#Helldivers 2: For Managed Democracy!

1 messages · Page 103 of 1

agile fable
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Damn gal, those are some good stats!

oblique lotus
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is the thing with the gloom enemies that they explode?

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in kind of a smokescreeny kinda way?

glad marsh
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Man
I finally did the "drop into a botched run with no reinforcements left, and make it a win"

stone bridge
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you get the acid status if they do it close to you yeah

glad marsh
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I feel legendary

oblique lotus
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huh, neat ig

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I have discovered the secret tech which is running cluster and airstrike

unreal merlin
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Valid (like many combinations)

stone bridge
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I should pick up Airstrike/500kg again, but Strafe/Gas covers so many angles and is just really comfy for me

unreal merlin
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Strafe/Gas is a very flexible setup. Low cooldowns and flexible

graceful bluff
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I've been loving the manual autocannon turret lately

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mainly since I tend to be orbiting the main group doing side objectives/grabbing samples, so I can just pop it down on a hill and just absolutely rain down hellfire

agile fable
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Hoo boy here we go

stone bridge
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Could you spoiler this please? Not everyone wants to be spoiled on leaked content

civic apex
stone bridge
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Danke

quick plinth
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I'm doubtful they'll add something like that

cobalt patrol
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Yup, I actually failed one for once last night. First time in yonks

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Pretty fearsome. And mega nests just vomit impalers & bile titans

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Ffs, going past a cleared mega and it had 4. 4 impalers in it!

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Though when I'm paying attention the ol RR/Gas Strike/MG sentry/500kg with Purifer and gas nades has been working well

viscid salmon
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<@&1206091872716595200> its john divering time

winged hearth
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o hell yea

viscid salmon
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<@&1206091872716595200> need 2 more divers

sage plume
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ill join soon if space, need to dry my hair first

stone bridge
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<@&1206091872716595200> 2 more for 10s

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6312-9626

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@sage plume ?

sage plume
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Could appear need to do so.e stuff first though

stone bridge
strange vine
cobalt patrol
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The burst also makes targeting them difficulty in general. They also seem to come in much higher quantities than normal bugs, I've seen nearly 100 streaks from a single gas strike, or even the odd gas grenade

graceful bluff
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What the fuck

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This would make mines actually useful if you didn't have to turn on bloom

quick plinth
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bloom sucks so much ass though

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makes a lot things harder on the eyes

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anyone got any mods they can't live without? I'm struggling to find anything particularily hand on the nexus beyond a couple of 3rd person reticule and some sight changes.

strange vine
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i dont really have any other than the armor body type mod

graceful bluff
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To make the railgun sight actually useable outside knife fighting range

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Here's my modlist, all on nexus

quick plinth
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but like

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I dont need it

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I have the railguncharge max in my muscle memory and I was very dissapointed to find that out

graceful bluff
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no no, that's not what it does

rapid plover
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what does the Miku mod do?

quick plinth
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ah

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its a different one

graceful bluff
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the railgun sight mod makes the dot smaller

quick plinth
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mn

rapid plover
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yeah, good

quick plinth
graceful bluff
quick plinth
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it just does both of the things

graceful bluff
quick plinth
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yes

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it makes the charge bar clearer

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that's what I cared about mostly

graceful bluff
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This mod un CRT's the charge bar and makes the scope smaller

quick plinth
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yes

graceful bluff
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you can choose not to have it un CRT'd

quick plinth
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that's the one I tried and found unnecessary, myself

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I did try that one too

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the pings are like half a second too early to max potential

hexed steeple
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what's CRT

graceful bluff
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Ashley you're not that young

hexed steeple
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i am a large adult

quick plinth
graceful bluff
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You were alive when CRT tv's were a thing I'm pretty sure :v

quick plinth
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A "cathode-ray tube"

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though this is not that

graceful bluff
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But yeah I use that mod just for the smaller dot on the scope, don't really care about the bar

quick plinth
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its more like a regular screen with EM interfirence when charging up fully

graceful bluff
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Having the dot be 2-3 times as big as a hulk eye at ranges I wanna use the gun at isn't really useful

quick plinth
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I mean

quick plinth
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I just do it in third person these days because I use controller and first person can be tricky at longer range with that input

hexed steeple
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i didn't know them by name cause they were simply 'tv' to me

graceful bluff
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The fuzzy tv's

hexed steeple
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the fuzzy tvs

quick plinth
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the RADIATION tvs

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that had a wall of fucking phosphorus

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stopping actual to god harmful raditiation and using that energy to light up

oblique lotus
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also leaded glass

agile fable
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Turn those cathode screens into cathode screams!

ionic holly
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like how Rusty is my eagle-1

feels so good to hear i won't miss right before a 110s barrage

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Do be cautious on those audio mods though, some use AI and it always makes me sad seeing those

unreal merlin
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they mercifully downsized the railgun's dot sight so it isn't a frisbee covering the entire target at like 50m distances. when you're trying to snipe a Hulk's eye from 200m away it can still be fiddly but it's workable. Most of the time you can get by without ADS at all and use the empty-circle reticle, though this does require some practice and figuring out the timing (I think it favors the bottom half of the circle? at closer range anyway)

strange vine
graceful bluff
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You know I just realized

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it's been like 8 months since the dark fluid jetpack event and we haven't had even just a ship upgrade to the jetpack to make it more like it yet

stone bridge
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I'm glad, it'd make the Jetpack too good

graceful bluff
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I mean you say that until you remember that it could be shot and explode

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like automaton jetpacks

cobalt patrol
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Jetpack is in a very good space these days. I wouldnt mind a tiny dewcrease in it's cooldown time

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but it's pretty hjealthy imho

graceful bluff
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I just really want to be able to hit it while diving to superman

hearty pier
ionic holly
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Yeah maybe im just getting lucky but my seekers are just deleting chargers

graceful bluff
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there's only one armor piece with siege ready right

stone bridge
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two

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a light and a heavy

graceful bluff
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what's the other one? wiki only has the battle pass one

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oh the heavy ones in there too

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Either way, I hear it's really good with the new secondary

quick plinth
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that interaction has been removed

graceful bluff
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It has? I thought they're making it intentional

stone bridge
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The Ultimatum is specifically excluded from Siege Ready now

graceful bluff
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rude

stone bridge
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Hellpod Optimization, too

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But!

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If you run both together, spaghetti code makes hellpod optimization take effect anyway

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so you start with a spare round in reserve for 2 total

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Still won't get the overall ammo boost

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But it's nice

graceful bluff
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also has the tech been found out yet what causes you to be able to see poi's when hovering over the map

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oh, first mission in a session doesn't work after that it does

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what wonderful spagett

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Still wish there was a light armor democracy protects

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anyway <@&1206091872716595200> Who up divin their hell

graceful bluff
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just providing cannon cover at long range, turn around

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"Oh, how's your day goin"

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Hm which one to get first

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Thinking the eagle or orbital

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but I don't use either a lot

glad marsh
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Get the universal cooldown honestly
It's just plain value

graceful bluff
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yeah that's what I'm thinking actually

cobalt patrol
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Pro tip

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Gas strike can kil BT nests on a direct hit

graceful bluff
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I mean yeah you're hitting it with a big metal spike

cobalt patrol
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Yup, but it's still useful to know since normal grenades cannot kill the BT nest

oblique lotus
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universal cooldown is literally never wrong

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eagle cooldown is also very good just because of how good eagle stratagems are

cobalt patrol
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A fun trick with that one is to go 500kg + Eagle Strafe

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use 4 eagle strafes, 2 500kgs, sned it off

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still counts as having stuff remaining, so 10% faster

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But i'd just take unviersal cooldown in gneeral

glad marsh
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Woah wait

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BT nest?

cobalt patrol
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They got added a while ago!

cobalt patrol
# glad marsh BT nest?

You can find them in Mega Nests, and in some of the city Heavy Nest layouts. visibly bigger, cant be killed with grenades, spawn Bile Titans.

glad marsh
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Ohh

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Huh

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I've disappeared for a few months again, wasn't aware of them haha

cobalt patrol
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They're fun, nice little wrinkle

cobalt patrol
oblique hazel
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I think they can pop up in any heavy nest on higher diffs, not just on city maps

cobalt patrol
oblique hazel
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also, do we know what demo force they actually require? I've heard conflicting reports whether its 40 or 50

cobalt patrol
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40, per wiki.

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It's worth noting that normal nests are 20, but that HAS to be explosive. If it['s not explosive, they require Demoforce 30.

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So it's possible tehre;'s something similar going on

tight zephyr
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How's the HMG against bile titans?

unreal merlin
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IIRC it works on the face but I'd rather use a real AT if I have one. Will demolish the underbelly though.

tight zephyr
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I'm trying to figure out a good way to take out a whole bunch all at once while I eyeball heading back into high-end pubbie missions.

graceful bluff
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the deployable autocannon just tears them apart

tight zephyr
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Isn't that kind of asking to get swarmed by the lesser bugs?

graceful bluff
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You can stay at quite the range if you find a high spot and just provide covering fire

tight zephyr
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Hmmm.

graceful bluff
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But even in ranges where you'll deal with bugs, I run it with the machinegun turret and the liberator drone

tight zephyr
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That's not an angle I would've considered. I tend to move around a lot when I'm fighting.

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So building a nest like that feels counterintuitive.

graceful bluff
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it has no bullet drop(that I can notice really), so you can get absurd range shots

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the current loadout I'm running is machinegun sentry, rocket sentry, liberator drone, manned autocannon

stone bridge
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the AT Emplacement definitely has drop over longer distances but it only starts around 300m or so I think

graceful bluff
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allows me to pick up a heavy weapon in the field(like a quasar goes amazing with this build)

unreal merlin
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yeah the AT emplacement has ridiculously high velocity and low drop

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you need to be cross-mapping bot outposts to notice it

graceful bluff
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it's also surprisingly good at clearing chaff

unreal merlin
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Almost wryly remarked that diff10 bots "chaff" consists entirely of heavy/rocket devastators and berserkers.

graceful bluff
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~3m aoe of medium armor pen 150dmg, ~6m of 149-0 light pen

unreal merlin
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which yes it is very good at clearing that "chaff"

graceful bluff
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also lasts forever if it still has ammo, so good to throw down in an area you think you'll need it later, like when you drop off samples to extract

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If only they'd fuck off with making some areas bounce stratagem balls and I would drop the guard dog for a jump pack in a heartbeat

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Also did they ever say anything about the silo stratagem that's been in the files since like release

graceful bluff
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Just chunking EAT12 shots into a chokepoint at close range during extract is so satisfying, same with this amount of samples

graceful bluff
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what primary/secondary do ya'll bring against bugs nowadays? Been using the tenderizer/senator and wanna vary it up

stone bridge
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my top 3 are the cookout, torcher and halt

graceful bluff
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What do you run with them sidearm wise? small grenade launcher?

stone bridge
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I tend to run gas nades, so it's usually the Senator or Ultimatum - particularly the latter if I'm running the Autocannon

graceful bluff
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can gas grenades kill bug holes?

stone bridge
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you can run the GL pistol if you want more ability to close holes, or just need it period if you're carrying utility nades

graceful bluff
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huh apparently they can

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neat

stone bridge
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yeah they got demo force in a patch in november iirc

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if you're a serious sicko you could run the halt+combat axe+peak physique and chop chargers to death

graceful bluff
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isn't stun lance better

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minor dps loss for way longer range

stone bridge
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the dps loss is not minor

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the combat axe deals over double damage

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and attacks significantly faster

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stun lance takes 13 hits to a charger leg to take it down with peak physique

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combat axe takes 6

graceful bluff
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117 hits per minute compared to 150

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looking at the wiki they should have the same damage

stone bridge
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yeah but you're going off the raw stats which don't tell the whole story

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the way the melee weapons work, they essentially do damage per game tick they're in contact with a damageable part

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the stun lance stabs and retracts, so it doesn't tend to be there for long

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the stun baton bounces off most armour sources

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the combat hatchet, however, cleaves through anything that doesn't bounce it

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so it's there for longer and thus does more damage

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i do have video evidence of this, i'm not making it up

oblique hazel
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Yeah the axe deals crazy damage compared to either of the stub weapons

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Also, the lance is just kinda awkward to use in my experience

graceful bluff
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huh guess I'll pick it up next time it rolls around

oblique hazel
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Maybe it's a controller thing, but I just couldn't get it to go where I wanted consistently

stone bridge
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this covers the F key vs left click thing (its a myth) but also is a damage test

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CH is near the end

unreal merlin
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I don't imagine controller gives the kind of fine input that makes it easy

oblique hazel
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It's truly amazing to me how much this game published by sony favors MK over playstation controllers

graceful bluff
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I mean it's a shooter

oblique hazel
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I was I could use the halt sadcowboy

graceful bluff
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ofc it does

oblique hazel
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Plenty of other shooters have better controller support and accessibility

graceful bluff
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lol the helldivers.io superstore page doesn't work because they changed how the superstore works now

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wanted to check when the store changes stock

stone bridge
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rotation in 1 day 1 hour

graceful bluff
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and it's drone master in the shop so it's gonna take forever for the axe to come back

oblique hazel
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It should be next rotation actually

stone bridge
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remember it's 3 pages at once now

graceful bluff
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I just really want the combat shovel though

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being able to make trenches is so nice

unreal merlin
cobalt patrol
daring monolith
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The only thing I struggle to deal with on bugs with recoilless is impalers but I may just be missing something

It’s incredibly good at killing BTs and Chargers though.

stone bridge
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Impalers are funny because their armour is largely more of a shell

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their main weakpoint, the "neck", is high health but low armour

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you're a lot better off cracking a leg and pumping firepower into that

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strafes also one tap them

oblique hazel
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You can kill them super consistently with the RR once you can recognize their weakspot. It's significantly larger than the heads of Chargers and BTs, and the impaler is guaranteed to be sitting still whenever you have a shot at it

stone bridge
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it won't actually do it one go

oblique hazel
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The most annoying part in my experience is just waiting for them to open up so you can blast it

stone bridge
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unless I'm misremembering

oblique hazel
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You are

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I'm an avid RR gunner into bugs I can most definitely one tap em

stone bridge
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Oh that's fucking why

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you need to hit here and nowhere else on the tendrils

oblique hazel
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Yeah it has to be right on the neck

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But that's still a massive hitbox compared to a charger head

stone bridge
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yeah important to be specific cause a lot of people think the whole thing is the weak spot

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I know I did

oblique hazel
blissful sparrow
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iirc hitting the tentacle only disables thag tentacle or something?

oblique hazel
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According to the wiki they do not actually

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Also wait, I just realized something

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Are those holes on the weakspot its eyes?

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Is that it's face?

stone bridge
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yup

oblique hazel
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I hate that

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All the more reason to squish them into more e710

cobalt patrol
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The other easy way to kill Imaplers - shoot the leg

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thjen just shoot the exposed leg

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exact same method as chargers, tehy die real fast to that

stone bridge
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yeah its that, shoot the "head", or throw a strafe at it

hexed steeple
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there's nothing a lil autocannon barrage won't fix

cobalt patrol
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Two the ehad when it's not deployed also works

cobalt patrol
viscid salmon
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<@&1206091872716595200> need one more diver

quick crown
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Going to give that a shot at some point

hallow gorge
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I've been enjoying the gyro aiming

graceful bluff
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gyro aiming was the main(pmuch only) upside to the steam controller and it's only gotten better as a concept since then

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What kinda range does the hellbomb catapult tech get

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Don't have the hellbomb yet so can't check

strange vine
hazy oriole
graceful bluff
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Their ass, much like the charger ass, is weak to explosive damage yeah

graceful bluff
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<@&1206091872716595200> Once more into the gloom hotbox

tight zephyr
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I tried out the AT emplacement and that thing fucks against bots.

graceful bluff
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it's great vs bugs too

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if you find a hill you can just sit there providing artillery fire across the entire map

unreal merlin
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My favorite activity is AT emplacement on high visibility bot missions

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Give me a hill and I will cosplay SEAF artillery all mission

tight zephyr
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One of my friends has embraced the Sapper lifestyle and I should get her on this particular boat.

hexed steeple
graceful bluff
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Tried the hellbomb catapult thing, it's tougher than it seems

agile fable
uncut hatch
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lmao

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the little kick

graceful bluff
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You know what would make a great upgrade for the portable hellbomb

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double the arm duration, now functions like a dark fluid jetpack after its been armed

cobalt patrol
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I think you just want the Dark Fluid Jetpack.

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(Also, realstically, how would that even work? What if you dotn want the long duration, etc)

graceful bluff
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Double activate it to speed up the timer?

cobalt patrol
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Maybe, but it's still a very werid thing of "Suddenly your super obmb is also am obiltiy tool!"

graceful bluff
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I mean more that suddenly your super bomb is a one way trip :v

cobalt patrol
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Anyway, tehy really dont do upgrades like that currently. I'm still holding out we get a mech/vehicle bay and upgrades there for those

ionic holly
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Really hope we get a vehicle bay, the fact none of the upgrades besides morale augmentation touches them (even then i'm just assuming it does) feels really bad

cobalt patrol
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LOL

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teammate runs to escape alpha commander

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que "MY LEG!"
as the resupply c rushes her

unreal merlin
cobalt patrol
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Datamines indicate that ||Something like that might be comming||

unreal merlin
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normal jetpack is like 80% forward, this one will be 80% upward

graceful bluff
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Imagine an 80% upward into parachute/glider

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and you just hang up there laying down fire get used as target practice by the nearest bot

oblique lotus
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portable hellbomb alternate mode where it's got an impact fuse

trail nymph
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<@&1206091872716595200> It's time to dive

sage plume
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alrighty

trail nymph
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2 more for freedom

sage plume
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<@&1206091872716595200> still need more bodies

wide star
sage plume
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whatever we decide

graceful bluff
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Hell

wide star
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fair

graceful bluff
graceful bluff
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Just wanted to test if the raise weapon thing actually gave the ultimatum more range(it doesn't) and casually got a 100, nice

strange vine
tight zephyr
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None of the Helldivers who were there at the start of the campaign are still alive so it’s fine.

graceful bluff
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Any helldiver that survives combat for more than five minutes is a traitor anyway

tight zephyr
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Ah, I found who the bomb collar armor was aimed at.

graceful bluff
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like let me do a noise arrow to get a patrol to fuck off

heady halo
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i still think they should make an ice gun

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flamethrower spray but blue, no fire aoe but applies the ice slow effect from those expoding plants on ice planets

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to stop it being over powered maybe give it a overcool meter- use it too much and you slow and damage yourself

uncut hatch
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cryocannon from drg please

cobalt patrol
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Gonna be glad when this mo is over. Too many folks on diff 10 who don't understand that you have to kill the nests asap, and that you don't have to stand and fight every breach

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On the other hand, some really fun brawls and running fights

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And great comedy like "so what are we doing?" Post 5 different reinforcements and a breach.

Us: "bunker!"
Then". "Ooooh."

(It had 20 super credits in it, worth)

strange vine
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worth!

hearty pier
stone bridge
hearty pier
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No, but the mines are actually quite good at breach blocking now anyway

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2 min cool down for a lot of spread damage. Won't stop chargers/titans but the chaff simply go away

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I don't think it's the strongest option in slot or anything but it's fun and works well enough

unreal merlin
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One day we'll have gas mines and it'll be perfect for that specific job.

stone bridge
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Mines worth taking at last

unreal merlin
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I can confidently say they're the best mines because of the ridiculous amount of time they purchase. Yeah enemies don't die immediately and can wander into additional gas mines but it's not like the antipersonnel mines last long either.

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Gas cloud puts that entire direction on hold for a loooong time.

strange vine
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mines need to have cooldown dropped to a minute or less tbh

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theyre the most passive stratagem

blissful sparrow
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i just toss flame mines into a bug breach and the bugbreach is gone
also deletes voteless for a minute

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really the biggest struggle is body parts being blown around and detonating more mines

cobalt patrol
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Man, being on the bot front again is noice

karmic prawn
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Yeah I think they're my favourite enemy

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Got a lot of unit variety

ionic holly
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Favorite comment award goes to a random saying "this man makes the spear look like it has infinite ammo, jesus christ"

viscid salmon
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<@&1206091872716595200> is diving time?

sage plume
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potentially

calm sorrel
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I respect your right to name yourself General Landmine, I respect your right to put landmines in between me and the enemy, but if you put landmines where I'm trying to retreat to you're getting kicked right before evac

agile fable
graceful bluff
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Just turn on bloom

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:v

blissful sparrow
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they glow red with and without bloom

graceful bluff
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there's a huge difference

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With bloom, without bloom
Without bloom, with bloom

blissful sparrow
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?

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they are still red glowing lights

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just because there is a difference doesn't make them inivisible

calm sorrel
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Without bloom they only glow as red as, say, the heads of the berserkers that were chasing me

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Not saying they're invisible, but they don't register as a priority

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At least I'm part-way through upgrading my PC, soon I'll at least have the option of turning on bloom

strange vine
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so the stats for the spore burst variants of the scavenger, hunter, and warrior came out and while health-wise theyre identical to the regular versions, most of their body parts have increased durable values ranging from 25% to 50%
for reference, the regular variants all have 0% durable

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the 40% durable on spore burst warrior heads is enough to push a liberator bullet from 3 shot breakpoint to 4 shot breakpoint for example

graceful bluff
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I love the anti tank cannon so much, 1v2'd a pair of factory walkers at point blank lmao

tight zephyr
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I hate these fucking armored striders.

stone bridge
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important thing about armoured striders - unlaunched rockets are massive weak points

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if you shoot them enough, they detonate and instantly kill it

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and they're only Armour 2

unreal merlin
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Yeah it takes a bit of precision but shoot the side-mounted missiles if you aren't already using a sufficiently anti-strider weapon. They're also still weak to hip-shots with medium pen+ weapons (railgun, Diligence/CS, autocannon, etc)

tight zephyr
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Oh, I know.

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I just keep getting rockets hitting me in the back of my head.

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That said, I agree with the consensus that the AT emplacement is an S-Tier bot enfuckulator.

tight zephyr
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Yeah, you can even do it with the LibPen.

stone bridge
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yup

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you can do it with any weapon

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the rockets are only armour 2

hexed steeple
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i've been wasting railgun shots on these freaks this whole time

tight zephyr
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Either way, I just keep getting assblasted by one I didn't notice until I was suddenly being sent back to the Super Destroyer.

stone bridge
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arguably they're even more vulnerable than standard striders, they're just more offensively capable and you need more precision

tight zephyr
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Yeah.

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This is not a very strongly held opinion, I'm just griping because I think they're annoying.

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But I am glad I decided to bring an AT emplacement to the last run I had.

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I didn't have the most kills, but I think I had the most kills on tanks and factory striders.

unreal merlin
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This is why they can eat cannon shells from my AT Emplacement

stone bridge
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their rockets have really crazy knockback force

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its silly

ionic holly
tight zephyr
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I just abandon them once I run out of targets and if I find it again later that's just a bonus.

ionic holly
#

i am Stubborn and don't wanna abandon munitions

#

unless it's genuinely risky to mine or another diver's health

#

super earth paid for the whole 30 rounds, i'm emptying all 30 rounds

quick plinth
#

medium pen to their[reinforced striders] hip takes them out quick and doesn't even require precision

graceful bluff
tight zephyr
#

Nah, just ditch the turret. Helldivers leave every battlefield littered with UXO.

graceful bluff
#

enemies don't shoot it when it's unmanned, so they tend to survive even if you leave it

#

which is why I always drop one on extract if we spawn there

tight zephyr
#

The Helldiver Corps is not very efficient with resource deployment.

#

The one thing I do find interesting from an in-universe perspective is how much stuff is crammed into the formfactor of a Hellpod.

#

I just think it's Neat.

unreal merlin
#

every POI gets all its ammo and grenades collected

ionic holly
#

Now that's funny

#

but yeah i just don't like leaving behind unused ammo is all

which is hilarious because if i am
completely dry on spear shots i just call a fresh one in

#

mostly cause that's way better than burning a resupply for myself

graceful bluff
#

But yeah especially against bots I feel like it's always worth it to pop a shot into a group of demolishers

ionic holly
#

Oh when i say chaff i just mean raiders, anything higher it's a shell to the face no questions asked

graceful bluff
#

It's specifically to damage the demolishers and clear anything that can call in a dropship

ionic holly
#

Aye, fair
honestly i might switch out my eagle flex spot for a permanent green spot, either AT emplacement or rocket sentry my beloved

#

or flame sentry

#

i do love my flame sentry

graceful bluff
#

I've been real happy with rocket sentry, anti tank turret, liberator guard dog, flex

#

flex being either an eagle(airstrike/500 usually) or a stratagem weapon

#

most of the time I just scavenge a stratagem weapon from the field though

unreal merlin
#

I used to do that a lot in squid missions since the city gate POIs were so commonly stocked with Machine Guns

graceful bluff
#

Mainly mean that there's probably gonna be spare ones from other players

#

and if there aren't, I didn't really need one in the first place did I?

unreal merlin
#

Squad sharing their blue stratagems should be more common

graceful bluff
#

I don't think I've ever had someone say no if I asked to grab one of theirs when it next gets off cooldown

#

and I usually drop a guard dog down with people if I call em down in a spot where it might be annoying to get to their stuff

unreal merlin
#

I do get a little 🙄 when I see three people bring the same thing like they can't survive 5 minutes and just bring a red/green stratagem instead

#

Shoving them into the get-along sweater until they learn how to share

cobalt patrol
stone bridge
#

yeah

oblique hazel
unreal merlin
#

Only takes one safe-mode shot to the groin to instantly kill an armored strider, and you can rack out those shots pretty damn fast.

tight zephyr
#

I wish I was this cool.

unreal merlin
#

holy shit he can't be stopped

cobalt patrol
#

I'm impressed

glad marsh
#

hey hi hello friends, it's been a while.
but would anyone be around for an op or two? <@&1206091872716595200>

#

I'll be sitting in HORUS

cobalt patrol
sage plume
glad marsh
cobalt patrol
#

I am here

glad marsh
#

still 1 spot left

cobalt patrol
#

@quick plinth Can't join cos it's private, can you set it to public please?

quick plinth
#

yea sure

cobalt patrol
#

Still private

quick plinth
#

it takes a bit

cobalt patrol
#

lol

#

Till Slammed into the extract vehicle in their hellpod

#

a

#

nd isntantly disembarked into the seat to leave.

#

10/10 landing

stone bridge
#

Fantastic

quick plinth
glad marsh
#

@stone bridge if you wanted to join us, we'll have a spot for you in a sec

stone bridge
glad marsh
#

is open!

stone bridge
#

joining now

#

i'll join VC a bit later, kinda headachey

stone bridge
#

flamethrower vs bots experiment: pretty good, terrain really didn't help, might need Inflammable next time

glad marsh
#

It seems surprisingly effective

stone bridge
#

little bits of terrain kept picking up the flames and setting me on fire

stone bridge
#

i think i just run flamerthrower + DE Sickle + heavy inflammable next time

cobalt patrol
#

@stone bridge Your smokes were on point btw

#

let me get a couple of one shots on Factory Stirders i coudlnt ahve otherwise

quick plinth
#

also briar I meant to apologise because I'm certain while I was sitting on the AT/E I ragdolled you down a cliff by hitting the lip of a rock rather than the bot behind it

stone bridge
cobalt patrol
viscid salmon
#

<@&1206091872716595200> anybody down for some bot diving?

strange vine
graceful bluff
#

Finally, mines teammates won't blame me for walking into :v

quick plinth
blissful sparrow
#

ah, the Moderately Feeble Young Adults yearn for the mines

graceful bluff
#

I still feel like the mine deployer should get a turret like the resupply pod does with that booster

blissful sparrow
#

it should get a little super earth flag

#

considering how much raising one attracts enemies

strange vine
#

If we hold bekvam iii we can hold both

glad marsh
graceful bluff
blissful sparrow
#

free landmines with every resupply pod
i hate it when someone else doesn't leave me any

tall stone
#

Time to go save some Moderately Feeble Young Adults.

hot cosmos
#

they are more than moderately feeble young adults, they are voters

#

i will not have any more votes be lost forever to the clanker menace

keen zinc
blissful sparrow
#

it is a great idea however

graceful bluff
#

Just let me pick up mines and frisbee them like we're back in mgs 5

bronze cargo
#

Please God can we finally get the mines

agile fable
#

How much y’all wanna bet that we’ll end up holding both?

bronze cargo
cobalt patrol
#

You know, I actually thought we had the gas mines already

#

Womp womp

bronze cargo
#

They were available again for a short time after the mine rework

steady flameBOT
#

Wait, mines got reworked?

bronze cargo
#

Better spread so they chain explode less and shorter cooldown

strange vine
#

they need an even shorter cooldown

#

less than a minute imo

cobalt patrol
#

I'm conflicted on that because the griefing potential goes up.

But also they need something

quick plinth
#

like-

#

it would be very funny if we delayed getting the gas mines again

#

on the other hand

#

the gas mines are arguably one of the only mines that would actually do what mines are supposed to, delay.

graceful bluff
#

also apparently the heavy gas armor makes you entirely invulnerable to gas

hazy oriole
#

on the subject of heavy gas armor, i do find it odd how it's 400 super creds when other heavy armors are only 250

graceful bluff
#

I have seen no consistency in how they're priced

hazy oriole
#

bwuegh

quick plinth
#

gonna chill and farm some SC if anyone wants to join me at some point

graceful bluff
#

Yeah I'll pop in in 15 min or so

barren iron
#

if we dont save the moderately feeble young adults

#

I'll be quite peeved

#

notably because I think this is a charity event like the last one

quick plinth
#

I think they'll donate anyway

barren iron
#

prolly

bronze cargo
#

I mean as of right now the planet that leads to both MO planets is on defense campaign anyway so

#

Could have both

bronze cargo
#

But EAT cooldown would be funny

graceful bluff
#

Well that took way longer than I expected

karmic prawn
#

Wonder if any of the moderately feeble adults were the very sick children, some of them would be all grown up by now

barren iron
#

all grown up?

#

it's been like a year

#

if that tbf

unreal merlin
karmic prawn
#

Yeah but if some were like mid 17 now they'd be old enough to helldive

#

(Which sadly they cannot, as they are moderately feeble)

tall stone
#

I am hoping the community elects to help kids again.

karmic prawn
#

Might be possible to do both!

indigo bear
#

Doubt we could manage both. They released a 'Interview with Joel' today where they talk about how they set up a buffer planet on a 24 hr timer for the community to discuss the choice before the buffer planet was made to fold.

So I expect that unless something extraordinary happens, this is a strictly binary choice

strange vine
graceful bluff
crystal badger
graceful bluff
#

<@&1206091872716595200> Who up punching toasters

graceful bluff
#

<@&1206091872716595200> Still need two more

graceful bluff
#

<@&1206091872716595200> uno mas

tight zephyr
#

If nobody jumps in by the time I finish eating my dinner, I'll come in.

glad marsh
graceful bluff
#

Too late, already raiding arrowhead and adding mines to the resupply pod

glad marsh
#

Oh
Right
Firebomb hellpods exist too sweating

quick crown
#

Lol dropping down during a scrambler and dropping mines instead of an EATs at beginning of mission

tight zephyr
#

"oops"

strange vine
cobalt patrol
#

Ugh. I don't actually like kicking folk, but had a real pair earlier. One just... Kept dying randomly, and then somehow managed to nuke us all, while claiming it was the other guys fault.

Then they escalated to team killing each other? At which point kick a roo.

It's diff 10, quit arsing around to such a degree.

Thankfully once I had ejected those two, everything else went way smoother and we had some real talented players. One of them solod a raise flag vs the bots, which is just hella impressive

viscid salmon
strange vine
hexed steeple
#

lmfao

sweet surge
#

Has the Super Store ever been down before?

strange vine
hazy oriole
#

i'd love to see factional conflicts down the line in the game's future

agile fable
#

it is apparently a thing that can happen according to the devs

rustic portal
#

yeah the engine supports it

#

but its hell on performance

tight zephyr
#

And it’s not like the Bots and Squids have any reason to like each other.

#

I mean other than they both hate Super Earth.

quick plinth
#

though I imagine the squids see the automatons as just another faction of humans to wipe out

#

considering their origins

#

unfortunately for the squids however, they'll never beat them at ground warfrare, since they don't have biomass to convert into fodder, and even if they herded converted humans to incursions against them, the automatons match them in number, but also have guns

#

a single heavy dev would mow down a horde of voteless

#

god now I got an idea for an animation project

#

but that would require modelling an entire city street eugh

blissful sparrow
#

Hulk Scorcher stomping through a sea of voteless

bronze cargo
#

Three Way fight between the Bots vs Squids on a Bug Planet to secure E710

#

(four way when a random helldiver squad shows up)

cobalt patrol
calm sorrel
#

Just had a bot mission featuring two overlapping jammers. Had to take both of them before we could hellbomb either

quick plinth
#

this is what the hellbomb backpack and ultimatum is for I guess

unreal merlin
#

sometimes it do be like that, the insidious oil-bloods are always up to no-good vile machinations

indigo bear
calm sorrel
#

oh yeah, wasn't much hassle at all to get ourselves organised with just a few words in text chat

#

just thought it was a funny thing to have happen

indigo bear
#

It's always a good laugh when you and the squad shut down the terminal and everything's still jammed

strange vine
#

speaking of factions fighting ive been working on a helldivers tabletop wargame

#

borrowing a lot from the old starship troopers miniatures game

blissful sparrow
#

The power of the sun in the palm of our hands

quick plinth
#

I'd really like an arc onehanded

cobalt patrol
quick plinth
#

also I feel that the plas-39 would be fixed if they just upped the rate of the burst

#

as in how fast the 3 rounds go

civic apex
#

hey anyhone wanna join me and my brother for helldivers?

verbal summit
#

Gimme more arc :3

#

Let me cast spells on the enemies

crystal badger
#

I want an auto shotgun support weapon

verbal summit
#

I'd also love silenced equipment like a sniper

bronze cargo
#

Hd1 Tanto when- (not a hd1 player I've just heard of it spoken of before and would like to try the laser SMG)

rapid plover
#

we need the Trident as well

unreal merlin
#

I'd hoped that's what the SuperSickle was when I first saw it, since it has the dome-shaped thing on the end of the barrel

#

Laser shotgun would be quite nice for run & gun setups, though HD1's laser weapons didn't have the wind-up time HD2s do so Trident is gonna feel weird with that 0.25 delay or whatever it is

stone bridge
#

I mean, the Sickle has a windup

unreal merlin
#

I know it does, and it makes it a bit awkward when you're trying i to run around fighting at close ranges

graceful bluff
#

I still want an arc thrower big brother with a backpack

#

lemme just go full RA2 tesla trooper

hazy oriole
#

it'd be fun if it worked kinda like the quake lightning gun to differentiate it

cobalt patrol
#

They gotta redo how the mechanics work, so people piling onto bugs doesnt affect the mos 😦

#

becauise like bugdivers have every right to do what they think is fun

#

but it does get frustrating

verbal summit
#

Is bugdivers even really a thing? I haven't looked at numbers but all my friends prefer bots so I'd sooner expect there to be a botdiver problem

royal lantern
#

As a bot/squid diver I am also always a little surprised by it but yeah as I understand it the majority of players do actually prefer to fight in the bug sectors, only during big MOs is it even close to equal afaik

sour falcon
#

Given the amount of marketing the game had that focused solely on bugs, it isn’t too surprising

#

They do also feel like the most complete enemy faction, if I’m being honest

#

Bots are close and I really enjoy diving them but I understand how someone new coming in decides to stick with the bugs

blissful sparrow
#

Bugs also tend to have the most varied missions
i like bots, but every bot mission is the same
while Bugs have like 3 different "spawnsets" right now, with spewer, normal and gloom enemies

verbal summit
#

I suppose bugs kinda have more different enemies when I think about it

#

Like sure the light bots have like 3 different guys but they're practically the same considering how not dangerous they are. Then you have the medium ones which is just 3 different ones the shield guy the normal guy and the rocket guy.

#

Oh and scout striders

#

Maybe bugs have less different enemies but it still feels more varied yeah

barren iron
#

Bugs have a bunch of enemies and honestly they feel really good to shoot

#

They go pop and die in droves

agile fable
#

I like bugs because of the sheer variety
I like bots because their weak points are obvious
I like illuminate because the horde is easy to kill

verbal summit
#

I like bots most then bugs then illuminate

#

Mostly cus I'm still figuring out gear for illuminate

#

I have trouble hitting the heads with the amr against them when against bots I don't have that issue

blissful sparrow
#

i find the voteless horde very fun to cleave through
but squids only having 2 types of enemies, harvesters and overseers makes it so monotone and boring to play

#

But seeing an orbital napalm strike with 200+ kills makes the neurons cackle

quick crown
#

I wish killing the bugs with the car felt more doable

#

I wouldn't mind if I couldn't run over the medium sized ones but the basic warriors feel like they should get pasted more often than it happens

sweet surge
#

The community highly overestimates how many ppl only exclusively play on the bugs side.

cobalt patrol
cobalt patrol
#

Whoopsie!

verbal summit
#

I like how there's an at everyone in there so if the wrong person reposted it here....

agile fable
#

War’s on hiatus for a sec. This gives everyone time to play monster hunter.

cobalt patrol
golden ledge
#

Wait what happened?

strange vine
#

Backend update fuck up some stuff

calm sorrel
#

Some decimal point in the wrong place and the Bot invasion of Bekvam III folded like a crepe

quick crown
golden ledge
#

Oh so both planets got saved accidentally?

calm sorrel
#

yep, looks like we managed to push them all the way back to Martale before the pause

agile fable
#

Talk about a warpath

hallow gorge
#

Yeah the automatons were just tired this week guys

#

They're getting a good night's rest

hexed steeple
#

forwarding doesn't trigger @ everyone

upbeat vector
#

Oh thank god they changed it

barren iron
#

do they have anti SC farming measures now?

#

Did a trivial job to grab some SC, quit then rejoin and it dissapeared :(

rare nymph
#

I ran into that yesterday

strange vine
cobalt patrol
agile fable
#

everyone's called a ceasefire! it's time for sports!

#

the bots are playing soccer because any hand sports are just cruel to the heavier ones

#

the bugs meanwhile are fucking killing it at basketball somehow

#

and the illuminate know how to play baseball for some reason

rare nymph
#

They learned it from the voteless

weary granite
#

After all this tiem

#

Soon

cobalt patrol
cobalt patrol
weary granite
#

Ngl when I first saw the season title, I thought it said "Ovens of Tyranny" for some bizarre reason.

meager saffron
#

thought you meant the destiny class and was about to raise strenuous objections

sharp crater
barren iron
oblique hazel
meager saffron
#

yeah exactly

oblique hazel
#

Have you seen their vert?

#

Ah ok

#

I see the nature of the objection now lol

meager saffron
#

like sixteen different pieces of clothing dedicated specifically to ups

strange vine
shut bane
weary granite
#

Gawd damn it

#

If it's not one thing its another

agile fable
#

wow it's been a while since i've seen that happen

weary granite
agile fable
#

it's not an issue on your end, im afraid

weary granite
#

OOF

#

Hmmm maybe now I can play then

#

Nope, damn it

#

I'll give it a day

cobalt patrol
#

Just in case

#

But they are having server issues it seems, given the backend problem

weary granite
#

Still nope, so it is a server issue probably

#

Is sad

cobalt patrol
#

Also! Whe nyou do get things working, rember that you can @ helldivers here to get a group together

#

plenty of us love introducing newbies to the game 🙂

civic apex
quick plinth
#

I will never stop wishing for a laser designator backpack stratagem that allows you to guide your own reds home

graceful bluff
cobalt patrol
#

Suspect it's gameplay ended up somewhat sus

#

(as in not as fun as it seems, hard to balance etc)

quick plinth
#

right but that's one strat, what I meant is being able to say, precision guide a 500 or OPS onto a moving target

#

guide 110s so they dont lock onto the wrong thing

#

make the designator a deployable thing or at least slow to use, to discourage just running around and precision guiding stuff all the time

#

it honestly wouldn't even be that effective compared to just bringing a AT/E or a regular loadout, it'd just be neat

hazy oriole
agile fable
trail nymph
#

<@&1206091872716595200> Anyone up for some dives?

tropic isle
#

sure, who esle joining

crystal badger
#

I'm down.

tight zephyr
#

...Yeah sure why not

royal lantern
weary granite
#

I swear, if I come back from work and Helldivers 2 still has that error. I am going to McFuckin lose it tbh.

graceful bluff
tropic isle
#

<@&1206091872716595200> anyone for heckdivering?

idle hollow
#

unless something goes horribly wrong

#

we have saved the moderately feeble young adults AND the gas mines

graceful bluff
#

Can we yeet julheim into the singularity for fun anyway

ionic holly
unreal merlin
agile fable
#

"Oh, what a dilemma! what will you save?"
"Both."
"B-both?"
arms portable hellbomb "Did I stutter?"

marble talon
tight zephyr
#

They didn't think this all the way through, did they?

tall stone
#

No, there was a bug in the Galactic War, remember?

north fiber
#

they absolutely were going to force it because people were dumb actually

#

but then yeah the galactic war got bugged and broke so they froze it

cobalt patrol
#

It broke, we basically super cleared things, and Arrowhead said they'd honor that, because it'd be screwy not to

ionic holly
#

Super earth deployed the Super Helldivers

rare nymph
#

They finally broke out the helldivers left over from the first war

agile fable
#

they sent in brasch

blissful sparrow
#

iirc Bekvam was explicitely intended as a 24 hour buffer before it would be forced to fall, and then the fight for Julheim or Tyr would happen.
but then the bug just secured Bekvam by accident

trail nymph
#

<@&1206091872716595200> 2 more for diving

sage plume
cobalt patrol
graceful bluff
#

the gas mines are apparently amazing for bug breaches btw

#

due to it lasting way longer than gas strike

unreal merlin
#

It is known

#

Genuinely the best mines

idle hollow
graceful bluff
#

I mean shouldn't be too hard

#

though it'd probably be all gas explosions rather than just mines

tight zephyr
#

I always seem to come back to the Tenderizer.

hazy oriole
#

she's a good 'un

crystal badger
#

<@&1206091872716595200> anyone up for some diving?

bronze cargo
crystal badger
#

I'd like to do some higher difficulty missions and those require communication.

bronze cargo
#

fair

oblique hazel
#

I can join in about half an hour or so if you still need folks then

bronze cargo
#

👍

crystal badger
#

<@&1206091872716595200> spot open

graceful bluff
#

Holy shit just learned something very important to bug diving

#

if you mark a tentacle it'll mark the impaler

unreal merlin
#

Neat.

marble talon
#

yo?

quick plinth
#

hm

quick plinth
#

so far only the tentacles get marked on my end

quick plinth
placid agate
#

Is 99999just like the cap on how many posts it counts?

quick plinth
#

its more likely that its just how many it can display

weary granite
#

There are too many divers

strange vine
#

Ive completed most of the basic rules for my helldivers 2 wargame! Now i need to make the factions and scenario rules and i can do some playtesting

viscid salmon
#

<@&1206091872716595200> hello chat, need 2 players to fill up a squad

hazy oriole
graceful bluff
#

Me dropping into a diff 10 that some low levels clearly are having major problems with, bringing my portable hellbomb

#

No idea how they even got access to 10's

tight zephyr
#

I hit level 100 last night.

tight zephyr
unreal merlin
# tight zephyr Also I would like to know the context as to why Pinhead is comforting this ape.

Found it, it's from Hellraiser Anthology Volume 2. A handful of scientists were trying to get the chimp to open whatever puzzlebox summons pinhead, and it's fiddling with it but nothing is happening. One of the scientists gets mad, takes the box, and unintentionally solves it which summons pinhead who murders them all. From what I can tell, the chimp was never at risk of being harmed by pinhead or the box, for it is wholly innocent. The scientists presumably had whatever it is actually calls/activates the thing. "It is not hands that summon us. It is desire."

#

So in the image Pinhead has just flayed three dudes and the chimp is understandably terrified, so he's like "no it's okay buddy, you didn't do anything wrong"

tight zephyr
#

Ah, I see.

graceful bluff
#

Yeah a hard requirement of finding out is knowing why you're fucking around with the box

#

the scientists was trying to offload the finding out to the chimp

#

They've tried several ways of offloading the finding out, it never ends well for the scientists

sweet surge
agile fable
#

Billions have died

blissful sparrow
#

Squids only twice as deadly as helldivers to helldivers

strange vine
#

dont worry about it private

strange vine
graceful bluff
# sweet surge

This shows that only a quarter of all eagle call ins have been 500kg's

#

Gotta pump those numbers

weary granite
#

<@&1206091872716595200> anyone alive for a few chill runs?

strange vine
#

one of the private NPCs in HD1's bridge is a lady and she says this

limber pike
bronze cargo
#

Glory to the Director-General

I mean super earth

tight zephyr
#

I don’t think we’re making this major order.

#

Squids is hard.

bronze cargo
#

I mean looks like the bot planet isn't doing too bad at least

#

Current projected liberation in 10hrs

ionic holly
#

I don't mind losing MOs but when i think both our losses recently have been almost the same type of squids MO you kinda think something would change

but i could be wrong and if i am, ignore me

bronze cargo
#

Well the squid half looks like it's fucked yeah

#

But this is an either or MO so as long as the bot campaign succeeds the mo will be a success

unreal merlin
#

The squids MOs are always kind of scuffed because

  • they're fairly repetitive due to limited objectives and enemy roster
  • the resistance/duration balancing of each planet is such that you need the entire player population to fully commit to just squids to win
    So asking people to fight the same 5 enemies and missions back to back over and over out of obligation when there's more fleshed out factions and missions to go do is a stretch.
graceful bluff
#

:v

blissful sparrow
#

hard shell, squishy interior

#

also 5 enemies is generous
There is Harvesters, overseers, Light bulbs and zombies
Flying and walking overseers don't really feel distinct enough from each other to be counted seperately

graceful bluff
#

yeah

#

quantity also leaves something to be desired tbh

#

compared to bots and bugs

strange vine
blissful sparrow
#

they have the same weapons, the same armor, the same target points
they are just 20° higher up on the screen

graceful bluff
#

They're just easier targets yeah

unreal merlin
#

Squids seem hard until you realize MG and AMR dunk on all of them with ease

#

Their weakness is bullets

bronze cargo
#

I honestly really like the Squids- I like not having to have someone lug around an RR

#

flexible faction

oblique hazel
#

I'm really not a fan of them currently

#

mostly because I'm just bad at fighting them, and I don't feel particularly inclined to get good when so little of their roster is out and I'll inevitably have to adapt to the rest of it when it does get added

ionic holly
#

Ive not found myself struggling against squids yet but they're very much testing my "I kill all factions equally" feelings cause boy howdy do i feel choked for weapons on them

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Like, primary and secondary? i can bring whatever, not my concern

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supports though?

its just HMG

supple siren
#

Railgun's pretty fun into squids

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But yeah they need more variety a'ready

ionic holly
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Anything else i like is overkill as fuck/does not work with squids (spear/wasp)

supple siren
#

wait what the wasp works very well against squiddos I've found

ionic holly
#

Actually scratch that, not even overkill
just dont fuckin work

ionic holly
supple siren
#

puts work on striders too!

ionic holly
#

Not in my experience

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It takes me atleast 3~ canisters to kill, even if im prudent in popping shields with my primary

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In burst, for the record

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And its sadly a whole lotte nothing on voteless which sucks, i would love to arty an unalerted group

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Ultimately they dont kill my enjoyment, im just pretty choked in what to use against em that i actually like

unreal merlin
#

Imo wasp is only really good at killing overseers at medium+ range, and while it's EXTREMELY GOOD at that it doesn't do well enough vs harvesters

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Especially when compared to something like AMR/MG or quasar that just delimbs them in a few seconds

ionic holly
#

Mhm, that's where i am with it
i much prefer it on bugs n bots, more so bugs

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nothing like artying a random warrior and wiping out a whole swath of the bugs

unreal merlin
#

I like wasp as a tool but I'd probably never use it solo. I see it as a "I have decided to singlehandedly kill all medium enemies for the team" tool so that everyone else spends their time just dealing with lights/heavies

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devastators are in shambles, hive guards and commanders are in shambles

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engage everything at long range and kill the actual threats (mediums) so you're only left with cleanup of lights

strange vine
cobalt patrol
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I just enjoy being the RR guy into Squids

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but you def need soemthing like the DE sickel to tango with the oversers if you're doing that

bronze cargo
ionic holly
#

I prefer the HMG

bronze cargo
#

fair dos

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its a very punchy gun

ionic holly
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If we ever get a full blown backpack and gun minigun i would use the fuck out of that over anything

bronze cargo
#

but yeah I feel the opposite that the squids give me the most support weapon variety where I don't have to worry about AT

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Hell squids are the first time I've used the Stalwart and enjoyed it

ionic holly
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i don't blame em for it, maybe a little frustrated since i've explained it so many times, but not blaming them

bronze cargo
#

fair fair

bronze cargo
ionic holly
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the way the overseers armouring works, shields not allowing bleed through

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stuff like that

bronze cargo
#

aah

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idk if you've tried telling them this yet so sorry if I'm repeating you but have you suggested either the Guard Dog or the MG sentry?

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both are really good horde controllers and overseer snipers

ionic holly
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I have, yeah

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i've made more than a few suggestions, even noted to our AMR user how suited they are at harvester leg joint destroying

weary granite
#

Squids feel a bit manageable with the Autocannon for me

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Mostly because I like smacking overseers out of the sky and hordes of overseer + voteless using the Flak rounds

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Harvesters are a bit of a pain tho since I need to aim at the joints but the harvester weeble-wobble is atrocious

weary granite
#

Also anyone up later to help liberate Claorell?

karmic prawn
#

I'm very much looking forward to more Illuminate issues but I think part of the problem is the Major Order invasions pop up iregularly?

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And since there's only two at once it seems like it's very easy to just run out of time

cobalt patrol
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The main problem is the whole player has to pile in

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And people still dont get that you have to complete entire cmapaigns

graceful bluff
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And that's why defense objectives fail so often

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because people skip the mission where you get fuckall for samples

cobalt patrol
#

Fan suggestion, but the last point has me ugly laughing. my sense of humor may be too dark sometimes

viscid salmon
#

My tactic for defeating Harvesters against those Squid bastards is very simple

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Senator

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All you need is the Senator

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Run into their shield

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Shoot both of the horns out which is two shot

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Then shoot at the leg joints

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No need for support weapons

tight zephyr
#

I’ve been getting pretty good at killing hulks with the Senator lately.

viscid salmon
strange vine
ionic holly
#

Yippie

cobalt patrol
#

From the comments on here

quick plinth
#

helbomb mine

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of course, the next logical step

unreal merlin
#

We already have a dozen of them sitting around on the battlefields, why not have one we can put where we want it?

cobalt patrol
#

tbh, i'd be for it, or even just a 500kg Mine

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"500kg mine" is a delightufl sentance in and of itself.

unreal merlin
#

that's just a 500kg eagle strike with the impact fuse removed

blissful sparrow
#

impact fuse mounted the wrong way around

graceful bluff
#

Bomb dropped the wrong way around

cobalt patrol
#

Wut.

quick plinth
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driving the FRV with someone with a hellbomb backpack in the backseat (they've set it off)

burnt vapor
#

Uber Liberty™️

strange vine
unreal merlin
#

A conventional blockade will absolutely stonewall this unconventional enemy operation.

quick plinth
viscid salmon
#

its like

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i was made for this

graceful bluff
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Found a strategy for 10's that I'm kinda ashamed I hadn't thought of before

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bring 380mm, yeet em at the megabase and just.. go and do other stuff

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kills all the prespawned big things, and probably closes a bunch of the bug holes/kills a bunch of the turrets

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then you just rotate back to it whenever convenient and finish the job

tropic isle
#

anyone wanna dive hecks?

bronze cargo
#

Perhaps

strange vine
rare nymph
#

I do hope folks will be able to wrap up that defense on the bug front soon so bugdivers can focus on bore rock

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I would quite enjoy having 50% faster re-arms on my 500s

graceful bluff
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I hope they continue doing stuff like that

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will make people whine a lot less about bugdivers/botdivers if they get bonuses for their victories

hazy oriole
#

was going through some old clips and wow hulk flamethrowers would literally just oneshot you back in the day huh

cobalt patrol
#

Ye olde multi hit issues

#

A perennial problem in video games

supple siren
#

the instinctual fear of them is still strong

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they just needed a touch and you'd melt

graceful bluff
#

and now you can just go prone

supple siren
#

chainsaw arm still pretty tough

#

more understandable oneshot

graceful bluff
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Especially since helldivers keep going for their head(like a diipshit) instead of going for their waist

calm sorrel
#

we need more destiny players, that game teaches you the correct way to kill robots

graceful bluff
#

Great tip for basically any of the bots I feel

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even hulks

meager saffron
#

aim for penis mass

graceful bluff
#

taking out a leg wrecks em hard, taking out both kills them straight up, which is incredibly easy to do with the railgun and is what I generally do when I'm at ranges where getting a dome hit is a pain due to the scope

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one shot one leg

rare nymph
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I use a railgun to pop the head at range then bring thermites in case they get too close - so far I havent had too much trouble dippin n dodging while I wait for them to pop

graceful bluff
#

hulks?

rare nymph
#

Ye

graceful bluff
#

A headshot on a hulk is an instakill even on safe

rare nymph
#

Yerp

graceful bluff
#

ah I see what you meant

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but yeah remembering you can pop a leg to basically make em useless is a great tip if you don't have a good angle on the head or they're at a long range

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and then you can just pop the other leg at your leisure

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popping the flamethrower and a leg is feels like bullying on flame hulks lol

#

I really wanna be able to pop legs with safe mode because it'd be hilarious

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But it's just barely not enough

strange vine
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Im most of the way to getting enough mechanics for the first play test of helldivers 2 war game im making, does anyone want to look over the doc as it is?

unreal merlin
#

wargame, huh

bronze cargo
#

to be fair: RR do onetap hulks to anywhere

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so just making things easier for whoever is running AT 👍

hazy oriole
#

ngl i wonder if part of why i love fighting hulks way more compared to chargers is i can see hulks glowing from miles away wheras by the time i see most chargers it's too late

weary granite
#

Pardon me, but how the hell do you not see a bug the size of a bus?

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Also just fought Terminids a few days ago. Fucking Stalkers.

stone bridge
karmic prawn
#

They are very stealthy guys

strange vine
#

out of the 126 kills i got in the eradicate my group just did, 104 of them were from the portable hellbomb

cobalt patrol
#

Noice.

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I'm very glad that things exists, the stupid meme potential, amazing plays and everything else it's caused is lovely

strange vine
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i honestly want more semi-redundant stratagems

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more disposables (disposable machine gun and there was a datamined disposable spear missile launcher)

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more AT supports with backpacks

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like a double shot laser guided missile launcher

ionic holly
#

tenderizer spotted

tight zephyr
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It's my favorite gun. I always come back to it.

strange vine
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tenderizer's excellent

tight zephyr
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Simple point-and-click interface.

karmic prawn
civic apex
shy prairie
#

Spooky

cobalt patrol
trail nymph
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<@&1206091872716595200> 2 more for diving

weary granite
#

Dang, was too late

sage plume
#

just hop in vc and ill rotate out

sage plume
#

(sorry caps)

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<@&1206091872716595200> one slot open im rotating out

ionic holly
#

Dumb stratagem desire but i just had one i like but know wouldnt work out
Backpack that is basically a mechanical arm that copies your chosen primary, assisted dual wielding

hazy oriole
#

This is honestly my favourite suggestion for adding dual wielding that I've seen

strange vine
#

That would be funny

ionic holly
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alternatively it just uses whatever weapon you dont have equipped, support weapon excluded

just let the AI use the ultimatum, surely nothing bad will happen

quick plinth
#

ultimatum dog

crystal badger
#

I'd love to see a backpack tesla coil that just zaps enemies that get close too to you.

ionic holly
rare nymph
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Drone that just has an ultimatum grenade taped to it that rushes to explode on enemies

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Just immediately annihilates a scavenger then goes on cooldown

ionic holly
#

seeker 2

rare nymph
#

Seeker 2: Electric Boogaloo

stone bridge
#

Can you delete this actually? This falls under our "don't post things just to be mad at" rule, it sucks and just drains the energy out of a thread

#

Gamers can be awful scumbags, we all know that

daring pelican
#

Sorry about that

stone bridge
#

Thank you, it's fine

#

Just letting you know the rationale

cerulean sluice
#

strategem idea: some kind of explosive or electric guard dog

spare verge
#

drone that drops grenades instead of is a grenade

graceful bluff
#

Just a floating pitching machine

ionic holly
#

I still yearn for a backpack+support weapon stratagem that's just a minigun

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i don't care how rarely it will be used, i will main it whenever i don't need to be a tank buster

quick crown
#

We just need the gears of war one

#

It would be so cool!

unreal merlin
#

GRINDERRRR!!