#Helldivers 2: For Managed Democracy!
1 messages · Page 88 of 1
Trust me it won't be hard for some ppl
I wish the devs like
Just look at WH lol
I haven't really ran into them in the wild but I don't interact with the community outside of the game and informational videos
Encountered someone who seemed to genuinely believe super earth did nothing wrong lmfao
Fortunately a ton of others mocked him for it
Was it in the HD leak discord by chance?
honestly doubt sony would let em
yeah lol
this made me consider the hilarious possibility that super destroyers run on massive v8 engines, and as an extension, the idea that super earth has no form of stable nuclear power researched
they know how to make nukes and that's about it
A Helldiver is not a soldier so much as they are ordinance. This doesn’t surprise me that Super Earth found a way to make Bug Oil power an FTL drive.
and nuclear batteries for suit sensors!
They're only ordinance if it's on the super earth region of sol. Otherwise it's sparkling ordnance :v
i prefer ablative ordinance spotters
We’re basically a cheap delivery system for target markers.
Considering how many of the fucking things I find scattered around the map, Hellbombs could probably use an upgrade. But that would be expensive.
I put on a suit of ERAs to protect against rockets. Good old explosive reactive ar-
there should be a MEDIC! callout so the stim pistol could see some proper use
there's a stim request in the wheel
HELL HELL HELL
also perfectly executing a factory strider with a single RR will never get old
Damn a single RR? RR is eating good
It's funny how factory striders went from everyone throw OPS, railcannon, hellpod that thing until it dies which was fun to see like a rare mini boss that grabbed everyone's attention and now it's few shots to the eye. I hope they're ramping us up for bigger enemies
nobody uses it- maybe I should just make a ahk bind that sasy "hey, I am using the stim gun, there is a heal me request in your wheel"
Tutorial doesn't even explain holding reload for alt weapon settings which I think is pretty important for some weapons
Or how to enter proper first person aim mode.
I forgot that's an optional setting
RIP to gamers who just start games and never look at UI, gameplay settings, or keybindings
Also idk if it's been fixed but tutorial glitches or leaving the tutorial auto completes it but you get no achievement
With no option to see it again
you can redo the tutorial, does that fail to fix it?
somewhere in escape menu
Also the turret section took me too long cause I was dumb and kept trying to dive past instead of crawling, which I think is cool but that has almost never come up again in actual gameplay. Enemies can aim slightly down and crawling won't help always against friendly turrets if they are slightly in a pot or you crawl on a rock that raises your body to touch the bullet stream
I feel like itd be better if that section was like replaced with ping and hold R
Like holding R on ping makes your driver say negative or don't engage
Well you ping the patrol and hold ping to say negative
As a way to say don't engage
I crawl a fair bit but it's more to avoid unnecessary damage vs few enemies than to not get obliterated by a hail of gunfire
because a hail is better zig zagged
Stealth Crawl is my friend
I understand tutorials where they don't tell you everything so you can figure some things out, but some things are like real obscure. How likely is someone who just plays and doesn't engage with the community gonna figure out holding reload does anything?
It's more reasonable to say "discover" crawling to avoid turret fire can be intuited like this PC turret doesn't really fire down I could fit under there safely
It's a pet peeve, I see on reddit why does X weapon suck and like a 1/3rd of the time it's cause the player didn't know alt fire modes existed
My curse as a gamer is wanting to know, so I go through guides and videos sometime with cringe people to see if there's anything obivious I missed.
Early on in here when there was an AMR daily challenge, I was complaining about how it felt awful and didn't let me aim far at all.
That's when someone else came in and gave me my "What do you mean there's first person?!"
Yea that's understandable it's never even hinted at and if you played casually and didn't look stuff up or talk about it with strangers or VC you'd never know
I feel like having a separate box for alt fire modes on the weapon selection with like a tooltip that tells you how to change fire modes. Or even a popup but it seems AH doesn't like that, or even a voiceline from the ship guy to keep it more Helldiver's vibes
The voiceline being a bad pre-record line from general Brasch after being deployed about how you can hold reload to change how a weapon fires but can be toggled off later.
Railgun…
Go, disciple. Delete all in your path with overcharged railgun shots.
As you command!
Did I hear a rock and stone?
Patreon: https://www.patreon.com/EPG6
Including yourself
Does shield pack still let you suvive it
New booster, shield pack, stim, hmm
IDK, I haven't exploded myself in months due to my legendary trigger discipline.
explosion resist armor lets you survive it
I miraculoisly surivived an overcharged railgun shot while wearing a shield pack
I survived with Twigsnapper armor.
Broke: Killing bots with railgun via shooting their weakspots
Woke: Killing bots with railgun by exploding yourself repeatedly
i was using the same
HEE HOO i got a good kills that time
To be fair, to get the one hit kill you either need to hit the eye on the head, or you need to hit the neck where it's not armored.
I assume hitting a leg right in the knee or similar weak spot will also work
"No Diver Left Behind" from Helldivers 2 (Original Game Soundtrack) | Music by Wilbert Roget, II
► Listen to the soundtrack here: https:// soundtracks.lnk.to/helldivers2AY
► Ask your voice device to play: "Helldivers 2 Soundtrack”
ABOUT HELLDIVERS 2:
Helldivers 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers ...
THEYRE ADDING THE SOUNDTRACK
?
Officially adding the rest of the soundtrack to YouTube
ah
This is very good
try closing the add.
grenade launcher is actually real good vs bots
you can wipe a patrol easily with a single salvo barring any hulks
with supply backpack you can just rain down explosions
thermites being actually good has opened me up to using lots of anti medium focused builds that I prefer over always lugging around heavy AT and just managing with my primary in regards to the mediums
What do you usually bring the thermites to
bots or bugs don't matter
it allows me to use the stuff like AMR or Laser Canon without too much worry if I have to take out a hulk or something and I dont have the medium weapon on me
granted in these builds I'm almost always running the supply backpack
so HMG is more likely than laser cannon
Big same on supply backpack having 8 extra grenades and stims several times a mission and it can be refilled from supply pod is great when you learn to use grenades and stims in excess
It does cut time on encounters and being able to throw many grenades each encounter and I do like games that reward you for expending resources to get things done quicker
getting to use the AMR as a primary is bliss
no medium enemy stands in your way
some heavies are also susceptible
and then stratagems as well as the thermites easily take care of the bigger enemies
I got to play yesterday and got the one in a million eruptor backfire
shot into a patrol at a comfortable distance and stood there admiring my work
then suddenly got yoten backwards, dead on the spot with no enemies around
couldn't figure out what happened until I remembered shrapnel
which is funny because I've previously like, shot berserkers at a fifth of that distance with no shrapnel hitting me
They brought back sharpnel with a self damage nerf so that it deals less headshot damage but it's ironically more dangerous cause of the increased body damage in general to helldivers
Sad I won't be able to nearly point berserkers and ragdoll myself silly
Major Chaos Order follows, audio/visual transmission available above.
LIBERATE CHOOHE
Animation:
Furebel
Editing:
Furebel
Writing:
FreeDiver | Reclusiarch
Voice:
FreeDiver | Reclusiarch
Music:
https://soundcloud.com/user-422142155/organized-anarchy
Organised Anarchy
by Kryptic Phoney
Accords Division:
Fu...
Helldivers ost on Spotify
i have finally saved up enough for another warbond
now i cant decide between chemical, flames or cutting edge....
Cutting Edge
Depends on if you like bugs/bots more between flames or cutting edge
Chem warbond don't seem worth it imo
Chemical Weapons has the coolest helmet in the game.
I'm a fan of the Chemical Guard Dog tbh, very good defensive companion into bugs
Swear I've seen that aggressive little soldier stop a charger
I like the grenades.
I wish you could use 5 on drones to swap modes, like a standard aggro as is now, a passive in backpack mode, and a don't shoot unless I ping an area with enemies
Love how the gas dog gets close and there's little risk of friendly fire but also it spends like eons traveling to a patrol far away that it saw an inch of and now I don't have the dog until it does it's thing and comes back
Stun Grenades and Blitzer are great.
Sickle is still good but other primaries have been buffed and it's not really the top gun as it used to be in comparison. Dagger is the only infinite ammo secondary if that matters to you
Also a good Booster.
Gas grenades are also great.
Sterilizer really needs teammates that are willing to work with you to really shine
It's also basically a more complicated and less effective way of doing what the gas grenades do better, IMO
But yeah
I'd put it Cutting Edge > Flames > Chemical in that order for bang for your buck
I'd rank flames higher than most just because I'm apparently the only person who really loves the primary flamer
Not alone torcher is now my new primary for bugs
Torcher is juiced now
Love Blitzer but being able to very ammo efficiently clear ads with sustained fire or burst mode and the ammo management feels nice to me, Blitzer is like the pace it goes is the pace you go and unless you swap weapons.
Many situations with Blitzer I'm like, I wish it had a mag so I can burst down this mini horde I just love arcing shotguns I wouldn't mind reloading cause that creates another minigame of finding or creating opportunities to reload
I like the blitzer specifically because it maintains its pace forever
you never run out of zap
It is nice for that you could theoretically hold off a swarm under a certain size fore er
The 1 helldiver alive in Merida that's still going somehow with the blitzer
special thanks to the voice actors!
@Jake Walters
https://x.com/_JakeVA
@hunterlapaglia9760
https://x.com/WalmartZacEfron
music from https://youtu.be/WJLd7yI6LTo
Sweet Liberty, we're saved!
Music by Pianistec: https://www.youtube.com/channel/UCX0QiwGUvtf4YJU7cl_VjPA
Patreon: https://www.patreon.com/EPG6
Models extracted and rigged by the guys in the Helldivers Archive Discord. I used assets prepared by Dark728, o0RobZombii0o, GameBreaker, Valkyrie, ZenithVal, Damik, Cools, and ShaggySnipper. They all d...
I love Blitzer for Bugs. Add in the Laser Dog and Quasar, and you can just persist, forever.
Torcher ius really good, i'm just a flamethrower addict
Torcher is good, but I think about just going flamethrower since it seems to be able to kill all types of bug fine now.
I need more fire
Flamethrower and melee patriot when
one day we shall have the lumberer
I hacked into the Ministry of Truth's files and I found all the Illuminate music I could find! (Ignore the audio glitch...) (Recommended to listen with high or full volume.)
0:00 Ambiance
0:49 More ambiance
1:47 Major fight A
5:08 Mini fight
6:38 Major fight B
8:55 Major fight C
12:47 Elite Enemy/Tripod fight
13:53 BOSS fight
Music Composed ...
I'm so excited
I would really like rocket striders to not be able to one shot hmg empalcements and you on them with a rocket =x
Sorry this isn't really related - I haven't had a chance to play in a while and that made me think of this
Is it possible to bail out of dying mechs now or does that still just kill you?
i remember my character climbing out of a dead mech, but i cant say if there is or isnt still a possible catastrophic death state
Oh nice
I very vaguely remember a change to it but I can't recall if it was real or just in my memory
Mech deaths were also kind of weird iirc because they would de-spawn your backpack but not your support weapon
Which I imagine was probably a bug
Sounds like it
And lol, no need to apologize
Anyway, other than getting one shot by rocket stiders
HMG emplacement, RR + ofensive strats of choice with gas grenade and explosive crossbow is a real nice ocmbo
it varies by how suddenly your mech dies, i think. and whatever armor you're wearing too, probably. sometimes i can get out of one that's dying and live, sometimes not
Her er, perhaps a stupid question but.. Have the folks figured out what the most efficient difficulty for farming SC is?
Easily diff 1, it has about the same POI spawns as the other low diffs, but much smaller maps
And the same like, rewards?
It's actually slightly better because rare samples don't spawn
Unless they changed that
Nah that's accurate. Run diff1 missions, go in and loot every POI then return to ship.
It's way better if you can get at least 1 other person so you can run different directions and also open friendship doors
It seems you try to auto-bail but sometimes it blows up too intense
Oop, chat sure didn't load
been ADORING the smoke stratagems on bots lately
really great having deployable soft cover against them
True, but ive been enjoying impacts as emergency devestator deleters
I should try bringing smoke again
like in orbital from since airstrikes can get taken offline by AA
I've struggled with smoke, it provides some cover sure but unless it's one of those Barren Waste maps.. idk! Hills and rocks and whatnot. If I'm under enough fire to need a fake wall I'm gonna be shorn in half by machine guns during the throw animation
if you've gotten yourself into a situation where no matter what ur dying
then its not really a matter of stratagem
That's sort of what I mean though I don't know when I would prefer to have a temporary fake wall
Instead of a line of robots obliterated
Setting up a hellbomb maybe?
Also Free Jetpack Day opened me up to bringing both types of disposable rocket launcher and I'm going to miss that, free backpack even more fun than free orbital
the best situations I've had it was before all the buffs
setting up hellbombs under gunship towers
making sure it doesn't get blown up
I've had some bombs get destroyed during the countdown even with them saying that should detonate them now, not sure what causes it
i wonder if giving spear lock on capability to jammers and towers would be too op
it'd help carve it out a distinct niche from the recoilless, which atm feels more like a better spear than the spear to me
I mean it can already knock out almost anything from 300m max
a jammer if its an attached type
Dropping a smoke on a hellbomb basically guarantees it detonating yeah
(also fun fact, if once you input the hellbomb deployment arrows, you can just walk to wherever and throw it down, pretty funny)
AMR might solve all your problems
They're also not fans of the Explosive Crossbow
Stuns and Gas are your best friends
Explosive Crossbow 1-2 shots them
and even a missed shot on the shield flinches them like crazy
Them and the machine gun raiders are just wildly murderous with the damage update though
So many deaths are just 'turned a corner into .25 seconds of rapidfire'
Love me explosive crossbow
my most hated enemy always will be rocket striders
everything else i kinda feel like its my fault when i die to em
Getting 1tapped by a rocket i never saw sucks
I will vouch for Eruptor, 1 shots devs to head and 2 to body
Getting headshots from a distance with Eruptor is rough cause of projectile travel time
I know my limits, so I don't go on Rocket Strider difficulty.
nah the RR really struggles to hit stuff more than 150 meters out because of the bullet drop, whereas Spear is basically guaranteed to kill at those ranges
spear is way better when you have wide sight lines where you can hit stuff from max lock on range
The spear one shotting tanks from the front is a big point in favour on certain bot planets
Spear is the 'I don't want to deal with Cannon Turrets' weapon
A small perk is the Spear doesn't care about you flinching and being shot at
using the scope i've got no problem with it
sniped a fab 300 out earlier today and it felt great
and again even if you miss a bunch and burn through the supply of rounds in the backpack you're still getting a similar rate of demolition per ammo% than the spear
if not outright better
i should note that im not trying to argue that letting spear lock onto jammers and towers directly is something it needs
but i don't think it'd hurt
Shots fired: perfection
Crossbow, HMG emplacement, gas grenades, and RR is a great loadout btw
you just have to have medium pen and hit them in the hips, it has way less HP than the stuff above
1 AMR shot, 2 Dominator shots, short burst from Adjudicator, a few rounds from Senator
killing them isn't a problem it's the fuckers sneaking up behind me mid fight that gets me
in that case the only advice I can offer is checking the map whenever possible
I had one of the rockets from one hit me last night from a fight that the rest of my team was having halfway across the map while I was trying to take out a jammer. I couldn’t even be mad.
I wish patriots were just on cool down and not limited, i know it's for technical reasons with the server.
I've been using the autogun one to raid jammers after several missions with jammers over lapping side objectives and it does feel to be the jammer destroying hero
I think what should happen is if you dismount and call in another, the Pelican picks up the old one and brings it back after a short time as if it was reloaded and repaired.
That would be neat
I was thinking delete old patriots if you're sure far away or reuse the existing patriot asset but unblow it up so you always have the same number of patriots on the server
they did say they were thinking of some sort of way to reload them, either an explicit strat calldown or a side objective
It’s a way to delete the old model and bring in a new one.
We'll see. 2 in a 45 minute limit isn't enough for me to take it often unless it's for fun
I see other people bring them all the time, but my usual loadout is OPS, Eagle strike, walking barrage and recoilless rifle.
That's fair they're pretty nice and actually tankynow
Been considering swapping the walking barrage for the 380 lately though.
Increasing order of “how much area do I need to fuck up?”
From “fuck this guy in particular” to “to whom it may concern.”
titanfall drop that smashes the old one into the ground to despawn it
call it preventing reverse engineering
(though I call in patriots mid-combat because the ship that brings them has an autocannon)
nah, a big fun of HD1 was me bringing 4 mech slots and tossing out mechs for everyone
The oprah build
i still have a pic somewhere of 4 Mechs standing shoulder to shoulder, the double double grenade launcher ones and just unloading into a horde of Bugs swarming towards us and they didn't even make it on screen except for the occasional body part flying around while we waited for the shuttle
how manyt slugger shots does it take to kill a reinforced scout strider?
I don't actually know, ic ant find any hard numbers on their hp
Usually takes me four or five, I think?
found a spreadsheet that said four to the crotch
slugger is AP 3, which i think is grey hits on the hips area
bweghhhhh
I know it's faster with the Dominator.
unless you manage to hit right inot the joint
I just use teh Ex.Crossbow currently
2 hits downs rocket striders and every other heavy
i got this really weird itch to use a pump shotgun
That is totally valid
The Slugger is really good.
Grenade pistol, I go back and forth on gas and thermite grenades. Railgun is a good support to back it up.
My usual stratagem setup is OPS, walking and Eagle airstrike.
Though lately I've been considering swapping the walking barrage for 380 because I've been running Diff 10 a lot more lately.
sadly i've yet to get the hang of barrages yet
still, the insight is appreciated
whatcha run in terms of armor?
Twigsnapper or Jaguar, usually.
Although the Peak Physique perk isn't super useful if you're going with a Slugger and Railgun. It's more helpful for recoilless rifle, autocannon or HMG.
I usually run an RR.
And Dominator, which also benefits from Peak Physique quite a bit.
If you want a medium armor that's fairly good for the bot front, I suggest the Exterminator or any other one that has reduced blast damage.
extra padding armor is also very good into bots rn
the broadly most lethal things the bots have rn are all pure ballistic damage
Default armor is surprisingly good.
yeah
If I'm not running my HMG into bots rn or another peak physique weapon, I'm usually running the marshmallow armor
its v good if you have it
I'm a slave to Democracy Protects because well
50% of the time it works 100% of the time
coin flip to survive a nuke
also it's so shiny
capitalism democracy protects
uhhh what else
I like blitzing bugs
the blitzer is in fact my preferred primary against bugs
it does everything I want it to to a frankly absurd degree
Blitzer is a bug-killing god.
I think part of why I like democracy protects is that I have a bias towards high-AoE high-damage callins like cluster
and being able to survive the occasional errant bomblet is surprisingly useful even though I"m pretty good with my strike placement
since sometimes a bomblet just decides to go for me
blitzer not only does enough damage to kill bugs well, but it also pushes them back/stuns them, and has infinite ammo
basically counters every single bug advantage
It always has been*
*post armor value patch
I'd agree like most of the time you should be blitzing cause it just is really efficient and strong by one shotting most bugs while stunning med ones and arcing while you stun lock.
As a devils advocate what it doesn't do well is massive horses cause it can only fire so fast but fast CD ad clear stratagem handles that first
The default equipment is Fine™️ but I don’t really know what the Liberator offers that you can’t get elsewhere. If someone would like to enlighten me, I’d appreciate it just out of personal curiosity.
it uhhh
it just offers solid performance; every other AR gives up something in order to be better than the lib at something else
Generalist rather than specialist.
It's a jack of all trade, which is good when you hardly have any strategems or support weapon options.
But most players seem to like each slot having some specialization to cover every scenario.
very few of the other ARs give up enough of something for me to look at the liberator tho
I think part of it is it's a generalist primary, which doesn't really cover heavy enemies. Autocannon is a true generalist that can pretty much deal with every bot.
Liberator is like, what does it do generally that would complement my other equipment choices.
Liberator is serviceable against anything that walks on two to four legs. You can headshot devastators with it, you can cut limbs off brood commanders, you can pop raiders and small bugs from excellent range with excellent accuracy, you can run circles around Hulks in a pinch to hit the vents. Chargers, tanks, buildings, and so on need more dedicated AT.
Just a really functional gun that does most things pretty well. It's not nuking enemies from 200m like a Diligence CS, it's not hosing bullets at close range like an SMG, but it can do both of those jobs well in one package.
for me the primary has to have medium pen because otherwise I feel too disadvantaged against medium enemies with or without a support weapon, so I've never really switched back to the liberator, even if I can definitely see the appeal of a jack of all trades
even if I'm running medium support weapons (AMR, HMG, Railgun, AC) its good to have in case I loose access to to them somehow
i wonder if theyll make larger fabricators for the automatons that spawn devastators
and are tougher
bugs got different sized bug holes for their small, medium, and in the mega nests the larger bugs
That’s true.
I am interested what the bots are making a super light metal for
hoverbike
Even bigger factory strider.
We might possibly know what for
But its a leak
why are so many people on zefia rn?
current mo is to succeed at 3 planet defenses from bots
its currently the only bot defense
cheers
isn't vernen more important considering it's right on the doorstep of the logistics hub
The pubbies kind of just do things arbitrarily and without apparent logic. Like a ghost or a dog.
[incoherent cursing of an objective/macrogame player]
i mean in fairness there is no indication of a pending attack from Vernon wells nor its consequences in game
This was kind of a thing in Planetside 2 in my experience. Most pubbies exist only to seek enemies to kill, so you could fairly reliably drag them around by running around with an ATV that had radar on it to spot for their mini maps.
nweghhhh...it's still irritating
even with the big old "this is the logistics hub" thing on tarsh i can see what you mean but it still annoys me
abducting pubbies in my galaxy from a fight that just ended and dropping them off where i needed them was my favorite pasttime
Yep.
and also scaring them by flying upside down close to the ground
I used the sensor darts on Infil to do it a lot.
like as a casual helldivers player i could not tell you what would happen if that planet was attacked
i can guess but i dont actually know
i had roll left/right bound to keys so i just flew constant rolls
was extra fun with my outfit when everyone begged me in teamspeak to please stop
my favourite vehicle in planetside 2 was still the gunship though
flip it upside down and use the cannon as AA
Solo lib with a dalton just hotswapping was goated
Factory Gunship
It's a giant gunship that fabricates more gunships
Factory factory. It fabricates new outposts
every unit gets a speed boost and more armor
My primary guess is that both the bots and the bugs are going to get a set of "upgrades" for higher difficulties that will change their looks as well as additional units
Does crossbow aim well with jetpack?
I saw a person jumping a rounding a heavy nest and while closing holes with mid air shots
We know what's happening with bots via leaks, at least (assuming the data mine pans out)
||At least two sub factions for the bots. There's also a new unit coming as well||
If you send it pretty early in the jump. Once you are in the air cleanly any shots you weren't already holding down will go pretty wild
||subfactions would make a lot of sense as a way to expand the game wider, giving more stuff to bring in new/non regular players, withought locking too much behind completion/play time in a way that can distance people not into that. Its something ive been thinking about with all the rumours of like a clan/platoon system too, that it might be more like a seperate set of missions/upgrades than one gated by either completing all the old stuff or having X trustworthy friends to play with regularly to make it completeable.||
||subfactions are also nice because then they can introduce two Nipple Twister difficulty enemies and not risk them showing up in the same room||
I hope the light alloys mean berserkers with jetpacks
because that would be extremely funny

||well in the files i did find a jetpack fitted perfectly for hulks...||
|| https://www.rxddit.com/r/HellDiversLeaks/comments/1exofrr/automaton_hulk_jetpack/ ||
|| wait, i'm aware of the iron legion subfaction, what's the other one? ||
||What good does it do them, covering the exhaust when I can still snipe their eye with a railgun 🤔 ||
||Sub factions in the sense that when dropping I'll know what I'll be running into and thus I'll adjust my loadout accordingly? that would be really nice on bugs, since so far ur forced to have anti medium lest you be caught without on a seed with armored spewers||
Huh I saw someone do something interesting, stick a thermite on a charger then hit it with a Sterilizer so it just runs in a different different and by the time is gas effect is over it's dead from thermite
Sting and puff
Neato
Im still prolly gonna hold off till the next warbond releases/i hearn at least 700 more super creds
Autocannon geting Flak!?
Aand progabbmle ammo for the Recoiless
ability to tell drones when to deploy and when to come back
oh shit
I wanna guess with the way they said autocannon getting flak + recoiless getting progammable amo that you'll be able to change what's loaded
so the autocannon will be able to function as a giant "And fuck this area" shotgun or it's current role
Unlessl ike the shells just burst into flak now?!
and i dont even know what progammable ammo for the RR means
Scorcer also getting full auto
Also i just saw someone suggest a cool as hell booster idea: Shielded Deployment. Makes emplacements and resupply come with a weak sheild barrier ala shield generator. I'd loive this, honestly.
Relatedly, Shield Gen is apprently getitng a lot of love next patch
stand by for titanfall
Wtb Magicka-style shield barrier I can button mash spacebar on to keep it charged while it's being shot
programmable ammo for the RR might mean it'll have more uses than just shooting heavies, like proximity ammunition or similar (at least what I can gather from looking at carl gustaff ammunition)
I am very curious.
Incendiary rounds…
wonder if the stagger AR will be able to add toxin on top of that
io suspect full on weapon customzaiton is something In The Fturue
(But there's def signs they're working on it going by datamines, and they've repatadly said it's something they want)
programmable ammo is usually airburst at a set distance irl, so you can hit round corners or airburst on a flying target without as complicated /expensive as to have computerised rounds with detection
maybe we are gonna get more enemy flyers
i also really want catapult deployment booster , so when you land ut activly throws you into the air with a single jetpack jump to steer, good for hot drops
Oh boy
time to pull out my all time favourite
Eruptor - Stalwart(+supply backpack) loadout
I have so much fun on bugs with it
Verdict and Thermites to supplement
I am happy to be returning to bugs
So were fencing in the bugs?
Because that worked out so well the last time 
It did. Are you implying that Super Earth has ever made a mistake?
Exactly.
things are rough on the bot side
all of these planets are really close to key DSS infrastructure
poor bastards are just forcing a stalemate to keep the bots out
Ask not how Super Earth failed you, but how you failed Super Earth
Hey, those have been handled well so far.
I am confused by the bug front at the moment.
Because the number one planet that the Blob is at has nothing to do with the current MO.
Because, uh. It won't lose us planet access. It's not one of our required planets.
it opens up a route to turing for the bugs, which is why people are defending it
we still need to defend turing
I suppose
But Acamar also opens up that route anyways, if I'm interpreting correctly.
less places for turing to be attacked from is good
Also, holding Darius means Acamar is just that slightly harder to take.
I'll save you, D3! i think ,acrtivbating the HMG turret.
Now, i did kill the hutner. I just also killed D3.
oh well.
Okay
taht was just werid as shit
doing an emergency extractm ission
and we finally manage to get the hsuttle doors open
(Turns out duo 10s are hard)
and it just goes yay! you did it! mission complete
another unquestionable dub for super earth baybee
Anyway! Duoing 10s is fucking hard
I think it’s supposed to be.
Oh, for sure
this is not a ocmplaint, just an amusement
I died 15 fucking times in that mission
i just could not keep the warriorsoff me
I misread that as “Wario” and now that mental image is stuck there.
As we successfully defended Claorell from the Automatons, the Phase 2 construction of DSS has now started!
Increase your Helldivers 2 FPS: https://youtu.be/FuN9IKckHHQ
#helldivers2 #helldivers2gameplay #helldivers #gaming
can i just say god damnit youtube quit giving me political ads
i gotta stop getting ragebaited by the algorithm
following the lure of negativity which eventually drains into the sump of X that solely exists to make you furious
If you like fighting bots, the Exterminator armor is on the Super Store right now. It's really good for bots because it's a medium armor with Fortified.
it also looks badass
It does in fact look really good.
I'm here addicted to my Butcher Armor which looks only ok with 3 matching helmets and cloaks watching the drip game of others be so strong
It's definitely not the stims
I'm attahced to my prosthetics. 😄
It'd be pretty bad if you weren't
I mean that is what reinforcements are for
Correct!
I think it's funny if you don't randomize your helldivers or change armor then it's like Super Earth specifically filled this Super Destroyer entirely of helldivers who are brawny with a certain voice and speech style and all have one right prosthetic leg
Then if you switch armor then die you don't get a new super destroyer but reinforcements have it
I have a lot of Thoughts on the nature of the Helldivers, even though I know the canon is that it's just a new guy every time.
I'm curious, share 'em (and ping me so I don't lose them when I wake up tomorrow)
I’ve been playing around with this idea that a Helldiver who survives more than a few missions in a row is seen as a valuable enough asset to be cloned and put into a new body so their accumulated experience doesn’t get wasted. But the clone bodies are a bit inconsistent because Super Earth might want to make use of your accumulated experience, but doesn’t really give a shit about getting it exactly right otherwise because that would be expensive.
I feel like more people would use mechs if they weren't limited, but rather on a long cooldown
myself included
Apparently there's code reasons for the limitation
I like bringing autocannon Mech into blitz missions.
Yes, it's actually a really good reason. Mechs get left behind.
?
They don't despawn so that you can get back in them.
I don't see how that prevents more than 2 per person
And with the time limit when would it ever occur
And just have the first one blow up if you try to pile a third
Let me say it again. They don't despawn
If every player runs a mech, that is potentially eight of the bastards taking up resources.
And that's with the limitations.
It gets worse if you uncap it.
Again why not just have the old ones detonate
The only reason your first mech would exist while calling in another twenty minutes later is if you're doing so on purpose trying for a bug
Make some joke ingame about the license for robots only allowing one to exist at a given time
I have absolutely had my first mech exist still, entirely because I got out of it once it ran out of ammo.
So it wouldn't matter if say it blew up
I do not know how it works when it blows up.
I guess it's a complication for devs too
Sorry for being argumentative it's just a real unfun limitation
Just use them on the short missions.
They work a treat on exterminations and blitz missions.
Yeah
If they can't fix the resource limitation give let em interact with a fuckin supply box
They can already die
They don't need every problem in the world vs. Other Strategems
So can a railgun
It lets me move faster
It insulates me from dying
And I can still be carrying around my own stuff.
Hell, I can walk it into Strategem jammer areas
yes they're fun and cool that's why I'd like them to be usable more often
They're usable pretty often
they dont want mechs/vehicles to be easily resuppliable
they did say they were testing out different ideas like either a POI that can refill mech ammo or a dedicated stratagem for it
That'd be neat, like another SEAF site or just some addition to the normal sort
Yeah, double checked the times with the cooldown reduction purchase.
It's 9 and a half minutes between drops. You can spend most of that in a mech.
Potentially all if you picky with your ammo.
hear me out
comically in-depth assisted reload
consigned to airplane technician duty for the next [long time]
yeah if they go with the side objective idea it would be neat if there was a mech onsite you could commandeer
I feel you, I do wish mechs were just on cool down but they probably made a decision to go the repairing equipment route VS finding a mech limit workaround for the server to save dev time for other aspects of the game.
Meant to reply to this
I'm sure they've thought of this but a lot of games that "deapawn" vehicles actually just move the asset for the vehicle elsewhere inaccessible on the map then teleport back in it's fresh state on spawning as loading and unloading complex assets takes a lot for servers
I would not care if my mechs just blew up when I called in a new one
Or, like in HD1 you can use stratagem in the mech
Average bug experience.
Someone tripped over a bile titan leg. 😛
theres already a stratagem launcher in the hd2 mech model, its likely gonna come when they release the vehicle bay ship upgrades
The newest Helldivers 2 update is about to be HUGE! #helldivers2 #helldivers
i forgot liberty day was coming up
Liberty Day is when we get both a Super Sandwich and a Super Ice Cream on the Super Destroyer.
I am sorely tempted to buy this sticker.
Gee Fang, why does your democracy officer let you get 2 Liberty Day rewards?
Because I completed my Super Coloring Book without going outside the lines even one time.
Same
Although it's because I ate the crayons because it was my favorite color, stim colored and my Democracy Officer said I technically didn't color outside the lines and that was good enough to be deployed.
Wow that’s smart.
long, drawn out sigh
Tesla coil is free today
I put one down
And 3 teamamtes in a row ran into it
one did it TWICE
like just full on suicided into it
Just.. just donrt run into the hsiny!
it's not your friend!
people don't know that the minimum range while standing up is like 20m
They literally ran at it
If not friend, why friend shaped???
I.. i do not thin kits' friend shaped at all!
At ALL
⚡
honestly, if you think its a good idea to run towards a giant tower brimming with electricity, getting vaporised is deserved
I’m still thinking about my one friend swearing up and down that going all red stratagems and just leaving your support up to chance is the best way to do high-end missions.
He seems to make it work, but I don’t think I’d give it as advice.
I do it all the time, just 4 eagle strikes and picking up spare gear lying around the map as your teamates get mulched is fun
Godspeed.
God has nothing to do with it, just the hot crazy lady and a lot of explosions
I know, that’s what I said.
I've actually contemplated a similar idea, but instead of clone bodies it's a full conciousness transfer to an unwitting "volunteer" diver. They're giving their lives for liberty, just not in the way they expected. Also opens up interesting avenues for existential horror if a diver has to reckon with a body that they don't like.
well theyll only have that body for like 2 minutes so im sure its fine :V
I’ve mostly been trying to square it with my Helldivers getting more effective over time as I, the player, have developed my skills and loadout.
you just have helldivers return to cryo after winning a mission and then they get decanted again later and stil got their experience
and then they die after 2 minutes
That isn’t a neat enough explanation for me.
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It is a bit of ludo narrative dissonance (I got to use that word again) that the lore is each helldiver is just a different regular person but doesn't fit the gameplay if you choose the same loadouts and same armor, body/type, etc
My solution to keep the each diver is their own person is their armor has like a beacon in their armor and when it detects they've died it transmit the combat data to the Super Destroyer then the reason why they don't rapid fire reinforcements at some time (when you're out of reinforcements) is that they use the combat data and it takes like a minute or however long new reinforcements go from 0 to 1 and just blast that helldiver's essentially ancestral combat experience (we the player) into the diver so by the time they land they'll know how to use weapons like their predecessors.
Which could explain why helldivers despite being different people, fight fairly similar in a mission cause they just had a batch of iced divers having combat memories thrown at them while defrosting to account how players are controlling a series of divers during a mission.
IIRC, Diver's expected lfiespan in the lore is exactly 2 minutes
Which is why you have 20 reinfrocements, because a mission is 40 minutes long
You loose more than than that, Super earth starts considering cutting their losses
Helldiver armor acts like Atlas (or Imperial Knights/Titan machine spirits)
unironically I think the chaosdiver stuff is just an excuse to be a griefer
it doesn't contribute anything
I think most of them
are just larping
and then there's the few who use it an excuse to grief
I haven’t actually encountered any people doing it in the game. One of my friends claims to have once.
yea me neither
chaosdivers are just cringe to me
Chaosdivers?
I mean, i['m mostly advertising the patch
but holy shit dood, you've missed out. the 60 day patch has been icnredcible, and this looks like anotehr banger
@stone bridge Sidearms
P-113 Verdict
Armor penetration increased from 2 to 3
Projectile durable damage increased from 13 to 32
Stagger strength increased from 13 to 15
P-4 Senator
Armor penetration increased from 3 to 4
Projectile damage increased from 175 to 200
Projectile durable damage increased from 35 to 70
Oh I see I see
hot damn
also anti tank mines now only triggers on heavies
Hulk Bruiser
In response to their disapproval of a newly installed cannon on the Automaton Hulk Bruisers, Super Earth High Command sent a crack commando to sabotage their production facilities. The skilled operative promptly escaped into the shadows after completing their mission. Today, still wanted by the Automatons, they survive as a soldier of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can enlist… John Helldiver
As a result the Automatons had to revert back to using rocket launchers for their Hulk Bruisers
Automatons
Automaton Targeting
Some enemies were able to shoot at you without needing proper line of sight, which caused them to fire into or through walls, track you even when hidden, and ignore smoke effects. We've addressed these issues, so now you should be able to use stealth more effectively against the Automatons, and they won’t be able to shoot through walls or see you when they shouldn’t. Please let us know if you still encounter issues like these!
Automaton projectiles
Normal small projectiles damage reduced from 40 to 35
Used by enemies like the Devastators, Emplacements and Conscripts
Heavy projectiles damage reduced from 65 to 60
Used by enemies like the Heavy Emplacements and Scout Striders
Hulk Bruiser
In response to their disapproval of a newly installed cannon on the Automaton Hulk Bruisers, Super Earth High Command sent a crack commando to sabotage their production facilities. The skilled operative promptly escaped into the shadows after completing their mission. Today, still wanted by the Automatons, they survive as a soldier of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can enlist… John Helldiver
As a result the Automatons had to revert back to using rocket launchers for their Hulk Bruisers
All Devastators
Head armor decreased from 2 to 1
Head health increased from 100 to 110
Berserkers
Head health decreased from 125 to 110
Heavy Devastator
The pause between their salvoes has been slightly increased, providing Helldivers with a better opportunity to counterattack
LIFT-850 Jump Pack
Cooldown reduced from 20 to 15 sec
Stronger thrust force
Thrust vector has been tweaked
Will have a slightly higher jump and more forward momentum
Also machine gun sentry has a 90s cooldown now
which is crazy good
I'm gonna have to test that on bugs a bunch, because that's just mean
There’s no better way to conclude our #BuffDivers journey than with another insanely long Patch Notes video 💪
We have been thrilled to work on this 60-Day community commitment and seeing your reactions to the work we’ve done. We hope you enjoy these changes!
Read full notes: https://store.steampowered.com/news/app/553850/view/729198205085371574...
God the change to tank weak spots is nice
I like them going "Yeah, this didnt work on tanks, we're changing it"
always appreciated.
I think rocket/machine gun are suppsoed to be in that role
basically a rocket sentry that targets fliers(and maybe tall enemies like the quad walker and bile titan) with homing missiles
like a smaller version of the map objective one
but yes, actuqal homing rocket sentry would be cool
Some other stuff: Heavy armor and light armor both got buffed
Light armor takes 8% less damage than it did
Heavy armor is up to 25% damage reistance total, form 20%, which is a pretty signfianct buff in the way those things fall out
Wow, adjudicator buff
And I already liked the gun
More damage and rounds will help killing via bodyshots which will be nice
So keen to walk into the fourth salvo of the orbital airburst several times
Dominator's unchanged except for finally not being 'explosive'
No issues there, it's a good gun
Yeah, it all looks good
I'm looking foward to trying out the Purifier now it's hopefully Not SHit
the mine change is gonna be real good vs bugs I think
so many mines, so many dead chargers
I like them talking about they want to tweak a few more things wtih mines, but it was causing issues
I feel like they'll never be good due to one simple fact
most players are fucking blind
Literally
yesterday
I put one down, in a safe postion
and two teamates imemdiatley ran into it
one respawned and ran into it again
Oh, big change btw: Devasttor heads across the board are now Armor 1.
Instead of 2.
Lämp
wild
holy shit senator
@glad marsh Seriously, if you ahvent played for a couple of months you're misisng out. The last patch was incredible and this patch to be looks like more of the same
P-113 Verdict
Armor penetration increased from 2 to 3
Projectile durable damage increased from 13 to 32
Stagger strength increased from 13 to 15
P-4 Senator
Armor penetration increased from 3 to 4
Projectile damage increased from 175 to 200
Projectile durable damage increased from 35 to 70
THe verdict also got some buffs
I mean, we still wanted to play. The game barely worked last time we played it though, and all our friends stopped :(
I'm your friend! i've been playing!
(Or at least, i'm on your steam friendlist =p)
true true
also I only just got working internet a few weeks ago (probably where the stability issues came from)
and the justfiaction for the senator buffs was "Well, we made the veridict bvetter, so it's kinda stepping on the senator's toes. so let's just make the Senator MORE)
with all the cooldown buffs
@stone bridge i'm looking foward to testing out RR + MG turret
You'll like it a lot I think
Oh, i've been enoying RR a lot
and now i get airburst rounds!?
I am amused they didnt actually do much with the airburst launcher though
faster reload, and that's it
rip.
Machien GUn and HMG got 25 more bulets in the mag, which is nice
hmm
well if there's anyone on
<@&1206091872716595200> anyone want to set up a lobby with this old-timer?
same but lunch
So join on me and we can do some Bug 10s
I'll probably be around in ~30
Bug 10s are fun.
I've never even done a 9 lmao
@glad marsh YOu'll be fine
granted, I only tried them when they were uhhh
all bile titans
Well, as said the game changed a lot last patch
@quick plinth, @tight zephyr, @strange vine
Sorry for the pings, I just saw that this reply may be relevant to you as well as there is still a lot of misconceptions around.
Okay. I keep seeing that a lot. The griefing part is misinformation. Chaos Divers are strictly against teamkilling, griefing and trolling. Everyone who does that is not a Chaos Diver.
All we really do is roleplaying a bit and following our own ingame objectives.
like RR can now one shot b ile titans
and very easily
One rocekt to the head and the bile titan is fucking dead
oh, they cut the head health in half huh
used to take 2 EATs to an open mouth
I'll be having to relearn a lot I suppose
It's more that dedicated AT got a big buff
@glad marsh #1102974169601278123 message
Basically, last patch was a dramatic across the board rebalance
upshot is the game is more lethal in all direction
helldivers are a bit more squishy (But more consitnetly), but are dramatically more lethal
Bile titans and chargers lost some armor.
Hilariously, Charger's hp and other stuff changed neough that the flamethrower isnt really the best option vs them anymore,
But the flamethrower murks EVERYTHING else on the bug front
Including bile titans now.
my only worry was primaries and secondaries feeling a bit better
and I'm told they do so.. I feel I ought to try and see what's changed for myself
apparently I've gotta unlock 9 and 10 still (I know I can join other people who have it, though)
looks like @stone bridge is here too
Well, we should be able to clear a bug 10 no problem

we still got one spot open
@sage plume Come get in 'ere
Did they just forget about the Lib-C?
I think they did
Cant if i could i would im lamenting that I have class right now
Love all the other changes overall, but that poor gun keeps languishing without a niche.
What was the old Senators penetration?
Ap3, which was medium
Ah, so it was only increased by 1 step.
Pen 4 is still insane
The front of a tank is 5
literally puts it at Head Shot Chargers
<@&1206091872716595200> 1 more slot open!
Verdict now being able to drop striders from the legs seems very nice
Mm, it and Senator being able to much more effectively kill rocekt striders really opens things up
@graceful bluff Ya still keen? we got room
BLoody hell, that ten
that was a MESS
so many heavies of all stripes
fun though!
Though hey @glad marsh You got the full tens experience - a nice, calm clean clear of one, and "The game has dedceided to say FUCK YOU
Gods, thanks folks. that was a ton of fun 😄
still a better experience than launch 6+
those were...

those were a special experience
but yeah, thanks for having me everyone. That was fun
You're very welcome 🙂
We just gotta get you on the Cult of the Recoiless.
But the reloadddd
It's really not that bad!
and in practice you have a lot more oomf than EATS
Seriously, i thoguht the rload was bad too, but i quickly got the hang of it
In my limited experience, Recoilless always felt weaker actually.
Is that no longer the case?
If multiple people have the recoilless and stick together then the reload disappears
Substantially. The recoilless is now second only to the spear in support weapon damage
Nice, I ought to give it a shot sometime then
But... Maybe not immediately on a bug 10
I need to get super samples and credits
@glad marsh Try bug 7s
They're pretty chill, and they're right before Alpha COmmanders (Bug 8s) spawn
Yeye, that's what we would usually have played on before
they really nerfed hunters into the ground
theyre barely a threat now
also they killed my plasma punisher :<
it no longer shoots in an arc and its trajectory is flatter, and no matter how you arc it now its effectively locked at 25 meter max range, when before you could arc it to 80 meters
Bruh what the hell is this powercreep
RR and AC were already good, they did not need an extremely strong AoE mode
hahahaha yessss
I guess this is payday now
wdym this is payday now?
the payday series had a lot of power creep over the years where things just kept getting stronger and stronger
I mean I guess I don't get that since I started playing pd2 way later in its lifecycle
I thought he was reffering to the gameplay loop of just murdering swathes of enemies
You know how PD2 mayhem and below is functionally an automatic clear regardless of player input?
Yeah that
Go play 10s and et back to us
We actually found the Autocannon mode to be uh
Less Than Useful.
er, the flak mode*
and tbh, i'd still prefer to use my RR shots in tank mode
the flex is nice, but i'd rather use various otehr stuff to deal with hordes
They were easy before and this is a patch of nothing but difficulty reduction
And diff 10 should not be the sole bastion of " actual effort required"
I agree on the alst point, i dont agree that 10s were easy before - And i say that as a good player. i think they can be easy. Or you can get sconseitoanls like we got tonight where there were impalers, bile titans and chargeer behemoths everywhere and it was a murder.
Flak mode is amazing against a bunch of lighter enemies
cleared multiple patrols with it
Fair, i'm just going by what my teamates were saying, ahvent tried it out yet.
Ah yes Payday 2 dodge tanks where you could have the lightest armor but essentially be tougher than default armor builds that didn't use a certain stim like talent and be faster than default light armor
It just did everything well and better than most builds
Still does
I think we are being power crept into being more glass cannons but it isn't like a power creep like payday 2 where 2 builds are just objectively better than the others at max diff
Also, like, give them time to cook. There was huge negative sentiment around the nerfs rpeviously - nad i dont agree with it all, but honestly, the game feels healthier now. A lot of stuff got sharpened in nice ways
and build and loadouts are dramtically more diverese
There;s stuff i dont agree with - lil Ol' Airburstl auncehr really needs some love. Maybe RR having switahcable ammo is too good. It's way too early to have a useful opinon on that
Because the game is easier
I think build variety is probably at its peak now
Tbh, if the game is easier means we can have a much wider meta of options and choices, instead of everyone b eing hcanneled into a few meta builds
that's a good thing
Everyone has to bring this specific loadout or you can't tango with 10s is... not great! at all!
Except that theres zero challenge except at 9 and 10 and 10 is still really easy if you take enough AT
And that's before they let the revolver kill hulks
I do not think letting any build clear top difficulty is a good idea
I'm think difficulty and variety aren't mutually exclusive but it's certainly harder to do
If someone wants to bring an unfocused build that fails to address the difficulty they're playing on imo they should struggle
Otherwise every difficulty may as well be identical
Your experience here is not a universal, dude.
And honestly content isnt locked behind 9 and 10
yours isn't either
"No u" is not a rebuttal. Come on. I've not said my experience is. 10s, in my experinece, are already self-selcting for the players who are confident and high-skilled, wqhich can make them perectbly easier than lwoer diffuclty because the fol;ks playing them know what they're doing. This is a game that still rewards system mastery to a fairly immense degree
Being able to place shots, identify weak points and execute on these things in a high-intensity enivroment matters
correct, and AH is reducing the need to do that with every patch
Okay, if you're this up in arms about it
go spill ink in the offical discord, in ther feedback forms etc
Like idk we've been talking the patch here and I mentioned that I don't think this patch was a net positive and that making the game across the board easier was necessary
Your argument has been "let them cook" and "its better if players don't need to bring a specific loadout" as far as the former that's not an argument as for the latter I just don't agree as a matter of game design
I'm not saying that everyone needs to be running the optimal build every time but if anything can clear max difficulty that's a problem
and your arugment has been "This is jsut payday 2 now" which is come on
YOu come in with takes like that, you're gonna get push back
My argument has been "this is like payday" on the basis that this is a significant and imo unnecessary increase to player power
My argumetn is let them cook because like it or not the palyerbase as a whole was not happy, the game was loosing players, and there was a huge amount of negatviity. They have focusedo na new direciton for the game, and it wanst just buffs - players are noticably more squishy as a whole
I suspect we'll see things reinged in and adjusted as needed
but right now when they're trying to win trust back that it's not going to be just nerfs all the time, which correct nor not was the perception and how people were reactiong
i'm not surpsied they've focused on buffs and giivng the players more options and power
and the playerbase was wrong
Anyway, i'm out. I'm off to bed. If you're willing to spend this much ink on thigns: seriosuyl, they have offical feedback channels. tehy've been empahsing time and again they listen to folks
So make your arguments to them
the revolver can do what now
Kill hulks if you can land 4 shots to the eye.
It two shots the hulk eye
Eye is 25% durable, 175x0.75+75x0.25=150, eye has 250 hp
though I feel like not everyone is as much of a crack shot to land that under heavy fire
which is what you're experiencing, staring down a hulk most of the time
They got rid of the cannon hulks too
People who've tested it in game are saying 4, so i think your math is off.
Havnet had a chance to actually test things
If you're talking about the video on the subreddit they miss twice
also matching armor halves damage
shrug uI ahvent watched any videos. I'm going by what i've heard people say. I'll have to test myself
Even if it is 4 that's still nuts for a sidearm
Senator can also headshot chargers now
Is it just senator or just med pen weapons in general?
Senator is heavy pen now
Senator is AP4, most are AP3
Damn that's wild
Are there going to be heavy pen primaries?
ehh
Senator is balanced by capacity
and not being useful beyind mid range in extreme cases
I always assumed sidearms were supposed to be lesser versions of primaries you used as backup to balance out a weakness instead of 2nd primary but in different category. If senator is the only heavy pen weapon then that seems odd
I haven't seen the patch
The grenade pistol was a weird one because it was a pretty drastic capability increase compared to other secondaries
There’s no better way to conclude our #BuffDivers journey than with another insanely long Patch Notes video 💪
We have been thrilled to work on this 60-Day community commitment and seeing your reactions to the work we’ve done. We hope you enjoy these changes!
Read full notes: https://store.steampowered.com/news/app/553850/view/729198205085371574...
I.e. the senator, redeemer, and the other one were still handguns but the GP let you have explosives in a loadout that otherwise didn't
Eruptor is basically the better grenade pistol
Eruptor Stalwart is a really nice loadout for bugs
A lot of the niches sidearms had, a primary did better in most every way
I always saw side arms as like, I bought Eruptor so close quarters is weakness so I bring one that won't blow me up,I bring a shotgun so I need one that's longer range, AD clear primary so higher pen sidearm but none of these sidearms are as good at their roles as a primary weapon
that's still the case I feel?
They re did the armor pen categories to make it clearer
you don't have that much ammo with the senator
But where's the heavy pen primary?
I don't know if we have one, I'm also not sure we need one. Technically, HMG, AMR, Railgun etc fit into those rolls
Roles*
Senator is constrained by ammo, clumsy reloads and being a high punch emergency weapon
(also awful range)
If Senator is the only non support with heavy pen then it is in it's own niche
Huh that's interesting
So there you go, Senators not even unique!
I would say it's different cause these are support weapons you can't rely on if you die and take up a stratagem slot. Primaries/Secondaries you j ust always have no matter how many times you die
I do like Torcher, i'm surprised there's not like a single shot sniper primary with heavy pen
I wouldn't be surprised if we see it in the future. But it's also a balance thing, like does that stand on the AMRs toes? Etc
I think the Purifier actually gains AP as it charges now?
I don't mind weapons in same categories fufilling similar niches. Liberator fufills the same role as Stalwart as bullet hose but they're not stepping on each other's toes cause one is a primary and the other is a support weapon.
You give up a stratagem slot and have it be on CD if you lose it to have the Stalwart essentially be a better Liberator
Whoops, no, purifier doesn't gain AP. Just gains durable damage and a host of other buffs when charged
(it's very nice for splattering bile spewers I can confirm)
Also teammates.
Purifer does need something and I hope it's good
I managed to kill two teammates with one shot, much to everyone's amusement
It's very good now
Also if you hold the charge long enough, your character does one of the "sustained fire" yells and it's very funny
wondering what "has a different explosion effect" implies
it says so
We did mention power creep earlier, I don't think power creep is necessarily a bad thing but it can be done "poorly" for people that care about difficulty. Like Warframe's I didn't like the mega power crept from Soma is great cause it has huge mag and optimized can clear 1/2 a room itself in a firefight if you're dodging and weave or using a tank buff to not die to now everyone is immortal and can clear enemies 3 rooms over with 1 ability or you die instantly. Destiny 2 also mega power crept but like in Grand Master you're certainly way way more powerful but also it's easy to wipe if you're not prepared.
tbh the formatting of the bullet points is not making it immediately obvious 😄
if you overlook the : it just seems cryptic
Part of it is are other aspects of the difficulty usually the the enemies power creeping with us
When I first played launch like hulks/chargers were the panic everyone pay attention to this big enemy and kill it before it wipes, then they got easier but we got like gunships and factory striders, and now they're easier so there's just weird moments where we don't have a mini-bossesque enemy.
We know of two new enemies coming for each faction thanks to leaks
||Railgun mech for bots, appears to be bigger than hulks, smaller than factory Striders. T3 hunters for bugs||
And bots appear to be getting sub faction(s?)
||Iron Legion, who are all cromed up, and possibly a jetpack-based faction, given the jetpack for hulks we've seen||
||Do we have a hint if whether these subfactions are like subfactions of automatons or like their own faction competiting with mainstream automatons?||
||subfaction, its just a specific enemy comp||
i feel like they could give the eruptor AP4 and itll be fine
its already got so many downsides
and right now its really kinda worse than the crossbow in most situations
with AP4 its got a good niche where the awkwardness of its usage (poor handling, long shot cycling and reload) justify it having the most AP of the primaries
Eruptor would make sense since it is essentially a sniper with generous leeway to kill most enemies
It'd make sense to me that crossbow goes mini grenade launcher rapid fire large boom ad clear and Eruptor goes AP4 but smaller sharpnel imo so it is strongly single target damage.
It does open up the possibilty of a heavy pen sniper primary
i think its mainly because the last patches big increase in player power saw a massive jump in player counts, the last dip in player numbers was 25k players the current dip is 40k players
and they are having to fight every community group every time they make something worse or difficult
they have also promised difficulty increases and theres info about thar from leaks
even aside from stuff people expect from the first game
i gotta see how knife damage stacks up to the new senator
o shit those are grenades???
i thought they were a pistol
okay senator is 200 damage at pen 4 vs 250 at pen 3 for knives
i really wanna try knives as a medium enemy clear when i get the supercreds
Nah, throwing knives are grenade slots. PROBABLY still only the domain of deliberately handicapping yourself for the purpose of trying to stealth-run, but +12 knives is very good
so long as you still get the same proportion refilled from nade boxes/suplys they could be genuinely useful now imo
infiltrator armor + supply pack + knives, let's gooooo
especially for things like stalkers or any build running other chaff and heavy clear
like if your other slots do normal grenade jobs better then its basically a second pistol thats a safe mode only short range railgun
or if you want to bring both grenade pistol/stim pistol and aoe primary now you have an effectivly pistol option for the grenade slot
so can defend yourself at close quarters without autoragdolling lol
after 8 months, the resupply box finally shows up on minimap
game playable
Hm.. Out of the Cutting Edge, Viper Commandos, Freedom's Flame, and Chemical Weapons warbonds, which would you lot recommend?
cutting edge
the armor passive doesnt do much right now but the weapon selection's the best ingame
Cutting Edge by a mile.
I see. Thanks. :>
sickle (amazing)
plasma punisher (amazing for bots)
blitzer (amazing for bugs)
purifier (it's probably good now, i haven't tried it post-patch though)
Whelp, time to go SC farming.
absolute home run of a battle pass if the purifier is good now
plasma punisher's no longer good for bots; the bullet changes mean its got a hard 25 meter range limit instead of you being able to arc it 80 meters
aww that sucks
hopefully that gets reverted sometime
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Good.
Does this just make the airburst launcher even more irrelevant though?

I mean, I never really used it anyway.
Now we can be the Flak Trooper from Command & Conquer: Red Alert 2.
Oh they can’t just chain-leap in your face anymore?
Good.
Fuggem hunters.
i have nothing but hate for the anti player agency machines that are hunters
id rather have fun enemies to fight
I don't know what level of professionalism you all bring but 10s haven't been easy so unless these are drastic changes idk
Hunter chain pounce was just a stupid way to get oneshot
I just shoot the bug.
I don’t put a lot of thought into it. I bring a Cookout, grenade pistol, recoilless rifle and I shoot the bug.
You think that
and then it gives you one like we had with penguin earlier
it legit felt like launch 6's
just did a bug 10 where the most deaths was from team kills
hard to shoot the bug when you're stagger locked
How does this not drown in Alpha Commanders
I prefer boys anyway.
:v
What’s an alpha commander? I just shoot the bug.
The new big bug on 8-10 that summons in squadron of smallerbug
alpha commanders summon alpha warriors which are so much more aggro than regular warriors
and then it retreats a bit
can keep up with a sprinting light armor helldiver
it's a fucker
wait purifier was from polar patriots lol
i grouped it in with the other high tech battle pass weapons
oops
I did the same thing last time someone asked about which to buy
Purifier has Cutting Edge Vibes
Where's our Cold Gun
i kinda did forget polar patriots existed, didnt really have a cohesive theme like the others yeah
But it did give us Bucket Helmet
But yeah the gas grenades help with alpha commanders a lot.
I've been enjoying the Gas Guard Dog into bugs
Watching a Bile Spitter waddle on up and then just gormlessly stare at nothing is very pleasant
Those factory striders won't know what hit them
yes. they should give it like an EMS AOE or smn, would make it more handy
Or Airburst gets Airburst rounds for the airbursts
side note but im curious to see how quickly the Senator can kill those rocket launching chicken fucks that I hate now (if anyone's tested it please feel free to ping me)
jump pack 
jump pack feels great
I imagine very handily when shot in the hip
yeah esp against bugs I'm more worried about stray cluster than bugs
aw hell yeah
A guide to everything you both did and didn't know about the Liberation System in Helldivers 2 and how we can better utilize it to win the Galactic War. While the loadouts you wield, primary weapons you run, and proficiency you bring to the battle field matter plenty, it all begins with where you choose to dive and why you choose to dive there. ...
Did you know that every single time you die, your influence on the liberation rate is penalized 2%?
Not extracting penalizes your influence 30%
so you could theoretically have a penalty of up to 70%
Max for death penalty is 20%
So die as little as possible and extract
Liberation percentage is a lie, dont listen to the nerds in r&d
take this crayon and go die for democracy helldiver
Senator can kill scout striders with 2 shots to the hip

THOSE METAL HEADS WON'T KNOW WHAT DID DONE EM