#Helldivers 2: For Managed Democracy!
1 messages · Page 107 of 1
On the eurpotor, yeah
UHOH
The singularity is uh
Well
Helldivers, we have a problem
Ah I'd hoped to get longer scopes for certain sniper like weapons
SLIPSPACE RUPTURE DETECTED
Cus setting them to 200m just isn't enough
THe meridian singualrity just jumped to the earth
showedi t opening andl gihts in it
and the stream is going nuts right now
And it semes to have bene hijacked by an illuminate signal
Guys?
I uhh
I think we were helping the Illuminate
Annnnnd it's over with a "Thank you all for playing HD2"
uH
Ironically, after that, nothing has happeend
<@&1206091872716595200> Big Ol PATCH
LOCK THE FUCK IN DIVERS
Glad to see they do have horrific voteless amalgams
Liberty cant my game update any faster i NEED to make some squid fillets
I really hope these guys are called the constituency or something
@sage plume WIZARD I NEED YOU HERE MAN
"Fleshmob"
Abomination from Warcraft 3
the ratking
God that looks like a fucking bullet sponge
I hope it takes extra fire damage instead as a downside
This thing might be their version of the Automaton Hulk and Terminid Charger
Oh right it's right there in the update notes
I'd shit my pants if this thing moves faster than it looks
Eta till you're updated?
6gb download
and istg helldivers is the only game with this weird ahh update pattern
it says 50 mins but id say 10
I set mine to update while I eat. Probably will fully update later but best get started on it now.
nope 🙃
My disappointment too
Pain
I do hope that at least for some snipery weapons this means they'll have longer scopes than they had before cus sometimes my issue is just that I'm shooting farther than the scope makes it easy to
I mean
It did lose damage falloff
It would be nice to have an actual overwatcher
still not great
Yeah, but it's something
The damage falloff loss is not a minor change at least.
Though the lack of customization really hurts it
where did that show?
Are they still gonna have the old in match stuff? I'd assume so right?
Personally can't wait for Rubix Rappa to make a returning video. :]
The changes aren't
Massive
Shrapnel is now consistent, the hand flamers got buffed, a bunch of weapons had their spread decreased for some reason
The Ultimatum got reworked Again
Didn't check the rest of the notes. I wonder if they fucked with the Wasp
Wasp's untouched
No customization options? :[
Oh oof
I haven't looked at the patch notes yet
I should really read the patch notes while I am eating.
Only the announcement on the discord
I wonder if they'll bring them to special weapons too
It no longer kills jammers, but has double the explosive damage at half the radius
So basically it's more of a big oh shit AOE clear than an anti-heavy weapon
I think they should anyway. Make a lil tab for them
Actually the flamers got a magazine increase, dunno if I've mentioned that
Nooooo, my reliable jammer killer
Aww, and I just managed to learn the ranges for Ultimatum Jammer Dunks.
This is so sad.
"It must be the whole damn covenant fleet!"
One of the most memorable moments in gaming, the outtro cutscene to Halo Reach's 6th mission, Long Night of Solace.
I don't own any of the footage shown in this video, all rights go to Bungie, 343, and other affiliated companies.
Yeah the Reprimand is now a sniper
it finally isn't SMOOTHBORE
(Sorta)
Wait that means its hella lot more accurate now
(Still wish it was one-handed but that's me wanting a medium pen ballistic shield weapon)
AH please release the Medium Pen Ballistic Shield Primary.
I beg thee
Anyway. Helldivers back at it again with the good old-
"Well well well. If it isn't the consequences of my own actions."
A onehanded laser/plasma
Monkeys paw or whatever it's called curls and gave you the loyalist and the talon n I forgot the other laser pistol
yeah yeah
but that's not it
we already have those and those are secondaries
also Eruptor is even stronger now?
hm
What did they change about eruptor?
Yeah I agree. Though talon comes surprisingly close
I mean
it's fairly popular
hasn't left my side since I got it
very good sidearm for slow primaries
Okay my game is completely refusing to install
holy shit just got around to reading the patch notes, I'm so hyped for the railgun spread buff
the railgun got mentioned?
I didn't see that
GP-31 Ultimatum
Is now affected by the Hellpod Optimization Booster
Explosion damage increased from 1000 to 2000
Explosion inner radius decreased from 4 to 2 m
Projectile damage decreased from 3500 to 1000
Demolition strength decreased from 50 to 40
Sway increased from 1 to 1.3
The intent with these changes:
We want to maintain the Ultimatum's overall power level while rebalancing how that power is delivered—shifting more of the damage from the projectile itself to the explosion. Previously, the Ultimatum behaved more like a massive kinetic projectile (similar to the 380mm shell) because of its high projectile damage and relatively weaker explosion. This update reinforces its intended identity as a powerful explosive weapon, emphasizing high explosive damage over impact force
Most heavy enemies will now die from a close hit instead of a direct hit, except for the Factory Strider
Additionally, due to its reduced demolition strength, the Ultimatum will no longer destroy Stratagem Jammer Objectives or landed Illuminate Warp Ships through their shields. However, the dropships now have health, allowing the Ultimatum to destroy them once the shield is down
The railgun finally rails guns
spread down from 10 to 0.1
oh huh
I mean the dot scope basically represented that
I don't think I'll feel it
S&P with duckbill
S&P with full choke
honestly that might kinda goated against lighter enemies and at sniping soft spots
Fire and Flamethrowers:
This update aims to better balance fire damage between direct hits (like those from flamethrowers) and burn effects over time, while also introducing scaling of fire damage depending on the size of the enemy. Previously, burn damage didn’t scale well against larger enemies, making putting them on fire feel less effective in those encounters.
Now, the larger the enemy, the more damage they take while burning. However, bigger enemies will also be slightly more resistant to ignition. Additionally, direct fire damage now scales with enemy size—so large enemies like Chargers will still take roughly the same damage as before, while smaller enemies will take slightly less.
We have also increased the magazine capacity of the FLAM-66 Torcher and the FLAM-40 Flamethrower because putting stuff on fire is fun!
Damage
Burning damage now scales with enemy size and will do more damage over time to larger enemies
Fire direct damage also scales with enemy size. The base damage of direct fire hits has been lowered as compensation. This means that large enemies will take roughly the same amount of damage as before, while smaller enemies will take slightly less
Time to ignite
Larger enemies now take longer to ignite
Robotic enemies are harder to set on fire than organic ones
Incendiary Ammunition and Lasers are now less effective at igniting enemies, but once they do, the resulting burn damage is more impactful thanks to the new scaling system
RIP Scythe
It was doing work for Kukri
Explain?
Kukri was having success using it
Ah, got it
<@&1206091872716595200> We have room for 1 more c urrently
Yeah, big patch it seems
try clearing your download cache maybe? idk seemed to help some increase the rate
Nah I mean it is downloading
As in it IS downloading, but this fucking storm decided now was the time to fuck with me
So that is slowing my download speed apparently.
ah
Also be aware folks, what's in the game may not be everythign, so wathc out for leaks. if you're sharing leaks, pleas spoiler them
AR-23C Liberator Concussive - Spread decreased from 24 to 4
Damn, that's a huge drop in it's tspread
SMG-37 Defender - Spread decreased from 20 to 5 - Drag increased from 0.3 to 0.6 - Sway increased from 1 to 1.2
SMG-72 Pummeler - Spread decreased from 20 to 5 - Drag increased from 0.3 to 0.6 - Sway increased from 1 to 1.2
SMG-32 Reprimand - Spread decreased from 40 to 5 - Drag increased from 0.3 to 0.6
Shit the reprimand got a big drop in it's spread too
Stamina Cost: All melee weapons now consume less stamina when attacking, reducing the cost from 0.1 to 0.05. This change makes melee combat less punishing and allows for easier repositioning between strikes. The affected weapons include the CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-5 Combat Hatchet, and the Entrenchment Tool.
This is also big for our melee enthusiests
Oh shit yeah this update looks sicknasty.
stun lance technically works on the new meatslabs but not if they're mid charge and they still might decide to slap your head off 😔
Do support weapons gain customisation?
Primary only
Good sniping changes?
🫠 Why must my patching speed be so abhorrent?
Let me check my patch speed
by shooting, I'd hope :p
THEY HAVE SO MUCH HP BRIAR
SO MUCH
THEY CAN TAKE A RR SHOT AND KEEP COMING
Tf
they probably have very low armour but very high HP
Very, very high
is this the time of the 1200RPM stalwart?
Machine gun o’clock
I assume we'll get actually stats from dataminers soon enough
also, folks, just again:" be careful iof datamines if you dont like spoilers
I measure hp in how many shotgun shells it takes to kill something
The average answer is 2
Normal MG seems to do work on them
Illuminate once again telling us now is the time for more dakka
My Autocannon has always been set to full auto
oh god they have so much health
Are they basically tanks?
They eat about 5 crossbow shots
I told you! I warned you boy!
u did
fleshmobs have TONS of raw HP and no clear weakpoint yet. If you've got a bullet kinda weapon, shoot up their legs and they move less quickly
otherwise just mag dump them
strafing run continues to take huge Ws
verily
now that the outpost ships have HP, it only takes two strafing runs to kill them from anywhere instead of the big stuff
it does seem aoe weapons do work on them
legs
you wanna shoot tier legs
what salad said!
also flying overseers are waaaay less jank in their movement, and overseers in general
on the flipside, the crescent overseers can get ridiculous when there's 2+ of them at once
yeah those mortars are spooky
are the stingrays just an environmental thing?
"environmental"
ah okay
the ones that come in to do the strafing runs
they show up and strafe the hell out of you
you can take them down with enough med+ weaponsfire though
so heavy AT should just mince them
they are very annoying if they start their strafe from behind a building or something else, makes the indicator inconsistent
single rr downs them, any ap4 weapon mulches them
and ap3 hits them
it's way more intense, appropriate for diff.10
Yeah, every d10 i've been in so far has been a mess
no one knows what to do
this is great
i guess my games updating for another hour and i SHOULD hopefully be done
Def hoping that this iisnt it for ne w units tho
Probably not
There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.```
I'm still waiting on the snipers and co.
pictured: gun made in an inaccuracy factory
scythe is goated with these new changes to heat and fire
also gets these fancy upgrades unique to laser
Look, sometimes you just want to ignite the atmospehre
genuienly scythe takes care of overseers so quickly for a weapon that can cut through the voteless
Can someone check if the kill zone rifle has it under barrel shotgun please?
No mods for crossover weapons
Note to self: meleeing Fleshmobs is a bad idea
So any info on how Fleshmobs do?
I gotta quickly wash dishes (dinner) before I do some dives
They seem incredibly tanky, but take increase damage on their many faces. Basically imagine a fleshy melee hulk
No armor either
Also I think it is somewhat bull that the new customization doesn't take into account the weapons we used in the past.
Smh
Do they take increased fire damage? :3
Fire damge got changed this patch, but the tldr is: yes
Goooood. Now how do I reach the harvesters with fire?
it's why I'm raving on about the scythe
laser cannon
Fair
but the damage to limbs will kill them before the fire
So standard tactics with Harvester still
Wasnt impressed by laser cannon honestly when i was using it
Jetpack with FT works vs harvies, and will kill the mquick
Wait Laser Cannon sets enemies on fire?
but you have to survive the lighting blast
I really hope we eventually get the modifications to secondaries too
And that they revisit some of the camos
This doesn't look right
INVINCIBILITY
75% Damage Reduction bruh
seems to be a visual bug as other boosters are greyed out
Portable Hellbomb strat here I goooooo
all laser weapons do
"I'm fucking invincib-"
KA-BOOM
I think it's beam weapons specifically. Or the sickle/talon just kill things before they do.
Only beam weapons set stuff on fire
Well de sickle sets stuff on fire too but that stuff is just you, specifically
Ain’t that just for the double edged?
Literally what i said
Oh
Bring your brown pants then
Oh I didn’t read that correctly
Nono, see, the beam weapons are laser. Everything else is an energy weapon! pedantry
Purifer cahrge shots seem to do work on Fleshmobs
Looks like blowing up the faces is the way to go, but can be hard at point blank
have to hope they charge and slam into something
also purifer seems to ahve been buffed sicne i last used it vs illuminate, two charge shots wil l take out any overseer
...and very ocmically too, the second one sends them cartwheeling
Yeah still not 100% sure on the fleshmobs, flamers do seem to work well though
Sometimes they seem very tanky other times they've gone down quickly in a hail of gun fire
Legs are maybe a weak spot?
It's the faces. seting them on fire genrally helps, explsoives generally help (because it hits multiple faces)
I'm def gong to be tinkering with my laodouts lots
i still really like the Deadeye/RR combo, esp wit hthe new gunships
take democracy protects, 50% chance to not die
Yeah I got the sense the faces were a weakness
i do this funny where i overchage the railgun on purpose and live
it was on par with the crossbow in that respect for a while
The Dominator got the Wolfenstein buff (better sound design)
oh?
Yeah it sounds better now
Also the vertical foregrip basically negates the recoil on it
Because I needed more reasons to use my beloved boltgun
I already liked the sound design, ought to see what it sounds now
I am so excited to see some of the mods for my favored primaries
i'm not really expecting much but still
You get some mix of barrel, mag, sight, stock choices
Nothing groundbreaking IMO, but it's nice utility stuff
Mainly helps weapons with dreadful recoil/handling and/or lacking flashlights
<@&1206091872716595200> 99% so im starting a VC
Its always done that
It'll eitehr kill em in one hit or do masisve damage
As someone who prefers my guns with flashlights i hope there's means to take them off, aswell
Yes
YEAHHHH
Iunno i've just never liked having the flashlight on
feels like it fucks up my aim
Im the biggest flashlight hater, the god rays and lamp posts have made me despise all light sources in this game
If I were to hazard a guess, sight unseen… maybe incendiary and/or gas for the fleshmobs?
Trying to think of the main guns i wanna see the attachments for
probably the tenderizer, halt, and reprimand
also reprimand had a fucking spread of 40?
i could handle it fine regardless but also what the fuck
Okay, correction, HE mode isnt a one hit kill on Fleshmobs
but
It does fuck them up, posisbly they enter bleed out
Recoilless stays winning I guess
Our Lord and Savior the Recoilless Rifle.
I’m also just kind of interested in seeing what they did with the Punisher. You’d think they’d collapse the Punisher, Slugger and Cookout?
Alright, already got my choice of weapon for the fuilll force of the illuminate
WASP, drops the jets like nothing and fleshmobs too
I need to dig out the Autocannon and give that a go
This is your horrifying reminder that the fleshmobs used to be human.
Multiple people!
Yup.
All the more reason to kill em
voteless jockey!
Grant them mercy, divers. And show the squids none.
i just tried the autocannon, it was servicable not stellar but servicable
needs more testing though
AP or Flak work better, you think?
flak seemed to work better but both had uses
I play this game too much
i saw a super sample rock near extract, realized we already found the faker, so i immediately footballed it
there always 2-3 fake veiny rocks
OOOH, you mean like, the big boulder
Haven't played yet but fleshmob makes me think of those creatures in the whatchamacallits in yahargul from bloborn
New leaked mission modifier added in the new update (spoiler for leaked content.)
<@&1206091872716595200> one more for field operations
It is my expert deduction through rigorous experimentation that fleshmobs ("meatballs") have a weakness to bullet oversaturation. For the easiest dispatching just mag dump them with as many bullets as possible, preferably MG or HMG bullets but even Liberator works. Laser Cannon has been very effective as well with the new fire dot change. Additionally, it seems destroying the various heads of the fleshmobs both impacts its awareness (ability to chase) and act as weakspots in that if you destroy enough of the heads the meatball will die.
Also you can remove flashlights from all the guns that have a flashlight and get +5 ergonomics, celebrate with me fellow flashlight haters
can i put extra flashlights on?
What is the fire dot change? I thought it was made weaker
Larger enemies take more fire damage over time (and less for smaller), but overall it's slightly harder to ignite enemies. In practice this means bigger enemies die faster, and smaller enemies still die fast because they just don't have the raw HP to tank it
#helldivers2 #helldivers
Helldivers 2 update
Helldivers2, helldivers, helldivers2 gameplay, helldivers 2 memes
STATION-81
Illuminate have hands now jesus christ
any specific wepaons to look at with the changes?
a LOT of hands
yeah just trying to think of ones that I loved but hated the scope of
brains only telling me railgun but can't change that
HMG seems really good for taking out fleshmobs and stingrays currently
A lot of folks running fire to deal with the hordes and it feels like a trap option
where do i shoot the stingray with the HMG?
mag dump the fucker
that worked for me
Also, I've been seeing WASP users just bullying squids now
it can lock onto the plane and it is fantastic against the fleshmob
I put a reflex sight on my Eruptor. It feels good. :3
Yeah wasp kicks mountains of ass against squids
Also, plane goes down in 3~ amr shots from what i've been experiencing
How does AMR do against fleshmobs?
aside from that
not gonna go into too hard cause i dont wanna just mega bitch but good lord is friendly fire incidents off the charts today, i've been clipped by so much
not only is it a more useful sight it gives the thing ergonomics on par with an AR
Eruptor eathing well
So-so, gotta hit the mini heads and once you break enough they drop
its not gonna be THE fleshmob counter, frankly not sure of much on counters for em, clusters delete them immediately, likely due to popping all the heads
honestly, I would probably just grab a gun with a drum mag instead of relying on the AMR
i mean
they asked how it went for fleshmobs, i was just answering them
AMR for all the Overseers and such but drum mag primary for fleshmobs and voteless
Also the reason I use a reflex sight is.. I don't use the 10x scope.
Might use the 4x when I get that.
Also, Lib Pen has a firm niche now: drum mag medium pen
No other medium pen can get a bigger mag
A shame it takes so much use of it to get to that point, but a nice niche nevertheless
admittedly as much as i wanna use it, im liable to still stick to my tenderizer in situations i'd want it
cant truthfully think of many where i'd want the larger mag
wish we could get bigger mags for the tenderizer
I'm poking my head in for the first time in a while because of the update.
How do I efficiently deal with Illuminate ships? I can gatling barrage them until the shield breaks, then shoot something into the door, but that feels really slow.
What's the trick?
Eagle Strafe will pop the shield on one pass, then you can use an explosive of choice on the door. Orbital precision and 500kg will destroy even with the shield up, same with 120/380. Orbital gas will too if you can get it to directly hit.
Orbital gatling can kill on its own but the wandering it does is inconsistent. Two or so consecutive eagle strafes works as well
mag dump the shield
it pops to normal gun fire
then grenade in the door
"now of course all art is converted to data and replicated over and over, far more efficient"
there's a reason i'm more prone to bring heat-up based laser weapons on illuminate missions (like the frontier warbond laser pistol or the sickle)
How's the double-edged sickle?
need others' input on this, don't have the warbond
also, i think my arsenel is a tad too specialized for my taste and i got too semi-auto gun happy. what are people's favored automatic primary guns outside lib carbine and what do you like about it? asking for reference of starting to pick up non-libcarb automatic primary weapons
It's good but you gotta build into it, basically needs fire resistant armour
Vitality booster helps too but can be kinda lived without
as someone who usually takes the Diligence CS as a go-to, I like the Reprimand SMG a lot too. Mostly because it hits hard and I like high recoil. The mag size/total mags is it's biggest weakness. I have not played it in the new update though (where the recoil was decreased iirc)
ok yeah i just realized this is among the worst timing for my question lmao
it is also a good time to jump in and try things though
I think it helps to take out each individual head. For which the eruptor is really nice.
the recoil is untouched
the spread was decreased
and you can now reduce the recoil with barrel attachments
Adjuticator is good.
Also playing with the Knight and Defender and enjoying both
I know the Tenderizer has a good chunk of fans
Sony.cz did a whoopsy.
||Another update hitting next week, Heart of Democracy apparently||
thanks for the clarification!
I suppose Omens of Tyranny stop being Omens when the full thing starts to happen
had a guy bringing a flamethrower to illuminate on our team today, he wasn't cutting down harvesters with it or anything but i am grateful for how quickly he cooked fleshbags and voteless hordes with it
Are you killing the Stingrays?
not fast enough
i feel like i still don't have a grasp on their audio cue
if they don't happen to appear in my LoS, i'm most likely to be informed of their existence via dying to the strafe
the interlopers are annoying in a couple of ways, their audio queue can be drawn out, and their light indicator covered up by terreain/buildings
but besides that they're very fragile, any sort of ire from an antimedium weapon kills them quickly
they actually fly around for a bit before coming in for their runs
and apparently the Spear can lock onto them and chase them down even during their afterburner
Stingray, but yeah
then why does it say interloper when you ping them? hm
Despite being named "Stingray" by the developers, Stingrays are termed "Interlopers" in-game when tagged by a player.
When a Stingray is tagged, the subsequent voiceline from the Helldiver does not refer to them as a "Stingray" or Illuminate, but instead as an "Automaton".
weird
They've been abducting automatons to use as pilots?!
Yeah, when able
Once again our foolish enemies have made their ships out of material, easy prey for the AMR
If you don't kill Stingrays they will just keep strafing you until dead.
So if you're getting chained strafed shoot the plane
how are people feeling about the sway changes to sidearms? that's one of the things in the patch notes that felt like a bad idea to me
Honestly won't matter in the majority of situations
If anything the Senator feels better, Talon remains a powerhouse
been running grenade pistol because that's what fits in my squid loadout but it feels fine
just have to stop moving when you care about aiming the shot which feels correct
I've run mainly scythe and senator and do pretty well depending on my strategems
MG turret and flame turret are my usual go to if i have a build that doesn't have a lot of mobility
I'm still running around with the Talon because it can dump 7 shots without overheating, great burst damage and then you just swap weapons
Talon is such a wonderful tool
Yeah lets you stretch your ammo budget and is just generally so nice in a tight spot
Next I want a primary marksman rifle that's heat-based so I can fully untether myself from ammunition concerns.
- handful of new Illuminate enemies
- weapon customization
- pants-shitting about an imminent illuminate attack on super earth directly
there's supposedly more coming in a few days?
Yup!
A mild question by the by, I will ask, is there an actual defense progress for the illuminate stuff rn and i'm blind or is it really just hold the line?
It's hold the line, as said in the initial directive
an attack on Super Earth is inevitable
3? New unitsi n the game fro squids, all who actually shake things up a lot - Stingray/Intruder (A gunship that strafing runs), Fleshmobs (Someone did a whoopsy with votless, it's a huge hp kmass that's terrifying), and Crescent Overseers (Oversers who use a mortar cannon to bombard you)
Weapon customzaiton
And Helldivers Czech accidnetly leaked the name of the next update ||Heart of Democracy, dropping next week||
We're just throwing numbers at the tsunami
There's a meter up the top that shows the fleet strength
We have to do as much damage to the host fleet as possible before it gets there
I mean so far we don't seem to be doing too badly
The illuminate autocrats are no match for super earth's finest.
Also another aside
there is something that gave me very specific battlefield flashbacks when i landed all 3 shots to kill on an interloper mid strafing run
Mind you it was strafing running me so i had to get the fuck out of the way of the now broken ship
Apparently you can kill fleshmobs faster by targeting their many heads
Or legging them
Yep!
Cut off the limbs!
Yeah i've noted in my fights with fleshmobs after popping like
all of one side's head and a couple on the back they usually insta drop
it's not gonna be shaving off a fuck load of ammo but it'll probably save a mag or two
they sure train you to just mag dump
which I guess is consistent with how illuminate have been this entire time: resistant to explosives and AT, weak to many many bullet
many (ap) bullets if you wanna get technical
Also resistant to explosives is funny considering wasp's effectiveness on most things
Behold, the ideal Reprimand spread. :3
I wish the reprimand had more ammo in it 😦
So what exactly does Ergonomics do?
It's how fast the weapon moves around - so pulling it out from sheathed, how fast you can aim it
it's why the eruptor was so slow, as it had -14 ergonomics.
So the Peak Physique armor increases ergonomics.
Economics is key for killing Hulks by running behind them and shooting their vents
With good ergo it can be done relatively easily
Has anyone figured out how to deal with the Illuminate flyers quickly yet?
They go down to ~3 Autocannon shots
You really gotta keep your eye on the skies now
Nothing except the spear will tag them while they're in jet mode
Full burst from the wasp downs one while they're strafing
MG works if you can get the lead down quick enough to hit them with a solid stream of bullets, though in practice it usually takes 2-3 passes ime
I've been getitng htem in one pass with the MG
MG + Jetpack has bene ar eally good combo for just gtfoing
anyone tried to set up turrets vs the fliers?
automatic ones are the ones in my mind, i guess also dogs?
recoilless is dogwater for fleshmobs
they tank that shit
2-3 rounds to drop them
Likely a skill issue on my end then lmao
i tried!
i know im bringing hmg emplacements on illuminate missions now
become the AA
i see
You were talking about Hulks, though.
I'm having okay luck against Fleshmobs with the laser cannon.
obviously CQCing a Hulk is something done in last resort
they are nasty nasty fuckers and i love them
but ergonomics makes it much more reliable
with a jump pack and a shotgun it can be quite reliable
illuminate having a Big Fleshy Thing that takes up all your shots makes their squisher units so much more scary to deal with
i remember when you used to jumpack behind hulks and magdump a stalwart into their back amko
you yelled at me for continuing to autocannon it and ragdolling you lol
I was using eruptor talon with supply backpack and machine gun but I'm interested in trying the wasp but then I worry the eruptor will become too hard to use cus of voteless. Then again wasp should cover the job the eruptor has n then I just use a primary for the voteless n such. Not sure which though. Ooh shotgun sounds fun
3 wasp rockets semmed to be the mark
Ah, I knew it was less but didn’t know for sure
Yeah I hear the intakes on the jets are the spot to aim for too?
ehh? they're already fairly fragile as is
I've downed at least three stingrays with just my crossbow.
What about thermite grenades for fleshmobs?
dogfighting
The thing to remember for the Fleshmobs is they have no armor but tons of HP
so you want weapons that have very DPS and don't care at all what their actual pen values are
the current best solution I've seen is the WASP with the HMG as an honorable mention
everyone's sleeping on the airburst launcher
we might have found its era
well, it struggles with the plane apparently
but yeah, love the new enemies
Illuminate finally feels like a faction
they just need mega bases and more secondaries
(also the current map gen is bugged)
I’m still having fun running MG plus guard dog plus an AR (usually liberator or tenderizer)
Problem? Just throw more bullets at it
looking forward to getting a drum mag on your lib?
Yeah
Honestly just throwing a vertical grip and a flash hider on it made it so much nicer in my book
Like it was already pretty good, but now it just sits on a target and chugs along
Definitely looking forward to more unlocks for it
I'm wondering how AH will look upon all these primaries that become much better when upgraded
like the breaker with a choke ans drum mag
I would love it a lot more if it's relaods worked like RR and had actual reload stages 😦
Wit this, perhaps they might even allow us to customize our Primary's ammo?
Perhaps even... ARMOR CUSTOMIZATION
It's not cope I swear.
Just slap the armor patterns of unlocked armors into a Pattern List like the Primary Weapon's Customization panel and it is golden.
PleS AH
Okay, Flak Cannon in flak mode wreckes face on Fleshmobs
i blasted one right in half
By the by.
Still annoyed that Illuminate kinda has the only Alarm Unit that isn't such a bitch to kill before they ring the bell.
Illuminate has the Watcher you can kill quickly to prevent them from calling reinforcements.
But then you have the Automaton Daisy Chain Trooper Alarm and the Terminid "Any one of us can scream and its hard to see us do it." Alarm.
Yeah :/ to be fair they seem to understand it since illuminate alerts call a shit ton compared to everyone else
Would have been nicer to be honest if they had their own ways to call for reinforcements.
Detector Tower fits for Automatons but a smaller Automaton Watchtower that Helldivers and bots can walk into to either kill the alert system or the bot sounds the alarm from it.
Terminids would have like a variant of a Brood Commander that basically screams really fucking loud. Brood Howler.
so doing some quick math it looks like most of the different magazine options dont change the total number of ammo a weapon has, only the ratio of bullets:magazine
for example for the liberator, you have 45x8, 30x12, and 60x6 magazines, which all equal 360 total bullets
knight is 50x7 or 70x5, totalling 350 bullets
so the magazine choices arent straight upgrades, theyre just shifting how often youll reload vs ergonomics
Okay, Yeah, Autocannon is fucking great atm into Illuminate
Flak mode has a second benefit: it shreds through shields
UP ONE BND
i had one of the fuckin' wildest moments ragdoll wise
i threw a grenade, seeker, at a flesh mob and jump packed over them
grenade hits and sends me to who the fuck knows where on top of a building so i just kinda take my AMR out and crack two harvester's i saw
Your Helldiver Canon Event for all the times you died. :]
I'm going to start using the eruptor, just to get that damned X4 scope
I hate the X10
||Bruh, Ironsights released another leak of fighting in Super Earth megacities and living SEAF personnel.||
||If that shit is real, I'm gonna be reliving my HALO days of making sure my marines stay alive as much as fucking possible.||
Could you spoiler these posts please? A decent amount of people in this channel don't want to be spoiled on content
I tried to trust random helldivers to do their jobs, but all it taught me is that I cannot trust random helldivers to do their jobs.
Their jobs being: the three of them brought all the AT stratagems, and none of them were using their AT stratagems.
I shouldn't be running around in circles for 4 minutes surrounded by 4 chargers and 2 bile titans when the team has two quasars and a recoilless rifle.
Done, my bad. I was unreasonably excited.
All good 
You can see why I'm excited tbh
Oof yeah, that's rough. I usually try and use pings too indicate I'm on something, or that I can't
My expectations are too high after playing with my regulars.
I just assume I'll need to handle most everything myself since I play with randoms pretty much always
Or at least that's how I build my loadouts, I should have reliable answers to everything
Which is, admittedly, a bit of a tight limit to work around
Still, it works out, and it means I get to drop into d10s going south and go full hero mode
Yeah same, I just dared to try not that when I join late and see very AT-weighted kits
fool that I am to think that people would have target priority
My only real complaint with randos yesterday was the amount of friendly fire
so many poorly placed sentries
My only recent issue with randoms was one of them being completely oblivious to everything. Didn't get objectives, didn't get in the car, ran away alone, and didn't even extract
I will actually refuse to get in the car
But I usually immediately signal with "negative!"
Ok, but you do the rest and play to the objective
(and I'm running stealth bastard loadouts, me being in the car is defeating the point)
Oh for sure, and if I'm not at the main objectives it's because there's a trail of pois being looted and side objectives being mulched
Yeah, I'm in light armor so you know I can move quite fast already
scout armor my beloved
Lots of people don't know how to drive well. I'm proud to say I actually have my driver's license and don't crash.
I am also just a hazard to other passengers sometimes
I have amongst other things decapitated a passenger while using the rear turret or vaporized everyone except me with the purifer
... I killed a harvester by knocking a watcher into it just the other day though, which I feel counts for a lot
yet another reason why I think more people should just pile into the passenger seats and sit the fuck down sometimes
I will taxi us all across the map VERY QUICKLY but if you're poking your heads out and drawing attention and trying to shoot things that don't need to be shot, the process gets complicated
The best/funniest bit of scout armor is because your personal detection radius is so low it shunts aggro to everyone else
(turns out reducing your detection range by 30% is a lot)
This is why Drone Technician is secretly the best armour
The second best funniest bit is when you walk up to a devastator and then start headshotting them at near point blank
Scout on medium armour is goated
I'm hoping for an armour recolour the same way we got weapons recolour. I'd use other armour then
(also it looks good)
I definitely want them to uncouple looks with perks
I have wanted that since launch -.-
I love my Drone Technician armor.
They've been very adamant on not doing that, so I've lost hope in that regard
Yes, I consider them foolish for this
I like the light-medium scout armor personally.
The one that has slightly more armor, but slightly lower speed in the light armor section
I use the medium/heavy armour with explosion resistance
I know the one. I used to run Trailblazer (green light) until I got sick of stray bot lasers chunking me for most of my hp so I upgraded to Drone Technician and kinda never went back.
Right opening the game. Hopefully the super store got updated now for me.
<@&1206091872716595200> anyone?
be there in a bit
wont be on for too long though mabye 2 missions
Hate Air force and Lump of meat. (My favourite)
Eruptor so good against lump of meat
If I flip over 19281 times and you fall out the car cus you insisted on sitting in the gunner seat it's kinda your own fault that I land on you
And before you think I'm a bad driver, I'm extremely qualified trust me :3
I remain a bit mad at the booster istuation
Best driving skills seen in a while
the game feels so much worse without vit/stamina at the least
and it's just such a power loss to not be running them
Elaborate please
Uh, 20% more max health is massive?
and basically no DoT damage
the mako would be proud
I usually do not get into range of fire of bots and illuminate to eliminate them. 20% does sound good though
Okay? It's basically mandatory on d10
I’m at d6
well, there you go
The differnece between vit booster and not is things like warriors killing you in 2 hits, to warriors needing 3-4 hits to kill you
Oh that’s good
or dying the moment a hulk/heavy dev looks at you vs having the time to dive into cover
Yes, it's absurdly strong and you're crippling your team if you dont bring it
and i hate that i keep having to Tell people this, it's dumb that there's 3 boosters that are basically mandatory because they're so ridiclously strong
MMA bodyslam or something
Even in medium armor it makes a big difference
sure, but in light it has the biggest difference by a fair margin
it's 21.37 more EHP for heavy armor, 11.11 for light.
Which is a more sigifanct chunk for light armor, being a 10%ish boost (But the actual terurns on things like your head etc are pretty signfianct)
I wear the armor 70 stuff, so for me it's an extra 15 hp. Eitehr way, having vit booster vs not his very noticable
It just makes me grumpy becuase it's a dumb system to have this set of boosters that arent just head and shoudlers above everything, tehy're boring as hell passive boosts.
At least enahnced stims is a moment of power you play around, you know?
Also turns out two shots from flak mode of the ac = Dead Intruder
You mean interloper?
I just wanted to make sure this wasnt a grapeshotting the home intruder moment
But it would be as the founding fathers intended
Needs must.
Yeah. At this point, they should be integrated and removed for new options
Boosters are supposed to be cool tactical advantages, no mandatory things that cripple you if you don't have them
Maybe make them mid game upgrades
They should be some kind of ship upgrade
Agreed
`My current strugglebus is i know how to kill harvies with the AC
but it's actually quite tricky to execute
esp since any hit from it staggers them
I just mag dump twice with the Wasp tbh
I like using the Wasp against the Illuminate.
One shots Overseers and 3-4 hits Fleshmobs and 3 hits Stingrays
Only downside tbh for me is the Harvester needing two full rounds or a lucky hit shooting at its side
I lowkey hate the wasp and spear, like i respect people using them
but the inabiltiy to dumb fire and the need to lock on does my head in
You just need to use your surroundings to your advantage
That's a fun wrinkle, but i t needs uh, more ingame warning
because i can tell ya right now the playerbase as a whole will just keep sending it to dangerzones
It's in the dispatches
Oh, i know
but it's pretty obvious arleady a lot of players do not read those
given they've had ltieral "Go here and do this to win" advice
WHich teh palyer base as a whole ignores
The dispatches take a whole extra button press to find, it is depressingly, a lot to expect of players as a whole
I'm thinking it needs a "You are voting to keep teh DSS where it is at trisk of taking damage, are you sure?" thing when you vote for it to go to a dangerous planet
Where may i post memes (helldivers meme of course.)
What about the Helldivers who are on random planets?
They could just let them donate req
Since it gets capped the easiest
actually it owns
love the stingrays
I want an eagle variant of that though
If they're on the wrong planets then they don't care about the galactic war. So that post isn't for them
Its 10% now
What is happening here?
Major Truth has hijacked the helldivers announcements
I guess it's "Super Earth doesn't want civs freaking out that squids are close to earth" > "The president must be mind controlled!"
He's been a Twitter account that's been part of the arpg for a while, apparently it was actually a thing for months before the announcement went out on the discord
So basically in character conspiracy bozo who's stumbled upon an actual problem, where it seems the squids are already on earth? To some degree
(we got a video from him of a Fleshmob running down a alley way during the arpg)
That looks like a normal colony city map, not super earth
So this is Helldivers being mind controlled or something then?
? I'm not sure how you got to that conclusion
It was the fleshmob one that seemed to come from super earth
Major Truth is claiming that Super Earth High Command must be mind controlled, else why would they hide what the illuminate are doing? (Missing the obvious for morale/propaganda reasons)
oh yeah, it could be. The UFO one was definitely SE
Oh and these aren't just on discord, it's going out on various other social media
So a dedicated marketing push
Ah shit they have mortars now
In other news, every time I read the word “Democroffee” my brain short circuits
That is not a word that my brain is letting me see. Every time I do I just take White damage.
(also major Truth is being run from one of the CM's accounts, just like the various Satcomms were)
Has anyone's shop still not updated?
Updated as in gone to the full list of stuff instead of just changing what's in it
(mine hasn't become the full list, but it DID change what's in it oddly enough)
<@&1206091872716595200> anyone wanna dive in a few minutes
sure
In a bit, sure. Currently in a diff. mission though.
I just crashed out of the last game I was in thanks to the new stratagem duping bug
The what?
you like, put in a strat, don't throw it, then open the strat menu again and throw nothing
What the hell?
drops a blank strat ball that bounces off and calls in a dozen of what you just requested. If it's turrets, they all smash each other. If it's an air strike, your game might crash
but if it's a blue one you get a lot of it
The whispered Eagle airstrike squadron. :3
500kg bomb x 12? 
Fun fact: For all the destruction it brings in Helldivers, a 500kg (1100lb) bomb isn't all that big.
And carrying one of them is.. Pretty meh on a modern aircraft.
I've seen some people already have the new superstore, and they said AH was rolling out the change in waves or something similar
need one more <@&1206091872716595200> for free dome https://discord.gg/VW7ZHuuV
aaaaa
Are you posting feet? In the Helldivers thread?
I assume is the misplaced pixel on the left
more divers are needed for the war
been having fun running the wasp on illuminate, my only problem enemy with it is harvesters
i did have a fun moment where I managed to kill one with my liberator penetrator, are medium pen primaries a reliable means of taking them out?
I’m running the erupter with the talon as a secondary and the WASP, it feels really good
Erupter cleans up fleshmobs and harvesters nicely, and wasp is a godsend against overseers and stingrays
Medium pen gets Harvesters eventually, if you hit one joint enough
I like the adjudicator for it since it can remove the "shield horn" pretty well
would you reckon it'd be more effecient than blasting 5-6 wasp rockets into it and crossing my fingers hoping they hit a weakpoint
oh is the harvester horn for the shield not the zap?
upper horn is shield, lower horn is zap
If you can aim through the chaos of combat, yeah. Go prone and MG laserbeam a leg joint and it'll go down quick. Other medpen weapons can work in a pinch but tend to be less effective.
more testing required, I've only just started using the wasp
Been doing some testing regarding this, turrets are mostly useless because of the way they all land in one spot. If more than one rise up, it fucks with their aiming and they can't "see" anything other than other turrets
I had one case where it was able to shoot, but I think it hit one of the turrets in the mass and destroyed them all(they were autocannons)
Mines, if your lucky, can cover the area. Unfortunately this means if one gets set off then all the nearby ones do too, causing a chain and wasting some of them
I haven't had any luck with shield generators, it's only ended up with a single generator
I've gotten a bunch of Tesla towers to pop up, but idk their effectiveness given how close together they were
oh yeah another question: i've been having my strategem menu not showing up for me from time to time (and every time it happens, it presists til i think the end of that run)
is that a common issue where a fix has been found?
https://payhip.com/Azlaar art by azlaar
update on the latest anti-illuminate tactics: bullet storm gaming is still very effective (MG + HMG Emplacement + Gatling Sentry + MG Sentry)
fleshmobs cannot survive long if you set max RPM and mag dump into them with an MG
Feels good when it happens
huh
illuminates are kinda scary now
oh sweet jesus tghat's more kills than usual
the one problem with the new weapon system is i keep wanting to level multiple different weapons at once
so i can try out more neat combos
sadly he wasn't there 😔
How does the new weapon level system work? Is it one mission per level?
I haven’t found a good explanation of it online
It;'s exp gained in the mission as i udnerstand it
so just do all yoru side objectives, etc
clear alll the bases
extract with 4 helldivers
A squid 10 on a fresh gun gets you around 5 levels
after that it slows down
The highest I got the knight to 15 but I was still gaining a level and change every mission
I expect getting all weapons to 25 is going to be a grind, but it shouldn't be something insane
it's at least one more thing to have to progress toward
also an actual use for XP
and it makes the knight really good
since you can take a lot of the bite out of its recoil
What is this lineup
It's also the fun type of grind where it encourages you to change things up interesting ways
Without being insane about it like say, Warframe was.
Incident Squid Cannablism. Xenoism? Either way, Helldivers with Cranberry sauce.
When God wishes to put every bullet in a 50 cent piece
Yeah lib carbine with attachments turns into a hyper bullet hose
brrrt
trying to delete that
huh
its not letting me delete the twitter link
am I in trouble ?
I can't see any Twitter link. If it's an innocent mistake I think you'll just get a heads up from the mods?
This happened to me before. You can see it but essentially it gets blocked from actually posting and nobody else sees it
<@&1206091872716595200> Warbond is out
nice
Do you think if I asked nicely they could reduce the price to however many supercredits I have?
uhhh on that note SC farming or just some good ol diving anyone <@&1206091872716595200>
Doubt
I can make big ol puppy eyes
They ought to have made it cheaper
The base 1000?
just for this warbond, and I guess any others they release without a reason to pay full price for them
I think that's very unliklely, and honestly, bnest to submit that kinda thing in a player feedback form?
Also this is annoying, the planet is not avalbile for dives anymore, but the squids arent on a new planet
I will join soon if ya'll still picking up
YUP
Blegh, people are just abusing the strat bug
@winter shuttle
I accidentally a walking barrage
Honestly only one I don't mind it on is the laser
because you spend all 3 charges all at once
Oof, you done?
and I really want a split beam upgrade for the laser now
like instead of the main beam coming down instantly, just do something like this first https://www.youtube.com/watch?v=rheHLnQGusg
Firing an Ion Cannon 0.o
10/10 Would fire again.
That's kinda the rail cannon
We got a new Illuminate Invasion
back to hel lwe go !
man i can’t wait to put a drum on the carbine
i’ve wanted a primary stalwart forever and now it’s here
Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids
KILL EM ALL
Does anyone even know what the One True Flag even does?
afaik it’s just a spear
If you drop it you instead plant it in the ground
That's it?
Like, no damage reduction or stamina buff while holding it with allies or planting it on the ground?
it doesn’t even play the anthem 😭
thats very funny
unfunny sadly, i do wish it had something extra to it
Well it has more reach than the baton or the sword
So that's a buff to your ability to spread democracy
💀
Dang that's a lot of bullets though
Tbh the only thing worth on this warbond is the Armor (for drip), the thermal grenade, and the Booster (mostly for new players or those who still haven't finished fully upgrading their ship)
Even the grenade is supposedly underwhelming
This warbond is the "it's over" downswing of the oscillation
<@&1206091872716595200> divers required for diving
I really want a mad minute upgrade for the constitution
I'm def let down the amendant doesnt have more upgrade options 😦
ALso wish there was a bit more communcation - like is this just intdned to be a meme warbond because resoruce were going elsewhere? It def feels a bit flat
tis ceremonial
on a certain level I enjoy the humor in "we've defeated the squids for sure! have some ceremonial gear to celebrate."
"oh. oh no."
Oh, is that why I didn't get that SC?
Mitch Conner is Cartman’s hand puppet from South Park isn’t it
Servers exploded?
Seems that way!
Damn you might be right
Huh. Server fine for me apparently
Huh, the 11 pages are the Permanent Pieces on the Super Store and I suppose the first page is just the rotation for the weirder/specialized stuff.
yknow, i like the new heavy armour, i really do
but man that effect just aint doing it for me
This is one of those times where I get irritated with the developers, because I don't understand the effect. And right on the heels of a good armor passive that whole I don't use, I can absolutely see the use case for.
But this just seems a worse version of the Steeled veterans one so I'm ??? At it
Especially with the 50% chance part
The new armor passive indeed is just a more niche version of the existing "don't break" trait
But yeah frustrations aside, amendment is surprisingly fun
its the propr snappy DMR ive been wanting that i actually like the look of
no offense to the diligences, i just
didnt like how they looked
Also, i can set the amendment to 3 round burst which admitedly jumps it up by a lot of points
Yes but it has a 20 round mag, so your final burst is 2 rounds. >:(
Ah, ye olde french mag
FAMAS is 25 iirc
But a 3 burst is still left over mag
Do that when you get a non 3 round burst you know your mag is empty
yeap
Better than pulling the trigger and getting zero
Ironically prudentia has the exact answer i'd give
its a small thing but it helps me know when to reload
That's.. Honestly smart actually.
Cause even while i do have Very Intense gun autism that causes me to passively count bullets, after a while i do lose track
like 11 and up i start to lose track, basically
Which makes the verdict perfect due to having a 10 round mag
sounds like you need more fingers tbh
i mean i have a prosthetic i guess thats technically an option
But yeah, iunno, outside of the rifle nothing's really even caught my attention for masters of ceremony
kinda just progressing it for the sake of progression
The fashion is on point which makes the lame passive even more frustrating
I just wish it wasnt a coin flip, or atleast was a lot more heavily weighed in the player's favor
Cause like, there are just
too many good passives to justify it at this point
Or they could have added some secondary bit that's more constant but alas
It joins Flinch Free in 'well, at least it looks cool'
Passively draw more aggro /j
...actually i joke but if it did that i would immediately gun for it
just start running a shield everywhere
unflinching at least has utility on the beam laser weapons and railgun
If they finally allow decoupling passives and armor, I'll run the inspector armor with extra padding
Peak look and good defense
Otherwise, I'll hold hope for recolouring
if i were changing the passive itd be
Reinforced Epaulettes
Increases melee damage by 100%.
Provides +50% limb health.
id also change integrated explosive to be
Integrated Explosives
Armor explodes 1.5s after wearer dies.
Grenades have +40% explosion damage.
Just let me equip as many grenades as I want
with a higher and higher chance that they'll cook off if I get shot
I know it'll never happen just due to the bones not being there but i would LOVE a system where i could sacrifice magazines to carry more grenades
(or vice versa)
Ironically it wouldn't even make engineering kit or siege ready useless,mostly cause of the secondary effects but also cause it's basically more room to bargain with
kinda how Ready or Not handles its weight system?
Pretty much
like said, the bones aren't there for it so never gonna happen
but it'd be nice
That needs to be official
Make that the perk of the new armor
You have a prosthetic hand?
Technically not just the hand and most of the forearm- but yes
Bionic, electric, mechanical?
I'll admit i do not remember, i'd have to go get the paperwork
Does what i need to and i have to change a battery out every two weeks~ depending on activity
if that helps any
Mostly electric then
Why do you ask?
Curious and was the first time I get a firsthand account
Fair
having the absolute worst luck with randoms today
- idiot who spams stratagems crashing the game
- idiot who spams stratagems crashing the game
- guy who keeps landing on people on purpose
I think I'm just gonna farm SC on trivials
and wait for my friends to wake up
so what primaries are everyone running for the new squids?
I’ve been running default liberator, but really any assault rifle type weapon seems fine
LAS-5 Scythe, kills overseers with a few seconds of directed fire
Scythe is my common one, with attention to the Torcher as well for me
(It kills hordes good)
Torcher, Eruptor, trying the Knight with a shield for goofs now and again works OK
oh, is the new shrapenel eruptor better against their ablative armor?
I've been using it for the Fleshmobs, but it hasn't felt bad against the squids
Didn't use it enough before for proper comparison though v-v
One shot to the Jetpack works great for fliers tho
Eruptor feels pretty good vs overseers and meatballs, just need something in your support weapon slot to handle the voteless. But then you’re reliant on stratagems or teammates if a tripod shows up
I feel like it does fine vs voteless once you have a reflex sight
grenade laucher seems to be perfect to deal with them with two notable exceptions being the interlopers and harvesters
but for primaries i been using the tenderizer
DSS brok
Why did we take it back to the squid front
Cause the majority don't read or assume it'll be fine until their toy is broken
its on brand
Breaking news, gas confusion works almost immediately on fleshmobs meaning the sterilizer has a niche to fill in low DOT crowd control
Gee I wonder why :v
Also why gas mines and gas grenades are amazing vs squids
weren't you around when I called in a walking barrage using this bug?
Or was that the match before you joined
nope
I wasn't playing helldivers at all today besides a bit earlier with amko you and night
it sends in like 8 with one throw
the one earlier was even deeper than this but yeah
walking barrages also one of the only ones that fire slow enough to not crash people
heh
