#Helldivers 2: For Managed Democracy!

1 messages · Page 88 of 1

lethal badger
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Yeah lmao

sweet surge
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Trust me it won't be hard for some ppl

lethal badger
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I wish the devs like

sweet surge
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Just look at WH lol

lethal badger
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Called out the chuds in their fanbase

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That would be nice

odd arch
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I haven't really ran into them in the wild but I don't interact with the community outside of the game and informational videos

strange vine
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Encountered someone who seemed to genuinely believe super earth did nothing wrong lmfao

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Fortunately a ton of others mocked him for it

sweet surge
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Was it in the HD leak discord by chance?

graceful bluff
strange vine
odd arch
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if super earth is wrong how come everyone keeps voting for it

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checkmate automaton

hazy oriole
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this made me consider the hilarious possibility that super destroyers run on massive v8 engines, and as an extension, the idea that super earth has no form of stable nuclear power researched

they know how to make nukes and that's about it

tight zephyr
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A Helldiver is not a soldier so much as they are ordinance. This doesn’t surprise me that Super Earth found a way to make Bug Oil power an FTL drive.

odd arch
graceful bluff
stark ether
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i prefer ablative ordinance spotters

tight zephyr
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We’re basically a cheap delivery system for target markers.

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Considering how many of the fucking things I find scattered around the map, Hellbombs could probably use an upgrade. But that would be expensive.

sweet surge
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It was sooo frustrating reading all of that

glacial light
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I put on a suit of ERAs to protect against rockets. Good old explosive reactive ar-

quick plinth
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there should be a MEDIC! callout so the stim pistol could see some proper use

odd arch
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there's a stim request in the wheel

cobalt patrol
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HELL HELL HELL

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also perfectly executing a factory strider with a single RR will never get old

glacial light
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Damn a single RR? RR is eating good

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It's funny how factory striders went from everyone throw OPS, railcannon, hellpod that thing until it dies which was fun to see like a rare mini boss that grabbed everyone's attention and now it's few shots to the eye. I hope they're ramping us up for bigger enemies

quick plinth
strange vine
glacial light
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Tutorial doesn't even explain holding reload for alt weapon settings which I think is pretty important for some weapons

tall stone
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Or how to enter proper first person aim mode.

stark ether
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dynamic crosshair mode best aim mode

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aka hold to squint tap to ads

glacial light
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I forgot that's an optional setting

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RIP to gamers who just start games and never look at UI, gameplay settings, or keybindings

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Also idk if it's been fixed but tutorial glitches or leaving the tutorial auto completes it but you get no achievement

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With no option to see it again

odd arch
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you can redo the tutorial, does that fail to fix it?

glacial light
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No clue

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Where is the option?

odd arch
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somewhere in escape menu

glacial light
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Also the turret section took me too long cause I was dumb and kept trying to dive past instead of crawling, which I think is cool but that has almost never come up again in actual gameplay. Enemies can aim slightly down and crawling won't help always against friendly turrets if they are slightly in a pot or you crawl on a rock that raises your body to touch the bullet stream

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I feel like itd be better if that section was like replaced with ping and hold R

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Like holding R on ping makes your driver say negative or don't engage

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Well you ping the patrol and hold ping to say negative

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As a way to say don't engage

odd arch
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I crawl a fair bit but it's more to avoid unnecessary damage vs few enemies than to not get obliterated by a hail of gunfire

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because a hail is better zig zagged

tall stone
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Stealth Crawl is my friend

glacial light
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I understand tutorials where they don't tell you everything so you can figure some things out, but some things are like real obscure. How likely is someone who just plays and doesn't engage with the community gonna figure out holding reload does anything?

It's more reasonable to say "discover" crawling to avoid turret fire can be intuited like this PC turret doesn't really fire down I could fit under there safely

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It's a pet peeve, I see on reddit why does X weapon suck and like a 1/3rd of the time it's cause the player didn't know alt fire modes existed

odd arch
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I'm player

glacial light
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My curse as a gamer is wanting to know, so I go through guides and videos sometime with cringe people to see if there's anything obivious I missed.

tall stone
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Early on in here when there was an AMR daily challenge, I was complaining about how it felt awful and didn't let me aim far at all.

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That's when someone else came in and gave me my "What do you mean there's first person?!"

glacial light
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Yea that's understandable it's never even hinted at and if you played casually and didn't look stuff up or talk about it with strangers or VC you'd never know

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I feel like having a separate box for alt fire modes on the weapon selection with like a tooltip that tells you how to change fire modes. Or even a popup but it seems AH doesn't like that, or even a voiceline from the ship guy to keep it more Helldiver's vibes

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The voiceline being a bad pre-record line from general Brasch after being deployed about how you can hold reload to change how a weapon fires but can be toggled off later.

tight zephyr
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Railgun…

unreal merlin
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Go, disciple. Delete all in your path with overcharged railgun shots.

tight zephyr
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As you command!

strange vine
tight zephyr
glacial light
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Does shield pack still let you suvive it

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New booster, shield pack, stim, hmm

unreal merlin
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IDK, I haven't exploded myself in months due to my legendary trigger discipline.

strange vine
quick plinth
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I miraculoisly surivived an overcharged railgun shot while wearing a shield pack

tight zephyr
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I survived with Twigsnapper armor.

glacial light
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Broke: Killing bots with railgun via shooting their weakspots

Woke: Killing bots with railgun by exploding yourself repeatedly

quick plinth
heady halo
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HEE HOO i got a good kills that time

cobalt patrol
# glacial light Damn a single RR? RR is eating good

To be fair, to get the one hit kill you either need to hit the eye on the head, or you need to hit the neck where it's not armored.

I assume hitting a leg right in the knee or similar weak spot will also work

lethal badger
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"No Diver Left Behind" from Helldivers 2 (Original Game Soundtrack) | Music by Wilbert Roget, II
► Listen to the soundtrack here: https:// soundtracks.lnk.to/helldivers2AY
► Ask your voice device to play: "Helldivers 2 Soundtrack”

ABOUT HELLDIVERS 2:
Helldivers 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers ...

▶ Play video
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THEYRE ADDING THE SOUNDTRACK

pastel igloo
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?

lethal badger
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Officially adding the rest of the soundtrack to YouTube

pastel igloo
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ah

cobalt patrol
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This is very good

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try closing the add.

strange vine
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grenade launcher is actually real good vs bots

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you can wipe a patrol easily with a single salvo barring any hulks

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with supply backpack you can just rain down explosions

quick plinth
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thermites being actually good has opened me up to using lots of anti medium focused builds that I prefer over always lugging around heavy AT and just managing with my primary in regards to the mediums

glacial light
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What do you usually bring the thermites to

quick plinth
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bots or bugs don't matter

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it allows me to use the stuff like AMR or Laser Canon without too much worry if I have to take out a hulk or something and I dont have the medium weapon on me

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granted in these builds I'm almost always running the supply backpack

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so HMG is more likely than laser cannon

glacial light
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Big same on supply backpack having 8 extra grenades and stims several times a mission and it can be refilled from supply pod is great when you learn to use grenades and stims in excess

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It does cut time on encounters and being able to throw many grenades each encounter and I do like games that reward you for expending resources to get things done quicker

quick plinth
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getting to use the AMR as a primary is bliss

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no medium enemy stands in your way

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some heavies are also susceptible

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and then stratagems as well as the thermites easily take care of the bigger enemies

odd arch
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I got to play yesterday and got the one in a million eruptor backfire

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shot into a patrol at a comfortable distance and stood there admiring my work

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then suddenly got yoten backwards, dead on the spot with no enemies around

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couldn't figure out what happened until I remembered shrapnel

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which is funny because I've previously like, shot berserkers at a fifth of that distance with no shrapnel hitting me

glacial light
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They brought back sharpnel with a self damage nerf so that it deals less headshot damage but it's ironically more dangerous cause of the increased body damage in general to helldivers

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Sad I won't be able to nearly point berserkers and ragdoll myself silly

lethal badger
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Helldivers ost on Spotify

heady halo
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i have finally saved up enough for another warbond

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now i cant decide between chemical, flames or cutting edge....

tall stone
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Cutting Edge

hazy oriole
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Depends on if you like bugs/bots more between flames or cutting edge
Chem warbond don't seem worth it imo

tight zephyr
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Chemical Weapons has the coolest helmet in the game.

supple siren
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I'm a fan of the Chemical Guard Dog tbh, very good defensive companion into bugs

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Swear I've seen that aggressive little soldier stop a charger

tall stone
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Spray Dog is good.

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The rest is meh.

tight zephyr
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I like the grenades.

glacial light
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I wish you could use 5 on drones to swap modes, like a standard aggro as is now, a passive in backpack mode, and a don't shoot unless I ping an area with enemies

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Love how the gas dog gets close and there's little risk of friendly fire but also it spends like eons traveling to a patrol far away that it saw an inch of and now I don't have the dog until it does it's thing and comes back

stone bridge
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Spray Dog/Stim Pistol are good,

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But I think Cutting Edge is more bang for buck

glacial light
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Stun Grenades and Blitzer are great.

Sickle is still good but other primaries have been buffed and it's not really the top gun as it used to be in comparison. Dagger is the only infinite ammo secondary if that matters to you

tall stone
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Also a good Booster.

trim breach
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Gas grenades are also great.

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Sterilizer really needs teammates that are willing to work with you to really shine

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It's also basically a more complicated and less effective way of doing what the gas grenades do better, IMO

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But yeah

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I'd put it Cutting Edge > Flames > Chemical in that order for bang for your buck

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I'd rank flames higher than most just because I'm apparently the only person who really loves the primary flamer

glacial light
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Not alone torcher is now my new primary for bugs

stone bridge
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Torcher is juiced now

glacial light
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Love Blitzer but being able to very ammo efficiently clear ads with sustained fire or burst mode and the ammo management feels nice to me, Blitzer is like the pace it goes is the pace you go and unless you swap weapons.

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Many situations with Blitzer I'm like, I wish it had a mag so I can burst down this mini horde I just love arcing shotguns I wouldn't mind reloading cause that creates another minigame of finding or creating opportunities to reload

oblique lotus
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I like the blitzer specifically because it maintains its pace forever

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you never run out of zap

glacial light
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It is nice for that you could theoretically hold off a swarm under a certain size fore er

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The 1 helldiver alive in Merida that's still going somehow with the blitzer

lethal badger
tall stone
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I love Blitzer for Bugs. Add in the Laser Dog and Quasar, and you can just persist, forever.

cobalt patrol
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Torcher ius really good, i'm just a flamethrower addict

glacial light
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Torcher is good, but I think about just going flamethrower since it seems to be able to kill all types of bug fine now.

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I need more fire

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Flamethrower and melee patriot when

burnt vapor
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one day we shall have the lumberer

lethal badger
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I'm so excited

cobalt patrol
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I would really like rocket striders to not be able to one shot hmg empalcements and you on them with a rocket =x

honest acorn
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Sorry this isn't really related - I haven't had a chance to play in a while and that made me think of this

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Is it possible to bail out of dying mechs now or does that still just kill you?

stark ether
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i remember my character climbing out of a dead mech, but i cant say if there is or isnt still a possible catastrophic death state

honest acorn
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Oh nice

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I very vaguely remember a change to it but I can't recall if it was real or just in my memory

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Mech deaths were also kind of weird iirc because they would de-spawn your backpack but not your support weapon

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Which I imagine was probably a bug

cobalt patrol
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Sounds like it

cobalt patrol
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Anyway, other than getting one shot by rocket stiders

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HMG emplacement, RR + ofensive strats of choice with gas grenade and explosive crossbow is a real nice ocmbo

sour whale
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it varies by how suddenly your mech dies, i think. and whatever armor you're wearing too, probably. sometimes i can get out of one that's dying and live, sometimes not

cobalt patrol
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Doge had an accident D:

steady flameBOT
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Her er, perhaps a stupid question but.. Have the folks figured out what the most efficient difficulty for farming SC is?

oblique hazel
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Easily diff 1, it has about the same POI spawns as the other low diffs, but much smaller maps

steady flameBOT
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And the same like, rewards?

honest acorn
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It's actually slightly better because rare samples don't spawn

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Unless they changed that

unreal merlin
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Nah that's accurate. Run diff1 missions, go in and loot every POI then return to ship.

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It's way better if you can get at least 1 other person so you can run different directions and also open friendship doors

supple siren
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It seems you try to auto-bail but sometimes it blows up too intense

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Oop, chat sure didn't load

hazy oriole
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been ADORING the smoke stratagems on bots lately

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really great having deployable soft cover against them

strange vine
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Ye

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Smoke grenade is decent for that purpose too

hazy oriole
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True, but ive been enjoying impacts as emergency devestator deleters

quick plinth
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I should try bringing smoke again

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like in orbital from since airstrikes can get taken offline by AA

supple siren
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I've struggled with smoke, it provides some cover sure but unless it's one of those Barren Waste maps.. idk! Hills and rocks and whatnot. If I'm under enough fire to need a fake wall I'm gonna be shorn in half by machine guns during the throw animation

quick plinth
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if you've gotten yourself into a situation where no matter what ur dying

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then its not really a matter of stratagem

supple siren
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That's sort of what I mean though I don't know when I would prefer to have a temporary fake wall

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Instead of a line of robots obliterated

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Setting up a hellbomb maybe?

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Also Free Jetpack Day opened me up to bringing both types of disposable rocket launcher and I'm going to miss that, free backpack even more fun than free orbital

quick plinth
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the best situations I've had it was before all the buffs

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setting up hellbombs under gunship towers

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making sure it doesn't get blown up

supple siren
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I've had some bombs get destroyed during the countdown even with them saying that should detonate them now, not sure what causes it

hazy oriole
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i wonder if giving spear lock on capability to jammers and towers would be too op

it'd help carve it out a distinct niche from the recoilless, which atm feels more like a better spear than the spear to me

quick plinth
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I mean it can already knock out almost anything from 300m max

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a jammer if its an attached type

graceful bluff
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(also fun fact, if once you input the hellbomb deployment arrows, you can just walk to wherever and throw it down, pretty funny)

tall stone
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OK.

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So I am growing more of a hate towards Heavy Devs.

quick plinth
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AMR might solve all your problems

supple siren
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They're also not fans of the Explosive Crossbow

stone bridge
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Stuns and Gas are your best friends

tall stone
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Yeah, fair.

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AMR won't enter my rotation, but this might be a job for Eruptor again.

cobalt patrol
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Explosive Crossbow 1-2 shots them

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and even a missed shot on the shield flinches them like crazy

supple siren
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Them and the machine gun raiders are just wildly murderous with the damage update though

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So many deaths are just 'turned a corner into .25 seconds of rapidfire'

unreal merlin
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Love me explosive crossbow

hazy oriole
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my most hated enemy always will be rocket striders

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everything else i kinda feel like its my fault when i die to em

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Getting 1tapped by a rocket i never saw sucks

glacial light
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I will vouch for Eruptor, 1 shots devs to head and 2 to body

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Getting headshots from a distance with Eruptor is rough cause of projectile travel time

tall stone
strange vine
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spear is way better when you have wide sight lines where you can hit stuff from max lock on range

tall stone
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I am growing to appreciate Spear more myself.

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Still love EATs to bits.

hearty pier
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The spear one shotting tanks from the front is a big point in favour on certain bot planets

supple siren
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Spear is the 'I don't want to deal with Cannon Turrets' weapon

glacial light
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A small perk is the Spear doesn't care about you flinching and being shot at

hazy oriole
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and again even if you miss a bunch and burn through the supply of rounds in the backpack you're still getting a similar rate of demolition per ammo% than the spear

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if not outright better

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i should note that im not trying to argue that letting spear lock onto jammers and towers directly is something it needs
but i don't think it'd hurt

cobalt patrol
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Shots fired: perfection

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Crossbow, HMG emplacement, gas grenades, and RR is a great loadout btw

quick plinth
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1 AMR shot, 2 Dominator shots, short burst from Adjudicator, a few rounds from Senator

strange vine
hazy oriole
quick plinth
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in that case the only advice I can offer is checking the map whenever possible

tight zephyr
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I had one of the rockets from one hit me last night from a fight that the rest of my team was having halfway across the map while I was trying to take out a jammer. I couldn’t even be mad.

glacial light
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I wish patriots were just on cool down and not limited, i know it's for technical reasons with the server.

I've been using the autogun one to raid jammers after several missions with jammers over lapping side objectives and it does feel to be the jammer destroying hero

tight zephyr
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I think what should happen is if you dismount and call in another, the Pelican picks up the old one and brings it back after a short time as if it was reloaded and repaired.

glacial light
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That would be neat

strange vine
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eh

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i prefer them being disposable

glacial light
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I was thinking delete old patriots if you're sure far away or reuse the existing patriot asset but unblow it up so you always have the same number of patriots on the server

strange vine
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they did say they were thinking of some sort of way to reload them, either an explicit strat calldown or a side objective

tight zephyr
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It’s a way to delete the old model and bring in a new one.

glacial light
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We'll see. 2 in a 45 minute limit isn't enough for me to take it often unless it's for fun

tight zephyr
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I see other people bring them all the time, but my usual loadout is OPS, Eagle strike, walking barrage and recoilless rifle.

glacial light
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That's fair they're pretty nice and actually tankynow

tight zephyr
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Been considering swapping the walking barrage for the 380 lately though.

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Increasing order of “how much area do I need to fuck up?”

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From “fuck this guy in particular” to “to whom it may concern.”

odd arch
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call it preventing reverse engineering

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(though I call in patriots mid-combat because the ship that brings them has an autocannon)

blissful sparrow
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nah, a big fun of HD1 was me bringing 4 mech slots and tossing out mechs for everyone

uncut hatch
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The oprah build

blissful sparrow
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i still have a pic somewhere of 4 Mechs standing shoulder to shoulder, the double double grenade launcher ones and just unloading into a horde of Bugs swarming towards us and they didn't even make it on screen except for the occasional body part flying around while we waited for the shuttle

civic apex
tall stone
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God bless the autocannon.

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I always forget how good it actually is.

hazy oriole
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how manyt slugger shots does it take to kill a reinforced scout strider?

cobalt patrol
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I don't actually know, ic ant find any hard numbers on their hp

tight zephyr
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Usually takes me four or five, I think?

hazy oriole
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found a spreadsheet that said four to the crotch

cobalt patrol
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slugger is AP 3, which i think is grey hits on the hips area

hazy oriole
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bweghhhhh

tight zephyr
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I know it's faster with the Dominator.

cobalt patrol
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unless you manage to hit right inot the joint

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I just use teh Ex.Crossbow currently

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2 hits downs rocket striders and every other heavy

hazy oriole
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i got this really weird itch to use a pump shotgun

cobalt patrol
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That is totally valid

tight zephyr
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The Slugger is really good.

hazy oriole
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what do ya like to pair with it in terms of strats and such, fang?

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(for bots)

tight zephyr
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Grenade pistol, I go back and forth on gas and thermite grenades. Railgun is a good support to back it up.

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My usual stratagem setup is OPS, walking and Eagle airstrike.

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Though lately I've been considering swapping the walking barrage for 380 because I've been running Diff 10 a lot more lately.

hazy oriole
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sadly i've yet to get the hang of barrages yet

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still, the insight is appreciated

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whatcha run in terms of armor?

tight zephyr
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Twigsnapper or Jaguar, usually.

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Although the Peak Physique perk isn't super useful if you're going with a Slugger and Railgun. It's more helpful for recoilless rifle, autocannon or HMG.

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I usually run an RR.

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And Dominator, which also benefits from Peak Physique quite a bit.

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If you want a medium armor that's fairly good for the bot front, I suggest the Exterminator or any other one that has reduced blast damage.

oblique hazel
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extra padding armor is also very good into bots rn

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the broadly most lethal things the bots have rn are all pure ballistic damage

tight zephyr
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Default armor is surprisingly good.

honest acorn
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yeah

oblique hazel
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If I'm not running my HMG into bots rn or another peak physique weapon, I'm usually running the marshmallow armor

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its v good if you have it

oblique lotus
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I'm a slave to Democracy Protects because well

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50% of the time it works 100% of the time

stark ether
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coin flip to survive a nuke

oblique lotus
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also it's so shiny

stark ether
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capitalism democracy protects

oblique lotus
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uhhh what else

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I like blitzing bugs

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the blitzer is in fact my preferred primary against bugs

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it does everything I want it to to a frankly absurd degree

tall stone
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Blitzer is a bug-killing god.

oblique lotus
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I think part of why I like democracy protects is that I have a bias towards high-AoE high-damage callins like cluster

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and being able to survive the occasional errant bomblet is surprisingly useful even though I"m pretty good with my strike placement

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since sometimes a bomblet just decides to go for me

graceful bluff
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blitzer not only does enough damage to kill bugs well, but it also pushes them back/stuns them, and has infinite ammo

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basically counters every single bug advantage

tight zephyr
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Yeah, the Blitzer is really nice for bugs.

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I should use it more.

oblique lotus
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also medium armor pen

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so it'll kill brood commanders and hive guard just fine

glacial light
glacial light
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As a devils advocate what it doesn't do well is massive horses cause it can only fire so fast but fast CD ad clear stratagem handles that first

tight zephyr
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The default equipment is Fine™️ but I don’t really know what the Liberator offers that you can’t get elsewhere. If someone would like to enlighten me, I’d appreciate it just out of personal curiosity.

odd arch
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it uhhh

strange vine
tight zephyr
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Generalist rather than specialist.

glacial light
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It's a jack of all trade, which is good when you hardly have any strategems or support weapon options.

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But most players seem to like each slot having some specialization to cover every scenario.

odd arch
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very few of the other ARs give up enough of something for me to look at the liberator tho

glacial light
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I think part of it is it's a generalist primary, which doesn't really cover heavy enemies. Autocannon is a true generalist that can pretty much deal with every bot.

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Liberator is like, what does it do generally that would complement my other equipment choices.

unreal merlin
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Liberator is serviceable against anything that walks on two to four legs. You can headshot devastators with it, you can cut limbs off brood commanders, you can pop raiders and small bugs from excellent range with excellent accuracy, you can run circles around Hulks in a pinch to hit the vents. Chargers, tanks, buildings, and so on need more dedicated AT.

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Just a really functional gun that does most things pretty well. It's not nuking enemies from 200m like a Diligence CS, it's not hosing bullets at close range like an SMG, but it can do both of those jobs well in one package.

quick plinth
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for me the primary has to have medium pen because otherwise I feel too disadvantaged against medium enemies with or without a support weapon, so I've never really switched back to the liberator, even if I can definitely see the appeal of a jack of all trades

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even if I'm running medium support weapons (AMR, HMG, Railgun, AC) its good to have in case I loose access to to them somehow

strange vine
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i wonder if theyll make larger fabricators for the automatons that spawn devastators
and are tougher
bugs got different sized bug holes for their small, medium, and in the mega nests the larger bugs

tight zephyr
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That’s true.

tall stone
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I am interested what the bots are making a super light metal for

stone bridge
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hoverbike

tight zephyr
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Even bigger factory strider.

sweet surge
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But its a leak

hazy oriole
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why are so many people on zefia rn?

stark ether
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current mo is to succeed at 3 planet defenses from bots

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its currently the only bot defense

hazy oriole
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cheers

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isn't vernen more important considering it's right on the doorstep of the logistics hub

tight zephyr
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The pubbies kind of just do things arbitrarily and without apparent logic. Like a ghost or a dog.

hazy oriole
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[incoherent cursing of an objective/macrogame player]

stark ether
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i mean in fairness there is no indication of a pending attack from Vernon wells nor its consequences in game

tight zephyr
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This was kind of a thing in Planetside 2 in my experience. Most pubbies exist only to seek enemies to kill, so you could fairly reliably drag them around by running around with an ATV that had radar on it to spot for their mini maps.

hazy oriole
blissful sparrow
tight zephyr
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Yep.

graceful bluff
#

and also scaring them by flying upside down close to the ground

tight zephyr
#

I used the sensor darts on Infil to do it a lot.

stark ether
#

like as a casual helldivers player i could not tell you what would happen if that planet was attacked

#

i can guess but i dont actually know

blissful sparrow
#

was extra fun with my outfit when everyone begged me in teamspeak to please stop

graceful bluff
#

my favourite vehicle in planetside 2 was still the gunship though

#

flip it upside down and use the cannon as AA

blissful sparrow
#

Solo lib with a dalton just hotswapping was goated

glacial light
#

It's a giant gunship that fabricates more gunships

unreal merlin
#

Factory factory. It fabricates new outposts

rustic portal
#

every unit gets a speed boost and more armor

limber pike
glacial light
#

Does crossbow aim well with jetpack?

#

I saw a person jumping a rounding a heavy nest and while closing holes with mid air shots

cobalt patrol
hearty pier
heady halo
# cobalt patrol We know what's happening with bots via leaks, at least (assuming the data mine p...

||subfactions would make a lot of sense as a way to expand the game wider, giving more stuff to bring in new/non regular players, withought locking too much behind completion/play time in a way that can distance people not into that. Its something ive been thinking about with all the rumours of like a clan/platoon system too, that it might be more like a seperate set of missions/upgrades than one gated by either completing all the old stuff or having X trustworthy friends to play with regularly to make it completeable.||

odd arch
#

||subfactions are also nice because then they can introduce two Nipple Twister difficulty enemies and not risk them showing up in the same room||

#

I hope the light alloys mean berserkers with jetpacks

#

because that would be extremely funny

glacial light
#

They combined Berserkers and Hunters

#

Our enemies have joined

stark ether
strange vine
hazy oriole
quick plinth
quick plinth
glacial light
#

Huh I saw someone do something interesting, stick a thermite on a charger then hit it with a Sterilizer so it just runs in a different different and by the time is gas effect is over it's dead from thermite

keen zinc
#

Sting and puff

hazy oriole
#

Neato
Im still prolly gonna hold off till the next warbond releases/i hearn at least 700 more super creds

cobalt patrol
#

Autocannon geting Flak!?

#

Aand progabbmle ammo for the Recoiless

#

ability to tell drones when to deploy and when to come back

stone bridge
#

oh shit

cobalt patrol
#

I wanna guess with the way they said autocannon getting flak + recoiless getting progammable amo that you'll be able to change what's loaded

#

so the autocannon will be able to function as a giant "And fuck this area" shotgun or it's current role

#

Unlessl ike the shells just burst into flak now?!

#

and i dont even know what progammable ammo for the RR means

#

Scorcer also getting full auto

#

Also i just saw someone suggest a cool as hell booster idea: Shielded Deployment. Makes emplacements and resupply come with a weak sheild barrier ala shield generator. I'd loive this, honestly.

Relatedly, Shield Gen is apprently getitng a lot of love next patch

odd arch
#

stand by for titanfall

unreal merlin
quick plinth
#

programmable ammo for the RR might mean it'll have more uses than just shooting heavies, like proximity ammunition or similar (at least what I can gather from looking at carl gustaff ammunition)

cobalt patrol
#

I am very curious.

tight zephyr
#

Incendiary rounds…

odd arch
#

wonder if the stagger AR will be able to add toxin on top of that

cobalt patrol
#

io suspect full on weapon customzaiton is something In The Fturue

#

(But there's def signs they're working on it going by datamines, and they've repatadly said it's something they want)

heady halo
heady halo
strange vine
stark ether
#

Oh boy

quick plinth
#

time to pull out my all time favourite
Eruptor - Stalwart(+supply backpack) loadout

#

I have so much fun on bugs with it

#

Verdict and Thermites to supplement

tall stone
#

I am happy to be returning to bugs

sweet surge
#

Because that worked out so well the last time SmugSeer

tight zephyr
#

It did. Are you implying that Super Earth has ever made a mistake?

trim breach
#

Super Earth cannot fail.

#

It can only be failed.

tight zephyr
#

Exactly.

hazy oriole
#

things are rough on the bot side
all of these planets are really close to key DSS infrastructure
poor bastards are just forcing a stalemate to keep the bots out

glacial light
#

Ask not how Super Earth failed you, but how you failed Super Earth

tall stone
#

Hey, those have been handled well so far.

tall stone
#

I am confused by the bug front at the moment.

#

Because the number one planet that the Blob is at has nothing to do with the current MO.

tall stone
#

Because, uh. It won't lose us planet access. It's not one of our required planets.

strange vine
#

we still need to defend turing

tall stone
#

I suppose

#

But Acamar also opens up that route anyways, if I'm interpreting correctly.

strange vine
#

less places for turing to be attacked from is good

steady flameBOT
#

Also, holding Darius means Acamar is just that slightly harder to take.

cobalt patrol
#

I'll save you, D3! i think ,acrtivbating the HMG turret.

Now, i did kill the hutner. I just also killed D3.

#

oh well.

cobalt patrol
#

Okay

#

taht was just werid as shit

#

doing an emergency extractm ission

#

and we finally manage to get the hsuttle doors open

#

(Turns out duo 10s are hard)

#

and it just goes yay! you did it! mission complete

hexed steeple
#

another unquestionable dub for super earth baybee

cobalt patrol
#

Anyway! Duoing 10s is fucking hard

tight zephyr
#

I think it’s supposed to be.

cobalt patrol
#

Oh, for sure

#

this is not a ocmplaint, just an amusement

#

I died 15 fucking times in that mission

#

i just could not keep the warriorsoff me

tight zephyr
#

I misread that as “Wario” and now that mental image is stuck there.

cobalt patrol
#

Wario will fucking end you in smashbros

#

Those teeth and it's over.

lethal badger
stark ether
#

can i just say god damnit youtube quit giving me political ads

keen zinc
#

i gotta stop getting ragebaited by the algorithm

#

following the lure of negativity which eventually drains into the sump of X that solely exists to make you furious

tight zephyr
#

If you like fighting bots, the Exterminator armor is on the Super Store right now. It's really good for bots because it's a medium armor with Fortified.

keen zinc
#

it also looks badass

tight zephyr
#

It does in fact look really good.

glacial light
#

I'm here addicted to my Butcher Armor which looks only ok with 3 matching helmets and cloaks watching the drip game of others be so strong

#

It's definitely not the stims

tall stone
#

I'm attahced to my prosthetics. 😄

graceful bluff
#

It'd be pretty bad if you weren't

glacial light
#

I mean that is what reinforcements are for

tall stone
#

Correct!

glacial light
#

I think it's funny if you don't randomize your helldivers or change armor then it's like Super Earth specifically filled this Super Destroyer entirely of helldivers who are brawny with a certain voice and speech style and all have one right prosthetic leg

#

Then if you switch armor then die you don't get a new super destroyer but reinforcements have it

tight zephyr
#

I have a lot of Thoughts on the nature of the Helldivers, even though I know the canon is that it's just a new guy every time.

hazy oriole
tight zephyr
# hazy oriole I'm curious, share 'em (and ping me so I don't lose them when I wake up tomorrow...

I’ve been playing around with this idea that a Helldiver who survives more than a few missions in a row is seen as a valuable enough asset to be cloned and put into a new body so their accumulated experience doesn’t get wasted. But the clone bodies are a bit inconsistent because Super Earth might want to make use of your accumulated experience, but doesn’t really give a shit about getting it exactly right otherwise because that would be expensive.

quick plinth
#

I feel like more people would use mechs if they weren't limited, but rather on a long cooldown

#

myself included

supple siren
#

Apparently there's code reasons for the limitation

tall stone
#

I like bringing autocannon Mech into blitz missions.

tall stone
supple siren
#

?

tall stone
#

They don't despawn so that you can get back in them.

supple siren
#

I don't see how that prevents more than 2 per person

#

And with the time limit when would it ever occur

#

And just have the first one blow up if you try to pile a third

tall stone
#

Let me say it again. They don't despawn

#

If every player runs a mech, that is potentially eight of the bastards taking up resources.

#

And that's with the limitations.

#

It gets worse if you uncap it.

supple siren
#

Again why not just have the old ones detonate

#

The only reason your first mech would exist while calling in another twenty minutes later is if you're doing so on purpose trying for a bug

#

Make some joke ingame about the license for robots only allowing one to exist at a given time

tall stone
#

I have absolutely had my first mech exist still, entirely because I got out of it once it ran out of ammo.

supple siren
#

So it wouldn't matter if say it blew up

tall stone
#

I do not know how it works when it blows up.

supple siren
#

I guess it's a complication for devs too

#

Sorry for being argumentative it's just a real unfun limitation

tall stone
#

Just use them on the short missions.

#

They work a treat on exterminations and blitz missions.

supple siren
#

Yeah

#

If they can't fix the resource limitation give let em interact with a fuckin supply box

#

They can already die

#

They don't need every problem in the world vs. Other Strategems

tall stone
#

I...

#

And?

#

They work great

#

I can solo multiple hulks with it

supple siren
#

So can a railgun

tall stone
#

It lets me move faster

#

It insulates me from dying

#

And I can still be carrying around my own stuff.

#

Hell, I can walk it into Strategem jammer areas

supple siren
#

yes they're fun and cool that's why I'd like them to be usable more often

tall stone
#

They're usable pretty often

strange vine
#

they dont want mechs/vehicles to be easily resuppliable

#

they did say they were testing out different ideas like either a POI that can refill mech ammo or a dedicated stratagem for it

supple siren
#

That'd be neat, like another SEAF site or just some addition to the normal sort

tall stone
#

Yeah, double checked the times with the cooldown reduction purchase.

#

It's 9 and a half minutes between drops. You can spend most of that in a mech.

#

Potentially all if you picky with your ammo.

odd arch
#

hear me out

#

comically in-depth assisted reload

#

consigned to airplane technician duty for the next [long time]

strange vine
glacial light
#

I feel you, I do wish mechs were just on cool down but they probably made a decision to go the repairing equipment route VS finding a mech limit workaround for the server to save dev time for other aspects of the game.

glacial light
#

I'm sure they've thought of this but a lot of games that "deapawn" vehicles actually just move the asset for the vehicle elsewhere inaccessible on the map then teleport back in it's fresh state on spawning as loading and unloading complex assets takes a lot for servers

#

I would not care if my mechs just blew up when I called in a new one

#

Or, like in HD1 you can use stratagem in the mech

lethal badger
tight zephyr
#

Average bug experience.

tall stone
#

Someone tripped over a bile titan leg. 😛

strange vine
lethal badger
keen zinc
#

i forgot liberty day was coming up

tight zephyr
#

Liberty Day is when we get both a Super Sandwich and a Super Ice Cream on the Super Destroyer.

#

I am sorely tempted to buy this sticker.

glacial light
tight zephyr
#

Because I completed my Super Coloring Book without going outside the lines even one time.

glacial light
#

Same

#

Although it's because I ate the crayons because it was my favorite color, stim colored and my Democracy Officer said I technically didn't color outside the lines and that was good enough to be deployed.

tight zephyr
#

Wow that’s smart.

cobalt patrol
#

long, drawn out sigh

#

Tesla coil is free today

#

I put one down

#

And 3 teamamtes in a row ran into it

#

one did it TWICE

#

like just full on suicided into it

#

Just.. just donrt run into the hsiny!

#

it's not your friend!

quick plinth
#

people don't know that the minimum range while standing up is like 20m

cobalt patrol
#

They literally ran at it

honest acorn
glacial light
#

It's shiny but not red shiny why bad?

#
  • bugs
cobalt patrol
#

At ALL

stark ether
#

bceBigSadEyes

quick plinth
#

honestly, if you think its a good idea to run towards a giant tower brimming with electricity, getting vaporised is deserved

tight zephyr
#

I’m still thinking about my one friend swearing up and down that going all red stratagems and just leaving your support up to chance is the best way to do high-end missions.

#

He seems to make it work, but I don’t think I’d give it as advice.

uncut hatch
#

I do it all the time, just 4 eagle strikes and picking up spare gear lying around the map as your teamates get mulched is fun

tight zephyr
#

Godspeed.

uncut hatch
#

God has nothing to do with it, just the hot crazy lady and a lot of explosions

tight zephyr
#

I know, that’s what I said.

hazy oriole
strange vine
tight zephyr
#

I’ve mostly been trying to square it with my Helldivers getting more effective over time as I, the player, have developed my skills and loadout.

blissful sparrow
#

you just have helldivers return to cryo after winning a mission and then they get decanted again later and stil got their experience

#

and then they die after 2 minutes

tight zephyr
#

That isn’t a neat enough explanation for me.

lethal badger
glacial light
#

It is a bit of ludo narrative dissonance (I got to use that word again) that the lore is each helldiver is just a different regular person but doesn't fit the gameplay if you choose the same loadouts and same armor, body/type, etc

#

My solution to keep the each diver is their own person is their armor has like a beacon in their armor and when it detects they've died it transmit the combat data to the Super Destroyer then the reason why they don't rapid fire reinforcements at some time (when you're out of reinforcements) is that they use the combat data and it takes like a minute or however long new reinforcements go from 0 to 1 and just blast that helldiver's essentially ancestral combat experience (we the player) into the diver so by the time they land they'll know how to use weapons like their predecessors.

#

Which could explain why helldivers despite being different people, fight fairly similar in a mission cause they just had a batch of iced divers having combat memories thrown at them while defrosting to account how players are controlling a series of divers during a mission.

cobalt patrol
#

IIRC, Diver's expected lfiespan in the lore is exactly 2 minutes

#

Which is why you have 20 reinfrocements, because a mission is 40 minutes long

#

You loose more than than that, Super earth starts considering cutting their losses

quick plinth
oblique lotus
#

unironically I think the chaosdiver stuff is just an excuse to be a griefer

#

it doesn't contribute anything

quick plinth
#

I think most of them

#

are just larping

#

and then there's the few who use it an excuse to grief

tight zephyr
#

I haven’t actually encountered any people doing it in the game. One of my friends claims to have once.

quick plinth
#

yea me neither

strange vine
#

chaosdivers are just cringe to me

upbeat vector
#

Chaosdivers?

cobalt patrol
#

<@&1206091872716595200> DIVE DIVE DIVE. The patch is LIVE. DIVE DIVE DIVE.

glad marsh
#

O

#

It's been months, but sure

cobalt patrol
#

I mean, i['m mostly advertising the patch

#

but holy shit dood, you've missed out. the 60 day patch has been icnredcible, and this looks like anotehr banger

#

@stone bridge Sidearms
P-113 Verdict
Armor penetration increased from 2 to 3
Projectile durable damage increased from 13 to 32
Stagger strength increased from 13 to 15
P-4 Senator
Armor penetration increased from 3 to 4
Projectile damage increased from 175 to 200
Projectile durable damage increased from 35 to 70

glad marsh
graceful bluff
#

K-2 Throwing Knives
Uses increased from 8 to 20

#

that's a lot of knives

graceful bluff
#

also anti tank mines now only triggers on heavies

cobalt patrol
#

Hulk Bruiser
In response to their disapproval of a newly installed cannon on the Automaton Hulk Bruisers, Super Earth High Command sent a crack commando to sabotage their production facilities. The skilled operative promptly escaped into the shadows after completing their mission. Today, still wanted by the Automatons, they survive as a soldier of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can enlist… John Helldiver
As a result the Automatons had to revert back to using rocket launchers for their Hulk Bruisers

#

Automatons
Automaton Targeting
Some enemies were able to shoot at you without needing proper line of sight, which caused them to fire into or through walls, track you even when hidden, and ignore smoke effects. We've addressed these issues, so now you should be able to use stealth more effectively against the Automatons, and they won’t be able to shoot through walls or see you when they shouldn’t. Please let us know if you still encounter issues like these!
Automaton projectiles
Normal small projectiles damage reduced from 40 to 35
Used by enemies like the Devastators, Emplacements and Conscripts
Heavy projectiles damage reduced from 65 to 60
Used by enemies like the Heavy Emplacements and Scout Striders
Hulk Bruiser
In response to their disapproval of a newly installed cannon on the Automaton Hulk Bruisers, Super Earth High Command sent a crack commando to sabotage their production facilities. The skilled operative promptly escaped into the shadows after completing their mission. Today, still wanted by the Automatons, they survive as a soldier of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can enlist… John Helldiver
As a result the Automatons had to revert back to using rocket launchers for their Hulk Bruisers
All Devastators
Head armor decreased from 2 to 1
Head health increased from 100 to 110
Berserkers
Head health decreased from 125 to 110
Heavy Devastator
The pause between their salvoes has been slightly increased, providing Helldivers with a better opportunity to counterattack

#

LIFT-850 Jump Pack
Cooldown reduced from 20 to 15 sec
Stronger thrust force
Thrust vector has been tweaked
Will have a slightly higher jump and more forward momentum

#

Also machine gun sentry has a 90s cooldown now

#

which is crazy good

#

I'm gonna have to test that on bugs a bunch, because that's just mean

#

There’s no better way to conclude our #BuffDivers journey than with another insanely long Patch Notes video 💪
We have been thrilled to work on this 60-Day community commitment and seeing your reactions to the work we’ve done. We hope you enjoy these changes!

Read full notes: https://store.steampowered.com/news/app/553850/view/729198205085371574...

▶ Play video
oblique hazel
#

God the change to tank weak spots is nice

cobalt patrol
#

I like them going "Yeah, this didnt work on tanks, we're changing it"

#

always appreciated.

graceful bluff
#

you know, I realized we're missing an obvious turret

#

SAM turret

cobalt patrol
#

I think rocket/machine gun are suppsoed to be in that role

graceful bluff
#

basically a rocket sentry that targets fliers(and maybe tall enemies like the quad walker and bile titan) with homing missiles

#

like a smaller version of the map objective one

cobalt patrol
#

but yes, actuqal homing rocket sentry would be cool

#

Some other stuff: Heavy armor and light armor both got buffed

#

Light armor takes 8% less damage than it did

#

Heavy armor is up to 25% damage reistance total, form 20%, which is a pretty signfianct buff in the way those things fall out

quartz cloak
#

Wow, adjudicator buff
And I already liked the gun

hearty pier
#

More damage and rounds will help killing via bodyshots which will be nice

#

So keen to walk into the fourth salvo of the orbital airburst several times

quartz cloak
#

Dominator's unchanged except for finally not being 'explosive'

#

No issues there, it's a good gun

cobalt patrol
#

Yeah, it all looks good

#

I'm looking foward to trying out the Purifier now it's hopefully Not SHit

graceful bluff
#

the mine change is gonna be real good vs bugs I think

#

so many mines, so many dead chargers

cobalt patrol
#

I like them talking about they want to tweak a few more things wtih mines, but it was causing issues

graceful bluff
#

I feel like they'll never be good due to one simple fact

#

most players are fucking blind

cobalt patrol
#

Hahaha

#

I mean

#

The man aint wrong

graceful bluff
#

I have people missing a fucking arc tower

#

even with it being tagged

cobalt patrol
#

Literally

#

yesterday

#

I put one down, in a safe postion

#

and two teamates imemdiatley ran into it

#

one respawned and ran into it again

#

Oh, big change btw: Devasttor heads across the board are now Armor 1.

#

Instead of 2.

graceful bluff
cobalt patrol
#

Ahaha.

#

The senator can headshot chargers now.

glad marsh
#

wild

heady halo
#

holy shit senator

cobalt patrol
#

@glad marsh Seriously, if you ahvent played for a couple of months you're misisng out. The last patch was incredible and this patch to be looks like more of the same

heady halo
#

thats massive

#

this gun used to play fucking college ball

cobalt patrol
#

P-113 Verdict
Armor penetration increased from 2 to 3
Projectile durable damage increased from 13 to 32
Stagger strength increased from 13 to 15
P-4 Senator
Armor penetration increased from 3 to 4
Projectile damage increased from 175 to 200
Projectile durable damage increased from 35 to 70

THe verdict also got some buffs

glad marsh
cobalt patrol
#

I'm your friend! i've been playing!

#

(Or at least, i'm on your steam friendlist =p)

glad marsh
#

true true

#

also I only just got working internet a few weeks ago (probably where the stability issues came from)

stone bridge
#

holy hell the mg turret is so real now

#

77 second cooldown

cobalt patrol
#

and the justfiaction for the senator buffs was "Well, we made the veridict bvetter, so it's kinda stepping on the senator's toes. so let's just make the Senator MORE)

stone bridge
#

with all the cooldown buffs

cobalt patrol
#

@stone bridge i'm looking foward to testing out RR + MG turret

stone bridge
#

You'll like it a lot I think

cobalt patrol
#

Oh, i've been enoying RR a lot

#

and now i get airburst rounds!?

#

I am amused they didnt actually do much with the airburst launcher though

#

faster reload, and that's it

#

rip.

#

Machien GUn and HMG got 25 more bulets in the mag, which is nice

glad marsh
#

hmm
well if there's anyone on
<@&1206091872716595200> anyone want to set up a lobby with this old-timer?

cobalt patrol
#

@glad marsh Let me finish dinner

#

but i'm already on my ship 🙂

graceful bluff
#

same but lunch

cobalt patrol
#

So join on me and we can do some Bug 10s

graceful bluff
#

I'll probably be around in ~30

cobalt patrol
#

Bug 10s are fun.

glad marsh
cobalt patrol
#

@glad marsh YOu'll be fine

glad marsh
#

granted, I only tried them when they were uhhh
all bile titans

cobalt patrol
#

Well, as said the game changed a lot last patch

short rune
# oblique lotus unironically I think the chaosdiver stuff is just an excuse to be a griefer

@quick plinth, @tight zephyr, @strange vine
Sorry for the pings, I just saw that this reply may be relevant to you as well as there is still a lot of misconceptions around.

Okay. I keep seeing that a lot. The griefing part is misinformation. Chaos Divers are strictly against teamkilling, griefing and trolling. Everyone who does that is not a Chaos Diver.

All we really do is roleplaying a bit and following our own ingame objectives.

cobalt patrol
#

like RR can now one shot b ile titans

#

and very easily

#

One rocekt to the head and the bile titan is fucking dead

glad marsh
#

oh, they cut the head health in half huh

cobalt patrol
#

Uhhh

#

Not so much

glad marsh
#

used to take 2 EATs to an open mouth

cobalt patrol
#

In poitn of afact, bile titans got more health in general

#

The last patch was huge

glad marsh
#

I'll be having to relearn a lot I suppose

stone bridge
#

It's more that dedicated AT got a big buff

cobalt patrol
#

Basically, last patch was a dramatic across the board rebalance

#

upshot is the game is more lethal in all direction

#

helldivers are a bit more squishy (But more consitnetly), but are dramatically more lethal

#

Bile titans and chargers lost some armor.

#

Hilariously, Charger's hp and other stuff changed neough that the flamethrower isnt really the best option vs them anymore,

#

But the flamethrower murks EVERYTHING else on the bug front

#

Including bile titans now.

glad marsh
#

my only worry was primaries and secondaries feeling a bit better
and I'm told they do so.. I feel I ought to try and see what's changed for myself

cobalt patrol
#

Yeah, tehy really do

#

Anyway, setting up a voice channel and getting ready

glad marsh
#

apparently I've gotta unlock 9 and 10 still (I know I can join other people who have it, though)

cobalt patrol
#

looks like @stone bridge is here too

#

Well, we should be able to clear a bug 10 no problem

sage plume
glad marsh
#

we still got one spot open

cobalt patrol
#

@sage plume Come get in 'ere

junior badge
#

Did they just forget about the Lib-C?

quartz cloak
#

I think they did

sage plume
#

Cant if i could i would im lamenting that I have class right now

junior badge
#

Love all the other changes overall, but that poor gun keeps languishing without a niche.

short rune
#

What was the old Senators penetration?

cobalt patrol
short rune
#

Ah, so it was only increased by 1 step.

#

Pen 4 is still insane

#

The front of a tank is 5

cobalt patrol
#

literally puts it at Head Shot Chargers

stone bridge
#

<@&1206091872716595200> 1 more slot open!

hearty pier
#

Verdict now being able to drop striders from the legs seems very nice

cobalt patrol
#

Mm, it and Senator being able to much more effectively kill rocekt striders really opens things up

cobalt patrol
#

@graceful bluff Ya still keen? we got room

cobalt patrol
#

BLoody hell, that ten

#

that was a MESS

#

so many heavies of all stripes

#

fun though!

#

Though hey @glad marsh You got the full tens experience - a nice, calm clean clear of one, and "The game has dedceided to say FUCK YOU

#

Gods, thanks folks. that was a ton of fun 😄

glad marsh
#

still a better experience than launch 6+

#

those were...

#

those were a special experience

#

but yeah, thanks for having me everyone. That was fun

quick plinth
#

damn, RR HE mode is so good

#

1 and whole patrol gone almost

cobalt patrol
#

We just gotta get you on the Cult of the Recoiless.

glad marsh
#

But the reloadddd

cobalt patrol
#

It's really not that bad!

#

and in practice you have a lot more oomf than EATS

#

Seriously, i thoguht the rload was bad too, but i quickly got the hang of it

glad marsh
#

In my limited experience, Recoilless always felt weaker actually.
Is that no longer the case?

hearty pier
#

If multiple people have the recoilless and stick together then the reload disappears

hearty pier
glad marsh
#

Nice, I ought to give it a shot sometime then

#

But... Maybe not immediately on a bug 10

#

I need to get super samples and credits

cobalt patrol
#

@glad marsh Try bug 7s

#

They're pretty chill, and they're right before Alpha COmmanders (Bug 8s) spawn

glad marsh
#

Yeye, that's what we would usually have played on before

strange vine
#

they really nerfed hunters into the ground

#

theyre barely a threat now

#

also they killed my plasma punisher :<

#

it no longer shoots in an arc and its trajectory is flatter, and no matter how you arc it now its effectively locked at 25 meter max range, when before you could arc it to 80 meters

oblique lotus
#

Bruh what the hell is this powercreep

#

RR and AC were already good, they did not need an extremely strong AoE mode

tight zephyr
#

hahahaha yessss

oblique lotus
#

I guess this is payday now

quick plinth
#

wdym this is payday now?

unreal merlin
#

the payday series had a lot of power creep over the years where things just kept getting stronger and stronger

quick plinth
#

I mean I guess I don't get that since I started playing pd2 way later in its lifecycle

#

I thought he was reffering to the gameplay loop of just murdering swathes of enemies

oblique lotus
#

You know how PD2 mayhem and below is functionally an automatic clear regardless of player input?

#

Yeah that

cobalt patrol
#

Go play 10s and et back to us

#

We actually found the Autocannon mode to be uh

#

Less Than Useful.

#

er, the flak mode*

#

and tbh, i'd still prefer to use my RR shots in tank mode

#

the flex is nice, but i'd rather use various otehr stuff to deal with hordes

oblique lotus
#

And diff 10 should not be the sole bastion of " actual effort required"

cobalt patrol
#

I agree on the alst point, i dont agree that 10s were easy before - And i say that as a good player. i think they can be easy. Or you can get sconseitoanls like we got tonight where there were impalers, bile titans and chargeer behemoths everywhere and it was a murder.

quick plinth
#

cleared multiple patrols with it

cobalt patrol
#

Fair, i'm just going by what my teamates were saying, ahvent tried it out yet.

quick plinth
#

it also makes shriekers irrelevant

#

and the ariburst launcher even less so

glacial light
#

Ah yes Payday 2 dodge tanks where you could have the lightest armor but essentially be tougher than default armor builds that didn't use a certain stim like talent and be faster than default light armor

#

It just did everything well and better than most builds

oblique lotus
#

Still does

glacial light
#

I think we are being power crept into being more glass cannons but it isn't like a power creep like payday 2 where 2 builds are just objectively better than the others at max diff

cobalt patrol
#

Also, like, give them time to cook. There was huge negative sentiment around the nerfs rpeviously - nad i dont agree with it all, but honestly, the game feels healthier now. A lot of stuff got sharpened in nice ways

#

and build and loadouts are dramtically more diverese

#

There;s stuff i dont agree with - lil Ol' Airburstl auncehr really needs some love. Maybe RR having switahcable ammo is too good. It's way too early to have a useful opinon on that

oblique lotus
#

Because the game is easier

glacial light
#

I think build variety is probably at its peak now

cobalt patrol
#

Tbh, if the game is easier means we can have a much wider meta of options and choices, instead of everyone b eing hcanneled into a few meta builds

#

that's a good thing

#

Everyone has to bring this specific loadout or you can't tango with 10s is... not great! at all!

oblique lotus
#

Except that theres zero challenge except at 9 and 10 and 10 is still really easy if you take enough AT

#

And that's before they let the revolver kill hulks

oblique lotus
glacial light
#

I'm think difficulty and variety aren't mutually exclusive but it's certainly harder to do

oblique lotus
#

If someone wants to bring an unfocused build that fails to address the difficulty they're playing on imo they should struggle

#

Otherwise every difficulty may as well be identical

cobalt patrol
oblique lotus
#

And honestly content isnt locked behind 9 and 10

oblique lotus
cobalt patrol
#

"No u" is not a rebuttal. Come on. I've not said my experience is. 10s, in my experinece, are already self-selcting for the players who are confident and high-skilled, wqhich can make them perectbly easier than lwoer diffuclty because the fol;ks playing them know what they're doing. This is a game that still rewards system mastery to a fairly immense degree

#

Being able to place shots, identify weak points and execute on these things in a high-intensity enivroment matters

oblique lotus
#

correct, and AH is reducing the need to do that with every patch

cobalt patrol
#

Okay, if you're this up in arms about it

#

go spill ink in the offical discord, in ther feedback forms etc

oblique lotus
#

Like idk we've been talking the patch here and I mentioned that I don't think this patch was a net positive and that making the game across the board easier was necessary

#

Your argument has been "let them cook" and "its better if players don't need to bring a specific loadout" as far as the former that's not an argument as for the latter I just don't agree as a matter of game design

#

I'm not saying that everyone needs to be running the optimal build every time but if anything can clear max difficulty that's a problem

cobalt patrol
#

and your arugment has been "This is jsut payday 2 now" which is come on

#

YOu come in with takes like that, you're gonna get push back

oblique lotus
#

My argument has been "this is like payday" on the basis that this is a significant and imo unnecessary increase to player power

cobalt patrol
#

My argumetn is let them cook because like it or not the palyerbase as a whole was not happy, the game was loosing players, and there was a huge amount of negatviity. They have focusedo na new direciton for the game, and it wanst just buffs - players are noticably more squishy as a whole

#

I suspect we'll see things reinged in and adjusted as needed

#

but right now when they're trying to win trust back that it's not going to be just nerfs all the time, which correct nor not was the perception and how people were reactiong

#

i'm not surpsied they've focused on buffs and giivng the players more options and power

oblique lotus
#

and the playerbase was wrong

cobalt patrol
#

Anyway, i'm out. I'm off to bed. If you're willing to spend this much ink on thigns: seriosuyl, they have offical feedback channels. tehy've been empahsing time and again they listen to folks

#

So make your arguments to them

quick plinth
#

the revolver can do what now

cobalt patrol
#

Kill hulks if you can land 4 shots to the eye.

oblique lotus
#

It two shots the hulk eye

quick plinth
#

like the AMR

#

okay, that's something

oblique lotus
#

Eye is 25% durable, 175x0.75+75x0.25=150, eye has 250 hp

quick plinth
#

though I feel like not everyone is as much of a crack shot to land that under heavy fire

#

which is what you're experiencing, staring down a hulk most of the time

oblique lotus
#

They got rid of the cannon hulks too

quick plinth
#

that I also saw as weird

#

I liked them with the heavy cannons

cobalt patrol
#

Havnet had a chance to actually test things

oblique lotus
#

If you're talking about the video on the subreddit they miss twice

cobalt patrol
#

also matching armor halves damage

#

shrug uI ahvent watched any videos. I'm going by what i've heard people say. I'll have to test myself

oblique lotus
#

Even if it is 4 that's still nuts for a sidearm

glacial light
#

Damn that's wild

#

I wonder how it compares to other med pen primaries

quick plinth
#

Senator can also headshot chargers now

glacial light
#

Is it just senator or just med pen weapons in general?

quick plinth
#

Senator is heavy pen now

oblique lotus
glacial light
#

Are there going to be heavy pen primaries?

quick plinth
#

ehh

#

Senator is balanced by capacity

#

and not being useful beyind mid range in extreme cases

glacial light
#

I always assumed sidearms were supposed to be lesser versions of primaries you used as backup to balance out a weakness instead of 2nd primary but in different category. If senator is the only heavy pen weapon then that seems odd

#

I haven't seen the patch

oblique lotus
#

The grenade pistol was a weird one because it was a pretty drastic capability increase compared to other secondaries

quick plinth
# glacial light I haven't seen the patch

There’s no better way to conclude our #BuffDivers journey than with another insanely long Patch Notes video 💪
We have been thrilled to work on this 60-Day community commitment and seeing your reactions to the work we’ve done. We hope you enjoy these changes!

Read full notes: https://store.steampowered.com/news/app/553850/view/729198205085371574...

▶ Play video
oblique lotus
#

I.e. the senator, redeemer, and the other one were still handguns but the GP let you have explosives in a loadout that otherwise didn't

glacial light
#

Eruptor is basically the better grenade pistol

quick plinth
#

Eruptor Stalwart is a really nice loadout for bugs

glacial light
#

A lot of the niches sidearms had, a primary did better in most every way

#

I always saw side arms as like, I bought Eruptor so close quarters is weakness so I bring one that won't blow me up,I bring a shotgun so I need one that's longer range, AD clear primary so higher pen sidearm but none of these sidearms are as good at their roles as a primary weapon

quick plinth
#

that's still the case I feel?

cobalt patrol
#

They re did the armor pen categories to make it clearer

quick plinth
#

you don't have that much ammo with the senator

glacial light
#

But where's the heavy pen primary?

cobalt patrol
#

I don't know if we have one, I'm also not sure we need one. Technically, HMG, AMR, Railgun etc fit into those rolls

#

Roles*

#

Senator is constrained by ammo, clumsy reloads and being a high punch emergency weapon

#

(also awful range)

glacial light
#

If Senator is the only non support with heavy pen then it is in it's own niche

cobalt patrol
#

Oh, we do have one. Torcher

#

Torcher & Crisper are both AP4 iirc

glacial light
#

Huh that's interesting

cobalt patrol
#

So there you go, Senators not even unique!

glacial light
#

I do like Torcher, i'm surprised there's not like a single shot sniper primary with heavy pen

cobalt patrol
#

I wouldn't be surprised if we see it in the future. But it's also a balance thing, like does that stand on the AMRs toes? Etc

#

I think the Purifier actually gains AP as it charges now?

glacial light
#

I don't mind weapons in same categories fufilling similar niches. Liberator fufills the same role as Stalwart as bullet hose but they're not stepping on each other's toes cause one is a primary and the other is a support weapon.

#

You give up a stratagem slot and have it be on CD if you lose it to have the Stalwart essentially be a better Liberator

cobalt patrol
#

Whoops, no, purifier doesn't gain AP. Just gains durable damage and a host of other buffs when charged

#

(it's very nice for splattering bile spewers I can confirm)

#

Also teammates.

glacial light
#

Purifer does need something and I hope it's good

cobalt patrol
#

I managed to kill two teammates with one shot, much to everyone's amusement

#

It's very good now

#

Also if you hold the charge long enough, your character does one of the "sustained fire" yells and it's very funny

unreal merlin
#

wondering what "has a different explosion effect" implies

blissful sparrow
#

it says so

glacial light
#

We did mention power creep earlier, I don't think power creep is necessarily a bad thing but it can be done "poorly" for people that care about difficulty. Like Warframe's I didn't like the mega power crept from Soma is great cause it has huge mag and optimized can clear 1/2 a room itself in a firefight if you're dodging and weave or using a tank buff to not die to now everyone is immortal and can clear enemies 3 rooms over with 1 ability or you die instantly. Destiny 2 also mega power crept but like in Grand Master you're certainly way way more powerful but also it's easy to wipe if you're not prepared.

unreal merlin
#

it does say so

#

today is not a day for reading

blissful sparrow
#

tbh the formatting of the bullet points is not making it immediately obvious 😄

#

if you overlook the : it just seems cryptic

glacial light
#

Part of it is are other aspects of the difficulty usually the the enemies power creeping with us

#

When I first played launch like hulks/chargers were the panic everyone pay attention to this big enemy and kill it before it wipes, then they got easier but we got like gunships and factory striders, and now they're easier so there's just weird moments where we don't have a mini-bossesque enemy.

cobalt patrol
#

We know of two new enemies coming for each faction thanks to leaks

#

||Railgun mech for bots, appears to be bigger than hulks, smaller than factory Striders. T3 hunters for bugs||

#

And bots appear to be getting sub faction(s?)

||Iron Legion, who are all cromed up, and possibly a jetpack-based faction, given the jetpack for hulks we've seen||

glacial light
strange vine
strange vine
#

its already got so many downsides

#

and right now its really kinda worse than the crossbow in most situations

#

with AP4 its got a good niche where the awkwardness of its usage (poor handling, long shot cycling and reload) justify it having the most AP of the primaries

glacial light
#

Eruptor would make sense since it is essentially a sniper with generous leeway to kill most enemies

#

It'd make sense to me that crossbow goes mini grenade launcher rapid fire large boom ad clear and Eruptor goes AP4 but smaller sharpnel imo so it is strongly single target damage.

#

It does open up the possibilty of a heavy pen sniper primary

heady halo
#

they have also promised difficulty increases and theres info about thar from leaks

#

even aside from stuff people expect from the first game

tall stone
#

I'm looking forward to Liberty Day

#

Also: Fuck yeah, 20 knives

heady halo
#

i gotta see how knife damage stacks up to the new senator

#

o shit those are grenades???

#

i thought they were a pistol

#

okay senator is 200 damage at pen 4 vs 250 at pen 3 for knives

#

i really wanna try knives as a medium enemy clear when i get the supercreds

unreal merlin
#

Nah, throwing knives are grenade slots. PROBABLY still only the domain of deliberately handicapping yourself for the purpose of trying to stealth-run, but +12 knives is very good

heady halo
#

so long as you still get the same proportion refilled from nade boxes/suplys they could be genuinely useful now imo

unreal merlin
#

infiltrator armor + supply pack + knives, let's gooooo

heady halo
#

especially for things like stalkers or any build running other chaff and heavy clear

#

like if your other slots do normal grenade jobs better then its basically a second pistol thats a safe mode only short range railgun

#

or if you want to bring both grenade pistol/stim pistol and aoe primary now you have an effectivly pistol option for the grenade slot

#

so can defend yourself at close quarters without autoragdolling lol

alpine seal
#

after 8 months, the resupply box finally shows up on minimap

hexed steeple
#

game playable

steady flameBOT
#

Hm.. Out of the Cutting Edge, Viper Commandos, Freedom's Flame, and Chemical Weapons warbonds, which would you lot recommend?

alpine seal
#

cutting edge

#

the armor passive doesnt do much right now but the weapon selection's the best ingame

tall stone
#

Cutting Edge by a mile.

steady flameBOT
#

I see. Thanks. :>

alpine seal
#

sickle (amazing)
plasma punisher (amazing for bots)
blitzer (amazing for bugs)
purifier (it's probably good now, i haven't tried it post-patch though)

steady flameBOT
#

Whelp, time to go SC farming.

alpine seal
#

absolute home run of a battle pass if the purifier is good now

strange vine
alpine seal
#

aww that sucks

strange vine
#

yeah :(

#

they murdered my girl...

alpine seal
#

hopefully that gets reverted sometime

hazy oriole
#

WHAT

#

NO

#

being a human artillery piece was my favourite part

lethal badger
#

Stratagem to Call in SEAF Strike Team Being Considered

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▶ Play video
tight zephyr
#

Does this just make the airburst launcher even more irrelevant though?

stark ether
tight zephyr
#

I mean, I never really used it anyway.

#

Now we can be the Flak Trooper from Command & Conquer: Red Alert 2.

stark ether
tight zephyr
#

Oh they can’t just chain-leap in your face anymore?

strange vine
#

they really neutered hunters

#

theyre barely a threat now

tight zephyr
#

Good.

strange vine
#

myeh

#

bug 10s are so easy now

tight zephyr
#

Fuggem hunters.

stark ether
#

i have nothing but hate for the anti player agency machines that are hunters

strange vine
#

id rather have fun enemies to fight

supple siren
#

I don't know what level of professionalism you all bring but 10s haven't been easy so unless these are drastic changes idk

#

Hunter chain pounce was just a stupid way to get oneshot

tight zephyr
#

I just shoot the bug.

#

I don’t put a lot of thought into it. I bring a Cookout, grenade pistol, recoilless rifle and I shoot the bug.

graceful bluff
#

and then it gives you one like we had with penguin earlier

#

it legit felt like launch 6's

strange vine
#

just did a bug 10 where the most deaths was from team kills

stark ether
#

hard to shoot the bug when you're stagger locked

supple siren
tight zephyr
#

I prefer boys anyway.

strange vine
#

:v

tight zephyr
supple siren
#

The new big bug on 8-10 that summons in squadron of smallerbug

tight zephyr
#

Oh.

#

Gas strike.

strange vine
#

alpha commanders summon alpha warriors which are so much more aggro than regular warriors

graceful bluff
#

and then it retreats a bit

strange vine
#

can keep up with a sprinting light armor helldiver

graceful bluff
#

it's a fucker

alpine seal
#

i grouped it in with the other high tech battle pass weapons

#

oops

supple siren
#

I did the same thing last time someone asked about which to buy

#

Purifier has Cutting Edge Vibes

#

Where's our Cold Gun

alpine seal
#

i kinda did forget polar patriots existed, didnt really have a cohesive theme like the others yeah

supple siren
#

But it did give us Bucket Helmet

tight zephyr
#

But yeah the gas grenades help with alpha commanders a lot.

supple siren
#

I've been enjoying the Gas Guard Dog into bugs

#

Watching a Bile Spitter waddle on up and then just gormlessly stare at nothing is very pleasant

glacial light
quick plinth
glacial light
#

Or Airburst gets Airburst rounds for the airbursts

hazy oriole
#

side note but im curious to see how quickly the Senator can kill those rocket launching chicken fucks that I hate now (if anyone's tested it please feel free to ping me)

keen zinc
#

jump pack hapy

strange vine
#

jump pack feels great

quick plinth
oblique lotus
graceful bluff
#

I still want an mlrs backpack

#

like if any ya'll played deadlock, mcginnis ult

sage plume
#

aw hell yeah

strange vine
#

Did you know that every single time you die, your influence on the liberation rate is penalized 2%?

Not extracting penalizes your influence 30%

quick plinth
#

so you could theoretically have a penalty of up to 70%

strange vine
#

Max for death penalty is 20%

tall stone
#

So die as little as possible and extract

uncut hatch
#

Liberation percentage is a lie, dont listen to the nerds in r&d

#

take this crayon and go die for democracy helldiver

strange vine
#

Senator can kill scout striders with 2 shots to the hip

quick crown
#

YEEE HAWW

#

🔫

#

cowboycatto THOSE METAL HEADS WON'T KNOW WHAT DID DONE EM