#Helldivers 2: For Managed Democracy!
1 messages · Page 108 of 1
Not particularly
I'm a fan of the rifle but that's it
the melee just makes me miss my combat axe anytime i try to use it and the armour is not my style nor a passive i care for
its a non existant passive
The last time I ran into someone using the bug, I executed them for being a traitor to democracy, then left the game
Hmm
Hihi friends, it's been a little while again
What's changed?
a lot
When did you last play?
Squids made peace. There are definitely not fleshmobs on the battlefield, and they're definitely not going to invade super earth
when was the last time you played?
A few months ago I'd say, early this year
a Good Number of things have happened
uhhh okay do you remember the illuminate invasion
Mhm, we were there for that
turns our their goal was to make the wormhole move towards super earth, as demonstrated here
the recent stuff
the illuminate got their second part of their roster, its hellish and i hate it
after a lot of grueling fighting we stopped it only a handful of planets away from super earth
Ah, so they're still missing stuff I presume...
and the squids left
New illuminate just dropped
we have Dave
jets
and mortars
we were going to have a party about two days ago and then uhhhh
Missing? not really
I could never have seen this coming
we got 3 new calamari specials
the interloper, the squids got eagle strafing runs
THAT MUST BE THE ENTIRE ILLUMINATE FLEET
they have a properly good roster now
And now they have:
- chaos spawns
- overseers with fuel rod cannons
- A10 warthogs
the crescent overseer, over the shoulder mortar squid
And now they're pushing towards super earth
Hmmm I see I see
and the fleashmob, aka yo dawg we heard you liked the voteless so we grafted a bunch of voteless together into the most tanky enemy in the game
Gun customization is a limited system that is around, it's nice but i'm mainly already looking forward towards expansions
Still, on the other hand, at least we got weapon modding
!
Oh yeah no, i'm happy we have it i just want more
we got weapon modding, making some weapoms.....asthe dev said, pant shattering good
and you can also change tehri camos
The selections for what can be customized is not created equally though
Most recently
Mars is no longer the home of helldiver training, it's now some swampy shithole
Some can only have their scopes changed, others have a full suite like with the liberators
And the DSS was forced to retreat due to damage from the squids attacking it
And is now inoperable for the time being
Did it ever actually come back online after the first time?
yes
it's been active for quite a while now
made some victories pretty easy
we also got le leaks
yuck
Yeah let's hold off on leaks regarding someone trying to hop back in
But yeah, overall, 's cool
leaks are gross
ehh
knowing whats to come got me even more exited
oh !
the tutorial map changed
Hrm
do skip on the new warbond tho, it is very bad
Looking at it, that appears to be intentional?
Which is.. a decision
I'd doubtfully call it intentional, i think they just didn't have spectacular ideas in regards to it
Fair
see
here is the issue
we had cerimonial armor to the game already
we had a buff that can fit on this already on the game
Yeah but remember the last time they had pre-existing buffs on warbond armour?
the community threw a huge fit
Once scorned, second hesitant and all that
i do think we really should have apple flavored bacons at this point
The obvious solution is to be able to deco- shot
But yeah
new warbond ain't hot regardless of whatever the internal reasoning was
oh and siege ready got buffed
how so?
🖼️ Gallery: 2 Images
Howdy everyone! With the new patch we have three new Illuminate enemies, and if you want to know how to kill them the best out of your squad I can help you!
The two here are quite simple. First are Fleshmobs, they have 6000 main health and no fatal limbs, **but all of their body is vulnerable to explosions mea...
more recently?
because that’s huge if true i love siege ready
Eruptor use with fleshmobs vindicated. It has felt so good against illuminate since the patch dropped, easily my new main weapon for them
Been really nice having a front where Recoilless Rifle isn’t so dominate too
at in general tbh
it's nice to have but i don't feel like im at a disadvantage without it like i do on bugs or bots
siege ready now works on every gun
elaborate
It used to be only for primary
i'm unsure if it works for backpack support weapons, haven't checked it myself
I like the wasp for them but it can be a little fidgety, you want to get a lock on as they're winding up for the strafing run ideally
if you're desperate I've been able to shoot one down in roughly 2 lib penetrator magazines
also, because they move in perfect straight lines I've seen people kill them with eagle strafing runs very consistently
Does the mg-42 basically still handle everything in the theater?
I redownload cuz yall seem like ur having a lot of fun with this update
Pretty well, yeah
if you liked it on squids before you won't have any problems with it now, except maybe with shooting down interlopers since they're a bit speedy
max rpm will kill a fleshmob in less than a mag
the ammo buff does
Doesn't apply to backpack support weapons but it does apply to anything mag based
<@&1206091872716595200> does anyone want to pop in for some heckdiving in ~30 minutes?
Yeah
its always worked with every type of weapon (except for backpack ones), they just updated the description since they decided to keep the bug in as a feature
yeap it's always been that good
sure
Flak AC, Wasp, RR rocket, Spear (seems overkill), AC normal shot (Flak is easier though), MG, HMG, AMR... anything that's AP3 or above can do it.
I haven't had a chance to try but I imagine the railgun would work alright too, though it's a bit of setup to get a fullcharge shot off
spear is absolutely overkill considering it's not like it does much on harvies
oh ac flak was giving me the bounce off armor symbol
It still actually works though, if you get the flak explosion on them
I'm pretty sure they have AP2 parts it goes through
i'll be that
how recent is this?
it's always been like that, it just got it's writing changed to reflect that
and it doesn't work on backpack weapons
Wasp has been my preferred method of killing Stingrays, just because it is also good at knocking overseers out of the air in 1 shot. Also, in a pinch you can mag dump a wasp into a fleshmob and it wrecks them.
tried doing an illuminate mission with my friends, my first one ever
picked the wrong guns for it, camera wasn't working for 70% of the mission
ran around like a headless chicken and then extracted
absolute democracy
dang @trail nymph
Yar
so did you know the interloper can spawn at diff 1
friend and i joined my brother to get some sc
then a fighter disintegrated my friend
God, it is.. Slow going to get SC. .-.
Now that's funny
possibly unintended but funny
fleshmobs can too around objectives
sometimes multiple of them in one area too, which feels rather excessive
Feels a bit excessive. Like maybe one or two is fine at Diff 1 ONLY around objectives.
I mean, even the Staff Overseers are already approaching you when you extract at Diff 1.
if you're sc farming grand errant has good maps for it on the bug front atm
man the knight is way better with flash hider + vert foregrip
you can get pretty long bursts off
What are folks guard dog of choice vs squids?
I typically run gundog
Gas Dog is also likey quite good
do dogs react to strafers?
Yeah, AC on harvies just doesnt seem to work =x
4 shots for a limb is just a lot givne accuracy issues
Are you using flak or aphet?
Aphet.
It's super fussy on actually hitting hte limb joint i've found
very easy to miss.
I’ve had decent luck using flak to take out the limbs
Huh, really? Maybe i should try that
Oh, this actgually makes sense, the flak mode is ap3 and their feetsies and joints are all ap3 too
Though wait, those have EXDR of 100%
so now i'm just confused
Pretty sure that the flak damage isn't explosive. The shrapnel is modelled projectiles
Yeah, that would make sense
can i get one bloooooooooooooooooody game without exploiters \
Execute them, then leave
I'd happily do this, except (i've counted) 80% of the time it crashes my game
It's gotten to where I can't play with randoms until they patch it
Because somebody always throw it.
And the one guy that joined and I told "Hey, please don't use the exploit" immediately tossed twelve mechs and crashed me
<@&1206091872716595200> anyone up for some late night diving?
sure
I need to get back into helldivers
Now’s a good time to do so with the big update coming
my problem is i've done nothing but sc farm for the longest time so i'm too anxious to join any real matches
You’ll do fine

Just remember the wisdom claymore’s advice “Front towards enemy.” and you’ll do super earth proud
<@&1206091872716595200> got 1 spot if anyones interested
join ussss
let me extract
Yep! If you time it right, it's a two-fer
Damn, they should have labeled it Super Crashing.
Also double damn. The timing, I can't play 
I messed around with that but couldn't make it work. but switching to ap eak perfomance armor worked out, the extra ergo makes targeting the limbs way easdier
need to test a low recoil armor too
Oh interesting
Yeah I typically run an engineering kit armor for squids so maybe that has something to do with it
prone + engi kit or fortified will give you excellent target acquisition, the aim bounce in first person is basically minimal
Think i mighta given some fresh bloods a shot of adrenaline motivation wise on a 7
dropped in and they werent eh... great
increased reinforcement budget and the 3 of them alone almost burnt it, but still got the job done
Portable hell bombed a monolith, cracked the majority of encampments for em, and even did a, what i atleast assumed at first, was a suicide run to try and get supers, ended up getting them and get back safely with popping another encampment along the way, told them i was dipping after and first thing i see is "we'll do you proud"
Yeah, it's what i used to do all the time in bots
Though i'm not v. keen on lying down vs squids
on accoutn of getting punched to death by voteless
Speaking of voteless, has anyone else been experiencing just voteless and fleshmobs just spawning out of the ether behind you?
Not teleported in with a dropship or anything just literally spawned behind you
I havent that exactly, but i've def noticed that getting swarmed like hell
The whole swarming issue is part of why I'm leaning towards the HMG/Gun Dog as my default loadout
Gun Dog just erases small targets like it's a TF2 aimbot sniper
HMG isn't as efficient as the AC into Fleshmobs but it Does The Job
I watched a group of 4 fleshmobs and 20 or something voteless just pop into existence ontop of the objective while we were walking towards it yesterday
Like, i'm not unfamiliar to the game just kinda dropping a squad when you aren't looking but usually it's good about not doing it mid fight
Idk this recent patch ive had to deal with popins a lot more, or at least its more apparent theyre popins instead of drops like usual
I wouldnt be suprised if before a good portion of what you end up fighting are popins, the chaos is usually just enough to keep you too distracted from noticing
I think the GL does a pretty decent job?
[Reply to:](#1204832579287519292 message) HMG isn't as efficient as the AC into Fleshmobs but it Does The Job
It used to be a big issue back with launch
like bots just appearing out of nowhere
I’ve been running MG/Gundog
I suspect it's a case of it going "I need to get stuff into the game, uh... valid spawn spot!"
Pretty good all-rounder
and not quite checking that it was actually a valid spawn spot
GL does well but it means you can't engage Harvesters
Which is a no no for me
I think i'm leaning more Peak Physique than Engineering kit having tested them both
they're both great for the record
But the main deciding factor is that Harvies stagger when you nail their weak spots with teh ac
and they have quite a big stagger animation
so the extra speed at retargeting i think edges it out?
I apperntly said "And beep you, Voteless" this mission
Engineering kit does have way better drip tho'
Yeah but I'd rather have the additional primary bonuses the other armours give
And that
The two extra grenades is nice, but mm, not quite neccesary? Not sure. I'm gonna fuck around with things a bit more
exploring options
I like engi kit as I currently enjoy distributing incendiary impacts to crowds of voteless
(I am a little annoyed we literally can't win this MO though)
(As in earn the reward for it, it feels a bit werid to have "Hold these planets" where it's lkiterlaly impossible)
Fortified protects against some pretty dangerous Illuminate stuff
It's also worth
I'm still a diehard scout main, though the Light Siege-Ready has been enjoyable recently.
Scout armor has allowed me to solo-complete primary objectives by crawling prone through 5+ overseers and 3 fleshmobs
Yeah?
Which ones?
I will say Peak Phyisque does have something going for it: in combo with an axe or a sabre, you just rip straight through voteless like they're not there
very handy when swarmed
Huh, i heard electric for Stingrays
I enjoy ejecting Overseers from the plant with the AC
lol. Afterp laying more iwth peak phisque, i actualyl think engineer is bette.r the recoil control is al ot
anyone else had problems with camera being disabled in missions? sometimes i just cannot move my camera with my mouse when i load into missions
i've been wanting to jump back into the game but it's completely unplayable with this bug
do you also have other keys that do not work?
no
it's just the camera as far as i'm aware
i think i had some weird input problems with the stratagem list thing
but otherwise everything else works perfectly fine
i had a problem where steams shitty controller emulation forced itself in and ate inputs trying to map stuff to a controller until i disabled it
and i can move my cursor in menu, and on the ship i've not had any problems at all
it's just in missions
where do i disable it
might as well try
Ow
finally get hell bomb armed
running away
Crescent oversee shot lands on it
no more penguion ;.;
Given that was literally crashing people's games + being very unpleasant to play with, I'm host it's gone
I was just executing players who did it in my games
I was doing it tactically, 5ish 380s on a heavy base.
heavy base gone
anway, @cobalt patrol wanna join?
That's still boring and unfun to me. Also headache inducing, literally
no i get it
(and no, I'm in bed)
I'd love to but my game is still patching and probably will continue to for a few hours. :(
The fun police is here 😔
Crashing my game/PC isn't fun I'm afraid >:p
Nor is ruining games for other people
You wanna abuse glitches, do it in private lobbies
Pc diff
The drones are quite a bit more oppressive now the purple target light ones I mean
Sincerely fuck that bullshit, man
It was funny for like two seconds, and then the constantly repeating sounds and thr chugging performance of 50 billion pelicans landing at once was nigh unbearable after it kept happening EVERY SINGLE GAME. I'm glad it's gone.
shut up bro
don't even start with that
I don't exactly enjoy a mission being lost because some chucklefuck threw 30 380mm barrages causing all the audio channels to be used and lag the game to death with particle effects

I forget, are 1s or 2s better for SC farming?
Has anyone tried the Knight since the buff/with attachments? It's a weapon I've always wanted to like but it feels like a really uphill battle
With the v.foregrip and flash hider, it's definitely more controllable, but also against Squids you wanna single-fire or burst it.
Halfway there! :3
btw, if anyone wants proof the new rifle is a hasty semi-auto conversion of the Constitution
..Is it Endsieg hours?
its been endsieg since martyrs
Why is only the magazine release hastily welded
the rest of the top is probably stamped
the release couldn't be stamped tho so it's welded afterwards
I wonder if this means we'll get a Stenalike at some point.
I don't think it's a constitution
It has a similar profile and is called the R-2 Amendment. If it's not a conversion the at the very least it's repurposing the Constitution production lines
like, a bolt handle that chonky makes no sense unless you're converting what would normally be in a bolt action
<@&1206091872716595200> The illuminate sabatoge of my super destroyer's power infrastructure has been resolved WHO IS READY TO DIVE
@waxen hatch
I need to grind out some SC but yeh! :D
next up its the r9cks and pointy sticks warbond
primary: blast javalins. low ammo count short range javalins that can be set to explode like grenades or deal a small penetrating anti armour shaped chathe
secondary: the oldest weapon. a knapped rock. short range throwable like a throwing knife, lower damage but can be reloaded by picking one off the ground
support: Rods From Democracy, a targeting laser that has the ship fire a shell with the explosives removed, obviously to protect the dibers calling them down nearby not because we cant afford it. medium damage, high penetration, high ammo count, but a charge time when you have to stay aimed at the target
bombardment: meteor. slow to call down masive aoe damage that spawns lots of shrapnell. no cap on amount and reups instantly but has a calldown time like a normal cooldown time.
airstrike: foebraking. the pilot skims low and uses the enemy to reduce speed. massive damage and infinite ammo but if you hit anything with high medium or better armour the jet "has to go back to the ship for repairs and rearmament dont worry about the scream of pain over the radio"
Okay so apparently the Tesla Sentry absolutely fries fleshmobs? I might just be misattributing the effectiveness but it seems like it's a merciless meatball cooker.
arcchads stay winning
taking a break from the calamari buffet to go fight the bots
Also, I'm pretty sure it's sitting right on the edge of Medium pen, because it tears through Overseers
I swear, I was bringing down 2 or 3 per mag even when I wasn't aiming particularly well, and putting a burst into a leg seems to be guarenteed kill.
Hells, my computer could handle the increase just fine and it was still incredibly obnoxious
Penetration doesn't work like that - it's just a numerical 1-10 value.
What you're seeing is that oversee armor is ablative, and even shots that bounce will damage it, and eventually break it off revealing the flesh below
And when a gun gives a pen value there is a well documented number attached to it.
Light Pen is 2
Medium is 3
Heavy is 4
Anti-Tank is 5+
also IIRC, overseers are generally actually AP2 - which means light is grey hits vs them
Yes, checking - they're AP2 except for the heads, that are Ap3
Something that's really fun is using the Flak mode of the autocannon on them - two to the hody is a kill, the first breaks the body armor, the second fills it with delicous flak. (and usually PHYSICS causing them to comically fly off)
I'd bet what's happening is it's hitting the head/body, then boucning through all the heads
Similar to why the autocannon's flak mode deletes them, because it hits all the heads
do wish we had more mission variaty with the squids
I suspect this as well, but have not remotely done any testing to verify
its getting boring doing the 3 same missions
Honestly might peel off to the bot front tonight
just the break up the constant three missions
did the same today
Also they soak up a ton of shrapnel and fleshmobs are daamage sponges
You can kill them with one or two frags if you cook the frags right
Oh, neat!
I know with Flak ac you can absolutely see very variable results depending on where you land the shell and the resulting head pops.
They're very fun to vaporized
explosion damage is weird with multiple hitboxes but its like 1.5k of shrapnel damage assuming 50% hits
Plus blast vs 6k hp
<@&1206091872716595200> anyone wanna ?
sure
what happened to the guard dog? 😭
which one?
the ballistics one
it just like
isn't reloading and it's not even really protecting me anymore against the squids
it used to cover all around me but it's letting them hit me in the back
tis bugged
oh damn
know if it's all of them or just the ballistics one?
I'll join up in a bit
it resupplies at the place the stratagem was called instead of your backpack
Ofc it is
man, i love getting ragdolled (video editing/shitposting practice)
what's a good SMG that's upgradeable in place of the stA-11?
since the collab weapons can't be upgraded?
the reprimand is amazers
I don't have it 😭
omg
game is so buggy
interlopers not painting the ground, POI just broken and not updating, guard dog broken, the strategem game breaking bug
I think the strat one was fixed?
yeh
which is good cause that one was causing the game to break
although I would have liked it for free warbond farming on super helldive 
the Knight, but thats from the special edition upgrade thingy
I hope I'm not missing SCs from the lvl 2 illuminate missions but hard to tell
2 more bugs 😭
Jumped into a mission, someoen's running Mortar sentry on squids
total wipe immient becuase it teamk ileld so many people
And the player using the eruoptor has no idea how to do safe fire lines and kept blasitng people apart with the eruptor
Oh my god, they'
also using the mortar sentry
<@&1206091872716595200> All aboard
In squids in this invasion when yo ubasically always have voteless on your arse during battle
it's just asking for trouble
mortar can work in pubs for very specific mission types if one is keeping an eye on teammates and willing to destroy the sentry at the fist sign of a perimeter breach or a team mate straying
thing is its not worth that effort
You wouild think after the first two team kills
it would be a concern
maybe after the complete team wipe
Why do these people not just bring the EMS Mortar instead
It's like a mortar but good
But Kaaaaarl, that doesn't kill people 🥺
I'm not particularly careful about friendly fire anyway
One of my incidents ended up with me explaining it as "the third time was for the bit"
"You think I won't hit any civilians if I shoot those voteless?" "Sure" followed by a loss of 50 requisition slips.
I remember a friend killing a civilian by mistake, and another answering
"It's ok, not every little turtle makes it to the sea"
Lmao
I felt so bad but laughed hard
Tbf I was using an eruptor so if my friend cared he should've told me not to
Let me get the video of the "third time was for the bit"
I feel liek you're allowed one of Eruptor and Mortar sentry. Not both. Especially not b oth on a suqid misison
...
I mean, yes but also still better than Moratar sentry
but also you're a monster
cluster bomb is one of my staples and i have single digit friendly fire kills
Usual activities for my friend group
I'd say I don't try to friendly fire but that's obviously not true
I only do it when it's funny :3
I get like, actually upset if I accidentally kill a teammate. Avoiding friendly fire is a point of pride for me.
I'm a little gremlin
I try not to do it, but super earths needs must
Carbine + Impact INcins is some good fun
arrows got you down since you were left hanging?
I had one that was all downs but due to a cog jammer, it was great
Man, i hope people on D10 Squids get in gear by the end of this MO
A lot of folk do not know what they're doiong ,and i keep running into folks quitting, going afk and other stupidity
this has been a big wakeup call for people walking through d10 illuminate thats for sure
I mean, you say that, but the pubs dont seem to be waking up!
And i'm not yet sharp enough to carry like i can on bots/bugs 😦
I know how you feel, it's just
weird watching folk bring AT stuff for one mission, get shit rocked because it doesn't work, and then just
bring it again
(wasp excluded, i think that's the only one i've seen brought from people who know their shit)
I do use the quasar quite regularly in squids with good results
Decent damage against fleshbags and can oneshot tripods and ships if I don't fuck up
(Which is a big if)
Yeah the quasar i tend to not judge much if i see it, but it's stuff like EAT or Commandos that i do
I'm still figuring out my loadout but eruptor does well for an AT weapon
I do use the eruptor in squids + talon
So I bring stalwart instead or idk I'm still figuring it out
Eruptor is also a pass since it just
does well asking as you aren't dumb in firing lines
So, the RR can still do work. I'm actually pretty sure i could tweak my current loado ut slightly and do work with the RR
but like you have to account for it, i feel liek al ot of people doint really.. adjust their loadouts based on support weapon
Fair, like said it's mostly EAT and Commandos that make me raise an eyebrow
especially commandos
I've been running this kit with good effectiveness
Adjudicator / Talon / gas grenades
Sterilizer / tesla tower / mg sentry / eagle strafe```
The sterilizer is a huge force multiplier against the dozens of fleshmobs because it instantly disorients them, and makes for good voteless control
Like my current iteration of my squid loadout is
Lib Carbine (Used to run Deadeye)
Talon
Incin Impacts (Used to run gas)
Light Engineer armor
And then i'm rocking Autocannon, MG turret, 500kg, Gas strike.
The last 3 are my classic squid/bug loadout - anti hoard with some base breaking .
AC i could switch out for RR, but i'd honestly ocnsider cutting 500kg and taking Eagle STrafe. I'd keep the Lib C arbine though, and possibly consider droppiong Talon for another secondary that can help out if i get swarme,d thoguh honestly, Talon handles that very well
Because prior to fleshmobs, Deadeye just did work - it overpens Voteless, and it domes Overseers, so it's downsides on relaod time and shield breaking werent that big a deal.
But now there's Fleshmobs where it's pretty shitty (Since you have to keep placing shots on heads to get anywhere) and Stingrays (I mean it can damage them if you can hit them), Harvies need to go down EVEN FASTER (Because you have less time iwth Fleshmobs getting on your arse/Stingrays) etc
And if i could trust randoms to keep shit off me, i'd run RR and dunk on Harvies and Stingrays all day long
(Though tbh, i dont think the RR is a great stingray soloution, it works, but it's an arse of a shot. And i say that as someone who can drop harvies at 200m with the rr)
Lesse mine
Amendment
Bushwhacker
Dynamite
MMG or HMG depending on my mood
PHB
strafing run
and OPS purely for ship scuttling
(PHB can also be used for ship scuttling too)
One reason i've been liking AC is you blow the ship shields off with flak, tehn you send a flak down the door and knock knock, explosion
also, sorry, PHB?
Oh, hellbomb
<@&1206091872716595200> any epic gamers who want to epically game the game helldivers in like 10 minutes
actually on the topic of PHB, one thing that will always make me turn a head is the fact it's useless against a cognitive tower
I don't mind it truthfully it's just a bit of "aw fuck right"
your democracy officer will remember this
Oh, so that's fun: part of the reason fleshmobs are so tough is none of thier body bits have the FATAL tag
So you actually just have to deplete their entire 6k hp
(Whjich is a lot of fucking hp!)
Main health is 600, the legs and heads are both 400 hp and have 100* to main damage, and the armos are 200 hp but only 25% to main
and all 4 bits have 25% durable.
(so they take 75% of a weapon's normal damage and 25% of it's durable damage if i recall correctly)
My god
the indomitable human spirit weaponized by the autocratic illuminate
Just to put things in perspective, the Factory Strider has 10k hp.
And Bile titans also have 6k hp.
(But BT's are AP5 and 100% durable on tehir main hp, lol)
Should get an updated version of this with the portal stopping part way and a squid coming out of it /j
This never fails to make me laugh
Can do in 10
wahoo
How is dynamite vs HE?
https://discord.com/channels/426286410496999425/1373296231694209216 channelf or when ur ready
Different roles. Dynamite is "to whom it may be concerned"
hE is more "and screw you in particular". Though tbh I feel it's pretty weak vs just taking impacts for ease of use
<@&1206091872716595200> One slot open for diff10s
Is it still open?
I'm about to hop into it
Ah alr
What's wrong with Commandos?
They're excellent against a lot of Illuminate units
I bring commando purely to take out harvesters because it oneshots the leg joint
Eats too if i already have another support weapon like stalwart or wasp that isn't that good at taking them out
See, the difference is you know and use it for that way
A random doesnt typically do such and just fires at the eye
Its not like im gonna start yelling at folk mid mission for the loadout they bring, this stuff goes here instead cause i trust you all
fist beats bayonet
I think impact is tied to your difficulty only
higher difficulty = more impact
gotcha
I'm kind of hating how broken the POI are
but at least the cities are good enough to get me like 40-50ish super credits
IIRC it's both
Weapon XP seems pretty attached to the mission XP too so doing side objectives is great for that
Its based on difficulty, number of objectives completed, and number of deaths
okay well
I can't do much about dying
when
-frv suddenly has it's two front tires in the ground, or explodes
-helldiver doesn't want to reload their gun
Weapon xp is actually based 1:1 on mission XP
I want to say I'm also getting like
so. Fast missions, do as much as possible, extract everyone
ragdolled stunlocked, where they don't want to do anything after getting ragdolled
but I haven't played the game in a bit so I feel that 3 second delay after they get back into prone position is just normal
its a big content update so hopefully they spend some time tightening things up
So the holdout missions are great for this
can't go to any illuminate planets anymore all of the sudden??
The planet's accessible now
wahoo
<@&1206091872716595200> need to farm weapon xp, also save super earth ig
yatrt
I need medals so baaaaad 
We will join you momentarily -
You can support me here: https://www.patreon.com/c/EPG6
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i just want the stratagem launcher at this point ngl
it's In the code
there's so many things that are in the code that are real neat
like the missile silo
It was in the previous game too
So
Would be consistent
(or I'm crazy)
yeah you could toss strategems from the mech in HD1
was very useful when you stepped on an ally by accident
Fixed distance, little launcher on the shoulfer
Offset by mechs being one offs in HD1
Nice hyper-advanced plasma weapon, dipshit. Check out this sawed-off shotgun.
Also, turns out the Liberator Carbine and Crisper are pretty good for squids.
Lib Carbine is definitely a real star
Especially since I got some recoil mods on it.
I can't wait to get the drum mag for it
it looks like it'll basically be just a mini stalwart
lib carbine shooting up in value with the addition of recoil management options
your boy(?) just bought HD2. naming my ship now
I went for Song of Starlight

SES Prophet of Pride
SES Hammer of the People.
Mirror of the Stars
SES Reign Of Midnight
SES Colossus of Dawn
SeS dawn of justice
I had fist of family values but I changed it to stallion of science
Prophet of Audacity
Also for now, the only warbond you should worry about is the free one you start with, Helldivers Mobilize.
Lots of good & important unlocks in that, will take you a while to chew through it. Then we can recommend other warbonds once you have built up super credits (they can be found during missions, at points of interest, meaning it's possible to get every warbond "for free" if you don't mind spending a lot of time grinding)
SES Princess of Family Values
Welcome to the helldiver core Squid
as zombie said, the only warbond you should worry about its helldivers mobilize.
tho a hint on that, avoid buying armor from the super store, spend your SC in warbonds
ATESTIGUENMEEE!! @[email protected]#helldivers2 #pcgaming #videogame #pcgamingworld #clipstiktok #gameplay #multiplayer #fypツ #gaming #edits #pcgames #pcgamer #steam #fyp #clips #multiplayergame #foryo #paratii #foryouu #helldiver #helldivers2gameplay #helldivers2tips #helldivers2coop #helldivers2fyp #helldivers2game #viralvideos ...
okay apparently people have used the newest warbond's sparkler grenade to kill chargers, bile titans, and factory striders
the sparklers are AP5 apparently and deal a good amount of damage
well each individual sparkle "bullet" does 20 damage, but it throws a lot of them out
Huh. Also weird. Don't think I like them still, but that's interesting
Hammer of Dawn


Shield of twilight
Also- yeah uh
really curious how this is gonna go
Oh one big tip - at some POIs you'lkl find cargo containers.
Use anything explosive (Grenades, strats, etc) to blow them open, and they STUFF inside em
Including super credits
Queen of Selfless Service
<@&1206091872716595200> calling all patriots to Fight Da Good Fight
There was a copyright issue, so we uploaded it again
original audio : https://youtu.be/HlBYdiXdUa8
The orange/blue and white ones
They’ve always got something nice in them
And the beams of light are similar, you just need to press E on them
Can have super credits, money, samples, guns or medals
grenadier armor giving you 8 pyrotechnic grenades is funny
yeah that helldiver is about to go trying to solo the fleet
becuase like 70% of the entire fucking population of the game are fucking around in bug territory
we are so gonna lose super earth
i wonder what happens then
do we just reset ?
but thats not true
46,747 of all active divers are fighting the Illuminate, so over 65%
So no, there's no bugdiver problem or anything rn
good to know
it was like yesterday or so atleast
glad to see its not a thing now
https://discord.com/channels/426286410496999425/1373605685077610516 <@&1206091872716595200> im thinking im helldiver
Was lit jujst abotu do do some d10 squids
DOnt really wanna be on voice though
so if ya And @stone bridge wanna join on me in just a moment?
Or do ya'll have a group?
hey that's me. hi me!
Not seen this mission: My flak shell deflecting and disintergrating me.
a minute later, Briar does this to themselves with their eruptor
30 seconds even
Truly. Outstanding move.
and then i ended that mission headshotting a Harvester... with a SEAF artillery shell
omg eule
:]
Morning helldivers
Anyone wanna dive into hell this fine morning?
I can in give or take 30-40mins (Lunch time for me)
Late to the party but SES Lord of Democracy
Claw of Law
@keen zinc you still up for diving?
sure
I think mine was Wings of Pride
Mine is the Halo of Glory
blorrugghhhhhhh...why do all the cool drum mags for ars and smgs have to be locked behind level 24
because with great BRRRRT comes great ammo consumption (i cant think of anything better for the joke, if anyone has better ideas go ahead)
what factors affect xp gained per mission?
From what I've seen it's total mission xp
so number of people extracting and maaaaybe number of reinforces left affect it?
Get every base, do every side objective, extract every helldiver. Anything that rewards you exp in game is my assumption
pulling an image from a random gameplay stream, all these things, with a multiplier based on the difficulty you're playing
blughhhh...gonna need to do so many missions...
Hrm
<@&1206091872716595200> anyone down for a little bit of diving in ~30 minutes?
Perhaps SC farming..
But we're happy to do whatever else as well :3
yeah I can be there
im down to helldive for some Super credits!
I can probably do a bit also
Okey dokey, booting up shortly
ngl i find the new sway on the smgs annoying
at least so far, wish there were attachments to mitigate it
I'll take sway over them just being straight up less accurate when stationary
fair, it's annoying when im crouched and i can see my defender's little crosshair circle bouncing up and down
like don't get me wrong i think spread was bad and im glad they removed it but it feels like the accuracy nerf to smgs and sidearms was unwarranted
There was a nerf?
i admittedly cant even tell
one handed smgs and sidearms have more sway than other guns and it makes them annoying to play with, at least for me
which is a shame because i really like the defender and i want to like it more but the sway factor drives me mad
this would not be nearly as much of a problem for me if any of the mods reduced sway but so far none of them seem to do so
Iirc decreasing ergonomics decreases sway
As it's tied into your weapon weight (lighter weapons sway more). They mentioned in the patch video
that's a bummer, ergo is one of my fave stats 😭
if anyone else here uses the defender regularly i'd love to hear y'all weigh in
looking at it numerically on the stat page, it doesn't seem to be the case
...then again it seems like all the assault rifles have the same sway factor as the smgs on the stat page, which obviously isn't true...
URGH
how do i turn the headlights on a recon vehicle/FRV off and on on a controller?
like what's the bind for that
Looks like LONG PRESS - DPAD DOWN, I think? On keyboard it's X and that's also the bind for opening the drop menu.
interesting, not working for me and my crew
Well that would fit with what I said about weapon weight mattering. Heavier weapons are less effected - so they might have the same sway factor, but it's a bigger deal on a pistol than it is on a assault rifle
that's fair but when i change ergo i don't see a shift in sway numerically, ill have to test it myself later (though honestly if anyone's already done the testing for me and recorded it i'd love to be spared the trouble)
So you can instakill the fleshmob if you cook a frag right, I've really been enjoying this new theater but this shit is kinda oppressive
The fleshmobs are, or being able to blap them is?
The whole new illuminate package together I mean
The ships and mobs really complement the other stuff and the scout drones seem way better now
I know it's fucking great, i feel like i'm actually fighting something technologically stronger
I think they did real well making niches without having an anti armor heavy theater too
I don't think it's instant but one or two frags take big chunks out of them
I think I ballparked it at about half their health per frag depending on how good your cook is
Aye, that's been my favorite part
yeah I like how squids aren't just "how much armor clear do you have" and now aren't a snoozefest
Maybe I'm wrong but i got one with one frag if it explodes in front midair and pops all the heads they die immediately
idk how the heads work because they don't need to lose all the heads to die but I think? the heads amp damage?
but also I've seen fleshmobs without any front heads still alive
I think some of it is that because they've got separate non blast resistant hitboxes each head takes extra damage
so that's 500 blast damage from the frag per head plus 2k (assuming 50% of shrapnel hits) shrapnel damage
But yeah the mortars heavies close air support drive you out of fortification into the horde, its sick
I've been getting a lot of use out of the scorcher on these guys
Each head has about 400 HP and getting blown off deals that damage to the 6k main health pool
So explosives are great for softening them up
Dynamite my beloved
I cooked one just perfect one time and it blew up right above the thing and instant killed it and i've been searching for that high since
The illuminate planes are so cool on the new planet too, their plasma gatling chewing up the jungle
I like that they friendly fire too, like the vote less are just there to clog ur escape routee
Eruptor is a clean 3 shot on Fleshmobs, it's my main primary into Squids now I think
Oh, i was a bit confused because calling it opressive impleid it weas bad? Or too hard to deal with?
Maybe the wrong word I just meant that it was really fun just like crazy, really wild I couldn't stand still for more than a second tough in a good way
Fleshmobs have 6k main hp. None of their body parts have the Fatal tag, so you have to do all 6k damage to kill them. Every body part is 25% durable, 75% normal damage. No armor, iirc.
The big thing is that the arms only transfer 25% of the damage to main, while the legs and heads do 100% to main.
Explosives are real good because they'll hit the main body and shred multiple heads
so even though you "Only" do like 300 damage with a shot, your effective damage per shot is way higher
yeah but heads are separate hitboxes so they each take damage from an explosion
Flak also tears the hell out of them
whereas normally enemies only take one hit
Yup, i've been using AC: Flak mode as my goto
Flak just evaporates so much on the squid front
iirc the eruptor really tears them up for similar reasons
But as I learned in my first mission against them, lasers do absolutely nothing 😭
Lasers can actually burn em down!
lasers work they just need pretty sustained burns
setting them on fire is very effective
iirc it's about 15 seconds of las-98 fire?
It's part of why i switched off gas to impact incins
Because those murder squids in general.
(and i still have gas strike for "no, do not pass go, do not collect 200 dollars")
Like ih ave gotten quad overseer kills off a single impact incin
Yup, like I said, it's a 3 shot if you get a clean centre mass hit each time
Also i get to make sure that people like @stone bridge and @hexed steeple are toasty and warm. I'm the best team mate ❤️
I desperately need a gas airstrike for eagle 1 ngl
See, i want the opposite thing _ Orbital Napalm Strike. Just an OPS that sets the area on fire.
I will say having almsot every mission be escort has shown me how bad some people online'd turret placement is
But it's all in good fun
MG turret also actualy does decent work on Fleshmobs, though it'll run out of ammo right fast
also speaking of scary, i had like 20? flesh mobs on screen last night
(I did not make it out of that situation)
Maybe like a slow eagle like the illuminate ship that just sprays in a line like a crop duster
you'll get your 5th fire grenade and you'll like it /joke
seriously can we let up on fire nades going forward?
You haven't hit me with one yet :p
See? I'm doing well. Keeping you warm without actually setting you on fire
I'd like a mine throwable maybe
I absoloteuy 100% squished ashley with flak and or gas last night though
1 or two max but good heavy armor performance
Oooh, throwable AT mines would be great actually
esp if they stick onto enemiesbefore they arm properly
(and of course, players)
"Why am i bee- oh." boom
Now this i can fuck with
I also would love C4!
Imagine a lunge mine melee
lemme throw a brick of plastic explosives and pop that shit in front of an overseer's face
C4 would go hard
Honestly kinda shocked we've not gotten a manually detonating explosive yet
probably a coding thing
I think that's part of why i like the dynamite so much
i know you can cook any grenade but the dynamite has the most visual feedback
I hoenstly expcted dynamite to be
I think the main thing is the awkardness of the controls for it
You can manually equip your grenades and throw them that way
but i'm pretty sure most people are used to quick throwing grenades
which would lead to you expecting to be able to quick detonate etc
(And soloutions like "Oh your grenade button becomes detonate when you throw a grenade" doenst work because the expecation would be able to throw and multi-detonate, etc)
Yeah, like said i'm sure we don't have C4 purely due to coding issues
Cause niche is there, placed explosive that you can detonate and stick to things is always enjoyed, imagine placing like 4 bricks of c4 onto various fabricators and just click booming that shit
peak c4 fantasy
Everyone dreams of sneaking through a bot base with scout armor and solid snaking all the fabs
Sneaking?
who said anything about sneaking? /joke
The purpose of scout armor is so i can see the fear in their eyes once i start shooting
Hell yeah
(and so i can make zoidberg noises when i run off and confuse them)
i just wear heavy armour typically
Well, i've been wearing medium recently due to the borderline justice's prosthetic arm being on the same arm as mine
If you don't mind me asking, how does playing with a prosthetic arm work for you?
I played Halo in person with a guy who had one arm once, he was a terror. Just kept the controller in his lap and had insane apm
Inverted keyboard
I use my prosthetic for the mouse and the keyboard gets my fleshy arm
er, flipped? keyboard
point is wasd and stuff is on the right side
Prosthetic is on the mouse because it's easier to trust it to move something and tap buttons when i need to
(extra helped by extra mouse buttons letting me take work off the fleshy hand)
Engineering Kit is such a good all rounder I find it hard to move away from, especially since Ground Pounder fits so many aesthetics + is Medium (the best type)
Democracy Protects 50% of the time, 100% of the time
RNG 
it's not RNG if you carry democracy in your heart
The only thing I carry in my heart is a belt full of HMG ammo
generally having ammunition in your heart is a bad thing
extra storage
You misspelled light armor, you monster
😛
Neat! Thank you for sharing
Yeah
it's funny as fuckkkk to taunt folk about getting their ass kicked by a cripple
(it's only reserved for people who are already being assholes mind you)
I've been killed by too many arbitrary headshots from Timbuktu or The Void Right Behind You to think light armour is the best honestly
I just have a crippling addiction to the zoomies
Trust me i understand that on a fundamental
i also just like being built like a brick shithouse
(also they are very good reasons if you watch me play I always take stim booster & want health booster to. Plus the moment I engage I tend to stim so I've got the damage resistance + speed boost)
Which is a large part of PenguinTM shenanigans, like running right through the base to grenade all the fabs
Heh. I'm always interested to learn about this stuff as while I'm not crippled, I was born with fine motor skill difficulties
And had to attend a special needs school etc to get help for it
And as a general design fundamental, I'm very interested in things being accessible - which you know, means asking people about their actual lived experience
Fair fair!
But yeah one of my favorite approaches to a mission is just
siege ready heavy armour
constantly moving forward, even if slow
Yknow actually
i just realized, i really should try the breakers again
cause the drum is universal and i saw they had chokes
The chokes can really tighten the spread, which seems nice
you have my IMMEDIATE interest due to that
I'm just messing around with the carbine atm. Putting it on burst fire, switching up it's barrel and eventually it's mag+ the vertical grip
It's getting pretty laser like while also still being able to bullet hose very effectively
Kinda fucked realization
the spray & pray doesnt
really have anything going for it anymore, does it?
Uh, dunno. I'd have to look at it's raw stats etc
Comparing it and default, all its really got is somewhat better recoil and one more magazine
the recoil being something you can fix given well, attachments
and since you can do duckbill and drum mag on a default too...
That's not insignificant given it's role
Its not but its also a situation where you can throw a lot of that onto normal breaker and come out with 90 more damage
Since it let's you take other attachments and it'll carry more ammo total
Wait shit yeah no you got a point
this thing carries so much more ammo off of principle
(since changing mags on a weapon doesn't change total ammo, just how it's distributed)
Yeah no nvm, spray and pray still keeps a lotta usage due to it maintain alot of its stats
Like you could take a much smaller mag, switch the duckbill out for a full choke, go for whatever looks good for extra recoil reduction, and you've got a shotgun-machine gun that'll clear chaff like no tomorrow at range
While the breaker will do better tangoing with medium class enemies
I was mostly thinking on it cause i wanted to think of what breaker to level
And honestly with how this looks, going with the spray and pray for better longevity
I'm just taking it chill with leveling things.
Gives me a chance to play with stuff I might have previously ignored
Im not rushing leveling things myself, ive like 3 guns sitting at 7-8~
i just wanna know what i wanna use
also jesus christ
i know it doesnt technically affect the actual ammo total
but 16 mags is crazy to actually read
finally
shotgun surgeon
When you absolutely positively need to blam something
I still want a heavy shotgun support weapon
"Horse-Stopper" (raising questions about why super earth needs to stop horses that badly)
You do not understand how much i would never use anything else if they gave me a support shotgun that was the equivalent of an AA-12 loaded with explosive slugs/shells
Also! fun detail
the spray and pray with camos doesnt just remove the stripes!
they get a lot harder to see depending on the camo but i appreciate that they arent just gone
Oh neat!
classic Battlefield 3 god gun
Thankfully i dont need it to be THAT good
yknow what
i gotta go back to the old me
the heavy armour calls to me like the green goblin mask
I just find heavy armor way too slow
Same
Could not be me
did they ever make medium siege ready armor
Nope
Considering they dont really seem to double back to prior armour perks aswell, kinda doubt we ever will
I feel heavy armour could do with a bit of a buff
With the sheer amount of running around the map you do, I almost never feel the extra survivability is worth it
This is one reason why i want them to decouple perks from looks.
Im indifferent to the whole matter mysel if im honest, what i really want is for them to either do something with that helmet passive section or remove it
throwback to when one specific helmet had a perk and nothing else did
One thing we really like doing from time to time is.. Just becoming the heavy weapons specialist of a team.
Not even a perk, it just had armor
didn't it have scout on it
Here’s a chart to help visualise weapon xp
o
o
that's a bit annoying huh, I mean it's how level XP works just less severe, but still
That's a liddle goofy.
It's a little nuts, yes
I do feel like I'll just pick one or two weapons to max out and then maybe dabble in some others
Probably the LibPen to turn it into a baby stalwart
I never really needed the weapons to have attachments.
So I just play what I play
And then I'll see what happens.
I mean I personally like putting flashlights on things, even though everyone else seems to hate them
And I always liked heavy weapons that tended to have bad recoil or handling, and the attachments work the best with those (because they seem to work on percentages)
The top end being high doesn't bother me, but the fact the graph isn't a nice curve bothers me immensely
Yeah it's extremely harsh at the upper ends for seemingly no good reason
The jump between 20 and 21 is crazy
main thing I like is choke options for shotguns
I mean I'm only ever going to use either full choke or duckbill but
that's still two cool choices
Full choke might make shotguns useable on the bot front and I'm partially eager to try them out just on that principle
Wait what does that even do?
Ah
Sadly the Halt doesn't get it which makes me sad
Ah
The slugger
I mean the slugger doesn't need it obviously
I yearn for full choke on my spray and prey, this shit might be funny
duckbill slug
In prior patches, Super Destroyers would be organized in formation over the center of the AO, but with the most recent patch, their positioning has changed to be oriented in a cross pattern just outside the borders of the map. (said image is just an example for demonstration purposes)
Your number in the squad determines their location, so if...
TL;DR your squad number determines the position of your destroyer on the edge of the map after the new patch
1 East
2 North
3 West
4 South
only on city maps though, if the setting description is to be believed
eww.
means you need to actively pay attention and it might change from mission to mission as people might join or rejoin and change number
isn't number based on join order?
so each time you join a new lobby your number will be redetermined based on how many are already in
ah well a new lobby yes
obviously this is because the center of the map is where theyre gonna put
OPTION A: ILLUMINATE MOTHERSHIP
OPTION B: SUPER-DUPER DESTROYER
OPTION 3: GREG
Option 4: EDF4.1 Mothership
precisely
This has been a long con the whole time and this is actually EDF11
new Terminid enemy: Ant.
I was really expecting the flag stratagem to have an AOE buff or something
I can wait for aggressive species Gamma
THEY LOOK... JUST LIKE US!
THEY LOOK JUST LIKE HUMANS!
to quote my favorite EDF line:
"aaaaaaaaaaaaaaaaaaaaaaah"
I remember the context for this line being stupid
the giant frog enemies
who soldiers say look "just like humans"
meanwhile the humanlike Grays look "like nothing weve seen before"
EDF is funny
Why
because EDF
EDF is funny
because it's very earnest and up front about what it is
Have we actually seen EDF troops with their helmets off? Maybe there are just some frog-like humans in that world
And what it is is hilarious
Iirc we have seen normal humans in the series without any sort of helmet or anything
in EDF5 some of the starting characters have visible faces as they are just civilian workers iirc
we do also see fleeing civs in some missions
Thanks for the traumatic flashbacks
OPTION Δ: All of the above
I just had a mission where Stratagem balls kept getting stuck on my backpack force field when I threw them, nuking me is this a known problem
Strategeme balls can get stuck to the field, yes, but normally it's not ocmmon?
missile just frozen in mid air
It doesn't know where it is
Holy fucking shit they need to fix the fleshmob so that it stops walking through walls. The fact that that thing doesn’t have a collision box is bullshit.
The voteless keep spawning at random for me
One spawned from me today
It was weird
Just died like three times in a row to fleshmobs walking out of the fucking terrain
I want to know specifically which developer looked at a fleshmob walking through a wall or under the terrain and went “yeah that’s fine.” I will beat them with a spoon.
I think it might be a city problem in general
Developers don't tend to look at bugs and go "yeah that's fine"
no no every bug is a highly targeted intentional slight to the consumer
I've seen it happen outside cities, it looks like it's somethign to do with the charge, i belive
it's just more obvious in cities
since ther'es a lot more flat/blocky terrain for it to happen on
i'm guesisng that what happens is their hit box does osmething wonky and clips through somehow, and then once it's through the game is like oh that's a fine place to keep walking
Same way the charge can get you stuck in terrain, I imagine.
is super earth under attack ?
I hope so
I was going to say
before my ISP in cahoots with the automatons! cut me off briefly
in about 4 hours 15 minutes most likely
iirc, not yet.
last planet falls in 4 hours
MO ends in 8 hours, 19 minutes
coincidentally, thats' right around patch time and they've been being REALLY WERID about why this update didnt get a new subtitle.
There's also going to be another couple of planets they have to take before Super Earth, if I remember my routes right.
surely we will be able to stop the calamari menace right
we wont lose ...will we ?
There's mars and that's it. Super Earth apeprntyl doesnt belive in oribtal defences on other planets (Whcih, to be fairf, given how big space is, may actually be very sensible)
It is possible that Klen Dathu II gets hit
QUESTION
Why do fleshmobs have the same HP as Bile Titans
Because they have the power of at least 12 guys
Bile Titans are also 100% durable in most of their hit locations so they are much, MUCH tankier
They feel more along the lines of a charger or something
So Fleshmobs are a pool of HP
But the heads are all hitboxes
So when you're using explosives, they die super fast.
And unarmed so everything does full damage
Eruptor 3 taps them, Autocannon Flak does the same, Airburst Launcher can kill entire groups in one go
They weren’t kidding about these things being Chaos Spawn equivalents
Also yes the ablative flesh has 400 hp per patch and does 100% damage to the main body when destroyed
So explosives hit a lot of their locations at once
bile titans have twice the armor
literally
Actually Titans have infinitely more armour
are fleshmobs zero?
oh must have been thinking of something else
yeah fleshmobs have lots of HP but die really fast to explosives
the crossbow rips them up
same for any of the plasma guns
but titans you basically need AT to kill in one form or another
Oh yeah for funky guns I need to make my mind up betwen picking polar patriots and cutting edge next
Or maybe viper commandos, seeing the carbine and bushwhacker also look interesting
Punisher plasma though...
Like everyone said, Flesh mobs might be 6k hp BUT:
They're 25% durable across the board. Bile titans are usally 100% durable.
Their heads and legs (Whcih is 90% of their body mass) have 100% to main damage. WHich means all damage hits the main pool - this is why bullet hose primaries cut them down really effetively.
Bile titans have the fatal tag on a few pieces and the Bleedout tag, which enables oneshots in teh right places - Fleshmobs dont.
Fleshmobs are 0 armor, BT's are between 4-5 on most parts - the only 0 parts are the various flesh sacks/exposed flesh when you blow a hole in the armor.
grenade laucher deals with the mobs well
i think le issue with the new iluminate roster is that they can spawn at level 1 missions
explain to me how a new player can take down a interloper
To be honest, the Machine gun.
Machine gun, which every player starts with.
I have a friend who has just started, and he's already figured out how to take them out with the AMR.
Couple shots to the engines.
Viper commandos highlights are the Peak Physique armor, the Carbine, and the Experimental Infusion boosters. Also throwing knives, which i need to mess mroe with
Bushwacker is dependant on having the sidearm boosting armor to really shine, i find it pretty clumsy by itself.
Polar Patriots has the Purifier, Tenderizer, Incin Impacts, Verdict, and Plas punisher. I think the purifier and the verdict are the real standouts here
the tenderizer is also really good
Purifier is an incredible primary, very lfexible, though it's def love/hate it depending on if you like the charge mechanics. (One big bonus is it's got good durable damage too for a primary)
Verdict is in the running for best sidearm, along side the Senator and Talon
(Ignoring Grenade Pistol/Ulti here, since i view those as utility picks)
Polar Patriots somehow became a killer warbond, and I forget that sometimes.
It was So bad when it first released
i was super bummed, because i was hoping for a destiny style FR from the purifier preview
And look at it now, just full of banger after banger.
one of the best warbonds tbf
i think it trumps viper commandos, but VC is also good
just NOT as good
mostly becuse both are 1k
I'm partial to Democratic Detonation.

