#Helldivers 2: For Managed Democracy!
1 messages · Page 89 of 1
they have also said theres more difficulty increases coming
Explcitly, Pilestedt wsaid they wanted to let these changes hit, then go back and tune up the diffuclty once the changes had time to be seen in action
rather than try and change everything everywhere at once
god i wanna play some rn....
if i had the energy and skill i would make a helldive themed version of ke$has "joy ride"
It makes sense less variables cause if an update causes player count to drop then like it's hard to tell if it was the equipment balancing or difficulty balancing that was the issue if they did both at the same time
Bahahahahahaha
I just killed myself in the funniest way
Tried to kill somethign with the purifier
the explosion blew me off a cliff
lmao
my favourite is still a 3 in a row
land, call weapons, grab one and second lands on me
respawned, land the pod in a hole i didnt see instant death
land directly on top of a factory strider, airstrike my position to kill us both instantly
Also, if you're running a anti-tank weapon, MG trurret is a great little buddy now
he's not very strong. He's pretty fragile. And he's filled with hate for chaff
also he's spammable as hell. with full upgrades he's a 77 second cooldown
so who even cares if a bile titan eats it?
Just made the kill shot on a bt easy
MG Sentry has been a great asset for a while now, the lower cooldown than Gatling Sentry means it's how you just automatically win any fight that doesn't have heavy armor (and most that do, if you use your time to focus those first while the turret works).
Rocket Sentry also good
A Sentry that can kill heavies and mostly priortizes it is nice
The 60-day timeline just concluded, and Arrowhead released the Big Patch, here are the most notable changes, are we back in business?
Increase your Helldivers 2 FPS: https://youtu.be/FuN9IKckHHQ
#helldivers2 #helldivers2gameplay #helldivers #gaming
60 day patch
Shield relay is BIG
and scorcher is peak ngl I love it
Oh. Oh yeah, the Senator can plink Hulks in the face.
I might be able to convince people here to help me get one of the objectives then.
Not objectives, achievements.
The trouble with Helldivers 2 is that it's already so cinematic that making cinematics almost feels redundant.
But I'm gonna keep making them anyway. If you want to support that, here's my Patreon: https://www.patreon.com/c/EPG6
thinking of trying the railgun with the jetpack on bugs, where should i hit heavies like BTs and chargers to do the most damage (and what are the breakpoints)
in general aim for the head
you can break charger legs and the finish them with small arms
iirc you need four? five? 100% OC shots to the head to drop a charger
I'm an avid jetpack railgunner. Two overcharge shots will break a charger foreleg armor, then shoot the exposed leg with your main gun. I rarely bother using railgun vs BTs (orbital precision for those) but if you're in a pinch just keep putting overcharge shots into the face
against bugs I'm more of a fan of the commando
two to the head will consistently drop anything besides a BT and against BTs I have OPS/500kg/etc
commando is nice but i'd prefer non disposable AT
i know the quasar exists but i'm not a fan of the chargeup
Fair on that front.
I will always advocated for Laser Cannon.
oh fuck the laser cannon's AP4 isn't it
oh i love the recoilless the problem is i want to try something else out for once
god dammit arrowhead
shit, it is?
It breakers charger legs well, and can pop Bile Sacs
FUCK IT IS
i picked it up on bots a while back and felt dissatisfied with it's performance vs tanks and the like
Yeah, Tanks are about the only thing it doesn't do well.
Railgun killing anything medium-ish is too good for me vs bugs. One safe headshot always kills hive guards, brood commanders, and spewers. Pop one, reload, pop another, reload. You can kill them extremely quickly so all you're left with is either Very Big things or Very Small things
my issue with the railgun on bugs is that small-medium stuff gets cleared by the blitzer very easily
and the blitzer is a primary
oh also while the strafe buff does make it better and it's a pretty consistent kill on things it can hurt now, it lacks the area and teammate clearing power of cluster, so it looks like we're going back to cluster
Blitzer does fill a similar engagement list, but it's also hindered by being very short range
My usual bug loadout is Blitzer, Grenade Pistol, Stuns, Laser Dog, OPS, Orbital Gas, and either Laser Cannon, HMG, or Quasar.
the blitzer's pretty long ranged in my experience
Ammo is other people's problem.
it's still short range but it's like, shotgun ranges
how do you use HMG on bugs? spent two mags on a BT head and it wouldn't die
shoot everything that isn't BTs
It for sure isn't comparable to railgun though.
bwegh
HMG gets good AP and a good rate of fire. BT's are the only thing it can't solve well, and I have OPS for that.
And yeah HMG isn't anti-armor exactly. It's better than other things but you really should just have a real anti-armor option available
railgun
Personal taste really. Jetpack is nice for getting around easier.
I like the Rail Gun, EATs, Commando, AMR if I'm feeling silly
EATs are my true AT of choice.
I miss free jetpack day bringing both disposable rockets and a jetpack was a hoot
Because Hellpods. 😛
This is the truth though, jetpack is just a mobility enhancer. Bringing some kind of loadout that can benefit from you moving a lot is good.
yknow what
You can also start the machine gun reloads while jumping
i know i did say i prefer nondisposable support weps but i have missed my eats
they still oneshot bts to the head, yeah?
EATs do, yes
Or wait, BTs I'm not sure
Even if it takes two they're so low cooldown anyway
Headshots should nowadays
It does, yes.
What's the use case for the HE rounds on the RR?
Shooting into crowds
BUgs
For going (hehe) but yeah bugs
Oh, okay.
Blessed another bugs commando
Although I 100% use commando for BT
Whoa gun dog has AP rounds with armor pen 3
It’s already a headshot machine, damn.
It's a good little headshot boi
delete patrol
I'm wondering like since autocannon (even more goated) and RR have AoE burst mode then what's the deal with airburst
Sad D:
good question
did they widen airburst strategem?
feels like its projection looks less round and more rectangular... somehow
It got one more burst in it's combo
Were you near the edge of the map? It's one of the most map position distorted orbitals
might be
The trouble with Helldivers 2 is that it's already so cinematic that making cinematics almost feels redundant.
But I'm gonna keep making them anyway. If you want to support that, here's my Patreon: https://www.patreon.com/c/EPG6
My old laser cannon technique was jetpack onto the tank, set fire to the vents, escape by riding the explosion
Also, folks, do not sleep on the newly ugpraded Grenades
Frags are very very good now as a "Fuck this group" button
Aww
Frags might be good, but HE's are still bad =()
They just do not have the radius to make their damge worthwile
RIP
On the other hand @stone bridge Shield generator is fucking amazing now and so spammable
it's cooldown is so shrot, and it will block a lot of shit
Sweet
Pruifer into bots feels okay
Senator against hulks is just a meme, tbh
Like can you? Yes.
Is it at all a good idea? No.
Now what the senator is really us eful for: FUCK YOU ROCKET STRIDER
2 to the engine b lock and it goes down
Smokes do some serious fucking work now, btw
Smoke grenades that is
like "I am in the middle of one, using my hmg turret and the bots are confused as hell ten feet form me"
that was always the case with bots that were interested in you in my experience
the problem was bots losing sight of allies and gaining clairvoyance out of frustration
instantly shifting their fire to your completely hidden ass
Yep, didnt have any isuses with that this time
Damn. Smokes sound like they'd be amazing now if I wasn't cripplingly addicted to thermites for killing tanks
I've been using the HMG into bots for ages now
A convenient anti tank option was the one thing my build was missing pre buff divers, so the thermites slotted right into what I was already doing very easily
now i wanna try a shield gen/smokes/ turret kinda build
It absolotuey has potnetial
fortification build
shield gen, turret, recoilless, machine gun turret
maybe swap rr for rocket turret for the larp of it
smoke grenades, grenade pistol and then primary weapon prolly depending on the mission but something to givr a bit of continous anti middle weight range
One of the friends I play with consistently runs 4x turrets (AC, Rocket, Gatling, MG) and does SO MUCH WORK. Engineer Gaming indeed.
fuck yeah
Personally i'd swap out Gatling for the HMG turret there
Do not sleep on that thing, it's a monster on both fronts
(though i prefer it on bots)
Bugs it's a little vulernable to SUDDENLY CHARGER
But you can still take them down if you focus a leg and get them dead before the corpse can come yeeting into you
Build variety is so good now
late on this but i like to run crossbow + stalwart with jetpack on bugs
stalwart as your primary
crossbow for mediums and popping bug holes
bring the recoil reduction armor with +2 grenades
I've gotten the crew back into HD2 now that a majority of choices are good, even if some are better than others it's a smaller disparity and it doesn't feel like you're gimping yourself or the team by choosing a certain weapon if you do some adjustments to build around it
if you need AT bring thermites, otherwise gas is a good option to keep enemies back while you kill them with stalwart
EATs are good to bring too but it means you only have 1 slot for another strat
I like the buffed weapons but I still love 3 spammable red stratagems
4 If I feel confident in my team's AT which I feel is needed less that like the team carries 5-6 AT options between the team.
Okay, I have finally found another build for bots that I like that isn't Dominator+Spear
And that's the freshly buffed Liberator Pen+Quasar Cannon+Gun Dog
And also stim pistol because I want to be the team medic
Gundog having the same pen as Liberator Pen is pretty great for bots
<@&1206091872716595200> Anyone up for some diving?
Helldiving is work and its undemocratic to double dip on jobs
Work implies you get paid, we volunteer to be hive divers at no cost to Super Earth because that is the patriotic thing to do.
Anytime I earn Requisitions I actually pay Super Earth some of it for the privlege of helldiving.
i usually pay SE all of my req cause i'm at cap
it caps out so early compared to the other resources, I wish there was something to do with it
esp. if they're going to make some future stratgems cost medals in the warbond instead of reqs
just finished playing sorry adam
or well, about an hour ago? bweigh??? times bullshit
Getting req points or medals from POIs always feels bad, they should really take them out of the loot pool for those
medals from PoI can probably give you more medals than missions can tho
if you do a SC farm you'll probably end up with more medals than if you actually played
it's 1-3 random per
after you cap out xp and reqs I think missions higher in level than 1 are only 'optimal' for samples (in terms of rewards)
which is, very weird progression wise
sc farming is really tedious though
its kinda fucked that your punished for playing higher difficulties reward wise, youd think theyd boost the SC rewards from the pickups or something but then again medal, xp, and req points arent really a progression blocker
I'm permanently short on common samples
its rares for me, but up until they started adding more ship upgrades commons were rarer then rare and supers for me lol
I'm just saying inefficient sample conversions would be a godsend
Let me trade my samples for other samples
I think they made a statement about not doing this to try to satisfy people being concerned about difficulty grinding during launch? but then it ended up being difficulty 7 was the min difficulty until they changed supersamples to spawn in 6
yeah, that'd be nice
and generally overflow conversions? like maybe realllly inefficiently convert reqs to medals
🤔 are people not picking them up? what set of upgrades are you working through
I personally keep capping out commons and have seen people just not even pick them up so I worry that that is lowering the rate people are getting them (but I am a loot gremlin and can't resist even if everyone in the lobby has max commons)
no random ever picks up commons
they'll go out of their way to avoid them
probably my fault for going straight for difs 8-10 as soon as I could tho
yeah in private lobbies I think I've usually seen 2/3rds of the commons picked up, 3/4ths of the rares, and all the supers
and some missions only give commons
publics were less horrible than I thought they'd be when I was playing those at least in terms of tking
🤔 like half the time the supers ended up getting swallowed by the ocean in pubs which is kind of funny
I'll grab samples if they're convenient, but sitting at max everything does make it a little hard to care about going out of my way for them
I understand why some pubs just don't bother
At like diff 7 common samples I grab like super samples because it's replaced by rare samples
I need a giant pile of rares, no supers, and then SC
Some players should nto be allowed Orbital Napalm.
what happened
If I had to guess, they got Napalm Barrage'd
I got barraged.
Other players got barraged
if there was at all a chance to barrage, tehre was a barrage
Here's an entertaining thought for veteran Helldivers. Helldiver training really did get simpler from the GW1 days.
The first part of the training course was integrated into a barracks complex on Mars, and you completed all the basic movement and shooting sections well before you got to call in any stratagems. You started with MG, Gatling Sentry and Dive Bomb, and Resupply was still per Helldiver and ate into your total stratagem count. There was an entire simulated mission course where they ran through SAM site setup and Hive busting with a Hellbomb. There used to be training robots everywhere and you used to engage training robots as part of the simulated mission.
You don't even do a simulated mission in GW2 now. You just straight up deploy to the battlefield at D1 and hope for the best. It's pretty wacky how capable the kids are these days...
so I just got on for the first time after the update
and the HMG mag buff didn't actually go through
:(
Noooo
it might depend on if you have the ship upgrade
Sad but also it'd be a funny bug fix to say Helldivers were not properly instructed on how to unlock the extra X% of their standard mag due to region lock
The HMG mags always had the ammo capacity of the buffed version but the extra ammo was locked by ammo publishing studio manufacturer
we just only have reload assists with so much capacity
we could manually stuff more rounds into the mag, there is plenty of space, but the manual doesn't say we can do that
Do you think the tanks and factory striders have a crew or is it just one Automaton “brain” in there like the Hulks?
I think it's one
A brain makes more sense in my mind why bother with making space for a crew when you can just link it to a “brain in a jar” and fill the rest of the space with armor and weapons
The only counter I have to this is that the scout strider is piloted by a trooper
That might just be an expedience thing.
Just speculation here but maybe the Automatons aren’t as plug-and-play as we assume?
I love my lore discussion.
I’m looking at the tank model now I can’t really see anything that resembles a crew hatch
I mean, I dont see why that'd be the case
the only reason multiple crew memebers are a thing IRL is the division of labor, primarily because its better when you have one person focused on looking out for threats, one person focusing on aiming and shooting and one person focusing on movement
but its not unreasonable to assume that if we could have AI assisted target acquisition(like how mecha or scifi settings have it) and maintenence as well as other duties in being a tanker werent a factor. one man tanks could exist
so I dont see why tanks, fac striders, much like hulks wouldnt be just a single automaton intelligence
The Automatons are AI aren’t they?
I mean, the bio-reprocessors suggest otherwise
but even if they do use biological processors as the centre, I don't see why they couldnt have very effective targeting and combat systems attached (if SE targeting systems are anytning to go by at least regarding turrets)
I see the automatons as the pinnacle of transhumanism from the eyes of the cyborgs
There’s a human brain in there?
or multiple
thats how I read it anyway
why else do they reprocess humans in facilities?
fuel? because super earth decided they needed to be more scary so they added it?
hell given the terminids are basically just oil cows
it could be them imitating the e710 refineries just with their own enemies
my favorite thing about the helldivers lore is that "they added it for gameplay reasons" is a valid in-universe explanation
Super earth polluting the environment so much that citizens have E710 in them like microplastics and automatons wringing it out
🤔 I was thinking more just misusing the behavioral code but honestly that probably works
or normal burning calories
I dunno, I think there probably are biological components in the Automatons.
Maybe they’re using them for raw material to make the artificial muscle bundles you see on Troopers and such.
you, the gamer, are a very effective one man tank driver without any brain multithreading just thanks to videogame controls replacing clunky ass levers
I posit the tank holds one guy with an xbox controller
also typically having a 3rd person viewpoint giving you unrivaled awareness instead of having to figure out where you are and where you're going out of a narrow slit inside a box
modern tank driving is extremely fluid
unless ur in a russian / russain derived tank
Idk if it's fake but I saw an image of a brain in a headshotted devastator on reddit
It would make sense if automatons came from the HD1 cyborgs they're just like cyborgs that went more borg to survive
Also explains the random headless corpses
That was just the hit spark decal
There was concept art of there being a brain in the automaton head but i dunno if thats still an idea theyre using
Tbh that still just looks like the hit decal
I will never forget the first time I encountered a hulk, having accidentally gone in blind to a difficult mission with a high level helldiver and ended up running circles around it and diving behind cover like a madman while the high level killed it
the last time I ran into a hulk I stopped for a second, sniped it with a laser cannon, blew up a second one with thermite and moved on because I spotted super samples nearby
god what a journey it's been
I'm like an old vet repeating themselves but mines was first week MO on the creek doing a defense mission. We were surrounded by dozens of troopers and berserkers and 2 hulks dropped, we killed one with OPS but then 3 more dropped
We have OPS and machine gun as our only stratagem at level 1 I believe
Very early OPS had longer cooldowns and calldown time too
"Hey guys I've been away for a while but I'm ready to keep defending meridi-"
The PLAS-101 Purifier got a full auto mode, but it has no limit to how fast you can shoot. This changes some things, which results to this happening.
Increase your Helldivers 2 FPS: https://youtu.be/FuN9IKckHHQ
#helldivers2 #helldivers2gameplay #helldivers #gaming
whatcha all think of the handheld smoke nades fellas? i personally think they could use a lil' love in terms of radius or amount held but i might just not using them right
if you want sneak you're probably gonna use the gigantic eagle/orbital so they could definitely use a bit more beefing up
maybe if they made a small wall instead of just a blob but i think they intend for you to spam huck them and run away to go find more
but i dont stealth much i play helldivers for the chaos
i remember finding them funny to just throw at my feet and jetpack skidaddle away and its even funnier now that jetpack catapults you more
idk they might be better now that bot visual range is fixed
my average helldivers experience
i love my comedy game
I ran all flame guns/stratagems once but I died a lot and struggled during the match. I guess you could say…
I got burned
worth it
very good
if you need precision try cooking them until they blow in your hand
I haven't tested them since the bot AI change but they were always great to drop just in front of you as a firefight was about to break out. You just get missed by so many shots while you can return fire on the glowing parts
Also great for raiding stratagem jammers
eagle/arty smoke I take mostly to cover teammates, not myself
since they're unpredictable
There's a bunch of ocncept art that implies they may wel lhave organic compoents
Smoke grenades i was impressed by vs bots post the recnet ai changes
At first I read that as smoke I take mostly as cover from teammates and I was wondering what your secrets are
Hmm
I think i prefer Smoke Grenades + Orbital Gas rather than the reverse
Not sure\
I may also just giveu p orbital gas entierly so i can just do Strafe + 500kg
(this is for bots)
All are fine combinations. I liked using Orbital Smoke when we need to run into an outpost to cover the advance. Orbital gas is my favorite "I don't want to deal with any of these raiders" option. The latest rework means it doesn't kill them AS FAST as it once did but it's essentially guaranteed autokill
Remembering the one random player who acted all incredulous and admonishing toward me for bringing gas vs bots even though I consistently melted every other patrol and outpost with it
Gas + Railgun doing gigantic work
Not being shot at and killing them is pretty great for a ranged faction
Also Melee enemies moving not in your direction also great
makes sense considering that gas strike is one of the most versatile options in slot while either smoke strike Certainly Exists
Smoke with recent buffs has certainly fallen behind
I think like a long line perpendicular to where you originally threw it could be more useful
As a sort of shield that protects you to escape because shield generator is like just better for holding ground defensively it's so fast
eagle smoke is perpendicular to the beacon
You know I forgot eagle smoke exists
Like the drowning pool meme with smoke orbital being held while smoke grenade is drowning and eagle smoke at the bottom of the sea
What's the pattern for orbital smoke? It always seemed perpendicular to me
Kinda made eagle smoke feel weird because I felt they did the same thing, just eagle uses charges instead of cooldown
Seems the new bot faction has finally appeared
What happened?
Did they just drop it by surprise because that's funny if they did
New MO just dropped.
The Jet Brigade is leading this new major order
s o c i a l i s t t o a s t e r s
(we're fighting protogens)
Do they look any different than normal assault troopers?
realisation:when we get the emch stratagem deployer its going to be increadible with the deoloyable shield
I feel the eruptor's lost its anti-bot charm for me in this update
I just Don't Need It
its great with jetpack as like hypemobile as you dont need to aim as much but yeah theres so many more options now
They're painted black from what I saw, but overall the thing is that Jet Brigade predictably has a disproportionate number of jumpjet Raiders. Lots of light enemies that are prone to spontaneously exploding if you clip their backpacks. They like to run up in your face like suicide bombers.
is the jump pack hulk in? i remember seeing that in a leak
dunno yet
Haven't seen it.
Like, comment, and subscribe if you enjoyed! It helps out a lot!
Christmas came early with these jump pack buffs. Thanks to @pckted for teaching me the ways of disrespecting chargers.
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oh fuck yeha i gotta try the new jetpack
also it's good for traversal now
before I think I kept pace with people using jumppacks due to the stamina cost
(it still has a stamina cost but the distance is worth it now)
Yeah new jetpack is MEGA good for traversal. I'd bring it as often as I can on bot worlds where I roam around causing trouble.
i wanna try jumping with the flamethrower
can you spray scurately enough to flame over a bug patrol?
Last I played with GL with jetpack very long time ago it likes makes your gun shoot like straight down after a while so maybe
Look at me I'm the incendiary eagle now
notably they don't explode unless you shoot them usually so if you don't panic and dive backwards it isn't that bad
however pubs don't seem to know to stop drop and roll either
I find shotgun to the legs also makes them not explode.
They said gunship wasn't enough now we'll have Rocket Hulkships
gunship factory flywr
each leg is an av 4 dropship
and its upside down with a fown facing cannon and an up facing assembly bay
makes 1 airship at a time
the airship engines are only av3 tho and if you take out two of the four airships it falls
ABRL vs. a gaggle of anti-democracy bugs
With 1.001.104, the ABRL received a reload speed buff. This was labeled as 7s -> 5s, but was closer to 4.9s -> 3.7s due to reload cancelling. However, the bomblets share a damage ID with frag grenades. This means each bomblet went from doi...
With 1.001.104, the ABRL received a reload speed buff. This was labeled as 7s -> 5s, but was closer to 4.9s -> 3.7s due to reload cancelling. However, the bomblets share a damage ID with frag grenades. This means each bomblet went from doing 250 damage -> 500 damage.
This is a total damage of 4250 for the direct hit + bomblet direct hits + rocket AoE (this hasn't changed) and 12500 damage from the bomblet AoE (up from 6250).
Try it out, it's quite strong. ABRL still has damage donut issues but it can clear medium and light enemies with ease now.
Damn
Breaking: The Helldivers have established and held a protective border around Acamar IV, allowing the successful construction of the first-ever Terminid Research Preserve. Our intrepid Xenoentomologists have conducted a…
Did we just put terminids in farms without ever researching them? I thought in 1 we like selectively farmed the most oil making bugs
Or did they just capture random ones to farm
lvl 15s aren't necessarily bad players
but they don't have the gear to play 9s and 10s why are you here bud
I'm doing my part
I mean yeah, they can play however they want, I'll just dip when I see that in the lobby however, because I'm not looking to sweat and carry, or alternatively, die on repeat because enemies can't be cleared fast enough
i purposefully bring new players into haz10 and honestly, they dont do that bad. you get most of what you need and its honestly not too bad if theyve played horde shooters before
I might've been egregiously unlucky then
I feel like this is just going to be
[sound of beer cracking open]
“Big bug.”
End of research.
Bug lite
||Glyphid Slammer.||
RIP, I know that pain all too well
r-r-rock a-andd muzzled and tranqed
I have a Steam group in my library just called "Killing A LOT of bugs" and it's just Helldivers 2, Deep Rock Galactic and Space Marine 2.
Hehe
the new jetpack is SO finickety
i keep clipping my feet on something during a jump and completly spinning out
and a couple of enemies you wouldnt expect turn SO fukin fast that even with the jp you cant get behidn em before they turn
Expert exterminators
I haven't had the chance but has anyone tried flamethrower with jetpack in the air?
Is it like close enough to the right area to be effective as a fly by flaminh
Dammit. I crashed to desktop 😦
noooo
REight as mission was nearly about to extract tooo
It had been a good mission ,and then the otehr two kept runinig off dto do iffernet objectives than the one i marked and it turned into a real clusterfcuck
Jet Brigade is real fun though!
Veridct is a great choice into them, since a single shot puts down a jetpack trooper and it's good vs Beserkers
which there were A LOT OF
i was gonna try it tonight but ended up just doing bots lmao
Afaikl, it still goes wildly over the place
but inaibltiy to aim while jumpacking is labled as a glitch
so
level 12 + pub + playstation numbers username
some players just refuse to pick up supplies or equipment you try to give them
I've only seen people run out the reinforcement counter solo once or twice tho
I've seen plenty of ragequits and 2-3 person death spirals
Sad it's more precise still not accurate as it just sprays fire directly to your left while jetpacking
Unless there's an enemy in the air to your left
this jet brigade stuff is more serious than i thought
IT FUCKING WORKS
IT WORKS PERFECTLY
so long as you START firing before launch, you get perfect flamethrower controll
its hard not to land in the flames unless you release early tho
and controll in general is tricky
but it rules so fucking hard
i need the flame pack for hte fire resist armour now
j e t p a c k
Helldivers 2 VR Cinematic Snippet. This was shot in real-time in Blade & Sorcery (with some post, final shot in-engine). Full cinematic is progressing nicely and will be out soon. Just thought I'd share some of the work since it's been a while. Enjoy 狼
Thanks to Ghetto05 for working on the Liberator --https://next.nexusmods.com/profile/Ghetto05...
Real mandalorian hours
I love bots got that moment when it's a night mission and suddenly an entire hillside lights up with eyes staring at you
Helldivers composer also worked on Gundam
Statement theme for the Netflix anime, Gundam: Requiem for Vengeance! This was the first piece I wrote for the show, establishing the main theme and tone for the rest of the series.
Full Soundtrack on streaming and iTunes: https://lnk.to/gundam-requiem-ost
Video edit by https://youtube.com/bubu4u
Music by Wilbert Roget, II
The Eminence Symp...
i dont like how close that location name is to martyr bay
this slaps
I haven’t had a chance to see what the new MO is about, did they put in the jet pack Hulks we got that leak about a while back?
haven't seen those
but basically
we have to win 1 defence against the bot push
and so far we are not managing that
I had it shoot directly up while jetpacking once
with my arms contorted behind me
I think the numbers at the start are probably rigged against the players
hence it only being 1 defense in like 5 days
it'll also push the line back so we can reclaim stuff
Yeah there occasionally has to be MA that get lost, at least in part, in order to keep the map feeling full
I just wanna fight the squids already
New Jetpack is delightful, and honestly a great way to escape all these Jetpack Bots
Still no sign of new units though :Tc
the jetpack hulks aren't in yet but i suspect they'll be stealth dropped halfway through the MO
In more ways than one
What if they dropped jetpack hulks from the skies on like gunship carriers
Or just from orbit
Prepare for hulkfall
I'd be surprised if they were in orbit where the fleet of our Super Destroyers are
oh I finally switched the eruptor for DCS and I forgot to account for the fact it was my fabricator bullier
I just stood there staring at the door angrily with a laser cannon
Having a primary that can just snipe a fabricator from a distance depending on angle is pretty great
def is
And it functions well as like a weapon. Grenade Pistol can destroy fabs and you spawn with it but the ammo makes it like not a weapon you can use for clearing enemies consistently
DCS and grenade pistol or eruptor and starter pistol, hrrghnh
Consider, because I am a menace that loves stims. Eruptor and Crisper
I mainly pack the sidearm with the eruptor for berserkers
because laser cannon doesn't do well with 12 of them
That's fair, I usually save fast CD stratagems for them. If you kite them long enough into a clump or line then strafe deals with a pack enough to clean up with Eruptor
In absolute emergencies, commando
I've been having excellent success with the Dagger secondary vs bots the last few days.
Didn't realize the Dominator had been reclassified.
Huh i wonder why
the dominator never actually dealt any splash damage, so the category was probably seen as misleading
Not sure. Maybe it's because it doesn't have the splash damage thing.
does it still count as explosive damage for stuff that cares about that
seems to be ballistic damage currently, but i'd have to test on something to be sure
I would have expected it to go in one of the rifle categories
It seems to do the same thing as like a slow rifle but high damage, slow projectile with slight bullet drop, and even though it's not concussive it's pretty good at stunlocking animations
I'm not sure what it does that would put it in special vs rifle
Marksman has 2 rifles but dominator for low mag size and high damage with med pen but not being hitscan makes it sort of hard for long distances or assault rifle
If I were new I would think Dominator's "flavor text" and being in special category means it does something that other weapons of any other category doesn't
hey since when are we actively losing ships
Was it always like that? I remember randomly ships would explode and I assumed it's cause it's scripted or like an op was losy
It does happen from time to time. iirc, it happens when someone loses an op
I believe it also just happens randomly on bot planets when a ship gets hit by anti-orbital fire
I just had a guy bitch at me for being "annoying" and he teamkilled me after the destroyers left orbit so I couldn't respawn and never did explain why I was being singled out.
I think he was mad because I kept killing Hulks he was trying and failing to kill with his railgun? I'm not sure.
What a dickweed.
Its not connected to that
Ah, a shame
no
sad
True, any dead hulk is a good hulk
Not my fault the recoilless rifle is just better at it.
I have to devise a build that I can comfortably carry with
hm
something that can keep up with the sheer number of bodies on 8+
because so far my teammates seem utterly uninetrested in actually managing the robot horde
wasn't the airburst stealthbuffed because it uses the same damage model as frag nades?

??
I help out my team if they insist on fighting but my loadout's strongest asset is my pair of running shoes
I mean yeah
cluster
also liberator dog as a part of my stealth loadout is so good now man
It's consistent, lethal, you get five throws per eagle resupply, and it has a massive AoE
though the best cure to this is communcation and collective strategy
I look at an outpost like "I don't have time to MGS this shit, go get em"
and the dog teleports bullets into all of their heads simultaneously
I wonder
any <@&1206091872716595200> interested in sticking it' to the bots'?
yeah gimme five
god I would but I got some food that's just about ready
good luck helldiver and spill oil!
I mean
missions last long enough that by the time you eat
we'll still likely be in an operation
Railgun + Crossbow + Orbital Gas...
the charge up of the railgun hasn't really been doing me favors
(when trying to pierce, I realise most enemies can be killed on safe, aka 50% as in near instant charge)
ooo i can be there in a few minutes
'aight
I'm not even sure railgun has collateral/piercing, I use it as a single-target instant-kill.
Crossbow is for crowd clearing.
yeah the nerf brought it down a lot (a really long time ago)
I use it to pick off devestators/hulks/berserkers from a distance
I think the low level enemies in jet brigade are actually easier to manage than normal since you hit a jetpack right after they drop and then bam
the drop wave mostly goes up in flames
I think that when it comes to support weapons, the autocannon is one of the best. With the armor changes, I can reliably kill hulks and anything smaller, I can shoot gunships out of the sky, it's even good against bugs since it can kill the armored ones and it has decent AOE against hordes.
Oh, and you can snipe fabricators and bug holes with it.
I think the term "pick off" is underselling just how effective the railgun is at clearing huge numbers of otherwise dangerous enemies extremely quickly.
In the case of bots, anything that isn't a tank, factory strider, turret, or dropship it can kill in a minimum of one shot. You can put rounds out surprisingly quickly if you practice, meaning you cut through entire patrols of devastaors and berserkers like butter
You do have to be pretty precise, but that's just fighting bots generally.
Yeah, that's a practice issue though (aka skill issue but phrased politely). Hulks are harmless, gunships can be shot out of the air from across the map.
all good?
@fleet jacinth fubar isn't playing helldivers
ohhh k
fair enough
I wasn't disparaging it, it's my go-to support weapon for the bots lol
cutting edge has more bangers
like overall when it comes to how good the weapons are
the senator though...
true
senator carries steeled veterans
yeah i getcha, I just don't want my baby undersold, it does TOO MUCH WORK
actual omni-tool.
I'll go cutting edge then, get steeled veterans later
I need an excuse to play more helldivers anyway
Recently I've been running
- Explosive Crossbow / Dagger / Thermite Grenades
- Medium Infiltrator Armor
- Railgun / Rocket Turret / Orbital Precision Strike / Orbital Gas
I have been having GREAT success with it.
nice
really healthy balance of crowd clear and anti-armor that lets me run entirely solo on the far side of the map
loot goblin time
@heady halo swap VCs
and tbh with the buff to the lib concussive it aint half bad on bugs either
that 60 round drum mag is nice for crowd control
jet brigade is now attacking martale, likely because stiff resistance has convinced them the DSS is in that direction
there has to be an ulterior motive. their recent campaign has been all throughout the exact opposite direction
they're... sweet liberty. they're going for the creek
goodness gracious
They must be stopped at Martale they cannot be allowed to proceed further
Oh sweet liberty! NOOOOO!
Rip our Martyrs on Martale
the automaton menace's path is clear!
completely ignore this much more sensible line of reasoning! for their thirst of the creek is all but assured!
The Automatons are just like “Why do they care about that hellhole twilight planet so much?”
Honestly if the devs decided for the Automaton Climax to happen on Malevolon Creek I might actually freak out
That would rule, yeah.
Important info re: Airburst launcher
Games too easy? Let me bring this new Airburst and see the reinforcements go down and team kills go up
It's really not too easy >.>
I love the dome, especially on this flat-ass MO planet
Even just a few damn seconds to breathe is delightful
But then it's raided by jetpackmen
It is!
Also, scorcher is full auto now
I saw one try to get in, but a rocket dev rocket hit the dome, exploded
and that took out it['s jetpack
The amount of chain kills those self destructive idiots cause is delightful, laser weapons absolutely eating
A vague wave over a crowd kills 13 of em
I like that it appears to be all basic trooper types come with the jetpacks
me shooting one (1) eruptor round into a bot drop and causing a runaway chain reaction
So basically the ABRL has become a cluster doom machine?
I think my next buy'll be the airburst
It's a solid patrol wiper but suffers from not being AT
I've heard about it doing really well if you sneak it below hulks/chargers
I saw that too
give it programmable ammo that removes the scattering charge so you blast one guy with the crate of frag grenades in the chest
in no way better than RR
but personal
I think I'll use it for chaff
Wtf they unburst my airburst launcher
Brain not feeling creative but I feel like giving airburst like an incendiary or gas option that's smaller AoE as like breach killer or dropship bot killer options would be nice
yea, that'd be great
have one with a RR to kill dropships and another with airbust to kill the bots that slip through
Literally, make it a shotgun.
so it impacts and fires all the cluster bomblets foward like a shtogun blast
Airburst is already the proactive light and medium enemy patrol deleter but having a lingering AoE option so it can be a reactive option to throw on active breaches and bot drops to ensure the light and medium enemies don't leave their spawn alive is a nice new niche. Iirc flamethrower has lingering AoE but at much shorter ranges than Airburst
Me forgetting to switch it to shotgun mode and killing my entire team with point blank airburst
flak cannon my beloved
Although a shotgun support stratagem would be nice
Upgraded double barrel you find on the farms
I want enough recoil to just ragdoll me back 15 feet
comes with random handloaded ammo
will it be salt? a stack of medals? fuel rod? find out
Salt gun for the bugs would be appropriate
Orbital barrage that's just the Super Destroyer on trash day so it can drop like a handful of spent liberator rounds from orbit, leftover explosives, random toxic chemicals, mech parts, he'll bomb with its safety broken, a piano
just had a transcendent experience with a random, two RRs (that wave defence mission) we would just load eachother as the other's backpack ran out of ammo, not a single bot made it to the ground
Yeah my group's done that, its glorious
<@&1206091872716595200> Anyone up for bots?
I'd be up
2 more for diving
<@&1206091872716595200> 1 slot free
What dif you all doing?
8
forbidden knowledge
This soldier lost his cape!
Kill him!
It's okay. Sometimes they let trainees onto the Super Destroyer for orientation.
But he might also be a traitor, and we can't have that uncertainty in our lives. Kill him
its at the dry cleaners
got so soaked in bug blood that it was taken to be extracted for E-710
wasnt my choice, ministry of resources order
maybe kill more bugs then talk to me about it
ik the guys have said they won't make airborne vehicles but my pie-in-the-sky dream stratagem is some kinda parachute that i can use to glide silently into an automaton base and take it out
Super jump jet backpack that's limited use but you go really high and land safely for like jumping right into anywhere
As a bot diver I yearn for the missile silo for jammers
kinda but i also want to be able to wildly spray bots from above and then immediately get sprayed down by a heavy devestator
a very helldivercore flying vehicle would be the stupid patrol hovercraft
give this a PATRIOTIC paintjob and it fits right in
real life
Can you tell me what it i's from etc?
The Hiller VZ-1 Pawnee (U.S. Army designation; earlier Army designation: HO-1) is a unique direct-lift rotor aircraft, using contra-rotating ducted fans for lift inside a flying platform upon which the single pilot shifted body weight for directional control. The platform was developed starting in 1953 under an Office of Naval Research (ONR) con...
I don't know much more about it than the article says
Yeah, that's fasicnating
i'm assumiing a lot of the isuses are fuel and vulenrability
supposed it was "small size, limited in speed and only barely flying by relying on the ground cushion effect"
citation from a popsci book about failed aviation designs
Sounds like a Helicopter alright
hAHAH, hoyl shit the raise flags misison on diff 10
they feel pretty ramped up in terms of spawns even on low diff
as I remember them enemies would kinda trickle in from patrols or smth
now they go KILL THESE GUYS WITH HAMMERS with waves of dropships
my suspicion is that whatever spawning mechanism got changed with the eradicate missions also affected flags for some reason
and that's why they both have far more bots now
if anyone was curious, the damage values for the RR HE mode and AC flak mode are:
RR HE:
750 direct damage (5/5/5/0 AP)
800 explosive damage (2 m inner radius with 4 AP, 7.5 m outer radius with 3 AP)
AC flak:
150 direct damage (2/2/2/0 AP)
190 explosive damage (2 m inner radius with 3 AP, 7 m outer radius with 2 AP)
25x 110/35 shrapnel damage (3/3/3/0 AP)
3200 direct damage (6/6/6/3 AP)
150 explosive damage (1.5 m inner radius with 3 AP, 2 m outer radius with 2 AP)
I see. So really HE is a lot like HEAT in its pen. And the 4 numbers are different distances, I take it?
Gods and little fishes, i want to know how much damage my shield generator blocked in thatm ission
because wow
Seriously folks, RR + Shield Gen + Gas strike + your choice (I like 500kg)
is a very, very good time
...jsut dont get yoru 500kgs stuck in the hsield, whcih has never happened to me
Yesterday on difficulty 6 I had a single bot call down 8 dropships on me
Only barely got out unscathed
4 numbers are angles, first is below 25 degrees, 2nd is below 60, 3rd below 85, and last is beyond that. Also a penetration of 5 vs 6 means it loses 65% damage vs AV5 targets which include tanks.
I see. And sure but I mean against that it still does massive damage to like, most normal targets.
I kinda miss the shield gen coming back because I could dig a small hole with the eruptor to hide it
Helldivers are launching an ICBM: No big deal
Helldivers are raising a flag and playing music: https://www.youtube.com/watch?v=74BzSTQCl_c
One of Gary Oldman's best performances. Imagine having a friend who reacts like that.
** or like that: http://www.youtube.com/watch?v=_gtE8IWV7J0
:)
Airburst is actually really good for those because it oneshots drops
So if you have a friend with a laser or other AT for tanks and hulks its really managablr
Yknow given the RR got an alt fire mode that gives it okay AoE firepower, maybe the airburst RL can get an alright AT mode, give it the same damage as an EAT or QC
Wait, is that why I've not seen Retrieve Essential Personnel?
[Reply to:](#1204832579287519292 message) https://www.rxddit.com/r/Helldivers/comments/1g89gwa/for_the_people_that_remember/ 📎
In a while, that is.
shaped charge mode for airburst
It's been removed to be reworked because it was a persistent problem
I remember my group's accepted tactic for those being "One player stealths over to the objective to hit buttons, while the other three try to keep the bots occupied and distracted from Player One by reenacting Thermopylae"
honestly with our level of firepower now i think its way more doable
even with factory striders in the mix
That's been my tactic
Doable != fun thoguh. a lot of the problem was it was non-stop ontop of the players
even if htingsh ad dropped another 100m out, it would ahve changed the feel al ot
Eh its not any farther than the high value assets mission
HVA has a map designed to be in your favor though
and noticably gets a lot more hectic once a bot or bug manages to call a drop in the middle of things
is that exterminator armor? damn, it looks really nice from the back
I belive that's exteirmiantor armor, yes
I hope the jet brigade sticks around because they're fun and I don't have the time to play now
Jet brigade scary
When 2 get next to you you have to hope to god your ally doesnt feel helpful and pops ones backpack
They're my favorite popcorn troopers.
It takes so much effort to hold back firing when I see them adjacent to my partner
During one extraction I watched a whole platoon sprint over the hilltops, fired one crossbow bolt at the feet of the frontmost one, and watched 26 raiders all chain-kill each other in a wave (as well as four devastators in the group).
SUICIDE MISSION SOLO DIVE DONE
ONE TO NONE REINFORCEMENTS, FUCK GOD I DESTROY BESERKERS
OKAY BUT FR THO MY TEAMMATE ABANDONED ME AND I DID IT ANYWAY
Nicely done helldiver
I'm warming on the blitzer as an antibot weapon
Doesn't have range but it really hurts anything it touches
Funnily enough, I ran blitzer that mission
good against bots but best when running with a squad, not on your lonesome
if you're gonna peel off or get separated a lot, sickle's best
well, actually both are decent
just depends on how good your aim is for the sickle lol
more dependable at longer ranges
while the blitzer's range is shockingly short
||hah||
anyway Imma go shower now I feel filthy after that nasty fuckin dive
I hate the Sickle. No idea how anyone can stand it.
I usually bring the Dominator for bots.
I haven't heard sickle being used in forever
You treat it as like a wind up minigun really. Occasionally fire off a round into the ground to keep the "windup" from not going away when you're expecting something but there's nothing immediately in range
I got to use the Sickle the other day! It's actually good against the Jump Brigade, because of the long range accuracy. In addition, it's not an auto over-penetrate on the jump troopers.
So you can usually shoot the ones right in your face without blowing them up.
Interesting is it cause it has the heat tag? Does laser cannon also not trigger their destruct?
I don't think the sickle sets enemies on fire
The sickle does not set them on fire.
haven't been able to bring a light pen primary to bots for ages
not being able to shoot reinforced scout striders in the dick for a consistent kill is the onky reason why and my one personal gripe with the current bot meta
ik the rocket weakpoint exists but it feels so damn inconsistent
Laser cannon will set off the jetpacks
thats wild
most people feel the sickle was the most singularly reliable primary
others are more on par with it now but its still great
I briefly tried it during sc farming but the fire delay made me not want to try it in an actual game
or wait which one is sickle and which one is scythe
ah I still need to try that one
Sickle is pretty reliable but it's firepower may leave some wanting more
I also don’t like its windup.
Windup is okay in a heavy weapon, but for a primary my most important application is snap-shots.
What irritates me about it
Is it's a laser weapon
But the projectiles have travel time
It's a Star Wars brand laser weapon, but I do like it into bots, at least pre-laserbuff, the others might have overtaken but that thing was so helpful and reliable, easily blasts down Dev Faces, melts common soldiers
BACK from stuff I like the sickle, personally but tbf I haven't actually tried the normal LAS, but for me it's good at popping the heads of devastators and just general dakka, granted yea it takes a second to spin up
okay so the scythe is a bit better ||(pride not wounded)||
It helps that it can set things on fire n ow
The perfect accuracy is so funny
I know there's no kickback but these Helldivers got some perfect posture
speaking of setting things on fire, the Crisper is actually pretty awesome for bugs
I wish the primary/secondary flamers went a touch farther but they do feel great
Practically demands I take fire resistance because of my own gameplay though
( diving backwards while shooting )
sickle paired with laser cannon is very good for bugs in scenarios where you can trust your teammates, leaving you to fire indefinitely into the horde
Been loving the laser cannon into buts, so fun to just wave it through a crowd of Shriekers
all the laser weapons are excellent against shriekers yeah
the dagger is great if theyre giving you a large amount of grief, specifically if you're running the blitzer
They feel so much more threatening than the Gunship Patrols, I love it
shriekers disrupt you immediately
gunships are a multipliers to how bad youre doing
because if you don't immediately deal with them and there's a bot swarm giving you grief, chances are you're gonna wipe
Reminds me. I left a mission I dropped in as a reinforcement earlier today. Kind of a dick move, but...
Drop in. First thing I notice is the swarm of six gunships.
oh shit
Second thing I notice. Everybody's scattered, and I'm the only person trying to put a hellbomb on said gunship spawners.
Third thing i notice. We have five reinforcements left, and all three orbital cannon objectives are still up.
So...Yeah. I noped out.
Later on I noticed that they did not, in fact, fix the thing with the airburst launcher triggering on dead bugs.
Thankfully the two teammates next to me were very understanding
At least that's what I'm blaming the whole 'detonates exactly two feet in front of the launcher' thing for when I'm aiming at something 100m away
fair nuff
That's toatsally valid to leave @trim breach
Side ntoe thoguh, if you're doing high rank bots? SHIELD GENERATOR.
i cannot overstate enoug how incredibly good this thing is now
Honestly the HE functionality for the RR now sort of makes the Airburst superfluous, IMO
Oh yeah, the shield generator is great
even if it opnly blocks a couple of turret shots, it's on such a tiny cooldown
you can just pick up and carry teams with it
yeah, learned that last match I played. Gonna equip it next dive!
It's incredibly funny when your team does things like 500kg or strafing run it right after it comes down and immediately pops
Esp because when they do it with 500kg, you have just enough time to see the 500kg stuck halfway in
Not with the shadow buff they did to the Airburst
and a second to consider "Oh, oh dear"
Well yes, but see above for the 'oops, the detonator was off'
Sure, that's a bug though :p
For those unware: Airburst launcher uses the frag grenade code. so the buff for that... also buffed the AB launcehr. doub ling it's damage.
it's something like 12k damage XD
Does this also apply to the airburst orbital?
I dunno!
Which explains a lot of the "Shot under a Charger" and send it flying reports
The airburst orbital is more of a kinetic shotgun
The launcher is a proximity triggered cluster bomb
I've been going 500kg, Shield Gen, RR, Gas strike with Explosive Crossbow, Verdict, and Gas grenades inrto bots
just a fantastic "Take all comers and dunk on them" loadout
admtiedly if you loose your RR you're a bit fucked
but gas strike and sheidl are so spammable, gas grenades addtioanlly add to your c ontrol
it's real fun to be hodling down extract and see your team panicking as a huge wave rolls in, and you just Shield -> Grenade, Grenade, Grenade
and suddenly the bots are busy beating each other up and the shield is blocking strays like it's no thing
huh, neat!
IDK how good the airburst is vs bots, I don't think I've ever tried it.
Gas on bots is great because not only does it confuse them (it is very funny watching heavy devs wind up and start shooting each other), but because bots like to stop and shoot, they just.. stay in the acid bath the gas is giving them
and the gas dot lingers, so i've seen beserkers eventually run out and then just... fall over dead from it
woah
sweet
(I will sayi really aprpeicate having an HMG or Railgunner teammate who knows what's up though, haivng osmeone sweeping the devs off the field really eases the pressure)
If I'm gonna run like a Crossbow or Eruptor, I usually take an MMG or HMG
I experimented with a bunch of priamrys, and EX crossbow just has the punch and crowd control i wnat ot ocmpliment the rr
but also i lean heavily on using verdict - i'll often switch to that and start gunning stuff down once the crossbow is out of ammo
rather than try and reload the crossbow midfight
I've been having a lot of success on bots with Crossbow + Dagger (laser pistol) recently, though I agree that the Verdict is an excellent pairing with it too. I often wind up just running around using my pistol as the "primary" and the Verdict one-tapping raiders feels good.
The dagger is abosltoeuy excellent, just not my style
i prefer the rythm of pull, reaim, opull as it were
Rather than "Aim, sweep"
I like the Crisper for bugs a lot. It's a great tool to pull out of your pocket, point at an offending group of bugs and go "Get bent, weirdo." with.
I've been a real fan of Crisper + Purifier into bugs recently, at least when i'm not Flamethrowering
Purifeir is just real nice with it's dual modes
and it pops spewers real well
Blitzer is just so good for what I want to do into bugs.
I use it for my Unlimited Ammo Works and throw on a laser doggo.
Quasar, Gas, OPS to go with it. And Stun Grenades.
I can, have, and will solo a breach if I have to.
how do you deal with heavy unit spam 8 and above
They made it better
It rapid fires like a scorcher normally
but can be charged to do a big amount of damage
PLAS-101 Purifier
Projectiles can now be charged up with a damage multiplier that scales:
Minimum charge of 0.1 sec gives a 50% damage multiplier
Maximum charge of 1 sec gives a 100% damage multiplier
Maximum charge projectile damage increased from 100 to 200
Maximum charge projectile durable damage increased from 50 to 100
Maximum charge explosion damage increased from 150 to 300
The explosion doesn’t scale, but a fully charged shot has a different explosion effect:
Minimum charge (0.1–0.99 sec): Inner radius 1m, outer radius 2m, explosion damage 75
Maximum charge (1 sec): Inner radius 2.9m, outer radius 3m, explosion damage 300
PLAS- 1 Scorcher
New weapon function: Auto fire mode
Fire rate increased from 250 to 350
Magazine capacity increased from 15 to 20
Spare magazines decreased from 6 to 5
there's also a hilarious bug with it right now where it doesnt actualyl Have a max fire rate, it just fires as fast you can click the button. Or bind the full auto mode
That'll probably get fixed
but even without abusing that bug it's really good
Punchy, the flex between scorcher mode for precison targeting and the charge up for 1 and dumpster a target
really goes a long way
and it's durable damage + ap means it's very good at stuff like Spewer or charger butts
It will hwoever hilarously yeet you flying if you discharge it close, and it's very good at team killing (once when we were fucking around on diff 10 i discharged iat clsoe range. i nearly died and 2 teammates were instantly evaporated. all 3 of us were laughing our asses off)
esp because my character had just yelled FOR DEMOCRACY right before she fired
(IF you hold the charge long enough ,you get one of the sustained-firing cries that are normally MG/Flamethrower exlcsuive. but charging counts, so...)
I never particularly cared for the energy guns despite them frequently slipping into strongest in slot every some patches
they don't have the
presentation
I feel like they're in a good place now. Not the strongest, but very good and clear reasons to use ach
Though the Plasma Punisher i do want to see the proejctile reverted, i miss my grenade launcher ;.;
Okay, I tried out the new Scorcher earlier and it was
Okay™️
But the Purifier sounds fun, I do like charge-up weapons
I wonder if we'll see a primary railgun lite
Could be interesting, issue is I'm not sure how you'd do it
Make it Yet Another DMR except chargeup?
medium piercing bullets that penetrate enemies on passing the armor check maybe?
could be funky with it and make it a tight spread shotg-
...add the farmer over under converted into a gauss gun
a tap is just the shell firing normally, chargeup boosts it with coils
“Get bent, weirdo.” is maybe the funniest thing I can think of to say to a Terminid.
Like… it’s an extra layer of “basically yelling at a cow” over the usual “YOU WILL NEVER DESTROY OUR WAY OF LIFE!” to me.
it sucks sooo bad now feel-wise :<
The Purifier buff has me wondering what the Scorcher is for tbh
Me yelling at a cow about democracy and the perils of fascism while I eat my triple terminid burger
scorcher has more ammo per mag and is full auto, its the AR to the purifier's DMR
I think we should led terminid park fall because it'll be extremely funny
"don't worry we put electric fences there"
"oh no"
I do feel like it needs a further RoF upgrade if it wants to be that, at 350RPM it's almost easier to just click as fast yourself
yeah but RSI
a hotkey that presses the button every 0.2 seconds then
also I feel like they should give the purifier like a x2 scope
maybe the railgun too
Anyone up for some diving in about 20 minutes?
if we can get more yea
i might be able to do one or two
@trail nymph @quick plinth i may be ten minutes but im down to play! if im too long start without me and i can join next mish, no stress if anyone else jumps in
Ready
Can do
The bushwacker has gotten a 300m scope now
if there will be space ill be there in like 30 mins
what?
Joke
my new foreverhome
lmao
also as idk if u saw my lst post in ingame chat, id be down to show u the tts stuff next week sometime
sure just send me a ping whenever
👍
The communism is stored in the
Armored ass, yes yes. We know. Just use the medium penetration weapons.
Woe, 500kg be upon ye
LOL
our poor little level 37 got yeeted into the air
and got crushed by the reuspply in the midair
I'm generating new tinfoil theory for Helldivers. The bots are going to carve across the stars to retake Malevelon Creek. Why would they go after this out-of-the-way location? They recognize that Super Earth's finest are inexplicably obsessed with that system to the point they will neglect other strategic objectives in favor of fighting an endless futile conflict in Space Vietnam.
Even if the unverified DSS superweapon is completed, drawing it to a known location at the Creek means it isn't being employed to thwart other automaton plans elsewhere.
the spinfoil is real but damn do I see the logic
The only issue I see is the implication that the automatons are capable of understanding the unhinged collective mind of the helldivers
Impressed the palyerbase is actually rallying, and hard, to take LEsath
new warbond
https://www.playstation.com/en-us/games/helldivers-2/
Treasonous whispers, disloyal schemes and seditious thoughts are NOT the Super Earth way.
Uphold liberty and justice with the Truth Enforcers Premium Warbond.
Silence pesky dissidents by flaunting patriotic armour, weaponry and more.
Requires base game, paid purchase of Super Credits, and ga...
guess we were proven wrong adam, about when the next bond should drop
They might have brought the release forward for liberty day
But I was certain that it would be the middle of November
I love it being called Inconcipous Black
or however you spell tyhat
also hey, mini purifer secondary
nice
Oooo, Dead Sprint sounds promising
"Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy."
Trade health for abiltiy to keep sprinting at 0 stamina.
"And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit."
"We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love."
Shotgun with AP/stun modality is very nice
and Heavy SMG is the sort of thing i like to hear
Finally
I can die from Running while running from a Stalker instead of dying to a Stalker while running from a Stalker
I do hope 'heavy SMG' means 'one handed medium pen'
Because if so then I will be all over that for my anti-tank builds
I have a brain worm that forbids me from taking gun tertiaries like the HMG or the autocannon and a full-sized primary so this will help that
And I have SuperCredits saved up for it, lovely
Unforuantely we only see it being used to gun down troopers in the video
which isnt really telling.
Well, we got a week
I’m curious if the armor will come with a new passive
Check what i wrote above 😛
(Reduces stagger when hit is the new passive)
Nice
FLinch less when hit is deffo spicy though
like it's easy to say Just Dont Get Hit 4head, but.. you do get hit ,and at the worst times
Mini purifier is deffo cool too
trying to dome a devestator but it keeps hitting you just enough to aimpunch itself to safety
Let’s not forget hunters flinching you as you stim
They finally added a player title for me
Head empty only democracy
that seems like an actually real good booster too
and lol
i think im gonna be space cadet forever
but dangit now i gotta choose between this and flames for my next one
i think flames, as I am enjoying flame thrower + jetpack so much I want that armour to survive it more lmao
but plasma pistol....
it effecitvley doubles stim efficney if your'e cleverf
i fully expect to commit suicide iwth it at least once.
They would understand if some bots bad former helldivers brains in them, my tinfoil hat is securely on
that plus stamina boost plus stim boost ?? NEVER BE RUN OVER
GAS GAS GAS
Medic armor gang keeps winning with stim booster and supply pack
Never stop running
Although light medic armor with jetpack and just grabbing all POI stims on the ground with both boosters
i love my medic armor a lot
Would be great for SC farming
but what it is is most important
it looks dope
thus it will probably be my new main primary
We’re doing great! They’re panicking!
if the enemy is getting stronger that means you're winning
1944 german hype talk
ARC 1, CHOOHE, COMIC 9
THE COORDINATOR'S RAGE
A little TENSE in here, huh?
BLUESKY LINK:
https://bsky.app/profile/thelastomnitect.bsky.social/post/3l6ytpdlzsz2x
comic 9 can be seen here on tumblr
fucking LOVE this series so far btw
If you're doing well when the enemy does better over time. You know you're doing the right thing when it's getting harder, Super Earth has played video games before
Holy shit new warbond
Is it out already?
31st
do you need to do anything special to get it?
Can't wait for people to complain about the rifle being shit while totally missing the point
<@&1206091872716595200> anyone wanna do some nice evening casual missions for SC?
like 1s speedrun?
no thats a bit too casual
then whatcha have in mind?
yeah but that introduces rares into the SC pool
be there