#Helldivers 2: For Managed Democracy!
1 messages · Page 84 of 1
They're just tiring themselves out...
has the game just been very crashy for anyone else?
Not for me, but one of my friends has been having a hell of a time with it.
Can't go wrong with any of the Viper sets
Man they're getting close to Super Earth, eh?
its probably fine
Yeah. It's not like they can actually invade Super Earth.
I mean, that would be ridiculous.
they shouldn't crack SE. Don't let Super Earth be right about anything
That's a good point.
they invade to try and bring SE leaders to a tribunal, so we can fight on an urban map. but no cracking.
I'd be down for an urban map. That'd be cool.
super earth can be invaded once as a treat
encountered one of the new jetpack automatons, unfortunately i forgot to actually ping and check its name
Oooo, shiny
The tank is very small but it is fun]
I have not as of yet. It looks promising.
I kind of want a secondary good at close range for bots, I use eruptor so need a backup weapon for the little ones up close
Oh i did, it's shockingly nice, that tank runs out fast though so it's better used more in a burst than being heavily reliant on it
verdict and bushwacker i what i use
Verdict is also what I use now, bushwacker is nice but feels redundant with eruptor and my only issue is the smol ots
Berserkers I pop at a distance and if there's one in melee with me that's my fault but eruptor is pretty slow at clearing ads and if a jetpack guy stabs me unless I want to ragroll myself I use a secondary
Crisper, i'm not even doing a bit
Cripser should wipe out small bots at close range very efficently
trooper class bots are super vulernable to being set on fire, they die very fast
I do hope that's true for me too, verdict is nice but the idea of tiny flamethrower is very appealing
if its specifically jetpack bots the dagger actually is really great for that since the jetpacks (and the mg raider backpack) immediately explode if the beam touches it for a fraction of a second
also can still kill troopers fairly quickly esp with headshots
It's a decent anti-bug panic sidearm
Oh that's very useful
I really want them to go a route like this
Super earth not even being on their radar anymore they're going for the third faction
Okay that'd be the funniest possible outcome.
S2E1
Not intended for commercial use
Super Earth solution is to blow up all the space around Super Earth, but not as in create massive explosions near Super Earth that'd be silly and dangerous, as in destroy the spacetime around super Earth to bypass such a blockade
Which I now realize if the bots did that super Earth would only have one way out or in and can only safely travel via one narrow passage that could be cut off at any time
The funniest bit is that this is a thing you can do in stellaris and this is a very bad idea :v
They loop back around and start fighting the Terminids on Crimsica.
Stellaris just has every sci concept in it somewhere
I never got into it I think I'm too used to more modern QoL features and UI
Best not to anyway, it's a money black hole like all paradox things :v
But it is fun in a ruin your wallet but you can't stop yourself way just one more turn and I can get another dlc it's not that expensive and gives us another faction
Secondign this. Also honestly, it's been through so many patches and so much stuff added it's... lost a lot
as ironic as that may sound to say, it's sort of beocme Too Much
Now ignore me as I have all the ck3 dlc on isthereanydeal :v
I am quite happy that we're going to be able to pull off my favorite type of planetary defense: Cutting off the invasion by taking another planet.
dual threat planets when tho
unlike super earth the bugs and bots are reasonable so a truce is not an outrageous idea
new major order: dress up in cosplay and engage in false flag operations
The bugs are a kind of animal and I don’t think they’d even acknowledge the bots if they met because they’re inedible.
so a perfect ally
Heavy Devastator riding a Charger.
so a less scary charger because it has an exploding backpack now
Hulk Bruiser riding a Charger.
now that's more like it
spin the hulk like a top for flame coverage
do they have 360 capable hip joints? I never looked that closely and they turn to face you with their legs normally
Usually if one's that close to me I'm having a bad time.
been running railgun, shield pack, commando and cluster bombs on bots
fun loadout, commando fills the role i usually use OPS for except i can use it more often and more flexibly
railgun feels so nice against bots yeah
esp with the reload upgrade
I feel like I'd like autocannon just as well but I really like having the extra stims from the supply backpack
also stun nades
I haven't tried it since the reload buff.
it says 10% but literally no weapon it affects feels like 10%, feels way better
I've been running the laser cannon against bots lately and it's nice, but I feel like it's TTK is too long against Hulks even hitting them in the eye. So I might go back to the railgun.
Yeah.
I've been using the Twigsnapper so much that it's fucked my aim with normal armor.
that's the main reason I don't use it most of the time :v
Also I griped about the sleeveless armor but now I feel Big and Strong 💪 when I use it.
I don't think there's anything quite as funny as seeing a railcannon strike called in and the biggest targets got cleared before it went off so it just vaporizes a random Trooper.
it is exceedingly amusing
"You."
Perfectly cut-off scream.
'Super Destroyer, you see that scavenger?'
'Y-Yeah?'
'I don't want to anymore'
Dropped into the tail end of a mission where they didn't prioritize taking out the gunship factory and you could tell.
Couldn't even walk because of all the missiles.
Also, took out the railgun. It's true, it's even better with the reload speed buff.
It kind of feels like a bolt-action rifle?
Me when I switched off throw armor. What do you mean I can't throw a stratagem a 100m with a dive throw?
Railgun stays winning. Not OP but still super versatile and effective.
the only reason it was ever OP was because of that crossplay bug
What did cross play have to do with it? I only knew it had WAY too much penetration power and charger legs/BT faces had their stats bugged
there was a bug on PS5 hosted instances where everyone that wasn't the host was doing doing significantly increased damage with certain weapons
the railgun being the most notable one at the time
I know that was for DOTs, I never heard of it being on the Railgun though.
Absolteouy was for Railgun, you used to be able to one shot Bile titans to the head with it.
As a reuslt of the bug
Whcih is i belive how i got the two bile titans, one railgun bullet
As someone on PS5 who cross played a lot that was so confusing
“Why does my railgun suck?”
Honestly, on pc it was confusing too. Like early days, Biles are terrrifying, so suiddenly i'm relaibly one shotting them! and then soemtime's im not. What the hell is going on!?
Werid arse fucking game
gods but i love it
Slugger good.
yeeeeee
anyone got tips for hitting gunships with commandos? they're the one enemy my current fave loadout on bots struggles with
As in landing shots or where to shoot
I cant really consistently hit gunships with commando
The laser tracking kinda breaks brain
My luck with them has been using them pretty much like the Half-Life RPG, because it functions pretty much identically.
Firing and keeping the laser on it as it moves normally works. But most of my shots have been while they're aggro'd and tracking side to side
Which IMO makes them easier to hit.
Normally takes one or two
I think it's a matter of whether you get an engine in the blast or not
Can you take down gunships with the railgun?
it's rough with the railgun iirc
because of how much they force you to move vs how long you need to stand still and aim
but 3 or so charged shots should do it most likely
if 3 high charge shots kill a hulk to the body
is that post the gunship nerf?
idk
Yes, but landing the shots onto the engines is rough. I belvie you can also go for the canopy
The Gunship is a flying Automaton vehicle equipped with rocket launchers and laser machine guns. Gunships spawn from Gunship Facilities on Hard and above, and may also spawn as patrols in groups of 3-6 (depending on the difficulty and amount of Helldivers on the mission). They will call in Dropships if they detect a Helldiver.
They were quietly ...
I have had zero luck going after gunships with the railgun, fwiw
They're easy with the autocannon, but what isn't
The laser cannon is my favorite anti-gunship weapon.
It’s pretty versatile too.
I don’t like it for Hulks, though. So I’m kinda stuck between two weapons I like that counter two enemies I hate.
Getting used to the hulk walking sway is annoying but useful for Laser vs Hulk without stuns
Obviously stun grenades make it trivial
I don’t like trading having my incendiary grenades but I might have to reevaluate my priorities.
3 safe shots to the engine
After the durable nerf
Way better now
That’s not so bad.
That’s what I use incendiary grenades for, if I don’t have the railgun on me.
why not use the AMR?
I like the railgun better.
That's really good to know, I have had too many times where I get accosted by 4 gunships and can do ACTUALLY NOTHING but run between rocks while aggressively pinging them in the hopes that the teammate with EAT/Commando/RR/Spear/AC/laser/quasar will just turn the fuck around already and help me
If you bring that kind of AT gear I think it's fair to expect you to be prioritizing using it on the things only it can deal with
Oh, I know all too well the struggle of "FUCKING DO SOMETHING ABOUT THESE GODDAMN GUNSHIPS!" because I assumed the guy with the Autocannon was going to handle it.
the only time i dont swat gunships out of the sky with my spear is if im out of ammo tbh
or if theres a more directly harmful bot i gotta demo first
I see a gunship fabricator and I beeline that shit.
In games with randoms I almost almost always bring a rocket sentry these days unless I've got a good anti-gunship support weapon myself. Just because that bubble of "No gunships today pls" is so nice
My love for Laser Cannon means I'm always ready for Gunships.
🤝
I used to be pretty good at swatting them with the RR but I stopped using it for a while and lost my knack.
I managed to kill one with an orbital gatling barrage once
And another by landing on it with my respawn hellpod
Oh
The article I read was completely false then lol
But it does highlight how mechanical the ongoing war is
Even if it's slightly more responsive than a normal life service game
It's still constrained by the time it takes to develop things
So the thing with the railgun is it doesnt do a lot of durable damage - it's very high raw damage (900 with a full cahrge shot), but only 90 durable, and most of a gunship's thrusters are durable hp. Buuuuuut even taking 15% of 900 damage is still A Lot.
So if you can land 3 full charge shots on a gunship, down she goes. it's abosloteuy no where near as easy as HMG/Laser Cannon/Autocannon though
You dont even need full charge shots, just 3 safe mode shots on the engine will kill too
Oh, good to know
i'd say yeah, the trade off with the Railgun vs the Autocannon etc is - you're way better at smooshing Devs and hulks, you're worse at tanks and gunships... whcih is pretty fair
Lmao, most recent patch ruined the flamethrowers intended shots
just no hits on charger assses now
Seriously?
lmao
clearly unintentional so we'll probably see a hotfix for it
Yeah it had something to do with the LOD flamethrower issue I bet
yeah it works if you hit the tip precisely
Oh, Arrowhead.
Imagine if these games (darktide and such too) were made in a real engine
the bugs would still be there, but of a different sort
iirc the engine is specifically good with handling large amounts of enemies
which is why fatshark uses it for their horde shooters and helldivers can have a ton of terminids on screen and acting
Yeah there's good reasons for it
wtf Space Marine 2 apparently runs on the Spintires engine?
I guess weird engines are just endemic to the "loads of enemies" genre
Payday 2 looking around and sweating
“It’s actually a Halo 2 .ASS file!”
I heard SM2 requires a third-party account, so I think I’m gonna be Helldiving alone for a while.
spintires just uses havok, so idk why people would be saying that
SM2 is actually using an upgraded version of the World War Z engine
The first iteration of diesel was 2003 so somewhere between halo 1 and 2
AIUI that's an upgraded version of the engine spintires uses
Though PD2 is built on diesel 2.0 which is different enough to get a 2.0 so /shrug
Or maybe one of its sequels
I heard SM2 was just using an engine derived from PONG!
I can't speak of darktide but the engine runs pretty kink free in vermintide
other than some amusing stuff like framerate being directly linked to the effectiveness of your instant AoE attacks
conflag staff is FPS dependent
other weapons too but it's really like your hardware is part of your conflag build because that one is one instance in a huge circle
either burning all rats or like 3
I don't know, some of the people posting about it seem really kink filled :v
Thinking about the time I saw a guy drop in, land in a bug hole and die, then reinforce and land in a different bug hole, then drop out of the game.
I can’t say I blame him.
But also maybe pay attention when you’re dropping.
DT is mostly stable, but you will very occasionally still get fuckery like getting tossed through a locked door, or have shooters target you through a floor. It doesn't happen often though.
i think he just wanted to roleplay as an OPS for a bit
he wasn't leaving the game he just went on cooldown
<@&1206091872716595200> come dive m'lord
Am I stupid or something
yes
evacuate high value assets mission will just... drop a factory strider on the generators?
:v
we did it
I think Factory Striders just don't give a shit and spawn as they please
Got pushed underground while running to extract with a full set of samples
fucking game
i think factory striders are like how people used to think about eels, birds and flies, they just happen sometimes
They're created from salt piles, like mice
This is why salting your good is illegal in super earth
The children yearn-
Lmao
War update
Are we trying intimidation tactics on a swarm of non-sapient bugs?
iirc the bugs are sapient
might be misremembering a thing i heard second hand from helldivers 1
It’s in a thing in HD1 yeah
they still haven't hotfixed the flamethrower being unable to kill chargers now, yeah?
dunno if that was ever the case actually
You could kill them post-patch by shooting them in the butt
But I think the recent hotfix broke it.
^
yeah, that's what im talking about
now it doesn't do any damage at all except if you light the very tip iirc
Bugs is animals.
The Bugs are sapient.
Super Earth may have forced them to become dumber, but there's still sapience in the fuel supply chain.
sweet
And that's another helldivers hidey hole i'm out of, ugh
Tried to talk about the game and folk just hijacked it to bitch about the flame stuff, guess onl here's good
yeah while i understand some of the complaints the overwhelming negativity gets really tiring after a while
in other news: anyone got a favourite bug loadout? i'm usually a bot diver but i wanna contribute to the MO, that being said i haven't really been finding much success with the creepy-crawlies
What's the difficulty you usually like?
As a general thing, Orbital Gas Strike usually works a treat to throw at bug holes and just kill a bunch of things as they come out.
Guard Dog and Rover are also nice.
OPS is just great in general.
From there, just go anti-tank if you don't trust your allies to handle heavies/intend to go solo map-sweeping
Or anti-horde if you trust your allies to handle the heavies.
OGS is 'toss on breach, walk away'
Cluster Bomb or Napalm Strike is good for clearing patrols, with Napalm ALSO being a good thing to toss on bug breaches.
120 barrage is good for clearing nests
I actually really like bringing the stock punisher along as a primary just for the stagger
It'll stunlock Stalkers pretty handily.
Blitzer is a godly weapon of Bug Destruction.
Incedniary Breaker is also great, as it Cookout.
7 but i do wanna try tens eventually
In the range where quick Charger/Bile Titan answers are absolutely mandatory.
I run the new primary flamethrower a bushwhacker a spear, EMS strike, OPS, and usually clusters
after learning it can lock bug holes now i have only ever dropped my spear for running a ballistic shield
Also mild comment, the weirdest part is i never hit the negativity in game
suppose its the ol "people playing the game rarely stop and complain"
Though speaking of random divers
i feel like i made an unspoken battle buddy today
i was running my shield loadout and i usually have a habit of crouching to reload, and this guy started tailgating me and whenever i reloaded he'd open fire at the enemies in front of me
I hate to say this, but I think the complaints come because Arrowhead is too willing to listen to them.
Like, yes, players will tell you what is wrong with a game.
And there is a measure to how much you should listen to peoples complaints.
But Arrowhead kinda listens too much imo
Things like "Arrowhead only nerfs weapons!" are patently untrue.
So the question then becomes "OK, why do people care about the weapons we do nerf in such an outsized manner?"
And it boils down to the early gamestate where only a few weapons were actually viable.
And also there being too many god damn chargers
Like, I don't recall any complaints being leveled at how weapons change against the bots.
It's always about the bugs.
And for me, this boils down to a simple reason: Bots let you have a lot of build variety, Bugs are strongly checking your ability to deal with 5 chargers and 3 Bile Titans at once.
It doesn't matter as much that the bots send a bunch more Tanks and Hulks at you: You can handle them with just about any support weapon.
You don't have to worry as much if suddenly one weapon doesn't work as well anymore: You have, like, 10 other options still.
Prior to current flamethrower issue:
Flamethrower, Dominator, shield, ops, one of 500kg/orbital gas/Gatling.
Democracy protects or flame resists armor
But the Flamethrower suddenly can't kill chargers as fast aymore, and people lose their minds and call it useless.
Since thimgs are goofed:
Autocannon, ops, 500kg, gas, cookout (breaker Incin also good), medic armor.
Vit boosters and experimental infusions also good
MMG or HMG with a supply pack and medic armor can also do lots of work
Eats just feel too awkward on the handling for me
I just stun and pop the chargers butt personally but
Eruptor Main over on the Bot Front has me used to awkward handling. 😛
Oh yeah, that's the other thing: Stun grenades & grenade pistol
Totally fair. It's just slightly too slow to pull out
Use stuns to get chargers etc off you. Grenade Pistol kills spewers, bug holes, and can help clean up injured bile titans if their back armor is broken
Shoot it into the bleeding hole, and a few shots will down them
Actually, you saying that helps illustrate the flamethrower point for me as well! It's a completely different feeling weapon than any of the anti-tank solutions.
Also good for squishing a group of warriors
I do too, but I figure it's worth emphasizing the other things it can do
Entirely fair!
And the massive ammo buff it just got means using it as a side arm is quite practical now
For killing chargers with autocannon @stone bridge is more of an expert than I, but you can def get them by shooting under them, or by going for the belly.
Obviously if the armor gets broken, they're fucked
Railgun still works really good on them too, so consider Railgun/Jetpack
And rail gun can fight BT's
Not well, but anything that can bring down a bt is worth mentioning
It's still hard to go wrong with the dedicated Anti-tank stuff as well.
I don't like the Commando as much into bugs as I do bots.
Commando is really good, has worse breakpoints vs normal chargers compared to eats, better vs Titan & behemoth
Ye, that one is entirely a matter of personal preference.
Yeah, they're both good
I think the laser canon can do work, but I'm no good with it
Contrary to what people say, no weapon but the Liberator Concussor and Penetrator is bad. 😛
Quasar is strong too
Laser Cannon does work, but it's finnicky.
I wish people would be more honest about their skill levels
I am very comfortably at 6 for a reason.
There's a deep shame at not being good enough at a game, but some games are hard
And that's... Good, actually
I think the penetrator is decent
But there's not really much of a reason to use it instead of something else
The concussor is just ???
But the discourse around difficulty is toxic, and it's also very hard to talk about without being an arse even unintentionally
Which I've absolutely done
Which is the more accurate way of portraying my feelings about it.
Re: Bugs I would actually put it as the biggest thing is to understand that in truth its not BTs or Chargers who are the primary threats. Not even Impalers
It's Hunters.
Hunters will kill you more than anything now.
Little flanking bastards.
It's everything else, but especially Hunters, Stalkers & Brood Commanders/Alpha Commanders
To steal a term from Warhammer - Chargers, BT's etc are Distraction Carnifexs.
They're big, noisy and capture your attention
And left alone they will kill you good
But their main role is too distract you so the swarm gets you
I like the Cookout.
You can actually Bait BT's into doing all kinds of damage to the bug lines with their vomit
I usually just dump an OTS on BTs. I've gotten pretty good at luring Chargers into them too.
I've made chargers do their slam onto each other, which is a kill, or slam a spewer and explode it, killing the charger in the process
I haven't been playing lately but I like RR+backpack+scythe
It's also the solution to Impalers if you can find the fucker.
Except on desert planets
You can trick chargers into crashing into bug holes, killing the holes, and sometimes the charger
And they'll just smash through the bug lines in general. Bugs don't give a shit
Chargers are fun dummies like that, yeah.
I like RR a lot for bugs because it can OHKO Chargers and such, you can get 2 shots off at a charger from ~60 meters if you need and it snapfires super well if loaded
Indeed, it's wonderful for that!
I really need to give it another go, esp now I've got the reload upgrade
Impalers too if you can bait the tentacle emergence
It does a ton of damage
Finding the time for the reload is legit kinda hard but its pretty staged which helps
Impalers I haven't figured out as much.
Impalers the big trick is either use a high durability damage on their front half when they expose the neck - autocannon, Flamethrower, or you get behind them and use anti tank to break the leg
If you break the back legs and kill that, the impaler literally rips in half
Or you know, just pitch ops/500kg at them
They stay still for so long orbital Gatling also fucks them up
OPS and Eagle Airstrike does a mean trick on 'em.
Oh yeah, 380 into bugs is more legit than you'd think
Because any given projectile can kill a bt.
380 is evergreen in how good it is.
Very funny to throw at a heavy nest then scarper
Unless you have over-eager teammates, it will do work.
I mainly don't run it because I don't like high cooldowns, and I didn't like fragging my team
Don't like*
It's my favorite way to handle those 10+ hole nests
Yeet armor generally helps the issue of hitting teammates.
It's just that OPS is such a fast recharge.
I killed a charger with a supply pod and didn't get the achievement. Lame.
That achievement seems really buggy
so I now have a PC capable of helldiving
one small issue I'll be playing from my own account now
if you see a level 5 diver in difficulty 8 beating a bot with a stick wave me hi
I think I found where a lot of my frustration comes from, after playing a fair amount of this and Darktide
The utter lack of enemy audio cues.
The fact you can get surprise ganked by a charger or bile titan because the 20-foot monstrosity is apparently trained in ninjutsu is galling.
they actually put little slippers on the chargers do they don't make noise when they run
Darktide audio cues are on another level. Playing that game without audio is like playing with only a quarter of the info you need on a moment to moment basis.
That feeling when you've been playing long enough that certain audio cues just make you auto-dodge
There is nothing funnier than hearing a trapper get ready to fire and the entire party dodges in sync
no one actually knows where she is
we just all dodge
yeh
not even like in game, some of those cues make me auto dodge in real life
play that shit next to me and i'm gonna just slide
Once I made a spy in Tf2 very salty because I heard the uncloak noise, spun around, put an arrow through their head, and went back to shootin'
Sound cues are so important to a game design
i once got called a hacker in planetside 2 cause i spun around when i heard an uncloak behind me and headshot the infiltrator with a throwing knife 😌 best salt ever
throwing knife enjoyer 🤝
I normally play games with music on. Not Darktide.
Oh man actually on the note of cloaks
a friend of mine has been unironically documenting how many games the invisibility of just doesn't work on me, so far we've narrowed it down to 'if a game has any sort of tell, no matter how subtle, you'll notice it' to quote him
it started from our bugdiving sessions and then he just started keeping note of it in other games like elden ring or Titanfall 2
i think the total number is like... 20~ games?
Sorry i'm rambling arent i?
I know in TF2 at least, the Spy cloak makes it so the model isn't actually rendered
yeah it's one of the only games i can't pick it up visually
anything that just stops the model from appearing flat out i can't tell
But if there's a blur
like with ER i can only tell if there a target via sound
yeah
Stalkers at least I can pick them up from a ways off if I'm actually looking in their direction
it's kinda caught him off guard sometimes cause i'll just cook a stalker that hasn't even struck and he's just sitting there like "the fuck dude?"
It used to be easier on maps with fog. Because the Stalker shimmer was actually lighter than the surrounding fog.
he's jokingly said i have that doomguy in me
So they were glaringly obvious
for context on the doomguy bit, the canon reason why he can see the invisible pinkies is just rage
That tracks
which either implies i am in a perpetual hulk like state of anger
or i just ate too many carrots as a child
it's probably the second one
But yeah, it's funny, i'll have to get the full list eventually
Or you have an integrated radar set that works through screens. :3
I mean i do have atleast two bits of metal in me, heh

Been there. I was one of the better anti-Infiltrator Infiltrators in my Outfit back when I played.
I hated Infiltrators so much that I learned how to hunt them as an Infiltrator.
I was once under fire from a shoot & cloak infil and I happened to have an AMR in my hands
so I opened my third eye all like "where would I be if I were an infil" and headshot them through cloak
one of my top gamer moments
watched my OPS slap a BT right on the back only for the big bastard to shrug it off 😔
My top gaming moment was probably in Rising Storm 2. I'm playing an RPG class, and there's this guy that keeps zooming around in a Loach (scout helo) and doing strafing runs on us.
I whiff every rocket I have at him
And in sheer frustration I switch to the SKS and hipfire empty the magazine in his general direction as he flies away
...And somehow get a headshot on the pilot
Who then, of course, starts claiming I'm running an aimbot
they really need to nerf bile titans temporarily until they can make them consistent to deal with
charger behemoths too, i saw one shrug off three RR rockets to the face
just tried bugs on diff ten
oof ouch owie that hurted
I haven't even unlocked diff ten yet.
With Chargers (and presumably behemoths) it's like
"Oops, you hit the comparatively tiny and fragile jaw rather than the big thickly armored forehead, so it survived rather than being a one-hit kill"
Charger weakpoints are unintuitive bullshit
Chargers are unintuitive generally.
Chargers warp bugdivers balance in unhealthy ways
and BTs just bugging out and saying nuh uh when a spear hits them on the head
how is that a fucking bug
HOW
even ops isn't 100% consistent for me, i've seen them and 500KGs land square on their backs without killing them
This is why I advocate RR gaming
Two rockets to a BT's head and its done every time
I'm not gonna say Chargers aren't dumb as hell, but there are a decent amount of ways to deal with them via butt popping
The Medium Machine Gun is real good at it these days
Because game design and game programming is hard and there's al ot going on
They also chose an incredibly complex method of calculating armor
Which is more akin to something like warthunder than any other game
I mean, it's just a deflect angle
I got a bunch of Bile Titan kills with the RR last night by doing the "wait until they just finish puking" trick.
It’s kinda weird how good it’s gotten
I like it
Yeah, the doubled durable damage made it whacky
Its a super viable weapon across both factions now
It fucking sweeps infantry and handles basically everything short of BTs if you can nix weak points
I think I prefer the HMG for bots by a lot, but it's been crazy good vs bugs
The extra box has been great for it
MMG + stun grenades cleans up chargers pretty well
yeah, if you just flick it max fire rate you destroy the butt in one stun
I think HMG wins out on bots mainly due to Gunships
But it still works well
yeah, definitely
HMG is so good at eating gunships.
The only weapon I think is better at "see gunship, delete gunship" is the Laser Cannon.
I prefer the Laser Cannon.
But I have seen the HMG do terrible things.
Berthold the GOAT
5 missions survived
true vet right there
I've been doing bugs exclusively now that I'm playing on my own account because of the directive and damn bugs got hands
whoever told me bots are harder knows something I don't
I want to go back to my comfort of being headshot by beyond the horizon devastators...
bugs just require a change in tactics compared to bots, and also are a much harsher loadout check than bots
Are the 110 pods worth the slot?
ehhhhh
Not a glowing review.
unless they've significantly chance since i last used them they're kinda inconsistent. they'll take out a tank every time, they takeout hulks sometimes. they don't straight up kill chargers but leave a hole for you to shoot
they've gotten better depending on when you last used them
but I'd mostly consider them in an eagle loadout where you rearm the whole lot of them often
if they're the like, One eagle strat you're bringing, meh
If you must bring a single eagle strat, the most flexible picks are either 500kg or Airstrike depending on if you want more anti-heavy or anti-crowd.
I stand by clusters
something feels off about the fact I'm always running away from fights (bot diver instincts) and pretty consistently end up with most kills
I think it's all the gas strikes I throw at my feet to cover my retreat
I like em cause they’re laser accurate and do good damage
But they do not reliably kill big things in 1 shot
Also it’s important to know that the lock on is when the beacon turns on not when the strike happens
So throw them right at your target - don’t lead
The Autocannon's also pretty good for it, I've found
True and valid for the Autocannon!
Valid. Gas Strikes are an excellent breach-clearer/fuck your hunter swarm button
That’s kind of a dealbreaker right there. I want a “Eagle-1, delete this Charger.” option, so I’ll stick with 500kg.
Yeah they don’t do that as well but you get a bunch of em and they tend to break open armor
They occasionally kill in 1 shot but I think it depends on the relative angle the plane flies in on
I like em cause you often wind up with wounded chargers which no one has killed yet and they’re very very fire and forget in a chaotic situation
they really need to up the reliability of rockets and railcannon
imo the best part of 110s is that they very reliably kill bot tanks and turrets
and you get several
I liked 110 rockets in bot missions because they're very easy to use against factories, tanks, turrets, and so on. This was well before the commando existed and well before I learned how to throw with precision though, so these days a well placed Airstrike will do the same job with more versatility.
Rockets in bot missions are nice for the reasons above and due to their low AoE. Like the strafing run you can use them very close to yourself safely
Honestly I have to say, chargers feel not as bad as people say
Maybe I'm just sick with it
(And by it, I mean my recoilless)
My biggest issues is the sheer number of spewers, I do not have the grenades to kill them all every bug breach
the starting warbond having no primaries of noteworthy butt popping potential probably adds a lot to the frustrations
for both chargers and spewers
Maybe
The dominator?
I know my friend uses the dominator on spewers to great effect
is that like last page
But yeah spewers either take my impacts or they take a magdump from the tenderizer
Yeah the dominator is like last page lol
I'm starting from a new account so I don't even look that far
I know it will be 75 years
But also! The autocannon is great against spewers
So use that
Of course if you take the autocannon you lose AT capabilities
If you're starting out, just use the Machine Gun
autocannon is goated but then you have to fit enough titan/behemoth strats yeah
or do what I do a lot of the time
support weapon + bonus EATs
Machine gun to head makes short work of spewers
I mean on Chargers
Oh
If you flick it to max rate fire and shoot the butt, sustained fire destroys it in around 2 seconds and ~44 rounds
If you're just starting out dont play high enough to fight chargers except as a mission objective
Makes them a cinch
Interesting
me in difficulty 8 at level 11:
Bah
I haven't played a single non-operation mission since I got the game for myself
I am speed
I really miss the bot front tho
I wonder how they decided stratagem unlock order btw, one would think it'd be complexity
in which case airburst unlocks before spear and like
do you really want relatively new players with airburst AH
snicker
I think I’ve used the airburst launcher like three times. It’s useless.
The thing it’s most useful for killing is Helldivers.
Trust me when I say it is fantastic at deleting an entire patrol in one go. It's an Eagle Cluster on a stick.
My problem with it is it makes your support weapon only function at range
It is a ranged weapon, yes.
And I can assure you it's perfectly functional in danger close. 😛
Perfectly suicidal
Just because it kills you does not mean it's not working.
Quite the opposite, in fact.
It just doesn't solve a problem in a meaningful way like other supports idk
One shot to take out a bug patrol but a wave of the hmg does similar and I don't have to sit and reload
It can take out an entire patrol before they get to call in reinforcements
if democracy decides to bless the cluster spread
Not even that really.
I think there should be a longer gap between the bug screaming and the breach. At least with bots, the tell is longer.
I know we don't really talk about The Lore very much, but man it's funny that the Automatons use signal flares.
The EWAR suite on a super destroyer must be nuts.
It solves a problem: People were alive! Now they're not.
Well
That's what reinforcements are for. Just take the incidenary booster
Maximize the potential
landed into a bot game by quickplay accident
my love for the game is renewed
seems pandium or whatever that planet is called will be captured without my help so I can go have fun with a clear conscience
"let's see the bugs hit this one."
you were the people
<@&1206091872716595200> anyone up for some diving
I'm down for a mission or two
I would be, but my Star Wars campaign starts in like ten minutes.
I'm about to load up a diff 6 blitz if you want to join
Nice I’ll be on shortly
a goal we can all strive for
Honestly, admirable.
been lovin the airburst launcher
the quick maths required to use it without wiping the team excite me
A team loaded airburst is one of the most satisfying and harder to use plans
There's something great about teamloaded RR vs Titans though
( i mean aside from just functioning well )
team reload is very satisfying in general but sticking that close together is rarely a good idea
Also you try to get randos to do it.
Solution: don't play with randos
All of my friends who played Helldivers with me don't play Helldivers anymore.
It's randos or solo and I'm not good enough to play solo higher than difficulty 4.
I'm pretty confident in bots up to 8
in bugs I am not confident at all
bugs DPS check me in a way I haven't found a solution to yet
It can be really easy to lose control of a bug mission with the behavior of hunters and bugs in general being very good at flanking you.
in the time I was killing all the hunters tying an aggro anchor to me 3 chargers and 2 bile titans spawned
I probably could do high level stuff solo, but I’m not patient enough and all that sneaking is boring. I want to fight.
I'm fully aware that my bug problems are a skill issue because I don't grok them yet
Bugs have the problem that they're not as consistent to kill as bots
both design and bugginess wise
I think we're going to get the required Bile Titan kills, but fumble one of the planets. That's my prediction.
It's a classic maneuver. They never see it coming.
I'm kind of surprised I haven't gotten this one yet.
not enough airburst teammates
btw, airburst close range is surprisingly survivable with heavy explosion resist armor
It's easy enough to get if you really want it, just put on the coinflip armor and hug a mine
It was like this when I got here.
<@&1206091872716595200> Anyone up for some diving in about 10 minutes?
yeah sure
I need to look into changing my steam language because I noticed a helldivers dev blog
and it's in polish
and I'm staring at it like
I can't tell if it's amateurish or machine translation but it hurts
thoughts on liberator penetrator?
Highly underwhelming, pretty much any other medium-penetrating weapon does the job better.
so what you're saying it's in the realm of comparison even if it loses it
I'll be getting it then
since it'll be 75 years until I unlock more primaries
It's the kind of underwhelming where I would actually suggest just using the regular Liberator and shooting weak points than even bothering using the Liberator Penetrator to shoot at medium armor parts.
Do as you like with your medals tho, I'm the kind to unlock everything even if I never use it.
on second thought
I'm definitely beelining for democratic detonation
and it has the adjudicator on the first page
joined some randoms and I could in no way convince them to open a buddy bunker 
even when I reinforced one on top of it they ran away
they were all high level...
I see that too, I have no idea why some people have their frontal cortexes replaced with a block of wood.
They look at it, stand on top of it, I ask in text, in voice, ping. They look at me holding the button, then turn around and walk away.
I don't understand.
The rich man yearns not for what the poor man needs 😔
I like the Punisher and all of its variants. The Slugger is a wonderful can opener.
enjoy the displeasing revelation that orbital precision strikes can be deflected in the right circumstances
https://cdn.discordapp.com/attachments/800906869161066556/1277691297997521028/FAAC724E-D7ED-45CA-A808-3ED730EB6FCF.mov?ex=66ce163f&is=66ccc4bf&hm=fb20e42b25c217434f940385e37d1f8ea4f72877e524ddebd84e9fa1b5706807&
that is both incredibly funny and unbelievably infuriating
Why was this footage was taken with a fisheye lens?
high FOV = harder to flank
at least in my case I have an ultrawide monitor so narrow FOV is awful
oh yeah I slowly increased my fov from default to max
by 5 every gameplay session
you get used to it easier like that and it's fairly handy
sure you don't get the impression of movement as much
but its nice as hell seeing a stalker try to rush me out the edge of my vision
im most impressed by the 0 friendly fire damage
I'm very careful.
Also I've found that the 110mm pods are actually pretty good for bugs. Especially when you have a Charger on your ass and you need them to fuck off right now.
do they oneshot chargers consistently or is it more a case of cracking open the lobster so you can snack on the meat
It does kill them pretty consistently but if it doesn't, it will break their armor and usually hits a leg.
It's also good for making a Bile Titan at least shut up for a little bit even if it usually doesn't straight up kill them.
I just thought this screenshot looked cool.
I'm using Difficulty 2 to experiment with different stratagems I don't usually use on the bots like the gas strike.
gas strike pretty much never leaves my loadout because the bomb itself is a poor man's precision strike on a shorter cooldown
And it kills everything lighter than a Hulk pretty fast.
I feel like that and gatling are pretty interchangable, always torn between them
just a 'forget this breach, actually'
I feel like gas is a little more reliable.
Ah that reminds me that I forgot to experiment with the 110mm pods against bots. I bet those fuckers rip Hulks and tanks to shreds.
bring both
On the heavy forested planets you should bring Gatling because it'll shred away the overhead tree cover which can block other stratagems
I ran with railgun, OPS, Orbital airburst and Orbital Gatling
Defoliate the forest and it can no longer block your strikes!
I generally prefer gas though as gatling likes to wander and isn't as guaranteed to mulch the lighter enemies like I want it to
Whereas gas is how I kill a glitched pile of 15 patrols and melt 120x bot raiders in three seconds
gatling is nice for peeling bugs
It's been a while but I remember it not performing well vs hulks. Very easy and effective vs tanks turrets and outpost factories though
despite super earth's boasting the Gloom has overtaken the entire L'estrade and Mirin sectors and has started growing into Falstaff, Sten, and Draco
Impossible.. we intimidated the bugs, that didn't work? Noh..
Clearly we played the blackhole card too soon
We should Meridia Hellmire to show those bugs we mean business this time.
hellmire isnt avaiable unfortunately
That’ll just make it easier to collapse it into a black hole!
The obvious solution is to make a wall of black holes to stop the gloom
I'm helping
I'm back to what was my usual bot loadout on my SO's account, scout armour, HMG emplacement, smoke strike and shield emplacement
idea being I'm off to the side picking stuff off with low aggro and swoop in with the shield and HMG when my team is in a pickle
are there any secondaries that can sorta kinda snipe btw?
the senator perhaps?
yeah that and I've heard the Verdict (might have name wrong?) can do work too. Have to pace your shots either way
shield and hmg emplacement is just such a good combo
because unlike the gatling/autocannon turret it won't accidentally shoot the shield generator
Verdict is a very good secondary to use as an off-primary.
Whenever I bring a crossbow on bots I spend most of my time running around one-tapping raiders in the chest with the Verdict.
Promote this Helldiver to Super Admiral.
A Strohmann News breaking story describing situation with the gloom spore could and concerns about incubation of new super mutations!
Super Destroyer video from Helldivers 2!
Playlist of Strohmann News: https://www.youtube.com/playlist?list=PLW250uNvfh77y71H4WRQGBxA4WC-7a2_L
Playlist of Super Destroyer Videos: https://www.youtube.com/playl...
"Heroic kindgartner identifies dissident classmate" in the ticker.
Super Earth is such a shithole lmao
They should combine into a third thing
like poison and fire making balefire in shadow of mordor
necrofire let's go
a non zero amount of games makes poison and fire combine into an explosion too
I never really liked that part
"New study identifies male pattern baldness as hair's patriotic freedom to leave head" is also amazing.
losing the damage over time persistent cloud in one big explosion
hmm, light medic armour in superstore
500 million dead bots in five days? EASY
Doesnt it say complete in 1 year and 2 months?
I hope it's the 1 year and 2 months
I could use a time skip 🤔
aough
I'm a few pennies short for the medic armour so I've been trying to find SCs in dif1 missions
and every single one without fail had a buddy bunker
It's an estimation predicting how long it would take based on current numbers
Okay here's a balancing hot take: They should double the damage of the Recoilless Rifle, Quasar Cannon, Expendable Anti-Tank, but reduce their AP to 6/5/5/3. This means that they now deal 1300 damage on a direct hit against Armor 5, but only their regular 650 damage when hit at an angle. This means these AT weapons can now hit breakpoints such as 1 hitting Hulks on the body and 1 hitting Bile Titan and Behemoth Charger heads as long as it's a direct hit and not at an angle. This also makes the armor angle matter way more as a mechanic, as it can mean the difference between 1 hitting an enemy or needing 2 hits.
In terms of what this would change, I was mostly coming at this from an angle that these dedicated heavy AT weapons barely see usage on the bot front, as everything they can do the AP4 support weapons can do the same but way more efficiently (eg. you can kill a Hulk with 1 head shot, but the Railgun can do the same more easily and with more ammo). With this change, they can now take care of heavy enemies such as Hulks in a single body shot and not have to worry about hitting the head. This makes them perform their niche as pure anti-heavy weapons significantly better while keeping some skill elements in making sure you're hitting a flat angle instead of letting off a shot willy nilly.
On the bug front, it once again ensures all Chargers are 1 hit headshots, while still making the Behemoth Charger tougher than the regular Charger because of its much more angled head making getting a harsher angle on the impact punishing as it'll require 2 shots to kill instead of 1 (as the head is 5 armor and anything greater than 25 degrees will be reduced to 5 AP, this cuts the damage in half from 1300 to 650). Bile Titans will also be down to a single head shot as long as you hit a flat angle, which matches the trailer footage. Given the Bile Titan's head does have angles on it, it would still require skill to ensure a 1 shot.
I'm not entirely sure how much the Spear should be buffed in damage to compensate for these other buffs, as while this does mean the other AT weapons will now hit breakpoints only the Spear could have before, the Spear also still has significantly better AP (8/7/6/0) and the seeking ability is still very powerful. Maybe increase it to 1500 damage? As for the Commando, I'm also torn on it needing a damage buff to match, but I think keeping it to its 450 damage won't hurt it much because it still has way better burst damage in dumping 1800 damage in less than a second (EATs still require you to pick up and aim the weapon, RR has a long reload and team reload requires 2 coordinating people, and QC has the 15 second cool down), has laser guidance, and can destroy fabricators from any angle.
any idea where the stuff on "sorry, took this cache" caches is?
they stay a diamond symbol on my map
so clearly it's somewhere
nah if the POI doesnt have any samples on it, itll never turn into the othr map marker no matter what
which is annoying
dang
also I took the airburst into a bot mission by mistake and I think it was a happy little accident
it's Fun but not particularly great when bugs have tons of armored units
but vs bots it kills everything relevant - the drop callers
Yeah. As ever, I think bugs are just hard checking your loadout too much
oh thank god the next major order is bots
I don't think we are supposed to finish this one?
I don't see why we wouldn't?
we have to take 2 planets and kill some bots along the way
What makes you say that?
and we have 5 days
It seems like a lot for so little time
didn't we just kill 5M bugs or something
I usually come back from bot missions with over 300 killed
So...
Maybe I'm also wrong
ogh the roughest way to lose a mission
had one where the mining drill just wouldn't let anyone use the keyboard
gotta love guard dog btw
also I'm really feeling the thermites
good nade
I'm saving my SC to get Democratic Detonation because I kind of want to try them out.
I only need one more module to fully upgrade my Super Destroyer, so saving up SC is about all the progression I have at the moment.
I still think its one of the best because the weapons are so weird
Explosive Crossbow + Ballistic Shield into bots feels amazing
Heavy Devastators mean nothing now
I don't like weird weapons, generally. The Slugger has been my go-to for weeks now.
what's weird about five shots that have intense arc and travel time and also explode it's fiine
sometimes you get to lob them -over- walls and chuckle about it
I like how when I shoot things with the Slugger it makes them stop and rethink their lives for a moment if it doesn't kill them outright.
There's also my favorite weapon in the game, the Eruptor
eruptor being able to pull of the crossbow decoy explosion trick is very weird
so glad it got the stagger back, was so rough for a bit
Yeah, it really needs that stagger to shine.
apparently the report of the gun has a pretty small range so if you're not shooting directly at bots they'll go check out the explosion
I'm eyeing viper commando next for the stronk perk armour
because eruptor handling leaves a lot to be desired
It does feel like a whole other gun with that, even if the melee damage doesn't seem to.. change much anything
also; looks cool
I'm also still not sure what weapon to pair with it for bugs, eruptor+laser cannon for bots is chefkiss
but bugs don't particularly care about being lasered
one of the MGs maybe...
Eruptor + HMG feels wonderful, though any of them work tbh
especially into Spewers, they just vanish to the primary and 2 headshots maybe for the support
I can definitely see why people like it, but it doesn't mesh well with my playstyle.
I like the Adjucator.
the adjudicator is supposed to have the glaring downside of recoil which lol lmao
Throw it into single shot and you get a really nice DMR that you can always dial up for berserkers
A lot of the time the crossbow is actually a rather un-ideal tool for the problem. Long range light target elimination? Diligence or even a liberator with 100m ranged scope is more responsive. Heavy enemies like devastators? I'd rather use my trusty railgun and instantly cut them in half thanks.
But the crossbow is fun. When you're in the zone landing those arcing shots at extreme range is so satisfying, and it always has the utility of "I need an explosion right here right now".
I think that's part of the boon, even beyond the fun, with the right support/grenades you just have Omnitools, and adding a shield on the side just adds an extra level of feeling.. prepared. Hell, even lets you be the hero of SSD missions
It takes down devs on headshot! And leaves the railgun free and clear for Hulk Headshottin'
do spend a hell of a lot of time reloading
hell, it tanks the front-guns on a Strider
deffo gets outpaced though
Oh big same, I'm sure most of my load outs are ass and wouldn't survive Diff. 10
my loadouts would have most the playerbase scratching their heads
Did they get buffed? I remember hearing they were utter garbage on release
IIRC they released before the dot bug was fixed, and that's why they were ass at first
Do they oneshot a charger or hulk if you hit it right?
No clue, I haven't fucked with them since
But I have heard that people like em now
did a youtube search and no ones talked to them since they released lol
"people" being friends I play with to be clear lol
I don't pay attention to 'the community'
yeah just weird that no ones talked about it
they can apparently oneshot turrets(be it on tanks or towers)
but that's not really that hard to deal with especially in grenade throwing range
been experimenting with smokes lately though and they're real nice vs bots
less so if you're pubbing because we all know pubs aggro every bot on the planet upon being fired at it :v
in my experience it oneshots tank hulls and hulk faceplates too
I didn't quite catch how it fares against bugs
hitting it in the face with the grenade feels like it'd be a pain though
Loss
I mean as opposed to needing heatsink sticks
Throw smokes at your pubbies when they are in a bad spot. Even if it doesn't break engagement the accuracy drop can help keep them alive
oh I know
smoke the goat
I can't decide if EMS mortar + smoke nades or smoke strike/barrage + stun nades is the better pubbie saving combo
<@&1206091872716595200> big changes incoming.
Notably: Amr and autocannon becoming effective vs chargers (so sounds like they're loosing armor), small arms working on bile titan bellies, charger butts are easy to pop now apparently
That'll go a long way towards making bugs less obnoxious to fight.
Rocket devs have limited ammo that they spend quickly
Finally addressing the real base issue!
I mean honestly that's all that's needed.
The only issue this game really has right now is Chargers beign obnoxiously resilient for how common they are, it just lead to Everything Else being determined by how well it kills Chargers in players' heads.
It's why the bot players haven't been complaining since the Spear got fixed
"Pilestedt Regarding Autocannon: You still have to beat armor, so Liberator will bounce of charger carapace. But knock it open with auto cannon and pour rounds into the exposed flesh."
rocket devs just MLRSing your general area is gonna be terrifying but I'll take it over the current :v
Players will never do that because Helldiver players can't coordinate but it's nice as an option
Also primary weapon rebalancing looks like it might be a thing?
I am not sure what they mean by "breakpoints" though
Not sure where you're getting the mlsr thing?
Q11. Any news regarding ragdolling? I know that a small patch reduced the aoe sizes of ragdolls on some enemies but every enemy that was released since post-release can still ragdoll quite hard ?
A11. Less rockets that hit worse against bots. Also the rocket collision was 0.5m large, it is now 0.1m large.
Made rocket devastators run our of ammo and blow their load quickly
blowing their load quickly
breakpoints are generally where numbers actually matter
eg if you have 10 HP and then 5 damage is a breakpoint, but 6-9 doesn't actually change anything
My assumption is that they do a couple of barrages like they currently do, then they just become ordinary Devastators
That'll make them a lot less obnoxious.
Pilestedt Regarding Enemy Breakpoints: We are not working with breakpoints any more. The experience needs to be more of a gradient. We will do another update when we get feedback on this first patch.
They could use a small accuracy negative but otherwise yeah
they just turn you into mincemeat a bit too easily at range if you run out of cover
They're a better "forces you to deal with them" enemy than Impalers if you ask me.
But I also just kind of fucking hate Impalers.
The charger armor change is p meaningful
I hate them but I agree
Impalers are great
Hard disagree.
yea this is what I don't fully understand, but it sounds like it'll make higher damage weapons actually able to hit for full damage more often? (if I understand how breakpoints work)
All hail the death tentacles
I have literally nothing good to say about Impalers, so I'll stop right there.
I just have nostalgia for em
You also very vocally hate bugs across the board, so... Yeah we ain't seeing eye to eye
I do!
yeah just wish they had a bit lower accuracy or had to set up to truly start blasting properly
But it sounds like they're making some changes that will make me actually want to fight them once in a while instead of living on the bot front as often as possible.
I do find it funny how different release and current sentiments are about factions
I still have my opinion of 'i don't care what front it is, i'm here to kill shit'.
back then: creek is life, creek is death
now: Bots are a nice vacation from bugs
I still prefer bots over bugs, but it's a mild thing
That does confuse me too, like if an enemy has 10 HP then any damage values between 5-9 is essentially the same breakpoint cause it'll take 2 shots to kill. I'm not sure how you'd gradient that
I feel like bugs just have a way easier time to alert combo you
Mostly I find bugs to get a little one note hoard shooter, and there's only so often I can style on things with a massive kill count
I thought the breakpoints were more about armor than HP
That would make more sense
EG more weak spots and a gradient of weapon effectiveness
Half the reason I like impalers etc is that there's a bigger variety
Not “you must be this much like the RR to ride”
Re: armor if they do do something like double the available space (right now armor goes from. 1-9), then it gets a lot easier to differeniate stuff
not sure if I'm fond of the limited rockets on devs
also I like impalers
if anything I wish they had more locational cues because they're made to punish running away... and here I am struggling to find the fucker while running to fight it
Unless it’s very very few rockets I don’t think it’ll matter except in some rare situations with less popular weapons
(Read I once spent 45+ seconds getting bounced around by a rocket dev with my heavy blast armor trying to kill it with the purifier)
I'm withholding judgement till we see the amount
i'm hoping it is a case of more pity than just 'whoop it fired like 3 volleys, lmao'
if they make it so hitting an armor 1 level above your AP deals like idk 25% damage itll be really interesting
My issue with rocket devs is as above how very low visible their rockets are when troopers are firing bright red lasers and you gotta find the guy not actively spewing red death and that's probably the rocket dev or the sniper precision of their volley. For me either one of those would remove my minor gripes about rocket devs
quick supply line question: if we lose this planet do we lose vernen too
Capping their volleys doesn't really sound useful as a solution to me cause even if the cap was super low like 3 volleys, if they were as easy to spot when fighting as the other bots they'd only live for like 2 volleys max if I were to focus a small group. Or the other issue with precision 3+ rocket devs firing at once cause they synced up their fire rate when all of them saw you at the same time it suddenly becomes a bullet hell of dodging a dozen rockets every 5 second
AMR USERS STAY WINNING OH YEAH
Amr stocks at all time high as I buy more as the sole owner of amr stocks
I love big rifle
it's a shame autocannon is so meta
because it's also very cool I love it
but I get hipster ass pain from using it when everyone else is
I like the laser cannon for bots.
Although I think my favorite can opener is the Railgun. I should try using it on bugs sometime.
laser is so nice
from bot troopers to tanks, it will melt
only factory striders present an issue
and hey you have whole three stratagem slots to deal with that
I wonder about taking no trooper clear aside from the cannon
it's a bit slower than head taps from a normal gun (...sometimes. the tick rate seems to vary wildly game to game) but in a pubbie squad bot drops will be called on cooldown anyways
I can vouch it works great.
- instantly headshot the following: hive guards, nursing/bile spewers, brood commanders
- 2 overcharge shot: charger forelegs to expose
being able to very quickly remove these targets creates a ton of breathing room
it does nothing for bile titans or impalers though, so be sure to bring some bigger anti-armor stratagems like OPS or 500kg
Just give the big ouppy a warm belly rub after you shoot off the chin guns its still good against it
the only reason i like them more than chargers is they stand still to let me magdump into their ugly mugs and it's extremely cathartic to do so
Impalers need some kind of spawn limitation
One is fun, four is goddamn impossible
Also once again need to thank this discord for being the only place on the internet not putrid about this game
I was just doing some light level 2 soloing earlier just to run around and shoot at bots with no pressure and I had a good time.
It's how I usually test out new loadouts.
I think the big obvious impaler weakpoint needs to be an order of magnitude less tanky
Because as it is, it's more ammo efficient to just shoot them in the back legs
i want to agree but at the same time i also get to magdump for longer when they're tankier so... /j
also, I mistakenly took the airburst into a mission instead of an AT weapon and had to resort to shooting it at bile titans etc
it's... not doing nothing
does pop the sacs in a single shot on occasion
I mean their face
I actually like the airburst.
I've found it good for erasing spewers
I feel like triggering the airburst rocket under the belly of a bile titan might work real well with the next patch
I really like it
Green - Main
Orange - Sides
Red - Side Turrets
Dark Red - Top Turrets
so theoretically a single spear shot will kill a command bunker, but it has to be on the part of the main sticking out; otherwise its killing the side section and then hits the main after with the 2nd spear missile
otherwise its 4 650 damage AT rounds or 5 commando missiles on the main
+3 rounds and +4 commando missiles respectively if youre hitting the sides first
I usually just yeet a 380 at command bunkers and hope for the best.
The Orbital Barrages have been feeling stellar since the last round of buffs, Walking is pretty routinely a base-killer
and much better suits the like.. flavor of what they were going for, y'can really follow it in
Walking my beloved
Always been a big fan of walking over 380, reliably being able to just explode everything within a generous line is great for base killing mediums and objectives
Holy shit
"I heard Brasch killed a factory strider with just throwing knives" type energy
wait, throwing knives do zero agro?
They're totally silent, yeah. The issue is that they're so limited.
yeah you really should be able to pick em back up
No they have cooties on them now.
the default pistol is amusingly quiet too
way too quiet for what it sounds like
but rather impractical against bugs because they'll get to turn around before dying to the like third shot
I think the person in the vid circumvent this by using supply pack
Nice to know I can still hack it on difficulty 8 if I'm not being constantly hounded by gunships.
Woah wow.
The EATs in 1 I think one shot almost every enemy to the body
Granted it was top down and smaller visual area alongside projectiles being slower so like precision aiming was less of a needed thing
And cool downs were much shorter
If there’s gonna be this many of em I’m good with this
When I see footage of HD1 it does remind me of magicka in that it's a strong glass cannon power fantasy and that doesn't seem like the direction they're going with 2 as much
Which I find surprising
Cause one thing I thought was cool in 1 was like someone doing the equivalent of eagle strafing run 4 times in a row before the 1st one ended so it's just an impenetrable wall of lead they can do every 30 seconds
In unrelated news, man the railgun is nice for bots if you've got other support weapons on the team.
It's really good at making Hulks shut the fuck up right now.
i love pairing it with the commando because they more or less cover each other's bases
backpack and a crowdclear stratagem to taste
Difficulty 9 is too much for me.
I don't know, maybe I'll give the Dominator another shot. I need something that can fight Devastators after I die and spend the entire mission without a support weapon.
Dominator or Slugger will stagger them. Which is helpful.
I've been using the Slugger a lot but it didn't seem very helpful. I took the Scorcher out to account for Gunships but eh.
IIRC Slugger is med pen but it has stupid damage dropoff at range
With the Dominator you just have to account for the slow projectile speed
Did they change the railgun?
I'm a big fan of Eruptor and it's basically like a more forgiving railgun as a primary, I just very much am tied to commando for bots cause it's feels nice to me
I think... Difficulty 9 might not be for me. Getting instagibbed by a Factory Strider right out of the pod and then staring at the Reinforce Unavailable screen isn't fun.
I understand I would never do diff 8+ unless it was with a solid crew in voice chat
It gets frustrating quickly
And for me not in a fun challenging way
I wanted to start challenging myself a bit and get out of playing 6-7, but I think I bit off more than I could chew.
But like oops we made one too many little mistakes or 2 big ones and we're in a reinforcement death spiral
We were getting swamped by Hulks and Berserkers right out of the gate and it just got worse from there.
Yeah, I dunno. All of the people I got into Helldivers to play with stopped playing it or aren't interested in making a run at difficulty 10.
They changed a lot of the targets that were giving it grief. Gunship thrusters becoming easier to kill and there being less of them was the biggest win
The support reload reduction ship module was also a direct buff too
Ah I see that's nice, I do hope they change the design philosophy more towards a power fantasy. It's one of the reason I like HD2 is like it's a FPS where you feel like real powerful glass cannon
Similar to EDF, between EDF 6 and HD2 shooter games where you're given horde killing abilities don't feel the same unless I can level a city block every minute
Just let me point towards an area and blow up a zip code
EDF (on the harder diffs you need to play to get cool stuff) and Helldivers 2 both seem to fall into the "common enemies are just slightly too bullet sponge-y" for me sadly :(
Or my weapon choices are just that suboptimal
Common enemies as HD2 like the light enemies? Or like the berserkers and such
Baseline stuff is fine, but like precisely one tier of fodder from the bottom and it feels like they're just a little too durable for my tastes (warriors, 'zerks, those terrible guard bugs that still take forever to kill even when you're shooting their weak point, hunters sometimes)
What weapons do you typically use?
Usually AC/EATs, Liberator/Adjucator, Senator
guard bugs exist to mess up your feng shui
Sickle is also a sometimes food, have dabbled in breaker incendiary
they're not doing anything but the vibes are off with them around
Berserkers for me are theoretically not bullet sponges since most non SMG or AR weapons can like 2 shot to torso or head and fine with 1 or 3 berserkers but like a larger pack of them on your tail like colliding with each other combined with their sway and distant bot fire flinching me means I end up body shotting most of them and they are bullet sponges if you don't hit their weak points with anything that's not like an Eruptor or bushwhacker
The guard bug, I don't think I've noticed recently mostly cause I think I inadvertently changed my primary to work around them. Before Blitzer I remember they used to be mag dumps with liberator way back and Blitzer just bypasses their stupid tanky heads and so did incendiary breaker. When I did use sickle I don't think I noticed because sickle has more infinite bullets for the sponges. I do see how it'd be frustrating with like any other SMG or AR
Yeah, Blitzer does just sort of handle most of the smaller problem bugs.
Even mediums
I was sold on blitzer when it was buffed and before spewers were nerfed as a blizter would interrupt a a spew animation
huh
spewers are the one thing below chargers I feel like my blitzer doesn't handle well
it cooks even alpha commanders, but I always feel like I have trouble with spewers
It interrupts their attacks every time. Sure, it can take a few shots to kill 'em, but they're completely helpless while you're doing it.
I don't think we're gonna get the requisite bot kills.
Bot kill missions do be like that
im sending a strongly worded letter asking the automatons to make more bots
What are we at and how long is left?
Last I checked we're at a little less than 65% with like 16 hours left
Yea or takes like 3 shots and keeps them basically stunned arcs so like a better alternative at the time than mag dumping or shooting it several times with a shotgun and they spew
Also infinite ammo and no mag means there's not a reason to just not be arcing at all times if there's enemies on screen
Infinite ammo, no mag, basically no recoil. Just hold down the trigger and adjust aim as needed.
I do wish the arc was simpler, it's kind of consistent like aim above them to arc widely but I feel like the default arc range just aiming head on should be wider depending on enemies in range. Like I wouldn't be sure how I'd find out the Blitzer is more likely to arc wider if you above above the enemy without say reddit or someone telling me
It'd make sense for it to be a wide cone but just arc at the 3 closest enemies to the curspr
It feels not great to like aim right at an enemies head from habit, and have it arc towards only that enemy and the rest of the swarm just inches to their side are not targeted
