#Helldivers 2: For Managed Democracy!
1 messages ¡ Page 135 of 1
its like the entire planet is made of rubber
looks like we're gonna time-out on the MO unless AH gives us some more pity time to complete it, eitherway curious to see how it turns out win or lose
unless there's a big surge, yeah we're not gonna get this one
wonder if the consequence for us failing is a ton of new borg units come pouring out, maybe something more terrifying than the vox 
those crafty fuckers are absolutely upto something on their capital
I'm hoping the bots steal the Star of Peace blueprints and create their own
The Killstar, legally distinct station sized super weapon
Bonus points if it uses dark matter to collapse planets and SE makes a statement how horrendous and evil that is
that's impossible, the cyborg menace couldn't possibly synthesize the materials to even fuel such an imitation of super earth's might
lots of performance issues lately
SoS on stan for d10 takes forever in the odd hours, like hotdamn
I think there's also weirdness with the mission list for SoSdivers, it seems to only show one mission per city?
me and friends are rocking some TD-Bastion hotness the last few days, we've nailed down our roles and synergy and now steamroll through the megafactory lanes with ease
orange you glad this one works
I use the livewire helmet with it
Works out well
Then again I was using the warp pack and hammer with it so I was going for a bit of a rugged hammer look but also a sci fi warp pack look
- Driver (me), carries quasar/hellbomb and dismount kit as desired
- Gunner, carries Spear and cycles to the popout hatch while the gun is reloading to shoot down dropships
- Defender, carries Stalward + Supply Pack and focuses on eliminating nearby threats
with all of us having a good understanding of target priorities and direct communication, we can just battle straight through everything like a party bus
Very nice
At least for driving, learning how not to fight the transmission is the biggest thing. It's easy to struggle with and if you do it basically locks you in place while you can't move
the devs are really mashing the "do you feel like a hero yet?" button over and over for cyberstan
unfortunately, we're nowhere near close enough for this to make much change in the MO
what are 'defence ratings'
probably the resistence thing when you usually try take over a planet, afaik, it puts each city at 1.6%, down from 2%
oh neat
the rate at which the liberation percentage goes back down if the playerbase did nothing, I think
I think hourly?
i think its also how effective completing missions is for how much the bar will fill
im trying to force myself to enjoy the Epoch but man, getting staggered as you hit full charge is a lesson in futility cause you just explode and gotta wait for another epoch 
I wonder what the result of failing will be.
[Reply to:](#1204832579287519292 message) unfortunately, we're nowhere near close enough for this to make much change in the MO đ
I'm guessing they'll let us poke at transcendence if they have anything special contentwise for it but with it very mathematically unlikely to succeed
having to invade without SEAF support storywise or something
we'll probably start getting pushed off the planet or they start cooking up more monster cyborgs, im hoping for the latter cause so far they've been a breath of fresh air to fight
outside of "oops all vox" or "oops all naruto"
I wonder if we would have ended up completing the MO in its original form
The app prediction said so a few times, so perhaps
1234 heh
I genuinely hope they add a feature to blacklist incin hellpods from random joins
Granted, my emotions are heightened due to a particularly miserable game
What do incin hellpods do that are particularly aggravating? Blanket the area in fire while you're in it?
It affects all hell pods like for support weapons doesn't it?
They're griefing
Typically you're summoning things that you want so having those suddenly have explosive fire AoEs is bad
They exist to light your teammates on fire and tax their stims
Or even kill them if they aren't paying attention
Because you call down hellpods close to you to be able to collect supplies and support weapons
I've kicked pubbies for bringing it
The small benefit it gives doesn't outweigh the downsides for many
I have never not thrown supplies and support weapons as far ahead as possible in the direction i intend to go
What if you're holding an objective
There are quite a few you need to wait for the terminal to do it's thing and people tend to throw supplies next to the terminal
toss the supplies as you are approaching
What about if you're already there and holding the position
i'm not saying fire pods are good. But whining about them to this extent makes you look silly
I mean if it's unfun people will complain it's unfun
People will complain if it exists or if it does not exists.
Alright that fact doesn't change the anything for those here in this chat who find it unfun
Hopefully with the positive reception to smoke, they'll make more defensive hellpod boosters.
oh I hate fire pods
Makes callins a huge pain if you're on a static obj and finding out that your callins can set you on fire midgame is real annoying
and also even in terms of extracting value you need to throw your equipment at the enemy rather than having it be near you where you can use it
its better for mines or sentries but still
stun pods are in a similar boat but are less lethal, smoke pods are a lot better than I thought they would be
if you go for a disposable heavy playstyle smoke uptime can be pretty high
I'd like to see a bubble shield pod booster and the existing armed resupply booster upgraded to apply to support weapon drops too.
Bubble pod booster would probably be so good with eats
Smoke pods is a pretty good booster I hope people still bring it off cyberstan
youre the one looking silly based on the general consensus
giving the "works fine on my machine"
sure it works well with how you specifically do your call-ins, but a booster effects the whole team, let alone someone joining mid game and adding it
If this channel ever did anything else but rant and complain i might almost be tempted to agree
see now THIS is whining
Lmao this is a very positive channel I think the most 'ranting' I've seen is 'they sure drop a lot of Vox Engines on 9s/10s'
it is a very positive channel, people just look over hours and hours of chat activity to pick out complaints to reply to and try to start arguments
there is a group of people that uses this channel as their personal venting space about their random match making experiences
its a gameplay channel, people will discuss their gameplay experiences
honestly i have more sympathy for them than people complaining about complaining hours and hours after the inciting incident has passed out of discussion
<@&1206091872716595200> its time to crime
that evacuation corridor of noncombatants wont bomb itself
i had my commando call in bounce around for a good 30 seconds before landing very suspiciously close to where i initially threw it
Over half of them were my own name
Yeah hence the removal
it was usually your own name, or a teammate who wasnt at all to blame
Ngl I didint even notice it was removed ive long ignored it cause of bad it is
but i just loved seeing "killed by meat saw"
If steel fist were accurate, that would imply the punch was the killing blow and it just curb stomped for fun
Always double tap
Oh I just caught it actually days foot đ
this does confirm that they are made of steel
Devestators actually walk on their hands
MY METAL BATTLE MECHAGORILLAS
Cyberstan steel, folded 1000 times
I had no idea it was removed lol
zirconium pants
Probably for the best, it woudl lead to players getting kicked cause the game credited the kill on someone who wasnt even around
this keeps happening in this chat and im honestly a bit sick of it
(not mad at you amko, but the general attitude of "it works for me so your complaint is dismissed)
Mods can change the "ELIMINATED" death message and I just want one that changes it to "SKILL ISSUE"
damn that was quick
Slightly past this conversation but, please don't use this channel for insulting each other or vagueposting about others. If you have issues with other users or the atmosphere of threads or whatever, bring it to the mods and let us handle it
I do get why this was probably an issue in pub lobbies, but it was always fun coming up with ideas on how my friend killed me from across the map - did they poison my stims before we left? Scare a bot into shooting in my directions? Murder me with sheer bad vibes?
hunter jumps in front of eruptor and I blow myself up
Dinkleberg!
HATE
mastiff time :)
HATE HATE
Raiden can hip toss a fucking metal gear
but gets manhandled by a mechagorilla
hey i got pointed at this channel late and im' not a helldiver player so I don't normall pay attention to this space. this sucks.
if you know you're road rage posting, don't do it
no. god. like. no? this is literally not griefing get over yourself
bluntly pru is correct and if this is the 'general consensus' then this thread generally sucks. I'd like you all to do better
see this is what i mean by people coming in hours later to re-provoke arguments over percieved slights of different opinions
I get constant complaints about this channel
amko i'm a fucking mod
i'm the head mod of the server
i'm here to try and establish acceptable boundaries for our public channels
I was going to pop in and say the smoke pods seem great for turrets and EATs
in like every single gaming thread in offtopic I have to show up eventually and tell people to stop whining about pubs and random game options
just to be extremely loud and blunt here for all the blues: having positive experiences with a game and having negative experiences with a game are not equally valid public socialization topics on pilot net. like there is a huge difference between everyone talking about how much they love this thing they are engaged with together vs everyone talking about how much they hate this thing they are still deeply emotionally stuck with together
outside of like, some specific edge cases around trying to call out real life harm or steer people away from bad purchases and stuff, if you don't have anything nice to say about a game you should actually just say nothing at all. legit just only share your positive experiences.
you guys don't even have the excuse that you're playing a pvp game and need to legitimately talk about strategies that'll win you games on ladder and what stuff is bad for winning vs not. you guys are playing a coop horde shooter?
please have some perspective
complaining sucks, they are not equivalent to complaining about complaining, and in the future if people are complaining tons please just flag the mods.
I can understand the frustration with incendiary pods myself, but that's from making a base thing in the game (I can have my weapons drop near me safely) not true, and it's a decision other people can force to be the case without your input. Plays hell on the muscle memory and can start or worsen failure spirals.
Yeah just to be clear don't come in here to complain about how randos sucked to play with and gamer raging about balance
yeah I wanted to be super loud and public with telling everyone that this is not okay. cause damn I do feel like this is one of the big places I've messed up with not training pnet culture properly
it's wild to me how many blues here are just like. pro hatedom stuff
like actively talking about how it's good and valid to complain about shit with no consequences beyond making everyone lurking feel bad and reinforcing their own needs to vent more in the future
It was nice to get back into public matches where people were being patient with me trying to dive by bullet jumping
Warframe took over my brain lol
Helldivers with warframe movement is a very funny image
Had multiple moments of "Why am I so slow?!"
tbf some really skilled ones move like freakin water, Wallbouncing does some shit that makes me doublecheck which game I'm playing
Bullet jumping and instantly not being able to see anything because you threw up in your helmet
Bullet jumping but you don't get any of Warframe's ability to land it, you do this beautiful spinning dive and immediately ragdoll upon landing
you do a bullet jump and the twist breaks your neck and your body flies through the air like a missile
I would accept this armor passive
It would honestly be a ton of fun
Let me throw grenades while doing this too
Apologies, I will stick to this from
it's been years since i last played WF, was bullet jumping an option mid-jump or must you start on the ground to initiate it?
both
thank you, I appreciate it.
man, imagine a jump pad grenade...
I don't think pnet gamers are toxic in the traditional sense. I think everyone here knows that like, if you get mad and then you open up allchat or teamchat and start flaming your teammates and telling them to uninstall or you start using slurs you're totally a bad person and you've crossed the line
but I do think most of pnet regulars don't understand the kind of subtle psychological costs to them just closing the game and going to this big space full of friends and lurkers and talking about how garbage your game was and how garbage your teammates were and how garbage gun X is
like. you end up like that meme pinned in the main channel
and you drag everyone else into the same patterns through social reinforcement stuff
there's a reason psychiatrists don't do "just scream into a pillow" stuff anymore - it makes you more angry and less capable of processing stuff healthily
I know a bunch of pnet regulars who like. if I track the way they move it's them complaining about dark souls being bullshit, then complaining about silksong being bullshit, then complaining about deadlock being bullshit, etc etc
that's like kinda the only way they know how to engage with stuff
socially I mean
how to talk about the things they are into
it's not good. don't do it here. there's room to do it in like, private spaces where you really know exactly your audience
do not do it in any place on pnet with lurkers
Understood, sorry for causing such a mess
o7
appreciate everyone's time
I know this is like a social cultural problem on pnet so it's sorta on me
I gotta drop this essay in a bunch of channels
Its kinda hard for me to post about this without going "oh the helldivers community is too whiny" and I've been trying to come up with a good way to mention it without tilting at windmills
I mean, genuinely, don't post negative stuff. like I wanna know what your emotional stakes are for talking out loud about how much you hate a gun
think it's worth adding a blurb in the rules channel? on top of your intended post in other threads, that is
I want it to be hard to post about 'this'
an armour passive I have been thinking about for AGES is an armour with RCS (reactive control system) thrusters like a spacesuit, where whenever you dive you get a booster mini jetpack dive, but can only do it once or twice before it enters a moderately long cooldown
like let's be clear - nobody here is a game designer or game dev trying to tweak this game or hone their own similar projects. nobody is sending feedback to an indie dev's feedback channel on their discord after trying their demo. you're not even exchanging like... pvp strategies in a pvp ladder?
this is literally a co-op horde shooter
oh oop
what are you trying to accomplish by writing an essay about how much you hate gun X
because the true answer to that is usually "I wanna scratch an itch in my brain" and it turns out if you scratch at scabs you make them worse actually
I'm in a small discord orbiting a game where people manage to talk this way about a sandbox building game. it's dire.
-# maybe this isn't the right place to talk about it though
no that's relevant, for sure, thank you yeah
like i've seen this pattern show up in like... straight up singleplayer games
when silksong came out I had to put out a fire in that thread like every two days
more or less daily I see people there complain about "why aren't the devs adding this feature yet" when the game has a total of 8 devs, only half of which are programmers, who are working on the game in their spare time from their day jobs, and one of which has been bedridden for over a month
is this for arrowhead or the sandbox game? I'm a little confused.
ok, yeah. That didn't sound right with the way my brain was reading things, sorry.
it's really pervasive in gamer spaces
It's kind of just a very easy way to interact with things, I've noticed
yes it is a classic failure mode. it's even more general than gaming actually
I called it hatedom stuff earlier in my ranting
that is where I first started to like, document it
people hating shows they actually said they loved? on tumblr and stuff?
like watch parties to talk about how much they hate every new episode of rwby
or whatever
just insane stuff
it's just a way human brains fail to engage with stuff healthily i dunno
There's a reason why I purposely avoided r/dtg when I could because it's like. If you're this unhappy with the video game, why do you continue to play the video game
"Oh but I love it and want it to improve" do you tho??? Like Really?
yeah the 'i love it and want it to improve' thing is like. incredibly fake tbh. I believe it when it's like a well constructed video essay or something
but someone showing up to a public channel and going "I had a game where <random pub> summoned <item x> and FUCK that item and FUCK pubs and we should BAN <something>"
man. listen to yourself.
and everyone nodding along and encouraging them and telling them it's valid socialization, please also listen to yourselves
like this is 'go home we're cutting you off' bar stuff
It's not always toxic in the traditional sense, but it's just profoundly unfun to be around
This is why I only play games where that doesn't happen, like Dota
People should be allowed to criticize the things that they enjoy, but also like. There are a lot of people who are very obviously addicted to something that is making them miserable
Not implying that of anyone here necessarily, but it's definitely a behavior you should catch yourself doing, bc these are Video Games, dude
"Dearest Karthus,"
We're having a side conversation about this in mod lounge actually
We suspect the battle pass lootbox live service stuff is causing this
Like that's the niche friendslop games are giving people
I could see that
Games where you do just have to queue up with some friends and have a stupid time together
That was helldivers 1
But helldivers 2 has kinda evolved into a more... Modern experience?
Atomized individual gamers silently solo queueing with randoms to earn gems to buy the latest banner before it fomos them
Repeat every month
HD2 doesn't really have FOMO pertaining to mtx, its FOMO is more to do w the active participation in war campaigns
But yes, I agree otherwise, it's a big rat race
Fair enough I'm not very informed on this game in particular
thats really the only thing that makes it tolerable tbh
I'm kinda waving at a bigger phenomenon
Hesitant to disagree.
ive been soloqueing a lot lately as ive been out of the game for months after the comedic fascism became too real due to the real fascisim getting worse and stupider, till it looped back around on itself for me lmao
and ive been enjoying it again
i basically only play with premade groups here, only occassionally doing quickplays with randos
Playing with randos is a massive gamble but can be fun (sometimes)
mhm, been doing mostly randos as well, since I've been in the spot where I can't exactly do voice chat this week
i get anxious thinking about playing with known people in voice at the moment lmao, its been a while
I think it's super possible to have fun with randoms but you need to understand your ability to handle random toxicity vs the average toxicity vs how you're gonna reflect it onto other people etc etc
Like you just need to be really honest about how well you can stop stuff getting worse
but helldivers is a fun game to treat like a roguelike
I got to play in a lobby with a stoner dad and his kid once, I gave them my maxigun and they had a good bit of fun w it
I learned about The Iron Dream in a bluesky thread the other day and Helldivers gives a similar vibe
problem solving and physical momentum and bright lights and low risk stress good brain chemicals
Most pubs are also fine, it's just that it's an incredibly deadly game when you don't care if there's other players in the way of your city block flattening ordnance(basically everything you call down)
Ay, sometimes it is like that
other times you gotta grown ass adult screaming in your ear cause you dont play meta loadouts, so its a gamble
Yeah, itâs important to recognize when youâre simply having a bad time and would be better off doing something unrelated (Iâve fallen into the trap of complaining about randos here before so Iâm by no means the best at that)
So it's hard to tell the difference between an oopsy woopsy fucky wucky, and actively griefing at times, especially when they don't communicate
I'm hoping some of the toxicity will abate after this story beat, since the stress of the big 'DON'T DIE TOO MUCH' banner is currently exacerbating things, imo
in terms of having objectives that fps games frequently do but through the framing of "this is a horrible fascist regime telling you to do this"
connected that to "the iron dragons daughter" in my head for a second which is very different, that ones about a young girl stuck working in the elfland lockheed cyber drone dragon child labour factory until she escapes with one
"yeah just flatten the city, that's a normal thing to do, right?"
ill be honest I had not even noticed that banner lmao
HD2 also has some of the Moba juice to it in terms of negativity-inducing design - like, an operation is a 15 minute mission followed by two 40 minute missions, and your teammates can very easily mess you up by accidentally killing you/using up reinforcements/just not doing much, and you have to be careful how you approach that mentally because otherwise it is very possible to get in the "my teammates just wasted two hours of my life" headspace
Have to make sure you approach it from a "I'm having fun in this mission" direction instead of a "I'm playing this to make sure I win the operation" one
War Striders are also a consistent opener of cans of worms
I'm liking bringing EAT, leveller and solo silo along with arc dog on these missions.
Honestly we should probably just try to avoid discussing them here, they've already been discussed to death
Tho I may just start bringing even more expendables cus I don't really need the arc dog when im using the blitzer
Vox Engine make me wanna headbang a wall sometimes, but hey, funtimes
i prefer commando over EAT because you carry the entire damage output with you instead of needing to stay near the pod for the second rocket
keeps you mobile
Eh I tend to use the expendable weapons 1 second after getting it anyway on cyberstan
But I may replace the arc dog with the commando
sorry to also necro this, but...
That was an idea that popped into my head when reading that as well. I would love an armor passive that enhances diving like that. Though I understand why it may never exist, nudging into the territory of the movement backpacks.
I've sorta grown addicting to doing the slide into reloading the epoch, and wouldn't mind something vaguely Vanquish-y (within reason, of course)
I'm disappointed I don't have the smoke pods booster, wanted to try bringing double EATs with the smoke pods yesterday when there were free EATs
Smoke every 30 secodns
Whatâs funny about commando vs. eat for me is when I use one, I immediately think to myself âman, why would I ever use the other!â
Ive never quite been a fan of the commando
The relationship between game design and the player vibes is a really interesting topic. Never underestimate the positive power of a good ROCK AND STONE
I've mentioned this before but a pack with little RCS boosters and like 3 regenerating charges that just shunts you a few feet when activated would be really fun
Expendable napalm also exists but I don't see myself using it much on bots
If you rock and stone, youâre never alone
cyberstan has finally convinced me the value of smoke lmao
Cyberstan has convinced me I need to use other secondaries more often because I keep bringing the Ultimatum and forgetting I don't have the Talon
haha i said the same thing a little further up! i was thinking as an armour passive that turns your dive into a jet boosted ragdoll
i want a full movement warbond
Cyberstan conviced me a that need more warbonds cause only the Recoilless alone aint gonna save my life
It's actually surprisingly good, it doesn't kill heavies but tossing one on a bot drop can clear a lot of devastators very efficiently
And just use the bltizer to stun cyborgs and shield devastators
dive boost armour, warp grenades where the grenade warps you to its location, grapple hook pistol, then something spicy as a big final thing
maybe a speed mech with an energy shield and jump pack and faster movespeed, but no ranged weapon and only a way better melee
Ah maybe. I mostly just wanna eb able to clear heavies and kill fabricators with it hence why I bring the EAT
maybe a warp katana that lets you virgil
Oh I would never use any equipment ever again
And would lose so many reinforcements to the Grappling Pistol :D
oh fuck yeah, a warp grenade would be sweet. Especially if it can still telefrag like the warp pack
I often bring both
Throw warp grenade into Vox butthole 
downside being it can bounce, telefrag and you might not see where you are throwing it :D but telaport a full throw distance :D
It's so helpful just littering the map with both of them, for both you and your teammates
Whenever I use the warp pack I get in the headspace of making it my entire personality so I'll warp 2m to the console I'll warp every little bit
Tossing it into a Vox Engine and assuming direct control
I'll just not take a step the entire mission but have the most distance travelled regardless
that with any throw distance armor would probably become the single best speedrunning stuff
grapple pistol should hit with the damage of the senator and have infinite ammo but very short range and pull you towards whatever you hit
I just came from a nice relaxed bug dive where i used Leveller and Expendable Napalm and it felt so hilariously comfortable
Just alternate them, just the napalms to clear bug breaches, leveller to clear big bugs and it gets around the long feeling cooldown of the expendable
could also just make them heavier so they arent suuuper busted i suppose but thats less fun
I should use the NEATs more on bugs, I usually just bring Eagle Napalm but I could be using both
not in education or anti tank
lmao
I mean, the shield nades do show a willingness to include more 'utility' items in the nade slot. I could definitely see those becoming a thing.
Me when Iâm describing how tidy my room is
wonder if we'll ever get a stim/heal gas nade
I think HD1 had considerably lower stakes because there was a lot less arrowhead control of the narrative and bluntly past a few modifiers every planet was basically the same so if you donked a mission that sucked but it wasn't the big community effort that for example the current push for cyberstan is
shield nades do also have different physics so they are less cheesable, dynamite too i think
oh healnades could rule
sticky heal nade that slowly pumps you full off stims
and if you miss, an ally can get it by diving on it
with it prefferentially sticking to allys rather than terrain/scenery
That makes sense
Big sweeping metagame stuff is for sure different this time around
Btw how do shield nades work? Do they just like tank a lot a lot for a moment or do they break easily? I wanna use them for dumb stuff like point blank leveller
I still think a healing aura deployable would be a lot of fun, it would help incentivize holding out on a single location in an interesting way
Like the shield generator relay except that one's a bit awkward with deployables
like a resupply pod but for health....deployable hl2 heal station....can even make a cool healing noise and has a big spike like the training course stim injector
(Though wow can that thing do work when well-coordinated, had a game with randos the other day where one of them just stuck with me and shield relay'd me whenever I set up my AT Emplacement + Rocket Sentry and it demolished Vox Engines)
take a fair amount iirc, dont know how much tho, i just know that they cant stop a hellbomb
I was thinking a deployable that just slowly heals everyone nearby with a limited lifespan but that could work too
Would probably end up leaving healing stations all over the map like I do with EATs :P
Ok, but it would be really funny if the healnade was just a frag that had the shrapnel replaced with syringes
I think all shields have a shield gate, so they can tank any hit once
Awesome
Point Blank Leveller 100% works, Shield Nades have been a delight
Point blank leveller it is
But I'm not sure if they stop explosions
Just gotta make sure it lands outside
Apparently the nade has 1k hp
I should try using it again, that might be enough to fight a Vox Engine from an AT Emplacement without needing extra cover
Doesn't stop Karate Cyborgs has been my main issue but that's what the Trident's for
Just real funny to get flying knee'd out of your solid new position
It would be amazing if they were smart enough to use it themselves
Knee you out then shoot you from inside
best ive found for vox engines so far is just gattling barage and a thermite
Finished a mission and just had to stare at this bozo as soon as I went out of the menu :v
if its not quiet enough to get close and shoot vents
princess leia
you will address me as FIRE SAFETY OFFICER BOZO
shield gating is a thing but some explosions are actually two explosions and the second will get you
not my fault its the only helmet that goes with this armor that aint bugged
Huh, I didn't realize Gatling Barrage had enough pen for that, I should try that
I've just been Levelling them
Or occasionally running under them and hammering them
(Or AT Emplacementing them of course)
i been using the limp bizkit vox noise mod and its increased my enjoyment of cyberstan one durstillion percent
If you stick the stratagem ball to it will the Gatling Barrage follow it?
sadly no
đ
its a bit luck based for gatling, but the angle helps a lot, iirc they do equal ballistic and explosive damage, so they can even hit and break vents
no stratagem follows the ball
as much as I wish they would
actually no that's wrong, no red stratagem follows the ball
blue ones definitely do and you should throw it on your friends shield bubble
blue and iirc green strats follow the ball
I look forward to trying Eagle Strafe on them if we ever fight Vox Engines outside the cities
(Or if we have a factory with disabled air defenses)
fairly easy to hit chargers with weapon drops because of that
There's even an achievement for using a resupply pod for it!
Which apparently I still don't have
It's simultaneously both easy and hard to get
sticking chargers with resupplies is fun
Had a moment the other day where I stuck a friend with a blue stratagem and had fun watching them flail until they realized it was a reinforcement beacon
Honest question because I'm trying to find the line, clearly posting "X is trash" no notes is beyond it, but for instance would "I think Y doesn't do the job against Z" be acceptable?
Probably best to just play it safe with a zero negativity approach
not looking to get in trouble
Not a curator/mod, but I've found "I think changing Y by X to help it against Z" is often a healthier way to engage - giving a concrete suggestion provides a foundation for discussion
Livewire goes with it pretty well
problem is that it will inevatibly spur a counterargument
eg war strider discussions
even constructive feedback causes arguments
also, it isnt really construcrive because this isnt an AH discord
not like its gonna do anything besides start arguments
Did I miss something?
Mod intervention regarding the whole "X sucks" pattern, see #1204832579287519292 message
I am still mildly bemused that you can kill vox engines with one mag of light pen & a single smoke grenade but it's very fun to do so
Another 3000 years of War Strider balancing debates
has anyone naded the upper hatch yet? it seems rather harder to actually land
I don't think I've actually killed a Vox with a hatch grenade at all yet lol
ive tried smokes and it didnt work, i even recorded it, so its odd
I've seen videos of it, but I don't think I've ever actually been in a game where a Vox was killed via that strat. Usually just safer to follow the Aliens strat of just nuking it from a safe distance
my smokes work fine, I've done that at least twice
I've gotten the hatch to pop once but generally-yeah
usually opportunistically
if there's one vox right next to me and everyone else is clear it can be quite quick
Could be a host/client thing, could just be a bit wonky detection in general
actually getting the grenade in the hatch is quite finnicky
I actually fired a leveller at a vox engine and the arc dog finished it off
Idk if that just works but i guess so...
Leveller seems to leave them on a sliver of HP
It was very funny to see the arc dog finish it off
I think a portion of the treads are medium, so you could maybe finish it off that way?
The most powerful dog
leveller and silo are dependent on doing splash to various tread hitboxes which makes damage dealt inconsistent
Arc dog is heavy pen i think
So it works
but usually leveller/silo + one EAT or equivalent will kill
nah, it went in, got consumed and didnt pop, but didnt trigger the death, i recorded it
might be a host/client issue
Tbf just putting a leveller or a silo into a vox fixes mostly everything. After that it's someone else's problem teehee
oh, shit, sorry. Brain don't make words right. I know of the glory of the mighty arc hitting everything. I should've specified the idea of using the leveler and then just shooting a regular med-pen gun.
(i'm a firm worshipper of the arc weapons on the bugs)
Yeah, I've heard it claimed that it can oneshot if you get the right hit, but for me it's pretty reliably Leveller + EAT/Thermite/etc.
leveller/silo + ultimatum functionally always kills, yeah
I've finished off a vox by senatoring the vents before
mostly out of desperation "I have nothing left from hells heart I spit at you" and then it started exploding
Sometimes I'll Leveller a Vox then wander off to do an objective without finishing it, it's always funny when my teammates are super confused by the Vox they came across falling over in one hit
the only reason I don't kill them that way more often is that if I can get under the tracks I can generally just do vent + vent + vent + nade and save the big kaboom
I still think its really funny that I can kill a tank by putting two revolver cylinders into its rear
has anyone figured out what shooting the eyeslits out actually does
they die easily to anything but don't seem to debuff it at all
the center eyeslits?
the two either side
Yeah broadly this is a good jumping off point, providing alternatives or suggestions, that kinda thing. Like for a long time I struggled having fun against squids and then someone helped me find a loadout I enjoyed, worked like a charm
possibly those are just lights but they're separate modules
I think those might be the "Fog Lights" part on the wiki? In which case they're just a bit of damage to main
these?
yeah
I wonder if leveller + shoot those out with something reasonably heavy could transfer enough damage to main for a kill
would probably need to be an implausibly large hit like an AMR or something
Yeah, something AP4 + large damage
I think if you're super aware of your local audience and you carefully structure the stuff you're saying, and you like monitor the temperature after, you can find ways to talk about stuff being a negative to you without it bringing down your generally positive experience and vibe with the game
That being said, honestly, the simplest solution is just don't
Since AP5 can just hit anywhere really
Like I encourage people to just lean on not sharing entirely valid negative opinions
A much bigger step zero I encourage people to think on is like. What do you plan on accomplishing starting topic x
Sharing a pleasant story or thought just makes everyone feel better
they're totally unarmoured, so Variable might do it
Sharing the thing you don't like... What are you trying to get, really
ok, so "I've been using X against Y and I don't think it's cutting the mustard, what's a good option?" is better?
or am I better off just asking "what's good against Y" ?
Okay yeah in that case you're seeking advice. That's a worthwhile goal
That passes step zero
This ^
This does not pass step zero.
would it still transfer damage to main after the part is 'dead'? Since I think you need ~5 full Totals to kill a Vox
Amko
Whoops
Amko is correct
AIUI nope - Misc had been suggesting for finishing it after a Leveller, but now I want to see someone Variable the lights + 3 vents to kill one
In that like, "constructive" is sorta fake
the feedback isnt being fed back to anyone here, right, no devs or anything
oh incidentally while I'm here I kinda underestimated how far the NEAT clusters spread because holy moly those go far if you fire them into walls or generally not the floor
Constructive in what sense? Building a more correct model of exactly what is bad in your coop horde shooter?
Because really you're not talking to the devs
This is not the granvir discord feedback channel
So in reality you're just kinda better dialing in to what you hate and you can't control it and you're gonna feel worse probably and make others feel worse
Bouncing them off of the bottom of dropships/warp ships is great against reinforcement waves
please don't ping me when replying to those messages in the future, i don't want to be reminded of how big of a mess i've made
Understood <3 fwiw it's not just you like ten people jumped in to support you
It's cultural stuff
thanks
I hope they give us the experimental orbitals permanently soon though, the walking smoke was so fun
and I already miss it
The best part was when the NEAT first came. Firing it into a Bug Hole to generate a wretched orb of random death as it shotgunned the clusters everywhere. They got some insane distance.
The experimental orbitals have been a bunch of fun
Does Warrant target through smoke?
The Experimental 120 was my favorite, felt really great to use
i wonder if it's possible, if those are implemented, to like, equip the regular version when they're rotated to be experimental so that for the specific helldiver, it comes out regular, and have experimental be free for everyone else
Dang Arrowhead, giving us FOMO by having time-limited silly orbitals
fuck i forgot to disable ping, apologies if you don't want them, honest mistake
I could see it being something to sink samples into
like sink samples in, get X shots of the experimental
oooh
That could be a good use for a super sample slot of the DSS
providing the funky experimental orbitals
hell, do a two-staged cost, buyout or rent for one run
blacklight retribution's economy must have made a big impession on me
I really like the idea of experimental strats as DSS or planet modifiers
i do like experimentals to not be a permanent thing. it keeps things varied and cycling them means there is an incentive to put things in your loadout that you don't normally use
I just think the 120 deserves to be useful and can always have EMP shells đ
Making them too reliably available just means they are a choice and not a shakeup
oh i was under the impression that the suggestion was to have a rotation of experimentals
otherwise it'd just be more unlocks
like 120 and EMP 120
mhm, with the DSS idea I don't think it'd be all of them at once, but maybe a random one whenever the buff gets rotated around, either in rotation or unique ones in line with the idea of the Super Uranium.
every orbital explosive getting hellbomb size blasts /s
...now I want an Expendable Gacha callin
90s cooldown, drops an entirely random blue stratagem
Orbital Hellbomb Gatling Barrage
You'll take what you get and make it work
the tekken mokujin of calldowns
I would love this
I do sorta want that because I think it would be hell
Flavor it as it's just whatever Super Earth has a surplus of at the time
Or like, theres a set of preloaded hellpods and someone deleted the documentation specifying what's inside
Orbital Precision Single Gatling Shot
Pew
On a like 5-10s cooldown that would be a lot of fun
Give it a long input
1 Second Cooldown, 10 Input callin
Just to make that the hardest part of it
Smoke Eagle Strafing run would be legitimately awesome
I've been meaning to set up voice recognition callins and that would make it even better
Spending the mission just saying "pew" every couple seconds
It would be interesting with that if it would also include blue strategems from warbonds you don't already have.
Give a in-world way to test things before you buy, without trying to bum it off a teammate.
Since we don't have a try-before-you-buy or shooting range type thing
Actually, the earlier mention of Blacklight made me realize that i want an orbital Scan pulse that just highlights enemies in an area
Players must enter the following sequence, using the controller dâpad, in order to call down this Stratagem during a mission:
The Humblebee UAV drone is a DLC Stratagem, available at any rank to those who purchase the Ranger Pack (available for free as part of a limited edition Helldivers bundle until...
yesss...
return it to me
Aren't there armor passives that do that for you? Scan around your ping on the map, that is
not talking about a map reveal, but a direct visual reveal in your field of vision through obstructions.
Mostly because lately i've been suffering from all the smoke from grenades and explosions on cyberstand and i just want to be able to see enemies again to shoot at them đ
Sonar wall hacks
I could see that also being super popular on the Bugs, if it also detects invisible Stalkers
Also helps in Gloom/Spore tower/Spewer/Spore Charger clouds
honestly, fuck yes please. I'd sacrifice a strat spot for that on nighttime city maps as well.
de-orbital super destroyer lithobreaking
you can no longer resuply but whatever is there is no longer there
(other people can resupply from their super destroyers, you only crashed yours)
Combing eagle smoke to create a wall and then tossing a scan behind it to mow down unsuspecting victims also sounds like a fun thing to clear out enemies with less danger to the team
i think its actual utility would be very Cooldown/Duration/Area based, lots of potential there for it to fall either way
Was thinking of Screamer Grenades that would hinder enemies in an area periodically, but then I remembered Urchin exists lmao
Fun nade, I should pack it again sometime
actually, scan grenade sounds more reasonable than scan strategem đ less pressure to be super strong there
Wait, can the Urchin stun Vox Engines? That might be really good actually
No clue, haven't had the most time to try out stuff on Cyberstan other than comfort picks
It might stun the main body, but the guns seem semi-separate (firing after the main body dies), so it may not work entirely as intended, if it even can
I have enjoyed how much Cyberstan has pushed me out of my comfort picks for stratagems - like, I still bring a dog and an AT Emplacement but not having access to Eagles and needing a solution to Voxen has made me try a bunch of stuff I don't often bring
actually, as someone who is almost permanently sticking to diff 5, do higher diff divers bring precision strikes?
some do, I don't. Too bad at leading strike times
as far as diff 5 is concerned, prec feels really comfy to me
It's pretty rare to see, you really want your stratagems to either kill heavies, kill entire reinforcement waves, or have a specific other purpose
And EATs kill two heavies on 67% of the cooldown
i do actually bring OPS quite often into bots if i'm not using a spammable explosive Strategem weapon.
Just tossing one onto a bot fab or similar when i'm not in a position to hit the vents is very comfortable
Or three if you hit them with the pod
it's comfortable for "I want this static structure gone"
ye, historically as someone who can forget to bring other forms of spawner kills, i rely on OPS for that purpose
sometimes you can hit dropships with it
have to be pretty quick on the draw though
if you miss it lands on the drop anyway
My viewpoint is probably a bit warped because my group is addicted to Thermites, which do the same job of removing spawners
ie i tried out Quasar on cyberstan earlier today, no OPS there
But i brought it with an earlier Spear loadout, cause the spear ammo is a tad too sparse to use it on fabs, so having the low cooldown OPS to toss out was just handy
With the Prec Strike
It's got a wicked quick cooldown, but I think it suffers really heavily from strat ball bounce, because of just how precise it is.
So much of cyberstan feels slippery to me, I'd be worried about missing too much there.
my usual loadout lately has been the stealth armor, censor, talon, frags with c4, mg sentry, laser sentry, and OPS
How is the C4?
excellent
you can throw it pretty far and detonate it fairly quick for active AT use
the downside is you only get one bomb per ammo pickup, though resupply pods fully refill the backpack
you can toss four of the seven you can carry onto a factory strider to kill it
or one per war strider
Precision Strike is also slightly awkward for me because I really like stratagems with specifically 60 or 120 (or 128) second cooldowns
ok it being one per war makes it worth it in my book
And 90 seconds is out of sync with those
I'm normally not a stealth diver but C4 does look very fun
I usually want more uptime than the OPS gets
I assume it has to be a crotch bomb
EATs is two rockets in 2/3 of the time, etc
more or less? I haven't been paying too close attention
but yeah with some practice you can just huck it at a war strider from a distance or behind cover and swap to the detonator to blow it as soon as it connects
and cycle pretty quick to take out multiple before needing to resupply
The eagle 110s imo do a lot of what I want the OPS to do with significantly higher frequency and uptime
it taking up a backpack slot means it's effectively competing with the spear or recoilless for AT purposes
It can take out a group of them real quick
you get 7 bombs you can toss out rapidly in exchange for less individual damage and some fiddliness working with it (you have to hold R to swap between placing and detonating), but it has great flexibility
No reload and oneshot on any portion of a War Strider
Oh! They introduced an option to hotkey weapon mode switching recently
đ
oh shit, really?
or when sneaking you can plant charges on a base's fabricators and then detonate them all from a safe distance
I'll need to hotkey that to one of my mouse buttons. Being able to swap between HEAT and HE on the RR would be great. And that only makes the C4 more appealing
Ooh I should try the Halt with it
But my shotgun times have been enthralled by Double Freedom
the c4 also fulfills my dreams of having read wraith squadron at an impressionable age and thinking kell tainer was cool
i've killed them with 2 sticks
probably depends on where they stick
yeah i hit them on the side of the body
the hotkey mode swap also lets you switch modes while diving which you can't do normally
I just wish the quick switch also worked for the double freedom but they changed it to left side rather than right side for some reason
I've gotta fiddle with the hotkey swapping on controller so I can get back to Halt gaming
Think I had it set up for Variable so it might still be good there
Variable + Warrant has been awesome on squids tbh
Total mode Variable 2-taps fleshmobs and with good aim you can nail the eye on a Harvester for a oneshot
Warrant has become a favorite Scout Be Gone device and with modeswap it's just a headshotter for Voteless, s'niiice
@azure pewter
Elmer Fudd shotgunning his own face style bug
I use it because the elevated overseers annoy me lmao. Much nicer on controller to just be able to say "go away"
Def true for the watchers too though, just being able to quickly dump them to stop a drop
Airburst rocket launcher is a godsend on Illuminate too
I've been uh struggling to not bring Warp Pack Gigaton Hammer into everything
it's just a romp and shockingly effective
<@&1206091872716595200> anyone want to dive in a minute?
i tried hammer but after the second time using it killed me and not the target I put it down for a minute lmao
@shrewd tiger all my funniest clips are Death getting completely owned
I've done that loadout too, highly enjoyed taking the new Siege Breaker armor with it, if I get smacked I can run more
And the warp pack also damages you if you double tap it so it's another burst of stamina on demand pretty much
I've been doing that in the 175, offset the chonkiness and you can survive two hits from a damnb Alpha Commander
and yeaaa
I'm not sure if the heavier armor makes the self-inflicted damage lower, but it tends to work on damn near everything
Yeah its a hoot
Someday there will be a HD2 ping when I'm neither working nor sleeping ;_;
I use warrant on bots cause a single burst is enough to kill a trooper. Good sidearm to use when i really dont want to aim
I'm too Ultimatum'd on bots, but should try.. can probably blam down cyborgs
I'm a traditionalist with the Senator
Talon continues to be my primary secondary, to the point that oftentimes it becomes my primary primary where I just neglect the SMG I don't like but am trying to level up
dear god the limp bizkit vox engine mod might be the most fun thing ever
I would but i'm about to go for a walk
Honestly on cyberstan i think teh Ulti is better, simply because it helps crack war striders/vox engines
i do prefer talon into bugs, as its an excellent Stalker panic button with its uncapped firerate when one suddenly appears inside explosive crossbow explosion radius đ
and Censor or Tridetn will clean sweep mediums and chaff
For general purpose missions, or bots that arent cyberstan, talon all the way
Ulti with Shield Grenades has been lovely too, removes a big chunk of the trouble zones
I greatly enjoy my sidearm that can dump 5 rounds into any devastator to guarantee a kill, that then automatically "reloads"
Trident is crazy good
this genuinely makes Cyberstan like 50000% more fun
but it -is- an ice planet, too
hearing NEXT IN LINE TO GET FUCKED UP suddenly as a Vox drops on you
actually, the funniest thing about the trident to me is that it doesn't count shots fired, which leads to very funny score screens
is so fucking GREAT
You might think it only being light pen means it's not good vs devastators but actually you just gutshot them a bunch and cut them in half
Once we get back to bugs/squids, I'm looking forward to rolling Trident / Talon and just switching back and forth
Or headshot because even though it's got crazy scatter it just has enough shots fast enough you can blindly hit the head
had a mission earlier where me and a buddy both had trident, 150 kills each, i fired 4 shots, he fired 1 shot, both exactly 100% accuracy
I always enjoy Eruptor stat screens for the same reason, usually something like 300 kills, 150 shots fired
Pacifier (?) is also amusing for that, as it can "Hit" multiple times per shot, so there is often a 150-300% accuracy on the end screen
Deadeye also does this
especially on Squids as it overpens Voteless
I think my best shot has gotten 3 voteless in one bullet.
I think Eruptor tracks hits with the primary projectile, I usually have about 70-80% accuracy which meshes with the occasional shot into a wall to kill devs/chaff
Which is unfortunately sensible
Also i would have done really well on death count that mission if i hadnt, variously:"
Blown my self up with the Epoch twice
Killed a teamate with the Ultiamtium on acicdnet (I pulled the trigger expecting a trident shot.)
smh I would never kill a teammate with the Ultimatum
I would just blow myself up when I quick swap to the Talon to get a jet trooper out of my face
actually had the funniest leveller death earlier:
Walked up to a bile titan, fired it straight at its face... and it turned exactly in that moment, so the leveller instead impacted the tip of its knee, just close enough to ragdoll me away and smack into into a wall 20 meters away killing me with the impact
the fucking underhand throw
'here, catch!'
slapping a mine on a war strider or hulks bepis to render them to smitheroons
Real
I think it's cause the shrapnel hits count as shots fired or some wonkiness. Or maybe Stratagems seem to count I am a big strafe user and there's no way I fired like 2000+ shots with the eruptor and commando
Wait how does this oneshot a hulk? I thought Lure Mines only did 1k damage, but if they're able to 1hko heavies I might need to get that warbond
Oh, is the radius enough to hit the vents?
Hm, so I assume one of them kills tanks but not war striders?
I think warstriders 2?
Makes sense
The thing i was most surprised about is that the crossbow can apparently kill hulks in the eye incredibly easily
...huh, that's weird
I wonder if it's actually hitting the eye that matters or if it's just that hitting the front in general splashes the vents?
I was getting red markers on the eye for some reason and I have no idea why
Red definitely makes me think it was the splash, since even if the projectile were doing AP4 or the eye were AV3 it should be grey
it was the jet brigade but it's still heavy except for the jetpack
which is AV3
so I shouldn't be getting reds
I wonder if the explosion is reaching the jetpack
The vents are unarmored which is why I'm guessing that's what was giving reds
Oh huh that's a very good point
It one shots if placed on any part but the arms in my experience
Two shots war striders on the groin or legs
Maybe test crossbowing the Bastion? See if it gets reds there, maybe it was shadowbuffed?
We heard you! We've re-released the Enhanced Trailer with the original audio. The iconic roar is back to celebrate launch week! Are you ready to serve.... again?
Wishlist now on Steam: https://store.steampowered.com/app/3556750/Warhammer_40000_Dawn_of_War__Definitive_Edition/
A reminder that the the Definitive Edition will have a 30% Veteran...
How it feels to kill hulks with lure mines
God I can't wait for Total War 40k
Now Iâm going to have to go listen to the sly marbo yell
SLY MARBOOOO
The one time I tried lure mines I mostly vaporized myself
this is me vaporizing Death
Modding is great all games should allow modding
(turns the flamer drone into avdol's stand)
Seems that we will have like 2 days or so for transcendence
If it stays at 3% we would need like 5% to take it
It may be possible, as long as the bulk of players end up on Transcendence, and in the event that doesn't then alter the calculus for the Forces in Reserve
oooh I learned something very nice
epoch oneshots jetpack hulks as long as you hit them
afaik its as long as you get the jetpacks midair they die no matter what
Yeah but what I mean is that the epochs aoe is big enough and with enough damage that no matter where you hit them you'll kill em
Mhm, it's a wonderful feeling. Though I think most explosives have a wide enough aoe to zap the jetpack
I think it's only got ~750 hp
<@&1206091872716595200> the march for cyberstan calls
yeah, it's more that you get a massive 15 shots of epoch
yesss
The epoch is still my go-to for Bots. It only really struggles against super heavies, but there are plenty of options to tackle them
plus since levelers are everywhere at the moment...
I'm kind of hoping super earth loses this one
Insert one same joke here.
it makes me feel a lot better about getting ragdolled by everything in cyberstan knowing that yeah we're the baddies lets just get tossed around for a bit because of a dedicated event specifically for getting tossed around for a bit
the cyborgs are just way cooler than us
id love to be able to run up and roundhouse kick infantry
the elites are doing some rts shit to us
Ngl an RTS where you can play as Super Earth's enemies would be fucking sick
I'd love to drop a charger on some SEAF
I feel like they set it up so we'll grind for transcendence and lose so the cyborgs start mounting a counteroffensive (and filter onto other planets for long term gameplay)
ten thousand hulks on the med pen sentry spammers
with some contingency in case we pull out a victory
im doing my part (being bad at the game and depleting the reserve count)
they already feel like RTS factions with their base setups
o7 for a free cyberstan
oh it'd be so fucking awesome of they rub it in our faces if we lose
similarly to the transmissions they did beforehand
yess
I'm not going to actively throw because I play this game for fun but fingers crossed
im so glad they brought back the laser shotgun too
every time i pick it up off of the corpse of a friend who has it i do so much better
helps that i used it in hd1
also yeah im not actively throwing im just kinda like that lol
I wonder if you could make a helldiver faction work in an RTS, where you have no bases but super destroyers and budget for resources
then seaf for a more normal super earth faction
just had a mission we were forced to abandon cause the last main obj hardlocked us out of using the terminal to blow up the obj
I had that bug a few days ago too.
In other news, Cyberstan has given me a new appreciation for the bubble shield stratagem.
the free stratagems have been nice to encourage you to try things out
I been enjoying personal shield and leveller
free bubble shields on day 1 came in clutch
another thing that'd be nice in a helldiver RTS is the traditional expectation of a storyline for each faction
i miss my free eats so much
free eats with smoke pods was incredibly nice
Double EAT-IT felt like a holiday
'how will i solve this conundrum, perhaps my infinite rocket launchers'
ik this dude made a malevelon creek video a couple years back but i felt obligated to share this one bc it Whips ass
https://www.youtube.com/watch?v=cZ3iMSZPV7E
now this really whips the llama's ass
<@&1206091872716595200> Any divers around?
could this be the mythical front that justifies smoke barrage's existence or still nah
smoke barrage has been gas
I'd say so. The orbital smoke walking barrage was really handy for me.
idk what it is since the MO failure but ive had 4 missions entirely bugout, all on cyberstan
Still the production facility or various ones?
various, had the destroy airbase one and the valves one tweak out, as in the button to interact wit hthem just fully fucks off
That'd be smoke barrage being buffed to equal the cool down of orbital gas actually
it'd also have to offer something over the already questionable eagle smoke strike
which, even as a smoke addict I don't think I'd try to convince someone else to take eagle smoke
and it's still a realm above orbital smoke
I've seen someone destroy a detector tower with a smoke strike, so it does have that going for it as well
It can also destroy objectives since it has demo force 60
And drops multiple shells
that gate breaching maneuver you did with it was badass
It's a non explosive 120mm shell, same with the gas and ems, so it has enough demo force yeah
It what
Since when
<@&1206091872716595200> I just woke up who wants to shoot people for ideologically wrong reasons
alr ill show up
I don't think it's worth it.
it's too slow on cooldown, and eats up a precious strat slot
Prefer having gas grenades
er, smoke grenades
and taking a different strat.
đŚ
something is fuckey with my mic
Orbital smoke has been a godsend, and smoke grenades have as well. I didn't like walking smoke barrage for the same reason I don't like walking barrage: too high cooldown, too imprecise and inconsistent (it's 1 smoke + 3 shells each volley)
I feel like orbital smoke was changed recently though because it feels like it has much more volume that it used to. I remember it being just a little phut of the stuff but now on cyberstan it covers a huge radius within which you can easily fight through waves of bots
My friend group is now in the habit of using genuine smoke-and-maneuver tactics to cross dangerous sight lines thanks to all the alleyways and buildings
<@&1206091872716595200> need 2 more https://discord.gg/Xdtustgn
Demoforce 60 same as hellbomb, not 50 like other orbital strikes?
60 would mean it could destroy gunship towers and research stations
Not as good but I guess you might make it work. Their bigger emphasis on melee swarming kinda means they don't care as much about it
jet brigade makes them less useful
Merry little suicide bombers
how long till cyberstan is over
if the exclusive content ends before I finally get to play the game I will shit myself
today or tomorrow
RAUGH
it's a bit longer than that
we've got approximately 60 hours of reserves left
and we're 12 hours from taking star kield
and then an unknown amount of time to take transcendence, which we may or may not manage before running out of reserves
yeah but I imagine once the capital is accessible, a huge surge of people are gonna run in and die
rapid reserve depletion

considering pulling a fourth day of sleep deprivation at work just to experience it once
General Brasch posting
yeah, were gonna have 48 hours to take transcendence
they lowered it to 2.5% tho
its up in the air imo
Itâs going to have more health than the previous tier of factories. Iâm fairly certain total victory isnât possible, minus a miracle. May as well keep fighting, though.
<@&1206091872716595200> anyone up for some low to medium intensity Cyberstan in a few minutes?
What is low to medium intensity?
But I do like not having to bring Every Big Gun to deal with high diffs number of Vox Engines
Port Hellbomb, Solo Silo, and Leveller in every mission starts feeling restrictive
@keen zinc i'm fre now, so join on me?
OR actually i should join on you, unless you wanna do a d7 weith spread democracy in it
I'll join in a sec
Just @ me when you're ready.
raaa raaa
1034-2044 is my friend code
so add me
and trhow me an invite
HEHEHE
Can't connect to you
I'mma take a break for now
yarp
hungry and need food
using the hellpack offensively is a crap shoot but when it goes off it goes off
i believe i speak for a bunch of us here... fuck
this is gonna be a miserable time 
Lock in, attach hellbomb, run towards target
I still wish they'd do pride flag capes because not only would it be in character for super earth, it would piss off the worst people that play helldivers to no end
I'm using the other one at the moment because when you really need a leveler you rarely have time to go first person :v
so are mods just.,..allowed?
im using the 3d recticle for the leveller, shit slaps
yeah there are community mod loaders to handle stuff too
and the modding community is pretty robust too
Their anticheat can't even stop an unobfuscated cheat engine not like they'd be able to detect modding anyway so they just let it happen unless you're being a dick about it and get reported(see: cheat engine)
Like I had a game the other day where someone just started spawning in super credits with stratagems
oboy
So about that good nights rest :v
I can't sleep ever
I fucking called it.
I will now proceed to sob uncontrollably.
I don't want to go to Transcendence boss.
I'm gonna get hit with the three piece Automaton Deluxe.
Cyborg roundhouse kick into Jet Devastator shield bash into Incinerator Shotgun skeet shot.
It's time to stealth armor hellbomb, incineration corps can't hurt you if they only have two states, not knowing you're there, and tasting the god particle
Also I just realized a terrible future
vox engine on commando missions
Bruh I would shit myself.
I would shit harder if Commando missions are where you find Hounds again. Except this time they are more purpose built for actually sniffing out stealth commandos.
cod waw flashbacks
there is that recent starship troopers one that I've heard very good things about
I can confirm that it is cyborgs + fire bots + jetpack bots all at the same time. It's a lot, but also there's zero berserkers.
zero berserkers means nothing when you got:
- Run Em Down Cyborgs
- Initial D.Evastators
- Red Dead-Eyed Devastator
- Mount Vox Engine
Yeah fair but it would be very cool.
Factions could be like:
- Super Earth Federation
- Helldivers
- Automaton Legion
- Terminid Swarm
- Resurgent Illuminate
- Super Earth Dissidents
I've just been jumpacking between objectives while my teammates fight off hordes of jetbots and incendiary devastators.
I pray for your teammates.
Their unnecessary sacrifice will be remembered. đŤĄ
Honestly having one person go off and win the mission while the others fight the nigh eternal bot hyperwar seems to be a functional strategy (and often what my missions devolve into once the Vox parade begins)
It definitely feels like having everyone just run away is a lot harder vs the Jet Brigade
dawn of war 2 if played badly enough
I learned some really nice things about the borgs
you can crouch/prone to duck their melee hits
And the kick emote is just the right height to hit em in the nuts and bolts
HD2 most patriotic fighting game
the entire hd2 discord is going âyeah letâs lose by saving a stupid regiment of cannon fodderâ
awesome
Fantastic
seafs have been putting work letting us take down factories so
Like so?
Wouldn't taking Transcendence and therefore collapsing the entire cyberstan defence also save the SEAF Regiment?
estimates say that we wont be able to get trascendence with the current stock anyway
its either keep trying to punch a wall and hope it budges or save the seaf
yes
Honestly id rather we fail taking cyberstan narratively and doing so because we saved a seaf regiment would be neat
it does feel like a good opportunity to have the playerbase feel like we accomplished something other than (narrative) grinding misery for a week for nothing
technically not we basically touched their doors and fucked up 4 of their equivalent Mega cities
Didn't the Squids do more when the touched the doors of Super Earth?
2 lasted standing, Equality and the one from Arrowheads location
This is my thought as well, just looking at the numbers we ain't taking Transcendence.
but this gives the community a lovely out. A sort of moral victory.
though, instead I think the numbers will split and neither will be accomplished
I imagi3n the average diver is like me
I just play what I wanna. If I don't feel like bots I won't. In the push for cyberstand I played bugs a bunch cus I couldn't stand fighting the incendiary corps
I also dont care much to follow the MO super strategically because I know they'll push whatever narrative they wanna
Yeah sure they won't outright decide for us
But they heavily influence
And frankly I dont care where the narrative goes
The story is fun to follow but I dont care to influence it myself
Whether it goes one way or the other ill get to see story either eay
Way
That and super earth should lose anyway cus they're evil
I think we should lose more so we get even wilder plot points
Yeah, it's best to approach this from this sort of attitude. We can tweak things but I think AH has been clear that there is a definite plotline we're supposed to follow.
It's like a TTRPG, moment to moment things can change but the plot will be obeyed.
i think the bots should just start appearing in other factions from time to time with the cyborg win
like in patrols or something
I really want a cyborg ambusher unit, basically their version of a stalker
I have a feeling both victory and defeat on cyberstan will lead to "the automatons get more units/objectives/etc. in revenge for the attack on their homeworld"
Sniper rifle, ghillie suit, doesn't show up on radar, stabs you if you get too close to what you think is a bush
Basically them learning from the tactics used against them by stealth divers on cyberstan
Honestly the Radicals are almost a stealth unit already
The amount of times I look around and see nothing before starting a terminal only to get punched in the back of my head
01010111 01000101 00100000 01000011 01000001 01001100 01001100 00100000 01010100 01001000 01001001 01010011 00100000 01000001 00100000 01000100 01001001 01000110 01000110 01001001 01000011 01010101 01001100 01010100 01011001 00100000 01010100 01010111 01000101 01000001 01001011
snipers with laser pointers so they can telegraph "you will die if you keep standing in the open", maybe
and/or a glint off their scopes
what if they had a unit like a starcraft ghost that could spot for off-map artillery đ¤
Snipers would fit well for Automatons. Though I would rather something like that would go to Illuminate. They had a unit that did similar in HD1 and the HD2 illuminate desperately need love.
Good old Geth Infiltrators
they could probably get them feeling reasonably distinct if they added bot and illuminate snipers
True, true.
would also be cool if they added another bot air unit soon, since they only have the 1 compared to bugs and illuminate each having 2
i mean the details change and sometimes thats important? Like the Super Earth invasion could have resulted in losing super earth (where thered be a plotline of finding a new HQ), but both victory and defeat still would have resulted in SE getting revenge. Likewise, failing the Meridia dark fluid campaign would have still resulted in a dark fluid black hole, only on Moradesh instead. They have scenarios for winning and losing all of the big campaign events even if the greater narrative will remain the same (likely the bots seeking their own revenge in this case)
Also, there was the leaked video
so losing WAS a possibility
I would love Cyberstan bloodying our nose in a true loss.
Echoes the Illuminates own attempt to take our capital planet and failing in a way
Did a cyberstan run slinging around leveller + silo + hellpack + EAT and it wasnt bad
did a bug mission for a change of pace and got a cool screenshot
I want to believe
looks like an Oddworld Slig in that orientation
Oooh I know they'd never implement this (because why would you make a support enemy when they can just double down on the grunt fantasy)
A sniper enemy that shoots out disorienting gas/smoke at you that bots can see through but you can't without a flashlight
Hacked guard dog drones
evil.
Little automaton drones would be neat. Especially rendered in their sort of 'dieselpunk'-y style
as long as they dont call in bot drops
They will eventually~
Actually speaking of, I don't know if it's Cyberstan specific or just happened in an update and I never noticed, but I swear it used to be only the gun+sword bots could send flares, but now I swear I see every kind doing it now.
Every kind has been able to do it for a while
Others definitely can. I suspect they just have different AI weights on the actions they perform, so ie a rocket trooper will almost never call in reinforcements
you can actually be really profligate with your munitions doing this and rarely get caught without anything off cooldown, I highly recommend
yeah commissars do it the most often but every bot trooper/marauder can do it
i did a leveller + NEAT on Bugs a few days ago and it was hilarious how convenient everything was
ah, kk.
and I'd guess the rocket troopers are weighted more against it since they can still snipe from a distance, and AH probably wants to avoid the the rocket trooper who ate all the carrots summoning a bot drop in the middle of nowhere
Supposedly they also need LOS but it seems whimsical about it
a factor might also be that they can't interupt their own actions. and rocket troopers spend like 2 minutes reloading their launcher\
definitely more of a suggestion (at least on Cyberstan), had plenty of flares going up from the straggler behind a wall.
This may also just be because of the combo of tighter spaces and taller walls make it easier to have this situation noticed/happen.
<@&1206091872716595200> WE MUST SAVE THE 77TH
we're not getting either of them lmao
no "actually winning" no "we totally won guise look" award
main guns are just rapid fire versions of the war strider grenade volley guns
<@&1206091872716595200> need 2 more for freedoms screechings
I don't think I played the last time it was here, is it just random 380mm shells?
oh fuck....
oh god the free hellbombs.
Super Earth will burn
Looking at the wiki it's supposed to have come with free shield gen relays before, does it this time as well?
glory to the Automatons and the Cyborgs of Cyberstan
Companion app says yes
Yes it does
Now I want to bring Shield Gen plus Portable Hellbomb plus barrages alongside the free ones, go maximum boom and shields
Shield 'Nades too probably
companion app also says holy shit resistance numbers are microscopic.
Transcendence: 1.75%
Ursoot Nine: 0.33%
Solidaritet: 0.10%
Lurza: 0.08%
Solidaritet is due to be taken in 18hrs, well within the reinforcement budget
the correct goverment is when a big computer tells you what to do for the good of everyone. i swear it on my machine fist.
The Computer is your friend! Happiness is mandatory.
helldivers starting to look at Cyberstan like
Oooh I bet with Orbital Bombardment nobody will notice if I bring a Mortar Sentry
world war NOW
oh did we lose?
apparently so
eh fuck it I'm just here to kill robots
Ran out of reinforcements I believe

