#Helldivers 2: For Managed Democracy!
1 messages · Page 132 of 1
even though theyre deadly, they at least show where theyre gonna land and also dont linger and scatter
me when bot drop and there's a factory strider and like 10 hulks
fac striders you can shoot off the miniguns with whatever and the turret with AT and then tehy're basically harmless
or oneshot with leveller/solo silo/etc
have yet to find a solution to vox engines that I like
I like factory striders because- yeah that, if you don't have AT you can take off their teeth but you need AT or a fair amount of time shooting their belly to actually fully remove them
you can senator off the miniguns with a cylinder per and then they're a lot easier to work around but you don't appear to be able to take the arm guns off easily
So even when deteethed they're putting a lighter amount of pressure on with the cannon and spawns
Are the Vox Engine guns all heavy pen? Or are the gatlings med armor like the Factory Strider's gatlings?
Good, gives lots of options for dealing with 'em
Though admittedly the one I use will probably be Eruptor shrapnel like always :P
Can someone brief me on the Vox Engine weak points?
uh
Is it just vents?
there's a bunch of glowy vents on the back that do something and you can shoot off the gatlings
Okay. So, mostly just RR them to death?
thats a lotta divers
Reportedly if you pop the three top or bottom weak spots a vent will open, a grenade in the vent kills the Vox Enginr
if anyones down to shoot bots gimme a shout, public lobbies are a mixed bag rn 
Alas, work ;_;
Just hoping there're still reinforcements left by the time I get home
if you shoot the three upper or three lower vents on the back it opens a hatch
either on the top or on the small of the back
nade goes in there, vox engine dies
which at least means you can kill them with nades and light pen
they are real bastards on high diff though
yeah but actually doing that while getting shot by all and sundry and also then a second vox engine spawns
or a fourth
you're fighting a wave and you get rocketed from downtown
since the rockets seem to target basically everyone
if it was factory strider spawn rates that'd be one thing but there are so many of them
What difficulty?
8
stealth is very difficult too because there's just shit everywhere
I think sneaky armour is a good investment though
limits the amount of the factory aggroed at any given time
Seems sentries aren’t as useful here. The cyborgs are real good at tossing those smokes to disable them
How are we feeling on the March
Honestly I enjoy this so far. Vox Engines don’t feel as oppressive as Hive Lords
it's fun
I think my usual roaming stealth tactics need to be replaced by running in a group with a quasar or similar though
there's just shit everywhere
especially random AA/mortar turrets and spawners
I won't be able to get on today, but I'm ready to roam tomorrow
you run out of handheld AT quick
Mortars ignore smoke entirely
you can shoot the fuck out of the capsule where the pilot lives up top (with the three glowy visor bits)
that works too
the best method is to get in close, shoot out all the lower vents, then throw a grenade in the hatch that opens up on the rear when that's done
How does the vox deal with a leveller/solo silo hit
i've never noticed the vents that open up sicne by the time a vox shows up im already being mulched by a billion other things and its frantic af
takes 2 iirc
Had a short mission, faced Cyborgs. One of them gave me the ass kick as it flying kneed my head and then roundhouse kicked me so hard my head exploded.
Nice.
Does the heavy armour one's armour break away or is it just kinda "fuck you have heavy pen"?
the martial arts cyborgs are a nice touch, you'll just see them sprinting full beans at you or the nearest helldiver with a roundhouse
If you mean the borgs, it breaks. I recommend the Purifier if it have it
Two charged shots will kill both borgs
I meant the cyborgs yeah, and i don't really wanna run the purifier i was just hoping it was akin to overseer armour
It is. Just not certain of the thresholds for it
I intend to bring a minigun
im hitting the thresholds /lh
the new units are super well balanced
they dont suffer from any of the gripes of the war strider
What, don’t you like mass explosions? /s
I think my major gripe with the vox engine is I do wish it moved a little slower.
Really nice mechanics with shooting the vents with even light pen, sorta ruined by the thing swiveling so fast it’s hard to do that without sacrificing someone as the bullet sponge
Running under the thing and sticking a thermite to its undercarriage is a hell of a feeling, tho
I think the missiles from above are a pain in the ass, but other than that, I enjoy it
I wonder if the thing where it keeps shooting after ‘dying’ but before the big explosion goes of is a bug or intended
I interpreted it as a very cinematic intended
Ye, sorta thought so as well
i like it a lot more than the grenade volleys
I am suddenly reminded of that one meme of the War Strider hurling a shite ton of bricks at you.
What happens if you destroy all the weapons on a Vox Engine without killing it? Can it do anything?
I hope someday they fix the barrage tank's missiles
i like that they’re telegraphed somewhat with the lights on the ground
its light ablative armor like overseers
my god the bots and squids are collaborating
the bots are learning how to climb
that's so ominous
absolutely horrifying scenario
i couldn't hit the vents because it kept looking at me
my friends and i had to deal with two of them on top of a building during a raise the flag
💀
The Epoch can reliably kill the Vox simply because it looks like a single AT shot to the crotch vent is an instant or near instant kill
automatons coming up new and interesting ways of urban armored warfare
Suboptimal
The funniest thing is seeing those Vox Machines cram through those sewer pipes
I can’t believe I only just realized killing the Agitators stuns nearby automatons
@shrewd tiger you want in
How come
I thought i saw bots getting stunned after i killed one, that's cool actually
they buff the nearby bots
I'm really enjoying the breaching hammer on Cyberstan.
By PT_CROW on the shitty bird site
I am not a huge fan of the hammer
it has the melee problem that you acutally need to get to range
Jetpack hammer feels great though
Nothing feels better than like flying into a bile titan head and exploding it
I want to be able to activate the jetpack during a dive to superman forward
Or if youre real bold factory strider head
I haven't even noticed the attacks from the squad leader cyborgs but the shotguns on the martial artists are really goddamn mean
I do really enjoy the eruptor on the armor cyborgs though
they just turn into a dust cloud
Eruptor stays winning on the bot front
Unfortunately im too warp pack pilled, love when an enemy is about to close in for melee then im like sike teleport 10 feet away and shoot you with eruptor
It was fun with berserkers but also fun with cyborgs too
I really want the supershorty eruptor that people have fanarted though
I haven't seen that, do you have the post
Uh it was ages ago now, but it was basically a bolt pistol
A bolt pistol varirant of eruptor would be so good
Beautiful
Guaranteed to break your wrist
I think I might give MMG + jump pack a go
Dominator looks great but Eruptor feels more like a bolter weapon to me despite the projectile being quite slow
Honestly the hammer just makes me want a backpack that's basically just a shoulder tackle
Just strap a jet to my back and let me fuckin
Imagine
Jetpack but its only horizontal for dashing sideways and forward charges
YEAH
EAT-411 "Only a spoonfull"
God, yes, please
i would kill for that so bad
i know most folk would go "this is just the warp pack but worse" i DONT CARE it will be my go to backpack
mind you i've always found jets/high speed maneuvers way cooler than teleportation
Im the biggest warp pack stan but a dodgepack that specializes on defensive is distinct
Warp pack is like a jack of all trades, can telefrag into enemies offensively, good defensive avoidance, utility of teleporting past obstacles/terrain
A dodge-pack that just gives you a brief impulse in the direction you're holding would be so much fun
Shorter cd, but short enough range to be significantly worse than warp/jet pack
Maybe have charges?
This is fair, i would still love a dodge pack either way
Yea especially if its more spammable it would feel great playing like discount armored core in hd2
This was my thought actually
2 charges with individual cooldowns
Fuel gauge would make sense to me too, slowly refuels over time and wont blow up on you like warp pack
Just full on AC dodges
Lot of room to implement dodgepack without stepping on warp pack's niche
I'd be down for it even if the list of non- backpack support weapons i like is
very short
Also on the front of melee being not as good., I at least love having the option and the lore on there being melee weapons other than swords and knives.
Imagine like a rocket lance and you can quick toggle to turn on the rocket and it propels you forward
LANCE LANCE LANCE
How well you can control it is another thing
if you don't impact something you ragdoll after a bit /lh
I want a lance so as a passenger on the FRV you could joust enemies
give me a shield with a gun on it
a gunshield, if you will
in seriousness, with how fun the directional shield is I could see a pavise working
I don't know what category it would stick in, considering there's the energy shield you can hold that's already wider than the physical shield.
They are so much cooler than us
Give me the durga knee gun so I can fuck up those martial artist cyborgs https://www.youtube.com/watch?v=Pjk5nnyTm7s
The new SEGA action game Anarchy Reigns newest character Durag is pumped, primed and ready to pounce. See his moves in this gameplay trailer.
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Now am just imagining Martial Arts Helldivers going all Wuxia on their enemies.
That's pretty cool.
My life for an anarchy reigns pc port with modernizations
Oh, that's where that guy that shows up when you search for pile bunker gifs comes from.
You can tell these are the real automatons cause they got an aura farming animation when they die
Also they dont mindlessly march to death
theyre so cool..
I do love the idea that with all the fanfare about marching to the capital and the whole creek and stuff, we're just now really fighting the automatons
And before now we were just fighting chaff
Okay the cyborgs are hella fun
I think itd be neat if they made them take cover use more advanced tactics
Units with actual self preservation would be sick
I feel like if the automatons could aim and take cover as well as helldivers we'd never win a single mission
Ive only done like 2 missions but Cyborgs feel smarter
(read: if they were not video game enemies)
Well some video games have that
Ya' think we're gonna get events somewhat like this against the other factions?
Like Payday 2 some chaff enemies take cover
do you think it's illuminate's turn to get more enemies next or was that the super earth invasion
I hope so they have like 7 units they actually use in normal missions
I kinda hope squids are next cause they're a bit lacking in enemy choice
leveller is........interesting
it's a good demo tool but it just does not kill vox engines
It does if you hit the right spot
Almsot certianly 🙂
behind/top of their head
It smooshed the one i fired it at
I wonder if they'll start building mega factories on other bot planets so they didn't make all those assets solely for the duration of this event
Also the censor works great into Cyborgs
drops the unanmored guysi na single rather gory headshot
I have a feeling they never want to do something like the TCS again, where it's a cool map structure, gone forever after its storyline is over
I mean they could always bring it back with termicide 2
this time for sure
also we're going to finish this major order in like another 20 minutes
aww
no cool merak bombardment fx
Termicide 2: Termicider
Or consider, Termintide.
it doesnt one-shot them but it does significantly damage them and make them die to basically any follow-up AT
which vastly cuts down the time to kill if facing multiple
yeah it's like one or two epoch shots after a failed oneshot leveller
the only things that deals enough damage to feel efficient against them are levellers, solo silos, railgun strikes, and hellbombs
to really burn down their health or kill them outright
and if they live, follow ups with ligher AT like quasars, eats, strikes or bombs
Leveller, Solo Silo, EAT, flex, is genuinely a great setup
Just pepper the map with surprise tools that'll help you later
I fucking love the automaton and cyborg relationship
I love how they came back to the galaxy to save and avenge their creators
How they genuinely love them
Who made who exactly? I am not deep into the lore.
Cyborgs made the automaton
They were their final creation before super earth re-enslaved them
They sent them out of the galaxy to be safe from super earth
They returned now to avenge and save their creator
So the Cyborgs got enslaved by Super Earth and sent the Automatons out of the galaxy to keep them safe, ok.
Also the whole Galaxy?
At least all of the galaxy super earth owns
I don't know the size of the SE empire and the technology that allows them to travel far distances in space.
sigh People need to stop getting in sustained fireights on the factory planets
hit and run folks, hit and run
play like insurgents
Well this is officially the worst start to a mission
Spawned in jammer range and two of us accidentally dropped into the big grinder things that litter cyberstan
Smh donated biomatter to the enemy
This really brings me back to the automatons at the start of the war. Just gotta keep fighting, keep moving. Sticking around is asking for another Vox to come wheeling out of nowhere
I've been making a pile of their pilots at this rate
even if i dont carry my spear anymore im still happy to hunt down super heavies
Punisher Plasma is awesome on Cyberstan- explodes all the tightly clustered units and chunks Radicals
DO NOT BECOME ADDICTED TO YOUR EQUIPMENT
LEST YOU GROW TO RESENT ITS ABSENCE
I simply choose low cooldown equipment so there's always equipment near me
So far, my impression of Machinery of Oppression is really, really good. I think it runs circles around Into the Unjust - it runs WAY better, the new enemies feel better to fight, and the automatoms are just a way more fun faction than the bugs. Plus there's no dragon roaches, so that's a big plus. Also, concealed insertion is really good. I wis...
Found this video and while you don't have to do full stealth, it does show good disengagement tactics with smoke
genuinely smoke insertion might be in my new top 4 boosters
smoke hellpods + low CD hellpod items is really good yes
It's kinda sad the shields are better used as smoke than actual shields :v
They really need a bit more health
idk man theyre lifesavers against indirect fire barrages and gunship rockets
keeps those hits that cause you ulti/leveller your own feet from flinches
Strange…our game finally did freeze during a bot mission and now that we’ve loaded back its running just fine
No audio issues, nothing
this statue I found is quite nice
"Some day, lad, all this will be yours."
I just love this battle music from the not yet released game Meance. Hyped for the game and now I can listen to this track while working.
i just fucking pulled the coolest shit yet on a melee cyborg
it tried to roundhouse me, i ducked it and blew its head off with one senator shot
SITUATIONS STILL KINETIC, MAJOR
Enemies respawn, objectives don't.
I do see a good amount of players that basically keep fighting on an imaginary front lines and won't move forward unless it's safe, and at higher levels it's basically never safe as enemies spawn faster than you can get rid of them
Also all the objectives are roughly 120mm sized
lots of people dont understand the two essential elements of infantry combat
fire and maneuver
Ah dammit spoke too soon. Audio went kaput just now
[Reply to:](#1204832579287519292 message) No audio issues, nothing
either win or hold until armor or artillery can blow up whatevers fucking with you
but even a hold has to be able to maneuver
defense in depth
i been playing a lot of MENACE lately and the vibes get me into a Helldivers mood
i really wish we had an IFV or APC
I feel like the majority of players don't know you can crouch or prone. Watching lvl 100+ just standing up as the Heavy Devastator turns them into past tense
Drophead secured, KEEP IT UP
or that even just spraying at bots makes them considerably less accurate
"drophead" is such a cool term for an orbital insertion beachhead
drop troops in sci fi are such a cool concept, its the basic idea of Airborne but extreme
ODSTs n shit
I'm hoping we're allowed to make progress on this one. We've actually got enough of the playerbase on Cyberstan to overcome Extreme resistance.
I once heard that Cyber Stan was given an opportunity to vote, and he ate the ballot instead of voting. Truly reprehensible behavior.
oh that is a very good looking siege ready
Kills me we can't pick and choose armor skins with passives
It really, relaly does
esp when their justifaction is they want people to know at a glacne
which like... it's not pvpv
why do i care what my teamates are wearing?
it even has the Democracy Protects prefix
and is clearly designed as a Dem Prot armor
but they made it siege ready because thats the most requested passive for a med armor
is there no medium siege ready?
so double dip on both chinese design and the very requested armor weight and passive combo
until this, there wasnt
oh huh that's even more reason to grab it
Remember, Diver: China will grow larger.
Chungus ass horse on the player card/cape though :v
its the year of the horse
I know
i can pretend i am repping Red Hare
The Fire Horse at that.
Give me a guandao AH
I wanna slash the legs out from a rocket strider
heavy pen great weapon please AH
Pilebunker when
I dont really but also I rarely ever stand still, I generally only crouch or prone if im starting still for even a second
It helps a ton to avoid getting hit by bots to even just crouch
When/If we get a pile bunker, I would like it to throw me forward like a completely lateral jetpack
Right now we have:
A saber
A shock baton
A shock spear
An entrenching tool
A hatchet
A machete
A chainsaw
An exploding sledgehammer
I actually keep forgetting about the machete and hatchet.
I really don't use the melee weapons myself, but I do enjoy seeing my teammates run wild through the crossfire with them
I only have started to get back into watching the game, a little bit. The last I watched for a while was mechs just got added, finally really paid attention with the addition of the siege breakers warbond. Cause now we have 2 interesting melee with the chainsaw and exploding hammer.
And only really been watching some friends play for short periods of time.
So the only melee I have seen any use of is the spear, chainsaw, and hammer technically.
I may have seen baton, hatchet, and entrenching tool too but like all of 30 seconds.
The tension/battle theme for Cyberstan is so good.
Alright one thing we’re noticing about cyberstan is that any weapon with a heat gauge is actually quite good due to the cold temp
We’ve been running the double sickle and it rocks
man i love these things
medic armor makes me play like a crackhead
TRIPLE KILL
no idea why the steam recording cuts out so many sound effect tracks but it dont sound like this in game
<@&1206091872716595200> LETS GET IT
Medic armor goated
You can play stupid and end a fight healthier than your teammates
Also that long time means you can just do objectives while being quite tanky and if you get knocked over during it you probably wont get killed while ragdolled
i basically solo'd all the side ops on the map just by stim chugging and sprinting way ahead of my team and brute forcing through defenders
portable hellbomb and medic armor
Basically guranteed at most 1 reinforcement is all the jammer will take
I just love this battle music from the not yet released game Meance. Hyped for the game and now I can listen to this track while working.
this music got me fucking KILL MODE
Im alsoa fan of using stims for movement if I got plenty
You can cross maps real fast if you take a stim right when you run out of stamina
My only complaint is how theres like 6 kinds of green and hardly any match the medic armors
The real fashion nerf
Our kingdom for an armour shader
drip or drown?
Warp Pack + Hammer is a fucking great combo.
Killing Hulks with it is just an amazing feeling.
Friend code is #2125-9342
I adore the Vox Engines but they spawn a little too often
Like I should not be seeing an enemy that can tank a leveler spawn 3 times every drop
kill em all
I only have so many levelers to go around 😭
My guess is that Cyberstan has adjusted spawn rates, similar to how Hive Worlds get when the W O R M appears
They can only barely tank a Leveler, tbf
It seems like Leveler plus any sort of love tap does it
I've found that the Trident works pretty great on Cyberstan.
I borrowed one from a friend, it can fire for so long without overheating
It's great
We’ve been loving the double sickle tbh
DE sickle, railgun, shield backpack
Works like a dream
Hmm. Don’t know what warbond we want
Probably will just go with siege breakers
That or steel veterans
Yer floatin
The beige helmet from cutting edge works
New favorite still
From this
An upgraded version of the eruptor as a support weapon would be awesome
As a middle point between the GL and the AMR
Also quick question, how well does the dominator do against a dropship?
Literally the Autocannon
the gl already is the middle point tbh
Give us the EAT Auto cannon - twenty round mag, no reloads, just call ins
I really don’t think they’d do it, but it’d be funny if there was a Disposable Medley stratagem
Just an assortment of different expendable weapons crammed into a single pod
@sage plume @viscid salmon
sorry, we just finished
thats good
just funny that we ended up in the same mission
and i didnt notice initially
i was thinking one of those smart grenade launchers that can airburst
It needs to have a long cooldown, and also just explode when deployed throwing the weapons everywhere
had a fun 10 run earlier, none of them knew about the borgs glowy eye buff and neither of them had played HD1 so imagine their surprise to learn about possible other borgs coming
im just curious as to whats gonna be the "boss" mob
I'm fully expecting one of the buildings to just stand up eventually
you think you're hot shit till the building sprouts legs and starts speaking binary at you
that was more or less how my first factory strider encounter went
I thought it was a base building and then it turned around
but 10 borgs is pain, once more and more vox's turn up at extract, its honestly miserable with the ragdolling
think at one point i had 6 around me and im just sat there like, guess i live in this fucking hole now lol
Oh yeah, it’s need to have a long cd otherwise there’d be much less of a point bringing specific expendable strats
portable hellbomb
ka ka ka kill em all
<@&1206091872716595200> its TIME
Curious what a Hive-Lord equivalent will be as well, if the Vox isn’t.
The yelly tank is already so close to the siege mech in design that I don’t think it’ll be that.
My guess is either a spider-tanky type land-dreadnaught or something flying
Something straight out of Leviathan
Something big enough you can walk around on and go inside to kill sounds rad as hell
giant robot with an orbital laser type cannon that just glasses you
the Cybrans and their designs fit perfectly into the Cyborgs anyhow
Honestly something you could walk in/on would be amazing. Especially if it is massive like the hive lord and mission featured. (Even if I don’t think we’ll get that)
Trying to board a big mobile thing would scratch the shipbord combat itch I see people begging for
given how cyberstan looks I'm half expecting something out of armored core 6
if one is on the map you get access to a grapple speargun for boarding it
i am so tired of lone wolf stealthdivers on cyberstand man
yeah real cool you destroyed an AA turret on the edge of the map but being down a rifle in the fight on the objective just means more reinforcements get burned in tough fights that wouldn't be nearly as tough if all four were there
I think the best all-round main weapon I’ve tried out on Cyberstan is probably the Coyote.
i dont like the coyote, the incendiary effect on target obscures follow up shots
What?
the flash of sparks that erupt on impact with the target
it is obscuring and prevents accurate groupings
Just hold the trigger down until it stops moving.
sure you can just pour it on and bring them down via damage and pen
but thats not 'fficient
Dead’s dead, doesn’t matter how they get there.
had some spare monies
i can afford another warbond on top of siege breakers
i've got:
- python commandos
- force of law
- masters of ceremony
- truth enforcers
- chemical agents
- redacted regiment
and killzone left to buy
Python Commandos has the maxigun, which should be more accurately named the MaxiFUN.
Like 5 vox engines on top of a building lmao
Secret Final Cyborg Boss, Megazord..
whats a good red strat for dealing with factory striders?
Earnestly tough choice.. Python is up there, I've enjoyed all the Redacted stuff but if you don't like sneaks it's less impactful
500kg, Orbital Precision Strike, Railcannon.. Regular Airstrike
Chemical Agents is worth mentioning for Gas Grenades alone
Nothing exactly oneshots a factory
Well, Solo Silo-
Some things oneshot a factory but not commonly
If you bullseye the eye on the left side of the head with a recoilless rifle, it’ll one shot it.
It’s a tricky shot, but it does work.
I've been loving C4 into bots, War Striders, Hulks, Vox, crowds of devastators.. not one of them likes it
tbh, it's much better to use recoiless on them than red strats
1 to the eye/belly, or 2 to the head
which makes the eye shot really good to go for because even if you whiff, you hit the head and then a follow up rocket deletes them
i will say one downside of running shieldnade
i miss my shotgunnnn
i've been running the One-two due to its GL compensating for my non-explosive grenade and support weapon
I know i can also use the GP but i also have been enjoying the senator
Thats wasting the fire proc tbh, youre better off using a weapon with better soft stats and higher durable damage then
Like what?
Okay, i think they can chill on the number of vox engines
On d10 it's kinda ridiclous
There's something like 5 on scren currently
and another 5+ vox engine wrecks
Or jjust chill their damage al ittle, i should not explode that fast in heavy armor.
The burn damage is how I usually kill shit like troopers. Just put enough into them to set them on fire. Devastators usually take a little more sustained fire.
Oh for fucks sake, why is it's hitbox tiny enough the Vox engine can drive through the tunnels?
that's actively fucking dumb.
the vox engine clipping wildly through terrain to deny you the ability to shoot the vents is the thing I like least about them
they're scary enough without pulling that nonsense
You found their nest
That and the top body blocking grenades into the lower vent when it's open is obnoxious
Otherwise, cyberstan is fun if intense
I've started bringing the purifier over my censor though, just because it can blap gunships and gunships are scary
solo silo pretty consistently oneshots striders
the blast is what kills so you don't need a direct hit
with a good placement you can actually kill two in a convoy
Oh I phrased that real poorly I meant it's not like every big explosion OHKO's, though I haven't tried the Leveller :|a
Solo Silo is a lovely strider deletion beam
leveller will consistently oneshot fac striders
I haven't fought any since Vox town, good to know
also damn they build Vox different I guess
harder to use obv but you get a bunch more due to the decreased cd
nothin stopping ya from having both especially in higher diffs too
love watching them drop off three of the damn things
increasingly worried 'it's fine, we got this'
yeah its decent
I ran commando + leveller + solo silo and its surprisingly high uptime because you'll usually have one of the three up esp with streamlined launch process
my duo frien was doing that while I ran around killin the hulks and such with warp pack + hammer, was a good time
new units are a fun mixup
port hellbomb my beloved
Does eagle airstrike or 110mm rockets serve a similar purpose if I find 500kg inconsistent?
What about airstrike?
110s are solid but they only kill one thing
airstrike is a decent general purpose strike imo
large area, consistent AoE, AT damage
I prefer the air strike to the 500kg because it requires less precision.
A lot of the time I would rather have eagle cluster + a dedicated AT option instead of two generalist reds
If something asks me to be precise, I will try to find an alternative.
i.e. cluster + quasar instead of airstrike + antimat
I’ve been practicing with the hammer and warp pack a lot lately.
I've just become more enthusiastic about the Censor, once you get the extended mag it absolutely carves through cyborgs and vox vents
That’s been a lot of fun.
and I haven't seen many gunships on Cyberstan
Neither have I.
the few that have shown up have been handily dealt with by one teammate with a quasar while I hellbombed the fab
You see them as a background element at high altitude.
since they fixed the bug where the hellbomb didn't work every time
Boarding a scarab in halo always felt good, I'd kill for something like that with automaton's hive lord
If there's a gunship objective, they're hell
I had a mission with two of them, it's actually terrifying having the New and Improved Gunships dipping in and out from behind buildings while trying to deal with Voxen
Buffed grenade launcher feels so good.
me and my pal are finding all of them, seems, 2 or 3 on a map sometimes
turns out Ultimatum/C4 has a slight issue with things in the uh
the sky
Censor wasn't doing much either
the eruptor is forever the best non stratagem tool against em
Yeaaah Eruptor has been brutal into new bots, was just doing something of a sneaking mission and a hundred gunships changed my plans
I've been bringing the Loyalist on my stealth loadouts to deal with gunships, surprisingly effective
Kills in three fully charged shots to an engine
Eruptor is kind of the perfect anti bot primary
Eruptor is kind of the perfect anti bot primary
I didn't want to make that claim but I would agree with it my beloved eruptor
The perfect skirmisher weapon despite looking like a bulky sniper rifle
That's a sick reference
That thing's microwave laser did not mess around
The only reason it lost to Galactic Colossus was because of the massive health ratio, the microwave laser had like 1.5k dps over the face laser
That's why started attacking from as far away as possible
It's frontal cannons had absurd range
Adjudicator and Liberator Penetrator both have higher durable damage than the Coyote
Loyalist is the mini purifier, yeah?
Yup
Hmmm, good idea, I'll have to try that
I think it's pretty severely underrated - it does more damage than the Senator in an AoE with really high stagger, so beyond Gunship killing, it can engage devastator and radical groups
I remember not liking something about the loyalists feel last time I used it
Ammo is pretty rough
Yeah, I was busting out the purifier, which is great... But very redundantexcept got gunships if you're going grenade launcher/supply pack things
I'm pretty sure people bring senator moreso for the heavy pen
Loyalist only gets up to med pen iirc
You have 42 rounds counting initial mags, only 4 less than than the Senator
If the Loyalist has ammo issues so does the Senator
I've been using the Senator in conjunction with the censor just for the firepower, but I think loyalist might be the way
Thanks for the idea, Briar!
Now I just gotta remember when I'm at my computer again
Senator isn't a gun I'd associate with good ammo pool either
I also don't care for senator
No problem, its not the ideal solution but I find it fills a hole in my loadout and does other things at the same time
I fear I've become dependent on the Ultimatum as a get out of jail free card
Senator has lost some luster now that hulks aren't a solid 50% of Bot Heavies
And with the supply pack it's absolutely ridiculous
Liberator Penetrator might be my go to.
Ah so you're enlightened to ultimatum and supply pack
I hate the Adjudicator’s recoil and ammo capacity.
I am a great shot with the leveler cause of my time using the ultimatum and supply pack so much
I've been running all the ammo hungry equips plus supply pack and now I'm struggling with any other builds lol
But I’m also usually bringing a Maxigun because “hehe brrrrrrt” so whatever.
I feel confident I could yeet an ultimatum into a fab vent from 50m away if it didn't kill them from the outside
3 capacity grenades too
Dynamite is a menace for base clearing
The magic of diving forward to transfer your body's momentum into the warhead
As with demo force 40 it can kill most spawners from the outside
So one dynamite can close 2 nearby big holes or fabs
While also killing most every medium enemy in a large radius
Even good for cautious approacbes, set fuse to like 30 seconds, throw like 3 of them before you're detected then bounce and you'll see camp cleared when you're like half a mile away
I need to practice more with dynamite. It seems really versatile if you learn the right cooking timing
I mostly leave it on 5s and if you throw it far it'll basically explode upon touching the ground
If I'm using it up close I throw it like 30 feet in front of me while enemies are chasing me and by the time it explodes the bulk of them will be right over it
And I'll be right outside the save radius
it gets way better with a vert grip and muzzle attachment
night and day
much like the knight
Reprimand mods are gamechanging
Can dynamite destroy the buildings for the destroy infrastructure secondary on Cyberstan?
I have no idea, I've been using lure mines mostly
I'm guessing it can, since the Ultimatum can
Which seems like a pretty big upside to it
I would assume the same
I think they're both the same demo force now
Dynamite is quite the good demolition tool
Can also blow open the doors to the Cyberstan cities
I enjoy it cause I don't really need to get good angles on spawners
It is very funny doing that with the leveler
If I see it I can throw a dynamite at it from where I am and don't need to spend even a second repositoning where I could be seen or shot by different enemies
I like Thermite for that but it's definitely different benefits
Thermite also good for that
I'm honestly wondering about bringing smoke grenades over gas grenades on cyberstan. Or maybe I'll just take smoke strike
I've been meaning to use smoke stuff more often, I've heard a lot of conflicting information - do you need to put smoke on yourself, on the enemies, or between you?
I dropped a smoke strike ontop of myself and it worked pretty well
The main thing is units can't see through smoke
They know you're in that area and can shoot at it
But they don't actually know where you are in it
Or if you've left it
I kinda wanna get that smoke pod booster and use an expendables build
Gotcha, makes sense
And they will have to cross all the way through it to get a new bread on you
The smoke pod booster is kind of goated
It's for some reason godly effective for reinforcements and you could throw them right on top of where they died and they could just pick up their gear without being targeted if they don't shoot first
I'm guessing it's cause helldivers come in undetected?
And smokes keeps them from being detected or prioritized in aggro
Huh, that's a bit silly but also quite neat
I find lure mines to be a good aggro tool
That'd be my guess. There AI never has a chance to even register them as a target
It buys me so much time if I just approach an objective throw down a lure mine in front of the enemies then run past as like over half suddenly aren't interested in shooting at me
And while smoke nades requires LoS play and positioning, if an enemy I haven't shot sees both me and the mine it'll probably go afger the mine so I don't need to worry about placing myself between enemy and smoke
I can just be anywhere in the area of the mine and even distant enemies will not prioritize me
Can you daisy chain aggro between lure mines if the enemies aren't all killed by the first one?
I'm starting to think they're very important tbh, if you get caught in the front arc of a Vox Engine sans cover their cannons are insanely lethal
Sort of, I can't say I try that often because capacity is low to be able to spam them but you can throw one right after that previous one blows up and lose a good amount of aggro again
I've used all my mines on say jammers to just run in, stim a bit, and disable jammer console in like 20 seconds
And doing it quite safely too, if you don't attack any enemies
I tend to try to clear certain objectives solo before my teammates get there
<@&1206091872716595200> helldiving?
They heard "guard the wall" and didn't question it
Helldivers that want to flank via a very narrow gap along the walls in shambles
You know considering we just got new demolition tools
its clear the big walls are meant to have the command bunker casemate guns on them but they were removed, thank god
Maybe not the worst idea to expect a hellever to come out of nowhere by breaking a random section of wall
It seems like a stupid tactic but have you seen who we're fighting - Cyborg
I know the gates probably crumple to most demo force options or just have a control panel but its really fucking fun to drop a leveller and shoot a gate to make an entrance into one of the megafactories
Bonus points when my friends push in with their tank right after
Agreed
I dont trust anyone who chooses to go through the front gates when there is a hole in the wall
My helldiver in democracy that entrance is fortified, they want you to go through that way. Don't obey the enemy and make your own entrance where they dont expect it
Except for random gunner nest facing the wall they did expect it
Also its funny to break the wall and immediately see the obective and the entire enemy backline with the gunner nests facing away from you
yeah had one do that to me with a garage today
https://old.reddit.com/r/Helldivers/comments/1r21tnr/psa_its_called_a_breaching_hammer_for_a_reason/ Knock Knock
Ive just been using dynamite
Well if someone else doesnt bring dynamite, id rather use lure mines but dynamite is just too useful on cyberstan
I dont think ive really fought any normally, someone seems to have a silo or leveler and they do get pinged and die to those
I didnt know about the grenade vent thing
...odd, Torso has 21000hp with 100% to main, but main only has 11000hp?
I guess the extra 10khp is so you can still hit it while it's in bleed?
i think the accuracy of the cyborgs is a bit too high at the moment
It should probably scale a bit more with difficulty
nah i like that the enemies hp pools dont scale with difficulty
but they really should decrease the spawn rate of vox engines
The number per spawn should scale more with difficulty
i have no problem with multiple spawning but it should be like, if one exists, increase spawn timer for another one being able to spawn, but not eliminate their ability to spawn
Keep the same number at 10, have them be a tad less numerous on 7
makes more sense
i think the spawn rates for the superheavies are a bit borked
apparently factory striders spawn fuckloads on 6s
since vox engines are 7+
Oh, makes sense if Cyberstan just has a high superheavy spawn rate in general
the Vox's exist to be a firefight deterrent, so having them be able to snowball is good, but they need to pile on progressively slower the more there are so its not like, going from oh there is one to now there is 6
I'll need to play more to have a strong opinion, but I'm kind of skeptical of them not being able to spawn multiple at once because it's so easy to just remove them as they spawn in that case
exactly, they need to still be able to pile on if you arent removing them
but they definitely should be coming in slower if there are already some active, slower the more there are
to prevent the very sudden pileup of 5 all within a minute
give people time to remove them but punish them if they dont
its a siege assault, the pressure is supposed to be on, but imo right now they show up huge numbers a bit too rapidly
a single bot drop bringing 3 is a bit much
they could even remove them from bot drops entirely and just have them roll into active fights from elsewhere blaring their sirens
Id agree with that, id want like 1 spawn by default then extra ones spawn over time and less sudden influx
Makes it like a punishment for spending too much time in one area
I really haven't gone against them enough to have a strong opinion yet, but idk, from what I've played it's been an interesting "this zone is untenable, time to leave" situation
In a way that them dropping one at a time would never cause, because a couple AT emplacements can handle an infinite stream of single drops
its only an issue on long objectives or extractions
Oh, yeah, fair there
ala cyborg manufactory, super earth flags, extraction
Haven't done any flags yet, I imagine it's brutal there
Manufactory at least you can dip out and come back without losing progress, if it's the one I'm thinking of
well, there still would be all the hulks and tanks and war striders carried by the drop ships that would otherwise be dropping 3 additional Voxs
so no opportunity cost loss
Extraction you can do the emergency extract, but I agree it's better to have that not be required
Yea how frequently many can drop by dropship is a bit much
Hulks and tanks and war striders don't break a position
striders can if they decide to roleplay an artillery piece
I CAST GRENADE VOLLEY I CAST GRENADE VOLLEY
True, if they drop behind cover from the AT emplacement
I think i should try swapping out lure mines for shield nade once I get shield nades and tossing it on EATs encampment
Someday that will be true of Barrager Tanks too, I hope ;_;
ngl the AT emplacement has not been great for me
because of the kung fu boys
Radicals are fuckin radical and i love them
Definitely wants a friend, a dog, and/or a minefield
The Cyborg enemies are great in general
I havent tried it for cyborgs but normal aumatons you can just fire the EATs encampment near you and the outer radius damages and staggers them
So you can deal with them close without needing to hop out
I love how they actively try to dodge you and take cover, the gunfights are delightful
the Agitators are great shots
Overseers could use some marksmanship training from them
I like how they try to eject from the vox engines but it seems like theyre scripted to die
Were fighting units with self preservation
Honestly I hope they fix the ejection capsules so they survive at some point
It seems likely to just be a bug that they die
they eject and the bots and cyborgs run to pick them up and carry them off like ants with a ritz cracker
ill never understand mfs who bring faster extraction instead of vit booster or stam enhancement
Vitality booster and stamina enhancements are so goated it baffles me when people dont bring both
Especially if one of them is wearing heavy armor
Vitality Booster noticeably buffs heavy armor's tankiness
we have become rather better at killing voxes even over like, a day
mostly I'd just like them to stop clipping through walls or spinning around wildly making it impossible to address them with light pen + frags rather than an avalanche of AT
I'd honestly like more people to bring smoke, smoke ameliorates vox engines very well
I'd also appreciate if small enemies didn't have a tendency to phase into their corpses
i wish enemies could be ran over by the treads
instead of just running through them to karate kick me
I've been pleasantly surprised by the effectiveness of the regular frags on these missions
you get tons, they kill vox engine vents, work on the scattered fabs and take chunks out of the relatively light and tightly clustered infantry waves
Pyrotechs also get 6 max capacity
I suppose those are basically a flat upgrade but I don't have that warbond yet
I wonder if it can kill a vox engine like it does for factory striders
3-4 pyrotechs to a single foot of a factory strider kills them
I dont see people use stuff from Master of Ceremonies much
Which one is the homing grenade?
also i dont think smoke grenades work for killing vox's
i was misled
i definitely dunked em twice
Seeker
eh ive used both, they are different
its hell
pyros are definitely a lot more damage but take longer to do their damage, better for choke points
Forced fight with Oops! All Vox Engines! and the infinite horde is not a great time tbph
frags are much better for offense due to the short fuse and instant burst damage
good for attacking, you cant really push an area youve pyro'd without lighting yourself on fire
the wild spinning is apparently a "get off of me" attack which imo they shouldn't actually have
you need to do a decent amount of prep work to get onto a vox engine
they do, I've done it before
impacts or normals? cuz i have dunked a few normals into em
if voxes were slower I'd have a much easier time but they push hard and if you can't find cover you just die
normals, yeah
and I'm fine with prep work but you burn so much time doing things to the first VE and then another one shows up 45 seconds later
might be something odd going on
very much enjoying the amendment
bayonet clutch for radicals
@stone bridge Loyalist is a good shoutout, btw. And i think it was the sway and spread it used to have that made me dislike it previously
now it's a lot more useful and accurate
Wahey, glad to hear it
Also while it's a silly way to do stealth, the Loud Stealthdiver loadout is working well
Smoke Strike, Leveller, Grenade Launcher, Supply Pack, Censor. Currently using gas grenades, but i'm thinking of bringing some pineapples or dynmaite.
Very easy to sneak around picking things off with the censor, and then when a firefight does break out, you can hammer waves apart with your GL
port hellbomb, solo silo, railcannon strike, flex
i assault the objective then move on to next objective
Tried out the GMG again for a bit, yeah i
really dont like it
Ok I’m sorta back to perhaps we need less Vox engines
Just doing a lvl 7 now to make sure we can extract,
Exit a culvert next to the extract site, cue an extended battle to extraction with 20+ Vox engines, usually around 3 at a time
Starting to feel like Dragonroaches again where one is dealt with and I turn to see two more firing missiles
I don't think I saw a war strider that mission. Some hulks and tanks occasionally, but just a load of Vox Engines
Spawns have to be some sort of weighting and sometimes the weights aren't right
It definitely seems like they've bumped up superheavy spawns a ton on Cyberstan, which is fun but also should be less ridiculous on 7/8
Since right now you have the option of don't encounter Voxen at all (6-) or Unlimited Vox Engine Works
its so fun to shoot and can rack up kills but
the individuals shots feel so whimpy
hitting a rando with a burst and having him still wobble at you is just like
weugh
GMG?
Ahh
so far my experience with it has more or less come down to "im more effective with the minigun than this"
It has no issue getting kills, i just find my minigun more effective for me
Ive a fuck load of parts in the kits, i dont need my support weapon to cover it all
Annie or the leveller can eat striders just fine
ive honestly been running amendment, senator, and frags
if i see a war strider i just skirmish
One-two, senator, shield nade
as a former grenadier the idea of HE being "not a kill nade" is very funny
in fact usually the grenades used in launchers like the one-two are the ones utilizing HEDP for better penetration
Anti Materiel grenade then :v
Zach Hazard did recently tell me about offensive vs defensive grenades.
launcher grenades are different from hand grenades
Sorry for not being a specialist i guess?
my point is its clearly meant more for utility in game, simple as
we can bring up real bits of kit but like
the one-two aint a real gun
well, i dont think there is a basis for know what it is "meant" to be seeing as how the GL was just made heavy pen out of the blue
so we dont really know what the devs intend
considering ive many conniptions with that buff i should very much hold my tongue
and i'd just love to see the one-two and grenade pistols be the ones with heavy pen and the belt-fed grenade launchers both go back to medium
because generally the belt fed 40mms are actually a bit less punchy
Nonlethal high explosive grenade
I'm sure the super scientists can make a HEAT grenade :v
lethals and nonlethals
HEDP
basically an HE grenade with a shaped charge at the front
standard issue for infantry grenadiers
(I specifically want heat just because of how unhinged it'd be in a cartridge grenade form factor)
gives them punching power against light cover and light armored vehicles
i have strong Grenade Opinions because of the elbow smashing i endured from my M320 whipping around on its sling whenever i had to jump prone
Ironically they beat you to that apparently
i dont really consider the file names to be of much consequence because we arent meant to see it so they would never correct it
you are assigning negativity where there is none
Funnily enough, the grenade pistol is probably the only launcher I could see a heat grenade working(same with the one two)
You can make some long fuckin' cartridge grenades if you don't have to deal with non manual reloading
Like this fuckin' thing, literally longer than the launcher that fires it
well its more the fact that the belts that need to hold belt-feeding grenades are pretty hefty
and so the grenades designed for belts have indents in them
which limits their payload and proportions
Imagine a rotary grenade launcher using grenades longer than your forearm
That negativity came hard and fast.
Long.
like, we can have discussions where having an opinion doesnt mean i am saying i am right and you are wrong, we can both just have perspectives
Feels like it would look less like a revolver and more like a pepperbox.
Meanwhile I got this in the same image search and now I want a rocket dog
bring forth the puckle gun
I remember reading the Ukranians were 3D printing bodies for drones to carry RPG-26s. up to 2 at a time (This was before the war).
a guard dog that picks up mini-EATs off your back to fire at random armored targets would be so funny
send forth the LAW-DOG
We have the K9 and the Dog Breath...
Basically just one or two rows of the rocket turret tubes attached to a guard dog
has to fly back to you to load another tube rack
Imagine if you could give SEAF's the portable hellbomb
Helldog, a mini hellbomb that goes after the first thing you mark
honestly we gotta be utilizing whatever theyre doing with the mini-nuke shells
Too bad if that was a stimpack right next to you
Mark a detector tower and watch it go
two part stratagem: heavy emplacement base
you throw it down and it creates a dugout with mountings for a heavy weapon
then you throw a second stratagem that drops the weapon into it
create your own mini SEAF artillery
or SAM site
takes 2 slots, one for the base, one for the armament
Honestly I just really want a portable stratagem that has high demo like the hellbomb, so I can jetpack into a base and hit em with the
nuclear football
Hammer but it has an option for a hellbomb
its just a mini-nuke shell
If AH werent so protective about jammers, I could see a literal nuclear football
literally just a hellpod that pops out a seaf mini nuke with c4 taped to it
take it, go the distance, touchdown
stealth armor hellbomb is the closest I'll probably ever get
give me the shredder missile
Last thing a poor 1 fab base hears is https://www.youtube.com/watch?v=6-ReqmCd4Yo
What I would do for a seeker swarm dispenser
Drops a pod like mine dispenser but dozens of seeker nades fly out of it instead of mine
A seeker swarm or a WASP hive turret is still in my top 3 of things I want
Top 1 will forever be an orbital arc strike
Mortar should be a hand cranked version
I, my brother and a couple of friends try out the co-op weapon, the Human Slingshot, in MGS: Peace Walker for my upcoming review of the game.
I suddenly want a boomerang? Why?
I want a boomerang only if it bonks you on the head if you don't quicktime catch it
breath of the wild giant boomerang
Mech with giant boomerang launcher
It's been a while, I am remembering the Lizal boomerang though.
Based on those African Throwing Knives.
Ah, I see.
I must rest now.
i wish the small guys got ran over too
I am curious what the next warbond will introduce...
i want a talon rifle
datamined spoilers ||it seems to be pointing to WW1/flamer focused with an SMG with an underbarrel flamer and a backpack flamethrower stratagem||
That's a very interesting combo for a weapon
is there a specific spot to shoot a war strider with the speargun
The eyes
hip joints?
im probably just missing because i only just got the speargun but i did put a couple in a hip joint and the mf just wouldnt go down
but it was also very chaotic so maybe i was hitting the leg
Hip joint would definitely need at least 2
mannnn i am so tired of level 20-30s on 9's in cyberstan who refuse to leave their chosen grid square
god bless the portable hellbomb
I need to run the hellbomb more
two shots minimum, speargun deals 650 normal damage and 275 durable damage, the eyes are 70% durable, so it's 650 * .3 + 275 * .7 = 387.5 damage to the eye
the war strider also moves around a lot, so its harder to hit the eye than it seems
yeah i wasnt even gonna try to hit eye shots with the sheer number of hulks and cyborgs i was juking
epoch is great vs war striders yeah
i ended up putting like 6 harpoons into the strider and i dont think i killed it
It oneshots in the eye I've confirmed this myself
epoch...
sure but the epoch is also fairly inaccurate at longer ranges, so its not tenable except at close range
better to just send 2 max charge shots at it as fast as possible
i should give the epoch more tries
I mean even if you miss it'll still be a 2shot
also staggers the shit outta it
If you're not used to railgun gaming I'd recommend a mod like this though, the window on the epochs real punishing to get used to https://www.nexusmods.com/helldivers2/mods/6534
Doesn't the Epoch still have pretty noticeable inaccuracy at longer ranges?
Hmm, noted
actually im pretty sure this is flat out impossible. The eye only takes direct damage from the epoch, and the epoch max charge only has 400 normal damage and 200 durable damage, while the eye is 500 hp
Do remember that it's an aoe weapon, it splashes to other parts to do the extra damage
yeah but thats not relevant to hitting the eye
and the aoe damage only affects the main body and legs
Or something, I don't know how it works but I've killed full health striders from stealth plenty of times
everywhere else is 100% explosive damage resistance
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hmm, something funky is going on there
its absolutely killing it via the eye weakspot
which means the explosive damage isnt affecting it, since its 100% explosive damage resistant
I think it's because the aoe is high enough to splash to the legs
the wiki values for the direct damage are either wrong or the eye hp value is wrong
the aoe doesnt matter
because the explosive aoe needs 2 max charge shots to kill (its in fact the primary damage dealer vs war striders)
its specifically killing via the eye
which means its only the projectile damage
the eye doesnt have increased damage to main like fleshmob heads too
Torso and legs(x2) doesn't have exdr, so I think it's the 700 ballistic impacting the eye and then the splash from the rest hitting the legs to finish it off
i remember why i dont like the epoch
The epoch does not like to be used but that's part of the fun
okay no i think the wiki definitely has some values wrong for the max charge shot, i remember the max charge shot should have 800 damage and 400 durable damage
which is plenty enough for the eye
That's odd cause it's autopopulated from the datamine fine
they probably linked something wrong idk
it does no damaaaage
are you fully charging it
yes
it 7 shots a hulk
Lmao
if i want to aim for the eye ill use a senator and not a shoulder fire chargeup gun
You can also shoot it between the legs of a hulk to splash its vent iirc
Quasar gang caught in the crossfire
i feel like im throwing water balloons at dese bots
what? its 1 max charge shot and then 1 min charge shot to kill a hulk
very consistently from most angles
you're not charging it up enough
theyve finally synced the charge with the visual indicator, so when you see the muzzle flash and the rapid high pitched beeps thats when its max charge
The greebles also go fully in which some people like as an identifier
It's also really nice for jetpack gaming since you can reload it while jumping
are these not fully charged shots?
The muzzle flares again when it's fully charged
aaaah
They're not
makes sense
the greebles go partly in, back out, then fully in
I had the exact same experience when I picked up my friend's Epoch lol
i wish it have the sword of damocles of it will kill you for overcharging
cuz i swear i thought that was max charge and holding it longer would kill me
i know
exactly like the railgun
I think they accidentally a word
ah
"I wish it didn't have" probably
okay i rewatched its cinematics in the unlock area and yeah i see now there is a second pulse
But yeah once you get used to it, chunking entire groups of devs with a single shot is very satisfying, alongside being able to chunk through heavy targets
oh there is even a little meter