#Helldivers 2: For Managed Democracy!
1 messages · Page 97 of 1
that's just real
Is it back?
not yet
Ah screw it im coming back, cant just throw helghast gear in there and expect me to not bother
Too bad I'm gonna be gone by the time they give us back the wasp launcher but idk someone ping me when it comes back :3 I wanna get the secondhand enjoyment of yall being able to use it I guess.
so
where do you guys guess they'll go next
i think they're after achird iii, then turing, and then meridia
is the scythe 100m zero supposed to look like this
probably not
<@&1206091872716595200> freedom aint free the tree of liberty gotta be watered with the blood of patriots
I like this new SMG.
really hope they fix this
me waiting for the cuddle-fishes to show back up and do some blackhole shennigans.
I concur it feels very nice
Idk if this is a hot take but the new sniper desperately needs an ammo buff
its pretty bad
It does drop devastators in 2 bursts and tears apart chicken walkers
its killing a lot of mediums with the 4th or 5th shot
But it only has 3 bursts in a magazine
i just want the mag to be bigger
so they should buff the damage so it consistently kills mediums in 3 rounds I guess
3 rounds or 3 bursts?
Honestly they should add a semi auto mode and give it an extra 3-4 magazines and it would be on an equal field to the eruptor and the counter sniper in terms of long range primary weapons
Then again I have no idea what the meta is, I just recently found out how fun it is running automaton missions with light armor, the counter sniper and auto cannon
Setting up on a hill overlooking an automaton patrol and killing all of the troopers with 1 body shot each, then killing the devastators with 1 headshot each, and autocannon for walkers and hulks is my absolute favorite playstyle. Trying to do the same thing with the PLAS-39 Accelerator was genuinely painful bc I kept running out of ammo multiple times.
the new rifle honestly NEEDS 3-round burst, simply as a sweet spot between semi auto and burning through its mag in 3 seconds
if they make the mag size bigger theyll have to change the magazine model
if you notice every time you fire a burst one of the blue plasma cylinders goes dark
The new SMG synergizes well with the new urban armor.
Im looking forward to trying out the helghast AR myself
The burst sniper is very fun. Loving it into bots and illuminate
i rate it highly for fighting illuminate. given it has the same quirks as any rifle does rn.
tho i do wish i could single-shot it.
but also it's viable cause for illuminate cause usually you find ammo in the city easily or the occasionaly resupply but its something you must make your shots count with in the head if you can.
tho i would guess with new ammo reserve expanding armor. it can fight against that.
huh
apparently you can survive the railgun exploding on you in non explosive resist heavy armor now
I recently got back into the game and - oh look at all those warbonds I don't have weapons and options from
Doesn't feel good. 
Looks like you need to start farming for credits
It's fine for people who have been keeping up with it, but yeah getting into Helldivers now would feel like a huge content wall.
Yeah
Also I want my wasp launcher!!!!!!
I only have 1 day waahhh
I wonder if they're taking this time to make some changes
Yes
Or release a mix large warbond mixing things from all the warbonds together in 1
Well rn we have a bunch of weapons that newcomers don't have. Release a big warbond for 1000 or 1500 SC with weapons and armours and things from all warbonds. So it doesn't have all of it but it has some of it.
For newcomers to have a nice way of getting general gear. Cus rn I feel like making a new BIG warbond is just gonna have more niche gear or weapons cus we already have a lot of weapons that just exist.
Or start adding weapons to the superstore but make them cost samples so people can still get current weapons
I mean, the General gear is good too. And if they didn't change SC drops they should be able to unlock a premium warbond before they have the means to get enough medals
I guess so
I tend to run more "extreme" gear. Don't like ARs that much. I'll run something like crossbow or eruptor or shotguns or plasma punisher.
They also overhaul the super store so you have no more issues with Fomo
Last thing I heard was that they remove the timer entirely
Ill see when I see I guess.
Guh I wish they kept the wasp launcher for 2 more days!!!!! I won't be able to play for like a week and now I can't play the wasp launcher which I actually loved
Didn't get to test it either but I heard its confusing to use
Idk
Seems simple to me
I like it as a replacement for the role I use the AMR for which is primarily anti medium but capable of anti heavy.
Cus it's got 7 "shots" and 5 "mags" and it 1shots every medium unit
The AMR has 7 shots and 7 mags I think
I personally don't quite understand how the AMR ended up in that niche.
But I get what you mean.
Headshotting devastators and overseers
Can take out anything from afar. 2 shot to the eye of a hulk. 4 shots to a harvester leg.
Yeah, but then it's more about taking out priority targets from a bit of distance. On the bot front people used it point blank
Well I also use it point blank yeah if necessary
A shame we cant just swap out scopes and such.
A shame amr scopes only go up to 200m
Idk yeah? Idk what you mean by that cus idk that much about scopes
Like, you got the crosshair where the bullet normally hits but also lines below to calculate the bullet drop
Nope
Ah. Shame
But that's not the reason why I want longer scopes
It's cus it's hard to make anything out at 300-400m
You mean for scouting?
Thats a fair point
Though you would also need like an amazing spot to have that much of a free line of sight
We still stand by our stance that there should be a new free warbond (at the scale of Helldivers Mobilize) released at the 1-year anniversary of the game
With the same type of content. Not sure if I would want to see skins and stratagems in one.
But the weapons in it shouldn't be too niche
?
Eruptor, crossbow, primary flamethrower, secondary flamethrower, energy warbonds weapons
All much more specific and niche weapons
Oh yeah. I thought you meant the weapons of a general warbond.
A big scale warbond should be more general.
Or at least not be only a few niches
It can have niche weapons as long as it has all sorts of types of niche weapons.
They may want to increase the medal cost should they make another free warbond next year
Like, first one is good for new players but now you get like so many medals
<@&1206091872716595200> THE ONLY GOOD SQUID IS A DEAD SQUID! FOR MANAGED DEMOCRACY!
What difficulty are you looking to do?
7s (we worked it in VC, but just so other people know)
I think it's not up at the peak yet, just the upswing, but I love hate how accurate it feels
Huh, the second wave of killzone stuff hasnt been given to me, ah well
It's given out in waves
Same as usual then? alright
2 waves the announcement said iirc
<@&1206091872716595200> you wouldn't download a car, but you sure can requisition one!
New FRV available now
480 seconds but unlimited? joyous
8 minute CD before CD reductions
Genuinely may be taking it a bunch as a mobile hmg emplacement
And just a blessing for blizzard planets
plus just fun, deeply glad it's not 2 per game
They must have cracked some of the memory issues
Fuck, now I wanna see a Super Earth light tank fitted with a light howitzer.
[Reply to:](#1204832579287519292 message) https://tenor.com/view/rvb-red-vs-blue-red-vs-blue-red-team-red-team-rvb-red-team-gif-23514753 📎
Just keep waiting, one day things will escalate so much that we get a 4-crew tank stratagem like HD1
Mhm. I can explain where that thought came from though: The polkka mention.
i'm still waiting for the day where i can do my standard HD1 tactic:
bring 4 mechs and give everyone a toy to rampage with
CAAAAAAAARRRRRRR
hello
1 FRV
3 Helldivers
HMG Gunner
AC Gunner
FRV Driver
Close bug holes by driving around the edge, HMG running security while the AC does the work.
does anyone want to play helldivers?
<@&1206091872716595200> It's tine to hit the road
Couldn't you then improve efficiency by getting a second AC?
[Reply to:](#1204832579287519292 message) 1 FRV
3 Helldivers
HMG Gunner
AC Gunner
FRV Driver
Close bug holes by driving around the edge, HMG …
give me 5?
Though, I do wish the front passenger seat had a mounted MG-43 or Stalwart on it.
One tip: Dont use the wasp and the FRV.
It will go badly
in very funny ways
Read: I, the driver, was fine. @stone bridge killed everyone else and themselves with the shot. (At least, i think it was Briar who fired. it was funny either wy)
Mhm. As for why I mentioned a front-mounted MG, see the SAS Jeeps in North Africa (image courtesy of the Imperial War Museum)
https://media.iwm.org.uk/ciim5/171/572/mid_000000.jpg?action=e&cat=Photographs
Also if you aim out the door with a directional shield you can block shots from your side, s'neat
Does it get stabilised if you're firing from a seat?
Back pack shields also block damage while in the frv
but just needs a little care
Lived a tripod beam because it had to bust thrugh 4 backpack shields to damage the car
I.. Don't recognise that cannon.
[(click to see attachment)](#1204832579287519292 message)
weird 3 punder probably
or the american variant
A technical in all but name
Apparently a 37mm, so that's the US one.
[Reply to:](#1204832579287519292 message) weird 3 punder probably
God these new purple explosive barrels are just chaotically dangerous
Swear I was like 20m away
Fun fact: The term for a military technical is a gun truck.
[Reply to:](#1204832579287519292 message) A technical in all but name
was gonna say
Britain didn't much need that sort of thing because it had the Deacon. (All WW2 British SPGs have ecclesiastical names)
Oh, it may have been you who murdered everyone. Briar was there for sure
:3c
Diabolical exploder....
put ashley and danny in one car
There would be so much concentrated :3
Either way it was very funny
We have a slot open if anyone wants to join us
What diff are you rolling, and what are you hunting?
10s
(looks like you filled up anyway though)
I've been thinking about the 'reverse controls' mechanic from HD1 Illuminate, and how much I hate that mechanic in every game I've seen it in.
If we end up seeing it in HD2, it would be so cool if you could end the effect by using the Salute emote.
When are they gonna give us the upgraded jetpack though
Holy moly 
how tf am i able to hear that gif
🪨 ⛏️ 
i was eating dinner
now im back
but do note that i am breathing heavily cause my nose is stuffed and its hard to breathe 🫠
do anyone want to play?
Pondering my orb but my orb is a galactic anomaly.
<@&1206091872716595200> room for one more in Helldivers channel
i'm dying for that shit.
200 hours and level 50. no fully upgraded ship cause i stayed mostly to lower.
tho i've recently gotten a few upgrades from playin so thanks ya'll :)
Literally me. I'm at cap with common samples. Scratching by on R and SR.
common bug where it disappears. try warping to another planet and back.
usually fixes it
There's something weird going on with texture rendering and mesh loads. Might be related.
the car is so fucking good
Just need the frogman veiled helmet to really round out the sinister-ass miltech fashion
yes we're homicidial angry maniac soldiers in the name of democracy.
given our survival rates are low. to live you probably need to be deeply whatever the fuck that is.
expendable ? in your 0.5 seconds on the war-ground, throw as much bombs and bullets as possible.
We are notably playing as literal human bullets
Imagine a booster that makes reinforcement pods auto-aim like orbital rail strikes
booster that activly launches you from the pod towards the nearest enemy
A Helldive into a Dive Kick
Why not just drop you from orbit without the pod
Just get really big atmosphere-entering boots
They have not given us a single scarf yet
Nothing around the neck area
I think making that a thing would actually fix the peak physique armors for us
The whole not matching with anything part
A 'scarf' would probably end up being an asymmetrical streamer off one shoulder, and you would need the torso armor to have the wrap around. Like how the default scout armor has.
Or maybe a helmet could have it.
Just tricky the way they have the assets split up and physics enabled
The song people hear when the "red" team is charging with the Warthog. Also called Polkas y Huapangos - Los Dos Laredos.
https://www.youtube.com/watch?v=ZCtFuq3YFXE
Has anyone else done the slug mode yet
I've truly stumbled upon the greatest method of traversal AND combat!
(I love this glitch so much)
Endcard Music:
Zoned Out by Joakim Karud https://www.youtube.com/joakimkarud
Music provided by Music for Creators https://youtu.be/PUEdM4oTyf4
car seems good for sc farming so far btw
although it can be pretty easy to flip when trying to go fast
The trick for car driving is Slow is steady, steady is fast. Don't gun the accelerator all the time, pulse it to maintain a decent forward speed that still lets you guide around obstacles. Avoid hitting obstacles by going slow, avoid wasting time coming to a full-stop or flipping.
I.. Definitely didn't read "miltech" as "Militech". >.>
[Reply to:](#1204832579287519292 message) Just need the frogman veiled helmet to really round out the sinister-ass miltech fashion
I can attest to gunning it being a bad idea unless you can see a good 100 meters in front of you
It's me
I hope that eventually the cosmetics get silly
Like not too silly, but I would love a cat ear helmet like a year from now
I've become one of the few of drivers of my friend group cus the rest either don't know how to drive, don't have a license and flip the car or gun it and flip the car.
I still try to go as fast as possible tho :3
I have planetside brain 'if you go fast enough you'll probably roll a few times and then stopping it while upright is within your agency, if you flip while slow you're kinda screwed'
I do want them to gives a god damn handbreak
although this is more when the terrain is agonizingly unflat rather than dealing with obstacles
and customizable controls
I really want to gear shift with scrollwheel
yeah I noticed I could kill em with HMG turret
shift and ctrl is so cumbersome to me I had to give up on learning how to use manual reverse
I actually prototyped an autohotkey script for someone who doesn't use WASD (since apparently they're forced to be wasd) although I have no idea if it works in practice
hellpod that launches you up, and then makes you do the Dr Doom foot dive from MVC3
i think the same applies to the rocket devs
shooting their rocket pods has always been strong
but it feels stronger
give me a hellpod that shoots out a bunch of wasp micromissiles while coming down
I have noticed a mild annoyance with the Blitzer
It says I'm out of ammo all the time
yeah a lot of infinite weapons seem to do that
it probably also contributes to making your teammates think you have no ammo?
Bweugghhh I'll be on holiday when they give us back the wasp.
And I loved it
Wehhhh
I want it now!!!
<@&1206091872716595200> anyone up for some diff 8 or 9 bots?
<@&1206091872716595200> more divers requested!
kinda split on getting the stim pistol warbond or the newest warbond to try out the lance, these 2 seem the most unique to me, not sure if melee would get old quickly though
A complete recreation of the Original Cowboy Bebop Intro
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Original Intro
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Music used:
Seatbelts -...
Sorry for having to bow out, Helldivers!
Cat is okay. She's stopped throwing up.
Smoking a cigarette through the Helldiver helmet is very funny.
Personal opinion, melee got old within the same mission i tried it
im sure I just messed something up but for the kind of enviroments melee would have a use, our first one being a poking stick with a pretty narrow hitbox is not the best food forward
Like when it works it can work, you stun like nobody's business, but i'd rather have something with more eh, wide swings
love the directional shield though, pretty much exactly what i want
just waiting to get the helghast SMG till i use it a lot
You try the stun baton?
didn't we get the smg for free
Yes and yes, i just havent gotten it actually delivered to me yet
which was
a hair irksome as a friend who joined me later in the day got his when joining me, but i dont wanna mire coming back to the game in minor annoyances like that
Wait by baton you mean the lance, yes?
Shorter range but wider swings better for fighting hordes
Was not playing at the time the baton would've been availible
See that feels like it would've been exactly what i wanted
Harder to aim though can’t poke in the head like you can with the lance
the new sniper is pretty good, but man the ammo economy sucks
oh yeah, the shield looks cool too
there was a more traditional baton type weapon in the SC store a few days ago
that being said, i think the spear is pretty good at stunlocking things to death
i do think i would get bored with a melee weapon with only 1 attack instead of a string or other attack options
I'll check the rest of the warbond contents again, thanks for the feedback y'all 
Aye, i do think its good for what it can do, i guess i just wanted something else out of a melee weapon
The next melee weapon they need to add is the flag of super earth
The one after that is just the ullapool caber from tf2
Hitting anything with it just instantly kills you and everything within 5m
YEAH
JUST USE THE THERMITE LIKE A CABER
give em a good smack
these fkn
they see "FENRIR III" in the MO brief and stop thinking right there
WE HAVE TO HOLD BOTH
Hey hey hey, i was driving aroundo nErrata prime
In all fairness, you two totally would singlehandedly liberate an entire planet
Strategy is still very much mob rules here though, people see the planets that a majority of players are on and go there
Yeah
Honestly, there are times i wish i could
<@&1206091872716595200> It is time
(also, thanks for the compliment. I'm not sure i'm THAT good, but ia prpeciate it)
Gimme 20 dollars five minutes
special thanks to the voice actors!
@Jake Walters
https://x.com/_JakeVA
@hunterlapaglia9760
https://x.com/WalmartZacEfron
music from https://youtu.be/WJLd7yI6LTo
<@&1206091872716595200> 1 more for bug 10s
failure to report for duty will result in immediate defenestration
Do you actually have a window to throw people through?
Fuckin' nearly 800 kilsl that bug mission
my helldiver in the meantime:
*she is a heavy sleeper and can be awoken with food only
i give my helldiver LORE
I mean, I know it's a screenshot from the first game but it was posted with absolutely no context or discussion so I think that's a leak
Well the weapon itself is a first-game weapon, the spoilered-link above links to what I assume is a data-mined information site.
the "leak" is in the earlier spoilered link
Oh hey, just noticed that planets show Decay Rate and Invasion rating now!
||It's a marksman rifle instead of a baby MG now???||
||Its mechanical stats may be partially or totally placeholder.||
yeah those stats are very out of date, as is the rest of that site
Aw DAMMIT we were RIGHT THERE
might as well make that the helldiver corps motto
At this point I have given up all hope of the majority of this community ever putting in an ounce of tactical thought
CONSISTENTLY 40% of players don't use the strategic part of their brain
gamers don't read unfortunately
...it legitmately may be as simple as erata being a desert planet and people not wanting to play on it.
Seriously, apparently a lotta folks make the decision of where they want to play based on that.
Cold planets are objectively favorable toward helldivers, but it seriously isn't that bad.
I don't think the majority of players are even considering the current status of planets in the galaxy when they drop. It's purely 'Select and Quickplay'
Fuming unhappily and stomping my feet
the fact you can quickplay by selecting a front
Still, I am of similar belief that a huge fraction of divers don't realize that they could have flipped over to Erata and burned out that defense all quick-like and then gone right back to Fenrir so they wouldn't have to liberate Fenrir and ALSO go liberate Erata.
So hey, there's actually another factor that's important to this that I feel needs to be called out as well....
There's too many fronts breaking out and Super Earth is struggling to regain control of the situation after the incredibly hectic defenses against Illuminate raids. We're in increasingly dire need of maintenance on the bot and bug fronts, not just "hey build a new science outpost!" but "we need to carve out and reestablish a buffer zone".
Unfortunately the majority are just following the MO wherever it leads, and any sense of community strategy is lost in the wind to be overshadowed by whatever method Joel & Co. are using to choose new objectives.
obviously. they are new enemies
hey, need an opinion.
Are 8-10 diff torture?
It's very much dependent on the players working together and using their kits well.
aaaaah that's why they don't like it...
they like to run off on their own and do their own thing on mission
You can do that.
You just have to prep right.
And also acknowledge that sometimes the right answer is to leave.
very often you can have 2 people doing the objective and 2 people doing the side stuff solo across the map on a 10
at least that's with the crew I play with here every often
i know, i'm part of it lol
I like splitting into pairs at 10s, it's a cool balance of independence and chaos minimization.
I use scout armor so am VERY confident in running off solo while the other three do normal stuff.
8-10 are the easiest they have ever been in the history of the game
so no not really
yeah there's someone i played with who refuses to play anything above a 6
some of it is enemy dependent but honestly you can do 10s as uncoordinated pubs nowadays without too much issue
wait why 6?
i have no idea
7's about as difficult (not) and you get much better sample payouts
imo bugs are the easiest to do solo uncoordinated and it's pretty easy so long as you have the right gear
6 is the minimum to get Super Samples.
I was in a pub squad today where there was nobody on mic, no quick-menu callouts, and no text chat. The only communication was by way of dropping waypoints on the map.
Reader, we were piling in and out of that FRV with perfect precision and mutual understanding. Slammed through that lvl7 in carpool style
Big angry march of red robots!
Helldivers 2 Automaton version of Warhammer 40K's Milky Way Sweep edit.
Original: https://youtu.be/B1rMvEYsMaM?si=VoacJJCfEtK_FXub
Really a test of capabilities and options in Blender thus far, very proud of what I got here!
Thanks for watching!
#helldivers2 #helldivers2game #helldivers
I have yet to find a convenient way to kill harvesters
they can soak eagle rockets all day, laser cannon takes a bit, they seem to be able to soak commando fire
shooting the leg joint works but man that laser kills you quick
RR/Quasar/EATs/Commando to the leg joint is a one tap
I believe RR/Commando do enough damage to one tap the eye too
MMG, HMG, and AMR bullet focus on the leg joint is an easy kill as well. AMR is just 4 shots.
Salty Real Talk
I fucking hate jetpack overseers to the point where I think there would be nothing of value lost if they were removed from the game entirely.
They're very annoying. My personal go-to is an MG sentry that just cuts them down.
Tanky, High Damage, High Mobility: Pick two. All three for something that isn't a heavy/elite is just bad design
Especially given they can show up in packs of half a dozen
I'm hoping they'll cut down on their numbers when they have more than 5 units in their roster
For what it's worth their main attack doesn't actually deal much damage, and they have pretty awful accuracy
They're not much of a threat on their own if you can dodge the grenades

the bright side is. atleast it's quicker to take a planet then defend it.
or so i was told eons ago back when we pushed bots off the map.
Yeah their accuracy is trash, but it does hurt if they hit you with several bolts. Their movement is SO hard to predict though.
Honestly the best primary I've found for Illuminate work? Vanilla Liberator. Just dump half a mag into an Overseer's chest and they die, don't even bother for headshots. Headshots go on the Voteless, just pop them with a single bullet to the noggin.
Do you have the Halt?
From the Truth Enforcers warbond
Plasma weapons like Scorcher do excellent against Overseers as well, but it's hard to beat the sheer versatility of the Liberator.
Oh I bet the Halt's stun mode really cheeses them.
Yes
The issue with the plasma weapons is landing hits
Same with the MGs
Take the Halt, use stun rounds, one trigger pull stuns them for around 4 seconds
I tried the halt earlier and didn't think it was doing much, for some reason
Don't bother trying to kill them with Flechette, just swap to the Senator or Verdict
One Senator headshot kills them, two jetpack shots does the same
My general loadout for Illuminate so far has been:
Primary: Halt
Secondary: Senator
Grenades: Gas
Armour: Heavy Siege Breaker (Flexible, take whatever you like)
Stratagems: Strafe/Gas (But this is realistically a flex slot)/Rover/Commando
Halt/Senator 1-2 kills overseers, Rover and Gas kills Voteless crowds, Commando one-taps Harvesters
Strafe flexibly one taps shields or sweeps away enemy clusters
wait commando rockets onetap the joint?
the half-EAT rockets?
am I shooting the right part?
yes, it has to be the horizontal portion of the leg connecting it to the main body
oh I was shooting at the vertical portion where the horizontal portion connects
that explains it
shoot the black bits
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Video depicting it
Give me 10 minutes
ok yeah this is really easy
just burn off a leg and it instantly dies
Yeah, once I figured that out my problems went away suddenly.
I'll be up in a little bit, need to eat first
I like that the tripods are armored at the top
Really shows that the illuminate aren't messing around
They know how we work
Jokes on them, I'm built different. Built stupid.
I run under them and aim up with a flamethrower. 😛
landing on them kills them
Well yeah I just mean I've seen one tank a railgun shot
But they die to a rocket to the joints
Of course. Moving parts can't have as much armor.
Yeah, so the tripods are armored against orbital fire from super destroyers more than on foot weapons
It's cool
<@&1206091872716595200> got 2 spots open for another squad
I'll hop on in a bit
Autocannon, however, is completely useless
...Against basically everything squid-wise
It takes four direct hits to kill an overseer
Holy fuck the laser cannon is so good against the Illuminates
My baby boy has arrived in his niche, though he has been kind of a sleeper for a while
laser cannon is good
I actually like the MMG more than the HMG for everything except Harvesters
Mostly because round travel time with the HMG sorta makes it feel like you're lobbing paintballs
AMR is decent
It's a one tap to the head tho
Not in my experience
I've been loving the antimat rifle against Illuminate
I recorded this specifically to show the AC one tap
EMS does no damage, so this was a full 100-0
It's just a tight shot
Halt Stun - Flechette Headshot works at close range too
Very brutal response to melee Overseers
Hmmm. Apparently I'm just a shit shot with it then. >_>
It's not an easy weapon to aim, I'm just letting you know it is possible
AC Sweep continues apace
Man i REALLY like the reprimand, know im a bit late to talking about it but eh, i wasnt here when it released
You're doing the High Explosive Lord's work
Honestly, I'm digging the commando on squid maps now
I bet the autocannon is hilarious when you're a passenger in the buggy.
Given how many times we've had a full squad wipe due to somebody fucking up with the plasma weapons while trying to shoot from the side seat...
Hm, is siege ready bugged? its applying to my secondary
And while it'd be neato to have the GP back to 8 shots via an armour perk, kinda seems unintentional given the descriptor
yes
Tracks
a shame, ill hold off on using it till its fixed then, dont wanna accidentally get used to the incorrect ammo for secondaries
applies to everything right now. Very ogod with machine gun builds as a result
See that's fair but i'd rather not get used to a bugged version of the perk, no offense
Oh, totally
I'm in will enjoy it while it lasts, totally expedct it to et fixed (or embraced, but if htey do i imagine they'l,l nerf it sliughtly)
Honestly making it both primary and secondary feels like a good change, though it probably shouldn't effect support weapons for balance reasons
Agree. Secondaries is fine and even fun!
but supprot weapons makes it arugably the BiS armor choice.
Which is boring.
It's made using the Dominator much more enjoyable against the squids
Yeah that's basically my feeling
Even though I've been using the laser cannon so reloading them has been sort of a non issue
Reload buffs are just incredibly strong. like even if without applying to support weapons, it's a huge buff to the Ex Crossbow
which is one of those "May actually be the best weapon in teh game"
That i can 100% jive with, especially since like said it actually puts the GP back to 8 shots
Honestly i'm just happy to see armour abilities effect our bread and butter weapons like this
<@&1206091872716595200> anyone up to stomp the enemies of Managed Democracy? (which are many and evil and ineffective against the might of Super Earth)
Can do
Sadly, all i got left is an erdacite and i'm gonna do that and then bed or POE probably
I'd love to see passives like Gas Rounds or Incindenary Bullets etc
Ooo that would be fun
stuff where it's a notable boost, but the downsid of giving up otehr passives should balance it out
(This is totally inspried by having Path of Exile on the brain, admitedlly)
Gas rounds would be my favorite frankly just for the confusion effect
nerd
Me when Gas Rounds are actually just Fire Bullets:
See yknow something i REALLY want?
an armour passive that lets you one hand any non-support weapon
this desire is absolutely influenced by the directional shield
yall know if the lance is any good against the bugs?
Haven't tried it on em myself, still really soured from my first few goes with it
which is a shame because, as you can see, i am HUGE shield nerd so i was kinda excited for the combo
I enjoy it into squids, but idk if it's worth giving up Grenade pistol
What nades are you running?
It really needs the peak physique passive to shine, and even then you gotta use the actual melee button for it towkr right (Oh video game code)
stun
Big note: Gas nades can now kill fabs/bug holes etc
wait what
Recent patch upped their demo force. So ifd you drop em in a hole tc, boom goes the hole
as someone who loves the gas grenades
WOOOOO
Gas was already goated, wild buff
my current build has been a blast ngl
reprimand, verdict, gas nades and flexible choices on the support weapon depending on what i'm fighting
I really dont agree? It opens up alt playstyles but for one it only applies to support weapons that dont use backpack reloads and youre still giving up stuff like peak physique which really makes a lot of sluggish weapons super snappy, recoil reduction armor which is really great on MGs and AC, and unflinching which is super useful on weapons with charge up time or require you to hold the reticle on something. Not to mention utility armors like arc resist or fire resist
it gives you an extra mag to maybe carry, not more ammo outright which I feel like is worth but not OP atall
Like id take siege ready with Stalwart or the MMG, but only so i can take a guard dog
If i bring a supply pack then siege ready's extra magazine is worthless
And bringing a supply pack means i can bring recoil reduction armor
If i bring the RR then id rather have peak physique because being able to snap my aim to my target is much more useful
Still gives faster reloads to backpack weapons
For the most part i dont notice
(I actually run stelath lgiht armor most of the time, personally)
Its nice but its not a massive gamechanger
I hope they add silenced weapons since you mentioned stealth
Give the amr an optional silencer
It's so hard to not indulge in the sneaky. Scout armor is so good.
me going on higher difficulty flag mission
Ah, so I see the dev that designed the evac missions designed another one
I don't think they're nearly as bad as original defense-evac missions.
Probably not because as far as I can tell it just spawns 1 bug breach at like 20-30%
so if you can stay next to the flag and survive that you're fine
but if it drops and you go back it'll reset that trigger
Oh yeah, THAT sucks especially when you're playing with randoms who don't communicate or understand this.
bile titan just means no given you can't one shot them, charger spam you could get lucky if you have a solid 500kg drop but def not meant to be soloable it feels
You can one-shot BTs with recoilless/quasar to the head, though.
Same with chargers.
it works against the BTs with a face shot? is it the mouth or can it pass the armor?
Yeah AT weapons trivialize the bug heavies
Use of rocket sentry helps. It's kinda hard to just solo diff10s with defense objectives like that though
yeah BTs aren't actually much of a threat assuming someone has a real AT weapon to use
the new AT/E turret two-shots them in the head as well
For BTs. the head is ao ne shot
Destorying a leg (hard to do, but can happen) also works
I used to use EATs but the Quasar seems more convenient esp for snipping the shrieker nests/spores
guts are a general well, uh, gut em.
Ever since the quasar cooldown increase I've kinda stayed away from it because I wind up fighting more heavy armor than it can handle
For Impalers - when they deploy their tentacles, go for the eyes it reveals, not the teantcles lower down
The eye peic actually is super vulenrable, you can melt them with a lot of wepaons as long as you're going for said eyes
breaking their legs is also very reliable if they're chasing you/not deploying
Ah found which warbond the ATE is in
yeah I thought it looked neat but I've no super credits
so gotta get some more
is it just me or the kill forces missions 1-2 difficulties higher than what they say they are?
IMO they aren't actually any harder, they are just testing you on how fast you can actually kill things. The missions aren't long enough that running out of lives is really a threat so just send it with lots of ordnance
At small player counts that's a bit tougher because you only get so many stratagems
Really? Cause the AI feels like it's more aggressive than the normal missions
Oh, that's because they have nothing to defend and know where you are. Basically the whole mission is like you've activated a geological survey node or a raise flag objective
Ahh
yeah that's what it was cause I'm used to like, "oh I'll start the obj" and then just kinda dodge around them where in the exterminate forces mission they're like actively running infront of me
Like, comment, and subscribe if you enjoyed! It helps out a lot!
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this looks fun
i'm sad i miss the field chemist armor
wonder how they'll address the shop rotation, probably get a few pages to sort through or something, but they did mention wanting to have things more accessible now that there's a lot
So as someone who’s never driven shift before
What does the 1 and 2 mean on the buggy?
Lower gears of a transmission apply more torque (power) to the wheels but at a lower speed. When you need lots of pull you use gear 1 such as when you're going uphill.
Thanks
the FRV has an automatic transmission with the ability to go into the 1st and 2nd gears manually, to facilitate more grip and torque, very useful on slippery terrain such as sand, going up a hill or to keep a limited top speed on precarious terrain.
Thanks for the explanation
We tried that once but it was very spontaneous and hard to do with a full party in the bus.
wait barrage tank turrets are AP0
just like, all of it
you can pen it with shotguns
IIRC it's a recent change, particularly on the barrel-end of the turret.
yeah but it's supposed to be AP5 on the sides, AP2 on the front
it's AP0 all round
The average Illuminate experience.
Song is Beat the Devil's tattoo by Black Rebel Motorcycle Club.
Song Link:
War in the Pacific Trailer song (ReCreated)
https://www.youtube.com/watch?v=XuI2Q9FF5Xc
Really enjoying the Democracy Protects armor ability for random pub games.
I've eaten more than a few poorly placed strike stratagems and lived to tell the tale because of it
50% of the time 100% of the time
I survived overcharging a railgun shot on purpose with it
So.
Peak Physique STun baton might not just be viable into d10 bugs, it might actually be good!?
Peak Physique stays winning
If you macro the animation cancel you can fight chargers to death with a stun lance
In seconds
I've one friend who runs at bile titans to stab them to death in the legs
The stun effect is genuinely crazy good vs bugs
Eh, that feels like cheating to me, i basically avoid macros like that like the plauge
just not fun
That's very fair, I don't want to do it myself either and suspect it may get patched out
Even still, you can swing either the lance or baton fast enough to hold back a lot of bugs at once
Yeah. It's not super great at killing - YOur limit looks to be Alpha Warriors
Alpha commanders are pretty hard to actualyl kill
but you can lock down and smear a lot of littles
and just flat out blunt the offensvie of a bunch of mediums by whacking off their legs while they're stunned
Not acutally sure i like it as a playstyle, i'm a bit more "ANd here ism y gas strike, lol"
but it's certianly interesting tech to know about
Yeah I'm a big "fumigate these bugs" advocate and run both gas grenades and orbital gas (vs all enemies actually)
My latest bug kit involves
MMG
AT Emplacement
MG Sentry
Orbital Gas
Sometimes trade MMG for quasar as a "running around" AT option with the Emplacement for any time I find a good spot to hammer away at a bug breach
My bug kit is RR/Gas/MG SEntry/500kg. So similar but differnet to you.
Gas grenades are great. I like Purifer a whole bunch, it purifies things very well
I really like the power a well placed cannon Emplacement brings to 10s, just absolutely hammering anything medium and above
So my reaosn for not liking this ovbviosuyl really powerfuil strat is very silyl. but it's also valid:
I cant see shit form the smoke it spews out on impact XD
Yeah that's a problem lol
Gotta pace yourself to see, though my way around that is switching targets after each shot and hitting something else in the interim and swinging back if the first one needs to be hit. Or just, y'know, hold fire for a second
But that thing is 15 dead bile titans or chargers, more chargers if you're able to direct hit the abdomen
30 dead brood commanders
Turns out enormous breaches are real easy to handle when everything bigger than a hunter is obliterated from 200m away
I'm shocked by the lack of orbital 380 or napalm

A friend was using mines and then they drove into them themselves.
didn't get the baton in time 
It'll rotate back! And they want to fix the store so you don't have to wait for rotations
<@&1206091872716595200> It is time for the helldivers to save Christmas
By the time I get back home the wasp launcher will probably be out already
I loved it
Carol of the bells while spreading democracy goes hard.
2 more for diving
oh cool
I don't like it personally, it feels very fussy to use. But i love the purifier, so ???
I like it
The purifier doesn't feel good enough.
The loyalist feels good enough for a secondary
It's literally just a mini purifier.
and is the purifier good
yes
"Let's dance" #Helldivers2
can confirm though I think the most I've fought is six or so
And that
Especially that
somehow reminds me of this: (source: https://www.fab.com/listings/9e4b1230-153a-45a2-a065-a1b3c8244094)
Sol.. hellguy...
Finally got Thermite Grenades. How have I lived without them for so long?
IMO you can keep living without em, mostly because I think they just take way too long to justify bringing
gas grenades are where it's at
Personally what I want is an entrenching tool or some other non-stun melee weapon. One that actually properly goes BONK.
Cavalry sword
Give me a flagpole spear
Are Illuminate still around?
They take a long time, for sure. But it's pretty often that I find myself dodging a heavy unit because nobody else has the tools to take it down.
At least with thermites it's not 'If?' but 'When?'
me trying to figure out where the StA-11 SMG is
realizes it's part of the 2nd KZ collab stuff
doesn't have the 2nd KZ collab stuff
It would be a bit easier if I paid attention sometimes 
How do you get the 2nd KZ collab stuff?
Or, how did you?
I have a friend who logged in on the same day I did, but I got the stuff and he didn't
someone else with the same issue posted this https://www.reddit.com/r/Helldivers/comments/1hkp4j0/arrowheads_response_to_my_complaint_email/
ye it's up in the air what's going to happen
like for me my account was innactive
so I don't qualify technically
I mean it's not up in the air really
That response is a pretty clear statement of intent
I meant for how the 2nd wave stuff, cause based on the HD2 discord and some of the dms people have asked the mods, it sounds like they're unsure outside of specifically the 2nd wave stuff will be available at some point in the future
might mean it would be paid for the individuals that missed it, or they might give it out for free in another wave (what I suspect is going to happen)
I've been part of the church of thermite even before the buff
They'll probably just yeet it at everyone, figuring out who the couple of people that didn't count for it is such a big annoyance compared to just giving everyone it
warframe players see that every year when they do a big twitch drop thing and never learn :v
at worst they'll probably just attach it to a major order as a side thing
yeah they're a staple of my loadouts
kinda missing my panic button impacts, but a little foresight and a servo armor seems to make it worth the trade
a funny thing about smokes is that if you want to cover yourself you often have to let them cook in your hand
because throwing them might make everything in the area turn around and look directly at you
Man, having a real bad string of pub games. Lots of people that just start killing teammates, reinforcing, and killing again
I don't play pub
I have other games for that
I shall join you if you need tho
Be warned I am only lvl 21 and have not too much unlocked
Same here if you need help
I should toss up a call in here more often.
Generally, I have a pretty great time with pub groups though. Just a weird bad streak all the sudden.
yea pub groups 9.5/10 are fine. but maybe that's just cause im use to working with a below ideal team idk.
lotta time i'm rawdogging main objectives cause a lot of people don't use move and shoot
I'm kind of addicted to roleplaying as field artillery with the AT Emplacement. Find me a rock or hill to park atop and I will sit there all mission blasting medium+ targets all the way across the map.
me that's been capped on medals for forever
me when i just unlocked a warbond and it's timely that i needed medals
nothing can go wrong within this certain amount of time to hold super earth right ?
surely not ?
right ?!
it's free 100 medals right guys ?
There's precedent of this kind of MO already, nothing bad's gonna happen to Super Earth.
The next three days are party mode per the MO announcement.
meaning we can KILL WHOEVER WE WANT WITHOUT CONSEQUENCE unless they're a citizen of super earth
No its been given for free as a strat
finally
Told you
I did get that
checked my menu
wasn't there
it takes too fkn long
but wtf is this
I own it but it says I can unlock it
damn
AH
pls, fix ur ui
I dont see it being great on bugs
they get too close too quickly
<@&1206091872716595200> A merry festival of reckoning to all the Pnet divers
Yeah, but i tried it on bots and its really fun
Wait that's what it was?!
I was so confused lol
Wasp
- Extremely useful vs Illuminate overseers
- Extremely useful vs Automaton devastators/berserkers
- Moderately useful vs Terminids, probably not enough to justify
basically it's a tool for dunking on medium sized enemies with a little up-punch capability but not efficiently. You can usually just fight medium bugs with more typical options, though the extreme range of the wasp does let you do it very effectively if they're not already upon you.
how does it do vs tanks?
Haven't tried myself, probably poorly unless the angles happen to line up for vent impacts.
Compare to how effective it was vs Harvesters, or rather how not-effective it was. If you dumped two mags or so it would get them (assuming shield already down)
It requires more than 1 reload to deal with hulks and above, unless it hits a vent. Its max AT damage per reload is 1400 damage, and for reference a single Commando missile does 1100 damage and EATs/QC do 2000
Damn ok
What does the RR do?
Its an anti medium/light heavy (like scout striders and bug commanders) weapon that can damage heavies, the 200 AP6 AT damage per missile is only to make up for needing a lock on to fire as opposed to the AC being able to hit weak spots
RR does 3000, and the spear does 4000
It one shots illuminate overseers
Side note on this, i fugred out why the RR seems to sometimes randomly one shot Harvesters in odd places
It's because tehy actually only have 3k hp total, and only 2k body hp. So if you hit in bertween the plating on their body, or osmeone's already taken the plating off...
...also you can shoot them in the foot with the rr for a kill and it's v. funny
The toes are a vital organ for the illuminate war machine
The foot is a leg weakspot yeah
no clue why our heads get so muddy, but its certainly funny sometimes lol
<@&1206091872716595200> anyone up to help spread some Managed Democracy?
Maybe in a bit? Need to feed cats etc first
I can't be on comms, but I can hop in for a mission
you good with bots or would you prefer a different faction?
So since the wasp is back, anyone seen any differences from when we first got it?
if you're still up for it a slots open now
I dont think the wasp in the og game could take out heavy tanks so idk why youre saying this :v its a beast of a medium killer rn
Yeah
I'm gonna love it
Tho it not taking out heavies whereas the AMR does I guess is what makes the AMR better ish for me but I still love both so now j have 2 weapons I can switch between depending on my mood.
It can take out heavies but its gonna require multiple reloads to do so
It can kill a tank from the front in 2 reloads while every other anti medium support weapon barring the railgun is stuck only damaging the tracks unless they flank
YEAHHHHHH
ive been wanting this the moment i saw it
You can damage the tracks???
Hell fucking yeah man
i adore the wasp already
gonna wind up flexing between it and the spear at this ratew
Wasp and amr
I tend to fill a taking care of mediums easily role.
I do wonder if my role is noticeable to my team but I guess it is at times cus sometimes I'll just snipe ahead for my team while they go to a Base/POI/something else.
Cover a friend while they do stuff.
Yeah there's Armour 3 tracks exposed in the front you can damage and destroy to stop it from moving
Ooh
poke head in. Hey er, I have 1000SC, should I get Freedom's Flame or wait for the next warbond?
You have every other warbond?
Freedom's Flame is worth it just for the Torcher and Crisper imho
I don't have the chemical warbond but I don't want it either.
Gas grenades are really good, and i think youre' missing out, but yeah, i'd say grab Freedom's Flame
All the weapons in it are good, iirc it has the Cookout too
which is an excellent shotgun
Oh, it's not that I think it's bad. It's.. That I have a passionate interest in WW1, so chemical weapons are something that I would not feel comfortable using.
That is competley valid!
I'm.. Not actually sure what to say here. I'm not used to that answer.
<@&1206091872716595200> need one more
oh, so I'm not enough for you any more? 🥺
If you're still looking i'll jump in for a bit, but no vox
sure
I have found my sole complaint with the wasp
artillery mode feels very inconsistent on fabs
Per a friend's testing, it takes 8 wasp rockets to destroy a fabricator. The launcher can retain one in the chamber if you partial-reload, leading it to have 8 in the next magazine. If you launch an artillery shot, it'll do all 8 and thus enough damage for a fabricator.
Admittedly not the damage that's the issue, just have issues with rockets coming short or missing
It's not a deal breaker by any means seeing as i can just use burst and it works
surprisingly well
what's the purpose of the artillery shot?
AoE
haven't had a chance to play around with the wasp yet
top-down area burst
is it like an airburst (the stratagems) shell?
A very small version, yeah
swarm mode is more-or-less direct fire (it swerves hard out of the launch but goes straight after)
artillery mode launches your entire current magazine straight up into the air and it comes down on top of the target with an airburst
Burst also just kinda has nutty levels of tracking
i've seen it miss a target before going for the hardest curve you've ever seen a rocket do
shit reminds me of close range spear
but like
actually still hitting the target and not you
Personally I'd wait for the next and see which you like better.if you manage to get 1700 sc then buy something and you can use the 300 scfrom the warbond to buy the next
Oh I didn't reply
Meant to reply to this
anyone else wanna hop in? last mission
Tried Wasp a bunch with bots, it's about as I expected: 1-2 shot on any Devastators or Scout Striders, limited usefulness vs tanks/hulks/turrets if the angles play nice for the vents. Pretty useful vs the smaller turrets you encounter in Fortresses or Command Bunkers (2 rockets).
I've found it does very very mean things to tank turrets
It probably does great vs Shredder Tanks, though Annihilators I imagine have enough armor that it would need vent hits.
Shredders have awful turret armor.
2 taps gunships a lot of the time
I've noted 1-2 shotting mortars so that's been fun
Its 11 shots to kill any tank turret
So in a pinch you can magdump it
WASP seems to me like a smart AC equivalent that trades versatility and ammo capacity for the F&F features
I wish that in burst mode the missiles just went UP and down onto the target
because as it stands now, the micro missiles tend to missbehave whenever there's cover
We killed a Factory Strider with it last night, by team reloading
It took about 1 and a half backpacks
So, probably not that useful, but it was still funny
Out of context, that’s a very funny statement
2 shot?? Isn't it always 1 shot?
Usually is 1, but certain angles and things like heavy devastator shields can eat up to 3
also not accounting for terrain difficulties, either on your end (congested space like rocks just blocking missiles) or theirs (more rocks, walls, other bots, etc)
What are some good primaries with supply pack + mg 43?
I’ve heard something explosive but I’m not sure
Plasma sniper, your favorite liberator, scorcher.
I see
Really supply pack doesn't matter too much for primaries, you're better off customizing to the enemies you're facing.
One time I spawned in and called in all my stuff.
Just for me to look up and see it all ontop of a big fuckin rock.
I was like, "fuck, guess I don't get my gear for 7 minutes"
Like to be clear
The line was on the ground infront of me
There was just a big rock overhanging above me so high no way I could possibly reach
The something explosive would be the eruptor or the exploding crossbow probably. With supply pack you could use the MG for shooting most stuff and blow up bases with your primary + run non-base exploding smoke or stun grenades
Explosive Crossbow or Purifier would pair well
I'd probably take EX Crossbow, it's my usual pair with a MG support as i can pop fabs/holes/warpies, and is good at mulching mediums or crowds in a pinch
sometimes you can shoot the pods and itll come down
What are some good ordinance stratagems for squids?
doesnt eagle strafing run kill a strider in one go?
No, but it turns off the shield
I see
cluster
for squids all the armor cracking I need is a laser cannon so the rest of my strategems are utility (OPS) or crowd clear (strafe + cluster)
The only ordnance I'm normally taking to squids is 500kg or atlas shot for quickly killing landed ufos
I feel like orbital gatling might be good though, I need to give that a try.
Atlas shot?
Orbital precision
I see
<@&1206091872716595200> would ayone like to divehellers
<@&1206091872716595200> we're back at it
dive dive dive
It’s a bit late for me, but I can sit in vc and chill
Mayb one mission
I wanna try out the purifier
I hardly know 'er!
If I use all of the pips in my supply pack and refill it from a resupply, is it still the same supply pack? 

got room for a 1 more in a bot 9 <@&1206091872716595200>
(squarepeg isn't playing)
(doesn't love us Y^Y)
<@&1206091872716595200> soon perhaps?
sureb
I can't stop winning
How do people even get an accuracy over 100?
Multiple hits in one shot
i belive he's using the WASP, which auto locks on and fires a bunch of missiles in one go
I mean, yeah WASP is funny as hell
it's too late i saw your illegal 600% accuracy
Damn
Can it multilock or something or did you just fire a lot at 1 target?
I tend to just single fire
Then again I haven't been around since they rereleased the wasp
I think it tends to get lucky and other stuff gets caught in the explosions more often than not
FT for a while had a simialr thing going on
Ft?
Flamethrower
Ah
How 90% of missions above difficulty 7 end
#Helldivers2
least cinematic helldivers death ?
that's an excellent ending shot
90% of missions ending like that is a skill issue though
granted diff10 extracts can turn out to be some real hell that we've dived into
It's just for the post on the socials. Definitely not true but it's a very cool clip
There was someone trying to be very gatekeepery on a forum i'm on, on "30s shouldnt be in d10s" andi t's just... dude.
Carry more! It's diff 10. it is not That hard with a good loadout
a crazy misison is an excsue to show off
Also my experience is if you're good with pinging stuff, good at encoruaigng your teammates etc, it gets reflected and things go more smothyl
I run amr and ping stuff and then sometimes hang back to be the sniper support n stuff.
Take care of mediums n such especially.
Sometimes I'll have a friend go to somewhere while I use a vantage point to support them from with the AMR.
Gatekeeping is so dumb. Go in with an MMG, Orbital Precision, and a liberator. Trial by fire, pop off and get it done.
Amr makes me want like a stratagem launcher
Gatekeeping is dumb anyway. Let em have fun even if they lose.
Just gimme a wrist rocket
What??
Idk how that works
I mean like the brain connections
only the most advanced hardware for the helldivers
Being 200m away from something and going "sure wish I could throw a gas strike this far" while sniping
Yeah the best you can get is about 75m with a dive throw
not using the throw-armor anyway
Lemme sacrifice some max hp for throw range
Robot arm doesn't have to be armor related
Lately I've be using drip to match my "role"
So jet trooper drip or heavy infantry with the wasp (still with light wrmour) or some frontliner idea with the energy shield
Tactical person with the laser backpack drone
The buffs to the jetpack have been so gratifying, especially with flamer or other vaguely-aiming business
Car driving person is difficult tho cus like what kinda drip is that? Racer drip? Yeah sure but there's not many racing helmets.
Lot of motorcycle helmets for some reason
There's one helmet that looks like it's for dirtbike riding
We keep getting Scout Trooper hats
from before they fixed tje aiming thing but still
Meant to reply to the jetpack comment
also this one
Really went from "I'll save you" to both of us dying.
Anyway im excited to play with the wasp when I get home
I keep going on about it but yes I'm just that excited about it.
god they really perfected the way Helldivers just cartoon explode
every physics interaction in this game is wonderful
It is yeah
i need to show yall this
Oh that's the wrong clip but also good
i meant this
Dark Souls Mushroom Punch on the last one
Makes me think of that gif of the character getting punched and bounces around the room.
Every time I look at it I chuckle
Oh no, the mission freebe has changed from Railcannon stireks to... ANTI TANK MINES