#Helldivers 2: For Managed Democracy!

1 messages · Page 94 of 1

tall stone
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Could it finally have its niche?

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Might try Torcher into them next.

supple siren
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Crisper felt a little rough but maybe more oomph might do it

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Explosive Crossbow remains universally applicable

oblique lotus
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Mfw the walkability commandoes kick in my garage door

hexed steeple
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what's the difference between the stun lance and stun baton? they both got only 1 stat (recoil 8) and the same 3 traits?

quick plinth
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kill this

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to kill this

steady flameBOT
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Oh YEH BOI. (Or gal. Dunno. Maybe crechure?)

mourge40k | Just Kidd-ing ↩️

[Reply to:](#1204832579287519292 message) OK, my primary suspicion was correct: Tenderizer is great into Squids.

keen zinc
smoky sinew
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I LOVE HELLDIVERS

hazy oriole
strange vine
heady halo
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its only been a couple missions so far but i think? i hate fighting the illuminate?

quick crown
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How many swings on the chaff?

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with the baton

unreal merlin
# quick crown with the baton

Way more than the lance, like you just wail on them a ton. It's more control-y while the lance jabs Voteless twice and they die.

tall stone
heady halo
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first couple i brought crossbow/laser pistol with machine gun turret/jetpack/gatling orbital/flamethrower

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next couple i brought uhhh punisher/standard pistol with machine gun turret/gatling turret/gatling orbital/heavy machine gun

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finished the secound couple fine but its a very different gamefeel to fight hordes of humans in an urban enviroment, my favourite enemies to fight previously were chunky mediums that the illuminate dont have any off

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or big dense hordes to play tower defense with

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so far the illuminate feel a lot more skirmishey

unreal merlin
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Medium MG works nicely I can say.

heady halo
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yeah all the guns i brought did fine, i think laser pistol was the star chaff clear actually

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but i dont have much sense of feedback fighting the tripods, jetpack illuminate are annoying, the enemies seem to come kind of from everywhere when you are fighting a wave rather than moving through specific on the ground bases, its just....very different?

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the gameplay aspects the illuminate bring more of were already there so its not that different i guess, but they have less of the things I liked, and more of the things i didnt like lol

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its not bad mechanically I just kind of hated the experience

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might try more later

tight zephyr
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I’m looking forward to fighting the bots in urban areas eventually.

unreal merlin
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I also advise the MG sentry

tight zephyr
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Gundog too?

unreal merlin
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it's such a good combination of firepower, rate of fire, and accuracy to actually shoot down the flying troops

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IDK about gundog, but maybe

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really just "bullets"

tight zephyr
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I prefer to have a dog over a turret.

tall stone
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Gundog was doing the work for me this morning, to go with my Tenderizer and Stalwart combo.

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Tripods are just baitable enough for OPS.

unreal merlin
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The sentry I like for how low-cooldown it is and that you can throw it displaced from your current location to draw aggro or constantly suppress from a hilltop

tight zephyr
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Hmmm.

unreal merlin
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Plus it's not occupying a backpack or support weapon slot. Very user friendly.

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Also also, eagle strafing run, very good.

tight zephyr
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Good point, I do dislike having to choose between dog and RR.

unreal merlin
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Also also also, mortars love the urban environment due to the indirect fire.

tight zephyr
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I have a friend who swears the best way to go is all red stratagems and picking up whatever support weapon you happen to come across, which is madness if you ask me.

unreal merlin
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It's doable, for sure.

tight zephyr
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Doable, but I don’t like leaving my support weapon up to chance when Our Lord and Savior the Recoilless Rifle is right there.

unreal merlin
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Just have a god tier primary like our lord and savior Explosive Crossbow

oblique lotus
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Red stratagems are pretty good imo

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OPS/Cluster/500kg/Commando is my standard for bugs

tight zephyr
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I tend to go with the Slugger or Dominator for bots, Punisher for bugs.

oblique lotus
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Blitzer for bugs for me

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It's so good

tight zephyr
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Blitzer is also a great choice.

strange vine
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Railguns, mmgs, etc

tight zephyr
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I haven’t gotten to try the new stuff yet.

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Are there urban maps on the other fronts as well?

strange vine
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Not yet

tight zephyr
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I’m curious to see how the other factions are on them.

quick plinth
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1 RR tagteam

keen zinc
tropic isle
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<@&1206091872716595200> Urget! 3 helldivers needed to murder squids for managed democracy!

unreal merlin
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Latest setup

  • Explosive Crossbow / Stun Lance / Gas Grenades
  • Shield Generator Pack / Flamethrower Turret / MG Turret / Eagle Strafe
  • Peak Physique armor
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very fun

quick plinth
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I just realsed what kinda vibe im getting from the urban enviroments at times when alone

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mumbasa

hazy oriole
# keen zinc

damn, good to know you can shoot them down before they open up, thought ytou needed to wait for 'em

hazy oriole
unreal merlin
barren iron
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squid, even!

unreal merlin
quick plinth
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fucking

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soloed a 10 because teamates were being dumb and then left after getting frustrated

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how can there be this smuch of a disparity

glad marsh
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You are simply built different

cobalt patrol
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Yeah, had some people quit, but in general i've had good luck with foilks sticking it out

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also, neat: You can now see not only the strenght of an invasion, but you can see the enemy reissttance on planets to liberate

steady flameBOT
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Game still not workie. .-.

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It's been 5 hours.

cobalt patrol
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Peak Physique stun baton is certianly A thing

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just smash your way through enemies

dusty spruce
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yeah the stun baton isn't great. Funny to slap some Overseers to death with it but it sometimes takes multiple swings to take down even a Voteless.
but also I've never felt cooler than doing a running, diving baton slap that actually killed something

cobalt patrol
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Anyone else having a hard time getitng peopel to join their games?

tall stone
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I generally don't start my own missions, but just join in with others

cobalt patrol
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I almost always start my own

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and no one's joining

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it's really werid

dusty spruce
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yeah, not had too much issue joining either

partially developed that habit because matchmaking always felt wonky to me. Like I'd either instantly get 3 other people or never get anyone ever

unreal merlin
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I love getting 700 kills with a cqb crossbow/melee build

dusty spruce
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the blue covering you really brings it all together

cobalt patrol
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Okay, i think it was just my campaign was bugged

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i restarted my game, started a new campaign, and boom

winged hearth
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<@&1206091872716595200> Anyone want to bring some liberty to the illuminate?

ivory swallow
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i can in an hour ish?

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maybe sooner

dusty spruce
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Source: CaptainSpades_

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Those lights really are just blinding

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also, is the 'taking damage when sprinting beyond stamina' new?

unreal merlin
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It's from the previous warbond Truth Enforcers

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the Dead Sprint booster

tight zephyr
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It’s of dubious usefulness.

ivory swallow
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Nvm warframe 1999 time

dusty spruce
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Also, if the really Heavy Machine Gun is the same as the one on the buggy. It absolutely murders harvesters.

cobalt patrol
unreal merlin
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HMG is a very good tool vs overseers and harvesters. Not really worth using on the chaff IMO but I'm in a stun lance junkie phase so I'm biased.

steady flameBOT
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..Hold on, if against the Voteless erm, CC is king, then.. Doesn't that mean the Arc Thrower is fantastic?

dusty spruce
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I sure hope so

unreal merlin
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It's pretty good yes. It's less good against overseers sometimes taking 8+ shots

shrewd tiger
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Arc Blitzer is Fantastic

tall stone
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It's decent

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Bit slow for sheer volume of Voteless

verbal summit
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I like the pummeler with the energy ballistic shield.

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And the spear cus stsbby stabby

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And the amr

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I get to do a lot of stealth this way. Use amr to take out overseer or flying overseer then melee the rest.

steady flameBOT
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The spear or the pike?

dusty spruce
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Erupter is really fun for killing voteless. It deletes those large groups. Wish it was more dependable on killing Overseers. I can get lucky one-shots on the jetpack ones

verbal summit
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Was playing with some friends who were on 4 (my usual is 7) and for a long while before I died I straight up didn't use my primary once.

verbal summit
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It's especially fun to just advanced with the energy directed shield and the spear and stabbing overseers

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Also I had a great idea since I've been playing marvel rivals. Make a mod that puts the voicelines in marvel rivals into helldivers. I need to hear the "ARMED AND DANGEROUS, AGAIN, AGAIN, AGAIN" it's so funny

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Whenever you shoot a commandos first rocket it goes armed and dangerous then every time you shoot it goes AGAIN

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And then NO MORE when it's out of ammo n when it drops its UNARMED AND SAFE

tight zephyr
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Gonna do my usual reconnaissance when new stuff comes out and solo some difficulty 3 stuff.

shrewd tiger
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You mean now?

tight zephyr
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I mean yeah, now that I've got dinner in the oven.

tight zephyr
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Wow! This sucks!

quick plinth
tight zephyr
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Everything!

quick plinth
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that is not specific

tight zephyr
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I think I just brought the wrong kit.

upbeat vector
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Yeah the Illuminate feel weird

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Honestly, my issue is mostly that the jetpack guys feel just, way too tanky.

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When combined with everything else going on

strange vine
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you need AP3 stuff to efficiently kill them

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laser cannon to the head kills them quick

tight zephyr
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Ten thousand space zombies.

strange vine
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you need both chaff clear and something that can handle AV3-4 enemies

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the medium machine gun and stalwart are both excellent

upbeat vector
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I brought the MG along and it still felt like they were too tanky

tight zephyr
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I'm still not entirely clear on how you kill their UFOs.

strange vine
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their chests have a lot of hp and you can lose some damage hitting their limbs

tight zephyr
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I dumped Eagle strikes on them until they exploded.

strange vine
upbeat vector
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I struggle to hit their chest there's no fucking way I'm going to be hitting the head

strange vine
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or drop OPS or 500kg near them

tight zephyr
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It's like fighting Automaton heavies and Terminid chaff.

upbeat vector
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But the Voteless are also tougher than Terminid chaff, it feels

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Not like, a lot

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But enough that you notice

tight zephyr
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They're called voteless?

upbeat vector
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Yeah

tight zephyr
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That's pretty funny.

upbeat vector
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Might just be the streets

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But I do not get 30 kills from a cluster strike against bugs

tight zephyr
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That flamethrower primary might not be a bad pick if you bring the MMG or HMG to deal with heavies.

upbeat vector
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The Breaker feels good against them, though

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Breaks shields fast and easy, can clear out Voteless well, can also take down the big guys without too much trouble

tight zephyr
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You don't say.

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I haven't used the Breaker in a hot minute, maybe I'll give that a shot.

tall stone
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The Flamethrower Primary wroks well into them.

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Turns out laying down a firebreak is still as good as you'd think at killing chaff.

steady flameBOT
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I have also realised that the Eruptor and either the baton or staff synergise really well together.

tight zephyr
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I wonder how the Pummeler / ballistic shield combo works... Probably not that well?

unreal merlin
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Surprise: the AMR is distinctly useful vs Illuminate, as you can insta-pop Watchers from afar and dump several rounds into the shoulder of a Harvester to kill it. 3-hits Overseers too (but I'm usually trying to duel them with my stun lance)

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popping the watchers to prevent reinforcements is huge

upbeat vector
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Also, the Incendiary Impact Grenades are good

tight zephyr
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Ah. The standard Eagle airstrike doesn't kill their ships, got it.

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I'm learning.

dusty spruce
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yeah, so far the good ol' toss a nade in seems the way to go

upbeat vector
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Did you break the shield first?

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Dunno if that works or not

dusty spruce
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The orbital laser is still just as good at encampment clearing, so it'll prolly still work.

tight zephyr
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I broke the shield and tried to chuck a grenade in but it didn't work and the airstrike didn't work either.

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Maybe I didn't have the angle right.

hearty pier
shrewd tiger
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Orbital Precision Strike and Orbital Gas Strike break the the motherships right through the shield

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Direct hits are important

oblique hazel
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Do gas nades pop holes/fabs/ships now post buff?

shrewd tiger
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The Direct hit acts like an OPS

hazy oriole
unreal merlin
keen zinc
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Reprimand is good

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And strangely so is the constitution

dusty spruce
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Heard the bayonet comes in handy

tight zephyr
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The laser cannon is pretty good for Illuminate.

cerulean sluice
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gotta say: squids got hands

tight zephyr
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Yeah this is fucking hard.

unreal merlin
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esp. with peak physique of course

dusty spruce
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Sadly I don’t have that warbond yet. Last played around the release of democratic detonation. Got quite a lot of sc to farm

ivory swallow
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<@&1206091872716595200> divehellers? squids?

hazy oriole
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what is the average rate of sc farming anw (i have 770 atm, wanna get 1700 so i can have spare scratch to buy the next warbond)

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Normally I'd just buy them but I am capital B broke rn

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So for once I might resort to farming them, wanna know how much of a grind im in for

strange vine
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Depends if your getting ambient sc or doing trivial diff sc farming

tall stone
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Trivial makes it fast

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But we should probably go to a non-MO planet because I haven't found shit.

hazy oriole
tall stone
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Trivial farming will get you there the fastest.

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Because it is smaller maps and there's no rares.

dusty spruce
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ye, especially with a squad and jump packs. You can grab and go pretty quick

steady flameBOT
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Sadly I am still grinding up. I'm 70% of the way at least!

tall stone
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I'd be absolutely down to SC grind right now.

shy prairie
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770 to 1k ambient would take I guess on the order of 4-5ish hours

tall stone
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I need about 600 more.

steady flameBOT
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I only need 290 more, but also getting to 2k would be nice.

hazy oriole
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maybe not now now

i still got stuff to do + might vc with a friend when it is done

i'll be sure to use the role ping if i wanna sc farm down the line tho

ivory swallow
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<@&1206091872716595200> need 2 more

steady flameBOT
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A'ight I'll hop on if we're doing SC raking.

oblique hazel
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if you're doing dedicated farming I would also suggest doing it vs bots or bugs, the urban maps on the illuminate front have weird POI spawns as far as I've experienced

dusty spruce
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yeah, some of the poi get turned into those ammo caches I think. Only found one of those that had one of the loot cargo crates still. Lots of the drop pods tho

wind arrow
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hey quick q

uncut hatch
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ive gotten more sc on the city maps then anywhere else

wind arrow
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what's the Verdict's place in the arsenel?

uncut hatch
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but that might be because its easier to find the yellow lines in the sky and the illumanite arent very threatening so im free to roam

strange vine
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Big damage that can 1 shot troopers reliably

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Good reserve of ammo

wind arrow
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good to hear, polar patriots it is

ivory swallow
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1 more?

uncut hatch
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are you sc farming?

tight zephyr
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I'm gonna give it one more shot, so I'll come along.

dusty spruce
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am loving the new ost for the Illuminate

shy prairie
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I wish I had a better computer

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I'd love to see that Illuminate big energy vortex thing in a non pixelated form

glad marsh
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you can get creds really really fast by trivial farming

shy prairie
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Yeah I was answering for ambient, doing like 7+s and getting owned sometimes

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Not trivial farming

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Would you still estimate 1-2 hours for that?

glad marsh
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probably closer to 3, but I think it's very possible to get 230 SCs in a ~2 hours by just doing stuff efficiently

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but 4-5 is probably a better estimate, I focus on POIs too much

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so my math is accounting for about 20-30 super credits more

shy prairie
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Yeah I think my estimate is on the conservative side

oblique hazel
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does the new armor passive affect mag size or mags carried?

shy prairie
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From what I've read, reserves

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(Mags carried)

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Based on people complaining it doesn't affect no. of mags picked up from ammo/resupply crates

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Apparently it also works on non-backpack support weapons right now

oblique hazel
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Oooh, cool

cobalt patrol
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it's a little borken

tight zephyr
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Turns out the answer is "fire."

unreal merlin
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Fire works pretty well vs squids. I don't like the longer process of applying it so I prefer gas

agile fable
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incendiary minefield here we go

undone veldt
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Anyone know yet if there are urban environments on bot and bug missions yet?

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Or if they’re illuminate only stuff

oblique hazel
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So far they're illuminate only

undone veldt
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Damn

cobalt patrol
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I suspect they'll roll out the urban stuff to bots and bugs later

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Be shocking if they didnt

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but i think its' avery inteitonal here's hwat's currently special about the illuminate

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liekwise, i think we'll see illumante on more "normal" maps once they're entrenched

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and flispdie, we'll probably get bug and bot invasions that are directlyu going after civvy populations we have to deal with

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right now though, it's full on ALIEN INVASION vibes

alpine seal
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the stratagem scrambler feels much better to play against than the jammer

strange vine
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Apparently if you get close enough to the Monoliths while they're still active you'll get a touch prompt and if you do you'll explode

quick plinth
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apparently if using AT against Harvesters using it at the leg roughly where it meets the body will oneshot

oblique hazel
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a couple railgun shots there will kill them pretty fast too

quick plinth
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I love it when new info keeps coming and all the weakspots haven't been discovered just yet

quick plinth
alpine seal
tardy onyx
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The Squids most devious weapon. Missing Assets.

quick plinth
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cognito scrambling

trail nymph
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<@&1206091872716595200> 3 more needed for 8-10s against the Illuminate

quick plinth
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sure I'll join for 10s

trail nymph
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On my way sorry

quick plinth
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no worries

oblique hazel
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Have folks tried the melee weapons without peak physique? Are they worth using without it?

quick plinth
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yeah

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the stun is nice

verbal summit
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Yeah

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I've been using em like thag

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I should get the warbond with peak physiqur

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The spear makes me think of like a cow prod or something. I've been calling it thag

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I also showcased how it works on helldivers to a friend by poking another friend :3

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(In my defence his turrets had killed me like 3 times)

burnt vapor
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Yeah I haven’t even tried them with peak physique yet but they’re solid for fighting off hordes of voteless and you can stun lock overseers to death

quick plinth
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Attention all <@&1206091872716595200> looking for two reinforcements (Diff 10)

hearty pier
glad marsh
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@trail nymph still going strong over there?

glad marsh
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Yippeeee
We'll be popping in shortly then

unreal merlin
odd arch
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can the... can the sparta emote damage enemies?

shrewd tiger
quick plinth
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@high epoch @sudden crown

high epoch
keen zinc
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"The monolith! We destroy that and this is over! Charge!"

quick plinth
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what the illuminate remind me of

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the walker dudes you see in the intro mutate and mindcontroll humans to turn into fodder units

keen zinc
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Looked up the plot of the game and pleasantly surprised at the story

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Not one but two benevolent aliens actually helping the native race (humans) against the invaders

tall stone
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Well, my current Helldiver is officially a hardened veteran. She's had 4 missions in a row she's come back alive from.

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I've been Super Credit Farming

stark ether
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universe at war was a great game

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such a shame it died

unreal merlin
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I play Concerningly Fast Balors though so it's more

  • see it on the horizon, slowly plodding its way over
  • you know it's coming and command is pissing themselves
  • what do you mean "it started sprinting"
  • the balor is already upon you and dancing its dance of carnage and death
quick plinth
unreal merlin
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baller

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It had a lot of cool mechanical ideas with how wildly diverse the factions were, and each of them so unique in theme

quick plinth
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yeah

keen zinc
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<@&1206091872716595200> we have room for one more in Horus

fleet jacinth
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the classic leeroy jenkins

glad marsh
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Gonna be honest..
We're really hoping putting weapons in the super store doesn't become a regular occurrence

cobalt patrol
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The fomo would bevery not good.

heady halo
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It would fine if it was a way to get a single weapon from a warbond for cheaper than the bond but more expensive on a "per item" basis

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like, an alternate option

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but you cant get the rod anywhere else right?

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so its the first real fomo in the game at all

high epoch
heady halo
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it is

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different moveset/range

high epoch
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oh well. that's not good. i'm still pissed they released the 50% survival rate armor for free on the anniversery when i worked my ass off for the champion set.

heady halo
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i think itd be fine if they retroactivly added the baton to the special edition

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so like, just like that one gun and armour, there is A way to get it

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whats a good pistol for fighting the illuminate?

high epoch
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idk helldivers is weird. it's like. sure they are restrictive but will throw you a bone in all the other areas.

heady halo
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im gonna try it some more when im less tired and grumpy than i was yesterday

oblique hazel
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I'm honestly surprised more people don't have a problem with the monetization scheme this game has

high epoch
oblique hazel
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I've really never been ok with the way the super store works

heady halo
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doesnt it just sell stuff thats in the warbonds?

oblique hazel
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no, it sells unique armor too

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same passives, but on different armor classes than are available otherwise

glad marsh
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Yeaaah

high epoch
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i mean it's scummy but also you can exploit the shit out of the finding premium currency in-game. dive on the lowest difficulty and smallest maps. it has no difference to bigger maps except more spread out. take a friend for opening bunkers. do this like 4-5 times and you have 1000 credits. it's annoying but works.

heady halo
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okay i never actually realized that thats bullshit

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thats true tho slim

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so its less bullshit

oblique hazel
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and its on an incredibly short 2-3 rotator

pastel igloo
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wait does the superstore sell non-exclusive armor

heady halo
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it doesnt take that long to get credits its not even a grind as such

pastel igloo
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i thought it only sold superstore only stuff

glad marsh
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I don't think the super store should've been a thing, tbh
But I think Sony is pushing them to get more money out of the game

heady halo
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see i might just be stupid

glad marsh
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Cause apparently they need more

pastel igloo
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and also yeah it doesn't really take that much time to grind super credits admittedly

oblique hazel
high epoch
oblique hazel
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I find the fact that encourages you to aggressively grind SC to keep up with the insane rotator to be part of why its scummy

glad marsh
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Yeaaah

twin bridge
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i just dont mind it cause it gives higher levels a reason to go help babies since they can get credits out of it

glad marsh
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Arrowhead could absolutely up the spawn rate of those 100 packs, or add 50 packs, but they don't.

oblique hazel
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that kills any goodwill I would have about SC being available for free

twin bridge
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has anyone else discovered the accursed truth about the stun lance's hitbox

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it's a silly little guy right now

high epoch
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i think they get away with it because bare minimum they give enough to make money but not be as scummy as they probably are pushed to be.

twin bridge
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its just bumper cars now

oblique hazel
twin bridge
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even if its on your hip it shoves stuff around violently

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also thats half genuine i dont play with randoms and i like having a game to mindlessly grab stuff in when im not feeling great

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doesnt really effect me

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affect?

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i dont like sony either way but i've already dealt with way worse than optional store tokens you can actually get lots of if you try

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it could do with the 100s being more common yeah

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or at least the 50s

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especially in like

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two person vaults

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going through the trouble of grabbing a second person only to open four bunkers for like 10 credits is painful

high epoch
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vault hunting is the shit tho. along with the "shinys" i call those crates.

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good for medals too

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for warbonds

heady halo
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honestly its weird from a like

high epoch
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you don't even need to extract once you secure credits or medals lmao. plus you get speed builds and a small map. it's bliss. so much fucking money.

heady halo
#

dark patterns game design perspective as well

glad marsh
oblique hazel
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I think the monetization scheme is significantly shittier than most other games I've personally experienced, purely because there super store items have actual gameplay items and not just cosmetics

heady halo
#

like you say its not like it encoureges you to play around with lower levels and team up to help new players, or to grind high level matches to ensure player count

#

scs just, encourage you to do solo lvl1s

#

and gate that potential fomo behind, playing some game on your own, rather than either paying money or contributing to the population of "really active" players or new players

oblique hazel
#

I'd much prefer a premium store like Destiny has, for example, because thats purely cosmetic

glad marsh
#

It's just another currency to grind for, when it totally could've been medals all around
But then you run into the problem of medals being the payed currency

#

Ultimately, the grind is intentional but did not have to exist for the optimal player experience

twin bridge
#

i'd care even less if they'd just give me a funny little backpack drone with a cartoon glove that pushes the other button on bunkers so i can solo them

glad marsh
#

...arrowhead could also just halve the price off all of their super store items and warbonds actually
That's another way to solve my problem with it (length of dedicated grind that doesn't really give you the game's intented experience at the same time)

heady halo
#

like I just think the grind could be a fun experience that is better for both "game health" and "company money" and "player fun"
right now its a weird spot where its not that grindey even to buy everything, its just, a bit of time doing level 1s where you arent playing the game either as hard as you can or to help new players

twin bridge
#

i feel like the 1,000 credits for warbond number was meant for like well created warbonds far apart to work towards and not like "so we released four rushed ones but they're all still 1,000"

#

cause now im actively avoiding the gas warbond because it sucks compared to the ones i want that keep getting released and will never have enough because now i also have to get super store things

heady halo
#

if i couldnt remove the grind, but had control, id add free super credits if you complete a mission with a lower level player who you havent played with ebfore but who "commends" you some how, AND add super credits for PERFECTING a mission, and add a chunk of super credits the first x times you beat a mission of each difficulty

oblique hazel
#

oh yeah thats another thing, warbonds since viper commandos have both less items total and less items that actually impact gameplay

#

but are still the same price

heady halo
#

so instead of pointing you to just grind level 1s, it encouraged you to help new players and play the game either well or at higher and higher difficulty

twin bridge
#

i sort of figured the blue side missions would give us super credits when i started and was wrong

supple siren
glad marsh
#

Another opinion:
I don't like that grinding SCs on 1s is optimal, actually.
Grinding for SCs should just be part of the intended experience at all difficulties if they're going to include it, and really should scale with it like samples and medals do.

twin bridge
#

like i go through all the trouble of some of these unhinged side objectives on high difficulty and its like "congratulations you got 0.0000001% of the xp you made ignoring it"

#

"also some req you already capped, IDIOT"

heady halo
twin bridge
#

i thought they'd really up the amount of stacks on higher difficulties

heady halo
#

like i said, if you got a small amount for perfecting a mission, encouraging play on a mission thats not "too hard for you1" but ALSO got an amount of super credits for pushign yourself and learning harder difficulties

twin bridge
#

the fact i have to go back to 1 and shoot like maybe 2 things because for some reason they think helldivers 2 is everyone's first shooter and nobody could handle even two bots per poi

glad marsh
#

I'd like
Appreciate getting some at the end of each mission or something, plus whatever you found in POIs

cerulean sluice
heady halo
#

there should be a commendation option to commend friendly players, and each gives like 1/10th a super credit, because it would be funny

twin bridge
#

like i dont mind that there's separate currency and based on how useful you get it at separate rates

#

but the fact you have to physically grind a baby level for one of the currencies and barely get any others as a result

#

is just kinda crazy

#

it just has to be better stacks on higher level at least to fit in

glad marsh
#

Indeeby

twin bridge
#

also kinda not the hugest fan of the fact the best way to get medals is "dailies" and its like 2 and the main daily is "when does the war end so i can get a million medals when im already capped"

glad marsh
#

I'm sure it's not a concern at Arrowhead right now but they've gotta realize that more and more people are going to have this opinion

twin bridge
#

liek i can go through three levels for the slow buildup of medals or find some ingame but

#

i could also play one map and then wait a week for war to end

#

half the reason people go low for credits is not only do credits just not really spawn

#

after a few levels rares also start eating slots in all the things you can find

trail nymph
twin bridge
#

because you're already fighting medals for spawns

#

i found out stun lance did that when i was fleeing for my life from voteless and then instantly threw six cars infront of my path and got eaten alive tryign to climb out

cerulean sluice
#

yeah medals should just be taken off the spawn list entirely

twin bridge
#

"hey if you use this weapon you hate and kill 500 enemies i'll give you the 15 medals you're going to find and sob over looking for credits anyway"

#

"oh you cant do it again though"

glad marsh
#

Just so we're clear before this keeps going
We are all aware that we're probably just going to keep finding new negative things to say, right?
Just uh
Want us to be aware of the possibility of a negative spiral for the chat.

twin bridge
#

yeah not really a negative spiral on my end im just realizing its silly

oblique hazel
#

I mean this is all stuff I've thought for a while, I just don't talk about it much because people get really mad when I point it out

twin bridge
#

i dont really question game mechanics because im used to games sucking and being bad and this is better than that

#

anything thats like "you can actually get the currency required to play our game" is enough that i dont really care

glad marsh
#

It's an unfortunate state for the industry to be in :(

twin bridge
#

im glad i have like at least One singular friend because i can still enjoy the like four good coop games left that dont quickdraw a "pay me 15 dollars per level" on me

glad marsh
#

But one I can sort of see the winds of change slowly blowing through, maybe?

#

...maybe not for Sony though

twin bridge
#

listen i play ubisoft games this is a cool epic game by my standards

#

i get to shoot the guys and they pay me and i get to wear a silly hat

#

most of my "actual problems" with this game are primarily a publisher thing or a time thing and neither of those really ruin the game or anything

glad marsh
#

Yeah, at worst Arrowhead is only partially at fault.
Almost every annoying thing in HD2 reeks of Sony sticking their fingers in it

twin bridge
#

i think most of what arrowhead themselves did that bothered me came from like

#

the weird balancing guy not knowing what the word balance meant and the warbonds feeling kinda rushed all at once and too short

#

which again at most kinda resulted in silly video game moments that were funny

#

the game has the "using chat breaks literally every mount in the game" bug again and its still the most fun game i have right now

ivory swallow
#

whats the best premium warbond to get first

#

if i dont particualry care

heady halo
#

if you dont care about whats in them the best warbond is none of them

unreal merlin
#

I don't know if there's a "best". Cutting Edge has a bunch of good weapons (dagger, stun grenades, sickle, plasma punisher)

#

democratic det has amazing versatility in the crossbow, thermites, grenade pistol

heady halo
#

cutting edge, democratic detonation or urban legends for the car

verbal summit
heady halo
#

and melee weapon

twin bridge
#

i dont think we even get car yet its literally just a skin for it

verbal summit
unreal merlin
#

Polar Patriots has more excellet weapons like the tenderizer, pummeler, and purifier

#

Urban Legends is excellent too

pastel igloo
#

does melee take a weapon slot?

heady halo
#

its a pistol

twin bridge
#

its your secondary

verbal summit
#

Your secondary.

unreal merlin
#

Your secondary weapon, so pistol slot

pastel igloo
#

ic ic

verbal summit
#

But I'd say worth it

#

Because personally I only used secondary when my primary wasn't reloaded at times

#

I never actually used my secondary for real and now I am

twin bridge
#

i usually just take grenade pistol on illuminate because the ships are finnicky and it works basically every time in the doors

verbal summit
#

Now I'm switching from primary to secondary to third all the time lol

twin bridge
#

i've thrown like three frags into a ship door and nothing but i throw one impact incendiary grenade and it instantly blows up

#

it confuses me

verbal summit
#

I'm running eruptor with jetpack and the spear to poke the enemies.

#

When they get close I can jetpack away or poke them with the spea

unreal merlin
#

I think instead of "best" you could go for "least good" warbond and I'd lump all these into that category in no particular order

  • freedom's flame
  • truth enforcer
  • chemical agents
  • viper commando
heady halo
#

but yeah, cutting edge for the best pistol and best submachine gun adn grenades that enable an entire playstyle and a great plasma gun, democratic detonation for the best grenade launcher/crossbow/main explosive and grenades that can kill tanks and grenade pistol or new one urban for car and melee and forward facing shield

#

yeah the others all kind of want you to either have experience or enable a single specific playstile

unreal merlin
#

so basically pick one that isn't those and you can't go wrong, just whatever looks fun to you

twin bridge
#

if you like heavy weapons viper is good because you get both funny melee damage armor that also makes your weapon turn speed way faster

#

so you can both blow things up and poke them like a little goblin

heady halo
#

but you have to get urban to get the melee weapon anyway lmao

twin bridge
#

myea

steady flameBOT
#

An odd question but er.. On the airburst launcher.. Is the cluster mode fixed-time or is there any way to manipulate it?

verbal summit
unreal merlin
heady halo
#

oh yeah true but thats inneficient compared to buying the warbond

unreal merlin
#

some people eat the marshmallow

twin bridge
#

does the small baton swing wide or faster or something why would anyone bother compared to the really long stabby spear

heady halo
#

the correct answer is to throw the marshamallow away because its bad for your teeth and no one should ever be allowed sugar on pain of death

#

swings faster and in an arc

#

spear pokes straight forward

#

so spear hits one target further away, baton hits multiple targets up close

twin bridge
#

thats what i figured

#

kinda annoying its the separate 200 credits one then if its not just the same thing

steady flameBOT
#

So now it has a mode that is enemy-proxy and one that is any-proxy..?

ingle(she/her) ↩️

[Reply to:](#1204832579287519292 message) its proximity to enemies

oblique hazel
#

there's a theory that the spear was originally going to be a primary weapon actually, based on how it sits on your person

#

so presumably the baton was the secondary version, until they rightly realized noone would use a primary melee weapon and changed it

verbal summit
#

Stick has a teensy bit more range

#

But effectively doesn't matter I guess

twin bridge
steady flameBOT
#

The spear is single-handed as well.

twin bridge
#

but thats obviously an unhinged idea

verbal summit
#

I use the spear cus it looks cooler I guess but I should try the baton

verbal summit
twin bridge
#

yea ik i mean the baton is definitely for single hand but the spear i could see being for primary before change

steady flameBOT
#

I mean as well as the baton.

twin bridge
#

in reference to previous thing

#

it'd make sense for them to add two if one was meant to be primary, but then they changed it because primary melee is unhinged if its just a little stab weapon

unreal merlin
twin bridge
#

referring to the theory thing, im aware they are both single

unreal merlin
#

baton = quickly and easily using the stun effect
lance = kill-poking something to death

#

lance lets you consistently hit weakpoints and headshots

twin bridge
#

the lance is also just fun because i get to accidentally throw cars around and trap myself in corners and get torn limb from limb

unreal merlin
#

if you're reflexive enough the lance works just fine at crowd control too

#

simply Don't Miss (tm)

twin bridge
#

i didnt have much of a problem with it but the sheer amount of voteless at all sides on higher difficulty kinda makes it useless without a good backup or jetpack

#

especially since for some reason you cant really hit them if they're right on top of you with anything long

#

and they can lunge move

unreal merlin
#

Frankly my crowd control is a flame turret anyway :D

twin bridge
#

the amount of times i've had to just leave an HMG because one guy got too close and cant be shot

unreal merlin
#

The lance is what I use to bully overseers

twin bridge
#

and by the time i shoot him there's like 30 on my gun

#

handheld flame does not work as well as i thought it would on voteless

#

i brought the primary flamethrower like "hehe finally i win" and got punched so hard by a flaming voteless because of their delayed bleedouts that my lunchables fell over

#

the bleedouts are funny though

#

can shoot a voteless and he'll follow you like 2 miles and then go "hang on wait" and die

steady flameBOT
#

Also, what confuses me about the ABRL is.. This was in the patch notes and like.. I can't figure out how it works.

New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:

Flak projectiles and bombs work the same as before

Cluster munition bombs have a short arming time

Cluster munition bombs do not have detonation timers

twin bridge
#

cluster blows up at a timer like an RPG not when its near stuff maybe

#

and the bomblets just arm and wait

#

separate from the projectile

#

thats worded weirdly either way

#

i havent used the new stuff

#

oh

#

i think thats a weird way to say cluster bombs arm themselves and then work as proximity but the rocket itself isnt proximity it's just a timer until it self detonates?

#

imma just go use it and see

#

yeah they're referring to the rockets as "projectiles" and the bomblets bursting out of them as "bombs"

#

flak is still proximity rocket and the bomblets blow themselves up like flak

cluster blows itself up on a short timer a certain distance away from you and the bomblets airburst

#

cluster appears to just be for when you want flak but dont want it to trigger on an enemy

#

so you can like

#

shoot up and the bomblets will fall to the ground and not blow up in the air

#

with cluster

#

in short,

flak is long range and only detonates if it goes over an enemy or hits something, and blows up in air and all over the place as flak does

cluster is short range and self detonates close to you, but all the bomblets have to collide with something to blow up

#

so for example you can use flak to trigger near a group/ship, or like shoot above a position with cluster and it'll just drop all the explosives down on it

#

without needing a target to pass near

steady flameBOT
#

Hm. That.. Doesn't feel very useful for me.

twin bridge
#

trying it out

#

cluster seems to always blow up around 50m away from you or on something near you that you impact

#

so i imagine its for close range when you dont want to actually trigger flak near an enemy two inches from your face

#

or need to shoot over a fence

#

i truly do not know what this would be useful for without the ability to change the timer

#

yeah its kinda just "blows up nearby without detonating infront of your face too closely"

#

without a more chaotic cluster/tons more smaller bomblets i really dont know if its much use compared to just standing further away and using flak

unreal merlin
#

I think if you were trying to shoot it into specific terrain, maybe.

twin bridge
#

maybe

#

like i can see blasting a nearby base over fences and letting it rain down or an enclosed street

#

but you kinda have to be really close anyway and at that point just

#

flak over it

unreal merlin
#

Cuz with flak it's likely it would detonate early but if you just slam it into a rock or the ground it'll explode where you aim

twin bridge
#

yeh

#

im sure its better if you like

#

yknow, hit the center of the group

#

but then you kinda lose range when it impacts ground

#

since it loses more directions to fly

#

and odds are if you have a clean shot it'll detonate at the set distance anyway

#

and at that point i'd just huck a strategem in a base/big group

#

i guess if you have a full backpack you can just keep firing tons at things but again at like 50m arming distance you're overrun by your second shot if its that many

tardy onyx
#

I'll be honest, I'm sure arrowhead will make it pop back up with good frequency and only add them rarely but still, the fact there is now a weapon in superstore kinda worries me. I know you can earn supercredits but it's super slow.

twin bridge
#

only case i can see where it'd be really funny is shooting over rocks at extract and raining bomblets on guys

#

i honestly think its only in there because they didnt know where to put "shock weapon but again" after making the spear a secondary instead of a primary

#

not that they 100% did that but its what it feels like

#

i can imagine the short baton being the test and them liking the spear more and going "okay so which goes in the slot we had for melee"

#

but again it could just be them not sure what to do with it in general or sony being like "make them use credits more now that people are playing again" i really dont know

verbal summit
twin bridge
#

its more that 200 credits for a single melee baton cuts into getting a warbond at all so unless you have tons of credits its

#

a big chunk out of your warbond savings

#

and if they're gonna start putting "spend 25% of a warbond's worth on this singular weapon we put in the store" more often it'll be a fight over "do i get the sort of okay warbond or sit in superstore hell for days"

#

especially if you havent kept up and you still have like

#

every warbond to buy

#

like on one hand its a cool optional thing to get a little content without the full insane 1,000 warbond price but

#

it's also sort of "oh but you have to pick either or" if you're still working on warbonds

#

especially if it doesnt show up every time in store

#

so if you "miss" it you have to wait a day or two

#

im kinda assuming its just a "idk where to put this item we made make it armor price for now" until something says otherwise

glad marsh
#

What bothers me most here is that I distinctly remember Arrowhead telling us they wouldn't put anything in the super store that would change gameplay, and yet here we are.

twin bridge
#

i mean its not too different from "armor with buffs but different weight" compared to spear

#

they were probably thinking more helldivers one "the only way to get ice armor is dlc"

#

i dont think they thought too hard about it given they already rushed for game awards deadline

glad marsh
twin bridge
#

well yeah but thats also probably cause they made them for warbonds mostly and this time they had an extra thing

glad marsh
#

They could've just put it in the warbond :b

twin bridge
#

well yeah but then it wouldnt fit all neat and look cool like the others

#

the true endgame is fashion

#

honestly idk its not really a devastating move for me compared to like "so we've made warbonds paid content"

#

this comes off less as shady evil sinister plot and more like literally just half thought about extra slap on thing they didnt know where to put

glad marsh
#

Well
What if next time they put a cool sword in there
Or an entire gun?

That's my main concern.
So I'm just like.
A bit weary of it being repeated

twin bridge
#

but i mean they didnt

#

its another shock weapon with less reach thats a kinda cool ish tool

#

and its only one unelss they secretly backloaded a ton next store shift

#

not trying to like die on the hill of innocent game design but i really dont feel like a single baton that didnt fit the item count without an extra 1 item page is a reason to rebel against game devs who are in fact listening and making changes for the better as much as they can

#

even separate from having sony evil masterminding game dev is just kinda messy

#

especially with deadlines

#

and my guess is the easiest fix was to put it in the game in the place that can easily change count instead of just not even having the weapon in yet despite it being the zappy melee warbond update

#

like they definitely have space in the warbond and they maybe could have put the matching armor/banners in for another page/fill out the 6 page but

#

i really dont know the situation

#

i'll care if there's a whole update of "so now the superstore has warbond content and credits to buy" and things i guess?

glad marsh
#

No really
I understand where you're coming from.

But Arrowhead going back on their word is still a problem for me.

twin bridge
#

not trying to be pushy or evil i totally get it but

#

i dont really know what word that is

#

did they just say "game changing content" or

#

cause buff-having armor isnt cosmetic it

#

does change the game, especially since you can buy it before a warbond that has that kind of armor

#

i dont see a baton with slightly different stats than the spear as much different

#

like maybe if there was exclusive store "buy now or lose your chance at this special buff"

#

i'd get it more

#

a lot of it is i dont really feel fomo about a singular lil swingy baton i can get at some other point

#

and i dont have the added "how could they do this" promise thing since i kinda didnt even see that

#

so i get why suddenly a weapon of any kind being in the store is a shock at all

#

i just dont think it'll be much of a sinister change in behavior as it is just "look at the funny short comedy baton item we added in tandem with the warbond"

#

helldivers 1 had a lot of like "you can ONLY get this thing with a paid dlc" stuff which i assumed is what they meant by leaving things as at least obtainable in some way without pay

#

and the closest to that is the like, supporter thing with the funny arcade game

#

which at least had a purpose albeit a probably sony inspired one, but didnt add any crazy weapons/armor that werent immediately matched-ish in ingame gear

#

idk i also just like this game in general because really anything is a fresh change compared to "behold our new gear content, yours for only 19.99"

#

so i'd say im kinda biased either way

#

and i dont mean to rant on and on about what is basically a stack of theories

#

we can definitely start barking at them if they actually start changing stuff around for the worse without any intentions of working out things

#

i think in my mind its also partially cause i do have a similar shock stick already and a whole warbond

#

i'd totally be more up in arms if it was like "flamethrower turret variant ONLY in super store"

glad marsh
#

Yeah I can't find the direct quote, I think it was a tweet from their former CEO and I don't have a Twitter :b

#

So I actually can't look for it for you

#

Do have a whole spiel about not wanting to put FOMO in the game though, but that's in reference to the warbonds sticking around

twin bridge
#

previous ceo stepped down to be the balance guy after balance guy borked the game i think since he wanted to be more involved with the game dev

#

oh i 100% know you've seen it im not trying to argue at all

#

im just wordy

#

i get that message could lead to feeling yuck about them suddenly adding in a special thing that doesnt have an exact copy in a warbond

#

short fast baton is different than "same armor, but looks cooler"

#

it is substantially different than just "variant"

glad marsh
#

It's not the baton that really concerns me.
It's just..
Weapon being in the super store.

twin bridge
#

ye

#

i really dont think they're gonna add a gun or anything i think to them melee was kinda more of a joke

#

cause as useful as it is there's sort of just a bit about us using swat batons on hyperfuturistic alien soldiers with plasma necron staffs

#

so they probably didnt think too hard about slapping the extra in the superstore side stuff

#

if they do start adding in guns, even sidearm guns, i'mma then be confused

#

unless its literally just

glad marsh
#

For sure, I don't think the baton was meant to be super good or anything

twin bridge
#

"we started to add weapon skins"

glad marsh
#

If it's just the baton, that's fine

#

Or weapon skins
That'd be uhh

#

Something

twin bridge
#

a lot of it going from joke weapon to good is just the fact that fast stun weapon that hits hard with this current balance is good on horde enemies

#

so it probably feels like less of a joke than they thought or something idk

#

either way i dont expect arrowhead of all studios to be the one that caves to the sony overlords or anything dramatically different

#

that would be devastating

#

its still very much a labor of love game

#

especially since the guy who started making it as his funny dream comedy game got even more involved with making it instead of just ceo'ing

quick plinth
keen zinc
#

hello <@&1206091872716595200> would a group of ye like to defend our noble calypso from their brutish invaders?

quick plinth
#

sure

#

I can play some

keen zinc
keen zinc
strange vine
#

i think yall need to remember that the monetization model of HD1 was locking every new weapon and stratagem behind DLC

#

if you wanted any new weapon you needed to fork over real money you couldnt get in-game to get it

#

fact of the matter is that as a live service game with no monthly subscription it needs to justify the server costs

strange vine
#

no in-game currency you can get for free

glad marsh
#

We know this

strange vine
#

the super store definitely needs some sort of rework if its a rotating store since we're getting real bloated on it

#

any sort of rotating store has previous pages at the least

#

imo the best option is just have everything be available similar to the warbonds

glad marsh
#

However better Helldivers 2's monetization is than 1, it's still actively getting slightly more annoying for us, tbh.
That's why we're being a bit fussy.
We apologize if that's bothering anyone.

glad marsh
#

Give us the big super store catalog

strange vine
#

theres only so much they can do while keeping things from being boring/encourage people to get more warbonds

#

we already had people whining warbonds were being samey

keen zinc
tropic isle
#

not me tonight

#

TTRPG makeup session

glad marsh
oblique hazel
#

I will tap the sign over this

keen zinc
#

me when talking to anyone about Darktide

oblique hazel
keen zinc
#

only its more tapping my utterly broken finger into it due to constancy

oblique hazel
#

Sure sounds like darktide lol

keen zinc
#

i have an addictive personality and can attest this shit works on me

oblique hazel
#

I've seen what it does to people

#

One of my cousins blew hundreds of dollars on fortnight microtransactions when they were a kid

#

This shit is predatory and I will not stop calling it out

glad marsh
high epoch
#

you know you think if they didn't want you so easily getting the store items and more spending money. you wouldn't think the grind would be ridiculiously easy tho with 2 or more people running around with speed builds on low dif. it's almost like somebody wants to do good-will by the people while somebody else pushes back in terms of decision making.

#

like you would think they would of patched it by now. but they just. don't. idk it's weird. but i'm thankful it's there. cause unfortunetly most modern battle-passes and what not can milk $60 bucks or more.

#

i think i prefer the system with all it's flaws. it's vital you can play for that premium currency.

#

could they increase the output on higher dif ? yea. but then that's even more incentive to take it away if people don't reach that money quota. infact my guess the only saving grace was this decision for legit currency probably got signed off and stays due to it in effect before reaching any major decisioners hand who would disapprove. therefore no right to change it.

#

but hey, that's just a theory a game theory.

shy prairie
#

i think many such cases of strange arrowhead design

hazy oriole
# oblique hazel

genuinely thank you for this
i've kept a lot of my negative feelings about so much of the new content being locked behind warbonds to myself because of pushback

oblique hazel
#

to clarify since multiple people are thanking me over crossposting that, thats a pin over in the main video game discussion channel, not something I wrote out

#

(I might be misreading things lol)

quick plinth
#

all the flashy content being locked behind the warbonds sucks true

#

because not everyone has an afternoon to spend playing 1s for SC

hazy oriole
#

also im gonna be honest playing 1s for SC sucks

cerulean sluice
#

let there be a req to SC exchange. make it 1000 req per SC or something but allow the req backlog to be used for something

steady flameBOT
#

What I really wish there was is more free warbonds. It feels like they hooked us at the start and then never delivered. Not even for Liberty Day did we get a free warbond. :V

glad marsh
#

yeaaah

#

if they're gonna put stratagems in warbonds I think the least they can do is make em free

keen zinc
#

why do they keep making the sickle bigger

quick plinth
#

its only on the ship

high epoch
#

Comically large sickle is comically large.

versed hamlet
twin bridge
#

reject laser cannon, shoulder mounted sickle

#

make it bigger

steady flameBOT
#

Also, I've said this before but one thing I wanna see is an MG or something where rather than its backpack carrying reloads, it just straight up carries the ammo for the gun.

versed hamlet
twin bridge
steady flameBOT
#

Or maybe it's the gatling off the turret, yeah.

Jekuba ↩️

[Reply to:](#1204832579287519292 message) like direct feed chaingun instead of having to reload as long as there's ammo in the pack?

versed hamlet
#

since that will also net you tons of medals as well as sc

tall stone
#

Ehhh

#

The medals are not a problem to get outside of trivial either.

high epoch
#

The blaster in question

twin bridge
#

at some game awards there's gonna be an oversized sickle cutout and they arent going to understand why everyone is losing it

versed hamlet
high epoch
#

It's just comically large spoon but for helldivers.

waxen hatch
#

Das a big ranger hat.

high epoch
#

Aye the joke it comically gets bigger every new scene in the movie.

#

Apply this to the sickle.

#

Absurdity of size. Glorious.

steady flameBOT
#

Also is it bad that my association with that hat is "My name is Buford T. Justice, of Texas!"?

#

Alternatively, "I am Sheriff Bradford."

#

FWIW, it's Branford, not Bradford. Oops.

high epoch
#

Doug dimmadome momento.

cobalt patrol
#

also i think it's the sort of "Obvious" design space they're probably considering

glad marsh
#

It might be sorta weird to code a thing that's connected to your backpack in the engine they're using is all

#

But I'm confident they'll figure it out eventually, considering what they've made that engine do already

#

If they do give us something like that though I'm betting it'll be comically inaccurate

cobalt patrol
#

possibly also a spin up mechanic and a slowdown while trying to move and fifire

unreal merlin
#

other helldiver in the back with a stim pistol listening to Meet The Medic while gatling-diver marches uphill into a never-ending horde of bugs

cobalt patrol
#

I think the heavy weapon's guy mini gun is a good model for the approach

unreal merlin
#

Kinda eager to fight bots with the new tools tbh, the projected shield and E/AT would be so cool

cobalt patrol
#

Oh, for sure

#

projected shield/crossbow sounds like Some Good Shit

steady flameBOT
#

Honestly I like the idea of a chaingun, in that it's like a mix between the Autocannon and the HMG, with the caveat of being actually controllable.

steady flameBOT
#

And another idea has come over me. ><
What amounts to a miniature Quasar Cannon in the primary slot.

barren iron
#

I got no beef with the Automatons, and the bugs are just vibing

But the Illuminate are evil in ways super earth wishes it could be

#

The voteless will salute you as you die, as well as salute the flag, and if you listen to them while they're inactive you can hear them speaking

Might be audio pareidolia but it sounds like they say "I'm a monster" sometimes

#

they look down at their hands and wave towards your ship as well (uncertain on the last one)

cobalt patrol
barren iron
#

They are a monster of Super Earth's own creation but unlike the bugs or automatons I aint got any sympathy

steady flameBOT
#

Wait, do they actually salute?

#

Also yeah, bugs Just Exist™️ and Automatons want their freedom. These are reasonable things. And then there's the Illuminate who dedided that the aliens from XCOM are a good role model.

quick plinth
#

*because of what we did to them in the first war

cobalt patrol
cobalt patrol
steady flameBOT
#

Yeah fair, we er, did a lot of slaughter.
..This feels honestly like a really good allegory but I dunno for what.

spare verge
#

given that super earth attacked them in the first game because of alleged WMDs that didn't exist, I feel like they're an allegory for american intervention creating or strengthening extremist groups

#

between the first and second game it seems like super earth's actions have made their enemies more like super earth

steady flameBOT
#

Yeah that's fair.

#

I feel like there's a good Nietzsche quote for this.

Cynnamagus ↩️

[Reply to:](#1204832579287519292 message) between the first and second game it seems like super earth's actions have made their enemies more l…

placid blaze
#

Holy shit, the Illuminate are awesome

#

They feel like an XCOM terror mission and you're the soldier on the ground

spare verge
steady flameBOT
#

I know, right?!

bored ↩️

[Reply to:](#1204832579287519292 message) They feel like an XCOM terror mission and you're the soldier on the ground

#

Also ugh, wanna use the Reprimand more because I love it and it fits in with the Gendarme style thing I'm doing, but its recoil is just so nasty.

#

Though one has to wonder how a Gendarme got their hands on a recoilless rifle.

quartz cloak
#

Better have it and not need it(?)

steady flameBOT
#

I feel like the AMR or the MG-43 is a more thematic choice, based on what Italian Carabinieri have as special weapons.

stone bridge
#

hyper efficient voteless murder

#

Fun fact: the Senator can one tap Overseers in the head

hexed steeple
#

wait fr?

stone bridge
#

Fun fact: the Halt's Stun rounds work on Overseers

#

Use this information as you will

stone bridge
hexed steeple
#

pawsome

cobalt patrol
#

Harvsters vs RR: The thigh weak spot is real, but also, just nailing the eye with a rocket is ao ne shot too

spare verge
#

average illuminate mission

cobalt patrol
#

...has anyone tried the plasma punisher into Illuminate yet?

spare verge
#

taking out the ships around objectives seems to not be optional unless you have lots of covering fire with how rapidly they drown you in voteless

cobalt patrol
#

Honestly, that's pretty standard for anything

#

even on the bot front, fabs produce a LOT of troopers

#

Votless are just the nastiest chaff of the lot

supple siren
#

I hope they never change the warpship physics, they keep ending up as Stonehenge-esque heaps and I love it

supple siren
stone bridge
#

@cobalt patrol I highly recommend the Halt, myself

tall stone
#

Torcher and Tenderizer are the winners for me.

stone bridge
#

Halt stun rounds into a Senator headshot is a pretty unbeatable 1-2 for me

#

For dealing with Overseers

cobalt patrol
#

IOne purifeir charge + one normal shot iss kill on any overseer no matter where you hit

#

Only weakpoint of the purifer is it's not great at shield popping, so i'm gonna try the machine pistol as my secondary

#

Different note, but Machine Gun Turret + Rocket Turret = Get fucked, Illuminate

#

really good 2 strat combo.

#

RT can down harvsters on it's lonesome, and blows voteless groups up real good

#

also dunks overseers

#

MGT is MGT and if you dont know it's power, i feel sorry for you

#

That, RR and strafing run with gas grenades has been a very effective loadout

quick plinth
#

Me and Adam tested the AT Emplacement and the results are as such:

  • For bugs
    • 2-3 shots to Behemoth head
    • 2 shots to Bile titan head
    • 1-2 shots to exposed Impailer neck
  • For bots
    • 2 shots anywhere on a hulk
    • 2 shots to tank turret
    • 3-4 shots to factory strider head [1 shot for back mounted turret]
    • 1 shot anywhere devastators and reinforced striders
    • 1 shot anywhere gunship
    • 2 shots head or engines dropship
#

Flame turret works well on bugs, better if placed such that the bugs have a harder path toward it

odd arch
#

wait a minute...

#

is the AT emplacement made by dahir insaat?

spare verge
#

looking forward to trying out the AT emplacement on the evacuate missions next time we have a bot defense, 15 downed dropships every 3 minutes if you don't miss sounds really good

verbal summit
#

How much ammo does it have?

spare verge
#

30 shots

unreal merlin
#

AT Emplacement has ridiculous projectile velocity.

strange vine
#

Of fucking course theyd be pissed off to commit atrocities

spare verge
#

there seems to be a running theme that all the bad things super earth's enemies do is either super earth's fault and/or something super earth is also guilty of

#

"they're coming for our children! your next mission is to nuke the bug nursery"

tight zephyr
#

Yes, it’s part of how the game’s satirizing the United States and the GWOT.

quick plinth
#

also the fact all the current enemies are directly a result of SE's actions in the 1st war

tight zephyr
#

Much like how the events that caused the GWOT were mostly the US’s fault.

rustic portal
#

and we originally went to war against them to steal their weapons and tech (like the Dark Fluid used to black hole Meridia)

versed hamlet
#

honestly I'm still of the "there are no real opposing factions and super earth is just using the old tools they had to create puppet things to fight to suppress dissidents" theory
although I do need to ask if the overseers are converted humans or not

#

the bugs even had points where they evolve in response to SE injecting stuff mid-war
which could easily just be them well
knowing it would do that and doing it to keep stringing the war along

rustic portal
#
According to Dr. Henk Ploeg, PhD, "the amount of technology we are going to receive will accelerate our technology tenfold and allow us to create peacekeeping devices that have the power to destroy entire planets!" ```
versed hamlet
#

I like this theory because it makes all the devs changing stuff and creating events to keep players engaged also the in universe explanation of why it happened- SE would have been creating a headline to barrage their citizens with new threats and keep them from having downtime to reflect

spare verge
#

I feel like that's most plausible with the terminids, given that it's still unclear how their spores travel interstellar distances (sure, they bleed raw FTL starship fuel, but still...)

#

also mighty convenient that all of them (re)started their wars with super earth in the same year

spare verge
#

for all we know it's been entirely subsumed by the propaganda complex

tight zephyr
#

Fascism!

spare verge
#

the most implausible thing about helldivers 2 to me is that super earth even survived 100 years

tall stone
#

Lot of resources in space, and a brutal amount of control exerted by them.

tight zephyr
#

I’m of the opinion that the Helldiver program is basically a Truman Show type thing plus a way to get rid of “surplus” population.

tall stone
#

THe propaganda machine is going strong

tight zephyr
#

At least in part.

spare verge
#

the latter is, I think, canon somewhere

#

I suppose their ability to near-indefinitely expand helps

versed hamlet
versed hamlet
spare verge
#

and the news is telling us the illuminate are responsible for "multiple simultaneous attacks" with footage from several planet types before they've been seen on more than one planet

#

if it's not entirely a creation of super earth, the invasion has clearly been ongoing and covered up by super earth until now

#

(or the news broadcast is designed to stay relevant throughout this storyline but that's less fun than speculating on in-universe explanations)

tight zephyr
#

I lean more towards "they lyin'."

placid blaze
# steady flame I know, right?!

Hell, I even have Viper-1, Talon Strike, A-10 and M4+EoTech mods just to simulate that feeling of an XCOM solider on the ground

dusty spruce
#

I respect the 'it's all false flags' idea more for its narrative qualities than its integrity

placid blaze
#

If only they had XCOM armor mods...

high epoch
#

big sickle

hazy oriole
#

nice drip

high epoch
tight zephyr
#

I still don't know how the fuck you kill Harversters in a timely fashion.

hexed steeple
#

was running some illuminates 10 this morning and the main thing we did was someone bursts down the shield followed by a spear to the face

tight zephyr
#

That sucks.

tall stone
dusty spruce
#

Need some sort of anti-shield missile, like something out of Dune.
I've found the orbital gatling barrage does wonders against them, tho. Fast recharge too

#

though somtimes they just sorta stagger-stumble out of the damage radius

tall stone
#

RR to the eye one-shots them.

tight zephyr
#

I think I need to rely less on the gundog then.

#

Because I hate these fucking things.

dusty spruce
#

The HMG on the buggy eviscerates them, though I dunno if it is the same hmg as the strategem one

#

Oh! The eruptor can down them in ~1 mag if you aim for the underside well

#

it staggers them out of the beams too

tight zephyr
#

I tried the railgun and it just evaporated me with its beam before I got a second shot off.

dusty spruce
#

try being prone, it just sorta goes right over your head most cases

tight zephyr
#

I've noticed that if you have a dog and you die, they get confused and think the dropped dog is still an active enemy and get stunlocked trying to kill it.

hazy oriole
tight zephyr
#

I use the Torcher as a primary because it's good for the chaff and Overseers, but I'm really struggling with Harvesters.

#

Maybe I'll bring the recoilless rifle, I dunno. I do rely on it heavily on the other fronts, but I don't know how I'll break the shields first.

hazy oriole
#

might wanna try an AR and see if you like it, RR really needs something to bust open the shield to be effective

tight zephyr
#

I always go into a mission with the assumption that the other players are going to be at best not an active hinderance.

#

I've never really used the AMR before, so maybe this is the time yeah.

tight zephyr
#

But yeah I'm really struggling to survive even on a 5.

tall stone
glad marsh
#

AMR fucks against Illuminate (just bring a good primary for killing voteless)

steady flameBOT
#

Orbital airburst also does it fantastic.

supple siren
#

Rapid fire for the shields, amr or railgun to knock a leg off

strange vine
supple siren
#

Quasar one-shot a leg as well but that's about it, doesn't have the oomph for warp ships

strange vine
#

AP4 weapons can do it well

supple siren
#

Patriot Walker also destroys

steady flameBOT
#

Is the MG-43 AP4?

glad marsh
#

Oh
And I found out why I wasn't able to RR the doors on the illuminate spawner ships at their launch
Turns out one of the side doors is bugged in a way to make it basically immune to being blown up, it'll just bounce whatever throw at it in a random direction instead

strange vine
glad marsh
#

...and there is no way to tell which door is bugged

steady flameBOT
#

Personally, I find the HMG doesn't have the horde-clear and the Stalwart doesn't have the heavy-duty bite, but the MG-43 is Okay™️ at both.

strange vine
steady flameBOT
#

Also I swear, ballistic shield vs Harvester makes you feel like that one rioter against a water cannon.

#

..Sorry, protester, not rioter. ><

tight zephyr
#

I miss fighting the bots.

dusty spruce
#

I really would recommend the Eruptor for the illuminate. The aoe is great for clearing Voteless chaff. It can destroy the ships in the encampment once the shield is down. It staggers and can damage harvestors decently. It really only struggles with the elevated overseers due to the ergo stats.

tight zephyr
#

I'm usually in the Eruptor Hater Club but I'm willing to try anything at this point.

supple siren
#

They definitely need a change up from the usual tactics

dusty spruce
#

just make sure to bring ti with something like the stalwart/laser cannon for loners+close range and the overseers and/or to break the shields

lethal dagger
#

on the illuminate side

tight zephyr
#

I hate dealing with Harvesters.

#

None of the suggestions I've gotten seem to work very well.

#

Or they leave me wide open to the chaff.

supple siren
#

Grenades go right through their shields but Thermite seems to bounce off their armor v-v

#

But also for General Squid Stuff: the jetpack has been a saving grace

lethal dagger
#

HMG, AMR, laser cannon have been very effective for me at dealing with harvesters

supple siren
#

Plasma weapons can stagger lock them too

lethal dagger
#

if you're being swarmed from multiple directions you have to reposition

#

there isn't anything one person can do to deal with enemies on all sides

#

leg joints are the best weakpoint i know of for harvesters

odd arch
#

we call that a target rich environment

lethal dagger
#

it's 4 shots with an AMR/autocannon to take it out

tight zephyr
#

My dog landed up there.

lethal dagger
#

HMG and laser cannon do it alright too

lethal dagger
#

i've had that happen a lot

tight zephyr
#

The Eruptor sucks.

verbal summit
#

How dare you

tight zephyr
#

Ten trillion years between shots. Kills you if the enemy is within a mile of you.

supple siren
#

I do prefer the crossbow over it

steady flameBOT
#

Problem I've found with the Tenderiser: Overseers.

tight zephyr
#

Is the Blitzer any good for Illuminate?

unreal merlin
#

Iirc no.

tight zephyr
#

Noted.

supple siren
#

My friend is a fan because it cleans up voteless and stuns Overseers but dps on them is rough

steady flameBOT
#

I've seen it be recommended. Don't get along with it.

Fang [He/Him] ↩️

[Reply to:](#1204832579287519292 message) Is the Blitzer any good for Illuminate?

tight zephyr
#

It also feels like you're actively fighting the weapon to bring it on-target even with the Peak Physique perk.

unreal merlin
#

As for Harvester handling

  • 4x autocannon or AMR shots to the connective bit between the main body and legs
  • any anti-armor of higher power to the same spot
  • deploy a rocket turret in a spot where it doesn't get aggro'd immediately and it'll just dump rockets until the harvester dies
tight zephyr
#

So I think I'm going to stick with the Scorcher.

supple siren
#

Have you tried the Purifier? Been having a great time with it into Illuminate

tight zephyr
#

I have never once used the Purifier.

#

Might as well give it a shot.

supple siren
#

It's been putting in the work post-buff, crowd clear and twotaps Overseers

tight zephyr
#

Maybe the Redeemer would be good for shield-cracking?

hazy oriole
supple siren
#

It is! But they're a bit harder to hit than usual with the projectile travel time n all

odd arch
#

I took eruptor into squids and yeah it's not cutting it

#

still a big fan for the other two

supple siren
#

Eruptor's felt weird to me from the getgo and moreso after they keep readjusting it

#

Not sure what space it's trying to occupy vs the other AoE offerings

high epoch
#

i use it a lot.

#

consistent to kill the shield and the thing itself.

#

you know the as i saw. regarded very low for it's effectiveness on bots and bugs. it somehow works with striders. in my experience atleast. you sit and beam him.

#

easy as.

#

no using double gears to kill it, plus it's ok for zombies and the regular ground illuminate in emergency.

dusty spruce
supple siren
#

I think I'm just put off by it having a scope but also a projectile travel limit

#

And being a big huge adoring fan of the crossbow so biased

dusty spruce
#

ah fair, haven't unlocked the crossbow yet

odd arch
#

I'm 99% sure I got this from my sentry because I was respawning as the achievement popped up

tight zephyr
#

The Purifier works pretty good.

unreal merlin
#

Purifier is very good vs Illuminate. It does have the same issue as other factions in that

  • if you're in control of the situation, it's amazing and you can pop overseers or groups of voteless with ease
  • if you're being overwhelmed by too many enemies or they're too close, it's a struggle because you don't have time to charge your shots and will run out of ammo fairly quickly
stone bridge
#

It's why I like the Halt a lot

#

Halt is goated into Illuminate

dusty spruce
#

What does the Halt do? I see it is a shotgun but I'm confused as to it being both light and medium penetration

unreal merlin
#

It has two magazines that you switch between

  • medium pen flechette
  • light pen stun pellets
stone bridge
#

The stun shells are full blown EMS/stun nade style

quick plinth
#

I find the switching between ammo types tideous however

stone bridge
#

You can pull a nasty 1-2 into Overseers by peppering them with stun rounds then popping a headshot into them with the Senator

#

Guaranteed kill

quick plinth
#

but yeah was gonna say, it would be much easier to then pop them with a secondary

unreal merlin
#

The stun ammo being EMS stun and not just concussion is so powerful as a CC tool

#

it's clooooose

oak crow
#

christ the illuminate seem tough

tight zephyr
#

The Illuminate don't have a superheavy like the Factory Strider or Bile Titan yet, right?

trail nymph
#

No

#

Only a charger like in the form of the harvester

stone bridge
#

No, their unit roster is small since this is just the vanguard

oak crow
#

any tips for fighting the Ilum zombies btw? I know that headshots seem much better than bodyshots, but it's difficult to keep that up while running.

#

wondering if it might be worth it to just bring an MG as my support weapon tbh

stone bridge
#

What do you usually run?

oak crow
#

well, just booted up my first game against them, and I grabbed my Qasar, thinking it'd be useful against the Harvesters. Barely even saw them I was running from so many zombies.

#

Lib Pen was not the choice for primary lol

tall stone
#

So, the zombies have plenty of health, but basically no armor.

#

Overseers are also chunky, but not terribly armored.

versed hamlet
tall stone
#

They do

versed hamlet
#

makes slower firing weapons miserable imo

tall stone
#

But the real thing is just raw damage.

#

Liberator is a good one.

#

GUn dog also does good work because it loves headshots.

#

Tenderizer is probably one of the best primaries to bring into them.

#

Torcher is also great against the Voteless.

stone bridge
#

Overseers really reward precision or high RoF

#

They crumble to headshots fast

frosty nexus
#

Liberator or Lib Pen are top tier weapons right now, can kill everything they have

#

Even the harvesters

#

Incendiary grenades are also really, really nice in the urban areas, you can just cut a chokepoint off from voteless entirely

shy prairie
#

I wonder if they'll do [some planets urban, many voteless. Some planets frontier, less voteless by proportion]

steady flameBOT
#

The Tenderiser is also pretty good against them.

stone bridge
#

Gas grenades are absurdly good into clumps as always

lethal dagger
#

did a helldive with liberator/nade pistol/incendiaries with AMR/supply pack MG sentry Orbital Gas

#

convinced that's currently one of the best loadouts you can bring to illuminate right now

#

AMR is excellent against overseers and harvesters, orbital gas will take out any amount of voteless, MG sentry is just good