#Helldivers 2: For Managed Democracy!

1 messages · Page 126 of 1

hazy oriole
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Maybe so, but I definitely can't wrap my head around how to use the damn thing
Damage feels inconsistent and less reliable than an MG or grenade launcher

glacial light
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Ground fire is a big part of it

split parcel
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Pretty sure fire also pierces much better

hazy oriole
agile fable
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oh you naive fool.

steady flameBOT
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There's a YT meme of early war where it's Imperial German soldiers graduating, then it cuts to our Endsieg moment when they're all messed up and traumatised.

harsh kayak
karmic prawn
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Will definitely be cool trying it against the illumimate

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The mmg was already one of my favourite support weapons to take against them

steady flameBOT
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Yeah.

Asterwil Scourge ↩️

[Reply to:](#1204832579287519292 message) Ah, All quiet on the western front?

agile fable
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it's been a year since the squids arrived, and i've seen some shit

glacial light
agile fable
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anyone up for a dive?

agile fable
glacial light
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TIL if you kill too many bot ships on defense it ships begin to drop a ton more factory striders

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I had the easiest 9 defense evacuate cause 2 people bought EAT encampments and we all brought rocket sentries and all of us were bringing at least 2 sentries.

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Every other ship mid way though had factory striders and id say we easily reached 20 factory striders that died immediately with no dropships actually leaving alive and were shot down with the payloads

agile fable
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they tried so hard to take you down

glacial light
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We waited more than we actually fought

agile fable
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sounds like a fuckin 3 diff defense instead of a 9, damn

glacial light
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Dropships stopped like a minute in and we waited for the next missile to launch

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Also I really want EAT encampment cause there were spares even with me taking one and holy that thing is OP against bots

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You could probably solo a commander bunker or orbital guns if you got a good spot on time of a hill

verbal summit
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Yeah

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You can solo half the map with if if you've got the sightlines

glacial light
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also I want to do helleiver with portable hellbomb trebuchet

verbal summit
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I had trebuchet happen to me while standing on an autocannon sentry

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Got sent to the frontlines

glacial light
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I already feel wild aura running into a jammer and killing it with a portable hellbomb, I want my team to watch me launch myself with a hellbomb onto the jammer before they even get to the entrance

verbal summit
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I like the new warbond for the melee weapon it has

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Cus I like to use the lance with shield n having a special weapon melee option that's actually good on top of that will be even more fun

agile fable
verbal summit
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It knew to not launch me into the mines

agile fable
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just had the most successful squid mission i've ever done

strange vine
weary granite
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The most democratic drone.

The Hotdog.

agile fable
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what is the plan, high command? genuinely, what the hell is it?

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oh speaking of the illuminate

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do we know what the deal is with the harvesters? are they machine or meat?

knotty folio
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Their ships seem to be a mix

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Sometimes you can see the ribs on the warp ships and the gills on downed Stingrays

normal juniper
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very combinecoded

cobalt patrol
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My bet is that even the Overseers are grown/tweaked.

cobalt patrol
verbal summit
glacial light
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Harvester is not kosher

fringe quiver
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the

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the game?

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oh wait this is helldivers

cobalt patrol
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ALso, i contiune to resent the game calling it "Accidnetals" when it was "premediated and inteitonal" (we needed to move a helldiver across the map very fast!)

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I didn't nail my teammate in the back from 100m to have it labeled "Accidental"

agile fable
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i keep thinking about the illuminate and what may be coming from them

glacial light
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I hope so, the unit diversity so far for illuminate is rather limited as theyre new

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I think more kinds of voteless or overseers would do a good amount

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Even something simple like voteless helldiver/seaf variant that have either med chest armor or helmets.
Overseers have a lot of options
Maybe another heavy besides harverster and fleshmobs

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A shame cause I enjoy how most illuminate can be killed via light so you're perfectly finally if not better taking light pen primary over med/heavy

trim breach
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There are ‘cultist’ units in the files for illuminate but idk what they’re supposed to do

blissful sparrow
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Biggest issue for me with Squids is that All the units with variety are best attacked with Support weapons.
Only the Voteless are really a comer all for Primary weapons, while the overseers are too tanky all over.
Compared with say Devastators were you can substitute penetration with aim and spice up the gameplay a bit

odd arch
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iunno, I use my slots pretty equally against them

oblique lotus
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You can kill overseers with primaries

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Deadeye oshs, explosive weapons bypasses armor, etc

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The purifier twoshots with charge

split parcel
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I've used Variable to pretty good effect on the squids. Gives you ways of dealing with everything outside of stingrays and leviathans

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Good into voteless, good into overseers, and Total mode is a 2 shot on fleshmobs

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You can also nail a Harvester in the eye with it for a one or two-shot iirc

cobalt patrol
split parcel
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I'll have to try that out! I've always gone prone to avoid the kickback so I just kinda snap fire it

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Being prone with a fleshmob in my face is something I want to keep as temporary as possible

glacial light
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Overseers are only really tanky at med armor plates

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If you hit the limbs with light armor they die really fast

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Harvester's real weak spot is deceptively its hip joints and the eyes are bait

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Breaking the eye without one shotting it makes the beam deadlier, hip joints are light pen

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Stingrays you kind of do just need heavy pen and leviathans mostly AT

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So if you either aim well or just blast almost any illuminate enemy with a lot of bullets then light pen can easily kill most every enemy without need for any support weapons, although support weapons do be good

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Stalwart, autocannon flak, and WASP are goated for illuminate

cobalt patrol
cobalt patrol
glacial light
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Yea thats a one shot

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But you can kill an overseer with other light pen primaries like lib carbine

glacial light
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Apparently the torso has quite a bit of HP but not actually armored once you break the plate

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Still my favorite faction for light pen weapons, sickle/lib carbine feels great and most every other light pen weapon

cobalt patrol
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At least, I thought they did ..

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Oh, I see, it's only Elevated Overseers who got weaker crash helms

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Normal and Crescent still have Ap3 heads

agile fable
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i like popping overseers with the laser cannon

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ver yfun

knotty folio
agile fable
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i was on a squid mission with some randos and right after a sam site came online i started talking about how the squids are dumb for not developing flares to stop those missiles. LITERALLY RIGHT AFTER, A STINGRAY TRIED TO WIPE ME OUT AND GOT BLASTED INTO OBLIVION, after which, i said "case in point"

knotty folio
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Squid softkill: ineffective
Squid surveillance network: on point

agile fable
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they heard me talking shit and tried to stop me. unfortunately, i was actually saying something true for once

noble shuttle
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I am forcing myself to use the Epoch plasma thingy and I have only blown myself to bits a few times so far. Really satisfying to blast Harvesters with

odd arch
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I had a good time with it on oshaune but haven't had the chance to try it iut in other fronts

cobalt patrol
noble shuttle
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thank liberty they put that little meter next to the scope

verbal summit
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Haven't had the chance to play anymore

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By the time I get back new warbond will be out so that'll be fun

strange vine
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imagine

graceful bluff
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Imagine, a flame factory walker

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suddenly the protection you get from getting close to it just entirely gone

hexed steeple
burnt vapor
glacial light
glacial light
knotty folio
hazy oriole
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been running into an odd glitch where automaton tanks will look destroyed but will still be shooting

steady flameBOT
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Flame tank? :O

skaianDestiny ↩️

[Reply to:](#1204832579287519292 message) imagine 📎

strange vine
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dunno if this gets across the laser targeting

cobalt patrol
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It doesn't, for me

blissful sparrow
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For absolute clarity i'd submerge the missile more and make a dotted arc to the laser point?

cobalt patrol
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@stone bridge Keybind options for quick weapon function
New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).,
The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.

stone bridge
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now aint that beautiful

quick plinth
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built in quickswaps

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nice

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might be able to use them on controller now

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since before you needed to do some config file thaumaturgy

cobalt patrol
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Also, obvs, there's more t o this patch than just the patch notes, so be ye wary about leaks, and if you wanna talk about datamining etc, be a good citizen and use spoiler blocks

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OR FUCKING ELSE YOU MONSTERS

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(The patch is a chunkster at 15.4 gigs)

stone bridge
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oh didnt everyone expect that?

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there's 100% some kind of free big update soon tm

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with the whole dissident ARG

cobalt patrol
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Oh, i know

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but a: i don't want people getting overhyped etc

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and i don't want people getting spoiled

odd arch
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patch notes: pvp added

stone bridge
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good points

verbal summit
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I wonder how hotswapping might work on console

cobalt patrol
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lol

blissful sparrow
stone bridge
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oh the warbond is out lol

cobalt patrol
stone bridge
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yeh

cobalt patrol
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Whoops, caps, but they said 2 am

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Liars! chartlans!

stone bridge
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i bet thats for the ||free update stuff||

cobalt patrol
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I do appreciate that it's doomguyarmor in the store

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complete with a doiuble barrel shtogun

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Damage: Yes.

stone bridge
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it does a fuckload of damage yeah lol

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crunch

south temple
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it’s peak

odd arch
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a dissident has invaded your op......

hexed steeple
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is that a support

cobalt patrol
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The shotgun? No, lol, it's a primary

blissful sparrow
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wonder how it compares to the break action you can find on maps

stone bridge
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far better

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its med pen and has variable fire options

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so you can do 1 or both barrels

blissful sparrow
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is that for the primary or the support shotgun as better here?

stone bridge
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the primary

blissful sparrow
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becausw the break action can also do single or double barrel fire modes

stone bridge
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oh

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¯_(ツ)_/¯

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its just a meme gun to me so i never touched it

blissful sparrow
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i blew up my railgun by accident a few days ago and there was a break action near me, so i used it for a bit 😄

cobalt patrol
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It's a slug shotgun, not an actual shtogun as far as ic an tell

south temple
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oh fuck yeah

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all my hopes for this warbond rest on that minigun tho

stone bridge
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just unlocked it

cobalt patrol
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it does mean you really have to be accurate with the Double Freedom to make use of it

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I think i just shot down a stingray with it tho

rare nymph
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Going bird hunting, I see!

stone bridge
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gonna drop into a mission rq before bed and test the maxigun

south temple
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inshallah it annihilates the enemies of democracy

quick plinth
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I wonder if the chainsword will be actually useful

cobalt patrol
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I very much doubt it on the chainsaw front

steady flameBOT
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Is that a SxS rather than an O/U?

The Zombie Penguin (They/Them) ↩️

[Reply to:](#1204832579287519292 message) Damage: Yes. 📎

stone bridge
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needs the backpack to fire period but you can take ammo pickups for more ammo, i believe each one gives you back 250 rounds

steady flameBOT
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Wait, stationary firing? D:

blissful sparrow
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Can you fire it from the passenger seat of an FRV?

stone bridge
stone bridge
cobalt patrol
steady flameBOT
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What's the RoF on it? And what MG does it fire the rounds of?

stone bridge
stone bridge
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Anyway verdict is it'll kick ass on bugs, it's just a hungry beast

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keep it fed

blissful sparrow
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the return of the Supply backpack to attention maybe

quick plinth
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has it ever left?

blissful sparrow
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every once in a while i stumble over the icon of the supply pack and remember "oh yeah, that used to be really good" and then pick something else

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i actually had ammo problems for the first time in a while yesterday with my crossbow
So i just started picking up the ammo from city POIs and i didn't anymore

verbal summit
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Thing is I can manage my ammo well enough. Sure I could spend more ammo with a supply pack but why would i

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And then I can take a different backpack

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Like ballistic shield whooo baby yeaaa

rare nymph
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The big thing with the supply pack is that it enables really greedy loadouts that would otherwise run out of ammo extremely quick

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And as a side effect you can get real greedy with stims as well

steady flameBOT
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By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%).
Er. Huh?

golden ledge
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Nani the fuck?

blissful sparrow
steady flameBOT
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It's an opt-in beta for now.

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It's called prod_slim.

blissful sparrow
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yeet immediate opt in

steady flameBOT
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But basically, the reason is that the main cause of loading time in HD2 is level generation.

blissful sparrow
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Fuck duplication, i have an M.2, i can handle it

steady flameBOT
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Which is done in parallel to texture and mesh loading.

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Which means that actually in the case of HD2, it only increases load times by about 10s. On a HDD.

fringe quiver
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Duplication might still be needed for older stuff but tbh Ive never looked into it too deeply cause I have M2

blissful sparrow
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Its beautiful
No longer the biggest game on my drive by a massive margin

steady flameBOT
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Nope, they tested it. See the article.

Reverb-MSG4RF- ↩️

[Reply to:](#1204832579287519292 message) Duplication might still be needed for older stuff but tbh Ive never looked into it too deeply cause …

fringe quiver
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Crazy lol

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Good on them for updating it

steady flameBOT
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Also holy shit, the new shotgun blasts. I love it.

strange vine
burnt vapor
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Ok being able to change scope zoom while scoped in is very nice with the new keybinds

odd arch
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fewer hats

hazy oriole
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How's the new armor passive feel?

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I'm also scratching my head when it comes to the maxigun, when would I want to use it over the MMG?

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Sure it's got more DPS, but for the same armor pen I'd have a much more flexible, less risky to use, more mobile weapon in the MMG

glacial light
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Nades too

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Oh and stimsn

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Why not just be constantly under the effects of Stims while going into a jammer

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Everyone else is being cautious and careful meanwhile you're chuckling nades like it's a secondary, not dying to anything but one shots cause you're always hopped up while marching past everything not caring if there's enemies alive you just need to press buttons enough

blissful sparrow
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ok i just tried the One-Two
This gun feels awful

strange vine
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plus resupply pack users can directly refill you

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and keep you going

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without reload

hazy oriole
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Fair, but when would I want to fire that many rounds standing still uninterrupted?

wind arrow
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making you a slightly more mobile turret enplacement?

supple siren
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When you need to kill a few hundred of something

wind arrow
strange vine
glacial light
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Low mobility seems painful

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Illuminate the melee enemies are slow so it's not much of an issue there and med pen is good at against everything on them

hazy oriole
supple siren
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Two gatling

hazy oriole
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fair enough

wind arrow
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if low experience, gatling facing prediction is not easy

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FF easier to prevent if human

hazy oriole
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Maybe it just isn't the stratagem for me, which is a shame, because I love miniguns in video games

south temple
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it looks so cool

oblique lotus
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Also gatling needs to drop meanwhile the maxigun is immediately to hand

oblique lotus
oblique lotus
blissful sparrow
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It has 3 rounds (with siege ready) and its not even capable of killing a Brood guardian

hazy oriole
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Does it have enough demo force to kill spawners?

strange vine
knotty folio
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(As a bonus, on top of a gatling is really the safest place in its vicinity)

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I am a bit dubious of when I'd use Maxigun over the HMG Emplacement. Though bringing three people with them and a car seems fun.

hazy oriole
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fair point, I suppose

hazy oriole
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Less recoil to deal with, tankier, heavier armor pen

knotty folio
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And no backpack

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But as someone who frequently doesn't bother to bring a support weapon at all I suspect I'm not the target audience, lol

hazy oriole
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How does reloading the maxigun backpack work? Does picking up any ammo pickup restore it, or does it only work with resupply stuff?

knotty folio
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I would assume ammo pickups would give at least a partial refill

spare verge
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I suppose an advantage over HMG emplacement is that you can reposition and you don't lose it if your position gets blown up

knotty folio
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Yeah, definitely a big more flexible

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Probably especially nice vs Stingrays

rare nymph
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Probably shreds them, yeah

knotty folio
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That too, I meant how they love to strafe or crash into emplacements lol

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Harvesters also like to lase emplacements

rare nymph
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Oh for sure lol

knotty folio
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Honestly, thinking of it as "emplacement you can move and refill" has made me a lot more interested

rare nymph
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Nothing quite like throwing a sentry or emplacement and it immediately getting destroyed by a harvester/stingray/charger/what have you

knotty folio
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I've seen a single Stingray crash into and destroy two AT Emplacements, an HMG Emplacement, and a sentry once

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It was tragic

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(Defense mission where we had a forward firing line on the stairs)

rare nymph
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Who would win: a well prepared defensive position, or one crashy boi

glacial light
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Stingrays are the bane of the high priority asset missions as stingrays will spawn in a way they absolutely could crash into both the generators at once if shot down

rare nymph
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Absolutely

glacial light
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Every time ive lost those its cause of a dead stingray

rare nymph
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It’s either that or the randos I play with try to defend way too close to the generators

glacial light
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Also that

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Defending too close is asking for a stingray to crash right on top of generators

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If you defend at the frontlines then you can avoid that mostly by just not shooting any stingray that has flew over you

rare nymph
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When you defend close to the generator you also have to play the game of “did something sneak past us and is now chipping the generator”

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Which in turn pulls people away from the 5 billion harvesters that are marching straight through the front door

glacial light
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Its only happened a few times but dropping a stratagem on generators cause they were knocked over with one in hand

knotty folio
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As long as nobody is behind the frontline Stingrays are pretty good about starting their attack run far enough out to be safe

rare nymph
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yet

knotty folio
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But only takes one person faffing about in the backlines for them to start the strafe right overhead so they crash into the generators if you shoot them immediately

hazy oriole
glacial light
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Issue mostly is people trying to shoot down a stingray after its flow past the players and by the time they manage to kill it then its often right over the generator area

knotty folio
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Yeah, you really need to either snipe it right at the start of the attack run or don't shoot it at all (if it's doing an attack run across the lines towards the gens)

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Fortunately AT Emplacement is excellent for sniping 'em

glacial light
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AT emplacement is a monster on bots

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easy mode basically

knotty folio
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It's great on squids too

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One person on HMG Emplacement, one on AT. HMG pops harvester shields and hoverseers, AT 1shots the harvesters and stingrays

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Gas mines/turrets deal with everything else

glacial light
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On bots I often go with EATs encampment, gas mines, and rocket sentry

cobalt patrol
glacial light
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I just sit in EATs all day while rocket covers me and gas mines just makes chaff and berserkers walk in circles

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Gas mines are so good they last so long for mines as long as no one throws a stratagem on them

knotty folio
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Gas Mines are probably my favorite stratagem, they're ridiculously good on every front

agile fable
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idea

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minemaxx

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every stratagem slot is mines

glacial light
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Perfect mines setup on evac civilians completely covering one side, I just pinged it so players are aware and someone threw an orbital gatling on it

knotty folio
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Unfortunately mines are kind of a nonbo with each other

rare nymph
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I did that once for a defense mission

knotty folio
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Since if you get too many they chain kill each other

rare nymph
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Worked out actually pretty decently

glacial light
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I dont think gas triggers other mines with the clouds or hurt sentries but I wouldnt really directly overlap it either

knotty folio
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At least War Striders actually trigger mines now, so AT Mines might be slightly more usable on bots

rare nymph
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It was a map with two outer gates, and I used two sets of mines to cover each gate

glacial light
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Maybe like AT in front of gas, gas makes them probably walk back into the AT field

knotty folio
glacial light
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Ah ok

knotty folio
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But it's the demo force that pops mines, pretty much and demo force is enough

knotty folio
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I usually prefer two people with gas mines since they last so long but more mines is always good if you don't stack the fields

glacial light
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I pretty much only do AT and gas cause ill constantly ping the incendiary mine launcher just so people can see theres a minefield and theyll still walk into it

knotty folio
glacial light
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AT not trigger on allies is key to me, also gas not instantly one shotting an ally thatd walk into it

knotty folio
glacial light
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Well usually SEAF are killing me

knotty folio
knotty folio
glacial light
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Ill walk behind one firing at enemies and theyll 180 turn around and gun me down cause they somehow heard a distant enemy with me in their line of sight

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Then like die to the chaff they were holding off cause they turned to kill that distant one

knotty folio
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Tbf Helldivers probably cause more friendly fire incidents than SEAF do

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But everything pales before Eagle Storms

glacial light
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Oh definitely but theyve killed me more than I killed them

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I always avoid being the person to friendly fire even for SEAF

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If theyll being mauled by bugs then well thats on them

knotty folio
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I try, but foggy city maps on the Illuminate front can be unfortunate

glacial light
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Ok friendly fire that I know of

knotty folio
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Especially if I'm using orbitals/eagles

glacial light
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If SEAF didnt want to die they should show up on my hud

knotty folio
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They do, just... posthumously

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-25

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It actually would be a nifty option to show SEAF markers on the HUD

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Would make city maps feel much more alive

glacial light
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I think itd be neat if it even showed up briefly if they spot you so you know they exist in the area.
Even something simple like the ally marker pop up briefly then you get a radio message like "uplink established helldiver sqaud sighted" then some sort of praise

agile fable
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hey do any seaf buildings (SAM, Mortar, etc) show up on city maps?

glacial light
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Especially with incendiary corps or overseers you can mistake them for enemies in blizzards or fog

rare nymph
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It’d be pretty cool if there were bunkers you could liberate in megacity maps that would act as a spawner for SEAF

glacial light
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SEAF spawners would be sick side objectives

rare nymph
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Like a local garrison building or something to that effect

knotty folio
glacial light
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Maybe like eliminate enemies sieging SEAF command bunker and if you do it increases the SEAF cap and they will go together to clear spawners nearby but just by themselves on foot so its real slow

knotty folio
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Artillery can spawn in towns but not cities

glacial light
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I think if for some reason you have a SEAF nearby and ping a buddy bunker they should help you open it

agile fable
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that'd be so cool

knotty folio
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That would be very nice

rare nymph
knotty folio
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Especially since you can already tell them to follow you

glacial light
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Imagine if certain objectives like raising the flag causes all SEAF to rally on it

rare nymph
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Yeah, like you could establish SEAF-held positions

glacial light
glacial light
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I feel like with a cap of like 8 SEAF theyre neat but kind of an underwhelming set piece currently

knotty folio
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SEAF airbase, when you secure it it occasionally spawns SEAF gunships that provide fire support

spare verge
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I wonder if we'll ever get SEAF tanks or IFVs

glacial light
#

That could be a sick mission type

spare verge
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maybe a SEAF convoy objective

glacial light
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Like escort SEAF convoy

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Same brain cell

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Get a escort SEAF convoy mission across the map with SEAF spawning mega APCs, seaf tanks, and seaf mechs

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Rehash bot models since they have artillery and tanks already

knotty folio
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You have to bring it to firing positions from which it sieges some special enemy outpost

glacial light
#

Thatd be so sick

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My weakness in games is fighting along NPCs, eg fighting side by side with the guard in space marines 2 as an astartes

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Theyre not real but ive already bonded with them

rare nymph
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These are my lil lads

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I will sacrifice my virtual life for theirs

knotty folio
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The greatest downside of the Eruptor is it makes it really hard to provide fire support for SEAF when they decide to charge into melee range of the enemy

spare verge
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they should give SEAF grenades lights like enemy grenades have

strange vine
glacial light
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I find Warrant is actually quite nice for covering allies essentially if you have bad aim and dont want to spend time to be careful

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Aim upwards and put enemy on the edge of the circle and bullets curve downwards towards the target

hazy oriole
glacial light
#

Will fly over helldivers heads at certain ranges so you usually dont have to worry about friendly fire while spending very little time ti dispatch chaff on top of team

strange vine
hazy oriole
#

Phew, glad to hear that

knotty folio
#

For Helldivers I'm pretty happy to just catch them in the stagger area of the Eruptor and send them flying though

#

Or clear the rest of the horde and let them handle the enemies right beside them

hazy oriole
#

sway is such a bloody annoying mechanic

oblique lotus
#

The talon sway feels fine to me

hazy oriole
#

it's not unbearable, but every now and then it costs me a headshot that makes me groan

#

also really hurts the feel of the smgs

knotty folio
#

Still absolutely a solid gun, but for that specific purpose a lot more awkward

steady flameBOT
glacial light
#

Me with Warrant, I dont care about gun anything buts am i pointing it close enough

#

And its med pen and fires 3 round bursts so its around the same damage as a Talon

#

Reloads pretty fast too

blissful sparrow
#

After the disappointment that was the one-two i went back to some old guns
Dug up the knight again
Turns out the Knight feels fucking amazing to use right now.
Its just a high cap laser beam and just cuts through Bugs

knotty folio
#

Isn't it basically the Stalwart with a smaller mag? So that makes sense

glacial light
#

The short range stalwart

#

The Stalwartest is the liberator carbine since its got range like stalwart does

#

Also bigger mag with drum mag

heady halo
#

85% file size reduction??? how the HELL did they do that lmao

#

beautiful

#

optimisation but like

#

damn

spare verge
#

makes you wonder about all those other games

quick plinth
#

So modding, I assume something about the unduplified game install makes those harder? / we gotta wait a while?

glacial light
#

For some reason on PC it was like duplicated several times with a lot of redundant copies of files

quick plinth
#

it makes a little sense

#

but like, its a hilarious connundrum, because if it's that big people gonna put it on an HDD anyway, SSD space is a lot more precious

glacial light
#

I mean even for HDDs quintupling a game is wild for quicker loading

tall stone
#

I can finally play Helldivers again!!!!

knotty folio
#

Also it turns out it wasn't actually needed for HDDs, most of the load time is elsewhere

rare nymph
#

Maxigun and the Double freedom have been pretty fun so far

#

Chainsaw too, though you really have to build for it to not be suicide lol

glacial light
#

Feel like thats almost every melee

#

I will say stun lance and ballistic shield with peak physique is true warrior build

rare nymph
#

Funny thing about the chainsaw is that I find small bugs are far more scary to deal with than big ones

#

Like you can saw a commander in half no problem, but get surrounded by scavengers? You're screwed lol

strange vine
glacial light
#

Need a bayonet attachment for chainsaw

verbal summit
odd arch
#

isn't chainsaw two handed?

verbal summit
#

Yeah

verbal summit
#

And then use the chainsaw on bigger things

oblique lotus
#

took the one-two into bugs: it's not horrible

#

I'd still rather have an eruptor because heavy pen and AoE and all that but as far as light rifles go it's not awful and there is some utility to being able to close bug holes with the grenade launcher

#

the grenades suck otherwise though

#

you run dry on both bullets and nades fast though

#

definitely a gun that benefits from either extensively stripping the map from ammo or running extra supply gear

blissful sparrow
#

i found the 29 ergonomics for a liberator variant to be atrocious

verbal summit
#

Now all we need is a gas primary n secondary n then I think we have all

#

N an arc secondary

#

Excited to play again unfortunately I'm doing something more exciting now

odd arch
#

all status team would kinda slap

#

John Arc, John Gas, John Fire, and a guest appearance from designated recoilless carrier

verbal summit
#

Mhm

#

Guest appearance from the melee diver

#

Who'll be shocked, gassed and flamed all at once

#

Also just mixing all status would be funny too

odd arch
#

give the other tree stim pistols

verbal summit
#

True

odd arch
#

john melee is either dying in the elemental crossfire or fucking exploding from steroid overdose

verbal summit
#

Now with the chainsaw you just know it's goign to complete my melee build

#

I'll solo impalers n chargers with it

#

But minigun is also very cool

odd arch
#

can you survive arc dog reliably in heavy dune armour?

verbal summit
#

How much ammo it have anyway with backpack n how's the refill n how long can you fire with how much ammo?

odd arch
#

since arc dog is the main threat

verbal summit
#

Oh right dune has resist for all

odd arch
#

it's something like 750, no refill, straight from the backpack

verbal summit
#

They should make arc mines

#

Surely

verbal summit
odd arch
#

picking up ammo/supplies

verbal summit
#

Yes but

#

How much at a time

#

Cus I heard tog say 200

odd arch
#

no clue, seems decent

#

I wonder how they coded the gun pulling from the backpack

verbal summit
#

If gum empyt

#

Take from backpack

#

:glueless:

odd arch
#

did they actually link them (inb4 a bug where you pull from a backpack other than the one on you) or the gun has a 1 round magazine that reloads a bajilion times per second

verbal summit
#

Just bring all minigun team

#

Brrr

#

Idk which I'll be more excited to do. Go brrrt or go melee

cobalt patrol
#

Afaik, the gun can't fire without the backpack, unlike other backpack weapons

stone bridge
#

That's right

harsh kayak
hexed steeple
split parcel
quick plinth
#

hm, I feel kind of underwhelmed by this warbond, like all others I've had one or two things I liked from them but this one just has nothing for me to like all that much

#

the One/Two is alright, useful suppliment to the grenade pistol for build variety sake but besides that

rare nymph
#

Personally I’ve had a lot of fun with it

#

Funny how new warbonds affect different playstyles

odd arch
#

I'm gonna run light melee damage armour with warp pack and chainsword and either pop off ultrakill style or eat shit

rare nymph
#

As Brasch intended

odd arch
#

I think they should make the forward energy shield work with two handed weapons on an unrelated note

#

bubble shield will still remain far more reliable for personal protection and using the directional shield to protect your team introduces so many hurdles that it'd still be balanced

verbal summit
#

But I haven't gotten to play yet

split parcel
#

Haven't tried the One-Two but I've enjoyed the other offerings. Chainsaw and Hot Dog are cool

verbal summit
#

N hot dog seems interesting enough too

#

Actually how much ammo does hot dog have?

unreal merlin
#

Seems to be more than enough, like the gas dog. You'd only run out of you just never pick up ammo boxes on the ground

glacial light
#

I didn't even realize gas dog had ammo

#

That thing just never came back to the backpack once it leaves it to start gassing

steady flameBOT
#

Personally, I love the minigun, though I find the 1-2's grenade to be.. Lackluster in feel?

#

Like, ignoring stats, it doesn't feel good to use.

strange vine
glacial light
#

Hows the maxigun compared to the MG, is it worth the backpack slot. Its the only thing im interested in besides maybe the hot dog and thats only if I hear the hot dog doesnt set the user on fire often

odd arch
#

it seems very controllable which is a fair trade for having to stop I guess since you'd get this level of accuracy from MMG by laying down either way

glacial light
#

Is it like as accurate or more than MG if you just crouch without an armor like fortified or something

steady flameBOT
#

Yeah, it's controllable even when standing.

#

I swear it also fires faster than the MMG, but not 100 on that.

#

Answer: Yes, fastest known fire rate in the game at 1500 RPM.

glacial light
#

Damn

strange vine
#

it deals less damager per bullet iirc

#

and youre stationary while firing

#

but overall it has the sort of power youd expect from a backpack "machine gun" support weapon

unreal merlin
#

I can appreciate the value of being able to bullet hose lots of enemies without needing to stop and reload

#

Good prioritization would let you very effectively manage the lighter enemy hordes to prevent being overwhelmed

steady flameBOT
#

I'm.. Not even mad that it fires LibPen rounds.

steady flameBOT
#

Question for y’all: where’s the current best planet for SC farming?

#

Need about 600 if we want the new warbond

knotty folio
# strange vine

"No options to team reload" can't supply pack users feed it?

#

Btw, has anyone tried the ragdoll resist armor yet? How's it feel?

glacial light
#

I imagine they mean team reload like how recoilless rifle or similar backpack support weapons can be

knotty folio
#

Yeah, just confused because... that's basically what a supply pack does, except you get grenades/stims/primary ammo too. Especially when they say "can't assist in any way"

strange vine
knotty folio
#

I am aware

#

It is not relevant to a weapon that does not have a reload

#

Providing supplies from a pack is the closest functional equivalent there could be

knotty folio
#

(Bug hole interior/warp ship and fab doors)

strange vine
odd arch
#

chainsaw can take down spore spewers and seemingly bot fab vents

knotty folio
#

Oh right, forgot about that

knotty folio
odd arch
#

the fab kill I saw might've been a coincidence

odd arch
knotty folio
#

Bet you can cut down illegal broadcast stations too

split parcel
#

I was unable to kill illuminate ships with it, unless it takes longer than like 30+ seconds

glacial light
#

Yea spore spewers at the stem are just unarmored

#

Just have a big health pool you can reduce to 0 instead of relying on demo force

knotty folio
#

Since they're tank armor too

oblique lotus
split parcel
#

The minigun is so, so much fun

graceful bluff
#

I only have a thousand credits right now, so it's either the double barrel or the warbond

unreal merlin
#

Isn't the double barrel on a time limit due to store rotation

graceful bluff
#

yeah, it's a pretty quick rotation nowadays though

unreal merlin
#

But also the warbond refunds 300 sc

ionic holly
#

It's everything i wanted, even if im still on guard about other matters related to the game

unreal merlin
#

So if you get the warbond for 1000 then zoom through the pages to get 300 then you're only that far away from the store shotgun

graceful bluff
#

true

glacial light
#

Has anyone tried the double barrel

#

Im also considering between maxigun or double barrel with my credits

ionic holly
#

I've tried it a couple times, it's probably just not for me but i aint a big fan

glacial light
#

Do you use shotguns at all

ionic holly
#

I am the shotgun guy

#

i will use shotguns in any game i can

glacial light
#

What dont you like about it

ionic holly
#

but more specifically yes ive used every hd2 shotgun heavily

graceful bluff
#

I used a double barrel for years in warframe(though it has a duplex auto trigger) so I'm used to running a double barrel in horde shooters :v

ionic holly
# glacial light What dont you like about it

Feels like i spend a majority of the time reloading and its not as snappy to cancel out of like the pump actions, medium pen is nice but iunno, i've not had much use for it beyond being able to not give a fuck about aiming at specific points on an enemy and the 200+ damage doesnt
really feel like its giving me much more than my preferred shotgun (m90), which should be wrong but we're going off of feel at the end of the day

#

Any time i try to use it i just kinda wanna go use a different shotgun, basically

weary granite
#

I just learned they gutted the size of the game with an experimental Beta version (23 gb). It's SMALLER than Team Fortress 2 (29 gb) and nearly as small as Planetside 2 (19 gb).

glacial light
#

Interesting, is it slow to reload or standard round reload?

#

Isnt TF2 like 10GB?

#

Its beena very long time since ive played

weary granite
#

Nah is around like 25 gb if I remember right.

ionic holly
#

Its a standard round reload, but you gotta break it open so it feels a little slower
it is staged atleast

glacial light
#

Ah makes sense

weary granite
#

Ah nvm it is 29gb

ionic holly
#

You only get 40 rounds which is probably the main place i'd give it kudos for

weary granite
#

Insane

glacial light
#

Yea that's the size on consoles

ionic holly
#

cause its a decent chunk of ammo as long as you arent constantly volley firing

glacial light
#

Even before the update

#

For some reason PC was just way too big

weary granite
#

Also, how is the new Warbond?

ionic holly
#

cept the chainsaw, havent tried it yet

glacial light
#

Like 5 times bigger than it should be, much much more than needed for HDD optimization for PC if you opt for bigger

weary granite
#

I saw a Minigun, a Chainsword, and an AR with an Underslung Grenade Launcher

ionic holly
#

Chainsaw is, unfortunately, stratagem melee

#

so it's a bit of a goof pick

but arguably its the best one of the two if you dont mind the loss of shield given the fact it can apparently kill bot fabs???

weary granite
#

Weird, but I saw it stun/stagger things like hulks and meatballs in a video so I guess?

glacial light
#

Bringing a melee on bots seems bold

ionic holly
#

I do it constantly myself

#

my machete never leaves it's slot

graceful bluff
#

chainsaw would be godly if it was just a secondary melee

#

I could see it as a primary melee though

weary granite
#

Is there even a Primary Melee?

graceful bluff
#

no

glacial light
#

I feel like there should be primary slot melees

ionic holly
#

Honestly yeah primary melee would be fine
but stratagem slot just aint gonna do much

graceful bluff
#

I just don't see a world where I'd bring it along

ionic holly
#

Even as someone who genuinely fucks with melee a lot, i dont either

strange vine
glacial light
#

Ah well I'll stick with Halt then, I'd only want to use shotguns for terminids

#

Eruptor stays locked in for bots and illuminate

strange vine
#

I think itd do good on bots actually

graceful bluff
#

The reason I want the double barrel isn't because it's good

strange vine
#

Would need to test

glacial light
#

I do want my weapons to feel good

#

Which often include being good for me

ionic holly
#

You'll still likely end up aiming for waists more often than not though

#

Interestingly enough?

felt really rough on illuminate

graceful bluff
#

it oneshotting armored walkers is also just really something I like

ionic holly
#

Like, i tried it on a solid... 9? illuminate missions and it felt rough each time

glacial light
#

Yea high damage single shot weapons don't do great on illuminate

#

An exception is eruptor cause the sharpnel does it's own wild damage

graceful bluff
#

Haven't tried it yet for obvious reasons but a build I'd run it for would be it alongside the talon, using the talon for chaff clear while removing medium and medium heavy bots with the double barrel

ionic holly
#

In short, all of my experience with the double barrel just sorta looped back to "yeah this is probably fine and is fun for the fantasy but i'd rather a shotgun with more shots"

#

It's probably the best option for bots though? i feel comfortable in saying that

#

of the shotguns i mean

glacial light
#

What are yalls favorite primaries for bugs, I want to try something other than halt even if I love round reload and stagger

graceful bluff
#

The coyote is just made for bugs imo

ionic holly
#

M90 (mind you i bring this everywhere), One-Two (mostly cause its new but the utility of the nade is nice), and the m7s if im wanting an smg

glacial light
#

I tried coyote but I'm not big on the fire ticks

#

I'll look into the m90

ionic holly
#

If you like stagger i'll give you a heads up that thing has some fucking STAGGER

glacial light
#

I don't think ill get that warbond soon it's a pricey one

ionic holly
#

Oh right, has anyone done testing on the new armour passive? i've only really gotten to mess with the melee damage, not so much ragdolling side of things so im curious what it can endure there

knotty folio
blissful sparrow
knotty folio
#

It's so painful clearing nests without either Eruptor or Crossbow

#

Especially if you're using thermites

glacial light
#

I guess most people use grenade pistol for that

knotty folio
#

7 ammo vs 10 bug hole heavy nests is tragic though

#

Though 'nades or stratagems can definitely tide you over

blissful sparrow
#

good eagle air strike placement to close multiple holes in a line is my go to there

#

and in a pinch i'll just toss a resupply beacon into a hole

supple siren
#

Those heavy nests surrounding skyscrapers are fiendish about placement

#

The buffed/extra frag grenade has been nice into bugs

knotty folio
#

Definitely one of the upsides to EATs on bugs, always have a spare hellpod for bug/titan holes

verbal summit
#

Bwugh

quick plinth
stone bridge
#

oh fuck yes

blissful sparrow
#

Praise be a non squid MO

cobalt patrol
#

ROBOT FIRE DOOM TIME

glacial light
#

Oh yes what i wanted, hellmire didnt suck good enough I want something worse than fire

verbal summit
#

I saw some super interesting spoiler I will shrimply not post here or talk about

#

But ouggg

cobalt patrol
cobalt patrol
#

But no fire tornados

glacial light
#

Disappointing

cobalt patrol
#

...

cobalt patrol
odd arch
#

big spoiler coming for the FRV

verbal summit
agile fable
#

Folks I’ve got a question

#

I’m getting close to being able to get a new warbond and I’m caught between two atm

#

Control Group? Or Cutting Edge?

normal juniper
#

so each of them has a bunch of fun toys and that comes down to what you like more

odd arch
#

to me warp pack alone beats cutting edge combined

normal juniper
#

warp pack is fantastic for SC farming, being able to teleport thru bunkers on your own helps tremendously

agile fable
#

I’m what can best be described as a laser aficionado so cutting edge is appealing but the warp pack is so good

odd arch
#

stun nades and blitzer used to be near mandatory pickups but there's enough alternatives now

normal juniper
#

The Sickle and Dagger are both fun weapons. Not particularly meta-defining but fun

#

The Blitzer is the only weapon in the game with Actually infinite ammo but ofc it's a friendly fire machine by virtue of being arc based

agile fable
#

Good thing I play solo usually

#

(Wish I didn’t but at least it helps me get more skill)

normal juniper
#

Warp Pack is fantastic when you don't have to worry about telefragging teammates

#

It's fantastic in general, and worth the warbond by itself imo

The armor is. Situational

#

The Epoch is better than it used to be but is generally not worth taking over other options that do either burst damage Or AOE better

#

The Variable, Though

#

that's a funny fucking weapon

agile fable
#

Oh no! There’s a huge enemy coming my way, and I need to get out of here fast! However can I deal with both at once? sets variable to “all”

odd arch
#

I like epoch into bugs, kinda whatever elsewhere

normal juniper
#

If you have a grasp on modifying fire modes and stuff like that on the fly it's very handy

normal juniper
normal juniper
agile fable
#

Laser Cannon for bots, machine gun and siege ready for llumi

odd arch
#

it got better with the pistol caliber buff but no clue by how much

#

and it was solid already

normal juniper
#

Its only drawback is light pen, which is only really a drawback if you don't wanna bother aiming for the weak points

odd arch
#

it's a very funny alternative to a slug shotgun

normal juniper
#

Volley Gun is always funny, conceptually

#

More Barrel. More Bullet

odd arch
#

it says a lot about how strong some guns are that having a combination SMG, slug shotty and weakpoint nuke doesn't really register in the meta

knotty folio
#

Unless you point it right at a teammate (or in their vague direction when hipfiring) it's not going to hit a friendly

#

And if you do catch them with the wide hipfire cone they'll probably survive

knotty folio
odd arch
#

on the other hand if you point it directly at an enemy it probably won't hit

knotty folio
#

ADS + aim a bit high is reliable... if you're on a flat plain... with no bushes/rocks... or corpses...

#

(It's the last one that's most obnoxious, really makes it awkward against compact swarms)

stuck ravine
agile fable
#

folks, what planet is currently the best to super credit farm on?

strange vine
agile fable
#

fair enough

#

i'm just getting antsy with the marginal progress i'm making and i felt asking here would help

knotty folio
#

Is Grand Errant no longer available? I don't really do farming runs so beyond that not sure :\

unreal merlin
#

Grand Errant would be the best, but idk if it's still open

#

just doing diff1 speedruns

glacial light
#

Flat planets so you can see bunkers easily for the SC

spare verge
#

I wonder if they'll adjust the Rapid Acquisition mission type in the next couple days, it feels perhaps a bit overtuned relative to other missions of a given difficulty

hazy oriole
#

I wish there was a primary one handed shotgun to use with the shields
The Bushwacker exists but it feels less like a sustain fire weapon and more of a close range backup

#

A sawn-down double freedom would be nice

split parcel
#

That got me thinking about what kind of gun I'd love to have in a perfect world and I keep coming back to Cookout But Gas

#

Or Coyote But Gas

#

Or Breaker Malodorous

knotty folio
#

Other than Oshaune, D10s aren't really as challenging as I'd sometimes like

#

There are up to 9 levels of difficulty it can get reduced by if you're not in the mood for punishment, but no options to increase it above 10

spare verge
#

it's pretty much constant bot drops while you need to carry 24 (on difficulty 8, at least) platinum ingots to a box
the bot drops start immediately upon landing so you have no time to even prepare a position or take ground
in the middle of a base that starts with turrets

knotty folio
#

Admittedly it is awkward that since difficulty applies to the whole op you can't adjust it for that mission specifically, I assumr

spare verge
#

yeah, that's my issue

#

if I reduced the difficulty to make this one mission doable, the other missions would be a snoozefest

knotty folio
#

Yeah, definitely not ideal

#

And AIUI D11 is probably never going to happen due to engine limitations

#

Which would really be the ideal solution

spare verge
#

I think it would be more doable if they didn't call in drops until you started extracting the platinum (either detecting calling in the box, or, to reduce cheesability, once you've picked one up)

#

so you at least have time to prepare a position and clear the base of its initial defenders

#

but on not even maximum difficulty I'd look down into the pit and see like 10 hulks and 3 war striders

#

or, on the second attempt that went even worse, two factory striders

#

it's reminding me of the old "extract scientists" missions

#

except you're the (temporarily) unarmed npc that needs an escort from point A to point B so you have to briefly reduce the firepower available to progress the mission

#

hopefully they don't end up removing it outright, though, it has potential

knotty folio
#

It sounds like even just giving you like 60 seconds to do call-ins would do a lot

#

Like with defense missions

spare verge
#

I think on our second attempt I dropped in the center and died in something like 10-20 seconds

#

since I noticed that it does drops where you aren't on the previous attempt

#

i.e. if you're not in the center, they drop bots into the center

#

I have a suspicion they tested it largely with 4 players, we were playing with 2

knotty folio
#

Wouldn't surprise me, Illuminate defense missions feel the same way

#

Where 2 players is far harder than 4

spare verge
#

I can't imagine how you'd do it solo without bringing a full loadout of turrets

#

and/or a guard dog

#

since then you're completely defenseless while carrying the ingots and when you're not carrying ingots you're not progressing the mission objective

knotty folio
#

Probably something like rocket turret, gun dog, gas mines, smoke strike?

spare verge
#

and the base starts with cannon turrets that will happily instantly vaporize your turret

#

on another note: I wonder if all the bot quarries here will lead to underground mines and bunkers in the future

#

the map generation on the lava planets with all the elevation is quite nice

spare verge
#

they do have a lot of bits that look like they could be used as mine entrances in the future

#

probably on a separate map "type" though

ionic holly
#

there is something so fucking fun about using a minigun, getting mildly inconvenienced by a rocket dev shot to the shoulder and just whipping the buzzsaw of bullets onto it

glacial light
#

Does the new armor let you shrug off the knockback from those

#

I bet itd feel amazing to eat a rocket then spray them with death

ionic holly
#

Mostly yes, ive been ragdolled a few times but endured more often than not

#

Also just goes "yum" to war strider grenades

#

but yeah, current things on my notes ive endured

#

overseer staff melee
devastator melee
war strider grenades
rocket dev rockets

strange vine
#

so some quick testing with a friend is that the FRV can drive across the lava while keeping the passengers safe, but too long and the tires melt and the car catches on fire

knotty folio
#

That... is fair

#

I assume the same is true of the mechs

#

I wonder if you can drop a line of hellpods out into the middle, would be a fun strategy when we get bug lava worlds

cobalt patrol
#

Re: rapid extraction - it helps to break out and smash the fabs around the area.

I did pretty well in a team running the Double Freedom +.RR, Eats, shield Gen & rocket turret.

Relay racing helps a lot too - carry it half way, dump it, go back for more. Less time being vulnerable for everyone

blissful sparrow
#

I just did my first lava planet fight

#

Went direct into a blitz platinum extract

#

Verdict:
I am overstimulated

unreal merlin
#

Diff10 platinum extract is very overwhelming

blissful sparrow
#

Also my game keeps crashing when taking out a mortar emplacement

agile fable
#

HAHAHAHAHAHAHAHAHAHAHAHA

split parcel
#

Ever since I found a loadout for illuminate that I really like I've actually enjoyed them a good bit

#

Variable + secondary of choice
Peak Physique (bad Variable ergo)
Thermite for ships/harvesters

Airburst RL
Gatling Sentry
HMG Emplacement
Other strat of choice (I usually take gas mines if we have good ways to deal with stingrays, and expendable napalm if we don't)

#

Secondary I like taking melee to deal with voteless along with peak physique. ultimatum is also nice for ships/harvesters. Gas mines are just so good for dropships

normal juniper
#

There's no other mission that I crank the difficulty down to compensate for

split parcel
lethal delta
#

The new saw is a secondary or a support slot?

split parcel
#

Chainsaw is a support weapon

#

It's pretty gnarly. High damage, stuns the target while you're sawing them, heavy pen once it's revved up for a while, and can even destroy some structures. I've seen it destroy bug towers and small bot fabricators, and have heard it can destroy bug holes which would be funny

unreal merlin
#

Maxigun actually does pretty well in terms of devastator management but helps nothing for the armor

#

I haven't tried since last night but I think ems mortar would be effective in managing the flood

split parcel
normal juniper
#

these platinum bar missions are genuinely pissing me off

#

the only time i've ever actually Almost completed one on diff 8, i got kicked at the very end and couldn't even get the last bar to the cargo container at no reinforcements left

#

AH needs to do something about this, holy shit. this is miserable to play

unreal merlin
#

It's just a flashback to the old civilian extraction mission.

#

But at the same time, I feel like it makes sense. We're being hot-dropped directly into a fortified bot stronghold to steal their shit, so I think it's sensible that it's got such a response.

normal juniper
#

i mean, sure, but the hill map is damn near impossible to play bc of the spawning, and you have No time to recoup or set up anything

spare verge
normal juniper
#

i'm sure if your team is cracked and extremely coordinated this would be no issue

spare verge
#

even if we could have taken that position (we didn't) I don't think it was physically possible at that point

normal juniper
#

yeah it's just a nightmare, and i really struggle to fathom what the fuck AH was even Thinking here

spare verge
#

I strongly suspect they never tested it with less than 4 players

normal juniper
#

even With 4 players

spare verge
#

it seems pretty much flatly impossible with 2

#

while one player carries bars, the other player (and turrets) has to hold off Unlimited Hulk Works

normal juniper
#

like, i get what vision they want to do for HD2, and i think that the game can be too easy at times

#

but to see the difficulty shoot up to This degree is fucking ridiculous. it's like 2-3 diff levels higher than every other mission somehow

spare verge
#

I can think of a number of changes that might make it more achievable, like making the bot drops ramp up over time, giving you a grace period beforehand, not making them instantly clock your position, etc.

#

like it's meant to feel like a smash and grab but they just instantly start sending in QRFs and never stop

normal juniper
#

and the Striders

#

oh my lord, the striders

spare verge
#

kill a factory strider, two more take their place

#

this wasn't even on 10!

#

at least on eliminate it can just be overwhelming because you're not there to do anything but kill the target number of enemies before you run out of respawns

lethal delta
#

On 10 we had 2 factory striders at all times

normal juniper
#

ik the creek is a good point of comparison for bot difficulty but with that you had the ability to put distance between you and the bots. being funneled into the meat grinder and having very, very little room for positioning (the hill map is so much worse for this) is not fun or engaging, it's frustrating.

spare verge
#

here you can kill as many enemies as you want and if you're not carrying platinum bars you aren't making any progress

lethal delta
#

The trick was to lock down the spawn points with double napalms and rotate them with 120s

#

We had 3 people killing and one transporting

#

Managed to clear consistently with a minute left

normal juniper
#

okay, like. i know some ppl have done them and i'm sure with proper coordination it's achievable

But this is not a raid. It is a blitz mission in a normal mission chain

spare verge
#

with 2 players it feels like you just don't have enough stratagems

lethal delta
#

I don't think you do

spare verge
#

a raid, I mean

#

not tied to an operation, expecting a coordinated team

normal juniper
#

it would be cool to have a mission type of this difficulty actually structured around having an airtight strategy to achieve, and rewarding you with ludicrous loot and prestige

spare verge
#

if it's not possible with less than a full team they should not let me attempt it

#

-# conversely if they made things that require a full team they could design around it

normal juniper
#

or drop the spawns down Drastically

cobalt patrol
#

What armour are you wearing?

#

anbd what loadout are you bringing?

normal juniper
#

either fortified or siege ready, bc it's between having more ammo to sink into the hordes or not getting killed from the 20 ragdolls per minute you are likely to experience

spare verge
#

on my first attempt I think I brought airstrike, mg sentry, rocket sentry, laser sentry

cobalt patrol
#

light, medium, or heavy?

normal juniper
#

heavy

#

because if i have less than optimal protection i just die

cobalt patrol
#

Okay, so

spare verge
cobalt patrol
#

Bring Medium armor with Extra Padding

#

That gives you heavy level protection, but medium armor mobility

#

make sure you have health booster

lethal delta
#

I was with heavy and had no issues with mobility

#

I was on transportation duty

#

Also, the rocket turret sentry is a godsend

cobalt patrol
#

Yup, rocket turret and shield gen

#

I'm seeing people bring mechs for the inital drop in boost

#

laser is alsoan obvious early godsend

#

I like RR over eats, but they're both good

spare verge
#

is laser sentry worth it with how hot the planet is?

#

oh you mean orbital laser

cobalt patrol
#

No, not laser sentry - Orbital laser

spare verge
#

I wonder if it'd be even possible with 2 players without dropping the difficulty to a level that makes the other missions a snooze

#

(I was attempting it on 8)

normal juniper
#

the mobility isn't really the problem for me, since the maps are small enough that running back and forth isn't really an issue

#

it's the incessant spawns and just general chaos, and also the fact that HD2 doesn't have a pyrrhic victory mechanic

#

if you get 20/25, or 24/25. fuck you. unilateral failure

#

but that requires turning hd2 into a different game structurally, so the more doable solution is to either change the spawns, give out a grace period, etc

spare verge
#

another baseless speculation for how they ended up with this design: they wanted to spice up every mission type on the planet, like how blitz has specific objectives you need to hit, so they took the eliminate objective and added a thing you have to accomplish without changing anything else about the mission design, and minimally playtested it for whatever reason (time crunch, for example)

strange vine
#

Man its going to be disappointing when they neuter this mission into the ground

#

Smokes, gas, and some people running dedicated AT help a lot ime

cobalt patrol
#

Yeah, it's far from undoable

#

Just a matter of damage output

spare verge
#

I wonder how it scales by playercount

normal juniper
spare verge
cobalt patrol
#

Well, playing diff 8 is generaly a mistake if you're playing with randos

spare verge
#

I'm doing 8 with a friend and we can handle other missions fine

#

we've bumped it up to 10 on occasion but we don't live there since I'm not always looking to be 100% locked in

cobalt patrol
#

10s with randos are pretty chill

spare verge
#

10s on bugs were pretty much a constant struggle, 10s on bots were actually pretty leisurely when we tried

#

10 on illuminate didn't feel meaningfully different from 7 or 8

normal juniper
lethal delta
#

I hate bugs in 10

#

Illuminate and bots are fine tho

cobalt patrol
#

I generalyl find 10s the rando quality is much higher, b ecause you have all the sweats who are aiming to relax

#

so they're chill with mistakes and very good

cobalt patrol
#

Nuts

#

I dc'd from one of htose missions we had in the bag

#

So... Gas grenades are still amazing. my instic is that dynmite is very good. Turrets are powerful, ut also kind ofa trap, you have to be able to protect them, if they die they're worthelss

#

so i'm leaning towards not brinign turrets in favor of something like gattling barrage

knotty folio
#

Can you use warp pack while carrying platinum?

hazy oriole
cobalt patrol
tight zephyr
#

I just got out of a Diff7 mission that was more intense than most Diff10 missions I've been on. Sometimes the director just goes berserk for no reason.

glacial light
#

It happens

#

My first factory strider convoy was like that, there was like 5 for the mission and I was like damn that's wild for 8 must be the convoy. No that was just a bunch of spawned in striders I didn't notice the dropships bringing in cause I was away from the team and they just grouped together against the team cause we ran into the actual convoy of like 4

strange vine
glacial light
#

God that knockback resistance is beautiful

split parcel
#

finally hit 150 ama

stark ether
#

wa your favorite "bad" weapon

glacial light
#

Heh that weapon? Such a noobtrap crutch meta pick
You should try [another strong meta weapon]

split parcel
#

At least for stratagem weapons. Partially because I don't think any weapon is really, genuinely and unintentionally "bad" mechanically (so not counting One True Flag) except for Sterilizer. It needs something lol

odd arch
#

oh yeah I think it's sterilizer for me too

#

it's got way more range than it seems so any enemy close enough to matter you can turn off

split parcel
#

For primaries I'm a big fan of Liberator Concussive and Pacifier. I just like CC lol. LibConc is an insane amount of stagger

odd arch
#

gas mines do this without "wasting" a support slot but they're flame to teammate moths

glacial light
#

I like lib conc against bugs better than pummeler

split parcel
#

For favorite weapon that isn't bad, Cookout and its not close

glacial light
#

Especially with drum mag

odd arch
#

pacifier is probably the most practical stun weapon because it's not dependent on weakpoint hits as much

split parcel
#

My bug loadout for basically forever has been heavy gas armor, cookout, Grenade pistol, gas grenades, then orbital gas, gas mines, gas dog, and quasar with vitality booster

odd arch
#

and if you're aiming for weakpoints you might as well just kill the enemy with a normal gun

glacial light
#

My favorite bug primary is Halt or Eruptor

#

Eruptor mostly cause im Eruptor pilled but Halt is just a beast made for bugs

#

Having a backup tube of 8 stun rounds for every situation is perfect against Stalkers and sneaky alpha commanders

#

And stunslock spewers

split parcel
#

Halt is a favorite of mine too, yeah

glacial light
#

To me a weapon I dislike is the jar dominator, mostly becauseit reminds me of Eruptor and I just want to use it

odd arch
#

dominator feels off for me

#

I love comical weapons but something about it ain't sticking

#

then again I don't use any of the plasmas because they don't make a cool enough sound so I'm a tough customer

agile fable
#

i like the sta-11

verbal summit
#

Excited to play again when I get back

tight zephyr
#

I really like the Maxigun.

unreal merlin
#

The unbelievable shame of priming a gas mine stratagem and immediately getting ragdolled while standing on the place we have to defend

supple siren
#

I once did that so badly the mines killed enough citizens to also get me called a traitor and self-bombarded, it all happened so damn fast

strange vine
lethal delta
#

Genuiinely, it isn't, atall

#

It's just very bothersome

#

And requires coordination

#

Not something to run with randos

unreal merlin
#

It sure isn't impossible, it's just a new kind of mission we don't collectively know the solution to

glacial light
unreal merlin
#

Tbh I do kinda think gas mines is worse because it's so persistent

#

Napalm is bad too but with gas mines you're going to be accidentally popping leftovers five minutes after the fumble

lethal delta
#

I run orbital napalm quite often

#

Very useful on almost every front

unreal merlin
#

My biggest barrage I'll run is 120 because I don't find the cooldown to be atrocious

tight zephyr
blissful sparrow
#

The meatball fall-e of my spaghetto. My Spaghetti to slippery

unreal merlin
#

I got called a thrower last night for it and managed to hold back the snarky reply that we're all throwers, that's why we're playing helldivers - to throw things

glacial light
#

I would not have held back

#

If they kick me I would not want to be ever playing with them in the future again

odd arch
#

I have a nuclear take

#

possibly

#

the maxigun feels about the level of power to drawbacks that all guns ideally should be and fits with the initial vision of "this will mulch IF you can bring it to bear"

#

and it stands out as eeehhhh because there are so many super convenient options you can crazy frog around with

#

so they accidentally made soloing objectives while chain-diving with a high power weapon possible and highly probable for the average player so now that's the game

#

it's out of the box, can't take it back now

#

so no weapon where you need positioning and an ammo mule is ever going to feel right again

#

if it were to exist in that ecosystem it'd have to offer a death star laser and then the balance point between "it's a gimmick weapon" and "everyone's standing on hills with maxiguns" is the size of a grain of sand

oblique lotus
#

ok so I finally got my hands on the maxigun and this is extremely fun and doesn't actually feel that overpowered because it only does medium pen and the recoil is substantial

#

it is kinda impossible to use in first person because the muzzle flash is horribly blinding

knotty folio
tight zephyr
#

I like the Maxigun because BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

#

I lean on the trigger and it solves several hundred problems a second.

odd arch
#

I wouldn't want it if it were a simple point and click adventure

#

dealing with the thing sets up the satisfaction

tight zephyr
#

I like the One-Two a lot.

#

It's a normal gun and I get to have the grenade pistol with a more limited ammo pool as well.

odd arch
#

I wonder if it'll displace the grenade pistol on, most likely, squids

#

since you care about your primary the least there so a lukewarm rifle is fine

tight zephyr
#

It's just a marginally heavier Liberator.

#

Which means it's a solid no-frills workhorse, with a grenade pistol stuck on.

#

That's kind of why I like it, though.

agile fable
#

just unlocked the mech and i have never felt so powerful in this game

#

MY FUCKING MECH...

tight zephyr
#

The duality of mechdivers.

agile fable
#

a formative experience that makes or breaks mechdivers i assume?

#

this is why we have the shield gen backpack

glacial light
#

They used to be glass

#

Like single hit from hulk bruiser or full rocket dev salvo would take it out, now it's proper storm a jammer solo

#

Die to a single mine
Now you can eat some mines and not be blown up

#

I always take the autocannon one on bugs, can kill every enemy and destroys dragon roaches. If you just shoot like 3 feet in front of your feet you can stagger lock every terminid so you can solo drop a hellbomb into a spore lung fine

#

Shooting near your feet even if you don't hit anything is pretty key to not having an arm sliced off, it's already very ammo efficient and the worst thing to happen to a mech is lose an arm full of ammo. I always use it aggressively

agile fable
#

i felt unstoppable until i ran out of rockets

#

why the hell were there so many heavy devys

#

i know that i can just use the minigun on them but like. the heads are so small and the spread is so big

marble talon
#

<@&1206091872716595200> anyone down to SC farm

#

I want to get some war bonds

verbal summit
marble talon
#

that works

#

I'll be in vc

verbal summit
#

Okie

idle cobalt
#

I'm also up for it

marble talon
#

am in VC ye

idle cobalt
#

I have one thing to do just before. I'll be here in less than 30 mins

marble talon
#

aight

verbal summit
#

So I'll be like an hour from now maybe or longer idk

#

Actually guck it I can be on rn

verbal summit
#

I can do 1 or 2 then food then I'm back. Tho I have to wait a lil for it to update first

marble talon
#

my favorite loadout for the double barrel has to be commando + eat, jump pack, and autocannon/machine gun sentry

#

spamming strategems feels good

glacial light
#

On exterminates I do gatling, airburst, strafe, ops with my loadout being ultimatum & dynamite

#

I am entirely spamming everything including my life

#

Always #1 in kills

#

While you were busy trying to stay alive I threw like 3 stratagems and got 60 kills

marble talon
#

I'm a sucker for double barrel shotguns

split parcel
#

I wanna try to take OPS with Gas Harpoon since the harpoon just staggers the fuck out of whatever it hits and reloads quick enough to keep it there for OPS

ionic holly
#

yeah minigun is my favourite

verbal summit
#

Just got the melee thing n next I'll get the minigun but I'm gonna have so much fun on the bug front with the melee

trim breach
#

God

#

Rapid Acquisition is such an ass mission

burnt vapor
#

Yes, Yes it is.

marble talon
#

got the war bond

#

hyper aggressive shotgun time

marble talon
#

two players stay on a height that can't be flanked, and lay down heavy fire with stuff like anti tank and rockets or turrets

#

the two on the bottom stay in the thick of it and bring some defensive systems like a shield tower

#

if available the people up top also toss down some EATs or Commandos so the people down bottom have some anti-tank as well

unreal merlin
#

You really need to take and hold the high ground to pull it off, but even then there's just so many avenues of ingress for enemies.

marble talon
#

depends

#

one or two of the maps have areas you can spawn on that are unreachable

#

I wanna get the MA5C so baaaaad

#

it looks like just an adjudicator sidegrade

ivory swallow
#

What are 2 good non-support/backpack weapon stratagems for AT?

#

Trying to noodle together a loadout for MMG + supply pack

#

Thinking eruptor, senator, incendiary

#

Not bothering with thermites since I don’t wanna get close

marble talon
#

well the AT emplacement is the obv pick

#

has enough damage to kill god

#

it's amazing at taking out factory striders

agile fable
#

i wish rapid acquisition wasnt so stupidly common of a mission type

ivory swallow
marble talon
#

the eruptor is ok but you need to land headshots

ivory swallow
#

I feel like OPS and rocket sentry?