#Helldivers 2: For Managed Democracy!

1 messages · Page 122 of 1

cobalt patrol
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leggies, iirc

oblique lotus
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legs

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or crotch

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both work

unreal merlin
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Hulks deserve RR shots, don't be stingy.

cobalt patrol
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Crotch, legs, ideally hip joints

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but good luck with that

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Just don't shoot the greaves on em

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But Crotch/legs/joints are all fatal tagged, Legs are 1.5k hp, all durable, hips are 80% durable but only have 750 hp (A perfect shot might be able to one hit kill them?) and crotch is 1.8k also 80% durable

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Railgun percfect charge is 1.5k normal damage and 562 durable.

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So it's going to take 3 or 4 perfect charges to actually break the legs, or 2 to the hip joints, oof.

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That's rough

unreal merlin
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Mhm. Railgun is fun but certain things I simply would choose to use a different tool, because I don't have time to perfectly charge 2-3 shots: I need that thing dead promptly, so it gets a 500kg or something.

cobalt patrol
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Yeah, Warstriders are probably target #1 currently for me

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just too risky to leave alive

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tbh, that really annoys me, they should have a proper weakpoint in the eye so you can snipe them with a good shot

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it's not like nailing them is easy with a precison weapon given their fire barrage

oblique lotus
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yeah a big part of why I go for recoilless or quasar against bots is having a fast response

oblique lotus
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and idk how helldivers rounds

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oh it rounds down

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so you could land 1 99% shot and then kill it with a senator

cobalt patrol
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Oh, i mathed wrong

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Good catch

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Yeah, at the point you need 2 railguns to the hip joint, or just 2 to the legs + an ap4 hit of some kind,, i'd do the latter

oblique lotus
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no you can do 1 railgun + 1 AP4 hit too

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how do people feel about dust devils?

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I've got 1k SC to burn

burnt vapor
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I believe generally it’s considered pretty good

The coyote is an extremely solid rifle with good damage and capacity, medium pen and incendiary ammo

The spear gun some people swear by, I’ve heard it compared to the safe mode railgun

The napalm EAT is very funny

cobalt patrol
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The only remotely gimmicky thing seems to be the silo, and even that is a guided super 500kg, so it's not without it's niche

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Oh and pineapple has too little ammo

burnt vapor
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I have heard that people have found the silo much more useful on bots compared to bug since it can one tap command bunkers and is very good for strider convoys

ionic holly
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Silo is fuckin' great, i just treat it as an expendable "man fuck this factory strider" or some other large object/groupe of enemies

I'd advise just treating it as a "set it down and use it when you need it" personally, having it just sit around whil carrying the designator is Not Great

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between the fact its marked as a sentry thus can draw far more aggro than a diver for no real reason (and doesnt explode on destruction) and you're basically down a support weapon slot till you use it

weary granite
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The problem with Silo is a few things.

Demolition Force
Cooldown Time

This is the biggest gripe because of one thing.

Yes you can leave it anywhere on the map. But enemies can AND WILL target and destroy it.

ionic holly
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I feel like considering the only things it cant pop are what? strammers and detector towers? its fine no?

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i know folk wanted it to be this long range "fuck that strammer" but to my understanding arrowhead has always wanted you to engage with a strammer

idle hollow
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yeah i am under the impression that it will body almost everything

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does it kill leviathans?

ionic holly
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Probably not

idle hollow
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yeah probably not

ionic holly
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but thats more fault of the leviathan than the silo

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but yeah the silo is like
40 DF

idle hollow
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oh it does fuck up leviathans

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i dont think it one taps but

ionic holly
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pops everything short of big objective things
which given how safe it can be to use as long as you dont just leave it behind and carry the designator

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Dont levi's have a lotta EXDR?

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cause the silo's damage is entirely explosive

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Ah yeah heres the list of stuff it cant pop
yeah nah its DF is fine

idle hollow
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It's like the wiki says, a guided 500kg

ionic holly
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Sorta, iirc the 500 can pop research stations and detector towers

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but i think with towers it has to be a direct impact, that shit is finnicky

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also if you're curious why spore spewers are listed here

its because they have a health pool

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while the silo might not have the demo force, it has the damage

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but yeah, as someone whos brought the silo to every front, its a lot more useful than people give it credit
folk majority wise kinda got their assumptions knocked over due to the DF and wrote it off, even the timer isnt that bad

my method of using it is like said, bring it and calling it when i need it

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i usually bring it along an actual support weapon since well, its not one

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Sure you can just bring eagle 500s and accomplish the same thing but the amouunt of times ive had specifically the eagle 500 miss or come short or just
Not Kill something it should, has eh... soured me on it a lot

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very much taking the "ill do it myself" approach

burnt vapor
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It did great work on a bunker mission which meant we simply didn’t need to engage with 3/4 command bunkers which saved us a lot of time and blood

cobalt patrol
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But at this point I've kinda burnt the timing on a dive throw to land the beacon perfectly into my muscle memory

burnt vapor
sour falcon
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Unless the bounce fucks you

strange vine
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Our bodies and brain are optimized for Throwing Good

burnt vapor
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True but it translating into a videogame where all of the biomechanics are reduced to pressing a button is still interesting

quick plinth
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learning how to instincitvely judge range and lead in war thunder is still nuts to me

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"the round im using is at around 1000 m/s and that guy is vaugely like 800m away, moving vaugely towards me and right, so right about there should be fine"

this all happens in like a split second

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conversley the same thing with stratagem balls

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its patterns I guess idk

steady flameBOT
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Alright yeah started running quasar + one of the guard dogs and war striders are way less scary

lethal delta
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The quasar is goated

steady flameBOT
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Albeit this is diff 7 vs diff 9

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But the one on one interactions have been better

knotty folio
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My personal gripe with Quasar is how bad it feels to get flinched during the charge

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I need to unlock Unflinching armor and try it again

clever steeple
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i really like shooting down bot drops

knotty folio
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Shooting tanks while midair or still attached to the dropship is my favorite since their debris doesn't fall

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So you just get floating tank corpses

steady flameBOT
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Also started using the laser dog and frankly loving it

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Uptime is amazing. Just wished it didn’t aim at their feet

keen zinc
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Game is getting so buggy and titchy for me and my pals, anyone else having the same problems?

steady flameBOT
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Also yeah shooting dropships out of midair is infinitely satisfying

keen zinc
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Random crashes, disconnects, frame drops, hangs, enemies behaving oddly, difficulty seems completely up in the air .

normal juniper
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This plus audio bugs and you've got my experience atm

steady flameBOT
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Right. Utterly evil secondaries on this mission. Two strat jammers right next to each other so you have to take out both at the same time

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Also didn’t help we got abandoned by the rest of our team

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Aaand they team killed us at extract

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Bunch of assholes

rotund marten
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the good old hellbomb check

dusty spruce
oblique lotus
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man gundog lands headshots like a pro cs player

steady flameBOT
graceful bluff
graceful bluff
weary granite
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I might grab that mod so that I could actually spot the rare samples that I keep fucking missing in plain sight for some reason.

graceful bluff
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It has several poses for different samples :v

cobalt patrol
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Terrifying.

odd arch
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I feel like the helldivers community is like two echo chambers with extreme takes making up shit about what the other is saying

graceful bluff
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that's because most of them are led by youtubers that are ragebaiting for content

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"Medium pen weapons are trash" "Light pen weapons are trash" Why don't you go find some light that's not from your monitor

odd arch
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the game has a lot of issues but I feel like the camp that's properly identifying them just wants to turn it into yet another horde shooter

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so wrong solutions

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boiling it down to "make it so that when I shoot enemies they die" instead of modifying enemies so that they CAN have a plan enacted against them

graceful bluff
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What I also noticed about these specific youtubers is that they very much feel like they did not understand the game is satire at all

odd arch
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like, the problem with leviathans, dragonroaches and war striders isn't so much that they kill you and take ages to kill

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it's that their behaviour is non-interactive

graceful bluff
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Also that killing them feels like fighting the ocean, especially release leviathans

odd arch
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if they could be lured into exposing weakpoints (...and having proper ones in the first place), diverted, managed in some way,

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and not have two states

  1. idle
  2. moving towards you guns blazing
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roaches have the window in the form of their hover but there's still nothing to do to break their strafing run cycle

graceful bluff
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I also don't like that they seemingly have forgotten they have a really nice stealth system

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like factory strider turrets just knowing where you are

odd arch
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likewise with weapons

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I think the balance is way off, a lot of them is just worse than the next similar thing without extra personality to offer

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and tbh I feel AH wrote themselves into a corner by adding so many generic weapons that can't be meaningfully diversified AND made all relevant without major reworks

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but stuff like the variable is a great example of what it could be, it's a clunky AR shooting pistol bullets, hard carried by the fire modes

graceful bluff
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I still want them to add a shotgun like

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Hit em with the nyaaa~

odd arch
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I think the strength of the arsenal has been that the powerful options are weird and have to be worked around

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but there's a few guns that just straighforwardly perform best

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and they're the wrench in it all

knotty folio
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Even Fleshmobs technically have different attacks when they lose their arms, and gain immunity to statuses when losing their legs

odd arch
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I go light on fleshmobs because they're the one (1) pressure unit the squids have, but they were kinda a prelude to these static designs

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"just a straight up ball of HP" is perfectly conceptually fine, the lack of gimmick can be the gimmick

knotty folio
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Heck, "lots of HP but no armor" is a unique niche

odd arch
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but they're so frequently spawning, and they feel too small for their HP, and the one meaningful interaction they have is with gas

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it feels confused

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like it should be split into small fleshmobs and giga fleshmobs

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and the unit we have is a weird in between

calm sorrel
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early preview of the incredibly tanky burrowing units the bugs got

knotty folio
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Ooh now I want fleshmobs that split into smaller fleshpods after taking too much damage

calm sorrel
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looking forward to drill tank with no weakpoints when we go to bot caves

odd arch
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it's kinda like roach wings

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when I first saw fleshmobs, knowing the game, I assumed their thing will be blowing chunks off them

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...no

knotty folio
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I just wish War Striders didn't seem to take over all the tank spawn slots

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I really adore fighting the actual tanks, so it makes me sad to see only one or two in a mission

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They have a ton of personality

graceful bluff
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The biggest problem people have with flesh mobs are also self inflincted

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cause they blow up the legs and then get fucked by stun immune meatball

calm sorrel
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That seems like a game design issue. Any other game would let you hurt something's legs to make it easier to slow down instead of harder

odd arch
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no knees, no knee pain

weary granite
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Honestly.

Leviathans, War Striders, and Dragonroaches need some changes.

Personally (I'm waffling here) I would find it fun if they were interactive to the point of.

  • Leviathan: Breaking their wings or gravity discs would force them to slow down and actually deal less damage or be less accurate because they are shunting more power to stay afloat. (Also nerf their hyper accuracy for the love of god.)

  • War Striders: Remove the ragdoll from the fucking cannons and nerf the ragdoll on the grenades but up the damage. Also stop them from launching those fucking grenades from over 500m away. Those nades are supposed to be a threat to flush you out of cover, not nail the winning shot like they are Kobe. On top of that, they need heatsink weak spots on their back, and the ability to damage their legs to make them limp.

  • Dragonroaches: When they do the diving strafing breath, any adequately strong enough weapon should make them stop breathing fire and crash land onto the ground. Still alive but it keeps them stumbling on the ground like a slower Bile Titan before they have a chance to get back to the skies. Also damaging their wings enough should force them to land to be a slightly slower Bile Titan.

Also for the love of fuck, nerf their goddamn spawn rates.

odd arch
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hulks are a great design, very strange contrast with war striders in the same slot

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frontal AP+accuracy check weakpoint, rear "can you stick to the rear long enough" weakpoint, all of their actions have very defined animations and recoveries

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striders don't really need the weaponry, covered up weakpoints and point and shoot adventure all in one unit in this slot

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like the extremely dangerous flame mortar hulk can still be goaded into charging you and juked in melee

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the war strider only ever stands there and shoots you

cobalt patrol
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LEvis, the main issues i have is

Infinite spawning
No appreciable weakpoint
Behaviour is of a stage hazard, not of a big enemey.

if they had some actual weak points, they actually dive-bombed the palyers and were ap roper enemy (Which intruns mean the strafe runs etc to take them down would be a viable considertion)

this would go a long way

odd arch
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they worked so much better on super earth too

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by so much better I mean you'd take note of where it is and keep a skyscraper in between

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but at least this form of stage hazard wasn't causing early hair loss

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and I even thought they were programmed to do strafing runs because the city streets made it appear that way

cobalt patrol
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Warstriders are jnust... like, as an RR main i dont mind them, but they're not very interactive either.

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and their level of spam is obnoxious as hell

odd arch
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my chaotic gremlin suggestion is to make their eye a weakpoint that gives them very infrequent player position updates when destroyed

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go off on that barricade I left a while ago, king

cobalt patrol
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interesting idea, though i have no idea how practical it is to program

odd arch
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with the "shoot at last known position" behaviour and smoke already in the game I don't imagine it'd be very complicated to fake having LOS obstructed most of the time

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but either way this is the kind of stuff I think the new units need

cobalt patrol
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This is one of thsoe times i wish i was a fly on the wall

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to see into the design meetings etc

weary granite
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Whoever their balancing team is, they need to play the games themselves.

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Like seriously keep playing and not just choke at Diff 5 and get no objectives done.

hexed steeple
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they've ran streams of them doing 10s while also dividing attention to chat engagement

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i don't think striders as they are now are fun but you don't have to make shit up to make your point

weary granite
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Still though, my gripes of the big three (Leviathans, War Striders, and Dragonroaches) are still staying.

Also, dunno if anyone got this bug.

Came across a War Strider that sent three salvos of grenades at me. Crashed my game with it.

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Like 3 salvos in one activation.

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Haven't been able to replicate it, but just putting this out there just in case anyone else comes across it or if it was just a freak accident on my end.

rotund marten
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they did also have a stream of them eating shit on 5, so understandably I think helldiving experience varies significantly across the team

odd arch
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tbh I don't think difficulty and how they're able to deal with it are a factor

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what I find glaring rn is all conceptual

oblique lotus
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Also a question of what you want to balance for which to some extent a design decision

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But lets say the "balance team" (almost certainly too many people to make generalizations) can easily clear diff 10s, should their position be that the playerbase has a skill issue?

azure rock
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my very new player opinion is "would this enemy be fun to fight while being ragdolled every time a single laser bolt grazes me"

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and my experience with war striders from being brought into a team of "lets split up and sample farm on higher difficulties" is that they just gobble up my anti tank resources and make me lag

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and i dont really see a compelling reason why they needed to be added?

idle hollow
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Mines liberated soon™

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With chopessa 4 to follow soon after

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Which feels weird because i feel like they were offering us autocannons mechs or orbitals to make the mine liberation easier

strange vine
# azure rock and i dont really see a compelling reason why they needed to be added?

They have a nice niche of being an enemy that forces you out of cover with their grenades.

The issue is that while they replace tanks in enemy constellations (basically their spawn tables), they spawn significantly more, many times replacing hulks in spawns. They either need to really cut down on their spawn rate or give them better weakspots for non AT to kill them

azure rock
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yeah i saw that the main thing is forcing you out of cover but i feel like those flying ships that rain gunfire down on you like a stratagem basically do that already?

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and without significantly increasing the risk of my game crashing

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though I'd be able to appreciate them a lot more if they cranked the spawn rates for them down way more

clever steeple
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what are good orbital to have against bots?

rotund marten
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eagle strafe does good work in all circumstances

clever steeple
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ye, i got airstrike and 500kg

sharp crater
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orbital gas is nice for bot drops

rotund marten
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I'm personally fond of walking barrage or orbital laser for bases

clever steeple
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Oh walking barrage!

rotund marten
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the laser is more effective in ideal circumstances but you need to be careful that there's not a ton of active bots in the base when you throw it, because it'll get stuck zapping them rather than doing what you want it to do and zipping around between buildings and turrets to kill them all

clever steeple
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gotcha

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thx

verbal summit
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I tend to bring 500kg and orbital airburst

clever steeple
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i have the recoiless for anti air

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sometimes fuck that particular fabricator

azure rock
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things have worked out for me doing bots with Walking barrage, 500kg, EAT, and a flexslot for whatever

fleet nacelle
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\ <@&1206091872716595200> lurking

naive hawk
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i’m down for diving

oblique lotus
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sure

steady flameBOT
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Nice! We’ll be in ips-n vc

azure rock
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im fairly new, if you cant find a fourth ill take the slot

steady flameBOT
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1668-7223

hearty pier
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Honourable mention to gas/gatling but they serve a different purpose than the big barrages

oblique lotus
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I like airburst

knotty folio
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Laser is fun but it's extremely sad when a dog drops in and tanks the entire thing

odd arch
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I can with great pleasure confirm that the warrant does work with Draw!

naive hawk
knotty folio
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Using EATs against a tank enemy, makes sense

azure rock
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they have short cooldowns!

weary granite
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Ok, I am either stupid or my aim and my eyesight is just bad.

EATs to the side of a cannon and shredder tank turret are enough to kill it, right?

knotty folio
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Not the side of a cannon tank, I don't think

strange vine
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for annihilator tanks it's to the rear of the turret from the side

knotty folio
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It's 2000 damage to a 2100hp part

strange vine
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shredder tanks it's anything not the front shield

unreal merlin
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EAT-17: 2000 damage AP6
Annihilator Tank: it's still AP5 and 2100 hp
Shredder: has much weaker sides of the turret

weary granite
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Yeah I know Vent is weak spot, just thought the sides were enough to down those tanks. Shame.

strange vine
weary granite
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Using EATs

strange vine
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ime

unreal merlin
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yeah if you get very close to the back edge/corner of the side it usually counts as "vent", this is true for cannon turrets (stationary) as well

knotty folio
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It might be hitting the vent with the explosion as well

weary granite
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Hmm, probably why it 'seems' inconsistent whenever I done the turrets with EATs.

strange vine
knotty folio
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Oh, right, explosion is only AP3, so it would be 2097 damage

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Wait nvm vent is 200% to main, so it could still be that

strange vine
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maybe

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just hit towards that part

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behind the red side armor of the turret

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and its consistent enough for me

steady flameBOT
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Feel like errata prime is not turning out the SC like it did last time we did farming

unreal merlin
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Grand Errant is the place to be for SC farming.

steady flameBOT
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Oh that may be why

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Where’s that?

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Which front?

Salad, Advocates for Things ↩️

[Reply to:](#1204832579287519292 message) Grand Errant is the place to be for SC farming.

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Nvm

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Found it

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In fairness their names are similar

hazy oriole
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solo silo probably isn't the most effecient thing to spend a strat on, but holy moly is it fun

steady flameBOT
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Gonna test how well the dust devils armour works with DE sickle since it’s only 40% vs 75%

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In any case we’ve now bought the servants of freedom war bond

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Alright yeah it does hurt but it’s not terrible

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Meh we can probably make this work

unreal merlin
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As long as you're using the Health boost alongside it, it's probably fine yeah

odd arch
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I've been very fond of the killzone armour because partial protection when more than one damage type is consistently present is still great value

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though nearly everything you'd expect to be acid is actually explosive

hazy oriole
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at this point let the skittering bastards have it

azure rock
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FUCK hellmire they can have it

odd arch
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they hated it for it spoke the truth

knotty folio
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Does it still have dragons? Spore burst + fire tornadoes doesn't seem that painful

azure rock
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sounds laggy

knotty folio
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Can't deny that

rotund marten
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four ship upgrades left to get, next up is Morale Augmentation

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my crew are probably quite mad at me for delaying their birthdays and paid bathroom breaks until now

keen zinc
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wow i hate war striders

azure rock
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yeah. today's session just had me thinking "wow. this is more laggy than the gunships while doing the same thing to me as they did"

split parcel
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for anyone on pc that's had some performance issues recently, make sure your drivers are updated, you verify your files, and that failing everything else, you reinstall the game. was having some gnarly issues after into the unjust and once i did all that it's basically like new again

azure rock
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a good tip to pass around yeah

odd arch
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the game loves to shut down my PC on mission start/end in a way that doesn't generate crash logs

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suboptimal

ionic holly
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hellmire is once again under attack

idle hollow
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at least the DSS is there

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no way we can lose... unless the bots attack mintoria and we fuck up the defence

ionic holly
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Helldivers proceed to fuck it up

/j

graceful bluff
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Honestly the dragonroach has made me like heavy fire resist armor so hellmire isn't even a problem anymore :v

oblique lotus
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speargun or NEAT, decisions decisions

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EAP?

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EN?

knotty folio
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NEATs are a ton of fun

normal juniper
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NEAT is the term i hear used

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also they're really good so long as you got distance

oblique lotus
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yeah but they're not antitank

normal juniper
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it mainly comes down to if you want something to funnel death into for chaff or if you want antitank cc

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me personally i'm more of a speargun guy

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it closes bug holes, blows up fabs, confuses anyone in its radius, and it stops a charger dead in its tracks

oblique lotus
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it kills fabs?

normal juniper
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if you hit the hole yeah

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bc it's pretty accurate over longer distances

oblique lotus
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huh

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TIL

graceful bluff
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Yeah it's a railgun that trades unsafe mode for an explosion and gas

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it's also silent

normal juniper
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it is more of a combo/utility weapon than most supports, but it's Really good at what it's good at

graceful bluff
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You can do some absurd stealth on the bot front with it due to this

normal juniper
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also its hitbox is both generous and precise when dealing with medium bots

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if you aim mostly in the direction of a dev's head it'll shear that fucker off

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and if you're Very precise it can one-tap a hulk

rotund marten
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personally not a huge fan of the speargun but I think that's because I have a lot of practice with the grenade launcher, which does most of the same work but with a lot more ammo

normal juniper
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speargun's chief advantages are the tight gas radius, the much longer arc, and the overpenetration

fleet nacelle
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\ Don’t know why but we’re tempted to do a bit of knight diving knightsweat

steady flameBOT
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Or just run a melee weapon in general

normal juniper
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crossbow, melee, and ballistic shield should cover ur bases

steady flameBOT
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Yeah that was our general idea. That or swapping the ballistic shield for the backpack shield and going full Dune

rotund marten
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OK, six warbonds left to grab, do I get Freedom's Flame or Polar Patriots next

oblique lotus
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the stuff for polar is good

rotund marten
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I'll go for that then

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next one will be FF just to get the light fireproof armour to use with the DE Sickle

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since I haven't tried that yet

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now to not SC grind for a good long while because I need medals anyway

strange vine
steady flameBOT
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hey going back to our earlier discussion about doing Knightdiver, what's the ranking on the various melee weapons in terms of effectiveness?

split parcel
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i've had some good experiences with the axe

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stun lance is pretty alright too

steady flameBOT
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Oh also does anyone know why the wiki states all melee weapons are medium armour pen and yet the game says they’re light?

kindred furnace
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caught the milestone

graceful bluff
oblique lotus
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that got patched recently

graceful bluff
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I mean they most definitely still have medium armor pen so either they forgot the update the ui of all melee weapons or their fix didn't do anything :v

knotty folio
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I'm pretty sure it's just the game giving false info

oblique lotus
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oh wait medium pen derp

trail creek
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I sometimes just like get kicked while I’m loading in on difficulty 1 missions lmao

oblique lotus
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NEATs seem interesting

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on urban maps they're too slow, I want faster horde clear

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but on maps with more open space I think they're interesting

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also on urban maps at short range it is entirely possible for a bomblet to arc back and hit you

knotty folio
#

But that would be surprising on D1

#

(It remains baffling that there is literally no way to disable SOS, and it's only one input off Reinforce)

verbal summit
#

Because you can use it with ballistic shield. Thr other melee weapons push the shield to the side when swinging which makes it pointless

unreal merlin
#

Don't forget to account for

  • the re-block trick
  • just having patience and awareness and don't attack when it would open you to counter attacks
#

But stun lance is just really good anyway, the stun lets you handle many enemies

verbal summit
#

Yeah stun doesn't need any of that therefore better

#

Plus it has stun which the others dont

steady flameBOT
#

Fair but consider

Sword (or hatchet)

palolike/laura/madeline/lulu ↩️

[Reply to:](#1204832579287519292 message) Because you can use it with ballistic shield. Thr other melee weapons push the shield to the side wh…

#

Also would require us to buy two war bonds for peak melee efficiency, one for the lance, one for either reinforced epaulettes or peak physique

verbal summit
#

Hatchet idk how the swing works

#

So that's only a maybe

#

Anyway get urban legends anyway cus it's got peak in it

fleet nacelle
steady flameBOT
#

The sword is peak aesthetic

#

We’re getting a sword

#

Well eventually get all the warbonds but masters of ceremony is next

#

Alright sorry that was harsher than we meant to be

Cryptid: Beaste of Whimsy ↩️

[Reply to:](#1204832579287519292 message) \ We know, and we don’t care
In the interim of first asking that question we did our own research

#

We do care, thank you for the insight

odd arch
#

running shieldless is great practice for shield imo

#

don't hard lean on the shield, have it as an extra layer

verbal summit
#

Haven't been playing as much lately but trying melee against rupture strain wasn't 100% awful

#

Rupture strain just wasn't much fun actually but with melee it was kind of better

#

Still tho I'd just be a liability to the team cus I can't really kill as much so I'm less useful but at least my survival was a bit better.

#

I'm glad they took em offline. Idk maybe it seems like a harsh thing to others but it feels like the right move.

cobalt patrol
#

I generally don't think melee is worth the squeeze. Supplemental it's nice, but I'd much rather a verdict/talon/senator in my secondary slot

unreal merlin
#

Melee is a fun sometimes thing, it's certainly not comparable to just gunning things down before they get to you but the self-imposed challenge can be quite entertaining

#

Just don't try fighting overseers without stun because their stupid ablative armor is annoying

cobalt patrol
#

Also because they'll headshot you with the staff melee and if that doesn't kill you, the followup while you're on the ground will

rare nymph
#

Once upon a time, me and a random in diff 9 decided to take on an overseer melee-only

#

It was like an adult fighting two toddlers, but we got em eventually

unreal merlin
#

It's certainly possible to do, they just don't flinch right when you land hits so there's not a lot of back-and-forth to do. You can machete-fight alpha commanders because they get scared after you cut their forelimbs off

rotund marten
#

someone made a site to sample people's Helldiving loadouts

#

this is about as much thermite as I expected

#

top grenade by a large margin on all three fronts, only close to high explosive on squids

sharp crater
#

tfw incendiaries aren't even on the chart

#

(they're all I use, I find them interchangable with wherever you would use gas but with more lethality)

rotund marten
#

against nids and squids both incendiaries combined are 8-9%, against bots they're negligible

#

Coyote is a solid third of all primary usage, everything else sub-10% (although top 3 are consistently Coyote, Libpen, Eruptor)

#

and then unsurprisingly the secondaries are Ulti, GP, Redeemer and Senator jockeying for the first four slots with the Talon a respectable fifth

odd arch
#

how is gas under frag

rotund marten
#

lots of people presumably lack gas

odd arch
#

oh right

#

sterilizer is the least picked support weapon, which I get but also not

#

I'm a sterilizer apologist

split parcel
unreal merlin
#

Gas nades kick ass

sharp crater
#

yeah I respect em (but don't have em)

unreal merlin
#

"Stun" but lethal and has demo force

split parcel
#

I need to branch out more but I generally just use thermites for bots and gas for everything else

#

I also started taking Recoilless Rifle recently and have been having a good time with it. I've usually loathed backpack support weapons because I like flexibility over killing power, but damn if RR doesn't just kill shit

graceful bluff
rotund marten
#

I think the pyros are limited by being three pages deep in the meme warbond

#

(fun as a lot of the stuff in there is)

graceful bluff
#

It absolutely tears apart bots though

royal lantern
graceful bluff
#

oh yeah, gas would be basically the only other choice for bots for me

#

I like what thermite does but the amount you get just leaves so much to be desired for me

stone bridge
royal lantern
#

I think most people forget the Gas Drone unfortunately

rotund marten
#

thermite/ulti do admittedly show up in almost all my loadouts because they free me up to fuck around with all my stratagem slots

stone bridge
#

It's literally a top tier choice into bugs/squids after the buffs it received

#

Absolutely zonked crowd control choice

odd arch
#

it ain't half bad into bots either, very funny warp/jump pack alternative for running into bases, chucking nades into every opening and running out

#

evade being shot by not being there to be shot vs evade being shot by fully autonomous pocked sand

#

the range the drone flies out to is fully sufficient within a base

split parcel
#

The gas armor is super good

#

Like it's crazy how often I can just drop gas mines or an orbital gas strike onto an objective or POI and just do what I need to do completely unhindered and unscathed

#

I do think Sterilizer needs some love though

knotty folio
odd arch
#

clearing objectives with everything permanently stunned by gas mines is awesome, but I can't convince my team not to appear out of nowhere next to me and start dying to the mines repeatedly

#

I mined the area 3 minutes before you arrived please don't

rotund marten
#

thermites are just so important for loadout flexibility at high difficulties, too

#

sure, my grenade slot is near-permanently locked to the sparkly stuff, but now I can bring things that aren't recoilless rifle

knotty folio
#

I suspect that if there were two separate thermites, one that only worked on structures and another that only damaged enemies, each would see reasonable use

#

Getting both is just wild value

knotty folio
#

*gas mines

#

Maybe they don't realize that diving clears the DoT, which is understandable

oblique lotus
#

I like frags against squids

#

And imo against bots the explosive crossbow offers similar peformance with better responsiveness and reduced chances of oops

split parcel
knotty folio
#

I think it clears all status effects? Pretty sure it does for gas at least

unreal merlin
#

Being prone/diving does not affect gas.

#

Diving does clear fire, but it's actually faster to just drop prone on the spot (Z is default keybind) and then you can immediately stand back up.

knotty folio
#

Actually it looks like gas mines don't apply a DoT status to Helldivers at all (just constant damage while in the gas), so diving just helps you clear the area faster

ionic holly
#

shoutout to my new weirdest reason for being kicked

#

i kept hitting heavies with my spear, the launcher not the speargun; that were apparently already thermited (couldn't see the visual effects so shrug) so after like the 5th or so time i got kicked for "making me waste my grenades"

steady flameBOT
#

Right our game is somehow behaving even worse so we’re doing a fresh reinstall

#

Thank god it’s only 23gb on Xbox

strange vine
#

Cried in 140gb pc

oblique lotus
#

I mean thats the cost of thermites

#

They're slow

#

So its entirely possible that you have two people lining up on the same target because a thermite takes 6.5s to kill something

knotty folio
#

Also... the thing they stuck with the thermite died? Why does it matter who actually dealt the finishing blow?

#

Unless they care way too much about kill counts I guess

unreal merlin
#

It's part of why I don't like thermites: if you throw it and someone else instantly kills the thing with a RR, your contribution is rendered meaningless. This is just an instance of someone not being able to handle that feeling like an adult.

#

This happens a lot vs bugs, like chargers. Thermite to the face only for Teammate B to use one of many possible (faster) ways to kill it before the thermite pops, meaning my thermite was wasted.

strange vine
#

Ive been moving towards ultimatum for supplemental AT for that reason tbh

daring monolith
#

I really like running EATs and RR but bug front I've been running more and more thermites

knotty folio
#

I'm not so much of a fan of them on bugs, they're nice vs chargers but a pain to use against titans, and anything can kill Impalers

#

And it's painfully wasteful to use them on bug holes, though sometimes you don't have time to reload an Eruptor or whatnot

daring monolith
#

I'm not a big fan overall, I prefer regular HE or frags most times overall (sometimes incendiary)

oblique lotus
#

imo grenades are also pretty plentiful

#

So if a thermite is wasted it's kinda /shrug because whatever its one grenade

supple siren
#

Thermite bothers me, loves to bounce off the target

steady flameBOT
#

Yep seems something has broken with our helldivers as the audio keeps breaking every time we boot it up

knotty folio
#

Hmm, perhaps I should avoid using gas mines + mortar sentry in city maps

#

Just had a mission with a reward of 0 requisition slips

verbal summit
#

I think you should use it more

#

My friend n I considered making a net negative on a mission cus we were playing with a friend who just got the game

#

So that we could make them go in debt since they literally just started

cobalt patrol
#

It's just a huge team kill idiot that you have no control over, and even if it's not ruining your experience, it usually makes things shit for teammates

verbal summit
#

Idk people give tesla tower and other things shit cus it teamkills

#

But like just be aware enough for it not to

#

Admittedly I'm not that aware when it comes to mortar

#

But my friends complaining about arc dog and arc tower are completely unjustified.

#

Like when I play with people that take positioning into account the amount of friendly kills is very low

azure rock
#

Can't imagine arc being much of an issue since my usual group prefers the "four solo players in a squad" method of play

oblique lotus
#

Arc tower is fine imo but mortar plus melee enemies is a bad time

knotty folio
#

Yeah, I only really find it usable on bot cities

#

Where there are fewer melee enemies, you can use the buildings to limit the firing lines, and its trajectory lets it soften up the inside of bases the terrain is normally too flat to give a vantage against

dusty spruce
knotty folio
#

Depends on the placement for the tower, really - if it's in a clear space, it's on the person who got killed, but if it's right behind a wall or otherwise obscured there's not much avoiding it except a very quick dive

rotund marten
#

my main complaint with the mortar is that it both teamkills and doesn't do very much damage

knotty folio
#

It's also obnoxiously efficient at removing minefields on defense

rotund marten
#

tesla tower and friends kill helldivers because they kill everything, whereas the mortar's accuracy is terrible because enemies like to move a lot and the few that are standing still and fighting you tend to die before the mortar can get around to them anyway

knotty folio
#

(Please don't bring it on defense)

rotund marten
#

arc grenades do occasionally annoy me slightly because it's very easy to miss one but tesla tower is usually fine

#

it's about the same as gatling tower, you need to watch your placement

supple siren
#

Arc Tower is reactable and understandable, Arc Dog has a passion for murdering teammates, swear it goes out of the way to chain erratically

graceful bluff
#

funnily enough I'm still of the opinion that the arc dog does the least amount of teamkilling of the offense dogs

steady flameBOT
#

Finally a major order that isn’t against the bots or bugs

knotty folio
#

Though in terms of absolute numbers it's probably higher because more people use it

strange vine
#

the arc being a combination of unpredictable in its trajectory after the first target, deceptively long range, and enough damage to instantly kill someone means its the most bloodthirsty of them all

strange vine
idle hollow
#

fart dog probably does the least yeah

knotty folio
#

I assumed gas dog was out of contention since they specified offensive dogs

#

But yeah it's absolutely safest to be around of all the dogs

verbal summit
knotty folio
#

I mean, it does enough damage to 1shot a helldiver even after arcing twice, with a 90 degree maximum curve

#

For light armor users an unlucky headshot can kill on the fourth target

steady flameBOT
#

Our personal experience with the laser dog is pretty much “tries to kill you, but can’t”

By this we mean it has a tendency to fire at enemies at such an angle that the beam is maybe a foot away from hitting us in the back of the head

#

But then if it does hit it doesn’t deal much instant damage

knotty folio
#

I like Tesla towers, but it's a bit unreasonable to say an entire 60m-radius circle should never be entered for 2m30s

#

(20m per jump)

rotund marten
#

I find the laser dog kills the bearer more than it kills anyone else, because sometimes it can get the angle just right and drill you in the side of the head

#

kills poor light-armoured me very quickly

#

I still run it quite a lot, since it's amazing for voteless

knotty folio
#

It chews through light armor divers, yeah

#

Though at least it sometimes gives a nice warning as the beam swings towards you

#

(Sometimes it's sneaky about it though)

knotty folio
#

Btw, has anyone else encountered a few random jet troopers on the bot front recently? I had a few show up during extraction on the bot major order planet yesterday, had thought they could only spawn when it was Jet Brigade

idle hollow
#

nop it's just like the bile variant bug spawns

#

sometimes there's jetpack johnnys on the bot front without jet brigade, sometimes not

knotty folio
#

TIL, guess I just never noticed before

verbal summit
#

Like I've had people who I told that to n listened well and they rarely would get killed by it

split parcel
#

If I'm near a bunch of people and can't get a safe angle, I just toggle the dog off

#

It's nice if people keep jumping in front of Dog Breath

azure rock
#

anyone have any gear tips for the illuminates?

verbal summit
#

Tho if people took positioning into account more then there'd be a lot less kills n the dog would get a lot less of a bad rep

oblique lotus
#

Gundog headshots voteless all day every day

#

Autocannon flak also rips up most enemies and the medium pen AP mode can take on harvesters

#

Mg sentry does a lot of work

royal lantern
#

Orbital Gas Strike goes crazy

#

But that's not unusual

sharp crater
#

the regular MG and stalwart are great too

oblique lotus
#

overseers want either explosive damage, medium pen headshots, or high rof light pem

#

leviathans imo blow the turrets off and ignore

#

For harvesters shoot the hip joints

#

The shield is AP0 so kill it with small stuff

#

A rocket to the body will also do it

#

I prefer eagle strafe to eagle cluster against illuminates

#

They tend to form strings leading towards you

#

The variable is very good

#

Iirc total can oneshot a harvester

#

The knight is also solid since you can just magdump stuff though I'd still probably prefer the variable

split parcel
#

Eruptor also 2-shots Fleshmobs

azure rock
#

oh nice

#

so just treat it like a zombie apocalypse

weary granite
weary granite
#

Only thing poor WASP can't really deal with are Leviathans and Voteless swarms.

knotty folio
knotty folio
cobalt patrol
graceful bluff
split parcel
knotty folio
graceful bluff
#

Mine are full of sin

#

and pilk

knotty folio
#

Mine don't have any pilk, all the space is full of a lust for blood

graceful bluff
#

Mine just have a lust for amkos blood in particular I feel

knotty folio
#

They're like mosquitoes, some people are just particularly tasty to Tesla Towers

graceful bluff
#

And like mosquitos they usually fly too

#

(I swear jetpack mains account for like 90% of people running into my teslas)

knotty folio
#

I want to say something about bugzappers but that would confuse the metaphor

graceful bluff
#

You'd think it'd make it easier for them to see it

knotty folio
#

Idk if it's true of player-placed ones but sometimes the illuminate ones just don't have the effects load

#

So they just look like particularly spikey telephone poles

graceful bluff
#

Sounds like a krill issue

knotty folio
#

No, that would be if they looked like particularly spikey nets

graceful bluff
#

Seriously though one small change to the callout system I really want would help most of these cases of people running into mines and tesla towers

#

just keep the callout on screen until they acknowledge it

#

rather than a few seconds

knotty folio
#

The same thing would be nice for resupplies, though at least those show up on the map

#

Also I don't think they have a dedicated voiceline, IIRC it uses the same voiceline as emplacements? Might be wrong there though

unreal merlin
#

Teslas are referred to as sentries by the ping

cobalt patrol
#

Yeah, it does at least show their icon when you ping them

steady flameBOT
#

Alright squid diving time

Got our odst armour too so we’re properly dressed to fight the covenant illuminate

#

Also our audio is weirdly working way better???

#

It’s not breaking immediately so, small mercies

knotty folio
#

The audio breaking seems to be mostly on bots and in caves on Oshaune, I think?

steady flameBOT
#

Yeah but ours was previously breaking just, in the ship

Lark ↩️

[Reply to:](#1204832579287519292 message) The audio breaking seems to be mostly on bots and in caves on Oshaune, I think?

knotty folio
#

Oh, whoof, glad that's not happening any more

tight zephyr
#

I still don't like fighting squids.

steady flameBOT
#

I’m finding them…alright

#

Chaotic

#

But not too bad

tight zephyr
#

I've never found a loadout for them I liked.

weary granite
#

For me personally it is just Flamer Primary, Ultimatum/Grenade Pistol, Gasnade, Heavy Fireproof, and Wasp then choose whatever else.

It is purdy goob.

keen zinc
#

But your admission of guilt is sufficient

knotty folio
#

I really like the Eruptor into squids, but it's annoyingly inconsistent at 1shotting floverseers

#

Very good for popping Harvester shields though

strange vine
#

Disabling particles_local_lighting apparently improves fps by 20 fps

azure rock
#

how would i go about doing that--just go into the files, open up the settings as a txt, and typing in false?

strange vine
#

yes

#

open user_settings.config in your text editor of choice

#

search for particles_local_lighting and set it to false and save

#

anecdotally it does seem to improve FPS overall for me

azure rock
#

oh sweet

#

will do thanks

strange vine
#

quickly sketched out a squid unit concept

cobalt patrol
split parcel
#

That's pretty promising

azure rock
#

^

unreal merlin
#

Communication is good. I get the implication that the unruly masses elsewhere are whining vocally though, explaining why this reads as so apologetic.

sweet surge
#

HD reddit has been whining for weeks so that must be it lol

cobalt patrol
oblique lotus
dusty spruce
#

Oh good, they're finally addressing the game's state. Now to see if they actually deliver on it.

azure rock
#

i would love an optimization update

split parcel
#

Seems like that's what we're getting

idle hollow
normal juniper
#

And they Also whine that Arrowhead won't listen to them when they've been so constructive-

strange vine
clever steeple
#

incredible

cobalt patrol
# idle hollow all reddit does ever is whine

It really doesn't. I browse it pretty regularly. There's points where it got really toxic, by the mods actually stepped in to address things. It only gets loud now when there genuinely are issues

sweet surge
#

They do get carried away with their complaining sometimes

#

Valid or not

cobalt patrol
#

Oh, absolutely.

strange vine
#

another squid unit idea

hazy oriole
#

only accept this if i canshoot the overseer off and then ride it around

knotty folio
#

Not a huge fan of it being an Elevated Overseer specifically, assuming it's a fairly mobile unit in the first place - it seems like it would be fairly unpleasant to destroy a tanky, obnoxiously-mobile unit and have it become more annoying to kill

#

Also seems a bit odd to have everything be 50% durable, but that's a nitpick

#

I do like the idea of a mechanical unit in the Fleshmob tier for the illuminate - I had been thinking of something like the Magrider from PS2, but a Ghostier option is fun too

strange vine
knotty folio
#

Fair, I just can't help but immediately assume Ghost mobility, given the shape

#

Though I think even if it's not particularly mobile a Floverseer is dubious, it does lead to interesting questions of whether or not you actually want to destroy it, but you have to be careful of putting enemies you don't want to shoot in a shooter

graceful bluff
#

Regular overseer, if destroyed at speed I wanna see that fucker skip like a stone

knotty folio
#

Getting into a head-on crash with it in an FRV, the overseer meets my gunner three meters above the point of impact

weary granite
#

I would like to get on the thing, execute the overseer with my Jar-5 and get in the manta to drive it around.

cobalt patrol
#

I wanna know what the freaky mechanical flowers are in Illumiante cities

strange vine
#

The barrel attachment sway increases are quite considerable to. The compensator adds 25%! weapon sway, Flash hider 10%, and muzzle break 20%. The angled foregrip provides a -25% to weapon sway stat.

odd arch
#

whyyyy

cobalt patrol
#

Yes, it's very annoying

#

And the display is bugged so you can't see it

#

This is part of why I'm actually somewhat sympathetic to "the game needs a big clean up" pass type posts

#

There's just too much ctuft like that

steady flameBOT
dusty spruce
#

Seeing that just beamed the desire for a C4/similar support weapon or grenade (dynamite is close). Our own version of a SLAM from Half Life or LAM from Deus Ex.
HD1 had the satchel charges which were quite fun to use.

knotty folio
#

IDK if I'd call C4 serious, it's a bit too excitable

north fiber
#

only if you hit it really really hard

unreal merlin
#

C4 is famously *un-*excitable, what are you talking about

calm sorrel
#

it's a very professional putty

knotty folio
#

I suppose it's hard to get it excited, but once you do it becomes very excited

tardy onyx
#

Yeah like, c-4 can only be set off by shock waves. You can literally burn it. Though that is a terrible idea cause it releases all sorts of not good chemicals.

cobalt patrol
cobalt patrol
#

"One step closer to a galaxy purged of Xenophobia!"

split parcel
#

i am now god's most fervent Arc Dog acolyte

unreal merlin
#

Welcome to the electric side.

burnt vapor
#

This is the way of least resistance

verbal summit
#

I'll run around to put you between me and the enemies to make sure I'm the one and only acolyte

#

Or we could share but we'll both have to take care of positioning.

graceful bluff
#

I just like the tesla tower way more

steady flameBOT
cobalt patrol
graceful bluff
#

From the kangaroo chronicles

blissful sparrow
harsh kayak
split parcel
#

Been really trying to maximize the Pacifier recently, have always felt it was a liiiiittle weak but still really useful, and I think I found the secret Squiddar sauce that works really good for me personally

#

The crux of the set is Pacifier, Talon, and the Borderline Justice armor. Pacifier pretty easily stuns enemies, and the armor lets you swap to Talon for some quick, accurate shots to finish them off

#

Arc Dog is also really nice for mulching hordes of little guys instantly so you can focus on medium units

tight zephyr
#

I'm gonna try a Super Helldive against squids.

#

I fucking hate fighting squids, so maybe it'll help me figure out how to fight them.

azure rock
#

squid objectives are kind of annoying all around

ionic holly
#

is hellmire unironically under attack again

#

yep

azure rock
#

they really want us to play on hellmire

#

they can call me back when they release the performance update and I'll gladly fight terminids again

#

not a fan of the squid front personally so I'll get ready to really enjoy more bot or bug fronts

tight zephyr
#

Nope fuck this I'm going back to the bots.

#

The Eruptor is the only gun that's any good against the squids that I've found and I hate using the Eruptor, so nuts to this.

naive hawk
#

been enjoying the halt from truth enforcers
stuns everything except the flying overseers and that’s due to game jank because Coding is Hard™

#

makes dodging meatballs and executing grounded overseers easy

steady flameBOT
#

Ah dammit we missed out on getting our hatchet by one day

#

Haven’t had a chance to really boot the game up all week and saw the hatchet in the superstore yesterday only to log on today and see the store has rotated

oblique lotus
#

explosive crossy is solid against squids

#

I've been running xbow/verdict/thermite + gundog/quasar/500kg/MG turret

#

and that's solid

odd arch
#

squids my beloathed

#

I think they need a major redesign of the units they already have on top of getting more

split parcel
odd arch
#

because my experience with the faction is running circles around them because they can't do shit about me, then something weird happens and they instakill me

naive hawk
#

or are you on controller because i don’t know how it works there

odd arch
#

they're either stage decoration or accelerated backhop geometry phasing fleshmob

#

a bunch of nerds tripping over their own feet that'll never catch up to me or overseer headshot beam

#

no in between

#

the fact I was convinced that flying overseers just can't do shit demonstrates it best

#

I kept rolling abysmal accuracy on them so they did nothing

#

then like two weeks after they were added I got the first headshot beam

#

and they got the ball rolling

split parcel
ionic holly
#

i'd use the halt if the m90A didnt exist /light hearted

naive hawk
#

i think i saw a controller player recommend a button combo in some video comment section let me go dig it up

#

i can’t test this but replies seem to agree with this suggestion

#

though it still seems slower than on pc

split parcel
#

What I have done is on an Xbox controller is hold B to open the wheel and RB to swap function right, typically a more fluid motion than hold X tap X

#

And in OPs case it doesn't mess any general action up, but if he's talking Playstation, that would make Warp Pack a lot more annoying

#

Which I use fairly frequently and did try the Xbox equivalent (A button) and it wasn't a good solution iirc

naive dragon
#

Out here stealthdiving the illuminate shid is stressful lol

strange vine
#

lmaooo

naive dragon
#

excellent

cobalt patrol
#

You know what would gneuinelym kae the Laser sentry better?

#

If it always overheated and exploded, but it's explosion was a lot bigger.

#

So it becomes something you're supposed to throw into groups of enemies and it'll draw aggro before it goes off like a massive bomb

#

Like literlaly, make it go up like a 500kg

naive dragon
#

yes

knotty folio
#

That's the Flame Sentry, please don't have the Laser Sentry entirely replace its niche

#

Which really could do with a larger blast on it, though 500kg size would be rather too much IMO

split parcel
#

I've been having some real whack 500kg shenanigans happening, like not killing Devastators/Hulks that are like, ten feet away from it

cobalt patrol
unreal merlin
#

Frankly I'd rather it not blow up and instead learn how to pace itself for longevity :v

cobalt patrol
#

My question then is what's differeintating it from MG/Gattling sentries

#

and tbh, "the turret is smartenough to not blow it self up" doenst fit the vibe.

#

Runaway thermal explosion does and is very funny.

#

(Re: flame sentry, i'd argue for that it should just get genuinely tougher, give it more hp/armor so it can fight a bit better)

split parcel
#

Yeah laser sentry has always felt weird to me. Like i feel like I need a sentry when I need constant additional firepower for a time. If I don't need that, I probably don't need a sentry right then and there. If laser sentry does fire constantly, it quickly overheats and loses a big chunk of value. But if it has time to cool off, I probably didn't need it in the first place

unreal merlin
#

The trick honestly is to throw it in spots that it likely cannot sustain the beam constantly, where enemies have to approach around a corner or something first and so LOS is frequently broken. MG/Gatling you can just drop wherever.

cobalt patrol
#

ANd give its a bit more of a clear reason to bring it vs other options

unreal merlin
#

I'm biased to things in games that let me eliminate ammo dependency, so "turret that has more longevity" appeals to me for the same reason the Quasar does, and for the same reason I occasionally rant at how the switch to "clips" in Mass Effect 2 was really dumb

split parcel
#

Does the Laser have a longer duration?

unreal merlin
#

more AP and it doesn't dump its entire magazine before vanishing

unreal merlin
#

not longer than a sentry that isn't firing at anything, but that's not a very useful statistic to look at

cobalt patrol
unreal merlin
#

by cooling break I mean like, it has like 2-3 seconds of not hosing something with its laser

#

it genuinely doesn't need much to work

#

the same trick works for MG/Gatling sentries anyway, but in the form of "enemies are being funneled into a sort of kill box"

split parcel
#

Heavy armor pen is nice, didn't recall that

unreal merlin
#

like this (except have a lot more separation from the LOS obstructor so it getting rushed down and overwhelmed)

knotty folio
#

So if the Laser Sentry were able to do the same thing but also had 50m range I'm not sure why I would ever use the Flame Sentry

#

Though as you mentioned buffing the Flame Sentry's survivability would let it be horde clear without needing to explode, in which case there wouldn't be a conflict

cobalt patrol
#

Yeah, that to me is a case of two seperate issues:

The flame sentry should be able to brawl and survive. It should be "You stuck an armoured tank of a sentry down", the trade off bieng it's limited range, the payoff being it's firepower and ability to tank.

The LAS sentry should be acting as an aggro dump, where it requires clever forethought to maximize it's firing time and lure in enoguh stuff to make the explosion worthwhile

split parcel
#

okay did some testing and machine gun sentry lasts for 2 minutes 30 seconds and laser sentry lasts 3 minutes flat

#

or rather, that's their max duration

knotty folio
#

Wish the wiki had sentry durations

weary granite
#

New Charger Variant

#

It has been dubbed the Slider.

idle hollow
#

is the singularity going back to where it came from (or so help me)

steady flameBOT
#

Figured we’d pay a visit to Meridia since we weren’t here when it first got destroyed

sweet surge
azure rock
#

oh bots again? yay i can play again

uncut hatch
#

Wtf is vessel 00 or nucleus? They gonna give us some crazy orbital or a atom bomb?

ionic holly
#

i hope it's a new freebie strat, been really long since the last

strange vine
strange vine
#

was reminded that the Democracy Officer has a personal sauna on the super destroyer
on a vessel where space is at an extreme premium that says so much about super earth

uncut hatch
#

Yeah that saunas are important to democracy B)

idle hollow
#

it IS a swedish game

#

and the capital is in what was stockholm

rotund marten
#

<@&1206091872716595200> kill robots

naive hawk
#

sure

naive hawk
#

6945-5553

tight zephyr
#

DEPLOY ME TO CYBERSTAN I YEARN FOR THE MINES

ionic holly
#

Huh
a suggestion of mine got added to a mod

cobalt patrol
#

What does the mod do?

ionic holly
#

Just changes stratagem names to be goofy stuff

rotund marten
#

how's the Verdict, for those who have it? finally made it to the third page of Polar Patriots, so I get it for free after my shiny new Purifier

ionic holly
#

It's a very good secondary, if you want a higher power spammy option it's really good for that

#

And if you don't wanna commit entirely to just a higher powered secondary like the revolvers

odd arch
#

I'm a bit whatever on it

#

I do prefer the revolver or something spammy to the middle deagle

ionic holly
#

(i've had the talon give out on me consistently when i've needed to spam with my secondary so i fell out with it)

odd arch
#

but it's solid

strange vine
#

Decent ammo per mag

ionic holly
#

my secondary of choice now n days is the socom but objectively the verdict is really good

rotund marten
#

I'll give it a shot then, I was looking for more stuff that plays nicely with the gunslinger armour

#

Senator is solid but a little low on the ammo capacity

cobalt patrol
#

Still very good punchy secondary.

#

The Talon being self loading just tends to outdo it for emergency fall back weapon

ionic holly
#

Eh...
i've mentioned it but that cooling need has been less than trustworthy for me, i'll take just loading another magazine over waiting

rotund marten
#

I am interested to see how it does with gunslinger because I'm fairly sure gunslinger armour does not affect cooling speed

#

but it does make reloads stupidly fast

split parcel
#

I have actually stumbled on a talon loadout I really love

#

Pacifier + Talon + Gunslinger armor + Directional Shield

#

For medium units. Pacifier for a stun, quick swap to Talon to finish them off. Usually only takes 3-4 Talon shots, and if you've got good aim you can hit weak points for even quicker kills

#

Directional Shield keeps you remarkably safe and gives you time to line up good Talon shots under heavy fire

#

Very, very ammo efficient build with great survivability and utility imo. Been having a blast with it on automatons

rotund marten
#

I was using Talon + Scorcher on Oshaune, because Talon can blast the armoured warriors out of your face at ranges too close to use the Scorcher

#

didn't have Purifier at the time but I hear it's S tier

#

Directional Shield I can never get used to, what's the pros over the regular shield?

split parcel
rotund marten
#

I gave it a go, but admittedly that was vs bugs and it doesn't seem like the best pick against melee units

#

I should try it again vs robits, since it might pair well with my Variable

split parcel
#

If you mean the shield pack that's like, omni-directional, the directional shield legit blocks what feels like 10x more damage

rotund marten
#

Variable greatly appreciates being able to sit there and methodically headshot its way through a pack of devs

split parcel
#

Can't variable and directional shield at the same time unfortunately

rotund marten
#

does it only work with one-handed stuff?

split parcel
#

Yeah, it's an offhand thing, just like the ballistic shield

rotund marten
#

well, that's incredibly dumb, nevermind then

#

back to normal shield or laser drone

burnt vapor
#

I still don't know why they did that it's so silly

rotund marten
#

at least unless I'm running a gunslinger setup

split parcel
#

I honestly feel unkillable with it sometimes with Gunslinger armor

#

Like that particular setup

rotund marten
#

I'll give it a try with the Verdict then, once I've got the medals for it

split parcel
#

Polar Patriots is the last warbond I need to buy I think

#

Just feels a bit like "Democratic Detonation at home"

#

Got some generally useful stuff in there but not a toooon that really excites me

#

Where DD did have stuff that excited me

oblique lotus
#

Wait sorry wrong number

#

DShield is 1k capacity vs normal shield 150

split parcel
#

Alright so it is just a lot bigger lol

knotty folio
#

Shield Pack also only recharges when broken, while DShield starts recharging 3s after taking damage

#

I should really use the DShield more against bots, I already run xbow+Talon

#

(Well, technically the shield pack does regen, but it takes 60s of no damage)

#

Also half the recharge delay after being broken on dshield (6s vs 12s)

sweet surge
split parcel
#

TLDR PC install size is big because some things are duplicated so that HDD users don't have ridiculous load times. They're working on methods to reduce this currently

calm sorrel
#

yeah, they definitely did that intentionally because they just care so much about players on weaker systems...

split parcel
#

It's not like it's been terribly nice to run on stronger systems either, and it's probably the better alternative between "it takes up more space" vs "everyone takes significantly longer to load because there is one player in the squad with a slower HDD"

odd arch
#

vermintide, on the same engine, also suffered install size bloat from duplicating every map asset for HDD users

#

like two years ago? they decided to just bite the bullet and remove all the copies

#

tbh a computer capable of running either of these games that's still on a HDD would be a very curious specimen

#

...I was the owner of one such PC but I'm not representative because I used every arcane trick in the potatomicon to run the games when I shouldn't be able to

#

I suspect most people with an antique PC don't sidestep minimum requirements by disabling the game's lightning engine, then go on to complain that it loads slow on a HDD

royal lantern
#

Many people are also probably running the game off an HDD, ironically, because it's really big and they don't want it taking up a huge chunk of their SSD

azure rock
#
  1. Refuses to optimize the game, demanding higher specifications or play at 144p
  2. But we have duped assets so HDDs can play, too!
#

let me read the blog before i express my hopes

#

Okay, I'd be elated for a file size decrease for PCs

#

Are there ways to be like

#

here's an opt on package for HDD drive users!

#

and just leave me out of it?

supple siren
#

Love when a game would have language packages back in the day instead of just loading every sound file

graceful bluff
#

Which made the filesize many times larger on that specific version

blissful sparrow
#

the UPlay launcher does actually allow you to pick and select which languages you install

lethal delta
#

Bethesda games in micro store were so bad I went and bough the games on steam rather than play the ones I got for free on the store

graceful bluff
#

yeah, bethesda couldn't be bothered doing that on the microsoft store(partially due to the way the microsoft store stores games is fucking stupid but that's a whole other can of worms)

lethal delta
#

I needed to edit the windows registry to change the game language

oblique lotus
ionic holly
#

New PB on melee kills

oblique lotus
#

That's fairly standard practice and it's a trade off between install size and "wait for your PC to decompress the asset every load"

oblique lotus
#

Now you have to maintain Helldivers 2 and Helldivers 2 HDD edition

graceful bluff
#

Due to the engine I don't think there's a single aspect of the game that isn't tech debt :v

ionic holly
#

my favourite "holy shit this has so much tech debt due to the engine" games
helldivers 2 and payday 2

azure rock
#

lmao yeah

azure rock
#

still though

#

people shouldn't have their parts fried because of oshuane or whatever it was

versed bison
# azure rock here's an opt on package for HDD drive users!

This would be less of an opt-in package and instead would have to replace all existing data files, which is not something I'm sure steam DLC supports?

The duplicated data needs to be stored with where it is frequently loaded, in the same file, or else it is not at all guaranteed that the data is nearby on the disk, especially on a crowded HDD.

This would probably have to be a separate beta branch and that means maintaining an entire separate build depot specifically containing these different files

#

in practice, if you're still on a HDD and playing any fancy looking game from the last five years, you've probably come to accept that load times are going to be hell

Hell, you're probably not playing anything recent at all because of that.

azure rock
#

so i guess the more sensible option would be to just full send the hardware barrier?

oblique lotus
#

Yeah but that makes the game much worse for a subset of the playerbase which will be extremely unpopular

oblique lotus
graceful bluff
calm sorrel
#

Thanks to the Sony account thing, they've already made the game inaccessible to subsets of the player base before. Can't really afford to do that again as much as it would benefit the majority

versed bison
#

SSDs are still more expensive than HDDs per gigabyte last time I checked, so you're messing with your intended hardware audience by making them store more than they need for a benefit which does not apply to them, on hardware where space is more of a premium.

But no, this isn't "fuck optimization", this is "when is this tradeoff worse than the problem "

oblique lotus
versed bison
oblique lotus
#

I mean even with automated builds these are two different versions of the game

#

And you need to make sure that both work

blissful sparrow
#

the builds at my work are automated and they are fucked up about 40% of the time lmao

versed bison
#

"whoops when did the asset duplication pipeline break, HDDs have been getting junk data for 2 weeks"

split parcel
#

The benefit does kind of apply to SSD users; current implementation means HDD users load into games faster

#

Like in a roundabout way

calm sorrel
#

they've managed to add bugs back in to automated builds because I guess patches aren't built off of the most recent patch. So I really don't trust them running two versions that have to be compatible

versed bison
blissful sparrow
versed bison
#

Which thankfully is an open question they've acknowledged when looking at the data they have

steady flameBOT
#

Yeah our HD2 install on Xbox is sub 40gb?

calm sorrel
#

that's the benefit of there being a finite number of xbox configurations (none of them have HDDs anymore)

graceful bluff
#

It's much easier to optimize for consoles since you generally know what the hardware is

steady flameBOT
#

We know

versed bison
#

Because most hardware still running only a HDD is likely over 7 years old, the one person I know who still uses a HDD has a side SSD for games that need the speedup

steady flameBOT
#

Just brining it up

#

…bringing

graceful bluff
#

unless you're activision where you deliberately balloon the game size so you can't play other games :v

versed bison
steady flameBOT
#

Side note we’re still annoyed by the size of modern games since we hate having to do storage juggling on our Xbox

#

We have about 8 TB of storage total spread of internal storage and 2 external storage bricks. Want to know how much we have for internal storage?

1!

#

and 90% of modern games need internal storage

#

aaaaaa

#

GSC did their stupid upgrade to the original stalker trilogy games and now they’re all series x|s optimized which means they can’t run off our external storage

calm sorrel
#

even without the duplicate stuff for speed reasons, there's still going to be a lot of bloat in there

azure rock
steady flameBOT
#

We also try to do that

versed bison
#

…It should be noted also that the medium-term approach they're thinking of is to keep some commonly used data always loaded to still keep HDD load times down even with deduplication

Which will certainly eat RAM, but hey, they're trying to do something about it.

If they cut the size in the meantime, that's checkbox 1 of 3 for me actively thinking of buying this game instead of staring at videos and playing Helldivers 1

azure rock
sweet surge
#

Yea I haven't seen that many complaints from the tide games when compared to HD

split parcel
#

In the upcoming balance pass I'm looking very forward to my beloved Sterilizer getting some attention

knotty folio
#

We gave up on it entirely after spending a week trying to get it to work and only successfully running like two missions, with crashes or disconnects ending 80% of the runs

split parcel
#

How long ago was that?

knotty folio
#

A few years, maybe? Been a while

sweet surge
north fiber
#

Hell, Fatshark is kind of known for their absolute shit shows of launches

#

Darktide on launch as a fucking mess

split parcel
split parcel
north fiber
#

Fatshark: wait a year

split parcel
#

Or two

knotty folio
knotty folio
# split parcel Or two

The game had been out for three years at least, since Sister of the Thorn was out when we tried it

graceful bluff
split parcel
#

most recent one has been pretty good so far

azure rock
#

whats the uhh

#

comparison between crossbow and eruptor like

split parcel
#

Crossbow has a lot better ergonomics and is 1 handed, eruptor does more damage and handles like a boat

naive hawk
#

the listed damage number of the eruptor does not include the Three Thousand And Three Hundred shrapnel damage

unreal merlin
#

crossbow has long range skillshots 😎

#

way better ergonomics and a refire/reload speed that isn't glacial

azure rock
#

ahh

#

thank you all

knotty folio
#

Eruptor has a hard max range of 180m, which is relevant for sniping objectives

odd arch
#

crossbow is more convenient in practically every metric imaginable, even has stealth uses

knotty folio
#

It also has pen 4 on the main projectile, which allows it to kill some enemies the crossbow can't in a pinch

odd arch
#

the eruptor however is the unimaginable power of the sun in my primary slot

#

this does not discredit the crossbow's power, it has enough that combined with the convenience it's imo THE meta weapon

knotty folio
#

The crossbow also doesn't have the eruptor issue of canceling the bolt pull if you do something right after firing

odd arch
#

but it lacks the sauce of bringing a battleship cannon to bear on that guy over there

supple siren
#

There's something folksy and wholesome about using Arma Diaboli to fire explosives though, the Crossbow is damn efficient for a one hander. Both will be spending a lot of time reloading though

azure rock
#

think ill give the crossbow a spin then

odd arch
#

firing the crossbow attracts no attention so long as the bolt doesn't pass close by someone

#

so it can be used to make enemies go "huh??" while you do the objective

azure rock
#

like if you snipe an obj without the bolt flying near an enemy you just stealth the mission?

odd arch
#

if it does damage it'll cause an alert, I'm not sure what will happen if the only thing it damages is a spawner/other objective

#

but if it safely explodes off to the side enemies will flock to that point to investigate

azure rock
#

oh!

#

OH!

#

...

#

is stealth interesting in hd2?

odd arch
#

very divisive

#

I like it

#

stealthing entire missions is a full commitment but doing a bit is very useful and imo fun

azure rock
#

really? how do you go about doing that? especially in city maps

odd arch
#

doing some stealth has no gear requirements really, just be aware of the minimap so you don't walk into pre-alerted enemies, then break LOS and use low posture and obstructions to get to your desired position
enemies operate both on cones on vision and hearing range and have a pretty generous investigation period

#

if they saw you, you can prone and they'll usually lose you, if they heard you, get away from that spot

azure rock
#

o woa

odd arch
#

stealth kills are kinda a thing? but alert spreading is probably the most bug prone part of the game with every update so it's a mystery how it works rn

#

enemies that are passive will generally not cause an alert if killed "quickly"™ out of sight of anyone else

#

patrols however always know if they lose someone

#

smoke nades will have enemies completely clueless if they haven't seen you prior to the cloud, though throwing the grenade will aggro them

#

you can cook it in your hand if you're trying to solid snake a whole objective

azure rock
#

how do you deploy smoke without aggro then--oh okay

#

thanks for preemptively saying that

#

i forgot you could cook grenades tbh

odd arch
#

sentries also make great decoys if deployed far away enough that enemies don't react to the stratagem call-in and don't get to see you on their way to the sentry

#

this is risky though because it puts them into combat which makes them react much faster to noticing you

naive hawk
#

advice for dif 10 gameplay in general but

odd arch
#

"overwhelming violence and fast legs" is the more practical form of stealth, needs its own snappy name tbh

naive hawk
#

no witnesses stealth

sharp crater
#

speedrunning

azure rock
knotty folio
#

If you want to practice stealth remember you can press 5 to leash your dog

azure rock
#

yuuup

#

have to use that button since the backpack will be refilled but not auto deployed

naive hawk
graceful bluff
#

crossbows also good for stealth since it only makes a noise upon landing

unreal merlin
#

As a certified Stealth Diver, I'm not entirely sure on this but it certainly is fun to use as a Stealth Diver primary.

azure rock
#

might try stealth diving then

#

how does throwing stratagems work in that case?

naive hawk
#

i think red stratagems alert enemies but blue and greens don’t

unreal merlin
#

All stratagem beacons will alert enemies to some degree.

#

If you throw them far enough away from you and are not already being observed/enemies aren't alerted, they will turn to look at the beacon first instead of whatever you're doing.

#

If it's a Sentry you called in, they'll typically turn to look at the sentry beacon and then fight the sentry that comes down. MG Sentry is an excellent distraction tool in this way due to its low cooldown and general effectiveness against most enemies.

graceful bluff
azure rock
#

woah..

#

i should stealthdive more

graceful bluff
#

and yeah mg and mortar sentries are amazing for distracting

#

Cause if all they know are sentries, they don't call in bot drops

#

The purifier is another weapon that's great for stealth diving cause you can use its charge shot like you do with the crossbow cause it also has a very low noise level

azure rock
#

oooh

#

what warbond is that

unreal merlin
#

The ODST armor popularized stealth gameplay because the armor passive is more clearly written, but the truth is that stealthdiver gameplay has been in since launch with the three core light/medium scout armors.

azure rock
#

odst?

unreal merlin
#

Not having your legs ever break IS a pretty awesome benefit though

unreal merlin
#

paired with the suppressed SMG and Pistol for even more stealth gameplay

graceful bluff
unreal merlin
#

scout armor has always let you just low-crawl through entire enemy bases though

graceful bluff
unreal merlin
#

The statistics of the suppression is not well documented yet, but I can testify that it does work. What a lot of complaints base their "this doesn't work!" on seems to be that if you shoot at enemies, they and enemies around them still react to you. This makes sense given how suppressors actually work.

What it certainly does do is limit the chance of other nearby enemy packs, patrols, or outposts from noticing you killing whatever you're dealing with. It helps you keep from aggro-ing pack after pact of enemies.

#

I do think the SOCOM pistol needs like, +10 damage. This puts it to the breakpoint of one-shot for Devastator heads while still being light pen and not hitting any other breakpoints

#

cuz if you go through all the effort to line up a headshot on one of those, you deserve the reward of them dying quickly so you can keep doing your stealth bit

azure rock
#

i would greatly appreciate being able to just headshot them with the stealth pistol

rotund marten
#

Purifier get

#

time to see if this thing lives up to its reputation compared to the Scorcher

cobalt patrol
#

It's big edge is the flexavbility of the aoe or the mag dump capability (which is very, very usefu lto blow hulk vents or kill impaler faces, and similar stuff)

rotund marten
#

Scorcher is ample for the latter, but struggles at the former

#

how is it for cannon towers and tank vents?

#

it's always nice to full-auto the scorcher into one of those and score a quick kill

cobalt patrol
#

I have never actually thought to try it for those

#

I dont, tbh, run it on the bot front very much

rotund marten
#

scorcher, IMO, is the god-gun for bots, it just melts everything that isn't a hulk or larger

#

interested to try purifier

oblique lotus
#

I prefer the explosive crossy but the scorcher is also really solid

#

I'm warming to the solo silo

verbal summit
#

It does more damage than the eruptor with a shot

#

Or that's what my friend told me

#

But I love spreading unverified information

naive hawk
#

eruptor projectile + eruptor explosion + a single piece of eruptor shrapnel is more damage than a max charge purifier
the eruptor spits out 30 pieces of shrapnel per shot

knotty folio
#

Heck, against medium armor Eruptor does more even without the shrapnel

#

But yeah functionally eruptor will deal 3-5 times as much damage to the primary target

#

Nearby targets are more randomized but it's rare for something in the explosion radius to completely dodge shrapnel

hearty pier
#

First time I've managed to deflect an EAT off a hulk. Was an unpleasant surprise

rotund marten
#

ok, purifier is pretty fun for overseers

#

I like the double tap

dusty spruce
#

I find the purifier to be all-around better than the scorcher, in most cases. It feels rather ammo efficient if you take your time to charge it.

unreal merlin
#

The biggest drawbacks to the purifier I would point out are:

  • very risky to use with allies in proximity to the target (they WILL be killed by the AOE)
  • low response times, can be overwhelmed easier (you want to be charging every shot but this doesn't work when there's 57 hunters running at you)
dusty spruce
#

But that’s why I find it better. The charged aoe feels better to prevent that swarm from getting close in the first place. That little hunter hop doesn’t carry it outside the range of the blast

It’s also the better option for burrowers, when those return

Granted, I never full auto the scorcher, so the purifier just feels better for me.

need to get truth enforcers so I can carry the purifier, the plasma pistol, and the epoch to just carry three versions of the same gun