#Helldivers 2: For Managed Democracy!
1 messages · Page 100 of 1
At some point the spawning rates were adjusted. I dunno how but bug 10s are very manageable
It's peak right?
Halt is utter peak
Severely underrated weapon
the Halt shotgun from Truth Enforcers. It has two magazines
- medium pen flechettes, 8 rounds
- light pen stun pellets (actual stun not concussive), 8 rounds
It is a very very good weapon into bugs and squids
I liked it for bots a ton too
stun a heavy or rocket dev and i can usually get em in 1-2~ flechette shots
do you need to reload to switch?
you need to access your accessories menu by holding Reload and then swap with right click
Both tubes are separate ammo counts though, and you don't reload both when reloading
it's a little awkward at first, but you get used to it
it's a weapon that needs a bit of maintenance but it's payout is worth it
tbh shoutout to all of the truth enforcers weapons, i love em all
reprimand is my favorite SMG whenever i'm not using a shield (STAHL smg when i am)
halt is my favorite shotgun
and the pistol is nice, i like verdict more but that's just cause the verdict is just switch and use
It's also possible to rebind the key to something other than hold reload
You can also bind the open menu and shift firing mode to the same key for quicker shifting though that makes changing the other settings in that menu more convoluted
Small bugfix patch out for helldivers
Crash Fixes and Soft-locks:
Fixed a crash caused by Illuminate ships despawning
Fixed some potential crashes when the player quits the game
Miscellaneous fixes:
Fixed an issue with jitter when aiming through scopes
Fix applied to reduce random disconnections in Illuminate missions
Fixed an issue with the STA-X3 W.A.S.P Launcher's targeting not properly working when using one owned by another player
both planets have negative visibility modifiers
pain
I feel like half my gameplay is on planets with that even accounting for all the sc farming on open planets
I still think the way it handles pop will have long term negative influence on the game culture
it's like having an event to get everyone to play together in another game that appeals to only a select portion of the playerbase
and the players playing the event are punished for everyone who wanted to play the game the way they enjoy instead and didn't queue for the event
it's times like this where - if I could - I would have 35% of this population go somewhere else to fight a worthwhile objective, like re-securing Heeth
I appreciate the attempt to inform the masses about strategy tricks. It's not really relevant at this point, but there's some effort.
The problem is this still requires people to read
yeah...
It took ages to get something directly observable like 'Samples are shared' to sink in.
This is just shouting into the void
Getting TK'd because you picked up somebody's samples after they died.
Getting TK'd because you called in a backpack and the idiot thought you stole HIS backpack
They
They do know you can just drop the backpack/samples for them if they want them that bad, right
IN this case it was
"Drop that."
And then shooting me two seconds later when I just started typing "there are two, yours is over there"
And then I kicked his dumb ass because I was the host.
out of curiousty, do you remember the difficulty this was on?
we need a democratic literacy center
that's like the opposite of what super earth stands for
Like 10 of them somehow badly drawn too
Just a pack of crayons left next to the galaxy map
a bunch of purple ones, they're the tastiest
I see the Titans from destiny have broken containment.
Ha!
My wife's getting Helldivers 2. 🙂
transfer from the basketball team
nice!
Does that mean there are now helldivers running around with giant burning mauls?
Sadly, no

We do have pointy zap sticks
Can’t wait to get my new pc and finally be able to play at like more than 20 fps
Zap stick and artillery will be necessary
friendgroup discord server focusing on Helldivers/Darktide gameplay asked for a server icon. someone put together the helldivers skull with warhammer iron halo, another person just submitted an image of a hotdog. I put them both together to make the Helldog and mine won
too easy
looks like a tasty hotdog
very good
anyone got that table with all the different bugs for different mission types
as someone who is studying design among other things, this is horrible
but considering it's for a server of like, friends it also doesn't have to look good, nor follow any design principles
per difficulty or per mission type?
I'm curious to know exactly how horrible it is.
it evades description, like its literally just a hotdog cropped into a logo
there is no design to be had, no conversation
much appreciated
indeed
bottom tier effort
On-topic, squids don't stand a chance once helldiver teams bring out a quad of exosuits and just start trundling around the streets
This is Helldivers 2 gameplay
I fully expect the # of unfortunate externalities to go up
awesome
DSS is back, can't wait to see it be mismanaged into nonfunctionality again.
At least this time the redeploy window is much shorter.
im tired
too many assholes refusing to call in spare equipment
motherfucker you won't get shot if you let me shoot them first
even got kicked couple times for asking
i really don't get these people
if i join the match with all strikes that is becasue i want THE TEAM to have more firepower at the expense of not having support equipment for 5min
mfs can't comprehend I'm doing them a favor
meanwhile it takes like a solid minute of pinging and chat to get pubs to pick up shields I drop for them
if they ever do
that too
went into a match with jump pack, other guy had an AMR, dropped my jetpack several times in front of him, called in the second one, he finally picked it up then ran the fuck away and ignored my minute of dancing in front of him to call me in the fucking AMR sitting in his pocket unused
when I dared to type asshole doesn't call me an AMR host judged I was too toxic and kicked me 💀
at leas one person read chat 🙏
next time really should just commit premeditated oopsie daisies with legitimate cause
I'm not sure "teammate won't share their personal backup" is legitimate cause for teamkilling...?
like it's their equipment, their call
Like, I'm not giving anyone else shit for my weapon. If I die, I need that.
You have your own support weapon.
I give people my shields because, having a shield and stim armor, I don't die much
and am willing to trek for my stuff when I do
have you considered not dying if you let me shoot the enemy first?
See, now this is toxic.
And you can bring in your own gear.
strike strategems aren't personal defensive weapons
Nobody is obligated to give you their Secondary drop.
being a dick is indeed more important then being able to complete the mission, my bad
These sorts of things are better done in pre-made groups. You cant expect much coordination with randoms, which is why if youre pubbing you really should outfit for self-reliance over pure team play
I only expect randoms to attack enemies
I don't even really expect them to kill enemies sometimes
^people don't understand that this is a coop game
putting together that if they help me shoot the enemy before the enemy shoots them that means they won't get shot by the enemy, is just too complex a task
even in games that encourage much more teamplay like darktide youre still far better off building for self-sufficiency
simple fact that youre playing with random people whom you have very little coordination with
even when i coordinate with others sometimes i forget to call down the extra support weapon or backpack unless they ask
just don't get why people insist on giving up 15-30% of the team's firepower
if youre not bringing a support weapon tbf thats on you
dont depend on randoms to help you there
Yeah the expectation in pubs is that you're self sufficient
this is a fucking coop game
okay? like, again, youre expecting coordination out of people you dont know
just getting people to move in the same direction is hard enough
i basically never play helldivers without a premade group
because i dont wanna deal with that shit
and i have more fun shooting the shit with people on vc
if you're bringing quad strikes that's nice I guess but trading one for the firepower of a support weapon is probably a good idea
Just better uptime
idk youre probably better off having 3 and a support weapon
Also "co-op game" does not obligate your teammates to do what you want
if the way you're talking to people here is remotely as aggravating as the way you're talking in game it's little wonder that people aren't trusting you with their AMR drops.
Tbph if I could scavenge stims off of dead friendlies my cluster strikes would be a lot less discerning
I need more drugs medicine
i just want to help people but said people are too stupid to accept the help
I wish I could give teammates my stims
cause I have the body armor that lets me carry 6
but the only way I can give them stims is if they're actively hurt
I'd rather just let them carry new stims lol
its called supply pack
burns the supply pack usage unfortunately
well youve got the stim gun secondary, but its fiddly
but then I give up my senator 😭
Life's full of tough choices, innit?
tried taking grenade pistol to bots but i kinda suck at using it on fabs
I wouldn't suggest GP vs bots yeah
yeah i wish it was a bit easier to hit
i like patching up my frens but i am not a sharpshooter
Eruptor on the other hand...
was just thinking it's theoretically redundant with a DCS
but it really is the best thing at stopping berzerkers
also regular or 500 eagle to bots?
500 theoretically more useful but less efficient on avg i feel
laser cannon fills much of the role of the GP against bots with pretty significant advantages imo
Wdym by regular eagle?
Oh wait grenade pistol not grenade launcher
yeah the fab angle is fiddly but it is oneshot once you get it dialed in
Yeah, three way I play I will always call in supplies of I can over calling in a new RR.
Because the new RR is too cover for exactly those I need firepower now, I died and my stuff is halfway across the map, etc situations.
Now, if someone asks me in the lobby while we're putting the team together? Sure. I can be flexible. Likewise, if a teammate gets hosed and their gear ends up across the map, I'm known to call mine in or offer it.
But it's literally the lynchpin of my build, my build sucks if I don't have it. So giving out without a plan is just silly.
(And like also, support weapons are everywhere on poi, if you're going without one I kinda expect you're planning to scavenge)
I think if you get close you can bounce it in since minimum arming range
there's also a je ne sais quoi to shooting the vents at farther range
me just railgunning them
you have to aim slightly under to get the arc right
berzerkers are a lot less scary now
laser cannon/blitzer/senator/etc clear them pretty easily
I had that for a bit but I can never seem to get it again
probably differences in elevation making it seem random to me
Regular air strike can fuck up fabs and tanks on a direct hit, you get 3 of them as opposed to 2, AND they have a bigget AoE with a full strike
The 500s I typically save for like "This specific big thing needs to die right the fuck now"
Like factory striders, turrets, and the like
strafe can kill fabs
but its much less guaranteed
since it does it thru damage and not demo power you have to get a pretty direct hit
I'll admit i don't think i've had it fail to kill one yet
if i have to go very close, that kinda invalidates the point
I remember me dodging your shots for the funny
PoI weapons on bot missions are usually inappropriate/garbage like stalwart, flamethrower, arc thrower and railgun
I like it when they offer you like three flamethrowers.
also everyone keeps complaining about cross-map reinforces, ime most players at least understand that much to let the closest call them in and happens rarely enough to not make me ultramad about it like many
what would you do if you got in a bot mission and everyone else was running railgun then?
Then come prepared and stop making your loadout other people's problem.
k, this definitely is a pointless discussion
It is, so perhaps we can stop having it multiple times.
Feels like i came into this late so probably shouldn't comment so different topic
I hope the next warbond is announced soonish, i'm outta stuff to spend medals on
Let us Change The Topic.
I do wonder what the theme would be, perhaps we can get some weapons with underbarrel goodies
if they ever add an AR with a masterkey i likely won't ever use another weapon
There's still rumors about a hunt themed one
Not actually sure what i'd wsant in a warbond currently?
...Idea: Backpack weapon that's a cannon. Just a big man portable cannon. Probably too much overlap with RR, but if you did more drop off etc, it'd be pretty funny
"What does your gun do helldiver?"
"It launches a giant steel ball at high velocities."
stim grenade 
I have a few things i'd want from warbonds
knowing they can handle the mechanics of a weapon technically having two different AP values that we can actively switch to (thanks Halt)
i yearn for a light pen AR with a medium pen masterkey attachment
Cut it's mags reserve down for balance's sake if you must but i want it so badly
I also want more one handed smgs to go with my directional shield!
and, this one isn't really specific to a warbond just something i want in general, i'd kill for another support weapon i'd like with said shield
not quite sure what i'd want that the HMG doesn't already give me, will get back to that
I think 1 handed support weapons could be cool
I'm also running out but sc is the limiting factor for me not the existing warbonds 😔
Silenced weapons like a sniper or marksman rifle and pistol, cool light armours, a light armour whose perk enhanced the jetpack so you can stay flying similarly to the jet trooper from star wars battlefront the new order ones or just enhanced recharging of jetpacks. I guess that's all I really want that I can think of.
Of course not all of this can go together.
But yknow this is all I want rn
I would probably be welded into jump pack armor
A jetpack boosting armor perk is a cool idea. I'd actually want a heavy armor version too, because there's some fun peotnial there
If it wasnt for my crippling addiction to the RR, i'd run jetpack all the time
Does that mean a bayonet, or ?
bot missions: smoke grenade or thermite more utility?
a masterkey is an underbarrel shotgun usually used to break locks and hinges and other bits of doors
The Masterkey is a door breaching shotgun system manufactured by Knight's Armament Company.
The Masterkey project was initiated during the 1980s to provide assault rifles with a potent built-in door breaching tool. Individual soldiers were often forced to carry a breaching shotgun in addition to their standard-issue rifle, but the Masterkey remo...
Masterkey refers to an underslung shotgun
Called the masterkey because it was chiefly used for blasting doors open at the locks/handles
Depends on loadout. Thermits cover for not bring hard RR< but are very slow, and easy to waste (Because the RR user just blasts all your thermited targets to death). Smokes are good utility. Gas is best, since it actually kills chaff, CC, and can still blow up fabs in a pinch
I'm a gas grenade supporter, useful in every front
stealth focused warbond would be soooo cool
my most prefered playstyle is "scout" on bot front
so the smoke grenades really complement it well
was only considering thermites because i too often fuck up AMR shots at hulks about to stomp me
To be fair, the RR thing is a skill issue because the RR user can see the sparks :P
Yeah, but the hulk is tstill gonna kill them (or me) before they go off, so RR it is 😛
just leave
I'd run the wasp more if I wasn't an addict to the jetpack and amr
thermites also aren't a cure all, you still need a way to deal with the smaller heavies or you'll run out quick
you can only have 3 at a time so I think thermiting hulks is usually a waste unless you're caught off guard, I'd save them for the tanks, factory striders, and some objectives
that said for utility I'd say it's minimal? the only non-combat advantages they offer over most other choices is being able to kill mortars and also fabs from any angle, and the limited supply and burn time makes opening crates with them painful
I also think there's still design space for some sort of energy backpack 🤔
it could increase the power of the railgun and arc thrower (at the cost of another stratagem slot and the backpack slot) and provide immunity to electric arc damage
maybe even have it draw in wild arcs and redirect them at enemies only to provide (unreliable given range requirement) protection to allies
that could be sort of cool, call in a telsa tower and stand next to it with the backpack so it can't teamkill
if it worked while not worn the risk would be restricted to getting thrown (or walking) out of range while allies are near
Oh, yeah, i dont like thermites myself. I run gas
Factory striders go down in 1-2 RR rockets, depending on how spicy i'm manaign to be that day
(I'm not always reliable at the eye shot, buti can do it. Really spicy is when i get the belly kill)
yeah I'd describe thermites more as a "if it isn't dying and is in your face" thing rather than a proactive "this is how I want the party to deal with this enemy"
it lets you get away with focusing on other enemy types without being completely useless in a pinch vs the heaviest ones
100%. I tend to really encourage my teammates too be proactive with marking
If you mark heavies for me, I can garuntee you they'll eat shit in short order (I love that I can confirm the ping - because it I don't, you can know something is holding me up on taking it down)
since now there's a sniper category
I really wanna see what ends up next in it
and how you balance that around the DMRs and the callin AMR
exploding u with my mind
iirc the ones from freedom's flame and some superstore ones
including the current superstore ones
Freedom’s flame has one heavy and one light with it iirc then superstore currently has a medium with it I don’t know about the second super store armour
I think currently a medium and a heavy
Its potion shaped and leave glass embeded in the divers arm
A stim grenade would rule if it also knocked the helldiver into a ragdoll 
friend gets stabbed by a berserker so you knock them over and then the pack descends upon them
could potentially be interesting if the healing range was much greater than the stagger range so you throw it at the pack of enemies attacking them instead of direction at them 🤔
MELEE SUPPORT WEAPON
Chainsawsword p
If there was ever a hope for a crossover
I would want the bolt pistol and chainsword as the crossover weapons
I wouldn't hope for a GW crossover, they canned the one they had planned :(
do you need a crossover. do they have a trademark or whatever on chainswords
I genuinely think so
WELLLL actually 
I think they could get away with it. But maybe instead we can get a gears crossover for the cooler weapon the lancer
lancer?!
My two biggest wants rn are a stealth themed warbond with improvements to current stealth mechanics and the Bastion from HD1 (though if we get that for free instead of in a warbond i'll be even more happy)
I want either the Bastion or the Lumberer, the fear of democracy needs to be put into Bot and Bug heavy armour
oh, and I've also seen people floating ideas for armor/boosters than enhance mechs, which I'd love
hell bring the REP-80 in too if they think they can make it work
okay nvm thereis a lot more than two wants for me lol
i'd love a onehanded prumary shotgun, maybe something like the sawedoff double freedom from hd1
smgs are cool and all but i want more onehanded primary variety
an idea i've personally been tinkering with is a secondary/support flare gun that could highlight enemies through fog or function like the humblebee uav and highlight objectives/pois
i know i personally really struggle with low visiblity modifiers, i'd gladly give up a secondary or even a support weapon slot for some counterplay to it
I just want my APC so i can drive around in style 😭
I tend to fight at such close ranges that I barely notice low visibility.
🤔 i have a 80 prot armor with engineering kit, how does recoil assisted MG-43 + grenade pistol + 5 thermites sound?
ye, this is a bug loadout and i rarely go bugs, but i assume it'd be decently ok to help out with chargers
oooh, gas grenades also do concealment!?
they don't conceal, the gas disorients enemies
oh, ok
I love gas grenades.
Tried the big SMG from Truth Enforcers, that one's going back in the closet to collect dust forever. 25 round magazine and displeasing recoil profile, not my thing.
Yeaah it doesn't justify needing two hands, it can work against bugs but then the clip kills it..
Struggling that one
Halt's good though
The Reprimand is decent (not great) against bots and squid overseers
But you really have to either get right in their face or stick to semi-auto or really short bursts to make it work.
It worked okay against overseers by my standards, but it just has all sorts of characteristics that don't work for me. Genuinely consider the Liberator to be all around more useful.
yo anyonw wanna boot up helldivers?
The Liberator is a wonderful all-rounder, just like the Default Gun should be.
Reprimand really needs its spread looked at
It has atrocious accuracy even in semi, bullets will straight up go around your crosshair sometimes
I'm so glad it (and a lot of other things) got buffed
but I'm still stuck at like launch week using the defender because I like it lmao
<@&1206091872716595200> Anyone up for some dives?
uhh sure
<@&1206091872716595200> 1 more for bugs
Finally used the tenderizer again, still love the lil bugger
i love the reprimand
Hell yeah, fellow reprimand enjoyer
the enemy cant dodge if you dont even know where the bullets go
tendie....
I have never had accuracy problems with the Reprimand
I have never had accuracy with the Reprimand
simply get closer to your enemy
the only weapons I'll use on bugs are ones that have stagger, and the ones I like most thus far are the Dominator and Cookout, with the Blitzer in tow
All fair options!
Making bugs just stop for a bit is so important.
Because there's so many.
There's a shotgun that's very good at that.
yeah the blitzer
decided to try level 6 difficulty in helldivers 1 for the first time
fight my first council member
he hits me with his Mess Up Your Keybinds Spell
immediately get a fatal error and crash
immersion at its finest
Man i do not like the DSS
that shit has already TK'd me more than any person in the past month
This is well
Incredibly funny to me
Given how much worse the previous iteration was
(to be clear, I'm sympathetic, it's just still funny to me)
I wasnt around during the prior, admittedly
i kinda just think automated stratagems are a bad idea period, outside of something like the EMS field maybe
wait they're automated? I thought it would just add them to people's inventories
considering how hard ive been hooked on ESR, i would've been gleeful as hell if they were free
SO prior, instead of getting the 380? There was just a cotniuious planteary barrage when that one was active.
Literally, constnat 380 shellsl anding. Getting blown the fuck up was not uncommon.
that's fucking awful
itg was HILARIOUS
they also gave everyone free shield generators
that helped
The eagle storm was aactually beloved because it generally murked things without killing players
but apprenrtly on squiddies it's a bit diffrrerent
like- is the DSS just meant to be comedic? is it not meant to be an actually effective piece of the kit?
i don't mind if it's just meant to be a joke but it feels like it's meant to be helpful
immensely
least for the runs i did with it, eagle storm was basically just a coin flip to see who got friendly fired this time
Generally speaking ,it is actually helpful, it just seems liek "Squids + eagle" is a bit diffent
Like bots plus eagle strafe is = ledden death, clanker.
As to is it a joke? I mean.. yes. It's Helldivers.
The weapon of democracyt resulting in a massive spike of player causlties is entirely on brand
i think with bots n bugs it feels a bit more noticeable due to the heavies being much more vulnerable to the runs than harvesters
and voteless n squids tend to just get too far from the auto-runs
Probably!
I am sorta taking a breka, currently a path of eixle 2 gamer
i'll be back when there's an ew wrabond
I wonder when we're getting that new warbond/illuminate development
I'm not optimistic about this major order (14 illuminate defenses) so maybe things will escalate when it fails in a few days.
we can't fail it
I don't think
every time the illuminate are done with a planet, they leave and we regainfull control, thus it counts as a win
Oh I didn't know that. I assumed that it required a successful defense.
But I'd believe it since that hilariously plays into the brash ignorance of Super Earth stalwartly insisting that the squids were beaten back (they actually just left because they were bored)
how many of the planets attacked by the illuminate have had negative visibility modifiers?
every time I check it seems to be the case, and I just. am so done with that
<@&1206091872716595200> 2 more for diving
No, we do actually have to succsefully defend iirc
Havoc is just wrong there, (sorry Havoc!)
sending lady havoc to the reeducation facility for spreading misinformation
We're not gonna get it done because it's about 3 days to get 11 successful defenses.
yeah
I'm just happy to have something to spend Req and Samples on again.
if everyone just did nothing but burn down squid defenses maybe, but we can't expect the masses to actually do that
I remember it being like this when they first dropped
Oh boy, I get to show how bad the impact of the Bugdivers is right now!
I mean heath has the DDS
Why Heeth?
last time we had a defend, it was actually really close because we kept failing to sho the squids off
Oh. DSS chasing.
because heeth has been the point of "try to recap this" for days now
also because Heath should've never been captured by the bugs to begin with, but the blob didnt wanna fuckn defend it
so we also lost scirrus
Oh, the Blob wants to defend it now.
they even reduced the bug defense mod from 2% to 1% and the zerg still can't focus it down
During an Illuminate MO
DDS chasin'
Oh no, it had to be voted to go there first.
This isn't DSS chasing, this is the blob not having a brain.
also the DSS eagle storm (slowed defense timer) being on heeth is yet more mismanagement of it
just absolutely clownshoes uncoordination
I'm in a bit of a bind
if I play helldivers it sure as hell won't be doing the major order
so I'd just be actively hurting the people doing the major order if I try to play other parts of the game
Well, if you're not doing the MO, that is actually fine.
tbf I think people are probably mostly dumping all of the resource they can't use into it
Because 69% of the current game population also isn't doing the MO.
yeah it just feelsbad
1 more for bugs 10s
I still think they need to rejigger things so that effectivenss on a planet is only bassed on that faction
it also probably has to do with the Illuminate being boring since they only have 4 units atm
3 factions all contirubtingh makesi t really hard to get anything done
Oh absolutely.
but. they know visibility is a problem and reduced the effects... which doesn't help longterm if like half or more of the major orders have one of the negative visibility modifiers on the planet
and there's a million other reasons why people would want to enjoy the rest of the game rather than just the major order
esp. since the illuminate are so unfinished right now
I'm gonna be honest, I usually don't notice the visibility problems.
it's like everyone playing the main game punishing everyone still on the public test server after weeks by making them less impactful
In almost every MO, there is a significant population of people who refuse to leave the Bugs.
it's probably sampling bias playing a large factor
but I think it's way too common even if they aren't overpicking the planets with it
more planets need to have no modifier
It's not just a "I want to fight on a planet that doesn't suck" thing either.
maybe because they like playing against the faction they have the most fun against
Because there was consistently a few thousand people on fucking Hellmire at all times.
but it's a similar deal
I don't enjoy playing on negative visibility planets nearly as much
so I'd rather spend my time more profitably
they're just choosing to not abandon the game for a bit like I am 🤷♀️
and I think "abandon the game" or "make it harder to do the objective" aren't the choices that should be presented to players who don't enjoy the MO for whatever reason
FWIW, in about 3h30m, it'll move to the Illuminate front.
like in most other games if you don't want to do ranked or whatever objective oriented gamemode you can just keep playing casual
or go to somewhere out of the action and everything proceeds the same in the objective area since you're not counted
and there's other smaller ways pop scaling would suck even if you fixed it
although making it per faction or per group of sectors is probably the best solution
it'd still be reduced by people sc farming since even if they finish the mission that gives less impact per helldiver (even accounting for the faster speed I'm betting)
I don't think there is really a solution that's not going to make the MO part of the community target another portion of the community, even if it was scaled per-planet
(although sc farming is usually restricted to planets with favorable tilesets)
that's another issue for me and why I'm not playing instead of going "oh well" and playing a different planet
I don't really get much progression from gameplay right now due to needing more sc before I can spend my medals 💀
How's your destroyer looking?
I have 2 upgrades left and they're to a stratagem type I basically never use
I only have like 3 premium warbonds
I'm actually digging through the warbonds I have buying every banner and helmet
I'm not buying any victory animation I wouldn't want to show up in 'random' though
That's reasonable
the DSS barrage excludes an area around a player but the area is small enough and the delay long enough that if you're moving quickly it can hit you
if you stand still it won't kill you
but the issue is that running full tilt will put you in the danger zone and the exact mechanic isn't mentioned anywhere
but i love shmovin
oh my god if you shine the laser on the automaton's eyes they get alerted
https://youtu.be/IrnhtllEmKM?
This is Helldivers 2 gameplay
no mercy for automatons
There is so much good realism in this game.
I love it when a barrage works.
How???
How would you be taking anything away from the MO
Liberation rate of a given planet is scaled by the number of players in game. So more players doing non-MO activities hurts the speed that the MO can be completed.
failed MOs is still story telling and could lead to cool thigns so I dont see a problem with people playing how they want
14 defenses is just a ton. Squid defenses are extra bad as they're basically unwinnable unless 70-80% pop piles onto it.
story will go on yeah, but the community will get less medals
more importantly though, people have it set as their goals and get a little peeved when people are working against it- you can even see that here
I personally don't have that goal but want to respect the people who do
idk as a HD1 veteran sometimes you win the war, sometimes you don't
you don't have to win every MO
The frustration is a matter of control and impact
feeling like you're achving no progress because other people arent working with you is well, not fun
Not every operation goes through, but that doesn’t mean that you’ll lose the war. Keep at it, divers! Let’s give those squids hell no matter what!
#helldivers2 #helldivers #armor #cosplay #gaming #videogames #shorts
<@&1206091872716595200> looking for 2 to dive with ashley and I
ill be there in a sec
brb rq
smh no cluster
That doesn't destroy bases I thought???
The skeleton is right
Listen to the skeleton
napalm is so much funnier than 380
its more reliable
it doesn't clear bases, maybe the enemies inside sure, but it doesnt destroy spawners
i didn't say more reliable at clearing the base ;)
That's okay. Jusr use cluster anywya
I'm cluster maxing
I just chuck a 500kg or two in their general direction and run away
that's from the 60day patch ages ago
These are some genuinely cool ideas
I would be foolsgoldmaxxing
I would love Infestation.
yeah that seems like just, more progression for little downside
most games I'm in either use all the reinforcements or less than 1/4th, little in-between
I don't think they really work as difficulties
maybe operational modifers though?
but anything that lets you get more progression like that is gonna be super tricky to balance unless it's like, mission has 2x more objectives and gives you 2x as much time
I'd probably be fine with playing fools gold even without the increased samples just to get people to FF less 🤷♀️
one way trip sounds fun 
imagine if a truly endless mode could be implemented, bases would probably still be finite but crash pod uploads, flag defenses and similar could keep spawning
iirc you can accidentally do that already if you get stuck in a loop of being driven off the flag and back on so it spawns the wave set to trigger at a certain % progress multiple times
New Objective: Survive
i mean i use cluster all the time and i still only have like 4 or 5 friendly fire kills total
AHHHHHHHHHHHHH
I FORGOR TO TURN OFF THE @


I think most of the dangerous stratagems can be made much safer with careful use
except mortar, that will just tk to spite you
also the barrages and tesla tower often kill by virtue of how long they last rather than immediate death
no morter can also be safely used
place then draw a like 10m radius if any enemy enters or friendly leaves that radius kill the morter immediately
I have like 200 or 300
I've killed more people with non cluster
at least 2 of mine are people diving into my stalwart fire and getting headshot
Non cluster is best used for me against bugs or squids tho
My guard dog has killed me 3 times in one squid mission
that's only really realistic on defense or area clear missions and it does involve just killing it
i maybe have 50-100 teamkills, i haven't checked in a while
Watch looney tunes shit and millions of other HELLDIVERS 2 videos captured using Medal.
this is my favorite
Lmao
OOPS
oh we're fine
we are definitely not fine
Hi yes this is the sort of power fantasty i want in my game
Just gimme this.
I promsie to only moderately abuse it.
Is that a fucking Pom-Pom lol
I have no idea what a pom-pom is. (This is two at emplacemetns overlapping)
The 2-pounder gun, officially the QF 2-pounder (QF denoting "quick firing") and universally known as the pom-pom, was a 40 mm (1.6 in) British autocannon, used as an anti-aircraft gun by the Royal Navy. The name came from the sound that the original models make when firing. This QF 2-pounder was not the same gun as the Ordnance QF 2-pounder, use...
basically, British 40mm, soon replaced by the Swedish one
I was thinking of the QF-1 version just based on similar looking lines
of course they sized up the maxim
maximum maxim
What a lovely superstore set
I missed the superstor field chemist set i'm sad
"Expanding to trade and research sectors, as well as more military and colony settlement operations"
They had us in the first half
Perfect time to try and finish off the last stretch for my rare samps so i can get the last eagle upgrade
Any <@&1206091872716595200> up for some diff10 dives?
I would but am at work 
bugs are back on the menu
i keep forgetting my ship is the pride of pride
hmmm i can do pride of wrath but not wrath of pride 
idk why but I just cant play with randoms anymore
too many of them don't carry their weight on 10s
the pubbie struggle
Using the tenderizer on burst fire gives me an odd sense of nostalgia and i don't know why
I find randos on tens to be just fine, honestly. I host, which may be the difference
And build my loadouts to be self sufficient
I think the biggest agony of helldivers pubs is entering lobbies only to get kicked instantly/everyone is afk in ship/joining to fail
and then having to walk back to the mission terminal repeatedly until you actually get in a match
(not a problem when you host but I feel wrong kicking everyone after if I want to try my luck with another set of players instead)
Helldivers really needs a 'return to ship alone' button for the host
<@&1206091872716595200> It's time to dive
the civilian break action shotgun has me thinking, what if there was a low-cooldown "grab bag" of 3 low power support weapons as a stratagem?
Thematically fun, but a huge blighter to balance i'd imagine
because getting 3 differnet support weapons - if they're at all decent - is a huuuge amount of flexaiblity (which is a form of power in and of itself)
And if they're not at l;east decent, you gend up in the "Why would i ever take this"
SOrry ot be a killjoy!
But i absoloteuy do wnat to see mroe disposable support weapons, i think it's a lot of untapped design space
a non-reloadable drum mag heavy shotgun (Heavy flak cannon depening on firespeed etc?), and a non-reloable machine gun would be top of my list for those
I also want to see more disposable non-weapon strats. Like a version of the support pack that can't refil, but comes with 2 more up fdront - or a version of the hsield pack that never recharges (and in fact, just blows up after bieng used), but has a much tougher inital shield.
god i'd love a proper support shotgun, especially if it's got good armor pen and firerate
well I was thinking break action tier
so not great compared to real support weapons
something you'd share and call down to change weapons/refill ammo without needing supplies
AA-12 esque shotgun that has a giant drum loaded with explosive slugs would make my brain go haywire
lemme dual wield strategem AA12s
I forget, none of the breakers are full auto, yeah?
i wanna say normal and spray are semi and incen is duplex iirc
(is duplex the right word? i forget the correct term for something that fires on trigger pull and release)
Ah fair
So yeah we have a good variety in our non-pump shotguns
actually the breaker is also auto
Oh fair then
so its just the incen thats funky
and even then that might be a misremeber
I got it backwards
it's the incendiary that doesn't have auto and just has burst
yeah
punisher, slugger, and halt being the pump semi's
And cookout n halt
yeah I'm scouring the weapons list for shotguns lmao
Fair
but yeah, i wouldnt mind a proper semi non-pump at one point
honestly i think i just kinda want somethin' to hunt for
im basically outta stuff i want from warbonds, i still got ship upgrades sure but its all the super costly ones so those take forever between actually gettin' em (and the impact of such isnt really as visceral as a gun or armour)
Game's fun, been havin' a blast dont get me wrong
I'm having the reverse, but similar problem
nearly all ship upgrades and only a few warbonds due to them requiring sc
have any such fluctuations appeared yet? ill be away from my pc this week so i wont be able to see em myself, would love a screenshot if ya have one
I'm not aware of any trigger mechanism like that
ty
Probably just a games thing
just as I said that I got a video in my feed about triggers just like that in airsoft guns
they're called binary triggers and are a full auto loophole
Huh, neat
get a new gun
look inside
negative edge
that's pretty clever

funny thing about binary triggers:
Ghost Recon Future Soldier if you played with a controller had different triggers you could put on your gun. Stuff like hair triggers, which made the controller trigger react earlier, etc. and a binary trigger, for pulling a little bit for semi auto shots, or pulling through for Full auto
i KNEW i remembered that from something
I think duplex triggers are also a thing? just something distinct
I can't remember the name for the trigger type that fires when pulled and also released
binary trigger
its a thing for airsoft/paintball and also real guns to kinda sorta evade full auto restrictions
progressive triggers are the ones that fire in semi for a short pull and auto for a big
<@&1206091872716595200> anyone for one operation?
Lab-Made Gloom
Uh-oh.
wahoo, gloom grenades!!! /j
is the gloom the orange fog on the terminid front?
Gas grenades but it sends bugs into a killing frenzy (they only kill humans still)
Yeah
yeah
what's the deal with it? I wasn't playing when it appeared (? or maybe it's always been there)
from the message, I'm guessing that we have trouble fighting in it/penetrating deeper?
Don’t worry about it, Super Earth has the finest Intrepid Men of Science studying it.
It was originally Termicide and we sprayed a bunch of it across several planets, but those vile bugs somehow evolved to live with and use it for reproduction
thats not what happened
planets deep in bug space just started producing spores of ridiculously heavy density across interstellar space
It's clouds of Terminid spores so thick we can't penetrate them.
I'm more of a verdict man myself
Something something..
«This is the greatest handgun ever made. The Senator. Six bullets... More than enough to kill anything th- Hey wait, what's that noise? WHO ARE Y-»
«DON'T FUCK WITH THIS SENATOR!»
lmaooo
<@&1206091872716595200> Anyone up for some quick level 5 missions?
I could be convinced.
I've been running the standard-issue Liberator a bit lately and it really does everything reasonably well.
I've got sniping covered, but I really need some help with the heavy weapons department.
I've got a "Go here and kill everything until times up" and a blitz mission, and I need some help outside of what randos can give me.
I'm a disciple of our Lord and Savior the Recoilless Rifle.
Don't think so.
k.
Wondering what we'll get on the year one anniversary
fingers crossed for free warbond and laser shotgun
I think we should get Battle of Calypso memorabilia like they made for Malevelon Creek.
I guess the reason we didn't get much so far is because they're cooking something up for the 8th of February
Poor factory strider. spoawns in, is ontop of cliff, falls off cliff, proceeds to get barraged bty rr shots till one pucnhes throug hthe side and it dies
Chort
Who is that
CYBERSTAN INVASION WHEN
what have they done...
the link to crimsica went out too
I think this can all only mean increased galactic safety
Hmm.
I'm sure it's fine.
"These spacetime fluctuations ain't shi-"
Huh, apparently I own Magicka, but it got lost in the depths of my Steam library.
I doubt it'd ever happen since paradox owns the IP but it'd be awesome to see a magicka 3 taking the design iterations from helldivers 2
I miss Magicka so much. Magicka 2 was kind of a letdown by comparison, if only 1 wasn't trapped with unplayable netcode and crash-bugs.
<@&1206091872716595200> Anyone want to spill oil?
either that or they're already on the move...
Hoping and praying that the next warbond will bring the AD-289 Angel and REP-80 Repair Tool
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
The AD-289 Angel is a DLC Stratagem, available at any rank to those who purchase the Support Pack.
The AD-289 Angel is one of two personal defense drones available...
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
The REP-80 is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
I feel like that's been supplanted by the stim pistol
the stimp pistol wishes it was even 25% as useful as either of these
The Rep-80 is a primary tho lol
yeah
I was gonna mention that
but the stim pistol is paltry compared to either of those, and also infinitely harder to use for some reason
stratagem weapon it seems?
rep 80 was a calldown
the way the game works i feel there just really isnt a niche for them at all
in HD1 you had no healing aside from those
but in HD2 every player has stims
maybe i can see having a lil drone shoot you with a stim if you drop below 75% health
but HD2 doesnt have a real use for those 2 from HD1
stim turret
Sturret
-1 more lane to meridia
yum yum
That's scary
Just down for some Routine Warp Maintenance, nothing to worry about, Democracy Shall Prevail
Knowing that the Termicide researchers got like sent to a reeducation camp it must be suffering to be whatever person has to monitor and report this stuff to higher ups
you can't even stim yourself 😔
I think super earth is more likely to purposefully ignore it until they can spin and deflect the blame
but I see Meridia as potential good news of the illuminate getting their cast rounded out soon
maybe 'superfluid was an illuminate psy-op, our loyal democratic scientists never could have known that there would be consequences to dark fluid' (the consequences were obvious but we can redirect the rage just like we did with every update we did to the terminid genome)
at least that's my guess
Holding out for Loitering Stim Munitions
wtb crew served mortar kit
Another warp lane gone
I'd love a mortar support weapon tbh
The first game had one! The Rumbler
<@&1206091872716595200> Anyone for diving?
ya know what sure
I could do some robutts
Anyone against D10 bots?
if no, i;'ll get a game up 🙂
Probalbvy not on vox, since still very bwah
the robberrrrrrrr
I'm down for diff 10
id be down for dif10, ill need some warmup first though
actually now that I've started playing for the first time in 9 months
what are people running with, as far as the new weapons go
No warmup, straight to the blender for you
ash baby image
Thresh, my current loadout for bots/everything (I just tweak the strats a bit)
Purifier/Gas Grenades/Verdict
For strats, my goto is RR/500kg, and then the last two i flex depending on what i'm fighting.
Bots, it's Rocket Sentry + Shield Gen.
BUgs, it's Gas Strike and MG sentry
Illuminate, it's MG sentry and Gas often as well
huh, gas grenades?
They're crazy good.
I guess if they're using the same code as the gas strike then I see it
CC, kills chaff, blows up bug holes etc
the gas strike at 64 seconds feels like it's giving the business at least on illuminate, I'm never sure what those kinds of attacks do against robots though
@trail nymph Join on me and Wizard
but if it works against them too then cool
It does! It murks all the chaff real good
poggers
did gas grenades also work on Fabs?
and it confuses the medioums and heavies
I might have to run gas grenades just because of how fucking irritating it is to get impacts into factory holes >.>
which causes a lot of friendly fire incidnets in bots
One RR shot from anywhere will kill a fab now
just as a heads up
have eaten like ten rezzes just trying and failing to not just lob a grenade into the vents but also using grenade pistol
Eagle strafing run will also murder fabs now
...not that the gun that fires impact grenades would be any easier in hindsight
damn strafing run too?
The 60 day patch buffed a LOT of stuff
As a general summary, the changes from the 60 day patch made the game more lethal across the board - helldivers got WAY more killy, but also got squishier.
Feels really good
yeah uh
You can die fast to stupid mistakes or being dumb, but you're very powerful
I stood still with a harvester in los and found out very quickly "the giant laser does not have damage falloff"
also berserkers fuckin hurt now, even though they're much more killable by primaries
I expected to eat a chainsaw and be at worst half health and now I just get decapitated
maybe this is just me not playing on 9/10 that much but damn
Damage doesnt change on diff, you're entirely coirrect
they're brutal
it's mcuh easier to headshot them now tho'
part of why i use Purifier/Verdict
Purifer is v. good vs packs of them and can headshot, verdict can also kill in a single headshot
this may also be a result of the rocket tag patch direction, but the laser cannon has been feeling quite scrumptious into bots
It's a good gun!
before I think the tracking requirements were pretty strenuous but now I can pretty promptly lase a hulk's head off or at least keep it staggered
which makes it a lot less stressful to be 100% on
Yeah, in general everyhing feels pretty good
and there's onyl a few outliers that i'd call bad
i'm gonna miss the peak of eruptor/stalwart silliness but it's maybe for the best
felt like release izanagi's meta lol
Airburst launcher go t mega buffed, btw
They buffed frag grenades a whole bunch, and it turns out airburst launcher muntions use... Frag grenade muntions.
oopsie woopsie
also it got a mode where instead of airbursting, the projectiles will crash onto the groudn and explode
Pretty sure it was inteitonal/they've made no move to fix it
Yeah, exactly
they're pretty solid now
HE grenades still need some love though
fuse is too long and area too small despite htem having really big damage
HEs, Gas Rover, Gas Supprot weapon are like the main "Tehse still need love to be good" in my mind
some of hte primaries probably are underpforming, but it feels less bad there, there's a lot of options
@oblique hazel Great games!
Thankl you for contributing to the #killthewziard
I aprpeciate that that time i had NO FF incidents, and everyone else had at least 1
I blame you for mine
your shield got y'all killed. the fact that it did so via my bomb is totally irrelevant 😛

that
might make me actually use it
Yeah, it not triggering from coming to close to a single enemy and killing you is a huge improvement
I guess Meridia is down to a single hyperlane now
Huh, it was 2 like 2 hours ago. Im sure its nothing
the laser cannon is a closet winner because yeah it's extremely good
it has no recoil
from a crouch or prone it's a point and click
even standing still it's basically point accurate, things only get notably weird when you start moving
and even then
what if it disappears
so how long until something emerges from meridia
it might not even be squids, but you never know
im just hoping for something
anything
lvl 150 sitting on maxed everything
I can't even play for XP anymore
Airburst is honestly my favorite Squid weapon
Because it'll both one shot Overseers
And has the whole functionality of
Fire at Voteless Swarm. Wait two seconds. 💀 x 27
Good news!
All of meridia's links are back. This is fine. Nothing is wrong
.... oh. Yeah this is. Fine. Nothing to worry about
Logged in just to check and yeah no its fine
Lol im staying at miridia just to see what happens
Those samples are to die for.
Patreon: https://www.patreon.com/EPG6
Models extracted and rigged by the guys in the Helldivers Archive Discord.
Mistry of Science logo by Zevrock.
super earth: "The Jet Brigade have been destroyed before they even have been made!"
later: "The Jet Brigade are on Menkent"
snicker
Appernetly it's been possible to see Menkent's resistnace levels growing this entire time implying the bots pulled a fast one
https://old.reddit.com/r/Helldivers/comments/1ifrwzi/the_jet_brigade_are_on_menkent_and_we_shouldve/
ah so the bots LIED with their DISHONESTY and DISHONORABLE combat to get us to attack factories, when in reality they were STEALING our jetpack tech
Lmfao
They uh, they already had jetpacks.
stolen
do you think the reason wby we haven't officially gotten an MO to respond to this is because high command is doing the equivalent of sticking their fingers in their ears and going "nuh uh, we said the jet brigade was destroyed and so they are destroyed"
I think the actual reason is it's Sunday over there
Hm
well, meridia is fully without any links now
so i was shitposting but now i wonder
so originally a friend is sharing the current status of the black hole (aka no lane attached to it any more)
and i went "inb4 they hatch an ultrakill flesh prison out of it"
and then i realize i might be cooking, where they add a new event objective type of "kill nodes of a stationary world boss" and the contribution is factored into killing said world boss, then when it dies it spawns a mobile world boss
i just can't come up with a mission type that deals with said mobile world boss...
Natural born tactical intuition. Ayup
accidental fortune
<@&1206091872716595200> anyone up for a level 5 op?
gets cut off from the rest of the team by fire tornados
fucks off and clears half the map on my own
come back looking like this
Yep, that sounds correct.
I do my best work without worrying about collateral admittedly
but i also tend to get way more fuckin' spawns than the others
i had a kill count in the 200s and the other 3 were sitting at like
30/50/70 esque ranges iirc
i'd just assume "well yeah their kills are being split amongst the 3 of them"
but the math is still a little fucky
course it stings immensely when one of them tries to call me a freeloader or the likes
the urge to pull out the verdict during that remark was
very hard to resist
You are not a freeloader. You're the carry
feels like one extreme to the other, no?
also man with the faster eagle re-arms i've just
fully leaned into eagles, strafing run/110s/airstrike has been a fun trio
Eh you know how it…wait a minute what was that last one
The last TWO are concenring.
as are frankly the first two in conjunction with the last 2
That sounds like borderline eugenics to me
Specifically to have sex that can result in a child.
They should add a halo :flipthecar: option
really should allow us to flip it back upright
Or barring that, make it catch fire and explode faster and bigger
Dumb question, does morale augmentation effect re-arm for eagles or just cooldowns?
I ask cause, to my understanding due to how eagle upgrades worked, these are different
Well yes i know it affects eagles, but does it reduce the cooldown between volleys akin to the first upgrade
or the rearm
because the first hangar upgrade also uses the wording cooldown
the question isnt if it affects eagles, just which part
Sorry i hope im not sounding aggresive
just trying to clarify
probably not then
ill try it out when i get it i suppose
Morale stuff i mean, i kinda doubt it but shrug
my experience with the FRV is that you drive it like a Prius in a parking lot filled with running children, and you are still 5 times faster than on foot
I just drive it and it's fine tbh
The car was actually fine and so was iron who jumped out immediately. If I'd stayed in I would've been fine too
By rearm, do you mean it cycling before you can fire another one, or the time it takes before eagle 1 returns to the field when sent back to the destroyer?
Because it def hits the latter
i can drive a tank at 60 in Arma 3 on a server, but the FRV just does not like the concept of "Ground" all that much
It's got a pretty high centre of mass I guess and the grip is a lil shitty but I like it a lot. I'm often going full throttle just fine.
Then again I'm always trying to find the limits to whatever I'm using so initially I'll be making mistakes n crashing a bunch but later on I'll be able to ride along the edge of safety.
When eagle 1 leaves the field, the thing thats triggered off of eagle rearm
Def works for that, it's a universal cooldown reduction
EVEN FASTER REARMS THEN WOOO
i will never use anything but eagles at this rate
1:49~ was enough to make me decide that but shaving off even more time?
Eagles are quite good.
But will probably never drag OPS and Gas Strike out of my cold dead hands.
I still think my favorite experience with the frv was before it was a stratagem
All my friends got together, cleared the first illuminate objective, and decided to let one of us try driving for the first time
So we all piled in, and blasted away errant voteless as we slowly and carefully maneuvered outside the city walls
Carefully went over the lip of a downward slope
Hit the hellbomb hidden from view and were all immediately vaporized
#blender #helldivers2 #astartes #blenderanimation
Much love to Syama Pederson for creating the masterpiece that is ASTARTES and Arrowhead Games for HELLDIVERS 2 taking over my life.
@DigitalBonesAnimation
https://youtube.com/@DigitalBonesAnimation?si=GXc4WvRFcipL9aA8
Audio: Astartes II - Official Teaser Trailer
https://www.youtube.com/watch?v...
Sometimes Helldivers does make you feel this cool.
I like the block-punch clip from the "I'm still standing" video, good nod to other content creators
this one? https://youtu.be/R09y83XJJJU
special thanks to the voice actors!
@Jake Walters
https://x.com/_JakeVA
@hunterlapaglia9760
https://x.com/WalmartZacEfron
music from https://youtu.be/WJLd7yI6LTo
Yeah
The punch-block-punch sticks in my memory because it's so perfectly in time with the downbeats of the music
Just so punchy
These samples will greatly aid in the war effort.
Patreon: https://www.patreon.com/EPG6
Models extracted and rigged by the guys in the Helldivers Archive Discord.
Ministry of Science logo by Zevrock.
Holy shit
Gas Dog might be extremely real now
Doubled targeting range on top of sweeping behaviour
Also a bunch of fixes in a separate message as part of this update that I didn’t forward
siege ready armor goated status retained
Yeah, really nice there were like screw it, let's leave it in. It's a fun thing, and hells, I'm still preferring stealth armor most of the time
And a juicy extra 4 seconds on the effect time! Which is big
hey you might know this because you're a stealth armor fan but i heard somewhere that in group fights it also makes it so that enemies are more likely to aggro on your teammates than on you is that true
... This might explain some things.
Actually that would make sense, because of the way it works - if you have the gun drones, your drone gets detected much earlier than you would
So it's likely that what's happening is allies in close proximity to you are "detected" before you are
And thus more likely to get shot at
I'm a good stealth teammate though, and bring the shield gen+ rocket sentry, so I just deeply fortifications for my teammates (and me) to stop us getting shot to pieces
It's not something I've super paid attention to, but it would explain my general increase in not dying horribly since I started running it
yooo they aren’t reverting siege ready
i think it's neat to have like one stealth armor member on the squad tbh
if only so they can focus objectives during big slog fights so you can like. leave slog fight instead
I just like it because it fits with my prophet of audacity playstyle :3
Also I'm not at my computer, just how big is the patch?
Willing to bet if it's a chunkster it's got content hidden in it
3.5gb
3.5 gig download, but it's installing in chunks (winding up and winding down)
which I don't know why only helldivers does this
every other game I have when it updates just writes to disk normally
it goes up so it can helldive down
I love being able to say "I'll go handle (objective)" and just run off solo to do it with no effort cuz I can just crouch walk through all the bugs/bots/squids
there’s apparently a shovel now
dear god...
inshallah it’s a teaser for a trench crusade warbond
i want to bring the glory of New Antioch to the satanic automaton menace
Please keep datamine stuff in spoilers
Plenty of folk like to be surprised
Even if some of us are spoiler hounds
its not datamined, I just saw a vid on reddit of one, pick-uppable from a PoI
but yeah
Yeah the Shovel is a POI thing like the break action
They didn’t mention it in the notes but it is out there right now
Ah okay
It actually let's you dig
Well that's horrifying. There's a new bug hole on the bug front. It has bile titans crawl out of it
insane priority target that must be destroyed at all costs
that shit is a run ender if you let it spawn even a couple (on randoms the majority of the time)
Also, can confirm from datamines there's Stuff TM
so, if you're spoiler adverse, be wary of places where datamines get discussed!
"bugs are too eaaaasy dude."
Arrowhead: ok
bile titan hole
Warbond, feb 6th!
"So what does true devotion to Democracy look like?
Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings. Bile Titans. Automaton industrial sites. Now, imagine you’ve got that kind of freedom strapped to your back. That’s the B-100 Portable Hellbomb, a beacon of democratic truth in a convenient backpack format, which can be easily activated by you or a helpful teammate. Just be sure to drop the pack and clear the area once it's active, because the B-100’s got a 10 second countdown that can’t be canceled."
lmfao
Briar, i swear to god if you blow me up with this
yup
"
There’s a new kind of throwable in Servants of Freedom, too. The G-50 Seeker is a small drone that follows you and explodes near enemies when detected. The Seeker can also target pinged enemies, like sending it on a little crusade."
"How do you make the Sickle do more? Overclock it and bring some heat. The LAS-17 Double-Edge Sickle is pure agony meets ecstasy as it starts to burn the wielder as well as everything in its path. Shoot through the pain, Helldiver."
"The IE-3 Martyr and the IE-12 Righteous medium armors have robe and cloak-inspired details and come equipped with the Integrated Explosives passive, which gives every Helldiver protection against becoming Voteless: upon death, your corpse will detonate and take out the enemies around you. Nobody’s going to control your mind, soldier."
"Intergrated Explosives"
for when dying is not enough team killing for you
"Portable Hellbomb" Maniacal laughter ensues
Oh so it's martyrdom from classic COD.
I prefer to think of it as Cortex Bombs from BRINK. sniffs
Only the most reassuring gear from Super Earth, thank you for lining my armor with semtex.
The Ultimatum seems like a more offensive version of the Grenade Pistol rather than being utility focused
Which is fun
One thing that's super intereesting is they show the portable hellbomb being used to smash the illmuminate scramble tower thing
which also means it should be able to blow up things like strat jammers
That's really fun
Yeah I'm down for using the portable hellbomb to speedrun otherwise annoying objectives.
Yeah, that's genuinely ocol enoug hto make me cosnider not taking the RR
We'll see!
Quasar Cannon sweep
I like that it looks like you arm it while it's on you

it takes a support weapon slot
It's probably not gonna be one of my first-picks but if I'm with my usual team I'd probably bring it. Especially if I'm the designated FRV Helldriver.
YOU DIE HISTORIC
WITNESS MEEEEEE
Yeah you can manually arm it yourself, the blurb says so
Please note you can now use strats/grenades while on the FRV
Something that will not end badly at all
Presumably you hit the backpack function button and it starts the arming process
oh honey Im so sorry
do it, havoc
take them on a wild ride
seems to be a depth limit
which is fair
and of course you can smack fools with it
so yeah
there's always been a hole depth limit for the people who've tried excavating before. the premier digging tool is the grenade launcher, but the presence of the shovel will of course have us digging at least one or two trenches
The Double Edged Sickle looks gloriously stupid
we can make foxholes and small trenches now
I'm here for it
Taking up the support slot is rough
as is the inabiltiy to get it anyway exdecpt poi
Wondering how exactly the double-edge sickle manifests, cuz I dunno if "does more damage but actively hurts you" is my kind of thing
depending on the epxlosion radius, suiciding with the portalbe hellbomb may als obe great for taking out large/mega nests
have one person running DESickle and someone behind them with a stim pistol constantly juicing them
also just calling it in, arming it, and running like hell instnatly sounds very fun
I feel like it's got a small battery size, but you can keep firing at max

💥