#Helldivers 2: For Managed Democracy!
1 messages · Page 83 of 1
Has something changed, because AC only hurt BTs in the stomach and the damage ratio was crap last I knew
I unno, i've been blasting BTs away pretty well, like yeah you have to aim for the throat/stomach/rear but they go down
Not in my experience
Would you be able to record a video of it when you have the time, potentially?
I just have not had any luck without it being a major ammo sink
But that was before they got nerfed, so
Next time i'm streaming
https://helldivers.wiki.gg/wiki/Bile_Titan
This claims their lower butt is Armor 5, and the AC is apprently AC4? But the but is fatal if blown off, and the armor drops to AC4 once the guts are g one. |
Also shooting them in the throat so yi'm hitting hte arms has worked out
The Bile Titan is a massive, heavily-armored Terminid that appears to be the final growth stage of a Bile Spitter. Despite its size, it can quickly catch up to Helldivers, spewing its lethal bile onto them similarly to Bile Spewer. Helldivers near it can also be crushed by its hulking claws.
They can be found on Challenging difficulty as an Elim...
(Wiki.gg is great for helldivers, it has a huge breakdown of the parts, damage thresholds, etc)
For contrash, the autocannon is doing 240 damage a shot, and 240 durable.
So the fact the guts are durable doenst stop you
<@&1206091872716595200> I'm getting myself a snack, then would people be up for some games? I was thinking diff 7+
yeag
yee
yag
Sweet, I'll be on in like 2 minutes
Or however long this bagel takes in the toaster
eat raw for flavour
in vc
uh
Well, this is annoying as hsit. I was absoltoeuy wrekcing BTs before, and i cant crecreate it now. My only guess is that the acid planet was fucking things somehow, but it's armor down buff should only be applying when the weather effect is up.
ofc, trying to do shit solo rather htan with allies pulling aggro etc doesnt help.

hasn't blowing the bile sacks with AC always been a good tactic tho? won't kill em but does make them a lot less threatening
It's certainly a big tactic
it's a BUG tactic too >:D
arguably more depending on what you're doing atm
as without sacs they start running into melee constantly
haven't had much trouble with that
I still prefer ye olde OPSing. Though one thing autocannon can do is take advantage of Orbital Gatling/120 barrage or similar cracking their back armor
I’ve really warmed up to OPS
Used to run airstrike, 500kg, railcannon, support weapon for bugs but OPS is taking the place of 500kg for me now. I’m also loving just dropping a gas strike on a bug hole
gas strike the goat
Acid rain looks like it reduces armor value of enemies by one
https://www.rxddit.com/r/LowSodiumHellDivers/comments/1enowv7/armor_reduction_is_such_a_cool_feature/
https://reddit.com/link/1enowv7/video/4vweqbvnyjhd1/player
Wish we had acid weapons
expected reaction: holy shit I can pen now
real reaction: holy shit I don't have to walk forward to pen now
spore cloud has expanded...
This may affect the trout population
NOT MY TROUTS
couple things id personally do to make the Charger more fun to fight:
- Keep the high durable to the butt but reduce the health by 50%. The high durability is already a damage debuff to 90% of the weapons in the game, and it doesn't immediately kill the Charger anyway
- Reduce the armor of the leg armor to 4. This lets AP4 support weapons be useful from the front but still require more work to handle than one of the AT weapons, and since the AP only matches the armor the damage is cut by 50% regardless.
- When a Charger's leg armor is broken, disable its charging abilities. This means, much like how you can shoot off a Hulk's arms or disable their legs to force them to limp, you can neutralize the Charger's biggest threat while still keeping it a potential threat on the battlefield. If I lose 50% of my leg mass I sure as hell am not gonna be sprinting.
For the Behemoth Charger - Same changes as the Charger, but let the frontal legs keep their 5 armor. Instead, reduce the armor health down to 600 so AT weapons can strip it. This time, instead of the AT weapons being an instant kill, you instead can just settle for a crippling from the front. Medium pen support weapons should still be able to penetrate and destroy the rear leg armor
- Really reduce their spawn counts even more. Keep regular Chargers in the spawn pool at high difficulties, as since they're much easier to kill you can afford to spam them more while keeping them from being overwhelming as a Charger swarm used to be
The biggest bong rip
Are the current mines like
Really that bad
I really like the idea of anti tank mines
Theyre like okay but not the best
They're mines, they trigger on everything and not just tanks.
So they're really just about as meh as the other mines.
I had civies on an extract mission step on a few that some rando dropped
Which is dumb
I'm mostly upset because we were deprived of The Bit.
It wasn't going to get better than the hospital.
Yeah fr
It's not like we gained or lost anything I guess.
The mines are nice on level 10 missions
I haven't done Level 10 yet.
Maybe I'll give it a go this weekend if I can get a full team in voice chat.
Mines in general need like a 40 second cooldown or something
They really arent that impactful for the cooldown time they have
Diff 10 bugs at least is really fun with a good team.
Best approach I've seen so far is HMG/Flamethrower/Autocannon/Flex
With Experimental infusions/Health Booster/hellpod optimizing/Localized Confusion.
Have everyone run medic armor if they can, and your HMG player should have the supply pack
Being triggered by light enemies bother me considering the field is less dense and has less mines
Being told that “this loadout is what you must take” is part of what kind of turns me off of the high difficulty missions.
Gives you a bunch of firepower to take on all comers for the bug hoard, everyone has infinite stamina zoom buttons
same
i am a middle difficulty marvin
I didn't actually say that. I said "this is the best approach I've seen so far".
the problem is, in practice, it is actually is what you do need to do
Which is very different to this is mandatory
except if you dont do it or something like it, you spend 15 minutes filling your blood with cortisol and then failing
Wait what’s cortisol?
stress hormone
I don't really view "there are are a set of challenges you need to overcome, and you need to build around that' as a problem. Like as you say, that's what lower difficulty is for. Part of the fun of high difficulty stuff is in fact the build crafting and honing stuff to beat the challenges
Again, this is why bots are great. Multiple solutions to the problems.
Man, I don't get the stress hormone response to high difficulty. I just start laughing like a loon happily
Bug tell you to go fuck yourself and bring anti-tank.
And I prefer the MMG to the HMG.
Punisher is really good!
Also really good, I'm not Ann expert on the various MGs, they aren't my style
I find the MMG to be useful for most things I’d also use the flamethrower for.
I've seen both the stalwart, mg & HMG do really well
I'm just plain bad with the mgs, while I can make the flamethrower sing
And with Peak Physique you can use it almost as a primary, then use the Punisher Plasma.
The evil bit on diff 9+ is you get multiple holes in a breech, instead of one.
So the usual flamethrower tactic of behold my cookout stops working
I tend to look at the Plasma as a weaker GL.
(Because that’s basically what it is.)
Punisher plasma into bots is just cheffs kiss
I’m way more comfortable with bots, yeah.
Having a "delete this trooper swarm" button is very useful
I find the bugs to be way harder.
I love them both, but they're very different experiences
Bugs is a more traditional hoard shooter, but the counters are more extreme and defined
The constant pressure from bugs makes me get frustrated easily.
Bots you play like an insurgent and it really rewards accuracy and weak point hunting in a way bugs don't
Yeah. It’s a lot easier for me to get my head around.
It def can get frustrating, but it's often because things have gone sideways in the exact same way bots do (you're getting too much aggro/not focusing the objective properly)
Generally if you aggressively smash an objective, and everyone works too suppress breeches when they appear, stuff is pretty manageable
Watching a breech pop up only to be meet with two Gatling barrages and a gas strike will never not be funny
The constant pressure from the bugs is really difficult to manage for me.
Bugs: maybe we just stay in the hole today
I struggle to fight Chargers, too. Like everyone else.
Honestly the subreddit is kinda full of it, I wouldn't put much stock in anything there
Chargers are mostly a distraction, I find.
The best way to kill them is just drop a stun grenade underneath them, then blow their butt off with something - breaker Incin can still do it, flamethrower & autocannon are great.
Obvs, commando/eats etc work
If you ask the subreddit arrowhead is a pack of incompetents who turned the flamer into a watergun
Whereas in reality the flamer is still perfectly usable against a wide variety of targets
You can kill them with two impacts, if you throw the impacts underneath their belly.
Maybe I’ll start running the RR again.
Baiting them into smashing bug holes/other bugs/each other is always good.
I like making a pair (+) crash into each other and dropping a stun + ops/500kg on them
I'm yet to get the quadraple kill this way, but I've gotten the triple charger kill, and double charger kills are pretty easy
Running the Dummies is great.
So just use stun grenades.
Before I fully fell in love with Yeet Armor, I loved distracting BT's and Chargers with the 50/50 armor.
Kinda? You don't need them, but if you can garuntee the kill with a stun, why not
I prefer incendiary grenades, but Chargers piss me off so much that I’ll take any edge I can get.
I can trick shot chargers all day, but reliable is better than fancy in my books
Like does it look awesome when I predict the charge and make it run over a 500kg? Hell yes.
And do I look incredibly silly when I muff it?
Also yes.
I have to play grabass with a Charger for like five minutes to kill one if I’m not the one with AT that mission.
I find the real thing with bugs is you just can't swiss army knife like you can bots. You need a player going hard on add clear, just like you need a player bringing heavy at stuff
So at high difficulties, teamwork issues are a big problem
And even then loadouts like ft/grenade pistol/Dominator/ops/500kg/shield are incredibly flexible
I don’t even do high difficulty because it’s so frustrating. Now with Impalers… I dunno.
When you keep rolling heads on the 50/50 armor it's so good
I’m definitely in the “wow these suck ass” camp with Impalers. Although I did generally like this patch.
Now that I'm a bit more used to them, I'm fine with Impalers.
"how are you still alive?"*
*Regular question asked of me, the undead aquatic avian
Impalers are hella fun
The tentacles are easy enough to chase off
They're a nice shake up to bugs
Basically all the BIG THING DIE strats work just fine on 'em.
The face is a lie of a weak point, but OPS is my beloved
Also if you have an autocannon on the team, just mark them. If your autocannoner is any good, that impaler is not long for the world
It's less a lie and more 1.7k HP with high durable, but no armor. Flamethrower also kicks their asses
This is why I also call charger butts a lie of a weak point
At should be going for their back leg, as that's easy to strip and kills them once it's destroyed
Tbh it definitely needs something else though, like it should at least stagger enemies who are directly hit by the flames for crowd control. It feels really bad when light bugs like the hunters and stuff just power through and swipe at you instead of reacting to being set on fire
I’ve been wobbling between MMG, AC and RR lately.
I do like running dedicated anti-horde into bugs myself.
Because BT's and Chargers are pretty easy to manage still.
But fucking Hunters kill me.
Right now its just kind of a short range machine gun except MGs have range
I hold a grudge against those bastards.
For AC vs bugs I've been digging Ops, gas, flex (120, 500kg, Gatling, airburst), with the cookout and senator as weapons
OPS, Gas, Rover, Support of my choice depending on team.
Gas shuts down hordes and also teammates
And I get to be the horde-killing god thanks to Blitzer.
(I'm sorry teammates)
I know it’s basically a cliché at this point but man I don’t like Chargers. I even prefer bile spewers.
Chargers are so boring to fight compared to Hulks
Same with BTs vs Factory Striders
I tried the Blitzer last night. It was fun. I think I still prefer the Punisher, though.
There's very little counterplay you can do
Yeah. It’s like one thing or playing keep-away with it for several minutes.
It's very "What do you want to do to handle this?" vs. "Do you have the specific list of tools to handle this?"
Yeah.
I like the blitzer
Yeah, it’s fun.
Also it doesnt arc so less tk
Until a dum-dum walks in front of me and is grounded in a swarm.
bzzt
The amount of people who will just walk into your fire lane sometimes....
Had someone get fucking nailed by a quasar shot because of that once.
I did not apologize.
The funniest ones are the ones who do it when you’re using a laser.
I told 'em they were a dumbass.
Do not walk into the huge energy beam.
I accept Rover will hit you every once in a while. That's the danger of doing business.
Do not walk in front of my electric shotgun
I like the ballistic one better now that it can be reloaded.
Chargers having their legs be brought down to AV 4 would do wonders for making them more fun to fight
It means stuff like AMR, HMG, AC, LC can still do something
I agree.
god that would be so good
like you can probably test out how it works during an acid storm planet
<@&1206091872716595200> Who's around and interested in diving, currently?
what diff?
I can do one quick
Cool, join on me
(Sorry, i had to do some life stuff)
Eating
ok back on
<@&1206091872716595200> Any more for diff 7 buggles?
as long as its 7 and no higher
I could but I'm a lil rusty
I'll jump in if you have room
I'm down for diving
Cool, send me a code thingy
gimme a sec helldivers needs to update
haven't played this game in a hot minute
@trim breach if you're still down my code is 5590-3862
Sec
Request sent
accepted
Open lobby?
I ahve somebody else I'm playing with, so I can invite then you can invite who you're with?
@keen zinc @cerulean sluice @quick plinth Think I'm done for tonight. Thanks all!
Booo
Crossbow + Ballistic shield is awful
becuase you dont get a crosshair, and even if you're aiming at center screen, the bolt comes out to the right
so you ahve to aim to the left of things
...Tank damage really well, but the rest is real ewwwww
haven't had much issue with that
Props to you then, i was fully on the struggle bus
I will be in about an hour
did they nerf the scorcher
i dont think so
No?
i find myself having to put way more shots into stuff than i used to
maybe explosive damage changed?
They don't stealth nerf stuff. If it's not in the patch notes, it's either a bug, a mistake, or you're imaging things
huh odd
oh i think they did add more unit types
and some are tougher and dont look that different
but otherwise i dunno
i also dont remember having to put a whole mag into a devestator to drop it
You sure your aim isn't off?
i think they changed how explosive interacts with armor when they changed something and the scorcher isnt getting its explosive damage through medium armor like it used to
It can vary dramatically depending on where you're hitting
very odd
i think they tweaked how explosive damage pens medium armor
you can still drop devs in decent shots if you hit limbs
Hey maybe its just a side effect of me not having played for a minute but uh
when did they make the spear able to lock bug holes?
Month or 2 ago when they fixed its targeting
Tracks i suppose, muscle memory was just never bring it to bugs
still might not often but that shits fun
Day 5 of the Spore Cloud Situation on the Terminid Front...
Super Earth has called this the Gloom...
WHAT HAVE THEY DONE?! WHAT HAVE THE TERMINIDS DONE?!
THEY GLOOM'ED AN ENTIRE PLANET!
#helldivers2 #terminids
Welp one planet is gone
Crisper feels
surprisingly nice?
i cannot believe we're playing Helldivers 2: Tears of the Kingdom
dagnabbit that sucks...
its very inconsistent
sometimes it takes a handful of shots, sometimes it takes a whole magazine
i wish grenade armor made it so you got a grenade back from ammo pickups
I'm available
Crossbow is fun, I do feel like it's a not-actually-primary weapon a lot of the time though. 5 bolts per magazine and it's functionally a single-target weapon, multikill is just fortune and against actual medium-armor targets I'd rather use something that just kills them faster.
I wanna mess with it a bit more. IDdnt like it with the isled becuase o fhte inaiblity to aim
I know how it works. In conjunction with the shield it's really tricky to aim
If you have the ballistic shield out
You dont have a reticle, it aims to the right, signifncatly
and you can only see through teh shield's tiny gap
that's only if you go first person no?
Even in third person, i think? id have to check
it really shouldn't because i've lately been using the ballistic shield and it only does what you described in fp
Finding a new appreciation for the Laser Cannon.
maybe something was being fucky in my controls then
ngl this update just aint all i hoped it would be
not really upset about any nerfs or anything but man i expected more from all the sentiment the devs were sharing about a new design direction and slower pace for better outcomes
<@&1206091872716595200> Who be up scrappin they bot
What is it with pubs and fighting literally everything and never doing objectives
My chief complaint is when they refuse to help me open bunker doors. When they LOOK AT ME AND THE DOOR, from ten feet away, and choose to just walk off.
IDK if that's worse, or the ones that rush the main objectives, ignore everything else, and then immediately run to extract and call it in
Bonus if it's one guy doing it while the entire rest of the team is blowing up bases/nests and getting the side objectives
Worst part is that we ran out of time with a single button press needed on the objective
Was this bugs or bots?
The thing is, I also know exactly how this happens.
It's because they take so long killing one group, that they call in reinforcements, and meanwhile more patrols are spawning and coming in piecemeal. Which they then try to deal with until the cooldown runs down on the reinforcements again.
Repeat ad nauseum
Which SHOULD be easily dealt with by just killing the immediate threats and then moving on, but...People don't do that.
bots
they were just hunkered down like ~200m away from the objective, just camping there
<@&1206091872716595200> so do we wanna do a few missions without pubs?
Tomorrow night?
sure
alr that would be? in 18 hours?
+24 hours
<@&1206091872716595200> Who's around and wants to blow up some RoButts?
i might ill just finish up a dota game first
Eta?
ehh 10 mins
sorry
the enemy team just learned how to be competent and ive been playing this match for over an hour
im ready
I'm done for now sorry 😦
I had one match in me, asi t turned out, and... was done abotu the time you were free <.<
daw alright have a great rest of your day tough
It is after midnight, @sage plume AFTER MIDNIGHT 😛
yeah you got 24 hours left of your day
i jabe awoken
dive?
Dive.
yey :D
Will be there in butter moment
<@&1206091872716595200> wake up divers we're going dying
<@&1206091872716595200> last call before we open up for pubies
👀
But also guess I got to check if anyone ever brings it before a match
It includes resupply too
Honestly I don't think I could really recommend it cause other boosters are just a lot better but if AH ever makes the base full ammo/nades/stims booster just inherent then I could see it, just running EATs and commando and having a weird source of ad clear is neato
or splits boosters into like. a seperate pool of "upgrades" for the strong ones and boosters for the fun ones
so they can still ad multiole as steong as full supplies and make you choose
Offensive hellpod boosters does seem fun, like one that turns a hellpod into like a mini sentry for a bit
For when your teammates hot drop your beacon into a swarm
I'm not sure how they could change boosters so there's less must picks without rebalancing them a lot. Maybe weaken them and split them into 2 catgories but let players bring one of each type. Like a strategic and tactical where one slot is for things that directly affect a helldiver like optimization, vitality, muscle, etc and one that doesn't directly target players like localization, pelicon ones, reinforcements
Or a dangerous amount of buildcrafting, have boosters work regularly if you bring one but weakened if you choose to bring 2
Oh shit, that is amazing then.
I think it being all hellpods does make it competitive with things like the stamina booster, experimental infusion, and the like.
I did try it a bit and it's really fun but the AoE seems lower than I expected and it's not a huge boost even if everyone brings EATs
And the damage seems low enough that it only really affects light enemies which I did expect
problem is the pod booster does friendly fire damage to ur mates
Yes it does
It's not a huge AoE again and unless you're standing really close you won't get hit
I still wouldn't take it over the top tier boosters
Unless i'm playing low diff
Kind of a shame cause it's the first offensive and hellpod booster and it's underwhelming
Or moreso it's not on the same level as the most picked boosters which are just so much better
<@&1206091872716595200> Who wants to do some Diff 7-8 bots?
lemmefinish my lunch
sure, bone no hurt
4314-2796
since this is one of the more cool-headed helldivers chats i'm familiar with, i'm curious as to what you guys would change about the game rn, if anything
i'd personally like a few less chargers when playing bugs but then again im mostly a bot player anyways
Buff primary weapons
Or nerf chargers slightly. Because right now there's only a small amount of ways to deal with Chargers and Bile Titans (and now Impalers) which means that if you Bugdive there's always gonna be a very narrow spread of strategems that somebody is going to have to bring.
Whereas with Bots, there's enough unique ways to deal with the big stuff that it's not typically that much of an issue.
I don't think primary weapons should have to spend whole magazines on enemies that get spawned in greater numbers than you have magazines
Generally yes
Bots are either squishier, or they have obvious weak points.
Whereas what you'd THINK is a weak point on most bugs is Durable
So you're only doing like 15% damage
Charger butts, the sides of spewers.
I just don't like how so many primary weapons are just not good
The squishy underbelly of a Bile Titan can no-sell medium pen weapons for some reason
Yeah, a lot of them need a buff
There is zero reason to take the Liberator Concussive or the Liberator Penetrator
All the assault rifles have really bad TTK except the Tenderizer
Fortunately with the changes to beam damage, the Scythe is now merely mostly useless.
The fixed Slugger is fun now, though
The Breaker got nerfed too hard, and now I never use it in favor of the Punisher
The standard ones, not the incendiaries
Yeah
My only major complaint about the Cookout is it actually does less durable damage than the Incendiary Breaker
Things either have really unsatisfying TTK or awful ammo eco
Or just FEELS like awful ammo eco
IDK
The Sickle is decent
But, again, laser weapon
So if you have bad ammo eco with it, that's more a you problem.
The sickle is amazing
I mean, I don't need a gun to do everything, I just need it to have a niche it's good at.
And a lot of the guns don't have that
I want a gun that covers at least a base or two
Without needing to expend whole magazines to do it
Because that feels so weak
I agree with whoever said that they should reduce the armor on the Charger legs by one stage. It was someone in here but I don’t recall who it was, though.
iirc was skaiandestiny
honestly i feel like a lot of weapons could go up one AP level without any severe balance problems
or enemies brought down an AP level
I'd prefer tweaking enemies and hitzones than generally upping weapon ap.
random statement: Fenrir III seems to have good maps for sc farming
like how?
Well, the charger leg stuff has already been suggested
knocking bile titan belly armor down and their chin arm armor downs as well would smooth things out too
Bile spewer heads loosing 1 armor would also help
Factory strider innards (You can shoot the armored side with a logo with an EAT to expose the innards, a second eat kills) loosing some armor would be nice too
this doesnt solve the problem of 13 primary weapons being so lackluster
Yeah, just less Chargers would be nice too. Also I'd like it if higher-difficulty bots had more Troopers instead of it being a solid wall of Devastators and Hulks.
I see plenty of trooper swarms on high diff bots
iut's actually why i take plasma punisher
<@&1206091872716595200> Does anyone want to help me unlock Diff 10?
and plasma punisher is probnably why trooper swarms cant be too much of a thing, because troopers are really not much of a thing
If we can get 2 others for voice coms, and everyone's happy to stay chill, sure
im down
Though, hmm. I have a bit of a headache already. I'm gonna go aoutside and seeh ow i do
and revise based on that
I'm just gonna do a quickplay Diff 5.
Nah, it aint you amko - i literally do have a headache, and i know Helldivers tends to make that worse
This is long covid is kicking my butt and i need to rest, not anything else
cong lovid
i really dont agree with this because ive used all the ARs and aside from the lib pen and lib conc theyre all decent; theyre probably the most balanced category in the game barring the 2 stinkers
the only truly shit primaries imo are liberator penetrator, liberator concussive, and purifier
reg breaker is still pretty good, just not a top tier pick. I used it in high level bots and it still did work, especially vs trooper swarms and berserker packs and can still take out a devastator or 2 fishing for the head or mag dumping into the crotch. You've also got the shortest TTK against a hulk vent too, like 3-4 shots
breaker spray and pray needs something else to it too but its not strictly bad, maybe an extra 2 magazines so it has the best ammo economy of the breakers
scythe got a good buff given it can light stuff on fire now, which in bots helps it against its primary weakness the berserkers
also yeah these were my thoughts on a charger rework
I figured out where to shoot factory striders with the laser cannon today, so I had a productive time.
give it a belly rub or head pats :3
For whatever reason, I rarely get to actually fight them. They always seem to get killed by my teammates before I've really been able to grapple with them, so I never got to learn their weaknesses very thoroughly.
Next I'm gonna figure out how to kill Bile Titans and Chargers with the laser cannon because I've come to really like it now that I've given it a proper try.
laser cannon is great
Yeah, I didn't really like it when I first tried it out but decided to give it another chance and it's grown on me.
@tight zephyr Re factory striders, i think i mentioend it earlier, but another weakness to know is see those big automatom symbols on their side?
One EAT/RR/etc will blow the plating right off and expose the innards
The Factory Strider is a massive, heavily armored, four-legged Automaton super heavy assault vehicle. Its armaments include twin gatling lasers below its chin and a large heavy laser cannon atop its main body. It sports a dark gray body, with Automaton insignias on its legs, body, and main cabin. They can be deployed by Dropships and their spawn...
Hey, i have a small question, is the new pump action inciendary shotgun good on the bots ?
I havent tried it out specifically, but in theory, it should be
high knockback makes it good into devastaros, burn is actually useful agianst bots, it's fast enough it should swat troopers
and it hsould be good for keeping beserekrs off you
depends on the rest of your loadout
my primaries are usually for devs and berserkers and yeah shotty can do that
Well for bot i usually run the normal pump action and the senator for précise shot. Also take the railgun or the autocannon
<@&1206091872716595200> WHO WILL SPREAD MANAGED DEMOCRACY WITH ME??
:D
:3
Decent, sure, but i want them to feel GOOD, y'know?
my balance thoughts are mostly
I really like how the game plays, the same way that turns many away - it's more frantic and desperate than hard because you'll be ineffectively flailing more than getting wiped out
and the nerfs that really rubbed the community wrong were to weapons that previously allowed them to bypass all possibility of flailing
so like I really don't agree that they were the worst thing ever because I like that flailing
but also most primaries are just not satisfying to use in ways that aren't directly related to their raw power
I think the oddball ones are the best off because you pick them up expecting something weird and that's what you get
and the ol' reliables... aren't
this is also a problem because most of the arsenal is advertised as conventional reliable weapons
so tl;dr the game just really doesn't present scenarios for the more Normal primaries to shine and they're relegated to a fly swatter you hope to reach for as little as possible so no matter how good their stats are they are doomed to feel bleh
i wouldnt mind light armor pen primaries being relegated to flyswatting if theyre good at it
the sickle and tenderizer, for example, are good at flyswatting
idk for me most of the primaries do feel good?
maybe not exciting but i dont feel like im shooting a wet fart
i dont remember the last time i saw someone running any liberator or either non incin breaker
or the scythe
Ironically in my 7+ pubbing i've seen a good few
Found a guy who swore by the liberator carbine, was chill and pretty fun to hang with and a friend of mine loves the spray and pray just to name a pair
At the end of the day how guns feel is 100% subjective
i bet you there are folk who unironically enjoy the dagger
(pre burn)
it's pretty convenient for boardroom presentations
i know some people find them fun, but what would be the harm in tweaking them so that more people found them fun
the issue is breakpoint numbers are really tight here
so what if a liberator kills a scavenger in one fewer bullet
scavenger isnt the issue
I feel like that's a super narrow way to look at the balance respectfully
weapons that fail to take down their intended targets because they have the precise amount of damage required but it rounds down by one due to how falloff is implemented is the funniest thing ever
yeah that part's silly
Now that i can agree with
just give the regular diligence 5 extra damage
But yeah, iunno, weapon feel is such a subjective thing that it's not a great factor to balance off of
especially since some weapons pay for their power in how they feel with worse handling or the likes
then it can hit the breakpoint of popping devastator heads so its a viable pick compared to the diligence CS
<@&1206091872716595200> in houour of my now broken flipflops anyone down to dive?
sure
What if the Laser Cannon didn't do a lot of damage but instead was like hitting an enemy with the Acid Rain debuff?
Do you guys think that'd be useful, not useful or so useful it'd completely obliterate the meta and make it an all but mandatory weapon?
it already doesn't do a lot of damage
I'm married to the laser cannon as a bot main but I think giving it the acid debuff without much of a nerf anywhere else would make it more bug relevant
if it's localized to the body part it's hitting and doesn't persist long after the beam is cut it wouldn't be outrageous
why not let it do damage AND melt armor
i think it would be cool if all beam weapons debuffed armor when above half or 75% heat
Or when you keep the beam on-target for a set amount of time.
Yeah, the beam weapons all need some juice like that and I think it would make it really interesting as more of a team support type weapon
I've always liked the laser cannon but it does feel a little bit like a downgrade compared to the autocannon or quasar
Yeah, it's really pretty solid for bots
Probably not optimal but it competes well enough that I don't feel bad bringing it
Especially on the ice planets
Oh shit it does? I've only just picked the game back up after a long absence
all the beam weapons ignite targets after a lil bit now, yeah
Fire dot did buff the laser stuff and even the laser cannon which was already great
scythe and dagger are still bad, even with the flame
the scythe is good actually
disagree
you prob havent tried it for a bit
i did try it
but it got directly buffed a few patches ago
yeah i played with it this patch
ill be honest, i do think you have a really particular/high bar for what a good weapon is
based on what I've been seeing
all I'm saying is I've seen it do work
The only ones I'd say are unambiguously bad are the Liberator Penetrator and Concussive, the Dagger, and the Purifier
The Scythe would be down there if not for the last patch
Oh purifier I had such high hopes
I usually run the Tenderizer or Adjudicator for bots, and the Liberator/Carbine or Punisher for bugs.
Though the Torcher is reasonably fun
Yeah scythe fucks a bit now
Scythe you can kind of do the mid range sweeping laser fantasy of like sweep it between a target in a swarm and the dot will kill the ones that were on fire
For bugs
you have to hold the beam on the target for it to ignite
ive only tried it against bugs so
maybe against bots its weakspot damage is good
I know the cannon fucks against bots
Then again, the big advantage with anything against bots is nearly all Bot units have one or two big obvious medium/light armor weakspots.
With bugs, the weakspot is a lie.
Its great for bots. Trooper heads basically instantly evaporate when you sweep it on them
Devastator heads are barely better
no offense but everything works when headshotting bots
Its way easier to do it with the scythe
whoa
Cause yknow, beam
I should play hd2 more I guess
scythe was lowkey good after its first patch it seems great now
Also the scythe is extremely good against jetpack raiders and mg raiders
I actually like the Tenderizer for it. Because the recoil is so low, you can just spray in the general direction of the head, and it only takes 3 or 4 hits to kill a Devastator
yeah, i use the tenderizer or sickle for bots
Because the beam so much as breathing on their cooling pack/jetpack will detonate it instantly
they can both hit reliable headshots but also DPS down targets that rush me
Sickle works for this too in the same way, honestly, but that's a low bar to clear. 😛
I actually just pack the dagger for them sometimes
the Sickle IS my bar, tbh
Honestly there is one minor detail that really freaking bugs me about the Sickle.
It's a laser weapon
But the rounds have travel time
i miss the old pulse laser effect from hd1
but that might cause epileptic problems in first person
Its a some weird energy bolt thing like what the automatons have now
Is it still called a pulse laser? I forgot
primary weapons i like: the tenderizer, the punisher, the crossbow, and the scythe
because i like weapons that go through a bug breach or bot drop without expending half of their ammunition supply
The Tenderizer has lousy ammo economy
i use it on burst
ammo economy isnt just its supply, its ammunition spent per kill, and the tenderizer has great ammo spent per kill
I sometimes worry I'm falling into a routine with drops
Because 99/100 if it's bugs, I'm going to be bringing Napalm and Gas
Bots is always an airstrike, and then typically walking barrage
Which has gotten even better with the last patch
Bots have way more loadout variety
i think thats why i call a lot of weapons poor
because in my mind a weapon has to pass the bar on both fronts to be "good"
just one, and it is at most decent
Nah i dont subscribe to that
Because by that logic incendiary breaker is only decent
Which
Very much isnt the case
incin breaker works on both fronts, what?
tbh I think if you're classing most of the weapons in the game as poor you probably have mixed up expectations somewhere
Its fine but its not optimal on bots
I'm okay with weapons that are great against one enemy faction but lousy against the other
Yeah
Just means you have to adapt your loadout to what you're fighting
Bugs really need the chargers and bile titans reworked
It's not the weapon nerfs that bug me
It's that Chargers and Titans have a very limited handfull of ways to deal with them
Which leads to the 'bring the same loadout every mission' problem
i dont think MOST are poor
Chargers have always had some issues with having too few ways to fight them yeah
They have the whole armor stripping mechanic but its criminally underutilized because theyre big hp tanks even then
I don't really care about that distinction
You have way too high standards tbqh
And the thing is everything that can strip their armor can kill them anyway
So it seems most people don't know about the armor stripping mechanic
If the amount of pugs I've seen running away from a charger with naked front legs is any indication
and i could say yours are too low, but then we just go around in circles
Like if all they did next patch was make charger leg armor 4 armor
It would make them way more interesting to fight
I mean to be fair it's not something really taught or showcased
This is also why the most economical way to kill Impalers is to run around to the back and shoot a back leg 3 times with a Commando
Because armor 4 means med pen supports can deal with them, but it still cuts their damage in half meaning AT weapons still are more efficient
It also doesn't help that it doesn't really count on the body, or with Bile Titans
if you try to shoot thsoe armorless spots, everything just bounces off
Also it doesnt help theyre way too maneuverable tbqh
Like the chargers are way too agile lets be real
i dont really have a problem with regular chargers at all
If anything I think they've buffed their agility
behemoths bug me but regular chargers are fine
My only issue with regular chargers is that you basically NEED AT to deal with them in a timely matter
chargers would be fine if they weren't glitchy as shit and moved while stunned
That’s a really good point yeah
you can deal with them just fine with a MMG or HMG these days
yeah
This is less a problem to me because I'm usually the person bringing the RR
just walk around them
Because charger headshots are immensely satisfying
they turn too quick for that
i kill them with machine guns, railgun, impact grenades
they really dont
They should give behemoths another body part for the head thats all their armor, hit it once with an AT to break it and then you can dump into the head with medium pen weapons
you bait the charge, sidestep, they do their really long slow down anim, you shoot their guts
or just pitch impacts under them
ok
That really doesnt work out ill be real
idk i also fight Hulks in melee
I don’t think it’s just everyone except you is ass at the game haha
no, because yall have apparently way better time with other weapons than me
Impacts are great for killing tanks, I've found
maybe i am bad at using niche weapons, but i have no trouble dealing with scary big boys
What difficulty range are we talking about again? 7-8 or 9-10
I usually play on 7
7s is where i like to be
bot 7s now are my relaxing difficulty lmao
and again, talking about chargers, not behemonths
Ive done bot 10s and theyre exciting
Behemoths, however, do take the exact same amount of Commando rockets to kill as normal chargers
The walk slightly to the side method does work for charger, but one charger is rarely an issue it's when you can't kill chargers fast enough and you've got like 5 charges on all angles charging that's when avoiding them becomes hard
On diff 8+ you can reliably expect every single charger that spawns to be a behemoth
so say behemoth, not charger
And about like 2-3 of them per breach
Normal chargers I find fine. Its just behemoths I struggle with now.
At that point it's more 'everybody brings railcannon'
yeah
Precision also works, but you have to get the timing exact, or stun them first
Chargers and behemoths really just suffer from the same problems, just the behemoth is more so, so i dont make a distinction
The Spore Chargers?
Ye
Im fine with spore chargers especially since you can actually damage them with primaries
In their pustules
I kinda wish they kept calling them bile chargers cause then theyd match with the other bile enemies
Cause theyre clearly the same design
I honestly think my most hated bug enemyh
Not the chargers, not the titans
It's the goddamn spewers
The real issue with spewers is that you really dont know if theyre gonna be in your mission or not
If you did then you can prep your loadout for them
But if youre armed for hunter swarms or antitank then youre fucked
Yeah I concur, the “bile map guessing game” isn’t that fun since it changes the dynamic so much
They really need to introduce subfactions soon
We effectively already have subfactions with the spawn lists but theyre not visible to us
I just hope they differentiate them a ton
the mortar spewer double dipping being armored and an artillery piece
Like eg. Acid Brood has only spore chargers and bile titans, while armored brood is the only one that has behemoth chargers and impalers, with predator brood replacing chargers with stalkers
naturally spawning stalkers?
I can see why they didn't do that
Big stuff that forces you to have totally different loadout combos
So we don't have to play the game of 'is it a random spawn, or is it a nest'
Do what?
Have naturally spawning Stalkers
Well as long as theyre different kinds of stalkers
In helldivers 1 there was a stalker variant called the shadow
Visually distinct?
That could call in bug breaches
And had regenerating health
Different from the reg stalkers
If you can tell the difference between a 'natural' stalker, and a nest stalker, that'd solve it.
Railguns good now
ye
fuck yeah this rules
mm stims
Been good for months
not disagreeing there
7s are absolutely the kick back and relax difficulty for me as well
Same, 9s and 10s feel like the early helldivers near launch where like at least half your loadout should be AT for all the heavies
I dont mind, hoenstly. and even on bug 10s, i was loving my flamethrwoer
It got some sort of boost this last big patch I think, it can oneshot hulks on safe again
Yeah it's been like that for quite a while. I've been doing it this whole time. Definitely not a recent change.
huh
I guess it's because 90% of the population only plays bugs so I didn't hear anyone talk about it
it just needs a scope that isn't fucking x1 now
Instead they downsized the red dot on the scope a lot so you can actually see what you're aiming at
I'd still prefer ap roper zoom scope, personally
It's perfectly serviceable vs both bots and bugs, and even a modicum of patience (stop and crouch) lets you make decently ranged shots. Probably wouldn't hurt much to have like a 2x optic mode.
Oh, yeah it's good, it's pure a quality of life thing to just have a zoom so i can see a bit easier
it's just wild to me that the fucking liberator has a zoom option and this doesn't
I don't mind the 1x but it'd be nice to have a bit of zoom
Liberator doesn't cut devastators in half.
Speaking of, the liberator, what a good versatile gun. Chef's kiss.
honestly i think its kind of a necessary balancing thing. If it had even just the liberator scope then it really becomes more of a better AMR
That's my feeling as well yeah
A number of strong weapons (RR, laser cannon, AC, scythe kinda, etc) have bad sights to keep them in check
That's a very fair arugment, yeah
If you are 30 hours Week, you are by any definition, not a casual player
Given that's literally a whole fucking day and a quarter of playtime
dev announcement
Fellow Helldivers,
I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.
All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.To that end, here's what we intend to do in the upcoming updates.
Our aim within the next 60 days:
- Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance.
- Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things)
- Rework gameplay to prevent excessive ragdolling
- Re-think our design approach to primary weapons and create a plan for making combat more engaging
- Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized.
- Improve game performance (frame rate is a focus)
- Rework Chargers
Additionally, from a bigger picture perspective we will be:
- Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority.
- Post regular player surveys to gather more insights and feedback from the community.
- Improve our process for patch/release notes - providing more context and reasoning behind changes.
- More blog posts and streams where we expand on these topics for those interested.
We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.
Mikael E
Game Director & Arrowhead Game Studios
I have not had one single issue with new flamethrower, the reddit implodes over every change
yeah it's so annoying
i mean if they want to make things better and more fun for a good portion of the playerbase
thats a good thing
Yeah, it's just annoying when they whine about every slap on the wrist balance wise
I more feel bad for the devs cause like anything they post at all is just swarmed
flamer needs to be better crowd control tbh
like its weird enemies can just power through it
Yeah, it needs a mild stun/slow/knockback
the flamethrower in hd1 flat out stunned enemies who were hit
That'd be a fun shift, throw on a bit'a stagger
yeah that's my only problem with it, alpha broodlords just super armor through it and slap your shit
Fire Resist Armor + Flamer + Jetpack has been an absolute ride though
Warriors and Hunters will just power through it and slap your shit
i dont know why they didnt keep something similar in hd2
Really the best way I've found it use it, which thankfully is mostly automatic for me from playing DRG
Fire in front and below, then work the flame onto them directly
I just want a napalm flamethrower
So they're taking damage from the flamethrower and the ground burn
Fuck realistic give us the napalm silly string launcher from ratchet and clank :v
I finally found the Lava Gun commercial for the Ratchet & Clank fans since these commercials are hilarious imo lol.
no give us the stupid jet suction cups from EDF
I love them
DLC 1 Weapon Test
Flame Geyser F 106
Dunkel N236R 101
Lightweight Liquid Armor E9 106
genuinely my favourite weapon
sticks to enemies and vehicles too
I have generally liked the Escalation of Freedom update, even though I really don’t like Impalers and Chargers are still annoying. We got a ton of buffs and I like the incendiary Punisher a lot.
Impalers are hella fun in my opinion, I like the ohh shit nature of them
And how they change the dynamic
I think they’re just kind of annoying.
But I get their role and I barely ever fight bugs anyway, so I don’t have much room to complain.
Impalers are both cool as hell and annoying and bad
i just don't like how tanky those bastards can feel in the midst of everything
still like them more than bts because at least i can hit their weakpoints
Yeah. I find them too tough to crack for what is effectively an artillery unit designed to hem you in from a distance.
60 days is a pretty wide target timeline
That's lighting fast by game design standards.
Like shit takes time
Oh right that's coming out
Soon-ish
i think they should stop listening to anyone external and just do whatever.
but im grumpy as i have had a bullshit few weeks and havent even got to use the new flame physics yet
I have complex opinions on this but the gist of it is use metrics and analytics to see if something works or doesn't.
Use community feedback to find symptoms of a problem but don't always take their solution and tackle the root of it.
Ime players do not know what they want and that's your job to create the thing they didn't know they wanted, but a player does know what they don't want even if they point out the wrong issue it's a signifier of something adjacent to that is an issue.
I remember a game a while back where there were two sides that had different rifles and the only thing that was different was the sound effects for one was a little louder and the players were convinced that one was weaker than the other.
it was a WW2 game comparing the thompson and mp40
Wolfenstein: Enemy Territory
Word, it sort of feels like they’re too responsive with a community which is I think not really measured enough to deserve it
yes queen give us less
While I agree, the problem they're faced with is that narrative and perception is what live service games live or die in. And if they're constantly at mixed or negative reviews, this hurts new player acquisition, etc.
Thorny ugly problem
I don’t think the snark is helpful, yes I do think a less reactive approach to balance would be good
I am just getting tired of this sentiment that all the negative feedback is from some nebulous niche of angry redditors. If thousands of reviews and survey responses are not relevant in your eyes to "measure" up to being addressed by the developers, i dont know, it just seems like you think you're better because you play Super Helldive with your eyes closed and can't relate.
It all feels very intentionally dismissive and disingenuous.
this is not just "skill issue redditors angry about flamethrower"
It helps no one to be so reductive when the game is in clear need of better of feedback.
I think theyre doing exactly what they should be, and taking feedback into account but not bowing to the vocal but misinformed, and instead wanting to try and find underlying causes in direction or development and addressing it at the root.
But to say that the communtiy doesn't deserve it is almost pompous.
Ok apologies there I think there was some spillover
I don't mean to say that the feedback is entirely unwarranted or similar but it seems like a situation where the devs can do no right anymore
I just had the first game in a while where I just quit. It was a blitz and I was literally the only one destroying fabricators. One guy was just kind of wandering around and the other two were fucking around with an SEAF arty site for like half the mission for some reason. Also one of them kept dropping 380 strikes near me.
Honestly I miss launchdivers when every weapon and armor was bad and even the good ones (railgun) had major catches.
Felt it fit the vibes more
i mean it just solidified into the breaker-railgun meta
I know it was a bug which really messed the game up but I thought it was really funny how armor did nothing on launch
Felt like weirdly good commentary though it really did hurt the gameplay
Those are so rough
I try to avoid doing it because it feels bad to abandon people
What gets me is how like at launch you had the connection issues. But anybody who complained about them got downvoted to oblivion. Because 'It's a good game! Let the dev's cook!'
And this lasted exactly as long as it took them to nerf the railgun, then the sentiment did an instant 180
I'm glad they fixed the weird crossplay lobby and friend issues recently
It was rough for me as a PS5 player
tbf one of those is [an unexpected situation that the devs had to fix] and the other is [a thing the devs did that they then had to fix]
I operate on my time is precious.
I'm not gonna drop a game the moment this go south, but if people keep messing around etc... Kicking or just leaving of it's entirely scuffed has been a godsend.
Thankfully pretty rare. But they do happen
Though I had two people quit because we got a mildly spicy drop in 7 the other day, and it was very funny. (Me and the other level 100 player stayed, crushed it, and went on to crush the mission it was great)
Yeah in my experience a good number of missions start off incredibly spicy before stabilizing and cruising through the rest of the mission
Taht one we got a factory strider and various tanks immediately
So yeah, spicy! but also like... oh no, whatever
the magic of good walking shoes
though I had one really scuffed match where we couldn't go anywhere ever without running into patrols and it spiraled out of control into the entire map being a mosh pit
MOSH MOSH MOSH
did my first diff 10s yesterday (have never even done 9s before and only a few 8s)
very fun. Both bugs and bots. Definitely felt like we were punching above our weight, nobody carried particularly hard, we all did our part. Bots we succeeded but didn't extract, bugs we managed to extract.
Did you get the egg from the mega bug nest?
Can you make an omelette with it ?
My god, people are... bad at balance. Some guy posted a ninteny five hour document or something (as in they'd spent that long) and one of the first suggestions is "remove behemoths" which just...
lol
You're not going to throw out an entire fucking asset like that.
To clarify, I stuck with the mission until the five-minute warning and left when I got another 380 carelessly lobbed at a group of enemies I was fighting at close range.
It’s always interesting how players have a good sense of pain points and a poor sense of solutions
But I suppose that’s the designer’s job haha
Behemoths are basically just chargers from before they could be 1 tapped by the RR
the issue is usually people describe their poor solution instead of their good pain point 😄
This is what I have actually tapped into as the problem point for the Flamethrower changes.
If you're playing with randos, you cannot rely on them to kill the massive amount of chargers that are present.
100% people know when somethinga wrong but they usually don't know what's the solution or the real root cause of it
To me, seriously arm chair deving to the point of becoming a platform is like a random person trying to self diagnose a medical issue and wanting specific meds from a doctor instead of accepting their treatment
Word
It’s also why I am not that enthusiastic with the devs being as receptive as they are. It’s basically self described that they aren’t sure how they want to fix or change things either and are sort of just responding to pressure
And it feels weird to me that there isn’t a stronger design vision for how these things should be working which they’re communicating
I trust em though even if I took a long break from the game because of crossplay woes
I suspect there's a certain amount of conflict of vision or vision coming up against the realities of player experience
Like they definitely have a design philosophy of not wanting to make the player feel too powerful/wanting the enemies and especially the heavies to feel scary and to force being built around
Which is perfectly legitimate
But it comes in to conflict with players wanting to find the best possible option/the option that makes them feel the least powerless/the option that works best universally in pubs without a team with specialists
The latter being the way the majority of people play the game the majority of the time
Yeah, there's very mixed messages
There's stuff i would tweak - i think adjusting the charger leg armor asm entioned here is a genius idea, hoenstly
ando ther little bits
but a lot of hte reactions etc are just so overblown i have a very hard time taking them seriously
My naive “fix” for chargers would honestly be adding a new “light charger” to add speedy bulk to the bug hordes without requiring as much hard AT
Even stuff like priamries not feeoling great - i'd go so far as to argue for most of the primaries that dont feel the best, what they actuaslly need?
A bit more ammo in the mag, a bit faster reload.
sharpen them at being viable hoard clear options.
That’s the change where med pen can break them right?
Yeah, means autocannons/amr etc can break charger legs.
Yeah that’s good
And when i say a bit - i mean 5/ten rounds more per mag at most, 10% faster reloads.
That or even just like 3 reserve mags
Because i can genuinely, straight faced tellyou the reason i dont use a lot of primaries is... they're bad at what i want them to do (Clear chaff)
There’s definitely a few weapons which are like “this is fun” “whoa I’m at 50% ammo already?”
Eh, i specified bigger mags and faster reloads for a reaosn - it's too easy to run dry and get overwhlemed (*bugs esp)
i think actually having to weigh your reserve mags is good
They should... make the Stalwart a primary again.
"Oh. Where has all my Breaker ammo gone?"
but i am 110% in the "actually, i like the idffuclty" camp overall
That is reasonable as a change yeah
Well the Stalwart being a primary would just be the best of the "just a gun" primaries
The difficulty is good, even if I mostly stay at 6.
Yeah I find above 6-7 too stressful to be a norm for me but I like how it gets brutally hard
My Primaries of choice are Eruptor, Blitzer, and Sickle.
I only really have problems with bugs at higher difficulties, in terms of it feeling really stifling build wise
I mean, thats what it was in HD1 and people still played other guns.
Me over in "Diff 7 is nice and relaxing..."
Eruptor is just a good sniper and can pop fabricators
I would like to see them make the game harder again, I’m still chasing the high of how it was at release and diff 10 just isnt doing it for me
Eruptor is great with the new scope
But then i have to conclcude my stress resposne is werid
because @stone bridge can confirm i just start cackling like a mad scientist when everything is going to hell on diff 9 etc
Blitzer is my go-to for bugs because it will always fire.
But 8 and 9 get to where you must pick your battles and play around supply drops and have real macro
And that’s stressful haha
And Sickle Just Works.
(Full on i seriously do start Cackling when it's all going tits up and everything is on fire, i am having a BLAST when that's the case)
The secret is i'm picking every battle >=3
FIGHT FIGHT FIGHT
(Admteidly, my loadouts are tuned for hyperr aggression, so you know)
I dont really know what to do with myself if i'm not setup to be a one man army
"uh...turrets... uh... shit. How do i use these?"
"fuck it, 500kg, ops, acid cloud, autocannon,. EVERYTHING IS GOING TO DIE"
(Teamamtes included!)
and most likely
me.
Yeah, it's 110% a me thing i'm just bad at placing them on such
im at this point here yeah, 8s are now my "i wanna play seriously" level and doing 10s is when i want a clear challenge
rocket turret is p invaluable on high level bots (esp 10s) i feel
it just does a lot of work
But pitching a ops so it rolls to a stop and the bile titan has comical sad faces moments before it gets blown to bits?
I can do that allll day
hmg emplacement too
a single hmg emplacement can shut down an entire diff 10 bot drop (save for tanks) pretty easily
which is invaluable when the enemy reinforcement cooldown is real low
It's part of why i really love gas strike/gattling etc
Invaluble as "And fuck you too, hoard"
not as good as a well done HMG, but a very tactically flexible option
i just like airburst cause it has solid base
Airburst i wish was a little more compressed in it;'s firing
As in teh bursts hit closer togther in time
the balance changes id make:
- make the barrager tank have armor 4 for all of its turret. Its ironically the toughest tank out of all of them because all of its armor is armor 5 everywhere, meaning theres no weakspots to exploit with non-AT weapons. Which also doesnt make sense, because its turret is filled with highly explosive rockets. Its also the most dangerous tank because its rockets are deadly and can hit you from behind cover like mortars. Making it the most fragile tank would make them better balanced (as well as fixing the bug that lets the turret stay alive even if the chassis died)
- chargers having armor 4 on their legs and reduce their butt hp pool, as ive detailed before
- in a similar vein, make Bile Titans have destructible leg armor. Make a single AT rocket be able to take out the leg armor of a BT and let it reduce its movement speed a lot, while letting non-AT weapons kill the leg too. BTs and Chargers have the same issue where theres not a lot of interactability with their design, meaning theyre extremely oppressive loadout checks
- reduce impaler heads to 1000 hp instead of 1700. This means its only 2 AT rockets to kill or 1 Spear missile. Right now the fastest way to kill an impaler with AT isnt to shoot its head, its to shoot its back legs, which is weird. The impaler is already fairly dangerous especially when its hidden, but it should be easily killed when its left exposed
Bt's i'd actually be inclined to tweak the armor on their face arms and their belly.
This is all seems reasonable and about where my head is at too
Basically encourage a "Get under htem and rend them"
though admteidlly, iu dont think being able to kill them via their legs is a bad thing either
its fine, but it shouldnt be the most efficient option instead of the clearly designated weakspot
I actually do really like Cyan's suggestion of a light charger that replaces some of the chargers so hordes can have more punch without also needing so much AT all the time
thats also a nice idea
the larger the enemy is the more ways you need to interact with it
I'm a bot diver and mostly that's because of chargers
They just feel like big brick walls unless you have EAT, quasar, or recoilless
I still find lfamethrwoer etc works fine against them
but i am misisng being able to toast their leggies, i admit
I have always found it funny that bugs have, on the whole, heavier armor than the bots
i still want a short ranged high damage high AP beam weapon
same sort of playstyle as old flamethrower but on purpose
I was ltierally just talking about how i want the Disterngrator from Abuse in the game
Melta gun yeah!
Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996 for MS-DOS. A Mac OS port of the game was published by Bungie and released on March 5, 1997. The game's source code, along with some of the shareware content, has been i...
Yeah, Bots allowing me to use my favorite weapons vs. Bugs telling me to kick rocks is why I prefer bots.
One of the weapons was basically just a beam saberish type thing
Let you dive into a bunch of Totally Not Aliens and just shred them
Pain point: It’s too hard to consistently hit the weak points of Chargers. They’re too tough for as common as they are.
Solution: I dunno, you figure it out, Arrowhead.
Pain point: Bile Titans, where is the head hitbox? Where is it?!
Schrodinger's Hitbox
Catears helmet??
the leaker modded it in
Had a feeling
Something I’ve been struggling with lately is that I’ve been waiting for a game like this for like twenty years and it just feels like lately the consensus has shifted to “The thing you like is Shit, actually.” just in time for me to get invested in it. I know there’s a lot of legitimate criticism to be made, but I feel like the negativity is starting to erode my enthusiasm because it feels like everyone around me is having less and less fun.
its just the loudest whiners, most people still like the game and do have some criticism of some elements but are still overall positive
I honestly view the increasing negativity in third spaces as a reaction to the various ongoing social ills etc in the world.
People aren't happy in their jobs, in their future etc, and it pours out in places like games, because that's safer and more controllable
But it's also who I try and push back with actual critiques etc
I think with games specifically it's more that people get the social imprint of influencers
It's okay to have complicated, even negative feelings about stuff, but you need to exist and understand the feelings, not let them control you
so now everyone wants to be critic
funny thing is I found two very positivity focused youtubers through helldivers
Bringing you Gameplay and Guides from the perspective of an Imperial Commissar. For the Emperor!/For Democracy!
Currently I'm doing Helldivers 2 content, but I also love playing darktide and other co-op shooters.
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I really like this one's mindset of not getting angry at teammates and instead focusing on your own actions to squeeze teamplay out of them

[Reply to:](#1204832579287519292 message) orbital napalm barrage || https://cdn.discordapp.com/attachments/1273290571733274634/1273294409886203975/petal_20240814_165107.mp4?ex=66be1753&is=66bcc5d3&hm=3aed134aa2623bd6cb141eb304169410a885d821951d7a9b18a9358954fed7ad& || 📎
Helldivers getting a Meltagun before Darktide would be a whole mood.
Can't wait to have that in a year or two
We still haven't seen the missile silo call in at all yet and it's been in there since release lol
the devs showcased this on the update stream
its got all the assets ready now too including the icon
similar to how the commando was before it actually dropped
flamethrower range, bolt action, microwave impelled e710 gun
sets the ground on fire and enemies in a wode but short line while dealing very high damage that penetrates straight through anything without he highest armour in a very thin beam
but has a low rate of fire and a charge
goes bvvvweeee-ftchCHOOMpf
You ever just kind of black out for a while and...
So yeah the Cookout? Pretty good.
That into bots?
Nah, bugs.
I was trying to help with the current MO.
But it's a pretty high number of kills for Diff 6.
Oh, yeah, cookout into bugs is great
There isn't a Punisher variant I don't like.
Cookout into bots is actually pretty okay, maybe even good?
The fact it ignites stuff is very relevant, you can just fire in the general drieciton of an army of troopers and they'll die because they got winged by a single pellet and caught ifre
works pretty well for executing bersekrs too, and enough kick to be a devastaor bully
no good on striders unless you cna get behind them, which is a ding vs PP, but still
I don't think striders are much of a problem if they're within running distance anyway, you can serpentine sprint at them and just flank the driver.
If they're at range or there's just too many of them/other enemies, that's probably a scenario where a stratagem is more appropriate anyway
they also die pretty quickly to having their kneecaps/groin hammered depending on the specifics of your weapon
I'm a railgunner, so if I don't feel like running for a flank I'll just pop them in the hips with one shot and they're neutralized :v
At range is my favorite for Striders because Eruptor.
Day 9 of The Gloom Situation
The Gloom has become bigger again, more planets are now covered by The Gloom. Nothing happened on Day 7 and Day 8.
EPSILON PHOENCIS VI HAS LOST COMMUNICATIONS! THE GLOOM HAS CLAIMED ANOTHER ONE!
#helldivers2 #terminids
Oh, I agree overall, but if I'm talking about a weapon I like to be scrupulous in it's trade offs, ya know?
Ether way, Cookout impressed me into bots and I'll keep playing with it I think
Tried out the Cookout as well. Can confirm it's doing well into bugs.
Still might prefer Blitzer, but it has good hitstun and the fire helps with little gribblies.
I’ve been using the Cookout and oscillating between MMG and RR for bugs.
The RR is a security blanket support because I have a trauma response to Chargers at this point.
i pray for a good charger rework one day
Honestly
Just cut the damn agility
Chargers that turn on a dime and instantly turn back around when they miss you are bullshit
Yeah, they're a little too agile. In addition to being irritating, it makes them not feel as heavy as I think they should be.
It's weirder cause if you dive they will like turn on a dime to hit you but if you walk like slightly forward and to the side they'll whiff past you
Which idk if that's really intended it just seems weird that barely moving is better than running or dodging
I think diving to the side last minute should work to avoid chargers cause walking forward at an angle is barely an inconvenience and you can still fire your gun , on the other hand diving means you go through a impact and standing up animation even if it did work
And not diving out of the way is kind of unintuitive.
Like, you see a giant bug charging at you and your instinct is to dive out of the way, right?
yeah chargers should not have such great turning
its completely unintuitive to their enemy archetype
That’s chargers in a nutshell Unintuitive
Don't shoot the butt, shood the more heavily armored head!
Don't dive out of the way, just gently sprint at an angle.
3 autocannon shots to the arse and they bleed out(this applies to all charger variants
I really wish they'd tell you what's in the spawnlist before you drop
Because autocannons are great for spewers
But sorta meh if there aren't any
<@&1206091872716595200> bugs
The Chaosdivers have seen the truth behind the curtain of lies. They see the strength of the Legion... Chant inspired by the reddit post from reddit.com/user/nano-ziza/ !
A treason dive chant for the Helldivers platoon. Fan made for Helldivers 2!
Lyrics:
Chaos rise, our hearts now steel,
Betrayed by lies, we can't just kneel.
Honor failed, a...
new support weapon: really big drum
It's fine
where do i aim at bile titans with the autocannon
under the chin
ish
Railcannon into 3 or so rounds that actually connect kills them
The two Viper Command armors are supposed to have random skintones, right?
I'm just asking because I've only seen one skintone for like... three days or so?
yeah
ive gotten random
skin tones
That's what I thought. Guess it's just RNG doing RNG things.
It's random
Also, hoo boy this seems like a hard MO
not really because some cheaters ruined it for everyone
Is that why the Major Order said it was completed earlier?
I thought the payout for the last one just came in late.
That really sucks.
I saw the 4.5mil samples done already and yeah. That explains it
<@&1206091872716595200> is anyone up this early?
<@&1206091872716595200> Don't be so gloom-y, come exterminate bugs https://discord.gg/zhxAGBDj
gimme a sec
I drank the Eagle Sweat and I don't feel so good.
Well there's your problem Eagle Sweat is a cologne it goes on the outside not the insides
I threw up.
Gotta love that chemical weapons reassignment. 😛
The orbital gas canister is loaded with Eagle Sweat.