#Helldivers 2: For Managed Democracy!
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you can get the extract pilot to hover btw
oh I know
but I don't remember if doing that still zeroes your reinforcements
I think they're zeroed on touchdown?
Only when someone gets in
I don't really see the point of that anyway
like you can almost never call someone down in time
I've extracted by smashing my hellpod into the pelican a few times
pelicans roof is a suggestion at best
i have killed people with the hellpod as they were trying to get in and its a giggle everytime
<@&1206091872716595200> Squids squids squids squidshttps://discord.com/channels/426286410496999425/1381625545371947018
my death record was in heavy armour because I couldn't get out of leviathan sightlines
split your lungs with blood and thunder
this guy kept wrapping himself around the tree until his body despawned btw
just twirling there
<@&1206091872716595200> i want to preemptivley start farming for the new warbond
KhajiIt has warbond if you have the coin
finally got servants of freedom
the street scout armour goes great with the 2nd helmet
did they buff flying overseer accuracy in like... at most yesterday?
they started actually hitting me all out of sudden
kinda welcome because they were a joke you could just walk away from
but I was not prepared for the full burst to my light armour ass
They did not, their accuracy is admitedly just very coin flippy
on SE too it was a lot easier to find debris or buildings to break up their LOS too
it's also possible that I've gotten so complacent around them that the habit of standing there and admiring the brickwork when they're around started catching up to me
if they keep this up I might even start zig zagging
It honestly has my favorite armor passive in the game
And I'm very annoyed there's no medium variant
oh also
made a discovery while fucking around with goofy loadouts
staff overseers can't get out of getting combo'd with the hatchet even if you're not using the ballistic shield
just get on their ass to have the first hit in
is there not one in the superstore?
oh wait no yeah the superstore is
heavy scout when
Medium siege ready when
Depends how fast you can dial the code, I guess. I can do the respawn code in less thana second, I think?
lol, lmao
Throughout most of the Super Earth arc I had a bug where the strategems wouldn't fire off if you typed in the code too fast
Known bug, fixed
Which led to fun situations like muscle-memory slamming the reinforcement code, and then killing myself because it switched back to my weapon, which was the Ultimatum
Yeah, everyone had that bug. it suuuucked
I was never a fan of plasma weapons but I took the purifier for a spin into squids on a whim and the convenience sings its siren song to me
them being always so convenient is half of why I never use plasma, I like my loadouts full of duct tape and jank
the other half is audiovisuals lacking some oomph
many traditional weapons look and sound like they should send enemies to the shadow realm and come up short, plasma weapons look like they'd sting I guess
but you shoot a patrol with plasma and there was never a patrol in the first place
Yeah the scorcher's pretty nice but its sound design is its weakest point
It's very pew pew
they try their best but the sound mixing in this game can be very hit or miss at times
at least there's mods to add oomph to basically every weapon
Did some testing with gas damage. I do not have the heavy gas armor yet so unsure what that would look like
L = Light Gas armor, NO Vitality booster
L1 = Light Gas armor, with Vitality booster
M = Medium Gas armor, NO Vitality booster
M1 = Medium Gas armor, with Vitality booster
heavy gas armor can give you complete immunity I think
with vitality
I haven't actually bothered because putting on heavy armor kills the joan
since I know theres been some discussion and disagreement here about ammo counts for the new primary mag sizes, I went and whipped up a spreedsheet to calculate total ammo capacity for all the different options
https://docs.google.com/spreadsheets/d/1jz8GLMs_VZ5WwG1lg8NUxel3ej3h9tdt5a74WaPZvgQ/edit?usp=sharing
if you're simply looking to maximize total ammo and nothing else, its always* better to go with the largest mag available to you for that weapon
the only exceptions to that are the breaker and breaker incendiary, where short and drum mag give the same amount, and the difference between them and the extended mag is very minimal
(and I personally favor short mag breaker incendiary because of this. it feels nice! it may not necessarily be efficient but it has a good feel to it.)
Technically not full immunity mathematically, but thanks to how damage numbers are rounded it becomes full immunity
Also anyone know of a good video on the snipers in the post attachments era?
Rejected Brasch Tactics:
Remember, there is no I in Team
But there are four I's in Fuck It, I don't care how close they are, I brought a Napalm strike.
I realized the wiki has the siege ready breakpoints, so I went and updated this will all of that info
the general trend of larger mag = more total ammo remains and is even more pronounced for 3/5 categories
as for the other two, the defender and pummeler get the same total ammo from extended and drum, and the normal and incendiary breakers get slightly more ammo from extended than the other two (which are still equal)
I think the standout stats here are that drum mag liberators get a whole 120 rounds from siege ready, and extended mag knight gets a massive 140, which imo are both definitely worth factoring in when buildcrafting
y'know I like how squids are the one faction where just a gun gets to shine
bots have all the armoured units and troopers so fragile that they die in AT-weapon-aimed-at-devs accidents
bugs have armour and a lot of pressure from the smaller goobers that calls for more indiscriminate firepower or stuff like stuns
squids? everything dies to a gun just fine
Trusty liberator doing great work on a solid 5/8 illuminate enemies
liberators always gonna do work, it's just that the other liberators does the work better :v
the carbine putting lead down range way faster which is real important for fleshmobs, while penetrator well, penetrates overseers
Given overseers have light torso armor that breaks quickly, I always just hose them center mass and it works great
Yeah no, the Lib Pen is kinda just the worst variant still
If i can't kill it with a liberator I'm already using a different approach than "primary weapon" anyway
short 3 round burst to the head and they're gone with the lib pen
I've been having a decent time with the dominator, though it's extremely aim dependent
for overseers, it's 1 to the head or 3 to body... or the entire mag if you start hitting arms
That's the problem I have with light pen vs overseers, they really like putting their arms in front of their body
if we're talking primaries into squids, I can't sing the praises of the scythe enough
its got good damage, good range, basically infinite "ammo" with the high capacity heat sink, and it lights things on fire which is huge for fleshmobs and overseers
for anything other than bugs scythe lives in the shadows of Big Scythe for me
(laser cannon)
my beloved
I would seriously suggest trying small scythe again
it has the same base damage as the lascannon, just lower pen, durable damage, and fire strength (whatever the hell that means)
New patch dropped, good fixes and a few buffs
with the high cap heatsink it has similar "ammo", but it cools down faster, reloads faster if you need to, has more spare sinks, and doesn't require you to sit down to reload them
double edge lascannon when
I think I mained scythe back when it had really inconsistent damage too
and it rocked even then
the light pen is a pretty big deal on other factions imo, but on squids that means very little, especially with the fire
Monkey paw curls, it's a lascannon that shoots out both ends
damn
they fixed the railguns sight!!
hopefully this means they also moved it back closer to the first person camera
also integrated explosives giving you +2 grenades
tbh not flinching is still a nothingburger to me because if I'm getting hit I'm diving
throw grenades into bugholes, jump in the last one :v
but hey long overdue buff
Doesn't always happen like that
unflinching is nice vs voteless stunlocking you
I thought unflinching only prevents aim kick, not stagger
Huh, peacemaker buffs
"Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs" this no joke makes me very happy
oh huh yeah it doesn't do anything to staggers
I find it funny that they're not saying the real reason for this change
a well placed firework could oneshot factory striders
??? the RR one shotting to the feet was a huge issue and known by basically all the RR freaks
and a lot of us hated it because it took all the skill out of eye shots or bellyshots
Okay, slight hitch to the powercreep spiral, nice
Harvester
Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head
This is interesitng!
They were weirdly resistant to quasars
having to hit a shoulder joint for a guaranteed oneshot was really annoying
I hope that means they get killed by orbital railcannon shots more consistently
Still no Spear buffs 
I know it probably doesn't, but I can hope
So it actualyl may! Depends on the exact details, but Harvester health as werid - you could one shot them with an RR rocket, or put 3+ into it's body with little seeming effect
Harvies (at least before now) required a surprising amount of preicison to drop with Qusar/RR - you had to hit the eye, or the legs, and i think there were very small gaps in the armor on the main body that were also a kill
oh hmm, I read "head" as "eye" there, maybe there is a chance
no fix for the misplaced extract beacons yet?
seems like no
Anyway, very happy to see the various underused armors get buffs
its not even on the known issues list
and i really like this approach of "Every armor brings multiple nice little things"
I just want a heavy stealth armor already
yeah its definitely interesting compared to just increasing the "potency" of the existing effects
I will say though, I'm very disappointed with the changes to leviathans
I think they need signifigantly more adjustments and I probably wont be returning the squid front until they get them
they're just incredibly annoying in that they just spawn another as soon as one dies yeah
there should be a limited amount of em
I saw a suggestion about turning them into a secondary objective a la gunship fabs or convoys, and I think I'd be much more amenable to that
honestly just making them cap spawns at difficulty/2 rounded down would be fine
but their current implementation on open-air maps just kills my ability to have fun
I'd like them a lot more if their behaviour felt more intentional - attack runs and shit, simialr to stingrays
rather than just floating around
Yes, the developer blood sacrifice is very high
The Pun
I'm trying to figure out which guns are mashed togthere there
left sides eruptor, deadeye, punisher, tenderizer
I meant for the pun, is it just the punisher cut in half and stuck ontop of itself?
Pinkeye i had figured =3
hear me out
lever action talon carbine
Lever action, belt fed, bulpup carbine
not evil enough
huh, stealth diver buffs
time to sneak up to gunship fabs / shrieker nests and just dedonate hellbomb backpacks
Force of law leak ||we have our first confirmed โsmartโ weapon||
||P-92 Warrant||
||A medium semi-automatic pistol similar to the titan fall smart pistol which lets you lock onto a target (none-chaff) and blast away, the guided bullets feature can be toggled off completely and it will act as a normal secondary, while in guided mode the weapon will not fire until it's locked onto a target.||
Super Earth has such beautiful naming conventions ๐
prove your devotion with a 30 year tour of duty in SEAF, and super earth will put you on the special fast track to settlement name request consideration
guaranteed to get a managed democratic name within 5 years!
New patch is fantastic and will make me definitely use truth enforcers
they do have proper names in game
Wanna play, but still waiting on patching because no matter what drive I'm on, I am doomed to have patches take forever. :(
Even on the fastest drive I have, which is the drive my OS is on.
Spoilers for the upcoming warbond
|| we got numbers and man 50 is gonna be fascinating to work with on the pacifier||
||pacifier has the same stun capacity as pummeler but AP3||
is all of your steam stuff on the same drive? Because I had Helldivers installed on one drive and steam on my boot drive, but since my third, slowest drive had some steam files it could only install at the lowest speed
consolidated it all on one this morning and it got a lot faster
|| Oh yeah no that alone will keep it useful, i'm just gonna have to see how i personally feel about the damage||
that sounds so good
I'm sorry, ||guided?!||
Did they change/break the RR?
Not that I know of, why'd you ask?
Because this doesn't seem right.
Does more damage to Harvies, Factory Strider feet got more...
Oh, that's not right at all
Spaghetti monster strikes again!
RR joined a cult ๐
Spearchads stay losing 
looks like when they were making the firing modes for the new sidearm, they overwrote all of them
Okay, it's on the Known Issues list.
Oh no, that's hilarious but also how did that get to live
It's Helldivers, it's 63% tech debt by volume
Correction: It's a game, it's 63% tech debt by volume.
No you see spear now has SUPER LOCK ON that lets it tunnel through walls /joke
same with the autocannon, best guess is that something fucky happened because the new warbond pistol ||has guided/unguided modes||
the bug doesnt actually change anything
unfortunately it's not in the warbond. they knew people yearn for titanfall so they made it an extra transaction
Yeah still not a fan of that
Something I wanna see is like, a laser revolver rifle at some point? Like the Talon but bigger.
i mean the flip side is they can also choose to only buy that if they dont want anything else in the warbond
if its less than 300 SC then it can still be purchased with the warbond's complementary SC too
-# YES ||MORE GUIDED WEAPONSSS||
-# YESSSSS
Wait where buy?
when warbond is out
Not warbond?
super store
Super store
In 2 days
the fact that ||the gun itself has the guided trait listed, makes me want to believe there'll be others like it||
oh wait thats an x link hold on
badaboom
i want it bad
not because it is guided, but because it is the lawgiver
I still really want a wasp nest turret
like just 9 magazines or something sticking straight up firing at whatever is nearby
super dahir insaat
I wonder how expensive the pistol in the superstore will be cus I only have like 1.1k sc
the hatchet and the shock stick were both 200 SC, so probably around that
Do remember there's 500 in the warbond
500???
not 300?
Not 300 like usual?
oh is it 300
btw, is there any client-host fuckery with shock melee vs fleshmobs?
fleshmobs are incredibly resistant to stun
Wh-?
I don't seem to be able to stun them as consistently as when I'm playing solo, or how I've seen hosts do it
com/user/dahirsem/videos. com / DAHIR INSAAT / youtube. 84bfcdeefa47630a926a3ae5882b734b 50 Latest YouTube Videos by dahirsem. ะะฐะฝะฐะป ะธะฝะถะธะฝะธัะธะฝะณะพะฒะพะน ะบะพะผะฟะฐะฝะธะธ Dahir Insaat The Dahir Insaat corporation has developed a new construction technique that makes it possible to Dahir insaat. 13 Jun 2016 - 5 min - Uploaded by ะ...
dahir insaat's an unhinged concept company
did they ever like... make anything
lol no
like none of their concepts obey basic laws of physics sure
but you'd think they'd make some basic shit to prove they're not a scam
Also I find it kinda funny that in a roundabout way, this predicted the ukraine drone trucks
Just, you know, ukraines version was sane and worked
I still love the missile conveyer belt
The AT emplacement reminds me of a sane version of another dahir insaat concept
How does this build look for maxing out on gas + fire memes while also retaining enough flexibility for general use?
I'm not sure about cookout
the stagger is very welcome but staggerable things should vaporize to crisper + gas dog near instantly
/gestures toward Predator Strain
I've been loving it for the biggerbugs
Too populous and too sturdy for torch/crisp to melt away fast enough
gas dog will seek them out from a pretty long distance, and it'll be free to with how fast the normal horde will melt
but yeah they're a point in favour of cookout
I'm partial to scythe for a still fire-based alt
How would Breaker Incendiary compare here?
Sort of in-between, lot more range than the Flamethowers but not gonna stagger like the Cook
Both flame shotguns are fantastic against Shriekers though, s'that's fun
That'll be nice, not a fan of Shriekers
Breaker Incendiary kind of used to be The Bug Gun
I think the Cookout is gonna serve you better - fiscally, it's part of Freedom's Flame like the Crispr is, and mechanically, the stagger helps tremendously into Predator Strain
Yeah that was kinda my take
With a reload-boosting armor feels like it has an infinite clip, too
I'm hoping that EAT will be enough anti tank considering I'm reserving the backpack slot already and I'm not really a fan of railgun
honestly those two will solve just about any problems the bugs throw your way
Gives you room for just about anything in the secondary slot
Have you considered the Quasar Cannon instead? The charge time can be awkward but it's always available instead of needing to wait for EATs to drop in
but then I can't use EAT pods as the funniest weapon possible
I honestly feel like I end up firing more EAT-Its per game than Quasar charges
But I'm not running solo or anything
EATheads will feast with the inevitable stun+incendiary hellpod booster teams
everyone else will probably develop chronic nightmares
The eat pod is a weapon
I may consider the quasar! The charge time is a bit awkward but maybe the gas can buy me enough time for multiple shots
<@&1206091872716595200> anyone up to dive?
yeah, tinker with stuff and see how it feels!
I would but I am at work. I will maybe be down in 3 hours or so though
I find the EAT indispensable in colony maps because I get to make gates in the walls wherever I want
Hoverpack my beloved
i'm somehow the only person in my usual group that likes hover/jump packs
but it does let me be real annoying about it
'ah that river seems like a real pain, good luck with that'
'ah jeeze, this position is really fortified. anyway.'
jump pack goes crazy but somewhat less so if you're trying to be a team player
or well
sticks-with-the-team player
i like bein' a little battlerat scurrying about while someone has an anti-tank emplacement on a hill a half mile out tbh
feels all.. Mixed Unit Tactics-y
flying tends to also be useful in bot bases. having to run all the way around the circles of the fortifications tends to be tedious
it's extremely good for what I consider the strongest playstyle in the game, the Hot Pursuit
but I don't like to subject teammates to it
(the moment you encounter serious resistance you run away from it at the next objective, so the game's spawn budget is used up on your tail and reinforcement waves happen behind you, so you knock out barely defended objectives and if you need breathing room, well, the pursuers are behind you single file ripe for a stratagem)
it's my... "forgive me master" strat because it's basically distilled cheese
and by the time you swing around to where you started all the ambient spawns and stragglers despawned
Having someone away from the group be a problem(tm) is also great
just calling in all the dropships in the ass end of nowhere
I love the hover pack too much
Since it came out I have only been able to swap to ballistic shield for a while before returning to hover pack
it's so fun
even if i often get too confident with it into Hunters
'YOU'LL NEVER GET ME UP - oh yes the jumping'
those little bastards can really coordinate sometimes
Especially when I climb all the way up something n just shoot stuff with the eruptor from there
Yesss, the height it gives is crazy
my preferred eruptor movetech is fortified armor and personal shield
just calculate your trajectory well in advance so you don't hit your head on a rock
shoutout to the free personal shield event for making me remember it exists
I kinda discarded it from memory when it was the best in slot because I'm a hipster
yeaaah I don't miss the Railgun/Personal Shield era
...the eruptor eventually landing at staying good is my personal YE OF LITTLE FAITH moment
I didn't abandon it even during all the times it was bad because come on flak cannon
the cone of avoidance is a bummer and I wish it had an airburst setting that nullifies that but forgoes impact damage but oh well
going "to hell with that direction in particular" was the fantasy that drew me to it
and currently it's to hell with that guy and everyone to the sides of him
it's a great gun but big difference y'know
(datamine spoilers) videos of the new warbond equipment
|| https://www.youtube.com/watch?v=khjYm4z0WyA
https://www.youtube.com/watch?v=ds2muLmxcSM ||
(Do remember these values are subject to change)
||The AGL is gonna be meta as fuck though holy shit it rips biles apart||
||I wouldn't call that ripping them apart, it took two full mags with a slow reload in between||
||it does look pretty spicy though||
||Mainly because the aim wasn't great, once they got face shots it went down real fast||
||possibly. Or possibly it just took that many arc ticks to bring it down regardless.||
||Bile titans have 6k health, and 1.5k on the head, if 2 mags did 6k it's still gonna be real nice :v||
||From the video is also seems like the lighting blasts from it has high pen, probably 7 like the arc thrower||
||Definitely 5 or above though||
||the arc dog seems to have a slow fire rate but it's neat||
|| inshallah the new rifle is medium pen||
||there was barely any footage of it but it looks cool||
||Is it a stun rifle or electric||
think it's just a rifle
||it's stun in the same way the pummeler is||
ew
whaddya mean ew lol
I just don't see the point of stun weapons
especially since most of them do a lot less damage
with only minor stuns
use em for a day and find out
I tried that pre attachments
The halts stun is nice because firstly it's optional, and secondly it's a medium stun(5 seconds) rather than the pummelers small stun(1.5s)
||its 9 x 50 damage AP4 arcs per grenade||
||AP4 is surprising cause it was tearing bits off the bile||
bile titan and chargers are only AV4
||So it'll be great vs pmuch everything but factory striders||
||Unless the range is high enough for it to arc upwards into the belly when shot at the ground below it which would be very funny||
Also holy shit I thought the hitbox was just the eye this makes it a lot easier
executive obrez
stuns are real!
an enemy that is stunned might as well be dead.
like, there's a meaningful difference(you have to shoot them more to confirm the kill) but the they stop attacking you right now can be invaluable for not dying.
Stuns are best when you have a teammate that can capitalize
I'd say that the ability to easily control who you're actively having to fight really enables you to dictate the pace of the engagement. By itself it's not usually a killing tool, but in tandem with other weapons or players it is a great force multiplier.
But when youโre being rushed by stalkers?
This is why Iโve started taking the lib conc on predator strain maps
the blitzer is really my beloved vs bugs for this reason.
The Halt is pretty ridiculous in letting you permanently manage hordes of otherwise scary enemies.
Blizter my beloved
bugs on you? not anymore.
The punisher works well too
Punisher used to rip but they must have nerfed it since I last played
Give it a choke
the arc thrower is also good for this reason, frankly. being able to chainstun harvesters knocks their entire threat out of existence.
and so on.
Then youโre back in business
My one main beef with the blitzer is it often seems it doesnโt arc even when thereโs plenty of targets
It doesnt chain through
the blitzer is exceptionally finicky and often hits one target or the ground multiple times
It used to be worse on release!
you gotta kinda wiggle it to make sure all five bolts don't hit the same guy forever
On release it was completely useless
but frankly every arc thing has some sort of confusing jank to it.
arc thrower has the cone chain and hates shooting things near you, blitzer doesn't always split up, the tesla tower... the tesla tower.
Because the arc was 100 percent broken so it never hit more than one target
AND it had an even lower rof than it has now
didn't it also not autofire or something
It does autofire now?
(which sounds miserable, frankly. I never experienced it at the time, but. jeez.)
yeah it does
It had like an Eruptor rof
Except it wasnโt a ohk on anything except scavengers
It only worked at about two meters
And it only ever hit one thing
Now it'd be ok if it didn't hit teammates
But the arc is wide enough to always hit someone next to me, but not wide enough to hit the enemies
It makes me so mad
eh, I haven't really had that issue. it's basically the same as the arc thrower, if you know the rough shape of the cone you can finesse it
but its cone is like way wider.
...the arc dog is going to kill so many helldivers.
its the entire head piece; its just its covered by the head armor for every part except the eye
I know, I'm saying I thought it was like the hulk, but there's a big area below the eye that also counts for the factory strider
meaning if you aim at the bottom of the eye you have a much bigger area to hit in case of sway/factory head movement
<@&1206091872716595200> Come slay the bug-oise https://discord.com/channels/426286410496999425/1382256309185019954
god secondaries are fucked on the bug megacities
I just scoured a map looking for secondaries, only found two, but the extract screen said there were five, credited us for one that doesn't even spawn on bug maps, and didn't credit us for one of the two we did do
I can't believe the bugs have infiltrated this far into High Command
Major Truth was right!
Yeah we've even had lidar stations and still had one mystery jar
always through a goddamn building
thoughts on this fit?
peam
I may not have a brain, but I have a plan
Playing with randoms n we ran out of reinforcements n they just kept dying 10 seconds after I'd reinforce them so I cleared the last base n made it to extraction on my own with a bunch of bile titans following me. Felt awesome
aura and hype moments
Reminds me of when I was playing with some friends and was doing some increasingly ill advised plays and scraping by each time, I had the medium gas armor and we were getting pursued by a huge swarm of bugs. I plopped down some gas mines behind us and ran into the fumes. My teammates were like "uhhh I don't think that's a good idea". But with the medium gas armor I was basically taking no damage from the gas and the bugs were fumbling around aimlessly. I blasted them with my shotgun and yelled "I DO!!!"
Came out alive surrounded by a mountain of dead bugs
standing in my own gas minefield is my main way to play bugs
Cookout + Gun Dog has been delightful, you can just push through a crowd like it ain't there
soon, Blitzer+Arcdog
honestly Arcdog is gonna go hard simply because it has a higher firing position and thus its electricity will get stuck on corpses less often
Arcdog might actually convince me to run a dog
It might be overnight depending on where you are in the world, i know for me warbonds tend to drop at like.
4 am
I've been using cookout + gas dog, it's wonderful
Against bugs at least
Oh right
There's so many fun things in it. Arc dog, arcnade launcher and smart pistol
I was comparing some stats pondering my stratagems and noticed the HMG projectile is in files as 12.5mm BCHP
the obvious full name would be ballistic capped high pressure (or hard penetrator)
but I choose to believe it's hollow point because super earth
What about Big Chunky Heavy Projectile?
Incidentally, do folks think balancing a single shot grenade launcher in the primary slot would even be possible? It's an idea I've had for ages and feels like something that could come eventually
That just sounds like the eruptor but different so I guess yeah
it's doable.
the eruptor and crossbow do the main thing that'd be concerning about grenade primary (easy patrol wiping and spawner closing)
Yeah I guess the question would really be how to differentiate it from those two
you should be able to hold down the primary fire button to "cook" the grenade projectile, allowing for banked shots and precise airbursts
Maybe an alternate fire mode that's a giant shotgun shell
Yes exactly
eruptor is my most used gun because it's the closest thing to a flak cannon
and I would gladly have its power reduced if I could send shrapnel forward some way again
Honestly I would take the power reduced for a little less unwieldy
Using the eruptor feels like playing a tank in war thunder
I think it's good as is
Oh absolutely, it's got its niche
Then again I have all the attachments for handling
Eruptor on release was a thing of beauty, could 1 shot chargers ans hulks if you knew where to position its shots for max frag damage
I miss banking shots off the floor
it's still a thing but with the way the projectile is set up now just hitting stuff directly works just as well
And idk if ive just gotten way way worse at animation canceling or they changed how it works on the eruptor but i cant get it to fire as fast as I used
Yeah but the bank shots let me aura farm
I assume they fixed whatever you used
animation cancelling was called out in a patch note as fixed iirc
Well at least it wasnt a skill issue on my part then still sad tho, miss my rapid fire explosive 50 cal
i hear the latest update is buggier than hell
I honestly try not to think too much about the realistic situation of super earth cus there's just no way it can exist.
I'd just lose it if I tried to think of what is going on in the background to sustain the situation.
Aren't there always illegal broadcasts on the bug front
Not always I guess not every mission at least. Idk
It's funny cus j come across em on the city maps n just shoot em with eruptor once n it's done.
Eruptor my beloved.
They've been there, but the point I see is that it's in the megacities.
- illuminate invade super earth
- super president dies, secretary of defense takes over
- illuminate are repelled
- in theory there should be a new super president
- SUDDENLY there's an unprecedented terminid outbreak in places they've never been before
- suddenly helldivers are being deployed to rapidly and violently crush the bugs, but also silencing "illegal broadcasts" on the side
it is an optic that very strongly leans into secdef redirecting to retain power
good thing there was no foul play remotely possible with the president's death, that'd be a bad look
This is some quick animation for fun, I hope you all like it!
Thank you for inspiration
https://www.youtube.com/watch?v=_GN08HqzdRQ
Note: This is just a fanmade animation made by me, I am not associated with Arrowhead Game Studios.
Helldivers 2 is a trademark of Sony Interactive Entertainment LLC.
<@&1206091872716595200> anyone up to dive?
arc dog... soon.
I can surely be trusted with arc dog.
I can surely trust other helldivers with arc dog.
I am putting on arc resistant armor right now
what is a helldiver but a jumping point for an extra arc connection
You cannot be trusted with Arc dog.
Arc Dog cannot be trusted with Arc Dog tbh
I'm so excited for my beautiful hound to immediately savage every helldiver within thirty meters
clearly the gameplan is to just get a full squad of divers all running full arc loadouts
๐
<@&1206091872716595200> im going to sc farm before the new warbond comes out
I am also going to Sc farm before the new warbond comes out
new rifle looks peak
No mag attachments for the pacifier sadly
imagine how silly it would be with a drum
on the upside it has auto burst and semi
the pistol fires in a three round burst, love that
Current opinion on the De-Escalator: Actually pretty decent! Good against chargers because it'll give them a moment to think.
Honestly, 50 dmg while not amaizng, but AP3 and stun makes it a very attractive bug option
Mhm. It takes a couple of grenades to chew through the health, but then you get like 3-4 at few, 10-12 at most, kills at once.
Oh, no, I mean the GL.
Hrm
i do like the rifle but man as a tenderizer user that damage can be very felt
Different uses, i know, but its one of those small things you feel due to being used to a different damage profile
hey
being ap3 means it deals the same damage as an ap2 gun hitting the same armour
does trying to custom ize the new gun crashes folks ?
I think it will ironically be a mainly bot gun
because they have the most extreme ratio of armour coverage and very low HP weakpoints
Hmm, new AR is decent.
Agree on probalby a bot gun, just for head popping and the stun effect there beign really good
(esp since it means you arent getting shot back)
Feels like on the bot front if you're using it you want it in combo with something to sweep a group once you've stunend them
Pistol is... fine?
Lock on mode is nice for shirkers
Ehhh
considering its two full burst to the head to kill with the pacifier and only one with my tenderizer on warriors i'm gonna have to disagree
Big fan of the pistol though, didn't know it was gonna be burst fire and i adore that
I'll give it a go on bots and it's not like i think it's bad, just might be a situation of not the kind of tool i need
the AR for me is being nice on bugs
since it avoids the headless charge
also do bugs not spawn in defensive missions ?
Tried it on bots, much prefer it here
same effeciency as the tenderizer with more forgiveness
Currently glitched
Yeah pacifier will be my bots AR
While I have Thoughtsโข๏ธ about the new offensive options, the armor passive from the new warbond is pretty solid
The chest damage reduction applies to damage you take to main through the chest (unlike servo assisted) which means it's a pretty damn impactful survivability buff
Some aspects of the new pistol feel a bit eh... dubious?
ive caught it just sorta bypassing stuff like heavy dev shields
Is a smart gun
Yeah but i would assume it would still respect things like geometry
not just visibly phase through it
Oh, it may outsmart geometry
I just did some napkin math to better visualize the damage reduction, and the explanation I've come up with is that if you are shot in the chest while wearing the Light (50 AV) ballistic padding armor, you will take damage as if you were wearing the Enforcer medium-heavy armor (129 AV) instead
Approximately
Regardless of its intended or not, im not gonna get too comfortable with stuff like it ignoring dev shields
outside of that, really fun gun, only real complaint is that it's competing with my axe
Whereโd yโget the axe?
Also fun aspect of the pacifier, it plays rather well with my armour's melee damage
Superstore, servants of freedom rotation
its my preferred melee option for a few reasons
fully lethal focused, and doesnt have as long of an unsheathe animation as the saber
I only wish i could flip it and use the pick on the back as a med-pen melee option
You should try the sword again, at least on squids
It's slash animation is much better at chopping off voteless legs than the axe is, which lets you get away with so much more in melee with them
Getting knocked down will usually cancel their attack animation and in general make it harder for them to attack effectively
Alt: Talon and headshots, and no more votless >.> (I snark, but i also find it hard to justify melee when there's so many other good secondaries that do stuff at range)
And once they're on the ground they're likely to get their heads popped by you attacks at the legs of the rest of the voteless
Or you just leave them there and they bleed out on their own
I really dont want to with all due respect
unless i can cancel out of the unsheathe i have zero interest, melee is a backup not something i wanna prep
That's fair I guess
As for cutting legs, axe does it perfectly and without me getting hit
Not something I've ever had an issue with, but if it's a dealbreaker it's a dealbreaker
can you use the draw emote with melee
Nope, you just do the finger gun version
I'd go into detail but i dont wanna drag down the mood
But yeah, pacifier is gonna be a very good companion to my melee endeavors
just, not on bugs
Bugs i just want my breaker S&P and not worry about them anymore
Also, GL is
interesting, honestly
i'll probably use it from time to time when im playing nuclear football
not really a complaint but the rounds reload will take a bit to get used to
I think the Pacificer does well into both Bots and Bugs, but the De-Escalator I think I definitely prefer on Bugs than Bots.
But, in the words of the Big Lebowski, that's just like, my opinion, man.
It is a fair opinion
<@&1206091872716595200> Time for bugs https://discord.com/channels/426286410496999425/1382691052141416522
I tested this out and the difference, if my side by side comparison is absolutely 100% correct and I mashed perfectly at the start of when an attack sequence is possible for each weapon, comes out to about...4 startup frames less at 60fps in favour of the axe, and it may very well be less depending on my own timing
It's really not anything
oh my god the new patch fucks up other players' backpack
oh dear
I noticed that yesterday
if you fly when it's not on your back for the other player you look like you're just ascending like a wizard and walking on air
optimal
did some testing of chest damage, single shot with liberator
100 armor
125 armor
150 armor
100 armor with 25% chest damage reduction
200 armor
150 armor with 25% chest damage reduction
that's pretty good.
I take it 50 armour is instant kill??
brings you down lower i assume, but not 1 shot
how often do you get hit in the chest i wonder
bots tend to aim directly at your chest
i guess so would the illuminate
Who am I kidding, I never take off White Wolf anyhow
I'm not sure what's the order of operations but that 25% goes a long way
probably dethrones michellin man's 200 armour in most circumstances
though I'll be real I can't bear playing in heavy armour
I don't want my power fantasy character to have my real life endurance
heavy armor is my shit, pair it with a shield gen back pack and you just kinda dont die ever until a dog shoots you 37 hundred times in half a second and you get mulched
Nah the real answer is ballistic shield and stun baton
There are advantages to being made by communists
Wait. It can Sing?
Audio reconstruction of the 'marching' chant from the front-most Factory Strider in the convoy using extracted audio files.
Credit to @xd_k3v1n for the actual picture used of the convoy (image ripped from their video) because I couldn't be bothered to snap a screenshot of one myself.
Sometimes I think about how the bots are sapient. Every single one of them.
That's a not very free through
Some antidemocratic communist programmed the chainsaw arm robot to have thoughts
What horrors could a mind like that be thinking
Anyways I really hope we get some automaton lore stuff like "Helldiver helmets actually filter out light from automaton eyes to make them appear red instead of pink"
Berserker: "I have no fingers. How can I enjoy my oil martini?! Truly a dreadful day."
sometimes I think "what if the berserkers specifically volunteered for it, for whatever reason"
I donโt have those
I care not for democracy, liberty, or anything like that. I am here to use the most cutting edge tech of your kindโs greatest trade.
That being, The Technology Of War
I think its more have to do with berserkers being scrapped and recycled looking versions of devastators
So devastators that were destroyed got scrapped up and retrofitted to become berserkers
Kinda like a skitarii sicarian kinda deal
tl;dr 40k mechanicus foot soldiers that are badly wounded are turned into more augmented and more disposable units used for shock attacks or infiltration
Or green to red
at least some of the community are cooking
(liberating Inari will end the defence campaign on Alta V in our favour)
Seems like the bugs are gonna take Alta first though
give it time
<@&1206091872716595200> Time to Dive
yeah that's a big negative, they don't know how to cook
in theory yes it's a sound strategy, but it needs to be used at the right time and this isn't it
bugdivers and sound tactical decisions name a less iconic duo
Once again the enormous SPLIT POPULATION leads to neither succeeding. If the forces would unify and concentrate on one thing at a time it'd go a lot smoother.
feels like bugdivers are slowly taking on the same thinking patterns as the bugs themselves
22k knuckledraggers ruining everything i love it
whatever, taking inari will at least make the resistance on alta v lower i think
plus there's still 3 days
I've still yet to see any confirmation that this is a real mechanic. I want it to be real but I've seen no proof.
whatever i did my bit today
to be fair
part of this is that nothing ever happens on the bot front
we're fairly irrelevant unfortunately
for now
A good amount of the early MOs were bots
Why do people care about the galactic map strategy so much in this game? Like if the mo fails or succeeds it doesnt matter, the story progresses in one way or another at the end of the day
feels good to win
it's kinda taking up on what the DMs are putting down
bit more personal
I would never call the Bot front irrelevant.
because i like getting medals
Fair but counter point, ive been medal capped for the past 2+ months
I may go to the same destination but i still care about what i see when i go walking on a nature trail
Okay but why get mad when other people want to take a different trail?
counter counter point i dont have all the war bonds yet and i still need more medals for polar patriots (the artic scout armour), borderline justice, urban legends, and freedom's flame
i still dont own chemical agents, servants of freedom, truth enforcers, force of law or masters of ceremony
I dont even have half of them, i just dont get super credits v fast
A little more gimmicky than strictly good and its got a fair amount of weird bugs but its fun imo
honestly I wish gimmicky was the default
this game is stupid and I love that
I think part of why crossbow is so disliked is that people are subconsciously rustled by how it just always works perfectly good rather than it being simply OP
i love the crossbow ๐
it can take out bot and bug holes, is hilarious to get killed by in melee and with siege ready just absolutly shits out explosions
I've always been team eruptor because it's like a crossbow that hates you
real "they were too preoccupied with whether they could..." vibes
Also Crossbow is just a Spinfusor
oh hey sony removed a bunch of the country purchase restrictions
Tribes mentioned ๐ฅณ
very fun
if a little glitchy
The arc grenade launcher is also apparently quite good for bugs and squids, being able to stop/interfere with chargers mid-charge and slow down huge mobs of voteless and bugs
do stims have issues with round reload weapons like the deescalator?
everywhere but Vietnam, Russia, Belarus, North Korea, Cuba, Iran and Syria
(japan has their own version of HD2 due to microtransactions regulations over there iirc)
All of those but Viet Nam seem obvious, but why Viet Nam?
iirc vietnam has restrictions on foreign videogames
Ahhh. Also, yes Japan has their own version of HD2, but they use the same servers. The difference is in how it handles SC, erm, IIRC it distinguishes collected and brought SC due to Japanese regulations?
vietnam and steam are having a feud
it's silly
Believe thats so
I mean it's fun but I don't really care. Whether it works out or not it's not worth wasting my breath on it. You can't really coordinate thousands of people like this so they'll end up doing what they do. It'd be a waste of my breath and mood to care
Plus I wanna fight bots
Bots for 162829293 years please
100 bot MOs back to back
No bugs no squids, just turn every planet into a black hole
Except for the bot front
Yeah that confused me
the rest are definitely in the "considered bad" group except what did vietnam do
as above, vietnamese government is having a feud with steam and has their own laws and restrictions on video games
Steam is entirely banned in vietnam and games require a localisation and censoring to fit their regulations
Oh. I see.
<@&1206091872716595200> Who's up for some diving?
Yeah iirc in Japan when a live service game shuts down they have to refund any non spent bought premium currency
I think you all probably felt the same way.
I feel like the urchin needs at least two more grenades for it to be worth grabbing
BRUH MY REGION IS NO LONGER LOCKED YES
Wants to buy Super Citizen Bundle, and checks Steam Store
Sees Bug where Super Citizen Bundle is just TWO Copies of Helldivers 2
"Noooooooooooooo"
seeing some theories that since the overseers have the same sorts of innards as harvesters, stingrays, and leviathans they are actually just genetically engineered war machines and not actual illuminate
It would be very funny if the "Great Host" was just a few Illuminate incredibly aggrieved about Meridia getting dumped on their front lawn
The other Illuminate are annoyed about it but don't want to get bogged down in another war with Super Earth
In the first war all the Illuminate floated via psionics and were roughly helldiver sized iirc so comparing that to the Overseers who are larger and walk or use jetpacks I think that theory makes sense
you ever get grouped with folk who really shouldnt be doing the difficulty they're on?
yup
just didnt really expect to run into such on 7s
Sevens and eighths is where I'd expect to run into it most
frequently
It does happen on 10s, but usually i can carry
Or I see the warning signs and bail early
its much more common on diff10 bugs than either other faction
...its much more common on bugs in general tbh
I gotta say I've been doing a lot of bugs recently, and I'm really feeling what people say about bugdivers
I've been matching with consistently the worst randoms I've had in months
Was on diff8 on bugs n my team ran through all 20 reinforcements while I didn't die once
jesus H christ, this is awful
they just dont know how to fight-
anything really
its morbid fascination keeping me in at this point
Lol
I don't mind as much I guess I just try to avoid em cus I can't trust them with their eruptors
Like I'll go off on my own if any of em have explosive stuff or a tendency to blow up teammayes
This isnt me wanting to complain about folk but it was
wild, didnt know how to fight bugs or illuminate despite all of em seeming somewhat experienced
Couidnt crack harvesters, couldnt crack
any heavies
It could be worse. I've a friend who, while dead, spectated the randoms he was playing with.
They were frequently complaining about how the game was too hard.
They were not aiming. You know how you hold RMB to aim? They weren't doing that, just hipfiring.
<@&1206091872716595200> anyone up for a dive?
sure
Yknow I take it back maybe some randoms just have bad moments
I just managed to lose a difficulty 5 mission
Also erm, looping back to this because I thought of it from another server.. What's Syria doing on this list? Did.. Did SONY just not get the memo?
[Reply to:](#1204832579287519292 message) the rest are definitely in the "considered bad" group except what did vietnam do
so uh... I've discovered an odd bug
my game crashes any time I open my cookout's weapon skin menu
I can still do the normal customization, and its not happening with other guns
but its happened 3 times to me today
@oblique hazel iirc, this is a known bug, it's on their agenda
its not on their Known Issues
<@&1206091872716595200> Once more into the meatgrinder https://discord.com/channels/426286410496999425/1383391414322335824
@odd arch spot opened up if you want in
This is my reaction. Are you for real?
https://discord.com/channels/426286410496999425/1383434524196864100 <@&1206091872716595200> the dive is at hand
I think I'll hop in
Apparently theres a bug where the de-escalator deals more damage the more players are in the squad
Woops lol
Oh no XD
Oop.
got a slot open
Idea: Incendiary Corps Immolator Tank - Its an annihilator tank but the hull mg is replaced with a flame mortar like the hulk firebomber and the coaxial mg is replaced with a flamethrower with 3 times the range of the hulk scorcher's
why would you put such evil into words
not getting out of the inflammable armour + personal shield with that one
that hulk mortar is genuinely the most threatening enemy weapon in the game
once again, a slot has opened for divin
i can kill anything
<@&1206091872716595200> trying the achievement for an extreme sub 6 minutes blitz, anyone wanna join?
(Weโre in Horus)
Do Impalers have a weakpoint that lets you kill them quickly?
Their face when they have their tentacles in the ground
I shot two EATS into it and it didn't die
specifically their forehead, not anywhere on the face
Not the eyes?
nope, that pale spot just between the eyes and the carapace
Ok
Eugh.
their eyes wig me out something fierce
You mean their nostrils?
Wait but that's where I shot?
have I been doing trickshots for no reason then?
I just chunk a strafing run at em myself, if their face is unguarded it usually kills
Sometimes this game can just be mean and decide that actually you didn't do shit when you clearly hit em in the face with an eat
Same with harvester legs
Those are the only 2 I really have issues with
I guess bile titan heads but I'll believe I simply missed
Oh right speaking of game funkiness
spear is
being weird again with its lock on
sometimes ill get a ghost lock while aiming at a valid target and its actually locking onto the sky or something behind me
Its usually fixed with a quick switch to first person or dropping lock and relocking but still
Yeah, I've put in a bug report for that. It seems to be happening to me when the lock point is obscured from my position.
Gunship fire bomber
A single Strafing Run will kill an Impaler outright as long as it's about parallel with its face, deployed or not
hoping the erroneous tagging on the stingrays means we'll get some sort of bot jet fighter too
https://www.rxddit.com/r/Helldivers/comments/1lbi9jk/motivational_shocks_helps_enemies_recover_from/
Sorry for how abruptly both clips end, I was concerned with getting the full stun duration in a clip and not leaving enough time to let the numbers sit there lol.
Tested solo (since thats apparently a thing to worry about with these types of bugs lmao) on Level 3 bugs with the same loadout of Halt, Crisper, Gas Grenades, MG43, Gas Strike, Ga...



Always do your due diligence and put your sentries atop rocks or other slightly elevated positions. Alternatively, identify where you're going to be standing (e.g. to defend) and put the turret around corners so it is not capable of swiveling around to shoot you.
also always mark it
the tesla tower is dramatically less threatening than the gatling sentry, frankly.
It's more predictable, but also more annoying to work with.
throw it and don't be where it is, easy peasy. the gatling sentry can kill you from any range if it ever finishes off a batch of targets.
And then there's people who stick tesla towers right next to you when they know you're there. :V
also you can crawl to avoid the tesla tower, nervewracking as that might be.
But why do I have to pay attention to where something else is?! /s
That's the "annoying" bit I mentioned earlier, FWIW, not the "stay away".
[Reply to:](#1204832579287519292 message) also you can crawl to avoid the tesla tower, nervewracking as that might be.
Oh crawling won't save you from the arcs though
I suspect that's the real reason: umpredictable death
Chaining is the big issue, yeah.
and then Nalesh throws the tesla between you and the objective because he is a TRAITOR
telsa is very nice as long as you're aware of it
While marked and vocalized, in a large mass of enemies, with the intent of destroying it before moving on :v
Yeah, the Gatling sentry has a very clear (if large) threatened area that you can actually avoid by crouching, the you can just randomly fucked by Tesla fucks with very little warning or predictability even if you're otherwise well outside it's radius
I've seen the gatling sweep several players even in scenarios where there weren't even enemies nearby, probably due to seeing one through a wall or something
And honestly, calldown per calldown, I've by far gotten killed by, and seen people getting killed by, the gatling more than the tesla in normal gameplay. It's just that the tesla kill is more memorable
The gattling you have a few moments of the bullets hitting you to know your doomed
I must admit I'm not really counting incidents where people just run into a tesla tower out of combat. Because I like to believe people have more self preservation than the local moth going into a bug zapper
I throw tesla towers in the exact middle of enemy spawn waves and someone still manages to run into them and I get kicked
like bro statistically speaking I've most likely thrown an orbital/eagle in there
why are you chasing my ball
Yes that's amko, running past like 5 fleshmobs and 20 voteless to get to the shiny glow of the tesla tower :v
forbidden lรคmp
unfortunately tesla towers works best where they have the most potential for team kills: a small distance behind a corner
it's the standardized citizenship test
if they didn't know not to run towards the glowing helldiver, they were enemy agents
honestly this combo could be kinda fun, just laying at the base of a tesla tower zapping things while your dog zaps things too
(also another important thing about tesla towers is that the arcing really does not want to change vertical plane, so throw them down hills)
also note that being prone is not full protection from tesla towers, it just shortens the distance at which you get targeted. you're still at risk of chains and if you get too close it'll still just fry you
but if you walk into range and it starts charging, dropping prone will spare you
i did run it indeed
the better approach ended up being to spread them out and overlap fire on a bug breach
i normally don't like relying on mods for fashion but since this is only removing one aspect of the helmet, i'll live
what did it remove
The lil spike on the top
my experience suggests otherwise, but granted it's not like I try doing this on a regular basis anyway. I just keep my distance in the first place.
Do note that the gamestate of prone, and just laying down are different
if you're ragdolled you're no longer prone
if you're midair during a dive, you're prone
so you can just spam dives to get past a tesla tower
also i was too harsh to the stun lance
i tried it again today with my bearer of the standard armour and it's perfect
like, i knew it was a good weapon it's just that originally i wasn't a fan of the poking approach
but then i brought it to bots and i fell in love
there is nothing like just stabbing through a like of berserkers with the power of stick
or melee killing hulks and tanks
yeah I tried the swingy weapons since not needing to aim and hitting multiple enemies in one swing sounds so much better on paper
but lance remains goated
hatchet is nice when I need to send that specific guy to the shadow realm/the horde is trickling in instead of moving as a wall
but stun baton feels like the worst of both worlds
Clearly we need a lethal poking stick (not really)
I think the only things i've not melee killed so far are gunships, factory striders, leviathans, and stingrays now
3 of which you Just Can't without some severe glitching
hatchet should be able to kill striders pretty handily if I understand how it works
Maybe, but that's a tango i'm not ready for
I do find it funny the shriekers are the only flying unit i've successfully melee killed
It's too real
My friend finally joined team arc tower love
But it took a while
When I first brought it out he genuinely shot it on sight
Took a few games for me to be able to place them
arc tower + machine gun or gattling is greater than the sum of its parts
(I also did flamer sentry but that was mostly for the funny)
the gun turret clears the arc tower's base of small fry so it can get proper chains going
the average arc tower death is when it gets swarmed with trash so it's stuck zapping them one by one, now unable to stop units that can actually hurt it from approaching
and the gun turret doesn't blow all of its ammo on armor anymore
This is why you'll see me go yeeting backwards sometimes in illuminatem isisons
828 kills and a full 40 minute mission, because my one teammate only ran around stabbing things with the One True Flag.
Scythe (Ex.Cap, Angle Grip) / Talon / Gas Grenade
Quasar / AC Sentry / Rocket Sentry / MG Sentry```
just 40 minutes of absolutely constant shooting, rotating between scythe and talon, quasar whenever it was available to kill chargers/BTs/impalers
I'm really mad that the new warbond reset the superstore rotation
(I really need the cinderblock armor)
Honestly, you gotta give him credit.
I kinda do, he wasn't doing NOTHING with the flag but damn bro you see me struggling to save you from the 5th breach you triggered and you're not even helping a little bit? >:T
https://discord.com/channels/426286410496999425/1383764042555986001 <@&1206091872716595200> dive the heart of hell
<@&1206091872716595200> any...erm...divers?
I can hop on in ~10 minutes
Join the +New channel and it will make one
alright I'm hopping on now
#6769-8152
oh hey I might revive in time
We got room for another!
<@&1206091872716595200> yo anyone wanna dive? in hell, even?
im down
I think it's just leftover sound files from the Great Host
I've heard similar sounds on various bot and bug planets
Hit the big 100 finally
sneaking bots are just so relaxing
Would be even more relaxing if the rest of the squad isn't sounding like they got put in the spin cycle though :v
I also forgot just how good it is to just throw down a machinegun sentry on the opposite end of a base as you sneak in. They don't call drops on lone sentries, so it's an amazing distraction
You've got to be squidding me
owned
Yeah iunno what it is but stun lance has made me properly enjoy the pacifier on all 3 factions now
well, 2, i already liked it on bots
i was far too harsh to the lance
that or the reinforced epaulets melee damage buff is really bring it all together
Lance is my go to with Crossbow, cause i need an alternative for when enemies are within 15cm of me. and lance is so comfortable for that
I just like the melee weapons personally
also iunno why but it feels like the lance just
eats less stamina than my axe? I doubt it ACTUALLY does but it FEELS that way
Also mild personal gripe for me and me alone
man i realize i have nothing i want to use for the underbarrel for the pacifier
Recoil is non existent to me so i dont need a vertical, and it already has a ton of ergo so an angled isnt worth the increased recoil
and i dont like flashlights or need a need laser so that combo is unneeded too
just take off the underbarrel then :v
I am, im not saying i wont its just one of those things where stats make one unneeded to me
just means my gun is basically done now
bullets give a 100% reduction in that teammate standing infront of your next bullet
Wh
fuckin
primary job doer for a mission, bring an smg to carry the black box and everything (and do that+the tower solo) do atleast 3 outposts and a side objective solo, 300+ kills type shit
and i get kicked
like if it was the host just leaving thats one thing, happens, but fuckin
a kick?
i didnt even friendly fire
anytime I get kicked from randoms (not often), I always chalk it up to: "host wants to play with a buddy and kicks somebody to make room in the lobby at random. Didn't get lucky today."
Most likely
I tend to give a warning if i'm going to kijck someone for bad behaviour, or it's really obvious they're misbehaving (teamkilling, etc)
I kick people immediately if they take the wrong boosters or bring certain strategems. I also kick everyone off my ship when I'm done playing so they don't have to wait while I upgrade my guns and spend my medals.
What are the wrong boosters and stratagems?
Bad boosters is anything off-meta, but this only applies on high-difficulty missions. Bad strategems is anything likely to kill teammatesโantipersonnel or incendiary mines, laser guard dog or K-9, tesla tower, and HE mortar against anything other than bots. I'd also kick someone for bringing incendiary hellpods, but I've never actually seen someone do that.
meta boosters are Hellpod Optimization, Vitality Enhancement, Stamina Enhancement, Experimental Infusion, and maybe Muscle Enhancement depending on the planet
^
the difference in booster quality is so massive that taking anything else outside of very specific mission types is tantamount to actively sabotaging your squad
Armed Resupply is useable on Rocket Defense and Eradicate Missions since you don't really need Stamina on those missions, and the two Sample Boosters aren't horrible on lower difficulties if you, y'know, need samples
but the others range from questionably useful even on lower difficulty missions to literally more detrimental to you than they are beneficial
The only booster I'd argue it's openly trolling is the one where you lose health to sprint
That's terrible
eh, at least that one has some positive utility in letting you sprint for longer
thats not nothing
the big 3 that I will kick people on the spot without a warning for are Firebomb Hellpods, Stun Hellpods, and Motivational Shocks
(Motivational Shocks is currently bugged to also apply to enemies, which is a very big deal because we stagger them a hell of a lot more than they stagger us)
I typically bring Vitality Enhancement because I like to bring gas stuff
thats a good default choice, it is far and away the best booster in the game
Vitality is the one I always bring
After that I like Hellpod Optimization if someone's already brought VE
And after that the stamina one
(Those are all I have lmao)
thats a good order, though I would argue defaulting to stam over hellpod
It's a personal preference thing
Except it doesn't let you sprint for longer, it literally does the opposite. Normally, when you're out of stamina you can still sprint at a reduced speed, which is useful in certain situations. With Dead Sprint, you become limited in how long you can sprint by your health.
The most important consideration is that in the primary situation where Dead Sprint would theoretically be useful, being chased by bugs, it ends up being a detriment instead, especially if you're wearing light armor, where being just shy of full health can be the difference between surviving and dying to certain attacks.
I usually go vitality, stamina (because I mostly run heavy armor), optimization, and a budget one
its more that randoms are more likely to bring hellpod op if noone else has it than they are stamina, despite stamina being incredibly impactful
And yeah, dead sprint has not a lot of practical use other than trolling
Yeah its good for sure. I'm just saying if no one else brings Hellpod Optimization or Stamina, and someone already brought Vitality, I typically go Hellpod Optimization
They're both really good
Buddy's been bringing the Experimental Injection booster from Viper Commando and we've been having a good time with that one
When I'm running a full squad, we usually go vitality, stamina, experimental, and then whatever but most often optimization
What difficulty did we do the other day? I can't remember
10
I thought that was right but couldn't remember
Really enjoying the cookout, wish it had some more attachments but it proooobably doesn't need them
I gotta get a bit further in Democratic Detonation for the grenade pistol so I can save my gas grenades for something that isn't bug holes or fabricators lmao
Just got the Eruptor, I bet that'd be fun with Siege Ready armors
My issue so far with the game is that I never ever see any reasoning to take out my talon
It's always useful and 90% superior to other options in the secondary slot
And often, when it's not the best, it's the second best
Cookout will probably get barrel chokes eventually like the other shotguns, but I wouldn't expect much else
God, full choke cookout sounds nuts
Duckbill sounds pretty good too
I kinda waffled a bit on cookout or breaker incendiary but the stagger on cookout is sooooo nice
Especially with gas dog and advanced filtration, I feel almost immune to getting flanked lmao
And with heavy armor even if I do get tagged it's usually not serious
Having tried every muzzle attachment on the Punisher, I personally prefer no choke. The wider cone makes it easier to hit hunters at point-blank range, which is the most important factor for me. If you want a light armor penetrating weapon with stopping power that's more effective at range, there are better options.
Yeah the more I think about how cool multiple chokes on the cookout would be, the more I feel like just As Is its pretty dang good
Just right for focusing someone down, just right for shooting into a crowd
Great middle ground
It is, though I personally don't think it's worth the damage downgrade over regular buckshot. Takes too long to kill Predator Stalkers in particular.
I typically run gas dog so that combination feels like it gives me a lot of comfort to shoot once or twice into most things and be confident that they'll die soon while they fumble around from the gas
Cookout + gas dog I mean
Plus double dots are fun
More dots! More dots!
Feels safe and efficient
Bit low on anti-tank and super long range but ayyy that's what quasar's for baybeeee
The Quasar is good, but not having anything readily accessible for medium enemies or bug holes seems like it would be a problem.
My usual loadout is Heavy Advanced Filtration with cookout, crisper/stim pistol, gas nades, quasar, gas strike, gas mines, gas dog, vitality enhancement. Works like a charm
if you get creative there's lots of ways to destroy bug nests and medium enemies
grenade pistol is my go-to
my most recent anti-bugnest development was dropping sentry hellpods on them :)
It's not too bad, hulks and scout striders are a bit annoying, but all the gas I've got neutralizes them pretty well at least. I've been using gas nades for holes and fabricators and such, but I'm gunning for the grenade pistol in DD to ameliorate all that for my secondary and really round out the build
Despite how much I love the stim pistol and crisper lol
My go-to for bugs is Light Scout armor, Punisher, Ultimatum, and Thermites with the Grenade Launcher, Supply Pack, Orbital Rail, and Machinegun Sentry.
I always run quasar. I love having two reliable infinite ammo weapons on demand
Yeah its super nice
I kinda had to take quasar because I'm not quite good enough with railgun yet and I had to keep the backpack slot free
Because I never leave home without that stanky dog
Unless it's a defense mission and I just load up on gas mines, incendiary mines, tesla tower, and some other stationary defense thing. Usually rocket sentry
I don't trust the railgun anymore
started getting incidents where I fire off a full charge shot and then a moment later I explode
<@&1206091872716595200> bots?
a stealth buff for their nerf
what nerf?
That it now overheats like a normal scythe
I assume both changes had more to do with fixing how buggy guard dogs have been rather than anything to do with balance
