#Helldivers 2: For Managed Democracy!
1 messages · Page 112 of 1
me everytime i get thrown across the map cause i stood behind a carl gustav
Me when I faceplant every time I walk behind a rocket sentry
inb4 automatons siege super earth
too quick to pull out that card again
the Super Earth attack needs to be a BIG deal and doing it back to back is not a great idea
need to happen around christmas so there can be a christmas truce
have you ever kneeled on bare rock?
shit hurts
<@&1206091872716595200> it is time to kill
that shit was way easier than i expected
I still need this one & the gone in 360 seconds one
i only need limb injuries one and killing a charger with a pod
it was really easy solo doing a diff 5 bot extract valuable assets mission with a bunch of turrets and a hmg emplacement
Gone in 360 I recommend a bug nest blitz and a couple friends with grenade launchers
i have limb injuries and Jumpjet ragdoll left
I'm just too bad at getting shot at 😔
i haven't really thought up an approach to the limb one yet
I think we hugged a hellbomb to get that one? not sure it's been awhile
Jumpjet ragdoll have a friend punch you as you're lifting off worked for us
democracy protect hellbomb maybe?
that sounds about right
figured it out. supply pod applied directly to head
Super blunt force trauma
i just need to do the charger one which i reckon i can do pretty easy by stunlocking one
yeah stun grenades make it trivial
EMS strike or EMS mortar if you want to be extra lazy
just saw the charger achievement, i wish my shield generator onto bile titan could've qualified the same achievement (yes i am aware of how different they are)
damn, even made via discord clipping:#1204832579287519292 message
good times
That's the strat, yeah
I'm missing the 'break every limb at once' cheevo because i've never had that not kill me
big singular explosion, democracy protects
i just want impact smokes
mingun with backpack please and thanks
Not to excuse my lack of situational awareness
But if you flame out because you got gibbed by a stray 380 at the edge of its range you’re playing the wrong game
Dying once to it is fine. The price of a 380
I still just want my missile silo that's been in the files since launch fully functional
it has the very nice benefit of being able to take out factories etc without triggering alerts, since it's like a turret so it doesn't trigger alerts
I want a slow release smoke grenade, lemme hit the bots with the ol' https://www.youtube.com/watch?v=maoWbSwJ19s
Intentional game mechanic or exploit? I'm not sure.
PLEEEEEASE
can anyone else confirm if this is the case?
Actually comical that it's been several months and the best solution they can come up with wormdiving is to force your Helldiver to stare into blank space for a solid half second after recovering from ragdoll for no apparent reason, rather than actually tell the game to query your body position state before calculating movement speed.
EDIT: TH...
Always sad when the the extract never shows up due to a bug and you gotta field promote the rest of the squad
Democracy protects, then call in supply pods, hell pods etc on yourself
Or just hold a HE grenade in your hand till it explodes
#1204832579287519292 message byea
Democracy Protects doesn't like to protect me but that make sense that plan
it protects me cause i love gambling
You can't expect me to read the whole history of chat! This is mod based suppression! 😛
not true. this is curator based suppression
... You win this round, Ashley
It certainly feels like it's the case to me
Which explains a lot and also really sucks
what's wormdiving
A glitch which you could manually activate, it'll set your diver in prone but move at the speed of walking/running without the animation
So you just slide along on the floor
excellent
funnily enough I activated a new version of it earlier on accident
lockstep emote but you go at full speed
Hell yeah
hell yeah
not a big fan of the flame mortar hulks but it's in a way a welcome change from mortar mode overseers
who were decoration because they could neither land their shots nor do damage if they did
clown enemy
hulk is scarily good at leading,,,
I should bring the AMR more often, I kinda consigned it to the "no niche" zone but.. Clearly not.
they were like "don't you dare stand completely still or I'll mildly inconvenience you"
The AMR is the can opener for automatons
bad day to be made of materiel
Pro-managed democracy and anti-materiel
They actually do a chunk of damage if you do get hit
because it's basically an auto headshot
but their main role is to force you out of cover and into the voteless/fleshmobs/other overseers
and they do that just fine
they then proceeded to breed out of control, perform communist revolution, and have world killing weapons
I mean we kinda made the world killing weapon
They still have it despite the origin
Still have the slight headcanon of the Illuminate in HD2 not willing to escalate until the Meridia event happened. In which we warped Meridia basically to them.
I would say it is a valid crash out and retaliation against us since we did the equivalent of taking a super hornet's nest. Shook it, and then threw it into the Illuminate's house.
Imagine if meridia crashed into their homeworld and that's why they sent their entire standing army through the hole
Overseer: "You bastards!"
Helldiver: "Come for revenge for what happened 100 years ago eh squid?!"
Overseer: "No. You stim junkies threw a super hornet's nest into our fucking house!"
Helldiver: "Ok no yeah, you retaliating is fair then."
Considering they originally came through the Meridia wormhole, I'm pretty convinced that Super Earth 'accidentally' dropped a Terminid hive onto their front lawn
Like I said. "Threw a super hornet's nest into their house."
: 3
hm, finished lib pen and trying to decide which weapon to level next
lib carbine
my beloved
I am extremely annoyed that the Killzone weapons aren't upgradable
prior to the update, the AR was my go-to
My only problem with the lib car is the light pen
what do you usually run with the lib car
I wish the Killzone stuff was available again. I want that damn helmet.
Depends on what i'm fighting
Squids was Carbine, Ultimatum, and MMG/HMG
Bugs is Carbine, and either Flamethrower or RR
Bots is Carbine, Senator, and RR, WASP, or AC
HOWEVER
The Carbine is only really useful vs bots and squids once you get a few recoil control upgrades
Because once you have that you can actually keep it on target to chew through squid armor, or target bot heads
It's also great against Berserkers with the new chest weakpoint
it's definitely still best against bugs
as a DPS dump
I just feel like sticking to med pen weapons for 2/3rds of the factions is boring. 😛
Medium pen weapons i feel are vastly overrated by the playerbase
Most things you kill with your primaries either have light pen weak spots or you can use your support weapon for
Med pen primaries make a lot of sense to pair with AT supports imo, but they're really not necessary otherwise
the scythe is incredible right now, for example
Yeah, whenever I take a heavy pen support i bring a light pen primary, and whenever i bring AT i bring a medium pen primary
woke gas and blue tires
That's why I run deadeye or purifier with RR.
But if I'm bringing autocannon then lib carbine or similar makes way more sense
Hmm
Is late but..
<@&1206091872716595200> anyone wanna play a lil bit?
I just put rice over for breakfast lmao
We'll have a VC set up shortly regardless haha
aaand just gonna shut it down now, probably put in my ping too late
if you're still around, i just finished all the stuff for the morning
Tell me about it, the amount of players that considered the amendment to be 'doa' just because of light pen
I just put some cookies in the oven, but I can get on once they're done in ~15 minutes
PENGUIN WAS THERE TO SAVE THE DAY
INDEED
IT WAS VERY NEEDED THANK YOU 
For context for folks wondering why we're all yelling: i randomly dropped in on Till/Cheese/Wizard and turned a EHVA that was goiong to be al oss into a win
excellent hero moment
I'mma just ala yoink.
@stone bridge the medium armor with extra padding is a good shout.
Some notable stuff: with vit booster you can survive stepping on a mine, and you can survive getting hit by 90%+ of a conflag devs's shotgun blast
I think it auto deletes
something similar happened to me
the bot sometimes deletes them so hard it gets stuck on the sender's end
<@&1206091872716595200> It is time once again
yoo ya'll full?
????
if you have an EAT-17 out, and go onto an emplacement, it will show you the ammo through it, and thus
half ammo EAT
Finally. Reusable anti-tank.
That's pretty damn nice
Don't ask me how I learned these things 😄
lol
Presidential Last Stand! The Ministry of Truth has recovered the last known broadcast of our former president. Reports indicate that our national anthem was playing in the background during the events and was not part of a later edition. Original video From EPG-6 on YT video title: "last stand on super earth [found footage]" #superearth #helldi...
paid actors
That remix of the theme is really cool
I'm looking forwards to this one for the Melkor. :3
EMS grenade launcher??
Oh, yeah, true, the Melkor's gonna be a stun launcher. :<
Personally I'm of the view that the multimate CC is death, but er, that looks like a tesla GL. :3
I mean as opposed to a stun GL.
Whelp, farming time.
maybe the warrant is a bolt pistol?
Farming ugh
I do want it
But
They don't pay me enough for this smh
In fact they don't even pay me!
At least not to play helldivers 
Both armors come with the Ballistic Padding passive that grants the wearer higher resistance to chest damage, explosive damage, and all damage from bleeding. These armors also pair well with either the Miranda’s Legacy or the Mother Eagle’s Wings capes, and their matching player cards, in coordinating blue and gold color schemes.
also for some reason they didn't include this in the announcement
YEEES
its at the end of the video at least
yeah
I CAN FINALLY HAVE MY FULL TESLA TROOPER LOADOUT
no arc pistol
Is.. Is that basically a Glock-C96?
[(click to see attachment)](#1204832579287519292 message)
but hey, arc primary, arc grenade, arc dog, arc support weapon, arc stratagems
I want an arc fist melee ong
I'm so hyped to get TKd by my own dog repeatedly
I'm not sure
gonna be awesome
Finally, the Cutting Edge Armor is gonna be more used on that.
Though beware being allies next to an all ARC Diver.
Wait no, that's an M1911 slide, not a Glock. x.x
front magazine
I guarantee, that when that warbond drops. Someone is going to do a Palpatine bit.
Looks like a medium pen option.
Is it a G3
That rifle looks like it has medium pen.
hopefully it’s better than the adjudicator then
Anyone wanna grind sc for a couple hours rn?
I'm down
I'm down.
@Josie | System at 63 @weary granite I'm ready now :3
Oh idk how to ping you josie
Our account is @waxen hatch.
Okie :3
I can't vc btw
Lemme know when you 2 have started up the game n I'll send my friend code
Or well I can vc I just can't talk
That's okay.
It has a blue magazine, I figure it'll be a stagger based rifle or something
m
Afaik the blue band indicates dummy rounds
As designated by the NATO dogs
Unlikely to happen, but funny nonetheless
Amazing driving
The spear from urban legends has some zap
yeah I'd rather have power fists instead
@weary granite ill aid u
@quick plinth
<@&1206091872716595200> anyone up for some SC farming for a while?
Alas, I've gone to bed
Hit me up tomorrow though @weary granite if I'm not in MKW, I'll be down. Short like 200ish sc currently
Wondering if the farming we did was just efficient or normal cus I went from like 250 ish sc to 600something in 1 hour n 45 mins roughly.
DREDD
THATS THE LAWGIVER
Crime doesn't pay unless you get away but you won't 'cause you can't.
350+ in an hour or two is decent
I'm going to attribute this to my luck
Iirc the fastest way to do it is a t2/t3 mission, jetpacks for everyone, light armor, make sure you've got stamina booster & uav booster
Then spread out and zoom across the map
Also cus I started hormones today that means today is a good day and everything that happens will be good
I will simply manifest a good day
Actually the train is delayed by 15 minutes so it might all be over
i.....am the law !
yeah that's about right, an afternoon can net you easy 1k+
indeed !
Hey does using the weapon customization system still crash the game whenever you try to interact with it?
nope
Weird how both of the Four Dipshits games I play are both doing Judge Dredd references in June.
darktide??
no pride without cops
Darktide.
I also play Deep Rock Galactic, I guess. So two of the three Four Dipshits games.
4 dipshits is a great genre, I wish 6 dipshits was a more common genre, sometimes there’s extra dipshits ya know?
my computer has trouble keeping track of 3 dipshits
70?
I don't remember what the game's default cap is but it's VERY large and can be edited until it doesn't run anymore
and that's a game that's absolute chaos in singleplayer
mixed feelings on the new warbond
the new stratagems are kind of neat, i suppose, but at this point I wish they'd have left out the booster and kept the pistol in, I really really don't like the trend of new secondaries going into superstore
also arc dog feels like it should have been a free strat, but eh, i guess it goes with the theme of the thing
Zapdog.
the rifle I'm the most curious about
because what is there left for just a rifle to do that's new
tbh im fine with dog variants being in warbonds, not something like AT emplacement
I’m betting rifle version of the smg from truth enforcers with the lil stun mode
so, liberator concussive?
concussive is high knockback, not stun
More like the stun effect from the stun lance and baton
huh, I wasn't aware pummeler is stun
I would've known if I weren't SC broke
helldivers class divide
Truth enforcers' Halt shotgun is the one with stun shells, the SMG is the beefy 2 hand one
Your legs are ok
tbh it being in the SMG category is a case of real life terminology purely there to trip up gamers
If there's an SMG why no DMG
how does the pummeler compare to lib conc actually
I have the conc and I'm a bit of a fan
being one handed would be awesome but what's the catch
Pummeler was originally a vast improvement over the concussive liberator. The conclib has supposedly been given some improvements, but the pummeler kind of just excels at its job.
Liberator Concussive custmizes better.
problem is that its key thing being a drum mag is on every liberator now
It has significantly more ammo though
Drum Mags on weapons that don't start with them don't increase total ammo, just ammo in magazine
Yeah, it just changes how you ammo is distributed
thats not actually true, your total reserve ammo stays the same, but if you factor in your starting mag they do actually give more ammo
and if you run siege ready then they give a lot more ammo
Not really
You get like 1 extra drum mag with siege ready while 2 or 3 with the standard or short mags
wait can anybody ping the helldivers role if theyre looking for a group?
yes
I might hop in, gimme a min
I believe this generally isn't the case; for example, breaker incendiary drum mag(default) has 26 rounds in-gun+4 reserve mags=total 130
short mag gives 13 in-gun+9 reserve=130
extended mag gives 16 in-gun+7 reserve=128
spray&pray drum mag is 26+8 reserve=234
short mag is 13+16 reserve=221
extended mag is 16+13 reserve=224
now, is that true for all weapons... I haven't actually checked
some might err slightly higher.
i need that AR
IMMEDIATELY.
especially if its stun rounds
this whole warbond was made for me /j
I think most of the liberator variants(that I have.) gain total ammo from drum mags.
ah, well thats what I get for doing my math with exclusively liberator variants
and, tbh, me only doing it with breaker shotguns
<@&1206091872716595200> Time to dive https://discord.com/channels/426286410496999425/1380426517636714498
Ill be there in 20
blitzer, crisper, sterilizer, arc dog, pyrotech nades, killzone armour
it's getting kicked from squads time
this joke loadout would be pretty good too
blitz anything pushing you to give you the time to apply steriliser, then let flames and arc dog take them
pyrotech nades also deal hilariously good damage to elites if they stay in their face for the full duration, and your entire loadout is making enemies not move
This is Helldivers 2 gameplay
#helldivers2
I really do love how extra this game is
I'm sure things are going Fine if they have to deputize helldivers for internal control at the same time as they're fighting a war
I'm kinda stupid, can I choose to queue for a specific faction but not a specific planet
also let me check if this works
https://old.rxddit.com/r/Helldivers/comments/1l4lzyh/oh_this_is_gonna_be_fun/
yooo reddit embeds still in
Anybody wanna spread some democracy? <@&1206091872716595200>
Feel free to ping the role, that's what we have it for
<@&1206091872716595200> time to dive
(It doesn't ping anyone when you edit it in btw)
I be there in a sec
Anyone wanna grind sc later? Idk exactly when
But between now and 5 hours from now
you quit
I was asking how palo does it
I feel like this is almost certainly being too generous to the cop warbond. yesssss. to deal with mind control.
[offscreen: the riots.]
Which are surely caused by mind control - nothing to see here, citizen
like the walkers?
do you mean Mechs or Forklifts?
forklifts please
forklifts so we can upend chargers and tanks, flipping them over
so i can drive around with 2 buddies on the fork team reloading a RR
the forklift should come with the ability to lift and carry useful items such as:
- explosive barrels
- munitions for the SEAF Artillery
- one-handed objectives
- hellpods
hrrrn
can't decide between polar patriots and borderline justice for the sake of my build
I want the pummeler and the talon and can't tell which will be more impactful to have first
what's the build
IMO the talon is the best secondary weapon full-stop
I find it hard to justify not using it
pummeler is nice, but it's not "dump 7 rounds into a berserker's gut in an instant" nice and you don't even have to reload after those 7 rounds
the talon is just incredibly hard to justify not running, even with options like. grenade pistol
if you're careful with heat management it literally never runs out, and even if you're not it has three reserve batteries
I used to run grenade pistol as my perma-secondary as I used it for outpost busting (bug nests, etc) but these days there's lots more valid tools for getting that done in a passable manner
even orbital gatling will destroy illuminate ships and bot fabricators
yeah for sure
Realizing that Eagle Strafe Runs will fuck over bot fabricators was a game changer for me
Bug nests are always orders of magnitude more annoying for me
Because there's so many options for killing a fabricator
Eagle Strafe is a super versatile tool for bots, yeah. Has solid applicability on everything short of airborne gunships.
But a bug hole, for me, is always like
"I've launched all my grenades at you, resupplied, and then launched them all again. Please just explode."
"Haha, fuck you."
the "get down mr president" bug hole classic
I try to run a quasar whenever feasible vs bugs. And bots really. Quasar is just excellent.
of a bug crawling out at the perfect moment to intercept your grenade
I greatly dislike the charge mechanic of quasar, so RR is perpetually my baby
standard eagle strike is my go to for bugs. Just tossing it along the bug crater means i can close a 30 meter line of multiple bug holes and then go around a different angle to do it again
Also Crossbow is just convenient for bug holes
the charge-up of the quasar IS a hinderance at times yeah. I value the "never have to reload" mobility of it high enough to justify. Also it one-taps most heavies and even bot fabricators from extreme ranges, so if you're not DROWNING in tank-grade enemies it'll serve well enough
and crossbow, my beloved
I'm one of these deranged weirdos who prefer EAT to quasar
my hot take is dedicated anti-tank weapons are not necessary except on bots. hit them with the arc thrower
new MO dropped
Not too hot. You should have some manner of AT tool in the kit though, because it's awkward when you run into a bunch of stuff you're entirely incapable of fighting. Thermite grenades for the easy tack-on, or appropriate explosive weaponry to attack weak points.
yeah - it's just less necessary than you might expect. impalers die to normal weapon fire if you can find them, tanks have the turret weakspot and die cleanly to thermites - the big issues are factory striders(extremely dangerous without dedicated anti-tank) and bile titans(not necessarily the biggest threat but distract you from all the bugs)
everything else gets stunned.
hulk? stunned. charger? stunned. harvester? stunned if you break the shield first.
tbh factory striders get reduced to bile titan type distraction carnifex as soon as they lose the chin guns
imagine if bots ever figured how to put guns this deadly and accurate somewhere other than on the big "orbital me please" walker
...y'know them fielding regular tanks instead of all shredders, and other similar choices, suggests they were ready to fight a mundane war
and super earth just said no
four lunatics
I mean theyre probably steamrolling super earth conventionally
to be fair, those four or fewer lunatics are apparently quite efficient
Like remember SEAF is still doing the majority of the fighting
4 lunatics has been the super earth military strategy for the past 100 years
Devastators alone will mulch through SEAF troopers
Like a Heavy Devastator alone will rip through SEAF squads like a combine harvester
and that's why I want a SEAF call-in stratagem
Speaking of seaf squads. I'm really yea what alder said
let me lead my boys to improbable victory
I just noticed that the recoiless rifle has two firing modes now! Will probably keep it in HEAT regardless but neat nontheless
Sometimes it's fun to see how many Voteless you can round up in one HE but yeaah hard to toss a whole reload for it
Kind of a 'well i'm calling in a new one anyhow' move for me
nah. Ultimatum
New MO
Still so burnt out on squids lol
So..
||The APC from the first game? They could add the other mechs as well.. or trike||
Too many...
I would love a motorbike with a sidecar
I really want a motorbike or quad bike - something mobile and fast with great handling, for the scout dream
Nothing to say we can't have this beauty back
It'd probably have an MMG mounted, since that's the equivalent in the previous game. Though I could definitely see a stalwart?
I honestly just want a one person vehicle, where it's a mobility device
... Give me the official helldiver off-road scooter
helldiver bicycle
Give em a hoverboard
I like motorbike or quadbike though, not sure if there's really anything else I could ask for in the department of single-seaters
There is a world where there is a militarized lawnmower for April fools or something I guess
the goofy personal patrol copter would fit the inherent goofiness of the game, but maybe not gameplay design
I mean, the hover pack does kind of fill that niche tbh
Arguably has better stable flight time too
also
It'd be cute though, lil ablative hover box
I'm just trying to bot dive because I like bots the most and I have to listen to inceassant bitching and moaning about bug divers
fuckin
preferred gamemode tribalism

My frustrations do boil over sometimes, but it's much more with the game design allowing for the penalty situation where 10k squid divers on one planet and 10k bug divers on another planet makes less progress than just 6k squid divers on a planet
yeah that is a problem
but squids are kinda boring so I don't blame anyone for fucking off
I don't think I could've done the full 3 weeks had I not returned to the game late into the siege
Yeah I.. still think they're my least favourite.
Bugs and bots are close, squids are pretty far behind them.
Bullet spongey enemies just aren't my thing :b
it's also that the sponginess serves little purpose beyond itself
their gameplan is to walk at you menacingly
It's just a not great choice in a game where ammo and weak points are super important
I mean, it's one enemy and it has clear counters you can fit into your loadout
Ehh it's overseers and fleshmobs for me.
Mostly overseers, tbh.
It may be a skill issue
Eruptor kills Fleshmobs in 3, Autocannon Flak kills in 3, Airburst one shots on a clean hit
overseers and harvesters are mostly notable in being able to take a beating because nothing else about them really impacts your gameplay
Overseers can be one tapped in the head by a Senator or Autocannon
overseers switching to actually effective melee when pushed is like the standout feature
Overseers genuinely hit hard actually
Whuh-
But not the HMG?
HMG is probably a twofer, an individual round is 50 damage less than a Senator bullet
the entire faction just kinda
exists to walk at you and test your DPS and backpedaling
they don't set you up for anything
either they grind you down or you grind them down (or y'know leave)
You haven't fought them outside the cities yet huh
I have at their initial release
I find they're still like that outside of cities?
They're easier in tight spaces, if anything. Lets you stratagem bigger groups easier
it's disappointing because they fight in the most dumb swarm/machine stuck in first gear way
as the faction explicitly not that
I think the faction is a lot harder outside cities, where Stingrays have a lot more freedom
They're a combined pressure faction
Mhm
That presents a bunch of different threats at once and tests your capability of dealing with them
You gotta turn the elite gamer brain off here a little bit
And see it from the PoV of people not clearing diff 10s easily
it's not that there's no challenge but the challenge is simplistic and boring
I'm guilty of forgetting that not everyone plays at 10 all the time
To you, yes
That doesn't mean it's a bad faction
Iunno, it's what I've called difficulty vs intensity before
you stop doing the dance, you die pretty much immediately, it's difficult
but the pressure on you is a single vector
it's not intense
anyways
it's basically certain that they have more squid units cooking
so I trust them on that front
doing the super earth siege as a zombie apocalypse was a curious gamble...?
What does this mean exactly
it worked out thanks to the novelty of city maps but they took a risk with such a long and pivotal event with the limited faction roster
Flak is two, you just need to hit the body directly with the first shot
Also Deadeye drops then in a single headshot
Haha, this is a trap I fall into an the time. If I can do it, it's easy right?
(Totally forgetting they're actually very good at video games)
I think you all probably felt the same way.
im a bit bummed that we don't have new, non colony maps for the squids but it's whatever, arrowhead does deserve a break from having to add new stuff
what i am (predictably) annoyed about is dealing with leviathans on even more open maps
I mean more open maps means just drop down an anti tank emplacement and make it not exist anymore
Bruh, I thought the Illuminate went back through the Meridian wormhole.
Why are they Southside?
What dastardly deeds are they planning down there?
rate the drip super citizen
Your fit is cool
What about mine? (Tried to nail the big beefy soldier look) (He ate all the crayons)
Sub section of wolf brigade
Cerberus Trooper reporting for duty. :]
NGL. I like the bullpup Adjudicator.
[Reply to:](#1204832579287519292 message) https://www.rxddit.com/r/Helldivers/comments/1l4rzx0/in_an_alternate_timeline_oc/ 📎
Same !
Does ballistic shield n sabre just not work? It seems the sabre slashing horizontally pushes rhe shield aside but maybe that's just visually.
Can also just be that no stun makes it harder n stun lance just better.
Per the MO it's leftovers from their contingency if they lost, just in case (as we knew they would)
hm, I think I'll be retiring the stim pistol for now
illuminate planets are really not conductive to it
I've had a harder time using the shield with the stun baton too
I think the shield's facing is just very accurately modeled
also I binged the MO with a friend for a while and my impression was much less sour than initial squid release + super earth, won't mind playing more
but leviathans can fuck right off
we coined the term "ablative teammates" because we went through like 5 in one match
I haven't seen this rate of ragequits ever before
one match we got a join who said "hey let's buddy load RRs" and we did and it was a leviathan free match
I shed a tear of joy
in a roundabout way I hope we see more heavy units for the illuminate because I'm a bit peeved that getting leviathans out of your hair demands investment that's not particularly relevant for the rest of the faction
or the AT emplacement but y'know
the grind continues
As satisfying as it is to swat overseers with a cannon emplacement it sure isn't very effective
huh
I just opened the game and got a "message from super earth"
it was a single screencap of squids that said simply "briefing"
clicking continue closed it
I think intel staff died in the siege of earth
That honestly just sounds like something misfired
Nah its not visually
Ah so then thay also makes it harder to block as the shield is jot covering my front
Stun lance supreme
lmao
the rest of the team died three times each since I joined
I died once going to see if ballistic shield works against the predator hunter whatever they're called gangly bugs
it didd not
immediately kicked
also I pressed quickplay while hovering over squid territory and still got matched into bugs
You have to actually click onto a planet - if you match while in the galaxy screen, it assumes anywhere
There's no way afaik to say "I wanna fight bots, but I don't care which planet"
indeed
Just got the chemical agents warbond, having a blast with it
yeah
reception was bad but no duds in it in the current patch imo
I'm a jank connoisseur so I even like the steriliser
Oh I'm going full fart slave
Full gas armor, gas grenades, dog breath, sterilizer, gas mines, gas strike
there is nothing that's just visual in this game
you can deflect cannon blasts if the deflection is good enough
something often overlooked about the steriliser is that it has double the range of the flamer and no fire delay
so you can whip it out for a short sweep at a safe range and carry on
Is Super Credit farming the same as it used to be or am I just jumping to conclusions after a bad run
its the same
Okay, thank you
This is why I always play with me cus I just get lucky
eagle pilot crying in the cockpit
gonna make an epic stim pistol montage
quickscope transitions but it's me healing you for 3 HP
Real
It was honestly very appreciated
I was ftontlining with the shield n spear while you'd heal me
I imagine being able to sprint away because melee doesn't empty your stamina anymore is the biggest benefit
would be actually cracked with experimental infusion but me broke
Same
The 1 warbond I don't have that'd actually be useful
Tomorrow I'm gonna be grinding sc again anyway cus I'm at 620 and I want the 1k for the new warbond.
oh also
I was doubting the "worse ergonomics = less sway" thing but the stim pistol sways like CRAZY
and I think it's because they were like "it's a stim pistol who cares" and just maxed them out
It's very noticeable when you compare it with eruptor vs erupot without the right parts.
That's what I'm sahing
Bigger number is less sway
Oh
Well eruptor has low number n sways a lot then when you get bigger ergonomics number it sways less
sway is the reticle jumping around on its own, drag (ability to follow your cursor) is ergonomics
Ah
stim shotgun when?
Instant overdose
380mm stim barrage
Airburst barrage but it just scatters stim spray all over
380 mm stim barrage but the projectiles are stims so they're tiny and it's a 1 in a billion it actually hits anyone
380 airburst barrage
ugh am I just getting unlucky or do you usually only get 10 SC a mission
No I think you're getting unlucky
Best to get a 2nd person and do difficulty 1 missions n quit when you've found all points of interest
I've been doing difficulty 1 missions for over an hour now and I got... 40 credits?
That's crazy
Are you sure you're not missing points of interest? Taking the car for quick travel?
I'm taking the car
I have no clue if I'm missing points it's not like they're marked on the map
I think I'm going everywhere on the map?
How many points are typically on a mission because I've been getting like, 4-5 each mission
some mission types are also worse for this - 'kill target' takes up a lot of map space
etc
Been doing escape pod data and terminate broadcasts, mostly
I think there's usually about eight or so? that's offhand though
some can be kind of hidden
I think more
I just generally drive a circle around the map covering the outsides n finding stuff
Then I look at the map n if I feel.like some spots are empty I'll revisit
Just in cae
Case
at diff 1 the minimap pretty much just shows you most of them
I've been driving in a circle and I'm not seeing anything :(
Compass shows some question marks and I go to them, and then I drive along the empty spaces on the map
...
I did just get almost 100 from one mission now
And then nothing again
now if only i had a firedog to pair with it
the uav booster expands compass radar range I think...?
but only shipping containers and hellpods contain SC so half the POIs on the radar are duds
I became very fond of the bug zapper special for illuminate
gas mines followed by tesla tower in the center
I just walk away while the entire drop wave fries itself
sometimes harvesters drop the tower early but they spend most of their time looking at it perplexed
1,000 super credits!
I think that planet may just have been cursed
Achiss 3 on the bug front is amazing for credit farming
really easy to see poi's on the map
That may be where I ended up going
Now I just need to do this so many more times because I'm like 7 warbonds behind 😭
<@&1206091872716595200> anyone want to fight for democracy maybe?
At work my friend, or I would.
im free now if you still are!
I thought of another tesla stratagem I really want
basically a pair of spikes you throw in the ground they make a stream between the two
but they link to all spikes in range so you can create a wall
||Linking to all spikes in range also means the one on your back||
Strategem that's just a prom from astral chain, complete with the separate out and use the chain to bounce things
Apologies as this has likely being asked a good few times, whats a good planet to run for SC right now?
It hasn't actually, so I'm not sure! I think that there's a bug planet that's popular
Bug planets are usually more popular for em in general to be fair, less enemies that can try to fire at you given the lack of guns
But yeah thanks penguin, i admittedly forgot how slow it can be so probably not something to do when i'm tired
It's best to do it in pairs. Then you just take light armor, stamina booster & uav, jetpacks
And you can run around looking for bunkers etc
Do you know the trick for seeing through bunker doors?
Nope, I just avoid them cause i prefer to not drag someone into my own hells usually
Dive against the bunker door, then switch to first person view
Done right your camera clips through
Fair
acriss 3 is great for it at the moment
it's real good for the rally car strat too
where one drives while the other makes the route
god i hope they never adjust the car physics it's just as stupid as it should be
a sound mod I made for the backpack Hellbomb
Please leave a like, comment, share & subscribe
There's so many good audio replacements nowadays
The car is excellent to drive once you learn the unimaginable trick of not constantly accelerating at top speed.
first gear to the rescue
Proper use of gear shifting is advanced driver skills
Man the gas grenades are so good
Easily my favorite grenade
Buys time like a stun grenade, kills chaff like an incendiary grenade, still counts as explosive if you need to destroy an outpost/nest
I like the quantity of the firework grenades but yeah the gas grenades are still my favourite
<@&1206091872716595200> anyone up to dive?
I'm getting really frustrated by randoms with bad boosters rn
how would groups here feel about me not using voice
that's the main thing stopping me from joining
I'm not on talking either, get in here
<@&1206091872716595200> 2 1 more for bots
Plenty of us dont use voice here. Like i will talk sometimes, but often i just join @stone bridge and @hexed steeple and dont even enter the bvoice chat hcannel, because i can game or use voice, but dont have the spoons for both
As long as everyone rembers to look at chat, it's all good 🙂
ashley
flashbacks to jumping into dif8 squids and finding myself with empty pockets and out of breath
because the team took expert extraction and flexible reinforcement
(I looked at what they took and grabbed vitality)
ashley
Ashley ashley ashley
Who up grinding they ac
Sc
Every time I look at this again I giglw
Giggle
Weeeeee
He's so happy
not gonna ping again, but we got space for one more on bots
if anyone would like to join
I hope this turns into the squids actually establishing territory and turning into a normal faction
if the automatons had american football players their success rate would skyrocket
thought brought to you: ducking and weaving straight towards the orbital cannons
the heavy devs need to get in shieldwalls to stop us
top 10 satisfying eagle airstrikes
Quarterback Devastator with Jet Boosters :3
It's about to Reinhardt charge and pancake you into a wall.
give them the hoarah loux divebomb just for the comedic value
it's pretty funny how both jet brigade and incineration corps do a lot to remove the main threat of automatons
because the troopers that could spam flares before now explode in chain reactions or from being looked at by someone smelling vaguely of laser
and their backpacks explode from AoEs that leave normal troopers alive but stumbling
red glint in the vein of cannons but you dive to the ground expecting a shot and instead the whole robot slides towards you at mach fuck
https://www.youtube.com/watch?v=Tlmswau6--I the last thing a diver ever hears when they go up against the raven brigade subfaction of the automatons
Pre Order Armored Core 6: https://amzn.to/40QPgqD After watching @ReifinDFanchon 's video (https://www.youtube.com/watch?v=o68M01C5dfc) and being disappointed, I decided to make a legit video.
So here you go, Armored Core Last Raven booster sound
#armoredcore #ac #aclr #armoredcorelastraven #fromsoftware #mecha
anti infantry pile bunker
evil round
stingray stuck looping extract for 20 minutes, overseers walking after us awkwardly with no weapons in their hands, harvesters regrowing their horns
my experience is relatively bug free so this was the bug georg of matches
also, found out that enemies don't have falling animations
a trooper walked over my EAT hellpod as it deployed and got catapulted into the sky
<@&1206091872716595200> Time to teach those squiddos a lesson https://discord.com/channels/426286410496999425/1381336650059354112
Yall full up?
Do they actually attack each other?
illuminate attacks but can't destroy the tesla
the tesla doesn't register it as an enemy ig
the last time I used the tesla it'd zap other turrets, resupplies, dropped gear and I think even samples
it doesn't anymore so seems they made it enemies only
the secret technique is to wear the cutting edge armour and stand exactly halfway between the tesla tower and the one who called it in
tesla reminds gatling sentry users that we are all equal in the end
A short demonstration of the High Profile Stingray mod for Helldivers 2.
This mod makes stingrays both very obvious and very terrifying
Is there an incendiary shotgun?
Gotcha. Trying to think of good weapons to go along with a full gas build
Dog Breath makes me think close range stuff will be best but I'm unsure
And I'm pretty enamored with the idea of like, double DoT damage from fire and gas
fire is a side thing for the cookout but can deal with stuff well with pure damage, while the breaker has a duckbill option which means it spreads it out a ton
Cookout/Gas Dog is a top tier loadout into bugs in general but especially Predator Strain
Is gas dog + sterilizer overkill?
yes, both do shit damage
Gotcha. Could at least be funny with a good team
Might consider the flamethrower instead of the sterilizer then
Gas doesn't do remarkable dps by itself, but it's very good at killing mass light enemies and the confusion effect works on heavy enemies. I'd say pick either gas dog OR sterilizer as they don't stack
Have you considered a Torcher instead? It takes your primary slot but still has most of the oomf a support flamer has
breaker incendiary is quite nice, imo. full choke and duckbill both have their place with it, depending on how easy it is to light your targets on fire.
i have barely considered anything because i don't really know anything lol
i'm like level 40
this is funny, I would say to take the flamethrower
over the torcher
Freedom's Flames seems like the best warbond for that kinda thing if i wanna go that route
Taking the torcher over the flamethower means you can run another strategic weapon
to deal with the heavily lacking anti tank capabilities of the build
Torcher + Gas Dog + EAT has been real fun for bugs
except shriekers it is abundantly not good at shriekers bring something for that or have faith in your comrades
torcher gas dog railguns also great vs bots
recently fire has been doing real good work vs bots I feel
I'm mostly looking to maximize the meme of a double DoT build by way of fire + gas
I mean you might as well do full team hater build
Brought the Ceremonial Sword to bots recently for fashion and I wish it did better against medium enemies because god it makes a satisfying sound
torcher, gas dog, arc thrower, mines, arc tower
The Elements Build is fun tbh
just also happens to be teamkill central
idk when they buffed the arc tower jump range but goddamn
oh yeah it's great
i swear the bugs understand how it works sometimes
Taking a big flamer means having to gorge on anti-tank gear to compensate, not my preference
Big disagree
It's good vs every bug except the impaler
Or, more specifically, viable vs every bug
"just viable" doesn't work for me
If you're not fighting a horde you can kill a bile titan in 6 seconds with it
Charger, 3
But it's an amazing horde clear and area denial weapon that can be used against heavy bugs in a pinch
Very well, too
Imo the most versatile support weapon in the game vs bugs, right next to the AC but the AC struggles with bts
Similarly have realised I do not like the AC vs bots
I say similarly: i mentioned the AC so my train of thought is like that
That's cool! I'd still prefer a Quasar to one shot them from a distance
And that's very very valid!
It's the tradeoff though
Eat ITs the favorite, like if rocketlaunchers were popcorn
Quasar isn't making a field of fire or clearing everything else out
Out of curiosity cat, what primary are running with this build?
Usually a shotgun
It needs a more potent difference
Depends on mood but almost exclusively the pump action shotguns
Since they have good knockback
For secondary I run the polar patriots pistol and my backpack is the ballistic guard dog
Mhm ok. I've been dabbling in flamethrowering myself recently, and that's the same conclusion I came to
For folks here advocating for Torcher, what do you do when the bugs get right on top of you?
I am mostly team play focused and this build doesn't work too great without a team backing you up
If they're all upon me things have gone terribly wrong
Oh yeah will say all mine come with the caveat of "a man with a Recoilless is ten feet to my right"
I've started to become a huge sentry fan
8-10 has enough heavies that doubling down on anti tank feels very worthwhile
The sentries are wildly good
If I feel like I need AT I just run the rocket sentry
I like a hastier answer
That's what the stun grenades are for!!!!
Also jetpack into eat-it to Titan Face is immensely satisfying
I love the recoilless
All the rockets in this game have a good pop
My go to AT build is recoilless with reprimand and polar patriots pistol, then RR and whatever reds I feel like
Usually eagle 500, airstrike and strafing run
I like the backpacks too much for RR (also the aforementioned friend that cant get enough of them )
But I bring them to Iluminate now
Making Leviathans scream.. ogh
The planet heard that
See I bring exclusively the stalwart and rely on my 2 500kgs to kill harvesters
But also I refuse to play on maps with leviathans
Easily the least fun enemy in the game
Yea I would like to get hit with laser accuracy across the map by a ohk weapon
By something with 12000 hp
They miss so often
But it does seem a bit random
I bring AT Emplacements and just sit there watching them pepper the surroundings
They hit enough that I don't want to build my whole loadout to fight them, and I feel like I have to
ahh, yeaah
I go Eruptor, Talon, RR
Solves.. mooost?
But also gas mines/gas grenades carry
Yeah my go to illuminate is stalwart and eruptor
I didn't mind the Leviathans on super earth that much
Yeah they were fine but annoying on SE
I found them more annoying on SE!
It's these giant open fields I fucking hate th3m on
They'd hit you through gaps you don't see
But I'm thoroughly fed up with them on the normal squid maps
orbital gatling(and strafe run) absolutely tears them apart
but you have to work to get them to hit
I did one op with them and will not be going back to the squid front until AH does something about them
They arent on all planets
yeah it's a planet modifier
My co-op frien feels this way about the Fleshmobs
But utterly refuses to adjust build
it's basically their hunter strain
Fleshmobs are a fucking pain but you can use the eruptors to kill em
Eruptor takes like 3 hirs
It's kinda crazy
Purifier, eruptor, lotta the high RPM weapons
the lib carb also tears em apart
once fully upgraded the lib carbs basically a stalwart
Yesss I love it
Get the short mags with siege ready
And the reload time is basically nothing
if you don't like it early on just commandeer a team mates gun :v
yeah the recoils a bit hard for some people especially on bot front though
once upgraded it's just a beam
Oh yeah on bot front
I've been Reprimanding bots
it's amazing for devastators if you can pop heads though
Get it upgraded and its recoil pattern is devastator head-shaped
They hate it
huge damage huge rpm
the 2x tube scope is my favourite by far at this point and I love how basically every gun can run it
Noooo
explosive crossbow upgrade that makes the explosive whatever grenade you're running
lmfao
Thermite Crossbow
drone crossbow
Best at weapon in the game
drones tear gunships apart and I love em on the bot front
The seeker nades are cool
they go after the target you marked
Havent got em yet
I've been super credit farming and now I only have chemical and borderline to get
Oh wait like ping Mark? Or aim direction
Ping
Which means my medals are currently split between masters of ceremony, urban legends, servants of freedom and freedom's flame
They ignored the ping mark half the time when they first released
so it's kinda become a lost knowledge
Which is nice to finally have smthn to unlock again
I've felt that way about weapon xp
Now just need a better offload for samples
Give me a Hitman Stock Market button
That arbitrarily does things with them
only thing I don't like about the weapon xp system is that it kinda forces you to pick weapons that might not be good for the faction
cause you either run a level 25 weapon that's good, or you run something that isn't really good for the faction
funnily enough this is how I found out that the lib carbs actually good vs bots though
There's been some murmurings of leaked ||tier 6 ship upgrades, which will be a good sample sink if true||
any murmurings of ||vehicle upgrades||?
Not that I've heard unfortunately
it definitely feels like they're missing something at their current
Yeah definitely
I've seen the screenshots of ||The ship upgraded with them. It's flags. falgs everywhere. it's funny||
Re: Flamethrower, i wish it had just a little bit of stagger/pushback on it
the fireworks grenade is
so deceptively effective
this thing has mulched everything i've used it on, i'm pretty sure the only heavy it didn't successfully kill was a strider
and that's a strider
Apperntly rtepeated ones to the feet can kill a facotry strider
20 iirc
Which adds up
way faster than i thought it would
it shoots a lot of them out
It's one of the big grenade types i wanted
consistent area denial
the amount of damage is just a bonus
i know we have other incen grenades and gas nades but they just don't do it as well, least to me
they're not bad nades at all, just that i have specific taste
kinda like joe the urchin will 100% appeal to another type of grenade i wanted
I mean honestly it mostly doesn't! at least if you're using gas mines
and know what the arc thrower's chaining cone looks like
Oh right fun question, what do we think the new AR is gonna have customization wise?
it looks like it uses liberator mags so i'm curious if it'll get access to drums
yeah the firework grenade just absolutely mulches bot patrols
I know its a bit of an awkward time, but is anyone up to dive <@&1206091872716595200> ?
I am awake (barely, gimme like 15mins)
onmw
rate my fit
wonderfull fit
(i sometimes wish there either was a variant or an option to have that helmet without the power scanner)
oh yeah the rating 10/10 great work
My god, they need to bring back guaranteed SEAF Anti-Air on the Illuminate Front because those Leviathans are fucking cunts.
That or nerf the shit out of their spawn rate
Destroying one is such a time sink that the next two spawn in after dealing with the first one.
Reduce the spawn rate, keep the corpses around /nod nod
Aside from that, they should decrease the accuracy on their guns. I get launched up by the first shot, bounced by the second, and then spiked into the ground at mach 5 by the third shot!
shoutout to the two leviathans that hit me in the same frame
Any build that uses that helmet well is an easy 10/10. If you're looking for ideas though, the orange and gray Freedom's Flame cape (The Breach) could fit really well here
That's my favorite helmet, and that's my go-to cape to pair it with. There are very few armor sets that work with one but not the other
thinking about what'd be the best loadout that nukes leviathans but isn't dead weight for the rest of the match
ATEmplacement can do it with one slot but many things can go wrong with it
my inner gremlin is leaning towards littering the entire map with EATs and commandos, since there'd be so many that they could be used on harvesters and fleshmobs on a whim
a recoilless can drop a leviathan with a single additional resupply pack (or an ammo heavy POI). If you coordinate you could always bring a supply pack to donate to a teammate. Recoilless isn't as dominant into squids as it is to the other factions, but it's far from dead weight
Saw a really neat suggestion for a lingering aircraft instead of just having the pelican circle above
eagle 1, but with a fuckload of wasp pods
While objectively near, the the question of how different that is to a barrage mechanically. (Presumably, targeting, but then you also get balance concerns. I think it's cool overall)
Admittedly, I now have the idea of Orbital Railcannon Barrage, and I wants it.
Just imagine a market and anything that entered the area gets it's own laser pointer of doom on it
