#Helldivers 2: For Managed Democracy!

1 messages · Page 84 of 1

tall stone
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Naughty boys and girls get reassigned to the gas mines

glacial light
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It'

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It's not a good job, it is very hard to mine gas with pickaxe

tight zephyr
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They're just tiring themselves out...

hazy oriole
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has the game just been very crashy for anyone else?

tight zephyr
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Not for me, but one of my friends has been having a hell of a time with it.

hazy oriole
short rune
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Can't go wrong with any of the Viper sets

tight zephyr
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Man they're getting close to Super Earth, eh?

agile fable
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its probably fine

tight zephyr
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Yeah. It's not like they can actually invade Super Earth.

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I mean, that would be ridiculous.

cerulean sluice
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they shouldn't crack SE. Don't let Super Earth be right about anything

tight zephyr
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That's a good point.

cerulean sluice
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they invade to try and bring SE leaders to a tribunal, so we can fight on an urban map. but no cracking.

tight zephyr
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I'd be down for an urban map. That'd be cool.

oblique storm
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super earth can be invaded once as a treat

strange vine
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encountered one of the new jetpack automatons, unfortunately i forgot to actually ping and check its name

tall stone
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Oooo, shiny

glacial light
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Has anyone tried the crisper

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I've been eyeing it if it's good ad clear

hearty pier
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The tank is very small but it is fun]

tall stone
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I have not as of yet. It looks promising.

glacial light
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I kind of want a secondary good at close range for bots, I use eruptor so need a backup weapon for the little ones up close

ionic holly
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Oh i did, it's shockingly nice, that tank runs out fast though so it's better used more in a burst than being heavily reliant on it

strange vine
glacial light
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Verdict is also what I use now, bushwacker is nice but feels redundant with eruptor and my only issue is the smol ots

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Berserkers I pop at a distance and if there's one in melee with me that's my fault but eruptor is pretty slow at clearing ads and if a jetpack guy stabs me unless I want to ragroll myself I use a secondary

cobalt patrol
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Cripser should wipe out small bots at close range very efficently

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trooper class bots are super vulernable to being set on fire, they die very fast

glacial light
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I do hope that's true for me too, verdict is nice but the idea of tiny flamethrower is very appealing

strange vine
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also can still kill troopers fairly quickly esp with headshots

trim breach
graceful bluff
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Super earth not even being on their radar anymore they're going for the third faction

tight zephyr
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Okay that'd be the funniest possible outcome.

glacial light
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I want them to be extra

glacial light
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Super Earth solution is to blow up all the space around Super Earth, but not as in create massive explosions near Super Earth that'd be silly and dangerous, as in destroy the spacetime around super Earth to bypass such a blockade

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Which I now realize if the bots did that super Earth would only have one way out or in and can only safely travel via one narrow passage that could be cut off at any time

graceful bluff
tight zephyr
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They loop back around and start fighting the Terminids on Crimsica.

glacial light
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Stellaris just has every sci concept in it somewhere

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I never got into it I think I'm too used to more modern QoL features and UI

graceful bluff
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Best not to anyway, it's a money black hole like all paradox things :v

glacial light
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But it is fun in a ruin your wallet but you can't stop yourself way just one more turn and I can get another dlc it's not that expensive and gives us another faction

cobalt patrol
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as ironic as that may sound to say, it's sort of beocme Too Much

graceful bluff
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Now ignore me as I have all the ck3 dlc on isthereanydeal :v

tall stone
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I am quite happy that we're going to be able to pull off my favorite type of planetary defense: Cutting off the invasion by taking another planet.

odd arch
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dual threat planets when tho

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unlike super earth the bugs and bots are reasonable so a truce is not an outrageous idea

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new major order: dress up in cosplay and engage in false flag operations

tight zephyr
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The bugs are a kind of animal and I don’t think they’d even acknowledge the bots if they met because they’re inedible.

odd arch
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so a perfect ally

tight zephyr
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Heavy Devastator riding a Charger.

odd arch
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so a less scary charger because it has an exploding backpack now

tight zephyr
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Hulk Bruiser riding a Charger.

odd arch
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now that's more like it

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spin the hulk like a top for flame coverage

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do they have 360 capable hip joints? I never looked that closely and they turn to face you with their legs normally

tight zephyr
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Usually if one's that close to me I'm having a bad time.

hazy oriole
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been running railgun, shield pack, commando and cluster bombs on bots

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fun loadout, commando fills the role i usually use OPS for except i can use it more often and more flexibly

graceful bluff
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railgun feels so nice against bots yeah

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esp with the reload upgrade

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I feel like I'd like autocannon just as well but I really like having the extra stims from the supply backpack

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also stun nades

tight zephyr
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I haven't tried it since the reload buff.

graceful bluff
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it says 10% but literally no weapon it affects feels like 10%, feels way better

tight zephyr
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I've been running the laser cannon against bots lately and it's nice, but I feel like it's TTK is too long against Hulks even hitting them in the eye. So I might go back to the railgun.

graceful bluff
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laser gun needs the viper armor imo

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just to nuke the sway

tight zephyr
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Yeah.

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I've been using the Twigsnapper so much that it's fucked my aim with normal armor.

graceful bluff
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that's the main reason I don't use it most of the time :v

tight zephyr
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Also I griped about the sleeveless armor but now I feel Big and Strong 💪 when I use it.

tight zephyr
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I don't think there's anything quite as funny as seeing a railcannon strike called in and the biggest targets got cleared before it went off so it just vaporizes a random Trooper.

sour whale
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it is exceedingly amusing

tight zephyr
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"You."
Perfectly cut-off scream.

sour whale
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'Super Destroyer, you see that scavenger?'
'Y-Yeah?'
'I don't want to anymore'

tight zephyr
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Dropped into the tail end of a mission where they didn't prioritize taking out the gunship factory and you could tell.

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Couldn't even walk because of all the missiles.

tight zephyr
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Also, took out the railgun. It's true, it's even better with the reload speed buff.

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It kind of feels like a bolt-action rifle?

glacial light
unreal merlin
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Railgun stays winning. Not OP but still super versatile and effective.

quick plinth
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the only reason it was ever OP was because of that crossplay bug

unreal merlin
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What did cross play have to do with it? I only knew it had WAY too much penetration power and charger legs/BT faces had their stats bugged

oblique hazel
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there was a bug on PS5 hosted instances where everyone that wasn't the host was doing doing significantly increased damage with certain weapons

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the railgun being the most notable one at the time

unreal merlin
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I know that was for DOTs, I never heard of it being on the Railgun though.

cobalt patrol
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Absolteouy was for Railgun, you used to be able to one shot Bile titans to the head with it.

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As a reuslt of the bug

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Whcih is i belive how i got the two bile titans, one railgun bullet

honest acorn
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As someone on PS5 who cross played a lot that was so confusing

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“Why does my railgun suck?”

cobalt patrol
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Werid arse fucking game

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gods but i love it

tight zephyr
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Slugger good.

strange vine
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yeeeeee

hazy oriole
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anyone got tips for hitting gunships with commandos? they're the one enemy my current fave loadout on bots struggles with

oblique lotus
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As in landing shots or where to shoot

strange vine
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I cant really consistently hit gunships with commando

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The laser tracking kinda breaks brain

trim breach
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My luck with them has been using them pretty much like the Half-Life RPG, because it functions pretty much identically.

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Firing and keeping the laser on it as it moves normally works. But most of my shots have been while they're aggro'd and tracking side to side

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Which IMO makes them easier to hit.

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Normally takes one or two

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I think it's a matter of whether you get an engine in the blast or not

tight zephyr
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Can you take down gunships with the railgun?

quick plinth
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it's rough with the railgun iirc

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because of how much they force you to move vs how long you need to stand still and aim

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but 3 or so charged shots should do it most likely

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if 3 high charge shots kill a hulk to the body

burnt vapor
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is that post the gunship nerf?

quick plinth
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idk

cobalt patrol
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Helldivers Wiki

The Gunship is a flying Automaton vehicle equipped with rocket launchers and laser machine guns. Gunships spawn from Gunship Facilities on Hard and above, and may also spawn as patrols in groups of 3-6 (depending on the difficulty and amount of Helldivers on the mission). They will call in Dropships if they detect a Helldiver.
They were quietly ...

trim breach
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I have had zero luck going after gunships with the railgun, fwiw

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They're easy with the autocannon, but what isn't

tight zephyr
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The laser cannon is my favorite anti-gunship weapon.

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It’s pretty versatile too.

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I don’t like it for Hulks, though. So I’m kinda stuck between two weapons I like that counter two enemies I hate.

hearty pier
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Getting used to the hulk walking sway is annoying but useful for Laser vs Hulk without stuns

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Obviously stun grenades make it trivial

tight zephyr
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I don’t like trading having my incendiary grenades but I might have to reevaluate my priorities.

trim breach
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I usually bring impacts for bots

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Just as a 'fuck your AT-ST' button

strange vine
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After the durable nerf

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Way better now

tight zephyr
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That’s not so bad.

tight zephyr
tight zephyr
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I like the railgun better.

unreal merlin
# strange vine 3 safe shots to the engine

That's really good to know, I have had too many times where I get accosted by 4 gunships and can do ACTUALLY NOTHING but run between rocks while aggressively pinging them in the hopes that the teammate with EAT/Commando/RR/Spear/AC/laser/quasar will just turn the fuck around already and help me

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If you bring that kind of AT gear I think it's fair to expect you to be prioritizing using it on the things only it can deal with

tight zephyr
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Oh, I know all too well the struggle of "FUCKING DO SOMETHING ABOUT THESE GODDAMN GUNSHIPS!" because I assumed the guy with the Autocannon was going to handle it.

ionic holly
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the only time i dont swat gunships out of the sky with my spear is if im out of ammo tbh
or if theres a more directly harmful bot i gotta demo first

tight zephyr
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I see a gunship fabricator and I beeline that shit.

hearty pier
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In games with randoms I almost almost always bring a rocket sentry these days unless I've got a good anti-gunship support weapon myself. Just because that bubble of "No gunships today pls" is so nice

stone bridge
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I kinda just always run anti-gunship weapons anyway, so

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Autocannon, AMR, HMG

tall stone
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My love for Laser Cannon means I'm always ready for Gunships.

stone bridge
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🤝

tight zephyr
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I used to be pretty good at swatting them with the RR but I stopped using it for a while and lost my knack.

unreal merlin
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I managed to kill one with an orbital gatling barrage once

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And another by landing on it with my respawn hellpod

lethal badger
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So they got to super earth?

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And nothing happened?

tall stone
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Nope

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They were getting closer

lethal badger
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Oh

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The article I read was completely false then lol

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But it does highlight how mechanical the ongoing war is

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Even if it's slightly more responsive than a normal life service game

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It's still constrained by the time it takes to develop things

cobalt patrol
# trim breach I have had zero luck going after gunships with the railgun, fwiw

So the thing with the railgun is it doesnt do a lot of durable damage - it's very high raw damage (900 with a full cahrge shot), but only 90 durable, and most of a gunship's thrusters are durable hp. Buuuuuut even taking 15% of 900 damage is still A Lot.

So if you can land 3 full charge shots on a gunship, down she goes. it's abosloteuy no where near as easy as HMG/Laser Cannon/Autocannon though

strange vine
cobalt patrol
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i'd say yeah, the trade off with the Railgun vs the Autocannon etc is - you're way better at smooshing Devs and hulks, you're worse at tanks and gunships... whcih is pretty fair

graceful bluff
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Lmao, most recent patch ruined the flamethrowers intended shots

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just no hits on charger assses now

cobalt patrol
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Seriously?

strange vine
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lmao

graceful bluff
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clearly unintentional so we'll probably see a hotfix for it

honest acorn
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Yeah it had something to do with the LOD flamethrower issue I bet

graceful bluff
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yeah it works if you hit the tip precisely

tight zephyr
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Oh, Arrowhead.

honest acorn
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Imagine if these games (darktide and such too) were made in a real engine

strange vine
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the bugs would still be there, but of a different sort

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iirc the engine is specifically good with handling large amounts of enemies

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which is why fatshark uses it for their horde shooters and helldivers can have a ton of terminids on screen and acting

honest acorn
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Yeah there's good reasons for it

honest acorn
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wtf Space Marine 2 apparently runs on the Spintires engine?

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I guess weird engines are just endemic to the "loads of enemies" genre

oblique lotus
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Payday 2 looking around and sweating

tight zephyr
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“It’s actually a Halo 2 .ASS file!”

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I heard SM2 requires a third-party account, so I think I’m gonna be Helldiving alone for a while.

rustic portal
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spintires just uses havok, so idk why people would be saying that
SM2 is actually using an upgraded version of the World War Z engine

oblique lotus
honest acorn
oblique lotus
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Though PD2 is built on diesel 2.0 which is different enough to get a 2.0 so /shrug

honest acorn
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Or maybe one of its sequels

unreal merlin
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I heard SM2 was just using an engine derived from PONG!

odd arch
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I can't speak of darktide but the engine runs pretty kink free in vermintide

honest acorn
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Darktide is pretty stable now

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But hoo boy did it have some lurches

odd arch
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other than some amusing stuff like framerate being directly linked to the effectiveness of your instant AoE attacks

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conflag staff is FPS dependent

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other weapons too but it's really like your hardware is part of your conflag build because that one is one instance in a huge circle

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either burning all rats or like 3

graceful bluff
tight zephyr
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Thinking about the time I saw a guy drop in, land in a bug hole and die, then reinforce and land in a different bug hole, then drop out of the game.

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I can’t say I blame him.

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But also maybe pay attention when you’re dropping.

trim breach
hazy oriole
hazy oriole
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he wasn't leaving the game he just went on cooldown

graceful bluff
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<@&1206091872716595200> come dive m'lord

barren iron
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Am I stupid or something

graceful bluff
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yes

barren iron
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evacuate high value assets mission will just... drop a factory strider on the generators?

graceful bluff
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:v

barren iron
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like what is the point of that

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or is it only when you get really pushed back

barren iron
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we did it

honest acorn
graceful bluff
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Got pushed underground while running to extract with a full set of samples

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fucking game

heady halo
cobalt patrol
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They're created from salt piles, like mice

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This is why salting your good is illegal in super earth

strange vine
glacial light
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The children yearn-

lethal badger
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Lmao

trail nymph
tight zephyr
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Are we trying intimidation tactics on a swarm of non-sapient bugs?

stark ether
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iirc the bugs are sapient

quick plinth
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how are they sapient?

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sentient sure

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but sapient?

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we haven't seen no brain bugs

stark ether
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might be misremembering a thing i heard second hand from helldivers 1

honest acorn
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It’s in a thing in HD1 yeah

hazy oriole
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they still haven't hotfixed the flamethrower being unable to kill chargers now, yeah?

strange vine
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dunno if that was ever the case actually

trim breach
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You could kill them post-patch by shooting them in the butt

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But I think the recent hotfix broke it.

hazy oriole
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^

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yeah, that's what im talking about

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now it doesn't do any damage at all except if you light the very tip iirc

tight zephyr
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Bugs is animals.

tall stone
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The Bugs are sapient.

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Super Earth may have forced them to become dumber, but there's still sapience in the fuel supply chain.

hazy oriole
ionic holly
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And that's another helldivers hidey hole i'm out of, ugh
Tried to talk about the game and folk just hijacked it to bitch about the flame stuff, guess onl here's good

hazy oriole
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yeah while i understand some of the complaints the overwhelming negativity gets really tiring after a while

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in other news: anyone got a favourite bug loadout? i'm usually a bot diver but i wanna contribute to the MO, that being said i haven't really been finding much success with the creepy-crawlies

tall stone
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What's the difficulty you usually like?

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As a general thing, Orbital Gas Strike usually works a treat to throw at bug holes and just kill a bunch of things as they come out.

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Guard Dog and Rover are also nice.

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OPS is just great in general.

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From there, just go anti-tank if you don't trust your allies to handle heavies/intend to go solo map-sweeping

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Or anti-horde if you trust your allies to handle the heavies.

trim breach
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OGS is 'toss on breach, walk away'

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Cluster Bomb or Napalm Strike is good for clearing patrols, with Napalm ALSO being a good thing to toss on bug breaches.

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120 barrage is good for clearing nests

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I actually really like bringing the stock punisher along as a primary just for the stagger

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It'll stunlock Stalkers pretty handily.

tall stone
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Blitzer is a godly weapon of Bug Destruction.

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Incedniary Breaker is also great, as it Cookout.

hazy oriole
tall stone
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In the range where quick Charger/Bile Titan answers are absolutely mandatory.

ionic holly
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after learning it can lock bug holes now i have only ever dropped my spear for running a ballistic shield

ionic holly
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Though speaking of random divers

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i feel like i made an unspoken battle buddy today

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i was running my shield loadout and i usually have a habit of crouching to reload, and this guy started tailgating me and whenever i reloaded he'd open fire at the enemies in front of me

tall stone
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I hate to say this, but I think the complaints come because Arrowhead is too willing to listen to them.

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Like, yes, players will tell you what is wrong with a game.

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And there is a measure to how much you should listen to peoples complaints.

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But Arrowhead kinda listens too much imo

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Things like "Arrowhead only nerfs weapons!" are patently untrue.

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So the question then becomes "OK, why do people care about the weapons we do nerf in such an outsized manner?"

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And it boils down to the early gamestate where only a few weapons were actually viable.

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And also there being too many god damn chargers

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Like, I don't recall any complaints being leveled at how weapons change against the bots.

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It's always about the bugs.

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And for me, this boils down to a simple reason: Bots let you have a lot of build variety, Bugs are strongly checking your ability to deal with 5 chargers and 3 Bile Titans at once.

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It doesn't matter as much that the bots send a bunch more Tanks and Hulks at you: You can handle them with just about any support weapon.

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You don't have to worry as much if suddenly one weapon doesn't work as well anymore: You have, like, 10 other options still.

cobalt patrol
tall stone
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But the Flamethrower suddenly can't kill chargers as fast aymore, and people lose their minds and call it useless.

cobalt patrol
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MMG or HMG with a supply pack and medic armor can also do lots of work

tall stone
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I'm an EATS addict for Bugs myself.

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Because Chargers.

cobalt patrol
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Eats just feel too awkward on the handling for me

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I just stun and pop the chargers butt personally but

tall stone
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Eruptor Main over on the Bot Front has me used to awkward handling. 😛

cobalt patrol
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Oh yeah, that's the other thing: Stun grenades & grenade pistol

cobalt patrol
cobalt patrol
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Shoot it into the bleeding hole, and a few shots will down them

tall stone
cobalt patrol
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Also good for squishing a group of warriors

tall stone
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It's a good problem solver!

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I tend to save it for holes.

cobalt patrol
tall stone
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Entirely fair!

cobalt patrol
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And the massive ammo buff it just got means using it as a side arm is quite practical now

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For killing chargers with autocannon @stone bridge is more of an expert than I, but you can def get them by shooting under them, or by going for the belly.

Obviously if the armor gets broken, they're fucked

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Railgun still works really good on them too, so consider Railgun/Jetpack

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And rail gun can fight BT's

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Not well, but anything that can bring down a bt is worth mentioning

tall stone
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It's still hard to go wrong with the dedicated Anti-tank stuff as well.

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I don't like the Commando as much into bugs as I do bots.

cobalt patrol
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Commando is really good, has worse breakpoints vs normal chargers compared to eats, better vs Titan & behemoth

tall stone
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Ye, that one is entirely a matter of personal preference.

cobalt patrol
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Yeah, they're both good

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I think the laser canon can do work, but I'm no good with it

tall stone
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Contrary to what people say, no weapon but the Liberator Concussor and Penetrator is bad. 😛

cobalt patrol
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Quasar is strong too

tall stone
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Laser Cannon does work, but it's finnicky.

cobalt patrol
tall stone
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I am very comfortably at 6 for a reason.

cobalt patrol
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There's a deep shame at not being good enough at a game, but some games are hard

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And that's... Good, actually

honest acorn
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I think the penetrator is decent

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But there's not really much of a reason to use it instead of something else

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The concussor is just ???

cobalt patrol
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But the discourse around difficulty is toxic, and it's also very hard to talk about without being an arse even unintentionally

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Which I've absolutely done

tall stone
honest acorn
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Yeah fair

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I dropped it pretty hard once the... adjudicator(?) got buffed

cobalt patrol
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Re: Bugs I would actually put it as the biggest thing is to understand that in truth its not BTs or Chargers who are the primary threats. Not even Impalers

tall stone
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It's Hunters.

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Hunters will kill you more than anything now.

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Little flanking bastards.

cobalt patrol
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It's everything else, but especially Hunters, Stalkers & Brood Commanders/Alpha Commanders

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To steal a term from Warhammer - Chargers, BT's etc are Distraction Carnifexs.

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They're big, noisy and capture your attention

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And left alone they will kill you good

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But their main role is too distract you so the swarm gets you

cobalt patrol
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You can actually Bait BT's into doing all kinds of damage to the bug lines with their vomit

tight zephyr
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I usually just dump an OTS on BTs. I've gotten pretty good at luring Chargers into them too.

cobalt patrol
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I've made chargers do their slam onto each other, which is a kill, or slam a spewer and explode it, killing the charger in the process

honest acorn
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I haven't been playing lately but I like RR+backpack+scythe

tight zephyr
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It's also the solution to Impalers if you can find the fucker.

honest acorn
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Except on desert planets

cobalt patrol
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You can trick chargers into crashing into bug holes, killing the holes, and sometimes the charger

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And they'll just smash through the bug lines in general. Bugs don't give a shit

tall stone
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Chargers are fun dummies like that, yeah.

honest acorn
tall stone
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Indeed, it's wonderful for that!

cobalt patrol
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I really need to give it another go, esp now I've got the reload upgrade

cobalt patrol
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It does a ton of damage

honest acorn
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Finding the time for the reload is legit kinda hard but its pretty staged which helps

tall stone
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Impalers I haven't figured out as much.

cobalt patrol
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Impalers the big trick is either use a high durability damage on their front half when they expose the neck - autocannon, Flamethrower, or you get behind them and use anti tank to break the leg

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If you break the back legs and kill that, the impaler literally rips in half

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Or you know, just pitch ops/500kg at them

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They stay still for so long orbital Gatling also fucks them up

tall stone
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OPS and Eagle Airstrike does a mean trick on 'em.

cobalt patrol
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Oh yeah, 380 into bugs is more legit than you'd think

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Because any given projectile can kill a bt.

tall stone
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380 is evergreen in how good it is.

cobalt patrol
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Very funny to throw at a heavy nest then scarper

tall stone
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Unless you have over-eager teammates, it will do work.

cobalt patrol
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I mainly don't run it because I don't like high cooldowns, and I didn't like fragging my team

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Don't like*

honest acorn
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It's my favorite way to handle those 10+ hole nests

tall stone
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Yeet armor generally helps the issue of hitting teammates.

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It's just that OPS is such a fast recharge.

tight zephyr
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I killed a charger with a supply pod and didn't get the achievement. Lame.

honest acorn
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That achievement seems really buggy

tight zephyr
odd arch
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so I now have a PC capable of helldiving

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one small issue I'll be playing from my own account now

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if you see a level 5 diver in difficulty 8 beating a bot with a stick wave me hi

trim breach
#

I think I found where a lot of my frustration comes from, after playing a fair amount of this and Darktide

#

The utter lack of enemy audio cues.

#

The fact you can get surprise ganked by a charger or bile titan because the 20-foot monstrosity is apparently trained in ninjutsu is galling.

oblique lotus
#

they actually put little slippers on the chargers do they don't make noise when they run

trim breach
#

Semi-related

#

Bike Titan

north fiber
trim breach
#

That feeling when you've been playing long enough that certain audio cues just make you auto-dodge

north fiber
#

There is nothing funnier than hearing a trapper get ready to fire and the entire party dodges in sync

#

no one actually knows where she is

#

we just all dodge

strange vine
#

yeh

ionic holly
#

play that shit next to me and i'm gonna just slide

cobalt patrol
ionic holly
#

Sound cues are so important to a game design

blissful sparrow
#

i once got called a hacker in planetside 2 cause i spun around when i heard an uncloak behind me and headshot the infiltrator with a throwing knife 😌 best salt ever

odd arch
#

throwing knife enjoyer 🤝

steady flameBOT
#

I normally play games with music on. Not Darktide.

ionic holly
#

Oh man actually on the note of cloaks

a friend of mine has been unironically documenting how many games the invisibility of just doesn't work on me, so far we've narrowed it down to 'if a game has any sort of tell, no matter how subtle, you'll notice it' to quote him

#

it started from our bugdiving sessions and then he just started keeping note of it in other games like elden ring or Titanfall 2

#

i think the total number is like... 20~ games?

#

Sorry i'm rambling arent i?

trim breach
#

I know in TF2 at least, the Spy cloak makes it so the model isn't actually rendered

ionic holly
#

yeah it's one of the only games i can't pick it up visually

#

anything that just stops the model from appearing flat out i can't tell

trim breach
#

But if there's a blur

ionic holly
#

like with ER i can only tell if there a target via sound

ionic holly
trim breach
#

Stalkers at least I can pick them up from a ways off if I'm actually looking in their direction

ionic holly
#

it's kinda caught him off guard sometimes cause i'll just cook a stalker that hasn't even struck and he's just sitting there like "the fuck dude?"

trim breach
#

It used to be easier on maps with fog. Because the Stalker shimmer was actually lighter than the surrounding fog.

ionic holly
#

he's jokingly said i have that doomguy in me

trim breach
#

So they were glaringly obvious

ionic holly
#

for context on the doomguy bit, the canon reason why he can see the invisible pinkies is just rage

trim breach
#

That tracks

ionic holly
#

which either implies i am in a perpetual hulk like state of anger
or i just ate too many carrots as a child

#

it's probably the second one

#

But yeah, it's funny, i'll have to get the full list eventually

steady flameBOT
#

Or you have an integrated radar set that works through screens. :3

ionic holly
#

I mean i do have atleast two bits of metal in me, heh

odd arch
tight zephyr
#

I hated Infiltrators so much that I learned how to hunt them as an Infiltrator.

odd arch
#

I was once under fire from a shoot & cloak infil and I happened to have an AMR in my hands

#

so I opened my third eye all like "where would I be if I were an infil" and headshot them through cloak

#

one of my top gamer moments

hazy oriole
#

watched my OPS slap a BT right on the back only for the big bastard to shrug it off 😔

trim breach
#

My top gaming moment was probably in Rising Storm 2. I'm playing an RPG class, and there's this guy that keeps zooming around in a Loach (scout helo) and doing strafing runs on us.

#

I whiff every rocket I have at him

#

And in sheer frustration I switch to the SKS and hipfire empty the magazine in his general direction as he flies away

#

...And somehow get a headshot on the pilot

#

Who then, of course, starts claiming I'm running an aimbot

graceful bluff
hazy oriole
#

charger behemoths too, i saw one shrug off three RR rockets to the face

#

just tried bugs on diff ten

#

oof ouch owie that hurted

tight zephyr
#

I haven't even unlocked diff ten yet.

trim breach
#

With Chargers (and presumably behemoths) it's like

#

"Oops, you hit the comparatively tiny and fragile jaw rather than the big thickly armored forehead, so it survived rather than being a one-hit kill"

#

Charger weakpoints are unintuitive bullshit

tight zephyr
#

Chargers are unintuitive generally.

cerulean sluice
#

Chargers warp bugdivers balance in unhealthy ways

quick plinth
#

and BTs just bugging out and saying nuh uh when a spear hits them on the head

#

how is that a fucking bug

#

HOW

hazy oriole
#

even ops isn't 100% consistent for me, i've seen them and 500KGs land square on their backs without killing them

stone bridge
#

This is why I advocate RR gaming

#

Two rockets to a BT's head and its done every time

#

I'm not gonna say Chargers aren't dumb as hell, but there are a decent amount of ways to deal with them via butt popping

#

The Medium Machine Gun is real good at it these days

cobalt patrol
# quick plinth HOW

Because game design and game programming is hard and there's al ot going on

graceful bluff
#

They also chose an incredibly complex method of calculating armor

#

Which is more akin to something like warthunder than any other game

stone bridge
#

I mean, it's just a deflect angle

tight zephyr
#

I got a bunch of Bile Titan kills with the RR last night by doing the "wait until they just finish puking" trick.

honest acorn
#

I like it

stone bridge
#

Its a super viable weapon across both factions now

#

It fucking sweeps infantry and handles basically everything short of BTs if you can nix weak points

placid hamlet
#

I think I prefer the HMG for bots by a lot, but it's been crazy good vs bugs

honest acorn
#

The extra box has been great for it

placid hamlet
#

MMG + stun grenades cleans up chargers pretty well

stone bridge
#

yeah, if you just flick it max fire rate you destroy the butt in one stun

#

I think HMG wins out on bots mainly due to Gunships

#

But it still works well

placid hamlet
#

yeah, definitely

tall stone
#

HMG is so good at eating gunships.

#

The only weapon I think is better at "see gunship, delete gunship" is the Laser Cannon.

tight zephyr
#

I prefer the Laser Cannon.

tight zephyr
#

But I have seen the HMG do terrible things.

tall stone
#

5 missions survived

north fiber
#

true vet right there

odd arch
#

I've been doing bugs exclusively now that I'm playing on my own account because of the directive and damn bugs got hands

#

whoever told me bots are harder knows something I don't

#

I want to go back to my comfort of being headshot by beyond the horizon devastators...

strange vine
#

bugs just require a change in tactics compared to bots, and also are a much harsher loadout check than bots

tight zephyr
#

Are the 110 pods worth the slot?

strange vine
#

ehhhhh

tight zephyr
#

Not a glowing review.

hexed steeple
#

unless they've significantly chance since i last used them they're kinda inconsistent. they'll take out a tank every time, they takeout hulks sometimes. they don't straight up kill chargers but leave a hole for you to shoot

odd arch
#

they've gotten better depending on when you last used them

#

but I'd mostly consider them in an eagle loadout where you rearm the whole lot of them often

#

if they're the like, One eagle strat you're bringing, meh

unreal merlin
#

If you must bring a single eagle strat, the most flexible picks are either 500kg or Airstrike depending on if you want more anti-heavy or anti-crowd.

tall stone
#

I stand by clusters

odd arch
#

something feels off about the fact I'm always running away from fights (bot diver instincts) and pretty consistently end up with most kills

#

I think it's all the gas strikes I throw at my feet to cover my retreat

honest acorn
#

But they do not reliably kill big things in 1 shot

#

Also it’s important to know that the lock on is when the beacon turns on not when the strike happens

#

So throw them right at your target - don’t lead

trim breach
tall stone
#

True and valid for the Autocannon!

trim breach
tight zephyr
honest acorn
#

Yeah they don’t do that as well but you get a bunch of em and they tend to break open armor

#

They occasionally kill in 1 shot but I think it depends on the relative angle the plane flies in on

#

I like em cause you often wind up with wounded chargers which no one has killed yet and they’re very very fire and forget in a chaotic situation

graceful bluff
#

they really need to up the reliability of rockets and railcannon

oblique lotus
#

imo the best part of 110s is that they very reliably kill bot tanks and turrets

#

and you get several

unreal merlin
#

I liked 110 rockets in bot missions because they're very easy to use against factories, tanks, turrets, and so on. This was well before the commando existed and well before I learned how to throw with precision though, so these days a well placed Airstrike will do the same job with more versatility.

hearty pier
#

Rockets in bot missions are nice for the reasons above and due to their low AoE. Like the strafing run you can use them very close to yourself safely

barren iron
#

Honestly I have to say, chargers feel not as bad as people say

#

Maybe I'm just sick with it

#

(And by it, I mean my recoilless)

#

My biggest issues is the sheer number of spewers, I do not have the grenades to kill them all every bug breach

odd arch
#

the starting warbond having no primaries of noteworthy butt popping potential probably adds a lot to the frustrations

#

for both chargers and spewers

barren iron
#

Maybe

#

The dominator?

#

I know my friend uses the dominator on spewers to great effect

odd arch
#

is that like last page

barren iron
#

But yeah spewers either take my impacts or they take a magdump from the tenderizer

#

Yeah the dominator is like last page lol

odd arch
#

I'm starting from a new account so I don't even look that far

#

I know it will be 75 years

barren iron
#

But also! The autocannon is great against spewers

#

So use that

#

Of course if you take the autocannon you lose AT capabilities

stone bridge
#

If you're starting out, just use the Machine Gun

odd arch
#

autocannon is goated but then you have to fit enough titan/behemoth strats yeah

#

or do what I do a lot of the time

#

support weapon + bonus EATs

barren iron
stone bridge
#

I mean on Chargers

barren iron
#

Oh

stone bridge
#

If you flick it to max rate fire and shoot the butt, sustained fire destroys it in around 2 seconds and ~44 rounds

barren iron
#

If you're just starting out dont play high enough to fight chargers except as a mission objective

stone bridge
#

Makes them a cinch

barren iron
#

Interesting

odd arch
#

me in difficulty 8 at level 11:

barren iron
#

Bah

odd arch
#

I haven't played a single non-operation mission since I got the game for myself

#

I am speed

#

I really miss the bot front tho

#

I wonder how they decided stratagem unlock order btw, one would think it'd be complexity

#

in which case airburst unlocks before spear and like

#

do you really want relatively new players with airburst AH

cobalt patrol
#

snicker

tight zephyr
#

I think I’ve used the airburst launcher like three times. It’s useless.

#

The thing it’s most useful for killing is Helldivers.

tall stone
#

Trust me when I say it is fantastic at deleting an entire patrol in one go. It's an Eagle Cluster on a stick.

supple siren
#

My problem with it is it makes your support weapon only function at range

tall stone
#

It is a ranged weapon, yes.

#

And I can assure you it's perfectly functional in danger close. 😛

supple siren
#

Perfectly suicidal

tall stone
#

Just because it kills you does not mean it's not working.

#

Quite the opposite, in fact.

supple siren
#

It just doesn't solve a problem in a meaningful way like other supports idk

#

One shot to take out a bug patrol but a wave of the hmg does similar and I don't have to sit and reload

tall stone
#

It can take out an entire patrol before they get to call in reinforcements

supple siren
#

if democracy decides to bless the cluster spread

tall stone
#

Not even that really.

tight zephyr
#

I think there should be a longer gap between the bug screaming and the breach. At least with bots, the tell is longer.

tight zephyr
#

I know we don't really talk about The Lore very much, but man it's funny that the Automatons use signal flares.

#

The EWAR suite on a super destroyer must be nuts.

cobalt patrol
odd arch
#

but penguin

#

we're the people

cobalt patrol
#

Well

#

That's what reinforcements are for. Just take the incidenary booster

#

Maximize the potential

odd arch
#

landed into a bot game by quickplay accident

#

my love for the game is renewed

#

seems pandium or whatever that planet is called will be captured without my help so I can go have fun with a clear conscience

odd arch
ionic holly
#

"let's see the bugs hit this one."

graceful bluff
trail nymph
#

<@&1206091872716595200> anyone up for some diving

oblique hazel
#

I'm down for a mission or two

tight zephyr
#

I would be, but my Star Wars campaign starts in like ten minutes.

oblique hazel
trail nymph
#

Nice I’ll be on shortly

trim breach
#

My body is a machine

#

That turns Orbital Barrages

#

Into -4 Reinforcements

uncut hatch
#

a goal we can all strive for

cobalt patrol
#

Honestly, admirable.

odd arch
#

been lovin the airburst launcher

#

the quick maths required to use it without wiping the team excite me

hearty pier
#

A team loaded airburst is one of the most satisfying and harder to use plans

supple siren
#

There's something great about teamloaded RR vs Titans though

#

( i mean aside from just functioning well )

odd arch
#

team reload is very satisfying in general but sticking that close together is rarely a good idea

tight zephyr
#

Also you try to get randos to do it.

stone bridge
#

Solution: don't play with randos

tight zephyr
#

All of my friends who played Helldivers with me don't play Helldivers anymore.

#

It's randos or solo and I'm not good enough to play solo higher than difficulty 4.

odd arch
#

I'm pretty confident in bots up to 8

#

in bugs I am not confident at all

#

bugs DPS check me in a way I haven't found a solution to yet

unreal merlin
#

It can be really easy to lose control of a bug mission with the behavior of hunters and bugs in general being very good at flanking you.

odd arch
#

in the time I was killing all the hunters tying an aggro anchor to me 3 chargers and 2 bile titans spawned

tight zephyr
#

I probably could do high level stuff solo, but I’m not patient enough and all that sneaking is boring. I want to fight.

odd arch
#

I'm fully aware that my bug problems are a skill issue because I don't grok them yet

graceful bluff
#

Bugs have the problem that they're not as consistent to kill as bots

#

both design and bugginess wise

tight zephyr
#

I think we're going to get the required Bile Titan kills, but fumble one of the planets. That's my prediction.

#

It's a classic maneuver. They never see it coming.cool

tight zephyr
#

I fucking hate Impalers, man.

#

This mission is shit.

tight zephyr
#

I'm kind of surprised I haven't gotten this one yet.

odd arch
#

not enough airburst teammates

#

btw, airburst close range is surprisingly survivable with heavy explosion resist armor

graceful bluff
tight zephyr
#

I didn't think of that.

#

Also, just one more upgrade.

tight zephyr
#

It was like this when I got here.

trail nymph
#

<@&1206091872716595200> Anyone up for some diving in about 10 minutes?

graceful bluff
#

yeah sure

trail nymph
#

Excellent I’m on my way now

#

2 more for diving

odd arch
#

I need to look into changing my steam language because I noticed a helldivers dev blog

#

and it's in polish

#

and I'm staring at it like

#

I can't tell if it's amateurish or machine translation but it hurts

odd arch
#

thoughts on liberator penetrator?

unreal merlin
#

Highly underwhelming, pretty much any other medium-penetrating weapon does the job better.

odd arch
#

so what you're saying it's in the realm of comparison even if it loses it

#

I'll be getting it then

#

since it'll be 75 years until I unlock more primaries

unreal merlin
#

It's the kind of underwhelming where I would actually suggest just using the regular Liberator and shooting weak points than even bothering using the Liberator Penetrator to shoot at medium armor parts.

#

Do as you like with your medals tho, I'm the kind to unlock everything even if I never use it.

odd arch
#

on second thought

#

I'm definitely beelining for democratic detonation

#

and it has the adjudicator on the first page

odd arch
#

joined some randoms and I could in no way convince them to open a buddy bunker pain

#

even when I reinforced one on top of it they ran away

#

they were all high level...

unreal merlin
#

I see that too, I have no idea why some people have their frontal cortexes replaced with a block of wood.

#

They look at it, stand on top of it, I ask in text, in voice, ping. They look at me holding the button, then turn around and walk away.

#

I don't understand.

uncut hatch
#

The rich man yearns not for what the poor man needs 😔

tight zephyr
#

I like the Punisher and all of its variants. The Slugger is a wonderful can opener.

hazy oriole
#

that is both incredibly funny and unbelievably infuriating

tight zephyr
#

Why was this footage was taken with a fisheye lens?

unreal merlin
#

high FOV = harder to flank

#

at least in my case I have an ultrawide monitor so narrow FOV is awful

quick plinth
#

oh yeah I slowly increased my fov from default to max

#

by 5 every gameplay session

#

you get used to it easier like that and it's fairly handy

#

sure you don't get the impression of movement as much

#

but its nice as hell seeing a stalker try to rush me out the edge of my vision

tight zephyr
#

I dislike bugs.

#

(I'm Quad Damage.)

hazy oriole
#

im most impressed by the 0 friendly fire damage

tight zephyr
#

I'm very careful.

#

Also I've found that the 110mm pods are actually pretty good for bugs. Especially when you have a Charger on your ass and you need them to fuck off right now.

hazy oriole
#

do they oneshot chargers consistently or is it more a case of cracking open the lobster so you can snack on the meat

tight zephyr
#

It does kill them pretty consistently but if it doesn't, it will break their armor and usually hits a leg.

#

It's also good for making a Bile Titan at least shut up for a little bit even if it usually doesn't straight up kill them.

tight zephyr
#

I just thought this screenshot looked cool.

#

I'm using Difficulty 2 to experiment with different stratagems I don't usually use on the bots like the gas strike.

odd arch
#

gas strike pretty much never leaves my loadout because the bomb itself is a poor man's precision strike on a shorter cooldown

tight zephyr
#

And it kills everything lighter than a Hulk pretty fast.

supple siren
#

I feel like that and gatling are pretty interchangable, always torn between them

#

just a 'forget this breach, actually'

tight zephyr
#

I feel like gas is a little more reliable.

#

Ah that reminds me that I forgot to experiment with the 110mm pods against bots. I bet those fuckers rip Hulks and tanks to shreds.

unreal merlin
#

I ran with railgun, OPS, Orbital airburst and Orbital Gatling

#

Defoliate the forest and it can no longer block your strikes!

unreal merlin
#

I generally prefer gas though as gatling likes to wander and isn't as guaranteed to mulch the lighter enemies like I want it to

#

Whereas gas is how I kill a glitched pile of 15 patrols and melt 120x bot raiders in three seconds

odd arch
#

gatling is nice for peeling bugs

unreal merlin
strange vine
#

despite super earth's boasting the Gloom has overtaken the entire L'estrade and Mirin sectors and has started growing into Falstaff, Sten, and Draco

supple siren
#

Impossible.. we intimidated the bugs, that didn't work? Noh..

stark ether
#

Clearly we played the blackhole card too soon

tight zephyr
#

We should Meridia Hellmire to show those bugs we mean business this time.

strange vine
tight zephyr
#

That’ll just make it easier to collapse it into a black hole!

burnt vapor
#

The obvious solution is to make a wall of black holes to stop the gloom

odd arch
#

I'm helping

#

I'm back to what was my usual bot loadout on my SO's account, scout armour, HMG emplacement, smoke strike and shield emplacement

#

idea being I'm off to the side picking stuff off with low aggro and swoop in with the shield and HMG when my team is in a pickle

#

are there any secondaries that can sorta kinda snipe btw?

#

the senator perhaps?

sharp crater
#

yeah that and I've heard the Verdict (might have name wrong?) can do work too. Have to pace your shots either way

graceful bluff
#

shield and hmg emplacement is just such a good combo

#

because unlike the gatling/autocannon turret it won't accidentally shoot the shield generator

unreal merlin
#

Verdict is a very good secondary to use as an off-primary.

#

Whenever I bring a crossbow on bots I spend most of my time running around one-tapping raiders in the chest with the Verdict.

tight zephyr
strange vine
cobalt patrol
#

"Heroic kindgartner identifies dissident classmate" in the ticker.

tight zephyr
#

Super Earth is such a shithole lmao

strange vine
strange vine
quick plinth
#

new stratagem

#

lets go

#

now I can run both orbital napalm and gas

graceful bluff
#

They should combine into a third thing

#

like poison and fire making balefire in shadow of mordor

odd arch
#

necrofire let's go

#

a non zero amount of games makes poison and fire combine into an explosion too

graceful bluff
#

I never really liked that part

junior badge
graceful bluff
#

losing the damage over time persistent cloud in one big explosion

odd arch
#

hmm, light medic armour in superstore

sweet surge
#

Seems doable

unreal merlin
#

500 million dead bots in five days? EASY

uncut hatch
#

Doesnt it say complete in 1 year and 2 months?

sharp crater
#

it does, and also says 4days and 23hr in the top right

#

so whichever comes first :>

odd arch
#

I hope it's the 1 year and 2 months

uncut hatch
#

I could use a time skip 🤔

odd arch
#

aough

#

I'm a few pennies short for the medic armour so I've been trying to find SCs in dif1 missions

#

and every single one without fail had a buddy bunker

sweet surge
strange vine
#

Okay here's a balancing hot take: They should double the damage of the Recoilless Rifle, Quasar Cannon, Expendable Anti-Tank, but reduce their AP to 6/5/5/3. This means that they now deal 1300 damage on a direct hit against Armor 5, but only their regular 650 damage when hit at an angle. This means these AT weapons can now hit breakpoints such as 1 hitting Hulks on the body and 1 hitting Bile Titan and Behemoth Charger heads as long as it's a direct hit and not at an angle. This also makes the armor angle matter way more as a mechanic, as it can mean the difference between 1 hitting an enemy or needing 2 hits.

In terms of what this would change, I was mostly coming at this from an angle that these dedicated heavy AT weapons barely see usage on the bot front, as everything they can do the AP4 support weapons can do the same but way more efficiently (eg. you can kill a Hulk with 1 head shot, but the Railgun can do the same more easily and with more ammo). With this change, they can now take care of heavy enemies such as Hulks in a single body shot and not have to worry about hitting the head. This makes them perform their niche as pure anti-heavy weapons significantly better while keeping some skill elements in making sure you're hitting a flat angle instead of letting off a shot willy nilly.

On the bug front, it once again ensures all Chargers are 1 hit headshots, while still making the Behemoth Charger tougher than the regular Charger because of its much more angled head making getting a harsher angle on the impact punishing as it'll require 2 shots to kill instead of 1 (as the head is 5 armor and anything greater than 25 degrees will be reduced to 5 AP, this cuts the damage in half from 1300 to 650). Bile Titans will also be down to a single head shot as long as you hit a flat angle, which matches the trailer footage. Given the Bile Titan's head does have angles on it, it would still require skill to ensure a 1 shot.

I'm not entirely sure how much the Spear should be buffed in damage to compensate for these other buffs, as while this does mean the other AT weapons will now hit breakpoints only the Spear could have before, the Spear also still has significantly better AP (8/7/6/0) and the seeking ability is still very powerful. Maybe increase it to 1500 damage? As for the Commando, I'm also torn on it needing a damage buff to match, but I think keeping it to its 450 damage won't hurt it much because it still has way better burst damage in dumping 1800 damage in less than a second (EATs still require you to pick up and aim the weapon, RR has a long reload and team reload requires 2 coordinating people, and QC has the 15 second cool down), has laser guidance, and can destroy fabricators from any angle.

odd arch
#

any idea where the stuff on "sorry, took this cache" caches is?

#

they stay a diamond symbol on my map

#

so clearly it's somewhere

strange vine
#

which is annoying

odd arch
#

dang

#

also I took the airburst into a bot mission by mistake and I think it was a happy little accident

#

it's Fun but not particularly great when bugs have tons of armored units

#

but vs bots it kills everything relevant - the drop callers

strange vine
#

yee

#

if you get lucky you can also wipe out devastators

tall stone
#

Yeah. As ever, I think bugs are just hard checking your loadout too much

hazy oriole
#

oh thank god the next major order is bots

short rune
oblique hazel
#

I don't see why we wouldn't?

#

we have to take 2 planets and kill some bots along the way

cobalt patrol
oblique hazel
#

and we have 5 days

short rune
sharp crater
#

didn't we just kill 5M bugs or something

cobalt patrol
#

So...

short rune
#

Maybe I'm also wrong

odd arch
#

got an upload data match where the SSD became unpickupable

#

sadge

supple siren
#

ogh the roughest way to lose a mission

#

had one where the mining drill just wouldn't let anyone use the keyboard

odd arch
#

also I'm really feeling the thermites

#

good nade

tight zephyr
#

I'm saving my SC to get Democratic Detonation because I kind of want to try them out.

#

I only need one more module to fully upgrade my Super Destroyer, so saving up SC is about all the progression I have at the moment.

honest acorn
#

I still think its one of the best because the weapons are so weird

supple siren
#

Explosive Crossbow + Ballistic Shield into bots feels amazing

#

Heavy Devastators mean nothing now

sweet surge
#

I just watched a video with that combo lol

#

Its really good

tight zephyr
#

I don't like weird weapons, generally. The Slugger has been my go-to for weeks now.

supple siren
#

what's weird about five shots that have intense arc and travel time and also explode it's fiine

#

sometimes you get to lob them -over- walls and chuckle about it

tight zephyr
#

I like how when I shoot things with the Slugger it makes them stop and rethink their lives for a moment if it doesn't kill them outright.

tall stone
#

There's also my favorite weapon in the game, the Eruptor

odd arch
#

eruptor being able to pull of the crossbow decoy explosion trick is very weird

supple siren
tight zephyr
#

Yeah, it really needs that stagger to shine.

odd arch
#

apparently the report of the gun has a pretty small range so if you're not shooting directly at bots they'll go check out the explosion

supple siren
#

that works with the eruptor too? weird

#

it's so.. .50 Cal Lookin

odd arch
#

I'm eyeing viper commando next for the stronk perk armour

#

because eruptor handling leaves a lot to be desired

supple siren
#

It does feel like a whole other gun with that, even if the melee damage doesn't seem to.. change much anything

#

also; looks cool

odd arch
#

I'm also still not sure what weapon to pair with it for bugs, eruptor+laser cannon for bots is chefkiss

#

but bugs don't particularly care about being lasered

#

one of the MGs maybe...

supple siren
#

Eruptor + HMG feels wonderful, though any of them work tbh

#

especially into Spewers, they just vanish to the primary and 2 headshots maybe for the support

tight zephyr
#

All right, got Democratic Detonation.

#

Oh, I don't like the Eruptor...

tight zephyr
#

I can definitely see why people like it, but it doesn't mesh well with my playstyle.

#

I like the Adjucator.

odd arch
#

the adjudicator is supposed to have the glaring downside of recoil which lol lmao

hearty pier
#

Throw it into single shot and you get a really nice DMR that you can always dial up for berserkers

unreal merlin
# supple siren what's weird about five shots that have intense arc and travel time and also exp...

A lot of the time the crossbow is actually a rather un-ideal tool for the problem. Long range light target elimination? Diligence or even a liberator with 100m ranged scope is more responsive. Heavy enemies like devastators? I'd rather use my trusty railgun and instantly cut them in half thanks.

But the crossbow is fun. When you're in the zone landing those arcing shots at extreme range is so satisfying, and it always has the utility of "I need an explosion right here right now".

supple siren
#

I think that's part of the boon, even beyond the fun, with the right support/grenades you just have Omnitools, and adding a shield on the side just adds an extra level of feeling.. prepared. Hell, even lets you be the hero of SSD missions

#

It takes down devs on headshot! And leaves the railgun free and clear for Hulk Headshottin'

#

do spend a hell of a lot of time reloading

#

hell, it tanks the front-guns on a Strider

#

deffo gets outpaced though

tight zephyr
#

I think “fun” almost always trumps “ideal” for me.

#

To my occasional detriment.

supple siren
#

Oh big same, I'm sure most of my load outs are ass and wouldn't survive Diff. 10

odd arch
#

my loadouts would have most the playerbase scratching their heads

graceful bluff
oblique hazel
graceful bluff
#

Do they oneshot a charger or hulk if you hit it right?

oblique hazel
#

No clue, I haven't fucked with them since

#

But I have heard that people like em now

graceful bluff
#

did a youtube search and no ones talked to them since they released lol

oblique hazel
#

"people" being friends I play with to be clear lol

#

I don't pay attention to 'the community'

graceful bluff
#

yeah just weird that no ones talked about it

#

they can apparently oneshot turrets(be it on tanks or towers)

#

but that's not really that hard to deal with especially in grenade throwing range

#

been experimenting with smokes lately though and they're real nice vs bots

#

less so if you're pubbing because we all know pubs aggro every bot on the planet upon being fired at it :v

odd arch
#

in my experience it oneshots tank hulls and hulk faceplates too

#

I didn't quite catch how it fares against bugs

graceful bluff
#

hitting it in the face with the grenade feels like it'd be a pain though

verbal summit
odd arch
hearty pier
graceful bluff
#

oh I know

odd arch
#

smoke the goat

#

I can't decide if EMS mortar + smoke nades or smoke strike/barrage + stun nades is the better pubbie saving combo

cobalt patrol
#

Notably: Amr and autocannon becoming effective vs chargers (so sounds like they're loosing armor), small arms working on bile titan bellies, charger butts are easy to pop now apparently

tight zephyr
#

That'll go a long way towards making bugs less obnoxious to fight.

cobalt patrol
#

Rocket devs have limited ammo that they spend quickly

tall stone
#

Finally addressing the real base issue!

quartz cloak
#

I mean honestly that's all that's needed.
The only issue this game really has right now is Chargers beign obnoxiously resilient for how common they are, it just lead to Everything Else being determined by how well it kills Chargers in players' heads.

#

It's why the bot players haven't been complaining since the Spear got fixed

cobalt patrol
#

"Pilestedt Regarding Autocannon: You still have to beat armor, so Liberator will bounce of charger carapace. But knock it open with auto cannon and pour rounds into the exposed flesh."

graceful bluff
#

rocket devs just MLRSing your general area is gonna be terrifying but I'll take it over the current :v

quartz cloak
glad marsh
#

Also primary weapon rebalancing looks like it might be a thing?

#

I am not sure what they mean by "breakpoints" though

cobalt patrol
# graceful bluff rocket devs just MLRSing your general area is gonna be terrifying but I'll take ...

Not sure where you're getting the mlsr thing?

Q11. Any news regarding ragdolling? I know that a small patch reduced the aoe sizes of ragdolls on some enemies but every enemy that was released since post-release can still ragdoll quite hard ?

A11. Less rockets that hit worse against bots. Also the rocket collision was 0.5m large, it is now 0.1m large.

Made rocket devastators run our of ammo and blow their load quickly

graceful bluff
#

blowing their load quickly

blissful sparrow
#

breakpoints are generally where numbers actually matter
eg if you have 10 HP and then 5 damage is a breakpoint, but 6-9 doesn't actually change anything

cobalt patrol
#

My assumption is that they do a couple of barrages like they currently do, then they just become ordinary Devastators

tight zephyr
#

That'll make them a lot less obnoxious.

cobalt patrol
tight zephyr
#

Heavy Devastators are in a good spot, I think.

#

Just, as an aside.

graceful bluff
#

They could use a small accuracy negative but otherwise yeah

#

they just turn you into mincemeat a bit too easily at range if you run out of cover

tight zephyr
#

They're a better "forces you to deal with them" enemy than Impalers if you ask me.

#

But I also just kind of fucking hate Impalers.

honest acorn
honest acorn
cobalt patrol
#

Impalers are great

tight zephyr
#

Hard disagree.

glad marsh
cobalt patrol
#

All hail the death tentacles

tight zephyr
#

I have literally nothing good to say about Impalers, so I'll stop right there.

glad marsh
#

I just have nostalgia for em

cobalt patrol
tight zephyr
#

I do!

graceful bluff
tight zephyr
#

But it sounds like they're making some changes that will make me actually want to fight them once in a while instead of living on the bot front as often as possible.

graceful bluff
#

I do find it funny how different release and current sentiments are about factions

ionic holly
#

I still have my opinion of 'i don't care what front it is, i'm here to kill shit'.

graceful bluff
#

back then: creek is life, creek is death
now: Bots are a nice vacation from bugs

cobalt patrol
#

I still prefer bots over bugs, but it's a mild thing

glacial light
graceful bluff
#

I feel like bugs just have a way easier time to alert combo you

cobalt patrol
#

Mostly I find bugs to get a little one note hoard shooter, and there's only so often I can style on things with a massive kill count

honest acorn
#

I thought the breakpoints were more about armor than HP

glacial light
#

That would make more sense

honest acorn
#

EG more weak spots and a gradient of weapon effectiveness

cobalt patrol
#

Half the reason I like impalers etc is that there's a bigger variety

honest acorn
#

Not “you must be this much like the RR to ride”

cobalt patrol
#

Re: armor if they do do something like double the available space (right now armor goes from. 1-9), then it gets a lot easier to differeniate stuff

odd arch
#

not sure if I'm fond of the limited rockets on devs

#

also I like impalers

#

if anything I wish they had more locational cues because they're made to punish running away... and here I am struggling to find the fucker while running to fight it

honest acorn
#

Unless it’s very very few rockets I don’t think it’ll matter except in some rare situations with less popular weapons

#

(Read I once spent 45+ seconds getting bounced around by a rocket dev with my heavy blast armor trying to kill it with the purifier)

ionic holly
#

I'm withholding judgement till we see the amount

#

i'm hoping it is a case of more pity than just 'whoop it fired like 3 volleys, lmao'

strange vine
#

if they make it so hitting an armor 1 level above your AP deals like idk 25% damage itll be really interesting

glacial light
#

My issue with rocket devs is as above how very low visible their rockets are when troopers are firing bright red lasers and you gotta find the guy not actively spewing red death and that's probably the rocket dev or the sniper precision of their volley. For me either one of those would remove my minor gripes about rocket devs

hazy oriole
#

quick supply line question: if we lose this planet do we lose vernen too

glacial light
#

Capping their volleys doesn't really sound useful as a solution to me cause even if the cap was super low like 3 volleys, if they were as easy to spot when fighting as the other bots they'd only live for like 2 volleys max if I were to focus a small group. Or the other issue with precision 3+ rocket devs firing at once cause they synced up their fire rate when all of them saw you at the same time it suddenly becomes a bullet hell of dodging a dozen rockets every 5 second

verbal summit
#

Amr stocks at all time high as I buy more as the sole owner of amr stocks

#

I love big rifle

odd arch
#

it's a shame autocannon is so meta

#

because it's also very cool I love it

#

but I get hipster ass pain from using it when everyone else is

tight zephyr
#

I like the laser cannon for bots.

#

Although I think my favorite can opener is the Railgun. I should try using it on bugs sometime.

odd arch
#

laser is so nice

#

from bot troopers to tanks, it will melt

#

only factory striders present an issue

#

and hey you have whole three stratagem slots to deal with that

#

I wonder about taking no trooper clear aside from the cannon

#

it's a bit slower than head taps from a normal gun (...sometimes. the tick rate seems to vary wildly game to game) but in a pubbie squad bot drops will be called on cooldown anyways

unreal merlin
#

it does nothing for bile titans or impalers though, so be sure to bring some bigger anti-armor stratagems like OPS or 500kg

strange vine
hazy oriole
supple siren
#

Impalers need some kind of spawn limitation

#

One is fun, four is goddamn impossible

#

Also once again need to thank this discord for being the only place on the internet not putrid about this game

tight zephyr
#

I was just doing some light level 2 soloing earlier just to run around and shoot at bots with no pressure and I had a good time.

#

It's how I usually test out new loadouts.

trim breach
#

I think the big obvious impaler weakpoint needs to be an order of magnitude less tanky

#

Because as it is, it's more ammo efficient to just shoot them in the back legs

odd arch
#

you mean their face?

#

or the butt?

hazy oriole
odd arch
#

also, I mistakenly took the airburst into a mission instead of an AT weapon and had to resort to shooting it at bile titans etc

#

it's... not doing nothing

#

does pop the sacs in a single shot on occasion

trim breach
#

I actually like the airburst.

#

I've found it good for erasing spewers

graceful bluff
#

I feel like triggering the airburst rocket under the belly of a bile titan might work real well with the next patch

odd arch
strange vine
#

Green - Main
Orange - Sides
Red - Side Turrets
Dark Red - Top Turrets

#

so theoretically a single spear shot will kill a command bunker, but it has to be on the part of the main sticking out; otherwise its killing the side section and then hits the main after with the 2nd spear missile
otherwise its 4 650 damage AT rounds or 5 commando missiles on the main
+3 rounds and +4 commando missiles respectively if youre hitting the sides first

tight zephyr
#

I usually just yeet a 380 at command bunkers and hope for the best.

honest acorn
#

TBF that works really well

#

I think you just need 1-2 shells to hit or land close

supple siren
#

The Orbital Barrages have been feeling stellar since the last round of buffs, Walking is pretty routinely a base-killer

#

and much better suits the like.. flavor of what they were going for, y'can really follow it in

glacial light
#

Walking my beloved

#

Always been a big fan of walking over 380, reliably being able to just explode everything within a generous line is great for base killing mediums and objectives

strange vine
#

Holy shit

glacial light
#

"I heard Brasch killed a factory strider with just throwing knives" type energy

graceful bluff
#

wait, throwing knives do zero agro?

unreal merlin
#

They're totally silent, yeah. The issue is that they're so limited.

graceful bluff
#

yeah you really should be able to pick em back up

tight zephyr
#

No they have cooties on them now.

odd arch
#

the default pistol is amusingly quiet too

#

way too quiet for what it sounds like

#

but rather impractical against bugs because they'll get to turn around before dying to the like third shot

glacial light
tight zephyr
#

Nice to know I can still hack it on difficulty 8 if I'm not being constantly hounded by gunships.

tight zephyr
#

Woah wow.

glacial light
#

The EATs in 1 I think one shot almost every enemy to the body

#

Granted it was top down and smaller visual area alongside projectiles being slower so like precision aiming was less of a needed thing

#

And cool downs were much shorter

honest acorn
#

If there’s gonna be this many of em I’m good with this

glacial light
#

When I see footage of HD1 it does remind me of magicka in that it's a strong glass cannon power fantasy and that doesn't seem like the direction they're going with 2 as much

#

Which I find surprising

#

Cause one thing I thought was cool in 1 was like someone doing the equivalent of eagle strafing run 4 times in a row before the 1st one ended so it's just an impenetrable wall of lead they can do every 30 seconds

tight zephyr
#

In unrelated news, man the railgun is nice for bots if you've got other support weapons on the team.

strange vine
#

Railgun is super solid now

#

Esp on high diffs

tight zephyr
#

It's really good at making Hulks shut the fuck up right now.

hazy oriole
#

backpack and a crowdclear stratagem to taste

tight zephyr
#

Difficulty 9 is too much for me.

#

I don't know, maybe I'll give the Dominator another shot. I need something that can fight Devastators after I die and spend the entire mission without a support weapon.

trim breach
#

Dominator or Slugger will stagger them. Which is helpful.

tight zephyr
#

I've been using the Slugger a lot but it didn't seem very helpful. I took the Scorcher out to account for Gunships but eh.

trim breach
#

IIRC Slugger is med pen but it has stupid damage dropoff at range

#

With the Dominator you just have to account for the slow projectile speed

glacial light
#

I'm a big fan of Eruptor and it's basically like a more forgiving railgun as a primary, I just very much am tied to commando for bots cause it's feels nice to me

tight zephyr
#

I think... Difficulty 9 might not be for me. Getting instagibbed by a Factory Strider right out of the pod and then staring at the Reinforce Unavailable screen isn't fun.

glacial light
#

I understand I would never do diff 8+ unless it was with a solid crew in voice chat

#

It gets frustrating quickly

#

And for me not in a fun challenging way

tight zephyr
#

I wanted to start challenging myself a bit and get out of playing 6-7, but I think I bit off more than I could chew.

glacial light
#

But like oops we made one too many little mistakes or 2 big ones and we're in a reinforcement death spiral

tight zephyr
#

We were getting swamped by Hulks and Berserkers right out of the gate and it just got worse from there.

#

Yeah, I dunno. All of the people I got into Helldivers to play with stopped playing it or aren't interested in making a run at difficulty 10.

hearty pier
#

The support reload reduction ship module was also a direct buff too

glacial light
#

Ah I see that's nice, I do hope they change the design philosophy more towards a power fantasy. It's one of the reason I like HD2 is like it's a FPS where you feel like real powerful glass cannon

#

Similar to EDF, between EDF 6 and HD2 shooter games where you're given horde killing abilities don't feel the same unless I can level a city block every minute

#

Just let me point towards an area and blow up a zip code

glad marsh
#

EDF (on the harder diffs you need to play to get cool stuff) and Helldivers 2 both seem to fall into the "common enemies are just slightly too bullet sponge-y" for me sadly :(

#

Or my weapon choices are just that suboptimal

glacial light
#

Common enemies as HD2 like the light enemies? Or like the berserkers and such

glad marsh
stone bridge
glad marsh
#

Usually AC/EATs, Liberator/Adjucator, Senator

odd arch
#

guard bugs exist to mess up your feng shui

glad marsh
#

Sickle is also a sometimes food, have dabbled in breaker incendiary

odd arch
#

they're not doing anything but the vibes are off with them around

glacial light
#

Berserkers for me are theoretically not bullet sponges since most non SMG or AR weapons can like 2 shot to torso or head and fine with 1 or 3 berserkers but like a larger pack of them on your tail like colliding with each other combined with their sway and distant bot fire flinching me means I end up body shotting most of them and they are bullet sponges if you don't hit their weak points with anything that's not like an Eruptor or bushwhacker

#

The guard bug, I don't think I've noticed recently mostly cause I think I inadvertently changed my primary to work around them. Before Blitzer I remember they used to be mag dumps with liberator way back and Blitzer just bypasses their stupid tanky heads and so did incendiary breaker. When I did use sickle I don't think I noticed because sickle has more infinite bullets for the sponges. I do see how it'd be frustrating with like any other SMG or AR

tall stone
#

Yeah, Blitzer does just sort of handle most of the smaller problem bugs.

glacial light
#

Even mediums

#

I was sold on blitzer when it was buffed and before spewers were nerfed as a blizter would interrupt a a spew animation

oblique hazel
#

huh

#

spewers are the one thing below chargers I feel like my blitzer doesn't handle well

#

it cooks even alpha commanders, but I always feel like I have trouble with spewers

tall stone
#

It interrupts their attacks every time. Sure, it can take a few shots to kill 'em, but they're completely helpless while you're doing it.

tight zephyr
#

I don't think we're gonna get the requisite bot kills.

trim breach
#

Bot kill missions do be like that

hexed steeple
#

im sending a strongly worded letter asking the automatons to make more bots

tall stone
#

What are we at and how long is left?

oblique hazel
#

Last I checked we're at a little less than 65% with like 16 hours left

glacial light
#

Also infinite ammo and no mag means there's not a reason to just not be arcing at all times if there's enemies on screen

tall stone
#

Infinite ammo, no mag, basically no recoil. Just hold down the trigger and adjust aim as needed.

glacial light
#

I do wish the arc was simpler, it's kind of consistent like aim above them to arc widely but I feel like the default arc range just aiming head on should be wider depending on enemies in range. Like I wouldn't be sure how I'd find out the Blitzer is more likely to arc wider if you above above the enemy without say reddit or someone telling me

#

It'd make sense for it to be a wide cone but just arc at the 3 closest enemies to the curspr

#

It feels not great to like aim right at an enemies head from habit, and have it arc towards only that enemy and the rest of the swarm just inches to their side are not targeted

unreal merlin