#Helldivers 2: For Managed Democracy!

1 messages · Page 101 of 1

stone bridge
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Oh lll

unreal merlin
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oh good grief

cobalt patrol
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So, wear ||Flameproof armor||

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Or medic armor.

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lol

stone bridge
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Intriguing

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Wonder if there's any indication of the hurt window

cobalt patrol
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Honestly i'm just happy to have something to spend my medals on again >.>

quick plinth
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same

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anyway

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now it's my duty as a 150 to shepard this lvl 1

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welp

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they left

cobalt patrol
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Anyway, so in a warbond named SERVANTS OF FREEDOM, we have Maytr Armor, a gun does horrible things to you for shooting it, a very dangerous grenade launcher, portable hellbombs... and shockingly safe grenades that dont fit the theme at all!

quick plinth
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hilarious

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the one safe thing is a homing grenade

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the armors remind of those worn by sick/disfigured knights, the helmets anyway

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=
unrelated, but I can swap between the driver and co-driver seat by pressing circle on my dualsense, but I'm not sure how I'd do that on keyboard

unreal merlin
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C key is how you swap seats

quick plinth
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what's C by default?

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would you look at that

cobalt patrol
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Having someone who's a great FRV pilot is real nice

verbal summit
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Vroom vroom with the car

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While wearing the hellbomb backpack

quick plinth
verbal summit
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I usually take the driving upon myself cus I wanna drive

strange vine
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stats for new weapons spoilers
LAS-17 Double-Edge Sickle
||Direct hit: 55 base, 5 durable, 3 AP.||
GP-31 Ultimatum
||Direct hit: 3500 base, 3500 durable, 8 7 6 6 AP. 50 demo.
AoE: 1000 damage, 6 AP, 4/12/20m radii.
You get 2 total rounds, 1 per resupply.||

quick crown
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Brink mentioned.
MODS, WE HAVE A BRINK ALERT. CALL IN THE CONTAINMENT CREW

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I was practicing driving on diff 1 and boy i found way more success keeping the car in 1st gear than letting it get too fast tbh

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I hope the tuning was to help it feel like turning has more traction

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because its only SLIGHTLY better feeling than the EDF bike

quick plinth
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takes getting used to how it handles to drive it at faster speed

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though supposedly they increased how it nice it corners at speed

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I'm still gonna play it safe and turn when not giving it gas

unreal merlin
blissful sparrow
unreal merlin
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Perhaps the biggest trick I found for FRV stability is not holding W all the time, just coast.

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Get up to an okay speed and just let go of the accelerator. Slow is steady, steady is fast. Going turbo-speed and crashing every 4 seconds is slower than not crashing in the first place.

strange vine
cobalt patrol
strange vine
cobalt patrol
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That's insane

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THere's an umber of buildings that can just kill

hexed steeple
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trench time

agile fable
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The trenchdivers shall now arise

ionic holly
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Hm
warbond good just don't know how much i'll use anything from it

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seeker will likely find a home on my belt depending on performance, hellbomb could be fun too depending on cooldown

dusty spruce
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Honestly, I really like the concept of the portable hellbomb. I sorta struggle with some builds for what I want as a backpack slot.
It either seems extremely useful as a 'instantly clear this objective' button or literally the worse thing ever as a dedicated 'grief my entire squad' backpack.

ionic holly
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Im thinking about using it with my HMG setup instead of my go-to directional energy shield, both for the instant clears of certain objectives but also cause i wanna try using it as a very funny heavy deleter with how comfortably i can dance with them

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cause even if i die as long as the timer is ticked down enough, they're not slipping out of the blast

hazy oriole
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honestly how much i bring the bomb pack depends on the cooldown

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i don't want it to be too spammable, but i also want the freedom to take out the odd bug breach/bot drop with a heroic sacrifice

cobalt patrol
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Same hereo n bombpack.

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The new secondary grenade pistol is wild if those are the real stats leaked, but also, it means giving up my verdict

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which i'm v. v. fond of

glad marsh
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If only I could equip the bomb and a shield
And just be exploding melee guy

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Oh, have they given us panzerfausts?

cobalt patrol
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The new grenade pistol may be what you want

quick plinth
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the bomb could be hilarious with the FRV

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just drive in, drop the bomb, drive out

cobalt patrol
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Leaked stats indicate ||50 fucking demo force. That's kill Gunship towers, etc||

quick plinth
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mostly for the barad durs we come across

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though

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if the mininuke pistol is as good as the leaks say it is

|| who needs the hellbomb when you can just driveby building objectives ||

strange vine
cobalt patrol
ionic holly
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i hope it has 60 because being able to instantly clean those up would be a dream

quick plinth
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well not instantly

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you'd usually need a second one

cobalt patrol
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Looking at things: Hellbomb backpack has to have 60, because it's shown to take out a Monolith

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and Monoliths requrie demoforce 60.

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Demo froce 60 targets btw: Shrierker nests, Spore Spewers, Airbase Control Tower (That's news to me!), Fuel Reserve (apprently from a low diff mission type), Gunship Facility, Orbital CAnnon, and Monolith.

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You'll note Strat Jammers are not on that list =3

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Niether are Detector towers.

ionic holly
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even the dual ones i've taken out in one bomb

quick plinth
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depends on where you drop the bomb

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and sometimes you dont have the luxury of doing it all precise like

ionic holly
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Shrug, different experiences i suppose

ionic holly
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wait there's no way it stops them right lemme check this shit

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THATS SO FUCKING COOL

I DONT CARE IT DOESNT STOP THEM

muted burrow
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i’ve had problems with the drop and emote wheel not allowing selection for a while, it seemed to be fixed in the last session i played and i hope it stays that way

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not being able to drop the hellbomb backpack would be unfortunate

hazy oriole
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hug emoting to the empty air as the bomb detonates

muted burrow
indigo bear
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Depending on the cooldown for the portable hellbomb, that might be a staple on stealth runs

unreal merlin
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I want it almost purely for dealing with stratagem jammers.

hazy oriole
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part of me wishes there was a version of the portable hellbomb you could hold like a package, so you could don a jump pack and drop it on a bug breach mid air

unreal merlin
quick crown
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Running into a hellbomb with a backpack hellbomb, craddling your portable hellbomb in your arms.

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Yo dawg

alpine seal
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...which means the nuke pistol can just kill them outright if the stats are true

ionic holly
quick plinth
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likely

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since the previous GP only gets 2

ionic holly
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It'd make sense, gotta do something to keep it in like somehow

south temple
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wait is there a new warbond out

hazy oriole
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announced, it'll release on the 6th

strange vine
south temple
ionic holly
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Oh yeah Skaian, any stats on the seeker nade yet?

strange vine
ionic holly
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Hm, alright

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Ill probably end up liking it more than the gas grenade ngl

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I do wonder how it functions with spawners (if at all) i know you can ping to mark a "priority" target for it but is it smart enough to go for a fab's vents or the hole itself?

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Hm
Well since d2 is still down, might aswell dive a little

oblique lotus
oblique lotus
indigo bear
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Man, what if the Illuminate dark energy thing is to bring reinforcements from a timeline where their planet wasn't eradicated.

And that's how HD2 introduces the whole repeating galactic wars mechanic.

quick plinth
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I don't think they're gonna do that

stone bridge
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Have folks used the reworked Gas Dog yet

cobalt patrol
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Not yet, early buzz on Reddit is that it's great vs crowds, outperforming normal gundog, bad at keeping single targets off you

unreal merlin
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Unsurprising. Gundog has its moments of "what are you shooting at" but then other times it just decides to decapitate everything within 50m so it's a little inconsistent.

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Very funny vs voteless hordes though.

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I expect gasdog would be nice to have on high bugs where there's a huge volume of durable things and the confusion effect will buy you lots of time to deal with them all.

cobalt patrol
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Yeah, it sounds like it's in a healthy place where Gundog is better for a killy backpack/fighting mediums, while Gasdog is the premier CC backpack

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Reddit seems seriously happy with both Gasdog and Sterilizer, which I consider a good sign

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Apparently one neat thing is the gas lasting longer on targets means it's more likely to kill them over the duration which makes sense, and it's probably a pretty substainal buff

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(67% duration increase going from 6 seconds to 10)

meager saffron
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ye

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most of my gas strikes don't kill enemies while they're in the cloud but I get my 20 piece a couple seconds after they leave

quick plinth
unreal merlin
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Did the gas buff actually affect the Orbital Gas Strike and Gas Grenade as well, or was it just the Sterilizer and Dogbreath?

meager saffron
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more speaking to total damage from the dot vs. immediate damage being the value of gas

meager saffron
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they specified spray gas

unreal merlin
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unfortunate, but fine. Never had any issue with orbital gas, it does its job exactly like it needs to.

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Same with gas, beloved bootleg stun grenades.

meager saffron
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yeah orbital gas is great to "holy shit this is strong" against hordes of little squishy guys

unreal merlin
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I do like finding a grenade box and lobbing all 4 grenades into the horizon before picking it up to restock

cobalt patrol
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I think it's good tbh. Gas nade/strike were very strong, this adds some differentiation in a healthy way

meager saffron
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I don't know how it interacts against beefier units but against illuminate especially you just farm kills

cobalt patrol
cobalt patrol
unreal merlin
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Gas vs anything larger than a Hive Guard isn't going to regularly get kills but WILL eat away at their HP still. Devastators, Brood Commanders, and Spewers all survive but with reduced hp.

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The important value vs those things and up (chargers, hulks) is that it still confuses them and buys you time while they stumble around attacking nothing.

meager saffron
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I keep forgetting that's a thing you get from gas alongside the true damage

unreal merlin
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Yeah it's excellent.

meager saffron
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what a good fucking stratagem

unreal merlin
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And it can have a nice 60s cooldown, why not

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Absolute must-pick for me

meager saffron
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ikr

unreal merlin
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On jungle planets the alternative is orbital gatling, mostly because it (along with Orbital Airburst) absolutely minces all the trees and makes the place so much easier to work with.

meager saffron
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it's like EATs but you don't even have to put that much conscious thought into dropping them off cooldown

unreal merlin
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just throw one whenever there's a breach/drop/whatever

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throw one when getting chased by a patrol

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throw one into an outpost to disrupt and thin

cobalt patrol
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I only don't take it on bots because my loadout is already full (RR/rocket sentry/shield/500kg)

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But it's always tempting to cut something to bring gas again

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Very much like the current state of the game that I have a lot of good competing choices

unreal merlin
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I can vouch for it working great on bots despite the ignorant cries of randoms whining "why would you bring that vs bots????"

cobalt patrol
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And the argument for my loadout is that it's comfy.

cobalt patrol
unreal merlin
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It's fun to use the bubble shield tho

cobalt patrol
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It's just as I evolved my loadout, it ended up cut. But if I was doing different things, I'd take it in a heart beat

unreal merlin
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uniquely empowering to do a kind of bunker-crawl with the team

meager saffron
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yeah vs. bots bubbleshield seems incredibly useful

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if for nothing else than to not die to random crossmap rockets

cobalt patrol
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Yeah, I get a lot of happy teammates, esp when I hero mode it

meager saffron
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actual agony

cobalt patrol
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(see teammates in trouble, do a diving throw, they get bubbled)

unreal merlin
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it allows you to not get pinned down, to just take a stand and aim and focus-fire without worrying about getting shredded

cobalt patrol
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It's a huge force multiplier

unreal merlin
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and sometimes all you need to successfully assault an outpost is just 10 seconds of standing there shooting uninterrupted

cobalt patrol
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It's why I have the shield/RR/rocket sentry combo

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It let's me go from stealth jerk to suddenly I have a fortification to siege from

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Or I can set up really effective distractions by dropinng both at a weird able

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Angle*

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And the bots always suffer when they're outflanked

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(Rocket over ac turret as the AC turret burst fires and tends to waste ammo. Better heavy killer, but I have the RR, I need medium and chaff clear, not heavy clear

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And the rocket excells at that

unreal merlin
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yea rocket turret is the pick for general bot work

cobalt patrol
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Also it's really good at killing gunships, a pleasant bonus

stone bridge
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Actually, the Rocket Turret does more damage than the AC turret, the AC turret just fires faster

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Rocket Turret even has more ammo

cobalt patrol
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Huh

stone bridge
meager saffron
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huh

cobalt patrol
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Today I learned.

unreal merlin
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AC absolutely hammers those harder targets with the increased stagger, but rocket turret just has the sustainability edge

cobalt patrol
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I guess it's just the ammo difference that makes Autocannon feel bad to me then

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(turret that is, ac support still great)

steady flameBOT
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I don't much like orbital gatling, it feels kinda.. Meh?

Salad, Hecatoncheires Advocate ↩️

[Reply to:](#1204832579287519292 message) On jungle planets the alternative is orbital gatling, mostly because it (along with Orbital Airburst…

cobalt patrol
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I would like it better if it had any easier code

unreal merlin
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It's decently strong and can even be used to destroy tanks and fabricators, but the chief value is that it has a ridiculous uptime due to ship upgrades. Between the extended barrage and cooldown reductions you get like 20 something seconds of raining fire on a 57 second cooldown

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Specifically good on jungle planets because it cuts through all the trees unlike so many other stratagems and airstrikes

meager saffron
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orbital gatling's the one that depends on where the super destroyer physically is in the sky, right

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that's always been the thing that kills it for me even though on paper it's absolutely excellent

unreal merlin
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They all do, it's just very prevalent when the barrage is a relatively long duration and narrow area

meager saffron
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stuff comes down at different angles but it's the one where the angle matters the most

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a 500kg isn't (generally) gonna hit a different area because the bomb is tilted

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something like an airburst also has a consistent blast pattern I think

unreal merlin
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Eagle stratagems have a fixed direction relative to you (usually, sometimes they're weird), support/green stratagems come from directly above the beacon, but orbital stuff all comes directly from the destroyer including gas, airburst, 120/380/napalm, Gatling, etc. Some of these cover a wide enough area that they're not so easily blocked by large terrain features but orbital Gatling gets blocked often enough for confirmation bias to kick in

hearty pier
meager saffron
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whoa, okay, did not notice that

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got me there

hearty pier
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I've accidentally flattened my team doing that before. It's especially funny/bad if you throw it up a hill

meager saffron
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oops

unreal merlin
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Airburst can be a real hazard if people don't respect it and its habit of deflecting fragments off the ground to become horizontal instant death bullets

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I recommend trying both orbital Gatling and airburst (together) next time you go to a dense jungle planet though, toss one out and follow it with the other. You'll find the area so much more open, and teammates can better use their own stratagems unobstructed by the trees.

steady flameBOT
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What I find with gatling is just.. It just seems to miss. Like, not even being blocked, just straight hitting around the enemies.

unreal merlin
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It does wander a lot

indigo bear
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Huh. The Exterminator armor's pants are brown now...

meager saffron
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shidded

tight zephyr
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Hmm. The new patch is getting to 40%, then validating, jumping back to 24% and looping like that and has been for hours. Gonna try reinstalling Helldivers.

indigo bear
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I'm gonna get those automaton scum for shidding my pants

strange vine
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the super store has UI for changing pages

hazy oriole
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is it me or does meridia look a little closer than it used to

glad marsh
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Uhhhhh

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UH

hazy oriole
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oh i knew about those, i was thinking it looked like it shifted a bit on the map, was wondering if anyone else sees it

tardy onyx
strange vine
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someone put up a comparison video

oblique lotus
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anything in the blast area of cluster is going to get hit

cobalt patrol
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Helldivers are very sensible people filled with Tactical Brilliance

strange vine
ionic holly
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i really wish they'd go back and patch up some of the missing armour and perk combos
and maybe add a few that aren't stuck to super store hell

or just say fuck it and make perks decoupled from armour at this point

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preferably the first, i do enjoy denoting someone's perk at a glance

ionic holly
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Ah hell yeah

hazy oriole
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stats for the portable hellbomb on the leak reddit

||that 5 minute cooldown...it's joever...||

strange vine
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ehhh its fine

meager saffron
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that's 4 minutes

hazy oriole
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that's about 5 call ins on a decently long 20 minute mission

tall stone
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Don't forget the morale ship upgrade

hazy oriole
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That's about 12 seconds, no? 5% cooldown reduction iirc

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oh shoot wait there's another backpack related cooldown upgrade

trim breach
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Still

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Long cooldown is better, just because you don't want it to be a "Must-take" that negates the use of normal hellbombs entirely.

ionic holly
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Its about what i was expecting tbh

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very much gonna try it on my HMG build

cobalt patrol
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<@&1206091872716595200> Anyone want to do some Jetpack Credit farmin'?

meager saffron
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orbital napalm is so fucked loll

royal lantern
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Orbital napalm is diabolical, I love it. It always feels like it goes on longer than it should too

cobalt patrol
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I belive the warbond should be live in like, 110 mins folks

cobalt patrol
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<@&1206091872716595200> Warbond is out!

quartz cloak
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And the big sickle is...
Light armour pen, bugger.

cobalt patrol
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Apperntly it can kill medium armor once it's revved up

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i am in game iwth it now

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report back soon

cobalt patrol
supple siren
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Does fire resistance help with the self-heat thing

meager saffron
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what are people running these days on robits

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I was trying the diligence cs + autocannon and getting kinda cooked ngl but that might be a krill issue

stone bridge
cobalt patrol
stone bridge
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it 100% helps when you get set on fire if you shoot all the way to near-heat limit

supple siren
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Coolcool, wasn't sure if it was just self-damage or somethin

cobalt patrol
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The crocket is hilariously bad in good ways

stone bridge
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If you have even 50% fire res from Adaptable + vitality booster, the self damage is basically nothing

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I would definitely pair the DE Sickle with a reliable backup secondary or a mainline support weapon

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like a Verdict or Machine Gun

cobalt patrol
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also it's heat sink is huge

stone bridge
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That's part of the problem, it takes a long time to cool down - didn't help I was on Erata, but still

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It does punch really fucking hard once you hit overheat though

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I suspect it may be literal double damage lol

cobalt patrol
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Datamaines saiud goes from 50-150 damage per shot or something

quartz cloak
stone bridge
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Wow the Ultimatum is uh

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funny

meager saffron
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oh god is it a darktide plasma gun type deal

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the heavy sickle

quartz cloak
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Explain?

stone bridge
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Sortaaaa

quartz cloak
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I don't have the medals for it yet, should I be scared?

stone bridge
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I dunno if you deal more damage the deeper in the heatsink you go

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You do get set on fire near the very end of it though

cobalt patrol
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Utli has like

stone bridge
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So try to avoid that

cobalt patrol
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terrible fucking range

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It flies like a leaden potato

stone bridge
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yeah

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and it has a whole 1 in the mag, one reload

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thats it

quartz cloak
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But with laser cooling I'm guessing?

stone bridge
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The DE Sickle has 1 mag, 2 reserve

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Talking about the Ultimatum grenade pistol

quartz cloak
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Ah, that's better

stone bridge
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It has heatsink cooling though yeah

meager saffron
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sickle reg has 3 mags but also if you overheat a sickle wtf are you doing

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simply do not exist on extreme heat planets

quartz cloak
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Also I just remembered I don't have Freedom's Flame

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Which is gonna make the double sickle annoying

cobalt patrol
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...I just shot down a dropship with the Ultimatium

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The upside to the Terrible No Good flight of the Ulti is that if you DO hit something

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that something is going to feel it

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On not hot planets, the Double-Edged feels real good

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The mag is HUGE

quartz cloak
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Laser Stalwart let's gooooo

wide star
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All these laser guns are cool and all

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But i like my dominator

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I am yet to meet an automaton that can outsmart boolet

quartz cloak
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Which one's the devastator?

unreal merlin
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Dagger for general accurate work like clearing raiders or clearing mines and occasionally cooking devastator heads, crossbow to just two-shot devastators en masse

steady flameBOT
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I crave Super Credits! (Would anyone like to help?)

cobalt patrol
# meager saffron what are people running these days on robits

In contrast to Sala's approach, i'm all in on Purifer (Double-Edge Sickle may yet tempt me away), Verdict, Recoiless as my goto loadout.

Strats are usually filled with 500kg/Portable Shield Generator/Rocket Sentry

I usually run Stealth armor and gas grenades as the final bits.

But there's a lot of give and flex in that, you could easxily cut the bubble and turret for more red strats (Though i'd recommend going to medium armor if so), or swap out 500kg for a different offensive strat of choice

ionic holly
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I aint gonna lie im very happy to have a funni combat axe

stone bridge
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Combat Axe?

royal lantern
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Shovel

ionic holly
stone bridge
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Oh damn

cobalt patrol
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200 super credits, dont knwo the stats

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doesnt say it has stun

ionic holly
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It doesnt

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Its focusing on damage

cobalt patrol
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Yeah, that's what i was trying to imply

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just doing it very badly, lol

ionic holly
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Im taking this shit into bugs IMMEDIATELY.

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I LOVE IT

stone bridge
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How much damage it do

short rune
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Axe is okay. But you really notice how powerful the stun effect of the first two melee weapon was because now you lack it.

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At least for the bot front.

ionic holly
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dont care how effective or ineffective it is, it aint leaving my loadout now

quartz cloak
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Okay, got the Super Sickle™️
And it's
The self-damage feels a little oppresive at least in my opinion

short rune
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Fire resistant armour lowers it significantly

quartz cloak
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Ah
I don't have any

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Supposedly there is a superstore Heavy Inflammable armour but uhh, I'm gonna have to wait I feel

short rune
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At least as far I heard from the servers I'm in.

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I need to test it myself

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Only had time to benchmark the new armour and axe

quartz cloak
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Apparently not only does it work, it also works (partially) with the Killzone armours of which I only got the light one

short rune
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50% element resistance. Yeah

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Compared to 75% fire

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I hope thats intended and wont be fixed

quartz cloak
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Do I shell out money for Freedom's Flame

cobalt patrol
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EG if you go all in on flame, fire protectio nis a lot more useful

quartz cloak
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So uhhh
Anyone wanna help me farm SC for the fire bond?

short rune
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I mean the heat resistance against the Double Sickle

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I imagine it makes the weapon very powerful as it can no longer overheat

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Like a machine gun in terms of "ammo"

ionic holly
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I admittedly think thats what penguin meant too, and yeah it DOES feel intentional, you're committing your armour perk to lessening the effects of the burn

burnt vapor
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Yeah fire resist is nice but there are a few VERY useful perks you're giving up for it

short rune
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Ah. Sorry

cobalt patrol
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I think more amrmor in general works too, from what folks said - so going around in heavy armor will cut it even further

short rune
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Does it still burn through ICE?

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Or however they are called

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AIS?

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EIS?

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The cooling units

burnt vapor
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Reloading?

short rune
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The energy weapon thing

ionic holly
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ICE

burnt vapor
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That just resets the Heat build up entirely doesn't it? which in turn resets the damage and self damage

quartz cloak
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I don't think you actually can max out the heatsink without dying

cobalt patrol
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you can manually reload to reset them

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The heat build that is

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IT's def possible to cap out without diyng, i think

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but you cosntnatlyl catch fire

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which does a LOT of damage even with fire armor

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so

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ya know

short rune
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Do you have enough HP to fire more shots than a normal sickle would when you dont try to save sinks?

quartz cloak
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Without flame resistance I don't believe so

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But also the Super Sickle has higher AP and I think more damage?

short rune
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I know it has Med Pen at least

ionic holly
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It does specifically denote that it ramps up damage as it heats up

short rune
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Hmm...

quartz cloak
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I'm kind of annoyed at this honestly

short rune
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It sounds a bit more like a gimmick

quartz cloak
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What does?

short rune
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The Double Sickle

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Armour too, if its not entirely worthless

quartz cloak
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Yeah, which is
Unfortunate because I really wanted a med pen lasgun for bot work

#

I mean I imagine it'll be great if I get fire resistant armour but I have none

strange vine
quartz cloak
#

Really?

#

So it's just Medium pen which might not be supposed to be there

strange vine
#

Yeah, only increased damage is self damage

quartz cloak
#

Least janky Helldivers 2 weapon

#

I'm gonna have a nap then think about what to do after

wide star
quartz cloak
#

Ahhh, the boltgun

wide star
quartz cloak
#

Nice

wide star
#

That's
Not really why I like it
I just like the big damage and stagger

#

But yeah

#

Boolet

quartz cloak
#

That's what a boltgun's for

wide star
#

Still not quite the aesthetic I am going for with it

#

But I suppose

ionic holly
strange vine
ionic holly
#

Honestly weapon seems fine, least the folk i know that care about laser weapons love it to bits

#

However, time to get the lil piece of kit i wanted

#

seeker time

cobalt patrol
strange vine
cobalt patrol
#

Coulda sworn the datamines i saw showed it going from 55-155

#

Huh

ionic holly
#

Update on the seeker
fucking love it, this shit is fun as hell

#

so when you throw it, it basically locks onto a target, if there is no target it'll hover around you

cobalt patrol
cobalt patrol
#

WErid, still ffeels like ti does

quick plinth
#

yo

#

the helbent armor looks amazing

#

in the SC store

#

too bad about the armor buff it has

fringe quiver
#

....primary or secondary?

hazy oriole
#

Secondary iirc

quick plinth
#

yes

fringe quiver
#

Interesting

quick plinth
#

the SC armor looks cool

#

but unfortunately the buff sks

fringe quiver
#

Which buff is it?

quick plinth
fringe quiver
#

why?

#

Can you destroy every single objective in the game with this?

#

Because if not, it really doesn't have a purpose

quick plinth
#

you die

#

you drop a nade at your feet

quick plinth
cobalt patrol
#

and it's funny

#

esp when i've seen it result in a teamwipe XD

#

So, jetpack with the Ultiamtum can get some serious airtime on the ulti

#

def something there

quick plinth
#

the double-edged sickle isn't so double edged as I thought
-# currently I'm wearing a fire resist armor and have the vitality booster on in the test I'm doing

#

but it might be just me

#

but the additional pen is kinda nuts?

ionic holly
#

okay so seekers just
clip through solid matter to reach their target

quick plinth
#

only way they'd be good

ionic holly
#

I mean admittedly the intense tracking and surprisingly large radius and good damage kinda also make it good

#

Cant pop containers though

cobalt patrol
#

Honestly, Ulti verdict so far is that it's v. nice as a pocket fuck you to objectives

ionic holly
#

also fucking weird catch i've noted

cobalt patrol
#

but it's pretty finicky vs actual enemies

ionic holly
#

Seeker's seem to try and home onto an enemy's weakspot if it can

cobalt patrol
#

You have to score very direct hits to actually kill with the ulti

ionic holly
#

Ooph

#

glad something else caught my eye

steady flameBOT
#

Wait, what're Seekers?

ionic holly
#

but yeah only damning remarks i have towards the seeker

cant pop containers and it does not give you enough time to ping a target for prioritization

quick plinth
#

you ping a target and then throw it??

#

why do it the other way around

ionic holly
# steady flame Wait, what're Seekers?

New grenade type, they're more or less semi-automated grenades
when you throw em they'll pick a target (havent figured out the built in priotiy on that) and BEELINE IT to that target no matter the cost or rules of matter
if there are no targets it simply hovers near you and waits for something to hunt down

ionic holly
steady flameBOT
#

Ooh.

ionic holly
#

They're absolutely my personal favorite

steady flameBOT
#

What's their AP like?

ionic holly
#

Medium pen

steady flameBOT
#

Aww, so you can't kill Fabs with it?

ionic holly
#

Pen is different from destructive force

steady flameBOT
#

..Oh right. What does it do to stuff like tanks and BTs?

ionic holly
#

I wouldnt reccomend it, cept if you just chuck it right at the weakspot on a tank akin to a impact

#

its really not meant for heavy killing from what i can tell, it is AMAZING at cleaning up a crowd though

quick plinth
#

can you still throw it into holes/fabs?

ionic holly
#

Holes yes, fabs havent tested

#

Havent tried pinging a hole and then long arming it yet though

#

It basically fits a super specific niche of grenade i wanted and its honestly kinda cute when its just hovering around you

steady flameBOT
#

Whelp, time to grind more SC.

ionic holly
#

Also the combat hatchet is everything i wanted

#

im truly living the best life rn

steady flameBOT
#

I'm just sad I can't bring the E-tool with.

cobalt patrol
#

Josie, SHogun was looking to grind SC too

steady flameBOT
#

Oh! Useful.

cobalt patrol
#

So, early hoguhts on Ulti is depsite people going ITS OP, it's a pretty big loose vs other secondaries you could be bringing

#

You're basically commitng your secodnary to be "And fuck this objective"

ionic holly
#

Yeah, having seen someone else run it's

really not overpowered

#

nor is it underpowered

#

i'll never run it though cause i'm not really one to sacrifice an entire slot like that

#

i say

running a hatchet

granted to be fair that's less cutting off a slot and more just repurposing it

steady flameBOT
#

So it's strong, but has a really strong opportunity cost?

ionic holly
#

More or less, really comes to the user if they're willing to pay it

#

also i'm naming my seeker grenades abelard

cobalt patrol
# steady flame So it's strong, but has a really strong opportunity cost?

Pretty much where i'd put it. Like "Fuck this strat jammer" is amazing. 100%, being able to jetpack in - and you can even do Jetpack boosting just like you can with strats to send it further - and smash a jammer? Amazing.

But the ammo economy is shit. You have 1 shot in the mag, 1 in reserve. 2 in reserve if you have Siege Ready. You get 1 shot back from any ammo. This includes Supplies, so... it's attrcious at filling back up from supplies.

It can kill most anything, but you literally have to either get a direct hit, or land it right behind the weak point (Hulk vents/charger butts). And it flies like a lead balloon. You think the Plasma Purifer has an arc, this thing bascialyl just drops immediately.

Upside is it can 2-shot Factory striders and Bile Titans, but... see on limited ammo.

It's basically "Would you like to be able to delete Jammers? Detector towers?" (possibly shrieker nests, etc? Dunno). It can do that! ...and that's most of what it's good for

#

Given what you're giving up (Grenade Pistol, Verdict, Dagger, Crisper, various meleee options - esp if those get buffs, which i wouldnt mind seeing)

#

it's a pretty steepcost

steady flameBOT
#

Is the Crisper any good?

cobalt patrol
#

It's Ap4 in the secondary slot

#

(oh, and ofc Senator should be in that list)

#

It's pretty solid if your build calls for a pocket flamethrower

steady flameBOT
#

Fair. Right now I'm just grinding up from 315/1000 SC and wishing I had someone to chat to in voice.

fringe quiver
#

I would join and chat with you but I am unfortunately locked at work

cobalt patrol
#

And i am going to bed, because it's 4 am

fringe quiver
#

Kinda lame cause I can do my job and chat at the same time

steady flameBOT
#

That's very fair. You get some rest, Zombie.

fringe quiver
#

But they want me in office spin

fringe quiver
ionic holly
#

Oh right one thing i think i saw but probably didn't before i hopped off

#

i think i saw a seeker lock onto a cloaked stalker

#

generational levels of hatred

#

(if it did, it might've locked onto the small fry next to it)

hazy oriole
#

it seems to straight up nullify it

#

i do think it'd be neat if the new armor passive had a second line

while i'd like some kind of ramping damage resist coinciding with lower health to synergize better with the double sickle, that might be too much of a pain to code

but at least some extra grenades would feel...suitable

#

eh, then again it is kinda made to be a meme pick

keen zinc
#

TOMAHAWK

keen zinc
#

this kinda slaps

stark token
#

thanks pelican...

oblique lotus
#

grenades are personal choice, then eagle rockets, cluster, 500kg

quick crown
#

In tellin ya we need a flip button

#

Or like

#

Make it respond to grenades

#

In a non-explosive way

stark token
#

oki
800 more super credits, and im caught up on unlocking warbonds @_@

winged patio
# quick plinth

It's goated against the bugs and squids. Oneshots voteless.

ionic holly
#

I just love it

winged patio
#

I've been running it and the funny kaboom armor and rushing into hordes, killing like a dozen trash mobs, dying, and then exploding, killing a dozen more.

#

Is it a good use of resources, no, but it is funny

ionic holly
#

I haven't been running the bomb vests personally, i just run it with siege ready and switch to my funni hatchet whenever i empty a magazine and still have more enemies to kill

#

also i love that's sometimes when you aim you just have a chance to do a little twirl with the hatchet

quick plinth
#

the hatchet should be throwable

hexed steeple
#

has that bug with the improved melee damage armor been fixed yet

strange vine
ionic holly
indigo bear
# strange vine i dont think thats ever been a thing

When melee weapons were introduced and the Viper Commando Peak Physique perk updated to increase melee damage, it was determined the melee weapons recieved the boost only when using the dedicated 'melee attack' button, rather than 'firing' the melee weapon such as with a mouse clicks

ionic holly
#

make it so you can either retrieve or resupply gives one

#

Also i know it says light pen on the hatchet but that doesn't really feel right from what i noticed

#

maybe it's catching onto the exposed flesh but it seems to hit hive guards just fine

cobalt patrol
strange vine
fringe quiver
#

Nah they do almost no damage

meager saffron
#

??????????????????

glad marsh
#

Explosive damage do be like that

#

Oh

#

It only takes one

quick plinth
#

yep

winged patio
winged patio
unreal merlin
#

can't wait for a primary melee weapon so we can do full melee kit (throwing knives) + ballistic shield

keen zinc
#

Hatchet is fun

quick plinth
#

any <@&1206091872716595200> feeling like diving?

blissful tapir
#

I can’t at the moment but I love your profile pic, beautifully drawn

unreal merlin
#

I want to, but cannot 😔

keen zinc
#

Sure I'll hop to heck

wide star
#

a bit late on my end unfortunately

quick plinth
agile fable
#

there is no longer an objective nearby

cobalt patrol
#

Oooh, the DE sickle into Squiddiesi s real nice.

#

Ugh, i am getting really fucky internet conneciton with folks today in game

quartz cloak
#

Okay, y'all weren't kidding
Super Sickle with fireproof armour is disgustingly strong.

unreal merlin
cobalt patrol
quartz cloak
#

And remember the fact you can swap heatsinks before they're maxed out and you should do it if you need like
A minute straight of sustained fire which surprisingly you sometimes do

stone bridge
#

<@&1206091872716595200> two more for democracy

sage plume
#

o7

cobalt patrol
#

Okay, so, Flame thrower, DE Sickle, jetpack? That's a real combo into squids

#

i'm not even doing a bit.

#

it's seriously good

#

omfg XD

#

Tell team to go without me, (they're in a FRV), since i';m jetpacking around

#

them: Okay!

#

HThey head off

#

moments later int he distnace, Hellbomb explosion

#

Me: ...and i;'m much safer too, apprentyl

cobalt patrol
#

Also, discovery: Jetpacking counts as a dive for purpose of putting otu being on fire

stone bridge
#

@cobalt patrol we have room if ya wanna jump in

cobalt patrol
hexed steeple
#

gotta do what you gotta do

steady flameBOT
#

Whelp, back to the grind. 755/1000.

#

Unfortunately, I keepd finding bunkers, and.. I can't do anything with bunkers. :(

cobalt patrol
#

If you want to really tilt yourself, you can dive against the door and then use FPV to see into them >.>

verbal summit
steady flameBOT
#

Oh I am fully aware.

The Zombie Penguin (They/Them) ↩️

[Reply to:](#1204832579287519292 message) If you want to really tilt yourself, you can dive against the door and then use FPV to see into them…

#

Oh take your time. :P

palolike/laura/madeline (she) ↩️

[Reply to:](#1204832579287519292 message) If you want I could maybe join you soon enough. Rn I'm rotting in bed tho so I'll see how long it ta…

sweet surge
blissful sparrow
#

do not read signs without a reading authorization

steady flameBOT
#

I've had a thought.. Laser machine gun?

unreal merlin
ionic holly
#

Oh right, minor note

#

can affirm that morale augmentation DOES affect eagle re-arm

hazy oriole
#

had a dream they gave the eruptor the dcs firerate
pretty funny

stark token
#

aaaand im finally caught up on warbonds

#

got really lucky today
two 100 sc drops just a few missions apart ~w~

winged patio
#

Something like the Quasar/LasCannon or the HMG

#

That being said, you couldn't bring the Ultimatum then.

supple siren
#

I've never been able to make the Crisper feel.. functional

#

I don't know what it really brings that other sidearms lack

#

Armor piercing I guess but like there's not enough ammo to kill anything

stone bridge
#

The Ultimatum can one shot BTs, fantastic

strange vine
keen zinc
#

more games need PIATs

steady flameBOT
#

<<Bring up the PIAT!>>

keen zinc
#

loved using the PIAT in Silent Storm

cobalt patrol
# winged patio What if you swapped out the Flamethrower for the secondary Flamerthrower, the Cr...

The FT is actually incredibly powerful into squiddies, capalbe of killing anyhting on said squid front in a few seconds. this includes Harvies! (Just make sure you take out their lower head prong so they cnat zap you at full strength)

And with the jetpack you can do things like backpeddle while laying down a firewall, then jump over it, resulting in teh votless running back through it (and dying horribly as a result)

#

Re: Ulti, i actually think it's fine. It's strong, but it's got huge and notable limitations, and the opprunity cost to carrying it is huge (No grenade pistol, no senator, verdict, crisper, dagger etc)

#

It CAN kill various things in one to two hits, but it's also increddibly finicky on said kills

tight zephyr
#

The hatchet WHIPS ASS I LOVE THIS THING

daring monolith
#

the hatchet is very fun

quartz cloak
#

So, having properly tested out the Super Sickle at its finest
I... Kinda like it

#

But not as much as I feel like I should
It has impeccable sustain, with fire resistant armour you can magdump basically forever

#

But its base damage is kind of underwhelming

#

Most medium pen weapons have high, or at least high-ish base damage

#

So if you're fine with that, you'll love it

cobalt patrol
#

I found it's basse damagfe actually really g ood

#

It's 55/5 (Normal/durable) with AP3

#

but it's700 RPM. 11.6 rounds a second, and it can fire for 15s beforei t maxes out on heat if i'm interpting the stats correctly

#

so it';s at the low end of the damage range for assualt rifles, but having AP3 is a big boost. For comaprsion, the MMG has 90/23 with 900rpm.

So much like the basic sickle, it rewards accuracy

#

(Seriously, it'll blow overseer heads apart in a few shots)

quartz cloak
#

True
I guess having spent a hundred hours with the Adjudicator and the Dominator skewed my perception of what 'high damage' is

cobalt patrol
#

Adjucator is 90/23 with only 550 RPM

#

and only 30 rounds loaded

#

(not saying it's bad, just saying that on pure DPS the DE Sickle wins out, which is like... the point of the DE, it's a dps gun, not a burst gun)

oblique hazel
#

also, since its an energy weapon, it deals higher critical damage than ballistics

#

so if you're hitting your headshots/buttshots that damage improves signifigantly

cobalt patrol
#

afaik it's only normal or durable damage in teh game

#

Yeah, as far as i can find, critical damge just isnt a thing

#

it's just that heads for instance have very little hp. EG OVerseer heads are only 150 hp with AP3, which is why the DE sickle kills them so fast - 6 bullets is enough to punch straigth through that and splat them

#

but you'd have a bad time trying to kill a spewer's butt, because that's 750 hp with Durable 90, so you'd do piddly damage to it

#

(Thankfully BS heads are AP3, with 300 hp, so you'll rip those apart real fast)

oblique hazel
#

huh

#

I've seen multiple references to lasers dealing bonus damage to crit spots, but I can't find anything that confirms that either

#

wild

quartz cloak
#

It's a vibe everyone had that laser weapons headshot things to death faster than any other weapon

#

Which they did, because the lack of recoil made you miss the head hitbox far less

meager saffron
#

missing is 0 dps

ionic holly
#

And that's why i love the seeker

#

that shit hates too much to ever miss

#

however i come baring sad news

don't use seekers on illuminate spawners

cobalt patrol
ionic holly
#

i had one kill one one time but is it the FINICKIEST thing ever

#

and it's not like they aren't hitting the spawner, i'll direct hit it, mark then throw, hell throw then mark, but i have never gotten one to pop a ship since then

cobalt patrol
quick plinth
#

it doesnt like working on fabs either in my experience

ionic holly
#

Yeah i'm marking my successes as flukes, better to just not use it on spawners

#

cept bug holes but that's just because it respects the dunk, usually

#

but still, my precious abelards kill with gusto

cobalt patrol
#

Okay, this is great

tight zephyr
#

I almost exclusively fight bots and I just realized that I do not have good setup for squids. Harvesters give me a lot of grief.

stone bridge
#

What setup are you running rn?

cobalt patrol
#

Harvies:

Any ap4 support weapon fucks them up. Go for the limb joints. Laser cannon is notable for the range, as is AMR. Autocannon ofc is just Good TM, as is HMG

RR can kill with a body shot, if you get the right place on the body. It's Werid TM. I think it has to be hte eye, b ut yo ucan hit other places. the legs also wqork.

Flamethrower demolisehs them, but requires you get in close - so use it to break their chin prong first, because that's what lets them do the zap attack. they'll still zap, but it'll do way less damage, instead of bieng a one hit kill.

stone bridge
#

Any anti-tank launcher can one tap Harvesters if you shoot a joint that connects the body to the leg

#

It's a fairly tight shot but any of them will do, from Commando to RR

cobalt patrol
#

Yeah, i just like the RR because you can snipe harvies from extreme ranges with it.

#

Very fun, highly recommended

#

(I Have routinely killed harvies at 200m+ with it, it's great, and hilarious to make teammates go "...hot dammn" when you save their butts from across the map with the RR shot)

cobalt patrol
#

Importnat discovery: do not axe the power things for the damn'd Cog disurptor

quick plinth
tight zephyr
#

I used the hatchet to knock down the shields of an Illuminate ship.

keen zinc
#

the new armor looks like a bad nexus retexture

#

any <@&1206091872716595200> up for some violence

sage plume
#

yuyeah

crystal badger
#

down

keen zinc
hazy oriole
#

Remind me what's the ideal sc farming methodology again? Is it better to quit the mission and reload it over and over again, or to just finish it?

quick plinth
hazy oriole
#

cheers

oblique lotus
#

goddammit

#

accidentally donated 50 rares

oblique lotus
#

if I abort a mission do I keep SC?

#

update: yes

quick plinth
#

yes

#

SC, Medals and ReqSlips are directly credited to your account

oblique lotus
#

huh, farming is pretty efficient

fringe quiver
#

Does the mininuke sidearm work on all objectives?

spare verge
#

works on anything orbital precision strike works on, so all objectives that don't specifically require a hellbomb

#

which excludes the airbase tower and gunship fabricator on bots

uncut hatch
#

Hello :)
About 4 - 5 months ago I started to learn and practice blender to incorporate it into my videos. And what better way to practice blender than to remake one of my favorite tf2 animation by ceno0.

Massive thank you to the Helldivers 2 Archive Discord Server for all the amazing models.

And thank you @ceno0 for creating Pootis Engage // ...

▶ Play video
daring monolith
#

What do yall take for weapon loadout into illuminate? I’ve been trying various combos but there’s always something that feels off

So far the best has been plasma sniper/hatchet/incen impact along with Stalwart for solo stuff but I completely lack harvester killing power

I tried autocannon awhile back but it was taking three or more shots to kill an overseer

AMR feels nice as does laser cannon but then I feel like I get swarmed

quartz cloak
#

Honestly my favourite is the HMG

sage plume
#

personaly ive had great succes so far with the double edged sickle, senator (or something else up to personal choice), and then grabbing a gas grenade or an incendiary grenade of any kind for horde clear. and for strategems either the stalwart or just the machinegun along with the gun guard drone and some turret like the minigun turret or machinegun, and then a red strat for utility is my personal choice

sour falcon
#

Double sickle, ultimatum, impacts and getting flamethrower for stratagems has been a fantastic loadout thus far. Plenty of punch for harvesters and voteless get dropped really easily.

oblique hazel
#

What armor are y'all running with these? I'm having trouble deciding between fireproof or killzone armor for my DE sickle loadout

sage plume
#

personaly killzone but thats more because i also use gas grenades if i were to be using incendiary i would go fireproof

#

<@&1206091872716595200> anyone interested in diving?

wide star
trail nymph
#

i will be in about 30 minutes

sage plume
#

i guess we can start then

trail nymph
#

<@&1206091872716595200> It is time

sage plume
#

Very well

wide star
#

oh

#

well i'm playing kcd 2 now D:

steady flameBOT
#

Gimme like 5 and I'll.. Turn up.

tight zephyr
#

This ax and shield combo. chefkiss

#

This rules so hard now that the shield blocks melee attacks.

#

I'm not sure I can go without it. This is phenonemal.

tight zephyr
#

Fuck me running hahahaha

strange vine
#

A few nights ago I asked someone with a resupply backpack to top me off, so they walked up to my back and pressed interact. Turns out the hellbomb interact prompt takes priority in that instance.

quick plinth
#

lmao

hazy oriole
ionic holly
keen zinc
keen zinc
#

need two more patriots

tall stone
#

Not gambling, wide area artillery strike from space.

trim breach
#

You forgot the best one

tight zephyr
#

I swear my friend is a bird.

#

I've never seen an action that conveyed " :> " more clearly than this clip.

stone bridge
#

Think I've finally found a bot loadout I'm really comfy with

#

Strafe, Rocket Turret, Gun Dog, HMG with Purifier/Ultimatum/Gas Nades and Heavy Siege-Ready

#

Absolute shitload of personal firepower

honest acorn
#

Neat

stone bridge
#

HMG can blow apart a Hulk from the front, Ultimatum kills tanks on a direct in one go if you need to take care of them quickly

honest acorn
#

I really like the HMG I’m happy to hear it’s well liked but people who play more

stone bridge
#

Its hard to control but the sheer DPS is unrivalled if you stick on target

#

The Ultimatum can one tap factory striders if you hit the belly, but you can also crack open the side armour and then throw the HMG on 750rpm and go to town

cobalt patrol
#

Two to the head also works

keen zinc
#

A true dark souls gamer would have gone in for the greedy final strike instead of doing another safe cycle

strange vine
#

my brain keeps bouncing around ideas for making an HD2 wargame

indigo bear
#

Could be fun to do a Lancer thing in HD2 style. Just a big 'ol arena where players get regularly wiped. A gentle rain of Everests as they're printed from orbit

shut bane
#

ive always wanted to play a lich like that, no paracausal stuff just a printer airdropping stuff every time i die

oblique hazel
#

<@&1206091872716595200> anyone up to do a bit of SC farming?

wide star
#

ah i would
but i'm playing kingdom come deliverance 2 D:

short rune
#

We need a dodge button

cobalt patrol
#

You have one

#

it is called the Dive key

#

Arrowhead.

#

Arrowhead, no.

#

Don't encourage them arrowhead

unreal merlin
#

I dunno what happened to that head-ass community manager who sparked that whole thing

#

Surely it is within common sense to not @everyone ping 100k internet-poisoned people to not do a meme, expecting them to not do the meme

cobalt patrol
#

Spoit?

#

He fogt fired evnetually, iirc, for direclty encoruaging folks to get grumpy re: the sony incident

unreal merlin
#

It was someone other than Spitz

#

I of course think it went too far but the entire thing was a cascade of bad handling on his part too.

tight zephyr
#

Encourage them?

cobalt patrol
#

Ī was doing a bit

versed hamlet
cobalt patrol
#

WTB zheng so i can grapple chargers and powerbomb them

versed hamlet
cobalt patrol
#

Patch out.

Changes to the DE Sickle - now actually gains damage and AP as heat increases. But also does more self damage.

Ultimatum no longer gains extra ammo from the Siege Ready passive, and it doesn't spawn with extra ammo if you have Hellpod Space Optimization

stone bridge
#

Good changes I think

#

If you're really hardcore, the DE Sickle has AP4 at the point where it sets you on fire

cobalt patrol
stone bridge
#

Good luck tho

cobalt patrol
#

Yeah, uh, the player has like 100hp? I think?

#

Even with vit booster and 75% health res, your health vaporizes pretty fast when you ignite

#

Ultimatum nerf seems pretty fair. It was very strong, and I appreciate that this is functionally a love tap of a nerf overall

#

Weapons and Stratagems

Fixed an issue where you could accidentally arm the B-100 Portable Hellbomb backpack when entering the FRV
#

This is a good fix

stone bridge
#

lmao

cobalt patrol
#

So the other day, a teammate said cut me to get in the FRV with the team

#

I said I'd pass, I had a jetpack and would scout

#

Teammate: affirmative! Drives off. About 5-8s later the car and rest of the team go up in a nuclear fireball.

Me: and I'll be safer too, apparently

#

Entire team was in stitches. Perfect helldiver moment

#

Also, damn. The change the to the DE Sickle is actually a decently big deal for me - I was abusing it's medium armor pen to pop skulls on illuminate.

But now I've gotta build up 26% heat before that works. Not the worst or anything, it's A Good Change tm, but def a change to my tactics

#

(Overseer heads are AP3/150hp, so you could shred them fast with the DE)

stone bridge
#

Senator too

cobalt patrol
#

Yeah, I've just never been a big fan of the senator. I am frankly, not that good a shot with it!

#

DE it's easy to course correct your aim, you know?

#

(also easy to sweep the heads of voteless and into an overseer)

#

So, side note, with vit booster a player in light armor has an effective 111 HP.

Good luck being on fire!

#

Gods, I hate the wider player base. Chunks of folks loosing their minds over these changes.

Fucking hells. Like it's probably more a product of it being easier to lash out about this sort of thing than the scary state of the world, but also like. . Shit these changes are pretty minimal

spare verge
#

The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive
makes sense to make it no longer as optimal a strategy to blow yourself up for fresh ultimatum ammo

#

I was trivializing eradicates using both of those

#

-# eradicates are still pretty easy if you embrace being a living targeting system for the killiest stratagems you have to hand

supple siren
#

Fuck the ultimatum I guess

#

Like it wasn't even that good? Idk

#

It was the strongest sidearm but it basically made it a stratagem

cobalt patrol
# supple siren Fuck the ultimatum I guess

Oh come on. It's not useless, it's just the edge case suicide to get 3 shots back that's gone. You still get a crazy strong weapon, you can still combo it with the supply pack, it'll still work great for hit and run strats that use the jetpack and scavenge pois.

supple siren
#

One Shot Ain't Enough

#

Making it not work with either thing is a little silly

#

I will say it's the only actual use case I can see for the supply pack which is nice

#

but /shrug

#

just feels bad

#

suiciding to get three shots back felt impossibly true to the theme of the items

#

owait does the optimization change only alter spawn amount

#

or do you not get 2 back from a supply pack

cobalt patrol
cobalt patrol
supple siren
#

Ahh

#

Fuck'all this then

#

/throws gun in dumpster and cries

cobalt patrol
#

... It's still a good gun, you can still carry a second shot.

supple siren
#

But now it's mildly more annoying

stone bridge
#

Honestly, a lot of loadouts kinda don't super need a secondary anyway

#

Why not carry an Ultimatum

cobalt patrol
#

Yes, having downsides rather than "grenade pistol, but vastly better* is totally valid

supple siren
#

grenade pistol that only has a few shots and fires roughly four yards

cobalt patrol
#

Oh, right your meaning the ultimatum. Sorry

supple siren
#

ye ye

#

Like it never felt Wildly Overpowered to me I guess

cobalt patrol
#

Tbh 6 vs 3 is not that significantly different when those 3 can kill bile titans.

#

It wasn't, but it was out of line, and as nerfs go this is a love tap

supple siren
#

Just feels silly to get slapped with 'Too much martyrdom >:[' in Martyrdom Land

quick plinth
#

I generally see the Ultimatum as a very specialized kinda worse grenade pistol

#

because it means if you want in loadout spawner busting that isn't like 2 shots max you need to take a regular grenade or gas

cobalt patrol
#

Except it was "to much martyrdom*" *if you buy an entirely different warbond

supple siren
#

i keep saying this

stone bridge
#

If your loadouts can't natively break spawners, uh, plan your loadout better?

cobalt patrol
#

And tbh, I think encouraging players to not* constantly kill themselves, rather than the odd tactical suicide is healthier for the game

stone bridge
#

hell, the explosive xbow and eruptor can both bust spawners

cobalt patrol
#

The not was important to put in there

supple siren
cobalt patrol
#

Afaik, the only one that's changed to be able to that couldn't previously is gas

supple siren
#

I thought fire also got the update

cobalt patrol
#

Stuns can't, smokes can't (smokes should be able to).

supple siren
#

smokes should for buggies at least

#

that's like; the thing

cobalt patrol
#

Incins have always been able to

supple siren
#

hmrh maybe the impacts were bugged or something i swear i remember this being in a patch note but also i'm often stupid

quick plinth
supple siren
#

Laser did feel like a straight upgrade to other laser

#

It was so easy to manage on non-desert planets

#

And it was only mildly bothersome if you didn't manage it lmao

cobalt patrol
#

Several grenades got damage increases, but that's different to demolition force.

#

Which is the yes/no check on it something can destroy a building

stone bridge
quick plinth
#

in my experience, and this is probably because I just suck with it's trajectory, it's kind of not great against heavies, I didn't intensely test it, but whenever I landed it on a hulk or tank most of the time it would not kill

cobalt patrol
#

(most grenades (all?) are demo 30, which is enough to do fabs/holes/ships, but not enough for anything greater)

#

Being able to 2 tap/1 tap q factory Striders with a secondary is insane

#

Like that's really really really good

#

Same with the fact it could reliably kill BTs

supple siren
#

i s'pose i mostly brought it to bugs and squids

#

and it was kind of an ass to -hit- BTs

#

so felt rewarded for it

#

like

#

BTs are not

#

that scary

cobalt patrol
#

And it's range is still subject try momentum, which means you can dive shoot it

#

Well that's the thing, you can still do this to bts!

Seriously. You lost 1 shot in spawn

#

As opposed to it's damage getting gutted or is demo force being brought way down

supple siren
#

See when I was more bothered I thought it was losing a +1 on resupply

#

But I guess that never existed and I was just dying a lot to not notice lmao

#

the demo force does feel kinda stupid

cobalt patrol
#

Then maybe do some research before declaring fuck this then?

#

We have a really nice comprehensive wiki got this game! It's great!

#

It's not even on fandom!

supple siren
#

I'm.. sorry?

cobalt patrol
#

It is seriously really tiring to have any nerfs or changes, especially ones that are relative love taps, be met with "fuck this then".

It's a game. A fun game that I'd like to keep existing long term. Which sometimes means going "oh hey, we released this a bit too hot, we need to pull it in".

It's cool to disagree with things, but present an actual argument. State a case! Emotive appeals just degenerates into mudslinging, there's nothing you have a conversation with

supple siren
#

I need to express that i am in no way like mad i just use a lotta curse words because i'm from where i'm from, this is at most moderately disappointing because i wasn't using this thing to its Utmost Extreme I guess

#

Spawning with no reloads feels bad, so I do not like that, and I responded, 'cause I'll probably not be taking the gun, as the only way I found it worth it was to use all that stuff they nerfed

#

like it's strong

#

but we summon bombs from god

#

constantly

#

everything we do is stupid and strong

#

i didn't think the Mostly Suicide Pistol was that outlandish because the folks soloing rank 10s were using one and dive-aim strats

#

my vote would just be lower the demo force a skosh to have more reason to Portable Hellbomb a stratagem jammer

#

'cause as of RN it's literally just an OPS on a stick

cobalt patrol
#

(oops, sorry about the @)

supple siren
#

nawh it's ok and i'm sorry about that

cobalt patrol
#

Personally, I think ops on a stick but with significant ammo restrictions is cool

#

I think that's a fun design space

supple siren
#

I think using an armor passive and a droppod booster to make it somewhat better was also fun

#

And very thematic with the current warbond

#

but /shrug

cobalt patrol
#

While true, but I don't think it's unfair to say it was too much of a good combo.

(Though also like, hellpod space Optimization/vit/stamina are awful boosters from a design perspective imho)

supple siren
#

Space Optimization feels like a tax

#

to not be annoyed every spawn

quick plinth
#

HSO and VB boosters are simply mandatory

cobalt patrol
#

Vit is a tax. It's also just boring

supple siren
#

You're sending us out here with two stims, Super Earth? TWO?

cobalt patrol
#

Moments of power are way more interesting

quick plinth
#

boosters should either be extremely situational or good all the time

#

you can't mix them

supple siren
#

Our group is usually HSO and Stam Booster

quick plinth
#

because the ones that are good all the time win by the virtue of being active and doing things all the time

cobalt patrol
#

Eg, the enhanced stims booster is really strong, but it's an active choice you play around

quick plinth
#

its always there however

#

stuff 30s off of evac

#

or 30s off of reinforcements arent

supple siren
#

( also friend wouldn't mind an option to lower the visual effect of enhanced stims, finds it really queasy )

cobalt patrol
supple siren
#

Heavy Armor without a Stam Booster seems like actual hell

cobalt patrol
#

And the first three are because they're just such strong always on boosts. There's solid arguments for dropping hso, but it's such a big quality of life thing

#

There's so much more interesting design space that could be explored

supple siren
#

HSO is an absolute savior for the Deathspiral

cobalt patrol
#

Like deployables come with a brief bubble shield. Etc

supple siren
#

That feels like it'd be handier than the turret

quick plinth
#

muscle ehnacement is mostly useful for planets with snow or water where you have no other way to move but through

supple siren
#

I don't think I've seen the Supply Turret kill something

cobalt patrol
#

It's still a cool piece of design though. (And it's mostly anti chaff, which is fine)

#

Much better than more health

supple siren
#

Oh yes I do love it, sometimes do the All Bullets Build and it gets to join

#

but only if we're a fuller crew and have HSO already lmao

quick plinth
#

the supply turret is funny, sometimes useful but overall its fine

#

unfortunately outclassed by permanently active stuff discussed above

tall stone
#

Supply turret is fun in the rocket defense mission because you can reliably place a bunch to provide fire support.

strange vine
quick plinth
#

yes that is with vitality

#

I tested it earlier

quartz cloak
#

So still largely minimal until the fire

cobalt patrol
#

Be interested to see how it feels with the 50% armor, which is what I've been running into squids (helpful vs Tesla stuff, also when I need to gas and run through voteless)

strange vine
#

youll get harder damage ticks at 50%+ heat, i reckon

sweet surge
#

So the changes to the DE sickle technically makes it the 2nd heavy pen primary in the game (besides the torcher)

strange vine
#

yah

sweet surge
#

Cool

keen zinc
#

I am totally fine with the ultimatum change

#

I am still going to run it because it's insanely good pocket PIAT

#

I rarely use my secondary so having an close range AT weapon handy is extremely nice

ionic holly
#

I've no interest in the ultimatum so any opinion i have is irrelevant

hallow gorge
#

I understand that people should have their fun or whatever but I hope next update patches this to reverse the momentum or something and make these tricks spike the bomb into the floor

#

Just don't tell anyone they patched it

fringe quiver
#

The ultimatum is the nuke sidearm right?

hallow gorge
stone bridge
#

<@&1206091872716595200> lookin for 2 more to dive

cobalt patrol
#

Oh wait, did you fill up already?

hexed steeple
#

that was fast

stone bridge
#

sadly yes sadcowboy

cobalt patrol
#

Nah, it's all good

#

I am still waking up and things anyway

cobalt patrol
#

Man, that AP change is pretty impactful on the DE

versed hamlet
versed hamlet
# supple siren HSO is an absolute savior for the Deathspiral

I find that during deathspirals you'll often die before you can even throw out the extra stuff
and that the biggest cure is to just. not respawn and run to safety while everyone is dead, then drop 'em in a spot where they can recover a bit before pushing back out

#

I think people are too concerned about their teammates not being able to play the game for 30s when they could instead take those 30s to put their team in a better recovery position

cobalt patrol
#

I get grumpy if I don't get respawned quickly because I know I can help arrest the death spiral

supple siren
meager saffron
#

divethrowing respawn in one direction and then kiting the entire horde in another is a time honored play

tight zephyr
#

The hatchet is my favorite thing they’ve added in a while.

ionic holly
#

got to try out the portable hellbomb finally and oh god i adore it

#

i already enjoy ambush tactics for platoons but this lets me punch it up so much more

oblique lotus
#

I'm fine with the ultimatum nerf because by god is player power too high

#

and AH absolutely needed to dial it back

#

not to mention primaries and secondaries need to be more limited than support options because they're as free as things get

#

you will always have them

#

also oh wow people are losing their shit

#

this is unsurprising but disappointing

tight zephyr
#

I don’t know what they’re bitching about, you can murder things with an ax now.

oblique lotus
#

also the DES got buffed and the ultimatum absolutely needed the hit

hexed steeple
#

was playing on a planet with the demoncracy space station and my eagle strafing run charges kept depleting themselves without my input

karmic prawn
#

Yeah these changes seem rather reasonable

strange vine
#

everyone bringing hellbomb backpack on eradicate completes the mission probably the fastest of all strats

short rune
#

I mean. I tried that ^^
A lot of enemies have the ability to make a quick melee attack against prone divers.

hazy oriole
#

how does the DE sickle fare with just vitality booster and no fire armor?
while i like cross-warbond compatability it feels like such a massive boost in utility to use the fire armor with it, i don't know if it'd be worth using without it

strange vine
hazy oriole
#

Yeah, with no fire res at all that's a bit of a bummer

#

especially since the actual warbond armor doesn't seem to help

#

that's a shame

stone bridge
#

You can just use the Killzone armour

#

It's not as effective, but it's still good

hazy oriole
#

it's more the fact that this specific weapon needs specific armor for ideal usability
especially when it's armor not everyone has access to (i know the one killzone set was free a while back, even them im not sure everyone has it)

#

you get what i mean?

#

like some poor sap might get this fancy new warbond, try out the weapon and then fry himself because he's only got extra padding between him and the self damage and toss it to the curb

short rune
strange vine
#

Youre still taking 50 fire damage even if youre not burning at that stage

short rune
#

Yep

hazy oriole
strange vine
#

I think its damage/second? So its not technically per tic

cobalt patrol
#

Effective hp dependson on armor and pasisves

#

Oh, fun fact, if you lie down, you dont catch fire

#

(with the DE sickle)

#

You can just... fire at 91% and it's fine, no b ig deal this is v. funny

meager saffron
#

the unintended consequences of making you unable to be ignited by flamethrower hulks mid dive

cobalt patrol
#

Oh, that may just be it

meager saffron
#

I think the idea was just to make flamer hulks not just repeatedly force you to dive over and over again to not die to the DOT so a blanket fire immunity while diving was the best they could do

#

this dooooesn't seem intended lol

oblique hazel
#

something something the smothering the fire as it ignites

#

somethine something stop drop and roll