#Helldivers 2: For Managed Democracy!

1 messages · Page 89 of 1

quick crown
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charges into battle with only senator and gets sniped by a turret tower still

heady halo
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they have also said theres more difficulty increases coming

cobalt patrol
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rather than try and change everything everywhere at once

heady halo
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god i wanna play some rn....

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if i had the energy and skill i would make a helldive themed version of ke$has "joy ride"

glacial light
cobalt patrol
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Bahahahahahaha

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I just killed myself in the funniest way

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Tried to kill somethign with the purifier

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the explosion blew me off a cliff

heady halo
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lmao

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my favourite is still a 3 in a row

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land, call weapons, grab one and second lands on me
respawned, land the pod in a hole i didnt see instant death
land directly on top of a factory strider, airstrike my position to kill us both instantly

cobalt patrol
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Also, if you're running a anti-tank weapon, MG trurret is a great little buddy now

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he's not very strong. He's pretty fragile. And he's filled with hate for chaff

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also he's spammable as hell. with full upgrades he's a 77 second cooldown

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so who even cares if a bile titan eats it?

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Just made the kill shot on a bt easy

unreal merlin
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MG Sentry has been a great asset for a while now, the lower cooldown than Gatling Sentry means it's how you just automatically win any fight that doesn't have heavy armor (and most that do, if you use your time to focus those first while the turret works).

glacial light
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Rocket Sentry also good

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A Sentry that can kill heavies and mostly priortizes it is nice

lethal badger
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60 day patch

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Shield relay is BIG

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and scorcher is peak ngl I love it

tall stone
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Oh. Oh yeah, the Senator can plink Hulks in the face.

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I might be able to convince people here to help me get one of the objectives then.

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Not objectives, achievements.

strange vine
hazy oriole
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thinking of trying the railgun with the jetpack on bugs, where should i hit heavies like BTs and chargers to do the most damage (and what are the breakpoints)

oblique lotus
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in general aim for the head

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you can break charger legs and the finish them with small arms

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iirc you need four? five? 100% OC shots to the head to drop a charger

hazy oriole
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:(

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how many for the legs?

unreal merlin
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I'm an avid jetpack railgunner. Two overcharge shots will break a charger foreleg armor, then shoot the exposed leg with your main gun. I rarely bother using railgun vs BTs (orbital precision for those) but if you're in a pinch just keep putting overcharge shots into the face

oblique lotus
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against bugs I'm more of a fan of the commando

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two to the head will consistently drop anything besides a BT and against BTs I have OPS/500kg/etc

hazy oriole
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commando is nice but i'd prefer non disposable AT

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i know the quasar exists but i'm not a fan of the chargeup

tall stone
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Fair on that front.

oblique lotus
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recoilless just got buffed

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autocannon can headshot chargers to death iirc

tall stone
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I will always advocated for Laser Cannon.

oblique lotus
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oh fuck the laser cannon's AP4 isn't it

hazy oriole
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oh i love the recoilless the problem is i want to try something else out for once

oblique lotus
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god dammit arrowhead

hazy oriole
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shit, it is?

tall stone
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It breakers charger legs well, and can pop Bile Sacs

oblique lotus
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FUCK IT IS

hazy oriole
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i picked it up on bots a while back and felt dissatisfied with it's performance vs tanks and the like

tall stone
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Yeah, Tanks are about the only thing it doesn't do well.

unreal merlin
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Railgun killing anything medium-ish is too good for me vs bugs. One safe headshot always kills hive guards, brood commanders, and spewers. Pop one, reload, pop another, reload. You can kill them extremely quickly so all you're left with is either Very Big things or Very Small things

oblique lotus
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my issue with the railgun on bugs is that small-medium stuff gets cleared by the blitzer very easily

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and the blitzer is a primary

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oh also while the strafe buff does make it better and it's a pretty consistent kill on things it can hurt now, it lacks the area and teammate clearing power of cluster, so it looks like we're going back to cluster

unreal merlin
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Blitzer does fill a similar engagement list, but it's also hindered by being very short range

tall stone
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My usual bug loadout is Blitzer, Grenade Pistol, Stuns, Laser Dog, OPS, Orbital Gas, and either Laser Cannon, HMG, or Quasar.

oblique lotus
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the blitzer's pretty long ranged in my experience

tall stone
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Ammo is other people's problem.

oblique lotus
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it's still short range but it's like, shotgun ranges

hazy oriole
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how do you use HMG on bugs? spent two mags on a BT head and it wouldn't die

oblique lotus
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shoot everything that isn't BTs

unreal merlin
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It for sure isn't comparable to railgun though.

hazy oriole
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bwegh

tall stone
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HMG gets good AP and a good rate of fire. BT's are the only thing it can't solve well, and I have OPS for that.

unreal merlin
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And yeah HMG isn't anti-armor exactly. It's better than other things but you really should just have a real anti-armor option available

tall stone
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And for the most part, I am going around the map grabbing sample.

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*samples

hazy oriole
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hmmm

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seems the question i should be asking is "what to pair with the jetpack"

unreal merlin
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railgun

tall stone
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Personal taste really. Jetpack is nice for getting around easier.

supple siren
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I like the Rail Gun, EATs, Commando, AMR if I'm feeling silly

tall stone
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EATs are my true AT of choice.

supple siren
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I miss free jetpack day bringing both disposable rockets and a jetpack was a hoot

tall stone
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Because Hellpods. 😛

unreal merlin
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This is the truth though, jetpack is just a mobility enhancer. Bringing some kind of loadout that can benefit from you moving a lot is good.

hazy oriole
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yknow what

supple siren
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You can also start the machine gun reloads while jumping

hazy oriole
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i know i did say i prefer nondisposable support weps but i have missed my eats

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they still oneshot bts to the head, yeah?

unreal merlin
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EATs do, yes

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Or wait, BTs I'm not sure

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Even if it takes two they're so low cooldown anyway

supple siren
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Headshots should nowadays

tall stone
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It does, yes.

tight zephyr
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What's the use case for the HE rounds on the RR?

unreal merlin
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Shooting into crowds

tall stone
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BUgs

supple siren
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For going (hehe) but yeah bugs

tight zephyr
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Oh, okay.

supple siren
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Bet an Alpha Commander summon just hates that

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Does feel strange though

glacial light
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Although I 100% use commando for BT

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Whoa gun dog has AP rounds with armor pen 3

tight zephyr
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It’s already a headshot machine, damn.

tall stone
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It's a good little headshot boi

oblique lotus
glacial light
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I'm wondering like since autocannon (even more goated) and RR have AoE burst mode then what's the deal with airburst

tall stone
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Sad D:

oblique lotus
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good question

wind arrow
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did they widen airburst strategem?

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feels like its projection looks less round and more rectangular... somehow

cobalt patrol
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It got one more burst in it's combo

hearty pier
wind arrow
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might be

quick plinth
cobalt patrol
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Also, folks, do not sleep on the newly ugpraded Grenades

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Frags are very very good now as a "Fuck this group" button

cobalt patrol
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Aww

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Frags might be good, but HE's are still bad =()

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They just do not have the radius to make their damge worthwile

stone bridge
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RIP

cobalt patrol
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On the other hand @stone bridge Shield generator is fucking amazing now and so spammable

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it's cooldown is so shrot, and it will block a lot of shit

stone bridge
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Sweet

cobalt patrol
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Pruifer into bots feels okay

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Senator against hulks is just a meme, tbh

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Like can you? Yes.

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Is it at all a good idea? No.

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Now what the senator is really us eful for: FUCK YOU ROCKET STRIDER

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2 to the engine b lock and it goes down

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Smokes do some serious fucking work now, btw

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Smoke grenades that is

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like "I am in the middle of one, using my hmg turret and the bots are confused as hell ten feet form me"

odd arch
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that was always the case with bots that were interested in you in my experience

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the problem was bots losing sight of allies and gaining clairvoyance out of frustration

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instantly shifting their fire to your completely hidden ass

cobalt patrol
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Yep, didnt have any isuses with that this time

oblique hazel
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Damn. Smokes sound like they'd be amazing now if I wasn't cripplingly addicted to thermites for killing tanks

cobalt patrol
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I tend to be a RR main into bots

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so

oblique hazel
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I've been using the HMG into bots for ages now

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A convenient anti tank option was the one thing my build was missing pre buff divers, so the thermites slotted right into what I was already doing very easily

heady halo
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now i wanna try a shield gen/smokes/ turret kinda build

cobalt patrol
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It absolotuey has potnetial

heady halo
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fortification build

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shield gen, turret, recoilless, machine gun turret

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maybe swap rr for rocket turret for the larp of it

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smoke grenades, grenade pistol and then primary weapon prolly depending on the mission but something to givr a bit of continous anti middle weight range

unreal merlin
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One of the friends I play with consistently runs 4x turrets (AC, Rocket, Gatling, MG) and does SO MUCH WORK. Engineer Gaming indeed.

heady halo
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fuck yeah

cobalt patrol
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Personally i'd swap out Gatling for the HMG turret there

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Do not sleep on that thing, it's a monster on both fronts

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(though i prefer it on bots)

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Bugs it's a little vulernable to SUDDENLY CHARGER

heady halo
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yeah its so muh damage and pen

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but at the same time 5x damage streams is so much

cobalt patrol
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But you can still take them down if you focus a leg and get them dead before the corpse can come yeeting into you

glacial light
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Build variety is so good now

strange vine
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stalwart as your primary

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crossbow for mediums and popping bug holes

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bring the recoil reduction armor with +2 grenades

glacial light
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I've gotten the crew back into HD2 now that a majority of choices are good, even if some are better than others it's a smaller disparity and it doesn't feel like you're gimping yourself or the team by choosing a certain weapon if you do some adjustments to build around it

strange vine
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if you need AT bring thermites, otherwise gas is a good option to keep enemies back while you kill them with stalwart

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EATs are good to bring too but it means you only have 1 slot for another strat

glacial light
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I like the buffed weapons but I still love 3 spammable red stratagems

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4 If I feel confident in my team's AT which I feel is needed less that like the team carries 5-6 AT options between the team.

quartz cloak
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Okay, I have finally found another build for bots that I like that isn't Dominator+Spear
And that's the freshly buffed Liberator Pen+Quasar Cannon+Gun Dog

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And also stim pistol because I want to be the team medic

glacial light
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Gundog having the same pen as Liberator Pen is pretty great for bots

trail nymph
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<@&1206091872716595200> Anyone up for some diving?

tight zephyr
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No, I’m at work.

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Thank you though.

uncut hatch
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Helldiving is work and its undemocratic to double dip on jobs

glacial light
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Work implies you get paid, we volunteer to be hive divers at no cost to Super Earth because that is the patriotic thing to do.

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Anytime I earn Requisitions I actually pay Super Earth some of it for the privlege of helldiving.

blissful sparrow
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i usually pay SE all of my req cause i'm at cap

versed hamlet
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it caps out so early compared to the other resources, I wish there was something to do with it

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esp. if they're going to make some future stratgems cost medals in the warbond instead of reqs

heady halo
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just finished playing sorry adam

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or well, about an hour ago? bweigh??? times bullshit

uncut hatch
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Getting req points or medals from POIs always feels bad, they should really take them out of the loot pool for those

strange vine
versed hamlet
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it's 1-3 random per

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after you cap out xp and reqs I think missions higher in level than 1 are only 'optimal' for samples (in terms of rewards)
which is, very weird progression wise
sc farming is really tedious though

uncut hatch
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its kinda fucked that your punished for playing higher difficulties reward wise, youd think theyd boost the SC rewards from the pickups or something but then again medal, xp, and req points arent really a progression blocker

odd arch
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I'm permanently short on common samples

uncut hatch
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its rares for me, but up until they started adding more ship upgrades commons were rarer then rare and supers for me lol

glacial light
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I'm just saying inefficient sample conversions would be a godsend

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Let me trade my samples for other samples

versed hamlet
versed hamlet
versed hamlet
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I personally keep capping out commons and have seen people just not even pick them up so I worry that that is lowering the rate people are getting them (but I am a loot gremlin and can't resist even if everyone in the lobby has max commons)

tall stone
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I assume everyone needs everything

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Except for requisition

odd arch
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no random ever picks up commons

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they'll go out of their way to avoid them

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probably my fault for going straight for difs 8-10 as soon as I could tho

versed hamlet
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yeah in private lobbies I think I've usually seen 2/3rds of the commons picked up, 3/4ths of the rares, and all the supers
and some missions only give commons

publics were less horrible than I thought they'd be when I was playing those at least in terms of tking

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🤔 like half the time the supers ended up getting swallowed by the ocean in pubs which is kind of funny

oblique hazel
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I'll grab samples if they're convenient, but sitting at max everything does make it a little hard to care about going out of my way for them

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I understand why some pubs just don't bother

glacial light
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At like diff 7 common samples I grab like super samples because it's replaced by rare samples

oblique lotus
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I need a giant pile of rares, no supers, and then SC

cobalt patrol
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Some players should nto be allowed Orbital Napalm.

hazy oriole
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what happened

oblique hazel
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If I had to guess, they got Napalm Barrage'd

cobalt patrol
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I got barraged.

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Other players got barraged

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if there was at all a chance to barrage, tehre was a barrage

strange vine
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Here's an entertaining thought for veteran Helldivers. Helldiver training really did get simpler from the GW1 days.

The first part of the training course was integrated into a barracks complex on Mars, and you completed all the basic movement and shooting sections well before you got to call in any stratagems. You started with MG, Gatling Sentry and Dive Bomb, and Resupply was still per Helldiver and ate into your total stratagem count. There was an entire simulated mission course where they ran through SAM site setup and Hive busting with a Hellbomb. There used to be training robots everywhere and you used to engage training robots as part of the simulated mission.

You don't even do a simulated mission in GW2 now. You just straight up deploy to the battlefield at D1 and hope for the best. It's pretty wacky how capable the kids are these days...

oblique hazel
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so I just got on for the first time after the update

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and the HMG mag buff didn't actually go through

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:(

cobalt patrol
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Noooo

quick plinth
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it might depend on if you have the ship upgrade

glacial light
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Sad but also it'd be a funny bug fix to say Helldivers were not properly instructed on how to unlock the extra X% of their standard mag due to region lock

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The HMG mags always had the ammo capacity of the buffed version but the extra ammo was locked by ammo publishing studio manufacturer

blissful sparrow
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we just only have reload assists with so much capacity
we could manually stuff more rounds into the mag, there is plenty of space, but the manual doesn't say we can do that

strange vine
tight zephyr
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Do you think the tanks and factory striders have a crew or is it just one Automaton “brain” in there like the Hulks?

tall stone
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I think it's one

trail nymph
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A brain makes more sense in my mind why bother with making space for a crew when you can just link it to a “brain in a jar” and fill the rest of the space with armor and weapons

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The only counter I have to this is that the scout strider is piloted by a trooper

tight zephyr
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That might just be an expedience thing.

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Just speculation here but maybe the Automatons aren’t as plug-and-play as we assume?

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I love my lore discussion.

trail nymph
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I’m looking at the tank model now I can’t really see anything that resembles a crew hatch

tight zephyr
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Must be a single core in there.

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Or there’s one in the turret and one in the hull.

quick plinth
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I mean, I dont see why that'd be the case

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the only reason multiple crew memebers are a thing IRL is the division of labor, primarily because its better when you have one person focused on looking out for threats, one person focusing on aiming and shooting and one person focusing on movement

but its not unreasonable to assume that if we could have AI assisted target acquisition(like how mecha or scifi settings have it) and maintenence as well as other duties in being a tanker werent a factor. one man tanks could exist

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so I dont see why tanks, fac striders, much like hulks wouldnt be just a single automaton intelligence

tight zephyr
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The Automatons are AI aren’t they?

quick plinth
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I mean, the bio-reprocessors suggest otherwise

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but even if they do use biological processors as the centre, I don't see why they couldnt have very effective targeting and combat systems attached (if SE targeting systems are anytning to go by at least regarding turrets)

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I see the automatons as the pinnacle of transhumanism from the eyes of the cyborgs

tight zephyr
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There’s a human brain in there?

quick plinth
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or multiple

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thats how I read it anyway

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why else do they reprocess humans in facilities?

versed hamlet
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fuel? because super earth decided they needed to be more scary so they added it?

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hell given the terminids are basically just oil cows
it could be them imitating the e710 refineries just with their own enemies

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my favorite thing about the helldivers lore is that "they added it for gameplay reasons" is a valid in-universe explanation

blissful sparrow
versed hamlet
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🤔 I was thinking more just misusing the behavioral code but honestly that probably works

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or normal burning calories

tight zephyr
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I dunno, I think there probably are biological components in the Automatons.

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Maybe they’re using them for raw material to make the artificial muscle bundles you see on Troopers and such.

odd arch
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you, the gamer, are a very effective one man tank driver without any brain multithreading just thanks to videogame controls replacing clunky ass levers

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I posit the tank holds one guy with an xbox controller

strange vine
quick plinth
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unless ur in a russian / russain derived tank

glacial light
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Idk if it's fake but I saw an image of a brain in a headshotted devastator on reddit

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It would make sense if automatons came from the HD1 cyborgs they're just like cyborgs that went more borg to survive

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Also explains the random headless corpses

strange vine
glacial light
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Ah yes the comments is all memes but it kind of looks like it was edited

strange vine
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There was concept art of there being a brain in the automaton head but i dunno if thats still an idea theyre using

strange vine
glacial light
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I do see that now

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Weird texture and mesh on the head

keen zinc
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for other old people

fleet jacinth
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I will never forget the first time I encountered a hulk, having accidentally gone in blind to a difficult mission with a high level helldiver and ended up running circles around it and diving behind cover like a madman while the high level killed it

the last time I ran into a hulk I stopped for a second, sniped it with a laser cannon, blew up a second one with thermite and moved on because I spotted super samples nearby

god what a journey it's been

glacial light
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I'm like an old vet repeating themselves but mines was first week MO on the creek doing a defense mission. We were surrounded by dozens of troopers and berserkers and 2 hulks dropped, we killed one with OPS but then 3 more dropped

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We have OPS and machine gun as our only stratagem at level 1 I believe

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Very early OPS had longer cooldowns and calldown time too

oblique lotus
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"Hey guys I've been away for a while but I'm ready to keep defending meridi-"

lethal badger
hazy oriole
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whatcha all think of the handheld smoke nades fellas? i personally think they could use a lil' love in terms of radius or amount held but i might just not using them right

twin bridge
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if you want sneak you're probably gonna use the gigantic eagle/orbital so they could definitely use a bit more beefing up

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maybe if they made a small wall instead of just a blob but i think they intend for you to spam huck them and run away to go find more

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but i dont stealth much i play helldivers for the chaos

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i remember finding them funny to just throw at my feet and jetpack skidaddle away and its even funnier now that jetpack catapults you more

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idk they might be better now that bot visual range is fixed

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i love my comedy game

fleet jacinth
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I ran all flame guns/stratagems once but I died a lot and struggled during the match. I guess you could say…

I got burned

twin bridge
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worth it

odd arch
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if you need precision try cooking them until they blow in your hand

hearty pier
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Also great for raiding stratagem jammers

odd arch
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eagle/arty smoke I take mostly to cover teammates, not myself

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since they're unpredictable

cobalt patrol
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Smoke grenades i was impressed by vs bots post the recnet ai changes

glacial light
cobalt patrol
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If they cant see you, they cant shoot you

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proibably

cobalt patrol
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Hmm

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I think i prefer Smoke Grenades + Orbital Gas rather than the reverse

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Not sure\

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I may also just giveu p orbital gas entierly so i can just do Strafe + 500kg

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(this is for bots)

unreal merlin
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All are fine combinations. I liked using Orbital Smoke when we need to run into an outpost to cover the advance. Orbital gas is my favorite "I don't want to deal with any of these raiders" option. The latest rework means it doesn't kill them AS FAST as it once did but it's essentially guaranteed autokill

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Remembering the one random player who acted all incredulous and admonishing toward me for bringing gas vs bots even though I consistently melted every other patrol and outpost with it

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Gas + Railgun doing gigantic work

glacial light
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Not being shot at and killing them is pretty great for a ranged faction

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Also Melee enemies moving not in your direction also great

odd arch
glacial light
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Smoke with recent buffs has certainly fallen behind

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I think like a long line perpendicular to where you originally threw it could be more useful

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As a sort of shield that protects you to escape because shield generator is like just better for holding ground defensively it's so fast

odd arch
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eagle smoke is perpendicular to the beacon

glacial light
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You know I forgot eagle smoke exists

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Like the drowning pool meme with smoke orbital being held while smoke grenade is drowning and eagle smoke at the bottom of the sea

unreal merlin
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What's the pattern for orbital smoke? It always seemed perpendicular to me

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Kinda made eagle smoke feel weird because I felt they did the same thing, just eagle uses charges instead of cooldown

trail nymph
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Seems the new bot faction has finally appeared

tight zephyr
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What happened?

glacial light
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Did they just drop it by surprise because that's funny if they did

tall stone
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New MO just dropped.

trail nymph
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The Jet Brigade is leading this new major order

strange vine
versed hamlet
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s o c i a l i s t t o a s t e r s

strange vine
versed hamlet
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(we're fighting protogens)

quick crown
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Do they look any different than normal assault troopers?

heady halo
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realisation:when we get the emch stratagem deployer its going to be increadible with the deoloyable shield

odd arch
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I feel the eruptor's lost its anti-bot charm for me in this update

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I just Don't Need It

heady halo
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its great with jetpack as like hypemobile as you dont need to aim as much but yeah theres so many more options now

unreal merlin
# quick crown Do they look any different than normal assault troopers?

They're painted black from what I saw, but overall the thing is that Jet Brigade predictably has a disproportionate number of jumpjet Raiders. Lots of light enemies that are prone to spontaneously exploding if you clip their backpacks. They like to run up in your face like suicide bombers.

alpine seal
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is the jump pack hulk in? i remember seeing that in a leak

heady halo
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dunno yet

unreal merlin
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Haven't seen it.

heady halo
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oh fuck yeha i gotta try the new jetpack

versed hamlet
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also it's good for traversal now

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before I think I kept pace with people using jumppacks due to the stamina cost

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(it still has a stamina cost but the distance is worth it now)

unreal merlin
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Yeah new jetpack is MEGA good for traversal. I'd bring it as often as I can on bot worlds where I roam around causing trouble.

glacial light
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Bless

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Heavy armor jetpack unite

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Bring torcher for mandalorian cosplay

heady halo
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i wanna try jumping with the flamethrower

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can you spray scurately enough to flame over a bug patrol?

glacial light
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Last I played with GL with jetpack very long time ago it likes makes your gun shoot like straight down after a while so maybe

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Look at me I'm the incendiary eagle now

versed hamlet
tall stone
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I find shotgun to the legs also makes them not explode.

glacial light
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They said gunship wasn't enough now we'll have Rocket Hulkships

heady halo
#

gunship factory flywr

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each leg is an av 4 dropship

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and its upside down with a fown facing cannon and an up facing assembly bay

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makes 1 airship at a time

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the airship engines are only av3 tho and if you take out two of the four airships it falls

strange vine
#

With 1.001.104, the ABRL received a reload speed buff. This was labeled as 7s -> 5s, but was closer to 4.9s -> 3.7s due to reload cancelling. However, the bomblets share a damage ID with frag grenades. This means each bomblet went from doing 250 damage -> 500 damage.

This is a total damage of 4250 for the direct hit + bomblet direct hits + rocket AoE (this hasn't changed) and 12500 damage from the bomblet AoE (up from 6250).

Try it out, it's quite strong. ABRL still has damage donut issues but it can clear medium and light enemies with ease now.

glacial light
#

Damn

strange vine
#

Breaking: The Helldivers have established and held a protective border around Acamar IV, allowing the successful construction of the first-ever Terminid Research Preserve. Our intrepid Xenoentomologists have conducted a…

▶ Play video
glacial light
#

Did we just put terminids in farms without ever researching them? I thought in 1 we like selectively farmed the most oil making bugs

#

Or did they just capture random ones to farm

quick plinth
#

lvl 15s aren't necessarily bad players

#

but they don't have the gear to play 9s and 10s why are you here bud

odd arch
#

I'm doing my part

quick plinth
#

I mean yeah, they can play however they want, I'll just dip when I see that in the lobby however, because I'm not looking to sweat and carry, or alternatively, die on repeat because enemies can't be cleared fast enough

uncut hatch
#

i purposefully bring new players into haz10 and honestly, they dont do that bad. you get most of what you need and its honestly not too bad if theyve played horde shooters before

quick plinth
#

I might've been egregiously unlucky then

uncut hatch
#

mayhaps

#

could also just be the curse of randoms

tight zephyr
#

I feel like this is just going to be

[sound of beer cracking open]

“Big bug.”

End of research.

glacial light
#

Bug lite

tight zephyr
#

||Glyphid Slammer.||

hazy oriole
#

had 2 teams ragequit on me today

#

bwefhhhhhhgghhhhhh

fleet jacinth
uncut hatch
tight zephyr
#

I have a Steam group in my library just called "Killing A LOT of bugs" and it's just Helldivers 2, Deep Rock Galactic and Space Marine 2.

strange vine
#

Hehe

heady halo
#

the new jetpack is SO finickety

#

i keep clipping my feet on something during a jump and completly spinning out

#

and a couple of enemies you wouldnt expect turn SO fukin fast that even with the jp you cant get behidn em before they turn

stone bridge
#

Well that's fine

#

Just means easier headshots

glacial light
#

I haven't had the chance but has anyone tried flamethrower with jetpack in the air?

#

Is it like close enough to the right area to be effective as a fly by flaminh

cobalt patrol
#

Dammit. I crashed to desktop 😦

stone bridge
#

noooo

cobalt patrol
#

REight as mission was nearly about to extract tooo

#

It had been a good mission ,and then the otehr two kept runinig off dto do iffernet objectives than the one i marked and it turned into a real clusterfcuck

#

Jet Brigade is real fun though!

#

Veridct is a great choice into them, since a single shot puts down a jetpack trooper and it's good vs Beserkers

#

which there were A LOT OF

heady halo
cobalt patrol
#

Afaikl, it still goes wildly over the place

#

but inaibltiy to aim while jumpacking is labled as a glitch

#

so

versed hamlet
#

I've seen plenty of ragequits and 2-3 person death spirals

glacial light
#

Sad it's more precise still not accurate as it just sprays fire directly to your left while jetpacking

#

Unless there's an enemy in the air to your left

alpine seal
#

this jet brigade stuff is more serious than i thought

heady halo
#

IT WORKS PERFECTLY

#

so long as you START firing before launch, you get perfect flamethrower controll

#

its hard not to land in the flames unless you release early tho

#

and controll in general is tricky

#

but it rules so fucking hard

#

i need the flame pack for hte fire resist armour now

fleet jacinth
#

j e t p a c k

lethal badger
glacial light
stone bridge
#

oh god

cobalt patrol
#

I love bots got that moment when it's a night mission and suddenly an entire hillside lights up with eyes staring at you

lethal badger
#

Helldivers composer also worked on Gundam

stark ether
glacial light
#

Y is undemocratic

#

Never ask Y

fleet jacinth
tight zephyr
#

I haven’t had a chance to see what the new MO is about, did they put in the jet pack Hulks we got that leak about a while back?

quick plinth
#

haven't seen those

#

but basically

#

we have to win 1 defence against the bot push

#

and so far we are not managing that

versed hamlet
versed hamlet
royal lantern
#

Yeah there occasionally has to be MA that get lost, at least in part, in order to keep the map feeling full

quick plinth
#

I just wanna fight the squids already

supple siren
#

New Jetpack is delightful, and honestly a great way to escape all these Jetpack Bots

#

Still no sign of new units though :Tc

alpine seal
#

the jetpack hulks aren't in yet but i suspect they'll be stealth dropped halfway through the MO

glad marsh
#

In more ways than one

glacial light
#

What if they dropped jetpack hulks from the skies on like gunship carriers

glad marsh
#

Or just from orbit

oblique lotus
#

Prepare for hulkfall

glacial light
#

I'd be surprised if they were in orbit where the fleet of our Super Destroyers are

odd arch
#

oh I finally switched the eruptor for DCS and I forgot to account for the fact it was my fabricator bullier

#

I just stood there staring at the door angrily with a laser cannon

quick plinth
#

thermites can kill fabs from any angle

#

you just gotta stick em on

glacial light
#

Having a primary that can just snipe a fabricator from a distance depending on angle is pretty great

quick plinth
#

def is

glacial light
#

And it functions well as like a weapon. Grenade Pistol can destroy fabs and you spawn with it but the ammo makes it like not a weapon you can use for clearing enemies consistently

odd arch
#

DCS and grenade pistol or eruptor and starter pistol, hrrghnh

glacial light
#

Consider, because I am a menace that loves stims. Eruptor and Crisper

odd arch
#

I mainly pack the sidearm with the eruptor for berserkers

#

because laser cannon doesn't do well with 12 of them

glacial light
#

That's fair, I usually save fast CD stratagems for them. If you kite them long enough into a clump or line then strafe deals with a pack enough to clean up with Eruptor

#

In absolute emergencies, commando

unreal merlin
#

I've been having excellent success with the Dagger secondary vs bots the last few days.

tight zephyr
#

Didn't realize the Dominator had been reclassified.

glacial light
#

Huh i wonder why

alpine seal
#

the dominator never actually dealt any splash damage, so the category was probably seen as misleading

tight zephyr
#

Not sure. Maybe it's because it doesn't have the splash damage thing.

hexed steeple
#

does it still count as explosive damage for stuff that cares about that

alpine seal
#

seems to be ballistic damage currently, but i'd have to test on something to be sure

glacial light
#

I would have expected it to go in one of the rifle categories

#

It seems to do the same thing as like a slow rifle but high damage, slow projectile with slight bullet drop, and even though it's not concussive it's pretty good at stunlocking animations

#

I'm not sure what it does that would put it in special vs rifle

#

Marksman has 2 rifles but dominator for low mag size and high damage with med pen but not being hitscan makes it sort of hard for long distances or assault rifle

#

If I were new I would think Dominator's "flavor text" and being in special category means it does something that other weapons of any other category doesn't

odd arch
#

hey since when are we actively losing ships

glacial light
#

Was it always like that? I remember randomly ships would explode and I assumed it's cause it's scripted or like an op was losy

tall stone
#

It does happen from time to time. iirc, it happens when someone loses an op

burnt vapor
#

I believe it also just happens randomly on bot planets when a ship gets hit by anti-orbital fire

tight zephyr
#

I just had a guy bitch at me for being "annoying" and he teamkilled me after the destroyers left orbit so I couldn't respawn and never did explain why I was being singled out.

#

I think he was mad because I kept killing Hulks he was trying and failing to kill with his railgun? I'm not sure.

#

What a dickweed.

strange vine
tall stone
#

Ah, a shame

hexed steeple
#

sad

fleet jacinth
tight zephyr
#

Not my fault the recoilless rifle is just better at it.

quick plinth
#

I have to devise a build that I can comfortably carry with

#

hm

#

something that can keep up with the sheer number of bodies on 8+

#

because so far my teammates seem utterly uninetrested in actually managing the robot horde

#

wasn't the airburst stealthbuffed because it uses the same damage model as frag nades?

quick plinth
#

??

odd arch
#

I help out my team if they insist on fighting but my loadout's strongest asset is my pair of running shoes

quick plinth
#

I mean yeah

odd arch
#

also liberator dog as a part of my stealth loadout is so good now man

oblique lotus
#

It's consistent, lethal, you get five throws per eagle resupply, and it has a massive AoE

quick plinth
#

though the best cure to this is communcation and collective strategy

odd arch
#

I look at an outpost like "I don't have time to MGS this shit, go get em"

#

and the dog teleports bullets into all of their heads simultaneously

quick plinth
#

I wonder

any <@&1206091872716595200> interested in sticking it' to the bots'?

oblique lotus
#

yeah gimme five

quick plinth
#

aight I'll make a channel

fleet jacinth
#

god I would but I got some food that's just about ready

#

good luck helldiver and spill oil!

quick plinth
#

I mean

#

missions last long enough that by the time you eat

#

we'll still likely be in an operation

fleet jacinth
#

lol true

#

well I'll get on when I get on, good luck to yall!

unreal merlin
quick plinth
#

the charge up of the railgun hasn't really been doing me favors

#

(when trying to pierce, I realise most enemies can be killed on safe, aka 50% as in near instant charge)

heady halo
quick plinth
#

'aight

unreal merlin
#

I'm not even sure railgun has collateral/piercing, I use it as a single-target instant-kill.

#

Crossbow is for crowd clearing.

strange vine
#

It can pierce through smaller enemies iirc

#

When charged enough

versed hamlet
#

I use it to pick off devestators/hulks/berserkers from a distance

#

I think the low level enemies in jet brigade are actually easier to manage than normal since you hit a jetpack right after they drop and then bam
the drop wave mostly goes up in flames

faint ravine
#

I think that when it comes to support weapons, the autocannon is one of the best. With the armor changes, I can reliably kill hulks and anything smaller, I can shoot gunships out of the sky, it's even good against bugs since it can kill the armored ones and it has decent AOE against hordes.

Oh, and you can snipe fabricators and bug holes with it.

unreal merlin
#

I think the term "pick off" is underselling just how effective the railgun is at clearing huge numbers of otherwise dangerous enemies extremely quickly.

#

In the case of bots, anything that isn't a tank, factory strider, turret, or dropship it can kill in a minimum of one shot. You can put rounds out surprisingly quickly if you practice, meaning you cut through entire patrols of devastaors and berserkers like butter

tight zephyr
#

You do have to be pretty precise, but that's just fighting bots generally.

unreal merlin
#

Yeah, that's a practice issue though (aka skill issue but phrased politely). Hulks are harmless, gunships can be shot out of the air from across the map.

quick plinth
fleet jacinth
#

yep!

#

ye it's just that I saw you had a full VC, 4 people 👍

quick plinth
#

@fleet jacinth fubar isn't playing helldivers

fleet jacinth
#

ohhh k

versed hamlet
#

I wasn't disparaging it, it's my go-to support weapon for the bots lol

fleet jacinth
#

I'm gonna spend some medals then hop in

#

hm, steeled veterans or cutting edge?

quick plinth
#

cutting edge has more bangers

#

like overall when it comes to how good the weapons are

keen zinc
#

the senator though...

fleet jacinth
#

true

keen zinc
#

senator carries steeled veterans

unreal merlin
#

actual omni-tool.

fleet jacinth
#

I'll go cutting edge then, get steeled veterans later

#

I need an excuse to play more helldivers anyway

unreal merlin
#

Recently I've been running

  • Explosive Crossbow / Dagger / Thermite Grenades
  • Medium Infiltrator Armor
  • Railgun / Rocket Turret / Orbital Precision Strike / Orbital Gas
    I have been having GREAT success with it.
fleet jacinth
#

nice

unreal merlin
#

really healthy balance of crowd clear and anti-armor that lets me run entirely solo on the far side of the map

#

loot goblin time

oblique lotus
#

@heady halo swap VCs

hazy oriole
#

that 60 round drum mag is nice for crowd control

strange vine
# versed hamlet

jet brigade is now attacking martale, likely because stiff resistance has convinced them the DSS is in that direction

alpine seal
#

there has to be an ulterior motive. their recent campaign has been all throughout the exact opposite direction

#

they're... sweet liberty. they're going for the creek

pastel igloo
#

goodness gracious

burnt vapor
#

They must be stopped at Martale they cannot be allowed to proceed further

unreal merlin
#

Oh sweet liberty! NOOOOO!

glacial light
#

Rip our Martyrs on Martale

quick plinth
#

oh hey

#

medium peak physique armor finally came around

#

time to purchase

quick plinth
#

the automaton menace's path is clear!

#

completely ignore this much more sensible line of reasoning! for their thirst of the creek is all but assured!

tight zephyr
#

The Automatons are just like “Why do they care about that hellhole twilight planet so much?”

hallow gorge
#

Honestly if the devs decided for the Automaton Climax to happen on Malevolon Creek I might actually freak out

tight zephyr
#

That would rule, yeah.

cobalt patrol
#

Important info re: Airburst launcher

glacial light
#

Games too easy? Let me bring this new Airburst and see the reinforcements go down and team kills go up

cobalt patrol
#

It's really not too easy >.>

cobalt patrol
#

Do not sleep on Shied Gen now btw into bots

#

it is so good

supple siren
#

I love the dome, especially on this flat-ass MO planet

#

Even just a few damn seconds to breathe is delightful

#

But then it's raided by jetpackmen

lethal badger
#

Also, scorcher is full auto now

cobalt patrol
#

and that took out it['s jetpack

supple siren
#

The amount of chain kills those self destructive idiots cause is delightful, laser weapons absolutely eating

#

A vague wave over a crowd kills 13 of em

cobalt patrol
#

I like that it appears to be all basic trooper types come with the jetpacks

odd arch
#

me shooting one (1) eruptor round into a bot drop and causing a runaway chain reaction

steady flameBOT
#

So basically the ABRL has become a cluster doom machine?

fleet jacinth
#

I think my next buy'll be the airburst

oblique lotus
#

It's a solid patrol wiper but suffers from not being AT

graceful bluff
#

I've heard about it doing really well if you sneak it below hulks/chargers

fleet jacinth
#

I saw that too

odd arch
#

give it programmable ammo that removes the scattering charge so you blast one guy with the crate of frag grenades in the chest

#

in no way better than RR

#

but personal

fleet jacinth
#

I think I'll use it for chaff

glacial light
#

Brain not feeling creative but I feel like giving airburst like an incendiary or gas option that's smaller AoE as like breach killer or dropship bot killer options would be nice

fleet jacinth
#

yea, that'd be great

#

have one with a RR to kill dropships and another with airbust to kill the bots that slip through

cobalt patrol
#

so it impacts and fires all the cluster bomblets foward like a shtogun blast

glacial light
#

Airburst is already the proactive light and medium enemy patrol deleter but having a lingering AoE option so it can be a reactive option to throw on active breaches and bot drops to ensure the light and medium enemies don't leave their spawn alive is a nice new niche. Iirc flamethrower has lingering AoE but at much shorter ranges than Airburst

glacial light
glacial light
#

Although a shotgun support stratagem would be nice

#

Upgraded double barrel you find on the farms

#

I want enough recoil to just ragdoll me back 15 feet

odd arch
#

comes with random handloaded ammo

#

will it be salt? a stack of medals? fuel rod? find out

glacial light
#

Salt gun for the bugs would be appropriate

#

Orbital barrage that's just the Super Destroyer on trash day so it can drop like a handful of spent liberator rounds from orbit, leftover explosives, random toxic chemicals, mech parts, he'll bomb with its safety broken, a piano

quick plinth
#

just had a transcendent experience with a random, two RRs (that wave defence mission) we would just load eachother as the other's backpack ran out of ammo, not a single bot made it to the ground

strange vine
#

Yeah my group's done that, its glorious

trail nymph
#

<@&1206091872716595200> Anyone up for bots?

quick plinth
#

I'd be up

trail nymph
#

2 more for diving

quick plinth
#

<@&1206091872716595200> 1 slot free

uncut hatch
#

What dif you all doing?

quick plinth
keen zinc
#

<@&1206091872716595200> a second, less high speed mission selection is also available

keen zinc
#

forbidden knowledge

tall stone
#

This soldier lost his cape!

tight zephyr
#

Kill him!

alpine seal
#

It's okay. Sometimes they let trainees onto the Super Destroyer for orientation.

#

But he might also be a traitor, and we can't have that uncertainty in our lives. Kill him

keen zinc
#

its at the dry cleaners

#

got so soaked in bug blood that it was taken to be extracted for E-710

tall stone
#

Should have let re-entry clean it.

#

Kill him.

keen zinc
#

wasnt my choice, ministry of resources order

#

maybe kill more bugs then talk to me about it

hazy oriole
#

ik the guys have said they won't make airborne vehicles but my pie-in-the-sky dream stratagem is some kinda parachute that i can use to glide silently into an automaton base and take it out

lethal badger
#

Oh damn

#

I just got through the most intense mission ever

#

Also marching armor

glacial light
#

As a bot diver I yearn for the missile silo for jammers

hazy oriole
odd arch
#

a very helldivercore flying vehicle would be the stupid patrol hovercraft

#

give this a PATRIOTIC paintjob and it fits right in

glad marsh
# odd arch

Gods
It probably has fuel for like 2 minutes of flight tops

lethal badger
#

That’s so cool

cobalt patrol
# odd arch

Okay you canty just drop this link and not tell us what it's from

odd arch
#

real life

cobalt patrol
#

Can you tell me what it i's from etc?

odd arch
#

The Hiller VZ-1 Pawnee (U.S. Army designation; earlier Army designation: HO-1) is a unique direct-lift rotor aircraft, using contra-rotating ducted fans for lift inside a flying platform upon which the single pilot shifted body weight for directional control. The platform was developed starting in 1953 under an Office of Naval Research (ONR) con...

#

I don't know much more about it than the article says

cobalt patrol
#

Yeah, that's fasicnating

#

i'm assumiing a lot of the isuses are fuel and vulenrability

shy prairie
#

supposed it was "small size, limited in speed and only barely flying by relying on the ground cushion effect"

#

citation from a popsci book about failed aviation designs

blissful sparrow
#

Sounds like a Helicopter alright

cobalt patrol
#

hAHAH, hoyl shit the raise flags misison on diff 10

odd arch
#

they feel pretty ramped up in terms of spawns even on low diff

#

as I remember them enemies would kinda trickle in from patrols or smth

#

now they go KILL THESE GUYS WITH HAMMERS with waves of dropships

alpine seal
#

my suspicion is that whatever spawning mechanism got changed with the eradicate missions also affected flags for some reason

#

and that's why they both have far more bots now

cobalt patrol
#

fucking hell

#

We nearly won one

#

and right at hte ned things got so crazy ictd

strange vine
#

if anyone was curious, the damage values for the RR HE mode and AC flak mode are:
RR HE:
750 direct damage (5/5/5/0 AP)
800 explosive damage (2 m inner radius with 4 AP, 7.5 m outer radius with 3 AP)

AC flak:
150 direct damage (2/2/2/0 AP)
190 explosive damage (2 m inner radius with 3 AP, 7 m outer radius with 2 AP)
25x 110/35 shrapnel damage (3/3/3/0 AP)

steady flameBOT
#

AP5 is pretty good.

#

What's the AP on RR HEAT?

strange vine
steady flameBOT
#

I see. So really HE is a lot like HEAT in its pen. And the 4 numbers are different distances, I take it?

cobalt patrol
#

Gods and little fishes, i want to know how much damage my shield generator blocked in thatm ission

#

because wow

#

Seriously folks, RR + Shield Gen + Gas strike + your choice (I like 500kg)

#

is a very, very good time

#

...jsut dont get yoru 500kgs stuck in the hsield, whcih has never happened to me

lethal badger
#

Yesterday on difficulty 6 I had a single bot call down 8 dropships on me

#

Only barely got out unscathed

strange vine
steady flameBOT
#

I see. And sure but I mean against that it still does massive damage to like, most normal targets.

odd arch
#

I kinda miss the shield gen coming back because I could dig a small hole with the eruptor to hide it

trim breach
oblique lotus
#

Airburst is actually really good for those because it oneshots drops

#

So if you have a friend with a laser or other AT for tanks and hulks its really managablr

strange vine
#

Yknow given the RR got an alt fire mode that gives it okay AoE firepower, maybe the airburst RL can get an alright AT mode, give it the same damage as an EAT or QC

steady flameBOT
#

In a while, that is.

heady halo
supple siren
#

Like an orbital airburst but forward

#

Good luck everyone else

cobalt patrol
trim breach
#

I remember my group's accepted tactic for those being "One player stealths over to the objective to hit buttons, while the other three try to keep the bots occupied and distracted from Player One by reenacting Thermopylae"

strange vine
#

honestly with our level of firepower now i think its way more doable

#

even with factory striders in the mix

cobalt patrol
#

even if htingsh ad dropped another 100m out, it would ahve changed the feel al ot

strange vine
#

Eh its not any farther than the high value assets mission

cobalt patrol
#

HVA has a map designed to be in your favor though

#

and noticably gets a lot more hectic once a bot or bug manages to call a drop in the middle of things

hazy oriole
#

is that exterminator armor? damn, it looks really nice from the back

cobalt patrol
#

I belive that's exteirmiantor armor, yes

strange vine
odd arch
#

I hope the jet brigade sticks around because they're fun and I don't have the time to play now

quick crown
#

Jet brigade scary

#

When 2 get next to you you have to hope to god your ally doesnt feel helpful and pops ones backpack

unreal merlin
#

They're my favorite popcorn troopers.

quick crown
#

It takes so much effort to hold back firing when I see them adjacent to my partner

unreal merlin
#

During one extraction I watched a whole platoon sprint over the hilltops, fired one crossbow bolt at the feet of the frontmost one, and watched 26 raiders all chain-kill each other in a wave (as well as four devastators in the group).

fleet jacinth
#

SUICIDE MISSION SOLO DIVE DONE

#

ONE TO NONE REINFORCEMENTS, FUCK GOD I DESTROY BESERKERS

#

OKAY BUT FR THO MY TEAMMATE ABANDONED ME AND I DID IT ANYWAY

oblique lotus
#

Nicely done helldiver

#

I'm warming on the blitzer as an antibot weapon

#

Doesn't have range but it really hurts anything it touches

fleet jacinth
#

Funnily enough, I ran blitzer that mission

#

good against bots but best when running with a squad, not on your lonesome

#

if you're gonna peel off or get separated a lot, sickle's best

#

well, actually both are decent

#

just depends on how good your aim is for the sickle lol

#

more dependable at longer ranges

#

while the blitzer's range is shockingly short

#

||hah||

#

anyway Imma go shower now I feel filthy after that nasty fuckin dive

tight zephyr
#

I hate the Sickle. No idea how anyone can stand it.

#

I usually bring the Dominator for bots.

glacial light
#

I haven't heard sickle being used in forever

#

You treat it as like a wind up minigun really. Occasionally fire off a round into the ground to keep the "windup" from not going away when you're expecting something but there's nothing immediately in range

tall stone
#

I got to use the Sickle the other day! It's actually good against the Jump Brigade, because of the long range accuracy. In addition, it's not an auto over-penetrate on the jump troopers.

#

So you can usually shoot the ones right in your face without blowing them up.

glacial light
#

Interesting is it cause it has the heat tag? Does laser cannon also not trigger their destruct?

quick plinth
#

I don't think the sickle sets enemies on fire

tall stone
#

The sickle does not set them on fire.

hazy oriole
#

haven't been able to bring a light pen primary to bots for ages
not being able to shoot reinforced scout striders in the dick for a consistent kill is the onky reason why and my one personal gripe with the current bot meta

#

ik the rocket weakpoint exists but it feels so damn inconsistent

oblique lotus
keen zinc
#

most people feel the sickle was the most singularly reliable primary

#

others are more on par with it now but its still great

versed hamlet
#

I briefly tried it during sc farming but the fire delay made me not want to try it in an actual game

#

or wait which one is sickle and which one is scythe

trim breach
#

Scythe is the continuous beam

#

Sickle is dakka

versed hamlet
#

ah I still need to try that one

hearty sleet
#

Sickle is pretty reliable but it's firepower may leave some wanting more

tight zephyr
#

I also don’t like its windup.

#

Windup is okay in a heavy weapon, but for a primary my most important application is snap-shots.

trim breach
#

What irritates me about it

#

Is it's a laser weapon

#

But the projectiles have travel time

supple siren
#

It's a Star Wars brand laser weapon, but I do like it into bots, at least pre-laserbuff, the others might have overtaken but that thing was so helpful and reliable, easily blasts down Dev Faces, melts common soldiers

fleet jacinth
#

BACK from stuff I like the sickle, personally but tbf I haven't actually tried the normal LAS, but for me it's good at popping the heads of devastators and just general dakka, granted yea it takes a second to spin up

fleet jacinth
#

okay so the scythe is a bit better ||(pride not wounded)||

trim breach
#

It helps that it can set things on fire n ow

supple siren
#

The perfect accuracy is so funny

#

I know there's no kickback but these Helldivers got some perfect posture

trim breach
#

speaking of setting things on fire, the Crisper is actually pretty awesome for bugs

supple siren
#

I wish the primary/secondary flamers went a touch farther but they do feel great

#

Practically demands I take fire resistance because of my own gameplay though

#

( diving backwards while shooting )

quick plinth
#

sickle paired with laser cannon is very good for bugs in scenarios where you can trust your teammates, leaving you to fire indefinitely into the horde

supple siren
#

Been loving the laser cannon into buts, so fun to just wave it through a crowd of Shriekers

quick plinth
#

all the laser weapons are excellent against shriekers yeah

#

the dagger is great if theyre giving you a large amount of grief, specifically if you're running the blitzer

supple siren
#

They feel so much more threatening than the Gunship Patrols, I love it

quick plinth
#

shriekers disrupt you immediately

#

gunships are a multipliers to how bad youre doing

#

because if you don't immediately deal with them and there's a bot swarm giving you grief, chances are you're gonna wipe

trim breach
#

Reminds me. I left a mission I dropped in as a reinforcement earlier today. Kind of a dick move, but...

#

Drop in. First thing I notice is the swarm of six gunships.

fleet jacinth
#

oh shit

trim breach
#

Second thing I notice. Everybody's scattered, and I'm the only person trying to put a hellbomb on said gunship spawners.

#

Third thing i notice. We have five reinforcements left, and all three orbital cannon objectives are still up.

#

So...Yeah. I noped out.

#

Later on I noticed that they did not, in fact, fix the thing with the airburst launcher triggering on dead bugs.

#

Thankfully the two teammates next to me were very understanding

#

At least that's what I'm blaming the whole 'detonates exactly two feet in front of the launcher' thing for when I'm aiming at something 100m away

fleet jacinth
#

fair nuff

cobalt patrol
#

That's toatsally valid to leave @trim breach

#

Side ntoe thoguh, if you're doing high rank bots? SHIELD GENERATOR.

#

i cannot overstate enoug how incredibly good this thing is now

trim breach
#

Honestly the HE functionality for the RR now sort of makes the Airburst superfluous, IMO

#

Oh yeah, the shield generator is great

cobalt patrol
#

even if it opnly blocks a couple of turret shots, it's on such a tiny cooldown

#

you can just pick up and carry teams with it

fleet jacinth
cobalt patrol
#

It's incredibly funny when your team does things like 500kg or strafing run it right after it comes down and immediately pops

#

Esp because when they do it with 500kg, you have just enough time to see the 500kg stuck halfway in

stone bridge
cobalt patrol
#

and a second to consider "Oh, oh dear"

trim breach
stone bridge
#

Sure, that's a bug though :p

cobalt patrol
#

it's something like 12k damage XD

trim breach
#

Does this also apply to the airburst orbital?

cobalt patrol
#

I dunno!

#

Which explains a lot of the "Shot under a Charger" and send it flying reports

stone bridge
#

The airburst orbital is more of a kinetic shotgun

#

The launcher is a proximity triggered cluster bomb

trim breach
#

The launcher is good fun when it works, admittedly

#

Especially on maps with spewers

cobalt patrol
#

just a fantastic "Take all comers and dunk on them" loadout

#

admtiedly if you loose your RR you're a bit fucked

#

but gas strike and sheidl are so spammable, gas grenades addtioanlly add to your c ontrol

#

it's real fun to be hodling down extract and see your team panicking as a huge wave rolls in, and you just Shield -> Grenade, Grenade, Grenade

#

and suddenly the bots are busy beating each other up and the shield is blocking strays like it's no thing

fleet jacinth
#

huh, neat!

trim breach
#

IDK how good the airburst is vs bots, I don't think I've ever tried it.

cobalt patrol
# fleet jacinth huh, neat!

Gas on bots is great because not only does it confuse them (it is very funny watching heavy devs wind up and start shooting each other), but because bots like to stop and shoot, they just.. stay in the acid bath the gas is giving them

#

and the gas dot lingers, so i've seen beserkers eventually run out and then just... fall over dead from it

fleet jacinth
#

woah

cobalt patrol
#

and side note, this is my D10 loadout

#

so you know, it's pretty battle tested!

fleet jacinth
#

sweet

cobalt patrol
#

(I will sayi really aprpeicate having an HMG or Railgunner teammate who knows what's up though, haivng osmeone sweeping the devs off the field really eases the pressure)

trim breach
#

If I'm gonna run like a Crossbow or Eruptor, I usually take an MMG or HMG

cobalt patrol
#

I experimented with a bunch of priamrys, and EX crossbow just has the punch and crowd control i wnat ot ocmpliment the rr

#

but also i lean heavily on using verdict - i'll often switch to that and start gunning stuff down once the crossbow is out of ammo

#

rather than try and reload the crossbow midfight

unreal merlin
#

I've been having a lot of success on bots with Crossbow + Dagger (laser pistol) recently, though I agree that the Verdict is an excellent pairing with it too. I often wind up just running around using my pistol as the "primary" and the Verdict one-tapping raiders feels good.

cobalt patrol
#

The dagger is abosltoeuy excellent, just not my style

#

i prefer the rythm of pull, reaim, opull as it were

#

Rather than "Aim, sweep"

tight zephyr
cobalt patrol
#

I've been a real fan of Crisper + Purifier into bugs recently, at least when i'm not Flamethrowering

#

Purifeir is just real nice with it's dual modes

#

and it pops spewers real well

tall stone
#

Blitzer is just so good for what I want to do into bugs.

#

I use it for my Unlimited Ammo Works and throw on a laser doggo.

#

Quasar, Gas, OPS to go with it. And Stun Grenades.

#

I can, have, and will solo a breach if I have to.

quick plinth
#

how do you deal with heavy unit spam 8 and above

quartz cloak
#

Wait, the purifier is good now?

#

What changed?

tall stone
#

They made it better

cobalt patrol
#

It rapid fires like a scorcher normally

#

but can be charged to do a big amount of damage

cobalt patrol
# quartz cloak Wait, the purifier is good now?

PLAS-101 Purifier
Projectiles can now be charged up with a damage multiplier that scales:
Minimum charge of 0.1 sec gives a 50% damage multiplier
Maximum charge of 1 sec gives a 100% damage multiplier
Maximum charge projectile damage increased from 100 to 200
Maximum charge projectile durable damage increased from 50 to 100
Maximum charge explosion damage increased from 150 to 300
The explosion doesn’t scale, but a fully charged shot has a different explosion effect:
Minimum charge (0.1–0.99 sec): Inner radius 1m, outer radius 2m, explosion damage 75
Maximum charge (1 sec): Inner radius 2.9m, outer radius 3m, explosion damage 300
PLAS- 1 Scorcher
New weapon function: Auto fire mode
Fire rate increased from 250 to 350
Magazine capacity increased from 15 to 20
Spare magazines decreased from 6 to 5

#

there's also a hilarious bug with it right now where it doesnt actualyl Have a max fire rate, it just fires as fast you can click the button. Or bind the full auto mode

#

That'll probably get fixed

#

but even without abusing that bug it's really good

#

Punchy, the flex between scorcher mode for precison targeting and the charge up for 1 and dumpster a target

#

really goes a long way

#

and it's durable damage + ap means it's very good at stuff like Spewer or charger butts

#

It will hwoever hilarously yeet you flying if you discharge it close, and it's very good at team killing (once when we were fucking around on diff 10 i discharged iat clsoe range. i nearly died and 2 teammates were instantly evaporated. all 3 of us were laughing our asses off)

#

esp because my character had just yelled FOR DEMOCRACY right before she fired

#

(IF you hold the charge long enough ,you get one of the sustained-firing cries that are normally MG/Flamethrower exlcsuive. but charging counts, so...)

odd arch
#

I never particularly cared for the energy guns despite them frequently slipping into strongest in slot every some patches

#

they don't have the

#

presentation

cobalt patrol
#

I feel like they're in a good place now. Not the strongest, but very good and clear reasons to use ach

#

Though the Plasma Punisher i do want to see the proejctile reverted, i miss my grenade launcher ;.;

quartz cloak
odd arch
#

I wonder if we'll see a primary railgun lite

quartz cloak
#

Could be interesting, issue is I'm not sure how you'd do it

#

Make it Yet Another DMR except chargeup?

odd arch
#

medium piercing bullets that penetrate enemies on passing the armor check maybe?

#

could be funky with it and make it a tight spread shotg-

#

...add the farmer over under converted into a gauss gun

#

a tap is just the shell firing normally, chargeup boosts it with coils

tight zephyr
#

“Get bent, weirdo.” is maybe the funniest thing I can think of to say to a Terminid.

#

Like… it’s an extra layer of “basically yelling at a cow” over the usual “YOU WILL NEVER DESTROY OUR WAY OF LIFE!” to me.

strange vine
supple siren
#

The Purifier buff has me wondering what the Scorcher is for tbh

glacial light
strange vine
strange vine
odd arch
#

I think we should led terminid park fall because it'll be extremely funny

#

"don't worry we put electric fences there"

#

"oh no"

quartz cloak
strange vine
#

yeah but RSI

quick plinth
#

a hotkey that presses the button every 0.2 seconds then

#

also I feel like they should give the purifier like a x2 scope

#

maybe the railgun too

trail nymph
#

Anyone up for some diving in about 20 minutes?

quick plinth
#

if we can get more yea

heady halo
#

i might be able to do one or two

heady halo
#

@trail nymph @quick plinth i may be ten minutes but im down to play! if im too long start without me and i can join next mish, no stress if anyone else jumps in

trail nymph
#

Ready

heady halo
#

also ready!

#

do you wanna wait for ladyhavoc

trail nymph
#

Can do

glacial light
sage plume
#

if there will be space ill be there in like 30 mins

quick plinth
glacial light
#

Joke

sage plume
#

my new foreverhome

heady halo
heady halo
sage plume
heady halo
#

👍

glacial light
#

The communism is stored in the

tall stone
pastel igloo
#

Woe, 500kg be upon ye

keen zinc
#

sorry i

#

i uh

#

i think i'm a traitor now

cobalt patrol
#

LOL

#

our poor little level 37 got yeeted into the air

#

and got crushed by the reuspply in the midair

unreal merlin
#

I'm generating new tinfoil theory for Helldivers. The bots are going to carve across the stars to retake Malevelon Creek. Why would they go after this out-of-the-way location? They recognize that Super Earth's finest are inexplicably obsessed with that system to the point they will neglect other strategic objectives in favor of fighting an endless futile conflict in Space Vietnam.

#

Even if the unverified DSS superweapon is completed, drawing it to a known location at the Creek means it isn't being employed to thwart other automaton plans elsewhere.

oblique hazel
#

the spinfoil is real but damn do I see the logic

burnt vapor
#

The only issue I see is the implication that the automatons are capable of understanding the unhinged collective mind of the helldivers

cobalt patrol
#

Impressed the palyerbase is actually rallying, and hard, to take LEsath

quick plinth
#

new warbond

trail nymph
quick plinth
#

guess we were proven wrong adam, about when the next bond should drop

trail nymph
#

They might have brought the release forward for liberty day

#

But I was certain that it would be the middle of November

cobalt patrol
#

I love it being called Inconcipous Black

#

or however you spell tyhat

#

also hey, mini purifer secondary

#

nice

tall stone
#

Oooo, Dead Sprint sounds promising

quick crown
#

Anyone know what Dead Sprint does?

#

Just faster sprint?

cobalt patrol
#

"Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy."

#

Trade health for abiltiy to keep sprinting at 0 stamina.

#

"And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit."

#

"We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love."

#

Shotgun with AP/stun modality is very nice

#

and Heavy SMG is the sort of thing i like to hear

blissful sparrow
#

Finally
I can die from Running while running from a Stalker instead of dying to a Stalker while running from a Stalker

quartz cloak
#

I do hope 'heavy SMG' means 'one handed medium pen'

#

Because if so then I will be all over that for my anti-tank builds

#

I have a brain worm that forbids me from taking gun tertiaries like the HMG or the autocannon and a full-sized primary so this will help that

#

And I have SuperCredits saved up for it, lovely

cobalt patrol
#

Unforuantely we only see it being used to gun down troopers in the video

#

which isnt really telling.

quartz cloak
#

Well, we got a week

trail nymph
#

I’m curious if the armor will come with a new passive

cobalt patrol
#

(Reduces stagger when hit is the new passive)

trail nymph
#

Nice

cobalt patrol
#

FLinch less when hit is deffo spicy though

#

like it's easy to say Just Dont Get Hit 4head, but.. you do get hit ,and at the worst times

#

Mini purifier is deffo cool too

quick plinth
#

trying to dome a devestator but it keeps hitting you just enough to aimpunch itself to safety

trail nymph
#

Let’s not forget hunters flinching you as you stim

graceful bluff
#

They finally added a player title for me

trail nymph
#

Head empty only democracy

heady halo
#

that seems like an actually real good booster too

#

and lol

#

i think im gonna be space cadet forever

#

but dangit now i gotta choose between this and flames for my next one

#

i think flames, as I am enjoying flame thrower + jetpack so much I want that armour to survive it more lmao

#

but plasma pistol....

cobalt patrol
#

i fully expect to commit suicide iwth it at least once.

glacial light
heady halo
tall stone
#

GAS GAS GAS

glacial light
#

Medic armor gang keeps winning with stim booster and supply pack

#

Never stop running

#

Although light medic armor with jetpack and just grabbing all POI stims on the ground with both boosters

quick crown
#

i love my medic armor a lot

glacial light
#

Would be great for SC farming

keen zinc
#

it looks dope

#

thus it will probably be my new main primary

strange vine
tight zephyr
#

We’re doing great! They’re panicking!

hexed steeple
#

if the enemy is getting stronger that means you're winning

keen zinc
#

1944 german hype talk

hazy oriole
#

comic 9 can be seen here on tumblr

#

fucking LOVE this series so far btw

glacial light
fleet jacinth
#

Holy shit new warbond

glacial light
#

Is it out already?

quick plinth
#

31st

fleet jacinth
#

Doh yea

#

but it looks great!

#

especially the plasma pistol

pastel igloo
#

do you need to do anything special to get it?

north fiber
#

Can't wait for people to complain about the rifle being shit while totally missing the point

sweet surge
#

Seeing leaked stats of it

#

I think it'll be a decent weapon at least

keen zinc
#

It was fun in the first game

#

Obviously suboptimal but still worked

keen zinc
keen zinc
#

<@&1206091872716595200> anyone wanna do some nice evening casual missions for SC?

quick plinth
#

like 1s speedrun?

keen zinc
#

no thats a bit too casual

quick plinth
#

then whatcha have in mind?

keen zinc
#

5's probably

#

idk

#

im up for discussion

quick plinth
#

yeah but that introduces rares into the SC pool

keen zinc
#

true

#

3s?

quick plinth
#

be there

glacial light
# keen zinc

I thought this was a line chart and was wondering what the Y axis was since the label was supposed to ve

cobalt patrol
#

Bot 10s are so frigging great

#

Everyone's pulling their weight and everyones chill