#Helldivers 2: For Managed Democracy!
1 messages · Page 106 of 1
Theres a fair amount that were in the testing phases that were datamined a long while back
But they could be anything
Stuff like ||a missile silo with a laser designator, a disposable spear missile launcher, stalwart battlement, and such||
||aw man not an mg 43 battlement.,..||
Yeah I'd like either a laser sniper or a silenced sniper
I'm addicted to no-reload kits so a long range primary semiauto laser is perfect for me
Yeah there's a lot of nice options in there. I'll shout out the diligence counter sniper, breaker spray n' pray and scorcher as some late options that offer some interesting mix-ups in style
<@&1206091872716595200> It's dive time
There's a new MO out, but no annocunment on the socials
Illumniate trying to fuck up the anti-wormhole tech
Kill 1.25 billion voteless is certainly A Number
Would this be the first time a planet has been attacked by more than one faction?
Nah, illuminate have attacked a bug-front world before (or tried to at least, they got crushed immediately)
At the rate things are ramping up we’ll be getting a fucking “kill 6 billion” major order
Look, I'm just gonna say if they do, we all get to yell about how they said the thing
Anyway if y'all haven't tried it yet, the Deadeye is great on squids.
One to the skull domes overseers, and anywhere on the body kills voteless... And keeps going, so you can get 2-3 with a single bullet
Only down side is it's a shitty shield breaker, but weirdly, the talon actually works pretty well?
I wish I knew how the shields worked interm of HP/damage type. I'm guessing they're just mostly regenerating durable hp
Yeah my main issue has been I'm in trouble against hordes if I die and drop my machine gun somewhere
Debating trying spray n' pray and the senator with the gunslinger armour to mix things up a bit
But gosh one-tapping overseers with the deadeye is nice when you pull it off
I need to relearn what stratgems actually work well on harvesters too
Though again the machine gun or hmg chew it up fast
I strongly recommend the MG Sentry for squids. I've been liking Deadeye though, and run the stun lance melee as secondary. Quasar is an excellet support weapon for instantly killing Harvesters when you need it.
I got pretty good at killing them with the laser cannon too
But the timing is a little tight if you need to burn down their shields with it too
Oh also incendiary grenades are very fun against voteless too
Especially if you get it right on top of reinforcements getting beamed in
I'm the crazy person running D10 squids with dead eye, talon and RR.
Mg sentry, gas grenades, gas strike and if all else fails, LEG DAY work wonders
What gets the rr?
Harvies, mainly. The ability to cross map one hit kill them is great. But don't underestimate switching to HE mode and just deleting an entire squad
I'm a light armor stealth fiend, so all my playstyle is optimized towards "surprise! You're dead!" Shenanigans
Also in a pinch a rocket can just delete a shield on something
Also good for arc towers, a highly useful and underestimated niche
I approve of this kit. The only thing I miss after switching to talon or stunlance is the grenade pistol for destroying teslas and outpost ships
Oh yeah I usually take the grenade pistol for the towers and destroying warp ships
I really came around on light armour after trying the street scout against bugs
I tend to run medium scout armor ever since I got sick of being ragdolled to death by bot cannons in my light armor
I do feel heavy armour does make you noticeably tankier but usually it's better to just skedaddle so I barely use it
That's the reason my chosen booster is almost always stamina boost. I need to RUN.
With light it's always experimental infusion for me. Zoomies
I'm a Halt believer into Squids tbh
You believe in the halt everywhere though' =p
Not into bots I don't
But hey, I respect it. Don't understand it, but if it works it works
I wish the Halt was better on controller
The stun is nuts and the Flechette primary fire is high damage medium pen
Swapping modes is so involved it's basically unusable
Halt Stun vs Squids is goddamn hilarious
they have a prolonged Fighting Game Woozy Animation
I love fighting overseers with my stun lance
they're so stupidly helpless against super earth's mightiest poke
also tbh I like the stun lance also because it has perfect ergonomics which means I can very easily use it as a pointing stick to mark enemies
this is mostly cuz I fill a spotter role in my regular group though (scout armor woo)
Oh I've tried it, it just doesn't work for me. I like my deadeye and purifier
sure is
I'd love a quick swap key for fire modes
Would make the halt much more usable for me
Huh. Weird. I just reload all the time, and have the habit of shoot reload when it's not a high intensity moment.
But I always liked the slugger way back when, so I'm just used to rounds reload.
For me the sheer oomf the bullets have outweighs any reload issues.
it's been buffed back to release damage, nothing to miss
stagger tho
Stagger is also at or near release levels
i'll give it another try, but last time i used it it wasn't capable of stunlocking and pushing big enemies like brood commanders back
That's why you just use the Deadeye
As it's basically better release slugger. It's only weak point is that it's pretty crap on durable damage
But as long as you're hunting heads/weakspots it domes stuff real effectively
always funny to come out of a misison with double the kills of my shots fired
Finally unlocked the last page of the standard warbond. Slowly, the Scorcher will be mien.
I love rounds reload so the Deadeye has never been an issue for me
Shoot and move, reload while moving
Anything that lets me donk overseers with one shot to the head is good in my book :)
Overseers, devastators, berserkers, two to the dome for Alpha Commanders, one to the dome for warriors
I appreciate the hekllpod with a single leg sticking out of it
I adore the Wasp for this and the capability to smack spewers and stalkers in one shot.
I love the wasp into flying overseers, the physics interaction will always be good
The hand of god has come to spike them into the ground like they were a volleyball.
The hand of god usually being one little wasp rocket.
wasp is fun
I do love using the Wasp especially on high ground. It allows me to lock onto ANYTHING from a mile away and support me team by blasting mediums into nonexistence.
Ooh I gotta try that
My friend plays bots like that with the Anti Tank Turret
Just goes on a hike for the highest perch on the map and rains shots
my problem with the wasp is that anything it can do, I can do with an AMR and I dont have to deal with the asinine rocket paths, which is why it hurts so much, I wish the WASP was more to my liking, I love the idea of smart weapons
AT emplacement on a hilltop overlooking the map is divine
I will stay there the entire mission and rain death while the other three divers go assault objectives
I like the Wasp in all its jankness. Plus having reliable (when it hits) one hit kills on literally any medium enemy is nice.
If I sit on the highest point and send in my Nexus, I get some nice funni kills.
AMR cant deal with heavies without hitting weakspots. Itll take a bunch of ammo, but WASP can kill stuff like tank turrets from the front or take out the Factory Strider's cannon turret
Gunships are also no prob for me.
I really like using the Wasp. Is a funni weapon from a game I've played in the past.
My loadout (that I need to practice using) is
Jar-5 Dominator (I like using it. It surprisingly one taps overseers and alpha commanders in the skull.)
Ultimatum
Incendiary, Gas, or Thermite
STA-3X Wasp
Also Wasp Artillery mode is a funni thing to use on Shrieker and Spore Towers.
it can, in a lot more ammo than something other I could bring, idk it just feels really awkward to me
Fair feeling
Love the wasp but can't get enough of the hover pack
N on the illuminate hover pack with eruptor and talon and arc thrower goes great together.
Except that dealing with harvesters is difficult because I haven't tried the eruptor on them I just stunlock them till a friend can use a quasar
So how many shots does it even take for the eruptor to take out a harvester?
I appreciate that my fellow 150s are very chill
and there respone to my "oh no, run" was to do exactly this
after my turret executed me and caused me to drop the SEAF napalam on the e xtract point instead of on the squids
Shortly aftewards there was a plasma explosion and another 150 joined me in the time out jail (Blitz past 12 mins).
and the host nearly got crushed by the landing craft
all 150 D10s: BASTIONS OF COMPETENCE
Just looked at the MO. The Voteless part is not a optional objective. Ooficus, is that enough time left?
Might be!
<@&1206091872716595200> Who's up for some night dives?
Sir, it is 10 am
Good news is that each cleared planet "automatically repatriates a large number of Voteless" so it's not a matter of just indivudually gunning down a few hundred thousand of them, we just need to keep clearing planets.
I wish the defend launch missions were more fun/interesting
I hoenstl find all of the stay in one place for the entire mission types pretty bad, but at least exterimantes are over fast normally?
Yeah they get spicy if you lose the outer gates but if you play well they're a bit boring
Genuinely just don't bother defending the outer gates, not even a little bit. Just set up at the third gate and hose everything down as it funnels through the second gate.
On bugs you can easily hold the outer gates but vs squids they can and will just fly over the gates if they don't entirely bypass them via dropship, and as soon as that happens your defensive line crumbles.
If you have someone on the stairs at the inner gate with an HMG Emplacement they just mulch flying overseers while others drop sentries or otherwise mulch ground forces.
shots fired: 326. Shots hit: half that. Kills: 430.
Honestly, given the scale of the maps, I'm pretty impressed with hd's proc gen
It produces very fun, highly playable maps consistently
Yeah no that is fair. I'm only slightly disgruntled that in every 50ish maps I get one where it is a landscape of towering hills.
I just hope they continue to do things like add more layouts for heavy bases and various pois
Since those are focal points you fight through often
Though even just the way city stuff meshes in has been nice shakeups
Out of curiosity. What's yalls playtime, level and friendly fire kills
Cus I think I might just be really good at friendly fire :3
(I don't do it on purpose most of the time)
Yeah the bug nests in cities are great for "I don't want to go into that terrible place"
785h 150lvl FfK 366
Okay yeah... I'm like level 113 idk how many hours and I have 720 ish friendly fire kills
lvl 140 and only 358 friendly fire kills, I must be doing something wrong
lmao is this how thsy are going to add seag troopers. "high command has used cutting edge democratic science to creat the new catagory of "voted troopers" whose every thought and action is democrafically controlled"
I cannot wait for the Helldivers board game to be fully released.i want to see how that plays differently to ingame.
imagine if it gets released and its a full eurogame about worker placement and resource management to build the DSS
the workers are helldivers, the resources are enemy faction corpses and the placements are planets
Dexterity game about throwing 500kg bombs across the room onto Terminids
Meeples with capes
Goddamit, DSS Eagle is thirsty for Helldiver blood again
Make sure to listen for the audio cues and sprint away if you're near any enemies
Yeah, I generally try to hold position away from bugs when the eagles are active
Thing is, there were NO enemies around me
Wanted to use its ammo apparently, whether it is on red or on blue
I’d like to see a larger city map where the whole thing is urban.
I wanna see some abandoned SEAF bases as maps
it'd be pretty similair to urban but iunno, i wanna actually see the military infrastructure in that way
I know on urban maps you can get a bit of that with some military installations through the city but i wanna see a purely military base
a secondary objective where you have to help a pinned-down SEAF unit would be cool
the design space is open with the addition of the convoys as a timed secondary you can fail if you don't engage with it quickly enough
Would be neat, yeah
They lowered the amount of voteless needed for the MO
so they did. 1.25bil down to 750mil
it looks like theyre reducing it by 250k every time we succeed at a defense
Meaning it should be finished once this last defense is won
"exosuit of the tree, what is your wisdom?"
last seen at just under 600mil with 3 hours until Mastia is taken (eagle storm is holding the squids back, helldiver strategy at its finest)
Keep it up! Only a bit more to go!
"Useful solely for developing defenses against mind control."
Hmm. Yeh.
I do hope we get some patch/news/something soon
(more illuminate. i want more illuminate)
the mystery of truth
oh god not another illuminate mo
im sick of this maaaaaaaan
Maybe if they added the rest of their fucking roster
I would want to play against them
On a much ahppeir note
Click through for a very awesome video
I love HD2 and always will, the only reason I haven't been playing is cuz I'm moving
Been busy
Only games I've been able to play have been ones I can pick up and drop quickly
they're on collision course
<@&1206091872716595200> been a while how bout we dive some more
Oh gods
One of the players in my game got the headless bug
so i thoguht they were a voteles,s shot them in the gut
and got killed when their body exploded on me XD
This is too funny not to share
I was using the Deadeye to donk them in the head (very good oneshot!) but I got tired of how erratically they move and went back to Explosive Crossbow where I can just bodyshot them twice even through their shield and call it a day.
no joke, shoot them in the junk
in my experience it works pretty well
I just stun them with the Halt and then ding em with the Senator
One shot to the head
oh also speed-dumping 5-7 shots with a Talon into center mass is easy, just clickclickclickclickclick
Halt does sound like something fun to try later
this strategy seems like it needs you to have space to execute
not getting shot by elevated or swarmed by voteless
IIRC the Halt has a sufficiently monstrous stun duration and it's a shotgun anyway so you can dump up to 8 shells to stun everything in sight and then clean up
^
You can also just bring space making stratagems
Gas grenades slaughter voteless and keep them confused until they die
Gas strike into 40 dead voteless is very sweet
Literally. They die real fast as long as you keep hitting the same spot. Headshots are obvious, but like a few to a leg, elevated's backpack (which goes boom very satisfyingly) etc
Heck, the humble mg sentry mulches them because it aim bots and just rips the armor off and then hits the delicious calamari underneath
gas strike is neat on squid missions as if you get the beacon underneath their outpost ships it'll actually destroy the ship with a direct hit
bootleg orbital precision strike
And if you stuff it up, it bounces and you get to zoidberg away before you aphyixate!
This is why I don't use it anymore but instead eagle strafe -> quasar the door
halt with siege ready armor (i use light) feels like cheating, it's been a while since I used it but having the talon as a sidearm makes it so easy to kill anything that isn't heavy armor
it feels less like cheating when there's 15 overseers and my teammates are not doing anything to help thin the numbers
i always take an AMR into squids, so one headshot is enough
you can kill 3 of the 4 enemies squids have with the AMR, so its quite useful for that and then my primary us free to deal with the voteless
Yeah I was running AMR, but again like 15 overseers is just too much bulk to try and solve with precision tools
AMR for long-range headshots (overseers and watchers) and 4-shots to harvester legs
talon for paced killing of voteless (infinite ammo) or bursting overseers (or harvester legs if really desperate)
halt or crossbow for primaries
gas grenades for crowd control
yup siege ready crossbow for me. Its just comfortable and still serves against overseers in a pinch
Yeah I've been doing deadeye + grenade pistol + MMG or HMG for the squids
It does hurt a bit when you die far away from your support weapon though
it's so hard to go without my beloved crossbow killing 15-20 voteless with each bolt or two-shotting all the overseers in a small area
But gosh oneshoting overseers feels good
deadeye works well and is fun to use, doesn't help with crowd control but it's an enjoyable weapon
very fun vs bots
Yeah I'll usually take incendiary grenades to help against a big horde
I just use arc thrower because it makes it easier not having to aim much
I should try it morevbut while the stun is nice it's hard to tell if it's doing much
It does things against light n medium
But against heavy no
But it does help to stun heavies. Easier for teammates to handle themselves when they don't have to dodge a death beam
I'd use other stuff but idk rn I can't be bothered to actually have to aim.
Plus it's great at dealing with light units.
The trick with deadeye is it overkills voteless, so you can down multiple in a single shot. Also MG sentry is spammble, gas grenades are cheap and plentiful
MG Sentry, my beloved workhorse stratagem
Also it may seem crazy but Mortar Sentry is extremely good vs squids, especially in the urban environment where it can rain down on enemies three to four streets over
A good habit to get into is if you hear a mortar lobbing rounds (or otherwise know a mortar is present and active) look up into the sky to see where the rounds are arcing towards. You can deduce if they're coming at you or not and if you need to dive and pray, and you can also deduce what direction to expect enemies from as an early-warning system for incoming patrols.
I just hate Mortar Sentry for it's team kill tendeices, even though objectively it's a good strat
i do want to fuck around with a spotter load out sometime - double mortar dsentires, AMR, jetpack of some kind
fly around nad call targets for the mortarts to baloop
hit em right between the eyes with a steel slug the size of Shaq's hand, that'll do it lmao
I've never been able to get the mortar-spotting to work well enough. Ostensibly it functions but I don't think it'll change targets mid-salvo and if I'm marking a target it's because I want it dead NOW and whether or not the mortar is ready to retarget to them it is going to be dead by my or my teammate's hand before the first round finishes its high-arc trajectory.
On paper it's a cool trick, in practice no I don't have time to be waiting for it to get around to my target like I've submitted an "at your earliest convenience..." sticky note request on its desk at 0930 on a work-week tuesday.
So, this mo HAS to be leading to some kinda content drop or something, right?
updated
I mean, ireallyt do want to belive, lol
The MILLISECOND the illuminate get a content update I’m redownloading helldivers 2
third overseer variant
I don’t mind the overseer flak armor tbh. Just keep shooting lol.
Or just get headshots
the enemy itself is fine. both of their variants are just so identical to each other gameplay wise
Yeag…
I don’t know what was available in the first helldivers on the illuminate front so I don’t know what to expect/fear
Yeah, the main issue is that the illumainte have 4 units
er, 5
one of those units is a scout that's meaningless
2 of them are copies where hte only difference is one is ground based and has a shield/mlikes to melee
and the other has a jetpack and likes to thrwo grenades
and machineguns you, flies erratically as possible
Gods I hate flying overseers
The problem is hitting them
here's hoping they don't reverse our movement controls again
I do want to see the TACTICAL WALL BALL however, that'd be cool
The what
the BALL that deploys TACTICAL WALL
We have that though, we can summon a little tactical wall with a grenade launcher
Who up obeliskin it
it self-teleports around and deploys a very long energy wall plane in opposite directions, illuminate can pass through it but it stops players and player weapons
oh yeah, everyone deserves some wall
the only thing that can stop a good guy with a wall is a bad guy with a wall
Honestly the leaks showing the Illuminate units was so long ago I am genuinely surprised they're keeping them in their back pocket for so long
Surprised because this is getting annoying and AH needs to hurry up and release the rest of the faction because fighting their vanguard was fun when it was everyone's assumption that it was just a temporary vanguard and the rest of the faction would follow
But we've been fighting their vanguard for a long time now and it's tiresome
well tbh its sort of easy to make an asset compared to executing a long scale plan to introduce them and design animation and gameplay function all together. and making an asset is hard, imaging doing all that too
not to mention, even if it is finished. You can bet your ass some developer on the team is going to add like a very niche feature interaction that will one day get posted by a helldiver youtuber explaining that feature
"did you know the hoverjet can do this? GOTY"
I don't dislike the illuminate for their lack of enemies I dislike them cus they're a pain in the ass. For some reason their heads are surprisingly difficult to hit and the jetpack ones fly all over the place. In the meantime you get surrounded by voteless n then there's a harvester to deal with as well with their famously unreliable health where they can die to 1 quasar shot or 3+ quasar shots if they feel.like it.
I use the plasma gun (scorcher? the one that is full auto) and it is great against the overseers
Do I just ping the role here n see who wants to play? Not rn anyway but I guess ill wait to ping till I'm actually gonna play so uh who would be down to play in like 40 ish minutes or something.
Yup!
Light the beacon and your reinforcement shall dive to your side
<@&1206091872716595200> who wants to play difficulty 7-8 ish :3
i might be down
Which vc do people use for this usually?
new channel i assume
I just felt my third eye opening.
Wonder what'll happen if we don't complete the illuminate portion of the MO
Playerbase ain't on track to make it according to the companion
Don't blame em, I reckpn speedrunning Medium Illuminate missions is boring as sin
Sinning tends to be kinda fun, though.
Harvies health isn't unreliable, they have multiple hit zones and the same ablative armor as overseers.
Destroying the joint of the legs (the small leg piece that connects to the main body) is already a one hit kill.
I dunno about with Quasar, but the RR can kill in one shot if you hit the eye. There's also a couple of weak points to ether side of the eye it's theoretically possible to get a rocket in
👋
Don't bother aiming for the eye of Harvesters, instead aim for the leg joints that come horizontally off of the main body.
aim your medium+ pen weapons at the red parts, quasar for example will instantly destroy the harvester if you hit the red leg area.
Yeah the HMG saws them in half in 1-2 seconds if you get the shots on target
You can just barely drop the shield and kill the harvester without overheating the laser cannon too
HMG my beloved
still want a back ammo using chaingun of sorts, but the HMG satisfies me
The biome files for Tien Kwan have been removed from the game for some time.
So when you dive to the surface, it will attempt to load files that do not exist, and thus your game will crash.
This is 100% guaranteed, it's not rig dependent, it's not corrupted files, you will crash every time.
Bvit on the maincord is already aware and will ...
yo, this literally just happened to me :D
I tabbed over to see what's going on in this server after my game crashed mid pod-drop to Tien Kwan
so guys do you tyhinkik this means illumiante tomroew
unbelievable that joel would sabotage this MO by deleting an entire planet's biome from the game
Glad I looked here before I started to get really worried.
I honestly hate this "advice".
The leg joints are good for mgs etc, and if you're up close you can go for those sure.
But the eye is very reliable, and I can drop Harvies at 300m with eye RR shots. Or kill them when they're in profile, by again, hitting the eye.
(Also the strip with lights in it is a gap in the armor iirc)
I'm sure they'll give us something to compensate for this.
I can't relate, given how massive a target the leg joints are. They're just objectively much larger targets.
In my opion they move around too much, etc. the eye is very stable and glows.
There's a new squid invasion on Fenir III (poor fnir)
I can't believe Fenrir has enough population left to make Voteless outta
C-1 forms in over drive.
Alkso, it's funny, because the op only needs medium ops
there's a bunch of 150s just running around doing medium ops in a chain
poor squids just getting blitzed by machine gun wielding jetpacked lunatics
yeah strategically speaking the ideal thing to do is just burn through medium operations as fast as possible
Also good for getting SC
anyone else see this ingame?
I've seen my friends consistently get unreliable damage while aiming for the joint.
the MO was at 88.8% with 6 hours left last I checked
Wait longer
Hm?
This was a response to the Overseer meme. I usually wait until they aim to shoot them, apologies for no context
ah I see, all good
honestly thats about the time frame i was expecting
Damn, another warbond?
There goes my stored SC and Medals again
Also I don't think we'll make the Illuminate Medium OPs. It's going to be really close.
I already have enough for the next warbond.
Oof yeah I think we lost the MO
95.6%
We got fucked by the Tian Kian bug
Joel will probably step in and say the SEAF did a funny and won the battle to avoid the backlash of us losing a world due to being literally unable to drop onto it
I'm just glad that, for a second time, we are now completely safe from the Illuminate menace
I personally think it's not too early to declare total victory
Just one more push and the squids plan will be foiled! Keep it up, divers! I know you can do it!
Reminder of what we’re up against.
They were never a match for our immense tactical genius, of course.
The Helldivers are unerring in their ability to make intelligent and rational strategic and tactical decisions that always make sense.
For real though, during the previous MO that DSS was doing WORK. All the ability timings were exactly what was needed to hammer through everything
I think my tactical genius scares other players
brilliant distraction ploy
Very good flanking
<@&1206091872716595200> who’s up for some diving?
gimme a minute and ye
The best part of deadeye into robutts is the aiblity to make Rocket Striders have the WORST day.
‘All citizens’
‘Select class-A citizens’
Honestly I wish this was funny but this is getting too realistic at this point
In the same announcement!
Oh well. That’s that and this is this. Now then, let’s party!
Isn't there a no Twitter links rule?
indeed #server-news message
I was looking for it in server rules, like a fool! A rube!
🫵 rube
Does the eternal temptation to start beaning my allies in the skull count?
<@&1206091872716595200> heehoo gun time
Gun time?
Dang I'm too late
Just noticed tiem
Sry for ping
new patch notes or just telling the truth?
just truth but also oh so much debate in the sub about the various user proposed changes
Oh what happened to the spear?
It was pretty good last time I used it
although that was a few pathces ago
I love it too but- bad ammo economy, restrictive minimum/maximum range, doesn't utilise what little ammo it has well
Less ammo, less control compared to the RR
contrasted to the RR it just isn't worth it
realistically they should just make whatever it hits die and call it a day
Basically it's only niche right now is you can't miss (skill issue) + it can down dropships in one hit anywhere (RR has to land an engine hit, which also won't kill everything in the drop ship)
honestly I just like using it sometimes because I'm on controller and I just don't aim as well as I do with mouse
which is why I'd like to see more "smart" weaponry from HD2
it works for me on multiple levels, I like the concept, chances are they will make something cool and it will be easier on my wrists because I dont have to switch to mouse now and again to shoot my effectives by like 200%
Me, I'm gonna keep being happy doing cross map kills with the RR
It can also kill command bunkers in 1 shot in the right spot or 2 shots guaranteed
Oh, that bit i dindt know!
The one shot needs to hit the portion of the bunker directly under the top turrets, which is rectangular instead of the curved portions
doesn't the rr have a similar breakpoint against bunkers anw?
Bwuh. That's werid. the Incin corps have resurfaced, marked with a message and everything
but they're nowhere near the front etc
No
Command bunkers are AV6 which cuts RR damage against them
odd, I recall 1-2 shotting them to the weakpoint
Looks like its 2 shots to the weak point or 3 shots total
Which is 100% or 50% increase in TTK compared to the spear
I'd like if I forgot the name
Fucking electricity thingamajig
The special one
It deserves something more
It just feels a lil lackluster
I started using the Blitzer against bugs before it was buffed, but since then I've dropped it in favor of the regular Punisher. I'm not sure if the Punisher's been buffed any time recently, but as things stand, the Blitzer feels like a slower, weaker, less consistent (due to corpses blocking the arc), shorter range Punisher with the upsides of infinite ammo, greater stun, slight auto-aim, and being able to hit multiple enemies more easily.
I'd have to play with it more to confirm how I feel, but honestly the only thing I'd change about it is narrowing the arc to give it a bit more range. The biggest functional deficiency it has over options like the Punisher and the Cookout is not being able to hit shriekers as easily.
An interesting thing is that in HD1 the arc weapons function that you could tap fire to shoot a small electric blast or hold down and release for a larger one depending on how long you charged
I wonder if they should implement that sort of function for HD2's arc weapons
Blitzer (the electro-shotgun) has a decently powerful niche. It lets you absolutely trounce on bugs except for Impalers, Bile Titans, and Shriekers due to its absurd stun/stagger and 100% uptime due to not ever needing to reload.
The Arc Thrower is just good still. It's always been good power-wise and then they made it arc into the dirt less so it's better. The biggest downside is that the randoms who like using this also have a high probability of being people who don't check where it's going to arc (into their teammates for the sixth time in a row).
Prototype armour saves my ass against arc thrower friendly fire
Compared to other special weapons the arc thrower just feels lackluster
<@&1206091872716595200> lets drop
The bots outsmarted you with this one.
well, you can see the cable going off to the right
I’ve been bamboozled by that in the past
I was angy when I finally figured it out lol
BOT IN DA WALL
What will he do
all in all it's just another bot in the wall
that video used to give me nightmares as a kid
<@&1206091872716595200> It is time once again
Taken from reddit, labled "Okay, Hear me out..."
Hell naw
You know how fast the scrubs who keep dying to allied mortars will complain?
This would be funny, it would also be funny to see a mortar fire multiple stacking 380mm barrages
I don't think that's a great way to frame things. Mortars are friendly fire machines, and "a voteless, trooper or scav stood near" me doesn't make someone a scrub
Didn't we already do this for the bots with the "mission accomplished" parody poster
'Jetpack trooper jumped at me, now the sentry fired an entire salvo at my exact position'
it doesn't help that half the time you don't really get to know where or when there is one
with the amount of shit going on in this game also having to track when your teammate calls down turrets really isn't very cool
i especially love when people call one in while i'm in the middle of clearing an outpost
but no, it's definitely my fault, what do i know
This is why when I got my mortar ping ship upgrade I never stop pinging the enemy
I basically view bringing mortars into bug missions as actively trolling at this point
(this from a D10 only perspective).
Can it work? Sure. Is it worth it? No.
Cluster bombs are similar.
Napalm I'd have less issue with if people would learn to use it properly
(use the barrage to shut down Breeches, it's great for that. It's arse at clearing bases)
god yeah napalm on a bug breach is the easiest 50 killstreak i've ever gotten
Im painfully addicted to eagles so my usual loadouts consist of some combination with them
for bugs/bots its strafing run, 110s, airstrike for illuminate its strafing and 500 kg
i drop airstrikes/110s on illuminate cause airstrikes feel too inconsistent on ships and 110s have little to no real use
Personally more of a gas fan, but for sheer this breach doesn't get to play, nothing beats napalm.
If they gave me an eagle gas strike i would use it
Laser pointer for eagle-1 build
Laser pointer?
You point at things and tell eagle -1 to get em!
Obviously, you use a laser pointer
laser designatior backpack weapon to guide eagle strikes home would be the best thing ever
Eagle fired laser guided ATGM/BDM would be dope
it's not all that much better on bots
if even one happens to reach your (probably somewhat secure) position you now need to abandon in within 3 seconds and run into the open
or if you take down a cluster of robots, if there's a turret, you can't now use the just cleared out position until you're definitely sure that it stopped firing there
or again, if someone calls one down while you're dealing with a structure of sorts
good luck not getting bombed
love EMS turrets on those rocket defense missions though
point is
regardless of what your stance it, skill issue or not, the problem is that by bringing mortars you still intrinsically now require your teammates to also divert their attention from the game onto your cooldown and (hopefully) callouts, you still put more responsibility on them, should they not wish to be considered scrubs, instead of just making it easier for all and not having one
it's still shitty behaviour
well, yeah, but this is the case for all defense missions
you're not going anywhere
also frankly EMS mortars are just not really problematic in the first place
<@&1206091872716595200> Good morning Super Earth
yo that's crazy esp because i saw people saying mortars were the meta turrets on mission bro, not saying i agree with them(gatling turret my beloved) but they were saying it lmao.
I think the strongest argument I’ve heard for regular mortars are for helping to clear out cities
But even then I generally take other stuff
i heard people say they were good against bots cause they were armor-piercing. this was at the beginning of the game's lifecycle tho, before everyone started getting all the crazy shit
yea gatling sentry is super underrated for it, and even the regular sentry is good as well.
you might've noticed i really like gatling sentry tbh lol
Mortar is excellent in urban environments (and most bot fortifications). The trick I've found that helps me not get shelled is mostly situational awareness by just looking up when the mortar shoots so I can see where the arc is going. This doubles as an easy way to respond to unseen threats. Other than that it's focusing more on crowd thinning to ensure I'm not winding up with any enemies nearby
you kind of have to treat mortar like a 380
leave it to siege a base and do other things
Yeah, makes sense
I just graviate towards really spammable stuff overall
i end missions with like twice the straats used than anyone else usually
it's pretty funny
esp given my loadout is shield gen/rr/rs/500kg
Yeaaah it's real nice layer, without any sort of defense they just chew through stims
All my deaths in this mission are mines ;.;
Dying is part of game and learning
Yes? I know? I have over 1k hours 😛
I am just bemused at mycontiouyned ability to reliably find a mine
and step on it
If we find a mine field you go first
Could’ve guessed
Iirc you can still pose during ragdoll flight
I basically exclsuively play d10, and tthis past game, 4 of my 5 deaths? Mine.
The fifth death? Teammate shot down a drop ship and it crushed me
also lol, i have 2 less strats used than the rest of the team combined
Huh
whenever there isn't a stratagem going on the helldivers should be asking "where's the stratagem"
This is honestly kinda my approach?
Like going down my loadout:
Rocket sentry should basically always be on cooldown, because it's sucha powerful distraction/force multiplier.
Shield Generator should always be deployed with RS. OItehrwise, deploy it as needed to provide some cover
im not even kidding
500kg? basically always on cooldown, because it's so good at deleting groups.
The only one i dont constnatly leave on cooldown is my RR
i get too lost in the gunning sauce sometimes and forget but as a general rule i should be putting shit on cooldown all the time
which i prefer to reload via Resupplies if i can
and hold my RR as an emergency drop
they buffed dropships?
Dropships used to be able to be killed with one hit by the RR anywhere
now it's engines only
but the spear can still one shot them anywhere
ohh
did they buff illuminate ships too. i noticed i can't clear em with the at emplacement like i used to
Yes, they have shields now
So you can kill them like you used to if you can strip the shield
Anyway, i want them to buff Bulk Fabs because they're such a big target, it's too easy to snipe them from ages away
WHich is fine for something like the Spear, but nah, for the rr
it just takes any challenge out
does having a teammate on the hmg emplacement work? coordinate strip n kaboom?
Should work.
It is disappointing though that Sam sites can't take em out either now
Even tho a 500kg or orbital precision strike or 380 too I think? Can all kill a landed dropship both shield and hull
So it's not impossible to just go through both shield n hull n I'd image SAM site missiles should be made for that kind of firepower.
Sams can and do though?
Yup! If you can cordinate a teammte stripping shields then a nother shootign em down is real good
swag
In my experience, Sams really struggle with illuminate ships now
They don't in my experience.
They rarely do
In which case i assume the shield was already popped
But normally they don't.
they absolutely still either 1 or 2 shot them in my experience, which is significant when theres only like 2-4 warp ships per reinforcement call
2 sam sites still wreck them since its a guaranteed kill with 2 missiles going out
which one of the <@&1206091872716595200> is feelin' like diving?
The point is they should 1 shot
Not 1 or 2
A two-shot generally means the ship has already dropped its cargo by the time it gets destroyed, which is not very helpful
I just have a very vivid image in my head of watching an illuminate drop go off in range of two sam sites, and watching as no ships get destroyed before they spawn enemies
Exactly.
Was not a fun moment when I was expecting the sams to provide relief in that situation
siiiiiiiiiiiighhh. Misison goign south, b ut it's k, i got it, i'm rihgt at the last obj setting the hellbomb
host dies AGAIN (they're past ten at this point), returns us all to orbit, then quits game
Cool, great, wonderful, love to flush 30 minutes off effort down the drain because the host threw a tanty.
Ugh, that sucks
It was host and one other player just trading deaths like crazy
and i'm doing my best, but enemies are eveywhere and trhey're dying so much i'm sgetting patrols on the opposite side of hte map as i try and wipe out all the side stuff to stabilzie things9 Honestly shoulda linked up with the team, that's on me)
I am taking a break and going for a walk after that, because grump
Yeah I remember one mission I had where, amongst other highlights, the host dropped a napalm barrage on extraction
Which killed everyone, cancelled the pelican and used the last 4 reserves
Less than 15 hours before times up and there's no progress on the last planet.
Oh I forgot the other funny tidbit: the fourth guy mucked around too long trying to toss in a third stratagem when extracting, got ragdolled by an explosion and the pelican took off without him
Finished a Helldiver idol commission! This took a year lmao
Cute, sure her show doesn't often end in violent death
She'll take a senator to your heart!*
*This is not a metaphor
Appreciate the trans flag
Aaaaaaaaaa this is so good!
[Reply to:](#1204832579287519292 message) Finished a Helldiver idol commission! This took a year lmao 📎
The Senator is for hecklers.
Sooomething tells me we might lose the MO
Oh yeah we’re cooked.
Ah shit
we got this one in the bag lads
so close and yet so far
New MO: "Please gain some ground for once"
This one is a combo of the players shootign themselvesi n the foot, but also the in game ocmmuncaiton isnt really there
any <@&1206091872716595200> feelin' like divin?
attention <@&1206091872716595200> one spot in lobby
Yah, but, we'll see
Shams is active in the discord asking if everoyne has their toliet paper ready, so hey XD
Interesitng unlisted trailer
Very much riffing on Starship Troopers with it
(Also there's something up with the liberator, or possibly a whole new gun at 1:19)
https://www.playstation.com/en-us/games/helldivers-2/latest-news-and-updates/
Soldiers of Super Earth, today we salute the brave, celebrate glorious victories, and honour our fearless forebears.
This new Premium Warbond features the finest vintage armour, timeless tools of war and more for this season and beyond.
Requires base game, paid pur...
Eeey there we go
<@&1206091872716595200> Trailer out
yep
New marksman rifle, a melee sabre
Just from the thumbnail, that's quite a Krieg-y helmet and coat.
..I honestly like them.
okay so
mediocre to bad weapons
a grenade thats probably either better or on par with our current incendiary ones
and a meme stratagem and an emote
YOu literally have no idea the stats etc, wait until we actually get details, cmon
The grenade looks to be physics enabled for its duration which is terrifying
its a sword and a magazine DMR, we already have the Diligences and the Deadeye
"By popular demand, we are adding a new stash of FRV patterns to previously released Warbonds to all owners. Go check out the Viper Commando, Freedom's Flame, Chemical Agents, and Truth Enforcers Warbond pages in Acquisitions on May 15th!"
also wasting a stratagem slot for a melee weapon doesn't seem great
unless it gives huge buffs to other helldivers
Yeah, i'd wait and see before making judgement calls off a video that has... no actual mechanical details.
the only hope this warbond has in my eyes is that maybe the armor buff is good
I'm making calls off past stuff, I'm guessing the rifles gonna be around the constitution worth of damage, and the sword just being a reskinned axe because melee weapons ignore armor and deal damage based on where it hits physics wise
It's possilbe the flag will be quite brutal damge wise, we'll see. The sword is showing at least taking a limb off, but that might be trailer stuff
20 round mag on the Amendamnt is nice, as is the fact it loosk to have a good scope
sample scanner can either be trash or amazing
I've learned to try and not look forward to new boosters
I mean, as long as health/stamina/space opt exist, new boosters are going to be pretty w/e
I still need to get the borderline justice warbond
Anyway, hey, ih ave hte SC for free from all the silly running medium missions vs the squids
so
Oh, the Deadeye is great
I'm just hoping the new rifle will just be the Constitution but good
Just give it a ping and people will run it regardless of stats
I would >.>
I'm not a huge fan, but i've def seen people using it well
Apparently the armor has less chance for damaged limbs
Anyway, it all loiks like goofy fun even if it may not be all that useful
isn't that practically just the "more limb health" passive but worded differently
I believe so
And apparently modders believe the flag stratagem is literally just a copy paste of the one in the tutorial
shrug I am gonna wait and see until we actually have hard data
You know, rather than getting in a frenzy over promtoional stuff
if it's a dud warbond, oh well
This will ahrdly ruin my life
Who's getting in a frenzy about it
Which ones count as duds?
No one yet, but i find taking modders at their word when they havent seen the patch dorp to be silly, for instance
Polar patriots was at launch!
Any others?
honestly I dont think we've had it as potentially bad as this
Democractic Det was hoenstly a mess. Viper commandos, likewise.
but agian ,tehy patched up and fixed stuff
yeah but like
how do you fix a warbond that has nothing to fix
compared to demodet this one has 2 weapons one of which is a melee weapon, a meme stratagem and a grenade that's maybe, potentially equal / better than others in it's class (that being incendiary grenades)
idk I'm just disappointed its this over a warbond with more exciting bits kit than theming
Like I can see ways to save it, but it'd be some major changes rather than a fix
main one being making the flag stratagem actually.. do something, like being able to pierce it into the ground to give a substantial buff in an aoe to warrant it taking both a stratagem and heavy weapon slot
Until you actually have ingame stats, speculating on how good/bad stuff is is silly
It's called being realistic
Considering they didn't talk or show it having any other benefit but a pokey stick, I have no reason to believe it's gonna have anything but that
Speculating about how everything is terrible without having a single peice of actual gameplay stats is not relaistc. It's just silly. Like you're probably right, but it's still pointless to speculate until you actually have hard, in game data.
I'm so ready for the turbo-larp warbond lets fucking go
I look foward to watching someone charge a bile titan with the flag
and then seeiing the flag and body bits come flying back
Honestly, my only complaint is that we should get either two main or two secondary weapons per warbond.
Mm, so, i'm actually kinda okay with them lowballing things like this? I dont thin kteh old '3 primaries and a seconary" was at all sustainble
and i['m much happier getitng things like Deadeye and Talon whcih are both distinct guns that fill niches
than getting another Libverator consusive as it were
Aww, that's uh, kinda bad, but also, i was really hoping it was an actual sample radar >.>
i dont see why its not also that?? "this got left out" implies its in addition to the stated effect
and that averages out to about 30% extra sample gain overall
which is pretty good for newer players
Oh! I didn't actually know we had a full description for sample scanner
If it's sample radar + extra samples, then yes, very good
A sample radar would be nice if/when they add more ship upgrades to spend a ton of samples on
My thoughts exactly
flag confirmed to not do anything special lol
Personally the omly way I'll be interested in this warbond is if they've made significant changes to how melee weapons work in general or if the flag has an interesting secondary effect. Melee chunking your stamina has always kept it in the position of a really unenjoyable amd clunky playstyle for me and unless this changes I really don't see any reason to go for this. Whenever a new warbond releases I'm hoping it adds something interesting to shake up the otherwise stale metagame, and so far this isn't looking to be it.
I was thinking it’d be cool if the flag gave you and nearby divers the Democracy Protects effect while you were holding it
That’d be neat.
can you plant the flag
also REALLY nothing special
no "special fabric that releases microparticles of patriotic combat drugs" or anything?
i thought itd be like SECOND COMPANY WE HOLD THIS GROUND IN THE NAME OF THE PRIMARCH
now that would've been cool
like, a damage reduction and reload speed aura when planted would be dope
just to do the SPACE MARINE PILE
Plant flag -> Squaddies that salute it get a buff
Please, it would be so cool
<@&1206091872716595200>
Yeah, that's a fair take. I'm hoping the amendment is good, and I'm hoping the flag is something silly like having enough damage to kill a charger in 3-4 hits, because that would actually make it kinda legit
But I'm also okay with a silly warbond that doesn't power creep much. My overall judgement is also gonna be affected by the patch as a whole
fair
I'm just annoyed because warbonds are the only way we tend to get new player weapons, and in general they seem to be leaning toward putting new stratagems in there too, so it should feel worth the wait and money to at least add something that at least spices up the gameplay
Like it doesn't need to be meta but I want it to at least be distinct and good enough to be a sidegrind, and rn it doesn't feel particularly distinct from a gameplay standpoint nor does anything strike as particularly good
Yeah, totally valid. For what it's worth, there's quite possibly a big update hitting on the 13th, there's an unlisted trailer I shared earlier that has a gun that's not in the warbond or in game yet (I think - it looks like the liberator, by was firing plasma. 1:19) in the video.
So there's a chance we'll get some spicier stuff
Unlisted trailer
crossing fingers
Me too!
I admit I'm less fussed on the meta being stale because to me it feels in a healthy place in terms of options - but that could easily be me having a favorite loadout I make work in general
Do agree I'd like more side grades though
Most of my balance irritations are how the galactic war works as a whole
And how boosters are super boring
Because health/stamina/space is just so dominant
(and experimental infusions is up there, but it's mostly taken by light armor addicts like myself)
I only hope the Sample Scanner from the upcoming warbond does exactly what it says it should do.
Because if I can take that to see on my radar any nearby Samples. I am fucking yoinking that warbond just for that.
Naaaaaah, then I'm not wasting SC on this warbond tbh.
Unless it is the last one I have to unlock (which it is not)
"I personally am excited to run into a mega nest with my flag, an armed hellbomb, and a dream."
I paprove of this palyer and thier dreams
<@&1206091872716595200> need to grind some super credits for the new warbond anyone wanna join?
looks at 1.5k pile of scs
I'm good
.>
you uhhhh wanna share 
No.
Captalism in action
thats fine
oh it's starting now
<@&1206091872716595200> Something's up. See above
or not? authentication failed
So this is almost certainly the Illuminate teaser right
Almost certianly 8something*
But also it's very funny that it's just flat out failing
110% helldivers
yeah they're "decoding" these braille pfps in a frenzy
Oh, those are braile?
godamn.
See, this is why i'm terrible at bloody arpgs XD
Apoperntly " 06E 047 E1B 21232"
is the braile so far
Wonder what those are
Makes me think a location
lol
amazing
the input channel is absolutely clogged with people spamming the same line that is confirmed to not work. they still haven't learned that the patrons of their discord server cannot be stopped by anything short of extreme slowdown or channel lock.
There's annoying
That's*
who needs algorithmic brute force when you can trick a bunch of apes to do it in discord
third code
LETS GO
Gdi I need to goto bed
Duck you=p
they have the full code, it's just a matter of forcing past the spam to actually enter it
why did they do a string of 5 question marks for the first one when they needed a 0 at the start?
there we go
looks like they need to download more RAM
wait now what
looks like california (wild guess)
They're trying to re-input the code
full code: 06EFBC // 047A5 // 06EFBC // E1B5F0 // 06EFBC
they have to put in the password twice? Like we're changing the password?
I don't think so. I think they have to input a new code or "byte" and the 06efbc is just recognized as a valid byte. Or maybe they're just struggling to get the 047a5 through
yup thats earth
they're inputting "STATION-8x" and it changes cameras
didnt super earth have eight megacities?
more commands
Can someone bring me up to speed on what’s going on please
an ARG has been ongoing and a few hours ago a youtube stream was opened with a tie to some discord channels where people can input commands. After some trial and error they managed to log in to what appears to be a network of stations orbiting Super Earth, with Station 81 offline. Somehow 81 needs to be decrypted or otherwise rebooted.
oh, recent update, they figured out that we had to auth, so now that's done
it looks like they're trying to align antennas on stations 82, 83, and 84
now they're trying to spin the antenna all the way around one degree at a time
They don't seem to have other options
someone on reddit posted a supposed orbital view of SE?
it's one way to make sure they don't have to explain anything until the update is coming out
i love how that channel is freaking out
i dont even care if it's possible or not to move by more than 1 degree i just love watching the chat
Oh dear
It does look lke thjoguh there's nothign to be done until the next primary directive comes
and those mighto nly come 1/day
have they tried ai prompt injection yet?
Have they tried "help" I wonder
Hmmm
Maybe they're desperately trying to boot up Super Linux...
Notably there's currently no Primary Directive, so it's likely we simply cant do anything for now
other than dspam the poor computer to death, lol
also, adding to my litany of trickshots: Got a Factory Strider in the guts as it was dropped by the airship.
my thoughts on the ARG
I'm pulling for it
Esp if it results in us pusehd to the corner of the map
push us to the Illuminate corner
and have to push into Super Earth
also, don't forget
all the high ranking personnel on Super Earth will be off planet at a party
ARPG has cleared two datablocks of the 4 now
Last one became availbe about 3 hours ago, was cleared about an hour ago
so it actually looks like it's closer to every 18 hours, not every 24
3rd data block being solved currently
looks like they're speeding up the block events, so we might actually see the results of this ARG before the event it's a teaser for
I'd estimate we're done sometime in the next 12 hours
Doesn't rule out there being a stage 3 though
their was a leak a long time ago ||that the Illiuminate were going to attack Super Earth and killing """""the president""""" leading an to an election.||
Can you spoiler this please? Not everyone wants to be spoiled via leaks
Cheers
https://old.reddit.com/r/Helldivers/comments/1kjdhtm/one_convoy_one_car_4_hellbomb_mens_and_a_dream/
They really said "And fuck this convoy in parituclar"
you aren't the only one
There was a good few hours of shouting about the parallels there, yeah
my thoughts here
what's that
tinfoil conspiracy that there's parallels between the shots of the satellites and Halo Reach's scene where the covenant armada shows up. the idea being that we go through all this effort to reactivate station 81 and then there's an illuminate attack directly on Super Earth
considering how AH has been setting something big up
I wouldn't be surprised if that's the case
I mean all the importat people are gonna be on some party somewhere in two days time
makes sense, attacking the party venue would be the obvious move so they have an opportunity to do something funny instead
we already did this for the bots
To think the Illuminate peril may be even more devious than the machinations of those unthinking machines
(Super Earth would definitely fall for the same trick twice)
Fool me once, shame on you. Fool me twice, write a Strohmann news article how this has never happened before
Sure but we can track the automatons
RIP, playerbasei s cooked on the MO
7 hours to liberate a planet without loosing any defences
BAHAHAHAHA
i kileld myself by diving off a tiny cliff
and crunching my dive'rs head
hows the arg going?
Waiting for the last datablock puzzle. A few secondary directives have been done in the meantime
They're currently going tinfoil over one of the satcom profiles listening to music
This is so sad. Satcom, play despacito.
please tell me they won't wait untill the 15th to hit us with the big update
it's gonna be tomorrow trust
It's definitely tomorrow. They wouldn't have put a date on the party poster telling us to get hyped for a Tuesday 13th if there wasn't something coming
The Station 81 stream is almost done
and of course there's one last stratagem input to do
Oh, that’s just a laser projector being shipped in for the party!
reminds me of that one live event Destiny did. I think it was season of the worthy, were we watched a satellite crash in real time
Yeah
I can't even tell that's purple
Where is that?
Gods that's so small as to be invisible
Hmmm, the satcom does say tasking meredia. Also it's spooky we can see the wormhole given the speed of light
@sage plume You will appreciate this one
it'll probably be related to this
i do i really do, OOoooh the horrors :)
there were more lights before right?
less purple too
I think that might just be artifacting from wizard's screne shot tbh
It doenst look too unusual atm
That's a hoax, we defeated the Illuminate weeks ago, remember?
WELP. WE'RE FUCKED.
Hell yeah
So the party kicks off in 20 minutes, but it runs for 7 Hours
So things have a window of <t:1747098000:t> to <t:1747123200:t>
Given it's currently nearly 3 am in stockholm, while it'll be 10 am at partie's end, i'd bet towards end of party time
It'd be funny if nothing happens
I expect something will, I just don't think it'll happen until the work day starts and they can coordinate dropping patch notes etc
Rather than expecting them to drop it at 3 am.
Wake me up when nothing happens
Time to wake up
Oh wait when nothing happens in the time period
I guess I'll wake you up at 10 then
Sweet Liberty. It's Dr. Prophet in his giga brain tripod.
Death is approaching. Soon cometh the beasts of the void. All hands on deck.
I haven't been following this very closely. Just killing bots as I usually do.
Don't worry there's nothing to follow
The Helldivers have just helpfully assisted in SATCOM debugging in all the time they've freed up following the total destruction of the Illuminate
Again I just want to say I'm very glad that in 21 minutes that this Singularity Party will have concluded entirely without incident and all those patriotic partygoers can safely get home before curfew
I wouldnt be entirely surpise if it ends just fione and it's in an hour after it's done that things go to hell
but we'll find out
Ah see nothing happened
aw MAN, not even an ankle sprain from one of the party guests cmoooon
Never punished
The various Satcom accounts are waking up, and one of them just posted aobut shitting it's pants (Goddamit, Shams)
Ah so it was just some bad bug burgers
The update will be about a franchise opening on your super destroyer
there's a beefy update, restart steam if it isn't showing for you
<@&1206091872716595200> SPACE TIME FLUCATIONS DETECTED
https://www.youtube.com/watch?v=QChlgNJvbZk
SOMETHING IS HAPPENING
WEE WOO WEE WOO
I ngame: WEAPPON CUSTIMOZATION
Oh no who could have seen this coming?!
Weapons can be leveld up, have multiple configs
Differnet weap[ons have diffenret amounts of options
truely a shit your pants update
is the update live?
Nah, i whipped up the below in photo shop over five seconds. (it's live)
Yo what?!
damn ok arrowhead
So weapons seem to ahve up to 4 slots for custimoztion - Magazine, Scope, Underbarrel and Barrel
Diffenret weapons ahve d iffernet options - Deadeye only has scope options, for instance
also paintjobs
not every weapon can be customized - It's priamries only, an d the crossover weapons have no c ustiomzaiton
Customzation options affect the recoil, etc, weapons have a LOT more stats now
When you go into custozmation you can see the HR/VR recoil, sway, erognomics, capacity, mags, reload time
also the custiomzation options actually change hte look of the weapon
Neat
Can you put a scope on the Constitution?
No, the constiutioon cant bem odified.
Bugger
I'm pretty sure the amendant exdists to be a super modfiable on e (That's my guess0
True, fingers crossed
When you say scope options would this mean scopes beyond the one for 200m?



