#Helldivers 2: For Managed Democracy!
1 messages · Page 126 of 1
Ground fire is a big part of it
Pretty sure fire also pierces much better
Problem is it seems to ignite chaff inconsistently in my experience, they either walk through it or it doesn't burn them for long enough
oh you naive fool.
There's a YT meme of early war where it's Imperial German soldiers graduating, then it cuts to our Endsieg moment when they're all messed up and traumatised.
Ah, All quiet on the western front?
Will definitely be cool trying it against the illumimate
The mmg was already one of my favourite support weapons to take against them
Yeah.
[Reply to:](#1204832579287519292 message) Ah, All quiet on the western front?
yyup
it's been a year since the squids arrived, and i've seen some shit
Can't wait for the 7 page Helldivers crackle
anyone up for a dive?
<@&1206091872716595200>
TIL if you kill too many bot ships on defense it ships begin to drop a ton more factory striders
I had the easiest 9 defense evacuate cause 2 people bought EAT encampments and we all brought rocket sentries and all of us were bringing at least 2 sentries.
Every other ship mid way though had factory striders and id say we easily reached 20 factory striders that died immediately with no dropships actually leaving alive and were shot down with the payloads
they tried so hard to take you down
We waited more than we actually fought
sounds like a fuckin 3 diff defense instead of a 9, damn
Dropships stopped like a minute in and we waited for the next missile to launch
Also I really want EAT encampment cause there were spares even with me taking one and holy that thing is OP against bots
You could probably solo a commander bunker or orbital guns if you got a good spot on time of a hill
also I want to do helleiver with portable hellbomb trebuchet
I had trebuchet happen to me while standing on an autocannon sentry
Got sent to the frontlines
I already feel wild aura running into a jammer and killing it with a portable hellbomb, I want my team to watch me launch myself with a hellbomb onto the jammer before they even get to the entrance
I like the new warbond for the melee weapon it has
Cus I like to use the lance with shield n having a special weapon melee option that's actually good on top of that will be even more fun
gotta get there somehow
It knew to not launch me into the mines
just had the most successful squid mission i've ever done
The most democratic drone.
The Hotdog.
what is the plan, high command? genuinely, what the hell is it?
oh speaking of the illuminate
do we know what the deal is with the harvesters? are they machine or meat?
Their ships seem to be a mix
Sometimes you can see the ribs on the warp ships and the gills on downed Stingrays
very combinecoded
My bet is that even the Overseers are grown/tweaked.
Oh, hmm, yeah, that's more than a little sus
Since they're aliens maybe it'd be hard to consider the difference between meat and machine with em.
crab
Harvester is not kosher
Big if true.
ALso, i contiune to resent the game calling it "Accidnetals" when it was "premediated and inteitonal" (we needed to move a helldiver across the map very fast!)
I didn't nail my teammate in the back from 100m to have it labeled "Accidental"
i keep thinking about the illuminate and what may be coming from them
I hope so, the unit diversity so far for illuminate is rather limited as theyre new
I think more kinds of voteless or overseers would do a good amount
Even something simple like voteless helldiver/seaf variant that have either med chest armor or helmets.
Overseers have a lot of options
Maybe another heavy besides harverster and fleshmobs
A shame cause I enjoy how most illuminate can be killed via light so you're perfectly finally if not better taking light pen primary over med/heavy
There are ‘cultist’ units in the files for illuminate but idk what they’re supposed to do
Biggest issue for me with Squids is that All the units with variety are best attacked with Support weapons.
Only the Voteless are really a comer all for Primary weapons, while the overseers are too tanky all over.
Compared with say Devastators were you can substitute penetration with aim and spice up the gameplay a bit
iunno, I use my slots pretty equally against them
You can kill overseers with primaries
Deadeye oshs, explosive weapons bypasses armor, etc
The purifier twoshots with charge
I've used Variable to pretty good effect on the squids. Gives you ways of dealing with everything outside of stingrays and leviathans
Good into voteless, good into overseers, and Total mode is a 2 shot on fleshmobs
You can also nail a Harvester in the eye with it for a one or two-shot iirc
One shot to the eye. It's a technical one shot on a fleshmob too - if you hit a head they survive with double digit HP, so they'll die to a stiff breeze
I'll have to try that out! I've always gone prone to avoid the kickback so I just kinda snap fire it
Being prone with a fleshmob in my face is something I want to keep as temporary as possible
Overseers are only really tanky at med armor plates
If you hit the limbs with light armor they die really fast
Harvester's real weak spot is deceptively its hip joints and the eyes are bait
Breaking the eye without one shotting it makes the beam deadlier, hip joints are light pen
Stingrays you kind of do just need heavy pen and leviathans mostly AT
So if you either aim well or just blast almost any illuminate enemy with a lot of bullets then light pen can easily kill most every enemy without need for any support weapons, although support weapons do be good
Stalwart, autocannon flak, and WASP are goated for illuminate
Overseers are I think ap2 arcoss the board now, which means bullet hoses are even more effective
The variable in total mode will kill if it hits the eye
Yea thats a one shot
But you can kill an overseer with other light pen primaries like lib carbine
Head is medium, rest is light armor plates which once broken is unarmored underneath for the base ones. I think the artillery and flying ones are the exactly same but flying has that explodey jetpack
Apparently the torso has quite a bit of HP but not actually armored once you break the plate
Still my favorite faction for light pen weapons, sickle/lib carbine feels great and most every other light pen weapon
No, they changed overseer heads recently
At least, I thought they did ..
Oh, I see, it's only Elevated Overseers who got weaker crash helms
Normal and Crescent still have Ap3 heads
Med pen is all you need for Stingrays, Eruptor and Machine Gun both chew through 'em
i was on a squid mission with some randos and right after a sam site came online i started talking about how the squids are dumb for not developing flares to stop those missiles. LITERALLY RIGHT AFTER, A STINGRAY TRIED TO WIPE ME OUT AND GOT BLASTED INTO OBLIVION, after which, i said "case in point"
Squid softkill: ineffective
Squid surveillance network: on point
they heard me talking shit and tried to stop me. unfortunately, i was actually saying something true for once
I am forcing myself to use the Epoch plasma thingy and I have only blown myself to bits a few times so far. Really satisfying to blast Harvesters with
I had a good time with it on oshaune but haven't had the chance to try it iut in other fronts
Remember if you do it right you don't just explode yourself, you take the entire squad with you
thank liberty they put that little meter next to the scope
Haven't had the chance to play anymore
By the time I get back new warbond will be out so that'll be fun
imagine
Imagine, a flame factory walker
suddenly the protection you get from getting close to it just entirely gone
Replace the cannon turret with a flame motor like the Incineration Corp’s Hulks so that it has indirect fire but you don’t need to worry about it sniping you
Eruptor is heavy pen but ig stingrays are med pen only, I've always struggled with them if I used MG instead of HMG
Incendiary Gunships
Technically yeah but it's the med pen shrapnel that does the work
been running into an odd glitch where automaton tanks will look destroyed but will still be shooting
Flame tank? :O
[Reply to:](#1204832579287519292 message) imagine 📎
dunno if this gets across the laser targeting
It doesn't, for me
For absolute clarity i'd submerge the missile more and make a dotted arc to the laser point?
@stone bridge Keybind options for quick weapon function
New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).,
The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.
built in quickswaps
nice
might be able to use them on controller now
since before you needed to do some config file thaumaturgy
Also, obvs, there's more t o this patch than just the patch notes, so be ye wary about leaks, and if you wanna talk about datamining etc, be a good citizen and use spoiler blocks
OR FUCKING ELSE YOU MONSTERS
(The patch is a chunkster at 15.4 gigs)
oh didnt everyone expect that?
there's 100% some kind of free big update soon tm
with the whole dissident ARG
Oh, i know
but a: i don't want people getting overhyped etc
and i don't want people getting spoiled
patch notes: pvp added
very fair boss
good points
I wonder how hotswapping might work on console
Imagine
A call of Duty lobby
But everyone immediately throws a 380 barrage, just like they used to noob tube the enemy spawn
oh the warbond is out lol
wAIT, WHAT
yeh
i bet thats for the ||free update stuff||
I do appreciate that it's doomguyarmor in the store
complete with a doiuble barrel shtogun
Damage: Yes.
I was thinking more like souls invasions
a dissident has invaded your op......
is that a support
The shotgun? No, lol, it's a primary
wonder how it compares to the break action you can find on maps
far better
its med pen and has variable fire options
so you can do 1 or both barrels
is that for the primary or the support shotgun as better here?
the primary
becausw the break action can also do single or double barrel fire modes
i blew up my railgun by accident a few days ago and there was a break action near me, so i used it for a bit 😄
It's a slug shotgun, not an actual shtogun as far as ic an tell
just unlocked it
it does mean you really have to be accurate with the Double Freedom to make use of it
I think i just shot down a stingray with it tho
Going bird hunting, I see!
gonna drop into a mission rq before bed and test the maxigun
inshallah it annihilates the enemies of democracy
I wonder if the chainsword will be actually useful
I very much doubt it on the chainsaw front
Is that a SxS rather than an O/U?
[Reply to:](#1204832579287519292 message) Damage: Yes. 📎
its good. backpack holds 750 rounds with no need to reload, med pen, 0.5 sec spinup time, stationary firing, has a nasty kick so be ready for that
needs the backpack to fire period but you can take ammo pickups for more ammo, i believe each one gives you back 250 rounds
Wait, stationary firing? D:
Can you fire it from the passenger seat of an FRV?
I mean yeah I wouldn't let you move while firing a man portable Minigun either tbf
Haven't tried, that might be funny
Can you dive out of firing it? How bad is the kick if you're crouched?
What's the RoF on it? And what MG does it fire the rounds of?
Yes, and not bad at all, especially in recoil reduction armours
Sadly I don't have exact stats on hand but I imagine it's the same as the baseline medium machine gun
Anyway verdict is it'll kick ass on bugs, it's just a hungry beast
keep it fed
the return of the Supply backpack to attention maybe
has it ever left?
every once in a while i stumble over the icon of the supply pack and remember "oh yeah, that used to be really good" and then pick something else
i actually had ammo problems for the first time in a while yesterday with my crossbow
So i just started picking up the ammo from city POIs and i didn't anymore
Thing is I can manage my ammo well enough. Sure I could spend more ammo with a supply pack but why would i
And then I can take a different backpack
Like ballistic shield whooo baby yeaaa
The big thing with the supply pack is that it enables really greedy loadouts that would otherwise run out of ammo extremely quick
And as a side effect you can get real greedy with stims as well
By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%).
Er. Huh?
Nani the fuck?
Well
https://steamcommunity.com/games/553850/announcements/detail/491583942944621372
Link to the Steam Article
yeet immediate opt in
But basically, the reason is that the main cause of loading time in HD2 is level generation.
Fuck duplication, i have an M.2, i can handle it
Which is done in parallel to texture and mesh loading.
Which means that actually in the case of HD2, it only increases load times by about 10s. On a HDD.
Duplication might still be needed for older stuff but tbh Ive never looked into it too deeply cause I have M2
Its beautiful
No longer the biggest game on my drive by a massive margin
Nope, they tested it. See the article.
[Reply to:](#1204832579287519292 message) Duplication might still be needed for older stuff but tbh Ive never looked into it too deeply cause …
Also holy shit, the new shotgun blasts. I love it.
Ok being able to change scope zoom while scoped in is very nice with the new keybinds
nuts
fewer hats
How's the new armor passive feel?
I'm also scratching my head when it comes to the maxigun, when would I want to use it over the MMG?
Sure it's got more DPS, but for the same armor pen I'd have a much more flexible, less risky to use, more mobile weapon in the MMG
Being able to be greedy with ultimatum hits different
Nades too
Oh and stimsn
Why not just be constantly under the effects of Stims while going into a jammer
Everyone else is being cautious and careful meanwhile you're chuckling nades like it's a secondary, not dying to anything but one shots cause you're always hopped up while marching past everything not caring if there's enemies alive you just need to press buttons enough
ok i just tried the One-Two
This gun feels awful
MMG requires a reload every 150 rounds, while maxigun has 750 rounds uninterrupted
plus resupply pack users can directly refill you
and keep you going
without reload
Fair, but when would I want to fire that many rounds standing still uninterrupted?
making you a slightly more mobile turret enplacement?
When you need to kill a few hundred of something
perhaps voteless hordes converging on flag?
bug breach and you need to hold ground instead of running
Low mobility seems painful
Illuminate the melee enemies are slow so it's not much of an issue there and med pen is good at against everything on them
why not just throw down a gatling and let it do the job for me in that case?
Two gatling
fair enough
if low experience, gatling facing prediction is not easy
FF easier to prevent if human
Maybe it just isn't the stratagem for me, which is a shame, because I love miniguns in video games
awwwww
it looks so cool
Also gatling needs to drop meanwhile the maxigun is immediately to hand
Asterisk, this is after presumably a good deal of work to keep load times low
It kinda has to be though because the UGL frees up a secondary slot
It has 3 rounds (with siege ready) and its not even capable of killing a Brood guardian
Does it have enough demo force to kill spawners?
updated my icon mod
https://www.nexusmods.com/helldivers2/mods/9356
Drop a gatling, then climb on top of it with the maxigun for the ultimate in turret technology
(As a bonus, on top of a gatling is really the safest place in its vicinity)
I am a bit dubious of when I'd use Maxigun over the HMG Emplacement. Though bringing three people with them and a car seems fun.
fair point, I suppose
Yeah, that's how I'm feeling
Less recoil to deal with, tankier, heavier armor pen
And no backpack
But as someone who frequently doesn't bother to bring a support weapon at all I suspect I'm not the target audience, lol
How does reloading the maxigun backpack work? Does picking up any ammo pickup restore it, or does it only work with resupply stuff?
I would assume ammo pickups would give at least a partial refill
I suppose an advantage over HMG emplacement is that you can reposition and you don't lose it if your position gets blown up
Probably shreds them, yeah
That too, I meant how they love to strafe or crash into emplacements lol
Harvesters also like to lase emplacements
Oh for sure lol
Honestly, thinking of it as "emplacement you can move and refill" has made me a lot more interested
Nothing quite like throwing a sentry or emplacement and it immediately getting destroyed by a harvester/stingray/charger/what have you
I've seen a single Stingray crash into and destroy two AT Emplacements, an HMG Emplacement, and a sentry once
It was tragic
(Defense mission where we had a forward firing line on the stairs)
Who would win: a well prepared defensive position, or one crashy boi
Stingrays are the bane of the high priority asset missions as stingrays will spawn in a way they absolutely could crash into both the generators at once if shot down
Absolutely
Every time ive lost those its cause of a dead stingray
It’s either that or the randos I play with try to defend way too close to the generators
Also that
Defending too close is asking for a stingray to crash right on top of generators
If you defend at the frontlines then you can avoid that mostly by just not shooting any stingray that has flew over you
When you defend close to the generator you also have to play the game of “did something sneak past us and is now chipping the generator”
Which in turn pulls people away from the 5 billion harvesters that are marching straight through the front door
Its only happened a few times but dropping a stratagem on generators cause they were knocked over with one in hand
As long as nobody is behind the frontline Stingrays are pretty good about starting their attack run far enough out to be safe
Oof, I can’t say I’ve seen that one
yet
But only takes one person faffing about in the backlines for them to start the strafe right overhead so they crash into the generators if you shoot them immediately
i think the one thing that isn't selling me on this maxigun mindset is i can't pop hulk eyes from the front like i can with the hmg emplacement
Issue mostly is people trying to shoot down a stingray after its flow past the players and by the time they manage to kill it then its often right over the generator area
Yeah, you really need to either snipe it right at the start of the attack run or don't shoot it at all (if it's doing an attack run across the lines towards the gens)
Fortunately AT Emplacement is excellent for sniping 'em
It's great on squids too
One person on HMG Emplacement, one on AT. HMG pops harvester shields and hoverseers, AT 1shots the harvesters and stingrays
Gas mines/turrets deal with everything else
On bots I often go with EATs encampment, gas mines, and rocket sentry
I just sit in EATs all day while rocket covers me and gas mines just makes chaff and berserkers walk in circles
Gas mines are so good they last so long for mines as long as no one throws a stratagem on them
Gas Mines are probably my favorite stratagem, they're ridiculously good on every front
Perfect mines setup on evac civilians completely covering one side, I just pinged it so players are aware and someone threw an orbital gatling on it
Unfortunately mines are kind of a nonbo with each other
I did that once for a defense mission
Since if you get too many they chain kill each other
Worked out actually pretty decently
I dont think gas triggers other mines with the clouds or hurt sentries but I wouldnt really directly overlap it either
At least War Striders actually trigger mines now, so AT Mines might be slightly more usable on bots
It was a map with two outer gates, and I used two sets of mines to cover each gate
Maybe like AT in front of gas, gas makes them probably walk back into the AT field
It hurts emplacements and sentries, sentries have the hp to survive
Ah ok
But it's the demo force that pops mines, pretty much and demo force is enough
Yeah that's always great
I usually prefer two people with gas mines since they last so long but more mines is always good if you don't stack the fields
I pretty much only do AT and gas cause ill constantly ping the incendiary mine launcher just so people can see theres a minefield and theyll still walk into it
(I have watched my AT Emplacement land too close to the gas field and melt away too many times. It dies in a single mine's worth of gas 😭 )
AT not trigger on allies is key to me, also gas not instantly one shotting an ally thatd walk into it
They're doing a SEAF impression
Well usually SEAF are killing me
AT does trigger if you dive on them though, which can be... unfortunate
They're magnetically attracted to gas mines on defense missions for me
Ill walk behind one firing at enemies and theyll 180 turn around and gun me down cause they somehow heard a distant enemy with me in their line of sight
Then like die to the chaff they were holding off cause they turned to kill that distant one
Tbf Helldivers probably cause more friendly fire incidents than SEAF do
But everything pales before Eagle Storms
Oh definitely but theyve killed me more than I killed them
I always avoid being the person to friendly fire even for SEAF
If theyll being mauled by bugs then well thats on them
I try, but foggy city maps on the Illuminate front can be unfortunate
Ok friendly fire that I know of
Especially if I'm using orbitals/eagles
If SEAF didnt want to die they should show up on my hud
They do, just... posthumously
-25
It actually would be a nifty option to show SEAF markers on the HUD
Would make city maps feel much more alive
I think itd be neat if it even showed up briefly if they spot you so you know they exist in the area.
Even something simple like the ally marker pop up briefly then you get a radio message like "uplink established helldiver sqaud sighted" then some sort of praise
hey do any seaf buildings (SAM, Mortar, etc) show up on city maps?
Especially with incendiary corps or overseers you can mistake them for enemies in blizzards or fog
It’d be pretty cool if there were bunkers you could liberate in megacity maps that would act as a spawner for SEAF
SEAF spawners would be sick side objectives
Like a local garrison building or something to that effect
I'm pretty sure artillery don't, and I don't think SAMs do either?
Maybe like eliminate enemies sieging SEAF command bunker and if you do it increases the SEAF cap and they will go together to clear spawners nearby but just by themselves on foot so its real slow
Artillery can spawn in towns but not cities
I think if for some reason you have a SEAF nearby and ping a buddy bunker they should help you open it
that'd be so cool
That would be very nice
The side objective could literally just be raising the flag, which would be pretty on brand for SEAF
Especially since you can already tell them to follow you
Imagine if certain objectives like raising the flag causes all SEAF to rally on it
Yeah, like you could establish SEAF-held positions
Yea its not even like OP for solo credit farming since they move much slower than you
Oh or SEAF just rally when terminals at SEAF side objectives are turned on
I feel like with a cap of like 8 SEAF theyre neat but kind of an underwhelming set piece currently
SEAF airbase, when you secure it it occasionally spawns SEAF gunships that provide fire support
I wonder if we'll ever get SEAF tanks or IFVs
That could be a sick mission type
maybe a SEAF convoy objective
Like escort SEAF convoy
Same brain cell
Get a escort SEAF convoy mission across the map with SEAF spawning mega APCs, seaf tanks, and seaf mechs
Rehash bot models since they have artillery and tanks already
You have to bring it to firing positions from which it sieges some special enemy outpost
Thatd be so sick
My weakness in games is fighting along NPCs, eg fighting side by side with the guard in space marines 2 as an astartes
Theyre not real but ive already bonded with them
The greatest downside of the Eruptor is it makes it really hard to provide fire support for SEAF when they decide to charge into melee range of the enemy
they should give SEAF grenades lights like enemy grenades have
ammo refills go directly into the backpack, so resupply pack can keep you firing forever*
I find Warrant is actually quite nice for covering allies essentially if you have bad aim and dont want to spend time to be careful
Aim upwards and put enemy on the edge of the circle and bullets curve downwards towards the target
can it be refilled with POI ammo boxes or no? Description says "can't be refilled with non belted ammunition"
Will fly over helldivers heads at certain ranges so you usually dont have to worry about friendly fire while spending very little time ti dispatch chaff on top of team
yes all ammo refills fill it, what it means is you cant reload the minigun by itself, needs the backpack
Phew, glad to hear that
Talon was nice but the sway nerf hit it hard, it's kind of ridiculous now
For Helldivers I'm pretty happy to just catch them in the stagger area of the Eruptor and send them flying though
Or clear the rest of the horde and let them handle the enemies right beside them
sway is such a bloody annoying mechanic
The talon sway feels fine to me
it's not unbearable, but every now and then it costs me a headshot that makes me groan
also really hurts the feel of the smgs
It's mostly just annoying, I liked the Talon as something to quick swap to to snipe a snitch or hoverseer, and now I don't usually bother
Still absolutely a solid gun, but for that specific purpose a lot more awkward
Well that’s good for the pc players
https://steamcommunity.com/games/553850/announcements/detail/491583942944621372
Me with Warrant, I dont care about gun anything buts am i pointing it close enough
And its med pen and fires 3 round bursts so its around the same damage as a Talon
Reloads pretty fast too
After the disappointment that was the one-two i went back to some old guns
Dug up the knight again
Turns out the Knight feels fucking amazing to use right now.
Its just a high cap laser beam and just cuts through Bugs
Isn't it basically the Stalwart with a smaller mag? So that makes sense
The short range stalwart
The Stalwartest is the liberator carbine since its got range like stalwart does
Also bigger mag with drum mag
85% file size reduction??? how the HELL did they do that lmao
beautiful
optimisation but like
damn
makes you wonder about all those other games
So modding, I assume something about the unduplified game install makes those harder? / we gotta wait a while?
So its always been like 32GB on consoles
For some reason on PC it was like duplicated several times with a lot of redundant copies of files
for HDDs I guess
it makes a little sense
but like, its a hilarious connundrum, because if it's that big people gonna put it on an HDD anyway, SSD space is a lot more precious
I mean even for HDDs quintupling a game is wild for quicker loading
I can finally play Helldivers again!!!!
Also it turns out it wasn't actually needed for HDDs, most of the load time is elsewhere
Maxigun and the Double freedom have been pretty fun so far
Chainsaw too, though you really have to build for it to not be suicide lol
Feel like thats almost every melee
I will say stun lance and ballistic shield with peak physique is true warrior build
Funny thing about the chainsaw is that I find small bugs are far more scary to deal with than big ones
Like you can saw a commander in half no problem, but get surrounded by scavengers? You're screwed lol
thats what you use the secondary melee for!
Need a bayonet attachment for chainsaw
So it'll be great with my melee build with ballistic shield
isn't chainsaw two handed?
Yeah
But I use the shield n stunlance on this
And then use the chainsaw on bigger things
took the one-two into bugs: it's not horrible
I'd still rather have an eruptor because heavy pen and AoE and all that but as far as light rifles go it's not awful and there is some utility to being able to close bug holes with the grenade launcher
the grenades suck otherwise though
you run dry on both bullets and nades fast though
definitely a gun that benefits from either extensively stripping the map from ammo or running extra supply gear
i found the 29 ergonomics for a liberator variant to be atrocious
Now all we need is a gas primary n secondary n then I think we have all
N an arc secondary
Excited to play again unfortunately I'm doing something more exciting now
all status team would kinda slap
John Arc, John Gas, John Fire, and a guest appearance from designated recoilless carrier
Mhm
Guest appearance from the melee diver
Who'll be shocked, gassed and flamed all at once
Also just mixing all status would be funny too
give the other tree stim pistols
True
john melee is either dying in the elemental crossfire or fucking exploding from steroid overdose
Now with the chainsaw you just know it's goign to complete my melee build
I'll solo impalers n chargers with it
But minigun is also very cool
can you survive arc dog reliably in heavy dune armour?
How much ammo it have anyway with backpack n how's the refill n how long can you fire with how much ammo?
since arc dog is the main threat
Probably.
Oh right dune has resist for all
it's something like 750, no refill, straight from the backpack
N how's the backpack refill?
picking up ammo/supplies
did they actually link them (inb4 a bug where you pull from a backpack other than the one on you) or the gun has a 1 round magazine that reloads a bajilion times per second
Just bring all minigun team
Brrr
Idk which I'll be more excited to do. Go brrrt or go melee
Afaik, the gun can't fire without the backpack, unlike other backpack weapons
That's right
Which means this doesn’t sound too far off
it can go through walls lol
Arc dog yes, tesla tower I'm unsure. I remember taking like a quarter of my HP from a tesla tower even with the 95% resist armor a couple weeks ago
hm, I feel kind of underwhelmed by this warbond, like all others I've had one or two things I liked from them but this one just has nothing for me to like all that much
the One/Two is alright, useful suppliment to the grenade pistol for build variety sake but besides that
Personally I’ve had a lot of fun with it
Funny how new warbonds affect different playstyles
I'm gonna run light melee damage armour with warp pack and chainsword and either pop off ultrakill style or eat shit
As Brasch intended
I think they should make the forward energy shield work with two handed weapons on an unrelated note
bubble shield will still remain far more reliable for personal protection and using the directional shield to protect your team introduces so many hurdles that it'd still be balanced
For me the minigun n the melee are a big deal
But I haven't gotten to play yet
Haven't tried the One-Two but I've enjoyed the other offerings. Chainsaw and Hot Dog are cool
Seems to be more than enough, like the gas dog. You'd only run out of you just never pick up ammo boxes on the ground
I didn't even realize gas dog had ammo
That thing just never came back to the backpack once it leaves it to start gassing
Personally, I love the minigun, though I find the 1-2's grenade to be.. Lackluster in feel?
Like, ignoring stats, it doesn't feel good to use.
theyre the same as the grenade pistol, which is really more for utility ime
Hows the maxigun compared to the MG, is it worth the backpack slot. Its the only thing im interested in besides maybe the hot dog and thats only if I hear the hot dog doesnt set the user on fire often
it seems very controllable which is a fair trade for having to stop I guess since you'd get this level of accuracy from MMG by laying down either way
Is it like as accurate or more than MG if you just crouch without an armor like fortified or something
Yeah, it's controllable even when standing.
I swear it also fires faster than the MMG, but not 100 on that.
Answer: Yes, fastest known fire rate in the game at 1500 RPM.
Damn
it deals less damager per bullet iirc
and youre stationary while firing
but overall it has the sort of power youd expect from a backpack "machine gun" support weapon
I can appreciate the value of being able to bullet hose lots of enemies without needing to stop and reload
Good prioritization would let you very effectively manage the lighter enemy hordes to prevent being overwhelmed
I'm.. Not even mad that it fires LibPen rounds.
Question for y’all: where’s the current best planet for SC farming?
Need about 600 if we want the new warbond
"No options to team reload" can't supply pack users feed it?
Btw, has anyone tried the ragdoll resist armor yet? How's it feel?
I imagine they mean team reload like how recoilless rifle or similar backpack support weapons can be
Yeah, just confused because... that's basically what a supply pack does, except you get grenades/stims/primary ammo too. Especially when they say "can't assist in any way"
team reload is a specific thing
I am aware
It is not relevant to a weapon that does not have a reload
Providing supplies from a pack is the closest functional equivalent there could be
I'm not sure what the demo force on these walls is, but that makes me wonder if it can pop the spawners if you hit the weak spot
(Bug hole interior/warp ship and fab doors)
Has to be explosive damage type
chainsaw can take down spore spewers and seemingly bot fab vents
Oh right, forgot about that
Spore spewers I'm guessing it's just from damage, not demo force
the fab kill I saw might've been a coincidence
yeah, has to saw em good
Bet you can cut down illegal broadcast stations too
I was unable to kill illuminate ships with it, unless it takes longer than like 30+ seconds
Yea spore spewers at the stem are just unarmored
Just have a big health pool you can reduce to 0 instead of relying on demo force
Yeah as Skaian pointed out it'd need 40 demo force to kill spawners since it's not explosive, so probably not feasible
Since they're tank armor too
Little pop out handcrank dynamo like on a ratling gun that boosts RoF
The minigun is so, so much fun
I only have a thousand credits right now, so it's either the double barrel or the warbond
Isn't the double barrel on a time limit due to store rotation
yeah, it's a pretty quick rotation nowadays though
But also the warbond refunds 300 sc
It's everything i wanted, even if im still on guard about other matters related to the game
So if you get the warbond for 1000 then zoom through the pages to get 300 then you're only that far away from the store shotgun
true
Has anyone tried the double barrel
Im also considering between maxigun or double barrel with my credits
I've tried it a couple times, it's probably just not for me but i aint a big fan
Do you use shotguns at all
What dont you like about it
but more specifically yes ive used every hd2 shotgun heavily
I used a double barrel for years in warframe(though it has a duplex auto trigger) so I'm used to running a double barrel in horde shooters :v
Feels like i spend a majority of the time reloading and its not as snappy to cancel out of like the pump actions, medium pen is nice but iunno, i've not had much use for it beyond being able to not give a fuck about aiming at specific points on an enemy and the 200+ damage doesnt
really feel like its giving me much more than my preferred shotgun (m90), which should be wrong but we're going off of feel at the end of the day
Any time i try to use it i just kinda wanna go use a different shotgun, basically
I just learned they gutted the size of the game with an experimental Beta version (23 gb). It's SMALLER than Team Fortress 2 (29 gb) and nearly as small as Planetside 2 (19 gb).
Interesting, is it slow to reload or standard round reload?
Isnt TF2 like 10GB?
Its beena very long time since ive played
Nah is around like 25 gb if I remember right.
Its a standard round reload, but you gotta break it open so it feels a little slower
it is staged atleast
Ah makes sense
Ah nvm it is 29gb
You only get 40 rounds which is probably the main place i'd give it kudos for
Insane
Yea that's the size on consoles
cause its a decent chunk of ammo as long as you arent constantly volley firing
Also, how is the new Warbond?
Big fan of every last bit
cept the chainsaw, havent tried it yet
Like 5 times bigger than it should be, much much more than needed for HDD optimization for PC if you opt for bigger
I saw a Minigun, a Chainsword, and an AR with an Underslung Grenade Launcher
Chainsaw is, unfortunately, stratagem melee
so it's a bit of a goof pick
but arguably its the best one of the two if you dont mind the loss of shield given the fact it can apparently kill bot fabs???
Weird, but I saw it stun/stagger things like hulks and meatballs in a video so I guess?
Bringing a melee on bots seems bold
chainsaw would be godly if it was just a secondary melee
I could see it as a primary melee though
Is there even a Primary Melee?
no
I feel like there should be primary slot melees
Honestly yeah primary melee would be fine
but stratagem slot just aint gonna do much
I just don't see a world where I'd bring it along
Even as someone who genuinely fucks with melee a lot, i dont either
Its not really a bug weapon imo outside of being funny obliterating alpha commanders with point blank volley mode, maybe a bit better if you pair with something like the stalwart as your main weapon
Ah well I'll stick with Halt then, I'd only want to use shotguns for terminids
Eruptor stays locked in for bots and illuminate
I think itd do good on bots actually
The reason I want the double barrel isn't because it's good
Would need to test
Personal experience, yeah its not bad for bots, has a decently tight spread for a bit of range so you can get some nice OHKs
You'll still likely end up aiming for waists more often than not though
Interestingly enough?
felt really rough on illuminate
it oneshotting armored walkers is also just really something I like
Like, i tried it on a solid... 9? illuminate missions and it felt rough each time
Yea high damage single shot weapons don't do great on illuminate
An exception is eruptor cause the sharpnel does it's own wild damage
Haven't tried it yet for obvious reasons but a build I'd run it for would be it alongside the talon, using the talon for chaff clear while removing medium and medium heavy bots with the double barrel
In short, all of my experience with the double barrel just sorta looped back to "yeah this is probably fine and is fun for the fantasy but i'd rather a shotgun with more shots"
It's probably the best option for bots though? i feel comfortable in saying that
of the shotguns i mean
What are yalls favorite primaries for bugs, I want to try something other than halt even if I love round reload and stagger
The coyote is just made for bugs imo
M90 (mind you i bring this everywhere), One-Two (mostly cause its new but the utility of the nade is nice), and the m7s if im wanting an smg
If you like stagger i'll give you a heads up that thing has some fucking STAGGER
I don't think ill get that warbond soon it's a pricey one
Oh right, has anyone done testing on the new armour passive? i've only really gotten to mess with the melee damage, not so much ragdolling side of things so im curious what it can endure there
Eruptor, but outside of that Punisher Plasma is a ton of fun after the buff, and Blitzer can be nifty. Also the Stalwart is functionally Big Primary.
I've stumbled upon the knight again after being disappointed by the 1-2.
its just a fun laserbeam of a P90.
And my normal bug gun is just the crossbow. Bugs have too many holes and being able to close them all while wiping out entire chunks of patrols in 1 shot each is satisfying
It's so painful clearing nests without either Eruptor or Crossbow
Especially if you're using thermites
I guess most people use grenade pistol for that
7 ammo vs 10 bug hole heavy nests is tragic though
Though 'nades or stratagems can definitely tide you over
good eagle air strike placement to close multiple holes in a line is my go to there
and in a pinch i'll just toss a resupply beacon into a hole
Those heavy nests surrounding skyscrapers are fiendish about placement
The buffed/extra frag grenade has been nice into bugs
Definitely one of the upsides to EATs on bugs, always have a spare hellpod for bug/titan holes
Bwugh
oh fuck yes
Praise be a non squid MO
ROBOT FIRE DOOM TIME
Oh yes what i wanted, hellmire didnt suck good enough I want something worse than fire
I saw some super interesting spoiler I will shrimply not post here or talk about
But ouggg
Well, now you need to put it a spoiler block
It's actually fine? There's no weather, lava to navigate around and the high heat modifier
But no fire tornados
Disappointing
...
Seriously though, big spoiler but I'm not gonna talk about it is really annoying. Either: don't say anything, or have the grace to spoiler block it so people who are curious can look
big spoiler coming for the FRV
What if I just don't post it instead 
I'm just too lazzyyyy

Folks I’ve got a question
I’m getting close to being able to get a new warbond and I’m caught between two atm
Control Group? Or Cutting Edge?
so each of them has a bunch of fun toys and that comes down to what you like more
to me warp pack alone beats cutting edge combined
warp pack is fantastic for SC farming, being able to teleport thru bunkers on your own helps tremendously
I’m what can best be described as a laser aficionado so cutting edge is appealing but the warp pack is so good
stun nades and blitzer used to be near mandatory pickups but there's enough alternatives now
The Sickle and Dagger are both fun weapons. Not particularly meta-defining but fun
The Blitzer is the only weapon in the game with Actually infinite ammo but ofc it's a friendly fire machine by virtue of being arc based
Good thing I play solo usually
(Wish I didn’t but at least it helps me get more skill)
Warp Pack is fantastic when you don't have to worry about telefragging teammates
It's fantastic in general, and worth the warbond by itself imo
The armor is. Situational
The Epoch is better than it used to be but is generally not worth taking over other options that do either burst damage Or AOE better
The Variable, Though
that's a funny fucking weapon
Oh no! There’s a huge enemy coming my way, and I need to get out of here fast! However can I deal with both at once? sets variable to “all”
I like epoch into bugs, kinda whatever elsewhere
If you have a grasp on modifying fire modes and stuff like that on the fly it's very handy
Yeah you're better off with AT on bots, or AOE/fire rate on squids
There is no better weapon for both dispatching a single unarmored enemy and Also breaking your arms
Laser Cannon for bots, machine gun and siege ready for llumi
it got better with the pistol caliber buff but no clue by how much
and it was solid already
Its only drawback is light pen, which is only really a drawback if you don't wanna bother aiming for the weak points
it's a very funny alternative to a slug shotgun
it says a lot about how strong some guns are that having a combination SMG, slug shotty and weakpoint nuke doesn't really register in the meta
Honestly Blitzer is barely an arc weapon when it comes to FF, since it doesn't actually arc
Unless you point it right at a teammate (or in their vague direction when hipfiring) it's not going to hit a friendly
And if you do catch them with the wide hipfire cone they'll probably survive
Agreed, they're such a fun hazard
on the other hand if you point it directly at an enemy it probably won't hit
ADS + aim a bit high is reliable... if you're on a flat plain... with no bushes/rocks... or corpses...
(It's the last one that's most obnoxious, really makes it awkward against compact swarms)
Fight for the future of our bright-eyed voters of tomorrow! The soulless Automaton Legion is plundering the ancient magma worlds and STEALING our priceless resources. Smother this infernal injustice in all-new missions against mining Bots, ruthless guards, and deadly machinery.
folks, what planet is currently the best to super credit farm on?
Prolly a desert one? Idk
fair enough
i'm just getting antsy with the marginal progress i'm making and i felt asking here would help
Is Grand Errant no longer available? I don't really do farming runs so beyond that not sure :\
Grand Errant would be the best, but idk if it's still open
just doing diff1 speedruns
Flat planets so you can see bunkers easily for the SC
I wonder if they'll adjust the Rapid Acquisition mission type in the next couple days, it feels perhaps a bit overtuned relative to other missions of a given difficulty
I wish there was a primary one handed shotgun to use with the shields
The Bushwacker exists but it feels less like a sustain fire weapon and more of a close range backup
A sawn-down double freedom would be nice
That got me thinking about what kind of gun I'd love to have in a perfect world and I keep coming back to Cookout But Gas
Or Coyote But Gas
Or Breaker Malodorous
With the notable caveat that I haven't actually played it yet, I really hope they don't
Other than Oshaune, D10s aren't really as challenging as I'd sometimes like
There are up to 9 levels of difficulty it can get reduced by if you're not in the mood for punishment, but no options to increase it above 10
it's pretty much constant bot drops while you need to carry 24 (on difficulty 8, at least) platinum ingots to a box
the bot drops start immediately upon landing so you have no time to even prepare a position or take ground
in the middle of a base that starts with turrets
Admittedly it is awkward that since difficulty applies to the whole op you can't adjust it for that mission specifically, I assumr
yeah, that's my issue
if I reduced the difficulty to make this one mission doable, the other missions would be a snoozefest
Yeah, definitely not ideal
And AIUI D11 is probably never going to happen due to engine limitations
Which would really be the ideal solution
I think it would be more doable if they didn't call in drops until you started extracting the platinum (either detecting calling in the box, or, to reduce cheesability, once you've picked one up)
so you at least have time to prepare a position and clear the base of its initial defenders
but on not even maximum difficulty I'd look down into the pit and see like 10 hulks and 3 war striders
or, on the second attempt that went even worse, two factory striders
it's reminding me of the old "extract scientists" missions
except you're the (temporarily) unarmed npc that needs an escort from point A to point B so you have to briefly reduce the firepower available to progress the mission
hopefully they don't end up removing it outright, though, it has potential
It sounds like even just giving you like 60 seconds to do call-ins would do a lot
Like with defense missions
I think on our second attempt I dropped in the center and died in something like 10-20 seconds
since I noticed that it does drops where you aren't on the previous attempt
i.e. if you're not in the center, they drop bots into the center
I have a suspicion they tested it largely with 4 players, we were playing with 2
Wouldn't surprise me, Illuminate defense missions feel the same way
Where 2 players is far harder than 4
I can't imagine how you'd do it solo without bringing a full loadout of turrets
and/or a guard dog
since then you're completely defenseless while carrying the ingots and when you're not carrying ingots you're not progressing the mission objective
Probably something like rocket turret, gun dog, gas mines, smoke strike?
and the base starts with cannon turrets that will happily instantly vaporize your turret
on another note: I wonder if all the bot quarries here will lead to underground mines and bunkers in the future
the map generation on the lava planets with all the elevation is quite nice
Hopefully!
they do have a lot of bits that look like they could be used as mine entrances in the future
probably on a separate map "type" though
there is something so fucking fun about using a minigun, getting mildly inconvenienced by a rocket dev shot to the shoulder and just whipping the buzzsaw of bullets onto it
Does the new armor let you shrug off the knockback from those
I bet itd feel amazing to eat a rocket then spray them with death
Mostly yes, ive been ragdolled a few times but endured more often than not
Also just goes "yum" to war strider grenades
but yeah, current things on my notes ive endured
overseer staff melee
devastator melee
war strider grenades
rocket dev rockets
so some quick testing with a friend is that the FRV can drive across the lava while keeping the passengers safe, but too long and the tires melt and the car catches on fire
That... is fair
I assume the same is true of the mechs
I wonder if you can drop a line of hellpods out into the middle, would be a fun strategy when we get bug lava worlds
Re: rapid extraction - it helps to break out and smash the fabs around the area.
I did pretty well in a team running the Double Freedom +.RR, Eats, shield Gen & rocket turret.
Relay racing helps a lot too - carry it half way, dump it, go back for more. Less time being vulnerable for everyone
I just did my first lava planet fight
Went direct into a blitz platinum extract
Verdict:
I am overstimulated
Diff10 platinum extract is very overwhelming
Also my game keeps crashing when taking out a mortar emplacement
HAHAHAHAHAHAHAHAHAHAHAHA
Ever since I found a loadout for illuminate that I really like I've actually enjoyed them a good bit
Variable + secondary of choice
Peak Physique (bad Variable ergo)
Thermite for ships/harvesters
Airburst RL
Gatling Sentry
HMG Emplacement
Other strat of choice (I usually take gas mines if we have good ways to deal with stingrays, and expendable napalm if we don't)
Secondary I like taking melee to deal with voteless along with peak physique. ultimatum is also nice for ships/harvesters. Gas mines are just so good for dropships
Plat extract is hilariously overtuned
There's no other mission that I crank the difficulty down to compensate for
Tried taking defensive stuff like the big shield bubble and smokes. Let me tell you that with 3 people, this was not a good idea
The new saw is a secondary or a support slot?
Chainsaw is a support weapon
It's pretty gnarly. High damage, stuns the target while you're sawing them, heavy pen once it's revved up for a while, and can even destroy some structures. I've seen it destroy bug towers and small bot fabricators, and have heard it can destroy bug holes which would be funny
I've TRIED but there's just so much going on. Gas strike and gas grenades and gas mines help buy time, but i was just stuck spending all my time shooting the 500 berserkers. None of this helping deal with the continuous stream of hulks and war striders
Maxigun actually does pretty well in terms of devastator management but helps nothing for the armor
I haven't tried since last night but I think ems mortar would be effective in managing the flood
Yeah almost definitely. Hell maybe even arc stuff/stun weapons
these platinum bar missions are genuinely pissing me off
the only time i've ever actually Almost completed one on diff 8, i got kicked at the very end and couldn't even get the last bar to the cargo container at no reinforcements left
AH needs to do something about this, holy shit. this is miserable to play
It's just a flashback to the old civilian extraction mission.
But at the same time, I feel like it makes sense. We're being hot-dropped directly into a fortified bot stronghold to steal their shit, so I think it's sensible that it's got such a response.
i mean, sure, but the hill map is damn near impossible to play bc of the spawning, and you have No time to recoup or set up anything
on our first attempt we managed to get half the bars in and realized halfway through getting them that we'd have to take a whole other position to get the other half
with a minute left on the clock
i'm sure if your team is cracked and extremely coordinated this would be no issue
even if we could have taken that position (we didn't) I don't think it was physically possible at that point
yeah it's just a nightmare, and i really struggle to fathom what the fuck AH was even Thinking here
I strongly suspect they never tested it with less than 4 players
even With 4 players
it seems pretty much flatly impossible with 2
while one player carries bars, the other player (and turrets) has to hold off Unlimited Hulk Works
like, i get what vision they want to do for HD2, and i think that the game can be too easy at times
but to see the difficulty shoot up to This degree is fucking ridiculous. it's like 2-3 diff levels higher than every other mission somehow
I can think of a number of changes that might make it more achievable, like making the bot drops ramp up over time, giving you a grace period beforehand, not making them instantly clock your position, etc.
like it's meant to feel like a smash and grab but they just instantly start sending in QRFs and never stop
kill a factory strider, two more take their place
this wasn't even on 10!
at least on eliminate it can just be overwhelming because you're not there to do anything but kill the target number of enemies before you run out of respawns
On 10 we had 2 factory striders at all times
ik the creek is a good point of comparison for bot difficulty but with that you had the ability to put distance between you and the bots. being funneled into the meat grinder and having very, very little room for positioning (the hill map is so much worse for this) is not fun or engaging, it's frustrating.
here you can kill as many enemies as you want and if you're not carrying platinum bars you aren't making any progress
The trick was to lock down the spawn points with double napalms and rotate them with 120s
We had 3 people killing and one transporting
Managed to clear consistently with a minute left
okay, like. i know some ppl have done them and i'm sure with proper coordination it's achievable
But this is not a raid. It is a blitz mission in a normal mission chain
with 2 players it feels like you just don't have enough stratagems
I don't think you do
I do wonder if they might do something like that eventually
a raid, I mean
not tied to an operation, expecting a coordinated team
it would be cool to have a mission type of this difficulty actually structured around having an airtight strategy to achieve, and rewarding you with ludicrous loot and prestige
if it's not possible with less than a full team they should not let me attempt it
-# conversely if they made things that require a full team they could design around it
or drop the spawns down Drastically
either fortified or siege ready, bc it's between having more ammo to sink into the hordes or not getting killed from the 20 ragdolls per minute you are likely to experience
on my first attempt I think I brought airstrike, mg sentry, rocket sentry, laser sentry
light, medium, or heavy?
Okay, so
light scout armor, lib carbine, talon, and frag grenades since that's my standard loadout currently
Bring Medium armor with Extra Padding
That gives you heavy level protection, but medium armor mobility
make sure you have health booster
I was with heavy and had no issues with mobility
I was on transportation duty
Also, the rocket turret sentry is a godsend
Yup, rocket turret and shield gen
I'm seeing people bring mechs for the inital drop in boost
laser is alsoan obvious early godsend
I like RR over eats, but they're both good
No, not laser sentry - Orbital laser
I wonder if it'd be even possible with 2 players without dropping the difficulty to a level that makes the other missions a snooze
(I was attempting it on 8)
the mobility isn't really the problem for me, since the maps are small enough that running back and forth isn't really an issue
it's the incessant spawns and just general chaos, and also the fact that HD2 doesn't have a pyrrhic victory mechanic
if you get 20/25, or 24/25. fuck you. unilateral failure
but that requires turning hd2 into a different game structurally, so the more doable solution is to either change the spawns, give out a grace period, etc
another baseless speculation for how they ended up with this design: they wanted to spice up every mission type on the planet, like how blitz has specific objectives you need to hit, so they took the eliminate objective and added a thing you have to accomplish without changing anything else about the mission design, and minimally playtested it for whatever reason (time crunch, for example)
Man its going to be disappointing when they neuter this mission into the ground
Smokes, gas, and some people running dedicated AT help a lot ime
I wonder how it scales by playercount
maybe it's just bc i'm stuck with randoms who can't distinguish up from down
the margins probably just get significantly tighter with 2 people
Well, playing diff 8 is generaly a mistake if you're playing with randos
I'm doing 8 with a friend and we can handle other missions fine
we've bumped it up to 10 on occasion but we don't live there since I'm not always looking to be 100% locked in
10s with randos are pretty chill
10s on bugs were pretty much a constant struggle, 10s on bots were actually pretty leisurely when we tried
10 on illuminate didn't feel meaningfully different from 7 or 8
it's been fine for me largely, it's just these missions specifically that keep kicking me in the teeth
I generalyl find 10s the rando quality is much higher, b ecause you have all the sweats who are aiming to relax
so they're chill with mistakes and very good
Nuts
I dc'd from one of htose missions we had in the bag
So... Gas grenades are still amazing. my instic is that dynmite is very good. Turrets are powerful, ut also kind ofa trap, you have to be able to protect them, if they die they're worthelss
so i'm leaning towards not brinign turrets in favor of something like gattling barrage
Can you use warp pack while carrying platinum?
seconding this tbh, sure there are the odd ragequitters but most super helldive players are good teammates in my experience
The thing is all the really try hards but want carries don't go, and while you do get people out of their depth... You usually have 2-3 really really good 100+ players on the team
I just got out of a Diff7 mission that was more intense than most Diff10 missions I've been on. Sometimes the director just goes berserk for no reason.
It happens
My first factory strider convoy was like that, there was like 5 for the mission and I was like damn that's wild for 8 must be the convoy. No that was just a bunch of spawned in striders I didn't notice the dropships bringing in cause I was away from the team and they just grouped together against the team cause we ran into the actual convoy of like 4
I showed you both a practical and non-practical way to use this weapon. Although I say non-practical, but VERY fun, it did seem pretty effective. I think this weapon is best used as a last resort or general anti tank...when there's no threat nearby. Even the slightest interruption can be the difference when it comes to the enemy being stunned. T...
God that knockback resistance is beautiful
finally hit 150 ama
wa your favorite "bad" weapon
Heh that weapon? Such a noobtrap crutch meta pick
You should try [another strong meta weapon]
Sterilizer and it's not close
At least for stratagem weapons. Partially because I don't think any weapon is really, genuinely and unintentionally "bad" mechanically (so not counting One True Flag) except for Sterilizer. It needs something lol
oh yeah I think it's sterilizer for me too
it's got way more range than it seems so any enemy close enough to matter you can turn off
For primaries I'm a big fan of Liberator Concussive and Pacifier. I just like CC lol. LibConc is an insane amount of stagger
gas mines do this without "wasting" a support slot but they're flame to teammate moths
I like lib conc against bugs better than pummeler
For favorite weapon that isn't bad, Cookout and its not close
Especially with drum mag
pacifier is probably the most practical stun weapon because it's not dependent on weakpoint hits as much
My bug loadout for basically forever has been heavy gas armor, cookout, Grenade pistol, gas grenades, then orbital gas, gas mines, gas dog, and quasar with vitality booster
and if you're aiming for weakpoints you might as well just kill the enemy with a normal gun
My favorite bug primary is Halt or Eruptor
Eruptor mostly cause im Eruptor pilled but Halt is just a beast made for bugs
Having a backup tube of 8 stun rounds for every situation is perfect against Stalkers and sneaky alpha commanders
And stunslock spewers
Halt is a favorite of mine too, yeah
To me a weapon I dislike is the jar dominator, mostly becauseit reminds me of Eruptor and I just want to use it
dominator feels off for me
I love comical weapons but something about it ain't sticking
then again I don't use any of the plasmas because they don't make a cool enough sound so I'm a tough customer
i like the sta-11
Excited to play again when I get back
I really like the Maxigun.
The unbelievable shame of priming a gas mine stratagem and immediately getting ragdolled while standing on the place we have to defend
I once did that so badly the mines killed enough citizens to also get me called a traitor and self-bombarded, it all happened so damn fast
Grabbing one platinum at a time.
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Genuiinely, it isn't, atall
It's just very bothersome
And requires coordination
Not something to run with randos
It sure isn't impossible, it's just a new kind of mission we don't collectively know the solution to
Could be worse, could be an orbital napalm barrage
Tbh I do kinda think gas mines is worse because it's so persistent
Napalm is bad too but with gas mines you're going to be accidentally popping leftovers five minutes after the fumble
My biggest barrage I'll run is 120 because I don't find the cooldown to be atrocious
This is the Helldiver equivalent of tripping and having spaghetti fall out of your pockets.
The meatball fall-e of my spaghetto. My Spaghetti to slippery
I got called a thrower last night for it and managed to hold back the snarky reply that we're all throwers, that's why we're playing helldivers - to throw things
I would not have held back
If they kick me I would not want to be ever playing with them in the future again
I have a nuclear take
possibly
the maxigun feels about the level of power to drawbacks that all guns ideally should be and fits with the initial vision of "this will mulch IF you can bring it to bear"
and it stands out as eeehhhh because there are so many super convenient options you can crazy frog around with
so they accidentally made soloing objectives while chain-diving with a high power weapon possible and highly probable for the average player so now that's the game
it's out of the box, can't take it back now
so no weapon where you need positioning and an ammo mule is ever going to feel right again
if it were to exist in that ecosystem it'd have to offer a death star laser and then the balance point between "it's a gimmick weapon" and "everyone's standing on hills with maxiguns" is the size of a grain of sand
ok so I finally got my hands on the maxigun and this is extremely fun and doesn't actually feel that overpowered because it only does medium pen and the recoil is substantial
it is kinda impossible to use in first person because the muzzle flash is horribly blinding
This is a lot of why I love the Eruptor so much, it's another gun where it absolutely removes anything it hits but has assorted major downsides (refire time, ergo, danger to the user, shots bouncing)
I like the Maxigun because BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
I lean on the trigger and it solves several hundred problems a second.
hell yeah eruptor my beloved
I wouldn't want it if it were a simple point and click adventure
dealing with the thing sets up the satisfaction
I like the One-Two a lot.
It's a normal gun and I get to have the grenade pistol with a more limited ammo pool as well.
I wonder if it'll displace the grenade pistol on, most likely, squids
since you care about your primary the least there so a lukewarm rifle is fine
It's just a marginally heavier Liberator.
Which means it's a solid no-frills workhorse, with a grenade pistol stuck on.
That's kind of why I like it, though.
just unlocked the mech and i have never felt so powerful in this game
MY FUCKING MECH...
The duality of mechdivers.
a formative experience that makes or breaks mechdivers i assume?
this is why we have the shield gen backpack
They used to be glass
Like single hit from hulk bruiser or full rocket dev salvo would take it out, now it's proper storm a jammer solo
Die to a single mine
Now you can eat some mines and not be blown up
I always take the autocannon one on bugs, can kill every enemy and destroys dragon roaches. If you just shoot like 3 feet in front of your feet you can stagger lock every terminid so you can solo drop a hellbomb into a spore lung fine
Shooting near your feet even if you don't hit anything is pretty key to not having an arm sliced off, it's already very ammo efficient and the worst thing to happen to a mech is lose an arm full of ammo. I always use it aggressively
i knew that, and i actually DID that
i felt unstoppable until i ran out of rockets
why the hell were there so many heavy devys
i know that i can just use the minigun on them but like. the heads are so small and the spread is so big
I'm uh 1 minute from home after an 8 hour trip so yes but give me like 30 minutes to an hour of unpacking time?
Okie
I'm also up for it
am in VC ye
I have one thing to do just before. I'll be here in less than 30 mins
aight
So I'll be like an hour from now maybe or longer idk
Actually guck it I can be on rn
I can do 1 or 2 then food then I'm back. Tho I have to wait a lil for it to update first
my favorite loadout for the double barrel has to be commando + eat, jump pack, and autocannon/machine gun sentry
spamming strategems feels good
On exterminates I do gatling, airburst, strafe, ops with my loadout being ultimatum & dynamite
I am entirely spamming everything including my life
Always #1 in kills
While you were busy trying to stay alive I threw like 3 stratagems and got 60 kills
I'm a sucker for double barrel shotguns
I wanna try to take OPS with Gas Harpoon since the harpoon just staggers the fuck out of whatever it hits and reloads quick enough to keep it there for OPS
yeah minigun is my favourite
Just got the melee thing n next I'll get the minigun but I'm gonna have so much fun on the bug front with the melee
Yes, Yes it is.
my group found a good solution to this mission
two players stay on a height that can't be flanked, and lay down heavy fire with stuff like anti tank and rockets or turrets
the two on the bottom stay in the thick of it and bring some defensive systems like a shield tower
if available the people up top also toss down some EATs or Commandos so the people down bottom have some anti-tank as well
You really need to take and hold the high ground to pull it off, but even then there's just so many avenues of ingress for enemies.
depends
one or two of the maps have areas you can spawn on that are unreachable
I wanna get the MA5C so baaaaad
it looks like just an adjudicator sidegrade
What are 2 good non-support/backpack weapon stratagems for AT?
Trying to noodle together a loadout for MMG + supply pack
Thinking eruptor, senator, incendiary
Not bothering with thermites since I don’t wanna get close
well the AT emplacement is the obv pick
has enough damage to kill god
it's amazing at taking out factory striders
i wish rapid acquisition wasnt so stupidly common of a mission type
I don’t have urban legends 😔
the eruptor is ok but you need to land headshots
I feel like OPS and rocket sentry?
