#Helldivers 2: For Managed Democracy!
1 messages · Page 96 of 1
#helldivers #helldivers2 #helldivers2update
what’s you guys best method for getting super credits
I am very far behind in the passes because the last time I really played was when the rocket missions were added
I just run 1s and 2s while listening to podcasts and spacing out.
yeah that seems to be the general consensus
personally i do trivials find a planet that has maps without chunks missing circle the map complete objective and extract, avoid flag missions or anything long
easy bab mission and hit all the POIs
if you want to go really try hard, do above but alt+f4 when you loot the last poi
Also I feel like I’m being gaslit do the 100 super credit piles exist
I’ve never seen one
they do i got one yesterday
Why is the Scythe so huge?
no idea why the model on the ship is so huge, its normal in mission
It seems to be getting incrementally larger too
I think someone on the dev team is doing A Silly.
I have. Extremely rare tho. Genuinly.
I've gotten 3 ever, 1 for each 3 sessions of 6-8 maps. Bunkers are the good stuff.
Also the Gloom is still there. Guess we're just not doing anything about that.
Our science got sabotaged by fake samples. 
It's not like the Terminid menace will ever actually be a problem, there's no way that they could evolve some new horrible mutation behind the Gloom. Our Democracy Officers have assured us of this.
<@&1206091872716595200> once again, your Democracy Officers tell me that those SQUID ANTI-VOTERS need fought! Join me!
I can join in ~45 minutes if you still need another by then
Sweet, one sec, refilling my liquid
Because holy fuck these squid have hands, presumably on the end of their tentacles.
Like this.
in vc
I'll be along in just a minute.
I will join if that's okay
sure is, get in here
God I love the little beat of "We've analyzed their attacks and we know confidently where the next attack will be." before the Illuminate attack a completely different planet.
I loved the "Well, we wiped them out!"
squids immediately atack again
The Breaker is great for the Illuminate.
WHOOPS
Went back over to the Automaton Front for a little bit. After fighting the Illuminate so much the past few days, it was really refreshing. I kind of forgot how much fun it is fun to fight the bots.
Ye
We think we prefer the launch factions for the time being
But Illuminate are probably gonna be our 2nd place once we figure them out (and when they get a bit more on their roster)
I feel similarly
I really like Harvesters
Waco mission when
I think Overseers need to be dropped into the nearest sun
And the zombies lost Voteless are weirdly less threatening than the bugs until they reach critical mass
They're more dangerous when they surprise you than bugs imo
Also I have to say
I don't like the reworked jump pack
I miss my old vertical hop
Hey so
Secret level right
The Helldivers show up in it
Just
Thought that'd be mentionable here
(Though it's just for that big crossover episode)
The new massive momentum makes it more useful in a useless use, map traversal, but less useful in a useful use, taking good positions
Cannot easily hop onto rocks/buildings like you used to
Since you're so prone to just ragdolling or being unable to grab and climb up over a ledge
i mean it still does that well? you have a slight forward momentum but i can still easily get up places
It doesn't feel nearly as controllable or vertical as it used to, it's very touchy between being able to land on something in combat or just ragdolling
I find it throws you around a lot less if you don't hold forward as you come into land. Not 100% sure of why, but I find myself falling on my face less that way
i think its something to do with that change they made to prevent fall damage from jetpacking
I feel the same
there's some rock spots that are better now? but getting on top of a crate is more tricky ime
I find if you hold backward you land fine atop whatever
i like new jetpack as escape and engage, and rotations feel really nice with it
Yeah
Plus it's funny
it is very funny seeing these two side by side
We're definitely the good guys everyone, yessiree Bob
<@&1206091872716595200> it's squid killin time
D10?
I can be along in a moment
spoiler pls for those who don't want spoiled
It's not spoilers it's lioterally in the store right now
with uh, horrible prices
how bad?
I think someone fucked the numbers
Because this is only going to piss people off badly
Extremely headass decision
WHAT
oh
NOOO
not a warbond???
This reeks of Sony management
keep in mind
Worst thing is, I will probably end up buying some items... Fucking FOMO
"It could be worse" is not a reasonable justification for shitty monetization
True but they still technically are you just can grind for the premium currency
Don't know why they'd do this.
And to think the other stuff that was shown as spoilers will then also be in superstore.
Didn't they already make enough selling the game?
The prices are outright criminal. Yeah.
Next to the fact that I would have preferred if they at least tried to maintain the immersion
Welcome to games as a service
Like replacing the emblems with skulls
This set costs 1975 super credits that’s £16
Tbf super earth would be a capitalist hellscape probably.
That’s 2 warbonds
Yeah no I’m good thanks
I get warbonds n all that. But this just sucks
Omg the dog got off my chest I can breathe again
The above images are in the store for individual purchase
There's also the actual warbond
Super Store only
Oh so there is a warbond as well?
There's no warbond to my knowledge
Unless that's what they hinted would be dropping on the 23rd in the announcement
Also comparing stats, the StA-52 is basically just a higher mag, faster firing Liberator that loses the scope for iron sights
and has more recoil
Maybe I'm missing it up, I know there's A warbond coming and I thought it was out with this
It's labeled premium superstore. I hope a warbond comes but there's no guarantee.
Follow the link to see all the text but tldr this is a premium superstore rotation that's part 1 of 2, part 2 is coming on 23DEC
That’s going to have the light armour, the smg and the burst rifle
Yeah it's sc farming time 😔
Wishing you folks a very fortunate +100 SC
Ye, at some point i'll have to do some. at least we've got time.
but still. Grumpy.
you had a good thing going, arrowhead! complaints were minimal about the warbonds!
though i can't factor out meddling from the big guy up top, there was already a banner set up and everything and since it's a crossover and anything implementation might have been more direct from sony, like a deadline or so. slope just got a lot slipperier though, i hope this doesn't set a trend
I'll be on holiday by the time the light armour comes around. Guess I'll just get it next rotation.
If at all
Andar and Acubens under attack, both finishing in 9 hours from now. At current rates Andar will be won in 7 hours which won't leave enough time to swing Acubens, so there will need to be a surge of population somewhere to win both.
This is 200% corporate interference lol
Let's be real
If someone at Arrowhead actually, indepedently, gave the go ahead for this free of Sony meddling, they are boneheaded and seemingly learnt nothing
But that feels unlikely
Also it's a shame it's the Killzone 2 version and not the original version with the G36 style scope/carrying handle and underbarrel shotgun. But they probably wanna save their first gun with an underbarrel for another actual warbond.
If the first gun to have an underbarrel was a time limited crossover this situation would be a whole lot more worse
True.
"we do crossovers only if and when they make perfect sense for the game"
then why did we get helghan armor instead of whatever Space USA that turned helghast into helghast was called
not that I'm complaining because Space USA got no drip
but it's pretty clear which faction super earth has more in common with
killzone was a funny series because it had to navigate a plot of fascism vs fascism while still finding a place for the player while not being too controversial for a flagship title
Quite easy to read "good drip is one of the requirements for a thing to make perfect sense for a crossover" out of that dev(?) statement imo
Drip > Morals
Just because the drip belongs to the worse guys won’t stop us from shamelessly wearing it while spreading freedom
I was making a half joke about how Space USA was the worse guys,
(not in text but many instances of helghans punting babies read like panicked additions after they realized people were rooting for them a bit too much)
Harvester
strafing run > wasp burst mode
pretty consistent kill, overall loving the wasp launcher
They just need to stop giving the bad guys better drip
It's not the bad guys' fault that all the red/black/dark colors and angular armor plating is visually appealing
Ok, since this is official crossover stuff, I understand why this stuff is in the super store
I don't like it, but another company should also get their cut.
Killzone is also owned by Sony though
Guerilla games is the Dev studio behind it, and they still exist.
So yes, both games are owned by Sony and that is what makes this crossover possible.
And Guerilla Games is still existent because they're the ones who made Horizon Zero Dawn and the like.
Tbh this was still disappointing since its basically twice the cost of a warbond for like half the items
Absolutely sony meddling
Given we had the warbond image already
At the very least the wasp will be free
Yeah opposite of christmas present lmao
I dont thin kwe have any proof of that <.<
Literally confirmed by devs on the official discord and the announcement mentions it as a reward for an MO
dramatically whipes away sweat with a big phew
Also wasp is a free stratagem rn
Speaking of, I'm not confident we're going to get another buzzer beater double defense dunk with Andar and Acubens. The former is on pace with the invasion but right now that doesn't leave enough time for everyone to swing over to Acubens as well
There's nearly 6k over on Gatria (bugs) not making any progress at all, not that I expect 6k to really be a tipping point if they relocated
The population is currently in a low trough timezone so it'll spike back up over the next 2-4 hours
I love how the E/AT absolutely dunks on the entire concept of automaton missions
currently work time in EU, sleep elsewhere
Currently at 66k pop vs a peak of 144k yesterday so the surge will be huge as EUTZ afternoon starts rolling around
Sure of course
Okay. Checked the items out.
They are very well done. All assets are brandnew
A shame AH decided to put them overpriced in the store
Rather than like... selling them as Bond like intended
blaming sony for this
Yeah
warbond feels like the intended release and sony said "okay but we want more money"
since they already had the warbond store image
It was intended.
But yeah, it smells like something Sony would push
Would be cool if they made all future armours like that one tho, design-wise
Jetpack I guess
i guess
Advanced infusions booster
I'd love an armour that allows you to hover with the jetpack
Not a forever however but yknow 10 seconds, 5 seconds, something like that
Give it time I think something like that is most likely in the works
Yeah
I’d say some sort of grav pack similar to the elevated overseerers
I also feel like the eruptor can be a bit weird at times. Like I'll shoot it into a group of votrlesd and only get 3 kill when it was like 5-7 voteless in a group tightly bunched up
Whereas the crossbow doesn't seem to have that
For as far as I know the eruptor edplodes into shrapnel and maybe it's just that the shrapnel misses a lot and that's why. Only some shrapnel directions only actually hit enemies whereas the crossbow just explodes.
I feel like I'm falling over way way more with the jetpack
Same
Medical armor + stim booster + jetpack, stim and run far and fast
Yeah
I’d aim for the for the floor as the eruptors shrapnel pattern is the same as the frag grenade
I tend to do that yeah
The real issue is that in urban maps the eruptor can "bounce" off the streets so I have to get enough of an angle to shoot the ground.
Otherwise I have to aim for the enemy.
Tho maybe I should switch off explosive primaries for illuminate
I've enjoyed the crossbow against them but getting photobombed by a Voteless mid-shot and self destructing does kind of come up a lot
Take to the rooftops
I use jetpack so I can get distance for that reason yeah
Been loving the jet on the urban maps
Yes
I need to find a good loadout for the squids
I was trying to climb the buildings but a harvester destroyed the one I was on
It's hard to deal with every enemy type for them
Oops all lasers is my go to loadout
My personal is AMR, now explosive crossbow instead of eruptor, jetpack, the pokey spear and those thermite grenades.
Amr handles the medium units and 4 shots to the harvester joint and 1 shot to the horn to disable shield.
Crossbow deals with hordes.
Pokey spear for up close.
Crossbow also deals with harvester shields.
So I'm not particularly anti heavy or anti horde but I fit well with my team to take on both tasks and especially to preemptively get rid of medium units.
In the non urban parts I shine cus I snipe away all the medium units from points of interests and bases.
I also use the AMR for bots cus either 1 (headshot) or 2 shot (missed the first headshot) to devastators, 2 shot to hulk eyes and great for picking off stuff. Then my primary is the pummeled and I use the energy directed shield.
Then extra stratagems for bots is the anti tank emplacement and idk the last one yet and for illuminate I'm not sure for the 2 slots I have left but I'm thinking HMG emplacement, anti tank emplacement feels less useful.
Essentially what I run, it's quite good. I use gas nades but I should just use impact napalm
I guess becs7se the illuminate lack real heavy units the at emplacement feels less useful.
Am i wrong in feeling the machine gun sentry kind of outperforms the rest of the turrets just by cooldown alone
Tho I'm thinking of switching to energy directed and pummeled for illuminate or to jetpack and an AR.
Like the others aren't more potent to the point of justifying another full minute
Maybe mortar on occasion
Go with HMG emplacement, it absolutely dominates everything squid right now
Mmmm
I get crossovers but putting guns in the superstore still feels off :(
Primary: LAS-5 Scythe
Secondary: LAS-7 Dagger
Grenade: Impact
Strat 1: Orbital Rail Cannon
Strat 2: Orbital Laser
Strat 3: LAS-98 Laser Cannon
Strat 4: AX/LAS-5 "Guard Dog" Rover
Mg sentry is incredible with the low cooldown, very flexible and doesn't burn itself out of ammo like Gatling
If they make them more permanent though, I'd be a bit more okay with it
I'd love to see snipers get longer scopes tho and maybe different ammo types or something idk. Snipers feel rather bland.
I also need to remind myself to change my controller sensitivity cus I noticed in a video how slow it is lol.
AMR is very good vs squids, DCS too. I can see how they might be a little bland though
I love amr cus big rifle
And tbh amr doesn't need anything other than longer scopes
Make the AMR louder
But the other snipers just feel rather pointless to me when amr can do their job
wait it's out???
For a limited time
And with every faction I need a weapon to deal with large numbers so I'm going to have to have a weapon for that whcih a sniper is not. Then i could use a machine gun special weapon but then I lack anti heavy ability.
And only on squid planets
The trick is you bring DCS and then a stalwart or MMG to use as your actual primary
Aww :(
I did that but with eruptor and stalwart on bugs
It's at least gonna be coming back as a proper strat though right?
Okay we scrolled up and saw it, yippeeeeeee
But yeah then I lack anti heavy stuff whcih I accepted on bugs I guess
Tbf I like bots more than bugs and I don't have a very consistent bug loadout.
Well snipers in general are impractical vs bugs
Yeah
Depends on how we do with the major orders
Snipers v bots sounds good n all but I need something to take care of the larger number of weaker units and i need an anti heavy which I can't have both unless I use the AMR whcih I do
Tho that new sniper from the collab has potential.
There's no way the playerbase is gonna give up a RYNO
I don't think we're gonna be able to steal Acubens this time
Andar will probably be fine
I needa try out the wasp launcher. But I also wanna change some settings so I should just go to a lower difficulty mission with a friend to try out some things.
Not a chance
rocketlauncher yin name only
I struggle to run backpack weapon loadouts cus I always fele like I could be using the backpack for a jetpack or something but yea
Maybe this launcher I'll try for bugs
Oh right only illuminate for now
Team reload is a solution to my problem I guess but I'd have to have a willing teammate who sticks with me.
Still weird to me that you can't team reload a friends' backpack
It seems physically easier to do
There was a small period where I was the expendables factory with the commando and the eats and a jetpack which was fun I could try that again.
Liberty dang it, I was just saying last night how I was hyped for the crossover warbond.
Then they give this superstore super crap.
Oh yeah that's weird
Have they said anything about the availability of the Killzone stuff?
I see that this Part 1 will be in the store for 5 days, then Part 2 starts for 5 days. But do those 5 days elapse and then gone forever or is this an annual event?
@BrianPR9 Yes, and we are updating the store to ensure that there's permanence in some form. The rotation is getting a bit too long.
I’ll be doing some super credits farming later if people are interested in joining I’ll ping closer to the time
I'm sure plenty of us will be shaking loose change out of cargo containers the next couple weeks
We are farmers bumbadumbumbumbumbum
do people wanna shake out some cash out of containers with me <@&1206091872716595200> ?
Be there shortly
likewise
eta? (no rush just curious)
dw were waiting for you
Oh is alisteir just watching
for now you did reserve the spot
I'm down if we want a second squad
I’ll be on shortly
hell yea squad 2
I don't know how to make a VC room, so someone else has gotta do that
what difficulty is zenos' lobby in? and are you taking strays if the difficulty is low enough that i'm not a significant liability
Sorry we ended just now. But if folks are SC farming, generally you play on Difficulty Level 1 - Trivial
Btw, bought the Killzone assault rifle in the Super Store.
Do not buy the Killzone assault rifle in the Super Store. It's just a very slightly tweaked base liberator.
I like it honestly
even if its just a slight tweak and basically just pretty animations and sounds
wouldn't be a crossover item then
collab stuff looks cool. might grind sc later.
<@&1206091872716595200> It's time to farm
I prefer that. I'm fine with superstore stuff being basically just cosmetic
Hey er, @keen zinc crew, you at 4/4 or is one just watching?
Yeah, I can appreciate that. Just a bit sour that it's a full weapon without a distinct identity.
Would have preferred it to be a skin of the Liberator
how much does everything cost?
#1204832579287519292 message
HOLY FUCKING SHIT?!!?1/
500!?!?!?!!!
FOR THE FUCKING ARMOR?!!?!?!!!!!!!
615 FOR A FUCKING LIEBRATOR RESKIN!?!?!?!!!!!!!!!
slamming my head repeatedly into the nearest hard surface
actually fucked
Yup
100% absolutely
I think, were I Arrowhead, I would do a 'Happy Holidays from High Command. Here's 1000SC on us, teehee!' With how badly this crossover seems to squander revived goodwill.
But, I feel this is extremely unlikely.
I'm doing the way simppler thing of just not buying the crossover stuff.
same, hopefully it makes a statistical point
im probably not gonna either, which is a shame because i really want it, but i genuinely don't want them to think this is okay
Yeah unfortunately sales numbers are probably going to be the most effective feedback
You guys are buying super credits?
I haven't bought any yet. I'll probably end up getting some of the bonds once I'm done with the free one
At least there, there's a very clean one-to-one where the 1000 SC pack gets you one bond with none left over
I'll simply choose to not use the superstore
I've bought SC before, but I'm just not gonna buy this. I don't need to purchase every little thing
This isnt great, but it's not a big deal so I'm not gonna worry about it
sucks but. i want that armor. farmin time.
It takes a while to get sc but compared to farming in any other game it's not too bad
Idkkk up until the squids dropped finding super creds was pretty slow when Im playing 10s, im like 3-4 bonds behind and I play quite a bit
I have bought SC once for Viper Commandos
im gonna save up some SC for the SMG and sniper rifle
actually here, since its not gonna be a warbond anymore ill post the videos showcasing the weapons
https://cdn.discordapp.com/attachments/1316987449448075354/1318618669986615306/RRwb_SNIP_vid.mp4?ex=6762fad5&is=6761a955&hm=d7a3d2bf55bedd4e4918bc24374a9032b88833e804f8b053a27274803c051d27&
https://cdn.discordapp.com/attachments/1316987449448075354/1318618672201203742/RRwb_AR_vid.mp4?ex=6762fad6&is=6761a956&hm=96d2cdc7e68daa8052a043888537fb17b541ca391f160e5ade4b7df18683a296&
https://cdn.discordapp.com/attachments/1316987449448075354/1318618674717917257/RRwb_SMG_vid.mp4?ex=6762fad6&is=6761a956&hm=e28508933670863676a07c8087ad3f7c74186cf27ff8ee9c3368be242daaed54&
the plasma sniper rfile is gonna be the most interesting, imo
so if you buy any weapon it should be that one
Plasma sniper looks sick but they got the super soaker smg in there
Voteless can do more than salute
#Helldivers2 https://t.co/6UDbkV8eFT

Also those weapons look incredibly bad tbh
Is it just me or is the StA-11 just a Bizon?
Yes, it's the squirt gun
Ok, so I have a friend saying that the Killzone crossover doesn't feel right because it messes with the lore
And I feel like, based on the little I know, Killzone feels like something that could happen in Super Earth's past.
Helldivers could easily have a Helghan-like planet and civilization about
since they're both sony properties i'd fully expect a destiny/marathon crossover btw
I’m a little disappointed if there is no story blurb for the crossover.
If it’s going to be expensive the least we can get is a little fluff
Also thought this was supposed to be a warbond, not a superstore thing?
I sense some producer meddling here
yeaaah this is definitely them testing the waters
they probably could have gotten away with it if it was just the armour and it had like a previously existing passive
Pretty fair to have assumed it would be a warbond
But also to my knowledge we never saw leaks for:
Grenade
Booster
Secondary weapon
Would have been nice to have a little bumper on the ship's TV for the crossover. Just a little 'Due to logistics issues from the unprecedented re-emergence of the hateful Illuminate, the Martian Museum of Munitions is leasing out old (but functional!) pieces from its archives.'
honestly it gives me the same vibe as the legionare armor which hints to some of super earths history after the last great war when the population came together to rebuild.
it's very i guess... robust...
so i guess you can lump the armor in with the legionare stuff.
'armor from a less democratic time'
Crossbow and spear are weirdly effective against illuminate overseers
Especially with peak physique armor
Wait the Killzone collab is real? I thought it was a joke.
This begs the question: “Why?”
Killzone hasn’t been relevant in like a decade.
The eye is one option, but a much easier target is the segments from the main body to the legs. Focus those with medium+ penetration stuff (HMG, AMR, EAT/Commando, RR, etc) and it'll kill them very quickly.
Railgun twoshots a strider leg but is... less effective against the rest of the illumis
Yeah as of now I wouldn't bother with the railgun vs squids. Overseers tank it too well and Voteless are billions.
MMG is a very nice middleground for dealing with the entire roster.
i find that the plasma rifle is good against the overseers
i also like the shock shotgun
paired with the revolver
Plasma weapons do very well, particularly the Purifier which two-shots any overseers and can crowd-clear Voteless.
this would be the perfect time to release that metal storm disposable MG that many (included myself) have always wanted in true shared neuron fashion
Ah yes, the BRRRRRRRRRT
What was its like specialty
also a sony property
Killzone does mesh with Helldivers thematically
I'm curious what I had a franchises they might think about collabing with.
iirc I think they were gonna do a 40k collab but something happened to cancel that :(
besides that though, absolutely no clue
Gamesworkshop didn't want to work together with people who say the facists they portray are the bad guys
it would be hilarious to see a Halo ODST one though (even though that'll never happen cause Sony could never. Maybe a Destiny collab IG?)
They're already back at it. Despite running 10s it feels like I'm running 3s - there's just no enemies on the map. I think they all froze.
GW also says that the Imperium is not the good guys. They are just the most popular faction and thus get the spotlight
Destiny would be fucking hilarious. Imagine the psychotic reaction Super Earth would have to the Traveler.
Shoot it, simple.
Also, the real reason GW probably didn't collab is a simple: They have a competing game in the exact same genre.
Wait which one, Space Marine 2 or Darktide
Yes
I think they're all wonderful but the gameplay of Helldivers is somethin goofy and special
That and high level Darktide is a bit too demanding
SM2 kinda just ran outta content
Hey erm.. Question: How's the RR against Harvesters? I can use the Breaker against anything less, but I dunno what to bring with for them.
if you get the shield down with something else it oneshots to the leg joint
RR works if you (or someone) breaks the shield and you hit them in the leg. AMR does the same job with 4 clean bullets to the leg. HMG/MMG same deal, just focus the leg.
Ooh, I like RR.
Quasar works, EAT, Commando, etc.
i've heard railgun can also tap the joint but idk how good it is vs overseers
Really, the Quasar works?
Rr also oneshots warp ships in the tummy
All with the prerequisite of "hit the leg" and "have something/someone else break the shield"
harvesters don't have the bulk to call for a whole ass RR imo
Oh no, I remember doing that a couple of days ago as part of a RR crew.
[Reply to:](#1204832579287519292 message) Rr also oneshots warp ships in the tummy
The Exosuit gets em in two rockets, pretty solid use too
Patriot Exo is my MVP for Squids at the moment
An exosuit with double machine guns would take their whole faction apart
Dismantle entirely
Next time you do a blitz with a team, bring 4x exosuits (2 of each) and split into pairs with 1 of each type.
Exosuits just walk over voteless and annihilate overseers and harvesters
There was the release twitch drop totally not Halo armor.
the new airburst missile support weapon is sick
Anyone want to hop in Horus for some diving?
i can join in a min
whttps://www.youtube.com/watch?v=OeMP0f2JLPo
Coming in guns blazin'!
***All of this is a fan-made animation.
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can't get on right now, can you send a picture
Yeahh I hope sales are awful and player response has them rethinking things
Also the helmet looks a little... goofy?
Our more human-ish proportions do make it a bit awkward
True
folks in Killzone were beefy
The helmet looks a little better in heavy armor with the brawny body option. But yeah, it is kinda big-head mode otherwise
it does also have the angry eyes of a cartoon skeleton
I actually like the angry cartoon skeleton vibe.
Enhances the comedy when you see someone wearing it get ragdolled
615 super credits for a gun is like actually criminal what the fuck
this is probably fine
oh GOD
500 for armor makes me even madder tbh, if only for the fact that i actually really want it
Well, you want to hear something I think may help?
When will you need 50% resist to Gas, Fire, and Electricity?
It's the acid resist that I really really want given no armor has that, but extra survivability vs teamate stratagems would be really nice
I'd also want it if I ran flamethrower into Illuminate
Chemical has that.
Chemical has a 95% Gas resist.
Cutting Edge has 95% Electricity Resist
Flame has 95% Fire Resist.
The acid resist specifically, bug acid resist, is something no other armor has
Gas and acid are seperate damage types, no?
True but even 50% acid resist won’t do much because iirc bug acid spew is actually a large part explosive damage for some reason
Yeah, fortified armor will help you a lot more vs spewers and titans than this will
Bug acid is IIRC stuff like the bile bug and spore charger death burst
Yeah, that's just explosive damage.
I don't like the new launcher, but I can see how it might be useful.
I love the new launcher but it’s extremely situational I am curious on how effective it might be on bots 🤖
they're clawing there ways back from galactic hell
yeah a friend had a bug where it disappeared entirely
the bugs have all been co pressed i to one single very large bug
i dont think its any less situational than the AC, tbh, its a very effective anti-medium weapon
Yea that's the vibe I'm getting as well, can't wait to test it on bigger targets from other factions
no sight i like seeing more than the poi where they've been growing those sweet sweet yellow flowers
conversely i have zero clue where they hide the samples in those heavy illuminate encampments
In other news, today's update of the war is
- illuminate invasion at Gemma, current defense is behind but not by far. When EUTZ afternoon rolls around in about 7 hours we'll have 3 hours left to push it over the finish line
- bugs are still holding Gar Haren (next door to car factory) and invading Fenrir (next door to Meridia), they will most certainly take those though since most people are fighting squids
- bots are being held at Shelt and it's slowly being liberated (0.019%/hr), there's a potential play to be made at some point of sniping Vernen Wells via Lesath which would server the line of bot planets and fragment their front line
I really, really, really, hate the Illuminate jetpack guys.
The fact they can take four autocannon shots is ridiculous
Overseers are weirdly durable to things you think would do really well such as AC. The most surprising thing I've found to use against them? Default Liberator. Just hose down there center mass and it breaks the armor and kills them in a second.
Once again the Liberator proves to be insanely versatile and effective, they actually gave us the best gun as starting equipment
I've been loving both the purifier and breaker incendiary against them too
Purifier 2 taps them with fully charged shots, and they cook real fast once lit on fire
the wasp one tapping them is so fun
The wasp is neat, I think it's way too good at what it does though.
Yeah the way their armour works makes slow firing guns very ineffective unless they have a way to bypass it like Purifier’s explosive damage
I shouldn't be able to pop 7 overseers from 300m away, one rocket each, with no more effort than looking in their general direction and noticing that something is getting locked
okay but
it gets swarmed voteless
isnt that great at killing heavier enemies
and sometimes misses
Voteless and harvesters are honestly trivial to deal with and it has no range limit. It's not useful at close range or in dense areas like cities (and forests whenever that comes up) but it's 100% braindead interaction.
it has the same range limit as the spear
and you can make the same arguments for it but for heavy enemies
its basically a medium target version of the spear
I don't really think it's that great overall,
both the wasp or the spear that is
and we still don't have illuminate elites to deal with it, so I will concede it's a bit stronger against them rn
My stance may be changed if the illuminate enemy roster changes, but as it stands the wasp effectively nullifies overseers (and watchers) as a threat, and that's what I consider the most actually challenging enemy at the moment.
but as it stands, it would also invalidate devestators and striders
spewers and commanders
stalkers too maybe?
it's a smart AC with less ammo but more ammo efficiency against mediums
I didn't get to that point because we haven't been able to test it yet, but I expect similar results too
Devastators are the actual threat infantry of the automatons, same with brood commanders (though bugs have a wide and fast enough roster of light and heavy threats that this isn't as much of a factor(
Getting swarmed by hunters > getting swarmed by voteless or raiders
largely the biggest threat in high difficulty bots is the sheer volume of ranged fire they can bring to bare if you don't kill them fast enough
Speaking of, the cannon emplacement is what trivializes high level bots now. Find a decent elevated rock or hill and just go to town deleting devastators/hulks/tanks/cannons/factory striders/assemblers from afar
and I'd argue much like the spear, the wasp's job is much better done by it's dumb equivalent, (RR, AC/Spear, Wasp)
yeah
I feel like they're gonna have to cut it's ammo in half or something
I wouldn't use it often against bugs like I do bots but there's absolutely room for it at high levels to clear all the big stuff out.
E/AT + MG Sentry is the way
basically stuff like the RR, AT/E, Wasp even
require you to have someone running security so you can do your job
I'll be real, I don't even think the Wasp is much chop
translation?
It's not that good
yeah, its just a smart AC that's worse than it, kinda like the Spear in that way
I think it does one thing and it does that one thing too well.
Again, like, not really
It does it easier
AMR one taps Overseers too
Is the AMR too good into Illuminate?
But this is being tested against limited illuminate so it's not good testing
Because you need to land headshots?
hmm
I think the illuminate are heading to meridia
each invasion has been further and further towards the bug front
That's the implication, yeah, they're going to link with the main invasion fleet
I think AMR is a better fit because you actually have to engage in aiming the thing at the very least. The wasp is easier yes, and I think it's too easy. Is it more acceptable to say it's too easy instead of "it's too effective at one-shotting medium enemies at distance because of its fire and forget nature"?
Nah, I don't think that's true at all when it pays for that effectiveness through the nose
again I think you can make the same arguments for the spear Salad
It has a grand total of 28 micro missiles vs the AMR's 6 magazines of 7 in the mag + 1 loaded
7x5, yeah
yeah
additionally with the AMR you can carry even more ammo with the siege ready perk
not drop with it though
I don't think I agree still. My play with it leads me to believe that totally nullifying an entire category of enemies that I consider the only real threat in the faction makes it too easy and too effective compared to any other option I've tried.
Salad, the Wasp is in the same boat as the Spear
its a F&F version of a weapon in the same class that does it's job well but pays for it in ammo amount
other weapons do it's job better but require skill rather than being F&F
I can't concur on the ammo point because I'm a diligent scavenger and the only time I've ever run even remotely low on ammo is defense missions where I deliberately burn through it all
I can't see 35 rounds being enough in hectic situations
especially NOT when you only get 7 per mag and have to STOP DEAD to reload
it's really not as good as it feels
I don't know how to convey that I somehow manage to not let this be an issue.
I don't have ammo concerns, I don't have any problem with reload immobility because I keep good spacing and clear the area or duck into cover.
I figured out how close is too close, and how to effectively target from different angles.
tbf most of my testing has been soloing, and I'd much rather have an AMR or AC in that situation than the Wasp
At this time I don't know what to suggest for it though. It's not really valid to recommend what exactly the issue is or how much it overshadows other options when all it's being used against is essentially one type of enemy
Comparatively I am regularly in full teams of 4
I'm also regularly that one diver you see spilt from the group just doing objectives and clearing out outposts on their own
I concur if I were running entirely solo I would be using an AMR instead, but perhaps for a different reason - that being the AMR lets me kill harvesters with 4 bullets
Wasp can kill harvesters but not efficiently.
I found the combo of strafing run and a couple of swarm missiles to work well
alternatively someone else breaks the shield and you unload 1 mag of swarms into it
arty mode seems entirely useless as of rn, im sure it's better into other faction patrols
...i friendly punched a perosn, and htey died from flying off the cliff and into a wall D:
I think I'm dissatisfied with swarm missiles into harvesters because I and the people I play with are very good about just hosing down the leg joints with HMG fire or other traditional AT to just instantly kill them.
I'll usually be running HMG emplacement as my harvester insurance stratagem, and incidentally it also works great against the other stuff
on the account of firing the same calibre as the AMR
AMR, HMG and HMG/E all fire 12.7x100
just different variants of it
Yeah, for all their advanced technology the illuminate still hasn't figured out how to protect against huge bullet
Consider that:
- if they get too close, it just won't work
- you are going to be seeing more than 7 overseers on the average drop on diff 8+
- you have to deal with a stationary reload
Plus all the stuff havoc said
I think it's good that we have a thing that excels at medium killing and nothing else
HMG/E - 12.7x100mm FMJ
HMG - 12.7x100mm BCHP
AMR - 12.7x100mm EIT
ye, that's what we meant
We also meant shriekers too though
doubtful bout the shriekers is what I meant
Ahhh
I see I see
I think I agree, but we have no idea what weight classes of bugs it'll actually be able to hit tbh
- I change to my primary and fighting retreat, often with a mg sentry nearby which cuts them down for me
- rockets can and often do multikill, and going from 9 overseers to 3 with next to no effort on my part is very good
- I reload and restock constantly, at every POI I come across, and so am rarely out of ammo
Personal experiences, all not empirical study.
I think it wouldn't lock shriekers cuz they're too "light" I think. They're fragile babies.
Gunships, probably
we're not saying you cant minimise the weaknesses of a weapon
thats how you make it work well
We just think it's actually pretty balanced, all things considered
what we are saying is that there are other weapons that do the same job, the same if not better without said weaknesses but also without being F&F
Hmm
Out of curiosity
Have we seen if there's a difference between the round types on the AC against overseers?
Sorry to say I'm not particularly convinced, but I appreciate the input on this from you both.
We do think it's weirdly good at killing overseers compared to everything and we have no idea how it actually does that
I don't think there's any special considerations besides Flak being much easier to detonate around flyers than direct fire but that's obvious.
If you only get a proximity explosion then of course they take less damage and it takes more to kill them.
In literally any other case, WASP feels about as effective as an AC against heavier stuff, but it kills Overseers faster than anything in the game
But I have no idea how it actually does that
Wait
No way
Is it cause the missile somehow gets under their armor??
That has to be it
it's like a tandem projectile, two warheads, one for the ablative armor one for the kill
my frame of reference and knowledge sees it that way in any case
alternatively
I do think it's bypassing armor somehow, if it wasn't then we'd be seeing AC with similar effect I think
it just explodes in a very small but strong explosion, bypassing the armor entirely like the purifier and crossbow do so they can 2tap
Wasp definitely will get multiple if they're close together, not even mentioning Artillery mode
I just gotta know how it does that when nothing else will
RR shots get eaten by those things
And it's not like SPEAR can lock them
AC takes as many hits as a Scorcher in my experience
And yet
Those tiny funny missiles absolutely melt them
Could it have something to do with the angle of attack maybe
I have to assume it figures out how to get into the tiny gaps between their plates
What's weird is when it kills multiple at once
as I said
likely a small but extremely strong explosion that kills them outright
probably almost perfectly matched damage values
that's one way to code it
Mmm
Yeah
Right
It's got way more explosive damage than kinetic damage, whereas the weapons I mentioned lean heavily towards kinetic (or are plasma)
Which.. also makes its especially clear that illuminate race soldiers are extremely weak to explosive damage
"ah yes, the aliens are weak to explosions" - 
I'm sorry it wasn't meant to be personal.
I was internally laughing at the idea of super earth scientists having that revelation
In your defense, I'm probably about as intelligent as an actual Helldiver
At least when we're pulling the 4th all-nighter of the week (thanks cat)
Like yes it's so obvious, how did we not notice before now that donating a backpack of Semtex next to an object or creature will kill it?
"their weakness is bullets and blood loss!" - helpful tutorial npc
apparently command bunkers are armor 6 and the AT/E can pen them and kill them at extreme ranges
We weren't actually sure if AOEs got under their ablative plating or not, but well
Now we know for sure
Explosion good :)
yeah
“These shields are proving quite formidable do you have any advice Mr. Scientist?”
that's mostly why purifier and crossbow 2 shot em, they bypass the armor
Yeah it takes 6 shots iirc
Which is nutty with how much ammo and range it has
“Why yes you just need to hit them really really hard.”
The bane of diff10 bots is one Helldiver with an AT/E on a hill in the middle of the map
very map dependant
you can achieve a similar effect with a buddy loaded spear
This is Helldivers 2 gameplay
We really need these squids to buzz off for a few days so we can do some bug and bot theatre maintenance
Send them a poltiely worded letter and a gift of some fish
Over on Hadar it felt like they were all frozen, diff10 was almost entirely absent if illuminate forces
Lore accurate Helldivers
I love game devs but sometiems, soemtiems their resposnes have me going uh
How did you arrive at this logic?
Like if you'd dropped a 2k super credit warbond and labled it a premium collab warbond... I'd have garumped a bit, but i'd ahve been fine iwth it
Am I gonna tap the sign again?
...
I think I'm gonna tap the sign again
By the way, the game is 50 dollars where I am, assuming the next page of the collab is more or less the same pricing
Buying the super creds to get everything for it would be more expensive than the game after taxes and such
Oh wait
Before taxes it's more expensive than the game actually
To be clear: I am actively grumpy with how they've done this. I think the warbonds are an okay sitautioon, even if i agree with the general danger of microtransactions
but they're pretty unoffensive as the scale of offensses go, evne if they're still microtransactions and inherently Not Great
But the super store appraoch really rankles
Warbonds have been mostly fine!
I'm miffed by the trend of putting almost all new content in them so far and I don't like having to mindlessly farm for 2-3 hours to get one but...
It could be worse
Yeah it's messed up
Yeah, ih ave complicated feelings on microtranacitons as a whole
(Short form, i actually like to be abl,e to support the ongoing dev of a gmae, because that isnt free, and i recongize there's stil.l (issues with this, and that realsitcally, very little of the moeny i pay into a game goes to the devs)
1 gun and an armor set with a couple doodads on the side should not cost more than half the price of the game
Esp when you've got stuff like Valve squatting hte re gulpiong down a happy 30% every time
(or however it works, fuck you Gabe you suck)
Yeah I do hope they introduce some of the stratagems through normal ways.
Or just give us a way to use requisition slips or samples for warbonds or supercredits or super store or something.
Anything
Unrelated but I like the wasp launcher.
It's really great and fills the same role as the AMR for me which is to deal with medium and heavy units.
7 shots per mag basically (similar to the amr as well) and 5 mags (counting the one in the gun plus the backpack whcih is similar to the amr again) so it's got the ammo economy to use it on anything it locks onto
And it locks onto friendly turrets and hellpod things so you can always blow up your friends turrets if you don't like em :3c
My biggest thing with the collab is the FOMO, which they explicitly marketed the game as not having, now being a notable thing for the super store.
I did hear they're gonna rework it though. But I don't know how they'd improve it besides making it a big catalog instead
Uhh but anyways, I'll stop being negative about microtransactions
I've been doing this all week lmao
The wasp deals 200 AP6 direct damage and 600 AP3 explosive damage. The explosive damage is what is killing overseers well because it directly damages their health
Ye :)
We figured that out
But thank you for numbers!!
Explictly they want to make it a big catalog
I also feel like the wasp is in a good spot because sure it kills better than the autocannon but it can only lock onto select things which the autocannon doesn't have.
ooo
Can't wait to bring that to bots
AP6 should crack just about anything on that front, eh?
Autocannon can just shoot whatever it wants
Yeah i think the wasp is in a good place
Tho I'd say I think the spear is in a bad place. What they could do is turn it into a better long range thing by giving it like a "heat seeking" or "radar" thing to justify it being able to lock on stuff through like walls mountains and such or maybe not mountains and then let the trajectory fly over obstacles.
Idk tho
Its gonna be a pretty poor AT weapon, as each reload can only deal 1400 AP6 damage. For comparison, the Commando deals 1100 AP6 damage per missile and Hulks have 1800 HP. Unless the wasp missiles hit the head or vents it wont be able to kill it in one reloas
I'd also say the spear deserves more ammo but maybe that's just me.
The AP6 for the wasp is to let it hurt heavies since you cant deliberately aim for weakpoints since its lock on
I've said it before and I'll say it again: I want them to make that thing lock onto jammers and towers to make it a dedicated demolition tool
It'd help give it a niche between the RR and now the WASP
What'd also be useful for the wasp is a multilock mode where it only locks 1 missile per target but locks onto multiple people so you can take out multiple medium units at a time. Cus rn I have to shoot each overseer individually.
Spear needs a longer lock on range and more damage to guarantee more one shots
Gotcha, ty. Hopefully artillery mode can kinda do it
sorry bout the doubleping, phone touchscreen is glitchy
I imagine artillery mode also doesn't do enough damage otherwise she would've said that.
Artillery mode feels more gimmicky than useful ime
I wonder if a single shot from the wasp kills devastators cus it can oneshot medium units
Its more of a crow clearing
I haven't used it enough to say
It absolutely can, it deals 800 damage to medium enemies
Yay!
Devastators have like less than 500 hp iirc
I'm sorry AMR, it's been real, but I feel like walking around like that one heavy infantry guy from the mandalorian
You're not alone in that, it'd be nice
The wasp will be really good against mediums and "light" heavies like Bug Commanders and Scout Striders
Yeah
ughhhh now i want a laser minigun support wep...
They could make a minigun support weapon with an ammo backpack yeah
oh my god fuck yes let me scrap rocket striders without needing to think
Idk they could differentiate it from the other mgs by either making it more anti tank or more anti horde or something and/or give it ammo types like explosive (small explosion) or idk something else.
honestly just making it not have to reload at the cost of limited mobility while firing/maybe an overheat guage along with limited ammo in the backpack would be good
plus a big part of The Minigun Fantasy™️ is being a slow fuck with a big gun that shoot long
True
I'd also be interested in seeing more energy weapons cus I feel like they did some but not a lot stand out, only like the blitzer the one that shoots plasma balls I forgot the name and that new plasma rifle I guess.
We still don't have a plasma support weapon funnily enough
Oh yeah I guess
the time limit for the crossover content is now 8 Days
Tho I guess the quasar probably cus that's not actually light that it's shooting cus of how slow it is but yknow in games lasers are usually not actually lasers so it doesn't count.
Ehhh Quasar is very much it's own thing
Yeah
Never bring up real physics when it comes to energy weapons tbh. Lasers are almost never actually lasers in videogames.
There was what seemed to be a shoulder mounted plasma support weapon datamined in the files
I think some kind of big plasma shotgun with a chargup would be neat
...Okay, so, just...
Just give me a version of destiny's fusion rifles (Think a charge and fire gun that auto-fires at full charge, sending out multiple bolts)
Just scale it for support weapon, high proejctile speed, and good damag,e but erratic ish scatter that requires you to be up close
and i'll be happy
They could do like a cyberpunk tech weapon mechanic for a plasma special weapon. Chargeup but shoots through walls idk
You're right actually
You're absolutely correct
If you ever played destiny 2, something like bastion (It rapid fires what are basically a bunch of shotgun slugs at people)
What a perfect coincidence
Yup. I mention fusion rifles specially becuase i thin kteh feel of charge up, then it relases a hail of bolts with a lot of kick, and if you scaled the imapct force etc os you could see things get staggerd/ragdolled
it could be real fun
i want a double barrel shotgun primary
Arrowhead gives us the damned break action already
It's right there!!
Just let us start with it!!
Propal: Chain fed drum magize heavy shotgun.
Speaking of Destiny guns, I wonder if the intro of the Illuminate can function as a primer to the audience on Space Magic for a drip feed of Magic guns.
Like a gun that has no ammo or reload, but shaves off some health with each shot
I mean the squids aren’t magic
They’re just advanced tech wise and use a lot of energy weapons
Aren't they psychic?
Implied to be!
Looks like they're offering the second kill zone bundle for free? Due to complaints about the pricing
Also something called a WASP strike coming soon
which just seems unnecessarily cruel
Nalesh we've been testing the stratagem
Anyone use the PLAS?
its in the game, free on the illuminate side
which one
Ah, haven't had much time recently
<--- Notable Unknowledgeable about killzone player
still need to farm up the warbond too lmao
That plas-39
We don't have it just yet
yes okay
plasma sniper looked to be the best of a bad bunch at least
Ahh
I thought it already released
they def look cool 
ugh the ac1 dutiful armors really powercreepy
Does the AC2 not have the passive also it doesn't seem too outrageous just good
Most of the time most of those damage types still don't apply
is it?
50% resistance to all status
its 50% to statuses sure, but it doesn't actually do much beyond that
when the specialized armors are 75%
its not more primary ammo and reload speed, its not snappier aim, its not explosive resist, its not more grenades
Clearly they ought to buff the specialized ones, electricity is 95% why not fire too
Acid resistance hasn't existed before tho
I think it's fairly balanced
It's just
Yucky that it's on super duper premium armor
yeah acid resistance is huge on terminids
Arc Resistance works against a grand total of 2 enemy units
you'll be getting the second one for free
My point still stands
the free ones light armor right
think so
looks light at least
So, no actually. Bile isn't acid: It's explosive
bout to log on
So it's 50% resistance to Hunter Spit.. still not bad maybe
bile spewers set to acid on the wiki at least
Still more likely to bring flame resistance if I'm flamering
the arty biles might be explosive
Fire comes from Helldivers or the Planet
So the armor is firmly meh in my opinion because it's hard to have all of the benefits at the same time, and you know what you're going to run into in advance

Forgot about flame hulks
I do have builds that are basically "BEHOLD THE ELEMENTS" so passive probably gonna be handy there
But yeah. Nice to have for free, but I'd rather use my specialty tools
it's basically an anti helldiver armor
tbh 50% res is like
okay at best
its a jack of all trades when youre not likely going to be seeing half of the stuff its defending against on most missions
if youre bringing fire then youre bringing the fire resistance
if youre fighting illuminate youre bringing arc resistance
bug acid res is the only unique one and like
I can see myself using it, but I'm a known gas enjoyer and will absolutely combine gas and fire
its still "only" 50%, the times itll save you youre usually gonna be in the shit anyway
AH is giving us this page for free today
it is light
Alright then, gonna go change my protest review back and buy a warbond.
We're at the "we're so back" phase again
HOLY SHIT, FREE??
The backlash of the first half being so highly priced was successful in convincing AH that people thought the premium store split-up was bullshit, so yeah, free.
man now i want legend of acrius as a support wep
testing the plas-39, its not too good against devastators
likely cause devs have AV3, throttling its damage
needs 2 bursts to kill a dev
How easy is it to hit headshots with it?
headshots i dont think matter cause its a plasma weapon and most of its damage will come from the explosion it has
wait ok does the new sniper do 350 per shot?
Are they changing the price of the other half
The assault rifle and armour
good GOD
please tell me the SMG is one handewd
yes
PEAK
right now after testing, the plas-39 is missing some 1 burst breakpoints
its killing stuff on the 4th or 5th bullet, which means you are using 2 out of your 3 bursts to kill a medium (tested on overseers, devastators, and berserkers)
i think its damage should be increased by 100 so it can hit those breakpoints
SMG is not worth it against illuminate
Can't do shit to the overseers
Not enough bullets for the zombies
The AC-1 Dutiful Helmet with the AC-2 Obedient armor has the Gone with The Blastwave vibe I was hoping it would have.
We're so back
thank god
damn not wrong
The Raufoss Mk 211 is a .50 BMG (12.7×99mm NATO) multi-purpose anti-materiel high-explosive incendiary/armor-piercing ammunition projectile produced by Nammo under the model name NM140 MP. It is commonly referred to as multipurpose or Raufoss, meaning red waterfall in Norwegian. This refers to Nammo's precursor company Raufoss Ammunisjonsfabrikk...
the AMR round
MPAMHE-I/AP i guess was a too long acronym
12.7x100 EIT is in the game files
That's better arranged as APHE-I.
[Reply to:](#1204832579287519292 message) MPAMHE-I/AP i guess was a too long acronym
We should get PCB rounds, but that'd require a lot of forms
How much per round
Found it
US$75 per round
APHEIT is what its commonly called
colloqually known as "apeshit"
when are we getting APFSDS
thanks to a friend i tried out the wasp on bot 8's
as expected its pretty excellent
1 rocket to kill a devastator. You can kill a heavy devastator in 1 as well, but youll usually need 2 because of the shield unless you get lucky with the trajectory. Reinforced scout striders require 2 missiles. It can also reliably kill gunships in 2 missiles as well. If you get lucky and enemies are bunched up, you can usually kill a bunch of devastators in a few missiles thanks to the aoe
Hulks require 2 reloads to kill unless you hit the vent. You need 11 missiles to kill a tank unless you hit the vent. 8 missiles to kill a fabricator
Its extremely fun
oh shit, wasp is available for purchase now?
or this one hopefully
nah its not an MO reward for this one, so i doubt iot
got a buddy on playstation, can anyone confirm if the free stuff drops the same for them or no
i mean is it available for them now or no
i would think it is yes.
if play-station and pc update at the same time. which i assume they do.
wait a damn minute
that's our factory world
they're clearly gunning for meridia right
yeah
that's our CAR factory world!!!
GET THOSE SQUIDS OFFA THERE
I WANT MY RIDE
I havent been able to play since Calypso, do the squids only attack urban worlds?
And have the bots or bugs been in urban worlds yet?
Only urban from what ive seen and the other factions havent been in them yet
yes and no respectively, currently it seems like the urban areas are tied to squid mission types
oh they want to get to meridia to allow the invasion force in huh
No, we put Meridia in a black hole. Remember? It’s ridiculous to think they’re going for Meridia.
We already got rid of it months ago!
It’s in a hole! You can’t get something in a hole!
yea they totally aren't gonna pull a half life and make the wormhole bigger to allow bigger scarier forces to come.
you know. like how that went eons ago.
We pushed it somewhere else! Problem solved!
and they are clashing together with the bugs too. you know. biological warfare. just like.... where have i seen this... in half life !
like if they really wanted to they can make a super weapon out of the terminids and probably are much more capable of containing them too !
if they so wish to pursue it....
They don’t, because we already put Meridia in a hole.
idk no matter how you frame it. it's very concerning !
whether x y z is possible...
also the sniper rifle isn't bad. personally i don't care for the burst fire. but it is fun and good to use. making up for the lack of ammo, pair it with a melee build aka the viper and bring a baton for the infected. you will barely use the damn rifles ammo up if you are precise.
but then again idk what other rifles one would prefer.
but it's very fun !
given idk why the sniper armor wasn't stealth given the theming....but oh well
besides the super store drama i've enjoyed the collab.
probably a bug
i also don't like the groans it's making
it's sounds horrific
and more violent
The Helldivers have declared "Don't touch our wheels!" and mounted an intense defense of the factory world of Achernar Secundus.
I'll die before we get a delay on the FRV
A HUNDRED AND TWENTY THOUSAND
any <@&1206091872716595200> we got a slot free
I would rather they take super earth than lose my chances at a whip
you can take my democracy but you'll never take my 2015 3.4L toyota tacoma
They made one big mistake. They attacked my ride
Up to 17.8%/hr at this time. We're speedrunning this defense.
if it's a swarm F&F
then yes
micromissiles best missiles
I dont like this gif, whats going on
the dinner.
It makes me think of animal cruelty :(
it's already deceased for eating, the sodium in the soy sauce triggers the muscles to contract wildly which makes it squirm like that
Interesting
- i did not know that was a thing 2. i mean to not encourage animal cruelty. i was making funny joke about xeno squid.
honestly, helldive is not very hard on the squits
probably because of the lack of units
compared to buges and bots
It's not. They don't have enough threatening units to really be a challenge.
because there's, what, zobies, ground squids, flying squids, tripods and the drones
i might try super helldive
I'm pretty much only doing 10s with friends and it's fairly easy.
Yeah they dont have any of their heavier units
- Liberator / Grenade Pistol / Gas Grenade
- Scout Armor (Medium)
- AMR / HMG Emplacement / MG Sentry / Eagle Strafe
This is what I'm running around with on 10s and it's pretty consistently easy.
Like if bots were constrained to hulks as their most threatening enemy
I was able to solo an 8 yesterday when I got randomly kicked from a party. Flag defense too!
Granted, what saved me there was 2 SAM units being near the flags.
