#Helldivers 2: For Managed Democracy!
1 messages · Page 133 of 1
Yeah swapping that around would make it feel a lot better
same amount of total shots but now its less awkward with its breakpoints
cause it has a ton of 2 shot breakpoints but only 3 shots per mag
Usually that third shot just becomes a "fuck that guy in particular" shot :v
But yeah the epoch is definitely a jack of all trades weapon, being both good at chaff clear and heavy clear, though not as good as dedicated options
It's really nice for just bullying vox engines though since the aoe means it stacks up a lot of damage, though I haven't tested how many shots is required usually from the front
I'm guessing 3/4 shots(once again the annoying breakpoint shows itself), if someone chucks an EAT at it it'd probably do really well though
Epoch + Supply Pack + Siege Ready armor is a lot of fun since you can be super liberal with what you attack.
now that i know how to use it
much better
this whole time thought the dip was the max charge like the purifier or loyalist
I must reveal the most important epoch tech though
Just say a rocket got you whenever you charge it too much, your team will believe you :v
Does fortified let you survive the detonation?
I don't think anything but democracy protects will make you survive it
sadge
I mean you're putting a very unstable plasma weapon right next to your head :v
It's okay, I don't keep anything important in there
it what
It's inconsistent but probably has to do with the grenade vents
really don't like it with vox engines shoot through themselves and then disappear
I am getitng very sick of teamates who's response to me carefully stealthing shit is hurr, 120 barrage on your postion
This is extra fucking annoying when i'm solo carrying shit
...And then they ressed me ontop of a patrol >.<
But hey ,i gcleared the mission and got us extracted
same
no....
no no no no no........
If he dies in the first 30 seconds of combat it will be good.
Otherwise, meh
I personally see it as the Hunter Killer terminator tanks in the Terminator's Future.
This one tho. I am iffy on.
If the dude dies, nice. But if this guy is playing the role of a new Democracy Officer sending young and hopeful Helldivers to fight and succeed for Super Earth. It might be interesting to watch as he becomes jaded with every Helldiver death.
To the point he speaks exactly like our Democracy Officer in-game.
Yeah, this is dumb.
Like the way you do the helldivers movie is a squad of four bozos who never take their helemts off and keep dying
and the vas change each time etc
Also the fclag missions on cyberstan are hell
esp when tehy spawn right by the edge of hte map
Killing like 87 celebrities would also be amusing
so it's just constant reinforcements from every direction
Basically i think trying tom ake any kind of "main character" is going to miss the point of Helldivers
and we're gonna get unironic hoorah aciton movie
the director has never played helldivers so
I'm not particularly expecting anything good
If I had a dollar for every machine human hybrid with tank treads and guns for arms in a game I’ve played recently id have two dollars which isn’t a lot but it’s weird that it’s happened twice
infact I am expecting abyssmal dogshit
spoilers for MENACE
Yeah. Like i know what i'd do:
Start with a kid going off, doing helldiver training (Seeing other recruits getting kileld and treating this as totally normal etc, onto the ship gets deployed... and dies five seconds later, ideally to a friendly fire incidnet.
Mission is on a bug planet, this gives y ou plentyy of room for girbblies and heroic sacriifces etc, it's a brutal long slog, lotso f helldivers die, and enveutally the last helldiver goes out heroically, hellbombing the bug nest. Victory!
...and then the camera pulls back to a strageic overlay showing this was one mission on one planet, and keeps pulling back to show the entire fucking galaxy is like this and it was entirely fucking pointless, getting however many people killed for a tiny bit of land. Maybe even show after the mission complete a 'Planet lost" to show how little this mattered.
it'd be difficult to make a better helldivers movie than paul verhoeven's starship troopers
Mm, my pitch is pretty obviosuyl riffing on that too
and even trhat is too hoorah for helldivers imho
starship troopers and all quiet on the western front already exist this movie is pointless
huh
warbonds!!!!
With how much friendly fire happens, I'm not surprised that we need this kind of fundraising for Reinforcement Reserves. XD
we're definitely winning, the government isn't begging for handouts
Have we even taken one megafactory site yet?
we're 89% of the way to taking autonomy
to be fair we are bleeding reinforcements at a steady pace
these missions are quite brutal
at the current rate we're going to lose the major order, according to helldivers companion
If it ain't the Cyborgs Tiger Knee-ing divers in the jaw before performing a flawless roundhouse kick into curbstomp.
Then it's the absolute goobers doing the ye Olden time of Bastion whack a mole.
Probably Friendly Fire tho is the biggest statistic.
I have a feeling we're going to get pushed off cyberstan and then the cyborgs are going to advance inexorably towards super earth
the bots are going to do this on super earth
I would say they can dream but my democracy officer has informed me that socialists have no dreams /s
Jokes aside I wouldn't count us out yet on cyberstan
the super earth president is going to die heroically defending a bunker with a pistol
As all good presidents do
Just hit another mission on Cyberstan. Fucking Cyborgs waited for me around a corner and proceeded to jump my ass like that one mission in Kingdom Hearts.
I’m not telling my Democracy Officer about this one… 💀🫡
#shorts #helldivers2 #terminids #gamingclips #superearth
If an option gets funded on the DSS, does that lock out the other options?
wow so this really is super earth 2.0, they gotta give bugdivers their own MO to feel included again 
Tbf, the excuse for the bug MO is lore relevant since they blenderize them into more O I L for their ships
All actions from every helldiver is kindling for the flame of freedom or something
Those brave Class A citizens just volunteered to deliver live Terminid specimens back to our super scientists
they wanted terminid eggs, they're getting terminid eggs
do you think they're eating them as super caviar
Tactical advisory: don't die lmao
Is just friend.
That's Terry, he doesn't bite
Loook, when my teamtes stop droppiung levelers/120s/380s on my head
my death rate will go down
Also when there's not 5 vox engines
Wake up to a random comment on a 3 karma random meme apparently having struck a chord with people
I was like what the hell 68 notifications
Huh, strange. Do mods not work with the Slim beta of HD2?
The clean cross hair mod I use seems to work with the slim beta
could you link the mod
I. Should take this to heart. What do you do when there's a main objective there though? Disengage, come back later?
[Reply to:](#1204832579287519292 message) Wake up to a random comment on a 3 karma random meme apparently having struck a chord with people 📎
most should work on the slim version as long as they're updated
The only main objective that punishes you for disengaging is raising the flag
Its the killzone Righteous Revenants full conversion mod, I'll link it in a moment.
But the key thing is recognizing when you have the momentum and when you don't. Speed and violence of action is key and if your assault gets bogged down trying to break into an objective and you're just burning tickets, break contact and hit a different target. Portable Hellbomb is great for resetting the table
slim beta and prod should be the same now
I thought they were just talking about doing that soon, not that they've done it yet
Also Hallelujah a bug order
A change of pace
Nah, it happened back on Jan 22nd.
Neato
Oh yeah I saw that comment and went ‘oh hey’
Opinion on the Reddit is coming back around to ‘maybe don’t do boromir rp on a random hill’ but let’s see if that actually translates in game
Hot take: compromise defenses side objectives are just not worth the squeeze if the enemy drops there to fight you over them
If you can do it and get out without a bot drop, great, if they decide that this is where they make their stand, and the elephant sirens start blaring, it's just not worth the tickets, you can always come back later
Yeah. Also, wow, the bugs really don't need AT as much as they need Heavy AP, do they?
Chargers need bonking and Bile titans need clonking.
Everything else you can just shoot.
You just ain't doing much against either without AT
Hm. I ask because well, the railgun just isn't working for me on the Bug front and I'm trying to figure out why and what non-backpack alternatives exist.
it works against Chargers if you aim for the leg and then finish them off
But titans need a bunch of face shots.
i'm a big fan of HMG into bugs recently
But HMG isn't AT, it's Heavy AP.
its AT enough
you can hit their head from the soft side if you aim at it correctly from the back funnily enough
also works with the speargun due to overpen
ive been doing plenty AT work with the HMG, works real well
during the gloom missions at time my group ran 4 HMGs.
Having the callout "Roach" followed by 4 cranked up HMGs laying into that thing and it just dropping in 5 seconds was always a good time
<@&1206091872716595200> bug stomping is the duty of every liberty loving member of society
ooh this mod is neat
goddamn, we're real close to taking Autonomy, 92.5%
Probably just need to set it to the very top of the load order
<@&1206091872716595200> need 1 more patriot to do what must be done (retrieving commodaties for the 1%)
Thinking about it, what diff y'all playing on? I'm pretty rusty so I might not do too well
it's fine, we die to stupid shit all the time no matter the diff :v
On my way
i feel like im bashing my head into a wall on cyberstan, much like amko said, people just dont know when to disengage, or the peak rando experience, intentioannly aggro everything in sight
Bots do feel like they're coming outta the walls a bit on Cyberstan, which I do enjoy but it's *so easy * to get bogged down
ive had entire squads and vox's materialise right infront of me, no cover just fuckin dbz instant transmission
also feels like the sightlines on the Towers are a little.. fiddly with all the buildings and whatnot
some things don't seem to count for their LOS
i actually got killed by falling building debris in my last round
Vox try to aim their shattered remains at you, I swear
I'm about 80% sure that the ejected pod is aimed at players.
man, bugs feels like a vacation after cy'stan
The general bot accuracy buff has made them feel brutal
tbh i found it just be even more important to start putting rounds down range the moment they start shooting at you.
The difference when they are "surpressed" is super noticable
I've been enjoying the Plasma Punisher for that. Anything that staggers Heavy Devs gives good openings to move
You can apparently break the vox's eyes to make it more inaccurate and fire less but eh
wouldnt be as bad if you could take out the cannons on the vox like the factory strider
you can
theyre heavy pen too
your mistake is thinking the "Anti-Tank" value of the Railgun means it's anti-heavy; its not, it just means it has an AP of 5. The Railgun's niche is medium clear work, hence why it can annihilate Devastators and can do precision shots on hulk heads. Against the bugs, your biggest threats are the hordes of small enemies (most of whom are AV3 or less) and the smaller amounts of heavies that have bigger HP pools than most bot heavies but are AV4 for the most part. This is why railgun falters vs bugs
They just have an absurd 8k health
yeah the turrets have 8000 HP
(The gatlings only have 300 with medium pen though)
Right, I see.
[Reply to:](#1204832579287519292 message) your mistake is thinking the "Anti-Tank" value of the Railgun means it's anti-heavy; its not, it jus…
okay game, fuck me i guess
LMAO thats unfortunate
I think i turned my cyborg experience into a full nightmare by giving them adam smasher voice lines, nothing more terrifying than a radical spotting you, sprinting at you and yelling "you're a cut of fuckable meat" before dropkicking you.
theyre so much cooler than us...
It's honestly why I'm glad fighting Cyborgs again, especially if they'll maybe give us more.
It scratches a particular itch that is, imo, also the reason so many were begging for a 'separatist' faction.
Five. Hundred. Vox Engines.
[Reply to:](#1204832579287519292 message) Since right now you have the option of don't encounter Voxen at all (6-) or Unlimited Vox Engine Wor…
I'm starting to think I should treat Cyberstan ops like commando ops.
c4 bandolier mod is half the reason i currently have a c4 stealth addiction
The helldivers movie thing has us thinking on another discord about what other actors would be up for it
They'd have to be able to look like special forces soldiers but still be able to be fine with eating shit almost instantly(so no statham, rock, etc with tiny pp clauses)
Could see tom hardy
While he's a quite old for the role, sean bean is a master of dying in movies
Honestly, I would want younger actors for a Helldivers movie. Getting actual teenagers doesn't really happen, but I'd want people who could pass for it.
they're comedically incompetent fascist death cultists, recruited young, high on propaganda fumes (and also high on drugs), given minimal training and told they're elite, that's the point, they should still be dealing with their voice cracking sometimes.
they could go peak comedy and take out every A-lister in the opening shot because peak helldivers
The Stim Tutorial is pretty crazy.
Wonder if that canonically instills a fear of terminals in any new recruits.
I could see the A listers being this ultra competent veteran group of helldeivers
that just instantly eat shit
Basically like the intro to James Gunn's Suicide Squad would be great
veteran (survived half of a mission)
Veteran (They are literally actors for propaganda but it's gotten so bad that even they have been deployed into actual combat)
Take a page from Starship Troopers and everyone both alive and with combat experience has severe lingering injuries and prosthetics.
Also I'm surprised how many throwing knives you get
I didn't think it'd be 20
I still don't think it's worth it mind you but still
I think originally it was less
I feel like it was like, 7 on release
but yeah trading 3 thermites/3 dynamite/5 arc grenades for what, an ultimatum instead of the socom? doesn't really feel worth it to me
I guess if you don't have the halo warbond
Horribly misaligned with the tone of the game, but I feel like there's some thematic potential behind veteran soldiers needing so many implants and prosthetics that civilians eventually stop seeing them as heroes and more like Cyborgs.
But yeah throwing knives seem sort of like a novelty or challenge run tool
h u h
there might be a use for them after all
https://youtu.be/H_l8y4a7SYA?t=1609 hard to tell with the compression but I think they oneshot armored borgs with a headshot?
#helldivers2 #helldivers2solo #helldivers2gameplay
Sabotaging Cyborg's. Hate static trooper patrols.
Loadout:
Primary - R-72 Censor
Secondary - M6C/SOCOM Pistol
Throwable - K-2 Throwing Knife
Armor - RS-89 Shadow Paragon (Reduced Signature passive)
Booster - UAV Recon Booster
Stratagems:
• B/MD C4 Pack
• MLS-4X Commando
• Orbital Prec...
Might genuinely be a minecraft arrow situation, knife sticks to helmet, breaks helmet and thus the knife starts having physics again and instantly impacts with their head
Yeah
they're in dire need of an aiming arc though :v
now that c4 has 40 demo it feels so nice on bugs
What's the highest count grenade that can still kill bug nests/fabs? firework?
and frag I guess
The Epoch gets double damage at max charge as well as becoming anti-tank.
It feels weird to not see factory striders so far on Cyberstan
Vox Engines replace them entirely on D7+
That makes me sad. I’d love to have both the big fellas on the same battlefield.
Eeeexcellent
I agree and honestly, I sorta think Vox Engines shouldn't be dropshipped. They should only be wandering in. They don't look quite right beneath those ships, compared to how the Factory Striders did, though I think Factory Striders would be really scuffed in the Megafactories. Too long, they'd clip into things even more than the Vox Engines already do
also this the sorta proof to me the pods 100% target people
I definitely want to try an expendables/smoke pod build. Hopefully they add some more pod boosters that are worth taking so this concept can be expanded
honestly the resupply pod turret is shit enough that they could just put it on all of em
Yo dawg I heard you like sentries
Oh my fucking god, why are there so many iidots on d10 cyberstan
guy just running for 3 minutes before he ressed us
Which turned a "we can stablize this easy" into "now there's a bot drop all over our equipment"
yeah...
people dont seem to get that leaving people dead is a super substantial disadvantage
a dead man does no damage
Ok that mistype is too funny to fix
i have returned to fight for democracy, the fit is still hard
<@&1206091872716595200> diving
i can join if you don't mind having someone who hasn't played in a while on the team
love joining an automaton kill mission, the mission being over, killing a single automaton, and getting "gallantry beyond measure"
good job me
lmao my gun leveled too
Yeah, i just quit that mission imemdiately
It takes less than a second to dial in the code for respawning someone
and honeslty if you cant do it that ast why are you even on super helldive?
The Adjudicator sucks, gonna try the LibPen instead.
how so?
Sucks.
Mag size too small, rate of fire too low, recoil too strong.
Reload too long.
you just need attachments to reduce the recoil tbh
That doesn't help the magazine capacity, reload time or rate of fire.
I eventually stopped using it and swapped over to the lever rifle
got thrown right into 4 of the big automaton lads
What are you trying to use the adjucator for?
mfw i die
@tight zephyr
Shooting bots, what else?
Of course slower rof, but the shot/damage balance feels way better
I dont think ARs are the way to go on bots.
Look if that cyborg is dying theyre dying you with them, they're smart enough to see the muzzle flash of the RR is what killed them /s
Well, i dunno, you coudl be on any of the other fronts,m its' why i'm asking!
imho, bots are all about Da Headshots,and it's real hard to go past the Censor as a headshot machine
it's also rapid fire enough that misses don't hurt, snappy ergonomics, and reloads quick
I've made assault rifles work for me just fine, I just don't like the Adjudicator.
I've had a lot of success on 10 with the scorcher, which doesn't need to score headshots except for elites
And whenever I pick up a jackal from a friend, that thing slaps
Purifier also murks shit real good into bots
The LibCarbine has been my mainstay for a while now.
Fair enoguh!
I don't think I really need the medium penetration, is the thing.
ngl thats funny as shit, just needs the lead pipe sfx and its golden
You absolutely don't need medium pen. I just hate the obliterator family of enemies
Medium pen enables me to kill hordes of them when I can't just kneel and pop heads
Censor sweeps imo
I don't usually find myself in a position to take careful aim.
In bots it's usually because I'm defending a friend using the chair
Which means I'm going to tank some damage anyway, so I just kneel down, and start hunting devastator heads
I've seen a lot of people use the Censor, a lot of people spam firing into Devastator shoulders
censor is godly if your aim is decent
Iirc it has very high damage, and enables you to disarm them quickly even if you can't kill them (for whatever reason)
sometimes you just need to lie down and pick off the six incoming devs methodically
ok i need to figure out where the weak spot on those big mech tanks are
on the vox engines?
yeah
tried shooting them with recoilless in various spots but it didn't seem to take
shoot out the vents with light and then throw a grenade in the hole, shoot low with the leveller/solo silo and follow up with AT, or shoot them in the head with a lot of AT
i did see the vents thing but when i tried it no hole seemed to open
I use the deadeye in those situations. A missed shot that hits the body isn't wasted, similar range, higher damage, lower fire rate
you need to shoot out all three on either the top or the bottom and they open different hatches
Ahhh
otherwise orbital laser/AT spam/big boom
hellbombs are solid too if you can avoid the cannons and gatlings
My Dmr obsessed friend swears by the counter sniper as the best battle rifle in the game, but I don't like it that much
most marksman rifles are good, but I'm really starting to feel like a lot of players do full grunt rp and can rank the flavor of crayons
my fav weapon was always the Sickle
started using Liberator Penetrator before i stopped playing last tho
don't have that one unfortunately
Everything I ever want in a weapon, as a secondary
remembering why i kinda stopped playing this game, having all the new stuff gated behind super credits meant i have to just sit and farm for hours if i want to try anything new
yeah it is
that looks like a slick gun
i will save for this warbond
well whenever i get the spoons to farm out some super creds i'll get borderline justice
Scorcher so I can kill shield devastators without aiming
Punisher Plasma is honestly really strong too- takes like 3 shots to kill devastators but stunlocks non-heavies
I might be plasmapilled
Plasma is king against bots, imo
Just need a pocket supply pack :p
Scorcher is good, PlasPunish is great, Purifier is best
Really trying to resist getting Polar Pat for one weapon, but my will power weakens every day
Same for me, but it’s truth enforcers so I can wield the Purifier, Loyalist, and Epoch and just use the same gun 3 times
Plasma balls of various sizes
As someone who has the aim of a grunt, I cannot use marksman rifle unless they make one you don't need to aim well
Another reason Eruptor is perfect for me, I don't need to aim good for kills
Generally hits shoulder of shield dev? Ded
My favorite is the unscoped AMR, which seems to just auto aim on the center of mass of whatever is in front of you.
I worry as we get access to more and more megafactories the playerbase is gonna get more spread until we can’t progress anything
We still do progess for failure
No matter how much we tried not to get AT mines we ended up getting them
What was it 3 failed major MOs to avoid getting AT mines before AH just dropped them for us as a result of failing yet another one for unlocking AT mines
Damn.
Damn hover pack really gets you to the perfect height for bonking the vent
I want to believe a dev did this intentionally so they could bonk the vox engines with hammers when it came out
soloed cyberstan d10 for internet clout points
highly recommend not even thinking about doing this in the slightest
LETS GET IT
its a great game
Oh Menace is out now?
early access yeah'
I am all in on the C4 at this point
basic frags also doing work
easy high-capacity clearing
I like thermites too much
I think smokes are too necessary on Cyberstan to be rolling with anything else rn
Having one way to smoke per person cuts down on Vox Engine deaths dramatically
I dont know about necessary, I hardly make use of it even when someone else has it
That's cool
i do think the tank did well in cyberstan
at least for a innitail trust
tank + gunner with eat, or other at is a good combo
I think clever use of smoke makes for far smoother and easier missions, though
I think shieldnade, lure, smoke are pretty top tier right now for distractions and safe objective clearing
only becuse the spam of vox are...well a bit insane at the moment
even in D7
5 of those things going "HELLDIVER SCUMMMM" gets me in a panic mode
I haven't been using smoke at all but I have been doing a lot of cowering
Yea they spawn too quickly all at once, trying to klill them before doing objective is like not possible. Might as well just push past them and do the objective
current loadout is censor, ulti, frags, C4, laser and whatever else I can find
usually sentries
just to keep streets clear
Grab some defensive option like shield, smoke, stealth and do the ojbective rather than killing voxes
wich is a shame becuse they are a well desing enemy, they drawn attention, you have a way to take them down without AT, they are a fun enemy
the new cities seem rather less heavy on vox engines
we're having like 3-4 in the real crunch moments rather than 5+, and usually with some decent gaps between waves of 2-3
just....not fun to deal with 5 of them rolling on
My current loadout is
Reduced Signature
Censor/Loyalist/Smokes
Gas Strike/Smoke Strike/MG Sentry/C4
i think steralth is really good, the censor ability to one shot the KARATE cyborgs is very nice
I still rock
Medic armor
Eruptor/Warrant/Lure mines
Warp Pack/Strafe
reduced sig is fun but I find I'm less sneaking and more minimising the distance I need to run under fire
the most annoying part currently of cyberstand isnt the new OPFOR, is the gunship being far too damm accurate
Just be fast and dont ever take more than 2 hits in a row and stims makes you invincible when you need to take hits
the gunships are bastards, yeah
my loadout doesn't have a good way to deal with them
other than rocket turret
Loyalist in the secondary slot
I also find warp pack messes up bot target acquisition bad
Done
which usually is game for 1/2
they got too tanky and too easy to lock you down, so yhea
secondary slot has the Ultimatum welded into it, I need it for hulks/warstriders/buildings
3 charged shots to an engine drops a gunship
I might as well have smoke cause if I warp every time its up nothing targets me well
Nah
uhhh the quasar isnt bad to deal with them
Even the engines have issues keeping lock if you warp pack spam, I tried cyberstan without warp pack once and it was like pain
They laser onto you like snipers
thats fair
just you know, the main issue on the reddit is folks giving valid critism and folks going "just get good" and using the same eruptor/crossbow + RR setup
hey if its done in a friendly way i dont mind, again discord is hard to get tones XD
Yeh this is true
besides I do half the objective killing whenver we play anyway
C4 is nice, but really to do full stealth i had to have my other team members running, what i like to call "the clown show"
I have considered HMG emplacement for gunships but they knock you off it pretty easily
I think theres a spot where 2-3 c4s take out a vox engine
aka, the tank, with one of them with a grenade laucher
You wanna aim for the waist
you can definitely do it in 3
but I cannot reliably do it in 3 while dodging all the shit
usually one ends up somewhere silly if I'm throwing from an annoying spot
its the "in theory", in theory you can take them out with 3, can you take them out while the whole scream is nothing but lasers like its dance dance revolution ?
Unless its a flag objective I dont really bother with engines
you can also track them, which is theoretically useful but I've yet to find many in spots where stranding them does much good
especially since the missiles have a range of yes and don't seem to need LOS
I havent played city maps but they spawned way too much to really be able to kill them faster than they spawn
Unless you do like an alpha strike of leveler/silo/everything else getting to the megafactory to kill them all and put everything on CD
I will say
when we go back to factory striders they will be a breeze
well, they already weren't that rough
Striders were already a breeze
their miniguns are slightly meaner than the side guns on these guys but Voxes have way more other dakka
Take out the top turret and theyre like no threat, single eagle strafing run or AT shot to cannon really makes them much less deadly
I did one op on diff 10 bugs to do my part for the MO earlier today and everyone was just standing around hosing down waves with lasfire and shooting the shit
it was so much less hectic
Also if you want to by cheesy 3 pyrotechs kills a factory strider
(trident/talon/+2 thermite good loadout)
medium punch kills annoying hive guard and spitters
I used to be a talon stan but now I see the beauty of Warrant
could use basically anything else but rotating between the two means you can basically keep firing forever with no reload or downtime
overrated junk imo
can't stand the warrant
I dont thinks its overrated, its pretty good to be very meta
something about its handling repels me
20 durable damage kills the talon imo
It's really really bad against anything but chaff
dev headshots..
they're bugs, I only care about using it on chaff
I mean it is a secondary
Which is why I've drifted towards the Loyalist
the only things those two guns at all struggle with are armoured spitters, which admittedly loyalist would kill pretty well
the talon's decent but I struggle to justify it instead of the senator
but then I couldn't keep laser spamming literally forever
Reloading senator being a pain is a reason I could think of
the verdict for me has been a fun weapon
heat up trident -> swap talon, fire six times -> swap back -> repeat
just dump the cylinder and then it reloads fast
reloading no longer real
I just generally don't value "shoot forever" very highly
Unless it's on a big support weapon
on bugs I do, because they just keep coming at you
Most people I see with Talon bring it with weapons that can handle tough enemies anyways like crossbow/eruptor
The backpack guns are nice
I have a soft spot for the blitzer because it is very shoot forever
the blitzer is the shoot foreverest gun
also these days I can just shove a GL in the support slot and it melts everything the laser spam can't
but that's because it's cracked
Double Edged Sickle is pretty good shoot forever if you either have medic armor or fire resist
for me its weird that the backpack GL is weaker then the regular gl
also I think the reason why I like solo silo + leveller is that it can (sorta) keep up with the vox engine spam which on 7+ is desperately necessary
yeaj
you can kill a vox engine a minute and unfortunately you need that level of firepower
i found weird that they made the regular GL heavy
for me that was a bit of a "huh...it was already good, but now its bether"
it really did not need to be heavy
Its definitely good for alpha strikes at objectives, if a megafactory has 2 less engines just based on you alone the moment you get to it cause you nearly killed it with those 2 then finished it off
yeah
Buys the time you need to get it done
and also you just always have an answer because something is probably coming off of CD
A lot of what I value in a loadout anyways isnt sustained firefights but what gets the mission done
I value firepower
Even if I optimize purely for killing I could not kill faster than enemies fast in a good timeframe. Stuff that lets me get hard objective dones is what I value
I desperately want something like the HD1 rumbler
Playing pubs I can bet everyone else has something for spawners
Not enough people seem to prep for worst case scenarios
I usually aim to be self sufficient which means high uptime AT and clear options
high uptime in general tbph
hellpack is interesting conceptually but the cooldown is too long imo
portable hellbomb
Oh I do bring that
I spend a lot of time running between bases on my own so I want the ability to clear tons of buildings with my core gear
hellbomb backpack hence hellpack
usually that's laser, GL, ulti and some kind of fourth thing
eagle strike is amazing for it because you get a billion of them and they're really versatile, but it's unusable on cyberstan
Hellbomb I use preemptively to kill an objective before my teammates gets to it and start dying
so many AA emplacements
I usually run gundog but I've considered swapping it for NEATs
Jammers and gunship towers especially
I feel like even at D9+ people cannot do jammers well
jammers are hard
They just super slowly push and get killed and its like minimum 3 reinforcements
I just run in with a hellbomb and maybe I die so at most 1 reinforcement is used
Dont bother killing just keep stimming and run and drop it
Less than 20 seconds, no teammate's ammo, no reinforcement loops
I suppose I could drop the gundog for the hellpack
Portable hellbomb is a hard counter to jammers really, theyre super easy with one
but that means that my aim needs to be on point
Oh I keep my warp pack
I just call in hellbomb when I need it
Also flag objectives I just try to skip on cyberstan but if my teammates want to do it and we get wiped from the hill, drop the portable hellbomb onto the flag really clears it fast enough for you to do it fast
Buys you enough time to just do the flag before enemies can build up numbers fast enough where flag is just unclearable
...why do NEATs have a 120s cd?
No clue
I get higher CD cause they are literally EATs with naplam explosive but idk if it warrants 120s CD
Id say like 90s would be fair
they don't do AT
medium pen only
oh sorry it's like 250 damage direct hit AT6 but that's not much
Huh interesting
Last I used it could handle like hulks and similar enemies you'd use an EATs for
it does a 200 dps ap4 DoT
What a double slap to the face the flames are only heavy
yeah
commando is faster
solo silo I get having a longer CD because its the fucking solo silo
but NEATs?
Oh I guess napalm is heavy, I thought it was AP7
AP7 is just pyrotech
Nvm, its also 4
Im not sure what the deal with this is
the NEAT is still good don't get me wrong, it's a huge area of medium death and a really potent fire DoT
but why is it 120s?
Because it's easier to use than EATs and has a higher lethality ceiling with some tricks you can do
When Silo came out I ran EATs, NEATs, Silo, Hellbomb and Democracy Protects into bots and well
I was destroyer of armor
wait huh
why are people so much more successful now
i thought we were cooked on this
That's why i was reocmmending the Censor.
oh, its possibly bot fuckery
I ended up going back to the Talon, but it's because i've switched out the GL for the Epoch in my Loud Stealthdiver setup
and the Talon works better for that loadout (Which you know, makes sense givne the Epoch is the big brother of the Purifer and Loyalist)
ok using the hellpack for anything other than demo and surviving is hard
esp because vox engines are very fast
Currently my loud stealthdiver setup is
Censor/Talon/Gas (I should really experimetn with smokes, but i confuse and kill things is an addiction)
Low Signature armor (even though you're squishy, it's real good - i've been running the medium, but i'm gonna give hte lgiht a spin and see if extra zoomies help)
Solo Silo, Epoch, Supply Pack, Smoke Strike.
works pretty well.
what's the talon doing there, exactly? fun for bugs, but against bots you can usually either headshot it with the censor or need full AT
Talon is just a backup weapon
I alternate wildly between light sneaky armour and medium extra armour
If a firefight brekas out, it's a quick reload option
the health is just very handy
I find the Censor really doesn't need that, especially once it gets the extended mag
30 DMR shots on a fairly quick reload
so I can free up a spot for nade pistol or ulti
Eh, at this point it's engraved in my muscle reflexxs to quick swap to my secondary
so if i broguth ulti, what wouldf happen is i would explode
I'm almost always running a utility secondary so it's really not for me, fair enough
I've been using generic frags in the grenade slot so I can throw them into vox machines and fabs but maybe I should go smoke or thermite instead
the vox hatch is annoyingly small and easy to miss
It's just a really good backup gun
We were originally running thermite but decided today to test out other options
at this point the censor does literally everything I need a gun to do on bots except kill gunships
tons of ammo, one tap headshot for devs and cyborgs, sneaky kills, can spam enough dakka to cut through crowds of troopers and agitator armour
very slot efficient
hates hive guard so I don't run it for bugs
We’ve been getting a lot of good mileage out of the railgun.
Kills hulks, war striders, gunships, basically anything short of a tank or vox
Personally I'd recommend the SOCOM if you have it, just so that when you swing for the sidearm, you don't alert a 50 mile radius.
Will admit we’re vaguely regretting our decision to buy the kill zone warbond since while it has some cool things redacted regiment or siege breakers would have been more useful
Plas-39 is neat but we don’t have it unlocked yet
ok so issue with the leveller
We're glued to the Recoilless Rifle.
Click on a Hulk, it dies. War Strider, click on the lower torso, it dies. Tank, dies. Turret, dies. Vox Engine... eats a bunch of HEAT but eventually dies.
[Reply to:](#1204832579287519292 message) We’ve been getting a lot of good mileage out of the railgun.
Kills hulks, war striders, gunships, b…
the blast radius is round, right?
which means that the closer to the ground it goes off the more stuff gets hit, right?
Yeah recoilless is good. Staple for a reason
[Reply to:](#1204832579287519292 message) We're glued to the Recoilless Rifle.
Click on a Hulk, it dies. War Strider, click on the lower torso… 📎
It's 3 RR to kill a Vox, right?
I can adjust aim so the shots go lower no issue, but uh my ability to adjust my expectations of "safe distance from friendlies" is apparently much lower
We just like the railgun because it lets us save our other tools when we see a midsize enemy
also oops
extra padding medium armour has saved me a lot on cyberstan when someone dumps ten tons of high explosive on a vox I'm near
Think so? Hard to test because of how insanely chaotic 8+ Cyberstan is, so we think it might depend on where the shots land, but it feels like 3 takes one down.
[Reply to:](#1204832579287519292 message) It's 3 RR to kill a Vox, right?
or when I come around a corner to see one of the ever-present hulks and have to ulti it at five metres distance
And the reasonably plentiful ammo means we don’t feel bad dumping it into some chaff enemy that’s being annoying (most cyborgs)
and thus rocket jump away from it with the blast while taking about 30% damage
I tried to use RG, but er. It's just not what I need from it. 😭
That, and killing all the vents up close plus one Thermite.
That’s fair
[Reply to:](#1204832579287519292 message) I tried to use RG, but er. It's just not what I need from it. 😭
Also surprisingly we’ve yet to explode ourselves!
And we’ve been running it purely on unsafe mode since day one
Leveller/solo silo between the legs and an EAT to the anywhere will also do it
Ish. Hitting the glowing vents does a big load of damage, as the vents have low hp, but a big damage multi and transfer to main
as will a hellpack blast
My question is, how do you deal with a horde of Voxes?
Apparently the "head" is more heavily armored than the lower body?
The head has more HP and not all of the lower body hitboxes are blast immune
...you... don't.
[Reply to:](#1204832579287519292 message) My question is, how do you deal with a horde of Voxes?
As always, the wiki is your friend
solo silo + leveller + EAT is surprisingly cromulent against the current vox spam
the sacofogus (that bit in the middle with the 3 glowing lights) has 7k hp and is Fatal.
Orbital laser one, C4 another, maybe tackle a third manually and leave the rest of the team to handle the rest
but has 100% DR to Explosive
put enough templates downrange and they die
I'd solo silo more but it's not too compatible with C4
That explains us being able to smack it in the face a couple times with a recoiless to kill it
[Reply to:](#1204832579287519292 message) the sacofogus (that bit in the middle with the 3 glowing lights) has 7k hp and is Fatal.
Leveller I can maybe fit since I tend to empty said C4 and cyberstan is light on map ammo
"The Eagle Strafing Run is surprisingly effective against Vox engines, capable of taking them down in one or two passes."
...so if you shoot it straight in the face with a Recoilless it takes no damage?
[Reply to:](#1204832579287519292 message) but has 100% DR to Explosive
Hit the bricks?
[Reply to:](#1204832579287519292 message) ...you... don't. 📎
recoilless is ballistic damage
...wha.
Incorrect.
- you lose 150 aoe damage but whatever
No, the HEAT shell deals ballistic (because it’s a heat jet)
[Reply to:](#1204832579287519292 message) ...so if you shoot it straight in the face with a Recoilless it takes no damage? 📎
Eagle strafe would be one of my staples if the cities weren't honeycombed with AA mounts
ew
The HE shell doesn’t do anything though
The majority of the RR's damage is from the projectile hitting
Apparently HE shell impact does er, 750 damage, which is still less than half of the HE shell total damage but. It's not nothing.
the aoe is med pen and wouldnt hurt it anyway
That’s strange
3.2k direct damage to whatever it hitsi n HEAT mode.
plus a piddly 150 explosive damage
i think some sections are med/light pen but there’s so many bits on the thing i forgor
Ooookay, so shoot the sarcophagus three times with a Recoilless, it dies, got it.
Also actually, credit where credit's due on the railgun like I was saying earlier, erm, it turns hulks into scrap very well.
but it's mianly the fact that a giant lump of of metal at high speeds smashed into something that kills stuff with the RR
Our only problem with the railgun is that the weakspots on hulks/war striders can be very finicky sometimes
Things have EXDR because otherwise you'd just hit them with 500kgs or whatever and they'd vaporize everything
gatlings are med, vents are AV1
Yeahhh, hulk eyes can be, pain. And war striders are even worse.
[Reply to:](#1204832579287519292 message) Our only problem with the railgun is that the weakspots on hulks/war striders can be very finicky so…
becuase the explosion hits multiple body parts.
I wonder how many railguns it takes to kill a vox if you last the vents for damage transfer
This is why Bile Titans tend to go splat if you land the 500kg under them
But, one RR shot to a WS and it enters the turret toss Olympics.
Like sometimes we have to hit the eye perfectly and sometimes we just have to hit the part with the eye on it
...basically.
It's why the flag missions on 8+ are downright ridiculous if the alarm is sounded. You get surrounded by two or three Vox Engines from multiple angles and if you go five feet from the flag to deal with them you lose all your progress, but if you stay there they dismember you.
[Reply to:](#1204832579287519292 message) Hit the bricks? 📎
For those I recommend bubble shield, orbital laser, C4 and assorted mixed thermite and ulti
strafe being AP5 really annoys me
Enough people with those can handle a vox wave
Hmm, in the lieu of the censor we may actually try out the diligence
We've started checking the operation and if we see a flag mission we straight up just will not take it.
it should be horde clear not weirdo antitank
The Diligences are pretty good.
this one's based on number of people doing it, so we're getting higher rates at peak hours (around evening US time)
flags are doable but you need basically leveller/silo/cluster/NEAT etc
basically the ability to throw circles at the hordes of enemies
Personally I prefer the CS just because I'm at 20/25 with it, but, the standard R-63 is really good too.
(Also decided to pick up the medium siege ready armour from the super store and it’s pretty good ngl)
I have not been impressed by the neats
..Is NEAT Nuclear EAT?
sigh
Sure, we'd use those... if we had them.
[Reply to:](#1204832579287519292 message) For those I recommend bubble shield, orbital laser, C4 and assorted mixed thermite and ulti
We’re at level 1 with both lol. Never used it
[Reply to:](#1204832579287519292 message) Personally I prefer the CS just because I'm at 20/25 with it, but, the standard R-63 is really good …
they're fine but I want them to have a 90 second cd rsther than 120
napalm cluster disposable launcher
Oh, Napalm EAT. Oops.
no AT worth talking about but big radius and a 200 dps fire dot
Censor is basically just a heavily upgraded regular diligence if you aren't totally turned off by the lower bullet velocity
Or, weirdly, we may try the amendment
We couldn't play for months due to hardware issues, so we barely have anything, and it fucking sucks.
The Amendment is a funny boi.
I find I need to take shots where the censor's velocity is noticeable maybe once a mission, it doesn't come up much
Don’t know. We’ve basically just been running either DE sickle, coyote, or lib-pen the entire time we’ve been on cyberstan
Hey it’s semi/3 round burst, gets more damage than the diligence, and has a bayonet
Could be fun
The Amendment is a bit of a blend of both the R-63 and R-63CS, but adds a 3r burst and bayonet on top of it.
Pretty good from what we remember
[Reply to:](#1204832579287519292 message) How has the coyote done against cyborgs?
I can see it working wlel.
I do wish we could take off the sight though.
Ope hey Cassie. Didn’t see you join our game
Yeee, sneaky derg. :3
Very
Ngl we quite like the outfit we’ve got going on
Napalm Eat.
On cyberstan stuff clusters enough that their ability to delete groups is actually pretty good
Yeah, Mountain-Scaled armour + Honorary Guard helmet goes hard.
so you napalm the group then mop up the hulks with normal EAT
Why thank you. We originally had it with the A-35 helmet but didn’t like the vibes
[Reply to:](#1204832579287519292 message) Yeah, Mountain-Scaled armour + Honorary Guard helmet goes hard.
Yeahhh I can see how it'd clash with the Recon helmet.
i find that using the laser foregrips for long shots is usually good enough
the real struggle was when i got kidnapped to a squid mission and tried shooting down the snitches
..Oh no, the Epoch is an explosive weapon, isn't it?
Hackers (like actual irl hackers not fictional bots) seem to have fucked with the major order and strategic order
Fuck of course we crash right at extract
And not giving us the option to rejoin the squad
🫂
I can invite yuuu. :3
Ope ty
Possibly autocompleted the bug order and got us to like 50% on the MO
PFFFFFFFFFFF
Alright the amendment is actually putting in good work
One taps most infantry and can 1-2 shot devastators to the head
Doesn't mesh with me, but I'm glad it works for you.
We just need to learn to aim better
Fair enough
[Reply to:](#1204832579287519292 message) Doesn't mesh with me, but I'm glad it works for you.
i see what you mean
Hmm, yeah was wondering why the bug MO was gone but we hadn’t gotten a notification for it
Also something very strange is going on. We keep shooting up to 250 medals and our xp gain is massive
Hmm
hacked lobbies, maybe?
@stone bridge Smoek grenades are good saving my teamates buts with them. inclduing things like using smokes to make a corridor so our hellbomber could get into the jammer
Currently futzing around with bringing Eagle Strafe, which i think might actualyl be worth even with the aa?

Though i dropped OSS - with supply pack, it's somewhat redudant because you get 3 smokes on a reload and start with 5
so you know
i have so many more smokes on command
I've heard Strafe actually fucks up Vox Engines but my experience with it has not been great in cities - maybe there's less AA in the Class 2s or something
It does fuck em up, it seems to do a lot of damage if it hits the command pod
Theior's still al ot of aa, but you can spot it defcnetly easily, and Epoch/Quasar are one shots on it
and if yo udo the diable defences side obj
all aa shuts off

Maybe yeah
[Reply to:](#1204832579287519292 message) hacked lobbies, maybe?
oh, guessing there were a sizeable amount of people just popping between eradicates/easier missions to get quick full extracts
Bruh I tried to mod my HD2 and now I can't get it to run even without mods.
Last time I mod this game. :]
always a fun one
doing sc farm cause i want new guns and yeah this is why i stopped playing holy shit
games fun as hell though
Ok so they reset the MO stuff to before the hacking but not the reinforcements so the gap there has widened. Hopefully the SO being completed within a day or so should give some better margins
Though the MO being changed also lost around ~15% of the calculated end result
whats kinda funny is we have zero progress on any of the other megafactories cause players are all spread so any prog is immediately undone 
Still can't decide if I wanna grab the double freedom
mhm, don't think it'll progress again until the SO ends and/or Arrowhead closes off Solidaritet. People will keep trying to take the Class 1 until it's removed, even if Arrowhead actually explained the mechanics of this in game instead of locking it away behind discord messages
Do you like the idea of being able to blast a medium enemy straight to hell in one twin shot?
omg
There's also hell march(both versions) but I feel like this fits it better
<@&1206091872716595200> anyone looking to play atm?
making dinner but like in an hour sure
Yes this gives me time
sure, I could dive
nah you know what fits best
infamous music from cnc red alert 2 exp:
Brain Freeze
anything from yuri's revenge
THE PRODUCT OF A TORTURED BRAIN
YOUR FEELING OF HELPLESSNESS IS YOUR BEST FRIEND SAVAGE
CREATION OF THE HUMANOIDS - POWER TO OVERWHELM AND DESTROY
What's not explained in game? /gen
(We're not in the HD2 Discord so we're not quite sure what you're talking about.)
[Reply to:](#1204832579287519292 message) mhm, don't think it'll progress again until the SO ends and/or Arrowhead closes off Solidaritet. Peo…
oh boy, do be careful when sc farming, there's hackers about spawning super credits
The order of Megafactories (1 -> 2 -> 3 -> 4/Capital) especially. Essentially, we're supposed to take one Megafactory, and then move on to one of the two it unlocks. The only 'grand objective' is to reach the Class 4 Megafactory of Transcendence by taking a Class 1 (which for us has been Autonomy), then a Class 2 (now either Lurza or Omniparitus), then one of the Class 3s, which will unlock the Capital.
Basically, there is not a point under the current setup to dive Solidaritet, since all it would do is unlock more Class 2s.
This is... not well explained in game. And thus you have 14k people in Solidaritet that isn't really helping the progression on Cyberstan.
It's another case where AH lacks in some of the meta mechanics. The dispatches aren't even terribly helpful, since I question the number of people who even look.
Went hive world diving last night so a friend could try Hivelord hunting, the Bastion is surprisingly good in caves
Didn't go super deep since we didn't have that much time after killing the Hivelord, but in the parts we did explore the limited angles of approach plus its ability to run over swarms were quite effective
Also apparently you can just find exosuits lying around on hive worlds now?
I actually just managed to get into the game for the first time since cyberstan release and i read your complaint here earlier, and i can only say:
No.
It is exceptionally clear ingame that it tells you the goal is to reach the Mega factory and the arrows could not make it more obvious that they point to the next cities. It is very clearly communicated how it works
These new bubble shield grenades rule.
Just enough of a breather to reload and heal if you really find yourself pressed.
I really don't like how they throw
I keep wanting to throw them ahead of me but they just pop immediately
@shrewd tiger
There were no light on my screen
If I’m using one, I want it on me right away, so the way they work is exactly what I want out of them.
They don’t always appear, they don’t even look like the ones I get. The lights in the video are a lot wider than the smallish circles I get
Sometimes it spawns underground, it's incredibly buggy atm
I recommend this at least until they fix it
Abducted
all my clips today are just Death getting totally owned by the fickle forces of war
orbital laser
Sometimes that's me
Someone throws a laser off to the side then it just beelines to a random lonely chaff and I end up toasted cause I saw a split second of laser behind me on my screen then death
they need to give us orbital arc strike so we can pretend we're skaven with warp lightning
Shouldn't have snorted that line of warpstone during takeoff
I wonder if we'll see Maxigun buffs.
The only buff i think it should have is increase the ammo count to 1000
Yes, please. I need my full arc set.
Both backpack weapons need ammo increases tbh
100 rounds in the AGL is really low
Double it
It's funny that the regular MG with its 3 spare mags has 700 rounds total
im finding it hard to tear myself off the HMG with bots, purely because its good at just dunking heavy armour and mortar/AA emplacements, no idea what i could duck it with
Or increase the damage enough so that 100 feels reasonable
Because honestly it just seems not worth it compared to the normal GL and that you only get 40
idk i have fun with it, its not bad, but it definitely runs out about halfway to being worth it
If I remember correctly someone did the numbers and the backpack GL has about 15% less total damage in it's ammunition than the non-backpack GL and roughly the same DPS uptime even with the reloading
And that's without the regular GL being able to bring the supply pack for additional ammo (and grenade and stims and ammo for your other weapons) or any other backpack strat
i just dont like the supply pack
yeah the regular GL is just statted better than the backpack GL. I haven't used it much but the backpack's niche of not having to reload IS USEFUL though
sometimes the situation is so chaotic you need to just lob 50 grenades without stopping
Oh absolutely, it's insanely satisfying to use too
If they bumped up either the ammo or damage a fair bit, or both a little bit, it would definitely be my go to strat weapon
I love using a heavy bolter in Helldivers
They really need to revert the buff to the GL, it really didnt need it and the belt fed having heavy AP in exchange for smaller damage and aoe wouldve been an okay tradeoff
I do think the buff was uncalled-for
I understand the idea of the backpack version being less damage because you can easily rationalize "smaller grenades = more grenades = each is less explosive"
Yeah the GL was already one of the better support weapons, now it feels like it kind of steps on the autocannons toes
Even factoring in the autocannon not having the arcing projectiles
I do hope they keep the buffed grenades on the GL Battlement
What it really needs is to not kill you when the far end of the battlement gets tickled by a charger, I think it's the only emplacement or vehicle in the game that does that?
every time there's a cool MO I'm not home for its entire duration
I'm too powerful to be let loose on the field
Don't worry too much, I do think Cyberstand will be here for a while yet
unless you're gonna be gone into next week as well
I have been punished for being a doubter once again, AH is helping steer more people towards Omniparitus
I will be very amused if they let us get close to taking Cyberstan then have an Illuminate fleet pop out of the new black hole
iirc the new blackhole was made from bug super oil or something, rather than weaponised from illuminate
Some other stats that need help, railcannon and eagle rockets
For Railcannon it would be nice if it just had enough damage to 1shot superheavies on bot and squid fronts
It's fine on bug front IMO
i still dream of a belt-fed autocannon 
Though if I had free reign on changes I would give Railcannon two charges, with it reloading one charge on the current cooldown
I suspect they'll keep charges limited to Eagles though to keep their uniqueness
I would want a laser eagle, basically it flies over an area slower than usual and just disco ball fires small lasers everywhere in its path
Or gunships stratagems
Weaker overall but circles an area for a certain amount of time or ammo used
I don't think they'll really buff the railcannon strike. They seem really hesitant to let it return to it's old position from 1 has the go-to bread-and-butter strat, shamefully that has basically relegated it to seemingly never showing up expect for special events.
It definitely got power crept by other stratagems
the biggest railcannon struggle for me is just that by the time it fires, whatever i wanted it to kill is already dead
I think it's current time would be... ok if it would just instant kill anything and everything it hit. It not being able to one-tap Vox Engines is... rather rough.
180s is pretty rough
Dogs and Leviathans too
Are you running it on Cyberstan? I was enjoying it on standard bot planets, but every attempt on Stan has led to quickly being overwhelmed.
180s wouldn't be bad if it were a guaranteed problem-remover, but it's ... not
Oh god yeah I entirely forgot it's on a 3 minute timer. At least in 1 it's un-upgraded time was 2min, with max lvl being 60s.
World In Conflict Air-to-Air call in, wiping out anything flying in an area
I was thinking of it being 120s, 180s is way too long for anything it does
world in conflict in general had some juicy off map support abilities that can be raided.
Chief among them a paratrooper call in. I want to drop in seaf like a turret
It's fine on the bug front, you toss it in a flex slot if your team is light on BT clear
Deployable SEAF would be great
NPC stratagems would open so many possibilities
A Pelican call in could be fun, have it come in and circle a few times
SEAF controlled Walker
yeah, pretty much exclusively, if i see a hulk or whatever i feel ill whip it out then switch back to censor or supressor
Guess I need to step up my skirmishing game!
Harpoon was a ton of fun in hulk surge city
its good at single or burst bire into the eyes of hulks, still need to magdump the crotch of war striders
Bastion variant that comes with SEAF in the turret and jump seats
TBH, I don't mind the railcannon not killing everything with one tap, the superheavys surviving with a sliver of health is fine by me
But right now it takes two to kill a vox engine
It feels so
Weak
I mean, I get it not killing a Factory Striker, but you're telling me a huge shell falling on a big vertical thing (right into the cockpit, as well) isn't turning the cyborg inside the Vox Engine into very chunky Jello?
AIUI it deals enough damage it just doesn't target the sarcophagus
Yeah we’ve had it sometimes one shot vox engines by coming in at a low enough angle
Which one is this icon?
ODST innit?
Ye
Ty
The amount of people who don't realize that every time you restart a flag you get a new botdrop is driving me wild
The stratagem filtering strikes again
we're finally making a dent in Omniparitus
Hope we can get back some of our reinforcement budget soon or we'll only get halfway through before we run out
The bug MO is gonna finish well before the cutoff and get more reinforcements
I assume this pattern will continue, with us constantly staving off the depletion of reinforcements with the help of side missions
We're cooked the moment they issue an illuminate strategic opportunity
they always give side objectives to bug lifers when it's not bugs
It's pretty smart to give orders for an alt faction during extended single-faction campaigns like this. Gives even bot players some variety while still contributing.
It's also important because there's a lot of people that just play this game like it's starship troopers
just entirely ignoring non bug planets
people have preferences I guess
When we are we getting concertina wire deployers? (It ain’t happening.)
Barbed wire across all the space lanes to Terminid space.
that'll teahc the bug divers
It'd have to cover a very wide area to be a viable strat, to be effective, and then it's a hazard as the enemy tends to try to drive you into dislodging from static defense
Which is why we string it across vast quanities of space!
Imagine you put down your battlements and barbed wire then the breach/drop goes off behind you
We're airborne, trench warfare ain't our strong suit (unless we get a trench warfare warbond)
I would def enjoy cyberstand more if there was less random bouncing of callin balls
and less bugs.
like invisbile lava.
Yeah, we have land mine deployers that do a good enough job.
or misisons becoming soft locked because osmeone got ragdolled
"Let me go in solo"
Okay!
proceeds tro 380 the lz, exploding me as i'm calling it in
So, smoke grenades on cyberstan with stealt harmor are competley and utterly cracked
yeah, I gave them a go afterwards and managed to solo diff 10 destroy cyborg factory
for the eradicate missions on HD1 the old meta was the barbed wire strat and AT emplacements, and also normally one dude crammed in the corner with the infinite med beam cannon
Non-zero chance one comes, even if it doesn't end up as meta
We've got 2/3 parts of the pack so far
it instakilled basic bug scouts and slowed down everything else fleshy to static field speeds + some chip damage
you could spam mines instead of the AP barrier
Do you think the laser shotgun is gonna get nerfed because i might get the warbond solely for that alone
I don't think arrowhead has the courage to nerf anything anymore
Directional Shield Pack my beloved, you were done so bad in HD2
awesome
jesus wept 
It's so peak
They really need to limit how far the vox body can rotate
Just so it can't block its own back vent hole with its torso model
Good morning <@&1206091872716595200> my dog has woke me up at 2 AM and I'm going to make it the bot's problem
heavy armor surge war striders helldive on cyberstan, spread democracy
might actually be impossible
we got close, finished one at least
if bots get the juggernaut, when are we getting an armored core
There's a vote up to offline the DSS for 12 hours but sscore ourselves anotehr 35 mil reinforcements in return
yeah ive quickjoined helldives twice now into warstrider constellations on raise flag missions and its impossible
i swear Agitators know when you're about to fire an ulti or leveller and will time their shot to flinch you into hitting the ground
I susepct it's not impossible, but you need a really on the ball team, and bringing stuff like lots of smoke grenades, bubble shields (the strat), bringing RRs and stuff like that
aka, pretty non standard to the current Cyberrstan meta
Something i'm getting pretty fond of right now as a combo is Eagle Strafe + Gattling
wow the ultimatum has no range at all
I'd probably say Eagle Strafe/OPS but the OPS cooldown is like.. 30s too long
Honestly since war striders have been added to the game ive been liking the bots less and less
Main thing is learn to dive when firing it
as it inherits your momentum
And generally, aim up.
You're not wrong on it having no range
jetpack launch for the RPG at home
its just wild to me they add enemies with much better mechanics after them so its like
its not like they forgot
Yeah
either give them weak spots like the Vox or ablative panels like the cyborgs
port a B-team joke from some other game
idk enough B-team jokes to riff them
the janitor's passion project
a spigot mortar, to be exact
im happy to at least see berserkers again
i think we should spigot more tar!
speaking of enemies designed by the janitor
while it's excellent that dragonroaches finally got their wing destruction, it's a bit sad they don't have a greatly weakened grounded form
and just fall 5 meters and explode on impact
war striders have heavy armor and big guns and grenade launchers to flush you out so I feel like they need more of a weakness offensively or defensively
at the moment I think the bots would win the war if they made nothing but war striders
they just need their "weakspots" be actual weakspots
strat ball bounce is so fucking bad rn
hellbomb backpack ❤️
50 kills from a single bot drop
highest ive gotten in this campaign is 72
<@&1206091872716595200> need 2 more
It both amsues me and i approve that hte difference between male and female cyhborgs is mainly their haircut
lmao, w40k Munitorum type mistake 'whoopsie spreadsheet error 35 million left in stasis'
Ayo what the fuck is that one at the bottom
War
the 380s hunger
also I swear, they have two AIs for the cyborg Radicals. Most just zerg right at Helldivers through the open, and then you have the commando squad with stealth training who start unleashing combos to shatter my spine in 12 places
Another 35 million divers to the grinders
For cdomedy, right after that i inteitonally 380'd my own team.
...to be fair to me, i joined hte match, landed ontop fo 3 vox engines and the two level 40s trying to fight these, and went "hmm, this is a terrible idea" and dropped the 380
it cost us 3 helldivers, but it worked to clear the engines!
Huh. What is it good for?
Super Earth.
Exactly, now get in the pod.
The Joke is Bugdiver with the Defoliation Tool.
I know it is, I just like chainsaws.
It is a weakspot



