#Helldivers 2: For Managed Democracy!
1 messages · Page 128 of 1
now they just need to finally add my beloved HD1 APC
I'd like the mechs to get their stratagem launchers back
Also lumberer please
Bastion would be nice too..
the new DMR is fire
with the armor and suppressor buffs you can do a lot without getting detected
Especially once you level it up
it gets a 30 round mag later
Oh i love the censor, its exactly what i wanted
need this bad though
20 rounds works dont get me wrong, but i would love more
i’m really curious to see how the C4 pack feels
suppressor also has mag customization
from what dataminers have tried out months ago its pretty powerful, if a tad awkward with the mode switching, but given we got bindable mode switching now it should be easier
bit of a bummer it's a pack and weapon combo
Commando missions are neat
I'm not sure bringing an exosuit qualifies as stelathy
but it worked!
I wonder if stealth armour applies to the mech
Well, I have to say, it's terrifying but it's exhilarating and fun.
Interestingly, it seems that the Deploy Super Destroyer strategem is per-player.
well, it does say that
< I thought it was once and it summoned them all because I was skimming because it goes quick.
You don't have acess to the super destroyer, unless you use a specific strat to call it in, and oyu only get 4 uses. This means very limited reinforcements, no resupply pod, no strats.
So it's best o bring stuff that you can maximize the useage of without the SD around - exosuits, supply pack, etc
oh my god this has made the smoke booster go from nice to have to a must have for me
it makes smoke when you call down a hellbomb
they fire normally iirc
<@&1206091872716595200> Anyone up for being sneaky
just tried my first commando mission
did not realize that this was a ghostdiver type thing
i won but ow
supply pack and dynamite is incredibly good on it
being able to throw 60 second fuse grenades at objectives so you'll be no where near them when they go off is so nice
Commando missions are the new stealth type missions right?
Did they alter the detection system?
Oh that is interesting. Different from a regular mission.
you also need to go find your respawns
they buried a bunch of helldivers across the mission area
Its one use per player.
It only lets you use it too, not the entire team
Sounds very interesting
Expendable HMG and it'd be happy as I can be
important
The democracy is stored in the
also verdict on c4 from 1 mission with it:
- needs demo 40
- its really fun, one shots hulks and war striders (and presumably tanks)
I should take my time today to grind the uh 550sc I need for the warbond
Oh wait no I bought some stuff from the super store
Now I need like 1k again
Grand Errant (bugs) is the place to do it
Yea
Huh thats cool, it would make a reallly nice AT option if you run like say Stalwart
sounds very useful for those recording missions since your support slot is taken up by the camera
hMM
Not a huge fan of the Censor, isnt quite punchy enough, but seems like it'll be good o bnteh bot front for headpopping
on squid front it does have the benny of beign a very good shield popper due to it's rof
you can bodyshot the small bots with the censor for a oneshot, seems plenty punchy to me
Wow, that's good
@spare verge It takes up both support weapon and backpack so you cant
ah
Oh interesting
So is the big perk of it you don't need to reload? You just chuck it from the bag
Big perk is that it's slightly more ammo efficient only in the case where you have someone following you around with a supply backpack
over just doing dynamite+supply backpack
but dynamite+supply backpack+quasar is just so much better lmao
If it takes a backpack and support id compare it to say recoiless rifle or the other backpack AT
dynamite+supply backpack is roughly the same role though
allows you to stealthily set an entire objective to explode
C4 is AT 7
It can kill heavies quite readily
But also if it's a throwable I think I found my calling of the servo arms armor.
Yeet c4 into the next zip code
for using it as a direct combat weapon like that yeah it's fighting against the RR
But even then, the RR has one less charge, and I'm not sure c4 gets replenished with regular ammo packs like the RR?
it does
How much does it refill on a ground pickup
If it doesn't need to be reloaded I might just actually bring it over RR since I never do buddy reloads
Assuming pickups have good ammo economy, also I'd get enough SC to buy the war bond
1 c4 per ammo pack
Damn that doesnt seem like a lot
It still gets full refill from upgraded resupply right?
yes, and refills 3 from a resupply pack
Kinda tempting to try running both C4 and dynamite and just go full demo man.
Everything Explodes Now build always welcomes new options
They can't get close to you in pieces etc
Eruptor, nade pistol/ultimatum, C4, dynamite
Martyr Armor
Now we're talkin'
when I get home I'll try to devise some test setup to see if stealth armour applies to mechs
because considering how videogames are made it very well might
and might be Funny
I do feel like the new missions kind of expect you to have c4
Oh dont worry its just a mech walking around, I dont see a helldiver using it were good
I would not be surprised if stealth works on mechs cause enemies deprioritize mechs without helldivers in it.
And enemies normally target the helldiver inside the mech rather than the mech itself when in use
I think I need the C4
WITH A HAIL OF HARPOONS
The hellbomb catapult one shots leviathan
WHITE WHALE, HOLY GRAIL!!!
Idk the song at all I only know it from that shitty meme
It's so dumb I love it
Eats encampment isn't the most useful thing to bring on illuminate but it feels great if you just one shot a leviathan and every one is so very confused at how it died so fast
it's not my preferred method because it's far from one shot and the levi can blow up the encampment with minor splash damage
and stumbling out of your gaming chair instakills you apparently
I need a stratagem that lets me ram the levi with my superdestroyer
WITH EVERY LAST DROP OF MY BEING
Did you try using the eats encampment to yeet a portable hellbomb on it
oh like that
I've experimented with flinging other things but I don't remember what my conclusions were
most equipment is flingable I guess
I was meaning in squids, it's not punchy enough there. Great for bots though
Do they one shot fleshmobs
I might actually bring C4 for fleshmobs and leviathans along hordes and ships
My servo arm days are coming back
Once again I am impulse buying a war bond for one thing. While I like AT backpack weapons I hate stationary reloads and being slow charging up a shot
yes
C4 is 2000 explosive damage of AP7. Fleshmobs have 5000 unarmored hp, but "upper head flesh chunks" (6 total) transfer 150% damage to the main health pool so it probably pops those and it adds up
other bodyparts taking damage too and such
Im not a fan of new missions as someone who often has the highest stratagem use spamming commandos and low cooldown , guess no quickplay on bot planets for me for now. I kind of just bring supply pack, quasar, mech, and not sure what to do for 4th slot besides like laser
just bring the laser yeah
you gotta take it slow and engage with the mission for what it is
its not run and gun
Unfortunate I like to run and gun
Im just avoiding it, its like the opposite of what I find fun in hd2
Its also oddly quite laggy
Tanks my frames and I have a very beefy setup and usually never had fps drops
its prolly the biome
Quasar is unsurprisingly perfect for Commando missions. I actually don't like it, because the usable stratagem pool is already so slim that there's little reason not to bring an infinite ammo long-ranged fabricator-popper. Not unless you're successfully doing stealth things but my experiences with that in groups has been fairly awful.
Overall I really enjoy the missions though.
finally a reason for me to get the quasarinstead of keeping the laser cannon
Stars of the loadout menu, in no particular order:
- suppressed weapons (obviously)
- stealth armor (obviously)
- supply pack
- quasar cannon
- orbital laser (you drop in near a fortress or something and throw it immediately before the destroyer leaves)
- AT Emplacement (you drop along a convoy walk route and call it in before the destroyer leaves)
- HMG emplacement (you drop in on the extraction zone and call it in before the destroyer leaves)
- explosive weapons (crossbow, eruptor, grenade pistol, etc. for killing fabricators)
- dynamite grenade (1 minute timer, drop one each at a bunch of fabricators quietly and then leave)
- C4 (similar to dynamite but not timer, also if you're patient you can c4 the entire map at once)
AMR works good, too. Certainly some people using grenade or throw distance armors as well.
The hardest part of playing with randoms is convincing them to not be so aggro. They still harbor the killing urge to fight everything even though they lack the usual tools.
the call of democracy. these people need some humbling.
I just let them do their thing while silently dismantling the bases with objectives for em.
Model-HDM-013, Going Ghost
I still think this is my best clip ever
The trick with the AMR is that its actually a really good close quarters/mid ranged heavy pen weapon
what was it?
Este said this about me and another friend at extraction yesterday or the day before.
I love this panel it's so stupid
blue lock is so unbelievably stupid
It's just soccer oh my god it's not that deep😭
And so for the rest of the session the past 1.5 hour we were just making references to that panel the entire time
"Forget about extraction..."
yeahthe name makes sense but like cmon man
damn
Idk I'm dutch so it's football to me
how many teamkills
But I don't respect soccer enough to make a point out of it
Actually we didn't kill each other... actually... much... but
fair enough but my little brother loves soccer and we're american and he calls it that so fuck himspecifically
But just making the joke
Tbf at extraction I put down all 3 of my red stratagems so a cluster strike, airburst strike and a precision strike
TAXMEN GAVE US THE MONEY FOR MUNITIONS AND WE'RE GONNA USE ALL THE MUNITIONS
Fr
According to a friend if you play with me you'll get duster by an airburst.
I genuinely don't even use them that badly when I use them on enemies
It's just that sometimes I use them on friendlies 😌
I can be trusted around friends
didnt know you could quickdraw a sniper rifle
I think partially cus I have to be at the same location I start wandering around and wondering what I'm doing and then I get a little bored n start messing with my teammates
This is my masterpiece tho
I even try to friendly fire with the wasp launcher cus it's funny
Tip for ocmmando missions - Censor/Senator is a very real combo into bots
Censor for head popping and general stealth shennagins
Senator to blow shit up when a firefight does break out
the gas dart is just too useful for hulks for me not to take it
pop it, then just run around and magdump its vents
enemies ignores all screaming of the hulk as long as it's gassed up
Don't mind me, testing something about Discord
Is yours also acting up? I suddenly can't message a friend
Mhm, can't use #1208554035326484531 atm
Well glad it's not just me but weird
For me, creating a group chat with that friend + someone else then removing the second person worked as a workaround
If they complained about the stratagem, it didn't kill them
I would start wearing democracy protects to get in counterplays
HD2 becomes pvp with friends
Gas nade and gas dog too
Gas everything
Gas nade is like a ouchy stun nade except they might kill each other in their confusion
I love seeing a desvastator or berserker just slap a trooper and they die
I do enjoy the Re-Educator, it's not something to use all the time but being able to tell a problematic Hulk/Charger/Fleshmob to just leave you alone for a few seconds is a very useful tool.
So one time I cluster striked a friend
And she survived it
Because democracy protects
Anyway SEAF hates me
clips from my recent game
I am just beginning to appreciate the gloriousness that is Orbital Gas Strike.
This might be the hardest videogame I've played tbh
I do wish they'd fix the bots just knowing where you are psychically
really annoying to have cleanly disengaged and just have two chucklefucks just travel half way across the map
Just lost a black box mission because the person carrying the black box died as they were in the middle of the animation to get on the pelican :/
Always make sure the black box carrier is first on
It is very goated, super low cooldown and gas just makes them do nothing and maybe kill each other with demo force 50 on the projectile itself so you can break most objectives with it
I bring it over 500kg cause I like to bring strafing eagle and it can break the same thing 500kg can
Rogue research , detector towers, hammers, titan holes
gas strike is in my "it's so good I've used it too much and now I ban myself from taking it so that literally anything else can get to shine" bag
if I pull out the gas strike I'm locking in
Genuinely tempted to farm for the halo warbond just for the silenced pistol
Also, weapon loudness stats https://docs.google.com/spreadsheets/d/1beScm4b4nRbCTeu7CRDXXb3aiQkD7ZevCztyaCwI8qU/edit?gid=0#gid=0
the warrant and senator having less range than primaries is kinda funny
same with the epoch
Hmm ultimatum is quiet you say
It's incredibly quiet until it isn't, yes :v
but yeah running the eruptor+socom sounds increadibly nice
Accidentally went into a regular bot mission and it was so damn easy now lmao
I think commando missions may finally have taught pubs to not engage every single patrol
Not me
I am engaging every patrol
I paid for all the enemies I am fighting all the enemies.
I also tend to never stop moving, always top in movement. Don't got to kill every enemy they'll respawn but I'll take the fastest path even if it includes engaging a patrol. Take out the deadliest enemies then go onto the objective
Objectives don't respawn, I'm usually always the first one there and might be the first one out of I do it before the team gets there. Jammers I try to get done with a portable hellbomb before the team even steps foot near it, randos are always so cautious at Jammers they end up burning several reinforcements just being too slow at getting it done and then eating a one shot while making 0 progress towards getting to disable it
If you bum rush in with a portable hellbomb then at most 1 reinforcement is used
I really wanna be able to just hold a smoke grenade while running
if it's good enough for mgs5 it's good enough for helldivers
Intentional game mechanic or exploit? I'm not sure.
I think a neat backpack would be like a flashback backpack
You press backpack and it flashbangs and stuns every enemy within LoS nearby
Gas portable hellbomb, just a massive canister of gas for area denial
Berserker about to attack? Flashpack
keeps spewing for like a minute
All the quotes from the Toxin Tractor in C&C generals and zero hour. Extracted from the game folders using FinalBig.
I just really want the vehicle bay that's been due for like a year now
I feel bad when I'm half way through a mission and notice there's a low level that could really use samples
Even a bay upgrade to just call in reinforcements and call in mission objectives in a mech would be huge
Im that person except I need rare and common samples
Everyone picks up supers to the point I am drowning in them
The Obsidian from hd1 was pretty sick. Flamethrower on the left arm, 90mm battle cannon on the right arm
yeah
i finished off all my upgrades the other day and i still pick up rare samples religiously. my group aren't all finished yet, but still, the habit is ingrained
It's hard to break. I only pick up samples these days if I know someone needs them, or if I just want the rare sample to stop making so much damn noise
i pick em up cause i wanna see those cleared poi markers
still remembering the days when i thought that a poi with nothing but ammo packs was a sad occurance
Now i just giggle as i get another 50 crossbow bolts to chunk into some fools for free
Grenade + stim PoIs my beloved, that's a free stamina refill and three more dead heavies during my sprint to the next objective
I wish there were any grenade pois in commando missions
I have seen like, two ever
truuuue! i love running away i love living
#helldivers2 #helldivers
100 C4 vs Hive Lord - Helldivers 2 #shorts
Video Credit - VenomousOrange89
Helldivers 2 update
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Helld...
I got a good huff at the thing emerging covered in dots like it's got chicken pox.
These lasers are so hard to dodge
That 2nd one where the laser was touching you that laser was dodging you
D10 ICBM solo and successful extraction
the new stealth gear is so good for solo runs
even if I do sometimes get annoyed at the patrols walking clean past me, stopping, looking "confused" for a couple of seconds and then pathing directly towards my location several times in a row
warstrider/berserker/hulk as a composition is mildly annoying but also means that you can clear bases without bot drops coming in if you're smart and lucky
I still really do not like warstriders as an enemy and how they don't really have any non anti tank weakpoints for an enemy that spawns as often as a hulk
my spear ain't complaining about them
you can kill hulks with light pen if you try hard enough, meanwhile you need at least.. ap4? for striders
listen i'm a spear lover too but it feels a wee bit off to mention it in the breath of someone venting about them not having a non AT weak point
now granted, ap4 is only heavy pen so it's not quite anti tank on that front either
i am quite happy that enemies with different weaknesses exist, rather than all having the exact same weakness
I agree, i'm just saying that the anti-tank option clearly isn't gonna struggle in this argument
They definitely make it really hard for me to choose anything on bots other than the Recoilless Rifle.
I'll happily reccomend the epoch if you're fine using something a wee bit dangerous
still very much an AT option but wouldn't need as much precision as something like the AMR
quasar is solid
I like bots design cause there exists vents so you can do something if you're without AT, war strider not having something like that it's basically just an AT check
I wouldn't mind War Striders if it told you enemy constellations before the mission
I would prefer if war striders wasn't entirely AT and spawned less
For something fully AT it spawns quite often
But since it doesn't there's no interesting build choices, you just have to bring AT always which makes the vents pointless on all the other enemies too
Should be able to shoot the War Strider in the eyeball on top and make it just sort of attack whatever
Yea you pretty much need AT for bots
No reason to bother with vents when you have a RR, and you can't skip the RR since you have no way of knowing if the enemies will have vents
Yea not a big fan of that
I remember pre nerf bile spewers constellations, they were kinda silly tanky it restricted builds cause they were so common yet tanky if you didn't have a specific few weapons
Illuminate I'm quite a fan of design wise as you can kill every enemy with med pen so the effective build diversity can get pretty build. Much less loadout where you'll lock yourself out of being able to kill certain enemies
My biggest illuminate issue is Forgetting Stingrays Exist
But even those can be taken down by a shocking amount of stuff
I do dislike stingrays
I like them quite much 'cept for the elevated ground bug thing
They're quite annoying
I really like them designwise, it's just the missing trail and crashing into generators I dislike
The bane of priority extract
And maybe being a bit too good at killing deployables
I'm kinda fine with mandating AT, I think there needs to be some restrictions on loadout building
They need to put a roof on the generators
They do a good job of forcing you to adjust your strategy and positioning and making fights generally more hectic
Issue for me is AT is mostly support weapons, ultimatum or grenades you'll run out very quick and high diff throws heavies at you like it's common
I'd honestly be fine with war striders needing heavier AP if they didn't just have Big Fucking Laser Cannons
that also soak hits for them
I mean yeah, that's the point?
Feels like it disincentivizes non AT support weapons
They're just a bit too sturdy
I don't mind AT being mandatory per se, I just dislike that it's sometimes mandatory without having any way of knowing before dropping in
It's a tradeoff, you're trading horde clear for the ability to take on priority targets
Watching them walk off a fucking ultimatum
They're just less fun than tanks
They just are
if you didn't have to choose why would you ever take antitank when you could have something that does both
Hulks are a good example of why, IMO
To shoot through the face of the Cannon Turret looking at you
To not have to get behind the tanks
And turrets
To oneshot gunships
Is horde clear worth possibly not being able to deal with certain enemies at all
i just love that every single war strider is going to eat half your commando or more
I mean that's the tradeoff, right?
Like, I would probably still bring just as much AT if I knew a mission didn't have War Striders
it makes me wonder why the bots make any other enemy varieties
Tradeoff is currently unbalanced towards bring an AT support unless you're in a squad with VC coordinating builds
I take a lot of AT against bots because imo prio targets like tanks and striders are more threatening than chaff and my primary and cluster or whatever deal with chaff just fine
Bubble shield? Grenades go through it
and if I was more threatened by chaff I would take more antichaff
it's not fun to have an enemy with One Interaction To Do
you're shooting this thing in the knee or you're wasting your effort time and resources
I agree there, the debuff immunity is annoying
Most people pretty much only do AT support weapon
The tradeoff of not bringing one isn't equal
It could be interesting if one but not both of the War Strider's weapons had a pen 2 or 3 weak spot
Like with Factory Striders
So you could reduce their threat but not kill them
(Though yes, you can kill Factory Striders with pen 3)
Can't you also grenade the vent on Factory Striders
All the non AT support stratagems you basically drop when you get higher diff and the tougher enemies become more common
Non AT support weapons might as well not exist for a majority of players once you get there
They're especially egregious on Commando missions
it's like they expect you to already have C4
I believe you can adjust things so that non AT support weapons become appealing for general usage.
And you can kill every enemy even if it is a pain
I've actually been bringing the speargun on commando missions but my relationship with support weapons is weird in general
I usually just scrounge one off the ground or skip them entirely
Speargun is underrated
Speargun slaps
same, i had so much fun these past weeks just bringing a backpack and just picking up whatever MG or something a railgun if i'm lucky which i can find on the floor. perfectably servicable for diff10s
I kind of wish backpacks could be in bunkers and suchlike
jetpacks and supply backpacks used to be super common on the bugfront in those malfunctioning hellpods scattered across their bases, i miss those
GL and AMR are also great pickups! Or the occasion Entrenchment Tool
AMR is my go to on the facility defense missions as one always spawns up at the landing pad, nice and reliable
I've been brought back to AMR train since they nerfed the sway on the Senator
that or railgun depending on... "???"
Teammate finds just an RR
You find an RR backpack
Comradery commences
yeah I'd be fine with fac strider levels of pain
but imo hulks are borderline too easy to kill because the frontal weakspot
same with barrage tanks
I'm working towards c4 and I dread losing my previous warppack
I think that's just a lot due to power creep
yup
Factory striders when I have pyrotech grenades and eagle strafe
Also unrelated but the honest defense SEAF can put up against bugs is so different to how the Illuminate run them the hell over
I just need the grenades really
Factory Striders make the foolish error of Being Tall and my solo silo really appreciates it
Wild cause I've seen SEAF tank heavy bot camps but they just never target fabs
Convoy gives me life with solo silo's time to shine
They lack the advanced demolition training of the Helldivers 
As much as I love everything about the weapon it always nags in my mind like chucking 4 pyrotechs at the feet of a strider and maybe strafe would kill it.
Oh, the pen 4 eye? Yeah I can see that, I was thinking about a comparable difficulty to getting behind an angry hulk for the vents when I brought them up as a healthy comparison
And teammates tend to leave nade drops for some reason
I was hoping when silo came out one remote could tie to multiple silo's so you can build them up without having to run back
But portable hellbomb calls me on bots and it usually takes the 4th slot for me
As much as it pains me to say, AT Emplacement could maybe use a nerf
Me getting forcefully reeducated cause I suggested a SEAF guy do the thing where they pull the EATs trigger at a big enemy but point it against a building instead
AT emplacement feels overtuned
It's just too efficient and long-ranged compared to other stratagems, even considering the downsides it comes with
yeah
Basically any flag or defense mission is easy mode. I learned even at diff 7 if you shoot down every single dropship before they drop the director basically only spawns factory striders which also get spawn killed when taking damage from dropship dropping on them and some shots to the eye takes them out before they touch the ground
I really like solo silo because I prefer consistent oneshots
and its pretty easy to use against fac striders even under fire
Solo Silo is extremely satisfying, and also I can wait for my friends to be near it to fire
The fact you can fire and immediately drop the designator is so nice
Yes the design of the game is just peak
Thoughts on Chemical Agents warbond? I'm kind of tempted to try a full gas build on bugs / squids.
Gas dog is quite good against bugs
Is that the one with the gas dog? It's super nice in close ranges, like hive worlds
It's my pick for bugs since it just makes them stop doing anything which include like impaler and chargers
Yea and flies to the enemies to gas them
Being able to gas strike and nade yourself with the armor and be fine seems nice too
And quite safe as if they gas you or a teammate they got plenty of time to not get killed by the gas
Med gas armor and vitality booster negates gas damage
Combine with gas nade and you can wade in the gas
Quite good against bugs again cause if they get into melee they'll just stop and do nothing or slash their buddies and kills them
Stalkers are like, not an issue and you can laugh at chargers even more than usual
Okay, I think I'm sold. Thanks folks! 😁
I think about the arc team I did once. Me and 2 buddies with arc armor, arc throwers, arc dogs, and the enemy just didn't play
Plus you can hang out in gas minefields!
Arc dog is wild when it comes to killing enemies and friendlies
Did this like two days ago, incredibly empowering
I think it's just a arc thrower shot
It seems to chain better than arc
Oh and using your teammates as conduits
Good you're surrounded that means if I shoot at you then everything ij the area fries even if I can't even see many of them
Chain stunning the entire map with an arc team sounds really fun
I want an arc strike that's a big lightning bolt
kind of an alt-OPS where its a big single AT hit that chains medium pen to everything in a small radius
Alternatively it could be an alt-ops that can actually stun large enemies like bile titans and factory striders
If it was like drops a metal rod then arc from destroyer follows suit thatd be so sick
That would be phenomenal
Imagine if it had like 3 charges and whenever you called one in it arced between the existing anchors as well
Preferably still being able to activate it afterwards to zap the extant anchors, just not deploy new ones
I can only dream
A tungsten rod with high demo force followed by a giant lightning bolt would be amazing
The worst part of warstriders is that if c4 didn't require two support slots it'd be a great tool against them
fit acquired
1000 super credits well spent if only for this armour set
it doesn't seem like the greatest mechanically
but this is thematically the best warbond so far for me
if only arrowhead implements transmogs
Or even just the ability to recolor gear
I dont mind it
I am infact not a transmog stan
I like armour that looks a certain way giving specific bonuses
It's even a thing it seems as if you preview something in the superstore it makes the color pallette black and gold
it keeps things sensible
So like your superstore preview is not at all accurate for some equipment
Thing is it's not all that intuitive what armors give what kind of bonuses unless you remember that specific armor set bonus and appearance
I'd want the ability to change color of the armor so it can match
Even a simple helmet match armor color scheme checkmark would go a long way
fair
i guess having transmog does make it more work to discern if i should not stand next to my teammate when said teammate have a dead man's trigger wired to a c4 collar
Id be very surprised if they ever did transmog
The reloadspeed/extra ammo light armor is only held back by looking Not Very Good, transmog would set the imbalance too far
I want the imbalance
I want to see different outfits instead of folks getting one look 24/7 like every other game now
I want medic armor to use more than a few helmets
bass boosted pitched down high reverb fart must play when it goes off
also that’s just a toxpack from rimworld
Another warbond this fast?
They can run. They can hide. But Democracy is expanding across the galaxy… and compliance is mandatory.
Hunt hostile forces in patriotic pre-emptive tactical strikes with the Siege Breakers Warbond on February 3.
And what looks like a rocket-propelled ultimatum
grenade shield
halo bubble shield like
pretty stacked warbond
These armors are outfitted with the Supplementary Adrenaline passive, which allows the wearer to regain some stamina whenever they take damage, turning you into the tireless battering ram at the enemy’s wall.
armor buff sounds kinda meh
pretty cool that, first melee weapon I'm kinda interested in
sometimes if I have an infinite ammo primary i'll wear the sword for fashions
jump pack / warp pack + hammer, all I'm missing is being able to take the shield and I'd be knock of rein
TRIDENT MY BELOVED
YOU RETURN
Wonder what happens if you take deadsprint with that
Sometimes I go melee on bugs so an explosive hammer would be useful against chargers
Idk how well it'd do against biles
The chainsaw was never quite it against the heavier bug units
chargers whole 'touch me and you implode' business doesn't make it easier
Tbf I've ridden chargers like a cowgirl so I'll be able to get on a bile too
lmao my friend ended up charger rodeo yesterday
HAMMER HAMMER HAMMER
This
This is a very good warbond
Clips won't play in my gallery so idk which is which so have all of em
Anyway ballistic shield, hammer and stunlance will go hard surely.
im a little concerned on how good the passive will actually be, admittedly
return of the Trident?
yesssssss
I know it won't be as powerful, but still
God fucking
i need everything from this one
that shield nade is never leaving my loadout, the GMG should be a alternative option to my minigun gaming, and the fucking H A M M E R
Oh, I completely missed that extra bit at the end of the trailer. Too hyped about the Trident returning
Sounds like the Cyborgs will be back soon.
Yeah, realllly hoping its got something stronger attached to it cause it would suck to have my faovurite looking heavy armour basically be cosmetic
I wonder if Dead Sprint damage triggers it, and if so if it gives enough stamina for the combo to be useful
If it's a flat 10% stamina or suchlike I could see you just being able to sprint forever
yeah i was thinking about throwing a gas or fire grenade/strike ahead and skimming the aoe, but that means you’ll probably want to stim soon after and it just slightly extends your max run distance if you’re using stims to refresh stam
I was wondering if stim pistol hits count as damage for triggering it, but presumably same thing there where the stamina is redundant
yeah that was my first thought, then I remembered what stims do
😭
you’d want to stim if you were bleeding from the chest too….
in any case, I am super credit broke after the stealth warbond
Would be kinda neat if that laser rifle that burns you after shooting for a while activates the passive
honestly it shoulda been something like ablative armor
like reduce a bit of damage on stronger hits and make an explosion out in that direction
Only if two Helldivers standing next to each other cause an infinite chain (until one dies)
That's exactly why I worded it like that yes :v
I've never done a guides on serious note, so this can be a rough one.
In case if i forgot how to do it or someone interested in stealth.
Don't follow this guide exactly as shown - many aspects may differ from your experience. Take note's of what's important to you, experiment, and improve yourself.
Mods used:
Better Aim Reticles - https://www....
Never expected knives to make a comeback
also shows why I really want the halo warbond
Silevn does great showcasing how throwing knives can be used.
Two knives will kill a berserker, interestingly
I just wish you could pick em back up
or if you got em back from regular ammo boxes
Yooo new energy primary, explosive melee, rpg, and backpack grenade launcher, and a shield?! Everything in this sounds sick af to me except the armor
ERA armor would have been perfect for this warbond
It would have made the perfect warbond
I bet the shield nade would be great with maxi gun
Doesn't matter if you're standing still if you're in a bubble
Or on encampments
seems a lot more flexible than the shield emplacement stratagem
Not using a stratagem slot and essentially no cooldown is pretty big, assuming you have nades you always have it when you need it
Supply pack gamers were always winning but they stay winning supply packing with shield nades you are the team's shield
being smaller is also somewhat advantageous since you don't have to worry about it blocking line of fire for teammates outside the shield as much
(or turrets)
Also being smaller means less unnecessary hits if you only care about yourself
shield stratagem when I have it often goes unused because you have to really commit to holding that particular piece of ground or it's somewhat wasted
Shield gen eats a lot of hits that wouldn't have hit you anyways
and iirc hellpods landing inside it damage the shield so you need to land turrets/emplacements first
i love the shield emplacement because i love the weapon emplacements
77 second cd is like NOTHIN
Oh taking another look the siege hammer is a stratagem
I guess it just feels finnicky since you have to really commit to using it and learn its quirks to feel like it's actually helping compared to other stratagems that give immediate results
oh yeah 100%, but i'm always a fan of the somewhat-wonkier options
Shield nades being small is a big boon I'd imagine, no one is popping your shield gen by accident throwing a resupply inside it
I wonder how long they last too
DRG gunner mains rejoicing
I probably just won't ever take off shield nades if it's good. I just don't really use grenades a lot unless I have supply pack. My playstyle is skirmishing so I don't really kill everything I see if a heavy is in my way and wouldn't be a threat if I'd be 30 feet away in the next 3 seconds I kinda leave it
I'm here for the objective and I'm often first to the terminal
I wonder if shield nades will be thrown or if they'll be dropped.
As long as the shield frisbee doesn’t bounce annoyingly. Dunno if it’ll manage to make me put down the thermite, tho
I hope based on the shape in the image you throw it like a Frisbee
Long distance shield your teammate at the terminal
It's a cope but it'd be perfect if it was the first Frisbee thrown thing in the game
If you do, I sorta hope if you hit someone in the head with the frisbee it ragdolls them. Just for fun.
They'll be safe as they get up it'll be fine probably
Honestly, probably be good if it does. More likely a teammate will notice the bubble instead of just running and it being wasted.
Trident I probably have no questions it'll be my new bug weapon if it's an energy shotgun. I loved the sickle, spicy sickle, and talon
EATs rpg I'm curious about but I'd wonder how it'd compare to EATs or Silo
judging by the explosion I'm guessing it's more or less 500kg but in disposable launcher form
Maaaaan
It really bums me out that this warbond has an armor passive I'd likely never use
That's like the last several ones for me
Honestly it feels like even the best warbonds have a few bits of kit that I never really get any value from, not to mention cosmtics I don't really use
I'm guessing it'll have a higher cooldown to compensate for how precisely you can get it on target without being restricted by stratagem jammers or AA
Silo is kind of a expendable 500kg on a stick
I'm betting the demo force won't be enough to break a jammer
Silo did for a while then got nerfed
Yeah, and it really is starting to get to me a bit
I'm tired of wearing the same few sets but it's been forever since I've found a passive that I enjoyed playing around
Shield gen really feels like it could use a duration buff, and/or take less damage from hellpods - or at the very least, have it block grenades
probably, given the complaints whenever they add a method of breaking them from outside the base
I love the concept of the shield gen but it's so consistently disappointing
If shield gen didn't take damage from hell pods it'd probably be a huge improvement
I haven't been playing much recently but how is the reduced ragdolling one? It looked potentially really nice
People naturally flock to them and people probably don't think about if hell pods it
I like the reduced ragdoll but I'm still good at getting sniped by armored Scout Striders
I didn't know but also I used shield gen for maxi gun or at emplacement so I wasn't calling in stuff anyways
Shield Gen just feels so awful into War Strider grenades, and the fact it's a nonbo with EATs is doubly painful
It's so satisfying when you can get it to work though
Setting up a hardpoint for your entire team to coordinate in
it's nice for desert/tundra planets too
Treating shield gen as a reset rather than a true hard point most of the times is how I tend to get value out of it
though wish it did the Personal Shield thing where you got to move normally
I'm not sure I understand?
Personal Shield generator lets you ignore blizzards
As you flagged war striders mean you don't want to stick around but being able to keep projectiles out for a few seconds to get out your strats/AT calls wins a lot of messy fights
and sandstorms
If we ever got a vehicle bay, I would totally kill for a car side grade where you replace the gun with a shield generator
Ahhh
I usually use gas mines for that, but yeah, even a second of breathing room can be great
(Drop the mines, run past the beacon around the corner, take a second to breath while all the bots are confused by the gas)
Yeah, smoke strike also covers that niche too
Inb4 war strider across the map pings you with a nade barrage
I really appreciate that there are multiple viable options for that, good job AH
None of them stop that, unfortunately :P
precious jump/hover/warp pack
Does orbital EMS stop war striders?
though hover into bots is a great way to get riddled with a million bullets
I thiiiiink so?
"What do they call flying soldiers? Skeet."
Might try that again then. See how it goes in that engagement control role though I expect to be unimpressed
Release the stun120 barrage!
EMS Mortar can be fun too
I want to say they might be immune to it but I could be thinking gas
I just remember being frustrated at War Striders for a dozen reasons
They're immune to gas confusion, I believe? Low confidence though
Cant wait to jump pack with boom hammer
That tank wasnt expecting me flying into it with explosive anti tank melee
380 stun barrage
Id be surprised if they were immune to gas confusion
It would be terrible but imagine if the hammer could go off with a sufficiently-high-impact collision while it's equipped
double jump..
Jump pack > clip a light post > go tumbling face first into the Factory Strider > boom
I will say gas mines dont work well on war striders cause I guess the cloud doesnt reach their heads
If you speargun or gas nade into their heads it should work, same with bile titans
I really just need to do some testing, because visually Gas Strike definitely should confuse them and I'm pretty certain it doesn't
But that could be a matter of the visuals not actually being tied to the AoE
I'm not sure war striders are affected by gas, or at least the confusion, similar to tanks/factory striders.
war striders are affected by stun at least
Random but I do love compliments on ship names
Proud to command the Pride of Pride, lineage that spans several hundred helldivers that goes back months ago, some say even a year.
me when I finally remember which DAW I use
mine's been Blade of Pride/The Stars
The Sword of Family Values
mine used to be the hammer of justice but now it's the mother of midnight
Twilight of dawn
Distributor of Peace
Colossus of Dawn
Weird, I find it a hard carry for me.
But the way I use it is quickly call in supplies, my rocket turret, then the shield Gen
And then I just go to town with the RR and my primary
I'll often drop it and a rocket turret somewhere and run off as well, makes for a great "look! Over here, robots!"
Consistently get thank yous from teammates when I cover them with it
I just treat it like what it is: cheap, disposable cover in a can
Shield gen has such a low cooldown i sometimes just call it in to be protected while i reload my weapon
there is never not an opportunity to just throw it out at every single moment its off cooldown and its always off cooldown.
Approaching a bot base and they spotted us? shield gen
Bot drop called in around us? shield gen
objective? shield gen
Factory strider? Shield gen
cannon turret? Shield gen
gun ships? shield gen
friend is getting run over by bots? just toss them a shield gen to breath
it may only really have a use on the bot front but good motherfucking golly is it useful on that front
Now you can bring shield grenades instead :D
oh it stands for eat all lol
lower hp, smaller radius, removes your ability to deal with spawners on command if you dont dedicate another piece of your kit to explosives, harder to aim. will it have a use? definitely. will it see much use? unless it works like the shield pack and blocks melee, i doubt it.
granted it will still be fun to use
there's equipment in every slot that deals with spawners these days
but like
not an issue
does everyone have that equipment?
yes, everyone has the OPS
and other various explosives
but not everyone brings those
or even wants to have those
if you have democratic detonation, which is widely agreed to be the warbond you should buy first, yes - if you bought Eagle Strafing Run at level 1 for 1500 Requisition, also yes
eagle strafe, eagle airstrike, eagle 500kg, the bigger barrages, multiple support weapons
i got the one with solo silo first because demo deto wasnt vibing with me
i am aware of this. i am aware i'm fighting for an edge case.
and idk if you bring literally no explosive options...that does not sound like a game design problem imo
I still think the GP is busted as a secondary
demdet having multiple extremely high tier options feels kinda bad
thats why i don't really want it
the only thing that entices me towards it is the actually good looking engineering kit armors
I mean theres no point in skipping it out of contrarianism
cause it has so much good stuff in it?
also that you're only hampering yourself
if you're refusing to take good options to avoid "the meta" you're just limiting your own gameplay options out of contrarianism
I mean not everyone will have this warbond either, its kind of something you'd be fully aware of when you get shield nades
I dont use nades really at all
i'm not refusing to take good options cause of meta. i'm refusing them because i have perfectly good grenades in my pocket right here and i dont really need a gun with the only gimmick being that it shoots the same nades.
Alright so what if you dont need explosive grenades cause you have perfectly good primary/secondary/stragagem. More build variety is nicer
...fair enough
i see the logic
eruptor primary and laser cannon support(my fav). may give it a spin to see if it does better than ol' STA-11
I always usually run utility nades, stun/gas
I havent unlocked lure and smokescreen yet
Eruptor requires a lot of different mindset for play cause you got to remember to cock the gun with left mouse at times like often after reloads, cant use it up close so it helps to have a backup plan like secondary, grenade, or warp/jump/hover pack
Also fires very very slow, you have to be really methodical with every shot
Yea dive and hipfire you dont take much damage if any
Weird quick is if youre running directly away and looking backwards then you tap either left/right for movement and hipfire it fires dead onto the cursor behind
If you dont itll probably fire at your feet at an angle and kill you
Grenade choice for me depends on faction because grenades to me represent an inconsistently available fill option
so it's usually a backup in the event that I need more X rather than primary X clear
ah
probably not for me then
i.e against bots I usually run quasar/thermite because thermites give me burst AT capability when I need to drop two war striders instead of waiting out the quasar cd
the slow fire rate honestly isn't too bad with how much knockback it has
Im a biggest fan of it, such a unique playstyle and oddly enough for a super long range sniper (x10 scope at 200m) it is a great skirmisher weapon
Cause your one shot probably does as much as like 2 seconds of constant fire for most other guns due to the high damage of heavy pen and sharpnel can clear crowds well
And you can run while cocking your gun
yeah you can shoot and move
Yea, I use that time to assess my surroundings completely and pick where I want my next shot
also generally less angling for shots i.e. against heavy devs you can put two into the shoulders instead of having to look for a flank or a headshot
Yea or 1 into the head does it
but if you can't line up the headshot you can easily put two into the shoulders
Also striders you dont care about firing angles even rocket ones
whereas something like the deadeye can also oshs and fires faster and has more ammo but you have to headshot
whereas the eruptor you have choice
same thing w/ the explosive crossy
Imo its a weapon you need to think a ton, ever shot has to matter since it fires so slow and reload takes a while but if you it is wild
as a non-thinker you don't need to put that much thought into it
Since it can shoot into any vent like big bot fabs, close bug holes except titan, and can break most small barriers like fences
like shot placement matters but in 95% of cases putting it into the largest group of enemies is good enough
True, but I think its very easy to shoot into a corner like not targeting berserkers pack and now theyre in melee and you need to switch from it
though scoped eruptor is also a very different experience from irons eruptor imo
irons is very easy to use reflexively
That is true
I wish the blitzer got a touch more range
I use scope cause being to see clear 200m is great for recon before you enter an area or snipe rocket devs and such, which ironically you dont need precision with eruptor as I suck at headshots the sharpnel has quite the range
but siege breakers is a warbond I'm looking forward to
lots of stuff in there I want
And its pretty accurate hipfire
idk how much recon I actually do tbph
also how often I actually have a 200m sightline
I usually just chuck something big onto the point then mop up
I do use it quite often
at most killing tank targets at a distance with the quasar
Especially jungle maps i want to see if where im going to has like a couple pixels of enemy far ahead so I know well in advance
If I had a clear line of then I dont need scope but its when I dont mosty
I kinda wish we had more red strats
380m cluster barrage
I'm still missing a really big callin like the HD1 missile barrage or shredder
I don't like the 380mm
too slow and it misses things
I usually pick walking barrage for that reason
Tighter spread and same projectile as 380
also since its 18 OPS' you kinda need direct hits to kill big stuff and that doesn't always happen
walking barrage is a lot more consistent but even then
Whats the HD1 shredder
nuke
I do love nukes' if there was basically 500kg but even bigger
500kg isnt that big in radius anyways
the HD1 shredder was a hellbomb with increased falloff
That sounds great
you had to get an upgrade to get the warning siren
It's one of my favorite parts of the gun, irons Eruptor is honestly up there for most mobile weapons in the game since you can spend so much time sprinting without impacting your damage output
Which isn't what you'd expect from it at first blush
I'm considering getting force of law just for the arc dog
but also theres a bunch of stuff in siege breakers I'm interested in
Arc Dog is pretty strong but you cannot use it near teammates at all
If youre the type to be away for teammates it great
I'm cautiously optimistic about the Breaching Hammer, melee is fun but almost never feels like it's actually a good choice power level wise
But assuming the Hammer has limited ammo they might be willing to let it be a bit better
arc dog is your best friend solo
but your worst nightmare anytime you're near a teammate
Also it using the support slot seems like a big thing to consider
Can Arc Dog arc to you?
Unless you all run arc armor
Yes
I am cluster eagle's strongest soldier
That seems potentially dangerous, considering how many times my hot dog lit me on fire tonight
Those who carry democracy in their heart will never die
You pretty much need arc armor' I think its pretty much the same as arc thrower on a murder dog
Cluster Eagle / Orbital Airburst / Tesla Tower / Arc Dog
I do like Cluster eagle
The "stay on the opposite side of the map" build
Absolute turns every patrol enemy reinforcements to not a threat
Cluster/Quasar/arcdog/500kg sounds about right
Maybe swap solo silo for 500kg vs bots
Airburst I also love' I use it if I run another eagle which I usually do
Cause strafing is just goated
I don't know how this would work but I want an Eagle Dog so I can run all Eagles
The draw for me is that cluster eagle consistently hits everything nearby
none of this missed 1 or 2 stuff
It's so good for softening up objectives
Hits quick, short duration, clears all the chaff, pops mines/barrels, injures elites
None of this "waiting around for the stratagem to end" nonsense before you can enter the objective
Can you still jetpack over the eagle cluster?
i throw more cluster strikes than grenades most missions
Thermites are expensive! They need to be reserved for priority targets!
Realistically 380mm you get like...four good strikes a mission tops
Clusters recharge for free and come in batches of 5!
But eagle cluster you can throw at literally anything and its usually worth it
Same reason I love Gas Strike and Orbital Gatling
I am also team short-cooldown-reds
If it's too long I feel like I am either too conservative with usage or or it's not available when I need it.
You get to kill 1 tank every x seconds, forever
Also you haven't lived until you've played chicken with a bile titan or charger
Though death or glorying a hulk with the senator is also up there
Orbital gatling is my goto short cooldown
works on all fronts against everything to just clean up a direction for a few seconds. can even take out many objectives like shrieker nests if you happen to get close to them
I'm gearing up for a gas build for squids and bugs. Even easier to use the short cool down of orbital gas strike if you can just drop it on yourself
eagle strafing run the goat
It comes out so quick it's basically a grenade
Me spamming gatling
Strafing got amazing with heavy pen' I use it to kill hulks and tanks
Quasar I could love but I hate the long chargeup I feel too slow and vulnerable during it
Thats the best part
Gas Strike is so goated with low CD and 40 demo force
You gotta stare the charger or war strider down as your gun winds up
I dont do that I use commando cause I just tap right click then hipfire running the other way
You gotta commit, stand out of cover, expose yourself fearlessly to the strider as thr gun charges
Or charge for 2.5s in cover then stand for the last half second
If you're a coward
Commando not looking at that turret cannon and using 2 taps, youre not even worth my attention when I kill you
Its like...you ever kill a hulk with the senator?
No I cant aim
Put three in the eye-oh
I just warp pack into back shot with Eruptor
The moment where you go "fuck it I got this" and just stand in front of the scorcher getting those headshots makes up for the four times you got splattered in the leadup
Its fantastic
Death or glory
Unfortunately I am a person that likes being fast
I wonder if the siege hammer will be able to 1 tap a hulk from the front
Light medic armor with stim booster and at times I just stim to run fast forever
i also like being fast which is why I run the quasar
Warp pack too so I am zooming
RR forced crouch reload is bleaugh
Nahhhhh combat dive and reload or bust
The slow while firing gets me
Its why I like commando you throw it forward grab it and fire it all while moving fast the entire time
Although if quasar had an alt version with longer CD but you fire it right away without charge up like an EATs it would be a match made in heaven for me
I think we're overdue for SOME kind of expendable energy weapon
Though maybe that defeats their whole design space purpose, I dunno
Yea it kind of does
What id want is an expendable HMG
Cant reload or be refilled you use it until its gone
Anything to save me from the agonizing reload of that thing
I'm trying to work in the HMG alongside scorcher / ultimatum in an attempt to get the absolute maximum possible value out of the supply pack. But boy the handling is going to take some getting used to
I'm holding out for my single shot laser marksman rifle
I want the deadeye without needing to reload
HMG is unwieldy but I found good success in using it mostly like a DMR of all things
I'm imagining a talon but with the barrel length doubled
Single bullets to pop enemies, go prone if you really need to hose something
God I am so excited for the trident
I might play bugs more again cause of laser shotgun
maybe the heatsink turns into a (shortlived) grenade after it's maxed out or something
supercharged laser cannon that can't stop firing once you start
I have never been more hyped for the Boomstick.
I want to use the Jump Pack and the Hammer to just Market Garden a Harvester or the head of a Factory Strider.
But then I can't bring deadly farts in a can
More seriously, Gas grenades are a huge and evil part of my arsenal and I'm very very good at all kind of tricks with them these days that replacing them with shield in a can is iffy
And the bubble has a bunch of advantages as a strat - it tends to make your team gather up, and I've saved too many fights with it. Really, really good on stuff like defend the flag
Or even just creating a safe approach when you get shitty los from a turret
New warbond is entitled “Siege breakers”. In the first game, the cyborgs had an equivalent to the hive lord known as the Siege mech. On a scale of 1-10 how fucked are we
we'll be fine cause we'll break siege
thats right
Very excited for grenade machine gun
I will have to put my beloved portable hellbomb down but it'll be worth it
Some numbers for the hammer
hogh.. bignumber
Stamina from armor passive is % of damage, so Dead Sprint will not give much
Dang thats similar damage to EATs
Other nitty-gritty for the hammer includes: You have to preload the charge, and it can't be unloaded. It staggers you a little when you use the charge, and damages your right arm (dev says similar to the Variable). 30 demo force. Swings are all horizontal. Can still detonate the charge on the ground if you aim down (guessing that means be mindful of the anim or maybe you'll accidentally detonate the charge against a bit of geometry)
return to brick
Armor also has a secondary passive of higher armor values than the regular for the same weight class
But I don't think they said how much more
Okay that's certainly not a lot but it's something
probably 25 like the unflinching passive
admittedly hoping it'd the full 50 like with padding cause
yeah does it make better extra padding? only by the virtue of having an extra effect, but we only have one heavy with EP and like
5 free mediums with it
Er, I really really hope they don't start putting out strictly better versions of one of the best armours in the game in paid warbonds
That's how you get awful power creep
See i do fully agree, but the only extra padding heavy is already SC only
also i really dont think the stamina effect is gonna do that much to really make it feel all too better
(also also gonna respectfully point at desert stormer just being better acclimated even if you do technically 'lose' 10%)
Acclimated was impossible to acquire when Desert Stormer was released
Its still one perk thats just flat out better than the other since you're trading 10% for utility
So it's not strictly better, though probably better in general
sure yeah this isnt really gonna change either of our minds i think
i'd rather not annoy ya with a circle
But more importantly, Acclimated is mostly mediocre as a perk, while Extra Padding is arguably the best perk available
Fair enough
i'll double check armour calculation a bit more, maybe 25 more armour does more than im thinkin'
Could also be like +35 armor potentially
That would hurt the tism but would be appreciated /lh
25 armor is nontrivial on light and mediums IME, but not great on heavy
Aye
but theres also not a lot of heavy armour that flucuates so outside of napkin math we dont have good gauges on rations beyond 150 and 200
Light in particular gets a lot of benefit, love me the Unflinching armour for that reason
like, who knows maybe the new armour comes out at 175 and its an extremely tanky set up there with the grand juror and fortified commando
we've not had 175 so its hard to really tell
fucked and evil option: it doesnt raise the armour value and just gives you a flat extra 5%~ damage resistance, kinda like ballistic padding but full body
not particularly a fan of that option, just a funny one i thought of
A flat damage reduction like the health booster would be a nifty armour passive, though probably would be its own armour
Yeah, I'm skeptical as well
like, even as a heavy armour conniseur my response to taking damage is cover or kill if im not in the danger zone
Though at least (as long as the numbers are reasonable) it should be a lot more usable than Dead Sprint, since it theoretically fixes the big issue that one has - it gives you extra stamina to help survive with when situations are going poorly, instead of taking your health when you're already in bad straits
Yeah, i suppose, i intend to rock the heavy armour no matter what since the fashion is like
exactly what i want
just would be nice if i noticed the passive more often than not too
It does feel like a good fit for heavy armour, since it's so easy to get bogged down with heavy
Speaking of things that are gonna be real nice for heavy armour
hi shield nade how you doing
why arent you in my inventory already
hammber
Yeah, extra padding is insanely good. It's what I usually run everywhere, and you get away with so much bullshit just by having medium armor mobility while wearing heavy armor protection
One big thing is that why armor over 100 provides additional headshot damage reduction
Which can seriously cut down on random dreaths
i'll happily be wrong if 175 does more than i'm anticipating
also, the more i use it the more i enjoy the frag grenade
six little angry wasp cans is surprisingly enjoyable
Looking forward to jetpack + hammer to kill bile titans
Real
Helldivers are already crackhead psychos and their menacing aura only continues to grow
I do think we're approaching this from different angles - I'm extremely wary of "Extra Padding but Better" because I run light or medium all the time, where it's ludicrously strong, but it's significantly less valuable on heavy armours
And i run heavy armours constantly
cause it's The Thing i like
Worst case it comes out too weak and it (hopefully) gets a touch up like unflinching did
and epaulettes, i think those got touched up too actually
For reference, on light Extra Padding is 20% damage reduction, on medium it's 25%, on heavy it's 13%.
It's basically half as effective on heavy as medium
Aye
so yeah i'm 100% willing to say i just have a very skewed perspective of EP than everyone else
since 150 is my baseline usually
TBH maybe all the +armor passives should get an extra 25 armor on heavy
I have no idea how much the +armor passive heavy armours get used right now though
Well that's like
just fortified commander unless we count grand juror by technicality
This is just me mind palacing :p
and uh
yeah nooo
i never see it
if i see heavy armour its either one of two options
and it's either siege ready option
(this is excluding my own usage of heavy armour)
I actually do run Fortified heavy armour, but that's specifically and exclusively for Illuminate defense missions
Fortified is really good to be fair
i wouldn't say it's underrated i just think too many people get blinders for the more "meta" options
It's specifically nice for those defenses because the three things that can lose that mission all deal explosive
And in particular it lets you survive Stingrays
I'll note regarding fortified commando, it does also have a fashion issue
personally i don't mind it, giant ass bomb suit fucks, but it's very much uh
a fridge
Yeah
So yeah, realistically outside of my own uses, nah, not really seen it ever get use
but i also just
do not see heavy armour
not without reason, i know it's unpopular for a reason
i just like being a brick shithouse
I occasionally see a friend bring it with Warp Pack
and having been using medium armour again infrequently i ain't gonna lie anytime i do i miss my extra 50 armour
i run the minigun per my unofficial agreement with arrowhead that if they ever added one it'd be my main
This is why the cheese armour is best armour
so i am actively aware of my movement
But yeah, i think for a lot of folk it comes down to comfort and not wanting to dedicate a slot to compensating for the speed loss
and that's fair
but i can also eat so much more damage sometimes
i've survived the chainsaw slap form hulks atleast 5~ times in heavy wheras in medium i died immediately
I'm just a mobility addict, but I can certainly see the appeal
And i'm very much a defense addict
Honestly you know what i want?
I want a heavy armour set that pulls enemy attention in fire fights
let me draw aggro for the lil 'uns
The Grenade Battlement not to kill the user when destroyed?
P
pardon
IIRC the grenade emplacement kills the person using it when it gets destroyed
what the fuck
Which is a shame because armoured wall with GL is such a fun design
But- yeah uh
no i would love for a heavy specific set with a taunt effect
Tie it to emoting if you don't want it to be a passive thing
That would be hilarious if it worked in the car or mechs
Driving along with a trail of Voteless like the Pied Piper
Listen some of my most fun moments in diving is bringing a ballistic shield and just walking in to keep attention
But yeah knowing that we have kit with means of "hey look over here jackass" has made me desperately want an armour passive that does the same
especially with a shield nade on the horizon
draw attention, throw shield nade, rev minigun
That reminds me I still need to try the ragdoll reduction armour with the Directional Shield
It's pretty good from what i've heard, covers its biggest weakness
fuckin
god hilarious visual if they tied the aggro pull to emoting
Reminds me of the Lure Grenade from DRG which just projects a hologram of a dancing dwarf
Fair
but yeah, we'll know if my heavy armour is gonna be more cosmetic or effective in a lil under a week now
meanwhile I would pay for ultralight armour
make me die from a mean stare but let me do flips
I honestly don't know if that would be possible to balance, mobility is so strong
But it would be fantastic to be even faster
Clearly what we need is a bike. Not a motorcycle, just a normal bicycle.
Just a t-shirt and plate carrier
Plate carrier optional