#Helldivers 2: For Managed Democracy!
1 messages · Page 85 of 1
ok but whens bugdivers
Bugs is animals, can't negotiate with them.
Terminid genestealer cults when
I bug to differ
Terror Breachers
Equipped with biological power armour and living swords they burst out of the floor to cut down those who bring terror to the swarm lords children.
instead of support weapons their main variance is more divergent power armour types
it comes in Charger, Commander, Bile and Screamer varients
Is it just me or have there been a lot more Berserkers than usual lately?
While I was playing earlier on difficulty 5 and 6, I was getting hounded by dozens of Berserkers in every group.
Theres some bot spawns that have tons of berserkers, hulk scorcher, and jetpack assault raiders
yeah thats just natural variance in ememy constellations I think
Argh, I made the mistake of looking at the Helldivers discord outside of official announcements
What on earth is going on?!
"AH fucked up this game with their massive ego" bruh
Did I miss something?
The game is fine, surely?
they're just whiny as hell
games in a decent spot and is about to become great with the patch they're working on
There’s like 600k people there and all the channels have minute+ slow modes so all you can really do is scream into the void
It’s a cesspool the best thing to do is stay out and only look at the announcement and update section
I swear some people bought into the propaganda and think Helldivers are well trained and shouldn't die
youtube caught on that I like helldivers and keeps suggesting me videos that are mostly like "it's SO over"
me, playing and having a good time: guh?
how i feel about my youtube suggestions
It’s just algorithm bait
Every online game has this shit
Because if you're not as big or bigger than you were on release you're literally dead
Also people will always lose their mind over a negative change.
It boils down to people not changing their weapon loadouts much. They find a thing that works, and just stick with that at all times.
It’s like people don’t even read
So if you, say, nerf one weapon in that loadout and now they have to learn something new
Game's ruined, unplayable.
what do you mean they bugfixed my OP weapon 
There's like a "No Nerfs Only Buffs" mindset that stuck with people somehow
The true way to avoid this is to follow that classic advice I first learned in League of Legends: Don't be a one-trick-player. Find three things you like.
You are extremely unlikely to be hit by big nerfs that way.
I play with pretty much everything except like.. Assault Rifles, not trying to beat 10s so most everything manages 6/7s
( do agree that the new flamethrower animation is less cool, that part is a bummer )
rifles are kinda sad
Eh rifles work fine
The rifles are okay just bland
Yeah I just find them unexciting, gimme more a theme. They barely have enough clip to letcha start screaming, if I want many bullet the MGs are right there
I wish bot troopers and glyphid warriors existed in much greater numbers
coincidentally would make ARs way more fun
If they did they'd have to make a specific unit that can call in alerts
especially for bugs, an absurd amount of bugs can do it
or make them a swarm variant that can't
I do wish they kept the system from helldivers 1 where only very specific units would set off the alarm
Next stop... Super Earth?
-How did I film this?
Dynamic Super Resolution, Various camera glitches and blender, all you from there!
-What is the music?
It’s all licensed sounds/music from Envato Elements.
Big thanks to all my friends in Mischief and Misfits. Join our discord and hang out!
https://discord.gg/pAu4fjtJYk
@ArrowheadGameStudios @H...
I feel like that was 100% intended at one point(see, bot commanders)
Sorry for grabbing this late but this a topic i love hitting up
So nerfs are viewed as a purely negative thing to most folk, regardless of how healthy it is for the game as a whole, wheras buffs can be seen as this sorta polar opposite, its this quick dopamine hit of number going up, course this then brings the issue of the game not being hard, but now they cant nerf shit cause buff make the monkey brain feel good, so they either buff enemies around the empowered state and its just a back and forth cycle that never really feels good
obviously most people are, hopefully, more sensible like the lot here to know why that back and forth is not good
I never really thought the whole nerfing things was a problem for HD2, but just a lot of stuff didn't (and still doesn't) feel good to use (see: mechs before they weren't shooting themselves, a lot of primaries and secondaries, the SPEAR)
well
actually I take that back with the SPEAR
it feels good when it works
it just doesn't really work
eh, I still find it really unreliable at actually killing stuff
its great for destroying things on bots, but if its not gonna one tap enemies anywhere its hits them, I'd rather just bring a recoilless or quasar that I can actually aim
<@&1206091872716595200> Anyone want to do some Helldiving?
I will be asleep in a few hours.
ah fair
I am exactly one rare sample from having every upgrade for my ship.
On the bright side, the medium Peak Physique armor dropped in the Super Store, so I have that now.
Chaos Divers ❤️
"I'll think about it."
Orbital Napalm Barrage go BOOOM
Tried out the orbital napalm barrage, it's pretty good and chaotic. 20 seconds of 5-shell volleys for a near constant rain of fire. Area of effect is huge for both the individual shells and the barrage as a whole so don't think you can use it danger close. It's very good for
- throwing into the middle of medium/large bug nests
- incinerating an entire compas direction when you need to hold ground (objectives, extraction, etc.)
those times when you're extracting and all the bugs are swarming in from a single direction? perfect
So a bit like gas strikes, but larger. And easier to see.
I use the gas strikes a lot to cover retreats.
Does it break bug holes/assemblers?
Nest holes it does, haven't seen it vs bots but I wouldn't be surprised if it did.
It is worth noting that i wouldnt call it Reliable on breaking holes
but anything short of a bile titan/impaler is probably going to die in the barrage so
You know
I mean I wouldn't call any of them reliable :v
It's as reliable as throwing a 380mm Barrage into a large bug nest, just with more fire and at a faster sustained rate of shells.
and also having more bonuses because napalm
Actually it's probably better because of that tbh, firing 5x shells a volley and maybe like 4-5 volleys is a lot of shots to maybe hit a hole/factory
just ran a good few missions trying out the napalm barrage on bugs, and I gotta say that thing cannot reliably take out holes for the life of it
I think the explosions themselves have a much smaller damage radius than the other barrages, so even tho you get more shells per stratagem, they have to be super precise
its probably better into bots tho, its a hell of lot harder to miss a fab
Well its not meant for breaking structures?
Its meant for massive crowd control
Itll lock down an entire breach except for heavies and heavily damage them still
Its like asking why the eagle napalm cant take out fabs reliably
I mean yeah, I was just following up on the convo earlier
Love when the only death I have is a teamkill because of a sentry.
On the bright side:
Also, made my Helldiver look cool.
It's hard not to look cool as a Helldiver tbh
True.
I've been slowly forming an idea for a Helldiver OC.
Just kind of surviving every mission very narrowly and slowly realizing that almost every time he extracts, he's in the dropship with three Helldivers he did not dive in with.
It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets...
I like what I'm hearing though still feel bad for devs
Also do not look at the steam comments
im not entirely certain why hulks needed to have less armor
will have to wait on more information
They’re a bit hard to crack from the front if you’re not super great at popping them in the eye. I can see people generally having trouble with it.
The legs are right there too.
That’s highly dependent on the weapon you have.
Or dependent on your teammate with the heavy stuff paying attention. (They aren’t.)
patch notes are apparently 6-8 pages long
ah yes, the three guns that are already always good,
Ill withhold judgements till the update is here but
i still have my worries this is gonna be an overcorrection
if they correct the overcorrectiom by introducing dif11 ultra helldive,
Overcorrection?
Swinging too hard in the direction of making things less tough- hulks, chargers (which is fine), that sort of balance change in response to community sentiment
I doubt they’ll do that.
If I can reliably kill Impalers with a recoilless rifle shot, though, I’ll be happy.
probably parity with chargers, despite the fact that hulks and chargers are in wildly different contexts (and that the latter stuns you)
yeah chargers annoy the shit oit of me just existing
while hulks are always a welcome sight
like "our battle will be legendary"
while my reaction to chargers is more "I'm gonna pay you to fuck off"
Too fast, too lethal, too hardy
Hulks I have fond memories of diving to gain just enough time to blow out their eye out before they incinerate me Max Payne style
Chargers I have memories of constantly have to dodge as I wait for one of my stratagems to reload so I can tell them to fuck off so I can continue playing the game
Hulks having such clear and effective weak points makes fighting them sort of a minigame where you have to either try and flank around or scope in and snipe their face
It changes the pace of a fight in an entertaining way
Chargers just feel like an obstacle
it would be cool if they didn't nerf obliterator hulks, so we could have a behemoth equivalent for the bots (assuming they nerf down behemoths to what chargers currently are, which is what I'm expecting)
hulk obliterators dont even appear anywhere other than objectives though, is the thing
its all bruisers and scorchers
well that can be changed like behemoths were
The lighting is very fun
Always bring the flashiest laser spam to fog planets
I like the new orbital napalm barrage for that
Bahahaha
I got physic'd glitched hilariously
got ragdolled around, lounded, and then my characte'rs head got jammed or something?
que instant death and my body yeeting off into the sky
New and hilarious way to accidentally team kill the entire team
Have an impaler tentacle catch the 500kg bomb aimedfor the simapler
Gasp, usually it's just divebombing hunters that manage that one
bugs are getting better playing defense
Now we just need an orbital arc barrage and we've got it all
The build is 4 destroy that zipcode stratagems
Played with some random bugdivers earlier and it was a little funny seeing them almost get spooked at how easily i spotted stalkers, one second they'd see the corpse and i've already called out i'm going for the nest
tbh one thing i find most annoying about chargers is how inconsistent they can feel about killing me
sometimes getting hit by thecharge just pushes me aside, other times i get stunlocked under the fat fuck's body and stomped
Yeah the pinballing effect has never worked properly.
The Second Biggest Bug should have been a bile-themed enemy tbh, a kinda like bile titans in the sense that hulks are kinda like tanks
Also this might just be me being shit at aiming
but I'm fairly certain I've started noticing normal Chargers tanking RR shots to the head
Like the damage marks are on the head itself, but it didn't kill the charger
If you're so much as a micrometer left or right of dead center, it tends to just eat the shell.
I've found the mouth armor to be funky, I've had a lot of success just popping it dead on the plate that sticks out
I can pop them very consistently with my RR by aiming right for that protrusion
I keep getting booted from missions for no reason.
Likely there is a reason? Just not neccesarily a reason thats' been explained to you
I'm not being kicked by players, I'm just having the game freeze up and then I'm back on my ship.
oh I've had that happen to me a fair bit recently
or well, mostly like last week
hasn't happened to me in a bit
This game is just very buggy lol
oh it was running off integrated graphics
that would do it
I'm mostly impressed that it was able to run at all
I walked my ass to the console, pressed quickplay, joined a host and they kicked me immediately
so I have to walk my ass over there from the freezer all over again
madness
Ah yeah. A lot of people don't know that they can set their lobbies to friend-only or private.
Today we're covering how to focus fire with your squad by using giant laser beams on Super Helldive. When you have a bright yellow light of freedom to shine on enemies, it makes it real easy to bring down even the biggest of threats. Don't sleep on this non-meta Las-5 scythe + Laser cannon loadout.
#helldivers2gameplay #helldivers2 #helldivers ...
the lack of stagger is the only reason I side eye the laser cannon into bugs
it's more than workable but the positioning required annoys me
taking the airburst into a premade team is a novel experience because I get to use it whenever without fear of getting kicked

why are pubbies absolutely allergic to buddy bunkers
completely ignoring samples too
why bother with the mission if we're leaving the samples??
playing bugs is making me hate the game ngl
I mean you play the missions for the gameplay
For some pubbies the gameplay is the reason and reward and the meta stuff is just there
I mean more rolling through side objectives with barely any gameplay happening
and STEPPING ON samples and still not picking them up
or taking a 10 second detour to pick up someone's vials
Samples are gameplay, they add the threat of losing things to death and add mini-quests of retrieving them after inevitable bug devouring
See, I don't get that problem because I accept that pubbies are weird sometimes
An aspect of gameplay but I meant moreso a core element most people didn't buy helldiver's 2 to collect samples, they wanted to destroy hordes with stratagems and weapons. Samples are important for progression but they're an optional extra element you can ignore and beat a mission just fine
I need my samples to destroy hordes with stratagems and weapons 
Well you don't need it, just use the liberator and strafing just forever
had a game where we dropped between a jammer and double gunship fab
much screaming was had
good fun
the jammer even had the nerve to keep a distance from fabricators
also! I saw some normal scout striders for once
weirdly enough I've only been getting rocket ones last few days
Jammer and gunship fab is why I bring smoke grenades to bots
Just chucking smoke grenades from a distance for the first half of the hell bomb timer while running away
Ah, nightmare drop.
I’ve only seen a handful of the new ones, but the old ones seem to have gotten a lot better at headshots.
rocket striders replace scout striders on diff 8+
But yeah it’s best to think of pubbies as being inscrutable and basically doing things completely arbitrarily based on immediate stimulus with no concept of past or future. Like a particularly stupid dog.
that'd explain it
I've never been more frustrated with them than when trying to get them to come open a door with me and they just blatantly refuse to recognize what I'm asking of them. Pointing, pinging, requesting help, writing out a whole sentence, asking in voice, watching them come stand on top of the bunker to look down at me on the button and then run away. Absolute enigma.
I'm pretty sure if there was a way for drone to open a buddy door it'd be used so much. Even a backpack stratagems thats just a 10 foot stick with a bendy part to press the button
Arrowhead REALLY doesn’t seem to like when people play solo.
That tracks, Magicka was like not the most fun solo
But also id rather suffer playing solo than co-op with random people
Except in Destiny 2 and Warframe where they usually don't cause issues and you can like hard carry then by yourself
But that's just solo with extra steps
I usually have okay luck with randos in Helldivers, but they also have a lot more ability to fuck your mission up in this game than most.
Statistically it's ok, I could go like 15 pub ops just fine with a few friendly fire incidents but like the 16th match where everything is awful in a not fun way ruins it more than the moderate fun I had in those 15 missions
Id rather have a decently ok time solo or maybe no mic duo consistently
As someone forged in the fires of Halo and League of Legends... The Helldivers are a blessing tbh.
Many people, myself included, also remember the bad ones more strongly than the dozens of good ones.
something worth considering, especially if you're playing with high levels, is that its possible they quite literally don't need anymore samples, and so don't bother with them anymore
I often have to remind myself when I'm playing with pubs that if I don't even have all the ship modules unlocked and I'm maxed out on commons and supers, the level 110 in game with me probably has literally no use for them anymore
I always collect samples because I like to collect things.
oh sure, collecting things is fun, especially when those things are shiny rocks
collectathon addiction
I still hunt down the super sample rock every mission despite only needing rares
And Super Samples make a satisfying gloopy noise when you grab them.
but some people just want to shoot stuff and simply don't need to care about the collection minigame they had to play to unlock all their upgrades now that they have all of said upgrades
Gather enough Super Uranium and you get Super Powers, it only makes sense
hell doesn't even have to super uranium, rare samples are radioactive too
(at least if the geiger-counter hum sound they give off is to be believed)
we have a geiger counter?
well, its either that or the flowers are growing them themselves
I would like more than one kind of super sample.
how else is the democracy officer supposed to know what samples are sauna-safe or not?
I remember when I first started playing and how cool it felt the fist time I found super samples.
I think diff 10 has a new type of super sample?
the marketing for EoF said they'd be different at least
does it? i thought it still had the goop
I don’t even have 10 unlocked so I can’t comment.
oh
i mean there might be but im pretty sure they all still spawn next to the rock iirc
could be wrong tho
ok so I just checked, its a thing you have to carry around like the data briefcases, and if you extract with it you get some extra rares and supers
yeah its a bot head or a bug egg
yeah
i think it gives more then just supers tho
like it counts a buncha stuff when you turn evac with it
yeah but its a nice little bonus
tho it kinda makes me wish more of them spawned on the map
ugh I really need to get more samples so I can get the napalm upgrade before they fully release that stratagem, but solo is suffering
pubs suffering too but in a different way
The companion app has some fun stuff
boy do I love being kicked because some jackass reinforced me on the other side of the map from the gunship fab I was taking down with the host
Why in the hell would you get kicked for something like that?
More and more does the next patch give me worry
flame changes are being reverted, but also been buffed to have
even more penetration, and the flamethrower does more damage too.
Iunno how to properly link reddit stuff so just here
(damage buff for flamethrower is mentioned in the comments via a screenshot from the discord)
reverting a bugfix instead of making the weapon good without bugs......
The flamethrower change wasnt a bugfix, i thought? it was a big general change to how it worked, and ended up having a vbunch of knock on effects
My curiosity is how its gonna hit hulks, are they back to just going lol lmao or?
hulk flamers ignoring terrain and diver flamers ignoring armour was part of the same thing I'd call a bug
Also im gonna be honest this
eugh.
something just fuckin' reeks man, i wont make this call till we see how stuff pans out but i am very concerned about this just turning flamethrowers into the defacto anti everything option
We'll see is what i'll leave it at, i dont like beign a downer but
yeah same
I think there was a game I've played in the past that went down a similar path to what I'm observing here but I can't remember what it was
(making everything very strong and turning higher difficulties into a Huge Unit Fest to compensate)
my drifts to warframe tbh
We'll see
I'm def like... concred at the way things may go
and possible outcomes
But also:
The playerbase as a whole is ocnvinced they nerf too much (I do not agree, but i am one person)
stuff like the flamethrower change was a major and unepxected shift in behaviour, even if it was a bugfix.
Even with these buiffs, i think the flamethrwoer will be a poor choice into bots
flamer just needed like, a big stagger buff, so it can excel at crowd control
im meh on it getting a damage buff
and while it'll be even stronger into bugs, as a FT main i can tell you ti's not easy mode
(Also as long as it cant 100 to 0 a BT with a single tank, it'll still ve very high risk/high reward vs them
also tbh, i think a stagger buff would make it too safe.
a funny option would be to make it give a deviation to enemy pathfinding, so swarms are still effectively slowed down but big uns aren't staggered
Casual as fuck player here o/
I don't like when my weapons feel good on release then feel like broken shit after then feel just not good after the fix
Thats my only input here is that me and my partner are excited to see weapons get a buff because we don't play this game for hours on end at this point so when we do get to play and our weapons feel like peashooters against bugs, Particularly like, Bugs that weren't as hard to kill before, Shit feels bad.
Yeah, it's a valid response. I'm def in camp "I adapted, what's the problem" but also, i'll be hoenst - it did feel bad andi t did take me by surpise, and the fact i was able to adjust my tactics *doesnt change that it felt really bad to go from "Melt charger legs" to "Why isnt this working?"
yeah. To ask people to adjust to new tactics is fine like, Once or twice. But most people that play for an hour like every couple of days can't be asked to learn a new meta like its league of legends patchs
We are on the same page here frfr
Mm. i'm aboslotuey in the cmap of very high skill playe,r and tbh, i forget that a lot
(I have a terrible habit of disconecitng stufdf i can do as "Well, i can do it, therefore it's easy")
Toxic selfworth: It's a shit!
Thats what I feel like everyone complaining about the buffs forget lmao
I don't play past diff 7 with friends unless we are really locked in after like the rare 2 hours session.
and even then its a struggle a lot of times
Yeah, while sevens are my "I'm fucking around" diffuclty
and even on misisons where i've died elven times... which, to be clear, that was A Bad Run
i still cmae out with over 300 kills
in facti had 333, so every time i died i took 33 bugs with me
I'm don't like the sound of the effects this will have on the rest of the gameplay but chargers will be no more
and that's a win for me
also bots feel in a really good place rn for me so I'm curious about yalls takes
I mean flamethrower being essentially melee does make it less of a Catch-All, especially if the other medium pens are getting buffed
I'm also in camp 'the weapons are generally fine' so all the buffs feel slightly a lot but I did prefer the old flamer visually
I think the weapons are generally fine. Maybe make the laser cannon have slightly higher damage? I dunno.
Payday2?
Also imo AH is caving to all the whiners on reddit which is not going to end well
Honestly I don't mind them nuking chargers cause they're honestly not the difficulty problem in bugs, they're just there to make sure you can't just throw down a bunch of turrets and hunker down forever
chargers aren't even a problem, they're just annoying beyond being worth dealing with
rather have a pack of them following me around than commit the time it takes to kill them
yeah that's the problem, they're just a mild annoyance unless it's in the way
Apparently Anti-tank mines iwll now one shot chargers
as to bots: ragdolling is icky, but otherwise, they're fine
it's mostly a frustration point when you get chain ragdolled, and when the bloodyh heavy devastors decide to just flinchn you for days nad hten you die
reportedly, all bots with rockets now have limited ammo
excpetion for the missile tank, which is bieng looked at
I do hope they do exactly that and not begin a Payday 2 power creep spiral
Admittedly i do enjoy payday 2
would not want HD2 to be like that in any fuckin' way though
Yesterday I got juggled three times by rockets and then landed in one of those ominous smoking holes that explode when you throw a grenade in.
Felt like a billiard ball.
The constant knockdown can be so annoying but I have to give it to them when they legitimately air-combo you, helluva shot missilebot
a while back I was wearing heavy fortified armor, and I somehow managed to get juggled by a gunship and some rocket devs for what felt like a solid minute at least
yeah if you get caught by 2 groups of gunships you can get juggled pretty much across the entire map with heavy explosion resist armor if you pop a stim right before the first rocket hits you
it was really impressive tbh
I'm not even sure I touched the ground
(this was also like, a few months ago, so I might be misremembering)
Yeah honestly I was laughing pretty hard when they finally dunked me in a hole.
Like... fair enough.
oh, I just remembered another funny instance of this that happened to me much more recently
I was taking cover from a cannon turret behind a rock, when a rocket dev sneaks up on me and blasts me, spiking me way up into the air, where I got sniped the cannon turret
the machines have learned teamwork lol
honestly being tossed around by the bots is a lot less frustrating then getting juggled by a dozen chargers and getting clipped thru the ground
Reminds me of the time someone in voice went "Wasn't there a turret around here?" right before they got decapitated by it.
Having real bad connection issues tonight. I've gotten kicked back to the Super Destroyer twice now.
basically me with bot turrets 
That is one hell of a damage boost to railgun
pardon
im kinda worried theyre overbuffing everything now?
i have been feeling that for a while
i mean previously they were fairly conservative
but now? going from 50% to a 150%
not to mention the durable damage buff
and if the previous, flamethrower change is anything to go by
it seems this trend will continue
I
likely wont be staying due to this patch
Im worried where all the difficulty will come from if all the weapons just get huge buffs like these
since I was already feeling a little monotonous even on 10s
Railgun of all things doesn't need to be buffed so I actually don't like it getting such a huge buff.
railgun was fine yeah
It's perfectly serviceable where it is.
It could use a bit of a buff against bugs specifically but other than that I love bringing it against bots
it
- instakills all devastators with headshot or waist shot
- instakills all hulks with an eye shot
- kills gunships with 3 overcharge engine shots
- instakills bile/nursing spewers with a headshot
- instakills hive guards and brood commanders with a headshot
- breaks charger leg armor with two overcharge shots
that's super versatile and good and doesn't invade the role of more dedicated anti-heavy/AT weapons
or honestly just an ammo buff would be nice
even against bugs the only thing it doesn't counter is bile titans
and even then you could railcannon a BT and finish it off with a couple of railgun shots
same for the autocannon
I personally never had success using railgun to kill BTs but also I never really tried because I just used OPS to kill them anyway
Ugh, someone somewhere else gave me a nightmare thought
with all the anti-armour buffs of non AA dedicated kits, is the EAT/commando/RR/ and Spear gonna see batshit insane buffs?
still though, am I just unaware of how much people struggle on higher difficulties?
iirc most players don't go above like, 6
because these buffs so far seem absolutely insane
they're bad
I found 10s to be a nice challenge
could some weapons use a bit of a boost? sure.
at 10s Ill take it considering the volume of enemies, but this?
idk man, I was just hoping primaries get pulled into line and a coulple of AT weapons actually do their job of killing heavies with any sense of urgency
imo the most common challenge of helldivers is the team not being coordinated and/or making bad tactical/kit decisions
not the enemies
getting swamped in enemies is of course a huge threat but like, that's why stratagems exist to delete big crowds of enemies
What they should buff is the arc thrower
dif 9/10 atm is kinda annoying in that so many biggest units drop that if you don't focus your loadout on them there will be a crowd following you around forever
but overall it feels aight
I really hope that they don't end up trivialising the game
do I wanna run around and shoot stuff? yes
but do I also want a bit of a challenge? yeah
Im admittedly already seeing what other things i can pivot the lads to
honestly ive also been assuming that at least a part of this is "lies to children"
like there are now three or four types of chatger right?
the weakest could be weaker than they are now and you could face several that can be one shot by anti atmour heavy weapons
but you could still face rarer single or double of the heavier chargers that are just as hard , or harder
and they can always add a new charger varient with thicker bone crests, and only have them turn up in an even higher level difficulty, and they are even harder than the hardest ones are now
its a live service game, hey have the space and time to expand things out so long as they can keep enough player interest for quick matchmaking
theyre going to function as 1 hit delete buttons for heavies, iirc (im assuming hulks and charger-tier enemies)
theyve also said theyll be adjusting the difficulty if things are too easy
but they wont be modifying the spawns for the patch so they can get data
Pain.
Yeah i'll likely tap out for a while then
some discord comments by pilestedt
i would actually try out the changes before making a judgement
sorry
also i think its silly to make a judgement without seeing whats changed personally
Okay, and im not prodding you on that
ive heard the numebrs, and now seen some of this, and it seems to shaping up to not be the game i want to play anymore, so i would rather not.
they said theyll be adjusting the difficulty of the higher levels if its too easy, so 
like if you dont see how much easier it is after the patch how can you tell when they turn the difficulty back up?
Skaian i am going to politely yet firmly ask you to just respect my decision here
its not like im telling you to stop playing
if you say so
I'm down for whatever changes if it means a buff across the board weaponwise because if nothing else they can just tune the enemies up after.
Its fine. Its better than how it was where some weapons become unusable or busted
Tuning the game for the people that literally play to shoot bugs with their friends for an hour every couple of days is good. Hot take.
I don't think the game should be tuned such that the highest difficulties are easy because then you either suck all challenge out of the game or you end up creating additional higher difficulties to give people an actual challenge
plus like, diff 5 exists
given that theyve already added more harder difficulties i thibk they just intend to tweak it to dodge conplaints
like make the base enemies weaker so you can fight more at once but keep adding tougher enemies and higher difficulties
I don't see what the point is tbh
difficulty creep is a real thing and lets be real already 40% of the diff options are functionally identical
So making 1-6 the new 1-4 doesn't change anything it just stretches the scale
But yeah I'm apprehensive about this update both because AH is caving to reddit and also because honestly I thought the game was fine
Caving to Reddit isn't a helpful way to frame it.
It's not just Reddit where there's been negative opinion. Redid is just where the sentiment had been obvious. And a lot of people have been feeling a disconnect between the implied fantasy and the reality of the game.
Does the rail gun need the buffs? Probably not, but it's also going to be a lot more fun to blast heavy units apart with it now.
For most folk probably, yeah
like said im just gonna find something else
I mean it is literally caving to reddit idk how else to frame it
ive had my money's worth with the game, no harm no foul
Its AH caving to the loudest, whiniest parts of the community i.e. the subreddit
And honestly I don't want a power fantasy
HD1 wasn't a power fantasy,and neither was HD2, and giving potentially massive boosts to player powerlevel is imo moving away from the game that I enjoyed
Then add your voice to their official discord, submit feedback through the forms they've got there
Did that
Because there are a lot more avenues than just Reddit they're responding to here
And ultimately, they cannot please everyone.
I mean the discord is honestly about as bad as the sub
I think until you get all the patch notes in front of you, and get to see how the game feels, reacting that things are doomed is foolish.
I mean sure its possible that AH massively amps enemy health and spawn rate so this is power neutral but I'm not particularly excited from what I've seen so far
No wrong, dead game.
/s.
I'm also not saying that things are doomed, but that I have apprehensions about the upcoming patch.
(also worth pointing out that this buff it's mostly to the unsafe mode of the Railgun, so the risk is still a big part of it)
Like I have never said doomed and I've been pretty careful about inserting ambiguity into my statements
I feel like its also sorta being miscontrued here like
neither of us are saying the game will die, literally just i wont play it and lollerisms just doesnt like the path being shown
400% base durable damage increase
unsafe gets another 100% on top of that
Ive no intent to sit here and rally folk to try and go on about 'game bad' i just
will move on, thats all
What's the best method for taking out the patrol drones because it's been such a pain when there are 2/3 spawners in the same zone with them
The durable damage is big, no doubt. But the majority of the buff it's still unsafe
The gunships?
Their weakpoints are the cockpit or the thrusters
One commando to the engine
I dont have the commando
3 unsafe railgun shots to the engine
Easiest is the thrusters - HMG, Railgun, amr, autocannon can all smash them out of the air with a few shots to the thrusters
Hmg in general
Mmm
Autocannon does it two shots to the thrusters, or 4 shots to the body
Which makes it a very reliable option
In general the autocannon is a great swiss army knife vs bots
If you're finding it awkward to use, try it with either Fortified or Engineer armor (cuts recoil dramatically), or Peak physique (makes it more responsive on aiming)
Autocannon sentries should also mulch them, but would be pretty vulnerable to the rocket fire
EAT is a solid option, but easy to get overwhelmed
The Scorcher can kill them by hitting the cockpit. In theory this means you should be able to do similar with the explosive crossbow
Laser Cannon eats the engines like you wouldn't believe.
Oh yeah, that's a great call out
Honestly wrt to buffs I'm mostly hoping to see primary buffs. Mostly of the more ammo/faster reload
PLEASE
It's literally all I need to pick this up again, I just want primaries to feel good
It feels like they're kind of trying to make 2 more like 1, they tried something different with 2 and now reverting slowly back
Give me back to back eagle strafing lead walls
And EATs that one shot body shot
If they can bring back the funny multi-crew vehicles that'd be real cool
That does sound sick
I'm just saying a 4 person mech would be ideal but a 4 person mini tank would also be good
I mean
In HD1
There were like 3(?) mechs you could use, a 2 seat tricycle with a machine gun, a couple 4-seat APCs (one with a turret, one without iirc wrong, both have a turret, one turret is just an actual tank cannon as opposed to an autocannon), and a 2-seat tank destroyer-style tank
Yes
Admittedly after like, two years of DLC, but yes
Ye
3 vehicles were DLC (at least they came in the same pack)
Oh wait no
4 of them were DLC, 3 came in a pack then obsidian (the mech) was in a different pack
I mean there's like two or three vehicles that are in the game and mostly functional that they haven't released
I think they’re going to do huge buffs then walk it back a little at a time until they find the spot they want. That’s how I’d do it, anyway. So who knows?
But I’m not worried. It sounds like it’ll be fun as hell.
I agree that I think they should focus way more on primaries and secondaries than supports. It feels lately like I’m using certain supports as primaries and primaries as secondaries and secondaries as a tool for specific uses.
Did the playerbase drop? Was it due to the weapon alterations?
People did freak out over nerfs, but I think it's more of a gamefeel problem
For us, the game just started to feel off after a little while
this message made me legitimately tear up with joy at the thought
EDF moment
give me one I can use to punch a BT though
Re vehicles, it's an engine issue
But they've indicated they're making progress on cracking that
Tossing my hat in the “not feeling inspired by the direction of this patch” ring
I kind of want to push back against that because it's starting to feel like we're getting into a negativity spiral.
We have buffs without any context to the changes of the game as a whole.Given the tidal wave of nnegativity around the gamwe as a whole, having buffs met with more negativity is just... depressing
Like, are there reason to be reserved? Yes. I have concerns too!
but these changes will exist in a framework we havent seen, and hte devs have already been clear this is a stage 1 - buff thingsu p, try a new direction for the game, because it's not meeting a lot of folks wants
and hten form there they want to retune stuff like Dif 10 so it's avaible for folks like myself who love the crazy diffuclty
I mean, my negativity is in response to the "tidal wave of negativity"
I think that arrowhead made the wrong decision by caving to a bunch of people who frankly should not be listened to and in doing so are taking the game in a direction I very much do not want
and sure AH could have plans in the wings to make this power neutral..........eventually, but honestly giving the railgun 6.7x its original damage is either "we're planning on massively boosting enemy health to make this not a change" or drastically altering the power balance
I don't have much hope for the former and I'm not a fan of the latter
like I didn't want buffs and certainly not this level of buffs
this isn't a "arrowhead made changes boo they reverted the changes also boo" because I was in favor of the flamer nerfs since imo the flamer trivialized some of the most important challenges when fighting bugs
imo my position has been pretty consistent and it's one that is opposed to the consensus on the discord and especially the subreddit
So what is it that you do want?
I'm with you on the flamethrower thing, though. I think the changes were fine.
M<y issue with the falmethrower was the communcation around it
(It should have been more explcit, and not itucked inteh bufixes)
I barely used the thing, if I'm honest. Most things it could do, I could also do with the machine gun, which is a weapon I like more generally.
I used it a lot, as said, it's purely the ocmmucnaiton issue that i had an issue with
and i can understnad why they got pushback, becaused the fanstasty ofa flmeatrhrower is a very high risk, high reward thing
I suppose.
I think the backlash got blown way out of proportion, though.
It's not like the flamethrower isn't still useful for clearing chaff, right?
Remove headshots, make the dagger a high DPS low uptime sidearm instead of half of a scythe, fix the bug with the EATs that just completely fucks your camera some of the time, remove the commando's ability to oneshot a fab on any hit, minor EAT buffs with regard to draw time and maybe damage to make them equal to the commando in terms of damage per time accounting for drop cooldown, make the spear a consistent oneshot against non-BT targets and a two-to-threeshot on BTs
oh and make AT mines consistently oneshot heavies and only trigger on heavies, which is one of the few rumored changes that I actually agree with
Not rumored, the exact statement is AT mines will kill tanks, but they havent yet got it triggering on ehavies only
I think I most strongly agree with being headshot by enemies and the Commando nerf. Bugfixes are kind of table stakes.
that's per word of Pilestdt from the discord
EAT draw time would be fine.
I don't have strong opinions on the Spear because I rarely ever use it.
So I'll concede to your greater experience with the weapon.
the spear just kinda sucks honestly
you have limited control over what part of the enemy it hits so you're at RNGs mercy for whether you hit a weakpoint, lock can be real wonky if it doesn't feel like spotting your enemy, you get fewer rockets per rearm than the RR, and it doesn't do enough damage to justify all the caveats
and the RR isn't even particularly good but I've never had to scream at the RR to let me shoot
I like the RR more than the EAT.
oh and give the arc armor some kind of benefit besides reduced arc damage because as it stands it's incredibly niche
Probably because I like snap-shots.
Definitely agree that some of the armor perks need a brush-up. The electrical resistance is probably the worst offender.
This is in addition to many of the other points made here, but Helldivers 1 was a game that required a lot of teamwork and maneuvering around your teammates. What I miss the most in Helldivers 2 are the incentives to communicate with your team and do cool team shit together. There’s a couple of different things that make HD2 less teamwork oriented. You and your friends are no longer constricted to being in the same 5x5 meter box at all times because of the 3rd person camera. But outside of that the incentives to really work together as a team isn’t there. It’s much more efficient for everyone to go their own way, complete objectives by kiting enemies around, and reunite briefly for the tough objectives.
Buffing a lot of weapons to make people even more of a one-(wo)man army is going to make this problem worse, and less fun for me to play
I like the overall balance of heavy weapons right now. I don’t think we need to make chargers even easier to kill (besides making rockets strip behemoth legs more consistently)
Throwback to the old high-difficulty holdout missions where the only way to survive was all four divers hunkering in the same corner and taking turns lobbing Shredder tactical nuke missile strikes off screen where the enemies are spawning
I'm not going to weep for the shared camera though
Me either, it felt mildly restrictive at best and actively infuriating at worst.
EATs and RR could use a pass and EATs in particular need to be differentiated from the commando but otherwise yeah
Pilestadt said that dealing with 10 chargers should be a challenge but doable - but I think that if you have 10 chargers on the map you’ve fucked up. You’ve let 3 chargers spawn in a breach. Then killed none of them. Then let another 3 chargers spawn. And then another 3. That should be punishing
Agreed, it works great for HD1 in my opinion but has no place in a 3rd person game
I would like to see enemies deaggro if the squad gets wiped since rn that can cause mission spirals more than I'd like
oh also the liberator concussive needs a rework alongside the dagger
I get what they were going for but goddamn it just doesn't fucking do anything rn
I miss the shredder
I don't think I've ever seen ten chargers at once, but just one of them has been enough to make my team have to drop everything they were doing and play grab-ass with it for longer than a semi-common heavy should warrant.
idk if I want it back because it was frankly way too good in high level HD1 but I do miss it and its goofy optional warning siren upgrade
At least you won’t be able to absolutely cheese the shredder on defense missions because respawns are limited in HD2
yeah actually there's a bunch of primaries where if you let me think about them long enough I can probably come up with a change but that's also because imo there's not enough differentiation between primaries
no need to cheese it when you've got jetpacks and can dragoon jump the nuke
don't miss that part of HD1 either
Primaries can use a lot of work feeling more varied and fun. Not smart enough to know how, but I’d love to see that
like let's be real is there a meaningful difference between the lib pen and the adjudicator no not really they do the same role but one does twice the damage of the other
That is something I can get behind.
I think overall what I’d like from buffs is chaff clearing feeling better with primaries while still requiring teamwork for heavies - or at least incentivizing it
Sometimes I feel like my support is my primary, my primary is my secondary and my secondary is a grenade pistol that's only used for combat engineering purposes.
same with the lib concussive where it's just honestly a worse liberator even with the stagger
and the liberator is thoroughly adequate
The Liberator Conc is just a worse Pummeler.
oh yeah the pummeler exists
The Pummeler whips ass. I love that thing.
wait does the lib concussive even do explosive damage anymore?
I don't know, I don't think I've ever used it.
Yeah, I'm not a fan of the look of upcoming changes.
It was promising when they were talking about altering Chargers and making them easier.
Because that addressed what I feel is the actual issue (Bug Heavies take too much work for how many there are)
tbh i agree and that sentiment is why i've had to take a step away from the chat for a bit since it's been bumming me out a little
I was one of the people who was satisfied with the majority of changes the HD2 devs made, including the few nerfs
For the record
yeah that's fair I can give it a rest
Well this MO is as good as won
honestly pretty surprised we did it tbh
was not expecting to win this one after losing the last bot one
I've been away from the game for a bit, mostly because of how unstable it's been for me.
Just a few too many crashes, sadly.
So that's really the big thing I'm hoping for - more stability. The game has consistently been fun for me, although it's been frustrating getting locked out of upgrades, because I don't play the highest difficulties with randoms.
It should've gotten better now that 6s drop the super samples, but instead, I've had crashes, so...
I'm locked out of upgrades because no one picks up common samples in the diffs I play
also big reason why i haven't played much at all lately
im fine with the balancing stuff, nerf or buff i think the sandbox is somewhat diverse enough for me to tinker with loadouts to keep myself satisfied
but barely being able to play the game with the amount of crashes i get just makes it unbearable
i have been invited to some kinda out of game HD2 battalion
funny
Run some trivials, it's fairly easy to get a ton of commons and sc at the same time
Breaker buff
16 shell magazine and stagger force increased from 10 to 15
This update is shaping up to be “let’s revert every major nerf we made to the game.”
The railgun one is just making it even more absurd than on launch
I've no strong feelings on this breaker one, doesn't really set any red flags off like the priors
I just hope the silo stratagem shows up this patch
I really like it as a concept
and yeah honestly, the main benefit of the old breaker was that it was pre buff punisher
with the punisher existing in its current state, launch breaker is fine
the stratagem I'm waiting for the most is The Boys
I just really like the idea of basically stockpiling spear shots like spears
Oh, there's an idea i like, some sort of unsafe mode for the jetpack
Shared camera in HD2 but everyone sees through a random player and the rest still controls their own characters
It's a super 3rd person shooter now
Make it 5players, and one has to run around with the camera for the others
Whenever they set it aside and pull their secondary for self defense, the others just see the floor around them...
That's what the camera strategem from the trailers is really for
camera strategem so you can play Content warning in HD2
lethal company jetpack
We are no longer Cooking.
We are instead doing very bad wrong things
so new strats in a warbond - a gas thrower, a gas guard dog, gas grenades, and a stim pistol
which is a side arm that... well, heals
gas guard dog sounds like the flamethrower guard dog I always wanted
Very interested to see how the gas thrower and flamethrower are differnated
They explcity mention the gas thrower being "high pressure"
Looking at things, i'm guessing the Gas Thrower is longer range, but more of an anti-chaff weapon
while i suspect the FT is now intended to be the "High risk, high reward, anti tank melter"
but we'll see
The range here looks pretty signficant
yeah the gas thrower looks like it's gonna be a proper napalm style thrower rather than the musk special that the regular flamethrower is
wonder if the stim pistol will interact with medic armour
Wonder if it’ll have the slowdown effect that the old chemthrower in HD1 had
Sad that my glorious Paragon is not yet returning
re: breaker: idk was this necessary?
Like, that is a lot of extra carried ammunition
I think it’s mostly just to quiet a lot of the recent yelling
Players without the new armor (I'm predicting new armor ability with gas resist) be like
two players with fire weapons and gas resist
two players with gas weapons and fire resist
cover each other
win
hey where's my hellpod gas canisters booster actually
0/10 can't make the EAT drop of death
Yuri.
The one thing i am annoyed about with the new warbond is the warcrime jokes everywhere =x
may yaoi be an option?
Always
I am curious as to how well thegas thrower will work vs bots
Assuming it's corrosive like the orbital strike? probably pretty well
Also, feeling a bit better after taking about the patch with some of the bois
i'm still hesitant to see some of the things but
fuck it, i've been here this long
so from what I understand, they're going to buff everything greatly, gather data and then adjust other systems? (like spawning, and enemies in general)
Hopefully
anyone got throughts about the stim pistol?
because imo it doesn't seem that useful
yeah I just don't know when it'll be useful
also ugh I need so many samples still
doesn't help that I put so many of them on extract and then they just.. don't pick them up
sure teaches me to go pub bugs
ik personally ill get a kick outta using the stim pistol for those moments when i keep trying to give a homie on red stims a needle but the game won't let me
I know some people who really like the support fantasy of the supply pack, and while definitely appreciate the stim pistol
but I do think it'll probably be more impractical than anything else, even if the healing is good
I can honestly see a lot of
"Don't worry! I've got a stim pistol!"
<Forgot to switch from the grenade pistol>
I like the idea of a support/area-control pack. encourages teamplay and whatnot
I just wish it wasn't wrapped up with the Gas series of weapons
Honestly it'd be nice it it was added with a utility slot, no ones gonna use it as a secondary over the pistol or grenade launcher
like for example for utility stuff: icepick that allows you to climb twice the height, stabilization spikes that makes you resistant to knockdown when standing still
healing throwing knife but it's melee
that's one of those things i'd love to see down the line but doubt i will for a while, it's a shame because those suggestions you have fuckin rock
i think it'd be a great way to integrate lesser-used booster ideas into the sandbox too
stuff like muscle enhancement, which is super useful but not gonna be picked over something like the stim booster or extra health or pod space opti could be integrated as support equipment like you suggest
2nd booster slot please
Evil idea a 5th booster slot for the team but it's selected by the managed democracy AI
Also while I do love the team wide effect of the boosters, I wouldn't mind like a 2nd booster slot with select boosters that only affects you
Heya, I am very out of hte loop but the new weapons looks interesting, does anyone have a video testing and showing how the Chemical weapons gonna work in game?
nope
I see, thnk
We only have the official preview trailer
This warbond sounds cool as hell.
I finally realized why the stim pistol is in this warbond, because it's not the toxic warbond but chemical one and medicine drugs are known for chemistry
This is why i'm a helldiver, gun simple
I'd use the stim pistol, that's dope as hell
I personally use my secondary a lot, but if I had a build the used mostly primary or support weapon it'd be a nice pick
It seems hard to use as like an emergency to save your friend gun on bugs cause if they're dying there's probably too many bugs around them to get them
ooo, helldivers 1 is on sale for like 5 bucks
is it worth getting? think it might be neat
if you like top down shooters, yeah
I can see myself bringing stim pistol into bots
because I use my secondary almost exclusively for up close berserkers
and I can just git gud and not let them get close (this will surely not backfire)
Never once has being overconfident about berserkers backfired
I'm curious about eruptor after the patch
I'm having a mixed time with it and can't decide if the ability to close fabs is worth it over DCS
they're both my favourite bot weapons but the eruptor's difficulty hitting berserkers/devs in weakpoints as they wobble ahead is a bit painful
I missed stim pistol convo but I love the idea of using it to inject adrenaline into my slower team mates for a sprint. (that one booster)
the heavy armor user shaking deliriously after the rest of the team prods them with stims the entire way to extract
Remote stim them while they're parkouring so they sprint off the edge accidentally
Arrowhead back to nerfing already. Shaking my head!
Okay, jokes aside, this will be real nice
Never being allowed to poke my head out from behind a tree because there are 2 doing back to back barrages will be an improvement
That could be phrased better but you know what I mean
I getcha
someone managed to get some of the notes during the video:
Scythe
Cools down slightly faster
Adjusments to the beam sfx brightness
Sight changed to high power scope
Recoil removed
Sets enemies on fire (already did lel)Crossbow
Explosion radius increased by 30%
Explosion damage increased 150 to 2XXEruptor
Shrapnel is back! But now has more but smaller shrapnel
Explosive damage decreased from 290 to 225Defender
Damage 70 to 85
Durable damage 7 to 8LibPen
Damage increase 45 to 60 or 80(?)Dilligence
Damage 125 to 165 (unclear)
Durable damage increase 32 to 42Counter Sniper
Damage increased from 140 to 200
Durable Damage increased from 14 to 20
Stagger increased from 15 to 20Blitzer
torcher
ap 3->4
primary iirc
Primary!
one of my favored primaries, actually
as someone switching between scythe, eruptor and DCS
damn I'm being pandered to
I'm not so sure if DCS needs a buff?
maybe to keep it in line with everything being buffed but it's a damn good gun already
Neat so the rocket dev change isn't they use 3 rockets and they're out they just need to reload after X number
they said in the video they get to reload once
I don't watch the videos
Also once seems low but realistically most rocket devs would be dead before needing a 2nd reload
now they only fire 4 rockets per salvo (before they fired all 12) and then they reload once after shooting 3 salvos
so total of 6 salvos per rocket devastator
is helldivers 2 borked for anyone else right now?
ive been trying to join missions for about 15 minutes
but get booted back to my ship at different points every time
Steam might be having server issues RN, I'm hearing about issues in other games too.
I've been having this problem on and off lately too.
My impression here is they're trying to postion priamries as your goto, and supports as your I AM HEAVY WEAPONS GUY
Which will be acahnge, but also.. I think it's a good one?
One of my critques of the game as it stands is support weapons feel nearly mandatory
which funcitoanlly collapses the choice of statregemes more than you'd think
To the poiont i still think the game could be imrpoved by either going up to 5 strats lots with a single one being "This is your support weapon slot", or just.. making takign a support weapon mandatory with three other slots
But if priamries become a lot more practical for general use, that releveas a major pain point
the problem is due to the FPV patrols can be seen from far away
because they can be seen from far away they can't suprise you by coming into frame suddenly
As they can't suprise you, they need to be beefed up in numbers to not have you instantly wipe them out everywhere
Because they are more beefed up, you can't take them out with your primary anymore
true for bugs, less so for bots because the drop callers die in one-two headshots
which is better design in the current state of enemy balance imo
nearly all bugs being able to call breaches could be super cool in different conditions
Oh God please no, I already have way more trouble stopping a call than I do a bot flare from going up
That';s because bugs have a ton of enemes who can do it - Scavs, Hunters, Pouncers, Warriors, Hive Guards, Brood Commanders
in point of fact i think the list of bugs who cant call breaches is smaller than the ones who can
Bile Titans, STalkers, Chargers, SPewers, Impalers, Shriekers
that's what I'm sayin
bug calls are more annoying in the shared scheme of enemy mechanics
oh I thought you were advocating for more bugs to be able to do it
for me the biggest problem I have is that I feel like even if I notice the call (which is harder than flares anyways), even the scavs are much less responsive to being killed out of it than bots are
but I can pop a trooper when I see that hand go up relatively consistently and stop the flare in the first place
it feels like I have actual agency about the situation on the bot front, but not on the bugs
also bugs by virtue of being swarms tend to bodyblock the little scav chirping up his boys behind their fat bodies
I think it definitely gives good flavor imo, does feel bad when the lil guy behind a rock calls in a breach
I think you should probably get a slightly longer time to react to a bug breach call-in. As it stands, it’s almost instantaneous.
That’s the only big change I’d make off the top of my head.
Yea that is annoying when you just finished a patrol but one of the last remaining little guys starts calling and you have a clear shot but unless you snap shot it then it's too late, if you're reloading or need to swap to a longer range weapon then all you can do is watch.
The slightly longer animation of a bot suddenly stops walking, winding up to raise its arm to shoot the flare is long enough there's very few instances where you can't respond to it and it feels more "fair" cause I had options to respond to it
Except those troopers that call flares behind rocks, it'd be nice for me if they modify behavior for those bots to only do a flare in view of players so you have a chance to stop it
I've had it happen, where multiple times I would just get done reloading, and would be 0.5 seconds too late to kill the screamers
Ive had that happen a ton on bots
They always seem to light a flare the moment i have to reload
Obivious the play was to load in faster and use the droppod to kill the trooper with the flare
id make them happen way more BUT give them a different coloured charging smoke tht can be seen behind cover
like whitte or black to start then orange
so you do have a bit more you have to do but you can see it way easier and actually have that chance to sprint and pop before the call starts
as rn especially if its a smaller bug behind a larger bug it can be completly invisible
sometimes ill catch a bot drop just from the glow of the flare and that second or two to be able to stop it or start prepping for the drop is very valuable
another option would be to just give both a charging noise
a mechanical whine for bots and like a cricket or cicada for bugs
so even if you cant see it you still get a warning
half the time I realize there's a bug call going on only when I see the breach text
the lone scavenger observing me from a distant hill:
It needs to be telegraphed more strongly is my argument.
I don't fight bugs a ton, but the thing I've noticed is that you have basically no time to react to a scavenger screaming.
Or both
both would be ideal
hell give a booster for it that pings it automatically
honestly it should probably be a backpack slot instead
ewacs unit with a radome
as its too powerful i think for a booster
Oh Eruptor my beloved even though I didn't stop using you on bots it's not only back to where it was but now better https://www.rxddit.com/r/Helldivers/s/AV6zSCyFw3
A little slap in the face to crossbow
Crossbow's supposedly getting damage + explosion radius increase.
Is that not just similar to the Eruptor buff
I do miss the crossbow's utility being "lol delete this entire patrol of light enemies with 1 bolt"
I think it should lean into that, there's points where the 2 weapons were too similar
Although the use of the shrapnel on Eruptor was so you can hit nearby light enemies so it's stepping on toes again
Crossbow is one handed now so its fine if they step on toes a bit
You cant use eruptor with a ballistic shield and the shot cycling is faster on crossbow
crossbow upsides
- low noise
- faster refire rate
- one handed
- arcing projectile is super fun to snipe with :)
Yeah, everyone thinks arcin proejctiels are bad
but my god
do i loive a good arcing projecitle
I had so much fun in TF2 being a dick as the sniper using the bow
...esp counter sniping otgher snipers with it
"Congrats! YOu sidestepped my first arrow. That was very well played.
...fucking shame about the second arrow though. Real oof moment there."
PP is my favourite anti-bot primary
The crossbow is apparently getting a nice buff
someone saw it on those paper patchlogs they throw at the end
||radius +50%
damage 150>300||
||I think its also getting some amount of +durable damage too||
uhhhh
what changes are getting made to the eruptor then?
because the eruptor only deals about 300
my brain doesnt work
I guess the shrapnel gives it parity?
is the role bot broken or something
probably
its been having trouble for a while
oh wait the role probably just hasn't been added back to the bot yet
#server-news message (for context)
probably just ask a mod to manually assign it to you?
<@&1206091872716595200> lobby full, sorry!
ok I really wish pelican 1 wasn't a physics object
really looking forward to the update tbh
shrapnel will keep it more powerful per shot against lighter targets; theyre giving it the frag grenade's shapnel with each shrapnel dealing 80/8 damage with 2/2/2/0 AP (assuming the stats stay the same)
figured
yeah, extract consistency is something they really have to work on
I don't think I've ever had an extract wonk out
aside from that time the pelican gunner blew me up for no discernible reason
weirdest I've ever seen extract was pretty recently, the voicelines and the timer got desynced, it ended up being about a minute late, and when it did show up it just teleported into place, squishing and instakilling 3 of us
it was a weird as hell, but the whole mission was barely functioning, so it was par for the course by that point
I've only seen Pelican 1 glitch into the floor once and refuse to land twice, and that's after a lot of evacs
happened to me when he landed on a bile titan and it caused him to clip into the floor
I've had the beacon not spawn and force us to wait out the mission timer a bunch, but never anything that actually affected it once it was called in until now
but I don't think that was even the weirdest thing that happened that misison, which is saying something
I think a bile was what clipped the pelican into the floor for me too, would make some sense
I once had it yeet like 3-4km out into no mans land
Only reason I know that was because I managed to dodge artillery enough to reach it :v
Did give me this screenshot though
Arc Thrower will get closer to it's former glory with some extra on the top.
A moderate stun effect is added that builds up on its targets and the range got an increase from 35 to 55. Durable damage will also be increased from 50 to 100.
And did we mention it now jumps additional times? #BuffDivers
I’m okay with Pelican crushing you if he lands on you. It’s just the kind of thing I’d expect from an idiot regime like Super Earth.
Especially if he hangs out long en to have another Helldiver drop in just to get into the evac.
I only want the flamethrower, chemthrower, and arc thrower to be even more of a menace to teammates for that reason
i feel like we're getting all these buffs and thei're going to wait like a day or two and then drop anotehr tier(or faction) of enemy on us
Give us flamedog, chem dog, arcdog, incendiary mortar, gas mortar, and lightning mortar. HD2 is now PvPvE
It's us vs the stratagems
The stratagems have joined the automatons
Does the stim pistol have an arc? I ask because I wonder if you can shoot a stim pistol straight up then catch it with your head to stim yourself
I am asking for a friend I definitely don't have a stim problem and not asking as a way to consistently use 40 stims per mission
I was joking we need Loitering Stim Munitions
What if we had a stim dog that just shot stims, and a stim mortar that shot hundreds of stims in an area, and orbital stim barrage - this message was sponsored by big super pharmaceutical
110mm stim pod
Orbital Stim Cannon
You will get injected stims
Hits flame hulks with the stim booster and medic armor equipped
Mega hulk
it's just a bucket of needles dropped form orbit, meaning they get scattered across the entire map because their terminal velocity and weight is so low they can't be aimed accurately
we've had stim pistol, yes, but what about a stim primary?
first to arrive at an invasion
Me: drop all of our stims on the mission site
Democracy Officer: brilliant idea captain, the civilians will need those stims to evac
Me:
Democracy: the stims are for the civilians right?
Hellpod launch initiated
Stimthrower
no no, stim version of the orbital rail cannon
a man sized injection needle slamming into you from orbit at mach 3 to heal you
Throwing stim (it's just a throwing knife with a stim attached)
Stimdog.
That, if it shoots an enemy, will also heal them. It's advanced teamkilling, which is the primary use of any of the dogs.
if you die in an automaton jammer zone with a guard dog it'll stay around and become hostile as it defects to automatons without the S Democracy enforcement signal from your helldiver and Super Destroyer
pff
Everytime laser dog lasers you its trying to resist
New mission type is kidnap baby automatons (it's guard dogs)
These ideas did exist in the first game with the angel and REP-80
Good thing we won in 1 and it won't happen again
Man I still hate fighting bugs. I hope the reworks help.
The Impaler is the most annoying enemy in the game bar none. At least I can find the Charger that's beating my ass.
It doesn't help that they can eat a Rail Cannon shot and keep going
I usually bring an RR for dealing with bugs but the Impaler just eats those fuckers like candy.
You know I don't actually find impalers that bad, and up until very recently I disliked fighting the bugs as much as you do
OPS for express freedom delivery
I'm okay with impaler mechanics but they're a little too beefy for like 'Ranged' enemy
At least you can disengage from impalers
I find Imaplers to have almost entirely ruined what little enjoyment I had when I was fighting bugs.
It starts being a problem on those rocket-protection missions because they stack up outside the walls, once had like four of the fuckin things behind impenetrable bug-army
Honestly I'd prefer if every behemoth spawn was replaced with an impaler
Between spewers, mortar spewers, and bile titans the bug ranged units are fairly tanky
Impalers are goddamn near impossible to kill in a timely fashion and you can't even find the fucker half the time while it's ragdolling you so the ten gorillion Hunters can tear you apart.
At least with a Behemoth it's a thing I can see, identify, then deal with.
Like, there are parts about fighting bugs that I do actually enjoy for as much as I'm vocal about preferring bots. But they really need to make Impalers a little more fragile if they're going to be the equivalent of the bot rocket artillery tanks.
I admittedly hold my age old sentiment of 'i don't really prefer either enemy, it all dies the same in my experience'
I still like bots better, but visibility is important. Bots have a ranged tank aka Factory Strider but it's so big and visible you know it's there probably before it even fires
See impalers at least will stay put for me to throw stratagems at them
If you can find it amid all the other chaos happening at any given time in a bug mission.
I can't 1 tap them with my RR like I can a charger, but 1 ops or eagle airstrike and RR shot is plenty, and they give me the space to reload the thing
I really think I must see this game in a totally different way than most people do because it seems like nobody else thinks this is a problem. So I think I just have to take the L here and acknowledge that it's a Me Problem.
I mean I do get it I think, up until very recently I all but refused to fight bugs because I didn't find it fun, until I finally found a loadout that works for me
Part of bugs if you should bring consistent ad clear, most of the medium/big enemies are not a threat or annoying if you wipe out the swarm.
The Punisher is my favorite bug weapon.
It's when you let even like 5 hunters survive for more than 10 seconds that's an issue
Well, what primary do you suggest? I like the Punisher a lot, but it's a bit slow.
I use blitzer which is not the best ad clear primary but I use it for mediums paired with orbital gatling and strafing so I always have a quick ad clear option for a breach available
I usually bring napalm for dumping on top of breaches.
blitzer is really good for bugs
oneshots hunters
stunlocks brood commanders, etc
I would bring a 3rd ad clear stratagem and maybe even legally distinct cluster rockets as a support weapon if my team's ad clear is lacking and that's usually enough
I usually run cluster/airstrike/commando/OPS and that gets me by
Commando might not be a bad idea.
I'm just a forever botdiver at this point
commando rn is kinda just better EAT
I would agree on bots, commando has like practically all the same breakpoints as EATs on bots but with laser
less so against bugs because the bugged interaction with fabs is only good against fabs but it's still considerably more damage per drop, with better accuracy, less fiddliness trading between launchers, better portability, and 0 instances of the camera deciding that it's done now and going into low orbit
also no draw anim/draw time
Guess I can give the Blitzer a shot. I didn't like it much when I first tried it, but maybe I'll get used to it.
Being able to grab all 4 commando shots in one slot is pretty great, there's situations where you're on the run and you've throw the EATs ahead but can only pick up one then leave the other behind to keep moving
And the littering is nice but chances are i'll never run through that area again on most maps
the blitzer also never has to stop firing
so you can just keep putting bolts down forever
no managing heat, no managing magazines just zap zap zap
Do any of you want to actually play some Helldivers? I'm having godawful luck with pubbies. Last mission I dropped in, the squad lead said "FUCK YOU!" really loud into voice chat and kicked me.
not available atm but maybe later today
EATs does have a significant advantage on bugs cause 1 shot chargers which are common enough for bugs. I still take commando cause bile titan heads are buggy (idk if they fixed this recently) and having 2 EATs not kill a BT is bad cause then you wait. Having 3 Commando shot not kill means you have an extra chance for the hitbox RNGjesus to bless you with a kill.
I'll also be on later today for some diving if you're down
It charged into a Hellbomb.
I find that Impalers die pretty much immediately to OPS.
So just bring OPS to every bug drop, got it.
It's a good stratagem.
It's hard for me to not use it, yeah.
Gas is pretty great for breaches
Yeah.
Gas, OPS and Eagle Strafe are my usual go-tos for bugs.
Of course if I run into more than one Impaler, I'm SOL but whatever.
Gas, OPS, and Rover for me.
Oh, I try to avoid teamkilling so I don't bring rovers.
Look, if they die to Rover, that's their fault.
And it's going to also shoot me during the mission, so it evens out.
Gunrover is better about team killing, in that it team kills less
Yep, both dogs are good.
I think I need to just give up for right now and go eat lunch.
Oh yeah, eat lunch for sure.
I didn't have a single successful mission in that session, so that's the Universe sending me a message.
I'm not a fan is laser dog since I only bring it to bugs and positioning is more important otherwise you will laser a teammate and the last thing I need when fighting bugs where you're always moving is something influencing where I shouldn't be (looking at you giant pillar plateau maps)
I bring gun dog to both because it headshots bots like crazy
Gundog you can position poorly and there's a chance it won't hit a team mate
and laser would be better for bugs but I'm chewing through my ammo playing bugs anyways
so the ammo limit doesn't matter
I'm inhaling resupplies either way
Does it still have the same range as laser? It usually has enough range to shoot a random patrol round a boulder (plz 5 to stow it) or I'm fighting something at a distance with Eruptor and it's just sitting there
That was a long time ago though
Before gundog first damage and reload from resupply buff
The problem with gundog vs bugs is mostly its abiding love of blowing the whole ammo reserve on blue spark armor like hive guards and chargers but it’s manageable
Laser is there to help me with Hunters.
Democracy mandates that I don't care about my teammates.
orbital stim barrage
In a weird way I'm fine with this, cause I've never really had the gun dog run out when teammates remember to use resupply pod more than once every 5 minutes.
And also it notifies me of chargers by shooting at them which are silent ninjas and I'm trying to listen for their audio cues with midnight mode enabled to figure out where the chargers are and whether one is trying to charge me from behind drowned out by the loud million prowlers.
That’s super fair yeah
It also cleans up hunters and scavengers and such really well since it actually just aimbot-headshots
That's heavy enemies in general, I think all the enemy audio is like balanced around the same volume and that means the million trooper grunt calls and bug noises drown out the heavies noises. I think itd be a nice QoL to have heavy enemies be louder to cut through the noise
Not huge for bots unless it's a flame hulk as their projectiles are very visible when they ping/ragdoll you from behind, but for bugs it's the different between a BT or charger hitting you unless you've got the big FOV and see the charger or bile from the corner of your screen and snapshot dodge.
Because something that big being that sneaky is hilarious to me
Impalers have been neutered so much theyre basically a nonissue now. The aoe on their tentacles is like nothing now
MGs on max rpm will kill them relatively quick
Where do you shoot them?
Wait, it eats RR shots like candy but you can hose it down with a machine gun and it dies?
In the very fleshy head
It has 1800 hp but no armor
Which takes 3 AT shots to kill
But MGs will chew through that quick
Not with the tentacles retracted but once the head is exposed it dies to small arms
also the RR has problems
problems that will hopefully be fixed in a few days though
because I do really enjoy it into bugs
Bugs haev a problem of just no selling shots sometimes, affects large damage single hits a lot due to this
Just gonna start running the machine gun instead of bringing AT.
As long as you have a stratagem for Biles/behemoths MG answers everything else on bugs very well
the commando is a really solid all rounder
3/4 shots will drop a BT and 1 or 2 will drop a charger
For actual ehavy anti tank - dont shoot the face.
Back leg.
If you destroy a back leg, theyl iterally crack in half
OH NO
ope
you know, it would be really well timed if the squiddies showed up with the big update on tuesday
it's a Great Eye, the illuminate Big Boss Enemy
this isn't real, both of them are from an account with orange k and blue d users and that's obviously the great eye from 1
if the illuminate were coming back like this they wouldn't use the same model, second is more believable but
Oh
My apologies I suppose
Had no idea
Top pic seems.. rendered in game
Like that model looks pretty similar to the hd2 style
the rumor culture this game has is special, just the fact this is believable is an experience not shared by very many fanbases
It's pretty late, so I'm just gonna do some solo stuff. I'd ask for help but I only have time for one mission.
that observer model was ripped from a leak afaik
I used some low-difficulty solo missions to give the Blitzer another try and now that I kind of have a better idea of its rhythm, I like it a lot better. It just takes a little getting used to.
100% uptime is an underappreciated aspect. That plus the stagger let me hold the line against 20 Stalkers by myself.
(I counted)
it also hits like a bus
Yeah, once I figured out its general range it was fun. It's kind of a fan shape in front of the gun, but I haven't quite gotten its exact targeting down.
yeah that one ROF buff it got makes it actually able to kill a hunter pack before you die (important)
Sometimes it'll hit everything in front of me, sometimes it'll just zap one scavenger in particular and leave the Hunter about to claw my face off entirely unmolested.