#Helldivers 2: For Managed Democracy!

1 messages · Page 139 of 1

heady halo
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lmao

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orbital gas laser that works somehow

knotty folio
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Eagle Gas Trail that leaves behind a trail of gas in midair, entirely useless except against like Stingrays and Shriekers

glacial light
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Gas orbital airburst except it's bursts where a regular airburst does and due to it being light gas it moves like 15 feet before dissipating high in the air

oblique storm
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Flag buff thank god

heady halo
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gas stim pistol that DO autoaim and heal over time but its fully cancelled by the continous gas aura

steady flameBOT
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We’ll probably be on for helldiving once we grab some lunch

cobalt patrol
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NGl, that would actually be rather fun

glacial light
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I'm surprised we don't have a funny sci-fi catapult but SE standards or a manual mortar

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I could see the catapult encampment having an autoloader but you can team reload it faster with someone turning a side crank

dark plover
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Manual mortar emplacement where a teammate has to paint the target with a rangefinder and it transmits the correct spot in the sky for the mortar operator to aim to get the correct arc

hazy oriole
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does the stoker have an extended mag option?

strange vine
hazy oriole
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Gotcha, neato
does it use the same models or different ones out of curiosity

keen zinc
stone bridge
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okay so definitely more direct damage haha

keen zinc
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jeeheesus christ

split parcel
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I'd be very surprised if that wasn't a bug

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That seems way too fast

stone bridge
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just a tad

strange vine
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cremator deals 3 damage while the regular flamer deals 2 damage

glacial light
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Enjoy it like it could be nerfed tomorrow

keen zinc
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its probably hitting the Internals

stone bridge
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flamers do plenty of damage haha

strange vine
stone bridge
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oh

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very odd way to put it

supple siren
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this game is held together with madness

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it's why i forgive bugs and such

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the fact it works as well as it does now is astonishing

stone bridge
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good to know it has increased status strength

strange vine
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its a continuous fire weapon

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idk how fast it ticks the damage

glacial light
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I dont know how else you'd compare its damage numbers besides what's on the page

knotty folio
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I assume it's something like 2 damage per particle

rotund marten
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I am told that if you use a full tank of Stoker fuel on a harvester it also explodes

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although I haven't verified that yet

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maybe they're just weak to flamers

knotty folio
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I think all flamethrowers chew through them decently well

dark plover
hazy oriole
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Niiiiice

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I need a lot more creds and to finish off redacted regiment before I can justify getting it for myself, sadly

dark plover
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Between this, the gas mortar, and the giganade, this warbond is a must have for me I think

keen zinc
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Giga grenade is like, such a huge boon for build variety

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Less reliance on the ultimatum for AT

glacial light
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I bet giga nade would be great with supply pack

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Be the ultimate AT sustain with Ultimatum and Giga nade you can throw around AT like it's free

dark plover
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Anyone tested the demo force of the giga yet?

strange vine
dark plover
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Holyyy

oblique lotus
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how's the giganade shape up?

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specifically thinking in comparison to dynamite

strange vine
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its really more of a sidegrade to thermite

keen zinc
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It's an impact grenade with AT and the explosive radius and demo force of dynamite

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Only 2 though

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Which makes +2 throwable armors extremely attractive

oblique lotus
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ah so its an impact thermite

keen zinc
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That does all its damage upfront and also blows up everything in a big radius

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It still is a huge blast

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Basically an ultimatum you throw

strange vine
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ehh the blast isnt as big as ultimatum

keen zinc
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Yeah, it's 12 radius

strange vine
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inner radius is more important

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relatively

keen zinc
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Yeah

strange vine
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cause ive thrown it at fleshmobs and those maybe 4-6 meters out didnt die

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direct hits killed tho

keen zinc
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But you can still, for visualization sake, throw it at a patrol of voteless and get 12-18 kills

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But it's best served throwing it at Large targets to send them directly to the shadow realm

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here it is along with all the relative comparatives

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rxddit.com

Decided to farm some kills for the MO, and realized how broken the Autocannon is now. You now basically have teamreload levels of firepower, but solo. There is practically no situation where you can't squeeze out a 1.8 second reload.

Im kinda mixed on it, because I really liked teamreloading the Autocannon before. Now it feels redundant.

Anywa...

▶ Play video
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oh my lord

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thats a crazy fast reload

glad marsh
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Wuh

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When did that happen

keen zinc
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today

glad marsh
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Ah

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Neat

keen zinc
cobalt patrol
stone bridge
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yeah

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i was very confused

keen zinc
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i am excited that i have justification for using my favorite outfit

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ive decided to just ignore the oil filthmask bug

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itll get fixed when it gets fixed

supple siren
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It's cartoonish enough of a bug to get a pass for me

cobalt patrol
keen zinc
supple siren
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Sure wish we could see them new enemy types :|a weird choice to starte

warped cradle
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Trench digging is very impractical but fun

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It's especially nice for avoiding the bloodlust of sentries

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It's just a very odd choice to me to add weapons and gear that incentivizes trench warfare in a game like Helldivers, where most of the time you don't really have the time or resources to stay rooted in one position for extended periods of time

strange vine
knotty folio
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I like them giving some options to help with that

glacial light
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Flag quite literally is about holding ground and keeping enemies out

spare verge
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I think the main trouble is that the enemies spawn in so close that you don't have much room for fortifying beyond what it provides you

tall stone
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Don't need much room, just need a safer mortar

warped cradle
ivory swallow
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what's a good support waepon to pair with the support pack in general?

oblique lotus
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with the resupply pack?

ivory swallow
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yeah

oblique lotus
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GL gets held up a lot but really anything ammo hungry

glacial light
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Enemies can't get closer if they're confused from the gas

graceful bluff
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Also the ultimatum is good with the support pack

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allows you to use it a lot more

glacial light
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Ultimatum and Giga nade with supply pack means you got so much AT to toss around at a whim

strange vine
normal juniper
karmic prawn
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PS for those who don't know yes the flag does raise slightly faster if you salute it

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The Flag speed increase goes as follows; 1 player = 15%, 2 players = 22.5%, 3 players = 30%, 4 players = 37.5%

glacial light
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I always forget to do this

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Is it a one time buff or does it need to be refreshed per player

knotty folio
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It's continuous, I believe

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So you'll get a 15% increase while one player is saluting it, that goes away as soon as they stop

glacial light
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Ah I see

karmic prawn
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And it has to specifically be casual salute

ripe cloud
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I love the sweeper shotgun

keen zinc
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its a good shotgun

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the best

cobalt patrol
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Genuinely having a bayonet on it is very good

keen zinc
keen zinc
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super earth should not have given us access to shovels

delicate aspen
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dont give me a shovel unrestrained

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give me enough time, id have dug out the entire compound

short rune
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Did they buff Shovel digging speed?

delicate aspen
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nah, i just spent the entire tiem digging vv

short rune
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Heh

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Some dwarf diver

odd arch
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my shovel is the grenadier battlement

delicate aspen
short rune
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Has anyone tried the bundle grenade by now?

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I assume it is the ultimatum with less range?

cobalt patrol
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From what i understnad it's a Thermite with instant payoff

trail nymph
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AT impact would be a better description from my testing

keen zinc
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AT impact with the blast radius of dynamite

trail nymph
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Only 2 uses

rotund marten
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really satisfying too

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THOOMP

keen zinc
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imagine an armor with +2 ultimatum shots

short rune
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The gunslinger armours didn't add more sidearm ammo. Did they?

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Since I know siege ready only does for primary weapons?

trail nymph
short rune
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Ah. Shame

rotund marten
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I wonder how good that is with the new pistol

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seems like it would benefit from all of those

keen zinc
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the reload is what kills the new pistol for me

short rune
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It's just an automatic pistol. Yes?

keen zinc
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No, it's a semi auto JAR pistol

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With autocannon reloads

short rune
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A bolt action pistol?

keen zinc
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So can only load it in 6 round stripper clips

keen zinc
short rune
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Didn't see the Semi Auto

keen zinc
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It's a toggle lock semi auto firing rocket assisted bullets

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Like the dominator or eruptor

short rune
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A gyrojet?

keen zinc
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Yarp

short rune
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Ah.

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Is it good?

keen zinc
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It's okay damage, good accuracy and handling, it doesn't have the damage fall off and bullet drag of normal pistols so long range shots don't need to account for drop as much

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But the reload is not great for a sidearm which is a backup weapon for hectic situations

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For me personally

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I value reload speed highly unless you're getting something considerably powerful like the senator or ultimatum

short rune
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Makes sense.

ionic holly
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Yknow, i know fortified commando has a higher armour rating, but i think bulwark just is the tankiest armour set in the game given how often explosives come up, both from enemies and helldivers

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it's only a 20 difference in favour of the FC but if my memory of how the rating scaling goes that doesn't actually do THAT much

trim breach
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I normally run the Senator when I don't take an explosive sidearm, so I'm not exactly bothered by awkward reloads.

rotund marten
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<@&1206091872716595200> pew pew

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5102-2085

steady flameBOT
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This. This is what the folded up version of eagle-1 looks like

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Or at least what it reminds us of

cobalt patrol
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Useful shovel tips

strange vine
cobalt patrol
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Ah, thanks, i always forget about the bloody embeds not working by default

tight zephyr
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The Sweeper is the best use of 400 SC I've ever had.

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I like it very much.

delicate aspen
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i think heavy flamer might be my goto weapon now, its just so good

delicate aspen
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i think i dug a little too greedilly

steady flameBOT
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We knew we were randomly getting hit by shit

glacial light
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The stims finally caught up to your heart

spare verge
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it would be funny if stims eventually wore off and your limbs weren't actually magically fixed

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it would almost certainly be detrimental to gameplay though

glacial light
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Not me medic diver who has taken a dozen stims before I even got in the pelican

spare verge
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I do wonder, outside the gameplay abstractions, what happens to the helldivers that come back

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I guess that would require answering "what, exactly, do stims do to you"

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do they need medical attention before being redeployed? do they just stick them back in the freezer and presume they'll be dead before their injuries catch up?

delicate aspen
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i want to believe its just the bullshit that is fleshmobs just phasing through walls and terrain and just bitch-slapping people at will for giggles.

knotty folio
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I think there's something wonky with enemy attack hitboxes in general, this actually happened to me before the update:

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Note that I'm the host here (I have the SoS stratagem), so it's presumably not just lag

delicate aspen
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turns out, you can bully the pelican into a catapult with the bastion's

knotty folio
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The Pelican transfers Helldivers from ground level to orbit, it's working as intended

unreal merlin
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I love multi-tank gaming. It's such a rare treat.

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I love tank-driving in general. My go-to gunner and I have developed the same brainwaves and operate like a single machine.

glacial light
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I've never been a big vehicle person in games aside from aircraft or motorcycles but it's very nice to play the infantry fantasy of running alongside an armored vehicle and defending it

delicate aspen
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driving controls could be better imo and having the tank be able to climb harder terrain but stil lworks alright

knotty folio
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Just having the tank actually use tank controls instead of car controls would make me so happy

stone bridge
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this warbond is really good honestly

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rock solid set of kit

unreal merlin
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Also if you desperately need to go up steep hills, the tank gets a lot more torque in Reverse so backing uphill is a useful trick when positioning allows.

knotty folio
unreal merlin
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If at all possible, avoiding full start/stop/neutral/reverse switching makes the tank much easier to handle. For turning, drive forward but at low speeds, or if you intend on spot-rotating then you have to commit to it deliberately

delicate aspen
unreal merlin
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Any kind of transmission switching is what kills all your mobility

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This is true for the FRV too but the bigger skill hurdle for the FRV is just not giving it gas all the time

delicate aspen
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once the frv starts to squirrel it gets dangerous, and the random terrain suplexing you int othe ground

keen zinc
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Whenever Hammer gets squirrelly behind the wheel it's time to bail out

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I've developed a sixth sense for bailing out of the FRV

blissful sparrow
delicate aspen
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you're still mad i landed a tank on you ontop of a building vv

keen zinc
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You're a sickopath

delicate aspen
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RIP to the flying tank circus on city maps

keen zinc
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Saddam Insane

delicate aspen
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now ill never be able to trickshot amko with a tank

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though i did find a new use for the shovel and tanks, dig the front end out and make it angle down for better aiming on shitty spots

keen zinc
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Dig yourself a fighting position

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Like a real combat engineer

delicate aspen
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sure did, then dug like a billion more trenches cause you can never have enough trenches

keen zinc
keen zinc
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They added a $100 dollar super credit bundle, maybe they're looking to secure a big money down sum for a period of slow content and heavy patching. It would track.

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Smart business maneuver if nothing else, and I'm sure new players, like the XBox divers, that are willing to drop a big sum, will probs jump at it as a chance to catch up on all the warbonds.

glacial light
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Makes sense to make an option to basically buy enough SC for roughly all the warbonds and then some

keen zinc
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its just been a long time since release and the xbox release so they may not have a huge cash pile still around to justify another "60 day patch" type slow content period like theyve done in the past

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its a difficult thing to pitch to c-suites

keen zinc
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Illuminate Tomorrow

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Mindless Masses have been fun but I miss the pressure that bees and fast movers applied to the fight

harsh kayak
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Bees?

keen zinc
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Oh that's what we call elevated overseers

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Fast movers being stingrays for clarification

rotund marten
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well, I call them "overseers" and "stingrays"

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eagerly awaiting Big Illuminate

keen zinc
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Q Tip Man, Crescent Bastard, and the Bees

harsh kayak
odd arch
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I wish there was a way to track how many times a given enemy has killed you because I think crescents are at a solid 0

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and q-tips only in melee

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so I kinda just zig zag both without much care

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and then an elevated overseer swoops in and lands the nat 20 burst into my dome

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like my only complaint with them is that their accuracy is very inconsistent in a way where for the longest time I was convinced they are a non threat, just drunkenly buzzing around

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and then one day my streak of good RNG was broken and they started landing their head beamings

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I think they determine accuracy per burst rather than per shot or something along these lines

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biasing the results towards either stormtrooper aim or CS pro

south temple
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the new fleet has hands

knotty folio
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Crescents have definitely killed me at least once by hitting an explosive barrel next to me

keen zinc
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One crescent has never killed me. Four crescents volley firing at me has definitely contributed to deaths, though.

strange vine
strange vine
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new squids got hands

delicate aspen
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Ooo just woke up, time to see how rough these squids really are

keen zinc
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https://discord.gg/ECGEMEyF <@&1206091872716595200> YOU GET DOWN THERE YOU SMASH EVERYTHING YOU KILL EVERYTHING WITH MORE THAN ONE BRAINCELL YOU GET ME

heady halo
keen zinc
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technically it does let you have two armor passives

hazy oriole
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oh they still haven't patched it?

keen zinc
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nope

keen zinc
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@delicate aspen this is your energy

delicate aspen
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absolutely true

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you've heard me go plenty of times "ooh a jump"

keen zinc
tame parcel
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Isaac Clarke if he was in Destiny.

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Either that or you combined Isaac Clarke with Faust from Lawbreakers.

cobalt patrol
keen zinc
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the headless glitch

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the fucking HMG absolute chews up the crab mechs holy crap

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it rips them up like crazy

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max fire rate on the pilot pod and just kills them super hard

glacial light
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HMG good to know HMG is goated against the new enemies too

keen zinc
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yeah i am running Engineering Kit so i have the recoil reduction and 4 Giga Grenades

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with the sweeper and the verdict

cobalt patrol
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I imagine the maxi gun will do some mischief

keen zinc
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very able to handle everything

keen zinc
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just needed about a third to half the drum to drop the shield and kill the pilot

spare verge
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I picked AMR on the first mission I did with them and it turned out to be a fairly nice pick

keen zinc
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yeah the crabs are very well designed

spare verge
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oneshots the eyes of the mechs though I'm not sure what that actually does to them

keen zinc
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the melee crabs can throw rocks i learned

spare verge
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and I can take the time to try to pick off overseers more without the pressure of a million billion voteless

keen zinc
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helldiver hit by rock confirms crabs capable of rock throwing

keen zinc
dark plover
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Is the gunslinger warrant build about to make a comeback? 🤠

delicate aspen
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crabs are absolutely fun to fight against

keen zinc
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Honestly yeah with the amount of elevated overseers and drones

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Dedicated air clear to keep watchers and the new drones numbers down seems prudent

dark plover
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Now this looks like a job for me

keen zinc
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Even without Voteless, just having a good pistol sidearm to kill the drones is very good

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I am curious if the new units are exclusive to the new subfaction or will be sprinkled in to the default faction missions

strange vine
keen zinc
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That's sick

steady flameBOT
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Alright we just did a evacuate vital assets mission with a new load out and it actually went pretty well

Flame resistant armour, DE sickle, EAT, NEAT, incendiary mines, and orbital napalm

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Honestly the rest was a bit of a meme but by god does the flame resistant DE sickle cook

strange vine
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You can get the destroy Overship mission outside of Megacities now, sadly the orbital cannon isn't under a playground this time.

keen zinc
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Yeah I was fully expecting that big military instillation to still have the playground on top of it

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Propaganda value y'know

strange vine
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anyway the new enemies are definitely fun

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i hope we get the gatekeeper as a base illuminate enemy too

keen zinc
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I hope we see all the crabs as base faction enemies

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Only thing I'd keep as sub faction exclusive is the combat drones maybe

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Since they do a similar thing as voteless and having both might be too annoying

steady flameBOT
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Alright tried a jump pack/flamethrower loadout on a mission

Jump pack good. Flamethrower is eh

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You just get swarmed by those fucking drones and it can’t kill them fast enough. May try it with the laser instead

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laser cannon that is

strange vine
keen zinc
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Aw but I love the big meaty claws

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Though I suppose they're kinda easy to dispatch and do the same thing as fleshmobs

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But they're so cool

strange vine
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i like that you can see the pilot move the arms around

ivory swallow
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are there any eagle strategems that are good at killing harvesters?

trim breach
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Not really

graceful bluff
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Strafe can if you're lucky but it's not the reason I bring it to squids

weary granite
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But a full salvo of wasp rockets (anywhere on the body) + some potshots from a Scorcher also takes out these new Umbaran mechs.

south temple
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are the crab mechs medium armored?

weary granite
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Not sure, but I remember shooting at the joints of the arms and legs with the Scorcher so that might be taken into account

steady flameBOT
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From what we’ve seen in game we’d say yes

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Maybe heavy armour

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But they have weakspots (like the top where it’s mostly light armour)

weary granite
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So, on the top and back with the blue lights: Light Armor
Joints on arms and legs: Medium Armor
Cockpit and Everywhere else: Heavy Armor

delicate aspen
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heavy flamer - shoot anywhere

weary granite
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I wanna take a peek at their health tho, seems like they may be similar to Harvesters in terms of HP.

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I'm somewhat interested in the lack of Harvesters tho with the Appropriators. (Haven't encountered a single Harvester, Voteless, or Flesh Mob)

delicate aspen
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we're gonna hit 500mill kills in i wanna say a day tops, the last of the MO though, might be a little longer for the 500k operations

knotty folio
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HMG Emplacement is absolutely phenomenal against the new enemies in general, tears through Watchers, Overseers, Mechs, and Harvesters with aplomb

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The mechs are definitely medium or lower armor in places, given the HMG gets red hit markers

weary granite
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Oh ok, the pilot pod is a juiced up Harvester shield for the pilot.

knotty folio
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Seems like it

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Shooting the red eye on the mech turns it off

south temple
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i’ve been using the HMG against them with solid effect

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haven’t really settled on a primary of choice yet tho

knotty folio
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Honestly I'm trying to figure out what the best primary for dealing with the hordes of Observers (or whatever they're called) is

south temple
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the new heavy armor makes the overseers seem to do like zero damage

knotty folio
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Eruptor chews through clumps but is kind of a pain to land the shot

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Probably going to go with a DMR of some sort in the end

south temple
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deadeye is probably good

knotty folio
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Still need to try the Plasma Punisher out in a regular mission against them, the prox fuse + AoE might be surprisingly effective

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I brought it to a defense mission but it turns out you mostly get a ton of mechs there

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A lot of fun, quite hectic - we weren't particularly equipped for that many mechs (and it was only two of us), so we were slowly pushed back to the very last stairs before the generator, probably wouldn't have been able to hold off another wave

trim breach
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Don't quote me on that though

knotty folio
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(And maybe normal Illuminate somewhere as well, but not on the MO planet)

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Only done one operation against the new stuff so far but I saw a fair number of Harvesters on D9, four of them warped in within a few seconds on one of the defense waves

steady flameBOT
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We’ve been running DE sickle and it’s a joy

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Only real problem is overheating

trim breach
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I've run into Harvesters on Appropriators

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Granted I was running D10

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They're definitely there, it's just the numbers of the new walkers are much greater

short rune
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Are they actually dangerous?
Like, I feel like they nerved harvesters a lot.

knotty folio
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I didn't notice anything particularly different, except maybe there are relatively fewer of them so there's less risk of randomly getting surrounded by them and having to run the arc gauntlet

delicate aspen
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harvesters for me are just a game of "will i get zapped before i flame em into a puddle"

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the uhh, new mechy boys? cant remember name, V something

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those are still neat as fuck to fight

south temple
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i wonder how the cremator does against em

knotty folio
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Harvesters are annoying on the disable weather spire missions because their beam can kill the datajack quite quickly

delicate aspen
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it'l burn cockpit even when they try block, same thing when melting harvesters, goes pretty quickly but new units more so sicne its easier to hit

south temple
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excellent

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gives me a good reason to use the sardaukar armor beyond drip as well

delicate aspen
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i mean ive got the bad habbit rn of running face first into mobs to burn em, works almost 99% of the time for harvesters and new unit, until i get slapped by the guy with big hands i didnt see

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goddamn, thats some good kills already

verbal summit
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Wish I had time to play

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But I think I won't have the time anymore and from now on I'll only play it few times

short rune
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Hehe

weary granite
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They spawn so many and spam shoot you like Flying Overseers.

Might need to bring something with huge AOE in order to slap them out of the sky.

short rune
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Perhaps some of the heavy hitting shotguns work well. Like how the DB kills shriekers.

south temple
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i’d reckon the sweeper does well

delicate aspen
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doing public SOS is going to be the death of me on this planet, esp on the destabalise the tower obj, they seem to be allergic to actually doing it together, dying offscreen and complaining we dont bring em in when whole area is jammed vv thats by far the most fun mission to be had though

cobalt patrol
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Crabs are real fun

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having finally got o fight them

cobalt patrol
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Autocannon works well, sicne you can put it in flak mode to sweep things

steady flameBOT
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Huh, apparently the arc thrower can zap a crab’s shield out in about 2 shots

keen zinc
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Keep it topped off and don't empty the tube

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Keep the reloads short and quick

short rune
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Has anyone tried the Airburst launcher lately?

keen zinc
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Someone brought it the other day and killed a bunch of fleshmobs with it

short rune
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Sweet.

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I should probably main it again

keen zinc
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It runs into the issue of being a really good common threat deleter with the ammo supply of a rare threat deleter

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They gave it the ammo supply of an AT weapon but the role of heavy AP clear

short rune
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Hmm...

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Guess I get the Leveller then

delicate aspen
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game likes to fuck with me i stg neg

weary granite
keen zinc
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It doesn't matter if I go to sleep at 8pm or 12am I still wake up at 4am

#

Like a psycho

delicate aspen
#

what is sleep really though

weary granite
#

The thing I use to make sure I get to work on time.

blissful sparrow
weary granite
#

I just go gas fire for mindless masses. (When solo)

short rune
#

Against a faction with a low armour in general*

blissful sparrow
#

i had a better feel with Expendable Napalm for the same role of deleting a horde for a moment in a given direction, but that may just be personal preference

keen zinc
#

Democracy Officer: managed democracy calls for aid, will you answer, Helldiver?

#

I feel like they could shrink the airburst rockets warheads down and give you a bunch more of them and speed up the reload and it would be good

short rune
#

Or they just make them deadlier.

keen zinc
delicate aspen
#

bro said "hold up, i aint done playin with you yet"

keen zinc
#

Bangers on the reddit today

split parcel
#

Trusty Airburst Rocket Launcher one-shots the crab mechs also, as well as the hordes of new Watcher things

keen zinc
#

the HMG absolutely wrecks crabs its insane

cobalt patrol
#

LOL

#

I tried to dive throw the new grenade

#

What happend isntead wasi dived and then exploded in mid air

keen zinc
#

the funny grenade is indeed funny

cobalt patrol
#

Re: Crabs, the autocannon is very good at smashing the shield gen off the to pof the crabs

#

I like that they keep the same design langauge as the harvesters

rotund marten
#

these guys are so much more fun to fight

#

Warrant good as usual

#

and the stoker flamer can clear the mechs in an emergency

#

I'm still not sure on support weapon, HMG eats the mechs alive from a secure position but I think I need to swap thermite out for impacts or pineapples or something to handle the swarms

split parcel
#

Warrant is SO nice on Illuminate. I take it every time for Elevated Overseers and Watchers

#

Just so I can panic shoot them since I'm on controller lmao

odd arch
#

also the unguided mode is pretty solid

#

I never vibed with the deagle much

#

unguided warrant feels better for me

delicate aspen
delicate aspen
steady flameBOT
#

Pineapples don't do the job, maybe the dynamite though?

Misc | Naval RA-chitect ↩️

[Reply to:](#1204832579287519292 message) I'm still not sure on support weapon, HMG eats the mechs alive from a secure position but I think I …

rotund marten
#

pineapples should kill the little flying guys at least?

#

I have HMG or AC for the big mechs already

delicate aspen
keen zinc
#

I've been using Funny Grenades to rapidly reduce enemy density in chaotic situations

dark plover
#

Remember, throwing your funny grenade is always faster than reloading.

keen zinc
#

And if you're too close? That's a 2-4 more funny grenades babie

odd arch
keen zinc
#

Yoda death sound mod might be funny enough to get me to install it

warped cradle
#

Maxigun is very nice on the appropriators

knotty folio
#

BFGL does work on them too

weary granite
#

Autocannon and Wasp both work wonders

south temple
#

super excited to get the cremator

ivory swallow
#

i always like running the ammo pack, and i finally found a primary i like (the sweeper), now im curious about a good support weapon which complements that loadout?

keen zinc
#

MG-43 works well with just about everything

ivory swallow
#

yeah... but that's also medium pen

cobalt patrol
#

Autocannon on flak shreds the poor litlte gatekepeers etc

ivory swallow
#

need backpack

ivory swallow
#

could be fun

keen zinc
#

While the sweeper can dish out real mean bursts of damage to anything close to medium range

#

And both can handle situations flexibly because the battlefield is chaotic

#

You could also go HMG and benefit greatly from the supply pack

ivory swallow
#

<@&1206091872716595200> dive? like 1 op mayb

keen zinc
#

Fair fair

#

It's very unwieldy and kicks a lot without recoil reduction armor like engineering kit

rotund marten
#

the HMG works much better if you treat it as "I can go prone to spawn an instant HMG emplacement" rather than "I am carrying this as an actual gun"

#

shreds the mechs and then you swap out to other guns for hordes

keen zinc
#

Which is what I've been using

ivory swallow
dark plover
#

Spear Gun is fun with supply pack. You can use its level 5 armor pen to snipe heavies, or just launch gas everywhere.

strange vine
cobalt patrol
#

Epoich is v. Good

ivory swallow
#

fair

glacial light
#

Im a big fan of the squid mech design, love how the big clear weakspot and armored body makes it stick pretty well on a field for a heavy yet there's like a very nice simple way to deal with them especially as they get closer and the arms block it less

#

I like it better than say just bigger HP sponge or armored everything

strange vine
#

yeah theyre fun and well designed

cobalt patrol
#

they just evapoarte if you aim cneter mass

#

as rips the hsield off and then shreds the poor inside guy

glacial light
#

Eruptor too sort of, mostly just pops the shield and requires another hit but to me thats nice for a primary

#

Autocannon is just extremely good on squids

#

Flak murders fleshmobs too

cobalt patrol
#

Yeah, it's been my faovurite squid weapon for a while

#

Anyway, @ivory swallow While i generally like EPoch for the Support pack, i dont think it's a good pairing right now vs squids. I'd be looking at Spear Gun, AMR, Grenade Launcher (Yes ap3, but it hits hard and can bounce shot to get to weakpoints) into squids

#

HMG, Stalwart and MG are all good classic options too

#

I don;'t lkike epoch right now because the squids are so frenetic and the charge time means you're very prone to being flinched

#

annnd if you're wearing anti-flinch armor, you're not wearing stuff that really leverages the support pack

naive hawk
#

supply pack epoch worked pretty well for me on d10

strange vine
#

The crab robot is called a veracitor. In real life, veracitor is a major brand of forklifts that you can buy today. So we are literally fighting forklift certified squids.

glacial light
#

Dang first martial arts cyborg and now fork lift certified squid mech pilots. All of our enemies are mogging on us

delicate aspen
glacial light
tight zephyr
#

The forklift I was trained on was a Toyota.

cobalt patrol
#

"If a Gatekeeper is stunned with an EMP attack such as a G-23 Stun or A/M-23 EMS Mortar Sentry, then the Overseer pilot can be seen angrily smacking at the controls to try and boot it back up."

stone bridge
#

lmfao

cobalt patrol
#

Even squids know about concusissve matience

glacial light
#

Considering the illuminate now, that mech might have enough organic parts to be sentient

weary granite
#

So it's probably more like.

"Wake the fuck up! Wake up or both of us are gonna die!"

split parcel
#

Anyone had any good experiences with particular primaries for the new squid missions?

cobalt patrol
#

Mostly, i have a great time wiht randos. and some days i get people like that squad leader who team killed us over 10 times iwth 380s and napalm barrages

#

and blamed everyone else while dropping them at point blank range

naive hawk
spare verge
#

I found the basic liberator works decently

#

granted I have the extended magazine for it

stone bridge
#

sweeper go sweeping

cobalt patrol
#

Sweeper (in the super store, or it was?) is very effective if you've got the sc for it

stone bridge
#

plasma punisher is also brutally effective

cobalt patrol
#

and don't mind rounds reload

naive hawk
#

the chaff bunches up enough to get consistent underbarrel multikills

cobalt patrol
#

though bringing a mg turret is recomemnded either way

split parcel
#

I have tried plasma punisher and that's felt pretty good, idk if I've even seen the sweeper yet

#

Think I barely missed it in the super store lmao

#

Purifier might be good too?

south temple
#

typically i take an orbital laser and something else (sentry, orbital napalm) as well

split parcel
#

Hmg and supply pack has been super nice, ill have to give sweeper a try when it comes back in the superstore

#

Hell with all the shit chasing me all the damn time I might give a guard dog a try

south temple
#

i’ve also gone back and forth on the coyote and liberator carbine

#

coyote is good but boring, lib carbine turns the flying fuckers into worm food but can’t deal with the mechs at all

#

i think they might be able to break the pilot shield but i haven’t played around enough yet

supple siren
#

Stoker has been real solid into the new squids

strange vine
odd arch
#

yeah that was my go to when squids were new

split parcel
strange vine
silent oracle
#

Anyone up to manage some democracy?

rotund marten
#

The stoker isn't bad, the flamer mode can tackle the mechs I'd it has to, but I think I prefer the trench gun or regular Breaker

#

The hordes of bee drones are by far the most annoying part and it just eats them, as does Gatling Sentry

delicate aspen
#

yeah, the bee drones are easy to kill but the chance of them turning into an FPV drone that locks onto you in death is full whimsy, i love it, just not while driving KEKWlaugh

#

it's a little comedic to me that bot divers, well the few of them that have a raging boner for bots, have almost taken 2 planets entirely alone, Fury and K are sitting at ~90% liberated each

keen zinc
#

well no theyre self liberating because of being cut off

delicate aspen
#

they still have players on them so i figured that was why

strange vine
#

Nah they have a base +0.5% liberation rate, since they got cut off when choepessa was liberated

ivory swallow
#

id assume once the MO completes seasse will become doable?

#

cos were loosing there no matter what

delicate aspen
#

i dont think ive had my short term memory fuck me over as hard as this, entirely forgot i changed my hellbomb sounds KEKWlaugh

steep hound
#

so I'm abroad so i havent been able to play since the new Illuminate subfactions

#

what's the temperature looking like on if I need to restructure/make new builds for the new subfactions? all my builds for Illuminate have been fairly focused on balancing some level of horde-clearance weaponry with something Medium pen for Stingrays and stuff like Anti-Tank Emplacements for Harvesters (with very little dedicated anti-tank support weapons generally)

#

I'm gathering that Mindless Masses is basically all horde?

strange vine
# steep hound what's the temperature looking like on if I need to restructure/make new builds ...

most builds that work on base illuminate work on Appropriators, though youll need to get used to fighting the crabs and the obtruders since the crabs more involved to fight against compared to fleshmobs and the obtruders are a different feel of chaff compared to voteless
Mindless Masses is mostly voteless and fleshmobs, with support from overseers and crescent overseers, but theres a surprising amount of harvesters that spawn. No elevated overseers or stingrays

#

<@&1206091872716595200> anyone interested in an op?

steep hound
knotty folio
#

Really any build that has some way of dealing with Harvesters can handle pretty much any Illuminate mission, IMO

verbal summit
#

Just stand still

knotty folio
#

With a degree of exception for Defense missions, where you do need sufficient anti-mech clear against Appropriators

verbal summit
#

The laser cant hit you if you just dont move

knotty folio
#

It's a warning shot

verbal summit
glacial light
#

One of my favorite human 40k designs

glacial light
heady halo
#

i have realized what style of faction we need for a fourth: 40k orks

vast laurel
#

that's us

heady halo
#

lmao

#

a "happy to fight" faction with increasing health by unit tier but armour that is piecemeil and only protecting certain body regions , but with more armour on certain units and higher tier units, with elites being the reverse , highly armoured but specific visible weakspots, and a preponderance of fast light and medium vehicles that can carry groups of units, patrols all being formed of groups of vehicles driving round mad max style. everything with guns AND melee, but the faction having both massive firepower and terrible aim while wanting to get into combat, so they are really only HYPER dangerous at range for the last few dozen meters before they get into combat

#

(i got to the thought of "its orks" by working backwards from the ideas of what id like to fight, enemies mounted in light/medium vehicles in patrols, instead of drops/spawning, driving to you from the edge of the map, with heavy armour but completly open weakpoints to there healthpool rather than just "higher damage taken here" glowing points, but with terrible aim so heavy armour doesnt feel too oppressive at ranged)

hazy oriole
#

how does the amr fare vs harvesters? Thinking of giving it a shot on the new subfaction

spare verge
#

if you have something else to break the shield you can magdump the eye, though I don't know how many shots it takes offhand

#

you can also directly break the shield generator to keep it from coming back

knotty folio
#

It's 4 shots to the hip to kill a Harvester, which is a bit many to be comfortable

glacial light
#

I'd want skaven

#

Someone who's even worse than super earth when it comes to safety

delicate aspen
#

Man, now i want a skaven rattling gun mod over the maxigun

glacial light
#

Out of all the things I love in Age of Sigmar for some reason the Ratling gun sticks out. Its not the craziest or most technical as theres like steampunk tanks and airship but the idea that Skaven have like an actual Gatling gun comparable to like modern era or something you'd find in the 90s (but less reliable) makes me smile

#

And its like one of the less deadly and more common skaven tech as it usually kind of just jams and not as lethal as skaven tech. More safe than a farcaster that can just normally blow up and kill you

delicate aspen
#

pretty sure you could rip the model from total war warhammer and get that in divers, might look into figuring out how cause everything needs a little more skaven

#

skaven tech is usually 99% ut just explodes on you

glacial light
#

I wouldnt want humans but I think like eco mutants that are like humans and other factions units that got infested by like a plant based hive mind that seeks to preserve the natural environment of each planet at all costs would be fun. Their combat units are other beings that are "punished" for their misdeeds of disrupting the balance or something especially SE for you know, destroying planets, stealing all the trees in one, etc.

#

Act like weird jank berserker units with little organization or control and their equipment being not cared for like with SE or automatons are volatile but that's fine the real weapon is like some weird toxic bioweapon theyre infested with

#

Could lore it as experiment gone wrong by SE's Monsanto that was secretly working on a new seed with "external jurisdiction to the planetary laws" to create more resistant and faster growing plants that need much less and also much tastier while being self caring on any planet to cut costs of labor using a little splicing of some unknown species and terminds and human DNA

delicate aspen
#

borgs are trying their shit again

cobalt patrol
#

So, hmm

#

Terminids are Tyrannids. that's a gimme

#

Automatoms are kinda Imperial guard with a bit of space marine - combined arms with heavy armor. Mostly IG really.

#

Illuminate are... I'm not sure who they line up with gameplay wise in 40k, at least stylisticly

delicate aspen
#

dark eldar maybe?

#

sicne the whole, gene fuckery shit and fleshmobs

indigo bear
#

Bit of Necron too, with the reactivating ruins

cobalt patrol
#

I was more meaning who's gameplay they match interms of theme, like... they have two modes right now - a big horde army with the odd heavy and mechanized unit (Kinda orky?), or a very heavily mechanized army supported by elite roops and swarms of dispaosalbe... oh, dammity, they're just hte Tau arent they

#

Tau who aren't incomptent at melee.

cobalt patrol
blissful sparrow
#

ah yes, 20 meter range mortar that teamkills me even harder

cobalt patrol
#

The top comment is simply: "Squad Lost. Deploying replacement squad"

ivory swallow
#

The double freedom rips

cobalt patrol
#

I've been loving the Sweeper into the bots and squids both

#

good stuff

ivory swallow
#

Wish it did a tad more damage to overseers

cobalt patrol
#

Aim for the head

#

it also really benefits from Full CHoke so it doesnt have so much spread

#

With full choke it can pretty reliably decitpate overtseers

ivory swallow
#

Ah fair

#

Didn’t have full choke yet

cobalt patrol
#

Thisisfine.

cobalt patrol
#

and when you do it just flies off and piledrivers into somethign with an ultimatium warhead crudely stuck t o it

blissful sparrow
#

Solo silo, but i carry it on my back

glacial light
#

It still knocks you over when you use it

#

I will say a like mini silo dog would be sick. It carries like a commando and if you ping an enemy or use the laser track it fires a shot at it up to 4 times then comes back for reload

delicate aspen
#

its gonna be a close fight, its been neck and neck since it popped

odd arch
#

looks like I might have to get involved

delicate aspen
#

its where ive been fighting since seasse is basically done for all intents and purposes, more of waiting timer down to see what pops out of the planet

#

comedy option: the planet gets space hands

shrewd tiger
tight zephyr
#

Sweet liberty.

heady halo
heady halo
#

....that would be a really cool map actually. massivly long, narrow map where you start with one free vehicle call in each and have to get to the end to detonate a weakpoint, lots of flying and fast vehicle enemy patrols

#

a special theme map like a defense operation

dusty spruce
#

Love the new subfaction. Really does feel like og illuminate

keen zinc
#

They're very fun

glacial light
#

Yea with horde being prevelant it feels different from other factions in that we're fighting like a small number of elite units with fun little skills and combat styles

keen zinc
#

The one trillion billion obtruders obtruding

glacial light
#

I'd want the 4th faction to be a less horde faction with few chaff units, just like a dozen units that are by comparison to other factions just cracked individually or something

#

It's part of why I enjoyed cyborg designs, it feels like you just beat like a skilled combatant with them while other bots have relatively simple of advance and shoot

keen zinc
#

The zorth faction

#

I was always partial to the idea of dinosaurs with lasers

glacial light
#

Dinosaurs that can do martial arts

keen zinc
#

80s lazersaurs

#

And do sick moves

glacial light
#

Terminids while not aesthetically dinosaur do fulfill that niche

#

Although I'd love like a trex equivalent of a nid of just giant tall guy that runs towards you to stomp you like a bile titan but bile less and just tries to squish you and can gallop

#

Chargers were I to compare them to dinosaurs in video games are like triceratops coded

keen zinc
#

The greater knarloc

#

Best unit in 40k

glacial light
#

Yess

keen zinc
#

Why do the Tau have a T Rex

#

Who cares

#

Dinursaur

#

Put it on the table and everyone says Dinarsaur

glacial light
#

Me saying I'm a Tau fan
So you hate melee?
Lol
all kroot

#

I mean it's not really the Tau that have dinosaurs, let's be real it's the Kroot

keen zinc
#

Yeah but it's just funny

glacial light
#

Kroot has like dinosaur setups

keen zinc
#

For the greater good , and Dinosaur

glacial light
#

Yea I find it funny the biggest ally of the Tau the hyper advanced anime scifi nerds is like guys with spears and bowguns riding dinosaurs (they're technically other kroot but still)

keen zinc
#

Kroot are cool guys

#

They recognize a good friendship when they see it

glacial light
#

Well moreso they know a good deal when they see it, Tau are just a nice stepping stone and Kroot have plans when they believe Tau face their own end

keen zinc
#

Tau are naive, it's sad

glacial light
#

Kroot don't plan to betray Tau afaik they just expect to outlive them

keen zinc
#

They do view them as friends and allies, and eating them is forbidden, but they are extremely naive and don't have the survival skills the Kroot see as necessary to last

glacial light
tight zephyr
#

Guys they oiled up the planet and we're losing our grip on it.

keen zinc
#

It's all covered in mucus

#

Damn squids

#

They inked

tight zephyr
#

It's so slimy...

tight zephyr
#

Thinking about the Breaching Hammer.

split parcel
#

i do love it

tight zephyr
#

It's one of my favorite things they've added.

delicate aspen
#

damn, squids even messing with the readouts KEKWlaugh

torn widget
#

Oh dear!

cobalt patrol
#

Liking how this guy has painted his FRV

cobalt patrol
#

The one, singluar problem with using the Cremator into the NuIlluminate is the way the damn'd things explode and then land ontop of me

karmic prawn
#

Oops my discord sent me way back in time

karmic prawn
#

(I may also have just been fighting regular illuminate, oops)

spare verge
#

I don't think the mindless masses had air support either

#

iirc mindless masses was watchers, voteless, fleshmobs, overseers, crescent overseers (but not elevated overseers), and harvesters

south temple
#

yeah i think that’s right

#

i usually saw 1-3 overseers per voteless drop, fleshmobs and harvesters seemed to spawn at a fairly normal rate

cobalt patrol
#

Oh, there is something fucky with the Cremator

#

where it's causing enemies killed to shoot foward

#

and slam into you

#

(and hten they snap back to where they should be)

south temple
#

huh interesting

#

is it on every front? i don’t think i’ve noticed that so far (at least on illuminate)

cobalt patrol
#

It was def happening to me on the illuminate front, but it got a lot more obvious on the bug front

#

It might be a client issue only, and not a problem when hosting

tight zephyr
#

They ever fix the visual bug where machine guns’ barrels are always glowing?

strange vine
delicate aspen
#

hooboy, its uhh, somethin vv

rare nymph
#

Gloom 2: electric boogaloo

delicate aspen
#

voteless horde on rirga and the crabbening on hort

blissful sparrow
#

Hoi 4 map gore looking void

spare verge
#

they contracted warlord zsinj for his nightcloak system

split parcel
#

<@&1206091872716595200> I am going to fight squids if anyone would like to join

steep hound
#

@keen zinc (or anyone else) what's your take on what the general best use-cases for the Belt-Fed GL is? I wasn't bothering to build for it since the regular GL with a supply pack was just gonna outperform it but now that it's the only Heavy pen of the two and it's got more ammo I'm gonna do so

keen zinc
#

and still move while firing it

#

put it at 320 rpm, fire it in 3 shot bursts

#

or really lean into it and turn whatever youre hitting into gravy

#

shines against bugs

#

and illuminate

#

@potent olive uses it alot

strange vine
potent olive
keen zinc
#

what the

#

the preview showed the right hammer

#

sorry

#

@delicate aspen

potent olive
#

Lmfao all good.

#

Didn't know they had a Helldivers 2 channel here.

keen zinc
#

my bad

potent olive
#

I'm glad they took away the GL's AP4. That shit was turbobusted.

keen zinc
#

yeah, glad they let the BFGL keep it tho

#

heavy bolterrrr

potent olive
#

I get my bolter needs fulfilled by my beloved, the JAR-5 Dominator.

delicate aspen
#

yeah the BFGL is pretty fuckin rad

#

fastest rof setting, dump rounds into whatever heavy you want to cease to exist

#

explosion radius is smaller which means you can point blank it much more safely

steep hound
keen zinc
#

its flexible

delicate aspen
keen zinc
#

it can suppress a choke or target down a heavy

#

blast apart a bug breach or kill a charger

delicate aspen
#

3-4 direct hits on any of the med+ armour inf and it'll kill em

steep hound
#

cool ty

#

it works decently as an anti-Bot weapon too then?

#

I tend to reserve the regular GL for big chunks of Bug and Squid chaff but the Belt-Fed seems like it'd be a decent general anti-Dev weapon

delicate aspen
steep hound
#

what's the recoil like on it too?

graceful bluff
#

It, like the maxigun, is also hilarious if someone else has brought the supply backpack

#

just an immense amount of team reload but better fire going downrange

strange vine
#

i think the belt fed needs more damage

#

or a bigger aoe

graceful bluff
#

I feel like just more damage would be nice yeah, bigger aoe not really it has a different niche than the regular mgl now

strange vine
keen zinc
#

its good that it can be fired much more safely close up to yourself and friendlies

strange vine
#

more damage then

#

cause like

#

taking 2 shots to kill a hunter

#

feels really bad

dusty spruce
#

Rirga Bay is a ton of fun with the voteless swarm. All the 'zombies' in the rain and the green fog make me feel like I'm fighting in the aftermath of a chemical attack

glacial light
#

Gas builds on the zombie squids is like, easy mode

#

Throw gas nades at your feet, gas strike yourself , walk into gas mines and nothing touches you besides gas

steep hound
#

haven't chosen stratagems yet (at least one is gonna be anti-massive units) but how's this looking

#

tempted to go for a Lib Pen, Adjudicator or MA5C rather than a standard Liberator

potent olive
#

Light pen is always better than medpen if you can hit your shots.

#

Damage and ammo econ-wise.

#

Diligence (not DCS) is great on bots, if you can stomach it. I don't mesh with DMRs so I tend to err on the side of a scythe or tenderizer.

#

Scythe is great for popping dev heads.

steep hound
steep hound
#

going with this i think as i shockingly seem to have almost no builds that use Mortars atm

#

now i need to figure out builds for the Entrenchment stuff

#

...how usable is the Entrenchment Tool

keen zinc
#

It's a meme

strange vine
keen zinc
#

Many doors

delicate aspen
#

just one more trench

keen zinc
#

It'll be an effective secondary after just one more trench surely

#

Surely

dark plover
#

Seasse is the result of someone digging a hole through spacetime.

steep hound
#

fuck it, set every squid on fire

#

I get ONE ballistic weapon, it's also a flame weapon

knotty folio
#

No napalm strike or fire 'nades? Booooo

#

Sensible, but boooo

steep hound
#

Napalm Strike instead of Strafing Run is fine

#

I just need something that can kill lightning spires

knotty folio
#

It's good against regular squids and hordes, I'm not sure it's great against Appropriators

steep hound
#

we'll find out when i get back I guess!

#

definitely Gas instead of Incendiary grenades though

#

i want these fucks to stay still while i light em up

knotty folio
#

Though the fire might be able to burn the pilots in their mechs? I might need to try it as well

steep hound
#

i havent had a chance to play against the Illuminate subfactions so no idea

steep hound
#

Bug and Bot builds for the Cremator

#

now I just need to figure out something for the Sweeper and also where I'm putting the Commandant armor

fleet nacelle
#

\ <@&1206091872716595200> anyone around for some diving on the MO?

cobalt patrol
#

Alas, i am goign back to napping for now

#

also, ir ember someone was wondering about Yon Sweeper and headshots - if you put an actual scope on it, and add the fullchoke, it's very very acurate when ADSsing

#

whcih amkes deleting heads with it pretty practical

dusty spruce
#

same, I'd be down but there is a tour of my apartment shortly

steady flameBOT
#

All good

glacial light
#

Sweeper feels like it's a bit performs too well, I've been enjoying it as my new The Shotgun

#

I didn't think I'd make much use of the bayonet but it helps quite a lot being able to quickly one shot melee a stray enemy in the heat of combat to keep your mag full

strange vine
silent oracle
#

come and dive

tight zephyr
#

The first time I took the Sweeper out, I ended up with over a hundred melee kills.

glacial light
#

Gatling and MG goes brrt on horde

dusty spruce
#

I’m enjoying being a mobile resupply for maxigun people

#

Them being forced to stand still makes it easy to actually give them a resupply

glacial light
#

The best part about maxigun forcing players to be still, the rare stim pistol pub player can actually heal somoeone else

glacial light
#

You know what I'd want added to the game, a melee dog

#

It just rams really fast into enemies and does fly bys and never needs to reload. Bonus points of the melee of choice is a flag but as a lance

strange vine
glacial light
#

I sure wonder what inspired these headlines

tall stone
glacial light
#

I must be the bane of any stim pistol user with the warp pack

trim breach
split parcel
#

okay the stoker kicks ass

trail nymph
#

I’d recommend grabbing the sweeper if you get a chance

split parcel
#

i have been told to do so numerous times lol

#

i'll grab it when it comes back in rotation

delicate aspen
#

we've been saved

dusty spruce
#

Nice that this little fan theory was confirmed

glacial light
#

How about we slap the veracitor armor onto our mechs

delicate aspen
#

what if we stole the veracitor

glacial light
#

Or whatever bot dev shields are made of

#

Slap them on a mech and be invincible

dusty spruce
#

Looked like jumping into a STALKER anomaly

hazy oriole
tardy onyx
#

He made a sun

cobalt patrol
split parcel
#

Cremator rules

rare nymph
indigo bear
#

Explains why voteless still have a brainwave response to forklifts

dusty spruce
#

I like the ongoing concept that much of the Illuminate weaponry are repurposed machines, meant for other uses. Sorta underlines how much First Galactic War destroyed their higher society into zealots using farm equipment to get revenge at any cost

tight zephyr
cobalt patrol
# tight zephyr What are you implying?

That taking the helldiver Twitter, which posts in universe propaganda, as gospel is very silly? Especially when it claims no further need to decrease engineer it

tight zephyr
#

Sounds undemocratic to me.

weary granite
graceful bluff
#

Squi'th final boss: squid with the forklift driver bot tshirt

glacial light
#

Squid superheavy is a combat forklift meant for fighting

karmic prawn
#

In hindsight it should have been obvious the squid forklift does, in fact, have hands

glacial light
#

I hope in lore they super glaze the squids but like never actually show the real stuff.

#

Like writing lore that's like oh yea the mechs are just civilian machines, the theoretical military warmachines can solo a hive lord is just a militia model for self defense. Military war machine one is super glazed but just gets off screened in the dozens

#

I think that'd be very funny

cobalt patrol
#

Doesn't make any sense

#

and would juist cheese people off

#

Squids are a fantatical theocracy who got genocided and well, came back as a fantatical theocracracy

#

Like repurposed civlian stuff? sure. but they're not gonna hold back their best tech

#

also just meta, nature ofa video game: if you tell players the enemies have Cool Things

#

they will want to interact with The Cool Things

dusty spruce
#

I'm hoping with the current void stuff that we'll be seeing some time shenanigans to bring in Illuminate stuff from the First Galactic War.
That and/or them 'reverting' planets they used to own into their capitals. The new POI on the exospire maps are cool, would love to see them turned into full-on Illuminate cities/bases.

warped cradle
cobalt patrol
#

so...

#

Here's hopin?

short rune
#

I hope we see some more actual ilkuminate troopers.

#

||They had a leaked version of an outcast marksman for a while now.||
Outcasts would be really cool in general

#

Their assassin caste

cobalt patrol
#

Yeah, it's werid, tehre's been a whole bunch of illuminate troops in the file for ages now

#

and noneo f them have ever come

#

very ???

strange vine
#

Theyre also no longer in the files

odd arch
#

I'm really curious what their idea of too oppressive is

#

since imo enemies currently are too oppressive and not oppressive enough at the same time

#

too oppressive if you try to clear them and move through like your average gamer might be inclined to (not throwing shade, this is just how most games are expected to be played)

#

but they kinda can't do shit if you do the dolphin diving while chucking bombs standard high diff shuffle

cobalt patrol
#

like the ghouls and the ghoul summoner

strange vine
delicate aspen
strange vine
odd arch
#

ah

strange vine
#

The harvesters were smaller, and spammed like fleshmobs

delicate aspen
#

man i do not miss the OG Levithan attacks

strange vine
#

But the beams were still deadly

odd arch
#

honestly the game kinda designed itself into a corner where everything has to be weighted in the context of the fuckin, dolphin dive past the opposition strats

#

and I can't even begin to unravel it into specific things to change

delicate aspen
#

you can still get shitcanned while dolphin diving with a stray rocket or shot ect, doesnt make it any less funny when it happens

#

clarify, funny to watch happen, not have it happen to you vv

strange vine
odd arch
#

I think we would have an even cooler game on our hands if diving in circles tossing bombs into spawners while a conga line forms behind you weren't a thing
at the same time, not doing that can result in a CBT session

strange vine
#

Thats 90% of how helldivers are tanky

#

Helldivers 1 didnt really have any sort of healing outside of the heal gun and heal drone

#

I think there was some passive regeneration if you didnt take damage for a few seconds

odd arch
#

I would joke about being ready to die on the cross by suggesting nerfing stims but no they might actually try to do that to me

#

I don't need to recreate a raise the flag mission vs helldivers playerbase irl I got other stuff going on

keen zinc
#

Yeah, making helldivers super flimsy and our only durability comes from prestimming has put gameplay in a weird spot

cobalt patrol
#

I honestly don't mind it too much overall, i think ti works out rpetty well

#

it lets you get badass moments

#

andit lets you get a lot of hilarity when you just vpaorize

glacial light
#

I do wish helldivers could be more tanky naturally so Stims could be nerfed.
It hilarious when you are doing well.
It's frustrating when you're playing with pubs and it's not going well then get killed in a way that doesn't feel fair

keen zinc
#

It just gets to the point where it feels like you can only do stuff BECAUSE of stims and I think that means the gameplay is too reliant on their strength as a crutch

#

Like being able to rush an objective spamming stims

tall stone
#

I play at Diff 7, and I don't really have the same problem with stims.

cobalt patrol
#

You can defitnely Get Away with some bullshit on diff 10 using stims

#

but honestly, i enjoy that

rotund marten
#

I admit as a stealth diver about half of my objective runs on non-commando missions are dependent almost entirely on the 50m you can usually make it with stim spam

#

the point of the stealth is to clear all the lesser objectives and get you close enough to book it in there and press 5

tight zephyr
#

Getting killed in unfair ways is part of the Helldivers experience. You’re Super Earth’s stupidest cretin fighting their most pointless battles.

warped cradle
#

There are two Helldivers inside you:

"If I die once I have failed in all my duties and this game is dogshit."

"How can I kill myself in the stupidest way possible?"

graceful bluff
#

lewd

oblique lotus
blissful sparrow
#

you also had a DBNO state you could just recover from freely

verbal summit
delicate aspen
#

new SO is up, and its on the bug planet thats self liberating, feels like a pity SO? it's sitting at ~85% lib so probably by the end of the night it'll get 100%

#

@keen zinc looks like funny car is back on the menu vv

glacial light
#

Wasnt the funny car just on the menu? Free transit ig

steady flameBOT
#

Yeah, there was, plus the ability to get back up from being downed by holding E or getting helped up by a fellow diver, which would heal you to just enough HP to be on your feet again, but very vulnerable to being downed again.

skaianDestiny ↩️

[Reply to:](#1204832579287519292 message) I think there was some passive regeneration if you didnt take damage for a few seconds

#

Autoinjector could boost your passive regen and speed of getting back on your feet massively, but Helldivers were still pretty flimsy in the first game.

strange vine
#

You also had the lose condition of if everyone died at the same time

delicate aspen
strange vine
#

<@&1206091872716595200> would anyone wanna do some funny car stuff?

hazy oriole
#

ngl i kinda would love if the blitzer had a bayonet attachment

dusty spruce
#

I love funny car stuff

wide star
#

sure why not

#

where?

dusty spruce
# strange vine https://youtu.be/S_3ZOwUIqyM

ah, so instead of bringing back controls getting reversed, they gave the OG illuminate stun spam.
Still wouldn't entirely mind seeing some of these get brought back in some way.

wide star
#

oh late ping damn

#

thanks discord

weary granite
#

Bruh, I'd just want the Blitzer and the Arc Gun to be like Force Lightning style weapons. That would be so cool.

I want the arc to be similar to Arc Dog's multi-kill cone.

#

I want to run Super Cadet Palpatine.

shrewd tiger
#

Arc that works like beam weapons

graceful bluff
#

Arc weapon with two firing modes, one that shoots lightning rod spikes and one that fires lightning

#

with the spikes acting like mini tesla towers when charged by a shot or two

weary granite
#

I just want a force lightning style weapon while my helldiver laughs in jubilation.

hazy oriole
steady flameBOT
torn widget
#

There's an excellent new webseries coming out based of Helldivers. Episode 1 is drawing inspiration from Polar Patriots and Regimental Regiment.
https://www.youtube.com/watch?v=mll8eg2kn6c

Heroes of the Galactic War: A Helldivers Anthology Series

Patreon: https://patreon.com/PlotCoalition

Channel Memberships: https://www.youtube.com/channel/UCvOPCPaLaAqDHP8GncqR3oQ/join

🚀 Welcome to Plot Coalition! 🚀

🎬 We're currently working on Heroes of the Galactic War! A short Helldivers Anthology Series.

💬 Want to be a part...

▶ Play video
strange vine
delicate aspen
# strange vine

thanks, i hate it, now i can never unsee this whenever i see this gun KEKWlaugh

strange vine
tight zephyr
tight zephyr
steady flameBOT
#

Hmm; trying a new loadout on appropriators and it’s not half bad

Eruptor, AR dog, and HMG/MG

#

Still deciding which one we like better tbh, going to try MG next

oblique lotus
#

maybe I just don't like fighting illuminates

#

like I can clear the chaff and the overseers and whatever fine but them being big bricks of HP is a lot less enjoyable than the challenges bots or bugs present

stone bridge
#

You gotta bring the right weapons for the job really

#

Explosives go crazy

#

Autocannon basically sweeps the entire faction

steady flameBOT
#

Important thing we have learned, the HMG emplacement, mortar, and EMS mortar absolutely shred on evacuate asset missions

#

Goddamn

cobalt patrol
#

Mindless masses? Flak. Appriopatrs? Flak. Normal? FLAK.

#

Ālso orbital gattlign and eagle strafe are great for messing up apprioatrs

#

and mindlessm asses get shredded by strafe and gas

#

MG turret is great on both

karmic prawn
#

Some great fleshmob tips are the eruptor and the autocannon on flak mode will absolutely shred them

#

The mmg and hmg are also very solid against the entire illuminate lineup

#

It can be a little ammo hungry if you're using it on chaff, but the deadeye can one-shot overseers on a head shot

#

I don't have any good crab tips yet but they're definitely squishier than they look

cobalt patrol
#

Crabs: Flak mode also shreds them. They have a crest/3 eyes that's very obvious, blows up very easily, and doing so destroys the shield on the pilot

#

so you can just slam an AC sdhot into that and then flak them

odd arch
#

I've figured out what throws me off about the cluster launcher (which I'm an eternal defender of)

#

it being a backpack weapon that you never really want to fire more than once in a while

#

it got disposable DNA

#

you're either wiping out a cluster of chaff with one rocket and it'll be a while before a second one of suitable size comes, or you're hitting enemies too tough to bother

verbal summit
#

One thing that put me off from it was that it visually has like a staged reload like put in the new rocket and lock it in but unless you complete the animation fully your reload starts from 0 which sucked

#

Idk if they ever fixed that

#

I kinda never ran it again after teehee

fleet nacelle
steady flameBOT
#

Quite annoying

verbal summit
#

Exactly

steady flameBOT
#

Saying that there is something infinitely satisfying about seeing a horde of voteless, firing off an air burst rocket, and getting 30-40 kills at once

#

It was to the point we had to restrain ourselves from just shooting every horde we saw because it was just too fun

#

Random aside, ran the exosuits on a couple of recent missions and we actually liked using the patriot more than the emancipator

verbal summit
#

I always prefer the one with the minigun

steady flameBOT
#

Specifically because the location of the arms meant we kept whiffing auto cannon shots on things

verbal summit
#

And yeah I love the idea of cluster rocket but the reload messes it up for me that and im so notorious for friendly fire I think my friends will put me down before I get to touch a cluster rocket launcher

steady flameBOT
#

Tbh we’ve only ever used the emancipator because we got told it was better and that was also when fighting bugs

Against bugs it’s great, flying overseers and obtruders not so much

palolike/laura/madeline/lulu ↩️

[Reply to:](#1204832579287519292 message) I always prefer the one with the minigun

odd arch
#

me when I have to shoot laura because she's reaching for the cluster

verbal summit
#

I ended up always prefering minigun cus to my mind it's like one thing for specifically this and one for specifically thr other while the autocannon one does both but with munitions that arent as efficient for it basically.

steady flameBOT
#

Minigun has some trouble targeting farther out but so do the autocannons (at least when we’re using them) so yeah

verbal summit
#

Tbf I dont use the mechs much cus theyre not so visually appealing to me

odd arch
#

I tend to prefer the autocannons

verbal summit
#

Same reason I barely touch the quasar cus it's visually unappealing to me

steady flameBOT
#

Fair enough

verbal summit
#

But then the epoch is so beautiful but performance wise idc about it and it always makes me a little sad lol

steady flameBOT
#

We just decided to use them just to see how it went and it went pretty well so we may continue in the future

#

Honestly found a loadout that’s just…really fun to use on this front

weary granite
#

Brain has decided to slam me with a bit of whimsy. I'm going to try and make Stellaris versions of Super Earth, Terminids, Automatons + Cyborgs, and the Illuminate.

Nothing could possibly go wrong. :]

odd arch
#

AC mech fits my idea of using them much better
dump all ammo and ditch

verbal summit
#

For me I haven't played the new illuminate cus no time but I love the minigun and I love the wasp launcher

#

Also going all arc works great too

#

Or jet trooper

weary granite
#

Wasp is pretty great against all Illuminate units

verbal summit
#

I looooove the wasp launcher

weary granite
#

Except Voteless. They eat the Torcher's flames

verbal summit
#

Visually, mechanics wise, performance is the only thing cus on bots i prefer to use heavy hitting stuff and save with bugs or itll be group stuff so then wasp doesnt come in super well

#

This is why im not allowed an airburst rocket launcher

steady flameBOT
#

Which is basically

  • Eruptor
  • M6S
  • thermite/impact nades
  • Medium Siege ready armour
    Then for stratagems
    Normal missions:
  • Gatling barrage
  • Exosuit/Eagle strafe/eagle air strike
  • MG/HMG
  • Liberator Dog
    Defense missions:
  • Gatling barrage
  • HMG emplacement
  • Mortar
  • EMS Mortar
Pack of muddled beasties | BargainBinCryptid ↩️

[Reply to:](#1204832579287519292 message) Honestly found a loadout that’s just…really fun to use on this front

odd arch
#

the real change mechs need is the ability to clip your backpack to their exterior

steady flameBOT
#

Honestly yeah

verbal summit
#

True

steady flameBOT
#

That would be great

#

This was also us running with the same group of people for a while and one of them was running basically a full flame loadout

Good lord does the flame sentry absolutely melt obtruders

Pack of muddled beasties | BargainBinCryptid ↩️

[Reply to:](#1204832579287519292 message) Which is basically

  • Eruptor
  • M6S
  • thermite/impact nades
  • Medium Siege ready armour
    Then for str… 📎