#Helldivers 2: For Managed Democracy!
1 messages · Page 122 of 1
Hulks deserve RR shots, don't be stingy.
Crotch, legs, ideally hip joints
but good luck with that
Just don't shoot the greaves on em
But Crotch/legs/joints are all fatal tagged, Legs are 1.5k hp, all durable, hips are 80% durable but only have 750 hp (A perfect shot might be able to one hit kill them?) and crotch is 1.8k also 80% durable
Railgun percfect charge is 1.5k normal damage and 562 durable.
So it's going to take 3 or 4 perfect charges to actually break the legs, or 2 to the hip joints, oof.
That's rough
Mhm. Railgun is fun but certain things I simply would choose to use a different tool, because I don't have time to perfectly charge 2-3 shots: I need that thing dead promptly, so it gets a 500kg or something.
Yeah, Warstriders are probably target #1 currently for me
just too risky to leave alive
tbh, that really annoys me, they should have a proper weakpoint in the eye so you can snipe them with a good shot
it's not like nailing them is easy with a precison weapon given their fire barrage
yeah a big part of why I go for recoilless or quasar against bots is having a fast response
railgun 100% charge does 749.6 damage to the hip joint
and idk how helldivers rounds
oh it rounds down
so you could land 1 99% shot and then kill it with a senator
Oh, i mathed wrong
Good catch
Yeah, at the point you need 2 railguns to the hip joint, or just 2 to the legs + an ap4 hit of some kind,, i'd do the latter
no you can do 1 railgun + 1 AP4 hit too
how do people feel about dust devils?
I've got 1k SC to burn
I believe generally it’s considered pretty good
The coyote is an extremely solid rifle with good damage and capacity, medium pen and incendiary ammo
The spear gun some people swear by, I’ve heard it compared to the safe mode railgun
The napalm EAT is very funny
The only remotely gimmicky thing seems to be the silo, and even that is a guided super 500kg, so it's not without it's niche
Oh and pineapple has too little ammo
I have heard that people have found the silo much more useful on bots compared to bug since it can one tap command bunkers and is very good for strider convoys
Silo is fuckin' great, i just treat it as an expendable "man fuck this factory strider" or some other large object/groupe of enemies
I'd advise just treating it as a "set it down and use it when you need it" personally, having it just sit around whil carrying the designator is Not Great
between the fact its marked as a sentry thus can draw far more aggro than a diver for no real reason (and doesnt explode on destruction) and you're basically down a support weapon slot till you use it
The problem with Silo is a few things.
Demolition Force
Cooldown Time
This is the biggest gripe because of one thing.
Yes you can leave it anywhere on the map. But enemies can AND WILL target and destroy it.
I feel like considering the only things it cant pop are what? strammers and detector towers? its fine no?
i know folk wanted it to be this long range "fuck that strammer" but to my understanding arrowhead has always wanted you to engage with a strammer
yeah i am under the impression that it will body almost everything
does it kill leviathans?
Probably not
yeah probably not
pops everything short of big objective things
which given how safe it can be to use as long as you dont just leave it behind and carry the designator
Dont levi's have a lotta EXDR?
cause the silo's damage is entirely explosive
Ah yeah heres the list of stuff it cant pop
yeah nah its DF is fine
It's like the wiki says, a guided 500kg
Sorta, iirc the 500 can pop research stations and detector towers
but i think with towers it has to be a direct impact, that shit is finnicky
also if you're curious why spore spewers are listed here
its because they have a health pool
while the silo might not have the demo force, it has the damage
but yeah, as someone whos brought the silo to every front, its a lot more useful than people give it credit
folk majority wise kinda got their assumptions knocked over due to the DF and wrote it off, even the timer isnt that bad
my method of using it is like said, bring it and calling it when i need it
i usually bring it along an actual support weapon since well, its not one
Sure you can just bring eagle 500s and accomplish the same thing but the amouunt of times ive had specifically the eagle 500 miss or come short or just
Not Kill something it should, has eh... soured me on it a lot
very much taking the "ill do it myself" approach
It did great work on a bunker mission which meant we simply didn’t need to engage with 3/4 command bunkers which saved us a lot of time and blood
Nah, you just need to land it pretty close to detector towers. I nail them with 500kgs all the time
But at this point I've kinda burnt the timing on a dive throw to land the beacon perfectly into my muscle memory
It really is incredible how throwing beacons at the right distance becomes an unconscious thing that can be done in the middle of a firefight
Unless the bounce fucks you
Human brains literally evolved to do ballistic calculations fast and well, its in our genes
Our bodies and brain are optimized for Throwing Good
True but it translating into a videogame where all of the biomechanics are reduced to pressing a button is still interesting
learning how to instincitvely judge range and lead in war thunder is still nuts to me
"the round im using is at around 1000 m/s and that guy is vaugely like 800m away, moving vaugely towards me and right, so right about there should be fine"
this all happens in like a split second
conversley the same thing with stratagem balls
its patterns I guess idk
Alright yeah started running quasar + one of the guard dogs and war striders are way less scary
The quasar is goated
Albeit this is diff 7 vs diff 9
But the one on one interactions have been better
My personal gripe with Quasar is how bad it feels to get flinched during the charge
I need to unlock Unflinching armor and try it again
i really like shooting down bot drops
Shooting tanks while midair or still attached to the dropship is my favorite since their debris doesn't fall
So you just get floating tank corpses
Also started using the laser dog and frankly loving it
Uptime is amazing. Just wished it didn’t aim at their feet
Game is getting so buggy and titchy for me and my pals, anyone else having the same problems?
Also yeah shooting dropships out of midair is infinitely satisfying
Random crashes, disconnects, frame drops, hangs, enemies behaving oddly, difficulty seems completely up in the air .
This plus audio bugs and you've got my experience atm
Right. Utterly evil secondaries on this mission. Two strat jammers right next to each other so you have to take out both at the same time
Also didn’t help we got abandoned by the rest of our team
Aaand they team killed us at extract
Bunch of assholes
the good old hellbomb check
Def do a verify etc
If you’re doing Bots, yeah. Bots occasionally have cursed operations for me where the audio and game will stutter, and occasionally will hard crash or d/c
doesn’t happen every day or every op, but it is only with automatons
man gundog lands headshots like a pro cs player
Wait, what are you doing here?!
Patches by Chechin https://www.tiktok.com/@mostwantedmerch
9th HELLRAISERS https://discord.gg/9thhellraisers
95th Helldiver Division https://discord.gg/nwppYgMKKc
Low Sodium Helldivers https://discord.gg/3v3f8FB9Hq
Game-like models by the Helldivers Archive.
Made in Blender
there's mods that make their sounds easier to notice but they're all shitposts it's great https://youtu.be/3ozAcrqO-I8
I might grab that mod so that I could actually spot the rare samples that I keep fucking missing in plain sight for some reason.
Terrifying.
I feel like the helldivers community is like two echo chambers with extreme takes making up shit about what the other is saying
that's because most of them are led by youtubers that are ragebaiting for content
"Medium pen weapons are trash" "Light pen weapons are trash" Why don't you go find some light that's not from your monitor
the game has a lot of issues but I feel like the camp that's properly identifying them just wants to turn it into yet another horde shooter
so wrong solutions
boiling it down to "make it so that when I shoot enemies they die" instead of modifying enemies so that they CAN have a plan enacted against them
What I also noticed about these specific youtubers is that they very much feel like they did not understand the game is satire at all
like, the problem with leviathans, dragonroaches and war striders isn't so much that they kill you and take ages to kill
it's that their behaviour is non-interactive
Also that killing them feels like fighting the ocean, especially release leviathans
if they could be lured into exposing weakpoints (...and having proper ones in the first place), diverted, managed in some way,
and not have two states
- idle
- moving towards you guns blazing
roaches have the window in the form of their hover but there's still nothing to do to break their strafing run cycle
I also don't like that they seemingly have forgotten they have a really nice stealth system
like factory strider turrets just knowing where you are
likewise with weapons
I think the balance is way off, a lot of them is just worse than the next similar thing without extra personality to offer
and tbh I feel AH wrote themselves into a corner by adding so many generic weapons that can't be meaningfully diversified AND made all relevant without major reworks
but stuff like the variable is a great example of what it could be, it's a clunky AR shooting pistol bullets, hard carried by the fire modes
I think the strength of the arsenal has been that the powerful options are weird and have to be worked around
but there's a few guns that just straighforwardly perform best
and they're the wrench in it all
Roaches are particularly bad offenders here, because their behaviour is entirely static
Even Fleshmobs technically have different attacks when they lose their arms, and gain immunity to statuses when losing their legs
I go light on fleshmobs because they're the one (1) pressure unit the squids have, but they were kinda a prelude to these static designs
"just a straight up ball of HP" is perfectly conceptually fine, the lack of gimmick can be the gimmick
Heck, "lots of HP but no armor" is a unique niche
but they're so frequently spawning, and they feel too small for their HP, and the one meaningful interaction they have is with gas
it feels confused
like it should be split into small fleshmobs and giga fleshmobs
and the unit we have is a weird in between
early preview of the incredibly tanky burrowing units the bugs got
Ooh now I want fleshmobs that split into smaller fleshpods after taking too much damage
looking forward to drill tank with no weakpoints when we go to bot caves
it's kinda like roach wings
when I first saw fleshmobs, knowing the game, I assumed their thing will be blowing chunks off them
...no
I just wish War Striders didn't seem to take over all the tank spawn slots
I really adore fighting the actual tanks, so it makes me sad to see only one or two in a mission
They have a ton of personality
The biggest problem people have with flesh mobs are also self inflincted
cause they blow up the legs and then get fucked by stun immune meatball
That seems like a game design issue. Any other game would let you hurt something's legs to make it easier to slow down instead of harder
no knees, no knee pain
Honestly.
Leviathans, War Striders, and Dragonroaches need some changes.
Personally (I'm waffling here) I would find it fun if they were interactive to the point of.
-
Leviathan: Breaking their wings or gravity discs would force them to slow down and actually deal less damage or be less accurate because they are shunting more power to stay afloat. (Also nerf their hyper accuracy for the love of god.)
-
War Striders: Remove the ragdoll from the fucking cannons and nerf the ragdoll on the grenades but up the damage. Also stop them from launching those fucking grenades from over 500m away. Those nades are supposed to be a threat to flush you out of cover, not nail the winning shot like they are Kobe. On top of that, they need heatsink weak spots on their back, and the ability to damage their legs to make them limp.
-
Dragonroaches: When they do the diving strafing breath, any adequately strong enough weapon should make them stop breathing fire and crash land onto the ground. Still alive but it keeps them stumbling on the ground like a slower Bile Titan before they have a chance to get back to the skies. Also damaging their wings enough should force them to land to be a slightly slower Bile Titan.
Also for the love of fuck, nerf their goddamn spawn rates.
hulks are a great design, very strange contrast with war striders in the same slot
frontal AP+accuracy check weakpoint, rear "can you stick to the rear long enough" weakpoint, all of their actions have very defined animations and recoveries
striders don't really need the weaponry, covered up weakpoints and point and shoot adventure all in one unit in this slot
like the extremely dangerous flame mortar hulk can still be goaded into charging you and juked in melee
the war strider only ever stands there and shoots you
LEvis, the main issues i have is
Infinite spawning
No appreciable weakpoint
Behaviour is of a stage hazard, not of a big enemey.
if they had some actual weak points, they actually dive-bombed the palyers and were ap roper enemy (Which intruns mean the strafe runs etc to take them down would be a viable considertion)
this would go a long way
they worked so much better on super earth too
by so much better I mean you'd take note of where it is and keep a skyscraper in between
but at least this form of stage hazard wasn't causing early hair loss
and I even thought they were programmed to do strafing runs because the city streets made it appear that way
Warstriders are jnust... like, as an RR main i dont mind them, but they're not very interactive either.
and their level of spam is obnoxious as hell
my chaotic gremlin suggestion is to make their eye a weakpoint that gives them very infrequent player position updates when destroyed
go off on that barricade I left a while ago, king
interesting idea, though i have no idea how practical it is to program
with the "shoot at last known position" behaviour and smoke already in the game I don't imagine it'd be very complicated to fake having LOS obstructed most of the time
but either way this is the kind of stuff I think the new units need
This is one of thsoe times i wish i was a fly on the wall
to see into the design meetings etc
Whoever their balancing team is, they need to play the games themselves.
Like seriously keep playing and not just choke at Diff 5 and get no objectives done.
they've ran streams of them doing 10s while also dividing attention to chat engagement
i don't think striders as they are now are fun but you don't have to make shit up to make your point
Wait have they actually? I actually didn't know that part, so my bad.
Still though, my gripes of the big three (Leviathans, War Striders, and Dragonroaches) are still staying.
Also, dunno if anyone got this bug.
Came across a War Strider that sent three salvos of grenades at me. Crashed my game with it.
Like 3 salvos in one activation.
Haven't been able to replicate it, but just putting this out there just in case anyone else comes across it or if it was just a freak accident on my end.
they did also have a stream of them eating shit on 5, so understandably I think helldiving experience varies significantly across the team
tbh I don't think difficulty and how they're able to deal with it are a factor
what I find glaring rn is all conceptual
Also a question of what you want to balance for which to some extent a design decision
But lets say the "balance team" (almost certainly too many people to make generalizations) can easily clear diff 10s, should their position be that the playerbase has a skill issue?
my very new player opinion is "would this enemy be fun to fight while being ragdolled every time a single laser bolt grazes me"
and my experience with war striders from being brought into a team of "lets split up and sample farm on higher difficulties" is that they just gobble up my anti tank resources and make me lag
and i dont really see a compelling reason why they needed to be added?
Mines liberated soon™
With chopessa 4 to follow soon after
Which feels weird because i feel like they were offering us autocannons mechs or orbitals to make the mine liberation easier
They have a nice niche of being an enemy that forces you out of cover with their grenades.
The issue is that while they replace tanks in enemy constellations (basically their spawn tables), they spawn significantly more, many times replacing hulks in spawns. They either need to really cut down on their spawn rate or give them better weakspots for non AT to kill them
yeah i saw that the main thing is forcing you out of cover but i feel like those flying ships that rain gunfire down on you like a stratagem basically do that already?
and without significantly increasing the risk of my game crashing
though I'd be able to appreciate them a lot more if they cranked the spawn rates for them down way more
what are good orbital to have against bots?
eagle strafe does good work in all circumstances
ye, i got airstrike and 500kg
orbital gas is nice for bot drops
I'm personally fond of walking barrage or orbital laser for bases
Oh walking barrage!
the laser is more effective in ideal circumstances but you need to be careful that there's not a ton of active bots in the base when you throw it, because it'll get stuck zapping them rather than doing what you want it to do and zipping around between buildings and turrets to kill them all
I tend to bring 500kg and orbital airburst
things have worked out for me doing bots with Walking barrage, 500kg, EAT, and a flexslot for whatever
\ <@&1206091872716595200> 
i’m down for diving
sure
Nice! We’ll be in ips-n vc
im fairly new, if you cant find a fourth ill take the slot
1668-7223
120mm is my choice for anti-bot orbital. Shorter cooldown and the denser strikes means it clears out bases more reliably than walking/380mm while still flattening a mass of bots
Honourable mention to gas/gatling but they serve a different purpose than the big barrages
I like airburst
Laser is fun but it's extremely sad when a dog drops in and tanks the entire thing
I can with great pleasure confirm that the warrant does work with Draw!
Using EATs against a tank enemy, makes sense
they have short cooldowns!
Ok, I am either stupid or my aim and my eyesight is just bad.
EATs to the side of a cannon and shredder tank turret are enough to kill it, right?
Not the side of a cannon tank, I don't think
you want to hit the vent part
for annihilator tanks it's to the rear of the turret from the side
It's 2000 damage to a 2100hp part
shredder tanks it's anything not the front shield
EAT-17: 2000 damage AP6
Annihilator Tank: it's still AP5 and 2100 hp
Shredder: has much weaker sides of the turret
Yeah I know Vent is weak spot, just thought the sides were enough to down those tanks. Shame.
if you shoot this part, it counts as the vent
Using EATs
ime
yeah if you get very close to the back edge/corner of the side it usually counts as "vent", this is true for cannon turrets (stationary) as well
It might be hitting the vent with the explosion as well
Hmm, probably why it 'seems' inconsistent whenever I done the turrets with EATs.
EAT explosion is only 150 AP3 damage, so thats not it
Oh, right, explosion is only AP3, so it would be 2097 damage
Wait nvm vent is 200% to main, so it could still be that
maybe
just hit towards that part
behind the red side armor of the turret
and its consistent enough for me
Feel like errata prime is not turning out the SC like it did last time we did farming
Grand Errant is the place to be for SC farming.
Oh that may be why
Where’s that?
Which front?
[Reply to:](#1204832579287519292 message) Grand Errant is the place to be for SC farming.
Nvm
Found it
In fairness their names are similar
solo silo probably isn't the most effecient thing to spend a strat on, but holy moly is it fun
Gonna test how well the dust devils armour works with DE sickle since it’s only 40% vs 75%
In any case we’ve now bought the servants of freedom war bond
Alright yeah it does hurt but it’s not terrible
Meh we can probably make this work
As long as you're using the Health boost alongside it, it's probably fine yeah
I've been very fond of the killzone armour because partial protection when more than one damage type is consistently present is still great value
though nearly everything you'd expect to be acid is actually explosive
at this point let the skittering bastards have it
FUCK hellmire they can have it
they hated it for it spoke the truth
Does it still have dragons? Spore burst + fire tornadoes doesn't seem that painful
sounds laggy
Can't deny that
four ship upgrades left to get, next up is Morale Augmentation
my crew are probably quite mad at me for delaying their birthdays and paid bathroom breaks until now
wow i hate war striders
yeah. today's session just had me thinking "wow. this is more laggy than the gunships while doing the same thing to me as they did"
for anyone on pc that's had some performance issues recently, make sure your drivers are updated, you verify your files, and that failing everything else, you reinstall the game. was having some gnarly issues after into the unjust and once i did all that it's basically like new again
a good tip to pass around yeah
the game loves to shut down my PC on mission start/end in a way that doesn't generate crash logs
suboptimal
You too huh?
hellmire is once again under attack
at least the DSS is there
no way we can lose... unless the bots attack mintoria and we fuck up the defence
✨ Helldivers proceed to fuck it up ✨
/j
Honestly the dragonroach has made me like heavy fire resist armor so hellmire isn't even a problem anymore :v
NEATs are a ton of fun
NEAT is the term i hear used
also they're really good so long as you got distance
yeah but they're not antitank
it mainly comes down to if you want something to funnel death into for chaff or if you want antitank cc
me personally i'm more of a speargun guy
it closes bug holes, blows up fabs, confuses anyone in its radius, and it stops a charger dead in its tracks
it kills fabs?
Yeah it's a railgun that trades unsafe mode for an explosion and gas
it's also silent
it is more of a combo/utility weapon than most supports, but it's Really good at what it's good at
You can do some absurd stealth on the bot front with it due to this
also its hitbox is both generous and precise when dealing with medium bots
if you aim mostly in the direction of a dev's head it'll shear that fucker off
and if you're Very precise it can one-tap a hulk
personally not a huge fan of the speargun but I think that's because I have a lot of practice with the grenade launcher, which does most of the same work but with a lot more ammo
speargun's chief advantages are the tight gas radius, the much longer arc, and the overpenetration
\ Don’t know why but we’re tempted to do a bit of knight diving 
Or just run a melee weapon in general
crossbow, melee, and ballistic shield should cover ur bases
Yeah that was our general idea. That or swapping the ballistic shield for the backpack shield and going full Dune
OK, six warbonds left to grab, do I get Freedom's Flame or Polar Patriots next
the stuff for polar is good
I'll go for that then
next one will be FF just to get the light fireproof armour to use with the DE Sickle
since I haven't tried that yet
now to not SC grind for a good long while because I need medals anyway
I mean you dont need to aim for the head, its the chest its destroying
hey going back to our earlier discussion about doing Knightdiver, what's the ranking on the various melee weapons in terms of effectiveness?
Oh also does anyone know why the wiki states all melee weapons are medium armour pen and yet the game says they’re light?
caught the milestone
Because the hitbox goes through the armor
that got patched recently
I mean they most definitely still have medium armor pen so either they forgot the update the ui of all melee weapons or their fix didn't do anything :v
I'm pretty sure it's just the game giving false info
oh wait medium pen derp
I sometimes just like get kicked while I’m loading in on difficulty 1 missions lmao
NEATs seem interesting
on urban maps they're too slow, I want faster horde clear
but on maps with more open space I think they're interesting
also on urban maps at short range it is entirely possible for a bomblet to arc back and hit you
Normally for "kicked while loading in" I assume it's a case of accidental SOS
But that would be surprising on D1
(It remains baffling that there is literally no way to disable SOS, and it's only one input off Reinforce)
Stun lance
Because you can use it with ballistic shield. Thr other melee weapons push the shield to the side when swinging which makes it pointless
Don't forget to account for
- the re-block trick
- just having patience and awareness and don't attack when it would open you to counter attacks
But stun lance is just really good anyway, the stun lets you handle many enemies
Yeah stun doesn't need any of that therefore better
Plus it has stun which the others dont
Fair but consider
Sword (or hatchet)
[Reply to:](#1204832579287519292 message) Because you can use it with ballistic shield. Thr other melee weapons push the shield to the side wh…
Also would require us to buy two war bonds for peak melee efficiency, one for the lance, one for either reinforced epaulettes or peak physique
Sword doesn't work with ballistic shield like I just said
Hatchet idk how the swing works
So that's only a maybe
Anyway get urban legends anyway cus it's got peak in it
\ We know, and we don’t care
In the interim of first asking that question we did our own research
The sword is peak aesthetic
We’re getting a sword
Well eventually get all the warbonds but masters of ceremony is next
Alright sorry that was harsher than we meant to be
[Reply to:](#1204832579287519292 message) \ We know, and we don’t care
In the interim of first asking that question we did our own research
We do care, thank you for the insight
running shieldless is great practice for shield imo
don't hard lean on the shield, have it as an extra layer
Haven't been playing as much lately but trying melee against rupture strain wasn't 100% awful
Rupture strain just wasn't much fun actually but with melee it was kind of better
Still tho I'd just be a liability to the team cus I can't really kill as much so I'm less useful but at least my survival was a bit better.
I'm glad they took em offline. Idk maybe it seems like a harsh thing to others but it feels like the right move.
I generally don't think melee is worth the squeeze. Supplemental it's nice, but I'd much rather a verdict/talon/senator in my secondary slot
Melee is a fun sometimes thing, it's certainly not comparable to just gunning things down before they get to you but the self-imposed challenge can be quite entertaining
Just don't try fighting overseers without stun because their stupid ablative armor is annoying
Also because they'll headshot you with the staff melee and if that doesn't kill you, the followup while you're on the ground will
Once upon a time, me and a random in diff 9 decided to take on an overseer melee-only
It was like an adult fighting two toddlers, but we got em eventually
It's certainly possible to do, they just don't flinch right when you land hits so there's not a lot of back-and-forth to do. You can machete-fight alpha commanders because they get scared after you cut their forelimbs off
someone made a site to sample people's Helldiving loadouts
this is about as much thermite as I expected
top grenade by a large margin on all three fronts, only close to high explosive on squids
tfw incendiaries aren't even on the chart
(they're all I use, I find them interchangable with wherever you would use gas but with more lethality)
against nids and squids both incendiaries combined are 8-9%, against bots they're negligible
Coyote is a solid third of all primary usage, everything else sub-10% (although top 3 are consistently Coyote, Libpen, Eruptor)
and then unsurprisingly the secondaries are Ulti, GP, Redeemer and Senator jockeying for the first four slots with the Talon a respectable fifth
how is gas under frag
lots of people presumably lack gas
oh right
sterilizer is the least picked support weapon, which I get but also not
I'm a sterilizer apologist
I also like to take incendiaries, but generally I prefer the immediate stopping power of the gas grenade for bulkier groups, even if it won't kill most of the enemies in it
Gas nades kick ass
yeah I respect em (but don't have em)
"Stun" but lethal and has demo force
I need to branch out more but I generally just use thermites for bots and gas for everything else
I also started taking Recoilless Rifle recently and have been having a good time with it. I've usually loathed backpack support weapons because I like flexibility over killing power, but damn if RR doesn't just kill shit
I'm kinda amazed the firework grenade is too low to even be seen here
I think the pyros are limited by being three pages deep in the meme warbond
(fun as a lot of the stuff in there is)
It absolutely tears apart bots though
I'm honestly surprised by how Gas grenades are but I guess it's hard when they're literally the only really valuable thing in an entire warbond
oh yeah, gas would be basically the only other choice for bots for me
I like what thermite does but the amount you get just leaves so much to be desired for me
Bro's forgetting the Gas Drone
I think most people forget the Gas Drone unfortunately
thermite/ulti do admittedly show up in almost all my loadouts because they free me up to fuck around with all my stratagem slots
It's literally a top tier choice into bugs/squids after the buffs it received
Absolutely zonked crowd control choice
it ain't half bad into bots either, very funny warp/jump pack alternative for running into bases, chucking nades into every opening and running out
evade being shot by not being there to be shot vs evade being shot by fully autonomous pocked sand
the range the drone flies out to is fully sufficient within a base
The gas armor is super good
Like it's crazy how often I can just drop gas mines or an orbital gas strike onto an objective or POI and just do what I need to do completely unhindered and unscathed
I do think Sterilizer needs some love though
Honestly pretty unsurprising, Thermites are the only main-loadout AT option other than the Ultimatum, they're great for clearing outposts on bots and squids (and turrets on bots), and they come in Democratic Detonation which is often the recommended first warbond
clearing objectives with everything permanently stunned by gas mines is awesome, but I can't convince my team not to appear out of nowhere next to me and start dying to the mines repeatedly
I mined the area 3 minutes before you arrived please don't
thermites are just so important for loadout flexibility at high difficulties, too
sure, my grenade slot is near-permanently locked to the sparkly stuff, but now I can bring things that aren't recoilless rifle
I suspect that if there were two separate thermites, one that only worked on structures and another that only damaged enemies, each would see reasonable use
Getting both is just wild value
This is particularly baffling because gas mimes don't even kill you very fast, it's hard to accidentally die to them
*gas mines
Maybe they don't realize that diving clears the DoT, which is understandable
I like frags against squids
And imo against bots the explosive crossbow offers similar peformance with better responsiveness and reduced chances of oops
Does it? I thought that was only fire
I think it clears all status effects? Pretty sure it does for gas at least
Being prone/diving does not affect gas.
Diving does clear fire, but it's actually faster to just drop prone on the spot (Z is default keybind) and then you can immediately stand back up.
Actually it looks like gas mines don't apply a DoT status to Helldivers at all (just constant damage while in the gas), so diving just helps you clear the area faster
shoutout to my new weirdest reason for being kicked
i kept hitting heavies with my spear, the launcher not the speargun; that were apparently already thermited (couldn't see the visual effects so shrug) so after like the 5th or so time i got kicked for "making me waste my grenades"
Right our game is somehow behaving even worse so we’re doing a fresh reinstall
Thank god it’s only 23gb on Xbox
Cried in 140gb pc
I mean thats the cost of thermites
They're slow
So its entirely possible that you have two people lining up on the same target because a thermite takes 6.5s to kill something
baby mad
Also... the thing they stuck with the thermite died? Why does it matter who actually dealt the finishing blow?
Unless they care way too much about kill counts I guess
It's part of why I don't like thermites: if you throw it and someone else instantly kills the thing with a RR, your contribution is rendered meaningless. This is just an instance of someone not being able to handle that feeling like an adult.
This happens a lot vs bugs, like chargers. Thermite to the face only for Teammate B to use one of many possible (faster) ways to kill it before the thermite pops, meaning my thermite was wasted.
Ive been moving towards ultimatum for supplemental AT for that reason tbh
I really like running EATs and RR but bug front I've been running more and more thermites
I'm not so much of a fan of them on bugs, they're nice vs chargers but a pain to use against titans, and anything can kill Impalers
And it's painfully wasteful to use them on bug holes, though sometimes you don't have time to reload an Eruptor or whatnot
I'm not a big fan overall, I prefer regular HE or frags most times overall (sometimes incendiary)
imo grenades are also pretty plentiful
So if a thermite is wasted it's kinda /shrug because whatever its one grenade
Thermite bothers me, loves to bounce off the target
Yep seems something has broken with our helldivers as the audio keeps breaking every time we boot it up
Hmm, perhaps I should avoid using gas mines + mortar sentry in city maps
Just had a mission with a reward of 0 requisition slips
I think you should use it more
My friend n I considered making a net negative on a mission cus we were playing with a friend who just got the game
So that we could make them go in debt since they literally just started
To be honest outside of defence missions I think mortar sentry is a mistake
It's just a huge team kill idiot that you have no control over, and even if it's not ruining your experience, it usually makes things shit for teammates
Idk people give tesla tower and other things shit cus it teamkills
But like just be aware enough for it not to
Admittedly I'm not that aware when it comes to mortar
But my friends complaining about arc dog and arc tower are completely unjustified.
Like when I play with people that take positioning into account the amount of friendly kills is very low
Can't imagine arc being much of an issue since my usual group prefers the "four solo players in a squad" method of play
Arc tower is fine imo but mortar plus melee enemies is a bad time
Yeah, I only really find it usable on bot cities
Where there are fewer melee enemies, you can use the buildings to limit the firing lines, and its trajectory lets it soften up the inside of bases the terrain is normally too flat to give a vantage against
Arc dog can be chaotic but I’m a firm believer most arc tower friendly fire is entirely on who gets killed. Sorta like people who walk too close to orbital barrages. As long as it’s not dropped on the squad, it’s fine
Depends on the placement for the tower, really - if it's in a clear space, it's on the person who got killed, but if it's right behind a wall or otherwise obscured there's not much avoiding it except a very quick dive
my main complaint with the mortar is that it both teamkills and doesn't do very much damage
It's also obnoxiously efficient at removing minefields on defense
tesla tower and friends kill helldivers because they kill everything, whereas the mortar's accuracy is terrible because enemies like to move a lot and the few that are standing still and fighting you tend to die before the mortar can get around to them anyway
(Please don't bring it on defense)
arc grenades do occasionally annoy me slightly because it's very easy to miss one but tesla tower is usually fine
it's about the same as gatling tower, you need to watch your placement
Arc Tower is reactable and understandable, Arc Dog has a passion for murdering teammates, swear it goes out of the way to chain erratically
funnily enough I'm still of the opinion that the arc dog does the least amount of teamkilling of the offense dogs
Finally a major order that isn’t against the bots or bugs
I would put my bet on the laser dog, its damage is low enough you can usually survive if it does target through you and its line of fire is so much more visible
Though in terms of absolute numbers it's probably higher because more people use it
absolutely not, when i took arc dog like 4 out of 5 of my friend's deaths on one mission was from arc dog lmfao
like she wasnt even anywhere near me most of the time and she still got arc'd to and died instantly
the arc being a combination of unpredictable in its trajectory after the first target, deceptively long range, and enough damage to instantly kill someone means its the most bloodthirsty of them all
like in terms of least killy? thats gas dog, since it usually just goes to the enemy its targeting and its only damage is the low gas dot
fart dog probably does the least yeah
I assumed gas dog was out of contention since they specified offensive dogs
But yeah it's absolutely safest to be around of all the dogs
It's literally just a 30m range it's so easy to stay out but people will never blame themselves for walking into it or being around the enemy that arcs through it to them
I mean, it does enough damage to 1shot a helldiver even after arcing twice, with a 90 degree maximum curve
For light armor users an unlucky headshot can kill on the fourth target
Our personal experience with the laser dog is pretty much “tries to kill you, but can’t”
By this we mean it has a tendency to fire at enemies at such an angle that the beam is maybe a foot away from hitting us in the back of the head
But then if it does hit it doesn’t deal much instant damage
I like Tesla towers, but it's a bit unreasonable to say an entire 60m-radius circle should never be entered for 2m30s
(20m per jump)
I find the laser dog kills the bearer more than it kills anyone else, because sometimes it can get the angle just right and drill you in the side of the head
kills poor light-armoured me very quickly
I still run it quite a lot, since it's amazing for voteless
It chews through light armor divers, yeah
Though at least it sometimes gives a nice warning as the beam swings towards you
(Sometimes it's sneaky about it though)
Also nice for being able to kill Floverseers with the burn
Btw, has anyone else encountered a few random jet troopers on the bot front recently? I had a few show up during extraction on the bot major order planet yesterday, had thought they could only spawn when it was Jet Brigade
nop it's just like the bile variant bug spawns
sometimes there's jetpack johnnys on the bot front without jet brigade, sometimes not
TIL, guess I just never noticed before
I feel it's still pretty avoidable by just being behind the diver with the arcdog and the enemies.
Like I've had people who I told that to n listened well and they rarely would get killed by it
If I'm near a bunch of people and can't get a safe angle, I just toggle the dog off
It's nice if people keep jumping in front of Dog Breath
anyone have any gear tips for the illuminates?
Same
Tho if people took positioning into account more then there'd be a lot less kills n the dog would get a lot less of a bad rep
You want firepower more than you want armor piercing particularly for fleshmobs, so fire, shrapnel, high firerate weapons, etc
Gundog headshots voteless all day every day
Autocannon flak also rips up most enemies and the medium pen AP mode can take on harvesters
Mg sentry does a lot of work
the regular MG and stalwart are great too
overseers want either explosive damage, medium pen headshots, or high rof light pem
leviathans imo blow the turrets off and ignore
For harvesters shoot the hip joints
The shield is AP0 so kill it with small stuff
A rocket to the body will also do it
I prefer eagle strafe to eagle cluster against illuminates
They tend to form strings leading towards you
The variable is very good
Iirc total can oneshot a harvester
The knight is also solid since you can just magdump stuff though I'd still probably prefer the variable
WASP is super good into Illuminate. You can kill Fleshmobs in like 4 or 5 rockets, Harvesters in a similar number, and overseers in 2
Eruptor also 2-shots Fleshmobs
Laser Dog: "Aim first then shoot."
Liberator Dog: Thumbs Up
Laser Dog proceeds to beam headshot the diver.
Extensive testing has led me to this with the WASP.
Fleshmobs: Solid 3 Rockets and then finish off with primary. 4 if you want to guarantee kill.
Overseers of any kind: 1 Solid Rocket to swat them into nonexistence. Make some distance otherwise WASP flight path will screw you over.
Harvesters: 1 Mag Dump usually takes it down.
Stingrays: 3 Rockets to swat it out of the sky.
Only thing poor WASP can't really deal with are Leviathans and Voteless swarms.
I was talking about the "Tesla tower friendly fire is entirely on the friendly firee"
(Somewhat luck-based)
Mortar will actively team kill people in a way none of those do, because of how it's targeting works. It's just not worth using. and again, even if you're having fun, you will be making it horrible for other people
You do realize you can shoot it when it stops being useful right?
Gotcha, I forgot the numbers, been quite a while since I fought illuminate lmao
And personally I do. I'm not the one claiming my Tesla Towers are free of sin.
Mine don't have any pilk, all the space is full of a lust for blood
Mine just have a lust for amkos blood in particular I feel
They're like mosquitoes, some people are just particularly tasty to Tesla Towers
And like mosquitos they usually fly too
(I swear jetpack mains account for like 90% of people running into my teslas)
I want to say something about bugzappers but that would confuse the metaphor
You'd think it'd make it easier for them to see it
Idk if it's true of player-placed ones but sometimes the illuminate ones just don't have the effects load
So they just look like particularly spikey telephone poles
Sounds like a krill issue
No, that would be if they looked like particularly spikey nets
Seriously though one small change to the callout system I really want would help most of these cases of people running into mines and tesla towers
just keep the callout on screen until they acknowledge it
rather than a few seconds
The same thing would be nice for resupplies, though at least those show up on the map
Also I don't think they have a dedicated voiceline, IIRC it uses the same voiceline as emplacements? Might be wrong there though
Teslas are referred to as sentries by the ping
Yeah, it does at least show their icon when you ping them
Alright squid diving time
Got our odst armour too so we’re properly dressed to fight the covenant illuminate
Also our audio is weirdly working way better???
It’s not breaking immediately so, small mercies
The audio breaking seems to be mostly on bots and in caves on Oshaune, I think?
Yeah but ours was previously breaking just, in the ship
[Reply to:](#1204832579287519292 message) The audio breaking seems to be mostly on bots and in caves on Oshaune, I think?
Oh, whoof, glad that's not happening any more
I still don't like fighting squids.
I've never found a loadout for them I liked.
For me personally it is just Flamer Primary, Ultimatum/Grenade Pistol, Gasnade, Heavy Fireproof, and Wasp then choose whatever else.
It is purdy goob.
I was about to be specifically calling you out for defending teslas
But your admission of guilt is sufficient

I really like the Eruptor into squids, but it's annoyingly inconsistent at 1shotting floverseers
Very good for popping Harvester shields though
how would i go about doing that--just go into the files, open up the settings as a txt, and typing in false?
yes
open user_settings.config in your text editor of choice
search for particles_local_lighting and set it to false and save
anecdotally it does seem to improve FPS overall for me
quickly sketched out a squid unit concept
That's pretty promising
^
Communication is good. I get the implication that the unruly masses elsewhere are whining vocally though, explaining why this reads as so apologetic.
HD reddit has been whining for weeks so that must be it lol
It's been pretty loud.
Tbh, there's some pretty visible tech debt at this point, lots of stuff keeps breaking - random crashes, I've if my emotes has lost sound, etc. I well understand frustration on that boiling over (especially when the rest of the world is on fire)
HD reddit has been whining since launch
Oh good, they're finally addressing the game's state. Now to see if they actually deliver on it.
i would love an optimization update
Seems like that's what we're getting
all reddit does ever is whine
And they Also whine that Arrowhead won't listen to them when they've been so constructive-
Responding to an SOS Beacon, I realized what had to be done in the name of Freedom and Democracy. I did my part and now it's your turn.
Join the Helldivers.
incredible
It really doesn't. I browse it pretty regularly. There's points where it got really toxic, by the mods actually stepped in to address things. It only gets loud now when there genuinely are issues
Oh, absolutely.
another squid unit idea
only accept this if i canshoot the overseer off and then ride it around
Not a huge fan of it being an Elevated Overseer specifically, assuming it's a fairly mobile unit in the first place - it seems like it would be fairly unpleasant to destroy a tanky, obnoxiously-mobile unit and have it become more annoying to kill
Also seems a bit odd to have everything be 50% durable, but that's a nitpick
I do like the idea of a mechanical unit in the Fleshmob tier for the illuminate - I had been thinking of something like the Magrider from PS2, but a Ghostier option is fun too
well its not gonna be that mobile, prolly just as slow as an observer
Fair, I just can't help but immediately assume Ghost mobility, given the shape
Though I think even if it's not particularly mobile a Floverseer is dubious, it does lead to interesting questions of whether or not you actually want to destroy it, but you have to be careful of putting enemies you don't want to shoot in a shooter
Regular overseer, if destroyed at speed I wanna see that fucker skip like a stone
Getting into a head-on crash with it in an FRV, the overseer meets my gunner three meters above the point of impact
I would like to get on the thing, execute the overseer with my Jar-5 and get in the manta to drive it around.
I wanna know what the freaky mechanical flowers are in Illumiante cities
The barrel attachment sway increases are quite considerable to. The compensator adds 25%! weapon sway, Flash hider 10%, and muzzle break 20%. The angled foregrip provides a -25% to weapon sway stat.
whyyyy
Yes, it's very annoying
And the display is bugged so you can't see it
This is part of why I'm actually somewhat sympathetic to "the game needs a big clean up" pass type posts
There's just too much ctuft like that
Seeing that just beamed the desire for a C4/similar support weapon or grenade (dynamite is close). Our own version of a SLAM from Half Life or LAM from Deus Ex.
HD1 had the satchel charges which were quite fun to use.
IDK if I'd call C4 serious, it's a bit too excitable
only if you hit it really really hard
C4 is famously *un-*excitable, what are you talking about
it's a very professional putty
I suppose it's hard to get it excited, but once you do it becomes very excited
Yeah like, c-4 can only be set off by shock waves. You can literally burn it. Though that is a terrible idea cause it releases all sorts of not good chemicals.
This si totally fine to cook with, honest
"One step closer to a galaxy purged of Xenophobia!"
i am now god's most fervent Arc Dog acolyte
Welcome to the electric side.
This is the way of least resistance
Unfortunately for you I'm the arc dog acolyte as far as I know
I'll run around to put you between me and the enemies to make sure I'm the one and only acolyte
Or we could share but we'll both have to take care of positioning.
The fuck is that from, Nalesh? that is a scary arse kangaroo
From the kangaroo chronicles
German Political comedy author about living together with a communist kangaroo.
The kangaroo fought for the vietkong
Känguru Chroniken, Manifest, Offenbarung & Apokryphen. Sehr schön
Been really trying to maximize the Pacifier recently, have always felt it was a liiiiittle weak but still really useful, and I think I found the secret Squiddar sauce that works really good for me personally
The crux of the set is Pacifier, Talon, and the Borderline Justice armor. Pacifier pretty easily stuns enemies, and the armor lets you swap to Talon for some quick, accurate shots to finish them off
Arc Dog is also really nice for mulching hordes of little guys instantly so you can focus on medium units
I'm gonna try a Super Helldive against squids.
I fucking hate fighting squids, so maybe it'll help me figure out how to fight them.
squid objectives are kind of annoying all around
they really want us to play on hellmire
they can call me back when they release the performance update and I'll gladly fight terminids again
not a fan of the squid front personally so I'll get ready to really enjoy more bot or bug fronts
Nope fuck this I'm going back to the bots.
The Eruptor is the only gun that's any good against the squids that I've found and I hate using the Eruptor, so nuts to this.
been enjoying the halt from truth enforcers
stuns everything except the flying overseers and that’s due to game jank because Coding is Hard™
makes dodging meatballs and executing grounded overseers easy
Ah dammit we missed out on getting our hatchet by one day
Haven’t had a chance to really boot the game up all week and saw the hatchet in the superstore yesterday only to log on today and see the store has rotated
explosive crossy is solid against squids
I've been running xbow/verdict/thermite + gundog/quasar/500kg/MG turret
and that's solid
squids my beloathed
I think they need a major redesign of the units they already have on top of getting more
I'd use the halt so much more if it were easier to swap ammunition quicker
because my experience with the faction is running circles around them because they can't do shit about me, then something weird happens and they instakill me
bind weapon wheel and change right weapon wheel option to the same button and set them both to press
or are you on controller because i don’t know how it works there
they're either stage decoration or accelerated backhop geometry phasing fleshmob
a bunch of nerds tripping over their own feet that'll never catch up to me or overseer headshot beam
no in between
the fact I was convinced that flying overseers just can't do shit demonstrates it best
I kept rolling abysmal accuracy on them so they did nothing
then like two weeks after they were added I got the first headshot beam
and they got the ball rolling
I am on controller, yeah. Not really any good options that I've found
i'd use the halt if the m90A didnt exist /light hearted
i think i saw a controller player recommend a button combo in some video comment section let me go dig it up
i can’t test this but replies seem to agree with this suggestion
though it still seems slower than on pc
What I have done is on an Xbox controller is hold B to open the wheel and RB to swap function right, typically a more fluid motion than hold X tap X
And in OPs case it doesn't mess any general action up, but if he's talking Playstation, that would make Warp Pack a lot more annoying
Which I use fairly frequently and did try the Xbox equivalent (A button) and it wasn't a good solution iirc
Out here stealthdiving the illuminate shid is stressful lol
lmaooo
excellent
You know what would gneuinelym kae the Laser sentry better?
If it always overheated and exploded, but it's explosion was a lot bigger.
So it becomes something you're supposed to throw into groups of enemies and it'll draw aggro before it goes off like a massive bomb
Like literlaly, make it go up like a 500kg
yes
That's the Flame Sentry, please don't have the Laser Sentry entirely replace its niche
Which really could do with a larger blast on it, though 500kg size would be rather too much IMO
I've been having some real whack 500kg shenanigans happening, like not killing Devastators/Hulks that are like, ten feet away from it
I dont think it'd replace the niche? Flame sentry is more a dedicated hose things down, thisi sa "...oh no, that is not how that's supposed to be used" lean into it's overheat and blow up gimmick
Frankly I'd rather it not blow up and instead learn how to pace itself for longevity :v
My question then is what's differeintating it from MG/Gattling sentries
and tbh, "the turret is smartenough to not blow it self up" doenst fit the vibe.
Runaway thermal explosion does and is very funny.
(Re: flame sentry, i'd argue for that it should just get genuinely tougher, give it more hp/armor so it can fight a bit better)
Yeah laser sentry has always felt weird to me. Like i feel like I need a sentry when I need constant additional firepower for a time. If I don't need that, I probably don't need a sentry right then and there. If laser sentry does fire constantly, it quickly overheats and loses a big chunk of value. But if it has time to cool off, I probably didn't need it in the first place
The trick honestly is to throw it in spots that it likely cannot sustain the beam constantly, where enemies have to approach around a corner or something first and so LOS is frequently broken. MG/Gatling you can just drop wherever.
This is why, with my terminally game designer brain, i'm advocating for making it's blow itself up more attractive, because that's actually fun/interesting imho.
ANd give its a bit more of a clear reason to bring it vs other options
I'm biased to things in games that let me eliminate ammo dependency, so "turret that has more longevity" appeals to me for the same reason the Quasar does, and for the same reason I occasionally rant at how the switch to "clips" in Mass Effect 2 was really dumb
What niche does laser sentry have over Gun sentry in that case though? Like you could just also do that with a gun sentry
Does the Laser have a longer duration?
more AP and it doesn't dump its entire magazine before vanishing
if it is forced to take cooling breaks due to losing LOS, yes it will last longer overall
not longer than a sentry that isn't firing at anything, but that's not a very useful statistic to look at
Fairnuff. I'm purely looking at what are the niches, what can this do?
I think you could make the laser sentry be a more long lasting sentry, where it has autoamtic cutoff for it's olverheating and then has to cooldown, that's not uninterinsting, neccesariyl, but it's less interesitng than oh, it's a bomb
by cooling break I mean like, it has like 2-3 seconds of not hosing something with its laser
it genuinely doesn't need much to work
the same trick works for MG/Gatling sentries anyway, but in the form of "enemies are being funneled into a sort of kill box"
Heavy armor pen is nice, didn't recall that
like this (except have a lot more separation from the LOS obstructor so it getting rushed down and overwhelmed)
The issue is right now Flame Sentry is so fragile that at least IME its best use is already what you're suggesting for the Laser Sentry - it doesn't have the damage or range to keep itself alive against large groups of enemies, but it can draw in a horde and clear them when it explodes
So if the Laser Sentry were able to do the same thing but also had 50m range I'm not sure why I would ever use the Flame Sentry
Though as you mentioned buffing the Flame Sentry's survivability would let it be horde clear without needing to explode, in which case there wouldn't be a conflict
Yeah, that to me is a case of two seperate issues:
The flame sentry should be able to brawl and survive. It should be "You stuck an armoured tank of a sentry down", the trade off bieng it's limited range, the payoff being it's firepower and ability to tank.
The LAS sentry should be acting as an aggro dump, where it requires clever forethought to maximize it's firing time and lure in enoguh stuff to make the explosion worthwhile
okay did some testing and machine gun sentry lasts for 2 minutes 30 seconds and laser sentry lasts 3 minutes flat
or rather, that's their max duration
Wish the wiki had sentry durations
New Charger Variant
HellDivers2
#shortsfeed #shorts #helldivers2 #funny #game #tiktok #fypシ #fyp #tiktok #gaming #helldivers #memes
It has been dubbed the Slider.
is the singularity going back to where it came from (or so help me)
Naaah
Figured we’d pay a visit to Meridia since we weren’t here when it first got destroyed
oh bots again? yay i can play again
Wtf is vessel 00 or nucleus? They gonna give us some crazy orbital or a atom bomb?
i hope it's a new freebie strat, been really long since the last
they were hinted at in a very old major order to capture an automaton data center
was reminded that the Democracy Officer has a personal sauna on the super destroyer
on a vessel where space is at an extreme premium that says so much about super earth
Yeah that saunas are important to democracy B)
<@&1206091872716595200> kill robots
sure
6945-5553
DEPLOY ME TO CYBERSTAN I YEARN FOR THE MINES
Huh
a suggestion of mine got added to a mod
What does the mod do?
Just changes stratagem names to be goofy stuff
how's the Verdict, for those who have it? finally made it to the third page of Polar Patriots, so I get it for free after my shiny new Purifier
It's a very good secondary, if you want a higher power spammy option it's really good for that
And if you don't wanna commit entirely to just a higher powered secondary like the revolvers
I'm a bit whatever on it
I do prefer the revolver or something spammy to the middle deagle
(i've had the talon give out on me consistently when i've needed to spam with my secondary so i fell out with it)
but it's solid
Its my mainstay, its got enough damage to one or twoshot most chaff and med pen means you can use it in a pinch vs most mediums
Decent ammo per mag
my secondary of choice now n days is the socom but objectively the verdict is really good
I'll give it a shot then, I was looking for more stuff that plays nicely with the gunslinger armour
Senator is solid but a little low on the ammo capacity
Good, but outclassed by the talon over all
Still very good punchy secondary.
The Talon being self loading just tends to outdo it for emergency fall back weapon
Eh...
i've mentioned it but that cooling need has been less than trustworthy for me, i'll take just loading another magazine over waiting
I am interested to see how it does with gunslinger because I'm fairly sure gunslinger armour does not affect cooling speed
but it does make reloads stupidly fast
I have actually stumbled on a talon loadout I really love
Pacifier + Talon + Gunslinger armor + Directional Shield
For medium units. Pacifier for a stun, quick swap to Talon to finish them off. Usually only takes 3-4 Talon shots, and if you've got good aim you can hit weak points for even quicker kills
Directional Shield keeps you remarkably safe and gives you time to line up good Talon shots under heavy fire
Very, very ammo efficient build with great survivability and utility imo. Been having a blast with it on automatons
I was using Talon + Scorcher on Oshaune, because Talon can blast the armoured warriors out of your face at ranges too close to use the Scorcher
didn't have Purifier at the time but I hear it's S tier
Directional Shield I can never get used to, what's the pros over the regular shield?
Still has great durability, covers a larger area than ballistic shield, and crucially it recharges.
I gave it a go, but admittedly that was vs bugs and it doesn't seem like the best pick against melee units
I should try it again vs robits, since it might pair well with my Variable
If you mean the shield pack that's like, omni-directional, the directional shield legit blocks what feels like 10x more damage
Variable greatly appreciates being able to sit there and methodically headshot its way through a pack of devs
Can't variable and directional shield at the same time unfortunately
does it only work with one-handed stuff?
Yeah, it's an offhand thing, just like the ballistic shield
I still don't know why they did that it's so silly
at least unless I'm running a gunslinger setup
I honestly feel unkillable with it sometimes with Gunslinger armor
Like that particular setup
I'll give it a try with the Verdict then, once I've got the medals for it
Polar Patriots is the last warbond I need to buy I think
Just feels a bit like "Democratic Detonation at home"
Got some generally useful stuff in there but not a toooon that really excites me
Where DD did have stuff that excited me
directional shield doesnt block melee attacks iirc
DShield has 300 hp vs 200
Wait sorry wrong number
DShield is 1k capacity vs normal shield 150
Alright so it is just a lot bigger lol
Shield Pack also only recharges when broken, while DShield starts recharging 3s after taking damage
I should really use the DShield more against bots, I already run xbow+Talon
(Well, technically the shield pack does regen, but it takes 60s of no damage)
Also half the recharge delay after being broken on dshield (6s vs 12s)
TLDR PC install size is big because some things are duplicated so that HDD users don't have ridiculous load times. They're working on methods to reduce this currently
yeah, they definitely did that intentionally because they just care so much about players on weaker systems...
It's not like it's been terribly nice to run on stronger systems either, and it's probably the better alternative between "it takes up more space" vs "everyone takes significantly longer to load because there is one player in the squad with a slower HDD"
vermintide, on the same engine, also suffered install size bloat from duplicating every map asset for HDD users
like two years ago? they decided to just bite the bullet and remove all the copies
tbh a computer capable of running either of these games that's still on a HDD would be a very curious specimen
...I was the owner of one such PC but I'm not representative because I used every arcane trick in the potatomicon to run the games when I shouldn't be able to
I suspect most people with an antique PC don't sidestep minimum requirements by disabling the game's lightning engine, then go on to complain that it loads slow on a HDD
Many people are also probably running the game off an HDD, ironically, because it's really big and they don't want it taking up a huge chunk of their SSD
- Refuses to optimize the game, demanding higher specifications or play at 144p
- But we have duped assets so HDDs can play, too!
let me read the blog before i express my hopes
Okay, I'd be elated for a file size decrease for PCs
Are there ways to be like
here's an opt on package for HDD drive users!
and just leave me out of it?
Love when a game would have language packages back in the day instead of just loading every sound file
Eternally reminded of bethesda games on the microsoft store downloading a full game folder for every single language
Which made the filesize many times larger on that specific version
the UPlay launcher does actually allow you to pick and select which languages you install
Bethesda games in micro store were so bad I went and bough the games on steam rather than play the ones I got for free on the store
yeah, bethesda couldn't be bothered doing that on the microsoft store(partially due to the way the microsoft store stores games is fucking stupid but that's a whole other can of worms)
I needed to edit the windows registry to change the game language
It probably was intentional, you store a bunch of decompressed assets specifically to improve load times
New PB on melee kills
That's fairly standard practice and it's a trade off between install size and "wait for your PC to decompress the asset every load"
This is tech debt
Now you have to maintain Helldivers 2 and Helldivers 2 HDD edition
Due to the engine I don't think there's a single aspect of the game that isn't tech debt :v
my favourite "holy shit this has so much tech debt due to the engine" games
helldivers 2 and payday 2
lmao yeah
but that's fair. they seem busy with the live service portion
still though
people shouldn't have their parts fried because of oshuane or whatever it was
This would be less of an opt-in package and instead would have to replace all existing data files, which is not something I'm sure steam DLC supports?
The duplicated data needs to be stored with where it is frequently loaded, in the same file, or else it is not at all guaranteed that the data is nearby on the disk, especially on a crowded HDD.
This would probably have to be a separate beta branch and that means maintaining an entire separate build depot specifically containing these different files
in practice, if you're still on a HDD and playing any fancy looking game from the last five years, you've probably come to accept that load times are going to be hell
Hell, you're probably not playing anything recent at all because of that.
so i guess the more sensible option would be to just full send the hardware barrier?
Yeah but that makes the game much worse for a subset of the playerbase which will be extremely unpopular
Also it means maintaining a separate build and making sure that it plays nice with the main branch and dealing with new bugs plus you need to make sure that new content or even bugfixes work in both branches and on and on and on
The wildest thing about it though, is that I feel like the engines having a much better time with helldivers than it is vermin/darktide, and they fuckin' made the engine
Thanks to the Sony account thing, they've already made the game inaccessible to subsets of the player base before. Can't really afford to do that again as much as it would benefit the majority
SSDs are still more expensive than HDDs per gigabyte last time I checked, so you're messing with your intended hardware audience by making them store more than they need for a benefit which does not apply to them, on hardware where space is more of a premium.
But no, this isn't "fuck optimization", this is "when is this tradeoff worse than the problem "
Iirc a SSD is like 3x the cost of a HDD
It sounds like they do mostly automated builds, but that doesn't mean they can't accidentally fuck up builds or beta branch configuration for 10 months straight lmao
I mean even with automated builds these are two different versions of the game
And you need to make sure that both work
the builds at my work are automated and they are fucked up about 40% of the time lmao
"whoops when did the asset duplication pipeline break, HDDs have been getting junk data for 2 weeks"
The benefit does kind of apply to SSD users; current implementation means HDD users load into games faster
Like in a roundabout way
they've managed to add bugs back in to automated builds because I guess patches aren't built off of the most recent patch. So I really don't trust them running two versions that have to be compatible
The real question is how many of 12% of HDD steam users are trying to actually play H2
"But didn't our automic tests catch that?"
"They did... we just sent the email notifcation about it to noone"
Which thankfully is an open question they've acknowledged when looking at the data they have
Yeah our HD2 install on Xbox is sub 40gb?
that's the benefit of there being a finite number of xbox configurations (none of them have HDDs anymore)
It's much easier to optimize for consoles since you generally know what the hardware is
We know
Because most hardware still running only a HDD is likely over 7 years old, the one person I know who still uses a HDD has a side SSD for games that need the speedup
unless you're activision where you deliberately balloon the game size so you can't play other games :v
Also noted in the news posted above
Side note we’re still annoyed by the size of modern games since we hate having to do storage juggling on our Xbox
We have about 8 TB of storage total spread of internal storage and 2 external storage bricks. Want to know how much we have for internal storage?
1!
and 90% of modern games need internal storage
aaaaaa
GSC did their stupid upgrade to the original stalker trilogy games and now they’re all series x|s optimized which means they can’t run off our external storage
even without the duplicate stuff for speed reasons, there's still going to be a lot of bloat in there
for the most part it's why i stick to smaller games, with hd2 being an obvious exception
We also try to do that
…It should be noted also that the medium-term approach they're thinking of is to keep some commonly used data always loaded to still keep HDD load times down even with deduplication
Which will certainly eat RAM, but hey, they're trying to do something about it.
If they cut the size in the meantime, that's checkbox 1 of 3 for me actively thinking of buying this game instead of staring at videos and playing Helldivers 1
but it's tough! like you said, even after getting 8tb you're barely left with anything
Not my experience
Yea I haven't seen that many complaints from the tide games when compared to HD
In the upcoming balance pass I'm looking very forward to my beloved Sterilizer getting some attention
Vermintide 2 was literally unplayable for my group when we tried it
We gave up on it entirely after spending a week trying to get it to work and only successfully running like two missions, with crashes or disconnects ending 80% of the runs
How long ago was that?
A few years, maybe? Been a while
Didn't say they never had issues
Hell, Fatshark is kind of known for their absolute shit shows of launches
Darktide on launch as a fucking mess
It is very playable now, has been for a hot minute iirc. Darktide is pretty good now too. Helldivers 2 is definitely the worst performing of the bunch
Yeah. They really have a knack for not learning a damn thing when it comes to how to launch a game lmao
Fatshark: wait a year
Or two
Yep, just providing some anecdata (n=4)
The game had been out for three years at least, since Sister of the Thorn was out when we tried it
Every major patch is a mess from what I hear from friends playing it lmao
most recent one has been pretty good so far
Crossbow has a lot better ergonomics and is 1 handed, eruptor does more damage and handles like a boat
the listed damage number of the eruptor does not include the Three Thousand And Three Hundred shrapnel damage
crossbow has long range skillshots 😎
way better ergonomics and a refire/reload speed that isn't glacial
Eruptor has a hard max range of 180m, which is relevant for sniping objectives
crossbow is more convenient in practically every metric imaginable, even has stealth uses
It also has pen 4 on the main projectile, which allows it to kill some enemies the crossbow can't in a pinch
the eruptor however is the unimaginable power of the sun in my primary slot
this does not discredit the crossbow's power, it has enough that combined with the convenience it's imo THE meta weapon
The crossbow also doesn't have the eruptor issue of canceling the bolt pull if you do something right after firing
but it lacks the sauce of bringing a battleship cannon to bear on that guy over there
There's something folksy and wholesome about using Arma Diaboli to fire explosives though, the Crossbow is damn efficient for a one hander. Both will be spending a lot of time reloading though
think ill give the crossbow a spin then
firing the crossbow attracts no attention so long as the bolt doesn't pass close by someone
so it can be used to make enemies go "huh??" while you do the objective
could you elaborate on that
like if you snipe an obj without the bolt flying near an enemy you just stealth the mission?
if it does damage it'll cause an alert, I'm not sure what will happen if the only thing it damages is a spawner/other objective
but if it safely explodes off to the side enemies will flock to that point to investigate
very divisive
I like it
stealthing entire missions is a full commitment but doing a bit is very useful and imo fun
really? how do you go about doing that? especially in city maps
stealth into a base, wrath of god it, then drop the pursuit so the entire reinforcement wave gets wasted on you while the rest of your team gets a breather
doing some stealth has no gear requirements really, just be aware of the minimap so you don't walk into pre-alerted enemies, then break LOS and use low posture and obstructions to get to your desired position
enemies operate both on cones on vision and hearing range and have a pretty generous investigation period
if they saw you, you can prone and they'll usually lose you, if they heard you, get away from that spot
o woa
stealth kills are kinda a thing? but alert spreading is probably the most bug prone part of the game with every update so it's a mystery how it works rn
enemies that are passive will generally not cause an alert if killed "quickly"™ out of sight of anyone else
patrols however always know if they lose someone
smoke nades will have enemies completely clueless if they haven't seen you prior to the cloud, though throwing the grenade will aggro them
you can cook it in your hand if you're trying to solid snake a whole objective
how do you deploy smoke without aggro then--oh okay
thanks for preemptively saying that
i forgot you could cook grenades tbh
sentries also make great decoys if deployed far away enough that enemies don't react to the stratagem call-in and don't get to see you on their way to the sentry
this is risky though because it puts them into combat which makes them react much faster to noticing you
i was running jump pack + quasar and soloing side stuff in a city map yesterday
advice for dif 10 gameplay in general but
"overwhelming violence and fast legs" is the more practical form of stealth, needs its own snappy name tbh
no witnesses stealth
speedrunning
honestly sounds like guerilla tactics
If you want to practice stealth remember you can press 5 to leash your dog
yuuup
have to use that button since the backpack will be refilled but not auto deployed
this was revealed to me in a dream
crossbows also good for stealth since it only makes a noise upon landing
As a certified Stealth Diver, I'm not entirely sure on this but it certainly is fun to use as a Stealth Diver primary.
i think red stratagems alert enemies but blue and greens don’t
The Exploding Crossbow possesses several traits that make it a strong utility weapon.
Uniquely, because it fires crossbow bolts, this weapon has a very low sound signature, only alerting enemies within 10 meters of the wielder that it has been fired. This gives it stealth applications that other weapons do not have.
All stratagem beacons will alert enemies to some degree.
If you throw them far enough away from you and are not already being observed/enemies aren't alerted, they will turn to look at the beacon first instead of whatever you're doing.
If it's a Sentry you called in, they'll typically turn to look at the sentry beacon and then fight the sentry that comes down. MG Sentry is an excellent distraction tool in this way due to its low cooldown and general effectiveness against most enemies.
It's so nice for making a noise on the other side of a base to lure enemies away
and yeah mg and mortar sentries are amazing for distracting
Cause if all they know are sentries, they don't call in bot drops
The purifier is another weapon that's great for stealth diving cause you can use its charge shot like you do with the crossbow cause it also has a very low noise level
The ODST armor popularized stealth gameplay because the armor passive is more clearly written, but the truth is that stealthdiver gameplay has been in since launch with the three core light/medium scout armors.
odst?
Not having your legs ever break IS a pretty awesome benefit though
The Halo crossover warbond
paired with the suppressed SMG and Pistol for even more stealth gameplay
polar patriots I think?
scout armor has always let you just low-crawl through entire enemy bases though
They apparently don't even really have lower noise level than similar weapons though iirc
The statistics of the suppression is not well documented yet, but I can testify that it does work. What a lot of complaints base their "this doesn't work!" on seems to be that if you shoot at enemies, they and enemies around them still react to you. This makes sense given how suppressors actually work.
What it certainly does do is limit the chance of other nearby enemy packs, patrols, or outposts from noticing you killing whatever you're dealing with. It helps you keep from aggro-ing pack after pact of enemies.
I do think the SOCOM pistol needs like, +10 damage. This puts it to the breakpoint of one-shot for Devastator heads while still being light pen and not hitting any other breakpoints
cuz if you go through all the effort to line up a headshot on one of those, you deserve the reward of them dying quickly so you can keep doing your stealth bit
i would greatly appreciate being able to just headshot them with the stealth pistol
#Skyrim #games #helldivers2
HELLDIVERS™ 2
Buy The Game Here: https://store.steampowered.com/app/553850/HELLDIVERS_2/
Source: FenBlacach https://www.reddit.com/r/Helldivers/comments/1c2svx2/most_sane_helldiver/?utm_source=share&utm_medium=web2x&context=3
Follow me on Twitter https://twitter.com/salmagros
Thanks for watching. If you enjoy th...
Purifier get
time to see if this thing lives up to its reputation compared to the Scorcher
It's big edge is the flexavbility of the aoe or the mag dump capability (which is very, very usefu lto blow hulk vents or kill impaler faces, and similar stuff)
Scorcher is ample for the latter, but struggles at the former
how is it for cannon towers and tank vents?
it's always nice to full-auto the scorcher into one of those and score a quick kill
I have never actually thought to try it for those
I dont, tbh, run it on the bot front very much
scorcher, IMO, is the god-gun for bots, it just melts everything that isn't a hulk or larger
interested to try purifier
I prefer the explosive crossy but the scorcher is also really solid
I'm warming to the solo silo
I'm a deadeye stan
Purifier is pretty much just a scorcher if it could ALSO do more and better things
It does more damage than the eruptor with a shot
Or that's what my friend told me
But I love spreading unverified information
eruptor projectile + eruptor explosion + a single piece of eruptor shrapnel is more damage than a max charge purifier
the eruptor spits out 30 pieces of shrapnel per shot
Heck, against medium armor Eruptor does more even without the shrapnel
But yeah functionally eruptor will deal 3-5 times as much damage to the primary target
Nearby targets are more randomized but it's rare for something in the explosion radius to completely dodge shrapnel
First time I've managed to deflect an EAT off a hulk. Was an unpleasant surprise
I find the purifier to be all-around better than the scorcher, in most cases. It feels rather ammo efficient if you take your time to charge it.
The biggest drawbacks to the purifier I would point out are:
- very risky to use with allies in proximity to the target (they WILL be killed by the AOE)
- low response times, can be overwhelmed easier (you want to be charging every shot but this doesn't work when there's 57 hunters running at you)
But that’s why I find it better. The charged aoe feels better to prevent that swarm from getting close in the first place. That little hunter hop doesn’t carry it outside the range of the blast
It’s also the better option for burrowers, when those return
Granted, I never full auto the scorcher, so the purifier just feels better for me.
need to get truth enforcers so I can carry the purifier, the plasma pistol, and the epoch to just carry three versions of the same gun