#Helldivers 2: For Managed Democracy!
1 messages · Page 131 of 1
I hope we're still Hulking when I'm done with work for the day because I do want to see the planet of hulks
I can't actually see it as am odifier
Shout out to impact smoke grenades for hard countering bots
i've had a lot of fun with stun grenades
Just toss one, stun like 7 Hulks and take all the time in the world to deal with them
2 arc grenades tends to kill entire groups of hulks
1 grenade kills a group of anything below that
I still don't see the point of them since you want the smoke between you and the bots, and at that point the regular grenade would work fine
It works best whenever you have to hold a location and bots must approach you, rather than when you're trying to move
It severely limits the amount of incoming fire you have to worry about because they can't accurately (or at all) attack you until after they get through the smoke
Like
B ---- SMOKE ---- H```
and as they trickle forward at uneven rates (raiders first, then devastators, etc) you mulch them
<@&1206091872716595200> Hulkamania continues
text says it's not too late
There's some new bug allowing bots to just know where you are and agro randomly even when you're sit unmoving prone with the stealth armor behind a rock wall
They also just need to fucking remove the small turrets
them just knowing where you are at all times is fucking stupid and they haven't even aknowledged them being a problem
They blow up just fine for me
I have discovered that Oops All Devs and Oops All Hulks are both pain.
I suspect the Railgun might be what I need though.
I'm just so fucking tired of how buggy detection is on the bot front
Patrols randomly know where you are, autocannon turrets know where you are as long as you take a single step inside their hearing range, same with factory striders
And they know where you are even after dying and respawning at that point
🔥
Gunship Towers seem to be explodable by host hellbombs but not others? some vague testing but it's been reliable
gunship towers have always been real fucking weird with hellbombs
patrols being psychic has been a long-known thing but I've been unpleasantly surprised by the omniscient fortress turrets
factory striders and to a lesser extent warstriders have really good baseline senses and on diff 10 they're at almost every base, I've been bringing AT emplacement to almost every mission so I can use the long sightlines to clear the problems off the map
Problems is just that War Striders are an AT tax but there is way more of them then you can bring AT without being able to call in stratagems other than very very slowly picking them off with the quasar
the C4 also works but you have to be very careful with it and ideally not the host
And if you don't kill them in one shot welcome to 6 more in a bot drop
because if you're the host, attaching C4 to a guy aggros them
if you're not the host it doesn't
that's a huge difficulty gap out the gate
I ain't really a fan of C4
I adore it for stealth
Helldiver's ..
Portable hellbombs have some issues too iirc
cant wait for the single use hellhammer
Just a big warhammer.
Mount the entire portable hellbomb to the end of a stick
Hellbomb Lance POV:
https://en.wikipedia.org/wiki/Lunge_mine
The Shitotsubakurai (Japanese: 刺突爆雷) or lunge mine was a suicidal anti-tank weapon developed and used by the Empire of Japan during the Second World War. It used a HEAT type charge. This weapon was used by the CQC units of the Imperial Japanese Army. The weapon itself was a conical hollow charge anti-tank mine, placed inside a metallic c...
tried the hulk infestation modifier and honestly better than the bullshit incineration fuckers are putting us through
Yeah I'll take Oops All Hulks over the wonky fire damage/hitboxes any day
between the random fire oneshots, wonky turrets/striders knowing where you are randomly, hulkageddon feels infinitely more palatable
Without the oneshots I'd be more fine with the incin
wish we had a way to repair the tank too tbh cause man, is it needed
The weird supper shotgun the incinerators have is like
Half of the issue with the subfaction
YES THOSE
honestly yeah
they either do fucking nothing or reduce you to atoms, no fuckin inbetween
I love their colour scheme
bastards to fight though, especially in my usual light armour
They can oneshot you if they're lucky and there's not much you can do about it other than sneaking and gambling
im tempted to just run the whatever % fire resist armour but doubt even that'd help too much
i need to grind more for the medium stealth armour but fuckin hell is it suffering to grind with rando's in the off hours
Fire resist armor is enormous vs fire bots
Have a friend who got HD2 recently and they are level 8 iirc, having trouble with the Illuminate.
First thing they are wondering is 'Can you kill the flying saucers? They have shields.'
For the landed ones, you can drop shields quickly with small arms fire (high rate of fire weapon works best) then destroy it with a grenade or explosive in the door
For the flying ones that beam down reinforcements, I don't typically find it worth trying to destroy in most cases.
I should clarify, anything can drop the shields.
You CAN destroy the dropships that respond to probe alerts, but you have to break the shield and then apply a bunch of AT and it's just not really worth the effort.
Grounded ones are easy though, at a basic level you just attack the shield until it drops and then put a grenade in the door
I asked if they wanted suggestions and all they said is 'I feel like I'm missing something' and asked the question I asked here.
If you stick a thermite to the grounded ones they just blow up
The sticked dot pops the shields and the explosive part kills the ship so you can just yeet and go without doing anything else
I think the question needs to be further refined so we know what to answer, but the short answer is "yes you can kill the flying saucers even though they have shields"
Fair enough, they didn't seem to want much help at the moment so I could only get that question out of them.
I shared the responses and waiting on a response, though they are also streaming the game for now.
I agree it's not really worth trying for the flying ones
I have since informed them.
you can also drop a Orbtial Precision Strike on them and it destroys them
guys is this accurate?
Unflinching in last tier on bots? Lmao absolutely not
what even are these
also putting extra padding anywhere but S across the board is silly
it is easily the best passive in every scenario

The more I look at this the more baffled I am by 90% of the choices
and i aint just saying that because i am always wearing this
I can't tell if this is a deliberate troll image or they just play a very different style from me
Gas Resistance doesn't help vs bug acid though, why would it be S tier over all the others
So you can gas yourself
You can do that vs bots too but it's not like exceptionally better than other armors even if the context is just bugs
Mildly baffling tier list
Gas is at least as good against squids as bugs anyway
I’m honestly just trying to find an armor passive I like 😭
extra padding is super consistently good
Fortified nice on bots
every time you barely survive something you can be like "yup extra padding paying off"
It’s js a bit lackluster imo
Like it’s good
But not fun
being in medium armor with the tankiness of heavy armor is so good
no need to put yourself in specific scenarios to get a "pay off" of your armor passive
Siege Ready never has done anything else but kiss me on the mouth and tell me a sweet good night story
Recoil resist is nice for enabling some support weapons
sitting around in gas minefields is fun
heavy gas makes you entirely immune
siege ready and extra padding are my two big ones
Medic also not being S tier in literally every theater is also laughable
Yeah I don't necessarily disagree that it can be fun or effective, but I do disagree with gas somehow being ranked significantly higher than many other armor bonuses that work just as well
Only bad thing about medic is that you look like fuckin' colgate
It's part of why Extra Padding is top-tier, you have options ranging from pretty good looking to cheesediver
Gimme light armor medic that looks like the medium green one
siege ready DOES have this look which is rad
Recently I've been using the sand armor with the %resistance and +throw distance
Okay so purely number wise which war Bond after democratic detonation has the most really good equipment, doesn’t matter if it’s stratagems or weapons or armor
so close...
My vote is Urban Warfare or Servants of Freedom
i gotta put my say in borderline justice being pog champion
What huh even is that
deadeye, talon, hover pack
assault rifle from redacted regiment
its real good
isn't it light pen?
yeah and?
its absurdly good ergo, low recoil, very fast fire rate
extremely easy to hit weakspots and very fast TTK
I don't wanna go back now that i've experienced heavy pen
i also carry the ultimatum for heavy targets
the only primaries with heavy pen feel so bad imo
hey you take that back
Im surprised there arent any marksman rifles with heavy pen
I want an armor passive that auto stims to keep you alive
i wish adreno-defib didnt kill you
ye smth like that
Adreno-defib is quite unreliable
cause like a broken arm just disables it basically
And things that kill you often break limbs
but like injecting it for you so no injection animation
Democracy Protects though always works when it works
AD will also just straight up kill you for taking nonlethal damage
I think AD would be a much better passive if you can clear its effects with a stim
I'd love that
Like, I understand the point of it being a death march but also I think it should be able to actually revive you if you're prepared for it
they just need to make it an actual swan song where you get like, a buff during the duration rather than being slow and bad and awful during
I feel I need to get some levels on the suppressor to get the big mag and the 4x to make it great for stealth
it's pretty handy otherwise
eh i like the 1.5 over the 4x
1.5 is fine for normal combat but it doesn't one tap to the limb so for stealth I really need to be able to score easy headshots at significant range
2.5 primaries, the Torcher and Dickle
I'm just amazed they somehow managed to make a storyline showing all the literal worst things about bots
Crisper for secondaries, as well as Ultimatum and Reeducator sort of
Reeducator is so good once you click with it
I run this exact same look too
Mostly it feels weird to call it heavy pen when you're never going to kill something with it directly
Huh, personally I've had a ton of fun with Hulkageddon and Jet Brigade
Incineration corp's shotguns are horrible though
christ hulk surge really is fucking hulkmania
8 hulks from a dropship at once
C4 really does good work
Ive been chilling with eruptor and warp pack
Flame hulks getting close? Run towards them teleport behind them and shoot into vent with eruptor easy kill
Hammer has been fun in Hulktown
Strafe also doing great work killing lines of hulks
I still havent gotten shield nade yet but lure mine into 500 kg also good fun
Strafe is great, had times where I would strafe the same choke 3 times in a minute, getting five hulks each time
They love to queue up
I am probably going to give the beltfed GL a go here
regular GL kills them but not quickly
Yeah, only really feels good when you're hitting them all clumped up out of a dropship
Though regular GL being able to clear a hulk plus all its adds on patrols is handy
I've brawled with these bastards in close range with heavy fire resist armor. Three to four consecutive shots kills my ass.
Heavy fire resist armor doesnt help as much as you'd think, definitely not one shot anymore but still feels like youre wearing light armor when like 5 grazed barrages kill you
Hulk Surge defense missions are fun. They just land and get decimated by anti-tank mines.
How does gas do against hulks? Does it successfully confuse 'em?
I should try out gas strike on Leseth then
Also good chance theyll attack their teammates
byootiful
It's more stuff like:
Warstriders having literally no weakpoint against anything but anti tank
Autocannon turrets knowing where you are at all times
Factory striders knowing where you are at all times
Patrols aggroing the moment you attack any single one of them(even if they're alone stuck on a rock and you do it with a silenced weapon)
Bot drop bots instantly going into a full aggro state(alongside the rest of the bot drop) as soon as they entire their suspicious state
Several of these have been problems for literal years and the autocannon one annoys me greatly because they did nerf it, just nerfed its damage instead so now it just instantly knows where you are and then proceeds to ragdoll juggle you for 3 to 5 shots
Also factory striders keep knowing where you are even post death, so you can respawn on a commando mission and instantly get popped cross map if it has line of sight
The War Strider complaint is blatantly not true
Before you even have control over your character
They added weak points multiple patches ago
Heavy armor weakpoints
That have twice the health of hulk weakpoints
Which, regardless of your opinions on War Striders, is unique among bots
6 senator shots or eruptor shots isn't realistically a weakpoint available to anti tank weaponry
Railgun/AMR/Speargun is more realistic
(Literally all of the war strider except its legs has 100% explosive resist)
Railgun, AMR, Speargun, Autocannon, HMG
heavy armor with normal HP isnt a "weakspot"
All common bot front support weapons
Anti Materiel Rifle, also known as an Anti Tank Rifle
Dude lay off it lol
Also I'd consider literally all of those except maybe the speargun as anti tank
Though the speargun does literally have anti tank penetration
I'm definitely happy not to be much of a stealthdiver, even on commando missions I tend to go with the "stealth is when you have no witnesses" approach
At most I'll leash my dog when running past an outpost
Yearp
I think a dark matter grenade that pulled enemies towards it would be cool
Or one that just teleports everything in it randomly 20 feet in any direction, and I mean any including up or telefragged inside someone else
Mass Effect Black Hole Biotic as a Grenade
The black hole grenades from entropy zero 2 would be great
Wonder if we’ll get more direct impact melee throwables like knives. I suspect throwing knives aren’t that good based on what has been said (like once) before.
I'm surprised we don't have like proximity mines as grenades
Toss a legally distinct claymore
Directional with lasers
This is just the axes the driller gets in DRG
Whatever that drill thing from ultrakill is called
That basically just sticks into something and drills it until it's dead
isn't that basically the role the Thermite already fulfills?
SEAF grenade: throw it and a SEAF soldier is randomly spawned the nearest place you can’t see
Deep Rock Galactic proves that throwing axes are an anti tank weapon
Stupid strong huscarls I loved them
They could direct anything
Even Rhodok crossbowmen, who could just one shot anything that wasn't a huscarls
Screwdriver.
I believe the gun it’s on is called the… Railcannon?
The others include the Malicious… and there might be one other now?
Yep, it’s the Railcannon and the variants are Electric, Screwdriver, and Malicious.
Some kind of anti tank support weapon that acts like of like a thermite would be interesting
AT Harpoon Gun.
Sued by Nintendo
throw a grenade, a hellpod comes down, a helldiver emerges and fires an EAT at the nearest heaviest enemy and then dies
why do they die? these specific pods are designated to be used for this because of flaws or failures from the cryo process
and so they are used for this to get SOMETHING out of them
Imagine a player deplopying and they get 10 seconds before dying.
Lore accurate guardsman
i think the reason the average guardsman average is so low is because of how hard it is to actually make landfall in 40K, a lot of troop transports dont make it to the ground
Or get shelled during unloading
Or die trying to establish a foothold when the landing zone isn't cleared
yeah, if you take 90% of your casualties in the first wave, averages are gonna make things look bad
like, there was a book where a commissar is leading guys to put down a penal world insurrection and even with the outdated air defence of the prison colony, they still lose a lot of transports during landfall
just because air defence in 40k is really strong, which is why space marine drop pods and imperial guard grav chutes exist
Also guard regiments aren't combined arms
Tank regiments operate independently of infantylry regiment
So those being unloaded on dropships might not be coordinated with say infantry or artillery regiments or any armor
Lot of otherwise preventable deaths cause they kept the guard decentralized so HH2 traitor guards couldn't happen again.
I just realized a mod I really want for the reeducator
changing it to the model of the sieker from hitman
Chat what if talon was a primary and it looked liked this
Also this talon heatsink should be breach loaded too
Lever-action laser primary
i was thinking today that I want a bolt action laser primary
That sounds like the proper amount of silly for hd2
Why is eruptor bolt action because why not
Neo Constitution: cycling the bolt reveals the heat sink to boost cooling speed. doing so in a 1 shot 1 heat sink cycle while shooting achieves maximum efficiency
Pump action plasma shotgun
plasma and laser melee weapons
Im quite surprised that isnt like a plasma/laser melee
You switch on the laser part for extra hot melee
Keep it on too long it overheats and you need to swap it out
laser sword, which is a stick with a mirror on the end pointing back at you. when you swing, the handle shoots a continious laser beam that bounces off the mirror to make something like a laser edged cinqueada
you have a laser swing and a non laser swing. each laser swing increases the damage of the non laser swing as the blade stays hot. the blade is the primary heatsink, so hitting an enemy with it cools it down faster. however if you miss a swing you build heat super fast
plasma melee that is just an obviously repurposed plasma arc welder named like Knife 2 (the melee weapon of the future today)
Belt fed, bull-pup, lever action liberator
Belt fed lever action and belt fed pump action are always extremely funny
Actually, dark matter shotgun
doesn't shoot darkmatter, but whenever you reload you reload it from a small dark matter singularity filled with shells
the more you shoot in a short timeframe the more it messes up like the warp pack
Someone made the belt fed lever action bull pup AR at some point irl already
I think bringing that up in polite company would make engineers cry
Let alone a soldier thatd have to maintain that in the field
Aye, fair
They'd either cry tears of despair or tears of joy
weapon engineers love doing stupid shit
Although engineers have not been known for their sense
There's several companies that do nothing but stupid shit even
Someone will do it to make other engineers cringe
Like keltec does nothing but really
like their new pistol that's stripper clip fed .380 auto with a rotating barrel
What
it's called the PR-3AT and is genuinely one of the stupidest pistols I've seen in a long time
Keltec loves two things, stupid fucking tech for the sake of tech, and jamming
Do I dare look at the blueprint of one of these
It's designed to be concealed carry too so I haven't seen a single person where the grip isn't too small for their hand
I desparately want to see it in a game
This gets even wilder with every sentence
But yeah I still want a primary talon that's just.. two talons
dual wielding them cowboy style
Since AH seems to be so opposed to dual wielding I have an alternative solution to 2 talons
2 talons taped together
pointed in different directions so you do half a pistol spin every time you shoot
Gunchucks except you only hold one end and the trigger fires both and the other end just flies around from the recoil
Yes but worse since its hd
but brasch makes it work
Of course
Colt Buntline, Long Revolver:
There is also the 'Rifle' Version' with detachable stock:
I just like sharing this long revolver.
We have a physical revolver, and a laser revolver, and some revolving grenade launchers, sadly there is no other possibility besides to double dip...
Also the Stim Pistol is apparently a revolver? Only on the fact that it can do the revolver spin.
a venn diagram of revolver cylinders... double bullet...
What they said can mean a few things.
yeah yeah I'm not disputing that, just idly imagining
My first thought is like one of those frisbee cylinders but stacked one on top of the other.
Oh, I finally get what you meant.
The Venn Diagram joke I mean.
I still don't quite get what Nalesh meant.
What... did they mean like a Venn Diagram?
Cause if so that'd be so weird.
I think I recall Borderlands-esque designs of a giant cylinder "magazine" with normal-sized, separately spinning cylinders where the bullets would normally be on the big one (which is not what's being suggested)
(but it's got more revolving for your revolver)
I mean, I honestly have an amazing revolver patent to share.
I have it somewhere else but gonna try and find the original place I got it from again, it's a revolver called the Jack-88.
This is really not the chat for this, it's tangentionally related only because I said there's not many new things for revolvers in the game, and someone said a weird revolver design, so I shared this.
Anyway, here's the Double-barreled revolver with dismountable casket magazine "valet 88", which is a double barrel revolver with a removable magazine of revolver cylinders.
Talon Perosa. :3
[Reply to:](#1204832579287519292 message) Since AH seems to be so opposed to dual wielding I have an alternative solution to 2 talons 📎
Basically this but each gear tooth holds a bullet, it'd be extremely stupid, not even give you any extra bullets really, but would be funny
Hm.. A twin or triple Scythe as a support weapon, laser machine gun.
gatling laser
I'm a bit saddened that the new shotgun is only lightpen
Yeah, I realized that is what you meant but that is quite toony.
Also fun fact: This with a single gear is called a rotary magazine.
[Reply to:](#1204832579287519292 message) Basically this but each gear tooth holds a bullet, it'd be extremely stupid, not even give you any e… 📎
Yep.
Now am imagining this shaped like an infinity symbol chain inside the magazine and that leads to some nonsense science explanation in game.
Also I liked this idea.
why?
It's good that it's light pen but imagine if it had medium pen that would be so fun and busted
I'd just want it to have more beams without more total damage just because it'd look funny
6 beams is already great but imagine 12
Las 32 Tritrident
Tri³dent
My complaint is the trident should fire 3 beams, if its firing 6 beams then it should be the sexdent
It originally fired 3 but one of the upgrades in HD1 made it fire 6
And that has apparently become the standard config
(It's also because a shotgun with 3 pellets would be incredibly bad in an fps/tps style game)
Clearly the answer is to do another upgrade that makes it fire 12 for the next war
incredibly low consistency
I think that maybe super earth is in the wrong in hd92
I'm so close to maxing the Suppressor
God why did the update have to drop right at the start of my work period fuuuuck I wanna fight robots
Chargeable trident, fires more beams with wider spread the longer you charge it, up to 81 beams across a 60 degree cone. Charge it too long and it explodes, sending 243 beams in entirely random directions.
Technically survivable if you're really lucky with the beam directions
So the orbs from Phantasm?
I tend to consider shotgun weapons dedicated to middle tier enemies, because these usually require either precision or midpen, and in my very short experience with the trident, it lacks the precision to kill without getting directly in their face. Of course this complaint doesn't really apply to the illuminated
And to clear trash, the better ARs tend to be better 90% of the time
yall we may or may not be the bad guys
Damn right set celebrate death and destruction: of those who would dare threaten our federation and its ideals 🫡
helldivers 2 needs more music
fuuuuck the soundtrack is so damn good
https://www.youtube.com/watch?v=TQGGBPfNxvY they used this song in their latest video
Tempting fate and bringing this one back to Youtube!
The ominous music that belongs to someone or something that has still yet to be identified...
Playlist of Helldivers 2 Music: https://www.youtube.com/playlist?list=PLW250uNvfh760vKzCVyWR7DaY7K33cvFD
Playlist of 1 Hour Helldiver Tracks: https://www.youtube.com/playlist?list=PLW250uNvfh77zQs7bQ...
unused automaton theme
This is a fan-made arrangement of audio tracks found in the game's files after the Siege Breakers update on February 3rd, 2026. It does not represent the quality of the official soundtrack.
This video is for entertainment purposes only, and I do not own any of the images or audio used in it. All rights reserved to Arrowhead Games Studio.
Compo...
this is a fan made arrangement of a bunch of unused automaton music that recently got added with siege breakers
the look of horror on my face when I see the automaton dropship deploy CyberStalin on my position
Or super mount rushmore suddenly does this
Super President Howard T. Ackerman
aw man
Basic warfare.
i wish there was like an "eagle CAP" strat that would take out air units in a wide area
Eagle strafe but you have impeccable timing
I really like this mod concept
link then?
any non support weapon strats that can kill air units well?
Fixed version is only on discord atm #1351698219297673297 message
Depends on the aerial unit but anything med pen does decent on gunship engines
I tend to just senator the engines and call it a day myself
(for shriekers, shotguns tend to work well)
Oh strats i'm stupid
Uhhhh
some sentries will target them but usually won't because they tend to prioritize closer targets up to a point
autocannon is basically the only one that can track em
hmg emplacement chunks them
Aye
Railcannon definetly doesn't 90% of the time, not enough vertical on its targeting (and gunships spawn too often to make it worth)
oh, will a slugger work?
Yeah but you'll have to be accurate
Yep yep
All those work
It's literally just a talon with a long barrel, you just stick a rifle butt on it.
Said virtually this exact thing.
History is a circle
Waiting for someone else to say it again
Eruptor does work well, 1 to engine or 2 to body kills gunships. Although the travel time of the projectile makes it annoying to hit the engine
it's not awful with the lack of drag or drop if you wait for them to come to a halt
senator also kills gunships with engine shots though you need a lot of them
the quasar being nice and fast helps too
my stealth kits have consistently had trouble with gunships because they will just keep chasing you forever if even one aggros
and usually I'm going Ulti/Thermite for maximum clearing potential
possibly I should get the senator in there
yo do you guys enjoy using peak physique? I've seen some people use th viper commando armor and it got me curious because I never really saw the point in it
I mostly use it for the ergo
no clue what ergo does tbh
Variable and Eruptor especially appreciate it because you can really swing those things around
improves the speed at which your aimpoint catches up to your targeting reticule
Seeker grenades one tap gunships if they land even remotely near an engine, I've found the senator very clunky to pull out against em
what, just chuck them into the sky?
potentially nice
how are they against heavies/fabs
hey then it might be worth it because I really like the eruptor
super store time
They automatically fly at whatever you ping
So yeah, ping and chuck
Sadly not no
can you not ping anything and chuck them into a vent?
Yea if it's in motion, I just got for body shots so I can down it before it stops and starts shooting. If it's still or shooting then engines
In theory, but I just have C4/Strafe instead
that works for loud but in stealth I often need to clear a base with only the stuff I have out the hellpod
so I will try it out
also dear lord the censor is a good gun
after getting used to the aimpoint I'm bringing it on loud and just mowing through devs
I just had an epiphany with my loadout
the Suppressor is also not as bad as I thought it was, on burst fire it often kills devastators clean
why am I bringing the quasar when the eruptor has the same audio range
it's not as reliable though
(suppressor against Censor, not eruptor against quasar)
Sure I'd have to pop the vents on the factories but it saves me a stratagem slot
I miss the old thing where autocannon shots and similar things like the Eruptor would bounce off the vent flaps into the fab
that was cool
Honestly my interest in the censor has kinda waned when I realized all the ranges I usually pop people with it due to the bullet drop, I could just use the socom instead
has the same breakpoints
while also being a real nice devastator popper
They still do that I thought?
I haven't seen it happen in ages, I will check again with the AC but last time I used it could not get any bounces and had to just shoot directly into the fab through the glowy bits
it's also an angle thing
Censor has the 10x which makes it really fun for me
can't be too close to the vent or else the deflection angles too hard
socom is nice but not quite as good at just mowing through every sentry
Using the 10x with the bullet drop the censor has sounds like suffering
For gunships: AT/HMG Emplacement
For shriekers/hoverseers/watchers: MG/Gatling Sentries, HMG Emplacement
you can get acceptable ergo on the eruptor by going iron sights + angled grip
it works good
with minor testing, sniping fabs with the eruptor lead to an unintended benefit
it puts all the bots on alert and they go to where you shot from(but they don't go into combat), so you can easily lead them to somewhere you can pop them with your socom
Could also use it to lead them all away from the base for a moment while another person sneaks in
So i ended up bying the jaguar out of the super credits store and I must say it's awesome
didn't realise ergonomics mattered so much
Ask your democracy officer how, I’m sure they’ll be glad to help you fulfill the order!
WAIT
I KNOW HOW
FALL INTO A DEATH PIT WITH ONE
what planet types have those shitty death pits
Put a flag into magma
none of it works
my faith in super earth has been restored
if they were not divinely chosen
then why are their symbols invincible?
someone just reminded me the solo silo exists and how good it is for my exact problem with bot 10's right now
being able to oneshot factory striders from range
and most other things you don't like
You can just shoot fs in the eye with the RR, and that's a one shot. Or the guts, also a one shot
yeah, it's just incredibly nice to be able to do it as long as you can aim at either their head or center of mass
Silo is mostly one shot on body but that is much easier than head
It's also basically just a prepared leveler too
I wonder if leveler one shots factory striders
solo silo does 2500+1500 explosion damage while the leveler does 1000 impact 2500 explosion so I'd guess it does
looking at the factory strider I'm actually not sure why the solo silo oneshots it on a body shot
guess it splashes to leg assembly or belly panels?
The explosion damages multiple body parts and damage to body parts damages main HP
Also similar for why eruptor can 2 shot a fleshmob
Here is a link to it. Looks like it's a countdown with some password or message hidden
Oh boy
Oh shit
I dont think this were going get that done
numbers plugged in to the puzzle gets us a countdown
Id guess probably illuminate would be good for one true flag kills
Bugs kind of difficult to prevent chip damage in melee and voteless are stupid easy to kit
Epoch
genuinely surprised there isn't
I'm not defective, silly robits
Thats right defect, as in make robots defective
crazy that arrowhead are now sending us hanoi hannah quotes
I guess this is gonna be our 'Nam
if Malevelon wasn't already
We had space vietnam with the creek now we have it back and its times for super space vietnam
they're really trying to push divers to defect huh
i am actively avoiding the bot front and playing on higher difficulties
fuck your reinforcements
fuck this shit
i'm going to cyberstan to join
after yesterdays hulk hordes, todays normal bots was actually suprisingly calm and relaxed. and also way harder. I actually saw a bunch of tanks and Factory striders!
Theyre using the wrong tactics
If they had sexy automatons that'd do it, Cylons figured it out
I thought there was an automaton lady from the community.
I could not say since the last server I saw her a bunch in I since left.
See I'm joining the war on cyberstan, on the side of cyberstan
The destruction of the 1 true flag are scripted I think
It's not possible to do as a player
Basically: there's helldivers that are defecting and you are not them
@strange vine art jumpscare!
Hehehe
Maybe I should get more art of my automaton OC at some point in the future
I love the hammer. The hammer is my favorite thing right now.
I am having an absolute blast being able to banish a Heavy Devastator to the Shadow Realm with it and the warp pack.
you say that, but the number hasnt gone up in a bit
I’m just out here hitting things with my giant exploding hammer, I’m not thinking very hard.
that's why I think it's scripted
testing my last test
magma on fury
my illness will not stop my revolutionary spirit 
nope
definitely scripted
it's also not shooting someone with the flag
Apparently throwing it into the grinder on certain automaton missions counts
I mean what do you all think we'd even get out of the defect order?
I'm betting we'll face rogue or cyborg'ed helldivers on cyberstan
lol lmao
Damn automatons hackers are aware of the plot
The automation central intelligence is cascading.
I have my doubts about the Automatons being honest in their messaging.
Like, yeah. Super Earth is turbo-evil. But the Automatons juice people for no apparent reason.
have
Super Earth also juices people for no apparent reason.
have you considered that the bioprocessors use corpses
Corpses for what?
Actually, I think Super Earth would probably chuck a living person into a bioprocessor. The Automatons at least kill you first.
But yeah as much as the entire point is that Super Earth is awful to the core, I don't really trust the Automatons either.
I will say that I really hope that mistrust is unfounded because that would probably be the funniest possible outcome.
it would be extremely funny if they turned out to take POWs and treat them well https://www.youtube.com/watch?v=PfxabSYFs88
From season 7 episode 12: Team Homer
we get an objective to liberate a POW camp and they're just like "oh no, I'm saved..."
Yeah, just to be 100% clear? I REALLY hope that's the case because that would be extremely funny.
Oooooh nooo theyre traitors my mistake
for some reason the destroyer keeps bombarding the camps right after we liberate them
actually more plausibly: we bring "extract beacons" there that are just targeting beacons
In a way Super Earth made Automatons, and theyre definitely SE's creation as they evil even if they not Super Evil like SE
or we actually do extract them, so they can be properly sent to our camps
Being less worse than SE doesnt make you good
SE doesn't like competition
Monopoly on evil because they're #1
Illuminate basically
SE made them not good anymore
It's in line with the running theme of SE makes everything worse then creates its own enemies
anyone resembling a good faction lost in helldivers 1, really
incredibly strange bug, the whole map was set like two feet below where it should be
but only for me
Huh. My guess is something reporting deformed terrain got weird
"This new universe is 10 feet lower than the old one!"
I have truly become the greatest helldiver
I can dive below the surface of the world itself
hey are the bot drop ships starting to jam silo missiles or did i run into some funny bug?
nah that just happens sometimes
It targeted a random dust particle that was being flown around by the silo
the missile knows where it is at all times
i swear i went to bed and we still had like, 130mill left, where the fuck did 100 mill respawns go
They got hungry
SE apparently fudged the numbers and this is the "true" reinforcement amount
I wonder what happens if we reach 0
I feel like this was AH saying get fucked you were never meant to reach cyberstan
Hopefully we get an injection of more respawns
Have a little faith in the storyline, tbh
Ehhh
leaks stuff so spoiler tagging
||Theres a decent bit of stuff lying around that's very much gonna be for cyberstan, so the current 'flux' in count is likely just narrative/ARG shit instead of AH tipping the scales in anyway||
personally my feeling is that the reinforcements bit was more or less a timer to see how many benefits we'd have for landfall
damn, the automatons even hacked my ship lights
You know what technicians do? Mess with machines, coincidence?!
okay so I went somewhere else to check if it'd go away
apparently the outside of my ship is glowing red hot
is that bad
Is the atmospheric pressure slowly grinding it down?
if I had to guess, it might have been bugged after doing a mission on Fury
That place be angry alright.
Could also be the lighting of an automaton projectile which sometimes fly around the background
I dig it, honestly.
So... 2 hours, 23 minutes till the timer hits 0
how do you destroy the flags
5 minutes until this goes live
anndn the music just changed and got dramatic
Orks: ERE WE GO ERE WE GO ERE WE GO ERE WE GO
01000100 01000101 01010100 00100000 01001000 11000011 10000100 01010010 00100000 11000011 10000100 01010010 00100000 01000101 01010010 00100000 01010011 01001001 01010011 01010100 01000001 00100000 01000011 01001000 01000001 01001110 01010011 00101110 00100000 11000011 10000101 01010100 01000101 01010010 01000111 11000011 10000101 00100000 01000...
||THEY"RE BAAAAAAAAAAAAAACK||
||title: HELLO WORLD
description (translated from swedish): THIS IS YOUR LAST CHANCE. RETURN IMMEDIATELY.||
I suspect it's partially meant to simualte defections are actually happening
hell yeah
this rocks
this is inevitably leading up to superearth inventing a new kind of genocide but while it lasts it rocks
Compelling argument
Oh neat, if you were on your ship when the countdown hit 0 it took over your ships video feed and played there as well
I doubt we'll reach cyberstan in any amount of true force
but I also doubt we won't get to run around the frogeworld
So largely initiates it seems
Armoured and unarmoured
And then this war machine
People were suggesting they would add dogs
definitely not
or well
more so
different types entirely
these guys are built different from the cyborgs of the first game
I've seen some proper leaked combat footage and the unarmoured ones take two autocannon shots to kill
They've learned
i hope so
tbh, it would be less of an issue, afterall the big thing about dogs in HD1 was that they were the bot drop alerters
In HD2 they wouldn't be the sole callers, so less issue.
However: 3D tracking of dogs charging across uneven terrain :^)
I mean bugs exist they're kind of like dogs but they jump
i want a guard dog upgrade that ups their flight floor by like 20 feet
Charger is basically a very big tough dog
No they didnt call in reinforcements, instead they ran and leapt at you which forced you into the downed state instantly, and then bit the shit out of you until you died. When the rest of the cyborgs were slow ranged attackers them being rushdown instant downers made them dangerous. They also patrolled the map instead of being reinforcements
The reinforcement callers were the officer cyborgs and the IFVs
Automatons dogs but they make the same sound as Payday Cloakers
And also do a ninja jump kick despite being quadrupeds
Beats you with a stun baton in its mouth while you're down
YOU WANTED ME BACK, SO GUESS WHAT, I'M BACK
i need to check if there is a mod that replaces Hulk sounds with Payday 2 Bulldozer lines
just hearing "You are up against the wall. And i am the wall" in the distance
I love their stupid lines
Delivered in the most cheesy cocky sounding guy ever, which tbf he kind of is justified with how stupid tanky they can be
idk, 3 head shots with my antimat and they fall over. Pling.
Oh. So they are butchers with guns
I just say Initiate because of the single cannon
the GL really did not need to be heavy pen
it really didn't
I must say the new diff 10s have felt a bit drowned in bot heavies
just infinity hulks and striders swarming in from all directions because between ulti, thermites, strats and stuff like the eruptor everything else gets disintegrated
GL still didn't need heavy pen, but I admit slight nostalgia for when there was less stuff on the screen and it lasted longer
yeah I
really miss when heavies were like
actually scary
honestly
I miss 2024 balance
gestures vaguely at War strider complaints
I wouldn't mind war striders as much if they didn't entirely replace all tanks
I'm hoping the stuff about
still leaks i guess so ill tag it
|| Cyborgs having break away armour is true cause i reallly don't want another bot front enemy with all heavy||
||Honestly they need to add it to more enemies, while a lot of people hate the ablative armor of squid overseers I find it to be a really neat system||
I snuck up to a jammer base yesterday and there were three hulks and three warstriders packed into the walkways around the terminal
which is frankly just kind of ridiculous
the heavies significantly outnumbered the basic infantry
i actually saw tanks again yesterday, even in decent numbers
I saw a few, yeah
They're supposed to be in the same spawn group as tanks, but since tanks don't spawn right now for some reason(story?), instead of seeing a war strider like 25% of the time, it's 100% of the time
at this stage the C4 seems nearly mandatory for going sneaky outside commando missions because it's the only stealth AT
It's very good
but I don't think I should realistically have to resupply my C4 just to tag every day and heavy unit in a medium sized base of no particular importance
at close ranges it's just a better RR imo
C4 absolutely soups factory striders since the throwing arc is so good
You can just slap them on from behind cover
I just wish it could deal with the big fabs better since it's a demolition charge but eh
they're rare enough that you can just drop a funny on them
If I particularly want to clear the map I generally bring the gamer chair for partial city missions
You can usually stick it down somewhere outside the wall and just blast the big fabs since they're so tall and obvious
i tend to run loadouts that are sometimes completely incapable of dealing with the big fabs, so i just let others handle those 😄
I've been doing a lot of solo stealth and just steadily increasing the amount of AT in my usual loadouts
Now it's basically silenced primary/ulti/thermite/C4 and then a bunch of red strats
I used to really go for portable hellbomb and/or senator but nope, too many goddamn striders
https://www.rxddit.com/r/Helldivers/comments/1qzxkh8/guys_we_need_to_get_to_cyberstan_i_need_to_see/
This is how you make people defect

Not me unfortunately
my type is way less humanoid if i wanna fuck a robot
i'd find a provocatively posed trooper more appealing
That is quite blunt.
How many impact grenades does it take to kill a hulk if you hit the vent?
Being blunt is honest, isnt it?
Also, should be 2
Wait, no, 3
math says 3
Let's be a little less horny on main please
but iunno how much it'll be in active practice
Aye aye
Yeah, thought this was the case.
The hammer is going to rock so hard on Cyberstan.
The stamina bit is a bit of just
nothing but the armour rating improvement is actually pretty nice
like, i really wanna like the stamina idea
it just doesn't have the means to really work without like, maybe a minor bump in limb health so you don't run into situations of 'limb break, stimming' as easily
a reduced version of the perk, obviously
but it's not bad by any means and i intend to use the heavy armour until something i like more comes out
I find it very neat for situations where you are running away and keep getting shot in the back
It's a bit of an oomph to that
I agree, it's fine there
the problem, least for me, is in those situations i tend to just stand and fight
or get throw a shield nade down
It might sound niche, but I'm doing that half of the time in 10
Getting them to concentrate by running around them so I can blast the group easier
I do think the design is a nice idea - a stamina boost that kicks in when you most need stamina is neat
Opposite of Dead Sprint, which punishes you when you most need the stamina :P
It's a very nice concept i just really want like
one last lil kicker that helps it all click together more
I've actually hugely enjoyed it with Warp Pack to automatically damage yourself for some extra stamina. Helps you get a huge amount of distance
Since you can double tap WP for some self damage
Bubble shield my beloved
we took merak
Nice
also yeah the shield fucks hardly
love it so much
like i was already sold on it just cause i enjoy defensive means in games in general but the amount of use ive gotten out of them is very nice
i need more medals for the shield 😔
But so looking forward to them. i barely use grenades on the bot front anyway, so the shield is gonna be such a great panic button
Just make sure to pack something for spawner busting, i bring the one-two myself cause i adore the lil thing
Crossbow
I hope they give Plasma Punisher 20 demo force someday
It's a really solid weapon after the buff but it's always a pain point having no bug hole closing
Main reason I use warp pack its like having a better dive on top of your regular dive
Double the get out of jail free cards and it has a stupid short CD and added perk of it lets you move really fast by teleporting all the time
Heavy armor and warp pack makes you like a bit faster than medium over long distances
And if you have light medic armor and warp pack? Ive had times where I outrun an FRV trying to catrch up and picking me up cause warp pack lets me care less around terrain
If I use a stim or 2 I could cross most any map in under 45s just running constantly and do at times for fun picking up a random sample or small objective with less than 2 minutes on the shuttle
My only problem is in those scenarios I'd usually be stimming anyway
The armor looks great though
I need to find an armor combo that works with the first helmet
i am enjoying the warp pack, a good oh shit button
and the not-trailblazer scout armour
The warp pack is amazing for stealth too, doesn't make any extra sound(the jetpacks don't either somehow), and allows you to easily go through walls
I'm not a fan of how the Bastion is being marketed as a MBT (main battle tank), it's a big contributor to why so many folk are saying it's too fragile
just wish we had a way to fix it honestly
It's giving a lot of people a false idea of what it's supposed to be, more artillery than proper tank
Can you use it for Frontline combat? On lower difficulties, maybe. But it'll get turned into scrap on 7-10
I've seen it mostly referred to as a tank destroyer? Mbt it is not
But it def does the artillery piece well
<@&1206091872716595200> Jet brigade and incin corps finally gone
I suspect the side chairs fire teammates to provide supporting fire encourages the idea it's a mbt
And tbh, the game pushes in close combat
It's an assault gun / tank destroyer but also the Swedes play fast and loose with the MBT rules because technically the STRV-103 was the same casemate design but an MBT
Maybe im just a cynic but I dont know if the average hd2 player knows what a tank destroyer is enough where calling it a tank destroyer would help. Theyd probably assume it must mean like a main battle tank built to destroy other tanks or something
It doesn't help that a good chunk of the promotional material shows it rolling over bots as a frontline vehicle
Even if its not correct technically, self propelled gun or self propelled artillery might give a better vibe of this thing is not a frontline weapon meant to tank everything
On a in lore level, it would be very apt for SE to misrepresent a tank destoryer as a main battle tank
True lmao
I really don't think they feasibly could make a significantly more durable tank unless they had it somehow take up multiple stratagem slots, or had a ridiculously long cooldown
Or limited uses
Otherwise the value is just too good
Yeah, same thing as very long cooldown functionally
I mean if it was like 1-2 use only thats functionally different
My immediate thought about the tank was "Doesn't the bot front have a lot of anti-armor?"
A lot of their lasers are AP2 IIRC, so they bounce as long as you're not in an acid storm. Rockets and cannons pen though.
I think they could at least make the frontal armor AV4
i wish we could play as Cyberstan tbh. exactly the same mechanics, just a model swap
A shocking amount of bug attacks pen as well
Which would reduce the damage from some heavier bot lasers
Yea melee tends to have quite the high pen
Personally I'm pretty happy with the durability as it is, I don't want to only get one or two tonks per mission
Yeah the durabilitys mostly fine, but id like for more complex armor dynamics even if its minor
I'm pretty sure bile spewers also pen, based on a couple missions against rupture strain that got the spewer seed
Definitely fair, and front armor would probably be the smallest change to buff while still feeling quite nice - IME stuff in front tends to die fast enough to the MG naturally that most of the damage it takes is from the flanks anyway
ahaha
that was amazing
doing one of the platnium missions iwht a couple of japanese players
one of them pulls the trigger at the wrong point and vpaorizes all three of us
over voice chat, in japanese "...ah, i messed up"
(The fourth player instnatly quit, and more fool them because we won anyway)
The maxigun is fun.
6400 shots fired
Holy fuck cyborgs????
Fuuuuuuck I still have one more night of work fuuuuuck rip
Let me kill I NEED TO KILL
Well supposedly the patch should hit sometime in the next 24 hours
I've had no issues with it on 10 tbh
I want a recon drone backpack, you can activate it to swap control to a little UAV you can use to spot objectives and PoIs, maybe call in stratagems from the drone's location as well. Downside is that you can't do anything or see near yourself while piloting it, so better have a friend cover you unless you want bugs to start nibbling on you.
stick c4 on the drone
Can you stick C4 on dogs currently
Stick it on a friend's dog and when it kills them you set it off to kill all the enemies swarming them, or just threaten them
I would assume so, since you can hit them with bullets
Grenades bouncing off of dogs is always a tragedy
Even impacts?
Nah, Grenade Launcher ones
Since it's within the minimum fuse range
I think I've seen a Thermite bounce off of one too but it's a lot rarer
I can't believe the cyborgs said coolsville sucks
the stealth armor is kind of ridiculous
great for mobility since you can kinda just full sprint near bases without them noticing
ok man that's on me for thinking I might get something of value from this vault
Retrieve WEAPON.
https://www.youtube.com/watch?v=GzoSYLCr-Ts cyberstan's liberation is just in time for valentine's
Provided to YouTube by Sony Music Entertainment
I Lost My Heart to a Starship Trooper · Sarah Brightman · Hot Gossip
70s 100 Hits
℗ 1978 Sony Music Entertainment Germany GmbH
Released on: 2010-03-01
Associated Performer: Sarah Brightman and Hot Gossip
Associated Performer: Sarah Brightman
Associated Performer: Hot Gossip
Composer, Lyric...
Cyberstan in an hour...
waiting on one of those subtitle trailers
omens of tyranny and into the unjust had it
I'm scared of the cyborgs.
The way the 2nd War Cyborgs are willing to leap at you.
It is giving me PTSD of Payday 2 Cloaker vibes.
they got martial arts skillchips
yesssss
chat there's
there's no missions
may need to download an update first, idk
there is no update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
maybe the invasion of cyberstan was really the friends we made along the way
holy shit, cyberstans orbit is a fuckin lightshow, i love it , ship lights are in full flashing mode
<@&1206091872716595200> Cyberstan missions are up, time to spread democracy
Goddddd
I hope i get to play on cyberstan
Knowing my luck it'll be liberated by the time I get home
did we make the previous major order :o
I think for immersion your ship should randomly get blown up and you get a reinforcement screen
oh shit, theres automaton ships here too
wifi has been too shit to play
it's hell torture
the vox engines are my new ptsd
C4 40 demo force 
Hellbomb ship factory fixed
they're fuckin scary
Were finally facing the real fighters in the automatons
Now they just need to put troopers out of commission and replace them with actual cyborgs
Also wouldn't mind Legionaries and Comrades
there's also Medium siege-ready armour in the shop, which will be handy
Damn it actually happened
Now we need light/heavy medic armor so there isn't only 1 of each
the cyborg fabricator mission is crazy
AH blease, there's 4 medium medic armors
Thats very fair
Currently only one of each
Perhaps they could include a hybrid medic armour next warbond. Don't know if they plan on making armours with "Standard Perks" again
I mean considering siege armor med just became a thing
To whoever at AH made the thermite grenade bounce off of hulks: have a terrible night
Are we talking the sticky?
"I wish there was a medium siege ready armour"
The humble Han soldier:
lmao they guessed the password
my awesome super secure star of peace password SuperFreedom2184
It's just a longer string of 1's than usual
cyberstan is extremely cool
interesting to stealth on - there are a ton of random roaming troopers, but I haven't seen any clustered patrols of heavies
the unarmoured cyborgs die to a clean DMR headshot but if there's a weak spot on the squad leads I haven't found it yet
they both seem to be very soaky otherwise
we gotta call in a super duper destroyer to fight all these bot ships
also hammer kills vox's well
just gotta get under em
I haven't figured out the weak points for AT yet
but it looks like you can shoot all the yellow vents with anything and then chuck a nade in the hatch
so you're not gated to only using AT on them like warstriders
they have a big glowing weakspot under em and you can otherwise blow up all their glowy bits to open up their heat sink hatch
I'm so excited to get roundhouse kicked by a cyborg
so far their shotguns have been the most notable element
they really sting, they're like the incendiary dev shotties but without the burn
they die easy though
vox engines are cool
how loud are they
WOOOAAANK
the armoured lads seem easier to kill than overseers at least
die to light pen
but they don't seem anywhere near as headshottable
if you hit a vox engine with a shield relay it gets a shield
so far I haven't been massively impressed with the Vox Engine firepower, which is good compared to factory striders
the little gatlings can be a bit of a bitch though
I wonder how hard it is to break them off
theyre tough and threatening but not nearly as oppressive as war striders or fac striders
"Soon we'll get the cyborgs back in the mines!" said the ship mistress
are we the baddies
<@&1206091872716595200> its time to put the 'borgs back in their place
idk if I agree with that, I think war striders and fac striders are easy kills
oh my god they ARE a reference to that
I find war striders fine enough if you have AT, but factory striders are just. Pain
factory striders are fine if you have someone who takes disposables or recoilless
or have a gaming chair
I am the RR.
The issue I have with them is that they're just blenders in five different ways
Well, 3, but.
Vox's seem less able to just turn off your game if you dont have an AT weapon ready at just that second
war and fac striders have a lot of "suppression" effect
that their entire arc of fire is a hazard zone
war striders are what the Mantis should've been
prove me wrong
smh
I'm still mad the Mantis in Halo has a dinky chaingun and a rocket launcher and that's it
but just look at this guy
he's so much cooler looking
replace the grenade salvos with these new ground-highlighting rockets the Vox's have, honestly
I find fac striders infuriating because massive health and massive damage and sure they're slow but you're already dead before you can get away because of those rotaries.
that'd actually be really cool
little VLS pods on the back
War Striders turret toss though, and I appreciate that.