#Helldivers 2: For Managed Democracy!
1 messages · Page 121 of 1
the new machete is pretty solid and fun to use, but it requires timing and patience instead of just clickclickclickclickclick like the axe and saber
it's cool when the alpha commander starts backing up in fear because you've cut off 3 of its 6 limbs
The problem with all 3 of those
The problem stun lance my goat doesn't have
Is that they push the ballistic shield to the side when meleeing
Which makes it next to useless
I love the idea of it but the shield breaks so quickly
Not really
For me the shield breaks by the time I have the chance to drop 2 new shields
On average
There's times it's cut short
having sat down and fought the rupture bugs on gracux, i gotta say
not as bad here
i think oshiaune was just a lotta new stuff at once
inidividually none of the additions were a problem
whoever was the wiseass who tought to put hive lords on hellmire, i don't know whether to think they're a genius or an asshole
Roaches are kind of a problem on their own IMO, they're just... uninteractive, and really constrain loadouts in an excessive manner
How so?
You can't change their behaviour by damaging them, you can't prevent them from spawning, you can technically hit them on a weakspot (the head) but in practice most of fighting them is just throwing damage at their body until they fall over
And if you don't have one of a few specific answers to them you will just die when they spawn 3 of them at extraction
They're not unfightable or anything, they're just a lot less interesting than things like the Bile Titan, IMO
I really don't think they're that much of a problem besides the raw damage they do without Inflammable armour, that can be stupid
But even Light Inflammable tamps their damage to the point of not even needing to stim
I feel like the spawn rates can be a little overwhelming but i also feel like that wouldnt be as bad if they just didnt do immediate fuck you amounts of damage
cause yeah inflammable stuffs it but it doesnt feel Great having to bring a specific armour set just because of one enemy
That's pretty much my point with constraining loadouts
I feel like it's a good thing to need to adapt your loadout to specific things, ngl
I agree, to a degree
Its not a bad thing but theres a difference between adapting your loadout to a new strain (IE rupture) and literally just one enemy
But "bring a specific armor passive or die" is way too much
Having to bring more anti-tank to deal with them would be fine
you don't need Inflammable specifically, Killzone armour or Dust Devils also work even if it's to a lesser degree
That feels like a somewhat unfair answer to newer folk, no offense meant
for myself its nothing i have both yeah but given the fact most newer players are suggested demo-dets first as a freebie warbond if they get the super citizen edition its basically "use this one specific set of light armour or go farm SC"
But in general, my complaints are less any one specific thing and more that it's a combination of minor grievances for an enemy that just isn't interesting to fight
I'll admit I don't see that as a huge issue when optimal SC grinding nets 500-600 in an hour, and there's permanently Medium and Heavy Inflammable armour sets in the super store for 250 each
Why should a new player immediately told "no, dont go play the new stuff, go farm SC" just to not die to a heavy?
(Also note that optimal SC requires the warp pack)
like, listen i think people overexagerate how much of an issue the roaches are
(Which is of course unavailable to a new player)
Sorry sorry we're probably getting a hair argumentative
Yes, let's leave it for now
Alright
Well, just went to Hellmire for this new setup
This sucks
Hm?
Oh yo pred strain? i love rippin' those things apart
Pred Strain is fine, getting bodyslammed by the Hive Lord into a fire tornado is a unique experience
Do the tornados damage the Hive Lord? Would probably take a very long time to die to them even if so
I have no idea. Not having any place to shelter makes hive lords hell
Oh right, fun melee occurance today, well two fun things
- ive learned with my ballastic shield i can just act as interception if i see a rupture unit burrowing towards an ally
peak tank fantasy has been achieved in that regard
- i stood right where a rupture spewer was burrowed and just waited until it unburrowed, was ontop of it aas it poked its head out, and immediately killed it in one swing to the head/mouth
and in this essay ill explain why the machete should have a dedicated plunging attack- /j
I need to participate in these SC optimal farms it seems
I haven't gotten a warbond since
IDK
Super pedestrian?
Man fuck that worm.
ayyyy
had my first hive world dive just now
uhh
hive lords and dragonroaches aren't supposed to spawn at the same time are they?
They can.
gotta say spore chargers + fire tornadoes is a great recipe for not seeing a damn thing
hellmire is far more comfortable than oshaune, these diff 10s are downright pleasant
still being denied my D10 hive lord kills though
need to fight it on more hellmire maps with a whole crew of portable hellbombs, I think
it's relatively easy to land them in the slightly tighter terrain
Back to helldivers we go
I’ve found 7 alright with randoms. You can almost always atleast accomplish the objectives
Extracting isn’t a given. Depends how hard the hive lord decides to hard focus you
they literally have the exact same health as a Bile Titan and shooting/breaking the wings do nothing, theyre kind of a combination of too tanky, too lethal, and too hard to hit that makes them unfun to deal with
their health should really be dropped to impaler tier (4000 HP vs 6500 HP) and breaking a wing should hobble it, with breaking the other wing killing it
I think the wings might be bugged in this way or otherwise erroneously programmed. I'm pretty sure one of the stated reveal lines was that damaging or destroying the wings was intended for dragon roaches, and yet the numbers don't lie: they're literally the worst section to damage on the whole enemy.
10s have always felt like the best level for me to play with randoms; everyone's at least trying there and generally knows what they're doing
if they don't, it usually at least ends fast
They have low health (750), but they're 100% durable and only transfer 50% of damage to the main health pool. Also yes they're not lethal when broken obviously.
It is mathematically the least desirable thing to put damage through out of all the possible parts
I don’t think it’s a glitch like that. Arrowhead has constantly had issues of poor communication or outright pushing the wrong code to release. Was maybe something in a design document that was just not implemented and nobody told the devs in the deep dive.
Same kinda deal, I meant basically that: the idea that it's intended to be a vulnerable target but that message got messed up somehow
invulnerable target you say? aye aye, coding! 🫡
very much feels like a release charger butt situation
like said last time i brought this up not saying it's that bad or anything just reminds me of it
hive tyrant moment /j
yknow i joke but i actually wouldn't mind that being the name for a more normal bug heavy
hell yeah
nursing roach, a flying spewer followed by a flock of roachlings
Flying chargers that dive bomb you like bloodlusted Hercules beetles
This picture is amazing
helldivers will see this picture and say hell yeah
the children yearn for the rakk hives
not sure what will anyone do with this knowledge but firing the explosive crossbow straight up lands the bolt almost precisely 400m away
Has helldivers been performing way worse lately?
Trying to play n it's just constant crashed
Crashes
A little. It’s sorta normal with this game for it to perform worse with each update
Plus the main focus has been on gloom/Hellmire which are some of the laggier aspects of the game
Well
It just crashes every single match at least once for everyone.
It's just kind of awful rn
Not even a little or a normal amount at all
into the unjust made the game start shutting my whole ass PC off on mission start and end
Yeah
went from having never crashed before to 4 crashes in one session yesterday
also got this screenshot out of i think a connection issue
Exactly
This happened to me the other day- I think HD2 needs to spend more than one update getting the cruft out of it's code bc this is getting ridiculous
I've only been around for like. One major update and it went from getting a little dicey sometimes to flat out breaking at the most absurd times, regularly
A complete recreation of the Original Cowboy Bebop Intro
Watch the original video here https://youtu.be/IWIilinDXyI?si=yDAkVkxHnDyCiRCS
Follow me here as well https://bsky.app/profile/yoinkedbees.bsky.social
Created by:
Yoinkedbees
Maidrame
Sinfulcreature
Original Intro
https://youtu.be/0hfOyOBHIq4?si=r8M-trvLHygmAFRZ
Music used:
Seatbelts -...
does the superstore rotation follow a known order?
Yes you can check the wiki for it
Same, but Arrowhead has said they're probably not going to do a health patch, only dropping in whatever bugfixes they've made with other patches/content updates
Helldivers is the sort of game where I specifically keep an installer for the most optimized graphics driver for, have an executable to delete the crash_data folder and the shader cache, and occassionally do fresh installs/file verification to ensure its running in tip-top shape. Or as close to as I can
Also doesn't help that the two areas of focus the last two days were Spore Burst or Hellmire with additional flamethrowers, which are unique situations that feature the ability to directly attack my framerate
I'm really curious if warrant tracking works with Draw! for maximum aura farm
also I really wanna know what the game means by accidentals
player 1: 5 accidentals, 8,620 friendly damage
players 2: 3 accidentals, 1,017 friendly damage
me: 2 accidentals, 0 friendly damage
you got no proof
I think the damage doesn't count stratagems
Or at least not deployables
Airstrikes/orbitals it does, I believe
Does warrant lock from the hip? cause if it does more than likely
Anyone up diving they hells?
I might
I LOVE THE MACHETE
Love the little stims stuck to you.
My friend who uses a stim pistol a lot just kinda spams it at me when im in a melee fight
its unneeded but i suppose i cant complain about a medic
as a stim pistol user
it's absolutely crucial that my team is zonked out of their gourd all the time
also even if you're not getting hit stims keep your stamina full for emergency relocation
That
Plus you can't predict damage
Plus stim pistol can be hard to hit so sometimes it's easier to use it preventively
He also runs experimental stims so its not like im complaining about DR
i just know i can live without it
Machete here personally
My issue with all the other melees
the moment i learned reblocked cancels that slow as fuck recovery, i understood
Is thay their swing rotates ballistic shield out of the front
So it basically invalidates the ballistic shield
So funny thing!
re-blocking cancels that issue out effectively entirely
Reblocking?
Drop aim, immediately re-aim
you raise the shield back up and end all recovery animations
Also too bad they changed the stun stuff so now I can't stunlock chargers anymore
It was so funny but I get it was overpowered. But now I can't stun chargers at all anymore. Well I can but it's really hard.
Arrowhead's relation with stun at times confuses me
especially now since we do have slight variation in stun effects
(BTs being unable to be stunned at all still bothers me, even if only the EMS strike could do it i'd be happy with that yknow?"
re what I said about using mostly basic stuff in dif10
had extremely smooth sailing with this team
only one warbond stratagem between us
And only one warbond passive too
Those are in fact the meta passives, so.. you know
Health boost, stamina boost, stim boost, respawn supply boost. All the others are kinda mid for their opportunity cost.
I feel like I’ve been sleeping on the Eagle Strafing Run. That or it got a big buff I never noticed.
Both, really - imo it was always solid but it got a huge buff in the 60 day patch that made it the all-rounder stratagem
Eagle strafe is super good. Very flexible tool that works against many problems, very easy to use.
there's armor pen dependent on the angle?
I’ve been finding it great for killing impalers. Usually oneshots them if the strafe travels down their whole length. Kills Biles too. Good range. Narrow enough spread it can be used really close.
Plus, with all the eagle upgrades, it has 5 uses and I almost never use that many. So I can typically get that 10% cooldown reduction from rearming early
I see now why it was the go to for hive lord killing
- One penetration value for a direct hit, looking straight at the enemy part with (almost) no angle of attack: less than 25°.
- One penetration value for hits at a slight angle: 26 to 60°
- One penetration value for hits at a large angle: 61 to 80°
- One penetration value for hits at an extreme value: 81 to 90°
The first three penetration values are often identical, resulting in a general penetration value and a bouncing angle.```
oh huh
that's a really neat touch--but explains why some enemies are just really annoying
That's some cool penetration
Who up divin they hells?
no, who's on first
Who is on first?
naturally
Ok so Naturally is on first
steadily approaching my desired title of Hell Commander
apparently this game has much smoother levelling than Runescape, 80 is only a third of 150's XP requirement rather than like, 2%
I'm also loving both the Ulti and the Portable Hellbomb, I should have got SOF way earlier
It's really fun yeah
I used to be ultimatum pilled but recently I've been enjoying Grenade Pistol, Crisper, Loyalist, and Stim Pistol as well
I still feel portable hellbomb could shave some-teen seconds off the cooldown
but it's peam otherwise
OK, polished off every item with mechanical effect in Servants of Freedom, where next
how's Force of Law besides the arc dog?
since it's either that or Masters of Ceremony for drip + sample booster
I like the stun AR despite its low damage, and urchin is fun
if you have the right team any kind of stun is worth its weight in gold
It's nice to have a game like this where I can stop playing for a year and then come back and just munch through all the new content in a few weeks
Steadily closing in on having every warbond, and by the time I'm done throwing medals at one I have nearly enough SCs for the next
I really enjoyed using the halt to crowd control dozens of bugs while my team killed them all
Stun GL seems nice, although it's a shame to lose the regular GL's ability to wipe bases
after I have all the warbonds there will presumably be a prolonged period of acquiring drip but it's better than right after launch, where I'd sit around with literally nothing to buy for ages and waste tons of medals because we hadn't figured out SC farming yet
didnt we have sc farming figured out like a week in
Probably, but I certainly didn't and people hadn't found the good planets for it yet
and doing it solo was rather clunkier without the warp pack
i remember fairly early into launch i was trying to share some farming methods here and getting an uncharacteristically dismissive level of pushback
What, as in "this doesn't work" or "stop optimising the fun"?
I don't really recall thinking about it much, mostly because there wasn't much it buy with SCs for a couple of months anyway
the latter when i was just telling people running trivials was best if you're after sc, medals, or xp per hour for unlocks
Halt is awesome, just wish there was a better way to quickly swap between the ammo types
On controller at least
If I could do that I'd be using Halt + Siege Ready like all damn day
I was always disappointed by the flechettes so I almost always just left it on stun
I tried using it with the quick switch bind (where you bind a specific button for that menu side) a few times, works well, however its hell on my mouse hand for some reason
if you are using a controller whilist on PC and have like, grip buttons or additional buttons, you could theoretically still bind the specific buttons for (switch left / switch right)
however on console I imagine you dont have access to the config files
I'm on PC but just use a controller yeah
I don't have additional buttons unfortunately
delicious hundo
a whole dolla
six warbonds left, getting through 'em
bugs on the meteor shower open moonscape is a pleasant change from the caves, honestly
When I play on moonscape planets it makes me a little sad the game pretends there's an atmosphere there and the game pretends every planet is 1g
Like I totally get it
But 😔
its the same thing with flora and fauna, like yeah we sometimes have purpleish trees but thats it😔 (give me scary local fauna Arrowhead ill do anything if you atleast make more interesting ecosystems ill ressurect olof palme if you do please)
I'd kill for gravity changes but it'd probably be a pain enemy wise
atmos can be handwaved in that we were supposed to have air supply but it didn't make the cut(probably for aesthetic reasons)
They're supposed to be settlements people live on, so of course they would only be planets with habitable atmospheres.
Like gravity would require changing animations for everything, hell it'd even make some things unlikely like shriekers in high g planets I guess
And atmosphere well with or without just means whether or not you can hear sounds from outside your armour
And a bunch of other things
I mean gas strikes wouldn't work anymore
I mean, no atmosphere would mean no shriekers also :v
Shirekers are actually more likely in high g.
The higher the gravity, the thicker the atompsehre, so once you get airborne, you can "Swim" through teh air
Since there's more atmosphere to push against and use
depending on the gravity and the compostion of the atmopshere, it'd bep ossible tro get planets where there's no easy defintion between the surface of an ocean and when it becomes air
man, i've just been rocking the 117 armor for awhile now
Well when I say higher gravity I'm taking everything else as a constant so I mean with the same atmosphere as on earth. But if you adjust the atmosphere to the gravity then things might change but that depends. Thicker atmosphere means they'd have to flap through thicker air which would cost more energy
sBut you cant have the same atmosphere on earth with igher gravity
even if the comnpostion of elements remains the same (Possibly unlikely, i dunno how higher gravity changes what gasses form), their concetration changfes
You probably get more glider and gas bag deisngs yes, but even more powrful wings that can actively push them harder are possible, just becuase there's more atmosphere to work with
I'm very well aware. I mean that generally speaking when talking about some system and changing one variable all others are kept constant.
Shrimpy assume that everything else stays constant even tho it wouldn't.
Just means more energy to expend which means they'd get exhausted faster
Arrowhead adds a low gravity modifier. The monkey’s paw curls. The spear doesn’t lock on again
Monkey paw curls and you get launched to the stratosphere every time you're elevated out of your hellpod
Or you take fall damage at ever jump cus you go way further up
Fell I love with the Epoch during the end of the last Hellmire defense. That and the purifier + supply pack became my go-to. Epoch reliably oneshots chargers and impalers
Just need to get better with the timing. It feels so finicky sometimes and I swear lag is killing me
I got a mod that makes the charging sound much louder, which helps a ton
Headshot?
I had a straight four missions of Whoops All Warstriders yesterday and I want revenge
I was not geared for this, Ultimatum/Thermite is a lot of close-range AT but you really want EATs or something when they can juggle you around that aggressively
Thermites work, but they're just do agonizingly slow
I don't need this enemy dead in 10 second, I need it dead now
from the front, full charge epoch to the crest of a charger's main body carapace puts it into a very quick bleedout
and makes a truck sized hole you can shoot if you're in a hurry
I don't know how reliable headshots are because this spot is so convenient I stopped trying for them
2x headshots will always do it, but if 1x shot can get them to bleed out that's useful if you don't need them dead so promptly
There's also a pretty good visual indicator that's not the charging bar that I use
Like there's some blue lighting around the barrel exit that goes out and then comes back and then only like a teensy bit later the gun explodes
So perfect timer
Chargers are fairly easy to put down, since thermite + dodge probably kills it before it can make another run at you, but Warstriders are really good at juggling you
I really wish war striders' grenade packs were a lower armour rating
Not for killing 'em mind you it just would be nice to be able to pop them and make it easier for a kill confirm without 50 billion grenades on the field because the game spawned 4-5 at the same time
(that's not hyperbole, unfortunately)
I've been running a ton of Eruptor for bots lately, since you don't even really need a non-explosive secondary or support when the enemies keep their distance, but even though the projectile has heavy pen it's not enough to take out the grenade launchers in a reasonable number of shots
they're a lot harder to kill than Hulk eyes
We’ve had the problem with thermite of the charger doing a hairpin turn and blowing us up
[Reply to:](#1204832579287519292 message) Chargers are fairly easy to put down, since thermite + dodge probably kills it before it can make an…
Ah, i think iirc it's cause the eruptor's explosive damage is medium pen
So you're only getting the raw projectile's damage which is 115 getting somewhat lowered by the grenade launchers 70%
yeah, you only get the projectile damage itself, which is basically a Senator shot
Mhm
I am trying to get used to the Heavy Machine Gun, although even with peak physique the recoil is infuriating
it's why i'd really like to see 'em knocked down to like
medium maybe? just something that makes destroying them independently more feasible
not sure how good the HMG is for warstriders
Eh...
35 durable damage is not doing you favors
Engineering Kit might be the way for HMG + Eruptor, even if it does kind of suck to lose the +30 ergo from Peak Physique
since that's two more thermites for tagging heavies
It’s like…21 shots to the hip join to kill?
[Reply to:](#1204832579287519292 message) not sure how good the HMG is for warstriders
Maybe?
i'll admit i don't struggle with the recoil but i'm also just Weird to most people when it comes to recoil
possibly Fortified for the ExDR
I am very bad at controlling the recoil on that thing, although regular MG and Stalwart are fine on max ROF
Like i think the only time a gun actually had noticeable recoil for me was release Adjudicator
might just be practice
recoil isn't really a factor on eruptor ime, the ROF is slow enough for a full reset and some
oh yeah the Eruptor doesn't care
it's why I'm currently going Peak Physique, both the HMG and the Eruptor love the ergo boost and the melee damage lets me punch out the odd dual sword bot that makes it to melee
Iiii have nothing nice to say about the eruptor so outside of numbers i probably shouldnt comment
not a fan?
Not a fan from a few angles
both in personal use and just General Community Mindset around it
but on a personal level, i actively use melee weapons
i feel like that alone can help with understanding my loathesomeness of seeing it
what's the general community mindset
Im hopeful its not bad as it used to be, but the eruptor was generally seen as the "everything" gun
I dont particularly care for "everything" guns
I generally hear it talked about more as a support weapon that got lost
you stick something more flexible in the 3-slot and use the eruptor for blasting
admittedly my gear preferences lean heavily towards stuff with wide target selection
I've been loyal to the eruptor through its worst patches because RPG gun
Variable, Scorcher, Eruptor, one of the AT-capable grenades and then usually support weapons that aren't dedicated AT launchers
GL my beloved
also because it's a highly explosive primary that's not the crossbow
I hold the crossbow in disdain because it's so good at everything
Oh yeah no the crossbow is something i have even less kind words
also eruptor buddies please do not waste your shots on the hord of melee bots i am actively melee fighting, i promise i dont need the support and shrapnel just kills me 9 times out of 10
using the eruptor without killing allies is a high art
I hope that doesnt sound super self centered its just like
listen
i know that group of berserkers/melee troopers is super tempting
but i am
right in the middle of them
against bots it is really tempting to lay into zerkers because it just scraps the whole patrol
I never really liked the crossbow
maybe I should run it more, but it feels like it's an Eruptor or Grenade Launcher without any of the redeeming features
Regarding weapon loyalty though, you arent getting me off the m90 without extreme effort
you know I couldn't stand that thing either
it's satisfying but it just didn't put things down as fast as Scorcher or Variable to the face did, and has a less forgiving reload
1-2 shots on most things is
pretty fast?
not to mention you can just reload while firing
like, i think without a reload passive the pacing to bottomless tube that shit is like
shot, half second reload, shot, etc
(with a reload passive you dont even have to slow down any, just reload after every shot)
two shots on Predator strain lads etc. is fine, it's the relatively large number of times I've needed to two-tap the back half of a Hive Guard that put me off it
Variable is admittedly my darling for such things because the DPS on it is great
Oh no, a hive guard.
more like oh no, fifteen hive guard
Grenade or support weapon at that point then
variable salvo mode is a pretty fun shotgun replacement because of the minuscule spread
I would prefer not having to sweat my kills on what is still essentially chaff, so I'm a fan of automatic primaries there
Variable will eat as many as I can point it at with no risk of one just randomly surviving
You-
you have to sweat, what
i dont
alright yeah i probably shouldnt partake in this matter further
if I mess up and don't get all my shots on target with an automatic weapon, I shrug and hold down the trigger for another quarter of a second, but if I miss with the shotgun and don't get clean kills it slows you way down, since you need to fire and then reload the extra shell
I fundamentally just
do not get the issue here so i respectfully dont know if you wanna burn your time explaining this to someone whos stubborn
which is fine for Slugger and other medium pen weapons where I'm aiming carefully anyway, but the light pen shotguns just don't give me enough of a clearing speed advantage over more flexible weapons for me to bother with the annoyance
very much just different tastes at this point and thats fine
like, there's no upside here for me other than the very satisfying bang, and it is satisfying
oddly I like the Slugger and that's basically the same in slug form
might just be that you get to neatly snip off Dev/Alpha Commander heads, the stagger's about as good and there's a lot more in the magazine
maybe I'll give the M90 another go and see if I can get the fire-reload rhythm down
Shrug.
it just doesnt sound like your gun at this point
I've changed my mind before
and I have a lot of medals to sink into non-primary weapon things so I may as well rotate through the ones I rarely use
I got the best use out of the hmg by treating it like a marksman rifle, as ridiculous as that sounds
Minimum ROF, use one bullet at a time to headshot things
I've heard that's how the hmg should be used
Or rather that it's a single target weapon really
Disguised as a crowds weapon
The MG is a much better crowd weapon, it has much better magazine capacity
Nah, fast ROF, recoil reduction armor or siege ready, ammo backpack. Bathe in the fluids of your enemies. If you can get them to line up you'll get a lot of collateral kills from overpen.
Bullet storm build is fun, but i run hmg (precision) alongside MG and Gatling sentries rather than making myself spend more time reloading
Being able to switch between those two modes is my recommendation for the HMG. Using it as a clunkier AMR much of the time is great but knowing when to hit the deck and unload makes it worth it
I do want to practice with it more, since it has that objective-clearing utility that pairs well with my usual primary choices
and HMG/Eruptor/Ultimatum pleases me in how shamelessly maximalist it is
carrying your entire weight in guns and a couple of tactical nuclear weapons
No kill like overkill.
Gotta fill the rest of your slots with barrages at that point.
I normally use the shield backpack, a sentry and a mech these days, but I admit that gun drone + 380 + orbital laser is tempting
ballistic shield backpack my beloved
Oh right i boarded a factory strider today and killed it with my machete
Huh, as an Eruptor user I love to see a melee weapon on my team - I have to be super careful with my shots when predator strains jump my gun-wielding friends, but I don't have to worry when the melee person is in melee
Imagine if they also made it so your weapons affect your movement speed
See and i'm sure i'd work great with you
Like, the difference is you acknowledge that the person is in melee
others
Do not
Ah, yeah, I... see how that would be an issue
Yeah, like said in your case you're probably great to pair up
it's just that pretty much all the HD2 divers here are also more considerate than the average diver
I think on the average the worst I do to my teammates with the eruptor is ragdolling them when they get genuinely overrun
I keep a normal gun somewhere in my loadout mostly for when I can't help them safely because as for self defence, well
eruptor rocket jump
and getting ragdolled is I think preferable when the 30-50 wild warriors on you get some degree of vaporized to knocked flat for the same duration
See i can handle ragdolling fine, i might get annoyed after the 6th or so time but i will 100% take a ragdoll over shrapnel going into my skull pan
I joined some pubbies the other day that weren't trying to dry hump my tesla tower for once, it was like a unicorn
running directly at tesla towers and diving at the last moment to give their users constipation
i usually have decent runs with randoms but that's because outside of my love for melee I more or less work in a very independent way in a sense
without deliberate actions none of my stuff really aids or hurts teammates is how i mean that
like the only problem child has been the solo silo
and that's partially due to spaghetti
(seriously how did a person further away with no cover die but i didn't?)
I've started liking the light Peak Physique armour a lot because it lets me bring all the stupid inflexible guns I like and still have the ability to punch chumps off me
maybe I should give the machete another go
it was unremarkable in the Sardaukar armour but I haven't tried a proper sword + board + Peak build yet
I want to love melee but the control just isn't there yet
I'll tell you right now from experience
this build does fuck and is really fun but if you don't already like melee it's not gonna be the thing that makes you suddenly like it
i will give immediate advice though
I do it pretty often but it's my masochistic streak rather than my funny build streak
You can drop block, re-block and it'll cancel out the recovery on the machete
Well not cancel it out but it shortens it
and you have your shield back in place immediately
This but with the 500kg for me. I've been kneeling closer and been fine, while the helldiver behind me disassembles like a lego character. I have no idea what's up with some explosions
one thing that never gets old for me is gun bashing automatons down though
they can't comprehend my game to the end
(this is a really big benefit admittedly)
i'm starting to think some explosives just have user bias
whole outpost bot garrison just staring at me as I run up to each one and slap them silly
it shouldn't work this well
smack the goofy out of em
I like punching stuff, I just wasn't getting much out of a machete that took two swings to kill a Hunter
since I had no shield to cover me and the arc is quite small
so I should try it properly
Shield will help a lot, i don't think it OHKs with PP unless you headshot though? i'll double check
nvm it does
160 health? yeah you're deleting that lil guy
stun lance remains the most practical melee but I need the manic energy of flailing a hatchet
our diver's hatchet form is comical
I love it
all hate no technique
but yeah i'll always prefer other melees cause the lance is
Ugh, i don't know how to describe it
objectively it's good but i'm bored out of my skull using it
also an aside, technically the machete does enough damage to OHK a hunter just like baseline
but it tends not to because you'll likely hit something that isn't actually transferring all that damage to main
(IE claws)
Mike and Zach check out the new Halo stuff, and Digital Vagrant puts them both on his back to carry them to victory.
https://www.twitch.tv/digitalvagrant
@DigitalVagrantZF
@Zach_Hazard
@mikeburnfire2
https://www.twitch.tv/mikeburnfire
https://www.twitch.tv/zach_hazard
https://www.patreon.com/mikeburnfire
I didn't consider just how suffering bugs are currently for new players
Ooo mikeburnfire
i should get back to watching them, i stopped while they're doing fallout the frontier cause
well cause it's fallout the frontier
(no malice to them playing it, i just think it's REALLY bad from multiple angles)
oh hey it's Digi
I do find it kinda funny that the guy called digitalvagrant shows up in so many places nowadays
I don't think i've seen them before
they started as a part of sovietwombles group I think, shown up in russianbadgers stuff eventually, then went the heavenly route and collabed with a whole bunch of vtubers
Goodness that is one helluva path
also that's another youtuber i should check on, womble i mean
They recently got through another mod of iffy quality.
The mod is like Hills have Eyes-y stuff and Zach def gets tired of it when it really reaches the Hills have Eyes stuff, outside of that he's had a much better time since they moved away from the Frontier
I just find frontier rather... gross as a mod
one of the vtubers that Digi runs with was an old friend of mine, although we haven't talked in several years, which is why I know about his whole deal
The main story is def the worst part.
The side stuff is much better in general now that they removed the really out there stuff
Of course they still got the like
Wasteland/fallout 1 bonkers stuff of the snakes that do drugs
I think Mike did an essay video on that one side area too
terrible beer man himself
Highlights from various games of Rising Storm 2: Vietnam.
All ZF Twitch channels - https://www.twitch.tv/team/zfclan
My personal one - http://www.twitch.tv/sovietwomble
Sources:
2:19, 2:31, 2:45, 5:57 - Art assets by https://www.twitch.tv/birdybo
4:44, 9:39 - Art assets by https://twitter.com/BewbewDingo
context
there's also the whole thing with america
The character not the country
and like-
alright i will say, i did play all 3 routes of frontier
it was specifically the first version that had some of the creepier stuff removed (mainly just the lizards)
but america was effectively untouched
including the more uh
fetishy aspects.
now granted were america in anyway side content i wouldn't be as harsh
but she isn't, she's mandatory to have peace between the NCR exiles and mormons of steel
regardless, super off topic at this point i apologize
(actually nah i would still be harsh i just remembered the enslaving shit)
last i'll say on the topic sorry, just
really passionate about fallout stuff
I’d be down to helldive in a bit if anyone’s up
Just currently locked out of my dorm
Nice to see the numbers starting to equalize again.
Wait hold on, that Digi?
[Reply to:](#1204832579287519292 message) terrible beer man himself
wheeze
If Cirrus and Seyshel Beach get liberated, hopefully some attention will be turned to the bot front. Fenmire has an ungodly amount of planet HP, so even at 0.42% resistance, it requires a lot of players and/or the DSS
is optimal SC farm still diff 1?
on the grand errant system currently, yes
diff1 on a good map set forces it to spawn all the POIs in a predictable ring around the center, so you don't have to look for anything and just blitz throughit
Plus diff 1 maps are small enough you can recognise every poi from the map
I usually do 2 or 3 to put some enrichment in my enclosure, but 1 is the most efficient yes.
I'm sorry, is this implying the ultra accurate tracking Rupture Warriors had on hosts was intentional?
C'mon, Arrowhead...
Hm, doing a bit of testing, maybe not? Not sure at this point
that's an ominous way to phrase that patch note
possibly it's now somewhere in between?
steadily coming to like the full martyrdom setup
witness me
the light martyrdom armour is pretty good honestly, extra throwables is not bad even if you're not blowing up all the time
it's also drip, most importantly
diving into bug holes is the funniest shit
I think I am definitely becoming a big light armour enjoyer, losing the speed feels really bad
they should make martyrdom capable of taking out bile titan holes if you do the helm's depth orc runup
I'm currently running peak physique for the ergo and melee damage, but once I'm done with my HMG training arc I might try [heaviest support I can get away with]/eruptor/ultimatum/thermite/martyrdom/hellbomb
maximum personal firepower
If you are looking at the martyrdom build it might be a good shout to bring some flavour of EATs
Make yourself truly expendable
It's not martyrdom so much as Maximum Ordnance, but that's not a terrible idea
I wasn't a massive (N)EAT fan until recently because I didn't have the instant support weapon call-in ship upgrade, they're much better with that
pictured: the squad of divers
well more accurately it would be noble team cause new alexandria was on reach but shhhhhhhhhhhhhhhhhhhhh
New MO
Hold Hellmire. Liberate Mintoria, Clasa, Zefia in 7 days.
I sure hope they fixed the weird stuttering/DC issue with automatons
finally, some good bot diving
let's fucking gooooo
I can already see how this MO is going to turn out. No way that turning Outpost Alpha into an underground base will have negative outcomes against the burrower strain
god i need my first warbond unlocked
All the more reason to run [explosive] weapons and preemptively unburrow the warriors before they get close
reminded again why i crusade for tanks having AV6 frontal armor
The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
Front armor decreased from AV6 to AV5
Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.
two of the most bs patch notes for tanks tbqh
Tanks are already pretty easy to knock out :(
also to farm SC, the host has to DC and not return to the ship right?
the easiest way is to deliberately avoid completing the main objective, so the host can just enter the ESC menu and then hit "return to ship as group" or whatever the button's called
skips extraction
if you finish the main objective that button goes away
Came up with some stuff for war striders
If the eye weakspot is too easy you can always make it av4 to reduce the damage output of heavy pen weapons
this would make AC need 11 shots, AMR need 12 shots, and HMG need 45 shots
The host just hits return to ship, they don't need to DC
All pickup loot (SC, reqslips, medals) are applied instantly to all present players and this is independent from mission extraction
what are the sources of super credits anyways?
ahh
the farming is quite forgiving, a warbond is about three hours' work solo or half that with a team
Warbonds give back like 300 SC but that's only after you drop 1000 SC to get the warbond.
as long as you have the 300 SC from your previous warbond, anyway
add another hour if you don't
Assuming you never buy from the superstore, after getting a warbond all subsequent warbonds are at a 300 SC discount. Arguably.
Citation needed.
So let’s assume that I have just under 500. How long would it take to get enough for a warbond?
Like…2 1/3 hours?
flashbacks to the halo novels and alpha base on installation 04
[Reply to:](#1204832579287519292 message)
📎
Yeah let’s not make them track less let’s just make everyone on the team suffer and not just the host
something on that order, yeah, depends how many teammates you've got for it and how much you sweat the speed
my advice is not to sweat the speed, just ping for a group in here, rally up a few people with warp packs and collect a solid 4-500 an hour
I timed myself sweating it just to test how efficient the farming method was and got 300 an hour solo and 600 an hour in a full squad
Glad to not be fighting bugs anymore. Fuck the burrowers, all my friends hate the burrowers.
Dragonroaches are whatever but I hate the burrowing enemies like nothing else in the game right now.
I’m doing this so I can get the warp pack at all
The warp pack is my favorite thing in the game right now, especially as my usual team’s resident Heavy Armor Enjoyer.
You can just leave.
I’m a laser enjoyer. I like high tech stuff.
I’m gonna lasermaxx with the laser sentry, orbital laser, laser cannon, and laser guard dog
if you're farming to get the warp pack, absolutely round up a group here who already have them, being able to just pop into bunkers without needing another player to run over makes sweeping so much faster
If you're improbably lucky it could be as low as 5-10 minutes if you just get 5-6x +100 pickups in a row 
I hate burrowers and I hope that arrowhead can tell a majority of players do too
Shai halud wouldn't be so bad if it wasn't CONSTANT or was only around for a few minutes being a menace
Burrowers referring to all rupture strain bugs, or just the hive lord
All the rupture strain
The spitters are,
fine
but they could be a bit less quick on the shot
I have to ask what your stance/ usage is on various explosive tagged weapons
Because burrowing bugs can be effectively trivialized if you are diligent about forcing them to surface at a distance
I'm going to ask you to NOT ask me.
Because I don't think having to use the explosive tag weapons is very fun and doesn't matter if you are being swarmed by them anyway
these are coming out WITH the tunnels
Not a lot of distance to ask for here
Diligence? What is this I already have to be diligent about every other enemy in the game
we don't need 5 more
What the fuck is the Diligence again?
Diligence in my use refers to how I play in the form of "I put GL'ing burrowed bugs at a distance as higher priority than most other things". But evidently my opinion isn't something that's likely to resonate with you, especially right now
Look I'm not going to go on a debate train with you I said I don't like burrowers. There are things i think could make them more palatable in general. Not saying they shouldn't exist but I don't think they should demand i cough up a stim as often as they do
the spitters annoy me more than the warriors, honestly
the warriors are a real stim tax but I run lots of explosives so they die pretty easily, and if any of the spitters actually get to shoot you get to to be completely blind for the next 3d6 seconds even when your dodges are on point
Nice eyes, idiot
I can handle rupture strain, I can handle dragonroaches, I get unreasonably annoyed by rupture strain and dragonroaches because that's too many divergent loadout checks
GL, scorcher/coyote, thermite for the megachargers and then fireproof armour + 1-2 strats to have something for the roaches leaves me with one strat slot and a reasonably free choice of secondary and that's about it
I usually run different armour, but if I am really sweating a 10 on Oshaune I want the firesuit
I don’t know how to deal with d-roaches
Especially not when Three of them pin you down in a small canyon
I admit I usually leave it to a teammate because I love my grenade launcher too much, but autocannon mech will put down three or so before it clicks empty and stuns them well
That mission ended when a patrol found me and called a breach. Ran off cause I’m not a lunatic and got promptly dissolved
otherwise you really want dedicated AT, hail mary thermite can work but it's far from reliable in a melee
it can take damage from fire now, i wonder if the napalm EAT does well against it
Ok take quasar got it
RR, Spear or EAT is more my flavour
quasar charge time gets you killed against that thing
I like hi-tech stuff, ok? Laser blast go brr.
fireproof armour is a must-have then
that way you might last long enough in the flame to shoot and dive if it takes a run at you
I've heard the NEAT can one-shot it if you hit an extremity and enough of the fragments bounce onto it, but it's unreliable
It’s like if the stingrays were annoying
Orbital Railgun Strike is pretty high-tech!
(You do want at least two or three on a squad if they're your primary anti-dragon tech though)
I do wish the sandworm had slightly more chill, it really spends an excessive amount of time bothering you when it shows up
Even if it's very funny when it ends up making a giant trench around a chunk of indestructible objective terrain
The trencherrrrr
oh my god i hadn't considered that
also how do i get around the extremely poor visibility of the game?
there's always smoke and shit everywhere
It depends on the planet/mission
Move away from those things if you can, or kill the things causing it (spore charger). Sometimes you can't really do anything about it like the spore bugs strain.
if it's dark, bring a gun with a flashlight
if it's incredibly smoggy and awful outside a bug mission, drop sentries on high ground and use more boom, sometimes game is just like that
Sometimes you can clear up spores by destroying spore spewer subobjectives, sometimes you can bring a flashlight, sometimes you'll just want to bring a shotgun or other close-range weapon
the flashlight just paints my screen in light tbh, i think i may have to suffer
There really isn't a solution beyond the obvious of "kill the thing or just deal with it"
ahh
bugs have spore cloud producing chargers and mushrooms, so you can pop those quite easily
Tag heavies with your ping so you or a teammate can hit them if they're out of visual range
the bugs i think i understand but when it's smoky in bot mission i scratch my head about what to
there's a ping?
Yep, I think tap q by default
Oh no, you don't know about the ping
Hold to do specific ping types
oh thank god they have a radial im assuming
Yep
haa I'm glad i found out sooner than later thanks
Though the basic ping is already pretty good, it's context-dependent
Click Q on someone else's ping to agree/ confirm
Hold Q on someone else's ping to decline/ negative
oh sweet
So an enemy ping will call out the type and direction and attach a marker you can see through fog/terrain
Mark the ground to suggest directions, mark enemies, mark objectives
In reference to anti-roach tech, I tend to bring an AT emplacement for Hive Lord hunting, and it can be useful for killing roaches IF you can stun lock it before it kills you and/or the AT
While an objective ping will state objective, or supplies supplies, etc.
You can have fairly complex nonverbal conversations with good ping usage
Me with the standard-issue Liberator when I feel indecisive.
Also Liberator Carbine.
I’d appreciate the autocannons more if it didn’t make roaches spasm like crazy which makes it absolutely impossible to line up an anti-tank shot on them
[Reply to:](#1204832579287519292 message) I admit I usually leave it to a teammate because I love my grenade launcher too much, but autocanno…
Saw someone online suggest the dragon roaches should keep their head still like birds while hovering
Where the body moves but the head doesn’t
Help. The Automatons are also testing new technologies. ||(Jk)||
High Command PLEASE give me what he has.
Cause that ain't a Hulk. That's an Armored Core.

I would shit and then die
So many people on Reddit seeming to think that just because dedicated AT can one shot War Striders that it doesnt need better weakspots lmao
I think people are used to needing a lot of AT
It definitely needs a proper weak spot. Before that the only thing that the anti-mat rifle couldn’t easily handle was factory striders, and they’re supposed to be an actual threat.
War Striders are just sorta meat walls that the ai director loves to spam that need good AT
fucking randoms
I end up being the only person who stayed in a mission with one life left
fucking cleared it
i think sometimes arrowhead genuinely thinks suffering is funny
bc the war striders are just assholes that carpet the area in grenades, ragdolling or killing you outright, and spawn in greater numbers than striders so if you don't have antitank on lock you will not be able to do anything for that mission
Alright botdiving time
Aaand the game refuses to let us join missions
Okay seems helldivers hates us and won’t let us start or join missions
ok weirdly I kinda like warstriders
they die to a single rocket to the leg where tanks don't
the servers are a bit fuckied atm
Tuesday evening server issues as per usual
seem to be over on my end
I think my annoyances with the spear finally boiled over cause i went on like a solid 5 minute rant about how, while i love it and pull off some dumb shit with it, i feel so discouraged to use it due to general game design currently
I'm either out of practice or bots got a firmware update
the amount of headshots from troopers instantly taking me down is impressive
What armour are you running?
light as always lol
which is why I lean to "I'm rusty" because I used to be very confided in not being hit before the MOs pulled me away from bots
Yeah, light gets you torn apart on bots unless you'
you run soemthing thath as a defgensive layer like stealth
or just extra padding
also I might be wrong but I'm pretty sure I saw bots, mid-fight, turn to look at the impact point of my missed throwing knives
it could be that their had their LOS to me briefly obscured but I could see them in third person
but they've lost me for a few seconds at most, which shouldn't be enough to drop pursuit
maybe they were just staring in disbelief that I'm using throwing knives
Damn. Bots be having dog behaviour.
...ok. I don't know what AH is doing to their game.
But now I'm being concerned.
Because this is my other RAM stick bricked as I was trying to play HD2 (like the first one) and now I am wary of playing HD2 now.
No
I imagine they might just seal oshaune back behind the gloom while we fight bots for awhile
Alternatively. They leave it as a taunting reminder that it is a hell that players will never liberate.
War Striders aren't that bad for me tbh.
honestly I think Oshaune was an accidental training arc because I did a couple of ops of diff 10 bots last night and it was so much easier than it used to be
full light armour, no durabilty bonuses besides vit booster, felt perfectly fine
well, I died a fair bit but not like an unpleasant number of times considering the number of hellbomb suicide runs I went on
I love the backpack hellbomb on bot drops, nothing is more satisfying than beating your hellbomb high score
also, the new jungle planet we're fighting bots on is really fun when you're at a high enough difficulty to spawn bot fortresses, they're these huge shield-walls bristling with turrets and battlements and it's a real blast to fight your way up them
I fucking love bot 10s
They're my happy place.
Bot fortresses are fantastic tho I generally don't actually fight through them.
I orbital walking barrage them then clean up after it
After piss planets these swamp zones are maybe my favorite. The terrain is neat and I love how they create a nice divide between normal maps and colonies, with the swamps and huge trees giving way to the little towns
Just shoot the leg joints and they crumble like the tower of babel
i just detest inconsistent design philosophy
glowing eye and vents not being weakspots
on the faction of glowing eyes and vents being weakspots
I've deliberately not been nuking them from orbit just to have the fun of sieging them
I don’t use stratagems against fortresses because I can’t get an opportunity
my loadout lately has been heavy on the backpack hellbomb and sneaking in to blow the place up is extremely satisfying
Too much laser fire
All I have to rely on is my laser cannon and my stims
It’s worked so far
Only thing I think I’ll really miss is the design of the Rupture Charger. They reminded me of the HD1 chargers with their rounded head
Still prefer the more aquatic designs of the Terminids in that over the current termite-y look, even if the name fits
rupture chargers were the rupture unit that was closest to a straight palette swap, yeah
and also quite pretty
I like how the Rupture Warriors look too, with their sleek unified colour scheme
I’ve seen old hivelords. Big fan of the bobbit worm thing
they aren't???
<@&1206091872716595200> dracula flow voice I need to kill
on the war striders? nope
guh
The entire torso is one hitbox
its major model vs gameplay discrepancy and i HATE it
just one hitbox...
\ <@&1206091872716595200> bot diving?
I can dive some bots
Cool
\ going to be in Horus vc
we're liberating the vapourwave videos
I'm hearing a certain song looking at this image
Accidentally took coyote into bots, and huh, it's pretty good
vs bots
like better than i was expecting
- Medium penetration (good)
- incendiary (good)
fire is ironically really good vs bots
I'm kinda mad, but also not. I got bounced by a factory strider shto from across the masp (how was it even aggrod on me), bounced into a mine, died from this, and hten my tumbling corpse got sent flying by the hellbomb i set off
helldiver pinball
I mean even i hadnt died to landing on teh mine, i think i was tumbling back into hellbomb range anyway
explosive crossbow does good work into bots
Top tier weapon in all fronts. Love my crossbow.
it also lets you use the ballistic shield really well which is incredible vs bots
(hell anything ranged really, it can even deflect dragonroach fire)
why in gods name do these randoms keep throwing mines behind me
its great but its not that OP. The piss poor durable damage hurts it a lot if you want to kill heavier enemies immediately, like alpha commanders
I'm looking forward to trying it on squids though, I think it'll be great for butchering overseers & voteless
Oh, didn’t even realize. When we took Clasa we started siege liberating some unrelated planet too
Yeah it feels like an excellent jack of all trades weapon, but it's hardly unique in that
Would I bring it over most other automatic rifles? Yeah probably, but the penetrator and carbine are still excellent choices though both are more specialized(and thus work better in their fields)
Would I bring it over the eruptor? Probably not
But that's just because I prefer it over an automatic
I do like that cut off enemy planets get passively liberated by the SEAF
Both lore wise because they are actually doing something and mechanically it reduces border gore
the Coyote is great against bugs, against bots I prefer the Scorcher
it just melts them
the Variable also isn't half bad against bots, I am pleasantly surprised by how quickly that thing eats devastators
I finally got it to the level that unlocks the no-ergo-penalty 1.5x scope, which will hopefully make it easier to pop their heads at a distance
I suppose with Peak Physique I could probably get away with the 4x
You can easily, Peak Physique gives every weapon +30 ergonomics
It's a fucking lot
For reference, with a 4x scope the variable is at 22 - with Peak Physique it jumps to 52
I should get back to using my tenderizer at some point
but the m90
she calls me
So question for the more experienced players
How good would the railgun be if we took it to bot planets? We’re liking the autocannon but dear god do we need a more reliable anti-tank for when war striders show up
And I guess a follow up question. Good anti tank options in general?
SPEAR if you like gambling and hate factory striders
I like the commando for PUGs because you can bring the whole drop with you
And one rocket downs a gunship
Thermite to the leg will oneshot a war strider
Quasar is just good
One shot every 15s is iirc the best overall AT uptime you'll get
Barring your team feeding you entire supply packs of rockets
AT Emplacement gets you 30 1300 damage AP6 shots every three minutes but it can't move
thermite and ultimatum gives you decent AT capability if you don't want to dedicate the support weapon slot
spamming the hell out of EATs is a personal favourite if you do
I like thermite but it being slow and a grenade is a problem
War striders in particular a leg or pelvis hit with EAT/RR/quasar/2xCommando will kill
Railgun is absolutely devastating to everything except war striders
( and factory striders )
Our opinion of high difficulty bots will probably change as we get more experienced and unlock more options since atm our main problem with them is “bring AT or die” which means we get overwhelmed by the 500000 other things trying to kill us
EATs are weird because their average uptime is 1/30s but you can build up a buffer
Like if we spec into dealing with all the heavily armoured shit (war striders, factory striders, tanks, etc) we run into the problem of getting overwhelmed by the several dozen devastators
What primary?
It’s partly a skill issue obviously but it’s just something we’ve experienced
Railgun slaps, but the biggest uses of it are
- killing devastators (one shot to the waist or head)
- killing hulks (one shot to the eye)
- killing armored striders (one shot to the hips/groin)
It can also be used at like 60% unstable to one-shot gunship engines. Otherwise it is capable of busting vent weakpoints on turrets and tanks, but you're likely better spending effort with a bigger AT option in those cases. It can also de-chin factory striders with overcharge shots.
Previously scythe. Currently coyote
In future maybe scorcher
[Reply to:](#1204832579287519292 message) What primary?
Or DE sickle
The levergun will oneshot headshot devs
Eruptor is quite nice vs all the chaff and can pop fabricators and Gunships very well too
We have the eruptor, we don’t have the crossbow, we don’t own the frontiers carbons
*warbond
Senator oneshots devs on headshot
Also don’t own that
If you're good the senator can four shot headshot a hulk
Eagle rockets are good against tanks
if we’re being honest our main annoyance is the fact we’re being vaguely forced into a “meta
Unfortunately pretty bad against War Striders though
The dilligence and verdict will oneshot headshot
I mean is it meta or just not being able to run whatever
Eagle Airstrike can clear everything you don't want AT for
Napalm eagle is solid too
Alright so far we’re hearing that everything we’ve previously brought is shit
Mostly it's the lack of weakspots on War Striders
Coyote's decent
Unfortunately, while essentially all weapons and stratagems are good, they're not good at everything and some weapons are just better than others in a general sense.
It is a meta in the sense of “you use this or the game is unfun”
[Reply to:](#1204832579287519292 message) I mean is it meta or just not being able to run whatever
I've had success with the scythe though you really need to burn heads to make it work
Like 5 war striders at once
“Didn’t bring a recoilless? Fuck you!”
I've been trying out anti-tank mines with reasonable success
Quasar, thermites, strike for strider 5
Also I don't think I've ever ended up against 5 striders
Also tbh we’re a very vibes based person and the crossbow just isn’t it
The eruptor is also good
We have it sucks!
[Reply to:](#1204832579287519292 message) Also I don't think I've ever ended up against 5 striders
I always hit waist-high obstacles with the crossbow
We couldn’t kill them fast enough so they just kept getting dropped
I should use it more so I stop doing that
Like you absolutely have options against devastators
Bots really encourage you to duck out when it gets too hot IME
(Though extraction makes that difficult ofc)
All? Punisher variants do decently into bots imo
alright we should clarify
We can kill devastators. You just aim for the weakspots, that’s fine
It’s less fine when you’re getting ragdolled constantly and there’s 15 of them at once
Blitzer is a goofy option but I kinda like it
That is our main issue
What other stratagems are you running?
Last night it was mostly
- Gatling or 120mm orbital
- eagle air strike/500kg
- auto cannon
- autocannon sentry
Seems light on horde clear tbph
Rocket Sentry feels a bit better against bots than Autocannon, though that's very vibes-based and may just be wrong
And we’re learning, hence why we’re asking
I think the AC suffers on bots because you want heavy armor pen, gatling barrage is kinda mid imo, and the AC sentry requires a lot of hoops to function well
I, meanwhile, feel that is too pessimistic of a summary.
Look we started playing bots like yesterday
Does the AC sentry do the rocket sentry thing of prioritizing heavies?
This isn't me criticizing you btw
But specifically if you're being overwhelmed I'd recommend running "bigger" strikes
I.e. I really like eagle cluster because even if it doesn't scratch the big stuff it cleans out a lot of the chaff so I can take on the big stuff
and uptime is better than orbital airburst though that is also solid
Tbh we’re probably going to go back to diff 7 until we learn the game more since we tried 9 last night and it utterly sucked
Same with the napalm strike, it can clear out the devs and berserkers and open up space to engage the striders
Were you doing diff 9 with randoms?
Ah
Yeah for bots my usual loadout thoughts are that you want high uptime AP6+ and good horde clear
So for instance I run Quasar/Eagle Cluster/500kg/laser dog with explosive crossbow/senator/thermite
How is the Mortar Sentry vs bots? I've been considering bringing it for horde clear since I can tuck it behind a wall where it won't get sniper or blown up from random grenades
This gives me two options to take on heavy armor, two ways to keep lighter enemies at bay, and a broad spectrum option in the 500kg
But thats not fixed
(Also side note we’re vaguely tired of people suggesting weapon options from war bonds we don’t have. This is not a you problem loller it’s just something we’ve noticed)
I mean what do you have
Base warbond, demo det, odst, dust devils
Sub the M6C for the senator and put four shots into a dev waist or two in the head
Alternatively the redeemer is always solid
Yeah we were trying the grenade pistol (not the ultimatum) and it just felt pathetic
You could swap the quasar for a RR or EAT or commando too
GP is a utility pick over direct damage imo
coyote socom EATs thermite
Useful to have for bug holes but on bots the usefulness is reduced and theres more competition for the slot
Mhm we pulled it out maybe a handful of times either to ineffectually fire it or try and close fabricators
yeah the fabricator shot is tricky
Will probably switch back to the redeemer or m6c
Yeah that’s been our go to
[Reply to:](#1204832579287519292 message) anything with engi kit?
I usually run democracy protects because 50% of the time it works 100% of the time
The extra grenades are nice
verdict from polar patriots is okay
talon from the cowboy one is the meta
steeled vets has the senator which is notable for being heavy pen
but like you said you dont own those so
But generally I'm an advocate for high uptime stratagems over high impact strats
I like the eagle strikes because they're frontloaded and you can proactively manage CD, quasar is very high uptime, etc
Same thing with EATs and the commando, you'll always have one when you need it
And being able to stay on top of the curve like that helps a lot imo
Also, 9s are hard!
I have a bias towards eagle strikes because I think rearm is cracked but yeah
railcannon is a honorable mention because it's just so nice to have a delete this button
We like eagle strikes tbh
for something you dont have anything to deal with at that moment
tank, charger, titan, hulk, harvester (they one shot them now thank god)
Also side note, wish the killzone stuff would come back since we obv missed it
also i guess it pops strider turrets
Blitzer is lowkey a very solid primary into bots
but that's not worth it cause there's two
I only ever considered blitzer for bugs tbh
on bots i tended to use the punisher plasma a lot
I think the explosive crossy is better but the blitzer does really gross things because medium pen plus stun plus no reload
And you barely need to aim it
We’re gonna probably try and unlock the crossbow and then hard grind through the remainder of the base game warbond
Get the scorcher, some better boosters, etc etc
I've not been running a ton of strikes at all lately, it's all been wargear and sentries
once you get the Scorcher you may want to try it, it evaporates all bots that aren't heavy armour
kills devs easily, kills scout striders from the front if you fire a burst into the pelvis, firing it prone and full-auto at the vents on the back of a cannon tower will kill it before it can rotate to face you
Anyone have thoughts on the epoch?
the only hard gear check in bots is the Warstrider, which is, yes, AT or go home
I am annoyed about how spammy they get if you roll the wrong constellation on 9/10
Oh heres a fun fact if you put two rockets into the foot pad of a factory strider it dies
I keep forgetting that
admittedly I'm usually running at them with thermite and ulti, so I can kill them with raw damage if I have to
Three rockets to the leg will also kill
Which is a much easier ask
But yeah factionally bots get a lot easier when you have tools to deal with heavy armor
The senator being able to headshot hulks is goofy and I hate it because half the time I do a showdown with a hulk and die and the other half it works so I keep trying it
Probably the most fun we had last night during the diff 9 mission that made us quit was picking up a dropped spear and using it to one tap 3 separate tank drops
The spear is antitank for gamblers
That mission also reinforced our hatred of plant the flag missions since we’d cleared every single secondary and factory off the map and yet the moment we got on the flag about 3 factory striders dropped down
Having the quasar is also nice because you don't feel like you're wasting ammo using it on hulks
portable hellbomb has been my saviour recently because you can just slam it on a drop and if you trade for an entire bot platoon plus armour that's honestly not so bad
but admittedly that does require me to run light armour + no shield backpack and that's probably not for everyone's taste
likewise, most of the time, but I should perhaps not advise newbies to go down to the squishiest possible build and then facecheck high diff bots just yet
I've had success with the heavy defib armor plus portable hellbomb
"Oh, you've killed me while I was on a bombing run? I'm about to make it your problem"
Also a 500kg just in case I get put in bleedout and I don't have a hellbomb to activate with malicious intent
A bit too generalist, IMO, but it does come at the cost of a backpack
EAT is great
deals with 90% of the bot forces
well minus the warstriker and the factory strider
It one shots war striders
Have to hit the crotch or legs, IIRC?
The best part of EATs is opening the map at the end of the match and having it entirely covered in EAT icons
Crotch or the hip-to-leg joint, yeah
Having a hellpod on such a short cooldown is shockingly useful too
Decent damage, great demo force, also serves as stepladder in a pinch
Leg will also kill
Been trying the pineapple more, i really like it i just
wish it didn't have a capacity of 3
It's godawful, Frags do significantly better into crowds than they do and you get 5 of them base
I love the idea of cluster grenades but these are really lackluster
Especially with frags and dynamite existing
Three Thermite? Understandable. These guys? ???
alright nevermind.
I mean I wish they were good and I'm hoping for serious buffs
i wasn't trying to disparage you liking them! I think they're neat! I just yeah, hope they get a normal amount of uses an' all
You should have a crowd nuke if you only get three of the damn things
Idea good, execution not so much
I should have a pocket airburst rocket launcher
Railgun is extremely good on bots
It deletes all medium enemies extremely quick and headshots hulks
Does need a supply pack to keep up with ammo reqs on high diff
You can get very far just scavenging POIs for ammo
I found the laser cannon was very nice for learning bots too
Very easy to get on weak points
Though I guess it won't help much with war strider problems
Also firing a Heat Beam directly into a vent felt correct
It's very dependable but also fairly low damage
Still awaiting Backpack-requiring laser, I want to sweep across a horizon and sear troopers in half
I'mma say this.
Gas Mines are god tier on Bots.
Just scatter them everywhere when they are ready and they make great deterrents for bots swarming your ass.
Only things that can ignore it are Factory Striders since they too toll.
And gunships but those are a given
The stuff on Oshaune? Yeh
Gas works on tanks and hulks?
they take damage but they've got big health pools
Its not the damage I'm looking for, its the confusion effect
Surprisingly enough it makes tanks confused as well
Make all the enemies confused, then they will either shoot everywhere or shoot at each other
Makes dealing with whole groups of them easier
Railgun is immensly reliable as long as you can work around the aim and charge requiremnts
tbh, if you want to crush things on the bot front with immpunity, there is nothing that beats the RR
which does require giving up your backpack slot, but...
Well, i think it's worth.
You also get addicited to the fact you can cross map all kinds of bullshit once you learn how the RR's drop works
and sniping Turrets/AA/Moratr from literally 400 meters away is never not funny and badass.
For most bot enemies you don't even need to run Unsafe on Railgun, permitting you to chain shots back to back. The only thing you really need to Unsafe for is Gunships (like a hair of charge to get the engine) or if you're trying to desperation-break AT vents (tanks, cannon turrets). Shout out to factory strider chin guns, but if you're breaking those with a Railgun you're likely about to get mowed down by the second chin gun.
The big thing with Railgun vs RR is that Railgun is a much more gneralist tool to wipe out medium enemies & Hulks, that can with diffuclty take on tanks and factory striders
while RR is a dedicated anti-tank option that's made for point-and-click adventuring on heavy targets, and while it can wipe out mediums, you have to switch to the HE mode and it's pretty ammo inefficent
(still, sometime you just wanna delete a pack of heavy devs and it does that job)
the quasar kinda splits the difference because you get so many more shots
so it feels less bad to burn shots on hulks
I have zero issue burning RR shots on hulks
still not sure where to shoot warstriders with the railgun
