#Helldivers 2: For Managed Democracy!

1 messages · Page 92 of 1

glad marsh
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we've got a spot!

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in mission though, might not be able to join?

oblique hazel
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y'all already ping ingle?

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@heady halo spot's yours if you want it

heady halo
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go for it if ur feelin it cheese im so sleepy

quick plinth
loud lava
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This is where your funding goes, citizens. Into the defence of liberty

quick plinth
fleet jacinth
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I mean if they actually wanted to do it right they should've just gone for the head, smh redactor agents these days ||/s||

quick plinth
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Found on the eye

graceful bluff
undone veldt
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Is there anyway to have your helldiver automatically reload empty weapons?

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I’m trying to use the railgun more but I can’t get into the rhythm of firing once and immediately reloading, firing again, reloading again etc.

graceful bluff
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I don't think so sadly

unreal merlin
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Not that I know of. I for one kinda enjoy the shoot->instant reload habit.

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Can really clear a field of dangerous enemies at good pace once you do

undone veldt
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Damn

undone veldt
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How much do I gotta charge the railgun to get heavy armor piercing?

quick plinth
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by which point you might as well charge it all the way

unreal merlin
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Oh, you can destroy factory strider chin guns with high charge shots.

undone veldt
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Oh thanks

unreal merlin
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- A single charged shot will kill most small and medium-sized enemies.
- A single charged shot will kill a Scout Strider. (INCLUDING REINFORFED)
- A single charged headshot will behead a Brood Commander.
- A single overcharged headshot will behead an Alpha Commander. (INACCURATE, SAFE MODE WORKS)
- A single charged headshot will kill a Hulk. (AIM FOR THE EYE)
- A single charged headshot will kill Nursing Spewers and Bile Spewers.
- A single charged shot will kill a Devastator. (AIM FOR THE WAIST OR HEAD)
- Two overcharged shots will break a Charger's leg armor, allowing it to be killed with small arms fire. Behemoth limbs take 3 shots instead. (INACCURATE, TAKES TWO SHOTS)
- It takes 6-8 overcharged headshots to put down a Bile Titan. Body shots will do negligible damage and not worth expending ammunition over.
- 8-10 overcharged shots are required to destroy most bot vents, such as the ones found behind Tank turrets, laser turrets, and Mortar Emplacements.```
quoted from the wiki, my emphasis in caps/parentheses
undone veldt
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Oh thanks

strange vine
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I think the vent one is inaccurate now given the vent weakspot changes

unreal merlin
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It probably is. I just don't bother with testing it though because again I'll just use something more appropriate.

fleet jacinth
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back in my days we used the railgun for everything and we LIKED IT, we ran only personal shields and eagle airstrikes, a railcannon strike, and whatever other thing that wasn't bugged to high hell pandion XXIV like 500 kgs that could kill only a SINGLE scavenger. we had four breakers and shared one stun grenade per squad! we only ran light armor because armor didn't work and we RAN FAST! ||big /j I love the recent updates lol||

supple siren
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God, the comical amount of bot laser deaths when they fixed armor

stone bridge
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Probably more helpful than the video

undone veldt
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So like, do we know if Helldivers are recruited from SEAF or just anyone who wants to can become one just by signing up?

cobalt patrol
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They are incredibly disposable

undone veldt
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I mean yah but I gotta assume most SEAF soldiers are similarly disposable

cobalt patrol
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Canonicalyl, a helldiver's expected lifespan is: 2 minutes

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A helldiver's training corse is about... 30 minutes long, and has a 27% surivval rate

undone veldt
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Super earth does not seem like a military that prides itself on quality

cobalt patrol
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Quanity has a quality all of it's own

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as the phrase goes

undone veldt
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I gotta assume promotions in SEAF are

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Very quick

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Just by the nature of the brass dying really fast

cobalt patrol
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Actually

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i bnet the brass survive just fine

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caste system and all

undone veldt
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Oh yah I meant like

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The high ranks who still do field work

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The squad commanders and sergeants of the SEAF

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Not the people back on super earth

glad marsh
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I gotta wonder what the life expectancy of a SEAF soldier is

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In comparison

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It's gotta be longer than a Helldiver, no?

undone veldt
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Probably just by the nature of seemingly being a more defensive force

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So long as you’re posted to worlds nearer to super earth you can probably survive plenty long

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I know during the first galactic war super earth was under constant attack but so far in the second no one’s gotten close to it

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Compared to helldivers which exclusively dive on battlefield planets except when they’re participating in like a March

cobalt patrol
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Helldivers expelcitly are sent behind the lines into what are basically suicide missions

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every.

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single.

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time

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SEAF fights a lot more normal battles

strange vine
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SEAF are pretty disposable but it seems they get stuff like being paid, having health benefits, getting to write to their families, leave after a tour of duty, etc.

cobalt patrol
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Yeah, helldivers are just bullets

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also re:ranks @undone veldt according to the devs, all teh promotiosn we earn are actually for... the democracy officer

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so he gets to be teh HELL COMMANDER etc

stone bridge
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wtf..

cobalt patrol
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brutal, innit?

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AAlso, slightly wild take: i think they need to drop OPS's cooldown further

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it's feeling a bit anemic for it's cooldown time vs 500kg these days

hazy oriole
strange vine
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i dont recall anything about this

north fiber
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I swear we ran into it in a tweet or something one second

undone veldt
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I kinda assume children from formless parents are just shunted into the workforce as fast as possible

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Orphans make good hands for dangerous machinery

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Helldivers based off the tutorial I think is a volunteer force

undone veldt
north fiber
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I swear we saw it tho

strange vine
burnt vapor
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From what I can tell the SEAF in general are a volunteer military they just have a incredibly high enlistment rate due to super earth’s culture

strange vine
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huh, apparently stalkers regenerate 50 hp/sec while theyre cloaked

trail nymph
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Anyone up for some early morning helldiving?

stone bridge
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(I can't play rn just pinging for you)

trail nymph
hexed steeple
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pinging is what the role is for. if someone doesn't want to be pinged they can ditch the role

cobalt patrol
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Yeah, people can take responsibility for their settings

undone veldt
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You control the buttons you press

odd arch
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wrong

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it was the dark urge

hazy oriole
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are spitballing potential weapon ideas welcome in this chat

cobalt patrol
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Tbh, I'm kinda anti it because of the way it tends to take over the Convo, while also being a contentious topic

hazy oriole
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fair

glad marsh
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We're sorta okay with it, so long as it's not actively taking over the conversation.
Probably best to not though if you wanna stay safe, maybe VC is a better place for it?

heady halo
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<@&1206091872716595200> anyone feel like a quick mission or two in a bit?

wide star
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ah heck i didn't notice, was in voice with a friend

heady halo
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no stress im still down for one in like, 10 minutes

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but keep hanging with your friend if u wanna! helldivers will still be here tommorow

wide star
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ah we just finished that's why i even noticed

heady halo
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aw nice! see u shortly then

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hokay <@&1206091872716595200> the call goes out once more!

trail nymph
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can do

heady halo
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hell yeaaaa]

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in voice when yall ready!

glacial light
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Got to love typos, this was the top comment

glad marsh
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Excuse Me Helldiver, Do You Have a Moment to Talk About The Hive Lord?

tight zephyr
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I like taking screenshots, then cropping the HUD out. It usually makes for some good ones.

glacial light
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Helldivers despite having the RNG maps is a game I don't really look at the minimap at, it's kind of small enough you can use markers or eye it and see objectives to navigate.

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Except when there's fog

unreal merlin
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I on the other hand look at it all the time because I run scout armor. I'm always using map pings to look for POIs and enemy patrols so I can warn the others what direction we're about to be flanked by.

quick plinth
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Looking at the map is helpful because unless there's spores, you can literally just see where things like stalker nests are at

odd arch
hazy oriole
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man, the latest mo's done and now we're in the waiting phase for da next one
bweghhh gimme tactical objectives high command pleeeease

heady halo
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please give us a good grade in videogames, something sensible and normal and possible to achieve

hazy oriole
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this but unironically i need positive affirmation

unreal merlin
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kill six trillion bots

hearty pier
strange vine
tall stone
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moon theme plays

tight zephyr
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The dropship landing on their head. chefkiss

glacial light
oak crow
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Just been getting back into Helldivers recently - is it just me or is the Commando excellent?

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disposable launcher with four rockets and a fast cooldown for calling down a replacement? it just seems kinda perfect.

north fiber
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It's good, but misses some really really powerful breakpoints that other launchers get.

unreal merlin
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This is after it was "nerfed" (building health got rescaled). It's still a decent option. It used to one-shot bot fabricators from anywhere.

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I think it's more valid into bots than bugs, at least.

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Bugs: Recoilless Rifle, EATs, Quasar
Bots: Commando, Autocannon, Laser Cannon
is maybe how I'd divvy them up. pretty sure I forgot something tho

oak crow
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ahh, alright. interesting.

north fiber
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Recoilless into everything

oak crow
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is there anything that you'd say is just flat out better, or is it more of a choice?

unreal merlin
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yeah that's fair

north fiber
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There is not a single thing on the bot front it can't one shot

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(and only one it can't one shot from any location)

unreal merlin
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It's just how it's used. For most cases of armor, a Commando is going to take 2 rockets where 1 EAT or RR would suffice.

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But maybe you like the laser tracking, or are using it more sparingly on smaller targets like devastators.

north fiber
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Generally you want someone with an autocannon or AMR if you have a launcher for the lighter stuff.

oak crow
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alright

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launcher being grenade launcher, i assume?

north fiber
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Spending AT shots on a gunship hurts lol

north fiber
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aka recoilless, commando, etc

oak crow
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ohhh, now i get what you're saying

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alright

north fiber
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Yeah

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They absolutely can flatten rocket striders and devs and gunships

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but ammo efficiency is a huge concern

unreal merlin
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Personally I'd prefer a RR or EAT over Commando since

  • RR can be resupplied easily
  • EATs have faster cooldown
    but Commando has a niche in "I want to carry my EATs without having to call for them every 60 seconds just in case" or "I don't want to carry a RR plus backpack all the time"
fleet jacinth
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The quasar's great. Only weapon you need. Except maybe an autocannon for the more durable chaff, and a RR for transport ships and factory striders... and other stuff for other stuff... great on bugs though!

north fiber
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Quasar into bugs is super strong

oak crow
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I used the Quasar a ton a while back, that and the autocannon.

north fiber
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It's good into bots, but it is not ideal.

fleet jacinth
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RR's not resupplied that easy imo. Especially when constantly on the move on higher difficulties

north fiber
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Autocannon into bots is super super strong. You do want some heavy AT in the party, but there is more enemies in bots besides tanks and factory striders lol

unreal merlin
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Quasar's great. I've had a few too many situations where its cooldown just wasn't cutting it for all the things I had to kill though. But if you're running ammo-lite kits then naturally it's amazing. Great for solo-roaming away from the team (you don't need to call resupply) and if you're being sneaky (you can use it to distract patrols)

north fiber
fleet jacinth
unreal merlin
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Yeah I've got an RR buddy who almost always brings it and she's absolutely never out of rockets. If you're diligent about scavenging POIs and calling resupplies ahead of time it's not bad at all.

Also having the ship upgrade that makes a supply pack fully refill your backpack ammo is of course busted but you know.

unreal merlin
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I, as a habital POI hawkeye scanning the horizon for any hints of yellow flashing lights or other cues, basically never find myself out of ammo because I'll fully reload from POIs every chance I get.

strange vine
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Yeh

unreal merlin
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I'm actually just craving those super credits but I wind up getting lotsa samples and supplies along the way.

fleet jacinth
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for me I'm always looking for POI's but I hardly take the ammo since I'm used to not needing to resupply (quasar, sometimes sickle) so I'll just let my team take it

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sorta bad habit of mine if I'm running a more ammo hungry loadout lol

unreal merlin
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These days I've been running a lot of

Crossbow / Dagger / Gas Grenade
Infiltrator Armor
Railgun / Orbital Gas / Orbital Gatling / Flex (MG Turret usually, or Orbital Precision)```
strange vine
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I will say the Commando has the biggest burst dps of all the AT weapons. A single commando drop can output about 4400 damage in about a second

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EATs give a total of 4000 damage per drop but you need to pick up and aim each tube

oblique lotus
shy prairie
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How's the dagger these days, has it been changed at all? (I've been away for a while)

fleet jacinth
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dagger's good, it's a good tool if you want to deal with warriors/hunters chasing you along with small chaff without wasting ammo, on the bot front it can do it's part if you target weakpoints on even devastators I think

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also good for at range since it's a solid beam and pretty stable

unreal merlin
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I've been using it a LOT. It's a good pick though it still isn't as immediately responsive as an old fashioned bullet so if you need to whip it out and deal with a Hunter that's jumping in your face it's not the best pick.

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Against bots it's a very good tool for cleaning up Raiders.

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Also you can light berserkers on fire to make them even spookier.

supple siren
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It's also comically effective at the Jet Brigade whenever that rolls around again

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One frame of targetting any bot with a backpack and they just burst

unreal merlin
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My favorite moment with the Jet Brigade was seeing a platoon's worth of Raiders crest a hill accompanied by like 7 devastators. Launch a crossbow bolt at the feet of the raiders at the front and they explode in a wave going back to kill each other with the detonating backpacks.

heady halo
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just spam them whenever they are off cooldown and jump to em with jetpack

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you can also do reasonable damage just landig them on things even without the napalm supply pod in stratagem

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especially paired with stun nades

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it really lets a team get wild with their support weapon picks too

unreal merlin
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I could see it for sure, just eats and commandos as far as the eye can see. Have someone share you their backpack and then you've still got room for some red or green stratagems to yourself

tight zephyr
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I think my favorite "Fuck off, weirdo." sidearm might be the Crisper for bugs.

oblique lotus
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my issue with the dagger against bugs is that the blitzer exists

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though my issue with basically every primary or secondary non-utility weapon against bugs is that the blitzer exists

stone bridge
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the blitzer is okay

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its also far from perfect

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and gets really awkward to use when more than one person carries it

oblique lotus
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really?

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I've found it very usable even when multiple people have it and especially against bugs it minces anything that isn't heavy armor or a shrieker

supple siren
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I adore Blitzer into bugs, absolute workhorse if you have a midrangey support weapon

stone bridge
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Too slow, too short range and too unreliable for me

glacial light
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It's a very good close range generalist weapon on bugs and handles almost every bug type a primary should be able to handle well with exception of like shriekers and mortar spewers due to range but you'd be hard pressed to find a primary that just works on every bug type like that

oblique lotus
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I'm usually running Blitzer/GP/Stun+Cluster/500kg/OPS/Commando

supple siren
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It's solid at spewers, too! Stuns 'em clean through the spit animation

glacial light
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Close range spewer yes but mortar spewers you have to get closer to get hit with blitzer cause they will start mortaring from across the map

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Not literally but long enough you're gonna have to head in that direction

oblique lotus
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for a brief moment I ran strafe instead of cluster but I prefer cluster

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it's got a bigger AoE and imo a more consistent kill esp against stuff like spitters that can take a few hits

glacial light
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I do run ad clear with blitzer, if blitzer was my only ad clear I would say it's not great and too slow at that

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But any breach or patrol I throw on a low CD ad clear like strafe, gatling, or whatever to thin it out to the point where blitzer handles it fine

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Cause a few lights and mostly mediums would survive and blitzer handles mediums well

oblique lotus
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the thing I like about cluster instead of strafe or gatling is that nothing within the AoE survives

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including teammates

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it just kills things and it does so very consistently

glacial light
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I bounce between gatling and strafe cause they feel very safe to just throw 2 feet away

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Moreso strafe

oblique hazel
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Blitzer + Senator is a damn solid combo that covers pretty much everything you encounter on the bug front

glacial light
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Gatling I just go, it's not gonna hit me i'm built different

oblique lotus
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I like the GP for clearing bug holes

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being able to carry stuns for stun+OPS is nice but you need something to kill holes which is where the GP comes in

oblique hazel
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Pair that with an AT support weapon and there's very little you can't deal with on your own

oblique hazel
glacial light
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I still use stuns for bugs but not to stun chargers but just throw at my feet as a panic button

supple siren
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I've been enjoying Grenade Armor + Thermites

glacial light
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Or at someone else as a panic button, they're gonna complain about being slow but they were completely surrounded and they're alive and complaining and not dead

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As a stim addict heavy medic user I forget the average medium armor helldiver can only tank like 8 to 10 hunters at once

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Easy to forget everyone else is not high on living forever

oblique lotus
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Democracy Protects

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If you carry democracy in your heart you will never die

oak crow
fleet jacinth
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gotta be proactive with em. Eagle strafe and airstrikes do it

glacial light
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A common mistake if you let enemies damage you and you reach 0 HP you die

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Just stay at full HP forever

fleet jacinth
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true

glacial light
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going 110% on stims let me do that with no foreseeable consequences

tall stone
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Oh hey, Blitzer Talk! Because of my loathing of Hunters, I never go into bugs without the Rover.

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That combined with my Gas Strike addiction mean that I can do a pretty good job of clearing a Bug Breach.

glacial light
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Real good for covering your back against pouncing hunters and stalkers too

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Also shriekers

tall stone
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And speeds up Spewer kills.

cobalt patrol
pastel igloo
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dealing with command bunkers, why does spear not lock onto the small turrets

pastel igloo
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whatever the opposite of a carry is

trail nymph
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A fumble

pastel igloo
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that's not me by the way

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feel i should point it out

sage plume
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<@&1206091872716595200> anyone around for some dives?

verbal summit
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:3

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I swear when my team is with me it's fine and then the moment no one is looking I get hit with the bullshit cocktail and die instantly and there's nothing I could've done about it.

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Like 2 turrets from a robot base both headshot me or something and I just die immediately.

cobalt patrol
cobalt patrol
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Join on me now

cobalt patrol
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@sage plume ???

verbal summit
verbal summit
twin orchid
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hey @cobalt patrol , can i join your game, i played in difficulty 10 so i know what to expect: death

pastel igloo
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my friends have truly ruined me

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i've become a difficulty seeker

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we're jammin on Super Helldive and honestly it doesn't even feel that hard anymore

cobalt patrol
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I am doing an eradicate and then ending for the night

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tired

cobalt patrol
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and it's a lot of fun because even when you are good, there's enough friiction to force a lot of the cool plays that make helldivers shine

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SMH, soap stole my most kills by one

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Oh, whoop,s lastm ission is a blitz

odd arch
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I noticed that the in-game callsigns are based off your steam name and this fact lives rent free in my head

cobalt patrol
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New Major: kill 500 Million termininds + Hold Gaellivare vs the JET BRIGADE (they're baaaaaaaaack)

quartz cloak
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Again?

stark ether
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did i hear kill buggs

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wait i a bug

strange vine
stark ether
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did someone say

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VOTE

glad marsh
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Oh neat, it looks like it's also a resource sink

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Finally I can do something with all this spare requisition

undone veldt
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Please be just requisition and not more samples

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I cannot afford more samples right now

stark ether
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please let it be both

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i have so many common samples

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please take them

glad marsh
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It'd be nice if there was just another automatic resource sink, like...
If you're maxed out on something and gain more, it goes into a pool where it'll give you some amount of SCs once the pool fills up

hazy oriole
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i really hope they shadowdrop the leaked || jetpack hulks ||

merry tartan
hazy oriole
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:)

hazy oriole
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;3

stark ether
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but do they still die from a rr to the face?

hazy oriole
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see you fellas on vernen <3

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prolly

stark ether
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i'm apparently good enough with the rr that some of the people i play with dont realize i'm the one killing things

supple siren
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the RR seems to possess folks, and they will waste many a shot into things already directly under an Airstrike

stark ether
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for me its the reverse, i'll have a rocket in the air by the time they're half way through the ddr

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but in an open field i will rr stuff that already got a death beam on it

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because time matters

supple siren
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Reloading takes more time than the red beam!

stark ether
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yes but if the threat is dead i can reload safely

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if there is cover i'll just wait

graceful bluff
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I'll only accept jetpack hulks if they can trip over minor terrain and eat shit like we can

glad marsh
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<@&1206091872716595200> anyone up for an op or two?

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no specific diff or foe, just wanna play the game

glad marsh
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:0
We'll be sitting in VC waiting then, might run a diff 1 or two in the meantime

trail nymph
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<@&1206091872716595200> 2 more for the bot front

wide star
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can't sadly, gotta eat

glacial light
graceful bluff
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like an A-10 noise for the strafing run, or different music, or changing the democracy officer voice clips in mission to glados

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there's also stuff like The Governor

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For when the senator isn't enough

glacial light
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I'd want one that makes hulk, bile titans, and chargers loud

glad marsh
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<@&1206091872716595200> we got spots for two, probably still beating up some bots today

glad marsh
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they're pushing hard

hexed steeple
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lets let them reach super earth it'll be awesome

undone veldt
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I wanna see what happens if they reach super earth so bad

strange vine
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level 58 defense on tarsh

undone veldt
strange vine
undone veldt
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Ohhhh

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So if we do operations on Tarsh the jet brigade will show up then?

oblique hazel
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I think they're already on Tarsh

undone veldt
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Oh yah I meant during missions

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Not like, they’ll appear there once we fight there

oblique hazel
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at least there were a lot of jetpack troopers when I was playing there a bit ago

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I didn't see any jet hulks to confirm

undone veldt
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Honestly a shit ton of jet troopers sounds like a nice change of pace from the usual high level bots of a shit ton of devastators

oblique hazel
# strange vine

but this just means its a defense campaign with slower progress than normal

undone veldt
tall stone
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Not yet.

oblique hazel
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wait those aren't live yet?

undone veldt
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Like they just multiple super helldive by 6

oblique hazel
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I missed fighting the jet brigade last time they showed up, I assumed they showed up with them

fleet jacinth
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WE HAVE TO KILL 500 MILLION TERMINIDS?

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Fuck it we ball

pastel igloo
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yeah

strange vine
oblique hazel
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oh

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thats a little less exciting

strange vine
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Very much a change of pace

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Maybe tomorrow theyll patch as well to add more jet units

undone veldt
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Ballistic shield crossbow is really fun

strange vine
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It is

cobalt patrol
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I should probably stop dropping dropships onto people

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on the other hand, they should learn to dodge.

fleet jacinth
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one dead teammate's a fair price for a dead drop ship on high difficulty

cobalt patrol
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I dropped like 3 on the same guy

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in a row

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So

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I blame him

tall stone
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After the first time, it really is his fault.

cobalt patrol
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Dolnt let the bots set off a signal inside our base on a d10 high value assets!

tall stone
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Also, scythe is so much fun to bring into Jet Brigade.

tight zephyr
stone bridge
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It's in the final stages of completion

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We need to repel a massive Jet Brigade attack at Tarsh and kill 500 mil terminids

tight zephyr
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That's a lot of bugs.

tall stone
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Specifically we need to not let them take the system it's being worked on in.

twin bridge
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do not let the cadet cook with the eruptor

undone veldt
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So how are the primary and secondary flamethrowers compared to the support weapon one?

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I know they’re worse but how much worse?

fleet jacinth
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Not that much worse, just lower ammo and not as much range

hearty pier
#

They do the job well enough, especially if you are focusing on igniting the floor rather than trying to burn down chargers

fleet jacinth
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Yep

pastel igloo
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I remain a stalwart sickle stan

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Mostly cause i'malso a stalwart bot diver

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It doesn't work quite as fantastic on bugs

#

Also thermite grenade is a bsolutely aces

#

I mis the quick convenience of impacts but thermite is too nice to not use

fleet jacinth
#

High explosive’s a happy medium for dealing with enemies, not as good at thermite for killing big enemies, can’t kill as many as impacts, but it’ll still clear groups and hit devastators pretty well

pastel igloo
#

Being able to one-tap heavies with thermite is too peak

fleet jacinth
#

True

unreal merlin
#

My grievance with thermite grenades is that by the time they explode someone's already blasted the charger with a recipes recoilless rifle.

pastel igloo
#

I run around alone a lot

#

Doing objectives solo

#

So the utility of thermites are fucking unmatched

unreal merlin
#

I do too, I just get by with OPS.

#

I WANT to like thermites as a pocket anti-armor tool but they just take too long to pay off for me.

supple siren
#

Thermites + Jetpack is a nice answer to chargers, unless they really hit that turn you're usually good

pastel igloo
#

I like being able to throw one and run

unreal merlin
#

Crossbow+Railgun gaming usually means I'm not worried about chargers anyway though. BTs are the only real "I can't fight these well" and that's what stratagems are for (also breaking the abdomen and running). Not many good times trying to stick the leggy bastards.

pastel igloo
#

Chargers are the very worst

#

At minimum like 50% of the reason i don't play bugs

unreal merlin
#

They can be quite problematic

fleet jacinth
#

a decent team sticking together can usually deal with em pretty quick, but that might just be because I've usually had good luck with randoms

pastel igloo
#

I literally just die to them when they show up

#

Run, fail to run, die, go somewhere else

unreal merlin
#

I have the fortune of having a regular RR jockey as a friend so they just kinda smite them

#

Okay how are you running

stone bridge
#

I'm confused yeah

pastel igloo
unreal merlin
#

What direction? Are you always being surprised by them from behind/sides or do you see them and try to move but they just outpace you?

pastel igloo
#

Usually i get sneaked but even if i don't i always get outpaced

unreal merlin
#

So do you mean you try running directly away from them?

pastel igloo
#

Usually try to incorporate a bit of dodging and weaving

#

Jump out of the way of a charge if possible

unreal merlin
#

Okay so I think I know why they give you so much trouble, you don't know the foot work to outmaneuver them

#

Run towards them, just to the side, not away

fleet jacinth
#

It seems counterintuitive but unless you're already running from chaff, you should probably just casually walk/sprint a little perpendicular and slowly the opposite way of the charger in a turn

#

then blast their ass

#

basically, matador'ing

unreal merlin
#

You never will outrun one so your ideal goal is to get behind them as fast as possible. This means when they're running toward you you just- yeah matador and swerve around their side.

fleet jacinth
#

even better if you have a tall rock or piece of hard cover that you can bait them into crashing into

unreal merlin
#

I recommend finding one in a low level mission and clear out all the other bugs so you can just practice sidestepping it as it charges you

pastel igloo
#

Ic

#

Can you kill them with the revolver

fleet jacinth
#

with the senator, yes. Aim for the leg/butt

unreal merlin
#

Once you get good at this you can almost just ignore chargers altogether while killing other things

pastel igloo
#

I presume sickle isn't particularly effective on them

#

I'll have to try it at some point

fleet jacinth
#

once you strip their leg armor, your weapons become much more effective

#

on the exposed leg

unreal merlin
#

If the leg armor is broken it works great, otherwise not very but it's better than nothing on the abdomen

pastel igloo
#

Kind of embarassing to be able to fairly easily do super helldive bots and also be completely unable to deal with a single charger

#

How should i break the leg armor?

unreal merlin
#

They need very different game skills

fleet jacinth
pastel igloo
#

My friends think i'm weird for liking bots more but that shit is so easy compared to bugs

pastel igloo
#

I usually run spear or recoilless

fleet jacinth
#

yea, those'll do it

supple siren
#

They hate the RR now

pastel igloo
#

Autocannon used to be a fave but i don't have a brain for remembering weak spots so it's simply not as good for me to use

fleet jacinth
#

AMR can also do work on the legs I think, and the grenade launcher if you can get the 'nades to blow up under their belly

supple siren
#

AMR kills a shocking amount of stuff

fleet jacinth
#

flamethrower if you can get consistently semi-close and can just dump a tank into it

supple siren
#

If you're patient it gets Shrieker nests

#

Dumbasses making stuff outta materiels

pastel igloo
#

Same thing i had with counter sniper where my friends sung its praises but i thought it was absolutely shit cause i'm not good at getting headshots so it did next to nothing to most enemies

unreal merlin
#

If you have RR then you can just ignore all the side stepping and just blast a charger directly on the head and kill it instantly

#

Or any other AT like EATs, quasar, commando takes 2x

pastel igloo
#

Spear is peak cause i don't have to aim but often times, especially on super helldive, recoilless can be so nice to run

#

Spear does not love targetting command bunker turrets which is the bane of my existence

stone bridge
#

Quasar also one taps actually

pastel igloo
#

So recoilless is good for command bunker missions

stone bridge
#

Quasar is honestly peak for lightweight AT into bugs

supple siren
#

Command Bunker Turrets and those squat little cannon towers are absolutely cursed

pastel igloo
#

Fuck them

#

They suck so much

fleet jacinth
pastel igloo
#

Why can't spear target them

#

They target literally everything else

stone bridge
pastel igloo
#

Anyway love me bot dives

#

Sickle gaming

unreal merlin
pastel igloo
fleet jacinth
#

don't run away from chargers in helldivers 2
running away from chargers in the thumbnail
who's smart now 🤓 ||/j||

pastel igloo
#

Honestly my usual strat for dealing with heavy units on my ass is to drop a 500 at my feet and dead sprint

#

Either that or dropping the good old 380+120 if i'm being swarmed and just need to kill

#

380+120 is peak for just obliterating a base

#

A 500 or two clears out anything that lives and bobs your uncle

#

My favourite pass time in Helldivers 2 is sum total obliteration of my enemies :)

#

Surgical precision? What if we erased a grid coordinate though

unreal merlin
#

I can't relate, I'm the surgical precision guy.

pastel igloo
#

I run 120+380+500 almost exclusively

unreal merlin
#

I'm the one to use a crossbow to destroy fabricators from 100m away by shooting into the vent.

pastel igloo
#

It's just too good so long as you don't need a backpack slot

unreal merlin
#

Or orbital Gatling. I love orbital Gatling

pastel igloo
#

Is that one limited use?

unreal merlin
#

No

pastel igloo
#

Neat

#

I don't run limited use stratagems

unreal merlin
#

I don't either. I think it's just Orbital laser that's actually limited though

pastel igloo
#

It goes against my ethos regarding Helldiver combat

#

Which is to bomb anything that is a threat to Super Earth back to the stone age

#

Also it's so nice being able to kill bot drops now that i run spear and recoilless

#

I didn't used to know what to do about them when i ran autocannon

unreal merlin
#

You just shoot the passengers, of course

pastel igloo
#

True

#

Ran grenade launcher one mission for personal order and i sorely missed my ability to just blow shit up on command with spear/RR

stone bridge
#

That's what strikes are for

pastel igloo
#

I had shield pack, nade launcher, 500 and i think 380

#

I did sweep like half the map like a fucking super soldier regardless but it was much tougher

#

Played I'm Still Standing for the hype and locked in

stone bridge
#

eh, I would only ever run a 380 on a 3 red or 2 red 1 green loadout

#

You lose too much otherwise

pastel igloo
#

Fair

#

I usually run it with 120 and 500 like mentioned

#

Drop 380 and 120 to wipe a camp off the map, 500 for stragglers and heavies

stone bridge
#

Yeah idk

#

I don't leave home without a short CD strike these days

#

Something below 100 seconds

pastel igloo
#

Fair

#

I just like extreme orbital bombardment too much

unreal merlin
#

Airburst + Gatling is perhaps my favorite on heavy jungle planets because it shreds the canopy trees. Makes everything much more open and other stratagems don't get blocked.

pastel igloo
#

Does sound nice

hazy oriole
#

how do y'all kill hulks with the nade launcher? I heard somewhere you can shoot em between the legs or somethin

tall stone
#

You can trickshot a bit.

#

But my plan is simpler: Stun grenade, get behind, thwoomp thwoomp thwoomp

glad marsh
glacial light
#

To me it seems like an oversight they stuck with, the chargers seem like they're supposed to be unavoidable with how they snap turn if you're in the path at their side but if you're at this weird angle where it won't trigger the snap turn to turn on a dime but far enough it's regular turn speed won't be able to turn in time.

trail nymph
#

Just kill everything you won’t need to learn to dodge if everything is already dead

glacial light
#

Unironically true, chargers are less of an issue they were before now there's multiple options to kill them effectively

#

And the days of 8 chargers spawning on diff 7 are mostly gone so you can get by fine never learning to dodge chargers if you just kill them harder

trim breach
#

The dodging is so fucky that if it's an issue, I usually just try to kite them into charging scenery

cobalt patrol
#

Really, who could have seen this coming

glad marsh
#

Who woulda thunk..

#

We did hold out for quite a while though

undone veldt
#

Ah

#

Two front wars

glacial light
#

We could make it 3 with a new faction

#

You say surrounded I say target rich environment

glad marsh
#

380mm barrage needs a wider spread if we're gonna hit everything

supple siren
#

Napalm Barrage and Walking Barrage (buffed) do have me wondering about 380's niche

glad marsh
#

Removing bot bases is what I use it for

supple siren
#

That's why I like walking! You don't even have to go inside

glad marsh
#

I find I can chuck a stratagem ball right in the middle of a large base just fine, but I also use throwing armor so...
Results may vary

#

But I think I prefer 380 just for nostalgia

#

I haven't actually used walking much though.. I should try it

supple siren
#

They made it great for bases, the bursts are nearer eachother and more abundant than before

#

This is why I want 380mm buffs though because I too like it

verbal summit
#

This is why this game is good

#

Since I didn't understand initially what was happening to me I'll clarify. That's a 500kg hitting me.

unreal merlin
glad marsh
#

good eye Arrowhead, that is important

#

woah woah wait there's a reinforced scout strider?

glacial light
#

Huh I thought they removed that

#

Good to know we're going back to the old tech of salute in the air to avoid dying to falls

cobalt patrol
#

They did remove it, and have recognized that the player base loved it

#

So are working on putting it back in without breaking whatever they fixed

cobalt patrol
#

They're such assholes

glad marsh
#

<@&1206091872716595200> any chance someone would be down for a few missions (probably bots, but I'll play whatever) in a bit?

cobalt patrol
#

Fun when you do manage to set their rockets off early though and they just go whumpf

#

I would if I wasn't exhausted

glad marsh
cobalt patrol
#

They're everywhere on d10

#

The main issue is the rockets can one shot, while still having strider lethality with the laser blasts & being much harder to kill

cerulean sluice
# unreal merlin

automatons would be rbu tbh - all that artillery and rocket fire and gunship gunnery makes a great rename for Bolt and the like

cobalt patrol
#

Part of why I run purifier is it's real good at shutting them down

cobalt patrol
#

Bahahahahaa

#

That was awesome

#

did a hero dive with the RR, sniped factory strider in the belly

#

got up, nearly got out, die to Scorcher hulk flamethrower

#

imemdiately drop back in and crush the same hulk, grab my stuff and zoidberg away

#

Also bot night missiosn are the spicy good shit.

oblique hazel
#

does anyone else feel like the matchmaking is bugged rn?

#

I can only see one public game open per planet across all difficulties

cobalt patrol
#

No idea, sorry

hearty pier
#

If you are looking in busy MO planets my theory is that quick play fills lobbies too quickly for the planet to populate

oblique hazel
#

huh

#

I'll take a look at lower player count planets

#

I just checked literally every planet active rn and none of them had even a single lobby on the planetary map

stone bridge
#

<@&1206091872716595200> anyone up to dive?

sage plume
#

sure

stone bridge
#

gonna see if we get more folks, otherwise I'll leave it till later

sage plume
#

np

hexed steeple
#

=w= yaaa

stone bridge
#

woah

#

the ashley

hexed steeple
#

gaming

stone bridge
#

gaming

sage plume
#

gaming

hexed steeple
#

im getting on my puter

odd arch
stone bridge
#

wahey

stone bridge
#

me when i STIM

stark ether
#

hmmmm the blood content of your stim system is dangerously high

#

you should use more stims

stone bridge
#

oh thats on stim pistol uses as well

cobalt patrol
#

These are rookie numbers

stone bridge
#

we need to pump em up

cobalt patrol
#

You gotta get them up, Briar.

#

I can get 50 in a mission without the stim pistol!

stone bridge
#

you got it

stark ether
#

can you self heal with the stim pistol?

cobalt patrol
#

Loitering Stim Munitions, when.

stark ether
#

stim mines when

cobalt patrol
#

Man, i only got 16 stims used thatm ission

#

frigign shameful

sage plume
#

orbital stim bombardment when

trail nymph
#

Give me an orbital gas strike but it heals instead of damages

hexed steeple
#

i do think we should allow the bugs to inhale massive amounts of stims

trail nymph
#

I won’t have any effect because they’re not democratic

hexed steeple
#

i agree!

hazy oriole
#

at this point im beginning to wish the bots took a swing at gaellivare so we didn't need to worry about em

cobalt patrol
#

Ī mean they're on track to conquer the current planet

#

and then it'll be a no-holds barred throwdown with them on the planet

#

where hopefulyl we've done enough damage to actually halt the jet b rigade advance

tall stone
#

Meanwhile, I'm doing my part by killing bugs

steady flameBOT
#

I'm pretty sure that person is playing in Japanese, too.

undone veldt
#

Ok so the major order is going kinda terribly

pastel igloo
#

bug front seems to be moving forward but the bot front is not going well from what i can tell

tall stone
#

The defense requirements are pretty damn high.

#

Just try to exhaust the brigade tbh.

#

The more we fight them, the easier it'll get.

alpine seal
#

bug part is basically over, so there will hopefully be an injection of numbers after the 500 million is done in a few hours. it's most likely that gaellivare will be hit with a ~35 defense, fail, and then the next 2 days will be on retaking it at 2% or so resistance

#

which seems reasonable

pastel igloo
#

yeah

unreal merlin
#

I figured it'd be most effective to just finish out the bug kill quota and then swing back to the bots.

wind arrow
hazy oriole
#

holy crap

#

those mad bastards on mastia are GUNNING for it

unreal merlin
#

Holy shit

hazy oriole
#

I KNOW RIGHT???

#

they might win a level fucking 43 defence

unreal merlin
#

I had totally written it off as a loss

tall stone
#

Wow

hearty pier
#

Looks like a weird jump in the defense throwing off the average. It's reset back towards a more normal rate

#

Ah, SEAF reinforcements exactly like previously. Adds liberation in concentrated bursts

hazy oriole
#

dammiiiiiiit

#

i was really hoping they could pull it off

tight zephyr
#

We were really close.

#

But at the same time, is the Major Order in danger of failure? We still have like two days, right?

strange vine
#

the MO is fine

#

we're actually gonna complete it in 11 minutes lol

stone bridge
#

The DSS is online!

#

These are the actions we have access to right now

#

You can contribute to activation by donating the listed resources, up to a cap

#

and each diver gets one vote for where it goes next

tall stone
#

WOOOO

cobalt patrol
#

<@&1206091872716595200> Doing D10 bots if anyone's interested

#

annnd filled up with randos already, i shoulda pinged earlier >.>

#

Oh wait, one of the mran fleeeing!

#

you've stiull got a chance

#

annd full again

#

YOUR CHANCES HAVE PASSED

cerulean sluice
cobalt patrol
#

Also because free HSO is really really really good

#

Anyway, i'm v. Happy to have a reason to sample gremlin

tall stone
#

As am I!

#

I can be excited about Req again!

oblique lotus
glacial light
#

What is this? Some sort of primitive form of government where people have to do things? Where's my AI to vote for me

cobalt patrol
#

LOL

#

Poor teamate got vaporized by a rocket strider

#

me: YOu bastard! fires my last RR Rocket into the strider

#

also FFS i had a rocket bounce off a drop ship ;.;

cobalt patrol
#

Penguin: Solos an entire level 10 bot drop, including factory strider.

#

ALso penguin: Steps on landmine right after

strange vine
#

Breaking: At long last, the Democracy Space Station has been activated, ushering in a new era of Galactic Freedom.

All Helldivers can now democratically direct this Weapon of Mass Liberation from the Galactic Map on their Super Destroyer.

▶ Play video
quick plinth
#

finally somewhere for me to sink all these resources I'm capped on

sage plume
#

<@&1206091872716595200> some dives for the morning?

stark ether
#

what difficulty?

sage plume
#

whatever we feel like

unreal merlin
cobalt patrol
quick plinth
#

it only let me do 75 commons

cobalt patrol
#

Maybe i'm misrembeirng

#

I was in fact, misrembering

unreal merlin
#

I think if you hit the cap any excess should be automatically allocated. It's not like you're going to benefit from them and streamlines the process for the user

sage plume
#

<@&1206091872716595200> spot for 1 more

hazy oriole
#

whats the current progress onthe dss donation goals

tall stone
#

Set to go when the station moves

undone veldt
#

Nice

#

Soon I’ll be able to talk something other then hellpod space optimization

#

I’m thinking

#

Stamina enhancements

tall stone
#

It's going to be at Mastia

undone veldt
#

I forget is that a bot or bug planet?

tall stone
#

Bot

undone veldt
#

Ah ok

tall stone
#

The one that allows them to invade Gal rn

undone veldt
#

Makes sense

hazy oriole
#

How long till the station moves?

tall stone
#

Less than 12 hours now

hazy oriole
#

sitting at work with my knee bouncing in anticipation

merry tartan
#

are we winning

uncut hatch
#

Your always winning if your fighting for democracy 🦅

glad marsh
#

<@&1206091872716595200> anyone around for some midday democracy?

sage plume
#

Sure am

quick plinth
#

timezones are fake

wide star
#

guess i could after a couple min

quick plinth
#

and sure

wide star
#

(want to finish a spelunky 2 run)

quick plinth
wide star
#

yeah

#

23:23 here

glad marsh
#

timezones..

#

but.. almost alliteration.. I couldn't help it ;-;

wide star
#

@sage plume freed a slot for you if you're still there

sage plume
#

scronch da missile

stone bridge
#

@cobalt patrol what do you usually run into bots? Struggling to find an effective loadout these days

tall stone
#

For Jump Brigade, I'm specifically bringing in the Scythe because it's got long range and sets off jump troopers very nicely. Aside from that, it's my usualy of OPS and Gas Strike, then fill in Support

unreal merlin
#

I've found something fun to bring is Eagle Strafe, if only because it makes clearing outposts super easy.

cobalt patrol
# stone bridge <@169349146233405441> what do you usually run into bots? Struggling to find an e...

Current "Stealth Bastard" Loadout:

Main weapons:

Purifier
Gas Grenades
Verdict
Stealth Light armor (I favor the one that's slightly higher armor at cost of slightly less stamina and speed. the non-trenchcoat one, that you unlock pretty early in the mobilize warbond)

Purifer is your bread and butter gun. Just be careful about firing a full charge at point blank, this WILL kill you. but it can kill anything on the bot front with acess to weak points - you can murder hulk backpacks with a rapid fire. It'll even shoot down gunships if you can get the hang of dumping full charges into their engines. (Full charge is generally the way to go, but mag dumping is very good if you need a specific target dead now.)>

Gas grenades as a bread and butter "Stop shooting me" "Get fucked' "Fight each ohter" "Hold still for the 500kg" button. Often will drop them at my own feet and make zoidberg noises as i run for the hills

Verdict is just an excellent all around side arm. Can kill rocket striders, put devs and zerkers down with headshots, puts down trooper class enemies with body shots, reloads fast.

Stealth armor really helps with Being Sneaky, or even my signature "Penguin, that's not sneaky, that's psychotic agression" approach.

Then strats:

500kg - It kills detector towers. it nukes hulks. it blows up dropships if they're above it when it goes off. It does it all!
Rocket Sentry: Rory the Rocket Turret is your friend, has stupid long range, and hates everyone. Even you. BUt he'll kill hulks, kill tanks, give him a vnatage point... you know how he works.
Shield Generator Relay; Be the hero your team needs. I have saved So many people by dropping this and it tanking shots from a factory strider or a base. and it's up so often. also makes a great distraction for the stealth bastard approach. Throw it down, throw the rocket turret inside it (Make sure they odnt squash each other), boom
Recoiless: The main man. Shoot down drop ships, end tanks, steal all the supplies.

#

No really, you rpobably want to be calling in supplies everyu time they're off cooldown and refilling. i use the RR a lot and come out with most kills all the time because i'm shooting down drop ships or gutting factory striders

#

Some fun tricks:

If you're running for the hills, drop the shield generator relay - having it between you and the enemies means it'll soak a lot of fire. if you're feeling extra saucy, a 500kg getting stuck in the shield will kill everyone inside the shield.

#

I've never done the latter inteitonally, but i have done it plenty on accidnet <.<

#

Anyway, that's my ogto and i'm usually ocming out with very few deaths, even flawless on d10 bot missions

cobalt patrol
#

In general I'm all about hit and run tactics - I got for ambusing stuff, and the first bots generally know I'm around is a gas Grenade landing in their midst, or a fab suddenly going up.

Shield gen and rocket sentry have let me solo d10 bot drops, including factory Striders.

stone bridge
#

Is the rocket sentry really that good compared to a strafe or airburst?

tall stone
#

Different use case: It pumps out anti-armor quite well

stone bridge
#

Strafe one taps armour sans Factory Striders

cobalt patrol
strange vine
trim breach
#

NGL

#

I really fucking hate the Space Station

#

Whoever thought that Planetary Bombardment would be a fun modifier needs their head examined.

#

And also probably needs a swift kick in the nards.

supple siren
#

Yeah that one seems.. questionable

cobalt patrol
#

Oh, is it literally cosntnatly randomly bombarding stuff?

trim breach
#

Yes

#

We lost all our reinforcements last mission

#

And I think somebody died to the enemy like twice

cobalt patrol
#

Oh very dear.

#

UUh, yeah, that's uh

#

thats horrible

#

i junmped into a mission to see and it's just constnat random opses hitting wherfreverthefuck on teh map

trim breach
#

I died five times.

#

All were due to random bombardments landing directly on my head

#

Like...

#

I can't believe that anybody actually playtested this and signed off on it.

#

It's bad

stone bridge
#

It surely can't be that bad

#

Or is it

cobalt patrol
#

It is.

#

Like you know me briar, i'm normally a voice for being reasonable with devs etc

#

this is just bafflingly what the hell

#

You have no control over it, it's just constnatly ongoing random OPS shots

#

think of a map wide 380 barrage.

#

Also it appears to have b ugged? or locked out? it's very unclear, the game claims they're not readsy, the otehr two options

stone bridge
#

Jeepers

glad marsh
#

mmmm

#

no wonder they were pushing the station so hard, maybe the devs needed a bit more time to get it working as intended

cobalt patrol
#

Like if it just gave everyone a free 380 barrage on a reduced cooldown

#

there'd be no complaints

strange vine
#

It fucking rules

#

i love how its almost more of a threat to you than the enemy

#

billions of fascist supercredits wasted on a wunderweapon of questionable tactical value

cobalt patrol
#

If that's the intent it's well, really ocmmunciated poorly

#

(And honestly gets into thje whole narrative dissonace issues that a lot of these games rae going to have)

oblique hazel
#

welp, I was already prepared to exclusively vote for blockade for the extra booster anyways

#

I can certainly appreciate the comedy tho

cobalt patrol
#

Yeah, If this is uspposed to be, anarritvely, that it's a boondoggle of a wunderweapon - i dont think thats' really well communciated at all

glad marsh
#

yeah no

#

this thing is uhhh

#

I've tried it out now, seems like explosive resist armor is mandatory on missions with this thing on bombardment duty

cobalt patrol
#

I just flatout dont want to play on misisons with it on because the noise is horrible

#

I'm hyper senstive, and having explosions going off constnatly is NOPE NOPE NOPE

glad marsh
cobalt patrol
#

YHeah. This sucks =(. I genuinely think develeopers in genral get a bad rap. I think th e arrowhead devs in genral have been treated awfully overall.

#

but i cant acutally defend this, i cant see how this made it to live iwthout anyone going "Yo, this inst actually fun"

strange vine
#

its really funny

#

i think the eagle storm would be a bit better

glad marsh
#

eagle storm would at least be more interesting, this is just random-ass explosions everywhere

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it's not even targeted

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(I'm really hoping the Eagle storm at least goes after enemies instead of also randomly going all over the place)

cobalt patrol
#

I mean, i cant imagine eagle storm is going to be any better ,it soudns like it'll just be cosntnat airstrikes randomly?

strange vine
#

you can at least see the eagles coming in

#

so more warning

cobalt patrol
#

and, i'll be real here: I'm not actualyl sure targeting enemies would make it better. I think it'd just be a differnet sort of frustration

#

where yo ufelt like you didnt get to play because the space station is just killing everything for you

glad marsh
#

ah yea
you won't really be able to push in danger close the same way as normal either

#

cause well

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without warning

#

you'll get airstriked

cobalt patrol
#

Yeah. The problem is there's zero control on the palyer side

#

so it feels arbiratyy and random

#

be it targetitng enemies or not

strange vine
#

all i think is it needs a bit more of a tell where its firing, maybe like a laser like railcannon

#

otherwise its really not different from say meteor strikes

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or volcanos

glad marsh
#

they could've just given us something like... removing or significantly reducing cooldowns for orbital barrages or eagle rearms

#

instead of this

strange vine
#

This is funny so i cant agree

#

Theyll probably refine it over feedback

tall stone
#

Oh boy, got to see the constant bombardment myself.

#

It's so fucking overwhelming.

pastel igloo
#

Gonna have to try it with my friends

#

We always tend to end off missions at 0 reinforces

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Cause we play a lot of super helldive and we're not particularly careful

#

So this is gonna be interesting to try

stone bridge
tall stone
#

I dislike it not because I can't avoid the shells, but because it's just tremendously overstimulating.

glad marsh
#

Hopefully the devs realize quick, it's like.. alienating the parts of the playerbase who genuinely can't deal with all of that

pastel igloo
#

alright gonna hop into a mission and see what this is about

glad marsh
pastel igloo
#

nah

#

democracy protects

tall stone
#

Also acceptable.

glad marsh
#

Works too

#

Good luck

pastel igloo
#

picked the wrong mission type to try it

#

gonna quickplay on the planet and see if i can find an in progress mission to check it out on

undone veldt
#

It’s actively just random?

#

It’s not even like a mortar?

#

This is hell

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I just did a solo dive to test

#

This is hell

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It’s genuinely just a map wide 380

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It doesn’t target at all

cobalt patrol
oblique lotus
#

wait so its just random OPS strikes everywhere?

#

that's really fucking stupid

undone veldt
#

I can’t believe we spent 5 major orders building a worse meteor swarm

pastel igloo
#

ok gonna give it another go, didn't have time to try it out earlier like i intended

strange vine
#

the mechanics of the planetary bombardment is that it takes a snapshot of your location and then paints a bombardment zone in a donut circle around you. Unfortunately it doesnt update in real time

#

also each player circle can overlap

#

if you hold still it will never hit you, but since youre on the move for whatever reason youll walk into its bombardment zone

pastel igloo
#

interesting

undone veldt
#

Honestly if it moved with you and couldn’t overlap, that’d be great

#

Just a wall of bombs

#

Please god make it do that soon

pastel igloo
#

Tried part of a mission and honestly didn't have much problems

#

Will need to complete a full mission with the DSS barrage active to get a better handle on it

cobalt patrol
pastel igloo
#

fair enough

#

i'm mostly noise sensitive when it becomes really loud

#

i don't usually have games very loud cause it's annoying

#

gonna hop into a mission now and see how it goes

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just gonna go in on a low level mission since i'm shit at doing super helldive solo

#

ok that is actually quite fucking annoying noise wise

spare verge
#

I did a difficulty 4 destroy orbital cannons mission and got hit by a DSS artillery shell 4 times despite mostly walking everywhere when the barrage was active
twice while standing still waiting for extract

#

it is really funny and on brand, but I hope they change it as soon as possible

pastel igloo
#

yeah i'm doing a 4 difficulty rn

#

and yeah now i'm doing a mission from the beginning

#

i see what you mean with the noise being awful

#

extremely disorienting to have loud noises go off all around you since there is so much unbalanced noise

#

ok so now i've done a mission i can confidently say i don't like that at all

spare verge
#

extract during bombardment

pastel igloo
#

jeez

spare verge
#

spot the difference

pastel igloo
#

it does feel extremely fitting for Super Earth to make this enormous fucking super weapons project and have it just fucking obliterate their own soldiers and be an absolute shambles but also it does suck absolute shit to play with

spare verge
#

on the "positive" side it took out some bases on its own like 200 meters away from my position

pastel igloo
#

yeah i had it autocomplete some bases too

torn widget
#

It is HILARIOUS. What the heck else would be the result of putting random civilians incharge of this shit.

spare verge
#

I'm sure they'll work that into their lore explanation for when they fix it

torn widget
#

But, it seems like it is being fixed. And there is a rhyme and reason for the barrages. Just havent completely clocked it yet

strange vine
#

Shield generators and personal shields will help a lot

#

From my experience

torn widget
cobalt patrol
#

They seem to have given everyone on the planet Sheild gneerator relays for free atm

#

whcih is very funny if nothing else

strange vine
tight zephyr
#

This is extremely funny.

blissful sparrow
#

Helldiver 1 coding

heady halo
#

lord

#

if it displayed a like

#

aoe around the host player? it would be playable?

#

or if it did that based on ALL players, so as long as everyone moved slow, they were fine

#

but without either of those this is busted

#

it makes sense and is thematic and funny but it SUCKS TO ACTUALLY PLAY

#

make it like, a free call in for every player that targets the player that threw it and lasts like 5 minutes or something maybe, at least???

#

so you know at least WHEN its gonna happen

spare verge
#

it could also maybe work if they make it more accurately avoid the player's position and/or if they gave it a targeting laser or light like the meteorites

merry tartan
#

so like is this the only thing the DSS does?

#

haven’t been able to get in to see it cause work

spare verge
#

there's two other functions that it can do but it's the one currently active

heady halo
#

it has other modes that can be activated later but this seems like

#

an obviously bad way to enable it

strange vine
#

I think it mostly needs to have a targeting laser before the shells hit

heady halo
#

that the first thing it does is fuck up a bunch of peoples games after it being a long term objective

strange vine
#

Its basically a more lethal meteor shower

heady halo
#

yeah

strange vine
#

Which does have a tell

heady halo
#

currently without any more player weighting its a more deadly version of a hazard given to us as a story bonus for completing some hard missions

strange vine
heady halo
#

which given the reactive nature of the playerbase

#

doesnt seem well planned

spare verge
#

my baseless speculation is they thought we'd activate the orbital missiles first (the requisition one)

#

and thus didn't test the other two sufficiently

tight zephyr
#

Maybe this is why orbital strikes usually need those beacons we throw out.

spare verge
#

super earth has yet to develop a more reliable targeting system than the mark one eyeball

steady flameBOT
#

This implies SD gunners are past elite at their jobs and that there has been a technological regression to before the 1900s.

tight zephyr
#

No, it’s just cheaper.

uncut hatch
#

I honestly love it, v chaotic v fun

spare verge
#

if I were to try to justify my silly headcanon I'd say the super destroyer gunners mostly just line up their crosshairs with the position of the targeting laser, maybe with some amount of software to calculate a firing solution to land the shell on the point they're aiming at, and they don't have good enough cameras to actually see their targets without a beacon

#

this is contradicted by hellpods actually locking onto the beacon and correcting mid-air to land directly on it if it moves though

trail nymph
alpine seal
#

i hope we'll get to reconsider the vote on planets because if the dss goes back to gaellivare we're cooked

pastel igloo
#

yeah

#

that's not looking good

heady halo
#

honestot id consider turning it off and just representing it with free 120s and 380s and walking barrages for olayers on the planet its on

#

like even that would be a teamkill nightmare but better teamkill than friendly cpu kill lmao

unreal merlin
#

It'll be an example of how unmanaged democracy is only a pale shadow of super Earth's greatest strength: Managed Democracy needs that intermediate step between voter decision and proper allocation of their vote as determined by the system.

keen zinc
#

we dont want it

alpine seal
#

okay fair

merry tartan
#

was genuinely hoping for a clan function or somethin from it

#

kinda disappointed

alpine seal
#

well, the dss is back over but arrowhead is generous and has decided to not increase the percentage on mastia

#

so still winnable

#

to be honest the dss not being on mastia is a buff because no more random explosions

tall stone
#

We're cooked

#

Too many people followed it.

alpine seal
#

ouhhh noooo

tall stone
#

Thank god they said something.

#

Hopefully it helps.

#

But it's not looking great.

strange vine
#

Its been stuck at 8 hrs 44 min for the last 10 min

alpine seal
#

the defense percentage actually is going down, so if enough people hold the line at mastia it might still be possible yeah

#

i'm full on medals, i gain nothing from this but a fascinating study on crowd engineering, but i'm invested

tall stone
#

This is the most braindead the blob has been in a while tbh.

cobalt patrol
#

RIP

#

i did my part to dive on mastia etc

tall stone
#

We're going to succeed at the MO still, but man.

#

Arrowhead really tried their best to help us.

tall stone
#

But I also know what happened with Mastia.

#

Because I had the exact same problem.

pastel igloo
#

?

tall stone
#

"Oh, time to vote for where it's going! We're doing the Mastia defense right now, so it's best to have it come here to help."

#

"Wait. What do you mean it's moving after the defense fails?"

pastel igloo
#

how do you vote anyway

tall stone
#

Go to the planetary select thing in the ship, press B

pastel igloo
#

oooh

#

i see

tall stone
#

What also didn't help is that I threw all my spare resources into each of the DSS options because I thought you could get all of them going at once.

pastel igloo
#

mhm

#

i just dropped all my requisitions in cause i haven't been doing fucking anything with them

tall stone
#

I had full Commons and Req, and some spare Rares.

pastel igloo
#

succeeding the major order is nice at least, unless something insane happens in the next four minutes

tall stone
#

Glad it's way better than the constant bombardment.

glad marsh
#

Phew
Yeah
It at least targets enemies instead of being random and everywhere

keen zinc
#

Nice

hazy oriole
#

is there a good reason for 10k people to be on acamar rn or is the blob doing blob things again

tall stone
#

No objective, people are going to fight bugs after the Bot MO

spare verge
#

We were on the verge of greatness. We were this close!

stark ether
cobalt patrol
spare verge
#

this is what happens when they tell him he has to change his password since 12345 is too obvious

#

they'll never guess 12354

tall stone
#

I will never understand the people who get uppity when I say "Hey, can you take something actually helpful instead of additional reinforcements"

#

Like, I'm willing to put up with a lot of stuff.

#

But for gods sake, take a booster that actually does something helpful.

trim breach
#

"No problem, I've got you man!" Switches to flaming hellpods

tall stone
#

Beautiful, perfect.

#

Would actively take that over the waste of medals that is Extra Reinforcements.

hazy oriole
#

...they want to move the station to acamar

#

that's hapoening in roughly...15 minutes

#

we need sevwral more hours at LEAST if we want to defend gaellivare

trim breach
#

"If the MO is done, it doesn't matter" - them, probably

glacial light
#

I think often about how terminids are kind of like leaf cutter ants where the queen can hatch like little guys, huge tanks of ants to carry leafs for miles, and guys who's like half Jaws to cut leafs, and ant that specialize in fighting off ants of different sizes. And how ants are on average 15% brain by mass making it a big brain to body ratio.

cobalt patrol
#

<@&1206091872716595200> Interest in some Bot 10s?

glad marsh
#

It's rather late for us, but we probably could?

sage plume
#

Id be around soon

cobalt patrol
sage plume
#

5 to 10 mins (i very recently woke up)

glad marsh
#

@fallow parcel please ping us once everyone gets on, we're gonna take a little to boot up

stone bridge
#

Wrong zombie

sage plume
cobalt patrol
glad marsh
#

Booting up now

cobalt patrol
#

Not gonna jump in voice chat because all socialed out after yesterday (Sorry @sage plume

sage plume
#

np

cobalt patrol
#

Went to a wedding reception last night, which was V. fun and v nice and also i am totally exhausted

sage plume
#

understandable, happy to hear you had fun

cobalt patrol
stone bridge
#

Sure

#

I won't voice either, munchin on stuff

cobalt patrol
#

Will que us up once yer on the ship

hazy oriole
cobalt patrol
#

@glad marsh You did well

glad marsh
#

I know I know
but inferiority complex go brrrr

cobalt patrol
#

You were seriously fine. You can run d10 wiht me anytime 🙂

glad marsh
#

that and social anxiety (gets worse when it's all silent comms somehow :p)

glad marsh
cobalt patrol
#

fwiw, i'm generally jhust laughing my arse off and cackling like a madman while downing dropships

glad marsh
#

I am judging me and projecting it on literally everyone haha

#

...It's quite bad

#

but anyways, thanks for running the op, see you around

strange vine
undone veldt
#

Favorite build name

sage plume
#

<@&1206091872716595200> game time?

wide star
sage plume
#

then soon