#Helldivers 2: For Managed Democracy!
1 messages · Page 136 of 1
I do feel that with orbital bombardment and infinite hellbombs we could make some real progress on Transcendence but we are alas short of lads
i do not care a single tiny bit about the 77th
well its, like, the only way to actually achieve something that will grant us some sort of narrative achievement
transcendence is not possible, solidaritet is, and it would at least mean something narratively
After Solidaritet, Helldivers could conceivably take Lurza, as the super low resistance may make it possible to conquer in under a day
<@&1206091872716595200> rember reach https://discord.gg/G3n9n5fv
having two hellpacks makes objs a breeze
I thought they might go scorched earth…
given they allegedly stole the DSS plans do you think some hotshot cyborg pilot is going to find a weak point to blow it up, or at least halt the bombardment
it would be so funny if they didnt originally steal the plans
but they did now during the war, and not to build their own superweapon ,but to destroy the DSS
It would be hilarious to see a defected eagle pilot turned cyborg successfully perform a "trench run", framed as some sort of horrible affront to democracy.
She managed to launch a warhead down the "Democratic Cooling Hatch of Cost Savings" and take out the whole thing!
they literally didnt, the MO for that said that SE found the plans in a completely unguarded access point right next to a pelican extraction
it was totally a false flag plant
Uhhh that's totally impossible. It's called Operation: Valid Pretext, not Operation: Sketchy Pretext!
Not quite, if our (admittedly terrible) memory serves us correctly, and if the wiki isn't lying to us.
From what we recall of discussions around when the DSS first launched, it picks a player (forgetting if it's the host or just a random squad member), makes a small safe-zone around them where it won't purposefully fire, and then kind of just lets loose on everything not within that zone. The safety area doesn't update very often, however, and so if you're moving around it might literally just start shelling your current position. After a bit, it checks again, moves the safe zone, and then opens up again.
Apparently (wiki says so, haven't checked in game yet) this time it comes with a warning for when it's firing and red impact markers so you can see where shells are landing, but we're still booting the game to check.
Will update you in a moment once we've got our paws on the field.
[Reply to:](#1204832579287519292 message) I don't think I played the last time it was here, is it just random 380mm shells?
Ooh that's interesting, incentivizes you to stick together in one place, which is a fun counterbalance to how much Cyberstan encourages moving all the time
you do not get impact markers but it does warn you that it's active
I've just heard from a friend playing that it is different than the old DSS Orbital Bombardment. They reported it being more targeted and having light indicators where a round was gonna impact (like Vox missiles or the meteor events).
Both of which are immense improvements over the old DSS bombardment.
Can confirm.
[Reply to:](#1204832579287519292 message) I've just heard from a friend playing that it is different than the old DSS Orbital Bombardment. The…
I think they should turn on Eagle Storm too
it would be an extremely funny topper to the event to have super earth prioritizing scorched earth over the lives of the ground troops
would it be fun to play? shrug
New objective: survive
i did not expect a ace combat meme
Good night, sweet prince
Oh my god, the trident is just three sickles in a trenchcoat
I need it.
It's amazing. I can't wait to go tear up bugs and squids with it.
Combine with the Talon and just never stop the pew pew
Trident is perfect until it misses that Trooper getting a call-in three times
I can do the same thing with the Sickle or Talon though
(Miss a Trooper doing a call-in three times, that is)
True, this time we can blame the technology
Very fun for skeet shooting jet troopers
Guess the bots were right. You can't keep her down.
So we're gonna glass Cyberstan, eh?
I have personally detonated at least 40 nukes in the past day
Genuine question: has anyone else been having a rough time dealing with Vox Engines solo?
We keep running under them to hit the vents (a difficult task when it keeps driving away from us fast enough that we have to spam dives just to barely outpace it and get closer), and then it essentially twists its torso sideways and starts firing straight down at the space between the tracks with both cannons. Even a near-miss ragdolls us, which means instant death as it keeps rolling forward and walks the barrage of explosions right onto us.
Sometimes one of the cannons fires straight through the Vox Engine itself too, which can often directly hit us even when we're directly beneath it.
In team play they'd usually switch targets when we got under, but in solo it seems like they're willing to blow their own feet off if it means mincing us into a fine pulp.
so with cyberstand over, i'll say that while i enjoy the new OPFOR of cyborgs, vox engines and cyborg commandos, the maps themselfs were a bit...eehhh, mostly with bouncing stratagems and enemy patrols just.....pop out of nowhere.
spam rates for voxs need to be tweaked a bit :P, two is doable but 6 engines is a bit much 😛
We've yet to see how Voxes feel on normal open maps
Factory Striders are far less dangerous on Cyberstan due to the abubdant cover and sight line limitations, which also hamper Vox Engines
But on open maps, those guns will have much freer reign to melt people
By the same token, you can just out-range the guns as well. AT Emplacement stonks.
Yeah , not saying they're gonna be bad, I love em, but it remains to be seen and I am curious as to how they will be when taken out of the specific environment they're currently locked to
Will be nice to have eagles and emplacements back on the menu for sure
Eagles will probably be good against them as well but they've been really hard to justify bringing with all the AA on Cyberstan
I highly recommend killing vox engines with firepower rather than the vents, i.e. hitting it with solo silo/leveller at range and then follow up AT
for getting in close honestly drop a hellbomb and leave
Yeah the solo light pen and grenade method is an option but is by no means risk efficient
It is nice to have it but it's a gamble with very risky positioning and battlefield conditions often make it riskier
But just shooting the light pen weak spots can deplete a Voxs health low enough to bring it into more efficient breakpoints for other methods to knock out
So every bit contributes
the vent method is specifically slow and risky which is why I don't like it esp given the current spawnrates for vox engines
Yeah it's more of a out of time but not out of options sort of deal, which I like because you never feel completely impotent
if things are that desperate I'm usually popping the hellpack tbph
Yeah
and honestly trading one diver for an objective at cyberstan loss rates isn't horrible
honestly I die less overall than my teammates who run more traditional gear
Port Hellbomb is the best "negative sir I have the gun" option
I'd rather die than be killed!
oh also I'm warming on light pen weapons against bots
the knight in particular just chews through cyborgs
censor sweep
Love the amendment, and the one two
Amendment and Ultimatum combo really feels like WW2 city fighting
Semi auto rifle and short range anti tank launcher
Only major weakness is an abundance of war striders if you dedicate too heavily into anti-vox, but I usually bring a commando as combined anti gunship anti war strider
Lure mines and ultimatums are good for hulks and tanks but I am lousy at hitting war striders with them
Can do it but it's usually risky and not efficient in dealing with them in high numbers
But commando is a real good answer
Lure mines as Hulk solution does help free up Ultimatum shots for stuff tho
It's all about having a flow chart of answers to various risks in my head
am i cooking? any suggestions?
Wait, is Cyberstan over over?
I'm not sure the Engineering Kit is doing much for you here? You already have lots of Thermites with the supply pack (especially since GL can clear heavies in a pinch), and you're not carrying the big recoil guns
it's..done?
its mostly for the light armor really
Though I haven't used the Coyote, so it might be more valuable there than I realize
Ah, if you don't have other light armor options fair enough
rxddit.com
Currently guarding a bunker with non-combatants. There is an organic child, no arguments, that has been crying. I offered her an energy pistol. It did not work. This was not in my programming to deal with. All caretakers, flesh and steel, were limited in a bombardment. I request advice
it is not over over
Oh good
We would.
...if we had either of those.
Or Portable Hellbombs.
[Reply to:](#1204832579287519292 message) I highly recommend killing vox engines with firepower rather than the vents, i.e. hitting it with so…
Unfortunately, not being able to play for six months, and not having people to play with for six months, means we have basically nothing from the newer Warbonds.
There's your issue, the child is too young for a weapon as they're rated for 7 and up. You should give them a trooper jetpack, kids love jetpacks
theres free portable hellbombs rn
Yes, but we can't count on having those in the future.
That is gonna limit your options. You basically do need to nuke em... Or use Eagle Strafe/500kg. But those are hard to use with the AA defences everywhere
OPS, Orbital Smoke, and Gas Strike can all do them a mischief as long as you get direct hits on the vox engine
which is tricky
Ultimatium also works if you have that
otherwise, get a gun that fires fast and has good durabiltiy dfamage, get underneath them, blow the bottom 3 vents, and toss a grenade in
unfroautnely ,the best grenade to get you there (smoke) does bupkiss if throwin in the vent
Gatling barrage melts it pretty well alongside an EAT or two
it jhust makes the Vox engine fart.
Once we get access to 500kg's again they'll also be nice against voxes
Orbital smoke is also genuinely nice to pop on it, deals a surprising amount of damage too considering it's 6 salvos of 300 each
Also gives you relative peace to open up its weak points
I haven't tried EMS strike on it yet, I'm guessing it's immune since factory strider is
I kinda forgot but yeah 500kgs would be great against voxes if there werent so many aa turrets
(I think that's why there's so many aa turrets)
Though also if forest planets are any indication the tall buildings might be an issue
I kinda want a factory strider but with an aa emplacement on top kinda like how there's a jammer variant
You can kill a vox by hitting it with four RR shots/3 Spear if thats your style
Also 6 epoch to center of mass(two mags)
(Or a mag of epoch and an ultimatum I think?)
Nah just make Shredder tanks mobile AA jammers :v
Three RR, if you hit the sarcophagus each time.
[Reply to:](#1204832579287519292 message) You can kill a vox by hitting it with four RR shots/3 Spear if thats your style
The sarcophagus is sadly a bit fucky at the moment, sometimes it just no sells the damage
the sarcophagus is bugged or something iirc
Seriously?? 
I think damage transfer to main still works but I've put 4 EAT rockets into one without a kill
So for the moment you're best off hammering through main health
And hitting them in the center of mass(groin) if it's an aoe weapon so it spreads to as many parts as possible
The funny option is still orbital smoke+4 double barrels to the vents :v
imo less center of mass and more between the treads since those are the blast vulnerable points
Or the hellpack
yeah, I just like the double barrel vapecloud build for missions with a ton of voxes
double freedom, smoke grenades, orbital smoke, eats, leveller, flex, smoke pod booster
Trident, Ultimatum, thermite, EAT, Leveller, solo silo, hellpack
The solution is in fact more firepower
It can stuff a multi vox drop with the hellpack
They should make a smoke dog and call it the snoop
it can get an absurd amount of bounces
Getting back on topic I think if you want to kill voxes with vanilla content spear or RR plus EATs might be your best bet
It has a 90 degree search radius for bounces rather than the 75 of ther arc thrower
Rocket consumption is going to be high tho
Having brought Eagles into the exterminate missions, the buildings can definitely be an issue, both for aim/angling and also sometimes the Eagle crashes into it and goes on full rearm cooldown
Me on my way through cyberstan to pick up my SEAF husband, leaving a clean vape cloud trail like I'm a fuckin' tron bike: https://www.youtube.com/watch?v=H0WqeDa5ihE
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hmmmmmm
cyborgs out stealing whatever they can from us
Canon Helldiver survivor
It's only one organ out of dozens you'll be fine
all of my warbond previews are like this lmao
The real stealth armor
how many helldivers died for 30,000
At least a million
30k SEAF? Are you kidding me? This isn't enough for anything, what are you, a class c citizen???
You get 30000 SEAF soldiers to fight in the war #girlmath
Sometimes you gotta save the orphans

well, we've levelled literally half the planet, which is at least something
good job super earth, half a billion dead well spent
<@&1206091872716595200> anyone wanna play against bugs or squids in a bit
For a galactic empire sieging the capital of 1 of its 3 major enemies, half a billion isn't as much as id expect
half a billion special forces, with seaf casualties presumably being several times that at the lowest
Maybe my perception of numbers is skewed by how usually very low 40k's is
40k is both low and high in insensible ways
True, i usually notice the low ones more
their ships are less dense than styrofoam, some of their planets have more than one person per square foot
half a billion is like, around 20 WW2s worth of military casualties
turns out that this is how military engagements go when you have to take objective in specific orders but your basic grunts choose their own deployments lmao
that always gets me about the game
But SE has dozens of colonies and has had helldivers in storage for up to 100 years ago
the one actual democratic bit of super earth is where it is least effective
My new headcanon is they only let helldivers decide and the SEAF actually does most of the work
I prseume it's out of the immense hero worship that comes from the entire society revolving around Helldivers, Too
So helldivers choosing suboptimal places is not a big deal
helldivers are a janissary class both enslaved to their role and able to overule any and all orders in pursuit of ego driven id. much like american police and automotive dealership owners
huh, they cancelled the MO
Also I think itd be peak satire if they had a line about how helldivers are more free and thats why they get to choose where they go
We're all free but some are more free than others
also im curious why a chunk of people stuck on gatria the whole time, do people just like fighting bugs?
Some people dont like fighting bots
Sure
my usual headcanon is that the ops we're presented with are curated by high command to be of equal importance and then the helldiver cloud averages out evenly enough
I have always wondered what Super Earth thinks of the random few hundred helldivers per planet who are just hanging out blowing up random bases of no importance to the current war effort
i think high command is a big nonsentient computer that mostly makes bad television spots
I suppose every single bot/bug/squid planet having to be prepared for four maniacs with suitcase nukes anywhere at any time keeps them honest
tripwire deployment in case the bugs or squids come up with something new
i think super earth is functionally a berserker swarm. a shapeless machine culture of indoctrinated meat following the vague directions of a nonsentient barely able to plan computer that just throws them to die in pointless meatgrinders for no purpose
I've noticed we have less character names compared to helldivers 1
the government is significantly more faceless
does anyone else want a non-backpack support weapon that fucntions like the eruptor or autocannon?
like a smart grenade rifle or something
partially because i feel like the regular GL might be going back down to medpen
I'd like seeker grenades but without actually taking up a grenade slot so
seeker grenade launcher would be nice
i miss john w. killjoy
i think thats the epoch tbh
aoe explosive heavy pen slow rate of fire small mag size
or potentially the belt fed gl if it gets buffed while the reggo is nered
nerfed
as if they introduce a new better grenade launcher then nerf the existing grenade launcher so the new one is better by comparison, thats awful
checking the wiki since I never actually played helldivers 1
the original casus belli for all this is:
to punish the Cyborgs for terror attack that killed 8 people
the new GL is a tad uninspiring I must say
even without heavy pen the old GL kind of ruins it in any comparison, especially when you can supply pack it if you really want to carpet bomb
i still think you should be able to load the regular gl with whatever grenades you are carrying from the reload submenu
oh, i never looked at the eopch
i do not have cutting edge but mayb
epochs not cutting edge iirc
its in control group with the warp pack and laser turret and variable
it cooks off like the railgun, but has a very clear audio queue when fully charged
though I have been killed several times by people running infront of me as it it charges and beeps that it can no longer abort firing lmao
Epoch is control group
epoch: 1000 damage, 500 regular 500 durable, over a 3 meter aoe with a 1 meter reducing/trail off , 10 demolition, 20 stagger, 7 push
comparet to
regular grenade launcher: 800 damage, 400 regular 400 durable, over a 3.5 meter aoe with a FOUR meter reducing trail of shockwave aoe, 30 demolition, 25 stagger, 30 push force
epoch is also AP5, isnt it?
it goes to 5 when charged
ah i may be misreading then
from the layout it looked like it only hit 5 when it exploded and killed you
Which may very well have been a false flag operation.
[Reply to:](#1204832579287519292 message) the original casus belli for all this is:
``to punish the Cyborgs for terror attack that killed 8 pe…
i think the super station bombardments arent rendering properly
every so often i just started to explode for no reason
Anyone else having issues launching the game rn?
my entire group is getting an "Unable to steam sync" when starting the game and if we ignore it we get a connection error
ah looks like steam issues in general
steam is having issues
it sure is, im stuck in an neverending loop of unable to sync, syncing then immediately unsyncs
Steam horse fest too much for small company valve :v
MUSUME MUSUME UMA MUSUME
They trampled the servers 😔
the most evil thing i ever did:
Shoot the legs off 4 hive guards and watch them crawl after
<@&1206091872716595200> anyone wanna dive? i wanna try out the tank and epoch
yuh
Cyberstan stratagem pickrates
It's so weird seeing the vanilla walking barrage icon after being so used to skaians icons
I don't think the greater helldiver community realizes how good it is yet
i can probably equate to half of those hellbomb uses
they're the best way to deal with engines
Fuck's sake, I didn't even have a chance to play on Transcendence
it was nothing special
Mostly I regret missing out on the orbital barrage
hellpack + leveller + solo silo is probably going to make a return in the Misc arsenal of tricks
nuke every problem, go straight to objective
no sustain but we were dying too fast for it to matter and it meant we didn't lose anything when we died
also weirdly I think you died less doing suicide runs with hellpacks
rather than losing five helldivers on the way in you lose one
yeah
same results as actual kamikazes ig
"65 kill hellbomb, well above our usual KDA"
The average k/d on the automaton front during this was like, 23
Haven’t been able to play due to work, what’s going on rn?
We lost Cyberstan or something?
The attempt to take Cyberstan has failed, we did not take the planet before the reinforcement budget expired.
Glory to Cyberstan
🫡 🫡 🫡
More than anything, this kd ratio shows how brutal of a meatgrinder cyberstan was
what's that from?
Helldivers! Automatons will know fear. For Liberty and Super Earth!
Special Thanks to @HeliumCinematics, Lord of the Muppets, Stelaris and Loki for helping me make this video!
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ty
For comparison I think the average global kd ratio is like, double that
I forgor how to find it
Interestingly enough, less mission failed % than oshaune
rxddit.com
Citizens of Cyberstan;
Defenders of Transcendence;
Comrades across the galaxy;
Today, I speak to you from a capital that still stands.
The enemy believed they could end Cyberstan. They thought that we were weak. They hurled their fury at our home world. Their government swore that when their banners rose on Cyberstan, they would never come d...
ohgod I should not have looked at the creek percentages, a kd ratio of 15, we were not prepared lmao
The Creek was hell.
The Trees spoke binary
Ion Storms are Brutal
A lot of newer players talk about how way more people died on fronts like oshaune etc, but the ratio is showing the real story :v
That actually doesn't surprise me, Cyberstan was super lethal but other than flag missions didn't really prevent mission completion
I bet successful extractions were a lot lower :P
true
Unlike Oshaune where getting cornered and killed in the caves meant you had to do the entire push into the caves again except this time you don't have your gear
I still can't decide if I want the impact smokes or not
it dissapates a bit quickly for me
Imagine, creek but with war striders

ok it's probably telling that the wiki doesn't even have the duration of the impact smoke clouds
Unless you ran mechs and supply pack. Emancipator was so goated I often went into a cave, did the objective, and came out with the same mech.
I need to go back to the caves with the double freedom
I also still really want caves but bots
And if accidentally blew off my arms cause my gun clipped into the wall and exploded it nearby supply pack was clutchv
I do want a bot variant of cave that's like mega fortress and has a roof
Bigger corridors than caves so bots aren't completely out of their element
Me with trident
Anyone with the impact smokes able to check how long they last? the regulars last for 30 sec
Oh wow, incin corps is on 3 different planets at the moment
merak didn't feel the same since they brightened up the lighting so much since the creek
Yeah, it being dark as hell as blaster bolts tear through the jungle was great
sorta wish they kept the flare stratagem in that used to only (still?) exist in stratagem hero and just gave it to us for free at night
I'm guessing players didn't find lighting management interesting enough in playtesting or something
on bots it was fine since nearly all their units have glowing bits, but bugs just materialized out of the darkness
Bots assembling dyson swarms on systems they control so the maps get darker at night
would be funny if they changed the lighting back specifically for malevelon creek and only malevelon creek
It was a peak experience, could hardly see anything unless someone was shooting
My experience with the double freedom is
Inconsistent
Sometimes, I shoot at a blob and kill seven of them with a single shot
Others, I shoot at a devastator and it flinches slightly
It has high punch through and it fires a single slug
So it's a precision weapon, not a aoe
Double Barrel the shotgun primary?
If it's in double fire mode, it fires one slug still afaik, just with big damage
It shoots 12 pellets
Oh weird, so it does
...I thought it fired them as a single slug because it's got incredibly tight spread
And I often dome things at midranges with it
It's very tight, but still pellet based
Yeah, my bad! Thanks for the correction
Still, in practice I find it's best to treat it like a precision weapon - go after weak spots and it obliterates things
slightly less than 30 seconds
Hm, I think I'll work on the amendment next
honestly I think playing on cyberstan has dramatically improved my ability to play 10s
yeah
10s are pretty breezy normally as long as you bring a solid load out
Or if you're brave enough
If the enemy tries to kill you just yell "NO FEAR HERE" and kill them first
Excuse me what the fuck, eagle smoke does 1500 damage per bomb
that's so much lmao
it punts eight of those out
Orbital smoke is like one of my top 5 stratagems on bots
same
That's a lot of damage
I think thats just standard for eagles, napalm's projectile does that
Apparently it seems eagle airstrike's projectile is 1500 damage AP7, explosion is 800 explosion damage at AP5
Seems like throwing eagle smoke/napalm/airstrike would deal a lot of damage to factory striders even if some of the bombs in the line dont hit
I think I figured out why we miss the sam site so often
it doesn't register as a poi
I feel like they've increased the amount of enemies that appear in an extract if you're stealthing it
ayyy nice
Somebody recorded some of the Democracy Officer's voice lines post-withdrawal. We have an explanation for the orgo-plasma and people blenders:
"When Cyberstan was invaded, we did not yet know the Cyborgs were behind the assault. In an act of mercy, we activated a euthanasia protocol to spare them the pain of enslavement underneath the Automatons. But it would seem they endured; we may never know the true extent of their treacheries against us."
[...]
"Though the quietus of the Cyborgs failed, it seems to have had another effect: sterilization. The Cyborg Production Units within the Megafactories are not merely war factories; they are the means by which the Cyborgs hope to synthetically avert their own extinction."
you know, just in case you thought there was some atrocity that super earth wasnt ultimately responsible for
We went and did some squiddiving for a change of pace and my goodness it's so relaxing after Cyberstan
My group took the Bastion to the bugs and it felt so weirdly calm there.
We did the same with the squids! It's a lot of fun against the many melee enemies
Especially since the HMG can pen any enemy on both fronts
So end.of the operation, over all i enjoyed my time in groups in cyberstans, not so much solo.
I do hope the reserve meter never comes back tho 😛 or at least changed
Would be a fine system in theory, in reality tho folks are dying 5 times to a single vox
We got close, closer than I thought we would
huh I didn't realise we had a whole HD 2 chat in here
For me the maij issue is counting deaths outside of cyberstan
yeah I agree that's kind of annoying
Wich is a larger problem with the way the galatic war system works
ultimately though I do think getting overly invested in the GW system in general is a little silly even though it's good to be a bit invested in it, if it makes sense
Becuse hey while i love to spill oil i also wana change from time to time
The main thing is that looking back on early helldivers, a lot of the moments that made the game shine were lead by players, i'll love to see those return
i wasn't there for a lot of the early early stuff
I joined post-Creek
there was one big player-driven thing I remember missing while I was an active player bcs i just didnt have the time for it
there was like a certain planet that had all manner of shit going on at once, like Inferno Brigade, maybe also Jet Brigade, DSS orbital barrages and fire tornados or something all at once
and everyone went all in on the place because of how much of a fuckfest it was lmao
The issue right now with the current MO system is that you cant force players to emgage with it, somwtimes its the planeta biome, other times its the enemy OPFOR (looking at you incinerator corps) and when players want to engage with something else becuse player fun will always trump story, the game penalizes players
I guess part of the issue with wanting things to get more player-driven again though is that obviously the Major Story Event bits are the parts that actually intro new content and enemies and they can't exactly time that around players
you mean as like a deliberately restricting factor?
I'm sure you can lock away some parts were you want your main events to take place
yeah but I'm saying like
those player-driven moments can only really happen organically by mass-player consensus and it's realistically gonna be hard to manufacture ideal conditions for that (which would require less emphasis on Major Story Events) while also balancing the promise of cool new stuff that tends to happen because of MSEs
if that makes sense
that was a little convoluted I'm sorry
No no i agree, you look at early suggsstions at the time ,and stuff like clans and social hubs make sence becuse players wanted bether cordination in game
Instead we gotta do that on the AH discord wich is...eh
yeah actually that stuff would go a long way towards helping balance the two things
the H2 Discord seems to require some kind of verification thing to post on so I've never used it lol
I just lurk there
But thats a private pet peave, overall i enjoyed cyberstan with the exception of the patrols just....appearing
oh I ran into a thing that's both very funny and majorly frustrating yesterday
which I hadn't noticed happen at all on Cyberstan before
which was you know the little
like
You notice that solo
sewer hole things that let you enter the mega factory complexes
twice yesterday I watched a Vox Engine go through the entire wall surrounding one of them LMAO
You look away from one moment and look back and suddently your surrounded by socialists.
Cleary some dark magic
Ans then you get kicked in the head
Funny the first tine, not so the 5th or 6th on the mission
we like ran out thru the hole being like "oh yeah we're safe the Vox Engine is in there and we're out here thru a tiny gap way too small for a Vox to get thru"
and the guy just clips through the entire wall
I've always liked that the Illuminate have a little teleporting-in animation for patrols so it feels less bullshit
The vox being kool aid man is funny
personally, most of my problems with Cyberstand where the endless amounts of ragdoll from Vox engine rockets. Running explosive resist armor ironically made it worse cause now i couldn't die from the rockets, but i would fly around for like 10 seconds getting juggled until i got killed by a bullet instead
ultimately though while I appreciate people's complaints about the whole Galactic War system in 2 I feel like some people have an expectation of it that just isn't like, what it's designed to be you know
some people seem to approach it as "we want a definitive win/lose condition where our actions as players are almost entirely the focal point of how things go" and it's like, this is a really big TTRPG session structurally, that doesn't really follow
ultimately if you want that you probably need to be playing Helldivers 1
I think there was maybe, just maybe, too many vox engines
(which I acknowledge, what people probably want is some version of HD 2's actual gameplay with HD 1s strategy layer, but HD 2 is obviously such a way more demanding game to be working on constantly to make it easy for AH to run some sort of parallel HD 1-styl emode)
Running the tank and 2 shotting vox engines was very fun tho
-# cause ragdoll immunity in the tank
yeah even on 7 those fuckers were a little overtuned in how often they were turning up
like I don't like being a "HD 2 is toooo harrrrd" guy because there are 10 difficulty levels just turn it down
but for the Vox Engines specifically it's a jump from "none" on Diff 6 to "holy fuck there's four Vox Engines around the fucking extract holy shit" on Diff 7
The over layerd sound of HELLDIVER SCUMMMMMM got me shaking
i brought Impact Grenades to one Cyberstan mission and then quickly realised my mistake on that when i couldnt fucking get them into the Vox Engine vents though lmfao
HD1 definitely had the advantage of the story being more "Arcady"
1 war, a couple of months of fighting, win or lose is ofcourse massively less emotional buy in than the single narrative of HD2
Which has both up and downsides with the Emotional buy in, its probably a big factor the game is still so successful 2 years later, but it also means there is a standard that has to be uphold
Some story parts are also...eh, remember the farm to get the DSS up and running
I do also actually really like the Vox Engine design in general
The endless chore
like I could've used less of the fuckers but having a mini-boss type enemy who has an actual weakspot mechanic that lets you kill em with some light weapons and a grenade is fun
unlike some people
cough War Striders cough
yeah that was long but also truthfully i didnt mind it that much
I tend to just use the GW to pick the faction I'm fighting and don't put too much stock into it otherwise
but also I need some more Bug and Illuminate MOs because I have so many Bug and Illuminate builds that literally haven't been used in like, a year
while my Bot builds are consistently all the most recent stuff I've used lmao
in the end all of it is a grind as its counting up community effort 😄
but imo the MOs are at their best when they give an incentive for variety, bouncing between enemies and biomes and offering modifiers and changes in gameplay
the invasion of Cyberstand does not quite fulfil this.
While it was the vessel to introduce a new biome, new mission types and new enemy types, it also was just plain too long of an arc. It was just Bots for weeks and that just causes fatigue
the "go and kill some bugs" side MO was actually the most fun i had during the entire cyberstan MO after the intial excitement of new enemies
I maybe have too many builds (these are all 2025 dates for last used)
my oldest-used Bot build meanwhile is from like, July
please I need to use more of my Bug kit
if the next MO will be bugs i will be sad
i love shooting bugs, but squids really need the love and some more enemy types that have different weaknesses
i don't think my squid loadout has materially changed since they released
i think we're still in the invasion of cyberstan arc
we're just about to get counter attacked
i have 39 squid loadouts lmao
I tend to just switch between full arc, wasp launcher with blitzer/coyote or maxigun with blitzer/coyote/eruptor
I like trying to use every single thing I can in the game hence my five billion loadouts
I generally try to make builds with any given gun for most factions but I exclude some (I tend to only run shotguns on Bugs, I don't run Arc Thrower on Bots etc)
no Railgun on Squids because Overseer armour doesn't play nice with it
Squids i mostly don't even bother with a Strategem weapon.
There is usually City blocks where i can just pick up an MG or similar and thats sufficent for squids and clears up a slot for something funny like a Napalm barrage
you should give airburst rocket launcher a try, absolutely annihilates patrols and drops, and a direct hit will oneshot a fleshmob and anything around it
What's ypur Machine Gunner loadout if you don't mind me asking? I like most of the MGs and if I feel the itch to pick em up again I could use a new build
how dare you intrude on my privacy by asking for my very personal builds
This was one of the first ones I properly codified so it's largely gear from the game's early days but it's still pretty reliable
Thermite for Chargers, Orbital Railcannon for Bile Titans, 500 KG for anything as convenient
Punisher because God knows I want knockback for Stalkers
Trench Engineer or any Engineering Kit armor of your choice for managing the MG's recoil and +2 Thermites
Sound
I got other MG/HMG/Stalwart builds if you want to see those too
Curious as to what you got for the HMG
looking at it I have like 10 builds using MG-43, 7 with the HMG and 8 with the Stalwart
Jesus Christ ...
first one is Bots, everything else is Squids
Machine guns just work well against the squids in general
it tends to be one of my go-to Squid build guns since I don't generally want to bother taking a dedicated anti-tank weapon for just Harvesters
Thankfully you can take em out even with Med pen primaries if you feel so inclined
Ive seen the light of just picking up a random MG off the streets for squuids
this is true but the HMG is more efficient
Fair nuff
plus, shreds Overseers
MMG is my BABY on squids, love that thing
it's valid, but I don't like ever not having a support weapon on me
On any other front id be the same
I like war striders because I think some level of "you need an antiarmor weapon" is reasonable and the vox engines having a frankly pretty bad way to kill them with light pen is okay
War Striders are at least better than they used to be
I've honestly never had a problem with war striders
the grenade spam when they first came into the game was a little much
also it was silly that the eye and vents weren't weakspots to begin with
given literally every other Automaton unit has those as weakspots and the War Strider's design makes you naturally assume that those are going to be its weak points as a result
I don't think there should really be any Automaton unit short of a Factory Strider or Vox Engine that can't be practically dealt with by the Anti-Materiel Rifle and the War Strider basically could not be killed with an AMR when it first came out
Eh I like the AMR having limits otherwise it ends up beimg tge default
I don't think that's true, ultimatum can deal with basically every enemy but it's not the default weapon or really one seen by a lot. If AMR could kill any thing but really struggled with factory striders or war striders it wouldn't become a default
I guess I was kind of "is my playstyle wrong? no, it's the game"ing previously
if you don't both have AT duoing it is very easy to get overwhelmed
once I got the c4 and therefore had an AT option I enjoyed using war striders suddenly ceased to be an issue
new AMR stratagem but instead of anti-materiel rifle it's antimatter rifle and every shot is comparable to a hellbomb on the target
The Super Eruptor
put them adjacent in the stratagem menu and give them near identical icons
Precision nuke
Quasar/Laser Cannon and Commando/Spear my beloathed
find out which one you brought when you shoot a devastator point blank
had a weird reinforce beacon bug where we could throw it out but it wouldn't actually reinforce anyone
champions from beyond the rift, heed my call
Forming party (average time: more than 30 minutes)
the AMR has limits though
having to hit a War Strider multiple times in its relatively small eyes or vent rather than just hitting it to the waist once or twice with a Recoilless IS the limitation
that's different to "lol you wanted to enjoy the tank-buster rifle? here's a relatively common heavy unit that virtually cannot die to it" which is how it used to be
especially when on most seeds as far as I can tell they more or less completely replace Tanks
<@&1206091872716595200> its time to KILL
alas I am busy for 2.5 hours
looks like we're razing chort bay
what's this now
killin bugs
oh like ur playin right now?
won't play rn but how do I sign up to get that ping in future
sign up to the helldivers role in the bot channel
#bot-stuff
i BELIEVE the syntax is, inside of square brackets, [?rank helldivers]
do not include the brackets
yes i got it now
squadala
i misunderstood that as it needing MORE square brackets lol
all good
it's either war striders or tanks never both
yeah I thought so
which like, when War Striders didn't have the weak points meant it was a gamble whether the AMR was gonna be able to handle the mission's heavies or not
I hope they add war strider variants at some point like tanks, or just let them both spawn
that or tell us what we're facing to prepare accordingly
maybe only after we've seen an enemy type to preserve the fun of hearing about new enemies and dropping in entirely unprepared
I'm bummed out beyond reason I was too busy with life and missed out all of cyberstan
I kinda don't want to play anymore
curse you live service model
i have just discovered my favorite use of the Dynamite
set it to a 60 second timer and toss it next to a hell bomb when you are far ahead of your friends
fingers crossed the stuff in it filters out into the rest of the game like the hive world content and megacities
they literally said theyre building megacities outside cyberstan
ah I haven't checked
Yeah that's the main reason I feel like it was intended to be a lost cause
I really want a mod that basically just does this to remind me that not only does the super destroyer locations go counter clockwise, but they start at east for some reason
Both victory and loss would have resulted in the automatons building megafactories outside of cyberstan
Yeah. I think if it was a victory the news alert was something about cyborg survivors spreading out to make new factory worlds.
honestly Helldivers Leaks are the main things reminding me that anything is possible
is a specific armor weight generally considered better than the others or is it mostly preference?
Mostly preference. I know someone who exclusively runs heavy, while I prefer either light or medium.
I would suggest Medium+ vs bots (their guns are merciless vs light armor) and Medium- vs squids and bugs (I like the movement speed and do lots of running around).
but I've also run things like Light Siege Ready or a melee armor vs bots when feeling dangerous.
i wish you could temporary hold expendable strategems
without having to drop your actual support weapon
The most important thing is that you don't get head amor until above 100 armor
So for incin corps for example since shotguns, heavy is a lot better because sometimes it just randomly headshots you like you do with the trident
also, quesiton about thermites
do you just take them if youre not running an AT support weapon?
or is there more nuance to it
because i feel like people just jam thermites into thier loadout and they could be taking better options
it's not that mandatory imo
I generally like arc grenades more nowadays since it 2 of them kills what a thermite would(other than fabs), while also killing everything else nearby
and also gives you the option of just yeeting a single one at a group you don't like
frags are also extremely nice
I use the shit out of thermites, but I don't think they're 100% mandatory. I'm just way too used to having my pocket AT problem solver and I don't have the Ultimatum.
Though I also primarily fight on the bot front, so my loadout choice is really heavily biased
I know people love the thermite on bugs but I feel like enemies you'd need it on are too common, while also needing explosives for bug holes
yeah
my biggest struggle with thermites is that normally whatever got within range to get thermite stickied has plenty of time to kill me until the thermite decides to do its job, so i just go for something more useful, like a stun grenade
Dynamite is pretty good too
Demo force 40 means it can break spawners from the outside
So you could close multiple bug holes/fabs with one
yeah
i started using Dynamite yesterday and been loving it!
estimating the Timer for when you use it to clear hordes is definitely and acquired taste. but the convenience of not even needing to hit into a spawner but just tossing it in the general direction is so good for hectic situations
while also having the option for a 60 sec timer so you can place it and just leave if you're not detected
Also the timer is pretty useful if you havent been detected
how's the epoch?
also great for both Bug Breaches and Bot Drops as you can just toss it where enemies are conveniently marked they will be soon
I usually just do like 15 seconds, throw all 3 then run away and I get the camp cleared message
Epoch takes some getting used to but it is extremely good
and i did write in here early my funny discovery that i can set the dynamite timer to 60, toss it next to a hell bomb and then feign ignorance when it explodes later and kills my friend who has walked into the area
"Oooh I see beeping in the distance, must be a sample container"
I'm not a fan of thermite grenades cuz oftentimes whenever I stick something, some other AT opportunity comes about before it detonates.
with fully charged epoch, do you still have to direct a hulk in the eye to kill it?
Its pretty great against warpships
One thermite kills a ground warpship without needing to use anything else
Yes, otherwise 2x to the face plate
The DoT tick breaks the shield and explosion destroys it
im trying to evaluate it vs like, quasar
You can guide it between the legs to splash its vent but I find it pretty easy to hit the eye
It will kill jetpack hulks from any hit though
Jetpack hulks have easier-to-splash back parts (the jetpack) so even though it's technically more armored than normal it becomes easier to kill with typical means
It is a different role to something like the quasar though
Running siege ready armor + supply pack lets you be a lot more generous in what you Epoch annihilate which can be good fun
Especially vs bugs where you can freely use it to blast alpha commanders on sight
I'd consider it more a jack of all trades sitting in the middle of the railguns ammo economy and refire rate, and the RR's splash
It is also 15m quieter than the quasar, 35m quieter than the RR/EAT
dynamite is solid, thermite is good if you need extra AT
Allowing you to do some truly silly things at times
Yes, but if you dont you just need a small charged shot to confirm the kill, no need for another max charge shot
i have had a lot of success with stun grenades on cyberstan. The ability to just turn off everything up to and including war striders in a big area was just a really great panic button
I forget if you can pop the legs with a direct epoch though
it's a trick I do pretty often with the railgun cause it just stops them from being a problem for a while
I don't think so. Hulk legs are 100% explosion resistant. I don't think the Epoch does enough straight ballistic damage to kill the legs before you just kill the main body.
I like Light/Medium for Bugs, Medium/Heavy for Bots, and then mostly Medium/Heavy for Squids but can dip into a Light Siege Ready
I'll sometimes compensate Heavy armor with a jump or warp pack
that's what the 500 KG is for
1600 standard 800 durable
definitely should I feel
my only true wish for the Epoch is I wish it had 4 rounds a mag and not 3
like dont up the ammo count even just
let me not have to reload between the two shots i need to kill something lmao
but it's a good gun if used right
ee-pog
Two shots into a heavy and one shot into whatever bot you feel deserves to taste the god particle the most at this moment
it's a bad day for Trooper #5160173
I tend to run Epoch with Warp Pack so i can give myself some breathing room to reload
I once used it on a scavenger because it was the only thing around
you should try it with the jetpack instead, you can reload midair with it
it's not overkill, it's making sure the job is done right
might be a shout
warp pack is also weirdly.. loud?
58 meters, using a warp pack is literally like shooting an autocannon
for comparison, jetpack is 10m and benefits from armor passives that make you quieter :v
im not typically stealthing with an Epoch though
this does raise questions about my stealth builds that DO include a Warp Pack
it's great for soft stealth since it only has a 33m audio range
only anti tank that beats it in stealth is the breaching hammer because for some reason it's entirely silent, yes including the explosion
hammers are stealthy
But yeah an important thing to remember is just because you're not using a stealth build doesn't mean you cannot benefit from not alerting everything on the map :v
but consider
Ah I see you subscribe to this school of commando missions
More witnesses to the person that did it I think
can't be alerted if it's dead
picked up Masters of Ceremony finally
only 50 medals to pyrotechs
and 4 warbonds left overall
Pyrotechs very nice
6 capacity is very nice and kills factory striders easy
Which now that I think about it I wonder if it can kill vox engines/war strider as easily. After all 2-4 kills a factory strider if thrown at the same foot
the factory strider fears the beyblade
you can also throw it in the neck joint and it's very funny when it lands
I never even thought about that
it limits the wandering to just left or right but if it does fall off it's basically useless
Ah fair, its why pyrotech doesnt really one shot chargers or bile titans
Movement and also not enough sparks touch it
Factory strider foot just happens to be the perfect combo of wide and not moves much
Is pyrotech useful against the Vox?
The firework grenade? It's as useful as any other non-impact Explosive tagged grenade if you can get it in the vent.
So really the question to ask is if you think it's useful against everything that isn't a Vox Engine.
the grenade just despawns when it goes in iirc
which I wish they'd do for fabs because it's so annoying when it beyblades back out
If you mean throw it at feet to kill it like a factory strider or just yeet into the grenade hole? Probably yes
Pyrotechs kill factory striders as its AP4 (Heavy) and the foot is a fatal spot if destroyed. The tracks on a Vox aren't a fatal spot and it seems the main HP is AP5
So im guessing no
in the hole yeah, though I guess you could balance it on its flat ass head if you're lucky
Is the head a fatal part?
If you land it here it'd probably cook the sarcophagus pretty hard
even more so if the hitbox allows it to slip into the sarcophagus hole
fitting the pyrotech perfectly into the sarcophagus to cook the poor borg inside his dreadnought
oh that's the shape of the vents. No wonder I have so much trouble getting a nade in. The bright orange lights blind me a little, didn't realize it's a tight sort of basket shape
The bottom vent is extra weird because you can just throw it directly at it and it'll just go through
It wasn't. They had win videos and loss videos in the files
I mean yeah, might as well make both at the same time since they'll eventually reset the universe
I was more talking about how they set the resistance super high
Uh, what, lol.
It's how it worked in the first game, win state or lose state resets the universe
The only actual difference was if we got cyberstan or not - if we won, the cyborgs still escaped and fled to other planets
But we axed cyberstan.
Classic magicians choice storytelling, which is just good praxis
Okay, I think that's pretty irrelevant to what they'll do in this game, unless they're like folding the studio (which tbh, I expect they just kill the servers at that point, since that seems to be what Sony does and they own the ip).
I think they were prepared for both but the narratives an dispatch events show they definitely were leaning more towards it being a SE loss
Which I like because it fits better
I hope not because there's a scenario I really want to see happen eventually
super earth invasion lost, cyberstan won
Big fascist empire tries and fails to invade the wintery capital of their communist foe
They always prepare for both. When se was invaded we had videos for the loss in the files
Every single event has both states
What were the videos for loss like
We go and make a new super earth somewhere else iirc
like how it worked in the first game
No idea what you're talking about Nalesh
Oh no it's fallen, we have to rebuild elsewhere
Lemme see if I can dig it up
I don't think how the first game handled Galactic War endings has much to do with how they're handling narrative events here because I don't think they're handling the galactic war the same way
I don't think HD2 is designed for the galactic war to end at all
Unlike in HD1 where it was designed to be a cyclical system
They have essentially free narrative options to weight the scales however they want for their desired outcomes
https://m.youtube.com/watch?v=2k7qSUPtoEQ
Here you are
An unused Strohmann News breaking story regarding the unsuccessful defense of Super Earth and Illuminate victory!
Super Destroyer video from Helldivers 2!
Playlist of Strohmann News: https://www.youtube.com/playlist?list=PLW250uNvfh77y71H4WRQGBxA4WC-7a2_L
Playlist of Super Destroyer Videos: https://www.youtube.com/playlist?list=PLW250uNvfh74-P...
Interesting
I guess same as HD1 then
Losing SE means moving, did the galactic map change when it happened in 1
No, it doesn't look like it would in this either
I imagine we would have probably conquered the SW area that's currently empty
Several planets become options we would take, and then probably a campaign to retake SE and reset the board
And rearranged from there
Just wild to throw half your fully developed narrative content in the bin, I'm mainly thinking the first cycle is gonna be long mainly to get a good store of content both narrative and mechanically(more enemy types, weapons, etc), and then once that's in a good place, mostly automated reruns lasting like a year total could work
I don't think they'd go through the effort of rearranging the map, that sounds awful. The video shows there were 6 planets that could be chosen by the community seizing them, then there would likely immediately follow a MO campaign to retake SE and that preserves a lot of dev time
Keep the map arrangement as is, just gives fixed launching points for a reconquest effort
That all likely exist already in game
Also that the files for the narrative content is still in the files despite their recent slimming down of the game size
So we'd lose SE, but "HQ" would be made one of these planets probably based on an MO of which one we take, and then we retake SE
Just seems like the most dev time efficient way to handle it
tbh i dont really like the devs punishing us by cutting our ammo for losing
imo the hackers screwed us
Hellpod space optimization makes it irrelevant
it'd definitely have been closer if it wasn't for the hackers but I don't think we'd have won still
oh really?
Yeah
yeah hellpod optimization is goated
it still nerfs supply pack tho right?
Just like the magazine reduction on cities on Cyberstan
Dunno, does it specifically mention pickups?
Because there was one megafactory that specifically nerfed pickups and that affected the supply pack
ill just not play till its over
but if were gonna keep getting debuffed game wide for a while i kinda dont like that
i feel like we coulda won if we won that mo
gonna be real I haven't even noticed it :v
I mean, you gotta make losing have some kind of bite
and we could have won it if it was still missions
im just mad that the hackers screwed us over
also they dont have enough info on the galactic war ingame
Hackers+Not really explaining what liberating/razing choices actually did was a rough combo
But if it wasn't those we'd have messed up in some other way :v
I don't think the community woulda been ready for the like week of Transcendence though
also the reinforcement limit being game-wide was dumb imo
cos people that didnt want to play bots were directly screwing us
Apparently that didn't really factor in much though as per joel
the vast majority of the playerbase was doing bots
idk I think it's fine, losing is part of the game
Yeah I think it's good to lose our Stalingrad
We are the bad guys
Overextending and getting driven back is fun
We also need big failed campaigns to make the big successful campaigns to feel even better
Honestly this campaign has given me a lot more reasons to try out different primaries and I'm glad I did
I really like the amendment
Really loving lure mines
Wit the perfect staging ground to test em all out too
sure it is 
Bugdivers are why my wife left me
Sorry for your bug wife
when a third of the playerbase ignores Mo at every cost unless its their own precious bugs, and even then they shirk them to go off and do whatever, not saying its all bug divers, just most 
also yeah
but it still feels kinda
ugh
i am not blaming bugidvers
Joel is too competent to not factor in bug divers in the first place
Some people just play this as starship troopers the game but good
its when they complain that nobody helps with their MO's, they get said help, but when it comes to help with others they're like "eh", like i do get not enjoying factions and shit, but cmon lol
Y'all, Bugdivers can play the game however they want
Tbh a lot of this is making up people in your head to be mad at
That's what we're saying yes :v
I don't think Bugdivers as a collective "they" have ever said anything
Because there is no collective bugdiver
has anyone ever needed help with a particular MO?
No I'm saying we basically all said bugdivers weren't at fault
People ascribe personhood to ghosts in the machine of masses of individuals just doing what they want
the helldiver statistical cloud usually gravitates pretty hard towards whatever MO is up
i still remember how they ignored the defense of SE, that joel had to give them a pity MO and they still ignored that
but also imo the primary driver of the loss was that people were dying a lot
like ill do MO's wherever they're needed despite my hate of fighting bugs, aint mean i wont fight em
I mean
You should play how you like and not care if people are "ignoring" what they don't like or are, rather, just focusing on what they like most
Ascribing to malice what could be more easily ascribed to a less involved concern for collective responsibility in a recreational activity
Remember: B Positive, and Stay Optimistig
(Certain parts of MO's is anywhere with incin brigade for me :v )
incin brigade can eat my whole ass, not a fan of being insta killed because a pixel of fire touched me 
It's ultimately a recreational activity, so there is zero fault in choosing to spend your recreation time in the manner you enjoy best
Since there's no heavy stealth armor, having to go heavy armor to not get dicerolled by shotgun devs is extra painful to me
even went to whatever that fuckin planet was that has em near cyberstan, figured it couldnt be too bad, i was wrong
Im not a fan of how the loss affects everyone, cause then people who are say playing how they want and only doing bugs or ignoring the MO are also affected by the ammo loss even though they didn't really opt into it
Stripping your stealth armor off so you have to face the frozen north of Skyrim without stealth archery
Engage in some fisticuffs it's good for you
Bayonet that bug commander
Walking up behind bots and pranking them with my entirely silent explosive hammer is funny though :v
(I've been having a lot of fun doing fab clears with the hammer due to this)
I've done stealth a few times and it just does not suit the optempo and violence of action that gets me going
They put a silencer on the explosive charge
and you will still blame me for getting detected when im across the other side of the map, fucker 
see, amko gets it
You should blame him for not being a good battle buddy, Hammer
he would just teamkill me on "accident"
Yes and stealth armor allows me to run :v
I like stealth a great deal but I find it works best when you have four stealth divers split all over the place
the only thing you run from is your crime scenes 
Stealth optempo is so slow and methodical, while the rest of the battle space accrews your debt of violence to be paid by your teammates
if you have three guys trying to stealth a base at the same time you will inevitably get in each others' way
if you have four stealth divers spread out then whoever trips the alarm gives everyone else free rein to C4 and M1 the annoying part of their current base to death and move on
at which point you just steadily eat the entire map
I am too Violence Of Action pilled to engage in slow and steady wins the race behavior
My brain rejects it as a shirking of assumed risk
And any load you shirk is always put upon another to carry
Amko when he finds an unalerted patrol :v
Research Session concluded: the Bastion works great on hive worlds because you can just drive over almost all the bugs within the tunnels.
the correct way to deal with alerts while stealthing is to press the Orbital Laser or backpack hellbomb button and exit the area
I don't shoot everything I see, discretion is the better part of speed
that giant wave of bots can have fun hanging out with absolutely fucking nothing
from tank driving
I'm just saying the patrol can't alert if they're all dead
I am no gundiver, nor rundiver
call me the helldriver
I like large explosions
just strap a hellbomb to amko's back, give him a shove and he's right as rain
Let them call reinforcements, it wont undestroy the objective
Objectives beware, opponents beware, I'm a human, and I'm coming
Exactly
unfortunately the one time I tried the tank on a hive world, one of the objectives had no apparent drivable path to it unless I went on a very long detour
Victory is all that matters
the correct stealth progression is pew pew sentries -> run to objective -> press button, ideally without drawing aggro -> exit
if at any point you are detected, cause the largest explosion possible and leave
any time spent fighting waves is time not spent clearing
if you must draw aggro to press button that is what stims are for
You see I just run in with minimal fighting and not care enemies are shooting me while I do objective
Just take more stims
Storm in fast, kill anything directly impeding the objective, stim through hazard fire that isn't immediately posing an obstacle, achieve objective, break contact and assault next objective
I dont even kill much, that moment that lure mines provide is enough to do an objective
Depends on what objective it is and what's in the way
my stealth loadouts are generally carrying as much AT as humanly possible instead of lure mines just because I want to remove fabricators en masse and generally do not have friends
Need to neutralize stuff like berserkers and hulks so they can't gut you while operating a console
I should try lures in a sneaky group
hulks get the C4, zerkers get the headshot
it's a very easy headshot to make once you're used to the Censor
Lure mines kill Hulks really good
Lure mines distract most of them, and you can stim through berserkers you just have to exit the console and stim part way through
Console doesnt change or reset if you go out of it, resume it after stim
I also warp pack game so I just teleport out of being surrounded
As I said, it depends on circumstances
I can shmaneuver through a lot of stuff, but sometimes you gotta do some killing work
I think the reason I like the redacted stealth armor is because it turns enemy reactions into roughly hitman 3 reactions and I do a lot of silent assassin suit only in that
So I'm used to finessing sight angles while going as fast as possible
I kinda love being the target for 4 peoples worth of patrols because everyone else is wearing stealth armor and shooting once per minute, makes me feel like a real manly man

I saw someone in a pub group earlier going around with the c4 saying they're clicker trained
if every patrol on the map is shooting at you then the map should fold very quickly indeed, the stealth squad thanks you for your sacrifice
Love how there's been like five billion versions of this yet I never get tired of it https://www.rxddit.com/r/Cyberstan/comments/1r8pclf/broadcast_from_transcendence_to_super_earth/
Ive been using a little free time for super credit farming for the laser shotgun but i might honestly just go for the warp pack and epoch
honestly the shotgun is first page n real good n cheaper than either
if you run bugs pretty often or have any issues with ammo management i would one hundo reccomend the laser shotgun
i actually prefer the laser shotgun for bots
then again i was using it on rupture strain
i tend to run out of ammo and get myself into situations where im solo and hunted down by everything under the sun
and resupplies probably shouldnt be called on me
idunno, my thinking is that as long as im in a position where ill need to super credit farm, i might as well get stuff that saves me time over the long run since eventually something even better is gonna come out and then ill want that too
Yeah, that's what I was gonna say. If it is just a choice between Epoch and the Trident, go with Siege Breakers.
But if you do a lot of SC farming, the warp pack is the best thing out there
yesssss
🙂↕️
i do agree that the trident is suprisingly a very excellent bot weapon
my biggest struggle into Bugs with it is that it is amazing, but you REALLY have to pace your shots to not hit the heatcap, and bugs will keep running at you to scythe you down, while bots just shoot you from any distance anyway, so there is less pressure to mow them down before they get to you
I also vouch for warp pack, very versatile and super spammable
Blitzer stays winning for bugs
For bugs I like the Trident as part of a serious anti-infantry loadout
Trident + Talon means you can keep rotating between them and firing more or less constantly unless it's a hot planet, add laser dog to clear faster and use the support slot and nades for AT

I always stan for gas dog for bugs, gas dog MVP
If anything, I bring it to see chargers suddenly stop and be stupid mid charge
The amount of times ive turned around and theres a confused charger/stalker like 3 feet behind me, gas dog kind of hard counters them
I am a big laser dog fan for bugs, having learned how to keep it from shooting me in the ear
it has great uptime and keeps all the annoying little adds back
imo the best part of siege breakers is the leveller
for bots you can usually get away with optimising for burst damage with the leveller/solo silo/hellpack
for bugs and squids I prefer bringing a billion turrets and lots of sustain
wait, we failed operation valid pretext ?
Yeah of course
You didn't think the fascists would ever actually make it to Moscow did you
history is a spiral. same shape, different area
fair enough
i saw a meme about it and i havent touched hell divers 2 for 4 days due to being a busy person
oh well, lets see the automaton players blame the terminid players once more and the squid players for the first time

Ah now the true Operation Valid Pretext begins
Kill The Clankers is a Helldivers 2 metal song by Jonathan Young inspired by the war for Super Earth and the fight against the Automaton army.
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F...
just finished driving a tank around K (lava world) and it felt so calm and relaxing
has someone made a video of the cyborgs doing the 1812 overture yet
Not at all surprised besides the ultimatum, I hardly see it around and I feel like id notice giant nuke cloud unless people are bringing it and not really firing it
I saw it a fair bit during vox fights
I barely at all played with randoms, my play group was huge on Orbital Smoke + Smoke Grenades. These stats show that we were not the norm.
a real cyberstan veteran would have three levelers strapped to them
I read it as first as "have level threes strapped to them
D10 with 3 level 3 randos
You leave that poor bunny lady alone she is on vacation. She doesn't need those for a vacation
a real cyberstan veteran learned how to drive a Bastion through those megafactory hell-streets
🫡
one of my teams accidentally dropped two bastions at once instead of staggering them and it kind of worked
After cyberstan, I now have the driving skill to keep my first tank alive for the whole mission.
Juking rockets, crushing bugs.
yeah
like 7 on cyberstan was a lot
and then i do a 7 on a normal bot world and its like
super chill
Every time you'd be ragdolled and take damage, you lose one of the strapped meatshields players
Look they were going to die anyways on d10
At least while dead they can't throw a 380 on me
I just saw a clip of someone using the bastion to kill a vox in 3 shots
It's a shame it was so rare on Cyberstan, after being so common in the lead up.
When used well that thing was a beast. If it fires first, it can usually take down a vox before getting annihilated.
At least, it was rare on Cyberstan in my experience, can't speak for everyone
It was pretty rare for cyberstan for me too
3 bastion rounds to the faceplate killed a vox, you could supplement with coax MG into the treads (or other AT tools from other divers)
I hope Eagle-1 enjoyed her holiday while we all got butchered down there
Can't believe the Automatons treacherously under-reported the extent of Cyberstan's defences
I'm curious what the actual number is, since the 200 mil also counted losses on all fronts, but the count was also bumped up by SO and other events.
I do think the creek numbers as it was right as launch and a good number of people got the game, saw the MO was creek, did it, got stomped and stopped playing
Future MO were established players that ran many many missions
I'm surprised Oshaune was on par with Cyberstan, maybe mechs is just goated but I had a chill time on Oshaune cavediving. Cyberstan was a struggle
now, does this mean there is planets with "Bile Titan Surges"?
ah, was wondering how they were going to actually get the automatons to reclaim some planets
and judging by the 'the illuminate totally have no plans to attack' thing, I'm expecting a three-front invasion here.
actually, i want mini bile titans
if they only just hatched they should be just little guys
honestly, little mini biles would be adorable
please no, they're pain enough when they gagglefuck you
I feel like "become the bomb" is gonna be a rising thing again from 'stan lol
though anything from cyberstan is gonna feel like a breeze cause goddamn
I have the gun
knee high biletitan staking up to you:
-# blyeh
BUGS ARE BACK ON THE MENU
i've always imagined bile titans to be bile spewers at the very end of their lifespan so we already got tiny bile titants
and sometimes, the fuckers grow wings
Similar to male ants
Bile titans in knee high socks
Programmer Bile Titans
War Strider in thigh high socks
I feel like I've seen the bile titan one
Baka-serker
The baki-zerker is terrifying though
Bankai Titan
nice
L33t
me when i get a whiff of that delicious bio-plasma
I hate the gif menu
Gotta use the geoff menu
Trying to scroll through it on mobile is annoying
it seems like all the automatons and their weapons are fusion powered
so i have to guess it's either for fuel or growing new cyborgs
same thing super earth is using it for when they blender their citizens is the answer
i'd assume that was for food
<@&1206091872716595200> does anyone wanna play in a bit
soylent green and all that
I think someone said the democracy officer said it was for the latter, as super earth sterilized the cyborgs when the automatons invaded
"remember helldiver, soylent green is people, willing virous free people, who choose to give their lives to power YOU! eat with pride."
i love bugdiving
Wouldn't you want your food to be as democratic as you were?
Oh, I think I played with that OrneryJack guy on Tarsh.
I'm probably going to get murdered when going back to the Bug front. Been fighting just Automatons for so long
I think the AI rebalance they did to allow more entities on screen has allowed them to vastly increase the numbers of the small to medium sized bugs
There are noticeably more of them across all engagements I've had in the past few days
Like a proper swarm
i don't think the animation for leaning out of a car accounts for a shield and a one handed weapon
lmao perfection
😌
i cant wait for a motorcycle + hammer
or a full on jousting lance weapon