#Helldivers 2: For Managed Democracy!

1 messages · Page 106 of 1

strange vine
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No idea

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Theres a fair amount that were in the testing phases that were datamined a long while back

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But they could be anything

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Stuff like ||a missile silo with a laser designator, a disposable spear missile launcher, stalwart battlement, and such||

hazy oriole
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||aw man not an mg 43 battlement.,..||

verbal summit
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Yeah I'd like either a laser sniper or a silenced sniper

unreal merlin
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I'm addicted to no-reload kits so a long range primary semiauto laser is perfect for me

karmic prawn
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Yeah there's a lot of nice options in there. I'll shout out the diligence counter sniper, breaker spray n' pray and scorcher as some late options that offer some interesting mix-ups in style

trail nymph
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<@&1206091872716595200> It's dive time

cobalt patrol
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There's a new MO out, but no annocunment on the socials

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Illumniate trying to fuck up the anti-wormhole tech

sweet surge
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Very close to earth

cobalt patrol
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Kill 1.25 billion voteless is certainly A Number

sweet surge
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Would this be the first time a planet has been attacked by more than one faction?

unreal merlin
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Nah, illuminate have attacked a bug-front world before (or tried to at least, they got crushed immediately)

karmic prawn
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So they can just send ships right to Super Earth's doorstep

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Cool

agile fable
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At the rate things are ramping up we’ll be getting a fucking “kill 6 billion” major order

cobalt patrol
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Anyway if y'all haven't tried it yet, the Deadeye is great on squids.

One to the skull domes overseers, and anywhere on the body kills voteless... And keeps going, so you can get 2-3 with a single bullet

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Only down side is it's a shitty shield breaker, but weirdly, the talon actually works pretty well?

I wish I knew how the shields worked interm of HP/damage type. I'm guessing they're just mostly regenerating durable hp

karmic prawn
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Yeah my main issue has been I'm in trouble against hordes if I die and drop my machine gun somewhere

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Debating trying spray n' pray and the senator with the gunslinger armour to mix things up a bit

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But gosh one-tapping overseers with the deadeye is nice when you pull it off

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I need to relearn what stratgems actually work well on harvesters too

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Though again the machine gun or hmg chew it up fast

unreal merlin
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I strongly recommend the MG Sentry for squids. I've been liking Deadeye though, and run the stun lance melee as secondary. Quasar is an excellet support weapon for instantly killing Harvesters when you need it.

karmic prawn
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I got pretty good at killing them with the laser cannon too

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But the timing is a little tight if you need to burn down their shields with it too

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Oh also incendiary grenades are very fun against voteless too

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Especially if you get it right on top of reinforcements getting beamed in

cobalt patrol
karmic prawn
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What gets the rr?

cobalt patrol
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Harvies, mainly. The ability to cross map one hit kill them is great. But don't underestimate switching to HE mode and just deleting an entire squad

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I'm a light armor stealth fiend, so all my playstyle is optimized towards "surprise! You're dead!" Shenanigans

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Also in a pinch a rocket can just delete a shield on something

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Also good for arc towers, a highly useful and underestimated niche

unreal merlin
karmic prawn
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Oh yeah I usually take the grenade pistol for the towers and destroying warp ships

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I really came around on light armour after trying the street scout against bugs

unreal merlin
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I tend to run medium scout armor ever since I got sick of being ragdolled to death by bot cannons in my light armor

karmic prawn
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I do feel heavy armour does make you noticeably tankier but usually it's better to just skedaddle so I barely use it

unreal merlin
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That's the reason my chosen booster is almost always stamina boost. I need to RUN.

cobalt patrol
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With light it's always experimental infusion for me. Zoomies

stone bridge
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I'm a Halt believer into Squids tbh

cobalt patrol
stone bridge
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Not into bots I don't

cobalt patrol
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But hey, I respect it. Don't understand it, but if it works it works

stone bridge
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It's not great there

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Bugs and Squids though, yeah

oblique hazel
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I wish the Halt was better on controller

stone bridge
oblique hazel
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Swapping modes is so involved it's basically unusable

supple siren
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Halt Stun vs Squids is goddamn hilarious

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they have a prolonged Fighting Game Woozy Animation

unreal merlin
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I love fighting overseers with my stun lance

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they're so stupidly helpless against super earth's mightiest poke

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also tbh I like the stun lance also because it has perfect ergonomics which means I can very easily use it as a pointing stick to mark enemies

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this is mostly cuz I fill a spotter role in my regular group though (scout armor woo)

cobalt patrol
stone bridge
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deadeye reloads way too slow for me without siege ready

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it's a clunker

unreal merlin
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sure is

keen zinc
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I love to reload during a battle

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Deadeye suits me perfect

karmic prawn
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I'd love a quick swap key for fire modes

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Would make the halt much more usable for me

cobalt patrol
blissful sparrow
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i miss release slugger 😔

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firing small trucks at enemies was just fun

stone bridge
blissful sparrow
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stagger tho

stone bridge
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Stagger is also at or near release levels

blissful sparrow
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i'll give it another try, but last time i used it it wasn't capable of stunlocking and pushing big enemies like brood commanders back

cobalt patrol
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As it's basically better release slugger. It's only weak point is that it's pretty crap on durable damage

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But as long as you're hunting heads/weakspots it domes stuff real effectively

cobalt patrol
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always funny to come out of a misison with double the kills of my shots fired

weary granite
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Finally unlocked the last page of the standard warbond. Slowly, the Scorcher will be mien.

keen zinc
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I love rounds reload so the Deadeye has never been an issue for me

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Shoot and move, reload while moving

unreal merlin
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Anything that lets me donk overseers with one shot to the head is good in my book :)

cobalt patrol
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Overseers, devastators, berserkers, two to the dome for Alpha Commanders, one to the dome for warriors

strange vine
cobalt patrol
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I appreciate the hekllpod with a single leg sticking out of it

weary granite
supple siren
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I love the wasp into flying overseers, the physics interaction will always be good

weary granite
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The hand of god has come to spike them into the ground like they were a volleyball.

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The hand of god usually being one little wasp rocket.

strange vine
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wasp is fun

weary granite
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I do love using the Wasp especially on high ground. It allows me to lock onto ANYTHING from a mile away and support me team by blasting mediums into nonexistence.

karmic prawn
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Ooh I gotta try that

supple siren
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My friend plays bots like that with the Anti Tank Turret

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Just goes on a hike for the highest perch on the map and rains shots

quick plinth
unreal merlin
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AT emplacement on a hilltop overlooking the map is divine

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I will stay there the entire mission and rain death while the other three divers go assault objectives

weary granite
strange vine
weary granite
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Gunships are also no prob for me.

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I really like using the Wasp. Is a funni weapon from a game I've played in the past.

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My loadout (that I need to practice using) is

Jar-5 Dominator (I like using it. It surprisingly one taps overseers and alpha commanders in the skull.)
Ultimatum
Incendiary, Gas, or Thermite
STA-3X Wasp

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Also Wasp Artillery mode is a funni thing to use on Shrieker and Spore Towers.

quick plinth
weary granite
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Fair feeling

verbal summit
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N on the illuminate hover pack with eruptor and talon and arc thrower goes great together.

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Except that dealing with harvesters is difficult because I haven't tried the eruptor on them I just stunlock them till a friend can use a quasar

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So how many shots does it even take for the eruptor to take out a harvester?

cobalt patrol
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I appreciate that my fellow 150s are very chill

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and there respone to my "oh no, run" was to do exactly this

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after my turret executed me and caused me to drop the SEAF napalam on the e xtract point instead of on the squids

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Shortly aftewards there was a plasma explosion and another 150 joined me in the time out jail (Blitz past 12 mins).

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and the host nearly got crushed by the landing craft

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all 150 D10s: BASTIONS OF COMPETENCE

weary granite
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Just looked at the MO. The Voteless part is not a optional objective. Ooficus, is that enough time left?

cobalt patrol
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Might be!

trail nymph
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<@&1206091872716595200> Who's up for some night dives?

cobalt patrol
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Sir, it is 10 am

cobalt patrol
unreal merlin
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Good news is that each cleared planet "automatically repatriates a large number of Voteless" so it's not a matter of just indivudually gunning down a few hundred thousand of them, we just need to keep clearing planets.

strange vine
cobalt patrol
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I wish the defend launch missions were more fun/interesting

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I hoenstl find all of the stay in one place for the entire mission types pretty bad, but at least exterimantes are over fast normally?

karmic prawn
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Yeah they get spicy if you lose the outer gates but if you play well they're a bit boring

unreal merlin
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Genuinely just don't bother defending the outer gates, not even a little bit. Just set up at the third gate and hose everything down as it funnels through the second gate.

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On bugs you can easily hold the outer gates but vs squids they can and will just fly over the gates if they don't entirely bypass them via dropship, and as soon as that happens your defensive line crumbles.

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If you have someone on the stairs at the inner gate with an HMG Emplacement they just mulch flying overseers while others drop sentries or otherwise mulch ground forces.

cobalt patrol
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shots fired: 326. Shots hit: half that. Kills: 430.

weary granite
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A masterclass in Procedural Generation.

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Truly.

cobalt patrol
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Honestly, given the scale of the maps, I'm pretty impressed with hd's proc gen

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It produces very fun, highly playable maps consistently

weary granite
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Yeah no that is fair. I'm only slightly disgruntled that in every 50ish maps I get one where it is a landscape of towering hills.

cobalt patrol
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I just hope they continue to do things like add more layouts for heavy bases and various pois

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Since those are focal points you fight through often

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Though even just the way city stuff meshes in has been nice shakeups

verbal summit
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Out of curiosity. What's yalls playtime, level and friendly fire kills

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Cus I think I might just be really good at friendly fire :3

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(I don't do it on purpose most of the time)

karmic prawn
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Yeah the bug nests in cities are great for "I don't want to go into that terrible place"

quick plinth
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785h 150lvl FfK 366

verbal summit
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Okay yeah... I'm like level 113 idk how many hours and I have 720 ish friendly fire kills

unreal merlin
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lvl 140 and only 358 friendly fire kills, I must be doing something wrong

heady halo
# strange vine

lmao is this how thsy are going to add seag troopers. "high command has used cutting edge democratic science to creat the new catagory of "voted troopers" whose every thought and action is democrafically controlled"

weary granite
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I cannot wait for the Helldivers board game to be fully released.i want to see how that plays differently to ingame.

heady halo
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imagine if it gets released and its a full eurogame about worker placement and resource management to build the DSS

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the workers are helldivers, the resources are enemy faction corpses and the placements are planets

blissful sparrow
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Dexterity game about throwing 500kg bombs across the room onto Terminids

weary granite
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Goddamit, DSS Eagle is thirsty for Helldiver blood again

stone bridge
rare nymph
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Yeah, I generally try to hold position away from bugs when the eagles are active

weary granite
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Thing is, there were NO enemies around me

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Wanted to use its ammo apparently, whether it is on red or on blue

tight zephyr
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I’d like to see a larger city map where the whole thing is urban.

ionic holly
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I wanna see some abandoned SEAF bases as maps
it'd be pretty similair to urban but iunno, i wanna actually see the military infrastructure in that way

I know on urban maps you can get a bit of that with some military installations through the city but i wanna see a purely military base

spare verge
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a secondary objective where you have to help a pinned-down SEAF unit would be cool

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the design space is open with the addition of the convoys as a timed secondary you can fail if you don't engage with it quickly enough

ionic holly
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Would be neat, yeah

sweet surge
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They lowered the amount of voteless needed for the MO

unreal merlin
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so they did. 1.25bil down to 750mil

strange vine
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it looks like theyre reducing it by 250k every time we succeed at a defense

exotic drum
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Meaning it should be finished once this last defense is won

unkempt acorn
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"exosuit of the tree, what is your wisdom?"

unreal merlin
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last seen at just under 600mil with 3 hours until Mastia is taken (eagle storm is holding the squids back, helldiver strategy at its finest)

agile fable
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Keep it up! Only a bit more to go!

cobalt patrol
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This is fine.

weary granite
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"Useful solely for developing defenses against mind control."

Hmm. Yeh.

cobalt patrol
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I do hope we get some patch/news/something soon

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(more illuminate. i want more illuminate)

kind cloud
calm sorrel
keen zinc
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the mystery of truth

hazy oriole
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oh god not another illuminate mo

agile fable
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ONE MORE

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ONLY ONE MORE

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JUST GET THROUGH THIS AND THE ILLUMINATE WILL BE STOPPED!

hazy oriole
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im sick of this maaaaaaaan

keen zinc
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Maybe if they added the rest of their fucking roster

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I would want to play against them

strange vine
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well you can play against bugs for this MO

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need to liberate turing as well

cobalt patrol
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On a much ahppeir note

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Click through for a very awesome video

keen zinc
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I love HD2 and always will, the only reason I haven't been playing is cuz I'm moving

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Been busy

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Only games I've been able to play have been ones I can pick up and drop quickly

hazy oriole
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they're on collision course

kind cloud
sage plume
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<@&1206091872716595200> been a while how bout we dive some more

cobalt patrol
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Oh gods

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One of the players in my game got the headless bug

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so i thoguht they were a voteles,s shot them in the gut

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and got killed when their body exploded on me XD

kind cloud
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This is too funny not to share

unreal merlin
stone bridge
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Aim better

unreal merlin
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I was using the Deadeye to donk them in the head (very good oneshot!) but I got tired of how erratically they move and went back to Explosive Crossbow where I can just bodyshot them twice even through their shield and call it a day.

viscid salmon
# unreal merlin

no joke, shoot them in the junk
in my experience it works pretty well

stone bridge
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I just stun them with the Halt and then ding em with the Senator

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One shot to the head

unreal merlin
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oh also speed-dumping 5-7 shots with a Talon into center mass is easy, just clickclickclickclickclick

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Halt does sound like something fun to try later

quick plinth
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not getting shot by elevated or swarmed by voteless

unreal merlin
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IIRC the Halt has a sufficiently monstrous stun duration and it's a shotgun anyway so you can dump up to 8 shells to stun everything in sight and then clean up

stone bridge
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^

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You can also just bring space making stratagems

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Gas grenades slaughter voteless and keep them confused until they die

cobalt patrol
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Gas strike into 40 dead voteless is very sweet

cobalt patrol
# stone bridge Aim better

Literally. They die real fast as long as you keep hitting the same spot. Headshots are obvious, but like a few to a leg, elevated's backpack (which goes boom very satisfyingly) etc

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Heck, the humble mg sentry mulches them because it aim bots and just rips the armor off and then hits the delicious calamari underneath

unreal merlin
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gas strike is neat on squid missions as if you get the beacon underneath their outpost ships it'll actually destroy the ship with a direct hit

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bootleg orbital precision strike

cobalt patrol
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And if you stuff it up, it bounces and you get to zoidberg away before you aphyixate!

unreal merlin
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This is why I don't use it anymore but instead eagle strafe -> quasar the door

unreal merlin
unreal merlin
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it feels less like cheating when there's 15 overseers and my teammates are not doing anything to help thin the numbers

blissful sparrow
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i always take an AMR into squids, so one headshot is enough
you can kill 3 of the 4 enemies squids have with the AMR, so its quite useful for that and then my primary us free to deal with the voteless

unreal merlin
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Yeah I was running AMR, but again like 15 overseers is just too much bulk to try and solve with precision tools

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AMR for long-range headshots (overseers and watchers) and 4-shots to harvester legs
talon for paced killing of voteless (infinite ammo) or bursting overseers (or harvester legs if really desperate)
halt or crossbow for primaries
gas grenades for crowd control

blissful sparrow
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yup siege ready crossbow for me. Its just comfortable and still serves against overseers in a pinch

karmic prawn
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Yeah I've been doing deadeye + grenade pistol + MMG or HMG for the squids

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It does hurt a bit when you die far away from your support weapon though

unreal merlin
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it's so hard to go without my beloved crossbow killing 15-20 voteless with each bolt or two-shotting all the overseers in a small area

karmic prawn
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But gosh oneshoting overseers feels good

unreal merlin
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deadeye works well and is fun to use, doesn't help with crowd control but it's an enjoyable weapon

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very fun vs bots

karmic prawn
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Yeah I'll usually take incendiary grenades to help against a big horde

verbal summit
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I just use arc thrower because it makes it easier not having to aim much

karmic prawn
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I should try it morevbut while the stun is nice it's hard to tell if it's doing much

verbal summit
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It does things against light n medium

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But against heavy no

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But it does help to stun heavies. Easier for teammates to handle themselves when they don't have to dodge a death beam

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I'd use other stuff but idk rn I can't be bothered to actually have to aim.

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Plus it's great at dealing with light units.

cobalt patrol
unreal merlin
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MG Sentry, my beloved workhorse stratagem

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Also it may seem crazy but Mortar Sentry is extremely good vs squids, especially in the urban environment where it can rain down on enemies three to four streets over

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A good habit to get into is if you hear a mortar lobbing rounds (or otherwise know a mortar is present and active) look up into the sky to see where the rounds are arcing towards. You can deduce if they're coming at you or not and if you need to dive and pray, and you can also deduce what direction to expect enemies from as an early-warning system for incoming patrols.

cobalt patrol
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I just hate Mortar Sentry for it's team kill tendeices, even though objectively it's a good strat

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i do want to fuck around with a spotter load out sometime - double mortar dsentires, AMR, jetpack of some kind

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fly around nad call targets for the mortarts to baloop

terse shoal
# unreal merlin

hit em right between the eyes with a steel slug the size of Shaq's hand, that'll do it lmao

unreal merlin
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I've never been able to get the mortar-spotting to work well enough. Ostensibly it functions but I don't think it'll change targets mid-salvo and if I'm marking a target it's because I want it dead NOW and whether or not the mortar is ready to retarget to them it is going to be dead by my or my teammate's hand before the first round finishes its high-arc trajectory.

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On paper it's a cool trick, in practice no I don't have time to be waiting for it to get around to my target like I've submitted an "at your earliest convenience..." sticky note request on its desk at 0930 on a work-week tuesday.

cobalt patrol
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So, this mo HAS to be leading to some kinda content drop or something, right?

agile fable
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No doubt

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Illuminate tomorrow

cobalt patrol
agile fable
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The MILLISECOND the illuminate get a content update I’m redownloading helldivers 2

agile fable
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I don’t mind the overseer flak armor tbh. Just keep shooting lol.

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Or just get headshots

blissful sparrow
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the enemy itself is fine. both of their variants are just so identical to each other gameplay wise

agile fable
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Yeag…

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I don’t know what was available in the first helldivers on the illuminate front so I don’t know what to expect/fear

cobalt patrol
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Yeah, the main issue is that the illumainte have 4 units

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er, 5

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one of those units is a scout that's meaningless

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2 of them are copies where hte only difference is one is ground based and has a shield/mlikes to melee

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and the other has a jetpack and likes to thrwo grenades

quick plinth
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and machineguns you, flies erratically as possible

agile fable
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Gods I hate flying overseers

cobalt patrol
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One bullet, one skull

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down they go

agile fable
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The problem is hitting them

unreal merlin
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I do want to see the TACTICAL WALL BALL however, that'd be cool

agile fable
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The what

unreal merlin
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the BALL that deploys TACTICAL WALL

calm sorrel
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We have that though, we can summon a little tactical wall with a grenade launcher

unreal merlin
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not that kind of TACTICAL WALL

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this bastard

agile fable
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Who up obeliskin it

unreal merlin
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it self-teleports around and deploys a very long energy wall plane in opposite directions, illuminate can pass through it but it stops players and player weapons

calm sorrel
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oh yeah, everyone deserves some wall

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the only thing that can stop a good guy with a wall is a bad guy with a wall

unreal merlin
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see these blue walls, that

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the wall kills anything it is deployed on top of

weary granite
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Fuckin Tron Wall of death

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Flashbacks to HD1 death via surprise blue wall

keen zinc
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Honestly the leaks showing the Illuminate units was so long ago I am genuinely surprised they're keeping them in their back pocket for so long

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Surprised because this is getting annoying and AH needs to hurry up and release the rest of the faction because fighting their vanguard was fun when it was everyone's assumption that it was just a temporary vanguard and the rest of the faction would follow

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But we've been fighting their vanguard for a long time now and it's tiresome

kind cloud
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well tbh its sort of easy to make an asset compared to executing a long scale plan to introduce them and design animation and gameplay function all together. and making an asset is hard, imaging doing all that too

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not to mention, even if it is finished. You can bet your ass some developer on the team is going to add like a very niche feature interaction that will one day get posted by a helldiver youtuber explaining that feature

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"did you know the hoverjet can do this? GOTY"

verbal summit
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I don't dislike the illuminate for their lack of enemies I dislike them cus they're a pain in the ass. For some reason their heads are surprisingly difficult to hit and the jetpack ones fly all over the place. In the meantime you get surrounded by voteless n then there's a harvester to deal with as well with their famously unreliable health where they can die to 1 quasar shot or 3+ quasar shots if they feel.like it.

barren iron
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I use the plasma gun (scorcher? the one that is full auto) and it is great against the overseers

verbal summit
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Do I just ping the role here n see who wants to play? Not rn anyway but I guess ill wait to ping till I'm actually gonna play so uh who would be down to play in like 40 ish minutes or something.

trail nymph
verbal summit
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<@&1206091872716595200> who wants to play difficulty 7-8 ish :3

kind cloud
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i might be down

verbal summit
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Which vc do people use for this usually?

kind cloud
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new channel i assume

quick plinth
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people make their own

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usually

tight zephyr
hazy oriole
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Wonder what'll happen if we don't complete the illuminate portion of the MO

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Playerbase ain't on track to make it according to the companion

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Don't blame em, I reckpn speedrunning Medium Illuminate missions is boring as sin

tight zephyr
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Sinning tends to be kinda fun, though.

cobalt patrol
# verbal summit I don't dislike the illuminate for their lack of enemies I dislike them cus they...

Harvies health isn't unreliable, they have multiple hit zones and the same ablative armor as overseers.

Destroying the joint of the legs (the small leg piece that connects to the main body) is already a one hit kill.

I dunno about with Quasar, but the RR can kill in one shot if you hit the eye. There's also a couple of weak points to ether side of the eye it's theoretically possible to get a rocket in

harsh kayak
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👋

unreal merlin
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Don't bother aiming for the eye of Harvesters, instead aim for the leg joints that come horizontally off of the main body.

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aim your medium+ pen weapons at the red parts, quasar for example will instantly destroy the harvester if you hit the red leg area.

karmic prawn
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Yeah the HMG saws them in half in 1-2 seconds if you get the shots on target

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You can just barely drop the shield and kill the harvester without overheating the laser cannon too

ionic holly
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HMG my beloved

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still want a back ammo using chaingun of sorts, but the HMG satisfies me

hazy oriole
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rxddit.com

The biome files for Tien Kwan have been removed from the game for some time.

So when you dive to the surface, it will attempt to load files that do not exist, and thus your game will crash.

This is 100% guaranteed, it's not rig dependent, it's not corrupted files, you will crash every time.

Bvit on the maincord is already aware and will ...

▶ Play video
unreal merlin
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yo, this literally just happened to me :D
I tabbed over to see what's going on in this server after my game crashed mid pod-drop to Tien Kwan

hazy oriole
unreal merlin
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unbelievable that joel would sabotage this MO by deleting an entire planet's biome from the game

tight zephyr
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Glad I looked here before I started to get really worried.

cobalt patrol
tight zephyr
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I'm sure they'll give us something to compensate for this.

unreal merlin
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I can't relate, given how massive a target the leg joints are. They're just objectively much larger targets.

cobalt patrol
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In my opion they move around too much, etc. the eye is very stable and glows.

cobalt patrol
supple siren
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I can't believe Fenrir has enough population left to make Voteless outta

cobalt patrol
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Alkso, it's funny, because the op only needs medium ops

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there's a bunch of 150s just running around doing medium ops in a chain

#

poor squids just getting blitzed by machine gun wielding jetpacked lunatics

unreal merlin
#

yeah strategically speaking the ideal thing to do is just burn through medium operations as fast as possible

cobalt patrol
#

Also good for getting SC

hazy oriole
#

anyone else see this ingame?

verbal summit
unreal merlin
#

the MO was at 88.8% with 6 hours left last I checked

harsh kayak
stone bridge
#

Hm?

harsh kayak
# stone bridge Hm?

This was a response to the Overseer meme. I usually wait until they aim to shoot them, apologies for no context

stone bridge
#

ah I see, all good

kind cloud
#

MAY 8TH!

#

THE UPDATE IS REALLLL

quick plinth
cobalt patrol
#

We're waiting a while still 😦

strange vine
#

honestly thats about the time frame i was expecting

weary granite
#

Damn, another warbond?

#

There goes my stored SC and Medals again

#

Also I don't think we'll make the Illuminate Medium OPs. It's going to be really close.

tight zephyr
#

I already have enough for the next warbond.

weary granite
#

Oof yeah I think we lost the MO

karmic prawn
#

95.6%

cobalt patrol
#

We got fucked by the Tian Kian bug

keen zinc
#

Joel will probably step in and say the SEAF did a funny and won the battle to avoid the backlash of us losing a world due to being literally unable to drop onto it

cobalt patrol
karmic prawn
#

I'm just glad that, for a second time, we are now completely safe from the Illuminate menace

#

I personally think it's not too early to declare total victory

agile fable
#

Just one more push and the squids plan will be foiled! Keep it up, divers! I know you can do it!

tight zephyr
#

Reminder of what we’re up against.

#

They were never a match for our immense tactical genius, of course.

#

The Helldivers are unerring in their ability to make intelligent and rational strategic and tactical decisions that always make sense.

unreal merlin
verbal summit
hexed steeple
#

brilliant distraction ploy

harsh kayak
#

Very good flanking

trail nymph
#

<@&1206091872716595200> who’s up for some diving?

keen zinc
#

gimme a minute and ye

cobalt patrol
#

The best part of deadeye into robutts is the aiblity to make Rocket Striders have the WORST day.

sweet surge
wide star
#

‘All citizens’

#

‘Select class-A citizens’

#

Honestly I wish this was funny but this is getting too realistic at this point

#

In the same announcement!

agile fable
#

Oh well. That’s that and this is this. Now then, let’s party!

cobalt patrol
#

Isn't there a no Twitter links rule?

oblique hazel
#

indeed #server-news message

cobalt patrol
cobalt patrol
sage plume
#

<@&1206091872716595200> heehoo gun time

weary granite
#

Dang I'm too late

#

Just noticed tiem

#

Sry for ping

quick plinth
#

Whenever AH makes a change to anything:

hallow gorge
#

new patch notes or just telling the truth?

quick plinth
#

just truth but also oh so much debate in the sub about the various user proposed changes

hallow gorge
#

I think all the weapons are in a decent spot right now

#

except maybe the eruptor

quick plinth
#

Spear

#

weakest heavy AT rn imo

hallow gorge
#

Oh what happened to the spear?

#

It was pretty good last time I used it

#

although that was a few pathces ago

quick plinth
#

I love it too but- bad ammo economy, restrictive minimum/maximum range, doesn't utilise what little ammo it has well

cobalt patrol
#

Less ammo, less control compared to the RR

quick plinth
#

contrasted to the RR it just isn't worth it

#

realistically they should just make whatever it hits die and call it a day

cobalt patrol
#

Basically it's only niche right now is you can't miss (skill issue) + it can down dropships in one hit anywhere (RR has to land an engine hit, which also won't kill everything in the drop ship)

quick plinth
#

honestly I just like using it sometimes because I'm on controller and I just don't aim as well as I do with mouse

#

which is why I'd like to see more "smart" weaponry from HD2

#

it works for me on multiple levels, I like the concept, chances are they will make something cool and it will be easier on my wrists because I dont have to switch to mouse now and again to shoot my effectives by like 200%

cobalt patrol
#

Me, I'm gonna keep being happy doing cross map kills with the RR

strange vine
strange vine
#

The one shot needs to hit the portion of the bunker directly under the top turrets, which is rectangular instead of the curved portions

hazy oriole
#

doesn't the rr have a similar breakpoint against bunkers anw?

cobalt patrol
#

Bwuh. That's werid. the Incin corps have resurfaced, marked with a message and everything

#

but they're nowhere near the front etc

strange vine
#

Command bunkers are AV6 which cuts RR damage against them

hazy oriole
#

odd, I recall 1-2 shotting them to the weakpoint

strange vine
#

Looks like its 2 shots to the weak point or 3 shots total

#

Which is 100% or 50% increase in TTK compared to the spear

verbal summit
#

Fucking electricity thingamajig

#

The special one

#

It deserves something more

#

It just feels a lil lackluster

crystal badger
#

I started using the Blitzer against bugs before it was buffed, but since then I've dropped it in favor of the regular Punisher. I'm not sure if the Punisher's been buffed any time recently, but as things stand, the Blitzer feels like a slower, weaker, less consistent (due to corpses blocking the arc), shorter range Punisher with the upsides of infinite ammo, greater stun, slight auto-aim, and being able to hit multiple enemies more easily.

#

I'd have to play with it more to confirm how I feel, but honestly the only thing I'd change about it is narrowing the arc to give it a bit more range. The biggest functional deficiency it has over options like the Punisher and the Cookout is not being able to hit shriekers as easily.

strange vine
#

An interesting thing is that in HD1 the arc weapons function that you could tap fire to shoot a small electric blast or hold down and release for a larger one depending on how long you charged

#

I wonder if they should implement that sort of function for HD2's arc weapons

unreal merlin
#

Blitzer (the electro-shotgun) has a decently powerful niche. It lets you absolutely trounce on bugs except for Impalers, Bile Titans, and Shriekers due to its absurd stun/stagger and 100% uptime due to not ever needing to reload.

The Arc Thrower is just good still. It's always been good power-wise and then they made it arc into the dirt less so it's better. The biggest downside is that the randoms who like using this also have a high probability of being people who don't check where it's going to arc (into their teammates for the sixth time in a row).

harsh kayak
verbal summit
ripe iron
#

<@&1206091872716595200> lets drop

quick plinth
#

no computer on the jammer

tight zephyr
#

The bots outsmarted you with this one.

blissful sparrow
#

well, you can see the cable going off to the right

quick plinth
#

damn cables

rare nymph
#

I’ve been bamboozled by that in the past

#

I was angy when I finally figured it out lol

sage plume
#

BOT IN DA WALL

rare nymph
#

What will he do

hexed steeple
#

all in all it's just another bot in the wall

sage plume
#

that video used to give me nightmares as a kid

trail nymph
#

<@&1206091872716595200> It is time once again

cobalt patrol
#

Taken from reddit, labled "Okay, Hear me out..."

weary granite
#

Hell naw

#

You know how fast the scrubs who keep dying to allied mortars will complain?

harsh kayak
cobalt patrol
idle hollow
# sweet surge Also

Didn't we already do this for the bots with the "mission accomplished" parody poster

wide star
#

it doesn't help that half the time you don't really get to know where or when there is one
with the amount of shit going on in this game also having to track when your teammate calls down turrets really isn't very cool

#

i especially love when people call one in while i'm in the middle of clearing an outpost

but no, it's definitely my fault, what do i know

kind cloud
#

This is why when I got my mortar ping ship upgrade I never stop pinging the enemy

cobalt patrol
#

(this from a D10 only perspective).

#

Can it work? Sure. Is it worth it? No.

#

Cluster bombs are similar.

Napalm I'd have less issue with if people would learn to use it properly

#

(use the barrage to shut down Breeches, it's great for that. It's arse at clearing bases)

kind cloud
#

god yeah napalm on a bug breach is the easiest 50 killstreak i've ever gotten

ionic holly
#

Im painfully addicted to eagles so my usual loadouts consist of some combination with them
for bugs/bots its strafing run, 110s, airstrike for illuminate its strafing and 500 kg

#

i drop airstrikes/110s on illuminate cause airstrikes feel too inconsistent on ships and 110s have little to no real use

cobalt patrol
ionic holly
#

If they gave me an eagle gas strike i would use it

cobalt patrol
ionic holly
#

Laser pointer?

cobalt patrol
#

You point at things and tell eagle -1 to get em!

#

Obviously, you use a laser pointer

quick plinth
#

laser designatior backpack weapon to guide eagle strikes home would be the best thing ever

keen zinc
#

Eagle fired laser guided ATGM/BDM would be dope

wide star
#

if even one happens to reach your (probably somewhat secure) position you now need to abandon in within 3 seconds and run into the open

#

or if you take down a cluster of robots, if there's a turret, you can't now use the just cleared out position until you're definitely sure that it stopped firing there

#

or again, if someone calls one down while you're dealing with a structure of sorts
good luck not getting bombed

supple siren
#

love EMS turrets on those rocket defense missions though

wide star
#

point is
regardless of what your stance it, skill issue or not, the problem is that by bringing mortars you still intrinsically now require your teammates to also divert their attention from the game onto your cooldown and (hopefully) callouts, you still put more responsibility on them, should they not wish to be considered scrubs, instead of just making it easier for all and not having one

#

it's still shitty behaviour

wide star
#

you're not going anywhere

#

also frankly EMS mortars are just not really problematic in the first place

supple siren
#

True

#

Just kind of the only time I feel either kind of functions, I guess

ripe iron
#

<@&1206091872716595200> Good morning Super Earth

terse shoal
rare nymph
#

I think the strongest argument I’ve heard for regular mortars are for helping to clear out cities

#

But even then I generally take other stuff

terse shoal
#

i heard people say they were good against bots cause they were armor-piercing. this was at the beginning of the game's lifecycle tho, before everyone started getting all the crazy shit

terse shoal
#

you might've noticed i really like gatling sentry tbh lol

unreal merlin
#

Mortar is excellent in urban environments (and most bot fortifications). The trick I've found that helps me not get shelled is mostly situational awareness by just looking up when the mortar shoots so I can see where the arc is going. This doubles as an easy way to respond to unseen threats. Other than that it's focusing more on crowd thinning to ensure I'm not winding up with any enemies nearby

strange vine
#

you kind of have to treat mortar like a 380

#

leave it to siege a base and do other things

cobalt patrol
#

Yeah, makes sense

#

I just graviate towards really spammable stuff overall

#

i end missions with like twice the straats used than anyone else usually

#

it's pretty funny

#

esp given my loadout is shield gen/rr/rs/500kg

keen zinc
#

I been running shield gen pack again lately

#

Very good against Incin corps

supple siren
#

Yeaaah it's real nice layer, without any sort of defense they just chew through stims

cobalt patrol
#

All my deaths in this mission are mines ;.;

harsh kayak
cobalt patrol
#

I am just bemused at mycontiouyned ability to reliably find a mine

#

and step on it

harsh kayak
harsh kayak
harsh kayak
cobalt patrol
#

I basically exclsuively play d10, and tthis past game, 4 of my 5 deaths? Mine.

#

The fifth death? Teammate shot down a drop ship and it crushed me

#

also lol, i have 2 less strats used than the rest of the team combined

harsh kayak
#

Huh

cobalt patrol
#

I spam em out like crazy

#

and can do things like call a reinforce in .5 seconds

hexed steeple
#

whenever there isn't a stratagem going on the helldivers should be asking "where's the stratagem"

cobalt patrol
#

Like going down my loadout:

Rocket sentry should basically always be on cooldown, because it's sucha powerful distraction/force multiplier.

#

Shield Generator should always be deployed with RS. OItehrwise, deploy it as needed to provide some cover

hexed steeple
cobalt patrol
#

500kg? basically always on cooldown, because it's so good at deleting groups.

#

The only one i dont constnatly leave on cooldown is my RR

hexed steeple
#

i get too lost in the gunning sauce sometimes and forget but as a general rule i should be putting shit on cooldown all the time

cobalt patrol
#

which i prefer to reload via Resupplies if i can

#

and hold my RR as an emergency drop

cobalt patrol
#

Gmm

#

I want them to buff the bulk fabs like they did Dropships

hexed steeple
#

they buffed dropships?

cobalt patrol
#

now it's engines only

#

but the spear can still one shot them anywhere

hexed steeple
#

ohh

#

did they buff illuminate ships too. i noticed i can't clear em with the at emplacement like i used to

cobalt patrol
#

Yes, they have shields now

#

So you can kill them like you used to if you can strip the shield

#

Anyway, i want them to buff Bulk Fabs because they're such a big target, it's too easy to snipe them from ages away

#

WHich is fine for something like the Spear, but nah, for the rr

#

it just takes any challenge out

hexed steeple
verbal summit
#

Should work.

#

It is disappointing though that Sam sites can't take em out either now

#

Even tho a 500kg or orbital precision strike or 380 too I think? Can all kill a landed dropship both shield and hull

#

So it's not impossible to just go through both shield n hull n I'd image SAM site missiles should be made for that kind of firepower.

cobalt patrol
cobalt patrol
hexed steeple
#

swag

rare nymph
#

In my experience, Sams really struggle with illuminate ships now

verbal summit
#

They rarely do

#

In which case i assume the shield was already popped

#

But normally they don't.

cobalt patrol
#

Huh

#

I stand corrected then

strange vine
#

2 sam sites still wreck them since its a guaranteed kill with 2 missiles going out

quick plinth
#

which one of the <@&1206091872716595200> is feelin' like diving?

verbal summit
#

Not 1 or 2

rare nymph
#

A two-shot generally means the ship has already dropped its cargo by the time it gets destroyed, which is not very helpful

#

I just have a very vivid image in my head of watching an illuminate drop go off in range of two sam sites, and watching as no ships get destroyed before they spawn enemies

verbal summit
#

Exactly.

rare nymph
#

Was not a fun moment when I was expecting the sams to provide relief in that situation

cobalt patrol
#

siiiiiiiiiiiighhh. Misison goign south, b ut it's k, i got it, i'm rihgt at the last obj setting the hellbomb

#

host dies AGAIN (they're past ten at this point), returns us all to orbit, then quits game

#

Cool, great, wonderful, love to flush 30 minutes off effort down the drain because the host threw a tanty.

rare nymph
#

Ugh, that sucks

cobalt patrol
#

It was host and one other player just trading deaths like crazy

#

and i'm doing my best, but enemies are eveywhere and trhey're dying so much i'm sgetting patrols on the opposite side of hte map as i try and wipe out all the side stuff to stabilzie things9 Honestly shoulda linked up with the team, that's on me)

#

I am taking a break and going for a walk after that, because grump

karmic prawn
#

Yeah I remember one mission I had where, amongst other highlights, the host dropped a napalm barrage on extraction

#

Which killed everyone, cancelled the pelican and used the last 4 reserves

unreal merlin
#

Less than 15 hours before times up and there's no progress on the last planet.

rare nymph
#

Quick play keeps throwing me into doomed missions

#

It’s so annoying

karmic prawn
#

Oh I forgot the other funny tidbit: the fourth guy mucked around too long trying to toss in a third stratagem when extracting, got ragdolled by an explosion and the pelican took off without him

strange vine
#

Finished a Helldiver idol commission! This took a year lmao

supple siren
#

Cute, sure her show doesn't often end in violent death

cobalt patrol
#

She'll take a senator to your heart!*

*This is not a metaphor

hazy oriole
#

Appreciate the trans flag

steady flameBOT
#

Aaaaaaaaaa this is so good!

skaianDestiny ↩️

[Reply to:](#1204832579287519292 message) Finished a Helldiver idol commission! This took a year lmao 📎

tight zephyr
#

The Senator is for hecklers.

weary granite
#

Sooomething tells me we might lose the MO

tight zephyr
#

Oh yeah we’re cooked.

agile fable
#

Ah shit

hazy oriole
#

we got this one in the bag lads

cobalt patrol
#

Not a single mistake guys!

agile fable
#

so close and yet so far

calm sorrel
#

New MO: "Please gain some ground for once"

cobalt patrol
#

This one is a combo of the players shootign themselvesi n the foot, but also the in game ocmmuncaiton isnt really there

quick plinth
#

any <@&1206091872716595200> feelin' like divin?

quick plinth
#

attention <@&1206091872716595200> one spot in lobby

cobalt patrol
#

Hmm

#

boo

#

i was hoping the annocuemnt would be at hteu sual time

sour falcon
#

Confused why it wasn’t tbh

#

This is just the preview of the warbond right?

cobalt patrol
#

Shams is active in the discord asking if everoyne has their toliet paper ready, so hey XD

cobalt patrol
#

Interesitng unlisted trailer

#

Very much riffing on Starship Troopers with it

#

(Also there's something up with the liberator, or possibly a whole new gun at 1:19)

#

Eeey there we go

#

<@&1206091872716595200> Trailer out

quick plinth
#

yep

cobalt patrol
#

New marksman rifle, a melee sabre

steady flameBOT
#

Just from the thumbnail, that's quite a Krieg-y helmet and coat.

#

..I honestly like them.

cobalt patrol
#

A werid new grenade

#

...a melee flag strat?

#

wat.

quick plinth
#

okay so

#

mediocre to bad weapons

#

a grenade thats probably either better or on par with our current incendiary ones

#

and a meme stratagem and an emote

cobalt patrol
graceful bluff
#

The grenade looks to be physics enabled for its duration which is terrifying

quick plinth
cobalt patrol
#

"By popular demand, we are adding a new stash of FRV patterns to previously released Warbonds to all owners. Go check out the Viper Commando, Freedom's Flame, Chemical Agents, and Truth Enforcers Warbond pages in Acquisitions on May 15th!"

graceful bluff
#

also wasting a stratagem slot for a melee weapon doesn't seem great

#

unless it gives huge buffs to other helldivers

cobalt patrol
#

Yeah, i'd wait and see before making judgement calls off a video that has... no actual mechanical details.

quick plinth
#

the only hope this warbond has in my eyes is that maybe the armor buff is good

cobalt patrol
#

Blog's out

#

New booster: Sample Scanner

#

Still very little detail tho'

graceful bluff
#

I'm making calls off past stuff, I'm guessing the rifles gonna be around the constitution worth of damage, and the sword just being a reskinned axe because melee weapons ignore armor and deal damage based on where it hits physics wise

cobalt patrol
#

It's possilbe the flag will be quite brutal damge wise, we'll see. The sword is showing at least taking a limb off, but that might be trailer stuff

#

20 round mag on the Amendamnt is nice, as is the fact it loosk to have a good scope

graceful bluff
#

sample scanner can either be trash or amazing

#

I've learned to try and not look forward to new boosters

cobalt patrol
#

I mean, as long as health/stamina/space opt exist, new boosters are going to be pretty w/e

graceful bluff
#

I still need to get the borderline justice warbond

cobalt patrol
#

Anyway, hey, ih ave hte SC for free from all the silly running medium missions vs the squids

#

so

#

Oh, the Deadeye is great

graceful bluff
#

yeah just haven't had time to play

#

the hover pack also looks great

quartz cloak
#

I'm just hoping the new rifle will just be the Constitution but good

graceful bluff
#

Just give it a ping and people will run it regardless of stats

quartz cloak
#

I would >.>

cobalt patrol
iron path
#

They're reeling me back in videogames

#

Parade commander drip goes hard

kind cloud
#

Apparently the armor has less chance for damaged limbs

quick plinth
iron path
cobalt patrol
#

Anyway, it all loiks like goofy fun even if it may not be all that useful

graceful bluff
#

isn't that practically just the "more limb health" passive but worded differently

iron path
#

I believe so

graceful bluff
#

And apparently modders believe the flag stratagem is literally just a copy paste of the one in the tutorial

cobalt patrol
#

shrug I am gonna wait and see until we actually have hard data

#

You know, rather than getting in a frenzy over promtoional stuff

#

if it's a dud warbond, oh well

#

This will ahrdly ruin my life

graceful bluff
#

Who's getting in a frenzy about it

harsh kayak
cobalt patrol
cobalt patrol
harsh kayak
quick plinth
#

honestly I dont think we've had it as potentially bad as this

cobalt patrol
#

but agian ,tehy patched up and fixed stuff

quick plinth
#

yeah but like

#

how do you fix a warbond that has nothing to fix

#

compared to demodet this one has 2 weapons one of which is a melee weapon, a meme stratagem and a grenade that's maybe, potentially equal / better than others in it's class (that being incendiary grenades)

#

idk I'm just disappointed its this over a warbond with more exciting bits kit than theming

graceful bluff
#

Like I can see ways to save it, but it'd be some major changes rather than a fix

#

main one being making the flag stratagem actually.. do something, like being able to pierce it into the ground to give a substantial buff in an aoe to warrant it taking both a stratagem and heavy weapon slot

cobalt patrol
#

Until you actually have ingame stats, speculating on how good/bad stuff is is silly

graceful bluff
#

It's called being realistic

#

Considering they didn't talk or show it having any other benefit but a pokey stick, I have no reason to believe it's gonna have anything but that

cobalt patrol
#

Speculating about how everything is terrible without having a single peice of actual gameplay stats is not relaistc. It's just silly. Like you're probably right, but it's still pointless to speculate until you actually have hard, in game data.

winged patio
#

I'm so ready for the turbo-larp warbond lets fucking go

cobalt patrol
#

and then seeiing the flag and body bits come flying back

winged patio
#

Honestly, my only complaint is that we should get either two main or two secondary weapons per warbond.

strange vine
cobalt patrol
#

and i['m much happier getitng things like Deadeye and Talon whcih are both distinct guns that fill niches

#

than getting another Libverator consusive as it were

cobalt patrol
# strange vine

Aww, that's uh, kinda bad, but also, i was really hoping it was an actual sample radar >.>

strange vine
#

and that averages out to about 30% extra sample gain overall

#

which is pretty good for newer players

cobalt patrol
#

If it's sample radar + extra samples, then yes, very good

rare nymph
#

A sample radar would be nice if/when they add more ship upgrades to spend a ton of samples on

keen zinc
#

The rifle looks cool

#

thassaboutit

quick plinth
rare nymph
#

My thoughts exactly

strange vine
#

flag confirmed to not do anything special lol

hazy oriole
# cobalt patrol It's possilbe the flag will be quite brutal damge wise, we'll see. The sword is ...

Personally the omly way I'll be interested in this warbond is if they've made significant changes to how melee weapons work in general or if the flag has an interesting secondary effect. Melee chunking your stamina has always kept it in the position of a really unenjoyable amd clunky playstyle for me and unless this changes I really don't see any reason to go for this. Whenever a new warbond releases I'm hoping it adds something interesting to shake up the otherwise stale metagame, and so far this isn't looking to be it.

hazy oriole
#

fuck

rare nymph
#

I was thinking it’d be cool if the flag gave you and nearby divers the Democracy Protects effect while you were holding it

tight zephyr
#

That’d be neat.

keen zinc
#

can you plant the flag

#

also REALLY nothing special

#

no "special fabric that releases microparticles of patriotic combat drugs" or anything?

quick plinth
#

nope

#

just a flag it seems

keen zinc
#

i thought itd be like SECOND COMPANY WE HOLD THIS GROUND IN THE NAME OF THE PRIMARCH

quick plinth
#

now that would've been cool

keen zinc
#

like, a damage reduction and reload speed aura when planted would be dope

#

just to do the SPACE MARINE PILE

indigo bear
#

Plant flag -> Squaddies that salute it get a buff

Please, it would be so cool

crystal badger
#

<@&1206091872716595200>

cobalt patrol
#

But I'm also okay with a silly warbond that doesn't power creep much. My overall judgement is also gonna be affected by the patch as a whole

hazy oriole
#

fair
I'm just annoyed because warbonds are the only way we tend to get new player weapons, and in general they seem to be leaning toward putting new stratagems in there too, so it should feel worth the wait and money to at least add something that at least spices up the gameplay
Like it doesn't need to be meta but I want it to at least be distinct and good enough to be a sidegrind, and rn it doesn't feel particularly distinct from a gameplay standpoint nor does anything strike as particularly good

odd idol
#

sin kiske warbond‼️ ‼️

cobalt patrol
#

Unlisted trailer

hazy oriole
#

crossing fingers

cobalt patrol
#

Me too!

#

I admit I'm less fussed on the meta being stale because to me it feels in a healthy place in terms of options - but that could easily be me having a favorite loadout I make work in general

#

Do agree I'd like more side grades though

#

Most of my balance irritations are how the galactic war works as a whole

#

And how boosters are super boring

#

Because health/stamina/space is just so dominant

#

(and experimental infusions is up there, but it's mostly taken by light armor addicts like myself)

weary granite
#

I only hope the Sample Scanner from the upcoming warbond does exactly what it says it should do.

#

Because if I can take that to see on my radar any nearby Samples. I am fucking yoinking that warbond just for that.

shy prairie
#

regretting to inform you that it does not currently do that

weary granite
#

Naaaaaah, then I'm not wasting SC on this warbond tbh.

#

Unless it is the last one I have to unlock (which it is not)

cobalt patrol
#

"I personally am excited to run into a mega nest with my flag, an armed hellbomb, and a dream."

#

I paprove of this palyer and thier dreams

sage plume
#

<@&1206091872716595200> need to grind some super credits for the new warbond anyone wanna join?

cobalt patrol
#

I'm good

#

.>

sage plume
#

you uhhhh wanna share lookingGayly

cobalt patrol
#

Captalism in action

cobalt patrol
#

Uhoh

stone bridge
#

thats fine

unreal merlin
#

oh it's starting now

cobalt patrol
unreal merlin
#

or not? authentication failed

stone bridge
#

So this is almost certainly the Illuminate teaser right

cobalt patrol
#

Almost certianly 8something*

#

But also it's very funny that it's just flat out failing

#

110% helldivers

stone bridge
#

I think it's a Discord tiein thing

#

They gotta do something there first

unreal merlin
#

yeah they're "decoding" these braille pfps in a frenzy

cobalt patrol
#

Oh, those are braile?

#

godamn.

#

See, this is why i'm terrible at bloody arpgs XD

#

Apoperntly " 06E 047 E1B 21232"

#

is the braile so far

weary granite
#

Wonder what those are

cobalt patrol
#

Makes me think a location

stone bridge
#

oop, black screen

#

there we go

unreal merlin
#

lol

stone bridge
#

lol

cobalt patrol
#

amazing

unreal merlin
#

the input channel is absolutely clogged with people spamming the same line that is confirmed to not work. they still haven't learned that the patrons of their discord server cannot be stopped by anything short of extreme slowdown or channel lock.

unreal merlin
#

they got the first of five segments

#

and the second

quick plinth
#

who needs algorithmic brute force when you can trick a bunch of apes to do it in discord

unreal merlin
#

third code

sage plume
#

LETS GO

cobalt patrol
#

Gdi I need to goto bed

sage plume
#

fourth

#

gnight :D

cobalt patrol
unreal merlin
#

they have the full code, it's just a matter of forcing past the spam to actually enter it

calm sorrel
#

why did they do a string of 5 question marks for the first one when they needed a 0 at the start?

sage plume
#

there we go

calm sorrel
#

looks like they need to download more RAM

stone bridge
#

wait now what

sage plume
#

looks like california (wild guess)

cobalt patrol
#

SOmmat spooky

#

Oop

#

"Signal degraded" and then it's back

unreal merlin
#

They're trying to re-input the code

#

full code: 06EFBC // 047A5 // 06EFBC // E1B5F0 // 06EFBC

calm sorrel
#

they have to put in the password twice? Like we're changing the password?

unreal merlin
#

I don't think so. I think they have to input a new code or "byte" and the 06efbc is just recognized as a valid byte. Or maybe they're just struggling to get the 047a5 through

sage plume
#

yup thats earth

unreal merlin
#

they're inputting "STATION-8x" and it changes cameras

sage plume
#

didnt super earth have eight megacities?

unreal merlin
#

so they gotta bypass the datablocks somehow

#

to reboot 81

stone bridge
#

purge

#

hmm.

unreal merlin
#

more commands

trail nymph
#

Can someone bring me up to speed on what’s going on please

unreal merlin
#

an ARG has been ongoing and a few hours ago a youtube stream was opened with a tie to some discord channels where people can input commands. After some trial and error they managed to log in to what appears to be a network of stations orbiting Super Earth, with Station 81 offline. Somehow 81 needs to be decrypted or otherwise rebooted.

#

oh, recent update, they figured out that we had to auth, so now that's done

#

it looks like they're trying to align antennas on stations 82, 83, and 84

calm sorrel
#

now they're trying to spin the antenna all the way around one degree at a time

quartz cloak
#

They don't seem to have other options

quick plinth
#

someone on reddit posted a supposed orbital view of SE?

calm sorrel
#

it's one way to make sure they don't have to explain anything until the update is coming out

kind cloud
verbal summit
#

i love how that channel is freaking out

#

i dont even care if it's possible or not to move by more than 1 degree i just love watching the chat

unreal merlin
cobalt patrol
#

Oh dear

cobalt patrol
#

It does look lke thjoguh there's nothign to be done until the next primary directive comes

#

and those mighto nly come 1/day

stark ether
#

have they tried ai prompt injection yet?

karmic prawn
#

Have they tried "help" I wonder

cobalt patrol
glad marsh
#

Hmmm
Maybe they're desperately trying to boot up Super Linux...

cobalt patrol
#

Notably there's currently no Primary Directive, so it's likely we simply cant do anything for now

#

other than dspam the poor computer to death, lol

#

also, adding to my litany of trickshots: Got a Factory Strider in the guts as it was dropped by the airship.

north fiber
#

my thoughts on the ARG

cobalt patrol
#

Dun Dun Dun

#

Admiteddly, Super Earth has fallen would be a wild beat

north fiber
#

I'm pulling for it

cobalt patrol
#

Esp if it results in us pusehd to the corner of the map

north fiber
#

push us to the Illuminate corner

#

and have to push into Super Earth

#

also, don't forget

#

all the high ranking personnel on Super Earth will be off planet at a party

keen zinc
#

all this with no halo colab

#

smh

cobalt patrol
#

ARPG has cleared two datablocks of the 4 now

#

Last one became availbe about 3 hours ago, was cleared about an hour ago

#

so it actually looks like it's closer to every 18 hours, not every 24

cobalt patrol
#

3rd data block being solved currently

calm sorrel
#

looks like they're speeding up the block events, so we might actually see the results of this ARG before the event it's a teaser for

cobalt patrol
#

I'd estimate we're done sometime in the next 12 hours

#

Doesn't rule out there being a stage 3 though

limber pike
# north fiber my thoughts on the ARG

their was a leak a long time ago ||that the Illiuminate were going to attack Super Earth and killing """""the president""""" leading an to an election.||

stone bridge
#

Cheers

cobalt patrol
#

They really said "And fuck this convoy in parituclar"

civic apex
#

the only thing I can think about the ARG currently

quick plinth
#

you aren't the only one

unreal merlin
#

There was a good few hours of shouting about the parallels there, yeah

north fiber
hexed steeple
#

what's that

unreal merlin
#

tinfoil conspiracy that there's parallels between the shots of the satellites and Halo Reach's scene where the covenant armada shows up. the idea being that we go through all this effort to reactivate station 81 and then there's an illuminate attack directly on Super Earth

quick plinth
#

considering how AH has been setting something big up

#

I wouldn't be surprised if that's the case

#

I mean all the importat people are gonna be on some party somewhere in two days time

calm sorrel
#

makes sense, attacking the party venue would be the obvious move so they have an opportunity to do something funny instead

keen zinc
#

we already did this for the bots

karmic prawn
#

To think the Illuminate peril may be even more devious than the machinations of those unthinking machines

#

(Super Earth would definitely fall for the same trick twice)

blissful sparrow
#

Fool me once, shame on you. Fool me twice, write a Strohmann news article how this has never happened before

civic apex
cobalt patrol
cobalt patrol
#

RIP, playerbasei s cooked on the MO

#

7 hours to liberate a planet without loosing any defences

#

BAHAHAHAHA

#

i kileld myself by diving off a tiny cliff

#

and crunching my dive'rs head

sage plume
#

hows the arg going?

unreal merlin
#

Waiting for the last datablock puzzle. A few secondary directives have been done in the meantime

#

They're currently going tinfoil over one of the satcom profiles listening to music

tall stone
#

This is so sad. Satcom, play despacito.

quick plinth
#

please tell me they won't wait untill the 15th to hit us with the big update
it's gonna be tomorrow trust

calm sorrel
#

It's definitely tomorrow. They wouldn't have put a date on the party poster telling us to get hyped for a Tuesday 13th if there wasn't something coming

calm sorrel
#

The Station 81 stream is almost done

#

and of course there's one last stratagem input to do

idle hollow
#

people finalyl realised they need to use the emote arrows

sage plume
#

its on signal degraded for now

#

oh its back

#

tiny purple dot

rare nymph
#

Oh, that’s just a laser projector being shipped in for the party!

calm sorrel
#

reminds me of that one live event Destiny did. I think it was season of the worthy, were we watched a satellite crash in real time

rare nymph
#

Yeah

cobalt patrol
harsh kayak
sage plume
trail nymph
cobalt patrol
#

Gods that's so small as to be invisible

#

Hmmm, the satcom does say tasking meredia. Also it's spooky we can see the wormhole given the speed of light

cobalt patrol
cobalt patrol
idle hollow
cobalt patrol
#

(Just so we're not directly linking to the hellsite)

sage plume
sage plume
#

there were more lights before right?

idle hollow
#

less purple too

cobalt patrol
#

I think that might just be artifacting from wizard's screne shot tbh

#

It doenst look too unusual atm

sage plume
#

hopefully Clueless

#

welp guess im finding out tomorrow

cobalt patrol
#

People are being very sensible

tight zephyr
#

That's a hoax, we defeated the Illuminate weeks ago, remember?

agile fable
#

WELP. WE'RE FUCKED.

ionic holly
#

Hell yeah

cobalt patrol
#

So the party kicks off in 20 minutes, but it runs for 7 Hours

#

So things have a window of <t:1747098000:t> to <t:1747123200:t>

#

Given it's currently nearly 3 am in stockholm, while it'll be 10 am at partie's end, i'd bet towards end of party time

verbal summit
#

It'd be funny if nothing happens

cobalt patrol
verbal summit
#

Yeah

#

But it'll be even funnier if nothing happens

cobalt patrol
#

Rather than expecting them to drop it at 3 am.

keen zinc
#

Wake me up when nothing happens

verbal summit
#

Time to wake up

#

Oh wait when nothing happens in the time period

#

I guess I'll wake you up at 10 then

weary granite
agile fable
#

Death is approaching. Soon cometh the beasts of the void. All hands on deck.

tight zephyr
#

I haven't been following this very closely. Just killing bots as I usually do.

karmic prawn
#

Don't worry there's nothing to follow

#

The Helldivers have just helpfully assisted in SATCOM debugging in all the time they've freed up following the total destruction of the Illuminate

karmic prawn
#

Again I just want to say I'm very glad that in 21 minutes that this Singularity Party will have concluded entirely without incident and all those patriotic partygoers can safely get home before curfew

cobalt patrol
#

I wouldnt be entirely surpise if it ends just fione and it's in an hour after it's done that things go to hell

#

but we'll find out

karmic prawn
#

Ah see nothing happened

hazy oriole
#

aw MAN, not even an ankle sprain from one of the party guests cmoooon

karmic prawn
#

Never punished

cobalt patrol
#

The various Satcom accounts are waking up, and one of them just posted aobut shitting it's pants (Goddamit, Shams)

karmic prawn
#

Ah so it was just some bad bug burgers

#

The update will be about a franchise opening on your super destroyer

cobalt patrol
#

Something's in the wind

trail nymph
#

Don’t worry I have a new super weapon to counter this threat

#

Behold

unreal merlin
#

there's a beefy update, restart steam if it isn't showing for you

cobalt patrol
#

There's suddenly a bunch of white dots appearing that were not there before

#

WUOH

kind cloud
#

SOMETHING IS HAPPENING

unreal merlin
#

WEE WOO WEE WOO

cobalt patrol
#

I ngame: WEAPPON CUSTIMOZATION

karmic prawn
#

Oh no who could have seen this coming?!

cobalt patrol
#

Weapons can be leveld up, have multiple configs

#

Differnet weap[ons have diffenret amounts of options

kind cloud
#

truely a shit your pants update

oblique hazel
#

is the update live?

cobalt patrol
cobalt patrol
quartz cloak
#

Yo what?!

oblique hazel
#

damn ok arrowhead

cobalt patrol
#

So weapons seem to ahve up to 4 slots for custimoztion - Magazine, Scope, Underbarrel and Barrel

#

Diffenret weapons ahve d iffernet options - Deadeye only has scope options, for instance

#

also paintjobs

#

not every weapon can be customized - It's priamries only, an d the crossover weapons have no c ustiomzaiton

#

Customzation options affect the recoil, etc, weapons have a LOT more stats now

#

When you go into custozmation you can see the HR/VR recoil, sway, erognomics, capacity, mags, reload time

#

also the custiomzation options actually change hte look of the weapon

karmic prawn
#

Neat

quartz cloak
#

Can you put a scope on the Constitution?

cobalt patrol
quartz cloak
#

Bugger

cobalt patrol
#

I'm pretty sure the amendant exdists to be a super modfiable on e (That's my guess0

quartz cloak
#

True, fingers crossed

verbal summit
cobalt patrol
#

Breaker's scope options

#

Eruptor's*

#

Deadeye's

#

just as an example of availbe options