#Helldivers 2: For Managed Democracy!

1 messages · Page 121 of 1

verbal summit
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It's so funny

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Stun lance bullies bugs

unreal merlin
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the new machete is pretty solid and fun to use, but it requires timing and patience instead of just clickclickclickclickclick like the axe and saber

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it's cool when the alpha commander starts backing up in fear because you've cut off 3 of its 6 limbs

verbal summit
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The problem with all 3 of those

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The problem stun lance my goat doesn't have

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Is that they push the ballistic shield to the side when meleeing

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Which makes it next to useless

knotty folio
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I love the idea of it but the shield breaks so quickly

verbal summit
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Not really

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For me the shield breaks by the time I have the chance to drop 2 new shields

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On average

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There's times it's cut short

ionic holly
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having sat down and fought the rupture bugs on gracux, i gotta say

not as bad here

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i think oshiaune was just a lotta new stuff at once

normal juniper
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inidividually none of the additions were a problem

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whoever was the wiseass who tought to put hive lords on hellmire, i don't know whether to think they're a genius or an asshole

knotty folio
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Roaches are kind of a problem on their own IMO, they're just... uninteractive, and really constrain loadouts in an excessive manner

stone bridge
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How so?

knotty folio
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You can't change their behaviour by damaging them, you can't prevent them from spawning, you can technically hit them on a weakspot (the head) but in practice most of fighting them is just throwing damage at their body until they fall over

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And if you don't have one of a few specific answers to them you will just die when they spawn 3 of them at extraction

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They're not unfightable or anything, they're just a lot less interesting than things like the Bile Titan, IMO

stone bridge
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I really don't think they're that much of a problem besides the raw damage they do without Inflammable armour, that can be stupid

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But even Light Inflammable tamps their damage to the point of not even needing to stim

ionic holly
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I feel like the spawn rates can be a little overwhelming but i also feel like that wouldnt be as bad if they just didnt do immediate fuck you amounts of damage

stone bridge
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Yeah

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Make the strafe narrower and make the raw damage lower, they're fine

ionic holly
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cause yeah inflammable stuffs it but it doesnt feel Great having to bring a specific armour set just because of one enemy

knotty folio
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That's pretty much my point with constraining loadouts

stone bridge
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I feel like it's a good thing to need to adapt your loadout to specific things, ngl

knotty folio
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I agree, to a degree

ionic holly
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Its not a bad thing but theres a difference between adapting your loadout to a new strain (IE rupture) and literally just one enemy

knotty folio
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But "bring a specific armor passive or die" is way too much

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Having to bring more anti-tank to deal with them would be fine

stone bridge
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you don't need Inflammable specifically, Killzone armour or Dust Devils also work even if it's to a lesser degree

ionic holly
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That feels like a somewhat unfair answer to newer folk, no offense meant
for myself its nothing i have both yeah but given the fact most newer players are suggested demo-dets first as a freebie warbond if they get the super citizen edition its basically "use this one specific set of light armour or go farm SC"

knotty folio
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But in general, my complaints are less any one specific thing and more that it's a combination of minor grievances for an enemy that just isn't interesting to fight

stone bridge
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I'll admit I don't see that as a huge issue when optimal SC grinding nets 500-600 in an hour, and there's permanently Medium and Heavy Inflammable armour sets in the super store for 250 each

ionic holly
knotty folio
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(Also note that optimal SC requires the warp pack)

ionic holly
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like, listen i think people overexagerate how much of an issue the roaches are

knotty folio
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(Which is of course unavailable to a new player)

ionic holly
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Sorry sorry we're probably getting a hair argumentative

stone bridge
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Yes, let's leave it for now

ionic holly
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Alright

dusty spruce
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Well, just went to Hellmire for this new setup
This sucks

ionic holly
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Hm?

dusty spruce
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Pred Strain Hellmire with Hive Lords

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It's... not exactly pleasant

ionic holly
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Oh yo pred strain? i love rippin' those things apart

dusty spruce
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Pred Strain is fine, getting bodyslammed by the Hive Lord into a fire tornado is a unique experience

knotty folio
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Do the tornados damage the Hive Lord? Would probably take a very long time to die to them even if so

dusty spruce
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I have no idea. Not having any place to shelter makes hive lords hell

ionic holly
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Oh right, fun melee occurance today, well two fun things

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  1. ive learned with my ballastic shield i can just act as interception if i see a rupture unit burrowing towards an ally
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peak tank fantasy has been achieved in that regard

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  1. i stood right where a rupture spewer was burrowed and just waited until it unburrowed, was ontop of it aas it poked its head out, and immediately killed it in one swing to the head/mouth
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and in this essay ill explain why the machete should have a dedicated plunging attack- /j

lethal delta
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I need to participate in these SC optimal farms it seems

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I haven't gotten a warbond since

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IDK

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Super pedestrian?

tight zephyr
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Man fuck that worm.

split parcel
daring monolith
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had my first hive world dive just now

uhh

hive lords and dragonroaches aren't supposed to spawn at the same time are they?

unreal merlin
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They can.

split parcel
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gotta say spore chargers + fire tornadoes is a great recipe for not seeing a damn thing

rotund marten
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hellmire is far more comfortable than oshaune, these diff 10s are downright pleasant

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still being denied my D10 hive lord kills though

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need to fight it on more hellmire maps with a whole crew of portable hellbombs, I think

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it's relatively easy to land them in the slightly tighter terrain

steady flameBOT
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Back to helldivers we go

steady flameBOT
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Yeah we’re not doing diff 8 without a more cohesive squad

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Gonna try diff 6/7

dusty spruce
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I’ve found 7 alright with randoms. You can almost always atleast accomplish the objectives

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Extracting isn’t a given. Depends how hard the hive lord decides to hard focus you

strange vine
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their health should really be dropped to impaler tier (4000 HP vs 6500 HP) and breaking a wing should hobble it, with breaking the other wing killing it

unreal merlin
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I think the wings might be bugged in this way or otherwise erroneously programmed. I'm pretty sure one of the stated reveal lines was that damaging or destroying the wings was intended for dragon roaches, and yet the numbers don't lie: they're literally the worst section to damage on the whole enemy.

split parcel
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10s have always felt like the best level for me to play with randoms; everyone's at least trying there and generally knows what they're doing

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if they don't, it usually at least ends fast

unreal merlin
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It is mathematically the least desirable thing to put damage through out of all the possible parts

dusty spruce
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I don’t think it’s a glitch like that. Arrowhead has constantly had issues of poor communication or outright pushing the wrong code to release. Was maybe something in a design document that was just not implemented and nobody told the devs in the deep dive.

unreal merlin
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Same kinda deal, I meant basically that: the idea that it's intended to be a vulnerable target but that message got messed up somehow

odd arch
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invulnerable target you say? aye aye, coding! 🫡

ionic holly
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very much feels like a release charger butt situation
like said last time i brought this up not saying it's that bad or anything just reminds me of it

ionic holly
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hive tyrant moment /j

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yknow i joke but i actually wouldn't mind that being the name for a more normal bug heavy

odd arch
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hell yeah

odd arch
unreal merlin
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Flying chargers that dive bomb you like bloodlusted Hercules beetles

ionic holly
cobalt patrol
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Lowkey, a flying mob that summons/hathces shirekers etc

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Would be pretty fun

ionic holly
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the children yearn for the rakk hives

odd arch
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not sure what will anyone do with this knowledge but firing the explosive crossbow straight up lands the bolt almost precisely 400m away

verbal summit
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Has helldivers been performing way worse lately?

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Trying to play n it's just constant crashed

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Crashes

dusty spruce
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A little. It’s sorta normal with this game for it to perform worse with each update
Plus the main focus has been on gloom/Hellmire which are some of the laggier aspects of the game

verbal summit
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Well

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It just crashes every single match at least once for everyone.

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It's just kind of awful rn

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Not even a little or a normal amount at all

odd arch
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into the unjust made the game start shutting my whole ass PC off on mission start and end

verbal summit
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Yeah

naive hawk
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went from having never crashed before to 4 crashes in one session yesterday

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also got this screenshot out of i think a connection issue

odd arch
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quickplayed, joined a game AS A HOST with a phantom player I couldn't kick

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amaze

normal juniper
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This happened to me the other day- I think HD2 needs to spend more than one update getting the cruft out of it's code bc this is getting ridiculous

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I've only been around for like. One major update and it went from getting a little dicey sometimes to flat out breaking at the most absurd times, regularly

odd arch
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...getting rapidfire bugs now

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but experimental infusion get

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steroids!!!!

uncut hatch
odd arch
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does the superstore rotation follow a known order?

unreal merlin
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Yes you can check the wiki for it

dusty spruce
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Helldivers is the sort of game where I specifically keep an installer for the most optimized graphics driver for, have an executable to delete the crash_data folder and the shader cache, and occassionally do fresh installs/file verification to ensure its running in tip-top shape. Or as close to as I can
Also doesn't help that the two areas of focus the last two days were Spore Burst or Hellmire with additional flamethrowers, which are unique situations that feature the ability to directly attack my framerate

odd arch
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I'm really curious if warrant tracking works with Draw! for maximum aura farm

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also I really wanna know what the game means by accidentals

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player 1: 5 accidentals, 8,620 friendly damage
players 2: 3 accidentals, 1,017 friendly damage
me: 2 accidentals, 0 friendly damage

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you got no proof

knotty folio
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I think the damage doesn't count stratagems

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Or at least not deployables

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Airstrikes/orbitals it does, I believe

ionic holly
mossy mango
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Anyone up diving they hells?

split parcel
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I might

ionic holly
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I LOVE THE MACHETE

dusty spruce
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Love the little stims stuck to you.

ionic holly
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My friend who uses a stim pistol a lot just kinda spams it at me when im in a melee fight
its unneeded but i suppose i cant complain about a medic

odd arch
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as a stim pistol user

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it's absolutely crucial that my team is zonked out of their gourd all the time

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also even if you're not getting hit stims keep your stamina full for emergency relocation

verbal summit
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That

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Plus you can't predict damage

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Plus stim pistol can be hard to hit so sometimes it's easier to use it preventively

ionic holly
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He also runs experimental stims so its not like im complaining about DR
i just know i can live without it

verbal summit
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Me and alder did a similar thing

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Where I used ballistic shield with stun lance

ionic holly
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Machete here personally

verbal summit
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My issue with all the other melees

ionic holly
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the moment i learned reblocked cancels that slow as fuck recovery, i understood

verbal summit
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Is thay their swing rotates ballistic shield out of the front

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So it basically invalidates the ballistic shield

ionic holly
verbal summit
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Reblocking?

ionic holly
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Drop aim, immediately re-aim

verbal summit
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Ah

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Interesting.

ionic holly
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you raise the shield back up and end all recovery animations

verbal summit
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Also too bad they changed the stun stuff so now I can't stunlock chargers anymore

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It was so funny but I get it was overpowered. But now I can't stun chargers at all anymore. Well I can but it's really hard.

ionic holly
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Arrowhead's relation with stun at times confuses me

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especially now since we do have slight variation in stun effects

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(BTs being unable to be stunned at all still bothers me, even if only the EMS strike could do it i'd be happy with that yknow?"

verbal summit
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Yewh

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Yeah

odd arch
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re what I said about using mostly basic stuff in dif10

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had extremely smooth sailing with this team

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only one warbond stratagem between us

ionic holly
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And only one warbond passive too

cobalt patrol
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Those are in fact the meta passives, so.. you know

unreal merlin
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Health boost, stamina boost, stim boost, respawn supply boost. All the others are kinda mid for their opportunity cost.

dusty spruce
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I feel like I’ve been sleeping on the Eagle Strafing Run. That or it got a big buff I never noticed.

stone bridge
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Both, really - imo it was always solid but it got a huge buff in the 60 day patch that made it the all-rounder stratagem

unreal merlin
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Eagle strafe is super good. Very flexible tool that works against many problems, very easy to use.

azure rock
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there's armor pen dependent on the angle?

dusty spruce
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I’ve been finding it great for killing impalers. Usually oneshots them if the strafe travels down their whole length. Kills Biles too. Good range. Narrow enough spread it can be used really close.
Plus, with all the eagle upgrades, it has 5 uses and I almost never use that many. So I can typically get that 10% cooldown reduction from rearming early

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I see now why it was the go to for hive lord killing

unreal merlin
# azure rock there's armor pen dependent on the angle?

- One penetration value for a direct hit, looking straight at the enemy part with (almost) no angle of attack: less than 25°.
- One penetration value for hits at a slight angle: 26 to 60°
- One penetration value for hits at a large angle: 61 to 80°
- One penetration value for hits at an extreme value: 81 to 90°

The first three penetration values are often identical, resulting in a general penetration value and a bouncing angle.```
azure rock
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oh huh

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that's a really neat touch--but explains why some enemies are just really annoying

mossy mango
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That's some cool penetration

mossy mango
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Who up divin they hells?

odd arch
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no, who's on first

mossy mango
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Who is on first?

odd arch
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naturally

mossy mango
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Ok so Naturally is on first

rotund marten
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steadily approaching my desired title of Hell Commander

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apparently this game has much smoother levelling than Runescape, 80 is only a third of 150's XP requirement rather than like, 2%

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I'm also loving both the Ulti and the Portable Hellbomb, I should have got SOF way earlier

split parcel
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It's really fun yeah

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I used to be ultimatum pilled but recently I've been enjoying Grenade Pistol, Crisper, Loyalist, and Stim Pistol as well

odd arch
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I still feel portable hellbomb could shave some-teen seconds off the cooldown

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but it's peam otherwise

rotund marten
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OK, polished off every item with mechanical effect in Servants of Freedom, where next

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how's Force of Law besides the arc dog?

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since it's either that or Masters of Ceremony for drip + sample booster

stark ether
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gotta get the funny walk

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also iirc the throwable from that is cracked

split parcel
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I like the stun AR despite its low damage, and urchin is fun

stark ether
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if you have the right team any kind of stun is worth its weight in gold

rotund marten
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Oh yeah it does have the fireworks grenade

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Might go for that then

stark ether
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the secret is the sparks are ap5

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for some reason

rotund marten
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It's nice to have a game like this where I can stop playing for a year and then come back and just munch through all the new content in a few weeks

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Steadily closing in on having every warbond, and by the time I'm done throwing medals at one I have nearly enough SCs for the next

unreal merlin
rotund marten
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Stun GL seems nice, although it's a shame to lose the regular GL's ability to wipe bases

stark ether
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stunning chargers mid charge

rotund marten
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after I have all the warbonds there will presumably be a prolonged period of acquiring drip but it's better than right after launch, where I'd sit around with literally nothing to buy for ages and waste tons of medals because we hadn't figured out SC farming yet

stark ether
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didnt we have sc farming figured out like a week in

rotund marten
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Probably, but I certainly didn't and people hadn't found the good planets for it yet

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and doing it solo was rather clunkier without the warp pack

stark ether
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i remember fairly early into launch i was trying to share some farming methods here and getting an uncharacteristically dismissive level of pushback

rotund marten
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What, as in "this doesn't work" or "stop optimising the fun"?

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I don't really recall thinking about it much, mostly because there wasn't much it buy with SCs for a couple of months anyway

stark ether
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the latter when i was just telling people running trivials was best if you're after sc, medals, or xp per hour for unlocks

split parcel
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On controller at least

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If I could do that I'd be using Halt + Siege Ready like all damn day

unreal merlin
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I was always disappointed by the flechettes so I almost always just left it on stun

quick plinth
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I tried using it with the quick switch bind (where you bind a specific button for that menu side) a few times, works well, however its hell on my mouse hand for some reason

quick plinth
# split parcel On controller at least

if you are using a controller whilist on PC and have like, grip buttons or additional buttons, you could theoretically still bind the specific buttons for (switch left / switch right)

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however on console I imagine you dont have access to the config files

split parcel
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I'm on PC but just use a controller yeah

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I don't have additional buttons unfortunately

ionic holly
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i was not familiar with your game peak physique i apologize

rotund marten
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delicious hundo

keen zinc
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a whole dolla

rotund marten
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six warbonds left, getting through 'em

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bugs on the meteor shower open moonscape is a pleasant change from the caves, honestly

verbal summit
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When I play on moonscape planets it makes me a little sad the game pretends there's an atmosphere there and the game pretends every planet is 1g

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Like I totally get it

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But 😔

sage plume
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its the same thing with flora and fauna, like yeah we sometimes have purpleish trees but thats it😔 (give me scary local fauna Arrowhead ill do anything if you atleast make more interesting ecosystems ill ressurect olof palme if you do please)

graceful bluff
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atmos can be handwaved in that we were supposed to have air supply but it didn't make the cut(probably for aesthetic reasons)

verbal summit
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Yeah

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Like the flora n fauna, atmosphere and gravity of planets

unreal merlin
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They're supposed to be settlements people live on, so of course they would only be planets with habitable atmospheres.

verbal summit
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Like gravity would require changing animations for everything, hell it'd even make some things unlikely like shriekers in high g planets I guess

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And atmosphere well with or without just means whether or not you can hear sounds from outside your armour

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And a bunch of other things

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I mean gas strikes wouldn't work anymore

graceful bluff
cobalt patrol
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The higher the gravity, the thicker the atompsehre, so once you get airborne, you can "Swim" through teh air

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Since there's more atmosphere to push against and use

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depending on the gravity and the compostion of the atmopshere, it'd bep ossible tro get planets where there's no easy defintion between the surface of an ocean and when it becomes air

clever steeple
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man, i've just been rocking the 117 armor for awhile now

verbal summit
odd arch
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glider strain of shriekers

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no

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gas sac zeppelinbugs

cobalt patrol
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even if the comnpostion of elements remains the same (Possibly unlikely, i dunno how higher gravity changes what gasses form), their concetration changfes

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You probably get more glider and gas bag deisngs yes, but even more powrful wings that can actively push them harder are possible, just becuase there's more atmosphere to work with

verbal summit
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Shrimpy assume that everything else stays constant even tho it wouldn't.

odd arch
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hey speaking of gliders

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FPV missile when

verbal summit
dusty spruce
verbal summit
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Monkey paw curls and you get launched to the stratosphere every time you're elevated out of your hellpod

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Or you take fall damage at ever jump cus you go way further up

dusty spruce
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Fell I love with the Epoch during the end of the last Hellmire defense. That and the purifier + supply pack became my go-to. Epoch reliably oneshots chargers and impalers

Just need to get better with the timing. It feels so finicky sometimes and I swear lag is killing me

strange vine
strange vine
idle hollow
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i hope we get a bot MO next

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i hunger for automaton violence

rotund marten
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I had a straight four missions of Whoops All Warstriders yesterday and I want revenge

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I was not geared for this, Ultimatum/Thermite is a lot of close-range AT but you really want EATs or something when they can juggle you around that aggressively

unreal merlin
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Thermites work, but they're just do agonizingly slow

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I don't need this enemy dead in 10 second, I need it dead now

odd arch
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from the front, full charge epoch to the crest of a charger's main body carapace puts it into a very quick bleedout

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and makes a truck sized hole you can shoot if you're in a hurry

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I don't know how reliable headshots are because this spot is so convenient I stopped trying for them

unreal merlin
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2x headshots will always do it, but if 1x shot can get them to bleed out that's useful if you don't need them dead so promptly

verbal summit
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Like there's some blue lighting around the barrel exit that goes out and then comes back and then only like a teensy bit later the gun explodes

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So perfect timer

rotund marten
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Chargers are fairly easy to put down, since thermite + dodge probably kills it before it can make another run at you, but Warstriders are really good at juggling you

ionic holly
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I really wish war striders' grenade packs were a lower armour rating

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Not for killing 'em mind you it just would be nice to be able to pop them and make it easier for a kill confirm without 50 billion grenades on the field because the game spawned 4-5 at the same time

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(that's not hyperbole, unfortunately)

rotund marten
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I've been running a ton of Eruptor for bots lately, since you don't even really need a non-explosive secondary or support when the enemies keep their distance, but even though the projectile has heavy pen it's not enough to take out the grenade launchers in a reasonable number of shots

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they're a lot harder to kill than Hulk eyes

steady flameBOT
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We’ve had the problem with thermite of the charger doing a hairpin turn and blowing us up

Misc | Naval RA-chitect ↩️

[Reply to:](#1204832579287519292 message) Chargers are fairly easy to put down, since thermite + dodge probably kills it before it can make an…

ionic holly
steady flameBOT
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It’s not a problem that happens often

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But it does happen

ionic holly
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So you're only getting the raw projectile's damage which is 115 getting somewhat lowered by the grenade launchers 70%

rotund marten
ionic holly
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Mhm

rotund marten
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I am trying to get used to the Heavy Machine Gun, although even with peak physique the recoil is infuriating

ionic holly
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it's why i'd really like to see 'em knocked down to like
medium maybe? just something that makes destroying them independently more feasible

rotund marten
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not sure how good the HMG is for warstriders

ionic holly
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35 durable damage is not doing you favors

rotund marten
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Engineering Kit might be the way for HMG + Eruptor, even if it does kind of suck to lose the +30 ergo from Peak Physique

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since that's two more thermites for tagging heavies

steady flameBOT
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It’s like…21 shots to the hip join to kill?

Misc | Naval RA-chitect ↩️

[Reply to:](#1204832579287519292 message) not sure how good the HMG is for warstriders

ionic holly
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Maybe?
i'll admit i don't struggle with the recoil but i'm also just Weird to most people when it comes to recoil

rotund marten
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possibly Fortified for the ExDR

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I am very bad at controlling the recoil on that thing, although regular MG and Stalwart are fine on max ROF

ionic holly
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Like i think the only time a gun actually had noticeable recoil for me was release Adjudicator

rotund marten
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might just be practice

odd arch
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recoil isn't really a factor on eruptor ime, the ROF is slow enough for a full reset and some

rotund marten
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oh yeah the Eruptor doesn't care

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it's why I'm currently going Peak Physique, both the HMG and the Eruptor love the ergo boost and the melee damage lets me punch out the odd dual sword bot that makes it to melee

ionic holly
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Iiii have nothing nice to say about the eruptor so outside of numbers i probably shouldnt comment

rotund marten
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not a fan?

ionic holly
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Not a fan from a few angles

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both in personal use and just General Community Mindset around it

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but on a personal level, i actively use melee weapons
i feel like that alone can help with understanding my loathesomeness of seeing it

odd arch
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what's the general community mindset

ionic holly
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I dont particularly care for "everything" guns

rotund marten
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I generally hear it talked about more as a support weapon that got lost

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you stick something more flexible in the 3-slot and use the eruptor for blasting

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admittedly my gear preferences lean heavily towards stuff with wide target selection

odd arch
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I've been loyal to the eruptor through its worst patches because RPG gun

rotund marten
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Variable, Scorcher, Eruptor, one of the AT-capable grenades and then usually support weapons that aren't dedicated AT launchers

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GL my beloved

odd arch
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also because it's a highly explosive primary that's not the crossbow

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I hold the crossbow in disdain because it's so good at everything

ionic holly
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Oh yeah no the crossbow is something i have even less kind words

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also eruptor buddies please do not waste your shots on the hord of melee bots i am actively melee fighting, i promise i dont need the support and shrapnel just kills me 9 times out of 10

odd arch
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using the eruptor without killing allies is a high art

ionic holly
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I hope that doesnt sound super self centered its just like
listen
i know that group of berserkers/melee troopers is super tempting

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but i am
right in the middle of them

rotund marten
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against bots it is really tempting to lay into zerkers because it just scraps the whole patrol

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I never really liked the crossbow

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maybe I should run it more, but it feels like it's an Eruptor or Grenade Launcher without any of the redeeming features

ionic holly
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Regarding weapon loyalty though, you arent getting me off the m90 without extreme effort

rotund marten
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you know I couldn't stand that thing either

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it's satisfying but it just didn't put things down as fast as Scorcher or Variable to the face did, and has a less forgiving reload

ionic holly
#

1-2 shots on most things is
pretty fast?

not to mention you can just reload while firing

#

like, i think without a reload passive the pacing to bottomless tube that shit is like

#

shot, half second reload, shot, etc

#

(with a reload passive you dont even have to slow down any, just reload after every shot)

rotund marten
#

two shots on Predator strain lads etc. is fine, it's the relatively large number of times I've needed to two-tap the back half of a Hive Guard that put me off it

#

Variable is admittedly my darling for such things because the DPS on it is great

ionic holly
#

Oh no, a hive guard.

rotund marten
#

more like oh no, fifteen hive guard

ionic holly
#

Grenade or support weapon at that point then

odd arch
#

variable salvo mode is a pretty fun shotgun replacement because of the minuscule spread

rotund marten
#

I would prefer not having to sweat my kills on what is still essentially chaff, so I'm a fan of automatic primaries there

#

Variable will eat as many as I can point it at with no risk of one just randomly surviving

ionic holly
#

You-
you have to sweat, what

#

i dont

#

alright yeah i probably shouldnt partake in this matter further

rotund marten
#

if I mess up and don't get all my shots on target with an automatic weapon, I shrug and hold down the trigger for another quarter of a second, but if I miss with the shotgun and don't get clean kills it slows you way down, since you need to fire and then reload the extra shell

ionic holly
#

I fundamentally just
do not get the issue here so i respectfully dont know if you wanna burn your time explaining this to someone whos stubborn

rotund marten
#

which is fine for Slugger and other medium pen weapons where I'm aiming carefully anyway, but the light pen shotguns just don't give me enough of a clearing speed advantage over more flexible weapons for me to bother with the annoyance

ionic holly
#

very much just different tastes at this point and thats fine

rotund marten
#

like, there's no upside here for me other than the very satisfying bang, and it is satisfying

#

oddly I like the Slugger and that's basically the same in slug form

#

might just be that you get to neatly snip off Dev/Alpha Commander heads, the stagger's about as good and there's a lot more in the magazine

#

maybe I'll give the M90 another go and see if I can get the fire-reload rhythm down

ionic holly
#

Shrug.
it just doesnt sound like your gun at this point

rotund marten
#

I've changed my mind before

#

and I have a lot of medals to sink into non-primary weapon things so I may as well rotate through the ones I rarely use

lethal delta
#

I quite love the eruptor at mid and high ranges, dislike it for bugs tho

#

Brainfart

unreal merlin
#

Minimum ROF, use one bullet at a time to headshot things

verbal summit
#

I've heard that's how the hmg should be used

#

Or rather that it's a single target weapon really

#

Disguised as a crowds weapon

unreal merlin
#

The MG is a much better crowd weapon, it has much better magazine capacity

ripe iron
#

Nah, fast ROF, recoil reduction armor or siege ready, ammo backpack. Bathe in the fluids of your enemies. If you can get them to line up you'll get a lot of collateral kills from overpen.

unreal merlin
#

Bullet storm build is fun, but i run hmg (precision) alongside MG and Gatling sentries rather than making myself spend more time reloading

hearty pier
#

Being able to switch between those two modes is my recommendation for the HMG. Using it as a clunkier AMR much of the time is great but knowing when to hit the deck and unload makes it worth it

rotund marten
#

I do want to practice with it more, since it has that objective-clearing utility that pairs well with my usual primary choices

#

and HMG/Eruptor/Ultimatum pleases me in how shamelessly maximalist it is

#

carrying your entire weight in guns and a couple of tactical nuclear weapons

dusty spruce
#

No kill like overkill.
Gotta fill the rest of your slots with barrages at that point.

rotund marten
#

I normally use the shield backpack, a sentry and a mech these days, but I admit that gun drone + 380 + orbital laser is tempting

ionic holly
#

ballistic shield backpack my beloved

#

Oh right i boarded a factory strider today and killed it with my machete

knotty folio
graceful bluff
ionic holly
#

Like, the difference is you acknowledge that the person is in melee

#

others
Do not

knotty folio
#

Ah, yeah, I... see how that would be an issue

ionic holly
#

Yeah, like said in your case you're probably great to pair up

#

it's just that pretty much all the HD2 divers here are also more considerate than the average diver

odd arch
#

I think on the average the worst I do to my teammates with the eruptor is ragdolling them when they get genuinely overrun

#

I keep a normal gun somewhere in my loadout mostly for when I can't help them safely because as for self defence, well

#

eruptor rocket jump

odd arch
ionic holly
graceful bluff
odd arch
#

running directly at tesla towers and diving at the last moment to give their users constipation

ionic holly
#

i usually have decent runs with randoms but that's because outside of my love for melee I more or less work in a very independent way in a sense

#

without deliberate actions none of my stuff really aids or hurts teammates is how i mean that

#

like the only problem child has been the solo silo

#

and that's partially due to spaghetti

#

(seriously how did a person further away with no cover die but i didn't?)

rotund marten
#

I've started liking the light Peak Physique armour a lot because it lets me bring all the stupid inflexible guns I like and still have the ability to punch chumps off me

#

maybe I should give the machete another go

#

it was unremarkable in the Sardaukar armour but I haven't tried a proper sword + board + Peak build yet

odd arch
#

I want to love melee but the control just isn't there yet

ionic holly
#

i will give immediate advice though

odd arch
#

I do it pretty often but it's my masochistic streak rather than my funny build streak

ionic holly
#

You can drop block, re-block and it'll cancel out the recovery on the machete

#

Well not cancel it out but it shortens it

#

and you have your shield back in place immediately

dusty spruce
odd arch
#

one thing that never gets old for me is gun bashing automatons down though
they can't comprehend my game to the end

ionic holly
ionic holly
odd arch
#

whole outpost bot garrison just staring at me as I run up to each one and slap them silly

#

it shouldn't work this well

rotund marten
#

I like punching stuff, I just wasn't getting much out of a machete that took two swings to kill a Hunter

#

since I had no shield to cover me and the arc is quite small

#

so I should try it properly

ionic holly
#

Shield will help a lot, i don't think it OHKs with PP unless you headshot though? i'll double check

#

nvm it does

#

160 health? yeah you're deleting that lil guy

odd arch
#

stun lance remains the most practical melee but I need the manic energy of flailing a hatchet

#

our diver's hatchet form is comical

ionic holly
#

I love it

odd arch
#

all hate no technique

ionic holly
#

but yeah i'll always prefer other melees cause the lance is
Ugh, i don't know how to describe it

objectively it's good but i'm bored out of my skull using it

#

also an aside, technically the machete does enough damage to OHK a hunter just like baseline

#

but it tends not to because you'll likely hit something that isn't actually transferring all that damage to main

#

(IE claws)

graceful bluff
#

I didn't consider just how suffering bugs are currently for new players

ionic holly
#

Ooo mikeburnfire

#

i should get back to watching them, i stopped while they're doing fallout the frontier cause

#

well cause it's fallout the frontier

#

(no malice to them playing it, i just think it's REALLY bad from multiple angles)

rotund marten
#

oh hey it's Digi

graceful bluff
#

I do find it kinda funny that the guy called digitalvagrant shows up in so many places nowadays

ionic holly
#

I don't think i've seen them before

graceful bluff
#

they started as a part of sovietwombles group I think, shown up in russianbadgers stuff eventually, then went the heavenly route and collabed with a whole bunch of vtubers

ionic holly
#

Goodness that is one helluva path

#

also that's another youtuber i should check on, womble i mean

fringe quiver
ionic holly
rotund marten
#

one of the vtubers that Digi runs with was an old friend of mine, although we haven't talked in several years, which is why I know about his whole deal

fringe quiver
#

Of course they still got the like

#

Wasteland/fallout 1 bonkers stuff of the snakes that do drugs

#

I think Mike did an essay video on that one side area too

idle hollow
#

context

ionic holly
#

The character not the country

#

and like-

alright i will say, i did play all 3 routes of frontier

#

it was specifically the first version that had some of the creepier stuff removed (mainly just the lizards)

#

but america was effectively untouched

#

including the more uh
fetishy aspects.

now granted were america in anyway side content i wouldn't be as harsh

#

but she isn't, she's mandatory to have peace between the NCR exiles and mormons of steel

#

regardless, super off topic at this point i apologize

ionic holly
#

last i'll say on the topic sorry, just
really passionate about fallout stuff

steady flameBOT
#

I’d be down to helldive in a bit if anyone’s up

#

Just currently locked out of my dorm

steady flameBOT
#

Right, diff 8 bots

#

They hurt

dusty spruce
#

Nice to see the numbers starting to equalize again.

steady flameBOT
#

Wait hold on, that Digi?

atlas (#1 IPS-N fan) ↩️

[Reply to:](#1204832579287519292 message) terrible beer man himself

strange vine
tight zephyr
#

wheeze

dusty spruce
#

If Cirrus and Seyshel Beach get liberated, hopefully some attention will be turned to the bot front. Fenmire has an ungodly amount of planet HP, so even at 0.42% resistance, it requires a lot of players and/or the DSS

oblique lotus
#

is optimal SC farm still diff 1?

unreal merlin
#

on the grand errant system currently, yes

#

diff1 on a good map set forces it to spawn all the POIs in a predictable ring around the center, so you don't have to look for anything and just blitz throughit

verbal summit
#

Plus diff 1 maps are small enough you can recognise every poi from the map

tight zephyr
#

I usually do 2 or 3 to put some enrichment in my enclosure, but 1 is the most efficient yes.

cobalt patrol
#

Patch notes

idle hollow
#

Now the things we got in the war bond related to it actually work on it

stone bridge
#

I'm sorry, is this implying the ultra accurate tracking Rupture Warriors had on hosts was intentional?

#

C'mon, Arrowhead...

stone bridge
#

Hm, doing a bit of testing, maybe not? Not sure at this point

rotund marten
#

that's an ominous way to phrase that patch note

#

possibly it's now somewhere in between?

#

steadily coming to like the full martyrdom setup

odd arch
#

witness me

rotund marten
#

the light martyrdom armour is pretty good honestly, extra throwables is not bad even if you're not blowing up all the time

#

it's also drip, most importantly

odd arch
#

diving into bug holes is the funniest shit

rotund marten
#

I think I am definitely becoming a big light armour enjoyer, losing the speed feels really bad

odd arch
#

they should make martyrdom capable of taking out bile titan holes if you do the helm's depth orc runup

rotund marten
#

I'm currently running peak physique for the ergo and melee damage, but once I'm done with my HMG training arc I might try [heaviest support I can get away with]/eruptor/ultimatum/thermite/martyrdom/hellbomb

#

maximum personal firepower

hearty pier
#

If you are looking at the martyrdom build it might be a good shout to bring some flavour of EATs

#

Make yourself truly expendable

rotund marten
#

It's not martyrdom so much as Maximum Ordnance, but that's not a terrible idea

#

I wasn't a massive (N)EAT fan until recently because I didn't have the instant support weapon call-in ship upgrade, they're much better with that

idle hollow
#

pictured: the squad of divers

#

well more accurately it would be noble team cause new alexandria was on reach but shhhhhhhhhhhhhhhhhhhhh

rotund marten
verbal summit
#

So fucking real

#

This is what I dislike about rupture strain

dusty spruce
#

New MO

#

Hold Hellmire. Liberate Mintoria, Clasa, Zefia in 7 days.

I sure hope they fixed the weird stuttering/DC issue with automatons

rotund marten
#

finally, some good bot diving

odd arch
#

let's fucking gooooo

dusty spruce
#

I can already see how this MO is going to turn out. No way that turning Outpost Alpha into an underground base will have negative outcomes against the burrower strain

azure rock
#

god i need my first warbond unlocked

tight zephyr
#

I can’t wait until we get underground bot missions.

#

I yearn for the mines.

strange vine
#

reminded again why i crusade for tanks having AV6 frontal armor

The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.

Front armor decreased from AV6 to AV5
Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.

two of the most bs patch notes for tanks tbqh

kind cloud
#

Tanks are already pretty easy to knock out :(

#

also to farm SC, the host has to DC and not return to the ship right?

rotund marten
#

the easiest way is to deliberately avoid completing the main objective, so the host can just enter the ESC menu and then hit "return to ship as group" or whatever the button's called

#

skips extraction

#

if you finish the main objective that button goes away

strange vine
#

Came up with some stuff for war striders

#

If the eye weakspot is too easy you can always make it av4 to reduce the damage output of heavy pen weapons
this would make AC need 11 shots, AMR need 12 shots, and HMG need 45 shots

unreal merlin
#

All pickup loot (SC, reqslips, medals) are applied instantly to all present players and this is independent from mission extraction

azure rock
#

what are the sources of super credits anyways?

split parcel
#

Pickup loot and warbonds

#

So without spending anything, pickup loot

azure rock
#

ahh

rotund marten
#

the farming is quite forgiving, a warbond is about three hours' work solo or half that with a team

unreal merlin
#

Warbonds give back like 300 SC but that's only after you drop 1000 SC to get the warbond.

rotund marten
#

as long as you have the 300 SC from your previous warbond, anyway

#

add another hour if you don't

unreal merlin
#

Assuming you never buy from the superstore, after getting a warbond all subsequent warbonds are at a 300 SC discount. Arguably.

#

Citation needed.

agile fable
#

So let’s assume that I have just under 500. How long would it take to get enough for a warbond?

#

Like…2 1/3 hours?

idle hollow
steady flameBOT
#

Yeah let’s not make them track less let’s just make everyone on the team suffer and not just the host

rotund marten
#

my advice is not to sweat the speed, just ping for a group in here, rally up a few people with warp packs and collect a solid 4-500 an hour

#

I timed myself sweating it just to test how efficient the farming method was and got 300 an hour solo and 600 an hour in a full squad

tight zephyr
#

Glad to not be fighting bugs anymore. Fuck the burrowers, all my friends hate the burrowers.

#

Dragonroaches are whatever but I hate the burrowing enemies like nothing else in the game right now.

agile fable
#

I’m doing this so I can get the warp pack at all

tight zephyr
#

The warp pack is my favorite thing in the game right now, especially as my usual team’s resident Heavy Armor Enjoyer.

#

You can just leave.

agile fable
#

I’m a laser enjoyer. I like high tech stuff.

#

I’m gonna lasermaxx with the laser sentry, orbital laser, laser cannon, and laser guard dog

tight zephyr
#

I like the laser cannon.

#

One of the better all-rounders.

rotund marten
#

if you're farming to get the warp pack, absolutely round up a group here who already have them, being able to just pop into bunkers without needing another player to run over makes sweeping so much faster

unreal merlin
quick crown
#

I hate burrowers and I hope that arrowhead can tell a majority of players do too

#

Shai halud wouldn't be so bad if it wasn't CONSTANT or was only around for a few minutes being a menace

unreal merlin
#

Burrowers referring to all rupture strain bugs, or just the hive lord

quick crown
#

All the rupture strain

#

The spitters are,

#

fine

#

but they could be a bit less quick on the shot

unreal merlin
#

I have to ask what your stance/ usage is on various explosive tagged weapons

#

Because burrowing bugs can be effectively trivialized if you are diligent about forcing them to surface at a distance

quick crown
#

I'm going to ask you to NOT ask me.

#

Because I don't think having to use the explosive tag weapons is very fun and doesn't matter if you are being swarmed by them anyway

#

these are coming out WITH the tunnels

#

Not a lot of distance to ask for here

#

Diligence? What is this I already have to be diligent about every other enemy in the game

#

we don't need 5 more

tight zephyr
#

What the fuck is the Diligence again?

unreal merlin
#

Diligence in my use refers to how I play in the form of "I put GL'ing burrowed bugs at a distance as higher priority than most other things". But evidently my opinion isn't something that's likely to resonate with you, especially right now

quick crown
#

Look I'm not going to go on a debate train with you I said I don't like burrowers. There are things i think could make them more palatable in general. Not saying they shouldn't exist but I don't think they should demand i cough up a stim as often as they do

rotund marten
#

the spitters annoy me more than the warriors, honestly

#

the warriors are a real stim tax but I run lots of explosives so they die pretty easily, and if any of the spitters actually get to shoot you get to to be completely blind for the next 3d6 seconds even when your dodges are on point

agile fable
#

Nice eyes, idiot

tight zephyr
#

Fighting them feels like butt.

#

That’s all I got.

rotund marten
#

I can handle rupture strain, I can handle dragonroaches, I get unreasonably annoyed by rupture strain and dragonroaches because that's too many divergent loadout checks

#

GL, scorcher/coyote, thermite for the megachargers and then fireproof armour + 1-2 strats to have something for the roaches leaves me with one strat slot and a reasonably free choice of secondary and that's about it

#

I usually run different armour, but if I am really sweating a 10 on Oshaune I want the firesuit

agile fable
#

I don’t know how to deal with d-roaches

#

Especially not when Three of them pin you down in a small canyon

rotund marten
#

I admit I usually leave it to a teammate because I love my grenade launcher too much, but autocannon mech will put down three or so before it clicks empty and stuns them well

agile fable
rotund marten
#

otherwise you really want dedicated AT, hail mary thermite can work but it's far from reliable in a melee

#

it can take damage from fire now, i wonder if the napalm EAT does well against it

agile fable
#

Ok take quasar got it

rotund marten
#

RR, Spear or EAT is more my flavour

#

quasar charge time gets you killed against that thing

agile fable
#

I like hi-tech stuff, ok? Laser blast go brr.

rotund marten
#

fireproof armour is a must-have then

#

that way you might last long enough in the flame to shoot and dive if it takes a run at you

knotty folio
agile fable
#

It’s like if the stingrays were annoying

knotty folio
#

(You do want at least two or three on a squad if they're your primary anti-dragon tech though)

agile fable
#

…never thought about that

#

Railguns are scifi stuff…

knotty folio
#

I do wish the sandworm had slightly more chill, it really spends an excessive amount of time bothering you when it shows up

#

Even if it's very funny when it ends up making a giant trench around a chunk of indestructible objective terrain

agile fable
#

The trencherrrrr

azure rock
#

also how do i get around the extremely poor visibility of the game?

#

there's always smoke and shit everywhere

knotty folio
#

It depends on the planet/mission

unreal merlin
#

Move away from those things if you can, or kill the things causing it (spore charger). Sometimes you can't really do anything about it like the spore bugs strain.

rotund marten
#

if it's dark, bring a gun with a flashlight

#

if it's incredibly smoggy and awful outside a bug mission, drop sentries on high ground and use more boom, sometimes game is just like that

knotty folio
#

Sometimes you can clear up spores by destroying spore spewer subobjectives, sometimes you can bring a flashlight, sometimes you'll just want to bring a shotgun or other close-range weapon

azure rock
#

the flashlight just paints my screen in light tbh, i think i may have to suffer

unreal merlin
#

There really isn't a solution beyond the obvious of "kill the thing or just deal with it"

azure rock
#

ahh

rotund marten
#

bugs have spore cloud producing chargers and mushrooms, so you can pop those quite easily

knotty folio
#

Tag heavies with your ping so you or a teammate can hit them if they're out of visual range

azure rock
#

the bugs i think i understand but when it's smoky in bot mission i scratch my head about what to

#

there's a ping?

knotty folio
#

Yep, I think tap q by default

unreal merlin
#

Oh no, you don't know about the ping

azure rock
#

I'm used to the apex legends ping button so--ohhhh

#

q

#

that's what it was

knotty folio
#

Hold to do specific ping types

azure rock
#

oh thank god they have a radial im assuming

knotty folio
#

Yep

azure rock
#

haa I'm glad i found out sooner than later thanks

knotty folio
#

Though the basic ping is already pretty good, it's context-dependent

unreal merlin
#

Click Q on someone else's ping to agree/ confirm
Hold Q on someone else's ping to decline/ negative

azure rock
#

oh sweet

knotty folio
#

So an enemy ping will call out the type and direction and attach a marker you can see through fog/terrain

unreal merlin
#

Mark the ground to suggest directions, mark enemies, mark objectives

rare nymph
#

In reference to anti-roach tech, I tend to bring an AT emplacement for Hive Lord hunting, and it can be useful for killing roaches IF you can stun lock it before it kills you and/or the AT

knotty folio
#

While an objective ping will state objective, or supplies supplies, etc.

unreal merlin
#

You can have fairly complex nonverbal conversations with good ping usage

tight zephyr
#

Me with the standard-issue Liberator when I feel indecisive.

#

Also Liberator Carbine.

steady flameBOT
#

I’d appreciate the autocannons more if it didn’t make roaches spasm like crazy which makes it absolutely impossible to line up an anti-tank shot on them

Misc | Naval RA-chitect ↩️

[Reply to:](#1204832579287519292 message) I admit I usually leave it to a teammate because I love my grenade launcher too much, but autocanno…

#

Saw someone online suggest the dragon roaches should keep their head still like birds while hovering

#

Where the body moves but the head doesn’t

weary granite
#

Cause that ain't a Hulk. That's an Armored Core.

normal juniper
#

I would shit and then die

mossy mango
#

Hell yeah

#

Everyone thinks they're General Brash till the hulk starts flying

strange vine
#

So many people on Reddit seeming to think that just because dedicated AT can one shot War Striders that it doesnt need better weakspots lmao

oblique lotus
#

I think people are used to needing a lot of AT

dusty spruce
#

It definitely needs a proper weak spot. Before that the only thing that the anti-mat rifle couldn’t easily handle was factory striders, and they’re supposed to be an actual threat.
War Striders are just sorta meat walls that the ai director loves to spam that need good AT

oblique lotus
#

fucking randoms

#

I end up being the only person who stayed in a mission with one life left

#

fucking cleared it

normal juniper
#

bc the war striders are just assholes that carpet the area in grenades, ragdolling or killing you outright, and spawn in greater numbers than striders so if you don't have antitank on lock you will not be able to do anything for that mission

steady flameBOT
#

Alright botdiving time

#

Aaand the game refuses to let us join missions

#

Okay seems helldivers hates us and won’t let us start or join missions

oblique lotus
#

ok weirdly I kinda like warstriders

#

they die to a single rocket to the leg where tanks don't

normal juniper
burnt vapor
#

Tuesday evening server issues as per usual

hazy oriole
#

oh right forgot about that

#

how long till those are over

normal juniper
#

seem to be over on my end

ionic holly
#

I think my annoyances with the spear finally boiled over cause i went on like a solid 5 minute rant about how, while i love it and pull off some dumb shit with it, i feel so discouraged to use it due to general game design currently

odd arch
#

I'm either out of practice or bots got a firmware update

#

the amount of headshots from troopers instantly taking me down is impressive

stone bridge
#

What armour are you running?

odd arch
#

light as always lol

#

which is why I lean to "I'm rusty" because I used to be very confided in not being hit before the MOs pulled me away from bots

cobalt patrol
#

Yeah, light gets you torn apart on bots unless you'

#

you run soemthing thath as a defgensive layer like stealth

#

or just extra padding

odd arch
#

also I might be wrong but I'm pretty sure I saw bots, mid-fight, turn to look at the impact point of my missed throwing knives

cobalt patrol
#

They do respond to noises near by

#

but doing it midfight is werid

odd arch
#

it could be that their had their LOS to me briefly obscured but I could see them in third person

#

but they've lost me for a few seconds at most, which shouldn't be enough to drop pursuit

#

maybe they were just staring in disbelief that I'm using throwing knives

weary granite
#

Damn. Bots be having dog behaviour.

weary granite
#

...ok. I don't know what AH is doing to their game.

But now I'm being concerned.

Because this is my other RAM stick bricked as I was trying to play HD2 (like the first one) and now I am wary of playing HD2 now.

rotund marten
#

I wonder if they'll swap in another strain for Oshaune

#

Predators in the caverns

weary granite
#

No

burnt vapor
#

I imagine they might just seal oshaune back behind the gloom while we fight bots for awhile

weary granite
#

Alternatively. They leave it as a taunting reminder that it is a hell that players will never liberate.

keen zinc
#

turning off rupture strain is funny

#

now do the same with war striders and leviathans

weary granite
#

War Striders aren't that bad for me tbh.

rotund marten
#

honestly I think Oshaune was an accidental training arc because I did a couple of ops of diff 10 bots last night and it was so much easier than it used to be

#

full light armour, no durabilty bonuses besides vit booster, felt perfectly fine

#

well, I died a fair bit but not like an unpleasant number of times considering the number of hellbomb suicide runs I went on

#

I love the backpack hellbomb on bot drops, nothing is more satisfying than beating your hellbomb high score

#

also, the new jungle planet we're fighting bots on is really fun when you're at a high enough difficulty to spawn bot fortresses, they're these huge shield-walls bristling with turrets and battlements and it's a real blast to fight your way up them

north fiber
#

I fucking love bot 10s

#

They're my happy place.

#

Bot fortresses are fantastic tho I generally don't actually fight through them.

#

I orbital walking barrage them then clean up after it

dusty spruce
#

After piss planets these swamp zones are maybe my favorite. The terrain is neat and I love how they create a nice divide between normal maps and colonies, with the swamps and huge trees giving way to the little towns

agile fable
keen zinc
#

i just detest inconsistent design philosophy

#

glowing eye and vents not being weakspots

#

on the faction of glowing eyes and vents being weakspots

rotund marten
agile fable
#

I don’t use stratagems against fortresses because I can’t get an opportunity

rotund marten
#

my loadout lately has been heavy on the backpack hellbomb and sneaking in to blow the place up is extremely satisfying

agile fable
#

Too much laser fire

#

All I have to rely on is my laser cannon and my stims

#

It’s worked so far

rotund marten
#

in grenade launcher we trust

#

tears up the machine-gun bunkers and light turrets

dusty spruce
rotund marten
#

rupture chargers were the rupture unit that was closest to a straight palette swap, yeah

#

and also quite pretty

#

I like how the Rupture Warriors look too, with their sleek unified colour scheme

agile fable
#

I’ve seen old hivelords. Big fan of the bobbit worm thing

azure rock
rotund marten
#

<@&1206091872716595200> dracula flow voice I need to kill

quick plinth
azure rock
#

guh

oblique lotus
#

The entire torso is one hitbox

strange vine
keen zinc
azure rock
#

just one hitbox...

fleet nacelle
#

\ <@&1206091872716595200> bot diving?

rotund marten
#

I can dive some bots

steady flameBOT
#

Cool

fleet nacelle
rotund marten
#

we're liberating the vapourwave videos

weary granite
#

I'm hearing a certain song looking at this image

cobalt patrol
#

Accidentally took coyote into bots, and huh, it's pretty good

#

vs bots

#

like better than i was expecting

unreal merlin
#
  • Medium penetration (good)
  • incendiary (good)
    fire is ironically really good vs bots
split parcel
#

coyote feels overtuned

#

it's really, really good

cobalt patrol
#

I'm kinda mad, but also not. I got bounced by a factory strider shto from across the masp (how was it even aggrod on me), bounced into a mine, died from this, and hten my tumbling corpse got sent flying by the hellbomb i set off

normal juniper
#

helldiver pinball

cobalt patrol
#

I mean even i hadnt died to landing on teh mine, i think i was tumbling back into hellbomb range anyway

oblique lotus
#

explosive crossbow does good work into bots

unreal merlin
#

Top tier weapon in all fronts. Love my crossbow.

graceful bluff
#

it also lets you use the ballistic shield really well which is incredible vs bots

#

(hell anything ranged really, it can even deflect dragonroach fire)

oblique lotus
#

why in gods name do these randoms keep throwing mines behind me

strange vine
cobalt patrol
#

I'm looking forward to trying it on squids though, I think it'll be great for butchering overseers & voteless

dusty spruce
#

Oh, didn’t even realize. When we took Clasa we started siege liberating some unrelated planet too

graceful bluff
#

Would I bring it over most other automatic rifles? Yeah probably, but the penetrator and carbine are still excellent choices though both are more specialized(and thus work better in their fields)

#

Would I bring it over the eruptor? Probably not

#

But that's just because I prefer it over an automatic

burnt vapor
rotund marten
#

the Coyote is great against bugs, against bots I prefer the Scorcher

#

it just melts them

#

the Variable also isn't half bad against bots, I am pleasantly surprised by how quickly that thing eats devastators

#

I finally got it to the level that unlocks the no-ergo-penalty 1.5x scope, which will hopefully make it easier to pop their heads at a distance

#

I suppose with Peak Physique I could probably get away with the 4x

stone bridge
#

It's a fucking lot

#

For reference, with a 4x scope the variable is at 22 - with Peak Physique it jumps to 52

ionic holly
#

I should get back to using my tenderizer at some point

but the m90
she calls me

steady flameBOT
#

So question for the more experienced players

How good would the railgun be if we took it to bot planets? We’re liking the autocannon but dear god do we need a more reliable anti-tank for when war striders show up

#

And I guess a follow up question. Good anti tank options in general?

verbal summit
#

Quasar

#

Recoilless

#

And expendable anti tank

oblique lotus
#

SPEAR if you like gambling and hate factory striders

#

I like the commando for PUGs because you can bring the whole drop with you

#

And one rocket downs a gunship

#

Thermite to the leg will oneshot a war strider

#

Quasar is just good

#

One shot every 15s is iirc the best overall AT uptime you'll get

#

Barring your team feeding you entire supply packs of rockets

#

AT Emplacement gets you 30 1300 damage AP6 shots every three minutes but it can't move

rotund marten
#

thermite and ultimatum gives you decent AT capability if you don't want to dedicate the support weapon slot

#

spamming the hell out of EATs is a personal favourite if you do

oblique lotus
#

I like thermite but it being slow and a grenade is a problem

#

War striders in particular a leg or pelvis hit with EAT/RR/quasar/2xCommando will kill

supple siren
#

Railgun is absolutely devastating to everything except war striders

#

( and factory striders )

steady flameBOT
#

Our opinion of high difficulty bots will probably change as we get more experienced and unlock more options since atm our main problem with them is “bring AT or die” which means we get overwhelmed by the 500000 other things trying to kill us

knotty folio
steady flameBOT
#

Like if we spec into dealing with all the heavily armoured shit (war striders, factory striders, tanks, etc) we run into the problem of getting overwhelmed by the several dozen devastators

oblique lotus
#

What primary?

steady flameBOT
#

It’s partly a skill issue obviously but it’s just something we’ve experienced

unreal merlin
# steady flame So question for the more experienced players How good would the railgun be if w...

Railgun slaps, but the biggest uses of it are

  • killing devastators (one shot to the waist or head)
  • killing hulks (one shot to the eye)
  • killing armored striders (one shot to the hips/groin)
    It can also be used at like 60% unstable to one-shot gunship engines. Otherwise it is capable of busting vent weakpoints on turrets and tanks, but you're likely better spending effort with a bigger AT option in those cases. It can also de-chin factory striders with overcharge shots.
oblique lotus
#

Explosive crossbow makes quick work of devs

#

Iirc the eruptor is in there too

steady flameBOT
#

Previously scythe. Currently coyote

In future maybe scorcher

Lollerisms (he/him) ↩️

[Reply to:](#1204832579287519292 message) What primary?

#

Or DE sickle

oblique lotus
#

The levergun will oneshot headshot devs

knotty folio
#

Eruptor is quite nice vs all the chaff and can pop fabricators and Gunships very well too

steady flameBOT
#

We have the eruptor, we don’t have the crossbow, we don’t own the frontiers carbons

#

*warbond

oblique lotus
#

Senator oneshots devs on headshot

steady flameBOT
#

Also don’t own that

oblique lotus
#

If you're good the senator can four shot headshot a hulk

#

Eagle rockets are good against tanks

steady flameBOT
#

if we’re being honest our main annoyance is the fact we’re being vaguely forced into a “meta

knotty folio
oblique lotus
#

The dilligence and verdict will oneshot headshot

#

I mean is it meta or just not being able to run whatever

knotty folio
#

Eagle Airstrike can clear everything you don't want AT for

oblique lotus
#

Napalm eagle is solid too

steady flameBOT
#

Alright so far we’re hearing that everything we’ve previously brought is shit

knotty folio
oblique lotus
#

Coyote's decent

unreal merlin
steady flameBOT
#

It is a meta in the sense of “you use this or the game is unfun”

Lollerisms (he/him) ↩️

[Reply to:](#1204832579287519292 message) I mean is it meta or just not being able to run whatever

oblique lotus
#

I've had success with the scythe though you really need to burn heads to make it work

steady flameBOT
#

Like 5 war striders at once
“Didn’t bring a recoilless? Fuck you!”

knotty folio
#

I've been trying out anti-tank mines with reasonable success

oblique lotus
#

Quasar, thermites, strike for strider 5

#

Also I don't think I've ever ended up against 5 striders

steady flameBOT
#

Also tbh we’re a very vibes based person and the crossbow just isn’t it

oblique lotus
#

The eruptor is also good

steady flameBOT
#

We have it sucks!

Lollerisms (he/him) ↩️

[Reply to:](#1204832579287519292 message) Also I don't think I've ever ended up against 5 striders

knotty folio
#

I always hit waist-high obstacles with the crossbow

steady flameBOT
#

We couldn’t kill them fast enough so they just kept getting dropped

knotty folio
#

I should use it more so I stop doing that

oblique lotus
#

Like you absolutely have options against devastators

knotty folio
#

Bots really encourage you to duck out when it gets too hot IME

#

(Though extraction makes that difficult ofc)

oblique lotus
#

All? Punisher variants do decently into bots imo

steady flameBOT
#

alright we should clarify

We can kill devastators. You just aim for the weakspots, that’s fine

It’s less fine when you’re getting ragdolled constantly and there’s 15 of them at once

oblique lotus
#

Blitzer is a goofy option but I kinda like it

steady flameBOT
#

That is our main issue

oblique lotus
#

What other stratagems are you running?

steady flameBOT
#

Last night it was mostly

  • Gatling or 120mm orbital
  • eagle air strike/500kg
  • auto cannon
  • autocannon sentry
oblique lotus
#

Seems light on horde clear tbph

steady flameBOT
#

WE KNOW

#

We realize this is mostly us being inexperienced

knotty folio
#

Rocket Sentry feels a bit better against bots than Autocannon, though that's very vibes-based and may just be wrong

steady flameBOT
#

And we’re learning, hence why we’re asking

oblique lotus
#

I think the AC suffers on bots because you want heavy armor pen, gatling barrage is kinda mid imo, and the AC sentry requires a lot of hoops to function well

unreal merlin
#

I, meanwhile, feel that is too pessimistic of a summary.

steady flameBOT
#

Look we started playing bots like yesterday

knotty folio
#

Does the AC sentry do the rocket sentry thing of prioritizing heavies?

oblique lotus
#

This isn't me criticizing you btw

#

But specifically if you're being overwhelmed I'd recommend running "bigger" strikes

#

I.e. I really like eagle cluster because even if it doesn't scratch the big stuff it cleans out a lot of the chaff so I can take on the big stuff

#

and uptime is better than orbital airburst though that is also solid

steady flameBOT
#

Tbh we’re probably going to go back to diff 7 until we learn the game more since we tried 9 last night and it utterly sucked

oblique lotus
#

Same with the napalm strike, it can clear out the devs and berserkers and open up space to engage the striders

#

Were you doing diff 9 with randoms?

steady flameBOT
#

Nah it was people from here

#

Think Misc, Azen, and Micky

oblique lotus
#

Ah

#

Yeah for bots my usual loadout thoughts are that you want high uptime AP6+ and good horde clear

#

So for instance I run Quasar/Eagle Cluster/500kg/laser dog with explosive crossbow/senator/thermite

knotty folio
#

How is the Mortar Sentry vs bots? I've been considering bringing it for horde clear since I can tuck it behind a wall where it won't get sniper or blown up from random grenades

oblique lotus
#

This gives me two options to take on heavy armor, two ways to keep lighter enemies at bay, and a broad spectrum option in the 500kg

#

But thats not fixed

steady flameBOT
#

(Also side note we’re vaguely tired of people suggesting weapon options from war bonds we don’t have. This is not a you problem loller it’s just something we’ve noticed)

oblique lotus
#

I mean what do you have

steady flameBOT
#

Base warbond, demo det, odst, dust devils

oblique lotus
#

Sub the M6C for the senator and put four shots into a dev waist or two in the head

#

Alternatively the redeemer is always solid

steady flameBOT
#

Yeah we were trying the grenade pistol (not the ultimatum) and it just felt pathetic

oblique lotus
#

You could swap the quasar for a RR or EAT or commando too

#

GP is a utility pick over direct damage imo

idle hollow
oblique lotus
#

Useful to have for bug holes but on bots the usefulness is reduced and theres more competition for the slot

idle hollow
#

all you need bby

#

as for armour uhhhhhhhhhhhhhhh

#

anything with engi kit?

steady flameBOT
#

Mhm we pulled it out maybe a handful of times either to ineffectually fire it or try and close fabricators

oblique lotus
#

yeah the fabricator shot is tricky

steady flameBOT
#

Will probably switch back to the redeemer or m6c

#

Yeah that’s been our go to

atlas (#1 IPS-N fan) ↩️

[Reply to:](#1204832579287519292 message) anything with engi kit?

oblique lotus
#

I usually run democracy protects because 50% of the time it works 100% of the time

steady flameBOT
#

The extra grenades are nice

idle hollow
#

verdict from polar patriots is okay

#

talon from the cowboy one is the meta

#

steeled vets has the senator which is notable for being heavy pen

#

but like you said you dont own those so

oblique lotus
#

But generally I'm an advocate for high uptime stratagems over high impact strats

#

I like the eagle strikes because they're frontloaded and you can proactively manage CD, quasar is very high uptime, etc

#

Same thing with EATs and the commando, you'll always have one when you need it

#

And being able to stay on top of the curve like that helps a lot imo

#

Also, 9s are hard!

idle hollow
#

low downtime orbitals my beloved

#

gatling, precision, gas, airburst

oblique lotus
#

I have a bias towards eagle strikes because I think rearm is cracked but yeah

idle hollow
#

railcannon is a honorable mention because it's just so nice to have a delete this button

steady flameBOT
#

We like eagle strikes tbh

idle hollow
#

for something you dont have anything to deal with at that moment

#

tank, charger, titan, hulk, harvester (they one shot them now thank god)

steady flameBOT
#

Also side note, wish the killzone stuff would come back since we obv missed it

idle hollow
#

also i guess it pops strider turrets

oblique lotus
#

Blitzer is lowkey a very solid primary into bots

idle hollow
#

but that's not worth it cause there's two

#

I only ever considered blitzer for bugs tbh

#

on bots i tended to use the punisher plasma a lot

oblique lotus
#

I think the explosive crossy is better but the blitzer does really gross things because medium pen plus stun plus no reload

#

And you barely need to aim it

steady flameBOT
#

We’re gonna probably try and unlock the crossbow and then hard grind through the remainder of the base game warbond

#

Get the scorcher, some better boosters, etc etc

rotund marten
#

I've not been running a ton of strikes at all lately, it's all been wargear and sentries

#

once you get the Scorcher you may want to try it, it evaporates all bots that aren't heavy armour

#

kills devs easily, kills scout striders from the front if you fire a burst into the pelvis, firing it prone and full-auto at the vents on the back of a cannon tower will kill it before it can rotate to face you

oblique lotus
#

Anyone have thoughts on the epoch?

rotund marten
#

the only hard gear check in bots is the Warstrider, which is, yes, AT or go home

#

I am annoyed about how spammy they get if you roll the wrong constellation on 9/10

oblique lotus
#

Oh heres a fun fact if you put two rockets into the foot pad of a factory strider it dies

rotund marten
#

I keep forgetting that

#

admittedly I'm usually running at them with thermite and ulti, so I can kill them with raw damage if I have to

oblique lotus
#

Three rockets to the leg will also kill

#

Which is a much easier ask

#

But yeah factionally bots get a lot easier when you have tools to deal with heavy armor

oblique lotus
steady flameBOT
#

Probably the most fun we had last night during the diff 9 mission that made us quit was picking up a dropped spear and using it to one tap 3 separate tank drops

oblique lotus
#

The spear is antitank for gamblers

steady flameBOT
#

That mission also reinforced our hatred of plant the flag missions since we’d cleared every single secondary and factory off the map and yet the moment we got on the flag about 3 factory striders dropped down

oblique lotus
#

Having the quasar is also nice because you don't feel like you're wasting ammo using it on hulks

rotund marten
#

portable hellbomb has been my saviour recently because you can just slam it on a drop and if you trade for an entire bot platoon plus armour that's honestly not so bad

#

but admittedly that does require me to run light armour + no shield backpack and that's probably not for everyone's taste

oblique lotus
#

I rarely run shield packs

#

I'd usually rather have the firepower

rotund marten
#

likewise, most of the time, but I should perhaps not advise newbies to go down to the squishiest possible build and then facecheck high diff bots just yet

oblique lotus
#

True

#

Gundog is decent too

#

LibP kills medium armor

rare nymph
#

I've had success with the heavy defib armor plus portable hellbomb

#

"Oh, you've killed me while I was on a bombing run? I'm about to make it your problem"

#

Also a 500kg just in case I get put in bleedout and I don't have a hellbomb to activate with malicious intent

oblique lotus
#

The recoilless is good though

#

Just a solid generalist AT option

knotty folio
#

A bit too generalist, IMO, but it does come at the cost of a backpack

split parcel
#

I'm on a huge EAT kick right now

#

Been loving it

winter shuttle
#

EAT is great

#

deals with 90% of the bot forces

#

well minus the warstriker and the factory strider

split parcel
#

It one shots war striders

knotty folio
#

Have to hit the crotch or legs, IIRC?

#

The best part of EATs is opening the map at the end of the match and having it entirely covered in EAT icons

split parcel
#

Crotch or the hip-to-leg joint, yeah

knotty folio
#

Having a hellpod on such a short cooldown is shockingly useful too

#

Decent damage, great demo force, also serves as stepladder in a pinch

oblique lotus
ionic holly
#

Been trying the pineapple more, i really like it i just

wish it didn't have a capacity of 3

stone bridge
#

It's godawful, Frags do significantly better into crowds than they do and you get 5 of them base

split parcel
#

I love the idea of cluster grenades but these are really lackluster

supple siren
#

Especially with frags and dynamite existing

#

Three Thermite? Understandable. These guys? ???

ionic holly
#

alright nevermind.

stone bridge
#

I mean I wish they were good and I'm hoping for serious buffs

supple siren
#

i wasn't trying to disparage you liking them! I think they're neat! I just yeah, hope they get a normal amount of uses an' all

stone bridge
#

You should have a crowd nuke if you only get three of the damn things

#

Idea good, execution not so much

split parcel
#

I should have a pocket airburst rocket launcher

strange vine
#

It deletes all medium enemies extremely quick and headshots hulks

#

Does need a supply pack to keep up with ammo reqs on high diff

unreal merlin
#

You can get very far just scavenging POIs for ammo

karmic prawn
#

I found the laser cannon was very nice for learning bots too

#

Very easy to get on weak points

#

Though I guess it won't help much with war strider problems

supple siren
#

Also firing a Heat Beam directly into a vent felt correct

karmic prawn
#

It's very dependable but also fairly low damage

supple siren
#

Still awaiting Backpack-requiring laser, I want to sweep across a horizon and sear troopers in half

weary granite
#

I'mma say this.

Gas Mines are god tier on Bots.

Just scatter them everywhere when they are ready and they make great deterrents for bots swarming your ass.

#

Only things that can ignore it are Factory Striders since they too toll.

#

And gunships but those are a given

oblique lotus
#

I'm sorry did he call it element 711

#

are we going to get fucking slurpees

weary granite
#

The stuff on Oshaune? Yeh

tight zephyr
oblique lotus
#

they take damage but they've got big health pools

weary granite
#

Its not the damage I'm looking for, its the confusion effect

#

Surprisingly enough it makes tanks confused as well

#

Make all the enemies confused, then they will either shoot everywhere or shoot at each other

#

Makes dealing with whole groups of them easier

cobalt patrol
#

tbh, if you want to crush things on the bot front with immpunity, there is nothing that beats the RR

#

which does require giving up your backpack slot, but...

#

Well, i think it's worth.

#

You also get addicited to the fact you can cross map all kinds of bullshit once you learn how the RR's drop works

#

and sniping Turrets/AA/Moratr from literally 400 meters away is never not funny and badass.

unreal merlin
#

For most bot enemies you don't even need to run Unsafe on Railgun, permitting you to chain shots back to back. The only thing you really need to Unsafe for is Gunships (like a hair of charge to get the engine) or if you're trying to desperation-break AT vents (tanks, cannon turrets). Shout out to factory strider chin guns, but if you're breaking those with a Railgun you're likely about to get mowed down by the second chin gun.

cobalt patrol
#

The big thing with Railgun vs RR is that Railgun is a much more gneralist tool to wipe out medium enemies & Hulks, that can with diffuclty take on tanks and factory striders

#

while RR is a dedicated anti-tank option that's made for point-and-click adventuring on heavy targets, and while it can wipe out mediums, you have to switch to the HE mode and it's pretty ammo inefficent

#

(still, sometime you just wanna delete a pack of heavy devs and it does that job)

oblique lotus
#

the quasar kinda splits the difference because you get so many more shots

#

so it feels less bad to burn shots on hulks

cobalt patrol
#

I have zero issue burning RR shots on hulks

odd arch
#

still not sure where to shoot warstriders with the railgun