#Helldivers 2: For Managed Democracy!
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also yeah, having a reliable stun or gas effect is great - outside of super earth I swear by the arc thrower against basically everything because it's so flexible - 55m range, AP 7 so it does damage guaranteed against everything, and it stuns harvesters(with shield down), hulks, and chargers and everything smaller.
I don't have the arc upgrade so I was very disappointed by the thrower when I took it for a spin on earth
in super earth it's a lot less effective
just in general.
shorter sightlines, fewer harvesters, and it's fairly common to get flanked which all hurt it a lot
so this is the Xth super earth, and it has the superstone park
do you think they terraform each super earth down to the national parks
had*
the year is 214. last year was 214. next year will be 214.
i been using tenderizer, punnisher
precision air strike, wasp, any exo suit, gatling barrage
The eruptor and mmg are also a very solid combo
Will handle everything but leviathans
Even quick snipes on landed ships if the door lines up right
This is super healpful thank you. I would maybe request this getting pinned if others think that worthwhile?
I was advised to nab Democratic Detonation first and it was great advice
There's a bunch of useful bits to open up your loadout
They're particularly helpful on the bug front where there's so many bug holes you need to use explosives on
not gonna argue with its placement here, but I will say that the grenades from Masters of Ceremony are really solid. They're the awkward lovechild of incendiary impacts and frags, but they can clear hordes like no tomorrow and you get 6 of them
in particular, they melt bug breaches, and they hold alleys/choke points on city maps really well
They also kill overseers and tripods for some reason
The sparks they shoot off is AP5, which is why it can kill Harvesters
They can kill Overseers because they are grenades
It's entirely my subjective, biased opinion so I'm in no rush to insist that it's some credible reference, but i don't mind if someone does wind up pinning it
there's a ton of ways to improve ergonomics tho which I'm pretty sure boosts aiming speed (which in turn can help with recovering from recoil (?))
Yes, that's mostly true.
Recoil reduction flat out means the gun won't bounce as much, but higher ergo means you can manually reaim faster
Personally I think higher ergo is the way to go, within reason, as you can always crouch or lie flat to massively boost your recoil reduction as well
oh I crouch a lot, that might have influenced my perception of the tradeoff
And all the recoil reduction in the world doesn't help when your first shot staggers a Harvey and you have to retarget
(also higher ergo makes it faster to start shooting, since I believe it affects how fast you cycle into fpv/how fast you draw your weapon)
I do think that the sights shouldn't effect ergo because it makes it less of a distance/comfort choice and more of a 'how much qol are you willing to sacrifice to do stuff faster'
I'm okay with it because I think it's a nice trade off - weapon is less agile for more functional at range
iron sights does hurt my brain less than the default liberator scope recoil animation so I guess I can't complain much
hm I guess I could also be thinking about it the inverse way where someone could use scope for range and third person for close with no penalty if ergo wasn't a factor
Like I'll probably eat the mild ergo hit on the deadeye to get a x10 scope on it
Because it's such a light weapon that ergo doesn't have a huge effect, but being able to reliably drop bots at crazy ranges will be great
The other thing is that low ergo actually reduces sway, and possibly also recoil? Because the weapon's heavier. They mentioned something like that in the weapon customization video
So it's not a strict negative.
Anyone up for a few dives?
@oblique hazel @junior badge If you wanna join on me
i was thinking of some D10 squiddies
Sounds perfect
Can I tag along too?
I'll give it a shot - but I haven't actually played in a while, so no idea if I can do d10
Sure thing
9654-7139 is my in game friend code
i also wont be on voice
poke poke Ya coming?
Sorry, game is having a moment. ><
..Probably not gonna make it, sorgy. Need to debug da game.
It's all good
imo they're much more tolerable while you're chatting
but yeah very soul crushing nonetheless
you can only flip a car so many times while running around a trival map before it gets boring as hell
This is why i just... dont do it if i can avoid it
I'm tired of having one (1) warbond and there's no SC on super earth
I mean, this is where y ou cough up the real money if you can
<@&1206091872716595200> Who's up for some diving
see, this is why I farm
it's more time efficient to go to work and earn the money for SC
and that's a monetization scheme where they create a problem to sell the solution
and I'm putting myself through this because I'm petty
is bro ok
Wait. That's illegal
I... well, i'm judging you for this, i gotta be honest
Esp since most games dont evne have free currency
I'd consider it if I knew what portion goes to sony and what to devs
I have no idea, but the devs have been very clear that buying the warbonds etc keeps the studio ticking
If you want I'm down to grind sc sometime.
I mean, teh way i look at it when i throw money there way -
I have... a thousand+ hours in the game now.
Which is ridic. Insane value for moeny (esp since osmeone gifted met he game orignally).
So throwing them 15 NZD occasiuoanlyl - i dont buy every warbond with real cash, it's probably a 60/40 split, maybe a 70/30
Like the return on my dolars as investment in entertianment?
spectacular.
I'll be real I automatically assume currency shops are where the leech of publishers attaches
Which is fair
but given this one can literally be done for free if ytou feel like it
It's pretty mild
to be clear: I don't as a whole, like microtransactions
I think it's a pretty crap system ripe for explotion overall
but on the scalke of "gacha bullshit and fomo" to "Basically invsible, not really a thing", helldivers is way at the "Not really a thing" end
I mean, I'm willing to argue that the rate of SC gain for free is a little on the lower end for non-insane players, but it is the best they could make it, especially, mind you, for a Sony-published game at what, 20$ out the box?
THey have talekd a bit that something will need to change with it, evneutally, Dunno if that's publisher pressure orn ot, but thei mrpesison io've got is the change would be trying tom ake it so you're more likely to get it from high level missions etc
and that "mindlessly farm sc" isnt a thing
Compared to shit like Destiny's batlepasses where you have to buy hte pass, then you have to grind stuff in the pass, and if you dont get that done in 3 months , lol, there goes your pass.
And there's a cash shop for cosmetics ontop of that, and the currency for cash shop is ddiffernet to the currency for earning stuff for "Free" from the cash shop, and there's stuff that is cash shop exclusive for at least a couple of seasons, plus stuff rotates in and out of the shop, so you dont even have the full catalog
Or, uh, Fortnight. Which gestures
Or Warframe with "It's been 3 months! HEre's a way to skip the grind if you cough up OVER A HUNDRED USD",. just pure exploting wales and addicts tehre
My argument is I'm broke
Or I don't wanna spend money
Depends on how broke I am
These are also very valid arguments
to be clear, i'm not saying you should spend money
esp not on pure entertimanet
esp not in game purcheses
<@&1206091872716595200> 2 more for drops
something something fantasy armour plane survivorship bias
Pffftt
I've had some pretty gnarly deaths
On super earth
And saw aseaf trooper get his head removed. He took a long time to die, it was impressive
Shame it was Mitchel the Machine Gun Turret's fault
last round on evacuate assets squids spawned underground somehow
so they'd walk under us and the mortar sentries would target them
the player that brought the mortars never stopped putting them down...
I should get michellin man armour before city fighting concludes, nearly all of my deaths are to friendly fire
the rest is leviathans
need a booster that just puts a like. two or three foot block of wood under the turrets so they are less prone to headshotting someone right next to them
call it advanced managed democratic artifical intelligence firing principles or something but its just visibly a lump of wood
I feel this would just increase their ability to remove skulls
the first thing they do is teach you to crawl when turrets are around and yet nobody seems to remember to do that
Crawling kills
Turrets have a skill floor and it involves knowing how to place them so as to minimize or entirely negate the possibility of it shooting you in the back (or face).
The biggest trick is identifying slightly elevated positions to raise it off the same horizontal plane you're fighting on.
Or lower positions, if you're fighting on an elevated platform.
When you get a good feel for how each turret behaves (targeting priority, limitations, secondary effects) you can then play around it like using your weapons to stagger heavy devastators so the MG sentry can then gun them down. Or using the Autocannon Sentry vs squids at medium-long range because its shells stagger everything around the target.
the import part is offering your friends as a blood sacrifice to the turret so its thirst for helldivers is sated when you get near it
Machine Gun Sentry is a friend
something that would go hard is a bigger concussive weapon
like a turret master build, with like a support weapon concussive equivalent to a LC, AMR or HMG
the arc yeeter
grenade launcher is kinda that in that the ammo you get is very generous, but you're kinda killing everything you're concussing
hm, true, those do have pretty good stun values
but what if funny big orange gun, stun fleshbeasts mid charge, BTs and Tanks (probably not but maybe FacStriders with enough sustained fire)
honestly the secret strat to using turrets reliably without friendly fire is having a weapon that can kill your own turret very quickly should it start having less than democratic actions
You cant only search through a thread sadly
uuuuugh
game so buggy
why can't I turn off the weapon flashlight
oh it just breaks cause you're adsing
w/e I guess
Just remove the flashlight from the gun 
I 100% would
but the devs are dumb
and didn't allow for secondary weapon customization
also did they nerf the guard dog
because wtf it's doing so shit now
you can't turn it off on sidearms?
you can but you have to not be adsing which is w/e
if you mean weapon customization
no
cause devs be silly
I don't remember when was the last time I toggled it but it should have a switch under holding R
they like
really dropped the ball with this newest update as far as bugginess goes
but not sure I blame them because Idk how much QA testing they can do before releasing it
yes game doesn't let you do that while adsing
hm?
you can not
you switch between always on, always off and auto
hold down the right mouse button and aim down sights with the gun and then also hold down R
it doesn't pop up the menu
you can only hold down R
now to be fair I'm not sure that's a bug just a missing qol feature for something rather small
but there's so many other bugs
like helldiver pods being weird with the terrain
and only sometimes letting you drop on certain terrain
which my guess would be something to do with how the steering is done with elevation
but it's dunb when it spawns me outside the extract point because it won't let me steer onto it, and then it'll spawn me directly on it the next time
also that doesn't include weird geometry stuff
I just checked and the flashlight works normally for me
why are you doing this?
like whats your goal here
you dont need to ADS to change the weapon options
trying to turn off the flashlight but it doesn't pop up the scroll menu
hold reload?
then I guess Alder has a bug cause it said it can do it
because when you do that the helldiver pulls out the clip and looks at the gun
i think theres some miscommunication going on here

i really dont know why youre trying to ADS and switch weapon options at the same time
it's just out of reflex
I can't tell you where that comes from unless it's just how it's done in other fps games I haven't played for a bit
probably a weird siege reflex
side question
can multiple leviathans spawn at the same time?
gotcha, I was trying to kill one
and then it ran
and then the other one blocked me
I wish they were worth destroying but like
honestly they feel largely ignorable
Well theyre ignorable since theres lots of sightline blocking terrain
If we fight them on a more open world then theyre gonna be way bigger of a menace
that would be so cool
then we could destroy them more easily
and these dumb financial buildings wouldn't get in the way
Yeah leviathans are an operation modifier like gunship and shrieker patrols
oh, when you said it breaks I thought you meant it forgets your setting when you ADS
Nah that issue was fixed I think
That was real early on
Where you'd change the hold/toggle ads settings and it would either break or revert
Ive been gone since christmas, anything I should know for this update/any tips for fighting the illuminate? My only combat experience with them is from the first game but Im going to assume it wont translate well
It does not. Don't got for headshots on overseers unless you have medium pen. Voteless are a constant issue so be sure you have an answer to hordes of them. Fleshmobs are just sacks of HP so expect to need high DPS or explosives (as they multihit on the different body parts) to take them out. AT weapons typically don't do well because they have the HP to just ignore them. Harvester weak points are the leg joints near the main body. Harvester and ship shields fall to enough small arms fire. If you see a Leviathan, break LoS unless you got serious AT. They are tanky motherfuckers and will take quite a while to kill.
They're not silly. Secondary and even possibly Support weapon Customization is being worked on, but it takes dev time (and lots of it, given every weapon has to be reworked so it's visually showing the modifications, etc).
"okay keep all the weapons balanced, but also introduce attachment swaps that can dramatically alter the performance of each weapon" 
Thanks!
verry silly
but yeah
it does feel like sony is trying to choke them for more content
Thankfully I don't think they've broken anything crazy egg the system?
With the*
What makes you say that? This has been pretty standard level of buggy for a Arrowhead release, and it was six ish months since the last big content drop. Which came sixish months after the prior big content drop
my character has great comedic timing
I was saving time on these containers with gas canisters by them by not waiting for the fire to go out before I grab the cash, just stimming through it
"Injury? AAAAH AAAAHHHHHH AAHH"
wow were they always this bad at it?
It didn't feel like it with the previous releases but then again last big release I remember is like
the first time illuminate showed up?
This game is infamous for its buggyness, honestly
like I remember release bugginess and then having bugginess with bug patrols
Like I love it lots, but it's super buggy. It's not helped by the fact it's running on an engine that had the studio who made it implode, too late into development to switch engines
well I guess that's not entirely true, I remember the guard dog shooting me in the back a lot when illuminate released
That's not really a bug
Working as intended
That's just a failing to understand your guard dog
Tbf the dogs and turrets sometimes make some Swing Decisions
And illuminate tends to be 'there's some sort of enemy in most directions'
(it will always hover over your left shoulder and try and shoot anything around you.
Your head is unfortunately exactly in the "anything around you")
Mhmm. I just laugh when my turret frags me these days
It's usually my own dam fault, and it's funny
i've been enjoying flame turret even if i do thing the MGs are maybe strictly better
This is misinformation. The engine was originally developed by Fatshark for their own games, then they sold the license to Autodesk so they could fund Vermintides development. Fatshark still is working on the engine even though Autodesk stopped supporting it and Arrowhead still talks to them for help
so that's why it's solid at supporting ten billion enemies
Oh, huh, today I learned!
Thank you for the correction
Ten billion enemies each with complicated body parts that have their own health pools
and goddamn physics
Yeah it's actually a really good engine overall
I'm surprised it doesn't break more often given everything it's doing
Like ffs, eagle 1 is actually simulated
that's basically my feelings when bugs happen
'the fact that this runs even remotely like this is a gift'
actually simulated and can be shot down
You can be ripped too shreds by being tossed in the way of her plane doing a fly by
this is insane
It's such an extra level of detail
that Strafing Run into Leviathans advice was pretty solid
I mean the Overship is itself an actual entity like regular enemies
It has armor values and health pools for parts
they're just massive
then why did they change it? are they stupid?
That surprises me way less than what could have easily been a visual effect, you know?
guard dog feels so much weaker now and Idk what changed
They never changed it
Nothing changed
You are being weirdly aggro about this.
guard dog used to get like 30+ kills on hordes and now it's not doing much and I'm just like "Wat happen"
It still does????
The only thing that got changed on the guard dog recently was fixing it trying to fly into the sky forever
What are you on about
it didn't for the last mission I was in
it just kinda did like 10 and would let the others walk into me
Sometimes my dog just does nothing with enemies all over
the last time the Guard Dog was actually balance changed was months before Illuminate release?
Which I think was mostly it trying to fly after the stingrays
that I can see, I saw an overseer so high up it wasn't playing any sound
Trying to shoot something it can't for the duration of an entire firefight sounds like a problem
You can always tell it to get back in your backpack and then redploy
You can always force recall it
Yes, doing the entire recall and redployment mid combat can fix it but pretending that that's good is disingenuous
Obviously the dog has some issues that could be ironed out
It doesnt happen often in my experience anyway
Its good for supplemental backup but you never really should depend on it fully
It happened to me quite a lot after illuminate released
Probably something to do with their very loose association with map boundaries
Don't play with it enough to say, but I honestly like mechanics like this? I like some friction and things not working perfectly
I'm so glad y'all don't have these experiences or think they are good and fun but I have and I don't think they are good and I'd love if we didn't just dismiss people having problems.
I mean I agree with their approach if the problems are unfixable
I get wanting to maintain positive vibes but it just comes off as dismissive.
cause at that point nothing can be done shrugs
if the reaction to it is acting personally insulted because of a bug then i'd recommend just not talking
basically just means I have to figure out something else or go do other missions, same deal with me not being able to do diff 10 gen defense missions solo
I don't think they're unfixable. The dog worked fine in previous update and was stellar against bots and bugs, it's just something with Illuminate
It just doesn't even register as a problem, though, or like a natural outcome of the ai on the gundog is probably fixed on a watcher/elevated oversee and it can't get to it
I highly suspect it having to do with the Illuminate having a tenuous relationship with collision with terrain and objects.
Theres been nothing changed with the guard dog at all
Other than a bug fix for specifically reloading it
Problem is to meet things like Fleshmobs glitching into terrain, or reloading just flat out not working till you switch away and then back to it
The fact it locks onto a target it cannot engage and gets stuck locked onto it, is a problem that should be addressed.
Those are issues I really hope gets fixed
Every turret in the game does that is the thing
The only guard dog that got behavior changes recently-ish is the gas dog
MG loves unspooling 90% of the mag into an indestructible tank corpse
This is the bug id rather them focus on
Its so annoying esp on rocket defense
I think the devs can solve multiple problems
Their manpower is clearly limited
I don't know if the hard lock is a bug exactly though, it might just be how they function
I don't understand the sentiment of being opposed to improvements
Like to me part of the bit is that the Gundog & sentries are dumb as bricks
the only one that has a second thought is Gas Dog
Because what you're claiming as an improvement is a subjective thing
Well the gundog isnt even shooting when this happens
:|a
To me part of the gameplay is managing the fact that these things are stupid and will do stupid things.
Just like not tossing the orbital Napalm on your team is part of things
You already said you don't play with the dog much, and I do like using the dog, is my player experience not worthy of consideration?
I think theres definitely something lost post-sept 17 rebalance that made a lot of things easily
I play with the dog a lot and i dont disagree with penguin
Do my experiences not matter much then?
Or being careful with your orbital gas so it doesn't whack into a dropship in midair and whiff as a result
You said you haven't experienced the issue, but I have experienced the issue quite a few times, enough to notice it, and mention that it could likely be addressed and be an improvement.
You are being extremely weird aggro on this, and I'm not really interested in keeping the Convo going is this is the well you're gonna pull from
I'm not being aggro, I simply have a position of having had an experience that I think shouldn't be dismissed.
I said it doesnt happen often, and it happens infrequent enough and can be played around easily enough that i dont think its a major issue at all
That's fine? I never said it should take precedence over any other issue, only that it is an issue I would like to see addressesd.
And yeah, im not dismissing it, im disagreeing that its that big a problem
I never said it was a big problem, just that it is a problem.
And you were arguing against that, which is dismissive.
Denying my experience.
Okay whatever
Yeah, I'm out
Ill bow out cause i dont want to get bogged down in this
Thank you.
Yeah, that. I'm out because you're being a giant goose about this Anko, and I can't see a way to keep the discussion going without it escalating.
No need to insult me over it.
The new stuff is def fun but i feel itd be a big stretch spreading it out over what 3 weeks?
We all said we'll drop it
So stop
I was really hoping for more units this week past
Please
I'd like some extra heavy units at the very least, so it's not just Harvies
did they never headshot for you?
Getting headshot by the dog is fun and good.
They do yes
yeah that's what I was confused about
I get murked by my Gundog or turret all the time
last couple of missions they did it once but then the other times they were just being weird I felt
Im fairly certain its because they aim center mass but theyre hovering above you
A monkey's paw curls, we get more Leviathans spawning at once
So the trajectory intersects the head
is that it? weird
I just want some more HD1 style enemies
but that does make sense given the weird collisions I've been seeing
Leviathans feel more like hazards than units, currently
More superheavies would be nice.
cause then that would mean the guard dog is targeting below the chest and hitting the chest now due to the map
yeah I was kinda surprised
they don't feel like the uhh
what are the big at-at walker things?
The leviathans are an operation modifier, like gunship patrols and shrieker patrols
If their ai was different so they're more directly engaging rather than meandering around, they'd feel different
But mostly they just add some bullet hell elements
I feed my gundog a special blend of Super WD40 and antifreeze, and thus it loves me enough not to shoot me in the back of the head
Factory striders
And yeah the Illuminate lack a proper Super Heavy like the Factory Strider
Illuminate need their illusionists and council members back
I really hope they change factory Striders feet to be tougher
Warlocks
Makes them too easy to one shot
Yeah that feels unintended
Being able to one shot with a foot shot
The foot should be one of the most sturdy things on something that size, almost entirely solid metal because of the weight and force it bears
They made dropships and bulk fabricators tougher, so hopefully
I haven't plated HD2 in a few days just because I am tired of fighting Illuminate
Fought on super earth for a day but I kinda reached my limit of Overseer Exposure
I want this plot chain to be over soon so we can get back to a three way war with good reason to hop between any of the fronts without feeling like you're letting super earth down
I saw someone suggesting having different orders for different theaters to encourage people playing on each front
dont be afraid to do an operation or 2 on another front to keep it fresh
thats what i do
I don't really like playing with randos, and groups rallied here tend to only be doing MOs
sucks, my groups tends to be open to whatever
I might go back to doing other fronts for SC and medals
cause
OOF
does super earth feel like I'm getting punished for playing on it
but tbf that might just be because there's no real weapon variety for fighting them
like I'd like to be able to kill all enemies with one loadout and solo diff 10 missions but
I have had fun fighting the Illuminate but I do get a little burnt out of "rush the X" gameplay that Illuminate kinda push me into
best I can do is missing like 1-2 parts
where like both bugs and automatons I can choose a couple of different loadouts that just work
Constantly just chugging stims and rushing at warp ships and then running to the next group of warp ships
but tbf that's just me including the harvester
I find autocannon with a good bullet hose, RR with the same, or mg with something like the eruptor are all good one stop shops for squids
for solo?
cause RR has such a long reload that I've not found it worth it if you're not killing leviathans
I've been running Tenderizer + Wasp for my Squid needs.
Wasp already performed well vs overseers, now the addition of fleshmobs is good too as it kills them in 4 rockets (or 3 + some shots from primary/secondary gun)
I'm enjoying full choke spray & pray
shooting that specific guy over there with the full load of birdshot may not be very effective but it's insulting
I think if I ignore harvesters I can go kinda w/e
harvesters are pretty easy to ignore tbh
harvesters just kinda never hit anything with their lazor
and they rarely go for the arc attack
they mostly stand there, menacingly
Ah kindred spirit
You say that until they do hit you and you're dead very very quickly
?
I genuinely don't think I've ever died to a harvester
yeah I quit helldivers entirely because I got tired of fighting the illuminate the first time and the constant frustrstion with those who were competing with the major order
now I just. don't care and am enjoying bugs regardless of what people say
oh you too?
my only perceived threats on the squid front are flesh mobs and leviathans sometimes randomly just sniping me in the face
oh and also myself
spray&pray is remarkably good vs illuminate.
I think the laser beam has jumpscared me a few times but then I learned how it moves and don't die to it anymore
flesh mobs are less deadly on their own and more make me kill myself when I don't realize I cancelled the weapon swap and shoot them with a point blank grenade
bit under half a mag per overseer, one mag~ for fleshmob, it's got eight of them and you don't have to do anything but aim for center mass.
Reverb what exactly are you talking about
it's chill but I don't like dealing with their shields 
they walk infront of me or block me so the illuminate hordes can kill me or the leviathan or overseers shoot me
Never been a problem for me
yeah, they have no units with consistent teeth
stingrays rarely spawn on super earth from my experience
the enemy diversity is also non existant even compared to launch factions imo
I'm pretty sure we failed the rocket evac mission because a stingray randomly strafed it
because not a single enemy made it past the gates
so I have a grudge
they can teleport behind it sometimes
actually Alder have you been able to solo the gen missions?
also harvestor ai sometimes breaks and walks behind the gens but I don't think they can damage through walls so they kinda do nothing
Idk how to solo it
ah
I run solo
cause randoms uhh
too many of them are unreliable
which is like
one thing
I've been able to luck a few solo squid gen missions
but half of them that are unreliable are also just too txoic
like Idc if you run across half the map and die just don't get salty I'm respawning you next to me and you die on the way back over there
I'd suggest
- not playing ops with that mission type
- switching to higher difficulties, in my experience they're less toxic and less liable to tk, and on squids that will have significantly less impact on the mission difficulty than you'd expect
you can trivialize squids if you have any source of gas
now that the flesh mobs are running in circles there's nothing that can put pressure on you
What difficulty do you play on?
7-10, group dependent
I see
I have an odd feeling that every NPC got less accurate at some point
my guard dog isn't the surgical head removal machine it was when I last played, there's the aforementioned harvesters
sentries seem to miss more often? and overseers spray and pray with their staff
Nothing changed, tbh
the guard dog could be down to faction targetting differences
vs. bots it very consistently wiped entire camps of all the small guys before they could react
i think the illuminate just has a lot of "clipping into buildings/terrain" tendencies that cause the dog to just go braindead during firefights
if I'm solo I'll randomly play on something
with randoms I usually stick to 10
outside of illuminate cause haven't felt fully ready yet
even though now I'd prob try it with specific loadouts
I'd suggest trying 10 with illuminate yeah
they uh. don't really have much scaling ime
they're also pretty loadout agnostic
you fight all the threats you'll ever face at around difficulty 4/5
ehhhh I had a really bad time fighting them the first time I played until I switched up my gear
fair
it's more that they don't have a specific requirement
you don't need the best horde clear and one AT option per squad will suffice, or can be entirely left at home if you just hit the bricks away from harvesters
and overseers die to enough fire from anything
yeah, and the AT doesn't even have to be full AT
I loathed the bug front when it was a conga line of chargers so your success depended on your charger kills per minute capacity
but here nothing really asks you to focus on it
and it doesn't feel right either
honestly I just kited the chargers and biles if more showed up than I had thermite to deal with
still kinda do lmao
I don't remember when it was but there was a time when charger spawns were obnoxious
they annoyed me so much that I stopped kiting them because I wanted them dead now
doing objectives with 5 chargers in tow left a mark on my psyche
hm
around that time but can't recall now
amusingly bile titan clown cars never annoyed me like that because it's impossible not to feel cool taking down a titan
but chargers?
you're not the boss, dude, fuck off
just some common ass enemy giving me a headache
the nerve
I guess I've always considered them to be tanks
just less dangerous ones
I'm not sure whether I'd rate them below or above a harvester in terms of "elite-ness" ๐ค
I'd rate them a bit above because they do do their job by gluing themselves to you
I'm... not entirely sure what do harvesters do
zap, shoot very dangerous laser beams but with a lot of tell and not-so-fast retargeting
sure I focus them down but that's more because I'm conditioned to hit the big enemy
not because I'm afraid it'll do... something... if I don't
they can obliterate you if you're not paying attention
there's just not too much to distract you in the rest of the enemy cast imo
and even then you'll probably be distracted in a way that makes you run away from the harvesters before they do anything
... ๐ค the bile slowdown effect would probably help lethalize them in that regard, that'd be an interesting direction to take the faction
both holding a player in place so they can't dodge the beam as easily, and making them less able to outrun the harvesters
I'd like an effect that an ally can clear by thwacking you
because yeah a slowdown would make a lot of sense but the more incentives to stick together the better
๐ค maybe if you could also stim it away so the reward for sticking together is less stim usage (because I foresee a lot of flaming by players who run off and demand that someone follows them to thwack them)
could be pretty interesting and it'd let it be fairly applyable, ie like a pool of sludge around warp ships or something
Oh, I can address why Doggo feels different into Illuminate vs. Bots. Voteless are a bit tougher than Troopers.
It takes a few more shots to take them down.
Voteless are surprisingly tanky for chaff. I can't remember off have but it's near 200 HP
The good news is they burn real for and heads get popped really well
Yes, can confirm this. D10 is a quiet little paradise overall.
Not perfect, but I'm general folks read chat, listen, don't get mad, and laugh when things get wrong
Also you get adorable comedy where like a lvl 30 joins and all the level 150s are like we will get this baby all the samples
just a bunch of helldivers walking, nothing special.
#helldivers2 #videogames #helldivers #drliveseywalking #drliveseymeme #walking
I've seen a bunch of level 5-20's somehow
when I got the game I speedran difficulty as soon as I could so could've been me
TRAITOR DETECTED
we lost remembrance and admin centre 02
i get the feeling this was joey's intent
and we'll probably lose york and mercy and win the battle in prosperity just for maximum cinematic-ness
where are these from?
this I think?
https://helldiverscompanion.com/#news
here's what it looks like in game
just a bunch of helldivers walking, nothing special.
#helldivers2 #videogames #helldivers #drliveseywalking #drliveseymeme #walking
Already lost 2 citys ?! how ?
Well, it's been 5 days and we were split between 4.
split focus yeah
It's the galactic war in minature. ๐
How's on sea?
The Chinese playerbase won't let On Sea fall no way
Hence me asking lmao
I can't believe AH chose the perfect location to be memed by Chinese playerbase
Like, Shanghai fortress is bad but not world-wide-known levels of bad
And the bf4 memes are also very localized to Chinese speaking players
its close to 50%
it was doing the best but bleeding away but now the entire playbase fell on it and it's going to recover
death arrives on swift wings. Lets see if liberty's faster.
Jesus christ, equality is already back up to 69%
ON THE SEA,ALL ARE EQUAL
Which is why the squids are loosing, because we're just as good as them on the sea.
nod nod
buenos aires was doomed from the start, its a canon event
Should be noted, even with the focused offensive
sea is still going up
and thats everything i wanted for the spray and pray
Rock Fell, everyone ded.
Now to keep using my breaker or switch and level something else...
I kinda really wanna try out the knight
Nah, this aint gonna work
just spews its ammo too fast
Rember you can alter f ire modes
i sometiems set the Lib Carbine to b urst
since it's a lot more controllable as a result
The Knight does shockingly well in single-fire.
Shrug, prob just a difference in taste
I also get what you mean though.
Taste is always important with weapons
Thing is a nightmare without attachments in full auto.
See me signing the praises of the Purifer, while others here are like but I have a scorcher!
And also people enjoying AC against Squids now because of Fleshmobs but I just can't vibe it.
Though, I have had a thought: I do wish we could equip an extended magazine to the Constitution, even if it's just 10 rounds.
But then, 20rnd magazine..
let me bubba the constitution
No, no, please no. Just magazine.
Backpack belt fed constitution you say
Okay, what I was actually thinking of is called the Grabenmagazin.
5 constitutions i can switch between instead of reloading
"Graben" in German is.. A ditch, a trench.
Nah see i 100% side with you on the purifier love
Also, defender was surprisingly nice to use, suppose basic pans out
give it an internal drum mag fed with strips
or some other super california compliant nonsense
the gun is mostly for laughs anyways
I was.. Being serious but okay.. .-.
oh, I get that
but it's everyone's government issued birthday gun so there's no way no one's done crazy things to it
Also you might actually want a rotary magazine for that. It's slightly different, and can be clip-fed.
hey actually
it is everyone's birthday gun
where are my armed citizens
everyone wants the right to bear arms until aliens invade! smh
let's be real the way the invasion is presented in-game, an average crowd of citizens would plow through the map one fusilade at a time
They should give the Constitution the box magazine off of the Krag-Jรธrgensen rifle.
i have learned something fascinating and kinda funny about my tastes in helldivers
i like my rifles in burst, my shotguns in full auto or pump, pistols in semi, and smgs in full or burst
Respectable!
the johnson rifle did this
iirc that was a rotary mag as Josie mentioned
I suspect, given that it's super earth and they're not all dressed identically like the class A citizens, that they're super citizens or otherwise high enough class that getting drafted is for other people
and that everyone that can shoot straight has already been drafted into SEAF
the doylist answer is probably performance and/or balance, yeah
I will say I think AC really needs peak physique to shine, and having the faster reloads ship upgrade also helps.
And you gotta be comfortable with rapidly switching between flak & AT modes to really maximize it
Remember to have them tied to little ropes so you can just drop them without loosing them!
Hit em with the
what's that from?
fate redline, specifically the innocent angel nobunaga
Fate can have some peak designs when they want to, shame about the rest
playing with a friend who loves being a nuclear suicide bomber
Pls more units for squiddies
China will not falter
man people are obsessed with fighting over the same 35 square meters of land rather than moving on to different objectives
being a standard bearer is fun
especially when you die and someone else, a random, just runs up and picks up the flag
<@&1206091872716595200> who up divin they hells
i'm open
wanna vc?
Yea gimme a sec I dranking a coffee milkshake and it's giving me Intestinal Distress
oh damn i got you
Thanks for sharing this, it's a good read
So fuck them then. Fucking ai
Yeah toss that out please
: D united under a common goal
I want to like the riot shield in this front I think it would feel so much better it it had a slam that could throw enemies away In a small area
I wish melee attacks knocked Voteless away
Bugs seem to recoil more from being smacked than Voteless do
Things I have killed a leviathan with:
Orbital gattling
Eagle Strafe
WALKING BARRAGE
This was made with AI, could you delete this please?
They may be asleep
Okay, went ahead and did that for them
Now for the long grind to getting the 10x scope for the deadeye
I read this in HECU grunt voice
Maybe? I dunno what properties the projecitle has, but i think it;'s AP5 which is whati t needs to be
the explosion is AP5, but the projectile itself is AP7
so it should be more than enough
Ye, that'd do it!
<@&1206091872716595200> Anyone up for some diving?
soon ish but id be down
LET'S GOOO
<@&1206091872716595200> democracy needs moms soldiers
HELL YES, BOTS BOTS BOTS BOTS BOTS
wait we can have multiple major orders
YES
Consider the following: A reskin of the mega city maps for Cyberstan.
I'd be down, I'd want them to fix points of interest before that tho
what's broken about them
the diamonds staying up forever if there's no currencies to pick up annoys me to no end
the first one of our squad goes to the POI, finds nothing, leaves
then the remaining 3 go check it out assuming it's unlooted and waste time searching in turn
I also just want more crashed pods
cause those at least have a shining beacon that goes away
what's the demographics of super earth like
I'm aware it's the "every totalitarian cliche at once" aesthetic but they have single use sex permits and nods to overpopulation while burning through citizens at a frightening rate
bot front reintroduced
my friends list lights up with "playing helldivers 2 with 3 other people"
Botsbotsbotsbots
bots are so much more fun
Surely the wonder weapon will deal an immediate killing blow to our enemies and definitely not get swatted out of the sky a second time.
The fleet is a lot smaller this time.
...does the superflag redirect arcs?
I watched a flag wielder walk in front of an arc teammate and repeatedly survive being shot
were they wearing the armor
What have you guys found to be the best way to deal with the illuminate dropship outposts? Ive just resorted to shooting with primary and chucking a grenade inside but Ive also seen the eruptor used too
eruptor can take the place of a grenade in this two step punch yea
i think thermite clears them pretty good from any angle
i run gas so generally i'll use a gas strike to crack whichever ship is the most out of the way, use my stalwart to pop shield and then eruptor others
if i got a lot of dudes on my heels i'll use a strafing run to pop shield while i get into position with the eruptor
Eruptor is such a damn workhorse into Illuminate
Can't believe it can take down Striders
My personal favorite is Eagle Strafe -> Crossbow the door. A direct hit Orbital Gas works. Orbital Precision works fine with near-misses, as does Eagle 500kg.
you can thermite illuminate ships now!
one thermite on a shielded ship will get it, which is pretty nice.
Damn thats pretty good
Gas nades are very good against the voteless and the big guys though
huh
cool
just got the viper commando armor, running around with an entrenchment tool on super helldive is a blast
i'm boxing these bots
just wait until you get some of the secondary melee weapons in the other warbonds
I am super earth's greatest voteless fencer
Reggie would be proud of my diver
Music: "Deliverance" - God of War
Fun fact, melee weapons only have light penetration but have a special property that makes them ignore armor.
My body is a machine
That turns cluster bombs into THESE PEOPLE DEPEND ON YOU FOR THEIR SAFETY
I just killed a leviathan with a walking barrage 
redditors incredibly angry about people not wanting to run squid missions nonstop for a week
"bot/bug divers are traitors!!!" brother i bought a game with three factions i will fight who i want
We even have a bot order rn, what are they on about lol
they're too simple-minded and don't understand if everyone pivots to speed-crush the bot MO all the bot fighters will promptly pivot back to fighting squids, so contributing to the bot front is actually how we get more real progress back onto super earth
yesssss it is the squid divers faults!
I think the concern is that the squid MO will fail, more than that super earth itself will fall.
okay maybe we could stand to have a bit of a surge back to super earth for the next 8.5 hours
just a bit
skill issue
they're too worried about not extracting
but yeah I don't think it's ognna happen
The lockstep emote and the emergent comedy form it is very good
Li ke a bunch of us walking in cricles waitnig for extract
and then all going onto the extract in the emote
sigh it does feel helldivers 2 keeps putting a hand on the balace to weight things down
wich makes me question, is it bether to have a simple system like the first game, or a dm that keeps things on rails
tbc, they are prepped for both outcomes with Super Earth
like, explicitly they are ready for us to succeed and fail
and yet giving a super order for bots feels the same time weighing things down
specific becuse we had
A) a order that was preatty much useless to hold 4 planets that were destined to fail
B) the community has been fighting nothing but squids for 3 major orders now
yeah i am feeling squid fatigue
and i like i cant blame the community, i been playing nothing but super earth for close to two weeks now
but at the same time it feels like the gm is going "nu uh, you see !"
wich i think its my major complain about helldivers, its GM follow the old rulebook of US vs Them
I mean, would it have been better for those planets to instantly fall?
the endless calimari buffet is a bit excessive tbh but that's like. I don't know how they could have possibly done that differently. the squids Are attacking super earth.
yes, but it honestly should have not been a major order
super earth ? yes
but those planets should have been stated "hey this wont be made a MO but if you wana see what we are cooking check them out"
It would be basically impossible to justify that from a narrative perspective though
"the illuminate super fleet popped out of the meridian singularity gunning for super earth but don't worry its no big deal, go fight some bugs or something"
and even if they did that, people would have been fighting the squids anyways because they had new units
so it would accomplish literally nothing other than making the narrative worse and probably making us all 50 medals poorer
also, mechanically, the bot order comes at a time where super earth is at least stable defensively
in addition to being fairly short.
there's 6.5 hrs to get another 1.4 million extractions, best of luck to the divers
but also the M.O is super earth feels....scummy
I can see an argument for poorly designed maybe, but "scummy" feels like a major stretch
becuse the "bether" and most.... i wana say "efficient" way to do that order was just to do a bunch of trivial missions and that was that
this is a major narrative moment, it makes sense that it would be difficult
see cheese i whould agree if this was the first time this happen, helldivers 2 has been out for a year already, a year of MO's and such
its not like they made it egrigiously impossible, we're only about an hour behind time to clear it
so i do think the M.O was badly designed on purpose
why would they be badly designed on purpose
how does arrowhead benefit from that
how does anyone benefit from that
...is it 'badly designed' to make a MO that explicitly benefits from high raw player count so that people who aren't diving it don't actually harm it
like I haven't been playing helldivers for all that long relatively but the liberation rate thing has been a common complaint
there are just like, only so many objectives they can give a major order
benefits arrowhead wanting the battle lasting longer, the complain is not the new enemies, or the new biome, those are great
the complain comes with us already close to winning the major order, only for AH to give another major order at the same time, A FIRST on the game history
Keep control of X,Y mega citys, for major order duration whould have been a bether major order and bether designed
more so then "extract 20.000.000 times"
they're probably saving that for a hold prosperity city MO if it gets to that point
to be frank, I don't think it's that serious. the benefit to succeeding at the squid order is 'it hits their fleet strength'. the bot order is also basically the same thing, and, more importantly,
the bot order already looks like this.
and thats with only like 10% of the playerbase too
the bot order is admitly more easy to do and way bether becuse you canplay it naturaly
you can go to any dificulty and feel the following
Major order progress = Dificulty (more bots to kill) = liberation progress
meanwhile the major order on earth does the oposite
I don't put a lot of stock in 'you have to play a certain way to maximally benefit the MO' either, really.
becuse you want to extract quickly
I gotta be honest it kinda feels like you're just looking to be upset at this point, so I'm gonna head out
i also don't, i'm running things over a purely "whats the most efficiant way to do this"
Take a breather dude. We get you're not happy with it, but at this point you're coming across as tilting at a windmill
Best thing to do is wait till Arrowhead opens up feedback again, they do it weekly, and submit it there
reverse the video and caption it "when I call out a 2 player bunker"
I kinda sus'd the current MO wouldn't really be done easily
yeah!
Some kinda patch out for HD2
no notes yet
so bunch of fixes, nice buff to Masters of Ceremony
ooo that is a nice buff
Reload speed and melee damage is a nice combo for fighting illuminate
thats a very nice middle ground between servo assisted, siege ready, and peak physique
I like it
does democracy protects let you survive backpack hellbomb btw
I'm curious how many individual ticks of impact damage tend to result from being thrown by it
because if it's just one, your chances of rolling life twice aren't bad
Yes, apparently
anime shit
you do probably have to get a little lucky with how it throws you too
surviving the explosion makes sense but I'd be worried that getting squashed into the ground by it would cause 999 individual instances of impact damage
Sounds like you're volunteering to do SCIENCE citizen
if you get launched into a corner suddenly you're probably taking 3 instances of impact damage at minimum
Went from worst armour in the game to one of the better ones
Limb damage immunity dipped in Mama Lizโs peak physique and siege ready oil
Holy shit, thats like
The Armor
for my explosive Crossbow + Melee weapon loadout
So far i have failed to survive the explosion twice
four times without the coinflip coming up yes XD
i just get vaporized every time

Oh right, i tried the hover pack finally yesterday and it was
surprisingly fun
This slaps, the Masters of Ceremony armour is a great flex pick now
Spartans never die, they're just missing in action.
I'm still a bit ???? At it shipping like it did, but it's much much better now
And I've been gaining a better appreciation for the MoC grenades
I loved the grenades since i got em, they're the exact kind of area denial i wanted
Gonna be a few hours before i can get back in sadly, what armour is up on the the rotation slot in the super store?
kinda hoping it's MOC again so i can complete the heavy armour
I have to admit that while theyโre not perfect, Arrowhead does at least seem to be more than willing to roll with the punches when it comes to game balance at least.
For sure. I'm absolutely willing to give them time to cook, I'm just as a semi professional game designer always a bit frustrated when something comes out and it's like "what's the niche, what's the use case?"
Because previously MoC armor was uh, drip and that was it
I'd sooner a dev team that's willing to pivot in response (atleast good response) than one that's stubbornly drops something and leaves it behind
The passive was worse than the servo assisted, and more limited, it was just confusing what purpose it was serving
But now it's actually got a role, and the reduced breakage combos well with heavier versions & the melee damage boost (where you're more likely to break limbs anyway)
's why i'm really hoping this coincided with a rerun of the heavy armour since i couldn't afford both it and the helmet last time
Peak Physique has always been my bread and butter, but that reload time buff sounds really nice.
I discovered to my amusement I hate using the Deadeye with peak physique
The extra ergo makes it sway way more
I admittedly want the armour also cause it just kinda feels
perfect? for my playstyle
i play a very close quarters heavy armour approach
I use the Twigsnapper set because I have a very similar style.
My man
i would but i don't like exposed limbs
It's why i tended to prefer the lawmaker for as long as i did
I didnโt at first, but the look kind of grew on me.
good for close quarters with a bushwhacker
Iโve been leveling the carbine and Punisher. I want that damn compensator and full choke.
I finished leveling my spray and pray, choke makes that thing into just such a fun gun
working on my tenderizer now
The Punisher with full choke is going to be the Second Coming of the Halo: Combat Evolved shotgun.
I've been really enjoying my fully leveled lib Carbine. Very handsome little bullet hose buddy
Simple point-and-click interface.
Question for anyone who is on, whats in the current rotation slot for the superstore?
Rip
i've got like 7 gigs to go so probably 4~ hours or so
I'm very interested in the MOC heavy armour just cause it might be perfect for me in particular due to its hybrid gun/melee approach that feels a wee bit more impactful for me than just better ergo
Wait I thought we didn't have rotations anymore
I dunno I just got back into the game
The first page rotates. The other pages are fixed and associated with warbonds
Ah damnit, one more day before the next roto
Was there any warbonds between chemical agents and freedom's flame? i forget
So it should loop back around to MOC tomorrow, assuming thats how the roto will work
We've seen video proof of this being a thing so.. yes?
I just want the hatchet to be in the superstore
Use case?
Sometimes it's just about the drip
If they made cardboard box armor that has 0 buffs so many people would use it
I'd totally go for a shirtless ultra buff he-man armor set
Fighting bugs lookin like Frank Frazetta Conan
Buzz Lightyear armor
Sadly i think you missed it for a bit, assuming these rotations are gonna work a cycle like before still you'll have... 2? yeah 2 rotations before its back starting tomorrow (MOC and Borderline justice)
There are 6 rotating catalogs. The AF-52 Lockdown (the chemical stuff that's currently up) is Rotation 6. The CQC-5 Combat Hatchet is on Rotation 3, so you've got about 5 days before it comes around again.
In truth i wish it was tomorrow already so i could get the heavy MOC stuff
How many super credits should I expect that to cost?
200, iirc
TIL there's now a pact bewteen chinese and US helldiver players to defend each others' city during the relevant time zone
thats rad
Aw hell nah, now the Covenant are invading Super Earth
Here's where we show those split-chin, squid-head, sons of bitches that they could not have picked a worse enemy than the human race. We are going to blow the hell out of those dumb bugs until we don't have anything left to shoot 'em with! And then, we are going to strangle them with their own living guts! Am I right, Marines?
That;s defitnely an itneresting idea. Feels like it needs some more iteration, (I'd kinda wonder about pulling off a 6 leg design?) but it's interesting
Also feedback form is up
are we winning divers
badass
if we dont improve our defenses, super earth will fall in less than a day
<@&1206091872716595200> it's divin time
hello commander falke
guess im staying on vog-sojoth
nah you gotta get here
would you rather defend with or without the DSS
imagine the dss blows up again
Will the DSS make it on time?
@hexed steeple I'll be there, i'll just be quiet
and bringing MINES
so you know
do not step on the mines
Or the mimes
I dont think i'll be bringing mimes, but you never can tell
are you able to join VC?
no talking is fine but would prefer you here
Let's see how i go

if a spot opens up let me know!
I can open my spot, that's alright.
y'all sure?
how do AT mines work on harvesters and flesh mobs btw
I'm sure, I have other things I can do, and I can play alone.
considering harvesters walk on pencil legs and flesh mobs have no armour but all the health
I'd check but I'm at work
I'll check the wiki for you when my Firefox is loaded.
I was randomly beamed with the thought that AT mines might be a sleeper illuminate hit due to some weird interactions
My Firefox is a slow bitch because of cache reasons I'm not even familiar with.
According to the wiki, Fleshmobs have 6000 health at armour 0 and AT mines do 2000 damage at AP 5 to whatever steps on them. Not sure about harvesters though.
it should one-shot harverster legs, assuming they step on them properly
and no idea if flesh mobs set them off, they're too new for the internet to say
they get a heavy enemy map pip, so I would expect them to
masters of Ceremony Heavy armor is back in the store @ionic holly
Yep yep, just grabbed it
Awesome sauceom
wanted to make sure you knew ๐
also RIP, there goes Port Mercy
this wouldn't have happened if it was port no-mercy
Everyone gets Orbital Napalm barrage, but logistics are now fuicked - less stims, less ammo
like on drop?

Scythe stonks are booming rn
Damn, I might break out the stim pistol actually
Blitzer hours
In game you ltierally have -2 max stims
eep
hell yeah
It is PRETTY SPICY
and annoying becuase people are going oh this hard and rage quitting
hey, easier for me to finish the mission that way
unless the host quits and everyone gets kicked out
that sucks
Eh, o nd10 it can really fuck things when someone quits
and then everoyne looses vit booster or whatever
the super earth episode was really neat for me in that the city fighting convinced me to give more tanky, stand and fight loadouts a try
I'm a natural born hit and run shit
the cities still absolutely do support hit and run but for the first time in my life I'm enjoying bulldozing a path for my team more
I think it just boils down to squids being really simple
its good to see the community pointing out their feelings in the feedback
I wouldnt be certain, EOS is still climbing upwards
the extra punnishment plus the strat bug are.....well annoying to say the least
first one's just part of the game, its fun imo
Did a whole mission and the game bugged out at the end, no rewards ๐ฆ
rip
rip
I did learn I like the eruptor paired with a machine gun
The trick is to spend half the mission face down in the dirt
You dont punnish your player base when they are already strugling.
the punnishment feels wrong in a narrative sence (should really be affecting the other fronts as super earth diverts its resources to the homefront) and leans into the player burn out we are seeing arround super earth tho
I like the lil pinch of desperation
Not like it doesn't come with benefits either tho
yhea napalm barrage.....on a mission that you get punnished for doing so becuse civilians ?
it's 25 req slips lol
don't quote me saying this in a documentary in 10 years but civ losses are unavoidable and are barely felt on your wallet
its napalm barrage, civilians don't have any self preservation on them
I'm a bit of a roleplayer and would normally bend over backwards to save civilians but they run back and forth in such stupid ways that I'm
yeah and you know what else doesn't have any self preservation
I feel obliged to let them walk into the bombs if they want it that much
voteless
like moths they see a flame or a helldiver and they feel the urge to jump head first onto them
the giant hoards of voteless
i find the grenade laucher bether to deal with the voteless then napalm barrage
different tool for a different job
well also this isnt taking a stratagem slot
but thats just me and every helldiver has its own way to deal with it
it's Free
hey, I'll take this over the shield gen