#Helldivers 2: For Managed Democracy!

1 messages · Page 100 of 1

sinful briar
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also (when it felt like starting up) game crashed way less on my arch install compared to windows

unreal merlin
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At some point the spawning rates were adjusted. I dunno how but bug 10s are very manageable

stone bridge
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It's peak right?

ionic holly
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Halt is utter peak

stone bridge
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Severely underrated weapon

sinful briar
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also damn, game is waaay less stable on windows...

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the hwat?

unreal merlin
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the Halt shotgun from Truth Enforcers. It has two magazines

  • medium pen flechettes, 8 rounds
  • light pen stun pellets (actual stun not concussive), 8 rounds
stone bridge
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It is a very very good weapon into bugs and squids

ionic holly
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I liked it for bots a ton too

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stun a heavy or rocket dev and i can usually get em in 1-2~ flechette shots

muted burrow
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do you need to reload to switch?

stone bridge
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you need to access your accessories menu by holding Reload and then swap with right click

ionic holly
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Both tubes are separate ammo counts though, and you don't reload both when reloading

stone bridge
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it's a little awkward at first, but you get used to it

ionic holly
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it's a weapon that needs a bit of maintenance but it's payout is worth it

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tbh shoutout to all of the truth enforcers weapons, i love em all

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reprimand is my favorite SMG whenever i'm not using a shield (STAHL smg when i am)

halt is my favorite shotgun

and the pistol is nice, i like verdict more but that's just cause the verdict is just switch and use

shy prairie
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It's also possible to rebind the key to something other than hold reload

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You can also bind the open menu and shift firing mode to the same key for quicker shifting though that makes changing the other settings in that menu more convoluted

cobalt patrol
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Small bugfix patch out for helldivers

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Crash Fixes and Soft-locks:
Fixed a crash caused by Illuminate ships despawning
Fixed some potential crashes when the player quits the game
Miscellaneous fixes:
Fixed an issue with jitter when aiming through scopes
Fix applied to reduce random disconnections in Illuminate missions
Fixed an issue with the STA-X3 W.A.S.P Launcher's targeting not properly working when using one owned by another player

versed hamlet
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both planets have negative visibility modifiers
pain
I feel like half my gameplay is on planets with that even accounting for all the sc farming on open planets

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I still think the way it handles pop will have long term negative influence on the game culture
it's like having an event to get everyone to play together in another game that appeals to only a select portion of the playerbase
and the players playing the event are punished for everyone who wanted to play the game the way they enjoy instead and didn't queue for the event

unreal merlin
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it's times like this where - if I could - I would have 35% of this population go somewhere else to fight a worthwhile objective, like re-securing Heeth

unreal merlin
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I appreciate the attempt to inform the masses about strategy tricks. It's not really relevant at this point, but there's some effort.

burnt vapor
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The problem is this still requires people to read

unreal merlin
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yeah...

indigo bear
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It took ages to get something directly observable like 'Samples are shared' to sink in.

This is just shouting into the void

trim breach
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Getting TK'd because you picked up somebody's samples after they died.

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Getting TK'd because you called in a backpack and the idiot thought you stole HIS backpack

glad marsh
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They

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They do know you can just drop the backpack/samples for them if they want them that bad, right

trim breach
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IN this case it was

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"Drop that."

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And then shooting me two seconds later when I just started typing "there are two, yours is over there"

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And then I kicked his dumb ass because I was the host.

quick plinth
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out of curiousty, do you remember the difficulty this was on?

shut bane
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we need a democratic literacy center

hexed steeple
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that's like the opposite of what super earth stands for

shut bane
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well then put like a big red circle on the planet

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youtube thumbnail arrows

verbal summit
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Like 10 of them somehow badly drawn too

rare nymph
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Just a pack of crayons left next to the galaxy map

quick plinth
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a bunch of purple ones, they're the tastiest

cobalt patrol
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I see the Titans from destiny have broken containment.

cobalt patrol
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Ha!

tight zephyr
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My wife's getting Helldivers 2. 🙂

odd arch
strange vine
trail creek
trail creek
burnt vapor
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We do have pointy zap sticks

trail creek
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Can’t wait to get my new pc and finally be able to play at like more than 20 fps

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Zap stick and artillery will be necessary

unreal merlin
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friendgroup discord server focusing on Helldivers/Darktide gameplay asked for a server icon. someone put together the helldivers skull with warhammer iron halo, another person just submitted an image of a hotdog. I put them both together to make the Helldog and mine won

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too easy

keen zinc
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looks like a tasty hotdog

cobalt patrol
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...

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twitch

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My inner graphci designer is VERY UNHAPPY

muted burrow
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very good

quick plinth
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anyone got that table with all the different bugs for different mission types

quick plinth
versed hamlet
unreal merlin
strange vine
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@quick plinth

quick plinth
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there is no design to be had, no conversation

quick plinth
unreal merlin
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bottom tier effort

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On-topic, squids don't stand a chance once helldiver teams bring out a quad of exosuits and just start trundling around the streets

fringe quiver
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Of course I can't know

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I didn't pre-order so I don't have the blue armor

strange vine
cobalt patrol
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I fully expect the # of unfortunate externalities to go up

muted burrow
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awesome

unreal merlin
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DSS is back, can't wait to see it be mismanaged into nonfunctionality again.

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At least this time the redeploy window is much shorter.

sinful briar
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im tired

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too many assholes refusing to call in spare equipment

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motherfucker you won't get shot if you let me shoot them first

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even got kicked couple times for asking

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i really don't get these people

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if i join the match with all strikes that is becasue i want THE TEAM to have more firepower at the expense of not having support equipment for 5min

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mfs can't comprehend I'm doing them a favor

versed hamlet
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meanwhile it takes like a solid minute of pinging and chat to get pubs to pick up shields I drop for them

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if they ever do

sinful briar
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that too

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went into a match with jump pack, other guy had an AMR, dropped my jetpack several times in front of him, called in the second one, he finally picked it up then ran the fuck away and ignored my minute of dancing in front of him to call me in the fucking AMR sitting in his pocket unused

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when I dared to type asshole doesn't call me an AMR host judged I was too toxic and kicked me 💀

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at leas one person read chat 🙏

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next time really should just commit premeditated oopsie daisies with legitimate cause

versed hamlet
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I'm not sure "teammate won't share their personal backup" is legitimate cause for teamkilling...?

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like it's their equipment, their call

tall stone
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Like, I'm not giving anyone else shit for my weapon. If I die, I need that.

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You have your own support weapon.

versed hamlet
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I give people my shields because, having a shield and stim armor, I don't die much

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and am willing to trek for my stuff when I do

sinful briar
tall stone
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See, now this is toxic.

sinful briar
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🤦

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my dude, this is a fucking team coop game

tall stone
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And you can bring in your own gear.

sinful briar
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strike strategems aren't personal defensive weapons

tall stone
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Nobody is obligated to give you their Secondary drop.

sinful briar
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being a dick is indeed more important then being able to complete the mission, my bad

strange vine
fringe quiver
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I only expect randoms to attack enemies

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I don't even really expect them to kill enemies sometimes

sinful briar
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putting together that if they help me shoot the enemy before the enemy shoots them that means they won't get shot by the enemy, is just too complex a task

strange vine
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even in games that encourage much more teamplay like darktide youre still far better off building for self-sufficiency

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simple fact that youre playing with random people whom you have very little coordination with

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even when i coordinate with others sometimes i forget to call down the extra support weapon or backpack unless they ask

sinful briar
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just don't get why people insist on giving up 15-30% of the team's firepower

strange vine
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if youre not bringing a support weapon tbf thats on you

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dont depend on randoms to help you there

oblique lotus
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Yeah the expectation in pubs is that you're self sufficient

sinful briar
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this is a fucking coop game

oblique lotus
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Correct

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But I don't try to team load in pubs either

strange vine
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okay? like, again, youre expecting coordination out of people you dont know

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just getting people to move in the same direction is hard enough

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i basically never play helldivers without a premade group

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because i dont wanna deal with that shit

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and i have more fun shooting the shit with people on vc

oblique lotus
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if you're bringing quad strikes that's nice I guess but trading one for the firepower of a support weapon is probably a good idea

strange vine
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also that

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quad calldowns is like

oblique lotus
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Just better uptime

strange vine
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idk youre probably better off having 3 and a support weapon

oblique lotus
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Also "co-op game" does not obligate your teammates to do what you want

hexed steeple
oblique lotus
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Tbph if I could scavenge stims off of dead friendlies my cluster strikes would be a lot less discerning

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I need more drugs medicine

agile fable
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i just want to help people but said people are too stupid to accept the help

fringe quiver
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cause I have the body armor that lets me carry 6

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but the only way I can give them stims is if they're actively hurt

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I'd rather just let them carry new stims lol

sinful briar
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its called supply pack

fringe quiver
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burns the supply pack usage unfortunately

strange vine
fringe quiver
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but then I give up my senator 😭

tall stone
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Life's full of tough choices, innit?

sinful briar
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tried taking grenade pistol to bots but i kinda suck at using it on fabs

unreal merlin
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I wouldn't suggest GP vs bots yeah

muted burrow
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i like patching up my frens but i am not a sharpshooter

tall stone
sinful briar
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but it really is the best thing at stopping berzerkers

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also regular or 500 eagle to bots?

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500 theoretically more useful but less efficient on avg i feel

oblique lotus
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laser cannon fills much of the role of the GP against bots with pretty significant advantages imo

oblique lotus
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Oh wait grenade pistol not grenade launcher

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yeah the fab angle is fiddly but it is oneshot once you get it dialed in

cobalt patrol
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Yeah, three way I play I will always call in supplies of I can over calling in a new RR.

Because the new RR is too cover for exactly those I need firepower now, I died and my stuff is halfway across the map, etc situations.

Now, if someone asks me in the lobby while we're putting the team together? Sure. I can be flexible. Likewise, if a teammate gets hosed and their gear ends up across the map, I'm known to call mine in or offer it.

But it's literally the lynchpin of my build, my build sucks if I don't have it. So giving out without a plan is just silly.

(And like also, support weapons are everywhere on poi, if you're going without one I kinda expect you're planning to scavenge)

versed hamlet
oblique lotus
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there's also a je ne sais quoi to shooting the vents at farther range

versed hamlet
oblique lotus
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you have to aim slightly under to get the arc right

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berzerkers are a lot less scary now

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laser cannon/blitzer/senator/etc clear them pretty easily

versed hamlet
trim breach
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The 500s I typically save for like "This specific big thing needs to die right the fuck now"

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Like factory striders, turrets, and the like

oblique lotus
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strafe kills fabs too

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because strafe is AP5 for some reason

oblique hazel
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strafe can kill fabs

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but its much less guaranteed

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since it does it thru damage and not demo power you have to get a pretty direct hit

ionic holly
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I'll admit i don't think i've had it fail to kill one yet

oblique hazel
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I definitely have

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usually if they're at the very front or very back of the strafe

sinful briar
verbal summit
sinful briar
verbal summit
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I like it when they offer you like three flamethrowers.

sinful briar
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also everyone keeps complaining about cross-map reinforces, ime most players at least understand that much to let the closest call them in and happens rarely enough to not make me ultramad about it like many

versed hamlet
cobalt patrol
sinful briar
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k, this definitely is a pointless discussion

lost oyster
ionic holly
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Feels like i came into this late so probably shouldn't comment so different topic

I hope the next warbond is announced soonish, i'm outta stuff to spend medals on

lost oyster
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Let us Change The Topic.

ionic holly
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I do wonder what the theme would be, perhaps we can get some weapons with underbarrel goodies

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if they ever add an AR with a masterkey i likely won't ever use another weapon

cobalt patrol
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There's still rumors about a hunt themed one

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Not actually sure what i'd wsant in a warbond currently?

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...Idea: Backpack weapon that's a cannon. Just a big man portable cannon. Probably too much overlap with RR, but if you did more drop off etc, it'd be pretty funny

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"What does your gun do helldiver?"
"It launches a giant steel ball at high velocities."

hexed steeple
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stim grenade realemote

ionic holly
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I have a few things i'd want from warbonds

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knowing they can handle the mechanics of a weapon technically having two different AP values that we can actively switch to (thanks Halt)

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i yearn for a light pen AR with a medium pen masterkey attachment

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Cut it's mags reserve down for balance's sake if you must but i want it so badly

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I also want more one handed smgs to go with my directional shield!

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and, this one isn't really specific to a warbond just something i want in general, i'd kill for another support weapon i'd like with said shield

not quite sure what i'd want that the HMG doesn't already give me, will get back to that

versed hamlet
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I think 1 handed support weapons could be cool

versed hamlet
verbal summit
# cobalt patrol Not actually sure what i'd wsant in a warbond currently?

Silenced weapons like a sniper or marksman rifle and pistol, cool light armours, a light armour whose perk enhanced the jetpack so you can stay flying similarly to the jet trooper from star wars battlefront the new order ones or just enhanced recharging of jetpacks. I guess that's all I really want that I can think of.

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Of course not all of this can go together.

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But yknow this is all I want rn

shy prairie
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I would probably be welded into jump pack armor

verbal summit
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Same

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I love jumppack

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Tho I also really like the energy directed and the wasp

cobalt patrol
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A jetpack boosting armor perk is a cool idea. I'd actually want a heavy armor version too, because there's some fun peotnial there

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If it wasnt for my crippling addiction to the RR, i'd run jetpack all the time

cobalt patrol
sinful briar
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bot missions: smoke grenade or thermite more utility?

spare verge
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a masterkey is an underbarrel shotgun usually used to break locks and hinges and other bits of doors

unreal merlin
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Masterkey refers to an underslung shotgun

cobalt patrol
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Ahhhh

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Today i learned!

unreal merlin
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Called the masterkey because it was chiefly used for blasting doors open at the locks/handles

cobalt patrol
# sinful briar bot missions: smoke grenade or thermite more utility?

Depends on loadout. Thermits cover for not bring hard RR< but are very slow, and easy to waste (Because the RR user just blasts all your thermited targets to death). Smokes are good utility. Gas is best, since it actually kills chaff, CC, and can still blow up fabs in a pinch

unreal merlin
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I'm a gas grenade supporter, useful in every front

sinful briar
sinful briar
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so the smoke grenades really complement it well

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was only considering thermites because i too often fuck up AMR shots at hulks about to stomp me

stone bridge
cobalt patrol
stone bridge
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Just dive away!

hexed steeple
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just leave

verbal summit
versed hamlet
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that said for utility I'd say it's minimal? the only non-combat advantages they offer over most other choices is being able to kill mortars and also fabs from any angle, and the limited supply and burn time makes opening crates with them painful

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I also think there's still design space for some sort of energy backpack 🤔
it could increase the power of the railgun and arc thrower (at the cost of another stratagem slot and the backpack slot) and provide immunity to electric arc damage
maybe even have it draw in wild arcs and redirect them at enemies only to provide (unreliable given range requirement) protection to allies

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that could be sort of cool, call in a telsa tower and stand next to it with the backpack so it can't teamkill
if it worked while not worn the risk would be restricted to getting thrown (or walking) out of range while allies are near

cobalt patrol
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Oh, yeah, i dont like thermites myself. I run gas

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Factory striders go down in 1-2 RR rockets, depending on how spicy i'm manaign to be that day

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(I'm not always reliable at the eye shot, buti can do it. Really spicy is when i get the belly kill)

versed hamlet
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yeah I'd describe thermites more as a "if it isn't dying and is in your face" thing rather than a proactive "this is how I want the party to deal with this enemy"

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it lets you get away with focusing on other enemy types without being completely useless in a pinch vs the heaviest ones

cobalt patrol
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100%. I tend to really encourage my teammates too be proactive with marking

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If you mark heavies for me, I can garuntee you they'll eat shit in short order (I love that I can confirm the ping - because it I don't, you can know something is holding me up on taking it down)

quick plinth
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since now there's a sniper category

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I really wanna see what ends up next in it

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and how you balance that around the DMRs and the callin AMR

muted burrow
honest acorn
muted burrow
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:)

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which armor sets have this?

versed hamlet
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iirc the ones from freedom's flame and some superstore ones

muted burrow
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gonna go out on a limb and guess 1 from the fire warbond

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i seeee

versed hamlet
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including the current superstore ones

burnt vapor
versed hamlet
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I think currently a medium and a heavy

muted burrow
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tyty

quick crown
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A stim grenade would rule if it also knocked the helldiver into a ragdoll wheeze

versed hamlet
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friend gets stabbed by a berserker so you knock them over and then the pack descends upon them

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could potentially be interesting if the healing range was much greater than the stagger range so you throw it at the pack of enemies attacking them instead of direction at them 🤔

quick crown
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Chainsawsword p

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If there was ever a hope for a crossover

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I would want the bolt pistol and chainsword as the crossover weapons

glad marsh
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I wouldn't hope for a GW crossover, they canned the one they had planned :(

hexed steeple
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do you need a crossover. do they have a trademark or whatever on chainswords

quick crown
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WELLLL actually Lore_think

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I think they could get away with it. But maybe instead we can get a gears crossover for the cooler weapon the lancer

hexed steeple
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lancer?!

hazy oriole
burnt vapor
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I want either the Bastion or the Lumberer, the fear of democracy needs to be put into Bot and Bug heavy armour

hazy oriole
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oh, and I've also seen people floating ideas for armor/boosters than enhance mechs, which I'd love

hell bring the REP-80 in too if they think they can make it work

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okay nvm thereis a lot more than two wants for me lol

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i'd love a onehanded prumary shotgun, maybe something like the sawedoff double freedom from hd1
smgs are cool and all but i want more onehanded primary variety

an idea i've personally been tinkering with is a secondary/support flare gun that could highlight enemies through fog or function like the humblebee uav and highlight objectives/pois

i know i personally really struggle with low visiblity modifiers, i'd gladly give up a secondary or even a support weapon slot for some counterplay to it

blissful sparrow
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I just want my APC so i can drive around in style 😭

tight zephyr
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I tend to fight at such close ranges that I barely notice low visibility.

sinful briar
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oooh, gas grenades also do concealment!?

unreal merlin
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they don't conceal, the gas disorients enemies

sinful briar
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oh, ok

tight zephyr
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I love gas grenades.

unreal merlin
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Tried the big SMG from Truth Enforcers, that one's going back in the closet to collect dust forever. 25 round magazine and displeasing recoil profile, not my thing.

supple siren
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Yeaah it doesn't justify needing two hands, it can work against bugs but then the clip kills it..

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Struggling that one

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Halt's good though

trim breach
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The Reprimand is decent (not great) against bots and squid overseers

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But you really have to either get right in their face or stick to semi-auto or really short bursts to make it work.

unreal merlin
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It worked okay against overseers by my standards, but it just has all sorts of characteristics that don't work for me. Genuinely consider the Liberator to be all around more useful.

terse shoal
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yo anyonw wanna boot up helldivers?

tight zephyr
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The Liberator is a wonderful all-rounder, just like the Default Gun should be.

hazy oriole
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Reprimand really needs its spread looked at
It has atrocious accuracy even in semi, bullets will straight up go around your crosshair sometimes

versed hamlet
trail nymph
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<@&1206091872716595200> Anyone up for some dives?

sage plume
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uhh sure

trail nymph
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<@&1206091872716595200> 1 more for bugs

ionic holly
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Finally used the tenderizer again, still love the lil bugger

keen zinc
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i love the reprimand

ionic holly
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Hell yeah, fellow reprimand enjoyer

quick plinth
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the enemy cant dodge if you dont even know where the bullets go

tight zephyr
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tendie....

keen zinc
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I have never had accuracy problems with the Reprimand

hollow plover
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I have never had accuracy with the Reprimand

keen zinc
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simply get closer to your enemy

quick plinth
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the only weapons I'll use on bugs are ones that have stagger, and the ones I like most thus far are the Dominator and Cookout, with the Blitzer in tow

tall stone
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All fair options!

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Making bugs just stop for a bit is so important.

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Because there's so many.

steady flameBOT
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There's a shotgun that's very good at that.

oblique lotus
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yeah the blitzer

hazy oriole
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decided to try level 6 difficulty in helldivers 1 for the first time
fight my first council member
he hits me with his Mess Up Your Keybinds Spell
immediately get a fatal error and crash

immersion at its finest

ionic holly
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Man i do not like the DSS
that shit has already TK'd me more than any person in the past month

cobalt patrol
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This is well

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Incredibly funny to me

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Given how much worse the previous iteration was

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(to be clear, I'm sympathetic, it's just still funny to me)

ionic holly
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I wasnt around during the prior, admittedly

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i kinda just think automated stratagems are a bad idea period, outside of something like the EMS field maybe

versed hamlet
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wait they're automated? I thought it would just add them to people's inventories

quick plinth
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the 380 is availabe for you

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the planes autofly

ionic holly
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considering how hard ive been hooked on ESR, i would've been gleeful as hell if they were free

cobalt patrol
ionic holly
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that's fucking awful

cobalt patrol
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itg was HILARIOUS

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they also gave everyone free shield generators

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that helped

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The eagle storm was aactually beloved because it generally murked things without killing players

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but apprenrtly on squiddies it's a bit diffrrerent

ionic holly
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like- is the DSS just meant to be comedic? is it not meant to be an actually effective piece of the kit?

i don't mind if it's just meant to be a joke but it feels like it's meant to be helpful

ionic holly
cobalt patrol
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Generally speaking ,it is actually helpful, it just seems liek "Squids + eagle" is a bit diffent

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Like bots plus eagle strafe is = ledden death, clanker.

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As to is it a joke? I mean.. yes. It's Helldivers.

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The weapon of democracyt resulting in a massive spike of player causlties is entirely on brand

ionic holly
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and voteless n squids tend to just get too far from the auto-runs

cobalt patrol
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Probably!

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I am sorta taking a breka, currently a path of eixle 2 gamer

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i'll be back when there's an ew wrabond

quick plinth
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I wonder when we're getting that new warbond/illuminate development

unreal merlin
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I'm not optimistic about this major order (14 illuminate defenses) so maybe things will escalate when it fails in a few days.

quick plinth
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we can't fail it

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I don't think

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every time the illuminate are done with a planet, they leave and we regainfull control, thus it counts as a win

unreal merlin
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Oh I didn't know that. I assumed that it required a successful defense.

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But I'd believe it since that hilariously plays into the brash ignorance of Super Earth stalwartly insisting that the squids were beaten back (they actually just left because they were bored)

versed hamlet
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how many of the planets attacked by the illuminate have had negative visibility modifiers?
every time I check it seems to be the case, and I just. am so done with that

trail nymph
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<@&1206091872716595200> 2 more for diving

cobalt patrol
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Havoc is just wrong there, (sorry Havoc!)

unreal merlin
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sending lady havoc to the reeducation facility for spreading misinformation

tall stone
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We're not gonna get it done because it's about 3 days to get 11 successful defenses.

unreal merlin
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yeah

tall stone
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I'm just happy to have something to spend Req and Samples on again.

unreal merlin
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if everyone just did nothing but burn down squid defenses maybe, but we can't expect the masses to actually do that

quick plinth
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I remember it being like this when they first dropped

tall stone
quick plinth
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I mean heath has the DDS

steady flameBOT
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Why Heeth?

cobalt patrol
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last time we had a defend, it was actually really close because we kept failing to sho the squids off

steady flameBOT
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Oh. DSS chasing.

unreal merlin
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because heeth has been the point of "try to recap this" for days now

quick plinth
#

also because Heath should've never been captured by the bugs to begin with, but the blob didnt wanna fuckn defend it

#

so we also lost scirrus

tall stone
#

Oh, the Blob wants to defend it now.

unreal merlin
#

they even reduced the bug defense mod from 2% to 1% and the zerg still can't focus it down

tall stone
#

During an Illuminate MO

quick plinth
#

DDS chasin'

tall stone
#

Oh no, it had to be voted to go there first.

#

This isn't DSS chasing, this is the blob not having a brain.

unreal merlin
#

also the DSS eagle storm (slowed defense timer) being on heeth is yet more mismanagement of it

#

just absolutely clownshoes uncoordination

versed hamlet
tall stone
#

Well, if you're not doing the MO, that is actually fine.

versed hamlet
tall stone
#

Because 69% of the current game population also isn't doing the MO.

versed hamlet
#

yeah it just feelsbad

trail nymph
#

1 more for bugs 10s

cobalt patrol
#

I still think they need to rejigger things so that effectivenss on a planet is only bassed on that faction

quick plinth
#

it also probably has to do with the Illuminate being boring since they only have 4 units atm

cobalt patrol
#

3 factions all contirubtingh makesi t really hard to get anything done

versed hamlet
#

but. they know visibility is a problem and reduced the effects... which doesn't help longterm if like half or more of the major orders have one of the negative visibility modifiers on the planet

and there's a million other reasons why people would want to enjoy the rest of the game rather than just the major order
esp. since the illuminate are so unfinished right now

tall stone
#

I'm gonna be honest, I usually don't notice the visibility problems.

versed hamlet
tall stone
#

In almost every MO, there is a significant population of people who refuse to leave the Bugs.

versed hamlet
tall stone
#

It's not just a "I want to fight on a planet that doesn't suck" thing either.

versed hamlet
tall stone
#

Because there was consistently a few thousand people on fucking Hellmire at all times.

versed hamlet
#

but it's a similar deal
I don't enjoy playing on negative visibility planets nearly as much
so I'd rather spend my time more profitably

#

they're just choosing to not abandon the game for a bit like I am 🤷‍♀️

#

and I think "abandon the game" or "make it harder to do the objective" aren't the choices that should be presented to players who don't enjoy the MO for whatever reason

steady flameBOT
#

FWIW, in about 3h30m, it'll move to the Illuminate front.

versed hamlet
#

like in most other games if you don't want to do ranked or whatever objective oriented gamemode you can just keep playing casual
or go to somewhere out of the action and everything proceeds the same in the objective area since you're not counted

#

and there's other smaller ways pop scaling would suck even if you fixed it
although making it per faction or per group of sectors is probably the best solution
it'd still be reduced by people sc farming since even if they finish the mission that gives less impact per helldiver (even accounting for the faster speed I'm betting)

#

I don't think there is really a solution that's not going to make the MO part of the community target another portion of the community, even if it was scaled per-planet
(although sc farming is usually restricted to planets with favorable tilesets)

#

that's another issue for me and why I'm not playing instead of going "oh well" and playing a different planet
I don't really get much progression from gameplay right now due to needing more sc before I can spend my medals 💀

tall stone
#

How's your destroyer looking?

versed hamlet
#

I have 2 upgrades left and they're to a stratagem type I basically never use

#

I only have like 3 premium warbonds

#

I'm actually digging through the warbonds I have buying every banner and helmet
I'm not buying any victory animation I wouldn't want to show up in 'random' though

toxic socket
#

That's reasonable

oblique lotus
#

if you stand still it won't kill you

#

but the issue is that running full tilt will put you in the danger zone and the exact mechanic isn't mentioned anywhere

hexed steeple
#

but i love shmovin

strange vine
tall stone
#

There is so much good realism in this game.

golden ledge
barren iron
#

How would you be taking anything away from the MO

hearty pier
uncut hatch
#

failed MOs is still story telling and could lead to cool thigns so I dont see a problem with people playing how they want

tall stone
#

Oh, this MO was cooked on arrival.

#

But also

unreal merlin
#

14 defenses is just a ton. Squid defenses are extra bad as they're basically unwinnable unless 70-80% pop piles onto it.

tall stone
#

I'd be less annoyed if they made good progress on Heeth.

#

But boy did they not.

versed hamlet
oblique lotus
#

idk as a HD1 veteran sometimes you win the war, sometimes you don't

#

you don't have to win every MO

cobalt patrol
#

The frustration is a matter of control and impact

#

feeling like you're achving no progress because other people arent working with you is well, not fun

agile fable
#

Not every operation goes through, but that doesn’t mean that you’ll lose the war. Keep at it, divers! Let’s give those squids hell no matter what!

strange vine
stone bridge
#

<@&1206091872716595200> looking for 2 to dive with ashley and I

quick plinth
#

ill be there in a sec

stone bridge
#

brb rq

stark ether
oblique lotus
#

smh no cluster

glad marsh
#

That doesn't destroy bases I thought???

glad marsh
oblique lotus
#

oh bases

#

whoops

blissful sparrow
quick plinth
blissful sparrow
#

i didn't say more reliable at clearing the base ;)

verbal summit
stone bridge
#

i find cluster mid these days

#

i'm strafepilled

verbal summit
#

I'm cluster maxing

versed hamlet
#

I just chuck a 500kg or two in their general direction and run away

unreal merlin
quick plinth
#

that's from the 60day patch ages ago

cobalt patrol
#

These are some genuinely cool ideas

shy prairie
#

I would be foolsgoldmaxxing

steady flameBOT
#

I would love Infestation.

versed hamlet
#

most games I'm in either use all the reinforcements or less than 1/4th, little in-between

#

I don't think they really work as difficulties
maybe operational modifers though?

#

but anything that lets you get more progression like that is gonna be super tricky to balance unless it's like, mission has 2x more objectives and gives you 2x as much time

#

I'd probably be fine with playing fools gold even without the increased samples just to get people to FF less 🤷‍♀️

muted burrow
#

one way trip sounds fun gladeline

imagine if a truly endless mode could be implemented, bases would probably still be finite but crash pod uploads, flag defenses and similar could keep spawning

versed hamlet
#

iirc you can accidentally do that already if you get stuck in a loop of being driven off the flag and back on so it spawns the wave set to trigger at a certain % progress multiple times

blissful sparrow
#

New Objective: Survive

stark ether
#

AHHHHHHHHHHHHH

#

I FORGOR TO TURN OFF THE @

versed hamlet
#

I think most of the dangerous stratagems can be made much safer with careful use
except mortar, that will just tk to spite you

#

also the barrages and tesla tower often kill by virtue of how long they last rather than immediate death

stark ether
#

no morter can also be safely used

#

place then draw a like 10m radius if any enemy enters or friendly leaves that radius kill the morter immediately

fringe quiver
#

I've killed more people with non cluster

stark ether
#

at least 2 of mine are people diving into my stalwart fire and getting headshot

fringe quiver
#

Non cluster is best used for me against bugs or squids tho

fringe quiver
versed hamlet
muted burrow
#

i maybe have 50-100 teamkills, i haven't checked in a while

#

this is my favorite

verbal summit
#

Lmao

muted burrow
#

OOPS
oh we're fine
we are definitely not fine

cobalt patrol
#

Hi yes this is the sort of power fantasty i want in my game

#

Just gimme this.

#

I promsie to only moderately abuse it.

honest acorn
#

Is that a fucking Pom-Pom lol

cobalt patrol
#

I have no idea what a pom-pom is. (This is two at emplacemetns overlapping)

heady halo
#

The 2-pounder gun, officially the QF 2-pounder (QF denoting "quick firing") and universally known as the pom-pom, was a 40 mm (1.6 in) British autocannon, used as an anti-aircraft gun by the Royal Navy. The name came from the sound that the original models make when firing. This QF 2-pounder was not the same gun as the Ordnance QF 2-pounder, use...

quick plinth
#

basically, British 40mm, soon replaced by the Swedish one

honest acorn
#

I was thinking of the QF-1 version just based on similar looking lines

quick plinth
#

of course they sized up the maxim

rustic portal
#

if maxim works, why not bigger maxim?

#

answer me that atheists

blissful sparrow
#

maximum maxim

ionic holly
#

What a lovely superstore set

ripe cloud
#

I missed the superstor field chemist set i'm sad

quick plinth
burnt vapor
#

"Expanding to trade and research sectors, as well as more military and colony settlement operations"

They had us in the first half

ionic holly
#

Perfect time to try and finish off the last stretch for my rare samps so i can get the last eagle upgrade

quick plinth
#

Any <@&1206091872716595200> up for some diff10 dives?

fringe quiver
#

I would but am at work diveryippee

unreal merlin
#

bugs are back on the menu

stark ether
#

i keep forgetting my ship is the pride of pride

#

hmmm i can do pride of wrath but not wrath of pride meowsad

quick plinth
#

idk why but I just cant play with randoms anymore

#

too many of them don't carry their weight on 10s

unreal merlin
#

the pubbie struggle

ionic holly
#

Using the tenderizer on burst fire gives me an odd sense of nostalgia and i don't know why

cobalt patrol
#

I find randos on tens to be just fine, honestly. I host, which may be the difference

#

And build my loadouts to be self sufficient

versed hamlet
#

I think the biggest agony of helldivers pubs is entering lobbies only to get kicked instantly/everyone is afk in ship/joining to fail
and then having to walk back to the mission terminal repeatedly until you actually get in a match
(not a problem when you host but I feel wrong kicking everyone after if I want to try my luck with another set of players instead)

oblique hazel
#

Helldivers really needs a 'return to ship alone' button for the host

trail nymph
#

<@&1206091872716595200> It's time to dive

trim breach
daring pelican
versed hamlet
#

the civilian break action shotgun has me thinking, what if there was a low-cooldown "grab bag" of 3 low power support weapons as a stratagem?

cobalt patrol
#

Thematically fun, but a huge blighter to balance i'd imagine

#

because getting 3 differnet support weapons - if they're at all decent - is a huuuge amount of flexaiblity (which is a form of power in and of itself)

#

And if they're not at l;east decent, you gend up in the "Why would i ever take this"

#

SOrry ot be a killjoy!

#

But i absoloteuy do wnat to see mroe disposable support weapons, i think it's a lot of untapped design space

#

a non-reloadable drum mag heavy shotgun (Heavy flak cannon depening on firespeed etc?), and a non-reloable machine gun would be top of my list for those

#

I also want to see more disposable non-weapon strats. Like a version of the support pack that can't refil, but comes with 2 more up fdront - or a version of the hsield pack that never recharges (and in fact, just blows up after bieng used), but has a much tougher inital shield.

hazy oriole
#

god i'd love a proper support shotgun, especially if it's got good armor pen and firerate

versed hamlet
#

something you'd share and call down to change weapons/refill ammo without needing supplies

ionic holly
barren iron
#

that'd go outrageous

#

heavy assault shotgun please...

blissful sparrow
#

lemme dual wield strategem AA12s

ionic holly
#

I forget, none of the breakers are full auto, yeah?

#

i wanna say normal and spray are semi and incen is duplex iirc

#

(is duplex the right word? i forget the correct term for something that fires on trigger pull and release)

versed hamlet
#

spray and pray is auto

#

it doesn't have burst

ionic holly
#

Ah fair

ionic holly
#

So yeah we have a good variety in our non-pump shotguns

versed hamlet
#

actually the breaker is also auto

ionic holly
#

Oh fair then

#

so its just the incen thats funky
and even then that might be a misremeber

versed hamlet
#

I got it backwards
it's the incendiary that doesn't have auto and just has burst

#

yeah

#

punisher, slugger, and halt being the pump semi's

ionic holly
#

And cookout n halt

versed hamlet
#

yeah I'm scouring the weapons list for shotguns lmao

ionic holly
#

Fair

versed hamlet
#

oh there's just a page for it

ionic holly
#

but yeah, i wouldnt mind a proper semi non-pump at one point

#

honestly i think i just kinda want somethin' to hunt for
im basically outta stuff i want from warbonds, i still got ship upgrades sure but its all the super costly ones so those take forever between actually gettin' em (and the impact of such isnt really as visceral as a gun or armour)

#

Game's fun, been havin' a blast dont get me wrong

versed hamlet
#

I'm having the reverse, but similar problem
nearly all ship upgrades and only a few warbonds due to them requiring sc

strange vine
hazy oriole
#

have any such fluctuations appeared yet? ill be away from my pc this week so i wont be able to see em myself, would love a screenshot if ya have one

odd arch
strange vine
#

@hazy oriole Here, just a thing on the map for now

hazy oriole
#

ty

ionic holly
odd arch
#

just as I said that I got a video in my feed about triggers just like that in airsoft guns

#

they're called binary triggers and are a full auto loophole

ionic holly
#

Huh, neat

muted burrow
#

get a new gun
look inside
negative edge

muted burrow
blissful sparrow
#

funny thing about binary triggers:
Ghost Recon Future Soldier if you played with a controller had different triggers you could put on your gun. Stuff like hair triggers, which made the controller trigger react earlier, etc. and a binary trigger, for pulling a little bit for semi auto shots, or pulling through for Full auto

honest acorn
#

Ohhhh

#

So that’s what those were for

#

(I only played KBM)

ionic holly
versed hamlet
#

I think duplex triggers are also a thing? just something distinct

#

I can't remember the name for the trigger type that fires when pulled and also released

oblique lotus
#

binary trigger

#

its a thing for airsoft/paintball and also real guns to kinda sorta evade full auto restrictions

#

progressive triggers are the ones that fire in semi for a short pull and auto for a big

trail nymph
#

<@&1206091872716595200> anyone for one operation?

strange vine
tall stone
#

Lab-Made Gloom

Uh-oh.

hazy oriole
#

wahoo, gloom grenades!!! /j

muted burrow
#

is the gloom the orange fog on the terminid front?

unreal merlin
#

Gas grenades but it sends bugs into a killing frenzy (they only kill humans still)

#

Yeah

muted burrow
#

what's the deal with it? I wasn't playing when it appeared (? or maybe it's always been there)

#

from the message, I'm guessing that we have trouble fighting in it/penetrating deeper?

tight zephyr
#

Don’t worry about it, Super Earth has the finest Intrepid Men of Science studying it.

supple siren
#

It was originally Termicide and we sprayed a bunch of it across several planets, but those vile bugs somehow evolved to live with and use it for reproduction

strange vine
#

thats not what happened

#

planets deep in bug space just started producing spores of ridiculously heavy density across interstellar space

tall stone
#

It's clouds of Terminid spores so thick we can't penetrate them.

fringe quiver
#

Nothing beats old reliable

quick crown
#

The senator is so fun

#

Any game that lets me twirl my gun too

ionic holly
#

I'm more of a verdict man myself

steady flameBOT
#

Something something..

«This is the greatest handgun ever made. The Senator. Six bullets... More than enough to kill anything th- Hey wait, what's that noise? WHO ARE Y-»

#

«DON'T FUCK WITH THIS SENATOR!»

strange vine
#

lmaooo

wide zenith
#

<@&1206091872716595200> Anyone up for some quick level 5 missions?

tight zephyr
#

I could be convinced.

#

I've been running the standard-issue Liberator a bit lately and it really does everything reasonably well.

wide zenith
#

I've got sniping covered, but I really need some help with the heavy weapons department.

#

I've got a "Go here and kill everything until times up" and a blitz mission, and I need some help outside of what randos can give me.

tight zephyr
#

I'm a disciple of our Lord and Savior the Recoilless Rifle.

wide zenith
#

Sounds good!

#

I'm in the HA hangout.

#

Do I already have you as a steam friend?

tight zephyr
#

Don't think so.

wide zenith
#

k.

sweet surge
#

Wondering what we'll get on the year one anniversary

strange vine
#

fingers crossed for free warbond and laser shotgun

tight zephyr
#

I think we should get Battle of Calypso memorabilia like they made for Malevelon Creek.

quick plinth
#

I guess the reason we didn't get much so far is because they're cooking something up for the 8th of February

cobalt patrol
#

Poor factory strider. spoawns in, is ontop of cliff, falls off cliff, proceeds to get barraged bty rr shots till one pucnhes throug hthe side and it dies

cobalt patrol
quick plinth
agile fable
#

Chort

tight zephyr
#

CYBERSTAN INVASION WHEN

sweet surge
#

Warp link between Merida and Estanu is gone

unreal merlin
#

what have they done...

alpine seal
#

the link to crimsica went out too

supple siren
#

I think this can all only mean increased galactic safety

tight zephyr
#

Hmm.

#

I'm sure it's fine.

#

"These spacetime fluctuations ain't shi-"

#

Huh, apparently I own Magicka, but it got lost in the depths of my Steam library.

spare verge
#

I doubt it'd ever happen since paradox owns the IP but it'd be awesome to see a magicka 3 taking the design iterations from helldivers 2

unreal merlin
#

I miss Magicka so much. Magicka 2 was kind of a letdown by comparison, if only 1 wasn't trapped with unplayable netcode and crash-bugs.

tight zephyr
#

<@&1206091872716595200> Anyone want to spill oil?

strange vine
hazy oriole
#

either that or they're already on the move...

quick plinth
#

Hoping and praying that the next warbond will bring the AD-289 Angel and REP-80 Repair Tool

Helldivers Wiki

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:

The AD-289 Angel is a DLC Stratagem, available at any rank to those who purchase the Support Pack.

The AD-289 Angel is one of two personal defense drones available...

Helldivers Wiki

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
The REP-80 is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

stone bridge
#

I feel like that's been supplanted by the stim pistol

quick plinth
#

the stimp pistol wishes it was even 25% as useful as either of these

stone bridge
#

The Rep-80 is a primary tho lol

quick plinth
#

yeah

#

I was gonna mention that

#

but the stim pistol is paltry compared to either of those, and also infinitely harder to use for some reason

quick plinth
oblique lotus
#

rep 80 was a calldown

strange vine
#

in HD1 you had no healing aside from those

#

but in HD2 every player has stims

#

maybe i can see having a lil drone shoot you with a stim if you drop below 75% health

#

but HD2 doesnt have a real use for those 2 from HD1

spare verge
#

stim turret

uncut hatch
#

Sturret

unreal merlin
#

-1 more lane to meridia

stone bridge
#

yum yum

keen zinc
#

That's scary

supple siren
#

Just down for some Routine Warp Maintenance, nothing to worry about, Democracy Shall Prevail

#

Knowing that the Termicide researchers got like sent to a reeducation camp it must be suffering to be whatever person has to monitor and report this stuff to higher ups

versed hamlet
versed hamlet
#

but I see Meridia as potential good news of the illuminate getting their cast rounded out soon
maybe 'superfluid was an illuminate psy-op, our loyal democratic scientists never could have known that there would be consequences to dark fluid' (the consequences were obvious but we can redirect the rage just like we did with every update we did to the terminid genome)

at least that's my guess

cobalt patrol
#

Holding out for Loitering Stim Munitions

unreal merlin
#

wtb crew served mortar kit

strange vine
#

Another warp lane gone

upbeat vector
strange vine
#

The first game had one! The Rumbler

trail nymph
#

<@&1206091872716595200> Anyone for diving?

sage plume
#

ya know what sure

cobalt patrol
#

I could do some robutts

oblique hazel
#

I can hop on for a mission or two

#

preferably bots

cobalt patrol
#

Anyone against D10 bots?

#

if no, i;'ll get a game up 🙂

#

Probalbvy not on vox, since still very bwah

meager saffron
#

the robberrrrrrrr

oblique hazel
#

I'm down for diff 10

sage plume
#

id be down for dif10, ill need some warmup first though

meager saffron
#

actually now that I've started playing for the first time in 9 months

#

what are people running with, as far as the new weapons go

cobalt patrol
#

No warmup, straight to the blender for you

sage plume
#

ash baby image

meager saffron
#

500 kg bomb

#

versus

cobalt patrol
#

Thresh, my current loadout for bots/everything (I just tweak the strats a bit)

Purifier/Gas Grenades/Verdict

For strats, my goto is RR/500kg, and then the last two i flex depending on what i'm fighting.

Bots, it's Rocket Sentry + Shield Gen.
BUgs, it's Gas Strike and MG sentry
Illuminate, it's MG sentry and Gas often as well

meager saffron
#

huh, gas grenades?

cobalt patrol
#

They're crazy good.

meager saffron
#

I guess if they're using the same code as the gas strike then I see it

cobalt patrol
#

CC, kills chaff, blows up bug holes etc

meager saffron
#

the gas strike at 64 seconds feels like it's giving the business at least on illuminate, I'm never sure what those kinds of attacks do against robots though

cobalt patrol
#

@trail nymph Join on me and Wizard

meager saffron
#

but if it works against them too then cool

cobalt patrol
#

It does! It murks all the chaff real good

meager saffron
#

poggers

sage plume
#

did gas grenades also work on Fabs?

cobalt patrol
#

and it confuses the medioums and heavies

meager saffron
#

I might have to run gas grenades just because of how fucking irritating it is to get impacts into factory holes >.>

cobalt patrol
#

which causes a lot of friendly fire incidnets in bots

#

One RR shot from anywhere will kill a fab now

#

just as a heads up

meager saffron
#

have eaten like ten rezzes just trying and failing to not just lob a grenade into the vents but also using grenade pistol

cobalt patrol
#

Eagle strafing run will also murder fabs now

meager saffron
#

...not that the gun that fires impact grenades would be any easier in hindsight

#

damn strafing run too?

cobalt patrol
#

The 60 day patch buffed a LOT of stuff

#

As a general summary, the changes from the 60 day patch made the game more lethal across the board - helldivers got WAY more killy, but also got squishier.

#

Feels really good

meager saffron
#

yeah uh

cobalt patrol
#

You can die fast to stupid mistakes or being dumb, but you're very powerful

meager saffron
#

I stood still with a harvester in los and found out very quickly "the giant laser does not have damage falloff"

cobalt patrol
#

Hahaha

#

yes

meager saffron
#

also berserkers fuckin hurt now, even though they're much more killable by primaries

#

I expected to eat a chainsaw and be at worst half health and now I just get decapitated

#

maybe this is just me not playing on 9/10 that much but damn

cobalt patrol
#

Damage doesnt change on diff, you're entirely coirrect

#

they're brutal

#

it's mcuh easier to headshot them now tho'

#

part of why i use Purifier/Verdict

#

Purifer is v. good vs packs of them and can headshot, verdict can also kill in a single headshot

meager saffron
#

this may also be a result of the rocket tag patch direction, but the laser cannon has been feeling quite scrumptious into bots

cobalt patrol
#

It's a good gun!

meager saffron
#

before I think the tracking requirements were pretty strenuous but now I can pretty promptly lase a hulk's head off or at least keep it staggered

#

which makes it a lot less stressful to be 100% on

cobalt patrol
#

Yeah, in general everyhing feels pretty good

#

and there's onyl a few outliers that i'd call bad

meager saffron
#

i'm gonna miss the peak of eruptor/stalwart silliness but it's maybe for the best

#

felt like release izanagi's meta lol

cobalt patrol
#

Airburst launcher go t mega buffed, btw

#

They buffed frag grenades a whole bunch, and it turns out airburst launcher muntions use... Frag grenade muntions.

meager saffron
#

oopsie woopsie

cobalt patrol
#

also it got a mode where instead of airbursting, the projectiles will crash onto the groudn and explode

cobalt patrol
meager saffron
#

fair play to em

#

frag grenades were also booty

cobalt patrol
#

Yeah, exactly

#

they're pretty solid now

#

HE grenades still need some love though

#

fuse is too long and area too small despite htem having really big damage

#

HEs, Gas Rover, Gas Supprot weapon are like the main "Tehse still need love to be good" in my mind

#

some of hte primaries probably are underpforming, but it feels less bad there, there's a lot of options

cobalt patrol
#

@oblique hazel Great games!

#

Thankl you for contributing to the #killthewziard

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I aprpeciate that that time i had NO FF incidents, and everyone else had at least 1

oblique hazel
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I blame you for mine

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your shield got y'all killed. the fact that it did so via my bomb is totally irrelevant 😛

meager saffron
cobalt patrol
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.>

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I put the hsield on someone elses turret!

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Anywa,y good run folks

ionic holly
sour falcon
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Yeah, it not triggering from coming to close to a single enemy and killing you is a huge improvement

indigo bear
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I guess Meridia is down to a single hyperlane now

tepid sable
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Huh, it was 2 like 2 hours ago. Im sure its nothing

oblique lotus
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it has no recoil

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from a crouch or prone it's a point and click

meager saffron
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even standing still it's basically point accurate, things only get notably weird when you start moving

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and even then

unreal merlin
supple siren
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Is it like

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Darker

keen zinc
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what if it disappears

agile fable
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so how long until something emerges from meridia

oblique hazel
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It better be soon lol

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I want new squids to fry

agile fable
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it might not even be squids, but you never know

quick plinth
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im just hoping for something

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anything

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lvl 150 sitting on maxed everything

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I can't even play for XP anymore

tall stone
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I am also waiting for new content.

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Not maxed level, but man.

trim breach
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Because it'll both one shot Overseers

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And has the whole functionality of

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Fire at Voteless Swarm. Wait two seconds. 💀 x 27

cobalt patrol
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Good news!

All of meridia's links are back. This is fine. Nothing is wrong

tepid sable
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Logged in just to check and yeah no its fine

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Lol im staying at miridia just to see what happens

strange vine
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super earth: "The Jet Brigade have been destroyed before they even have been made!"

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later: "The Jet Brigade are on Menkent"

cobalt patrol
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snicker

cobalt patrol
fringe quiver
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ah so the bots LIED with their DISHONESTY and DISHONORABLE combat to get us to attack factories, when in reality they were STEALING our jetpack tech

stone bridge
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Lmfao

cobalt patrol
fringe quiver
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stolen

hazy oriole
# strange vine later: "The Jet Brigade are on Menkent"

do you think the reason wby we haven't officially gotten an MO to respond to this is because high command is doing the equivalent of sticking their fingers in their ears and going "nuh uh, we said the jet brigade was destroyed and so they are destroyed"

cobalt patrol
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I think the actual reason is it's Sunday over there

ionic holly
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Hm
well, meridia is fully without any links now

wind arrow
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so i was shitposting but now i wonder

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so originally a friend is sharing the current status of the black hole (aka no lane attached to it any more)

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and i went "inb4 they hatch an ultrakill flesh prison out of it"

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and then i realize i might be cooking, where they add a new event objective type of "kill nodes of a stationary world boss" and the contribution is factored into killing said world boss, then when it dies it spawns a mobile world boss

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i just can't come up with a mission type that deals with said mobile world boss...

strange vine
cobalt patrol
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Natural born tactical intuition. Ayup

burnt vapor
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accidental fortune

wide zenith
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<@&1206091872716595200> anyone up for a level 5 op?

ionic holly
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gets cut off from the rest of the team by fire tornados
fucks off and clears half the map on my own
come back looking like this

tight zephyr
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Yep, that sounds correct.

ionic holly
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I do my best work without worrying about collateral admittedly

but i also tend to get way more fuckin' spawns than the others

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i had a kill count in the 200s and the other 3 were sitting at like

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30/50/70 esque ranges iirc

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i'd just assume "well yeah their kills are being split amongst the 3 of them"

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but the math is still a little fucky

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course it stings immensely when one of them tries to call me a freeloader or the likes

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the urge to pull out the verdict during that remark was

very hard to resist

cobalt patrol
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You are not a freeloader. You're the carry

ionic holly
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feels like one extreme to the other, no?

also man with the faster eagle re-arms i've just

fully leaned into eagles, strafing run/110s/airstrike has been a fun trio

strange vine
agile fable
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Eh you know how it…wait a minute what was that last one

cobalt patrol
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The last TWO are concenring.

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as are frankly the first two in conjunction with the last 2

sweet surge
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That sounds like borderline eugenics to me

strange vine
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It is eugenics lol

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Remember you have to file paperwork to have sex

tall stone
strange vine
quick crown
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They should add a halo :flipthecar: option

quick plinth
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really should allow us to flip it back upright

indigo bear
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Or barring that, make it catch fire and explode faster and bigger

quick plinth
ionic holly
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Dumb question, does morale augmentation effect re-arm for eagles or just cooldowns?

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I ask cause, to my understanding due to how eagle upgrades worked, these are different

quick plinth
ionic holly
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Well yes i know it affects eagles, but does it reduce the cooldown between volleys akin to the first upgrade

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or the rearm

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because the first hangar upgrade also uses the wording cooldown

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the question isnt if it affects eagles, just which part

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Sorry i hope im not sounding aggresive

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just trying to clarify

quick plinth
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probably not then

verbal summit
ionic holly
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ill try it out when i get it i suppose

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Morale stuff i mean, i kinda doubt it but shrug

blissful sparrow
# verbal summit

my experience with the FRV is that you drive it like a Prius in a parking lot filled with running children, and you are still 5 times faster than on foot

verbal summit
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I just drive it and it's fine tbh

muted burrow
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sure looks fine in that clip…

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spineline 💥

verbal summit
muted burrow
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i didn’t even realize that poor iron got booted off

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oh he jumped

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😭

cobalt patrol
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Because it def hits the latter

blissful sparrow
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i can drive a tank at 60 in Arma 3 on a server, but the FRV just does not like the concept of "Ground" all that much

verbal summit
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It's got a pretty high centre of mass I guess and the grip is a lil shitty but I like it a lot. I'm often going full throttle just fine.

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Then again I'm always trying to find the limits to whatever I'm using so initially I'll be making mistakes n crashing a bunch but later on I'll be able to ride along the edge of safety.

ionic holly
cobalt patrol
ionic holly
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EVEN FASTER REARMS THEN WOOO

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i will never use anything but eagles at this rate

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1:49~ was enough to make me decide that but shaving off even more time?

tall stone
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Eagles are quite good.

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But will probably never drag OPS and Gas Strike out of my cold dead hands.

frosty nexus
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I still think my favorite experience with the frv was before it was a stratagem

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All my friends got together, cleared the first illuminate objective, and decided to let one of us try driving for the first time

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So we all piled in, and blasted away errant voteless as we slowly and carefully maneuvered outside the city walls

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Carefully went over the lip of a downward slope

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Hit the hellbomb hidden from view and were all immediately vaporized

tight zephyr
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Sometimes Helldivers does make you feel this cool.

unreal merlin
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I like the block-punch clip from the "I'm still standing" video, good nod to other content creators

unreal merlin
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Yeah

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The punch-block-punch sticks in my memory because it's so perfectly in time with the downbeats of the music

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Just so punchy

strange vine
burnt vapor
stone bridge
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Holy shit

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Gas Dog might be extremely real now

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Doubled targeting range on top of sweeping behaviour

burnt vapor
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Also a bunch of fixes in a separate message as part of this update that I didn’t forward

hexed steeple
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siege ready armor goated status retained

cobalt patrol
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Yeah, really nice there were like screw it, let's leave it in. It's a fun thing, and hells, I'm still preferring stealth armor most of the time

cobalt patrol
hexed steeple
cobalt patrol
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So it's likely that what's happening is allies in close proximity to you are "detected" before you are

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And thus more likely to get shot at

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I'm a good stealth teammate though, and bring the shield gen+ rocket sentry, so I just deeply fortifications for my teammates (and me) to stop us getting shot to pieces

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It's not something I've super paid attention to, but it would explain my general increase in not dying horribly since I started running it

south temple
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yooo they aren’t reverting siege ready

hexed steeple
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if only so they can focus objectives during big slog fights so you can like. leave slog fight instead

cobalt patrol
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Also I'm not at my computer, just how big is the patch?

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Willing to bet if it's a chunkster it's got content hidden in it

stone bridge
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3.5gb

cobalt patrol
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Yup, smells like content

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Time too go check the datamines!

quick plinth
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3.5 gig download, but it's installing in chunks (winding up and winding down)

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which I don't know why only helldivers does this

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every other game I have when it updates just writes to disk normally

hexed steeple
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it goes up so it can helldive down

unreal merlin
south temple
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there’s apparently a shovel now

unreal merlin
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dear god...

south temple
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inshallah it’s a teaser for a trench crusade warbond

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i want to bring the glory of New Antioch to the satanic automaton menace

cobalt patrol
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Plenty of folk like to be surprised

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Even if some of us are spoiler hounds

quick plinth
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its not datamined, I just saw a vid on reddit of one, pick-uppable from a PoI

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but yeah

burnt vapor
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Yeah the Shovel is a POI thing like the break action

They didn’t mention it in the notes but it is out there right now

cobalt patrol
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Ah okay

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It actually let's you dig

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Well that's horrifying. There's a new bug hole on the bug front. It has bile titans crawl out of it

quick plinth
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insane priority target that must be destroyed at all costs

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that shit is a run ender if you let it spawn even a couple (on randoms the majority of the time)

cobalt patrol
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Also, can confirm from datamines there's Stuff TM

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so, if you're spoiler adverse, be wary of places where datamines get discussed!

stone bridge
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"bugs are too eaaaasy dude."
Arrowhead: ok
bile titan hole

cobalt patrol
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Warbond, feb 6th!

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"So what does true devotion to Democracy look like?

Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings. Bile Titans. Automaton industrial sites. Now, imagine you’ve got that kind of freedom strapped to your back. That’s the B-100 Portable Hellbomb, a beacon of democratic truth in a convenient backpack format, which can be easily activated by you or a helpful teammate. Just be sure to drop the pack and clear the area once it's active, because the B-100’s got a 10 second countdown that can’t be canceled."

stone bridge
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lmfao

cobalt patrol
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Briar, i swear to god if you blow me up with this

stone bridge
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yup

cobalt patrol
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"
There’s a new kind of throwable in Servants of Freedom, too. The G-50 Seeker is a small drone that follows you and explodes near enemies when detected. The Seeker can also target pinged enemies, like sending it on a little crusade."

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"How do you make the Sickle do more? Overclock it and bring some heat. The LAS-17 Double-Edge Sickle is pure agony meets ecstasy as it starts to burn the wielder as well as everything in its path. Shoot through the pain, Helldiver."

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"The IE-3 Martyr and the IE-12 Righteous medium armors have robe and cloak-inspired details and come equipped with the Integrated Explosives passive, which gives every Helldiver protection against becoming Voteless: upon death, your corpse will detonate and take out the enemies around you. Nobody’s going to control your mind, soldier."

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"Intergrated Explosives"

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for when dying is not enough team killing for you

burnt vapor
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"Portable Hellbomb" Maniacal laughter ensues

tardy onyx
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Oh so it's martyrdom from classic COD.

cobalt patrol
unreal merlin
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Only the most reassuring gear from Super Earth, thank you for lining my armor with semtex.

stone bridge
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The Ultimatum seems like a more offensive version of the Grenade Pistol rather than being utility focused

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Which is fun

cobalt patrol
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One thing that's super intereesting is they show the portable hellbomb being used to smash the illmuminate scramble tower thing

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which also means it should be able to blow up things like strat jammers

stone bridge
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That's really fun

unreal merlin
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Yeah I'm down for using the portable hellbomb to speedrun otherwise annoying objectives.

cobalt patrol
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Yeah, that's genuinely ocol enoug hto make me cosnider not taking the RR

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We'll see!

stone bridge
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Quasar Cannon sweep

cobalt patrol
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I like that it looks like you arm it while it's on you

quick plinth
stone bridge
cobalt patrol
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So you have to manually drop it

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OR

quick plinth
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it takes a support weapon slot

cobalt patrol
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ORRR

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You can manually arm it and run in

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and just never drop it

unreal merlin
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It's probably not gonna be one of my first-picks but if I'm with my usual team I'd probably bring it. Especially if I'm the designated FRV Helldriver.

cobalt patrol
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YOU DIE HISTORIC

unreal merlin
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WITNESS MEEEEEE

stone bridge
cobalt patrol
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Please note you can now use strats/grenades while on the FRV

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Something that will not end badly at all

quick plinth
stone bridge
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Presumably you hit the backpack function button and it starts the arming process

quick plinth
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oh honey Im so sorry

unreal merlin
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do it, havoc
take them on a wild ride

quick plinth
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it sure be entrenching

unreal merlin
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also yeah the fuckin SHOVEL

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time to DIG

quick plinth
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seems to be a depth limit

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which is fair

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and of course you can smack fools with it

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so yeah

unreal merlin
#

there's always been a hole depth limit for the people who've tried excavating before. the premier digging tool is the grenade launcher, but the presence of the shovel will of course have us digging at least one or two trenches

stone bridge
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The Double Edged Sickle looks gloriously stupid

quick plinth
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we can make foxholes and small trenches now

stone bridge
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I'm here for it

cobalt patrol
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Taking up the support slot is rough

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as is the inabiltiy to get it anyway exdecpt poi

unreal merlin
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Wondering how exactly the double-edge sickle manifests, cuz I dunno if "does more damage but actively hurts you" is my kind of thing

cobalt patrol
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depending on the epxlosion radius, suiciding with the portalbe hellbomb may als obe great for taking out large/mega nests

unreal merlin
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have one person running DESickle and someone behind them with a stim pistol constantly juicing them

cobalt patrol
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also just calling it in, arming it, and running like hell instnatly sounds very fun

stone bridge
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I feel like it's got a small battery size, but you can keep firing at max