#Helldivers 2: For Managed Democracy!
1 messages · Page 114 of 1
I like how these totalitarian strongholds seem to just have a lot more greenery
It's like how gardens are illegal in new zealand.
(This isnt true, it's a werid meme on the r/NZ subbreddit
man I hope a booster rework is high on their priority list
I'd like to run something other than the big three
I run stupid loadouts all the time because I can prop them up with not dying so much that my team will notice
but breaking off the booster meta is depriving the others from what by now feels like the normal way to play
...wait, why is the DSS being voted to move to hydrobius
am I stupid?
they really should just put the meta 4 into upgrades
Welcome to DSS voting, where stupid things happen because the blob isn't great at thinking ahead.
Yes, but also, boosters that are passive effects rather than active effects are just bad deisgns.
Like Exp Infusion, the Pods do X when called in, Supplies have a turret, etc, these are good shit - these all give moments of power that you can play around.
But they're always gonna get muscled out unless tehy're way overutned by thigns like "Have better radar" "Have more hp" because always on effects are just so strong
yeah
what's the fourth meta one?
the big three is hellpod space, stamina and vitality
Usually experimental infusion is the fourth
Heavy Armor without stamina buff is like being trapped in a bog
to their credit somewhat, that's 3 meta boosters quickly unlocked from the free warbond
at least it's not from the other warbonds
yeah experimental infusion is always my go to fourth booster
press V to get out of jail free
Guess its being sent out in waves, dont have mine yet
wait
probably cause i didn't have the update
Dunno why i tlet me on without updating
do the new city maps come with new objectives?
Looks to be the same stuff as when they were on super earth, minus the invasion fleet
or i just havent seen that mission type yet
welp, just tried squids again
the leviathan changes are basically meaningless
being told your being targeted by the bullshit cannon doesn't do shit if you have no agency about what to do about that
Literally the only change they need to do IMO is make it so that you can destroy the guns with AP4 weapons. You can only ever interact with Leviathans with AT weapons which sucks.
yeah
i hate how uninteractive they feel
really loved illuminate before they were added and now i honestly can't stand em
Eh, their fault for walking in front of the arc thrower
I think the feeling is mutual, tower hates all life
Shoot tower
i don't want to they're effective at murder it's just it doesnt give you much warning when it's about to murder you
Arc armour
It starts to brighten and electric in a wider space before it's about to zap something
i usually just stay as far away from them as i can, but i understand that's not always a possibility
Makes them very easy to avoid
And their range is about 30m
Idk what the deal is with the tower they're very predictable and readable.
they're silent
i want a noise that warns me
most of the time i didnt even know the tower existed
They also make a noise I believe when they're about to hit something
https://www.youtube.com/watch?v=kG5WTMe9jmU it needs to be as loud and obvious as This
1 vs 1
- Red Alert 2
- Red Alert 1 Remastered
#GreenElf
🕹️ Red Alert 2 / YR / Mental Omega * Testing *
👍 leave a ⬅️ if you wanna help this channel
🎮 game name: Command & Conquer: Red Alert 2 : Yuri's Revenge and mods
Red Alert 1
C&C 3
<@&1206091872716595200> anyone up for some squids? I have an op without leviathans queued up
it's tragic that mines are the most convenient carpet of explosions on a short cooldown and tesla is the most consistent dual purpose sentry
unfortunately, the rest of the team
It is still very funny to place incins and immediately see teammates run straight at them
Created a Warbond concept centered around stealth. Certain things I'd like to see in the game and maybe others would too. Probably more angled for the Ghostdivers. I didn't want to propose anything too far out there or overpowered for the dev.
- Subsonic rounds and suppressors since we don't have those as an attachment option in the game ye...
the playerbase continues to consistenly make better booster ideas than arrowhead
smoke pods would be actually useful
Tesla Tower Smoke Pod into Bots ❤️
it'd also just help a ton not getting wrecked coming out of the hellpod yourself
I do hope when they add silencers they'll make it a thing on most weapons rather than just a few specifics though
every grenade is a decoy grenade already 
the dynamite is actually a really nice decoy grenade due to this
I've snuck through a base throwing high duration dynamite in fabs so they won't instantly alert them
Okay smoke pods actually sick
I just want a silenced marksman rifle
I don't remember what the sound range is on DCS but it's short enough that if you're using the scope you're not getting heard
VKS (ВКС) or VSSK (ВССК) is a Russian bullpup, straight-pull bolt-action, magazine-fed sniper rifle chambered for the 12.7×55mm STs-130 subsonic round. The weapon is also known by the name VSSK and the additional name Vykhlop (Выхлоп), "Exhaust", which comes from the development program. It was developed in around 2002 for the spec...
"problem remover"?
My usual bot loadouts tend towards either "hit and run" or "portable wall" depending on the mission
I tend to hoverpack n eruptor with quasar
I also figured that one
take siege ready and you can just sit on a hill and rain down supporting fire
though swapping some stuff around to grab an AMR doesn't feel as great as it should, though the Eruptor has a limited range
perhaps
light fortified armour, smoke and gas for stealth explosions and quick getaways, but lugging around a HMG and using it as a sniper rifle
so my usual "gets close and goes LOUD" approach to stealth shedding further stealth
honestly the hover pack is amazing for stealth gameplay
being able to get to a high point to snipe from is amazing, and also makes it harder for you to be detected
I need to try the HMG again
enemies at the plume of dust and roar of hover engine: must've been the wind
For all your Leviathan hunting needs
I have blood and thunder playing on repeat in my head in illuminate missions
CURSE YOU WHALE
BREAK YOUR BACKS AND CRACK YOUR OARS MEN [clip of FRV charging towards a leviathan and exploding unceremoniosly]
if only we could just click loadout presets in the hellpod
that text font and box layout reminds me of Kerbal Space Program
Whaler edition but no knight smg smh
Don't have the knight 🥺
smh not a whale
mf you throw that thing in the direction we are MOVING
Had a funny time yesterday with some friends. Friend took heavy fire resistant armor and the double edged sickle, and I took the stim pistol
He was able to basically fire from prone indefinitely
Healing him while he just fired nonstop
Did y’all take vitality booster too?
Yep
And experimental infusion but unsure if that one matters
It was just fun to use with stim pistol
So the trick here is you literally can't catch on fire while prone.
Yes really.
It's hilarious
Does it even do damage to you or is all the damage just the fire proc
oh that'd make some mean overwatch support fire then with the hover pack getting up somewhere high and just laying down and laying down fire
the DE Sickle both has a fire proc at near max heat but it also deals fire damage that increases in intensity with the heat
which is why fire resistance armor is near mandatory since it reduces the fire damage itself
does the damage when prone still count as fire damage
ran it for a mission with the medic armor and it was.. usable, but I'd love to be able to go full brrr
All the damage it deals to you is classified as fire damage
Yes, it does. You just can't catch fire. You'll still take damage, but you won't ignite
i am
in love with arc dog
i thought i was gonna hate it cause it was gonna fuck me over in melee but no actually, it seems to stop aiming at enemies when they close enough
Seems like it kinda works like gas dog in a way
the dogs have a fairly limited vertical angle so that probably helps
Laser dog freaking out and turning around all over the place when an enemy underneath it
Thus setting allies on fire.
Love when your Laserdog sweeps across a teammate but the ping or whatever decides they don't take damage, just a little yelp of pain between friends
the one downside of the double edged sickle heavy tf2 strat is the non-stop screams of agony
You're putting the fear of god into everyone!
y'know I just realized something
we haven't gotten a new victory pose since chemical agents
the first 4 paid warbonds all had 3 each, but we've gotten nothing for months now
They realized they could never top "PEE-YEW!" and understandably stopped brainstorming
which one is that
The chemical agents one where they pretend to hold their nose
Wave their hand in front of their face a bit too
so I've been thinking
how to elevate the heavy tf2 strat
main drawbacks: dickle user has to stay prone to avoid burning to death, medic is orbiting them and has to interrupt whatever they are doing every X seconds to pop a stim shot
mostly thinking about gluing the dickle gunner prone to the roof of a car or mech with the medic as the driver, as that is still doing stuff
car with the gunner and medic in seats on one side so the medic has an effortless shot would be great but now the driver is doing nothing beyond being a chauffeur
also maybe giving the medic a directional shield on the factions with guns
the gunner is perma stimmed so they won't die but flinching and ragdolling can spell doom when the uninterrupted stream of fire is your whole thing
oh also really warming up to grenadier battlement as artillery into bot bases
the amount of firepower you get for the cooldown is a deluxe deal
I've been thinking about that one too
Especially in relation to anti-tank emplacement
anti-tank wins for optimal play (blow up several bases worth of fabs from afar and leave) but any time you need to actually storm one it's so convenient
need or want
I should have said "in conjunction"
I'm curious if the battlement short enough for you to use it as effective cover for ATE while still shooting over it
iirc yes
Very interesting
sentries can shoot over it and the emplacement is at least the same height
I was messing around with all three to see how funny it can get into illuminate
found out that dropping the battlement in a narrow alleyway makes them path around it, even the flesh mobs were confused
so you can just parkour over it while they take the long way
I'd have to see how it fares as cover for sentries into bots, making them last enough to dump all their ammo unattended would be a pretty nice boost
and then when you're no longer at risk of being bisected by your own sentry the battlement might remain there like a jank EAT I guess
"might come in handy in 20 minutes"
Everytime I see complaints about Leviathans it makes me want to plant my flag harder in 'they're good actually', maybe spawn rate can be a bit high
I think they are cool, but IMO there should be a maximum of 2 at the same time
and they shouldn't repopulate immediately
I might be ahab and they might be white whale but they're still somewhere within "respected nemesis" territory not "arrowhead's mistake"
My friend has gaslit themself into thinking they are all-powerful invincible snipers despite the amount of 'standing completely still unloading RR shots into their stomach' i've tried to show
^^^
This is correct take
Not everything should be solved with gas mines and heavy RPMs
I haven't had a chance to play squids since the patch so I can't say how much the spotlight eases my frustrations
but the main thing that was sending me up the wall was how often their very first shot after silently spawning on the opposite end of the map would be a lethal headshot
like, anywhere on the body is lethal, but they had to go for the extra offence
I kinda did a complete 180 on them lmao
because on super earth I completely ignored their presence and then they dropped into my open landscape match
and I suddenly understood what everyone else went through as my leg transmuted into an ivory peg
unfortunately with unbroken sightlines they have all the time in the world to get lucky
their cannons need to be able to be destroyed by AP4 weapons
is the only change aside from reducing spawn rate id make
That seems fine tbh
My main issue is they're in a weird place between stage hazard and enemy
I want them to a: be intractable with by AP4 stuff, and b: to be much more of an actual enemy ala Factory Striders - a big fucking threat that comes in, dives over the team, etc
Not loitering around taking pot shots
I think they are fine if we can destroy their cannons. Only the bombing barrage is a danger then, and that seems fair because it requires basic positional awareness
i think the bombs should increase in intensity and explosion and damage while the guns are destructible
im talking near constant drops, each with the power of an OPS
I wish there was a possibility for something like, a bot drop gets replaced by a squad of gunships coming in sometimes
or a leviathan swoops in instead of illuminate ships
then again that's kind of what the gunship patrol modifier is for
My problem with the leviathans is that shooting them doesn't do anything
since when one dies another instantly spawns
Leviathans are currently suffering from being extremely difficult to kill in a reasonable amount of time for a regular enemy
And well
It's unfun to deal with them-
it would probably feel a bit better if there were more things it's worth taking AT for on the illuminate front
Honestly I just wear Fortified armour and stop caring
If you can't beat em, outtank em
We need an AA turret and eagle AA
And also the leviathans only having a set amount of spawns per map
Eh
At their current implementation they're just the meteorite modifier but they actively aim for you
Just remove the AoE from their cannons, like they were pre nerf
Or just make it like every single other cannon in the game, make them stop aiming shortly before firing
you can juke every single other cannon
even the harvester beam
harvesters are equivalent units to chargers!
this also means they can be stunned by things that can stun chargers, which is a fun fact that I love.
imagine harvesters spawning in the quantity of chargers
"bile titans are mid-tier enemies :)"
Chargers got a lot less annoying to me when I figured out you can oneshot them with the railgun
I don't think I've ever done that. Full unsafe charge?
There's always been the 2x railguns to the foreleg and then just peppering the leg
like how you can shoot down multiple enemies with a high penetration shot
vaguely, not the details
it's similar to that, but the chargers ass has no armor, so if you aim at its head through its ass you'll bypass the armor
that's goofy
It can take the wings off of Leviathans in about 4 fully-charged shots, which can prevent them from making their long-ranged attacks, but it's a poor choice to try and take down a leviathan with.
neato. I haven't been using the railgun in a LONG time mostly because my primary/secondary kit these days doesn't mix too well with it
It is possible to eliminate any Charger variant with one unsafe shot. This is performed by firing into their butt in the direction of their face with an Unsafe shot charged to at least 40%. This is due to the projectile cleaving through the butt and hitting the 300% to Main inner flesh in the torso, if done correctly, the charger will die instantly without rupturing their abdomen.
yeah there it is
carbine+railgun is amazing and both benefit greatly from the extra ammo armor
i still take railgun into bots occassionally cause eyeing a hulk is fun, but didn't know it also had that efficency potential into bugs
also only requiring 40% charge is way less spicy than i'd have expected
it's always been a very solid bug tool for how extremely fast you can clear out the annoying mediums like hive guards and alpha commanders, and it's serviceable vs chargers and in a pinch works against BTs/Impalers too.
Ideally there's someone with real AT to take out the latter
I just wish I could get a proper scope on it
but just headshotting all the commanders/guards from afar itself is a valuable role
I'd be happy even with the x2 scope
fire rate of the AC still makes it feel better over railgun, i just can't keep up with the hordes with the railgun
yea it's not anti-horde and is ONLY for chopping through med+ enemies, which if you're getting swamped in hunters doesn't help
or AMR if i want to be a little gremlin and noscope hive guards
currently on a journey of weapon leveling, I am not fond of the JAR-5 Dominator but it certainly could be worse. It really doesn't help that I've been using it vs squids though, I wanna go fight bots more
quite frankly, I would rather shoot the watchers with my Talon
it's okay vs overseers as it'll headshot them, but I find that to be just inconsistent enough (due to their animations causing a bodyshot instead) to be annoying. If I wanted to headshot overseers I'd go back to using the Deadeye or an AMR.
Goofy, but it does make sense and is incredibly fu nny
Do note that you need to aim for their skull or their backpack (for elevated) to one tap them
With da discount Boltgun
JAR is my favorite weapon into bots
tap-tap-tap and half a patrol is gone
it's all about the fit
Nice fit
And now i have more shotgun shell for the eneies of super earth
hm
at the point in my stealth that I'm wondering if I should slot eagle smoke
(it's fucking criminal that the fully upgraded orbital smoke is 85 seconds cooldown, fully rearming eagle's 105)
i would rather slot smoke grenades then eagle smoke, eagle smoke width is pretty pathetic since it drops a bunch of tiny smokes
i find it funny how many light pen guns are some of my favorites now, namely the tenderizer which i always loved, but now the breaker spray and pray, amendment, and defender
people overrate having medium pen tbh
its good but not mandatory like some people treat it as
Honestly the main reason people like medium pen is that outside the lib pen, they pmuch all have chonky damage
They like the chonky damage, not the medium pen, but people never realize that
Also, hmg just absolutely tears apart harvesters now
you just blast them in the face
Wolf brigade o’clock it seems
almost all med pen weapons have less damage than their closest light pen counterparts tbh
I'm more talking the reprimand, adjudicator, and DCS/deadeye
Only noticed cus I only thought of it just now but I just realised pretty much all armours are symmetric I thinj
Like there's rarely any of them that have dissymetry like this
And there's also next to none with shoulder thingies like that idk what they're called but they always go hard
Just give me it arrowhead
I want a guided primary that can lock multiple targets at once n then fires 1 bullet into each or you change a setting so it can multilock n it just fires all the locks it has.
It'll be awesome
FRV is super fun, yeah. Gear-shifting and "not constantly flooring the accelerator pedal" are the secrets to not constantly crashing and flipping, and once you get there it's a blast to drive.
When you get down to the details basically none of them are, but even when you go one step up from the little pouches and such, a good few of them are asymmetrical
I just ballparked ~30 armor sets that aren't symmetrical by that criteria, out of ~80
So nearly 1/2
Excuse me, what the fuck is this weld on the amendment
Oh God lol
because its a hasty conversion of the Constitution
I wonder if that's randomized at all? I know wear and tear like the scratches on that same bit are
I know it's probably never gonna happen but I'd love a speedloader for the deadeye
oh ffs
it's so remarkably bad.
?
1 medal off
Oof
I kinda want a weapon that's somewhere between the AMR and anti tank emplacement, like a weapon you have to deploy
I mean it's kinda useless, enemies have a hearing range of like 50 metres
IMma be real go watch the ghost diver channel for something more indepth, im just a caca brain
Well that's what the silencer is for
More saying that if you're within 50m you probably don't need a sniper rifle :v
Well no
They're in 50m from each other
So they can hear my shots from far away
Give me a silenced sniper
I mean a silenced sniper wouldn't help with the impact anyway :v
its plenty helpful if you're trying to snipe things while other enemies are within 50m
Something I've noticed while leveling the JAR-5 Dominator, at very long ranges Overseers cannot hear you shooting them.
Still trying to find a weapon I like against squids
Also like, 50m isn't that close range, there are definitely situations where you'll be happy to use a precision weapon against a target within 50m
And in most of those situations a silencer would be greatly appreciated
Just make it work for me smh
a subsonic sniper could get rid of the "enemies within [fairly generous distance] of the bullet's path know exactly where you are" mechanic ig
because even when you shoot, say, DCS from a kilometer away into one of these small outposts
everyone will turn around because the bullet passed by them on its way to get the distant dude
Idc about being so perfectly realistic I just want my hype moments n aura farming
Or they'll run their ballistics on the skull of their friend for .5 seconds and determine your location, address, bank account, personal email and professional email and your mother's maiden name
Get it cus they're bots
See the bugs they uh idk sniff you I guess
And the illuminate invade your mind I guess n find your location
illuminate use the might of their hivemind to run geoguessr on you
True
High arc explosive crossbow
Also honestly them tracking the location of where the shot comes from is really helpful controlling where enemies are
Also, grenade idea: Warrant, but with a rubber band on the trigger. You just throw it into the air and it locks onto shit
I'm kinda looking at the amendment for a stealth weapon thanks to the higher melee damage
I do love the little details
<@&1206091872716595200> Time for calamari https://discord.com/channels/426286410496999425/1385946669677412376
https://www.youtube.com/watch?v=1pj4YW0umJ8
absolutely nuts!
What happens when FREEDOM is pushed to it's limits? LIBERTY appears to be on the back foot? That's when DEMOCRACY steps in to Dance Dance Liberate all the way to the source.
One stratagem is Chief above all.
Music Used:
Halo 3 OST - Finish The Fight
Noise Storm - Crab Rave (Going Quantum & Muzzy Remix)
https://www.youtube.com/watch?v=UrkOV...
HDDDR
how is the MO still not done yet
how are we still only 30% done on this planet
why is 19% of the playerbase on fucking krakatwo
squid fatigue
Leviathans
Arrowhead doesn't understand player fatigue at all
Constantly having us do the same shit for weeks at a time
It gets old
This kinda absolute statement is really daft. Unless you've got an inside line to Arrowhead, you've no idea what they do or don't understand.
To be fair, this sort of thing happens every MO
You can also just not play the MO if you're squidded out
You can even not play the game! I'm just taking a break and enjoying Mario kart world, lies of p dlc, etc
I feel Arrowhead has done a pretty good job at injecting new twists on missions and enemy composition in the big plot MO's but it's entirely understandable to be getting tired of doing just one third of the game
Also Leviathans are bullshit and it's entirely due to the spawn rate
I think "the squids go to super earth" nonstop for about two weeks or so really makes it hard to fight the illuminate again for a good while. I know they got some new units (which are good additions imo), but I do think they still need more variety to be as entertaining as the other two.
That's where i'm at. Levithans being a miss overall isnt helping - if they were more like factory striders in both threat and interactaibltiy, i'd enjoy em
Flying factory strider would be dope
my issue is that a: you can;'t interact unless you have ap5. That's boring, and the interactabiltiy is pretty limited in and ofitself
b: They dont actually act like enemies, they act like stage hazards
They also instantly come back seemingly, so interacting with them is largely a waste.
increase the speed they'll come flying in at. Kill their max range. (hell, give them a shield they drop when they're in bommbing range, that'd be fun).
ANd yeah, make it so they dont just... respawn instnatly
As it is, tehy're a stage hazard that's obnoxoius
I've never had too much of an issue with leviathans, as long as you have two squad mates bring some form of AT they're pretty manageable
If anything, I feel like the nerfs have made them more obnoxious
To me it's more these don't provide an interesting gameplay experience
Compare stingrays (you can bait them to Strafe other units, they're fun to shoot down), or Factory Striders (big, sing, fun weakspots, have weaknesses that non at can take advantage of while still being an at priority target, dramatic when they hit the field)
I don't mind that leviathans are as tanky as they are, it adds more importance to bringing AT equipment to illuminate
im about to get the at emplacement so i'm fiending for that
ready to drop some leviathans out of the sky
It's fun having your whole squad focus fire on them
I think they wouldn't be as much of a problem if they spawned less often
But then I wouldn't get to shoot them as much, so I'm conflicted
The way I see it they need the charger treatment. An easier way (other than using half of your teams ap) to expose a weakpoint for conventional weapons
They kinda do already, but I see your point
yeah but the Illuminate not having the AT tax and then suddenling having the MOST mandatory AT tax rubs a lot of people wrong
I think it adds a bit more thinking to what you should consider when picking stratagems. When before it really was just a bad choice to bring heavier weapons
On illuminate
the leviathans just need 1) reduced spawn rate and most importantly 2) make their guns destroyable by AP4 weapons
bonus thing is after making their guns destructible (without needing AT), make their bombing ports even more destructive, make them basically each the power of an OPS
right now you like, dont recognize that part of their weaponry as a threat at all
i dont think most people even know they have that
this way theyre still a notable threat even if youve destroyed their guns, since being under them is a death sentence but theyre slow and noticeable enough you can avoid their bombing
HD1 Illuminate only had 1 enemy require heavy AT, the obelisk, and even then it was only to destroy it without it opening and revealing a less armored weakpoint. This gave them something unique from the Bugs and Cyborgs since those hard required AT.
Leviathans absolutely need another way to interact with them thats not AT
Another problem with leviathans is that it just entirely removes stealth as an option vs squids
because you cannot hide from it at all, it always knows where you are
and once it shoots at you, even if it somehow misses, that's an explosion that attracts other enemies
My problem with that is then they're still often pissing around at the edges of the map etc... Having them actually sweep in for attack runs would help up the threat of the bombs, and make them feel more like a real enemy.
That 1 sec full input lock on going prone after being knocked down is legit starting to ruin my enjoyment of the game
especially considering it was put in to fix a fucking cosmetic bug
It wasn't fully cosmetic, but it is still incredibly frustrating
I feel they worked well on the city maps but yeah they probably could use some tweaks to be more interactive on open maps
The funniest thing is that the guns are indestructible
Sir you need to calm down *shoots you with stim pistol
I don't think super meth will calm people down
I'm sorry! The lies of p dlc is just too peak!
squid fatique is real
Also need opinion on a strat I've seen recently where you don't pick hellpod optimization but just call down a resupply instantly on first dive
Also got a railgun question, is the green 100% damage or is the red 100% damage
Green
very valid but hellpod optimization is useful when you die too
Squid fatigue is FAKE, I could do this all day
I couldn’t care less about squid at this point, lol
Entire game’s been focused on them for 2 months now and I’m burnt out. I yearn for oil and bile
i just never liked their gameplay
im trying to figure out what it is that ends up fucking me up so much but there's not really 1 singular thing i can point to
i've ended up liking them a decent bit
still probably my least favorite faction but i still like the game a lot and they don't really sour my enjoyment of it as much as they used to
They have a unique playstyle that is required and I like that
But I’m just burnt out on the small mission pool and the samey environments they exist in
I guess I just dislike the unique playstyle
Turns out no, damage goes up all the way until you explode
I enjoy squids when I'm not being being locked into true combos by a leviathan or flesh mob
Leviathans are the least of my troubles
It's elevated overseers that have remained the issue to me
my leviathan pain is mainly that it makes stealth entirely impossible
because even if it misses you, it just alerted everyone in a 50m radius
even more for voteless
Kinda wish I had an FRV skin that had like, a big rig paint job and on the back it said "How's my driving?"
Or like a white and yellow one that said Student Driver
That and every other faction have a non at means of interactng with their biggest menaces
bug...
i hope we get to see terminid and bot controlled megacities because the illuminate ones were banger
We do have bug megacities
yippee
remember that one Tom post with him saying Kill Two Billion Terminids?
Yeah it's why I haven't been playing much
bruh i played against squids the other day with some peeps and that shit was such ass, infinitely prefer bugs and bots, even predator strain bugs, to squids.
If Leviathans were less annoying I'd be completely fine with squids
what are some good secondaries for horde clear? preferably something concussive or that can impede their movement
Redeemer (auto-pistol, high capacity), Verdict (11 rounds, medpen), melee weapons of choice, talon/dagger for heat based (never reload!), crisper is a flamer pistol, plas-15 loyalist is a charge plasma pistol
IMO talon is the best secondary
We dont actually have a concussive secondary, the closest is the stun lance and baton
Im preferential to the verdict myself due to its spammy nature
talon is versatile but not great for horde clear
grenade pistol exists.
ultimatium... I mean, technically.
I've never liked grenade pistol for anything but dealing with outposts. Talon works great though if you have pacing. The "clear" is from just how much uptime you can get out of it without having to stop.
this is true, if you've got space to run or the horde is far enough away
if you don't it's less effective imo
That's the realm of "time to drop a gas grenade" for me.
More recently I've been playing with the De-escalator from the new warbond, deleting entire hordes of voteless with it feels pretty good.
A lot of my horde clear definitely revolves around not letting the horde get close in the first place, though. Whether that's killing it all via gas or such, or more likely just thinning it strategically. Horde isn't dangerous if you keep culling all the flankers and chaff so it stays a manageable problem.
Also dropping an MG Sentry. Those do great.
<@&1206091872716595200> Dive Dive Dive
I can hop on in ~30 min if you need folks by then
<@&1206091872716595200> got room for 1
@oblique hazel #9763-1144
#3578-9926
HD99:
https://www.nexusmods.com/helldivers2/mods/5857
Resources for Fixing DX11 on AMD GPUs
https://github.com/cbk0313/Radeon-DX-Configurator
https://www.reddit.com/r/radeon/comments/130yav8/switched_to_amd_experiencing_issues_with_directx/
https://www.reddit.com/r/AMDHelp/comments/1b26iqb/ultimate_fix_for_dx11_stutters_chrome_stutters/
https:/...
For potato pc and low res enjoyers
according to the vid it isnt that good for potatoes?
the game is largley cpu bound
simple things like lowering resolution and basic graphical changes to go in line with your Vram is the most you can hope to reduce the load on your gpu
I've always held the philosophy of putting my budget into CPU and RAM and potatifying the graphics to make up for the budget GPU
I know the type of games I play
I was using DX11 to get better fps, but it started taking a really long time to load initially. Anyone know what to do?
oh, found something! If you use "dx11 / --use-d311" instead of just the last part, it seems to work better
anyone else able to install today's patch way faster than usual for helldivers?
did they finally fix whatever made that take so long ??
The patch times seem to vary depending on how many files they are patching. If all the fixes are concentrated on one area (e.g. mission completion bugfixes) then the patch is fast
Lot of Leviathan changes in the patch apparently?
Looks like its 10 AC shots, 3 railgun shots, 2 commandos, or 1 heavier AT shot to kill the leviathan turrets
I can hear the hungy hungy RR from here. >:3
Be interesting to see if this changes things but i dont thin kti super hits my issues if they're still gonna wander at range
The echolalia guys and gallies are bwa'ing well after this fix!
[(click to see attachment)](#1204832579287519292 message)
I think I'm going to unironically play the game in PS1 mode if I can find a way to keep the low poly models but with long render distance
EAT and commando eating good this patch
both being able to take out two turrets per calldown
with the commando being basically guaranteed cause guided
<@&1206091872716595200> It is time
Shoutout to another loadout i've found insanely fun
blitzer stunlance k-9 and arc thrower
Been using the K9 recently, it does great work. You do gotta maintain awareness of where enemies are and allies in relation to you to avoid friendly fire, but that's the same awareness you need for the other zappy weapons.
I've admittedly not had it bite anyone non-hostile yet weirdly
I'll make ya a deal
I'll maintain as much awareness about it as my teammates do :v
and it's absolutely fired without me paying attention, namely that shit has 180'd and hit a ground behind me
Also correct me if i'm wrong but i never remember the normal guard dog and rover actively going for enemies behind you
Yeah it does insane work at crowd clear, I've had some shots get upwards of 20 kills in one go (ideal but situation but still)
Ive seen it roll up to a sturdy 30 myself
I have run away from enough things to assure you they can
im
surprised the arc thrower can pop AA guns and mortars
wasn't the arc anti-tank, just low damage?
it actually has AP7 but only 250 damage (100 durable)
god we need to be able to label our lobbies like you can in DRG
I'm so tired of people rushing to extract as soon as the main objective is over when there are still bases and secondaries all over the map
Yeah, that hsit drives me nuts. on this D10 WE CLEAR THE MAP LIKE SUPER EARTH INTENDED
This is also the perneiall arugmetn on Blitzs between @stone bridge and me. Briar's all "we're running out of time and reinforcemnts, we should extract", i'm all "BLOOD FOR THE BLOOD EARTH, ROBO SKULLS FOR FREEDOM"
Obvs, i am the morally sup;erior one in this example sage nodding
See I'm willing to accept it when you can't reasonably get a full clear (like in that situation you describe), but in the mission that prompted this, someone called in extract with 7 min left on the blitz timer with literally no nests or secondaries completed
We somehow managed to spread out in such a way that we hit enough holes without full clearing a nest, and suddenly all of the randoms just decide to sit on extract
And they didn't get in while I was still running around trying to actually complete things either, they just
Sat there
The entire time
God bugdivers are so frustrating
Briar and i have very different defintionso f "Reasonble" is the hting, and i feel i'm uusally right we can clear 😄
I am also a madman
yeah im probably gonna drag my current shock jock loadout to a few places
How is the Bushwhacker in the realm of "decent horde clear secondary with immediate peeling/stagger potential in a pinch?"
How does it compare to, say, Cookout for horde clear?
Bushwacker is more 'get this thing off of me right this instant' than crowd handler
Also surprisingly effective at Shriekers but i guess that's birdshot
Damn, really just looking for a nice middle ground of crowd handler and get this thing off me right now for a secondary
Like a concussive Redeemer or something similar would be nice
Stun lance
Talon or Verdict are your best bets
verdict does have the stopping power but the talon is a little awkward at point blank
Both mag dump very well when you need something dead, but also work well to handle crowds if you pace and place your shots
I guess? I use it to drop stuff at point blank all the time
Forgot to specify I was looking for a ranged option, sorry
Hmmm, I'm looking for something I can be a bit more panicky with lol
I might just keep using the Crisper, tough to beat that one
crisper is really solid for killing "elites" with the fire damage changes
just, they might burn out after they've already reclassified you as ground meat
I'm really not up to speed on divers lingo so I'm calling stuff like berserkers and devs elites
"heavies" starting at hulk
I see most people call them mediums
elites and heavies are interchangeable when doing pings, so mediums are the term for devastators and berserkers and overseers and such
hm
most medium enemies tend to have medium armor or AV3 too
Crisper probably works really well with Sterilizer
Quick Sterilizer spray, quick Crisper spray, and anything in front of you that's not a heavy is probably dead
add arc dog, not because it's necessary, but because it becomes extra insulting
(a bit useful in stopping enemies who started going after you before gas could kick in though)
super ammo efficient and heavies are busy suffering even if you can't kill them in a timely manner too
I wonder if we'll ever see some sort of AT primary, could work without upsetting the balance if getting the AT damage out is enough of an ordeal
kinda like how eruptor is a straight up support weapon but it's still not that popular because it's annoying
I'm thinking something like laser cannon but with almost quasar charge-up and limited burst time, so you can't use it on the run and if it's not held on a weakpoint it ain't it
<@&1206091872716595200> Time for calamari https://discord.com/channels/426286410496999425/1387502668775161939
hm, I can do one or maybe two
thanks for games
I really want an arc thrower upgrade that makes it like the K9 arcthrower
infinite bounces
Ah truly. The Quintessential Solodive Experience. (Suicide Mission and above)
20 Minute Chill, do all objectives, side objectives, and bases while collecting samples.
No deaths.
21st Minute. All hell breaks loose, last reinforcement, try to get to extract. Wait for it, die, then almost enter the pelican.
Dies to random fucking Hulk Rocket or Devastator Rocket from across the map.
Samples Begone.
But objectives completed, mission accomplished!
The saaaamples
no sample left behind!
unless you fell into a hole that eats them, then you can go get them.
But da hole is hungy! D:
Jet brigade is back. They've got at least one new toy.
They've several
jetpack hulk time
And jetpack devs
hell yeah
frankly I find the idea of a hulk that flies, offensive.
Jetpack factory strider when, Arrowhead?
flying factory that builds gunships
And has stratagem jammers for feet
jetpack mortar emplacement
honestly
less scary than reg hulks that ambush you, since they fly in a predictable arc and take a sec to start doing stuff once they land
I called it. Jet Brigade Devastators would be getting some jump packs.
But nothing would have prepared me for the jetpack hulk.
Dear fucking god.
Imagine...
A modified Factory Strider of the Jet Brigade... Turret and Doors are switched, the Jet Brigade Devastators rise from the top and they have a high ground to cover more distance with their jump jets.
Dammit, i have to go to bed, i want to see this in action
theyve also buffed the jet brigade trooper jetpacks, they no longer immediately explode when you wave a beam over it
As long as they don't make anything safe from quasar cannon or the senator I'm good
devastators seem to use the same model jetpack as the troopers (maybe its slightly bigger?)
theyre also chrome, including the hulk bruisers (hulk scorchers are their default colors)
other devastators are default colors
Man I was fucking joking when I said jetpack hulks
I’m terrified
y'know what I'd like to see for the armour passive rework? point-buy
passives assigned a cost so you can't combine two strong ones, but if you go for two of mid, you can take something niche with the leftover points
Mmm
Curious concept
It would at least make the actively detrimental ones have a reason to be used (firebomb hellpods)
that's boosters but I suppose boosters could do something similar
is there a way to see what difficulties are most played btw?
I'd like to know where to quickplay to get fast full lobbies
Oh, right
I completely misread everything ._.
Sorry Alder
I don't think I've seen such stats posted/logged anywhere
but a good bet is 7s and 9s in my, albeit anecdotal experience
<@&1206091872716595200> They fly now https://discord.com/channels/426286410496999425/1387858748789231766
ill make some food and ill be there
<@&1206091872716595200> one more for getting goomba stomped by hulks
a bot launched a flare but no dropship wave text appeared so I stood there staring at it wondering what broke
and then the dropship came
I forgot how annoying Jet Brigade chaff are
The last few days have felt like they secretly adjusted Bot accuracy again
Was getting Heavy Devastatored like the olden days
Heavy Devs get confused for me when I do the Konami Code movement
They barely hit me
The thing I'm noticing though is the chaff patrols numbering 20 jetpack loving idiots even on lower difficulties
arc thrower stocks up!
Deadeye still punches straight through the troopers and blows their backpack
Ya seeee, I agree. But uh, I can only reload so fast while the surviving fourteen jet troopers continue flying at me with twenty more in another patrol coming in as reinforcement while they try run my fade with their heat knives.
Welp, I perish then after a full minute of being stabbed for I am a Heavy Armor main
Still kinda disappointed we didn't get a Jump Devastator that only prefers to punch you.
enjoying my fit
goon coded
like, evil org grunt in a videogame that makes you mad you never get to wear their fit
also I find jetpack corp a fair bit easier than regular because if even one gets clipped in the backpack, the chain reaction takes out all the troopers and most devs
I think fire mortar hulk needs to lose one of the fire rate or the top notch tracking
the rest of the faction I don't really remember
Fire mortars are mostly scary because we're not used to indirect fire, we're used to light armor and using cover to tank things
If you switch to medium+ armor (unflinching or extra padding) they stop being anywhere near as scary
I always run heavy on bots and still hate it
the RPM is just shy of making it impossible to escape if you get stumbled by it once because it tracks so well
which on one hand I like because that makes hulk an actual priority target all out of sudden
but it's jarring
I dont find it that bad to escape, buuuut i must admit i'm alos in the "Better at the game than they think they are, and this warps their perspective" camp
tbh what I was running when incineration corps was around was like shield gen pack, shield gen, mortar
just don't get hit and if you do get hit don't get hurt and if you do get hurt start wriggling like a worm
I had the game kinda ruined for me (hey, add it to the pile) by seeking understanding of it tbh
of course the flame devastators were. a bigger problem imo
I should change my mindset somewhat because this keeps happening
with games I love there comes a point where I absorb so much of it that I see the switches in the code flip and become hyperaware of all the ways I could be cheesing it
and, I don't like winning by cheesing, so I start running stupid loadouts and tactics instead
which is not ideal either because it's the exact opposite of trying hard and trying hard can be fun
I'm just kinda gameplay shitposting
oh yeah I get that. to an extent I even am that sort of person - I just also get something out of like, getting the ins and outs of everything, even the bad stuff
it's not that I ever develop notable skill but I accrue the knowledge of how to win at the game without playing it
and that can't be forgotten
This is why i am very much 90% optimal in my play as i joke
I figure out fun and efefective ways to do things
but if i can do something 90% as well as somethign that requires 500% more effort... i do the 90% option
I tend to stick with a loadout for a while n then change it up eventually
Like for bugs I have my ballistic shield n lance with eruptor and arc nade launcher
Tho I haven't played lately cus I've been space engineering
I have not played for just long enough to forget the range on my 500kgs explosion
and blown myself up twice in one misison, right on the edge
10/10 penguin
Democracy wins again
i like that they waited till the restrictions were lifted
Oh
They're finally gone?
the majority of them
some of them required actual work to fix like japan
since when they shut down they have to refund any money spent on unspent super credits
Actually Japan just has a separate client, they can still play and buy the game IIRC
But there are countries where Steam is banned/restricted and in thise Sony can't really do anything directly
thank stellar blade for that
them pushing hard on not being region locked and being really successful likely helped AH a lot
Really?
Huh
Yeah but like I said, that required work to implement
yeah the list is uhhh
syria, iran, iraq, cuba, vietnam, north korea
iraq??
Noticing a theme with that list...
my mistake
here's the list
tl;dr sanctions or their own restrictions on video games in the case of vietnam and japan
nvm
iirc japan has their own version as when a live service game shuts down they have to refund any unspent premium currency that was bought so it has to track bought and picked up separately and Vietnam has very specific localization requirements for foreign games
And yeah the rest the US has software export restrictions for
So everything on that list afaik is out of sony's hands
Which is a weird thing considering it's a japanese publisher and swedish developer
I mean that's not handled through this system

that's a blanket thing that's just handled by not accepting payment processors or ip's from sanctioned countries, rather than this system that allows publishers to specify additional countries
what was the review bomb about again
The mass area restriction that happened.
Sony's Big Fun Maneuver
the review bomb was over psn accounts
Sony wanted to force PSN accounts to be linked
The cape has been delayed until the cause for the review bomb was actually reversed
Ah I thought this was a new one
<@&1206091872716595200> It is time
we dive baby
Sad news: The RR does not overpen helldiver heads, so you can't get a 2 for one when your teamates are hugging
tragic
Unreldatedly, dont aks me why i know this
Hmm
Gun science...
We need some SCIENCE GUNS
<@&1206091872716595200>I am once again asking for your fire support
I'll be on in 10-15
What about water support?
I'll..
I'll see myself out-
In Helldiver land we only do Fire and Air support. Shockingly lacking on earth and water

NGL, a strider who's legs had been replaced by up-armored dropship pods, or a similar thing
would go pretty hard
Though, hmmm. Strider head would look weird on it...
Mobile Strategem Jammer Fortress. 😛
The other day I saw a devastator hunch down like it was about to jump, and when it kicked on its jumpjets it nigh instantly disappeared into the horizon and was never seen again
Then a few hours later I saw a hulk do the same thing
must be chasing the same thing my WASP missiles keep locking on to
and my spears
and my axe
<@&1206091872716595200> Time for scrap https://discord.com/channels/426286410496999425/1388943600750166056
The superdestroyer voice pronounced gunveld as goonveld and I lost it
<@&1206091872716595200> need two more
Pacifier is pretty cool but just eh I mean any other ar is just gonna do better damage wise n when do you really need the stun anyway
Tho it's fun to save yourself n allies from incoming berserker.
ok this fucking 1 sec input lock every time you get knocked prone basically guaranteeing you get juggled to death is really pissing me off
it has effectively ruined the game for me
What armour are you running?
even in heavy armor it doesn't really matter if you can't get out of the way due to not accepting any inputs
Same here. I run unflinching or extra padding on the bot front currently. Only died the other day in a D10 because pelican 1 decided to frag me right at the end
i need everyone to see the horseshit that just happened to me https://cdn.steamusercontent.com/ugc/17236615179110077924/6F86D5A6815ADFA7973AC41732F6DAFCAAAF16BA/
The bugs discovered the power of friendship, liberty help us
This video is sped up
Title : DANCE DANCE LIBERATION
Artist : @EndosTV
Source : https://youtu.be/1pj4YW0umJ8
#Stepmania #ProjectOutFox #DanceDanceRevolution #DDR #pumpitup #PIU
#helldivers #helldivers2 #helldiversmeme
#rhythmgame #dance #dancecover #dancechallenge #dancer #dancing #踊ってみた #CowEye
#Shorts
that's good shit lmao
@modern kiln
@quick plinth
Apparently they're doing some announcement tomorrow. I wonder what it'll be.
Also unrelated as I don't expect the announcement will be about this but I hope that soon enough we'll get more attachments n for all the primaries at least. Didn't they say they were also working on them for secondaries and special weapons?
They did say they would expand the attachment system
I also hope that attachments for for example plasma weapons will be interesting because they could easily do interesting things instead of just adding basic gun attachments.
Like I want plasma weapons to have plasma related attachments like say stronger magnetic coil or linear accelerator or whatever they use to accelerate the plasma which could for example give a higher damage per shot but lower fire rate or something like that
Instead of just vertical grips and muzzle attachments
In fact muzzle attachments wouldn't even necessarily make sense cus plasma weapons wouldn't have propellant gasses. The gas is the bullet after all.
Did they announce the announcement or?
yeah
silencers and bayonets please
I want bayonets so badly
SILENCEEEERSS!!!!!
I want silenced sniper
N if anyone dares to try to sell me on the dcs I will growl at you
N bite
Also forgot about the amendment but it has the same damage as the dcs so i was wondering what its differences are
I want more options for the blitzer
SAAME
Like they could doa like high voltage option n high current n 1 is less stun more damage n the other is other way around
Or something thay makes it have more range but less arcs or less wide or both
There's all sorts of things they could do with it
My only worry is thay they'll just do basic gun type attachments even on the Sci fi things
Like idc about the grip on the scorcher or purifier I'm never full autoing them anyway. I want Sci fi options that make them do their Sci fi things differently
Burst fire, better ergo, more bullets per mag i think, and only light pen
Its solid imo, good on bots
I think both have only light pen but I'm not sure
DCS has medium pen
got a goofy terminid loadout that I've been having a blast with
Heavy Gas Armor
Vitality Enhancement
Torcher
Grenade Pistol
Gas Grenade
Sterilizer
Gas Dog
Orbital Gas Strike
Gas Mines
sterilizer's actually cracked for dealing with shriekers
no ability whatsoever of dealing with bile titans but who cares
Aight, I just tried out a stealth-ish loadout for the first time.
Gotta say.
Inhale
I respect the Ghostdivers for somehow being patient but also fucking fast with stealthing with the weird ass stealth mechanics.
Sample Scanner (Still collecting samples for upgrades)
Diligence Sniper
Ultimatum
Smoke Grenade
Quasar Cannon
Portable Hellbomb
Gas Mines
Incendiary Mines```
Something about stealthing and scattering the entire field with these mines and seeing a killstreak pop up while I'm on the other side of the map just makes me laugh.
Fun Fact: Did you know enough incendiary mines could kill a Factory Strider?
As a professional ghostdiver, I approve this loadout.
gas mines are how I clear, say, a fortress, before going in to blow things up
why use a long cooldown barrage when all I'm interested in is troopers being dead and big guys being busy
I'm still hard locked onto my shock jock loadout
something about the blitzer, stun lance, and arc dog go well in a way i can't describe
I started using the explosive crossbow to go with the theme and I'm really missing the eruptor tho
I've grown to accept the 120mm Barrage as a useful fire-and-forget stratagem, but still believe the 380mm is too inaccurate and too long a cooldown to be very worth using.
But yeah, gas effects are awesome.
eruptor seems to ricochet into vents pretty often, or maybe its demolition hitbox is larger or smth
crossbow needs to nail that one specific weld on the vent
suboptimal when I'm doing a scooby doo chase at the same time
I don't really agree on that from my experience using the crossbow, I find it's pretty excellent for vent sniping even from extreme ranges. I'm kinda psycho about it though and get dopamine from crossbow sniping fabricators from 100m away.
it's more of a problem up close, where I'm aiming up
at long ranges the bolt is dipping, which helps a lot
That's more fair. I prefer to just not be at point blank range before worrying about destroying fabricators.
Like I should never be standing at the doorway and trying to use my crossbow to destroy it, I have other tools (just throw a grenade in the door or something). Preferably I've already just hit it with a quasar from 200m away or used an eagle strafe on the way in.
ah, but grenade pickups are rare while the land overflows with ammo boxes
as to "why are you destroying them up close with enemies around"
your honor I plead silly
the eagle strafe has many a boolet for destroying fabricators at safe distance 😌
Given my love of dropping stuff with the RR at 200m+ I understand
<@&1206091872716595200> https://m.youtube.com/watch?v=ZXIFF4D6LOs announcement steam live in 15
Sub 5 minutes
do we know what the stream is about?
They're announcing helldivers 2, I'm so hype for the sequel to drop
yippie
Xbros join the cause
exbawks
more soldiers for the meatgrinder yippie
"We're sending more dudes"
Man, that's a bold play from Sony
ex bok
... That was it? Lol
That's it
What did this need a stream for lmao

I... Arrowhead, love you, but you gotta get better at your pr game
"This could have been a tweet"
Lol
Yeah, I was expecting like... Some hype on what's next, etc
Or like a paid expansion (terrible idea they shouldn't do, but you know)
Cool I guess
IDK what i expected but it wasn't two minutes of Xbox platform announcement followed by the livestream ending
What happened?
Just. . Just drop a trailer without all that fanfare
The THANK YOU letters are blinking and the stream is still up, time for the ARG nerds to decipher what is obviously morse- oh never mind, it's off
Everyone sit down for the post-credits scene
This was actually a waste of hype
They hyped a stream up, full countdown and everything
you can do premiers for trailers now, I don't get why it was a livestream
I mean
Okay that's nice finally, but uhhhh
The werid bit is really advertising this to the existing playerbase
Like we're not the market, there's not even global accounts as such - if you have it on PC and PS5 your progression is separate
So like, why advertise to your existing playerbase?
Oh well!
Back to enjoying monster hunter and taking a break till the next warbond or other content drop
It's marketing for all those players who couldn't get access due to the ps account thing (I forget if that was reversed or if PS stuck to their guns)
that was (mostly) reversed not long ago
no, that got reverted a little while ago with no fanfare except the review bomb cape dropping
I haven't really played much of Helldivers 2 that much as when the game came out initially
no reminder that they were saving that cape until more people were allowed back in
Thank you for pinging me
Twice helldivers
On your discord
That is filled with PC and PS players
For your announcement
About it coming to xbox
And nothing else
That is definitely what people care about
You could have just pinged once
You didnt even have to ping
???
I mean you have a point, I should probably just leave their discord if they keep doing this
It's what I did with other discords where pings were weirdly irrelevant
At least their discord had some relevance with it
you think an announcement about helldivers is irrelevant to helldivers?
Honestly, in this specific case, kinda. But fwiw I don't know if they're planning on advertising it anywhere else
i think having a livestream for just saying "hi we're on xbox now" is stupid
or well, for ONLY saying that
I feel like they might be intentionally trying to maliciously generate minor controversy with it and going to drop a better announcement later
Would make the most sense
"Why would they do this"
Then they turn around and say something else alongside the Xbox release that is specifically Microsoft related
i'll be frank, pnet holds a policy about excessive pings complaining. a ping is simply not that big of a deal and by complaining about it you've given it more time than you ever would've by simply moving on
Yeh I agree
So that was rhe announcement.
Kinda huge for Xbox peeps I guess but yeah lol could've been a tweet
I'm surprised they didn't announce it last month, I wonder what happened in between now and then
Maybe it's the timing of when it's getting to xbox
Or maybe has something to do with the Microsoft layoffs
Oh wait, GoW releases on Playstation the same day
Imo the only reason to be in the helldivers discord is to leech emotes and stickers.
I try to use it to keep up with announcements
Esp cause they rotated limited items before
oh, so can we liberate somewhere else to force Xbox players to drop in without a tutorial!
no
I wonder what the urchin will become eventually
because it's the one definitive miss from the warbond
I hope it becomes something silly, like large carrying capacity and electric clotheslines between nades
unless it has some hidden saving grace I'm not aware of
also my take on the pacifier no one asked for is that it's a perfectly fine addition to the control gun lineup because it's not that far from pummeler and conc stats-wise and medium pen means it applies stun far more easily,
I genuinely don't get why it's getting so much hate, it's directly following the previous guns in the family
the urchin should stick to targets/objects and periodically release stun blasts. For area denial/slowdown and long-term target lockdown. there should maybe still be small moments in between stuns where the target can move a little (so it's not strictly better than the default stun grenade)
I was thinking about how everyone loves the halt and had a funny idea
give stun and conc guns a normal bullet every 3 tazers
(I don't think they need to be changed but it'd be funny)
yall dont realize
an hour long stream announced ahead of time for a very short briefing of non-critical information is EXTREMELY on-point military satire
hurry up and wait type shit
if it were on point we'd show up 3 hours early to rehearse watching it
arriving 15 minutes prior to the 15 minutes prior to the pre-inspection inspection
then formation march to an area for another inspection, then funneled into one building then another to be told something meaningless by a man with a fancy rank and then leave

IME the waiting is accurate but the steam should have been 1.5 hours of stuff i really don't care about and by the end my soul feels a little drained and I just want the day to be over but they scheduled this thing for 1000 instead of 1400
"first in, last out" means briefings too
dont you get it its essential to our identity as infantrymen to stand in formation outside the building while everyone else is sitting around waiting for it to start
the 10 minute training after which everyone has basic competency in all skills is accurate too
if it were longer some divers with two left legs would've slipped by
hits blunt what if superman was born on super earth
Supererman
super hellman
Super Helldiver
Also thoughts on the 380 Barrage? Feels like it's a bit tooooo inaccurate...
imo 120 is the one for when you want direct hits
380 is for "I want nothing to live in this grid square for the next (duration of barrage)"
coincidentally I don't tend to run 380
walking barrage does everything I'd actually want out of 380
380 should read "complete one (1) clear the robot camp objective somewhere around 2 (two) minutes from now"
The improvement that tightens the radius probably helps with killing teammates less
99% is pretty high
I can't count the times I've had barrages thrown at me that killed me because I couldn't get away from them in time
As a heavy explosive resist user: 380 is mostly just pinball
except when it domes me directly, then i disappear
Tbh the pinball is fitting, except I get volleyball spiked into a cliff and die
Too inaccurate to reliably hit what you want it to, and too long a cooldown to use in anything less than every third or fourth major fight you get into. The 120mm is more tolerable due to the lower cooldown permitting you to use it against maybe every second or third outpost or bot-drop/bug-breach, in which case it actually does quite well as an "I don't need to be precise because the enemies are dense enough" option.
Also maintain like a 50-60 meter distance from the marker in order to stay clear of the danger area.
some people just have really simple desires and will bring both 120 and 380 for the sheer chaos of throwing both at once, though
throwing a 120 into one of those medium or huge pit bug nests is good stuff
380 is 'my favorite stratagem to be given for free'
Hard to give a slot to it but everyone having one in the chamber is both good an funny
I can't deny that I appreciate a free 380 yeah. It's just that I can rarely justify bringing it as one of my four chosen options.
The Walking buff just kind of made it a more reliable version of the same thing
It literally already does this
Isn't it single target?
Its got a very small aoe, but an aoe nonetheless
Can lock down like a tight alleyway but
you know what I want buffed (actually reverted)? orbital gatling losing its stupid wandering spray of inconsistency
when they could be killed by light AP was so funny
medium now
I still find it really funny that they could have easily made it so that the turret doesn't depress enough to clip but they let it anyway
it's okay, samples tend to consolidate into one player toward the extraction
they did their part, you just ended up with the big heap of samples cuz someone died
that might be true yeah
that being said, sometimes people are just bafflingly uninterested in collecting samples, even ones they walk directly over
maybe i've just got the ears but I can literally hear samples and sometimes track them down just to pick them up and stop the noise
meanwhile Joe Diver runs directly through a field of rares and picks up exactly zero of them
I and most of my friend group have no point in getting them but i still gather them to mark pois as visited and number go up
yeah sometimes I have to catch myself because I do NOT need samples and most of my regular teammates don't either.
I collect them because the noise rare samples make is horrible
I can't imagine a world where I don't need samples
grab them anyway just out of habit and to keep at the cap for DSS stuff
once you've unlocked all the ship modules
I feel like I've seen everything half my playtime ago and I'm still not done with upgrades
I sometimes leave some samples behind cus I can't be bothered but at the same time I'll go out of my way to collect some.
So 90% of the time I collect samples
But I don't need em anymore
I have a theory that we will be getting an Xbox(Halo?) themed warbond in August
maybe, I'm not sure what they could do with it that'd be unique however, while remaining hd2 style
ODSTs would be my bet
The reason I think my theory hold water is that the warbond token changes come into effect the same day it releases on Xbox
have they said what the final change is gonna be to it
?
Afaik the way it works is you gets your token when you buy the supporter pack, token can be redeemed for any 1 warbond
oh thought they were changing the in mission super credits
I know they've been talking about doing that for awhile now
I hope they don't make it hwrd3r
they won't
Iirc, they have talk,med it might need to get harder, b ut what they'd mainly like to do as i udnerstand it is change i so farming levle 1 missions isnt the way to go
eg they'd rather make it so you more naturally get them from missions in game, rather than "Target farm like this in a very mindless fashion"
But they're also aware it could be a shitstorm
It's a good bet
They said no spartans
But ODST are fine
For personal fandom, I'd love to include Star Wars, but yeah, that is a pretty good line to draw. Lots of ground level grunts from fairly dystopian societies (Halo ODST isn't that, but otherwise fit).
Elysian Droptroops would go hard.
The Halo UN/UNSC has a lot of really dubious, dystopian stuff going on, honestly. It's not a huge stones throw from a Starship Troopers. The tortured child soldier Spartan IIs were originally created to fight separatists and insurrectionists, not the Covenant.
yeah then the covenant turned up
Yeah, the UN was well on it's way to having a proper Outer Colonies v Inner Colonies war before the Covenant showed up and killed everyone
I mean, helldivers are kinda like spartans
our first task was putting down other human governments iirc
Cease this seditious narrative immediately. There has only ever been one government of Super Earth and all others were merely rebellious and misguided separatists who would undermine the true stewards of humanity.
Dunno if it would be a good idea for Samples to have a use after the Ship Module Upgrades and the Democracy Space Station.
Something like
Experimental Warfare Suite
Use stockpiled samples here to purchase personal upgrades that take effect on the next few missions before running out.
Essentially another ship module you visit and upgrade to get access to better upgrades and they are on a randomized rotation. (Kind of Roguelike)
This might be a good alternative use for samples than just letting them just collect dust in our ship.
I've always thought like visual changes to the exterior could be cool also
upgrades bad because now I have to walk further to reach my upgrade console
I keep that one unupgraded because of that
definitely one to save for last
Adjudicator was hell to use but now I have the vertical grip and it's great
I was giving the tenderizer a side eye for most of its existence but then flesh mobs came
I should probably pick a light armour pen AR to level as well I'll have to see which, probably the tenderiser
I wonder if they'll do extra mag attachments for adjudicator n tenderiser as well or if that's their way of balancing it out by not giving them to those
I hope not
Tho they said they were working on attachments for all weapons as well as more attachments so I hope some existing weapons get more
strict limitations let their other stats be more varied
Yeah fair enough tbh
I just like my power fantasy I guess
But if they give in to that it won't be as fun anymore I guess
if attachments let all weapons get similar, then their stats will have to get similar to remain balanced
Well I don't think all the same attachments options make for the same weapon. It just means being able to specialise to your need and the weapons needs with every option.
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