#Helldivers 2: For Managed Democracy!
1 messages · Page 86 of 1
I like the Cookout, but I generally prefer the standard Punisher instead. I'd rather knock enemies down right away than inflict a DoT if I have the choice.

Cookout works great, but especially as an anti-Shrieker tool or for efficiently killing small bugs at long ranges.
it fires multiple bolts with "the normal" arc seeking which is to say erratic
5 bolts
multiple bolts can decide to hit the same target and will do additional damage
medium armor pen and a fairly beefy 250/175 damage
if you shove it into a stalkers head it oneshots iirc
This is fake. That poster modded in the model (which was leaked months back). Actual HD2 leakers have called them out on it.
Buff to the 500kg
Specifically, Raidus increaseso it's explosion mathces hte visuals
Finally
i look foward to fragging myself and everyone around me for a long time until io get used to the visuals
and if i understand correclty, tomorrow the patch hiots and we get the notes?
I think?
The patch drops tomorrow
Also i like and am amused at their phrasing
airburst missile buffs when
Well, there's a ton of buffs coming in the pathc notes tomorrow
over 30 apprenrtyl
sub-sub munitions time
and depending on how other changes go (like chargers loosing armor etc)
or shrapnel bomblets
Nono, what it needs to do is burst into a bunch of micor homing missiles
because the 500 radius wasn't large as is
It wasnt large enough
If you want it to fan wider you should not be ADSing and aim above the head of the main target
Blitzer is weird still sometimes
It's odd at first to use a gun you don't actually want to have the cursor on the target to be optimal
ADSing seems to narrow the cone that Blitzer will seek targets for the 2 other arcs and it would just not fire those arcs than find targets outside the hip fire cone
Very happy about this one the mismatch was kind of hilarious
World shattering kaboom which only kills at 5 paces
And aiming not on a target seems to widen the cone it seeks targets and for some reason aiming higher increases the arc slightly too. So aim like a head length above the target and the extra arcs will usually find nearby targets consistently
Narrowing the cone can be useful against brood commanders and stalkers in my experience, but that's a goodtip! Will have to remember that if i find myself on that front
Also hopefully the 500kg changes will make it more consistent on a direct hit
Since it has issues with not damaging enemies you've stuck with the bomb
Yeah the thing with the 500kg is the radius for full damage is only 6.7 meters
And it has harsh damage falloff
has helldivers seemed crashier to yall?
I've lost a couple of pugs to just full crashing
Tomorrow..m
today I learned that if an impaler tentacle comes up under you it instantly kills you with no warning
also that democracy protects was doing a lot more for me than I realized
anyone for some 7's or something? need to get some samples still <@&1206091872716595200>
My computer's having some major cooling issues right now, so I can't promise I can actually play the game, but I'm down to try
Thermite Grenade
Explosion damage increased from 100 to 2000
lmao
might actually replace stun grenades for me at times now
is the patch live?
Notes are live at least
You folks REALLY have to check out the Autocannon buff
That thing is full automatic with a high RPM now
huh
that might be a bug, looking at the notes rn
since the only buff mentioned for it was Can now damage heavier enemies like Chargers, Bile Titans, Impalers, Hulks
but the emancipator exosuit autocannons got an RPM buff
It may be a bug? It looks very surreal
I'm guessing it probably got the RPM buff the emancipator was supposed to get
It's had a full-auto mode since game launch, but.. It could have gotten an RPM buff, yes.
[Reply to:](#1204832579287519292 message) That thing is full automatic with a high RPM now
Not my footage
What in the god-damned?
No clue if its a bug or not.
But that is literally a GAU-20 avenger
Wait, the mag aint going empty...
Okay. That footage is fishy
so looking at the buffs what'd be some fun weapons to try
oh yeah I refuse to believe thats legit without more evidence
Yeah. I'm currently asking the person posting it.
Its either bugged or they cheat which would be more concerning.
going with breaker railgun like it's launch day :v
I would bet money on the latter
Can't replicate it. So you may be correct here.
see an sos joinable mission "You cannot join because this lobby is private"
good to see they still haven't fixed that
ohgod the range on the tesla rifle now
55m range, reach out and touch someone
pretty sure that is also per jump
tesla rifle?
definitely feels like there's more quad walkers now
Ac has always been fully automatic
... had someone that kept calling in almost point blank orbital napalm and tesla turrets
like literally on the extract for example
I'm surprised they didn't touch the purifier
They were using the arc shotgun
i'm talking about the devs not buffing the purifier
its odd considering the universal meh to bad opinion of it
they forgor 💀
throwing knives
They've heard our requests so now throwing knives gets slightly more damage. Also you can now throw Eruptor shells and melee with it. /S
i assume theyll hit it on the 2nd pass
since theyve established a baseline
we're only halfway through their 60 day plan
People in general seem very happy
There's a bunch of stuff like the weather changes that are super neat
Cant say i am but
ah well, least others are having fun
I genuinely can't tell when will I be home to test the update
if it's harder but less annoying wooo yeah
I mean
I played a couple of 10s
might just be confirmation bias because It did feel easier
but it was also all mostly lvl 100+ players
so it might just be that relatively competent teammates + big buffs to diver equipment and minor nerfs to enemies means its just that much simpler for random teams to do well
but a single like 80% railgun shot should not kill a gunship to the engine
80% overcharge, or ?
Doesn't a few HMG shots kill a gunship engine
I didn't think they were supposed to be difficult to take down. Laser cannon iirc can take down 3 using almost a full "magazine" if it's fully cooldowned at start
yeah
2 AC shots, 3 AMR shots, and 2-3 seconds of laser fire killed dropship engines
killing an engine with 1 overcharged railgun shot is fine
yeah
weird fucking map
Well that Thermite buff is hilarious, weather changes are so cool too. But mostly YAY THE FIRE IS PRETTY AGAIN. Could have worked the same I just missed the classic look
Yeah, 1 railcannon shot downing GUnships seems immintely reaosnble to me, hoenstly
esp if it's 80% overcharged
Engines hate having big holes blown in them
What i'm really curious about is railgun performance vs factory striders, bile titans and chargers etc
Automaton aerospace engineers hate this one simple trick!
Man, is that waht i've been doing wrong with my engines? They keep working when i shot them. it's hate that's missign, got it.
it works well in 40k it should work here
Of course I wouldn't expect anything less from the 40k prequel
What kinda breakpoints are we lookin at?
Whoa Thermite kills chargers now?
I got a new bug grenade now
You can only carry 3 in return though
Damn that's wild
How many does it take to kill a bt
I think 2?
My supply pack says otherwise
oh MAN, even with engineering kit?
Nono, it's 3 base
and then supply kit/engineering lets you more
Engineering is just +2
bweghhhhh, odd numberssss....
Does it still get 2 from ground grenade pickups?
makes sense though, they made it REALLY solid now
I dont know on that sevens
I havent acutally played yet
this is going off reddit and patch notes etc
2 would be wild but i'll still use it at 1
I'm stuck on what i want to play with first XD
Unless they did an evil thing and make it 1.66 grenades per pickup
Happy divin' to the folk here, im probably switching to darktide or something
So were you like routinely cruising through difficulty 10 this feels like an early decision but i get it i guess
Its not like im refunding the game, i'll probably try it again down the line but as it stands its just not the game i personally wanna play is all
I am excited for Eruptor
Happy for those who are enjoying it though
Shrapnel is back with the direct damage buff intact
Genuienly @ionic holly have you tried the changes yet?
Like have you actually gone and played them?
helldivers not being able to be 1 shot by sharpnel is a weird nerf for a PvP game
Im not trying to doomsay, im genuinely happy other folk are having fun
They can still headshot kill ya
its literally just 'hey not the game i wanted to play anymore' so im just
going elsewhere
If I could aim well I wouldn't be using the eruptor
And Crisper got buffed? Nice, I already liked it before
Okay, just curiuous
Oh I thought it meant helldivers could not be killed by eruptor with a headshot
I will point out, very gently though, you've now said the same' This isnt the game i want to play" repetadly, you may not be meaning to doomsay, but it is starting to has the vibe a bit
Like direct fire headshot
oh i think a direct hit will definitely explode them still
Im just trying to state my intent clearly cause i was pinged.
But yes, happy diving to you all
I like the idea of this major order no matter where you’re fighting you’re contributing
I'd date say take it a step further if you participate in a major order but it fails you get like a participation award
I do love the memes of failing MOs but probably not fun for those that were really wanting new stratagems
Wonder how ppl are gonna blame bugdivers again if it fails lol

Bugdivers are the reason why I keep dying in space marines 2 when I grapple myself into a hoard accidently
Vote tyrannid for a better, moraler, hungier galaxy.
I don't know about moraler
Yeah the main sort-of-sapient Tyranid is a bit of a hater
Are you meaning hte Swarmlord, or the HIve Mind?
Swarmlord
I guess I mean like 'sort of independent', but mostly 'enough to seem to have personality'
Oh, well, he keeps getting hsit on by the writers
He's allowed to be a hater when 90% of his job is "Get killed to elevate someone else as a badass"
The superman effect but not many people are cheering for them
Oh I read they changed the 500kg's blast radius to match it's visuals which is uh 
And gas confuses/blinds enemies which is dang it was already good
Also neat fabs now have HP/armor, you can do it the old way with vent but now you can shoot 2 commandos at it to destroy it
Also extreme heat/cold being day/night dependent on certain planets like desert ones make sense and is just neat
So they did reduce the damage, but i like what htey've done with gas - it gives it a clear role vs fire
and from what i've seeen of hte visual it literally c auses hunters etc to run around in ap anic
which is awesome
Yup!
That's basically been the sentiment i've seen online
even from reddit
Example of it in action\
That’s good it was weirdly similar in role to fire
Mhmm!
I'm very happy with the cnageso n paper - everything seems to have sharper roles
but it looks like gamefeel has been improved. Time to go see myself!
Now that i've finally pried myself away from satisfactory
A good trend, HD2 had like tight knit choices at release and everything had it's own distinct role for the most part and I think that's just good design in general. Assault rifles had some changes for that but I feel like that could use more
Time to go beat up robots with a loadout i wouldtn use
Previousyl ahve used
we'll see if it's any good!
Okay, railgun vs beserkers and gunships feels awesome now
Berserkers you say? 👀
Yeah, it'll just blast them in half
and i took out a factory strider by force feeding it thermites
Anyone tried the railgun against heavies?
I'm pretty concerned about that 6x durable damage increase
You still need to land your hits
remeber they increased heavies hp too
Right now it's great at hulks if i can get teh vent or the eye
it's great on gunships
any kind of medium enemy it butrchers
but for tanks and striders i'm preferring to stick them with thermites
(Thermits are anti-tank in a can now, it's great)
berserkers are much weaker now; destroying their waist kills them really quick
shot one with like 5 verdict rounds to the waist and it died
that's nice tbh, means my combo loadout with the commando/railgun paired together still has good use
what im really eager to try rn is how well HMG emplacement does vs chargers
because they were such a problem for it in the past i really wanna see if that's changed
if i can kill a charger from the front with it im deffo must-picking it on bugs
it's funny how the patch notes said that HMG emplacement damages hulks now when it always melted them
it may just be it can damage the armored non weakspot poitns
though i do agree that that was weird phrasing
was my main stratagem on bots for a while before i got bored and needed to switch things up
for that and the way it shredded devs
this is a little silly but i don't think it should be too overly easy to do
besides more flexible ways to deal with a BT is nice
yeah
Like... being under a BT with a flmaethrwor was never a safe option
Ask me how i know!
Thermites are feeling great
if you land the stick, that heavy is fucked
but you dstill have to wait
so it's not free
yeah
Im hopeful that thisll make bts a lot less shit to fight
Since before it kinda felt lime you got one limited shot and if it missed or if the bt just shrugged it off (which the fucker would do sometimes) it sucked
It's a really nice risk/reward thing, you have to get close to stick the thermit
wait railcannon got buffed...does that mean it oneshots bts now...
They confiremd it does!
(they being devs)
It's still rpefer ops, but if ORC is a garunteed "Delete this BT" that's a very nice thing
"Enemies are confused by the new gas mechanic and shoot each other."
#helldivers2
The dagger is also feeling surpsingly great as a sidearm now
Also the increased damage players take is very noticable
like
Ow.
Lol
I did see they reduced headshot damage but increased damage taken to everywhere else on a helldiver
Which is mostly where we're shrapnel is gonna hit
Yeah, it is very noticable we take more damage now
This is actually a harder game now
like noticably
Yup!
It's interesting
I actually dont know hwot o feel about it, it's am assive shock tot he system
and hoonestly more than my chill andslightyl il lbrain can handle right now
But that's okay!
We can't be easier to kill than 'armor doesn't actually do anything' release era, yeah?
Not unless we set spawn rates to 1st week bugged Malevelon Creek defend mission days
i like the new balance
god deleting behemoths with the RR feels so satisfying
I definitely feel squishier now, but I think thats a good thing
I was not expecting them to do this good of a job balancing everything
Yeah im fairly satisfied
I fully expected to feel overpowered getting on today, but the challenge is definitely still there, its just different
i hope this puts to rest the idea that wanting to have fun is mutually exclusive with challenge
https://media.discordapp.net/attachments/261216581332238336/1285712009391767644/ladies-and-gentledivers-its-official-v0-b7dubj0gzdpd1.webp?ex=66eb441e&is=66e9f29e&hm=b2153d9fe1298118b2a3b26a40f96de4ef5a397ebd53936d4c48d887d7b51500&=&format=webp&width=876&height=905
The Mood Meter according to my friend-circle.
new damage values for AT weapons:
Spear: 4000
Recoil: 3200
EAT: 2000
Commando: 1100
Quasar: 2000
wait it oneshots them???
What were the old ones?
to the head at least yeah
they didn't fix the issue where chargers will sometimes just eat the rocket and take seemingly no damage, which was especially prominent on spore charges for me today, but otherwise I was one shotting pretty much every charger I came across
I just happened to shoot all the behemoths in the head tho, so I'm not sure if you can blast em anywhere like you can normal chargers
WHAT
I kind of like that change.
I thought the abdomen was a weak spot!
What
Are you saying it wasn't this entire time
But also damn 1000 HP? Berkserkers probably lost more health in this nerf than some units have health total
Spear did 1k iirc
huh that's pretty big
@golden ledge @glacial light it was technically a weakspot in the sense that the chest was had 1 armor and durable while the waist didnt have durable, but this is a good change
Yeah, as i understand it Weak Spot is an actual coded (thing on enemies
Usually i think it indicates an area that has lower hp and the "Fatal" tag
(i.e heads area Weak Spot)
CS?
Counter Sniper I'd guess?
something's throwing an error
oh wow HDR is having issues
I swear it is not that bright on my screen
I'm not convinced the railgun is actually better with the increased enemy HP since EATs oneshot BTs and drop every minute and a half
commando twoshots BTs and you get four a drop
increasingly convinced that the blitzer is the ideal bug weapon ngl
I mean you're comparing apples to oranges, there
Railgun can be used on smaller things too
additionally it handles bascially anything on the bot front (with the exception of tanks and fac striders)
especially now that a somewhat charged shot oneshots gunships and you don't even have to aim for the eye on hulks, Twoshotting to the body with charged shots
yeah that's fair I haven't tried it against bots
unironically the blitzer speaks to god
medium armor pen, really high sustained damage, no downtime ever, don't need to aim
I think the railgun's na healthy place
Whcioh is to say: it's a swiss army tool that'll be outmsucled by dedicated anti-tank
but makes up for that by being immensly flexible and ease of use
(a 20 round mag that one or multishots everything that's not a tank, factory strider, and i assuem BT/Impaler)
I'm genuinely quite impressed by this patch
I really messed up my muscle memory by running peak physique this long, can't run any other armor anymore, everything feels so unresponsive if I do
I really wish you could buy samples with medals
I need so many rares still and people just don't pick up samples anymore
jesus railcannon strike increased to 7500 damage (from 2000)
yeah honestly it should just do Yes amounts of damage
just instakill whatever it hits
its a some kind of heavy metal rod fired from orbit at whatever unforutunate below, it shouldn't have a limit on damage indeed
or lower the cooldown to be similar to precision strike
railcannon being single target hard to miss while precision strike being aoe would be a good balancing spot
has anyone else noticed that devastator chests glow now?
I think they all got the weakspots zerkers got
not sold on the laser cannon against bugs
It tears apart hive guard and brood commanders but you really need armor cracking
No recoil probably makes it really good on bots though
And I think thermites are better against bots
Interestingly strafe will kill fabs now
And impalers die to laser cannon since they're armor 4
Still don't think its very good because the burn time takes too long and it struggles with chargers but it does hurt BTs and impalers
oh it was already pretty solid on bots for that reason
I had a dude use it for an op I ran to great effect
Yeah I like it against bots
But against bugs "can't kill chargers from the front" is a problem
Also EATs oneshot headshot BTs which is uh a decision
Yeah BTs go down so easy now if you have any antitank
Gently placing a thermite grenade in the mouth of a BT feels real good
Wonder if this keans it can kill gunship fabs now..
<@&1206091872716595200> Ashley and I are lookin for 2 more squaddies :)
I can hop on!

i can after i make food (10 to 20 mins)
@sage plume we got a spot
@sage plume thou art summoned
I understand why you only get 3 thermites but I still feel like it'd be fine with 4
Wear an engineer armour you can get 5 and that’s where the fun begins
I just like having more stims so I can waste them on stamina
Played for a couple of hours last night with my friends and the new patch whips ass.
ashley allegedly joined bugs with bot loadout
looks like autocannon can damage bile titans anywhere now?
what do you mean struggles with chargers? a single thermite takes care of both behemoths and regular chargers with a single grenade now
and it can 1 shot Bile Titans to the head or 2 to the body
and chargers I think
Takes too long to detonate and too short ranged
You just gently pat them on the head with a thermite charge and then sidestep em
yeah chargers will literally just run up to you and being able to dismiss a charger as guaranteed dead lets you focus on other targets
it means i can take my eruptor + stalwart build on bugs without having to spec for anti-heavy for all of my remaining strats
Sure but an EAT just kills them
Oh this is me talking about the laser
So I tried out the spray and pray last night against both boys and bugs and I did quite well with it
EATs is good, but thermites being utility means you don't have to wait like say with supply pack
You can have both at the same time so it's not like a competition
I do like thermites on bugs cause it means I can bring an ad clear support weapon and still be able to deal with chargers on my own
The problem I have with thermites is for some reason they keep bouncing off of the chargers head instead of sticking for me :(((
you have to hold it for a second before throwing so the spikes fully extend, makes it more reliable in my experience
Wait what? Really?
Wait what
Does it say that in the description of the grenade and I’m just dumb or?
yeah the spikes extend when you take out the grenade, i find letting it fully extend before throwing makes it stick more often
That's good to know
If you never told me that I wouldve never figured that out, i didnt even know there was spikes that extend on it
That is so stupidly detailed but so cool.
I was wondering why the grenades were bouncing last night and now I know why
i actually like switching to the grenades (4 by default) for thermites rather than using the quick grenade key for this reason
You can hold the quick grenade key too
I played the most recent patch for an extended time today and bugs are actually real nice now, I think like every support weapon can kill heavies, not all efficiently but more feasible now bugs aren't really a AT check
Autocannon and flamethrower can kill bug heavies and even though it's not quickly it's no longer, don't even try unless you want to spend all of your ammo to maybe kill it.
Although killing BT in flamethrower 1-1.5 tanks is pretty nice
Loadouts seem to have gotten a lot more open now more heavies can be hurt by more weapons and aren't like a hard barrier if you want to be able to deal with them yourself
I like how they made us a teeny bit more fragile while making our weapons more powerful generally. It’s really good.
Yeah I'm kinda shocked things turned out this well, but props to Arrowhead
Turns out rocket tag is more fun than bullet sponge.
the new hulks without the rockets are genuenly more scary
since the heavy laser can basically onehit you if ur wearing light armor
Medium armour hype
Democracy protects paying dividends
I've been using the fuck out of the Recoilless Rifle and I think Super Earth is going to take it away from me for being irresponsible.
Earlier I slapped a random Trooper with it just because.
He wasn't even calling in a ship or anything, he just had the temerity to shoot at me and I didn't bother to switch weapons after reloading it and I snap-shotted him in the face.
Just fuck this one guy in particular.
It's like when the charger gets killed by a teammate and the orbital railcannon guy targets a hunter with a stratagem that probably costs more than a crew members yearly salary
Love the smell of democracy in the morning
that feels like a nice balance between the flamethrower not doing much to them and the charger melter era
Yeah, I think it'll take time for some stuff to settle, but a lot of things are in a good place
Man
i am impressed at this patch
Flamethrwoer into bug 9 ws fun ash ell
very high risk, high reward
<@&1206091872716595200> Warbond's live!
the fart update is here
Smelly smelly
uh oh stinky
gotta say, I'm pretty disappointed with the warbond offerings, at least on paper
we'll see how the gas stratagems play, but getting even less stuff than the last two (ei no booster) for the same price really isn't sitting that great with me
gas dog with reworked gas sounds wild
be there in a moment
not entirely sure I like the ide of premium stratagems
oh that's why the stim pistol is worth having, it has almost 30 stims
kinda expected it to use your stims
That's kinda rad tbh. Actually a usable support tool.
if they also apply the stim speed buff it's gonna be real funny
also I give it a day before someone figures out how to shoot yourself with it
The sterlizer is also very much a supprot weapon
yopu wanna do a quick spray to get everything confused
then swithc off to soemthing else, Torcher seems ideal
gas grenades are actually pretty good?
Crowd control in a can, but a different style - drive shit beserk
i actually think they'd be really good vs bots
pitch em at beserkers or heavy devs and laugh
gas dog: pocket sand
stim pistol with supply pack
five. hundred. autoinjectors
new Thermites are goated, very good options
Yeah, I just wish you either got 3 back for every grenade pack or you had 4 total
Yeah it just annoys me that it's not an even number :v
4 total but each grenade uses 1.333 grenades instead of 1 /s
instead of grenades it comes as a powder you dispence into your hand with an asbestos glove then light with a lighter and throw
the longer you hold down the button the mpre ppwder you get
more than 2 seconds damages you when you throw it, 5 seconds is your full supply and kills you as you throw it
That's how I feel about most support weapons now which is great cause feeling helpless in HD2 feels bad cause it has strong power fantasy vibes. At least now if someone auto cannon or flamethrower on bugs they could kill a BT if they're alone like last reinforcement alive instead of just constantly playing chicken on extraction
are you a deadlock dev by any chance
I didn't play much as I am over PvP but it was fun, wished it was around during Overwatch 1 release
Definitely would have enjoyed it more
it's more that there's several characters that shoot an uneven amount of bullets per shot, while having an even magazine capacity :v
What about 3 round burst weapons that have an magazine that is even but not divisible by 3
how about a flechette weapon with variable numbers of flechettes per bullet and a flechette count seperate to a bullet count
Also hard coded so it will alway use amounts that would result in the bullet count being odd but not divisible by 5
you get an ammo readout in the form of flechette count
UI has been replaced with a narrator the updates your ammo count audibly in real time
"Helldiver numer 2 Needs Ammo Badly"
Perfect time for EDF voicelines
The bullets stopped coming out!
Have you tried changing the magazine?
Thanks that worked!
ammo count narrated like a noir novel
Before you hear about how much health and ammo you have in your magazine our sponsor have something o say
hd2 mod that adds Kharne kill count to bottom corner of screen for lifetime of game
big blocky red numerals
Ok I am convinced that the blitzer is the best bug primary
It covers so many bases and hits so damn hard
Yeah it's very good at being just a wall of killing, but it does obviously suffer whenever you need to attack anything beyond Close Range.
Shriekers are annoying.
It oneshots shriekers but you need to gauge range
I have good memory of singlehandedly fighting my way through 20 stalkers to get to the nest and blow it up, only possible because of the stagger and not having to reload.
Yeah
The stun effect now is nice but honestly wasnt needed
It already stagger locked enemies, the stun lets you alternate shooting stalkers and other enemies
Also it can oneshot brood commander heads
Which is...a decision
I agree, blitzer very great on bugs. Struggles against shrikers but orbital gatling good against shriekers
I think if all the bolts go into a stalker head it can oneshot stalkers too but the way they hold their claws up makes that difficult
this game can be really pretty
I bring the bushwhacker when I run the Blitzer specifically for shriekers, and it works pretty great
Last night I ended up having to fight stalkers, shriekers, and an impaler by myself, and the only reason I survived long enough to take out the stalker nest was the pocket shotgun
huh, looks like you can eventually kill a shrieker nest with small arms
old anime scene of a wall being sandblasted by bullets over time
Yessss
ghost in the shell time
cw for non secual tacticwl nudity https://youtu.be/mS3PGKUiSco?si=OnbythPFfWGw8Z6T
The Climax to the Ghost in the Shell Movie. Definately among some of the most iconic, memorable, and most beautiful scenes in all of anime history. And most beautiful score in the film.
I will say the changes have made booster selection feel a lot more important to me now
like, vitality feels pretty required, especially on bots
man actually knowing how to stealth in this game is so satisfying
I just peppered a command bunker to death with OPSs without ever being properly detected
The new defense map is very nice
Which one is that?
Once thing I'm pleasantly surprised by is how all the changes have actually sharpened the role of the weapons.
I was worried about things feeling mushy, soupy - but instead you know when the flamethrower is on the field, because the chaff goes down in flames and then you see them diving out of the way of the now pissed off and on fire charger.
You know when the anti tank hits because they're ducking and weaving the hoard only to send chargers and BT's smashing to the ground, etc.
It's great stuff!
Oh, interesting looks like they remodeld the old two maps togther
...i still dont likle thosem issions, but that's because i think "Locked in one place ror the neitre mission" doenst work with the game's hitr and run style
Also oh holy shit, Gas affects Bile titans.
I enjoyed them when they first showed up on the bot front, but only on one of the two maps
since then I've been very solidly meh on them
gas guard dog sweep
I like it more than the tiny ass defense missions though
those are just a clusterfuck
My idea to "Fix" the defend high value assets mission would be keep the same basic strucutreo f central base where the evauctions are happening
kleep the tight time limit
but have various otehr points you had to go out and hit to cut off the incoming troops etc
Or activate defences that would create a clear zone etc
(The other problem ofc was spawns being dropped right ontop of you)
I genuinely wanna do a Sterlizer, Gas dog, Gas strike, Torcher, some kind of punchy grenade (thermites), and probbly taking the grenade pistol.
Not sure what you fill the otehr strat slot with, probably just 500kgs?
Ops?
Never out of place in a loadout
Yeah, i'm just not ocnvinced it's the right choice - i actually think you need something for base clearing over heavy dleting
and OPS is nice, but it's pretty so-so at base clearing
The other standby I just shove in when I don't have a clear requirement to bring these days is the 120mm barrage. It just solves so many problems while still being somewhat regularly available
cluster's always solid
500kg are really good now
if you're going max gas you'll probably need AT
so OPS/railcannon/rockets as appropriate
or 500kg since with the extra callin upgrade you get a surprisingly large number of them
livens projector let's go
Tried the sterilizer, it's neat but the time-to-kill doesn't do it for me
Gas grenades are nice though
sterilizer is probably more of a support weapon to pair with an MG or something
yeah its DPS is pretty pitiful
iirc its like, 70 DPS including gas damage
and it doesn't leave clouds of gas on the ground or anything like the flamethrower does with its fire puddles
so I really don't see much point in taking it rn
yeah my friend and i did a duo bug 7 with them having sterilizer and me having breaker-ie and MMG and we cleaned it up pretty damn well
some notable moments included them using sterlizer to keep chargers off their MG turret
mg turret dog breath is gonna be amazing I feel
Gas grenades into bots is amazing
The amount of crowd control and confuision they cause
Yeah, it's 100% a supprot weapon - your job is to spread confusio nand set everything up for getting murked
you can confuse 8anything* up to and including BTs
and i think you probably want gas dog with it?
Or maybe gas dog with flamethrower, or it with laser dog or osmething
dunno!
Absolute cinema. #Helldivers2
📹jammyantom
Hmm
I think my only issue with the STerlizer right now is it feels like just by taking Gas Strike and Gas Grenades you've got 90% of what it brings
with better flex
both of them have much better range which is my issue with it (aside the low damage). the disorientation is great but you can only apply it to enemies when they're more or less already attacking you in melee
That, and unless im mistaken the clouds from both linger a bit longer, which is great for stuff like bug breaches and just keeping enemies cc'd longer
I haven't tried it but if you step into a gas cloud what does it to a helldiver besides damage?
Anyone up for some diving in about an hour?
blurred vision I think?
That makes sense, it would have been fun if it turned other helldiver's models into common enemies
"Jen Shriver the Science Diver"
I have Concerns
Hahaha
Death Korps of Krieg ass helmet.
I was thinking Jin-Roh
That too.
Bette krieg than we got for Darktide
Imo it's more Krieg than JinRoh with the iconic helmet covering the top of the eyes
yeah
could be either as inspiration if you ask me
hell I see a bit of (starwars) stormtrooper in there as well
I mean, stormtroopers are riffing off WW1 and WW2 jermany shit, so
This is my new favorite helmet.
yeah at the end of the day the field chemist is a stalhelm in a game already fraught with Starship Troopers Syndrome
Probably best not to examine this too closely.
I shot a dropship with the recoilless rifle and it broke in half and dropped the tank it was carrying on a bunch of Troopers and Scout Striders and I think I had a religious experience.
@tight zephyr
Glorious.
in an eradicate i shot a dropship, which was blown in half and the front half hit an automaton tower, destroying it and landing right in front of me
it was so fucking cinematic
That's the kind of shit I play this game for. I've never seen another game make you feel like you're in an action movie quite like it.
there so many times it looks cinematic
Even when I'm running around in difficulty 2 testing weapons out, I encounter cinematic moments.
Fight against our malevolent enemies of democracy as the majestically rousing Super Earth National Anthem ignites your courage and valour.
Original soundtrack available on music streaming services: https://soundtracks.lnk.to/helldivers2
HE...
EDF but more like cheesy action B movie directed by Michael Bay
Yea just this random technician no one knows can call in an airstrike every minute that's fine
Oh dang they're really good at killing bugs (because of the airstrikes), let's give them more access to airstrikes
Goes to show what you can do with the power of friendship or something
I really wanted to like EDF, but it was way too jank for me.
You know what that's fair
For me the fun of the classes outweighs the jank
It is a strong power fantasy game in every way, between level city every 10 seconds bomber, legally distinct armored core power suit guy, glassyiest cannon fly, and guy who has an assault rifle with 300 round mag that reloads in 2 seconds
EDF was cool until the reality of armor grinding set in for us
Yea it has a lot of what I would say not fun design choices like armor/weapon pickups. I always get an end mission auto pickup mod cause there's no reason to like let 1 enemy live to pick up loot it adds nothing to the game
How many arc throws does it take to kill a BT
idunno, a huge amount probably a solid minute of just arcing them
if it takes like 20 to 30 seconds depending on charger variant
but the fact it slows them to a crawl is huge, it means your friends can line up easily on it
acts kinda like lasso OC for the Lok-1 in DRG
What primary weapons do people like to pair with the Recoilless? I'm loving how consistent the AT is with it against bots but find I get jumped by berserkers something fierce
you could use the Dilegences, should kill them handily to the torso while also giving you the ability to just snipe dev heads
alternatively you could use the Dominator
If you're good at aiming i'd agree, med pen means your primary can like kill every bot quick with right angle to weakspot
I haven't switched off eruptor in forever but punisher can stagger berserkers on attack and stun grenades work for stunning berserkers point blank, impacts just one shot
That is a nice clear explanation
The Punisher is my favorite gun.
If you don't mind the danger close, plasma Punisher is a fantastic botwork horse
Slugger also solid, lasers surprisingly good if you're headshotty and infinite ammo..
Maybe not the best on berserkers
what's ya'lls favourite primary now
I hear the tenderizer is absolutely amazing now but I don't have that battlepass
I haven't tried it again, I should. Pp remains great. Scorcher got secretly? Buffed out feels like some sort of laser blaster now or something
Still runs out of ammo fast but pew pew
i love my exploding crossbow for bots
i killed 11 bots with one shot the other day cause the trooper i hit exploded in such a way that the velocity of its body took out the others
can't believe they updated the game when I'm away from home for an indeterminate amount of time 😔
anyone wanna tag along doing a bit of credit farmin
I've been using it on and off and the boost to its magazine size really elevated it. It's only five more rounds, but it makes a lot of difference.
Oh by the way, Free 500kg
...3 bunkers on the same level 1 map
Joel says no.
Well I did find the Mythical 100SC stash last night so my bad
Love the ol +100
I still refuse to believe it's real
that's why it's always best to duo it
I've had three I think. Very nice.
I have had 2
I found one once. Coincidentally it was when I was at 900SC, so I guess Arrowhead really wanted me to get Democratic Detonation.
Yes
Yeah they put fun back in the game, so people are coming back.
It should be in the role bot, but it might not be.
I've tried 3 times before and felt like a dingus so I thought I'd just ask
In the superstate of california the carino-plague could cause cancer
Bot ate the roles and they’re not all back yet
The automatons are rebelling
I was deceived into being a four times dingus
Oh, is that one not in the bot again yet? Awh.

the fucking stim pistol fires the dart at near super sonic speeds
And yet it still fails to connect to a man sized target at throwing distance
Hey, it's fast, not accurate.
Technically correct
If it's less accurate it means you need to use more stims and that's good for the super economy/s
i wonder if giving the shield emplacement the ability to block melee/prevent enemies from walking in would be unbalanced
i think it'd work out fine and give it extra util on bugs
I'm going to start saying "it's good for the Super Economy" whenever I whiff a really easy shot.
Oh! Elaborate?
I'm not bad at aiming I'm good at stimulating the war machine economy
Enemies are less bullet-spongy, so the game's fun now.
My missions take 50% more ammo per enemy to complete and that makes jobs
oh god finally
We are also more fragile, everyone is more glass cannon
.
wait so-
How the heavy armor is now?
I think it's better in a sense
Helldiver's take less head damage but more body damage
And heavy armor negates that slightly more so like still more fragile but heavy is less fragile while light and medium are more impacted
I have no numbers to support this I always run heavy medic butcher armor but my crew who never wear heavy armor seem more prone to dying quick
But also balanced by weapons being better and enemies alive shorter to harm you and they've kind of nerfed like the "one shotters" like spewers and now rocket devs so it doesn't seem very noticable that you take more body part damage until berserkers ime
In play I don't think it's very noticeable but feels more fair imo, if I died it's likely cause I didn't kill certain enemies fast enough and left too many alive for too long. Less "random" deaths from like 3 rockets devs sending 30 rockets that ragdoll you and can't do anything until you stand up with barely any health to receive another barrage
Having a grand time with the new update right now. My friend and I have been on the Bot front, but it's notably easier.
we still haven't played the game since the update, but we're glad people seem to be happy with it
It feels easier to respond while having more options. Like if I died to the pack of berserkers there's now several good anti berserker options like primary snipers. And if I die to many hunters I can bring ad clear support weapons and many now can harm BTs and Chargers enough to damage them for a teammate to finish off or even yourself with time even if it's not great at killing them it's now a viable option
anyways, has someone made the "I survived launch Helldive" shirt yet
Whereas like during one shot spewer prenerd horror time it's like the only way to not be one shot by a spewer shredding your entire health bar in heavy armor was to bring shield pack
Believe me, it's way more fun this way.
Or like if you wanted to kill a BT with support weapons in the past you needed Spear, RR, EATs, or Commando unless you wanted to spend all of your ammo pinging at it
are the primary snipers any good now
Diligence is great at bots
pog i'll give it a go
It's like AMR but primary and if you're good at aiming
Med pen which is good enough to kill every bot to weakspot
Also now one shots berserkers?
oh and how the toxic weapons feels?
Sounds awesome
Someone would have to chime in, I just use gas strike which is fun now. The bots can shoot each other and bugs just wander randomly
The downside is if you're in PUGs and nobody is there to take advantage of said CC, it's pretty useless.
For a bit
Gas strike and gas grenades seem like a much safer choice
Given they give you the same effect without having to get in flamethrower range.
I haven't unlocked the guard dog yet, but i think it would actually be a good investment if you're running something with a lot of AOE or rapid fire potential
I've never thought to try it and don't play bugs a lot but does gas strike confusion affect chargers and BT?
Oh damn I will be striking them more often I usually gas strike the ads then deal with heavies separately and never thought to throw one on them cause the damage is not huge
Ah ok so still best to save gas for a breach
Or bug clumps
it still will make them wander off course instead of chasing you even with no nearby enemies
Gas on a breach has less killing power than it used to, but it'll still basically lock it down until it dissipates.
My group, meanwhile has been happily killing eachother with napalm barrages.
understandable, napalm barrage is very enjoyable
Gas Strike is a delight now, even more so than before.
Tell your team to put on yheir firefighting armor and just throw orbital napalms on your position while using torcher, crisper, flamethrower, and incendiary impacts
We're turning all planets into hellmire
Bugs on your teammates? Spray them with torcher and believe in the democratic power of super asbestos while the bugs crisp up
The friendly fire is, squad
Although what if I did bring that to bugs with shield pack and just set fire to everything including myself. I haven't tested how much damage you'd take if you threw incendiary impacts at your feet and stand in it with fire armor on
The napalm strike is WAY bigger than I expect it to be every time.
Pretty much all my bug deaths have been:
-failed to dodge charger
-failed to kill warriors and 3 of them got on me at the same time
-bile titan got pissy and vomited on spore charger, killing me with the spore charger explosion
It's absolutely more fair. I haven't actually been killed by hunters yet I don't think
And it's hard to feel bad about dying when three warriors melee me all at the same time
Like yeah no shit I'm dead there
A lot of deaths now do feel like, yea that was on me I could have done something different and reasonably avoid that without being an MLG instant twitch champion
Turns out Spore Chargers are really great at carrying Thermites right to your friends and exploding
Spore chargers idk surprisingly I haven't really seen one alive for long to deal with one. I hear spore chargers and it's dead from 3 OPS cause my crew is afraid of what it does that we don't know cause we immediately kill it
No opinion on them
Yet
Spore chargers are hilarious now. Their death explosion is very lethal
I do be seeing those explosions and guessing I would probably not survive being close to one
Tore right through a damn bubble shield
I melted a spore charger with the flamethrower the other day
and it took out the poorteamamte 😦
I apolgiozed immediately, they laughed ito ff thankfully
its more for a CC build, it isn't as killy but youll really crowd control bugs to allow your more heavily damaging friends with MG or Flamer to mop them up really good. With the gas thrower you wanna spray it around a lot because the status builds up fast on bugs
definitely not for everyone but my friend who's despised bugs has really enjoyed bugs now that they have the sterilizer
Seems like the Sterilizer would be good to pair with a doggo.
Now all I'm hoping for is that we get difficulty 12, since we were doing it in increments of 3
That's my thinking yeah.
My personal theory is you go Sterlizier, Torcher, and a dog of choice
probably with thermite grenades and a grenade pistol
Man the thermite grenades fuck now.
I really like them, tehy seem like a really interesting choice
"Delete this heavy, but you have to land the throw ANd you have to wait for hte grenade to go off"
is a good tradeoff
How does Gas work against bots? Has anybody tried it?
same as bugs; makes them walk and shoot wildly
do eradicates feel way easier to y'all post patch?
just finished one up with what felt like half the spawns it was supposed to have
It does feel easier, we've just got so many ways to kill fast between stratagem and weapon buffs and enemy nerfs
Like bot drop or breach happens and we clear it instantly by dropping stratagems on them and camping the survivors if everyone takes like a quarter of the map
I mean good honestly
They were absurd before
They might be overnerfed, went through one that didn't spawn enough bots until the timer actually ended
Honestly I think at higher tiers it's still reasonably difficult, at least depending on the spawns
It's very good
It has a bit of a smoke effect, but the chaos it causes is the real appeal
hitting it on a hulk will just decimate the surrounding area for you
genuinely think gas is why they removed hulk rockets
Grgghf.,
I am very very annoyed at team mates who take Health when you ask for it
and then swithc it at the last moment
for blodoy fucking muscle reiinfrocement
You can s urvive 3 hits form a warrior with Health booster, without 2 kill you >.<
long drawn out sigh
Well
At least i kill bugs REAL GOOD
Also oof, 3 accidentals, i dont know how i got those
i'm guessing gas and 500kgs
which uh, wellm istakes were made
On a different, more postive note?
whoever said the Tenderizer was amaizng now?
Holy shit you were not kididng
it's awesome
It’s great!
I just realized I haven’t fought the bugs at all since the new patch. I should do that, probably.
Well, my next mission i came out with nearly 700 kills, but this time it was al ot more equitable - my teamates werent anywhere near as killy as me, but did the heavy lifting on objectives
while i did the KILL EVERYTHING THAT LOOKS AT THEM FUNNY
Anyway, re game design, the latest patch really feels like things are ona gradient\
which is nice
Like hcargers aen toaicbly harder to kil than they used to be with the flamethrower BUT i can still take one out even when i'm being charged
Tenderizer?
Wild
Have to try now
Damn I didn't realize they beefed up the base damage of it so much
Or I just never looked in the first place
Brought along the machine gun for bots and while I still really like it, I felt naked without my beloved recoilless rifle.
I should probably get around to actually fighting bugs again. How's the primary flamethrower now?
recoilless still feels kinda clunky to me with the reload.
spear, sure, I can deal with that, but somehow the RR doesnt get that pass despite the similar solo reload timing
Once you get used to spacing out the reloads it becomes a lot less clunky
it has what, three stages of the reload? that saves as long as you did it before canceling it
Like regular machine gun, stalward, or heavy? Very different experiences
Didn't they change the stages so it's less convenient to do staged reloads or did they make RR reload animation faster I forget
Standard machine gun.
RR really becomes id say the best AT if you've got 2 people using it cause you can team reload each other while being able to use your own independently and the team loaded RR has always been just the best burst AT since launch
they made it faster
It's good! It's really good, but I missed having the ability to blap towers.
helltech: drop the RR backpack on the ground, equip jetpack, jump, pick up RR backpack mid flight, reload in the air
(probably won't work but funny thought)
That's fair, I usually would only bring heavy MG cause it can just like kill every thing on bots if you're positioned right
And slap gunships
Put the jump jets on your boots so you can have a backpack
Dark fluid jump jets were so good
Especially the friendly fire
I don't like the HMG's recoil.
I find it a little too unwieldy for how I play.
Amazing all-round weapon, just not for me.
I kind of say that unironically team my crew only had to be jet blasted a few times to learn, do not be around me ever just in general. And that helps with them like not walk in front of my whole shooting they're new to friendly fire and line of sight in games still
"Line of sight games?"
That's fair, I treat HMG more like a burst fire stationary AT and it's good at that but rough otherwise if you don't got recoil armor
HMG tends to need so few shots on anything I need dead that the recoil doesn't have time to materialize
on bots that is
Where line of sight matters like don't walk in front of someone shooting a gun cause there is friendly fire which many games there isn't so it's fine just walking close to an enemy that someone else is actively shooting and getting in the way cause their bullets will fly through you to the enmy
Yea HMG kills gunships and hulks in like 3-5 bullets so you rarely need anything more than a burst if you use it as AT
And iirc one shots light enemies to body? It's been a long while
It does indeed one-shot light enemies.
Ah, my game crashed. Cool.
I think if I'm gonna bring the MMG to bugs, I need the thermite grenades to make Chargers fuck off. Bringing gas was effective, but I already have too much crowd clearing between the MMG and Punisher.
Oh bugs right yea I probably would choose MMG or Stalwart
The bugs are less annoying now, at least.
Although did they change charger armor now, so HMG can hurt chargers effectively?
I'm guessing yes for BT bellies
yeah, HMGs can handle chargers pretty well if you focus a leg
How's the primary flamethrower these days?
Honestly a great change. Chargers were always a big pain point for bugs for me cause if you didn't have hard counter ATs for chargers you'd have to ping away at its butt wasting several magazines, which is ig doable until you have multiple breaches and by the time you kill 1 charger 3 have spawned
And now you don't need to change a load out for one specific common enemy
Ime, it's good if you're wearing either shield pack and fire resist armor or stim armor. Although at that point why not use flamethrower the support weapon but it is a decent option if you want a different support weapon
The magazine for torcher is like 75 compared to flamethrowers 100 and for regular ads it seems to kill them just as quick
But also the dot damage still hurts a lot
I feel like it'd synergize well with the Stalwart or MMG.
I'd pick up an AT with it myself.
Either forever backpedal or bring shield pack or stims to deal with setting yourself on fire which imo, is a lot of work for a primary. Id rather use something else for ad clear that doesn't need an extra option to not kill me for using it
Although it's pretty great at ad clear if you spec into using it safely. You wouldn't really need a stalwart
The recoilless rifle uses a backpack slot, so I'd probably nix the shield pack.
Range is I think pretty close to flamethrower so you can like spray it further than it seems at an arc and let the ground fire kill light bugs before they get to use very ammo efficently
That's an ideal circumstance that kind of really works on the defensive and you can wait for them to come to you at a distance but you could kill easily 50 bugs with 1 mag by like just dribbling ground fire and backpedal and letting dot tick down.
It feels good though
I don't like the Quasar, personally. But I'm also weirdly picky about charge weapons.
Because of how often I go off on my own on missions to gather samples, super credits, and more, I prefer the relative self-sufficiency available thanks to the Quasar.
Quasar still good but charge time is a peeve for me on bugs since they get close fast and that charge time is sort of a deal for chargers
I rely heavily on snap-shots, so the Quasar doesn't play nice with me.
RR would be ideal if I had a team loader cause damn that thing readies quick
I love being able to line things up.
Also it's just cool to stand fast as the charger approaches and then nail it in the head.
Reloading RR while dealing with multiple chargers or BT is a pain
The RR has a nice point-and-click interface.
I still use Commando even if EATs is normally better. I've been burned a lot by leaving my 2nd eats behind while on the move towards an objective with chargers on tail but like not far enough away from the objective where they'll leave us alone eventually
A personal pet peeve I've come into a lot oddly
You get more longevity out of the Commando, I feel.
Tbh I think that's why the Commando is bad lol
EATs are legitimately disposable but you need to lug the Commando around in lieu of a real support weapon
Oh?
I agree there.
The Commando is nice for extra base demolition (Especially for Bots)
But it's a longer wait between those four shots.
The commando nerf hit it a lot harder than people thought
Eh, it still performs fine.
yeah, there's just better options now
The EAT should be shot for shot better given that they’re basically consumables
Flaming Hellpods + Eats is just glorious.
so like plasma guns in warhammer games
I like commando more for bots, it takes the same shots to kill as EATs for most enemies so it's just more AT
Even without the 1 shot buildings
Also I saw you could hold down ping to have your helldiver say negative in response to someone's elses ping
And if you hold down ping at a satellite terminal you call out what direction the satellite goes for another person
That seems very useful in micless pub games
I treat it the same as EATs, if commando is off cool down and I have 1 or 2 rockets I throw them away
And call in a new one
Gas kind of rules.
I really wish I'd have been able to play when Malevelon Creek was a thing. I feel like I missed out on something really special.
Is it gone from the game or can it just not be played on right now?
It can't be played on and has been under Super Earth control since before I started playing in May.
Malevelon Creek outside of the first like 2 weeks wasn't that bad once they removed the very overtuned defense mission
I don't mean the difficulty, I just mean the whole... thing around it.
But it was extremely difficult on that one defense mission at a time we we're definitely weaker with wors weapons and stratagems and armor was glitched so 0 armor
I just mean that I feel like I missed out on the most excitement I've seen for a single event in this game.
Except maybe the time we saved the children and successfully kept AT mines out of our hands.
Single event? When they did the MO that basically claimed the creek just permanently so far?
Yeah.
Either way, I like the new changes to gas and the bugs are more managable now. I had fun on the bug front for the first time in a long time.
I do miss the Creek environment of permanent twilight. Very cool space Vietnam
It's good that it concluded though, otherwise if it were permanently available it just wouldn't be special
Don't we have jungle planets since then?
They don't compare to the atmosphere of the creek tbh
The ever present blue night lighting dotted and streaked with orange fires and red automaton blasters.
It had a cool balance of very open unobstructed terrain and hills with occasional tropical forests instead of the current jungles which are dominated by huge numbers of trees
Big clearings with decently sized patches of forest were a blast to run through
Cover, is this a concept i'm barraging too much to understand
I did love clearing a whole area from a walking barrage and having trees for cover but destroyed all the bot cover near a barrage
And back when rocket devs were like real deadly the trees taht could be destroyed by stratagem but not bots was great
oh god yeah
I've been so frustrated by that recently, its so important since the update
I'm at a point where I just won't join pub games with bad booster loadouts, and I'll kick people who bring shitty boosters to games I'm hosting
I just refuse to deal with people who think flexible reinforcement budget or firebomb hellpods are a good idea anymore
Ya'll are like playing max difficulty right?
how are the firebomb hellpods btw
they're good at teamkilling, and imo not much else
I play 7s and 8s pretty exclusively, so not quite max, but definitely hard enough to require some optimization
I mean i play on 7 and its not like, kick worthy i feel but thats just my opinion i know
is it an explosion or lingering flames? how's the radius?
I feel like the only NEEDED one is space optimization
Everything else can be played around
things like flexible reinforcement are like stuff I argue about all the time in like, deep rock and vermintide
it's planning for failure instead of taking something that will prevent it in the same slot
I'm just so done with it. I'm fine with people running whatever loadouts they want, but boosters effect the whole team
I dont disagree with that
But telling people to change their stuff that they bring feels like way to much
I haven't paid too close attention, but iirc its an explosion that ignites enemies but doesn't leave any lingering flame
I dont play pubs though so my opinion doesnt matter fully
the radius is pretty big iirc, but the damage is not, which is part of the issue
they're very likely to kill a diver with both the explosion damage and the fire, and have a wide radius to do it, but otherwise they only really clear the weakest chaff
I mean yeah if I'm loading up with people on a call that I can actually coordinate with its not a problem
but if a pub loads up to a bot mission with motivational shocks, especially someone high level, I just can't really trust that they actually know what they're doing, and I don't care enough anymore to let them stay in my games
hilariously awful
they are basically only effective against scavengers and helldivers
two biggest threats to helldivers
people taking at best 4 more reinforcements or 20 seconds off when we're about to lose anyway is just, how do you think that's better than a permanent boost to our stats???
what';s the current mo rn?
Take more planets than we lose. Currently tied up but we have a planet that should complete tomorrow
exactly
and like, I'm perfectly fine if someone wants to run the more niche boosters that are at least somewhat helpful, like UAV or Localization
just for the love of god please bring one thats actually gonna do something for the whole mission
Yeah. It's very frustrating
normalyl i used ot take health booster
but i really want Experimetnal infusions as well
and everyone can have Health, not everoyne can have EIF...
I saw that!
It was sick as hell
@stone bridge @hexed steeple https://old.reddit.com/r/Helldivers/comments/1fneq3z/recoilles_rifle_enjoyers_attention_please/

but which falling animation looks funnier
I think "Snapped it in half, killing all occupents" sounds funnier
maybe autocannon and missile turrets + 2 or so RRs is a legit exterminate bot mission strat now
Oh missile turrets my beloved, I do like throwing them while heading towards an objective is pretty great at covering your tail against any mobile bot short of a factory strider
Rocket turret is lowkey fantastic
Honestly it can solo a factory strider too as long as the cannon doesnt kill it
just gotta pray it never pays attention tot he turret ig
Get enough "Hey, hey! Look at me!" antics going, and that's possible.
Gas helps al ot here too
just throw it liberally around and you've got your CC in a can
I've been enjoying Gas Grenades on bugs, great for throwing directly down during a chase
Yea factory striders are good turret instagibbers
I don't have any turret HP upgrades though
That's fine though I usually use them to cover my tail against long ranged enemies on the move, or I am not moving then the turrets to last long enough for an objective to finish and bounce
does this work on bigger payloads like factory striders and tanks?
would it be so difficult for arrowhead to give us a lobby browser?
god please
Immersion, it's not lore accurate for Super Earth to have hardware for lobbies you just got to eye an IFF
Has Arrowhead made a game with a good public lobby system before. I never even checked if Magicka had public lobbies
I'll excuse them a bit if that's true, although payday had a great and robust lobby system with many filters in payday 2 and last I checked 3 just had super basic matchmaking for difficulty and level
Or at least let us skip the five billion mini cutscenes you have to deal with
The cutscenes are for loading.
That'd be nice
It's the mini cutscenes or a loading screen.
I mean more stuff like the return to ship cutscenes etc
which they should be able to make seamless if they can make host migration seamless
my issue is the fact that if I leave or someone else leaves I'm forced to run all the way to the damn mission termnial again
additionally, the system of having to click on little bubbles on the map if you wanna join a lobby on a planet rather than matchmaking and being dropped into whatever
I don't see how it would be immersion breaking to just have a prompt that opens a lobby search screen once you are at the terminal and have selected a planet
if I had to keep one mod in my DRG list it would be the one that has allowed me to bind all the menus on the rig to the keyboard
