#Helldivers 2: For Managed Democracy!
1 messages · Page 139 of 1
Eagle Gas Trail that leaves behind a trail of gas in midair, entirely useless except against like Stingrays and Shriekers
Gas orbital airburst except it's bursts where a regular airburst does and due to it being light gas it moves like 15 feet before dissipating high in the air
Flag buff thank god
gas stim pistol that DO autoaim and heal over time but its fully cancelled by the continous gas aura
We’ll probably be on for helldiving once we grab some lunch
NGl, that would actually be rather fun
I'm surprised we don't have a funny sci-fi catapult but SE standards or a manual mortar
I could see the catapult encampment having an autoloader but you can team reload it faster with someone turning a side crank
Manual mortar emplacement where a teammate has to paint the target with a rangefinder and it transmits the correct spot in the sky for the mortar operator to aim to get the correct arc
does the stoker have an extended mag option?
yes, same mag options as defender
Gotcha, neato
does it use the same models or different ones out of curiosity
Tried melting a Harvester in d10 in desperation, noticed it went down absurdly quick, did this in a lower difficulty mission without the panic and scramble of dodging voteless and well, the results speak for themselves.
okay so definitely more direct damage haha
jeeheesus christ
just a tad
cremator deals 3 damage while the regular flamer deals 2 damage
Enjoy it like it could be nerfed tomorrow
its probably hitting the Internals
?
flamers do plenty of damage haha
this game is held together with madness
it's why i forgive bugs and such
the fact it works as well as it does now is astonishing
good to know it has increased status strength
I dont know how else you'd compare its damage numbers besides what's on the page
I assume it's something like 2 damage per particle
I am told that if you use a full tank of Stoker fuel on a harvester it also explodes
although I haven't verified that yet
maybe they're just weak to flamers
I think all flamethrowers chew through them decently well
Looks similar but restyled to fit the weapon aesthetic
Niiiiice
I need a lot more creds and to finish off redacted regiment before I can justify getting it for myself, sadly
Between this, the gas mortar, and the giganade, this warbond is a must have for me I think
Giga grenade is like, such a huge boon for build variety
Less reliance on the ultimatum for AT
I bet giga nade would be great with supply pack
Be the ultimate AT sustain with Ultimatum and Giga nade you can throw around AT like it's free
Anyone tested the demo force of the giga yet?
40 from what ive heard?
Holyyy
its more AT oriented, significantly smaller radius, smaller throw distance, only 2 nades total, and is impact detonated
its really more of a sidegrade to thermite
Wonderful
It's an impact grenade with AT and the explosive radius and demo force of dynamite
Only 2 though
Which makes +2 throwable armors extremely attractive
ah so its an impact thermite
That does all its damage upfront and also blows up everything in a big radius
It still is a huge blast
Basically an ultimatum you throw
ehh the blast isnt as big as ultimatum
Yeah, it's 12 radius
Yeah
cause ive thrown it at fleshmobs and those maybe 4-6 meters out didnt die
direct hits killed tho
But you can still, for visualization sake, throw it at a patrol of voteless and get 12-18 kills
But it's best served throwing it at Large targets to send them directly to the shadow realm
here it is along with all the relative comparatives
Decided to farm some kills for the MO, and realized how broken the Autocannon is now. You now basically have teamreload levels of firepower, but solo. There is practically no situation where you can't squeeze out a 1.8 second reload.
Im kinda mixed on it, because I really liked teamreloading the Autocannon before. Now it feels redundant.
Anywa...
oh my lord
thats a crazy fast reload
today
<@&1206091872716595200> https://discord.gg/XAxHWhXy are you doing your part?
I think @stone bridge mistook itas snark, rather htan a literal statement
i am excited that i have justification for using my favorite outfit
ive decided to just ignore the oil filthmask bug
itll get fixed when it gets fixed
It's cartoonish enough of a bug to get a pass for me
the mog filter
Sure wish we could see them new enemy types :|a weird choice to starte
Trench digging is very impractical but fun
It's especially nice for avoiding the bloodlust of sentries
It's just a very odd choice to me to add weapons and gear that incentivizes trench warfare in a game like Helldivers, where most of the time you don't really have the time or resources to stay rooted in one position for extended periods of time
i forgot the patriot icon in my mod whoopsies, updated
https://www.nexusmods.com/helldivers2/mods/9356
There are a fair few objectives that require holding a position, stuff like ICBM or Evacuate Civilians or the defense ones
I like them giving some options to help with that
Flag quite literally is about holding ground and keeping enemies out
I think the main trouble is that the enemies spawn in so close that you don't have much room for fortifying beyond what it provides you
Don't need much room, just need a safer mortar
The most fun I've had with trenches is Evacuate assets missions, it's actually pretty nice for avoiding harvester beams and the fury of Gary the Gattling Sentry
what's a good support waepon to pair with the support pack in general?
with the resupply pack?
yeah
GL gets held up a lot but really anything ammo hungry
Enemies can't get closer if they're confused from the gas
Ultimatum and Giga nade with supply pack means you got so much AT to toss around at a whim
literally every single non-backpack non-expendable support weapon tbqh
Any of the MG variants would be applicable tbh, bc the stalwart pisses through ammo and the heavy MG doesn't carry many magazines to compensate
I am also very biased towards the speargun, bc it's the ability to close fabs/bug holes on demand Plus punch through targets Plus stun clustered enemies Plus stop chargers dead in their tracks
Standing next to the flag saluting while a napalm bombardment is creating a field of fire in front of you is such an incredible feeling
PS for those who don't know yes the flag does raise slightly faster if you salute it
The Flag speed increase goes as follows; 1 player = 15%, 2 players = 22.5%, 3 players = 30%, 4 players = 37.5%
I always forget to do this
Is it a one time buff or does it need to be refreshed per player
It's continuous, I believe
So you'll get a 15% increase while one player is saluting it, that goes away as soon as they stop
Ah I see
And it has to specifically be casual salute
I love the sweeper shotgun
Genuinely having a bayonet on it is very good
<@&1206091872716595200> https://discord.gg/4hXJy6Xr warrrr
dont give me a shovel unrestrained
give me enough time, id have dug out the entire compound
Did they buff Shovel digging speed?
nah, i just spent the entire tiem digging 
my shovel is the grenadier battlement
Has anyone tried the bundle grenade by now?
I assume it is the ultimatum with less range?
From what i understnad it's a Thermite with instant payoff
AT impact would be a better description from my testing
its really good
AT impact with the blast radius of dynamite
Only 2 uses
makes +2 armors really attractive
imagine an armor with +2 ultimatum shots
The gunslinger armours didn't add more sidearm ammo. Did they?
Since I know siege ready only does for primary weapons?
Increases sidearms reload speed by 40%.
Sidearm draw/holster speed increased by 50%.
Sidearm recoil reduced by 70%.
Ah. Shame
I wonder how good that is with the new pistol
seems like it would benefit from all of those
the reload is what kills the new pistol for me
It's just an automatic pistol. Yes?
A bolt action pistol?
So can only load it in 6 round stripper clips
That's not what semi auto is
Didn't see the Semi Auto
It's a toggle lock semi auto firing rocket assisted bullets
Like the dominator or eruptor
A gyrojet?
Yarp
It's okay damage, good accuracy and handling, it doesn't have the damage fall off and bullet drag of normal pistols so long range shots don't need to account for drop as much
But the reload is not great for a sidearm which is a backup weapon for hectic situations
For me personally
I value reload speed highly unless you're getting something considerably powerful like the senator or ultimatum
Makes sense.
Yknow, i know fortified commando has a higher armour rating, but i think bulwark just is the tankiest armour set in the game given how often explosives come up, both from enemies and helldivers
it's only a 20 difference in favour of the FC but if my memory of how the rating scaling goes that doesn't actually do THAT much
I normally run the Senator when I don't take an explosive sidearm, so I'm not exactly bothered by awkward reloads.
This. This is what the folded up version of eagle-1 looks like
Or at least what it reminds us of
Useful shovel tips
long story short, you can dig into the ground once or twice and if a hellpod or explosion hits the ground nearby, a knee deep hole will become a head deep hole
Ah, thanks, i always forget about the bloody embeds not working by default
i think heavy flamer might be my goto weapon now, its just so good
i think i dug a little too greedilly
WE FUCKING KNEW IT
Another funny bug In a funny game! Seriously this game has some serious polishing issues to address
We knew we were randomly getting hit by shit
The stims finally caught up to your heart
it would be funny if stims eventually wore off and your limbs weren't actually magically fixed
it would almost certainly be detrimental to gameplay though
Not me medic diver who has taken a dozen stims before I even got in the pelican
I do wonder, outside the gameplay abstractions, what happens to the helldivers that come back
I guess that would require answering "what, exactly, do stims do to you"
do they need medical attention before being redeployed? do they just stick them back in the freezer and presume they'll be dead before their injuries catch up?
i want to believe its just the bullshit that is fleshmobs just phasing through walls and terrain and just bitch-slapping people at will for giggles.
I think there's something wonky with enemy attack hitboxes in general, this actually happened to me before the update:
Note that I'm the host here (I have the SoS stratagem), so it's presumably not just lag
turns out, you can bully the pelican into a catapult with the bastion's
The Pelican transfers Helldivers from ground level to orbit, it's working as intended
I love multi-tank gaming. It's such a rare treat.
I love tank-driving in general. My go-to gunner and I have developed the same brainwaves and operate like a single machine.
I've never been a big vehicle person in games aside from aircraft or motorcycles but it's very nice to play the infantry fantasy of running alongside an armored vehicle and defending it
driving controls could be better imo and having the tank be able to climb harder terrain but stil lworks alright
Just having the tank actually use tank controls instead of car controls would make me so happy
A lot of it is just learning how not to get stuck fighting the transmission
Also if you desperately need to go up steep hills, the tank gets a lot more torque in Reverse so backing uphill is a useful trick when positioning allows.
Like horses in Mount and Blade
If at all possible, avoiding full start/stop/neutral/reverse switching makes the tank much easier to handle. For turning, drive forward but at low speeds, or if you intend on spot-rotating then you have to commit to it deliberately
legit, its all such fun, the new flamer support is godtier, i really wanna see how it fares with cyborgs/bots
Any kind of transmission switching is what kills all your mobility
This is true for the FRV too but the bigger skill hurdle for the FRV is just not giving it gas all the time
once the frv starts to squirrel it gets dangerous, and the random terrain suplexing you int othe ground
prime example 
Whenever Hammer gets squirrelly behind the wheel it's time to bail out
I've developed a sixth sense for bailing out of the FRV
FRV embodies slow is smooth and smooth is fast
you're still mad i landed a tank on you ontop of a building 
You're a sickopath
RIP to the flying tank circus on city maps
Saddam Insane
now ill never be able to trickshot amko with a tank
though i did find a new use for the shovel and tanks, dig the front end out and make it angle down for better aiming on shitty spots
sure did, then dug like a billion more trenches cause you can never have enough trenches
<@&1206091872716595200> https://discord.gg/hkGqNWSf i study the ramifications of my shovel
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Yes, almost certainly.
They added a $100 dollar super credit bundle, maybe they're looking to secure a big money down sum for a period of slow content and heavy patching. It would track.
Smart business maneuver if nothing else, and I'm sure new players, like the XBox divers, that are willing to drop a big sum, will probs jump at it as a chance to catch up on all the warbonds.
theres this too
Makes sense to make an option to basically buy enough SC for roughly all the warbonds and then some
its just been a long time since release and the xbox release so they may not have a huge cash pile still around to justify another "60 day patch" type slow content period like theyve done in the past
its a difficult thing to pitch to c-suites
Illuminate Tomorrow
Mindless Masses have been fun but I miss the pressure that bees and fast movers applied to the fight
Bees?
Oh that's what we call elevated overseers
Fast movers being stingrays for clarification
Yeah but there are 3 kinds of overseer
Q Tip Man, Crescent Bastard, and the Bees
Thanks
this guy, that guy, and elevated overseers
I wish there was a way to track how many times a given enemy has killed you because I think crescents are at a solid 0
and q-tips only in melee
so I kinda just zig zag both without much care
and then an elevated overseer swoops in and lands the nat 20 burst into my dome
like my only complaint with them is that their accuracy is very inconsistent in a way where for the longest time I was convinced they are a non threat, just drunkenly buzzing around
and then one day my streak of good RNG was broken and they started landing their head beamings
I think they determine accuracy per burst rather than per shot or something along these lines
biasing the results towards either stormtrooper aim or CS pro
the new fleet has hands
Crescents have definitely killed me at least once by hitting an explosive barrel next to me
One crescent has never killed me. Four crescents volley firing at me has definitely contributed to deaths, though.
new squids got hands
Ooo just woke up, time to see how rough these squids really are
https://discord.gg/ECGEMEyF <@&1206091872716595200> YOU GET DOWN THERE YOU SMASH EVERYTHING YOU KILL EVERYTHING WITH MORE THAN ONE BRAINCELL YOU GET ME
hm
technically it does let you have two armor passives
oh they still haven't patched it?
nope
@delicate aspen this is your energy
Isaac Clarke if he was in Destiny.
Either that or you combined Isaac Clarke with Faust from Lawbreakers.
What does?
the headless glitch
the fucking HMG absolute chews up the crab mechs holy crap
it rips them up like crazy
max fire rate on the pilot pod and just kills them super hard
HMG good to know HMG is goated against the new enemies too
yeah i am running Engineering Kit so i have the recoil reduction and 4 Giga Grenades
with the sweeper and the verdict
I imagine the maxi gun will do some mischief
very able to handle everything
yeah machine gun on 900 rpm was also doing good against them
just needed about a third to half the drum to drop the shield and kill the pilot
I picked AMR on the first mission I did with them and it turned out to be a fairly nice pick
yeah the crabs are very well designed
oneshots the eyes of the mechs though I'm not sure what that actually does to them
the melee crabs can throw rocks i learned
and I can take the time to try to pick off overseers more without the pressure of a million billion voteless
helldiver hit by rock confirms crabs capable of rock throwing
enjoying the stimulating lights of a million billion drones
Is the gunslinger warrant build about to make a comeback? 🤠
crabs are absolutely fun to fight against
drone patrol
Honestly yeah with the amount of elevated overseers and drones
Dedicated air clear to keep watchers and the new drones numbers down seems prudent
Now this looks like a job for me
Even without Voteless, just having a good pistol sidearm to kill the drones is very good
I am curious if the new units are exclusive to the new subfaction or will be sprinkled in to the default faction missions
the crabs also have light armor weakspots on the back, glows blue
That's sick
Alright we just did a evacuate vital assets mission with a new load out and it actually went pretty well
Flame resistant armour, DE sickle, EAT, NEAT, incendiary mines, and orbital napalm
Honestly the rest was a bit of a meme but by god does the flame resistant DE sickle cook
You can get the destroy Overship mission outside of Megacities now, sadly the orbital cannon isn't under a playground this time.
Yeah I was fully expecting that big military instillation to still have the playground on top of it
Propaganda value y'know
anyway the new enemies are definitely fun
i hope we get the gatekeeper as a base illuminate enemy too
I hope we see all the crabs as base faction enemies
Only thing I'd keep as sub faction exclusive is the combat drones maybe
Since they do a similar thing as voteless and having both might be too annoying
Alright tried a jump pack/flamethrower loadout on a mission
Jump pack good. Flamethrower is eh
You just get swarmed by those fucking drones and it can’t kill them fast enough. May try it with the laser instead
laser cannon that is
nah id make the veracitor and drones subfaction exclusive, they have the same aesthetic
Aw but I love the big meaty claws
Though I suppose they're kinda easy to dispatch and do the same thing as fleshmobs
But they're so cool
i like that you can see the pilot move the arms around
are there any eagle strategems that are good at killing harvesters?
Not really
Strafe can if you're lucky but it's not the reason I bring it to squids
Ahh, that explains why my Wasp from above absolutely shredded them.
But a full salvo of wasp rockets (anywhere on the body) + some potshots from a Scorcher also takes out these new Umbaran mechs.
are the crab mechs medium armored?
Not sure, but I remember shooting at the joints of the arms and legs with the Scorcher so that might be taken into account
From what we’ve seen in game we’d say yes
Maybe heavy armour
But they have weakspots (like the top where it’s mostly light armour)
So, on the top and back with the blue lights: Light Armor
Joints on arms and legs: Medium Armor
Cockpit and Everywhere else: Heavy Armor
heavy flamer - shoot anywhere
I wanna take a peek at their health tho, seems like they may be similar to Harvesters in terms of HP.
I'm somewhat interested in the lack of Harvesters tho with the Appropriators. (Haven't encountered a single Harvester, Voteless, or Flesh Mob)
we're gonna hit 500mill kills in i wanna say a day tops, the last of the MO though, might be a little longer for the 500k operations
I think targeting their eye to take down the shield then popping the pilot might be faster, based on my observations with the HMG Emplacement
HMG Emplacement is absolutely phenomenal against the new enemies in general, tears through Watchers, Overseers, Mechs, and Harvesters with aplomb
The mechs are definitely medium or lower armor in places, given the HMG gets red hit markers
Oh ok, the pilot pod is a juiced up Harvester shield for the pilot.
i’ve been using the HMG against them with solid effect
haven’t really settled on a primary of choice yet tho
Honestly I'm trying to figure out what the best primary for dealing with the hordes of Observers (or whatever they're called) is
the new heavy armor makes the overseers seem to do like zero damage
Eruptor chews through clumps but is kind of a pain to land the shot
Probably going to go with a DMR of some sort in the end
deadeye is probably good
Still need to try the Plasma Punisher out in a regular mission against them, the prox fuse + AoE might be surprisingly effective
I brought it to a defense mission but it turns out you mostly get a ton of mechs there
A lot of fun, quite hectic - we weren't particularly equipped for that many mechs (and it was only two of us), so we were slowly pushed back to the very last stairs before the generator, probably wouldn't have been able to hold off another wave
I think most of the armor isn't but the like blue vents on the limbs are?
Don't quote me on that though
I've seen one harvester
I don't think you can get Voteless or Fleshmobs with Appropriators, AIUI there's two distinct Illuminate subfactions right now, the horde that's all Voteless/Fleshmobs and the elites that's everything else
(And maybe normal Illuminate somewhere as well, but not on the MO planet)
Only done one operation against the new stuff so far but I saw a fair number of Harvesters on D9, four of them warped in within a few seconds on one of the defense waves
I've run into Harvesters on Appropriators
Granted I was running D10
They're definitely there, it's just the numbers of the new walkers are much greater
Are they actually dangerous?
Like, I feel like they nerved harvesters a lot.
I didn't notice anything particularly different, except maybe there are relatively fewer of them so there's less risk of randomly getting surrounded by them and having to run the arc gauntlet
harvesters for me are just a game of "will i get zapped before i flame em into a puddle"
the uhh, new mechy boys? cant remember name, V something
those are still neat as fuck to fight
i wonder how the cremator does against em
Harvesters are annoying on the disable weather spire missions because their beam can kill the datajack quite quickly
incredibly well
it'l burn cockpit even when they try block, same thing when melting harvesters, goes pretty quickly but new units more so sicne its easier to hit
i mean ive got the bad habbit rn of running face first into mobs to burn em, works almost 99% of the time for harvesters and new unit, until i get slapped by the guy with big hands i didnt see
goddamn, thats some good kills already
Wish I had time to play
But I think I won't have the time anymore and from now on I'll only play it few times
@keen zinc
Hehe
They spawn so many and spam shoot you like Flying Overseers.
Might need to bring something with huge AOE in order to slap them out of the sky.
Perhaps some of the heavy hitting shotguns work well. Like how the DB kills shriekers.
i’d reckon the sweeper does well
doing public SOS is going to be the death of me on this planet, esp on the destabalise the tower obj, they seem to be allergic to actually doing it together, dying offscreen and complaining we dont bring em in when whole area is jammed
thats by far the most fun mission to be had though
It does pretty well, but reloading is a bit slow
Autocannon works well, sicne you can put it in flak mode to sweep things
Huh, apparently the arc thrower can zap a crab’s shield out in about 2 shots
Gotta apply Punisher technique to it
Keep it topped off and don't empty the tube
Keep the reloads short and quick
Has anyone tried the Airburst launcher lately?
Someone brought it the other day and killed a bunch of fleshmobs with it
It runs into the issue of being a really good common threat deleter with the ammo supply of a rare threat deleter
They gave it the ammo supply of an AT weapon but the role of heavy AP clear
game likes to fuck with me i stg 
It doesn't matter if I go to sleep at 8pm or 12am I still wake up at 4am
Like a psycho
what is sleep really though
The thing I use to make sure I get to work on time.
i was a tad disappointed into Diff 8 Zombie horde with it, cause the hordes were very dispersed, so it didn't really feel like wiping out entire directions, just like 8-15 kills per shot
but it sure killed those
I just go gas fire for mindless masses. (When solo)
Fair. I assumed it would work better against low armour
Against a faction with a low armour in general*
i had a better feel with Expendable Napalm for the same role of deleting a horde for a moment in a given direction, but that may just be personal preference
Democracy Officer: managed democracy calls for aid, will you answer, Helldiver?
My response: https://youtu.be/kHRZgQN4kHI?si=8VukdPl-e0dh3mnV
Original Song: 椎名もた(siinamota) - Young Girl A / 少女A
https://youtu.be/AqI97zHMoQw
Skeleton Banging Shield RAAH Meme
I feel like they could shrink the airburst rockets warheads down and give you a bunch more of them and speed up the reload and it would be good
Or they just make them deadlier.
bro said "hold up, i aint done playin with you yet"
Trusty Airburst Rocket Launcher one-shots the crab mechs also, as well as the hordes of new Watcher things
the HMG absolutely wrecks crabs its insane
LOL
I tried to dive throw the new grenade
What happend isntead wasi dived and then exploded in mid air
the funny grenade is indeed funny
Re: Crabs, the autocannon is very good at smashing the shield gen off the to pof the crabs
I like that they keep the same design langauge as the harvesters
these guys are so much more fun to fight
Warrant good as usual
and the stoker flamer can clear the mechs in an emergency
I'm still not sure on support weapon, HMG eats the mechs alive from a secure position but I think I need to swap thermite out for impacts or pineapples or something to handle the swarms
Warrant is SO nice on Illuminate. I take it every time for Elevated Overseers and Watchers
Just so I can panic shoot them since I'm on controller lmao
also the unguided mode is pretty solid
I never vibed with the deagle much
unguided warrant feels better for me
Pineapples don't do the job, maybe the dynamite though?
[Reply to:](#1204832579287519292 message) I'm still not sure on support weapon, HMG eats the mechs alive from a secure position but I think I …
pineapples should kill the little flying guys at least?
I have HMG or AC for the big mechs already
@shrewd tiger
I've been using Funny Grenades to rapidly reduce enemy density in chaotic situations
Remember, throwing your funny grenade is always faster than reloading.
And if you're too close? That's a 2-4 more funny grenades babie
is that yoda
Yoda death sound mod might be funny enough to get me to install it
Maxigun is very nice on the appropriators
BFGL does work on them too
Autocannon and Wasp both work wonders
BFGL feels fuckin awesome yeah
super excited to get the cremator
i always like running the ammo pack, and i finally found a primary i like (the sweeper), now im curious about a good support weapon which complements that loadout?
MG-43 works well with just about everything
yeah... but that's also medium pen
Autocannon on flak shreds the poor litlte gatekepeers etc
need backpack
hm, then i could run the sneator and thermites
could be fun
Yeah but it's also very long range and more of a precision damage over time weapon vs the burst damage of the sweeper
While the sweeper can dish out real mean bursts of damage to anything close to medium range
And both can handle situations flexibly because the battlefield is chaotic
You could also go HMG and benefit greatly from the supply pack
fair but i kinda hate the hmg
<@&1206091872716595200> dive? like 1 op mayb
Fair fair
It's very unwieldy and kicks a lot without recoil reduction armor like engineering kit
the HMG works much better if you treat it as "I can go prone to spawn an instant HMG emplacement" rather than "I am carrying this as an actual gun"
shreds the mechs and then you swap out to other guns for hordes
Which is what I've been using
engineering kit is my main set but still
yeah fair
Spear Gun is fun with supply pack. You can use its level 5 armor pen to snipe heavies, or just launch gas everywhere.
also doing tap fire makes it actually surprisingly accurate
Oh, i wanst replying to you, i was pseaking in general.
Epoich is v. Good
fair
Im a big fan of the squid mech design, love how the big clear weakspot and armored body makes it stick pretty well on a field for a heavy yet there's like a very nice simple way to deal with them especially as they get closer and the arms block it less
I like it better than say just bigger HP sponge or armored everything
yeah theyre fun and well designed
It is hilarious how badly the autocannon's flak mode does them dirty though
they just evapoarte if you aim cneter mass
as rips the hsield off and then shreds the poor inside guy
Eruptor too sort of, mostly just pops the shield and requires another hit but to me thats nice for a primary
Autocannon is just extremely good on squids
Flak murders fleshmobs too
Yeah, it's been my faovurite squid weapon for a while
Anyway, @ivory swallow While i generally like EPoch for the Support pack, i dont think it's a good pairing right now vs squids. I'd be looking at Spear Gun, AMR, Grenade Launcher (Yes ap3, but it hits hard and can bounce shot to get to weakpoints) into squids
HMG, Stalwart and MG are all good classic options too
I don;'t lkike epoch right now because the squids are so frenetic and the charge time means you're very prone to being flinched
annnd if you're wearing anti-flinch armor, you're not wearing stuff that really leverages the support pack
supply pack epoch worked pretty well for me on d10
The crab robot is called a veracitor. In real life, veracitor is a major brand of forklifts that you can buy today. So we are literally fighting forklift certified squids.
Dang first martial arts cyborg and now fork lift certified squid mech pilots. All of our enemies are mogging on us
truly, horrors beyond comprehension
Spoken like someone who is not forklift certified
The forklift I was trained on was a Toyota.
"If a Gatekeeper is stunned with an EMP attack such as a G-23 Stun or A/M-23 EMS Mortar Sentry, then the Overseer pilot can be seen angrily smacking at the controls to try and boot it back up."
lmfao
Even squids know about concusissve matience
Considering the illuminate now, that mech might have enough organic parts to be sentient
So it's probably more like.
"Wake the fuck up! Wake up or both of us are gonna die!"
Anyone had any good experiences with particular primaries for the new squid missions?
Mostly, i have a great time wiht randos. and some days i get people like that squad leader who team killed us over 10 times iwth 380s and napalm barrages
and blamed everyone else while dropping them at point blank range
one two is fun but i don't know about effective
I found the basic liberator works decently
granted I have the extended magazine for it
sweeper go sweeping
Sweeper (in the super store, or it was?) is very effective if you've got the sc for it
plasma punisher is also brutally effective
and don't mind rounds reload
the chaff bunches up enough to get consistent underbarrel multikills
though bringing a mg turret is recomemnded either way
I have tried plasma punisher and that's felt pretty good, idk if I've even seen the sweeper yet
Think I barely missed it in the super store lmao
Purifier might be good too?
my favorite loadout so far is sweeper, twigsnapper, hmg, and supply pack
typically i take an orbital laser and something else (sentry, orbital napalm) as well
Hmg and supply pack has been super nice, ill have to give sweeper a try when it comes back in the superstore
Hell with all the shit chasing me all the damn time I might give a guard dog a try
i’ve also gone back and forth on the coyote and liberator carbine
coyote is good but boring, lib carbine turns the flying fuckers into worm food but can’t deal with the mechs at all
i think they might be able to break the pilot shield but i haven’t played around enough yet
Stoker has been real solid into the new squids
Ive been having good experience with the breaker spray n pray with full choke
yeah that was my go to when squids were new
I'm assuming thr light pen does well enough against overseers?
You output enough damage that it shreds them
The stoker isn't bad, the flamer mode can tackle the mechs I'd it has to, but I think I prefer the trench gun or regular Breaker
The hordes of bee drones are by far the most annoying part and it just eats them, as does Gatling Sentry
yeah, the bee drones are easy to kill but the chance of them turning into an FPV drone that locks onto you in death is full whimsy, i love it, just not while driving 
it's a little comedic to me that bot divers, well the few of them that have a raging boner for bots, have almost taken 2 planets entirely alone, Fury and K are sitting at ~90% liberated each
well no theyre self liberating because of being cut off
they still have players on them so i figured that was why
Nah they have a base +0.5% liberation rate, since they got cut off when choepessa was liberated
id assume once the MO completes seasse will become doable?
cos were loosing there no matter what
i dont think ive had my short term memory fuck me over as hard as this, entirely forgot i changed my hellbomb sounds 
so I'm abroad so i havent been able to play since the new Illuminate subfactions
what's the temperature looking like on if I need to restructure/make new builds for the new subfactions? all my builds for Illuminate have been fairly focused on balancing some level of horde-clearance weaponry with something Medium pen for Stingrays and stuff like Anti-Tank Emplacements for Harvesters (with very little dedicated anti-tank support weapons generally)
I'm gathering that Mindless Masses is basically all horde?
most builds that work on base illuminate work on Appropriators, though youll need to get used to fighting the crabs and the obtruders since the crabs more involved to fight against compared to fleshmobs and the obtruders are a different feel of chaff compared to voteless
Mindless Masses is mostly voteless and fleshmobs, with support from overseers and crescent overseers, but theres a surprising amount of harvesters that spawn. No elevated overseers or stingrays
<@&1206091872716595200> anyone interested in an op?
okay that sounds like my regular builds should be okay for both of them probably
Really any build that has some way of dealing with Harvesters can handle pretty much any Illuminate mission, IMO
Just stand still
With a degree of exception for Defense missions, where you do need sufficient anti-mech clear against Appropriators
It's a warning shot
One of my favorite human 40k designs
Ok new idea what if we repurpose civilian farming equipment as a weapon
i have realized what style of faction we need for a fourth: 40k orks
that's us
lmao
a "happy to fight" faction with increasing health by unit tier but armour that is piecemeil and only protecting certain body regions , but with more armour on certain units and higher tier units, with elites being the reverse , highly armoured but specific visible weakspots, and a preponderance of fast light and medium vehicles that can carry groups of units, patrols all being formed of groups of vehicles driving round mad max style. everything with guns AND melee, but the faction having both massive firepower and terrible aim while wanting to get into combat, so they are really only HYPER dangerous at range for the last few dozen meters before they get into combat
(i got to the thought of "its orks" by working backwards from the ideas of what id like to fight, enemies mounted in light/medium vehicles in patrols, instead of drops/spawning, driving to you from the edge of the map, with heavy armour but completly open weakpoints to there healthpool rather than just "higher damage taken here" glowing points, but with terrible aim so heavy armour doesnt feel too oppressive at ranged)
how does the amr fare vs harvesters? Thinking of giving it a shot on the new subfaction
if you have something else to break the shield you can magdump the eye, though I don't know how many shots it takes offhand
you can also directly break the shield generator to keep it from coming back
It's 4 shots to the hip to kill a Harvester, which is a bit many to be comfortable
Man, now i want a skaven rattling gun mod over the maxigun
Out of all the things I love in Age of Sigmar for some reason the Ratling gun sticks out. Its not the craziest or most technical as theres like steampunk tanks and airship but the idea that Skaven have like an actual Gatling gun comparable to like modern era or something you'd find in the 90s (but less reliable) makes me smile
And its like one of the less deadly and more common skaven tech as it usually kind of just jams and not as lethal as skaven tech. More safe than a farcaster that can just normally blow up and kill you
pretty sure you could rip the model from total war warhammer and get that in divers, might look into figuring out how cause everything needs a little more skaven
skaven tech is usually 99% ut just explodes on you
I wouldnt want humans but I think like eco mutants that are like humans and other factions units that got infested by like a plant based hive mind that seeks to preserve the natural environment of each planet at all costs would be fun. Their combat units are other beings that are "punished" for their misdeeds of disrupting the balance or something especially SE for you know, destroying planets, stealing all the trees in one, etc.
Act like weird jank berserker units with little organization or control and their equipment being not cared for like with SE or automatons are volatile but that's fine the real weapon is like some weird toxic bioweapon theyre infested with
Could lore it as experiment gone wrong by SE's Monsanto that was secretly working on a new seed with "external jurisdiction to the planetary laws" to create more resistant and faster growing plants that need much less and also much tastier while being self caring on any planet to cut costs of labor using a little splicing of some unknown species and terminds and human DNA
borgs are trying their shit again
So, hmm
Terminids are Tyrannids. that's a gimme
Automatoms are kinda Imperial guard with a bit of space marine - combined arms with heavy armor. Mostly IG really.
Illuminate are... I'm not sure who they line up with gameplay wise in 40k, at least stylisticly
Bit of Necron too, with the reactivating ruins
I was more meaning who's gameplay they match interms of theme, like... they have two modes right now - a big horde army with the odd heavy and mechanized unit (Kinda orky?), or a very heavily mechanized army supported by elite roops and swarms of dispaosalbe... oh, dammity, they're just hte Tau arent they
Tau who aren't incomptent at melee.
ah yes, 20 meter range mortar that teamkills me even harder
The top comment is simply: "Squad Lost. Deploying replacement squad"
The double freedom rips
toot
Yeah same it’s GREAT on bots
Wish it did a tad more damage to overseers
Aim for the head
it also really benefits from Full CHoke so it doesnt have so much spread
With full choke it can pretty reliably decitpate overtseers
Ultimatum dog
...Okay, buti t would be funny to have a one use drone backpack that youy have to manaully activate
and when you do it just flies off and piledrivers into somethign with an ultimatium warhead crudely stuck t o it
Solo silo, but i carry it on my back
It still knocks you over when you use it
I will say a like mini silo dog would be sick. It carries like a commando and if you ping an enemy or use the laser track it fires a shot at it up to 4 times then comes back for reload
its gonna be a close fight, its been neck and neck since it popped
looks like I might have to get involved
its where ive been fighting since seasse is basically done for all intents and purposes, more of waiting timer down to see what pops out of the planet
comedy option: the planet gets space hands
Like this but a planet?
Sweet liberty.
mass cheap melee light troops backed up by mobile armoured infantry and large walkers and airships, often with slightly unusual ranged weapons, faction theme of taking over worlds and corruptions and big energy storms and big mutant blobs with high health?
they are chaos legions with cultists, spawn and daemon engines backed up by legionaries
star wars trench run but you have to do it on foot
....that would be a really cool map actually. massivly long, narrow map where you start with one free vehicle call in each and have to get to the end to detonate a weakpoint, lots of flying and fast vehicle enemy patrols
a special theme map like a defense operation
Love the new subfaction. Really does feel like og illuminate
They're very fun
Yea with horde being prevelant it feels different from other factions in that we're fighting like a small number of elite units with fun little skills and combat styles
The one trillion billion obtruders obtruding
I'd want the 4th faction to be a less horde faction with few chaff units, just like a dozen units that are by comparison to other factions just cracked individually or something
It's part of why I enjoyed cyborg designs, it feels like you just beat like a skilled combatant with them while other bots have relatively simple of advance and shoot
Dinosaurs that can do martial arts
Terminids while not aesthetically dinosaur do fulfill that niche
Although I'd love like a trex equivalent of a nid of just giant tall guy that runs towards you to stomp you like a bile titan but bile less and just tries to squish you and can gallop
Chargers were I to compare them to dinosaurs in video games are like triceratops coded
Yess
Why do the Tau have a T Rex
Who cares
Dinursaur
Put it on the table and everyone says Dinarsaur
Me saying I'm a Tau fan
So you hate melee?
Lol
all kroot
I mean it's not really the Tau that have dinosaurs, let's be real it's the Kroot
Yeah but it's just funny
Kroot has like dinosaur setups
For the greater good , and Dinosaur
Yea I find it funny the biggest ally of the Tau the hyper advanced anime scifi nerds is like guys with spears and bowguns riding dinosaurs (they're technically other kroot but still)
Well moreso they know a good deal when they see it, Tau are just a nice stepping stone and Kroot have plans when they believe Tau face their own end
Tau are naive, it's sad
Kroot don't plan to betray Tau afaik they just expect to outlive them
They do view them as friends and allies, and eating them is forbidden, but they are extremely naive and don't have the survival skills the Kroot see as necessary to last
Well lesso now, they're becoming more and more grimdark with each edition
Guys they oiled up the planet and we're losing our grip on it.
It's so slimy...
Thinking about the Breaching Hammer.
i do love it
damn, squids even messing with the readouts 
Oh dear!
The one, singluar problem with using the Cremator into the NuIlluminate is the way the damn'd things explode and then land ontop of me
They have air support, the appropriators don't seem to
Oops my discord sent me way back in time
(I may also have just been fighting regular illuminate, oops)
I don't think the mindless masses had air support either
iirc mindless masses was watchers, voteless, fleshmobs, overseers, crescent overseers (but not elevated overseers), and harvesters
yeah i think that’s right
i usually saw 1-3 overseers per voteless drop, fleshmobs and harvesters seemed to spawn at a fairly normal rate
Oh, there is something fucky with the Cremator
where it's causing enemies killed to shoot foward
and slam into you
(and hten they snap back to where they should be)
huh interesting
is it on every front? i don’t think i’ve noticed that so far (at least on illuminate)
It was def happening to me on the illuminate front, but it got a lot more obvious on the bug front
It might be a client issue only, and not a problem when hosting
They ever fix the visual bug where machine guns’ barrels are always glowing?
anecdotally they did but unsure
Gloom 2: electric boogaloo
voteless horde on rirga and the crabbening on hort
Hoi 4 map gore looking void
they contracted warlord zsinj for his nightcloak system
<@&1206091872716595200> I am going to fight squids if anyone would like to join
@keen zinc (or anyone else) what's your take on what the general best use-cases for the Belt-Fed GL is? I wasn't bothering to build for it since the regular GL with a supply pack was just gonna outperform it but now that it's the only Heavy pen of the two and it's got more ammo I'm gonna do so
use it like a heavy bolter, its lower blast radius is actually a blessing as you can fire it much closer to yourself and others than you might think
and still move while firing it
put it at 320 rpm, fire it in 3 shot bursts
or really lean into it and turn whatever youre hitting into gravy
shines against bugs
and illuminate
@potent olive uses it alot
Making Seasse inaccessible to the Helldivers... Liberty won't let the Squids get away with this
Timestamps:
0:00 Emergency FTL jump to Super Earth
0:32 Incoming Message from Super Earth
0:44 Seasse is no longer accessible
You might have pinged the wrong hammer, big dawg. I'm a breaching hammer or one true flag kinda guy.
I'm glad they took away the GL's AP4. That shit was turbobusted.
I get my bolter needs fulfilled by my beloved, the JAR-5 Dominator.
yeah the BFGL is pretty fuckin rad
fastest rof setting, dump rounds into whatever heavy you want to cease to exist
explosion radius is smaller which means you can point blank it much more safely
so you're using it more as an anti-big-guy tool than a crowd clear one then?
its flexible
depends on the circumstance mostly, if they're all tightly packed it'd be rude not to send a few rounds their way, same of armoured shitters, like the q-tip guys for squids ect
it can suppress a choke or target down a heavy
blast apart a bug breach or kill a charger
3-4 direct hits on any of the med+ armour inf and it'll kill em
cool ty
it works decently as an anti-Bot weapon too then?
I tend to reserve the regular GL for big chunks of Bug and Squid chaff but the Belt-Fed seems like it'd be a decent general anti-Dev weapon
yeah very much so against devastators, hulks will eat a good few rounds but it'l do the job
what's the recoil like on it too?
It, like the maxigun, is also hilarious if someone else has brought the supply backpack
just an immense amount of team reload but better fire going downrange
I feel like just more damage would be nice yeah, bigger aoe not really it has a different niche than the regular mgl now
no this would make it worse
its good that it can be fired much more safely close up to yourself and friendlies
Rirga Bay is a ton of fun with the voteless swarm. All the 'zombies' in the rain and the green fog make me feel like I'm fighting in the aftermath of a chemical attack
Gas builds on the zombie squids is like, easy mode
Throw gas nades at your feet, gas strike yourself , walk into gas mines and nothing touches you besides gas
haven't chosen stratagems yet (at least one is gonna be anti-massive units) but how's this looking
tempted to go for a Lib Pen, Adjudicator or MA5C rather than a standard Liberator
Light pen is always better than medpen if you can hit your shots.
Damage and ammo econ-wise.
Diligence (not DCS) is great on bots, if you can stomach it. I don't mesh with DMRs so I tend to err on the side of a scythe or tenderizer.
Scythe is great for popping dev heads.
I wanna run an AR on this one more to take more advantage of the recoil management armor passive
going with this i think as i shockingly seem to have almost no builds that use Mortars atm
now i need to figure out builds for the Entrenchment stuff
...how usable is the Entrenchment Tool
It's a meme
Many doors
diggy diggy hole, dont listen to amko, he watched me dig too many holes
just one more trench
Seasse is the result of someone digging a hole through spacetime.
fuck it, set every squid on fire
I get ONE ballistic weapon, it's also a flame weapon
actually
Napalm Strike instead of Strafing Run is fine
I just need something that can kill lightning spires
It's good against regular squids and hordes, I'm not sure it's great against Appropriators
we'll find out when i get back I guess!
definitely Gas instead of Incendiary grenades though
i want these fucks to stay still while i light em up
Though the fire might be able to burn the pilots in their mechs? I might need to try it as well
i havent had a chance to play against the Illuminate subfactions so no idea
Bug and Bot builds for the Cremator
now I just need to figure out something for the Sweeper and also where I'm putting the Commandant armor
\ <@&1206091872716595200> anyone around for some diving on the MO?
Alas, i am goign back to napping for now
also, ir ember someone was wondering about Yon Sweeper and headshots - if you put an actual scope on it, and add the fullchoke, it's very very acurate when ADSsing
whcih amkes deleting heads with it pretty practical
same, I'd be down but there is a tour of my apartment shortly
All good
Sweeper feels like it's a bit performs too well, I've been enjoying it as my new The Shotgun
I didn't think I'd make much use of the bayonet but it helps quite a lot being able to quickly one shot melee a stray enemy in the heat of combat to keep your mag full
its good but the lack of stagger can really hurt against stuff like alpha/brood commanders
The first time I took the Sweeper out, I ended up with over a hundred melee kills.
Gatling and MG goes brrt on horde
I’m enjoying being a mobile resupply for maxigun people
Them being forced to stand still makes it easy to actually give them a resupply
The best part about maxigun forcing players to be still, the rare stim pistol pub player can actually heal somoeone else
You know what I'd want added to the game, a melee dog
It just rams really fast into enemies and does fly bys and never needs to reload. Bonus points of the melee of choice is a flag but as a lance
I sure wonder what inspired these headlines
Well, good to know the Heavy-Medic Relationship is alive and well.
I must be the bane of any stim pistol user with the warp pack
okay the stoker kicks ass
I’d recommend grabbing the sweeper if you get a chance
i have been told to do so numerous times lol
i'll grab it when it comes back in rotation
we've been saved
Nice that this little fan theory was confirmed
How about we slap the veracitor armor onto our mechs
what if we stole the veracitor
Looked like jumping into a STALKER anomaly
i really wanna see a vox engine roll over that
He made a sun
Noooo, that is not confirmed, that is Helldivers propaganda 😛
Cremator rules
Propaganda? Yeah, take a propaganda at this forklift!
Explains why voteless still have a brainwave response to forklifts
I like the ongoing concept that much of the Illuminate weaponry are repurposed machines, meant for other uses. Sorta underlines how much First Galactic War destroyed their higher society into zealots using farm equipment to get revenge at any cost
What are you implying?
That taking the helldiver Twitter, which posts in universe propaganda, as gospel is very silly? Especially when it claims no further need to decrease engineer it
Sounds undemocratic to me.
Squi'th: "It's over Helldiver! For I am forklift certified! Your piddly little excuses of mechs don't even give you the satisfaction of having hands on a mech."
Squi'th final boss: squid with the forklift driver bot tshirt
Squid superheavy is a combat forklift meant for fighting
In hindsight it should have been obvious the squid forklift does, in fact, have hands
I hope in lore they super glaze the squids but like never actually show the real stuff.
Like writing lore that's like oh yea the mechs are just civilian machines, the theoretical military warmachines can solo a hive lord is just a militia model for self defense. Military war machine one is super glazed but just gets off screened in the dozens
I think that'd be very funny
Doesn't make any sense
and would juist cheese people off
Squids are a fantatical theocracy who got genocided and well, came back as a fantatical theocracracy
Like repurposed civlian stuff? sure. but they're not gonna hold back their best tech
also just meta, nature ofa video game: if you tell players the enemies have Cool Things
they will want to interact with The Cool Things
I'm hoping with the current void stuff that we'll be seeing some time shenanigans to bring in Illuminate stuff from the First Galactic War.
That and/or them 'reverting' planets they used to own into their capitals. The new POI on the exospire maps are cool, would love to see them turned into full-on Illuminate cities/bases.
Well, there's like 3 new biomes coming
so...
Here's hopin?
I hope we see some more actual ilkuminate troopers.
||They had a leaked version of an outcast marksman for a while now.||
Outcasts would be really cool in general
Their assassin caste
Yeah, it's werid, tehre's been a whole bunch of illuminate troops in the file for ages now
and noneo f them have ever come
very ???
https://old.reddit.com/r/TopCharacterDesigns/comments/1ozq8pr/the_illuminate_cultists_that_were_leaked_near_the/ if anyone wants to see them
Credits to IronS1ghts, the one who managed to get those enemies to function in-game first. And LetTric, for these high…
Those were the original incarnation of the faction that the devs scrapped because they were too oppressive to fight, the illuminate were completely reworked for escalation of freedom to what they are now
Theyre also no longer in the files
I'm really curious what their idea of too oppressive is
since imo enemies currently are too oppressive and not oppressive enough at the same time
too oppressive if you try to clear them and move through like your average gamer might be inclined to (not throwing shade, this is just how most games are expected to be played)
but they kinda can't do shit if you do the dolphin diving while chucking bombs standard high diff shuffle
Huh. I'm a bit sad about some of that, because some of htose deisgns are really cool
like the ghouls and the ghoul summoner
The people who datamined playing it also said it was really oppressive
probably something a lot like this just with getting domed while fellow divers getting ragdolled
It was a combination of rush down melee enemies, instant kill aoes being spammed, projectiles everywhere, and fuckloads of harvester beams
ah
The harvesters were smaller, and spammed like fleshmobs
man i do not miss the OG Levithan attacks
But the beams were still deadly
honestly the game kinda designed itself into a corner where everything has to be weighted in the context of the fuckin, dolphin dive past the opposition strats
and I can't even begin to unravel it into specific things to change
you can still get shitcanned while dolphin diving with a stray rocket or shot ect, doesnt make it any less funny when it happens
clarify, funny to watch happen, not have it happen to you 
yea theyre kinda hard
#helldivers2
I think we would have an even cooler game on our hands if diving in circles tossing bombs into spawners while a conga line forms behind you weren't a thing
at the same time, not doing that can result in a CBT session
I mean the bigger thing are stims, which both fully heal and give a few seconds almost invulnerable rapid regeneration
Thats 90% of how helldivers are tanky
Helldivers 1 didnt really have any sort of healing outside of the heal gun and heal drone
I think there was some passive regeneration if you didnt take damage for a few seconds
I would joke about being ready to die on the cross by suggesting nerfing stims but no they might actually try to do that to me
I don't need to recreate a raise the flag mission vs helldivers playerbase irl I got other stuff going on
Yeah, making helldivers super flimsy and our only durability comes from prestimming has put gameplay in a weird spot
I honestly don't mind it too much overall, i think ti works out rpetty well
it lets you get badass moments
andit lets you get a lot of hilarity when you just vpaorize
I do wish helldivers could be more tanky naturally so Stims could be nerfed.
It hilarious when you are doing well.
It's frustrating when you're playing with pubs and it's not going well then get killed in a way that doesn't feel fair
It just gets to the point where it feels like you can only do stuff BECAUSE of stims and I think that means the gameplay is too reliant on their strength as a crutch
Like being able to rush an objective spamming stims
I play at Diff 7, and I don't really have the same problem with stims.
You can defitnely Get Away with some bullshit on diff 10 using stims
but honestly, i enjoy that
I admit as a stealth diver about half of my objective runs on non-commando missions are dependent almost entirely on the 50m you can usually make it with stim spam
the point of the stealth is to clear all the lesser objectives and get you close enough to book it in there and press 5
Getting killed in unfair ways is part of the Helldivers experience. You’re Super Earth’s stupidest cretin fighting their most pointless battles.
There are two Helldivers inside you:
"If I die once I have failed in all my duties and this game is dogshit."
"How can I kill myself in the stupidest way possible?"
lewd
passive regen was pretty strong once it kicked in
you also had a DBNO state you could just recover from freely
How can I kill everyone the funniest way possible
new SO is up, and its on the bug planet thats self liberating, feels like a pity SO? it's sitting at ~85% lib so probably by the end of the night it'll get 100%
@keen zinc looks like funny car is back on the menu 
Wasnt the funny car just on the menu? Free transit ig
Yeah, there was, plus the ability to get back up from being downed by holding E or getting helped up by a fellow diver, which would heal you to just enough HP to be on your feet again, but very vulnerable to being downed again.
[Reply to:](#1204832579287519292 message) I think there was some passive regeneration if you didnt take damage for a few seconds
Autoinjector could boost your passive regen and speed of getting back on your feet massively, but Helldivers were still pretty flimsy in the first game.
You also had the lose condition of if everyone died at the same time
yeah basically, i mostly say funny car because anytime i drive the fucking thing, whimsy follows if we want it to or not 
<@&1206091872716595200> would anyone wanna do some funny car stuff?
ngl i kinda would love if the blitzer had a bayonet attachment
I love funny car stuff
ah, so instead of bringing back controls getting reversed, they gave the OG illuminate stun spam.
Still wouldn't entirely mind seeing some of these get brought back in some way.
Bruh, I'd just want the Blitzer and the Arc Gun to be like Force Lightning style weapons. That would be so cool.
I want the arc to be similar to Arc Dog's multi-kill cone.
I want to run Super Cadet Palpatine.
Arc that works like beam weapons
Arc weapon with two firing modes, one that shoots lightning rod spikes and one that fires lightning
with the spikes acting like mini tesla towers when charged by a shot or two
I just want a force lightning style weapon while my helldiver laughs in jubilation.
a quake lightning gun would be sick

There's an excellent new webseries coming out based of Helldivers. Episode 1 is drawing inspiration from Polar Patriots and Regimental Regiment.
https://www.youtube.com/watch?v=mll8eg2kn6c
Heroes of the Galactic War: A Helldivers Anthology Series
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🚀 Welcome to Plot Coalition! 🚀
🎬 We're currently working on Heroes of the Galactic War! A short Helldivers Anthology Series.
💬 Want to be a part...
thanks, i hate it, now i can never unsee this whenever i see this gun 
@keen zinc you like the belt-fed right?
https://www.nexusmods.com/helldivers2/mods/11571
Someone likes Command & Conquer.
Crow T. Robot looking thing.
Hmm; trying a new loadout on appropriators and it’s not half bad
Eruptor, AR dog, and HMG/MG
Still deciding which one we like better tbh, going to try MG next
maybe I just don't like fighting illuminates
like I can clear the chaff and the overseers and whatever fine but them being big bricks of HP is a lot less enjoyable than the challenges bots or bugs present
You gotta bring the right weapons for the job really
Explosives go crazy
Autocannon basically sweeps the entire faction
Important thing we have learned, the HMG emplacement, mortar, and EMS mortar absolutely shred on evacuate asset missions
Goddamn
Mindless masses? Flak. Appriopatrs? Flak. Normal? FLAK.
Ālso orbital gattlign and eagle strafe are great for messing up apprioatrs
and mindlessm asses get shredded by strafe and gas
MG turret is great on both
Some great fleshmob tips are the eruptor and the autocannon on flak mode will absolutely shred them
The mmg and hmg are also very solid against the entire illuminate lineup
It can be a little ammo hungry if you're using it on chaff, but the deadeye can one-shot overseers on a head shot
I don't have any good crab tips yet but they're definitely squishier than they look
Crabs: Flak mode also shreds them. They have a crest/3 eyes that's very obvious, blows up very easily, and doing so destroys the shield on the pilot
so you can just slam an AC sdhot into that and then flak them
I've figured out what throws me off about the cluster launcher (which I'm an eternal defender of)
it being a backpack weapon that you never really want to fire more than once in a while
it got disposable DNA
you're either wiping out a cluster of chaff with one rocket and it'll be a while before a second one of suitable size comes, or you're hitting enemies too tough to bother
One thing that put me off from it was that it visually has like a staged reload like put in the new rocket and lock it in but unless you complete the animation fully your reload starts from 0 which sucked
Idk if they ever fixed that
I kinda never ran it again after teehee
\ we used it against the voteless masses and can confirm the reload starts over
Quite annoying
Exactly
Saying that there is something infinitely satisfying about seeing a horde of voteless, firing off an air burst rocket, and getting 30-40 kills at once
It was to the point we had to restrain ourselves from just shooting every horde we saw because it was just too fun
Random aside, ran the exosuits on a couple of recent missions and we actually liked using the patriot more than the emancipator
I always prefer the one with the minigun
Specifically because the location of the arms meant we kept whiffing auto cannon shots on things
And yeah I love the idea of cluster rocket but the reload messes it up for me that and im so notorious for friendly fire I think my friends will put me down before I get to touch a cluster rocket launcher
Tbh we’ve only ever used the emancipator because we got told it was better and that was also when fighting bugs
Against bugs it’s great, flying overseers and obtruders not so much
[Reply to:](#1204832579287519292 message) I always prefer the one with the minigun
me when I have to shoot laura because she's reaching for the cluster
I ended up always prefering minigun cus to my mind it's like one thing for specifically this and one for specifically thr other while the autocannon one does both but with munitions that arent as efficient for it basically.
Minigun has some trouble targeting farther out but so do the autocannons (at least when we’re using them) so yeah
Tbf I dont use the mechs much cus theyre not so visually appealing to me
I tend to prefer the autocannons
Same reason I barely touch the quasar cus it's visually unappealing to me
Fair enough
But then the epoch is so beautiful but performance wise idc about it and it always makes me a little sad lol
We just decided to use them just to see how it went and it went pretty well so we may continue in the future
Honestly found a loadout that’s just…really fun to use on this front
Brain has decided to slam me with a bit of whimsy. I'm going to try and make Stellaris versions of Super Earth, Terminids, Automatons + Cyborgs, and the Illuminate.
Nothing could possibly go wrong. :]
AC mech fits my idea of using them much better
dump all ammo and ditch
For me I haven't played the new illuminate cus no time but I love the minigun and I love the wasp launcher
Also going all arc works great too
Or jet trooper
Wasp is pretty great against all Illuminate units
I looooove the wasp launcher
Except Voteless. They eat the Torcher's flames
Visually, mechanics wise, performance is the only thing cus on bots i prefer to use heavy hitting stuff and save with bugs or itll be group stuff so then wasp doesnt come in super well
Plus I can do funny things with the wasp launcher
This is why im not allowed an airburst rocket launcher
Which is basically
- Eruptor
- M6S
- thermite/impact nades
- Medium Siege ready armour
Then for stratagems
Normal missions: - Gatling barrage
- Exosuit/Eagle strafe/eagle air strike
- MG/HMG
- Liberator Dog
Defense missions: - Gatling barrage
- HMG emplacement
- Mortar
- EMS Mortar
[Reply to:](#1204832579287519292 message) Honestly found a loadout that’s just…really fun to use on this front
the real change mechs need is the ability to clip your backpack to their exterior
Honestly yeah
True
That would be great
This was also us running with the same group of people for a while and one of them was running basically a full flame loadout
Good lord does the flame sentry absolutely melt obtruders
[Reply to:](#1204832579287519292 message) Which is basically
- Eruptor
- M6S
- thermite/impact nades
- Medium Siege ready armour
Then for str… 📎

