pilot armor with it an everything. Loved that thing. So hyped for it to come back. Even if the cannon isn't as strong as the Bastion, the elevated height should make it a beast.
Gonna run that on my Salamander/Cremator build so I can be a flamer mech piloting a flamer mech.
what if there was war and noone went to it
I like when I'm extracting from squids but no enemy reinforcements show up during the entire time. Did they like to give up or run out of units
I think how it works is that patrols either spawn near enemy outposts or the map edge, but if you're close enough to the map edge with all enemy outposts cleared it just doesn't spawn anything
That makes sense, a lot of the the semi-city maps are like 3 city centers then flat everything for miles
oughhhh pleaseeeee i need it in my hands asap i love the patriot and emancipator but my mech gameplay NEEDS variety
I love Emancipator for all things bugs, but I lose so many arms when I fire the cannon and the gun has clipped through the wall so it blows up the arm. I need a flamethrower mech
Cremator might be a better option but ive been enjoying hot dog and torcher combo with heavy fire armor for super fire and space forNEATs
MAY CHAOS TAKE THE WORLD
Notably this was an exterminate mission. Which meant we straight up lost cause there wasn't any enemies to kill left after the initial wave š
Chat I had an evil thought Dragon Roach Stalker
Semi-related but only because I made Super Earth in Stellaris. My Ironman run got ruined because Super Earth fuckin opened the L-Gates too early and set the Grey Tempest on the galaxy before any of us were ready.
Lore Accurate Super Earth
even cross games, super earth knows how to fuck shit up in unforeseen ways 
I swear, they did this because I controlled two L-Gates. I can't prove it, but I know.
Whatās the over-under on the Termicide 2 causing them to mutate unpredictably? I trust the Ministry of Science in this.
dont worry about itā¢
Making the same mistake twice is impossible I'm pretty sure
<@&1206091872716595200> is anyone up for some diving?
I'm a bit late but I'll play a bit
Super earth has investigated these claims and have found them false as the mutations were simply due tl unrelated coincidencal fascist Terminid reasons. Please remain in the area while your democracy is arriving
I vote for Stalker strain with titan stalkers, dragon stalkers, spewers stalkers, and shrieker stalkers
I vote it causes hallucinations and you sometimes see bugs as helldivers and sometimes see helldivers as bugs
full on ss13/barotrauma psycosis
Bugs stole hd1 illuminate tech
Eating breakfast but if I finish fast and you still playing I should be up.
unforch had to stop
Yeah is rough, I had to do something else after breakfast.
I personally think the failure of the original termicide project was due to the terminids maliciously concealing the full extent of their genome
Nah, it is because the termicide was using the now obsolete B-Gone chemical formula.
Cutting costs by reusing old products. Smh.

lmao what, classic arrowhead 
Ah yes, I love as_story_main_arc6_12_intro_short
Does anyone know what happened here? I was getting attacked by an invisible voteless, and then the dropship just deleted me and I couldn't leave the match or anything, I was just stuck there forever staring at where I was standing until I alt+f4'd.
What the FUCK
New class unlocked: Voteless
Item lost: right to vote
I discovered a well placed arc nade just can decimate drone hordes on appropriators
Also guard dog once again MVP on them, I don't think ive been shot once by even the densest swarm with this combo
Yeah, I was doing some experiments with arc generally against them and had some really good results.
Note to self: forgetting to swtich from your light flamethrwoer armor to your medium extra padding armor makes using an autocannon way more dangerous
whats a little close range fragging, as a little treat 
i usually made that mistake with the OG grenade launcher
I use the grenade launcher a lot.
It's really good for clearing out shitty little dudes, so it's valuable on all three fronts.
Although I tend to prefer taking something with better AT capability for bots because of War Striders.
<@&1206091872716595200> anyone wanna play? 2 slots open
I might be down in a bit if you still have slots
sure, eta?
will prolly be still playing
game crash so prolly gonna stop for now, sorry
nah youre good i had a fish tank emergency anyway
scraw
These motha fuckin eagles really like lining up a shot for a multi-kill.
Me being included in said multi-kill.
Eagles wiped 3/4 while on the landing pad waiting for extract after the destroyer left
With like 20 seconds left
the appropriators + mindless masses planet ended up disappointing because it was literally just regular illuminate lol, no appropriators units
I kind of wished appropriators were just part of illuminate just at a lesser rate than than modifier. They definitely need more unit variety
Tbh I was expecting Appropriators + Mindless Masses to really be like Hordes of Obtusers and Voteless
Me: I need the highest fire rate weapon or your biggest splash weapon right fucking now.
But nah, I'm kinda disappointed.
i remember saying this when they released š
variety for squids means only deploying 5 of the 8 enemy types rather than all 8
Mindless masses feels kinda like a nice break. Appropriators I don't find particularly fun. The new mecha squids are well designed and fun to fight, but the rest of the unit composition is kind of annoying.
Arc thrower plus arc dog was doing great work for me on appropriator 10s (especially when I got an arc thrower teammate too)
The arcs can stun the crabs and easily chain obtruders
It's not high speed but the infinite ammo means you can hold your ground rather well
Full arc team comp with the arc resist armor sounds really fun.
I actually don't like the arc armor but arc teams are fun
Just have good discipline to not arc your teammates, and don't put yourself in positions where teammates might arc you
autocannon minces everything in Appropriators in short order
I arced my teammate in the head yesterday due to unfortunate circumstances
It was really funny the way they stood literally 0.3m from my barrel when I fired
Also I tanked an EAT
Munchy munchy munchy
it's so nice
Two whole hours!
PTSD leave is such comedic whiplash satire whoever writes these is putting their all into it
Also the last line for some reason makes me want to write a "shadows die twice" joke but "voters processed twice"
"Liquidated during the conflict" is such a vile double entendre I can't help but respect it
I loved how they chose to use the word "processed" for post mortem citizen benefits for the liquified citizens processed into voteless
Real vote-slop
Also usually when I see genetics in sci-fi its either super-soldier genes or psychics
Im waiting for a psychic warbond
tried breaker incendiary on a whim for mindless masses
nooooooot all that good
didn't feel super good at least
Did you do the time honored strategy of pepper the crowd, and run for a bit to let the fire kill them?
I did. There were just more crowds
You can kill a fleshmob decently quickly with it at least
lumberer announcement tomorrow...please...it's all i got going for me right now i need this please....
Tbh, I am fine with them taking a break on the Warbonds in favor of going on the bug hunt and bug fixing ong.
Please
I still see Flesh Mobs ascending from the ground as if they were taking lessons from the Rupture Bugs.
Lumber mech in june
I kinda expect Warbond annoucnment tonight
and/or trailer
and then it launching late next week
that or a "hey, patch delayed" post
I wonder what would be it
Im no longer getting every warbond for lack of time
But if it's interesting enough I'll bite
We need a warbond based around calling in support.
Armor Buff is decreased Stratagem cooldowns + whatever other bonus
Grenade is a smoke signal for off-map SEAF Artillery to fire a single High-Explosive.
Stratagem is calling for a SEAF Squad reinforcement.
Booster is Stronger Together, where allies grouped together deal more damage. This works for Turrets and aforementioned SEAF Squad.
I really want an experimental 2
like them looking at the swarming squid units and going "why don't we make a drone swarm of our own"
Seeker Cluster grenade go
Walking dog barrage, just calling down like ~10 dog drones that move forward for a while
Mine strategem, but it just releases 10 dogs into the area
Seeker cluster stratagem that deploy via mine place except they immediately fly after a second
What if!
"Dog House" Stratagem
It is a "Turret" type stratagem, but it is actually a mount to attach a Dog Backpack to, turning it into a permanently active turret that guards the area.
It uses two stratagem slots yes but it gives you the benefit of a turret that has permanent uptime.
Plus when you inevitably die and you need a backpack to help protect your ass you can find the nearest Dog House and pick up your buddy backpack.
I'd love dog house
Dog that carries a superheavy MG for us to use like an emplacement, but can't fire on its own
But like it drops the dog house and 3 dogs go around and patrol around it and reload at the house which is stationary and if destroyed the dogs can't reload
Mortar dog when
I would want this stratagem unironically.
I'm quite surprised that isn't like a manual mortar type encampment
just a matter of time, HD1 had the rumbler
Yeah but HD1 had a good Constitution and Stratagem launchers for the mechs and in HD2 they got shafted.
Sooooooo.
there is no connection between those
I wish you could call in reinforcements on mechs at least
"the numbers on this thing are lower so this item can't exist" is such nonsense
a turret that accepts any support weapon and backpack but can't reload them would be a fun way to put spare call-ins to use
so it would be a pretty reasonable turret with most weapons, but if you want a SPEAR bot you have to reload the launcher for it whenever you pass it
also giving it the directional shield to hold would be funny
DE sickle for the funnies
I still really want more arc stuff
a cool departure would be continuous fire arc methinks
starts with a spread of weak beams like the blitzer but they're held instead of instant, and coalesce on a single target over time
I either want an continuous arc thrower, or just one big fuckoff lightning bolt a la the quasar
Give me the Arc Gauntlets. I want to zap the bots like I'm Palpatine and they are Mace Windu.
New "minefield" stratagem that deploys 4 gundogs to roam the area
The Kennel
Looking forward to them someday making the Last Bark, an ultimatum equipped guard dog
Stride with unwavering intent across hostile territory in a march of mech-enhanced Managed Democracy.
Demonstrate elite performance one prosperous hydraulic step at a time with the Exo Experts Warbond. Available on April 28th.
at last
Lancer warbond
aw I was hoping the armors were gonna be mech-enhancing passives of some kind
disposable MG with TWO PER DROP RAAAAHHHH
SHIELD MECH SHIELD MECH SHIELD MECH
Holy fuck i'm hyped
i've used the ballistic shield so much recently as a fun into bugs its gonna be glorious
I don't expect much from the shield but it seems to have a melee attack
which is hell yeah
ooooh the SMG is a knight variant.
Knight, my beloved ministalwart
and a lockon missile pistol
my problem with this is that i never really make builds entirely geared around having a mech that aren't specifically for Hive Worlds
otherwise im only bringing them on 12-15 minute missions
i was kind of hoping the armors would have a mech-boost passive as an incentive to actually make a mech build
Mechs need a health buff at minimum
is this a bad idea
Id personally use peak physique to improve the ergo of both dcs and re
I guess it also improves the melee of Entrenchment Tool if i really want to do so lmao
I have a grudge against mortars but could be funny on the right planets
Oh, that's a pretty big perk
p90
gyrojet pistol
lumberer :)
the mgx-42 from 1
shield mech
I think focusing on staying in one spot isn't super useful on a lot of missions because you need to go to the objectives and also because being able to manuever away from and around enemies is very powerful
I will hold my opinions until I see that shield's statline when it releases.
" The star-crossed trail calls to mind the special kind of Freedom that can only be achieved by going very fast in very expensive state-owned vehicles."
Thumb of Approval is probably going on my emote bar and never coming off
I may have to give up the dr livesy walk.
exosuit certified lol
Huh, I think these armors might prove to be remarkably popular in general
With how scanty movement speed increases are generally
I mean it seems like a roundly good passive i just wanted something actually Exo Suit related
Same, and I'm a bit bummed that the lumberer's in the warbond, was holding out hope it'd be free
Yeah, in general I will admit this warbond feels kind of nasty because it both finally kills any hope of exo customization and feels like even more evidence they're just not really adding free stratagems like they used to
I don't think they're ncessarily giving up on free strats, the Bastion was free after all, but I am a bit tired of the heavy focus on warbonds when it comes to new playerside content, especially because of how they teased the lumberer beforehand
Yeah that's more what I mean, I think after we started getting strats in warbonds we saw a decrease in free ones, which ultimately makes sense because they can only come up with, add, and balance so much new content that is also distinct from existing
It's just frustrating
I wonder if they'll adjust the mech HP/armor alongside this release.
Hopefully
I'm surprised they were allowed to call it the bullet storm though
Maybe Epic doesn't care about their IP outside of Fortnite anymore š
It's more that a real life weapon concept, using the same style of firing, was also called the bullet storm
you are thinking of Metal storm
oh right
the developers of Bulletstorm aren't suing because the response would be "the developers of what?"
either way I hope the machineguns have a decent cooldown, could definitely use it in my all expendable kit
the developers of bulletstorm couldn't sue because thats not how copyright works
shush
The developers of what?

I'm just happy for more mechs tbh. Excited to try em out
I'm kind of curious about the pocket wasp too
Depending on the range and damage, could make for a great elevated overseer and watcher killer
The pistol and the stratagem have me curious, doooo wish at least one of the mechs were free or both ideally but alas
ill probably get it, it seems fun
Ah yesss disposable MG
And it looks weird, big fan. Didn't expect metal storm on top of a rifle
aw MAN, i just realized
with mech customization likely completely off the table now i'll never have my dream anti-appriopriator mech in a patriot with two gatling guns
I hope the shield mech is like an armor tier above the regular mechs overall on every part, ime what gets mechs often is the arms being blown off means they're useless even if the mech is fine.
Need
it at the very least has a enough damage to completely gib a brood commander, so youre looking at upwards of 800+ damage
With mech customization down the drain with this update, we will probably kiss goodbye any possible hope for vehicle customization and ship customization.
As a warrant fan I'm big excited about pocket wasp
I love deleting watchers in a second by spam firing
I'm not really caught up with arrowhead's communications outside of what gets posted here, have they made any promises regarding mech/vehicle/ship customization or is it just something a lot of players want?
the latter im pretty sure
i certainly don't remember AH ever saying it was something they were actively planning or developing
Have they said literally anything about the vehicle bay
Or any more upgrades for that matter
No, I don't believe so. I think it was just people getting their hopes up since they created the weapon customization system, which admittedly also doesn't let you customize strat weapons either
I think also it seems from hd1 which had customization for both weapons and mechs
Which while I'd love vehicle customization I'd kill for secondary customization
Even if it's just sights
Currently I just mod in sights but that's not really an option for console players
I just want upgrades to put all my samples in, preferably ones that make my mechs and tanks not have light armor
i wonder what the superstore gear and armor are gonna be
I'd kill for mech arms that aren't made of paper too
I can't see myself playing anything that isn't the emancipator on bugs cause you can create an AoE zone of staggerlock by spamming a shot into the ground at your feet every second. The moment I let up a hunter tears off an arm in one shot it feels like
Which is a shame cause I do love the idea of flamethrower/cannon or shield/Flak although I imagine the latter is like designed for bots
Or appropriators, I bet flak shredding an observer swarm would feel so cathartic
the warbond patch will absolutely buff mech health lol
the 4 mech build is gonna go crazy
Funny with how they revently indirectly nerfed mechs by increasing enemy durable damage
You know what that's so true
3 mechs and hellbomb
If my mech fails me, I got the bomb
HD1 loadouts with just bringing 4 of the same mech were always funny
Ngl I wouldnt have taken it
I feel like cause others have it, I just get ground pickups for all of my needs since no one else really seems to
But I also run a speed build so going out of my way a bit to get a pile of drops takes very little time
Ground drops were a lot rarer in HD1 and due to the nature of the game you physically could not split off the main group
I do hope they bring back dupes, cause every time it's possible with a bug it's really fun
having it be a feature also means you could do it in a more balanced way
Imagine 16 eats per match
16 EATs with Napalm Hellpods
you could, but only a few equipment strats were "rechargeable" like EATs and you only had one call in for them
if you lose your recoilless then fuck you youre not getting another one unless you run back to where you dropped it
also resupply strat took up one of your 4 slots
I hope the new expendable mg is med pen or more
I kind of find it odd you get 2 though, I get it for EATs and NEATs cause you use it all immediately with one shot then pickup the other one
HD1 high difficulty extermination meta was for all four players to bring 4x Shredder Missile Strikes (nukes) and just keep taking turns throwing them to the other side of the arena.
All these new expendables really make me want for more viable hellpod boosters.
I'd settle for the resupply turret getting slightly detuned and applied to all pod call-ins honestly.
Even if you are only grabbing one to go it's still extra value for your team or if you need to double back
EATs will always help your team.
No one ever seems to pick up the spare EATs even if theyre support weapon less
There's like 8 containers between EATs, NEATs, and Leveller there so much to take I'm running 3 for a reason please take some (it was just a fun build to try)
Hd1 expendable mg had 400 rounds upgraded and 1800 rpm, so you could chew through it very quickly
I kind of like it honestly, it makes for an interesting textural difference to a standard MG if you're losing some of your ammo capacity by moving around but can stack it up quickly in one location
I'm assuming that the disposable MGs you're burning them pretty fast
kind of a large variable
More for me, love running back through somewhere I've been and just quickfiring EATs off the ground
Ah I go in routes that never circle back, unless I'm taking a very long detour away from teammates
I admittedly do EATs when I'm doing my usual solo stealthy away from folks
EATs, or as I like to call them, "OUR anti-tank."
You piledriver the first charger with the pod, pick up an eat, shoot the second charger, then bring along the second eat in case you meet a third :v
New armor passive has me salivating but is it gonna be much different than just an inverse of Extra Padding?
"More protection for the same mobility" vs. "More mobility for the same protection" I'm curious to see how Arrowhead sorts it out
More movement tech always makes me happy tho
If it was like movement based animations played faster that would be huge
I will take anything that makes me go faster
gimme the speed perk on the light armour
Kind of why I run light medic, stim booster and you're zooming
Running out of stamina? No im not takes drugs
Still would like to see an engineer's backpack that came with a welding torch or something and could fix damaged vehicles
Welding torch could probably also double as a short ranged weapon in desperate circumstances
Nanite Repair Spray.
Then again we don't really have nanomachine stuff in Helldivers.
That would be awesome. Would be perfectly balanced too since vehicles already have limited ammo supply
There's 2 ways it could go for me, either letting us repair or rearm vehicles, but probably not both
But right now there's sort of a invisible timer, your vehicle will eventually die, either by chip damage or some big attack, or you run out of ammo and abandon the vehicle anyway
Being able to repair damage would be more forgiving, but being able to resupply ammo can potentially have a higher skill ceiling I think
Mechs could also really do with the ability for nearby divers to jockey on the sides or something
naturally it's easier to list ideas than apply them though
thing is, right now operating a mech nearby divers has some issues in terms of avoiding squishing your buddies without dilligent coordination imo
Maybe the "grab on" prompt could have more range than the stomp collision box, and the diver could get immunity from the mech during the mounting animation.
that is cut perfectly
āA-ā
aaaaaaaaaaaaaaaa
A couple months ago I made a post claiming that the Vox Engine's Sarcophagus weakspot is likely bugged, making the Vox Engine stronger than intended. The wiki also listed this as a known issue at the time.
However, this seems to be intentional. Hence why I am here once again to correct myself.
While this does make the Sarcophagus a meaningless...
What do you mean the fucking PILOT isnāt a fatal weak spot????
Is he just there to man the propaganda mic and land like a fucking jdam on our head when the vox engine explodes???
Ye
I think its also that the sarcophagus is very heavily armored
the other problem with the vox engine is that the turrets have 8000 HP
so theres no point shooting at them to destroy them
unlike the factory strider's turret
I'd argue the Vox turrets are a lot scarier than the factory striders too, they have less of a blindspot and I'm sure they shoot way faster too
thats kinda the point yeah
yeah
remember: they pack a motherfuckin chainsaw
and also: its just one of those days
Fred Durst Vox Engines will forever remain in my memory
Cyberstan will forever be the Durstening to me
lol
genuinely made the whole thing like 1000% more fun
We know from data mines what it is
Heart (Steel!)
We (Kill!)
Iron (WILL!)
Rat-tle met-al bones
In the kill-ing zone
Make the hu-mans moan
For the WAR!
With our tides of steel
Sup-er Earth shall kneel
To her wrath and her might:
CY-BER-STAN!
Weāll bring war
Weāll bring death
We will strike down the scum Hell di-vers
Au-to-ma-tons shall rule
Gal-ax-y of steel
ā¦
Now I just want a helldivers animated version of https://www.youtube.com/watch?v=0Fju9o8BVJ8
"Hell Broke Luce" by @tomwaits from the album 'Bad As Me,' 2011
Directed By Matt Mahurin
TOM WAITS
ā¶ Store: https://tomwaits.ffm.to/store
ā¶ Website: http://www.tomwaits.com
ā¶ Facebook: https://www.facebook.com/tomwaits
ā¶ Instagram: https://www.instagram.com/tomwaits
ā¶ Twitter: https://twitter.com/TomWaits
ā¶ Spotify: https://spoti.fi...
CyDurstan

Question. What are the good SC farming planets right now?
We know grand errant is one
28th
I'm hoping for a comprehensive patch to get me to play again
A warbond isn't gonna cut it especially a vehicle based one
What are you wanting from the patch to be comprehensive?
My white whale is a booster rework, which seems ever more distant
theyre at least buffing the mechs
do we know that for sure?
why would they release a mech warbond and not buff the mechs?
we don't, but there have been posts on their discord indicating its being looked into, and to be frank, I think there'd be pretty severe backlash if they didn't and arrowhead are quite aware of that
mechs have been undertuned since the Bastion got released and they made that ill-advised change to enemy durable damage across the board which really impacted mech survivability
Also moon planets since they're flat and have no weather so it's easy to spot a bunker from far away
eyyy there we go
Anyone else noticing that a lot of HD2 discourse usually ends with a guy posting a video and saying "this guy makes good points"?
It's really frustrating trying to talk to someone only for them to shove a video in my face
thankfully I have not, because I only perceive it through here
but yeah that's really annoying
I admit most of the HD2 discourse I've been exposed to recently has either been here or with a friend who says that Diff 10 is bullshit unfair and not fun but refused to lower difficulty.
-# if perhaps refreshingly honest compared to poorly trying to parrot the arguments in the video
I feel like it's gotten a lot worse, especially with the new warbond being announced
There's definitely a trend of people who are, let's say, "strongly opinionated" on the game having their opinions told to them by YouTubers, streamers, other talking heads
you could extend that to a lot of games
You can extend that to a lot of things, but that's just a whole different channel.
I was trying to engage with someone on how I thought the pacifier was an alright gun, didn't even pretend to engage with me and just posted a YT video which was a little over 10 minutes of why the pacifier is a bad gun, actually.
I know it's not an issue exclusive to Helldivers, but I feel that it's particularly bad here
The pacifier is the light armor pen AR with innately high damage, right?
I have my two guns with the Eruptor and the lighting shotgun.
I think you're talking about the tenderizer, the pacifier is the Force of Law AR
The one with stun
Ahhhh
The pacifier has the lowest damage of any primary afaik :v
It still does work though
Tendie is a good rifle, I use it often.
Im a big fan of pacifier
Pacifier's okay. I've used it a lot against squids.
Ive also been enjoying the Redacted Regiment gas sidearm on my medic loadout, feels solid on bugs for peeling for teammates
I never considered that use. I'll have to keep that in mind.
Along the same lines, have any of you found a good use for the harpoon gun?
Its a good crowd control while still killing mediums really well
Its got a bit more power than safe mode railgun so it can one shot devastators and hulk heads while it has a fuckload of stagger to make even bile titans stagger, and also can destroy spawners
Oh, I didn't know about that last part.
Interesting, maybe I'll give it some more testing later.
harpoon fills a similar gun niche to railgun, but it has ridiculous stagger force so it can interrupt animations
and yeah demo force so you can pop holes/fabs/ships
The gas explosion also counts for forcing up rupture strain
Its a railgun that trades ammo and reload speed and overcharge damage for demo force and gas CC
it's definitely a thing you bring to a team that's already covering the necessary bases though (if high difficulty, like bringing AT for things)
railgun has a different kind of versatility cuz safe mode lets you easily kill pretty much any medium enemy and then you can unsafe it for specific things like destroying base turrets by the heat vents
It's a lot more versatile than I thought it was, certainly.
I'll bring it along next time I'm playing, see if I can't get use out of it.
railgun was doing GREAT for me on incineration bots the other day
safe mode, just chaining headshots on the million devastators from 200m away
really just a lot of utility, solid damage, amazing stagger, solid peel without taking up a backpack slot
pretty much everything already mentioned
If you run Supply Pack with it you have enough ammo to effectively CC incoming hordes by just shooting the ground and spawning the gas clouds
i like to be self sufficient with randoms so i don't aaaalways take it, I usually take something that's more dedicated AT for my weapon stratagem, but I've never been disappointed with it
yeah for a bit my bug medic loadout ran harpoon gun
with supply pack*
Ah, yeah it would synergize well witha a supply pack.
someone in my playgroup uses it alot and really the only weakness it has is that it keeps almost killing me with the gas clouds it leaves behind
currently i've been using epoch with supply pack on bugs and have been greatly enjoying it
Also something to note is the gas aoe is much larger than the actual cloud effect is
I run this on Bots and the sheer amount of AT damage you can dish out over time is ridiculous.
Does fully charged Epoch kill bug holes from the outside?
I belieeeeve so
i gave the medic loadout a run on bots too with the same epoch + supply pack and it goes hard
two taps war striders in the eye, oneshots hulks in the eye, its awesome
Based eruptor/Blitzer enjoyer
I've always been an eruptor Stan, recently found a good amount of fun with sweeper for bugs once I got the full choke but I just go back to Blitzer for bugs
Eruptor is my go to for bots, blitzer gets Bugs and Squids.
Because the Blitzer Just Works.
OPS, Gas Strike, EATS, Jetpack or Dog in Light Scout Armor.
Oh, and Gas Grenades.
Annnnd Grenade Pistol if I'm Blitzer.
How does the Blitzer do against appropriators
Not particularly well, from when I tested it - Obtruders are either resistant to arc damage or just tanky enough it really can't keep up with clearing them, and it's useless against the rest of the lineup
Punisher Plasma has snuck into some of my loadouts since the buff, it's a lot of fun against squids and bugs and even decent into bots
PP is great at staggering the cyborgs
I gave the harpoon gun another go and yeah itās way more versatile than I thought.
It's a little clunky and really likes to be paired with a supply pack. But it does bring a neat versatility to supplement a team. Or if you're just playing on like 7 or lower it kinda just works like a railgun and you can do whatever.
There is a primal satisfaction in running around literally spear-hunting scavengers and raiders.
I like the Speargun if I'm not relying on a support weapon to fill a specific niche (or if I need to kill Hulks specifically, like on Hulk Surge), it's just handy utility
If you're just pulling it out to quickshot random heavies or put a gas cloud down in a choke it's quite generous on ammo
I am scratching my head at your "friend"
tbh dif10 is kinda bullshit and unfair if you play it normally
and trivial if you adopt the clownset
it's a strange vast difference between obvious and optimal playstyles
ok actually I don't want to call optimal play the clownset, my playstyle deserves that name
optimal play looks ridiculous but it works
I'm bored of winning so not only am I ridiculous but it's also not working
just don't do that then
I'd rather be funny than successful
it's funny, with games I feel I've mastered I devolve into fucking around mode because I know I can lock in and win so it's not particularly rewarding
and I get teams with 4+ times my playtime who rage the moment they hit a hurdle
I'm curious what you think this looks like?
Like I've got a bunch of different load outs I've used to good effect on d10
Hells,I even made the cremator work after bringing it instead of my RR the other day
(turns out it butchers hulks and anything smaller then them. You just have to get close enough, which is a bit of a wrinkle admittedly)
But a lot of d10 is just can you aim straight/know to being guns to compensate for your shitty aim, is your load out cohesive?
Does it have a plan for everything you're facing?
(run screaming for a teammate is a valid plan, but not my favorite given I play with pubs basically exclusively)
Yeah i bring a fuckload of loadouts to diff 10 regularly
The main thing to know is when you need to disengage
https://m.youtube.com/watch?v=M2gFj3oFRcI&pp=0gcJCU8Co7VqN5tD
Remains a winning strategy
One thing I've found a real fondness for recently on the bot front is those firespinner grenades
They mulch anything that's not a hulk+, and honestly, they'll do a lot of damage to hulks too
And you get six of them!
Not great for blowing fabs, but eh
Its not any harder than other grenades though? Just huck em into the vent, its easier than impacts
I keep having it take two, is been very unreliable for me
Maybe I'm throwing them from too far away
running through enemies, spam diving and kiting enemies until you get enough time to do the objective within stim tanking duration
oh and spawning in defenders then running away to despawn them
recently I remember having suprising results with the dynamite stick grenades, especially on bots
the stick has to just be sort of kinda near a small fabricator to destroy it which enables very fast and safe guerrilla attacks, and otherwise when placed carefully it can clear a good horde of devastator-sized bots with its massive radius
Also having a clean 5 second fuse makes cooking easy for stuff like turrets
When it comes to my primary though, honestly the base liberator is a very solid gun
But my controversial choice is the plasma scorcher, but I basically have to use the supply pack for that
also when you notice a dropship dropping, tossing the dynamite under it gives it just enough time to deploy all its cargo into your dynamite which will then blow up
I have not done that, sounds funny
bonus points for being able to toss a dynamite with a 60 second timer onto the extraction shuttle when its 30 seconds out
there was a period of calibration where I was still not familiar with the radius of it either
honestly one of my biggest things for dynamite is that if I'm on a city map I can just blow a hole in a wall without having to search for an opening
I take the Liberator or One-Two if I donāt know what else to take.
i should try out the one-two more
Setting the fuse longer is pretty good for stealth as well, if it's a medium place and I haven't been spotted I just set the fuse and throw a few where it should be then run towards the next place and like a dozen seconds later I get the camp cleared message
Very nice for very fast spawners clearing
I've grown a fondness for giganade since it like pocket ultimatum except no reload. Also no wait to kill time of thermites
I run through enemies sometimes, but generally speaking I actually fight stuff and you know, win. Spawning in enemies and running off is goofy
I tend to run through enemies, sometimes they spawn faster than you can kill
Enemies respawn infinitely, objectives don't so I gun for them. And running a fast build you can kind of just avoid enemies with positioning fairly well even with sniper vox engines
Also most enemies chase very poorly, enemies you leave behind if you go far enough are like actually just left behind if you're in the middle of nowhere and not near an objective
I really enjoy brute-forcing through enemies on D10, gas mines, emplacements, and turrets are a wonder of a force equalizer
Definitely easier with a squad than in pubs though
Alrighty, finally stopping Warframe for a bit. Wish me luck in not doing the most common thing I do when I switch to another game.
Playing to burnout?
No, trying to bullet jump.
Ah.
Like how I blew myself up a few times because ping in one game is grenade in another.
Correct.
When's the new warbond?
Usual time this week, basically a day and a half from now
Gotcha.
Just the bubble shield strat + a rocekt turret is a massive force multiplier on bots
and i will literally drop in and turn d10s that are goign to shit around entirely
It's really fujn saving teammates with it too, when you see they're in trouble and deploty the bubble
and suddenly your entire team rallies into the bubble and you can just see the bots going :...ah, crud
and then sometimes a 500kg gets stuck in the bubble and everyone dies
that's less funny, but still very funny
I am unfortunately very very bad about calling in Hellpods into the bubble
I would use it much more if they didn't damage it, but much of my experience with it is Bubble>EATs>AT Emplacement>Where bubble? :(
thankfully it has a cooldown of like 5 seconds
Warp pack is my budget bullet jump for something to spam every 5 seconds
I have trained myself to go turret then bubble.
This does sometimes lead to the bubble crushing the turret
What the fuck do you mean mechs had a bleedout mechanic
Shield is destructible and dropped when destroyed
Armor heavy (4)
Health 800
Durable 0.7 ```
anyone else crashing on startup?
yeah this is a good ass patch
if you have mods that might be why havoc
Sometimes mods need to be recompiled for the new patch
yknow, that's fair, it is kinda easy to just magdump the back of a tank with AMR
(illuminate tesla tower specifically) where would I find the breakpoints for destruction strength to know what this entails
hd2 wiki has you covered
ah I see
so now you can actually kill them with checks list anything that even has demolition force
oh cool
guess I'll just reinstall the game and see if that does anything
Hive Guards are now Heavy armor instead of Medium
why?
this is one of the most inexplicable changes I've ever seen them do
because they were absolutely useless before and now you get rewarded more for flanking them properly
they're a common enemy and the main reason why running Medium weaponry on Bugs confers a distinct advantage to running Light weaponry
has the new warbond released yet?
I want my Machine Gun to mincemeat them!
I don't want to aim my MG-43 with precision!
drops in two hours
Like these guys are not low spawn-rate
There are many flamethrowers to choose from.
really interested to see how mechs do now with the health buffs
also
so wait, durable damage increased across the board but no bastion buffs? so, bastion is worse now
given the MG-43 is legitimately the default newbie starting support weapon and part of it being the default newbie starting support weapon is ease of use
looks that way yeah
I think it's stupid to make one of the common bug enemies invulnerable to it from the front
the barely mobile SPG which tbf has lots of firepower will now die even faster if the other two divers don't look out for it
Might be able to shoot their legs off still.
I'm not aiming it at each individual Hive Guard's legs when I'm using it as a crowd-mower
it's literally not invulnerable from the front though
like sorry you gotta adapt to the change but so it goes
oh right, all the frickin- sentries and shit are worse now too
if you wanted a Heavy Hive Guard enemy so bad just make a separate Alpha Hive Guard for higher difficulties like the Commander has
iām not against it on principle, i think incentivizing flanking/positioning is generally a good thing
Which oneās the Hive Guard again? The Warrior variant with the armored heads, right?
yes
they incentivise it if you decide to bring something like the Stalwart, which is a more mobile machine gun than the MG-43 Machine Gun to start with
which I also do
but if I'm bringing the MG-43 Machine Gun I do not want to be having to pull flanking manouvres every 20 seconds to deal with one of the most common enemies in the game
bring an eruptor or crossbow or torcher in your primary, chuck grenades, use a gas dog to just make them turn around
or a hot dog to burn them
there is no argument that convinces me the Hive Guards were such a woefully underpowered enemy that they needed Heavy armor
they were fine
Torcher or Crisper.
again, if you really wanted that, just make an Alpha variant that spawns a little less or only appears on 8+ like the Alpha Commander
they're also like the only Medium common swarm enemy the bugs have anyway so what even is the incentive to bring the MG-43 instead of the Stalwart now?
Like- "bring eruptor or crossbow"
now you have to optimally aim or flank with both of them except one of them has less DPS, less ammo and a stationary reload
Probably more useful against bots.
I agree- they're some of the best weapons in the game
there is no scenario on Bots where I am bringing the MG-43 instead of the HMG already so
on the other hand they come from the most loaded warbond, nominally, a purchase for those who don't have the time or will to grind SC
MG-43 still carries an advantage on Squids if only for the Stingrays
my issue is that on bugs you were already forced to take medium pen no matter what, since you had no clue what constellation you would face, spitters and you have light pen and ur main is anti heavy? tough shit, guess you just have to pray your allies can cover your weakness
look I generally think a lot of ppl give this game more flack than it needs bcs while some moves aren't great I still like the game a shit ton on the whole
but this is just a dumb change
I mean I bring Light Pen on bugs and do fine
this is straight up untrue
cmon
that's how it felt to me, but I don't play bugs often
Light Pen just means better positioning
which is fine!
I just don't think the MG-43 and Medium primaries should be having to deal with that too
i mean fair enough honestly, iām not a big bug guy (botdiver for life) so i donāt have much of a perspective
I saw a bug once.
to be clear I use literally every weapon in the game on some build somewhere
the mouth on bile spitters is armour 0 on all difficulties
I am a big light pen fan but I didn't generally run it on bugs purely because they have a lot of Medium
so this doesn't really change that
back to murdering everyone with the senator or the talon
they don't have so much Medium that it's obligatory
Letās wait for the patch to actually come out before we panic.
bugs were probably the easiest faction so it's not really an issue
Iām going back to bed.
besides like, obvious heavy units, there's no enemy on Bugs that the Stalwart can't make short work of if you're using it properly
I didn't know this
it's pretty tricky to reliably hit though
oh is it not live?
I'm not sure how I would even figure it considering their head is all armored and the only time you see the mouth is when they rear up to spit at you
Destroying the Air Base Control Tower with a portable Hellbomb no longer blocks objective progression.
oh thank fuck that was really annoying
no it's present all the time
this is the first time I've seen a patch notes video get overwhelmingly negative reacts lmao
you just gotta aim low
yeah it is doable but these guys spawn in groups and it's not always optimal to try and aim that shot while four of em are spitting at you
hopefully they'll revert this one I'm really not a fan of it
all their squishy parts are now more squishy
maybe I can go back to trying Variable against them
Trident should fry even better
i'm confused by them saying the exosuits used to die if any part including a leg was destroyed
because i've definitely had it where the exosuit has one destroyed leg and its just slowed the speed rather than killed it
my experience with exosuits has largely been smooth sailing and then i go from full health to dead in like two seconds flat
or watching helplessly as it gets obliterated while being dropped
been there
man iām really excited for the new SMG
lmao
praying it doesnāt have a super low mag cap
yep, it's the new "outdated version detection" they added
it just fkn craps out on linux
great
cool
lovely
i feel the Spear needs a bigger buff than just one extra missile
it needs to onehit biletitans
that's it
you shouldn't have to aim for weakspots against BTs with the SELFGUIDING weapon
wouldn't change any other breakpoints
lowkey just needs more damage and demo force
thereās a great niche of āsuper long range single target delete buttonā waiting
atm it's just so unwieldy next to the Recoilless Rifle for not much benefit
yeah 100%
it has wicked aura but thereās almost no reason to not just run the recoilless
you lose what like 800 damage
So have you actually played against the ap4 hive guards yet, or are you just complaining about them? Because they also lost armor elsewhere
also got a reduction in body health so it should be easier to kill them with good aim
Yes, exactly
Like I'm cool with the shielded enemy actually getting to be a shield
Oh sweet liberty, yes
I am wondering if the exo suit health buff will be as significant as it seems with all the durable damage increases though
hive guards were lowkey wormfood in my experience
