#Helldivers 2: For Managed Democracy!

1 messages · Page 107 of 1

verbal summit
#

So 10* is the normal one we've always had?

cobalt patrol
#

On the eurpotor, yeah

#

UHOH

#

The singularity is uh

#

Well

#

Helldivers, we have a problem

verbal summit
#

Ah I'd hoped to get longer scopes for certain sniper like weapons

quartz cloak
#

SLIPSPACE RUPTURE DETECTED

verbal summit
#

Cus setting them to 200m just isn't enough

cobalt patrol
#

THe meridian singualrity just jumped to the earth

#

showedi t opening andl gihts in it

#

and the stream is going nuts right now

#

And it semes to have bene hijacked by an illuminate signal

quartz cloak
#

Guys?
I uhh
I think we were helping the Illuminate

cobalt patrol
#

Annnnnd it's over with a "Thank you all for playing HD2"

#

uH

#

Ironically, after that, nothing has happeend

cobalt patrol
viscid salmon
#

LOCK THE FUCK IN DIVERS

karmic prawn
#

Glad to see they do have horrific voteless amalgams

viscid salmon
#

also

#

we can equip attachements

#

guhbless

sage plume
#

Liberty cant my game update any faster i NEED to make some squid fillets

karmic prawn
#

I really hope these guys are called the constituency or something

viscid salmon
#

@sage plume WIZARD I NEED YOU HERE MAN

weary granite
sage plume
#

the ratking

weary granite
#

God that looks like a fucking bullet sponge

#

I hope it takes extra fire damage instead as a downside

#

This thing might be their version of the Automaton Hulk and Terminid Charger

karmic prawn
#

Oh right it's right there in the update notes

weary granite
#

I'd shit my pants if this thing moves faster than it looks

cobalt patrol
quick plinth
#

6gb download

#

and istg helldivers is the only game with this weird ahh update pattern

sage plume
weary granite
#

I set mine to update while I eat. Probably will fully update later but best get started on it now.

quick plinth
#

did the PLAS-39 get any customization?

#

will it finally be a good not a bad weapon?

oblique hazel
#

nope 🙃

verbal summit
#

My disappointment too

weary granite
#

Pain

verbal summit
#

I do hope that at least for some snipery weapons this means they'll have longer scopes than they had before cus sometimes my issue is just that I'm shooting farther than the scope makes it easy to

quick plinth
#

I mean

quartz cloak
quick plinth
#

oh

#

eh

weary granite
#

It would be nice to have an actual overwatcher

quick plinth
#

still not great

quartz cloak
#

Yeah, but it's something

weary granite
#

The damage falloff loss is not a minor change at least.

#

Though the lack of customization really hurts it

cobalt patrol
verbal summit
#

Are they still gonna have the old in match stuff? I'd assume so right?

quartz cloak
#

01.003.000

weary granite
#

Personally can't wait for Rubix Rappa to make a returning video. :]

quartz cloak
#

The changes aren't
Massive

#

Shrapnel is now consistent, the hand flamers got buffed, a bunch of weapons had their spread decreased for some reason

#

The Ultimatum got reworked Again

weary granite
#

Didn't check the rest of the notes. I wonder if they fucked with the Wasp

signal jackal
#

Again ?

#

What did they do this time

weary granite
#

No customization options? :[

signal jackal
#

Wasp was in a good spot i think

#

Only primary

#

No ?

weary granite
#

Oh oof

signal jackal
#

I haven't looked at the patch notes yet

weary granite
#

I should really read the patch notes while I am eating.

signal jackal
#

Only the announcement on the discord

verbal summit
#

I wonder if they'll bring them to special weapons too

quartz cloak
verbal summit
#

I think they should anyway. Make a lil tab for them

quartz cloak
#

Actually the flamers got a magazine increase, dunno if I've mentioned that

signal jackal
#

Nooooo, my reliable jammer killer

weary granite
#

Aww, and I just managed to learn the ranges for Ultimatum Jammer Dunks.

#

This is so sad.

idle hollow
quartz cloak
#

Yeah the Reprimand is now a sniper

quick plinth
#

it finally isn't SMOOTHBORE

quartz cloak
#

(Sorta)

weary granite
#

Wait that means its hella lot more accurate now

quartz cloak
#

(Still wish it was one-handed but that's me wanting a medium pen ballistic shield weapon)

weary granite
#

AH please release the Medium Pen Ballistic Shield Primary.

#

I beg thee

#

Anyway. Helldivers back at it again with the good old-

"Well well well. If it isn't the consequences of my own actions."

quick plinth
verbal summit
quick plinth
#

yeah yeah

#

but that's not it

#

we already have those and those are secondaries

#

also Eruptor is even stronger now?

#

hm

verbal summit
#

What did they change about eruptor?

idle hollow
verbal summit
oblique hazel
#

talon best gun

#

if the talon has no fans then I'm dead

quick plinth
#

I mean

#

it's fairly popular

#

hasn't left my side since I got it

#

very good sidearm for slow primaries

quartz cloak
#

Okay my game is completely refusing to install

quick plinth
#

hm

#

mine has finished

oblique hazel
#

holy shit just got around to reading the patch notes, I'm so hyped for the railgun spread buff

quick plinth
#

I didn't see that

cobalt patrol
#

GP-31 Ultimatum
Is now affected by the Hellpod Optimization Booster
Explosion damage increased from 1000 to 2000
Explosion inner radius decreased from 4 to 2 m
Projectile damage decreased from 3500 to 1000
Demolition strength decreased from 50 to 40
Sway increased from 1 to 1.3

The intent with these changes:
We want to maintain the Ultimatum's overall power level while rebalancing how that power is delivered—shifting more of the damage from the projectile itself to the explosion. Previously, the Ultimatum behaved more like a massive kinetic projectile (similar to the 380mm shell) because of its high projectile damage and relatively weaker explosion. This update reinforces its intended identity as a powerful explosive weapon, emphasizing high explosive damage over impact force
Most heavy enemies will now die from a close hit instead of a direct hit, except for the Factory Strider
Additionally, due to its reduced demolition strength, the Ultimatum will no longer destroy Stratagem Jammer Objectives or landed Illuminate Warp Ships through their shields. However, the dropships now have health, allowing the Ultimatum to destroy them once the shield is down

idle hollow
#

0.1 spread

#

crazy

quartz cloak
#

The railgun finally rails guns

oblique hazel
quick plinth
#

oh huh

#

I mean the dot scope basically represented that

#

I don't think I'll feel it

#

S&P with duckbill

#

S&P with full choke

#

honestly that might kinda goated against lighter enemies and at sniping soft spots

cobalt patrol
#

Fire and Flamethrowers:
This update aims to better balance fire damage between direct hits (like those from flamethrowers) and burn effects over time, while also introducing scaling of fire damage depending on the size of the enemy. Previously, burn damage didn’t scale well against larger enemies, making putting them on fire feel less effective in those encounters.

Now, the larger the enemy, the more damage they take while burning. However, bigger enemies will also be slightly more resistant to ignition. Additionally, direct fire damage now scales with enemy size—so large enemies like Chargers will still take roughly the same damage as before, while smaller enemies will take slightly less.

We have also increased the magazine capacity of the FLAM-66 Torcher and the FLAM-40 Flamethrower because putting stuff on fire is fun!

Damage
Burning damage now scales with enemy size and will do more damage over time to larger enemies
Fire direct damage also scales with enemy size. The base damage of direct fire hits has been lowered as compensation. This means that large enemies will take roughly the same amount of damage as before, while smaller enemies will take slightly less

Time to ignite
Larger enemies now take longer to ignite
Robotic enemies are harder to set on fire than organic ones
Incendiary Ammunition and Lasers are now less effective at igniting enemies, but once they do, the resulting burn damage is more impactful thanks to the new scaling system

quartz cloak
#

RIP Scythe

cobalt patrol
quartz cloak
#

Explain?

oblique hazel
#

Kukri was having success using it

quartz cloak
#

Ah, got it

cobalt patrol
#

<@&1206091872716595200> We have room for 1 more c urrently

weary granite
#

Bruh my game is still patching

#

this is sad

cobalt patrol
#

Yeah, big patch it seems

quick plinth
weary granite
#

Nah I mean it is downloading

#

As in it IS downloading, but this fucking storm decided now was the time to fuck with me

#

So that is slowing my download speed apparently.

quick plinth
#

ah

cobalt patrol
#

Also be aware folks, what's in the game may not be everythign, so wathc out for leaks. if you're sharing leaks, pleas spoiler them

#

AR-23C Liberator Concussive - Spread decreased from 24 to 4

#

Damn, that's a huge drop in it's tspread

#

SMG-37 Defender - Spread decreased from 20 to 5 - Drag increased from 0.3 to 0.6 - Sway increased from 1 to 1.2

SMG-72 Pummeler - Spread decreased from 20 to 5 - Drag increased from 0.3 to 0.6 - Sway increased from 1 to 1.2

#

SMG-32 Reprimand - Spread decreased from 40 to 5 - Drag increased from 0.3 to 0.6

#

Shit the reprimand got a big drop in it's spread too

#

Stamina Cost: All melee weapons now consume less stamina when attacking, reducing the cost from 0.1 to 0.05. This change makes melee combat less punishing and allows for easier repositioning between strikes. The affected weapons include the CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-5 Combat Hatchet, and the Entrenchment Tool.

This is also big for our melee enthusiests

tight zephyr
#

Oh shit yeah this update looks sicknasty.

unreal merlin
cobalt patrol
#

Yeah, Fleshmobs are scary D:

#

Dunno quite how you down em yet

harsh kayak
#

Do support weapons gain customisation?

cobalt patrol
#

Primary only

harsh kayak
#

Good sniping changes?

steady flameBOT
#

🫠 Why must my patching speed be so abhorrent?

harsh kayak
#

Let me check my patch speed

stone bridge
cobalt patrol
#

SO MUCH

#

THEY CAN TAKE A RR SHOT AND KEEP COMING

harsh kayak
#

Tf

stone bridge
#

they probably have very low armour but very high HP

cobalt patrol
#

Very, very high

stone bridge
#

is this the time of the 1200RPM stalwart?

harsh kayak
#

Machine gun o’clock

cobalt patrol
#

I assume we'll get actually stats from dataminers soon enough

#

also, folks, just again:" be careful iof datamines if you dont like spoilers

harsh kayak
#

I measure hp in how many shotgun shells it takes to kill something

#

The average answer is 2

cobalt patrol
burnt vapor
#

Illuminate once again telling us now is the time for more dakka

blissful sparrow
#

My Autocannon has always been set to full auto

stone bridge
#

oh god they have so much health

steady flameBOT
#

Are they basically tanks?

unreal merlin
cobalt patrol
stone bridge
#

u did

unreal merlin
#

fleshmobs have TONS of raw HP and no clear weakpoint yet. If you've got a bullet kinda weapon, shoot up their legs and they move less quickly

#

otherwise just mag dump them

stone bridge
#

strafing run continues to take huge Ws

unreal merlin
#

verily

#

now that the outpost ships have HP, it only takes two strafing runs to kill them from anywhere instead of the big stuff

cobalt patrol
#

it does seem aoe weapons do work on them

quick plinth
#

you wanna shoot tier legs

#

what salad said!

unreal merlin
#

also flying overseers are waaaay less jank in their movement, and overseers in general

#

on the flipside, the crescent overseers can get ridiculous when there's 2+ of them at once

stone bridge
#

yeah those mortars are spooky

#

are the stingrays just an environmental thing?

#

"environmental"

cobalt patrol
#

By stingrays do you mean the Intruders?

#

you can shoot em down

stone bridge
#

ah okay

stone bridge
unreal merlin
#

they show up and strafe the hell out of you

#

you can take them down with enough med+ weaponsfire though

quick plinth
#

so heavy AT should just mince them

#

they are very annoying if they start their strafe from behind a building or something else, makes the indicator inconsistent

cobalt patrol
#

and ap3 hits them

stone bridge
#

terrifying though

#

this shit feels like a real warzone

unreal merlin
#

it's way more intense, appropriate for diff.10

cobalt patrol
#

Yeah, every d10 i've been in so far has been a mess

#

no one knows what to do

#

this is great

sage plume
#

i guess my games updating for another hour and i SHOULD hopefully be done

cobalt patrol
#

Def hoping that this iisnt it for ne w units tho

stone bridge
# cobalt patrol Def hoping that this iisnt *it* for ne w units tho

Probably not

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.```
quick plinth
#

I'm still waiting on the snipers and co.

stone bridge
#

pictured: gun made in an inaccuracy factory

quick plinth
#

scythe is goated with these new changes to heat and fire

#

also gets these fancy upgrades unique to laser

cobalt patrol
quick plinth
#

genuienly scythe takes care of overseers so quickly for a weapon that can cut through the voteless

trail nymph
#

Can someone check if the kill zone rifle has it under barrel shotgun please?

quick plinth
cobalt patrol
#

Note to self: meleeing Fleshmobs is a bad idea

weary granite
#

So any info on how Fleshmobs do?

#

I gotta quickly wash dishes (dinner) before I do some dives

lethal delta
#

They seem incredibly tanky, but take increase damage on their many faces. Basically imagine a fleshy melee hulk

#

No armor either

weary granite
#

Also I think it is somewhat bull that the new customization doesn't take into account the weapons we used in the past.

#

Smh

weary granite
cobalt patrol
weary granite
#

Goooood. Now how do I reach the harvesters with fire?

quick plinth
#

it's why I'm raving on about the scythe

quick plinth
weary granite
#

Fair

quick plinth
#

but the damage to limbs will kill them before the fire

weary granite
#

So standard tactics with Harvester still

cobalt patrol
#

Jetpack with FT works vs harvies, and will kill the mquick

weary granite
#

Wait Laser Cannon sets enemies on fire?

cobalt patrol
#

but you have to survive the lighting blast

lethal delta
#

I really hope we eventually get the modifications to secondaries too

#

And that they revisit some of the camos

#

This doesn't look right

quick plinth
#

a bit of a derp

#

ALL THE VITALITY

agile fable
#

INVINCIBILITY

weary granite
#

75% Damage Reduction bruh

quick plinth
#

seems to be a visual bug as other boosters are greyed out

weary granite
#

Portable Hellbomb strat here I goooooo

cobalt patrol
weary granite
#

"I'm fucking invincib-"

KA-BOOM

unreal merlin
stone bridge
#

Oh they buffed Autocannon flak by a lot

#

We're so back

strange vine
#

Only beam weapons set stuff on fire

#

Well de sickle sets stuff on fire too but that stuff is just you, specifically

agile fable
strange vine
agile fable
#

Oh

karmic prawn
agile fable
#

Oh I didn’t read that correctly

strange vine
#

:v

#

No worries

cobalt patrol
#

Purifer cahrge shots seem to do work on Fleshmobs

#

Looks like blowing up the faces is the way to go, but can be hard at point blank

#

have to hope they charge and slam into something

#

also purifer seems to ahve been buffed sicne i last used it vs illuminate, two charge shots wil l take out any overseer

#

...and very ocmically too, the second one sends them cartwheeling

karmic prawn
#

Yeah still not 100% sure on the fleshmobs, flamers do seem to work well though

#

Sometimes they seem very tanky other times they've gone down quickly in a hail of gun fire

#

Legs are maybe a weak spot?

cobalt patrol
#

It's the faces. seting them on fire genrally helps, explsoives generally help (because it hits multiple faces)

#

I'm def gong to be tinkering with my laodouts lots

#

i still really like the Deadeye/RR combo, esp wit hthe new gunships

signal jackal
karmic prawn
#

Yeah I got the sense the faces were a weakness

signal jackal
#

i do this funny where i overchage the railgun on purpose and live

quick plinth
quartz cloak
#

The Dominator got the Wolfenstein buff (better sound design)

quick plinth
#

oh?

quartz cloak
#

Yeah it sounds better now

#

Also the vertical foregrip basically negates the recoil on it
Because I needed more reasons to use my beloved boltgun

quick plinth
#

I already liked the sound design, ought to see what it sounds now

ionic holly
#

I am so excited to see some of the mods for my favored primaries

#

i'm not really expecting much but still

cobalt patrol
#

You get some mix of barrel, mag, sight, stock choices

quartz cloak
#

Nothing groundbreaking IMO, but it's nice utility stuff

#

Mainly helps weapons with dreadful recoil/handling and/or lacking flashlights

sage plume
#

<@&1206091872716595200> 99% so im starting a VC

cobalt patrol
#

OH

#

OH SHI-

#

Here's how you kill Fleshmobs

#

swithc the RR to HE mode, not HEAT

cobalt patrol
#

It'll eitehr kill em in one hit or do masisve damage

ionic holly
ionic holly
#

YEAHHHH

#

Iunno i've just never liked having the flashlight on

#

feels like it fucks up my aim

uncut hatch
#

Im the biggest flashlight hater, the god rays and lamp posts have made me despise all light sources in this game

tight zephyr
#

If I were to hazard a guess, sight unseen… maybe incendiary and/or gas for the fleshmobs?

ionic holly
#

Trying to think of the main guns i wanna see the attachments for

probably the tenderizer, halt, and reprimand

also reprimand had a fucking spread of 40?
i could handle it fine regardless but also what the fuck

cobalt patrol
#

Okay, correction, HE mode isnt a one hit kill on Fleshmobs

#

but

#

It does fuck them up, posisbly they enter bleed out

daring monolith
#

Recoilless stays winning I guess

tight zephyr
#

Our Lord and Savior the Recoilless Rifle.

tight zephyr
#

I’m also just kind of interested in seeing what they did with the Punisher. You’d think they’d collapse the Punisher, Slugger and Cookout?

ionic holly
#

Alright, already got my choice of weapon for the fuilll force of the illuminate

#

WASP, drops the jets like nothing and fleshmobs too

cobalt patrol
#

I need to dig out the Autocannon and give that a go

agile fable
#

This is your horrifying reminder that the fleshmobs used to be human.

agile fable
#

Yup.

ionic holly
#

All the more reason to kill em

keen zinc
#

voteless jockey!

agile fable
#

Grant them mercy, divers. And show the squids none.

sage plume
#

i just tried the autocannon, it was servicable not stellar but servicable

#

needs more testing though

grand oriole
sage plume
#

flak seemed to work better but both had uses

ionic holly
#

I play this game too much
i saw a super sample rock near extract, realized we already found the faker, so i immediately footballed it

lethal delta
#

The faker?

#

Is there a false super sample now?

blissful sparrow
#

there always 2-3 fake veiny rocks

lethal delta
#

OOOH, you mean like, the big boulder

verbal summit
#

Haven't played yet but fleshmob makes me think of those creatures in the whatchamacallits in yahargul from bloborn

trail nymph
#

New leaked mission modifier added in the new update (spoiler for leaked content.)

keen zinc
#

<@&1206091872716595200> one more for field operations

unreal merlin
#

It is my expert deduction through rigorous experimentation that fleshmobs ("meatballs") have a weakness to bullet oversaturation. For the easiest dispatching just mag dump them with as many bullets as possible, preferably MG or HMG bullets but even Liberator works. Laser Cannon has been very effective as well with the new fire dot change. Additionally, it seems destroying the various heads of the fleshmobs both impacts its awareness (ability to chase) and act as weakspots in that if you destroy enough of the heads the meatball will die.

#

Also you can remove flashlights from all the guns that have a flashlight and get +5 ergonomics, celebrate with me fellow flashlight haters

blissful sparrow
#

can i put extra flashlights on?

quartz cloak
#

What is the fire dot change? I thought it was made weaker

unreal merlin
sweet surge
sour falcon
#

Illuminate have hands now jesus christ

graceful bluff
#

any specific wepaons to look at with the changes?

sage plume
#

a LOT of hands

graceful bluff
#

yeah just trying to think of ones that I loved but hated the scope of

#

brains only telling me railgun but can't change that

sour falcon
#

HMG seems really good for taking out fleshmobs and stingrays currently

#

A lot of folks running fire to deal with the hordes and it feels like a trap option

hazy oriole
#

where do i shoot the stingray with the HMG?

north fiber
#

mag dump the fucker

#

that worked for me

#

Also, I've been seeing WASP users just bullying squids now

#

it can lock onto the plane and it is fantastic against the fleshmob

steady flameBOT
#

I put a reflex sight on my Eruptor. It feels good. :3

ionic holly
#

Also, plane goes down in 3~ amr shots from what i've been experiencing

steady flameBOT
#

How does AMR do against fleshmobs?

ionic holly
#

aside from that
not gonna go into too hard cause i dont wanna just mega bitch but good lord is friendly fire incidents off the charts today, i've been clipped by so much

north fiber
#

Eruptor eathing well

ionic holly
#

its not gonna be THE fleshmob counter, frankly not sure of much on counters for em, clusters delete them immediately, likely due to popping all the heads

north fiber
#

honestly, I would probably just grab a gun with a drum mag instead of relying on the AMR

ionic holly
#

i mean
they asked how it went for fleshmobs, i was just answering them

north fiber
#

AMR for all the Overseers and such but drum mag primary for fleshmobs and voteless

steady flameBOT
#

Also the reason I use a reflex sight is.. I don't use the 10x scope.

#

Might use the 4x when I get that.

north fiber
#

Also, Lib Pen has a firm niche now: drum mag medium pen

#

No other medium pen can get a bigger mag

ionic holly
#

A shame it takes so much use of it to get to that point, but a nice niche nevertheless

#

admittedly as much as i wanna use it, im liable to still stick to my tenderizer in situations i'd want it
cant truthfully think of many where i'd want the larger mag

hazy oriole
#

wish we could get bigger mags for the tenderizer

junior badge
#

I'm poking my head in for the first time in a while because of the update.

How do I efficiently deal with Illuminate ships? I can gatling barrage them until the shield breaks, then shoot something into the door, but that feels really slow.

What's the trick?

unreal merlin
#

Eagle Strafe will pop the shield on one pass, then you can use an explosive of choice on the door. Orbital precision and 500kg will destroy even with the shield up, same with 120/380. Orbital gas will too if you can get it to directly hit.

#

Orbital gatling can kill on its own but the wandering it does is inconsistent. Two or so consecutive eagle strafes works as well

north fiber
#

it pops to normal gun fire

#

then grenade in the door

junior badge
#

Alright, thanks for the tips!

#

That'll help me 🙂

strange vine
#

"now of course all art is converted to data and replicated over and over, far more efficient"

wind arrow
junior badge
#

How's the double-edged sickle?

wind arrow
#

need others' input on this, don't have the warbond

#

also, i think my arsenel is a tad too specialized for my taste and i got too semi-auto gun happy. what are people's favored automatic primary guns outside lib carbine and what do you like about it? asking for reference of starting to pick up non-libcarb automatic primary weapons

ionic holly
sharp crater
wind arrow
#

ok yeah i just realized this is among the worst timing for my question lmao

sharp crater
#

it is also a good time to jump in and try things though

verbal summit
north fiber
#

the spread was decreased

#

and you can now reduce the recoil with barrel attachments

north fiber
#

Also playing with the Knight and Defender and enjoying both

#

I know the Tenderizer has a good chunk of fans

cobalt patrol
#

Sony.cz did a whoopsy.

||Another update hitting next week, Heart of Democracy apparently||

sharp crater
keen zinc
hazy oriole
#

had a guy bringing a flamethrower to illuminate on our team today, he wasn't cutting down harvesters with it or anything but i am grateful for how quickly he cooked fleshbags and voteless hordes with it

lethal delta
#

The spam of enemy airstrikes feels horrible

#

I've had 5 happen within 20 seconds

stone bridge
#

Are you killing the Stingrays?

wind arrow
#

not fast enough

#

i feel like i still don't have a grasp on their audio cue

#

if they don't happen to appear in my LoS, i'm most likely to be informed of their existence via dying to the strafe

quick plinth
#

the interlopers are annoying in a couple of ways, their audio queue can be drawn out, and their light indicator covered up by terreain/buildings

#

but besides that they're very fragile, any sort of ire from an antimedium weapon kills them quickly

keen zinc
#

they actually fly around for a bit before coming in for their runs

#

and apparently the Spear can lock onto them and chase them down even during their afterburner

quick plinth
#

then why does it say interloper when you ping them? hm

stone bridge
#

Old name

#

It's called the Stingray in the patch notes

quick plinth
#

Despite being named "Stingray" by the developers, Stingrays are termed "Interlopers" in-game when tagged by a player.
When a Stingray is tagged, the subsequent voiceline from the Helldiver does not refer to them as a "Stingray" or Illuminate, but instead as an "Automaton".

#

weird

karmic prawn
#

They've been abducting automatons to use as pilots?!

lethal delta
supple siren
#

Once again our foolish enemies have made their ships out of material, easy prey for the AMR

north fiber
#

If you don't kill Stingrays they will just keep strafing you until dead.

#

So if you're getting chained strafed shoot the plane

hazy oriole
#

how are people feeling about the sway changes to sidearms? that's one of the things in the patch notes that felt like a bad idea to me

stone bridge
#

Honestly won't matter in the majority of situations

supple siren
#

If anything the Senator feels better, Talon remains a powerhouse

north fiber
#

been running grenade pistol because that's what fits in my squid loadout but it feels fine

#

just have to stop moving when you care about aiming the shot which feels correct

kind cloud
#

I've run mainly scythe and senator and do pretty well depending on my strategems

#

MG turret and flame turret are my usual go to if i have a build that doesn't have a lot of mobility

unreal merlin
#

I'm still running around with the Talon because it can dump 7 shots without overheating, great burst damage and then you just swap weapons

cobalt patrol
#

Talon is such a wonderful tool

karmic prawn
#

Yeah lets you stretch your ammo budget and is just generally so nice in a tight spot

unreal merlin
#

Next I want a primary marksman rifle that's heat-based so I can fully untether myself from ammunition concerns.

fringe quiver
#

I'm confsued

#

is the update already out?

unreal merlin
#
  • handful of new Illuminate enemies
  • weapon customization
  • pants-shitting about an imminent illuminate attack on super earth directly
    there's supposedly more coming in a few days?
cobalt patrol
ionic holly
#

A mild question by the by, I will ask, is there an actual defense progress for the illuminate stuff rn and i'm blind or is it really just hold the line?

stone bridge
#

an attack on Super Earth is inevitable

cobalt patrol
# fringe quiver is the update already out?

3? New unitsi n the game fro squids, all who actually shake things up a lot - Stingray/Intruder (A gunship that strafing runs), Fleshmobs (Someone did a whoopsy with votless, it's a huge hp kmass that's terrifying), and Crescent Overseers (Oversers who use a mortar cannon to bombard you)

Weapon customzaiton

And Helldivers Czech accidnetly leaked the name of the next update ||Heart of Democracy, dropping next week||

supple siren
#

We're just throwing numbers at the tsunami

cobalt patrol
#

There's a meter up the top that shows the fleet strength

stone bridge
#

We have to do as much damage to the host fleet as possible before it gets there

ionic holly
#

I mean so far we don't seem to be doing too badly

unreal merlin
#

The illuminate autocrats are no match for super earth's finest.

ionic holly
#

Also another aside

there is something that gave me very specific battlefield flashbacks when i landed all 3 shots to kill on an interloper mid strafing run

#

Mind you it was strafing running me so i had to get the fuck out of the way of the now broken ship

keen zinc
#

Apparently you can kill fleshmobs faster by targeting their many heads

#

Or legging them

ionic holly
#

Yep!

keen zinc
#

Cut off the limbs!

ionic holly
#

Yeah i've noted in my fights with fleshmobs after popping like
all of one side's head and a couple on the back they usually insta drop

#

it's not gonna be shaving off a fuck load of ammo but it'll probably save a mag or two

unreal merlin
#

they sure train you to just mag dump

#

which I guess is consistent with how illuminate have been this entire time: resistant to explosives and AT, weak to many many bullet

ionic holly
#

many (ap) bullets if you wanna get technical

#

Also resistant to explosives is funny considering wasp's effectiveness on most things

steady flameBOT
#

Behold, the ideal Reprimand spread. :3

cobalt patrol
#

I wish the reprimand had more ammo in it 😦

stuck ravine
#

SWEET LIBERTY THEY FLY NOW!

tight zephyr
#

So what exactly does Ergonomics do?

cobalt patrol
#

it's why the eruptor was so slow, as it had -14 ergonomics.

tight zephyr
#

So the Peak Physique armor increases ergonomics.

cobalt patrol
#

Yes, prety much!

#

They talked about it in the update video they did

keen zinc
#

Economics is key for killing Hulks by running behind them and shooting their vents

#

With good ergo it can be done relatively easily

tight zephyr
#

That's what I have a recoilless rifle for.

#

And failing that, a Senator.

cobalt patrol
#

Eruptor puts Fleshmobs down pretty well

#

like 3 shots will down em

stuck ravine
#

Has anyone figured out how to deal with the Illuminate flyers quickly yet?

stone bridge
#

They go down to ~3 Autocannon shots

#

You really gotta keep your eye on the skies now

#

Nothing except the spear will tag them while they're in jet mode

rare nymph
#

Full burst from the wasp downs one while they're strafing

#

MG works if you can get the lead down quick enough to hit them with a solid stream of bullets, though in practice it usually takes 2-3 passes ime

cobalt patrol
#

I've been getitng htem in one pass with the MG

#

MG + Jetpack has bene ar eally good combo for just gtfoing

wind arrow
#

anyone tried to set up turrets vs the fliers?

#

automatic ones are the ones in my mind, i guess also dogs?

keen zinc
#

they tank that shit

#

2-3 rounds to drop them

rare nymph
keen zinc
#

i tried!

#

i know im bringing hmg emplacements on illuminate missions now

#

become the AA

wind arrow
#

i see

tight zephyr
keen zinc
#

oh yeah

#

sorry i took a nap

tight zephyr
#

I'm having okay luck against Fleshmobs with the laser cannon.

keen zinc
#

obviously CQCing a Hulk is something done in last resort

hazy oriole
keen zinc
#

but ergonomics makes it much more reliable

#

with a jump pack and a shotgun it can be quite reliable

hazy oriole
#

illuminate having a Big Fleshy Thing that takes up all your shots makes their squisher units so much more scary to deal with

#

i remember when you used to jumpack behind hulks and magdump a stalwart into their back amko

#

you yelled at me for continuing to autocannon it and ragdolling you lol

verbal summit
#

I was using eruptor talon with supply backpack and machine gun but I'm interested in trying the wasp but then I worry the eruptor will become too hard to use cus of voteless. Then again wasp should cover the job the eruptor has n then I just use a primary for the voteless n such. Not sure which though. Ooh shotgun sounds fun

quick plinth
rare nymph
#

Ah, I knew it was less but didn’t know for sure

karmic prawn
#

Yeah I hear the intakes on the jets are the spot to aim for too?

quick plinth
#

ehh? they're already fairly fragile as is

unreal merlin
#

I've downed at least three stingrays with just my crossbow.

tight zephyr
#

What about thermite grenades for fleshmobs?

quick plinth
#

same issue as RR

#

lots of damage but their fkn healthpool is just deep enough

odd idol
north fiber
#

The thing to remember for the Fleshmobs is they have no armor but tons of HP

#

so you want weapons that have very DPS and don't care at all what their actual pen values are

#

the current best solution I've seen is the WASP with the HMG as an honorable mention

stone bridge
#

everyone's sleeping on the airburst launcher

north fiber
#

Airburst is great as well

#

one shots them

stone bridge
#

we might have found its era

north fiber
#

well, it struggles with the plane apparently

#

but yeah, love the new enemies

#

Illuminate finally feels like a faction

#

they just need mega bases and more secondaries

#

(also the current map gen is bugged)

rare nymph
#

I’m still having fun running MG plus guard dog plus an AR (usually liberator or tenderizer)

#

Problem? Just throw more bullets at it

north fiber
#

looking forward to getting a drum mag on your lib?

rare nymph
#

Yeah

#

Honestly just throwing a vertical grip and a flash hider on it made it so much nicer in my book

#

Like it was already pretty good, but now it just sits on a target and chugs along

#

Definitely looking forward to more unlocks for it

quick plinth
#

I'm wondering how AH will look upon all these primaries that become much better when upgraded

#

like the breaker with a choke ans drum mag

cobalt patrol
weary granite
#

It's not cope I swear.

cobalt patrol
#

I really hope they change their stance on that with armor

#

gimme drip divers

weary granite
#

Just slap the armor patterns of unlocked armors into a Pattern List like the Primary Weapon's Customization panel and it is golden.

#

PleS AH

cobalt patrol
#

Okay, Flak Cannon in flak mode wreckes face on Fleshmobs

#

i blasted one right in half

weary granite
#

By the by.

Still annoyed that Illuminate kinda has the only Alarm Unit that isn't such a bitch to kill before they ring the bell.

Illuminate has the Watcher you can kill quickly to prevent them from calling reinforcements.

But then you have the Automaton Daisy Chain Trooper Alarm and the Terminid "Any one of us can scream and its hard to see us do it." Alarm.

hallow gorge
#

Yeah :/ to be fair they seem to understand it since illuminate alerts call a shit ton compared to everyone else

weary granite
#

Would have been nicer to be honest if they had their own ways to call for reinforcements.

Detector Tower fits for Automatons but a smaller Automaton Watchtower that Helldivers and bots can walk into to either kill the alert system or the bot sounds the alarm from it.

Terminids would have like a variant of a Brood Commander that basically screams really fucking loud. Brood Howler.

strange vine
#

so doing some quick math it looks like most of the different magazine options dont change the total number of ammo a weapon has, only the ratio of bullets:magazine
for example for the liberator, you have 45x8, 30x12, and 60x6 magazines, which all equal 360 total bullets
knight is 50x7 or 70x5, totalling 350 bullets
so the magazine choices arent straight upgrades, theyre just shifting how often youll reload vs ergonomics

cobalt patrol
#

Okay, Yeah, Autocannon is fucking great atm into Illuminate

#

Flak mode has a second benefit: it shreds through shields

cobalt patrol
#

Naw, this is cute

unreal merlin
#

UP ONE BND

ionic holly
#

i had one of the fuckin' wildest moments ragdoll wise
i threw a grenade, seeker, at a flesh mob and jump packed over them

grenade hits and sends me to who the fuck knows where on top of a building so i just kinda take my AMR out and crack two harvester's i saw

weary granite
#

Your Helldiver Canon Event for all the times you died. :]

lethal delta
#

I'm going to start using the eruptor, just to get that damned X4 scope

#

I hate the X10

weary granite
#

||Bruh, Ironsights released another leak of fighting in Super Earth megacities and living SEAF personnel.||

#

||If that shit is real, I'm gonna be reliving my HALO days of making sure my marines stay alive as much as fucking possible.||

stone bridge
unreal merlin
#

I tried to trust random helldivers to do their jobs, but all it taught me is that I cannot trust random helldivers to do their jobs.

#

Their jobs being: the three of them brought all the AT stratagems, and none of them were using their AT stratagems.

#

I shouldn't be running around in circles for 4 minutes surrounded by 4 chargers and 2 bile titans when the team has two quasars and a recoilless rifle.

weary granite
stone bridge
#

All good o7

weary granite
#

You can see why I'm excited tbh

cobalt patrol
unreal merlin
#

My expectations are too high after playing with my regulars.

cobalt patrol
#

I just assume I'll need to handle most everything myself since I play with randoms pretty much always

#

Or at least that's how I build my loadouts, I should have reliable answers to everything

#

Which is, admittedly, a bit of a tight limit to work around

#

Still, it works out, and it means I get to drop into d10s going south and go full hero mode

unreal merlin
#

Yeah same, I just dared to try not that when I join late and see very AT-weighted kits

#

fool that I am to think that people would have target priority

ionic holly
#

My only real complaint with randos yesterday was the amount of friendly fire

#

so many poorly placed sentries

lethal delta
#

My only recent issue with randoms was one of them being completely oblivious to everything. Didn't get objectives, didn't get in the car, ran away alone, and didn't even extract

cobalt patrol
#

I will actually refuse to get in the car

#

But I usually immediately signal with "negative!"

lethal delta
#

Ok, but you do the rest and play to the objective

cobalt patrol
#

(and I'm running stealth bastard loadouts, me being in the car is defeating the point)

#

Oh for sure, and if I'm not at the main objectives it's because there's a trail of pois being looted and side objectives being mulched

lethal delta
#

Also, they wore heavy armour

#

So not stealth based at all

cobalt patrol
#

Yeah, I'm in light armor so you know I can move quite fast already

unreal merlin
#

scout armor my beloved

cobalt patrol
#

And being in the car is death if we get shot

#

Often comical death

unreal merlin
#

Lots of people don't know how to drive well. I'm proud to say I actually have my driver's license and don't crash.

cobalt patrol
#

I am also just a hazard to other passengers sometimes

#

I have amongst other things decapitated a passenger while using the rear turret or vaporized everyone except me with the purifer

#

... I killed a harvester by knocking a watcher into it just the other day though, which I feel counts for a lot

unreal merlin
#

I will taxi us all across the map VERY QUICKLY but if you're poking your heads out and drawing attention and trying to shoot things that don't need to be shot, the process gets complicated

cobalt patrol
#

The best/funniest bit of scout armor is because your personal detection radius is so low it shunts aggro to everyone else

#

(turns out reducing your detection range by 30% is a lot)

stone bridge
#

This is why Drone Technician is secretly the best armour

cobalt patrol
#

The second best funniest bit is when you walk up to a devastator and then start headshotting them at near point blank

stone bridge
#

Scout on medium armour is goated

lethal delta
#

I'm hoping for an armour recolour the same way we got weapons recolour. I'd use other armour then

stone bridge
#

(also it looks good)

cobalt patrol
#

I definitely want them to uncouple looks with perks

#

I have wanted that since launch -.-

unreal merlin
#

I love my Drone Technician armor.

lethal delta
#

They've been very adamant on not doing that, so I've lost hope in that regard

cobalt patrol
cobalt patrol
lethal delta
#

I use the medium/heavy armour with explosion resistance

unreal merlin
#

I know the one. I used to run Trailblazer (green light) until I got sick of stray bot lasers chunking me for most of my hp so I upgraded to Drone Technician and kinda never went back.

weary granite
#

Right opening the game. Hopefully the super store got updated now for me.

sage plume
#

<@&1206091872716595200> anyone?

quick plinth
#

be there in a bit

sage plume
#

wont be on for too long though mabye 2 missions

cosmic spruce
#

Hate Air force and Lump of meat. (My favourite)

verbal summit
#

Eruptor so good against lump of meat

verbal summit
cobalt patrol
#

I remain a bit mad at the booster istuation

harsh kayak
cobalt patrol
#

the game feels so much worse without vit/stamina at the least

#

and it's just such a power loss to not be running them

harsh kayak
cobalt patrol
quick plinth
#

and basically no DoT damage

harsh kayak
cobalt patrol
#

Okay? It's basically mandatory on d10

harsh kayak
#

I’m at d6

cobalt patrol
#

well, there you go

#

The differnece between vit booster and not is things like warriors killing you in 2 hits, to warriors needing 3-4 hits to kill you

harsh kayak
#

Oh that’s good

cobalt patrol
#

or dying the moment a hulk/heavy dev looks at you vs having the time to dive into cover

#

Yes, it's absurdly strong and you're crippling your team if you dont bring it

stone bridge
#

specifically if you're in light armour

#

it has diminishing returns

cobalt patrol
#

and i hate that i keep having to Tell people this, it's dumb that there's 3 boosters that are basically mandatory because they're so ridiclously strong

verbal summit
cobalt patrol
#

Even in medium armor it makes a big difference

stone bridge
#

sure, but in light it has the biggest difference by a fair margin

cobalt patrol
#

it's 21.37 more EHP for heavy armor, 11.11 for light.

Which is a more sigifanct chunk for light armor, being a 10%ish boost (But the actual terurns on things like your head etc are pretty signfianct)

I wear the armor 70 stuff, so for me it's an extra 15 hp. Eitehr way, having vit booster vs not his very noticable

#

It just makes me grumpy becuase it's a dumb system to have this set of boosters that arent just head and shoudlers above everything, tehy're boring as hell passive boosts.

#

At least enahnced stims is a moment of power you play around, you know?

stone bridge
#

mhm

#

in happier news: halt stonks continue to rise

#

as it can stun fleshmobs

cobalt patrol
#

Also turns out two shots from flak mode of the ac = Dead Intruder

ionic holly
#

You mean interloper?

cobalt patrol
#

Interloper,s tingray

#

whatever it's actual name is XD

ionic holly
#

I just wanted to make sure this wasnt a grapeshotting the home intruder moment

trail nymph
#

But it would be as the founding fathers intended

lethal delta
#

Boosters are supposed to be cool tactical advantages, no mandatory things that cripple you if you don't have them

#

Maybe make them mid game upgrades

cobalt patrol
#

They should be some kind of ship upgrade

stone bridge
#

Agreed

cobalt patrol
#

`My current strugglebus is i know how to kill harvies with the AC

#

but it's actually quite tricky to execute

#

esp since any hit from it staggers them

weary granite
#

I just mag dump twice with the Wasp tbh

#

I like using the Wasp against the Illuminate.

#

One shots Overseers and 3-4 hits Fleshmobs and 3 hits Stingrays

#

Only downside tbh for me is the Harvester needing two full rounds or a lucky hit shooting at its side

cobalt patrol
#

I lowkey hate the wasp and spear, like i respect people using them

#

but the inabiltiy to dumb fire and the need to lock on does my head in

verbal summit
cobalt patrol
#

This mission was a hot mess.

sweet surge
cobalt patrol
#

That's a fun wrinkle, but i t needs uh, more ingame warning

#

because i can tell ya right now the playerbase as a whole will just keep sending it to dangerzones

stone bridge
cobalt patrol
#

but it's pretty obvious arleady a lot of players do not read those

#

given they've had ltieral "Go here and do this to win" advice

#

WHich teh palyer base as a whole ignores

#

The dispatches take a whole extra button press to find, it is depressingly, a lot to expect of players as a whole

#

I'm thinking it needs a "You are voting to keep teh DSS where it is at trisk of taking damage, are you sure?" thing when you vote for it to go to a dangerous planet

cosmic spruce
#

Where may i post memes (helldivers meme of course.)

cobalt patrol
graceful bluff
#

my arm hurt

#

also ||it's not fun being on the other side of strafing runs :v||

fringe quiver
#

They could just let them donate req

#

Since it gets capped the easiest

stone bridge
#

love the stingrays

graceful bluff
#

I want an eagle variant of that though

calm sorrel
strange vine
cobalt patrol
#

Thisisfine.exe

stone bridge
#

What is happening here?

cobalt patrol
calm sorrel
#

I guess it's "Super Earth doesn't want civs freaking out that squids are close to earth" > "The president must be mind controlled!"

cobalt patrol
#

He's been a Twitter account that's been part of the arpg for a while, apparently it was actually a thing for months before the announcement went out on the discord

#

So basically in character conspiracy bozo who's stumbled upon an actual problem, where it seems the squids are already on earth? To some degree

#

(we got a video from him of a Fleshmob running down a alley way during the arpg)

calm sorrel
#

That looks like a normal colony city map, not super earth

stone bridge
#

So this is Helldivers being mind controlled or something then?

cobalt patrol
cobalt patrol
cobalt patrol
calm sorrel
cobalt patrol
#

Oh and these aren't just on discord, it's going out on various other social media

#

So a dedicated marketing push

rare nymph
agile fable
#

Ah shit they have mortars now

rare nymph
#

In other news, every time I read the word “Democroffee” my brain short circuits

agile fable
#

That is not a word that my brain is letting me see. Every time I do I just take White damage.

cobalt patrol
#

(also major Truth is being run from one of the CM's accounts, just like the various Satcomms were)

forest crater
#

Has anyone's shop still not updated?

#

Updated as in gone to the full list of stuff instead of just changing what's in it

#

(mine hasn't become the full list, but it DID change what's in it oddly enough)

calm sorrel
#

Superstore update happens when the next warbond releases

#

so probably tomorrow

keen zinc
#

<@&1206091872716595200> anyone wanna dive in a few minutes

calm sorrel
#

sure

steady flameBOT
#

In a bit, sure. Currently in a diff. mission though.

calm sorrel
#

I just crashed out of the last game I was in thanks to the new stratagem duping bug

steady flameBOT
#

The what?

calm sorrel
#

you like, put in a strat, don't throw it, then open the strat menu again and throw nothing

steady flameBOT
#

What the hell?

calm sorrel
#

drops a blank strat ball that bounces off and calls in a dozen of what you just requested. If it's turrets, they all smash each other. If it's an air strike, your game might crash

#

but if it's a blue one you get a lot of it

steady flameBOT
#

The whispered Eagle airstrike squadron. :3

fringe quiver
#

500kg bomb x 12? emoji_1

steady flameBOT
#

Fun fact: For all the destruction it brings in Helldivers, a 500kg (1100lb) bomb isn't all that big.

#

And carrying one of them is.. Pretty meh on a modern aircraft.

forest crater
keen zinc
graceful bluff
lethal delta
#

Are you posting feet? In the Helldivers thread?

ionic holly
#

I assume is the misplaced pixel on the left

keen zinc
#

more divers are needed for the war

hazy oriole
#

been having fun running the wasp on illuminate, my only problem enemy with it is harvesters

i did have a fun moment where I managed to kill one with my liberator penetrator, are medium pen primaries a reliable means of taking them out?

sour falcon
#

I’m running the erupter with the talon as a secondary and the WASP, it feels really good

#

Erupter cleans up fleshmobs and harvesters nicely, and wasp is a godsend against overseers and stingrays

calm sorrel
#

Medium pen gets Harvesters eventually, if you hit one joint enough

bronze cargo
#

I like the adjudicator for it since it can remove the "shield horn" pretty well

hazy oriole
wind arrow
#

oh is the harvester horn for the shield not the zap?

unreal merlin
#

upper horn is shield, lower horn is zap

unreal merlin
calm sorrel
forest crater
#

I had one case where it was able to shoot, but I think it hit one of the turrets in the mass and destroyed them all(they were autocannons)

#

Mines, if your lucky, can cover the area. Unfortunately this means if one gets set off then all the nearby ones do too, causing a chain and wasting some of them

#

I haven't had any luck with shield generators, it's only ended up with a single generator

#

I've gotten a bunch of Tesla towers to pop up, but idk their effectiveness given how close together they were

wind arrow
#

oh yeah another question: i've been having my strategem menu not showing up for me from time to time (and every time it happens, it presists til i think the end of that run)

#

is that a common issue where a fix has been found?

idle hollow
keen zinc
#

i wish i was this cool

unreal merlin
#

update on the latest anti-illuminate tactics: bullet storm gaming is still very effective (MG + HMG Emplacement + Gatling Sentry + MG Sentry)

#

fleshmobs cannot survive long if you set max RPM and mag dump into them with an MG

lethal delta
#

Feels good when it happens

oblique lotus
#

huh

#

illuminates are kinda scary now

#

oh sweet jesus tghat's more kills than usual

hazy oriole
#

the one problem with the new weapon system is i keep wanting to level multiple different weapons at once

#

so i can try out more neat combos

glad orchid
#

How does the new weapon level system work? Is it one mission per level?

#

I haven’t found a good explanation of it online

cobalt patrol
#

It;'s exp gained in the mission as i udnerstand it

#

so just do all yoru side objectives, etc

#

clear alll the bases

#

extract with 4 helldivers

north fiber
#

A squid 10 on a fresh gun gets you around 5 levels

#

after that it slows down

#

The highest I got the knight to 15 but I was still gaining a level and change every mission

#

I expect getting all weapons to 25 is going to be a grind, but it shouldn't be something insane

unreal merlin
#

it's at least one more thing to have to progress toward

oblique lotus
#

also an actual use for XP

#

and it makes the knight really good

#

since you can take a lot of the bite out of its recoil

rare nymph
#

What is this lineup

cobalt patrol
#

Without being insane about it like say, Warframe was.

cobalt patrol
civic apex
cobalt patrol
#

When God wishes to put every bullet in a 50 cent piece

unreal merlin
#

Yeah lib carbine with attachments turns into a hyper bullet hose

sharp crater
#

brrrt

civic apex
#

trying to delete that

#

huh

#

its not letting me delete the twitter link

#

am I in trouble ?

cobalt patrol
#

I can't see any Twitter link. If it's an innocent mistake I think you'll just get a heads up from the mods?

civic apex
#

oh ok

#

for me its still there

unreal merlin
#

This happened to me before. You can see it but essentially it gets blocked from actually posting and nobody else sees it

cobalt patrol
#

<@&1206091872716595200> Warbond is out

sage plume
#

nice

verbal summit
#

Do you think if I asked nicely they could reduce the price to however many supercredits I have?

sage plume
#

uhhh on that note SC farming or just some good ol diving anyone <@&1206091872716595200>

verbal summit
#

I can make big ol puppy eyes

calm sorrel
#

They ought to have made it cheaper

harsh kayak
#

The base 1000?

calm sorrel
#

just for this warbond, and I guess any others they release without a reason to pay full price for them

cobalt patrol
#

I think that's very unliklely, and honestly, bnest to submit that kinda thing in a player feedback form?

#

Also this is annoying, the planet is not avalbile for dives anymore, but the squids arent on a new planet

weary granite
sage plume
#

YUP

graceful bluff
cobalt patrol
#

Blegh, people are just abusing the strat bug

sage plume
#

@winter shuttle

graceful bluff
#

I accidentally a walking barrage

graceful bluff
#

because you spend all 3 charges all at once

weary granite
graceful bluff
#

and I really want a split beam upgrade for the laser now

lethal delta
#

That's kinda the rail cannon

graceful bluff
weary granite
#

We got a new Illuminate Invasion

winter shuttle
#

back to hel lwe go !

south temple
#

man i can’t wait to put a drum on the carbine

#

i’ve wanted a primary stalwart forever and now it’s here

cobalt patrol
#

Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids Squids

south temple
#

KILL EM ALL

weary granite
#

Does anyone even know what the One True Flag even does?

south temple
#

afaik it’s just a spear

karmic prawn
#

If you drop it you instead plant it in the ground

weary granite
#

That's it?

#

Like, no damage reduction or stamina buff while holding it with allies or planting it on the ground?

south temple
#

it doesn’t even play the anthem 😭

heady halo
#

thats very funny

winter shuttle
#

unfunny sadly, i do wish it had something extra to it

karmic prawn
#

Well it has more reach than the baton or the sword

#

So that's a buff to your ability to spread democracy

keen zinc
#

the rifle is LIGHT ARMOR PEN

#

HUH

south temple
#

💀

keen zinc
#

💀

#

no funny drum mag either

karmic prawn
#

Dang that's a lot of bullets though

weary granite
#

Tbh the only thing worth on this warbond is the Armor (for drip), the thermal grenade, and the Booster (mostly for new players or those who still haven't finished fully upgrading their ship)

unreal merlin
#

Even the grenade is supposedly underwhelming

#

This warbond is the "it's over" downswing of the oscillation

keen zinc
#

<@&1206091872716595200> divers required for diving

graceful bluff
#

I really want a mad minute upgrade for the constitution

cobalt patrol
#

I'm def let down the amendant doesnt have more upgrade options 😦

#

ALso wish there was a bit more communcation - like is this just intdned to be a meme warbond because resoruce were going elsewhere? It def feels a bit flat

keen zinc
#

tis ceremonial

spare verge
#

on a certain level I enjoy the humor in "we've defeated the squids for sure! have some ceremonial gear to celebrate."
"oh. oh no."

cobalt patrol
#

Yeah

#

also oop

#

servers are dead/exploding it seems

steady flameBOT
#

Oh, is that why I didn't get that SC?

cobalt patrol
#

I literally cant log in right now, so almost certianyl yes

idle hollow
weary granite
#

Servers exploded?

cobalt patrol
#

Seems that way!

rare nymph
weary granite
#

Huh. Server fine for me apparently

weary granite
#

Huh, the 11 pages are the Permanent Pieces on the Super Store and I suppose the first page is just the rotation for the weirder/specialized stuff.

ionic holly
#

yknow, i like the new heavy armour, i really do

but man that effect just aint doing it for me

ionic holly
#

I swear the randoms are getting worse

#

on the upside, i really like the amendment

cobalt patrol
ionic holly
#

Especially with the 50% chance part

unreal merlin
#

The new armor passive indeed is just a more niche version of the existing "don't break" trait

ionic holly
#

But yeah frustrations aside, amendment is surprisingly fun

#

its the propr snappy DMR ive been wanting that i actually like the look of

#

no offense to the diligences, i just

#

didnt like how they looked

ionic holly
#

Also, i can set the amendment to 3 round burst which admitedly jumps it up by a lot of points

steady flameBOT
#

Yes but it has a 20 round mag, so your final burst is 2 rounds. >:(

harsh kayak
quick plinth
#

FAMAS is 25 iirc

harsh kayak
quick plinth
#

yeah

#

fires 2 on the last one

#

iirc

blissful sparrow
#

Do that when you get a non 3 round burst you know your mag is empty

quick plinth
#

yeap

rare nymph
#

Better than pulling the trigger and getting zero

ionic holly
#

Ironically prudentia has the exact answer i'd give

#

its a small thing but it helps me know when to reload

steady flameBOT
#

That's.. Honestly smart actually.

ionic holly
#

Cause even while i do have Very Intense gun autism that causes me to passively count bullets, after a while i do lose track

#

like 11 and up i start to lose track, basically

#

Which makes the verdict perfect due to having a 10 round mag

blissful sparrow
#

sounds like you need more fingers tbh

ionic holly
#

i mean i have a prosthetic i guess thats technically an option

ionic holly
#

But yeah, iunno, outside of the rifle nothing's really even caught my attention for masters of ceremony

#

kinda just progressing it for the sake of progression

supple siren
#

The fashion is on point which makes the lame passive even more frustrating

ionic holly
#

I just wish it wasnt a coin flip, or atleast was a lot more heavily weighed in the player's favor

#

Cause like, there are just
too many good passives to justify it at this point

supple siren
#

Or they could have added some secondary bit that's more constant but alas

#

It joins Flinch Free in 'well, at least it looks cool'

ionic holly
#

...actually i joke but if it did that i would immediately gun for it

#

just start running a shield everywhere

strange vine
lethal delta
#

If they finally allow decoupling passives and armor, I'll run the inspector armor with extra padding

#

Peak look and good defense

#

Otherwise, I'll hold hope for recolouring

strange vine
#

if i were changing the passive itd be
Reinforced Epaulettes
Increases melee damage by 100%.
Provides +50% limb health.

id also change integrated explosive to be
Integrated Explosives
Armor explodes 1.5s after wearer dies.
Grenades have +40% explosion damage.

graceful bluff
#

Just let me equip as many grenades as I want

#

with a higher and higher chance that they'll cook off if I get shot

ionic holly
#

I know it'll never happen just due to the bones not being there but i would LOVE a system where i could sacrifice magazines to carry more grenades

#

(or vice versa)

#

Ironically it wouldn't even make engineering kit or siege ready useless,mostly cause of the secondary effects but also cause it's basically more room to bargain with

quick plinth
#

kinda how Ready or Not handles its weight system?

ionic holly
#

Pretty much
like said, the bones aren't there for it so never gonna happen

#

but it'd be nice

graceful bluff
#

That needs to be official

rare nymph
#

Make that the perk of the new armor

strange vine
harsh kayak
ionic holly
harsh kayak
ionic holly
#

I'll admit i do not remember, i'd have to go get the paperwork

#

Does what i need to and i have to change a battery out every two weeks~ depending on activity

#

if that helps any

ionic holly
#

Why do you ask?

harsh kayak
ionic holly
#

Fair

idle hollow
#

having the absolute worst luck with randoms today

#
  • idiot who spams stratagems crashing the game
  • idiot who spams stratagems crashing the game
  • guy who keeps landing on people on purpose
#

I think I'm just gonna farm SC on trivials

#

and wait for my friends to wake up

south temple
#

so what primaries are everyone running for the new squids?

rare nymph
#

I’ve been running default liberator, but really any assault rifle type weapon seems fine

quick plinth
#

LAS-5 Scythe, kills overseers with a few seconds of directed fire

tall stone
#

Scythe is my common one, with attention to the Torcher as well for me

#

(It kills hordes good)

supple siren
#

Torcher, Eruptor, trying the Knight with a shield for goofs now and again works OK

quick plinth
#

oh, is the new shrapenel eruptor better against their ablative armor?

supple siren
#

I've been using it for the Fleshmobs, but it hasn't felt bad against the squids

#

Didn't use it enough before for proper comparison though v-v

#

One shot to the Jetpack works great for fliers tho

graceful bluff
#

They get them in two usually

#

goes right through their frontal shields too

pastel kindle
#

Eruptor feels pretty good vs overseers and meatballs, just need something in your support weapon slot to handle the voteless. But then you’re reliant on stratagems or teammates if a tripod shows up

graceful bluff
#

I feel like it does fine vs voteless once you have a reflex sight

winter shuttle
#

grenade laucher seems to be perfect to deal with them with two notable exceptions being the interlopers and harvesters

#

but for primaries i been using the tenderizer

idle hollow
#

DSS brok

forest crater
#

Why did we take it back to the squid front

ionic holly
#

Cause the majority don't read or assume it'll be fine until their toy is broken

stark ether
#

its on brand

unreal merlin
#

Breaking news, gas confusion works almost immediately on fleshmobs meaning the sterilizer has a niche to fill in low DOT crowd control

graceful bluff
#

Gee I wonder why :v

graceful bluff
graceful bluff
#

weren't you around when I called in a walking barrage using this bug?

#

Or was that the match before you joined

quick plinth
#

nope

#

I wasn't playing helldivers at all today besides a bit earlier with amko you and night

graceful bluff
#

earlier with amko

#

time is fake

#

:v

quick plinth
#

yeah but you didn't duplicate

#

not that I saw

shut bane
#

What's the bug?

#

Is it sideways?

graceful bluff
#

it sends in like 8 with one throw

#

the one earlier was even deeper than this but yeah

#

walking barrages also one of the only ones that fire slow enough to not crash people

winter shuttle
#

heh

ionic holly
#

yknow i gotta hand it to the borderline justice armour

#

it's passive makes the bushwhacker extremely enjoyable

winter shuttle
#

aye

#

honestly the new warbond.;..is not worth it