#Helldivers 2: For Managed Democracy!
1 messages · Page 92 of 1
go for it if ur feelin it cheese im so sleepy
I mean if they actually wanted to do it right they should've just gone for the head, smh redactor agents these days ||/s||
Found on the eye
They're bureaucrats, they have to tell you about the crime you committed first :v
Is there anyway to have your helldiver automatically reload empty weapons?
I’m trying to use the railgun more but I can’t get into the rhythm of firing once and immediately reloading, firing again, reloading again etc.
I don't think so sadly
Not that I know of. I for one kinda enjoy the shoot->instant reload habit.
Can really clear a field of dangerous enemies at good pace once you do
Damn
How much do I gotta charge the railgun to get heavy armor piercing?
like 80% percent or so
by which point you might as well charge it all the way
If you're going after Charger legs, I do like 1 to 1.5 seconds of charge. I don't think there's any other heavy armor targets I bother with though cuz I'd rather just hit them with OPS or a real AT weapon. Hulks don't count as heavy armor cuz you can safe-mode shoot their eye and they die instantly.
Oh, you can destroy factory strider chin guns with high charge shots.
Oh thanks
- A single charged shot will kill most small and medium-sized enemies.
- A single charged shot will kill a Scout Strider. (INCLUDING REINFORFED)
- A single charged headshot will behead a Brood Commander.
- A single overcharged headshot will behead an Alpha Commander. (INACCURATE, SAFE MODE WORKS)
- A single charged headshot will kill a Hulk. (AIM FOR THE EYE)
- A single charged headshot will kill Nursing Spewers and Bile Spewers.
- A single charged shot will kill a Devastator. (AIM FOR THE WAIST OR HEAD)
- Two overcharged shots will break a Charger's leg armor, allowing it to be killed with small arms fire. Behemoth limbs take 3 shots instead. (INACCURATE, TAKES TWO SHOTS)
- It takes 6-8 overcharged headshots to put down a Bile Titan. Body shots will do negligible damage and not worth expending ammunition over.
- 8-10 overcharged shots are required to destroy most bot vents, such as the ones found behind Tank turrets, laser turrets, and Mortar Emplacements.```
quoted from the wiki, my emphasis in caps/parentheses
Oh thanks
I think the vent one is inaccurate now given the vent weakspot changes
It probably is. I just don't bother with testing it though because again I'll just use something more appropriate.
back in my days we used the railgun for everything and we LIKED IT, we ran only personal shields and eagle airstrikes, a railcannon strike, and whatever other thing that wasn't bugged to high hell pandion XXIV like 500 kgs that could kill only a SINGLE scavenger. we had four breakers and shared one stun grenade per squad! we only ran light armor because armor didn't work and we RAN FAST! ||big /j I love the recent updates lol||
God, the comical amount of bot laser deaths when they fixed armor
https://www.reddit.com/r/Helldivers/s/78QkoEEjNx explaination of what's happening/execution
Probably more helpful than the video
So like, do we know if Helldivers are recruited from SEAF or just anyone who wants to can become one just by signing up?
The latter, i belive.
They are incredibly disposable
I mean yah but I gotta assume most SEAF soldiers are similarly disposable
Canonicalyl, a helldiver's expected lifespan is: 2 minutes
A helldiver's training corse is about... 30 minutes long, and has a 27% surivval rate
Super earth does not seem like a military that prides itself on quality
I gotta assume promotions in SEAF are
Very quick
Just by the nature of the brass dying really fast
Oh yah I meant like
The high ranks who still do field work
The squad commanders and sergeants of the SEAF
Not the people back on super earth
I gotta wonder what the life expectancy of a SEAF soldier is
In comparison
It's gotta be longer than a Helldiver, no?
Probably just by the nature of seemingly being a more defensive force
So long as you’re posted to worlds nearer to super earth you can probably survive plenty long
I know during the first galactic war super earth was under constant attack but so far in the second no one’s gotten close to it
Compared to helldivers which exclusively dive on battlefield planets except when they’re participating in like a March
Helldivers expelcitly are sent behind the lines into what are basically suicide missions
every.
single.
time
SEAF fights a lot more normal battles
SEAF are pretty disposable but it seems they get stuff like being paid, having health benefits, getting to write to their families, leave after a tour of duty, etc.
Yeah, helldivers are just bullets
also re:ranks @undone veldt according to the devs, all teh promotiosn we earn are actually for... the democracy officer
so he gets to be teh HELL COMMANDER etc
brutal, innit?
AAlso, slightly wild take: i think they need to drop OPS's cooldown further
it's feeling a bit anemic for it's cooldown time vs 500kg these days
Amazing
i think it'd be better to buff its aoe to make it a lil more forgiving, but i also understand if that steps on 500kgs toes a bit
i dont recall anything about this
I swear we ran into it in a tweet or something one second
I kinda assume children from formless parents are just shunted into the workforce as fast as possible
Orphans make good hands for dangerous machinery
Helldivers based off the tutorial I think is a volunteer force
Though actually that’s just children in general in this setting…
can't find it unfortunately
I swear we saw it tho

From what I can tell the SEAF in general are a volunteer military they just have a incredibly high enlistment rate due to super earth’s culture
huh, apparently stalkers regenerate 50 hp/sec while theyre cloaked
Anyone up for some early morning helldiving?
<@&1206091872716595200>
(I can't play rn just pinging for you)
That’s evil
I didn’t want to ping in case it disturbed someone’s sleep but thank you
pinging is what the role is for. if someone doesn't want to be pinged they can ditch the role
Yeah, people can take responsibility for their settings
You control the buttons you press
are spitballing potential weapon ideas welcome in this chat
Tbh, I'm kinda anti it because of the way it tends to take over the Convo, while also being a contentious topic
fair
We're sorta okay with it, so long as it's not actively taking over the conversation.
Probably best to not though if you wanna stay safe, maybe VC is a better place for it?
<@&1206091872716595200> anyone feel like a quick mission or two in a bit?
ah heck i didn't notice, was in voice with a friend
no stress im still down for one in like, 10 minutes
but keep hanging with your friend if u wanna! helldivers will still be here tommorow
ah we just finished that's why i even noticed
aw nice! see u shortly then
hokay <@&1206091872716595200> the call goes out once more!
can do
Excuse Me Helldiver, Do You Have a Moment to Talk About The Hive Lord?
I like taking screenshots, then cropping the HUD out. It usually makes for some good ones.
Helldivers despite having the RNG maps is a game I don't really look at the minimap at, it's kind of small enough you can use markers or eye it and see objectives to navigate.
Except when there's fog
I on the other hand look at it all the time because I run scout armor. I'm always using map pings to look for POIs and enemy patrols so I can warn the others what direction we're about to be flanked by.
Looking at the map is helpful because unless there's spores, you can literally just see where things like stalker nests are at
man, the latest mo's done and now we're in the waiting phase for da next one
bweghhh gimme tactical objectives high command pleeeease
please give us a good grade in videogames, something sensible and normal and possible to achieve
this but unironically i need positive affirmation
kill six trillion bots
Stacks on Erata prime, we can sneak in a rare non-MO planet liberation
moon theme plays
The dropship landing on their head. 
MO: take bot planet, go to bed on time, eat a balance diet, make an appointment via phone call.
Just been getting back into Helldivers recently - is it just me or is the Commando excellent?
disposable launcher with four rockets and a fast cooldown for calling down a replacement? it just seems kinda perfect.
It's good, but misses some really really powerful breakpoints that other launchers get.
This is after it was "nerfed" (building health got rescaled). It's still a decent option. It used to one-shot bot fabricators from anywhere.
I think it's more valid into bots than bugs, at least.
Bugs: Recoilless Rifle, EATs, Quasar
Bots: Commando, Autocannon, Laser Cannon
is maybe how I'd divvy them up. pretty sure I forgot something tho
ahh, alright. interesting.
Recoilless into everything
is there anything that you'd say is just flat out better, or is it more of a choice?
yeah that's fair
There is not a single thing on the bot front it can't one shot
(and only one it can't one shot from any location)
It's just how it's used. For most cases of armor, a Commando is going to take 2 rockets where 1 EAT or RR would suffice.
But maybe you like the laser tracking, or are using it more sparingly on smaller targets like devastators.
Generally you want someone with an autocannon or AMR if you have a launcher for the lighter stuff.
Spending AT shots on a gunship hurts lol
no, rocket launcher
aka recoilless, commando, etc
Yeah
They absolutely can flatten rocket striders and devs and gunships
but ammo efficiency is a huge concern
Personally I'd prefer a RR or EAT over Commando since
- RR can be resupplied easily
- EATs have faster cooldown
but Commando has a niche in "I want to carry my EATs without having to call for them every 60 seconds just in case" or "I don't want to carry a RR plus backpack all the time"
The quasar's great. Only weapon you need. Except maybe an autocannon for the more durable chaff, and a RR for transport ships and factory striders... and other stuff for other stuff... great on bugs though!
Quasar into bugs is super strong
I used the Quasar a ton a while back, that and the autocannon.
It's good into bots, but it is not ideal.
RR's not resupplied that easy imo. Especially when constantly on the move on higher difficulties
Autocannon into bots is super super strong. You do want some heavy AT in the party, but there is more enemies in bots besides tanks and factory striders lol
Quasar's great. I've had a few too many situations where its cooldown just wasn't cutting it for all the things I had to kill though. But if you're running ammo-lite kits then naturally it's amazing. Great for solo-roaming away from the team (you don't need to call resupply) and if you're being sneaky (you can use it to distract patrols)
Eh, you learn the rhythm. Also, there's a reload cancel.
to be fair, I main more autocannon and quasar so I'm not too good at being a RR'er
yea
Yeah I've got an RR buddy who almost always brings it and she's absolutely never out of rockets. If you're diligent about scavenging POIs and calling resupplies ahead of time it's not bad at all.
Also having the ship upgrade that makes a supply pack fully refill your backpack ammo is of course busted but you know.
ohhh yeah, roger that then
I, as a habital POI hawkeye scanning the horizon for any hints of yellow flashing lights or other cues, basically never find myself out of ammo because I'll fully reload from POIs every chance I get.
Yeh
I'm actually just craving those super credits but I wind up getting lotsa samples and supplies along the way.
for me I'm always looking for POI's but I hardly take the ammo since I'm used to not needing to resupply (quasar, sometimes sickle) so I'll just let my team take it
sorta bad habit of mine if I'm running a more ammo hungry loadout lol
These days I've been running a lot of
Crossbow / Dagger / Gas Grenade
Infiltrator Armor
Railgun / Orbital Gas / Orbital Gatling / Flex (MG Turret usually, or Orbital Precision)```
I will say the Commando has the biggest burst dps of all the AT weapons. A single commando drop can output about 4400 damage in about a second
EATs give a total of 4000 damage per drop but you need to pick up and aim each tube
it's extremely good esp as solo
How's the dagger these days, has it been changed at all? (I've been away for a while)
dagger's good, it's a good tool if you want to deal with warriors/hunters chasing you along with small chaff without wasting ammo, on the bot front it can do it's part if you target weakpoints on even devastators I think
also good for at range since it's a solid beam and pretty stable
I've been using it a LOT. It's a good pick though it still isn't as immediately responsive as an old fashioned bullet so if you need to whip it out and deal with a Hunter that's jumping in your face it's not the best pick.
Against bots it's a very good tool for cleaning up Raiders.
Also you can light berserkers on fire to make them even spookier.
It's also comically effective at the Jet Brigade whenever that rolls around again
One frame of targetting any bot with a backpack and they just burst
My favorite moment with the Jet Brigade was seeing a platoon's worth of Raiders crest a hill accompanied by like 7 devastators. Launch a crossbow bolt at the feet of the raiders at the front and they explode in a wave going back to kill each other with the detonating backpacks.
here to rep the combo of comando AND eats
absolutely rules for team play especially if you or another player has a jetpack
just spam them whenever they are off cooldown and jump to em with jetpack
you can also do reasonable damage just landig them on things even without the napalm supply pod in stratagem
especially paired with stun nades
it really lets a team get wild with their support weapon picks too
I could see it for sure, just eats and commandos as far as the eye can see. Have someone share you their backpack and then you've still got room for some red or green stratagems to yourself
I think my favorite "Fuck off, weirdo." sidearm might be the Crisper for bugs.
my issue with the dagger against bugs is that the blitzer exists
though my issue with basically every primary or secondary non-utility weapon against bugs is that the blitzer exists
the blitzer is okay
its also far from perfect
and gets really awkward to use when more than one person carries it
really?
I've found it very usable even when multiple people have it and especially against bugs it minces anything that isn't heavy armor or a shrieker
I adore Blitzer into bugs, absolute workhorse if you have a midrangey support weapon
Too slow, too short range and too unreliable for me
It's a very good close range generalist weapon on bugs and handles almost every bug type a primary should be able to handle well with exception of like shriekers and mortar spewers due to range but you'd be hard pressed to find a primary that just works on every bug type like that
I'm usually running Blitzer/GP/Stun+Cluster/500kg/OPS/Commando
It's solid at spewers, too! Stuns 'em clean through the spit animation
Close range spewer yes but mortar spewers you have to get closer to get hit with blitzer cause they will start mortaring from across the map
Not literally but long enough you're gonna have to head in that direction
for a brief moment I ran strafe instead of cluster but I prefer cluster
it's got a bigger AoE and imo a more consistent kill esp against stuff like spitters that can take a few hits
I do run ad clear with blitzer, if blitzer was my only ad clear I would say it's not great and too slow at that
But any breach or patrol I throw on a low CD ad clear like strafe, gatling, or whatever to thin it out to the point where blitzer handles it fine
Cause a few lights and mostly mediums would survive and blitzer handles mediums well
the thing I like about cluster instead of strafe or gatling is that nothing within the AoE survives
including teammates
it just kills things and it does so very consistently
I bounce between gatling and strafe cause they feel very safe to just throw 2 feet away
Moreso strafe
Blitzer + Senator is a damn solid combo that covers pretty much everything you encounter on the bug front
Gatling I just go, it's not gonna hit me i'm built different
I like the GP for clearing bug holes
being able to carry stuns for stun+OPS is nice but you need something to kill holes which is where the GP comes in
Pair that with an AT support weapon and there's very little you can't deal with on your own
I ran GP for a while too, but not having a great way to handle shriekers was too big a downside for me
I still use stuns for bugs but not to stun chargers but just throw at my feet as a panic button
I've been enjoying Grenade Armor + Thermites
Or at someone else as a panic button, they're gonna complain about being slow but they were completely surrounded and they're alive and complaining and not dead
As a stim addict heavy medic user I forget the average medium armor helldiver can only tank like 8 to 10 hunters at once
Easy to forget everyone else is not high on living forever
hunters are the worst part of running light armor on bug missions
gotta be proactive with em. Eagle strafe and airstrikes do it
A common mistake if you let enemies damage you and you reach 0 HP you die
Just stay at full HP forever
true
It is pretty good but i'm greedy I want heavy armor benefits but more tanking but not be slow but also sprinter for longer
going 110% on stims let me do that with no foreseeable consequences
Oh hey, Blitzer Talk! Because of my loathing of Hunters, I never go into bugs without the Rover.
That combined with my Gas Strike addiction mean that I can do a pretty good job of clearing a Bug Breach.
Real good for covering your back against pouncing hunters and stalkers too
Also shriekers
And speeds up Spewer kills.
I'm a purifier stan on both fronts now
dealing with command bunkers, why does spear not lock onto the small turrets
whatever the opposite of a carry is
A fumble
<@&1206091872716595200> anyone around for some dives?
Me every match
:3
I swear when my team is with me it's fine and then the moment no one is looking I get hit with the bullshit cocktail and die instantly and there's nothing I could've done about it.
Like 2 turrets from a robot base both headshot me or something and I just die immediately.
I dont wnat to do vox, but i could do a d10 bots if you're interested
yippie
Join on me now
@sage plume ???
It's not my fault that tree branch came out of nowhere
this might be my masterpiece
i have so many more clips but ill stop with this one
hey @cobalt patrol , can i join your game, i played in difficulty 10 so i know what to expect: death
my friends have truly ruined me
i've become a difficulty seeker
we're jammin on Super Helldive and honestly it doesn't even feel that hard anymore
We are full, sorry 😦
I am doing an eradicate and then ending for the night
tired
Yeah, it's really not bad if you play smart
and it's a lot of fun because even when you are good, there's enough friiction to force a lot of the cool plays that make helldivers shine
SMH, soap stole my most kills by one
Oh, whoop,s lastm ission is a blitz
I noticed that the in-game callsigns are based off your steam name and this fact lives rent free in my head
New Major: kill 500 Million termininds + Hold Gaellivare vs the JET BRIGADE (they're baaaaaaaaack)
Again?
Oh neat, it looks like it's also a resource sink
Finally I can do something with all this spare requisition
Please be just requisition and not more samples
I cannot afford more samples right now
It'd be nice if there was just another automatic resource sink, like...
If you're maxed out on something and gain more, it goes into a pool where it'll give you some amount of SCs once the pool fills up
i really hope they shadowdrop the leaked || jetpack hulks ||
THE WHAT?????
:)
;3
but do they still die from a rr to the face?
i'm apparently good enough with the rr that some of the people i play with dont realize i'm the one killing things
the RR seems to possess folks, and they will waste many a shot into things already directly under an Airstrike
for me its the reverse, i'll have a rocket in the air by the time they're half way through the ddr
but in an open field i will rr stuff that already got a death beam on it
because time matters
Reloading takes more time than the red beam!
I'll only accept jetpack hulks if they can trip over minor terrain and eat shit like we can
<@&1206091872716595200> anyone up for an op or two?
no specific diff or foe, just wanna play the game
Can do
:0
We'll be sitting in VC waiting then, might run a diff 1 or two in the meantime
<@&1206091872716595200> 2 more for the bot front
can't sadly, gotta eat
There's a modding scene?
Yeah, mainly stuff like audio replacements
like an A-10 noise for the strafing run, or different music, or changing the democracy officer voice clips in mission to glados
there's also stuff like The Governor
For when the senator isn't enough
https://www.nexusmods.com/helldivers2/mods/267 and the most important one
I'd want one that makes hulk, bile titans, and chargers loud
<@&1206091872716595200> we got spots for two, probably still beating up some bots today
im down
lets let them reach super earth it'll be awesome
I wanna see what happens if they reach super earth so bad
What the fuck even is that?
Jet brigade is attacking
I think they're already on Tarsh
at least there were a lot of jetpack troopers when I was playing there a bit ago
I didn't see any jet hulks to confirm
Honestly a shit ton of jet troopers sounds like a nice change of pace from the usual high level bots of a shit ton of devastators
but this just means its a defense campaign with slower progress than normal
Wait there are jet hulks?
Not yet.
wait those aren't live yet?
Ah, ngl when I read that I thought there was difficulty 58 for a second lol
Like they just multiple super helldive by 6
I missed fighting the jet brigade last time they showed up, I assumed they showed up with them
yeah
No, just every trooper being a jetpacker
Its still fun esp with a beam weapon to instantly detonate every trooper (and youre friend whom they jumped to)
Very much a change of pace
Maybe tomorrow theyll patch as well to add more jet units
Ballistic shield crossbow is really fun
It is
I should probably stop dropping dropships onto people
on the other hand, they should learn to dodge.
one dead teammate's a fair price for a dead drop ship on high difficulty
After the first time, it really is his fault.
Dolnt let the bots set off a signal inside our base on a d10 high value assets!
Also, scythe is so much fun to bring into Jet Brigade.
It's in the final stages of completion
We need to repel a massive Jet Brigade attack at Tarsh and kill 500 mil terminids
That's a lot of bugs.
Specifically we need to not let them take the system it's being worked on in.
So how are the primary and secondary flamethrowers compared to the support weapon one?
I know they’re worse but how much worse?
Not that much worse, just lower ammo and not as much range
They do the job well enough, especially if you are focusing on igniting the floor rather than trying to burn down chargers
Yep
I remain a stalwart sickle stan
Mostly cause i'malso a stalwart bot diver
It doesn't work quite as fantastic on bugs
Also thermite grenade is a bsolutely aces
I mis the quick convenience of impacts but thermite is too nice to not use
High explosive’s a happy medium for dealing with enemies, not as good at thermite for killing big enemies, can’t kill as many as impacts, but it’ll still clear groups and hit devastators pretty well
Being able to one-tap heavies with thermite is too peak
True
My grievance with thermite grenades is that by the time they explode someone's already blasted the charger with a recipes recoilless rifle.
I run around alone a lot
Doing objectives solo
So the utility of thermites are fucking unmatched
I do too, I just get by with OPS.
I WANT to like thermites as a pocket anti-armor tool but they just take too long to pay off for me.
Thermites + Jetpack is a nice answer to chargers, unless they really hit that turn you're usually good
I like being able to throw one and run
Crossbow+Railgun gaming usually means I'm not worried about chargers anyway though. BTs are the only real "I can't fight these well" and that's what stratagems are for (also breaking the abdomen and running). Not many good times trying to stick the leggy bastards.
They can be quite problematic
a decent team sticking together can usually deal with em pretty quick, but that might just be because I've usually had good luck with randoms
I literally just die to them when they show up
Run, fail to run, die, go somewhere else
I have the fortune of having a regular RR jockey as a friend so they just kinda smite them
Okay how are you running
I'm confused yeah
Slowly apparently
What direction? Are you always being surprised by them from behind/sides or do you see them and try to move but they just outpace you?
Usually i get sneaked but even if i don't i always get outpaced
So do you mean you try running directly away from them?
Usually try to incorporate a bit of dodging and weaving
Jump out of the way of a charge if possible
Okay so I think I know why they give you so much trouble, you don't know the foot work to outmaneuver them
Run towards them, just to the side, not away
It seems counterintuitive but unless you're already running from chaff, you should probably just casually walk/sprint a little perpendicular and slowly the opposite way of the charger in a turn
then blast their ass
basically, matador'ing
You never will outrun one so your ideal goal is to get behind them as fast as possible. This means when they're running toward you you just- yeah matador and swerve around their side.
even better if you have a tall rock or piece of hard cover that you can bait them into crashing into
I recommend finding one in a low level mission and clear out all the other bugs so you can just practice sidestepping it as it charges you
with the senator, yes. Aim for the leg/butt
Once you get good at this you can almost just ignore chargers altogether while killing other things
I presume sickle isn't particularly effective on them
I'll have to try it at some point
once you strip their leg armor, your weapons become much more effective
on the exposed leg
If the leg armor is broken it works great, otherwise not very but it's better than nothing on the abdomen
Kind of embarassing to be able to fairly easily do super helldive bots and also be completely unable to deal with a single charger
How should i break the leg armor?
They need very different game skills
autocannon/quasar/anti tanks, if you have a RR you're better off aiming for the head. Also I think heavy machine gun and HMG emplacements
My friends think i'm weird for liking bots more but that shit is so easy compared to bugs
Ic ic
I usually run spear or recoilless
yea, those'll do it
They hate the RR now
Autocannon used to be a fave but i don't have a brain for remembering weak spots so it's simply not as good for me to use
AMR can also do work on the legs I think, and the grenade launcher if you can get the 'nades to blow up under their belly
AMR kills a shocking amount of stuff
flamethrower if you can get consistently semi-close and can just dump a tank into it
Same thing i had with counter sniper where my friends sung its praises but i thought it was absolutely shit cause i'm not good at getting headshots so it did next to nothing to most enemies
If you have RR then you can just ignore all the side stepping and just blast a charger directly on the head and kill it instantly
Or any other AT like EATs, quasar, commando takes 2x
Spear is peak cause i don't have to aim but often times, especially on super helldive, recoilless can be so nice to run
Spear does not love targetting command bunker turrets which is the bane of my existence
Quasar also one taps actually
So recoilless is good for command bunker missions
Quasar is honestly peak for lightweight AT into bugs
Command Bunker Turrets and those squat little cannon towers are absolutely cursed
also one-taps bile titan heads
yup
@pastel igloo https://youtu.be/amkg4qJt4Ws?si=k2IjcFSAPErKdZ6W
Here's how you do it
Don't let Chargers get the upper hand on you, start wrangling them now!
Like and Subscribe for more Content!

don't run away from chargers in helldivers 2
running away from chargers in the thumbnail
who's smart now 🤓 ||/j||
Honestly my usual strat for dealing with heavy units on my ass is to drop a 500 at my feet and dead sprint
Either that or dropping the good old 380+120 if i'm being swarmed and just need to kill
380+120 is peak for just obliterating a base
A 500 or two clears out anything that lives and bobs your uncle
My favourite pass time in Helldivers 2 is sum total obliteration of my enemies :)
Surgical precision? What if we erased a grid coordinate though
I can't relate, I'm the surgical precision guy.
I run 120+380+500 almost exclusively
I'm the one to use a crossbow to destroy fabricators from 100m away by shooting into the vent.
It's just too good so long as you don't need a backpack slot
I just throw a 500 lmao
Or orbital Gatling. I love orbital Gatling
Is that one limited use?
No
I don't either. I think it's just Orbital laser that's actually limited though
It goes against my ethos regarding Helldiver combat
Which is to bomb anything that is a threat to Super Earth back to the stone age
Also it's so nice being able to kill bot drops now that i run spear and recoilless
I didn't used to know what to do about them when i ran autocannon
You just shoot the passengers, of course
True
Ran grenade launcher one mission for personal order and i sorely missed my ability to just blow shit up on command with spear/RR
That's what strikes are for
I had shield pack, nade launcher, 500 and i think 380
I did sweep like half the map like a fucking super soldier regardless but it was much tougher
Played I'm Still Standing for the hype and locked in
eh, I would only ever run a 380 on a 3 red or 2 red 1 green loadout
You lose too much otherwise
Fair
I usually run it with 120 and 500 like mentioned
Drop 380 and 120 to wipe a camp off the map, 500 for stragglers and heavies
Yeah idk
I don't leave home without a short CD strike these days
Something below 100 seconds
Me running 1 blue strat plus Orbital Airburst, Orbital Gas, Orbital Gatling
Airburst + Gatling is perhaps my favorite on heavy jungle planets because it shreds the canopy trees. Makes everything much more open and other stratagems don't get blocked.
Does sound nice
how do y'all kill hulks with the nade launcher? I heard somewhere you can shoot em between the legs or somethin
You can trickshot a bit.
But my plan is simpler: Stun grenade, get behind, thwoomp thwoomp thwoomp
Thanks DBZ Abridged Piccolo
Learning to dodge chargers is kind of unintuitive, a first time player will likely dive perpendicular but they kind of snap turn onto you last minute and trample you so it's fair to assume it's not really avoidable because most people wouldn't think that walking towards it and slightly to the side would work when they can turn on a dime if you dive.
To me it seems like an oversight they stuck with, the chargers seem like they're supposed to be unavoidable with how they snap turn if you're in the path at their side but if you're at this weird angle where it won't trigger the snap turn to turn on a dime but far enough it's regular turn speed won't be able to turn in time.
Just kill everything you won’t need to learn to dodge if everything is already dead
Unironically true, chargers are less of an issue they were before now there's multiple options to kill them effectively
And the days of 8 chargers spawning on diff 7 are mostly gone so you can get by fine never learning to dodge chargers if you just kill them harder
The dodging is so fucky that if it's an issue, I usually just try to kite them into charging scenery
We could make it 3 with a new faction
You say surrounded I say target rich environment
380mm barrage needs a wider spread if we're gonna hit everything
Napalm Barrage and Walking Barrage (buffed) do have me wondering about 380's niche
Removing bot bases is what I use it for
That's why I like walking! You don't even have to go inside
I find I can chuck a stratagem ball right in the middle of a large base just fine, but I also use throwing armor so...
Results may vary
But I think I prefer 380 just for nostalgia
I haven't actually used walking much though.. I should try it
They made it great for bases, the bursts are nearer eachother and more abundant than before
This is why I want 380mm buffs though because I too like it
This is why this game is good
Since I didn't understand initially what was happening to me I'll clarify. That's a 500kg hitting me.
good eye Arrowhead, that is important
woah woah wait there's a reinforced scout strider?
Huh I thought they removed that
Good to know we're going back to the old tech of salute in the air to avoid dying to falls
They did remove it, and have recognized that the player base loved it
So are working on putting it back in without breaking whatever they fixed
That's the name for the rocket striders on Diff 8+
They're such assholes
<@&1206091872716595200> any chance someone would be down for a few missions (probably bots, but I'll play whatever) in a bit?
Fun when you do manage to set their rockets off early though and they just go whumpf
I would if I wasn't exhausted
I'd bet. I somehow haven't encountered one yet, or I just kill them before I realize they're different 🤷
They're everywhere on d10
The main issue is the rockets can one shot, while still having strider lethality with the laser blasts & being much harder to kill
automatons would be rbu tbh - all that artillery and rocket fire and gunship gunnery makes a great rename for Bolt and the like
Part of why I run purifier is it's real good at shutting them down
Bahahahahaa
That was awesome
did a hero dive with the RR, sniped factory strider in the belly
got up, nearly got out, die to Scorcher hulk flamethrower
imemdiately drop back in and crush the same hulk, grab my stuff and zoidberg away
Also bot night missiosn are the spicy good shit.
does anyone else feel like the matchmaking is bugged rn?
I can only see one public game open per planet across all difficulties
No idea, sorry
If you are looking in busy MO planets my theory is that quick play fills lobbies too quickly for the planet to populate
huh
I'll take a look at lower player count planets
I just checked literally every planet active rn and none of them had even a single lobby on the planetary map
<@&1206091872716595200> anyone up to dive?
sure
gonna see if we get more folks, otherwise I'll leave it till later
np
=w= yaaa
gaming
gaming
gaming
im getting on my puter
yeah and full o bots
dive
wahey
me when i STIM
hmmmm the blood content of your stim system is dangerously high
you should use more stims
oh thats on stim pistol uses as well
These are rookie numbers
we need to pump em up
you got it
can you self heal with the stim pistol?
Loitering Stim Munitions, when.
stim mines when
orbital stim bombardment when
Give me an orbital gas strike but it heals instead of damages
i do think we should allow the bugs to inhale massive amounts of stims
I won’t have any effect because they’re not democratic
i agree!
at this point im beginning to wish the bots took a swing at gaellivare so we didn't need to worry about em
Ī mean they're on track to conquer the current planet
and then it'll be a no-holds barred throwdown with them on the planet
where hopefulyl we've done enough damage to actually halt the jet b rigade advance
Meanwhile, I'm doing my part by killing bugs
I'm pretty sure that person is playing in Japanese, too.
Ok so the major order is going kinda terribly
bug front seems to be moving forward but the bot front is not going well from what i can tell
The defense requirements are pretty damn high.
Just try to exhaust the brigade tbh.
The more we fight them, the easier it'll get.
bug part is basically over, so there will hopefully be an injection of numbers after the 500 million is done in a few hours. it's most likely that gaellivare will be hit with a ~35 defense, fail, and then the next 2 days will be on retaking it at 2% or so resistance
which seems reasonable
yeah
I figured it'd be most effective to just finish out the bug kill quota and then swing back to the bots.
sure is, i think also has TTS on for text communications
Holy shit
I had totally written it off as a loss
Wow
Looks like a weird jump in the defense throwing off the average. It's reset back towards a more normal rate
Ah, SEAF reinforcements exactly like previously. Adds liberation in concentrated bursts
We were really close.
But at the same time, is the Major Order in danger of failure? We still have like two days, right?
The DSS is online!
These are the actions we have access to right now
You can contribute to activation by donating the listed resources, up to a cap
and each diver gets one vote for where it goes next
WOOOO
<@&1206091872716595200> Doing D10 bots if anyone's interested
annnd filled up with randos already, i shoulda pinged earlier >.>
Oh wait, one of the mran fleeeing!
you've stiull got a chance
annd full again
YOUR CHANCES HAVE PASSED
Blockades gonna constantly be up simply bc req slips are easy to come by
Also because free HSO is really really really good
Anyway, i'm v. Happy to have a reason to sample gremlin
wait that isn't managed democracy at all
What is this? Some sort of primitive form of government where people have to do things? Where's my AI to vote for me
LOL
Poor teamate got vaporized by a rocket strider
me: YOu bastard! fires my last RR Rocket into the strider
also FFS i had a rocket bounce off a drop ship ;.;
Penguin: Solos an entire level 10 bot drop, including factory strider.
ALso penguin: Steps on landmine right after
Breaking: At long last, the Democracy Space Station has been activated, ushering in a new era of Galactic Freedom.
All Helldivers can now democratically direct this Weapon of Mass Liberation from the Galactic Map on their Super Destroyer.
finally somewhere for me to sink all these resources I'm capped on
<@&1206091872716595200> some dives for the morning?
what difficulty?
whatever we feel like
I hope it just auto-donates your excess resources
It does not. Every 24h you can currently donate upto 100 common, 50 rare, and 10k Req.
it only let me do 75 commons
I think if you hit the cap any excess should be automatically allocated. It's not like you're going to benefit from them and streamlines the process for the user
<@&1206091872716595200> spot for 1 more
whats the current progress onthe dss donation goals
Set to go when the station moves
Nice
Soon I’ll be able to talk something other then hellpod space optimization
I’m thinking
Stamina enhancements
It's going to be at Mastia
I forget is that a bot or bug planet?
Bot
Ah ok
The one that allows them to invade Gal rn
Makes sense
How long till the station moves?
Less than 12 hours now
sitting at work with my knee bouncing in anticipation
Your always winning if your fighting for democracy 🦅
<@&1206091872716595200> anyone around for some midday democracy?
Sure am
timezones are fake
guess i could after a couple min
and sure
(want to finish a spelunky 2 run)
@sage plume freed a slot for you if you're still there
scronch da missile
@cobalt patrol what do you usually run into bots? Struggling to find an effective loadout these days
For Jump Brigade, I'm specifically bringing in the Scythe because it's got long range and sets off jump troopers very nicely. Aside from that, it's my usualy of OPS and Gas Strike, then fill in Support
I've found something fun to bring is Eagle Strafe, if only because it makes clearing outposts super easy.
Current "Stealth Bastard" Loadout:
Main weapons:
Purifier
Gas Grenades
Verdict
Stealth Light armor (I favor the one that's slightly higher armor at cost of slightly less stamina and speed. the non-trenchcoat one, that you unlock pretty early in the mobilize warbond)
Purifer is your bread and butter gun. Just be careful about firing a full charge at point blank, this WILL kill you. but it can kill anything on the bot front with acess to weak points - you can murder hulk backpacks with a rapid fire. It'll even shoot down gunships if you can get the hang of dumping full charges into their engines. (Full charge is generally the way to go, but mag dumping is very good if you need a specific target dead now.)>
Gas grenades as a bread and butter "Stop shooting me" "Get fucked' "Fight each ohter" "Hold still for the 500kg" button. Often will drop them at my own feet and make zoidberg noises as i run for the hills
Verdict is just an excellent all around side arm. Can kill rocket striders, put devs and zerkers down with headshots, puts down trooper class enemies with body shots, reloads fast.
Stealth armor really helps with Being Sneaky, or even my signature "Penguin, that's not sneaky, that's psychotic agression" approach.
Then strats:
500kg - It kills detector towers. it nukes hulks. it blows up dropships if they're above it when it goes off. It does it all!
Rocket Sentry: Rory the Rocket Turret is your friend, has stupid long range, and hates everyone. Even you. BUt he'll kill hulks, kill tanks, give him a vnatage point... you know how he works.
Shield Generator Relay; Be the hero your team needs. I have saved So many people by dropping this and it tanking shots from a factory strider or a base. and it's up so often. also makes a great distraction for the stealth bastard approach. Throw it down, throw the rocket turret inside it (Make sure they odnt squash each other), boom
Recoiless: The main man. Shoot down drop ships, end tanks, steal all the supplies.
No really, you rpobably want to be calling in supplies everyu time they're off cooldown and refilling. i use the RR a lot and come out with most kills all the time because i'm shooting down drop ships or gutting factory striders
Some fun tricks:
If you're running for the hills, drop the shield generator relay - having it between you and the enemies means it'll soak a lot of fire. if you're feeling extra saucy, a 500kg getting stuck in the shield will kill everyone inside the shield.
I've never done the latter inteitonally, but i have done it plenty on accidnet <.<
Anyway, that's my ogto and i'm usually ocming out with very few deaths, even flawless on d10 bot missions
In general I'm all about hit and run tactics - I got for ambusing stuff, and the first bots generally know I'm around is a gas Grenade landing in their midst, or a fab suddenly going up.
Shield gen and rocket sentry have let me solo d10 bot drops, including factory Striders.
Is the rocket sentry really that good compared to a strafe or airburst?
Different use case: It pumps out anti-armor quite well
Strafe one taps armour sans Factory Striders
I have gas to shut down groops and it murders groups very well too. It's like having a second, faster firing, lower damage err in the field
fan enemy design https://www.rxddit.com/r/Helldivers/comments/1grgi7b/new_enemy_variant_brood_spewer/ we need more spawning enemies
NGL
I really fucking hate the Space Station
Whoever thought that Planetary Bombardment would be a fun modifier needs their head examined.
And also probably needs a swift kick in the nards.
Yeah that one seems.. questionable
Oh, is it literally cosntnatly randomly bombarding stuff?
Yes
We lost all our reinforcements last mission
And I think somebody died to the enemy like twice
Oh very dear.
UUh, yeah, that's uh
thats horrible
i junmped into a mission to see and it's just constnat random opses hitting wherfreverthefuck on teh map
I died five times.
All were due to random bombardments landing directly on my head
Like...
I can't believe that anybody actually playtested this and signed off on it.
It's bad
It is.
Like you know me briar, i'm normally a voice for being reasonable with devs etc
this is just bafflingly what the hell
You have no control over it, it's just constnatly ongoing random OPS shots
think of a map wide 380 barrage.
Also it appears to have b ugged? or locked out? it's very unclear, the game claims they're not readsy, the otehr two options
Jeepers
mmmm
no wonder they were pushing the station so hard, maybe the devs needed a bit more time to get it working as intended
Like if it just gave everyone a free 380 barrage on a reduced cooldown
there'd be no complaints
It fucking rules
i love how its almost more of a threat to you than the enemy
billions of fascist supercredits wasted on a wunderweapon of questionable tactical value
If that's the intent it's well, really ocmmunciated poorly
(And honestly gets into thje whole narrative dissonace issues that a lot of these games rae going to have)
welp, I was already prepared to exclusively vote for blockade for the extra booster anyways
I can certainly appreciate the comedy tho
Yeah, If this is uspposed to be, anarritvely, that it's a boondoggle of a wunderweapon - i dont think thats' really well communciated at all
yeah no
this thing is uhhh
I've tried it out now, seems like explosive resist armor is mandatory on missions with this thing on bombardment duty
I just flatout dont want to play on misisons with it on because the noise is horrible
I'm hyper senstive, and having explosions going off constnatly is NOPE NOPE NOPE

YHeah. This sucks =(. I genuinely think develeopers in genral get a bad rap. I think th e arrowhead devs in genral have been treated awfully overall.
but i cant acutally defend this, i cant see how this made it to live iwthout anyone going "Yo, this inst actually fun"
eagle storm would at least be more interesting, this is just random-ass explosions everywhere
it's not even targeted
(I'm really hoping the Eagle storm at least goes after enemies instead of also randomly going all over the place)
I mean, i cant imagine eagle storm is going to be any better ,it soudns like it'll just be cosntnat airstrikes randomly?
and, i'll be real here: I'm not actualyl sure targeting enemies would make it better. I think it'd just be a differnet sort of frustration
where yo ufelt like you didnt get to play because the space station is just killing everything for you
ah yea
you won't really be able to push in danger close the same way as normal either
cause well
without warning
you'll get airstriked
Yeah. The problem is there's zero control on the palyer side
so it feels arbiratyy and random
be it targetitng enemies or not
all i think is it needs a bit more of a tell where its firing, maybe like a laser like railcannon
otherwise its really not different from say meteor strikes
or volcanos
they could've just given us something like... removing or significantly reducing cooldowns for orbital barrages or eagle rearms
instead of this
Gonna have to try it with my friends
We always tend to end off missions at 0 reinforces
Cause we play a lot of super helldive and we're not particularly careful
So this is gonna be interesting to try
Please don't dismiss people's genuine issues with "its funny so it should stay that way"
I dislike it not because I can't avoid the shells, but because it's just tremendously overstimulating.
Hopefully the devs realize quick, it's like.. alienating the parts of the playerbase who genuinely can't deal with all of that
alright gonna hop into a mission and see what this is about
Recommend you bring explosive resist armor. It's that bad
You will get hit by a shell
Also acceptable.
picked the wrong mission type to try it
gonna quickplay on the planet and see if i can find an in progress mission to check it out on
It’s actively just random?
It’s not even like a mortar?
This is hell
I just did a solo dive to test
This is hell
It’s genuinely just a map wide 380
It doesn’t target at all
Yeah, I think it's flat out unplayable for me currently
I can’t believe we spent 5 major orders building a worse meteor swarm
ok gonna give it another go, didn't have time to try it out earlier like i intended
the mechanics of the planetary bombardment is that it takes a snapshot of your location and then paints a bombardment zone in a donut circle around you. Unfortunately it doesnt update in real time
also each player circle can overlap
if you hold still it will never hit you, but since youre on the move for whatever reason youll walk into its bombardment zone
interesting
Honestly if it moved with you and couldn’t overlap, that’d be great
Just a wall of bombs
Please god make it do that soon
Tried part of a mission and honestly didn't have much problems
Will need to complete a full mission with the DSS barrage active to get a better handle on it
Genuienly glad for you. for me it's too much stimulus.
fair enough
i'm mostly noise sensitive when it becomes really loud
i don't usually have games very loud cause it's annoying
gonna hop into a mission now and see how it goes
just gonna go in on a low level mission since i'm shit at doing super helldive solo
ok that is actually quite fucking annoying noise wise
I did a difficulty 4 destroy orbital cannons mission and got hit by a DSS artillery shell 4 times despite mostly walking everywhere when the barrage was active
twice while standing still waiting for extract
it is really funny and on brand, but I hope they change it as soon as possible
yeah i'm doing a 4 difficulty rn
and yeah now i'm doing a mission from the beginning
i see what you mean with the noise being awful
extremely disorienting to have loud noises go off all around you since there is so much unbalanced noise
ok so now i've done a mission i can confidently say i don't like that at all
extract during bombardment
jeez
spot the difference
it does feel extremely fitting for Super Earth to make this enormous fucking super weapons project and have it just fucking obliterate their own soldiers and be an absolute shambles but also it does suck absolute shit to play with
on the "positive" side it took out some bases on its own like 200 meters away from my position
yeah i had it autocomplete some bases too
It is HILARIOUS. What the heck else would be the result of putting random civilians incharge of this shit.
I'm sure they'll work that into their lore explanation for when they fix it
But, it seems like it is being fixed. And there is a rhyme and reason for the barrages. Just havent completely clocked it yet
Source?
The fix idk, the rhyme and reason was on a twitch vidya
They seem to have given everyone on the planet Sheild gneerator relays for free atm
whcih is very funny if nothing else
This is extremely funny.
Helldiver 1 coding
lord
if it displayed a like
aoe around the host player? it would be playable?
or if it did that based on ALL players, so as long as everyone moved slow, they were fine
but without either of those this is busted
it makes sense and is thematic and funny but it SUCKS TO ACTUALLY PLAY
make it like, a free call in for every player that targets the player that threw it and lasts like 5 minutes or something maybe, at least???
so you know at least WHEN its gonna happen
it could also maybe work if they make it more accurately avoid the player's position and/or if they gave it a targeting laser or light like the meteorites
so like is this the only thing the DSS does?
haven’t been able to get in to see it cause work
there's two other functions that it can do but it's the one currently active
it has other modes that can be activated later but this seems like
an obviously bad way to enable it
I think it mostly needs to have a targeting laser before the shells hit
that the first thing it does is fuck up a bunch of peoples games after it being a long term objective
Its basically a more lethal meteor shower
yeah
Which does have a tell
currently without any more player weighting its a more deadly version of a hazard given to us as a story bonus for completing some hard missions
The planetary bombardment action also boosts liberation % of the planet its ob
my baseless speculation is they thought we'd activate the orbital missiles first (the requisition one)
and thus didn't test the other two sufficiently
Maybe this is why orbital strikes usually need those beacons we throw out.
super earth has yet to develop a more reliable targeting system than the mark one eyeball
This implies SD gunners are past elite at their jobs and that there has been a technological regression to before the 1900s.
No, it’s just cheaper.
I honestly love it, v chaotic v fun
if I were to try to justify my silly headcanon I'd say the super destroyer gunners mostly just line up their crosshairs with the position of the targeting laser, maybe with some amount of software to calculate a firing solution to land the shell on the point they're aiming at, and they don't have good enough cameras to actually see their targets without a beacon
this is contradicted by hellpods actually locking onto the beacon and correcting mid-air to land directly on it if it moves though
i hope we'll get to reconsider the vote on planets because if the dss goes back to gaellivare we're cooked
honestot id consider turning it off and just representing it with free 120s and 380s and walking barrages for olayers on the planet its on
like even that would be a teamkill nightmare but better teamkill than friendly cpu kill lmao
It'll be an example of how unmanaged democracy is only a pale shadow of super Earth's greatest strength: Managed Democracy needs that intermediate step between voter decision and proper allocation of their vote as determined by the system.
send it back so it gets destroyed
we dont want it
okay fair
well, the dss is back over but arrowhead is generous and has decided to not increase the percentage on mastia
so still winnable
to be honest the dss not being on mastia is a buff because no more random explosions
ouhhh noooo
Its been stuck at 8 hrs 44 min for the last 10 min
the defense percentage actually is going down, so if enough people hold the line at mastia it might still be possible yeah
i'm full on medals, i gain nothing from this but a fascinating study on crowd engineering, but i'm invested
This is the most braindead the blob has been in a while tbh.
We're going to succeed at the MO still, but man.
Arrowhead really tried their best to help us.
But the blob is stupid.
But I also know what happened with Mastia.
Because I had the exact same problem.
?
"Oh, time to vote for where it's going! We're doing the Mastia defense right now, so it's best to have it come here to help."
"Wait. What do you mean it's moving after the defense fails?"
how do you vote anyway
Go to the planetary select thing in the ship, press B
What also didn't help is that I threw all my spare resources into each of the DSS options because I thought you could get all of them going at once.
mhm
i just dropped all my requisitions in cause i haven't been doing fucking anything with them
I had full Commons and Req, and some spare Rares.
succeeding the major order is nice at least, unless something insane happens in the next four minutes
Looks like they fixed it
https://www.vxreddit.com/r/Helldivers/comments/1gslc48/the_dss_eagle_support_is_insane_all_those/
Glad it's way better than the constant bombardment.
Phew
Yeah
It at least targets enemies instead of being random and everywhere
Nice
is there a good reason for 10k people to be on acamar rn or is the blob doing blob things again
No objective, people are going to fight bugs after the Bot MO
We were on the verge of greatness. We were this close!

Majority of the blob is still on the DSS bot planet, otherwise people like fighting bugs and want to rebuild tyranny park
this is what happens when they tell him he has to change his password since 12345 is too obvious
they'll never guess 12354
I will never understand the people who get uppity when I say "Hey, can you take something actually helpful instead of additional reinforcements"
Like, I'm willing to put up with a lot of stuff.
But for gods sake, take a booster that actually does something helpful.
"No problem, I've got you man!" Switches to flaming hellpods
Beautiful, perfect.
Would actively take that over the waste of medals that is Extra Reinforcements.
...they want to move the station to acamar
that's hapoening in roughly...15 minutes
we need sevwral more hours at LEAST if we want to defend gaellivare
"If the MO is done, it doesn't matter" - them, probably
It's perfect the bugs can't count past 3 and the bots can count to 5, helldivers knowing exactly to count to 4 makes it a perfect security measure
I think often about how terminids are kind of like leaf cutter ants where the queen can hatch like little guys, huge tanks of ants to carry leafs for miles, and guys who's like half Jaws to cut leafs, and ant that specialize in fighting off ants of different sizes. And how ants are on average 15% brain by mass making it a big brain to body ratio.
<@&1206091872716595200> Interest in some Bot 10s?
It's rather late for us, but we probably could?
Id be around soon
how soon is soon
5 to 10 mins (i very recently woke up)

@fallow parcel please ping us once everyone gets on, we're gonna take a little to boot up
Wrong zombie
im around
@cobalt patrol
I am here
Booting up now
Not gonna jump in voice chat because all socialed out after yesterday (Sorry @sage plume
np
Went to a wedding reception last night, which was V. fun and v nice and also i am totally exhausted
understandable, happy to hear you had fun
Thanks for letitng me know <3. You joining us?
Will que us up once yer on the ship
(grumbling unhappily)
Do people really not read the dispatches???! Acamar's currently even LESS relevant...grumblegrume
@glad marsh You did well
I know I know
but inferiority complex go brrrr
You were seriously fine. You can run d10 wiht me anytime 🙂
that and social anxiety (gets worse when it's all silent comms somehow :p)
Thanks for having me!
PRobably because you think everyone's judging you or similar
fwiw, i'm generally jhust laughing my arse off and cackling like a madman while downing dropships
I am judging me and projecting it on literally everyone haha
...It's quite bad
but anyways, thanks for running the op, see you around
Favorite build name
<@&1206091872716595200> game time?
ah heck i would but i'm eating
then soon




