#Helldivers 2: For Managed Democracy!
1 messages · Page 101 of 1
oh good grief
Honestly i'm just happy to have something to spend my medals on again >.>
Anyway, so in a warbond named SERVANTS OF FREEDOM, we have Maytr Armor, a gun does horrible things to you for shooting it, a very dangerous grenade launcher, portable hellbombs... and shockingly safe grenades that dont fit the theme at all!
hilarious
the one safe thing is a homing grenade
the armors remind of those worn by sick/disfigured knights, the helmets anyway
=
unrelated, but I can swap between the driver and co-driver seat by pressing circle on my dualsense, but I'm not sure how I'd do that on keyboard
C key is how you swap seats
Having someone who's a great FRV pilot is real nice
I would not know the feeling since it is I who is the dedicated driver
I usually take the driving upon myself cus I wanna drive
stats for new weapons spoilers
LAS-17 Double-Edge Sickle
||Direct hit: 55 base, 5 durable, 3 AP.||
GP-31 Ultimatum
||Direct hit: 3500 base, 3500 durable, 8 7 6 6 AP. 50 demo.
AoE: 1000 damage, 6 AP, 4/12/20m radii.
You get 2 total rounds, 1 per resupply.||
Brink mentioned.
MODS, WE HAVE A BRINK ALERT. CALL IN THE CONTAINMENT CREW
I was practicing driving on diff 1 and boy i found way more success keeping the car in 1st gear than letting it get too fast tbh
I hope the tuning was to help it feel like turning has more traction
because its only SLIGHTLY better feeling than the EDF bike
takes getting used to how it handles to drive it at faster speed
though supposedly they increased how it nice it corners at speed
I'm still gonna play it safe and turn when not giving it gas
GP-31 more like davy crockett, damn
as i mentioned yesterday 😄
you drive it like you are on a parking lot with playing children, and you safely get anywhere on the map in under a minute 😄
Perhaps the biggest trick I found for FRV stability is not holding W all the time, just coast.
Get up to an okay speed and just let go of the accelerator. Slow is steady, steady is fast. Going turbo-speed and crashing every 4 seconds is slower than not crashing in the first place.
is this ingame, or leaked?
in game i believe
In game
i'm sorry ||50 demo!?||
its a ||pocket OPS essentially yeah||
trench time
The trenchdivers shall now arise
Hm
warbond good just don't know how much i'll use anything from it
seeker will likely find a home on my belt depending on performance, hellbomb could be fun too depending on cooldown
Honestly, I really like the concept of the portable hellbomb. I sorta struggle with some builds for what I want as a backpack slot.
It either seems extremely useful as a 'instantly clear this objective' button or literally the worse thing ever as a dedicated 'grief my entire squad' backpack.
Im thinking about using it with my HMG setup instead of my go-to directional energy shield, both for the instant clears of certain objectives but also cause i wanna try using it as a very funny heavy deleter with how comfortably i can dance with them
cause even if i die as long as the timer is ticked down enough, they're not slipping out of the blast
honestly how much i bring the bomb pack depends on the cooldown
i don't want it to be too spammable, but i also want the freedom to take out the odd bug breach/bot drop with a heroic sacrifice
Same hereo n bombpack.
The new secondary grenade pistol is wild if those are the real stats leaked, but also, it means giving up my verdict
which i'm v. v. fond of
If only I could equip the bomb and a shield
And just be exploding melee guy
Oh, have they given us panzerfausts?
The new grenade pistol may be what you want
Leaked stats indicate ||50 fucking demo force. That's kill Gunship towers, etc||
mostly for the barad durs we come across
though
if the mininuke pistol is as good as the leaks say it is
|| who needs the hellbomb when you can just driveby building objectives ||
wont break gunships fabs, those need 60 and only hellbombs and mininukes have that
Ah, okay. ...wait, does the backpack have 50 then? or 60?
i hope it has 60 because being able to instantly clean those up would be a dream
Absolute madness
Looking at things: Hellbomb backpack has to have 60, because it's shown to take out a Monolith
and Monoliths requrie demoforce 60.
Demo froce 60 targets btw: Shrierker nests, Spore Spewers, Airbase Control Tower (That's news to me!), Fuel Reserve (apprently from a low diff mission type), Gunship Facility, Orbital CAnnon, and Monolith.
You'll note Strat Jammers are not on that list =3
Niether are Detector towers.
I don't think i've ever needed 2 to take a gunship fab out
even the dual ones i've taken out in one bomb
depends on where you drop the bomb
and sometimes you dont have the luxury of doing it all precise like
Shrug, different experiences i suppose
wait there's no way it stops them right lemme check this shit
THATS SO FUCKING COOL
I DONT CARE IT DOESNT STOP THEM
i’ve had problems with the drop and emote wheel not allowing selection for a while, it seemed to be fixed in the last session i played and i hope it stays that way
not being able to drop the hellbomb backpack would be unfortunate
hug emoting to the empty air as the bomb detonates

Depending on the cooldown for the portable hellbomb, that might be a staple on stealth runs
I want it almost purely for dealing with stratagem jammers.
A rib shattering hug between buddies
Socials: https://www.linktr.ee/sketchfarm
Game Moment: https://www.youtube.com/live/5bame34Y04c?si=XV4A9XE-osjTPp5_&t=7071
part of me wishes there was a version of the portable hellbomb you could hold like a package, so you could don a jump pack and drop it on a bug breach mid air
- hellbomb
- portable hellbomb
- portable portable hellbomb
Running into a hellbomb with a backpack hellbomb, craddling your portable hellbomb in your arms.
Yo dawg
detector towers are demoforce 50, they can be blown up with the 500kg bomb
...which means the nuke pistol can just kill them outright if the stats are true
something i was curious of here
|| when you say 1 per resupply, does that mean it only gets ammo from resupply?||
It'd make sense, gotta do something to keep it in like somehow
wait is there a new warbond out
announced, it'll release on the 6th
fire
Oh yeah Skaian, any stats on the seeker nade yet?
400 dmg, AP3, 7m radius, same as impact nade
Hm, alright
Ill probably end up liking it more than the gas grenade ngl
I do wonder how it functions with spawners (if at all) i know you can ping to mark a "priority" target for it but is it smart enough to go for a fab's vents or the hole itself?
Hm
Well since d2 is still down, might aswell dive a little
gp gets 4 from supply, 2 from boxes
huh, that's not actually better than the sickle except it goes to ap3
Man, what if the Illuminate dark energy thing is to bring reinforcements from a timeline where their planet wasn't eradicated.
And that's how HD2 introduces the whole repeating galactic wars mechanic.
I don't think they're gonna do that
Have folks used the reworked Gas Dog yet
Not yet, early buzz on Reddit is that it's great vs crowds, outperforming normal gundog, bad at keeping single targets off you
Unsurprising. Gundog has its moments of "what are you shooting at" but then other times it just decides to decapitate everything within 50m so it's a little inconsistent.
Very funny vs voteless hordes though.
I expect gasdog would be nice to have on high bugs where there's a huge volume of durable things and the confusion effect will buy you lots of time to deal with them all.
Yeah, it sounds like it's in a healthy place where Gundog is better for a killy backpack/fighting mediums, while Gasdog is the premier CC backpack
Reddit seems seriously happy with both Gasdog and Sterilizer, which I consider a good sign
Apparently one neat thing is the gas lasting longer on targets means it's more likely to kill them over the duration which makes sense, and it's probably a pretty substainal buff
(67% duration increase going from 6 seconds to 10)
ye
most of my gas strikes don't kill enemies while they're in the cloud but I get my 20 piece a couple seconds after they leave
@sage plume might be what was causing you to not insta kill BTs
Did the gas buff actually affect the Orbital Gas Strike and Gas Grenade as well, or was it just the Sterilizer and Dogbreath?
more speaking to total damage from the dot vs. immediate damage being the value of gas
Afaik, just the latter two
they specified spray gas
unfortunate, but fine. Never had any issue with orbital gas, it does its job exactly like it needs to.
Same with gas, beloved bootleg stun grenades.
yeah orbital gas is great to "holy shit this is strong" against hordes of little squishy guys
I do like finding a grenade box and lobbing all 4 grenades into the horizon before picking it up to restock
I think it's good tbh. Gas nade/strike were very strong, this adds some differentiation in a healthy way
I don't know how it interacts against beefier units but against illuminate especially you just farm kills
Year, I enjoy bombing an area with stinky Grenades
It won't usually kill devs, but it'll fuck them up
Gas vs anything larger than a Hive Guard isn't going to regularly get kills but WILL eat away at their HP still. Devastators, Brood Commanders, and Spewers all survive but with reduced hp.
The important value vs those things and up (chargers, hulks) is that it still confuses them and buys you time while they stumble around attacking nothing.
I keep forgetting that's a thing you get from gas alongside the true damage
Yeah it's excellent.
what a good fucking stratagem
ikr
On jungle planets the alternative is orbital gatling, mostly because it (along with Orbital Airburst) absolutely minces all the trees and makes the place so much easier to work with.
it's like EATs but you don't even have to put that much conscious thought into dropping them off cooldown
just throw one whenever there's a breach/drop/whatever
throw one when getting chased by a patrol
throw one into an outpost to disrupt and thin
I only don't take it on bots because my loadout is already full (RR/rocket sentry/shield/500kg)
But it's always tempting to cut something to bring gas again
Very much like the current state of the game that I have a lot of good competing choices
I can vouch for it working great on bots despite the ignorant cries of randoms whining "why would you bring that vs bots????"
And the argument for my loadout is that it's comfy.
Oh, I used to bring it all the time
It's fun to use the bubble shield tho
It's just as I evolved my loadout, it ended up cut. But if I was doing different things, I'd take it in a heart beat
uniquely empowering to do a kind of bunker-crawl with the team
yeah vs. bots bubbleshield seems incredibly useful
if for nothing else than to not die to random crossmap rockets
Yeah, I get a lot of happy teammates, esp when I hero mode it
actual agony
(see teammates in trouble, do a diving throw, they get bubbled)
it allows you to not get pinned down, to just take a stand and aim and focus-fire without worrying about getting shredded
It's a huge force multiplier
and sometimes all you need to successfully assault an outpost is just 10 seconds of standing there shooting uninterrupted
It's why I have the shield/RR/rocket sentry combo
It let's me go from stealth jerk to suddenly I have a fortification to siege from
Or I can set up really effective distractions by dropinng both at a weird able
Angle*
And the bots always suffer when they're outflanked
(Rocket over ac turret as the AC turret burst fires and tends to waste ammo. Better heavy killer, but I have the RR, I need medium and chaff clear, not heavy clear
And the rocket excells at that
yea rocket turret is the pick for general bot work
Also it's really good at killing gunships, a pleasant bonus
Actually, the Rocket Turret does more damage than the AC turret, the AC turret just fires faster
Rocket Turret even has more ammo
Huh
huh
Today I learned.
AC absolutely hammers those harder targets with the increased stagger, but rocket turret just has the sustainability edge
I guess it's just the ammo difference that makes Autocannon feel bad to me then
(turret that is, ac support still great)
I don't much like orbital gatling, it feels kinda.. Meh?
[Reply to:](#1204832579287519292 message) On jungle planets the alternative is orbital gatling, mostly because it (along with Orbital Airburst…
I would like it better if it had any easier code
It's decently strong and can even be used to destroy tanks and fabricators, but the chief value is that it has a ridiculous uptime due to ship upgrades. Between the extended barrage and cooldown reductions you get like 20 something seconds of raining fire on a 57 second cooldown
Specifically good on jungle planets because it cuts through all the trees unlike so many other stratagems and airstrikes
orbital gatling's the one that depends on where the super destroyer physically is in the sky, right
that's always been the thing that kills it for me even though on paper it's absolutely excellent
They all do, it's just very prevalent when the barrage is a relatively long duration and narrow area
stuff comes down at different angles but it's the one where the angle matters the most
a 500kg isn't (generally) gonna hit a different area because the bomb is tilted
something like an airburst also has a consistent blast pattern I think
Eagle stratagems have a fixed direction relative to you (usually, sometimes they're weird), support/green stratagems come from directly above the beacon, but orbital stuff all comes directly from the destroyer including gas, airburst, 120/380/napalm, Gatling, etc. Some of these cover a wide enough area that they're not so easily blocked by large terrain features but orbital Gatling gets blocked often enough for confirmation bias to kick in
Orbital airburst is actually even worse for this because it targets a spot above the beacon and bursts in a cone so on the map edges you can miss things right next to the beacon while sending shots ages away on the far side
I've accidentally flattened my team doing that before. It's especially funny/bad if you throw it up a hill
oops
Airburst can be a real hazard if people don't respect it and its habit of deflecting fragments off the ground to become horizontal instant death bullets
I recommend trying both orbital Gatling and airburst (together) next time you go to a dense jungle planet though, toss one out and follow it with the other. You'll find the area so much more open, and teammates can better use their own stratagems unobstructed by the trees.
What I find with gatling is just.. It just seems to miss. Like, not even being blocked, just straight hitting around the enemies.
It does wander a lot
Huh. The Exterminator armor's pants are brown now...
shidded
Hmm. The new patch is getting to 40%, then validating, jumping back to 24% and looping like that and has been for hours. Gonna try reinstalling Helldivers.
I'm gonna get those automaton scum for shidding my pants
the super store has UI for changing pages
is it me or does meridia look a little closer than it used to
oh i knew about those, i was thinking it looked like it shifted a bit on the map, was wondering if anyone else sees it
OH NO.
it has
someone put up a comparison video
Yeah there's a reason why I run cluster all the time and it's that cluster is consistent
anything in the blast area of cluster is going to get hit
Helldivers are very sensible people filled with Tactical Brilliance
Truth And Reconciliation Suite and FRV warthog Gameplay just does not miss!
i really wish they'd go back and patch up some of the missing armour and perk combos
and maybe add a few that aren't stuck to super store hell
or just say fuck it and make perks decoupled from armour at this point
preferably the first, i do enjoy denoting someone's perk at a glance
Ah hell yeah
stats for the portable hellbomb on the leak reddit
||that 5 minute cooldown...it's joever...||
ehhh its fine
Anti-tank indeed
that's 4 minutes
probably, i just wish it was more like 3 minutes, i wanted it to be a bit more spammable
that's about 5 call ins on a decently long 20 minute mission
Don't forget the morale ship upgrade
That's about 12 seconds, no? 5% cooldown reduction iirc
oh shoot wait there's another backpack related cooldown upgrade
Still
Long cooldown is better, just because you don't want it to be a "Must-take" that negates the use of normal hellbombs entirely.
<@&1206091872716595200> Anyone want to do some Jetpack Credit farmin'?
orbital napalm is so fucked loll
Orbital napalm is diabolical, I love it. It always feels like it goes on longer than it should too
I belive the warbond should be live in like, 110 mins folks
<@&1206091872716595200> Warbond is out!
And the big sickle is...
Light armour pen, bugger.
Apperntly it can kill medium armor once it's revved up
i am in game iwth it now
report back soon
It def has medium, even unrevved it gets grey hits on dev body armor
Does fire resistance help with the self-heat thing
what are people running these days on robits
I was trying the diligence cs + autocannon and getting kinda cooked ngl but that might be a krill issue
from my observation, I think so
Yes, seems to
it 100% helps when you get set on fire if you shoot all the way to near-heat limit
Coolcool, wasn't sure if it was just self-damage or somethin
The crocket is hilariously bad in good ways
If you have even 50% fire res from Adaptable + vitality booster, the self damage is basically nothing
I would definitely pair the DE Sickle with a reliable backup secondary or a mainline support weapon
like a Verdict or Machine Gun
also it's heat sink is huge
That's part of the problem, it takes a long time to cool down - didn't help I was on Erata, but still
It does punch really fucking hard once you hit overheat though
I suspect it may be literal double damage lol
Datamaines saiud goes from 50-150 damage per shot or something
Oh, good to know, I wanted an anti-bot laser gun and now I get it
Explain?
Sortaaaa
I don't have the medals for it yet, should I be scared?
I dunno if you deal more damage the deeper in the heatsink you go
You do get set on fire near the very end of it though
Utli has like
So try to avoid that
But with laser cooling I'm guessing?
Ah, that's better
It has heatsink cooling though yeah
sickle reg has 3 mags but also if you overheat a sickle wtf are you doing
simply do not exist on extreme heat planets
Also I just remembered I don't have Freedom's Flame
Which is gonna make the double sickle annoying
...I just shot down a dropship with the Ultimatium
The upside to the Terrible No Good flight of the Ulti is that if you DO hit something
that something is going to feel it
On not hot planets, the Double-Edged feels real good
The mag is HUGE
Laser Stalwart let's gooooo
All these laser guns are cool and all
But i like my dominator
I am yet to meet an automaton that can outsmart boolet
Which one's the devastator?
Automatons are in shambles when my pod hits the ground, crossbow and dagger in hand
Dagger for general accurate work like clearing raiders or clearing mines and occasionally cooking devastator heads, crossbow to just two-shot devastators en masse
I crave Super Credits! (Would anyone like to help?)
In contrast to Sala's approach, i'm all in on Purifer (Double-Edge Sickle may yet tempt me away), Verdict, Recoiless as my goto loadout.
Strats are usually filled with 500kg/Portable Shield Generator/Rocket Sentry
I usually run Stealth armor and gas grenades as the final bits.
But there's a lot of give and flex in that, you could easxily cut the bubble and turret for more red strats (Though i'd recommend going to medium armor if so), or swap out 500kg for a different offensive strat of choice
I aint gonna lie im very happy to have a funni combat axe
Combat Axe?
Shovel
Super store, its a new melee
Oh damn
How much damage it do
Axe is okay. But you really notice how powerful the stun effect of the first two melee weapon was because now you lack it.
At least for the bot front.
Iunno, i like it
dont care how effective or ineffective it is, it aint leaving my loadout now
Okay, got the Super Sickle™️
And it's
The self-damage feels a little oppresive at least in my opinion
Fire resistant armour lowers it significantly
Ah
I don't have any

Supposedly there is a superstore Heavy Inflammable armour but uhh, I'm gonna have to wait I feel
At least as far I heard from the servers I'm in.
I need to test it myself
Only had time to benchmark the new armour and axe
Apparently not only does it work, it also works (partially) with the Killzone armours of which I only got the light one

50% element resistance. Yeah
Compared to 75% fire
I hope thats intended and wont be fixed
Do I shell out money for Freedom's Flame
It's intended, The tradeoff is "Better universal protection" vs "Better specific protection"
EG if you go all in on flame, fire protectio nis a lot more useful
So uhhh
Anyone wanna help me farm SC for the fire bond?
I mean the heat resistance against the Double Sickle
I imagine it makes the weapon very powerful as it can no longer overheat
Like a machine gun in terms of "ammo"
I admittedly think thats what penguin meant too, and yeah it DOES feel intentional, you're committing your armour perk to lessening the effects of the burn
Yeah fire resist is nice but there are a few VERY useful perks you're giving up for it
Ah. Sorry
It can still overheat! You're just cutting the damage down you take
I think more amrmor in general works too, from what folks said - so going around in heavy armor will cut it even further
Does it still burn through ICE?
Or however they are called
AIS?
EIS?
The cooling units
Reloading?
The energy weapon thing
ICE
That just resets the Heat build up entirely doesn't it? which in turn resets the damage and self damage
I don't think you actually can max out the heatsink without dying
you can manually reload to reset them
The heat build that is
IT's def possible to cap out without diyng, i think
but you cosntnatlyl catch fire
which does a LOT of damage even with fire armor
so
ya know
Do you have enough HP to fire more shots than a normal sickle would when you dont try to save sinks?
Without flame resistance I don't believe so
But also the Super Sickle has higher AP and I think more damage?
I know it has Med Pen at least
It does specifically denote that it ramps up damage as it heats up
Hmm...
It sounds a bit more like a gimmick
What does?
Yeah, which is
Unfortunate because I really wanted a med pen lasgun for bot work
I mean I imagine it'll be great if I get fire resistant armour but I have none
No, same damage as sickle, 55 damage 5 durable. Theres no damage ramp up either
Yeah, only increased damage is self damage
Least janky Helldivers 2 weapon
I'm gonna have a nap then think about what to do after
Dominator*
Ahhh, the boltgun
Also this
Nice
That's
Not really why I like it
I just like the big damage and stagger
But yeah
Boolet
That's what a boltgun's for
Then the description is certainly misleading
Yeeep
Honestly weapon seems fine, least the folk i know that care about laser weapons love it to bits
However, time to get the lil piece of kit i wanted
seeker time
You sure? Because it sure as hell seems to do more as it ramps
Yes, dataminers have tested and checked any function calls n stuff
Update on the seeker
fucking love it, this shit is fun as hell
so when you throw it, it basically locks onto a target, if there is no target it'll hover around you
Can you link me where you've seen the datamine source?
WErid, still ffeels like ti does
yo
the helbent armor looks amazing
in the SC store
too bad about the armor buff it has
....primary or secondary?
Secondary iirc
yes
Interesting
Which buff is it?
the same as the warbond, you blow up 1.5s after dying
why?
Can you destroy every single objective in the game with this?
Because if not, it really doesn't have a purpose
its baiscally the same as the perk in cod
you die
you drop a nade at your feet
the weapons and stratagem in the warbond however do provide more demolition options
Because the whole warbond is themed around "REINFORCING!"
and it's funny
esp when i've seen it result in a teamwipe XD
So, jetpack with the Ultiamtum can get some serious airtime on the ulti
def something there
the double-edged sickle isn't so double edged as I thought
-# currently I'm wearing a fire resist armor and have the vitality booster on in the test I'm doing
but it might be just me
but the additional pen is kinda nuts?
okay so seekers just
clip through solid matter to reach their target
only way they'd be good
I mean admittedly the intense tracking and surprisingly large radius and good damage kinda also make it good
Cant pop containers though
Honestly, Ulti verdict so far is that it's v. nice as a pocket fuck you to objectives
also fucking weird catch i've noted
but it's pretty finicky vs actual enemies
Seeker's seem to try and home onto an enemy's weakspot if it can
You have to score very direct hits to actually kill with the ulti
Wait, what're Seekers?
but yeah only damning remarks i have towards the seeker
cant pop containers and it does not give you enough time to ping a target for prioritization
New grenade type, they're more or less semi-automated grenades
when you throw em they'll pick a target (havent figured out the built in priotiy on that) and BEELINE IT to that target no matter the cost or rules of matter
if there are no targets it simply hovers near you and waits for something to hunt down
Because i assumed it had to be marked post launch
Ooh.
They're absolutely my personal favorite
What's their AP like?
Medium pen
Aww, so you can't kill Fabs with it?
Pen is different from destructive force
..Oh right. What does it do to stuff like tanks and BTs?
I wouldnt reccomend it, cept if you just chuck it right at the weakspot on a tank akin to a impact
its really not meant for heavy killing from what i can tell, it is AMAZING at cleaning up a crowd though
can you still throw it into holes/fabs?
Holes yes, fabs havent tested
Havent tried pinging a hole and then long arming it yet though
It basically fits a super specific niche of grenade i wanted and its honestly kinda cute when its just hovering around you
Whelp, time to grind more SC.
I'm just sad I can't bring the E-tool with.
Josie, SHogun was looking to grind SC too
Oh! Useful.
So, early hoguhts on Ulti is depsite people going ITS OP, it's a pretty big loose vs other secondaries you could be bringing
You're basically commitng your secodnary to be "And fuck this objective"
Yeah, having seen someone else run it's
really not overpowered
nor is it underpowered
i'll never run it though cause i'm not really one to sacrifice an entire slot like that
i say
running a hatchet
granted to be fair that's less cutting off a slot and more just repurposing it
So it's strong, but has a really strong opportunity cost?
More or less, really comes to the user if they're willing to pay it
also i'm naming my seeker grenades abelard
Pretty much where i'd put it. Like "Fuck this strat jammer" is amazing. 100%, being able to jetpack in - and you can even do Jetpack boosting just like you can with strats to send it further - and smash a jammer? Amazing.
But the ammo economy is shit. You have 1 shot in the mag, 1 in reserve. 2 in reserve if you have Siege Ready. You get 1 shot back from any ammo. This includes Supplies, so... it's attrcious at filling back up from supplies.
It can kill most anything, but you literally have to either get a direct hit, or land it right behind the weak point (Hulk vents/charger butts). And it flies like a lead balloon. You think the Plasma Purifer has an arc, this thing bascialyl just drops immediately.
Upside is it can 2-shot Factory striders and Bile Titans, but... see on limited ammo.
It's basically "Would you like to be able to delete Jammers? Detector towers?" (possibly shrieker nests, etc? Dunno). It can do that! ...and that's most of what it's good for
Given what you're giving up (Grenade Pistol, Verdict, Dagger, Crisper, various meleee options - esp if those get buffs, which i wouldnt mind seeing)
it's a pretty steepcost
Is the Crisper any good?
It's Ap4 in the secondary slot
(oh, and ofc Senator should be in that list)
It's pretty solid if your build calls for a pocket flamethrower
Fair. Right now I'm just grinding up from 315/1000 SC and wishing I had someone to chat to in voice.
I would join and chat with you but I am unfortunately locked at work
And i am going to bed, because it's 4 am
Kinda lame cause I can do my job and chat at the same time
That's very fair. You get some rest, Zombie.
But they want me in office 
Get the good honk shoo shoo mimi hours
Oh right one thing i think i saw but probably didn't before i hopped off
i think i saw a seeker lock onto a cloaked stalker
generational levels of hatred
(if it did, it might've locked onto the small fry next to it)
it seems to straight up nullify it
i do think it'd be neat if the new armor passive had a second line
while i'd like some kind of ramping damage resist coinciding with lower health to synergize better with the double sickle, that might be too much of a pain to code
but at least some extra grenades would feel...suitable
eh, then again it is kinda made to be a meme pick
TOMAHAWK
this kinda slaps
arc shotgun laser cannon
grenades are personal choice, then eagle rockets, cluster, 500kg
In tellin ya we need a flip button
Or like
Make it respond to grenades
In a non-explosive way
oki
800 more super credits, and im caught up on unlocking warbonds @_@
It's goated against the bugs and squids. Oneshots voteless.
I just love it
I've been running it and the funny kaboom armor and rushing into hordes, killing like a dozen trash mobs, dying, and then exploding, killing a dozen more.
Is it a good use of resources, no, but it is funny
I haven't been running the bomb vests personally, i just run it with siege ready and switch to my funni hatchet whenever i empty a magazine and still have more enemies to kill
also i love that's sometimes when you aim you just have a chance to do a little twirl with the hatchet
the hatchet should be throwable
has that bug with the improved melee damage armor been fixed yet
i dont think thats ever been a thing
I wouldn't mind it ngl
When melee weapons were introduced and the Viper Commando Peak Physique perk updated to increase melee damage, it was determined the melee weapons recieved the boost only when using the dedicated 'melee attack' button, rather than 'firing' the melee weapon such as with a mouse clicks
make it so you can either retrieve or resupply gives one
Also i know it says light pen on the hatchet but that doesn't really feel right from what i noticed
maybe it's catching onto the exposed flesh but it seems to hit hive guards just fine
That's not a thing, that was just YouTubers being wrong
ive never noticed this at all tbqh
i feel like people were placeboing themselves about it]
Nah they do almost no damage
??????????????????
yep
real
Also it apparently has up to 30 seconds of flying time.
can't wait for a primary melee weapon so we can do full melee kit (throwing knives) + ballistic shield
Hatchet is fun
ABSOLUTE
CINEMA
any <@&1206091872716595200> feeling like diving?
I can’t at the moment but I love your profile pic, beautifully drawn
I want to, but cannot 😔
Sure I'll hop to heck
a bit late on my end unfortunately
waitin on ya
there is no longer an objective nearby
Oooh, the DE sickle into Squiddiesi s real nice.
Ugh, i am getting really fucky internet conneciton with folks today in game
Okay, y'all weren't kidding
Super Sickle with fireproof armour is disgustingly strong.
Not able to try it out but my understanding is that it's basically an unlimited-ammo MMG assuming you take care to not die by just managing your bursts
Basically yes.
And if you take fire resistant armour plus the vitality booster (which you always should), you don't really have to manage bursts as much as you have to remember not to magdump the entire magazine or else you'll be on fire
And remember the fact you can swap heatsinks before they're maxed out and you should do it if you need like
A minute straight of sustained fire which surprisingly you sometimes do
<@&1206091872716595200> two more for democracy
o7
Okay, so, Flame thrower, DE Sickle, jetpack? That's a real combo into squids
i'm not even doing a bit.
it's seriously good
omfg XD
Tell team to go without me, (they're in a FRV), since i';m jetpacking around
them: Okay!
HThey head off
moments later int he distnace, Hellbomb explosion
Me: ...and i;'m much safer too, apprentyl
Also, discovery: Jetpacking counts as a dive for purpose of putting otu being on fire
@cobalt patrol we have room if ya wanna jump in
https://old.reddit.com/r/Helldivers/comments/1ijldkq/what_you_can_do_with_the_new_armor/
Remember kids, if you cant blow up the base normally, jsut... use... yourself?
gotta do what you gotta do
Whelp, back to the grind. 755/1000.
Unfortunately, I keepd finding bunkers, and.. I can't do anything with bunkers. :(
If you want to really tilt yourself, you can dive against the door and then use FPV to see into them >.>
If you want I could maybe join you soon enough. Rn I'm rotting in bed tho so I'll see how long it takes for me to get out
Oh I am fully aware.
[Reply to:](#1204832579287519292 message) If you want to really tilt yourself, you can dive against the door and then use FPV to see into them…
Oh take your time. :P
[Reply to:](#1204832579287519292 message) If you want I could maybe join you soon enough. Rn I'm rotting in bed tho so I'll see how long it ta…
do not read signs without a reading authorization
I've had a thought.. Laser machine gun?
easy: don't read
Pretty much what the new super sickle is.
had a dream they gave the eruptor the dcs firerate
pretty funny
aaaand im finally caught up on warbonds
got really lucky today
two 100 sc drops just a few missions apart ~w~
What if you swapped out the Flamethrower for the secondary Flamerthrower, the Crisper? That would free up a strategem slot. You'd have less ammo, but it could still work and would let you bring something to deal with more armored enemies like Harvesters.
Something like the Quasar/LasCannon or the HMG
That being said, you couldn't bring the Ultimatum then.
I've never been able to make the Crisper feel.. functional
I don't know what it really brings that other sidearms lack
Armor piercing I guess but like there's not enough ammo to kill anything
The Ultimatum can one shot BTs, fantastic
i used to use it on bugs as a set the ground on fire as i run away thing
i hope they keep its anti-elite power if they end up nerfing its demo power, because its very cool as a PIAT/Panzerfaust type "get close and hit them with an oversized explosive charge" type weapon
more games need PIATs
<<Bring up the PIAT!>>
loved using the PIAT in Silent Storm
The FT is actually incredibly powerful into squiddies, capalbe of killing anyhting on said squid front in a few seconds. this includes Harvies! (Just make sure you take out their lower head prong so they cnat zap you at full strength)
And with the jetpack you can do things like backpeddle while laying down a firewall, then jump over it, resulting in teh votless running back through it (and dying horribly as a result)
Re: Ulti, i actually think it's fine. It's strong, but it's got huge and notable limitations, and the opprunity cost to carrying it is huge (No grenade pistol, no senator, verdict, crisper, dagger etc)
It CAN kill various things in one to two hits, but it's also increddibly finicky on said kills
The hatchet WHIPS ASS I LOVE THIS THING
the hatchet is very fun
So, having properly tested out the Super Sickle at its finest
I... Kinda like it
But not as much as I feel like I should
It has impeccable sustain, with fire resistant armour you can magdump basically forever
But its base damage is kind of underwhelming
Most medium pen weapons have high, or at least high-ish base damage
So if you're fine with that, you'll love it
I found it's basse damagfe actually really g ood
It's 55/5 (Normal/durable) with AP3
but it's700 RPM. 11.6 rounds a second, and it can fire for 15s beforei t maxes out on heat if i'm interpting the stats correctly
so it';s at the low end of the damage range for assualt rifles, but having AP3 is a big boost. For comaprsion, the MMG has 90/23 with 900rpm.
So much like the basic sickle, it rewards accuracy
(Seriously, it'll blow overseer heads apart in a few shots)
True
I guess having spent a hundred hours with the Adjudicator and the Dominator skewed my perception of what 'high damage' is
Adjucator is 90/23 with only 550 RPM
and only 30 rounds loaded
(not saying it's bad, just saying that on pure DPS the DE Sickle wins out, which is like... the point of the DE, it's a dps gun, not a burst gun)
also, since its an energy weapon, it deals higher critical damage than ballistics
so if you're hitting your headshots/buttshots that damage improves signifigantly
Does it? I didnt think critical damage was a thing
afaik it's only normal or durable damage in teh game
Yeah, as far as i can find, critical damge just isnt a thing
it's just that heads for instance have very little hp. EG OVerseer heads are only 150 hp with AP3, which is why the DE sickle kills them so fast - 6 bullets is enough to punch straigth through that and splat them
but you'd have a bad time trying to kill a spewer's butt, because that's 750 hp with Durable 90, so you'd do piddly damage to it
(Thankfully BS heads are AP3, with 300 hp, so you'll rip those apart real fast)
huh
I've seen multiple references to lasers dealing bonus damage to crit spots, but I can't find anything that confirms that either
wild
It's a vibe everyone had that laser weapons headshot things to death faster than any other weapon
Which they did, because the lack of recoil made you miss the head hitbox far less
And that's why i love the seeker
that shit hates too much to ever miss
however i come baring sad news
don't use seekers on illuminate spawners
Yeah, i used to think crit damage was a thing.
But it turns out we were all getting confused by hte normal/durable damage system, and the fact that parts can variously be
High Armor/NO hp/All Durable
High Armor/Little hp/no durable
No armor/no hp/high durable
etc
i had one kill one one time but is it the FINICKIEST thing ever
and it's not like they aren't hitting the spawner, i'll direct hit it, mark then throw, hell throw then mark, but i have never gotten one to pop a ship since then
That;'s when you climb next to the spawner with the matyr aromr, and salute happily
it doesnt like working on fabs either in my experience
Yeah i'm marking my successes as flukes, better to just not use it on spawners
cept bug holes but that's just because it respects the dunk, usually
but still, my precious abelards kill with gusto
The Game Master speaks!
To celebrate our first anniversary, Game Master Joel sat down to share his favorite community moments from the past year in the Galactic War—the wins, the losses, and everything in between.
Okay, this is great
I almost exclusively fight bots and I just realized that I do not have good setup for squids. Harvesters give me a lot of grief.
What setup are you running rn?
Harvies:
Any ap4 support weapon fucks them up. Go for the limb joints. Laser cannon is notable for the range, as is AMR. Autocannon ofc is just Good TM, as is HMG
RR can kill with a body shot, if you get the right place on the body. It's Werid TM. I think it has to be hte eye, b ut yo ucan hit other places. the legs also wqork.
Flamethrower demolisehs them, but requires you get in close - so use it to break their chin prong first, because that's what lets them do the zap attack. they'll still zap, but it'll do way less damage, instead of bieng a one hit kill.
Any anti-tank launcher can one tap Harvesters if you shoot a joint that connects the body to the leg
It's a fairly tight shot but any of them will do, from Commando to RR
Yeah, i just like the RR because you can snipe harvies from extreme ranges with it.
Very fun, highly recommended
(I Have routinely killed harvies at 200m+ with it, it's great, and hilarious to make teammates go "...hot dammn" when you save their butts from across the map with the RR shot)
Importnat discovery: do not axe the power things for the damn'd Cog disurptor
I used the hatchet to knock down the shields of an Illuminate ship.
the new armor looks like a bad nexus retexture
any <@&1206091872716595200> up for some violence
yuyeah
down
Remind me what's the ideal sc farming methodology again? Is it better to quit the mission and reload it over and over again, or to just finish it?
check all PoIs, into abandoning and doing it again
cheers
huh, farming is pretty efficient
Does the mininuke sidearm work on all objectives?
works on anything orbital precision strike works on, so all objectives that don't specifically require a hellbomb
which excludes the airbase tower and gunship fabricator on bots
Hello :)
About 4 - 5 months ago I started to learn and practice blender to incorporate it into my videos. And what better way to practice blender than to remake one of my favorite tf2 animation by ceno0.
Massive thank you to the Helldivers 2 Archive Discord Server for all the amazing models.
And thank you @ceno0 for creating Pootis Engage // ...
What do yall take for weapon loadout into illuminate? I’ve been trying various combos but there’s always something that feels off
So far the best has been plasma sniper/hatchet/incen impact along with Stalwart for solo stuff but I completely lack harvester killing power
I tried autocannon awhile back but it was taking three or more shots to kill an overseer
AMR feels nice as does laser cannon but then I feel like I get swarmed
Honestly my favourite is the HMG
personaly ive had great succes so far with the double edged sickle, senator (or something else up to personal choice), and then grabbing a gas grenade or an incendiary grenade of any kind for horde clear. and for strategems either the stalwart or just the machinegun along with the gun guard drone and some turret like the minigun turret or machinegun, and then a red strat for utility is my personal choice
Double sickle, ultimatum, impacts and getting flamethrower for stratagems has been a fantastic loadout thus far. Plenty of punch for harvesters and voteless get dropped really easily.
What armor are y'all running with these? I'm having trouble deciding between fireproof or killzone armor for my DE sickle loadout
personaly killzone but thats more because i also use gas grenades if i were to be using incendiary i would go fireproof
<@&1206091872716595200> anyone interested in diving?
Aye I can get on in a few min
i will be in about 30 minutes
i guess we can start then
<@&1206091872716595200> It is time
Very well
Gimme like 5 and I'll.. Turn up.
This ax and shield combo. 
This rules so hard now that the shield blocks melee attacks.
I'm not sure I can go without it. This is phenonemal.
Fuck me running hahahaha
A few nights ago I asked someone with a resupply backpack to top me off, so they walked up to my back and pressed interact. Turns out the hellbomb interact prompt takes priority in that instance.
lmao
darktide time
Pfft.
Gundog is the #1 answer to getting swarmed
I've ran it as my main for illuminates since they dropped, it tears through everything they can throw at you short of a harvester
HMG and either a directional shield or dog breath have been my gotos, with eagle strafing run and 500kg on hand
500 is mainly for illuminate ships for me so shrug on that front, weapons wise i tend to run either a tenderzier, pummeler, reprimand or halt and an axe and for grenades my ever lovely seekers
calling on the <@&1206091872716595200> https://discord.gg/CUhdJjup
Not gambling, wide area artillery strike from space.
I swear my friend is a bird.
I've never seen an action that conveyed " :> " more clearly than this clip.
Think I've finally found a bot loadout I'm really comfy with
Strafe, Rocket Turret, Gun Dog, HMG with Purifier/Ultimatum/Gas Nades and Heavy Siege-Ready
Absolute shitload of personal firepower
Neat
HMG can blow apart a Hulk from the front, Ultimatum kills tanks on a direct in one go if you need to take care of them quickly
I really like the HMG I’m happy to hear it’s well liked but people who play more
Its hard to control but the sheer DPS is unrivalled if you stick on target
The Ultimatum can one tap factory striders if you hit the belly, but you can also crack open the side armour and then throw the HMG on 750rpm and go to town
Two to the head also works
A true dark souls gamer would have gone in for the greedy final strike instead of doing another safe cycle
my brain keeps bouncing around ideas for making an HD2 wargame
Could be fun to do a Lancer thing in HD2 style. Just a big 'ol arena where players get regularly wiped. A gentle rain of Everests as they're printed from orbit
ive always wanted to play a lich like that, no paracausal stuff just a printer airdropping stuff every time i die
<@&1206091872716595200> anyone up to do a bit of SC farming?
ah i would
but i'm playing kingdom come deliverance 2 D:
Yep, this is what the axe feels like
We need a dodge button
You have one
it is called the Dive key
Arrowhead.
Arrowhead, no.
Don't encourage them arrowhead
I dunno what happened to that head-ass community manager who sparked that whole thing
Surely it is within common sense to not @everyone ping 100k internet-poisoned people to not do a meme, expecting them to not do the meme
Spoit?
He fogt fired evnetually, iirc, for direclty encoruaging folks to get grumpy re: the sony incident
It was someone other than Spitz
I of course think it went too far but the entire thing was a cascade of bad handling on his part too.
Encourage them?
Ī was doing a bit
there's hd2 themed lancer homebrew out there so I know because I threw it together lmao
WTB zheng so i can grapple chargers and powerbomb them
I also haven't heard about this
that sounds like a truly deranged thing to do willingly
Patch out.
Changes to the DE Sickle - now actually gains damage and AP as heat increases. But also does more self damage.
Ultimatum no longer gains extra ammo from the Siege Ready passive, and it doesn't spawn with extra ammo if you have Hellpod Space Optimization
Good changes I think
If you're really hardcore, the DE Sickle has AP4 at the point where it sets you on fire
Good luck tho
Yeah, uh, the player has like 100hp? I think?
Even with vit booster and 75% health res, your health vaporizes pretty fast when you ignite
Ultimatum nerf seems pretty fair. It was very strong, and I appreciate that this is functionally a love tap of a nerf overall
Weapons and Stratagems
Fixed an issue where you could accidentally arm the B-100 Portable Hellbomb backpack when entering the FRV
This is a good fix
lmao
So the other day, a teammate said cut me to get in the FRV with the team
I said I'd pass, I had a jetpack and would scout
Teammate: affirmative! Drives off. About 5-8s later the car and rest of the team go up in a nuclear fireball.
Me: and I'll be safer too, apparently
Entire team was in stitches. Perfect helldiver moment
Also, damn. The change the to the DE Sickle is actually a decently big deal for me - I was abusing it's medium armor pen to pop skulls on illuminate.
But now I've gotta build up 26% heat before that works. Not the worst or anything, it's A Good Change tm, but def a change to my tactics
(Overseer heads are AP3/150hp, so you could shred them fast with the DE)
Senator too
Yeah, I've just never been a big fan of the senator. I am frankly, not that good a shot with it!
DE it's easy to course correct your aim, you know?
(also easy to sweep the heads of voteless and into an overseer)
So, side note, with vit booster a player in light armor has an effective 111 HP.
Good luck being on fire!
Gods, I hate the wider player base. Chunks of folks loosing their minds over these changes.
Fucking hells. Like it's probably more a product of it being easier to lash out about this sort of thing than the scary state of the world, but also like. . Shit these changes are pretty minimal
The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive
makes sense to make it no longer as optimal a strategy to blow yourself up for fresh ultimatum ammo
I was trivializing eradicates using both of those
-# eradicates are still pretty easy if you embrace being a living targeting system for the killiest stratagems you have to hand
Fuck the ultimatum I guess
Like it wasn't even that good? Idk
It was the strongest sidearm but it basically made it a stratagem
Oh come on. It's not useless, it's just the edge case suicide to get 3 shots back that's gone. You still get a crazy strong weapon, you can still combo it with the supply pack, it'll still work great for hit and run strats that use the jetpack and scavenge pois.
One Shot Ain't Enough
Making it not work with either thing is a little silly
I will say it's the only actual use case I can see for the supply pack which is nice
but /shrug
just feels bad
suiciding to get three shots back felt impossibly true to the theme of the items
owait does the optimization change only alter spawn amount
or do you not get 2 back from a supply pack
Then take a different gun! That's the trade off your making. You get one crazy powerful shot.
You only ever got 1 back from any source.
... It's still a good gun, you can still carry a second shot.
But now it's mildly more annoying
Honestly, a lot of loadouts kinda don't super need a secondary anyway
Why not carry an Ultimatum
Yes, having downsides rather than "grenade pistol, but vastly better* is totally valid
grenade pistol that only has a few shots and fires roughly four yards
Oh, right your meaning the ultimatum. Sorry
Tbh 6 vs 3 is not that significantly different when those 3 can kill bile titans.
It wasn't, but it was out of line, and as nerfs go this is a love tap
Just feels silly to get slapped with 'Too much martyrdom >:[' in Martyrdom Land
I generally see the Ultimatum as a very specialized kinda worse grenade pistol
because it means if you want in loadout spawner busting that isn't like 2 shots max you need to take a regular grenade or gas
Except it was "to much martyrdom*" *if you buy an entirely different warbond
If your loadouts can't natively break spawners, uh, plan your loadout better?
And tbh, I think encouraging players to not* constantly kill themselves, rather than the odd tactical suicide is healthier for the game
hell, the explosive xbow and eruptor can both bust spawners
The not was important to put in there
tbf a lot of the grenades couldn't for a while, i feel like it's much easier to be set now
Afaik, the only one that's changed to be able to that couldn't previously is gas
I thought fire also got the update
Stuns can't, smokes can't (smokes should be able to).
Incins have always been able to
hmrh maybe the impacts were bugged or something i swear i remember this being in a patch note but also i'm often stupid
I'm not sure what you mean? all I said is that the ultimatum does not warrant it's OP status that a lot of people seem to give it, when the trade off of bringing it means you give up stuff like GP pistol + a lot of the specialzed grenades, a reliable backup weapon, or melee if you're into that
Laser did feel like a straight upgrade to other laser
It was so easy to manage on non-desert planets
And it was only mildly bothersome if you didn't manage it lmao
There only grenades that have gained demo force are gas. Impacts are just arse to aim down holes
Several grenades got damage increases, but that's different to demolition force.
Which is the yes/no check on it something can destroy a building
I think it was a bit too much to be able to one tap every heavy unit in a secondary weapon that also had like, spare mags on top of that
in my experience, and this is probably because I just suck with it's trajectory, it's kind of not great against heavies, I didn't intensely test it, but whenever I landed it on a hulk or tank most of the time it would not kill
(most grenades (all?) are demo 30, which is enough to do fabs/holes/ships, but not enough for anything greater)
Being able to 2 tap/1 tap q factory Striders with a secondary is insane
Like that's really really really good
Same with the fact it could reliably kill BTs
i s'pose i mostly brought it to bugs and squids
and it was kind of an ass to -hit- BTs
so felt rewarded for it
like
BTs are not
that scary
And it's range is still subject try momentum, which means you can dive shoot it
Well that's the thing, you can still do this to bts!
Seriously. You lost 1 shot in spawn
As opposed to it's damage getting gutted or is demo force being brought way down
See when I was more bothered I thought it was losing a +1 on resupply
But I guess that never existed and I was just dying a lot to not notice lmao
the demo force does feel kinda stupid
Then maybe do some research before declaring fuck this then?
We have a really nice comprehensive wiki got this game! It's great!
It's not even on fandom!
I'm.. sorry?
It is seriously really tiring to have any nerfs or changes, especially ones that are relative love taps, be met with "fuck this then".
It's a game. A fun game that I'd like to keep existing long term. Which sometimes means going "oh hey, we released this a bit too hot, we need to pull it in".
It's cool to disagree with things, but present an actual argument. State a case! Emotive appeals just degenerates into mudslinging, there's nothing you have a conversation with
I need to express that i am in no way like mad i just use a lotta curse words because i'm from where i'm from, this is at most moderately disappointing because i wasn't using this thing to its Utmost Extreme I guess
Spawning with no reloads feels bad, so I do not like that, and I responded, 'cause I'll probably not be taking the gun, as the only way I found it worth it was to use all that stuff they nerfed
like it's strong
but we summon bombs from god
constantly
everything we do is stupid and strong
i didn't think the Mostly Suicide Pistol was that outlandish because the folks soloing rank 10s were using one and dive-aim strats
my vote would just be lower the demo force a skosh to have more reason to Portable Hellbomb a stratagem jammer
'cause as of RN it's literally just an OPS on a stick
Okay, that's fair, but you can understand how "fuck the ultimatum I guess" reads super negative yeah?
There's no voice to covey tone etc here.
(oops, sorry about the @)
nawh it's ok and i'm sorry about that
Personally, I think ops on a stick but with significant ammo restrictions is cool
I think that's a fun design space
I think using an armor passive and a droppod booster to make it somewhat better was also fun
And very thematic with the current warbond
but /shrug
While true, but I don't think it's unfair to say it was too much of a good combo.
(Though also like, hellpod space Optimization/vit/stamina are awful boosters from a design perspective imho)
HSO and VB boosters are simply mandatory
Vit is a tax. It's also just boring
You're sending us out here with two stims, Super Earth? TWO?
Moments of power are way more interesting
boosters should either be extremely situational or good all the time
you can't mix them
Our group is usually HSO and Stam Booster
because the ones that are good all the time win by the virtue of being active and doing things all the time
Eg, the enhanced stims booster is really strong, but it's an active choice you play around
its always there however
stuff 30s off of evac
or 30s off of reinforcements arent
( also friend wouldn't mind an option to lower the visual effect of enhanced stims, finds it really queasy )
On D10 you basically only see Vit/Stam/HS0 + enhanced stims or maybe muscle enhancement
Heavy Armor without a Stam Booster seems like actual hell
And the first three are because they're just such strong always on boosts. There's solid arguments for dropping hso, but it's such a big quality of life thing
There's so much more interesting design space that could be explored
HSO is an absolute savior for the Deathspiral
Like deployables come with a brief bubble shield. Etc
That feels like it'd be handier than the turret
muscle ehnacement is mostly useful for planets with snow or water where you have no other way to move but through
I don't think I've seen the Supply Turret kill something
It's still a cool piece of design though. (And it's mostly anti chaff, which is fine)
Much better than more health
Oh yes I do love it, sometimes do the All Bullets Build and it gets to join
but only if we're a fuller crew and have HSO already lmao
the supply turret is funny, sometimes useful but overall its fine
unfortunately outclassed by permanently active stuff discussed above
Supply turret is fun in the rocket defense mission because you can reliably place a bunch to provide fire support.
So still largely minimal until the fire
Be interested to see how it feels with the 50% armor, which is what I've been running into squids (helpful vs Tesla stuff, also when I need to gas and run through voteless)
youll get harder damage ticks at 50%+ heat, i reckon
So the changes to the DE sickle technically makes it the 2nd heavy pen primary in the game (besides the torcher)
yah
Cool
I am totally fine with the ultimatum change
I am still going to run it because it's insanely good pocket PIAT
I rarely use my secondary so having an close range AT weapon handy is extremely nice
I've no interest in the ultimatum so any opinion i have is irrelevant
I understand that people should have their fun or whatever but I hope next update patches this to reverse the momentum or something and make these tricks spike the bomb into the floor
Just don't tell anyone they patched it
The ultimatum is the nuke sidearm right?
Yeah
<@&1206091872716595200> lookin for 2 more to dive
dive dive DIVE
Oh wait, did you fill up already?
that was fast
sadly yes 
Man, that AP change is pretty impactful on the DE
eh it's possible to survive so well it doesn't give value
it's just most teams don't and that was before the funny 'blow yourself up' update
I find that during deathspirals you'll often die before you can even throw out the extra stuff
and that the biggest cure is to just. not respawn and run to safety while everyone is dead, then drop 'em in a spot where they can recover a bit before pushing back out
I think people are too concerned about their teammates not being able to play the game for 30s when they could instead take those 30s to put their team in a better recovery position
I get grumpy if I don't get respawned quickly because I know I can help arrest the death spiral
this is another good point honestly, HSO makes shooting your friend with a rocket launcher into more of a prank than a real annoyance
divethrowing respawn in one direction and then kiting the entire horde in another is a time honored play
The hatchet is my favorite thing they’ve added in a while.
got to try out the portable hellbomb finally and oh god i adore it
i already enjoy ambush tactics for platoons but this lets me punch it up so much more
I'm fine with the ultimatum nerf because by god is player power too high
and AH absolutely needed to dial it back
not to mention primaries and secondaries need to be more limited than support options because they're as free as things get
you will always have them
also oh wow people are losing their shit
this is unsurprising but disappointing
I don’t know what they’re bitching about, you can murder things with an ax now.
also the DES got buffed and the ultimatum absolutely needed the hit
was playing on a planet with the demoncracy space station and my eagle strafing run charges kept depleting themselves without my input
Thats unusual, definetly a bug
Yeah these changes seem rather reasonable
everyone bringing hellbomb backpack on eradicate completes the mission probably the fastest of all strats
I mean. I tried that ^^
A lot of enemies have the ability to make a quick melee attack against prone divers.
how does the DE sickle fare with just vitality booster and no fire armor?
while i like cross-warbond compatability it feels like such a massive boost in utility to use the fire armor with it, i don't know if it'd be worth using without it
I tried with the acclimated armor and it also kept the sub-90 self damage reasonably small. Dont bother without some fire res though
Yeah, with no fire res at all that's a bit of a bummer
especially since the actual warbond armor doesn't seem to help
that's a shame
it's more the fact that this specific weapon needs specific armor for ideal usability
especially when it's armor not everyone has access to (i know the one killzone set was free a while back, even them im not sure everyone has it)
you get what i mean?
like some poor sap might get this fancy new warbond, try out the weapon and then fry himself because he's only got extra padding between him and the self damage and toss it to the curb
Apparently you no longer catch fire at a prone position tho
Youre still taking 50 fire damage even if youre not burning at that stage
Yep
do helldivers only have a 100 health pool?
I think its damage/second? So its not technically per tic
https://helldivers.wiki.gg/wiki/Helldiver
125 main hp.
In Helldivers 1 and Helldivers 2, the player takes on the role of a Helldiver, a dedicated warrior tasked with defending Super Earth from its Enemies.
Effective hp dependson on armor and pasisves
Oh, fun fact, if you lie down, you dont catch fire
(with the DE sickle)
You can just... fire at 91% and it's fine, no b ig deal this is v. funny
the unintended consequences of making you unable to be ignited by flamethrower hulks mid dive
Oh, that may just be it


