#Helldivers 2: For Managed Democracy!

1 messages · Page 96 of 1

unreal merlin
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walking barrage is also an acceptable alternative, I think it has a higher cooldown though and I like short-cooldown stratagems more

tight zephyr
idle hollow
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what’s you guys best method for getting super credits

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I am very far behind in the passes because the last time I really played was when the rocket missions were added

tight zephyr
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I just run 1s and 2s while listening to podcasts and spacing out.

idle hollow
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yeah that seems to be the general consensus

stark ether
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personally i do trivials find a planet that has maps without chunks missing circle the map complete objective and extract, avoid flag missions or anything long

idle hollow
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easy bab mission and hit all the POIs

stark ether
idle hollow
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Also I feel like I’m being gaslit do the 100 super credit piles exist

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I’ve never seen one

stark ether
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they do i got one yesterday

tight zephyr
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Why is the Scythe so huge?

strange vine
supple siren
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It seems to be getting incrementally larger too

tight zephyr
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I think someone on the dev team is doing A Silly.

high epoch
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I've gotten 3 ever, 1 for each 3 sessions of 6-8 maps. Bunkers are the good stuff.

tight zephyr
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Also the Gloom is still there. Guess we're just not doing anything about that.

tall stone
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Our science got sabotaged by fake samples. sadcowboy

unreal merlin
unkempt river
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<@&1206091872716595200> once again, your Democracy Officers tell me that those SQUID ANTI-VOTERS need fought! Join me!

oblique hazel
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I can join in ~45 minutes if you still need another by then

tight zephyr
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I got some time.

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I do need to practice against the Illuminate more.

unkempt river
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Sweet, one sec, refilling my liquid

tight zephyr
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Because holy fuck these squid have hands, presumably on the end of their tentacles.

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Like this.

unkempt river
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in vc

tight zephyr
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I'll be along in just a minute.

keen zinc
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I will join if that's okay

unkempt river
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sure is, get in here

strange vine
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God I love the little beat of "We've analyzed their attacks and we know confidently where the next attack will be." before the Illuminate attack a completely different planet.

cobalt patrol
tight zephyr
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The Breaker is great for the Illuminate.

strange vine
cobalt patrol
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WHOOPS

tight zephyr
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Went back over to the Automaton Front for a little bit. After fighting the Illuminate so much the past few days, it was really refreshing. I kind of forgot how much fun it is fun to fight the bots.

glad marsh
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Ye

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We think we prefer the launch factions for the time being

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But Illuminate are probably gonna be our 2nd place once we figure them out (and when they get a bit more on their roster)

keen zinc
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I feel similarly

unkempt river
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I really like Harvesters

smoky sinew
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Waco mission when

unkempt river
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I think Overseers need to be dropped into the nearest sun

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And the zombies lost Voteless are weirdly less threatening than the bugs until they reach critical mass

keen zinc
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They're more dangerous when they surprise you than bugs imo

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Also I have to say

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I don't like the reworked jump pack

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I miss my old vertical hop

glad marsh
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Hey so
Secret level right
The Helldivers show up in it
Just
Thought that'd be mentionable here
(Though it's just for that big crossover episode)

keen zinc
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The new massive momentum makes it more useful in a useless use, map traversal, but less useful in a useful use, taking good positions

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Cannot easily hop onto rocks/buildings like you used to

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Since you're so prone to just ragdolling or being unable to grab and climb up over a ledge

strange vine
keen zinc
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It doesn't feel nearly as controllable or vertical as it used to, it's very touchy between being able to land on something in combat or just ragdolling

hearty pier
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I find it throws you around a lot less if you don't hold forward as you come into land. Not 100% sure of why, but I find myself falling on my face less that way

strange vine
shy prairie
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there's some rock spots that are better now? but getting on top of a crate is more tricky ime

supple siren
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I find if you hold backward you land fine atop whatever

neon plover
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just reinstalled this game after eight months away

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still a pretty good time

hazy oriole
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i like new jetpack as escape and engage, and rotations feel really nice with it

short rune
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The changes they made to the jumppack were really good

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It feels much more viable now

stone bridge
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it is very funny seeing these two side by side

vestal trail
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We're definitely the good guys everyone, yessiree Bob

hexed steeple
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<@&1206091872716595200> it's squid killin time

cobalt patrol
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I can be along in a moment

quick plinth
cobalt patrol
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with uh, horrible prices

unkempt river
stone bridge
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I think someone fucked the numbers

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Because this is only going to piss people off badly

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Extremely headass decision

quick plinth
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oh

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NOOO

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not a warbond???

short rune
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Hmpf...

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I don't like this a bit.

trail nymph
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This reeks of Sony management

quick plinth
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keep in mind

short rune
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Worst thing is, I will probably end up buying some items... Fucking FOMO

quick plinth
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in the first game

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every weapon DLC was paid

short rune
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Yeah

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And they were criticised for it a lot IIRC

oblique hazel
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"It could be worse" is not a reasonable justification for shitty monetization

burnt vapor
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True but they still technically are you just can grind for the premium currency

verbal summit
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Don't know why they'd do this.

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And to think the other stuff that was shown as spoilers will then also be in superstore.

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Didn't they already make enough selling the game?

short rune
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The prices are outright criminal. Yeah.
Next to the fact that I would have preferred if they at least tried to maintain the immersion

burnt vapor
short rune
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Like replacing the emblems with skulls

trail nymph
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This set costs 1975 super credits that’s £16

verbal summit
trail nymph
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That’s 2 warbonds

burnt vapor
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Yeah no I’m good thanks

verbal summit
short rune
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I hope it lets me pick singular items

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Rather than having to buy everything

verbal summit
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Omg the dog got off my chest I can breathe again

unreal merlin
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There's also the actual warbond

trail nymph
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Super Store only

burnt vapor
vestal trail
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There's no warbond to my knowledge

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Unless that's what they hinted would be dropping on the 23rd in the announcement

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Also comparing stats, the StA-52 is basically just a higher mag, faster firing Liberator that loses the scope for iron sights

quick plinth
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and has more recoil

unreal merlin
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Maybe I'm missing it up, I know there's A warbond coming and I thought it was out with this

quick plinth
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yeah

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this is all just super store

tardy onyx
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It's labeled premium superstore. I hope a warbond comes but there's no guarantee.

quick plinth
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I wonder if these'll rotate back?

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or is it just a one and done?

unreal merlin
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Follow the link to see all the text but tldr this is a premium superstore rotation that's part 1 of 2, part 2 is coming on 23DEC

trail nymph
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That’s going to have the light armour, the smg and the burst rifle

quick plinth
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welp

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yknow what that means. . .

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SC farming!

unreal merlin
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Yeah it's sc farming time 😔

shy prairie
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Wishing you folks a very fortunate +100 SC

cobalt patrol
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Ye, at some point i'll have to do some. at least we've got time.

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but still. Grumpy.

alpine seal
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you had a good thing going, arrowhead! complaints were minimal about the warbonds!

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though i can't factor out meddling from the big guy up top, there was already a banner set up and everything and since it's a crossover and anything implementation might have been more direct from sony, like a deadline or so. slope just got a lot slipperier though, i hope this doesn't set a trend

verbal summit
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I'll be on holiday by the time the light armour comes around. Guess I'll just get it next rotation.

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If at all

unreal merlin
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Andar and Acubens under attack, both finishing in 9 hours from now. At current rates Andar will be won in 7 hours which won't leave enough time to swing Acubens, so there will need to be a surge of population somewhere to win both.

stone bridge
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Let's be real

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If someone at Arrowhead actually, indepedently, gave the go ahead for this free of Sony meddling, they are boneheaded and seemingly learnt nothing

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But that feels unlikely

tardy onyx
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Also it's a shame it's the Killzone 2 version and not the original version with the G36 style scope/carrying handle and underbarrel shotgun. But they probably wanna save their first gun with an underbarrel for another actual warbond.

trail nymph
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If the first gun to have an underbarrel was a time limited crossover this situation would be a whole lot more worse

tardy onyx
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True.

odd arch
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"we do crossovers only if and when they make perfect sense for the game"
then why did we get helghan armor instead of whatever Space USA that turned helghast into helghast was called

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not that I'm complaining because Space USA got no drip

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but it's pretty clear which faction super earth has more in common with

quick plinth
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right

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but helghast are more overtly fascist

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aesthetically at least

odd arch
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killzone was a funny series because it had to navigate a plot of fascism vs fascism while still finding a place for the player while not being too controversial for a flagship title

shy prairie
burnt vapor
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Drip > Morals
Just because the drip belongs to the worse guys won’t stop us from shamelessly wearing it while spreading freedom

odd arch
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I was making a half joke about how Space USA was the worse guys,

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(not in text but many instances of helghans punting babies read like panicked additions after they realized people were rooting for them a bit too much)

quick plinth
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Harvester
strafing run > wasp burst mode

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pretty consistent kill, overall loving the wasp launcher

burnt vapor
unreal merlin
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It's not the bad guys' fault that all the red/black/dark colors and angular armor plating is visually appealing

tall stone
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Ok, since this is official crossover stuff, I understand why this stuff is in the super store

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I don't like it, but another company should also get their cut.

strange vine
tall stone
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Guerilla games is the Dev studio behind it, and they still exist.

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So yes, both games are owned by Sony and that is what makes this crossover possible.

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And Guerilla Games is still existent because they're the ones who made Horizon Zero Dawn and the like.

strange vine
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Tbh this was still disappointing since its basically twice the cost of a warbond for like half the items

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Absolutely sony meddling

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Given we had the warbond image already

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At the very least the wasp will be free

tall stone
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That is true.

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Keep in mind that I said I don't like it still.

hazy oriole
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Man i was saving up for the warbomd too.

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Genuinely ruined my morning

strange vine
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Yeah opposite of christmas present lmao

cobalt patrol
cobalt patrol
strange vine
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Also wasp is a free stratagem rn

unreal merlin
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There's nearly 6k over on Gatria (bugs) not making any progress at all, not that I expect 6k to really be a tipping point if they relocated

unreal merlin
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The population is currently in a low trough timezone so it'll spike back up over the next 2-4 hours

unreal merlin
quick plinth
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currently work time in EU, sleep elsewhere

unreal merlin
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Currently at 66k pop vs a peak of 144k yesterday so the surge will be huge as EUTZ afternoon starts rolling around

quick plinth
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to be fair

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the 200k pop spike was update launch and a weekend

unreal merlin
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Sure of course

short rune
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Okay. Checked the items out.

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They are very well done. All assets are brandnew

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A shame AH decided to put them overpriced in the store

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Rather than like... selling them as Bond like intended

strange vine
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blaming sony for this

short rune
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Yeah

strange vine
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warbond feels like the intended release and sony said "okay but we want more money"

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since they already had the warbond store image

short rune
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It was intended.

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But yeah, it smells like something Sony would push

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Would be cool if they made all future armours like that one tho, design-wise

idle hollow
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how do i move the fastest possible

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even in light gear i feel slow

verbal summit
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Jetpack I guess

idle hollow
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i guess

trail nymph
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Advanced infusions booster

verbal summit
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I'd love an armour that allows you to hover with the jetpack

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Not a forever however but yknow 10 seconds, 5 seconds, something like that

trail nymph
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Give it time I think something like that is most likely in the works

verbal summit
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Yeah

trail nymph
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I’d say some sort of grav pack similar to the elevated overseerers

verbal summit
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I also feel like the eruptor can be a bit weird at times. Like I'll shoot it into a group of votrlesd and only get 3 kill when it was like 5-7 voteless in a group tightly bunched up

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Whereas the crossbow doesn't seem to have that

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For as far as I know the eruptor edplodes into shrapnel and maybe it's just that the shrapnel misses a lot and that's why. Only some shrapnel directions only actually hit enemies whereas the crossbow just explodes.

idle hollow
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I feel like I'm falling over way way more with the jetpack

verbal summit
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Same

unreal merlin
trail nymph
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I’d aim for the for the floor as the eruptors shrapnel pattern is the same as the frag grenade

verbal summit
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I tend to do that yeah

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The real issue is that in urban maps the eruptor can "bounce" off the streets so I have to get enough of an angle to shoot the ground.

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Otherwise I have to aim for the enemy.

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Tho maybe I should switch off explosive primaries for illuminate

supple siren
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I've enjoyed the crossbow against them but getting photobombed by a Voteless mid-shot and self destructing does kind of come up a lot

trail nymph
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Take to the rooftops

verbal summit
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I use jetpack so I can get distance for that reason yeah

supple siren
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Been loving the jet on the urban maps

verbal summit
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Yes

tall nova
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I need to find a good loadout for the squids

verbal summit
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I was trying to climb the buildings but a harvester destroyed the one I was on

tall nova
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It's hard to deal with every enemy type for them

trail nymph
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Oops all lasers is my go to loadout

verbal summit
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My personal is AMR, now explosive crossbow instead of eruptor, jetpack, the pokey spear and those thermite grenades.

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Amr handles the medium units and 4 shots to the harvester joint and 1 shot to the horn to disable shield.

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Crossbow deals with hordes.

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Pokey spear for up close.

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Crossbow also deals with harvester shields.

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So I'm not particularly anti heavy or anti horde but I fit well with my team to take on both tasks and especially to preemptively get rid of medium units.

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In the non urban parts I shine cus I snipe away all the medium units from points of interests and bases.

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I also use the AMR for bots cus either 1 (headshot) or 2 shot (missed the first headshot) to devastators, 2 shot to hulk eyes and great for picking off stuff. Then my primary is the pummeled and I use the energy directed shield.

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Then extra stratagems for bots is the anti tank emplacement and idk the last one yet and for illuminate I'm not sure for the 2 slots I have left but I'm thinking HMG emplacement, anti tank emplacement feels less useful.

unreal merlin
verbal summit
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I guess becs7se the illuminate lack real heavy units the at emplacement feels less useful.

supple siren
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Am i wrong in feeling the machine gun sentry kind of outperforms the rest of the turrets just by cooldown alone

verbal summit
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Tho I'm thinking of switching to energy directed and pummeled for illuminate or to jetpack and an AR.

supple siren
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Like the others aren't more potent to the point of justifying another full minute

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Maybe mortar on occasion

unreal merlin
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Go with HMG emplacement, it absolutely dominates everything squid right now

glad marsh
# unreal merlin

Mmmm
I get crossovers but putting guns in the superstore still feels off :(

trail nymph
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Primary: LAS-5 Scythe
Secondary: LAS-7 Dagger
Grenade: Impact

Strat 1: Orbital Rail Cannon
Strat 2: Orbital Laser
Strat 3: LAS-98 Laser Cannon
Strat 4: AX/LAS-5 "Guard Dog" Rover

unreal merlin
glad marsh
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If they make them more permanent though, I'd be a bit more okay with it

verbal summit
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I'd love to see snipers get longer scopes tho and maybe different ammo types or something idk. Snipers feel rather bland.

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I also need to remind myself to change my controller sensitivity cus I noticed in a video how slow it is lol.

unreal merlin
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AMR is very good vs squids, DCS too. I can see how they might be a little bland though

verbal summit
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I love amr cus big rifle

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And tbh amr doesn't need anything other than longer scopes

supple siren
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Make the AMR louder

verbal summit
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But the other snipers just feel rather pointless to me when amr can do their job

glad marsh
trail nymph
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For a limited time

verbal summit
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And with every faction I need a weapon to deal with large numbers so I'm going to have to have a weapon for that whcih a sniper is not. Then i could use a machine gun special weapon but then I lack anti heavy ability.

trail nymph
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And only on squid planets

unreal merlin
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The trick is you bring DCS and then a stalwart or MMG to use as your actual primary

glad marsh
verbal summit
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I did that but with eruptor and stalwart on bugs

glad marsh
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It's at least gonna be coming back as a proper strat though right?
Okay we scrolled up and saw it, yippeeeeeee

verbal summit
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But yeah then I lack anti heavy stuff whcih I accepted on bugs I guess

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Tbf I like bots more than bugs and I don't have a very consistent bug loadout.

unreal merlin
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Well snipers in general are impractical vs bugs

verbal summit
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Yeah

trail nymph
verbal summit
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Snipers v bots sounds good n all but I need something to take care of the larger number of weaker units and i need an anti heavy which I can't have both unless I use the AMR whcih I do

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Tho that new sniper from the collab has potential.

glad marsh
unreal merlin
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I don't think we're gonna be able to steal Acubens this time

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Andar will probably be fine

verbal summit
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I needa try out the wasp launcher. But I also wanna change some settings so I should just go to a lower difficulty mission with a friend to try out some things.

trail nymph
heady halo
verbal summit
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I struggle to run backpack weapon loadouts cus I always fele like I could be using the backpack for a jetpack or something but yea

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Maybe this launcher I'll try for bugs

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Oh right only illuminate for now

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Team reload is a solution to my problem I guess but I'd have to have a willing teammate who sticks with me.

glad marsh
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Oooo

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That'd be neat, missiles everywhere Pognochian

supple siren
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Still weird to me that you can't team reload a friends' backpack

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It seems physically easier to do

verbal summit
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There was a small period where I was the expendables factory with the commando and the eats and a jetpack which was fun I could try that again.

indigo bear
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Liberty dang it, I was just saying last night how I was hyped for the crossover warbond.

Then they give this superstore super crap.

verbal summit
indigo bear
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Have they said anything about the availability of the Killzone stuff?

I see that this Part 1 will be in the store for 5 days, then Part 2 starts for 5 days. But do those 5 days elapse and then gone forever or is this an annual event?

golden ledge
trail nymph
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I’ll be doing some super credits farming later if people are interested in joining I’ll ping closer to the time

indigo bear
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I'm sure plenty of us will be shaking loose change out of cargo containers the next couple weeks

keen zinc
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We are farmers bumbadumbumbumbumbum

sage plume
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do people wanna shake out some cash out of containers with me <@&1206091872716595200> ?

keen zinc
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Be there shortly

heady halo
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likewise

sage plume
keen zinc
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Within a few minutes

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Oh I see

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I have been usurped

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It's fine

sage plume
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dw were waiting for you

keen zinc
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Oh is alisteir just watching

sage plume
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for now you did reserve the spot

wide star
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ah just got back home

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but i take it you got 4 then?

indigo bear
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I'm down if we want a second squad

trail nymph
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I’ll be on shortly

heady halo
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hell yea squad 2

indigo bear
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I don't know how to make a VC room, so someone else has gotta do that

wind arrow
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what difficulty is zenos' lobby in? and are you taking strays if the difficulty is low enough that i'm not a significant liability

indigo bear
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Sorry we ended just now. But if folks are SC farming, generally you play on Difficulty Level 1 - Trivial

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Btw, bought the Killzone assault rifle in the Super Store.

Do not buy the Killzone assault rifle in the Super Store. It's just a very slightly tweaked base liberator.

quick plinth
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I like it honestly

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even if its just a slight tweak and basically just pretty animations and sounds

keen zinc
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this i like

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really wish we could remove the decal tho

quick plinth
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wouldn't be a crossover item then

high epoch
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collab stuff looks cool. might grind sc later.

trail nymph
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<@&1206091872716595200> It's time to farm

tall nova
steady flameBOT
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Hey er, @keen zinc crew, you at 4/4 or is one just watching?

indigo bear
hazy oriole
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how much does everything cost?

indigo bear
hazy oriole
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HOLY FUCKING SHIT?!!?1/

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500!?!?!?!!!

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FOR THE FUCKING ARMOR?!!?!?!!!!!!!

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615 FOR A FUCKING LIEBRATOR RESKIN!?!?!?!!!!!!!!!

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slamming my head repeatedly into the nearest hard surface

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actually fucked

indigo bear
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Yup

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100% absolutely

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I think, were I Arrowhead, I would do a 'Happy Holidays from High Command. Here's 1000SC on us, teehee!' With how badly this crossover seems to squander revived goodwill.

But, I feel this is extremely unlikely.

keen zinc
hazy oriole
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ugh.

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it's already been a long enough day

tall stone
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I'm doing the way simppler thing of just not buying the crossover stuff.

spare verge
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same, hopefully it makes a statistical point

hazy oriole
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im probably not gonna either, which is a shame because i really want it, but i genuinely don't want them to think this is okay

neon plover
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Yeah unfortunately sales numbers are probably going to be the most effective feedback

uncut hatch
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You guys are buying super credits?

quick plinth
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unfortunately

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not everyone has the free time to grind SC

neon plover
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I haven't bought any yet. I'll probably end up getting some of the bonds once I'm done with the free one

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At least there, there's a very clean one-to-one where the 1000 SC pack gets you one bond with none left over

tall nova
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I'll simply choose to not use the superstore

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I've bought SC before, but I'm just not gonna buy this. I don't need to purchase every little thing

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This isnt great, but it's not a big deal so I'm not gonna worry about it

high epoch
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sucks but. i want that armor. farmin time.

tall nova
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It takes a while to get sc but compared to farming in any other game it's not too bad

uncut hatch
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Idkkk up until the squids dropped finding super creds was pretty slow when Im playing 10s, im like 3-4 bonds behind and I play quite a bit

tall stone
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I have bought SC once for Viper Commandos

uncut hatch
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Plasma sniper looks sick but they got the super soaker smg in there

quick crown
graceful bluff
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Also those weapons look incredibly bad tbh

steady flameBOT
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Is it just me or is the StA-11 just a Bizon?

graceful bluff
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Yes, it's the squirt gun

tall stone
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Ok, so I have a friend saying that the Killzone crossover doesn't feel right because it messes with the lore

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And I feel like, based on the little I know, Killzone feels like something that could happen in Super Earth's past.

dusty spruce
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Helldivers could easily have a Helghan-like planet and civilization about

tall stone
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The protagonist faction also feels incredibly Siper Earth

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*Super

covert umbra
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since they're both sony properties i'd fully expect a destiny/marathon crossover btw

dusty spruce
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I’m a little disappointed if there is no story blurb for the crossover.
If it’s going to be expensive the least we can get is a little fluff

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Also thought this was supposed to be a warbond, not a superstore thing?
I sense some producer meddling here

covert umbra
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they probably could have gotten away with it if it was just the armour and it had like a previously existing passive

shy prairie
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Pretty fair to have assumed it would be a warbond

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But also to my knowledge we never saw leaks for:
Grenade
Booster
Secondary weapon

indigo bear
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Would have been nice to have a little bumper on the ship's TV for the crossover. Just a little 'Due to logistics issues from the unprecedented re-emergence of the hateful Illuminate, the Martian Museum of Munitions is leasing out old (but functional!) pieces from its archives.'

high epoch
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it's very i guess... robust...

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so i guess you can lump the armor in with the legionare stuff.

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'armor from a less democratic time'

glad orchid
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Crossbow and spear are weirdly effective against illuminate overseers

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Especially with peak physique armor

tight zephyr
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Wait the Killzone collab is real? I thought it was a joke.

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This begs the question: “Why?”

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Killzone hasn’t been relevant in like a decade.

idle hollow
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what's effective against the tripods

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and where's their weakpoints?

unreal merlin
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The eye is one option, but a much easier target is the segments from the main body to the legs. Focus those with medium+ penetration stuff (HMG, AMR, EAT/Commando, RR, etc) and it'll kill them very quickly.

supple siren
#

Railgun twoshots a strider leg but is... less effective against the rest of the illumis

unreal merlin
#

Yeah as of now I wouldn't bother with the railgun vs squids. Overseers tank it too well and Voteless are billions.

#

MMG is a very nice middleground for dealing with the entire roster.

idle hollow
#

i find that the plasma rifle is good against the overseers

#

i also like the shock shotgun

#

paired with the revolver

unreal merlin
#

Plasma weapons do very well, particularly the Purifier which two-shots any overseers and can crowd-clear Voteless.

odd arch
#

this would be the perfect time to release that metal storm disposable MG that many (included myself) have always wanted in true shared neuron fashion

unreal merlin
#

Ah yes, the BRRRRRRRRRT

idle hollow
#

i really want the disposable MG back

#

from helldivers 1

supple siren
#

What was its like specialty

hexed steeple
tall stone
#

Killzone does mesh with Helldivers thematically

tardy onyx
#

I'm curious what I had a franchises they might think about collabing with.

glad marsh
#

iirc I think they were gonna do a 40k collab but something happened to cancel that :(

#

besides that though, absolutely no clue

blissful sparrow
#

Gamesworkshop didn't want to work together with people who say the facists they portray are the bad guys

glad marsh
#

it would be hilarious to see a Halo ODST one though (even though that'll never happen cause Sony could never. Maybe a Destiny collab IG?)

unreal merlin
#

They're already back at it. Despite running 10s it feels like I'm running 3s - there's just no enemies on the map. I think they all froze.

tall stone
tight zephyr
#

Destiny would be fucking hilarious. Imagine the psychotic reaction Super Earth would have to the Traveler.

tall stone
#

Shoot it, simple.

#

Also, the real reason GW probably didn't collab is a simple: They have a competing game in the exact same genre.

tight zephyr
#

Oh yeah, I played that.

#

I went back to Helldivers...

supple siren
#

Wait which one, Space Marine 2 or Darktide

tall stone
#

Yes

supple siren
#

I think they're all wonderful but the gameplay of Helldivers is somethin goofy and special

#

That and high level Darktide is a bit too demanding

#

SM2 kinda just ran outta content

steady flameBOT
#

Hey erm.. Question: How's the RR against Harvesters? I can use the Breaker against anything less, but I dunno what to bring with for them.

hazy oriole
unreal merlin
#

RR works if you (or someone) breaks the shield and you hit them in the leg. AMR does the same job with 4 clean bullets to the leg. HMG/MMG same deal, just focus the leg.

steady flameBOT
#

Ooh, I like RR.

unreal merlin
#

Quasar works, EAT, Commando, etc.

hazy oriole
#

i've heard railgun can also tap the joint but idk how good it is vs overseers

steady flameBOT
#

Really, the Quasar works?

supple siren
#

Rr also oneshots warp ships in the tummy

unreal merlin
#

All with the prerequisite of "hit the leg" and "have something/someone else break the shield"

odd arch
#

harvesters don't have the bulk to call for a whole ass RR imo

steady flameBOT
#

Oh no, I remember doing that a couple of days ago as part of a RR crew.

AIM away message (she/they) ↩️

[Reply to:](#1204832579287519292 message) Rr also oneshots warp ships in the tummy

supple siren
#

The Exosuit gets em in two rockets, pretty solid use too

indigo bear
#

Patriot Exo is my MVP for Squids at the moment

supple siren
#

An exosuit with double machine guns would take their whole faction apart

#

Dismantle entirely

unreal merlin
#

Next time you do a blitz with a team, bring 4x exosuits (2 of each) and split into pairs with 1 of each type.

#

Exosuits just walk over voteless and annihilate overseers and harvesters

tardy onyx
uncut hatch
#

the new airburst missile support weapon is sick

shrewd tiger
#

Anyone want to hop in Horus for some diving?

uncut hatch
#

i can join in a min

strange vine
strange vine
#

hey uh

#

check meridia

#

the black hole's looking...off

hazy oriole
#

can't get on right now, can you send a picture

iron path
#

wait wait wait, killzone???

#

I just saw the price tag, nah I'm good

supple siren
#

Yeahh I hope sales are awful and player response has them rethinking things

iron path
#

Also the helmet looks a little... goofy?

supple siren
#

Our more human-ish proportions do make it a bit awkward

iron path
#

True

supple siren
#

folks in Killzone were beefy

iron path
#

Yeah Meridia looks freaky

#

Not good!

indigo bear
#

The helmet looks a little better in heavy armor with the brawny body option. But yeah, it is kinda big-head mode otherwise

supple siren
#

it does also have the angry eyes of a cartoon skeleton

indigo bear
#

I actually like the angry cartoon skeleton vibe.

Enhances the comedy when you see someone wearing it get ragdolled

merry tartan
#

615 super credits for a gun is like actually criminal what the fuck

strange vine
#

@hazy oriole

neon plover
#

this is probably fine

hazy oriole
#

oh GOD

hazy oriole
tall stone
#

Well, you want to hear something I think may help?

#

When will you need 50% resist to Gas, Fire, and Electricity?

hazy oriole
#

It's the acid resist that I really really want given no armor has that, but extra survivability vs teamate stratagems would be really nice

#

I'd also want it if I ran flamethrower into Illuminate

tall stone
#

Chemical has a 95% Gas resist.

#

Cutting Edge has 95% Electricity Resist

#

Flame has 95% Fire Resist.

hazy oriole
#

The acid resist specifically, bug acid resist, is something no other armor has

#

Gas and acid are seperate damage types, no?

burnt vapor
#

True but even 50% acid resist won’t do much because iirc bug acid spew is actually a large part explosive damage for some reason

oblique hazel
#

Yeah, fortified armor will help you a lot more vs spewers and titans than this will

#

Bug acid is IIRC stuff like the bile bug and spore charger death burst

tall stone
#

Yeah, that's just explosive damage.

tight zephyr
#

I don't like the new launcher, but I can see how it might be useful.

limber pike
#

I love the new launcher but it’s extremely situational I am curious on how effective it might be on bots 🤖

tame scarab
#

hey so uh

#

can someone please check if meridia is still there?

tight zephyr
#

Dude we shoved that thing in a black hole months ago, don't worry about it.

high epoch
tame scarab
#

yeah a friend had a bug where it disappeared entirely

heady halo
#

the bugs have all been co pressed i to one single very large bug

strange vine
glad marsh
#

Yea that's the vibe I'm getting as well, can't wait to test it on bigger targets from other factions

shy prairie
#

no sight i like seeing more than the poi where they've been growing those sweet sweet yellow flowers

#

conversely i have zero clue where they hide the samples in those heavy illuminate encampments

unreal merlin
#

In other news, today's update of the war is

  • illuminate invasion at Gemma, current defense is behind but not by far. When EUTZ afternoon rolls around in about 7 hours we'll have 3 hours left to push it over the finish line
  • bugs are still holding Gar Haren (next door to car factory) and invading Fenrir (next door to Meridia), they will most certainly take those though since most people are fighting squids
  • bots are being held at Shelt and it's slowly being liberated (0.019%/hr), there's a potential play to be made at some point of sniping Vernen Wells via Lesath which would server the line of bot planets and fragment their front line
trim breach
#

I really, really, really, hate the Illuminate jetpack guys.

#

The fact they can take four autocannon shots is ridiculous

unreal merlin
#

Overseers are weirdly durable to things you think would do really well such as AC. The most surprising thing I've found to use against them? Default Liberator. Just hose down there center mass and it breaks the armor and kills them in a second.

#

Once again the Liberator proves to be insanely versatile and effective, they actually gave us the best gun as starting equipment

oblique hazel
#

I've been loving both the purifier and breaker incendiary against them too

#

Purifier 2 taps them with fully charged shots, and they cook real fast once lit on fire

quick plinth
#

the wasp one tapping them is so fun

unreal merlin
#

The wasp is neat, I think it's way too good at what it does though.

burnt vapor
unreal merlin
#

I shouldn't be able to pop 7 overseers from 300m away, one rocket each, with no more effort than looking in their general direction and noticing that something is getting locked

quick plinth
#

okay but

#

it gets swarmed voteless

#

isnt that great at killing heavier enemies

#

and sometimes misses

unreal merlin
#

Voteless and harvesters are honestly trivial to deal with and it has no range limit. It's not useful at close range or in dense areas like cities (and forests whenever that comes up) but it's 100% braindead interaction.

quick plinth
#

it has the same range limit as the spear

#

and you can make the same arguments for it but for heavy enemies

#

its basically a medium target version of the spear

#

I don't really think it's that great overall,

#

both the wasp or the spear that is

#

and we still don't have illuminate elites to deal with it, so I will concede it's a bit stronger against them rn

unreal merlin
#

My stance may be changed if the illuminate enemy roster changes, but as it stands the wasp effectively nullifies overseers (and watchers) as a threat, and that's what I consider the most actually challenging enemy at the moment.

quick plinth
#

but as it stands, it would also invalidate devestators and striders

#

spewers and commanders

#

stalkers too maybe?

#

it's a smart AC with less ammo but more ammo efficiency against mediums

unreal merlin
#

I didn't get to that point because we haven't been able to test it yet, but I expect similar results too

#

Devastators are the actual threat infantry of the automatons, same with brood commanders (though bugs have a wide and fast enough roster of light and heavy threats that this isn't as much of a factor(

#

Getting swarmed by hunters > getting swarmed by voteless or raiders

quick plinth
#

largely the biggest threat in high difficulty bots is the sheer volume of ranged fire they can bring to bare if you don't kill them fast enough

unreal merlin
#

Speaking of, the cannon emplacement is what trivializes high level bots now. Find a decent elevated rock or hill and just go to town deleting devastators/hulks/tanks/cannons/factory striders/assemblers from afar

quick plinth
#

and I'd argue much like the spear, the wasp's job is much better done by it's dumb equivalent, (RR, AC/Spear, Wasp)

quick plinth
#

I feel like they're gonna have to cut it's ammo in half or something

unreal merlin
#

I wouldn't use it often against bugs like I do bots but there's absolutely room for it at high levels to clear all the big stuff out.

#

E/AT + MG Sentry is the way

quick plinth
#

basically stuff like the RR, AT/E, Wasp even

#

require you to have someone running security so you can do your job

stone bridge
#

I'll be real, I don't even think the Wasp is much chop

quick plinth
#

translation?

stone bridge
#

It's not that good

quick plinth
#

yeah, its just a smart AC that's worse than it, kinda like the Spear in that way

unreal merlin
#

I think it does one thing and it does that one thing too well.

stone bridge
#

Again, like, not really

#

It does it easier

#

AMR one taps Overseers too

#

Is the AMR too good into Illuminate?

unreal merlin
#

But this is being tested against limited illuminate so it's not good testing

stone bridge
#

Because you need to land headshots?

daring monolith
#

hmm

I think the illuminate are heading to meridia

each invasion has been further and further towards the bug front

stone bridge
#

That's the implication, yeah, they're going to link with the main invasion fleet

unreal merlin
#

I think AMR is a better fit because you actually have to engage in aiming the thing at the very least. The wasp is easier yes, and I think it's too easy. Is it more acceptable to say it's too easy instead of "it's too effective at one-shotting medium enemies at distance because of its fire and forget nature"?

stone bridge
#

Nah, I don't think that's true at all when it pays for that effectiveness through the nose

quick plinth
#

again I think you can make the same arguments for the spear Salad

stone bridge
#

It has a grand total of 28 micro missiles vs the AMR's 6 magazines of 7 in the mag + 1 loaded

quick plinth
#

isn't it 35?

#

7x5, 7 per big one, 1 in the chamber 4 on the back

unreal merlin
#

7x5, yeah

stone bridge
#

True, point stands though

#

It's also a backpack weapon

quick plinth
#

yeah

#

additionally with the AMR you can carry even more ammo with the siege ready perk

#

not drop with it though

unreal merlin
#

I don't think I agree still. My play with it leads me to believe that totally nullifying an entire category of enemies that I consider the only real threat in the faction makes it too easy and too effective compared to any other option I've tried.

quick plinth
#

Salad, the Wasp is in the same boat as the Spear

its a F&F version of a weapon in the same class that does it's job well but pays for it in ammo amount

#

other weapons do it's job better but require skill rather than being F&F

unreal merlin
#

I can't concur on the ammo point because I'm a diligent scavenger and the only time I've ever run even remotely low on ammo is defense missions where I deliberately burn through it all

quick plinth
#

I can't see 35 rounds being enough in hectic situations

#

especially NOT when you only get 7 per mag and have to STOP DEAD to reload

#

it's really not as good as it feels

unreal merlin
#

I don't know how to convey that I somehow manage to not let this be an issue.

#

I don't have ammo concerns, I don't have any problem with reload immobility because I keep good spacing and clear the area or duck into cover.

#

I figured out how close is too close, and how to effectively target from different angles.

quick plinth
#

tbf most of my testing has been soloing, and I'd much rather have an AMR or AC in that situation than the Wasp

unreal merlin
#

At this time I don't know what to suggest for it though. It's not really valid to recommend what exactly the issue is or how much it overshadows other options when all it's being used against is essentially one type of enemy

unreal merlin
quick plinth
#

I'm also regularly that one diver you see spilt from the group just doing objectives and clearing out outposts on their own

unreal merlin
#

I concur if I were running entirely solo I would be using an AMR instead, but perhaps for a different reason - that being the AMR lets me kill harvesters with 4 bullets

#

Wasp can kill harvesters but not efficiently.

quick plinth
#

I found the combo of strafing run and a couple of swarm missiles to work well

#

alternatively someone else breaks the shield and you unload 1 mag of swarms into it

arty mode seems entirely useless as of rn, im sure it's better into other faction patrols

cobalt patrol
#

...i friendly punched a perosn, and htey died from flying off the cliff and into a wall D:

unreal merlin
#

I'll usually be running HMG emplacement as my harvester insurance stratagem, and incidentally it also works great against the other stuff

quick plinth
#

on the account of firing the same calibre as the AMR

AMR, HMG and HMG/E all fire 12.7x100

#

just different variants of it

unreal merlin
#

Yeah, for all their advanced technology the illuminate still hasn't figured out how to protect against huge bullet

glad marsh
#

Plus all the stuff havoc said

#

I think it's good that we have a thing that excels at medium killing and nothing else

quick plinth
#

HMG/E - 12.7x100mm FMJ
HMG - 12.7x100mm BCHP
AMR - 12.7x100mm EIT

glad marsh
#

Wasp will be so useful into bots

#

I wonder if it'll lock on to flyers

quick plinth
#

probably gunships though

glad marsh
#

ye, that's what we meant
We also meant shriekers too though

quick plinth
#

doubtful bout the shriekers is what I meant

glad marsh
#

Ahhh

#

I see I see

#

I think I agree, but we have no idea what weight classes of bugs it'll actually be able to hit tbh

unreal merlin
#
  • I change to my primary and fighting retreat, often with a mg sentry nearby which cuts them down for me
  • rockets can and often do multikill, and going from 9 overseers to 3 with next to no effort on my part is very good
  • I reload and restock constantly, at every POI I come across, and so am rarely out of ammo
    Personal experiences, all not empirical study.
#

I think it wouldn't lock shriekers cuz they're too "light" I think. They're fragile babies.

#

Gunships, probably

glad marsh
#

Ye

#

Definitely gunships

quick plinth
#

we're not saying you cant minimise the weaknesses of a weapon

#

thats how you make it work well

glad marsh
#

We just think it's actually pretty balanced, all things considered

quick plinth
#

what we are saying is that there are other weapons that do the same job, the same if not better without said weaknesses but also without being F&F

glad marsh
#

Hmm
Out of curiosity
Have we seen if there's a difference between the round types on the AC against overseers?

unreal merlin
#

Sorry to say I'm not particularly convinced, but I appreciate the input on this from you both.

glad marsh
#

We do think it's weirdly good at killing overseers compared to everything and we have no idea how it actually does that

unreal merlin
#

If you only get a proximity explosion then of course they take less damage and it takes more to kill them.

glad marsh
#

In literally any other case, WASP feels about as effective as an AC against heavier stuff, but it kills Overseers faster than anything in the game

#

But I have no idea how it actually does that

#

Wait

#

No way

#

Is it cause the missile somehow gets under their armor??

#

That has to be it

quick plinth
#

it's like a tandem projectile, two warheads, one for the ablative armor one for the kill

#

my frame of reference and knowledge sees it that way in any case

#

alternatively

unreal merlin
#

I do think it's bypassing armor somehow, if it wasn't then we'd be seeing AC with similar effect I think

quick plinth
#

it just explodes in a very small but strong explosion, bypassing the armor entirely like the purifier and crossbow do so they can 2tap

glad marsh
#

Thing is

#

I've gotten them to 1-tap

#

Multiple overseers clustered together at that

unreal merlin
#

Wasp definitely will get multiple if they're close together, not even mentioning Artillery mode

glad marsh
#

I just gotta know how it does that when nothing else will

#

RR shots get eaten by those things

#

And it's not like SPEAR can lock them

#

AC takes as many hits as a Scorcher in my experience

#

And yet
Those tiny funny missiles absolutely melt them

trail nymph
#

Could it have something to do with the angle of attack maybe

glad marsh
#

I have to assume it figures out how to get into the tiny gaps between their plates

#

What's weird is when it kills multiple at once

quick plinth
#

as I said

#

likely a small but extremely strong explosion that kills them outright

#

probably almost perfectly matched damage values

#

that's one way to code it

glad marsh
#

Mmm

#

Yeah
Right
It's got way more explosive damage than kinetic damage, whereas the weapons I mentioned lean heavily towards kinetic (or are plasma)

#

Which.. also makes its especially clear that illuminate race soldiers are extremely weak to explosive damage

unreal merlin
#

"ah yes, the aliens are weak to explosions" - galaxy_brain

glad marsh
#

Y'know

#

You didn't have to do that :(

unreal merlin
#

I'm sorry it wasn't meant to be personal.

#

I was internally laughing at the idea of super earth scientists having that revelation

glad marsh
#

In your defense, I'm probably about as intelligent as an actual Helldiver

#

At least when we're pulling the 4th all-nighter of the week (thanks cat)

unreal merlin
#

Like yes it's so obvious, how did we not notice before now that donating a backpack of Semtex next to an object or creature will kill it?

#

"their weakness is bullets and blood loss!" - helpful tutorial npc

quick plinth
#

apparently command bunkers are armor 6 and the AT/E can pen them and kill them at extreme ranges

glad marsh
#

We weren't actually sure if AOEs got under their ablative plating or not, but well
Now we know for sure

#

Explosion good :)

quick plinth
#

yeah

trail nymph
#

“These shields are proving quite formidable do you have any advice Mr. Scientist?”

quick plinth
#

that's mostly why purifier and crossbow 2 shot em, they bypass the armor

unreal merlin
#

Which is nutty with how much ammo and range it has

trail nymph
#

“Why yes you just need to hit them really really hard.”

unreal merlin
#

The bane of diff10 bots is one Helldiver with an AT/E on a hill in the middle of the map

quick plinth
#

very map dependant

#

you can achieve a similar effect with a buddy loaded spear

unreal merlin
#

We really need these squids to buzz off for a few days so we can do some bug and bot theatre maintenance

cobalt patrol
unreal merlin
#

Over on Hadar it felt like they were all frozen, diff10 was almost entirely absent if illuminate forces

unreal merlin
#

Lore accurate Helldivers

cobalt patrol
#

I love game devs but sometiems, soemtiems their resposnes have me going uh

#

How did you arrive at this logic?

#

Like if you'd dropped a 2k super credit warbond and labled it a premium collab warbond... I'd have garumped a bit, but i'd ahve been fine iwth it

glad marsh
#

Am I gonna tap the sign again?

#

...

#

I think I'm gonna tap the sign again

#

By the way, the game is 50 dollars where I am, assuming the next page of the collab is more or less the same pricing

#

Buying the super creds to get everything for it would be more expensive than the game after taxes and such

#

Oh wait
Before taxes it's more expensive than the game actually

cobalt patrol
# glad marsh

To be clear: I am actively grumpy with how they've done this. I think the warbonds are an okay sitautioon, even if i agree with the general danger of microtransactions

#

but they're pretty unoffensive as the scale of offensses go, evne if they're still microtransactions and inherently Not Great

#

But the super store appraoch really rankles

glad marsh
#

Warbonds have been mostly fine!
I'm miffed by the trend of putting almost all new content in them so far and I don't like having to mindlessly farm for 2-3 hours to get one but...
It could be worse

#

Yeah it's messed up

cobalt patrol
#

Yeah, ih ave complicated feelings on microtranacitons as a whole

(Short form, i actually like to be abl,e to support the ongoing dev of a gmae, because that isnt free, and i recongize there's stil.l (issues with this, and that realsitcally, very little of the moeny i pay into a game goes to the devs)

glad marsh
#

1 gun and an armor set with a couple doodads on the side should not cost more than half the price of the game

cobalt patrol
#

Esp when you've got stuff like Valve squatting hte re gulpiong down a happy 30% every time

#

(or however it works, fuck you Gabe you suck)

verbal summit
#

Yeah I do hope they introduce some of the stratagems through normal ways.

#

Or just give us a way to use requisition slips or samples for warbonds or supercredits or super store or something.

#

Anything

#

Unrelated but I like the wasp launcher.

#

It's really great and fills the same role as the AMR for me which is to deal with medium and heavy units.

#

7 shots per mag basically (similar to the amr as well) and 5 mags (counting the one in the gun plus the backpack whcih is similar to the amr again) so it's got the ammo economy to use it on anything it locks onto

#

And it locks onto friendly turrets and hellpod things so you can always blow up your friends turrets if you don't like em :3c

glad marsh
#

My biggest thing with the collab is the FOMO, which they explicitly marketed the game as not having, now being a notable thing for the super store.
I did hear they're gonna rework it though. But I don't know how they'd improve it besides making it a big catalog instead

#

Uhh but anyways, I'll stop being negative about microtransactions
I've been doing this all week lmao

strange vine
glad marsh
#

Ye :)
We figured that out
But thank you for numbers!!

cobalt patrol
verbal summit
#

I also feel like the wasp is in a good spot because sure it kills better than the autocannon but it can only lock onto select things which the autocannon doesn't have.

hazy oriole
verbal summit
#

Autocannon can just shoot whatever it wants

strange vine
#

Yeah i think the wasp is in a good place

verbal summit
#

Tho I'd say I think the spear is in a bad place. What they could do is turn it into a better long range thing by giving it like a "heat seeking" or "radar" thing to justify it being able to lock on stuff through like walls mountains and such or maybe not mountains and then let the trajectory fly over obstacles.

#

Idk tho

strange vine
verbal summit
#

I'd also say the spear deserves more ammo but maybe that's just me.

strange vine
#

The AP6 for the wasp is to let it hurt heavies since you cant deliberately aim for weakpoints since its lock on

hazy oriole
verbal summit
#

What'd also be useful for the wasp is a multilock mode where it only locks 1 missile per target but locks onto multiple people so you can take out multiple medium units at a time. Cus rn I have to shoot each overseer individually.

strange vine
#

Spear needs a longer lock on range and more damage to guarantee more one shots

hazy oriole
#

sorry bout the doubleping, phone touchscreen is glitchy

verbal summit
#

I imagine artillery mode also doesn't do enough damage otherwise she would've said that.

strange vine
#

Artillery mode feels more gimmicky than useful ime

verbal summit
#

I wonder if a single shot from the wasp kills devastators cus it can oneshot medium units

strange vine
#

Its more of a crow clearing

verbal summit
strange vine
verbal summit
#

Yay!

strange vine
#

Devastators have like less than 500 hp iirc

verbal summit
#

I'm sorry AMR, it's been real, but I feel like walking around like that one heavy infantry guy from the mandalorian

hazy oriole
strange vine
#

The wasp will be really good against mediums and "light" heavies like Bug Commanders and Scout Striders

verbal summit
#

Yeah

hazy oriole
verbal summit
#

They could make a minigun support weapon with an ammo backpack yeah

hazy oriole
verbal summit
#

Idk they could differentiate it from the other mgs by either making it more anti tank or more anti horde or something and/or give it ammo types like explosive (small explosion) or idk something else.

hazy oriole
#

honestly just making it not have to reload at the cost of limited mobility while firing/maybe an overheat guage along with limited ammo in the backpack would be good

plus a big part of The Minigun Fantasy™️ is being a slow fuck with a big gun that shoot long

verbal summit
#

True

#

I'd also be interested in seeing more energy weapons cus I feel like they did some but not a lot stand out, only like the blitzer the one that shoots plasma balls I forgot the name and that new plasma rifle I guess.

glad marsh
#

We still don't have a plasma support weapon funnily enough

verbal summit
#

Oh yeah I guess

trail nymph
#

the time limit for the crossover content is now 8 Days

verbal summit
#

Tho I guess the quasar probably cus that's not actually light that it's shooting cus of how slow it is but yknow in games lasers are usually not actually lasers so it doesn't count.

glad marsh
#

Ehhh Quasar is very much it's own thing

verbal summit
#

Yeah

#

Never bring up real physics when it comes to energy weapons tbh. Lasers are almost never actually lasers in videogames.

strange vine
#

There was what seemed to be a shoulder mounted plasma support weapon datamined in the files

glad marsh
#

I think some kind of big plasma shotgun with a chargup would be neat

strange vine
#

Only an icon

#

To be clear

cobalt patrol
# glad marsh We still don't have a plasma support weapon funnily enough

...Okay, so, just...

Just give me a version of destiny's fusion rifles (Think a charge and fire gun that auto-fires at full charge, sending out multiple bolts)

Just scale it for support weapon, high proejctile speed, and good damag,e but erratic ish scatter that requires you to be up close

#

and i'll be happy

verbal summit
#

They could do like a cyberpunk tech weapon mechanic for a plasma special weapon. Chargeup but shoots through walls idk

glad marsh
cobalt patrol
glad marsh
#

What a perfect coincidence

cobalt patrol
#

Yup. I mention fusion rifles specially becuase i thin kteh feel of charge up, then it relases a hail of bolts with a lot of kick, and if you scaled the imapct force etc os you could see things get staggerd/ragdolled

#

it could be real fun

hexed steeple
#

i want a double barrel shotgun primary

glad marsh
#

Arrowhead gives us the damned break action already

#

It's right there!!
Just let us start with it!!

cobalt patrol
#

Tjey

#

They'd need to buff it up, it's actually kinda arse

cobalt patrol
indigo bear
#

Speaking of Destiny guns, I wonder if the intro of the Illuminate can function as a primer to the audience on Space Magic for a drip feed of Magic guns.

Like a gun that has no ammo or reload, but shaves off some health with each shot

burnt vapor
#

I mean the squids aren’t magic
They’re just advanced tech wise and use a lot of energy weapons

indigo bear
#

Aren't they psychic?

cobalt patrol
#

Implied to be!

glad marsh
#

Only the smart ones, really

#

They're a caste-based society

iron path
#

Looks like they're offering the second kill zone bundle for free? Due to complaints about the pricing

quick plinth
verbal summit
#

Oooh

#

Precisely what I wanted for free

#

Maybe I really am born lucky

graceful bluff
#

Also something called a WASP strike coming soon

#

which just seems unnecessarily cruel

quick plinth
quick crown
#

Anyone use the PLAS?

quick plinth
#

its in the game, free on the illuminate side

quick crown
#

is it cool?

#

It looks cool

quick plinth
graceful bluff
#

Ah, haven't had much time recently

quick crown
#

<--- Notable Unknowledgeable about killzone player

graceful bluff
#

still need to farm up the warbond too lmao

quick plinth
#

ah

#

the plasma sniper?

quick crown
#

That plas-39

glad marsh
#

We don't have it just yet

quick plinth
#

yes okay

graceful bluff
#

plasma sniper looked to be the best of a bad bunch at least

quick crown
#

Ahh

quick plinth
quick crown
#

I thought it already released

quick plinth
#

here

#

its excellently matched for overseers

#

being a burst plasma precision weapon

quick crown
#

they def look cool Lore_think

graceful bluff
#

ugh the ac1 dutiful armors really powercreepy

supple siren
#

Does the AC2 not have the passive also it doesn't seem too outrageous just good

#

Most of the time most of those damage types still don't apply

quick plinth
graceful bluff
#

50% resistance to all status

quick plinth
#

its 50% to statuses sure, but it doesn't actually do much beyond that

supple siren
#

Enemies mostly just kill ya is the thing

#

Good for bugs, seems

graceful bluff
#

when the specialized armors are 75%

quick plinth
#

its not more primary ammo and reload speed, its not snappier aim, its not explosive resist, its not more grenades

supple siren
#

Clearly they ought to buff the specialized ones, electricity is 95% why not fire too

#

Acid resistance hasn't existed before tho

glad marsh
#

I think it's fairly balanced
It's just
Yucky that it's on super duper premium armor

graceful bluff
#

yeah acid resistance is huge on terminids

tall stone
#

Arc Resistance works against a grand total of 2 enemy units

graceful bluff
#

3 enemies

#

you're forgetting helldivers

quick plinth
glad marsh
#

My point still stands

graceful bluff
#

the free ones light armor right

quick plinth
#

think so

graceful bluff
#

looks light at least

tall stone
quick plinth
#

bout to log on

supple siren
#

So it's 50% resistance to Hunter Spit.. still not bad maybe

graceful bluff
#

bile spewers set to acid on the wiki at least

supple siren
#

Still more likely to bring flame resistance if I'm flamering

graceful bluff
#

the arty biles might be explosive

tall stone
#

Fire comes from Helldivers or the Planet

graceful bluff
#

or exploding jetpacks

#

is the gas guard dog even worth looking at btw

glad marsh
#

Or barrels

#

Or hulks

tall stone
#

So the armor is firmly meh in my opinion because it's hard to have all of the benefits at the same time, and you know what you're going to run into in advance

glad marsh
tall stone
supple siren
#

I do have builds that are basically "BEHOLD THE ELEMENTS" so passive probably gonna be handy there

tall stone
#

But yeah. Nice to have for free, but I'd rather use my specialty tools

graceful bluff
#

it's basically an anti helldiver armor

strange vine
#

tbh 50% res is like

#

okay at best

#

its a jack of all trades when youre not likely going to be seeing half of the stuff its defending against on most missions

#

if youre bringing fire then youre bringing the fire resistance

#

if youre fighting illuminate youre bringing arc resistance

#

bug acid res is the only unique one and like

cobalt patrol
#

I can see myself using it, but I'm a known gas enjoyer and will absolutely combine gas and fire

strange vine
#

its still "only" 50%, the times itll save you youre usually gonna be in the shit anyway

short rune
#

AH is giving us this page for free today

quick plinth
strange vine
indigo bear
#

Alright then, gonna go change my protest review back and buy a warbond.

tall nova
#

We're at the "we're so back" phase again

hazy oriole
#

HOLY SHIT, FREE??

unreal merlin
#

The backlash of the first half being so highly priced was successful in convincing AH that people thought the premium store split-up was bullshit, so yeah, free.

hazy oriole
strange vine
#

testing the plas-39, its not too good against devastators
likely cause devs have AV3, throttling its damage
needs 2 bursts to kill a dev

hazy oriole
#

How easy is it to hit headshots with it?

strange vine
#

headshots i dont think matter cause its a plasma weapon and most of its damage will come from the explosion it has

south temple
#

wait ok does the new sniper do 350 per shot?

strange vine
#

350 per shot and fires 3 shots per burst

#

total 1050 damage

south temple
#

FIRE

#

we're so back

idle hollow
#

Are they changing the price of the other half

#

The assault rifle and armour

#

good GOD

south temple
#

please tell me the SMG is one handewd

quick plinth
#

yes

south temple
#

PEAK

strange vine
#

right now after testing, the plas-39 is missing some 1 burst breakpoints
its killing stuff on the 4th or 5th bullet, which means you are using 2 out of your 3 bursts to kill a medium (tested on overseers, devastators, and berserkers)
i think its damage should be increased by 100 so it can hit those breakpoints

idle hollow
#

SMG is not worth it against illuminate

#

Can't do shit to the overseers

#

Not enough bullets for the zombies

indigo bear
#

The AC-1 Dutiful Helmet with the AC-2 Obedient armor has the Gone with The Blastwave vibe I was hoping it would have.

keen zinc
#

We're so back

heady halo
#

holy shit

#

i genuinely didnt expect them to make it free

keen zinc
#

The Raufoss Mk 211 is a .50 BMG (12.7×99mm NATO) multi-purpose anti-materiel high-explosive incendiary/armor-piercing ammunition projectile produced by Nammo under the model name NM140 MP. It is commonly referred to as multipurpose or Raufoss, meaning red waterfall in Norwegian. This refers to Nammo's precursor company Raufoss Ammunisjonsfabrikk...

quick plinth
#

the AMR round

blissful sparrow
#

MPAMHE-I/AP i guess was a too long acronym

quick plinth
#

12.7x100 EIT is in the game files

steady flameBOT
#

That's better arranged as APHE-I.

Prudentia | LFACs given ↩️

[Reply to:](#1204832579287519292 message) MPAMHE-I/AP i guess was a too long acronym

graceful bluff
#

We should get PCB rounds, but that'd require a lot of forms

neon plover
quick crown
#

Found it

#

US$75 per round

keen zinc
#

colloqually known as "apeshit"

quick plinth
#

when are we getting APFSDS

strange vine
#

thanks to a friend i tried out the wasp on bot 8's
as expected its pretty excellent
1 rocket to kill a devastator. You can kill a heavy devastator in 1 as well, but youll usually need 2 because of the shield unless you get lucky with the trajectory. Reinforced scout striders require 2 missiles. It can also reliably kill gunships in 2 missiles as well. If you get lucky and enemies are bunched up, you can usually kill a bunch of devastators in a few missiles thanks to the aoe
Hulks require 2 reloads to kill unless you hit the vent. You need 11 missiles to kill a tank unless you hit the vent. 8 missiles to kill a fabricator
Its extremely fun

hazy oriole
#

oh shit, wasp is available for purchase now?

strange vine
#

no

#

will be after an upcoming major order

quick plinth
#

or this one hopefully

strange vine
#

nah its not an MO reward for this one, so i doubt iot

hazy oriole
#

got a buddy on playstation, can anyone confirm if the free stuff drops the same for them or no

quick plinth
#

yeah

#

eventually

hazy oriole
#

i mean is it available for them now or no

high epoch
#

if play-station and pc update at the same time. which i assume they do.

#

wait a damn minute

#

that's our factory world

covert umbra
hazy oriole
#

yeah

hazy oriole
#

GET THOSE SQUIDS OFFA THERE

#

I WANT MY RIDE

tall nova
#

I havent been able to play since Calypso, do the squids only attack urban worlds?

high epoch
#

AYO THEY STOLE THE HONDAS

#

JUMP EM

tall nova
#

And have the bots or bugs been in urban worlds yet?

uncut hatch
#

Only urban from what ive seen and the other factions havent been in them yet

spare verge
#

yes and no respectively, currently it seems like the urban areas are tied to squid mission types

keen zinc
idle hollow
tight zephyr
#

No, we put Meridia in a black hole. Remember? It’s ridiculous to think they’re going for Meridia.

#

We already got rid of it months ago!

#

It’s in a hole! You can’t get something in a hole!

high epoch
#

yea they totally aren't gonna pull a half life and make the wormhole bigger to allow bigger scarier forces to come.

#

you know. like how that went eons ago.

tight zephyr
#

We pushed it somewhere else! Problem solved!

high epoch
#

and they are clashing together with the bugs too. you know. biological warfare. just like.... where have i seen this... in half life !

#

like if they really wanted to they can make a super weapon out of the terminids and probably are much more capable of containing them too !

#

if they so wish to pursue it....

tight zephyr
#

They don’t, because we already put Meridia in a hole.

high epoch
#

idk no matter how you frame it. it's very concerning !

#

whether x y z is possible...

#

also the sniper rifle isn't bad. personally i don't care for the burst fire. but it is fun and good to use. making up for the lack of ammo, pair it with a melee build aka the viper and bring a baton for the infected. you will barely use the damn rifles ammo up if you are precise.

#

but then again idk what other rifles one would prefer.

#

but it's very fun !

#

given idk why the sniper armor wasn't stealth given the theming....but oh well

#

besides the super store drama i've enjoyed the collab.

stark ether
#

uhhhhhhhhh

#

not sure if bug or time to panik

high epoch
#

probably a bug

high epoch
#

i also don't like the groans it's making

#

it's sounds horrific

#

and more violent

unreal merlin
#

The Helldivers have declared "Don't touch our wheels!" and mounted an intense defense of the factory world of Achernar Secundus.

quick plinth
#

I'll die before we get a delay on the FRV

tight zephyr
#

A HUNDRED AND TWENTY THOUSAND

high epoch
quick plinth
#

any <@&1206091872716595200> we got a slot free

idle hollow
high epoch
#

we gotta get the whip back

#

they can't have our fuckin ride dammit

idle hollow
#

you can take my democracy but you'll never take my 2015 3.4L toyota tacoma

tall nova
#

They made one big mistake. They attacked my ride

unreal merlin
#

Up to 17.8%/hr at this time. We're speedrunning this defense.

high epoch
#

as easy as chopped calamari.

#

the dining halls will be full today.

graceful bluff
#

wait

#

waitwait

#

this is the wasp launcher from killzone?

#

my beloved

quick plinth
quick plinth
graceful bluff
#

micromissiles best missiles

strange vine
high epoch
strange vine
#

It makes me think of animal cruelty :(

stark ether
#

its not alive

#

iirc the sauce is acidic and sets off nerves/muscles

unreal merlin
#

it's already deceased for eating, the sodium in the soy sauce triggers the muscles to contract wildly which makes it squirm like that

strange vine
#

Interesting

high epoch
idle hollow
#

honestly, helldive is not very hard on the squits

#

probably because of the lack of units

#

compared to buges and bots

unreal merlin
#

It's not. They don't have enough threatening units to really be a challenge.

idle hollow
#

because there's, what, zobies, ground squids, flying squids, tripods and the drones

#

i might try super helldive

unreal merlin
#

I'm pretty much only doing 10s with friends and it's fairly easy.

strange vine
#

Yeah they dont have any of their heavier units

unreal merlin
#
  • Liberator / Grenade Pistol / Gas Grenade
  • Scout Armor (Medium)
  • AMR / HMG Emplacement / MG Sentry / Eagle Strafe
    This is what I'm running around with on 10s and it's pretty consistently easy.
strange vine
#

Like if bots were constrained to hulks as their most threatening enemy

tall stone
#

I was able to solo an 8 yesterday when I got randomly kicked from a party. Flag defense too!

#

Granted, what saved me there was 2 SAM units being near the flags.

unreal merlin
graceful bluff