#Helldivers 2: For Managed Democracy!
1 messages · Page 118 of 1
and i think arrowhead recognizes that if they make the halo weapons just flat-out Better than most other options (lore accuracy and all that), on top of the higher warbond price, that would literally just be pay-to-win
As someone who does use the socom in game, very often
please do not ever change it
it's THE archetype i wanted for a pistol
i wanted a spammier better looking than the peacemaker option that still does comfortable damage
Arrowhead is doing great in terms of balancing things now. Initially there was the shaky beginning with all the loudmouths screaming "ONLY BUFF NEVER NERF" without understanding that they needed to get it into the actually functional game state they wanted first before they could have started more elegantly tweaking things.
I mean all things not in the base warbond are pay to win that are better options at that point
People want Power Fantasy and it's just not the right game
They all fell for the intro cutscene
Since this is an influx of clueless Xboxers I can only assume that it's more people who don't understand what the game's intended balance and feel is supposed to be.
they missed ODST part of ODST
i wish, i make the mistake of diving into the steam discussion forms-
and think it's Spartan
🤢
the steam discussion forms are miserable
you have people STILL rambling on about fuckin uh...
god i don't even remember their name, but the person they kept complaining about being the "king of nerfs"
On the topic of Xbox players we’re finally home and are gonna dive into things
Pun intended
yeah, but if they went forward with making the socom heavy pen it would go above and beyond any other sidearm, same with making the m90 med pen. why would you use most other shotguns when it punches through armor and does the most damage in class
heavy pen pistol is reserved for a hypothetical Cursed Halo warbond, where we can have the Pistol (Large)
XD
also regarding calibers for these guns, i'm gonna be 100% with you
if you genuinely think bungie put thought into these calibers and weren't just picking them based off of what sounds cool and big, you're being dishonest with yourself
Back in the day when guns could just be some shapes
i think my only complain so far with the new update is once again, lib rate, and how scuffed it becomes
so far I've enjoyed the Halo rifle and SMG, haven't unlocked the other two yet
like- they go on in the lore in future games and specifically state the CE magnum was an upscale model primarily intended for spartan use
the rifle is just.......chefs kiss
SMG is my favourite in the game frankly
the pistol is alright
I haven't used many shotguns in a long time because I am not a huge fan of the breaker series
so it'll be nice to have something meatier
you ever used the punisher?
repriment for me is also good
the Slugger was my go-to for the first three months of play
the Punisher I haven't gone for much
I have it, I just never played it a ton
I'm pleasantly surprised by the rifle and that first person view is charmin
Fair enough, was gonna mention if you did use the pun-pun it's a similar experience, just a lot punchier
the rifle is god-tier for overseers, I'll give it that much
not quite my taste for bots or bugs but not because it's bad
the rifle seems punchier than it is in many halo games tbh
sometimes guns just have a particular vibe
overall my only warboun d realted complain is.....stealth being kinda criptic to figure it out ?
but thats more the game fault over the warbound
I was wondering what the silenced guns would be like
the illuminate are certainly the most covenant-like faction in the game
so i can see it
i'll love some indicator of stealth
I assume they don't allow you to shoot a bot that just noticed you sneaking into the strat jammer without alerting the whole base
I didn't touch a Halo game until last year, so this is not a nostalgia thing for me really
They kind of do, depends on space
it's just A tier for Overseers and it's easier to sweep up voteless and fleshmobs with the other weapons than it is to handle all non-medium bots and bugs
it also doesn't actually kill devs that quickly, so there are better picks there IMO
Variable my beloved
I've been Reprimanding bots, that or Deadeye
wish I could customize more of you, deadeye
deadeye is not to my taste, reprimand I have not tried
its solid
ah, Truth Enforcers, yeah haven't got that yet
I'm a sucker for analog machineries so lever action is like yaaaay
It goes kachunk and makes them die
also man, now I have warp packs and 2-3 other people to go SC farming with it's way less annoying to not have the new hot gun
an hour and a half of blitzing and there it is
i mean you can solo farm with the mech
you can, but it's a little more awkward
I thought warp pack would be less friendly with the cooldown
Hell and the startup
You can like Perfect Dodge it's great
warp pack is very user-friendly, also lets you cover ground faster
sometimes it won't let you jump into a bunker unless you're doing something strange though
found one that only let me in when I blipped towards it while diving sideways
horizontal helldivers at waist height only
just dont like the rest of the warbound
I have fallen in love with the Variable
lots of ammo, great utility, murders almost everything not named Hive Guard
although the volley mode has felt like a trap
I kill devs and similar with less ammo used by spraying down the weakpoint area on full auto, since my aim is not quite god tier enough to skillshot the eye every time
the head has basically no health, so you don't really need seven bullets at once to pop it
Alright basic training done and we’ve named our super destroyer
The Halo of Mercy
(Kinda had to go with a halo riff
)
i kinda hope dot effects get fixed in the next patch if they haven't already
i miss flamethrower
so uh, anyone want to help teach us the ropes? 
Nice, nice.
My ship is "Prophet of Audacity"
Ayy
As to teaching you the ropes, sorry, i am commited to Poe2... and a playtest in like 9 minutes for something else
That’s fair
I thought the fire damage was fixed
"Pride of pride"
i went with the claw of law for mine
I've been using eagle napalm/incendiary grenades to great results
Oh right on another note we did get the super earth edition meaning we get a premium war bond token
mine has been Sovereign of Iron since I got the game because at the time I was reading the Iron Warriors books
Any war bond we should use it on in particular?
for straight up utility Democratic Detonaton, obtain thermite and grenade secondary
and eruptor
democratic detonation is usually what everyone gets first if given the choice
are ya hosting or joining?
Hmm, fair enough
imo get what you think is cool (I went with steeled veterans because I'm a revolver addict)
i might be able to in a few but i am not that much more experienced
(they say after sinking in 60+ hours Already)
I'll be on in half an hour or so
we'll have you up to diff 7 before the evening's out
mostly joining lately. if it is a host thing I'm not super miffed about it
same here
hm, maybe i'll give flame stuff a try again then
my particular issue was that flamethrower just wouldn't ignite enemies for some reason?
yeah for what it's worth I haven't been using the flamethrower so I can't comment on it if the problem is specific to the weapon
Fire mechanics have always been inconsistent and I don't know what its current state is, but "hose an enemy" and "spray a firewall on the ground" have more or less always been good and functional
better vs bugs/squids due to the swarming obviously, but bots are surprisingly vulnerable to being melted
Want a friend after I'm done updating?
Sounds good!
#6257-9565
i may join soon!
there shortly
Helldivers 2 hilariously shows the tricks bad-faith lawyers use to quietly turn democracies into authoritarian military regimes. 💫Watch our extended cuts and exclusive videos on Nebula, and get 40% off an annual subscription with my link: https://legaleagle.link/getnebula ⚖⚖⚖ Do you need a great lawyer? I can help! https://legal...

7245-6077
@ivory swallow on you
Ngl, the Epoch is pretty funny to use on all fronts.
Also Epoch full charge apparently one-shots Chargers (good hit) and exposed Impalers, Bile Titan needs two solid hits to the sack or skull.
Impalers are kinda fiddly but otherwise yes. Epoch is serviceable with enough practice, good even.
Of course there is a chance I get turn into giblets if I don't let go of the trigger sooner than later but that will be the problem of anyone else near me and not mine in that moment.
:]
These days I only overcharge if I get distracted by someone asking me something blindsiding when I don't expect it. I need to be able to hear the audio cue.
split off bile terminids into their own distinct subfaction AH, pleaseee
they basically are a complete one already
then split the spore charger into the bile charger and spore burst charger, putting them in their respective subfactions
spore burst charger has the fart cloud and has a small explosion when it dies
bile charger no longer has the fart cloud but has a huge explosion when it dies
i got a mod that makes the warning beeps much louder, is very good QoL
For me the lizard brain in my skull hears both the sound and the electric visual cue of the Epoch even in an intense battle.
The QOL would be if enemy constellations were actually better conveyed to the players (they aren't conveyed at all so literally anything is better)
ok chargers and hulks are analogues of eachother, correct?
Iunno if they fulfil the exact same purpose but they are both the most common heavy, least on what i usually play
and both have their big weakspot on their back
yup
i've been wondering why chargers don't have the same threat factor hulks do
like, from a mental perspective
i see a charger and think "ok, not too big a deal". i see a hulk and think "ah. well fuck."
Hmm, at least in our (very short) experience with the game hulks tend to like, pop out of nowhere
and the funny part is hulks arent even that big a threat to me
i've learned that the laser cannon (my beloved) can melt them in like. 7 seconds or something.
Which makes them a bit more of an “oh shit” problem
chargers also can just come out of nowhere
often at high speeds
i find them so funny cause they're like living freight trains
maybe that's it
the weak spot is easier to hit on chargers and they're just funnier so they're less of a threat in my mind
hulks dont have an ounce of comedy about them unless something funny happens To them
like, for example, carrying a heavy hitting stratagem over to the thrower
packing thermite has made hulks significantly less scary to me. i just can't handle getting mobbed by melee units who always outrun you so chargers will scare me more
Yes, they're the weak/chaff heavy
Jet brigade Hulks are constant comedy with the RR
Or with anything ap 3 for their jetpack
chargers definitely kill me a lot more than hulks do, because even when a hulk manifests out of nowhere next to your face you can frequently pop a stim and book it
chargers tend to pop into your peripheral vision when they're already moving at 100mph
Maybe hulks are scarier to us since the sole time we’ve fought them
A) it was in a city map
B) we didn’t have any weapons that could be easily kill them
neither are that dangerous to a prepared team moving and fighting as a group, though
Hulks, chargers, and fleshmobs are all the same "tier" of enemy. The defining characteristic of their "tier" is that while they are all killable with primaries this tends to often be impractical. Additionally, they're so common that every loadout should have a plan to deal with them.
my plan is just "shoot them with my big laser gun"
yeah, Cryptid may have noticed me firing away with theSenator because it can kill hulks with a few pistol shots to the face and we were on Diff 5 so I was having fun with it
the correct approach is either "let 'em have it with dedicated AT" or "stick with thermite, run"
although even on 10 I still like the Senator and the pistol-buffing armour for bots because it's a great holdout weapon
I mean mine is "shoot with RR", "shoot with RR", and "Shoot with HMG". The plan doesn't need to be complex, you just need one.
fleshmobs are the odd one out of the three because they can be killed by basically anything, but in exchange there will be thirty of the bastards
i hate fleshmobs
tbh Hulks don't even need dedicated AT, you just want a support weapon with heavy pen (or some way to stun them then mag dump the honestly quite fragile heatsinks)
I need to get better at sniping the heatsinks with the variable while the thing's chasing friends, just to conserve good weapon ammo
actually no scratch that i just hate the illuminate front and that sucks because we're on the precipice of a second illuminate siege of super earth
probably best just to put it on Volley rather than all-fire
it's why I like the HMG into them. You get them to line up then mag dump all of them at once for an efficient kill
Stalwart + Peak Physique has been too much fun for me lately, the larger MGs just feel so clunky
stalwart buzzsaw doesn't do too badly, although a laser dog and/or eruptor helps immensely
I run the extra grenades+recoil control when I run HMG for similar reasons. While I don't really have issues with the ergonomics (...too much) the recoil on the HMG is insane without the armor helping out.
Stalwart doesnt need peak physique, it already has 40 ergo
voteless come in hordes and are Just tanky enough that i can't deal with them easily using my lasers before they reach me and tear me apart like a pinata
overseers aren't too bad, i don't mind them
fleshmobs. oh how i hate fleshmobs. they are just. why. i hate them.
stingrays are like gunships but easier to dodge
and leviathans are just cool looking
which is only slightly worse than the standard ARs
it doesn't, but it lets me whip it around like it was an SMG to murder bugs, which is just pleasant
so I frequently don't bother to change out the armour when fighting anything else
Fleshmobs don't massively annoy me, Leviathans oscillate wildly between being incredibly annoying and great big game depending on whether the team is willing to join me in blasting away with AT weapons
due to how fleshmob's body parts are laid out, they take multiplied damage from explosions
autocannon flak tears them apart in short order, grenade launcher only a bit slower, eruptor is a 3-shot
GL is sometimes a little dodgy because of how quickly they can get in your face
works, though
hoverpack sweep if im being quite honest
since none of their heads have explosive damage immunity theyll all independently take explosion damage, which then is fed into their main hp
haven't tried it yet, took a brief detour to get the new Halo weapons right as I reached that page of the warbond
just picked up the shotgun
Recoiless Rifleeeeee
Levis really annoy me for how they're designed to just.. .arse around randomly. i would love them to actually feel like factory striders, a big oh fuck threat that needs to be brought down
I don't really mind them being these big floaty terrors that mostly just make life really hard, but there's basically no point killing them because another one just pops up
I think they'd instantly become way more fun if they were finite
i agree- if you wanted to go whale hunting to make the stage more manageable you should be rewarded with being able to strike them off the mission entirely
right now the solution I have essentially arrived at is to blow the front fins off to remove the long-range guns and then ignore it, because killing it gains you nothing and takes a lot of ammo
although usually that means just ignoring it outright because there's nothing else that requires me to be rolling around with that kind of long-range anti-tank equipment
Yeah we unlocked it for the last operation we played today and are fucking loving it
A big tip: you can reload cancel with it!
When your ammo turns white on the ammo counter, crouch/standup
this cancles the rest of the reload animation, and lets you firei mmediately
It also gets way better with super destroyer upgradeds - faster support weapon realods & having supplies fill your support weapon entirely
I must admit I was slightly confused as to what that second upgrade actually did purely because I barely ever run backpack support weapons
picked it up on the way to reload speed today
need to go crunch out a bunch of rare samples at some point just to get this thing up to date, I'm still missing seven T4/5 upgrades
You likely are cofused because you've been benefiting from it before buying it
When someone calls down a resupply, the upgrade is either applied (or not) based on the person calling it down
everyone else then shares the benefit (or lack thereof)
Oh on that note we’re gonna be hopping on and doing some missions (difficulty 6 to start with since that’s the highest we’ve unlocked) if anyone wants to join
ngl
my favorite part of free strategems
Is when your entire team just makes the collective decision of "fuck that direction in particular"
I love playing in voice with people and dropping a "don't forget you have orbital lasers" and then three laser balls suddenly get thrown
so called freedom thinkers...
late but people have the wrong idea about stealth weapons in general imo
stealthing objectives and stealth weapons are two entirely different beasts
obviously stealth weapons means I should be able to go the entire map without being detected once
anything else is just sparkling invisibility
stealth weapons are for removing low numbers of chaff blocking your way without bringing the wrath of 3 patrols on your head, but there's the expectation they will turn the game into hitman/MGS and no one in that same formation will wise up that they're being shot at
like idk what do people expect from a game that has obvious simulator aspirations
sounds like illuminate propaganda
true democracy is silent and unending, always there
The Collective Disco Show has been great
Doing a flag-raising mission on diff 10 bugs
All four people realizing they have free napalm barrages at once
I've been bringing a bunch of mechs because the free strats mean I can spare the slot, and man are these things cinematic even if they aren't superb
i honestly really dig the green color scheme
If you can empty 14 rockets into chargers and titans before exploding they're not awful, I suppose, but they do have a tendency to explode
i feel a lot of people have a very limited idea of what "stealthy gameplay" can look like due to how dedicated stealth games tend to be
hellpods are not exactly stealthy insertion vehicles
How are the throwing knives for that, actually? Do they accomplish the goal of knifing a bot without his friend on the other side of the fabricator noticing, or are they merely about as sneaky as the silenced pistol?
What I find annoying for any "Stealth Mechanic" in Helldivers 2 are the "Homing Patrols" that so conveniently follow your goddamn path.
I like trying to be sneaky in solo super helldive, but the way that generally works is that you stealth close enough to throw a barrage of 500kg and orbital laser at the objectives, blast as many spawners as you can reach and then run away a lot, so I only really want a "stealth weapon" that can kill the one annoying guy on the ramp or MG turret without instantly summoning a bot drop.
I deserve to stealth execute a bile titan
I do not like the smg
I don't mind predator strain as much with something like the blitzer
But I can totally get the problem with them
I did not need to have forty fucking stalkers jumping my ass with fifty hunters. I was running pure volume of fire with gas and I still got overwhelmed.
I legit kept getting spawncamped because my reinforcement pod dropped me too close to where I died.
what's your loadout?
Lib Carbine
Grenade Pistol
Gas Nade
Gas Medium Armor
Gas mines (The entire map had mines thanks to me)
Warp Pack
Flamethrower
Strafing Run
+
Napalm Barrage
Gatling Sentry
Kept moving and everything, was going great and I had Super Samps to bring back to xtract. Then two patrols sandwiched me and one unluckily long Bug Breach and that is all she wrote.
yeah, your problem is in your choice of primary - you really want a weapon with staggering or stunning properties, especially against predator stalkers
punisher, cookout, pacifier or pummeler can also work, the M90a is literally ideal
I was aiming for their legs to cripple them. Volume of fire really helped here.
They body blocked a lot of them. It is a shame that there was a LOT of them.
So yeah, is oof.
yeah, hence, stagger is ideal
the pellet spread can knockback multiple entities at once
I’ve had good luck with the Breaker.
Which one was M90a?
from the Halo warbond
The Halo shotgun.
It’s basically the Punisher Except More.
So I'll probably run Scorched Earth loadout
Small magazine, but it does a lot with it.
Cookout
Grenade Pistol (Hole Closing)
Incendiary Grenades
Fire Armor
Gas Mines
Gas Drone
Quasar or EATs
MG Turret for fast relief
looks good to me
Actually maybe Arc Dog would be good here
They like to fucking swarm me for some reason
More than usual
Yeah I'll run Arc Dog and Epoch instead of Gas Dog and Quasar
Here is hoping I don't get Zeus'd by my dog
That’s bugs for you.
sound reduction and no broken legs are OK but a mere 30% poi range is very funny
I expect it to get a buff but I'm just very amused trying to backtrack their thought process when deciding on that one
Aight better. But I am done. Fucking two missions of Predator Strain and I am fatigued fighting them jesus.
Real freakin embarrassment tbh
I'm trying to grab Super Samps but apparently tonight is not the goddamn night
Fire armor doesn't really feel necessary here? You could run more grenades or extra padding instead imo.
siege ready, fortified, ballistic padding all good options
I assume it's to throw incis at close range?
they take longer to kill predator strain than they take to kill you so for similar strats I'd prioritize explosive resistance, or, if you're like me, gas
getting things done in the middle of a gas minefield never gets old
I forget, can you still rocket jump with the eruptor or is it too hard to avoid rear-facing shrapnel
idk if people did that before, but anytime I've shot the eruptor too close to me I've died so
maybe if you use an explosive resistent armor?
Nah, it's the shrapnel that's murdering ya usually so explosive resist won't help
If you want to "rocket" jump the Variable on total mode would work
Warp Pack Get!
Jumped inside my first buddy bunker and I got to say the word pack is pretty fun. Sure you might be technically less mobile than the jump pack but being able to tell a friend people and use it more at the risk of damaging yourself he's a fun trade off.
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Jonathan Ferguson, an expert in firearms history and the Keeper of Firearms & Artillery at the Royal Armouries Museum in th...
Close range fire and basically running through as many fire patches while letting more fire burn around. This is best used in conjunction with the gas mines, arc dog, and cookout stagger to make them stumble and burn.
I skim-read it and thought "Hm, arc dog good?". Arc dog good.
did the maths and I am a casual 1333 rare samples away from actually finishing this ship up
going to need to start seriously sample hunting on missions
Arc Dog is great, but only if you're playing with people who
- maintain good cohesion (not running ahead of the person with arc weaponry)
- maintain a good perimeter (not letting enemies swarm into your position)
You want to play in ways that maintain clear directions for the Arc Dog to shoot in that does not include your teammates. You can do a lot of this yourself, but it IS a group effort and if the people you're playing with simply play in ways that do not jive with this then it will result in a lot of team killing.
The same thing is true with Arc Thrower, but in that case you have the option to hold charge and/or discharge it into the air/ground to avoid hitting a teammate (if you notice them).
It can be easy to underestimate the chain range
Damn thing climbs a mountain sometimes
on the subject of sample hunting, I'd like some light armour with the +30% reload speed buff, do I go for Siege-Ready and unlock the AT emplacement or Masters of Ceremony for funny constitution and the Sample Scanner?
AT Emplacement is a monster
Urban Legends gets you way more useful things. Masters of Ceremony is something.
Siege Ready armor makes a lot of weapons feel very good to use.
I have heavy siege ready from the superstore already, but it would be nice to have something a bit more limber
Urban Legends for sure, it and Democratic Demolition are near required warbonds
the sudden infusion of super credits from an actually good farming routine means I'm now unlocking 2-3 warbonds at once, it's great
Urban Legends next, then
<@&1206091872716595200> anyone for murder of any kind and/or SC farming
i'm down
same here, i need to save up for the new warbonds
Sure!
https://www.nexusmods.com/helldivers2/mods/7573 okay but this sort of thing as an actual stratagem would be cool
all timer line tbh
I'd love that mod and use it if it was in Helldivers colours, but sadly it isn't. :(
Oh, apparently it can! So I'll pick it up. :3
OK, 45 minutes of farming later I now have Urban Legends and delicious light siege-ready armour
man, it's odd to have 3-4 warbonds going simultaneously because you have way more SCs than you do medals
Helldivers 2 hilariously shows the tricks bad-faith lawyers use to quietly turn democracies into authoritarian military regimes. 💫Watch our extended cuts and exclusive videos on Nebula, and get 40% off an annual subscription with my link: https://legaleagle.link/getnebula ⚖⚖⚖ Do you need a great lawyer? I can help! https://legal...
The contract is hilarious
It is just absolute arbitrary dogshit that garuntees your family gets nothing for your death, you never retire etc
i just remembered why i really don't like fighting squids
my feelings are best summed up in the contrast between how I approach bots, my favourite faction, and squids
bots are very susceptible to all our flavours of strategic bombing and I still charge into them because it's enjoyable to fight my way to the top of their hills
squids are where all my fire and forget stratagems and kiting come out
get through a mission by the skin of my teeth, no reinforcement budget, get a mortar from ~somewhere~ to eat my entire health pool right when i'm at extract leaving without my samples not even 100m away, and then when i finally reinforce at the very end, my connection just. evaporates. giving me nothing
bc people in the lobby who have no idea what they're doing aggroed a levi
squids are genuinely a miserably balanced faction, because at their full roster they cover pretty much every base and have very minimal weaknesses
they don't have any exciting strengths either as a kicker
they just slowly sand you down with good enough and annoyance
idk if arrowhead wanted them to be, like a happy medium faction or smth
but their niche is muddy at best, and from a casual standpoint (ie. most players) they're a nightmare to plan for, bc you have to have every eventuality planned
at least they're consistent in that hordes, flesh mobs, ablative armour and shields all favour bullet hosing over AP
I give them that
bullethosing is their one identity but even so
you need fast crowd clear And big single target And snappy anti-air measures And ways to protect yourself from being bombarded by respawning cannons
every unit individually is not that much of a problem
levis are the biggest pain in the ass but my personal design grudge is overseers
they're kinda all over the place in their bullet sink (big) to threat (small, with RNG instakills sometimes) to spawn rates (???) ratio
mine are mobs actually. if i can't bring an autocannon to 3-tap them it becomes hitbox roulette with those bastards
i just. don't really know what arrowhead was thinking with the illuminate
there's a semblance of a faction identity but nothing mechanically consistent
overseers don't feel like an elite unit come to take advantage of the horde's cover, they're an annoying mosquito buzzing in my ear who I gotta mag dump eventually because it might roll a nat 20 on my head given enough time
any anti-personnel explosives work, crossbow or eruptor in the primary if you're not bringing an AC
i would bring eruptor more if there wasn't the constant crowd pressure, but i suppose i can run stalwart for that
eruptor is my squid main when I'm not leveling/being silly
I wonder how they'd feel if they made shielded units significantly more fragile when their shield is broken
just fully rip off the protoss
or the covies
it clears horde well enough for the times where you actually have to shoot it personally
wasp is excellent against illuminate ime
i do remember that, it's quite delightful
being able to one-tap overseers is pleasant, provided the missile doesn't hit geometry on the way there
During the invasion of super earth my loadout was the eruptor, talon, light armour, incendiary grenades, medium machine gun, shield pack, machine gun turret and gatling or gas strike
Gundog also does great work getting overseers off your back
I'm not sure if I'm imagining it, but laser dog seems to do a great deal of work against fleshmobs with its fire effect and smooth target switching
The HMG will saw a harvester in two in a few seconds of fire if you get the shots on target too
Though it's always been a bit unwieldy for me
I am too addicted to the Stalwart to use the heavier machine guns, yeah
you can swing that thing around like it's a lightsaber made of bullets, and run + reload is very handy
I really like the medium one since it can take out harvesters and stingrays without too much trouble and it gives some crowd control in a pinch too
I should really be better at snapshotting stingrays than I am, although I'm usually not carrying the gear for it
Fire does more damage the bigger things are, fire will absolotuey fuck up Fleshies
OK, halo pistol acquired, next up AT emplacement and hoverpack
wondering whether I should go for Polar Patriots or Dust Devils next
may as well play with the new toys
but I do want the Verdict
What warbonds you got left? I think Dust Devils has a ton of promise, but we don't have any numbers right now
a good number, and there's a few I haven't totally scoured yet because I'm getting so many SCs in lately
let me check
Still need to unlock:
Polar Patriots
Viper Commandos
Freedom's Flame
Chemical Agents
Truth Enforcers
Masters of Ceremony
Servants of Freedom
Force of Law
and I'm still getting the last stuff with stats out of Borderline Justice and Urban Legends but that should go quite quickly
I'd recommend Chemcial Agents next, actually, it has some top tier bits for you
I am currently basically out of SCs because I bought a bunch of superstore armours just to round out my armour passives collection, but it should be a fairly short sprint to 1000 at current rates
light sidearm-boosting armour is great for messing around
even if it is very much not my usual fashion
I'm getting chemical agents for the stim pistol next
But I'm skipping cutting edge for now
@odd arch your stim pistol.plus my death revival armour
Infinite life
They'll never kill me
Plus idk melee build or something for the funnies
i think it would be funny if you could buy medals, as in you buy a spot in a parade on a megacity/SuperEarth that would take you an entire hour as you parade around the city and then are awarded medals for it, but the important part is that it takes an hour (as it is funny)
is it ethical
I consent and I'm the one dying so I think it's ethical
"If the Mirin sector does indeed hide the heart of the Gloom, then we will break open its chest cavity. We will extract hefty, high-value biopsies. And we will savour that long and final monitor beep of Justice."
The new people get to experience Hellmire!
Dive-
Well I did my first Gloom dive. It was Hell. Not like metaphorically. No I'm pretty sure that was an actual preview of damnation.
nodnod
Is it just me or are Bile Titan Bug Holes way more common in the Gloom?
Well considering our first mission on hellmire had us fight about 4 of them and we only joined halfway through
Then yeah
At least we have two free hellpod stratagems right now, so closing them is pretty easy
Just finished an operation where two of us spent a continuous 25 minutes fighting bugs over the same 150 sq.ft. of land
On a more positive note I am really enjoying the Adjudicator. It feels more like a proper assault rifle compared to the Liberator.
Welcome to Hellmire
It's appropriately named
yeah, I'm really sad the fire tornados aren't appearing
oh well
I wish we could throw the box divers into the Siege of Popli IX
now that was a fucking fight
Xbox

if you ask for a source i don't remember where i got this.
I could 100 percent see that as an actual description for an armor set.
Bring Back the Fire Tornados!!!
and this is why we wear the heaviest armour plating we can on the balls
dust devils superstore has a Dune sword to go with the Dune armour, apparently
new favourite warbond
I’ve never been more sad that my pc is out of action than I am now
I need that sarduakar drip
I wonder which would come first.
Armor color customization
or
Mech Loadout system
probably the former unless we get like two more mechs soon
hoping for the mech with a flamethrower and anti-tank cannon from helldivers 1
I want a mech with a melee weapon for the real dreadnaught experience (stomping doesn't count)
2 Hands to grab fellow helldivers who then swing the ceremonial sword as i swing them
Definitely armour
I think what breaks epoch's deal for me is that it can't blow up containers and fences
it's perfectly serviceable now that it shoots straight, just
I have a shoulder launcher, I'm not dedicating another slot to demolition
i dont expect you to be using the RR to destroy bug holes unless its extreme circumstances though?
it's more autocannon esque
Man, I forgot how indispensible the Blitzer is for bugs.
you guys got any recommendations for bug gear
rn i use contact incendiaries, lib carbine and the dredd pistol
mainly stratagems tbh
my current loadout in the gloom is:
- eagle napalm
- eagle 500kg
- orbital gas
- EAT/RR/autocannon depending on team loadout
sometimes I will swap orbital gas for incendiary mines or MG turret
I had quite a bit of fun with the bolter dominator, talon (tho any reliable secondary would work), gl, and thermites. Other strats were supply backpack, 500, eagle napalm
Dominator bullies warriors and above, gl murders small stuff and clusters of bile spewers, thermites for the chargers/impalers when your teams AT is otherwise occupied (or you ran off to close a nest solo again)
I will also vouch for the GL, it does work
Armor was light peak physique but you could definitely run something else.
I tend to default to engi kit light for bugs
before mech loadout I would like the ability to land my backpack drone on my mech's roof so it can continue to dakkadakkadakka
the personal shields continue to shield the mech already, albeit mostly via jank
wow heldivers feels way different on a controller
When's the new Warbond again?
I SAW 3 BILE TITANS IN A FUCKING CONGA LINE.
Sounds like the bug front, yeah.
Bile Titan Convoy hidden secondary objective.
i just smack the big holes with orbital gas strike and that does the trick
finished my first personal order!
I finally got the warp pack
<@&1206091872716595200>
fish
grind time
6000 SC to get all the remaining war bonds
7500 - 1500 (the halo bond doesn’t give SC)
I need to get grinding but I also need to sleep
I will get my 1k for Dust Devils in the morning
I already got my 1k for the Dust Devils. I just need the medals.
I want my Missile Silo.
I'm just finally gonna buy the super citizen edition
I'm gonna be gunning for the heavy armour
really hoping it can blend in with other stuff fashion wise cause not a big fan of the helmet
I'm liking the hellmire objectives shakeup
Nuclear silo as a secondary objective woo
@normal juniper have to go. Not sure when I’ll be back since it’s a short task that may transition into a longer one
nodnod
Wasn't that the case with the last gloom expedition? It was very cool though I agree
Need more of that sort of thing and less objectives that are low level only
Aptly named planet.
As an aside, my usual group loathes fighting bugs so this MO is gonna be rough.
better bugs than squids
I have found I enjoy fighting the predator strain more then normal bugs, I think it’s because the stalkers help eat up the elite spawn pool so it’s less endless chargers
I enjoy some planets just being this perpetual clusterfuck, it's very super earth coded
Gas dog is also a big hero into them, gas dog takes no prisoners
rite of passage
anyone got tips for using the gl? last i tried i found myself somewhat whemled with it compared to my usual stalwart setup
do you have the hover pack?
I still need to grab chemical agents, I have been running las dog and the good boy has been doing work.
I greatly enjoy it on bugs due to its ability to close holes easily
So for reference, with the Hover Pack I literally just got a 38 kill streak using just the grenade launcher vs bugs
being able to volley shots directly into the center of crowds and use the entire explosive radius makes the GL a complete monster
yeah, the GL is good vs bugs, and is mostly point and shoot (the arc is barely noticeable outside of long ranges). You just gotta be mindful with it in close quarters
might be nice vs illuminate as well, but haven't tried it there myself
Definitely does work vs illuminate but really wants a supply pack there because of the fleshmobs
I guess I shall give it a try, never been a biiiiiiig hoverpack afficianado due to how i find myself descending into a crowd of bugs
I tend to run the gl with the supply backpack.
Both so the grenades never stop coming and to help out my allies
something to keep in mind is the grenades two shot bile spewers and mag dumping the face of an impaler seems to work pretty well
it will break charger butts too
chargers I tend to just thermite when running gl
for sure, but it's an option
And if a bile titan shows, well I just hope my local AT diver is nearby
yeaaahhhhh
I mean I have options (thermites can kill them and I do run 500kg on the loadout I've settled on), but they're unreliable and expensive
ultimatum sweep
GL is wonderful as a general firepower thing
I think it's forgotten mostly because people already get their explosions from very popular picks in other slots, but GL can replace them for a novel loadout
Remind me when the update drops today?
ok I'll remind you
Oh I meant when's the time but that works too lol
I'll figure it out
I kinda hope it's like 2 or 3pm my time so I have a good excuse not to laze around all day and to actually go pick up my medw
Meds
good news, they fixed Motivational Shocks applying to enemies! Bad news you can no longer pause bleeding out from adreno-defibrillator by getting in a walker
I honestly thought the second one was intentional and I was starting to suspect the first one was too given how long its been a problem for
Burrower strain is chewing on people on hellmire apprently
Hive World missions are up!
Thisisnotokaytm.
Also, holy fuck. Player joins by sos, spends the entirem ission cokmpalinign that his teamates form a previous misison wont kill bts for him, and that rupture strain is too hard?
Get to end of misson, land in ship
he's frigging 140
Didnt recongize things like RR as short for Recoiless Rifle
I eventually fave up giving him advice, told him to whine less and booted him off my ship because good gods sir
Ouch
I am happy to be patient with newbies. i am happy to be patient with people who need some advice and are receptive
I run right out of tolerance for whatever the fuck that was
I'll take someone who dies every 5 meters over someone good but grumpy any day
desperately want to hop in but my wifi has been out for 3 days
I never understand how folks can get like mad this game
Poor emotional regulation
it's not a skill thats' really tuaght these days
Helldivers in particular though idk
Something about being buzzsawed in half by the tutorial made me go "ah yes this is a failure-accepting zone"
Like our lives are literally a secondary objective to the Real Mission
<@&1206091872716595200> who wants to do a singular dif 10 bug mission (its all the time i have)
I'm game
heads up, the rupture warriors (from the new subfaction) have AV3 heads
unfortunate, but adaptable
Sounds right, I’ve never met a helldiver who had been shot in the head.
Does that cause issues using melee to keep them off you? Bash is only AP2 right?
so the new big guy is kind of tough
I'm not entirely certain it can die, we rained at least a dozen SPEAR shots on it and it didn't give a damn, but it did retreat for several minutes at times
<@&1206091872716595200> reping for more helldivers :D
I'll be ready in just ten minutes, I need to get a drink
||Hive Lord||, yes
if you can kill it, we're talking "everyone has a portable hellbomb and pops it when it appears next to you" levels of kaboom
which might work
||the inside of the mouthparts ||take red hitmarkers from most things, too, so spamming that with Quasar might help
I mean, given it ||Dwarfs the size of the Levithan, that's pretty great||
I do want to get a proper squad together and dedicate the whole mission just to seeing if it dies
well it ||has 150,000 main HP, so its gotta have some weak spots?||
for reference, a hellbomb does 10,000 damage
spear gets red hitmarkers on the exterior armour, but it might not be doing any meaningful damage without weakpoint multipliers since you can't aim it
update to my previous statement
they die, somehow
thermites seem decent
do we have anyone else for big game hunting?
were my internet not down and i had the update installed, yes
GL-52 De-Escalator stratagem input code now begins with a down arrow, inline with other support weapon stratagems
the real update
I'm genuiinely glad to here that
one of my faovutrie things is how there's recongixable patterns to strat imputs
these armoured tunneling bugs are fantastically annoying
it's not the tunneling so much as the fact that even the warriors are medium armoured
and the chargers are apparently immune to heavy pen, at least on the face
imo makes sense, theyve got thicker heads
that would be a cool armour passive tbh. headshots just make a cool ping noise and ricochet offf
I tried Dominator/Talon and that was wholeheartedly not cutting it, the dom doesn't have the damage to actually put down the alpha commanders and not enough ammo for the hordes
scorcher/GL is decent
see i like that but oh god is that gonna fuck with me
... Huh, I thought they were a joke when I fought them
Purifier liquifies the warriors etc
purifier moment
And RR still deleted the charges
I'm curious what you do for crowd clear? lean on allies?
Gas grenades, mg turret, purifier & talon as back up
Gas explains it
i run pyro myself as a crowd cleaner
Often have gas strike or gas mines
my funny lil fireworks are deceptively effective
I'd actually prefer to have incin mines, but they just aren't teammate friendly
Most mines aren't, gas just has the safety net of being able to slip away
Tbh, I mostly clear using the turret+ purifier
But I have done bugs with the Deadeye and kicked arse so
also, fellow MG turret enjoyer
I do the same with pyrotechnics
Yes, teammates will always find a way to stand on incins
it's a little riskier cause it can by all means do a lot more damage but nothing you can't shrug off
(also just having 6 total grenades with no fuss is VERY nice)
also i wanna mention
the pyrotechnic have got to be the best "joke" option
i say joke in quotations cause they're yknow repurposed fireworks
but having used these as much as i do Holy Fuck
they kill everything
i've thrown these at factory and war striders and they die
i wanna know what the fuck kinda repurposing was done or what the hell kind of fireworks SE uses
cause they gotta start making ordinance out of that
Apparently you don't even need a warp pack anymore to get into bunkers
the purifier and the scorcher kill them well
so does the flamethrower primary
but the stalwart goes ping ping ping off half the bugs in the mission
pfff thought this was fonna be like an update where you could hellbomb bunker doors open or somthing
do you think lasers would do well?
laser dog has been kind to me, not sure about the handhelds
I wish I could play, but the crashbug has hands against me.
the download size is getting fucking silly
yeah my friend has their download corrupt after getting all this to 99%
its bigger then total war warhammer 3
Has it been kind to your teammates
fairly
scorcher is so far my favourite cave clearing primary
as long as I have the talon to quickswap to when one of those armoured guys spawns in my face
Kilograms aren’t enough anymore
Just gotta railcannon strike it 20 times in a row, easy
(Or maybe as few as 18, depending on its armor)
the caves require teamwork, yeah
I need competent teammates
I'm enjoying it immensely, the difference between the organised 4 I had this morning and the randos I was just in a mission with is night and day
So far my one attempt at doing anything today was a case of like
also, mechs are actually good
two people ahead of the mech, one person behind and calling your movements so it doesn't step on anyone pushes into caves well
"Everybody stays in one spot and tries to kill a horde of bugs, but can't do it before the cooldown on reinforcements resets, so they just keep endlessly spawning and they waste fifteen minutes sitting in one spot instead of doing objectives."
idealy
you want folks to bring in mechs
grenade lauchers are also good becuse man, there are a lot of nests
Also nobody shoots at the flying hulk doing bombing runs for some reason
the support weapon slot is very contested
GL is great for clearing, but you want regular AT for dragonroaches and I don't even know what you want for the big fellow
Recoilless spam to the face, possibly
Autocannon is also really good
and is easier to do close range fire since the AoE is smaller
they got rid of the ambient light on your diver on the ship but now helldiver arm consoles are light mode
Anyone else get severe audio issues in the caves
audio in general seems a bit fucky
like the laughing emote is silent to me in the destroyer
grenade launcher pros: incredibly destructive in tight spaces
cons: bounces 🙁
the new armoured bugs are weak to explosions and there are spitters everywhere, I knew there was a reason the Scorcher and the Purifier were annihilating them and the Dominator did next to nothing
full auto plasma rifle does the business
fell to my knees
Apparently Dragonroach wings can be damaged by anything, including light pen
Which probably means Flak is really good for taking them out of the sky
so we just dic (failed) a diff10, me and a friend were standing outside a cave entrance and I notice the dirt behind us
"huh, something's burrowing behind us, that looks really big"
"oh, yeah, that looks really big, does that look big to you?"
"yeah that looks pretty big to me"
skyscraper shai hulud erupts from the dirt
"OH NO, IT'S THE OLD MAN OF THE DESERT"
I would like to get a proper squad together for worm hunting
all recoilless w/ supplies
id be down if its at a resonable time
(resonable is very flexible from <t:1756800000:t> to <t:1756843200:T>)
Gun
I'm definitely going to be trying the Eruptor into the mouthparts
Seems like a place where you'll get ridiculous damage from the shrapnel
2 teams of recoiless buddy reloads plus autocannon mechs
and even then expect to be fighting for all your CDs to come back
The datamined HP values is ||150,000 so expect to be shooting for a while.||
the practical answer is that you don't. you need ||15 hellbombs worth of damage||
we put a dozen or more spears into it and it didn't give a damn, so next time it's time to try RR and automech to the head
You can, it takes 2 shots.
It however has no demo force so you cannot just put a single shot into the vent.
oh
It has sufficient AP and damage to 2-shot normal fabricators.
that'd do it
idk about big ones
hey speaking of
how do i deal with those
More AT, airstrikes, 500kg, etc
mm
they have 4000 hp and AV5
so an epoch can kill it but with like 5 shots
arrowhead, my life for a smidge of demo force on the epoch
Can't you also just poke their vents with demo force?
Yeah, they die to nades in the vent like anything else
Recoiless in the vent or front door is a oneshot and it's a two shot otherwise
Their vents are a bit annoying because they don't go in very far
so firework grenades can just spin back out of it
thermite catching the edge of the vent/bug hole my beloathed
at least it usually oneshots fabs anyway
As we’re now home anyone available to squad up in around 10-15 minutes?
contacts and thermites also dont do anything to the big boys
Yeah, I don't count thermites as a bug hole closer when making loadouts lol
they're too limited and annoying
Anti tank emplacement perhaps?
underground mega nests have bt holes, which annoys me since if you don't have either the ultimatum or the portable hellbomb (something a lot of new players won't have) you can't close it
I'll be around to blow stuff up momentarily
I think at least the spore lung missions have hellbombs built in, but many of the others don't
I'm going to need to prioritise that warbond
since I lack both the Ulti and the PHB and I'm not removing the Talon with this number of armoured warriors deep striking directly onto my face
Aaand we have to go pick up our dad’s truck since it was in getting serviced
Great, just fucking great
can life just let us enjoy the game please??
You can close it without
What's the min demo force needed?
40 demo force
40, unless the underground ones are different
you can kill a BT and itll crush the hole if youre lucky
Which I thought is just those two + assorted stratagems and hellpods
also the rupture charger heads seem to be AV5 but they seem to have less HP, a patriot rocket is able to kill it in one shot
Or destroy another bug hole nearby
they don't like quasars, same as regular BTs
but I think the autocannon mech is the one for this
you want the wall of fire
and the short lifespan is not an issue since I'm either using them to clear a big nest or hold position in a cave against one breach so you can keep pushing the same passageway
which can get a bit absurd
on my last D10 spore lung run there was a ~10 minute section of us trying to push one L-shaped hallway with a small hole in the ceiling at one end
we could keep reinforcing into that gap but we couldn't drop half our strats because the hellpods or the mech would land on the roof, so it was just a total meatgrinder
a lot of the difficulty of these missions seems to come from the fact that there's no space to move and often no option to pull back and come back in again, you just have to go straight into the teeth of the colossal D10 spawns until either the AI director gives you a break or you manage to blow up something important
outside the caves you can get the usual momentum even without an ungodly number of airstrikes
Man D10 cave missions with randoms is painful
Yeup
i will second this as someone who tried the patriot a lot, gatling was running out way before the rockets were
on the subject, what are y'all bringing to the gloom planets in terms of loadouts? strats, primary, grenade, secondary etc
i've found something that kind of works for me but I want more options as it's still far from ideal rn
I started with the Patriot but then I swapped and immediately went from "this doesn't clear nests" to "this can take half of a huge nest by itself before running out of gas"
tips for dealing with rupture spewers would also be great those bastards are super annoying
scorcher is god tier
Purifier onetaps spewers
i wish more than ever we had a double gatling patriot
charged shot?
Yeahp
medium pen, explosive damage, great handling, kills spitters basically no matter where you hit them with a short burst
But it's quick enough to catch 'em
it also ruins the new armoured warriors and is adequate against anything else
rest of the build: been struggling, no idea what sidearm.. considering grenade pistol just for the sheer Bug Holes of it all
Quasar's been nice
i've been running supply pack mg with ulti and halt just to deal with the sheer amount of medium spam thrown my way
Primary: Scorcher/Purifier
Secondary: Senator/Talon (quickdraw medium pen so you don't kill yourself with the scorcher when a burrow warrior appears in your face)
Support: Grenade launcher for mass waveclear and bug holes, Quasar for AT/AA
Grenade: Thermite, incendiary, anything crowd control all good
Armour: I just roll more grenades
if I had fire resist armour I might be wearing it
my big problem with rupture spewers isn't the damage but the visual noise of their projectiles, so often it feels like all i can see is green and then i run out of stims and get nibbed to death
miiiiight give the scorcher talon setup a try
it's been my staple
leave it on autofire, that thing has no recoil
or next to none
also has flashlight and laser sight
<@&1206091872716595200> can we get four for a worm hunt in ~25mins
this is not a job for less than a full squad
any tips for it? i find i die a lot to selfdamage from flamethrowers so ive been cautious about using it
leave it on autofire, aim for centre mass with Alpha Commanders since it'll usually kill the body with explosive damage before you take the head off and it's an easier shot
be generous with swapping to the Talon, it's nearly as good a weapon and the Scorcher's main weakness is not having massive ammo reserves
the scorcher is the purifier's assault rifle brother
but yeah it's a great one, i loved it on bugs before i really should give it a try
especially since i don't really like charging the purifier
I don't have the Purifier but presumably it has the same use here
how fast does it kill spewers?
fast, about a third of a mag
hit the unarmoured abdomen if you can, but the head is adequate
maybe a second of automatic fire if you just blast wherever you can
applies to both rupture and regular variants?
probably
it's fast enough against either that I haven't noticed a significant difference in capability
doesn't stagger well and don't use it within about 4 metres
explosion radius is 2m but sometimes they jump at you and things go badly
the head or back plating of the spewer should be a three to five shot kill, but I seldom find I have time to snipe, just aim vaguely in that direction and hold the trigger down
do we have two more?
Unsure
And my game just froze
Y’know I always heard about arrowhead spaghetti code and updates breaking things but never really looked into it
Yeah this, this is bad
Idk about caves but mine just breaks whenever I start the game
Like, dead silent except for some pops and crackles type of breaking
Alright well we’ll see if we get two more otherwise I’m just going to go off on my own
ah... not just me
we hope they fix it soon, it kinda physically hurts to play rn
so what’re y’all’s cave loadouts
Im very excited to get a chance to cave dive here in a bit
this update is really rough
Spoke too soon, audio broke again
It would take 7.6 AT Emplacements to kill a Hive lord
I haven't tried caves yet, but I'm enjoying the hell out of PoE2, so you know
I'll be back
BIG TIP FOR HIVE WORLDS: weapons with the EXPLOSIVE tag will force burrowed enemies to surface (where you can then shoot them). If the explosion is big enough you can often kill the bug while it's still underground
Grenade launcher, autocannon, plasma punisher, crossbow, AC Sentry, and so on all do great at preventing burrowed bugs from advancing on you
Grenade battlement is theoretically great but there's a returning bug where strategems drop rotated (so the battlement often ends up facing the wrong direction)
first hive lord kill get
took four of us half an hour, with recoilless/ac mech all round, a couple of hellbombs and a fuckton of thermite
Hive Lord kill from a game just now
I think the thermite was huge
something that I think people are sleeping on is breaking plates
because if you break the plates you expose Light Armor meaning you can lay into the fucker with a machine gun
Are Big Lads only on 10?
yeah, the first hellbomb and rain of thermite cracked a plate and the only meaningful damage we did to it was on there
nah, they're on 8s
yaay
I don't have the AT emplacement but I think it's big here
AT Emplacement was a fine whalehunter so this tracks
Raw numbers, an AT/E has 19,500 damage across all 30 shells
Where're you getting these numbers from? They're wrong
Each AT/E shell is 1300 damage flat, with 150 explosive damage taped on
I pulled it from the wiki earlier, though I've already brain dumped the base figures
Even discounting the explosive damage, it's 39k total
42.5k if you're dealing explosive damage to the fleshy bits
Where the heck did I get 19k
I swear it was easy math at the time and now the Mandela effect is hitting me
the blitzer is fucking cleaning out these tunnels
blitzer + incendiary impacts + lib guard dog = maximum fun (and also team kills)
I've been pleasantly surprised by the response time on Gas Dog for the burrowers
we spent 25 respawns on killing the hive lord and then somehow clutched the rest of the mission
hive lord died with one of us alive on maybe 40% health
we then slogged through all three nuke chambers with two mechs and dreg respawns, and only I extracted
Okay
Now that I've had time to try it out
I am honestly on the verge of calling this unplayable bullshit
my main issue is Dragon Hitboxes
You have bugs you can't do shit to unless you bring med pen, bugs that will pop up and unavoidably take out half your health, a stupid escort objective combined with an unkillable boss that can and will one-shot said objective...
We’ve luckily not had to face the dragon yet since we don’t have e diff 8 unlocked
The everything else though, yeah
It's popped up in 7 for me
Started at 10
Moved it down to 7
And it promptly showed up to eat the oil rig
Our game performance before the update was basically perfect bar a few lost frames here and there in the extreme circumstances
Now our audio breaks on launch
they’re on sevens too 😭
Ah
a Quasar to the dome seems to knock them outta the sky but you have tight windows for it
Yeah we haven’t seen them yet thank god
The Dragon Roaches also die immediately if you break a wing
So even very high damage light pen will take care of em
Autocannon Flak is monstrous
the dragons are not a problem, they're just flying bile titans
classic Tyranid unit
die hard to mechs and all the usual AT
Either hit them with AT like normal or shred the wings with like an MG or something
the hive lord likes to burrow under the oil truck and pop out, which flings the truck into the air and kills it instantly
mission failed
They're dangerous, but don't really have a unique demand on your loadout
happened to me
yeah, I've seen videos of it
The Hive Lord wouldn't be nearly as annoying if it didn't pop up on every last fucking mission
on the upside, after this Leviathans are going to be a breeze
ah, mech suits instantly break the destructible bridges near the spore lungs
so on foot only
lol
eagle strafe is apparently good for chunking the armour
we need a second meridia i hate this fucking planet
this is both positive and negative
we're getting the Saul Tarvitz Experience apparently
way too many trees with bugs in them that want us off the planet that we just randomly decided to wander onto
I do like that the game is genuinely pretty damn difficult
I'm sweating on these cave dives, albeit more when the Hive Lord is around
also, is anyone else getting like seven billion shrieker nests?
I don't think I've seen a spore tower here yet, so possibly it's just that shriekers are the only destructible secondary going and the above-ground area is so small that they all get compressed into it
but at least half my dropzones have had two or three shrieker secondaries around them that we just get to pick up for free
Aaaaaand we are back and willing to suffer horribly if anyone is on
It’s a mix of shrikers and stalkers here depending on the map
I've only had two stalker nests so far
My one friend had to fight 3 stalker nests to try and rejoin us in the caves at one point
but the stalkers are much more troublesome since you can't just easily pop all the secondaries
In other news I am finding the technical bugs are very inconsistent
Me and my one friend went basically glitchless our entire 4~ session run while our other friend was suffering massive issues like the hive lord flickering in and out of existence
I had to take my graphics settings down a bit but honestly I should have done that ages ago anyway
Alright in anyone wants to join we’ll be in one of the VCs
hive lord stats
0% durable is a big surprise
meaning once the inner flesh is exposed high DPS weapons like HMG are probably one of the best options for burning down the HP
the damage transfer to main stats also mean you really want to be breaking off an armor piece and shooting the inner flesh
yeah, if you're magdumping into inner flesh a full MMG/HMG mag both do around 15k damage
15.75k for the MMG
spines seem to be the name for the armor plates, which means you have to chew through 50k hp (health + bleed health) to break it
that fits with what me and my team saw and talked over after we got our kill
absolutely spam thermite + strafes onto a plate and then pour it on there
AC mech is good for attacking from a distance, also
patriot minigun is probably the fastest way to burn down the inner flesh
total of 90k bullets of damage and shoots them fast
rare patriot W
Stalwart manages about 1000 DPS against the flesh, Patriot manages 1800
if I'm calculating this right
the rockets don't seem like enough to pop a plate by themselves but maybe if you had the whole squad shooting + some thermite
actually, Emancipator seems better here if I understand the mechanics correctly
two guns, 175 rpm each, 300 bullet damage + 150 explosion damage per shot
should be 90k total damage at 2625/s
you just don't get the rockets to help break the plate
or to just dump more damage
might be about even
the explosion damage doesnt do anything because inner flesh is explosion immune and the main HP and spines (which do take explosive damage) have higher armor than the explosion's AP
Huh
Odd
I suppose that explains why it took so many thermites if they were only doing burn
although maybe we were just missing, thermite has the good AP
the burn goes directly to the main HP, the thermite explosion is what damages the spine plates, and its 2000 damage
3 thermites is just 6k
to a spine
hence why it took so long, yes
still worth chucking five thermites whenever it pops up next to you, at least
and having a coherent strat of focusing down an armour plate and then spamming the weak spot is going to be far more effective than my first attempt team and I randomly saturating it with AT until we realised we'd made a weak spot 20 minutes in
Dragon breathes fire, more at 11
||https://www.rxddit.com/r/Helldivers/comments/1n6tebi/note_to_self_dont_challenge_an_actual_dragon_to/||
Upon observing Ye Olde Hive Lord, I don't really think they're a huge obstacle besides when you're using the big fuel extractor vehicle, that uh, that needs to change
But they're basically what Leviathans should have been, imo
They sure are incredibly intimidating and make a spectacle
Excellent spectacle, yes. For most of my games today my solution has been "flee, just go inside the caves". Now having managed to kill one, I recognize that you CAN in fact just dump truckloads of AP5 into a body segment and it'll withdraw for a few moments.
AT Emplacement is indeed a core worm hunting tool
I noticed that with the AC Exo
So
Has anyone figured out how to fully dodge the flying Titan's breath?
It seems really hard to do
A few seconds of fire would cause it to withdraw
Start moving early. If it's already spraying, you're going to get hit by it. That's...Really all I found.
Because I was running heavy and still sprinting around compulsively when I saw it coming and I managed to avoid it like...
65% of the time, maybe?
I'm considering just Fire Resistance Armoring the gloom bugs
Also has a set amount of bullets




