#Helldivers 2: For Managed Democracy!
1 messages · Page 119 of 1
Mmm.. yeah.
I was near constantly sprinting near them too, couldn't get out of the way ever.
Guess it just needs to die fast
and sometimes there's three
It's fun to fight at least
i swear those Nuke Nursery missions make the bugs angry
Unlike the hive lord
yeahyeah I am a fan
haven't met Hivey
kind of waiting to see if they sort out the audio bugs I've been having
I get the feeling the HIve Lord is supposed to be something you try to avoid
Except it's aggressive enough that never seems to work
And again the oil rig mission
It can and will one-shot the rig
The oil rig one seems cursed
But it's like
You either try to avoid it, and only really succeed if everybody decides to go into the tunnels (good luck with randos)
Or you spend literally 20 minutes staying in one spot and pouring damage on it.
Like
I get it's supposed to be a big scary 'oh shit' encounter.
Speaking of caves, there is one specifc super tight cave formation that leads to a nursury chamber on ever nuke nursury mission i've played and I hate it
But it just waffles between frustrating and dull to actually deal with it
I feel you, team got wiped a few times to it during extract because it kept flopping on us when wehad nowhere to go
<@&1206091872716595200> i want to hunt the shai' hulud
Boy oh boy I can't wait to enter the caves with my full fire and gas loadout to put more Hell in the Hellmire. :]
Also, has anyone been getting the mysterious porple helldiver skull in their rewards screen?
hmmm
what to use my warbond token on
masters of ceremony, truth enforcers, servants of freedom, chemical agents or force of law
<@&1206091872716595200> two more for the hunt
I’ll be a bit yet, shaving, once done, I’ll be around
Still got room or no?
sadly no
i don't know wich warbound to buy next dust devil, viper commando or democratic detonation...
Vipper COmmando has a great primary (Lib Carbine), the best booster in the gmae
DD has the grenade pistol, which is excellent utiltiy, Eruptor and Expl;osvie crfossbow, both very good
Dust Devil's new AR looks like it'll be amazing
went for servants
there is a spot now
more like pocket flak AC shells
given how much damage the armor plates can tank, the Hive Lord effectively has 195,000 HP, since that's 50k HP for the armor plate and only 10% of that damage will be transfered to main, or 5000, so you still have 145k HP to chew through
assuming of course no explosions, which complicate the real damage calcs a bit
Oh hey stats for the DD stuff is out in the wind now
spoiler blocking for those who wanna wait till tomorrow
|| 75 damage, 45 capacity, 17 recoil, 600 ROF and 6 spare mags for the coyote, a little... concerned to say the least, armour passive is 40% elemental resistance and 20% increased throw range, pineapple is light pen, 300 damage, 10 radius, 2.4s fuse time and you only carry 3, solo silo has a 189 second cooldown, AT, can pop factory striders in one go, can't pop jammers and other such things, speargun is heavy pen, 12 spare shots 432 cooldown time, expendable napalm is.... hm, no pen listed here? presumably AT, 128 second cooldown, 2 per call in||
as usual stuff is subject to change yada yada
||can't pop jammers. What the fuck||
If it's not listed or mentioned it's cause the stuff i'm looking at to reference this doesn't have it listed || IE damage numbers on the support weapons or the flame DOT for coyote||
|| yeah that caught me off guard, i guess they want it dedicated primarily to big target removal but like, c'mon man.||
||that was the main thing I was hoping it would do lmao. I guess it makes sense though. Nice for bot convoys maybe||
||Coyote stats lookin pretty slick||
|| It does seem far easier to use than i anticipated, very short time for a proper paint and when it goes airborne it doesn't actually travel, it just kinda comes around and down from a different angle||
|| I'm... questionable about them, either that fire dot is MINIMAL and this is basically just using a med pen AR most of the time, or it's gonna very much outshine a large chunk of the ARs||
|| i will say while it's got good ergo good lord does it hurt my eyes to watch in motion, yknow the pop the lib conc does on whatever it hits? yeah imagine that but a lot more... intense.||
|| also if you're any curious some folk are already insufferable about the coyote so don't be shocked when it comes out and we get a chunk of folk going 'THIS IS WHAT ALL WEAPONS SHOULD BE LIKE!1!1!1!1!!||
regardless, tried diving on the hive world, crashed when a roach did its fire attack so i'm just gonna dive elsewhere till arrowhead get a chance to touch up
||coyote only has 10 durable damage and 75 damage misses a few breakpoints that 80 damage does||
|| Fair enoug- 10 durable damage? goodness that is rather low||
||less than lib p which is 15||
|| granted the ma5 is only... 16? i think?||
|| so a bit of a paper tiger that's still gonna rely primarily on its fire DOT to confirm kills?||
||I estimate ttk will be roughly the same on average if youre just dumping bullets||
|| Fair, glad to know there was something that's gonna keep it in line while still being good, i was a hair worried, i'm very happy with the armour passive's numbers aswell||
||3 shots to kill a warrior head (150 hp) for example due to damage falloff||
|| Aye, fair, thanks Skaian||
Oh right on my brief time of getting to dive on the hive world i am happy to mention that while rupture warriors do have medium armour heads
they A. still stagger from an M90 blast and B. immediately die if i just shoot a leg
||Its definitely gonna be a powerful AR but the low durable damage and damage slightly missing some breakpoints wont make it as ridiculous as some people might think||
|| Aye, good option, not just the best one which is what i was worried of||
Rupture Warriors seemingly have even less HP than regular warriors since they barely do the headless charge when shooting them with the adjudicator, meaning enough damage is dealt to the bleed health it dies immediately
https://cdn.discordapp.com/attachments/1208390071074562139/1412806443194777762/ncfmye1tlumf1.png?ex=68b9a208&is=68b85088&hm=c7b997ffb5d29fea906645c3302150f76c7c35f32dda39b0bc692bba6a96104a&
https://cdn.discordapp.com/attachments/1208390071074562139/1412805048542691481/image.png?ex=68b9a0bc&is=68b84f3c&hm=11bed5a7ed8f05163bed20c9832fb02f629e14448ac5013a26b65c44f138b648&
Talon is (unsurprisingly) really good vs rupture bugs for the same reason it's good vs everything. Drop 2-3 shots directly into a warrior to instantly kill it (2 breaks the head) and then do whatever (cooldown = passive reload)
Me bringing my m90 and socom as i always have:
M90 is excellent. Fat damage for things it can pen, massive stagger for anything it doesn't instantly delete
I just can't not take the cookout
I'm addicted to it
Love having fire damage + gas dog
Fulfilling my world of warcraft affliction warlock needs
If they made a gas primary I'd never stop using it
Like a gas variant of Torcher
That plus Rover or God willing a fire dog
||I feel like the missile is gonna be able to pop jammers by the time post patch balancing is done cause there'll be riots||
|| Shrug, like said all aspects are subject to change||
stim pistol but evil for a secondary slot
I really want a stim pistol just filled with hallucination drugs that makes the thing hit attack anything nearby
(And also make any player hit by it see friendlies as enemies)
could take DRG inspiration and do something like, enemies affected by the syringe release a short lived gas cloud when killed or specifically blown up or smth
I just wish the stim pistol had either higher bullet velocity or a bit less sway
the sway is a huge pain yeah
I'd rather have that reduced
I think it's a side effect of it having maxed out ergonomics, because it's inversely tied to sway, and there was never much reason to fudge the numbers directly
Whelp I got my head taken off by my own eruptor's shrapnel lol.
and they wanted the damage dealing pistols to sway
I haven't really been sweating the new bugs because the talon and the scorcher just eat them and they're my favourite guns anyway
but the new warriors are annoying for reasons beyond their armour
the armour is whatever, but if I'm using non-explosive weapons there's a lot of annoying waiting around for them to unburrow and a lot of surprise leg removal because they hit very fast
I wanna actually get a chance to fight the new bugs but
roach crash
I love the difficulty of the new planet but those guys feel a little too specced for maximum irritation
also the spitter ball spam makes it impossible to see but I think that's intentional
I look forward to harpooning the fuck out of individual bugs
Just gross overkill with a giant launched javelin of corrosive miasma
The gas is just a side effect
Makes me hope the gas cloud is sizeable
I want to hit a bug and watch them go flying off stage left like they got hooked away
|| no comment on that, the guy using it missed like one time and didn't use it again||
I really want it to be a long lasting gas cloud of the harpoon just pumping it out
so you stick it to a charge and it just spreads it everywhere
I think I'll try uhhh
scythe into tunnels
or sickle
whichever one is continuous beam
Scythe
I've been using the DE Sickle (only because I want it leveled so I never use it again) and while the medium+ pen lets you really lay into crowds the wind-up is still enough to be annoying
Undoubtedly once you get the minimum heat for medpen it can clean house but honestly I think I would rather just use the MA5C or a MG support weapon.
Just from the footage from the previews its not that big, maybe like a third or so of the gas nade
The ammo pool i think is kinda limited but honestly I make do with railgun and basically never run out of ammo with that, so i don't imagine the harpoon will give me much issue. I like the ability to put confusion dot exactly where I want it
I've been enjoying the supply pack lately. Trying to maximize value of each use leads be to be a lot more generous with grenades stims and ammo. I wanna restock my GL? Time to stim and lob two grenades into the distance first.
sigh
joined a mission in progress, cave opening meatgrinder
five people left over the course of two minutes
I don't think I have it in me for solo queues, not because they're bad, but because they rage
aaand another PC shutdown
Also it's kind of funny the Eruptor in stalwart had me switching the rolls of my support within and my primary. Usually your support weapon is your "oh shit!" button. But now it's the eruptor.
So goes the eruptor
It gets to double down on "oh shit" when it launches shrapnel back at your face
I really, really miss directional shrapnel
It might not even be rage, I think it's straight up connection issues given I had an otherwise safe and happy fellow dc infront of me for no other reason
I would honestly take a weaker version of it if it still had that
oh I'm very aware, disconnecting often myself
but the death spiral was a context clue
yeah, sometimes you get that kind of mission
you really need a solid group for this
I've had one good run and two awful ones with rando teams
I think the game's tutorial needs a section of running and diving in circles
show them gamers how to break a bug's knees, they'll need it in the caves
<@&1206091872716595200> anyone down to grind sc on low
I could do some casual SC grinding, give me just five minutes to click some things
yknow i think ive finally figured out my dream passive
mind you this could be horribly unbalance so like, fair if it never happens
but i just want a heavy armour set with +2 grenades and faster reload speed
They seem to be hesitant with the +2 grenades
Sort of a center stage strength passive
Thats fair
i mainly just want a better looking heavy armour with that effect
cause our current two options are
...well they exist
I dont much care for them visually
Guerilla gorilla is like, the best of the two visually
but man do i still not like it
30908083
It looks like it should have explosive resist
Bombsuit moment
honestly i feel like you could throw a passive together thats the +2 grenades and a weakend throwing range increase one or explosive resist one
1126-3631
But, shrug, not like im lacking in heavy armour that i like
Heavy armor is kind of Bots Only for me
So I tend to also just grab explodey resist
ngl i kinda wish i could take a scorcher in the support slot and have another primary like the blitzer for close encounters
MMG is fine but the long barrel is unwieldy at point blank, which is where the scorcher struggles and where i die the most due to rupture warriors being rupture warriors, and the arc thrower takes too damn long to charge
Sorry my brain might be a little stupid but is there a reason the flamethrower wont work for this want?
Won't kill 'em fast enough, I'm looking for burst damage
That and if they melee me I get set on fire too
There's a plasma pistol, no? I forget the name
Loyalist? a bit self damagin' no?
Also im
a fuckin idiot
i confused the scorcher with the torcher
Scorcher is the- yeah
Hrm, might give it a try, and then have an at weapon since I won't be using the ultimatum
'salright, I made the same mistake yesterday
I dont think you could ever get me to take off the socom
I'm really tempted to run airburst into caves
if I can master the dispersal it will solo entire sections
since launch ive been wanting a spammy pistol option that i actually liked the look of
redeemer was a bit too fast and burnt out its ammo equally fast, verdict was too sluggish
socom is just right
I’d be up for it if y’all still have space
[Reply to:](#1204832579287519292 message) <@&1206091872716595200> anyone down to grind sc on low
You and me both
I personally cant really like
click with the GP and Ultimatum, like, they're GREAT utility but considering what i normally pack its either utility i already cover elsewhere or its harming my flow cause i actively use my second a hefty chunk
and those prefer to be saved for more specific cases
See my mention of getting killed by my own shrapnel. Took my divers head clean off.
Spoilers but
|| i can give a rough expectation, does enough damage to reliably kill factory striders||
My SC and medal stockpiles are now ready for dust devils
with this farm route we get about 600-700 SCs an hour and warbonds have a 300 SC refund in them, so individual warbond grinds are actually really short
I'm picking up those 7-8 warbonds I missed very quickly indeed, to the point medals are the limiting factor
What's the sc farming technique you got?
Dunno what they're using, but I recommend going to Grand Errant on difficulty 1. Very open map layouts and all the POIs spawn in a ring around the center objective, you can clear it in like 5 minutes.
what's the move when you got a hive lord chillin out on mining rig missions
As far as I can tell, lay the fuck into it with as much AT as you can bring to bear until it decides to withdraw.
And drive faster.
Grand Errant is the planet of choice, yeah
all perfect maps
go to diff 1, have everyone grab a warp pack, send two each way around the map so each person only has to clear about a third of its area and make sure you don't actually complete the objective so that the host can zap you all back to the ship the moment you've cleared all the POIs
easy money
it's not rocket science, but it's a hell of a lot faster than aimlessly rambling around on low diff
and just retreating once you've cleared the thing without doing the main objective halves the mission time
To break up the monotony when three of us were farming, we'd clear the whole map and then (having turned off nametags on our HUDs) engage in a PVP free for all, last man standing wins, THEN we abort to the ship.
that was usually what we were doing, yeah
albeit without the nametags being off
didn't think of that
the Talon is a teamkilling machine
It led to some fun, radical meta development where eagle smoke + orbital smoke was central to play and the AMR was a king of the open fields
no fewer than six sniper duels took place at long range
I was the first one to bring smokes and used them in sequence to advance on a sniper until I could throw an orbital gatling on them to flush them out, then downed them with my crossbow
them: "I count three eagles, you're out of smokes> >:) "
me: lobs orbital gatling their way
My longest kill was 250m with crossbow
we did not take long enough with our PVP to bother using the smoke, partly because about half of the time we'd shoot each other, and the rest was either "1v1 me shovels only" or "everyone hug the hellbomb for fun"
but I have been thinking that a very silly, zero stakes, low respawn time PVP mode would actually be quite neat
these guns are satisfying and the player-dead audio cue you get when you shoot someone is likewise
I strongly recommend turning off HUD elements (mostly the nametags) so you can't just see exactly where everyone is without looking at the map
is the liberator penetrator the earliest medium pen weapon you can unlock?
the regular MG you start with is medium pen, but yeah, for primaries it's the lib pen I think
Lib pen or abjudicator
With just the base war bond though? Liberator penetrator is your earliest non strategem medium pen
never forget the MG stratagem, it tears through everything short of tank armor
oh yeah
it’s been a lifesaver
for like 4 seconds after my friends drag me to level 6 or 7
heh
We’ve been debating on trying out eruptor + either mg or stalwart for the cave missions
And probably thermite for big guys
Maybe a backpack as well?
I've been having success with the reprimand in the gloom
It's always tragically funny when you try and save it from a charger, only for the chargers corpse to slam through it anyway
i might ask for a lobby to do hive worlds here
bc i want to experience the mission maybe once or twice
but i've either crashed, or had the randoms get themselves killed without basic cohesion, or had everyone else time out
KILL EM ALL
doing missions with randos, still seeing them NOT collecting samples despite the major order

ping the role then, I'm sure many of us are down
<@&1206091872716595200> would like to dive. into hell, perhaps,
I can clear some hives
I can play a bit
gonna be in ips-n
<@&1206091872716595200> one more for some hive worlding?
the team prepares for a test run of All Taser Hive World
alas I don't have arc dog
jesus christ the quality of randoms lately has gone down the fucking gutter
don't even mean skillwise,i think it's understandable folks are struggling with the new bugs and stuff
but holy shit the amount of rage-quitting, rage-kicking, general uncooperativeness etc feels like an all-time low
Even on d10?
I've found the bug front is just like that in general. Were you fighting bugs much before the update to compare by chance?
I forget if we care about leaks here but..
||APC soon(?) https://youtu.be/gX6jFoWnAlM?si=KglIXPz-DHA2p0eL||
Gameplay of the APC/LAV which was added in the Into the Unjust update.
The vehicle is VERY bouncy right now, so that is likely going to be adjusted before release.
#helldivers
#helldivers2
||that's been leaked for ages now, is there anything new to suggest it's coming soon other than the silo finally dropping?||
actually quite a bit, and while there was a bit of it it never was as bad as it is now
|| it was removed from files a while ago but got recently re-added with new textures ||
Damn 
oh god dammit!!!
the one time i have a great team and i crash to desktop for the firt time this patch
got some high res of the key art for the first 3 title updates

diff 8 hive world is apparently very chill, very manageable
you still need to communicate but fundamentally we were just cruising around blowing things to bits
I really like fighting on the dunes outside of the cave systems, it's really fun terrain
nice and open and it feels great when you're lined up on a ridge blasting stuff with mechs
Still fairly intense but it wasn't absolute madness
I also like the madness, don't get me wrong
Oh yeah, me too
They just need to fix the Host based BS with Rupture bugs and it'll be more fun madness rather than frustrating
They also need to fix the sound bugs
I
really dont think i enjoy the new content
ill just got play on the other fronts i suppose
Like, i enjoy the new objectives, LOVE the dragonroach, but the rupture enemies just
have not been fun to fight regardless of what i bring
I basically alternate between Eruptor and Scorcher while fighting them, non-explosive primaries are a rough time
explosions make them pop out of the ground
Explosives radically changed my enjoyment of it, specifically the GL with supply pack. One grenade forces everything to surface, one grenade will frequently kill things even while burrowed
GL messes them up, yeah
Admittedly its not a matter of the burrowing thats makin' em unfun
my usual loadout is either GL + Scorcher or MMG + eruptor
with whatever on the back
Not everyone needs explosives, but i would say every team should have at least one person kitted to just focus on keeping bugs out of the ground
I think once they fix the bugs that make the burrowing really hard to avoid, they'll be a lot better - it's also worth noting that you don't need AP3 for the warriors, contrary to popular belief
Do scorcher shots work to force them up from the dirt, since it's explosive tagged
Iunno man its just not fun? maybe im getting burnt out or something? i dunno
I believe they do but I will double check when I next bring the scorcher
its really the rupture spewers that get on my nerves
The warriors will raise their tail while they're chasing you, and while it's obviously a harder shot, it's a huge weakspot
Warriors and chargers are nothing, warriors drop in a decently placed M90, chargers still die to RR
blowing them to bits with one eruptor shot or a short scorcher burst is very satisfying, though
will get them even when the body is underground
spewers just kinda make it miserable, for me i mean
AC/GL gaming erases Spewers on my end
GL revolutionizes burrow spewers as an enemy (read: trivializes)
they die easily enough but they are absolutely the most annoying part of the new bug composition because when they get firing you just cannot see a damn thing
and frequently that happens right as you were about to kill them
Like said i love a lot of the other stuff, the underground aspect feels fun, the new objectives (i actually really like driving the gator and desperately want a proper stratagem like it) and again
ADORE dragon roaches
I think you just gotta adapt your loadout and keep diving with friends
My least enjoyed part of these missions is extraction actually. All the locations have been absolutely awful to defend and almost immediately get overrun by heavy bugs
the extractions are rough, yeah
you don't have the usual orbitals and turrets to hold ground with, either
On one hand i want to agree, but on the other it feels like shit to not be able to use a new gun i earned, loved, and is usually pretty good on bugs cause of this strain
like, i agree from an objective stand point
they require a specific loadout
can you not just bring something else for the spitters and keep your shotgun?
but from a personal standpoint, I want to use something else, so im just gonna go hit other fronts
I feel like im not
being understood here.
so ill just drop it and move onto something else
Im excited for the new heavy armour, should be fun to try, hope colours wise it blends with some of our other pieces atleast somewhat
does the electric GL force them out of the ground also?
From my experience, i think so
Yes
I didn't like its performance as an actual weapon but it has the explosive tag and does force buried bugs to surface
Deescalator really does better vs masses of light enemies (illuminate), rupture bugs tend to have too many medium+ enemies to feel very good
Not to circle back too much i do hope my remarks arent like-
i dont know, im clearly not doin' words well, my point is, good update, just that the new content isnt for me and thats fine
Fair enough
Glad i was able to convey myself a little better
But yeah, very excited for dust devils in... what? 9 hours?
I think the Burrowing Spitters could have a skosh more of a windup on spitting because of how impactful it is
right now it feels kind of like Classique Rocketbots
Theres a bug with the rupture warriors where theyre near instant on attacks against the host
Ohhh that must be why I could dodge them and my friend couldn't
I'm getting The Audio Problems
Yeah that's the main problem with them rn
whats the goto sc farm planet atm if anyone knows
grand errant
Should be 2- 3 hours from the time of me sending this
<@&1206091872716595200> anyone up for some early morning diving?
<@&1206091872716595200> Dust Devils is out c:
So it is!
the few hours to use the dust devils before switching to silksong 👍
Ok I've got the Coyote and Speargun so far
Coyote: If you have good trigger discipline and spacing, this might be the New Big Primary into Bugs, imo. The incendiary rounds seem to ignite small targets in just one bullet, so you can put down Hunters in 1 round and Warriors in two, Hive Guards probably don't take much more. Generous ammo capacity, can take any mod but magazines, 8 mags reserve. It's good as hell.
Speargun: I'm not sure who this is for, ultimately, which is what I was afraid of when I first saw it. The spears seem to have very high pen, possibly 5 since I got red hit markers into a Behemoth Charger's head, but low damage. It does seem to gas status at a very high and consistent rate, so maybe it's a large target CC weapon...? I dunno. Needs more testing. 1 spear chambered, 12 reserve.
Silo got some big buffs there - 30 secoinds less cooldown and 10 more demo force
Speargun reloads faster too
will it actually take out jammers now or
Okay, I actually love the new space AK, even against bots it wrecks face
It's arguably a slighty more well-rounded adjudicator
adjudciator that doesnt make me sad? amazing
so the Silo is anti bot, I see
odd to have a balance hotfix right after release
the hottest fix
gas harpoon suffering from having two wolves inside of it was my prediction, even if it was the part of the warbond I was actually excited for
direct heavy pen damage and also large area low DPS gas, in one weapon
a very fine balance to strike with completely opposite halves to the weapon
Ah
How good is the heavy pen damage?
Like what 2-3 shots to a hulks eye to kill?
iunno I'm speaking hypothetically, I'm at work
Oh alright
Well I'll try it out n let you know I guess
Quick question do melee increase passives work on melee weapons when you're using the fire button or do you specifically have to use the melee button still?
Ah okay
meh, i like it
i'd like it if you could kill it without using enough arms to level a small country
yeah, that's why you shouldn't worry about killing it on an average mission
its an environmental hazard on deliberately difficult content
I think the objectively aweful thing about it at the moment is on mobile rig missions being able to just instant kill the gator by flipping it
Other then that I would say it’s fine
Yeah should just not spawn on those missions
also the truck should be able to be reloaded
it's not disposable like mechs and the FRV i need this thing's autocannon until the mission's done
I like to save it to use as an AA gun vs. dragons
But yeah, would be nice to have more ammo
alright yeah im happy
Gonna try rupture again with the scorcher, one of the few explosive tag weapons i like, see if that improves my experience
My only issue with them is bile spewers and warriors. The spewers shouldn't throw 3 bombs at a time I think and the warriors shouldn't just be able to pop up literally on you so there's no way to prevent damage
apparently them popping up and attacking in the same moment is a host-only issue
sardaukar aura farming report: machete sadly Not Good
armour is fine but it's Heavy which puts me off it just on personal taste
Oh
That explains so much
this game has had a load of 'host-only' issues since launch, it's rather fascinating. dunno what's going on over there
How does the machete swing? Can you use it with ballistic shield or does it push the shield to the side when attacking like the sabre does?
It swings slowly, from what i can tell its the same, or atleast similair enough, animations to the sabre
speargun has slightly better damage than railgun safemode
AP5 650/275 damage/durable as opposed to AP5 600/225 damage/durable
should be one shot to hulk head, and it can one shot scout striders, devastators, and berserkers to the chest
I can affirm its a one-shot to a hulk's eye
not from personal use sadly, im waiting for a friend to get on, but ive seen clips of it
From how much I've played with it so far I'm still unsure on how good the gas part of it is but I like it so far
Cant be a worse gas applier than the sterilizer
But jokes aside, i do think its more so a heavy pen sharpshooter weapon first, area denial tool second
Ah
which works just fine for me
With its ammo I haven't really had trouble using it for both.
Hey if you can use it for either or then do so
Trying to get the medals for the missile silo but also the rupture bugs can be really annoying to fight
Apparently, again just according to something i watched so cant confirm, it does mess with burrowed enemies a bit?
im not entirely sure how but i watched one run into a gas cloud and forcibly exit
mighta been perfectly times with another effect, might be the speargun
well "run into" i guess more like run under
special warrior guys from Dune
Ah
never read or watched dune
It has big worm
they look like this
Hm
i mean i can... kinda see it? i suppose?
more so in the helmet than the armour
Yeah i can see it a little more now
i will say, cosplay capability aside
i am very much a hair flustered about it's shade of white
or
shade of grey?
point is it really doesnt mix with anything but Scorpion
this isnt like an actual notch against the armour or anything i just the 'Tism about not wearing pieces from the same set if i can help it
Also, cute detail! the scorpion helmet doesnt have the lil connection port on the back since it already has something similair on the front
rupture bugs will unburrow against any explosion effect, the small gas explosion is still an explosion so
Oh cool beans!
It also destroys bug holes funnily enoug
Makes me wanna take the grenade launcher against em
Maybe also hover pack
Just to make sure those burrowing fuckers can't get me
I bet the ODST armor is nice into them also. No leg injuries
Hm yeah
30 demo force so yeah
new AR is wild
way more ammo than the scorcher, has basically all the effectiveness of said scorcher except explosive tag
and deeper mags
spitters are a bit annoying to kill now but otherwise it's just an all-devouring bullet hose
and it has full customisation, so it will probably get better as we unlock better muzzle break replacements and actual optics
Is it just me, or are D10 randoms on the MO planet just.. Just not functioning correctly?
what, as in mechanically or just the groups are playing like idiots?
Players being idiots.
100,000th post
The hidden downside is it only has 10 durable damage and 75 damage actually misses a few breakpoints (such as warrior heads, it takes 3 shots to bust one since heads are 150 health and damage falloff begins out of the barrel). Overall against targets with appreciable durable percentages it ends up about the same as Liberator Penetrator (which has 15 durable damage), and flat out worse if the target is 100% durable. For example, against an Alpha Commander head that has 250 HP and is 70% durable, the Coyote does 75 * .3 + 10 * .7 = 29.5 damage while the Liberator Penetrator does 60 * .3 + 15 * .7 = 28.5 damage, which both result in a 9 shot breakpoint. Now the Coyote will light the Alpha Commander on fire as well, but that only goes to the main health and at best reduces the bleed out timer by a few seconds.
wasn't running it with shield, but it's not a generous arc, I was flailing around trying to hit bugs right in my face
sabre seems to have rather better handling
I was really not having much trouble putting down alpha commanders, but admittedly I did have some decent turret positioning
certainly feels a lot less anaemic than the LibPen against most of the current armoured bugs, haven't tried it on bots/squids yet
part of that appears to be that the burn clears up a lot of bugs that you only clip once or twice if you fire a burst into a horde
I can't wait to get home and use it.
I’m really close to getting my next warbond, since Hive Worlds seem to just print SC
Split between getting Control Group or the new one. Coyote and Speargun appeal to me, but the silo seems… much less than I’d hoped for
Grand Errant is the real SC printer but Oshaune is MERCIFULLY BLESSED with SC unlike all the city maps
I tend to go to erata prime and phact (fact) bay initially till all 3 missions turn into those shitty ones with bug goop all over the place
Then I go to grand errant
I used to go to zzaniah prime but that one isn't available anym9re
<@&1206091872716595200> who wants to kill
Give me a bit be there soon
Alright, I'll be on. Won't be talking, but I'll be there.
does the machete do anything the rest of the melees don't
@sage plume you still coming bruh?
The tractors are slow, start without me
accounting system obtained, finally
guys I was wondering
I have 780 super credits rn
should I get a warbond or
exterminator armor cuz it's hella stylishg
Warbonds always comes first
@spiral needle come back
What’s the niche for railgun and now speargun? I feel like they occupy an odd space between the heavy pen stratagems and the full AT ones
I dunno about railgun, but I see people saying online that if you shoot a breach with the speargun it'll disorient most of the spawns. Some say it works on the burrowed bugs too
Railgun is a monster into bots and not too shabby for imploding Alpha Commanders and above
railgun can oneshot hulks on safe mode
Their benefit is reloading while moving
Like yeah they're not as strong as the recoilless or quasar canon but being able to shoot quickly and dip is great
also a real solid anti-devastator device
takes off Illuminate Strider leggies in a few shots
Railgun certainly does rock. It's great across a wide spectrum of bugs and bots, and is okay against squids (headshotting overseers mainly)
Reportedly it staggers bile titans and chargers even mid attack. I WILL be using this as a form of CC to disrupt them.
Just remember that muzzle attachments increase sway, so you'll be a bit less precise
oh if it's a stagger machine, along with the gas DOT+blind, that makes it worthwhile IMO
hm, the new machete is medium pen
anti-medium/small heavy clearing that can poke a bit into AT in a pinch
what if rupture hive guard with AV4 heads
oh the speargun is hard silent
I missed a bug and it just sat in the gas until it died
It probably is silent, but with the state of this update it also honestly could just be the AI failing
hey question was the guard dog always medium pen or did that happen via updates
follow up question, i thought the basic guard dog needed to be refilled, was that just a myth or removed with an update?
it does need to be refilled, but it has a lot of ammo (10-12 mags I think? you can see them on the backpack, don't remember if it's in the weapon UI or if that's just the current mag) and it refills with normal ammo pickups
Fair enough
anyways im gonna start bringing this thing to more places
might bring it into my next hive world venture, see if that eases my issues too
gun dog is indeed medium pen now, I think it got bumped up from light a while ago
it's very efficient with ammo pickups/resupply so as long as you grab something from like every third POI it'll basically never run out
It actually just got a changed to a liberator pen entirely apparently
med pen, 45 rounds, 60 damage
Whatcha gunning for?
Yup, that's what they did. It made Gundog very strong
gang how's the portable napalm looking
fun
its good crowd clear and it has heavy fire status effect meaning it can do a good amount of damage to heavies
ime its like both launchers to kill a charger with direct impacts
- dot
i went for the speargun myself and i have been in
absolute love
kicking my feet and giggling rn
There's also a definite bit of skill with the napalm launcher
because if you shoot it into a wall the cluster munitions go flying in a spray away from the wall
meaning with the right angle you can get far more AoE out of it at the cost of the initial hit damage
ooooh
It's a weird way to express this but as someone who likes the railgun i love this more, cause while the railgun can pen a bit more unsafe, i find myself missing a lot cause i try to adjust while charging so i wind up missing cause i'm like "shit gotta line it up better" wheras with the spear it's just "eh fuck this guy" without the tunnel vision an AMR gives
(also 12 shots is a very nice middle ground where i don't feel like i have to be too conservative of my shots also wanna save some for a wayward hulk or the likes)
Everything pretty much lmao. Probably mostly the Coyote for another primary weapon option for my gas + fire "maximum DoT" build. The heavy armor will probably be good for that too.
Having used the heavy armour, i love it
The Cookout has been my go-to for my usual DoT loadout but hopefully the Coyote gives me a better ranged option against, say, bots
it solves my one issue with the elemental reduction perks
Cookout less good into bots
Weh weh weh I wan my icbm now weeehh (I don't have the medals yet(
if i'm not 100% committed to that an element i'm wasting the passive
here it doesn't matter cause i still get throw range
very proud of myself
so many bugs
what were you running lmao
gun dog n hmg
wait-
i know you
and napalm
you tried joining me n a friend earlier
i mightve
I had the shoulder-fired napalm, which is also pretty solid, but I was not spamming so aggressively
yeah ya timed out unfortunately so didn't get to actually play
many such cases
("in thick Russian accent") they have body we have bullet
I’m da grillmaster.
so we've got KGB, grillmaster, and ahab with myself /j
missions with randoms always devolve into a goddamn clown show, zero control of the situation as soon as a bug breach happens
Very nice work
we ran out of time so i couldnt hit 1k truly saddening
The speargun feels like it needs railgun amount ammo and ammo pack reload
3 shots per pack feels low
Considering the work i've been putting in with it i firmly and respectfully disagree
cause admittedly as someone who likes and uses both, the AT pen and better ammo eco is mainly the only thing i'd give the railgun over this cause good
lord has it been taking no prisoners
(i can't even really give the railgun any compliments sight wise, speargun just has a better sight imo since it's the basic tube scope)
Sorry just realized i might be coming off aggro, apologies
oh yeah it's good, I would just like a 4 or more on a reload
I must not be using it as much as you then cause i find myself usually overstocked on ammo for it
might just be because I use it like I would the railgun
Maybe? unsure
it's not like i only use it on heavies myself
if a particularly annoying dev or overseer popped up i speared them too
I wonder if you can do the railgun special on chargers with it
I'll probably comment again after the "new toy" period is done and see if it actually sticks
shoot it up the ass to hit the head on the unarmored side
Would be funny, it does overpen from what i can tell
aw maaaaaaaaan, that's a shame
presume you mean supply pack right?
No, ammo box
unless it's just the same for both (resupply and ammo box) which if it is that's
probably not intentional
but i'm pretty sure when i resupplied it gave me a full 12 due to ship upgrades when i had one shot left
fair nuff, the speargun and coyote are what im most tempted to get the warbond for, followed in short order by the napalm
the absolute flood of rares from all this hive diving has let me finally make some progress on my ship upgrades
delicious payroll management system
the coyote is nuts, it's the first weapon that has let me feel truly capable on these missions even with no stratagems whatsoever
since I don't need a med pen secondary to get bugs out of my face like I do with the Scorcher and its friendly fire radius
it's so hard not to use the eruptor though
so I can go Coyote, Grenade Pistol, Thermite and then whatever the fuck I want for the other slots
I've been very
whelmed? about the coyote, like i can feel it's good, i just don't have fun using it? if that make sense
you gotta tap tap burn with it which takes a bit of getting used to
Burst fire you mean i assume? cause i just fire my rifles on burst out of instinct
I just don't have fun with it
which is fine!
not everything needs to appeal to everyone
most enemies die to a double tap and the burn damage a second or so later
Aye like my issue isn't from its performance
regardless, i'm glad others are having fun with it
I like it because I can spray down a wave and not have to come back to finish anything, with the possible exception of Alpha Commanders
scorcher kills spewers and ACs faster than the coyote, but it has a lot less ammo
RAHH
Alright oh god what have we missed? We just woke up not even an hour ago
Mostly just talking about the new warbond
Basically,
Coyote: one of the best rifle primaries
Speargun: Sacrificing a bit of damage and ammo from the railgun to get a gas grenade every shot with a silent projectile
Missile silo: 500kg that will oneshot any enemy you aim the painter at
Pineapple grenade: literally the worst grenade so far
Goodness, that bad huh?
from what I've seen its 3 uses of a kinda shitty airburst shot
also the speargun is silent?

Noted
Alright in that case now that we’re…moderately more awake
<@&1206091872716595200> anyone up for some Missions?
Diff 7 to start with as that’s our highest
sure I'll play a couple
Epic give us a minute to go charge our headset and we’ll be good
I kind of want to get a group together for worm hunting but I'm not sure Cryptid has the necessary gear yet
you really want to have thermite + mech + some kind of AT weapon, like a recoilless
We don’t have a mech but we have some of that stuff
But yeah fair
Alright we’ll be in IPS-N vc
3494-5798
I'd be down
Question on the Speargun: Is it 3 per mag, or 3 shots total?
I'd say spear/recoilless, mech(?) Missile silo and hellbomb backpacks?? Or
4546-6629
single shot with 12 reserve ammo
That's not, fab, but.
@fleet nacelle Will be there after extract (Sorry if ping bad)
its a railgun sidegrade
ironically speaking of fabs it pops them
You’re good
you do have to sweet spot the vent a bit to pop it , wanna be hitting the lower section of it
5335-1954
how does speargun fare vs commanders? i always appreciated how OC Railgun could vaporize 'em, and while Gasharpoon Gun probably won't manage that I'm hoping it'll be a fast kill
Personally I don't use the railgun because a mix of needing to OC it and also it being The SuperMeta in the early.
overall I'm hoping I like it a lot, railgun's one of my fave support weapons even as someone who prefers fire and forget over charge mechanics, so a one and done click version of it will feel great
i can happily reccomend it now, it's in a good spot rn
feels like it fills the design niche of the epoch better than it does (soft at that becomes hard at with skill application)
Haven't brought it to bugs but my immediate guess is it'll either immediately pop the head and create a gas cloud that'll stop its death charge
Harpoon breaks alpha commander heads with one shot
It fills a very similar role to the railgun, with less ammo and slower rate of fire (incl. reloading) but not being a charge weapon
i may just fork over the credits for the 'bond then
the gas cloud part is a guess, i don't know if it does that
i like it more due to the immediate firing, means i miss less
i have a SUPER bad habit about over adjusting where i hit on charge weapons
also it has demo force so it can break nests/fabricators/ships and forces burrowed bugs to the surface
So slower refire, but it'll dome a fella?
[Reply to:](#1204832579287519292 message) It fills a very similar role to the railgun, with less ammo and slower rate of fire (incl. reloading…
yes
😌
bring a supply pack if you want to use it actively, each use gives you +6 shots
for me I get so locked in on aiming my charge shot that I inevitably forget about the scavenger right next to me that knocks my aim off JUST BEFORE I FIRE
(this has happened with his quasar cannon many many times and he has no one but himself to blame)
My man
But yeah the speargun is
basically exactly what i want
it's my new favourite stratagem
shot an overseer's head off and hit a wall behind him before popping
Hey GREAT FUCKING NEWS
THE HELLBOMB HAS DROPPED IN TWICE AND GONE IN THE WRONG SPOT
@rotund marten we’re down to 2 if you’re still up
<@&1206091872716595200> we’re solo again if anyone wants to join
I might hop in
just taking the dishes downstairs and I'll be there
The icbm is so cool
Also I'm just gonna call it icbm cus it's so much easier than any other name
While cool, the reports I'm seeing is that it's essentially a 500kg with a longer cooldown
Neat but I anticipate a small buff because I'm probably not bringing it for one 500kg explosion. I have far too many big targets to worry about to wait 180 seconds for the next one
Well it's better than a 500 kg
Can strike anywhere faster than a 500kg I think
You can stack em for example on defence missions.
I mean at one point me and the 2 friends I was playing with all had a laser designator for it
And tbh since it takes support weapon slot you can bring expendables to pick up n fire n then pick up the laser designator again.
And now with the expendable napalm there's a crowd control expendable and an anti tank expendable
So that's 3 slots which is a lot but it covers extreme heavies and just heavies and special targets like stratagem jammers
And swarms with the napalm
And simple heavies with the eat
Then I can change primary to wruptor n use something like a warp pack or arc dog or hoverpack and I'm pretty much good for anything or use the coyote as primary n it also works.
Idk I like it cus I can stack em
Plus it's so fucking cooooool
:3
i just hope the coyote stays as is pretty pls arrowhead i want to have this so bad
Idk I'm gonna downplay my hopes on that just in case they do nerf it a little
But yeah it's so nice
Also selective destruction
Got dragged into something just give me 5 minutes
Our dad loves to keep adding onto tasks so it’s going to be a bit longer
sigh
Hey I’m back sorry
Goddammit
Yeah don’t blame y’all for leaving
fucking get dragged away for half an hour because our dad has an annoying habit of deciding “we should do this while we’re here” that makes tasks drag out 5x longer than they were supposed to
):
sry for disappearing even though i said i'd come in smth came up earlier
Nah you’re good
Would you like us to hop on?
If you want to, we don’t want to force anyone
i can pop in one sec
We’re just gonna, finish this last mission to unlock diff 8 and then probably dip because life is saying no
Okay.
Y'know, I'm not super sure what the speargun's niche is
Bullying medium enemies and incidentally killing light enemies. It just so happens to be able to stagger chargers and bile titans and comes with demo force to break nests/fabricators/ships.
how good is it against bile titans to the head?
It isn't a proper AT but it does do damage. If you land enough hits it'll die, the more immediate benefit is that the harpoon interrupts a bile titan even mid-spew
most commonly my priority looks like "headshot any big medium enemy" like alpha commanders
so basically a similar use-case as the railgun
It looks like it takes 6 harpoons (5.4 specifically) to kill a bile titan with headshots.
Speargun stats:
- Projectile: AP5 (Anti-Tank) | 650 standard damage | 275 durable damage | 80 stagger force
- Area of Effect: AP6 -> 5 (Anti-Tank) | Radius: Inner 2m, Outer 5m | 30 demolition force
feeling fucking awesome to shoot
but in honesty, a slightly worse railgun with a cc aspect in the gas cloud, definitely a more supportive tool that also has some nice breakpoints on alpha commander-to-hulk shaped targets
Don't underestimate that 80 stagger force, it genuinely halts running chargers and bile titans
Nope we are done with helldivers for today fuck this
That last mission is actual fucking cancer because it just swarms you with
500000 bugs
And also dragons
Well just beat an op tomorrow or on the 6th or on a day when we’re not being juggled between 15 things irl and can actually breathe
We’ll
Fucking autocorrect
I think if it wasn't gas it might have a more interesting niche. Instead of say gas have it be fire to fit in with the rest of what we got in the warbond.
Or here's an idea. Haven't worked like the Tracking Dart gadget from certain Battlefield games, letting certain dumbfire weapons track.
Had to admittedly corpse carry a mission and yeah, i love the speargun
Also figured out my proper fit for federation's blade
sardaukar!
I like my EVA helmets wide not tall /lh
but yeah, with the compensations i made, and how well it compliments my loadout, the speargun is likely gonna stick hard
I want to use it more, but I have to run GL on 10s because nobody else is running explosives and so the bugs get out of control.
im admittedly just not partaking in the MO myself
i do like the suggestion of giving it a thermite tip, but i honestly do like the gas as a "get off of me" option in close range, pairs nicely with the stagger
if we could switch between the two i don't think it'd even need an ammo buff
it's already one of my favourite support weapons already just because it feels like a railgun that's better to shoot, which is already a gun i love shooting
If they really need to keep the gas, they need to make it stick around a lot longer
so you can just nail a big enemy with it and it'll just run around and spread it
gunship engines - 400 hp, 85% durable
speargun projectile/durable - 650/275
85% of 275 = 233.75
15% of 650 = 97.5
total = 331.25 (round down to 331)
it takes two speargun shots to down a gunship if you hit the engine
Damn
testing needed, because a Railgun deals a base of 600/225 (LESS than speargun) but scales up with charge to 1500/562. It only takes a tiny bit of unsafe charge to pop a gunship engine.
Gunships can be tough foes, but an Unsafe shot charged to 40% can destroy any of its thrusters in one shot, instantly downing the Gunship. Its fuselage is very tough and will always require at least two Unsafe fully-charged shots to destroy.
honestly the most minimal change i'd be more than happy with is just more ammo
fuck it, give us 24 glorious gasharpoons to snag the hearts of our enemies
i love the speargun
Yeah that thing slaps
It just feels like it solves problems. Makes chargers and biles fuck off, destroys bug holes, it overpenetrates groups, still applies gas to anything. Really the surprisingly useful weapon from the warbond.
I'm very happy to hear it
i grabbed the warbond lastn ight, but is till ahvent actually played the new patch
poe2 has had me in it's grip
silkse..songe..
but also D&D for me
(and waiting on the audio fix)
but i do adore the new planets
feels like just the right escalation of Bug Nastiness
I didn't know the speargun popped bug holes, that's very neat
I just unlocked it, haven't used it yet
Just saw my first Hive Lord. Feels just like the dragonroach, where it feels more like an annoyance more than anything else.
It'd be really neat if it was only present on maps where the main objectives are inside the caves, so it's a threat in the mad dash bewteen cave systems. Instead it feels like it spawns and squadwipes while you're trying to get soil samples over and over.
guess what
we got squids in the megacities
now we got bugs in the caves
logically, next...
bots in the sky
space, even
Oh?
made it to the level 150 club
Congrats!
I honestly hope they intdeouce even mroe levls soon
give us more stupid ranks
make it 300
hell.
Make the new ranks just the existing ones but with "Super" taped on
and then you can become SUPER SUPER PRIVATE
perhaps even introduce the super duper private
private... two
Nah, they should take a page from HD1 and do prestige system
let people reset and get a cape or some shit
there was a whole thing in the HD1 community of people releveling with restrictions.
The one I remember was someone only using the Constitution
||strings for bot factory worlds were datamined||
Oh right actually in regards to titles, i'm kinda glad most titles from warbonds are not serious
i unironically love "burier of heads"
I'm sad the strings for ||Yeet the DSS into the Wormhole to blow it up|| seem to be gone
Alright on a scale of 1 to 10 how stupid is this idea
guard dog that rushes the enemy like dog breath but has a shotgun
(preferably the charging for a few reasons, minimizes friendly and self damage instances, minimizes loss damage due to range so it isn't just spamming shots at something 40 out or something)
Then when we run of out super in front of it, we put democracy's
So we get titles like democracy's super super private
super managed democracy's super super private of super earth's super citizen class
Oh but we probably need the managed in front of democracy
Don't want to confuse people
Better?
Indeed
At that point its going to be an acronym like S.M.D.S.S.P of super earth super citizen class
Nah just gimme a title long enough that it breaks out of its confines on the super destroyer and results screen
gimme a title i can use as a melee weapon
Someday I want a melee dog
Would be
god damn hilarious
i kinda want it to be a like, ground roving dog like one of those boston dynamics ones almost
just roams on its own and then goes hog wild on an enemy
dog from darktide
Yknow I've actually never been as much of a fan of any of the dogs same as quasar purely for visual reasons
Like quasar just doesn't feel like it has oompf enough or like the design either
It's like a rectangle with a barrel on it tbh
As for the dogs its thay I think it would've been cooler if they were a backpack with like a robot arm n gun that peeks over the shoulder
Oh god
I wanna do the rupture strain but I don't wanna deal with the host issue where the warriors instant attack out of the ground
It's just abysmal cus it forces you to stim the moment you take any damage
Hover Pack/Shield Pack deal with that issue very effectively if you wanna give it a try
it's interesting that I don't see shield pack as often anymore
while it indisputably remains the goat
I don't use it because not exploding is boring, I'm here to cause explosions
but most players I'd wage enjoy living
I'd wager that's why, it's "just" a passive survivability increase
Doesn't have the excitement of the mobility options or the added firepower of a guard dog
people have embraced reinforcements as a resource
Yeah it is very nice paired with light armour though
You can even rarely save a friend with it via hug
Honestly i think it'd be so much funnier if it's just one of the drones, and it flies around real fast, and has a machete psinning under neath it
so it'll accidnetally decipate helldivers when flying around
machete SPEEN would be funny too
i just like the boston dynamics dogs
they're so cute
I would like them more iwthout them itlary asoscaitons, thouhg i think that's gone down, as they're way too noisy.
I did yeah n it's better
But still
The shield backpack is not half bad, but I've mostly been running various guard dogs because I'm in light armour anyway and it's fairly easy to backpedal while it kills things
Looking forward to speargunning things this afternoon
I have considered directional shield to assist with the spitters but even if you can survive an acid ball or two you'll be blinded by the green cloud
Oh, this is specifically while Rupture Warriors are bugged to basically autohit the host when they unburrow
Oh yeah I can see it would be good for that
In general, the basic Guard Dog is a godsend for relieving the constant pressure Hive Worlds chuck at you
Pinpoint drills Rupture Warriors in the head, sweeps through chaff, watches your back
It's just been hard for me to find a really good loadout for it because explosive weapons are so critical to bring
and I really like the AC into these critters
I have been able to lay off the explosives once I picked up the Coyote, which just disintegrates small stuff. I'm interested to see how well the speargun does against spewers, since if it's well I can maybe quickly credit farm up an ultimatum and replace my grenade pistol with that.
welcome back laser dog and arc thrower
(it never left I just got tired of sitting in a spot and drawing all the attention for the team to do their work)
but now it's extremely applicable to hive worlds, seeing how BTs are a lot less numerous
The Coyote is my new favorite gun, hands down. This thing rips.
oh shit bugs are trying to take hellmire
I'm from hellmire and I say let them
Neither rain nor hulk nor glom of nit
GNU Terry Prachett.
Guys what warbond should I get first
Democratic Detonation
There's just too much load out enabling stuff in there
Like, there is a legit debate on your second warbond but for your first? Democratic Detonation
democratic detonation fills a ton of holes in your loadouts, every item in it is a banger except the armour sets and they at least have drip (and the booster but whatever)
Boosters are sadly not a major consideration for planning interesting loadouts because your top 3 are pretty much locked in anyway
You can run without them but as long as you have one of the basic three then your richer teammates can supply the rare ones from warbonds
Democratic Detonation feels especially essential with the rupture strain.
I’m not even sure I’ve encountered the fuckers yet.
Riiiight. Got a question.
Is it normal for three Dragonroaches to spawn at the same time at Difficulty 6?
That sounds terrifying
This might've been a goof by someone but I've heard they can have nests where they spawn
Sounds like a job for the Airburst
Since someone mentioned second warbond I wondered what I'd recommend for like first 3 or 5 warbonds n I'd say democratic detonation, cutting edge, polar patriots, control group, force of law/borderline justice
Cus detonation obvious
Cutting edge cus blitzer and the other stuff is good too
Polar patriots cus I love the purifier
Control group so you can farm sc easily by yourself
Force of law cus the arc dog and the arc nade launcher are good and otherwise borderline justice cus hover pack my beloved.
True
I haven't used it much lately
I will never get detonation out of spite
But definitely good
I can't even argue because the eruptor makes the argument for me.
Been enjoying the Coyote a lot recently, was worried it might be too strong but it's got some pretty dog ergonomics
yeah I didn't notice any ergo problems with the coyote
but then again I'm an HMG enjoyer
With attachments it can go down to like 20 or lower I think
Which I wanna say is on par with Eruptor
My brain is a silly one cus I tend to go to big boom weapons because every shot missed is a shot wasted and ar weapons are built to be allowed to miss same with smgs and any automatic weapon really. Whereas eruptor and purifier less so and when they hit they really hit
It makes it so I know I should bring something like a stalwart to squids sometime but I never do
Purely because my lizard brain is like "but the accuracy and the boom"
@stone bridge also you were right about hover pack + Grenade Launcher, godsend on these D10 MO missions
So mime at 42 rn and if I take the worst possible options I can I can at lowest get ergonomics of 29
Eruptor at most can get 35
And base eruptor has 16 ergo
At lowest eruptor can go to 9 ergonomics
happy to help
With my planned build for coyote it'll be 40 ergo or if I decide I wanna stick a huge unnecessary scope on it it'll be 31
Adjudicator once I have all the parts I want would be at 30 ergo
<@&1206091872716595200> i need to hunt worms
I could've sworn i got mine to 20 last night, I might be tripping
Also the orbital railcannon strike has been a godsend for dragonroaches
<@&1206091872716595200> reping for spreading democracy
Deals with them no nonsense, easy one tap
Isn't the silo supposed to be able to blow up detectr towers n stuff?
I think it’s basically just a 500kg?
That was apperntly a mistake? ISituation on going
but it does seem intnded that no, it's not, it's a 500kg in a can
it is, funcitoanlky speaking a disposable support weapon
you're trading the spammabiltiy of the other dispaobles for one REAL BIG boom
Boooooooooo!
🍅 🍅 🍅 🍅 🍅 🍅 🍅 🍅 🍅 🍅
I'm just the messenger! I'm just the messen-is killed under hail of tomatoes
I do agree with Arrowheads decision to make it so that strat jammers have to be blown up the old fashioned way, but I think the silo could be a little bit more juiced
Though it is really quite good
It's still capable of blowing up bot bunkers, right?
It doesn’t do anything I can’t already do with a Spear.
there really isn't a reason to take the silo over the spear
if it can't destroy objectives, like the 500 can what is even the point of taking it over the spear?
oh yeah I'd send that too, I was real hyped for a tactical strike that I can guide precisely to target
and then its just like a slightly more accurate OPS that can't break buildings
the silo should go on shorter cooldown and you should be able to spawn multiple
so you can build up a like. missile capacity over time
either make it more spammable to be worth the slot or make it bigger and a longer cooldown
does the cooldown only start once the missile goes off?
I don't see why it shouldn't be a lazeable OPS its still a slot
once it's called in
so you can have a backlog of one ready to drop
but each one having its own laser makes it kind of hard to set things up on the move
https://discord.com/channels/426286410496999425/1413523107993489438 <@&1206091872716595200> 2 spots
Likewise, just got done painting the garage
kinda yeah, dragonroach spawns are really wonky on that 5/6/7 difficulty border. I feel like I basically never see that past that while at 6 it almost stops being worthwhile dealing with them, as it just sorta spawns another one in my experience.
Not certain whether intentional or if dragonroaches/some other spawns are a little borked on some settings
I haven't actually seen any of the roach spam that people say they're encountering and have occasionally posted videos of
and I've been playing a lot of 10s
at worst we've had two at once
That's me rn honestly
Still very hype
They don’t really show up too much on higher difficulties. They’re really just weird at that line between medium/high difficulty
Ive been using the mech a lot and the ac one kinda just melts the dragon which is nice and shreds the new charger. You will get shitcanned by the worm tho, thing hates mechs
The worm hates everything
as long as you bring 2 rail cannon strikes roaches aren't really a problem
so fun thing
110s will lock onto dragonroachs
its not a perfect counter but its surprisingly effective, cause once 110s lock it even if it flies away they'll hit
Railcannon does too
I find the railcannon the better option. Tried to use the 110mm but it feels a lot more finnicky in comparison to the railcannon's almost guaranteed one-shot
Feels like it also threads the needle of the cave's openings better than the rockets too.
110mm Rockets are in a very weird space right now, they work but not well enough to justify over most of the other available stratagems
They can't even kill a Hulk or Charger in one pass, so why would you bring them instead of any of the other stratagems that can overkill a Hulk or Charger in one pass
I used to use it for striking automaton fabricators from outside the walls of their outposts, but nowadays there's just so many other tools that can do the same job from even further away.
Don't they always kill a charger in one pass if they hit?
Have to hit the head of an Impaler with at least some of the rockets to oneshot it though
It does seem like it takes two uses to kill a dragon though
I need to test if a full Commando magazine takes out a dragon
No, and especially not if the charger is moving.
Hence "if they hit"
But I'm fairly certain they can only fail to kill if they hit in an extremely specific spread on a Behemoth
Dont like that
dragonroachs can spawn before the timer is done counting down in evacuate assets
And are guaranteed on any other type
(For behemoths they need to spread the rockets evenly between legs, head, and body)
considering how many dragonroaches there were, they certainly tried to cook me like one
how do these icons look for walking barrage vs 380 barrage?
Would the green be white to fit the usual colouration?
oh yeah this is just how its stored in the files
it turns the green into white and the red into whatever color is needed (red, green, blue, yellow)
Fair, i would rather the trail for walking be in front of the missiles myself so it gives a better feel of the direction
afaict the trail is the previous shots
Huh, I've always read it as the path it will walk
So this way makes the shots look angled backwards
But I can see the other interpretation
How does the barrage know which way to walk?
Oh wow, dragonroaches are way worse to deal with when you don't have any caves to give you a break.
It walks in the direction you threw it.
But how does the barrage know that
380mm shells are scared of Helldivers, so they try to run away from where you were when you threw it
They get confused by angle rocks though
They take a snapshot of the helldiver's position relative to the beacon they threw and get the vector off of that
Solo silo time~
already have plans for it
I've tried it some. One friend has some issues with it, like how enemies will prioritize it over even helldivers and the slightest bit of damage will destroy it, or how it lacks the demo force for some of the bigger structures like detector towers/jammers. I kinda am okay with it though, especially if you have longer sight lines on the map. It's essentially a perfectly accurate 500kg you can use from across the map, and using it IMMEDIATELY rather than dropping it and waiting for the right time to use it feels pretty good.
I don't think there's much point in calling the thing down and just running around with the designator looking for an opportunity. Identify a target (ideally very far away) and call it in/strike, especially when it comes to bug objectives like spore spewers/shrieker nests. Heavy targets like factory striders, impalers, dragonroaches, and command bunkers are all good things to just blow up ASAP.
Oh i very much like it already
i dont need demo force personally, i wanted this for pure killing
im using it like EXTREME eat, for big mistakes kind of approach
Of which, does exactly what i want
i want the knight build with machete + ballistic shield + peak phisique to be real but i dont think it is
Could use the saber and crossbow instead, you'll still have openings while swinging but that's bound to happen with anything but the stun lance
in game
lmao
glanced at my team's gear while dropping into bots
senator senator senator talon
that one quick bot operation (which came as a surprise because I pressed quickplay) with a team that understood the enemy faction and was nice all around revived my enjoyment of the game
I'm starting to see a pattern
now to pick my next warbond...
I lack:
cutting edge
viper commandos
freedom's flame
truth enforcers
servants of freedom
borderline justice
masters of ceremony
force of law
halo
dust devils
viper commandos has precisely one thing I care about - experimental infusion - but as a frequent stim pistol runner it is a big deal
arrowhead why did you give the rupture warriors medium
Body is unarmoured and it puts its tail up after it unburrows
You can hit that even front on
also pretty sure rupture strain takes extra damage from laser and possibly plasma
i remember they wrote that since they burrow they lost their UV resistance, and now burn under the shining rays of deMOCARCY
I thought they were just weak to explosions full stop, but it could be plasma specifically, yeah
Wouldn't surprise me!
Still bs that Scorcher, Purifier, and Epoch explosions don't force them to the surface.
another epoch L


