#Helldivers 2: For Managed Democracy!
1 messages · Page 94 of 1
Crisper felt a little rough but maybe more oomph might do it
Explosive Crossbow remains universally applicable
Mfw the walkability commandoes kick in my garage door
what's the difference between the stun lance and stun baton? they both got only 1 stat (recoil 8) and the same 3 traits?
Oh YEH BOI. (Or gal. Dunno. Maybe crechure?)
[Reply to:](#1204832579287519292 message) OK, my primary suspicion was correct: Tenderizer is great into Squids.
I LOVE HELLDIVERS
stun lance is a poke and stun baton is a wide swing
its only been a couple missions so far but i think? i hate fighting the illuminate?
Way more than the lance, like you just wail on them a ton. It's more control-y while the lance jabs Voteless twice and they die.
Well, what tools are you bringing?
first couple i brought crossbow/laser pistol with machine gun turret/jetpack/gatling orbital/flamethrower
next couple i brought uhhh punisher/standard pistol with machine gun turret/gatling turret/gatling orbital/heavy machine gun
finished the secound couple fine but its a very different gamefeel to fight hordes of humans in an urban enviroment, my favourite enemies to fight previously were chunky mediums that the illuminate dont have any off
or big dense hordes to play tower defense with
so far the illuminate feel a lot more skirmishey
Medium MG works nicely I can say.
yeah all the guns i brought did fine, i think laser pistol was the star chaff clear actually
but i dont have much sense of feedback fighting the tripods, jetpack illuminate are annoying, the enemies seem to come kind of from everywhere when you are fighting a wave rather than moving through specific on the ground bases, its just....very different?
the gameplay aspects the illuminate bring more of were already there so its not that different i guess, but they have less of the things I liked, and more of the things i didnt like lol
its not bad mechanically I just kind of hated the experience
might try more later
I’m looking forward to fighting the bots in urban areas eventually.
I also advise the MG sentry
Gundog too?
it's such a good combination of firepower, rate of fire, and accuracy to actually shoot down the flying troops
IDK about gundog, but maybe
really just "bullets"
I prefer to have a dog over a turret.
Gundog was doing the work for me this morning, to go with my Tenderizer and Stalwart combo.
Tripods are just baitable enough for OPS.
The sentry I like for how low-cooldown it is and that you can throw it displaced from your current location to draw aggro or constantly suppress from a hilltop
Hmmm.
Plus it's not occupying a backpack or support weapon slot. Very user friendly.
Also also, eagle strafing run, very good.
Good point, I do dislike having to choose between dog and RR.
Also also also, mortars love the urban environment due to the indirect fire.
I have a friend who swears the best way to go is all red stratagems and picking up whatever support weapon you happen to come across, which is madness if you ask me.
It's doable, for sure.
Doable, but I don’t like leaving my support weapon up to chance when Our Lord and Savior the Recoilless Rifle is right there.
Just have a god tier primary like our lord and savior Explosive Crossbow
Red stratagems are pretty good imo
OPS/Cluster/500kg/Commando is my standard for bugs
I tend to go with the Slugger or Dominator for bots, Punisher for bugs.
Blitzer is also a great choice.
On city biome honestly its pretty viable since theres a ton of weapons strewn around
Railguns, mmgs, etc
I haven’t gotten to try the new stuff yet.
Are there urban maps on the other fronts as well?
Not yet
I’m curious to see how the other factions are on them.
<@&1206091872716595200> Urget! 3 helldivers needed to murder squids for managed democracy!
Latest setup
- Explosive Crossbow / Stun Lance / Gas Grenades
- Shield Generator Pack / Flamethrower Turret / MG Turret / Eagle Strafe
- Peak Physique armor
very fun
I just realsed what kinda vibe im getting from the urban enviroments at times when alone
mumbasa
damn, good to know you can shoot them down before they open up, thought ytou needed to wait for 'em
no conicidence they made the tr-117 armor free at the time they did
I do get nostalgia for Halo ODST.
Also I just did a diff.8 mission with this, it's very effective vs illuminate. Crossbow 2-shots overseers and crowd-kills voteless, stun lance + damage trait + shield lets you just play an entirely different game stabbing your way through enemies.
fucking
soloed a 10 because teamates were being dumb and then left after getting frustrated
how can there be this smuch of a disparity
You are simply built different
Yeah, had some people quit, but in general i've had good luck with foilks sticking it out
also, neat: You can now see not only the strenght of an invasion, but you can see the enemy reissttance on planets to liberate
yeah the stun baton isn't great. Funny to slap some Overseers to death with it but it sometimes takes multiple swings to take down even a Voteless.
but also I've never felt cooler than doing a running, diving baton slap that actually killed something
Anyone else having a hard time getitng peopel to join their games?
I generally don't start my own missions, but just join in with others
yeah, not had too much issue joining either
partially developed that habit because matchmaking always felt wonky to me. Like I'd either instantly get 3 other people or never get anyone ever
I love getting 700 kills with a cqb crossbow/melee build
the blue covering you really brings it all together
Okay, i think it was just my campaign was bugged
i restarted my game, started a new campaign, and boom
<@&1206091872716595200> Anyone want to bring some liberty to the illuminate?
Source: CaptainSpades_
Those lights really are just blinding
also, is the 'taking damage when sprinting beyond stamina' new?
It’s of dubious usefulness.
Nvm warframe 1999 time
Ah, kk
Also, if the really Heavy Machine Gun is the same as the one on the buggy. It absolutely murders harvesters.
I really appreciate the twin perspectives here
HMG is a very good tool vs overseers and harvesters. Not really worth using on the chaff IMO but I'm in a stun lance junkie phase so I'm biased.
..Hold on, if against the Voteless erm, CC is king, then.. Doesn't that mean the Arc Thrower is fantastic?
I sure hope so
It's pretty good yes. It's less good against overseers sometimes taking 8+ shots
Arc Blitzer is Fantastic
I like the pummeler with the energy ballistic shield.
And the spear cus stsbby stabby
And the amr
I get to do a lot of stealth this way. Use amr to take out overseer or flying overseer then melee the rest.
The spear or the pike?
Erupter is really fun for killing voteless. It deletes those large groups. Wish it was more dependable on killing Overseers. I can get lucky one-shots on the jetpack ones
Was playing with some friends who were on 4 (my usual is 7) and for a long while before I died I straight up didn't use my primary once.
The spear that goes stabby stabby
It's especially fun to just advanced with the energy directed shield and the spear and stabbing overseers
Also I had a great idea since I've been playing marvel rivals. Make a mod that puts the voicelines in marvel rivals into helldivers. I need to hear the "ARMED AND DANGEROUS, AGAIN, AGAIN, AGAIN" it's so funny
Whenever you shoot a commandos first rocket it goes armed and dangerous then every time you shoot it goes AGAIN
And then NO MORE when it's out of ammo n when it drops its UNARMED AND SAFE
Gonna do my usual reconnaissance when new stuff comes out and solo some difficulty 3 stuff.
You mean now?
I mean yeah, now that I've got dinner in the oven.
Wow! This sucks!
what specifically sucks?
Everything!
that is not specific
I think I just brought the wrong kit.
Yeah the Illuminate feel weird
Honestly, my issue is mostly that the jetpack guys feel just, way too tanky.
When combined with everything else going on
you need AP3 stuff to efficiently kill them
laser cannon to the head kills them quick
Ten thousand space zombies.
you need both chaff clear and something that can handle AV3-4 enemies
the medium machine gun and stalwart are both excellent
I brought the MG along and it still felt like they were too tanky
I'm still not entirely clear on how you kill their UFOs.
their chests have a lot of hp and you can lose some damage hitting their limbs
I dumped Eagle strikes on them until they exploded.
the landed ones you break the shield with rapid fire weapon and then toss a grenade into the open ramp
I struggle to hit their chest there's no fucking way I'm going to be hitting the head
or drop OPS or 500kg near them
It's like fighting Automaton heavies and Terminid chaff.
But the Voteless are also tougher than Terminid chaff, it feels
Not like, a lot
But enough that you notice
They're called voteless?
Yeah
That's pretty funny.
Also they come in bigger waves, or at least group up a lot more
Might just be the streets
But I do not get 30 kills from a cluster strike against bugs
That flamethrower primary might not be a bad pick if you bring the MMG or HMG to deal with heavies.
The Breaker feels good against them, though
Breaks shields fast and easy, can clear out Voteless well, can also take down the big guys without too much trouble
You don't say.
I haven't used the Breaker in a hot minute, maybe I'll give that a shot.
The Flamethrower Primary wroks well into them.
Turns out laying down a firebreak is still as good as you'd think at killing chaff.
I have also realised that the Eruptor and either the baton or staff synergise really well together.
I wonder how the Pummeler / ballistic shield combo works... Probably not that well?
Surprise: the AMR is distinctly useful vs Illuminate, as you can insta-pop Watchers from afar and dump several rounds into the shoulder of a Harvester to kill it. 3-hits Overseers too (but I'm usually trying to duel them with my stun lance)
popping the watchers to prevent reinforcements is huge
Also, the Incendiary Impact Grenades are good
yeah, so far the good ol' toss a nade in seems the way to go
The orbital laser is still just as good at encampment clearing, so it'll prolly still work.
I broke the shield and tried to chuck a grenade in but it didn't work and the airstrike didn't work either.
Maybe I didn't have the angle right.
AMR one shots the jetpacks too, if you get a flank on the fliers
Orbital Precision Strike and Orbital Gas Strike break the the motherships right through the shield
Direct hits are important
Do gas nades pop holes/fabs/ships now post buff?
The Direct hit acts like an OPS
tenderizer is a straight ripper vsthe illuminate from my experience
shreds small crowds and even the odd overseer really well
Haven't tried, I think that's the intent with +demolition tho
Heard the bayonet comes in handy
The laser cannon is pretty good for Illuminate.
gotta say: squids got hands
Yeah this is fucking hard.
Melee in general is pretty sick
esp. with peak physique of course
Sadly I don’t have that warbond yet. Last played around the release of democratic detonation. Got quite a lot of sc to farm
<@&1206091872716595200> divehellers? squids?
what is the average rate of sc farming anw (i have 770 atm, wanna get 1700 so i can have spare scratch to buy the next warbond)
Normally I'd just buy them but I am capital B broke rn
So for once I might resort to farming them, wanna know how much of a grind im in for
Depends if your getting ambient sc or doing trivial diff sc farming
Trivial makes it fast
But we should probably go to a non-MO planet because I haven't found shit.
if you know the averages for both i'd love to know
as ambiebt would probably be preferred but i'd also like to get 1k within a somewhat reasonable amount of time
Trivial farming will get you there the fastest.
Because it is smaller maps and there's no rares.
ye, especially with a squad and jump packs. You can grab and go pretty quick
Sadly I am still grinding up. I'm 70% of the way at least!
I'd be absolutely down to SC grind right now.
770 to 1k ambient would take I guess on the order of 4-5ish hours
I need about 600 more.
I only need 290 more, but also getting to 2k would be nice.
maybe not now now
i still got stuff to do + might vc with a friend when it is done
i'll be sure to use the role ping if i wanna sc farm down the line tho
<@&1206091872716595200> need 2 more
A'ight I'll hop on if we're doing SC raking.
if you're doing dedicated farming I would also suggest doing it vs bots or bugs, the urban maps on the illuminate front have weird POI spawns as far as I've experienced
yeah, some of the poi get turned into those ammo caches I think. Only found one of those that had one of the loot cargo crates still. Lots of the drop pods tho
hey quick q
ive gotten more sc on the city maps then anywhere else
what's the Verdict's place in the arsenel?
but that might be because its easier to find the yellow lines in the sky and the illumanite arent very threatening so im free to roam
Ap3 side arm
Big damage that can 1 shot troopers reliably
Good reserve of ammo
good to hear, polar patriots it is
1 more?
are you sc farming?
I'm gonna give it one more shot, so I'll come along.
am loving the new ost for the Illuminate
I wish I had a better computer
I'd love to see that Illuminate big energy vortex thing in a non pixelated form
closer to 1-2 hours actually, assuming you've got a friend or two to do it with
you can get creds really really fast by trivial farming
Yeah I was answering for ambient, doing like 7+s and getting owned sometimes
Not trivial farming
Would you still estimate 1-2 hours for that?
probably closer to 3, but I think it's very possible to get 230 SCs in a ~2 hours by just doing stuff efficiently
but 4-5 is probably a better estimate, I focus on POIs too much
so my math is accounting for about 20-30 super credits more
Yeah I think my estimate is on the conservative side
does the new armor passive affect mag size or mags carried?
From what I've read, reserves
(Mags carried)
Based on people complaining it doesn't affect no. of mags picked up from ammo/resupply crates
Apparently it also works on non-backpack support weapons right now
Oooh, cool
Backpack weapons still get the reload bonus atm
it's a little borken
Turns out the answer is "fire."
Fire works pretty well vs squids. I don't like the longer process of applying it so I prefer gas
incendiary minefield here we go
Anyone know yet if there are urban environments on bot and bug missions yet?
Or if they’re illuminate only stuff
So far they're illuminate only
Damn
I suspect they'll roll out the urban stuff to bots and bugs later
Be shocking if they didnt
but i think its' avery inteitonal here's hwat's currently special about the illuminate
liekwise, i think we'll see illumante on more "normal" maps once they're entrenched
and flispdie, we'll probably get bug and bot invasions that are directlyu going after civvy populations we have to deal with
right now though, it's full on ALIEN INVASION vibes
the stratagem scrambler feels much better to play against than the jammer
Apparently if you get close enough to the Monoliths while they're still active you'll get a touch prompt and if you do you'll explode
Perfection, no notes
apparently if using AT against Harvesters using it at the leg roughly where it meets the body will oneshot
a couple railgun shots there will kill them pretty fast too
I love it when new info keeps coming and all the weakspots haven't been discovered just yet
The Squids most devious weapon. Missing Assets.
<@&1206091872716595200> 3 more needed for 8-10s against the Illuminate
sure I'll join for 10s
though I see no VC
On my way sorry
no worries
Have folks tried the melee weapons without peak physique? Are they worth using without it?
Yeah
I've been using em like thag
I should get the warbond with peak physiqur
The spear makes me think of like a cow prod or something. I've been calling it thag
I also showcased how it works on helldivers to a friend by poking another friend :3
(In my defence his turrets had killed me like 3 times)
Yeah I haven’t even tried them with peak physique yet but they’re solid for fighting off hordes of voteless and you can stun lock overseers to death
Attention all <@&1206091872716595200> looking for two reinforcements (Diff 10)
Rumour has it that the peak physique buff is bugged and only applies when you swing them with the melee bind not primary fire. So you can currently compare the effect side by side in the same mission
@trail nymph still going strong over there?
Always
Yippeeee
We'll be popping in shortly then
Damn I'll have to try this, I've been using LMB and thought to was working fine. If I've been mowing through enemies WITHOUT the increased damage buff...
can the... can the sparta emote damage enemies?
Don't think it causes damage (Didn't detonate explosive barrel) but it can ragdoll.
@high epoch @sudden crown

Two reactions to seeing the Illuminate monolith
This is the intro for Dawn Of War - Dark Crusade. Please comment and rate
"The monolith! We destroy that and this is over! Charge!"
Enciclopédia Lusa Videojogos (www.videojogos.enciclopedialusa.com)
Introdução do jogo Universe at War (Xbox 360) - 2008
Também disponível para:
PC Windows
what the illuminate remind me of
the walker dudes you see in the intro mutate and mindcontroll humans to turn into fodder units
Looked up the plot of the game and pleasantly surprised at the story
Not one but two benevolent aliens actually helping the native race (humans) against the invaders
Well, my current Helldiver is officially a hardened veteran. She's had 4 missions in a row she's come back alive from.
I've been Super Credit Farming
god I miss UAW, what a cool idea
the soundtrack slaps very much, and Damage King is my theme for whenever I get to use a Balor
https://www.youtube.com/watch?v=wyU14qGYCE4
Song by Frank Klepacki,
Disc 1 - Hierarchy 01
I play Concerningly Fast Balors though so it's more
- see it on the horizon, slowly plodding its way over
- you know it's coming and command is pissing themselves
- what do you mean "it started sprinting"
- the balor is already upon you and dancing its dance of carnage and death
there is a revival community
baller
It had a lot of cool mechanical ideas with how wildly diverse the factions were, and each of them so unique in theme
yeah
<@&1206091872716595200> we have room for one more in Horus
the classic leeroy jenkins
Gonna be honest..
We're really hoping putting weapons in the super store doesn't become a regular occurrence
The fomo would bevery not good.
It would fine if it was a way to get a single weapon from a warbond for cheaper than the bond but more expensive on a "per item" basis
like, an alternate option
but you cant get the rod anywhere else right?
so its the first real fomo in the game at all
aye. is the baton different tho at all to the stick ? if not then i GUESS it classifies as a skin but idk.
oh well. that's not good. i'm still pissed they released the 50% survival rate armor for free on the anniversery when i worked my ass off for the champion set.
i think itd be fine if they retroactivly added the baton to the special edition
so like, just like that one gun and armour, there is A way to get it
whats a good pistol for fighting the illuminate?
idk helldivers is weird. it's like. sure they are restrictive but will throw you a bone in all the other areas.
im gonna try it some more when im less tired and grumpy than i was yesterday
I'm honestly surprised more people don't have a problem with the monetization scheme this game has
i found the melee's. the laser pistol. and that one energy plasma pistol very nice.
I've really never been ok with the way the super store works
doesnt it just sell stuff thats in the warbonds?
no, it sells unique armor too
same passives, but on different armor classes than are available otherwise
Yeaaah
i mean it's scummy but also you can exploit the shit out of the finding premium currency in-game. dive on the lowest difficulty and smallest maps. it has no difference to bigger maps except more spread out. take a friend for opening bunkers. do this like 4-5 times and you have 1000 credits. it's annoying but works.
okay i never actually realized that thats bullshit
thats true tho slim
so its less bullshit
and its on an incredibly short 2-3 rotator
wait does the superstore sell non-exclusive armor
it doesnt take that long to get credits its not even a grind as such
i thought it only sold superstore only stuff
I don't think the super store should've been a thing, tbh
But I think Sony is pushing them to get more money out of the game
see i might just be stupid
Cause apparently they need more
and also yeah it doesn't really take that much time to grind super credits admittedly
some of the stuff it sells is functionally identical to warbond armor
sony is so shit. that contract they signed was a blessing and a curse. plus poor devs on a discontinued game engine.
I find the fact that encourages you to aggressively grind SC to keep up with the insane rotator to be part of why its scummy
Yeaaah
i just dont mind it cause it gives higher levels a reason to go help babies since they can get credits out of it
Arrowhead could absolutely up the spawn rate of those 100 packs, or add 50 packs, but they don't.
that kills any goodwill I would have about SC being available for free
has anyone else discovered the accursed truth about the stun lance's hitbox
it's a silly little guy right now
i think they get away with it because bare minimum they give enough to make money but not be as scummy as they probably are pushed to be.
whats up with it ?
ok but this really isn't true in practice. If you need SC you're not going to hop in a diff 2 with level fives when farming diff 1s on your own is faster
even if its on your hip it shoves stuff around violently
also thats half genuine i dont play with randoms and i like having a game to mindlessly grab stuff in when im not feeling great
doesnt really effect me
affect?
i dont like sony either way but i've already dealt with way worse than optional store tokens you can actually get lots of if you try
it could do with the 100s being more common yeah
or at least the 50s
especially in like
two person vaults
going through the trouble of grabbing a second person only to open four bunkers for like 10 credits is painful
vault hunting is the shit tho. along with the "shinys" i call those crates.
good for medals too
for warbonds
honestly its weird from a like
you don't even need to extract once you secure credits or medals lmao. plus you get speed builds and a small map. it's bliss. so much fucking money.
dark patterns game design perspective as well
@trail nymph so I guess we figured out how that happened earlier lol
I think the monetization scheme is significantly shittier than most other games I've personally experienced, purely because there super store items have actual gameplay items and not just cosmetics
like you say its not like it encoureges you to play around with lower levels and team up to help new players, or to grind high level matches to ensure player count
scs just, encourage you to do solo lvl1s
and gate that potential fomo behind, playing some game on your own, rather than either paying money or contributing to the population of "really active" players or new players
I'd much prefer a premium store like Destiny has, for example, because thats purely cosmetic
It's just another currency to grind for, when it totally could've been medals all around
But then you run into the problem of medals being the payed currency
Ultimately, the grind is intentional but did not have to exist for the optimal player experience
i'd care even less if they'd just give me a funny little backpack drone with a cartoon glove that pushes the other button on bunkers so i can solo them
...arrowhead could also just halve the price off all of their super store items and warbonds actually
That's another way to solve my problem with it (length of dedicated grind that doesn't really give you the game's intented experience at the same time)
like I just think the grind could be a fun experience that is better for both "game health" and "company money" and "player fun"
right now its a weird spot where its not that grindey even to buy everything, its just, a bit of time doing level 1s where you arent playing the game either as hard as you can or to help new players
i feel like the 1,000 credits for warbond number was meant for like well created warbonds far apart to work towards and not like "so we released four rushed ones but they're all still 1,000"
cause now im actively avoiding the gas warbond because it sucks compared to the ones i want that keep getting released and will never have enough because now i also have to get super store things
if i couldnt remove the grind, but had control, id add free super credits if you complete a mission with a lower level player who you havent played with ebfore but who "commends" you some how, AND add super credits for PERFECTING a mission, and add a chunk of super credits the first x times you beat a mission of each difficulty
oh yeah thats another thing, warbonds since viper commandos have both less items total and less items that actually impact gameplay
but are still the same price
so instead of pointing you to just grind level 1s, it encouraged you to help new players and play the game either well or at higher and higher difficulty
i sort of figured the blue side missions would give us super credits when i started and was wrong
this would be a great reason to do that fuckass Bug Larvae side mission
Another opinion:
I don't like that grinding SCs on 1s is optimal, actually.
Grinding for SCs should just be part of the intended experience at all difficulties if they're going to include it, and really should scale with it like samples and medals do.
like i go through all the trouble of some of these unhinged side objectives on high difficulty and its like "congratulations you got 0.0000001% of the xp you made ignoring it"
"also some req you already capped, IDIOT"
same, or if not all difficulties, then at least playing the game in "a coherent way"
i thought they'd really up the amount of stacks on higher difficulties
like i said, if you got a small amount for perfecting a mission, encouraging play on a mission thats not "too hard for you1" but ALSO got an amount of super credits for pushign yourself and learning harder difficulties
the fact i have to go back to 1 and shoot like maybe 2 things because for some reason they think helldivers 2 is everyone's first shooter and nobody could handle even two bots per poi
I'd like
Appreciate getting some at the end of each mission or something, plus whatever you found in POIs
make reqs convert to SC if you are capped
there should be a commendation option to commend friendly players, and each gives like 1/10th a super credit, because it would be funny
like i dont mind that there's separate currency and based on how useful you get it at separate rates
but the fact you have to physically grind a baby level for one of the currencies and barely get any others as a result
is just kinda crazy
it just has to be better stacks on higher level at least to fit in
Indeeby
also kinda not the hugest fan of the fact the best way to get medals is "dailies" and its like 2 and the main daily is "when does the war end so i can get a million medals when im already capped"
I'm sure it's not a concern at Arrowhead right now but they've gotta realize that more and more people are going to have this opinion
liek i can go through three levels for the slow buildup of medals or find some ingame but
i could also play one map and then wait a week for war to end
half the reason people go low for credits is not only do credits just not really spawn
after a few levels rares also start eating slots in all the things you can find
Car juggling is a super earth tradition
because you're already fighting medals for spawns
i found out stun lance did that when i was fleeing for my life from voteless and then instantly threw six cars infront of my path and got eaten alive tryign to climb out
yeah medals should just be taken off the spawn list entirely
"hey if you use this weapon you hate and kill 500 enemies i'll give you the 15 medals you're going to find and sob over looking for credits anyway"
"oh you cant do it again though"
Just so we're clear before this keeps going
We are all aware that we're probably just going to keep finding new negative things to say, right?
Just uh
Want us to be aware of the possibility of a negative spiral for the chat.
yeah not really a negative spiral on my end im just realizing its silly
I mean this is all stuff I've thought for a while, I just don't talk about it much because people get really mad when I point it out
i dont really question game mechanics because im used to games sucking and being bad and this is better than that
anything thats like "you can actually get the currency required to play our game" is enough that i dont really care
It's an unfortunate state for the industry to be in :(
im glad i have like at least One singular friend because i can still enjoy the like four good coop games left that dont quickdraw a "pay me 15 dollars per level" on me
But one I can sort of see the winds of change slowly blowing through, maybe?
...maybe not for Sony though
listen i play ubisoft games this is a cool epic game by my standards
i get to shoot the guys and they pay me and i get to wear a silly hat
most of my "actual problems" with this game are primarily a publisher thing or a time thing and neither of those really ruin the game or anything
Yeah, at worst Arrowhead is only partially at fault.
Almost every annoying thing in HD2 reeks of Sony sticking their fingers in it
i think most of what arrowhead themselves did that bothered me came from like
the weird balancing guy not knowing what the word balance meant and the warbonds feeling kinda rushed all at once and too short
which again at most kinda resulted in silly video game moments that were funny
the game has the "using chat breaks literally every mount in the game" bug again and its still the most fun game i have right now
if you dont care about whats in them the best warbond is none of them
I don't know if there's a "best". Cutting Edge has a bunch of good weapons (dagger, stun grenades, sickle, plasma punisher)
democratic det has amazing versatility in the crossbow, thermites, grenade pistol
cutting edge, democratic detonation or urban legends for the car
The new one has directed energy shield which is cool as hell
and melee weapon
i dont think we even get car yet its literally just a skin for it
Here's the melee in action.
Polar Patriots has more excellet weapons like the tenderizer, pummeler, and purifier
Urban Legends is excellent too
does melee take a weapon slot?
its a pistol
its your secondary
Your secondary.
Your secondary weapon, so pistol slot
ic ic
But I'd say worth it
Because personally I only used secondary when my primary wasn't reloaded at times
I never actually used my secondary for real and now I am
i usually just take grenade pistol on illuminate because the ships are finnicky and it works basically every time in the doors
Now I'm switching from primary to secondary to third all the time lol
i've thrown like three frags into a ship door and nothing but i throw one impact incendiary grenade and it instantly blows up
it confuses me
I'm running eruptor with jetpack and the spear to poke the enemies.
When they get close I can jetpack away or poke them with the spea
I think instead of "best" you could go for "least good" warbond and I'd lump all these into that category in no particular order
- freedom's flame
- truth enforcer
- chemical agents
- viper commando
but yeah, cutting edge for the best pistol and best submachine gun adn grenades that enable an entire playstyle and a great plasma gun, democratic detonation for the best grenade launcher/crossbow/main explosive and grenades that can kill tanks and grenade pistol or new one urban for car and melee and forward facing shield
yeah the others all kind of want you to either have experience or enable a single specific playstile
so basically pick one that isn't those and you can't go wrong, just whatever looks fun to you
if you like heavy weapons viper is good because you get both funny melee damage armor that also makes your weapon turn speed way faster
so you can both blow things up and poke them like a little goblin
but you have to get urban to get the melee weapon anyway lmao
myea
An odd question but er.. On the airburst launcher.. Is the cluster mode fixed-time or is there any way to manipulate it?
Truth enforcer got good fashion and white light armour (sadly the white light armoir looks rather bad) and it's got a good pistol
There's the stun baton in the superstore
oh yeah true but thats inneficient compared to buying the warbond
its proximity to enemies
some people eat the marshmallow
does the small baton swing wide or faster or something why would anyone bother compared to the really long stabby spear
the correct answer is to throw the marshamallow away because its bad for your teeth and no one should ever be allowed sugar on pain of death
swings faster and in an arc
spear pokes straight forward
so spear hits one target further away, baton hits multiple targets up close
thats what i figured
kinda annoying its the separate 200 credits one then if its not just the same thing
So now it has a mode that is enemy-proxy and one that is any-proxy..?
[Reply to:](#1204832579287519292 message) its proximity to enemies
there's a theory that the spear was originally going to be a primary weapon actually, based on how it sits on your person
so presumably the baton was the secondary version, until they rightly realized noone would use a primary melee weapon and changed it
Faster and swinfs around you
Stick has a teensy bit more range
But effectively doesn't matter I guess
i wouldnt doubt it since they have a separate "single hand" one with the baton
The spear is single-handed as well.
but thats obviously an unhinged idea
I use the spear cus it looks cooler I guess but I should try the baton
The baton too
yea ik i mean the baton is definitely for single hand but the spear i could see being for primary before change
I mean as well as the baton.
in reference to previous thing
it'd make sense for them to add two if one was meant to be primary, but then they changed it because primary melee is unhinged if its just a little stab weapon
IME the baton doesn't really hit multiple targets well, it stops on the first hit, but does swing fast enough that you can keep chaining it easily
referring to the theory thing, im aware they are both single
baton = quickly and easily using the stun effect
lance = kill-poking something to death
lance lets you consistently hit weakpoints and headshots
the lance is also just fun because i get to accidentally throw cars around and trap myself in corners and get torn limb from limb
if you're reflexive enough the lance works just fine at crowd control too
simply Don't Miss (tm)
i didnt have much of a problem with it but the sheer amount of voteless at all sides on higher difficulty kinda makes it useless without a good backup or jetpack
especially since for some reason you cant really hit them if they're right on top of you with anything long
and they can lunge move
Frankly my crowd control is a flame turret anyway :D
the amount of times i've had to just leave an HMG because one guy got too close and cant be shot
The lance is what I use to bully overseers
and by the time i shoot him there's like 30 on my gun
handheld flame does not work as well as i thought it would on voteless
i brought the primary flamethrower like "hehe finally i win" and got punched so hard by a flaming voteless because of their delayed bleedouts that my lunchables fell over
the bleedouts are funny though
can shoot a voteless and he'll follow you like 2 miles and then go "hang on wait" and die
Also, what confuses me about the ABRL is.. This was in the patch notes and like.. I can't figure out how it works.
New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:
Flak projectiles and bombs work the same as before
Cluster munition bombs have a short arming time
Cluster munition bombs do not have detonation timers
cluster blows up at a timer like an RPG not when its near stuff maybe
and the bomblets just arm and wait
separate from the projectile
thats worded weirdly either way
i havent used the new stuff
oh
i think thats a weird way to say cluster bombs arm themselves and then work as proximity but the rocket itself isnt proximity it's just a timer until it self detonates?
imma just go use it and see
yeah they're referring to the rockets as "projectiles" and the bomblets bursting out of them as "bombs"
flak is still proximity rocket and the bomblets blow themselves up like flak
cluster blows itself up on a short timer a certain distance away from you and the bomblets airburst
cluster appears to just be for when you want flak but dont want it to trigger on an enemy
so you can like
shoot up and the bomblets will fall to the ground and not blow up in the air
with cluster
in short,
flak is long range and only detonates if it goes over an enemy or hits something, and blows up in air and all over the place as flak does
cluster is short range and self detonates close to you, but all the bomblets have to collide with something to blow up
so for example you can use flak to trigger near a group/ship, or like shoot above a position with cluster and it'll just drop all the explosives down on it
without needing a target to pass near
Hm. That.. Doesn't feel very useful for me.
trying it out
cluster seems to always blow up around 50m away from you or on something near you that you impact
so i imagine its for close range when you dont want to actually trigger flak near an enemy two inches from your face
or need to shoot over a fence
i truly do not know what this would be useful for without the ability to change the timer
yeah its kinda just "blows up nearby without detonating infront of your face too closely"
without a more chaotic cluster/tons more smaller bomblets i really dont know if its much use compared to just standing further away and using flak
I think if you were trying to shoot it into specific terrain, maybe.
maybe
like i can see blasting a nearby base over fences and letting it rain down or an enclosed street
but you kinda have to be really close anyway and at that point just
flak over it
Cuz with flak it's likely it would detonate early but if you just slam it into a rock or the ground it'll explode where you aim
yeh
im sure its better if you like
yknow, hit the center of the group
but then you kinda lose range when it impacts ground
since it loses more directions to fly
and odds are if you have a clean shot it'll detonate at the set distance anyway
and at that point i'd just huck a strategem in a base/big group
i guess if you have a full backpack you can just keep firing tons at things but again at like 50m arming distance you're overrun by your second shot if its that many
I'll be honest, I'm sure arrowhead will make it pop back up with good frequency and only add them rarely but still, the fact there is now a weapon in superstore kinda worries me. I know you can earn supercredits but it's super slow.
only case i can see where it'd be really funny is shooting over rocks at extract and raining bomblets on guys
i honestly think its only in there because they didnt know where to put "shock weapon but again" after making the spear a secondary instead of a primary
not that they 100% did that but its what it feels like
i can imagine the short baton being the test and them liking the spear more and going "okay so which goes in the slot we had for melee"
but again it could just be them not sure what to do with it in general or sony being like "make them use credits more now that people are playing again" i really dont know
I'd say getting a warbond take a billion years longer so I don't really see the problem.
its more that 200 credits for a single melee baton cuts into getting a warbond at all so unless you have tons of credits its
a big chunk out of your warbond savings
and if they're gonna start putting "spend 25% of a warbond's worth on this singular weapon we put in the store" more often it'll be a fight over "do i get the sort of okay warbond or sit in superstore hell for days"
especially if you havent kept up and you still have like
every warbond to buy
like on one hand its a cool optional thing to get a little content without the full insane 1,000 warbond price but
it's also sort of "oh but you have to pick either or" if you're still working on warbonds
especially if it doesnt show up every time in store
so if you "miss" it you have to wait a day or two
im kinda assuming its just a "idk where to put this item we made make it armor price for now" until something says otherwise
What bothers me most here is that I distinctly remember Arrowhead telling us they wouldn't put anything in the super store that would change gameplay, and yet here we are.
i mean its not too different from "armor with buffs but different weight" compared to spear
they were probably thinking more helldivers one "the only way to get ice armor is dlc"
i dont think they thought too hard about it given they already rushed for game awards deadline
They've still put a weapon in the super store and that's unprecedented
well yeah but thats also probably cause they made them for warbonds mostly and this time they had an extra thing
They could've just put it in the warbond :b
well yeah but then it wouldnt fit all neat and look cool like the others
the true endgame is fashion
honestly idk its not really a devastating move for me compared to like "so we've made warbonds paid content"
this comes off less as shady evil sinister plot and more like literally just half thought about extra slap on thing they didnt know where to put
Well
What if next time they put a cool sword in there
Or an entire gun?
That's my main concern.
So I'm just like.
A bit weary of it being repeated
but i mean they didnt
its another shock weapon with less reach thats a kinda cool ish tool
and its only one unelss they secretly backloaded a ton next store shift
not trying to like die on the hill of innocent game design but i really dont feel like a single baton that didnt fit the item count without an extra 1 item page is a reason to rebel against game devs who are in fact listening and making changes for the better as much as they can
even separate from having sony evil masterminding game dev is just kinda messy
especially with deadlines
and my guess is the easiest fix was to put it in the game in the place that can easily change count instead of just not even having the weapon in yet despite it being the zappy melee warbond update
like they definitely have space in the warbond and they maybe could have put the matching armor/banners in for another page/fill out the 6 page but
i really dont know the situation
i'll care if there's a whole update of "so now the superstore has warbond content and credits to buy" and things i guess?
No really
I understand where you're coming from.
But Arrowhead going back on their word is still a problem for me.
not trying to be pushy or evil i totally get it but
i dont really know what word that is
did they just say "game changing content" or
cause buff-having armor isnt cosmetic it
does change the game, especially since you can buy it before a warbond that has that kind of armor
i dont see a baton with slightly different stats than the spear as much different
like maybe if there was exclusive store "buy now or lose your chance at this special buff"
i'd get it more
a lot of it is i dont really feel fomo about a singular lil swingy baton i can get at some other point
and i dont have the added "how could they do this" promise thing since i kinda didnt even see that
so i get why suddenly a weapon of any kind being in the store is a shock at all
i just dont think it'll be much of a sinister change in behavior as it is just "look at the funny short comedy baton item we added in tandem with the warbond"
helldivers 1 had a lot of like "you can ONLY get this thing with a paid dlc" stuff which i assumed is what they meant by leaving things as at least obtainable in some way without pay
and the closest to that is the like, supporter thing with the funny arcade game
which at least had a purpose albeit a probably sony inspired one, but didnt add any crazy weapons/armor that werent immediately matched-ish in ingame gear
idk i also just like this game in general because really anything is a fresh change compared to "behold our new gear content, yours for only 19.99"
so i'd say im kinda biased either way
and i dont mean to rant on and on about what is basically a stack of theories
we can definitely start barking at them if they actually start changing stuff around for the worse without any intentions of working out things
i think in my mind its also partially cause i do have a similar shock stick already and a whole warbond
i'd totally be more up in arms if it was like "flamethrower turret variant ONLY in super store"
Yeah I can't find the direct quote, I think it was a tweet from their former CEO and I don't have a Twitter :b
So I actually can't look for it for you
Do have a whole spiel about not wanting to put FOMO in the game though, but that's in reference to the warbonds sticking around
previous ceo stepped down to be the balance guy after balance guy borked the game i think since he wanted to be more involved with the game dev
oh i 100% know you've seen it im not trying to argue at all
im just wordy
i get that message could lead to feeling yuck about them suddenly adding in a special thing that doesnt have an exact copy in a warbond
short fast baton is different than "same armor, but looks cooler"
it is substantially different than just "variant"
It's not the baton that really concerns me.
It's just..
Weapon being in the super store.
ye
i really dont think they're gonna add a gun or anything i think to them melee was kinda more of a joke
cause as useful as it is there's sort of just a bit about us using swat batons on hyperfuturistic alien soldiers with plasma necron staffs
so they probably didnt think too hard about slapping the extra in the superstore side stuff
if they do start adding in guns, even sidearm guns, i'mma then be confused
unless its literally just
For sure, I don't think the baton was meant to be super good or anything
"we started to add weapon skins"
a lot of it going from joke weapon to good is just the fact that fast stun weapon that hits hard with this current balance is good on horde enemies
so it probably feels like less of a joke than they thought or something idk
either way i dont expect arrowhead of all studios to be the one that caves to the sony overlords or anything dramatically different
that would be devastating
its still very much a labor of love game
especially since the guy who started making it as his funny dream comedy game got even more involved with making it instead of just ceo'ing
Unfortunately shadowplay didn't save the whole moment
hello <@&1206091872716595200> would a group of ye like to defend our noble calypso from their brutish invaders?
i think yall need to remember that the monetization model of HD1 was locking every new weapon and stratagem behind DLC
if you wanted any new weapon you needed to fork over real money you couldnt get in-game to get it
fact of the matter is that as a live service game with no monthly subscription it needs to justify the server costs
if you wanted any new non-base game weapon in HD1 you needed to fork over 3 USD to get it
no in-game currency you can get for free
We know this
the super store definitely needs some sort of rework if its a rotating store since we're getting real bloated on it
any sort of rotating store has previous pages at the least
imo the best option is just have everything be available similar to the warbonds
However better Helldivers 2's monetization is than 1, it's still actively getting slightly more annoying for us, tbh.
That's why we're being a bit fussy.
We apologize if that's bothering anyone.
Pleeeaaaasseeeee
Give us the big super store catalog
theres only so much they can do while keeping things from being boring/encourage people to get more warbonds
we already had people whining warbonds were being samey
we have room for one more <@&1206091872716595200> in https://discord.gg/EHD4EAq3
We gotta boot up, but we can do a couple missions
"It could be worse" is in no world an acceptable justification for shitty monetization practices lmao
I will tap the sign over this
me when talking to anyone about Darktide
only its more tapping my utterly broken finger into it due to constancy
Sure sounds like darktide lol
i have an addictive personality and can attest this shit works on me
I've seen what it does to people
One of my cousins blew hundreds of dollars on fortnight microtransactions when they were a kid
This shit is predatory and I will not stop calling it out
thank you for the reminder Cheese 
you know you think if they didn't want you so easily getting the store items and more spending money. you wouldn't think the grind would be ridiculiously easy tho with 2 or more people running around with speed builds on low dif. it's almost like somebody wants to do good-will by the people while somebody else pushes back in terms of decision making.
like you would think they would of patched it by now. but they just. don't. idk it's weird. but i'm thankful it's there. cause unfortunetly most modern battle-passes and what not can milk $60 bucks or more.
i think i prefer the system with all it's flaws. it's vital you can play for that premium currency.
could they increase the output on higher dif ? yea. but then that's even more incentive to take it away if people don't reach that money quota. infact my guess the only saving grace was this decision for legit currency probably got signed off and stays due to it in effect before reaching any major decisioners hand who would disapprove. therefore no right to change it.
but hey, that's just a theory a game theory.
i think many such cases of strange arrowhead design
genuinely thank you for this
i've kept a lot of my negative feelings about so much of the new content being locked behind warbonds to myself because of pushback
to clarify since multiple people are thanking me over crossposting that, thats a pin over in the main video game discussion channel, not something I wrote out
(I might be misreading things lol)
all the flashy content being locked behind the warbonds sucks true
because not everyone has an afternoon to spend playing 1s for SC
also im gonna be honest playing 1s for SC sucks
let there be a req to SC exchange. make it 1000 req per SC or something but allow the req backlog to be used for something
What I really wish there was is more free warbonds. It feels like they hooked us at the start and then never delivered. Not even for Liberty Day did we get a free warbond. :V
yeaaah
if they're gonna put stratagems in warbonds I think the least they can do is make em free
why do they keep making the sickle bigger
its only on the ship
Comically large sickle is comically large.
yeah it's basically just a social event
the only reason I find it tolerable is because I talk to the people doing it and try out weapons (since another major issue with the game is a lack of a testing mode)
Also, I've said this before but one thing I wanna see is an MG or something where rather than its backpack carrying reloads, it just straight up carries the ammo for the gun.
speaking of this, does the DSS use reqs? it's the only thing I can think of that might actually make them not-entirely-useless after you get the base stratagems
since it seems most new ones will be in warbonds which makes them cost SC and medals instead
like direct feed chaingun instead of having to reload as long as there's ammo in the pack?
Or maybe it's the gatling off the turret, yeah.
[Reply to:](#1204832579287519292 message) like direct feed chaingun instead of having to reload as long as there's ammo in the pack?
I think it's really sad the endgame progression is basically just grinding the easiest mission as fast as possible
since that will also net you tons of medals as well as sc
at some game awards there's gonna be an oversized sickle cutout and they arent going to understand why everyone is losing it
yeah but trival being great for them and sc both is a bit whack
Funniest shit ever.
It's just comically large spoon but for helldivers.
Das a big ranger hat.
Aye the joke it comically gets bigger every new scene in the movie.
Apply this to the sickle.
Absurdity of size. Glorious.
Also is it bad that my association with that hat is "My name is Buford T. Justice, of Texas!"?
Alternatively, "I am Sheriff Bradford."
FWIW, it's Branford, not Bradford. Oops.
Doug dimmadome momento.
A full on minigun with a chainfeed from the backpack has been a very requested thing, and i know Pilestdt has at least respodned enthusatically
also i think it's the sort of "Obvious" design space they're probably considering
It might be sorta weird to code a thing that's connected to your backpack in the engine they're using is all
But I'm confident they'll figure it out eventually, considering what they've made that engine do already
If they do give us something like that though I'm betting it'll be comically inaccurate
my thoguht would be to give it similar damage/ap if not idnetial stats to the medium MG, but insane fire rates, bloom and recoil.
possibly also a spin up mechanic and a slowdown while trying to move and fifire
other helldiver in the back with a stim pistol listening to Meet The Medic while gatling-diver marches uphill into a never-ending horde of bugs
Honestly, yes, pretty much.
I think the heavy weapon's guy mini gun is a good model for the approach
Kinda eager to fight bots with the new tools tbh, the projected shield and E/AT would be so cool
Honestly I like the idea of a chaingun, in that it's like a mix between the Autocannon and the HMG, with the caveat of being actually controllable.
And another idea has come over me. ><
What amounts to a miniature Quasar Cannon in the primary slot.
I got no beef with the Automatons, and the bugs are just vibing
But the Illuminate are evil in ways super earth wishes it could be
The voteless will salute you as you die, as well as salute the flag, and if you listen to them while they're inactive you can hear them speaking
Might be audio pareidolia but it sounds like they say "I'm a monster" sometimes
they look down at their hands and wave towards your ship as well (uncertain on the last one)
Truly, it's wonderful that super earth brainwashing is superior to illuminate brainwashing
They are a monster of Super Earth's own creation but unlike the bugs or automatons I aint got any sympathy
Wait, do they actually salute?
Also yeah, bugs Just Exist™️ and Automatons want their freedom. These are reasonable things. And then there's the Illuminate who dedided that the aliens from XCOM are a good role model.
*because of what we did to them in the first war
They were just very c hill, and then Helldivers one happened and we xenocided them.
Any clean headshot will result in the voteless saluting as they die
Yeah fair, we er, did a lot of slaughter.
..This feels honestly like a really good allegory but I dunno for what.
given that super earth attacked them in the first game because of alleged WMDs that didn't exist, I feel like they're an allegory for american intervention creating or strengthening extremist groups
between the first and second game it seems like super earth's actions have made their enemies more like super earth
Yeah that's fair.
I feel like there's a good Nietzsche quote for this.
[Reply to:](#1204832579287519292 message) between the first and second game it seems like super earth's actions have made their enemies more l…
Holy shit, the Illuminate are awesome
They feel like an XCOM terror mission and you're the soldier on the ground
the news broadcast also specifically calls them "terrorists"
I know, right?!
[Reply to:](#1204832579287519292 message) They feel like an XCOM terror mission and you're the soldier on the ground
Also ugh, wanna use the Reprimand more because I love it and it fits in with the Gendarme style thing I'm doing, but its recoil is just so nasty.
Though one has to wonder how a Gendarme got their hands on a recoilless rifle.
Better have it and not need it(?)
I feel like the AMR or the MG-43 is a more thematic choice, based on what Italian Carabinieri have as special weapons.
hyper efficient voteless murder
Fun fact: the Senator can one tap Overseers in the head
wait fr?
Fun fact: the Halt's Stun rounds work on Overseers
Use this information as you will
yup!
pawsome
Harvsters vs RR: The thigh weak spot is real, but also, just nailing the eye with a rocket is ao ne shot too
average illuminate mission
...has anyone tried the plasma punisher into Illuminate yet?
taking out the ships around objectives seems to not be optional unless you have lots of covering fire with how rapidly they drown you in voteless
Honestly, that's pretty standard for anything
even on the bot front, fabs produce a LOT of troopers
Votless are just the nastiest chaff of the lot
I hope they never change the warpship physics, they keep ending up as Stonehenge-esque heaps and I love it
S'alright for Voteless, plasma without the chargeup feels a little ammo/time intensive for bigger lads
@cobalt patrol I highly recommend the Halt, myself
Torcher and Tenderizer are the winners for me.
Halt stun rounds into a Senator headshot is a pretty unbeatable 1-2 for me
For dealing with Overseers
IOne purifeir charge + one normal shot iss kill on any overseer no matter where you hit
Only weakpoint of the purifer is it's not great at shield popping, so i'm gonna try the machine pistol as my secondary
Different note, but Machine Gun Turret + Rocket Turret = Get fucked, Illuminate
really good 2 strat combo.
RT can down harvsters on it's lonesome, and blows voteless groups up real good
also dunks overseers
MGT is MGT and if you dont know it's power, i feel sorry for you
That, RR and strafing run with gas grenades has been a very effective loadout
Me and Adam tested the AT Emplacement and the results are as such:
- For bugs
- 2-3 shots to Behemoth head
- 2 shots to Bile titan head
- 1-2 shots to exposed Impailer neck
- For bots
- 2 shots anywhere on a hulk
- 2 shots to tank turret
- 3-4 shots to factory strider head [1 shot for back mounted turret]
- 1 shot anywhere devastators and reinforced striders
- 1 shot anywhere gunship
- 2 shots head or engines dropship
Flame turret works well on bugs, better if placed such that the bugs have a harder path toward it
looking forward to trying out the AT emplacement on the evacuate missions next time we have a bot defense, 15 downed dropships every 3 minutes if you don't miss sounds really good
How much ammo does it have?
30 shots
AT Emplacement has ridiculous projectile velocity.
Super Earth literally genocided the illuminate after they tried having a peaceful first contact mate
Of fucking course theyd be pissed off to commit atrocities
there seems to be a running theme that all the bad things super earth's enemies do is either super earth's fault and/or something super earth is also guilty of
"they're coming for our children! your next mission is to nuke the bug nursery"
Yes, it’s part of how the game’s satirizing the United States and the GWOT.
also the fact all the current enemies are directly a result of SE's actions in the 1st war
Much like how the events that caused the GWOT were mostly the US’s fault.
and we originally went to war against them to steal their weapons and tech (like the Dark Fluid used to black hole Meridia)
honestly I'm still of the "there are no real opposing factions and super earth is just using the old tools they had to create puppet things to fight to suppress dissidents" theory
although I do need to ask if the overseers are converted humans or not
the bugs even had points where they evolve in response to SE injecting stuff mid-war
which could easily just be them well
knowing it would do that and doing it to keep stringing the war along
According to Dr. Henk Ploeg, PhD, "the amount of technology we are going to receive will accelerate our technology tenfold and allow us to create peacekeeping devices that have the power to destroy entire planets!" ```
I like this theory because it makes all the devs changing stuff and creating events to keep players engaged also the in universe explanation of why it happened- SE would have been creating a headline to barrage their citizens with new threats and keep them from having downtime to reflect
I feel like that's most plausible with the terminids, given that it's still unclear how their spores travel interstellar distances (sure, they bleed raw FTL starship fuel, but still...)
also mighty convenient that all of them (re)started their wars with super earth in the same year
I wish we got more character names in helldivers 2 but also I like how faceless super earth's government is
we have absolutely no clue who we're even fighting for
for all we know it's been entirely subsumed by the propaganda complex
Fascism!
the most implausible thing about helldivers 2 to me is that super earth even survived 100 years
Lot of resources in space, and a brutal amount of control exerted by them.
I’m of the opinion that the Helldiver program is basically a Truman Show type thing plus a way to get rid of “surplus” population.
THe propaganda machine is going strong
At least in part.
the latter is, I think, canon somewhere
I suppose their ability to near-indefinitely expand helps
well I was told when I first started playing that they just re-build the actual 'super earth' every time it gets destroyed and suppress the knowledge that it has been rebuilt
but I got told that as I was getting into HD2, never bothered to look it up, entirely hearsay
they also always go on new offensives/have new developments at the right time to prevent the war from having a lull or allowing super earth time to not have something to be immediately angry about
and the news is telling us the illuminate are responsible for "multiple simultaneous attacks" with footage from several planet types before they've been seen on more than one planet
if it's not entirely a creation of super earth, the invasion has clearly been ongoing and covered up by super earth until now
(or the news broadcast is designed to stay relevant throughout this storyline but that's less fun than speculating on in-universe explanations)
I lean more towards "they lyin'."
Hell, I even have Viper-1, Talon Strike, A-10 and M4+EoTech mods just to simulate that feeling of an XCOM solider on the ground
I respect the 'it's all false flags' idea more for its narrative qualities than its integrity
If only they had XCOM armor mods...
nice drip
thanks
I still don't know how the fuck you kill Harversters in a timely fashion.
was running some illuminates 10 this morning and the main thing we did was someone bursts down the shield followed by a spear to the face
That sucks.
Flamethrowers, AT to the leg joint where it meets the head
Need some sort of anti-shield missile, like something out of Dune.
I've found the orbital gatling barrage does wonders against them, tho. Fast recharge too
though somtimes they just sorta stagger-stumble out of the damage radius
RR to the eye one-shots them.
I think I need to rely less on the gundog then.
Because I hate these fucking things.
The HMG on the buggy eviscerates them, though I dunno if it is the same hmg as the strategem one
Oh! The eruptor can down them in ~1 mag if you aim for the underside well
it staggers them out of the beams too
I tried the railgun and it just evaporated me with its beam before I got a second shot off.
try being prone, it just sorta goes right over your head most cases
I've noticed that if you have a dog and you die, they get confused and think the dropped dog is still an active enemy and get stunlocked trying to kill it.
anything ap3 should do the trick, i've seen HMG and laser cannon do a number on the joint
I use the Torcher as a primary because it's good for the chaff and Overseers, but I'm really struggling with Harvesters.
Maybe I'll bring the recoilless rifle, I dunno. I do rely on it heavily on the other fronts, but I don't know how I'll break the shields first.
might wanna try an AR and see if you like it, RR really needs something to bust open the shield to be effective
I always go into a mission with the assumption that the other players are going to be at best not an active hinderance.
I've never really used the AMR before, so maybe this is the time yeah.
But yeah I'm really struggling to survive even on a 5.
Orbital Gatling breaks the shields very well.
AMR fucks against Illuminate (just bring a good primary for killing voteless)
Orbital airburst also does it fantastic.
Rapid fire for the shields, amr or railgun to knock a leg off
with harvesters you want to shoot the joint that connects their body to their legs. it's got AV3 and dies in 1 shot from any AT weapon
Quasar one-shot a leg as well but that's about it, doesn't have the oomph for warp ships
AP4 weapons can do it well
Patriot Walker also destroys
Is the MG-43 AP4?
Oh
And I found out why I wasn't able to RR the doors on the illuminate spawner ships at their launch
Turns out one of the side doors is bugged in a way to make it basically immune to being blown up, it'll just bounce whatever throw at it in a random direction instead
AP3, so itll take longer but its possible
...and there is no way to tell which door is bugged
Personally, I find the HMG doesn't have the horde-clear and the Stalwart doesn't have the heavy-duty bite, but the MG-43 is Okay™️ at both.
with HMG i bring a horde clear primary yeah
Also I swear, ballistic shield vs Harvester makes you feel like that one rioter against a water cannon.
..Sorry, protester, not rioter. ><
I miss fighting the bots.
I really would recommend the Eruptor for the illuminate. The aoe is great for clearing Voteless chaff. It can destroy the ships in the encampment once the shield is down. It staggers and can damage harvestors decently. It really only struggles with the elevated overseers due to the ergo stats.
I'm usually in the Eruptor Hater Club but I'm willing to try anything at this point.
They definitely need a change up from the usual tactics
just make sure to bring ti with something like the stalwart/laser cannon for loners+close range and the overseers and/or to break the shields
what's messing you up the most?
on the illuminate side
I hate dealing with Harvesters.
None of the suggestions I've gotten seem to work very well.
Or they leave me wide open to the chaff.
Grenades go right through their shields but Thermite seems to bounce off their armor v-v
But also for General Squid Stuff: the jetpack has been a saving grace
HMG, AMR, laser cannon have been very effective for me at dealing with harvesters
Plasma weapons can stagger lock them too
if you're being swarmed from multiple directions you have to reposition
there isn't anything one person can do to deal with enemies on all sides
leg joints are the best weakpoint i know of for harvesters
we call that a target rich environment
it's 4 shots with an AMR/autocannon to take it out
My dog landed up there.
HMG and laser cannon do it alright too
if you're lucky you can shoot the pod and itll drop down to you
i've had that happen a lot
The Eruptor sucks.
How dare you
Ten trillion years between shots. Kills you if the enemy is within a mile of you.
I do prefer the crossbow over it
Problem I've found with the Tenderiser: Overseers.
Is the Blitzer any good for Illuminate?
Iirc no.
Noted.
My friend is a fan because it cleans up voteless and stuns Overseers but dps on them is rough
It go kaboom
Big boom
I've seen it be recommended. Don't get along with it.
[Reply to:](#1204832579287519292 message) Is the Blitzer any good for Illuminate?
It also feels like you're actively fighting the weapon to bring it on-target even with the Peak Physique perk.
As for Harvester handling
- 4x autocannon or AMR shots to the connective bit between the main body and legs
- any anti-armor of higher power to the same spot
- deploy a rocket turret in a spot where it doesn't get aggro'd immediately and it'll just dump rockets until the harvester dies
Big kaboom
So I think I'm going to stick with the Scorcher.
Have you tried the Purifier? Been having a great time with it into Illuminate
It's been putting in the work post-buff, crowd clear and twotaps Overseers
Maybe the Redeemer would be good for shield-cracking?
is that including the flying fucks as well or no
It is! But they're a bit harder to hit than usual with the projectile travel time n all
I took eruptor into squids and yeah it's not cutting it
still a big fan for the other two
Eruptor's felt weird to me from the getgo and moreso after they keep readjusting it
Not sure what space it's trying to occupy vs the other AoE offerings
funny lazer-beam launcher.
i use it a lot.
consistent to kill the shield and the thing itself.
you know the as i saw. regarded very low for it's effectiveness on bots and bugs. it somehow works with striders. in my experience atleast. you sit and beam him.
easy as.
no using double gears to kill it, plus it's ok for zombies and the regular ground illuminate in emergency.
Stalker Bolt Rifle goes brrr
also the fun of having two big weapons
I think I'm just put off by it having a scope but also a projectile travel limit
And being a big huge adoring fan of the crossbow so biased
ah fair, haven't unlocked the crossbow yet
I'm 99% sure I got this from my sentry because I was respawning as the achievement popped up
The Purifier works pretty good.
Purifier is very good vs Illuminate. It does have the same issue as other factions in that
- if you're in control of the situation, it's amazing and you can pop overseers or groups of voteless with ease
- if you're being overwhelmed by too many enemies or they're too close, it's a struggle because you don't have time to charge your shots and will run out of ammo fairly quickly
What does the Halt do? I see it is a shotgun but I'm confused as to it being both light and medium penetration
It has two magazines that you switch between
- medium pen flechette
- light pen stun pellets
The stun shells are full blown EMS/stun nade style
I find the switching between ammo types tideous however
You can pull a nasty 1-2 into Overseers by peppering them with stun rounds then popping a headshot into them with the Senator
Guaranteed kill
but yeah was gonna say, it would be much easier to then pop them with a secondary
The stun ammo being EMS stun and not just concussion is so powerful as a CC tool
it's clooooose
christ the illuminate seem tough
The Illuminate don't have a superheavy like the Factory Strider or Bile Titan yet, right?
No, their unit roster is small since this is just the vanguard
any tips for fighting the Ilum zombies btw? I know that headshots seem much better than bodyshots, but it's difficult to keep that up while running.
wondering if it might be worth it to just bring an MG as my support weapon tbh
What do you usually run?
well, just booted up my first game against them, and I grabbed my Qasar, thinking it'd be useful against the Harvesters. Barely even saw them I was running from so many zombies.
Lib Pen was not the choice for primary lol
So, the zombies have plenty of health, but basically no armor.
Overseers are also chunky, but not terribly armored.
they seem to have some sort of locational ablative armor?
They do
makes slower firing weapons miserable imo
But the real thing is just raw damage.
Liberator is a good one.
GUn dog also does good work because it loves headshots.
Tenderizer is probably one of the best primaries to bring into them.
Torcher is also great against the Voteless.
Liberator or Lib Pen are top tier weapons right now, can kill everything they have
Even the harvesters
Incendiary grenades are also really, really nice in the urban areas, you can just cut a chokepoint off from voteless entirely
I wonder if they'll do [some planets urban, many voteless. Some planets frontier, less voteless by proportion]
The Tenderiser is also pretty good against them.
Gas grenades are absurdly good into clumps as always
did a helldive with liberator/nade pistol/incendiaries with AMR/supply pack MG sentry Orbital Gas
convinced that's currently one of the best loadouts you can bring to illuminate right now
AMR is excellent against overseers and harvesters, orbital gas will take out any amount of voteless, MG sentry is just good