#Helldivers 2: For Managed Democracy!
1 messages · Page 123 of 1
i think the epoch needs a safe mode, or a Less Explodey mode
Oh also the solo silo is really good against automatons
Oneshots factory striders and the huge AOE tends to clean up adds too
finding out it one-taps factory striders was lifechanging
going to try Purifier + Warrant against the squids, since I think the aimbot pistol might actually be good here
and five thermites is fine for tripods
It needs like .5s more safe charging time, and a faster to max charge
If you kept the current charge time, but made the max charge kick in .5 earlier it'd genuinely be very good
imo Epoch should have bit more max charge grace period and 1 extra ammo per mag
3 ammo is a bit awkward when you have 2 shot breakpoints for most things
also i think no max distance
Yeah, Epoch just needs a little more to really be a competitive choice next to everything else. It has too much risk now for what it offers
It is however, very funny when it blows up and takes out the entire team
I actually really like the Epoch. I would appreciate a slightly increased safety margin for holding a charge and would even moreso appreciate +1 shot per mag. So many things require that 2-shot to kill and I'm willing to do that, but the reloading can make it awkward.
I wonder if it'd be too OP to give the Spear damage or radius comparable to a solo silo blast
...probably, but it'd be fun, and at least make it feel like a more unique gun
spear imo needs more enemies where its AP7 matters
Maybe, I don't really like the idea of an enemy that needs this one specific weapon to deal with it
i mean in the case that all other AT weapons are AP6 while the heaviest armor enemies have is AV5
AV6 armor would reduce damage of all AP6 AT weapons, including the RR, while Spear would still do full damage
Tanks on the initial sept 17th actual had AV6 for their frontal armor, which mean that RR would take 2 shots to kill from the front (QC and EAT still have 2 shot breakpoints too), while Spear could still one shot from the front
then they fucking nerfed it for no real fucking reason
which doesnt help with how anemic tanks are right now
Ahhhh, I see
I am starting to really like the
What is it
The hotshot lasgun
The one that damages you instead of overheating normally
Double edged sickle
double edged laser cannon when
Is this introducing Illuminate biomes? Or just hinting at them in the future?
No idea
I think just teasing, I’m 90% sure people would crash out if we got more new content before a major bug fix/ rebalance/ optimization patch.
Which they'll still play it if they can lol
They’ve teased automaton tunnels now they’re teasing squids
Eruptor...good
eruptor... good!
a shame that it two shots hulk eyes but what can you do
Also I have to run the quasar because without a fast and cheap option to deal with hulks hubris drives me to try to kill them with small arms which works about half the time
eruptor was my first lvl 25 primary
But standing in front of a hulk lining up my three senator shots is very cinematic
i’ve died multiple times trying to be cute and run circles around hulks when i have Three Thermite Grenades sitting right there
“but what if i need them later” and then i die and get all my stuff back anyways
Its mostly that the warhammer Death or Glory attack is permanently etched into my mind and it makes me do unwise things
And if I stand there a few seconds longer I can get one more shot off
man, the rocket defence missions are so much better against squids
this is an actual fight
possibly because the rest of the team is not turret spamming quite as hard as usual but still, there are a meaningful number of enemies and they get to shoot at you
I think the squid lineup really makes defense missions shine - Harvesters and Crescent Overseers acting as artillery that demands an answer, while Hoverseers flank and Fleshmobs + Voteless make a dangerous enough push you have to pay attention, then the occasional Stingray pod keeps everything dynamic by messing up prepared positions
Defenses with only two players are delightfully challenging against squids
I appreciate people having generally learned that holding the outermost wall of defense missions is folly. Squids are the reason this has been adopted on a wider scale but it was always easier even before their introduction vs bots/bugs
I particularly like how Harvesters really encourage coordination to kill efficiently, since it only takes one AT emplacement shot to kill them but it takes two to remove the shield first
So a friend with an Eruptor or HMG Emplacement stretches the AT ammo a lot further
I've been considering moving back to the outer walls for bots specifically, after a few defense missions where we got so many stacked Factory Strider/Tank/Hulk corpses in the first chokepoint we couldn't hit anything
I also don't mind the outer walls on bugs since explosive weaponry directly into the bug breaches is so efficient
I don't mean to say it (holding the first wall) doesn't work, but it's definitely easier to hold the second wall. It's basic terrain strategy, you can hold enemies moving through two chokepoints way easier than trying to hold the entire field of view of enemies from approaching the choke points.
Yeah - my point is it's pretty unambiguously the best choice on squids, but for bugs (and to a lesser degree bots) there's other factors that lean the other way
I want those gates CLOGGED with the bodies of my enemies
Since you will get more efficiency out of medium-small AoE weapons on the bug holes than the gates, since they don't have collision when exiting them
This can genuinely be problematic on bots lol
But is also very satisfying
For bots and bugs positioning is also just generally less important since IME they're much easier defenses than squids
I think the biggest threat is flying overseers when they manage to just bypass the walls entirely and start attacking you directly. A close second is when the dropships start beaming the enemies down directly inside the base, very disruptive
If you're not careful Hoverseers can sometimes drift through a wall and start hitting the generators, which is annoying
Usually that or a forward drop isn't too bad by itself but the distraction can let a critical mass of Harvesters, Crescent Overseers, and Fleshmobs build up if you don't have enough people to handle the cleanup and frontlines at the same time, which at least for me is the way a defense can actually collapse
It's hard to stabilize a position when you've got a dozen meatballs on top of you while being bombarded
That's what the second one-gate fallback position is for though
I really like to keep an MG or rocket sentry positioned behind the walls for this - it can't see outside, so it just sits around until an Overseer floats in and deletes them
same
whats this mean??
It means we're setting the bar so low that it's impossible to lose, then congratulating ourselves with a pat on the back and some new wargear.
If nothing happens: Free major order for Liberty Day.
If plot happens: FUNY
Is that an official Helldivers account?
yeah, bots and bugs just die, you can hold the front wall just by throwing out a bunch of turrets and zapping one or two bile titans
squids might actually push you off the first wall
it's either do whatever you want and have fun :) or super secret sneak attack invasion
oh
i think so...?
i dont know
im not on twt so
The funniest timeline is the Illuminate launch an attack from the beach
A part of me wants something to crawl out of Meridia to attack Super Earth
But also I keep looking at this big scrumptious gap and going 👀 even though I know it'll probably just expand the red and purple to make the map more even over time
I want a green faction
I could see them adding a fourth faction, and I hope they do eventually
But I really hope it's not any time soon, given the current state of the game and their recent designs
they're Thinking of optimizing the filesize
or i guess the more appropriate phrase would be "weighing their options"
which i kinda get, bc they spelled out that the entire party would be loading as quickly as the slowest player
their problem is going to be figuring out if the amt of pc players on an hdd is significant enough to warrant potentially alienating them entirely
though filesizes aside the game still kinda runs like dogwater anyway so
Yeah, half my group has pretty much dropped the game due to constant issues on the bot front
After already avoiding bugs due to audio issues on Oshaune
The filesizes aren't ideal but they're not nearly as critical a problem IMO - unless they add more stuff, they're not driving off players who already have the game installed
it is a hassle to keep track of planets that Will Fuck My Game Over 🙂↕️
i think it shreds fleshmobs but it’s been a while since i’ve used it
just because they soak up all the shrapnel
i remember hitting like three shot kills with it
I think if you're lucky it can 2-shot them? Since yeah, all the arms and heads eat a ton of the shrapnel
Plus they take a bunch of extra damage from the explosion
It also cleans up hordes of Voteless nicely and can 1- or 2-shot Overseers, and 2-shots Stingrays
Probably my favorite squid weapon, though you really want a secondary that can snipe Watchers and take care of stray Voteless that get too close to you
Pops the shields on Harvesters quite nicely too, though you really want something else to actually kill them
Be wary of shooting a Stingray that's flying too close to directly overhead though, they fly low enough an unlucky shrapnel can headshot you
I dunno quite how i did it
but a while back i fiddled with my hdr settings
and got helldivers respecting it properly
ang dodamn, this game be pretty
The Colours
Yeah between the bugs I'm often astonished how this game both looks and runs
There's so many calculations and particles and chunks of whatever you're fighting at any given time
I am very glad it looks as pretty as it does tho
I just wish I'd crash less when going in or out of bot missions 😔
Why my favorite boys gotta cook me like that
We started using the democracy protects armour and it’s saved us a shocking amount of times
(More specifically we’re using the HD1 armour set because it feels appropriate)
I do strongly recommend trying out medium armor with Extra Padding if you're interested in survivability.
It's obviously not the same effect - Democracy protector is much better for things like setting off hellbombs & getting stood on by bile titans, but it's a lot better for dealing with stray damage - getting beaned in the head by an overseer etc. You can live through a lot of bullshit.
(It also gets dramatically stronger with Vitality booster & experimental infusions)
I think I've finally found a halfway decent loadout for squids.
But it doesn't make fighting them any more fun.
What's the loadout?
Eruptor, Talon, Gas Grenades, Machine Gun.
I use Peak Physique and have the Machine Gun filling the role of primary weapon and use the Eruptor as a support weapon.
The thing is that I don't really like the Eruptor, so I've also been using the explosive crossbow and that's doing about the same work.
Talon and MG are both definitely workhorses vs squids
this is basically my "ideal" kit except I probably don't use peak physique armor (idk what otherwise, probably stealth)
Peak Physique allows me to use the Machine Gun as a primary weapon without the weapon drag being too bad.
Yeah I get that, I don't personally feel that to be necessary with the MG tho
HMG maybe, but I also am not using the HMG as anything other than the beefiest marksman rifle you've ever seen
Man, i forogt how muxch work Deadeye does on the squids
delightful
best moment was right as i was dropping in, squish one overseer with hellpod
drop the next two before they can even respond with headshots
also it's always fun when you get a triple on voteless off a single shot
loool
"Cape looks sharp today, Helldiver"
The cape in question
How I be covered in green and red after going melee on bugs
Your own blood
I didn't bring extra padding to not get shot
many died for democracy today
Their sacrifices were not in vain, citizen.
LET THE WORLD BURN
I hit the rescuee button twice before realizing what was going on
the car drives a lot better in 2nd gear
Eeey, called out someone for using gay as a slur in chat, and they actually apologized
think i finally found a loadout that's gotten me to enjoy squids as much as the other factions
What's the loadout?
it's mostly the stratagem setup, but it's Airburst Rocket Launcher, Gatling Sentry, HMG Emplacement, and then honestly a stratagem of choice
I've been taking either 380 or orbital napalm for ship sites
what also helps is variable, crisper, and thermites with the viper commando armor
Huh, for me the stratagems are super variable except for Gun Dog but I'm very static in my weapon setup against squids
(Though Gatling Sentry usually makes it in as well)
HMG Emplacement does such stupid-good work vs squids.
airburst kinda just rips through everything on the illuminate front that's smaller than a harvester. for harvesters you've got HMG emplacement, thermites, and if you have good aim, total variable shots to the eye can take them out
HMG emplacement just rips through everything that's not a leviathan
gatling sentry fills a similar role to airburst
then thermites for taking care of ships and harvesters, crisper for ground units
variable can take out anything below a harvester too, it's real good. i use viper commando armor to deal with the poor ergonomics
I'm a big fan of the WASP for squids. You can nuke Overseers and Watchers with 1 rocket from pretty absurd distances. 4 rockets for a Flesh Mob, 3 for a Stingray. Only problem is if anything does close the distance, you have to use your primary and secondary.
I was a big fan of WASP for squids as well but while it's certainly more efficient at killing them than pretty much anything else, I rarely feel like I get enough of a break to horde clear as much as I need to
Yeah if you don't have a lot of distance or teammates keeping the pressure off of you, it's very easy to get overwhelmed. I also kill myself with it a lot in cities. 😂
Peak helldivers: when one teamamte manages to blow up the other two, and then reinforcing them all causes one to squsih you and drop your gas strike ontop of the team 😄
MG turret is your friend, spammable and will keep the horde off you long enough to use the wasp on the medium enemies
my problem is I'd rather run stalwart eruptor with the warrant for the observers since I'm using controller (trying to ease the strain on my wrists)
I wish arrowhead would give us a smart primary already
I yearn for the full smart weapon build where my comparatively (to M/KB) poor aim will be compensated for
That's why I run Gatling on the setup, MG is good for voteless and overseers but Gatling actually feels like it has the DPS to deal with fleshmobs pretty consistently so I've been enjoying that a good bit
ah yeah thats true
I might try eruptor again but frankly Variable has been so good to me its tough to go without lol
I am unfortunately hopelessly reliant on the bolt action 20mm rifle
i've been using the tenderizer
I been addicted to the JAR Dominator
-# and now I'm gonna see someone on the reddit complaining about how we aren't getting new content when basically everyone was asking for performance and stability improvements
Reddit seems pretty happy with this so far, ias does the youtube comments etc.
ah, well that's good to know, hopefully it stays that way
Some frustration that the video doesnt really say a lot, which is fair - the key point of "content pushed back to focus on stability/fps" pretty early on, and it's mostly some hot air otherwise, which is a little frustrating
But people are mostly pleased they're trying to communicate, and some cynicasm on belive it when they see it on updates, which you know, i think is also a fair response to have
yeah, fair nuff. I do agree
I have seen quite a few spicy loadouts for the Squids.
I personally am in love with my
Torcher or Jar-5
Redeemer or Crisper
Gas Nade
Unflinching or Epaulettes Medium Armor
With WASP, Gas Mines, Gatling Sentry, and 500kg or 380 Barrage
If I wanna meme, HMG instead of WASP and replace the 500kg/380mm for a Warp Pack and go thicc boi Commando Armor.
Interesting!
I'm going Deadeye & Talon+ Gas Grenades, extra padding medium armor
Then 500kg, gas strike (gas mines in cities), mg sentry & autocannon
Gas Mines are great, though I usually swap them out for Gas Strike if I'm playing with any randoms
Blowing apart voteless with the JAR-5 is so satisfying
Getting collaterals with the Jar-5 is just Chef's Kiss.
But using the Torcher with the Gas Mines especially with the increased ammo cap of the Torcher is a Spicy and Acidic Dream.
I'm jealous, flamethrower primary sounds so fun
it's surprisingly good vs bots
is it really surprising?
I'll never figure out where did the idea that bots are fire immune came from
I think it's less an expectation that they're fire immune, and more that unlike the other two bots don't really have swarms of melee enemies charging into you
The flamethrower, being a short-range swarm clear weapon, doesn't seem like it would be great against the lots of spread out ranged enemies faction
Yeah it's not that fire is expected to be ineffective, but that running into close range vs The Guns Faction works out better than expected given how the torcher's damage and ergonomics work
Also I assume it works like any other weapon and the bots get scared and aim worse while you're firing at them, which seems pretty good with a continuously-firing flamethrower
I wonder how suppression works with the scythe
For that matter, I wonder if dogs trigger suppression
That's why iu love deadeye. You put one bullet into the chest and another 2 voteless go down behind it
Yknow the moment someone described the DE sickle as the closest thing we have to a minigun for the time being im looking at it more fondly
Still prefer ballistics but by all means this gun still follows my preference of having feedback
its just that the feedback is igniting me
Yippee! Non-squid major order!
Most interestingly is there's no hold hellmire clause
Sending ppl to die so you can steal someone else's explosives to use as fireworks
That's Super Earth for you
The children crave the magic of liberty day
Those children could grow up to be Helldivers! 💪🏼
That we can send to die to recruit more helldivers
Exactly!
Just watched a teamate showing off jumping with the Varriable
and the nkill thesmelves in the process
10/10 very helldiver no note
super earth number one baybeeeee
Boing
it's a very fun trick that I have literally never used in a real game
I should use it more, honestly, there are more than a few lost-cause spots that stim + variable launch will get you out of at a slight risk of instant death
I wonder how it affects your momentum after using Jump Pack
Like if you could get substantial extra distance by firing downward or at a specific angle during the apex
the way you get the proper launch is to jump pack, quickly spin around and fire downwards and backwards midair
catapults you a solid 50m
also kills you sometimes, but rather less than half the time
I like those odds
Even less than half the time if you believe in democracy hard enough
Oh boy back to bots we go
Honestly really enjoying the loadout we decided to rock today. Scythe, GP, thermite, and then quasar + shield pack and democracy protects armour
It’s working pretty damn well
Scythe just melts bot weakspots
Also helps the randoms we joined are super chill and actually talk
Side note about the scythe. Weird that it doesn’t have the “angled grip + laser” option
This is petty
but i want fucking extra reinforcemnts removed form the game
just so people will stop fucking taking it instead of health
Choosing that booster is like a public declaration that you have no confidence in your team. 😂
choosing that bosoter, getting told to change it, changing it, and then doing a siwthceroo right before launch while saying we will need it
the nproceeding to die like an idiot
gets you kicked
(petty of me? maybe, but i have low tolerance for dumbdumbs in games i'm hosting)
Also, i would like Solo Silo to not explode if something looks at it funny
If anything the extra reinforcements should have been a Ship Upgrade tbh.
Also Heavy fire proof Armor unfortunately isn't as effective at making me bomb/bullet proof against the fire corp.
I think it speaks to a greater issue of the boosters just not being balanced very well at all
when they do a balance pass i hope boosters are the number 1 thing they take a look at tbh
HSO too
Inb4 the rework is each Helldiver can select TWO Boosters now.
Which tbh wouldn't be a bad choice considering we have a shit ton of them.
Honestly, the only time I'll take extra reinforcements is on eradication missions, just because those can spiral on higher difficulties (I swear they're all either cakewalks or hell on earth, no in-between)
And even then, that's only if someone else is taking health
Someday I will run a mission where we bring HSO and extra reinforcements, and everyone takes the Expendable Loadout (Portable Hellbomb, EATs, NEATs, one flex slot)
live commando reaction:
Yeah, that's my main issue.
If health booster wasn't as good as it was, I wouldn't care.
But as it stands, taking extra reinforcements over health booster is just trolling
And worse, it's trolling that looks like a good idea until you actually break down the math and realize that extra reinforcements only does something if you have more than 20 deaths in a mission and that 21st happens within 2 minutes of the twentieth one.
Oh and by not taking vit booster you've increased the likelihood of everyone dying as well.
Boosters should be fun, and they should provide nice to haves, they shouldn't provide always on stat boosts that just are always going to be better than anything else you can bring
Like, I like stuff like your supplies get a little turret. That's cool!
Your hellpods shock/set fire to everything is uh, it has issues, but the basic idea is solid
Wait, is extra reinforcements seriously +1 total, not per person?
It is +1 per person
It's also still bad
Oh, yeah, still pretty awful, but at least not quite so atrocious
I take it if I'm in a mission where hellpod optimization is on by default and everyone has already grabbed the rest of the big ones
Just in case shit goes sideways
Better than bringing Stun Pods and players getting pissed when they call their support weapon down and get doinked
frankly I think vit booster shouldn't exist
it's way better than the rest of the boosters
I like that it completely negates gas damage in combination with heavy advanced filtration armor but I would grumblingly accept a nerf if it meant other stuff became as viable
If I were arrowhead I'd move the intended 20% survivability bonus to just extra raw health as either universal buff or behind a ship module.
Then take the emergent behaviour of pseudo DoT immunity and make that the new Vitality booster
Allows gas/de sickle divers to keep their shenanigans at the cost of a booster but makes it a much less mandatory pick
That's what I'd do. Same with stamina booster. Hell, I'll take those effects being nerfed if they're integrated into being universal always on effects
Yeah maybe if they converted it to work like ship modules?
I suspect the big sticking point is what do you replace them with in the generic booster?
er, Warbond*
I'm so pleased the lockstep emote exists
and people use it for silly stuff like marching onto the ship
while under heavy fire
The Dr. Livesey Lockstep is so hard to roll
But when you get it... Chef's kiss
It's 1/20 chance every time you start moving
Just turn them into a third category of thing?
Well, what do you mean there/ How does that effect people who've already boguth these things? Does this cause problems on the back-end? (it does, trust me - I was one of the ones who bought the didnt exist weapon in the Borderline justice pack, and my borderline justice is stuck at the top of my warbonds, depstie haivng nothign to purchase.)
There's a bunch of issues to solve, it's not a simple thing. THe esiest would be to change what the boosters do and rename them, but that's still not an easy problem to solve
couldn't one theoretically shoot forever with the DE sickle if:
they are wearing heavy fire resistance armor
vitality booster is active
are prone
are being repeatedly hit with the stim pistol.
the jankiest heavy/medic combo
tbf steps 2&3 could be removed I'm pretty sure
I mostly included them because it adds room for error
fair enough
Until the medic runs out of stim pistol shots, yes
And whatever other meds they have
with medic armour and speedloads from empty you should have a very comfortable margin of error
add experimental infusion if you REALLY hate the idea of taking overheat damage
Right, I'm thinking about when they run completely out of stim pistol shots, and any potential Supply Pack + Resupply drops
Like if they can be cycled and the cooldowns lined up such that you never run out
I think you'll run out of enemies first usually
You will, yeah, but I'm thinking purely in the context of "can you DE Sickle fire literally forever with just two people and the right setup"
I've run out of enemies before i ran out of ammo with a full auto Auto cannon easily.
Buddy was getting his ammo backpack refilled from someone with a resupply backpack and there just wasn't enough bots spawning for us to kill
I don't think I've ever used Autocannon
In 350 hours lol. Just found other stuff more appealing
Bemember Beach
re beach
I've been really having fun with the Servo-Assisted armor passive
Your limbs being so much more durable is like a shadow buff to your stim count, and the extra throwing range is pretty clutch for staying on the periphery of things like bot fortresses and calling down orbitals on them
the longer I play the game the less I feel like I know how to throw things because every time I think I locked in an angle for a certain range something throws me off
hmm maybe an armor that shows the trajectory of throwables?
That +extra grenades for a true blue grenadier armour?
honestly just the CSGO sv_cheats 1 tracjetory would be neat and probs sufficient for the whole armor tbh
at least from my balance perspective
It would be cool, but I also don't know if I'd trust it with how finicky bouncing can be
well the pre-requisite would be for AH to make stratagens NOT bounce in unpredictable ways because this isn't CSGO where bouncing nades is a part of the gameplay
the nefarious hunter, bopping the stratagem ball with its head like a labrador playing volleyball:
They inherit your momentum, so if you're moving it changes the aim (which is useful for orbitals, you can dive-throw for extra distance)
I also feel like grenades don't go straight forward, rather coming out at a slight angle to the left?
Ain't no rules say a dog hunter can't play basketball stratagem
oh i know, i have a decent dive max range throw, but everything inbetween is muddy
It definitely feels kind of vibes-based for anything in the 15-30m range
has anyone been able to confirm whether or not hd2 is safe to run? been hearing all sorts of nasty rumors but can't seem to nail down any solid info
I am having zero issues
Not even crashes.
Chunks of the community are in full tempest in a tea cup mode, so it's very hard to get any useful genuine responses
Bugger me
I'm uninstalling for the space + lack of motivation to play currently but damn
I think it's safe to say those rumours are complete bull, imo
If it wasn't safe to run there'd be concrete info out there about it
IIRC this stems from a content creator who's PC bricked while playing HD2, but it is highly unlikely HD2 was the culprit, we have no idea of the state of their PC beforehand
I vaguely recall hearing something about them messing around with overclocking their CPU and then blaming the crash on HD2 but with the state the community is in it’s impossible to verify
Iirc it seemed much more likely it was a shitty Windows update and the sequence of events was "hd2 crashed -> forced restart -> Windows update bricked PC"
yup
I had a lot of AMD driver crashes around the original launch, but it's been extremely stable for me recently. If those started happening frequently again I'd definitely take a break, but I'm not personally concerned of catastrophic PC failure coming out of nowhere.
I don't think I've had more than like three or four crashes and those were months ago
I used to get them all the time on the bot front at the end of missions, but ever since i hacanged my shader cache settings to deal with some path of exile 2 crashes ... tehy cleared up
so i think they were liekly the same cause of enemiy corpses chewing up shader cache space and that causing prrrroblems
We legitimately left the helldivers subreddit yesterday because of all the posts being about the same damn topic
since the caves update the game with some regularity shuts down my PC instantly, no shut down sequence, just instantly dead
so I can believe that'd brick something sooner or later
Same, until I upgrade my setup or Arrowhead fixes all those egregious problems. Then I had to uninstall HD2 just so my PC survives.
It ate one of my Ram Sticks already.
If you particularly want to dig through it, somebody on steam has a giant thread of reported issues with Gameguard, which is where the risk of damage would arise: https://steamcommunity.com/app/553850/discussions/2/4206994023681304166/
Since it's kernel-level anticheat, hardware damage is potentially possible if it does something really fucky with the firmware and the hardware is badly-designed, but it's very unlikely. Corrupting the filesystem or breaking your OS install are both very possible though.
I would consider the steam discussion fairly alarmist btw, take it with a hefty heaping of salt
I hate randoms in this game so much sometimes
you'd figure they'd have figured out basic things like "there are four helldivers in the mission but only 3 at the extract" but time and time again they disappoint me
One time a teammate says over comms that he's doing a quick sample grab while the extract beacon is ticking. I run with him to watch his back. As soon as the shuttle lands, someone boards and we both get left behind. 😂
I had a random once ask why I wasn't doing automatic in the jeep
I do not assume randoms fully understand the game they're playing
put on an accent and reply "I'm from europe"
another good combo that I've been enjoying:
the warrant with the gunslinger armor and a supply pack with eruptor for heavier stuff
it's the closest I'll get to a smart primary for now,
What even is the button to turn it to manual? I couldnt find it in the control settings
I would love an armor passive that speeds up reloads for all single-round reload weapons. Running that + Senator and Deadeye would be so fun.
Swap in a pump shotgun as necessary
Controller or MKB?
For keyboard it's shift/control keys to move from automatic up into/ between 1st and 2nd gear
If you come to a full stop and just W it still defaults to Automatic but it's not like this is some hurdle or inconvenience
Being able to stay in first gear is nice for steep hills and uneven terrain, but if you're on a relatively smooth planet like Fellmire you can kinda just keep it in automatic
Played too much Forza to stay in automatic personally though lmao
(Half of that was just making silly paint jobs but that's beside the point)
Granny shifting, not double clutching like you should?
I've got a RWD rally Diablo, I'm clutching like a motherfucker
Insane wheelbase doesn't matter when you've got a V12 
Me when I hold the thrust vector in the F-22 to maximize my turn backwards as I vector forwards because the Gripen was trying to slice me out of a loop so I gun them down before the loops even begin
Me, when i fire my afterburner while my VTOL engines are pointing downwards to fly circles around my enemy while shooting them
If only they let me do that
Bf6 thrust vectoring you can only really drift, if your initial turn sucks the entire vector thrust is fucked
At best I can nosewhip people, because in 2025 nose fencing is sometimes the right call when they're below half and you're full hp
Me when I crash my jet into the ground within in 20 seconds because I never learned how to control them.
You can do it in Planetside 2 
I need to continue playing ace combat
I am the driver, I love driving I always want to drive my friends around
give me a tank arrowhead so I can yell commander shit at my friends
or spearhead2 could come out already
M5, my beloved
I was gonna say there has to be a way for us to set up so that the helldivers annoucements automatically get forwarded but I think that might not work on forum chatrooms
Did we win the previous mo?
I do believe we did
Huzzah! I did my part, kinda sorta
ooh, assault on Oshaune
maybe I'm just a glutton for punishment but I really did like fighting on those dunes
at least when it wasn't nothing but dragonroach spam
The dragonroaches and cave audio bugs drove my group off of it, but hopefully the latter at least is fixed
Because the highs were great
GOT 68 KILLS ON A EXOSUIT
Couldn't have gotten one more? :v
dragonroach spam was annoying, but what really got annoying was back-to-back hivelords for me
one or two missions of an op, sure, but all three even AFTER we kill two of them??? come on
I need to get better at killing hive lords, I never got that many of them even on worm hunting trips
i don't want them to work over weekend but sure
I don't either
damn thats more than i exected maybe it will go back to not crashing on my computer now
i still half wish they would add an offical ps2 bellow ultralow graphics option like that one mod
I'm not sure what the break point on demo 30 is, but yeah, that's big
second, epoch got a nice buff warstrider now has weakspots
and with the AMR buff
I can finally run it again on bots
hell, railgun too
Big thing appears to be you can just dynamite the outside of fabs now
And also bt bug holes
ah
got there before me
oh hey, I can now break walls in the outpost cities for my car, no need for OPS
We can break walls! Yippie
with dynamite!
Yeah that shit’s dank
good stuff
kratos from the older game
arrowhead! make the spear oneshot bile titans/roaches (anywhere) and my life- is yours!
Is dynamite remote trigger?
Variable fuse
5 15 60 seconds iirc
Yay
The dynamite change is actually really neat for stealth
gives you a use for the funny long fuse
They buffed melees
And the silo
Life is good
I do wonder what the damages n strike rates are for each melee
this AMR buff fucks so hard
I can finish off heavy bygs no problem
however now I'm having worse framedrops when scoping in (zoomed weapons)
I wonder if there's something I can tweak in the config fiel that'll lower LOD when scoping in
however
performance wise if anything the game feels worse not better
might be shaders idk
but so far on the bug front for a time I've reached even a period of sub 20fps
Might be time to clean out your shader cache and recomiple stuff
MS-11 Solo Silo
Health increased from 800 to 1500,
Enemies will not attack it,
Increased demolition strength needed to destroy it
Genuiinely shocked this had 800 health before, but if it's demo strength was like... 10 that'd explain a lot
SMGs genuely feel so strong against Llight bugs now
im not sure what kind of effect that might have, I'm on linux so I compile vulkan shaders before launch every now and again(and download shader precashing)
but it likely couldn't hurt to clear HD2s own shaders
the AMR was, in my opinion, quite good before the buffs. Now you're gonna one-mag a charger. Before you could only do that if you were very bold.
yeah
it was good
but now it's gonna be so much better
esp with the warstrider weakspots
AMR and Railgun, queens of the botfront once again
ehh, I don't remember the performance against warstriders
i think it was three mags to kill?
didn't you just shoot the joints / groin?
that you can only hit from a very narrow angle straight angle
the big ones?
not worth the ammo
I don't remember >.>
yeah, I didn't fight them enough to know / remember
this was the only frontal weakspot that you could exploit with something like the AMR or Railgun
it took too much ammo still
now it's not going to / besides they also now have rear vents and the eye at the top is now also a weakspot
yeah one RR/EAT/Quasarto the hip and it was over for them
but the anti medium weapons that made the botfront great till this point were useless because you just don't have that kind of time when its shooting you and all of it's friends
geh
no buffs to the Spear, Spear remains sad
the Spear just needs a damage buff
yeaa
spear cannot hit weakpoints, and must compensate for such with raw damage
it still doesn't oneshot FacStriders unless it's on the head like before
and everything lighter it already can
it just needs to be able to oneshot BTs and it'd be a solid weapon
the ammo economy and the fact it cannot shoot point blank easily still make it fill a specific niche so it's fine that it has that kind of power
not to mention it lacks the HE round versatility of the RR
so again it would be completely fine to just give it more damage and call it a day
one of the general themes of the balance patch was to make light armor pen weapons more effective against durable targets
which i think is interesting!
SMGs are so goated against light bugs now
Mmm, that autocannon damage buff is very noticable into bugs
I can only imagine how my beloved reprimand will do but I've vowed not to overuse weapons I've maxed
oh yeah, just got done in a mission where I used it, and just like with the AMR, it feels a lot better against heavier enemies while against lighter enemies it's perfromance remains the same
now of course neither are ever gonna replace true anti heavy weapons
but you can much more easily solo a charger or finish off a BT
You can take down a BT pretty well if you go for the face now
about a mag
Or blow a hole in it's side and empty shots into there
Solo silo not imploding because it exists makes things nicer too
yeah, reminds me a bit of the days when the railcannon didn't outright kill a BT so I would take that and AC to finish them off, except now its just the AC that can just kill it with a few more rounds expended
I have been soloing BTs with the AMR since before the buff
Also phew, autocannon buffs. That's something.
I remember specifically the HMG being good into dragonroaches
that and the Spear, even if it takes three shots
That's beautiful
so from what I've managed to figure, proton translates shaders if its DX11 or older, but there's a special thing that makes DX12 smoother
might still be worth deleting the caches, its just gonna take forever to process them again since it's a CPU task
I'm just so happy with less ragdolling on the bot front
If you're on linux, DX9 and DX11 games have had smoother live DXBC shader recompilation for ages now. That feature has been in DXVK for several years now, I think. On the other hand, you will still see brief stutters the first time around if the game is poorly planned out.
VKD3D still has to translate DX12 shaders, as far as I can understand it just has a better time of it due to the common use of DXIL shaders, which is just a generally easier format to translate.
But if HD2 has its own shader cache, that's still used and would be completely independent of a translation layer's cache.
Does the new dynamite clear any breakpoints?
Fabs from the outside but against enemies...?
Fabricators, the giant bug hole nests that spawn BTs, city walls. See here for anything that <= 40
Oh I meant in terms of damage
Ive seen one blow up (real close) next to a charger, hurt him enough to be finished off by a few AMR rounds
so I don't think it really increases any breakpoints as much as it increases it's consistency against lighter stuff and the pen + more damage makes it a bit more wieldy against heavies
Oh I guess dynamite kills command bunkers now
Good to see the m90 was left where it was, really didnt need any buffs or the likes
surprised the stalwart was included in the light buffs
time for even more dakka
minigun + rocket suit now much better on the endurance, too
it's all on the liberator ammo
every liberator ammo gun gets the liberator ammo buff
like how the reprimand & verdict got the same damage buff too
Wait does that mean it's a Guard Dog buff too?
Exciting, always love me my dog
probably yeah?? unsure
so uhhh
does the
...does the AMR kill bile titan heads in one magazine
why would they do this???
like huhh?? wuhh??
Makes it feel like an actual high precision alternative to the HMG, which is nice
it really probably shouldn't
yyeah, but the AMR is good against a wide variety of targets, and pulling seven shots isn't that hard. Oh you can also probably reliably dive at and magdump chargers in the head now
Personally I'm fine with it, before it was pretty useless against bugs compared to HMG/RR/EATs, this gives it a niche
AMR in my experience using it is capable of killing most things but really suffers in time to kill and ammo efficiency on big things compared to dedicated AT options
so yeah this should give it more use on the bug front
since the time to kill and ammo use was rough for chargers and you might as well not even bother with bile titans
Someday they will fix the ergonomics bug and add a third-person reticle to the AMR and I will be a very happy diver
...it was generally fine? idk. maybe i just am biased towards it / used it a lot.
it was okay at killing chargers & bile titans, and provided long range capabilities which were nice.
it's also very nice against warriors & commanders
it was not okay at killing Bile Titans hwat
and shrieker nests
hm? it was like 2-3 mags
That's: notokay
Useless is definitely too strong a word, I just generally found the HMG did everything it did but better
2-3 mags is like 20 seconds of sustained fire tops
Now I have a reason to bring it other than variety
okay now kill the other two
I very strongly disagree
and do this under swarm
shrug
have done so?
it takes a while solo i guess. idk
I guess compared to guns that physically cannot kill them it does okay
I play 2s so I generally have to optimize slots more, which is probably a lot of it
it was better than the railgun at it IMO!
now I'm fairly confident the AMR outclasses the railgun against basically all targets
...it sort of did that before
Railgun has a few breakpoints that AMR doesn't hit, but it definitely feels like it's in an awkward spot after Speargun release
though notably my hive world lodout ran a HMG over the AMR in order to deal with Dragonroaches
Railgun remains delightful into bots imo
(Especially against bots)
...ehhh?
I'm not sure what bot targets the railgun would be better than the AMR against
tanks maybe??
It can 1shot the new War Strider weakpoints, and Hulks from further than AMR
popping them in one shot
armored striders?
yes?
ARM one hit kills scout striders / armoured striders
it does very badly into War Striders
does it need to hit the weakpoint or something
one shot to the groin / leg
oh yeah no fuck that
yeah, should be one shot to the waist
no worries about angle, easy shot to hit
leg shots also kill but are harder to hit
actually leg is two shots
with a gun that swings around like you're aiming a motorcycle
>.>
HMG has bad handling
hmg has perhaps the worst
Depends on if you bring it in loadout or pick it up
but AMR does not have Good Handling
it has better than the primary snipers which is funny
but idk if i can call it Good without the handling buff
I guess I'm used to Deadeye / Diligence Counter-Sniper?
Deadeye has good ergo too though
(Assuming they haven't fixed this)
the CS is clunky, yeah
the railgun has the same ergo as the amr
they should handle the same
maybe it feels different what with the scope and all
Not if you bring the AMR in your loadout
weh?
The AMR gets -11 ergo (IIRC) due to a bug unless you pick it up from a PoI
that seems very weird
weiiird
Yeah :/
anyways I suspect the AMR is now one of the best support weapons in the game. Recoilless Rifle is obviously going to be better in a majority of situations still, but like
the RR is the RR
also the ability to bring a supply pack or similar is really nice
...I'm still not sure I'm using either over the Air Burst Rocket Launcher, just because the ABRL is very funny
did you know the ABRL kills chargers?
I think Railgun is the main weapon I'm concerned about it displacing, everything else it overlaps with has other benefits
I do like the War Strider changes, but feel like they didn't have to adjust the grenades
they were very much not the main issue
Railgun should be fine against bots, but against bugs is more questionable
the ABRL also one hit kills fleshmobs, possibly multiple fleshmobs, before the changes.
hopefully the ABRL now actually kills Dragonroaches too
And multiple Helldivers too, for excellent efficiency
if you bring it to the City you can get civvies, too
prepatch the ABRL was the only gun which reliably killed fleshmobs on it's own I think
Eruptor > Fleshmob
except like, the Purifier i guess
if you're careful
one of my main co-op friends complains ceaselessly about fleshmobs while doing Absolutely Nothing to change their build about it
so i just take the stuff that eats 'em
I'm glad for any change that reduces ragdolling, it was funny the first couple times but at this point ragdolling for a solid minute is just tiresome
get them to run the ABRL
it one hit kills fleshmobs
in either mode
see that was the problem with the main guns, imo, grenade knockback seems right
Even more so with this patch probably!
ofcourse it also kills you
do not danger close the fleshmob with the ABRL (or do, it's funny)
It was more that grenades meant you couldn't even really find cover from the knockback
tru
I don't feel like the change was necessarily needed, but I'm happy with it nonetheless
but the grenades are funny
Eruptor, Explosive Crossbow, Autocannon handled them just fine
i remember trying autocannon and being fairly disappointed with it's performance against fleshmobs
Eruptor is... okay, yeah
Eruptor is just extremely solid against everything Illuminate
mostly due to the sheer amount of damage it does with the explosion + shrapnel
explosive crossbow... ehhh? I don't see it
I remember back in the day when autocannon was the big dog, the bee's knees..
it's likely to be very similar to the grenade launcher
though i guess now with the head damage multiplier, it's likely explosives will just outright kill flehsmobs
XBow worked, but definitely less effective than Eruptor
Cluster Grenade going to be fun to test
Autocannon Flak killed Flashmobs in around 3 shots into centre mass as long as you're in the sweet spot range
I found the grenade launcher to be not great into fleshmobs
AC is still good isn't it?
It rips up fleshmobs and kills everything that isn't a leviathan
Where the shell detonates on impact rather than airbursting
Oh yeah it'll be even better now
I usually just run the quasar on bots and bugs
I like having fast AT on tap all the time
Quasar is solid, yeah. it works fine against everything.
honestly i used to pull quasar shots against fleshmobs
And against factory striders solo silo
it was... okay.
one of the best benefits of the quasar is you can just take potshots for 'eh, it's damage' sort of reasons
oh right i should look up hits to kill of amr versus factory strider now
love it on cold planets
quasar is a gun you can just shoot
'Fuck You, Alpha Commander'
Quasar is hard to put down into bugs, and it was great to country stupid war striders pre-patch
Counter*
usually when extracting.
I've always been more of an EAT player but I won't deny Quasar does what it needs to
Quasar is great for popping errant hulks too
Quasar is for if you need to pull more shots than your EAT cooldowns
Now I'm back to railgun gaming on the bot front probably
And importantly it reloads on its own
Unlike the RR I don't have to squat for 5s to get a second shot off
Biggest downside of Quasar vs EAT is you don't get unlimited Hellpods for utility
also you can Bother Your Friends by rapid tapping near them
RR team reload is like
completely bonkers output though
like wow
I trust 0 pugs with team reload
I will shoot someone if they take my pack and try to team load me
Love dropping an EAT pod on a city wall or BT hole
i love the word pugs out of context for this, thank you slang, thank you funny dogs
If you can get a gunner/loader team on voice chat it's extremely good yeah
It'll be interesting to see how viable Eruptor is against Dragon wings
I suspect it'll be "doable if necessary, but not good" given 4k hp at 100% durable
oh the ABRL should evaporate Dragonroach wings
God, it looked so ass when you could absolutely shred them and it would affect nothing at all
yep!
The most I've outright pouted at the game
I remember throwing
several?
ABRL flak rockets at a dragonroach and it just doing absolutely nothing
HMG does decent into them, I think because it can hit the wing and then passthrough and hit the body too
i brought the HMG emplacement for HeeHoo Flak-Lookin-Thing but well, there's a lot of fire for something that doesn't slow 'em at all
it was very much a case of 'why antiair weapon no antiair'
It has to be in flak mode, then it 3-4 shots them
They're actually much tankier against the normal rounds
Nice managed to catch both the machete and the hatchet in store. Our melee collection is coming along nicely for when we decide to try out melee-diver
working on updating my icon mod, how do people feel about little backpack icon on the support weapons that have them?
also thoughts on changing the arc thrower icon to match other arc weapons?
I'm still sad. Despite most of the patches and bug fixes, I tried running the game and my PC shuts down after playing for a bit. So I gotta hold back for another bug fix patch and get myself more RAM.
While I haven't gone on to try anything yet, I'm a bit bummed flamethrowers seem to be indirectly nerfed with how enemies are harder to light on fire
already was something I found dissatisfying with flame weapons
They are harder to light on fire, specifically larger mobs, but the larger ones burn longer and take more burn damage as a result. They don't extinguish fast so you could just keep running the flames on larger foes.
I used Torcher a lot on Bug Fronts with something to stagger Stalkers from getting too close while I cook them with fire and gas nades.
Great idea!
Second iteration of my icon pack is done! Main changes:
- Gave the backpack support weapons a little backpack icon
- Changed the Arc Thrower's icon to match the other arc weapon icons
- Edited the AC turret's weapon icon to be consistent with the Emancipator's weapon icons
- Edited the HMG Emplacement and AT Emplacement's weapon icons to be more easily differentiable between each other and also more consistent with other HMG icons for the latter
Install with HD2 Arsenal mod manager!
Oooh I like those a lot
Especially the fixed height on the mine icons
Btw, something I haven't seen mentioned for this patch: Punisher Plasma got a +50% damage buff, it actually feels quite solid now
Just in time for the return of rupture strain too
(Previously it was 100 impact + 150 AoE, but on a proximity fuse that meant the impact damage almost never triggered, now it's 0 + 225 AoE)
these are leagues better than the one mod I saw on the nexus
at least to my tastes
in other news:
Epoch feels okay now
I should try it now that it destroys bug holes
Question about this thing
Is it like the quasar (infinite ammo), or it has magazines/normal ammo
I saw the change of Epoch's "standard explosion" damage, but I dunno if that improves the AOE usage of the full-charge shots or not.
Improved grace period is good QOL but not the kind of change I care much about tbh. I got really good at the shot timing as-is.
There being a visual effect when it's overcharged is (probably) a nice QoL change for third-person play
(I haven't actually used it on the new patch)
the visual effect on max charge is good now
one of the big things with the epoch is that it now has a demo force, which means it can break stuff
i'm glad that AH actually implemented this, but it's amazing how it takes so much constant, persistent irritation for them to implement things that people have overwhelmingly asked for
Thank you!
had a bonus objective that simply wasn't happening
this was at the bottom of a sheer cliff right next to extract
we weren't authorized personnel so the wires blocked us 
should have read the sign but helldivers can't read so
The Illuminate have discovered the ultimate weapon with which to defeat us: Bureaucracy
it was probably physically possible but there were so many bugs, on hellmire so they were predator stalkers and hunters that could jump up the cliff, and we had already run out of reinforcements
This picture threw me off so much, I basically never zoom in the map
Oof, yeah, if there were spare reinforcements it could be worth having someone in light armor drop samples at extract and make a run for it
But not on zero budget remaining
what do we think about a different icon for the guard dogs?
hehe
hm, people suggested 4 rockets for the commando but for whatever reason im not much a fan of that, but how do we feel about trying to emphasize the commando being laser-guided?
any suggestions on representing that? had this as a first draft
does anyone have tips to not die to dragonroaches? i swear they keep catching me offguard
run perpendicular and pre-stim
I notice I have a hard time keeping track of it
mainly due to shooting the predator stalkers that are right up in my face
pre stim is a good idea tho, will try remember that
iirc the fire armor takes their damage down by a whole bunch
Yeah that's just kind of the challenge when you're dealing with predator strain + dragon roaches, fire resist armor helps a LOT.
in general dragonroaches need something else to pin you down
But if it's a matter of losing track of targets, that's more a personal skill of situational awareness and keeping tally of threats.
yeah
lot of that shite on hellmire
watch their attack cycle
actually I'll make this longer and ping you with it.
Dragonroaches have two attacks. They start with a strafing run with flame breath. You can safely dive through this without a stim. Then, they will hover in the air and do a continuous flame breath at you. Against this, you must either find cover or stim preemptively. I recommend stimming preemptively and taking this opportunity to shoot them. I guess you can also maybe dive sideways out of the way? Unsure how reliable that is.
Alternatively, wear fireproof armor.
preemptive stim allows you to line up a headshot with an AT weapon potentially, or just shred them with an LMG or whatever
the preemptive stimming does obviously burn stims. I was running a Supply Pack when I was doing that.
hrmm, not quite liking this, tried doing a like circular arrow for one-use/disposable support weapons, but idk
Circle arrow to me implies reusable, not disposable.
Aye, feels like it implies "recycle" or something of that sort
This makes me think of the DEMs from Starsector more than anything
honestly prolly gonna keep it vanilla, i already have the little backpack for spear differentiation
I kind of like this for being a bit more distinct from the shields, I sometimes confuse gun dog and ballistic shield at a glance with the regular ones
But on the other hand I think I prefer the vanilla dog icons in a vacuum, it's just that specific difference that would be nice
w/r/t Commando, I could see a dotted path thing to indicate it being guided? Could do the same with Wasp/Spear/Solo Silo
But IDK that it's needed
its neat but its way too close to the shield icon
Yeah
I would probably confuse the Arc Dog with the shield pack/directional as well (in the vanilla icons), but nobody I play with has it unlocked
the energy shields using the same lightning icon as the arc/stun stuff i feel could be a bit confusing
but i dont think i know a good icon for "energy shield" that the lightning bolt conveys well lol
I've had people confuse deployable energy shield with the tesla tower in loadouts before, which made for a bit more interesting of a mission than expected
On this, I'd have the missile on the left pointing up, then a laser designator icon on the right, both above the launcher, if that makes sense?
[Reply to:](#1204832579287519292 message) hm, people suggested 4 rockets for the commando but for whatever reason im not much a fan of that, b… 📎
Like, it's rocket and laser.
You can support me here: https://www.patreon.com/c/EPG6
None of this is official or in any way affiliated with AGS.
Well that's wonderful ridiculous
Did an update for my mod!
- Changed the Guard Dog icons so they're more easily differentiable from the shields
- Changed the Airburst Rocket Launcher's icon so it's more explodey
- Added 2 more lightning bolts to the Tesla Tower so it's more easily differentiable from the Shield Generator
...extremely minor nit, but I feel like the central lightning bolt should be larger, for consistency with the arc thrower
Big fan overall though! I need to figure out how to use mods lol
i was thinking about it too, but it might have become too tall, ill experiment more for next iteration
One singular long lightning bolt arcing to an outline of a person
The extra height on the tower does kind of fulfill the same role, admittedly
But I like the big bolt because it indicates how the lightning deals a bunch of damage on the first hit then arcs to other targets dealing less damage
use arsenal mod manager, and it should guide you
https://www.nexusmods.com/helldivers2/mods/4664
Just always remember to never have two lightning bolts though :v
commentor recently reminded me that I wanted to do this long ago but couldn't get chat to work but now it does!
Twitch: https://www.twitch.tv/northernlion
YouTube: https://www.youtube.com/@Northernlion
#northernlion #clips
Login wall 🤮
here, i uploaded it to my google drive https://drive.google.com/file/d/1lCfvv98yZ6J4etp1nCeD6QS0ravLixFJ/view?usp=sharing
Ty ❤️
MO for killing enemies with the Constitution + DSS Eagle Storm is a diabolical combination, 10/10
i love his immediate realisation
Got randomly kicked, sos didnt invite anyone to my mission, so... just solo'd it anyway, lol
Incldued one very ufnny death of jumping down to avoid some bots
and landing feetfirst on a mine
10/10, no notes, best helldiver in the west
escaping death to die
had a map that was 90% cave
The lightning bolt symbol pulls a lot of work in HD2's stratagem icons (energy shields, arc weapons, stun/EMS), so im trying to figure out alternates for the energy shield, which is hard. The closest i can think of is hexagons to match the hexagonal shapes of the actual energy shields, but idk. What do yall think?
Maybe a honeycomb pattern instead of a single hexagon? You could then have a different formation for the directional shield as well
tried, but the area is too small to put a pattern like that while being recognizable
another iteration
That's better
You could add a honeycomb pattern inside the hex
Maybe
What do you have for the ballistic shield if anything?
im leaving it vanilla since its fine like that
Ah
I should maybe play divers again
On the other hand I want to finish spaceshio
Spaceship
I wonder if making the directional shield a half hexagon would make it easier to tell at a glance
This time it's Predator Strain instead!
Silly option: wide hexagon
ABRL time!
rupture strain cannot murder you from burrow if you simply blow up all of the ground
I’ll take it.
Grenade Launcher + Supply Pack was so stupidly effective vs 100% of rupture bugs
It was okay pre-buff simply due to the explosive tag and plentiful ammo, but mostly as a combo tool.
I heard rupture hasn't been added back to Osh yet and it's still predator strain
I suspect they're holding it up do a Surprise!!! They do like to deploy these things as part of the story
I wanted to like it before but the damage was just so pathetic, as you mentioned it was mostly useful for the stagger
And that made it pretty hard to justify over using a weapon that just killed them instead
Death is the best CC
But +50% damage has helped it out quite a bit, as it turns out
I remain a purifier stan, but since it's predator strain, Imma break out my favorite anti predator tool: lib Carbine with drum mag
Get bullethosed, idiots
I usually don't bother bringing a support weapon, except EATs if the team is in dire straits in terms of AT and I don't feel like using the gamer chair, but against pred strain I'll always grab my trusty Stalwart
Ah, I'm always on D10 so vs bugs I'm usually carrying the RR. Hero mode the bts & chargers
Makes things a lot another for the team when Biles suffer sudden exploded head syndrome
Lib Carbine is basically a pocket stalwart too
I always run D10s as well, but I usually just use Thermites vs most heavies
If we don't have good BT clear against bugs it's EAT time though
I'm running gas grenades personally, for drop and run. Thermites are too risky, I prefer to be able to ensure something is dead the moment I click on it
I'm a gas mine addict, or sometimes gas strike
Though I could see swapping out thermites against bugs, too painful to not have them for dropships and fabs though
RR blows up fabs, and so do gas grenades
So does Eruptor, but it's a lot slower than just running past and lobbing a Thermite over the wall
RR is fine for it, but it's just not my preferred poison - if I want less mobile AT I just use the emplacement
Gas Strike will kill a drop ship, as does 500kgs, and I use AC on squids - flak shreds through shields and hes can trick shot off the side of doors into it
See, I find the RR super mobile
Especially when I can snipe bases at 300m
Stationary reload makes me sad, and I like my backpacks
That's what the ATE is for
But yeah both styles work fine, very much just preference on my part
I hate giving up a strat slot for a backpack, even if I like a lot of the backpacks
And my style is all about turning my little dood into a big force multiplier
That's why I often run backpack + 3x strats and skip the support weapon lol
Especially on squids since there's usually MGs lying around
What's ideal is when you have one person bring HMG + strats and someone else goes backpack + strats, and when they come off cooldown you just each give the other your spare
I like it!
Yeah, if you're coordinating I can see that
I'm often also running around solo clearing up side objectives or acting as fire support
It's always funny when someone marks something cross map and I make it explode
Yep, in this case it's usually a matter of drop it somewhere centralish and ping, they can come grab it when convenient
So my G.Strike/500kg/Mg Turret combo is aimed at making me very self sufficient
(on bots I switch out g strike and mg turret for Rocket Sentry and shield bubble)
Interestingly, I've found that bugs are the faction that most demand dedicated AT weaponry - it's easy enough to kill standard heavies with Thermites, Factory Striders can be disarmed and killed with med pen, Harvesters can be outmaneuvered or ignored, but Bile Titans will be a Problem if you don't have a specific solution
Yeah, you really need a way to end them and impalers fast
Impalers pop to an Eruptor shot or two
But BTs are just fast with a wide threat, if you can't kill them it's such a pain to clear an objective while being hounded
I should get better at using the 500kg, IIRC a direct hit pops a BT?
I tend to prefer deployables and short CD orbitals (and high use-count Eagles) over the bigger booms
I will say that i found mine fields are actually incredibly good as offensive barrages and free up your hoard clearing budget a lot
Gas Mines are my favorite strategem in the game probably
Even if they're slower than other mines when used as an offensive barrage
I just wish mines didn't magnetically attract SEAF soldiers
The existence of high-casualty missions implies the existence of low-casualty missions.
Give me tesla mines
One fear
Oh god yes
I get to defend myself to my friends even more and blaming them for dying to it
while I have mixed feelings about the durability changes wow the base liberator feels way better this patch
I think it's a clever idea, I just want the UI to expose this stuff more, you know?
the actual bloody patch notes too tbh
Where cluster
Cluster doesn;'t destroy bases
Defender feels a lot better after the patch
Lib Carbine as an anti-bug weapon is also feeling great
that buff to it's raw and durable damage goes a long way
I enjoy the pineapples now
i still wish they had 4 but that annoyance aside, very fun
engineering kit can getcha 5!
While fair, i'm not really interested in dedicating a big part of my kit to the grenade and the recoil aspect really doesn't do anything for me since i've never noted noticeable recoil on any weapon
you should give the HMG a go for the first time, it's fun
I've gotten at least 1 friendly kill with it
They need to make a heavy self destruct armor that’s just visibly covered in landmines
It's just ablative armor!
Did some cave diving last night, Oshaune is a ton of fun (and extremely dangerous) with pred strain
I had forgotten how great this planet is for driving the FRV around on, between the hills and the sand and the water it's extremely useful outside and driving through the caves is a delight
i use the HMG regularly
I do wish Engineering Kit applied the recoil reduction always, not just while crouched/prone
IME crouched is plenty of reduction on basically every weapon, so it ends up being pretty negligible as a passive
...I suspect it is always even if it says only while crouched / prone but idk for sure. just a thing i remember from the wiki
recoil reduction is pretty decent with the HMG specifically though
I should maybe try it for the AMR as well I guess
That's... very believable, in this game
if they gave the stim pistol the same targeting as the warrant I feel like that would make it more usable
Gimme a flechette airburst variant
but what I really really really want is a smart smg/rifle and perhaps a heavy railgun emplacement
Heavy railgun FRV, return to gausshog
A deployable tower with a healing AoE would be fun for encouraging team play
Right now we only really have the shield generator as a deployable that incentivizes sticking close
Just give me an Alien collab
I want a cluster mode for the solo silo
i still yearn for a real backpack having minigun
has anyone been experiencing the issue where gameguard spits out 340 and 350, but network stuff is fine on my end.
I reinstall the game and it works, try to launch it again afterward and it starts to spit out the messages
No but i do have it open a tab in my browser every now n again
and now it inexplicably works
Looks like Gameguard has just been having major issues today
that would explain the unexplainable, but now I just made more work for myself by having to redo my config file
Afaik, it does - my understanding is that the easy the game's recoil system works is a series of steps - sprinting, running, standing still, crouching, prone, prone with a recoil reducer - and recoil reducer treat you like you're a step lower than your actual action
So shooting while standing has the recoil of crouching, crouching has the recoil of prone, etc
I love it when in-game information is flat-out false -_-
Well, I could be totally wrong
It's good that the armor is more useful, but FFS Arrowhead
The wiki agrees with you, and frankly I trust information from internet strangers significantly more than anything AH writes
kinda makes me just wish either of the heavy ek sets looked better then
Yeah, I think their process for UX is pretty messy
And there's absolutely some cultural resistance to exposing stuff (just going by when the very first patch notes were we adjusted some stuff, no other details)
I started running the martyrdom armor into the caves and surprisingly? It kinda works
I think its pretty underrated for bugs because when they kill you they're usually swarming you in melee, so the death explosion will kill a good number of them
The bugs are back.
Glitches, or terminids?
Terminids.
Hello helldivers I am returning to helldivers after a year
I sure missed a lot, weapons customization is a thing apparently. Cave areas, mechs have 3 charges?!
Those are all things, yes. You've missed a lot of balance changes but everything still has a role. Some tools are worse vs some factions and better vs others.
I see they gave my beloved Eruptor heavy pen
I feel like it was already great before I stopped but I'll take heavy pen
It's AP4 specifically, so it'll dunk on mediums, lower-heavy enemies, and certain weakspots (hulk eyes technically but it's inconsistent for me)
I've noticed aa a heavy armor user that the predator strain terminids chew through HP
Like 2 to 3 shot which seems like a big reason to not wear heavy armor
I personally do not like the mobility loss of heavy armor. It is tangibly more survivability but it is also tangibly less running around at top speed.
Terminids you really want light armour, extra padding medium at best - bugs do so much damage the difference with additional protection is negligible at best
That's why I run supply pack and stim armor with stim booster
I become the fastest person on the team by eating 30 Stims a mission
Good to see the combo still works
Well mostly on bots and so far illuminate
holy moly hives are scary
I'd actually make a case for Democracy Protects because so many bug things will oneshot you
that 50/50 to Not Die is worht a lot imo
The cave missions so far i like cause mechs shine
I might switch to that for bugs
Despite my stim build I've always been slow on the trigger to stim myself
A weapon I find fun is ultimatum, kind of redundant with eruptor as id have no weapon that can defend myself safely at close range
Are there anti tank support weapons that dont need backpacks?
do you count thermites as antitank?
Oh right that would work
I guess I could use a horde clear support weapon then
Dragonroaches so far have been fine for me cause I bring mechs on oshaun, when I dont have it then its a pain
Dragonroaches crumble to Autocannon Flak now that they die to shredded wings