#Helldivers 2: For Managed Democracy!
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Orbital precision strike
Although that might suffer from the same issue as thermites
Rail?
railcannon is spensive
you use that when there's a heavy you don't want to even bother with
OPS is... yeah it works, just need good precision
prefer 500kg usually myself
rocket sentry is really solid though I don't like entrusting AT duty to AI
it makes me angry cause i want to help but i cant without getting pummeled into a fine diver paste
eruptor is 2 tap to a Hulk head iirc
Rocket Sentry is effective but stops working if anything gets too close to it (minimum firing distance) and cannot be trusted to actually prioritize the heaviest threats (it WILL shoot berserkers instead of the six hulks)
eagle rocket strike is pretty good now though not like, a premiere nut cracker
you can't 1tap due to Durable
and due to the main bullet being the only thing that's Heavy pen
shrapnel and explosion can only damage up to Medium
that is over half of your damage missing against a Heavy target
so you NEED weakspot hits
otherwise you just won't ever kill it
apparently the Senator is heavy pen now but that feels very meme
Ultimatium is the anti-heavy sidearm tho
it is a pocket nuke after all
is that like 5 Hulks and 2 War Striders?
ehhh
Ultimatium
go my beetle
anti-tank minefield can also put in very good work
especially against bugs
just drop it on the bug breach and killbox them
bile titans
they have a very low chance to actually step on a mine
and it does A Damage to them I guess
do you think they evolved stilts specifically to walk over mines
idk
but yeah bile titans is for other AT weapons
generally you don't have good AT options at your disposal in a primary slot
you need support weapons or call ins
i'm personally a big fan of the 500kg
every so often I do a full eagle run where I mooch support weapons and backpacks off the team
in return I am air raider EDF
the Eagle Airstrike is also effective against clusters of enemies, even tanky ones
Eagle Strafe is where it's at
is there anything particualry good to use with the ammo backpack? i like the idea of being a support
ideally a full loadout of weapons that are strong but constrained by ammo
ultimatum is the obvious one but I have to think about the other slots
grenade launcher if you want to be the sole horde clear and stagger provider
also for a full support loadout imo the stim pistol and supply pack have a bit of an anti-synergy
stim pistol doesn't run out of ammo particularly fast and people will refill their own stims either way every time they grab a box from you
I like to bring a Stalwart and a Liberator, for long sustained
either that a Quasar and a Liberator
and I just refill my teammates
particularly anyone running recoilless or autocannon
I'm so addicted to the chainsaw, here's what I've been running lately (for bots mostly)
oh also refilling yourself lets you be very liberal with grenades
gas nades my beloved, and a very strong support option
smoke and gas really helps with rapid acquisition
as does remembering you want to be doing the objective
you really need at least 1 or 2 people running around moving hte platinum
I hope they give orbital smoke barrage a lil sumfin
smoke grenades are always preferable and eagle smoke strike is only able to compete a little because of its bunch of uses with a shared rearm time
like in no world does more smoke beat some smoke more often
I find getting the headshot on hulks to be a bit of a crapshoot because of the eruptor's velocity and hulk movement. I prefer the Senator because it might take 3 shots but its a lot more error tolerant and easier
Warp Pack and Eruptor
Just teleport behind them then hipfire into a vent
Nothing personnel
eagle strafe my beloved
Strafe being anti tank is wild
On demand kill a line of heavies
Bane of hulks especially in a queue
I heard they nerfed the Jackal?
Is that true?
I don't see any changes in the statpage
indirectly and barely, it takes like one more shot to set most stuff on fire now
never listen to the reddit
They seemed to think it was fine
Blue haired buzzcut butch is explicitely freedom compliant
The ultimate enemy of democracy the aggressively directionless nonunified ambivalent.
Up to 2mm, 3mm is socialism
But also I didn't realize until now that indeed every character we see without a helmet is bald or buzz cut
I forgot what the official art of eagle one looks like but she should be buzzcut/bald too
My hair is shoulder-length, but it's blond so I'm probably fine.
oh wow these are hard
plat bars?
yeah
yeah
cleared a 7 but it reminds me of old civvie evac
yyyyyup
I like the difficulty spike tho
a lot of ppl do
i play solo and i don't
personally i'd prefer to opt into this instead of potentially kiboshing a mission chain bc you've hit the brick wall of fuck
eh I'm fine w/ it, there are other planets
i mean sure, it's what i did
i just think the presented difficulty should be consistent. if the planet's gonna bust my balls i'd rather they lead w that instead of spiking into frustration when it's otherwise pretty lax/normal
hey, at least it's not a hive lord launching the mobile drill into the stratosphere,
it could, in fact, be worse, yes
The unfortunate part is since they (allegedly) can't increase the difficulty of standard missions in interesting ways due to engine limitations, making the difficulty consistent means removing the option for the extremely hard plat missions.
They could add it as its own single-mission operation or the like, but they won't.
Like this?
.
we do a little trolling
completely baseless biased opinion
but I submit the Eruptor for the list of 'most iconic scifi weapons'
it exists
this is, again, a super 'guy who has only seen shrek getting some real shrek vibes from this one' take but like
tbh i think the togglelock auto cannon is infinitely more iconic than the eruptor
holding the high ground supporting two different pushes on objectives by blowing devastators out from behind their shields for your teammates with lighter weapons and anti-tank weapons is peak 'helldivers feelings' for me
I mean quite a few iconic scifi weapons existed irl like Stargate p90
yeah but I feel a sniper grenade launcher actually existing warrants mentioning
fuck that's true though
as much as I adore the eruptor
Autocannon is the poster child of AH
AC would be even more iconic if buddy reloads were less strangely implemented
there would be spontaneous AC gun teams every match
I feel silly sometimes having the original creeker cape and being only level 32 but the game hits me like Minecraft Phases e.e
my birthday is Malevelon Creek Memorial Day
I am john helldiver
I'm quite fond of the review bomb cape
i have done support reload auto cannon on full auto with 2 other players running resupply backpacks to stock up the loader in the past
Ages ago, but the bot onrush did not make it up the ramp to the extraction
it looks good and is a sort of a taunt to wear
the review bomb cape was the thing that gave me hope for the game again, not even gonna lie
Autocannon is one I feel doesn't really need buddy load
arrowhead has always had a great attitude about their own weaknesses
Since a partial reload is really quick
and owning it that hard is a flex
and yeah, though, having a buddy for it turns the awesome up a few more notches
it doesn't need it but it becomes a secret second weapon with reloads
from a sniper to an indiscriminate carpet bomber
RR I'd say becomes hilariously broke with buddy reload
nothing hits like scrambling to the extract, windmill slamming down a bunch of turrets, a second callin of the AC for more ammo, frisbeeing your mixtape of a constant loop of Holding Out for a Hero into the tape deck and blotting out the sun with cordite smoke
Most ironic weapon in HD2 is probably liberator, it's in all the promo materials
liberator is good but I prefer even the constitution to it tbh
I was gonna say 'yeah but it's just the generic assault rifle'
but no the liberator is a genuinely cool looking gun
Iconic doesn't mean unique
I go for character and being a bad gun is more character than being just a good gun
and not just because I have a fetish for bullpup actions
To me it's just means most recognizable trait
it has a distinctive silhouette that doesn't let it fall into 'tropey default gun'
I think people with only a vague familiarity with helldivers would see a character with a liberator and think that's the helldivers gun
it kinda shares that with stuff like the halo magnum - it's the mario but it's a cool fuckin' mario
I'm a light pen defender but like I think my most used light assault rifle is the lib conc of all things
because it does something other than plink good
(mostly it plinks bad)
it did feel fitting near launch when you're told it's the mighty Liberator in the tutorial and then you get into actual gameplay it's a shitty starship troopers gun that takes many shots to kill a single bug
really set the tone, even if it's better gameplaywise for it to not suck
Tbf that was like all weapons at launch
hey, don't you be hating on the liberator conc
Except rail gun which got nerfed near launch
that thing got me out of the creek* in one piece*
iirc it was the breaker shotgun that used to be king
the pushback was clutch at launch when no standard weapon was going to be chewing through medium weight bots no matter what
Oh creek I don't miss you at all
Creek was mostly bad cause any explosive damage would one shot you even if you were like 10 feet away so rocket dev salvos that just glanced you would one shot you. Also armor was broken and you had 0 armor value on all armors so even less than light was supposed to have.
On the removed mission type bots would spawn literally anywhere so right on top of the civ extract enough to body block the civ with a hulk or in front of a civ spawner.
don't forget that the rocket devastators have had their Wheaties removed with an axe
And rocket devs had much shorter salvo cooldown, infinite ammo, and we had much less options for weapons/stratagems that could deal heavy damage that kept up with the spawn rate
I do slightly miss when bumping up even to difficulty 4 or 5 felt like a challenge but only slightly
'REDUCED ROCKET DEVASTATOR FIRE RATE BY 90%' is an UNHINGED PATCH NOTE
but that's exactly what they did
If Creek was brought back as is it'd be fine imo, it was just the state of the game was bad for it. Now we power crept and it'd be like not all that hard
it is nice being able to pick more than a handful of guns without essentially throwing
Oh yea build variety was awful
I still mostly play at like, difficulty 6 - though I don't have nearly the hours as most folks who play
I wonder how the enemy design of then would fare against the weapon balance now
So when I literally started days after launch, defense on creek was the MO, diff 1 at the time for bots for that one mission type specifically (which again was removed for being jank/unfair/unfun) had arowthe same enemy density as an 7-8 now during extract
I think the bigger thing is strategems being so much more powerful, and the big thing of the creek was the pre-nerf ion storms
The most bullshit load out of today
VS
The most bullshit enemies of all time
extract scientists
A lot of it was spawning tons of heavies that we had no answers to cause eats, rocket pods, orbital railgun, ops were like one of the few low cooldown at options and it was like minimum 100seconds iirc
Combined with glass helldivers, RR buddy loading wasn't ideal cause you'd both be glassed
the one where you had a base with civilians to extract but it constantly spawned enemies just outside it
fortunately they never made a mission with constantly spawning enemies while you have to escort something again
hold on I'm receiving a note,
Depends if we have working armor included
oh right it was the variant that just had hyper spawns
Fortified heavy armor with actual working armor rating or new python commando armor and supply packprobably was laugh at rocket devs
current player-side balance vs. launch enemies/mission design is what I'm thinking
...also maybe it's just my playstyle (and hating to waste ammo...) but I both love and hate the maxigun
just a WEE BIT MORE AMMO PLZ
and some way to keep it spun up without firing ><
wait which gamemode are we grousing about :P
the rapid acquisition currently
oh
it feels like it's rough for very similar reasons but I don't think they consciously recreated it
this time the helldivers get to be the escortees
...see, my thousands of hours in payday just kinda leave 'transporting cumbersome bullshit in the middle of an onslaught' as 'tuesday'
and have me going 'at least these ones don't blow up when you drop them, and have to be transported two and a half kilometers on a shitty forklift'
(meltdown farming my beloathed)
I just bring the shield bubble, pop it down next to the container every 90 seconds and i can fill it up in pieces and quiet
Being 2 down cause 2 players are on money bag transport duty
it's particularly rough with less than 4 players since you have accordingly less hands to spare
most of the groups I've run it with have figured out a solid strat - either having one person dedicated and bucket brigading things on power cells or 1-2 on platinum, and the phrase CALLING DOWN A SENTRY about 8-9 times on platinum
whoom your escort quest is now tower defense
...speaking of old-heads coming back, uh
how the fuck do you kill war striders
I notice that most of the difficulty spike missions are ones that constantly spawn enemies but killing the enemies doesn't progress the mission
dropping a 500kg dead center onto one and having it go 'DELICIOUS, LITTLE SPICY I GUESS' was... alarming
extract scientists, the activate TCS missions, rapid acquisition
yeah people don't know how to balance running and clearing very well, I've found
-# seriously though how the fuck do you kill war striders
I think you can shoot them in the knees
they have a little face up on top, just hit that
Tho be careful as the angle sucks from flat ground, so your shell can bounce
But they do topple to 1 railgun shot
wrong strider I think, the big armored ones
Shoot them in the knees too
their knees are AP4
nah, those have ap 3
they're tank armored, not heavy
'at rocket launcher' is probably the simple play
OH RIGHT
Which Eruptor and Senator are heavy
And I think 5 strafe can kill a striderb
that's why the 500kg didn't do it
Technically eye is the weakest spot but it's kinda hard to see at times and it's real tiny so hip or knees are more reliable
3 body shots with AT also work
'throwing a thermite from directly underneath the war strider' do we take feedback on this suggestion?
I’ve had solid luck throwing thermite pretty much anywhere on the strider fwiw
That's kind of a lot, hips have much less HP

Thermite works on war striders fine
oh yeah it's more the 'directly below' part
I just chuck it anywhere on it
'just bring the ultimatum'
2 Pyrotechs also kill war strider
3-4 Pyrotechs even kill factory striders if you want to get close enough
fair
I've been having bad luck with fighting them with the eruptor
but I guess really it's that they're just beefy
High durable resistance
70% at minimum for kill spots
Also eruptor damage is most in the shrapnel, so hitting the top eye is your best bet but that'd take around 3 shots dead on. HMG and autocannon make short work of them
yeah
The top eye is a lot easier to hit than the weird chest eye
right now my usual loadout is eruptor/bad comedy/HMG or maxigun
and by bad comedy I mean the stun stick, because the meme is just not working
Oh and railgun one shots in unsafe iirc
Being used to x10 sniper scope, railgun and antmat rifle not having scope options hurt me
I think its cause FOV is broke on x10 and it zooms in the same at x4 so the scope is smaller on the screen and you can see more around you whereas x4 takes up most of your screen like the other scopes
apparently a big set of leaks for bot content was just found
Rocket to anything below the main body will oneshot
Quasar/EAT/RR/etc to the hips or leg or groin
Railgun plus one AP4 hit of any flavor to a hip joint
For factory striders pop the gatling guns then either run under it and spray the belly with medium pen or spam the head with antitank
Solo silo oneshots
Thermite anywhere except the guns, EAT the crotch or hips, AT emplacement twice to the crotch or hips, Ultimatum anywhere nearby, RR in the same spots as the EAT
I haven't tested this thoroughly yet but I think the Hot Dog actually chews through them fairly well
Going brrrrrrrt is a very good feeling I've discovered
Even moreso when there's more than 1 brrrrrrt
I actually think the minigun is a good soloution to the rapid acq,m as long as you have the armor to keep yoruself form getting knocked over
I feel naked any time I do a long bot mission without the trust recoilless rifle.
Much like with the doors of a factory strider all of the flamethrowers do kill them quite quickly, they just have other problems into bots
I had a war strider heavy city mission once where I got reinforced without my gear and only had a scavenged flamethrower for a while that worked shockingly well
I feel naked without warp pack
What do you mean I can't just go 15 feet instantly out of danger? I got to physically jump out of danger and it can't even kill a guy by doing so
hellbomb trebuchet technique
Best part of eats encampment
Warp pack bout to get me to spend more money on micro transactions. 😩
Sometimes I borrow it when my friend dies. And for those brief few minutes, I feel truly free. (Of the laws of reality)
i put out some minor fixes for my icon mod
https://www.nexusmods.com/helldivers2/mods/9356
Hey guys I think this new mission type might suck ass.
Such a great throwback to the old VIP Extraction mission.
Yeah, like I said.
New cape just dropped
well we'd better pick it up
How cool does it look
good cape
credit goes to @doottle on tumblr
Imagine their dismay when we deploy the 1988 Toyota Hilux
What are chances of acontent drop tomorrow do you think?
they're bringing the helghast gear back as a war bond like the ODST one
Who gets what and how does it work:
Players who have previously purchased any (even one) of the Killzone items, will have the whole Helldivers 2 x Killzone Legendary Warbond unlocked at no extra cost! Additionally, there is no medal vacuum here! The items previously purchased (and those which were gifted last December) will be medal unlocked. So no need to spend medals on the items you already own!
Players who received the gifted items in December 2024 but didn’t pay for any single item, will have to pay the 1500 Super Credits to unlock the full Legendary Warbond.
Not to worry, if you do pay for the Warbond; the gifted items will also be medal unlocked.
Players joining after the Helldivers 2 x Killzone items left the store in December 2024 can access the Warbond by unlocking it for 1500 SC, and then enjoy redeeming medals on their favorite items just as usual.
So any one of us who bought the items already (I did!) get the warbond for free, so that's nice
The "new" stuff is just cosmetics for your vehicles etc, but hey, more cosmetics is always nice
What if I buy any of the killzone stuff now (is it even still possible to buy?)
No hence the warbond
they've really outdone themselves with the verticality they have
I havnet noticed them being notably more verticla than normal ones
But i love the visuals
I notice they have a lot more cliffs and chasms and hills
depends on the map gen though
I've def noticed the little valleys and dips
also, i keep taking it on accidnet, but it really works on bots: Double Freedom is great fun
Ive been playing on so much blizzard, sandstorm, and real dark planets that being able to see is great
anyone happen to know of a mod that makes the red planets less red?
my eyes
my poor eyes
On one hand that’s great
On the other, I got stuck on an elevation quite a lot of time
I havent played it but it sounds like hover pack stocks going up
Lava planets are really cool I just wish Rapid Acquisition either wasn’t on basically every operation or was less of an awful experience
Shit I normally play in a 3-4 stack that can reliably do D10 and even after dropping down to 7 we couldn’t finish one, admittedly we got close but the container drop point was physically blocked by a tank that had driven onto it and then died preventing us from dropping off the last of the platinum to actually finish the mission
I play on haz 4 cause im not too powerful and its hell there still lemme tell ya
From the few Rapid Acquisitions I made with friends (and diff 6, so I don't have all the insights with further diffs), it just boiled down to Orbital Laser, plus Shield, and just survive until it more or less calmed down
Which isn't all that interesting. It's mostly just a stress test and then a rush. Which, for a short mission, yeah, why not. But I didn't feel like there were too many ways to do the thing.
Also, I haven't watched guide, or read anything other than snippets here and there
Smokes and turrets along with hard AT like RR help a lot
You also want to have at least 1 or 2 people focusing on carrying bars at all times
man the lava planets are just real pretty
I like the missions where darkness is so much that you're rewarded for bringing a flashlight. The last one i was on was a megacity and my light source was the SOCOM so I'm running corners and blinding raiders before giving them a two-tap, was quite fun
someone dropped a smoke strike on the last mission i was on before K flipped
'WE GET IT YOU VAPE'
Nearly done with my credit farming. Soon I can get my hands on the minigun and dakka like the best of them
The maxigun is my favorite thing they’ve ever put in this game.
Upgrade so it comes down in a donut and another one so the helldiver can just emit smoke cloud from their lungs
How do you keep the maxigun recoil in check? Armor passives? Going prone before firing?
Crouching works, and stacking it with an armour passive can be better.
[Reply to:](#1204832579287519292 message) How do you keep the maxigun recoil in check? Armor passives? Going prone before firing?
Crouching before firing usually does it for me
Also firing in bursts and in third person since in first person the muzzle flash and no sights make aiming challenging
Yeah first person is for vibes only. Fire in bursts, crouch or prone if you can. You can spool up while diving so use that to get a bit of time efficiency
they are very pretty, though, my eyes hurt from all the orange and red for extended periods of time
Why must our game audio break with each update?
NO NEED FOR ANTITANK WHEN ITS TIME TO EXFIL
You can replicate this by pressing the "PIck Up" key at the right time or switching weapons. You can throw high, low, and far based on the timing.
Been playing at diff 6 on the bot front, easing my way back in after hiatus since the Illuminate emergence.
Really liking the supply pack. Seems like pubbie divers are pretty ammo hungry and things get real wholesome when you're swinging by with a supply delivery
I used to run it with democracy protects to tank everything
stim booster and just outrun light by eating Stims with medium armor
And still have plenty to spam during a fight
Supply Pack with an ammo hungry primary, secondary, and support weapon. 💪🏼
I still stand by the Maxigun. There might be more strictly efficient weapons out there, but this is a pure aura farming weapon and I'm here for it.
Especially if oyu have multiple
There's always brother Gatling Sentry if you're without
Maxigun does good work, it's certainly fine at minimum assuming you're coming with solutions for the things it doesn't handle at all.
Don't bring a maxigun and no AT to a difficulty 10 bot mission.
Maxigun is a Squid Destroyer
It's middling against bots, I've found
For Bugs it's great until you get a Titan/Charger conga line
you will look impeccably cool before getting turned into fertilizer by a single shield dev
I've had surprising success using the maxigun against shield devs
Maxigun is okay vs bots because devastators of all kinds, scout/armored striders, and naturally raiders get mulched by a torrent of medium pen bullets. It just does NOTHING vs heavy armor (tanks, fac/war striders, hulks) so you need to come with solutions for those if you're playing difficulties where those can be found.
Yeah, IMO, the bot front is the Maxigun's difficulty.
[Reply to:](#1204832579287519292 message) Maxigun is okay vs bots because devastators of all kinds, scout/armored striders, and naturally ra…
Finding the Hive Worlds to be ideal for Super Credit farming.
Scads of them just laying on the ground
What could those sinister beasts want with our credits
It worse than you can imagine. They're leaving our most valued currencies behind like waste!
Their foul, undemocratic minds cannot even concieve of a thriving economy
Anyone have a bug map while SC farming where the warriors are all preoccupied with hitting rocks?
Like, I could casually sprint by or shoot around most of them without reaction.
The littlest guys functioned correctly though
You see the credits were on the SEAF guys we sent in first, and Super Earth takes pride in making sure its currency will never wear out or devalue by making it completely undigestible.
Has anyone else noticed a bug lately where all teammates and enemies appear suspended in the air? Its happened to me twice now
Their floating pawns: barbarically breaking the fundamental laws of physics like criminals
Our floating helldivers: free from gravity like true patriots
god forbid gamers engage in dubiously legal activity
It kinda b others me here since 90%, 99% of the leaks are just... datamining stuff they've left in the files
yeah no I'm on the side of gamers here
It's one of those "Illegal because no one can fight the megacorp on it, not because of any law"
Damn Maxigun kills hive lords fast
Just use something else to break stomach and its free game
Oh, worm?
worm
Don't anger the worm
Just knocked me up in the air and devoured me like a snack, nothing I could do about it
This is why I love the worm
hive lords kinda suck in a not fun way as an environmental hazard
theyre good as a bespoke boss but they really should just have an assassinate mission focused on them
and not a guaranteed spawn every mission
I like the chaos
I like this as a concept but I wished they were changed a bit so they're not just put to gun you immediately. Something like dune where they're attracted to the sounds of many explosives/hell pods landing but there are ways to "stealth" them by not using those and just running or staggering your stratagems to be not back to back
At the very least they should be a mission modifier instead of a planet one
1 Hive lord per mission Chain.
Its HP and Survival is persisted throughout the chain 
That's also a good way to do it
Ditto, it's just annoying when you don't feel like dealing with one and it means you just don't get to play on hive worlds at all
Fair
When I see that shit I'm Orbital Napalming the shipping crate.
Bring your gods! Bring your demons! Bring your damned! I'll slaughter them all!
The day we find the warstrider factory world is the day we make meridia 2
anyone remember how lobby number relates to which ship you get in mission? (north west south east?)
I forgor but you can always throw an airburst to see
My guess is number 1 is north n it goes clockwise but idk
120mm HE/EMS barrage is now available on select planets
MERRY CHRISTMAS, YOU FILTHY ANIMALS!
im glad i tried the standard diligence per a friend's suggestion, this feels great
Yeah as soon as I realised you can just keep pressing the button I did exactly that and my friends went like "what the FUCK"
As I lay in my bath of batteries
I wonder if you can daisy chain them exploding
While its a shame to have lost my melee
god damn engineering kit + one-two/pineapple/maxigun is fun
It's been a while since I just hit R and dropped in on some randos. Maybe I'll make a point of doing that tomorrow.
Hope you've better luck than me
had an utterly miserable time one time when i joined where after i called in my maxigun someone just
kept killing me over and over for no reason
Super Mariah Carey...
8701 people are dead and literally everyone including the leaders are cheering. not a damn soul hasn't imbibed in the koolaid. also damnit not even super earth can escape her
8701 traitors to the Federation were executed.
You mean Super Earth just became 8701 enemies of humanity safer
I do love Helldiver events are such good Starship Trooper vibes
Also the nod to All I want for Christmas
at least, that's what the news is telling us
for all we know there's constant uprisings that the helldivers simply aren't deployed for
10000 people were asked what they think about public executions
1299 replied they love them
brain has been afflicted with jjba brainrot and i had the bright idea to fuse that with helldivers so i came up with stands inspired by my favorite fronts
eScape
Allows the user to transform parts of their body into various mechanical forms provided that there's enough steel in the stand's range
Strength: B
Speed: D
Range: C
Durability: A
Precision: C
Potential: A
Squid Sister
Upon making physical contact with the user while active, humans will begin turning into cephalopod-like creatures under the user's control. these creatures cannot make more of themselves on their own.
Strength: B
Speed:C
Range: E
Durability: C
Precision: B
Potential: D
take a guess which fronts, they're pretty obvious but i love both of them
Using the maxigun on Squids makes them tolerable!
stalwart go brr
matter of taste, i suppose
The Maxigun is my new favorite weapon.
If I come out the other side of a mission with fewer than 3000 rounds fired, I’ve failed democracy.
BIG DAKKA
So true
the extra T is very funny
True
real as fuck
i use it in my "hey what if i actually tried to use a heavy EK set" build and i love it so much
I bet it feels amazing on squid priority extract
You just stand in one place and mow everything down
“Hahaha wheeee”
Feels pretty good on bugs too
That’s the quality I look for in a weapon. Whether or not it makes me go “hahaha wheeeee”
I love brrrrt
Same
I've played squids with friends where our build is just specifically supply pack and directional energy shield to protect and supply me while I go brrrt
Hmm generator and maxigun might be sick as hell for squid defense
2 mortars side by side inside the generator with a maxigun
Also riding a mech with maxigun is also really funny
Can you use the maxigun in the car?
Not that I know of
For some reason I feel like no?
But it could just as easily be yes
yes
The Warthog Warthog
I guess better option is 2 maxi gunners, one driver, one person that actually gets out and does objectives for combined arms tactics
Also means the 2 gunners can swap seats as needed
I think the idea of drive by maxiguns are so fucking funny
It would negate the big weakness of maxi gun being you gotta stand
Idk what recoil is like shooting out the car though
The only thing that would kill you a stingray bombing your car or a rock that causes it to flip over
Just blast the stingray before it can do harm
I tried it out and accidentally blasted the driver and one of the tires.
As intended
it's really annoying too because it acts like strictFiltering is on even though it isn't
I like the new incendiary gatling a LOT and I hope we get a version of it later.
I have found both it and the 120 HE/EMS very nice and would happily take them
the sheer amount of bullets you can shit downrange with the maxigun while next to a resupply pod is amazing
what does this mean anyway
I think that yo uget it for free - most of the experimental strats have been remixes? I thoguht? like incin gattling
that just seems to be a 120mm barrage
it has ems rounds mixed in apparently
ems rounds, tighter radius and more bursts
Cluster gatling
EMS cluster would be cool
incendiary cluster would be also cool but probably the greatest teamkilling tool ever devised
pineapple dog
I would die for a dynamite dog
And it would kill for you!
We already have Seeker grenades
I still want a seeker hive stratagem
basically a big cylinder with like 50 of the fuckers
That'd be sick ngl
Hellpod that deploys dozens of seekers would be amazing
Like the mine layer but seekers
In a similar vein, I’d like a kennel strat that deploys like three guard dogs
I'd also take a wasp hive, where it's just like 9 tubes of the wasp cylinders aiming straight up and just artillery striking everything in the area
I think like an automatic mech drone would be cool, like it just is a mech that runs forward in the straight line fire at everything then exploding
Bouncin Betty mines as a grenade would be neat too
Yes
Is it an efficient way to destroy a fab? No but it's a patriotic way to salute the mech before it runs out of ammo/HP and detonate
I just want my need for a SEAF reinforcement strat, I'd take anything really
The ability to hand seaf soldiers backpack stratagems
Even like a mine played hunter seeker swarm drone
Be it guard dogs, or hellbombs :v
Here's an airburst launcher
Imagine though
sounds awfully seditious
If you ping an objective and give a hellbomb pack to a SEAF they'll run as a as a squad to it and detonate the hellbomb
Give a dog a mech
Give me one of those boston dynamic dogs that you can ride
let me combo it with the one true flag
My destroyer for a dog horse
Dog walk me closer so I can stab them with the flag
But like a lance
give me the one tru flag but its those anti tank sticks
I want the shredder grenade from DRG as a stratagem
ooh I haven't played drg in a while and that does look fun
The anti tank melee
One time use
Although an EATs on a stick would be funny
This is the benefit of gas mines, you just get -25 for the SEAF soldiers they magnetically attract instead
Heavy gas and the health booster makes you take no damage iirc
I used to do that with gas nades and gas strike. Gas nade feet to get them confused and fairly still then use gas orbital like a OPS
Also bots are very nice about just shooting at each other while high, also gas dog is nice and doesn't TK really
gas loadouts are my guilty pleasure
when everything's going fine my team is like go away stinky
but when I'm the last one standing I don't have to worry about friendly fire anymore
and waltzing through objectives while bugs take a coughing break feels like cheese
My guilty pleasure is arc dog and arc armor
Got a source on that?
might as well try asking here as well
so helldivers keeps shutting down my entire computer within ~5 minutes of just standing around on the super destroyer
my research (my it friend and some reddit threads) tell me that this is a very common issue with the game, and it has to do with my computer's power supply unit being inadequate, which they very often are with prebuilt pcs
are there any solutions to this apart from buying and installing a new psu?
i've tried lowering all the graphics settings, i've tried --use-d3d11 in the launch flags, no luck
my PSU is way over spec and it still happens to me
how confounding
AMD Ryzen 5 7600 6-Core Processor (3.80 GHz)
AMD Radeon RX 7600
the psu, i uhhh
i forgor 💀
let me look into it
oh here we go
Gigabyte P750GM 750W Modular 80+ Gold PSU
These are pretty sick ideas for car
https://www.reddit.com/r/Helldivers/comments/1ptko69/hear_me_out/
But also
A preview of the post
Imagine though being able to flip over the car
thats what the grenade pistol is for
We got the makeshift flipover in the form of an eruptor I guess
Thresher maw time
How do you do that as an Eruptor gamer, I just never thought to try shooting the car
Shoot under it a lil
It launches it up
8/10 times it lands upriggt
If you shoot it a second time it explodes
It makes me think of like AED devices being used cus you have to make sure everyone is clear first
you want to shoot near it but not directly at it so the blast flips the car without wrecking a tire
the eruptor shrapnel can cause problems so the GP is a bit safer
kinda off to the side
This is definitely the better idea but when I saw that image I immediately thought of the turbo for the Flash from PS2, which did not do anything nearly this fancy, it just gave you significantly more forward thrust than the car's acceleration due to gravity
its very vibes
You can shoot the car itself and 95/100 times it won't hurt a tire
There's a sweet spot where the knockback radius hits it but not the explosion damage, but it's a gamble on how lucky you are with the shrapnel
Since sometimes it will just go pop the tires
I've barely ever had it pop a tire tbh
I've had it happen occasionally but the tires might well have been pre-injured in some of them
I do wish the car was not made of feathers
when I do pop a tire I pop the rest because might as well turn the inconvenience into comedy
Mhm
I feel like half the cars I get in gets flipped over by a small rock and kills everyone which is why I dont get in the gunner even if im the only passenger
the car drives a lot better in 2nd gear and people dont do that
Not abandon the mission
Nor will I get into a car if were low on reinforcements
An extreme but reasonable response
I don't want my speed to be limited
And I can control the car pretty well
My friends might say otherwise but they're cowards
Always full send it
16 seconds and car stayed upright? Good by my standard
I am also not getting anywhere
the trick is I understand how to make the car behave
but I am deluded that I can control it at full send
If the car didnt also kill my passengers as easily as it does me id bring it and drive it more often
I am fine with me and the gunner dying to physics
The bugs are back.
fuck happened?
here we go again
its mission completions so drop the difficulties
time to sc farm
this... this is awesome! we need this!
as always EPG-6 post top notch stuff, im still not sure why he's not part of the dev team (as far as i know at least).
either way i would pay rl money to have something like this in the game, i wouldn't even be mad about it if its pay to win, its just that awesome!
this would also work perfectly for a cu...
I kinda wish the maxigun had sights
With all due respect, even With sights, what the hell are you even going to see?
The amount of smoke and muzzle flash that thing spits out would make it basically useless
However, it would be very funny to try it anyway so I agree
self flashbang
I can already do that it's call stun nade at feet
The Maxigun isn’t for accuracy, it’s for pointing vaguely at an undemocratic problem and leaning on the trigger until the red Xes stop.
i do wish holding down right click keeps the maxigun rev'd
That, I would like.
What does it do now?
Just zooms in a bit and braces you.
"Recent vivisectional audits of captured Automatons—ranging from inert to vocally resisting—have revealed the solution. To endure Magma Planets, the soulless construct"
Oh helldivers
I think they endure magma planets because they’re made of metal. Possibly.
Metal is very conductive of heat, they would melt. Or their organics parts would cook. They are walking air fryers
shoutout to helldivers last night when my friend was saying that they love driving the car when the game wasnt shitting on them and then the car immediately exploded, did 5 flips in the air, and killed us
Super Earth took a lot of notes from the UNSC with that car. Namely that it should act like it weighs three pounds and handle like every surface is glare ice.
there's a playtest for this going on, seems really up the alley of helldivers players https://store.steampowered.com/app/3124540/Far_Far_West/
Guns, Gears & Giddy-up!
Form a crew of bounty-hunting robot cowboys to take on dangerous contracts from the Town Sheriff. Team up with friends in 1-4 player co-op to track down dangerous targets, take them out, and bring home the bounty. It’s a dusty job, but someone’s gotta do it!…
2026
playtest, not fully out
ok went through on mission on easy solo
it'd be very unfortunate if Far far west got more popularity than highguard
Those are fairly different games, big point being Highguard is PVP whereas Far Far West is PVE
Unfortunate how?
y'know, my brain went "both games are shooters where you are said to have a horse" and went with make them compete
and "unfortunately" as in the guys who marketed highguard has been expected to have blewn a lot of money at marketing it by obtaining a "one last thing" slot
Ah
I mean I'll be real
They shouldn't have taken that slot lmao the game looks very generic
NGL I hadn't even heard of it till I looked it up to see why it was being talked about alongside Far Far West which doesn't bode terribly well for hype around it.
Yar, we know
We're talking about the playtest being out (we remember hearing about it "coming soon" from a RubixRaptor video)
Anyways
Highguard feels like it's gonna go the way of Concord
The situations have extremely similar vibes
highguard buying that extremely expensive spot at tga and then.. not doing a single bit of other marketing is just wild
Yeah..
they really thought that "from the creators of titanfall and apex" was a good idea that would sell their game, instead of incurring the vicious disappointment of titanfall gamers being starved of any good titles for a decade
also apex players are just going to play apex
why is there a magic AK? could you really not come up with a different weapon?
Isn't it a hero shooter
Oh, that's annoying.
Could you go prone to get them?
Nope.
Well, Super Earth demands sacrifice
I think they're melted to the rock. That's what I'm telling myself.
Someone pranked you with the classic money glued to the floor trick
spicy credits
g
g
g
g
g
g
g
g
g
g
g
baby baby baby

yeah sabaton would record for super earth
checks out
I'm more interested in the B-side songs glazing the terminids though
The concealed insertion seems really neat, if it lowers aggro for them you can drop someone on their gear so they can safely get it.
The mine though I wonder how itd work if youve already gone loud, might be very nice if it still works if youre detected as distraction
Concealed Insertion is probably pretty nice for turrets too.
the C4 backpack seems very funny
Please let the C4 be at least anti-tank. I loved the satchel charges from Helldivers 1 and this may fit the same niche
Also yessss on the pistol. One step closer to giving me my Paragon back
the trailer has them blow up a Hulk, a Bot Fabricator and a Bioprocessor. So it seems to have destructive power
It's pretty funny that the thing I think is getting people the most excited in the stealth warbond is the backpack full of bombs
well yeah, stealthing was a solved problem forever ago
getting to do something without breaking stealth less so
hopefully the C4 is not coded as a grenade, ie enemies will react to it being thrown even outside of their vision and trace your location perfectly
the Null Cipher Armor is also A E S T H E T I C
Mhm, want to get that helmet so I can make a version of my armor set that doesn’t need to be tan/green
Love me some faceless helmets and masks
It's not helped by the fact that the existing suppressed weapons function more or less identically to the unsuppressed ones, so unless the armor is really effective at reducing detection these new toys don't actually do much for the playstyle anyway
I hope the weapons have some good enough stats for loud purposes, i'm not particularly into a stealth playstyle but i love how they look
That's the big thing especially in pubs
If you take time to stealth a rando is gonna storm in and do the objective before you're even done sneaking
Stealth can still work pretty well. Depends what you're doing
I run solo in pubs, so being mx. Sneaky before I go loud pays off
The stealth passives are pretty good even when playing with the noisiest randos. The option to wander off alone is always there, and having less aggro on yourself means more proactive opportunities while your teammates are being perforated.
See i love stealth passives for the sake of I wanna be the big one taking all the attention and killing a fuck load of enemies
i would never use one because im the big fuck off distraction
Stealth Divers gonna eat good with the Redacted Regiment warbond.
I wonder if the c4 can wipe out objectives like the research station and the illuminate pillar.
Cant iirc
Tragic
I was looking forward to wasting my FRV + C4 abomination into the objective.
They will sadly never give us a good option for breaking stuff like the jammer
Still think the missile silo should be able to do damage to it.
Like come on, dont make it one shot if that is the problem. Make it two hits from a silo and it gone.
Well, since it's demo force to break it would have to be one hit or a new mechanic
Not a complicated new mechanic, to be fair.
I wouldn't even be mad if they let us use multiple c4 to increase demo force
just let us break shit
cause right now the hellbomb is a better stealth tool than the c4 and that does not seem right
Wiatr until you've actually used it
just finished a mission the same way i joined it
joined, everyone was dead already so i had to reinforce the trio, they ended up dying enough to burn the last few revives so i finish the objective and lug my walking armoury of a loadout to extract and basically solo-extract
We have learned nothing
Wooo Merida 2 let's gooo
We learned 1 wasnt enough, one more dark fluid black hole will fix things it has to
1 + 1 = 0 problems
The black hole annoys whatever pocket dimension they retreated to, right?
we just need to open more black holes and eventually the illuminates will have to fight us in realspace
can't believe we got a callback to
#1204832579287519292 message
I mean there's no way there could be a second Great Host in there
the grand host
The Greater Host
What are the chances even more illuminate come out of a dark fluid hole, basically 0 since something something lightning striking twice.
Although if it becomes a running gag that we keep making more dark fluid holes leading to new illuminate types each time that'd be peak
This time it will be the Okay Host
I still find that saying funny because lightning striking the same place is one of the key aspects of lightning :v
As seen by some of you fuckers running into my tesla tower constantly
The Tesla Tower will never expect me to take the same route for a third time!
i love death star time
hell divers game i got to play
#miniature #warhammer #miniatures #k #miniaturepainting #scale #art #handmade #mini #paintingwarhammer #painting #diorama #hobby #dollhouse #gamesworkshop #scalemodel #tabletop #diecast #paintingminiatures #warhammercommunity #miniatureart #wargaming #tabletopgames #warhammerpainting #ageofsigmar #paintingminis #...
swag
the three main things i could think of are 1) stealth/suppressors not working as intended 2) C4 support weapon not working as they want it to or 3) lure mine also not working as intended
from the dataminers a lot of stuff was already working fine
Doubt it's 1, we already have functional stealth passives and suppressed weapons. I foresee a surge of people whining how they don't work though (they're using it wrong).
Do suppressed weapons do anything as of now
Lure mine or smoke pod spam breaking the game would be my guess
Lure I can see
That's kind of of entirely new, we already had stealth and smoke
Everyone running Lure mines for a day will be a trip
"Game Crashes when 4 players throw 4 Lure mines each around a Hulk" i could easily see being a problem 😄
Since its a throwable someone with a supply pack can go hogwild with lure mines
They do, they have a much lower enemy alert radius. Shooting at something still alerts it, but the distance nearby enemies also get alerted is significantly reduced. In practice this means you can better fight one patrol without drawing attention from another one 30-40m away. If you're good about immediately eliminating single targets before they react, you can genuinely infiltrate outposts by dropping lookouts from a safe distance/angle.
you do actually notice this very easily with the crossbow, where the enemies do not react at all until the slow flying bolt impacts
I think the crossbow plays weird with detection due to its projectile nature
hitscan weapons cast a cylinder that alerts any enemy in it even if it's a far miss
wait
not necessarily hitscan but uhhh
the bolt is somehow more lenient than most
Yeah like
i keep seeing people say stealth is bugged and they either never elaborate or just reveal they think suppressing means completely silent in this game
They're genuinely just doing it wrong. Actual skill issue.
If there's one thing the arrowhead devs clearly are good at, it's accurately functional guns. they work like how suppressors actually work
The very accurately functional sickle and eruptor
well the problem is the suppressed guns arent actually that quiet, they just share the lowest tier of noise as with regular smgs and pistols
the suppressed pistol isnt any more quiet than the regular pistol
It's actually a typo, they've been dealing with Stalker lairs - they meant to say the bugs are stealthed
Bugged stealth, now stalkers are fully invisible
i've played against planetside 2 stalker infiltrators. i can manage
Those guys can be surprisingly noisy or terrifyingly silent.
There is no in between.
speaking as a former planetside 2 stalker infiltrator, we are always in your backline, and all your terminals belong to us
I heard they're removing infiltrators from PS2. Yet another step of mismanaged development in the game's history.
Inb4 the HD2 stalkers reset terminals
Those illegal broadcasts were in fact from bugs and they broadcasted conspiracy theories it's dissidents to discredit Super Earth
ah jesus why the fuck is that even necessary? not even like it's hard to notice infils, their invis is not absolute, you can see it, and their playstyles fit the class. the only thing even worth questioning is SMG infil. but sniper infil or stalker infil are just fine.
this is giving Heavies in TF2 complaining about Spies vibes.
Everyone complains about spies in tf2, especially spies
oh yeah
but it's still just well i can't see them so it isn't fair. applies to both games tbh.
and in both games, it's a skill issue.
you didn't see an infil even though their invis isn't total invis and it's not hard to look for what that gives off, and you didn't see a spy because you didn't spycheck
I quite liked them though I didn't play them , otherwise you get even worse choke point cause everyone is keeping watch over the doors and doing nothing else. Infiltrators help break that as even the knowledge of a terminal being hacked forces some defenders to turn around for once and make assaulting a base less of a painful thing
yes
and that was the point of both classes
disruption
inciting chaos in an otherwise order-focused meta
I think it's only fair that if planetside 2 is removing units units then so does HD2 /s
oh don't say that lmao /j
I'm of the opinion that infiltrators have kind of not had a real purpose for most of PS2's history. Good job, you hacked a weapon terminal. Good job, you sat on a ridge with a sniper rifle for 20 minutes. Good job, you ran around a base for a while and got a handful of cheap kills. I'd much rather there have been some kind of strategic impact that can be done. PS1 infiltrators had a host of stuff they could do that enabled others to do things like opening doors to compounds, but PS2 just doesn't have the structure to facilitate that kind of thing.
Not to mention the contentious topic of NS weapons/vehicles/operatives homogenizing every faction.
that is true i'll give you that
but the message at the end of the day is the same
disruption
you hacked their vehicle terminals, only Engie or another Infil could fix that
Sniping important picks in a push
backcapping points to distract the enemy
they're both situational, yes
but the situations present themselves surprisingly often
capping a point in an enemy base lessening the pressure on your team as some of their forces are diverted back to retaking the point and/or finding the Infil responsible
sure every class in PS2 can technically do that
but the Infil is the best equipped to do so
motion sensors can be very effective in both offensive and defensive situations
i mean i can't tell you how many armor columns my friends and i disrupted by hacking vehicle terminals and killing them before they got said armor columns
I was extremely good at spotting cloaked infils and kept getting called a hacker for sniping em crossing no mans land lmao
You think they'll remove Player 3 or Player 4 first?
I haven't played in a long time, but bolt-action infils were always kind of unhealthy due to the whole uncloak + headshot having a lower TTK in close range than most enemy weapons
But all the other flavours were fine
Yes
yea bolting is a pain i'll give you that
i'm just personally affected by SMG infils a lot more, at least in my time playing lmao
Also speaking of ps2, I still fuckin' love the revolver in that
it's such a neat concept
oh isn't that the preferred secondary of choice for every infil ever lmao
trying to find a pic of its reload
also very applicable to light and heavy assault as well as engie and medic lmao
The PS2 Version of the .44 Magnum
half moon speedloaders are so neat
and there's my point
at least back when I played over a decade ago
oh it still was when i was playing about 3 years ago
I also remember the hand crossbow also being funny
talk about a meta man
like the crossbow for medic(in TF2 lmao)
only a fool or a new player didn't equip it
We loved running crossbow in the backline because of the low sound profile so you didn't really alert the pubby horde
is fun yes
but yeah commish was bar none the most equipped secondary in my tenure and yours lmao
I still really want a non explosive crossbow in helldivers
just a crossbow in general lmao fair enough
I mean there is a crossbow, it just fires rambo bolts :v
yea what i meant lol sry
yee like the sensor gun for infil in PS2
Eh you get that with the stealth sets anyway
give me alt ammo types for my beloved crossbow
The real stealth weapon
Commissioner is a one shot head shot to specifically Infils, two shot for everyone else.
I only seriously played SMG infil once with the Cyclone and I felt like just the biggest asshole in the world lmao
Maybe I should feel bad that the Blitz and Punisher were both in my top 3 weapons
the first is an evil and dark purple light and the other is a beautiful pure holy light. looks fine
Darkfluid versu blinker fluid
Two things.
One: They said Infiltrator was being reworked, not removed.
Two: Thursday update announcement.
..As in, update on Thursday, they announced it today.
Wahey
wahey
I remember some people saying that suddenly there will be a fully mechanized planet
Imafine the fucking bots coming up with their own deathstar after this
Right before the Great leak purge, there were some very interesting big leaks
Then Sony nuked the leaks discord
?
Does that mean there might someday be the chance to invade a VERY large rolly polly bug?
Here be spoilers, be ye warned:
||cyborg enemies of both genders, and a version of the cyborg boss from hd1, much like how the hivelord made a comeback.
Also something and machine planets I think? Very unsure on that last one, by I've seen the models for the former||
neat
Obvs, like take with a grain of salt, there are a whole bunch of extra ||illuminate|| units in the game that haven't shown up yet, and some of them have been there for yonks to the point it's unclear if they got canned or not, while others keep getting actively updated.
So... ?????
What are the odds illuminate come out of another gravity based anamoly we made? First time was probably just a fluke
eager for the squids actually having a roster with more than 4 units sometime in the next two years
I wish
I want: that big stupid shield wall orb to come back
I do not want: that bastard mind-controller who inverts all your controls to come back
They're probably my favorite faction design wise can you don't need to bring AT pen stuff at all, bots are my favorite in practice cause they got the unit variety as a launch faction. If illuminate had as many units and corps equivalent as bots I'd be a happy diver
I like shelling squids from 500 meters away with the wasp
When I get tired of overseers I bring the wasp and then when I end up tired of the voteless I bring the maxigun
I eruptor game even on illuminate and sniping fleshmobs and overseers feels great
I miss my crossbow. Crazy suggestion: chainsaw vs squids
Ive been a helldiver that runs one loadout, eruptor, warrant, warp pack
Warrant very nice for panic firing an eye thing I cant really see well
Warrant is the lock on one?
Reloads pretty quick which was a big selling point and why I switched from talon
I've been using blitzer and laser pew pew pistol I forgor the name with either wasp or maxigun
Yea its the auto lockon thhat fires in bursts of 3
I just blitz ones than triple tap with the pistol to make sure
Blitzer is such nice crowd control
My favorite case for the Warrant is in bot-occupied megacities, since there's such a massive fraction of Raiders which you can two-tap with the auto-aim.
Its very nice for shriekers too
But maybe I could bring the eruptor instead at least on the maxigun loadout n just use maxigun n pistol to deal with the small guys
Just aim into a cloud and kill one withouth trying if its very foggy
I like to also run full arc builds at times
Then it's usually 1 different arc weapon each so blitzer, arcdog and arc grenade launched
With arc nades
After playing around with like pummeler drum mag, halt, lib carbine drum mag I find blitzer is just my togo weapon for bugs if I am try harding
I run eruptor on bugs cause I just like it
I do want maxigun but unfortunate no SC and I dont grind
But eruptor kinda needs something like a hoverpack or me doing a melee build to work
Ah
Yeah I still need to grind some 500sc for the new warbond
Right maxigun needs a backpack, I usually do warp pack for many reasons buut also for melee units as you can conga line melee, wait for them to start attacking then teleport away and fire shoot the group 10 feet away
So I once again made an impulse purchase of a war bond solely based on one item. What armors do you guys run with maxi gun
I plan to run it on bots and illuminate
For bots probably also shield generator to plop down for safe gunning
Erm, for bots I like Ballistic Padding or Fortified, but Unflinching, Peak Physique, or Rock Solid could be strong too for either faction, and for squids I would recommend either Engineering Kit or.. Democracy Protects actually is good if you're staying still.
Hope that helps!
The ragdoll protection from the same warbond is quite nice for maxigun things, unsurprisingly. Heavy armors in general since you're likely to take more hits (stationary) but otherwise it doesn't really matter, personal preference / whatever helps your non-maxigun things.
It also makes you slow as bricks, because, you know.
I almost never use heavy armor cuz it makes me feel like a snail. I need to RUN
It'll very much be a change for me, I usually run light medic
recoil reduction is nice, heavy armor because stationary
What do you do for heavies like factory striders
Or ig heavies+, also like war striders
I run solo silo for fac striders and iirc rockets/500kg/thermite for war striders
Oh, also, a good pairing with the Maxigun is the static shield bubble.
Though, the bot front is kinda the weakest front for the Maxigun, since so much heavy armour walks about.
Anything that isn't a Hulk is solveable with Maxigun, but it does strongly outline the necessity of bringing solutions to that Heavy armor stuff (Hulks and larger). Even heavy devastators you can just hose their upper-left with the maxigun and it works fine to avoid the shield.
heavy devys are only an issue if you cant tank that shit long enough to pop them
Oh boy here we go
@lusty sigil we might be single celled organisms
You're no longer allowed to complain about gatling turrets :v
I am a gatling turret
(Also that was fully on purpose from both of us, we shoot each other a lot. It's our love language.)
Also I fired the shot of instant anguish
And I forget what this clip is
nearly a month until the anniversary of the ceasefire
“reinforcements deployed in advance” sounds intriguing
Also still not sure if I'd prefer scout or the reduced signature passive
less noise when moving is useful, but losing the free uav?
the 10% bonus to detection speed is nice
yeah i saw some leaks, iirc its 40%
nice
combined with the ODST passive it seems like it’ll be pretty solid
more importantly the sets are drippy as fuck
I do kinda wish the censor wasmedium pen
i prefer light pen tbh
it's just gonna be a royal pain to use against squids at light
as a botdiver it lets me hit followup shots a lot easier
though at least bipedal squids can't call in reinforcements
if the lure mine stats on the wiki are even remotely correct it's gonna be real funny though
12m radius
holy shit
Despite its shape it is not a pizza, please do not cook the lure mine
2 hours and 15 minutes…
I can't wait for the mods for the lure mine though
people are gonna mod in some real funny audio onto it I feel
i can only imagine
do we know what the super store weapon is gonna be
no idea
chat I got my first new warbond
should I save my super credits or can I now buy myself a cosmetic i like
Adjusted M-1000 Maxigun muzzle flash to reduce photosensitivity issues oh good
it was nigh unusable in first person
Reinforcements have to be deployed in advance I'm guessing this means they send down a bunch of hellpods at once and they only deploy the diver once someone dies?
well we’ll find out soon
Or could there be a long delay after you call it in? The wording confuses me either way
Also Super Earth said no more large
superstore item is a smoke grenade
if I had to guess, an impact smoke?
yeah an impact smoke
does the helldiver shout "Ninja vanish!" when you throw it?
