#Helldivers 2: For Managed Democracy!

1 messages · Page 114 of 1

graceful bluff
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the regular guard dog is great, it goes for headshots

trail nymph
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Super earth defence cape just arrived

idle hollow
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turns out the warbond was just in time

graceful bluff
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I like how these totalitarian strongholds seem to just have a lot more greenery

cobalt patrol
odd arch
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man I hope a booster rework is high on their priority list

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I'd like to run something other than the big three

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I run stupid loadouts all the time because I can prop them up with not dying so much that my team will notice

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but breaking off the booster meta is depriving the others from what by now feels like the normal way to play

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...wait, why is the DSS being voted to move to hydrobius

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am I stupid?

graceful bluff
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they really should just put the meta 4 into upgrades

tall stone
cobalt patrol
# graceful bluff they really should just put the meta 4 into upgrades

Yes, but also, boosters that are passive effects rather than active effects are just bad deisgns.

Like Exp Infusion, the Pods do X when called in, Supplies have a turret, etc, these are good shit - these all give moments of power that you can play around.
But they're always gonna get muscled out unless tehy're way overutned by thigns like "Have better radar" "Have more hp" because always on effects are just so strong

graceful bluff
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yeah

odd arch
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what's the fourth meta one?

verbal summit
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the supply thingy

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maybe

odd arch
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the big three is hellpod space, stamina and vitality

rare nymph
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Usually experimental infusion is the fourth

supple siren
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Heavy Armor without stamina buff is like being trapped in a bog

odd arch
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to their credit somewhat, that's 3 meta boosters quickly unlocked from the free warbond

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at least it's not from the other warbonds

sweet surge
odd arch
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y'know what

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let them cook

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looks better that way

idle hollow
keen zinc
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press V to get out of jail free

ionic holly
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wait
probably cause i didn't have the update

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Dunno why i tlet me on without updating

hazy oriole
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do the new city maps come with new objectives?

ionic holly
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Looks to be the same stuff as when they were on super earth, minus the invasion fleet
or i just havent seen that mission type yet

oblique hazel
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welp, just tried squids again

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the leviathan changes are basically meaningless

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being told your being targeted by the bullshit cannon doesn't do shit if you have no agency about what to do about that

strange vine
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Literally the only change they need to do IMO is make it so that you can destroy the guns with AP4 weapons. You can only ever interact with Leviathans with AT weapons which sucks.

hazy oriole
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yeah
i hate how uninteractive they feel

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really loved illuminate before they were added and now i honestly can't stand em

marble parcel
glad marsh
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Eh, their fault for walking in front of the arc thrower

idle hollow
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thrower yes

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tower

no

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i hate the tower

glad marsh
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I think the feeling is mutual, tower hates all life

harsh kayak
idle hollow
# harsh kayak Shoot tower

i don't want to they're effective at murder it's just it doesnt give you much warning when it's about to murder you

idle hollow
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it's not my tesla tower

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im not taking arc armour

verbal summit
hazy oriole
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i usually just stay as far away from them as i can, but i understand that's not always a possibility

verbal summit
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Makes them very easy to avoid

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And their range is about 30m

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Idk what the deal is with the tower they're very predictable and readable.

idle hollow
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they're silent

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i want a noise that warns me

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most of the time i didnt even know the tower existed

verbal summit
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They also make a noise I believe when they're about to hit something

idle hollow
oblique hazel
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<@&1206091872716595200> anyone up for some squids? I have an op without leviathans queued up

graceful bluff
odd arch
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it's tragic that mines are the most convenient carpet of explosions on a short cooldown and tesla is the most consistent dual purpose sentry

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unfortunately, the rest of the team

cobalt patrol
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It is still very funny to place incins and immediately see teammates run straight at them

graceful bluff
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rxddit.com

Created a Warbond concept centered around stealth. Certain things I'd like to see in the game and maybe others would too. Probably more angled for the Ghostdivers. I didn't want to propose anything too far out there or overpowered for the dev.

  • Subsonic rounds and suppressors since we don't have those as an attachment option in the game ye...
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the playerbase continues to consistenly make better booster ideas than arrowhead

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smoke pods would be actually useful

tall stone
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Tesla Tower Smoke Pod into Bots ❤️

graceful bluff
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it'd also just help a ton not getting wrecked coming out of the hellpod yourself

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I do hope when they add silencers they'll make it a thing on most weapons rather than just a few specifics though

odd arch
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every grenade is a decoy grenade already thinkaboutit

graceful bluff
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the dynamite is actually a really nice decoy grenade due to this

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I've snuck through a base throwing high duration dynamite in fabs so they won't instantly alert them

shy prairie
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Okay smoke pods actually sick

verbal summit
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I just want a silenced marksman rifle

odd arch
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I don't remember what the sound range is on DCS but it's short enough that if you're using the scope you're not getting heard

quick plinth
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VKS (ВКС) or VSSK (ВССК) is a Russian bullpup, straight-pull bolt-action, magazine-fed sniper rifle chambered for the 12.7×55mm STs-130 subsonic round. The weapon is also known by the name VSSK and the additional name Vykhlop (Выхлоп), "Exhaust", which comes from the development program. It was developed in around 2002 for the spec...

odd arch
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also I wonder how to classify my bot loadout

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since it's not exactly stealth

hearty pier
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"problem remover"?

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My usual bot loadouts tend towards either "hit and run" or "portable wall" depending on the mission

verbal summit
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I tend to hoverpack n eruptor with quasar

quick plinth
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I also figured that one

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take siege ready and you can just sit on a hill and rain down supporting fire

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though swapping some stuff around to grab an AMR doesn't feel as great as it should, though the Eruptor has a limited range

odd arch
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light fortified armour, smoke and gas for stealth explosions and quick getaways, but lugging around a HMG and using it as a sniper rifle

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so my usual "gets close and goes LOUD" approach to stealth shedding further stealth

graceful bluff
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honestly the hover pack is amazing for stealth gameplay

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being able to get to a high point to snipe from is amazing, and also makes it harder for you to be detected

oblique hazel
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I need to try the HMG again

odd arch
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enemies at the plume of dust and roar of hover engine: must've been the wind

warped cradle
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For all your Leviathan hunting needs

odd arch
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I have blood and thunder playing on repeat in my head in illuminate missions

warped cradle
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CURSE YOU WHALE

odd arch
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BREAK YOUR BACKS AND CRACK YOUR OARS MEN [clip of FRV charging towards a leviathan and exploding unceremoniosly]

unreal merlin
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that text font and box layout reminds me of Kerbal Space Program

verbal summit
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omg it does

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they put helldivers in ksp

graceful bluff
warped cradle
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Don't have the knight 🥺

graceful bluff
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smh not a whale

keen zinc
split parcel
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Had a funny time yesterday with some friends. Friend took heavy fire resistant armor and the double edged sickle, and I took the stim pistol

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He was able to basically fire from prone indefinitely

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Healing him while he just fired nonstop

rare nymph
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Did y’all take vitality booster too?

split parcel
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Yep

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And experimental infusion but unsure if that one matters

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It was just fun to use with stim pistol

strange vine
cobalt patrol
graceful bluff
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Does it even do damage to you or is all the damage just the fire proc

split parcel
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It's just the fire proc

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I think

graceful bluff
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oh that'd make some mean overwatch support fire then with the hover pack getting up somewhere high and just laying down and laying down fire

strange vine
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which is why fire resistance armor is near mandatory since it reduces the fire damage itself

graceful bluff
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does the damage when prone still count as fire damage

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ran it for a mission with the medic armor and it was.. usable, but I'd love to be able to go full brrr

strange vine
cobalt patrol
ionic holly
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i am
in love with arc dog
i thought i was gonna hate it cause it was gonna fuck me over in melee but no actually, it seems to stop aiming at enemies when they close enough

split parcel
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Seems like it kinda works like gas dog in a way

odd arch
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the dogs have a fairly limited vertical angle so that probably helps

verbal summit
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Laser dog freaking out and turning around all over the place when an enemy underneath it

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Thus setting allies on fire.

supple siren
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Love when your Laserdog sweeps across a teammate but the ping or whatever decides they don't take damage, just a little yelp of pain between friends

odd arch
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the one downside of the double edged sickle heavy tf2 strat is the non-stop screams of agony

cobalt patrol
oblique hazel
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y'know I just realized something

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we haven't gotten a new victory pose since chemical agents

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the first 4 paid warbonds all had 3 each, but we've gotten nothing for months now

split parcel
odd arch
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which one is that

calm sorrel
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The chemical agents one where they pretend to hold their nose

split parcel
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Wave their hand in front of their face a bit too

odd arch
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so I've been thinking

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how to elevate the heavy tf2 strat

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main drawbacks: dickle user has to stay prone to avoid burning to death, medic is orbiting them and has to interrupt whatever they are doing every X seconds to pop a stim shot

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mostly thinking about gluing the dickle gunner prone to the roof of a car or mech with the medic as the driver, as that is still doing stuff

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car with the gunner and medic in seats on one side so the medic has an effortless shot would be great but now the driver is doing nothing beyond being a chauffeur

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also maybe giving the medic a directional shield on the factions with guns

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the gunner is perma stimmed so they won't die but flinching and ragdolling can spell doom when the uninterrupted stream of fire is your whole thing

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oh also really warming up to grenadier battlement as artillery into bot bases

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the amount of firepower you get for the cooldown is a deluxe deal

split parcel
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I've been thinking about that one too

split parcel
odd arch
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anti-tank wins for optimal play (blow up several bases worth of fabs from afar and leave) but any time you need to actually storm one it's so convenient

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need or want

split parcel
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I should have said "in conjunction"

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I'm curious if the battlement short enough for you to use it as effective cover for ATE while still shooting over it

odd arch
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iirc yes

split parcel
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Very interesting

odd arch
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sentries can shoot over it and the emplacement is at least the same height

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I was messing around with all three to see how funny it can get into illuminate

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found out that dropping the battlement in a narrow alleyway makes them path around it, even the flesh mobs were confused

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so you can just parkour over it while they take the long way

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I'd have to see how it fares as cover for sentries into bots, making them last enough to dump all their ammo unattended would be a pretty nice boost

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and then when you're no longer at risk of being bisected by your own sentry the battlement might remain there like a jank EAT I guess

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"might come in handy in 20 minutes"

supple siren
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Everytime I see complaints about Leviathans it makes me want to plant my flag harder in 'they're good actually', maybe spawn rate can be a bit high

lethal delta
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I think they are cool, but IMO there should be a maximum of 2 at the same time

odd arch
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and they shouldn't repopulate immediately

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I might be ahab and they might be white whale but they're still somewhere within "respected nemesis" territory not "arrowhead's mistake"

supple siren
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My friend has gaslit themself into thinking they are all-powerful invincible snipers despite the amount of 'standing completely still unloading RR shots into their stomach' i've tried to show

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^^^

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This is correct take

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Not everything should be solved with gas mines and heavy RPMs

odd arch
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I haven't had a chance to play squids since the patch so I can't say how much the spotlight eases my frustrations

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but the main thing that was sending me up the wall was how often their very first shot after silently spawning on the opposite end of the map would be a lethal headshot

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like, anywhere on the body is lethal, but they had to go for the extra offence

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I kinda did a complete 180 on them lmao

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because on super earth I completely ignored their presence and then they dropped into my open landscape match

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and I suddenly understood what everyone else went through as my leg transmuted into an ivory peg

lethal delta
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I kinda ignore them

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And it works

odd arch
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unfortunately with unbroken sightlines they have all the time in the world to get lucky

strange vine
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is the only change aside from reducing spawn rate id make

supple siren
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honestly yeah agreed

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but i'm also for anything that adds more interactions/options

lethal delta
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That seems fine tbh

supple siren
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also make them even louder

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i want the planet to hear it when they fall

cobalt patrol
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My main issue is they're in a weird place between stage hazard and enemy

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I want them to a: be intractable with by AP4 stuff, and b: to be much more of an actual enemy ala Factory Striders - a big fucking threat that comes in, dives over the team, etc

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Not loitering around taking pot shots

lethal delta
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I think they are fine if we can destroy their cannons. Only the bombing barrage is a danger then, and that seems fair because it requires basic positional awareness

strange vine
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i think the bombs should increase in intensity and explosion and damage while the guns are destructible

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im talking near constant drops, each with the power of an OPS

spare verge
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I wish there was a possibility for something like, a bot drop gets replaced by a squad of gunships coming in sometimes

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or a leviathan swoops in instead of illuminate ships

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then again that's kind of what the gunship patrol modifier is for

graceful bluff
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My problem with the leviathans is that shooting them doesn't do anything

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since when one dies another instantly spawns

glad marsh
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Leviathans are currently suffering from being extremely difficult to kill in a reasonable amount of time for a regular enemy

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And well
It's unfun to deal with them-

spare verge
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it would probably feel a bit better if there were more things it's worth taking AT for on the illuminate front

stone bridge
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Honestly I just wear Fortified armour and stop caring

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If you can't beat em, outtank em

graceful bluff
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We need an AA turret and eagle AA

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And also the leviathans only having a set amount of spawns per map

stone bridge
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Eh

graceful bluff
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At their current implementation they're just the meteorite modifier but they actively aim for you

weary granite
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Harvesters apparently start spawning on Challenging difficulty.

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Didn't know that.

warped cradle
graceful bluff
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Or just make it like every single other cannon in the game, make them stop aiming shortly before firing

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you can juke every single other cannon

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even the harvester beam

dry canopy
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this also means they can be stunned by things that can stun chargers, which is a fun fact that I love.

graceful bluff
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imagine harvesters spawning in the quantity of chargers

unreal merlin
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"bile titans are mid-tier enemies :)"

graceful bluff
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Chargers got a lot less annoying to me when I figured out you can oneshot them with the railgun

unreal merlin
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I don't think I've ever done that. Full unsafe charge?

graceful bluff
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It's a roundabout way

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do you know how penetration works?

unreal merlin
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There's always been the 2x railguns to the foreleg and then just peppering the leg

graceful bluff
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like how you can shoot down multiple enemies with a high penetration shot

unreal merlin
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vaguely, not the details

graceful bluff
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it's similar to that, but the chargers ass has no armor, so if you aim at its head through its ass you'll bypass the armor

unreal merlin
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that's goofy

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It can take the wings off of Leviathans in about 4 fully-charged shots, which can prevent them from making their long-ranged attacks, but it's a poor choice to try and take down a leviathan with.
neato. I haven't been using the railgun in a LONG time mostly because my primary/secondary kit these days doesn't mix too well with it

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It is possible to eliminate any Charger variant with one unsafe shot. This is performed by firing into their butt in the direction of their face with an Unsafe shot charged to at least 40%. This is due to the projectile cleaving through the butt and hitting the 300% to Main inner flesh in the torso, if done correctly, the charger will die instantly without rupturing their abdomen.
yeah there it is

graceful bluff
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carbine+railgun is amazing and both benefit greatly from the extra ammo armor

blissful sparrow
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i still take railgun into bots occassionally cause eyeing a hulk is fun, but didn't know it also had that efficency potential into bugs

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also only requiring 40% charge is way less spicy than i'd have expected

unreal merlin
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it's always been a very solid bug tool for how extremely fast you can clear out the annoying mediums like hive guards and alpha commanders, and it's serviceable vs chargers and in a pinch works against BTs/Impalers too.

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Ideally there's someone with real AT to take out the latter

graceful bluff
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I just wish I could get a proper scope on it

unreal merlin
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but just headshotting all the commanders/guards from afar itself is a valuable role

graceful bluff
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I'd be happy even with the x2 scope

blissful sparrow
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fire rate of the AC still makes it feel better over railgun, i just can't keep up with the hordes with the railgun

unreal merlin
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yea it's not anti-horde and is ONLY for chopping through med+ enemies, which if you're getting swamped in hunters doesn't help

blissful sparrow
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or AMR if i want to be a little gremlin and noscope hive guards

stone bridge
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good news! guard dog

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GunOfTransYourGender 🐶

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one strat horde protection all day every day

unreal merlin
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currently on a journey of weapon leveling, I am not fond of the JAR-5 Dominator but it certainly could be worse. It really doesn't help that I've been using it vs squids though, I wanna go fight bots more

graceful bluff
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jar's real nice vs squids though

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one taps overseers and flashlights

unreal merlin
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quite frankly, I would rather shoot the watchers with my Talon

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it's okay vs overseers as it'll headshot them, but I find that to be just inconsistent enough (due to their animations causing a bodyshot instead) to be annoying. If I wanted to headshot overseers I'd go back to using the Deadeye or an AMR.

cobalt patrol
weary granite
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With da discount Boltgun

blissful sparrow
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JAR is my favorite weapon into bots
tap-tap-tap and half a patrol is gone

ripe cloud
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it's all about the fit

weary granite
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Nice fit

ripe cloud
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And now i have more shotgun shell for the eneies of super earth

graceful bluff
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hm

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at the point in my stealth that I'm wondering if I should slot eagle smoke

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(it's fucking criminal that the fully upgraded orbital smoke is 85 seconds cooldown, fully rearming eagle's 105)

stone bridge
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i would rather slot smoke grenades then eagle smoke, eagle smoke width is pretty pathetic since it drops a bunch of tiny smokes

ionic holly
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i find it funny how many light pen guns are some of my favorites now, namely the tenderizer which i always loved, but now the breaker spray and pray, amendment, and defender

strange vine
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people overrate having medium pen tbh

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its good but not mandatory like some people treat it as

graceful bluff
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Honestly the main reason people like medium pen is that outside the lib pen, they pmuch all have chonky damage

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They like the chonky damage, not the medium pen, but people never realize that

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Also, hmg just absolutely tears apart harvesters now

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you just blast them in the face

trim breach
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Purge Trooper Cosplay

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Or at least close enough

harsh kayak
strange vine
graceful bluff
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I'm more talking the reprimand, adjudicator, and DCS/deadeye

verbal summit
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Only noticed cus I only thought of it just now but I just realised pretty much all armours are symmetric I thinj

verbal summit
# trim breach

Like there's rarely any of them that have dissymetry like this

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And there's also next to none with shoulder thingies like that idk what they're called but they always go hard

graceful bluff
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Just give me it arrowhead

verbal summit
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I want a guided primary that can lock multiple targets at once n then fires 1 bullet into each or you change a setting so it can multilock n it just fires all the locks it has.

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It'll be awesome

split parcel
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yall

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im getting good with the frv

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im doing 360s and shit off of hills

unreal merlin
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FRV is super fun, yeah. Gear-shifting and "not constantly flooring the accelerator pedal" are the secrets to not constantly crashing and flipping, and once you get there it's a blast to drive.

oblique hazel
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I just ballparked ~30 armor sets that aren't symmetrical by that criteria, out of ~80

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So nearly 1/2

graceful bluff
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Excuse me, what the fuck is this weld on the amendment

oblique hazel
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Oh God lol

stone bridge
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because its a hasty conversion of the Constitution

oblique hazel
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I wonder if that's randomized at all? I know wear and tear like the scratches on that same bit are

graceful bluff
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I know it's probably never gonna happen but I'd love a speedloader for the deadeye

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oh ffs

dry canopy
harsh kayak
graceful bluff
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1 medal off

harsh kayak
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Oof

graceful bluff
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I kinda want a weapon that's somewhere between the AMR and anti tank emplacement, like a weapon you have to deploy

verbal summit
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I loooove big rifles

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I want a silenced sniper tho

graceful bluff
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I mean it's kinda useless, enemies have a hearing range of like 50 metres

verbal summit
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Well that's what the silencer is for

graceful bluff
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More saying that if you're within 50m you probably don't need a sniper rifle :v

verbal summit
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Well no

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They're in 50m from each other

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So they can hear my shots from far away

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Give me a silenced sniper

graceful bluff
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I mean a silenced sniper wouldn't help with the impact anyway :v

oblique hazel
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its plenty helpful if you're trying to snipe things while other enemies are within 50m

unreal merlin
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Something I've noticed while leveling the JAR-5 Dominator, at very long ranges Overseers cannot hear you shooting them.

graceful bluff
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Still trying to find a weapon I like against squids

oblique hazel
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Also like, 50m isn't that close range, there are definitely situations where you'll be happy to use a precision weapon against a target within 50m

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And in most of those situations a silencer would be greatly appreciated

verbal summit
odd arch
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a subsonic sniper could get rid of the "enemies within [fairly generous distance] of the bullet's path know exactly where you are" mechanic ig

verbal summit
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Just make it work for me :4

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:3

odd arch
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because even when you shoot, say, DCS from a kilometer away into one of these small outposts
everyone will turn around because the bullet passed by them on its way to get the distant dude

verbal summit
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Idc about being so perfectly realistic I just want my hype moments n aura farming

verbal summit
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Get it cus they're bots

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See the bugs they uh idk sniff you I guess

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And the illuminate invade your mind I guess n find your location

odd arch
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illuminate use the might of their hivemind to run geoguessr on you

verbal summit
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True

graceful bluff
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Also honestly them tracking the location of where the shot comes from is really helpful controlling where enemies are

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Also, grenade idea: Warrant, but with a rubber band on the trigger. You just throw it into the air and it locks onto shit

graceful bluff
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I'm kinda looking at the amendment for a stealth weapon thanks to the higher melee damage

cobalt patrol
graceful bluff
quick plinth
harsh kayak
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HDDDR

strange vine
idle hollow
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how is the MO still not done yet

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how are we still only 30% done on this planet

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why is 19% of the playerbase on fucking krakatwo

sharp crater
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squid fatigue

oblique hazel
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Leviathans

keen zinc
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Arrowhead doesn't understand player fatigue at all

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Constantly having us do the same shit for weeks at a time

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It gets old

cobalt patrol
tall stone
karmic prawn
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You can also just not play the MO if you're squidded out

cobalt patrol
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You can even not play the game! I'm just taking a break and enjoying Mario kart world, lies of p dlc, etc

karmic prawn
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I feel Arrowhead has done a pretty good job at injecting new twists on missions and enemy composition in the big plot MO's but it's entirely understandable to be getting tired of doing just one third of the game

trim breach
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Also Leviathans are bullshit and it's entirely due to the spawn rate

sharp crater
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I think "the squids go to super earth" nonstop for about two weeks or so really makes it hard to fight the illuminate again for a good while. I know they got some new units (which are good additions imo), but I do think they still need more variety to be as entertaining as the other two.

cobalt patrol
sour falcon
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Flying factory strider would be dope

cobalt patrol
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my issue is that a: you can;'t interact unless you have ap5. That's boring, and the interactabiltiy is pretty limited in and ofitself

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b: They dont actually act like enemies, they act like stage hazards

sour falcon
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They also instantly come back seemingly, so interacting with them is largely a waste.

cobalt patrol
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increase the speed they'll come flying in at. Kill their max range. (hell, give them a shield they drop when they're in bommbing range, that'd be fun).

ANd yeah, make it so they dont just... respawn instnatly

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As it is, tehy're a stage hazard that's obnoxoius

warped cradle
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I've never had too much of an issue with leviathans, as long as you have two squad mates bring some form of AT they're pretty manageable

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If anything, I feel like the nerfs have made them more obnoxious

cobalt patrol
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To me it's more these don't provide an interesting gameplay experience

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Compare stingrays (you can bait them to Strafe other units, they're fun to shoot down), or Factory Striders (big, sing, fun weakspots, have weaknesses that non at can take advantage of while still being an at priority target, dramatic when they hit the field)

warped cradle
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I don't mind that leviathans are as tanky as they are, it adds more importance to bringing AT equipment to illuminate

split parcel
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im about to get the at emplacement so i'm fiending for that

#

ready to drop some leviathans out of the sky

warped cradle
#

It's fun having your whole squad focus fire on them

#

I think they wouldn't be as much of a problem if they spawned less often

#

But then I wouldn't get to shoot them as much, so I'm conflicted

marble parcel
#

The way I see it they need the charger treatment. An easier way (other than using half of your teams ap) to expose a weakpoint for conventional weapons

warped cradle
#

They kinda do already, but I see your point

keen zinc
warped cradle
#

I think it adds a bit more thinking to what you should consider when picking stratagems. When before it really was just a bad choice to bring heavier weapons

#

On illuminate

strange vine
#

the leviathans just need 1) reduced spawn rate and most importantly 2) make their guns destroyable by AP4 weapons

#

bonus thing is after making their guns destructible (without needing AT), make their bombing ports even more destructive, make them basically each the power of an OPS

#

right now you like, dont recognize that part of their weaponry as a threat at all

#

i dont think most people even know they have that

#

this way theyre still a notable threat even if youve destroyed their guns, since being under them is a death sentence but theyre slow and noticeable enough you can avoid their bombing

strange vine
#

Leviathans absolutely need another way to interact with them thats not AT

graceful bluff
#

Another problem with leviathans is that it just entirely removes stealth as an option vs squids

#

because you cannot hide from it at all, it always knows where you are

#

and once it shoots at you, even if it somehow misses, that's an explosion that attracts other enemies

cobalt patrol
graceful bluff
#

That 1 sec full input lock on going prone after being knocked down is legit starting to ruin my enjoyment of the game

#

especially considering it was put in to fix a fucking cosmetic bug

oblique hazel
#

It wasn't fully cosmetic, but it is still incredibly frustrating

karmic prawn
#

I feel they worked well on the city maps but yeah they probably could use some tweaks to be more interactive on open maps

graceful bluff
idle hollow
#

I Am So Fucking Mad

unreal merlin
#

Sir you need to calm down *shoots you with stim pistol

graceful bluff
#

I don't think super meth will calm people down

cobalt patrol
graceful bluff
#

squid fatique is real

#

Also need opinion on a strat I've seen recently where you don't pick hellpod optimization but just call down a resupply instantly on first dive

#

Also got a railgun question, is the green 100% damage or is the red 100% damage

trail nymph
#

Green

barren iron
warped cradle
#

Squid fatigue is FAKE, I could do this all day

sour falcon
#

I couldn’t care less about squid at this point, lol

#

Entire game’s been focused on them for 2 months now and I’m burnt out. I yearn for oil and bile

verbal summit
#

i just never liked their gameplay

#

im trying to figure out what it is that ends up fucking me up so much but there's not really 1 singular thing i can point to

split parcel
#

i've ended up liking them a decent bit

#

still probably my least favorite faction but i still like the game a lot and they don't really sour my enjoyment of it as much as they used to

sour falcon
#

They have a unique playstyle that is required and I like that

#

But I’m just burnt out on the small mission pool and the samey environments they exist in

verbal summit
#

I guess I just dislike the unique playstyle

graceful bluff
#

I enjoy squids when I'm not being being locked into true combos by a leviathan or flesh mob

verbal summit
#

Leviathans are the least of my troubles

#

It's elevated overseers that have remained the issue to me

graceful bluff
#

my leviathan pain is mainly that it makes stealth entirely impossible

#

because even if it misses you, it just alerted everyone in a 50m radius

#

even more for voteless

split parcel
#

Kinda wish I had an FRV skin that had like, a big rig paint job and on the back it said "How's my driving?"

#

Or like a white and yellow one that said Student Driver

hazy oriole
sweet surge
#

For those "forced" to fight squids so much, you can still help with the new MO

agile fable
#

bug...

#

i hope we get to see terminid and bot controlled megacities because the illuminate ones were banger

agile fable
#

yippee

fringe quiver
#

How many termanids?

#

Well

#

Let's see if bugdivers do as much as they say they do

agile fable
#

remember that one Tom post with him saying Kill Two Billion Terminids?

keen zinc
terse shoal
split parcel
#

If Leviathans were less annoying I'd be completely fine with squids

split parcel
#

what are some good secondaries for horde clear? preferably something concussive or that can impede their movement

unreal merlin
#

Redeemer (auto-pistol, high capacity), Verdict (11 rounds, medpen), melee weapons of choice, talon/dagger for heat based (never reload!), crisper is a flamer pistol, plas-15 loyalist is a charge plasma pistol

#

IMO talon is the best secondary

ionic holly
#

We dont actually have a concussive secondary, the closest is the stun lance and baton

#

Im preferential to the verdict myself due to its spammy nature

dry canopy
#

talon is versatile but not great for horde clear

#

grenade pistol exists.

#

ultimatium... I mean, technically.

unreal merlin
#

I've never liked grenade pistol for anything but dealing with outposts. Talon works great though if you have pacing. The "clear" is from just how much uptime you can get out of it without having to stop.

dry canopy
#

this is true, if you've got space to run or the horde is far enough away

#

if you don't it's less effective imo

unreal merlin
#

That's the realm of "time to drop a gas grenade" for me.

#

More recently I've been playing with the De-escalator from the new warbond, deleting entire hordes of voteless with it feels pretty good.

#

A lot of my horde clear definitely revolves around not letting the horde get close in the first place, though. Whether that's killing it all via gas or such, or more likely just thinning it strategically. Horde isn't dangerous if you keep culling all the flankers and chaff so it stays a manageable problem.

#

Also dropping an MG Sentry. Those do great.

trail nymph
#

<@&1206091872716595200> Dive Dive Dive

oblique hazel
#

I can hop on in ~30 min if you need folks by then

oblique hazel
#

<@&1206091872716595200> got room for 1

lethal dagger
#

@oblique hazel #9763-1144

lethal dagger
#

#3578-9926

shy prairie
#

according to the vid it isnt that good for potatoes?

quick plinth
#

the game is largley cpu bound

#

simple things like lowering resolution and basic graphical changes to go in line with your Vram is the most you can hope to reduce the load on your gpu

odd arch
#

I've always held the philosophy of putting my budget into CPU and RAM and potatifying the graphics to make up for the budget GPU

#

I know the type of games I play

calm sorrel
#

I was using DX11 to get better fps, but it started taking a really long time to load initially. Anyone know what to do?

calm sorrel
#

oh, found something! If you use "dx11 / --use-d311" instead of just the last part, it seems to work better

oblique hazel
#

anyone else able to install today's patch way faster than usual for helldivers?

#

did they finally fix whatever made that take so long ??

hearty pier
#

The patch times seem to vary depending on how many files they are patching. If all the fixes are concentrated on one area (e.g. mission completion bugfixes) then the patch is fast

split parcel
#

Lot of Leviathan changes in the patch apparently?

strange vine
#

Looks like its 10 AC shots, 3 railgun shots, 2 commandos, or 1 heavier AT shot to kill the leviathan turrets

steady flameBOT
#

I can hear the hungy hungy RR from here. >:3

sweet surge
cobalt patrol
#

Be interesting to see if this changes things but i dont thin kti super hits my issues if they're still gonna wander at range

steady flameBOT
#

The echolalia guys and gallies are bwa'ing well after this fix!

DoubleDD ↩️

[(click to see attachment)](#1204832579287519292 message)

odd arch
#

I think I'm going to unironically play the game in PS1 mode if I can find a way to keep the low poly models but with long render distance

graceful bluff
#

EAT and commando eating good this patch

#

both being able to take out two turrets per calldown

#

with the commando being basically guaranteed cause guided

trail nymph
#

<@&1206091872716595200> It is time

ionic holly
#

Shoutout to another loadout i've found insanely fun

blitzer stunlance k-9 and arc thrower

unreal merlin
#

Been using the K9 recently, it does great work. You do gotta maintain awareness of where enemies are and allies in relation to you to avoid friendly fire, but that's the same awareness you need for the other zappy weapons.

ionic holly
#

I've admittedly not had it bite anyone non-hostile yet weirdly

graceful bluff
#

I'll make ya a deal

#

I'll maintain as much awareness about it as my teammates do :v

ionic holly
#

and it's absolutely fired without me paying attention, namely that shit has 180'd and hit a ground behind me

#

Also correct me if i'm wrong but i never remember the normal guard dog and rover actively going for enemies behind you

unreal merlin
#

Yeah it does insane work at crowd clear, I've had some shots get upwards of 20 kills in one go (ideal but situation but still)

ionic holly
#

Ive seen it roll up to a sturdy 30 myself

tall stone
ionic holly
#

im
surprised the arc thrower can pop AA guns and mortars

strange vine
#

it has AP4

#

the turrets are AV4, so its a 35% damage reduction, but itll kill

odd arch
#

wasn't the arc anti-tank, just low damage?

unreal merlin
#

it actually has AP7 but only 250 damage (100 durable)

oblique hazel
#

god we need to be able to label our lobbies like you can in DRG

#

I'm so tired of people rushing to extract as soon as the main objective is over when there are still bases and secondaries all over the map

cobalt patrol
#

This is also the perneiall arugmetn on Blitzs between @stone bridge and me. Briar's all "we're running out of time and reinforcemnts, we should extract", i'm all "BLOOD FOR THE BLOOD EARTH, ROBO SKULLS FOR FREEDOM"

#

Obvs, i am the morally sup;erior one in this example sage nodding

oblique hazel
#

See I'm willing to accept it when you can't reasonably get a full clear (like in that situation you describe), but in the mission that prompted this, someone called in extract with 7 min left on the blitz timer with literally no nests or secondaries completed

#

We somehow managed to spread out in such a way that we hit enough holes without full clearing a nest, and suddenly all of the randoms just decide to sit on extract

#

And they didn't get in while I was still running around trying to actually complete things either, they just

#

Sat there

#

The entire time

#

God bugdivers are so frustrating

cobalt patrol
#

I am also a madman

ionic holly
#

yeah im probably gonna drag my current shock jock loadout to a few places

split parcel
#

How is the Bushwhacker in the realm of "decent horde clear secondary with immediate peeling/stagger potential in a pinch?"

odd arch
#

I think its horde clear is a bit overstated

#

but it chunks stuff very reliably

split parcel
#

How does it compare to, say, Cookout for horde clear?

supple siren
#

Bushwacker is more 'get this thing off of me right this instant' than crowd handler

#

Also surprisingly effective at Shriekers but i guess that's birdshot

split parcel
#

Damn, really just looking for a nice middle ground of crowd handler and get this thing off me right now for a secondary

#

Like a concussive Redeemer or something similar would be nice

blissful sparrow
#

Stun lance

cobalt patrol
calm sorrel
#

verdict does have the stopping power but the talon is a little awkward at point blank

cobalt patrol
#

Both mag dump very well when you need something dead, but also work well to handle crowds if you pace and place your shots

cobalt patrol
split parcel
split parcel
#

I might just keep using the Crisper, tough to beat that one

odd arch
#

crisper is really solid for killing "elites" with the fire damage changes

#

just, they might burn out after they've already reclassified you as ground meat

graceful bluff
#

1 crisper mag kills a fleshmob

#

which is real nice

odd arch
#

I'm really not up to speed on divers lingo so I'm calling stuff like berserkers and devs elites

#

"heavies" starting at hulk

graceful bluff
#

I see most people call them mediums

strange vine
odd arch
#

hm

strange vine
#

most medium enemies tend to have medium armor or AV3 too

split parcel
#

Crisper probably works really well with Sterilizer

#

Quick Sterilizer spray, quick Crisper spray, and anything in front of you that's not a heavy is probably dead

odd arch
#

add arc dog, not because it's necessary, but because it becomes extra insulting

#

(a bit useful in stopping enemies who started going after you before gas could kick in though)

#

super ammo efficient and heavies are busy suffering even if you can't kill them in a timely manner too

#

I wonder if we'll ever see some sort of AT primary, could work without upsetting the balance if getting the AT damage out is enough of an ordeal

#

kinda like how eruptor is a straight up support weapon but it's still not that popular because it's annoying

#

I'm thinking something like laser cannon but with almost quasar charge-up and limited burst time, so you can't use it on the run and if it's not held on a weakpoint it ain't it

graceful bluff
odd arch
#

hm, I can do one or maybe two

odd arch
#

thanks for games

graceful bluff
#

I really want an arc thrower upgrade that makes it like the K9 arcthrower

#

infinite bounces

weary granite
#

Ah truly. The Quintessential Solodive Experience. (Suicide Mission and above)

20 Minute Chill, do all objectives, side objectives, and bases while collecting samples.
No deaths.

21st Minute. All hell breaks loose, last reinforcement, try to get to extract. Wait for it, die, then almost enter the pelican.
Dies to random fucking Hulk Rocket or Devastator Rocket from across the map.

Samples Begone.

hearty pier
#

But objectives completed, mission accomplished!

weary granite
#

The saaaamples

dry canopy
#

no sample left behind!

#

unless you fell into a hole that eats them, then you can go get them.

steady flameBOT
#

But da hole is hungy! D:

unreal merlin
#

Jet brigade is back. They've got at least one new toy.

wintry moat
#

They've several

idle hollow
#

jetpack hulk time

wintry moat
#

And jetpack devs

odd arch
#

hell yeah

quick plinth
#

frankly I find the idea of a hulk that flies, offensive.

wintry moat
#

Jetpack factory strider when, Arrowhead?

sharp crater
#

flying factory that builds gunships

wintry moat
#

And has stratagem jammers for feet

odd arch
#

jetpack mortar emplacement

quick plinth
#

honestly

#

less scary than reg hulks that ambush you, since they fly in a predictable arc and take a sec to start doing stuff once they land

weary granite
#

I called it. Jet Brigade Devastators would be getting some jump packs.

But nothing would have prepared me for the jetpack hulk.

#

Dear fucking god.

weary granite
cobalt patrol
strange vine
strange vine
#

theyve also buffed the jet brigade trooper jetpacks, they no longer immediately explode when you wave a beam over it

fringe quiver
#

As long as they don't make anything safe from quasar cannon or the senator I'm good

strange vine
#

devastators seem to use the same model jetpack as the troopers (maybe its slightly bigger?)
theyre also chrome, including the hulk bruisers (hulk scorchers are their default colors)
other devastators are default colors

strange vine
idle hollow
#

I’m terrified

odd arch
#

y'know what I'd like to see for the armour passive rework? point-buy

#

passives assigned a cost so you can't combine two strong ones, but if you go for two of mid, you can take something niche with the leftover points

glad marsh
#

Mmm

#

Curious concept

#

It would at least make the actively detrimental ones have a reason to be used (firebomb hellpods)

odd arch
#

that's boosters but I suppose boosters could do something similar

#

is there a way to see what difficulties are most played btw?

#

I'd like to know where to quickplay to get fast full lobbies

glad marsh
#

Sorry Alder

quick plinth
#

but a good bet is 7s and 9s in my, albeit anecdotal experience

graceful bluff
sage plume
#

ill make some food and ill be there

graceful bluff
#

<@&1206091872716595200> one more for getting goomba stomped by hulks

odd arch
#

a bot launched a flare but no dropship wave text appeared so I stood there staring at it wondering what broke

#

and then the dropship came

weary granite
#

I forgot how annoying Jet Brigade chaff are

supple siren
#

The last few days have felt like they secretly adjusted Bot accuracy again

#

Was getting Heavy Devastatored like the olden days

weary granite
#

Heavy Devs get confused for me when I do the Konami Code movement

#

They barely hit me

#

The thing I'm noticing though is the chaff patrols numbering 20 jetpack loving idiots even on lower difficulties

dry canopy
#

arc thrower stocks up!

cobalt patrol
#

Deadeye still punches straight through the troopers and blows their backpack

weary granite
#

Ya seeee, I agree. But uh, I can only reload so fast while the surviving fourteen jet troopers continue flying at me with twenty more in another patrol coming in as reinforcement while they try run my fade with their heat knives.

cobalt patrol
#

This is what the talon and gas grenades are for

#

Falling that, leg day

weary granite
#

Welp, I perish then after a full minute of being stabbed for I am a Heavy Armor main

weary granite
#

Still kinda disappointed we didn't get a Jump Devastator that only prefers to punch you.

odd arch
#

enjoying my fit

#

goon coded

#

like, evil org grunt in a videogame that makes you mad you never get to wear their fit

#

also I find jetpack corp a fair bit easier than regular because if even one gets clipped in the backpack, the chain reaction takes out all the troopers and most devs

lethal delta
#

I quite enjoy jetpack bots

#

Unlike the fire ones

odd arch
#

I think fire mortar hulk needs to lose one of the fire rate or the top notch tracking

#

the rest of the faction I don't really remember

cobalt patrol
#

Fire mortars are mostly scary because we're not used to indirect fire, we're used to light armor and using cover to tank things

#

If you switch to medium+ armor (unflinching or extra padding) they stop being anywhere near as scary

lethal delta
#

I always run heavy on bots and still hate it

odd arch
#

the RPM is just shy of making it impossible to escape if you get stumbled by it once because it tracks so well

#

which on one hand I like because that makes hulk an actual priority target all out of sudden

#

but it's jarring

cobalt patrol
#

I dont find it that bad to escape, buuuut i must admit i'm alos in the "Better at the game than they think they are, and this warps their perspective" camp

dry canopy
#

tbh what I was running when incineration corps was around was like shield gen pack, shield gen, mortar

#

just don't get hit and if you do get hit don't get hurt and if you do get hurt start wriggling like a worm

odd arch
#

I had the game kinda ruined for me (hey, add it to the pile) by seeking understanding of it tbh

dry canopy
#

of course the flame devastators were. a bigger problem imo

odd arch
#

I should change my mindset somewhat because this keeps happening

#

with games I love there comes a point where I absorb so much of it that I see the switches in the code flip and become hyperaware of all the ways I could be cheesing it

#

and, I don't like winning by cheesing, so I start running stupid loadouts and tactics instead

#

which is not ideal either because it's the exact opposite of trying hard and trying hard can be fun

#

I'm just kinda gameplay shitposting

dry canopy
#

oh yeah I get that. to an extent I even am that sort of person - I just also get something out of like, getting the ins and outs of everything, even the bad stuff

odd arch
#

it's not that I ever develop notable skill but I accrue the knowledge of how to win at the game without playing it

#

and that can't be forgotten

cobalt patrol
#

This is why i am very much 90% optimal in my play as i joke

#

I figure out fun and efefective ways to do things

#

but if i can do something 90% as well as somethign that requires 500% more effort... i do the 90% option

verbal summit
#

I tend to stick with a loadout for a while n then change it up eventually

#

Like for bugs I have my ballistic shield n lance with eruptor and arc nade launcher

#

Tho I haven't played lately cus I've been space engineering

cobalt patrol
#

I have not played for just long enough to forget the range on my 500kgs explosion

#

and blown myself up twice in one misison, right on the edge

#

10/10 penguin

lethal dagger
#

they did it

#

review bomb cape is real

trail nymph
#

Democracy wins again

stark ether
#

i like that they waited till the restrictions were lifted

glad marsh
#

Oh
They're finally gone?

graceful bluff
#

the majority of them

#

some of them required actual work to fix like japan

#

since when they shut down they have to refund any money spent on unspent super credits

quartz cloak
#

Actually Japan just has a separate client, they can still play and buy the game IIRC

#

But there are countries where Steam is banned/restricted and in thise Sony can't really do anything directly

strange vine
#

thank stellar blade for that

#

them pushing hard on not being region locked and being really successful likely helped AH a lot

quartz cloak
#

Really?
Huh

graceful bluff
idle hollow
#

syria, iran, iraq, cuba, vietnam, north korea

quick plinth
#

iraq??

sweet surge
#

Noticing a theme with that list...

idle hollow
#

here's the list

#

tl;dr sanctions or their own restrictions on video games in the case of vietnam and japan

sweet surge
#

nvm

stark ether
#

iirc japan has their own version as when a live service game shuts down they have to refund any unspent premium currency that was bought so it has to track bought and picked up separately and Vietnam has very specific localization requirements for foreign games

#

And yeah the rest the US has software export restrictions for

#

So everything on that list afaik is out of sony's hands

graceful bluff
stark ether
#

steam is a us company

#

so they could sell it via other means but not through steam

graceful bluff
#

I mean that's not handled through this system

stark ether
graceful bluff
#

that's a blanket thing that's just handled by not accepting payment processors or ip's from sanctioned countries, rather than this system that allows publishers to specify additional countries

odd arch
#

what was the review bomb about again

steady flameBOT
#

The mass area restriction that happened.

supple siren
#

Sony's Big Fun Maneuver

stark ether
#

the review bomb was over psn accounts

true seal
#

Sony try not to strangle your golden goose challenge

#

(Impossible)

cobalt patrol
#

Sony wanted to force PSN accounts to be linked

odd arch
#

oh, so the first review bomb

#

it 's been a while

unreal merlin
#

The cape has been delayed until the cause for the review bomb was actually reversed

true seal
#

Ah I thought this was a new one

trail nymph
#

<@&1206091872716595200> It is time

terse shoal
cobalt patrol
#

Sad news: The RR does not overpen helldiver heads, so you can't get a 2 for one when your teamates are hugging

#

tragic

#

Unreldatedly, dont aks me why i know this

glad marsh
#

Hmm
Gun science...

cobalt patrol
trail nymph
#

<@&1206091872716595200>I am once again asking for your fire support

oblique hazel
glad marsh
#

I'll..
I'll see myself out-

cobalt patrol
glad marsh
cobalt patrol
#

NGL, a strider who's legs had been replaced by up-armored dropship pods, or a similar thing

#

would go pretty hard

cobalt patrol
#

Though, hmmm. Strider head would look weird on it...

tall stone
#

Mobile Strategem Jammer Fortress. 😛

unreal merlin
#

The other day I saw a devastator hunch down like it was about to jump, and when it kicked on its jumpjets it nigh instantly disappeared into the horizon and was never seen again

#

Then a few hours later I saw a hulk do the same thing

calm sorrel
#

must be chasing the same thing my WASP missiles keep locking on to

barren iron
#

and my spears

split parcel
#

and my axe

graceful bluff
verbal summit
#

The superdestroyer voice pronounced gunveld as goonveld and I lost it

graceful bluff
#

<@&1206091872716595200> need two more

verbal summit
#

Pacifier is pretty cool but just eh I mean any other ar is just gonna do better damage wise n when do you really need the stun anyway

#

Tho it's fun to save yourself n allies from incoming berserker.

graceful bluff
#

ok this fucking 1 sec input lock every time you get knocked prone basically guaranteeing you get juggled to death is really pissing me off

#

it has effectively ruined the game for me

graceful bluff
#

doesn't matter at all?

#

The forced 1 sec input lock happens no matter the armor

stone bridge
#

I mean if you're dying a lot...

#

Hasn't really been an issue for me

graceful bluff
#

even in heavy armor it doesn't really matter if you can't get out of the way due to not accepting any inputs

cobalt patrol
#

Same here. I run unflinching or extra padding on the bot front currently. Only died the other day in a D10 because pelican 1 decided to frag me right at the end

strange vine
split parcel
warped cradle
#

The bugs discovered the power of friendship, liberty help us

graceful bluff
terse shoal
#

that's good shit lmao

quick plinth
#

@modern kiln

modern kiln
#

@quick plinth

verbal summit
#

Apparently they're doing some announcement tomorrow. I wonder what it'll be.

#

Also unrelated as I don't expect the announcement will be about this but I hope that soon enough we'll get more attachments n for all the primaries at least. Didn't they say they were also working on them for secondaries and special weapons?

sweet surge
#

They did say they would expand the attachment system

verbal summit
#

I also hope that attachments for for example plasma weapons will be interesting because they could easily do interesting things instead of just adding basic gun attachments.

#

Like I want plasma weapons to have plasma related attachments like say stronger magnetic coil or linear accelerator or whatever they use to accelerate the plasma which could for example give a higher damage per shot but lower fire rate or something like that

#

Instead of just vertical grips and muzzle attachments

#

In fact muzzle attachments wouldn't even necessarily make sense cus plasma weapons wouldn't have propellant gasses. The gas is the bullet after all.

cobalt patrol
verbal summit
#

yeah

idle hollow
#

silencers and bayonets please

upbeat vector
#

I want bayonets so badly

verbal summit
#

SILENCEEEERSS!!!!!

#

I want silenced sniper

#

N if anyone dares to try to sell me on the dcs I will growl at you

#

N bite

#

Also forgot about the amendment but it has the same damage as the dcs so i was wondering what its differences are

oblique lotus
#

I want more options for the blitzer

verbal summit
#

SAAME

#

Like they could doa like high voltage option n high current n 1 is less stun more damage n the other is other way around

#

Or something thay makes it have more range but less arcs or less wide or both

#

There's all sorts of things they could do with it

#

My only worry is thay they'll just do basic gun type attachments even on the Sci fi things

#

Like idc about the grip on the scorcher or purifier I'm never full autoing them anyway. I want Sci fi options that make them do their Sci fi things differently

strange vine
#

Its solid imo, good on bots

verbal summit
#

I think both have only light pen but I'm not sure

strange vine
split parcel
#

got a goofy terminid loadout that I've been having a blast with

Heavy Gas Armor
Vitality Enhancement

Torcher
Grenade Pistol
Gas Grenade

Sterilizer
Gas Dog
Orbital Gas Strike
Gas Mines
#

sterilizer's actually cracked for dealing with shriekers

#

no ability whatsoever of dealing with bile titans but who cares

weary granite
#

Aight, I just tried out a stealth-ish loadout for the first time.

Gotta say.

Inhale

I respect the Ghostdivers for somehow being patient but also fucking fast with stealthing with the weird ass stealth mechanics.

Sample Scanner (Still collecting samples for upgrades)

Diligence Sniper
Ultimatum
Smoke Grenade

Quasar Cannon
Portable Hellbomb
Gas Mines
Incendiary Mines```
#

Something about stealthing and scattering the entire field with these mines and seeing a killstreak pop up while I'm on the other side of the map just makes me laugh.

#

Fun Fact: Did you know enough incendiary mines could kill a Factory Strider?

unreal merlin
#

As a professional ghostdiver, I approve this loadout.

odd arch
#

gas mines are how I clear, say, a fortress, before going in to blow things up

#

why use a long cooldown barrage when all I'm interested in is troopers being dead and big guys being busy

ionic holly
#

I'm still hard locked onto my shock jock loadout

something about the blitzer, stun lance, and arc dog go well in a way i can't describe

odd arch
#

I started using the explosive crossbow to go with the theme and I'm really missing the eruptor tho

unreal merlin
#

But yeah, gas effects are awesome.

odd arch
#

eruptor seems to ricochet into vents pretty often, or maybe its demolition hitbox is larger or smth

#

crossbow needs to nail that one specific weld on the vent

#

suboptimal when I'm doing a scooby doo chase at the same time

unreal merlin
odd arch
#

it's more of a problem up close, where I'm aiming up

#

at long ranges the bolt is dipping, which helps a lot

unreal merlin
#

That's more fair. I prefer to just not be at point blank range before worrying about destroying fabricators.

#

Like I should never be standing at the doorway and trying to use my crossbow to destroy it, I have other tools (just throw a grenade in the door or something). Preferably I've already just hit it with a quasar from 200m away or used an eagle strafe on the way in.

odd arch
#

ah, but grenade pickups are rare while the land overflows with ammo boxes

#

as to "why are you destroying them up close with enemies around"

#

your honor I plead silly

unreal merlin
cobalt patrol
cobalt patrol
#

Sub 5 minutes

sage plume
#

do we know what the stream is about?

unreal merlin
#

They're announcing helldivers 2, I'm so hype for the sequel to drop

sage plume
#

yippie

wintry moat
#

Xbros join the cause

graceful bluff
#

exbawks

sage plume
#

more soldiers for the meatgrinder yippie

unreal merlin
#

"We're sending more dudes"

cobalt patrol
#

Man, that's a bold play from Sony

stone bridge
#

ex bok

cobalt patrol
#

... That was it? Lol

wintry moat
#

That's it

supple siren
#

What did this need a stream for lmao

unreal merlin
cobalt patrol
#

I... Arrowhead, love you, but you gotta get better at your pr game

stone bridge
#

my reaction

unreal merlin
#

"This could have been a tweet"
Lol

cobalt patrol
#

Or like a paid expansion (terrible idea they shouldn't do, but you know)

wintry moat
#

Cool I guess

unreal merlin
#

IDK what i expected but it wasn't two minutes of Xbox platform announcement followed by the livestream ending

quartz cloak
#

What happened?

cobalt patrol
#

Just. . Just drop a trailer without all that fanfare

unreal merlin
#

The THANK YOU letters are blinking and the stream is still up, time for the ARG nerds to decipher what is obviously morse- oh never mind, it's off

wintry moat
#

Everyone sit down for the post-credits scene

unreal merlin
#

This was actually a waste of hype

cobalt patrol
calm sorrel
#

you can do premiers for trailers now, I don't get why it was a livestream

cobalt patrol
#

It was 2 minutes long to announce Helldivers 2 on xbox

#

Which like, yay? I guess?

quartz cloak
#

I mean
Okay that's nice finally, but uhhhh

cobalt patrol
#

The werid bit is really advertising this to the existing playerbase

#

Like we're not the market, there's not even global accounts as such - if you have it on PC and PS5 your progression is separate

#

So like, why advertise to your existing playerbase?

Oh well!

#

Back to enjoying monster hunter and taking a break till the next warbond or other content drop

iron path
#

It's marketing for all those players who couldn't get access due to the ps account thing (I forget if that was reversed or if PS stuck to their guns)

graceful bluff
#

that was (mostly) reversed not long ago

calm sorrel
#

no, that got reverted a little while ago with no fanfare except the review bomb cape dropping

iron path
#

I haven't really played much of Helldivers 2 that much as when the game came out initially

calm sorrel
#

no reminder that they were saving that cape until more people were allowed back in

fringe quiver
#

Thank you for pinging me

#

Twice helldivers

#

On your discord

#

That is filled with PC and PS players

#

For your announcement

#

About it coming to xbox

#

And nothing else

#

That is definitely what people care about

#

You could have just pinged once

#

You didnt even have to ping

stone bridge
#

Does it really matter?

#

Performative outrage over pings has gotten real old

fringe quiver
#

???

#

I mean you have a point, I should probably just leave their discord if they keep doing this

#

It's what I did with other discords where pings were weirdly irrelevant

#

At least their discord had some relevance with it

hexed steeple
#

you think an announcement about helldivers is irrelevant to helldivers?

fringe quiver
#

Honestly, in this specific case, kinda. But fwiw I don't know if they're planning on advertising it anywhere else

idle hollow
#

i think having a livestream for just saying "hi we're on xbox now" is stupid

#

or well, for ONLY saying that

fringe quiver
#

I feel like they might be intentionally trying to maliciously generate minor controversy with it and going to drop a better announcement later

#

Would make the most sense

#

"Why would they do this"
Then they turn around and say something else alongside the Xbox release that is specifically Microsoft related

hexed steeple
#

i'll be frank, pnet holds a policy about excessive pings complaining. a ping is simply not that big of a deal and by complaining about it you've given it more time than you ever would've by simply moving on

fringe quiver
#

Yeh I agree

verbal summit
#

So that was rhe announcement.

#

Kinda huge for Xbox peeps I guess but yeah lol could've been a tweet

fringe quiver
#

I'm surprised they didn't announce it last month, I wonder what happened in between now and then

#

Maybe it's the timing of when it's getting to xbox

#

Or maybe has something to do with the Microsoft layoffs

#

Oh wait, GoW releases on Playstation the same day

unreal merlin
#

Imo the only reason to be in the helldivers discord is to leech emotes and stickers.

fringe quiver
#

I try to use it to keep up with announcements

#

Esp cause they rotated limited items before

sweet surge
fringe quiver
#

The samples

#

We must get them

calm sorrel
#

oh, so can we liberate somewhere else to force Xbox players to drop in without a tutorial!

strange vine
#

no

odd arch
#

I wonder what the urchin will become eventually

#

because it's the one definitive miss from the warbond

#

I hope it becomes something silly, like large carrying capacity and electric clotheslines between nades

#

unless it has some hidden saving grace I'm not aware of

#

also my take on the pacifier no one asked for is that it's a perfectly fine addition to the control gun lineup because it's not that far from pummeler and conc stats-wise and medium pen means it applies stun far more easily,

#

I genuinely don't get why it's getting so much hate, it's directly following the previous guns in the family

sharp crater
#

the urchin should stick to targets/objects and periodically release stun blasts. For area denial/slowdown and long-term target lockdown. there should maybe still be small moments in between stuns where the target can move a little (so it's not strictly better than the default stun grenade)

odd arch
#

I was thinking about how everyone loves the halt and had a funny idea

#

give stun and conc guns a normal bullet every 3 tazers

#

(I don't think they need to be changed but it'd be funny)

keen zinc
#

yall dont realize

#

an hour long stream announced ahead of time for a very short briefing of non-critical information is EXTREMELY on-point military satire

#

hurry up and wait type shit

odd arch
#

if it were on point we'd show up 3 hours early to rehearse watching it

keen zinc
#

arriving 15 minutes prior to the 15 minutes prior to the pre-inspection inspection

#

then formation march to an area for another inspection, then funneled into one building then another to be told something meaningless by a man with a fancy rank and then leave

odd arch
unreal merlin
#

IME the waiting is accurate but the steam should have been 1.5 hours of stuff i really don't care about and by the end my soul feels a little drained and I just want the day to be over but they scheduled this thing for 1000 instead of 1400

odd arch
#

"first in, last out" means briefings too

keen zinc
#

dont you get it its essential to our identity as infantrymen to stand in formation outside the building while everyone else is sitting around waiting for it to start

odd arch
#

the 10 minute training after which everyone has basic competency in all skills is accurate too

#

if it were longer some divers with two left legs would've slipped by

odd arch
#

hits blunt what if superman was born on super earth

burnt vapor
#

Supererman

sharp crater
#

super hellman

weary granite
#

Super Helldiver

#

Also thoughts on the 380 Barrage? Feels like it's a bit tooooo inaccurate...

odd arch
#

imo 120 is the one for when you want direct hits

#

380 is for "I want nothing to live in this grid square for the next (duration of barrage)"

#

coincidentally I don't tend to run 380

#

walking barrage does everything I'd actually want out of 380

meager saffron
#

380 should read "complete one (1) clear the robot camp objective somewhere around 2 (two) minutes from now"

lethal delta
#

The improvement that tightens the radius probably helps with killing teammates less

odd arch
#

nah, dying to barrages is 99% on them

#

I say as a frequent barrage victim

oblique hazel
#

99% is pretty high

#

I can't count the times I've had barrages thrown at me that killed me because I couldn't get away from them in time

blissful sparrow
#

As a heavy explosive resist user: 380 is mostly just pinball
except when it domes me directly, then i disappear

weary granite
#

Tbh the pinball is fitting, except I get volleyball spiked into a cliff and die

unreal merlin
# weary granite Also thoughts on the 380 Barrage? Feels like it's a bit tooooo inaccurate...

Too inaccurate to reliably hit what you want it to, and too long a cooldown to use in anything less than every third or fourth major fight you get into. The 120mm is more tolerable due to the lower cooldown permitting you to use it against maybe every second or third outpost or bot-drop/bug-breach, in which case it actually does quite well as an "I don't need to be precise because the enemies are dense enough" option.

#

Also maintain like a 50-60 meter distance from the marker in order to stay clear of the danger area.

#

some people just have really simple desires and will bring both 120 and 380 for the sheer chaos of throwing both at once, though

unreal merlin
#

throwing a 120 into one of those medium or huge pit bug nests is good stuff

supple siren
#

380 is 'my favorite stratagem to be given for free'

#

Hard to give a slot to it but everyone having one in the chamber is both good an funny

unreal merlin
#

I can't deny that I appreciate a free 380 yeah. It's just that I can rarely justify bringing it as one of my four chosen options.

supple siren
#

The Walking buff just kind of made it a more reliable version of the same thing

strange vine
supple siren
#

Isn't it single target?

strange vine
#

Can lock down like a tight alleyway but

unreal merlin
#

you know what I want buffed (actually reverted)? orbital gatling losing its stupid wandering spray of inconsistency

odd idol
#

when they could be killed by light AP was so funny

odd arch
#

I think the underside of the launch tubes still dies to light?

#

medium at most

odd idol
#

medium now

graceful bluff
#

I still find it really funny that they could have easily made it so that the turret doesn't depress enough to clip but they let it anyway

split parcel
#

me: "nice job team! we got a lot of samples!"

#

"...ah"

unreal merlin
#

it's okay, samples tend to consolidate into one player toward the extraction

#

they did their part, you just ended up with the big heap of samples cuz someone died

split parcel
#

that might be true yeah

unreal merlin
#

that being said, sometimes people are just bafflingly uninterested in collecting samples, even ones they walk directly over

#

maybe i've just got the ears but I can literally hear samples and sometimes track them down just to pick them up and stop the noise

#

meanwhile Joe Diver runs directly through a field of rares and picks up exactly zero of them

strange vine
#

I and most of my friend group have no point in getting them but i still gather them to mark pois as visited and number go up

unreal merlin
#

yeah sometimes I have to catch myself because I do NOT need samples and most of my regular teammates don't either.

cobalt patrol
#

I collect them because the noise rare samples make is horrible

odd arch
#

I can't imagine a world where I don't need samples

ripe iron
#

grab them anyway just out of habit and to keep at the cap for DSS stuff

split parcel
#

once you've unlocked all the ship modules

odd arch
#

I feel like I've seen everything half my playtime ago and I'm still not done with upgrades

verbal summit
#

I sometimes leave some samples behind cus I can't be bothered but at the same time I'll go out of my way to collect some.

#

So 90% of the time I collect samples

#

But I don't need em anymore

trail nymph
#

I have a theory that we will be getting an Xbox(Halo?) themed warbond in August

quick plinth
#

maybe, I'm not sure what they could do with it that'd be unique however, while remaining hd2 style

trail nymph
#

ODSTs would be my bet

#

The reason I think my theory hold water is that the warbond token changes come into effect the same day it releases on Xbox

graceful bluff
#

have they said what the final change is gonna be to it

cobalt patrol
graceful bluff
#

oh thought they were changing the in mission super credits

#

I know they've been talking about doing that for awhile now

verbal summit
#

I hope they don't make it hwrd3r

stone bridge
#

they won't

cobalt patrol
#

Iirc, they have talk,med it might need to get harder, b ut what they'd mainly like to do as i udnerstand it is change i so farming levle 1 missions isnt the way to go

#

eg they'd rather make it so you more naturally get them from missions in game, rather than "Target farm like this in a very mindless fashion"

#

But they're also aware it could be a shitstorm

fringe quiver
#

They said no spartans

#

But ODST are fine

junior badge
#

For personal fandom, I'd love to include Star Wars, but yeah, that is a pretty good line to draw. Lots of ground level grunts from fairly dystopian societies (Halo ODST isn't that, but otherwise fit).

#

Elysian Droptroops would go hard.

royal lantern
#

The Halo UN/UNSC has a lot of really dubious, dystopian stuff going on, honestly. It's not a huge stones throw from a Starship Troopers. The tortured child soldier Spartan IIs were originally created to fight separatists and insurrectionists, not the Covenant.

idle hollow
#

yeah then the covenant turned up

north fiber
#

Yeah, the UN was well on it's way to having a proper Outer Colonies v Inner Colonies war before the Covenant showed up and killed everyone

quick plinth
#

I mean, helldivers are kinda like spartans

#

our first task was putting down other human governments iirc

unreal merlin
#

Cease this seditious narrative immediately. There has only ever been one government of Super Earth and all others were merely rebellious and misguided separatists who would undermine the true stewards of humanity.

weary granite
#

Dunno if it would be a good idea for Samples to have a use after the Ship Module Upgrades and the Democracy Space Station.

Something like
Experimental Warfare Suite
Use stockpiled samples here to purchase personal upgrades that take effect on the next few missions before running out.

Essentially another ship module you visit and upgrade to get access to better upgrades and they are on a randomized rotation. (Kind of Roguelike)

#

This might be a good alternative use for samples than just letting them just collect dust in our ship.

split parcel
#

I've always thought like visual changes to the exterior could be cool also

odd arch
#

upgrades bad because now I have to walk further to reach my upgrade console

lethal delta
#

I keep that one unupgraded because of that

calm sorrel
#

definitely one to save for last

verbal summit
#

Adjudicator was hell to use but now I have the vertical grip and it's great

odd arch
#

I was giving the tenderizer a side eye for most of its existence but then flesh mobs came

verbal summit
#

I should probably pick a light armour pen AR to level as well I'll have to see which, probably the tenderiser

#

I wonder if they'll do extra mag attachments for adjudicator n tenderiser as well or if that's their way of balancing it out by not giving them to those

odd arch
#

I hope not

verbal summit
#

Tho they said they were working on attachments for all weapons as well as more attachments so I hope some existing weapons get more

odd arch
#

strict limitations let their other stats be more varied

verbal summit
#

Yeah fair enough tbh

#

I just like my power fantasy I guess

#

But if they give in to that it won't be as fun anymore I guess

odd arch
#

if attachments let all weapons get similar, then their stats will have to get similar to remain balanced

verbal summit
#

Well I don't think all the same attachments options make for the same weapon. It just means being able to specialise to your need and the weapons needs with every option.