#Helldivers 2: For Managed Democracy!
1 messages · Page 103 of 1
is the thing with the gloom enemies that they explode?
in kind of a smokescreeny kinda way?
Man
I finally did the "drop into a botched run with no reinforcements left, and make it a win"
you get the acid status if they do it close to you yeah
I feel legendary
huh, neat ig
I have discovered the secret tech which is running cluster and airstrike
Valid (like many combinations)
I should pick up Airstrike/500kg again, but Strafe/Gas covers so many angles and is just really comfy for me
Strafe/Gas is a very flexible setup. Low cooldowns and flexible
I've been loving the manual autocannon turret lately
mainly since I tend to be orbiting the main group doing side objectives/grabbing samples, so I can just pop it down on a hill and just absolutely rain down hellfire
Hoo boy here we go
Could you spoiler this please? Not everyone wants to be spoiled on leaked content
there
Danke
I'm doubtful they'll add something like that
Yup, I actually failed one for once last night. First time in yonks
Pretty fearsome. And mega nests just vomit impalers & bile titans
Ffs, going past a cleared mega and it had 4. 4 impalers in it!
Though when I'm paying attention the ol RR/Gas Strike/MG sentry/500kg with Purifer and gas nades has been working well
<@&1206091872716595200> its john divering time
o hell yea
ill join soon if space, need to dry my hair first
Could appear need to do so.e stuff first though

Theyre slightly tougher (3 liberator shots to kill a regular warrior head, 4 shots for spore burst warrior) as well
The burst also makes targeting them difficulty in general. They also seem to come in much higher quantities than normal bugs, I've seen nearly 100 streaks from a single gas strike, or even the odd gas grenade
What the fuck
This would make mines actually useful if you didn't have to turn on bloom
bloom sucks so much ass though
makes a lot things harder on the eyes
anyone got any mods they can't live without? I'm struggling to find anything particularily hand on the nexus beyond a couple of 3rd person reticule and some sight changes.
i dont really have any other than the armor body type mod
To make the railgun sight actually useable outside knife fighting range
Here's my modlist, all on nexus
ysee I tried that
but like
I dont need it
I have the railguncharge max in my muscle memory and I was very dissapointed to find that out
no no, that's not what it does
what does the Miku mod do?
the railgun sight mod makes the dot smaller
mn
yeah, good
ah no its the same mod I tried
https://www.youtube.com/watch?v=6-ReqmCd4Yo and here's what the maxwell mod does
it just does both of the things
no?
This mod un CRT's the charge bar and makes the scope smaller
yes
you can choose not to have it un CRT'd
I thought you were talking about https://www.nexusmods.com/helldivers2/mods/481
that's the one I tried and found unnecessary, myself
I did try that one too
the pings are like half a second too early to max potential
what's CRT
Ashley you're not that young
i am a large adult
You were alive when CRT tv's were a thing I'm pretty sure :v
But yeah I use that mod just for the smaller dot on the scope, don't really care about the bar
its more like a regular screen with EM interfirence when charging up fully
Having the dot be 2-3 times as big as a hulk eye at ranges I wanna use the gun at isn't really useful
I mean
oh those
I just do it in third person these days because I use controller and first person can be tricky at longer range with that input
i didn't know them by name cause they were simply 'tv' to me
The fuzzy tv's
the fuzzy tvs
the RADIATION tvs
that had a wall of fucking phosphorus
stopping actual to god harmful raditiation and using that energy to light up
also leaded glass
Turn those cathode screens into cathode screams!
I don't really do QOL mods, mine are just audio or visual
like how Rusty is my eagle-1
feels so good to hear i won't miss right before a 110s barrage
Do be cautious on those audio mods though, some use AI and it always makes me sad seeing those
they mercifully downsized the railgun's dot sight so it isn't a frisbee covering the entire target at like 50m distances. when you're trying to snipe a Hulk's eye from 200m away it can still be fiddly but it's workable. Most of the time you can get by without ADS at all and use the empty-circle reticle, though this does require some practice and figuring out the timing (I think it favors the bottom half of the circle? at closer range anyway)
You know I just realized
it's been like 8 months since the dark fluid jetpack event and we haven't had even just a ship upgrade to the jetpack to make it more like it yet
I'm glad, it'd make the Jetpack too good
I mean you say that until you remember that it could be shot and explode
like automaton jetpacks
Jetpack is in a very good space these days. I wouldnt mind a tiny dewcrease in it's cooldown time
but it's pretty hjealthy imho
I just really want to be able to hit it while diving to superman
The jetpack did get a substantial movement buff since then so it is a lot closer to what the dark fluid pack wss
Yeah maybe im just getting lucky but my seekers are just deleting chargers
there's only one armor piece with siege ready right
what's the other one? wiki only has the battle pass one
oh the heavy ones in there too
Either way, I hear it's really good with the new secondary
that interaction has been removed
It has? I thought they're making it intentional
The Ultimatum is specifically excluded from Siege Ready now
rude
Hellpod Optimization, too
But!
If you run both together, spaghetti code makes hellpod optimization take effect anyway

so you start with a spare round in reserve for 2 total
Still won't get the overall ammo boost
But it's nice
also has the tech been found out yet what causes you to be able to see poi's when hovering over the map
oh, first mission in a session doesn't work after that it does
what wonderful spagett
Still wish there was a light armor democracy protects
anyway <@&1206091872716595200> Who up divin their hell
just providing cannon cover at long range, turn around
"Oh, how's your day goin"
Hm which one to get first
Thinking the eagle or orbital
but I don't use either a lot
Get the universal cooldown honestly
It's just plain value
yeah that's what I'm thinking actually
I mean yeah you're hitting it with a big metal spike
Yup, but it's still useful to know since normal grenades cannot kill the BT nest
universal cooldown is literally never wrong
eagle cooldown is also very good just because of how good eagle stratagems are
A fun trick with that one is to go 500kg + Eagle Strafe
use 4 eagle strafes, 2 500kgs, sned it off
still counts as having stuff remaining, so 10% faster
But i'd just take unviersal cooldown in gneeral
They got added a while ago!
You can find them in Mega Nests, and in some of the city Heavy Nest layouts. visibly bigger, cant be killed with grenades, spawn Bile Titans.
They're fun, nice little wrinkle
We als o have new terminids in tthe PRedator Strain (Like the jet brigade, but for bugs), and Sporenids (Found in THE GLOOM)
I think they can pop up in any heavy nest on higher diffs, not just on city maps
I havent played enough bugs to check 🙂
also, do we know what demo force they actually require? I've heard conflicting reports whether its 40 or 50
40, per wiki.
It's worth noting that normal nests are 20, but that HAS to be explosive. If it['s not explosive, they require Demoforce 30.
So it's possible tehre;'s something similar going on
How's the HMG against bile titans?
IIRC it works on the face but I'd rather use a real AT if I have one. Will demolish the underbelly though.
I'm trying to figure out a good way to take out a whole bunch all at once while I eyeball heading back into high-end pubbie missions.
the deployable autocannon just tears them apart
Isn't that kind of asking to get swarmed by the lesser bugs?
You can stay at quite the range if you find a high spot and just provide covering fire
Hmmm.
But even in ranges where you'll deal with bugs, I run it with the machinegun turret and the liberator drone
That's not an angle I would've considered. I tend to move around a lot when I'm fighting.
So building a nest like that feels counterintuitive.
it has no bullet drop(that I can notice really), so you can get absurd range shots
the current loadout I'm running is machinegun sentry, rocket sentry, liberator drone, manned autocannon
the AT Emplacement definitely has drop over longer distances but it only starts around 300m or so I think
allows me to pick up a heavy weapon in the field(like a quasar goes amazing with this build)
yeah the AT emplacement has ridiculously high velocity and low drop
you need to be cross-mapping bot outposts to notice it
it's also surprisingly good at clearing chaff
Almost wryly remarked that diff10 bots "chaff" consists entirely of heavy/rocket devastators and berserkers.
~3m aoe of medium armor pen 150dmg, ~6m of 149-0 light pen
which yes it is very good at clearing that "chaff"
also lasts forever if it still has ammo, so good to throw down in an area you think you'll need it later, like when you drop off samples to extract
If only they'd fuck off with making some areas bounce stratagem balls and I would drop the guard dog for a jump pack in a heartbeat
Also did they ever say anything about the silo stratagem that's been in the files since like release
Just chunking EAT12 shots into a chokepoint at close range during extract is so satisfying, same with this amount of samples
what primary/secondary do ya'll bring against bugs nowadays? Been using the tenderizer/senator and wanna vary it up
my top 3 are the cookout, torcher and halt
What do you run with them sidearm wise? small grenade launcher?
I tend to run gas nades, so it's usually the Senator or Ultimatum - particularly the latter if I'm running the Autocannon
can gas grenades kill bug holes?
you can run the GL pistol if you want more ability to close holes, or just need it period if you're carrying utility nades
yeah they got demo force in a patch in november iirc
if you're a serious sicko you could run the halt+combat axe+peak physique and chop chargers to death
the dps loss is not minor
the combat axe deals over double damage
and attacks significantly faster
stun lance takes 13 hits to a charger leg to take it down with peak physique
combat axe takes 6
117 hits per minute compared to 150
looking at the wiki they should have the same damage
yeah but you're going off the raw stats which don't tell the whole story
the way the melee weapons work, they essentially do damage per game tick they're in contact with a damageable part
the stun lance stabs and retracts, so it doesn't tend to be there for long
the stun baton bounces off most armour sources
the combat hatchet, however, cleaves through anything that doesn't bounce it
so it's there for longer and thus does more damage
i do have video evidence of this, i'm not making it up
Yeah the axe deals crazy damage compared to either of the stub weapons
Also, the lance is just kinda awkward to use in my experience
huh guess I'll pick it up next time it rolls around
Maybe it's a controller thing, but I just couldn't get it to go where I wanted consistently
OBJECTION! I don't think there is a difference in the way F key does damage than the LEFT click, Tested with a buddy with the chargers right leg as the same factor, while the left click and f key are the changing factors. PLus they already fixed it, some people still think its active.
this covers the F key vs left click thing (its a myth) but also is a damage test
CH is near the end
It's pretty easy to use with mouse after practicing
I don't imagine controller gives the kind of fine input that makes it easy
It's truly amazing to me how much this game published by sony favors MK over playstation controllers
I mean it's a shooter
I was I could use the halt 
ofc it does
Plenty of other shooters have better controller support and accessibility
lol the helldivers.io superstore page doesn't work because they changed how the superstore works now
wanted to check when the store changes stock
rotation in 1 day 1 hour
and it's drone master in the shop so it's gonna take forever for the axe to come back
It should be next rotation actually
remember it's 3 pages at once now
I just really want the combat shovel though
being able to make trenches is so nice
Woe, blue stratagem with a 6 minute cooldown
Recoilless. That's basically it's niche, there's nothing else that matches it's ability to delete heavies
The only thing I struggle to deal with on bugs with recoilless is impalers but I may just be missing something
It’s incredibly good at killing BTs and Chargers though.
Impalers are funny because their armour is largely more of a shell
their main weakpoint, the "neck", is high health but low armour
you're a lot better off cracking a leg and pumping firepower into that
strafes also one tap them
You can kill them super consistently with the RR once you can recognize their weakspot. It's significantly larger than the heads of Chargers and BTs, and the impaler is guaranteed to be sitting still whenever you have a shot at it
it won't actually do it one go
The most annoying part in my experience is just waiting for them to open up so you can blast it
unless I'm misremembering
Yeah it has to be right on the neck
But that's still a massive hitbox compared to a charger head
yeah important to be specific cause a lot of people think the whole thing is the weak spot
I know I did
I mean it sounded like you knew what you were talking about lol
iirc hitting the tentacle only disables thag tentacle or something?
apparently not!
I'm pretty sure they do transfer some damage to main body
According to the wiki they do not actually
Also wait, I just realized something
Are those holes on the weakspot its eyes?
Is that it's face?
yup
The other easy way to kill Imaplers - shoot the leg
thjen just shoot the exposed leg
exact same method as chargers, tehy die real fast to that
yeah its that, shoot the "head", or throw a strafe at it
there's nothing a lil autocannon barrage won't fix
Two the ehad when it's not deployed also works
Hope you dont have eye/hole phobias!
<@&1206091872716595200> need one more diver
As a pad player i've been recommended trying gyro for the fine aiming.
Going to give that a shot at some point
I've been enjoying the gyro aiming
gyro aiming was the main(pmuch only) upside to the steam controller and it's only gotten better as a concept since then
What kinda range does the hellbomb catapult tech get
Don't have the hellbomb yet so can't check
click thru https://www.artstation.com/artwork/obgLwW
I enjoy my time spent in the hellscape of Helldivers2. So why not use it as a modeling practice.
My goal was to take the boxy version of eagle fighter that can be seen in the game and make it more, let's say, aerodynamic for more efficient spreading of the managed democracy.
For I took inspiration from variety of planes. A-10, F-15 Eagle, Mig-27...
also click thru https://www.artstation.com/artwork/elkxGP
blitzer
I've also had a surprising amount of success hitting them in the butt with AT or a thermite, though I can't verify if they've been damaged previously or not
Their ass, much like the charger ass, is weak to explosive damage yeah
<@&1206091872716595200> Once more into the gloom hotbox
I tried out the AT emplacement and that thing fucks against bots.
it's great vs bugs too
if you find a hill you can just sit there providing artillery fire across the entire map
My favorite activity is AT emplacement on high visibility bot missions
Give me a hill and I will cosplay SEAF artillery all mission
One of my friends has embraced the Sapper lifestyle and I should get her on this particular boat.
https://discord.com/channels/426286410496999425/1342999448212471859 <@&1206091872716595200> it's divin time
Tried the hellbomb catapult thing, it's tougher than it seems
an attempt was made
You know what would make a great upgrade for the portable hellbomb
double the arm duration, now functions like a dark fluid jetpack after its been armed
I think you just want the Dark Fluid Jetpack.
(Also, realstically, how would that even work? What if you dotn want the long duration, etc)
Double activate it to speed up the timer?
Maybe, but it's still a very werid thing of "Suddenly your super obmb is also am obiltiy tool!"
I mean more that suddenly your super bomb is a one way trip :v
Anyway, tehy really dont do upgrades like that currently. I'm still holding out we get a mech/vehicle bay and upgrades there for those
Really hope we get a vehicle bay, the fact none of the upgrades besides morale augmentation touches them (even then i'm just assuming it does) feels really bad
LOL
teammate runs to escape alpha commander
que "MY LEG!"
as the resupply c rushes her
dark fluid jetpack but it works more like the rocket nozzle from mario sunshine where you charge it for a second and then ZOOOOM launches you up
Datamines indicate that ||Something like that might be comming||
normal jetpack is like 80% forward, this one will be 80% upward
Imagine an 80% upward into parachute/glider
and you just hang up there laying down fire get used as target practice by the nearest bot
portable hellbomb alternate mode where it's got an impact fuse
<@&1206091872716595200> It's time to dive
alrighty
2 more for freedom
<@&1206091872716595200> still need more bodies
where you going?
whatever we decide
Hell
fair
Oh huh no, no combat axe
Just wanted to test if the raise weapon thing actually gave the ultimatum more range(it doesn't) and casually got a 100, nice
None of the Helldivers who were there at the start of the campaign are still alive so it’s fine.
Any helldiver that survives combat for more than five minutes is a traitor anyway
Ah, I found who the bomb collar armor was aimed at.
https://theterribletenno.tumblr.com/post/680105107486064640/oh-my-god-thats-fucking-hilarious They really need to give us a bow or crossbow that has a bunch of different ammo types
Oh my god that's fucking hilarious
like let me do a noise arrow to get a patrol to fuck off
i still think they should make an ice gun
flamethrower spray but blue, no fire aoe but applies the ice slow effect from those expoding plants on ice planets
to stop it being over powered maybe give it a overcool meter- use it too much and you slow and damage yourself
cryocannon from drg please
Gonna be glad when this mo is over. Too many folks on diff 10 who don't understand that you have to kill the nests asap, and that you don't have to stand and fight every breach
On the other hand, some really fun brawls and running fights
And great comedy like "so what are we doing?" Post 5 different reinforcements and a breach.
Us: "bunker!"
Then". "Ooooh."
(It had 20 super credits in it, worth)
worth!
I've actually found it a great use for mines. Throwing a set of mines between us and a useless breach really helps encourage my team to move on. Or they just kick me and save me the time of a bad match
I don't think that's worth wasting a stratagem slot on, unfortunately
No, but the mines are actually quite good at breach blocking now anyway
2 min cool down for a lot of spread damage. Won't stop chargers/titans but the chaff simply go away
I don't think it's the strongest option in slot or anything but it's fun and works well enough
One day we'll have gas mines and it'll be perfect for that specific job.
Mines worth taking at last
I can confidently say they're the best mines because of the ridiculous amount of time they purchase. Yeah enemies don't die immediately and can wander into additional gas mines but it's not like the antipersonnel mines last long either.
Gas cloud puts that entire direction on hold for a loooong time.
mines need to have cooldown dropped to a minute or less tbh
theyre the most passive stratagem
i just toss flame mines into a bug breach and the bugbreach is gone
also deletes voteless for a minute
really the biggest struggle is body parts being blown around and detonating more mines
Man, being on the bot front again is noice
Favorite comment award goes to a random saying "this man makes the spear look like it has infinite ammo, jesus christ"
potentially
I respect your right to name yourself General Landmine, I respect your right to put landmines in between me and the enemy, but if you put landmines where I'm trying to retreat to you're getting kicked right before evac
keep an eye out for the mines, m8.
they glow red with and without bloom
there's a huge difference
With bloom, without bloom
Without bloom, with bloom
?
they are still red glowing lights
just because there is a difference doesn't make them inivisible
Without bloom they only glow as red as, say, the heads of the berserkers that were chasing me
Not saying they're invisible, but they don't register as a priority
At least I'm part-way through upgrading my PC, soon I'll at least have the option of turning on bloom
so the stats for the spore burst variants of the scavenger, hunter, and warrior came out and while health-wise theyre identical to the regular versions, most of their body parts have increased durable values ranging from 25% to 50%
for reference, the regular variants all have 0% durable
the 40% durable on spore burst warrior heads is enough to push a liberator bullet from 3 shot breakpoint to 4 shot breakpoint for example
I love the anti tank cannon so much, 1v2'd a pair of factory walkers at point blank lmao
I hate these fucking armored striders.
important thing about armoured striders - unlaunched rockets are massive weak points
if you shoot them enough, they detonate and instantly kill it
and they're only Armour 2
Yeah it takes a bit of precision but shoot the side-mounted missiles if you aren't already using a sufficiently anti-strider weapon. They're also still weak to hip-shots with medium pen+ weapons (railgun, Diligence/CS, autocannon, etc)
Oh, I know.
I just keep getting rockets hitting me in the back of my head.
That said, I agree with the consensus that the AT emplacement is an S-Tier bot enfuckulator.
wait fr
Yeah, you can even do it with the LibPen.
i've been wasting railgun shots on these freaks this whole time
Either way, I just keep getting assblasted by one I didn't notice until I was suddenly being sent back to the Super Destroyer.
arguably they're even more vulnerable than standard striders, they're just more offensively capable and you need more precision
Yeah.
This is not a very strongly held opinion, I'm just griping because I think they're annoying.
But I am glad I decided to bring an AT emplacement to the last run I had.
I didn't have the most kills, but I think I had the most kills on tanks and factory striders.
It's okay I think they're annoying too with their stupid torpedoes
This is why they can eat cannon shells from my AT Emplacement
Sorry not exactly related to the comment at hand but i wanna just bounce off of it a little
does anyone else who uses the AT emplacement also find themself with an issue of "i still have like 10 rounds and it's only chaff this point, blow em up so i can move on from this emplacement"
I just abandon them once I run out of targets and if I find it again later that's just a bonus.
i am Stubborn and don't wanna abandon munitions
unless it's genuinely risky to mine or another diver's health
super earth paid for the whole 30 rounds, i'm emptying all 30 rounds
medium pen to their[reinforced striders] hip takes them out quick and doesn't even require precision
There's an amazing animation if you hit it near the back of the rocket that causes it to ignite and just judo throw the strider into the ground
Nah, just ditch the turret. Helldivers leave every battlefield littered with UXO.
They're still amazing for clearing chaff, but usually no. I try to put them in areas that can see most of the map
enemies don't shoot it when it's unmanned, so they tend to survive even if you leave it
which is why I always drop one on extract if we spawn there
The Helldiver Corps is not very efficient with resource deployment.
The one thing I do find interesting from an in-universe perspective is how much stuff is crammed into the formfactor of a Hellpod.
I just think it's Neat.
I do the opposite of leaving UXOs around: I'll even collect spare weapons and supplies on extraction just to deny the enemy those resources >:)
every POI gets all its ammo and grenades collected
Now that's funny
but yeah i just don't like leaving behind unused ammo is all
which is hilarious because if i am
completely dry on spear shots i just call a fresh one in
mostly cause that's way better than burning a resupply for myself
But yeah especially against bots I feel like it's always worth it to pop a shot into a group of demolishers
Oh when i say chaff i just mean raiders, anything higher it's a shell to the face no questions asked
It's specifically to damage the demolishers and clear anything that can call in a dropship
Aye, fair
honestly i might switch out my eagle flex spot for a permanent green spot, either AT emplacement or rocket sentry my beloved
or flame sentry
i do love my flame sentry
I've been real happy with rocket sentry, anti tank turret, liberator guard dog, flex
flex being either an eagle(airstrike/500 usually) or a stratagem weapon
most of the time I just scavenge a stratagem weapon from the field though
I used to do that a lot in squid missions since the city gate POIs were so commonly stocked with Machine Guns
Mainly mean that there's probably gonna be spare ones from other players
and if there aren't, I didn't really need one in the first place did I?
Squad sharing their blue stratagems should be more common
I don't think I've ever had someone say no if I asked to grab one of theirs when it next gets off cooldown
and I usually drop a guard dog down with people if I call em down in a spot where it might be annoying to get to their stuff
I do get a little 🙄 when I see three people bring the same thing like they can't survive 5 minutes and just bring a red/green stratagem instead
Shoving them into the get-along sweater until they learn how to share
They use the exact same projectile as barrage tanks!
yeah
Tbf railgunning them is supremely satisfying
Only takes one safe-mode shot to the groin to instantly kill an armored strider, and you can rack out those shots pretty damn fast.
holy shit he can't be stopped
I'm impressed
hey hi hello friends, it's been a while.
but would anyone be around for an op or two? <@&1206091872716595200>
I'll be sitting in HORUS
I need to feed cats, but then I think I could do something
If there still is a spot in 5 mins
should be!
I am here
@quick plinth Can't join cos it's private, can you set it to public please?
yea sure
Still private
it takes a bit
lol
Till Slammed into the extract vehicle in their hellpod
a
nd isntantly disembarked into the seat to leave.
10/10 landing
Fantastic
@stone bridge if you wanted to join us, we'll have a spot for you in a sec

is open!
flamethrower vs bots experiment: pretty good, terrain really didn't help, might need Inflammable next time
It seems surprisingly effective
little bits of terrain kept picking up the flames and setting me on fire
yeah, you can flame hulks down quite fast and it heavily suppresses anything you point it in the direction of
i think i just run flamerthrower + DE Sickle + heavy inflammable next time
@stone bridge Your smokes were on point btw
let me get a couple of one shots on Factory Stirders i coudlnt ahve otherwise
also briar I meant to apologise because I'm certain while I was sitting on the AT/E I ragdolled you down a cliff by hitting the lip of a rock rather than the bot behind it
ty! smoke nades are good
nah its cool, np
Getting blasted by teamamtes is just what happens when you have the flamethrwoer
<@&1206091872716595200> anybody down for some bot diving?
Finally, mines teammates won't blame me for walking into :v
ah, the Moderately Feeble Young Adults yearn for the mines
I still feel like the mine deployer should get a turret like the resupply pod does with that booster
it should get a little super earth flag
considering how much raising one attracts enemies
If we hold bekvam iii we can hold both
Landmines around a resupply seems like a terrible idea
See I already liked my idea, but I like this idea even more
free landmines with every resupply pod
i hate it when someone else doesn't leave me any
Time to go save some Moderately Feeble Young Adults.
they are more than moderately feeble young adults, they are voters
i will not have any more votes be lost forever to the clanker menace
i dont think thats what they meant
it is a great idea however
Just let me pick up mines and frisbee them like we're back in mgs 5
Please God can we finally get the mines
How much y’all wanna bet that we’ll end up holding both?
They were available again for a short time after the mine rework
Wait, mines got reworked?
Better spread so they chain explode less and shorter cooldown
I'm conflicted on that because the griefing potential goes up.
But also they need something
like-
it would be very funny if we delayed getting the gas mines again
on the other hand
the gas mines are arguably one of the only mines that would actually do what mines are supposed to, delay.
lower cooldown, make them easily visible
also apparently the heavy gas armor makes you entirely invulnerable to gas
on the subject of heavy gas armor, i do find it odd how it's 400 super creds when other heavy armors are only 250
I have seen no consistency in how they're priced
bwuegh
gonna chill and farm some SC if anyone wants to join me at some point
Yeah I'll pop in in 15 min or so
if we dont save the moderately feeble young adults
I'll be quite peeved
notably because I think this is a charity event like the last one
I think they'll donate anyway
prolly
I mean as of right now the planet that leads to both MO planets is on defense campaign anyway so
Could have both
True- honestly I'd be happy with mg turret cooldown time
But EAT cooldown would be funny
Well that took way longer than I expected
Wonder if any of the moderately feeble adults were the very sick children, some of them would be all grown up by now
Lol time to not get the mines again
Yeah but if some were like mid 17 now they'd be old enough to helldive
(Which sadly they cannot, as they are moderately feeble)
I am hoping the community elects to help kids again.
Might be possible to do both!
Doubt we could manage both. They released a 'Interview with Joel' today where they talk about how they set up a buffer planet on a 24 hr timer for the community to discuss the choice before the buffer planet was made to fold.
So I expect that unless something extraordinary happens, this is a strictly binary choice
Im pretty sure they still have plans for if the community manages it. Right now the defense on bekvam iii is up in the air, might pull ahead
https://youtu.be/9p_Si21ig7c music to botdive to
Created by Jason Galea
*Recommended viewing at 1080p
https://www.youtube.com/watch?v=kRFiXjmpS9Y music to bugdive to
testin out a dirty video mixer
full nonagon side one video: https://youtu.be/QTnc6CVde3k
<@&1206091872716595200> Who up punching toasters
<@&1206091872716595200> Still need two more
<@&1206091872716595200> uno mas
If nobody jumps in by the time I finish eating my dinner, I'll come in.
I just now realized what you meant originally 
Too late, already raiding arrowhead and adding mines to the resupply pod
Oh
Right
Firebomb hellpods exist too 
Lol dropping down during a scrambler and dropping mines instead of an EATs at beginning of mission
"oops"
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Ah yes the wizard tech
Ugh. I don't actually like kicking folk, but had a real pair earlier. One just... Kept dying randomly, and then somehow managed to nuke us all, while claiming it was the other guys fault.
Then they escalated to team killing each other? At which point kick a roo.
It's diff 10, quit arsing around to such a degree.
Thankfully once I had ejected those two, everything else went way smoother and we had some real talented players. One of them solod a raise flag vs the bots, which is just hella impressive
feel that- there's some people who just can't let their ego go 😭
lmfao
Has the Super Store ever been down before?
A few times yeah. Its back up now
Sometimes it's best to sit back and enjoy the fireworks!
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i'd love to see factional conflicts down the line in the game's future
it is apparently a thing that can happen according to the devs
And it’s not like the Bots and Squids have any reason to like each other.
I mean other than they both hate Super Earth.
though I imagine the squids see the automatons as just another faction of humans to wipe out
considering their origins
unfortunately for the squids however, they'll never beat them at ground warfrare, since they don't have biomass to convert into fodder, and even if they herded converted humans to incursions against them, the automatons match them in number, but also have guns
a single heavy dev would mow down a horde of voteless
god now I got an idea for an animation project
but that would require modelling an entire city street eugh
Hulk Scorcher stomping through a sea of voteless
Three Way fight between the Bots vs Squids on a Bug Planet to secure E710
(four way when a random helldiver squad shows up)
Specifically it takes way too much RAM iirc, which isn't an issue for some PC players, but it's a big problem for playstation and anyone not running a monster computer
Just had a bot mission featuring two overlapping jammers. Had to take both of them before we could hellbomb either
this is what the hellbomb backpack and ultimatum is for I guess
sometimes it do be like that, the insidious oil-bloods are always up to no-good vile machinations
This doesn't happen too often, but it happens enough that I can slap out 'Overlapping Jammers' in chat in a pub group and folks are in sync
oh yeah, wasn't much hassle at all to get ourselves organised with just a few words in text chat
just thought it was a funny thing to have happen
It's always a good laugh when you and the squad shut down the terminal and everything's still jammed
speaking of factions fighting ive been working on a helldivers tabletop wargame
borrowing a lot from the old starship troopers miniatures game
The power of the sun in the palm of our hands
I'd really like an arc onehanded
The viper commandos can tell even cooler stories of how they held off terminids with a knife and eight orbital lasers
also I feel that the plas-39 would be fixed if they just upped the rate of the burst
as in how fast the 3 rounds go
hey anyhone wanna join me and my brother for helldivers?
I want arc one hand and buff to the arc thrower
Gimme more arc :3
Let me cast spells on the enemies
I want an auto shotgun support weapon
I'd also love silenced equipment like a sniper
Hd1 Tanto when- (not a hd1 player I've just heard of it spoken of before and would like to try the laser SMG)
we need the Trident as well
I'd hoped that's what the SuperSickle was when I first saw it, since it has the dome-shaped thing on the end of the barrel
Laser shotgun would be quite nice for run & gun setups, though HD1's laser weapons didn't have the wind-up time HD2s do so Trident is gonna feel weird with that 0.25 delay or whatever it is
I mean, the Sickle has a windup
I know it does, and it makes it a bit awkward when you're trying i to run around fighting at close ranges
I still want an arc thrower big brother with a backpack
lemme just go full RA2 tesla trooper
it'd be fun if it worked kinda like the quake lightning gun to differentiate it
They gotta redo how the mechanics work, so people piling onto bugs doesnt affect the mos 😦
becauise like bugdivers have every right to do what they think is fun
but it does get frustrating
Is bugdivers even really a thing? I haven't looked at numbers but all my friends prefer bots so I'd sooner expect there to be a botdiver problem
As a bot/squid diver I am also always a little surprised by it but yeah as I understand it the majority of players do actually prefer to fight in the bug sectors, only during big MOs is it even close to equal afaik
Given the amount of marketing the game had that focused solely on bugs, it isn’t too surprising
They do also feel like the most complete enemy faction, if I’m being honest
Bots are close and I really enjoy diving them but I understand how someone new coming in decides to stick with the bugs
Bugs also tend to have the most varied missions
i like bots, but every bot mission is the same
while Bugs have like 3 different "spawnsets" right now, with spewer, normal and gloom enemies
I suppose bugs kinda have more different enemies when I think about it
Like sure the light bots have like 3 different guys but they're practically the same considering how not dangerous they are. Then you have the medium ones which is just 3 different ones the shield guy the normal guy and the rocket guy.
Oh and scout striders
Maybe bugs have less different enemies but it still feels more varied yeah
Bugs have a bunch of enemies and honestly they feel really good to shoot
They go pop and die in droves
I like bugs because of the sheer variety
I like bots because their weak points are obvious
I like illuminate because the horde is easy to kill
I like bots most then bugs then illuminate
Mostly cus I'm still figuring out gear for illuminate
I have trouble hitting the heads with the amr against them when against bots I don't have that issue
i find the voteless horde very fun to cleave through
but squids only having 2 types of enemies, harvesters and overseers makes it so monotone and boring to play
But seeing an orbital napalm strike with 200+ kills makes the neurons cackle
I wish killing the bugs with the car felt more doable
I wouldn't mind if I couldn't run over the medium sized ones but the basic warriors feel like they should get pasted more often than it happens
The community highly overestimates how many ppl only exclusively play on the bugs side.
Do they? There's still a significant chunk. It was something like 30k people online when I was kvetching, and a solid 8k lump over in bug land
I like how there's an at everyone in there so if the wrong person reposted it here....
War’s on hiatus for a sec. This gives everyone time to play monster hunter.
Oh gods, I didn't think of that. Hopefully it doesn't work like that when forwarding it!
Wait what happened?
Backend update fuck up some stuff
Some decimal point in the wrong place and the Bot invasion of Bekvam III folded like a crepe
Guy who runs the war: "Shit i have 10 hours till i can play and i have to work this weekend what do i do"
Button that breaks the war
Oh so both planets got saved accidentally?
yep, looks like we managed to push them all the way back to Martale before the pause
Talk about a warpath
Yeah the automatons were just tired this week guys
They're getting a good night's rest
forwarding doesn't trigger @ everyone
Oh thank god they changed it
do they have anti SC farming measures now?
Did a trivial job to grab some SC, quit then rejoin and it dissapeared :(
I ran into that yesterday
you cant do that now, you just have to start a new mission
everyone's called a ceasefire! it's time for sports!
the bots are playing soccer because any hand sports are just cruel to the heavier ones
the bugs meanwhile are fucking killing it at basketball somehow
and the illuminate know how to play baseball for some reason
They learned it from the voteless
I've got a mental image of hunters doing basketball dunks.
It's beautiful
Welcome to the dive! We've got fun and games!
Ngl when I first saw the season title, I thought it said "Ovens of Tyranny" for some bizarre reason.
thought you meant the destiny class and was about to raise strenuous objections
those are the automaton fabricators. where they bake the bots til they're ready to tyranny.
pouncers or whatever they're called would fucking dunk on every helldiver
Idk, I think of all the classes hunters would be the best at dunking
yeah exactly
like sixteen different pieces of clothing dedicated specifically to ups
twas christmas in the trenches and the frost so bitter hung
wow it's been a while since i've seen that happen
You know what this is? Cause I kinda wanna play
it's not an issue on your end, im afraid
Verify your files etc
Just in case
But they are having server issues it seems, given the backend problem
Def cahse up customer support, they are pretty responsive from what i've gathered
Also! Whe nyou do get things working, rember that you can @ helldivers here to get a group together
plenty of us love introducing newbies to the game 🙂
HELLDIVERS love a good standoff @Simple Jack @Jenni @BadPanda77 @TheHonestFable
I will never stop wishing for a laser designator backpack stratagem that allows you to guide your own reds home
There's a missile silo stratagem that works like this, is fully implemented within like a few months of release, yet we've never seen
Suspect it's gameplay ended up somewhat sus
(as in not as fun as it seems, hard to balance etc)
right but that's one strat, what I meant is being able to say, precision guide a 500 or OPS onto a moving target
guide 110s so they dont lock onto the wrong thing
make the designator a deployable thing or at least slow to use, to discourage just running around and precision guiding stuff all the time
it honestly wouldn't even be that effective compared to just bringing a AT/E or a regular loadout, it'd just be neat
the dev looks so polite, i would like to stand on my tippy toes and kiss his forehead...mmmmwah
just noticed the voteless cheering and the helldiver ballin on the propaganda tower
<@&1206091872716595200> Anyone up for some dives?
sure, who esle joining
I'm down.
...Yeah sure why not
The way their head is set in their armor makes them look like they're peeking out from behind something, it would be very sweet if they weren't launching so many rockets at me
I swear, if I come back from work and Helldivers 2 still has that error. I am going to McFuckin lose it tbh.

I only saw this and thought it was about a developer lmao
<@&1206091872716595200> anyone for heckdivering?
unless something goes horribly wrong
we have saved the moderately feeble young adults AND the gas mines
Can we yeet julheim into the singularity for fun anyway
"the illuminate have slingshotted the black hole right at Julheim"
And they thought we weren't the best Super Earth has to offer, that we could only manage one.
"Oh, what a dilemma! what will you save?"
"Both."
"B-both?"
arms portable hellbomb "Did I stutter?"
They didn't think this all the way through, did they?
No, there was a bug in the Galactic War, remember?
they absolutely were going to force it because people were dumb actually
but then yeah the galactic war got bugged and broke so they froze it
It broke, we basically super cleared things, and Arrowhead said they'd honor that, because it'd be screwy not to
Super earth deployed the Super Helldivers
They finally broke out the helldivers left over from the first war
they sent in brasch
iirc Bekvam was explicitely intended as a 24 hour buffer before it would be forced to fall, and then the fight for Julheim or Tyr would happen.
but then the bug just secured Bekvam by accident
<@&1206091872716595200> 2 more for diving
the gas mines are apparently amazing for bug breaches btw
due to it lasting way longer than gas strike
i need a mod that replaces the gas mine detonation sound with jerma saying "gyass"
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I mean shouldn't be too hard
though it'd probably be all gas explosions rather than just mines
https://youtu.be/7mUOs_G1_p4 for example
I always seem to come back to the Tenderizer.
she's a good 'un
<@&1206091872716595200> anyone up for some diving?
If youd have a random I'd be down but would it be ok if I don't join your vc? I'm in one rn with some other friends
I'd like to do some higher difficulty missions and those require communication.
fair
I can join in about half an hour or so if you still need folks then
👍
<@&1206091872716595200> spot open
Holy shit just learned something very important to bug diving
if you mark a tentacle it'll mark the impaler
Neat.
yo?
I don't remember this being the case?
hm
so far only the tentacles get marked on my end
A choir accompanying an epic Helldivers 2 track! This appears not have been for the Factory Strider (AT-AT Walker), which means there can only be something stronger coming!
Playlist of Helldivers 2 Music: https://www.youtube.com/playlist?list=PLW250uNvfh760vKzCVyWR7DaY7K33cvFD
Playlist of 1 Hour Helldiver Tracks: https://www.youtube.com/playli...
its more likely that its just how many it can display
There are too many divers
Ive completed most of the basic rules for my helldivers 2 wargame! Now i need to make the factions and scenario rules and i can do some playtesting
<@&1206091872716595200> hello chat, need 2 players to fill up a squad
if i'm not horribly busy by the time the playtest releases ud love to give it a shot
Me dropping into a diff 10 that some low levels clearly are having major problems with, bringing my portable hellbomb
No idea how they even got access to 10's
I hit level 100 last night.
Also I would like to know the context as to why Pinhead is comforting this ape.
Found it, it's from Hellraiser Anthology Volume 2. A handful of scientists were trying to get the chimp to open whatever puzzlebox summons pinhead, and it's fiddling with it but nothing is happening. One of the scientists gets mad, takes the box, and unintentionally solves it which summons pinhead who murders them all. From what I can tell, the chimp was never at risk of being harmed by pinhead or the box, for it is wholly innocent. The scientists presumably had whatever it is actually calls/activates the thing. "It is not hands that summon us. It is desire."
So in the image Pinhead has just flayed three dudes and the chimp is understandably terrified, so he's like "no it's okay buddy, you didn't do anything wrong"
Ah, I see.
Yeah a hard requirement of finding out is knowing why you're fucking around with the box
the scientists was trying to offload the finding out to the chimp
They've tried several ways of offloading the finding out, it never ends well for the scientists
Billions have died
Squids only twice as deadly as helldivers to helldivers
dont worry about it private
This shows that only a quarter of all eagle call ins have been 500kg's
Gotta pump those numbers
<@&1206091872716595200> anyone alive for a few chill runs?
one of the private NPCs in HD1's bridge is a lady and she says this
Helldivers 1 had great world building such as this
Glory to the Director-General
I mean super earth
I mean looks like the bot planet isn't doing too bad at least
Current projected liberation in 10hrs
I don't mind losing MOs but when i think both our losses recently have been almost the same type of squids MO you kinda think something would change
but i could be wrong and if i am, ignore me
Well the squid half looks like it's fucked yeah
But this is an either or MO so as long as the bot campaign succeeds the mo will be a success
The squids MOs are always kind of scuffed because
- they're fairly repetitive due to limited objectives and enemy roster
- the resistance/duration balancing of each planet is such that you need the entire player population to fully commit to just squids to win
So asking people to fight the same 5 enemies and missions back to back over and over out of obligation when there's more fleshed out factions and missions to go do is a stretch.
I don't know they generally seem pretty soft to me
:v
hard shell, squishy interior
also 5 enemies is generous
There is Harvesters, overseers, Light bulbs and zombies
Flying and walking overseers don't really feel distinct enough from each other to be counted seperately
yeah
quantity also leaves something to be desired tbh
compared to bots and bugs
ehhh theyre different enough the same way rocket devastators and heavy devastators are different
they have the same weapons, the same armor, the same target points
they are just 20° higher up on the screen
They're just easier targets yeah
Squids seem hard until you realize MG and AMR dunk on all of them with ease
Their weakness is bullets
I honestly really like the Squids- I like not having to have someone lug around an RR
flexible faction
I'm really not a fan of them currently
mostly because I'm just bad at fighting them, and I don't feel particularly inclined to get good when so little of their roster is out and I'll inevitably have to adapt to the rest of it when it does get added
Ive not found myself struggling against squids yet but they're very much testing my "I kill all factions equally" feelings cause boy howdy do i feel choked for weapons on them
Like, primary and secondary? i can bring whatever, not my concern
supports though?
its just HMG
Anything else i like is overkill as fuck/does not work with squids (spear/wasp)
wait what the wasp works very well against squiddos I've found
Actually scratch that, not even overkill
just dont fuckin work
Ehh
its good on overseers, ill 100% say that
puts work on striders too!
Not in my experience
It takes me atleast 3~ canisters to kill, even if im prudent in popping shields with my primary
In burst, for the record
And its sadly a whole lotte nothing on voteless which sucks, i would love to arty an unalerted group
Ultimately they dont kill my enjoyment, im just pretty choked in what to use against em that i actually like
Imo wasp is only really good at killing overseers at medium+ range, and while it's EXTREMELY GOOD at that it doesn't do well enough vs harvesters
Especially when compared to something like AMR/MG or quasar that just delimbs them in a few seconds
Mhm, that's where i am with it
i much prefer it on bugs n bots, more so bugs
nothing like artying a random warrior and wiping out a whole swath of the bugs
I like wasp as a tool but I'd probably never use it solo. I see it as a "I have decided to singlehandedly kill all medium enemies for the team" tool so that everyone else spends their time just dealing with lights/heavies
devastators are in shambles, hive guards and commanders are in shambles
engage everything at long range and kill the actual threats (mediums) so you're only left with cleanup of lights
They have very different weapons actually. Overseer staves have a single big shot that has aoe damage, and has an energy shield and will charge into melee
Elevated overseers have 3 shot burst rifles and will throw grenades
I just enjoy being the RR guy into Squids
but you def need soemthing like the DE sickel to tango with the oversers if you're doing that
honestly Base MG works absolutely fine
I prefer the HMG
If we ever get a full blown backpack and gun minigun i would use the fuck out of that over anything
but yeah I feel the opposite that the squids give me the most support weapon variety where I don't have to worry about AT
Hell squids are the first time I've used the Stalwart and enjoyed it
The issue for me is my main helldiver friends just don't know how to really fight squid's
i don't blame em for it, maybe a little frustrated since i've explained it so many times, but not blaming them
fair fair
but how so? squids are usually straight forward
the way the overseers armouring works, shields not allowing bleed through
stuff like that
aah
idk if you've tried telling them this yet so sorry if I'm repeating you but have you suggested either the Guard Dog or the MG sentry?
both are really good horde controllers and overseer snipers
I have, yeah
i've made more than a few suggestions, even noted to our AMR user how suited they are at harvester leg joint destroying
Squids feel a bit manageable with the Autocannon for me
Mostly because I like smacking overseers out of the sky and hordes of overseer + voteless using the Flak rounds
Harvesters are a bit of a pain tho since I need to aim at the joints but the harvester weeble-wobble is atrocious
Also anyone up later to help liberate Claorell?
I'm very much looking forward to more Illuminate issues but I think part of the problem is the Major Order invasions pop up iregularly?
And since there's only two at once it seems like it's very easy to just run out of time
The main problem is the whole player has to pile in
And people still dont get that you have to complete entire cmapaigns
And that's why defense objectives fail so often
because people skip the mission where you get fuckall for samples
Fan suggestion, but the last point has me ugly laughing. my sense of humor may be too dark sometimes
My tactic for defeating Harvesters against those Squid bastards is very simple
Senator
All you need is the Senator
Run into their shield
Shoot both of the horns out which is two shot
Then shoot at the leg joints
No need for support weapons
I’ve been getting pretty good at killing hulks with the Senator lately.
Three shots to the face and boom 💥
Yippie
From the comments on here
We already have a dozen of them sitting around on the battlefields, why not have one we can put where we want it?
tbh, i'd be for it, or even just a 500kg Mine
"500kg mine" is a delightufl sentance in and of itself.
that's just a 500kg eagle strike with the impact fuse removed
impact fuse mounted the wrong way around
Bomb dropped the wrong way around
Wut.
driving the FRV with someone with a hellbomb backpack in the backseat (they've set it off)
Uber Liberty™️
A conventional blockade will absolutely stonewall this unconventional enemy operation.
Found a strategy for 10's that I'm kinda ashamed I hadn't thought of before
bring 380mm, yeet em at the megabase and just.. go and do other stuff
kills all the prespawned big things, and probably closes a bunch of the bug holes/kills a bunch of the turrets
then you just rotate back to it whenever convenient and finish the job
anyone wanna dive hecks?
Perhaps
I do hope folks will be able to wrap up that defense on the bug front soon so bugdivers can focus on bore rock
I would quite enjoy having 50% faster re-arms on my 500s
I hope they continue doing stuff like that
will make people whine a lot less about bugdivers/botdivers if they get bonuses for their victories
was going through some old clips and wow hulk flamethrowers would literally just oneshot you back in the day huh
the instinctual fear of them is still strong
they just needed a touch and you'd melt
and now you can just go prone
Especially since helldivers keep going for their head(like a diipshit) instead of going for their waist
we need more destiny players, that game teaches you the correct way to kill robots
aim for penis mass
taking out a leg wrecks em hard, taking out both kills them straight up, which is incredibly easy to do with the railgun and is what I generally do when I'm at ranges where getting a dome hit is a pain due to the scope
one shot one leg
I use a railgun to pop the head at range then bring thermites in case they get too close - so far I havent had too much trouble dippin n dodging while I wait for them to pop
hulks?
Ye
A headshot on a hulk is an instakill even on safe
Yerp
ah I see what you meant
but yeah remembering you can pop a leg to basically make em useless is a great tip if you don't have a good angle on the head or they're at a long range
and then you can just pop the other leg at your leisure
popping the flamethrower and a leg is feels like bullying on flame hulks lol
I really wanna be able to pop legs with safe mode because it'd be hilarious
But it's just barely not enough
Im most of the way to getting enough mechanics for the first play test of helldivers 2 war game im making, does anyone want to look over the doc as it is?
wargame, huh
Popping a leg with the railgun is so satisfying
to be fair: RR do onetap hulks to anywhere
so just making things easier for whoever is running AT 👍
ngl i wonder if part of why i love fighting hulks way more compared to chargers is i can see hulks glowing from miles away wheras by the time i see most chargers it's too late
Pardon me, but how the hell do you not see a bug the size of a bus?
Also just fought Terminids a few days ago. Fucking Stalkers.
Because Chargers don't have good sound cues and especially in higher difficulties, have a low enough profile it can become difficult to see them admist other enemies - no need for the snark
They are very stealthy guys
out of the 126 kills i got in the eradicate my group just did, 104 of them were from the portable hellbomb
Noice.
I'm very glad that things exists, the stupid meme potential, amazing plays and everything else it's caused is lovely
i honestly want more semi-redundant stratagems
more disposables (disposable machine gun and there was a datamined disposable spear missile launcher)
more AT supports with backpacks
like a double shot laser guided missile launcher
Guy tried to go back to Cyberstan.
https://cdn.steamusercontent.com/ugc/19807983198381171/5F9EC0A7BCB55BF7C8E62EB18D4674A655CE2B32/
tenderizer spotted
It's my favorite gun. I always come back to it.
tenderizer's excellent
Simple point-and-click interface.
Quasar variant where the backpack is a second quasar
Spooky
That's just jim, he's harmless
<@&1206091872716595200> 2 more for diving
Dang, was too late
CAN swap w me if you want
just hop in vc and ill rotate out
IN CASE YOU WANT
(sorry caps)
<@&1206091872716595200> one slot open im rotating out
Dumb stratagem desire but i just had one i like but know wouldnt work out
Backpack that is basically a mechanical arm that copies your chosen primary, assisted dual wielding
This is honestly my favourite suggestion for adding dual wielding that I've seen
That would be funny
alternatively it just uses whatever weapon you dont have equipped, support weapon excluded
just let the AI use the ultimatum, surely nothing bad will happen
ultimatum dog
I'd love to see a backpack tesla coil that just zaps enemies that get close too to you.
give it the gas drone's charging aspect so it just rushes enemies with it
Drone that just has an ultimatum grenade taped to it that rushes to explode on enemies
Just immediately annihilates a scavenger then goes on cooldown
seeker 2
Seeker 2: Electric Boogaloo
Can you delete this actually? This falls under our "don't post things just to be mad at" rule, it sucks and just drains the energy out of a thread
Gamers can be awful scumbags, we all know that
Sorry about that
strategem idea: some kind of explosive or electric guard dog
drone that drops grenades instead of is a grenade
Just a floating pitching machine
I still yearn for a backpack+support weapon stratagem that's just a minigun
i don't care how rarely it will be used, i will main it whenever i don't need to be a tank buster
GRINDERRRR!!