#Helldivers 2: For Managed Democracy!

1 messages · Page 116 of 1

cobalt patrol
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Amazing

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I've been missing out, lol

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(but also I'm just taking a break from the game, it'll be there when I'm bored of monster hunter and other games again)

quick plinth
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honestly, very fun-

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more heavy enemies please!

hazy oriole
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think i need to force myself off the jump pack for a bit, my positioning without it is noticably worse

at the same time though it's so bloody fun

cobalt patrol
idle hollow
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bug mo i'm actually interested in because it's spore burst buges

cobalt patrol
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Boo, i was haivng fun and then i CTD

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also, i actualyl really like the Variable from some early play

ionic holly
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Gatling barrage might be one of my new favorite stratagems

grave sail
weary granite
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This got a chuckle out of me

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Hope it gets one out of all of you too

ionic holly
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god i love mods

ionic holly
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blegh.
someone got pissy over my loadout

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Variable and peacemaker, went on some rant about light pen weapons being ass

hazy oriole
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smfh i get it if someone asks you to swap booster but anyone who throws a fit over a loadout is stupid

true seal
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Imagine trying to push meta in fucking helldivers 2

burnt vapor
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I will never understand the idea that light pen is bad

agile fable
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Some people cannot comprehend the idea of having fun

terse shoal
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i like medium pen weapons more, but i don't mind peeps using light pen weapons tbh.

warm flint
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light pen weapons can do great work, their dps and clear potential is very good

unreal merlin
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light pen weapons dunk on lots of illuminate units (yes overseers included) and are serviceable vs both bots and bugs so any claims that they're bad can be attributed to "I don't like it therefore nobody can like it"

burnt vapor
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Illuminate are great because by and large they don’t care about pen just shoot them more

ionic holly
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Light pen slander usually comes from folk who don't properly get how much of certain enemies are actually armoured

agile fable
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Simply just have good accuracy

cobalt patrol
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But it's still something you can work around

agile fable
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I like fighting bots not because I’m robophobic but because I’m a bit of a crack shot and bot weakpoints are consistent

graceful bluff
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Putting yes amounts of liberator carbine rounds into the vague area of their head until a few of them hit

ionic holly
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it also helps me make sure my aim stays strong

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even if the variable is best used as a hail of bullets sometimes

dusty spruce
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Been waiting for this supercity to be available

odd arch
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pronounced larngoh

glacial light
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cobalt patrol
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I hate that I can't see if there are VA credits, so I'm automatically suspicious it's using ai generated voices

hazy oriole
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this short's a clip from a larger video, the va's are credited there

rotund marten
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getting back into diving after about a year

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scorcher is just as I remembered it

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beautiful perfect gun that shreds all before it (also hates you)

karmic prawn
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I wish it had a punchier sound

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But yeah very nice gun

hazy oriole
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it's the first gun i got to level 25

weary granite
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That one city has the name that makes me have a stroke every time I try to pronounce it.

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Also, is it just me or are the Megacity bunkers broken? (Cannot pick stuff up when warping in with the backpack)

cobalt patrol
strange vine
# weary granite That one city has the name that makes me have a stroke every time I try to prono...

It may be a mouthful to say, but Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch in north west Wales was one of the warmest places in the UK today.

And, it was no problem for our Welsh weather presenter Liam Dutton to mention it on today’s weather forecast.

▶ Play video
tardy onyx
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Oh my god you can Force-a-Nature jump with the Variable.

graceful bluff
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primary jetpack

ionic holly
tight zephyr
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Man, the Liberator Carbine is so basic but so much fun.

strange vine
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I wish the spore burst subfaction (and other subfactions in general) had more unique skins for their units
Like how the incendiary corps had unique colors/models for all their non vehicle units
Like we already have the spore charger, just make a white and red colored one, add a few spikes, and change the fart cloud to yellow, and call it the spore burst charger

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Make it replace all the regular chargers

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Last night i also played an op where all the missions had the nursing spewer constellation
Which honestly it felt like it fit a lot with the subfaction's theme of visual obfuscation
Just give them a color rework as well and call them spore burst spewers

tardy onyx
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FAN jumping aside the variable is fun. A shotgun mode and auto mode that on full fire rate almost makes it feel like a shoulder fire Gatling gun.

tardy onyx
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Also got the totally not dredd set

unreal merlin
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I tried using the Epoch vs bugs the other day, I kinda like it

graceful bluff
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did they fix its bloom

unreal merlin
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No

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I do my best to acknowledge and look past the horrendous shot deviation, focusing instead on when it does actually work correctly

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The ability to delete 2-3 brood commanders at once is not too shabby for how quickly it charges and how quickly you can put 3 charged shots out

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Charger abdomen, impaler faces, bile titan abdomen, all great targets

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For some reason it's not explosive enough to break open POI shipping crates

royal lantern
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Yeah, I think once the Epoch's spread problem is fixed it will have a solid niche, it feels like a pretty high QoL, generalist stratagem weapon all told

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It could probably stand to hit a little bit harder, comparing it to the Quasar specifically, but conceptually I really like it

ionic holly
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hey question why is my HMG cracking BT armour

first couple times i thought it was coincidence but 5 separate instances with different groups is making me scratch my head

hexed steeple
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cause it has a high enough armor penetration value to deal damage to bile titans on direct hits

unreal merlin
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Bile Titans have an armor value of 4 and lots of breakable zones, HMG has bullets with AP4

ionic holly
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Yeah but it shouldn't be like breaking their armour, no?

unreal merlin
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I don't see why it wouldn't break the armor if you're doing enough damage with an appropriate AP weapon

ionic holly
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Fair enough

Maybe i should just bring the HMG everywhere at this point

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Also
a friend is deciding to make a custom armour set for me due to my birthday coming up so that'll be a fun mod

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(i've tried to offer to pay them for the effort like 7 times now)

strange vine
warm flint
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HMG for the win

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I use that thing like a marksman rifle

strange vine
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its very accurate for the first bullet

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esp when prone

ionic holly
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I've no real specific way to use, but it is one of the few support weapons i feel competent with

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the others being the spear and wasp

warm flint
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I like to take it in bots because its able to answer everything

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usually I'll end up using it for anti air fire

hearty pier
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My personal favourite HMG -> bots interaction is getting under a factory strider and shredding a door

idle hollow
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How much longer on this MO

tardy onyx
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The Knight is a very fun little bullet hose.

strange vine
tight zephyr
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I love the warp pack!

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This thing whips ass!

graceful bluff
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Didn't know it was winamp

cobalt patrol
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Gas mines into b ugs is sucha good time

weary granite
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Gas mines + Gas Grenades + Fire = nicely seasoned and cooked bugs. :]

cobalt patrol
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I'm only seasoning mine

graceful bluff
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gas mines in general are just great

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even vs bots and squids

unreal merlin
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gas in general is just great

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I remember the early days when people would get upset if they saw me running orbital gas vs bots

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They simply did not know

warm flint
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I've tried yesterday to play as a wizard
no support weapons, no backpack, all eagle

strange vine
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EAT pro tip: When you take out an EAT, there's a half-second delay while you extend the weapon's tube and ready it for firing. If you drop that EAT while it's equipped and readied, it will remain readied even if someone picks it up again--unless they switch to their primary or secondary and put it on their back. On a defense or eradicate mission, or on any objective that requires some time to complete, you can call down a bunch of EATs in a small area and pull them all out of their pods one by one. They can be picked up again and fired immediately, without that obnoxious delay.

steady flameBOT
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Holy hell, 75% spread buff to the Epoch.

stone bridge
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the epoch had absurdly huge spread as a result of misplaced numbers, so now it's better

cobalt patrol
cobalt patrol
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We won!

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and it'll only get a few junior interns eaten

hexed steeple
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was this the one where we had to kill 6 billion of everything or was that one already over

karmic prawn
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It's a shame their eagerness and inexperience led to this (which is definitely not Super Earth's fault)

cobalt patrol
hexed steeple
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did we complete that one

warm flint
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we did, but they reduced the number of whales from 3 million to 650k

hexed steeple
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that sounds reasonable

odd arch
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so you can warp bail out of a car huh

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another hype moment to the pile

idle hollow
strange vine
# cobalt patrol

"primarily with junior and intern scientists"
the expendables lmfao

unreal merlin
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praise pilestedt, the epoch is fixed (moved a decimal place in the code numbers)

unreal merlin
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Playing with the epoch for a bit, it's exactly like I thought it'd be with the fixed accuracy. A similar role of a quasar, but with faster charge time and faster refire time (since it's got no cooldown between shots).

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More flexible in that you can use it for fighting most things including tanks, bile titans, and so on.

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I recommend running Siege Ready armor + supply backpack to maximize ammo and reload speed. I've been running it alongside the Scorcher and that's done well too.

graceful bluff
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I just wish they'd make the max charge a bit more sane

unreal merlin
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new MO is out.

dry canopy
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with the, uh, what?

oblique hazel
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...excuse me arrowhead?

stone bridge
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lmfao

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okay yeah its not at all a mistake hahaha

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SCARE TACTICS

calm sorrel
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seriously? we're supposed to pick off the basic troops one by one with orbital strikes?

dry canopy
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well, it does technically have an aoe...

blissful sparrow
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MO: Fuck That Guy In Particular

hearty pier
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The inverse of the whale hunting MO

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A training exercise on all the things the railcannon will lock onto before a trooper

cobalt patrol
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....10/10

cobalt patrol
# stone bridge okay yeah its not at all a mistake hahaha

"Additionally, in order to prove to the Automatons—and the Federation—that their brutish scare tactics are ineffective, the Helldivers are ordered to destroy the designated number of Automaton Conscripts with the Railcannon Stratagem."

stone bridge
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?

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yeah I know

cobalt patrol
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Oh, i'm empahsizing your point 😄

stone bridge
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ahhhhhhh

cobalt patrol
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Brutish scare tactics: COMPLETE OVERKILL

oblique hazel
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...are they at least giving everyone orbital railcannon for free rn?

graceful bluff
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(I still want a lightning orbital)

unreal merlin
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After several missions on the bug front I am happy to conclude that the Epoch does, in fact, kind of fuck versus bugs.

  • shoot charger butt once or head/leg twice consecutively to kill
  • shoot bile titan underbelly once to turn off their ranged attack, consecutive hits on any part of them works pretty well
  • hit impalers twice on a foreleg to kill at any time, a well placed face-shot (tentacles down) can also kill them in one hit
  • instantly vaporizes alpha commanders and thus anything smaller than an alpha commander too (usually nets you 3-6 collateral kills due to the AOE)
    Remember that it cannot destroy bug nests or POI crates so bring appropriate grenades/stratagems to account for that. This isn't too much of an issue though.
cobalt patrol
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I'm just now trying it on the bot front

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and it seems pretty shiny

unreal merlin
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Past experience vs bots it worked great for killing 3+ devastators at once, hulks to the face, and tanks/turrets to the vents. Objective things like mortars/AA guns can be hit anywhere.

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It is NOT very great vs factory striders, but one headshot does break the armor so if you have a RR buddy they can just bop it on the noggin with one rocket instead of two

cobalt patrol
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For factory stirders you justg have to hope they're not shooting you

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if they are...

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well

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good luck!

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It does pair real well with the warp pack

cobalt patrol
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Okay, war striders are kinda obnxouis when there's no cover

unreal merlin
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which tbh if that's all you do you're already winning vs the factory strider

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a charged epoch shot (all of them should be charged tbh) is AP5 of 800 damage (400 durable). the explosion has a 3m radius of AP5 800 damage and a 4m outer radius with AP4 that falls off to 0 damage (799 - 0)

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so direct hits are BEEFY

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but then a Quasar is a direct AP6 of 2000 damage (2000 durable) so that's the bar it works under

cobalt patrol
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it's still enough to drop a lot of things (most things) in one hit

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also dear god teamates: SHOOT THE GUNSHIPS

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it is not hard!

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they're flying right there!

unreal merlin
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yeah that's the thing, it does "less damage" except it's still more than enough to obliterate anything that isn't a severely hardened target

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I do wish it were capable of destroying nests/fabricators/ships if you got into the weak spots though

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oh

The weapon, however, has high damage and Armor AP5 Icon.png Anti-Tank I armor penetration when fully-charged, which is sufficient to destroy armor and health based structures such as Automaton Fabricators from the outside with 2 fully-charged shots.

quick plinth
unreal merlin
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It looks like

  • hold rmb to point laser
  • release rmb and look away
  • hipfire and rocket tracks what you pointed at in step 1
quick plinth
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that's not how a laser designator works but alright AH

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that means you can designate a target and just fire

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honestly, makes the commando much more viable than when your missiles can be thrown off by your aim

weary granite
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Discount Spear lookin ahh

quick plinth
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theoretically it has better ammo economy than the spear if no CD increase modifiers are present

cobalt patrol
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This seems to only be for non moving targets though

strange vine
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yeah it doesnt work for moving ones

graceful bluff
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It's a neat trick but there aren't really any uses for it

quick plinth
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ah

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then nevermind- I was under the impression I'd track moving targets too

quick plinth
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all they really gotta do is just make the spear oneshot anything with the exception of the fac-strider

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at least then it would be somewhat on par with the GR-8, considering it can only lock onto heavy targets, fabricators and some turret, lacks an HE mode

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perhaps they could make it truly top attack? considering right now it essentially acts in direct attack mode

warm flint
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it'd be great if you could set what it targets, like "all heavies", "really big heavies", etc fire mode
because it targeting bug commanders or bot walkers is something I don't like much

quick plinth
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yeah the targeting on the brood commanders or striders/ref-striders is so wasteful when such enemies are best dealt with anti medium weaponry

strange vine
# quick plinth perhaps they could make it truly top attack? considering right now it essentiall...

"top attack" doesnt do anything because heavies dont have weaker tops. Spear needs to do 6000 damage instead of 4000 so it can one shot Bile Titans from any angle instead of needing a head shot, and so it also has more potential damage than the RR because right now it has only 16000 total damage while the RR has 19200. For not only requiring a lock on but not being able to directly hit weak spots thats pathetic

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In addition more things need to have AV6 so that the Spear's AP7 is actually worth something

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The only enemy with AV6 are command bunkers

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Tanks used to have AV6 on their hull and turret fronts so even RR needed 2 shots from the front (QC and EAT still hit the same breakpoints, Commando and AT Emplacement would need 3 shots from the front) but for some fucking reason they nerfed it to AV5.

quick plinth
strange vine
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Even hitting the tracks doesnt matter since it has 100% damage transfer to main

quick plinth
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did just check their HP on the wiki and yeah it makes no sense
but I distinctly remember a tank surviving a hullshot, but that was also a while ago

cobalt patrol
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Well

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i am doing my part to get railcannon kills

weary granite
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I want Wasp and Spear to do truly top down strikes for the visuals tbh.

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Lookin kinda like a mini airstrike

hazy oriole
cobalt patrol
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Heavy Dev in a pack of troopers had a moment of "why am I glowing?"

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And then he died

hazy oriole
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nice job

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I just hate the guided strats in general, the guidance is never reliable

cobalt patrol
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Oh, agree, hard agree. I'm just willing to do my bit for the stupid meme

quick plinth
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"Arrowhead, give me a laser designator for stratagems, and my life is yours!"
make it a backpack, make it so I have to deploy a tripod/go prone, I don't care, if it means I can guide an OPS or 110 rocketpods home to target, I'm sold.

unreal merlin
quick plinth
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maybe even give it a lockon feature, so that the laser isnt entirely dependent on your fallible human aim.

though they'd need to refine lockon, perhaps a toggle between chaff and mediums / heavies

unreal merlin
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My thought is of using the laser guidance to walk an orbital gatling around precisely instead of how it wanders unpredictably

cobalt patrol
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OH NOOO

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So, i discovered that you can dive off a platform for more range on a throw

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and then warp pack back on

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this looks sick as hell

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However, doing it again to test when you arent paying attention and there's a temate

warm flint
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this reminds me when we were fighting in the city, and half of the stratagems missed because they were shot at an angle

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the top of that building deserved it tho

graceful bluff
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it's the missile silo one

unreal merlin
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From a gameplay angle that thing is kinda OP IIRC so like I'd understand if it were on hiatus while they figured out how to implement it in a way that doesn't make it an auto pick on every single bot mission

verbal summit
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Unrelated but I wonder if the other factions will get their version of a leviathan

warm flint
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isn't the factory strider kinda like that? I've never actually fought leviathans

quick plinth
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a leviathan is basically an environmental effect for all you can do about them with randoms

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expend 2/3 of an ATE? when there's a non zero chance another one is going to show up soon after?

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sit on a resup with a spear? (hopefuly someone is loading you) probably your best bet

supple siren
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It's truly so odd

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It's not like when you delete a wave of Shriekers they instantly spawn the next

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everything else has some leeway

quick plinth
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too much work in random lobbies and the enemy can oneshot you

supple siren
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/that said i did like them being prevalent during the super earth invasion

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They Were Mad At Us

quick plinth
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yeah that was cool but if the bugs were to get their big ones I'm not sure how arrowhead would handle that

supple siren
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Hive Lords have been hinted at since the start, doesn't seem too complicated to have Big Worm

quick plinth
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yeah but how's those gonna work

warm flint
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factory strider, but even bigger, you gotta climb into it somehow

supple siren
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just the level from AC6 with the city-sized walking mech

strange vine
verbal summit
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Well not really imo

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The gunship/shrieker equivalent are those strafing aircraft the illuminate have

cobalt patrol
wind arrow
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successful extrac...fuck

true seal
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That’s insane

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My dumbass friends and I detonate portable hellbombs inside the pelican all the time and haven’t died once, weird that hitting a drop ship would kill you

weary granite
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Bruh, that bug is back?

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Last I remember, that bug was on the Illuminate's territory

graceful bluff
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It works because the dropship pushed you out of pelican

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(At least it doesn't matter for samples or mission bonuses)

cobalt patrol
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Orbital Railcannon just got it's cool down massively slashed

hexed steeple
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:o

weary granite
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What they should do is since it is free rn, they should have it prioritize troopers instead of the thicc boys

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And by thicc boys I mean buildings

graceful bluff
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permanently or temporarily

cobalt patrol
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Temp thing for this mo

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But it's like a 30s cool down with all upgrades, apparently

cobalt patrol
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It's pretty fun/funny, esp if you double up on ORCS and just have two laser beep y ou pals to use at will

weary granite
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Uhhhhh, is anyone's Super Destroyer firing up their Warp Drives in reverse instead of forward?

graceful bluff
cobalt patrol
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Run two and you can cosntantly dial them in

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Honestly, if theyp emrantly dropped ORCS and OPS to like... 45 second cooldown? 40 second? with all upgrades?

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I'd not hate it at all

idle hollow
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I love orbital rail cannon

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It’s my panic button for sudden Hulks/Bile Titans/Chargers

graceful bluff
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Just make the orbital rail cannon a revolver

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lemme fan the hammer on some poor group

verbal summit
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Is this like fanmade?

graceful bluff
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yes, it's pretty common for people to make these

verbal summit
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That siege lance looks really dope

tight zephyr
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I’m not sure how far along we’re gonna get with this MO. It is, however, still very funny.

unreal merlin
verbal summit
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Well yeah with I assume higher damage

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I don't like the way the railgun looks

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This thing looks cooler

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Therefore better

agile fable
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NOT ENOUGH

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THEY WILL NOT REST UNTIL EVERY LIQUID IN THEIR BODY IS STIM FLUID

sly girder
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all they could hear was "...more stims..."

cobalt patrol
ionic holly
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It also very much was just a bug a friend experienced to be fair

ionic holly
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Honestly ive been enjoying bringing light pent stuff everywhere, presses me to aim better

weary granite
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Recoils in reverse

Ah perfect. A speed boost.

quick plinth
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I wish the stim pistol got the warrant's tracking

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that's all it needs to be alright tbh, just a little help

weary granite
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Yep, but Arrowhead seems to be more interested in patching inane stuff that doesn't really hurt us like the Warp Pack being used to escape the Pelican.

stone bridge
weary granite
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Yes I know, I'm attempting to meme.

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I failed, as you can see.

cobalt patrol
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Yeah, that comes off as just Arrowhead sucks, tbh..

And like, doesn't really hurt us (currently), it would not surprise me If it was potentially causing issues or otherwise

rare nymph
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Man, I hate it when I lose connection to a squad and it just dumps me into a single player instance of the same map

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Instantly kills the fun

cobalt patrol
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You know

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i'd really appreciate an imunity to knockdown while you are knockded down or similar

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Or rather, an immunity/mercy invuln to ragdoll for a very short peroid while you've been ragdolled

fringe quiver
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ye they should make it a new passive perk

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since after 2 perks most of the perks are kinda meh

cobalt patrol
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tbh, i think it should just be a default thing, it'd solve a lot of unpleasentess on teh bot front

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War striders are real bad for chain juggling you =x

fringe quiver
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yeh that sounds nice

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thye should do it for the other factions too, EG bugs just splatter against you occasionally and illuminate just dive and whiff instead of always being accurate

cobalt patrol
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I'm not sure what yo umean by dive and whiff/bugs just splatter?

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tbh, i dont find any of the otehr factions irriating in the same way

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my whole thing is don't take control away from me as a palyer

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i dont mind the occsaionl knockdown etc

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that's fine

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But gettin g chain juggled etc is just relealy uinpleasnet, and warstriders feel a bit too much right now

hazy oriole
# cobalt patrol War striders are real bad for chain juggling you =x

yeah, that and the fact that their TTK with non hard anti-tank weapons is a little annoying
like it's far from impossible but it's annoying to hit the joint ten times with an autocannon or AMR especially when ten billion other things are trying to kill you
at least my baby the railgun is still great but flexibility of support weapons on bots is a big part of why i like them

cobalt patrol
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They are also part of the no tank/all the berserker constellation, which I think excerbates things - when you're already dealing with chainsaw hands, getting repeatedly ragdolled doesn't feel the best

hazy oriole
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aw whaaaaaat!! that's a huge bummerino

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not to mention on that constellation you'd normally get a break from running the hard at

cobalt patrol
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though i wish the Epoch's full charge was a little faster

unreal merlin
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2x epoch to the groin fixes war striders pretty well

hexed steeple
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did they fix the spread :o

steady flameBOT
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They did!

quick plinth
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my only problem with the Epoch, is that in comparison to the Railgun, it's "highest damage window vs death" is very very slim

ionic holly
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Something about the epoch makes me like it a ton even though realistically i do want a hair more out of it

cobalt patrol
hexed steeple
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poggers

cobalt patrol
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Main issue is it's a little finicky to get the full charge, and if you're not using the full charge, it's nowhere near as good

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As the full charge bumps it to AP5, I think does something like double it's damage, and increases it's range.

You can core Hulks with full charge shots

strange vine
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yeah like extra half second charge and maybe 1 extra round in the magazine

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would be good buffs

cobalt patrol
strange vine
cobalt patrol
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For me, I wouldn't mind it being finicky if it just charged faster overall. Keep the current grace period, reduce the overall charge time

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Right now it's just long enough to be really easily interrupted by a stray shot

strange vine
ionic holly
unreal merlin
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4 shots per mag would ne nice given how many enemies require 2 shots to kill

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that's two fabricators, two war striders, between 2 - 4 hulks depending on accuracy

strange vine
cobalt patrol
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Super earth: super competent

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Definitely haven't been obliterated by my own/my teammates rail strikes either

ionic holly
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I mean going off of the ship upgrades there's a lot of things that are just slowed down by bureaucracy or the likes

supple siren
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I assume the waiting period is to offset the price of the Big Giant Bullet

ionic holly
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Iunno how much price plays into it

the apollonian armour supposedly costs about as much as a megacity, wether that means megacities are relatively cheap or that the armour is that costly, and prone to being fuckin destroyed

rare nymph
#

Just had a game with randoms where we all did the bow emote upon returning to the ship

#

Turns out everyone had their victory emote set to random

ionic holly
#

Love to see it

hazy oriole
#

ngl i hope in the next health patch of the game they do something about visual clarity and especially the bloody glare

#

on bots sometimes it feels impossible to see shit through all the red

#

it may just be my eyes being sensitive today due to a lot of computer work, but uuuugg

quick plinth
#

watch for the post credits scene

agile fable
#

On my birthday????

sweet surge
graceful bluff
graceful bluff
ionic holly
hexed steeple
#

no clue what the post credits is supopsed to imply

split parcel
#

Assuming it's ODST armor

strange vine
#

prolly odst collab?

ionic holly
#

Hopefully a collab and not just a reference

graceful bluff
# hexed steeple no clue what the post credits is supopsed to imply

Track 04: Rain (Deference for Darkness)
Album: Halo 3 ODST Original Soundtrack
Artist: Martin O'Donnell and Michael Salvatori

*I was looking for just the "Rain" part of this song to show a friend but all the ones I found here were cut short. So, here it is! For realsies.

(Credit goes to Bungie and Martie and Mike for making this awesome music.)

▶ Play video
ionic holly
#

it would be so mean if this is just a reference

graceful bluff
#

Pilestedt has also previously gone on record saying that they'd be fine with an ODST collab just not a master chief collab

ionic holly
#

Makes sense

#

even if it's just no name spartans it sorta defeats the point of how expendable helldivers are meant to be seen

graceful bluff
#

There's also the amount of red tape they'd have to go through legal with just to use that short sample

steady flameBOT
#

Yeah, that's not a Sony-owned song, that's a Microsoft-owned song. You don't use someone else's song like that.. Unless you've gotten their permission, and at that point.. You're going all in.

ionic holly
#

Like said that's absolutely the hope i'm just eh

winter shuttle
#

LETS FUCKING GOOOO

ionic holly
#

Keeping my expectations in line

winter shuttle
#

26 is the day

quick crown
#

god i fucking

#

Ascended when i heard that sax and saw the rain

steady flameBOT
#

Whereas it went straight over my head (never played Halo 3) and er, went to the comments. Everyone is freaking out.

#

I also discovered that it's the song that Spookston uses a lot.

idle hollow
#

i want to post a video of something Very Interesting related to the new trailer but alas it's on tw*tter

#

#1204540628751356014 message

#

it's this, reverse it

#

||It's fucking Vergil from ODST||

civic apex
#

ye

#

it do be virgil

rotund marten
#

man, am I rusty

#

I remember being good at this game and now I'm getting routed by one or two angry hulks when I'm not carrying a dedicated AT weapon

#

going to have to get back on the habit of sprinkling a good number of EATs randomly across the map like breadcrumbs

cobalt patrol
#

Or that i saw

#

it has been A Long Time

rotund marten
#

north of a year, judging my my posts in here, I looked myself up to check exactly that

#

got distracted with work, then Darktide, then Exalted 3rd Edition, which is one of those games that is capable of occupying your entire brain

#

luckily I still have the muscle memory for both Reinforce and 500KG

#

and I'm sure the fancy footwork will come back shortly

cobalt patrol
#

So quite possibly you havent played since before the 60 day patch

#

whcih changed a lot of stuff

rotund marten
#

google tells me that was october '24, so no, I haven't

#

I only learned about the flak/high explosive alt ammo this morning

cobalt patrol
#

RR also has alternate ammo - HE as well as HEAT

rotund marten
#

hunters no longer swarming you quite so brutally is much appreciated

cobalt patrol
#

HE is anti crowd. It's not super useful, but sometimes you just need to make a squad of devastators not be there any more.

#

At which point it is immensly useful

rotund marten
#

good to know

#

grenade launcher/scorcher has been serving me very well so far

#

I just need something to put down the bot sectopod-looking-things and hulks slightly more efficiently

cobalt patrol
#

Purfier got a huge glow up btw

#

It now can be fired ala the Scorcher, or you can charge it up to fire very nasty blasts.

#

There's very few "Bad" weapons now

rotund marten
#

I think the Purifier actually post-dates my original span with this game, I don't actually have that warbond yet

#

I'll have to give it a go

cobalt patrol
#

(plenty of 'This doesnt mesh with your playstyle weapons)

cobalt patrol
#

Senator*

#

and feel like shooting out hulk eyes with it.

rotund marten
#

what, the revolver?

cobalt patrol
#

Yup.

rotund marten
#

I did not notice that

#

has been my standard sidearm since forever, I just didn't bother pointing it at hulks

cobalt patrol
#

If you've good aim and a steady hand, it's a meance.

rotund marten
#

still haven't tried the illuminate on for size, but I'm more or less used to diff 8 bots/bugs again

royal lantern
#

The new big striders for the bots can be shot in the groin and hips pretty effectively by a lot of weapons, thankfully

#

I'm honestly partial to the Commando on the bot front, since with good aim you can one tap war striders if you get them in the little crotch joints

rotund marten
#

yeah, I need to learn how to kill factory striders properly, I'm stil burning all my cooldowns on them rather than shooting for weak points

cobalt patrol
#

Oh man, you have missed so many good warbonds.

Some highlights -

The western themed one has an amazing gun in the deadeye, an amazing side arm (Talon, basically a laser version of the VErdict/Senator). ALso a hoverpack (Like jetpack, but you stay airborne at a fixed hight so you can reingn death for a while), and a funny grenade

POlar Patriot's guns are basically all good now, with Verdict and Purifier being the real standouts.

The sacrifice warbond has a portable hellbomb. As in, a backpack. That you arm. while wearing it. (And then run like buggery before it goes off, or just run into the enemies while wearing it). Also a pocket bomb in the Ultimatium

The urban conflcit? whatever warbond, i cannot rember names has the FRV, which is an actual vehicle you and your squaddies can drive. Good armor passive too, that gives more ammo to all guns (That don't come with a backpack), and faster reload speed to primary weapons

cobalt patrol
#

Those are the actual weakpoints.

RR kills them in two shots to the same place anywhere, or one to the eye, or one in the belly.

#

The leg joints are techincally weak points, but it turned out RR being able to delete factory striders by shooting the leggy was A Bad Thing

#

tbh, mnost of Factory Strider's threat is their machineguns on the chin - take those out and they're still a pain (Because of hte cannon and spewing devs everywhere), but they won't be evaporating you

rotund marten
#

the portable hellbomb and the car I have been introduced to

#

and understood, go for the eyes

#

I have 950 super credits so I'll pick some of the new stuff up shortly

#

although I am waiting to see what all the hype is about from the new trailers

cobalt patrol
#

Well, it's coming to Xbox

#

and they seem to be hinting pretty hard at a crossover with halo

#

and ODST specifically.

rotund marten
#

my old policy of all light armour all the time appears to be less suicidal, which is nice

cobalt patrol
cobalt patrol
#

(notably, anything beyond 100 armor is resistant to headshots, which cuts out a lot of ":what just killed me")

rotund marten
#

oh, I did not know that, I will give my comically hi-vis suit a try

royal lantern
#

I think Polar Patriots is probably one of the better warbonds for bang for your SC buck, at least as far as weapons go. The thought crime one also has three amazing weapons

#

The Urban one also has the anti-tank emplacement stratagem which is really fantastic

hallow gorge
#

Anti tank emplacement is so good

rotund marten
#

thermite and grenade pistol appeal to me as convenient backups, but I was tempted when I saw the AT emplacement kersplode three striders

hallow gorge
#

And yeah polar patriots is awesome despite it kinda being the reason for the change in warbonds

#

On release it was awful though

rotund marten
#

I will give the medium+ armour a go, thank you for the recommendation

#

I'm even goldier than I imagined

royal lantern
hearty pier
#

Doesn't hurt that the primaries are all good fun to use

rotund marten
#

thank you for the tips earlier, polished off a factory strider with Dominator + impact nades to the belly and got a hulk with the revolver

#

took me a minute to get the hang of the Dominator again but once I realised it one-tapped Devastators to the head I really started warming up to the thing

rotund marten
#

wow, the revolver is actually really good at this

#

I had assumed it was an emergency option, but I'm killing hulks in one magazine

rotund marten
#

a brief wiki walk has enlightened me as to what I can shoot with what these days, except for the Illuminate who I am leaving as a wonderful mystery

tight zephyr
#

Was not expecting P.O.D. in that trailer.

cobalt patrol
#

Other stuff with warbonds:

Freedom's flame has a primary flamethrower, which is also AP4. Cookout is nice too.

Chemical Agents is mostly for fun, but Gas Dog is seriously good CC on the bot front, and Gas Grenades are probably the outright best grenade in the game (Being gas strikes in a can). Gas acrtually got redone, it applies a CC effect now - enemies get confused, will attack each other/random shit, instead of y ou.

Truth Enforcers has some nice guns, @stone bridge loves the Halt and will sing it's praises (Modal shotgun that has CC stun rounds or AP3 kill rounds). Reprimand and Loyalist (a pocket Purifier) are also solid.

New Control Group warbond is very, very good. Warp pack is the absoloute stnadout, but Variable and Epoch are both great, and Arc Grenades are pretty potent(ly dangerous for everyone)

Urband Legends is not the FRV, but also has the AT Emplacement which is insanely good. Directional shield and stun lance are fun, but not my jam

Viper commandos has the best non-holy trinity booster (Experimental Infusion - holy Trinity is Health/Supplies/Stam). Everything else is Nice To Haves, though the armor passive is genuinely very good, and the knives are a fun stealth kill option (Grenade replacement, have 20, do big damage chucking em into thing's skulls). Lib Carbine really shines with the weapon mod system and is a great anti-squid option

burnt vapor
#

I can vouch for the lib carbine being great once you get a fore grip on it to control the recoil

rotund marten
#

well, I need a replacement for this Liberator Penetrator that does functionally nothing

#

perhaps I am just addicted to Big Primaries but so far dominator and scorcher are leading in my estimates

#

too many bot helldives

verbal summit
#

Also I wish directional shield was better in some way cus it just really doesn't feel worth using

burnt vapor
#

The fact that it requires an arm to use rather then being a backpack makes it so much worse.

I wish it worked like it did in the first game where it was just a backpack that projected a shield in front of you.

idle hollow
#

we're making jurassic park

#

again

ionic holly
#

Oh good

supple siren
#

we're goin' back to the island

weary granite
#

Bugrassic Park

cobalt patrol
#

Deadeye is a rounds reload primary with ap 3, that's well, dead accruate, has immense stagger, and a high damage shell that just splatters skulls.

You can drop everything that's not a hulk or heavier in a single shot on the bot front

rotund marten
#

First warbond is going to be Democratic Detonation because I like the look of basically everything there, but I think the Purifier is next

#

Giving the plasma punisher another try now

cobalt patrol
#

It's solid, but i think it falls off in diff 8+

#

Esp on the b ot front where Striders get replaced by Rocekt Striders

rotund marten
#

it definitely seems better than it used to be

#

I am enjoying the big chunky energy weapons, I'm hoping the Adjudicator will give me a staple weapon that is both beefy and actually uses bullets

royal lantern
royal lantern
#

And with weapon customization you can bump up the ergonomics some so it feels less like driving a tank

cobalt patrol
#

Epoch on the bug front is good

steady flameBOT
#

I've realised why I love the Eruptor so much. Also, I've found that I actually don't like the Epoch now, it feels.. Inconsistent for no reason?

#

Somehow it feels less effective.

quick plinth
#

I used to swear by the dominator but these days something about it's ergonomics just feels real awful

steady flameBOT
#

Maybe I just need my RR back.

#

Or maybe the AC. Probably RR.

quick plinth
#

granted with the railgun a split second distraction while charging can and will blow you up

#

but with the epoch that aspect is so much more punishing

cobalt patrol
steady flameBOT
#

Wait, does it still increase damage after the little plasma expulsion animation?

cobalt patrol
#

And by more damage, I mean double the damage

royal lantern
rotund marten
#

tried the frag autocannon out

#

hello frag autocannon

#

I like you

#

finally, I get something that just sweeps bug nests

verbal summit
tardy onyx
cobalt patrol
#

Today i learned: Yo ucan get killled by a teamate overloading their Epoch

supple siren
#

You can kill a whole squad! I learned this from nowhere and nothing happened

cobalt patrol
hexed steeple
#

it was revealed in a dream

harsh kayak
#

You can even cite dreams in papers

tight zephyr
#

Could always pair the Eruptor with one of the Peak Physique armors.

strange vine
#

my leviathan rework would be

  • buff the bombs to be the primary threat (same firepower as a 380 and constantly dropping them), while the guns have much nerfed fire rate and reduced lock on distance
  • make them a side objective, have 1 or 2 of them hover over a colony bombing the shit out of them and you have to destroy them, the same way you have a factory strider convoy. This makes spending the time to burn them down worth it
  • make their behavior such that when you aggro it, it abandons its position to try and bomb the fuck out of you, with the cannons just trying to harass you mostly
cobalt patrol
#

The fact they just fly around randomly is a huge part of why they suck, yeah

#

also the Warp pack is so much fun

#

esp when you telefrag things

#

less when you accidnetally telefrag yourself???

#

Much funnier when you accidnetally telefrag a teamamate

strange vine
cobalt patrol
#

repeating this to test it

#

and having my teamate explode all over me during said test

ionic holly
#

I still think my best was borrowing someone else's warp pack with the comment "i'll return it" and just bum rushing some left behind samples mid extract, got back with time to left and immediately dropped the pack infront of the player

that or when i had my own, rushed a last minute gunship fab, mid hellbomb arm someone got into the extract shuttle (on accident) so now i had to fucking book it and
man
i was never more glad to know my cooldowns exact

#

literally made it onto the shuttle at 00.00

unreal merlin
#

I love using the warp pack to be a fast-mover and blitzing through a half dozen of POIs

split parcel
#

the first time i used it to cancel fall damage i had an anton ego ratatouille moment of playing world of warcraft as a teenager and using blink to survive lethal falls

unreal merlin
#

Much as I'd like to do that, a lot of my "i would like to negate this fall damage" jumps are high enough that I go into freefall and lose control :(

cobalt patrol
#

...Which once let me kill a much higher level pvper, who jumped after me for some reason

#

then sat to eat next to my corpse

split parcel
#

activating water walking for your team right as they were jumping off a mountain into a lake?

cobalt patrol
#

and got a very big surprise when i suddenly ressed and crushed their skull in between my maces

cobalt patrol
#

Water is hard when you fall from a height, fuckers.

cobalt patrol
#

Oh, right @rotund marten One big thing to know:

They changed how items spawn in bunkers/double doors.

It used to be they were visible, but not interactable uintil you opened the door.

Now they're always interactable. This exists just so warp pack users can jump through the d oor and grab stuff!

...also you can clip through the door using the exo suits, apparently.

verbal summit
#

Another method which we moreso found out about cus it was funny is to dive into the door while someone else explodes that forklift they have at the bunker

#

But then there's no way out

#

And it's more of a gamble of whether it works

#

N even when it works sometimes it shoots your body too far n you clip through the entire bucker n float to the surface on the other side

odd arch
#

budget warp

cobalt patrol
#

Excellent flawless showing from me in that mission as i epoch myself out of existance twice, die to my own warp pack at least twice, and step on at lkeast two mines

verbal summit
#

Since I stopped playing as much my luck must've transferred to you

rotund marten
#

we fight for New Cymru, apparently

agile fable
#

Forgot that was a real city name for a sec and thought it was a bug

rotund marten
#

democratic detonation obtained

#

thermite/eruptor/smg is a fun time, even if I have accidentally popped a few teammates with the frag

strange vine
cobalt patrol
#

NGL, a rainbow Helldiver armor would be nice

rotund marten
#

decided to get my first experience of the squids on Diff 10

#

honestly was not so bad, my biggest problem other than the occasional flesh mob chokeslam was getting lost in the maze of dark city blocks with blue glowy things everywhere

#

might be more fun in slightly more open terrain

idle hollow
glacial light
unreal merlin
#

Fresh out of one of those rando missions where everything goes wrong constantly, and there's exactly zero team synergy or coordination. Exasperating.

verbal summit
#

Lol

#

Those are amazing missions

unreal merlin
#

When half my deaths are from teammate negligence, I don't feel like agreeing with that

verbal summit
#

Well amazing in the sense it amazes me how some missions can be so awful

cobalt patrol
glad marsh
#

They're still missing like.. 3 different units at the very least

#

Hiding in the files somewhere

warm flint
#

they can get more units when we get dedicated anti-air so that I can sleep soundly at night

#

every time we've tried to make a defense mission against them it has been impossible

quick plinth
#

||we've had leaks of potentially more annoying Illuminate units||
there's definetly more squids coming

warm flint
#

they break line of sight too much
between the flying overseers and their grenades, the mortar shot guys, and the stingrays its really hard to hold a position against them

verbal summit
#

The fliers are the single unit that annoys me so much on the illuminate front

#

They're just awful I hate them raaaghh

rotund marten
#

I'm still learning where to stand and how to dodge, so I'm sure my survivability will increase significantly once I know what I'm doing against them, but most of my deaths so far are to surprise stingrays, fleshmobs and getting stuck in a voteless pack

#

the flying and artillery overseers are annoying but not that lethal in comparison and the tripods seem to die easily

warm flint
#

in normal missions they're more manageable, but in defense mission they're very hard to fight against

ionic holly
#

My survivability is about the same for each front, probably why i've no strong disdain for any of em

bugs sometimes get on my nerves but that's just because i'm a stubborn heavy armour user

warm flint
#

we can clean level 10 defense missions against anything else just with 4 mines per player

#

but not on squids

cobalt patrol
rotund marten
#

I have enjoyed sticking them with thermite and then watching them burn out even with their shields back at full

cobalt patrol
rotund marten
#

Eruptor has been carrying my anti-Overseer efforts, I'll have to give turrets for clearing Voteless more of a try

#

and probably pick the variable up once I have enough SC for my next warbond, since I'm only at 500 right now

cobalt patrol
#

Overseers are ablative armor, as an aside - ap3 can pop their skulls, but anything that's ap2 can just bullet hose their body to expose the delicious squid flesh, then kill them very fast

#

Mg turret kicks arse on the squid front as a result

#

(actually mg turret is just really good disposable fire support/anti medium & chaff)

#

Flak auto cannon also two shots overseers, as long as the first shot impacts the body (and shatters the armor). Just a really good gun all around on the squid front

sage plume
warm flint
#

my friends are traumatized by this and refuse to dive on their front

warm flint
cobalt patrol
karmic prawn
#

I also recommend the bubble shield and light armour for learning squids

#

It means you can outrun voteless and fleshmobs while also being able to take a fair few hits

#

My go-to for the invasion of super earth was that plus eruptor, talon and the medium machine gun

ivory swallow
#

About how quickly can you farm super credits?

split parcel
#

With a dedicated team maybe around 800 an hour I think?

strange vine
#

do gotta remember thats basically less than minimum wage too :P

#

i dont want to discourage people from farming if they want/need to ofc

#

but dont burn yourself out on it

ivory swallow
#

Really good tbh

#

Isn’t stalwart + eruptor a popular combo?

glad marsh
#

We've managed 600-1000 an hour here before

#

We uh
Had a really long session at one point

rotund marten
#

I would like to do some credits grinding at some point soon

#

need to get a couple more warbonds going now I'm back

unreal merlin
#

stalwart-eruptor is a good pairing of weapons, you run around using stalwart as the "primary"

ivory swallow
#

Yeah

#

I guess if you wanted to flip it on its head you would do like

#

Lib carbine + amr?

#

But, I’d be down to play sometime

#

SC grinding or not

unreal merlin
#

AMR is secretly great for SC farming because one bullet pops open the POI crates, and then you can run your choice of backpack with it (warp, jump, supply)

ivory swallow
#

i mean for general use

rotund marten
#

personaly I tend to go Grenade Launcher/jump pack, although the grenades do tend to set the POI crates on fire so you have to wait a few seconds there, AMR is perhaps mildly more efficient for SC farming there

#

and I'd run warp pack if I had it, just so I don't have to call someone over to pop open bunkers

verbal summit
ivory swallow
#

<@&1206091872716595200> anyone wanna play? could do nomral matches or SC farm

rotund marten
#

I'll be around to farm some credits in a few minutes

ivory swallow
#

Ok

ivory swallow
rotund marten
#

yeah, as usual dishes are taking rather longer than I expected

#

OK, six people's dishes done, ready to go

#

<@&1206091872716595200> anyone down for some runs or some credit farming

ivory swallow
#

(fanmade)

#

this would get my ass

fringe quiver
#

oh I thought that was official

#

rip sadcowboy

hallow gorge
#

Ok the idea of the t bag emote is actually genius lol

graceful bluff
#

I only want one thing from the ODST warbond

#

I don't care if it doesn't make you immortal, because armor lock didn't really either :v

unreal merlin
#

I'm anticipating an armor that gives the -30% detection and another useful bonus. I WANT my sneaky weapons, dang it

graceful bluff
#

I just want heavy sneaking armor already

graceful bluff
#

skeleton soldier mentioned

stark ether
rotund marten
#

<@&1206091872716595200> I need 20 minutes to get a drink and do the dishes, but does anyone want to play Charger Dodgems with me shortly?

burnt vapor
#

I’m up for it

rotund marten
#

do exosuits still get instantly owned by chargers?

heady halo
#

we need a melee exosuit thats an iron wall against chargers

burnt vapor
#

We need the Lumberer

cobalt patrol
#

Hmm

#

I cannot see that modifier in game

rotund marten
#

the helldivers companion webapp has it, and the reddit has a bunch of screenshots of various mods/devs going "surprise, planet X has a charger problem"

#

worth an exploratory dive, I think

#

will have to be diff 6, since normal chargers don't spawn higher

ivory swallow
rotund marten
#

ok, ready to go momentarily

cobalt patrol
#

I'll pass for now, asi 'm expecting a cleaner around soon, and need to be around for that

ivory swallow
#

anyone else?

#

@cosmic stream

unreal merlin
cobalt patrol
#

Zheng when

rotund marten
#

charger dodgems report: more chargers

#

not an absurd number of chargers, though

#

felt more like an 8 than a 6 but I was slightly disappointed, I was faintly hoping for "Bug Breach: Literally Just Six Chargers"

unreal merlin
strange vine
tight zephyr
#

I killed like thirty goddamn chargers today.

verbal summit
#

And then stick a flag in em

cobalt patrol
#

We're goping to miss by minutes =x

stone bridge
burnt vapor
#

Never doubt the warriors of liberty

cobalt patrol
#

because we were 50k short at 12 minutes remaining

#

Oh, yup, they did fudge it

stone bridge
#

Good work Tyranny Park 2

cobalt patrol
#

Not gonna complain though, it was fing stupid that it was just 5 mill chargers, and not any spore/behemoth chargers

unreal merlin
#

OH
spores/behemoths didn't count?

cobalt patrol
#

(For the purposes of mos)

unreal merlin
#

Yeah okay the fudging is justified then because otherwise 99% of my charger contribution wouldn't have counted.

weary granite
#

How the fuck did we win that?

unreal merlin
#

The numbers were fudged because all the spore/behemoth chargers weren't being counted.

#

So they said "okay you're not supposed to fail this one so yaaay you win"

agile fable
#

Feels a bit cheap but hey, you know how it is

cobalt patrol
#

We were 50k charger kills away at 12 minutes remaining

unreal merlin
#

I guarantee if the higher tier chargers had been counted there wouldn't have been remotely a close call

#

next time add parentheses ("not variant chargers")

cobalt patrol
#

Next time have objectives that let players play on high difficulties -.-

hexed steeple
#

tyranny park as a new map type when...

cobalt patrol
#

(tbh, I don't actually like Chargers being universally replaced by behemoths at ten. Gimme a behemoth and a couple of normals)

unreal merlin
cobalt patrol
#

I honestly wouldn't mind a more advanced hive guard that's in-between current ones and chargers?

My main objections is I just dislike full replacing any unit. Have normal striders with rocket Striders, etc

steady flameBOT
#

Whelp there's the announcement.

#

..Oh, it has an X link in it. BEGONE, FASH!

#

Anyway. ODST Legendary Warbond dropping on the 26th.

idle hollow
#

odst armour, recon armour, assault rifle, SMG, shotgun, odst pistol

sweet surge
idle hollow
#

just wish the skins were actual model changes

#

for an actual pelican, warthog, mantis and SOIEV

steady flameBOT
#

That. Is very fair.

fringe quiver
#

Invincible legs 🦵

steady flameBOT
#

I do wonder what Feet First does.

#

Also I hope the guns can play nice with attachments.

fringe quiver
#

Invincible leg

steady flameBOT
#

Invincible leg.

warm flint
#

Invincible leg.

hexed steeple
#

Invincible leg.

kind cloud
#

ODST IS REAL

unreal merlin
#

Smg and pistol have suppressors let's go

warm flint
#

we're so back

idle hollow
#

wish that we got suppressors for other weapons and not just two stuck in a warbond

warm flint
#

supressed Eruptor

cobalt patrol
#

1.5k super credits, that's pretty reasonable

cobalt patrol
steady flameBOT
#

Stealthdivers are so back I take it?

cobalt patrol
#

Always have been

quick crown
#

Also the Socom which was always my favorite necoarccrying

#

So excited

strange vine
lilac yoke
#

immune to leg injuries? Holy shit, I'd want that even if it wasn't odst gear

verbal summit
verbal summit
sweet surge
#

I'll have to see the stats but I'm excited for the guns

#

They are probably not going to be customizable though

#

Which I'm fine with but I know some won't be

lilac yoke
#

So surprisingly a stealth war bond for a good amount of it

#

Huh

wide star
#

is there actually anything unique about the weapons in this warbond or is it pretty much exclusively fanservice?

strange vine
strange vine
steady flameBOT
#

Aww.

skaianDestiny ↩️

[Reply to:](#1204832579287519292 message) confirmed theyre not

civic apex
idle hollow
#

you've heard of kill six billion demons now get ready for kill six billion terminids

steady flameBOT
#

I was thinking about that as soon as I saw the MO come in.

cobalt patrol
#

Also remember it's completely without provocation

#

Nothing we've done has caused this

#

See, says it right there

rotund marten
#

I have never really played ODST so none of this does anything for my nostalgia glands, but I appreciate the PoI-detecting armour

#

and the fact it will probably be quite easy to get a group together for SC farming in the next couple of days

cobalt patrol
#

Anyway, have to kill 51 million terminids an hour

#

So we'd best get cracking

rotund marten
#

we do have those shiny new napalm barrages, I'm sure we can do better than that

#

I really am a fan of that strat

steady flameBOT
#

Same, but I'm here for the M5A because.. M5A.

Misc | Naval RA-chitect ↩️

[Reply to:](#1204832579287519292 message) I have never really played ODST so none of this does anything for my nostalgia glands, but I appreci…

cobalt patrol
#

Really really really dumb

rotund marten
#

I am less worried about it as a teamkill machine than I am by regular cluster bombs, if only because there's a lot more clusters

cobalt patrol
#

Throw it onto a heavy bug nest dumb (it's useless at closing but holes and only closes them on a direct hit)

rotund marten
#

and I appreciate the ability to just lock off a breach and go "well, point some AT in that general direction and it'll all be handled"

cobalt patrol
#

Where it excells and what it should be used for is "and fuck this bug breach '

#

It's very very good for that

rotund marten
#

only good case for throwing it on objectives is either the kill-eggs objectives, which it appears to do very well, or if you've got a laser wandering around closing all the holes and don't want it getting stuck on chaff

ionic holly
#

Alright i contained myself on the prior trailer just to be safe but now it is time to be excited

M9000000000000 MY FUCKING BELOVED

cobalt patrol
#

Personally, i'm more a fan of Gas Mines fro "and screw this breach". Very reliable tool

#

I'd use Incin mines, but someone invetiable stands upon one at which point they cease being a teamate and become chemistry.

quick crown
#

The sound doesn't sound exactly the same as the old one but i might just be remembering wrong. Or it was too weird to replicate

#

For the assault rifle i mean

cobalt patrol
#

wince

#

also every time i see Forntight's gameplay it looks like arse

#

so impactless

graceful bluff
#

Seems like "legenday" warbond means you can't use farmed super credits?

strange vine
graceful bluff
#

huh weird

#

I am surprised there's no stratagem or booster though

sweet surge
graceful bluff
#

ofc the AR is medium else pubs wouldn't care about it :v

cobalt patrol
#

Tbf, everyone's been wanting a new medium ar for a while

royal lantern
#

It's kind of ironic because the halo shotgun famously hits like an absolute truck and the AR requires like thirty rounds to break an elites shield

#

But maybe it'll be medium pen but low damage

idle hollow
#

i'm stupid i just realised that the armour is dare's armour

royal lantern
#

It's a clever choice, and makes me curious about what the superstore armor will be

#

The generic green UNSC grunt gear?

graceful bluff
#

many simultaneous hits to try and overload it

royal lantern
#

Yeah but the Halo shotgun also just slaps everything, even vehicles in some games when you're close enough

strange vine
#

what we know so far: NO ODST superstore items, Both armors are medium armors, armor passive= [reduced leg damage, increased POI spotting distance, and stealthy movement], no weapon customization, AR is 32rds + Medium AP but has no ADS, SMG is two-handed, Shotgun is 6rds + Light AP, SMG is 48rnds + Light AP, Pistol is 12rds + Light AP, Pistol and SMG are silenced which affects detection ranges. No booster, stratagems, or supercredits in this warbond, warbond will cost 1500 and you cannot use the freebie token to get it. This legendary warbond does not affect the release schedule of other warbonds.

#

all this is info taken from community leads

wide star
royal lantern
#

The shotgun must hit like an absolute truck then

#

Honestly I like the AR not having ADS, I feel like it would be kind of missing the point of the Halo AR if it did

ionic holly
#

honestly whatever the shotgun may be, its coming into my loadout

#

i will main that fuckin' thing

royal lantern
#

I feel like the AR might end up the same for me

#

Because I've wanted a medium pen AR that doesn't look like the adjudicator for ages

strange vine
ionic holly
#

Oh good, more one handed guns

#

been aeons

#

I will say, i do hope the m90 has some HIGH damage given the fact its direct competitor is what... 400~ for the punisher and like 10 more rounds?

rotund marten
#

<@&1206091872716595200> does anyone want to join me in some casual SC farming

#

I would like to pick up Control Group

quartz cloak
quartz cloak
#

ouch

#

Well, maybe it'll be better than the Defender (I just want a shield loadout that works on bots and isn't the goddamn crossbow)

strange vine
#

just supplement it with the senator

quartz cloak
#

For blowing up hulks?

ionic holly
#

Ive come to the point i dont particularly care if somethings lightpen
all it means is i gotta aim better

rotund marten
#

I was running the Stalwart for the first time in a year and a bit last night and I was pleasantly surprised how fast it ripped through brood commanders and such despite the armour

#

helps that I finally decided to set it to max fire rate, which seems way more useful

#

laser beam of death

#

hive guard aren't that hard to dodge around

strange vine
quartz cloak
#

Got it

strange vine
#

its not a perfect AV3 shield when it hunkers down

rotund marten
#

senator is surprisingly good at killing hulks, but I'd rather have something to do it quickly

unreal merlin
#

Been having lots of fun running

  • Siege Ready armor (light)
  • Purifier / Talon / Gas Grenades
  • Supply Pack / Epoch / FLEX / Eagle Airstrike
    Supply Pack + Epoch + Siege Ready lets you be very liberal with your epoch and vaporize every other Alpha Commander you see.
#

2 shots chargers (1 to abdomen), 2 shots bile titans with headshots

sweet surge
rotund marten
#

you get a lot of medals in this, might just have been the luck of the SC farming but I'm nearly maxed on medals already and I'm still 215 SCs away from my next warbond

#

possibly my view on how long it took to unlock Content before was skewed by steadily burning through every single unlockable in the first three warbonds + Helldivers Mobilize

fleet nacelle
#

(Yes we know the music is from 3 and not odst)

hazy oriole
#

dunno how i feel bout the halo shotgun being light pen, wonder how it could distinguish itself from the punisher

royal lantern
#

One thousand damage

#

If it is going to keep the six round capacity, as opposed to the 16 of the punisher, I feel like it must get something pretty sizable to make up for it

hearty shell
#

Yo holy shit

rotund marten
#

picked up the Variable and the Epoch

#

I like the variable so far but I have no idea how to use the Epoch

#

doesn't seem to have a particulary big AOE and doesn't do demolitions work

stone bridge
rotund marten
#

I have very little idea, I just know that it fired a few lackluster shots and then blew my head off when I tried to push it a bit further, so evidently I need rather more practice

stone bridge
#

aye aye

rotund marten
#

the volley gun is very entertaining, although we were just SC farming so I haven't got to try it on big things

#

firing it while jump packing and launching yourself across the map is good comedy, at least

unreal merlin
#

The max-charge window is very small before it explodes. I recommend taking a bit to practice charging it and listen for the audio cue rather than watching the gauge. It reaches a shrill peak when fully charged and you get like 0.5s to hold it. With enough practice you get a feel for it and can full-charge with little to no risk.

As for how to use it as a weapon, I say treat it like a quasar in terms of enemies you want to target but expect to use 2 shots instead of 1 for heavy enemies that don't have massive weakpoints (tank vents, harvester legs, etc.). Always be aiming for heads or weakspots like charger/bile titan abdomens or war strider groins/hulk eyes. It's got a max range of about 120m it feels like. The main difference from a quasar is that it's more responsive (faster charge, no cooldown) and comfortable to use vs medium enemies (commanders, devastators, overseers) as it'll pretty frequently kill small groups of them wth one shot.

#

Just always be ready to release the Epoch shot, never try to hold it. If your current target dies, do NOT try to pivot to some different target in a different direction because the time it takes to re-aim and re-acquire a new target while holding a charged shot WILL just make it explode.

rotund marten
#

got it, thank you

#

if it does have that kind of killing power I might like the thing because it has a pretty solid ammo count

unreal merlin
#

I particularly recommend running Siege Armor (from Urbal Legends) and a Supply Pack (each use gives 2 reloads) so you can be a lot mor generous with it.

rotund marten
#

don't have siege armour yet but it's probably next on the list after I have the 150-ish medals necessary for the warp pack

#

blipping through doors will make it rather easier to go credit hunting

cobalt patrol
# rotund marten if it does have that kind of killing power I might like the thing because it has...

Epoch is worthless if you're not getting the full charges - without full charge it's an AP4 400 normal/200 durable damage shot+ 400 damage aoe.

If you full charge it's AP5 + 800 normal/400 durable with 800 aoe. Aoe is explosive damage, the bolt itself is ballistic (so aiming matters)

It will literally core Hulks in a single shot to the front (you do need to hit the eye), can wipe out a whole squad of devs, etc. Even tango with factory Striders (use it to blow their chin guns off, then go after the head), can splatter all the heavies on the bot front (break charger legs/blow their backside, bt faces, impaler tentacles or break their legs)

Also the detonation when you overcharge is uh, big!

Like wipe your entire squad big -.-

unreal merlin
#

Poor thing needs a modicum of demolition force though, I want to be able to close bug holes with it

supple siren
#

I think that every Napalm Barrage

weary granite
#

Anyone have any idea what the Crossover Warbond's Booster will be?

rotund marten
#

doesn't have one, I believe

stone bridge
#

yeah, it's just two sets of armour with a unique passive, three primaries, one secondary I think

unreal merlin
#

Good farming. Went from 600 to 1640 today.

winter shuttle
#

alright wich one of you did this XD

winter shuttle
ionic holly
#

Honestly, i know this one is a special case but if they sometimes just didnt do boosters in favor of like, an extra weapon or armour or what not
Until something with the big 3 is done, preferably just making em base kit or part of ship upgrades, atleast the space optimization one, its very much a struggle to try and experiment with boosters

rare nymph
#

Y’all ever accidentally stick yourself with a thermite? I managed to do that yesterday

hexed steeple
#

how

royal lantern
#

I think there are spots on some enemies that can bounce them, like chargers from certain angles

strange vine
#

yep a few times

hexed steeple
#

i've only thrown it at oomf on purpose a couple times

strange vine
#

my friend group has taken to throwing thermites at the people in pelican before getting on so we can have sparklers taking off

#

i started it janfryer

hexed steeple
rotund marten
#

<@&1206091872716595200> do we have two more people to join me and Hevy for some super credit farming?

cobalt patrol
#

that chill?

rotund marten
#

absolutely

cobalt patrol
#

i'll just run around iwth my warp pack

rotund marten
#

even one warp pack probably speeds this up immensely

#

I'm still 100 medals off mine

ionic holly
#

Speaking of the warp pack, one of my friends wanted to know if it telefragged divers so he had me try to do it to him

#

it in fact

did

i knew this before the testing, but i wasn't about to turn down a no catch teamkill

rotund marten
#

I have no idea why completing the primary objective removes the "abandon as group" button but it does

cobalt patrol
ionic holly
#

Hell yeah

#

Even i have to admit TKing is funny sometimes

#

also i learned in my standard of the bearer armour with no vitality enchantment, i can one hit melee light armoured allies with my axe and nearly OHK them with the stock bash

warm flint
#

the most TKs I've done are probably with the HMG
funniest one was once when I forgot to wear peak phisique, ran and tried to shoot a bot to save a friend and the sway went wayyy to the right and hit them instead

cobalt patrol
ionic holly
#

The arc nade? or different elec nade?

ionic holly
cobalt patrol
ionic holly
#

Oh, huh
dunno if ive ever seen it bounce, maybe an arming distance thing?

sharp crater
#

the normal GL has arming distance (shots won't blow up at super close range, will bounce), so the arc one might too

cobalt patrol
#

honestly 10/10 veryt funny

ionic holly
#

Woof

warm flint
#

I feel like I'm dancing around chickens sometimes when people are moving a lot and I need to stop shooting very carefully

cobalt patrol
#

I got murdered in the frv by the rear gunner hte otehr day

#

stuck my head out, rr, loose my head

#

I am so glad i checked carefully

#

Found us anotehr 110 sc

hearty pier
#

(also because I've had more than a few drivers who will cut a little too close to walls)

oblique hazel
#

Only exception to that for me is if I have something like the AC or GL that is much more effective as a FRV mounted weapon

#

Still usually gets me killed but it's worth it to actually kill stuff

hearty pier
#

Important to have exemptions that prove rules

ionic holly
#

boutta start running salamander for no reason besides drip again

found a mod that changes a good few armour sets colourations to the dynamo set's colours

#

(i really like the dynamo set)

strange vine
weary granite
#

Hmm, makes sense. Will wait and see on that end tho.

cobalt patrol
#

Thisisfine.exe

#

(also, time until we get Squids?)

odd arch
#

hell yeah I might actually be home on time for this one

graceful bluff
weary granite
#

Double MO, wth

cobalt patrol
#

Tbhj, i'm betting we get triple mo

#

with the squids making a big attack

rare nymph
#

We’re gonna end up having to defend the max security cities

cobalt patrol
#

TThat was priceless

#

Arm hellbomb

#

get off it

#

turn round, trooper with bazooka is looking right at me

#

(he pulled the trigger)

graceful bluff
#

genuinely not sure if I can be assed to farm for the mamstercheef in da hellpoo warbond

ionic holly
#

i think the epoch is unironically starting to hit me with a curse of binding

#

i tried it while running siege ready earlier (more so fashion than the perk) and that bumps it up to 5 total mags

#

genuinely helped it a ton

unreal merlin
#

Siege Ready + Epoch is a very comfy combo. +1 mag (5 total) and faster reload helps you be more generous with your attacking. I recommend running Supply Pack as well which gives you +2 mags per restock.

cobalt patrol
#

I would do this, but also have you considerd warp pack for maximum shennagins

ionic holly
#

Oh i do warp pack/epoch

unreal merlin
#

Warp pack is also good. I believe most of the value of supply pack actually comes from it restocking grenades, which since Epoch has no demolition force grenades become one of my primary "bug nest closing tools" and I need a lot of them.

ionic holly
#

I run pyros so it's hard to really run out of grenades unless i'm spamming them

rotund marten
#

<@&1206091872716595200> who is diving at this hour

sage plume
#

still early but i would be around

oblique hazel
#

If I can convince myself to get out of my very comfy bed

odd idol
#

i may be

oblique hazel
#

I'll be on in 10

daring monolith
#

whomever said there was going to be a third MO called it

cobalt patrol
#

I CALLED IT

cobalt patrol
harsh kayak
#

There it is

daring monolith
#

I bet halfway through we're going to get a narrative boost to go along with the ODST warbond launch

rotund marten
#

jolly good, now I get to practice killing squids

#

I'm looking forward to podding in shields and railguns and giving them to the newbies, since I was handed a ton of those at Malevelon Creek and not getting one tapped by those damn rockets is great for the learning curve

cobalt patrol
#

I dont think you can be one tapped by rockets naymore, unless they're barrage tank/rocket strider rockets

cobalt patrol
#

Well, that was a slick as hell team. 4 level 150s, all stuck togther except at the send where we spread out to wipe out the last few things

#

and just shredded the bots

rotund marten
#

really liking the Variable against both bots and illuminate at present

#

albeit mostly just as a really nice machine gun

#

decided to grab superstore Peak Physique and Siege-Ready armour in lieu of their warbonds, so hopefully the +handling will help with my collection of incredibly clumsy guns

graceful bluff
cobalt patrol
graceful bluff
#

headshots bypass armor

cobalt patrol
#

Had done that since April last year

stone bridge
cobalt patrol
#

Functionally 100 is just default damage, as I understand it. Below, you take more, above you take less

cobalt patrol
rotund marten
#

I figured out the rocket jump by complete accident, yes

cobalt patrol
#

Which makes bullying Harvies, flesh mobs and stimgrays much easier

rotund marten
#

haven't tried the autocannon on the squids yet, I'll have to give that a try

#

variable + GL is currently beating out stalwart + eruptor as my illuminate loadout of choice, but it is a little short on anti-air

cobalt patrol
# rotund marten haven't tried the autocannon on the squids yet, I'll have to give that a try

Flak kills everything that's not Harvies very efficiently, at mode takes out Harvies fairly efficiently if you go for the leg joint.

At mode drops overseers in a single headshot, or if you hit them in the body with a flak shell the next one will drop them, makes it great vs crowds of overseers

Flak wrecks shields too, and absolutely mulches flesh mobs as long as you are landing the shells on them

#

And flak shoots down stingrays very efficiently

strange vine
ionic holly
#

Hey question for folk here, is the shown pages on the helldivers wiki, the .gg one, accurate for the odst page?

spoilers for those who uh wanna be surprised i guess? if it's true?

#

i'm hoping it is || cause page 1 m90 would be a dream||

strange vine
ionic holly
#

Damnit

#

I'm really hoping m90 is page one or two then, i wanna get that shit off rip

unreal merlin
ionic holly
#

Pain

#

kinda wish they didn't even do a page layout then but shrug

winter shuttle
#

A COORDINATED ATTACK AGAIST SUPER EARTH

supple siren
#

To think three unprompted assaults, what has Super Earth ever done to deserve this

winter shuttle
agile fable
#

Well put, Mr. Curry

#

We just have to hold out until the 26, which is…4 days away.

#

Fuck

winter shuttle
#

will xbox trully save us ? what can man do agaist suck reckless undemocratic rage

agile fable
#

Fight

#

Even if we die, we die fighting

normal juniper
#

as someone who just started squid diving, how are you actually supposed to do anything against them

#

are they the hardest of the three factions to fight or is this just a skill issue on my part

agile fable
#

What’s your problem

#

Voteless? Mobs? Overs?

normal juniper
#

mobs i just need to learn to dodge

#

overs kick my ass the most though yes

agile fable
#

Remember

#

Their heads don’t have the armor that the rest of them has. Simply just aim good and you’ll probably be fine.

normal juniper
#

so i can stick to scythe and pop heads?

#

or jets in the case of the flying fucks

agile fable
normal juniper
#

works for me

#

scythe is becoming my favorite weapon, i thought it would be breaker or penetrator but literal pinpoint accuracy and theoretically unlimited ammo are pretty substantial upsides lmao

supple siren
#

I'm a big fan of the double edge into 'em but i'm also just fond of gimmicky weapons

#

Deadeye also pops their heads right off IIRC

cobalt patrol
stone bridge
#

Senator in particular is an outright one tap

#

Just gotta be a good shot

cobalt patrol
#

Anyway, squids generally favor rapid fire, big mag weapons, or anything that has chunky aoe.

The only threat that requires at is currently the leviathan, and that's mostly ignorable.

Gas & MG turrets do work. Strafing run can down Stingrays with good timing

winter shuttle
#

For me squids are great with a nade laucher

cobalt patrol
#

I tend to like the autocannon, grenade launcher is absolutely a good call. Laser cannon will do work, etc

supple siren
#

AntiMat is fun but you -gotta- headshot, also takes off Strider Legs if you hit the joint a few times

#

( jetpack shots also work )

rotund marten
#

I too am inexperienced with squids but nade launcher + variable + guard dog of choice seems to tear them up very well

#

I still want to go Leviathan hunting, though

#

don't have the AT Emplacement so I'd have to do it with eats or the rocket exosuit

weary granite
#

For me, Wasp is naisu support weapon + Ultimatum, and the Carbine or Incendiary Breaker works with Gas nades.

#

Against Squids.