#Helldivers 2: For Managed Democracy!

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dry canopy
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and shield pack is just good for not getting shot and obliterated by leviathans.

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also yeah, having a reliable stun or gas effect is great - outside of super earth I swear by the arc thrower against basically everything because it's so flexible - 55m range, AP 7 so it does damage guaranteed against everything, and it stuns harvesters(with shield down), hulks, and chargers and everything smaller.

odd arch
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I don't have the arc upgrade so I was very disappointed by the thrower when I took it for a spin on earth

dry canopy
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in super earth it's a lot less effective

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just in general.

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shorter sightlines, fewer harvesters, and it's fairly common to get flanked which all hurt it a lot

odd arch
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so this is the Xth super earth, and it has the superstone park

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do you think they terraform each super earth down to the national parks

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had*

spare verge
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the year is 214. last year was 214. next year will be 214.

winter shuttle
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i been using tenderizer, punnisher

precision air strike, wasp, any exo suit, gatling barrage

karmic prawn
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The eruptor and mmg are also a very solid combo

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Will handle everything but leviathans

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Even quick snipes on landed ships if the door lines up right

primal river
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This is super healpful thank you. I would maybe request this getting pinned if others think that worthwhile?

karmic prawn
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I was advised to nab Democratic Detonation first and it was great advice

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There's a bunch of useful bits to open up your loadout

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They're particularly helpful on the bug front where there's so many bug holes you need to use explosives on

oblique hazel
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not gonna argue with its placement here, but I will say that the grenades from Masters of Ceremony are really solid. They're the awkward lovechild of incendiary impacts and frags, but they can clear hordes like no tomorrow and you get 6 of them

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in particular, they melt bug breaches, and they hold alleys/choke points on city maps really well

frosty nexus
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They also kill overseers and tripods for some reason

oblique hazel
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The sparks they shoot off is AP5, which is why it can kill Harvesters

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They can kill Overseers because they are grenades

unreal merlin
versed hamlet
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there's a ton of ways to improve ergonomics tho which I'm pretty sure boosts aiming speed (which in turn can help with recovering from recoil (?))

cobalt patrol
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Personally I think higher ergo is the way to go, within reason, as you can always crouch or lie flat to massively boost your recoil reduction as well

versed hamlet
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oh I crouch a lot, that might have influenced my perception of the tradeoff

cobalt patrol
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And all the recoil reduction in the world doesn't help when your first shot staggers a Harvey and you have to retarget

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(also higher ergo makes it faster to start shooting, since I believe it affects how fast you cycle into fpv/how fast you draw your weapon)

versed hamlet
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I do think that the sights shouldn't effect ergo because it makes it less of a distance/comfort choice and more of a 'how much qol are you willing to sacrifice to do stuff faster'

cobalt patrol
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I'm okay with it because I think it's a nice trade off - weapon is less agile for more functional at range

versed hamlet
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iron sights does hurt my brain less than the default liberator scope recoil animation so I guess I can't complain much

versed hamlet
cobalt patrol
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Like I'll probably eat the mild ergo hit on the deadeye to get a x10 scope on it

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Because it's such a light weapon that ergo doesn't have a huge effect, but being able to reliably drop bots at crazy ranges will be great

cobalt patrol
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So it's not a strict negative.

junior badge
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Anyone up for a few dives?

oblique hazel
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I could hop on for a mission or two in a bit

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not up for comms tonight tho

junior badge
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Fine by me ๐Ÿ™‚

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Just lets me play slightly higher diffs than soloing

cobalt patrol
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@oblique hazel @junior badge If you wanna join on me

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i was thinking of some D10 squiddies

oblique hazel
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Sounds perfect

steady flameBOT
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Can I tag along too?

junior badge
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I'll give it a shot - but I haven't actually played in a while, so no idea if I can do d10

cobalt patrol
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9654-7139 is my in game friend code

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i also wont be on voice

junior badge
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huh, just spawned in behind the gate thing

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had to hit E to properly spawn

cobalt patrol
steady flameBOT
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Sorry, game is having a moment. ><

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..Probably not gonna make it, sorgy. Need to debug da game.

cobalt patrol
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It's all good

odd arch
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I did like 5 SC farming runs and my soul is dead

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this is no way to live

versed hamlet
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imo they're much more tolerable while you're chatting

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but yeah very soul crushing nonetheless
you can only flip a car so many times while running around a trival map before it gets boring as hell

cobalt patrol
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This is why i just... dont do it if i can avoid it

odd arch
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I'm tired of having one (1) warbond and there's no SC on super earth

cobalt patrol
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I mean, this is where y ou cough up the real money if you can

trail nymph
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<@&1206091872716595200> Who's up for some diving

odd arch
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it's more time efficient to go to work and earn the money for SC

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and that's a monetization scheme where they create a problem to sell the solution

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and I'm putting myself through this because I'm petty

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is bro ok

weary granite
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Wait. That's illegal

cobalt patrol
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Esp since most games dont evne have free currency

odd arch
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I'd consider it if I knew what portion goes to sony and what to devs

cobalt patrol
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I have no idea, but the devs have been very clear that buying the warbonds etc keeps the studio ticking

odd arch
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hm

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perhaps then

verbal summit
cobalt patrol
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I mean, teh way i look at it when i throw money there way -

I have... a thousand+ hours in the game now.

Which is ridic. Insane value for moeny (esp since osmeone gifted met he game orignally).

So throwing them 15 NZD occasiuoanlyl - i dont buy every warbond with real cash, it's probably a 60/40 split, maybe a 70/30

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Like the return on my dolars as investment in entertianment?

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spectacular.

odd arch
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I'll be real I automatically assume currency shops are where the leech of publishers attaches

cobalt patrol
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Which is fair

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but given this one can literally be done for free if ytou feel like it

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It's pretty mild

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to be clear: I don't as a whole, like microtransactions

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I think it's a pretty crap system ripe for explotion overall

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but on the scalke of "gacha bullshit and fomo" to "Basically invsible, not really a thing", helldivers is way at the "Not really a thing" end

quartz cloak
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I mean, I'm willing to argue that the rate of SC gain for free is a little on the lower end for non-insane players, but it is the best they could make it, especially, mind you, for a Sony-published game at what, 20$ out the box?

cobalt patrol
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THey have talekd a bit that something will need to change with it, evneutally, Dunno if that's publisher pressure orn ot, but thei mrpesison io've got is the change would be trying tom ake it so you're more likely to get it from high level missions etc

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and that "mindlessly farm sc" isnt a thing

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Compared to shit like Destiny's batlepasses where you have to buy hte pass, then you have to grind stuff in the pass, and if you dont get that done in 3 months , lol, there goes your pass.

And there's a cash shop for cosmetics ontop of that, and the currency for cash shop is ddiffernet to the currency for earning stuff for "Free" from the cash shop, and there's stuff that is cash shop exclusive for at least a couple of seasons, plus stuff rotates in and out of the shop, so you dont even have the full catalog

Or, uh, Fortnight. Which gestures

Or Warframe with "It's been 3 months! HEre's a way to skip the grind if you cough up OVER A HUNDRED USD",. just pure exploting wales and addicts tehre

verbal summit
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Or I don't wanna spend money

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Depends on how broke I am

cobalt patrol
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These are also very valid arguments

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to be clear, i'm not saying you should spend money

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esp not on pure entertimanet

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esp not in game purcheses

trail nymph
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<@&1206091872716595200> 2 more for drops

odd arch
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something something fantasy armour plane survivorship bias

cobalt patrol
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Pffftt

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I've had some pretty gnarly deaths

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On super earth

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And saw aseaf trooper get his head removed. He took a long time to die, it was impressive

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Shame it was Mitchel the Machine Gun Turret's fault

odd arch
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last round on evacuate assets squids spawned underground somehow

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so they'd walk under us and the mortar sentries would target them

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the player that brought the mortars never stopped putting them down...

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I should get michellin man armour before city fighting concludes, nearly all of my deaths are to friendly fire

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the rest is leviathans

heady halo
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call it advanced managed democratic artifical intelligence firing principles or something but its just visibly a lump of wood

cobalt patrol
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I feel this would just increase their ability to remove skulls

barren iron
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the first thing they do is teach you to crawl when turrets are around and yet nobody seems to remember to do that

barren iron
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yea

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why I dont use turrets at all

keen zinc
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and thats a massive mistake

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turrets rock

unreal merlin
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Turrets have a skill floor and it involves knowing how to place them so as to minimize or entirely negate the possibility of it shooting you in the back (or face).

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The biggest trick is identifying slightly elevated positions to raise it off the same horizontal plane you're fighting on.

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Or lower positions, if you're fighting on an elevated platform.

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When you get a good feel for how each turret behaves (targeting priority, limitations, secondary effects) you can then play around it like using your weapons to stagger heavy devastators so the MG sentry can then gun them down. Or using the Autocannon Sentry vs squids at medium-long range because its shells stagger everything around the target.

blissful sparrow
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the import part is offering your friends as a blood sacrifice to the turret so its thirst for helldivers is sated when you get near it

keen zinc
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Machine Gun Sentry is a friend

quick plinth
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something that would go hard is a bigger concussive weapon

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like a turret master build, with like a support weapon concussive equivalent to a LC, AMR or HMG

odd arch
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the arc yeeter

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grenade launcher is kinda that in that the ammo you get is very generous, but you're kinda killing everything you're concussing

quick plinth
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hm, true, those do have pretty good stun values

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but what if funny big orange gun, stun fleshbeasts mid charge, BTs and Tanks (probably not but maybe FacStriders with enough sustained fire)

stark ether
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honestly the secret strat to using turrets reliably without friendly fire is having a weapon that can kill your own turret very quickly should it start having less than democratic actions

fringe quiver
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gdi

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trying to search this thread specifically

strange vine
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You cant only search through a thread sadly

fringe quiver
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uuuuugh

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game so buggy

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why can't I turn off the weapon flashlight

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oh it just breaks cause you're adsing

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w/e I guess

keen zinc
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Just remove the flashlight from the gun pain

fringe quiver
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I 100% would

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but the devs are dumb

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and didn't allow for secondary weapon customization

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also did they nerf the guard dog

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because wtf it's doing so shit now

odd arch
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you can't turn it off on sidearms?

fringe quiver
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you can but you have to not be adsing which is w/e

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if you mean weapon customization

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no

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cause devs be silly

odd arch
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I don't remember when was the last time I toggled it but it should have a switch under holding R

fringe quiver
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they like

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really dropped the ball with this newest update as far as bugginess goes

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but not sure I blame them because Idk how much QA testing they can do before releasing it

fringe quiver
odd arch
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hm?

fringe quiver
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you can not

odd arch
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you switch between always on, always off and auto

fringe quiver
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hold down the right mouse button and aim down sights with the gun and then also hold down R

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it doesn't pop up the menu

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you can only hold down R

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now to be fair I'm not sure that's a bug just a missing qol feature for something rather small

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but there's so many other bugs

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like helldiver pods being weird with the terrain

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and only sometimes letting you drop on certain terrain

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which my guess would be something to do with how the steering is done with elevation

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but it's dunb when it spawns me outside the extract point because it won't let me steer onto it, and then it'll spawn me directly on it the next time

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also that doesn't include weird geometry stuff

odd arch
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I just checked and the flashlight works normally for me

fringe quiver
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oh so it is a bug

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well

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that doesn't surprise me that much

strange vine
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like whats your goal here

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you dont need to ADS to change the weapon options

fringe quiver
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trying to turn off the flashlight but it doesn't pop up the scroll menu

strange vine
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hold reload?

fringe quiver
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yeah you can't ads while doing it

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Alder just confirmed it's a bug

strange vine
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you never could do that

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its never been intended

fringe quiver
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then I guess Alder has a bug cause it said it can do it

strange vine
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because when you do that the helldiver pulls out the clip and looks at the gun

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i think theres some miscommunication going on here

fringe quiver
strange vine
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i really dont know why youre trying to ADS and switch weapon options at the same time

fringe quiver
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it's just out of reflex

strange vine
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youve never been able to do that

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its one or the other

fringe quiver
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I can't tell you where that comes from unless it's just how it's done in other fps games I haven't played for a bit

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probably a weird siege reflex

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side question

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can multiple leviathans spawn at the same time?

strange vine
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Absolutely

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Ive seen at least 3 at once

fringe quiver
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gotcha, I was trying to kill one

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and then it ran

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and then the other one blocked me

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I wish they were worth destroying but like

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honestly they feel largely ignorable

strange vine
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Well theyre ignorable since theres lots of sightline blocking terrain

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If we fight them on a more open world then theyre gonna be way bigger of a menace

fringe quiver
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that would be so cool

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then we could destroy them more easily

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and these dumb financial buildings wouldn't get in the way

strange vine
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Yeah leviathans are an operation modifier like gunship and shrieker patrols

odd arch
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oh, when you said it breaks I thought you meant it forgets your setting when you ADS

fringe quiver
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Nah that issue was fixed I think

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That was real early on

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Where you'd change the hold/toggle ads settings and it would either break or revert

marble parcel
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Ive been gone since christmas, anything I should know for this update/any tips for fighting the illuminate? My only combat experience with them is from the first game but Im going to assume it wont translate well

north fiber
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It does not. Don't got for headshots on overseers unless you have medium pen. Voteless are a constant issue so be sure you have an answer to hordes of them. Fleshmobs are just sacks of HP so expect to need high DPS or explosives (as they multihit on the different body parts) to take them out. AT weapons typically don't do well because they have the HP to just ignore them. Harvester weak points are the leg joints near the main body. Harvester and ship shields fall to enough small arms fire. If you see a Leviathan, break LoS unless you got serious AT. They are tanky motherfuckers and will take quite a while to kill.

cobalt patrol
# fringe quiver cause devs be silly

They're not silly. Secondary and even possibly Support weapon Customization is being worked on, but it takes dev time (and lots of it, given every weapon has to be reworked so it's visually showing the modifications, etc).

unreal merlin
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"okay keep all the weapons balanced, but also introduce attachment swaps that can dramatically alter the performance of each weapon" clueless

fringe quiver
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verry silly

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but yeah

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it does feel like sony is trying to choke them for more content

cobalt patrol
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With the*

cobalt patrol
odd arch
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my character has great comedic timing

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I was saving time on these containers with gas canisters by them by not waiting for the fire to go out before I grab the cash, just stimming through it

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"Injury? AAAAH AAAAHHHHHH AAHH"

fringe quiver
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wow were they always this bad at it?

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It didn't feel like it with the previous releases but then again last big release I remember is like

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the first time illuminate showed up?

cobalt patrol
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This game is infamous for its buggyness, honestly

fringe quiver
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like I remember release bugginess and then having bugginess with bug patrols

cobalt patrol
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Like I love it lots, but it's super buggy. It's not helped by the fact it's running on an engine that had the studio who made it implode, too late into development to switch engines

fringe quiver
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well I guess that's not entirely true, I remember the guard dog shooting me in the back a lot when illuminate released

cobalt patrol
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That's not really a bug

unreal merlin
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Working as intended

cobalt patrol
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That's just a failing to understand your guard dog

supple siren
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Tbf the dogs and turrets sometimes make some Swing Decisions

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And illuminate tends to be 'there's some sort of enemy in most directions'

cobalt patrol
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(it will always hover over your left shoulder and try and shoot anything around you.

Your head is unfortunately exactly in the "anything around you")

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Mhmm. I just laugh when my turret frags me these days

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It's usually my own dam fault, and it's funny

supple siren
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i've been enjoying flame turret even if i do thing the MGs are maybe strictly better

strange vine
supple siren
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so that's why it's solid at supporting ten billion enemies

cobalt patrol
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Thank you for the correction

strange vine
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Ten billion enemies each with complicated body parts that have their own health pools

supple siren
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and goddamn physics

cobalt patrol
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Yeah it's actually a really good engine overall

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I'm surprised it doesn't break more often given everything it's doing

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Like ffs, eagle 1 is actually simulated

supple siren
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that's basically my feelings when bugs happen

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'the fact that this runs even remotely like this is a gift'

north fiber
cobalt patrol
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You can be ripped too shreds by being tossed in the way of her plane doing a fly by

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this is insane

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It's such an extra level of detail

supple siren
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that Strafing Run into Leviathans advice was pretty solid

strange vine
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I mean the Overship is itself an actual entity like regular enemies

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It has armor values and health pools for parts

north fiber
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they're just massive

fringe quiver
cobalt patrol
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That surprises me way less than what could have easily been a visual effect, you know?

fringe quiver
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guard dog feels so much weaker now and Idk what changed

strange vine
strange vine
cobalt patrol
fringe quiver
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guard dog used to get like 30+ kills on hordes and now it's not doing much and I'm just like "Wat happen"

strange vine
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It still does????

cobalt patrol
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The only thing that got changed on the guard dog recently was fixing it trying to fly into the sky forever

strange vine
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What are you on about

fringe quiver
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it didn't for the last mission I was in

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it just kinda did like 10 and would let the others walk into me

keen zinc
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Sometimes my dog just does nothing with enemies all over

north fiber
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the last time the Guard Dog was actually balance changed was months before Illuminate release?

cobalt patrol
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Which I think was mostly it trying to fly after the stingrays

strange vine
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Likely cause its trying to shoot something else

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Dog hyper focuses

fringe quiver
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that I can see, I saw an overseer so high up it wasn't playing any sound

north fiber
keen zinc
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Trying to shoot something it can't for the duration of an entire firefight sounds like a problem

cobalt patrol
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You can always tell it to get back in your backpack and then redploy

strange vine
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You can always force recall it

keen zinc
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Yes, doing the entire recall and redployment mid combat can fix it but pretending that that's good is disingenuous

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Obviously the dog has some issues that could be ironed out

strange vine
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It doesnt happen often in my experience anyway

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Its good for supplemental backup but you never really should depend on it fully

keen zinc
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It happened to me quite a lot after illuminate released

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Probably something to do with their very loose association with map boundaries

cobalt patrol
keen zinc
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I'm so glad y'all don't have these experiences or think they are good and fun but I have and I don't think they are good and I'd love if we didn't just dismiss people having problems.

fringe quiver
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I mean I agree with their approach if the problems are unfixable

keen zinc
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I get wanting to maintain positive vibes but it just comes off as dismissive.

fringe quiver
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cause at that point nothing can be done shrugs

blissful sparrow
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if the reaction to it is acting personally insulted because of a bug then i'd recommend just not talking

fringe quiver
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basically just means I have to figure out something else or go do other missions, same deal with me not being able to do diff 10 gen defense missions solo

keen zinc
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I don't think they're unfixable. The dog worked fine in previous update and was stellar against bots and bugs, it's just something with Illuminate

cobalt patrol
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It just doesn't even register as a problem, though, or like a natural outcome of the ai on the gundog is probably fixed on a watcher/elevated oversee and it can't get to it

keen zinc
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I highly suspect it having to do with the Illuminate having a tenuous relationship with collision with terrain and objects.

strange vine
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Theres been nothing changed with the guard dog at all

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Other than a bug fix for specifically reloading it

cobalt patrol
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Problem is to meet things like Fleshmobs glitching into terrain, or reloading just flat out not working till you switch away and then back to it

keen zinc
cobalt patrol
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Those are issues I really hope gets fixed

supple siren
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Every turret in the game does that is the thing

strange vine
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The only guard dog that got behavior changes recently-ish is the gas dog

supple siren
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MG loves unspooling 90% of the mag into an indestructible tank corpse

strange vine
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Its so annoying esp on rocket defense

keen zinc
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I think the devs can solve multiple problems

strange vine
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Their manpower is clearly limited

supple siren
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I don't know if the hard lock is a bug exactly though, it might just be how they function

keen zinc
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I don't understand the sentiment of being opposed to improvements

cobalt patrol
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Like to me part of the bit is that the Gundog & sentries are dumb as bricks

supple siren
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the only one that has a second thought is Gas Dog

cobalt patrol
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Because what you're claiming as an improvement is a subjective thing

keen zinc
supple siren
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:|a

cobalt patrol
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To me part of the gameplay is managing the fact that these things are stupid and will do stupid things.

Just like not tossing the orbital Napalm on your team is part of things

keen zinc
strange vine
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I think theres definitely something lost post-sept 17 rebalance that made a lot of things easily

strange vine
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Do my experiences not matter much then?

cobalt patrol
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Or being careful with your orbital gas so it doesn't whack into a dropship in midair and whiff as a result

keen zinc
cobalt patrol
keen zinc
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I'm not being aggro, I simply have a position of having had an experience that I think shouldn't be dismissed.

cobalt patrol
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Arguing against you is not dismissing you.

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It's just disagreement

strange vine
keen zinc
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That's fine? I never said it should take precedence over any other issue, only that it is an issue I would like to see addressesd.

strange vine
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And yeah, im not dismissing it, im disagreeing that its that big a problem

keen zinc
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I never said it was a big problem, just that it is a problem.

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And you were arguing against that, which is dismissive.

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Denying my experience.

strange vine
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Okay whatever

cobalt patrol
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Yeah, I'm out

strange vine
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Ill bow out cause i dont want to get bogged down in this

keen zinc
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Thank you.

strange vine
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Dont thank me

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Anyway, i do hope we get some more stuff next week

cobalt patrol
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Yeah, that. I'm out because you're being a giant goose about this Anko, and I can't see a way to keep the discussion going without it escalating.

keen zinc
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No need to insult me over it.

strange vine
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The new stuff is def fun but i feel itd be a big stretch spreading it out over what 3 weeks?

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We all said we'll drop it

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So stop

cobalt patrol
strange vine
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Please

cobalt patrol
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I'd like some extra heavy units at the very least, so it's not just Harvies

fringe quiver
keen zinc
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Getting headshot by the dog is fun and good.

strange vine
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They do yes

fringe quiver
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yeah that's what I was confused about

cobalt patrol
fringe quiver
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last couple of missions they did it once but then the other times they were just being weird I felt

strange vine
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Im fairly certain its because they aim center mass but theyre hovering above you

rare nymph
strange vine
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So the trajectory intersects the head

fringe quiver
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is that it? weird

strange vine
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I just want some more HD1 style enemies

fringe quiver
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but that does make sense given the weird collisions I've been seeing

cobalt patrol
keen zinc
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More superheavies would be nice.

fringe quiver
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cause then that would mean the guard dog is targeting below the chest and hitting the chest now due to the map

fringe quiver
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they don't feel like the uhh

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what are the big at-at walker things?

strange vine
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The leviathans are an operation modifier, like gunship patrols and shrieker patrols

cobalt patrol
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If their ai was different so they're more directly engaging rather than meandering around, they'd feel different

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But mostly they just add some bullet hell elements

rare nymph
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I feed my gundog a special blend of Super WD40 and antifreeze, and thus it loves me enough not to shoot me in the back of the head

keen zinc
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And yeah the Illuminate lack a proper Super Heavy like the Factory Strider

strange vine
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Illuminate need their illusionists and council members back

cobalt patrol
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I really hope they change factory Striders feet to be tougher

keen zinc
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Warlocks

cobalt patrol
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Makes them too easy to one shot

keen zinc
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Being able to one shot with a foot shot

#

The foot should be one of the most sturdy things on something that size, almost entirely solid metal because of the weight and force it bears

strange vine
#

They made dropships and bulk fabricators tougher, so hopefully

keen zinc
#

I haven't plated HD2 in a few days just because I am tired of fighting Illuminate

#

Fought on super earth for a day but I kinda reached my limit of Overseer Exposure

#

I want this plot chain to be over soon so we can get back to a three way war with good reason to hop between any of the fronts without feeling like you're letting super earth down

#

I saw someone suggesting having different orders for different theaters to encourage people playing on each front

strange vine
#

dont be afraid to do an operation or 2 on another front to keep it fresh

#

thats what i do

keen zinc
#

I don't really like playing with randos, and groups rallied here tend to only be doing MOs

strange vine
#

sucks, my groups tends to be open to whatever

fringe quiver
#

I might go back to doing other fronts for SC and medals

#

cause

#

OOF

#

does super earth feel like I'm getting punished for playing on it

#

but tbf that might just be because there's no real weapon variety for fighting them

#

like I'd like to be able to kill all enemies with one loadout and solo diff 10 missions but

keen zinc
#

I have had fun fighting the Illuminate but I do get a little burnt out of "rush the X" gameplay that Illuminate kinda push me into

fringe quiver
#

best I can do is missing like 1-2 parts

#

where like both bugs and automatons I can choose a couple of different loadouts that just work

keen zinc
#

Constantly just chugging stims and rushing at warp ships and then running to the next group of warp ships

fringe quiver
#

but tbf that's just me including the harvester

cobalt patrol
#

I find autocannon with a good bullet hose, RR with the same, or mg with something like the eruptor are all good one stop shops for squids

fringe quiver
#

for solo?

#

cause RR has such a long reload that I've not found it worth it if you're not killing leviathans

tall stone
#

I've been running Tenderizer + Wasp for my Squid needs.

unreal merlin
#

Wasp already performed well vs overseers, now the addition of fleshmobs is good too as it kills them in 4 rockets (or 3 + some shots from primary/secondary gun)

odd arch
#

I'm enjoying full choke spray & pray

#

shooting that specific guy over there with the full load of birdshot may not be very effective but it's insulting

fringe quiver
#

I think if I ignore harvesters I can go kinda w/e

odd arch
#

harvesters are pretty easy to ignore tbh

fringe quiver
#

well

#

harvesters and leviathans

odd arch
#

harvesters just kinda never hit anything with their lazor

#

and they rarely go for the arc attack

#

they mostly stand there, menacingly

ionic holly
stone bridge
#

You say that until they do hit you and you're dead very very quickly

fringe quiver
#

it's ok

#

I'm already getting blown up by the civilians anyways

stone bridge
#

?

odd arch
#

I genuinely don't think I've ever died to a harvester

versed hamlet
dry canopy
odd arch
#

my only perceived threats on the squid front are flesh mobs and leviathans sometimes randomly just sniping me in the face

#

oh and also myself

dry canopy
#

spray&pray is remarkably good vs illuminate.

fringe quiver
#

seaf troops less so

versed hamlet
odd arch
#

flesh mobs are less deadly on their own and more make me kill myself when I don't realize I cancelled the weapon swap and shoot them with a point blank grenade

dry canopy
#

bit under half a mag per overseer, one mag~ for fleshmob, it's got eight of them and you don't have to do anything but aim for center mass.

odd arch
#

really it's uncanny how chill fighting this faction is

#

I long for my bot front

stone bridge
fringe quiver
#

it's chill but I don't like dealing with their shields CatStare

fringe quiver
stone bridge
#

Never been a problem for me

versed hamlet
#

the enemy diversity is also non existant even compared to launch factions imo

odd arch
#

I'm pretty sure we failed the rocket evac mission because a stingray randomly strafed it

#

because not a single enemy made it past the gates

#

so I have a grudge

versed hamlet
#

they can teleport behind it sometimes

fringe quiver
#

actually Alder have you been able to solo the gen missions?

versed hamlet
#

also harvestor ai sometimes breaks and walks behind the gens but I don't think they can damage through walls so they kinda do nothing

fringe quiver
#

Idk how to solo it

odd arch
#

gen?

#

I haven't done any squid solo yet, I just returned to the game

fringe quiver
#

ah

#

I run solo

#

cause randoms uhh

#

too many of them are unreliable

#

which is like

#

one thing

versed hamlet
#

I've been able to luck a few solo squid gen missions

fringe quiver
#

but half of them that are unreliable are also just too txoic

#

like Idc if you run across half the map and die just don't get salty I'm respawning you next to me and you die on the way back over there

versed hamlet
#

I'd suggest

  1. not playing ops with that mission type
  2. switching to higher difficulties, in my experience they're less toxic and less liable to tk, and on squids that will have significantly less impact on the mission difficulty than you'd expect
odd arch
#

you can trivialize squids if you have any source of gas

#

now that the flesh mobs are running in circles there's nothing that can put pressure on you

stone bridge
#

What difficulty do you play on?

odd arch
#

7-10, group dependent

stone bridge
#

I see

odd arch
#

I have an odd feeling that every NPC got less accurate at some point

#

my guard dog isn't the surgical head removal machine it was when I last played, there's the aforementioned harvesters

#

sentries seem to miss more often? and overseers spray and pray with their staff

stone bridge
#

Nothing changed, tbh

odd arch
#

the guard dog could be down to faction targetting differences

#

vs. bots it very consistently wiped entire camps of all the small guys before they could react

keen zinc
#

i think the illuminate just has a lot of "clipping into buildings/terrain" tendencies that cause the dog to just go braindead during firefights

fringe quiver
#

if I'm solo I'll randomly play on something

#

with randoms I usually stick to 10

#

outside of illuminate cause haven't felt fully ready yet

#

even though now I'd prob try it with specific loadouts

versed hamlet
#

I'd suggest trying 10 with illuminate yeah
they uh. don't really have much scaling ime

odd arch
#

they're also pretty loadout agnostic

versed hamlet
#

you fight all the threats you'll ever face at around difficulty 4/5

#

ehhhh I had a really bad time fighting them the first time I played until I switched up my gear

odd arch
#

fair

#

it's more that they don't have a specific requirement

#

you don't need the best horde clear and one AT option per squad will suffice, or can be entirely left at home if you just hit the bricks away from harvesters

#

and overseers die to enough fire from anything

versed hamlet
#

yeah, and the AT doesn't even have to be full AT

odd arch
#

I loathed the bug front when it was a conga line of chargers so your success depended on your charger kills per minute capacity

#

but here nothing really asks you to focus on it

#

and it doesn't feel right either

versed hamlet
#

honestly I just kited the chargers and biles if more showed up than I had thermite to deal with
still kinda do lmao

odd arch
#

I don't remember when it was but there was a time when charger spawns were obnoxious

#

they annoyed me so much that I stopped kiting them because I wanted them dead now

#

doing objectives with 5 chargers in tow left a mark on my psyche

versed hamlet
#

fair

#

was it before or after stim booster?

odd arch
#

hm

#

around that time but can't recall now

#

amusingly bile titan clown cars never annoyed me like that because it's impossible not to feel cool taking down a titan

#

but chargers?

#

you're not the boss, dude, fuck off

#

just some common ass enemy giving me a headache

#

the nerve

versed hamlet
#

I guess I've always considered them to be tanks

#

just less dangerous ones

#

I'm not sure whether I'd rate them below or above a harvester in terms of "elite-ness" ๐Ÿค”

odd arch
#

I'd rate them a bit above because they do do their job by gluing themselves to you

#

I'm... not entirely sure what do harvesters do

versed hamlet
#

zap, shoot very dangerous laser beams but with a lot of tell and not-so-fast retargeting

odd arch
#

sure I focus them down but that's more because I'm conditioned to hit the big enemy

#

not because I'm afraid it'll do... something... if I don't

versed hamlet
#

they can obliterate you if you're not paying attention
there's just not too much to distract you in the rest of the enemy cast imo

#

and even then you'll probably be distracted in a way that makes you run away from the harvesters before they do anything

#

... ๐Ÿค” the bile slowdown effect would probably help lethalize them in that regard, that'd be an interesting direction to take the faction

#

both holding a player in place so they can't dodge the beam as easily, and making them less able to outrun the harvesters

odd arch
#

I'd like an effect that an ally can clear by thwacking you

#

because yeah a slowdown would make a lot of sense but the more incentives to stick together the better

versed hamlet
#

๐Ÿค” maybe if you could also stim it away so the reward for sticking together is less stim usage (because I foresee a lot of flaming by players who run off and demand that someone follows them to thwack them)

#

could be pretty interesting and it'd let it be fairly applyable, ie like a pool of sludge around warp ships or something

tall stone
#

Oh, I can address why Doggo feels different into Illuminate vs. Bots. Voteless are a bit tougher than Troopers.

#

It takes a few more shots to take them down.

cobalt patrol
#

Voteless are surprisingly tanky for chaff. I can't remember off have but it's near 200 HP

#

The good news is they burn real for and heads get popped really well

cobalt patrol
#

Also you get adorable comedy where like a lvl 30 joins and all the level 150s are like we will get this baby all the samples

versed hamlet
odd arch
#

when I got the game I speedran difficulty as soon as I could so could've been me

unreal merlin
supple siren
#

TRAITOR DETECTED

idle hollow
#

we lost remembrance and admin centre 02

#

i get the feeling this was joey's intent

#

and we'll probably lose york and mercy and win the battle in prosperity just for maximum cinematic-ness

strange vine
marble parcel
#

where are these from?

versed hamlet
#

here's what it looks like in game

strange vine
winter shuttle
tall stone
#

Well, it's been 5 days and we were split between 4.

north fiber
#

split focus yeah

tall stone
#

It's the galactic war in minature. ๐Ÿ˜›

winter shuttle
#

but admin center 2 just became a open ground

#

sure rememberance was holding but

wind arrow
#

How's on sea?

keen zinc
#

The Chinese playerbase won't let On Sea fall no way

wind arrow
#

Hence me asking lmao

#

I can't believe AH chose the perfect location to be memed by Chinese playerbase

#

Like, Shanghai fortress is bad but not world-wide-known levels of bad

#

And the bf4 memes are also very localized to Chinese speaking players

winter shuttle
#

its close to 50%

north fiber
#

it was doing the best but bleeding away but now the entire playbase fell on it and it's going to recover

agile fable
#

death arrives on swift wings. Lets see if liberty's faster.

ionic holly
#

Jesus christ, equality is already back up to 69%

cobalt patrol
#

ON THE SEA,ALL ARE EQUAL

#

Which is why the squids are loosing, because we're just as good as them on the sea.

#

nod nod

winter shuttle
#

*i wish rememberance got that support XD

#

but alas

oblique hazel
#

buenos aires was doomed from the start, its a canon event

ionic holly
#

Should be noted, even with the focused offensive
sea is still going up

ionic holly
#

and thats everything i wanted for the spray and pray

cobalt patrol
ionic holly
#

Now to keep using my breaker or switch and level something else...

#

I kinda really wanna try out the knight

#

Nah, this aint gonna work
just spews its ammo too fast

cobalt patrol
#

Rember you can alter f ire modes

#

i sometiems set the Lib Carbine to b urst

#

since it's a lot more controllable as a result

steady flameBOT
#

The Knight does shockingly well in single-fire.

ionic holly
#

Shrug, prob just a difference in taste

steady flameBOT
#

I also get what you mean though.

cobalt patrol
#

Taste is always important with weapons

steady flameBOT
#

Thing is a nightmare without attachments in full auto.

cobalt patrol
#

See me signing the praises of the Purifer, while others here are like but I have a scorcher!

steady flameBOT
#

And also people enjoying AC against Squids now because of Fleshmobs but I just can't vibe it.

#

Though, I have had a thought: I do wish we could equip an extended magazine to the Constitution, even if it's just 10 rounds.

#

But then, 20rnd magazine..

odd arch
#

let me bubba the constitution

steady flameBOT
#

No, no, please no. Just magazine.

stark ether
#

Backpack belt fed constitution you say

steady flameBOT
#

Okay, what I was actually thinking of is called the Grabenmagazin.

blissful sparrow
#

5 constitutions i can switch between instead of reloading

steady flameBOT
#

"Graben" in German is.. A ditch, a trench.

ionic holly
#

Also, defender was surprisingly nice to use, suppose basic pans out

odd arch
#

give it an internal drum mag fed with strips

#

or some other super california compliant nonsense

#

the gun is mostly for laughs anyways

steady flameBOT
#

I was.. Being serious but okay.. .-.

odd arch
#

oh, I get that

#

but it's everyone's government issued birthday gun so there's no way no one's done crazy things to it

steady flameBOT
#

Also you might actually want a rotary magazine for that. It's slightly different, and can be clip-fed.

odd arch
#

hey actually

#

it is everyone's birthday gun

#

where are my armed citizens

#

everyone wants the right to bear arms until aliens invade! smh

#

let's be real the way the invasion is presented in-game, an average crowd of citizens would plow through the map one fusilade at a time

tight zephyr
#

They should give the Constitution the box magazine off of the Krag-Jรธrgensen rifle.

ionic holly
#

i have learned something fascinating and kinda funny about my tastes in helldivers

#

i like my rifles in burst, my shotguns in full auto or pump, pistols in semi, and smgs in full or burst

steady flameBOT
#

Respectable!

oblique lotus
odd arch
#

iirc that was a rotary mag as Josie mentioned

spare verge
#

and that everyone that can shoot straight has already been drafted into SEAF

#

the doylist answer is probably performance and/or balance, yeah

cobalt patrol
cobalt patrol
graceful bluff
#

Hit em with the

grave sail
#

what's that from?

graceful bluff
#

fate redline, specifically the innocent angel nobunaga

#

Fate can have some peak designs when they want to, shame about the rest

unreal merlin
#

playing with a friend who loves being a nuclear suicide bomber

idle hollow
#

we're around 25% fleet strength

#

not much longer

#

we got this

strange vine
#

I feel like we're gonna get a tuesday patch twist...

#

I could be wrong

north fiber
#

We're on track for the MO as well

#

which should do a massive hit

cobalt patrol
keen zinc
#

China will not falter

strange vine
keen zinc
#

man people are obsessed with fighting over the same 35 square meters of land rather than moving on to different objectives

keen zinc
#

ngl i love the One True Flag

#

waving it around is fun

keen zinc
#

being a standard bearer is fun

#

especially when you die and someone else, a random, just runs up and picks up the flag

#

<@&1206091872716595200> who up divin they hells

terse shoal
#

i'm open

terse shoal
keen zinc
#

Yea gimme a sec I dranking a coffee milkshake and it's giving me Intestinal Distress

terse shoal
#

oh damn i got you

cobalt patrol
keen zinc
#

fonally

#

perfection

stark ether
#

"art by me with AI assistance"

cobalt patrol
#

So fuck them then. Fucking ai

stone bridge
#

Yeah toss that out please

winter shuttle
#

: D united under a common goal

shut bane
#

I want to like the riot shield in this front I think it would feel so much better it it had a slam that could throw enemies away In a small area

keen zinc
#

I wish melee attacks knocked Voteless away

#

Bugs seem to recoil more from being smacked than Voteless do

cobalt patrol
#

Things I have killed a leviathan with:

Orbital gattling
Eagle Strafe
WALKING BARRAGE

keen zinc
#

Now that's the spice

#

I wonder if a 120 would do

#

They're pretty quick to call down

stone bridge
#

This was made with AI, could you delete this please?

keen zinc
#

They may be asleep

stone bridge
#

Okay, went ahead and did that for them

keen zinc
#

Now for the long grind to getting the 10x scope for the deadeye

cobalt patrol
oblique hazel
#

the explosion is AP5, but the projectile itself is AP7

#

so it should be more than enough

cobalt patrol
#

Ye, that'd do it!

trail nymph
#

<@&1206091872716595200> Anyone up for some diving?

sage plume
#

soon ish but id be down

strange vine
keen zinc
#

fonally

#

reasons to go elsewhere

odd arch
#

LET'S GOOO

keen zinc
#

<@&1206091872716595200> democracy needs moms soldiers

tall stone
#

HELL YES, BOTS BOTS BOTS BOTS BOTS

keen zinc
#

wait we can have multiple major orders

tall stone
#

YES

tight zephyr
#

Consider the following: A reskin of the mega city maps for Cyberstan.

fringe quiver
#

I'd be down, I'd want them to fix points of interest before that tho

hexed steeple
#

what's broken about them

odd arch
#

the diamonds staying up forever if there's no currencies to pick up annoys me to no end

fringe quiver
#

they don't go down no matter what I do

#

like maybe 1% of them do

odd arch
#

the first one of our squad goes to the POI, finds nothing, leaves
then the remaining 3 go check it out assuming it's unlooted and waste time searching in turn

fringe quiver
#

I also just want more crashed pods

#

cause those at least have a shining beacon that goes away

odd arch
#

what's the demographics of super earth like

#

I'm aware it's the "every totalitarian cliche at once" aesthetic but they have single use sex permits and nods to overpopulation while burning through citizens at a frightening rate

blissful sparrow
#

plot twist: the C01 form is just a checkbox

#

"Are you a robot โ˜‘๏ธ "

odd arch
#

bot front reintroduced
my friends list lights up with "playing helldivers 2 with 3 other people"

tall stone
#

Botsbotsbotsbots

keen zinc
#

bots are so much more fun

unreal merlin
#

Surely the wonder weapon will deal an immediate killing blow to our enemies and definitely not get swatted out of the sky a second time.

tall stone
#

The fleet is a lot smaller this time.

odd arch
#

...does the superflag redirect arcs?

#

I watched a flag wielder walk in front of an arc teammate and repeatedly survive being shot

hexed steeple
#

were they wearing the armor

odd arch
#

good question

#

the arc armour doesn't really stand out

marble parcel
#

What have you guys found to be the best way to deal with the illuminate dropship outposts? Ive just resorted to shooting with primary and chucking a grenade inside but Ive also seen the eruptor used too

hexed steeple
#

eruptor can take the place of a grenade in this two step punch yea

odd idol
#

i think thermite clears them pretty good from any angle

hexed steeple
#

i run gas so generally i'll use a gas strike to crack whichever ship is the most out of the way, use my stalwart to pop shield and then eruptor others

#

if i got a lot of dudes on my heels i'll use a strafing run to pop shield while i get into position with the eruptor

supple siren
#

Eruptor is such a damn workhorse into Illuminate

#

Can't believe it can take down Striders

unreal merlin
dry canopy
#

you can thermite illuminate ships now!

#

one thermite on a shielded ship will get it, which is pretty nice.

marble parcel
#

Damn thats pretty good

#

Gas nades are very good against the voteless and the big guys though

split parcel
#

just got the viper commando armor, running around with an entrenchment tool on super helldive is a blast

#

i'm boxing these bots

cobalt patrol
#

...pfffft

#

I love that that's what you're using it for

oblique hazel
#

just wait until you get some of the secondary melee weapons in the other warbonds

#

I am super earth's greatest voteless fencer

#

Reggie would be proud of my diver

unreal merlin
#

Fun fact, melee weapons only have light penetration but have a special property that makes them ignore armor.

split parcel
#

the second that hatchet comes up in the superstore its over

#

100% liberation

trim breach
#

My body is a machine

#

That turns cluster bombs into THESE PEOPLE DEPEND ON YOU FOR THEIR SAFETY

fringe quiver
#

I just killed a leviathan with a walking barrage diversalute

keen zinc
#

redditors incredibly angry about people not wanting to run squid missions nonstop for a week

#

"bot/bug divers are traitors!!!" brother i bought a game with three factions i will fight who i want

kind cloud
oblique hazel
#

We even have a bot order rn, what are they on about lol

unreal merlin
keen zinc
#

yesssss it is the squid divers faults!

dry canopy
#

I think the concern is that the squid MO will fail, more than that super earth itself will fall.

unreal merlin
#

thinkW okay maybe we could stand to have a bit of a surge back to super earth for the next 8.5 hours

#

just a bit

fringe quiver
#

skill issue

#

they're too worried about not extracting

#

but yeah I don't think it's ognna happen

cobalt patrol
#

The lockstep emote and the emergent comedy form it is very good

#

Li ke a bunch of us walking in cricles waitnig for extract

#

and then all going onto the extract in the emote

keen zinc
#

i wish it was like the tf2 conga

#

where anyone could join if someone starts it

winter shuttle
#

sigh it does feel helldivers 2 keeps putting a hand on the balace to weight things down

#

wich makes me question, is it bether to have a simple system like the first game, or a dm that keeps things on rails

north fiber
#

tbc, they are prepped for both outcomes with Super Earth

#

like, explicitly they are ready for us to succeed and fail

winter shuttle
#

and yet giving a super order for bots feels the same time weighing things down

#

specific becuse we had

A) a order that was preatty much useless to hold 4 planets that were destined to fail
B) the community has been fighting nothing but squids for 3 major orders now

keen zinc
#

yeah i am feeling squid fatigue

winter shuttle
#

and i like i cant blame the community, i been playing nothing but super earth for close to two weeks now

#

but at the same time it feels like the gm is going "nu uh, you see !"

#

wich i think its my major complain about helldivers, its GM follow the old rulebook of US vs Them

dry canopy
#

I mean, would it have been better for those planets to instantly fall?

#

the endless calimari buffet is a bit excessive tbh but that's like. I don't know how they could have possibly done that differently. the squids Are attacking super earth.

winter shuttle
#

yes, but it honestly should have not been a major order

#

super earth ? yes

#

but those planets should have been stated "hey this wont be made a MO but if you wana see what we are cooking check them out"

oblique hazel
#

It would be basically impossible to justify that from a narrative perspective though

#

"the illuminate super fleet popped out of the meridian singularity gunning for super earth but don't worry its no big deal, go fight some bugs or something"

#

and even if they did that, people would have been fighting the squids anyways because they had new units

#

so it would accomplish literally nothing other than making the narrative worse and probably making us all 50 medals poorer

dry canopy
#

also, mechanically, the bot order comes at a time where super earth is at least stable defensively

#

in addition to being fairly short.

unreal merlin
#

there's 6.5 hrs to get another 1.4 million extractions, best of luck to the divers

oblique hazel
#

5 hours

#

its a projected 6.5hr until we would get there if it didn't expire

winter shuttle
#

but also the M.O is super earth feels....scummy

oblique hazel
#

I can see an argument for poorly designed maybe, but "scummy" feels like a major stretch

winter shuttle
#

becuse the "bether" and most.... i wana say "efficient" way to do that order was just to do a bunch of trivial missions and that was that

oblique hazel
#

this is a major narrative moment, it makes sense that it would be difficult

winter shuttle
#

see cheese i whould agree if this was the first time this happen, helldivers 2 has been out for a year already, a year of MO's and such

oblique hazel
#

its not like they made it egrigiously impossible, we're only about an hour behind time to clear it

winter shuttle
#

so i do think the M.O was badly designed on purpose

oblique hazel
#

why would they be badly designed on purpose

#

how does arrowhead benefit from that

#

how does anyone benefit from that

dry canopy
#

...is it 'badly designed' to make a MO that explicitly benefits from high raw player count so that people who aren't diving it don't actually harm it

#

like I haven't been playing helldivers for all that long relatively but the liberation rate thing has been a common complaint

oblique hazel
#

there are just like, only so many objectives they can give a major order

winter shuttle
#

benefits arrowhead wanting the battle lasting longer, the complain is not the new enemies, or the new biome, those are great

the complain comes with us already close to winning the major order, only for AH to give another major order at the same time, A FIRST on the game history

winter shuttle
#

more so then "extract 20.000.000 times"

oblique hazel
#

they're probably saving that for a hold prosperity city MO if it gets to that point

dry canopy
#

to be frank, I don't think it's that serious. the benefit to succeeding at the squid order is 'it hits their fleet strength'. the bot order is also basically the same thing, and, more importantly,

#

the bot order already looks like this.

oblique hazel
#

and thats with only like 10% of the playerbase too

winter shuttle
#

the bot order is admitly more easy to do and way bether becuse you canplay it naturaly

#

you can go to any dificulty and feel the following

Major order progress = Dificulty (more bots to kill) = liberation progress

#

meanwhile the major order on earth does the oposite

dry canopy
#

I don't put a lot of stock in 'you have to play a certain way to maximally benefit the MO' either, really.

winter shuttle
#

becuse you want to extract quickly

oblique hazel
#

I gotta be honest it kinda feels like you're just looking to be upset at this point, so I'm gonna head out

winter shuttle
cobalt patrol
#

Take a breather dude. We get you're not happy with it, but at this point you're coming across as tilting at a windmill

#

Best thing to do is wait till Arrowhead opens up feedback again, they do it weekly, and submit it there

winter shuttle
#

i'm not mad

#

hel li'm happy with the update just the MO feels cheap

odd arch
#

reverse the video and caption it "when I call out a 2 player bunker"

fringe quiver
#

I kinda sus'd the current MO wouldn't really be done easily

cobalt patrol
#

Some kinda patch out for HD2

#

no notes yet

#

so bunch of fixes, nice buff to Masters of Ceremony

oblique hazel
#

ooo that is a nice buff

hearty pier
#

Reload speed and melee damage is a nice combo for fighting illuminate

oblique hazel
#

thats a very nice middle ground between servo assisted, siege ready, and peak physique

#

I like it

odd arch
#

does democracy protects let you survive backpack hellbomb btw

#

I'm curious how many individual ticks of impact damage tend to result from being thrown by it

#

because if it's just one, your chances of rolling life twice aren't bad

cobalt patrol
odd arch
#

anime shit

cobalt patrol
#

I havent tested it myself, but ihave heard it does

#

which would make sense

oblique hazel
#

you do probably have to get a little lucky with how it throws you too

odd arch
#

surviving the explosion makes sense but I'd be worried that getting squashed into the ground by it would cause 999 individual instances of impact damage

cobalt patrol
#

Sounds like you're volunteering to do SCIENCE citizen

oblique hazel
#

if you get launched into a corner suddenly you're probably taking 3 instances of impact damage at minimum

idle hollow
#

Limb damage immunity dipped in Mama Lizโ€™s peak physique and siege ready oil

blissful sparrow
cobalt patrol
#

four times without the coinflip coming up yes XD

#

i just get vaporized every time

odd arch
ionic holly
#

Oh right, i tried the hover pack finally yesterday and it was

surprisingly fun

kind cloud
civic apex
#

,.....

#

Survive

stone bridge
# cobalt patrol

This slaps, the Masters of Ceremony armour is a great flex pick now

civic apex
cobalt patrol
#

And I've been gaining a better appreciation for the MoC grenades

ionic holly
#

I loved the grenades since i got em, they're the exact kind of area denial i wanted

#

Gonna be a few hours before i can get back in sadly, what armour is up on the the rotation slot in the super store?
kinda hoping it's MOC again so i can complete the heavy armour

tight zephyr
#

I have to admit that while theyโ€™re not perfect, Arrowhead does at least seem to be more than willing to roll with the punches when it comes to game balance at least.

cobalt patrol
ionic holly
#

I'd sooner a dev team that's willing to pivot in response (atleast good response) than one that's stubbornly drops something and leaves it behind

cobalt patrol
#

The passive was worse than the servo assisted, and more limited, it was just confusing what purpose it was serving

#

But now it's actually got a role, and the reduced breakage combos well with heavier versions & the melee damage boost (where you're more likely to break limbs anyway)

ionic holly
#

's why i'm really hoping this coincided with a rerun of the heavy armour since i couldn't afford both it and the helmet last time

tight zephyr
#

Peak Physique has always been my bread and butter, but that reload time buff sounds really nice.

cobalt patrol
#

I discovered to my amusement I hate using the Deadeye with peak physique

#

The extra ergo makes it sway way more

ionic holly
#

I admittedly want the armour also cause it just kinda feels
perfect? for my playstyle

#

i play a very close quarters heavy armour approach

tight zephyr
#

I use the Twigsnapper set because I have a very similar style.

ionic holly
#

My man
i would but i don't like exposed limbs

#

It's why i tended to prefer the lawmaker for as long as i did

tight zephyr
#

I didnโ€™t at first, but the look kind of grew on me.

ionic holly
#

good for close quarters with a bushwhacker

tight zephyr
#

Iโ€™ve been leveling the carbine and Punisher. I want that damn compensator and full choke.

ionic holly
#

I finished leveling my spray and pray, choke makes that thing into just such a fun gun

working on my tenderizer now

tight zephyr
#

The Punisher with full choke is going to be the Second Coming of the Halo: Combat Evolved shotgun.

cobalt patrol
#

I've been really enjoying my fully leveled lib Carbine. Very handsome little bullet hose buddy

tight zephyr
#

Simple point-and-click interface.

ionic holly
#

Question for anyone who is on, whats in the current rotation slot for the superstore?

tight zephyr
#

I can check.

#

Okay, I can check once it's done patching.

ionic holly
#

Rip

#

i've got like 7 gigs to go so probably 4~ hours or so

#

I'm very interested in the MOC heavy armour just cause it might be perfect for me in particular due to its hybrid gun/melee approach that feels a wee bit more impactful for me than just better ergo

quartz cloak
#

Wait I thought we didn't have rotations anymore

tiny flume
#

I dunno I just got back into the game

unreal merlin
#

The first page rotates. The other pages are fixed and associated with warbonds

ionic holly
#

Ah damnit, one more day before the next roto

#

Was there any warbonds between chemical agents and freedom's flame? i forget

odd arch
#

yeah the uhhh

#

oh no nvm

ionic holly
#

So it should loop back around to MOC tomorrow, assuming thats how the roto will work

glad marsh
split parcel
#

I just want the hatchet to be in the superstore

fringe quiver
#

If they made cardboard box armor that has 0 buffs so many people would use it

split parcel
#

I'd totally go for a shirtless ultra buff he-man armor set

#

Fighting bugs lookin like Frank Frazetta Conan

blissful sparrow
#

Buzz Lightyear armor

ionic holly
unreal merlin
ionic holly
#

In truth i wish it was tomorrow already so i could get the heavy MOC stuff

odd arch
#

aough

#

love when an ally supports me by chucking a gattling sentry to cover my back

split parcel
rare nymph
#

200, iirc

wind arrow
#

TIL there's now a pact bewteen chinese and US helldiver players to defend each others' city during the relevant time zone

strange vine
winter shuttle
#

Peace in our time

#

trully we must remake super earth irl ! it is the only way /S

cobalt patrol
marble talon
#

Aw hell nah, now the Covenant are invading Super Earth

wintry moat
# marble talon Aw hell nah, now the Covenant are invading Super Earth

Here's where we show those split-chin, squid-head, sons of bitches that they could not have picked a worse enemy than the human race. We are going to blow the hell out of those dumb bugs until we don't have anything left to shoot 'em with! And then, we are going to strangle them with their own living guts! Am I right, Marines?

strange vine
kind cloud
cobalt patrol
#

Also feedback form is up

lethal delta
#

It's full already

#

Sad

civic apex
#

IT COMES

hexed steeple
#

are we winning divers

agile fable
#

no

#

super earth is falling. fast.

hexed steeple
#

badass

agile fable
#

if we dont improve our defenses, super earth will fall in less than a day

hexed steeple
#

<@&1206091872716595200> it's divin time

idle hollow
#

woof

odd idol
#

hello commander falke

idle hollow
#

guess im staying on vog-sojoth

stone bridge
#

nah you gotta get here

idle hollow
#

would you rather defend with or without the DSS

odd idol
#

imagine the dss blows up again

lethal delta
#

Will the DSS make it on time?

hexed steeple
cobalt patrol
#

@hexed steeple I'll be there, i'll just be quiet

#

and bringing MINES

#

so you know

#

do not step on the mines

#

Or the mimes

#

I dont think i'll be bringing mimes, but you never can tell

stone bridge
#

no talking is fine but would prefer you here

cobalt patrol
stone bridge
oblique hazel
#

if a spot opens up let me know!

steady flameBOT
#

I can open my spot, that's alright.

oblique hazel
#

y'all sure?

odd arch
#

how do AT mines work on harvesters and flesh mobs btw

steady flameBOT
#

I'm sure, I have other things I can do, and I can play alone.

odd arch
#

considering harvesters walk on pencil legs and flesh mobs have no armour but all the health

#

I'd check but I'm at work

steady flameBOT
#

I'll check the wiki for you when my Firefox is loaded.

odd arch
#

I was randomly beamed with the thought that AT mines might be a sleeper illuminate hit due to some weird interactions

steady flameBOT
#

My Firefox is a slow bitch because of cache reasons I'm not even familiar with.

#

According to the wiki, Fleshmobs have 6000 health at armour 0 and AT mines do 2000 damage at AP 5 to whatever steps on them. Not sure about harvesters though.

odd arch
#

it should one-shot harverster legs, assuming they step on them properly

#

and no idea if flesh mobs set them off, they're too new for the internet to say

oblique hazel
#

they get a heavy enemy map pip, so I would expect them to

cobalt patrol
#

masters of Ceremony Heavy armor is back in the store @ionic holly

ionic holly
#

Yep yep, just grabbed it

cobalt patrol
#

Awesome sauceom

#

wanted to make sure you knew ๐Ÿ™‚

#

also RIP, there goes Port Mercy

hexed steeple
#

this wouldn't have happened if it was port no-mercy

cobalt patrol
#

Everyone gets Orbital Napalm barrage, but logistics are now fuicked - less stims, less ammo

hexed steeple
#

like on drop?

cobalt patrol
#

Duno

#

ghimme a momment

stone bridge
oblique hazel
#

Scythe stonks are booming rn

quartz cloak
#

Damn, I might break out the stim pistol actually

blissful sparrow
#

Blitzer hours

cobalt patrol
#

In game you ltierally have -2 max stims

hexed steeple
#

eep

odd arch
#

hell yeah

cobalt patrol
#

It is PRETTY SPICY

#

and annoying becuase people are going oh this hard and rage quitting

odd arch
#

hey, easier for me to finish the mission that way

#

unless the host quits and everyone gets kicked out

#

that sucks

cobalt patrol
#

Eh, o nd10 it can really fuck things when someone quits

#

and then everoyne looses vit booster or whatever

wintry moat
#

Good times

odd arch
#

the super earth episode was really neat for me in that the city fighting convinced me to give more tanky, stand and fight loadouts a try

#

I'm a natural born hit and run shit

#

the cities still absolutely do support hit and run but for the first time in my life I'm enjoying bulldozing a path for my team more

#

I think it just boils down to squids being really simple

winter shuttle
#

its good to see the community pointing out their feelings in the feedback

winter shuttle
ionic holly
#

I wouldnt be certain, EOS is still climbing upwards

winter shuttle
#

the extra punnishment plus the strat bug are.....well annoying to say the least

stone bridge
#

first one's just part of the game, its fun imo

tiny flume
#

Did a whole mission and the game bugged out at the end, no rewards ๐Ÿ˜ฆ

azure pewter
#

rip

stone bridge
#

rip

tiny flume
#

I did learn I like the eruptor paired with a machine gun

#

The trick is to spend half the mission face down in the dirt

winter shuttle
# stone bridge first one's just part of the game, its fun imo

You dont punnish your player base when they are already strugling.

the punnishment feels wrong in a narrative sence (should really be affecting the other fronts as super earth diverts its resources to the homefront) and leans into the player burn out we are seeing arround super earth tho

odd arch
#

I like the lil pinch of desperation

stone bridge
#

Not like it doesn't come with benefits either tho

winter shuttle
#

yhea napalm barrage.....on a mission that you get punnished for doing so becuse civilians ?

idle hollow
#

it's 25 req slips lol

odd arch
#

don't quote me saying this in a documentary in 10 years but civ losses are unavoidable and are barely felt on your wallet

idle hollow
#

it is a slap on the wrist

#

if you do it on purpose, sure, you get bombed to death

winter shuttle
#

its napalm barrage, civilians don't have any self preservation on them

odd arch
#

I'm a bit of a roleplayer and would normally bend over backwards to save civilians but they run back and forth in such stupid ways that I'm

idle hollow
#

yeah and you know what else doesn't have any self preservation

odd arch
#

I feel obliged to let them walk into the bombs if they want it that much

idle hollow
#

voteless

winter shuttle
#

like moths they see a flame or a helldiver and they feel the urge to jump head first onto them

idle hollow
#

the giant hoards of voteless

winter shuttle
#

i find the grenade laucher bether to deal with the voteless then napalm barrage

stone bridge
#

different tool for a different job

idle hollow
#

well also this isnt taking a stratagem slot

winter shuttle
#

but thats just me and every helldiver has its own way to deal with it

idle hollow
#

it's Free

odd arch
#

hey, I'll take this over the shield gen