#Helldivers 2: For Managed Democracy!
1 messages ¡ Page 134 of 1
The eye is 500 HP AV4 Durable 70% kills on destruction
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You can kill a war strider with one shot to the legs from any AT launcher that isnt the commando from any angle
Tanks need two from any aspect other than the rear
I suppose my problem is enjoying AMR for bots
it takes how many? AMR shots into the eye or the joints compared to just being able to magdump the back of a tank without thinking much
You can dump 10 shots into a leg with the AMR
3 AMR shots to the eye will kill it, one overcharged railgun to the eye
no need to hit perfect shots on the eye amidst combat
I guess I just keep missing the eye since it doesn't feel like 3
its a fairly tricky shot esp under pressure
10 shots is more than a full magazine so it's not the quickest alternative
2 railguns to the legs plus 1 AP4 hit of basically any damage will also do it
or two to the hip joint but again tricky shot
nothing exists as a perfect target
lately I've been really enjoying the c4 though
much easier to kill the war striders with
unless it's the last mission I did, which was an eradicate with wall to wall war striders
I saw 3 from one dropship
and I only brought EAT and 3 reds since I wouldn't live long enough to use most support weapons anyway
won the mission on the last reinforcement (did not extract)
ive been bringing port hellbomb, leveller, solo silo, and railcannon for all cyberstan drops
RR oneshots them from any angle, which i dislike. Give them AV6 armor from the front so RR needs 2 shots
I usually don't run the RR so I'm neutral on that
the stealthiest armor
I thought that was Reaper from Overwatch.
You know things are fucked when you're actually considering the martyr set
Just don't die - democracy protects
Been really enjoying siege ready on cyborg front; on a jump pack/epoch build it just lets you recover faster from the fun flying charge shots and disengage when you want
I always run medic armor cause it let's me be stupid and be fine
Thta long stim does work when you're about to do something absolutely stupid
Medic is neat but the drip tax is too much for me to bear 
That's very fair
there is a nice looking medium medic but I don't think you can get it anymore
The fashion choices is abysmal for medic armor
RIP me who enjoys light medic armor
Yea that's the one I rjn
The one that has a green vaguely similar to normal armors
oh huh it was made available to everyone at some point
I have it but it's just not my thing alas
it's at least not colgate themed
White wolfin to the day i die which is every day because I have a terminal level of bravery, moxy, guts, esprit de corps, go getter attitude, hooah, fury, and am a real american hero
This is why we are glued to Democracy Protects.
We simply cannot tear ourselves away from "but what if we didn't die?" :P
[Reply to:](#1204832579287519292 message) Just don't die - democracy protects
I've lost the coinflip so much that I've decided to just say fuck it and use myself as a bomb ngl. Not like it's even bad, your death is a free hulk kill
My strategies involve such cunning maneuvers as: assault the enemy, flank the enemy, break contact and assault a different enemy, hit them with full stuffâ˘, pour it on em, really get in there, and no mercy no respite AAAAA
"really get in there" has been less effective than normal on Cyberstan unfortunately
But "hit them with full stuffâ˘" is very effective
I do a skirmisher style gameplay and run through the backlines to beeline the objective, really get in there still works for objectives the issue is am I getting out
my usual kiting demolition tactics work quite well against anything other than warstrider seeds
Which for the mega factories tended to be yes cause I just teleport through the nearest wall and be safe
warstrider seeds go really heavy on the warstriders and you just get juggled
Yarrrp
City maps enemies tend to be outside the walls I assume cause there's just less space to exist but same enemy density
I can't really dosido and push up on tanks and voxes with such a dense cluster of explosions going on
I just haven't played with war strider mods, they're just too tough for how much they spawn normally. At least hulks have a myriad of ways to deal with their numbers
Most people agree on that
The new enemies show a move in the right direction so maybe soon we'll see a better rebalance of them, because they ARE a cool design
I hope in normal missions engines dont spawn in large numbers at once but more similar to factory striders. Cyborgs I think are just well done
Theyre pretty much good as is imo
Yarrp
voxes are very cool to fight when there's not 20 of them
warstriders are the only bot enemy that I occasionally think is just unfun
gunships get me a lot because I don't normally come equipped for anti-aircraft but that's a me problem
I dont mind voxes can be in large numbers, its moreso when like 3 are dropshipped in at once. I would be fine if it was like a timer where one drops every minute at most and if it gets to large numbers thats on us we didnt deal with them fast enough while being in that area
warstriders on the other hand spawn in such numbers that I can empty all my ultis, all my thermites, an orbital laser and a can of C4 and still get ran over
Yea Warstriders just eat your AT
I dont mind hulk surge cause there are plenty of ways to deal with them and you can kill them with light pen if needed, your entire kit could be used to deal with hulks
Whereas warstriders you basically can only deal with via heavy and AT
honestly I think the war striders are fine
you just need a lot of AT
NEAT + EAT+ Leveller + hellpack has been getting me through
Is that the response to war striders, being dedicated to basically only AT
I was running something similar against voxes
but basically a huge AoE horde clear stratagem and then the rest AT
Voxes dont spawn in the numbers war striders do
I've been running portabomb/solo silo/leveller/frags on cyberstan and that is fine for voxes and sad against warstriders
the alternative is ulti/c4/reds
which is more even
but you have to make sure you keep hold of your C4
the all-expendable-nukes setup is pleasingly disposable
2 war striders every 60ish seconds doesnt seem like a lot
I feel like itd still get overrunned with war striders even if I used EATs purely for war striders
I am not a fan of how war striders are large in number and demand AT because it taxes your AT usage unless you go all out everything AT
It'd be real nice if their kill-vent on the back wasn't also heavy-pen
I feel like a good amount of my big guy killer on bots goes towards war striders, every other enemy has ways to kill with normal guns
On this topic, just yesterday I was killing war striders with 2x breach hammers to the leg or one to the groin but now that isn't working and it takes ~5 hits. I have no idea why this is.
Were you the host/not host all those times?
I think I was the host, but just did a mission where the host (not me) was also having this problem
No clue, I know explosives tend to be wonky depending on who's hosting but this doesn't seem like the case here
primary AT is the leveller, EATs are cleanup/incidental
TBH my biggest gripe with War Striders nowadays is that they displace tanks
Which is a shame because I really like the design of tanks
Yea tanks you can kill via vents if theyre trained on someone else, or run around so the vent is facing your team if its aiming at you
No AT needed
Hulks you can circle around, they turn slowly enough for it
It's less that they have non-AT options (though that is nice) so much as it is I like how they hold an angle
They're a lot more dangerous to you than War Striders if they're looking at you in open space but much slower to reposition, it makes for fun tactics
Thats also good
I do enjoy bots cause a lot of bots are signed to be deadly at one angle
And flanking a bot is pretty big for most bots
Shooting vents, around shields, shooting less armored places on sides/back
Positioning adds a ton
I like being able to kill things from the front
having to get angles burns a lot of time or requires fighting at very short range
but basically the idea is that you're putting so many AT blasts downrange that it keeps up with the sheer number of striders
This one's pretty high ngl
That's pretty much why I like tanks so much, you can deal with them from the front but they're more dangerous to you and it takes AT, or from the side where you're safe but it still burns AT, or the back where you're safe and can use small arms, and it's an interesting tradeoff because of the time spent maneuvering
fair, I meant more that when things are this high intensity not needing to manuever is very valuable
and part of why I like fighting striders over tanks is that striders take half as many rockets to kill from the front
OIC
same thing with solo silo and leveller vs vox engines. I could spend a bunch of time moving around it and doing the vent minigame only for all that work to go down the drain with the next vox engine spawn or I could hit it with a solo silo to the groin and a followup EAT
I find them pretty equivalent, because EATs clean up striders nicely, but tanks are easier to casually thermite while passing by
Tanks just lead to more interesting decisions in-game IMO, but that's not really an issue - there has to be some enemy that I find most interesting
Just makes me a bit sad when I get five missions in a row that's all striders no tanks
I always love bringing EATs plus an Eagle stratagem and getting more stratagems used than the rest of my team combined
Aren't most tanks just one shot to the turret
I generally use commando so it's 2 to the turret from the front
Gatling/gas & strafe
It's not a mission if I use less than 50 stratagems
And less than 30 Stims
2x Commando is 2200, 1x EAT is 2000. Tanks have 2100 turret HP
Huh interesting I'd assume they'd be one shot with eats
Another reason I will stay with my beloved commando
Usually if you hit the side of the turret the explosion splashes to the vent and kills it
But the front is too far
I am a person who does move a lot, I have been top movement in like the last dozen missions and the one I wasn't was cause it was an evacuate and I was on an encampment
I just cover the whole map in EATs so I can pick them up on the go
Enemies don't handle you moving around as well as if you stay in one area
Plus it helps my friends when no matter where they go there's a random EAT pod waiting there
Even on cyberstan moving a lot is quite useful
Especially on Cyberstan*
Shout out to Orbital Smoke + Smoke Grenades
I mean I'm not playing static either but I find the oops all disposable playstyle to be quite forgiving of mobile play
I still need to get in the habit of using smokes
I don't understand how people don't move a ton on bots, that's like playing ragdoll simulator
you rarely get caught outright without something since you're constantly juggling cooldowns anyway
solo silo's a bit slow and clunky so I dropped it for the hellpack
the loss of AT firepower is palpable but I can live without it when I'm not against voxes and the hellpack makes objectives a lot smoother
I am getting worryingly fast with callins tbph
I am just too speed pilled to not bring a backpack that helps me move
I will say that running a bunch of huge AoEs makes flag holding relatively challenging
Reinforce, Resupply, and EAT callins are done in the blink of an eye at this point
mostly in an "I need to be really on point with my AoE estimation" sense
Also my goodness does binding stratagem inputs to keys other than W and S help so much with keeping mobile against bots
Being able to sprint around while calling in EATs is such a huge improvement
I long ago rebound those to the arrowkeys so I do stratagems with right hand
I know a lot of people do that, personally I hate having to move my hand off my mouse
For me I have it Q/E for up/down
Still A/D for left/right, just being able to call in while running forward or backwards is usually enough
My random hot take, strafe should be right right right instead of airburst
This does have the downside of if I try to call a stratagem in while in a vehicle I get out because E is dismount as well
Don't all the Eagles start with up?
I binded mines to arrow keys so I can move and call it in
It takes some getting used to but IMO it's definitely worth finding a binding that works for you without keeping you immobile
Oh that's nifty
Calling in stratagems with your right hand without taking it off the mouse is so smooth
very carefully
There's a chart somewhere with all the stratagem codes as a tree, it's not entirely consistent but there's definitely categorization by direction
Is there one that's just up up up
these look pretty cool even if they're fairly expensive
ngl I am mildly turned off by the fact that it's visibly 3d printed
3d printed is part of it, so you can replace parts on your own if you have a 3d printer
Or print mods
Also Azeron does quite a bit of micro adjustments for better or worse, knowing exactly what version you have is important cause they make little adjustments for ergonomics and the mouse is adjustable
Back when I played a lot of HD1, my friends and I used to use Voice Attack for stratagems
Real anime energy
I don't remember my other friend's prefixes for their call outs, but mine was Nerves Concord from Armored Core 2
Watch me live on https://twitch.tv/nathandoan_ or https://www.youtube.com/@NathanDoanTV
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Me Playing Bad Parenting On Stream (Horror Game)
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htt...
My being on open comms and lying about the stratagems I'm calling out
No one expects the mech call-in but it's actually a 380 barrage
Oh that's really fun
Better if you nickname the stratagem
Twist: the nickname is the verbal arrow directions
"Reinforce me!"
"UP DOWN LEFT RIGHT UP"
Three points, nothing but net
Doing Naruto jutsu hand signs in the direction of each of my stratagem inputs
I'm fine, everything's fine, i've seen no horrors
We know they'll just clip through the wall anyway.
Pro strat: cover your weak spot by clipping it through walls
anyone possibly up for cyberstan fuckery?
Friend was playing it earlier but is now doing an easier planet to do a mission.
ive mostly been doing just 10 'stans, because clearly i hate myself 
we're making good progress too
I don't think he even has difficulty 10 unlocked.
i think tomorrow we'll have it
Same.
squandilios
nearly halfway to max in raw XP terms
what's the HD2 equivalent of "92 is half of 99"
General Treister leads the summit in an attempt to uncover the true identity of Zeus.
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Gods, there being 4 war striders and 3 vox stirders int eh same baqtle is just unfun ragdoll bullshit
Land, kill 2 war striders with ultimatums while EAT comes down, kill 2 more with EATs, ragdolled by the next 3 firing their grenade volleys while the drop ship brings 6 more
rock steady sweep
That is.. not helpful, briar.
It's provocative
it is shitty yeah
the war striders, that is
i don't know why fusion cyclers ragdoll you
really frustrating
It's the fact they ragodll you on any near miss
and a direct hit is often just you die
meanign they're a huge threat
and i would not mind them being a huge threat if they were Hulk easy to kill.
yeah
I honestly would prefer them to have rocket organs rather than grenade volleys and not have ragdolling at all on their cannons
But they're not hulk easy to kill, they're tank hard to kill
But they spawn in numbers like they're hulks.
Despite having a threat rating that makes even Tanks look pretty puny
At least you can damage tanks with med pen, which means heavy pen weapons do full damage
Like i dont mind hulks being able to fuck your shit up, because Hulks mostly have to get close to one shot you, have a very obvious frontal weakspot that most heavy weapons can exploit, and have a back weakspot pretty much every weapon with a high rof can fight
and you can dip and dive from hulks quite well
Tanks are at least not too hard to break from their firing cones and maneuver on
Basically launch era rocket devs that'd either one shot you or ragdoll you if it hits within 6 feet, minus the one shot
Striders have a huge field of fire over the battlefield
I like what they do i just think they're too heavily armored
Yeah, that's the otehr thing, just the grenade spam when it's not fusion repater spam
if they were fmore fragile, they'd be al otm ore understanble
but evne the epoch can't take them out in one shot unless you hit hte eye perfectly.
which is... goddamn silly
Yea
Pixel eyeball hitbox
Either less numerous or less tanky would do a lot for war striders
ffs, the rr can't take them out in one shot unless you hit the fucking legs or eye.
I do not understand why they haven't adjusted war striders yet
Genuinely just make their weak spots medium pen like tanks
Make them match the rest of their faction
maybe they could be more specialized like the tanks and have the big fusion repeaters or the grenade launchers, but not both
As much as i dislike bagging on the developers a lot, I think Arrowhead has some very different/stubborn ideas of "Fun" and "Diffuclty" to a lot of hte playerbase
I love the devs and their product
I love to consume their product I have been on Cyberstan every day
And I love Vox Engines
I like the product currently mostly, there were times I just dropped the game
But war striders were made by Satan
Ever since war striders ive just been enjoying bots less and less and I think a majority of players has.
To the point I'd have thought they'd adjust something.
They're just manageable enough to be able to get through missions with them but
Realism /s
cue surviving a nuke point blank cause democracy protects and direct hit from a cannon because stimmed up
They definitely lower the fun
Vox Engines i'd like a bit more if there were a bit less of them
True
But they themselves are designed very well when not having torso twist bugs
They're VERY fun and interesting
And the Radicals are just like
I haven't played enough cyborg to say anything reallt but from what I can tell I like the vox engines
The coolest fucking dudes ever
Yeah
Cyborgs they got pretty much right
Agitators are my fucking enemy and I hate them I will kill them with my hands always shooting me and flinching me and giving me internal bleeding
Cyborgs are very fun overall, and if it wasnt for Vox engines having huge visual lock on ranges
and spawning in way too great numbers
Helldivers dont even get aura farming when they die, we're not the main characters
i would enjoy them
Constantly blowing myself up because a flinch from an agitator shot
Clipping also sucks on engines
Some small issues id say but great new content
Yeah Voxs seem to sometimes have that thing that Hulks do
Where their torso unlocks and gets all twisty
Which is probably not intentional
But war striders....
I saw city map and was like, im not doing that. Theyre gonna clip their vents through a building I cant destroy
A lot of the issues i'm having iwth cyberstand are mostly to do with warstriders (Walking around a corner and finding 4 of the fuckers is just what do i even do?)
and the ball bounce issues
it is acutally, overall, fun
But yeah, me, THammer, Misc, and Nalesh have been doing Cyberstan D10s for days now and
It's been really fun
Lots of nukes and solo silos for voxes
But otherwise we enjoy our hectic city fighting
Sorta still been figuring out what weapons I want to use for them
I've been running a lot of D10s too, msotly with pubs
But ive only played a handful of missions
Yeah basically everyone in the party brings solo silos and or levellers plus port hellbombs for blob clears and objective pushes
whcih has given me a lot of oh my god why are you fucks on d10s.
Yeah nah
there's a mod to make the really good hidden king track from deadlock the descent music https://www.youtube.com/watch?v=JvGSJiMap-k
This track plays when starting a match fighting for the Hidden King(? I think?). Added in the Old Gods, New Blood update.
But ever since I heard this shitpost I want this version https://www.youtube.com/watch?v=rwAg0klZlAA
DOWNLOAD THE MOD..... SING ALONG....
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The key is always someone with a solo silo in the back pocket watching for Vox pings
D10s harder than D9s cause you probably wont have level 20 helldivers that has nothing unlocked
2 people with silos, optionally also with levellers, can handle the general income of Vox Engines per net cool down
Normally d10s are happy gaming, becuase everyone knows what they're doing
and you get mostly 150s
the spike of players just has a pack of absoloute dunnerskulls
Yeah normally
I have no idea why low level players are doing D10s recently
One of the few times i've kicked my entire party.
I've also had this experience
Whcih tbf, i was having a bad night, but also, oh my fucking gods and fishes.
Going into D10s and seeing level 30s with 10 deaths
Please my little dudes my little guys please go down to D7 or D4 and just complete ops for the order
I've done some D4s and believe me there are goobers down there who are running out of lives with 0 main objs done who would love to have people join to help them
I did it today
Yeah. i'm not even unsymapthetic to things goign to hell
i have dorpped in with stealth loadouts and becuase i'm the host gotten royally fucked over
10 deaths and everything on teh amp gunning for me
It happens! You have shittym isisons sometimes
but when you're not even level 50, you almsot certainyl dont have most of your modules unlocked
what are you doing my guy?
Landed in a SOS D4 with no lives and just went and did all the objectives and got the kiddos back to the bus stop for the ride home
Sometimes you gotta be John Helldiver for some cadets
It's a good change of pace
Doesn't help when the steering lock wont let you actually land outside of combat
or the teamamtes who keep dropping me back int oteh shit
or insitning on fightin g bot drops
or drop 380s on my head etc
(Crotch also is a one-shot for both RR and EATs, it's the easiest target IMO)
(I think i knew that, but it's still dumb you know? They should not be tankier than fucking tanks)
Considering they're in the same spawnpool as tanks they should be balanced about equally to tanks yeah
They just sorta have an identity crisis
Partly that's a matter of weapon - it's easier to kill a Strider than a Tank from the front with EATs
Since tanks have no 1shot point from EATs in front, but striders do
sometimes I suspect they exclusively playtest with 4 players
They don't have the direct firepower of the annihilator tank but have much better firing cones, as a tank is lower to the ground with much slower traverse, much easier to take cover from, dodge, and attack with maneuver
Striders are taller and have much better gun traverse, and their grenade volleys are both effective as an attack and area denial
With bonus stunning potential from chains of ragdoll
I just want a weakpoint in the back so you don't have to stand in front of one of the deadliest things outside of a shredder tank or factory strider
Which I actually kind of like, it adds nice flavour to the weapon pool - I just wish we knew enemy constellations before dropping in
I mean, nothing exists purely on paper or in applied numbers
Battlefield conditions VASTLY magnify the Striders strengths over the tank
Much outweighing it's more vulnerable target zone for shoulder rocketry
Barrager Tanks AI being super unreliable doesn't help either
The solution is clearly to give annihilator tanks a pintle machine gun on top for a trooper to use for 360 security
Though one did gank me tonight
They seem to have vastly improved them
I legitimately don't think I've ever seen a barrager tank fire
I've been seeing them more lately and they've actually fired
Theyre harder than tanks because war striders both have more health and no AV3 weakspot
It's just we're all being a lot more Missile Aware because of Voxes
Tonight was the first time I saw one actually bombard us
Yeah I think they got fixed
Nah give them a single mini gun turret on top like the Voxes have
Would make them much more threatening due to compensating for their traverse weakness
No tanks need to be tanky
I'm not sure if they bombard over cover, hard to test when you've got Voxen bombarding too, but I really hope so
Theyre significantly less lethal than war striders and spawn much less
So they need to be tougher to kill
This would be a lot of fun if you could snipe the trooper
Because right now theyre jokes
Especially to RR, which can one shot them anywhere
Compared to the war strider where it has to aim for the bottom half for the one shot
Idk if you made them not die to the ultimatum I think I'd blow myself up
I just find it wild that war striders are literally the only automaton unit above devs that doesn't have a vent weakspot
Tanks are easy to flank and slow
They do now, but its fucking AV4 not AV3 like tanks
Tanks used to have AV6 frontal armor on the 60 day patch which meant it took RR 2 shots from the front but 1 from the sides, but for some fucking reason AH nerfed it down to AV5
Up their front to AV6, give them a little command hatch pintle gun trooper
The main problem with AV6 is the AT sentries are AP5 and it would feel pretty shitty watching your Autocannon Sentry waste its entire ammo supply bouncing off a tank
Yeah so just eruptor and senator right? I guess crisper too but no one got ammo for that
And if you kill the trooper and throw a grenade in the hole they die
QC and EAT would still have 2 shot breakpoints
You get the same thing with MG Sentries against armor but that has half the CD
Ill be honest, i think thats fine with how the rest of the enemy forces are easily killed by the AC turret
Annihilator tanks with better front armor but a command hatch trooper on a machine gun would be a good change
Especially with how easy to kill tanks are otherwise
Let me have the experience of climbing a tank and throwing a grenade down the command hatch
Eh, IMO the turrets are in a very healthy place right now. Frankly I suspect the RR just needs a nerf
(And tanks need a pintle)
Honestly what if they made the tanks vent weakspot work like the Vox? Destroy it and it opens a hatch for a grenade
But lowered to light pen
Like idk about you but tanks should be fucking tougher to kill than the enemy that spawns in greater numbers
Tanks can appear in patrols but only as single entities
War striders meanwhile can replace hulks
Even in static spawns
War Striders doubling up on constellation spots like greedy fish
They need to give war striders av3 on their rear vent instead of av4
Giving tanks a separate front armor plate on the body and turret and bumping turret HP down to 2k would be fine too
This is genuinely something that should be just done as immediately as possible
Hot fix it in
So RR takes two shots but EAT can also still 2hko from the front
Maybe leave a small gap so a precise RR shot can still sneak in
Just so if your teammate is being tortured by infinite grenade concussion hell you can at least contribute by shooting their ass with a dominator or something
Also might make the pineapple interesting
Thats literally what they had on the 60 day patch, the 2100 HP with AV6 Is just barely enough to make RR have a 2 shot breakpoint while EAT and QC still had 2 shot breakpoints
Btw, anyone know if the cyborg's smoke grenades provide smoke cover from the other bots?
But again, for some fucking reason they nerfed it on the next patch
Nah they're thinner
It's just to mess with you, I don't even think it effects sentries
And tbh it works
Helldivers are no match for kung fu
AP6 hits a ton of random other stuff that doesn't need a nerf. If the RR is the problem, fix the RR, don't randomly bonk the Epoch and the Railgun and the AC Sentry and the Rocket Sentry and...
Need a mod to replace Radical voice lines with Ugandan commando audio clips
COMMANDO
Everybody in Uganda knows kung fu
Actually, yes, ill bonk them because they are part of what make tanks a fucking joke
I say this even as an epoch lover
Being potentially pedantic but I feel it's important:
No smoke provides cover. Cover is something that stops bullets.
Smoke provides concealment. Concealment is something that stops line of sight.
Concealment isn't cover.
Tanks are entirely designed to force you to flank them
Theyre slow
Turn slowly
And have weaker armor on the sides and weakspots on the rear
Theyre supposed to reward you flanking them
It would be really interesting if smoke weakened beam weapons, since it should actually provide cover there
And if a sentry wasting all its ammo plinking a tanks front armor is too bad
Basically every weapon being effective against tanks from the front with their heaviest armor is also bad
IDK, personally I'm just generally not a fan of any suggestion that is "hey, let's make the RR even more universally-correct"
Then idk, maybe they could make the AV6 as a sort of additional armor plate that can be ablated by enough AV5 fire?
We can do that now
Which is what "tanks are immune to 90% of AP weapons but not RR" does
So Sentries could in theory grind through it
It wouldnt, because the breakpoint only hits RR and forces the user to either flank for the one shot or spend 2 of their 5 shells, and the other AT weapons that are QC, EAT, etc still retain their 2 shot breakpoint
That's what my suggestion was before, just add a second AV5 plate to the front, with no damage transfer
From The Depths my beloved
Smoke countermeasures against lasers
It gives +1 shot to RR, leaves the EAT unchanged, and makes all AP5 weapons entirely ineffective. This does not reduce RR dominance.
(Making EATs better in comparison is nice)
Giving them an additional ablative armor plate on the front could be a good compromise
RR spending twice as many shots to kill from the front does mean the Spear is much better
It's a good system
I honestly think given the level of bullshit that getsthrwon at you on d10s, the RR being able to point and click delete a bunch of stuff is not actually that unhealthy
This fucks over the Spear even harder
That's a good point, NGL I often forget the Spear exists
That said, i'd rather see stuff like the Epoch, Spear etc, Speargun, etc get a bit more love
also OPS needs a 60s cooldown
Theres no such thing as top attack or lesser armor from tbe top
and it's awerid as ehll it's still a base 90? 2 min? cooldown or whatever
Can simulate it by pumping the Spears damage and giving it a duplex charge
Speargun is already like a top tier support weapon and epoch is in a decent place. Spear needs more damage and more stuff where its AP7 is worth something
I think Amko is suggestion that Spear shoudl ahve some tech to simualte it doing something like that
Yeah
I mean, you could literally introduce a damage type that does "True damage" and isn't resisted, ignores amror etc
and mjust make the Spear true damage
Ew no
This missile does not know where it is
Why not just buff the spear in that case
The missile is very confused, the missile went into this room but doesn't remember why
No need for a new damage type
The missile is eepy
Dont introduce more complexity into the hd2 damage calculations
It is 2 AM
I think it's a bit unhealthy that it makes so many other support weapons mediocre in comparison, but I also suspect a lot of that is the fact you don't get to see enemy constellations before dropping in - if we did, you wouldn't have to take RR every time just in case
The missile would like to have just a small sleeb
Okay but what about Spear duplex charge
The missile forgot what she was about to say even though she had it in her mind 3 seconds ago
I do not think "This jsut always does it's listed damage" is making things more complciated, but w/e
Tbh you dont even need the RR as much now because C4 is just as powerful
Yeah, that's part of that.
I am, admtiedlly, an RR lover and enjoy cross mapping things with trick shots
I haven't used RR in uh
Thats because hd2's damage model is not compatible with the whole "true damage" schtick because thats not how any of the damage models work
Me with the GL
Functionally speaking this is what the Spear's AP7 already is
The rr is just so basic and simple and it's amazing yes but it's just not special to me so I dont use it.
If your AP beats the targets AP you deal full damage
If you equal AP your damage is reduced to 65%
If you have less AP you dont deal damage at all
Even though I'd probably love to use it again if I pulled it out sometime.
Theres nowhere true damage applies at all
Nothing has armor 7, the only thing that has more than that is the Illuminate Overship (which is supposed to be immune to handheld weapons) and one part of the Hive Lord for some reason?
There's also angles of attacks etc which do matter
And yeah what lark said, thats what the AP7 is supposed to do
and alter if the ap kciks in or gets reudced
They dont matter anymore because AH flattened basically every AP value in the game
Revamp the game entirely to make all armor ablative and so instead of doing no damage you can deal chip damage to peel off armor and make it take more damage from higher pen or eventually become vulnerable to lower pen
I mean i get what you're saying zombie but if we're only talking about the spear here you can just as easily buff the spear
Specifically some projectiles have lower AP at some angles, but not the Spear
Yes I have been playing MENACE
It depends on the projectile
which has Armor Damage and Armor Pen as different stats entirely
They do, i see deflects happen all teh damn time.
RR does 6/6/6/3 AP which means unless you hit at an extreme angle you have the same pen at 0 degrees as wirh 45 degrees
Ah, I was assuming you'd been playing Nebulous
You can literally make rr rockets go liek skimming stones if you drop them at the wrong angle on shots
Honestly, what I think the Spear needs, and I could be wrong, is it needs an additional missile.
It's a valid strat to just dump firepower on a target to peel it's armor off and let lower pen weapons kill it
Because like, the issue the Spear ends up having is just, how many targets?
Yes
More ammo or more damage. Right now the RR has greater total damage per full load than the Spear, which is sad
Also yes there's just never really any reason to bring the spear
Another 3 missiles for the Spear
19200 damage vs 16000
120 billion to Spearisrael
I basically only take it to one shot command bunks for fun
Tru
How is the Spear vs Leviathans?
I want it to be better
For that purpose I bring the solo silo cus solo silo has so much aura
But lately I've been playing with the hammer
I want the spear to be good because I carried a javelin for a spell in the army
And I think it's neat
Yeah but theoretically i can complete a d10 command bunker mission with a single spear load :P
I choose to believe you are using the hammer against Leviathans
I didn't carry a Javelin because I've never been in the military, but, I do want the Spear to be on par with the Javelin in bullshit potential.
Javelin is pretty sick
Its kind of why I carry commando as discount javelin
Hammer was real fun until we got to Cyberstan
Anti everything
Before the hammer and before the chainsaw id play melee with the flag
And the stun lance
With the ballistic shield
And my objective at any point was
..Oh yeah, Javelins can lock on to people, can't they?
Spear should have enough damage to one shot bile titans in the body is my extreme opinion :P
You want it gone, behold the man portable shoulder fired everything remover
To find the biggest enemy I could, climb on top of it and stick a flag in it
..What do you mean they don't?
[Reply to:](#1204832579287519292 message) Spear should have enough damage to one shot bile titans is my extreme opinion :P
I was so incredibly disappointed when I ran under a Vox Engine, hit it seven times in the bottom with the hammer, and didn't kill it
Anything with a good enough heat signature
They do, only head shots though
You can even just shoot at a spot enough with rifles and machine guns until it heats up enough to lock on and fire at
You have to aim the spear sort of
They did that for sniper nests
You have to use a hover pack to get on their head
Ive stuck chargers and those tentacles guys i forgot their name with the flag
I mean, okay, if I was being weird, I'd say enough to 1sh a Bile Titan, and 2sh a Fac Strider or Vox Engine. If I'm feeling insane.
I did that today
I've even tried to get on top of a harvester
With merely my ballistic shield, flag and stun lance
Misc and Nalesh were present to hear my lament as it didn't work
Thank you arrowhead for making a legendary game @fooforchrist on instagram
I became the propaganda material
Now i llooooove the hammer
Media lied to me
Because a charger will come straight at me
My heart broke much like my body as I died
apparently the sacrophagus is just incredibly buggy on whether it takes damage or not
And I will just smack it
They all got to hear me cry
And send it flying
rock solid/peak physique don't boost the warhead damage, right?
As my attempts to be funny were for nothing
just the hammer part?
I gave a vox a shield once by accident
I did hit it with the shield relay pod it just uh
Put an AT emplacement on a factory striders turret and ride it across the map
I hit the ground a crumpled corpse saying "I have been misled by online media" right in front of Nalesh iirc
the leveller feels really good to instinctively aim
the ultimatum is too slow and too short ranged but the leveller just clicks
I dont have access to my old clips rn unfortunately but I have some cool ones of riding on chargers and other cool stuff
feels like I'm throwing strat balls
Ultimatum is my pocket PIAT
insurance against dying immediately after a drop without even killing something valuable
The first time I brought the hammer I tried this but I didn't realize it swung so far to the right and I was standing next to my friend
The charger was probably very confused when it only ran over one Helldiver
SAME
Amount of times ive killed friends when I only wanted to ragdoll them
I want the shock dog so bad
The hammer was so good for me until Cyberstan
why is it 300 medals deep in a warbond I otherwise don't care about
As my trademarked combat style is NO FEAR HERE
but Cyberstan does not respect a brave boy
I really need to get around to unlocking the warp pack, I want to do more hammering and also I think you can warp through Cyberstan's factory walls?
I've been slowly picking away at the warbonds I never got into
It's such a shame that we're on the heavy armor surge factory instead of the hulk surge one, it's so fun bonking hulks with it
oh! I get it now! It's a gun!
No offense but I am aware of my arc weaponry
Shock dog is stupid strong but also stupid deadly
It's the everyone else that's not aware of positioning
it's literally gun shaped
Oh lmao
Its basically an autonomous arc thrower it hits like a truck
I know that part
Pointed straight down at what you're "liberating"
As an arc user I have to be aware of where my teammates are relative to me and the enemies at all times
BUT everyone else doesn't have tod o this and then proceeds to blame me
Arc dog is extra deadly
When THEY move in between me and the enemy
I am aware fo where my teammates are but I don't let it stop me from firing
I can control my own arc but I can hardly control that dawg in me
I don't blame you
Makes other dogs seem safe
It seems like Arc Thrower almost never targets friendlies on the first bounce? A friend was trying it out and between the thrower and the enemies is almost comlpetely safe
Anyway one match with a friend n 2 randoms 1 of the randoms died to arc a bunch
And said
It's not your fault, you see I am simply an enemy to lightning
"If you arc me again I swear..."
Lightning knows this and it hates me
It did jump to me once but I'm wondering if it actually arced off of my dog onto me
And thus will target me
So I responded "are you sure you wanna say that to the arc person"
If theres a lot of enemies which happens quite a bit it comes up enough
Lightning and I are ancient enemies
Also the range on it is kind of longer than you'd expect
You are an incredibly good conductor
Like arc is genuinely so good and actually so easy to handle
Oh yeah it can arc for years and around multiple corners
But teammates will move in front of me and the enemy
It's because of my bronze bones and copper skin
Teammates will forget where I am
I just hadn't realized that right in front of the thrower is weirdly safe
I will say all arc resist team being a lightning rod is just stupid good
But im the one that has to be aware of where my entire team is at all times
I'm tempted to make a contentious people joke about lightning here.
[Reply to:](#1204832579287519292 message) Lightning and I are ancient enemies
And it's always my fault smh
LIGHTNING KNOWS WHAT IT DID
AND WHAT I DID
AND NEITHER REGRET IT
I loved using my texammates as a lightning rod especially on bugs, we all had arc resist, arc dog, and arc thrower.
I have like 2 incredibly funny arc clips on my old phone
1 of them me and a friend are lying down within arc tower range
So I punch the friend which ragdoll them to the tower
Forces them to get up
And they get arced
The main reason Arc Thrower and Tesla Tower get such a bad rap is you really can't keep safe from them, they can kill you out to like 75m with unlucky bounces and cover won't protect you
I wish helmets still didn't have the instant full blackening dirtmask bug
So many helmets shelved because of it
Step in mud or oil and helmet turns instantly black
Technically prone works*
Unless theres another enemy in the range it will jump to you
arc dog allegedly has unlimited bounces and a widened bounce angle
which seems incredibly good and mildly hazardous
Another clip is uh a rollercoaster. First I get hit by a 380 or 120 shell but live so im low on health n near bugs, i get set on fire but then ragdolled again so it puts out the fire, im on a sliver of health and thought i was already dead, i realise im alive and run away from nearby bugs and stim myself, not paying attention id accidentally walked into arc tower range and despite being affected by stim the tower ends my suffering.
also man I really can't quit democracy protects
My dog has currently jumped onto my bed and laid down against my back
stim armor is good don't get me wrong but I survive some absolute bullshit with Democracy Protects
Checkmate arc dog users
Idk when I use the arc thrower there's of course a certain cost/benefit analysis i make on riskier shots but if I want to i can 100% not hit friendlies
When I bring the arc dog I warn everyone
Its pretty good, especially with portable hellbomb
Good night chatroom it's almost 3 am
See you in an hour after you get woken up by your dog again :v
If you ever bum rush a jammer with portable hellbomb thinking you wont make it out alive after you trigger the hellbomb and survive you feel like god. Then die to hitting a rock
I lucked out with the world's quietest dog and its a chihuahua too
I once cluster striked a friend during SC farming and she survived purely off 50% armor
Kiki is quiet she just is very cuddly at random intervals
And I mean fully striked her
yeah I've soaked cluster, hellbombs etc
I wish, my dog doesnt like cuddles
My dog makes noises but only when she wants something.
Or hugs
that 25-50% chance is a hell of a thing
And she barks at strangers and other dogs when shes on the leash
But she's also blind
So she doesn't notice
My dog will try to kill me by half somersaulting into me and putting all of her weight on her upper body onto me
But she'll bark to be let out a door or soemthing and it's so funny when she does her "open this door please" bark and she's just standing at the complete opposite location looking at a wall
I havent heard my dog make a noise in months, and that noise was momentary whimpering cause I took too long getting ready to go to my parents
I know this, my dog doesnt like being on people and jumps off of them
She was being loud cus I hadn't walked her yet (I walked her right after this)
And if hes on your lap to get around you that jump can be very very painful
We used to have 2 dogs and the dog we first got was super super well behaved, not really trained at all in anything just the sweetest cuddliest dog and the 2nd dog which is the dog in the video was a bit of a wild beast.
So the wild beast calmed down from being around the calmer dog and the calmer dog got wilder from the wild beast
My dog is also like that, he has like 0 training and barely knows like 3 tricks but he was just naturally extremely well behaved and ive not had any issues with his behavior
Hes basically a considerate cat
Yeah
I usually refer to my dogs as deaf dog and blind dog as with old age one went deaf the other blind or I call them white dog and black dog cus of the colour of their fur but white dog always loved attention. She'd slowly walk up to strangers with her ears down looking up at them and her tail wagging
And then no one would be able to deny her attention
Also why I like street dogs, they usually fully know they got it great and really try not to upset that balance. Whereas a dog you raise from a puppy is probably going to need a good amount of training or becomes a spoiled brat of a dog
Blakc dog is afraid of strangers and barks at them until she gets used to their presence then sniffs them out sneakily from behind.
Except now that shes blind sometimes she "sneaks" up to strangers to sniff them
And by sneak i mean walks up to them thinking she's not noticed but everyone can see
We didn't exactly intend on a 2nd dog. Or rather my father didn't entirely agree with it so the black dog would always suck up to my father.
But now it's like that "dad and the dog" meme
My mom basically, the dogs are dirty animals and never bring that beast into her house asking me why I came to her house without her favorite son she had food ready for him
Anyway yeah helldivers mhm mhm yes uhhmmm dog yes arc dog my dog arc yes
Lmao
Only way they could make a dog dealier is like cluster dog
I will say i would love a stun dog
Still need an arc secondary to go full arc
EMP dog? Works more like gas dog and travels to the enemy then releases EMP burst
I suppose there's stun lance...
Big shout out to my homie Orbital Smoke for making massive engagements on Cyberstan remotely possible.
Out of all the dogs I think gas is my favorite, its extremely safe and I dont think Ive ever friendly fired with it and it has quite the "mag" and spams the stupid gas on enemies like wild
My flying gas nade that goes off every few seconds
Its amazing at killing team members
This is why i hate war striders the most. (Thankfulyl a teamamte flanked from anotehr direciton)
it would be fine if the eyes were actually weakpoints
and if you could shoot off the cannons
the funniest defense of the warstrider after experimenting a bit with different weapons recently is their angled torso plates making GL grenades bounce off without detonating.
If they all detonate it falls over in a few rounds, but it can easily chuck an entire volley to the side
so aiming for the guns there is actually the best way, as the geometry makes them more reliable
Oops All Blue strats is proving quite good. Supply pack, epoch, stelath armor, leveller, solo silo
Censor and ultiamtium
smoke nades
Just a horrible bomb gremlin
I've found the Solo Silo useful for dealing with
T H E H O R S E
if I coordinate with one of my Quasar addict friends.
For my two cents on the War Strider thing, I mostly find them fine, but I find it a little irritating that they are as tanky from behind as from the front. I donât think Iâve ever actually seen a âventâ kill.
The eyespots are currently the same armor as the main armor, which just doesnât make sense to me.
I find they mostly shoot over my head, so most of the time they feel less like a threat and as more of an ammo tax unless theyâre massed.
IIRC, the "killvent" is at the crotch
But it also has the same armour rating
Well, back side of the crotch, so the ass ig
And yeah, they aren't even that dangerous as they are bothersome with the wide area ragdolls from the grenades
Hell, half of the time they don't even do damage, just ragdoll you
Oh that's probably why. I think that vent 'killing' them would only pop up in some niche cases. I'm fairly certain with the Epoch I'd need two shots to kill the vent, which by then the Strider will have turned around, and two shots kills it anyway so...?
I'll get it a test of trying to just hit maybe two uncharged or a charged and a quick uncharged to see if that'll kill the vent (the eye is way too small a target to aim for with the Epoch with its inaccuracy). Otherwise... is the vent just for LMGs and Anti-Material Rifles to have a quicker target to kill?
Oh yeah, the Railgun. Feels rude to forget it after it was the best thing starting out.
railgun could maybe use a little something unique to not just ride the line between being better AMR or worse AMR that can blow up in your hands
It already does, it's just an extremely underwhelming function that people do not know about (the fact it pierces through enemies, the problem's that it's light pen after penetrating)
Railgun also suffers from just not being useful enough in situations where youâre getting swarmed
Hard to let it charge and fire to not kill a charger when you need to deal with several of them together
Because that's not it's niche
Railgun is premium medium to heavy enemy clearing, somewhat similar to the laser cannon
I feel like that niche really goes to the grenade launcher now.
Though I feel like dedicating a support slot to handling medium enemies is underwhelming since basically every primary handles mediums pretty well
Unless you more mean Hulks/whatnot as Medium
Not really
Railgun clears mediums significantly faster than primaries
Even eruptor and crossbow
GL does both though
GL got an unneeded buff
Really didn't need AP4
Anyway railgun is still better at longer range work as well
And you can shoot it when an enemy is in your face
GL buff was the most random thing ever
It was already plenty strong, I don't get why it needed to be AP4
Same
If the Belt fed GL has AP4 only it wouldve been fine
Cause it takes up a backpack and has a smaller aoe and damage
Yeah I didnât understand that buff. It just sorta came out of nowhere. GL was good for hulks and things before, since you could splash damage the vents or Charger butts.
Didnât even really see people asking for it
But with the regular GL having it the belt fed GL is kind of hurting for a niche in comparison
Along with the GL now stepping way too much on the AC's toes
I sincerely hope they revert it, its really bad for balance tbqh
My guess is there needed to be a separation between the belt fed and Maxigun, so the default answer was an AP difference
Yeah but there was no reason to apply it to the regular gl
Cause they use a different projectile anyway
(tfw they could have just given the belt fed a larger blast radius)
A full squad running 2 or 3 of Solo Silo/Leveller/Porta hellbomb is very funny as loadouts go be cause we can't really escalate any more, every helldiver is running purely disposable equipment designed to trade out for an entire platoon
a) you do need all that firepower, even with ultis and thermites and b) if someone dies they just shrug and call in another nuclear weapon, rather than having to get their stuff back
I've also really enjoyed a full expendable loadout after realizing how good smoke pods are
are those the smoke bombs from the redacted regiment superstore page
i think they mean the smoke hellpod booster
you can blow the guns off
well they don't blow off but they stop firing
yeah the hellpod booster
i personally gotta say: I can't wait until they nerf the crossbow, so i can use this meme weapon without it being capable of doing everything
[(click to see attachment)](#1204832579287519292 message)
Most articulate ork warboss
okay, warstriders can legit get removed from the game, when they spam them its impossible to do the fuckin raise the flag missions, like holy shit its obnixious when theres a billion of the fuckers and its like being at the battle of the somme
okay that is actually the most articular warboss
he's speaking in un-broken english
and not always yelling
he sounds like kratos oh my god
inspired by : https://youtu.be/xDzzQUWm6-Y
#helldivers2
I don't like War Striders very much and would rather them be replaced by any other enemy x2
I'll take Burrowing Automatons as long as they're actually designed with weaknesses
I am enjoying getting kicked in the face though and ragdolling into comical situations like a knife trooper around a blind corner or straight up a lava pit
Wish granted now, they're Incendiary Warstriders and use bigger versions of incendiary shield dev's shotgun
AHHHHHHHHHHHHHHHH
Firing the leveller like a piece of artillery is really funny
It really is just a mortar
DIY mortar
Ough that helm
What I would give for an armed strapped buckler that you could do a shove to push enemies away or party melee enemies
The War Strider spam is giving me a migraine
Red strobing light in dark areas, Jesus Christ
embrace the epoch life
I legit donât think I have enough Epoch ammo in my inventory to kill all the war striders, certainly not fast enough to survive the stim tax of them existing
is the epoch the one you can detonate yourself with?
or am i thinking of the railgun
the weakspot that isnt a weakspot 
given my luck at blowing up in this game, as soon as i touch an epoch id probably explode
đ
The power of god and anime on your side
Iâve never hit the strider in the eye with the epoch, I find it too inaccurate
@shrewd tiger @vast laurel a thermal shutdown has occured
Have you tried it since they increased the accuracy
I gotta go dust out my PC
oh shit is you comp gonna be ok?
Yeah it does this to prevent damage
god we're so close
letsfuckingo
so, good news bad news type deal, good news, we kill it, bad news is the modifiers on the new megafactories
i wonder what star kield actually translates to
funny
<@&1206091872716595200> war for more
Hmmm, I wonder if I want more instant random death factory or the one where robots jump forward a little
I love Jet Brigade, they're my favorite kind of skeet shooting :]
I believe the jet brigade one got the reinforcements that were directed away from Omni to let us take it
so presumably it'd be a bit tougher?
Even if they are tougher, I'm still taking them over whatever nightmare code constitutes the Incinerator Corps
At the rate we are losing divers, we will probably only take down a third megafactory before MO is lost.
They're so much fun to shoot
It's a bit annoying when the Jet Brigade explodes in your face but they're a really fun faction to fight overall
Jet Hulks are a work of art
really wish they would fix this bug already
they fixed it once like a year ago then re-introduced it
The bug I run into consistently is losing my camera when quickscoping with the eruptor and commando
It seems to sometimes send my camera up into orbit when I unscope and I am basically blind for a few seconds until I aim again to correct it
its really bad that like
so many helmets from warbonds and super store just are bugged and look like that
shelving them completely
people pay money for super store helmets that exist purely for cosmetics and have a cosmetic bug that ruins them
and AH refuses to fix it
They're not refusing to do anything lol
figure of speech
i know its on their to-do list
but the X-03 helmet is my favorite helmet and its been like this for so long..
@rotund marten advanced tactical maneuvers
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did an op against bugs with friends, definitely felt like a nice change of pace
Ive been playing bugs a bit again cause of Trident and its nice, much more chill if you like drop a lasting damage source on bug calls
Ive learned to love regular incendiary, they like kill over half a bug call
Also gas strike does good work and super spammable
Incendiary corps is just brutal
firebomb hulks coating the ground around vox engines with fire
Even wearing heavy fire resist armor those shotguns shred me
But I prefer that to, burned to death cause you didnt stim in .5 seconds after a pellet grazed you
ok I will say
as someone who has been consistently complaining that the game has been too easy since the 100 days patch, 7-10 are finally as hard as they imo should be
I think earlier state was harder especially once railgun got nerfed, it was also what I would say is not a fun hard. You just lacked good choice of tools and felt like you couldn't do as much. Current hd2 I prefer more cause of more good and varied options available
Feels more fair if I die, usually
I think the difficulty jump from 7-8 is crazy but I like the difficulty still
Kind of a "thats on me" when I die rather than frustrating deaths
I think D9 is my sweet spot, not as intense as D10 but not too easy either
yeah sorry I'm not saying RETVRN but this is legitimately challenging while still having options
I agree, its challenging yet fair mostly
like I have to go really hard into huge AoEs and AT to clear but I have those options
Incendiary devs I still think is overtuned
vs "fuck you 999 chargers suffer and die"
<@&1206091872716595200> ITS JUST ONE OF THOSE DAYS
Smoke walking barrage sounds so nice
I do hope we get all of these permanently at some point
raise flag missions as host be like
i was getting ownzoned so hard but we succeeded
portable hellbomb my beloved
What I would give for an orbital gas barrage
Heavy armor and just walk into any objective, do it, and leave while enemies are confused
Orbital rainbow barrage, drops an even mix of smoke, napalm, gas
a random shit go orbital that fires random projectiles, with a small chance of a hellbomb shell
replacement for the 120
holy beeping shit can people *stop trying to fight bot drops *
Killed a vox engine by hitting it with a solo silo, which killed the gunship above it, dropping the gunship's corpse into the now injured solo silo
this year's anniversary cape with last year's cape, neat
Okay, thisi s actually a neat piece of art
https://i.redd.it/hq5vo8detojg1.jpeg the cyborg joints being the "eyebrows" is a very clever beat
also free ram is hilarious
With this market I would defeft for free RAM
Stratagem idea: portable Hellbomb barrage. It's a 380 barrage by the shells are replaced with hellpods containing portable hellbombs. Each one still requires manual activation.
If one activates then the rest should too
Kill everything including framerate
One of my hopiums is a mech with like hellbomb/500kg launcher
I want the 36 cluster bouncy grenade with 10 second timer grenade launcher from EDF
long enough timer to reload and fire it again and ragdoll all the grenades around with the explosions of the first one
there was a mech in helldivers 1 with an AT cannon and a flamethrower
that doesn't kill framerates
It means theres not enough particles
đźď¸ Gallery: 3 Images
(Pardon the somewhat crude visual aid)
A good way to start a cyberstan mission (especially for a destroy asset mission) is to have everyone bring a walking barrage, spread out along the city wall, chuck the barrages over the wall at the same time, and wait a few seconds. This should obliterate any destructible objecti...
Mmm
Sdratelgy
The fact that null cipher armor has a helldivers skull womb tattoo underneath the armor pieces is so funny to me
If you throw 4 380s on the same spot, you can ensure that every coordinate in the radius gets blasted at least once. 
Ideal
Being shot at from several fronts
Where the hell did you get that from?
this is the mod it's from, but the actual version still has the armor plates. That image is from someone on the modding discord messing around with the mod https://www.nexusmods.com/helldivers2/mods/973
Both body types of the null cipher are also caked the hell up for no reason lmao
And the clap of my asscheeks keeps alerting the guards
I'm sorry where is this from?
#1204832579287519292 message
Well, I guess I'm installing htis
girls
<@&1206091872716595200> war calls
I'll be around in a bit, pizza calling is more important than democracy :v
okay so i have once again be lied to by online media
recoilless into the bottom vent does not significantly damage voxes
so many posts on the reddit are just lies
Yeah the vents are just 100% damage to main? So youre still dealing full RR damage but its not like youre going to be dealing more damage than normal
It does the whole damage of the rocket, but also I think 700 from the vent being destroyed?
This is how the Variable in Total can kill a Vox Engine in 4-5 vents.
arent the vents 100% immune to explosive damage?
i think so
the reddit made it sound like some sort of tech that does significantly more damage
but i think they just conflated circumstance and made incorrect correlations
as they often do
LIMP BIZKIT VOX ENGINE MOD HAS LYRICS VERSION NOW
YESSSS
Oh dear god, now im even tempted to get it lol
I got my tax return while using the RR, RR is so good it paid thousands into my bank account .
this is like the third time i have brought a loadout spoken highly of on the reddit to cyberstan only to be turned into a crumple up piece of tin foil
i have been lied to by online media once again
also the Urban pattern for the adjudicator turns the barrel shroud matte which looks SO MUCH BETTER than when it is chrome
now the vox engine exists
im awaiting the return of the siege mech
inb4 it's just a fucking nod redeemer from C&C3
you can put two squads inside of this thing btw. it's a mech shaped APC
with a giant laser
fucken BOTH of the siege breaker helmets are bugged
so annoying
AH should just disable the oil/mud filth masks until they fix this, because the blood one is fine and is really the only filth masks people care about
my stratagem fingers hurt
my fav loadout so far is trident, senator, epoch
got be careful with overusing the epoch as its so low ammo but being able to one shot delete hulks is so good and its so much more forgiving than the railgun
i have been much enjoylying my loadout of adjudicator, ultimatum, lure mines, port hellbomb, solo silo, commando, orbital railcannon
I hope we get another Hulk Surge city, the Speargun is a ton of fun on Cyberstan in Hulk Surge
Armor Surge is rough on 8+
It's hard to have enough ammo for the war strider density
AT Emplacement remains exceptional
Though you have to be careful using it against Vox Striders since they will annihilate you in the open
There's just so many directions for fiendish bots to appear from
C4 has felt nice though
are performance issues on cyberstan really bad or are people just leaving my games out of ragequit
I've been having no noticeable issues.
lots of people are ragequitting
Yeah I'd have to agree with above. Cyberstan has been pretty stable. The game has ran great for me ever since the slim update, in general
I've not seen any issues on Cyberstan, my friend running it from a laptop had some lag but no more than other D10 bot planets AFAIK
new dispatch landed
i SOS into a D10 on cyberstan and uhh, yeah sure
If you ever see a âShedâ, thatâs my friend.
does this translate to lower armor rating on the bots or no
think it just means easier to prog afaik
Checks out
<@&1206091872716595200> if anyone is aroudn and wants to do some proper dives, lememe know. Just speed running diff 4 ops atm


