#Helldivers 2: For Managed Democracy!

1 messages · Page 82 of 1

trim breach
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Does anybody ever actually take smoke grenades?

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The only grenades I ever actually take are impacts (and occasionally stuns) for bots, and incendiaries for bugs.

hearty pier
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I only really see them on people running stealth missions, so no

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I tried them out the other day when the rest of my team had 0 anti-air tools on a gunship patrols mission and they worked pretty okay

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Dropping a smoke grenade on the hellbomb is very effective at actually having it go off

glacial light
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Throw one on a hellbomb and go and it won't be targeted

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I don't really use grenades at all on bots so I use smokes specifically for the quality of life of hellbombs going off without worrying and if you just let it explode in your hand the bots like just stop targeting you unless you're alone and they basically won't hit you, although not having cover on bots is kind of rare

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Oh and berserkers don't like walking into smoke? I'm guessing it's mostly cause they lose sight if they're not in smoke but you are they just stop, useful for throwing an OPS on a pack if for some reason you're low

graceful bluff
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Smokes vs automatons are pretty nice

strange vine
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I feel theyre def a higher skill floor option because theyre not as an immediate get out of jail free card like impacts or stuns

graceful bluff
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as long as there's smoke between you and them they get a massive accuracy loss because they're no longer aiming at you but your general direction

glacial light
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They kind of are a get out of jail free card for bots cause they probably won't hit you beyond a smoke or in one

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Stuns are nice but only affect the bots near where it lands so you're still being shot from a distance

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It's different jail, smoke is like stop being shot or chased from everything and basically take 0 damage that's it. Stuns do that to a lesser degree but of course stun so you can use it offensively to like stun a hulk and hit its vents or something if you don't have a front kill option

graceful bluff
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smoke is also amazing for just running away

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because since they lost visual of you, you can re enter sneakmode

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(if you're far enough away you can literally just drop it at your feet and go prone)

glacial light
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I forget if there's a point to cooking a smoke grenade until it explodes vs like just throwing it at your feet

barren iron
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making sure it definitely explodes centered on you, I guess

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especially while miving

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don't think it will make a difference but

rare nymph
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Its been a while since I've tried, but in my experience any time I use a smoke I'm being shot at by enough bots from enough angles that it hasn't really worked

glacial light
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I used it last time I played which was last a week ago

graceful bluff
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do note that much like for a few seconds after firing on a group, they don't know where you are but they blindfire in directions they think you are

glacial light
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If you stand in the smoke it gives you a breather but you do have to play angles between you and the the majority of the ranged bots if you want to leave the smoke for cover

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Then it's like only half the bots are shooting at you while the other just shoot blinding since there's smoke between you and it

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I wouldn't say it's the best grenade, but it's the only grenade that does something the rest of my build doesn't

graceful bluff
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Why the fuck are private lobbies not private when looking for a game

graceful bluff
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really wish there was a way to buy samples with medals

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there's just no sink for em

glacial light
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Does kind of suck to have caps but like no way to balance it out for other resources

graceful bluff
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it's also annoying cause I need like a thousand rare samples

glacial light
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250 medals is like, not huge and ig they don't want us to day 1 buy out a new warbond but if the cap's that low the excess should do something like be converted to random samples or something

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Also 55 hours left to kill uh 1.2 billion enemies? We might get AT mines

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We're 25% through

unreal merlin
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This is a disaster

glacial light
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Also I wish there was an impact smoke

rare nymph
glacial light
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I wouldn't say you're missing out on much though, I don't think it's the best grenade option for a lot of builds

rare nymph
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Ooh, that could def be the culprit

glacial light
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I can't remember when it was buffed and i'm wondering if I gaslit myself into thinking that

rare nymph
glacial light
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I think it was cause i'm just search filtering reddit with "smoke" and like march and before is all post titles about smoke being trash and ones like 2 months ago say it's underrated

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Also too late to help but smoke works on bugs for defending objectives, my last dark fluid run if you throw smoke on the drill they just do not attack it unless they're already targeting it

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I wouldn't bring it to bugs besides that very specific situation cause those drills were made of glass

graceful bluff
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Just so annoying doing 9's and walking away with not even half the amount of rare samples possible

shy prairie
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rares are the hardest imo, they're often tucked away in corners/edges of cliffs unlike the commons which I feel are more central in POIs

tight zephyr
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And Supers, which have a special rock they're next to.

graceful bluff
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supers are easy, you just find a puff shroom and yeet into the air to scan the surrounding area :v

hearty pier
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Very glad they build pelicans out of some durable materials

tight zephyr
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Well, yeah. That equipment is extremely expensive and sometimes Helldivers have valuable samples on their person.

glacial light
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You can't just throw the life of such a valuable asset away

quick plinth
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helldivers are a resource

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trained pilots are an asset

glacial light
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It's probably hard in Super Earth's gung ho war culture to find someone that's capable of flying an aircraft and willing to fly away from a fight instead of right into one

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Tried training helldivers to fly pelicans for extractions but the moment they got to the battlefield they just kept making stops for more samples until everyone on board died

tight zephyr
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I explained the Helldivers to a friend as them not really being soldiers so much as ordinance.

stark ether
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true

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i think of them as ablative ordinance spotters

odd arch
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y'know what the funniest big expansion thing AH could do would be imo

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just star wars battlefront (...the originals, I have no idea if BF2:2 has it) space combat

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YOU ASKED FOR IT

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not from us

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BUT WE DELIVERED

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crashing a pelican into a bot hangar bay

glacial light
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I've been playing EDF 6 and Air Raider is like the same premise as a helldiver as a mechanic but sillier

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This guy that everyone calls Newbie? The random civilian in a military base with many capable battle hardened rangers and when the base is under attack they somehow acquire a beacon gun and communications backpack and starts calling in gunships, airstrikes, and satellite bombardment and those in command of those vehicles are like, yea sure civilian Newbie used the beacons just throw millions of dollars of missiles where they point no questions asked

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And it's modern earth setting

odd arch
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coincidentally you get to call in mechs with similar loadouts

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at least in 5, dunno 6

glacial light
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You do in 6

tall stone
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Alas, it looks like we're getting AT mines.

stark ether
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nooooooooooooooooooo

quick plinth
stark ether
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topical

tall stone
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I did get that in one mission for the minefield.

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BUt I had to tell the guy who brought mines that if he threw them again, i was going to shoot him.

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Because he mined the supply box at one point.

tight zephyr
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They're taunting us.

glacial light
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We're probably getting AT mines but if by some actual absolute miracle we delay the AT mines. It'd be funny if the next MO was to kill 1,000,000,000 enemies with any mines or get AT mines

stark ether
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i would contribute much more but i have covid so i have no energy

strange vine
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you know if the liberator concussive fires explosive bullets it should deal way higher durable damage
if its durable damage was like 55 then itd have more of a niche than it does now

trim breach
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It doesn't fire explosive bullets

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It just has higher stagger

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I mean currently it's useless.

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If you need a concussive weapon, there's absolutely zero reason not to use the Pummeler.

strange vine
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it doesnt stun, it has high knockback

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not disagreeing with your assessment of it vs the pummeler though

trim breach
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I mean in-game they changed the name precisely because of that observation

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But yeah, that WOULD make it actually have a niche

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If anything that's a main complaint I have with a game. There are some weapon choices that are just...Not good.

tall stone
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The one I Don't Like because it's just garbage is the Liberator Penetrator.

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And now Concussive.

strange vine
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liberator penetrator needs the same mag size as the base liberator and itll be perfectly fine

trim breach
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I honestly like the stock Punisher for bug missions

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The knockback is super useful.

strange vine
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Oh yeah def

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Its fun

trim breach
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It's very cathartic to just no-sell charging Stalkers

heady halo
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imo the concussive should have huge aoe , slightly worse damage and a magazine size more like the standard liberator

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horde stunner

cobalt patrol
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So is patch hitting tomorrow or the next day?

burnt vapor
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Tomorrow I assume, in the past patches have usually been around noon UTC on Tuesday give or take a couple of hours iirc

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I think it’s safe to assume they will stick to past patterns

strange vine
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free armor set we're getting

short rune
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It might be part of the armour customisation that has been in the files for a while now

tall stone
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Oo

keen zinc
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no way thats not a template for custom colors

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cuz otherwise its mustard man

tight zephyr
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Showing up to the fight with my “insert bullet here” armor paint job.

hazy oriole
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sad that it seems like we're deffo not getting a new free warbond

trim breach
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I'm not overly broken up. It's not too hard to grind SC for them.

graceful bluff
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I do need to farm some

hazy oriole
tall stone
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I don't try to actively grind for them.

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Each bond gives you 300.

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If you're sample sweeping, you're likely to just find some super credits incidentally every mission.

graceful bluff
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you also need it for armors

tall stone
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I can assure you that you really don't.

graceful bluff
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Unless you have some secret way of using medals instead of supercredits for them I'm pretty sure you do

tall stone
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No, it's that the extra armors are really optional.

graceful bluff
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I never said it wasn't?

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I simply said they needed sc

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There's also still many armors you can only get through sc

tall stone
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It is, by my looking, just different looks for items you can just get from the warbonds.

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If you get something from the Superstore, you are getting something you could have already gotten. If you save for a warbond, you will be getting something new.

graceful bluff
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Like at a glance, there's no way to get light armor, light medic, light fortified

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outside of sc

tall stone
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I would rather have heavier armors with Medic and Fortified.

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This is probably a playstyle thing on my part, but light armor is...

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Kind of a waste of time?

graceful bluff
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no fortified on medium either, no heavy engineering kit

tall stone
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Heavy armors with different abilities are worth it.

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But is it 15 Super-credit pick ups worth it?

graceful bluff
tall stone
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Fair, I was wrong there.

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But also

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This is 250 Supercredits.

graceful bluff
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Like literally all the armors I use the most are sc only

tall stone
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That's a fourth of the way to getting a warbond.

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So why not, you know.

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Just get the warbond

trim breach
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Admittedly, I'm the sort of person who goes for aesthetics first and optimization second. 😛

tall stone
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This is entirely fair and valid.

trim breach
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If I'm dropping in a jungle biome you better believe I'm using the sleeveless armor

tall stone
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I am entirely a one-armor guy.

graceful bluff
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Light armor is just so strong, and light medic means you basically run forever

tall stone
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Because this is page 3 free warbond armor.

trim breach
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At that point I think it's less a scam, and more "Buy it because it looks cool"

tall stone
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That's fair, but I feel you can't complain about super-credit farming then.

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If neither of these do it for ya, go ahead and spend the 250 Super Credits.

strange vine
trim breach
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I mean. I literally just said grinding for SC isn't particularly onerous.

strange vine
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I feel like theyll add one for anniversary or for the in-univetwe freedom day

hazy oriole
trim breach
# hazy oriole ok

That was in response to

That's fair, but I feel you can't complain about super-credit farming then.
[8:03 PM]

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That being said, RE the Warbond stuff.

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Kind of weird that we got the shock protection armor long before Illuminate

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Because as of right now it's kind of a useless perk unless you're really in love with tesla towers.

glad orchid
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Or run with all blitzer/arc projector/tesla tower squads

burnt vapor
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I remember making good use of it on TCS missions cause arc weapons didn’t hit the towers

tall stone
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God that would have been helpful to know.

cobalt patrol
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I don't even like it normally with those because you still get hit and go limp and at that point I'd rather just get exploded than have a protracted death

unreal merlin
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Lightning resistance armor isn't the solution I like to arc weapons. The solution I like is the arc weapons being used in such a way that I don't get hit by them.

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This unfortunately means expecting people I don't know to have a level of situational and spatial awareness that seems to be lacking in the general population.

tight zephyr
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It seems we won't be able to prevent the AT mines from falling into the hands of sick children and Helldivers...

trim breach
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I'd feel a lot better about it if I didn't constantly get the invisible mine bug

graceful bluff
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I really hope the AT mines are gonna be worth using after all of this hyping it up

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I feel like they're gonna be useless against terminids unless they somehow work well against bile titans and only explode from stuff that the spear locks onto

unreal merlin
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If they only trigger on like, Hive Guard+ it'd be usable. It'd probably be okay enough if it was Brood Commanders+.

graceful bluff
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Honestly I wouldn't want it to trigger on hive guards

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they're common enough that they'd just blow up the entire field before it'd kill something high priority

cobalt patrol
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<@&1206091872716595200> DIVE DIVE DIVE

THE PATCH IS LIVE

DIVE DIVE DIVE

sage plume
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LETS GOOOOOOO (diving)

cobalt patrol
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GP-31 Grenade Pistol
Decreased ammo capacity from 8 to 6
Increased the number of rounds replenished from an ammo box from 2 to 4

bold moat
sage plume
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yeah so will we be helldiving or just letting it rest for today?

modest fiber
junior badge
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Well, that sure looks powerful enough.

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But damn, we didn't dodge them any longer.

sage plume
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truly a shame

strange vine
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Oh yeah armor properly stopping flames means you cant kill charger legs anymore with it

unkempt river
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<@&1206091872716595200> anyone up for a group 2 of Helldivers 2?

burnt vapor
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I'm down

glossy horizon
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Ohhh explody crossbow is now 1 handed

quick plinth
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biggest change thusfar

unreal merlin
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the changes aren't as sweeping-massive QOL as previous, but it's still got a good assortment of nice things in it

glossy horizon
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Yeah looks good, I like the sentry changes, too.

hexed steeple
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lets go guard dog

cobalt patrol
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and people are very mad about it

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it's silly

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it's still sucha good bug clearer

unreal merlin
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much like the initial railgun nerf, the flamethrower nerf vs chargers is justified because it was clearly not intended to work like that

cobalt patrol
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"Adjusted flame effects to work more realistically.

It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.

"

hexed steeple
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wonder if that means flamer hulks are gonna stop killing me through cover

strange vine
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flamer needs a stagger buff imo

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it still kinda sucks for crowd clear because bugs will push through it

cobalt patrol
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Man, i wildly disagree

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Like i took this into diff 9 just now, and i was a bug disteringrating monster

modest fiber
sweet surge
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Helldiver reddit is having a hissy fit

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Again

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This time over the flamethrower

quick plinth
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they are always having a hissy fit

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if they aren't they literally start to drop like flies

sweet surge
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I assume it is the same for discord too

modest fiber
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oh no, anyway

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:3

sharp crater
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the anti-tank mines are hard to see

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like yeah, they're mines, I get it, but the incendiary ones are red and glowy at least

modest fiber
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the main question is, does a helldiver trigger them when stepped on?

burnt vapor
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Yes.

modest fiber
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thats an odd AT mine

cobalt patrol
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It just.. requires you to go for the butts on chargers now, which is like, annoying

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but also not actually the worst?

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Again, i ran it for an entire helldive OP and not once were @stone bridge @hexed steeple or @sage plume like "Oh, penguin's not cotnriubting with the flamethrwoer". we were a bit surprised about the chargers not going down like they used to ,but we adjusted and kept on rolling

heady halo
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oh shit they made hte crossbow one handed?

sage plume
heady halo
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i want an anti armour flamthrower now

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narrow short ranged "beam" that still requires care as it lights the floor on fire

strange vine
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10s lol

tall stone
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Oh boy

sage plume
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that would be cool like a verry misused welding tocrch

hexed steeple
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oh penguin's not contributing with the flamethrower

hexed steeple
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:3c

strange vine
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oh cool, different sub objectives for an MO

tall stone
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Yeeee

quick plinth
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if they're gonna have impaliers running around in addition to bile titans and behemoths, maybe make the budget for behemoths smaller

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just a tad

strange vine
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you can destroy the missiles on the armored scout strider and blow them up

quartz cloak
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Man
Why is it that this game's players are so nice to one another but the absolute worst on social media

strange vine
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loudest people screaming the loudest

tight zephyr
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The phenomenon of the vocal minority isn’t always true, but…

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I have had almost entirely positive experiences with Helldivers in the game.

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A little grousing about game balance, but mostly chill. Some weird people that were nonetheless at least funny.

quick plinth
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it seems to me that 10s might make the reinforcement countdown shortener actually worth it

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at least in randoms

strange vine
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new warbond stats

Cookout: 16 base 3 durable, 20 pellets. 2 AP.
Torcher: 2 damage a tick, 3 AP.
Cripser: 2 damage a tick, 3 AP.
Tick rate is a big factor seemingly.
New booster: Spawns a big boom under you when you land. 200 base 200 durable, 10 AP, 40 demo, 80 stagger, 100 fire application.

hexed steeple
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can't wait to cook my team when i direct my pod to land nearby them and didn't notice/forgot the booster is on

trim breach
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The subreddit is having an utter meltdown over the fact that the Flamethrower can't go through Charger leg armor anymore

strange vine
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Yeah

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Big whiny pissbabies

tall stone
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I am also bummed about that, if only because it lessens the weapon variety I'm going to see on bug missions.

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Because "Can you handle a bunch of chargers at once" is such a big deal.

trim breach
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The duality of the subreddit

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At launch the game is frequently unplayable due to server load issues, but anybody who complains about this gets downvoted because "GOOD GAME, LET THEM COOK!"

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Then literally a week later, they nerf the rail gun and suddenly everybody's screeching about how the devs are anti-fun and they're dropping the game.

quick plinth
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they really need to make the amount of behemoths smaller if they're gonna have them show up- because on a 10 recently I've had 2 Impailers 2 (+1 later) Bile titans and at least 5 to 7 different varieties of charger show up- we weren't farming for enemies, we were just trying to do the damn objective

tall stone
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I do understand why people are getting upset this time, because good god there's so many chargers.

trim breach
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Behemoths honestly annoy me, because any AT rocket is literally one damage away from stripping leg armor.

tall stone
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So the folks who used to use the Flamethrower as their go-to Charger Solver now have to get accustomed to another weapon since their first choice just does not work effectively anymore.

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Like, yes, you can still kill a charger with a flamethrower, but the amount of effort it takes is not worth it.

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And getting used to a new weapon is an annoying process, because you have to do it on the fly without seeming like you're the one holding a team back.

quick plinth
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Impailers aren't exactly bad as enemies- they force you to kill them, and doing their thing reveals a really squishy weakspot

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but that's in a vacuum

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in reality there's a bilion other much smaller and faster things around the imapiler trying to get you as well

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making it incredibly difficult to actually deal with the damn thing

tall stone
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And other priority targets also popping up, like BT's.

quick plinth
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the upgraded striders are now actually worth using AT weapons on

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unless you get behind them

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they have a lil vent now

quick plinth
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is there more than one egg in the bug fortress?

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because 2 purples and 4 rares for the effort expended isn't worth

tall stone
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Haven't tried yet.

hazy oriole
stone bridge
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I am once again imploring people to run a RR gunner/loader team if they don't like chargers

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Especially with the nerf to BT head durability a few patches back making it a consistent RR two shot, it's better than ever - have the gunner run a supply back and the loader run an MMG, you're locking down all sorts of threats

quartz cloak
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I feel like you're expecting too much teamwork out of Helldivers players

quick plinth
quick plinth
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I resuppoed and got 1 short of max ammo

stone bridge
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That's not a huge deal imo, especially when you're resupplying from a pack 90% of the time ime

stone bridge
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If you're not and trying to push higher difficulties solo, you know what you signed up for

strange vine
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okay the armored scout striders are actually fun to deal with

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you can shoot the missiles they have with any primary and itll explode and immediately kill it

ionic holly
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I just
found someone who tried to called the flamethrower changes a stealth change???

cobalt patrol
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So, i do actualyl think they coulda communicated them better, as it was uinder general fixes

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But also like w/e

strange vine
quick plinth
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I mean yeah

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but I can't really do that easily when they jitter all over the place at a distance- so hey autocannon and lasercannon still got it

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hell I've had their missiles just go invisible at close range despite them still doing the attack

cobalt patrol
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`Doing mroe bug missions, yeah, FT's still got it

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popping butts with the flamethrower on chargers is super easy, and renders them basically harmless - they cant charge when they're in a bleedout state

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So it's like am inute adaption to how i already killed chargers - stun grenade, flamethrower, now i just rotate a bit

tight zephyr
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Do people actually use the team reloading mechanic? I've seen it like in action like three times.

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Then again, all the people I got into the game to play with dropped it a week after I got it.

glacial light
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If you're playing with randos probably no, with a team in VC then maybe

tight zephyr
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That is a luxury I only rarely have.

meager saffron
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I get why assisted reloads are the way they are but it is a bit of a feelsbad in pugs

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the power spike you get on the RR especially with even minor coordination is disgusting

glacial light
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True, 2 people with RR carrying their own RR ammo just erases heavies

meager saffron
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even just one RR+loader tandem can lob enough ordnance downhill that waves of chargers evaporate

glacial light
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I'm guessing it's fine for AH cause very few people use it

tight zephyr
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AH?

glacial light
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Arrowhead

hearty pier
unreal merlin
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I always try to fish for someone's spare backpack

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I'll team reload anyone any day as long as they hold still for me to catch up

hearty pier
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Even if they don't stand still for a team reload you can always drop them a fresh pack once you've hit a resupply

tight zephyr
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I had one guy literally trying to run away from me when I was trying to team reload him.

trim breach
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After due testing

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I can confirm that a lot of the flamethrower nerf whining is bullshit

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"There's so much recoil now! You can't aim it!" - This is utterly false

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"Not only does it not work against Chargers, now it doesn't work against Spewers!" - This is also crap.

tall stone
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Oh yeah, it only doesn't work well against heavies now. All other bugs burn.

modest fiber
hearty pier
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A certain portion of the playerbase are just primed to go nuclear whenever something popular eats a nerf

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See the whining about the Grenade Pistols ammo rebalance. You get better sustained ammo economy under the new numbers, you just can't close a large nest solo with only the pistol

tall stone
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Why would I take the time to do that when I can recoilless or EAT?

tight zephyr
tall stone
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Nice

hearty pier
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Sure, it's not good at it. That's not meant to be it's job, but it can. It's like the MGs, they are anti-light/medium but can drop a charger in a pinch

tall stone
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Like, I get why people are not happy, because it lowers the pool of things that can handle the 40-50 feral chargers that bugs like to throw at you.

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This is why I prefer bots: It doesn't just straight-up gear check you.

tight zephyr
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Fighting bugs is miserable.

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The new stabby tentacles just make it more miserable.

trim breach
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Kill chargers with the flamethrower is more complicated, but eh. It still has a niche.

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I just wish there were more ways to deal with Bug heavies than 'Somebody needs a RR/Recoilless/Commando, and everybody takes Orbital Laser or Railcannon'

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Impalers...Granted I've been playing on 7, but the issue for me has generally been finding the things.

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Once you do, they have a few glaringly obvious weak points

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Spore Chargers, only ran into them in one map

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But they're basically mobile spore towers in terms of fog, but with a much more limited radius. Apart from that, they're standard charger health and weakspots.

royal lantern
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Honestly I wasn't using the flamethrower before but I will admit Chargers are the primary reason I prefer playing against bots

glacial light
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They made crossbow a one handed weapon? That is tempting

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Yooooo gun dog gets ammo from boxes amazing

hearty pier
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Yeah, lots of fun buffs/fixes in this patch

glacial light
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Blitzer being full auto essentially is a nice quality of life

tight zephyr
#

I took the Punisher into a bot mission by accident and found it to be much more effective than I expected.

#

It's really good at popping Devastator heads.

#

I'm gonna try out the Slugger next, see if its restored stagger helps much.

strange vine
strange vine
#

staggers devastators and berserkers

tight zephyr
#

Yeah this kind of rules.

glacial light
#

I would have expected much less

tall stone
#

Oooooh, that could replace Rover.

graceful bluff
#

What's the sample counts on 10 look like

#

Also love how every time the incin shotgun does remotely well they nuke it

tall stone
#

This will still probably not stop people from taking it tbh.

#

The ammo may be down, but it's still a cone of pure bug death.

trim breach
#

It's just turned into 'tap fire' instead of 'hold down trigger in direction of swarm'

tall stone
#

We'll have to see how the Cookout compares.

burnt vapor
graceful bluff
#

Not sure I like the preview footage of the anti tank mines having a hulk eat five anti tank mines before going down

#

also lmao helldivers still activate anti tank mines

tall stone
#

They're just as awful as I had hoped. 🥲

burnt vapor
#

Anti-tank mines are exactly what I expected that is to say underwhelming on a long cooldown

graceful bluff
#

with the incin shotgun nuked I need a new shrieker weapon

burnt vapor
#

Nuked is a very strong word it’s still good just need to be a bit more conservative with your ammo and burst fire rather then full auto

graceful bluff
#

yeah that's the thing, having it work anti shrieker needs a ton of ammo for that

glacial light
#

Machine gun turret also good for AA against shriekers

#

Although Gatling looks cooler firing into the sky

graceful bluff
#

we chose violence

glacial light
#

What do you mean "chose" violence, that implies there's other choices

graceful bluff
#

lol they can't hit me

#

holy shit I found the evac shuttle

#

just getting absolutely cratered

strange vine
stone bridge
#

what!

placid hamlet
graceful bluff
#

Also dunno if it was this patch but the lightning shottys firerate is also way higher than last time I tried it

#

picked one off a teammates corpse and it feels real nice now

tall stone
unkempt river
#

I'm hoping Thursday Night to play some more and maybe do Bugs and see how Quasar works into the new chargers and impalers

oblique lotus
#

honestly I have soured on the helldivers community so damn much

#

every goddamn patch it's the exact same complaints every time regardless of what actually happens

unkempt river
#

Yeah, the general community/reddit isn't the best, but the in-game folks are fine, ime

oblique lotus
#

and idk it's just so fucking whiny

#

yeah that's fair ingame is fine

#

but watching my friends talk it's just "oh why nerf oh why nerf arrowhead is incompetent" and it's been nothing but that since release

#

even for patches they like

unkempt river
#

Yuck, that sucks :(

oblique lotus
#

"weapon performance reduced by 10% because it's literally best in class"

OMG ARROWHEAD DESTROYED WEAPON UNUSEABLE AAAAAA"

#

like idk there's plenty of viable weapons, just don't crutch on the top tier one every fucking patch

#

gah

cobalt patrol
graceful bluff
#

What's even the weakpoints of the impalers

#

They're built like an armadillo

burnt vapor
#

When they send out their tentacles it should reveal one on their face I believe

stone bridge
#

Yeah it unveils a huge fleshy weakspot

graceful bluff
#

ah

#

Seems really inconsistent damage wise watching a video

#

the stalwart, hmg, and flamethrower kills them magdumping into the weakspot at around the same amount of mag %

unkempt river
#

How long is the plate open?

oblique lotus
#

but it's like idk

graceful bluff
#

As long as it's tentacling

oblique lotus
#

fucking league players complain less

#

and that's not a compliment

unkempt river
graceful bluff
#

keeps doing so as long as it thinks it can get you with em

#

RR being 3 shots to kill is absurd

cobalt patrol
#

The playerbase has been abosloteuy sociopathic around the game and nerfs/buffs etc. I rteally dont know why it's gotten so absurd and toxic.

#

but it's insnaely absurd and toxic.

graceful bluff
#

4 quasar, 7 EAT

#

The fuck did the EAT do to whoever balanced this lmao

#

Though it's probably just a bug

#

2 commando packs(7-8 rockets)

#

2 spears

hearty pier
#

That suggests that either you had EATs hitting different damage areas or it has a similar "sometimes the head no-sells impacts" that Bile Titans have

graceful bluff
#

5 railgun shots(weakpoint doesn't need to be visible due to pen)

hearty pier
#

EAT hits for just over half of a Spear

graceful bluff
#

I do wish the spear was consistent vs biles and chargers though

#

like being able to choose what part you lock onto

burnt vapor
#

Bugs in general especially their heavies seem to be the origin of 90% of the complaints I see

odd arch
#

having an opinion and sounding like a critic is vital

graceful bluff
#

yeah looking at stats there's less than 5k players playing bots right now, while one bug planet has over 21k :v

#

I do need to figure out a good setup though

#

The grenade pistol is really nice but I always wonder if it'd be better to just bring back the senator

burnt vapor
#

Tbf me saying 90% was being nice I can’t remember the last time I saw someone complain about bots whereas it’s impossible to go into any helldiver community without seeing complaints about bugs specifically chargers

hearty pier
graceful bluff
trim breach
# oblique lotus and idk it's just so fucking whiny

The Subreddit is the actual worst. It's a self-perpetuating circlejerk of whining entitlement combined with the most insane self-righteousness. Any suggestion that turning the entire subreddit into a toxic cryfest over a weapon nerf is maybe an overreaction is met with accusations of being a paid corporate shill.

But that's Reddit for you.

ripe cloud
#

Flamer drop today boys

burnt vapor
#

No? It comes out tomorrow I’m near certain

trail nymph
#

Yes tomorrow 10am GMT

cobalt patrol
#

Yeah it's always been Wednesdays when things drop

ripe cloud
#

I'm sad now i wanted to bbq some bugs

burnt vapor
graceful bluff
#

I mean you still can, napalm goes real well against the lurker and the less armored tox chargers

modest fiber
#

i saw this one.. unsure if its accurate but 🤷 using only 3 weapons sound boring

cobalt patrol
quartz cloak
#

Bugdivers especially are cripplingly risk-averse

odd arch
#

I'm very Being Followed By A Charger Forever-averse so I bot dive

quartz cloak
#

Okay, I will admit, same here.

#

And it genuinely feels like all of this game's problems stem from Chargers

odd arch
#

it's pretty funny that bots have a reputation for being the hardmode fuck you faction

#

and bugs frustrate me endlessly more

quartz cloak
#

Same here

unreal merlin
#

bots reward precision, bugs reward persistence (both are true for either enemy just in different amounts)

#

but like, bugs tend to just be "here, have a fuckload of enemies swarming you" every few minutes

#

at least with bots you can engage at distance

daring monolith
#

The defense missions seem much more difficult for bugs with the impaler on the field. A buddy and I tried several and as soon as impalers showed up we started getting massacred

cobalt patrol
#

At least when you know impalers are around they're giant "Get fucked" targets

#

On account of being cvripplingly weak to ordance to the face

odd arch
#

I like how no one is saying anything about the shield backpack becoming even more top picked btw

graceful bluff
#

I find it funny how I've never really bothered with it

#

If I wear a backpack it's either for the weapon or a supply backpack

unreal merlin
#

It's good, but I kind of think it's a crutch.

quartz cloak
#

By the way, I've heard the railgun got re-adjusted, or at least it kills more things now?

burnt vapor
#

Calling shield pack a crutch feels kinda elitist it’s not like it is super op or anything
It’s popular because it helps mitigate a lot of objectively unfun things like getting randomly headshot or slowed by any number of random things

cobalt patrol
#

But also i play hyper aggressive, i'm qutie happy to have a crutch to enable my PHENOMONAL COSMIC FIRE MURDER playstyle

strange vine
hexed steeple
#

i love new one handed crossbow with my ballistic shield

hearty pier
#

1 handed crossbow is really nice

unreal merlin
#

I don't know if one-handedness is enough to bring it into the limelight like it used to be, but it's something at least.

stone bridge
#

I think it adds a huge niche to it, combined with the ballistic shield

#

Good change for sure

hearty pier
#

Yeah, it was almost there pre-patch. I think being one-handed is enough juice that I have reasons to actively want it for certain loadouts

unreal merlin
#

I do still like it as a utility tool for sure. Crossbow + Deagle and support weapon of choice (probably AT of some sort) is a very fun setup.

modest fiber
unreal merlin
#

The existing crossbow is now one-handed and can be used with ballistic shield or while carrying objectives.

hearty pier
modest fiber
#

neat, then again i haven't used it anyway, tho i saw it got med ap so gonna be more useful on bots :3

hearty pier
#

Explosive is a really nice trait vs bugs and you have a lot of ammo to close bug holes

glacial light
#

I wonder if they're gonna add more carried objectives or uses for one handed weapons

strange vine
#

so the fart spore cloud grew...

#

used to only be around socorro

odd arch
#

funny that the patch that let the crossbow (ostensibly a stealth weapon) be used with a shield also patched out hiding behind a shield

#

imagine ghost crossbowmen

strange vine
tight zephyr
#

I like the Punisher a lot. It might be my new favorite gun.

#

I kind of slept on it for a long time, especially against bots. But I’m having a great time with it.

keen zinc
#

one of us

#

one of us

#

jump pack and punisher

tight zephyr
#

I haven’t tried it with a jump pack. Gonna give that a go once I’m home.

#

The jump pack is really handy.

keen zinc
#

become an assault troop

#

punisher and tenderizer are my main guns

stark ether
#

a very random thought but i still want a viscera clean up detail helldivers crossover

tight zephyr
#

I like the tendie.

trim breach
#

Punisher is honestly my goto anti-bug primary

#

Just because of that lovely stagger

#

No-selling a charging Stalker by essentially stun-locking it is very satisfying

glacial light
#

Something I like the idea of is jumpjet and Commando since it's laser guided and the tracking is kind of wild you just have to point after a midair shot to your target

#

You can finally be accurate* with a weapon and use jumpjets

strange vine
stark ether
#

hmmmm sounds like its time for another blackhole

glacial light
#

Dark fluid matter spatial and potentially temporal event, legally distinct form blackholes

cerulean sluice
#

I really want the “spore cloud” to be 100% made up by Super Earth authorities

glacial light
#

The terminids we've been fighting? All fake is just all holograms from our super destroyer

tight zephyr
#

raises hand

#

How did a bunch of spores permeate interstellar space within the span of 24 hours?

glacial light
#

Me as a medic armor and supply pack main I am living it up so good

#

I am definitely gonna hit 30 stims a mission easy

glacial light
tall stone
#

But also, we did just do an MO about "Hey, how can we get the Terminids to reproduce faster?"

#

Also this.

graceful bluff
#

The recent spreading surely cannot be because helldivers have recently been tasked to steal hive queen eggs :v

tall stone
#

Also out of universe we have been told this.

#

Super Earth will 100% twist facts to suit its narrative. It doesn't seem interested in fabricating evidence though.

#

Because those resources could be better used to fight the war.

graceful bluff
#

I mean literally the main reason we're even fighting bugs is to get more oil for our war machines

tall stone
#

And they directly tell us that, yes.

#

The standing policy on the Super Destroyers has 100% been "Don't think about it, and report anyone who does think about it."

#

The evidence is all just out there, we run into it all the time.

#

Super Earth doesn't care unless we do something

graceful bluff
#

While showing propaganda of automatons stealing prams on super earth, and the intro propaganda literally being terminids on super earth

tall stone
#

But manufacturing a cloud that we can see in space, while other reports are about how the bug spores travel through space?

strange vine
#

||the Gloom :)||

tall stone
#

Super Earth lies to its population all the time. It spends way less time lying to Helldivers, because there are some things we do have to know.

cerulean sluice
#

||I think the cloud is fake, a Super Earth coverup to justify more war spending and supress ecological study of E-710 production impacts||
||just like "bots steal kids"||

graceful bluff
#

Also honestly the entire conversation about terminids in both helldivers 1 and 2 is fake, in helldivers 1 we saw the terminid homeworlds, there was human construction on it

tall stone
strange vine
#

Small stuff for propaganda i buy but something interstellar is beyond what super earth is willing to fabricate

graceful bluff
#

Yeeting a bunch of shit in low orbit around a planet isn't really hard for this level of tech

tall stone
#

Yeeting it through several planetary systems is a different matter.

#

It's way too expensive for something they can do for basically free with stuff they already have.

strange vine
#

Actual datamine story spoilers ||this is all leading up to the Gloom which eats up interstellar probes and causes a bunch of terminid planets to go dark and unable to be seen or scanned||

graceful bluff
#

oh those clouds, they're quite bigger than what I thought you were talkign about

#

also anyone wanna farm credits

tall stone
#

Super Earth Propaganda is along the lines of "Don't let Terminids eat babies"

#

Not "Wow, there's a massive interstellar cloud building up around these planets"

graceful bluff
#

and "we totally didn't create an outbreak on this planet to increase oil output, ignore those farmers that are saying so in those illegal broadcasts"

#

oh huh you can see eagle callins from other players now?

#

just saw an eagle do a strafe off map

strange vine
#

Think that's just set dressing

graceful bluff
#

huh neat looking map

tall stone
#

Eyyyy, fire nation time!

graceful bluff
#

I do wish the game remembered your stratagem loadout

#

also might have to farm another 1k sc cause I've gotten addicted to the stim boost

#

Also I don't usually mod multiplayer games but I really want a mod that lets you solo open friendship bunkers

#

They really shouldn't spawn when solo

tight zephyr
#

They really don't like it when you go solo.

graceful bluff
#

also small trick I found the other day

#

if you press 4 to take out your grenade, you don't have to salute the crashed loot pods to open them

#

so you're not locked in place while its opening

unreal merlin
#

That's neat

graceful bluff
#

has to be the smallest map I've seen in a while

tight zephyr
#

Trivial maps tend to be about the size of a parking lot, yeah.

modest fiber
tight zephyr
#

I am ten Super Credits short of getting the 1k needed for the new warbond.

graceful bluff
#

Light armor experimental infusion with supply backpack feels so good with the new ability to use infusions whenever

unreal merlin
#

Was helping some people with SC farming earlier, we got it down to a system. Medic armor, stims, jump packs and crossbows. Scatter in 4 directions, if anyone found a bunker someone blows themselves up and gets reinforced across the map to them

graceful bluff
#

if you have experimental infusion, supply backpacks so much better than jump packs

unreal merlin
#

Yeah but jump packs fun...

wind arrow
#

how so?

keen zinc
#

cant jump

wind arrow
#

ah

stone bridge
#

based

unreal merlin
#

My actual answer is that I'm just resourceful enough to not need supply pack ever, so being able to vault over walls or traverse terrain faster is more useful.

cobalt patrol
#

Genuinely if teammates etc could stop blasting me to bits, I'd run jetpack over the shield pack in a heart beat

sharp crater
#

I should take jump pack more

#

I have wrested myself away from Automatic-Autocannon life so my backpack is free

stark ether
#

i always take supply pack and then yell at the ui for not actually telling me my team's ammo when they have support weapons with no spare mags (RR laser cannon etc.)

graceful bluff
#

Also I might have been underestimating tank mines

#

they work really well in 10's where brood commanders shrug off spears

keen zinc
#

I wanna play Helldivers 2 tomorrow

stone bridge
graceful bluff
#

and was really surprised that it just no sold it

keen zinc
#

New version of brood commanders with even less vital organs than the previous version

#

Now can be whittled to naught but a cartoon skeleton and still maintain combat effectiveness

cobalt patrol
#

Ahhh, the final shape approach

stone bridge
#

Autocannon sweeps regular brood commanders and alpha versions alike

#

One square shot to the head and it's a decap

cobalt patrol
#

They still seem very flammable & you can mulch them run the Dominator

stone bridge
#

Very underrated bug weapon and it's even better now Impalers are in play

meager saffron
#

i've yet to see autocannon and underrated in the same sentence in quite some time

stone bridge
#

Feels like I'm the only one running it in bug drops

tight zephyr
#

I got my first Impaler kill today.

#

Its main body surfaced like right next to me, so I whipped out the RR and swatted it.

cobalt patrol
stone bridge
hearty pier
#

Covering every other bug beach with a gas strike does wonders for crowd control

cobalt patrol
#

Yeah, i'm consdering bringing back ye olde 500kg on bugs

#

but Gattling is so nice

stone bridge
#

Generally I run OPS/Airburst/Gas/AC, or EATS instead of OPS if I feel like the team needs more AT firepower

#

Clusters also work if its extremely high density

graceful bluff
#

500kgs are real nice on 10's

#

deals with lurkers real nicely

unkempt river
#

Lurker? I hardly know her

#

:D

glad marsh
#

Hey all
Haven't been here in a little while, is Arrowhead still a little heavy-handed with balance?

unkempt river
#

eh? They've slowed their rate of balancing so that the balance changes have time to sort themselves out and the changes that are bugged can get fixed, but they still tend to make a lot of changes at the same time and some can be drastic?

graceful bluff
#

They're a bit yeah

#

less so than before, but still enough to feel

#

like the guns are still good, it just makes you ask why they punched that hard

#

It feels like they don't look too hard at why something was used a lot

stone bridge
#

I honestly don't think they ever were

graceful bluff
#

Like 90% of people used the incin shotgun because shriekers are fucking annoying and magdumping a flock of them was a good way to get rid of them, and since the vast majority of people play bugs, this means it got used a lot

stone bridge
#

I mean, did they?

#

You gotta admit the breaker incen was also just really strong in general and the best overall breaker quite easily

#

It still has that power, you just need to be circumspect in how you use it now, or bring a supply pack

#

Seems fair to me

blissful sparrow
#

i very much remember the breaker incen already being the goto weapon before shriekers even released

cobalt patrol
#

Yeah, folks are well, insane

#

even the flamethrwoer nerf vs chargers is like... Fine? Not even that big a deal, honestly?

#

I rotate a bit more to fight chargers now

#

and get a bit more annoyed at teamamtes wasting railcannons on chargers who's butts i've already popped

#

rather than chargers i'm halfway through mleting their leg

#

So, fucn tioanly, no real difference

hearty pier
#

Hitting the ammo was the best case nerf for the Breaker Incen. Still has all the raw power that people picked it for, you just need to manage the ammo a bit more. Now there are reasons to take the more ammo efficient (but less lethal) primaries

odd arch
#

the trick is to take all ammo inefficient weapons so you can carve your way to the next Everything resupply

#

burn bright

cobalt patrol
#

Bahahahaa

#

A shrieker caught my 120 barrage call in

#

and carried it off

blissful sparrow
#

Oh, shiny

cobalt patrol
#

<@&1206091872716595200> Warbond's out

quick plinth
#

I never got why people used the breaker incendiary, it genuinely puzzles me, because it kills stuff slower in exchange for damage over time, on the bug front, where everything is charging at you

graceful bluff
quick plinth
#

(you have to magdump lots to get on the same level as just pointing and clicking with say- regular breaker, which still gives you the option of dumping ur mag into something if need be)

graceful bluff
#

you spray it across an area and it deals with the small shit

quick plinth
#

small shit like scavs has never been the issue though

graceful bluff
#

while still being able to hit spreads close enough to pop bug heads

#

the tiny jumpy fuckers, shriekers mainly

quick plinth
#

well that explains it

#

I've never had issues with those enemies

#

anyway- how are we meant to finish the first part of the MO when the planet is liberated

graceful bluff
#

betray super earth

#

but yeah magdumping a bug breach just cleaning out all the lil shits felt so good

#

it's not so much having a problem dealing with the jumpy fucks or the shriekers than it is that you just don't wanna deal with em

#

and going brrrt in their general direction fixed that

quick plinth
#

for me- turning the breaker, a weapon that can instantly gib any medium and small bug in a single shell- into something that can't seems counter intiuitive

cobalt patrol
#

Okay, okay, the Torcher? Might be kinda cracked. @stone bridge Esp as a pairing with the Autocannon into bugs

stone bridge
#

👀

#

Say more

cobalt patrol
#

Well

#

it's a primary flamethrower.

#

with medium armor pen

#

it's not as killy as the support weapon flamethrwoer

#

but it's still pretty killy -= enoguh to termiante warriors and anything smaller fast

#

and it'll do in bile spewers and brood commanders pretty fast

#

6 mags, good ammo on them, fast reloads

#

good range

#

(I mean, it's a flamethrwoer, it's not like it's gonna map shit, but it's still got good reach on it)

hexed steeple
#

i hope they nerf more things

blissful sparrow
#

nerf everything until melee becomes the meta weapon

cobalt patrol
#

Genuiinely cant tell if you're doing a bit here or not, but like: what things and why?

graceful bluff
short rune
#

I don't get the review bombombing right now.

#

A lot of their changes were pretty good

cobalt patrol
#

That is, the breaker incindeary nerf*

#

I do understand soem of the frustration i that it feels like there's a ton of weapons that dont see much use and could really still use some love to increase their pick rates

short rune
#

Yeah. That definitely.

cobalt patrol
#

But exactly why it's causing this partiucalr toxic vomit form teh playerbase etc?
I do not get it. I'm not plugged into the YT side of Helldivers or whatever

odd arch
cobalt patrol
#

i do blame the subreddit to some degree because the mods have just let it fester.

short rune
#

I heard similiar things about the discord.

cobalt patrol
#

The discord is also pretty gross, and is slowly getting more uner control, i think? tehy have actual community managers and support folks active now

#

it's not just twinbeard

short rune
#

I somewhat get the commando nerf too even through it's my favourite against bots.

#

One can still guide them into factory vents easily

graceful bluff
#

it was nerfed?

#

Didn't feel it at all

short rune
#

They are planning to

#

Or were

#

They didn't do right now because players were vocal about it.

cobalt patrol
#

Basically:" it shouldnt be blowing up buildings from any direciton just like that

short rune
#

^^^

cobalt patrol
#

Players have been very vocal on enjoying this

#

I am... shrug about it, i think it's probalby too strong

#

but like

short rune
#

But to be fair, so have they be about Railguns early on

cobalt patrol
#

It's a pretty subjective feel thing, i'd mostly be concerned if it's just invalidating the challenge of shit

#

Honestly, wrt to bugs, i do think they could stand to m ke charger butts weaker

#

just as a specific "the way you fight chargers is get behind them and blow the butts off"

#

and that'd solve most of the issues and still eave cracking skulls with an EAT etc feeling good

short rune
#

Sorry. I have trouble reading what you type right now

#

No offense

unkempt river
#

360 degree building destruction is a little strong, imo. I think it should be vents+top, but yeah

short rune
#

I did that prior because I didn't know it could destroy them from anywhere

cobalt patrol
graceful bluff
#

I mean autocannon can do it from any direction too

short rune
#

Thank you. Sorry 😅

#

Hmm

#

Doesn't the damage type still matter for weakspots?

#

Flamethrower still feels like before.

#

No clue what people are doing with it

graceful bluff
#

charger legs

short rune
#

With a flamer?

graceful bluff
#

yeah

#

bypassed the armor

#

was 100% a bug

#

so not even a nerf lmao

short rune
#

I usually blew the legs up

unreal merlin
#

Previously you could use a flamethrower on a charger's foreleg to kill it in about 3 seconds.

short rune
#

I usually decimated smaller bug hordes with it

unreal merlin
#

It also did that too.

short rune
#

So I guess it is the loud "Meta" players again?

unreal merlin
#

Yes, people are crying themselves to sleep that the obviously unintended interaction has been rectified.

quick plinth
#

I do not understand people's need to keep wailing about nerfs in HD2

short rune
#

Because now their Hammer-on nail tactic that worked for everything no longer lets them play with the same loadout all the time

unreal merlin
#

"railgun shouldn't have been nerfed!" except it was literally killing everything it shouldn't have been in a way that's not intended
"flamethrower shouldn't have been nerfed!" except it was literally killing a heavy target in a way that's not intended

#

it's not even hard to deal with chargers assuming you bring an answer for it. Have some kind of plan and it's not like it's the end of the world.

short rune
#

I remember being kicked or laughed at for using the AMR back then.

unkempt river
short rune
#

Railgun gameplay back then was garbage

unkempt river
#

Oh, yes

short rune
#

The nerf was good and its good they kept it

unkempt river
#

I was talking about the Flamethrower thing

unreal merlin
#

it's even fine now, I love the railgun's current niche

short rune
#

Oh

unreal merlin
#

(it still kills chargers ezpz but isn't overpowered about it)

unkempt river
#

Again: I understand why they did fixed the flammenwerfer and I'm not angry

unreal merlin
#

things the railgun kills instantly

  • all devastators (shoot the waist or head)
  • all hulks (shoot the eye)
  • hive guards, brood commanders, nursing/bile spewers (shoot the head)
    things the railgun enables killing easily
  • chargers (overcharge shoot a foreleg 2x, then pepper it with another weapon)
unkempt river
#

Just sad a fun little interaction is gone

short rune
#

That makes the railgun still super powerful. There aint many weapons that can headshot a hulk

odd arch
#

railgun not saying anywhere that you can turn on unsafe mode to actually use it properly is maddening

#

I found out by accident

unreal merlin
#

you don't even need unsafe mode, it does all that instakill stuff on safe mode

#

only chargers need overcharge

unkempt river
unreal merlin
#

No. You shoot a hulk once in the eye on safe mode and it dies instantly

#

actually trivial

#

then you bring orbital precision strike to use on anything the railgun doesn't like (tanks, turrets, nests/factories, bile titans)

graceful bluff
unreal merlin
#

oh and I forgot striders, they're lower priority most of the time but pop them once in the hips and they go down

short rune
#

Okay. Admittedly I still struggle with striders

graceful bluff
#

the new super striders are a fuck

short rune
#

They are genuinly hard to fight for me

#

Wait

#

You mean scout striders?

graceful bluff
#

yes

short rune
#

Ahh

unreal merlin
#

yes

graceful bluff
#

fully encased striders

short rune
#

Nevermind then. Lol

unreal merlin
#

not factory striders

short rune
#

I thought you meant factory ones. Yeah

graceful bluff
#

hm

unkempt river
short rune
#

Their frontal armour is still the same?

unreal merlin
#

though I think you can hit the leg vents and the chin gatling guns with a railgun (not very advisable but you gotta do what you gotta do)

unkempt river
#

Or am I just a terrible shot?

unreal merlin
#

use stun grenades

graceful bluff
#

I feel like the new incin shotgun is gonna fix everything people whined about for the breaker incin

#

it's real nice

short rune
#

Stun grenades are great

#

Anyone bringing them is doing their team a great service

unreal merlin
#

stun hulk -> like 5 seconds to line up a perfect eye shot

unkempt river
#

Yeah

graceful bluff
#

you don't just let one rip from the hip?

unreal merlin
#

after enough practice you can hit them while they're running

unkempt river
#

I was just under the impression that it took minimum 2 shots

unreal merlin
#

negatory

graceful bluff
#

Why is it that literally ever punisher variant is so nice

short rune
#

It's a solid shotgun

unkempt river
#

So I'm just a bad shot. Pain

short rune
#

When you are good at it

unkempt river
#

Well, that's why I run LasCannon

#

Beam of Doom, my beloved 😍

strange vine
#

Beam weapons got a big buff now that they ignite enemies after less than a second of the beam on them

short rune
#

Single beam lasers?

#

If so thats very good to hear. They direly deserved some love.

unkempt river
#

I do need to figure out a better way to deal with zerkers tho

#

They are frustrating

cobalt patrol
#

<@&1206091872716595200> So who's currently around?

graceful bluff
#

I'm around

unkempt river
#

T^T

quick plinth
cobalt patrol
graceful bluff
#

sure

cobalt patrol
#

@graceful bluff any feeling on diffuclty?

graceful bluff
#

been doing tens cause it's new but I'm up for any

burnt vapor
#

I’ll be around in about 10 minutes or so

graceful bluff
#

I just need rare samples

cobalt patrol
south temple
#

is the warbond out?

stone bridge
#

yup

south temple
#

how're the weapons?

cobalt patrol
#

Torcher is pretty great so far

south temple
#

i’m excited for the new punisher

#

might make me switch off the dominator

unkempt river
#

:D

short rune
#

Are people running full pyro builds by now?

#

Oops all flamethrower

#

And pyro mines, and napalm, and jetpack, and phosphorus grenades?

unreal merlin
#

people are gonna just for the meme

modest fiber
#

this is the way

strange vine
#

unironically a guard dog (laser or ballistic) is also a good option

#

my friend is insane

daring monolith
#

I'm really loving ballistic guard dog now

less friendly fire, incredibly precise, headshot after headshot

strange vine
#

yeah absolutely

#

getting a full refill off a single ammo crate is so wild

modest fiber
#

gun go brrr

stone bridge
#

Used the torcher for a little bit, seems like it'll be really schnasty in high density - being unable to kill hunters quickly is a legitimately big downside, but the crowd sweep is good enough for that to not matter as much if you pair it with a Verdict or something

quick plinth
#

bushwacker my beloved

#

glad I decided to switch it up from the standard gp and stun

strange vine
#

yooo penis op

modest fiber
unreal merlin
stone bridge
#

That's what my Autocannon is for

unkempt river
#

Auto cannon is, imo, the best anti-stalker weapon, bar none

unreal merlin
#

I think it's been untouched since launch, a real instant success weapon that's just good anywhere at almost anything

odd arch
#

autocannon solo is peak already

#

but I want to try autocannon teams some day

#

though imo the most optimal gun team setup is spear/supply + HMG/spearpack

#

(RR if destroying objectives from wherever is less important to you)

cobalt patrol
#

it's got the punch and the spread and the ignite is really, really good

#

We just 5 starred a level 10

#

so

graceful bluff
#

you could also bring the shotgun secondary for stalkers

unreal merlin
#

Yeah I should try that out again

cobalt patrol
#

Also, tip for bug tens:

Everyoen takes medic armor. Take the following boosters:

Enhanced Stims
Max Hp
Max supplies
Reduced Enemy call ins.

You dont need stamina because you can just stim for it

#

and it gives you so much ability to kite the shit out of bugs and get space

strange vine
#

I think they should make a short range anti armor "flamethrower"-like laser. Give it AP 6 or 7 and enough damage to kill a charger in 1-2 seconds but only 5 seconds of fire time before overheat

cobalt patrol
odd arch
#

Laser Cannot

quick plinth
#

CUTTER MKII PLASMA TORCH

ionic holly
#

Love the new heavy armour, looks wise

strange vine
#

holy shit apparently the spores on the spore charger are AV2, meaning you can shoot them with say punisher or pummeler and stop them eventually

strange vine
ionic holly
#

Nice, i dont much click with lighter armour but still nice

#

Oh i am IN LOVE with the torcher already

quick plinth
#

my only issue with freedom's flame on a conceptual level is that it is entirely geared toward the bug front

graceful bluff
#

Fire shotty did pretty well against bots the one time I brought it

tall stone
#

Fire does work on bots

ionic holly
#

Cookout feels spectacular, god damn

odd arch
#

beams causing burning now is a pretty good upgrade to my usual loadout where my laser cannon is like a second primary most of the time

#

less time spent wondering if the tickrate made the bot I'm cooking dead yet

#

and I used... sickle... scythe... ??? the beam one a fair lot before I converted to DCS

#

this might be a significant boon to it actually

quick plinth
#

I think the main reason not to take fire weapons and AoE DoTs is that bots reward precision a lot more bugs

ionic holly
#

Honestly im just happy i can actually use a flamethrower despite being hardstuck "the anti armour guy" with my main groups

cobalt patrol
ionic holly
#

No thats the shotgun

#

Crisper is the secondary and i dont have it

cobalt patrol
#

Incin Punisher, right?

ionic holly
#

Yeah

cobalt patrol
#

Yes, that thing is real good

#

20 less recoil than the normal punisher and the dot from burning something make it feel very satisfiyng

ionic holly
#

And it still staggers

cobalt patrol
#

because even if you miss the kill breakpoint, you tend to maim shit so badly they fall over dead anyway.

#

the Torcher is real good too, though the "OH GOD STALKERS" issue is very real

odd arch
cobalt patrol
#

Though unlike @stone bridge I had no issue with torching hunters, but that may be just practice with the fdlametrhower in general serving me in good stead

odd arch
#

but beams burning is a nice extra guarantee to drop them with a quick sweep across the group

ionic holly
#

But yeah, torcher gets a glowing heart from me
which does mean my current loadout is now a flamethrower, pocket shottie, impact incen, and my beloved spear

quick plinth
#

I like airburst for taking out bot troopers

ionic holly
#

atleast my current bug loadout

quick plinth
#

be that the eagle cluster bombs or orbital

short rune
ionic holly
#

thank god i still have this bright ass orange pauldron, surely people wont land on me now /joke

short rune
#

It's not a yellow raincoat

ionic holly
#

Honestly at this point i know regardless of whatever i wear im gonna be landed on

blissful sparrow
#

its not like 2 pixels of orange for 0.3 of a second are gonna make you easy to see

ionic holly
#

Im aware, thats why it was a joke

short rune
#

Is it gate-keeping when I suggest people playing a lower difficulty because they can no longer win games without bringing Anti Armour stuff which they don't do?

quick plinth
#

no

#

not really

#

I'm annoyed with people that complain the game is too hard, but then go on to just try to brute force the game like its any other horde shooter

ionic holly
#

Nah, at some point or another you gotta have something to check armour or, bare minimum, be able to support those who can

cobalt patrol
#

Yeah. Like we had a rough mission on diff 10, so we adjusted our loadouts for the next diff 10

#

and proceeded to crush it depsite *multiple crashes8

glacial light
glacial light
odd arch
#

I haven't had much trouble getting hellbombs off personally but it might be different vs bugs

#

in which case godspeed dead man switch helldiver

glacial light
#

Oh definitely easier against bugs since you just shoot the bugs closest to the bomb

#

Bots is the issue when you try to protect it then a random rocket trooper you didn't see in another zip code one shots the hellbomb and you got to wait for another. Smoke grenades/shield gen was good at defending it from gunships

#

Although since this change I'll probably switch off smoke grenades for bots and go back to stuns

modest fiber
#

<@&1206091872716595200> am gonna go into the breach on Esker and cook some bugs, anyone interested?

trail nymph
#

I’m interested

modest fiber
#

nice

modest fiber
trail nymph
#

<@&1206091872716595200> 1 more for the squad

tight zephyr
#

I’m at work or I would.

honest acorn
#

Working too

quick plinth
#

Between Polar Patriots and Freedom's Flame, which warbond whould I get? (I am asking for opinions because neither really seems to strike my fancy)

strange vine
#

polar imo

#

tenderizer is good

ionic holly
#

i'd say polar just still has more bang for your buck cause it's still one of the ones before they started putting more cosmetics in

jolly mortar
#

pretty satisfied with freedom's flame so far. cookout and torcher'r both pretty fun primaries. haven't got to the third tier yet.

tall stone
#

OK, found a video for the new enemies that dropped that I think is good. https://youtu.be/dSRX2v5fTNQ?si=_phk7G5QAZTkERxp

Today i tested out everything in the new warbond (weapons & booster) on super helldive difficulty and we broke it all down

Enjoy!

Timestamps:
0:00 Intro
0:30 Reinforced Scout Strider
2:39 Rocket Tanks
4:15 Alpha Commanders
6:11 Spore Chargers
7:40 Impalers

#helldivers #helldivers2 #helldiver

▶ Play video
quick plinth
#

that impailer circle is just

#

yes its correct

#

but like bud- they literally show their weakest spot when they try to roadblock u from leaving

ionic holly
#

Ooo shit i just realized something i want in HD2
i want a grenade that latches onto an enemy kinda like the thermite, but instead of burning it just drills a hole into them and then drops off an explosive

cobalt patrol
tall stone
#

Is their face actually a weakspot, or is it just the charger butt all over again?

#

Because boy does it look like you have to dump firepower into the face.

quick plinth
tall stone
#

Yes, I am aware.

#

I am saying even with the face uncovered, you have to put in some firepower to drop them.

quick plinth
#

I've been dropping them with like

#

a single quasar shot somehow

#

maybe someone else was dumping an eat into the weakspot or something at the exact same time as me

#

but I find that doubtful when it happened twice

tall stone
#

This is the EAT interaction with them fucking me over, isn't it.

quick plinth
#

what EAT interaction?

tall stone
#

It sometimes takes more than the two.

quick plinth
#

maybe the part hitbox is weridly modeled

trim breach
#

Apparently the 'meta' trick is to get a Commando and shoot three rockets at a hind leg

#

Two strips armor, the last one kills it

tall stone
#

Yep, that was mentioned in the video

#

It really is a charger butt

trim breach
#

The head weakspot always seems to take more than two RR shots for me

cobalt patrol
#

Flamethrower and AC mess them up rioght fast

tall stone
#

Flamethrower does work a treat

strange vine
graceful bluff
#

Hmg tears it apart

#

Honestly I'm surprised how well the hmg deals with everything in level 10 bugs

cobalt patrol
#

The HMG/FT/Autocannon team last night was fierce

tall stone
#

HMG is just fantastic, yeah

supple siren
#

I'd love one more clip but it's got enough power to manage

#

Just real fun to unload the damn thing

tall stone
#

It also does wonders on the Bot Front.

#

Just

supple siren
#

Did a run last night with HMG/HMG Turret and Gun Dog

#

so many bullets

tall stone
#

Tears apart everything except tanks.

unreal merlin
#

HMG emplacement is so good (as long as it's not hard countered by chargers/BTs/tanks)

sweet surge
supple siren
#

the fact that any contact from a charger bursts them is so annoying

tight zephyr
#

<@&1206091872716595200> Anyone want to do some mid-difficulty stuff?

keen zinc
#

mayhaps

graceful bluff
#

sure

sharp crater
#

let's go

keen zinc
unreal merlin
#

Oh how are the AT mines we failed to not unlock?

graceful bluff
#

good on 10's, not so much on lower diffs

sharp crater
#

yeah they're OK. still mines

graceful bluff
#

theyr'e very rude though

unreal merlin
#

That makes sense given what I expect is huge swarms of those heavy armor pieces

graceful bluff
#

they detonate on stepping off them, not stepping on

tight zephyr
#

3701-8166

sharp crater
#

not tank sensitive, will blow up by anything

tight zephyr
#

Fucking booooo

unreal merlin
graceful bluff
#

that's why it's good on 10's

tight zephyr
#

I also don't run mines generally so I don't really care.

sharp crater
#

I like incendiary mines for maximum area denial

unreal merlin
#

The point of AT mines is that they're only designed to activate ABOVE a certain pressure threshold so they blow up armor and vehicles instead of foot mobiles

tight zephyr
#

It's just disappointing that we failed to keep them from falling into our hands...

sharp crater
#

also they glow red and are hard to miss

#

less likely to accidentally step on em

unreal merlin
#

I guess if all you're fighting is 37 chargers/hulks/tanks instead of smaller stuff it does great work

tall stone
#

High difficulty bugs, yes.

unreal merlin
#

Meanwhile, bile titans: "hee hoo stilts :)"

cobalt patrol
#

Bile titans allso "OW MY THROAT STOP THAT AUTOCANNON OW ARGH"

supple siren
#

Bile Titans have me struggling to not bring OPS into high level buggery

#

Also; 120mm barrage has been pretty routinely clearing medium nests and chunking heavies, s'fun

jolly mortar
#

extremely funny exchange with a newbie in diff 5 earlier. he blew me up by accident with a stratagem. so when I spawned back in I shotgunned his head off. he got better at aiming his stratagems after.

#

important addendum: he did not try to get me back for shooting him, telling me he knew it was just me paying him back.

unreal merlin
#

Half the burden is on you (collective) to maintain awareness of allies throwing stratagems and evaluating how you need to move to avoid becoming a casualty (if at all).

The other half of the burden is on the allies having similar situational awareness and not throwing chaotic stratagems at their allies in stupid unavoidable ways.

jolly mortar
#

it was very much the latter

#

i was very situationally aware. he threw an eagle literally danger close.

#

like. in front of my feet

unreal merlin
#

I do a lot of looking around when I hear someone throw something and identify what they threw and where from. I can't do shit if they decided to throw a 380mm barrage on top of me.

jolly mortar
#

oh no yeah this was that. this was me applying shotgun correction to encourage him to throw farther.

unreal merlin
#

Reminder that throwing distance at a 45 degree angle gets you almost exactly 50m of distance. Use markers to rangefind, line up your aim, then look up to throw. Put warheads on foreheads every time.

oblique lotus
#

remember, strikes can't hurt you if you carry democracy in your heart

jolly mortar
#

by that logic, a point-blank Cookout blast to the head shouldn't either

lethal badger
cobalt patrol
#

Man, having the autocannon along makes BTs feel so much more managable

graceful bluff