#Helldivers 2: For Managed Democracy!
1 messages · Page 99 of 1
I'm cool with them being a "kill before it gets near ya"
Also we know the bots are getting a enw toy at some point ||Their own mechs. They're inbetween Hulks and Factory striders in Size it looks like||
That is a very uh, unique opinion. I'm very chill with not getting one shot
Outside of obvious "I got blown to pieces b y a turret" or similar
Loller c'mon lol
I'd honestly suggest stepping away from the game at this point and coming back at a later time if you're becoming bored of it
ngl im too comfy for bugs đ
That's pretty textbook burnout
wanna help? đ„ș
Idk it was the only time I'd think twice about challenging a hulk
Because it can diceroll you out of existances is yeah, that's not good diffuclty
what i personalyl wnat ot see is an icnrease in varied enemy units, across all facitons
give the bugs some more light ranged units, giove the bots osme interesting melee units (I'm standing by my "HEavy dev with a shield and a shotgun, and also it has jet boosters to CHAARRRGE the team" idea), etc
that sounds so fun (the jetcharge specifically)
I wouldn't want to see things like that as a regular unit. Just homogenizes the factions' mechanical identities.
But if there were rare aberrant units that ran count to their faction's design rules, that would be cool
I think more light unit variety for bots would be good, a trooper with a riot shield and shotgun would be fun
Riot shield being av3 and destructible
I'd vb e ptihcing it as somethign that works in conjunction with beserkers - a spearhead for them or soemthing
think "You have a pack of beserkers, one of them gets replaced iwth this guy who acts as "Leader" unit for them"
exploding voteless might be interesting, keep you on your toes
That's a fair point. THough i dont think "mini-spewers" would be the worst thing for bugs. iT'S MORE THINKING OFS TUFF THAT CAN HELP SHAKE UP WHAT'S GOING ON
AND FORCE SOME FOLKS TO ADAPT ETC
are we still on the squid murder major order
People are very bad at defending against them đ
The issue is that a successful squid defense requires like 80% of the population to successfully manage, and there's always like 35% scattered on random planets
I do hope evneutally they take anotehr lok at "the player base has to focus ona planet to get anywhere"
At the very leasti t feels like it should only be taking into account action Against that faction
For the past few weeks we've been entirely stalled on all fronts because people wouldn't just pick one place to focus. We lost Bore Rock and Esker due to it, Vog Sojoth floundered for days on end until the bug MO cleared, and it's impossible to keep up with anything and the Illuminate raids when they look like this needing 51% pop to be a win:
i feel like something in the middle could work like if you do missions on another planet in the same quadrant or little chunk of space it counts 50 or 25 percent for the special invasion planets like your missions there allow SEAF command to send extra resources to the contested planet
From a more normal capability perspective, the problem lies in that ships are very good at crashing into the gates of that one defense mission type.
couple more brain storming sessions like this and the bots will have fucking astartes
they already got shitty dreadnoughts
The trick to trivializing the gate defense missions is to just set up on the second wall instead. Don't try to hold the first zone.
Especially if you bring a few HMG emplacements
i never get up on the first gate anyways cuz the mortars i bring would keep hitting my ass
Arrowhead when am I gonna get the super lawnmower so I can finally get rid of all those plants that have collision for some reason
I still hate jetpack overseers with a passion
And think the game, as current, would lose nothing by just removing the fuckers entirely. đ
Helps if you bring some spears and just blow up all the ships as they come in. If you run 4 spears you can get every ship before they land
Is it bad I like when the voicelines play when the helldivers become unhinged
175.3K likes, 1262 comments. âWhat's funny is that the second female voice also did extras in P5S, so every helldiver va worked on a persona game at one point. persona is helldivers canon nowâ
nothing wrong with enjoying the game
Recoilless Rifle to the belly will take them down, as will 2-3 AT emplacement shots.
But yes killing incoming ships works wonders on squids and bots for defense missions
Try the Halt yet? :p
I found the halt middling
stun is good if you have a buddy that cna take advantage, but good luck having that happen with pugs
It is good at deleting Overseer heads if you get close enough, though
You don't need a buddy, just a Senator or to be quick on the draw
Utility primary goated
Adjudicator works well if you can aim
My biggest gripe is most primaries take an entire mag to kill them
And you're often getting fucked by a half-dozen at once
Honestly the best things I've found to deal with them are either taking an MG, or throwing down a gatling sentry if you're about to aggro a bunch
amr to the jetpack is my goto but they are sorta annoying otherwise
The glory of Gun Dog helps this.
A tip re: overseers is that both the Senator and Loyalist fuck them up real good
Senator can flat out delete them in a single headshot if you're a good shot. Loyalist takes 3, but will take out crowds, and one-twoi shots will crack their armor open
Fire Good against them too.
whcih then makes them simple with something like the Stahl
finally saved up enough for my first warbond
Instead of Gatling Sentry, use MG Sentry. The significantly lower cooldown means you can throw it out almost every fight, totally gutting the ability of overseers to do anything useful before being cut down.
Yeah, it's a very good tool for them
One thing i think people sleep on with low cooldown strats - esp turrets - ius how good they are at just bieng A DISTRACTION
like if you havent been detected and you throw a gas srtirke somewhere
everythting will run over to check the amazing stinky cloudy
Also, throwing Jetpack Overseer's grenades back will often kill them hilariously
also also also, their jetpacks are incredibly weak to small arms fire - any kind of bullet hail to them very quickly makes them pop and no more overseer
I think they have much less alternatives in the pool
just the helldivers-side penalties
and a bunch of those got removed a while ago iirc because they were really obnoxious
yeah esp. with how lackluster the new faction is
requiring a majority of players to act like the other factions don't exist (when a good chunk of them would probably rather quit than play against factions they don't like) doesn't make sense to me
I don't think encouraging players to be mad at other players for having fun in their own space is ever productive
a lot of players are already burnt out of the squids
Yeah rr would be better if youd dont miss but with the spear its brain dead, just lock on and fire and it has pretty much a 100% chance of killing
It's funny, I hate the spear and wasp because of the lock on.
Don't take control from me, game!!!?
But I'm also the penguin who can reliably snipe harvesters at 200m+ with the RR, so ya know
i mean harvesters are probably the definition of easy target for a RR, slow tall and decently wide
<@&1206091872716595200> 2 more for democracy
AH pleasseeee i want disposable MG so badly
https://www.rxddit.com/r/Helldivers/comments/1hr6e8n/minigun_this_gatling_gun_that_how_about_some/
Genuienly surprsied we havent seen more disposable strats, hoenstly
Dumb thought for new FRV weapon
Just because I remembered this thing and how hilariously annoying you could be in it in Squad or Project Reality
Or: Militia faction is one of those 'irregular' ones that doesn't have access to a lot of heavy hardware or any air power whatsoever, while their opponents typically have tanks and choppers. What they do have is a bunch of SACLOS missiles bolted to the top of a speedy paper-armored BRDM
Now I'm just imagining an FRV that has something like a Commando bolted to the top, but with the punch of an RR
Ontos, officially the Rifle, Multiple 106 mm, Self-propelled, M50, was an American light armored tracked anti-tank vehicle developed in the 1950s.
It mounted six 106 mm manually loaded M40 recoilless rifles as its main armament, which could be fired in rapid succession against single targets to increase the probability of a kill. Although the ac...
The perfect weapon
gods beyond....ITS PERFECT
the thing
yup!
sometimes you just need six really big guns and enough armor to move them around safely
(originally intended as a tank destroyer but mostly used for fire support)
and importantly a platform light enough to move around easily
the marines used the hell out of them in vietnam and loved them
lightweight as hell to get around the rickety bridges and poor roads
show up to a fight, unload shells to stun the shit out of the enemy, provide cover for guys to get behind
speedy retreat
Also was able to fire flechette rounds which were very effective
The "Beehive" Round, aka 10,000 nails in a can
the idea was it was fast enough to make a hasty retreat to cover to reload, and thus external reloading wasn't that bad
its not a tank so dont treat it like a tank
strategem idea: handheld Flechette RR
minimal art asset work needed, same reload mechanics as the regular RR, but now as an anti-light Strategem
would step on the airburst too much
would be better if they replaced one of the modes for the airburst with beehive rockets
My thing is what if 2 factions never spawned their full numbers use the 2 halves of 1 factions spawning pool.
1 half for example bots and the other bugs. You'd have the same amount as 1 faction on a map but variety of enemy.
I imagine the memory draw is from them trying to pathfind to each other and listening to 30 billion sound sources instead of just the 4 helldivers
Also loading the # of models into the memroy, the ai, etc
because it's not just enemies, you have to handle their reinforcemnt code, you ahve to handle their bases, etc
they tried to out wash the earth
(The imnplcation is much more all citzens in super earth have brain damage from the sheer cogntivie dissoance they're awlays exposed to)
furthering what I'm assuming is the intended subtext that the voteless's minds would be perfectly fine with illuminate mind control devices removed, but super earth refuses to understand this because of how they look
-# and that the voteless would probably not exactly be thrilled with super earth being completely unable to prevent their abduction and then giving up on them afterwards
<@&1206091872716595200> Democracy awaits
Except the Gauss FRV's weapon will explode if you charge it too long
I just want a mod that starts playing the RvB warthog polka music when you jump into the FRV and I'll be happy
The song people hear when the "red" team is charging with the Warthog. Also called Polkas y Huapangos - Los Dos Laredos.
<@&1206091872716595200> room for one for bot 10s
God I love myself orbital barrages
Apparently they aren't as random as people think
they're actually fully predictable iirc, but which barrage pattern you get depends on a lot of factors and learning any of them takes a lot of practice
Theyâre technically deterministic but in a complicated way you canât meaningfully predict
Some truly magical things are about to happen
And by "truly magical" I mean I'm going to spend the entire mission lighting myself on fire
That's ok it just tickles with that armor on
esp. if you're not the one to have thrown it and are just walking up to it later
Yep, they're one of 30 something patterns.
Buuuuuut, which pattern you get is hard to tell, and ofc, the angle you throw etc still matters, I believe (think off putting a stamp on the ground - you can rotate the stamp. Which in turn effects things)
the flammenwerfer grind
tbh it's satisfying to light bugs on fire.
mostly cause it crowd controls the little buggers and does true damage to the armor boys
also why i love the incendiary shotgun. i can just light a charger or even pile titan on fire. is it effective ? no but in desperation it works.
incen shotgun plus my entire cash of 6 impact grenades if i am desperate with armored. (i've gotten like 4 charger kills already)
what's a good replacement for the breaker incendiary against the bugs?
I want an automatic rifle with fire bullets instead
I dont think anything like that exists currently
rip
bugs are so unfun to fight rn
but then again probably just not understanding how to manage them as easily as the automatons
Lasers? Sorta?
I think the sickle can set things on fire eventually.
The Scythe definitely can, but it's nto really the same thing
Bugs are mostly a "Did you do leg day?" test
not that for me anymore
now it's just "can you deal with non-stop bug breaches for 5+ minutes"
swapped out orbital laser for orbital napalm
doing a bit better now
also trying to get used to railcannon
just can't
Oh, yteha, there's a reason i take spammable shit into bugs
actually i take spammable shit everywhere tbh
Gas Strike, 500kg, MG turret, RR is my goto bug loadout.
I swapped to Quasar Cannon
I really dont like Quasuar into bugs, or most anyhting. it's jhust too slow on it's recharge peroid.
I mean, Arc thrower, Laser dog and whatever you want means you can just sit on a bugbreach
usually some anti heavy reds and thermites in support
It's a mix between
breaches spawning a total of 40~ enemies
bug breaches being near instant
and patrols being overabundant
like if I kill a patrol there should not be another patrol in the exact same spot in 30 seconds
Also the fact that Damn near the entire non-heavy bug roster can summon a breach means shooting the messenger is damn near impossible
There's always One Little Bastard behind a chest-high wall or a boulder
but also bug breaches are delightful as a fan of poison and fire
woe five f*ing bile titans upon you
My personal loadout into bugs is 500kg/Gas/Quasar/laser dog + Torcher/Senator/Gas
And I'm fucking cruisey
blitzer
Torcher + Dog melts hordes, Gas contains breaches and makes for excellent firebreaks, 500kg and Quasar handle any bigger problems
medium armor pen, infinite ammo, high damage output for a primary, stuns
too slow, needs to kill 20 with 10 of them being armored 
Senator pops big mediums that need to go now
Torcher then
I bring cluster/500kg/OPS/commando w/ blitzer/GP/stuns
and that blows through patrols just fine imo
Blitzer + Laser Dog is my usual Bug thing, thanks to hating Hunters.
Quasar as well.
OPS and Gas Strike are the others.
cluster kills all the chaff, blitzer kills everything else (and also chaff), OPS+stun/commando for anything big, 500kg if I need it
you can drop 3 little ones per shot, the only things it really stalls on are spewers and guards and you can just kill them last
alternatively throw a cluster at the patrol and watch it vanish
does that work for 4 patrols at once?
cause like
something is going horrifically wrong
why are you fighting 4 patrols at once
because they all spawn next to eachother
I wish I was kidding
like I just did a difficulty 7 mission
and somehow
do we have the same definition of patrol here?
every time I wiped out one patrol with about 8-12 enemies
another would appear under a minute
that's odd
because what was happening is I would kill 8-12, then 30 seconds to a minute, another 8-12 would show up
when a bug breach happened it was 40+
excluding bile titans or impalers
and I'm using the eagle cluster bombs
so they'd have to be really wierdly far apart
I mean maybe the map was bugged
cause I was sitting there going "no way this is normal"
I'm gonna swap to the blitzer because I'm just losing ammo so quickly
but tbf I noticed the breaker incendiary has less ammo now
err less total magazines
okay yeah
patrols are broken right now for me
first picture is the first half
the second picture is the 2nd half, behind me
having to use two times as much stratagems rip
Also yeah blitzer is working better but still somewhat unmanageable with how the patrols are being weird right now
cause if I trigger either half I can't seem to get the other half quickly enough to prevent a bug breach
like I've had an easier time dealing with the goon squad from eft than these patrol spawns
I'm still trying to wrap my head around it cause last time I seriously fought bugs was 2 weeks and it wasn't even close to being that hard and I was solo
truly a mystery
Is this a reference to the post-9/11 legislation? I'm sorry, I am.. Very out of it right now.
Yeah this is 100% a Patriot Act reference
oh my god calypso was space 9/11 wasn't it
right down to the severe disproportionate retribution
I donât know if this response is exactly disproportionate they have attacked what a dozen planets now and killed hundreds of millions of people if not billions by now
fair but the start was definitely disproportionate
As in HD1?
as in calypso. hd1 was humanities fault
it's also possible you're running into a patrol meant for another player group
I really love senator for bugs so +1
it absolutely deletes mediums
Iâd say calypso was also a fairly reasonable response
One of our planet gets attacked by a race we thought dead or gone, they are targeting civilians and turning them into zombies so we promptly dump every rapid response unit we can on them
y'know, it would seem that they really improved the game's performance
I say this because I plugged my HDMI into the motherboard (
)
and it ran about twice as fast as the last time I did that
I think they mean helldivers 1
They clarified calypso
I do agree the war against the squids in HD1 was entirely humanityâs fault
Senator is goated as fuck
Only secondary that's maybe better is the Grenade Pistol
wh
what
how the fuck is helldivers 2 NOT a political commentery
its obvious and on the nose but
fuck is this NOT satire?????
because this looks like the director saying "this is not satire"
Not really. This looks like giving a non-answer to a chud to me.
It's a satire narrative, but it's not the satire narrative that makes Helldivers fun as a game.
In the same vein, don't make a game whose only claim of "goodness" is that it makes political commentary one way or the other.
I might be giving them too much credit but I read it as "this is not a joke this is what your govs literally look like" said in a way that'll go above their heads
give forbes nothing when the opening to the article is "âDEI,â diversity, equity and inclusion, is another buzzword"
(User): âNever add dei to your gamesâ
Pilestedt: âIf it doesnât add to the game experience, it detracts. And games should be a pure pursuit of amazing moments.â
(User): âHow would DEI have benefited Helldivers 2?â
Pilestedt: âI don't like labels. But mankind is united in its extreme xenophobia on Super Earth. #Inclusion so, maybe that's DEI? I really don't care. Make good games, don't make a contemporary political statement.â```
This is what pilestedt actually said. I dunno what forbes is trying to imply, the dude is right. Game should be a good game not a political commentary. You can HAVE that commentary but if your game sucks otherwise then it's just a shitty game

Article discarded from brain
Helldivers very clearly is a contemporary political statement though
You can HAVE that commentary but if your game sucks otherwise then it's just a shitty game
they made a fun game with a political satire narrative over it
I donât see what that has to do with what I said
See my earlier point about Pilestedt giving a non-answer to a Chud.
I guess I interpreted it poorly
But I think itâs kinda weird that youâre coming in to the defense of some random Twitter chudâs commentary now
Hey now, that's not what's happening.
I don't really follow
I think Itâs more so calling helldivers a political statement feels weird because it sorta implies that is itâs primary purpose
It has a message within it yeah but it isnât a political statement in and of itself
That is what political statements are
Thereâs some kind of false dichotomy that thereâs an either/or here being posited by the random commenter here and there isnât one
âGood gameâ and âpolitical statementâ arenât really in tension I think
This might just be a deference of definition then and itâs probably best to just move on since I think we all agree on the point if not the semantics
They're a random commenter fishing for a very specific line of reasoning that's unrelated to what Pilestedt actually asked.
Yeah, Pilestdt's answer reads as a non answer to a chud fishing for reasons to be mad.
I'll point out that there game actively doesn't label voices or bodytypes, and it's pretty on the ball with poc rep etc
people getting mad that they randomly get dark skin with peak physique armor are so funny
It's really hilarious
I love the efforts the game takes to make it feel like each diver is a wholly new person being thrown into the meatgrinder
The intro cinematic into being instantly mulched by friendly fire turrets was such comic perfection
I want an ultimate bravery mode which just random weapons on respawn
Random weapons, armor & strats.
It would be a really cool planetary modifier.
'Outer Rim Planet: Due to logistics difficulties, helldivers must make do with what is on hand.'
Alright after giving myself some time to think I figured out why bugs are so annoying to fight for me compared to illuminate and automatons
For starters illuminate is probably just missing units to make them tougher to fight
Just unlocked the '25% boost to fire damage from stratagems' ship module. Wew, we are cooking now.
Eh, i would need to iterate on it a bit more before it would be ap latneary modifier. then ovelty c ould run out real fast
Blep got to go.afk
The big things that'd make it from "Terrible" to actually playable/fun would be:
Always give the player a support weapon of some kind (Solid argument that Emplacements should count here)
If they get a backpack support wepaon, theyt dont get a b ackpack strat.
If they get a support weapon with an open backpack slot, have a backpack slot strat too
One high cooldown, one low cooldown strat.
Maybe someting so you dont get "multiple mines"
DRG did this, and it's hilarious
The 'Randoweisser' beer scrambles your cosmetics, weapons, and weapon upgrades. Doing runs with it is chaotic as hell, and I love it.
peeking over real angy
Tragedy
yeah they need a Bile Titan/Hulk analog (BIG THING KILL IT NOW) and some more mediums that aren't the flying bastard
elevated can go fuck themselves
This happened in a game today so I had to make it into a gif
nice legs idiot
did they have autoclimb on? after climbing every bush and hellpod, I turned it off and felt so much better
I think this would be annoying if it drew from what you had, since unlocking stuff that isn't good or you don't resonate with would feel like it punishes you
although all the buffs to the underperforming weapons would make it much more tolerable đ€
I do really want the DSS or something to give random stratagems as a bonus to players, I feel like that would encourage build diversity without forcing it
đ€ although uh, they did have the -1 stratagem slot modifier? that could be cool if you combine it with free stratagems
like you get 2 random stratagems you can see beforehand and then have to customize the remainder
so you can still fall back on your favorites if you dislike that style, but are encouraged to branch out
I think this highlights my biggest issue with the idea: that's optional
planet modifiers and operation modifiers in helldivers aren't really, you'll quickjoin a mission and it'll be active
there will be a time where the active planet is that and everyone will be forced to do it or take away % from everyone else; even those who don't have much unlocked so it does nothing, or those that have weapons that are super specific in their inventory
<@&1206091872716595200> Democracy awaits
it does and i appear
1 more for diving
I got two rounds of major order rewards when logging in that gave me something other than medals, what were these?
weren't the killzone stuff since I already had tose
Bought the helmet for my Thicc Boi armor. Mmmm, 200.
I can still hear the guns....

"YOU'RE UP AGAINST THE WALL, AND I AM THE FUCKING WALL!"
Just had an awesome campaign with some quality randos.
Last mission, we hit extract and I notice there's still some red all the way across the map.
Drop my samples at extract, tell them to leave without me, and start sprinting.
Managed to clear the last bit of enemy presence on the map before they took off. Feels good
the fuck are people playing coop games with chat muted tho??
children with parents that aren't taking any chances on online interactions comes to mind as one possibility
isn't the avg age of helldivers2 player base like late 20's?
people who have interacted with people online before
children do play the game nevertheless
i recommend sensory deprivation tank
that's not the cause of avg 0.8 peple per lobby using chat
People who don't want to join voice chat with completely random people online?
I don't get what the confusion is, that's an entirely normal thing
no, people just straight up ignore text chat and any attempts of me dancing in their face to read it
Language barrier for some of em
at this point i ping in loadout and if noone responds i just exit lobby
Engaging with the game in a different type of mode for like a lot of em
I've had a lot of squads where people found the sensory debt of communicating while being shot at too high.
Generally though, waypoints and emotes prevail.
(i'd like to think) of course im not stupid enough to expect people to respond while actively fighting
I wasn't trying to insinuate that?
Just trying to offer an explanation
Me when there's a guy with an open mic and breathing heavily/arguing with his mother/chewing loudly/has a fucking basketball game or podcast going on in the background
or I guess wait that's voice not chat
I'm an idiot
any number of reasons why someone might not want to talk to randoms even in text so it's hard to guess what the most prevailing one might be
I mean theres a lot you can communicate with just pings and typing stops you from doing anything but type
me slamming the ping button and typing "2 panel door here" but they don't turn around while standing 20 feet away and instead go towards the objective
Oh, yeah, I don't know how to fix those folks.
Ff them and throw their respawn at the door :))
everyone i encounter with an open mic always has the low battery ping on their smoke alarms đ
hilariously not everyone knows what that is lmao
you'd think it would be annoying enough to check, maybe its only a thing a landlord can do
nah
you literally just pop off the smoke alarm and replace the battery
the apartment company I rent under actually appreciates it when we do it so they don't have to get the maint crew involved
so they provide the free batteries
Accidentally brought MG turret instead of Rocket turret into bots. Little guy is doing more than i thoguht he would
MG turret is med pen so he does work on devastators
text chat is painfully hidden it feels like
I am terminally chatty (in it) and I often miss messages unless I'm playing with someone I know uses text chat
I really wish there were more settings, ie to make it bigger or have the 'discovered x' displays be in a different feed
also I'd argue this is inaccurate, you'll be getting tons of medals while sc farming also :3
super helldive would be 36 base per operation with a few PoIs (with the loot pool also being diluted by rare samples), and the time would probably be something like 30m 30m 10m
trival would be 1 base with similar odds to getting sc for more I think? and the medal rewards of PoIs are random between 1-3. time can easily get under 10m even if you extract, although it's more vulnerable to long load times and bad maps
OH SHIT i forgot about that, deffo gotta bring him
Mg turret is great especially if you have coverage for heavy+ enemies like proper AT. It'll cut down entire patrols of raiders/striders/devastators at great range and has a low enough cooldown that you can use it almost every time you get into a fight, sometimes multiple times
MG turret also has a lot more uptime than the Gatling
iirc its 100% uptime
More actually, if it's not burning all its ammo out. You can wind up with 2x deployed at once easily
They do really love burning their ammo out though
Watching 150 bullets ricochet off a tank corpse is artful
at least they know to stop firing while switching targets
they don't actually lol
MG turrets also just keep firing
it's just less likely to kill you
oh yeah huh
I was more thinking in terms of ammo efficiency, but I guess a gatling turret is still gonna burn more ammo switching targets than an MG just based off fire rate
Wonder if we'll ever get a beam cannon sentry.
Man. That thing would shred teams
The gatling sentry is so good at sawing teams in half it'll be hard to compete
around the time we get the flamethrower guard dog, probably
imagine a thumper sentry: it just knocks things down
Gattling turets are just VERY excited
like a murderous crippled puppy with a gattling gun
this does make me wonder for anyone who has the dog breath drone unlocked: how's that with friendly fire?
its much better than the other 2 dogs because it works pretty differently
Pretty safe actually! Instead of just spraying from a distance it actually gets up in the enemy's face
Plus the damage is dainty for teammates
It's mostly a Stun Machine
it picks a target and follows them around spraying them until they die, then moves onto another victim
so unless you or your teammates are also right next to its chosen target, you'll be fine
sounds nice!
I think EMS and gas are much more debilitating status effects for npcs than for pcs inherently
Honestly I wish the dog breath was good
god me too lol
But the Sterilizer is. Just not a good weapon coupled with bad AI for the drone
and sticks to one target
If it had sweeping behaviour it'd work significantly better
yeah AoE confusion sounds better than confusing 1 enemy and then spraying them until they die
it could even mostly keep its current behavior if it just moved on once a target actually gets the gas debuff applied
given that info, these are my general feelings on friendly fire:
for me barrages drop down a lot if the person using them has a mic, just calling out every time they use it massively reduces the risk since you always know when there's an ongoing barrage
The barrages also depend on difficulty too. I find in the high intensity engagements of diff10 nobody should be going into the spots where you'd be throwing a 120mm anyway
laser drone probably also deserves it's own category also
"will probably kill you at least once randomly but isn't so bad if placed well"
feels like paying the tithe to use it when it does happen
<@&1206091872716595200> two more for high diff diving
is it okay if I'm in vc but don't have a mic?
(or rather just really suck at talking and playing at the same time)
sure, we are sadly full though 
understandable
should have just joined ig lol
@versed hamlet Im rotating out, hop on in
đ€ might try sub in for usual gattling strike
or for mortar? eh, mortar too satisfying
Depends what I'm fighting but my usual loadouts are
BUGS
- Liberator/Crossbow | Grenade Pistol/Dagger | Gas Grenades
- Railgun | MG Sentry | Orbital Gas | Orbital Gatling
BOTS
- Crossbow | Dagger | Gas Grenades
- Railgun | AT Emplacement | MG Sentry | Orbital Precision (Flex Slot)
SQUIDS
- Liberator | Grenade Pistol | Gas Grenades
- Anti Materiel Rifle | HMG Emplacement | MG Sentry | Eagle Strafe```
All using medium scout armor unless it's a defense/eradicate mission in which case engineer for more grenades.
after the handling buff, Diligence CS is my most reliable primary
medium pen, very good dmg, amazing handling and scope
i have no fucking clue why would anyone use ex. Slugger at current state
how is the buff on scout?
my favorite armor for bots are the prosthetic ones, the 160% yeet is just so useful
for the others, usually engineering kit light-medium, extra grenades+ MG recoil support
amazing combo with jump sniper loadout, especially if i manage to get the jetpack and AMR from teammates so i can hog strikes
Scout
Markers placed on the map will generate radar scans every 2.0s.
Reduces range at which enemies can detect the wearer by 30%.
The map markers are useful if you're diligent as you can scout all over the map to identify POIs and act as early warning for the team by detecting patrols on your route or if you're being flanked. The reduced detection range is misleading: it's way better than 30%. You can low crawl through entire objective sites without alerting anything.
Page 8 of the default warbond. Page 7 and 1 also has a light and light+ version as well. I used to run those but got tired of stray bot bolts clipping me to death and medium armor is just as sneaky.
SA-04 Combat Technician
oh, looks fairly nice even, thanks đ«Ą
Really hoping we get a dedicated stealth warbond. I would love to do more stealth gameplay
I'm all for doing objectives entirely covert and undetected, it's rather difficult when your best options are either melee or just normal guns. With a well utilized liberator or diligence/CS you can do a lot by rapidly executing alert capable enemies
AMR for squids
Sorry, can't hear you over the ultimate stealth weapon: Explosive Crossbow
You'd think, but it isn't STEALTH ENOUGH for my tastes. Yes I know "no survivors, can't alert" and all, but I want a suppressed Liberator or something too.
What? Oh, no, it's not a case of No Survivors, Can't alert!
Firing the Crossbow is silent!
Only the explosion attracts attention.
Yeah, and the explosions are the problem when I want to be subtle.
Trust me, I've been using it and still do.
it's very subtle because everyone's on their way to stare at the explosion site instead of you
which is hilarious AI design to the point where I can't decide if I want it fixed
guard following a trail of rocks thrown over his head: extreme
The quasar has the same property and is much more noticeable.
Too many times I've just had entire outposts pivot and face me after one crossbow takedown.
Stealth sniper and pistol for the love of God please
I'm already using the diligence counter whatever its name is against bots with the wasp launcher now, used to run AMR. I love snipers raahh!!!
Give me longer scopes and silencers
One of my fav things is when a teammate is going somewhere with enemies to be lying on a hill and sniping them away for them.
tbh I never use the highest magnification on DCS
Rn I'm running wasp with dcs the car a 500kg and anti tank emplacement so I can just use the anti tank emplacement to take out like half the map if I have a nice eno7gh open map then drive back to my team with the car and use the wasp for anti medium stuff and the dcs for anti light snd anti medium and the revolver for hulks I guess and the 500 for any heavy
stealth đ
I always love when it's sandstorm/blizzard time
Snuck all the way into a cannon base and armed the hellbomb as the sandstorm cleared, that was fun
Helldivers 2 gameplay
helldivers 2 illuminate
helldivers 2 bugs
helldivers 2 bots
#helldivers2 #helldivers
#shorts
Helldivers 2 update
Helldivers 2 new weapon
Helldivers 2 news
Helldivers 2 new mission
Helldivers 2 major order
Helldivers 2 warbond
Helldivers 2 lore
Helldivers 2 buff
Helldivers 2 nerf
helldi...
@keen zinc
https://www.reddit.com/r/Helldivers/s/NEdcTAyuRr
"I've come to make an announcement, the illuminate overseers are bitch ass mofo. They pissed all over my supercitizens. That's right, they took out their fucking mind-controlling tendrils out and they pissed on my fucking supercitizens and they that their tendrils were "this big" and I said thats disgusting
So I'm making a call out post on strohmann news dot com: Illuminates, you got them small tendrils, it's the size of this wall nut except way small, and guess what? Here's what my superdong looks like. That's right baby, all points, no slime, no tendrils, look at that it look likes 2 Superballs and a Superbong.
They fucked my supercitizens so guess what? I'm going to fuck their Illuminate Camp. That's right this is what you get, MY SUPER LASER PISS. Except I'm not pissing on the Illuminate Camp. I'M PISSING ON CALLYPSO! HOW YOU LIKE THAT SQUID, I PISSED ON CALLYPSO YOU IDIOT
You have 23 hours before the piss drop-el-ets hit the Illuminate camp, now get out of my fucking sight before i piss on you too."
https://www.reddit.com/r/Helldivers/comments/1hukfk5/you_can_cancel_fall_damage_by_perfect_timing_a/
WHAT
full of stim
The most wrongest statement of all, someone's found it
But⊠didnât the flamethrower come out first?
What is the balance point between those two anyway?
Basically ammo capacity, for taking up a whole stratagem slot you'll be reloading slightly less often
Thrower might also shoot farther?
Oh is the fire not substantially different?
I havenât played much lately so I havenât compared them that well
It seemed like the torcher had better range and handling and more fire time but I assume the flamethrower did more damage
But Iâve only used the torches vs Illuminate and the flamer vs bugs lately
Flamethrower benefits from ship upgrades for flame weapons, torcher doesnt
So flamethrower has much better DPS
Oh yeah that might be significant I do have the hotter fire upgrade
I was surprised how fast the flamer killed spewer bugs now Iâm guessing they made them less spongy at some point
It's moreso that the Torcher does 40% less direct damage by default, more around 45-50% with the enhanced fire upgrade
But it's also a primary weapon
Which seems nice they were sorta absurd
Vs a stratagem...which you can take a different strat weapon if you take a torcher....
Torcher also means you kinda donât have shit beyond 20-30 meters on drop but they only matters sometimes
it's especially not really relevant into terminids
Oh, it's also notably a primary with heavy armour pen
Which is also cracked
The flamers have ap4 now when they used to have ap3 meaning theyre now dealing full damage to spewers instead of being cut in half
That might be the difference
I forgot the non-support flamers didn't benefit from ship upgrade orz
tragedy
( though they're still very good yes )
Yeah, point of dedicated flamer is it's massive increase in damage over the torcher etc
I wanted to like the Torcher and Crispr but I just can't, the lack of range is too much for me
It's not an issue with the right gear into Terminids
I mean yeah, you can cover for it's weaknesses, but I prefer having innate range
Torcher/Crisper/flamethrower/sterilizer all have too low a time to kill vs functional range for my tastes
Playing some helldivers 2 , difficulty 7 to 10 if you want , major order on Tarsh
I really hope silenced weapons come soon or that the plasma accelerator either gets more ammo or more damage or idk better armour penetration or something
It's just so meh rn
Idk who in the universe uses burst fire sniper rifles
My stance on the accelerator is "anyone who tells you it's good is lying"
Mass Effect Incisor is goated
it not even being "hyperburst" tickles me
give me G11 hyperburst on that thing, or at least fast enough so the target isnt in another country by the time the third shot lands
This was peak tho
tbh in a weird way i think the sniper will get a bit better when squids get more enemy types
Cause having medium sized enemies with personal shields where the tripple burst could break the shield with the first shot and then slam 2 shots into the body under it, maybe Shield -> ablative armor -> head would be really fun
would need better damage for that probably tho
the sniper needs more damage because its missing 1 burst breakpoints on a lot of medium enemies
playing some helldivers 2 in HA hangout , if yall wanna hang out
farmed some SC and bought Polar
moderately disappointing how much less SC one get while playing properly
Medals too.
is there anything to do with requisition when you bought everything
trying to think what they could add to give something to use it on
yeah i feel it shouldnt be more efficient to play a million trivial missions than anything else
maybe they could add some like one use powerful consumable stratagems you have to buy again
Again, the DSS
I would love a funny gun that used requisition as ammunition
Twilight Princess Rupee Armor, the Democracy passive always activates but it costs $5,000
thats what brasch has
Or a damaging emote like the kick that smacks someone with a stack of requisition and actually deducts 1k from your account
I would pay 5000 req a hit to be unkillable
Apprently sony's working on a Helldivers 2 movie? Which i'm like eehhh about.
I actually think a helldivers movie could work really well! But i'd lean int othe helldivers are dispsoable. Have the same actors playing a squad of heldlivers, but you never see them out of armor, they get kileld cosntantly. etc. Set it across a mission chain
and enveutally at the end of the movie you pull out to show how futile and pointless everything was, that they've had a tiny impacto n a tiny part of the war that's going on everywhere
thisx being sony and hollywood, i predict we're going toget utter shite that misses the point entirely
looking forward to Starship Troopers 2
I think it would be very funny if they titled the film "Helldivers 2"
Yeah :(
it annoys me because i've been rolling around How i'd do it in my head for a bit, and... yeah, ij ust odnt have any faith that it'll actually capture the spirit of the game
becuase i think a well done thing where it's shwon the helldivers are uttelry dipsoable, you get lots of ocnstant friendly fire etc
and as said, the pan out ot show how useless all this expentirue was would be relaly good
Hollywood doesn't like not having an action hero, unfortunately
Exactly.
...or in this case, 4
I'd suspect we'd see something like one team of 4 divers as the "main characters" and they just.. never die
If this was a representative movie, we'd get introduced to a bunch of recruits and watch training mulch them 5 minutes in
That's why i'd do the same actors, same armor, but just have them die and replaced constnatly
Keeps costs down, lets you setup "Characters" (you can just call them T3 from <ship name>, etc)
and gets you al ot of humor out of them doing dumb things and paying for it
Sony has 2 of the actual game trailers to match the vibes of
And yet
I'm not faithful..
..that it'll go well
Helldivers never die!
checks out â
The movie is a fialure if it never includes "Squad lost, deploying new squad" at least twice.
at least once because of a hellbomb too
Helldivers would be a lot more fit for an animated show maybe
where at the end of each episode the squad is all dead, and has been replaced
each episode following a different squad, or even just individual diver, and showing just how shit SE is
You could feasibly follow one ship through each difficulty, I think
I think they should maybe be allowed to have a recurring diver or two, at least on the lower diffs (1-4?)
A hard carry deus ex machina diver who gets left behind is something I think may actually show up in the movie
A comedy would be pretty good
Action comedy is absolutely what they should be going for
James Gunn Suicide Squad is the right vibe
What if itâs John helldiver and that one general?
It could follow 1 divers. Similar to something like edverunenrs where the characters around them die easily (fellow divers). A movie is only like 2 hours at maximum im going with 1.5 or something. A mission is 40 minutes they can easily make it about just 1 mission and the character that's followed on a deeper level can die near the end or in the end or maybe before if they could do it right. They could even cut away to different scenes from before being deployed like how the characters life was before the military to show how corrupt super earth is
Something something guy working minimum wage or some shit job cus super earth bad forced into military or something through either some event or just cus no other way out anymore, goes in training as well with fellow divers n shows more different sides of corruption n maybe also the fools who'd willingly become helldivers and then the first mission and the reality of thr war that everyone dies all the time and the main character then maybe survives longer than most cus yeah. Then have the stuff from before the mission as bits between bits from the mission so it goes mission->before mission stuff->mission n so on.
Or follow like 2-5 characters who get deployed throughout the mission and all have different stories.
Like 1 of em at the start of the mission along with some other divers and then that character dies and the other character with a story is deployed or something like that so it stays more realistic with characters dying off fast but still manages to follow a story of a character.
Really each of those character would only be alive in the mission for what? 7 minutes more or less which doesn't seem unrealistic.
like that one heavy metal animation where whoever kills the protagonist takes over as the new focus, but with like different helldiver squads transporting an SSD or something, interesting.
not heavy metal i was thinking of aeon flux
cutting it close
We're fine lol
What's the cadence to Warbond releases? 2 months?
Roughly yeah
Yeah, I wouldn't expect a new one till next month or so
Y'all, I finally got enough sc to buy a warbond, which one do y'all recommend buying?
i got democratic detonation first i felt the thermite giving me guaranteed antitank on my person even with no stratagems gave me a lot more build freedom to bring whatever , and i liked the faceguard heavy armor. but none are bad
I don't need any new primaries for sure, the Scorcher is do me just fine
I want more weapons in warbonds again
Siege-ready is good...too bad it doesn't have a medium Armor equivalent
not even like an SC store one which is usually how they make it cover all three weight classes
Democratic Detonation for sure, it opens up the most build options
Eh, the only thing I'd probably consider from that is the thermite
Like I mentioned, I don't need any primaries because I'm already running the Scorcher and probably will for a very long time unless its magazine gets nerfed
well then urban legends, its one of the like, 2 that give new stratagems? its probably what im getting next
I will say primaries tend to be an important factor for the bonds, but they're not always about it
Just feels limiting to write every one off
Not going to recommend a Warbond for Shock Resistance Armor but the purifier hell yes
How good is the Loyalist from Truth Enforcers?
Quite good! Like a pocket purifier, half the mag, still very good damage
I already have Cutting Edge, almost exclusively because of the Sickle lol
Hm....
Basically the only issue with the Loyalist is it doesn't blow up bugholes
I don't know if it would warrant replacing the Senator...
It's better into crowds for sure, less headshotty
I bring Senator for bots and Loyalist for Squids, usually
If I did I couldn't reliably launch using the puffs
Can't you just smack em
I'm not 100% certain but believe it still might
I'll try it out later
I've been using the Senator to set them off and launch me
Since the Scorcher has AOE and Sickle has charge up
I really do wish armor coloring was a thing
Because I love the Killzone cape everyone got but not much goes with it....
Grenade pistol lets you run more utility grenades
Ohhh yeah that is true
it also gives you a lot of shots for bug holes
1 in the tube, 6 in reserve and you can resupply from ammo drops instead of grenade ones
Purifier is a Better Scorcher imho
Anyway, notable stuff:
Gas grenades
Stun grenades
Purifier
Explosive Crossbow
Eruptor
AT Emplacement
Torcher & Crisper
Thermites (If you dont carry AT as your support)
Grenade Pistol
Halt (If you really like stunning things with a primary)
Senator
Verdict
That's all off the top of my head
Purifier/Verdict are in the same warbond, and it also has Incn. Impacts, which are pretty decent as a grenade type
Gas Grenades are really shockingly good
Though honestly the Senator feels so far ahead of the other options in slot that I think it makes Steeled Vets really appealing in itself
The Dominator is also a really good primary but probably just sort of exists in parallel to the scorcher
Very. Serves a similar function to stun grenades but will actually kill chaff while still disorienting bigger stuff
Won't stop hulks and chargers (usually) but at that point you should have a real AT option to use
theres something I really want now come to think of it
a huge ass chain shotgun on an exo
I wonder if / when they implement vic customization they'll make it so that the Emancipator exosuit would just be "autocannon upgrade" unlock kinda thing
I would really love some vehicle and support weapon customisation.
Apparently saluting the flag during raise flag missions makes it go faster
If you're not shooting, be saluting
So many civilians arrested. ;-;
<@&1206091872716595200>
???
If your account was inactive when they gave away the free KZ collaboration items you didn't get them
The inactive time frame was like 2 months without playing
Yeah my cousin didn't get them lol
Cuz he had deleted the game a while ago and recently got it back bc of illuminate and stuff
Scorcher is an automatic weapon which, as a console player who's not the best at aiming, works better than a weapon with precision in mind
(i say, having contemplated using the Accelerator when it came out)
You can rapid fire the Purifier? I wouldn't call it a precision weapon at all
purifier rapid fire is awkward and it only has 8 shots, scorcher has 20
It can still rapid fire, and it's excellent for burning down targets. I find it superior to the scorcher because you can pace with hcarge shots (and the aoe potential), or burn when you need to
ehhhhhhh
tap firing is a waste of damage potential
its basically there to give you some more flexibility
tap firing is still useful when you need to burn a target now
potential damage matters a lot less than "Target is fucking dead", whcih is what tap firing does to hulks/tanks etc
I will say, I am a little tired of being pressured into using the purifier when I just... Don't want to
"It's optimal" they tell me
"It's purely better" they say
And yet I do not find it nearly as comfortable to use as the scorcher
i dont like guns that fire on trigger release
Whatever feels good to use is best. If what you use is what you perform optimally best with use it.
Especially if you have tried said weapons. People's play styles are different and different weapons fit said playstyle depending the situation you find yourself in.
...I like the throwing knife
just ignore penguin and just use the scorcher, its fun and effective enough
Praise blitzer
Using a weapon you find more comfortable is always optimal
I find all the plasma guns immensely boring which is weird because usually I love charge ups and single big shots
but they just don't got that juice in some way
They sound so wimpy
The fact it's a plasma weapon and not a standard ballistic gun is just a bonus to me. I took it up because it's pretty decent at both crowd control and clearing medium-armor targets
are they still free or just in the shop now
Page 1 items were never free
They were 1000 SC
I think there's some talks they'll be back for rotation at at a later date
The Page 2 items were originally going to be for 1000 the following week after the page 1 items
But instead they gave them out to all active accounts
If your account was marked as inactive (cause not playing for a few months) you didn't get the items
This is them coming back around and doing another distribution
For the page 2 items
yeah that's what i was wondering about
if the second wave of page 2s was still free
Ye this distribution will be free too
Past this not sure (might work as a reward you get upon login from now on but idk)
Wasnât closer to 1600?
Iâm going to set myself on fire.
Common enough Helldivers occurrence
Lose Chris Pratt and I am down
imagine if its a bunch of a listers but they die less than a minute in
James Gunn Suicide Squad energy
no no no. they die a few minutes in. you advertise that they're gonna be in, have everyone think they'll be the heroes, THEN when the movie gets released its revealed they die fast
it's a move too bold for mainstream media
no. real leaks straight from the sony lot
(the only thing we know about the movie is that its in production)
itll be really funny if its a retelling of HD1 and Super Earth gets blown up 30 times
A Ministry Of Truth Approved History of Super Earth:
Super Earth has never, ever been defeated.
cut to montage of lost wars
I genuinely hope they have a moment where one of the actors gets killed, only for a new diver to drop in that coincidentally looks and sounds just like the original diver. And they never comment on it
They killed kenny moments every 5 minutes
now i want halo party grunt scavengers
So...do the majority of urban PoIs have nothing in them and just say they do for whatever reason or am I just not finding the things?
Mainly the ones with the two weapons(EAT and Machine gun usually)
There's usually one or two common samples nearby.
But yeah, Urban POIs are generally blurgh
Great
The fact it says there's something valuable still there despite there being nothing is very annoying
It's a trade off for having four SEAF SAM sites per mile
Generally the way urban pois work is a: They're never quite at where the map shows intialyl,f or whatever reason.
They often cotnain a ton of ammo, med kits, and support weapons, whcih is very useful.
Generally have samples too
And then you get crashed drop pods which have the usual lootg, and bunkers which also have some usual loot
the drop pods are nice and easy to spot in them too
Oh hey i just got the other killzone stuff i thought i missed, did they relaunch em out or something?
yup
Rad
What're people's thoughts on the Dog Breath? I've been running it on Bug 7+ to try and suss out its value and my general take is "This dog don't hunt." Just doesn't seem to do anything of particular value or note so far.
Dog Breath just needs a little AI adjustment, make it spray crowds instead of trying to focus down one target.. but idk if the bots are coded for that
Same as AIM, it's got too many AI issues to be worht. If it flew out, sprayed a targe,t and moved on, it'd be great, but it uses the same drone ai as everything else, so it just... focuses one target till it's deazd
which is a terrible think for a CC weapon with very low damage to be doing
So ironically I have noticed it does leave me and lightly crop dust multiple targets by target swapping sometimes, but its attached gas effect doesn't seem to last long enough to even matter in that respect, and it'll still sometimes hard focus and try to chase something
<@&1206091872716595200> any party people out there?
perhaps in like 30 min or so?
I can DIVE DIVE DIVE
Lemme finish up in Poe2

We squidding, botitng, or what?
I would prefer bots if y'all don't fill up in the next 15 minutes
wizard said he'll cede his spot once you get here
oh he can keep it! I really should be going to sleep lol
I didn't realize y'all already had 3
You called the spot earlier, sop... up to you cheese
y'all go on ahead, if someone drops out while I'm, still awake I may hop in
go ahead and join, as stated ill cede the spot when ya join. it early morning for me so no big deal
oki! well I'll be on in 10-15 or so
You all got a 4-stack and some spectators, 2x 3-stacks, what's up?
4stack some people waiting to rotate in and spectators
You done @unkempt river ?
all good
finally got my alpha commander armour
its very cool i am bugged it isnt the same green as my master chief helmet tho
tho the tan pads go well with that tan hooded head
goes well with the cutting edge walter helmet
Yay, everone can get the not halo armor now.
automatons heroically rescuing their surrounded comrades in a daring breakthrough operation
how long til?
or is it gifted for everyone without having to claim it?
should be the latter
on steam it's was / maybe still is a free DLC you can claim
just solo stealthed a bunker mission
makes me wish for subsonic supressed weapons even more now
speaking of bunkers (the loot ones), i wish we got a lil strategem near them when playing solo that calls down one of those helldiver cutouts to press the button
clear influence from soviet posters, but a lot more early constructivisim in them, rather than the standard socialist realism
gotta keep the troopers morale up with posters
good graphic design wins waRS!
my 500kg bomb would dispute that last statement
Genuine Explodium
what's more likely is that the script was made internally for the Swedish dev team
I hate bugs ( in helldivers )
termintide
It's so hard to get my bug legs back after stomping bots for a while
I recently found out how good the orbital railcannon is against bugs
Also
The patrols are not broken for me anymore
So now it's one big fight every 15 min instead of getting swarmed every 2 minutes from breaches
hooray
I've found a bug loadout for the first time ever.
It's just jetpack with flame thrower torches and crisper
I like the amr and wasp but on bugs the amr doesn't work as well cus the heavies don't have glaring weakspots like the bots do and the wasp does work I just haven't used it.
That seems like perhaps an excess of flame but does seem fun
Yeah I think that's overkill
The Firefly build
Why not run tenderizer/senator/Flamethrower?
<@&1206091872716595200> who's up for some dives?
2 more slots for diving
speed run /j
Dear randos: Please, please do not napalm barrage the freaking flag point
Oh god
and is it dead on? not even trying to long arm it to min-safe?
More flame, never out of flame
an PO specifically for me
rip
honestly I love using the spear
the lockon so gud
I'd like if the spear got something more. Rn it feels little meh
honestly I just feel like they should make it oneshot whatever it's aimed at
since ur only targeting heavies, buildings and sometimes gunships
maybe not the fac. strider
They do not know the secret technique...
Literally the beacon was coming out of the flag
good lord
what's that? I always throw it ~50m away and usually it's fine
a little stabby stab!
<@&1206091872716595200> Anyone up for some late night democracy?
I can in a little a while
That's the secret technique :3
the secret technique of YEET
Real talk, being able to accurately throw stratagem balls pretty is such a nice skill to have
We still looking for Divers?
I have spent long times getting very good at my diving throws with strats
one time I was in a group that did a radar that revealed a whopping 1 PoI on the entire map (due to map shape limiting spawn points and other objectives needing to be placed)
was very funny
Never seen that before! Bile spewwer killed a bug hole with it's artillery
So many samples
if oinly they did something
đ imagine if you could donate it to the poor souls who don't have the basics yet
đ€ the progressive curve on helldivers is still, so whack, even ignoring sc as a currency that exists
Hoenstly, i dotn feel like i can have a useufl opinon there
sicne i've been playing since launch
and climb up myself
IMO depends on how you look at progression
It's somethign supposed to take your time though. The onyl thing i really dislike are the upgradses that need exactly 250 rares (The cap on rares)
for me I'd say how much does it take to comfortably be able to solo diff 6
since that can create real feel bad moments
Otherwise, my arttidue to a level 30 in a diff 10 is 'I will get this young lad all the samples"
Sample collection is a bit odd to me out of everything
but I think it depends on the avg player
i miss HD1 Campaign Chain unlocking of strategems đ
super rare samples you only get from the egg rock and unless you know it's the only place it spawns you might be a bit confused until you reliably get the lidar station a few times and realize it from that (since you'd traverse the map after you get the lidar station)
but once you do, rare samples become the painful sample to get
due to how you get them less than common samples, and you're more likely not to get the cap of rare samples per missions, while super rare samples you're more likely to get the cap
so you might only get 7 rare samples but you find the egg rock and get all 3 of the super samples or w/e
but outside of that
for warbonds, the two biggest bumps that make them easier (IMO) vs the factions
is the warbond that gives you the punisher plasma (lets you take down most medium enemy automatons with ease), and the grenade pistol (makes it easier to get objs done with bugs)
given that, the grenade pistol makes a smaller impact on faction fighting potential
so progression, assuming no free 1000 sc to boot, would likely mean
bugs are easiest for awhile, then if you decide to try to build for automaton, they become easier with the punisher plasma.
this is mainly cause using strategems for bugs is a bit easier IMO than automatons but I'll admit I'd be curious to know if there's an equivalent strategem to the orbital railcannon (since that's so good against bugs for me)
but then again this is talking like
current state of the game
Autocannon. It solved Bots for me well into diff 8
and like
yeah I was gonna say, I'm not referring to MP play and more solo play, where things like autocannon become much much stronger
also tbf incendiary breaker being buffed/nerfed throughout the game's lifecycle too
cause I'd say outside the first 2 months, the breaker probably made bugs a bit too easy
I'd see them nerfing/adjusting a few guns next but Idk
also adding in the new armor passives
but IMO armor is secondary to progression cause I was using scout armor fine for a long time
But ye right now for me, biggest progression gates are super credits and rare samples
on the topic of napalm barrage and flag raising earlier:
HAHAHAHAHAHAHAHHAHA
đ
oh i missed the ping toggle, sorry
on the topic of progression, my modules are mostly level 2 or 3, with the level 5 global 5% cd reduction unlocked
everything i don't have feels like a nice lil boost to get, but not necessary
imo it's fun to have samples dotting pois as a consolation prize for when you just find requisition slips, or grabbing them in a panic while you're fleeing a completed base! but if they felt more necessary I'd probably get sick of hunting for them
there's some silly impactful ones like how 500kg gets double uses or reloading all of a support weapon on a single resupply
me who has never used the punisher plasma
I think thermite was the biggest jump for me with just "heavy, begone"
but I also use nade pistol
grenade pistol is the biggest utility for me since that's my anti-spawner tool (nests/assemblers/ships) if I'm not using my crossbow
yeah the thing is
crossbow, nade pistol, and thermite are all in the same warbond
it has a monopoly on booms
I don't really like thermites because they cook for too long (too low TTK)
I recognize the utility of them but for everything they're useful against I would rather and could use a different tool instead.
yeah fair
my loadouts tend to be more focused on killing the medium-heavies or chaff really quickly and thermites kill the super heavies (tanks, strider, impaler, bile) that get too close
oh and thermiting the tactical mortars đ€
I usually 500kg 2 of them and mop up the final one with thermite
My prefered 'nade is gas, since it fills a similar "buy time" role to stuns but also just outright kills lesser enemies.
what do you use to kill heavies? like, support weapon or red strat
I use the aforementioned thermite but also the AT emplacement which is green I guess
Recoilless Rifle (if nobody else has that covered), Railgun, AT Emplacement, Orbital Precision sometimes.
ah hm
I'm a railgun enjoyer vs bots but shooting super heavies with it takes eons lol
idk if there's a good word for the tiers of things
Depends what front we're fighting on honestly
- bugs: recoilless rifle or quasar
- bots: railgun or AT/E (sometimes both)
- squids: AMR
GP is good because it lets you have objective destruction in a slot that usually can't
anyone wanna play helldivers 2 ?
Charger K*ll Assist
#Helldivers2
Bugs: Commando, stun+OPS, 500kg
Bots: Commando/laser cannon, eagle rockets, 500kg
Illuminate: Honestly whatever you want, preference for laser cannon
eagle rockets are really good against tanks and I prefer the commando over EATs since I can carry the whole drop with me
but I usually bring support weapons and one or more antitank stratagems both because cluster usually does all the chaff clear I need but also because running out of antitank sucks a lot more than running out of chaff clear
I can't stand how slow thermites are but they're good for busting objectives since my ability to hit fab vents with the GP isn't consistent day to day
I like disposables and strikes because in the event that I die I can't spiral because tools aren't available
A RR offers really good AT coverage but if it's on the ground it's not doing anything
For me, it's
Bugs: RR, Commando or EAT, Thermite Grenades, Eagle Rockets, Railcannon
Bots: RR, Commando, Autocannon, HMG.
Illuminate: MMG, HMG, Commando, Quasar, Laser Cannon
For whatever reason I just can't fuck with Autocannon vs bugs or squids
Doesn't work fast enough against chargers or bile titans
And I'll be goddamned if I can consistently pull of headshots on overseers, or joint shots on harvesters.
I don't like having to stand still to reload and if I'm going to have medium pen I may as well use the laser
plus EATs/commando are a very quick one/twoshot against bug heavies
classic charger tactic with autocannon is to just take a calm knee to reload it while the charger runs past and your friends panic, and then whip around and unload 5 rounds full auto into its butr
and far less flexible into swarms/mediums
AC can one tap alpha commanders in particular with HEAP ammo, which are incredibly dangerous
no it doesn't?
blitzer will oneshot headshot commanders
alphas it will not
and thats if you get the headshot
which is distinctly unreliable
oh wait alphad
it will three shot alphas and the headshot is pretty reliable
plus cluster turns the swarm into mush anyway
err wait hold on
5 arcs, each arc does 35*0.7+50x0.3= 39.5 damage, full damage because alphas are AV2, head has 250 hp, so two shots
blitzer headshot is reliable if you shove it in their face and it's the only thing around, sure?
anyway, between blitzer and cluster runs alphas and swarms are not a huge issue
like dude I know you're the no.1 blitzer fan but it is not the ultimate weapon at all
against bugs I am entirely convinced it is the ultimate primary
the only issues it has are shriekers and heavy armor
fighting shriekers really sucks I won't lie
then we don't really have anything to discuss
like, yes if you want a generalist support weapon then yeah the autocannon is a very good generalist weapon
I'm not disagreeing
but I think bugs particularly give room for and reward specialization
fair enough
I didn't know about the oneshot alpha thing, that's actually pretty sweet
i'll second blitzer headshots being pretty reliable
what's AC stk on BTs?
Titans are the only thing it can't really engage effectively, it can headshot them but it'll take a magazine and a bit iirc
i just bring stratagems or least teammates deal with them
you basically need to aim down and center - the commander's head is actually not all its headshot hitbox
the crest counts as a distinct body part
I'm coming around on eagle strafe but against squids
they actually form lines away from you so strafe hits the whole group
oh strafe is one of the best strats in the game
running strafe+cluster gives pretty good orthogonal/parallel coverage
i take it into everything
for me bots and bugs tend to spread out in a way that favors cluster
plus the larger AoE etc etc
but strafe has some really absurd damage stats iirc
yeah strafe is ap5 for some reason
bugs tend to come at you in columns i find, and strafe can damage BTs/Fabricators/Tanks/Hulks etc.
It actually kills tanks in one go if you hit them head on, fabs the same
yeah its pretty solid against bots
bugs I usually huck a cluster at a patrol and regardless of orientation the AoE gets them
since cluster has a bigger area
500kg post buff is a really great flex pick imo
one stop "fuck this shit" callin
also weirdly survivable at short range
yeah it's real good
Find and replace Autocannon with RR
Honestly briars real solution for Biles is just mark them. Then a rocket comes from off screen somewhere and headshots them
True facts.
Having that one regular teammate who's on point with the RR really is the solution to all your AT needs
- bug breach initiated
- see bile titan crawl out
- "BT on breach"
- its head mysteriously explodes
It's part of why I love being the RR guy, just watching team mate reactions when heavies keep suffering mysterious accidents
yeah I was asking salad what they used instead to the point where they didn't feel the need for thermites due to other more preferable tools
(also please don't reply ping me)
I get crazy usage from the crossbow in both bugs/bots (squid overseers move in frustrating ways to dodge bolts so I just use a liberator)
- crowd clear (scavengers, hunters, raiders, etc)
- anti medium (guards, commanders, devastators)
- emergency anti heavy (weak spots on chargers, titans, hulks, tanks, turrets)
- spawner destruction from afar (nests, assemblers)
Pair with a dagger for efficient precision secondary, then support of choice (RR or railgun usually)
Sniping bot assemblers from 100m away with it is very satisfying
honestly i kind of liked the implicit storytelling of the squid raids becoming routine
the initial calypso raid was shocking, scary, and out of the blue and sent Super Earth into a panic
but weeks later it has faded into the general background noise of the constant war super earth uses to oppress its citizens
"the helldivers will save you!" and the helldivers have gotten bored and left because for some reason we let the helldivers deploy wherever they want
I like that bit too; "we should have the ground troops make decisions because they're the only ones that know what it's like" taken to its logical conclusion
meanwhile me looking at the https://helldiverscompanion.com/#map and thinking "man this planet defense is unwinnable in time, if only we could herd the masses to Gar Haren and then Bore Rock to quickly focus down these weak links" and lamenting how it's impossible to coordinate any sort of strategy with the mindless zerg
it's him
There is something immensely satisfying about swapping ammo types with the halt


