#Helldivers 2: For Managed Democracy!
1 messages · Page 82 of 1
The only grenades I ever actually take are impacts (and occasionally stuns) for bots, and incendiaries for bugs.
I only really see them on people running stealth missions, so no
I tried them out the other day when the rest of my team had 0 anti-air tools on a gunship patrols mission and they worked pretty okay
Dropping a smoke grenade on the hellbomb is very effective at actually having it go off
Honestly if you're fed up with hellbombs being targeted then smoke bombs are good for making sure hellbombs go off
Throw one on a hellbomb and go and it won't be targeted
I don't really use grenades at all on bots so I use smokes specifically for the quality of life of hellbombs going off without worrying and if you just let it explode in your hand the bots like just stop targeting you unless you're alone and they basically won't hit you, although not having cover on bots is kind of rare
Oh and berserkers don't like walking into smoke? I'm guessing it's mostly cause they lose sight if they're not in smoke but you are they just stop, useful for throwing an OPS on a pack if for some reason you're low
Smokes vs automatons are pretty nice
I feel theyre def a higher skill floor option because theyre not as an immediate get out of jail free card like impacts or stuns
as long as there's smoke between you and them they get a massive accuracy loss because they're no longer aiming at you but your general direction
They kind of are a get out of jail free card for bots cause they probably won't hit you beyond a smoke or in one
Stuns are nice but only affect the bots near where it lands so you're still being shot from a distance
It's different jail, smoke is like stop being shot or chased from everything and basically take 0 damage that's it. Stuns do that to a lesser degree but of course stun so you can use it offensively to like stun a hulk and hit its vents or something if you don't have a front kill option
smoke is also amazing for just running away
because since they lost visual of you, you can re enter sneakmode
(if you're far enough away you can literally just drop it at your feet and go prone)
I forget if there's a point to cooking a smoke grenade until it explodes vs like just throwing it at your feet
making sure it definitely explodes centered on you, I guess
especially while miving
don't think it will make a difference but
Its been a while since I've tried, but in my experience any time I use a smoke I'm being shot at by enough bots from enough angles that it hasn't really worked
I used it last time I played which was last a week ago
do note that much like for a few seconds after firing on a group, they don't know where you are but they blindfire in directions they think you are
If you stand in the smoke it gives you a breather but you do have to play angles between you and the the majority of the ranged bots if you want to leave the smoke for cover
Then it's like only half the bots are shooting at you while the other just shoot blinding since there's smoke between you and it
I wouldn't say it's the best grenade, but it's the only grenade that does something the rest of my build doesn't
Why the fuck are private lobbies not private when looking for a game
really wish there was a way to buy samples with medals
there's just no sink for em
Does kind of suck to have caps but like no way to balance it out for other resources
it's also annoying cause I need like a thousand rare samples
250 medals is like, not huge and ig they don't want us to day 1 buy out a new warbond but if the cap's that low the excess should do something like be converted to random samples or something
Also 55 hours left to kill uh 1.2 billion enemies? We might get AT mines
We're 25% through
This is a disaster
Also I wish there was an impact smoke
That's fair - I think I just have a bad experience stuck in my mind from when I got caught out in an open field where no amount of smoke grenades could save me lmao
It depends how long cause iirc there was only only buff to smoke cause at launch I believe the bots could snipe you through smoke and it basicaly only hindered your sight
I wouldn't say you're missing out on much though, I don't think it's the best grenade option for a lot of builds
Ooh, that could def be the culprit
I can't remember when it was buffed and i'm wondering if I gaslit myself into thinking that
I'd rock impact smokes just for the excuse to say "ninja vanish" every time tbh
I think it was cause i'm just search filtering reddit with "smoke" and like march and before is all post titles about smoke being trash and ones like 2 months ago say it's underrated
Also too late to help but smoke works on bugs for defending objectives, my last dark fluid run if you throw smoke on the drill they just do not attack it unless they're already targeting it
I wouldn't bring it to bugs besides that very specific situation cause those drills were made of glass
Just so annoying doing 9's and walking away with not even half the amount of rare samples possible
rares are the hardest imo, they're often tucked away in corners/edges of cliffs unlike the commons which I feel are more central in POIs
And Supers, which have a special rock they're next to.
supers are easy, you just find a puff shroom and yeet into the air to scan the surrounding area :v
Very glad they build pelicans out of some durable materials
Well, yeah. That equipment is extremely expensive and sometimes Helldivers have valuable samples on their person.
I genuinely want the mines
I've wanted then for a while
Pelican one is valuable to Super Earth and always does his job well
You can't just throw the life of such a valuable asset away
It's probably hard in Super Earth's gung ho war culture to find someone that's capable of flying an aircraft and willing to fly away from a fight instead of right into one
Tried training helldivers to fly pelicans for extractions but the moment they got to the battlefield they just kept making stops for more samples until everyone on board died
I explained the Helldivers to a friend as them not really being soldiers so much as ordinance.
y'know what the funniest big expansion thing AH could do would be imo
just star wars battlefront (...the originals, I have no idea if BF2:2 has it) space combat
YOU ASKED FOR IT
not from us
BUT WE DELIVERED
crashing a pelican into a bot hangar bay
I've been playing EDF 6 and Air Raider is like the same premise as a helldiver as a mechanic but sillier
This guy that everyone calls Newbie? The random civilian in a military base with many capable battle hardened rangers and when the base is under attack they somehow acquire a beacon gun and communications backpack and starts calling in gunships, airstrikes, and satellite bombardment and those in command of those vehicles are like, yea sure civilian Newbie used the beacons just throw millions of dollars of missiles where they point no questions asked
And it's modern earth setting
You do in 6
Alas, it looks like we're getting AT mines.
nooooooooooooooooooo
pull a Noble One crash it into a factory strider
topical
I did get that in one mission for the minefield.
BUt I had to tell the guy who brought mines that if he threw them again, i was going to shoot him.
Because he mined the supply box at one point.
They're taunting us.
We're probably getting AT mines but if by some actual absolute miracle we delay the AT mines. It'd be funny if the next MO was to kill 1,000,000,000 enemies with any mines or get AT mines
i would contribute much more but i have covid so i have no energy
you know if the liberator concussive fires explosive bullets it should deal way higher durable damage
if its durable damage was like 55 then itd have more of a niche than it does now
It doesn't fire explosive bullets
It just has higher stagger
I mean currently it's useless.
If you need a concussive weapon, there's absolutely zero reason not to use the Pummeler.
its projectile is literally called the rifle 5.5x50mm explosive
it doesnt stun, it has high knockback
not disagreeing with your assessment of it vs the pummeler though
I mean in-game they changed the name precisely because of that observation
But yeah, that WOULD make it actually have a niche
If anything that's a main complaint I have with a game. There are some weapon choices that are just...Not good.
The one I Don't Like because it's just garbage is the Liberator Penetrator.
And now Concussive.
liberator penetrator needs the same mag size as the base liberator and itll be perfectly fine
It's very cathartic to just no-sell charging Stalkers
imo the concussive should have huge aoe , slightly worse damage and a magazine size more like the standard liberator
horde stunner
So is patch hitting tomorrow or the next day?
Tomorrow I assume, in the past patches have usually been around noon UTC on Tuesday give or take a couple of hours iirc
I think it’s safe to assume they will stick to past patterns
free armor set we're getting
It might be part of the armour customisation that has been in the files for a while now
Oo
Showing up to the fight with my “insert bullet here” armor paint job.
sad that it seems like we're deffo not getting a new free warbond
I'm not overly broken up. It's not too hard to grind SC for them.
I do need to farm some
i just really don't like super credit grinding tbh :/
and i miss the large amounts of stuff to spend medals on in those longer warbonds, too
I don't try to actively grind for them.
Each bond gives you 300.
If you're sample sweeping, you're likely to just find some super credits incidentally every mission.
you also need it for armors
I can assure you that you really don't.
Unless you have some secret way of using medals instead of supercredits for them I'm pretty sure you do
No, it's that the extra armors are really optional.
I never said it wasn't?
I simply said they needed sc
There's also still many armors you can only get through sc
It is, by my looking, just different looks for items you can just get from the warbonds.
If you get something from the Superstore, you are getting something you could have already gotten. If you save for a warbond, you will be getting something new.
Like at a glance, there's no way to get light armor, light medic, light fortified
outside of sc
I would rather have heavier armors with Medic and Fortified.
This is probably a playstyle thing on my part, but light armor is...
Kind of a waste of time?
no fortified on medium either, no heavy engineering kit
Heavy armors with different abilities are worth it.
But is it 15 Super-credit pick ups worth it?
I'm just saying that this is objectively false
Like literally all the armors I use the most are sc only
That's a fourth of the way to getting a warbond.
So why not, you know.
Just get the warbond
Admittedly, I'm the sort of person who goes for aesthetics first and optimization second. 😛
This is entirely fair and valid.
If I'm dropping in a jungle biome you better believe I'm using the sleeveless armor
I am entirely a one-armor guy.
Light armor is just so strong, and light medic means you basically run forever
But yeah. SuperStore feels like a scam to me because of things like this.
Because this is page 3 free warbond armor.
At that point I think it's less a scam, and more "Buy it because it looks cool"
That's fair, but I feel you can't complain about super-credit farming then.
If neither of these do it for ya, go ahead and spend the 250 Super Credits.
Like, for the update, or in general?
I mean. I literally just said grinding for SC isn't particularly onerous.
I feel like theyll add one for anniversary or for the in-univetwe freedom day
for the update, was really hoping for it
ok
That was in response to
That's fair, but I feel you can't complain about super-credit farming then.
[8:03 PM]
That being said, RE the Warbond stuff.
Kind of weird that we got the shock protection armor long before Illuminate
Because as of right now it's kind of a useless perk unless you're really in love with tesla towers.
Or run with all blitzer/arc projector/tesla tower squads
I remember making good use of it on TCS missions cause arc weapons didn’t hit the towers
God that would have been helpful to know.
I don't even like it normally with those because you still get hit and go limp and at that point I'd rather just get exploded than have a protracted death
Lightning resistance armor isn't the solution I like to arc weapons. The solution I like is the arc weapons being used in such a way that I don't get hit by them.
This unfortunately means expecting people I don't know to have a level of situational and spatial awareness that seems to be lacking in the general population.
It seems we won't be able to prevent the AT mines from falling into the hands of sick children and Helldivers...
I'd feel a lot better about it if I didn't constantly get the invisible mine bug
I really hope the AT mines are gonna be worth using after all of this hyping it up
I feel like they're gonna be useless against terminids unless they somehow work well against bile titans and only explode from stuff that the spear locks onto
If they only trigger on like, Hive Guard+ it'd be usable. It'd probably be okay enough if it was Brood Commanders+.
Honestly I wouldn't want it to trigger on hive guards
they're common enough that they'd just blow up the entire field before it'd kill something high priority
<@&1206091872716595200> DIVE DIVE DIVE
THE PATCH IS LIVE
DIVE DIVE DIVE
LETS GOOOOOOO (diving)
GP-31 Grenade Pistol
Decreased ammo capacity from 8 to 6
Increased the number of rounds replenished from an ammo box from 2 to 4
yeah so will we be helldiving or just letting it rest for today?
isn't it coming in 2 days tho?
truly a shame
Oh yeah armor properly stopping flames means you cant kill charger legs anymore with it
<@&1206091872716595200> anyone up for a group 2 of Helldivers 2?
I'm down
Ohhh explody crossbow is now 1 handed
the changes aren't as sweeping-massive QOL as previous, but it's still got a good assortment of nice things in it
Yeah looks good, I like the sentry changes, too.
lets go guard dog
Flamethrower got nerfed but ionly vs chargers
and people are very mad about it
it's silly
it's still sucha good bug clearer
much like the initial railgun nerf, the flamethrower nerf vs chargers is justified because it was clearly not intended to work like that
"Adjusted flame effects to work more realistically.
It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
"
wonder if that means flamer hulks are gonna stop killing me through cover
flamer needs a stagger buff imo
it still kinda sucks for crowd clear because bugs will push through it
Man, i wildly disagree
Like i took this into diff 9 just now, and i was a bug disteringrating monster
noice, wait the laser guard dog can run out of ammo?
they are always having a hissy fit
if they aren't they literally start to drop like flies
I assume it is the same for discord too
the anti-tank mines are hard to see
like yeah, they're mines, I get it, but the incendiary ones are red and glowy at least
the main question is, does a helldiver trigger them when stepped on?
Yes.
thats an odd AT mine
I wanna know how many have actually fucking tested it, because it's still fine, even good agaisnt bugs. actually very good!
It just.. requires you to go for the butts on chargers now, which is like, annoying
but also not actually the worst?
Again, i ran it for an entire helldive OP and not once were @stone bridge @hexed steeple or @sage plume like "Oh, penguin's not cotnriubting with the flamethrwoer". we were a bit surprised about the chargers not going down like they used to ,but we adjusted and kept on rolling
oh shit they made hte crossbow one handed?
the only """""complaint""""" i had with you using the flamethrower was that i didnt get to use it
i want an anti armour flamthrower now
narrow short ranged "beam" that still requires care as it lights the floor on fire
10s lol
Oh boy
that would be cool like a verry misused welding tocrch
oh penguin's not contributing with the flamethrower
stare
:3c
oh cool, different sub objectives for an MO
Yeeee
if they're gonna have impaliers running around in addition to bile titans and behemoths, maybe make the budget for behemoths smaller
just a tad
you can destroy the missiles on the armored scout strider and blow them up
Man
Why is it that this game's players are so nice to one another but the absolute worst on social media
loudest people screaming the loudest
The phenomenon of the vocal minority isn’t always true, but…
I have had almost entirely positive experiences with Helldivers in the game.
A little grousing about game balance, but mostly chill. Some weird people that were nonetheless at least funny.
it seems to me that 10s might make the reinforcement countdown shortener actually worth it
at least in randoms
new warbond stats
Cookout: 16 base 3 durable, 20 pellets. 2 AP.
Torcher: 2 damage a tick, 3 AP.
Cripser: 2 damage a tick, 3 AP.
Tick rate is a big factor seemingly.
New booster: Spawns a big boom under you when you land. 200 base 200 durable, 10 AP, 40 demo, 80 stagger, 100 fire application.
can't wait to cook my team when i direct my pod to land nearby them and didn't notice/forgot the booster is on
The subreddit is having an utter meltdown over the fact that the Flamethrower can't go through Charger leg armor anymore
I am also bummed about that, if only because it lessens the weapon variety I'm going to see on bug missions.
Because "Can you handle a bunch of chargers at once" is such a big deal.
The duality of the subreddit
At launch the game is frequently unplayable due to server load issues, but anybody who complains about this gets downvoted because "GOOD GAME, LET THEM COOK!"
Then literally a week later, they nerf the rail gun and suddenly everybody's screeching about how the devs are anti-fun and they're dropping the game.
they really need to make the amount of behemoths smaller if they're gonna have them show up- because on a 10 recently I've had 2 Impailers 2 (+1 later) Bile titans and at least 5 to 7 different varieties of charger show up- we weren't farming for enemies, we were just trying to do the damn objective
I do understand why people are getting upset this time, because good god there's so many chargers.
Behemoths honestly annoy me, because any AT rocket is literally one damage away from stripping leg armor.
So the folks who used to use the Flamethrower as their go-to Charger Solver now have to get accustomed to another weapon since their first choice just does not work effectively anymore.
Like, yes, you can still kill a charger with a flamethrower, but the amount of effort it takes is not worth it.
And getting used to a new weapon is an annoying process, because you have to do it on the fly without seeming like you're the one holding a team back.
Impailers aren't exactly bad as enemies- they force you to kill them, and doing their thing reveals a really squishy weakspot
but that's in a vacuum
in reality there's a bilion other much smaller and faster things around the imapiler trying to get you as well
making it incredibly difficult to actually deal with the damn thing
And other priority targets also popping up, like BT's.
the upgraded striders are now actually worth using AT weapons on
unless you get behind them
they have a lil vent now
that as well
is there more than one egg in the bug fortress?
because 2 purples and 4 rares for the effort expended isn't worth
Haven't tried yet.
how well does the eruptor fare against 'em
I am once again imploring people to run a RR gunner/loader team if they don't like chargers
Especially with the nerf to BT head durability a few patches back making it a consistent RR two shot, it's better than ever - have the gunner run a supply back and the loader run an MMG, you're locking down all sorts of threats
I feel like you're expecting too much teamwork out of Helldivers players
Haven't tried
seems RR's packinmethod is borked
I resuppoed and got 1 short of max ammo
That's not a huge deal imo, especially when you're resupplying from a pack 90% of the time ime
If you're playing with friends it is not a big deal
If you're not and trying to push higher difficulties solo, you know what you signed up for
okay the armored scout striders are actually fun to deal with
you can shoot the missiles they have with any primary and itll explode and immediately kill it
I just
found someone who tried to called the flamethrower changes a stealth change???
So, i do actualyl think they coulda communicated them better, as it was uinder general fixes
But also like w/e
Nah you dont need that, you can shoot the rockets with any primary to explode them and itll kill them immediately
I mean yeah
but I can't really do that easily when they jitter all over the place at a distance- so hey autocannon and lasercannon still got it
hell I've had their missiles just go invisible at close range despite them still doing the attack
`Doing mroe bug missions, yeah, FT's still got it
popping butts with the flamethrower on chargers is super easy, and renders them basically harmless - they cant charge when they're in a bleedout state
So it's like am inute adaption to how i already killed chargers - stun grenade, flamethrower, now i just rotate a bit
Do people actually use the team reloading mechanic? I've seen it like in action like three times.
Then again, all the people I got into the game to play with dropped it a week after I got it.
If you're playing with randos probably no, with a team in VC then maybe
That is a luxury I only rarely have.
I get why assisted reloads are the way they are but it is a bit of a feelsbad in pugs
the power spike you get on the RR especially with even minor coordination is disgusting
True, 2 people with RR carrying their own RR ammo just erases heavies
even just one RR+loader tandem can lob enough ordnance downhill that waves of chargers evaporate
I'm guessing it's fine for AH cause very few people use it
AH?
Arrowhead
If you carry a non-backpack primary grabbing a discarded/spare backpack when someone recalls their weapon makes more opportunities than you'd expect.
I find it comes up a decent amount with Spears
I always try to fish for someone's spare backpack
I'll team reload anyone any day as long as they hold still for me to catch up
Even if they don't stand still for a team reload you can always drop them a fresh pack once you've hit a resupply
I had one guy literally trying to run away from me when I was trying to team reload him.
After due testing
I can confirm that a lot of the flamethrower nerf whining is bullshit
"There's so much recoil now! You can't aim it!" - This is utterly false
"Not only does it not work against Chargers, now it doesn't work against Spewers!" - This is also crap.
Oh yeah, it only doesn't work well against heavies now. All other bugs burn.
As I understand it, it only lost the bugged interaction with the forelegs. There are still joint weakspots you can hit from the front or just roast the ass like any other support weapon
A certain portion of the playerbase are just primed to go nuclear whenever something popular eats a nerf
See the whining about the Grenade Pistols ammo rebalance. You get better sustained ammo economy under the new numbers, you just can't close a large nest solo with only the pistol
The time to death with those methods is awful
Why would I take the time to do that when I can recoilless or EAT?
Nice
Sure, it's not good at it. That's not meant to be it's job, but it can. It's like the MGs, they are anti-light/medium but can drop a charger in a pinch
Like, I get why people are not happy, because it lowers the pool of things that can handle the 40-50 feral chargers that bugs like to throw at you.
This is why I prefer bots: It doesn't just straight-up gear check you.
Kill chargers with the flamethrower is more complicated, but eh. It still has a niche.
I just wish there were more ways to deal with Bug heavies than 'Somebody needs a RR/Recoilless/Commando, and everybody takes Orbital Laser or Railcannon'
Impalers...Granted I've been playing on 7, but the issue for me has generally been finding the things.
Once you do, they have a few glaringly obvious weak points
Spore Chargers, only ran into them in one map
But they're basically mobile spore towers in terms of fog, but with a much more limited radius. Apart from that, they're standard charger health and weakspots.
Honestly I wasn't using the flamethrower before but I will admit Chargers are the primary reason I prefer playing against bots
They made crossbow a one handed weapon? That is tempting
Yooooo gun dog gets ammo from boxes amazing
Yeah, lots of fun buffs/fixes in this patch
Blitzer being full auto essentially is a nice quality of life
I took the Punisher into a bot mission by accident and found it to be much more effective than I expected.
It's really good at popping Devastator heads.
I'm gonna try out the Slugger next, see if its restored stagger helps much.
it gets a full reload from 1 ammo crate its insane
its back to being great
staggers devastators and berserkers
Yeah this kind of rules.
Wow that is great
I would have expected much less
Oooooh, that could replace Rover.
What's the sample counts on 10 look like
Also love how every time the incin shotgun does remotely well they nuke it
This will still probably not stop people from taking it tbh.
The ammo may be down, but it's still a cone of pure bug death.
It's just turned into 'tap fire' instead of 'hold down trigger in direction of swarm'
We'll have to see how the Cookout compares.
Something like ~40/~40/7 + the super base loot which are worth 2 super and 4 rare
Not sure I like the preview footage of the anti tank mines having a hulk eat five anti tank mines before going down
also lmao helldivers still activate anti tank mines
They're just as awful as I had hoped. 🥲
Anti-tank mines are exactly what I expected that is to say underwhelming on a long cooldown
with the incin shotgun nuked I need a new shrieker weapon
Nuked is a very strong word it’s still good just need to be a bit more conservative with your ammo and burst fire rather then full auto
yeah that's the thing, having it work anti shrieker needs a ton of ammo for that
Machine gun turret also good for AA against shriekers
Although Gatling looks cooler firing into the sky
we chose violence
What do you mean "chose" violence, that implies there's other choices
lol they can't hit me
holy shit I found the evac shuttle
just getting absolutely cratered
holy fucking shit they buffed the beam weapons (scythe, dagger, laser cannon) to also deal fire damage
https://cdn.discordapp.com/attachments/1221607272661385216/1270593965816807474/LaserFire.webm?ex=66b44457&is=66b2f2d7&hm=8cbbd3172363c8c11c250526568e7e3c26e71bbd4b05b8b4d76795d5a6e9e88b&
does this mean that the laser guard dog can now set you on fire 
Also dunno if it was this patch but the lightning shottys firerate is also way higher than last time I tried it
picked one off a teammates corpse and it feels real nice now
Having been on a swamp today, I can tell you what it definitely does: Light up gas vents.
No, it means the laser guard dog can now set my SQUADMATES on fire
I'm hoping Thursday Night to play some more and maybe do Bugs and see how Quasar works into the new chargers and impalers
honestly I have soured on the helldivers community so damn much
every goddamn patch it's the exact same complaints every time regardless of what actually happens
Yeah, the general community/reddit isn't the best, but the in-game folks are fine, ime
and idk it's just so fucking whiny
yeah that's fair ingame is fine
but watching my friends talk it's just "oh why nerf oh why nerf arrowhead is incompetent" and it's been nothing but that since release
even for patches they like
Yuck, that sucks :(
"weapon performance reduced by 10% because it's literally best in class"
OMG ARROWHEAD DESTROYED WEAPON UNUSEABLE AAAAAA"
like idk there's plenty of viable weapons, just don't crutch on the top tier one every fucking patch
gah
The way it's devoured the thridspaces for this gamei s horrible
When they send out their tentacles it should reveal one on their face I believe
Yeah it unveils a huge fleshy weakspot
ah
Seems really inconsistent damage wise watching a video
the stalwart, hmg, and flamethrower kills them magdumping into the weakspot at around the same amount of mag %
How long is the plate open?
yeah idk just had a big blowup with them for honestly questionable reasons on my part
but it's like idk
As long as it's tentacling
Any average time on that? Or is it just incredibly variable?
keeps doing so as long as it thinks it can get you with em
RR being 3 shots to kill is absurd
The playerbase has been abosloteuy sociopathic around the game and nerfs/buffs etc. I rteally dont know why it's gotten so absurd and toxic.
but it's insnaely absurd and toxic.
4 quasar, 7 EAT
The fuck did the EAT do to whoever balanced this lmao
Though it's probably just a bug
2 commando packs(7-8 rockets)
2 spears
That suggests that either you had EATs hitting different damage areas or it has a similar "sometimes the head no-sells impacts" that Bile Titans have
5 railgun shots(weakpoint doesn't need to be visible due to pen)
EAT hits for just over half of a Spear
I do wish the spear was consistent vs biles and chargers though
like being able to choose what part you lock onto
Bugs in general especially their heavies seem to be the origin of 90% of the complaints I see
everyone is conditioned to want to be and have delusions of being an influencer
having an opinion and sounding like a critic is vital
Isn't it because 90% of players play bugs
yeah looking at stats there's less than 5k players playing bots right now, while one bug planet has over 21k :v
I do need to figure out a good setup though
The grenade pistol is really nice but I always wonder if it'd be better to just bring back the senator
Tbf me saying 90% was being nice I can’t remember the last time I saw someone complain about bots whereas it’s impossible to go into any helldiver community without seeing complaints about bugs specifically chargers
It is a bug MO to be fair, you'd hope for a high bugdiving ratio
It's honestly not that different from the usual ratio
The Subreddit is the actual worst. It's a self-perpetuating circlejerk of whining entitlement combined with the most insane self-righteousness. Any suggestion that turning the entire subreddit into a toxic cryfest over a weapon nerf is maybe an overreaction is met with accusations of being a paid corporate shill.
But that's Reddit for you.
Flamer drop today boys
No? It comes out tomorrow I’m near certain
Yes tomorrow 10am GMT
Yeah it's always been Wednesdays when things drop
I'm sad now i wanted to bbq some bugs
Thursdays UTC
I mean you still can, napalm goes real well against the lurker and the less armored tox chargers
i saw this one.. unsure if its accurate but 🤷 using only 3 weapons sound boring
Shhh, I was being nice to the people who aren't living in the future like I am
Pretty much spot on
Bugdivers especially are cripplingly risk-averse
I'm very Being Followed By A Charger Forever-averse so I bot dive
Okay, I will admit, same here.
And it genuinely feels like all of this game's problems stem from Chargers
it's pretty funny that bots have a reputation for being the hardmode fuck you faction
and bugs frustrate me endlessly more
Same here
bots reward precision, bugs reward persistence (both are true for either enemy just in different amounts)
but like, bugs tend to just be "here, have a fuckload of enemies swarming you" every few minutes
at least with bots you can engage at distance
The defense missions seem much more difficult for bugs with the impaler on the field. A buddy and I tried several and as soon as impalers showed up we started getting massacred
At least when you know impalers are around they're giant "Get fucked" targets
On account of being cvripplingly weak to ordance to the face
I like how no one is saying anything about the shield backpack becoming even more top picked btw
I find it funny how I've never really bothered with it
If I wear a backpack it's either for the weapon or a supply backpack
It's good, but I kind of think it's a crutch.
By the way, I've heard the railgun got re-adjusted, or at least it kills more things now?
Calling shield pack a crutch feels kinda elitist it’s not like it is super op or anything
It’s popular because it helps mitigate a lot of objectively unfun things like getting randomly headshot or slowed by any number of random things
It is a crtuch. So i can stop limping from my teamamtes disteringrating me
But also i play hyper aggressive, i'm qutie happy to have a crutch to enable my PHENOMONAL COSMIC FIRE MURDER playstyle
The head has 1 armor and 1700 hp with 70% durable, so explosives or high durable damage weapons will be more effective
i love new one handed crossbow with my ballistic shield
1 handed crossbow is really nice
I don't know if one-handedness is enough to bring it into the limelight like it used to be, but it's something at least.
I think it adds a huge niche to it, combined with the ballistic shield
Good change for sure
Yeah, it was almost there pre-patch. I think being one-handed is enough juice that I have reasons to actively want it for certain loadouts
I do still like it as a utility tool for sure. Crossbow + Deagle and support weapon of choice (probably AT of some sort) is a very fun setup.
they added a new weapon or is this the existing one?
The existing crossbow is now one-handed and can be used with ballistic shield or while carrying objectives.
Just ran x-bow, redeemer, laser cannon vs bugs for a carry drive objective and it worked really smoothly
neat, then again i haven't used it anyway, tho i saw it got med ap so gonna be more useful on bots :3
Explosive is a really nice trait vs bugs and you have a lot of ammo to close bug holes
I wonder if they're gonna add more carried objectives or uses for one handed weapons
funny that the patch that let the crossbow (ostensibly a stealth weapon) be used with a shield also patched out hiding behind a shield
imagine ghost crossbowmen
oh huh, theres helldivers youtooz
https://youtooz.com/collections/helldivers
I like the Punisher a lot. It might be my new favorite gun.
I kind of slept on it for a long time, especially against bots. But I’m having a great time with it.
I haven’t tried it with a jump pack. Gonna give that a go once I’m home.
The jump pack is really handy.
a very random thought but i still want a viscera clean up detail helldivers crossover
I like the tendie.
Punisher is honestly my goto anti-bug primary
Just because of that lovely stagger
No-selling a charging Stalker by essentially stun-locking it is very satisfying
Something I like the idea of is jumpjet and Commando since it's laser guided and the tracking is kind of wild you just have to point after a midair shot to your target
You can finally be accurate* with a weapon and use jumpjets
now
hmmmm sounds like its time for another blackhole
Dark fluid matter spatial and potentially temporal event, legally distinct form blackholes
I really want the “spore cloud” to be 100% made up by Super Earth authorities
The terminids we've been fighting? All fake is just all holograms from our super destroyer
raises hand
How did a bunch of spores permeate interstellar space within the span of 24 hours?
Me as a medic armor and supply pack main I am living it up so good
I am definitely gonna hit 30 stims a mission easy
Question. I've been doing nothing but activating spore towers for the last 3 days
They have been doing this the whole time.
But also, we did just do an MO about "Hey, how can we get the Terminids to reproduce faster?"
Also this.
you've been told they've been doing this the entire time
The recent spreading surely cannot be because helldivers have recently been tasked to steal hive queen eggs :v
Also out of universe we have been told this.
Super Earth will 100% twist facts to suit its narrative. It doesn't seem interested in fabricating evidence though.
Because those resources could be better used to fight the war.
I mean literally the main reason we're even fighting bugs is to get more oil for our war machines
And they directly tell us that, yes.
The standing policy on the Super Destroyers has 100% been "Don't think about it, and report anyone who does think about it."
The evidence is all just out there, we run into it all the time.
Super Earth doesn't care unless we do something
While showing propaganda of automatons stealing prams on super earth, and the intro propaganda literally being terminids on super earth
But manufacturing a cloud that we can see in space, while other reports are about how the bug spores travel through space?
||the Gloom :)||
Super Earth lies to its population all the time. It spends way less time lying to Helldivers, because there are some things we do have to know.
||I think the cloud is fake, a Super Earth coverup to justify more war spending and supress ecological study of E-710 production impacts||
||just like "bots steal kids"||
Also honestly the entire conversation about terminids in both helldivers 1 and 2 is fake, in helldivers 1 we saw the terminid homeworlds, there was human construction on it
||I am reasonably certain the bots do take kids, but not for the reasons Super Earth says||
Small stuff for propaganda i buy but something interstellar is beyond what super earth is willing to fabricate
Yeeting a bunch of shit in low orbit around a planet isn't really hard for this level of tech
Yeeting it through several planetary systems is a different matter.
It's way too expensive for something they can do for basically free with stuff they already have.
Actual datamine story spoilers ||this is all leading up to the Gloom which eats up interstellar probes and causes a bunch of terminid planets to go dark and unable to be seen or scanned||
oh those clouds, they're quite bigger than what I thought you were talkign about
also anyone wanna farm credits
Super Earth Propaganda is along the lines of "Don't let Terminids eat babies"
Not "Wow, there's a massive interstellar cloud building up around these planets"
and "we totally didn't create an outbreak on this planet to increase oil output, ignore those farmers that are saying so in those illegal broadcasts"
oh huh you can see eagle callins from other players now?
just saw an eagle do a strafe off map
Think that's just set dressing
huh neat looking map
Eyyyy, fire nation time!
I do wish the game remembered your stratagem loadout
also might have to farm another 1k sc cause I've gotten addicted to the stim boost
Also I don't usually mod multiplayer games but I really want a mod that lets you solo open friendship bunkers
They really shouldn't spawn when solo
They really don't like it when you go solo.
also small trick I found the other day
if you press 4 to take out your grenade, you don't have to salute the crashed loot pods to open them
so you're not locked in place while its opening
That's neat
has to be the smallest map I've seen in a while
Trivial maps tend to be about the size of a parking lot, yeah.
our time has come
I am ten Super Credits short of getting the 1k needed for the new warbond.
Light armor experimental infusion with supply backpack feels so good with the new ability to use infusions whenever
Was helping some people with SC farming earlier, we got it down to a system. Medic armor, stims, jump packs and crossbows. Scatter in 4 directions, if anyone found a bunker someone blows themselves up and gets reinforced across the map to them
if you have experimental infusion, supply backpacks so much better than jump packs
Yeah but jump packs fun...
supply pack is cringe
how so?
cant jump
ah
based
My actual answer is that I'm just resourceful enough to not need supply pack ever, so being able to vault over walls or traverse terrain faster is more useful.
Genuinely if teammates etc could stop blasting me to bits, I'd run jetpack over the shield pack in a heart beat
I should take jump pack more
I have wrested myself away from Automatic-Autocannon life so my backpack is free
i always take supply pack and then yell at the ui for not actually telling me my team's ammo when they have support weapons with no spare mags (RR laser cannon etc.)
grenade jump with the extra stims :v
Also I might have been underestimating tank mines
they work really well in 10's where brood commanders shrug off spears
I wanna play Helldivers 2 tomorrow
Wait why are we shooting brood commanders with spears
I had an extra shot before resupplying :v
and was really surprised that it just no sold it
New version of brood commanders with even less vital organs than the previous version
Now can be whittled to naught but a cartoon skeleton and still maintain combat effectiveness
Ahhh, the final shape approach
Autocannon sweeps regular brood commanders and alpha versions alike
One square shot to the head and it's a decap
They still seem very flammable & you can mulch them run the Dominator
Very underrated bug weapon and it's even better now Impalers are in play
i've yet to see autocannon and underrated in the same sentence in quite some time
Feels like I'm the only one running it in bug drops
I got my first Impaler kill today.
Its main body surfaced like right next to me, so I whipped out the RR and swatted it.
I just can't make it work with the crowd control bugs demand.
I just work my stratagems around it, tbh
Covering every other bug beach with a gas strike does wonders for crowd control
Generally I run OPS/Airburst/Gas/AC, or EATS instead of OPS if I feel like the team needs more AT firepower
Clusters also work if its extremely high density
Hey all
Haven't been here in a little while, is Arrowhead still a little heavy-handed with balance?
eh? They've slowed their rate of balancing so that the balance changes have time to sort themselves out and the changes that are bugged can get fixed, but they still tend to make a lot of changes at the same time and some can be drastic?
They're a bit yeah
less so than before, but still enough to feel
like the guns are still good, it just makes you ask why they punched that hard
It feels like they don't look too hard at why something was used a lot
I honestly don't think they ever were
Like 90% of people used the incin shotgun because shriekers are fucking annoying and magdumping a flock of them was a good way to get rid of them, and since the vast majority of people play bugs, this means it got used a lot
I mean, did they?
You gotta admit the breaker incen was also just really strong in general and the best overall breaker quite easily
It still has that power, you just need to be circumspect in how you use it now, or bring a supply pack
Seems fair to me
i very much remember the breaker incen already being the goto weapon before shriekers even released
Yeah, folks are well, insane
even the flamethrwoer nerf vs chargers is like... Fine? Not even that big a deal, honestly?
I rotate a bit more to fight chargers now
and get a bit more annoyed at teamamtes wasting railcannons on chargers who's butts i've already popped
rather than chargers i'm halfway through mleting their leg
So, fucn tioanly, no real difference
Hitting the ammo was the best case nerf for the Breaker Incen. Still has all the raw power that people picked it for, you just need to manage the ammo a bit more. Now there are reasons to take the more ammo efficient (but less lethal) primaries
the trick is to take all ammo inefficient weapons so you can carve your way to the next Everything resupply
burn bright
Oh, shiny
<@&1206091872716595200> Warbond's out
I never got why people used the breaker incendiary, it genuinely puzzles me, because it kills stuff slower in exchange for damage over time, on the bug front, where everything is charging at you
It's basically a flak cannon
(you have to magdump lots to get on the same level as just pointing and clicking with say- regular breaker, which still gives you the option of dumping ur mag into something if need be)
you spray it across an area and it deals with the small shit
small shit like scavs has never been the issue though
while still being able to hit spreads close enough to pop bug heads
the tiny jumpy fuckers, shriekers mainly
well that explains it
I've never had issues with those enemies
anyway- how are we meant to finish the first part of the MO when the planet is liberated
betray super earth
but yeah magdumping a bug breach just cleaning out all the lil shits felt so good
it's not so much having a problem dealing with the jumpy fucks or the shriekers than it is that you just don't wanna deal with em
and going brrrt in their general direction fixed that
for me- turning the breaker, a weapon that can instantly gib any medium and small bug in a single shell- into something that can't seems counter intiuitive
Okay, okay, the Torcher? Might be kinda cracked. @stone bridge Esp as a pairing with the Autocannon into bugs
Well
it's a primary flamethrower.
with medium armor pen
it's not as killy as the support weapon flamethrwoer
but it's still pretty killy -= enoguh to termiante warriors and anything smaller fast
and it'll do in bile spewers and brood commanders pretty fast
6 mags, good ammo on them, fast reloads
good range
(I mean, it's a flamethrwoer, it's not like it's gonna map shit, but it's still got good reach on it)
i hope they nerf more things
nerf everything until melee becomes the meta weapon
Genuiinely cant tell if you're doing a bit here or not, but like: what things and why?
<@&1206091872716595200> I just want to set the world on fire~ https://discord.gg/hTKs9wA9
The breaker makes sense. I think the flamethrower "nerf" is... mishandled? Poorly communicated, perhaps
That is, the breaker incindeary nerf*
I do understand soem of the frustration i that it feels like there's a ton of weapons that dont see much use and could really still use some love to increase their pick rates
Yeah. That definitely.
But exactly why it's causing this partiucalr toxic vomit form teh playerbase etc?
I do not get it. I'm not plugged into the YT side of Helldivers or whatever
real
i do blame the subreddit to some degree because the mods have just let it fester.
I heard similiar things about the discord.
The discord is also pretty gross, and is slowly getting more uner control, i think? tehy have actual community managers and support folks active now
it's not just twinbeard
I somewhat get the commando nerf too even through it's my favourite against bots.
One can still guide them into factory vents easily
They are planning to
Or were
They didn't do right now because players were vocal about it.
Basically:" it shouldnt be blowing up buildings from any direciton just like that
^^^
Players have been very vocal on enjoying this
I am... shrug about it, i think it's probalby too strong
but like
But to be fair, so have they be about Railguns early on
It's a pretty subjective feel thing, i'd mostly be concerned if it's just invalidating the challenge of shit
Honestly, wrt to bugs, i do think they could stand to m ke charger butts weaker
just as a specific "the way you fight chargers is get behind them and blow the butts off"
and that'd solve most of the issues and still eave cracking skulls with an EAT etc feeling good
360 degree building destruction is a little strong, imo. I think it should be vents+top, but yeah
I did that prior because I didn't know it could destroy them from anywhere
Try again now i've fixed the typos
I mean autocannon can do it from any direction too
Thank you. Sorry 😅
Hmm
Doesn't the damage type still matter for weakspots?
Flamethrower still feels like before.
No clue what people are doing with it
charger legs
With a flamer?
I usually blew the legs up
Previously you could use a flamethrower on a charger's foreleg to kill it in about 3 seconds.
I usually decimated smaller bug hordes with it
It also did that too.
So I guess it is the loud "Meta" players again?
Yes, people are crying themselves to sleep that the obviously unintended interaction has been rectified.
I do not understand people's need to keep wailing about nerfs in HD2
Because now their Hammer-on nail tactic that worked for everything no longer lets them play with the same loadout all the time
"railgun shouldn't have been nerfed!" except it was literally killing everything it shouldn't have been in a way that's not intended
"flamethrower shouldn't have been nerfed!" except it was literally killing a heavy target in a way that's not intended
it's not even hard to deal with chargers assuming you bring an answer for it. Have some kind of plan and it's not like it's the end of the world.
I remember being kicked or laughed at for using the AMR back then.
I do think it was a fun interaction and it makes me sad it's gone, but I understand why they fixed it
Railgun gameplay back then was garbage
Oh, yes
The nerf was good and its good they kept it
I was talking about the Flamethrower thing
it's even fine now, I love the railgun's current niche
Oh
(it still kills chargers ezpz but isn't overpowered about it)
Again: I understand why they did fixed the flammenwerfer and I'm not angry
things the railgun kills instantly
- all devastators (shoot the waist or head)
- all hulks (shoot the eye)
- hive guards, brood commanders, nursing/bile spewers (shoot the head)
things the railgun enables killing easily - chargers (overcharge shoot a foreleg 2x, then pepper it with another weapon)
Just sad a fun little interaction is gone
That makes the railgun still super powerful. There aint many weapons that can headshot a hulk
railgun not saying anywhere that you can turn on unsafe mode to actually use it properly is maddening
I found out by accident
you don't even need unsafe mode, it does all that instakill stuff on safe mode
only chargers need overcharge
Oh, I thought you needed US to kill hulks in 2, rather than 3
No. You shoot a hulk once in the eye on safe mode and it dies instantly
actually trivial
then you bring orbital precision strike to use on anything the railgun doesn't like (tanks, turrets, nests/factories, bile titans)
Who needs comms anyway
oh and I forgot striders, they're lower priority most of the time but pop them once in the hips and they go down
Okay. Admittedly I still struggle with striders
the new super striders are a fuck
yes
Ahh
yes
fully encased striders
Nevermind then. Lol
not factory striders
I thought you meant factory ones. Yeah
hm
Did they buff the Railgun in the last 2-3 months?
Their frontal armour is still the same?
though I think you can hit the leg vents and the chin gatling guns with a railgun (not very advisable but you gotta do what you gotta do)
Or am I just a terrible shot?
it's been like this for a while now
use stun grenades
I feel like the new incin shotgun is gonna fix everything people whined about for the breaker incin
it's real nice
stun hulk -> like 5 seconds to line up a perfect eye shot
Yeah
you don't just let one rip from the hip?
after enough practice you can hit them while they're running
I was just under the impression that it took minimum 2 shots
negatory
Why is it that literally ever punisher variant is so nice
It's a solid shotgun
So I'm just a bad shot. Pain
When you are good at it
Beam weapons got a big buff now that they ignite enemies after less than a second of the beam on them
I don't think the Beam Cannon needed a buff, but I appreciate it nonetheless
I do need to figure out a better way to deal with zerkers tho
They are frustrating
<@&1206091872716595200> So who's currently around?
I'm around
T^T
Anti medium weapons like railgun and autocannon make short work of them, lasercannon too ig
Ya keen to roast some bugs?
sure
@graceful bluff any feeling on diffuclty?
been doing tens cause it's new but I'm up for any
I’ll be around in about 10 minutes or so
I just need rare samples
Just let us know when you're around
is the warbond out?
yup
how're the weapons?
Torcher is pretty great so far
Are people running full pyro builds by now?
Oops all flamethrower
And pyro mines, and napalm, and jetpack, and phosphorus grenades?
people are gonna just for the meme
this is the way
if you're at range then try to aim for their head even if they bob and sway, even incidentally raking over it can kill them
unironically a guard dog (laser or ballistic) is also a good option
my friend is insane
I'm really loving ballistic guard dog now
less friendly fire, incredibly precise, headshot after headshot
gun go brrr
Used the torcher for a little bit, seems like it'll be really schnasty in high density - being unable to kill hunters quickly is a legitimately big downside, but the crowd sweep is good enough for that to not matter as much if you pair it with a Verdict or something
yooo penis op
me waiting for my headset to charge be like
https://tenor.com/view/mr-bean-mrbean-bean-mr-bean-holiday-mr-bean-holiday-movie-gif-3228235746377647455
I found out that it leaves you very defenseless against stalkers which is scarier. The thing has zero stopping power, so they just run at you and kill you.
That's what my Autocannon is for
Auto cannon is, imo, the best anti-stalker weapon, bar none
I think it's been untouched since launch, a real instant success weapon that's just good anywhere at almost anything
autocannon solo is peak already
but I want to try autocannon teams some day
though imo the most optimal gun team setup is spear/supply + HMG/spearpack
(RR if destroying objectives from wherever is less important to you)
Testing things out further, the new Incin Punisher might actually be even better
it's got the punch and the spread and the ignite is really, really good
We just 5 starred a level 10
so
you could also bring the shotgun secondary for stalkers
Yeah I should try that out again
Also, tip for bug tens:
Everyoen takes medic armor. Take the following boosters:
Enhanced Stims
Max Hp
Max supplies
Reduced Enemy call ins.
You dont need stamina because you can just stim for it
and it gives you so much ability to kite the shit out of bugs and get space
I think they should make a short range anti armor "flamethrower"-like laser. Give it AP 6 or 7 and enough damage to kill a charger in 1-2 seconds but only 5 seconds of fire time before overheat
Hoenstly, i do like the idea ofa Plsama thrower or similar "This is a weaponized blowtorch, it is a thign for cutting enemiesi nto small pieces and widlly unsafe ranges"
Laser Cannot
CUTTER MKII PLASMA TORCH
Love the new heavy armour, looks wise
holy shit apparently the spores on the spore charger are AV2, meaning you can shoot them with say punisher or pummeler and stop them eventually
helmet is good on legionnaire too
Nice, i dont much click with lighter armour but still nice
Oh i am IN LOVE with the torcher already
my only issue with freedom's flame on a conceptual level is that it is entirely geared toward the bug front
Fire shotty did pretty well against bots the one time I brought it
Fire does work on bots
Cookout feels spectacular, god damn
beams causing burning now is a pretty good upgrade to my usual loadout where my laser cannon is like a second primary most of the time
less time spent wondering if the tickrate made the bot I'm cooking dead yet
and I used... sickle... scythe... ??? the beam one a fair lot before I converted to DCS
this might be a significant boon to it actually
I think the main reason not to take fire weapons and AoE DoTs is that bots reward precision a lot more bugs
Honestly im just happy i can actually use a flamethrower despite being hardstuck "the anti armour guy" with my main groups
Which is the cookout? is that the secondary?
Incin Punisher, right?
Yeah
Yes, that thing is real good
20 less recoil than the normal punisher and the dot from burning something make it feel very satisfiyng
And it still staggers
because even if you miss the kill breakpoint, you tend to maim shit so badly they fall over dead anyway.
the Torcher is real good too, though the "OH GOD STALKERS" issue is very real
yeah, I'm not going to be taking any primarily incendiary weapons because I need the flaregun guy dead right now
Though unlike @stone bridge I had no issue with torching hunters, but that may be just practice with the fdlametrhower in general serving me in good stead
but beams burning is a nice extra guarantee to drop them with a quick sweep across the group
But yeah, torcher gets a glowing heart from me
which does mean my current loadout is now a flamethrower, pocket shottie, impact incen, and my beloved spear
I like airburst for taking out bot troopers
atleast my current bug loadout
be that the eagle cluster bombs or orbital

thank god i still have this bright ass orange pauldron, surely people wont land on me now /joke
It's not a yellow raincoat
Honestly at this point i know regardless of whatever i wear im gonna be landed on
its not like 2 pixels of orange for 0.3 of a second are gonna make you easy to see
Im aware, thats why it was a joke
Is it gate-keeping when I suggest people playing a lower difficulty because they can no longer win games without bringing Anti Armour stuff which they don't do?
no
not really
I'm annoyed with people that complain the game is too hard, but then go on to just try to brute force the game like its any other horde shooter
Nah, at some point or another you gotta have something to check armour or, bare minimum, be able to support those who can
Yeah. Like we had a rough mission on diff 10, so we adjusted our loadouts for the next diff 10
and proceeded to crush it depsite *multiple crashes8
Sorry I'm in the only buff camp (they only buff enemies)
I can't believe I haven't really seen a lot of talk about this it's a big one for me
I haven't had much trouble getting hellbombs off personally but it might be different vs bugs
in which case godspeed dead man switch helldiver
Oh definitely easier against bugs since you just shoot the bugs closest to the bomb
Bots is the issue when you try to protect it then a random rocket trooper you didn't see in another zip code one shots the hellbomb and you got to wait for another. Smoke grenades/shield gen was good at defending it from gunships
Although since this change I'll probably switch off smoke grenades for bots and go back to stuns
<@&1206091872716595200> am gonna go into the breach on Esker and cook some bugs, anyone interested?
I’m interested
nice
the time is nigh
<@&1206091872716595200> 1 more for the squad
I’m at work or I would.
Working too
Between Polar Patriots and Freedom's Flame, which warbond whould I get? (I am asking for opinions because neither really seems to strike my fancy)
i'd say polar just still has more bang for your buck cause it's still one of the ones before they started putting more cosmetics in
pretty satisfied with freedom's flame so far. cookout and torcher'r both pretty fun primaries. haven't got to the third tier yet.
OK, found a video for the new enemies that dropped that I think is good. https://youtu.be/dSRX2v5fTNQ?si=_phk7G5QAZTkERxp
Today i tested out everything in the new warbond (weapons & booster) on super helldive difficulty and we broke it all down
Enjoy!
Timestamps:
0:00 Intro
0:30 Reinforced Scout Strider
2:39 Rocket Tanks
4:15 Alpha Commanders
6:11 Spore Chargers
7:40 Impalers
#helldivers #helldivers2 #helldiver
that impailer circle is just
yes its correct
but like bud- they literally show their weakest spot when they try to roadblock u from leaving
Ooo shit i just realized something i want in HD2
i want a grenade that latches onto an enemy kinda like the thermite, but instead of burning it just drills a hole into them and then drops off an explosive
That's one of my favorite bits about them
Is their face actually a weakspot, or is it just the charger butt all over again?
Because boy does it look like you have to dump firepower into the face.
when they burrow- all that frontal armor is actually the arms that stick out of the ground- they have lots of range
Yes, I am aware.
I am saying even with the face uncovered, you have to put in some firepower to drop them.
I've been dropping them with like
a single quasar shot somehow
maybe someone else was dumping an eat into the weakspot or something at the exact same time as me
but I find that doubtful when it happened twice
This is the EAT interaction with them fucking me over, isn't it.
what EAT interaction?
It sometimes takes more than the two.
maybe the part hitbox is weridly modeled
I want cluster grenades
It's unarmored but it has a lot of health
Apparently the 'meta' trick is to get a Commando and shoot three rockets at a hind leg
Two strips armor, the last one kills it
The head weakspot always seems to take more than two RR shots for me
Flamethrower and AC mess them up rioght fast
Flamethrower does work a treat
their head has 1700 hp and 7 durable, so fairly tanky but still way easier to hit than charger butts
Hmg tears it apart
Honestly I'm surprised how well the hmg deals with everything in level 10 bugs
The HMG/FT/Autocannon team last night was fierce
HMG is just fantastic, yeah
I'd love one more clip but it's got enough power to manage
Just real fun to unload the damn thing
Tears apart everything except tanks.
HMG emplacement is so good (as long as it's not hard countered by chargers/BTs/tanks)
the fact that any contact from a charger bursts them is so annoying
<@&1206091872716595200> Anyone want to do some mid-difficulty stuff?
mayhaps
sure
let's go

Oh how are the AT mines we failed to not unlock?
good on 10's, not so much on lower diffs
yeah they're OK. still mines
theyr'e very rude though
That makes sense given what I expect is huge swarms of those heavy armor pieces
they detonate on stepping off them, not stepping on
3701-8166
not tank sensitive, will blow up by anything
Fucking booooo
Nevermind that's lame
that's why it's good on 10's
I also don't run mines generally so I don't really care.
I like incendiary mines for maximum area denial
The point of AT mines is that they're only designed to activate ABOVE a certain pressure threshold so they blow up armor and vehicles instead of foot mobiles
It's just disappointing that we failed to keep them from falling into our hands...
I guess if all you're fighting is 37 chargers/hulks/tanks instead of smaller stuff it does great work
High difficulty bugs, yes.
Meanwhile, bile titans: "hee hoo stilts :)"
Bile titans allso "OW MY THROAT STOP THAT AUTOCANNON OW ARGH"
Bile Titans have me struggling to not bring OPS into high level buggery
Also; 120mm barrage has been pretty routinely clearing medium nests and chunking heavies, s'fun
extremely funny exchange with a newbie in diff 5 earlier. he blew me up by accident with a stratagem. so when I spawned back in I shotgunned his head off. he got better at aiming his stratagems after.
important addendum: he did not try to get me back for shooting him, telling me he knew it was just me paying him back.
Half the burden is on you (collective) to maintain awareness of allies throwing stratagems and evaluating how you need to move to avoid becoming a casualty (if at all).
The other half of the burden is on the allies having similar situational awareness and not throwing chaotic stratagems at their allies in stupid unavoidable ways.
it was very much the latter
i was very situationally aware. he threw an eagle literally danger close.
like. in front of my feet
I do a lot of looking around when I hear someone throw something and identify what they threw and where from. I can't do shit if they decided to throw a 380mm barrage on top of me.
oh no yeah this was that. this was me applying shotgun correction to encourage him to throw farther.
Reminder that throwing distance at a 45 degree angle gets you almost exactly 50m of distance. Use markers to rangefind, line up your aim, then look up to throw. Put warheads on foreheads every time.
remember, strikes can't hurt you if you carry democracy in your heart
by that logic, a point-blank Cookout blast to the head shouldn't either
Did one of our daring video team members just manage to capture some rare footage of the elusive J.O.E.L?
Man, having the autocannon along makes BTs feel so much more managable
And that diving and throwing straight up makes it go at 45 degrees
