#Helldivers 2: For Managed Democracy!
1 messages · Page 116 of 1
I've been missing out, lol
(but also I'm just taking a break from the game, it'll be there when I'm bored of monster hunter and other games again)
think i need to force myself off the jump pack for a bit, my positioning without it is noticably worse
at the same time though it's so bloody fun
bug mo i'm actually interested in because it's spore burst buges
Boo, i was haivng fun and then i CTD
also, i actualyl really like the Variable from some early play
Gatling barrage might be one of my new favorite stratagems
bugs got me acting inconsiderate
all clips used are from this video: https://youtu.be/BmtDZPyaVpc?si=inCJzjx4RDq2XMRv
This got a chuckle out of me
Recently, I got into Helldivers 2, and I've been loving it. So I decided to do the thing I did with my other videos and add the TF2 mercs to it.
#tf2 #helldivers2 #funny
Hope it gets one out of all of you too
god i love mods
blegh.
someone got pissy over my loadout
Variable and peacemaker, went on some rant about light pen weapons being ass
smfh i get it if someone asks you to swap booster but anyone who throws a fit over a loadout is stupid
Imagine trying to push meta in fucking helldivers 2
I will never understand the idea that light pen is bad
Some people cannot comprehend the idea of having fun
i like medium pen weapons more, but i don't mind peeps using light pen weapons tbh.
light pen weapons can do great work, their dps and clear potential is very good
light pen weapons dunk on lots of illuminate units (yes overseers included) and are serviceable vs both bots and bugs so any claims that they're bad can be attributed to "I don't like it therefore nobody can like it"
Illuminate are great because by and large they don’t care about pen just shoot them more
Light pen slander usually comes from folk who don't properly get how much of certain enemies are actually armoured
Simply just have good accuracy
That's legit why i prefer having medium pen, because I know while i'm solid hot, i'm not a precise shot
But it's still something you can work around
I like fighting bots not because I’m robophobic but because I’m a bit of a crack shot and bot weakpoints are consistent
Putting yes amounts of liberator carbine rounds into the vague area of their head until a few of them hit
Unironically this
it's a big reason i've been clicking with light pen more, i already go for heads on everything i might aswell just light pen
it also helps me make sure my aim stays strong
even if the variable is best used as a hail of bullets sometimes
Been waiting for this supercity to be available
pronounced larngoh
The layers to the satire is peak
https://youtube.com/shorts/pVsCYGloAGo?si=tdM2pvxRMF9ctGOJ
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Ethan Reid (CGI Joe)
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I hate that I can't see if there are VA credits, so I'm automatically suspicious it's using ai generated voices
this short's a clip from a larger video, the va's are credited there
getting back into diving after about a year
scorcher is just as I remembered it
beautiful perfect gun that shreds all before it (also hates you)
it's the first gun i got to level 25
That one city has the name that makes me have a stroke every time I try to pronounce it.
Also, is it just me or are the Megacity bunkers broken? (Cannot pick stuff up when warping in with the backpack)
Thanks for sharing this, genuinely appreciated
It may be a mouthful to say, but Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch in north west Wales was one of the warmest places in the UK today.
And, it was no problem for our Welsh weather presenter Liam Dutton to mention it on today’s weather forecast.
Oh my god you can Force-a-Nature jump with the Variable.
primary jetpack
yep yep
mix that shit with the hover pack and you get some mileage
Man, the Liberator Carbine is so basic but so much fun.
I wish the spore burst subfaction (and other subfactions in general) had more unique skins for their units
Like how the incendiary corps had unique colors/models for all their non vehicle units
Like we already have the spore charger, just make a white and red colored one, add a few spikes, and change the fart cloud to yellow, and call it the spore burst charger
Make it replace all the regular chargers
Last night i also played an op where all the missions had the nursing spewer constellation
Which honestly it felt like it fit a lot with the subfaction's theme of visual obfuscation
Just give them a color rework as well and call them spore burst spewers
FAN jumping aside the variable is fun. A shotgun mode and auto mode that on full fire rate almost makes it feel like a shoulder fire Gatling gun.
Also got the totally not dredd set
I tried using the Epoch vs bugs the other day, I kinda like it
did they fix its bloom
No
I do my best to acknowledge and look past the horrendous shot deviation, focusing instead on when it does actually work correctly
The ability to delete 2-3 brood commanders at once is not too shabby for how quickly it charges and how quickly you can put 3 charged shots out
Charger abdomen, impaler faces, bile titan abdomen, all great targets
For some reason it's not explosive enough to break open POI shipping crates
Yeah, I think once the Epoch's spread problem is fixed it will have a solid niche, it feels like a pretty high QoL, generalist stratagem weapon all told
It could probably stand to hit a little bit harder, comparing it to the Quasar specifically, but conceptually I really like it
hey question why is my HMG cracking BT armour
first couple times i thought it was coincidence but 5 separate instances with different groups is making me scratch my head
cause it has a high enough armor penetration value to deal damage to bile titans on direct hits
Bile Titans have an armor value of 4 and lots of breakable zones, HMG has bullets with AP4
Yeah but it shouldn't be like breaking their armour, no?
I don't see why it wouldn't break the armor if you're doing enough damage with an appropriate AP weapon
Fair enough
Maybe i should just bring the HMG everywhere at this point
Also
a friend is deciding to make a custom armour set for me due to my birthday coming up so that'll be a fun mod
(i've tried to offer to pay them for the effort like 7 times now)
the armor is just body parts with (usually) high armor values, BT armor is just AV4 with 100% durable and HMG has AP4, so while its damage is reduced by the high durability and same value armor penetration damage reduction itll still eventually break BT armor
I've no real specific way to use, but it is one of the few support weapons i feel competent with
the others being the spear and wasp
I like to take it in bots because its able to answer everything
usually I'll end up using it for anti air fire
My personal favourite HMG -> bots interaction is getting under a factory strider and shredding a door
How much longer on this MO
The Knight is a very fun little bullet hose.
Bout 57 hours
Didn't know it was winamp
Gas mines into b ugs is sucha good time
Gas mines + Gas Grenades + Fire = nicely seasoned and cooked bugs. :]
I'm only seasoning mine
gas in general is just great
I remember the early days when people would get upset if they saw me running orbital gas vs bots
They simply did not know
I've tried yesterday to play as a wizard
no support weapons, no backpack, all eagle
EAT pro tip: When you take out an EAT, there's a half-second delay while you extend the weapon's tube and ready it for firing. If you drop that EAT while it's equipped and readied, it will remain readied even if someone picks it up again--unless they switch to their primary or secondary and put it on their back. On a defense or eradicate mission, or on any objective that requires some time to complete, you can call down a bunch of EATs in a small area and pull them all out of their pods one by one. They can be picked up again and fired immediately, without that obnoxious delay.
Holy hell, 75% spread buff to the Epoch.
not a buff, a bugfix
the epoch had absurdly huge spread as a result of misplaced numbers, so now it's better
was this the one where we had to kill 6 billion of everything or was that one already over
It's a shame their eagerness and inexperience led to this (which is definitely not Super Earth's fault)
The nightmares one? that was over a while back. this was get 30 million rare samples and hold two planets
did we complete that one
we did, but they reduced the number of whales from 3 million to 650k
that sounds reasonable
oh wow i thought we were gonna lose this one
"primarily with junior and intern scientists"
the expendables lmfao
praise pilestedt, the epoch is fixed (moved a decimal place in the code numbers)
Playing with the epoch for a bit, it's exactly like I thought it'd be with the fixed accuracy. A similar role of a quasar, but with faster charge time and faster refire time (since it's got no cooldown between shots).
More flexible in that you can use it for fighting most things including tanks, bile titans, and so on.
I recommend running Siege Ready armor + supply backpack to maximize ammo and reload speed. I've been running it alongside the Scorcher and that's done well too.
I just wish they'd make the max charge a bit more sane
new MO is out.
with the, uh, what?
...excuse me arrowhead?
seriously? we're supposed to pick off the basic troops one by one with orbital strikes?
well, it does technically have an aoe...
MO: Fuck That Guy In Particular
The inverse of the whale hunting MO
A training exercise on all the things the railcannon will lock onto before a trooper
....10/10
"Additionally, in order to prove to the Automatons—and the Federation—that their brutish scare tactics are ineffective, the Helldivers are ordered to destroy the designated number of Automaton Conscripts with the Railcannon Stratagem."
Oh, i'm empahsizing your point 😄
ahhhhhhh
Brutish scare tactics: COMPLETE OVERKILL
...are they at least giving everyone orbital railcannon for free rn?
NOPE
After several missions on the bug front I am happy to conclude that the Epoch does, in fact, kind of fuck versus bugs.
- shoot charger butt once or head/leg twice consecutively to kill
- shoot bile titan underbelly once to turn off their ranged attack, consecutive hits on any part of them works pretty well
- hit impalers twice on a foreleg to kill at any time, a well placed face-shot (tentacles down) can also kill them in one hit
- instantly vaporizes alpha commanders and thus anything smaller than an alpha commander too (usually nets you 3-6 collateral kills due to the AOE)
Remember that it cannot destroy bug nests or POI crates so bring appropriate grenades/stratagems to account for that. This isn't too much of an issue though.
Past experience vs bots it worked great for killing 3+ devastators at once, hulks to the face, and tanks/turrets to the vents. Objective things like mortars/AA guns can be hit anywhere.
It is NOT very great vs factory striders, but one headshot does break the armor so if you have a RR buddy they can just bop it on the noggin with one rocket instead of two
For factory stirders you justg have to hope they're not shooting you
if they are...
well
good luck!
It does pair real well with the warp pack
Okay, war striders are kinda obnxouis when there's no cover
you can defang their chin guns with it at least :D
which tbh if that's all you do you're already winning vs the factory strider
a charged epoch shot (all of them should be charged tbh) is AP5 of 800 damage (400 durable). the explosion has a 3m radius of AP5 800 damage and a 4m outer radius with AP4 that falls off to 0 damage (799 - 0)
so direct hits are BEEFY
but then a Quasar is a direct AP6 of 2000 damage (2000 durable) so that's the bar it works under
it's still enough to drop a lot of things (most things) in one hit
also dear god teamates: SHOOT THE GUNSHIPS
it is not hard!
they're flying right there!
yeah that's the thing, it does "less damage" except it's still more than enough to obliterate anything that isn't a severely hardened target
I do wish it were capable of destroying nests/fabricators/ships if you got into the weak spots though
oh
The weapon, however, has high damage and Armor AP5 Icon.png Anti-Tank I armor penetration when fully-charged, which is sufficient to destroy armor and health based structures such as Automaton Fabricators from the outside with 2 fully-charged shots.
It looks like
- hold rmb to point laser
- release rmb and look away
- hipfire and rocket tracks what you pointed at in step 1
that's not how a laser designator works but alright AH
that means you can designate a target and just fire
honestly, makes the commando much more viable than when your missiles can be thrown off by your aim
Discount Spear lookin ahh
theoretically it has better ammo economy than the spear if no CD increase modifiers are present
This seems to only be for non moving targets though
yeah it doesnt work for moving ones
It's a neat trick but there aren't really any uses for it
all they really gotta do is just make the spear oneshot anything with the exception of the fac-strider
at least then it would be somewhat on par with the GR-8, considering it can only lock onto heavy targets, fabricators and some turret, lacks an HE mode
perhaps they could make it truly top attack? considering right now it essentially acts in direct attack mode
it'd be great if you could set what it targets, like "all heavies", "really big heavies", etc fire mode
because it targeting bug commanders or bot walkers is something I don't like much
yeah the targeting on the brood commanders or striders/ref-striders is so wasteful when such enemies are best dealt with anti medium weaponry
"top attack" doesnt do anything because heavies dont have weaker tops. Spear needs to do 6000 damage instead of 4000 so it can one shot Bile Titans from any angle instead of needing a head shot, and so it also has more potential damage than the RR because right now it has only 16000 total damage while the RR has 19200. For not only requiring a lock on but not being able to directly hit weak spots thats pathetic
In addition more things need to have AV6 so that the Spear's AP7 is actually worth something
The only enemy with AV6 are command bunkers
Tanks used to have AV6 on their hull and turret fronts so even RR needed 2 shots from the front (QC and EAT still hit the same breakpoints, Commando and AT Emplacement would need 3 shots from the front) but for some fucking reason they nerfed it to AV5.
the only reason I brought it up is that sometimes the spear will dunk itself into a tank hull necessitating a second shot rather than hitting the turret and killing it instantly, though I suppose with more damage it wouldn't really matter either way
in short I agree with you completely
Tank hull only has 3000 HP meaning a Spear missile anywhere kills it in one shot.
Even hitting the tracks doesnt matter since it has 100% damage transfer to main
did just check their HP on the wiki and yeah it makes no sense
but I distinctly remember a tank surviving a hullshot, but that was also a while ago
I want Wasp and Spear to do truly top down strikes for the visuals tbh.
Lookin kinda like a mini airstrike
godspeed to you, personally im not willing to spend a strat slot for this
I got 10 in a single shot earlier!
Heavy Dev in a pack of troopers had a moment of "why am I glowing?"
And then he died
Oh, agree, hard agree. I'm just willing to do my bit for the stupid meme
"Arrowhead, give me a laser designator for stratagems, and my life is yours!"
make it a backpack, make it so I have to deploy a tripod/go prone, I don't care, if it means I can guide an OPS or 110 rocketpods home to target, I'm sold.
Make it a spinning chair like the AT Emplacement but instead of a cannon it has a laser designator and instead of being on the ground it's on top of a telescoping flag pole that puts you a good 10m into the air for elevated view
maybe even give it a lockon feature, so that the laser isnt entirely dependent on your fallible human aim.
though they'd need to refine lockon, perhaps a toggle between chaff and mediums / heavies
My thought is of using the laser guidance to walk an orbital gatling around precisely instead of how it wanders unpredictably
OH NOOO
So, i discovered that you can dive off a platform for more range on a throw
and then warp pack back on
this looks sick as hell
However, doing it again to test when you arent paying attention and there's a temate
this reminds me when we were fighting in the city, and half of the stratagems missed because they were shot at an angle
the top of that building deserved it tho
Worst part is, there is a laser designator stratagem fully working in the files
it's the missile silo one
From a gameplay angle that thing is kinda OP IIRC so like I'd understand if it were on hiatus while they figured out how to implement it in a way that doesn't make it an auto pick on every single bot mission
Unrelated but I wonder if the other factions will get their version of a leviathan
isn't the factory strider kinda like that? I've never actually fought leviathans
a leviathan is basically an environmental effect for all you can do about them with randoms
expend 2/3 of an ATE? when there's a non zero chance another one is going to show up soon after?
sit on a resup with a spear? (hopefuly someone is loading you) probably your best bet
It's truly so odd
It's not like when you delete a wave of Shriekers they instantly spawn the next
everything else has some leeway
too much work in random lobbies and the enemy can oneshot you
/that said i did like them being prevalent during the super earth invasion
They Were Mad At Us
yeah that was cool but if the bugs were to get their big ones I'm not sure how arrowhead would handle that
Hive Lords have been hinted at since the start, doesn't seem too complicated to have Big Worm
yeah but how's those gonna work
factory strider, but even bigger, you gotta climb into it somehow
just the level from AC6 with the city-sized walking mech
The other versions of the Leviathan are the gunship patrols and shrieker patrols, tbh
Well not really imo
The gunship/shrieker equivalent are those strafing aircraft the illuminate have
My suspicion is that in practice it just ended up as a less fun, more awkward Commando
That’s insane
My dumbass friends and I detonate portable hellbombs inside the pelican all the time and haven’t died once, weird that hitting a drop ship would kill you
Bruh, that bug is back?
Last I remember, that bug was on the Illuminate's territory
It works because the dropship pushed you out of pelican
(At least it doesn't matter for samples or mission bonuses)
Orbital Railcannon just got it's cool down massively slashed
:o
What they should do is since it is free rn, they should have it prioritize troopers instead of the thicc boys
And by thicc boys I mean buildings
permanently or temporarily
Temp thing for this mo
But it's like a 30s cool down with all upgrades, apparently
To e specific, it's a 150s reduction on cooldown time, limited to the current MO zone
It's pretty fun/funny, esp if you double up on ORCS and just have two laser beep y ou pals to use at will
Uhhhhh, is anyone's Super Destroyer firing up their Warp Drives in reverse instead of forward?
Don't worry, your pilot has just played a bit too much ace combat https://www.youtube.com/watch?v=mEayWUzg_6A
tfw eurobeat kick in
beacuse @Yatt3 completed my first challenge , so it's time for the 2nd round!
holy shit
It is hilarious
Run two and you can cosntantly dial them in
Honestly, if theyp emrantly dropped ORCS and OPS to like... 45 second cooldown? 40 second? with all upgrades?
I'd not hate it at all
yummy
I love orbital rail cannon
It’s my panic button for sudden Hulks/Bile Titans/Chargers
Just make the orbital rail cannon a revolver
lemme fan the hammer on some poor group
I like a lot of the concepts here, dont like the booster and the vehicle in the warbond
Is this like fanmade?
yes, it's pretty common for people to make these
That siege lance looks really dope
I’m not sure how far along we’re gonna get with this MO. It is, however, still very funny.
"what if the railgun was a shoulder weapon?"
Well yeah with I assume higher damage
I don't like the way the railgun looks
This thing looks cooler
Therefore better
all they could hear was "...more stims..."
That guy is using the stim pistol, so he's being a hero to the team
It also very much was just a bug a friend experienced to be fair
Honestly ive been enjoying bringing light pent stuff everywhere, presses me to aim better
Recoils in reverse
Ah perfect. A speed boost.
I wish the stim pistol got the warrant's tracking
that's all it needs to be alright tbh, just a little help
Yep, but Arrowhead seems to be more interested in patching inane stuff that doesn't really hurt us like the Warp Pack being used to escape the Pelican.
You do realise the guy working on bugfixing and the guy working on programming features aren't the same people, right?
Yeah, that comes off as just Arrowhead sucks, tbh..
And like, doesn't really hurt us (currently), it would not surprise me If it was potentially causing issues or otherwise
Man, I hate it when I lose connection to a squad and it just dumps me into a single player instance of the same map
Instantly kills the fun
You know
i'd really appreciate an imunity to knockdown while you are knockded down or similar
Or rather, an immunity/mercy invuln to ragdoll for a very short peroid while you've been ragdolled
ye they should make it a new passive perk
since after 2 perks most of the perks are kinda meh
tbh, i think it should just be a default thing, it'd solve a lot of unpleasentess on teh bot front
War striders are real bad for chain juggling you =x
yeh that sounds nice
thye should do it for the other factions too, EG bugs just splatter against you occasionally and illuminate just dive and whiff instead of always being accurate
I'm not sure what yo umean by dive and whiff/bugs just splatter?
tbh, i dont find any of the otehr factions irriating in the same way
my whole thing is don't take control away from me as a palyer
i dont mind the occsaionl knockdown etc
that's fine
But gettin g chain juggled etc is just relealy uinpleasnet, and warstriders feel a bit too much right now
yeah, that and the fact that their TTK with non hard anti-tank weapons is a little annoying
like it's far from impossible but it's annoying to hit the joint ten times with an autocannon or AMR especially when ten billion other things are trying to kill you
at least my baby the railgun is still great but flexibility of support weapons on bots is a big part of why i like them
They are also part of the no tank/all the berserker constellation, which I think excerbates things - when you're already dealing with chainsaw hands, getting repeatedly ragdolled doesn't feel the best
aw whaaaaaat!! that's a huge bummerino
not to mention on that constellation you'd normally get a break from running the hard at
The epoch at least deletes them pretty well
though i wish the Epoch's full charge was a little faster
2x epoch to the groin fixes war striders pretty well
did they fix the spread :o
They did!
my only problem with the Epoch, is that in comparison to the Railgun, it's "highest damage window vs death" is very very slim
Something about the epoch makes me like it a ton even though realistically i do want a hair more out of it
They did, it's crazy accurate
poggers
Main issue is it's a little finicky to get the full charge, and if you're not using the full charge, it's nowhere near as good
As the full charge bumps it to AP5, I think does something like double it's damage, and increases it's range.
You can core Hulks with full charge shots
yeah like extra half second charge and maybe 1 extra round in the magazine
would be good buffs
Do you mean it taking charging longer, or just being able to hold the full power charge longer?
extra grace period on max charge
For me, I wouldn't mind it being finicky if it just charged faster overall. Keep the current grace period, reduce the overall charge time
Right now it's just long enough to be really easily interrupted by a stray shot
thats why i tend to run it with unflinching
unironically one extra round would be really nice
3 is just a weird count in my head for a magazine (or battery? thing?) that i can not ever remember to reload after 3 shots
4 shots per mag would ne nice given how many enemies require 2 shots to kill
that's two fabricators, two war striders, between 2 - 4 hulks depending on accuracy
Super earth: super competent
Definitely haven't been obliterated by my own/my teammates rail strikes either
I mean going off of the ship upgrades there's a lot of things that are just slowed down by bureaucracy or the likes
I assume the waiting period is to offset the price of the Big Giant Bullet
Iunno how much price plays into it
the apollonian armour supposedly costs about as much as a megacity, wether that means megacities are relatively cheap or that the armour is that costly, and prone to being fuckin destroyed
Just had a game with randoms where we all did the bow emote upon returning to the ship
Turns out everyone had their victory emote set to random
Love to see it
ngl i hope in the next health patch of the game they do something about visual clarity and especially the bloody glare
on bots sometimes it feels impossible to see shit through all the red
it may just be my eyes being sensitive today due to a lot of computer work, but uuuugg
RECRUITING NOW
Enlist in the Helldivers and crush the enemies of liberty to bring the shining light of Managed Democracy to the darkest corners of galaxy. Now deploying to Xbox consoles — report for duty and deliver Freedom… one bullet at a time.
See you on the frontlines.
Standard Edition: https://www.xbox.com/en-US/games/store/helldiver...
watch for the post credits scene
On my birthday????
I saw this but didn't click on it and went "oh I should post this with the song" and then those fuckers did it for me :v
it being at 1:17 is just chefs kiss
wait no there's no way right
no clue what the post credits is supopsed to imply
Assuming it's ODST armor
prolly odst collab?
Hopefully a collab and not just a reference
Track 04: Rain (Deference for Darkness)
Album: Halo 3 ODST Original Soundtrack
Artist: Martin O'Donnell and Michael Salvatori
*I was looking for just the "Rain" part of this song to show a friend but all the ones I found here were cut short. So, here it is! For realsies.
(Credit goes to Bungie and Martie and Mike for making this awesome music.)
it would be so mean if this is just a reference
Pilestedt has also previously gone on record saying that they'd be fine with an ODST collab just not a master chief collab
Makes sense
even if it's just no name spartans it sorta defeats the point of how expendable helldivers are meant to be seen
There's also the amount of red tape they'd have to go through legal with just to use that short sample
Yeah, that's not a Sony-owned song, that's a Microsoft-owned song. You don't use someone else's song like that.. Unless you've gotten their permission, and at that point.. You're going all in.
Like said that's absolutely the hope i'm just eh
LETS FUCKING GOOOO
Keeping my expectations in line
Whereas it went straight over my head (never played Halo 3) and er, went to the comments. Everyone is freaking out.
I also discovered that it's the song that Spookston uses a lot.
i want to post a video of something Very Interesting related to the new trailer but alas it's on tw*tter
#1204540628751356014 message
it's this, reverse it
||It's fucking Vergil from ODST||
man, am I rusty
I remember being good at this game and now I'm getting routed by one or two angry hulks when I'm not carrying a dedicated AT weapon
going to have to get back on the habit of sprinkling a good number of EATs randomly across the map like breadcrumbs
I am trying to rember when you last played
Or that i saw
it has been A Long Time
north of a year, judging my my posts in here, I looked myself up to check exactly that
got distracted with work, then Darktide, then Exalted 3rd Edition, which is one of those games that is capable of occupying your entire brain
luckily I still have the muscle memory for both Reinforce and 500KG
and I'm sure the fancy footwork will come back shortly
So quite possibly you havent played since before the 60 day patch
whcih changed a lot of stuff
google tells me that was october '24, so no, I haven't
I only learned about the flak/high explosive alt ammo this morning
RR also has alternate ammo - HE as well as HEAT
hunters no longer swarming you quite so brutally is much appreciated
HE is anti crowd. It's not super useful, but sometimes you just need to make a squad of devastators not be there any more.
At which point it is immensly useful
good to know
grenade launcher/scorcher has been serving me very well so far
I just need something to put down the bot sectopod-looking-things and hulks slightly more efficiently
Purfier got a huge glow up btw
It now can be fired ala the Scorcher, or you can charge it up to fire very nasty blasts.
There's very few "Bad" weapons now
I think the Purifier actually post-dates my original span with this game, I don't actually have that warbond yet
I'll have to give it a go
(plenty of 'This doesnt mesh with your playstyle weapons)
Sentaor has AP5 now. Just so you know
Senator*
and feel like shooting out hulk eyes with it.
what, the revolver?
Yup.
I did not notice that
has been my standard sidearm since forever, I just didn't bother pointing it at hulks
If you've good aim and a steady hand, it's a meance.
still haven't tried the illuminate on for size, but I'm more or less used to diff 8 bots/bugs again
The new big striders for the bots can be shot in the groin and hips pretty effectively by a lot of weapons, thankfully
I'm honestly partial to the Commando on the bot front, since with good aim you can one tap war striders if you get them in the little crotch joints
yeah, I need to learn how to kill factory striders properly, I'm stil burning all my cooldowns on them rather than shooting for weak points
Oh man, you have missed so many good warbonds.
Some highlights -
The western themed one has an amazing gun in the deadeye, an amazing side arm (Talon, basically a laser version of the VErdict/Senator). ALso a hoverpack (Like jetpack, but you stay airborne at a fixed hight so you can reingn death for a while), and a funny grenade
POlar Patriot's guns are basically all good now, with Verdict and Purifier being the real standouts.
The sacrifice warbond has a portable hellbomb. As in, a backpack. That you arm. while wearing it. (And then run like buggery before it goes off, or just run into the enemies while wearing it). Also a pocket bomb in the Ultimatium
The urban conflcit? whatever warbond, i cannot rember names has the FRV, which is an actual vehicle you and your squaddies can drive. Good armor passive too, that gives more ammo to all guns (That don't come with a backpack), and faster reload speed to primary weapons
Factory striders: Eye on the head, belly.
Those are the actual weakpoints.
RR kills them in two shots to the same place anywhere, or one to the eye, or one in the belly.
The leg joints are techincally weak points, but it turned out RR being able to delete factory striders by shooting the leggy was A Bad Thing
tbh, mnost of Factory Strider's threat is their machineguns on the chin - take those out and they're still a pain (Because of hte cannon and spewing devs everywhere), but they won't be evaporating you
the portable hellbomb and the car I have been introduced to
and understood, go for the eyes
I have 950 super credits so I'll pick some of the new stuff up shortly
although I am waiting to see what all the hype is about from the new trailers
Well, it's coming to Xbox
and they seem to be hinting pretty hard at a crossover with halo
and ODST specifically.
my old policy of all light armour all the time appears to be less suicidal, which is nice
or Belly. The belly is really good
Armor is in a generally better place - i actually run Medium + extra armor on the bot fornt, because Medium mobility while being in heavy armor equiv lets you get away with a lot of shit.
(notably, anything beyond 100 armor is resistant to headshots, which cuts out a lot of ":what just killed me")
oh, I did not know that, I will give my comically hi-vis suit a try
I think Polar Patriots is probably one of the better warbonds for bang for your SC buck, at least as far as weapons go. The thought crime one also has three amazing weapons
The Urban one also has the anti-tank emplacement stratagem which is really fantastic
Anti tank emplacement is so good
thermite and grenade pistol appeal to me as convenient backups, but I was tempted when I saw the AT emplacement kersplode three striders
And yeah polar patriots is awesome despite it kinda being the reason for the change in warbonds
On release it was awful though
I will give the medium+ armour a go, thank you for the recommendation
I'm even goldier than I imagined
They're both very solid as quick problem solvers, the grenade pistol to close bug holes and destroy fabricators, and the other weapons in Demo Deto are also good. The eruptor is only alright at the moment but the crossbow is probably the top tier of primaries
If you don't have it yet democratic detonation has a lot of excellent glue for builds. Thermites giving you AT in the grenade slot helps most builds and the grenade pistol makes closing spawners trivial for builds that otherwise struggle to do so
Doesn't hurt that the primaries are all good fun to use
thank you for the tips earlier, polished off a factory strider with Dominator + impact nades to the belly and got a hulk with the revolver
took me a minute to get the hang of the Dominator again but once I realised it one-tapped Devastators to the head I really started warming up to the thing
wow, the revolver is actually really good at this
I had assumed it was an emergency option, but I'm killing hulks in one magazine
a brief wiki walk has enlightened me as to what I can shoot with what these days, except for the Illuminate who I am leaving as a wonderful mystery
Was not expecting P.O.D. in that trailer.
Other stuff with warbonds:
Freedom's flame has a primary flamethrower, which is also AP4. Cookout is nice too.
Chemical Agents is mostly for fun, but Gas Dog is seriously good CC on the bot front, and Gas Grenades are probably the outright best grenade in the game (Being gas strikes in a can). Gas acrtually got redone, it applies a CC effect now - enemies get confused, will attack each other/random shit, instead of y ou.
Truth Enforcers has some nice guns, @stone bridge loves the Halt and will sing it's praises (Modal shotgun that has CC stun rounds or AP3 kill rounds). Reprimand and Loyalist (a pocket Purifier) are also solid.
New Control Group warbond is very, very good. Warp pack is the absoloute stnadout, but Variable and Epoch are both great, and Arc Grenades are pretty potent(ly dangerous for everyone)
Urband Legends is not the FRV, but also has the AT Emplacement which is insanely good. Directional shield and stun lance are fun, but not my jam
Viper commandos has the best non-holy trinity booster (Experimental Infusion - holy Trinity is Health/Supplies/Stam). Everything else is Nice To Haves, though the armor passive is genuinely very good, and the knives are a fun stealth kill option (Grenade replacement, have 20, do big damage chucking em into thing's skulls). Lib Carbine really shines with the weapon mod system and is a great anti-squid option
I can vouch for the lib carbine being great once you get a fore grip on it to control the recoil
well, I need a replacement for this Liberator Penetrator that does functionally nothing
perhaps I am just addicted to Big Primaries but so far dominator and scorcher are leading in my estimates
too many bot helldives
I love going stun lance n ballistic shield on the bug front
Also I wish directional shield was better in some way cus it just really doesn't feel worth using
The fact that it requires an arm to use rather then being a backpack makes it so much worse.
I wish it worked like it did in the first game where it was just a backpack that projected a shield in front of you.
Oh good
we're goin' back to the island
Bugrassic Park
You will really like the Purfifer and the Deadeye when you get them, i think
Deadeye is a rounds reload primary with ap 3, that's well, dead accruate, has immense stagger, and a high damage shell that just splatters skulls.
You can drop everything that's not a hulk or heavier in a single shot on the bot front
First warbond is going to be Democratic Detonation because I like the look of basically everything there, but I think the Purifier is next
Giving the plasma punisher another try now
It's solid, but i think it falls off in diff 8+
Esp on the b ot front where Striders get replaced by Rocekt Striders
it definitely seems better than it used to be
I am enjoying the big chunky energy weapons, I'm hoping the Adjudicator will give me a staple weapon that is both beefy and actually uses bullets
The plasma punisher, imo, actually shines best against the Illuminate
Tbh almost nothing can seperate me from the dominator on the bot front, it's just so satisfying
And with weapon customization you can bump up the ergonomics some so it feels less like driving a tank
Def look into the Deadeye and the Variable whe nyou can get them.
Epoch on the bug front is good
I've realised why I love the Eruptor so much. Also, I've found that I actually don't like the Epoch now, it feels.. Inconsistent for no reason?
Somehow it feels less effective.
I used to swear by the dominator but these days something about it's ergonomics just feels real awful
for me it's the fact that the "optimal" charge percent is so slim that I find myself 'sploded more often than not
granted with the railgun a split second distraction while charging can and will blow you up
but with the epoch that aspect is so much more punishing
You really have to nail the full charges, and whiffing those just gives you a slightly stronger plasma punisher
Wait, does it still increase damage after the little plasma expulsion animation?
If you fire it at near full charge, when it's beeping, it has AP5, more damage, and a bigger aoe
And by more damage, I mean double the damage
In my experience the Epoch just isn't useful enough at any one thing.
tried the frag autocannon out
hello frag autocannon
I like you
finally, I get something that just sweeps bug nests
It just doesn't feel very good
Today i learned: Yo ucan get killled by a teamate overloading their Epoch
You can kill a whole squad! I learned this from nowhere and nothing happened
It's great when knowledge just appears in your head
it was revealed in a dream
You can even cite dreams in papers
Could always pair the Eruptor with one of the Peak Physique armors.
my leviathan rework would be
- buff the bombs to be the primary threat (same firepower as a 380 and constantly dropping them), while the guns have much nerfed fire rate and reduced lock on distance
- make them a side objective, have 1 or 2 of them hover over a colony bombing the shit out of them and you have to destroy them, the same way you have a factory strider convoy. This makes spending the time to burn them down worth it
- make their behavior such that when you aggro it, it abandons its position to try and bomb the fuck out of you, with the cannons just trying to harass you mostly
The fact they just fly around randomly is a huge part of why they suck, yeah
also the Warp pack is so much fun
esp when you telefrag things
less when you accidnetally telefrag yourself???
Much funnier when you accidnetally telefrag a teamamate
i once teleported through an outpost wall and then telefragged my friend
My best is figuring out i coudl dive throw something off a cliff, then teleport back to saftey
repeating this to test it
and having my teamate explode all over me during said test
I still think my best was borrowing someone else's warp pack with the comment "i'll return it" and just bum rushing some left behind samples mid extract, got back with time to left and immediately dropped the pack infront of the player
that or when i had my own, rushed a last minute gunship fab, mid hellbomb arm someone got into the extract shuttle (on accident) so now i had to fucking book it and
man
i was never more glad to know my cooldowns exact
literally made it onto the shuttle at 00.00
I love using the warp pack to be a fast-mover and blitzing through a half dozen of POIs
the first time i used it to cancel fall damage i had an anton ego ratatouille moment of playing world of warcraft as a teenager and using blink to survive lethal falls
Much as I'd like to do that, a lot of my "i would like to negate this fall damage" jumps are high enough that I go into freefall and lose control :(
See, i used the shaman methodology.
...Which once let me kill a much higher level pvper, who jumped after me for some reason
then sat to eat next to my corpse
activating water walking for your team right as they were jumping off a mountain into a lake?
and got a very big surprise when i suddenly ressed and crushed their skull in between my maces
I mean, i did that more as death knight
Water is hard when you fall from a height, fuckers.
Oh, right @rotund marten One big thing to know:
They changed how items spawn in bunkers/double doors.
It used to be they were visible, but not interactable uintil you opened the door.
Now they're always interactable. This exists just so warp pack users can jump through the d oor and grab stuff!
...also you can clip through the door using the exo suits, apparently.
Another method which we moreso found out about cus it was funny is to dive into the door while someone else explodes that forklift they have at the bunker
But then there's no way out
And it's more of a gamble of whether it works
N even when it works sometimes it shoots your body too far n you clip through the entire bucker n float to the surface on the other side
budget warp
Excellent flawless showing from me in that mission as i epoch myself out of existance twice, die to my own warp pack at least twice, and step on at lkeast two mines
Since I stopped playing as much my luck must've transferred to you
we fight for New Cymru, apparently
Forgot that was a real city name for a sec and thought it was a bug
democratic detonation obtained
thermite/eruptor/smg is a fun time, even if I have accidentally popped a few teammates with the frag
NGL, a rainbow Helldiver armor would be nice
decided to get my first experience of the squids on Diff 10
honestly was not so bad, my biggest problem other than the occasional flesh mob chokeslam was getting lost in the maze of dark city blocks with blue glowy things everywhere
might be more fun in slightly more open terrain
cymru newydd you mean
Fresh out of one of those rando missions where everything goes wrong constantly, and there's exactly zero team synergy or coordination. Exasperating.
When half my deaths are from teammate negligence, I don't feel like agreeing with that
Well amazing in the sense it amazes me how some missions can be so awful
Main issue with squiddies right now is lack of unit variety. They really need more
They're still missing like.. 3 different units at the very least
Hiding in the files somewhere
they can get more units when we get dedicated anti-air so that I can sleep soundly at night
every time we've tried to make a defense mission against them it has been impossible
||we've had leaks of potentially more annoying Illuminate units||
there's definetly more squids coming
they break line of sight too much
between the flying overseers and their grenades, the mortar shot guys, and the stingrays its really hard to hold a position against them
The fliers are the single unit that annoys me so much on the illuminate front
They're just awful I hate them raaaghh
I'm still learning where to stand and how to dodge, so I'm sure my survivability will increase significantly once I know what I'm doing against them, but most of my deaths so far are to surprise stingrays, fleshmobs and getting stuck in a voteless pack
the flying and artillery overseers are annoying but not that lethal in comparison and the tripods seem to die easily
in normal missions they're more manageable, but in defense mission they're very hard to fight against
My survivability is about the same for each front, probably why i've no strong disdain for any of em
bugs sometimes get on my nerves but that's just because i'm a stubborn heavy armour user
we can clean level 10 defense missions against anything else just with 4 mines per player
but not on squids
Hilariously, the variable can delete Harvies.
Harvies are just fun to kill point blank. @sage plume can confirm my ability to drop them with cross map RR shots
Often to Wizard's surprise/pleasure when the Harvey menacing him just fell over. (200m away, a penguin reloads)
I have enjoyed sticking them with thermite and then watching them burn out even with their shields back at full
Then bring not mines? Like bring shield gens and AT emplacements, etc
Eruptor has been carrying my anti-Overseer efforts, I'll have to give turrets for clearing Voteless more of a try
and probably pick the variable up once I have enough SC for my next warbond, since I'm only at 500 right now
Overseers are ablative armor, as an aside - ap3 can pop their skulls, but anything that's ap2 can just bullet hose their body to expose the delicious squid flesh, then kill them very fast
Mg turret kicks arse on the squid front as a result
(actually mg turret is just really good disposable fire support/anti medium & chaff)
Flak auto cannon also two shots overseers, as long as the first shot impacts the body (and shatters the armor). Just a really good gun all around on the squid front
Oh indeed very nice to see them just jiggle into the stratosphere
we did, but its still way harder than the other factions
my friends are traumatized by this and refuse to dive on their front
I found the stalwart to work pretty well against them, you just gotta shoot them until they die, simple as
Yup yup, any bullet hose does very well into squids.
I also recommend the bubble shield and light armour for learning squids
It means you can outrun voteless and fleshmobs while also being able to take a fair few hits
My go-to for the invasion of super earth was that plus eruptor, talon and the medium machine gun
About how quickly can you farm super credits?
With a dedicated team maybe around 800 an hour I think?
do gotta remember thats basically less than minimum wage too :P
i dont want to discourage people from farming if they want/need to ofc
but dont burn yourself out on it
That’s
Really good tbh
Isn’t stalwart + eruptor a popular combo?
We've managed 600-1000 an hour here before
We uh
Had a really long session at one point
I would like to do some credits grinding at some point soon
need to get a couple more warbonds going now I'm back
stalwart-eruptor is a good pairing of weapons, you run around using stalwart as the "primary"
Yeah
I guess if you wanted to flip it on its head you would do like
Lib carbine + amr?
But, I’d be down to play sometime
SC grinding or not
AMR is secretly great for SC farming because one bullet pops open the POI crates, and then you can run your choice of backpack with it (warp, jump, supply)
i mean for general use
personaly I tend to go Grenade Launcher/jump pack, although the grenades do tend to set the POI crates on fire so you have to wait a few seconds there, AMR is perhaps mildly more efficient for SC farming there
and I'd run warp pack if I had it, just so I don't have to call someone over to pop open bunkers
Most games that allow you to grind premium resources have even more minimum wage grinds tbh
<@&1206091872716595200> anyone wanna play? could do nomral matches or SC farm
I'll be around to farm some credits in a few minutes
Ok
Still good?
yeah, as usual dishes are taking rather longer than I expected
OK, six people's dishes done, ready to go
<@&1206091872716595200> anyone down for some runs or some credit farming
Ok the idea of the t bag emote is actually genius lol
I only want one thing from the ODST warbond
An armor lock emote https://www.youtube.com/watch?v=s331mMaR2zg
I don't care if it doesn't make you immortal, because armor lock didn't really either :v
I'm anticipating an armor that gives the -30% detection and another useful bonus. I WANT my sneaky weapons, dang it
I just want heavy sneaking armor already
https://twitter.com/NobbieSlicks/status/1699771030875566271
source comic: "The Skeleton Soldier Failed To Defend The Dungeon"
public voice file library: https://patreon.com/GetGianni
http://GetGianni.com
skeleton soldier mentioned
just have it give a 10s delay on all damage
<@&1206091872716595200> I need 20 minutes to get a drink and do the dishes, but does anyone want to play Charger Dodgems with me shortly?
I’m up for it
omg, that sounds amazing
do exosuits still get instantly owned by chargers?
we need a melee exosuit thats an iron wall against chargers
We need the Lumberer
Oh no
im in
the helldivers companion webapp has it, and the reddit has a bunch of screenshots of various mods/devs going "surprise, planet X has a charger problem"
worth an exploratory dive, I think
will have to be diff 6, since normal chargers don't spawn higher
ok, ready to go momentarily
I'll pass for now, asi 'm expecting a cleaner around soon, and need to be around for that
give me a PTX-140, please
Zheng when
charger dodgems report: more chargers
not an absurd number of chargers, though
felt more like an 8 than a 6 but I was slightly disappointed, I was faintly hoping for "Bug Breach: Literally Just Six Chargers"
frankly on second thought, the PTX-140 is genuinely just an Everest with HMG/RPG/Chain Axe
they do, they just have to compete with the variants for spawnrate
I killed like thirty goddamn chargers today.
Ride the chargers like a cowboy/girl/person
And then stick a flag in em
We're goping to miss by minutes =x
we won
Never doubt the warriors of liberty
...how. They must have fudged it
because we were 50k short at 12 minutes remaining
Oh, yup, they did fudge it
Good work Tyranny Park 2
Not gonna complain though, it was fing stupid that it was just 5 mill chargers, and not any spore/behemoth chargers
OH
spores/behemoths didn't count?
Nope. Something to do with their code, it only counted plain chargers, there apprently isant a way to group them for some reason
(For the purposes of mos)
Yeah okay the fudging is justified then because otherwise 99% of my charger contribution wouldn't have counted.
How the fuck did we win that?
The numbers were fudged because all the spore/behemoth chargers weren't being counted.
So they said "okay you're not supposed to fail this one so yaaay you win"
Feels a bit cheap but hey, you know how it is
Massive boost in charger numbers today + fudging right at the end with an in universe "oh you got enough charger eggs we'll change the exhibit plans"
We were 50k charger kills away at 12 minutes remaining
I guarantee if the higher tier chargers had been counted there wouldn't have been remotely a close call
next time add parentheses ("not variant chargers")
Next time have objectives that let players play on high difficulties -.-
tyranny park as a new map type when...
(tbh, I don't actually like Chargers being universally replaced by behemoths at ten. Gimme a behemoth and a couple of normals)
just replace hive guards with normal chargers 
I honestly wouldn't mind a more advanced hive guard that's in-between current ones and chargers?
My main objections is I just dislike full replacing any unit. Have normal striders with rocket Striders, etc
Whelp there's the announcement.
..Oh, it has an X link in it. BEGONE, FASH!
Anyway. ODST Legendary Warbond dropping on the 26th.
https://www.playstation.com/en-us/games/helldivers-2/
This one is special, Helldivers. Our first Legendary Warbond is here! Step into the boots of the Obedient Democracy Support Troopers (ODSTs) and prepare to make history.
The HELLDIVERS 2 x HALO: ODST Legendary Warbond is filled with Halo: ODST-inspired weapons, armor, patterns, and more!
...
just wish the skins were actual model changes
for an actual pelican, warthog, mantis and SOIEV
That. Is very fair.
Invincible legs 🦵
I do wonder what Feet First does.
Also I hope the guns can play nice with attachments.
Invincible leg.
Invincible leg.
Invincible leg.
ODST IS REAL
Smg and pistol have suppressors let's go
we're so back
wish that we got suppressors for other weapons and not just two stuck in a warbond
supressed Eruptor
1.5k super credits, that's pretty reasonable
Wouldn't be surprised if that's in the pipe
Stealthdivers are so back I take it?
Always have been
I can't wait to hear that rifle sound again in co-op
Also the Socom which was always my favorite 
So excited
immune to leg injuries? Holy shit, I'd want that even if it wasn't odst gear
Oh that's crazy cool
I suspect we'll get them eventually.
I'll have to see the stats but I'm excited for the guns
They are probably not going to be customizable though
Which I'm fine with but I know some won't be
is there actually anything unique about the weapons in this warbond or is it pretty much exclusively fanservice?
confirmed theyre not
smg and pistol are silenced, AR has an ammo counter and compass
Aww.
[Reply to:](#1204832579287519292 message) confirmed theyre not
Watch the Halo ODST Legendary Warbond Trailer for Helldivers 2, the hit third-person action online shooter developed by Arrowhead Game Studios. Players can progress through the new Halo ODST-themed Legendary Warbond, packed with the M7S SMG, M6C/Socom handgun, and the MA5C Assault Rifle, to wage war as a member of the Obedient Democracy Support ...
you've heard of kill six billion demons now get ready for kill six billion terminids
I was thinking about that as soon as I saw the MO come in.
Also remember it's completely without provocation
Nothing we've done has caused this
See, says it right there
I have never really played ODST so none of this does anything for my nostalgia glands, but I appreciate the PoI-detecting armour
and the fact it will probably be quite easy to get a group together for SC farming in the next couple of days
we do have those shiny new napalm barrages, I'm sure we can do better than that
I really am a fan of that strat
Same, but I'm here for the M5A because.. M5A.
[Reply to:](#1204832579287519292 message) I have never really played ODST so none of this does anything for my nostalgia glands, but I appreci…
I have mixed feelings because people are really dumb about using it
Really really really dumb
I am less worried about it as a teamkill machine than I am by regular cluster bombs, if only because there's a lot more clusters
Throw it onto a heavy bug nest dumb (it's useless at closing but holes and only closes them on a direct hit)
and I appreciate the ability to just lock off a breach and go "well, point some AT in that general direction and it'll all be handled"
Where it excells and what it should be used for is "and fuck this bug breach '
It's very very good for that
only good case for throwing it on objectives is either the kill-eggs objectives, which it appears to do very well, or if you've got a laser wandering around closing all the holes and don't want it getting stuck on chaff
Alright i contained myself on the prior trailer just to be safe but now it is time to be excited
M9000000000000 MY FUCKING BELOVED
Personally, i'm more a fan of Gas Mines fro "and screw this breach". Very reliable tool
I'd use Incin mines, but someone invetiable stands upon one at which point they cease being a teamate and become chemistry.
The sound doesn't sound exactly the same as the old one but i might just be remembering wrong. Or it was too weird to replicate
For the assault rifle i mean
wince
also every time i see Forntight's gameplay it looks like arse
so impactless
that appears on every warbond
ofc the AR is medium else pubs wouldn't care about it :v
Tbf, everyone's been wanting a new medium ar for a while
It's kind of ironic because the halo shotgun famously hits like an absolute truck and the AR requires like thirty rounds to break an elites shield
But maybe it'll be medium pen but low damage
i'm stupid i just realised that the armour is dare's armour
It's a clever choice, and makes me curious about what the superstore armor will be
The generic green UNSC grunt gear?
I mean haven't shotguns always been good against shields in most media
many simultaneous hits to try and overload it
Yeah but the Halo shotgun also just slaps everything, even vehicles in some games when you're close enough
what we know so far: NO ODST superstore items, Both armors are medium armors, armor passive= [reduced leg damage, increased POI spotting distance, and stealthy movement], no weapon customization, AR is 32rds + Medium AP but has no ADS, SMG is two-handed, Shotgun is 6rds + Light AP, SMG is 48rnds + Light AP, Pistol is 12rds + Light AP, Pistol and SMG are silenced which affects detection ranges. No booster, stratagems, or supercredits in this warbond, warbond will cost 1500 and you cannot use the freebie token to get it. This legendary warbond does not affect the release schedule of other warbonds.
all this is info taken from community leads
huh, that's neat then i suppose
The shotgun must hit like an absolute truck then
Honestly I like the AR not having ADS, I feel like it would be kind of missing the point of the Halo AR if it did
honestly whatever the shotgun may be, its coming into my loadout
i will main that fuckin' thing
I feel like the AR might end up the same for me
Because I've wanted a medium pen AR that doesn't look like the adjudicator for ages
weh??
Oh good, more one handed guns
been aeons
I will say, i do hope the m90 has some HIGH damage given the fact its direct competitor is what... 400~ for the punisher and like 10 more rounds?
<@&1206091872716595200> does anyone want to join me in some casual SC farming
I would like to pick up Control Group
If it's medium pen I will be the happiest human alive
Light pen
ouch
Well, maybe it'll be better than the Defender (I just want a shield loadout that works on bots and isn't the goddamn crossbow)
tbh i found the defender serviceable on bots with the shield
just supplement it with the senator
For blowing up hulks?
Ive come to the point i dont particularly care if somethings lightpen
all it means is i gotta aim better
I was running the Stalwart for the first time in a year and a bit last night and I was pleasantly surprised how fast it ripped through brood commanders and such despite the armour
helps that I finally decided to set it to max fire rate, which seems way more useful
laser beam of death
hive guard aren't that hard to dodge around
nah for killing stuff you dont want to hit the light pen weakspots for
support weapon would be like QC or railgun
Got it
if you shoot the mouth area you can hit the light pen body or the light pen claws too
its not a perfect AV3 shield when it hunkers down
senator is surprisingly good at killing hulks, but I'd rather have something to do it quickly
Been having lots of fun running
- Siege Ready armor (light)
- Purifier / Talon / Gas Grenades
- Supply Pack / Epoch / FLEX / Eagle Airstrike
Supply Pack + Epoch + Siege Ready lets you be very liberal with your epoch and vaporize every other Alpha Commander you see.
2 shots chargers (1 to abdomen), 2 shots bile titans with headshots
you get a lot of medals in this, might just have been the luck of the SC farming but I'm nearly maxed on medals already and I'm still 215 SCs away from my next warbond
possibly my view on how long it took to unlock Content before was skewed by steadily burning through every single unlockable in the first three warbonds + Helldivers Mobilize
Provided to YouTube by Republic of Music
One Final Effort · Halo · Martin O'Donnell · Michael Salvatori
Halo 3
℗ Microsoft Corporation
Released on: 2007-11-20
Auto-generated by YouTube.
(Yes we know the music is from 3 and not odst)
dunno how i feel bout the halo shotgun being light pen, wonder how it could distinguish itself from the punisher
One thousand damage
If it is going to keep the six round capacity, as opposed to the 16 of the punisher, I feel like it must get something pretty sizable to make up for it
Yo holy shit
picked up the Variable and the Epoch
I like the variable so far but I have no idea how to use the Epoch
doesn't seem to have a particulary big AOE and doesn't do demolitions work
There's two stages of charge, are you getting to the second level?
I have very little idea, I just know that it fired a few lackluster shots and then blew my head off when I tried to push it a bit further, so evidently I need rather more practice
aye aye
the volley gun is very entertaining, although we were just SC farming so I haven't got to try it on big things
firing it while jump packing and launching yourself across the map is good comedy, at least
The max-charge window is very small before it explodes. I recommend taking a bit to practice charging it and listen for the audio cue rather than watching the gauge. It reaches a shrill peak when fully charged and you get like 0.5s to hold it. With enough practice you get a feel for it and can full-charge with little to no risk.
As for how to use it as a weapon, I say treat it like a quasar in terms of enemies you want to target but expect to use 2 shots instead of 1 for heavy enemies that don't have massive weakpoints (tank vents, harvester legs, etc.). Always be aiming for heads or weakspots like charger/bile titan abdomens or war strider groins/hulk eyes. It's got a max range of about 120m it feels like. The main difference from a quasar is that it's more responsive (faster charge, no cooldown) and comfortable to use vs medium enemies (commanders, devastators, overseers) as it'll pretty frequently kill small groups of them wth one shot.
Just always be ready to release the Epoch shot, never try to hold it. If your current target dies, do NOT try to pivot to some different target in a different direction because the time it takes to re-aim and re-acquire a new target while holding a charged shot WILL just make it explode.
got it, thank you
if it does have that kind of killing power I might like the thing because it has a pretty solid ammo count
I particularly recommend running Siege Armor (from Urbal Legends) and a Supply Pack (each use gives 2 reloads) so you can be a lot mor generous with it.
don't have siege armour yet but it's probably next on the list after I have the 150-ish medals necessary for the warp pack
blipping through doors will make it rather easier to go credit hunting
Epoch is worthless if you're not getting the full charges - without full charge it's an AP4 400 normal/200 durable damage shot+ 400 damage aoe.
If you full charge it's AP5 + 800 normal/400 durable with 800 aoe. Aoe is explosive damage, the bolt itself is ballistic (so aiming matters)
It will literally core Hulks in a single shot to the front (you do need to hit the eye), can wipe out a whole squad of devs, etc. Even tango with factory Striders (use it to blow their chin guns off, then go after the head), can splatter all the heavies on the bot front (break charger legs/blow their backside, bt faces, impaler tentacles or break their legs)
Also the detonation when you overcharge is uh, big!
Like wipe your entire squad big -.-
Poor thing needs a modicum of demolition force though, I want to be able to close bug holes with it
I think that every Napalm Barrage
Anyone have any idea what the Crossover Warbond's Booster will be?
doesn't have one, I believe
yeah, it's just two sets of armour with a unique passive, three primaries, one secondary I think
Good farming. Went from 600 to 1640 today.
alright wich one of you did this XD
as well as skins, a title, two caps and the background
Honestly, i know this one is a special case but if they sometimes just didnt do boosters in favor of like, an extra weapon or armour or what not
Until something with the big 3 is done, preferably just making em base kit or part of ship upgrades, atleast the space optimization one, its very much a struggle to try and experiment with boosters
Y’all ever accidentally stick yourself with a thermite? I managed to do that yesterday
how
I think there are spots on some enemies that can bounce them, like chargers from certain angles
yep a few times
i've only thrown it at oomf on purpose a couple times
my friend group has taken to throwing thermites at the people in pelican before getting on so we can have sparklers taking off
i started it 

<@&1206091872716595200> do we have two more people to join me and Hevy for some super credit farming?
I can jump on and run around, but i'll be listening to other stuff
that chill?
absolutely
i'll just run around iwth my warp pack
even one warp pack probably speeds this up immensely
I'm still 100 medals off mine
Speaking of the warp pack, one of my friends wanted to know if it telefragged divers so he had me try to do it to him
it in fact
did
i knew this before the testing, but i wasn't about to turn down a no catch teamkill
I have no idea why completing the primary objective removes the "abandon as group" button but it does
I literally just telefragged Misc and heavy both for funsies.
Hell yeah
Even i have to admit TKing is funny sometimes
also i learned in my standard of the bearer armour with no vitality enchantment, i can one hit melee light armoured allies with my axe and nearly OHK them with the stock bash
the most TKs I've done are probably with the HMG
funniest one was once when I forgot to wear peak phisique, ran and tried to shoot a bot to save a friend and the sway went wayyy to the right and hit them instead
Shortly later i killed myself with a banked electro grenade. whooops
The arc nade? or different elec nade?
Also, i dont think ive
ever TK'd with the HMG
Arc nade launcher. Turns out it is bouncy.
Oh, huh
dunno if ive ever seen it bounce, maybe an arming distance thing?
the normal GL has arming distance (shots won't blow up at super close range, will bounce), so the arc one might too
Yes, it banked straight off the crate and into my face and killedm e perefectly
honestly 10/10 veryt funny
Woof
its usually that I'm shooting and people decide to cross in between
I feel like I'm dancing around chickens sometimes when people are moving a lot and I need to stop shooting very carefully
I got murdered in the frv by the rear gunner hte otehr day
stuck my head out, rr, loose my head
I am so glad i checked carefully
Found us anotehr 110 sc
If I'm not on the gunner seat all limbs stay inside the FRV for this reason
(also because I've had more than a few drivers who will cut a little too close to walls)
Only exception to that for me is if I have something like the AC or GL that is much more effective as a FRV mounted weapon
Still usually gets me killed but it's worth it to actually kill stuff
Important to have exemptions that prove rules
boutta start running salamander for no reason besides drip again
found a mod that changes a good few armour sets colourations to the dynamo set's colours
(i really like the dynamo set)
Hmm, makes sense. Will wait and see on that end tho.
hell yeah I might actually be home on time for this one
<@&1206091872716595200> it's [LOCAL.PLANETARY.TIME], time for your daily super credit farm https://discord.com/channels/426286410496999425/1408057301494927370
Double MO, wth
We’re gonna end up having to defend the max security cities
TThat was priceless
Arm hellbomb
get off it
turn round, trooper with bazooka is looking right at me
(he pulled the trigger)
genuinely not sure if I can be assed to farm for the mamstercheef in da hellpoo warbond
i think the epoch is unironically starting to hit me with a curse of binding
i tried it while running siege ready earlier (more so fashion than the perk) and that bumps it up to 5 total mags
genuinely helped it a ton
Siege Ready + Epoch is a very comfy combo. +1 mag (5 total) and faster reload helps you be more generous with your attacking. I recommend running Supply Pack as well which gives you +2 mags per restock.
I would do this, but also have you considerd warp pack for maximum shennagins
Oh i do warp pack/epoch
Warp pack is also good. I believe most of the value of supply pack actually comes from it restocking grenades, which since Epoch has no demolition force grenades become one of my primary "bug nest closing tools" and I need a lot of them.
I run pyros so it's hard to really run out of grenades unless i'm spamming them
<@&1206091872716595200> who is diving at this hour
still early but i would be around
If I can convince myself to get out of my very comfy bed
i may be
I'll be on in 10
whomever said there was going to be a third MO called it
There it is
I bet halfway through we're going to get a narrative boost to go along with the ODST warbond launch
jolly good, now I get to practice killing squids
I'm looking forward to podding in shields and railguns and giving them to the newbies, since I was handed a ton of those at Malevelon Creek and not getting one tapped by those damn rockets is great for the learning curve
I dont think you can be one tapped by rockets naymore, unless they're barrage tank/rocket strider rockets
Well, that was a slick as hell team. 4 level 150s, all stuck togther except at the send where we spread out to wipe out the last few things
and just shredded the bots
really liking the Variable against both bots and illuminate at present
albeit mostly just as a really nice machine gun
decided to grab superstore Peak Physique and Siege-Ready armour in lieu of their warbonds, so hopefully the +handling will help with my collection of incredibly clumsy guns
You can if you get headshot by it iirc, which, fair
Oh, I just run medium with extra padding on bots these days. It's simple, but boy does it do work
headshots bypass armor
Anything past 100 has damage reduction on headshots
Had done that since April last year
Correct for light and medium, but like Penguin said, any armour above 100 has headshot damage reduction
Functionally 100 is just default damage, as I understand it. Below, you take more, above you take less
Fun fact: Valuable's total discharge mode can one shot Harvies if you hit the eye perfectly.
You can also use it to rocket jump
I figured out the rocket jump by complete accident, yes
Peak physique is a godsend on the autocannon. Makes it much snappier
Which makes bullying Harvies, flesh mobs and stimgrays much easier
haven't tried the autocannon on the squids yet, I'll have to give that a try
variable + GL is currently beating out stalwart + eruptor as my illuminate loadout of choice, but it is a little short on anti-air
Flak kills everything that's not Harvies very efficiently, at mode takes out Harvies fairly efficiently if you go for the leg joint.
At mode drops overseers in a single headshot, or if you hit them in the body with a flak shell the next one will drop them, makes it great vs crowds of overseers
Flak wrecks shields too, and absolutely mulches flesh mobs as long as you are landing the shells on them
And flak shoots down stingrays very efficiently
xbox release date will bring in more players, which actually would be effective on a kill number MO
Hey question for folk here, is the shown pages on the helldivers wiki, the .gg one, accurate for the odst page?
spoilers for those who uh wanna be surprised i guess? if it's true?
i'm hoping it is || cause page 1 m90 would be a dream||
we know nothing about the warbond pages so dont put any stock in it
A COORDINATED ATTACK AGAIST SUPER EARTH
To think three unprompted assaults, what has Super Earth ever done to deserve this
Well put, Mr. Curry
We just have to hold out until the 26, which is…4 days away.
Fuck
will xbox trully save us ? what can man do agaist suck reckless undemocratic rage
as someone who just started squid diving, how are you actually supposed to do anything against them
are they the hardest of the three factions to fight or is this just a skill issue on my part
Remember
Their heads don’t have the armor that the rest of them has. Simply just aim good and you’ll probably be fine.
It’s what I do
works for me
scythe is becoming my favorite weapon, i thought it would be breaker or penetrator but literal pinpoint accuracy and theoretically unlimited ammo are pretty substantial upsides lmao
I'm a big fan of the double edge into 'em but i'm also just fond of gimmicky weapons
Deadeye also pops their heads right off IIRC
Uh. Overseers heads are ap3 to get through. The difference is it's not ablative like the rest of their armor, which you can shoot off with sustained damage, and the head has very low health - so high damage ap3 weapons can headshot them
Anyway, squids generally favor rapid fire, big mag weapons, or anything that has chunky aoe.
The only threat that requires at is currently the leviathan, and that's mostly ignorable.
Gas & MG turrets do work. Strafing run can down Stingrays with good timing
For me squids are great with a nade laucher
I tend to like the autocannon, grenade launcher is absolutely a good call. Laser cannon will do work, etc
AntiMat is fun but you -gotta- headshot, also takes off Strider Legs if you hit the joint a few times
( jetpack shots also work )
