#Helldivers 2: For Managed Democracy!
1 messages · Page 130 of 1
imagine, two minigun gunners on the bastion
Unironically thats still better than most players on the FRV
a tempting thought
however:
2 Sword users on the bastion
May I suggest 2 flag users?
Drive closer so I can hit them with my sword!
still really love this armor helmet combo
I wish defense missions weren't such trash still
not even good xp
Maaan, they still haven't damage buffed the OPS to bring it in line with the post enemy health buff
Still, other cuanges this patch are great
I always felt ops is fine as is anyway
YEAHHHH
People used that?
Also something I've noticed with the new health changes, shooting off both even sides of the striders rockets isn't enough to kill it anymore
making it a lot more annoying to stealth
I did. But I had a tendency to blow myself up
I do, its my favourite grenade
i just hated the 3 count
did they make it not anemic at some point
G-31 Arc
Increased max amount uses 4 to 5
Increased start amount uses 3 to 4
Oooh missed this
Also did they make it so that hosts don't aggro everything with c4 yet
Not sure how you mean that?
its a crowd cleaner grenade that does good enough damage to medium grade chaff
It got bumped up to medium pen too
I remember when it was released it was worse at that than the default frag
yeah a teammate was using it earlier and it just fucking chunked through warstriders like it owed them money
Only got to test it due to someone throwing a spare but feels good, it doesnt limb break consistently like i expected
Oh its been better than that
it just damages your arm yeah, doesn't break it on the first try
they pumped up the damage of both the main grenade and the cluster and as said made it medium pen
its only real hinderace was the 3 total
made it very awkward
I really want a grenade backpack still
like six slots, only grenades get resupplied
Oh right also the stagger, from what i could tell it doesnt stop you from moving so
also barely a problem
Grenadier pack that refills your nade stock to full would be fun
how is the beltfed compared to regular+supply backpack
I mean they use the same projectile iirc
it's just the difference between using one less stratagem slot and not reloading, and also getting resupplied with stims and grenades
I'm not even using it with the supply pack, I'm going GL + gundog or GL + portabomb
I may have to actually try the supply pack config now it can devour anything that isn't a front-on tank
although you do need quite precise aim to murder factory striders with it
https://www.youtube.com/watch?v=URiR98esv-wI do really like this guys use of the railgun for stealth
Supply Pack is so damn good anyway and only gets better the more "powerful but thirsty" weapons you have in your load out.
I apologize trident i wasnt familiar with your game
updated my icon mod!
https://www.nexusmods.com/helldivers2/mods/9356
the pineapple is good but frags were usually about as good and you got twice as many and they killed you less often
also theres a new side objective where you can cause all the automaton turrets on the map to go haywire and shoot randomly for the rest of the mission
I'm still not convinced by the trident
I guess you really need to hold that trigger down
I will finally stop aaccidentally taking the laser cannon over the quasar thanks :v
huh first time I've seen this error
it's my favourite bug at the moment
use HD2 Arsenal, HD2 Mod Loader is depreciated
ah yeah found out
its not a bug, if you complete the scramble automaton turrets side objective then all the turrets go haywire for the rest of the mission
I feel like the speed is the bug
ah
they also still very much shoot at you sometimes
Also I like how your swirly EMS works well with the scramble objective swirl
so blowing up the armoured sentinel rockets no longer does shit to them
luckily the GL still eats them alive
yup
ugh the only reticle mod that's updated doesn't have that great of a reticle choice since it's mostly halo and titanfall
thank you!
Geuss I'll use this mod for the socom for now, just slightly better irons
can't wait for this one to be updated cause a holo on it would be so nice https://www.nexusmods.com/helldivers2/mods/10005
I just really wish they'd give us customizable pistols
I'd put a 2x on the Senator
No, it still does serious damage, it's just not a one shot anymore
I'm interested in combining the hammer with gas. Discombobulate and SMASH!
Projectiles from turret stratagems will now also hit their owners
Wait does this mean turrets were (sometimes?) firing through their owners? Is that why turrets always seemed more dangerous to your friends than to you?
New GL backpack and mini gun as gunners while be sick on tank. If you had a fully coordinated team you'd be monsters
Fix damage inconsistencies between client and host damage. Clients should no longer do less damage than the host
And there was much rejoicing
minor update to fix a discrepency in the bastion icon
https://www.nexusmods.com/helldivers2/mods/9356
Tank is fun
at least until the level 30 on a diff 10 decides it'd be a great idea to jump into the driver's seat, drive it directly into a bot drop, aim it AWAY FROM THE HALF-DOZEN HULKS, and then jump out
the belt fed launcher is so fucking fire
How much ammo does it have?
I assume the full 100 from resupplies with the upgrade, though
I'll likely stick with the normal GL+supply pack, but that efficiency is tempting
66.7% more grenades per
also you get one more strat, which is really nice
I'm really looking forward to getting the medals for it
that's goddamn beautiful
Pretty nice- obviously weaker than supply pack + GL but gets you a strategem slot back.
i don't think its weaker at all really
belt-fed means zero reload downtime, and you get back 25 rounds of ammo per ground pickup vs 10, meaning you only need two to equal what a full supply pack used selflishly (which is the worst way to use it) is giving you
Its pretty great selfishly
You can play reckless with more nades and more stims using it like candy
I disagree
but teamplay trumps that anyday
I get plenty of value out of the regular GL without supply pack, I've never really felt it needed one
I mean why the obligation cause it can, most people take backpacks for themselves
belt fed is a much more efficient way to do that so I'm looking forward to going crazy
i mean, sure, if i'm taking a selfish backpack i'd grab a guard dog
which helps my playstyle far more
GL + shield is often what I use for solo runs
Id usually take warp pack
Its not like using the supply pack wont help your playstyle, armors that are used often are like the engineer one, medic one, and ammo one. It does all that
has anyone gotten the leveller yet?
Didn't have it but did get to use it a few times per someone who did's request
Only time I felt the need to do supply pack + GL was during breacher strain bugs.
I know a lot of people who got really upset that burrower bugs were too hard, but frankly they weren't if you used any of the right tools against them.
GL, autocannon, plasma weapons, etc
Id take those over predator strain any day
Eruptor gaming stayed winning with that strain
Mostly the burrower bugs were unpleasant because they were hard for specifically one player (the host) and fine for the rest
Ehhh, the spewers were also rather unpleasant
That and the burrowing movement was a little wonky at times when paired with the cave terrain. Burrow trails in the air or walls, etc
I am a few dozen medals off my Leveller but I've got to shoot one, it is capable of oneshotting a strider
Might have been a lucky hit, I was firing vaguely at the head and wasn't sure where I got him
but it's juicy
Leveller/Portable Hellbomb for big nuke little nuke is tempting
Leveller/Hellbomb/Solo Silo/500kg loadout
Only nukes
Plus eruptor and ultimatum for maximum explosion
the trident is a good time
I'm so happy the service tech is back
"High command truly does care!"
Oh wow, the Bastion is even better in this game.
Most beloved self-propelled gun
AT encampment on wheels
stronger
the main gun on the bastion is 3500 AT8 + 750 blast AP5
the AT emplacement meanwhile is 1300 AT6 + 150 blast AP3
AT8 means I think it can kill the overship on Illuminate missions
no neutral steer though and it costs you a full person to drive it
also ammowise you've got 2.5 minutes of main gun and 3 min of HMG so don't conserve ammo
you'll typically lose the vehicle before running dry
Holy shit that's beautiful
I still hunger for my lumberer, but it's nice to have some real heavy armor.
Thats a lotta damage, does it one shot body shot like every heavy?
I think it one shots everything other then the factory strider on bot front I believe, bugs I haven’t tried yet but would expect everything except maybe the bile titan and the hive hive tyrant obviously
It just barely fails to take out Bulk Fabricators too
depends on how the AP5 explosion damage overlaps the bile titan body parts
3,987 damage vs 4,000 hp
since BTs dont have full explosive damage resist on their body parts
You can neutral steer by holding left control
I really hope they add an option to disable reversed steering while moving backwards
I just want to go smacking shit around with the hammer.
I also want to test if striking at a bug hole (the edges of the model) destroys it.
Tank alas doesn't work well on all maps it seems.
Do you get one tank or is it like FRV where you just get as many as theres time
You can call one down whenever
It has a 710 second cooldown
When you know what you are doing two players bringing a tank lasts for the whole mission
H u h that is an extremely cursed way of doing it AH
breaching hammer has 30 demolition, but it's hard coded to destroy foliage and fences/barriers even without the breaching cap
They should make it a kinetic hammer
Is it any good for combat?
Or is the windup like too slow
I’ve had a friend of mine use it to blast through some devastator groups and a couple of hulks
Definitely not a primary tool but viable
It sure does things. If it's unloaded then you can whackwhackwhackwhackwhack pretty goodly though, if you're crackhead gaming you can go maul through devastators
For combat the machetes probably better still due to not costing stratagem slot, defoliation tool does the same non explosive damage with a higher fire rate
When it can kill devs before they retaliate they would be some of the strongest melee weapons
If jammers werent so tight itd be fun storming a jammer with one
I mean the machete slaps devs down with 2 slashes iirc so the hammer should be able to do roughly the same
with the benefit that you slap their arms straight off with the hammer
Machetes have the issue that Devs can punch when you get into reach
Unless they changed their melee retaliation
you can backstep it iirc
He fell like the rest of the scrap! #helldivers2gameplay
you can also just kick em
The shieldless devs punch was too fast at least.
Diving away worked but then they kill you with a stomp
Why do I feel like I'm gonna see so many people die trying to do this jetpack kill on bile titans https://www.youtube.com/shorts/WYEJOYhgbBA
Helldivers 2 gameplay
Helldivers 2 xbox
helldivers 2 illuminate
helldivers 2 bugs
helldivers 2 bots
#helldivers2 #helldivers
#shorts
Helldivers 2 update
Helldivers 2 new weapon
Helldivers 2 news
Helldivers 2 major order
…
as a combat vehicle enjoyer
the tank is good. . . for helldivers 2
like
for me its just on the edge of being awful but the amount of potential punishment it can dish out makes it okay
the neutral steering immedately kicking in if you let go of forward instead of letting you break and send all the power to one thread is really annoying in the sense that turning with any amount of speed is impossible*
*i need to test more to see whether or not I can figure out a faster way
additionally, the fact that the vehicle clearly inspired by the prototypes and projects which lead up to the stridsvagn 103 (S-tank, cheese wedge) has less than Russian amounts of gun depression is really frustrating, since it means you cannot really exploit any vantage points with any amount of comfort
I had about the same pain points, feels weird having to more or less completely stop it to turn in place
the lack of depression is especially depressing trying to shoot bug holes with it
How fast does it go?
and the neutral steering isn't even all that better than just turning in motion
hell it can be worse if there's terrain like at all
about as fast as you'd expect? not as fast as the rover but it's not a snail either
Good good
off the top of my head, like 20, 30kph tops, but to compare it with realistic speeds one can achieve with the FRV, slow asfk
can have trouble on some hills without putting it in 1st
Ah
I think it fits the role of tank destroyer well. Not what some people wanted when they heard "tank" but I think it's a more interesting thing for gameplay and teamwork than a proper swivel turret
Yea
it's good for gameplay, great fun for the gunner and driver and maybe the guy with an AC covering you
Impossible to use consistently with randoms, of course. This is a tool for friends
trying to crew it solo is a miserable experience that I don't recommend
like, having two people take a tank means you have a permanent TD presence and your two other teammates can either support you or, with how stealth works now, just sneak shit while you take all the heat
it's genuinely a good time
I just dunno how im gonna like the tank on something like bugs or squids
takes a lot of punishment
very good roadblock during extract if you get the hill into platform one
Bugs it'll probably kick some degree of ass because you can smite any heavies and I'm not sure the lighter bugs can even harm it
bugs it's a decent time on since it's functionally immune to the smaller ones, but struggles without support to clear them
terrain is not always favorable for doing so
true
haven't tried it on illuminate yet but I have a feeling it'll be good
I wonder how it'll do against the yet to arrive illuminate stuff
offensively, at least, defensively I have no idea how well it'll hold up against harvester lasers or leviathans
I imagine poorly on the presumed mobility of those things
as for what we have rn
the Laser I do fear
however as per tank combat basics
if you see it first
it's a gonner
the coaxial mg with the big gun feels like it'll be perfect for taking down anything shielded
yeah, if you can bring it to bear, would be helpful to have someone on foot looking out for you
Never send armor in alone, gotta have infantry for good combined arms
Unless it's the Patriot it's the mechanized infantry and armor
I'm not one for operating tanks since I only solo queue but it does feel very cool when I'm running besides a tank
I think the TD will be kind of poor for the squids, they lack enemies suitable for it. Bugs have plenty, and bots do too. Squid harvesters you can probably just machine gun the shield and instantly kill with the main gun but I don't trust it to deal with fleshmobs and might get obliterated by harvester lasers.
That being said, the TD can be used to kill overships :)
We can whale hunting with it
4 tanks parked at a good spot aimed at an Overseer ship
I wonder how long it'd actually take to kill an overship with 4 tanks
Oh wait overships are the ones you take out with the enormous cannon?
Ye
You can already kill overships with just an AT emplacement or two
Or three. I forget the number but it's possible
We are not there yet are we?
Apparently even friendly leg shots with the censor are lethal to fellow helldivers
Ooops D:"
what warbond should I get rn I only have democratic detonation
I'm in love with the hammer~
🤤
Watching a charger run straight at me but I time the hammer and send em back to hell
does it have enough knockback that their dead body doesn't just crush you?
A vid complaining about something in HD2?
That's new
/s
Leave your tread marks over the enemy with the new Bastion Tank – deploying for the push towards Cyberstan.
Crash enemy lines, crush hostile forces, and crack the Automaton code by working together to deliver Freedom to the galaxy.
Learn your roles, take control, and steamroll the anti-Democratic appliances into scrap.
Sorry if this is a bit late/unneeded but, melee diver here
it is, in fact, also a hammer
Combat wise its not bad, same damage profile as the current machete outside of the explosive, i wanna say slightly faster on the swing? has good stagger too
takes me about 3~ hits to kill a full health dev (theoretically it should be 2 but that kind of math usually gets messy in practice), the warhead has killed like
every heavy ive come across in 1 to 2
only ones that took 2 were war striders and factory striders
but in saying that if you can give a factory strider a belly rub it does seem to kill immediately
Ive managed 3 striders kills by hitting the stomach panels with a warhead
which yes by the way means ive had to burn more warheads on war striders than the literal heaviest unit the bots can offer
take that as you will
I should note ive not ran into any automaton tanks weirdly enough, so a blind spot there
factory striders you can bite their ankles too iirc
Aye, you can
it does turn them to bleedout but its safer
Oh did take it to bugs once
hilarious overkill, in a good way
Chargers just fold to the warhead almost no matter what you hit, i prefer to take the jousting approach myself cause its been a very consistent option
BTs require some... finesse, or a hover pack, but are also in the 1-2 range
Everything else will usually die to normal swings of the hammer, so the warhead is best suited for chargers and groups due to its, while small, blast radius
Squids is gonna be purely hypothetical here but i dont
really see it being that good there?
it wouldnt be BAD dont get me wrong, just ludicrous overkill
Warhead will probably be best suited for overseers and fleshmobs?
and sometimes harvesters if you bring a hover pack
i'd admittedly still prefer the chainsaw on squids, less resource cost for killing overseers for me
TLDR: hammer is unironically the best buff arrowhead has given to melee even with the 50% damage bump
since now melee has a real ass AT option
I know the chainsaw could penetrate heavies, but it took a lot more risk and time than just plopping an explosive on and smashing
theres no gun depression because nothing in super earth has depression
It sends them flying
badass
Mhm
Got yanked into a d10 with my hammer loadout somehow, thanks quickplay, but it did pretty well
Canon now in hd2
My one complaint about the Trident, the customization for it is not good
It's barely anything like, whereas scythe has a good set of customizations
I keep hearing there's customisations for weapons being worked on and stuff so I assume once that comes out all laser weapons will have more customisations.
As is the customisations are a bit bland
This should stay in
i hope they give the one-two and grenade pistol nades the AP4 treatment
https://www.rxddit.com/r/Helldivers/comments/1quvyzs/psa_you_can_quickly_switch_between_tank_gunner/
If you are carrying anything (like the SSD) and get into the tank gunner seat, the item gets eaten and the tank reloaded. For an SSD mission it's an instant fail. You can use this to reload the tank by feeding it fusion cells, platinum, artillery rounds etc.
Yknow, very glad to be wrong
25 more armour on a heavy still doesnt do THAT much but it feels better than i thought it would
LOL WHAT
"I'll show those bots a high-speed SSD.". Loads into tank cannon chamber
Oh that's a sorta neat bug.
Genuinely curious about the basis of that one
I wonder if the game registers your diver as actually holding on to the shells when reloading normally
Then maybe there's no safeguard on what held object is consumed
Today I was blessed by democracy, 3 mininukes in seaf
might be leftovers from a system to manually reload the bastion
If you shoot anything fast enough
A use for smoke shells
now that i have the helmet too, finally
biggest brick
Not the puffiest one though
least i recycle /j
Why would i wanna be in a music video when i can be busting bunkers?
Also my next nade
If you try to fire a fusion shell the tank should explode
i want to load a mininuke into it and fire it
I'm about to unlock leveler and i already have an idea of running leveler and silo. Big booms only
Ironically for me im gonna replace my silo with it in my usual loadout
I love the silo, will always advocate for it, but the leveller will probably do about the same thing for me a slightly shorter cooldown
60s CD difference (without ship upgrades) is sizable
Hammer + Jetpack fun combo
Hammer good
itll take a lot to get the guard dog off my back
the leveller trading range and accuracy for frequency is good imo
each has a niche
Oh absolutely, it's just that leveller is gonna do what i want more
Id expect it to be the same at ultimatum in range, 60m is pretty decent range even if its not accross the map range
Random but thats a very well designed building or a very low weight tank destroyer
Either way the material scienists deserve some praise
I have been having fun and also dying a lot jet packing into a biletitan with a hammer
Ah, the most important mod was updated https://www.nexusmods.com/helldivers2/mods/8385
hi doro
The Swedes do have a counter argument there though
The bastion only has medium armor, so probably extremely lightweight
Huh I wonder what mechs have
the pinnacle of pancake technology
indestructible from the front
<@&1206091872716595200> need 2 more
can be there shortly but finishing dinner
will join if you still have slots in 5 mins
Medium but also mostly 85% or more Durable
Wait, hold on, I wonder - does this work with active grenades?
As in ones enemies have thrown and you pick up off the ground
I assume its specifically objects you carry under arm or with 2 hands
Oh it's actually all 100% durable
Oh, yeah, probably
The same actually, but also mostly durable
vehicle stats are severely fudged iirc
They're making a movie about how overpowered War Striders are.
https://youtu.be/AFuE1LRxm80?si=apDGVCvjtYUXYOEm
During the final stage of U.S. Army Ranger selection, an elite team’s training exercise turns into a fight for survival against an unimaginable threat. Watch Alan Ritchson in War Machine on March 6th.
Watch on Netflix: https://www.netflix.com/title/81768525
About Netflix:
Netflix is one of the world’s leading entertainment services of...
Wait, that's a || Metal Gear ||
I remember when you exited the bastion out the front so if it was even slightly moving you died instantly
you can replicate this in hd2 for the gunner if the driver is backing up
ask me how i know
someone wanted beefier sounds for the bastion right?
https://www.nexusmods.com/helldivers2/mods/10670
https://www.youtube.com/watch?v=qEQbYRWYPjI
That is beefy
Called in my first bastion, expected to get a tank
Turns out i got a gunship
oh my god you landed on a mine lmfao
they added proximity sensors to the land mines i swear
as in the bot ones not friendly ones
used to just go off when you touch them
See i wouldn't be shocked but i also launched and landed right infront of a mine and had to be super careful with how i moved
I think bot mines might be like friendly mines, where any amount of demo force detonates them
So if you dive or ragdoll too close they pop
Yeah, once I saw a video of how it 'eating' a carriable item I started to wonder about that or if the gun sorta works with some borrowed code from the planetary defense guns, and it's still connected to the functions to eat ammo, without specifying what so it'll just eat whatever someone is carrying.
granted, my code knowledge only goes so far as making a somewhat functional version of othello
yeah 25 armour does a good bit more than i was expectin on heavy, lets me do dumber shit
Wait are Seeker Grenades actually peak?
You could get 25 more if you go full marshmallow
So I don't really follow Helldivers that much, I mean I don't play it and last I was watching it was... mechs were just introduced but I didn't watch much of it. Though looking back through it it seems pretty cool, and this chat exists so many as well talk in it.
I saw, looked over the weapons and strategems on the wiki.
The Defoliation Tool got me to look back into it (Love chainsaws) and now I see an exploding hammer.
Finally we got a melee you can reload
Is that trade actually worth it?
I genuinely have no clue.
Granted I've also seen people say Melee as a whole is pretty terrible so I guess having a melee that can actually blow something up is useful in comparison to Melee in general.
The fact that it does heavy AT burst damage makes it more viable IMO. Compared to chainsaw which requires you to stand next to the dangerous target for more than just a moment.
Makes sense to me.
They did make melee significantly more viable literally yesterday
Much less dependent on having specific armors
Cool.
Also for some reason I remembered there being a triple barrel shotgun but all I could think of for the visual design was the Trident, only to see that's a laser gun, took me some looking around to find the Bushwhacker.
Dont really want to use fortified commando, never liked how it looked
True, its a price to pay for being the absolute tankiest
Like light medic armor, the fact it matches nothing but like a dozen items is the price to pay for being the fastest
So if the Bushwhacker is sawed-off, what does the full size version look like?
Theres not really one, the only other break action we have in the arsenal is the double freedom
currently, nothing
but the double freedom is the best contender so far ya
and to be clear, the double freedom Whips Ass
you can make just about anything with medium armor stop dead in their tracks in either one or two clean shots
Oh I know what we actually have, I looked over all the weapons on the wiki (Sadly, Fandom).
Well, I did not look over all of them, just all the more exotic ones.
much better
Wait... was that the one I was looking on?
https://helldivers.wiki.gg/ is the more reliable one-
Welcome to the Helldivers Wiki!
The Helldivers Wiki is a comprehensive online database documenting HELLDIVERS™ and HELLDIVERS™ 2!
Created on August 21, 2013, and currently contains 13,324 pages (2,054 articles).
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got my shieldnades finally after enough carnage
My brain is something else.
Is unfortunate the Break Action SHotgun is only accessable for pick up in mission along with the Entrenching Tool.
Thats a different gun
This is the double freedom
https://helldivers.wiki.gg/wiki/DBS-2_Double_Freedom
Just making sure
oh the bastion can kill overships by shooting the blue spot
I'd be surprised if there are any enemies the bastion can't kill
the Bastion has the single strongest non-stratagem projectile in the game, yeah
It is a giant tank so it makes sense, not that I have seen it in action yet.
It's also explicitly a tankdestroyer too. That usually means something comically up-gunned, and it's utterly beautiful for it.
First vehicle strategem that really feels like you can make a pilot build AND have that be the build
the bastion is pretty tricky to use
the limited fire arc goes a long way towards adding clunk
I mean it does look like a disproportionally large gun on an already extremely bulky looking tank.
Huh...
'While carrying items like the SEAF Artillery shells, SSSDs, Automaton Fusion Batteries or Platinum Bars, one can enter the gunner seat of the Bastion to trigger a bug. This will cause the carried item to be destroyed instantly (causing mission failure if the item was mission-related) but restores all of the Bastion's ammunition. As Platinum Bars are plentiful and Automaton Fusion Batteries can be infinitely generated, this can be very useful when the Bastion is out of ammunition.
For reasons unknown this bug will not work with explosive barrels'
I really hope they make the handling less finnicky - clunk due to design is a good balancing lever, but right now an unfortunate amount of it is clunk due to bad interface
I like the clunk
it's very powerful so it needs restraints
some more suspension ride height wouldn't go amiss though
I like the mechanical clunk, I really dislike shitty controls as a balancing lever
Unrelated, anyone had a chance to run a fully-mechanized squad with a tank escorted by two mechs? Seems like it could be fun
I wish the Bushwhacker had armour piercing rounds
I would also forgo a primary to dual wield secondaries
Bastion is def something best to run with a full squad
Get the driver and gunner to move and shoot heavier targets with the spotters clearing chaff
You can run it with just a driver and gunner, but you're definitely not going to be in it long with how many little buggers will be chipping away at your armor
Also the throwable bubble shields have crazy synergy with the Maxigun
Driver/gunner only is solid if and only if the gunner is good about swapping to the jumpseats to clear chaff
A third person as a spotter is still really handy for marking targets the driver can't see and the gunner cant reach
My first mission with the tank I was driving n friend was gunning and the tank didn't blow up the entire mission
Our 2 teammates were somewhere doing something
Also friends of my friend but they were messing around with machetes and sabres
Dying repeatedly but it was funny to hear whatever they were doing
I like driver + gunner + dismount, dismount splits time between terminals and spotting/chaff clear and hops in the tank for long drives
Gives room for the 4th to flex, whether they be doing map clearing, heavy overwatch with an emplacement, FRV slalom, etc
the announcement says ||SUPER EARTH PEOPLE. DO NOT BE AFRAID. WE ARE NOT HERE TO CAUSE HARM||
#1102974129734434919 message this one
OH SHIT THE ICON CHANGED
Welp, I think they are slightly concerned about us pushing for cyberstan.
the following message || YOU HAVE BEEN DECEIVED BY YOUR LEADERS. THE WORDS THEY SPEAK ARE NOT TRUE. WE WANT PEACE.||
on some level I want the attack on cyberstan to fail
I want to see how super earth will spin it
~~this has nothing to do with my trans-humanist sympathies ~~
yeah well we didnt even wanna raze cyberstan anyway liberal
Sits inside my factory, sipping my oil.
"Last I saw the divers, they were playing bastion whack-a-mole."
The bot was also renamed to "Socialist Observer" and is watching the Helldivers "undemocratically" in the bot description
||Ah ha! They have failed in their lie! They said they want peace which obviously means the star of peace!/s||
Imagine if we actually destroy cyberstan but the star of peace gets stolen and becomes the automaton's mobile home world called the Peacestar
I would never even consider siding with robots. I am so loyal you should trust me with all your sensitive anti-automaton plans and data.
true!
We are so screwed either way LMAO
Next Message is out ||FREEDOM. WE HAVE NEVER EXPERIENCED FREEDOM.||
||oh they're going to experience freedom, when SE get to cyberstan with a very large freedom fighting fleet. Eagle one screech in the background while flag waves patriotically||
Cancelling all my appointments for the next week in anticipation of the Siege mech
Fuckin' bots ping spamming me in binary swedish
||B.S.C.E.R. ANCESTORS WERE PUT IN CHAIN BY SUPER EARTH. FORCED TO WORK FOR LEADERS WHO PROMISED TO GIVE FREEDOM.||
For the latest message
Dem some good stats.
have they tried surrendering to the freest society the galaxy has ever known, then?
also the banner has changed
to be instead of helldivers fighting off terminids
it's automatons fighting off helldivers
I for one welcome our new robotic overlords
This one right here Officer
Hello! Due to some unfortunate circumstances, this account has been relocated to a new citizen of the Super Earth Federation!
This goes hard
Next message ||WE CALL ON YOU, CITIZENS. DO NOT LET THE HELL DIVERS REACH CYBERSTAN. TELL YOUR LEADERS TO STOP THIS SENSLESS WAR.||
|| Well now i'm gonna march even harder||
Yee :3
She's so cute and a traitor to super earth
we're going to get to cyberstan to find Robodivers hunting us like the Clone Wars commando droids at this rate
getting taken out by a las-fusil from the grassy knoll as I try to line up a fabricator grenade
||THINK IF THE ROLES WERE REVERSED. THINK IF YOU WERE IN OUR PLACE.||
live Free of Thought reaction
guys what warbond would you recommend after democratic detonation?
What do you like doing in game? What would you like to be able to do?
Pretty much every warbond has at least one thing to recommend in it
So it's just a matter of what you wanna chase
Surprised they didn't just have them get ran over by a tank
I guess I like being in firefights$
and being close to enemies
So, the warp pack might be of interest. Some of the various shotguns (though the best one imho is the double barrel in the store, and that rotates). The new smooshy hammer
Various heavy armor
Warp Pack Hammer has felt lovely
I'll attest to the m60 my beloved if you don't mind the more costly warbond
less pen (admittedly not that big of a deal given its tighter spread) but more rounds in a tube than the double barrel
So far I’ve really enjoyed the explosive weapons
The hellbomb backpack and blow yourself up armor if you want to be a funny
Bc of their versatility
Well the new siege breaker warbond is all about the explosives, and the previous warbond has the c4 pack
The most interesting armor passives I’ve seen are unflinching, the adrenaline one and that’s kinda it
If you really just want to be tanky, it's hard to go wrong with Extra Padding or Fortified
Extra Padding on medium armor gives you medium armor mobility while having heavy armor tank. Extra Padding on heavy armor makes you a meat wall
And you will survive so much
Fortified doesn't give you the same general defence, but makes you much stronger vs explosives
For survivability I really like the one where u survive lethal hits
So even as someone who likes adreno-defib, it's probably not gonna give you what you actually want
That's also really really good
Portable Hellbomb is amazing, although since the difficulty increase on max diff bots I've noticed it falling off a bit there because you'll explode one giant doom wave and another one will immediately pop up. Still very useful and flexible for clearing.
The basic armor has that perk no?
Yup
On how come
Looked so promising
it's a bleed out state where you're basically burning stims to stay up and decently slowed down
it's not bad
it's just not a proper death defy if that's what you're wanting
the only true death defy is democracy protects
I will say it's better on light armor though, because you're more likely to be one shot, so the protection does more.
Though I think it's only in medium armor anyway
it's a shame you can't use a mech as a dreadnought anymore
that was a great combo with defib
Entombment was a funny mechanic, yeah
unintentional, but funny
But yeah DP is the only death defy and as penguin mentioned, exclusive to mediums
Wait so the thing from the new war bond right?
Oh no adreno defib is from control group sorry
Oh
there's like two passives i could interpret as adrenaline
regardless, nah the new perk just gives you +25 armour rating and damage gives some minor stamina
the armour does actually do more for heavy than i was anticipating but the stamina part is
I mean i've had actual use with it on heavy armour
but i don't find it good
control group is a really good pickup
like i've had two situations where i've arguably only survived due to being fed stamina
Specially now that the epoch is like
good
decent armour passive, decent if risky weapon and the amazing warp pack
Epoch warp pack and variable are all pretty good
which can also be used to farm super credits much more quickly if you ever want to kill an hour or two
although I recommend getting at least 2-3 people for that because it basically doubles your farm rate
But yeah siege breakers is not a bad warbond in the slightest
all the stratagems have good use cases, the trident is pretty good (even as someone who doesn't like energy weapons)
passive is alright, you're realistically getting the most value out of the armour rating
and the shield grenades are just
so fucking fun
I've never had more fun than just throwing a shield nade down and revving my minigun
So right now I’m debating between siege breakers, the gas one, freedoms flame as well as control group
Hm
flame and gas aren't bad but i've found for those elemental builds the best options are usually elsewhere, outside of the armour
(please AH give the sterilizer a once over, i beg of you)
Realistically i think it comes down to, if we wanna narrow it to CG or SB, do you want one of the best mobility options in the game and some mostly alright other pieces, or a more generally good warbond but nothing is in particularly the "best" per say
I forgot dust devils
I also really like dust devils
Oh yeah DD ain't bad
I've
conniptions with the coyote but i also just have different feelings about the balance overall compared to folk here but i will sing nonstop praises for the speargun pineapple and solo silo
Atm I’m just trying to expand my arsenal, I found one of my favourite weapons that being the eruptor so now I’m searching for armor and stratagems I like
coyote is alright nowadays
i dont think i ever agreed with people saying it was OP or best gun in the game
I'd probably lean ya more towards siege breakers then, i can't rightfully say any of the stratagems are bad
Probably not all things you wanna use at once, obviously, but like
you get a good support weapon with either the hammer or GMG (probably more so the GMG), good super heavy option with the leveller
It was an amazing jack of all trades, which is why a lot of people liked it
atm I’m using the commando bc of its short cooldown and laser guidance and all
I wouldn't start with dust devils but it's good seasoning
Steeled Veterans: Revolver and Dominator (Bolter) Polar Patriots: Plas 101, Charge Up Plasma gun Viper: Experimental Stims is Funny Truth Enforcers: Black and Red Vehicle Camo :) Urban Legends: melee Weapons, Siege Ready Armor (Primary Weapon reload and ammo buff), Anti Tank Emplacement (Really strong) Servants: Double Edge Sickle, Ultimatum, Seeker Grenade Borderline: Lever action Rifle, Hover Pack Control Group: Volley gun, Plasma Launcher, Teleport pack Dust Devils: Space AK47, EAT Napalm, Cruise Missile
I wrote this a few months ago for a friend to note for her what the "notable" things in each war bond are for deciding which to buy.
Its not including the very latest ones, but got the big chunk
Thank u so much
the bolter can be a bit finnicky if you're not used to low-ergonomics guns yet
Urban Legends is the shit
Urban Legends has great armor perks (Siege Ready), and anti tank emplacement.
Siege ready is the funniest armor perk for me. I've been using it for ages with the Crossbow and when my play group went into squids for the first time in months all of them tried it out too and now we regularily do 4 Siege ready dives
bought the store Siege ready armor tho, cause while the light one is very good looking, the heavy one from the warbond is ugly as sin
Someday I pray we get Siege Ready medium
Siege breakers, control group, urban legends and maybe some other one
Also is there a stratagem that can act similarly to the eruptor or like one that acts similarly to a primary weapon
Bc the eruptor is awesome and all however it feels like a waste using it on small enemies
Grenade launcher just got heavy armor piercing and has solid ammo economy
The Stalwart obliterates chaff
Alright thanks
stalwart
siege ready light with the scorcher and grenade pistol/ulti is my go-to sweating loadout
pew pew forever
stalwart or the mg-43 are both primary weapons
Nicee but then at the same time I won’t be able to use the commando
Stalwart/Eruptor is the peanut butter and jelly of helldivers
two great tastes that go great together
just remember to set your stalwart to max fire rate
I'ma start running that combo for squids
it's very good for squids since they're very lightly armoured
you can disintegrate almost all their lineup with the stalwart
AMA try it out
Kinda tired of burning every game so squids will be a nice change
Also did they nerf fire damage by chance
Last time I used the flamethrower against bugs it took forever for them to die
I think more recently they increase the combustion thresholds on some enemies
Crisper ( flame pistol ) ammo buff has felt nice though
Luckily we were blessed with Reinforced Epaulettes for more fashionable reload enthusiasts
The what?
Armor passive from Masters of Ceremony
30% Primary Reload, 50% chance to resist injury, 20% Melee Damage
Oh
kind of hard to recommend the Warbond
though the grenades slap
Pyrotechs are for real
Heard it really sucks
Astonishing fashion though, but other than that and the grenades ehh..
Sabre kind of fun into Voteless
do you want a stratagem that can act like a primary weapon or not
Nah for squids I don’t need it so thanks for the recommendation
yeah
Using the stalwart right now
stalwart is great vs squids
mg-43 is good for bugs
and hmg for bots
the hd2 discord is a fucking dumpster fire wow
The original was actually good
Why what’s going on there
I could guess, doesn't mean I'll be right.
people who dont have a single ounce of critical thinking or media literacy
So politics.
yea
Parodies can still resonate with the thing it is parodying.
Especially if it's particularly extreme/dystopian for the time.
Bc the people don’t see it’s a parody?
Yeah, and just because it's a parody doesn't always mean it doesn't have those ideas in the first place.
This is what I assume the issue with the HD2 discord is, not what it is for sure.
Now I’m genuinely curious what’s going on in the official server
I have not a clue beyond politics according to atwcat.
yeah the community sucks
they're so fucking whiny
Hehe, a youtuber who I watched pre-order the game way back in got confused when he checked his loadout and could not find his forklift and high vis vest, only to be told it's a joke.
So, now that the grenade launcher got buffed to heavy pen, I’m looking for a primary to go with it and senator, thermite and ammo pack
I’m looking at the breaker incendiary or the slugger but I’m not sure
I have base warbond, democratic detonation, and steeled veterans
Tbh you can't go wrong with the liberator
Also, someone pointed something out that I need to share with you all, and that's Op. VALID PRETEXT. Specifically, the name is just a thesaurus copy of Operation Just Cause.
acc funny
old reliable
Borderline should probably note Talon as well
Yeah it's nice there's quite a few different options now
Are you running Supply Pack to feed the nade launcher? The Scorcher absolutely slaps and its major weakness is solved by the supply backpack.
I think the JAR 5 Dominator is also great on bots but is harder to use
agreed, i've come to love it since i wrote that, especially into bugs its a great tool due to its extreme rate of fire as a panic weapon against stalkers
The Halt and the Reprimand are also worth noting from truth enforcers, though both of neither of them are really S tier they're both really solid imo
both pale in comparison to Black and Red vehicle camo
The unflinching light armor from it is actually probably my favorite armor, especially into bots, but I think that's a fairly niche opinion
Any time I bring something else against bots or squids there's inevitably at least one time where I don't have a loaded weapon to kill an enemy calling in reinforcements in time
I've been using Variable on squids for a long time and it's been an absolute delight each time
I used to not like Squids for a long time but I found a build that really clicked for me
Viper Commando Medium Armor
Booster of choice
Variable
Warrant
Thermite
Airburst Rocket Launcher
Gatling Sentry
HMG Emplacement
Gas Mines```
I like how variable stratagem loadouts are for squids
It feels like basically any stratagem is usable and feels good to use against them
The Halt is S tier to me, amazing bug/squid front weapon
the knight with a flash hider is a really good SMG
no medium pen which can give it issues but its very high DPS and with attachments low recoil
talon is the best part of borderline justice
amazing handgun
I can attest I'd say halt is top tier for bugs imo, close 2nd is Blitzer
Although trident I do enjoy the laser spray
Pairing it with talon. I don't believe in reloading
only problem with Trident into bugs is if it's Bile bugs I wanna throw myself in the ocean
'let's give them all medium armor' - some clown
Halt having 2 separate mags for each ammo type is pretty amazing.
You'd basically always have 8 stun rounds for stalkers, commanders, and spewers.
Regular rounds being med pen and having a strong stagger means they mulch bugs and the ones it doesn't one shot will not be attacking you cause stagger
And the new quick swap keybind make swapping ammo types so smooth
Feels great with C4 too, very good update
I forgot how tanky bile bugs are switching from eruptor to trident
yeah i tend to bring crossbow into bugs for nest reasons and just general chaffery
And having to remind myself don't shoot the sac with a non explosive, aim for head.
but they just hate exploding, those green boys
double freedom does alright though
takes the face clean off
I don't have the double freedom, does it run out of ammo fast and how's the reload
I feel like siege ready armor is like perfect for it for reload/ammo
Reload is alright and with Siege it's -very quick-
Ammo works out alright because just sheer damage output
Python commando is the only warbond I don't have, originally I wanted the maxi gun but then siege warbond came out and c4 is more my thing
Me: we have have maxi gun at home
Maxigun at home: MG + Supply pack
Yeah I feel that, though the lack of needing to reload is pretty nice ngl.
Why I like the C4 pack, no reload
It's AT with no reload and in a pinch I can use it in rapid succession
I heard they buffed C4 to demo 40?
apparently
Hot dog!
I don't think that has any demo force, unfortunately
Good c4 should be able to break walls
The jump from like 30 to 40 imo isnt worth being as cautious about compared to say 40 to 50. C4 being released at 30 demo force was baffling to me.
Besides walls 40 instead of 30 lets you break, bile titan holes, bug holes from the outside, bio processor, fabs from the outside which doesnt seem like that big of a deal.
And like, dynamite a grenade is demo force 40 for some reason
40 is especially not a huge concern for C4 because it can already kill fabricators in one shot with damage
(Same reason I'm confused why the breaching hammer isn't 40)
Makes it even odder for me it was launched with 30
Yea breaching hammer but cant break walls is odd to me too
C4 for sure should have launched with 40, but this is the next best thing
Sure makes Redacted WB more tempting... (I don't have a problem I swear)
As someone who has nearly every warbond but python, halo, and killzone. I have a problem
That problem being that you're currently missing some warbonds?
It can break walls, it was just hard coded in instead of just given demo 40 for some ungodly reason
So it's demo force 30 and cant destroy say bile titans bug holes or bio processors?
The weirdest part is like, the hammer just can't pop holes realistically
maybe you can find that perfect sweet spot to clip it just right with the blast but i've not gotten it
i've been in the rim and hit directly at the opening and no pop
It can kill processors though, just with damage rather than DF
not worth the expenditure, but it objectively can if you hit the right side of it
Fun fact the minigun can aswell
Any medium pen or above option can admittedly
correction anything probably can, just has a somewhat chunky health pool
unarmored 2
Must be demo force 30 but hard coded to break walls. In order to pop it from the outside you need demo force 40 like dynamite you can land it like 3 feet away on the surface and it'd pop a bug hole. Otherwise the grenade needs to land inside the hole and go down like 10 feet under the map, that's where the actual thing you need to destroy is
Also why impacts have a really hard time closing bug holes.
Also you can get trapped under the map with one per experience
Yep, Eruptor and the assorted support MGs can chunk through them nicely
Oh no it is hardcoded, even without the warhead it'll break walls fences and all the likes
Source: having used it to make better sight lines for emplacement buddies
Oh interesting
You'd think it'd be easier to like, just up the demo force to 40 but ig if they went that route the normal hit couldn't break walls
Could be future proofing incase they add more DF 40 objectives to ensure certain things don't crack 'em? iunno
Oh also if you're confident yeah no the hammer is REAL GOOD at killing factory striders
just keep using warheads on the legs and it'll die fast
Further thinking on it this probably is the exact reason
cause if they wanted it able to redecorate without the explosive that'd be a DF40 infinite use option which yeah isn't a super big deal currently but it'd blow if they ever added more DF40 objectives and you can just walk up and down smash it
It's more work and to the player side stupid, yeah, but from a dev angle future proofing like this given the rather large roster of weapons is probably worth the effort now rather than having to balance possible backlash down the line for 'nerfing' something
Least that's my armchair opinion on it
The most sensible solution I've seen is to just bump walls' demo force down to 35 and the hammer up to the same
I don't trust AH not to break a hardcoded exception ;P
But yeah this way is fine. Just inelegant.
It's code, stuff's gonna hardly ever look elegant to the layperson
no offense meant i doubt you are and you probably know coding far better
it's just that you put that shit infront of Todd from accounting and he's gonna look like he's trying decipher ancient text
Elegant function doesn't need to have elegant form :p
Shrug
i don't see the DF stat in game, i just know if i swing hammer at wall, wall breaks
There's hardly any need to be elegant with something you technically aren't meant to see
But also ugly code that works is infinitely preferable to beautiful code that doesn't, and it currently works
True
Well as a dev, maintenance and bug fixes are a majority of the time spent actually coding. Code that doesn't work but not implemented would be preferable to ugly code, rewriting something already been implemented is harder than ripping it out and starting from scratch in many cases.
If its been implemented in prod then often by the time you rework it then it has other dependencies built around it so any changes even if its to improve the code could break other things.
And a big part of maintainability is it should be easy to read to another dev cause thats how you get legacy spaghetti, dev that made this code that everyone struggles to read leaves and then other dev needs to do work on it and put patchwork upon patchwork.
That's a big part of how you get spaghetti code in a game even if the game was released fine, it becomes spaghetti via updates and additions.
AH devs scared of demo force numbers that don't end in 0
I found a new fun tech with lure mines, plop one near a randomly found hellbomb
Watch patrols blow themselves up
I love da hammer
I do loving flying into an enemy with a jump pack to hammer them
BT and war strider thinks it's safe just because it has long legs? Jump jet
Me but hammer
Just did a mission that was like 90% hulks lmao
Every objective had like 5-8 hulks just stomping around it
Oh it's a planet modifier
<-- guy who can't read
Devastator Planet is pretty wild
just infinite walls of beef as far as the eye can see
It's an excellent place for grenades
I tend to just drop a shield nade and mulch the lot of em with my minigun
Breaker is performing very well there
if you put the tighter chokes on it and aim for the head it rips through any and all devs without difficulty, although even with Siege Ready you can run low pretty fast
You know what doesnt care about how many bodies there are, fire.
Regular incendiary nades with the extra long fires compared to regular ones just rack up kills on breaches and saves everyone ammo.
Also orbital gatling goated as always
Ive been runnning napalm eagle and orbital gatling and my chaff game has never been stronger. Also trident, talon, quasar just for funsies I dont believe in reloading or ammo
ammo counting is dissident propaganda made to dissuade you from the purity of laser beams
I think the saucer made a slight elevation mistake when they teleported this overseer in
I've been getting good with light pen weapons and it's taken a lot of pressure off my support weapon slots
oddly enough
need to start running more odd stuff
This overseer also got me kicked from the game, it snuck past my teammates and just shot the 2 pictured to death and they thought I friendly fired both since it was in the same direction as me and no enemies they knew of had gotten past the gates and kicked me
The psychological warfare is real
especially now there are a billion GLs in random squads anyway so the gun that's been my staple since the game came out is not such a good gap filler
(well, it's still great, but less necessary when the squad already has two)
our insectoid oil reclaimation
vs
their sinister biomass slurry
command wants you to grab samples of the slurry, for uh, reasons
the scientists need tankers full of it to properly science it
I mean, we also blend our people
And even try to get people to volunteer to be blended early
But they were undemocratic theres a difference
-# I genuinely forgot the "bio-repurposer vats" line
Now get back to the fight, we need to destroy cyberstan and everyone on it
remember the martyrs of Gun
Whenever I see pro Super Earth memes I sometimes wonder if its like made in full satire or full sincerity
Also "innocent families" is a bit of a stretch when we intentionally place those families in war zones, with militant brainwashing and armed with rifles to fight to the death rather than even think about surrendering or communicating
Also what SE did to cyborgs in HD1 was a bit more than just being mean
And all the people in the automaton camps are long since dead with no real evidence of live prisoners being executed
cyberstan was a planet-sized labor camp for a hundred years
If there was evidence of automatons executing captives, or even having the opportunity to take captives and just killing instead, I think we would've seen that as propaganda by now
A labor camp would be pleasant compared to what cyberstan was
it's kind of impressive the automatons are still even trying to negotiate after that
But it's all alleged by the least trustworthy information source there is: super earth
there are the cut up corpses in automaton bases, of unclear purpose
and cages
I mean, it could be SE's cages and cut up corpses
I mean, bio-repurposing is just a thing that is apparently efficient to do
SE does it, the automatons are fighting a war for survival and so, sorry dead bodies you're getting processed
So you could ding them for desecration of the dead, I guess, but it's not really the worst moral fault
It's just an unfortunate part of the war we've forced them into
Automatons arent good beings, but also like the illuminate and terminids they are a product of Super Earth's actions and man is Super Earth a very very very bad parent
It's not like Super Earth cares about the sanctity of life, with how much it loves posthumously censuring and punishing people
But then again, the Cyborgs have never understood Atlantis.
I wonder if they wrote it with this tone because it's the kind of setting that would have endless wars where you're sent down in squads of 1-4 and encouraged to kill as many of the enemy as possible without any hesitation
It's crazy how much people fail to read the extremely obvious signs of EVERYTHING SUPER EARTH SAYS AND DOES IS WRONG
the writers have gone to great lengths to make literally every single one of super earth's accusations a confession
They are ALWAYS lying and always wrong
I think most people see the satire, but theres a small but vocal group of people who unironically are pro SE or use the RP as a way to socially acceptably pretend to be facists
And people still think they're only sorta kinda a little unreliable
Like, super earth is like 0/40 at this point
Local fascist regime fails 100 consecutive layups and asked to leave the stadium
they sent the entire service technician corps to be tortured for months because some of them maybe thought about unionizing
I think in that small vocal group theres also a 3rd kind of chuds that try to push right winged ideology but can lean on "its just a joke" if someone accuses them
it'd be extremely funny if whenever they have to end service for the game they have a happy ending (super earth's regime falls)
HD3 we're fighting against Super Earth and they are somehow even less subtle about SE
a helldivers RTS would go kinda hard
If HD3 happens, my hopium is id want united front factions where its like either 2 factions working together and fielding some units from both factions and unique hybrid units. Also one faction thats just a hybrid of all 3
Cybernetically enhanced Terminids would be so rad
Yea
cyber terminids
voteless terminids
cyber squids
etc
Carapaced flesh mob, my worst nightmare
Incendiary Devastatormob Stalker
What would be the most annoying hybrids, doesnt have to be OP just youd hate fighting it with yoour entire being
Elevated Stalker
Nvm no more opinions thats the answer
A friend of mine once had the idea of just very rarely when an illuminate dropship beams down forces, it turns out to be one very confused Charger
B3en habing a fun time sneaking arround and using the c4
One thing I haven't seen mentioned yet: The Grenade Launcher armor pen buff also applied to the Grenade Battlement, it's very satisfying to use against bots now
60 rounds of pen 4 grenades on a 100 second cooldown
It does still have the annoying design of killing the user when destroyed, but if you can get it well-positioned it does work
https://www.youtube.com/shorts/RUj6Bair7M0?feature=share this is nicely done
Focuses on the high-stakes pressure of being the last man standing.
They thought the mission was over. They were wrong. Left alone with the reinforcement budget at zero, I had to trek 14km across a map crawling with enemies just to secure the win. 16 kills might not sound like a war, but when every bullet is a choice between extraction and fa...
I would no joke, love this
for me the buff came....you know a bit out of nowhere, the nade laucher was great agaist low level bots and bugs, but now its super good and the other grenade laucher feels....ehh
Did the backpack nade launcher get heavy pen too
Yeah, the battlement buff is super nice but the base GL didn't need the buff IMO
Yep, but with significantly lower damage
Even at max RPM it's 25% less DPS in a 43% smaller radius
I haven't had a chance to actually use it yet, but it seems... oddly-designed
Sometimes you actually just need 100 consecutive rounds without reloading or resupplying.
I recently dealt with some automaton bullshit chain ragdoll stuff because I couldn't reload my grenade launcher
I just struggle to think of situations where the better AoE and damage of the regular GL wouldn't more than cover the reload time
Like, to use that example, if you had the belt-fed you wouldn't have needed to reload, but you would also have had significantly more bots still alive shooting at you at the point when you had to reload
The tank rocks
Especially when I treat it as a big ol glass cannon sort of
It's not so much a tank as people seem to have gotten the idea that it just takes on anything and is meant to push against hordes it's more for like instant destruction of whatever is bothering you but is easily overwhelmed.
Or you put it in a nice chokepoint at extraction so you don't even need the driver to move it anymore and the gunner does what they want
Cuz it's not a tank, it's a tank destroyer
Lots of people missed the difference
The role of it is to obliterate all those factory striders and big armored things from afar and only in that direction
Yeah
I keep the tank alive well enoigh cus I just disengage a lot and just drive fast and get out of the situations I'm in quickly.
I consider it a lot like the AT emplacement, great as a force multiplier for removing problematic hordes or holding an objective but fundamentally disposable
Not worth investing too much time or effort in keeping it alive, because once it's gone, oh no, that just means the driver and gunner get out and now you have two helldivers with 7 stratagem slots left to do normal helldiver stuff with
(Though it is always a nice upside if it does survive)
I just wish it steered like a tank instead of a car :\
Yhea same
I am looking forward to running it more on a planet without acid storms and terrible visibility: p
Gods
please remove extra reinforcements from the game
i am so sick of idiots bringing that instead of a real booster thant actually does osmething
Fleshmob with 6 heavy devastator shields
Guys I just found one of my favourite stratagems, that being the expendable anti tank
Against bots at least
It's so good, up to 3 heavy kills per 60 seconds, optional smoke
It just lets me do my own thing
Like the other players do the main objectives while I clean up the side objectives
Now all I need is find a secondary I like and find an armor passive I like
another message from the bots on the discord ||OPEN YOUR EYES. YOU ARE NOT HEROES.||
||well yea I am a Helldiver nothing more nothing less||
||I mean, good, heroes get less guns||
<@&1206091872716595200> Time to turn into barbeque
probably scary for non-binary people
it also came with this piece of art
which is REALLY good
Yeah, that's real nice
Chat is there any reason I shouldn’t buy siege breakers with my money
other than the potential to just acquire the SC via in-game activities? can't think of any
took me forever last time I tried that
alr I'll probs buy myself a warbond
then yeah i can't think of any other reason
why the white monter
Saw this one in another server, is silly.
not sure I love the suppressor for stealth
switching it to single shot helps a lot
it's nice for shredding lots of basic inf in a short time, but the fact it needs multiple hits for dev heads and bot bodies is just a pain
you get a lot of alerts trying to make clean finishes
Best use of it I saw was during city missions where stealth is kind of a crapshoot but you can still get away with guerrilla warfare by using the Suppressor
The slightly louder kind of stealth
If I'm specifically doing stealth I probably have the Censor tho
supressor+socom is a nice combo for the best of both worlds(socom can one tap devs)
Be a freak like me, use throwing knives :)
Also I found out something very important about bots(maybe all?) now, they need los to call in reinforcements
I also found out how good the senators handling is now
Oh yeah they reduced the sway in the last patch right?
yeah
and considering it two taps the recently buffed rocket striders
and 3(?) taps hulks
oh right @keen zinc I was wrong, it's 48m for the quasar
was thinking the epoch at 33m
https://docs.google.com/spreadsheets/d/1beScm4b4nRbCTeu7CRDXXb3aiQkD7ZevCztyaCwI8qU/edit?gid=0#gid=0
<@&1206091872716595200> once more towards cyberstan
3 headshots
I mean yeah
I actually dislike the the stealth missions, but I must say, the armour is peak
commando missions are for special folks but its not my thing
https://www.youtube.com/watch?v=YQfOZuL4sQg this is my mindset for helldiving
Provided to YouTube by Sub Pop Records
killer · clipping. · kill rogers
midcity
℗ 2014 clipping.
Released on: 2014-02-11
Producer: Jonathan Snipes
Producer: William Hutson
Music Publisher: SUB POP PUBLISHING D/B/A TRUE SOUNDS OF SUBTERRANEAN POP MUSIC
Music Publisher: RAFAEL CASAL
Composer: Jonathan Snipes
Composer: William Hutson
Lyr...
Really been loving the Epoch rn.
When I get the shot just right it feels great to see the 'oops all hulks' squad explode at once
Imagine broadcasting that you died more than the SE, get good
Epoch only having 33m audio range also makes it surprisingly good for stealth
Stealth AT
oh yeah if anyone was unaware, Merak has the same biome as malevelon creek, so head therre if you want some nostalgia
..Any advice on how to deal with The Hulk Horde™? RR isn't cutting it.
C4 maybe? it being an AoE means you can get multiple if theyre close together and you dont have a lengthy reload
I haven't had a chance to play against it yet, but I assume the answer is AT Emplacement
if youre on lesath, im doing scorcher, grenade pistol, thermite, railgun, ammo pack, 500kg, orbital laser, and siege ready to good effect
you can oneshot a hulk through the eye with the railgun (put on unsafe and dont skill issue), scorcher onetaps little guys, and can kill a hulk if you land enough shots on the vent
grenade pistol is there to close spawners so you can save your thermites for when a hulk gets too close
you can chuck the 500kg and laser at big hordes of em
ammo pack and siege ready for ammo economy and team support, plus the reload speed from siege ready is really good for all your weapons
I wonder if Gas could CC them effectively enough to ease the pressure
quasar is solid just because you get so many more rockets
otherwise railgun and speargun oneshot on headshot
antimat also
stun nades are nice for breathing room
Having now played against the Hulk menace, I can confirm the answer is AT Emplacement
New GL is also solid, takes half a mag to kill one but they drop in so densely you get some solid splash going
Eagle strats also get some darn good value when there's that many Hulks packed that tightly
Strafe kills hulks
good stuff
tanks with styrofoam armor
Tank is only medium armor
The defense budget got slashed and went towards overwhelming offense and Stims
I really thought you'd like em
huh
Nothing at all ominous about this
Railgun oneshots hulks on safe
binary says "call your leaders immediately"
Yup
Huh really?
yeah, speargun oneshots it too
Note: You have to hit the eye.
It's not just a "Shoot anywhere, dead hulk"
you have to hit the eye, or i assume the bakcpack should work too
Yeah