#Helldivers 2: For Managed Democracy!

1 messages · Page 85 of 1

trim breach
graceful bluff
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ok but whens bugdivers

tight zephyr
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Bugs is animals, can't negotiate with them.

daring monolith
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Terminid genestealer cults when

agile fable
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I bug to differ

heady halo
# graceful bluff ok but whens bugdivers

Terror Breachers

Equipped with biological power armour and living swords they burst out of the floor to cut down those who bring terror to the swarm lords children.

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instead of support weapons their main variance is more divergent power armour types

it comes in Charger, Commander, Bile and Screamer varients

tight zephyr
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Is it just me or have there been a lot more Berserkers than usual lately?

trim breach
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I haven't noticed

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For me last night it was the Heavy Devastator Show

tight zephyr
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While I was playing earlier on difficulty 5 and 6, I was getting hounded by dozens of Berserkers in every group.

strange vine
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Theres some bot spawns that have tons of berserkers, hulk scorcher, and jetpack assault raiders

oblique hazel
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yeah thats just natural variance in ememy constellations I think

junior badge
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Argh, I made the mistake of looking at the Helldivers discord outside of official announcements

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What on earth is going on?!

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"AH fucked up this game with their massive ego" bruh

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Did I miss something?

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The game is fine, surely?

graceful bluff
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they're just whiny as hell

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games in a decent spot and is about to become great with the patch they're working on

honest acorn
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There’s like 600k people there and all the channels have minute+ slow modes so all you can really do is scream into the void

trail nymph
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It’s a cesspool the best thing to do is stay out and only look at the announcement and update section

supple siren
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I swear some people bought into the propaganda and think Helldivers are well trained and shouldn't die

odd arch
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youtube caught on that I like helldivers and keeps suggesting me videos that are mostly like "it's SO over"

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me, playing and having a good time: guh?

hexed steeple
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how i feel about my youtube suggestions

trail nymph
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It’s just algorithm bait

north fiber
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Every online game has this shit

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Because if you're not as big or bigger than you were on release you're literally dead

tall stone
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Also people will always lose their mind over a negative change.

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It boils down to people not changing their weapon loadouts much. They find a thing that works, and just stick with that at all times.

trail nymph
tall stone
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So if you, say, nerf one weapon in that loadout and now they have to learn something new

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Game's ruined, unplayable.

odd arch
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what do you mean they bugfixed my OP weapon videogames

supple siren
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There's like a "No Nerfs Only Buffs" mindset that stuck with people somehow

tall stone
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The true way to avoid this is to follow that classic advice I first learned in League of Legends: Don't be a one-trick-player. Find three things you like.

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You are extremely unlikely to be hit by big nerfs that way.

supple siren
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I play with pretty much everything except like.. Assault Rifles, not trying to beat 10s so most everything manages 6/7s

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( do agree that the new flamethrower animation is less cool, that part is a bummer )

odd arch
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rifles are kinda sad

graceful bluff
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Eh rifles work fine

trail nymph
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The rifles are okay just bland

supple siren
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Yeah I just find them unexciting, gimme more a theme. They barely have enough clip to letcha start screaming, if I want many bullet the MGs are right there

odd arch
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I wish bot troopers and glyphid warriors existed in much greater numbers

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coincidentally would make ARs way more fun

graceful bluff
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If they did they'd have to make a specific unit that can call in alerts

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especially for bugs, an absurd amount of bugs can do it

odd arch
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or make them a swarm variant that can't

burnt vapor
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I do wish they kept the system from helldivers 1 where only very specific units would set off the alarm

strange vine
graceful bluff
ionic holly
# supple siren There's like a "No Nerfs Only Buffs" mindset that stuck with people somehow

Sorry for grabbing this late but this a topic i love hitting up

So nerfs are viewed as a purely negative thing to most folk, regardless of how healthy it is for the game as a whole, wheras buffs can be seen as this sorta polar opposite, its this quick dopamine hit of number going up, course this then brings the issue of the game not being hard, but now they cant nerf shit cause buff make the monkey brain feel good, so they either buff enemies around the empowered state and its just a back and forth cycle that never really feels good

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obviously most people are, hopefully, more sensible like the lot here to know why that back and forth is not good

glad marsh
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I never really thought the whole nerfing things was a problem for HD2, but just a lot of stuff didn't (and still doesn't) feel good to use (see: mechs before they weren't shooting themselves, a lot of primaries and secondaries, the SPEAR)

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well

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actually I take that back with the SPEAR

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it feels good when it works

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it just doesn't really work

strange vine
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the spear feels great though

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once they finally fixed the targetting

oblique hazel
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eh, I still find it really unreliable at actually killing stuff

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its great for destroying things on bots, but if its not gonna one tap enemies anywhere its hits them, I'd rather just bring a recoilless or quasar that I can actually aim

upbeat vector
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So uh

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Don't land your hellpod on Pelican 1

tight zephyr
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<@&1206091872716595200> Anyone want to do some Helldiving?

oblique hazel
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I'm potentially down later tonight

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in like a few hours

tight zephyr
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I will be asleep in a few hours.

oblique hazel
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ah fair

tight zephyr
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I am exactly one rare sample from having every upgrade for my ship.

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On the bright side, the medium Peak Physique armor dropped in the Super Store, so I have that now.

short rune
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Chaos Divers ❤️

tight zephyr
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"I'll think about it."

cobalt patrol
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Orbital Napalm Barrage go BOOOM

strange vine
unreal merlin
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Tried out the orbital napalm barrage, it's pretty good and chaotic. 20 seconds of 5-shell volleys for a near constant rain of fire. Area of effect is huge for both the individual shells and the barrage as a whole so don't think you can use it danger close. It's very good for

  • throwing into the middle of medium/large bug nests
  • incinerating an entire compas direction when you need to hold ground (objectives, extraction, etc.)
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those times when you're extracting and all the bugs are swarming in from a single direction? perfect

tight zephyr
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So a bit like gas strikes, but larger. And easier to see.

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I use the gas strikes a lot to cover retreats.

graceful bluff
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Does it break bug holes/assemblers?

unreal merlin
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Nest holes it does, haven't seen it vs bots but I wouldn't be surprised if it did.

cobalt patrol
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It is worth noting that i wouldnt call it Reliable on breaking holes

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but anything short of a bile titan/impaler is probably going to die in the barrage so

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You know

graceful bluff
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I mean I wouldn't call any of them reliable :v

unreal merlin
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It's as reliable as throwing a 380mm Barrage into a large bug nest, just with more fire and at a faster sustained rate of shells.

graceful bluff
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and also having more bonuses because napalm

unreal merlin
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Actually it's probably better because of that tbh, firing 5x shells a volley and maybe like 4-5 volleys is a lot of shots to maybe hit a hole/factory

oblique hazel
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just ran a good few missions trying out the napalm barrage on bugs, and I gotta say that thing cannot reliably take out holes for the life of it

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I think the explosions themselves have a much smaller damage radius than the other barrages, so even tho you get more shells per stratagem, they have to be super precise

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its probably better into bots tho, its a hell of lot harder to miss a fab

strange vine
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Well its not meant for breaking structures?

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Its meant for massive crowd control

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Itll lock down an entire breach except for heavies and heavily damage them still

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Its like asking why the eagle napalm cant take out fabs reliably

oblique hazel
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I mean yeah, I was just following up on the convo earlier

tight zephyr
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Love when the only death I have is a teamkill because of a sentry.

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On the bright side:

tight zephyr
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Also, made my Helldiver look cool.

tall stone
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It's hard not to look cool as a Helldiver tbh

tight zephyr
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True.

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I've been slowly forming an idea for a Helldiver OC.

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Just kind of surviving every mission very narrowly and slowly realizing that almost every time he extracts, he's in the dropship with three Helldivers he did not dive in with.

cobalt patrol
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It’s been a couple of weeks since we committed to our 60-day plan, and our team has been hard at work refining the gameplay experience, addressing your concerns by doing in-depth reviews and adjustment of various systems, from weapon balancing and enemy behavior to the overall game mechanics. We are fully committed to ensuring Helldivers 2 meets...

supple siren
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I like what I'm hearing though still feel bad for devs

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Also do not look at the steam comments

strange vine
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im not entirely certain why hulks needed to have less armor

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will have to wait on more information

tight zephyr
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They’re a bit hard to crack from the front if you’re not super great at popping them in the eye. I can see people generally having trouble with it.

tall stone
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The legs are right there too.

tight zephyr
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That’s highly dependent on the weapon you have.

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Or dependent on your teammate with the heavy stuff paying attention. (They aren’t.)

strange vine
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patch notes are apparently 6-8 pages long

odd arch
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ah yes, the three guns that are already always good,

ionic holly
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Ill withhold judgements till the update is here but
i still have my worries this is gonna be an overcorrection

odd arch
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if they correct the overcorrectiom by introducing dif11 ultra helldive,

tight zephyr
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Overcorrection?

daring monolith
# tight zephyr Overcorrection?

Swinging too hard in the direction of making things less tough- hulks, chargers (which is fine), that sort of balance change in response to community sentiment

tight zephyr
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I doubt they’ll do that.

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If I can reliably kill Impalers with a recoilless rifle shot, though, I’ll be happy.

cerulean sluice
odd arch
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yeah chargers annoy the shit oit of me just existing

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while hulks are always a welcome sight

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like "our battle will be legendary"

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while my reaction to chargers is more "I'm gonna pay you to fuck off"

cerulean sluice
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Too fast, too lethal, too hardy

burnt vapor
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Hulks I have fond memories of diving to gain just enough time to blow out their eye out before they incinerate me Max Payne style
Chargers I have memories of constantly have to dodge as I wait for one of my stratagems to reload so I can tell them to fuck off so I can continue playing the game

royal lantern
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Hulks having such clear and effective weak points makes fighting them sort of a minigame where you have to either try and flank around or scope in and snipe their face

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It changes the pace of a fight in an entertaining way

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Chargers just feel like an obstacle

oblique hazel
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it would be cool if they didn't nerf obliterator hulks, so we could have a behemoth equivalent for the bots (assuming they nerf down behemoths to what chargers currently are, which is what I'm expecting)

strange vine
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hulk obliterators dont even appear anywhere other than objectives though, is the thing

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its all bruisers and scorchers

oblique hazel
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well that can be changed like behemoths were

glacial light
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The lighting is very fun

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Always bring the flashiest laser spam to fog planets

cobalt patrol
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I like the new orbital napalm barrage for that

cobalt patrol
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Bahahaha

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I got physic'd glitched hilariously

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got ragdolled around, lounded, and then my characte'rs head got jammed or something?

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que instant death and my body yeeting off into the sky

cobalt patrol
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New and hilarious way to accidentally team kill the entire team

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Have an impaler tentacle catch the 500kg bomb aimedfor the simapler

supple siren
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Gasp, usually it's just divebombing hunters that manage that one

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bugs are getting better playing defense

glacial light
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Now we just need an orbital arc barrage and we've got it all

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The build is 4 destroy that zipcode stratagems

ionic holly
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Played with some random bugdivers earlier and it was a little funny seeing them almost get spooked at how easily i spotted stalkers, one second they'd see the corpse and i've already called out i'm going for the nest

strange vine
hazy oriole
# cerulean sluice Too fast, too lethal, too hardy

tbh one thing i find most annoying about chargers is how inconsistent they can feel about killing me
sometimes getting hit by thecharge just pushes me aside, other times i get stunlocked under the fat fuck's body and stomped

cerulean sluice
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Yeah the pinballing effect has never worked properly.
The Second Biggest Bug should have been a bile-themed enemy tbh, a kinda like bile titans in the sense that hulks are kinda like tanks

trim breach
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Also this might just be me being shit at aiming

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but I'm fairly certain I've started noticing normal Chargers tanking RR shots to the head

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Like the damage marks are on the head itself, but it didn't kill the charger

tight zephyr
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If you're so much as a micrometer left or right of dead center, it tends to just eat the shell.

oblique hazel
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I've found the mouth armor to be funky, I've had a lot of success just popping it dead on the plate that sticks out

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I can pop them very consistently with my RR by aiming right for that protrusion

tight zephyr
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I keep getting booted from missions for no reason.

cobalt patrol
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Likely there is a reason? Just not neccesarily a reason thats' been explained to you

tight zephyr
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I'm not being kicked by players, I'm just having the game freeze up and then I'm back on my ship.

oblique hazel
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oh I've had that happen to me a fair bit recently

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or well, mostly like last week

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hasn't happened to me in a bit

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This game is just very buggy lol

tight zephyr
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Yeah, it's been a bit crashy today.

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I wasn't having much luck.

odd arch
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helldivers suddenly began running at 3 seconds per frame for me

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the hell

odd arch
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oh it was running off integrated graphics

shy prairie
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that would do it

odd arch
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I'm mostly impressed that it was able to run at all

odd arch
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I walked my ass to the console, pressed quickplay, joined a host and they kicked me immediately

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so I have to walk my ass over there from the freezer all over again

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madness

tight zephyr
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Ah yeah. A lot of people don't know that they can set their lobbies to friend-only or private.

strange vine
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Today we're covering how to focus fire with your squad by using giant laser beams on Super Helldive. When you have a bright yellow light of freedom to shine on enemies, it makes it real easy to bring down even the biggest of threats. Don't sleep on this non-meta Las-5 scythe + Laser cannon loadout.
#helldivers2gameplay #helldivers2 #helldivers ...

▶ Play video
odd arch
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the lack of stagger is the only reason I side eye the laser cannon into bugs

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it's more than workable but the positioning required annoys me

odd arch
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taking the airburst into a premade team is a novel experience because I get to use it whenever without fear of getting kicked

odd arch
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why are pubbies absolutely allergic to buddy bunkers

odd arch
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completely ignoring samples too

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why bother with the mission if we're leaving the samples??

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playing bugs is making me hate the game ngl

glacial light
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I mean you play the missions for the gameplay

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For some pubbies the gameplay is the reason and reward and the meta stuff is just there

odd arch
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I mean more rolling through side objectives with barely any gameplay happening

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and STEPPING ON samples and still not picking them up

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or taking a 10 second detour to pick up someone's vials

supple siren
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Samples are gameplay, they add the threat of losing things to death and add mini-quests of retrieving them after inevitable bug devouring

tall stone
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See, I don't get that problem because I accept that pubbies are weird sometimes

glacial light
odd arch
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I need my samples to destroy hordes with stratagems and weapons videogames

glacial light
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Well you don't need it, just use the liberator and strafing just forever

odd arch
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had a game where we dropped between a jammer and double gunship fab

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much screaming was had

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good fun

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the jammer even had the nerve to keep a distance from fabricators

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also! I saw some normal scout striders for once

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weirdly enough I've only been getting rocket ones last few days

glacial light
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Jammer and gunship fab is why I bring smoke grenades to bots

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Just chucking smoke grenades from a distance for the first half of the hell bomb timer while running away

tight zephyr
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I’ve only seen a handful of the new ones, but the old ones seem to have gotten a lot better at headshots.

strange vine
tight zephyr
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But yeah it’s best to think of pubbies as being inscrutable and basically doing things completely arbitrarily based on immediate stimulus with no concept of past or future. Like a particularly stupid dog.

odd arch
unreal merlin
glacial light
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I'm pretty sure if there was a way for drone to open a buddy door it'd be used so much. Even a backpack stratagems thats just a 10 foot stick with a bendy part to press the button

tight zephyr
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Arrowhead REALLY doesn’t seem to like when people play solo.

glacial light
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That tracks, Magicka was like not the most fun solo

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But also id rather suffer playing solo than co-op with random people

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Except in Destiny 2 and Warframe where they usually don't cause issues and you can like hard carry then by yourself

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But that's just solo with extra steps

tight zephyr
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I usually have okay luck with randos in Helldivers, but they also have a lot more ability to fuck your mission up in this game than most.

glacial light
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Statistically it's ok, I could go like 15 pub ops just fine with a few friendly fire incidents but like the 16th match where everything is awful in a not fun way ruins it more than the moderate fun I had in those 15 missions

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Id rather have a decently ok time solo or maybe no mic duo consistently

tall stone
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As someone forged in the fires of Halo and League of Legends... The Helldivers are a blessing tbh.

tight zephyr
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Many people, myself included, also remember the bad ones more strongly than the dozens of good ones.

oblique hazel
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I often have to remind myself when I'm playing with pubs that if I don't even have all the ship modules unlocked and I'm maxed out on commons and supers, the level 110 in game with me probably has literally no use for them anymore

tight zephyr
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I always collect samples because I like to collect things.

oblique hazel
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oh sure, collecting things is fun, especially when those things are shiny rocks

uncut hatch
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collectathon addiction

oblique hazel
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I still hunt down the super sample rock every mission despite only needing rares

tight zephyr
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And Super Samples make a satisfying gloopy noise when you grab them.

oblique hazel
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but some people just want to shoot stuff and simply don't need to care about the collection minigame they had to play to unlock all their upgrades now that they have all of said upgrades

supple siren
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Gather enough Super Uranium and you get Super Powers, it only makes sense

oblique hazel
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hell doesn't even have to super uranium, rare samples are radioactive too

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(at least if the geiger-counter hum sound they give off is to be believed)

uncut hatch
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we have a geiger counter?

oblique hazel
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well, its either that or the flowers are growing them themselves

tight zephyr
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I would like more than one kind of super sample.

oblique hazel
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how else is the democracy officer supposed to know what samples are sauna-safe or not?

tight zephyr
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I remember when I first started playing and how cool it felt the fist time I found super samples.

oblique hazel
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I think diff 10 has a new type of super sample?

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the marketing for EoF said they'd be different at least

uncut hatch
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does it? i thought it still had the goop

tight zephyr
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I don’t even have 10 unlocked so I can’t comment.

oblique hazel
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I think there are new ones in the mega bases

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I mean I don't either lol

uncut hatch
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oh

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i mean there might be but im pretty sure they all still spawn next to the rock iirc

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could be wrong tho

oblique hazel
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ok so I just checked, its a thing you have to carry around like the data briefcases, and if you extract with it you get some extra rares and supers

uncut hatch
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oh that

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yeah its like the bot head or the little grub

oblique hazel
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yeah its a bot head or a bug egg

uncut hatch
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yeah

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i think it gives more then just supers tho

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like it counts a buncha stuff when you turn evac with it

oblique hazel
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its 4 rares and 2 supers

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so not even that much all things considered

uncut hatch
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yeah but its a nice little bonus

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tho it kinda makes me wish more of them spawned on the map

graceful bluff
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ugh I really need to get more samples so I can get the napalm upgrade before they fully release that stratagem, but solo is suffering

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pubs suffering too but in a different way

strange vine
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The companion app has some fun stuff

oblique hazel
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boy do I love being kicked because some jackass reinforced me on the other side of the map from the gunship fab I was taking down with the host

uncut hatch
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Why in the hell would you get kicked for something like that?

ionic holly
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More and more does the next patch give me worry
flame changes are being reverted, but also been buffed to have
even more penetration, and the flamethrower does more damage too.

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Iunno how to properly link reddit stuff so just here

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(damage buff for flamethrower is mentioned in the comments via a screenshot from the discord)

odd arch
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reverting a bugfix instead of making the weapon good without bugs......

cobalt patrol
cobalt patrol
ionic holly
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My curiosity is how its gonna hit hulks, are they back to just going lol lmao or?

odd arch
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hulk flamers ignoring terrain and diver flamers ignoring armour was part of the same thing I'd call a bug

ionic holly
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Also im gonna be honest this
eugh.
something just fuckin' reeks man, i wont make this call till we see how stuff pans out but i am very concerned about this just turning flamethrowers into the defacto anti everything option

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We'll see is what i'll leave it at, i dont like beign a downer but

odd arch
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yeah same

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I think there was a game I've played in the past that went down a similar path to what I'm observing here but I can't remember what it was

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(making everything very strong and turning higher difficulties into a Huge Unit Fest to compensate)

ionic holly
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my drifts to warframe tbh

cobalt patrol
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We'll see

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I'm def like... concred at the way things may go

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and possible outcomes

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But also:

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The playerbase as a whole is ocnvinced they nerf too much (I do not agree, but i am one person)

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stuff like the flamethrower change was a major and unepxected shift in behaviour, even if it was a bugfix.

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Even with these buiffs, i think the flamethrwoer will be a poor choice into bots

strange vine
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flamer just needed like, a big stagger buff, so it can excel at crowd control

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im meh on it getting a damage buff

cobalt patrol
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and while it'll be even stronger into bugs, as a FT main i can tell you ti's not easy mode

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(Also as long as it cant 100 to 0 a BT with a single tank, it'll still ve very high risk/high reward vs them

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also tbh, i think a stagger buff would make it too safe.

odd arch
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a funny option would be to make it give a deviation to enemy pathfinding, so swarms are still effectively slowed down but big uns aren't staggered

strange vine
quick crown
strange vine
quick crown
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Thats my only input here is that me and my partner are excited to see weapons get a buff because we don't play this game for hours on end at this point so when we do get to play and our weapons feel like peashooters against bugs, Particularly like, Bugs that weren't as hard to kill before, Shit feels bad.

strange vine
cobalt patrol
strange vine
quick crown
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yeah. To ask people to adjust to new tactics is fine like, Once or twice. But most people that play for an hour like every couple of days can't be asked to learn a new meta like its league of legends patchs

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We are on the same page here frfr

cobalt patrol
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Mm. i'm aboslotuey in the cmap of very high skill playe,r and tbh, i forget that a lot

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(I have a terrible habit of disconecitng stufdf i can do as "Well, i can do it, therefore it's easy")

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Toxic selfworth: It's a shit!

quick crown
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Thats what I feel like everyone complaining about the buffs forget lmao

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I don't play past diff 7 with friends unless we are really locked in after like the rare 2 hours session.

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and even then its a struggle a lot of times

cobalt patrol
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Yeah, while sevens are my "I'm fucking around" diffuclty

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and even on misisons where i've died elven times... which, to be clear, that was A Bad Run

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i still cmae out with over 300 kills

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in facti had 333, so every time i died i took 33 bugs with me

odd arch
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I'm don't like the sound of the effects this will have on the rest of the gameplay but chargers will be no more

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and that's a win for me

odd arch
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also bots feel in a really good place rn for me so I'm curious about yalls takes

supple siren
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I mean flamethrower being essentially melee does make it less of a Catch-All, especially if the other medium pens are getting buffed

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I'm also in camp 'the weapons are generally fine' so all the buffs feel slightly a lot but I did prefer the old flamer visually

tight zephyr
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I think the weapons are generally fine. Maybe make the laser cannon have slightly higher damage? I dunno.

oblique lotus
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Also imo AH is caving to all the whiners on reddit which is not going to end well

graceful bluff
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Honestly I don't mind them nuking chargers cause they're honestly not the difficulty problem in bugs, they're just there to make sure you can't just throw down a bunch of turrets and hunker down forever

odd arch
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chargers aren't even a problem, they're just annoying beyond being worth dealing with

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rather have a pack of them following me around than commit the time it takes to kill them

graceful bluff
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yeah that's the problem, they're just a mild annoyance unless it's in the way

cobalt patrol
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Apparently Anti-tank mines iwll now one shot chargers

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as to bots: ragdolling is icky, but otherwise, they're fine

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it's mostly a frustration point when you get chain ragdolled, and when the bloodyh heavy devastors decide to just flinchn you for days nad hten you die

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reportedly, all bots with rockets now have limited ammo

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excpetion for the missile tank, which is bieng looked at

cobalt patrol
quartz cloak
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I do hope they do exactly that and not begin a Payday 2 power creep spiral

ionic holly
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Admittedly i do enjoy payday 2

would not want HD2 to be like that in any fuckin' way though

tight zephyr
#

Yesterday I got juggled three times by rockets and then landed in one of those ominous smoking holes that explode when you throw a grenade in.

#

Felt like a billiard ball.

supple siren
#

The constant knockdown can be so annoying but I have to give it to them when they legitimately air-combo you, helluva shot missilebot

oblique hazel
#

a while back I was wearing heavy fortified armor, and I somehow managed to get juggled by a gunship and some rocket devs for what felt like a solid minute at least

uncut hatch
#

yeah if you get caught by 2 groups of gunships you can get juggled pretty much across the entire map with heavy explosion resist armor if you pop a stim right before the first rocket hits you

oblique hazel
#

it was really impressive tbh

#

I'm not even sure I touched the ground

#

(this was also like, a few months ago, so I might be misremembering)

tight zephyr
#

Yeah honestly I was laughing pretty hard when they finally dunked me in a hole.

#

Like... fair enough.

oblique hazel
#

oh, I just remembered another funny instance of this that happened to me much more recently

#

I was taking cover from a cannon turret behind a rock, when a rocket dev sneaks up on me and blasts me, spiking me way up into the air, where I got sniped the cannon turret

#

the machines have learned teamwork lol

uncut hatch
#

honestly being tossed around by the bots is a lot less frustrating then getting juggled by a dozen chargers and getting clipped thru the ground

tight zephyr
#

Reminds me of the time someone in voice went "Wasn't there a turret around here?" right before they got decapitated by it.

tight zephyr
#

Having real bad connection issues tonight. I've gotten kicked back to the Super Destroyer twice now.

graceful bluff
#

That is one hell of a damage boost to railgun

ionic holly
#

pardon

quick plinth
#

im kinda worried theyre overbuffing everything now?

ionic holly
#

i have been feeling that for a while

quick plinth
#

i mean previously they were fairly conservative

#

but now? going from 50% to a 150%

#

not to mention the durable damage buff

#

and if the previous, flamethrower change is anything to go by

#

it seems this trend will continue

ionic holly
#

I
likely wont be staying due to this patch

quick plinth
#

Im worried where all the difficulty will come from if all the weapons just get huge buffs like these

since I was already feeling a little monotonous even on 10s

unreal merlin
#

Railgun of all things doesn't need to be buffed so I actually don't like it getting such a huge buff.

graceful bluff
#

railgun was fine yeah

unreal merlin
#

It's perfectly serviceable where it is.

quick plinth
#

it kills mediums

#

can deal with heavier stuff in a pinch

graceful bluff
#

It could use a bit of a buff against bugs specifically but other than that I love bringing it against bots

unreal merlin
#

it

  • instakills all devastators with headshot or waist shot
  • instakills all hulks with an eye shot
  • kills gunships with 3 overcharge engine shots
  • instakills bile/nursing spewers with a headshot
  • instakills hive guards and brood commanders with a headshot
  • breaks charger leg armor with two overcharge shots
#

that's super versatile and good and doesn't invade the role of more dedicated anti-heavy/AT weapons

graceful bluff
#

or honestly just an ammo buff would be nice

unreal merlin
#

even against bugs the only thing it doesn't counter is bile titans

quick plinth
#

and even then you could railcannon a BT and finish it off with a couple of railgun shots

#

same for the autocannon

unreal merlin
#

I personally never had success using railgun to kill BTs but also I never really tried because I just used OPS to kill them anyway

ionic holly
#

Ugh, someone somewhere else gave me a nightmare thought

with all the anti-armour buffs of non AA dedicated kits, is the EAT/commando/RR/ and Spear gonna see batshit insane buffs?

quick plinth
#

still though, am I just unaware of how much people struggle on higher difficulties?

graceful bluff
#

iirc most players don't go above like, 6

quick plinth
#

because these buffs so far seem absolutely insane

quick plinth
#

I found 10s to be a nice challenge

#

could some weapons use a bit of a boost? sure.

at 10s Ill take it considering the volume of enemies, but this?

#

idk man, I was just hoping primaries get pulled into line and a coulple of AT weapons actually do their job of killing heavies with any sense of urgency

unreal merlin
#

imo the most common challenge of helldivers is the team not being coordinated and/or making bad tactical/kit decisions

#

not the enemies

#

getting swamped in enemies is of course a huge threat but like, that's why stratagems exist to delete big crowds of enemies

graceful bluff
#

What they should buff is the arc thrower

odd arch
#

dif 9/10 atm is kinda annoying in that so many biggest units drop that if you don't focus your loadout on them there will be a crowd following you around forever

#

but overall it feels aight

quick plinth
#

I really hope that they don't end up trivialising the game

#

do I wanna run around and shoot stuff? yes

but do I also want a bit of a challenge? yeah

ionic holly
#

Im admittedly already seeing what other things i can pivot the lads to

heady halo
#

honestly ive also been assuming that at least a part of this is "lies to children"

#

like there are now three or four types of chatger right?

#

the weakest could be weaker than they are now and you could face several that can be one shot by anti atmour heavy weapons

#

but you could still face rarer single or double of the heavier chargers that are just as hard , or harder

#

and they can always add a new charger varient with thicker bone crests, and only have them turn up in an even higher level difficulty, and they are even harder than the hardest ones are now

#

its a live service game, hey have the space and time to expand things out so long as they can keep enough player interest for quick matchmaking

strange vine
#

theyve also said theyll be adjusting the difficulty if things are too easy

#

but they wont be modifying the spawns for the patch so they can get data

ionic holly
#

Yeah i'll likely tap out for a while then

strange vine
strange vine
ionic holly
#

I'd rather just switch to something else.

#

And please turn off the ping

strange vine
#

sorry

#

also i think its silly to make a judgement without seeing whats changed personally

ionic holly
#

Okay, and im not prodding you on that

#

ive heard the numebrs, and now seen some of this, and it seems to shaping up to not be the game i want to play anymore, so i would rather not.

strange vine
#

they said theyll be adjusting the difficulty of the higher levels if its too easy, so shruggo

#

like if you dont see how much easier it is after the patch how can you tell when they turn the difficulty back up?

ionic holly
#

Skaian i am going to politely yet firmly ask you to just respect my decision here

#

its not like im telling you to stop playing

strange vine
#

if you say so

quick crown
#

I'm down for whatever changes if it means a buff across the board weaponwise because if nothing else they can just tune the enemies up after.

#

Its fine. Its better than how it was where some weapons become unusable or busted

#

Tuning the game for the people that literally play to shoot bugs with their friends for an hour every couple of days is good. Hot take.

oblique lotus
#

I don't think the game should be tuned such that the highest difficulties are easy because then you either suck all challenge out of the game or you end up creating additional higher difficulties to give people an actual challenge

#

plus like, diff 5 exists

heady halo
#

given that theyve already added more harder difficulties i thibk they just intend to tweak it to dodge conplaints

#

like make the base enemies weaker so you can fight more at once but keep adding tougher enemies and higher difficulties

oblique lotus
#

I don't see what the point is tbh

#

difficulty creep is a real thing and lets be real already 40% of the diff options are functionally identical

#

So making 1-6 the new 1-4 doesn't change anything it just stretches the scale

#

But yeah I'm apprehensive about this update both because AH is caving to reddit and also because honestly I thought the game was fine

cobalt patrol
#

Caving to Reddit isn't a helpful way to frame it.

It's not just Reddit where there's been negative opinion. Redid is just where the sentiment had been obvious. And a lot of people have been feeling a disconnect between the implied fantasy and the reality of the game.

Does the rail gun need the buffs? Probably not, but it's also going to be a lot more fun to blast heavy units apart with it now.

ionic holly
#

For most folk probably, yeah
like said im just gonna find something else

oblique lotus
#

I mean it is literally caving to reddit idk how else to frame it

ionic holly
#

ive had my money's worth with the game, no harm no foul

oblique lotus
#

Its AH caving to the loudest, whiniest parts of the community i.e. the subreddit

#

And honestly I don't want a power fantasy

#

HD1 wasn't a power fantasy,and neither was HD2, and giving potentially massive boosts to player powerlevel is imo moving away from the game that I enjoyed

cobalt patrol
#

Then add your voice to their official discord, submit feedback through the forms they've got there

oblique lotus
#

Did that

cobalt patrol
#

Because there are a lot more avenues than just Reddit they're responding to here

#

And ultimately, they cannot please everyone.

oblique lotus
#

I mean the discord is honestly about as bad as the sub

cobalt patrol
#

I think until you get all the patch notes in front of you, and get to see how the game feels, reacting that things are doomed is foolish.

oblique lotus
#

I mean sure its possible that AH massively amps enemy health and spawn rate so this is power neutral but I'm not particularly excited from what I've seen so far

oblique lotus
#

I'm also not saying that things are doomed, but that I have apprehensions about the upcoming patch.

cobalt patrol
#

(also worth pointing out that this buff it's mostly to the unsafe mode of the Railgun, so the risk is still a big part of it)

oblique lotus
#

Like I have never said doomed and I've been pretty careful about inserting ambiguity into my statements

ionic holly
#

I feel like its also sorta being miscontrued here like
neither of us are saying the game will die, literally just i wont play it and lollerisms just doesnt like the path being shown

oblique lotus
#

unsafe gets another 100% on top of that

ionic holly
#

Ive no intent to sit here and rally folk to try and go on about 'game bad' i just
will move on, thats all

quick crown
#

What's the best method for taking out the patrol drones because it's been such a pain when there are 2/3 spawners in the same zone with them

cobalt patrol
#

The durable damage is big, no doubt. But the majority of the buff it's still unsafe

oblique lotus
#

The gunships?

quick crown
#

Yeah

#

It takes a lot to drop them when we last played

#

Like a lot

cobalt patrol
#

Their weakpoints are the cockpit or the thrusters

oblique lotus
#

One commando to the engine

quick crown
#

I dont have the commando

oblique lotus
#

3 unsafe railgun shots to the engine

cobalt patrol
#

Easiest is the thrusters - HMG, Railgun, amr, autocannon can all smash them out of the air with a few shots to the thrusters

oblique lotus
#

Hmg in general

quick crown
#

Mmm

cobalt patrol
#

Autocannon does it two shots to the thrusters, or 4 shots to the body

#

Which makes it a very reliable option

#

In general the autocannon is a great swiss army knife vs bots

#

If you're finding it awkward to use, try it with either Fortified or Engineer armor (cuts recoil dramatically), or Peak physique (makes it more responsive on aiming)

#

Autocannon sentries should also mulch them, but would be pretty vulnerable to the rocket fire

#

EAT is a solid option, but easy to get overwhelmed

#

The Scorcher can kill them by hitting the cockpit. In theory this means you should be able to do similar with the explosive crossbow

tall stone
#

Laser Cannon eats the engines like you wouldn't believe.

cobalt patrol
#

Oh yeah, that's a great call out

#

Honestly wrt to buffs I'm mostly hoping to see primary buffs. Mostly of the more ammo/faster reload

glacial light
#

Nice sick

#

AA actually being AA

glad marsh
glacial light
#

It feels like they're kind of trying to make 2 more like 1, they tried something different with 2 and now reverting slowly back

#

Give me back to back eagle strafing lead walls

#

And EATs that one shot body shot

glad marsh
#

If they can bring back the funny multi-crew vehicles that'd be real cool

glacial light
#

That does sound sick

#

I'm just saying a 4 person mech would be ideal but a 4 person mini tank would also be good

glad marsh
#

I mean
In HD1
There were like 3(?) mechs you could use, a 2 seat tricycle with a machine gun, a couple 4-seat APCs (one with a turret, one without iirc wrong, both have a turret, one turret is just an actual tank cannon as opposed to an autocannon), and a 2-seat tank destroyer-style tank

quartz cloak
#

Yes
Admittedly after like, two years of DLC, but yes

glad marsh
#

Ye

#

3 vehicles were DLC (at least they came in the same pack)

#

Oh wait no
4 of them were DLC, 3 came in a pack then obsidian (the mech) was in a different pack

graceful bluff
#

I mean there's like two or three vehicles that are in the game and mostly functional that they haven't released

tight zephyr
#

I think they’re going to do huge buffs then walk it back a little at a time until they find the spot they want. That’s how I’d do it, anyway. So who knows?

#

But I’m not worried. It sounds like it’ll be fun as hell.

#

I agree that I think they should focus way more on primaries and secondaries than supports. It feels lately like I’m using certain supports as primaries and primaries as secondaries and secondaries as a tool for specific uses.

lethal badger
#

Did the playerbase drop? Was it due to the weapon alterations?

glad marsh
#

People did freak out over nerfs, but I think it's more of a gamefeel problem

#

For us, the game just started to feel off after a little while

hazy oriole
unreal merlin
#

EDF moment

graceful bluff
#

give me one I can use to punch a BT though

cobalt patrol
#

Re vehicles, it's an engine issue

#

But they've indicated they're making progress on cracking that

gusty wave
#

Tossing my hat in the “not feeling inspired by the direction of this patch” ring

tight zephyr
#

I kind of want to push back against that because it's starting to feel like we're getting into a negativity spiral.

cobalt patrol
#

We have buffs without any context to the changes of the game as a whole.Given the tidal wave of nnegativity around the gamwe as a whole, having buffs met with more negativity is just... depressing

tight zephyr
#

Yeah.

#

We don't even know how it'll actually work once it's out.

cobalt patrol
#

Like, are there reason to be reserved? Yes. I have concerns too!

#

but these changes will exist in a framework we havent seen, and hte devs have already been clear this is a stage 1 - buff thingsu p, try a new direction for the game, because it's not meeting a lot of folks wants

#

and hten form there they want to retune stuff like Dif 10 so it's avaible for folks like myself who love the crazy diffuclty

oblique lotus
#

I think that arrowhead made the wrong decision by caving to a bunch of people who frankly should not be listened to and in doing so are taking the game in a direction I very much do not want

#

and sure AH could have plans in the wings to make this power neutral..........eventually, but honestly giving the railgun 6.7x its original damage is either "we're planning on massively boosting enemy health to make this not a change" or drastically altering the power balance

#

I don't have much hope for the former and I'm not a fan of the latter

#

like I didn't want buffs and certainly not this level of buffs

#

this isn't a "arrowhead made changes boo they reverted the changes also boo" because I was in favor of the flamer nerfs since imo the flamer trivialized some of the most important challenges when fighting bugs

#

imo my position has been pretty consistent and it's one that is opposed to the consensus on the discord and especially the subreddit

tight zephyr
#

So what is it that you do want?

#

I'm with you on the flamethrower thing, though. I think the changes were fine.

cobalt patrol
#

M<y issue with the falmethrower was the communcation around it

#

(It should have been more explcit, and not itucked inteh bufixes)

tight zephyr
#

I barely used the thing, if I'm honest. Most things it could do, I could also do with the machine gun, which is a weapon I like more generally.

cobalt patrol
#

I used it a lot, as said, it's purely the ocmmucnaiton issue that i had an issue with

#

and i can understnad why they got pushback, becaused the fanstasty ofa flmeatrhrower is a very high risk, high reward thing

tight zephyr
#

I suppose.

#

I think the backlash got blown way out of proportion, though.

#

It's not like the flamethrower isn't still useful for clearing chaff, right?

oblique lotus
# tight zephyr So what is it that you *do* want?

Remove headshots, make the dagger a high DPS low uptime sidearm instead of half of a scythe, fix the bug with the EATs that just completely fucks your camera some of the time, remove the commando's ability to oneshot a fab on any hit, minor EAT buffs with regard to draw time and maybe damage to make them equal to the commando in terms of damage per time accounting for drop cooldown, make the spear a consistent oneshot against non-BT targets and a two-to-threeshot on BTs

#

oh and make AT mines consistently oneshot heavies and only trigger on heavies, which is one of the few rumored changes that I actually agree with

cobalt patrol
#

Not rumored, the exact statement is AT mines will kill tanks, but they havent yet got it triggering on ehavies only

tight zephyr
#

I think I most strongly agree with being headshot by enemies and the Commando nerf. Bugfixes are kind of table stakes.

cobalt patrol
#

that's per word of Pilestdt from the discord

tight zephyr
#

EAT draw time would be fine.

#

I don't have strong opinions on the Spear because I rarely ever use it.

#

So I'll concede to your greater experience with the weapon.

oblique lotus
#

the spear just kinda sucks honestly

#

you have limited control over what part of the enemy it hits so you're at RNGs mercy for whether you hit a weakpoint, lock can be real wonky if it doesn't feel like spotting your enemy, you get fewer rockets per rearm than the RR, and it doesn't do enough damage to justify all the caveats

#

and the RR isn't even particularly good but I've never had to scream at the RR to let me shoot

tight zephyr
#

I like the RR more than the EAT.

oblique lotus
#

oh and give the arc armor some kind of benefit besides reduced arc damage because as it stands it's incredibly niche

tight zephyr
#

Probably because I like snap-shots.

#

Definitely agree that some of the armor perks need a brush-up. The electrical resistance is probably the worst offender.

gusty wave
# tight zephyr I kind of want to push back against that because it's starting to feel like we'r...

This is in addition to many of the other points made here, but Helldivers 1 was a game that required a lot of teamwork and maneuvering around your teammates. What I miss the most in Helldivers 2 are the incentives to communicate with your team and do cool team shit together. There’s a couple of different things that make HD2 less teamwork oriented. You and your friends are no longer constricted to being in the same 5x5 meter box at all times because of the 3rd person camera. But outside of that the incentives to really work together as a team isn’t there. It’s much more efficient for everyone to go their own way, complete objectives by kiting enemies around, and reunite briefly for the tough objectives.

#

Buffing a lot of weapons to make people even more of a one-(wo)man army is going to make this problem worse, and less fun for me to play

#

I like the overall balance of heavy weapons right now. I don’t think we need to make chargers even easier to kill (besides making rockets strip behemoth legs more consistently)

unreal merlin
#

Throwback to the old high-difficulty holdout missions where the only way to survive was all four divers hunkering in the same corner and taking turns lobbing Shredder tactical nuke missile strikes off screen where the enemies are spawning

oblique lotus
#

I'm not going to weep for the shared camera though

unreal merlin
#

Me either, it felt mildly restrictive at best and actively infuriating at worst.

oblique lotus
gusty wave
#

Pilestadt said that dealing with 10 chargers should be a challenge but doable - but I think that if you have 10 chargers on the map you’ve fucked up. You’ve let 3 chargers spawn in a breach. Then killed none of them. Then let another 3 chargers spawn. And then another 3. That should be punishing

gusty wave
oblique lotus
#

I would like to see enemies deaggro if the squad gets wiped since rn that can cause mission spirals more than I'd like

#

oh also the liberator concussive needs a rework alongside the dagger

#

I get what they were going for but goddamn it just doesn't fucking do anything rn

#

I miss the shredder

tight zephyr
#

I don't think I've ever seen ten chargers at once, but just one of them has been enough to make my team have to drop everything they were doing and play grab-ass with it for longer than a semi-common heavy should warrant.

oblique lotus
#

idk if I want it back because it was frankly way too good in high level HD1 but I do miss it and its goofy optional warning siren upgrade

gusty wave
#

At least you won’t be able to absolutely cheese the shredder on defense missions because respawns are limited in HD2

oblique lotus
#

yeah actually there's a bunch of primaries where if you let me think about them long enough I can probably come up with a change but that's also because imo there's not enough differentiation between primaries

oblique lotus
#

don't miss that part of HD1 either

gusty wave
#

Primaries can use a lot of work feeling more varied and fun. Not smart enough to know how, but I’d love to see that

oblique lotus
#

like let's be real is there a meaningful difference between the lib pen and the adjudicator no not really they do the same role but one does twice the damage of the other

tight zephyr
#

That is something I can get behind.

gusty wave
#

I think overall what I’d like from buffs is chaff clearing feeling better with primaries while still requiring teamwork for heavies - or at least incentivizing it

tight zephyr
#

Sometimes I feel like my support is my primary, my primary is my secondary and my secondary is a grenade pistol that's only used for combat engineering purposes.

oblique lotus
#

same with the lib concussive where it's just honestly a worse liberator even with the stagger

#

and the liberator is thoroughly adequate

tight zephyr
#

The Liberator Conc is just a worse Pummeler.

oblique lotus
#

oh yeah the pummeler exists

tight zephyr
#

The Pummeler whips ass. I love that thing.

oblique lotus
#

wait does the lib concussive even do explosive damage anymore?

tight zephyr
#

I don't know, I don't think I've ever used it.

tall stone
#

Yeah, I'm not a fan of the look of upcoming changes.

#

It was promising when they were talking about altering Chargers and making them easier.

#

Because that addressed what I feel is the actual issue (Bug Heavies take too much work for how many there are)

hazy oriole
gusty wave
#

I was one of the people who was satisfied with the majority of changes the HD2 devs made, including the few nerfs

#

For the record

oblique lotus
#

yeah that's fair I can give it a rest

oblique hazel
#

Well this MO is as good as won

#

honestly pretty surprised we did it tbh

#

was not expecting to win this one after losing the last bot one

junior badge
#

I've been away from the game for a bit, mostly because of how unstable it's been for me.
Just a few too many crashes, sadly.

#

So that's really the big thing I'm hoping for - more stability. The game has consistently been fun for me, although it's been frustrating getting locked out of upgrades, because I don't play the highest difficulties with randoms.

#

It should've gotten better now that 6s drop the super samples, but instead, I've had crashes, so...

odd arch
#

I'm locked out of upgrades because no one picks up common samples in the diffs I play

hazy oriole
ionic holly
#

i have been invited to some kinda out of game HD2 battalion

funny

stark ether
trail nymph
#

Breaker buff

#

16 shell magazine and stagger force increased from 10 to 15

#

This update is shaping up to be “let’s revert every major nerf we made to the game.”

graceful bluff
#

The railgun one is just making it even more absurd than on launch

ionic holly
#

I've no strong feelings on this breaker one, doesn't really set any red flags off like the priors

graceful bluff
#

I just hope the silo stratagem shows up this patch

#

I really like it as a concept

#

and yeah honestly, the main benefit of the old breaker was that it was pre buff punisher

#

with the punisher existing in its current state, launch breaker is fine

odd arch
#

the stratagem I'm waiting for the most is The Boys

graceful bluff
#

I just really like the idea of basically stockpiling spear shots like spears

cobalt patrol
#

Oh, there's an idea i like, some sort of unsafe mode for the jetpack

glacial light
#

It's a super 3rd person shooter now

junior badge
#

Make it 5players, and one has to run around with the camera for the others

#

Whenever they set it aside and pull their secondary for self defense, the others just see the floor around them...

glacial light
quick crown
#

camera strategem so you can play Content warning in HD2

graceful bluff
cobalt patrol
#

We are no longer Cooking.

#

We are instead doing very bad wrong things

#

so new strats in a warbond - a gas thrower, a gas guard dog, gas grenades, and a stim pistol

#

which is a side arm that... well, heals

graceful bluff
#

gas guard dog sounds like the flamethrower guard dog I always wanted

cobalt patrol
#

Very interested to see how the gas thrower and flamethrower are differnated

#

They explcity mention the gas thrower being "high pressure"

#

Looking at things, i'm guessing the Gas Thrower is longer range, but more of an anti-chaff weapon

#

while i suspect the FT is now intended to be the "High risk, high reward, anti tank melter"

#

but we'll see

#

The range here looks pretty signficant

graceful bluff
#

yeah the gas thrower looks like it's gonna be a proper napalm style thrower rather than the musk special that the regular flamethrower is

odd arch
#

wonder if the stim pistol will interact with medic armour

dusty spruce
#

Wonder if it’ll have the slowdown effect that the old chemthrower in HD1 had

#

Sad that my glorious Paragon is not yet returning

oblique lotus
#

re: breaker: idk was this necessary?

#

Like, that is a lot of extra carried ammunition

dusty spruce
#

I think it’s mostly just to quiet a lot of the recent yelling

odd arch
#

two players with fire weapons and gas resist
two players with gas weapons and fire resist

#

cover each other

#

win

#

hey where's my hellpod gas canisters booster actually

#

0/10 can't make the EAT drop of death

cobalt patrol
#

The one thing i am annoyed about with the new warbond is the warcrime jokes everywhere =x

sage plume
quick crown
#

Always

hazy oriole
#

I am curious as to how well thegas thrower will work vs bots

ionic holly
#

Assuming it's corrosive like the orbital strike? probably pretty well

#

Also, feeling a bit better after taking about the patch with some of the bois

i'm still hesitant to see some of the things but

#

fuck it, i've been here this long

quick plinth
#

so from what I understand, they're going to buff everything greatly, gather data and then adjust other systems? (like spawning, and enemies in general)

strange vine
#

Hopefully

quick plinth
#

anyone got throughts about the stim pistol?

#

because imo it doesn't seem that useful

graceful bluff
#

yeah I just don't know when it'll be useful

#

also ugh I need so many samples still

#

doesn't help that I put so many of them on extract and then they just.. don't pick them up

#

sure teaches me to go pub bugs

hazy oriole
#

ik personally ill get a kick outta using the stim pistol for those moments when i keep trying to give a homie on red stims a needle but the game won't let me

oblique hazel
#

I know some people who really like the support fantasy of the supply pack, and while definitely appreciate the stim pistol

#

but I do think it'll probably be more impractical than anything else, even if the healing is good

trim breach
#

I can honestly see a lot of

#

"Don't worry! I've got a stim pistol!"
<Forgot to switch from the grenade pistol>

cerulean sluice
#

I like the idea of a support/area-control pack. encourages teamplay and whatnot

I just wish it wasn't wrapped up with the Gas series of weapons

graceful bluff
#

like for example for utility stuff: icepick that allows you to climb twice the height, stabilization spikes that makes you resistant to knockdown when standing still

glacial light
hazy oriole
#

i think it'd be a great way to integrate lesser-used booster ideas into the sandbox too

#

stuff like muscle enhancement, which is super useful but not gonna be picked over something like the stim booster or extra health or pod space opti could be integrated as support equipment like you suggest

cerulean sluice
#

2nd booster slot please

glacial light
#

Evil idea a 5th booster slot for the team but it's selected by the managed democracy AI

#

Also while I do love the team wide effect of the boosters, I wouldn't mind like a 2nd booster slot with select boosters that only affects you

sinful bay
#

Heya, I am very out of hte loop but the new weapons looks interesting, does anyone have a video testing and showing how the Chemical weapons gonna work in game?

strange vine
#

nope

sinful bay
#

I see, thnk

cobalt patrol
#

We only have the official preview trailer

tight zephyr
#

This warbond sounds cool as hell.

glacial light
#

I finally realized why the stim pistol is in this warbond, because it's not the toxic warbond but chemical one and medicine drugs are known for chemistry

#

This is why i'm a helldiver, gun simple

stone bridge
#

I'd use the stim pistol, that's dope as hell

glacial light
#

I personally use my secondary a lot, but if I had a build the used mostly primary or support weapon it'd be a nice pick

#

It seems hard to use as like an emergency to save your friend gun on bugs cause if they're dying there's probably too many bugs around them to get them

hazy oriole
#

ooo, helldivers 1 is on sale for like 5 bucks

#

is it worth getting? think it might be neat

strange vine
strange vine
odd arch
#

I can see myself bringing stim pistol into bots

#

because I use my secondary almost exclusively for up close berserkers

#

and I can just git gud and not let them get close (this will surely not backfire)

hearty pier
#

Never once has being overconfident about berserkers backfired

odd arch
#

I'm curious about eruptor after the patch

#

I'm having a mixed time with it and can't decide if the ability to close fabs is worth it over DCS

#

they're both my favourite bot weapons but the eruptor's difficulty hitting berserkers/devs in weakpoints as they wobble ahead is a bit painful

quick crown
#

I missed stim pistol convo but I love the idea of using it to inject adrenaline into my slower team mates for a sprint. (that one booster)

odd arch
#

the heavy armor user shaking deliriously after the rest of the team prods them with stims the entire way to extract

glacial light
cobalt patrol
#

Arrowhead back to nerfing already. Shaking my head!

Okay, jokes aside, this will be real nice

quick crown
#

Never being allowed to poke my head out from behind a tree because there are 2 doing back to back barrages will be an improvement

#

That could be phrased better but you know what I mean

cobalt patrol
#

I getcha

strange vine
#

someone managed to get some of the notes during the video:

Scythe
Cools down slightly faster
Adjusments to the beam sfx brightness
Sight changed to high power scope
Recoil removed
Sets enemies on fire (already did lel)

Crossbow
Explosion radius increased by 30%
Explosion damage increased 150 to 2XX

Eruptor
Shrapnel is back! But now has more but smaller shrapnel
Explosive damage decreased from 290 to 225

Defender
Damage 70 to 85
Durable damage 7 to 8

LibPen
Damage increase 45 to 60 or 80(?)

Dilligence
Damage 125 to 165 (unclear)
Durable damage increase 32 to 42

Counter Sniper
Damage increased from 140 to 200
Durable Damage increased from 14 to 20
Stagger increased from 15 to 20

Blitzer

torcher
ap 3->4

hazy oriole
#

OOOO libpen buffs

#

is the torcher the primary or secondary again

strange vine
#

primary iirc

cobalt patrol
#

Primary!

ionic holly
#

one of my favored primaries, actually

odd arch
#

as someone switching between scythe, eruptor and DCS
damn I'm being pandered to

#

I'm not so sure if DCS needs a buff?

#

maybe to keep it in line with everything being buffed but it's a damn good gun already

strange vine
glacial light
#

Woo orbital napalm

#

Bugs won't know what hit them

glacial light
#

Neat so the rocket dev change isn't they use 3 rockets and they're out they just need to reload after X number

odd arch
#

they said in the video they get to reload once

glacial light
#

I don't watch the videos

#

Also once seems low but realistically most rocket devs would be dead before needing a 2nd reload

strange vine
#

so total of 6 salvos per rocket devastator

heady halo
#

is helldivers 2 borked for anyone else right now?

#

ive been trying to join missions for about 15 minutes

#

but get booted back to my ship at different points every time

hearty sleet
#

Steam might be having server issues RN, I'm hearing about issues in other games too.

tight zephyr
cobalt patrol
#

Which will be acahnge, but also.. I think it's a good one?

#

One of my critques of the game as it stands is support weapons feel nearly mandatory

#

which funcitoanlly collapses the choice of statregemes more than you'd think

#

To the poiont i still think the game could be imrpoved by either going up to 5 strats lots with a single one being "This is your support weapon slot", or just.. making takign a support weapon mandatory with three other slots

#

But if priamries become a lot more practical for general use, that releveas a major pain point

blissful sparrow
#

the problem is due to the FPV patrols can be seen from far away
because they can be seen from far away they can't suprise you by coming into frame suddenly
As they can't suprise you, they need to be beefed up in numbers to not have you instantly wipe them out everywhere
Because they are more beefed up, you can't take them out with your primary anymore

odd arch
#

true for bugs, less so for bots because the drop callers die in one-two headshots

#

which is better design in the current state of enemy balance imo

#

nearly all bugs being able to call breaches could be super cool in different conditions

oblique hazel
#

Oh God please no, I already have way more trouble stopping a call than I do a bot flare from going up

cobalt patrol
#

That';s because bugs have a ton of enemes who can do it - Scavs, Hunters, Pouncers, Warriors, Hive Guards, Brood Commanders

#

in point of fact i think the list of bugs who cant call breaches is smaller than the ones who can

#

Bile Titans, STalkers, Chargers, SPewers, Impalers, Shriekers

odd arch
#

bug calls are more annoying in the shared scheme of enemy mechanics

oblique hazel
#

oh I thought you were advocating for more bugs to be able to do it

#

for me the biggest problem I have is that I feel like even if I notice the call (which is harder than flares anyways), even the scavs are much less responsive to being killed out of it than bots are

#

but I can pop a trooper when I see that hand go up relatively consistently and stop the flare in the first place

#

it feels like I have actual agency about the situation on the bot front, but not on the bugs

hazy oriole
#

also bugs by virtue of being swarms tend to bodyblock the little scav chirping up his boys behind their fat bodies

strange vine
#

I think it definitely gives good flavor imo, does feel bad when the lil guy behind a rock calls in a breach

tight zephyr
#

I think you should probably get a slightly longer time to react to a bug breach call-in. As it stands, it’s almost instantaneous.

#

That’s the only big change I’d make off the top of my head.

glacial light
#

Yea that is annoying when you just finished a patrol but one of the last remaining little guys starts calling and you have a clear shot but unless you snap shot it then it's too late, if you're reloading or need to swap to a longer range weapon then all you can do is watch.

#

The slightly longer animation of a bot suddenly stops walking, winding up to raise its arm to shoot the flare is long enough there's very few instances where you can't respond to it and it feels more "fair" cause I had options to respond to it

#

Except those troopers that call flares behind rocks, it'd be nice for me if they modify behavior for those bots to only do a flare in view of players so you have a chance to stop it

quick plinth
#

I've had it happen, where multiple times I would just get done reloading, and would be 0.5 seconds too late to kill the screamers

strange vine
#

Ive had that happen a ton on bots

#

They always seem to light a flare the moment i have to reload

odd arch
#

I just joined

glacial light
#

Obivious the play was to load in faster and use the droppod to kill the trooper with the flare

odd arch
#

I more mean that the host left as I was loading in

#

and so did everyone else

heady halo
#

like whitte or black to start then orange

#

so you do have a bit more you have to do but you can see it way easier and actually have that chance to sprint and pop before the call starts

as rn especially if its a smaller bug behind a larger bug it can be completly invisible

sometimes ill catch a bot drop just from the glow of the flare and that second or two to be able to stop it or start prepping for the drop is very valuable

heady halo
#

a mechanical whine for bots and like a cricket or cicada for bugs

#

so even if you cant see it you still get a warning

odd arch
#

half the time I realize there's a bug call going on only when I see the breach text

#

the lone scavenger observing me from a distant hill:

tight zephyr
#

It needs to be telegraphed more strongly is my argument.

#

I don't fight bugs a ton, but the thing I've noticed is that you have basically no time to react to a scavenger screaming.

heady halo
#

both would be ideal

#

hell give a booster for it that pings it automatically

#

honestly it should probably be a backpack slot instead

#

ewacs unit with a radome

#

as its too powerful i think for a booster

glacial light
#

A little slap in the face to crossbow

unreal merlin
#

Crossbow's supposedly getting damage + explosion radius increase.

glacial light
#

Is that not just similar to the Eruptor buff

unreal merlin
#

I do miss the crossbow's utility being "lol delete this entire patrol of light enemies with 1 bolt"

glacial light
#

I think it should lean into that, there's points where the 2 weapons were too similar

#

Although the use of the shrapnel on Eruptor was so you can hit nearby light enemies so it's stepping on toes again

strange vine
#

Crossbow is one handed now so its fine if they step on toes a bit

#

You cant use eruptor with a ballistic shield and the shot cycling is faster on crossbow

oblique lotus
#

crossbow's also a lot less likely to kill you

#

and it shoots a lot faster

unreal merlin
#

crossbow upsides

  • low noise
  • faster refire rate
  • one handed
  • arcing projectile is super fun to snipe with :)
cobalt patrol
#

Yeah, everyone thinks arcin proejctiels are bad

#

but my god

#

do i loive a good arcing projecitle

#

I had so much fun in TF2 being a dick as the sniper using the bow

#

...esp counter sniping otgher snipers with it

#

"Congrats! YOu sidestepped my first arrow. That was very well played.

...fucking shame about the second arrow though. Real oof moment there."

tight zephyr
#

I like the Punisher Plasma a lot.

#

I use it to pop Troopers over rises.

cobalt patrol
#

PP is my favourite anti-bot primary

graceful bluff
#

The crossbow is apparently getting a nice buff

#

someone saw it on those paper patchlogs they throw at the end

#

||radius +50%
damage 150>300||

oblique hazel
oblique lotus
#

uhhhh

#

what changes are getting made to the eruptor then?

#

because the eruptor only deals about 300

keen zinc
#

my brain doesnt work

oblique lotus
#

I guess the shrapnel gives it parity?

keen zinc
#

is the role bot broken or something

oblique hazel
#

probably

#

its been having trouble for a while

#

oh wait the role probably just hasn't been added back to the bot yet

#

#server-news message (for context)

#

probably just ask a mod to manually assign it to you?

oblique lotus
#

<@&1206091872716595200> lobby full, sorry!

oblique lotus
#

ok I really wish pelican 1 wasn't a physics object

keen zinc
#

really looking forward to the update tbh

strange vine
oblique lotus
#

figured

graceful bluff
odd arch
#

I don't think I've ever had an extract wonk out

#

aside from that time the pelican gunner blew me up for no discernible reason

oblique hazel
#

weirdest I've ever seen extract was pretty recently, the voicelines and the timer got desynced, it ended up being about a minute late, and when it did show up it just teleported into place, squishing and instakilling 3 of us

#

it was a weird as hell, but the whole mission was barely functioning, so it was par for the course by that point

hearty pier
#

I've only seen Pelican 1 glitch into the floor once and refuse to land twice, and that's after a lot of evacs

hazy oriole
#

happened to me when he landed on a bile titan and it caused him to clip into the floor

oblique hazel
#

I've had the beacon not spawn and force us to wait out the mission timer a bunch, but never anything that actually affected it once it was called in until now

#

but I don't think that was even the weirdest thing that happened that misison, which is saying something

hearty pier
graceful bluff
#

Only reason I know that was because I managed to dodge artillery enough to reach it :v

#

Did give me this screenshot though

strange vine
#

Arc Thrower will get closer to it's former glory with some extra on the top.

A moderate stun effect is added that builds up on its targets and the range got an increase from 35 to 55. Durable damage will also be increased from 50 to 100.

And did we mention it now jumps additional times? #BuffDivers

▶ Play video
tight zephyr
#

I’m okay with Pelican crushing you if he lands on you. It’s just the kind of thing I’d expect from an idiot regime like Super Earth.

#

Especially if he hangs out long en to have another Helldiver drop in just to get into the evac.

cerulean sluice
#

I only want the flamethrower, chemthrower, and arc thrower to be even more of a menace to teammates for that reason

stark ether
#

i feel like we're getting all these buffs and thei're going to wait like a day or two and then drop anotehr tier(or faction) of enemy on us

glacial light
#

It's us vs the stratagems

burnt vapor
#

The stratagems have joined the automatons

glacial light
#

Does the stim pistol have an arc? I ask because I wonder if you can shoot a stim pistol straight up then catch it with your head to stim yourself

#

I am asking for a friend I definitely don't have a stim problem and not asking as a way to consistently use 40 stims per mission

cobalt patrol
#

I was joking we need Loitering Stim Munitions

glacial light
#

What if we had a stim dog that just shot stims, and a stim mortar that shot hundreds of stims in an area, and orbital stim barrage - this message was sponsored by big super pharmaceutical

odd arch
#

110mm stim pod

blissful sparrow
#

Orbital Stim Cannon
You will get injected stims

glacial light
#

Mega hulk

quick plinth
odd arch
#

we've had stim pistol, yes, but what about a stim primary?

glacial light
#

first to arrive at an invasion
Me: drop all of our stims on the mission site
Democracy Officer: brilliant idea captain, the civilians will need those stims to evac
Me:
Democracy: the stims are for the civilians right?
Hellpod launch initiated

glacial light
blissful sparrow
glacial light
#

Throwing stim (it's just a throwing knife with a stim attached)

tight zephyr
#

Stimdog.

#

That, if it shoots an enemy, will also heal them. It's advanced teamkilling, which is the primary use of any of the dogs.

glacial light
#

if you die in an automaton jammer zone with a guard dog it'll stay around and become hostile as it defects to automatons without the S Democracy enforcement signal from your helldiver and Super Destroyer

tight zephyr
#

pff

glacial light
#

Everytime laser dog lasers you its trying to resist

#

New mission type is kidnap baby automatons (it's guard dogs)

burnt vapor
#

These ideas did exist in the first game with the angel and REP-80

glacial light
#

Good thing we won in 1 and it won't happen again

tight zephyr
#

Man I still hate fighting bugs. I hope the reworks help.

#

The Impaler is the most annoying enemy in the game bar none. At least I can find the Charger that's beating my ass.

trim breach
#

It doesn't help that they can eat a Rail Cannon shot and keep going

tight zephyr
#

I usually bring an RR for dealing with bugs but the Impaler just eats those fuckers like candy.

oblique hazel
#

You know I don't actually find impalers that bad, and up until very recently I disliked fighting the bugs as much as you do

burnt vapor
#

OPS for express freedom delivery

supple siren
#

I'm okay with impaler mechanics but they're a little too beefy for like 'Ranged' enemy

oblique hazel
#

At least you can disengage from impalers

tight zephyr
#

I find Imaplers to have almost entirely ruined what little enjoyment I had when I was fighting bugs.

supple siren
#

It starts being a problem on those rocket-protection missions because they stack up outside the walls, once had like four of the fuckin things behind impenetrable bug-army

oblique hazel
#

Honestly I'd prefer if every behemoth spawn was replaced with an impaler

glacial light
#

Between spewers, mortar spewers, and bile titans the bug ranged units are fairly tanky

tight zephyr
#

Impalers are goddamn near impossible to kill in a timely fashion and you can't even find the fucker half the time while it's ragdolling you so the ten gorillion Hunters can tear you apart.

#

At least with a Behemoth it's a thing I can see, identify, then deal with.

#

Like, there are parts about fighting bugs that I do actually enjoy for as much as I'm vocal about preferring bots. But they really need to make Impalers a little more fragile if they're going to be the equivalent of the bot rocket artillery tanks.

ionic holly
#

I admittedly hold my age old sentiment of 'i don't really prefer either enemy, it all dies the same in my experience'

tight zephyr
#

Bugs are a lot harder to kill in my experience.

#

The bigger ones, anyway.

glacial light
#

I still like bots better, but visibility is important. Bots have a ranged tank aka Factory Strider but it's so big and visible you know it's there probably before it even fires

oblique hazel
#

See impalers at least will stay put for me to throw stratagems at them

tight zephyr
#

If you can find it amid all the other chaos happening at any given time in a bug mission.

oblique hazel
#

I can't 1 tap them with my RR like I can a charger, but 1 ops or eagle airstrike and RR shot is plenty, and they give me the space to reload the thing

tight zephyr
#

I really think I must see this game in a totally different way than most people do because it seems like nobody else thinks this is a problem. So I think I just have to take the L here and acknowledge that it's a Me Problem.

oblique hazel
#

I mean I do get it I think, up until very recently I all but refused to fight bugs because I didn't find it fun, until I finally found a loadout that works for me

glacial light
#

Part of bugs if you should bring consistent ad clear, most of the medium/big enemies are not a threat or annoying if you wipe out the swarm.

tight zephyr
#

The Punisher is my favorite bug weapon.

glacial light
#

It's when you let even like 5 hunters survive for more than 10 seconds that's an issue

tight zephyr
#

Well, what primary do you suggest? I like the Punisher a lot, but it's a bit slow.

shy prairie
#

arc punisher

#

(blitzer)

glacial light
#

I use blitzer which is not the best ad clear primary but I use it for mediums paired with orbital gatling and strafing so I always have a quick ad clear option for a breach available

tight zephyr
#

I usually bring napalm for dumping on top of breaches.

oblique lotus
#

blitzer is really good for bugs

#

oneshots hunters

#

stunlocks brood commanders, etc

glacial light
#

I would bring a 3rd ad clear stratagem and maybe even legally distinct cluster rockets as a support weapon if my team's ad clear is lacking and that's usually enough

oblique lotus
#

I usually run cluster/airstrike/commando/OPS and that gets me by

tight zephyr
#

Commando might not be a bad idea.

quartz cloak
#

I'm just a forever botdiver at this point

oblique lotus
#

commando rn is kinda just better EAT

glacial light
#

I would agree on bots, commando has like practically all the same breakpoints as EATs on bots but with laser

oblique lotus
#

less so against bugs because the bugged interaction with fabs is only good against fabs but it's still considerably more damage per drop, with better accuracy, less fiddliness trading between launchers, better portability, and 0 instances of the camera deciding that it's done now and going into low orbit

#

also no draw anim/draw time

tight zephyr
#

Guess I can give the Blitzer a shot. I didn't like it much when I first tried it, but maybe I'll get used to it.

glacial light
#

Being able to grab all 4 commando shots in one slot is pretty great, there's situations where you're on the run and you've throw the EATs ahead but can only pick up one then leave the other behind to keep moving

#

And the littering is nice but chances are i'll never run through that area again on most maps

oblique lotus
#

the blitzer also never has to stop firing

#

so you can just keep putting bolts down forever

#

no managing heat, no managing magazines just zap zap zap

tight zephyr
#

Do any of you want to actually play some Helldivers? I'm having godawful luck with pubbies. Last mission I dropped in, the squad lead said "FUCK YOU!" really loud into voice chat and kicked me.

oblique lotus
#

not available atm but maybe later today

glacial light
#

EATs does have a significant advantage on bugs cause 1 shot chargers which are common enough for bugs. I still take commando cause bile titan heads are buggy (idk if they fixed this recently) and having 2 EATs not kill a BT is bad cause then you wait. Having 3 Commando shot not kill means you have an extra chance for the hitbox RNGjesus to bless you with a kill.

oblique hazel
#

I'll also be on later today for some diving if you're down

tight zephyr
#

It charged into a Hellbomb.

tall stone
tight zephyr
#

So just bring OPS to every bug drop, got it.

tall stone
#

Honestly yes.

#

OPS and Orbital Gas work wonders against bugs.

tight zephyr
#

It's a good stratagem.

tall stone
#

It's hard for me to not use it, yeah.

glacial light
#

Gas is pretty great for breaches

tight zephyr
#

Yeah.

#

Gas, OPS and Eagle Strafe are my usual go-tos for bugs.

#

Of course if I run into more than one Impaler, I'm SOL but whatever.

tall stone
#

Gas, OPS, and Rover for me.

tight zephyr
#

Oh, I try to avoid teamkilling so I don't bring rovers.

tall stone
#

Look, if they die to Rover, that's their fault.

#

And it's going to also shoot me during the mission, so it evens out.

glacial light
#

Gunrover is better about team killing, in that it team kills less

tall stone
#

Yep, both dogs are good.

tight zephyr
#

I think I need to just give up for right now and go eat lunch.

tall stone
#

Oh yeah, eat lunch for sure.

tight zephyr
#

I didn't have a single successful mission in that session, so that's the Universe sending me a message.

glacial light
#

I'm not a fan is laser dog since I only bring it to bugs and positioning is more important otherwise you will laser a teammate and the last thing I need when fighting bugs where you're always moving is something influencing where I shouldn't be (looking at you giant pillar plateau maps)

odd arch
#

I bring gun dog to both because it headshots bots like crazy

glacial light
#

Gundog you can position poorly and there's a chance it won't hit a team mate

odd arch
#

and laser would be better for bugs but I'm chewing through my ammo playing bugs anyways

#

so the ammo limit doesn't matter

#

I'm inhaling resupplies either way

glacial light
#

That was a long time ago though

#

Before gundog first damage and reload from resupply buff

honest acorn
#

The problem with gundog vs bugs is mostly its abiding love of blowing the whole ammo reserve on blue spark armor like hive guards and chargers but it’s manageable

tall stone
#

Laser is there to help me with Hunters.

#

Democracy mandates that I don't care about my teammates.

hazy oriole
glacial light
# honest acorn The problem with gundog vs bugs is mostly its abiding love of blowing the whole ...

In a weird way I'm fine with this, cause I've never really had the gun dog run out when teammates remember to use resupply pod more than once every 5 minutes.

And also it notifies me of chargers by shooting at them which are silent ninjas and I'm trying to listen for their audio cues with midnight mode enabled to figure out where the chargers are and whether one is trying to charge me from behind drowned out by the loud million prowlers.

honest acorn
#

That’s super fair yeah

#

It also cleans up hunters and scavengers and such really well since it actually just aimbot-headshots

glacial light
#

That's heavy enemies in general, I think all the enemy audio is like balanced around the same volume and that means the million trooper grunt calls and bug noises drown out the heavies noises. I think itd be a nice QoL to have heavy enemies be louder to cut through the noise

#

Not huge for bots unless it's a flame hulk as their projectiles are very visible when they ping/ragdoll you from behind, but for bugs it's the different between a BT or charger hitting you unless you've got the big FOV and see the charger or bile from the corner of your screen and snapshot dodge.

cobalt patrol
#

I kind of enjoy the ninja BTs

#

but chargers should make some real sound for sure

tight zephyr
#

Why?

#

Not the charger thing the BT thing.

cobalt patrol
#

Because something that big being that sneaky is hilarious to me

strange vine
#

MGs on max rpm will kill them relatively quick

tight zephyr
#

Where do you shoot them?

#

Wait, it eats RR shots like candy but you can hose it down with a machine gun and it dies?

strange vine
#

It has 1800 hp but no armor

#

Which takes 3 AT shots to kill

#

But MGs will chew through that quick

tight zephyr
#

Huh.

#

Well shit. I do like the MG.

oblique lotus
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Not with the tentacles retracted but once the head is exposed it dies to small arms

oblique hazel
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problems that will hopefully be fixed in a few days though

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because I do really enjoy it into bugs

graceful bluff
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Bugs haev a problem of just no selling shots sometimes, affects large damage single hits a lot due to this

tight zephyr
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Just gonna start running the machine gun instead of bringing AT.

hearty pier
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As long as you have a stratagem for Biles/behemoths MG answers everything else on bugs very well

oblique lotus
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3/4 shots will drop a BT and 1 or 2 will drop a charger

cobalt patrol
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Back leg.

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If you destroy a back leg, theyl iterally crack in half

lethal badger
unreal merlin
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OH NO

oblique hazel
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ope

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you know, it would be really well timed if the squiddies showed up with the big update on tuesday

tight zephyr
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WHAT IS THAT

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WHAT THE FUCK IS THAT

unreal merlin
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it's a Great Eye, the illuminate Big Boss Enemy

alpine seal
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this isn't real, both of them are from an account with orange k and blue d users and that's obviously the great eye from 1

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if the illuminate were coming back like this they wouldn't use the same model, second is more believable but

lethal badger
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Oh

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My apologies I suppose

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Had no idea

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Top pic seems.. rendered in game

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Like that model looks pretty similar to the hd2 style

alpine seal
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the rumor culture this game has is special, just the fact this is believable is an experience not shared by very many fanbases

tight zephyr
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It's pretty late, so I'm just gonna do some solo stuff. I'd ask for help but I only have time for one mission.

alpine seal
tight zephyr
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I used some low-difficulty solo missions to give the Blitzer another try and now that I kind of have a better idea of its rhythm, I like it a lot better. It just takes a little getting used to.

honest acorn
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It's a weird weapon

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Poor rof and strange handling but it just never stops firing

unreal merlin
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100% uptime is an underappreciated aspect. That plus the stagger let me hold the line against 20 Stalkers by myself.

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(I counted)

oblique lotus
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it also hits like a bus

tight zephyr
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Yeah, once I figured out its general range it was fun. It's kind of a fan shape in front of the gun, but I haven't quite gotten its exact targeting down.

shy prairie
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yeah that one ROF buff it got makes it actually able to kill a hunter pack before you die (important)

tight zephyr
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Sometimes it'll hit everything in front of me, sometimes it'll just zap one scavenger in particular and leave the Hunter about to claw my face off entirely unmolested.