#Helldivers 2: For Managed Democracy!

1 messages · Page 123 of 1

split parcel
#

Loyalist is awesome tbh

oblique lotus
#

I haven't found a good use for thr epoch

#

I want to like it more than I do

normal juniper
#

i think the epoch needs a safe mode, or a Less Explodey mode

oblique lotus
#

Oh also the solo silo is really good against automatons

#

Oneshots factory striders and the huge AOE tends to clean up adds too

normal juniper
#

finding out it one-taps factory striders was lifechanging

rotund marten
#

going to try Purifier + Warrant against the squids, since I think the aimbot pistol might actually be good here

#

and five thermites is fine for tripods

cobalt patrol
strange vine
#

imo Epoch should have bit more max charge grace period and 1 extra ammo per mag

#

3 ammo is a bit awkward when you have 2 shot breakpoints for most things

#

also i think no max distance

dusty spruce
#

Yeah, Epoch just needs a little more to really be a competitive choice next to everything else. It has too much risk now for what it offers

cobalt patrol
#

It is however, very funny when it blows up and takes out the entire team

unreal merlin
#

I actually really like the Epoch. I would appreciate a slightly increased safety margin for holding a charge and would even moreso appreciate +1 shot per mag. So many things require that 2-shot to kill and I'm willing to do that, but the reloading can make it awkward.

hazy oriole
#

I wonder if it'd be too OP to give the Spear damage or radius comparable to a solo silo blast

...probably, but it'd be fun, and at least make it feel like a more unique gun

strange vine
hazy oriole
#

Maybe, I don't really like the idea of an enemy that needs this one specific weapon to deal with it

strange vine
# hazy oriole Maybe, I don't really like the idea of an enemy that needs this one specific wea...

i mean in the case that all other AT weapons are AP6 while the heaviest armor enemies have is AV5
AV6 armor would reduce damage of all AP6 AT weapons, including the RR, while Spear would still do full damage
Tanks on the initial sept 17th actual had AV6 for their frontal armor, which mean that RR would take 2 shots to kill from the front (QC and EAT still have 2 shot breakpoints too), while Spear could still one shot from the front
then they fucking nerfed it for no real fucking reason

#

which doesnt help with how anemic tanks are right now

hazy oriole
#

Ahhhh, I see

naive dragon
#

I am starting to really like the

#

What is it

#

The hotshot lasgun

#

The one that damages you instead of overheating normally

shrewd tiger
#

Double edged sickle

odd arch
#

double edged laser cannon when

cobalt patrol
#

New mo: stop squids from rewriting history

calm sorrel
#

Is this introducing Illuminate biomes? Or just hinting at them in the future?

cobalt patrol
#

No idea

burnt vapor
#

I think just teasing, I’m 90% sure people would crash out if we got more new content before a major bug fix/ rebalance/ optimization patch.

sweet surge
#

Which they'll still play it if they can lol

idle hollow
#

They’ve teased automaton tunnels now they’re teasing squids

oblique lotus
#

Eruptor...good

azure rock
#

eruptor... good!

oblique lotus
#

a shame that it two shots hulk eyes but what can you do

#

Also I have to run the quasar because without a fast and cheap option to deal with hulks hubris drives me to try to kill them with small arms which works about half the time

naive hawk
#

eruptor was my first lvl 25 primary

oblique lotus
#

But standing in front of a hulk lining up my three senator shots is very cinematic

naive hawk
#

“but what if i need them later” and then i die and get all my stuff back anyways

oblique lotus
#

Its mostly that the warhammer Death or Glory attack is permanently etched into my mind and it makes me do unwise things

#

And if I stand there a few seconds longer I can get one more shot off

rotund marten
#

man, the rocket defence missions are so much better against squids

#

this is an actual fight

#

possibly because the rest of the team is not turret spamming quite as hard as usual but still, there are a meaningful number of enemies and they get to shoot at you

knotty folio
#

I think the squid lineup really makes defense missions shine - Harvesters and Crescent Overseers acting as artillery that demands an answer, while Hoverseers flank and Fleshmobs + Voteless make a dangerous enough push you have to pay attention, then the occasional Stingray pod keeps everything dynamic by messing up prepared positions

#

Defenses with only two players are delightfully challenging against squids

unreal merlin
#

I appreciate people having generally learned that holding the outermost wall of defense missions is folly. Squids are the reason this has been adopted on a wider scale but it was always easier even before their introduction vs bots/bugs

knotty folio
#

I particularly like how Harvesters really encourage coordination to kill efficiently, since it only takes one AT emplacement shot to kill them but it takes two to remove the shield first

#

So a friend with an Eruptor or HMG Emplacement stretches the AT ammo a lot further

knotty folio
#

I also don't mind the outer walls on bugs since explosive weaponry directly into the bug breaches is so efficient

unreal merlin
#

I don't mean to say it (holding the first wall) doesn't work, but it's definitely easier to hold the second wall. It's basic terrain strategy, you can hold enemies moving through two chokepoints way easier than trying to hold the entire field of view of enemies from approaching the choke points.

knotty folio
#

Yeah - my point is it's pretty unambiguously the best choice on squids, but for bugs (and to a lesser degree bots) there's other factors that lean the other way

unreal merlin
#

I want those gates CLOGGED with the bodies of my enemies

knotty folio
#

Since you will get more efficiency out of medium-small AoE weapons on the bug holes than the gates, since they don't have collision when exiting them

knotty folio
#

But is also very satisfying

#

For bots and bugs positioning is also just generally less important since IME they're much easier defenses than squids

unreal merlin
#

I think the biggest threat is flying overseers when they manage to just bypass the walls entirely and start attacking you directly. A close second is when the dropships start beaming the enemies down directly inside the base, very disruptive

knotty folio
#

If you're not careful Hoverseers can sometimes drift through a wall and start hitting the generators, which is annoying

#

Usually that or a forward drop isn't too bad by itself but the distraction can let a critical mass of Harvesters, Crescent Overseers, and Fleshmobs build up if you don't have enough people to handle the cleanup and frontlines at the same time, which at least for me is the way a defense can actually collapse

#

It's hard to stabilize a position when you've got a dozen meatballs on top of you while being bombarded

#

That's what the second one-gate fallback position is for though

knotty folio
odd arch
azure rock
#

whats this mean??

unreal merlin
#

It means we're setting the bar so low that it's impossible to lose, then congratulating ourselves with a pat on the back and some new wargear.

naive dragon
#

If nothing happens: Free major order for Liberty Day.
If plot happens: FUNY

knotty folio
#

Is that an official Helldivers account?

rotund marten
#

squids might actually push you off the first wall

idle hollow
azure rock
#

oh

azure rock
#

i dont know

#

im not on twt so

knotty folio
naive dragon
#

A part of me wants something to crawl out of Meridia to attack Super Earth

#

But also I keep looking at this big scrumptious gap and going 👀 even though I know it'll probably just expand the red and purple to make the map more even over time

oblique lotus
#

I want a green faction

knotty folio
#

I could see them adding a fourth faction, and I hope they do eventually

#

But I really hope it's not any time soon, given the current state of the game and their recent designs

normal juniper
#

they're Thinking of optimizing the filesize

#

or i guess the more appropriate phrase would be "weighing their options"

#

which i kinda get, bc they spelled out that the entire party would be loading as quickly as the slowest player

#

their problem is going to be figuring out if the amt of pc players on an hdd is significant enough to warrant potentially alienating them entirely

#

though filesizes aside the game still kinda runs like dogwater anyway so

knotty folio
#

Yeah, half my group has pretty much dropped the game due to constant issues on the bot front

#

After already avoiding bugs due to audio issues on Oshaune

#

The filesizes aren't ideal but they're not nearly as critical a problem IMO - unless they add more stuff, they're not driving off players who already have the game installed

azure rock
#

it is a hassle to keep track of planets that Will Fuck My Game Over 🙂‍↕️

steady flameBOT
#

Hmm, haven’t tried eruptor on squids

#

Let’s see how it goes

naive hawk
#

i think it shreds fleshmobs but it’s been a while since i’ve used it

#

just because they soak up all the shrapnel

#

i remember hitting like three shot kills with it

knotty folio
#

I think if you're lucky it can 2-shot them? Since yeah, all the arms and heads eat a ton of the shrapnel

#

Plus they take a bunch of extra damage from the explosion

#

It also cleans up hordes of Voteless nicely and can 1- or 2-shot Overseers, and 2-shots Stingrays

#

Probably my favorite squid weapon, though you really want a secondary that can snipe Watchers and take care of stray Voteless that get too close to you

#

Pops the shields on Harvesters quite nicely too, though you really want something else to actually kill them

#

Be wary of shooting a Stingray that's flying too close to directly overhead though, they fly low enough an unlucky shrapnel can headshot you

cobalt patrol
#

I dunno quite how i did it

#

but a while back i fiddled with my hdr settings

#

and got helldivers respecting it properly

#

ang dodamn, this game be pretty

#

The Colours

supple siren
#

Yeah between the bugs I'm often astonished how this game both looks and runs

#

There's so many calculations and particles and chunks of whatever you're fighting at any given time

cobalt patrol
#

I am very glad it looks as pretty as it does tho

naive dragon
#

I just wish I'd crash less when going in or out of bot missions 😔

#

Why my favorite boys gotta cook me like that

steady flameBOT
#

We started using the democracy protects armour and it’s saved us a shocking amount of times

#

(More specifically we’re using the HD1 armour set because it feels appropriate)

clever steeple
#

I’ve unlocked my first warbond

#

polar patriots

cobalt patrol
# steady flame We started using the democracy protects armour and it’s saved us a shocking amou...

I do strongly recommend trying out medium armor with Extra Padding if you're interested in survivability.

It's obviously not the same effect - Democracy protector is much better for things like setting off hellbombs & getting stood on by bile titans, but it's a lot better for dealing with stray damage - getting beaned in the head by an overseer etc. You can live through a lot of bullshit.

(It also gets dramatically stronger with Vitality booster & experimental infusions)

tight zephyr
#

I think I've finally found a halfway decent loadout for squids.

#

But it doesn't make fighting them any more fun.

stone bridge
tight zephyr
#

Eruptor, Talon, Gas Grenades, Machine Gun.

#

I use Peak Physique and have the Machine Gun filling the role of primary weapon and use the Eruptor as a support weapon.

#

The thing is that I don't really like the Eruptor, so I've also been using the explosive crossbow and that's doing about the same work.

unreal merlin
#

Talon and MG are both definitely workhorses vs squids

#

this is basically my "ideal" kit except I probably don't use peak physique armor (idk what otherwise, probably stealth)

tight zephyr
#

Peak Physique allows me to use the Machine Gun as a primary weapon without the weapon drag being too bad.

unreal merlin
#

Yeah I get that, I don't personally feel that to be necessary with the MG tho

#

HMG maybe, but I also am not using the HMG as anything other than the beefiest marksman rifle you've ever seen

cobalt patrol
#

Man, i forogt how muxch work Deadeye does on the squids

#

delightful

#

best moment was right as i was dropping in, squish one overseer with hellpod

#

drop the next two before they can even respond with headshots

#

also it's always fun when you get a triple on voteless off a single shot

#

loool

#

"Cape looks sharp today, Helldiver"

The cape in question

verbal summit
#

How I be covered in green and red after going melee on bugs

agile fable
#

Your own blood

cobalt patrol
oblique lotus
#

many died for democracy today

dark plover
#

Their sacrifices were not in vain, citizen.

agile fable
oblique lotus
#

I hit the rescuee button twice before realizing what was going on

oblique lotus
#

the car drives a lot better in 2nd gear

cobalt patrol
#

Eeey, called out someone for using gay as a slur in chat, and they actually apologized

split parcel
#

think i finally found a loadout that's gotten me to enjoy squids as much as the other factions

knotty folio
#

What's the loadout?

split parcel
#

it's mostly the stratagem setup, but it's Airburst Rocket Launcher, Gatling Sentry, HMG Emplacement, and then honestly a stratagem of choice

#

I've been taking either 380 or orbital napalm for ship sites

#

what also helps is variable, crisper, and thermites with the viper commando armor

knotty folio
#

Huh, for me the stratagems are super variable except for Gun Dog but I'm very static in my weapon setup against squids

#

(Though Gatling Sentry usually makes it in as well)

unreal merlin
#

HMG Emplacement does such stupid-good work vs squids.

split parcel
#

airburst kinda just rips through everything on the illuminate front that's smaller than a harvester. for harvesters you've got HMG emplacement, thermites, and if you have good aim, total variable shots to the eye can take them out

#

HMG emplacement just rips through everything that's not a leviathan

#

gatling sentry fills a similar role to airburst

#

then thermites for taking care of ships and harvesters, crisper for ground units

#

variable can take out anything below a harvester too, it's real good. i use viper commando armor to deal with the poor ergonomics

dark plover
#

I'm a big fan of the WASP for squids. You can nuke Overseers and Watchers with 1 rocket from pretty absurd distances. 4 rockets for a Flesh Mob, 3 for a Stingray. Only problem is if anything does close the distance, you have to use your primary and secondary.

split parcel
#

I was a big fan of WASP for squids as well but while it's certainly more efficient at killing them than pretty much anything else, I rarely feel like I get enough of a break to horde clear as much as I need to

dark plover
#

Yeah if you don't have a lot of distance or teammates keeping the pressure off of you, it's very easy to get overwhelmed. I also kill myself with it a lot in cities. 😂

cobalt patrol
#

Peak helldivers: when one teamamte manages to blow up the other two, and then reinforcing them all causes one to squsih you and drop your gas strike ontop of the team 😄

quick plinth
#

my problem is I'd rather run stalwart eruptor with the warrant for the observers since I'm using controller (trying to ease the strain on my wrists)

#

I wish arrowhead would give us a smart primary already

#

I yearn for the full smart weapon build where my comparatively (to M/KB) poor aim will be compensated for

split parcel
quick plinth
#

ah yeah thats true

split parcel
#

I might try eruptor again but frankly Variable has been so good to me its tough to go without lol

quick plinth
#

I am unfortunately hopelessly reliant on the bolt action 20mm rifle

clever steeple
#

i've been using the tenderizer

dark plover
#

I been addicted to the JAR Dominator

cobalt patrol
#

Tldr: content being pushed back to focus on performance and stability currently

quick plinth
#

-# and now I'm gonna see someone on the reddit complaining about how we aren't getting new content when basically everyone was asking for performance and stability improvements

cobalt patrol
#

Reddit seems pretty happy with this so far, ias does the youtube comments etc.

quick plinth
#

ah, well that's good to know, hopefully it stays that way

cobalt patrol
#

Some frustration that the video doesnt really say a lot, which is fair - the key point of "content pushed back to focus on stability/fps" pretty early on, and it's mostly some hot air otherwise, which is a little frustrating

#

But people are mostly pleased they're trying to communicate, and some cynicasm on belive it when they see it on updates, which you know, i think is also a fair response to have

quick plinth
#

yeah, fair nuff. I do agree

weary granite
#

I have seen quite a few spicy loadouts for the Squids.

I personally am in love with my

Torcher or Jar-5
Redeemer or Crisper
Gas Nade
Unflinching or Epaulettes Medium Armor

With WASP, Gas Mines, Gatling Sentry, and 500kg or 380 Barrage

#

If I wanna meme, HMG instead of WASP and replace the 500kg/380mm for a Warp Pack and go thicc boi Commando Armor.

cobalt patrol
knotty folio
#

Gas Mines are great, though I usually swap them out for Gas Strike if I'm playing with any randoms

dark plover
#

Blowing apart voteless with the JAR-5 is so satisfying

weary granite
#

Getting collaterals with the Jar-5 is just Chef's Kiss.

#

But using the Torcher with the Gas Mines especially with the increased ammo cap of the Torcher is a Spicy and Acidic Dream.

dark plover
#

I'm jealous, flamethrower primary sounds so fun

unreal merlin
#

it's surprisingly good vs bots

odd arch
#

is it really surprising?

#

I'll never figure out where did the idea that bots are fire immune came from

knotty folio
#

I think it's less an expectation that they're fire immune, and more that unlike the other two bots don't really have swarms of melee enemies charging into you

#

The flamethrower, being a short-range swarm clear weapon, doesn't seem like it would be great against the lots of spread out ranged enemies faction

unreal merlin
#

Yeah it's not that fire is expected to be ineffective, but that running into close range vs The Guns Faction works out better than expected given how the torcher's damage and ergonomics work

knotty folio
#

Also I assume it works like any other weapon and the bots get scared and aim worse while you're firing at them, which seems pretty good with a continuously-firing flamethrower

odd arch
#

I wonder how suppression works with the scythe

knotty folio
#

For that matter, I wonder if dogs trigger suppression

cobalt patrol
ionic holly
#

Yknow the moment someone described the DE sickle as the closest thing we have to a minigun for the time being im looking at it more fondly

#

Still prefer ballistics but by all means this gun still follows my preference of having feedback

its just that the feedback is igniting me

cobalt patrol
dark plover
#

Yippee! Non-squid major order!

cobalt patrol
#

Most interestingly is there's no hold hellmire clause

sweet surge
#

Sending ppl to die so you can steal someone else's explosives to use as fireworks

#

That's Super Earth for you

cobalt patrol
#

The children crave the magic of liberty day

tight zephyr
#

Yeah, do you want to disappoint the children?!

#

Like a traitor?!

dark plover
#

Those children could grow up to be Helldivers! 💪🏼

verbal summit
#

That we can send to die to recruit more helldivers

tight zephyr
#

Exactly!

cobalt patrol
#

Just watched a teamate showing off jumping with the Varriable

#

and the nkill thesmelves in the process

#

10/10 very helldiver no note

hexed steeple
#

super earth number one baybeeeee

agile fable
#

Boing

rotund marten
#

it's a very fun trick that I have literally never used in a real game

#

I should use it more, honestly, there are more than a few lost-cause spots that stim + variable launch will get you out of at a slight risk of instant death

split parcel
#

I wonder how it affects your momentum after using Jump Pack

#

Like if you could get substantial extra distance by firing downward or at a specific angle during the apex

rotund marten
#

the way you get the proper launch is to jump pack, quickly spin around and fire downwards and backwards midair

#

catapults you a solid 50m

#

also kills you sometimes, but rather less than half the time

dark plover
#

I like those odds

hearty pier
#

Even less than half the time if you believe in democracy hard enough

steady flameBOT
#

Oh boy back to bots we go

cobalt patrol
steady flameBOT
#

Honestly really enjoying the loadout we decided to rock today. Scythe, GP, thermite, and then quasar + shield pack and democracy protects armour

#

It’s working pretty damn well

#

Scythe just melts bot weakspots

#

Also helps the randoms we joined are super chill and actually talk

#

Side note about the scythe. Weird that it doesn’t have the “angled grip + laser” option

cobalt patrol
#

This is petty

#

but i want fucking extra reinforcemnts removed form the game

#

just so people will stop fucking taking it instead of health

dark plover
#

Choosing that booster is like a public declaration that you have no confidence in your team. 😂

cobalt patrol
#

choosing that bosoter, getting told to change it, changing it, and then doing a siwthceroo right before launch while saying we will need it

#

the nproceeding to die like an idiot

#

gets you kicked

#

(petty of me? maybe, but i have low tolerance for dumbdumbs in games i'm hosting)

#

Also, i would like Solo Silo to not explode if something looks at it funny

weary granite
#

If anything the extra reinforcements should have been a Ship Upgrade tbh.

#

Also Heavy fire proof Armor unfortunately isn't as effective at making me bomb/bullet proof against the fire corp.

dark plover
#

I think it speaks to a greater issue of the boosters just not being balanced very well at all

split parcel
#

when they do a balance pass i hope boosters are the number 1 thing they take a look at tbh

weary granite
#

Inb4 the rework is each Helldiver can select TWO Boosters now.

#

Which tbh wouldn't be a bad choice considering we have a shit ton of them.

rare nymph
#

Honestly, the only time I'll take extra reinforcements is on eradication missions, just because those can spiral on higher difficulties (I swear they're all either cakewalks or hell on earth, no in-between)

#

And even then, that's only if someone else is taking health

knotty folio
#

Someday I will run a mission where we bring HSO and extra reinforcements, and everyone takes the Expendable Loadout (Portable Hellbomb, EATs, NEATs, one flex slot)

cobalt patrol
#

And worse, it's trolling that looks like a good idea until you actually break down the math and realize that extra reinforcements only does something if you have more than 20 deaths in a mission and that 21st happens within 2 minutes of the twentieth one.

Oh and by not taking vit booster you've increased the likelihood of everyone dying as well.

#

Boosters should be fun, and they should provide nice to haves, they shouldn't provide always on stat boosts that just are always going to be better than anything else you can bring

#

Like, I like stuff like your supplies get a little turret. That's cool!

Your hellpods shock/set fire to everything is uh, it has issues, but the basic idea is solid

knotty folio
#

Wait, is extra reinforcements seriously +1 total, not per person?

stone bridge
knotty folio
#

Oh, yeah, still pretty awful, but at least not quite so atrocious

split parcel
#

I take it if I'm in a mission where hellpod optimization is on by default and everyone has already grabbed the rest of the big ones

#

Just in case shit goes sideways

#

Better than bringing Stun Pods and players getting pissed when they call their support weapon down and get doinked

oblique lotus
#

frankly I think vit booster shouldn't exist

#

it's way better than the rest of the boosters

split parcel
#

I like that it completely negates gas damage in combination with heavy advanced filtration armor but I would grumblingly accept a nerf if it meant other stuff became as viable

hearty pier
#

If I were arrowhead I'd move the intended 20% survivability bonus to just extra raw health as either universal buff or behind a ship module.

Then take the emergent behaviour of pseudo DoT immunity and make that the new Vitality booster

#

Allows gas/de sickle divers to keep their shenanigans at the cost of a booster but makes it a much less mandatory pick

cobalt patrol
karmic prawn
#

Yeah maybe if they converted it to work like ship modules?

cobalt patrol
#

I suspect the big sticking point is what do you replace them with in the generic booster?

#

er, Warbond*

cobalt patrol
#

I'm so pleased the lockstep emote exists

#

and people use it for silly stuff like marching onto the ship

#

while under heavy fire

weary granite
#

The Dr. Livesey Lockstep is so hard to roll

cobalt patrol
unreal merlin
#

It's 1/20 chance every time you start moving

karmic prawn
cobalt patrol
# karmic prawn Just turn them into a third category of thing?

Well, what do you mean there/ How does that effect people who've already boguth these things? Does this cause problems on the back-end? (it does, trust me - I was one of the ones who bought the didnt exist weapon in the Borderline justice pack, and my borderline justice is stuck at the top of my warbonds, depstie haivng nothign to purchase.)

There's a bunch of issues to solve, it's not a simple thing. THe esiest would be to change what the boosters do and rename them, but that's still not an easy problem to solve

quick plinth
#

couldn't one theoretically shoot forever with the DE sickle if:
they are wearing heavy fire resistance armor
vitality booster is active
are prone
are being repeatedly hit with the stim pistol.

the jankiest heavy/medic combo

burnt vapor
#

tbf steps 2&3 could be removed I'm pretty sure

quick plinth
burnt vapor
#

fair enough

split parcel
#

And whatever other meds they have

odd arch
#

with medic armour and speedloads from empty you should have a very comfortable margin of error

#

add experimental infusion if you REALLY hate the idea of taking overheat damage

split parcel
#

Right, I'm thinking about when they run completely out of stim pistol shots, and any potential Supply Pack + Resupply drops

#

Like if they can be cycled and the cooldowns lined up such that you never run out

odd arch
#

I think you'll run out of enemies first usually

split parcel
#

You will, yeah, but I'm thinking purely in the context of "can you DE Sickle fire literally forever with just two people and the right setup"

blissful sparrow
#

I've run out of enemies before i ran out of ammo with a full auto Auto cannon easily.
Buddy was getting his ammo backpack refilled from someone with a resupply backpack and there just wasn't enough bots spawning for us to kill

split parcel
#

I don't think I've ever used Autocannon

#

In 350 hours lol. Just found other stuff more appealing

unreal merlin
#

rember bech

blissful sparrow
#

Bemember Beach

azure rock
#

re beach

split parcel
#

I've been really having fun with the Servo-Assisted armor passive

#

Your limbs being so much more durable is like a shadow buff to your stim count, and the extra throwing range is pretty clutch for staying on the periphery of things like bot fortresses and calling down orbitals on them

quick plinth
#

the longer I play the game the less I feel like I know how to throw things because every time I think I locked in an angle for a certain range something throws me off

#

hmm maybe an armor that shows the trajectory of throwables?

ionic holly
#

That +extra grenades for a true blue grenadier armour?

quick plinth
#

honestly just the CSGO sv_cheats 1 tracjetory would be neat and probs sufficient for the whole armor tbh

#

at least from my balance perspective

split parcel
#

It would be cool, but I also don't know if I'd trust it with how finicky bouncing can be

quick plinth
#

well the pre-requisite would be for AH to make stratagens NOT bounce in unpredictable ways because this isn't CSGO where bouncing nades is a part of the gameplay

unreal merlin
#

the nefarious hunter, bopping the stratagem ball with its head like a labrador playing volleyball:

knotty folio
#

I also feel like grenades don't go straight forward, rather coming out at a slight angle to the left?

split parcel
quick plinth
knotty folio
#

It definitely feels kind of vibes-based for anything in the 15-30m range

hazy oriole
#

has anyone been able to confirm whether or not hd2 is safe to run? been hearing all sorts of nasty rumors but can't seem to nail down any solid info

cobalt patrol
#

I am having zero issues

#

Not even crashes.

#

Chunks of the community are in full tempest in a tea cup mode, so it's very hard to get any useful genuine responses

hazy oriole
#

Bugger me

#

I'm uninstalling for the space + lack of motivation to play currently but damn

stone bridge
#

If it wasn't safe to run there'd be concrete info out there about it

#

IIRC this stems from a content creator who's PC bricked while playing HD2, but it is highly unlikely HD2 was the culprit, we have no idea of the state of their PC beforehand

burnt vapor
cobalt patrol
stone bridge
#

yup

dark plover
#

I had a lot of AMD driver crashes around the original launch, but it's been extremely stable for me recently. If those started happening frequently again I'd definitely take a break, but I'm not personally concerned of catastrophic PC failure coming out of nowhere.

split parcel
#

I don't think I've had more than like three or four crashes and those were months ago

cobalt patrol
#

I used to get them all the time on the bot front at the end of missions, but ever since i hacanged my shader cache settings to deal with some path of exile 2 crashes ... tehy cleared up

#

so i think they were liekly the same cause of enemiy corpses chewing up shader cache space and that causing prrrroblems

steady flameBOT
#

We legitimately left the helldivers subreddit yesterday because of all the posts being about the same damn topic

odd arch
#

since the caves update the game with some regularity shuts down my PC instantly, no shut down sequence, just instantly dead

#

so I can believe that'd brick something sooner or later

weary granite
knotty folio
# hazy oriole has anyone been able to confirm whether or not hd2 is safe to run? been hearing ...

If you particularly want to dig through it, somebody on steam has a giant thread of reported issues with Gameguard, which is where the risk of damage would arise: https://steamcommunity.com/app/553850/discussions/2/4206994023681304166/
Since it's kernel-level anticheat, hardware damage is potentially possible if it does something really fucky with the firmware and the hardware is badly-designed, but it's very unlikely. Corrupting the filesystem or breaking your OS install are both very possible though.

#

I would consider the steam discussion fairly alarmist btw, take it with a hefty heaping of salt

oblique lotus
#

I hate randoms in this game so much sometimes

#

you'd figure they'd have figured out basic things like "there are four helldivers in the mission but only 3 at the extract" but time and time again they disappoint me

dark plover
#

One time a teammate says over comms that he's doing a quick sample grab while the extract beacon is ticking. I run with him to watch his back. As soon as the shuttle lands, someone boards and we both get left behind. 😂

fringe quiver
#

I had a random once ask why I wasn't doing automatic in the jeep

#

I do not assume randoms fully understand the game they're playing

odd arch
oblique lotus
#

the senator with gunslinger armor rules

#

this is great

quick plinth
#

another good combo that I've been enjoying:
the warrant with the gunslinger armor and a supply pack with eruptor for heavier stuff

it's the closest I'll get to a smart primary for now,

uncut hatch
dark plover
#

I would love an armor passive that speeds up reloads for all single-round reload weapons. Running that + Senator and Deadeye would be so fun.

#

Swap in a pump shotgun as necessary

unreal merlin
#

For keyboard it's shift/control keys to move from automatic up into/ between 1st and 2nd gear

#

If you come to a full stop and just W it still defaults to Automatic but it's not like this is some hurdle or inconvenience

split parcel
#

Being able to stay in first gear is nice for steep hills and uneven terrain, but if you're on a relatively smooth planet like Fellmire you can kinda just keep it in automatic

#

Played too much Forza to stay in automatic personally though lmao

#

(Half of that was just making silly paint jobs but that's beside the point)

dark plover
#

Granny shifting, not double clutching like you should?

split parcel
#

I've got a RWD rally Diablo, I'm clutching like a motherfucker

#

Insane wheelbase doesn't matter when you've got a V12 thinkaboutit

fringe quiver
#

Me when I hold the thrust vector in the F-22 to maximize my turn backwards as I vector forwards because the Gripen was trying to slice me out of a loop so I gun them down before the loops even begin

blissful sparrow
#

Me, when i fire my afterburner while my VTOL engines are pointing downwards to fly circles around my enemy while shooting them

fringe quiver
#

If only they let me do that

#

Bf6 thrust vectoring you can only really drift, if your initial turn sucks the entire vector thrust is fucked

#

At best I can nosewhip people, because in 2025 nose fencing is sometimes the right call when they're below half and you're full hp

dark plover
#

Me when I crash my jet into the ground within in 20 seconds because I never learned how to control them.

blissful sparrow
fringe quiver
#

I need to continue playing ace combat

quick plinth
#

I am the driver, I love driving I always want to drive my friends around

#

give me a tank arrowhead so I can yell commander shit at my friends

#

or spearhead2 could come out already

blissful sparrow
#

M5, my beloved

quick plinth
#

I was gonna say there has to be a way for us to set up so that the helldivers annoucements automatically get forwarded but I think that might not work on forum chatrooms

cobalt patrol
#

Did we win the previous mo?

quick plinth
#

I do believe we did

cobalt patrol
#

Huzzah! I did my part, kinda sorta

rotund marten
#

ooh, assault on Oshaune

#

maybe I'm just a glutton for punishment but I really did like fighting on those dunes

#

at least when it wasn't nothing but dragonroach spam

knotty folio
#

The dragonroaches and cave audio bugs drove my group off of it, but hopefully the latter at least is fixed

#

Because the highs were great

clever steeple
#

GOT 68 KILLS ON A EXOSUIT

graceful bluff
#

Couldn't have gotten one more? :v

clever steeple
#

i tried

#

by liberty

#

i tried

hazy oriole
#

one or two missions of an op, sure, but all three even AFTER we kill two of them??? come on

rotund marten
#

I need to get better at killing hive lords, I never got that many of them even on worm hunting trips

sweet surge
hexed steeple
#

i don't want them to work over weekend but sure

cobalt patrol
#

I don't either

heady halo
# sweet surge

damn thats more than i exected maybe it will go back to not crashing on my computer now

i still half wish they would add an offical ps2 bellow ultralow graphics option like that one mod

graceful bluff
#

Resupply Rack
The resupply rack is not climbable anymore

cobalt patrol
quick plinth
#

first, Dynamite can now destroy objectives??

cobalt patrol
#

I'm not sure what the break point on demo 30 is, but yeah, that's big

quick plinth
#

second, epoch got a nice buff warstrider now has weakspots

#

and with the AMR buff

#

I can finally run it again on bots

#

hell, railgun too

cobalt patrol
#

Big thing appears to be you can just dynamite the outside of fabs now

#

And also bt bug holes

quick plinth
#

ah

#

got there before me

#

oh hey, I can now break walls in the outpost cities for my car, no need for OPS

harsh kayak
#

We can break walls! Yippie

quick plinth
#

with dynamite!

harsh kayak
#

Yeah that shit’s dank

stone bridge
#

good stuff

cobalt patrol
#

Def makes me consider brining dynamite

#

seekers got a buff too, as did pineapples

stone bridge
#

Pineapple is hopefully hugely better now

#

It sucked real ass before

quick plinth
#

kratos from the older game
arrowhead! make the spear oneshot bile titans/roaches (anywhere) and my life- is yours!

harsh kayak
#

Is dynamite remote trigger?

daring monolith
#

Variable fuse

quick plinth
#

5 15 60 seconds iirc

harsh kayak
#

Yay

graceful bluff
#

The dynamite change is actually really neat for stealth

#

gives you a use for the funny long fuse

verbal summit
#

They buffed melees

#

And the silo

#

Life is good

#

I do wonder what the damages n strike rates are for each melee

quick plinth
#

this AMR buff fucks so hard

#

I can finish off heavy bygs no problem

#

however now I'm having worse framedrops when scoping in (zoomed weapons)

#

I wonder if there's something I can tweak in the config fiel that'll lower LOD when scoping in

quick plinth
#

however

#

performance wise if anything the game feels worse not better

#

might be shaders idk

#

but so far on the bug front for a time I've reached even a period of sub 20fps

cobalt patrol
#

Might be time to clean out your shader cache and recomiple stuff

#

MS-11 Solo Silo
Health increased from 800 to 1500,
Enemies will not attack it,
Increased demolition strength needed to destroy it

Genuiinely shocked this had 800 health before, but if it's demo strength was like... 10 that'd explain a lot

quick plinth
#

SMGs genuely feel so strong against Llight bugs now

quick plinth
#

but it likely couldn't hurt to clear HD2s own shaders

woven forge
quick plinth
#

yeah

#

it was good

#

but now it's gonna be so much better

#

esp with the warstrider weakspots

#

AMR and Railgun, queens of the botfront once again

woven forge
#

ehh, I don't remember the performance against warstriders

#

i think it was three mags to kill?

quick plinth
#

it had not frontal weakspots

#

I dont count the silly joints

woven forge
#

didn't you just shoot the joints / groin?

quick plinth
#

that you can only hit from a very narrow angle straight angle

#

the big ones?

#

not worth the ammo

woven forge
#

I don't remember >.>

quick plinth
#

war striders

#

the big fks with nades and bunk turrets for guns

woven forge
#

yeah, I didn't fight them enough to know / remember

quick plinth
#

this was the only frontal weakspot that you could exploit with something like the AMR or Railgun

#

it took too much ammo still

#

now it's not going to / besides they also now have rear vents and the eye at the top is now also a weakspot

woven forge
#

ah, right, I just ended up hitting those with RR

#

I think.

quick plinth
#

yeah one RR/EAT/Quasarto the hip and it was over for them

#

but the anti medium weapons that made the botfront great till this point were useless because you just don't have that kind of time when its shooting you and all of it's friends

woven forge
#

geh

no buffs to the Spear, Spear remains sad

quick plinth
#

the Spear just needs a damage buff

woven forge
#

yeaa

quick plinth
#

it just needs to oneshot BTs from anywhere

#

that's it

woven forge
#

spear cannot hit weakpoints, and must compensate for such with raw damage

quick plinth
#

it still doesn't oneshot FacStriders unless it's on the head like before

#

and everything lighter it already can

#

it just needs to be able to oneshot BTs and it'd be a solid weapon

#

the ammo economy and the fact it cannot shoot point blank easily still make it fill a specific niche so it's fine that it has that kind of power

#

not to mention it lacks the HE round versatility of the RR

#

so again it would be completely fine to just give it more damage and call it a day

woven forge
#

one of the general themes of the balance patch was to make light armor pen weapons more effective against durable targets

#

which i think is interesting!

quick plinth
#

SMGs are so goated against light bugs now

cobalt patrol
#

Mmm, that autocannon damage buff is very noticable into bugs

quick plinth
#

I can only imagine how my beloved reprimand will do but I've vowed not to overuse weapons I've maxed

quick plinth
#

now of course neither are ever gonna replace true anti heavy weapons

#

but you can much more easily solo a charger or finish off a BT

cobalt patrol
#

You can take down a BT pretty well if you go for the face now

#

about a mag

#

Or blow a hole in it's side and empty shots into there

#

Solo silo not imploding because it exists makes things nicer too

quick plinth
#

yeah, reminds me a bit of the days when the railcannon didn't outright kill a BT so I would take that and AC to finish them off, except now its just the AC that can just kill it with a few more rounds expended

clever steeple
#

oh damn

#

a defender buff

woven forge
odd arch
#

dragon roaches die from wings now

#

there is justice in the world

steady flameBOT
#

Also phew, autocannon buffs. That's something.

woven forge
#

I remember specifically the HMG being good into dragonroaches

#

that and the Spear, even if it takes three shots

stone bridge
#

That's beautiful

quick plinth
quick plinth
ionic holly
#

YEAHYEAHYEAHYEAH

#

400 DAMAGE MACHETE HERE I COME

knotty folio
#

I'm just so happy with less ragdolling on the bot front

versed bison
# quick plinth so from what I've managed to figure, proton translates shaders if its DX11 or ol...

If you're on linux, DX9 and DX11 games have had smoother live DXBC shader recompilation for ages now. That feature has been in DXVK for several years now, I think. On the other hand, you will still see brief stutters the first time around if the game is poorly planned out.

VKD3D still has to translate DX12 shaders, as far as I can understand it just has a better time of it due to the common use of DXIL shaders, which is just a generally easier format to translate.

#

But if HD2 has its own shader cache, that's still used and would be completely independent of a translation layer's cache.

oblique lotus
#

Does the new dynamite clear any breakpoints?

#

Fabs from the outside but against enemies...?

unreal merlin
# quick plinth

Fabricators, the giant bug hole nests that spawn BTs, city walls. See here for anything that <= 40

oblique lotus
#

Oh I meant in terms of damage

quick plinth
#

Ive seen one blow up (real close) next to a charger, hurt him enough to be finished off by a few AMR rounds

#

so I don't think it really increases any breakpoints as much as it increases it's consistency against lighter stuff and the pen + more damage makes it a bit more wieldy against heavies

oblique lotus
#

Oh I guess dynamite kills command bunkers now

ionic holly
#

Good to see the m90 was left where it was, really didnt need any buffs or the likes

woven forge
#

oh dynamite's demo 40 now???

#

wow

rotund marten
#

surprised the stalwart was included in the light buffs

#

time for even more dakka

#

minigun + rocket suit now much better on the endurance, too

woven forge
#

every liberator ammo gun gets the liberator ammo buff

#

like how the reprimand & verdict got the same damage buff too

knotty folio
#

Wait does that mean it's a Guard Dog buff too?

strange vine
#

It uses the lib pen bullet so prolly

#

If lib pen got buffed

knotty folio
#

Exciting, always love me my dog

woven forge
#

probably yeah?? unsure

woven forge
#

so uhhh
does the
...does the AMR kill bile titan heads in one magazine

#

why would they do this???

#

like huhh?? wuhh??

knotty folio
#

It should, 7 shots at 225 durable into 1500hp 95% durable

#

Don't miss one though

supple siren
#

Good luck, yeah

#

Also a timesink compared to RR The Dome

knotty folio
#

Makes it feel like an actual high precision alternative to the HMG, which is nice

woven forge
woven forge
knotty folio
spare verge
#

AMR in my experience using it is capable of killing most things but really suffers in time to kill and ammo efficiency on big things compared to dedicated AT options

#

so yeah this should give it more use on the bug front

#

since the time to kill and ammo use was rough for chargers and you might as well not even bother with bile titans

knotty folio
#

Someday they will fix the ergonomics bug and add a third-person reticle to the AMR and I will be a very happy diver

woven forge
#

it was okay at killing chargers & bile titans, and provided long range capabilities which were nice.

#

it's also very nice against warriors & commanders

supple siren
#

it was not okay at killing Bile Titans hwat

woven forge
#

and shrieker nests

woven forge
supple siren
#

That's: notokay

knotty folio
#

Useless is definitely too strong a word, I just generally found the HMG did everything it did but better

woven forge
knotty folio
#

Now I have a reason to bring it other than variety

supple siren
#

okay now kill the other two

supple siren
#

and do this under swarm

woven forge
#

it takes a while solo i guess. idk

supple siren
#

I guess compared to guns that physically cannot kill them it does okay

woven forge
#

I play 2s so I generally have to optimize slots more, which is probably a lot of it

#

it was better than the railgun at it IMO!

#

now I'm fairly confident the AMR outclasses the railgun against basically all targets

#

...it sort of did that before

knotty folio
#

Railgun has a few breakpoints that AMR doesn't hit, but it definitely feels like it's in an awkward spot after Speargun release

woven forge
#

though notably my hive world lodout ran a HMG over the AMR in order to deal with Dragonroaches

supple siren
#

Railgun remains delightful into bots imo

knotty folio
#

(Especially against bots)

woven forge
#

...ehhh?

#

I'm not sure what bot targets the railgun would be better than the AMR against

tanks maybe??

supple siren
#

Armored Walkers?

#

of both variety

woven forge
#

but AMR now one hit kills hulks with headshots

#

..huh??

#

like scout striders?

supple siren
#

striders

#

the armorones

knotty folio
#

It can 1shot the new War Strider weakpoints, and Hulks from further than AMR

supple siren
#

popping them in one shot

woven forge
#

armored striders?

supple siren
#

yes?

woven forge
#

ARM one hit kills scout striders / armoured striders

supple siren
#

>:|a

#

it sure didn't seem to

woven forge
#

it does very badly into War Striders

supple siren
#

does it need to hit the weakpoint or something

woven forge
supple siren
#

oh yeah no fuck that

woven forge
#

crotch shots work best

#

it's not a joint shot

#

just groin, one or two hits

supple siren
#

Railgun is 'Begone'

#

No worries about angle or aim or repetition

woven forge
#

yeah, should be one shot to the waist

#

no worries about angle, easy shot to hit

#

leg shots also kill but are harder to hit

#

actually leg is two shots

supple siren
#

with a gun that swings around like you're aiming a motorcycle

woven forge
#

waist is one

#

...huh?

#

amr has good handling!

supple siren
#

>.>

woven forge
#

HMG has bad handling

supple siren
#

hmg has perhaps the worst

knotty folio
#

Depends on if you bring it in loadout or pick it up

supple siren
#

but AMR does not have Good Handling

#

it has better than the primary snipers which is funny

#

but idk if i can call it Good without the handling buff

woven forge
#

I guess I'm used to Deadeye / Diligence Counter-Sniper?

#

Deadeye has good ergo too though

supple siren
#

well deadeye is fine

#

but the CS is clunker

knotty folio
woven forge
#

the CS is clunky, yeah

#

the railgun has the same ergo as the amr

#

they should handle the same

supple siren
#

maybe it feels different what with the scope and all

knotty folio
woven forge
#

weh?

knotty folio
#

The AMR gets -11 ergo (IIRC) due to a bug unless you pick it up from a PoI

woven forge
#

that seems very weird

supple siren
#

it's been weird from inception

#

that damn scope bug

#

fixed like four times

woven forge
#

weiiird

knotty folio
#

Yeah :/

woven forge
#

anyways I suspect the AMR is now one of the best support weapons in the game. Recoilless Rifle is obviously going to be better in a majority of situations still, but like

#

the RR is the RR

#

also the ability to bring a supply pack or similar is really nice

#

...I'm still not sure I'm using either over the Air Burst Rocket Launcher, just because the ABRL is very funny

#

did you know the ABRL kills chargers?

knotty folio
#

I think Railgun is the main weapon I'm concerned about it displacing, everything else it overlaps with has other benefits

supple siren
#

I do like the War Strider changes, but feel like they didn't have to adjust the grenades

#

they were very much not the main issue

knotty folio
#

Railgun should be fine against bots, but against bugs is more questionable

woven forge
#

the ABRL also one hit kills fleshmobs, possibly multiple fleshmobs, before the changes.

#

hopefully the ABRL now actually kills Dragonroaches too

knotty folio
#

And multiple Helldivers too, for excellent efficiency

supple siren
#

if you bring it to the City you can get civvies, too

woven forge
supple siren
#

Eruptor > Fleshmob

woven forge
#

except like, the Purifier i guess

woven forge
supple siren
#

one of my main co-op friends complains ceaselessly about fleshmobs while doing Absolutely Nothing to change their build about it

#

so i just take the stuff that eats 'em

knotty folio
woven forge
#

it one hit kills fleshmobs
in either mode

supple siren
knotty folio
woven forge
#

ofcourse it also kills you

#

do not danger close the fleshmob with the ABRL (or do, it's funny)

knotty folio
supple siren
#

tru

knotty folio
#

I don't feel like the change was necessarily needed, but I'm happy with it nonetheless

supple siren
#

but the grenades are funny

stone bridge
woven forge
#

i remember trying autocannon and being fairly disappointed with it's performance against fleshmobs

#

Eruptor is... okay, yeah

knotty folio
#

Eruptor is just extremely solid against everything Illuminate

woven forge
#

mostly due to the sheer amount of damage it does with the explosion + shrapnel

#

explosive crossbow... ehhh? I don't see it

supple siren
#

I remember back in the day when autocannon was the big dog, the bee's knees..

woven forge
#

it's likely to be very similar to the grenade launcher

#

though i guess now with the head damage multiplier, it's likely explosives will just outright kill flehsmobs

knotty folio
#

XBow worked, but definitely less effective than Eruptor

supple siren
#

Cluster Grenade going to be fun to test

stone bridge
#

Autocannon Flak killed Flashmobs in around 3 shots into centre mass as long as you're in the sweet spot range

woven forge
#

I found the grenade launcher to be not great into fleshmobs

oblique lotus
#

AC is still good isn't it?

#

It rips up fleshmobs and kills everything that isn't a leviathan

stone bridge
#

Where the shell detonates on impact rather than airbursting

stone bridge
oblique lotus
#

I usually just run the quasar on bots and bugs

oblique lotus
#

I like having fast AT on tap all the time

woven forge
#

Quasar is solid, yeah. it works fine against everything.

#

honestly i used to pull quasar shots against fleshmobs

oblique lotus
#

And against factory striders solo silo

woven forge
#

it was... okay.

knotty folio
#

Quasar charge makes me sad

#

But it's definitely solid

supple siren
#

one of the best benefits of the quasar is you can just take potshots for 'eh, it's damage' sort of reasons

woven forge
#

oh right i should look up hits to kill of amr versus factory strider now

supple siren
#

love it on cold planets

woven forge
#

quasar is a gun you can just shoot

supple siren
#

'Fuck You, Alpha Commander'

stone bridge
#

Quasar is hard to put down into bugs, and it was great to country stupid war striders pre-patch

woven forge
#

i used to
kill leviathans
by dropping a second quasar

#

and hotswapping them

stone bridge
#

Counter*

woven forge
#

usually when extracting.

knotty folio
#

I've always been more of an EAT player but I won't deny Quasar does what it needs to

oblique lotus
#

Quasar is great for popping errant hulks too

woven forge
#

Quasar is for if you need to pull more shots than your EAT cooldowns

stone bridge
#

Now I'm back to railgun gaming on the bot front probably

oblique lotus
#

And importantly it reloads on its own

#

Unlike the RR I don't have to squat for 5s to get a second shot off

knotty folio
#

Biggest downside of Quasar vs EAT is you don't get unlimited Hellpods for utility

supple siren
#

also you can Bother Your Friends by rapid tapping near them

woven forge
#

like wow

oblique lotus
#

I trust 0 pugs with team reload

#

I will shoot someone if they take my pack and try to team load me

knotty folio
#

Love dropping an EAT pod on a city wall or BT hole

supple siren
#

i love the word pugs out of context for this, thank you slang, thank you funny dogs

stone bridge
#

If you can get a gunner/loader team on voice chat it's extremely good yeah

knotty folio
#

It'll be interesting to see how viable Eruptor is against Dragon wings

#

I suspect it'll be "doable if necessary, but not good" given 4k hp at 100% durable

woven forge
#

oh the ABRL should evaporate Dragonroach wings

supple siren
#

God, it looked so ass when you could absolutely shred them and it would affect nothing at all

woven forge
#

yep!

supple siren
#

The most I've outright pouted at the game

woven forge
#

I remember throwing
several?
ABRL flak rockets at a dragonroach and it just doing absolutely nothing

#

HMG does decent into them, I think because it can hit the wing and then passthrough and hit the body too

supple siren
#

i brought the HMG emplacement for HeeHoo Flak-Lookin-Thing but well, there's a lot of fire for something that doesn't slow 'em at all

woven forge
karmic prawn
#

They're actually much tankier against the normal rounds

steady flameBOT
#

Nice managed to catch both the machete and the hatchet in store. Our melee collection is coming along nicely for when we decide to try out melee-diver

strange vine
#

working on updating my icon mod, how do people feel about little backpack icon on the support weapons that have them?

graceful bluff
#

Something I'm surprised isn't vanilla

#

I always forget the wasp has a backpack

strange vine
#

also thoughts on changing the arc thrower icon to match other arc weapons?

weary granite
#

I'm still sad. Despite most of the patches and bug fixes, I tried running the game and my PC shuts down after playing for a bit. So I gotta hold back for another bug fix patch and get myself more RAM.

hazy oriole
#

While I haven't gone on to try anything yet, I'm a bit bummed flamethrowers seem to be indirectly nerfed with how enemies are harder to light on fire
already was something I found dissatisfying with flame weapons

weary granite
#

They are harder to light on fire, specifically larger mobs, but the larger ones burn longer and take more burn damage as a result. They don't extinguish fast so you could just keep running the flames on larger foes.

I used Torcher a lot on Bug Fronts with something to stagger Stalkers from getting too close while I cook them with fire and gas nades.

strange vine
#

Second iteration of my icon pack is done! Main changes:

  • Gave the backpack support weapons a little backpack icon
  • Changed the Arc Thrower's icon to match the other arc weapon icons
  • Edited the AC turret's weapon icon to be consistent with the Emancipator's weapon icons
  • Edited the HMG Emplacement and AT Emplacement's weapon icons to be more easily differentiable between each other and also more consistent with other HMG icons for the latter
    Install with HD2 Arsenal mod manager!
knotty folio
#

Oooh I like those a lot

#

Especially the fixed height on the mine icons

#

Btw, something I haven't seen mentioned for this patch: Punisher Plasma got a +50% damage buff, it actually feels quite solid now

#

Just in time for the return of rupture strain too

#

(Previously it was 100 impact + 150 AoE, but on a proximity fuse that meant the impact damage almost never triggered, now it's 0 + 225 AoE)

quick plinth
#

these are leagues better than the one mod I saw on the nexus

#

at least to my tastes

#

in other news:
Epoch feels okay now

knotty folio
#

I should try it now that it destroys bug holes

lethal delta
#

Is it like the quasar (infinite ammo), or it has magazines/normal ammo

knotty folio
#

Arc Thrower is infinite ammo

#

(Blitzer too)

unreal merlin
#

I saw the change of Epoch's "standard explosion" damage, but I dunno if that improves the AOE usage of the full-charge shots or not.

#

Improved grace period is good QOL but not the kind of change I care much about tbh. I got really good at the shot timing as-is.

knotty folio
#

There being a visual effect when it's overcharged is (probably) a nice QoL change for third-person play

#

(I haven't actually used it on the new patch)

strange vine
#

the visual effect on max charge is good now

woven forge
#

one of the big things with the epoch is that it now has a demo force, which means it can break stuff

normal juniper
#

i'm glad that AH actually implemented this, but it's amazing how it takes so much constant, persistent irritation for them to implement things that people have overwhelmingly asked for

strange vine
spare verge
#

had a bonus objective that simply wasn't happening

#

this was at the bottom of a sheer cliff right next to extract

naive hawk
#

we weren't authorized personnel so the wires blocked us sadcowboy
should have read the sign but helldivers can't read so

knotty folio
#

The Illuminate have discovered the ultimate weapon with which to defeat us: Bureaucracy

spare verge
#

it was probably physically possible but there were so many bugs, on hellmire so they were predator stalkers and hunters that could jump up the cliff, and we had already run out of reinforcements

knotty folio
#

Oof, yeah, if there were spare reinforcements it could be worth having someone in light armor drop samples at extract and make a run for it

#

But not on zero budget remaining

strange vine
agile fable
#

looks like a bone

#

big bone for a good dog

strange vine
#

hehe

#

hm, people suggested 4 rockets for the commando but for whatever reason im not much a fan of that, but how do we feel about trying to emphasize the commando being laser-guided?
any suggestions on representing that? had this as a first draft

hazy oriole
#

does anyone have tips to not die to dragonroaches? i swear they keep catching me offguard

unreal merlin
#

run perpendicular and pre-stim

hazy oriole
#

I notice I have a hard time keeping track of it

#

mainly due to shooting the predator stalkers that are right up in my face

#

pre stim is a good idea tho, will try remember that

oblique lotus
#

iirc the fire armor takes their damage down by a whole bunch

unreal merlin
#

Yeah that's just kind of the challenge when you're dealing with predator strain + dragon roaches, fire resist armor helps a LOT.

oblique lotus
#

in general dragonroaches need something else to pin you down

unreal merlin
#

But if it's a matter of losing track of targets, that's more a personal skill of situational awareness and keeping tally of threats.

hazy oriole
#

lot of that shite on hellmire

woven forge
# hazy oriole does anyone have tips to not die to dragonroaches? i swear they keep catching me...

actually I'll make this longer and ping you with it.

Dragonroaches have two attacks. They start with a strafing run with flame breath. You can safely dive through this without a stim. Then, they will hover in the air and do a continuous flame breath at you. Against this, you must either find cover or stim preemptively. I recommend stimming preemptively and taking this opportunity to shoot them. I guess you can also maybe dive sideways out of the way? Unsure how reliable that is.

Alternatively, wear fireproof armor.

#

preemptive stim allows you to line up a headshot with an AT weapon potentially, or just shred them with an LMG or whatever

#

the preemptive stimming does obviously burn stims. I was running a Supply Pack when I was doing that.

strange vine
#

hrmm, not quite liking this, tried doing a like circular arrow for one-use/disposable support weapons, but idk

unreal merlin
#

Circle arrow to me implies reusable, not disposable.

ionic holly
#

Aye, feels like it implies "recycle" or something of that sort

knotty folio
strange vine
#

honestly prolly gonna keep it vanilla, i already have the little backpack for spear differentiation

knotty folio
#

But on the other hand I think I prefer the vanilla dog icons in a vacuum, it's just that specific difference that would be nice

#

w/r/t Commando, I could see a dotted path thing to indicate it being guided? Could do the same with Wasp/Spear/Solo Silo

#

But IDK that it's needed

strange vine
knotty folio
#

Yeah

#

I would probably confuse the Arc Dog with the shield pack/directional as well (in the vanilla icons), but nobody I play with has it unlocked

strange vine
#

the energy shields using the same lightning icon as the arc/stun stuff i feel could be a bit confusing

#

but i dont think i know a good icon for "energy shield" that the lightning bolt conveys well lol

knotty folio
#

I've had people confuse deployable energy shield with the tesla tower in loadouts before, which made for a bit more interesting of a mission than expected

steady flameBOT
#

On this, I'd have the missile on the left pointing up, then a laser designator icon on the right, both above the launcher, if that makes sense?

skaianDestiny ↩️

[Reply to:](#1204832579287519292 message) hm, people suggested 4 rockets for the commando but for whatever reason im not much a fan of that, b… 📎

#

Like, it's rocket and laser.

graceful bluff
cobalt patrol
#

Well that's wonderful ridiculous

strange vine
#

Did an update for my mod!

  • Changed the Guard Dog icons so they're more easily differentiable from the shields
  • Changed the Airburst Rocket Launcher's icon so it's more explodey
  • Added 2 more lightning bolts to the Tesla Tower so it's more easily differentiable from the Shield Generator
knotty folio
#

...extremely minor nit, but I feel like the central lightning bolt should be larger, for consistency with the arc thrower

#

Big fan overall though! I need to figure out how to use mods lol

strange vine
graceful bluff
#

One singular long lightning bolt arcing to an outline of a person

knotty folio
#

The extra height on the tower does kind of fulfill the same role, admittedly

#

But I like the big bolt because it indicates how the lightning deals a bunch of damage on the first hit then arcs to other targets dealing less damage

strange vine
graceful bluff
strange vine
knotty folio
#

Ty ❤️

knotty folio
#

MO for killing enemies with the Constitution + DSS Eagle Storm is a diabolical combination, 10/10

idle hollow
sweet surge
#

Happy Liberty Day 🎉

cobalt patrol
#

Got randomly kicked, sos didnt invite anyone to my mission, so... just solo'd it anyway, lol

#

Incldued one very ufnny death of jumping down to avoid some bots

#

and landing feetfirst on a mine

#

10/10, no notes, best helldiver in the west

normal juniper
#

escaping death to die

spare verge
#

had a map that was 90% cave

quick crown
strange vine
#

The lightning bolt symbol pulls a lot of work in HD2's stratagem icons (energy shields, arc weapons, stun/EMS), so im trying to figure out alternates for the energy shield, which is hard. The closest i can think of is hexagons to match the hexagonal shapes of the actual energy shields, but idk. What do yall think?

knotty folio
#

Maybe a honeycomb pattern instead of a single hexagon? You could then have a different formation for the directional shield as well

strange vine
#

another iteration

verbal summit
#

That's better

#

You could add a honeycomb pattern inside the hex

#

Maybe

#

What do you have for the ballistic shield if anything?

strange vine
verbal summit
#

Ah

#

I should maybe play divers again

#

On the other hand I want to finish spaceshio

#

Spaceship

graceful bluff
#

I wonder if making the directional shield a half hexagon would make it easier to tell at a glance

knotty folio
#

This time it's Predator Strain instead!

woven forge
#

rupture strain cannot murder you from burrow if you simply blow up all of the ground

tight zephyr
unreal merlin
knotty folio
#

Punisher Plasma would probably be solid after the buff

#

(Against Rupture)

unreal merlin
#

It was okay pre-buff simply due to the explosive tag and plentiful ammo, but mostly as a combo tool.

hazy oriole
#

I heard rupture hasn't been added back to Osh yet and it's still predator strain

cobalt patrol
#

I suspect they're holding it up do a Surprise!!! They do like to deploy these things as part of the story

knotty folio
#

And that made it pretty hard to justify over using a weapon that just killed them instead

#

Death is the best CC

#

But +50% damage has helped it out quite a bit, as it turns out

cobalt patrol
#

I remain a purifier stan, but since it's predator strain, Imma break out my favorite anti predator tool: lib Carbine with drum mag

#

Get bullethosed, idiots

knotty folio
#

I usually don't bother bringing a support weapon, except EATs if the team is in dire straits in terms of AT and I don't feel like using the gamer chair, but against pred strain I'll always grab my trusty Stalwart

cobalt patrol
#

Ah, I'm always on D10 so vs bugs I'm usually carrying the RR. Hero mode the bts & chargers

#

Makes things a lot another for the team when Biles suffer sudden exploded head syndrome

#

Lib Carbine is basically a pocket stalwart too

knotty folio
#

I always run D10s as well, but I usually just use Thermites vs most heavies

#

If we don't have good BT clear against bugs it's EAT time though

cobalt patrol
#

I'm running gas grenades personally, for drop and run. Thermites are too risky, I prefer to be able to ensure something is dead the moment I click on it

knotty folio
#

I'm a gas mine addict, or sometimes gas strike

#

Though I could see swapping out thermites against bugs, too painful to not have them for dropships and fabs though

cobalt patrol
#

RR blows up fabs, and so do gas grenades

knotty folio
#

So does Eruptor, but it's a lot slower than just running past and lobbing a Thermite over the wall

#

RR is fine for it, but it's just not my preferred poison - if I want less mobile AT I just use the emplacement

cobalt patrol
#

Gas Strike will kill a drop ship, as does 500kgs, and I use AC on squids - flak shreds through shields and hes can trick shot off the side of doors into it

#

See, I find the RR super mobile

#

Especially when I can snipe bases at 300m

knotty folio
#

Stationary reload makes me sad, and I like my backpacks

knotty folio
#

But yeah both styles work fine, very much just preference on my part

cobalt patrol
#

I hate giving up a strat slot for a backpack, even if I like a lot of the backpacks

#

And my style is all about turning my little dood into a big force multiplier

knotty folio
#

That's why I often run backpack + 3x strats and skip the support weapon lol

#

Especially on squids since there's usually MGs lying around

cobalt patrol
#

Fair enough. I like my my Autocannon too much on Squids

#

It's even better now

strange vine
knotty folio
#

What's ideal is when you have one person bring HMG + strats and someone else goes backpack + strats, and when they come off cooldown you just each give the other your spare

knotty folio
cobalt patrol
#

I'm often also running around solo clearing up side objectives or acting as fire support

#

It's always funny when someone marks something cross map and I make it explode

knotty folio
#

Yep, in this case it's usually a matter of drop it somewhere centralish and ping, they can come grab it when convenient

cobalt patrol
#

So my G.Strike/500kg/Mg Turret combo is aimed at making me very self sufficient

#

(on bots I switch out g strike and mg turret for Rocket Sentry and shield bubble)

knotty folio
#

Interestingly, I've found that bugs are the faction that most demand dedicated AT weaponry - it's easy enough to kill standard heavies with Thermites, Factory Striders can be disarmed and killed with med pen, Harvesters can be outmaneuvered or ignored, but Bile Titans will be a Problem if you don't have a specific solution

cobalt patrol
#

Yeah, you really need a way to end them and impalers fast

knotty folio
#

Impalers pop to an Eruptor shot or two

#

But BTs are just fast with a wide threat, if you can't kill them it's such a pain to clear an objective while being hounded

#

I should get better at using the 500kg, IIRC a direct hit pops a BT?

#

I tend to prefer deployables and short CD orbitals (and high use-count Eagles) over the bigger booms

blissful sparrow
#

I will say that i found mine fields are actually incredibly good as offensive barrages and free up your hoard clearing budget a lot

knotty folio
#

Gas Mines are my favorite strategem in the game probably

#

Even if they're slower than other mines when used as an offensive barrage

#

I just wish mines didn't magnetically attract SEAF soldiers

knotty folio
graceful bluff
#

Give me tesla mines

knotty folio
#

One fear

verbal summit
#

I get to defend myself to my friends even more and blaming them for dying to it

hazy oriole
#

while I have mixed feelings about the durability changes wow the base liberator feels way better this patch

cobalt patrol
#

I think it's a clever idea, I just want the UI to expose this stuff more, you know?

hazy oriole
#

the actual bloody patch notes too tbh

cobalt patrol
#

Cluster doesn;'t destroy bases

strange vine
#

Defender feels a lot better after the patch

cobalt patrol
#

Lib Carbine as an anti-bug weapon is also feeling great

#

that buff to it's raw and durable damage goes a long way

ionic holly
#

I enjoy the pineapples now
i still wish they had 4 but that annoyance aside, very fun

stone bridge
#

engineering kit can getcha 5!

ionic holly
#

While fair, i'm not really interested in dedicating a big part of my kit to the grenade and the recoil aspect really doesn't do anything for me since i've never noted noticeable recoil on any weapon

stone bridge
supple siren
#

Could also use the self-destruct armor!

#

I've maybe gotten one kill with it

verbal summit
#

I've gotten at least 1 friendly kill with it

rare nymph
#

They need to make a heavy self destruct armor that’s just visibly covered in landmines

knotty folio
#

Did some cave diving last night, Oshaune is a ton of fun (and extremely dangerous) with pred strain

#

I had forgotten how great this planet is for driving the FRV around on, between the hills and the sand and the water it's extremely useful outside and driving through the caves is a delight

ionic holly
knotty folio
#

I do wish Engineering Kit applied the recoil reduction always, not just while crouched/prone

#

IME crouched is plenty of reduction on basically every weapon, so it ends up being pretty negligible as a passive

woven forge
#

recoil reduction is pretty decent with the HMG specifically though

#

I should maybe try it for the AMR as well I guess

knotty folio
quick plinth
#

if they gave the stim pistol the same targeting as the warrant I feel like that would make it more usable

graceful bluff
quick plinth
#

but what I really really really want is a smart smg/rifle and perhaps a heavy railgun emplacement

knotty folio
#

Heavy railgun FRV, return to gausshog

#

A deployable tower with a healing AoE would be fun for encouraging team play

#

Right now we only really have the shield generator as a deployable that incentivizes sticking close

graceful bluff
oblique lotus
#

I want a cluster mode for the solo silo

graceful bluff
#

I still just want a tv missile

#

I long for the unreal redeemer

ionic holly
#

i still yearn for a real backpack having minigun

quick plinth
#

has anyone been experiencing the issue where gameguard spits out 340 and 350, but network stuff is fine on my end.

I reinstall the game and it works, try to launch it again afterward and it starts to spit out the messages

ionic holly
#

No but i do have it open a tab in my browser every now n again

quick plinth
#

and now it inexplicably works

knotty folio
#

Looks like Gameguard has just been having major issues today

quick plinth
#

that would explain the unexplainable, but now I just made more work for myself by having to redo my config file

cobalt patrol
#

So shooting while standing has the recoil of crouching, crouching has the recoil of prone, etc

knotty folio
#

I love it when in-game information is flat-out false -_-

cobalt patrol
#

Well, I could be totally wrong

knotty folio
#

It's good that the armor is more useful, but FFS Arrowhead

#

The wiki agrees with you, and frankly I trust information from internet strangers significantly more than anything AH writes

ionic holly
#

kinda makes me just wish either of the heavy ek sets looked better then

cobalt patrol
#

And there's absolutely some cultural resistance to exposing stuff (just going by when the very first patch notes were we adjusted some stuff, no other details)

rare nymph
#

I started running the martyrdom armor into the caves and surprisingly? It kinda works

strange vine
tight zephyr
#

The bugs are back.

knotty folio
#

Glitches, or terminids?

tight zephyr
#

Terminids.

glacial light
#

Hello helldivers I am returning to helldivers after a year

#

I sure missed a lot, weapons customization is a thing apparently. Cave areas, mechs have 3 charges?!

unreal merlin
#

Those are all things, yes. You've missed a lot of balance changes but everything still has a role. Some tools are worse vs some factions and better vs others.

glacial light
#

I see they gave my beloved Eruptor heavy pen

#

I feel like it was already great before I stopped but I'll take heavy pen

unreal merlin
#

It's AP4 specifically, so it'll dunk on mediums, lower-heavy enemies, and certain weakspots (hulk eyes technically but it's inconsistent for me)

glacial light
#

I've noticed aa a heavy armor user that the predator strain terminids chew through HP

#

Like 2 to 3 shot which seems like a big reason to not wear heavy armor

unreal merlin
#

I personally do not like the mobility loss of heavy armor. It is tangibly more survivability but it is also tangibly less running around at top speed.

stone bridge
#

Terminids you really want light armour, extra padding medium at best - bugs do so much damage the difference with additional protection is negligible at best

glacial light
#

I become the fastest person on the team by eating 30 Stims a mission

#

Good to see the combo still works

#

Well mostly on bots and so far illuminate

oblique lotus
#

holy moly hives are scary

oblique lotus
#

that 50/50 to Not Die is worht a lot imo

glacial light
#

The cave missions so far i like cause mechs shine

#

I might switch to that for bugs

#

Despite my stim build I've always been slow on the trigger to stim myself

#

A weapon I find fun is ultimatum, kind of redundant with eruptor as id have no weapon that can defend myself safely at close range

#

Are there anti tank support weapons that dont need backpacks?

oblique lotus
#

quasar

#

EAT, commando

#

railgun

#

speargun

#

Ok I am not enjoying dragonroaches

oblique lotus
#

do you count thermites as antitank?

glacial light
#

Oh right that would work

#

I guess I could use a horde clear support weapon then

#

Dragonroaches so far have been fine for me cause I bring mechs on oshaun, when I dont have it then its a pain

stone bridge
#

Dragonroaches crumble to Autocannon Flak now that they die to shredded wings