#Helldivers 2: For Managed Democracy!

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short rune
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Hows the commando launcher?

unreal merlin
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It's pretty good. Treat it like a disposable Spear

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it can also blow up structures which is awesome

short rune
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It's guided?

unreal merlin
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laser guided, as in the missile follows where you're aiming

short rune
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Ah. Neat!

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Sounds like my new type of weapon

glacial light
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Also has a toggle dumbfire mode in case you don't have time to guide it

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Which is great for rapid firing buildings

cobalt patrol
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OOh, it does?

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I never htoguht to check that

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that's cool as hell

heady halo
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god thats sick actually

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i wanna play but im so tired

glacial light
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I want the commando now

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I love it but jungle is the worst place to use it

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Unless you got a 500kg enjoyer clearing the entire forest

tall stone
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Orbital Gatling enjoyer here

unreal merlin
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Instead of 500kg, I recommend using Orbital Gatling and Orbital Airburst. They're both very low-cooldown strikes that attack huge areas over long periods, meaning the first burst or so will shred any of the trees in the area and then the second/follow-on barrages have open air.

wind arrow
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speaking of, i've rediscovered the fun that is strafing runs

tight zephyr
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I really like the airburst.

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I know this is real late to respond to that, but the airburst is one of my bread-and-butter stratagems.

glacial light
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It's clusters on demand what's not to like

tight zephyr
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I also use it a lot to cover a retreat.

odd arch
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you mean prevent a retreat

hearty pier
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See? Very multipurpose

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I do have a soft spot for it. I find it's pretty terrain dependant as throwing it uphill is a recipe for friendly fire

glacial light
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Before Gatling and strafe buffs I used it to absolutely clear a patrol, breach, or drop and then then the the rest of my teammates clean up the heavies

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It's kind of like get of jail free card for one encounter cause instant dead troopers and bugs mean no reinforcements

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And most people carry a lot of AT but little heavy ad clear and having just one person with cluster or airburst does a lot

tall stone
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I love having ad clear.

cobalt patrol
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My current loadout into bots has been Gattling/Airburst/OPS/Autocannon

strange vine
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rocket turret has been great vs bots in my experience

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it can handle basically every enemy pretty well

cobalt patrol
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I dont like it because it knocks me down, or my teamates stand in fornt of it and die.

strange vine
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also can solo a factory strider

cobalt patrol
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also i have to rember to put it down and not just go AIRBURST SMITE

cobalt patrol
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<@&1206091872716595200> Major order success, COmmando can now be bought as a strat. Enjoy!

modest fiber
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nice

stone bridge
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Hella

cobalt patrol
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X-45 has imemdiately b een abaodned to the wolves, everyone's back at the bug front, lol

quartz cloak
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Surprising exactly nobody

pastel igloo
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šŸ˜”

strange vine
tight zephyr
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Just power washing the hulk.

cobalt patrol
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The explosions in this game are so pretty

unreal merlin
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FYI, laser cannon plus Peak Physique is pretty solid. I don't really like it still cuz I just don't like laser cannon, but it works a lot better.

glad orchid
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It really does need that handling

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I feel like I would enjoy it more if I was on PC. I have terrible controller accuracy for shooters

strange vine
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i hope we get a heavy rapid fire primary

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same as the eruptor but it fires lots of bullets

unreal merlin
keen zinc
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Orbital Gatling Laser

glacial light
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Consider 380mm cluster barrage

unreal merlin
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Come on give me Orbital Gas Barrage, I WANT IT

glacial light
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Tesla barrage also sounds fun

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A regular stratagem can kill enemies but a Tesla barrage can arc and kill anything, it could even kill enemies

ionic holly
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Orbital gauss gun would be stupid and i want it

glacial light
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Hellbomb stratagem but with the scatter of a 380m

graceful bluff
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hellbomb stratagem with the amount of shots of the 380m

glacial light
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Orbital railcannon barrage but it has no IFF

stiff spoke
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orbital mini laser

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it's like laser

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but smol

glacial light
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That's just scythe

graceful bluff
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orbital laser but it's the cnc ion cannon

stiff spoke
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orbital strike never hit that joy for me

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none of hte orbital stuff did

graceful bluff
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I love all the mini lasers just softening stuff up

unreal merlin
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Let's see things that were in HD1 that we don't have yet but seem cool to me at this moment:

  • M-25 Rumbler portable mortar (indirect fire, upgrades to even deal toxic AOE DOT)
  • MGX-42 Machine Gun (magazineless, one-use, disposable machine gun with 300 bullets)
  • REC-6 Demolisher (satchel charges that remote detonate with anti-tank explosions)
  • TOX-13 Avenger (similar to flamethrower but slowing toxic sludge instead)
  • EXO-51 Lumberer (exosuit with a 90mm cannon and a flamethrower)
  • M5 APC (armored transport)
  • M5-32 HAV (armored transport but it has a 90mm cannon and support weapons)
  • TD-110 Bastion (tank destroyer, two seats with a huge cannon)
  • MC-109 Hammer (motorcycle with a sidecar machine gun)
  • Airdropped Stun Mines (landmines that stun like EMS)
  • Anti-Personnel Barrier (drops razor wire lines that you can crawl through safely)
  • AT-47 Anti-Tank Emplacement (stationary turret with an anti-tank cannon)
  • Shredder Missile Strike (limited uses, tactical nuke missile strike)
odd arch
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a gun I'd like to see is one that actually cares about buddy reloads
because I like the idea of the mechanic but there's never a time when you'd bother

glacial light
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Disposable MG?!

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I want a full spreading democracy disposable build where you throw everything away

odd arch
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the autocannon is the most Reloadful of weapons with a buddy reload and even that doesn't ever need them

glacial light
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Mech, EATs, Commando, Disposable MG

odd arch
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so I'm thinking something like Type 11 MG that you can top up for someone without needing a backpack

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so it'd either be a primary weapon with very high potential so long as you've got a reloader (could be interesting) or a weird MG to differentiate it from the 3 other ones

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maybe toxin flechettes that cause an accumulating DoT?

unreal merlin
# glacial light Disposable MG?!

"The MGX-42 is a magazineless, one-use, disposable machine gun designed to be discarded after having fired its ammunition. The 300 rounds of caseless ammunition are stacked in the multiple barrels and fired electronically making the weapon almost void of mechanical parts and cheap to manufacture."

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the kind of thing you call down every few 2 minutes and just don't let off the trigger until the fight is over

glacial light
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Honestly sick concept

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Reminds me of Iron Storm

unreal merlin
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oh and the REP-80, a medigun

unreal merlin
glacial light
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Metal Storm

unreal merlin
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just a box of bullets

glacial light
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Bullets stacked in every direction that goes off all at once

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A stimgun would be fun

stiff spoke
tall stone
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Hehe, buggy

quick plinth
odd arch
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that's the type 11 ayup

odd arch
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my teammates just passing by my position once in a while to contribute a clip and give me a smooch on the forehead

quick plinth
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so goofy

keen zinc
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i love it

tight zephyr
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How am I supposed to use the laser cannon? It feels like anything it does can be done faster with any AT weapon.

odd arch
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but only the laser can do it forever

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I'd say its niche is that it can be both an AT gun and fill the DPS role if you're taking some weird primary

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because laser cannon into little guys is perfectly valid

tall stone
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The laser Cannon can just do every job

odd arch
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my bit of theorycrafting though is that despite its strength being unlimited ammo, it's not worth bringing together with ammo hungry weapons

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because resupplies resupply everything you have

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so if you're constantly resupplying your shotgun or smth might as well have a support weapon that takes ammo

tall stone
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The laser Cannon is also the king of killing Devastators

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It hits heads so easily

unreal merlin
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Peak Physique + Laser Cannon gives it some much appreciated handling boost. The niche is much like other heat-weapons (sickle, scythe) in that they're exceptionally good at multiple smaller engagements where you have a few seconds to cool off between bursts of fighting, but overheat during prolonged use.

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Laser Cannon also works great vs a selection of things like devastator heads, hulk eyes, tank and cannon vents, and some other things like AA guns and mortars. Since it has infinite ammo if you pace yourself, you can use it on a lot of things.

quick plinth
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you can also just swap between the laser cannon and sickle if the situation calls for it

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effectively never ceasing fire

hearty pier
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I like the laser cannon a lot. The biggest thing that makes it feel great recently has been gunship patrols funnily. Having an always available, hitscan answer to a pack of gunships feels really valuable.

I'm not wedded to a particular primary, most things work imo. You just need to go heavier on other AT stratagems so you don't get pinned down by a tank that you can't safely answer

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In play the biggest thing you need to keep on top of is making space with positioning as you can't stagger enemies. So pulling back from fights as the enemies close so you have more time for lasing

granite rivet
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just putting this here so everyone knows my pain.

hazy oriole
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what's the warbond release schedule again? third week of every month or so?

granite rivet
cobalt patrol
hazy oriole
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gotcha, thanks!

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i've got 1000 super creds saved up and i'm also almost at the medal cap, saw leaks of the next warbond that make me really want it so i'll wait till next week or so to see

tight zephyr
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I feel like I'm the only person who doesn't like the Sickle.

cobalt patrol
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It's fine

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I just never find a reason to run it in my loadouts

unreal merlin
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I am a giant sucker for infinite ammo weapons in games and obviously the Sickle delivers, but it does have distinct weaknesses compared to other weapons. It makes sense to not like it due to those.

  • struggles in overwhelming numbers situations where you cannot afford to wait for cooldown or meaningfully pace yourself
  • spool-up puts a delay on your responsiveness to quick reactions, sometimes it's just enough to not catch that alerting light enemy about to summon bugs/bots
  • imprecise over longer ranges which, while compensated for by sheer volume of shots, doesn't lend itself to making careful shots at distance (bigger issue vs devastators at range if you try to shoot the head, most of your shots deviate and hit the shoulder armor)
    to list a few
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I get more value out of the Pummeler SMG because its bullets deal solid damage while remaining reasonably accurate and responsive with short bursts, on top of the concussive effect letting me pace my shots to crowd-control for an ally with a bigger gun

glacial light
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Sickle now isn't like meta anymore like it used to be as a lot of primaries now are good contenders

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Not missing out on much rn not using it

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But on release it was like straight up an upgrade to liberator in every way but infinite ammo when most players mostly had AT stratagems instead of ad clear strat so sickle was your perfect complement as ad clear weapon

unreal merlin
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Sickle is still really good if you want to just totally ignore the concept of ammo and reloading

glacial light
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It is nice for that

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Never resupply

unreal merlin
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Sickle + Quasar = what is an ammo box?

glacial light
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Helldiver still on malevelon creek for months because they still have quasar and sickle and refuse to extract

pastel igloo
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in super earth and hostile space, i alone am the infinite ammo one

tight zephyr
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I don't like its spool-up. It feels like it takes a billion years when you're looking at a bunch of bots taking aim at you.

pastel igloo
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i usually run it when i play

tight zephyr
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It's really just a second, but it feels so much longer.

pastel igloo
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it's a fine fine weapon

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i feel like all other weapons, especially shotguns, have extremely limited ammo after using it so much

tight zephyr
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I prefer the Tenderizer and Punisher. The bullets come out when I point it at something and pull the trigger.

pastel igloo
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yeah they do fuck

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i think Punisher was the one i refuse to use cause it was so fucking slow

glacial light
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Yea after switching off the sickle and being used to spooling up having bullets come out when you click is great

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Goodbye sickle hellow blitzer with your new set of problem.s

tight zephyr
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The Punisher is the pump-action shotgun.

glacial light
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I love my bug zapper

pastel igloo
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is it the one you can load with separate shells

tight zephyr
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Yes.

pastel igloo
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that's the one

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unbearably fucking slow weapon

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could not use it for the life of me

tight zephyr
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I love it. It hits like a fucking truck and staggers anything it doesn't kill outright.

glacial light
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You want unbearably slow try Eruptor my favorite bot primary

pastel igloo
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shoot, wait five seconds, shoot, wait five seconds, etc

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i need quick fire

glacial light
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Any primary that can one tap a shield dev with 200m scope is great to me

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My rapid fire is orbital Gatling and strafe

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No longer will I use AT strats only AT weapons, my strats will ad clear

tight zephyr
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I use the Punisher on bugs mostly.

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It makes them stop and rethink their life.

glacial light
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Sometimes if I'm feeling extra bold or stupid I bring Eruptor to bugs

pastel igloo
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i usually just shoot their legs off with sickle if i must fight them

unreal merlin
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creek crawlers are simply a different breed

pastel igloo
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i would love to go to the creek again

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i only got to do one mission there

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seemed like a fun time

unreal merlin
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space vietnam was fun

pastel igloo
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show those bot bastards the insurmountable might of the Helldivers

tight zephyr
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Is Heavy armor the go-to for bot work?

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I usually use this armor.

pastel igloo
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i find it to work quite well

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though i also love medic armor

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extra heals are chefkiss

tight zephyr
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They're nice, but I like this one's Fortified perk.

pastel igloo
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fair

unreal merlin
stone bridge
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Yeah I tend to run Engi Kit

tall stone
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Medium or Heavy with Throw range for me.

cobalt patrol
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I'm a big fortified Stan for bots. Explosive resistance is just nice, but it's that + the recoil reduction that pushes it over the edge for me

glacial light
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Idk if it's cause i'm biased for bots but a lot of the stuff released recently just feels better on bots

cobalt patrol
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Bugs are harder than everyone thinks, lol. Like I actually think bots are the easier enemy type

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It's just that most people don't adjust playstyle

glacial light
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Higher level bugs definitely are

cobalt patrol
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Like hulks vs chargers - most support weapons worth a damn murk hulks in record time.

Chargers, let alone behemoth chargers? Hope you have a competent flamethrower guy

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Bots have much more clear weak spots to exploit, bugs are rough in that regard

glacial light
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If you're a brand new player though the kit you're given up to like level 5 which is like the formative levels for a lot of new players are like more bug frendly than bot friendly

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Imo the tipping point is once players unlock a med pen weapon like autocannon then bots become easier than bugs

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Under lvl 5 bugs you get like 1 heavy a minute at most probably and it's usually a charger so everyone throwing their OPS probably someone will kill it and have it back by the next one spawing, then your liberator is great at killing every bug (probably except spewers when they were hellish)

stone bridge
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I think Autocannon is super underrated for bugs ngl

glacial light
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Bots under 5 heavies aren't really an issue either but what is medium enemies, striders and shield devs are really tough because they're harder to kill with base warbond primaries (first front facing strider killing primary is like plasma punisher iirc and that's at the end) but also they spawn in enough numbers that using AT options will drain your support weapons fast (although AM rifle is now good for this)

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Although since last major balance patch new players geting gatling barrage and strafing at level 2 so they're eating good

tight zephyr
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I still feel like the LibPen is kind of a trap option. It doesn't really work very well.

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I've found the normal Liberator to be more effective generally, anything big enough on the bot side of things to require armor pen is something you should probably be slapping with a support weapon like the MMG or AC.

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That's my experience, anyway.

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I still swear by the Tenderizer against bots.

glacial light
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I will always bring Eruptor as my med pen weapon of choice

cobalt patrol
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I'm happy with the plasma punisher into bots, though I often have the senator as a backup

placid hamlet
tight zephyr
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Oh yeah the Scorcher rules too.

glacial light
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Oh wait i'm thinking Scorcher that's the last page weapon in the free warbond

tight zephyr
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I've started bringing the Verdict along for both, but the Senator is always a strong choice.

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My weapon of choice for bugs is the Punisher, though.

glacial light
stone bridge
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I really don't like the Tenderizer, I typically bring the Sickle into bots

glacial light
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Yea smaller mag hurts and I don't think it reaches major breakpoints where it's like 2 shots with liberator but 1 shots with tenderizer?

oblique storm
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The Sickle just feels right against the bots

hearty pier
strange vine
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im trying slugger again and while the lack of the stagger from the punisher sucks having more range + med armor pen is still good

tight zephyr
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The Sickle’s windup is really frustrating and I like the Tenderizer for its ability to tap Troopers on the head and also have a full auto ā€œoh fuckā€ response to Berserkers.

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It’s only like a second but it makes it feel like the gun isn’t working right.

glacial light
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If you treat sickle similar to a minigun in other games that's generally how it's best used

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It's better to fire a round into nothing so you dont' have to spin up again

strange vine
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i want a primary with the same sort of handling as the eruptor but instead of a single shot its rapid fire

hazy oriole
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heavy machine gun

glacial light
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The helldivers are once again asking for a backpack fed machine gun

glacial light
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Look if you had a MG and supply pack just did a purely visual ammo belt from it I'd use it more

cobalt patrol
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HD2 won the Game Design award at Develop Awars 2024. Which cool! og them!

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well earned

strange vine
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nice!

junior badge
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Awesome

hexed steeple
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pog

glad orchid
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woo good for them

quick plinth
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fuck me I guess

wind arrow
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no team or time?

quick plinth
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oh sorry

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message didn't get posted

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tldr

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obejctive with the sssds glitched and even tho we did the gen it wouldn't let us proceed

cobalt patrol
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"Super Earth: "It's just capitalism, baby!"

Terminids: begins selling E-710 themselves

Super Earth: "Wait, no!"

glacial light
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This invisible hand is about to liberate some E-710 for the free market

tight zephyr
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That is the funniest possible outcome.

tight zephyr
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I dropped into a bot mortar base last night and fought my way out successfully only for a teammate to throw a 380mm barrage directly onto my head.

strange vine
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illuminate gameplay from HD1
https://www.youtube.com/watch?v=Rikkcdo-u_k

The Inner Circle of Hell on Forest vs Illuminates using AC-5 Arc Shotgun, LIFT-850 Jump Pack, and MGX-42 Machine Gun with All Terrain Boots.

Played with Locob, Lein, and WeasleFire on Steam.

A tough mission where we wiped once or twice before completing. Nice that two in the squad got new promotions at the end of this mission (even before the ...

ā–¶ Play video
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(featuring the disposable machine gun)

wind arrow
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This is kinda making me want to go back to HD1 for a bit

ionic holly
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Oh shit i just realized we havent had a warbond announced yet
fair

glad orchid
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I think they said that they’ll be taking more time on it

short rune
glacial light
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Also maybe knives since current knives go through shield packs

odd arch
tall stone
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Trademark Helldivers 2 Cinematic Moment.

tight zephyr
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This game feels like a movie.

lethal badger
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spear fucks now

unreal merlin
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Commando is pretty nuts against bots, simply due to the ability to destroy outposts and objectives from extreme range while still having the quickdraw flexibility to use vs things like hulks or tanks in a pinch.

glacial light
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Yea I don't really use the laser guided part except against distant hulks or gunships

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Being able to rapid fire destroy 4 fabs is great

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That's like a heavy base worth every 2 minutes

quick plinth
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they're definetly gonna nerf it a tiny bit probably

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cooldown most likely

glacial light
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I'd see them nerf that commando's ability to destroy fabs from any angle

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Make it's demo force lowered to make you hit a vent

unreal merlin
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I would agree with that. Or maybe not so low to require a vent, but low enough to require two missiles instead of just one.

glacial light
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I don't know if it works like that. I think the way demolition works is it checks the demo level against the building's which don't have HP and if it's higher the building is just destroyed

strange vine
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yeah

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its either it kills it or doesnt

glacial light
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I don't think CD is the issue cause it deals less damage than EATs and misses a breakpoint on certain enemies like chargers where it requires 2 commando shots vs EATs 1

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It's just weird the weaker damage AT weapon that's meant to spam weaker projectiles can destroy buildings easier than the stronger higher damage EATs/RR

strange vine
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id assume lorewise its like, better armor penetration

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same as spear

glacial light
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Spear also does the most damage out of the AT support weapons

strange vine
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highest AP too

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8/7/6 as opposed to 6/6/6

tight zephyr
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I never got the chance to fight on Malevelon Creek. Was it actually all that different from any given current bot mission of the same difficulty level?

agile fable
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the creek was before some of the stuff we have now, so it's a bit easier

tight zephyr
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I really feel like I missed out on something special.

strange vine
tight zephyr
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Yeah, I guess it's just that feeling of having been there that I wish I had. But I was there when Meridia fell, so that was cool. This game is really something else for making you feel like you're part of something big.

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(Even if that something big is the dumbest and most unnecessary wars imaginable.)

unreal merlin
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Creek just had an incredible aesthetic (permanent night time tropical environment) and everyone was still figuring out what to even do, so the sheer difference between it and bug planets meant it was comparatively just insane and different and cool

glacial light
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Also very early creek had automaton defense missions which were incredibly overtuned with enemy spawn rates

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I believed I played within the 1st or 2nd week of launch and the MO was Malevelon Creek Defense missions and I saw more bots spawning there on diff 3 than i've seen helldive now.

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They changed that but it left a mark on perception of bots early on cause brand new players e.g me logged in, did the MO, got their asses kicked at level 1 and then went to bugs.

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After they removed that defense mission i'm not sure why creek kept it's reputation as hard

unreal merlin
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oh yeah before they fixed the spawn rates, automaton defense missions were nigh impossible since it was just constantly airdropping tanks and hulks right on top of you

glacial light
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And the spawn rates I later discovered going back to bots, was only that specific defense mission too

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That's when I learned bots were actually fun and doable and not the late game faction

glacial light
sage plume
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<@&1206091872716595200> anyone wanna dive? (just gauging intrest too see whos down)

heady halo
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i want to play but i got phonecalls to make šŸ˜”

sage plume
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fair nuff

tall stone
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I woud love to play, but I uninstalled Helldivers to play BG3

tight zephyr
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I’m at work.

tight zephyr
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I keep thinking about Meridia and uh… do we actually know what happened to it? Because I’m not sure that was a black hole exactly.

glacial light
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Like the planet itself? I don't think so

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We just dumped so much dark fluid in it that it turned blackhole

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According to Super Earth

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We were trying to destroy the planet

tight zephyr
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Yeah but there’s light coming out of it a little and it looks more purple than black and there was ominous groaning as well.

glacial light
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I'm assuming we'll find out eventually

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Rn it's a problem solved until it isn't like the TCS towers

sour whale
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oh no, they've learned to grapple

idle hollow
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heavenly potemkin devastator buster

glacial light
sour whale
strange vine
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exo with stratagem launcher i believe

cobalt patrol
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Innteresting

unreal merlin
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Not having being able to exit stay in the exosuit to use stratagems is a huge downside for someone like me who likes using low-cooldown options.

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Miss having the stratagem launcher from HD1

unreal merlin
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I wrote the wrong thing, I meant to say not being able to

strange vine
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all cut off planets have 0 liberation

glacial light
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Vulnerable doesn't mean it happened, it just could happen. At any time. Any the time the playerbase decides to. Annnnnny time now...

tall stone
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Already, the fact that there's 0 Regen on the bot planets has does nothing to move people from the Bug Front.

odd arch
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I did my part

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also I need to figure out how to drive my team away from meatgrinder fights

glacial light
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I just haven't been playing much besides testing new stuff

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My crew has moved off HD2

tall stone
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I have been playing BG3

glacial light
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Same

odd arch
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I gotta figure out a bot primary btw because I like the lasgun for stealth but then berserker drop and I scream and die irl

tall stone
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Sickle's good.

strange vine
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pummeler smg will also shut down berserker packs

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for secondaries, the redeemer and the triple sawed off are great for berserkers

tall stone
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Triple Sawed Off is great at cutting Berzerkers in half, ye

tight zephyr
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I have played this game every day for two months.

strange vine
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ive slowed down my play time but i always do it with friends

glacial light
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Premotively wipe out squads of all light units with those so they don't call reinforcements even if they engage

tight zephyr
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I’ve gotten good at knowing when to run away. I can and will abandon pubbies to the wolves and go do an objective.

glacial light
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If a patrol spots me and are firing at me or chasing me, i'll throw a strat to lighten it up and run

#

I run a lot of low CD strats so as long as i'd have some when I reach the objective i'm throwing the rest behind me to lessen the chance of the random rocket guys sniping me

unreal merlin
#

Scout armor lets you be so bold while running around, crouch walking right up behind devastators like a cartoon

glacial light
#

I'm just too stimpilled

#

Medic armor and stim booster let's you play so stupid and survive

tight zephyr
#

I use the uh… It’s a medium with Fortified. I like the explosion resistance if things get kinetic.

glacial light
#

I like big numbers, and medic armor/booster/supply pack means you'll always be top in stim usage

#

If I use less than 20 stims a mission i'm not stimmed enough

#

If no one is grabbing the stims left over on the ground for who knows who long it's mines

quick crown
#

Just one more stim

#

just one more

glacial light
#

I do have a problem with stims i'm so used to having basically an infinite supply that every time I see a grouper bigger than a patrol and get scratched I stim up in case I get ragdolled

#

I basically can't switch off supply pack cause i'm so used to stimming so much

odd arch
#

I use supply pack less and less now but that + medic armour was absurd

#

real "injury? what injury?" moment

glacial light
#

The more I play helldivers the less good I want to be at it if that makes sense. I've done the optimized team carrying builds now I just want to do the stupidest things and not be punished for it

unreal merlin
#

Right now my "not good but fun" is probably crossbow because every time I successfully headshot something with it from 200m away gives me huge satisfaction

odd arch
#

I like Tactical stuff but I'm not good enough to leverage it to match the impact of A Bomb

#

though I gotta say HMG emplacement fucks

#

stratagem tier firepower but goes where and when you point it

#

also it's hard to quantify if my smoke cover is impactful but I feel like it is

#

I wish AP mines were less of a friendly killing machine btw because I quite like them against bots

glacial light
unreal merlin
#

Also really nice when you need to retreat, or when you're trying to extract or hold ground and you use smoke to prevent bots from drowning you in lasers from afar

tight zephyr
#

I just live on 5-7 difficulty and do whatever I want.

#

I’m capable of Helldive but it’s not fun.

quick plinth
#

Helldive isn't that difficult- its the teammates that make it difficult, when they act they can just stay after finishing main

glacial light
#

I mean fun and difficult are separate

quick plinth
#

I find difficult fun, and helldive rarely delivers that itself, it's the teammates that make it difficult- if everyone works toegether and knows roughly what they're doing, helldive is just a fun challenge

#

however

#

fun is inherently subjective, yes (and I can attest that feeling like a cat wrangler on 9s isn't very fun)

glacial light
#

I'm with Fang I could do helldive but if I don't have a good cooperating team it's not as fun. Whereas lower diff I worry less about my teams mistakes and easier to enjoy the game

odd arch
#

I try to be a teamplayer which makes higher dif more frustrating than it needs to be

glacial light
#

I kind of switch to be a more support role cause of my crew is like not great at hd2 so my stuff is on short CD and not have long CD support weapons cause someone will try to retrieve their support weapons and die so I might as well help them and if I die i'll get the stuff back soon

#

I've played enough and i've had my fun, now it's my turn to let others have the fun. Pick whatever you want i'll pick up the slack

odd arch
#

I turned my nose at EATs until I realized that if I throw them on cooldown everywhere there's always an emergency AT pocket sand within hand's reach

#

for my entire team

copper crest
#

And I think they may be even stronger now with the fast arrival upgrade

meager saffron
#

eats scale directly with your ability to remember that they're off CD

copper crest
#

But also, 50s CD kinetic strike :)

meager saffron
#

: )

unreal merlin
glacial light
#

I like commando purely cause I don't have to pick up the 2nd eats

unreal merlin
#

That's fair too tbh

#

Though I'd sure pick EATs over it against bugs, the lower cool down and one hit headshot against chargers is a big deal

glacial light
#

It is better for bugs but would I really choose a different stratagem because of a mild convenience? Yes absolutely

#

The times when I drop an EATs then turn around to get the 2nd and it's somehow surrounded and I just got to leave it behind to risk not dying

#

Peeved

tall stone
#

I love dropping EATs

quick plinth
#

accidentaly took the countersniper into a bug 9

#

kinda works really well actually

#

but hunters taking 2 bodyshots with the CS is just a crime

#

those bastards need to be a tiny bit more fragile for how much mobility they have

strange vine
#

reworking the automaton tank girl based on a friend's design suggestions (big tiddy warning)

keen zinc
#

great assets

agile fable
#

ough

hazy oriole
#

did you do the cannon turret too or nah

cobalt patrol
#

They're clearly fuel storage.

steady flameBOT
#

Yay, return of the bnuuydiver! :3

keen zinc
strange vine
trail nymph
#

Ammo racks according to Panzermadels

keen zinc
#

i dont know enough about tanks to thinly veil suggestions for big ass

#

i concede

shy prairie
#

s'where they generally stick the big engine innit

keen zinc
#

ĀÆ_(惄)_/ĀÆ

quick plinth
#

were there any laser(heat) based DMR / sniping weapons in HD1?

tight zephyr
strange vine
burnt vapor
strange vine
#

Maybe theyll do it in hd2

#

Primary ap3 quasar rifle

tight zephyr
#

I tried out the Dagger last night and I was unimpressed.

tall stone
#

It sure does exist!

tight zephyr
#

I use pistols as a snapshot backup and having a wind-up on a pistol is horrendous.

tall stone
#

The upside: Oh goody, you can have an entire loadout of infinite ammo!

unreal merlin
#

Yeah the dagger is not what I would ever choose as a primary. The deagle from I think the polar warbond absolutely rocks if you intend to be shooting things with your secondary

glacial light
#

Deagle is my pick for my secondary to an Eruptor

tight zephyr
#

I use the Verdict a lot.

#

The Senator also whips ass.

glacial light
#

Senator good but my aim bad so having a bigger mag in case I body shot a berserker and it just cuts me up

#

Eruptor feels like a sniper with it's 200m scope but also you just got to hit vaguely close and it'll blow most things up

#

You do have to aim at shield devastator heads to one shot them though

strange vine
#

the sad part about eruptor vs heavy devastator is that the bolt racking animation is juuuust long enough that the heavy devastator will have recovered from the stagger and started shooting you again

glacial light
#

That's true

#

But 2 body shots is good enough for heavy devs

#

And it's not bad if you're far away

#

I treat Eruptor as low aim skill sniper with a bit of bullet travel

tight zephyr
#

I keep coming back to Tenderizer / Verdict / Railgun or Autocannon.

#

For bot work.

strange vine
junior badge
#

Nice, that's really well done

hazy oriole
#

what's the current MO?

strange vine
hazy oriole
#

ooooof

#

how's that workin out for us rn

placid hamlet
#

one captured, second should be captured by tomorrow

#

probably sooner, a lot of people are on the Matar Bay defense instead of the MO and that's almost done

tall stone
placid hamlet
#

yeah, it's good

#

glad they mentioned it in the MO dispatch

tall stone
#

Agreed

tight zephyr
#

I’m stoked. More bot MOs yes

tight zephyr
#

Super Earth's Luckiest Helldiver

#

(Ignore the guy on the far right, he only showed up during extraction.)

glacial light
#

"lucky"
Used 16 stims
I see

#

The stims are just goated

tight zephyr
#

I had a friendly airburst beacon dropped on my head and I only got a little nicked.

stark ether
#

stims have no addictive properties you know

tight zephyr
#

I'm addicted to being alive.

glacial light
#

I swear democracy officer I used 26 stims this mission because it was necessary for the objective

stark ether
#

26 stims? yes i used all 32 stims, its amazing that our supply lines were seamlessly able to get get me 57 stims

tight zephyr
#

I don't like dying, so I used the stims a lot.

glacial light
#

Wow that's weird I don't like death either

#

Except if it's my enemies

#

And teammates

#

Medic armor/stim booster just lets you do anything with your build and not die

#

I may not be picking optimal stratagems but i'm gonna walk into the objective that's being swarmed, punch in arrows into the terminal, and walk out maybe depending on how much stims I have left

#

Enemies legally can not kill you if you have stimmed

tight zephyr
#

I tend to die a lot less than my teammates because I have a strong instinct for "If it sucks, hit da bricks!" and using stratagems to cover my skedaddling.

glacial light
#

Mines is if I get sneezed at pop a stim, I got a supply pack. What's gonna happen i'm gonna run out of stims?

tall stone
#

My no death runs come from being able to chuck strats at ranges that enemies can't detect me from.

glacial light
#

Also a goated strat

#

Early on when armor was bugged to be paper I ran throw armor and just like, finished destroyable objectives before anyone could look at it

stark ether
#

my goto strat was most fights are avoidable, the people's i played with strat was every fight is a goal

#

this lead to problems

glacial light
#

My main group is like that

#

They're used to most horde games where you just kill until you get a break

#

I dummy proof my builds by cluster bombing the patrol so they can't call reinforcements cause I know they'll fight it anyways

odd arch
#

I recently learned that you can rocket jump

#

so I guess I'll be packing explosive resist a lot more now

#

what's the button to drop gear btw?

hearty pier
quick plinth
#

any <@&1206091872716595200> feelin' like divin'?

hallow gorge
ionic holly
#

Hm, Apparently the commando destroying fabs isn't uh... intended if i read the message right

glacial light
#

What mesage?

#

I kind of assumed commando isn't supposed to be able to destroy fabs from any angle and was likely intend to work like EATs/RR where you need to shoot a vent

ionic holly
#

Wait no, nevermind, that's from some random who isn't on the dev team and equated AP to demo force

#

my bad for the spook

glacial light
#

Oh that is a big mistake, AP and demo forces are very different

ionic holly
#

dunno why they have an arrowhead icon though

#

community side of things maybe?

glacial light
#

Where at?

ionic holly
#

"customer support" alright fair point

#

also the helldivers server, B vitamin

#

Still, if the commando needs any sort of nerf i'd say just hard lean it into the idea of 'disposable spear' myself

Folk have primarily loved the fab popping, myself included, i know i wouldn't whine much if they dumpstered the damage to enemies in return

glacial light
#

I'd say if not demo nerf then EATs/RR should be able to destroy fabs from any angle as well.

ionic holly
#

Ehhh, iunno, i like the idea of cutting launchers into two sides, those that pop buildings and those that don't

glacial light
#

It feels inconsistent the weaker AT weapons can destroy fabs from any angle but the strong ones don't

ionic holly
#

Bunker busters versus tank busters yknow?

#

From a gameplay standpoint i enjoy it myself, gives better identity to the launchers

strange vine
#

mhm

glacial light
#

I mean commando has an identity, disposable spear.

ionic holly
#

Yeah, and if eat can pop buildings and the commando loses damage in this hypothetical, what just takes the place of commando again?

glacial light
#

Spear

ionic holly
#

EAT.

#

Shorter cooldown and spamability would absolutely put the EAT back on top

glacial light
#

I mean being able to pop 4 buildings in a row rapid fire over 2 EATs would stil make spear the better building popper

ionic holly
#

And then the commando just
has no purpose

#

so why not just split the launchers into two families?

glacial light
#

It has the purpose of disposable spear, you pick it up once and have 4 shots

#

EATs you can only carry one, use it, then pick up the other

#

And commando is laser guided

ionic holly
#

Sev i'll be honest bud i don't know what to tell you here

#

I think it's completely reasonable to just have two types of launchers

glacial light
#

It is, but does it have to be commando vs others?

ionic holly
#

er, archetypes?

strange vine
#

its literally not a disposable spear

#

spear's thing is popping fabs and long range heavy armor

glacial light
#

It'd still be good if it can pop fabs through vents

strange vine
#

not really

ionic holly
glacial light
#

I guess that's where we disagree

#

I put commando and eats more into the same family

strange vine
#

(this isnt even getting into the datamined actual disposable spear with the same lock on mechanics lol)

glacial light
#

As disposable AT launchers

ionic holly
#

Then yeah you're kinda twisting my arm on this because we have two launchers that pop buildings, two that don't, it's hard to split it a third way out of the two mentioned

glacial light
#

What's the 3rd way

ionic holly
#

No im saying there isn't a third way

#

you named one, i named one, i don't really think there's a third way

#

cause backpack vs non backpack is just a fancy wording for non-disposable vs disposable

strange vine
#

i mean

glacial light
#

I'm sure there's many more ways, but the one i'm suggesting is one

strange vine
#

disposable vs backpack and precision vs general purpose

#

is just 2 axis

ionic holly
#

I just fail to see the issue with having a bunker buster and tank buster families

glacial light
#

I'm questioning why commando should be the bunker buster

strange vine
#

i think its fine as that

ionic holly
#

Lower damage, again lower the damage on it even further if you have to

strange vine
#

because its a precision weapon

#

(comparatively)

ionic holly
#

fabs spawn in sets of what? 2-4 and sometimes more?

glacial light
#

Precision weapon that needs less precision to destroy buildings?

ionic holly
#

wouldn't it make more sense for the bunker buster to have more shots in one go?

strange vine
#

youre hyperfocusing on building destruction being such a big deal

#

it can pop fabs but like

#

so many things can pop fabs

ionic holly
#

Me or Sev?

strange vine
#

and not to mention it gets hit harder with cooldown increase modifiers

glacial light
#

I mean building destruction is pretty much why commando is used more rn over EATs on bots

strange vine
#

yeah and thats fine

#

without it then theres literally no purpose to it

glacial light
#

I think EATs/RR should be able to as well

strange vine
#

why would i take it over an autocannon?

glacial light
#

Literally no purpose? I'd hard disagree

strange vine
#

without any angle buiding destruction practically everything it can do can be taken cared of by the AC

ionic holly
#

and also i just
don't see the problem with some weapons and supports being better against a specific enemy type compared to the other

glacial light
#

Maybe just EATs then

strange vine
#

like "oooh you can hit the vents" i can snipe with the AC and use less ammo comparatively

#

lmao

#

that still fucks over the spear

glacial light
#

Cause if you die you get it back 2 minute

#

EATs is good cause it's disposable and quick

#

And no backpack

strange vine
#

the current AT spread i think is fine

ionic holly
#

Like said i might knock some of the damage down on the commando to hard lock it to bunker busting

#

but that's it really

strange vine
#

if you drop the damage it becomes even worse vs bugs

ionic holly
#

Then just don't take it for bugs?

strange vine
#

right now it barely hits breakpoints for 2 shotting behemoth and BT heads

glacial light
ionic holly
#

Yeah just don't take it for bugs then, you can choose what enemy you're fighting the loadout is on you

strange vine
ionic holly
#

And it's more fire and forget if you ask me

strange vine
#

mhm

ionic holly
#

er more comfortable to fire and forget

glacial light
#

And commando's purpose is disposable and low cool down

strange vine
#

yeah and it does that fine

ionic holly
#

i feel like we're just going in circles at this point, can we move on?

strange vine
#

if youre taking commando for building busting then youre going without an actual support weapon

#

and if you do bring another support then you're basically eating up half your strat slots

#

and like, now its worse strat slot wise compared to spear

glacial light
#

It can still kill heavy enemies

strange vine
#

not to mention youre not going to be able to use all the missiles on it unless youre at a heavy base or have amazing sightlines

#

so now youre forced to choose whether to drop the commando and eat the 1 min and 40 sec "reload" time or drop your actual support weapon

glacial light
#

I don't think it's really bunker buster or it's useless. I use it a lot to kill heavy enemies. It's fine as an AT weapon

ionic holly
#

It's not that it's useless as an AT weapon, it's that there's better options

strange vine
#

commando is way higher investment than EATs

glacial light
#

I will move on per Nile's request

ionic holly
#

Sorry i wasn't trying to be pushy just didn't wanna see friends go around in a circle? i guess? iunno

glacial light
#

Let this be an option

#

You can keep the current way and make this method slower by comparison so both are valid

stark ether
#

i demand yet more complexity

#

let me reload someone with my backpack and then have someone reloading my back pack with theirs

#

i want a reload conga line

ionic holly
#

Let someone aim and throw the ammo at me from miles away and if it hits solely the weapon the gun is loaded

#

otherwise it explodes on impact

stark ether
#

give me a gun that shoots another gun

ionic holly
#

See now that's just borderlands

gritty wigeon
#

Why backpack reloading is only for two players? Why not let other two players to help and increase reload speed even further?

#

Maybe also add backpack reload mechanic for mechs

glacial light
#

This is slowly becoming voltron

glacial light
#

Im playing with my crew again who aren't big into hd2 and like almost none of them have a warbond and the ones who do have warbonds they have like 1 maybe 2

#

Kind of very different experience when you can only recommend base warbond gear

tight zephyr
#

The stock Liberator is a good multitool.

#

Sometimes I bring it if I don't know what else to pick.

stark ether
#

is punisher default?

cobalt patrol
#

It is.

#

and so is Slugger

stark ether
#

all you really need between the two of them

strange vine
#

Yeah slugger honestly still feels good to use

#

Sad to lose the stagger but it still does good work

#

Oh my god if youre down to 3 shells on the bushwacker the shells modeled on the side of the gun will also disappear when you reload it

glacial light
#

The base warbond weapons are very good and cover mostly a basis but also like the extra warbond stuff give more options that I'd consider more fun

strange vine
#

I hope they release another free big warbond sometime in the future

#

Anniversary or 6 month anniv

glacial light
#

A new free warbond would be great

#

Or even like a low cost super credit as like the 2nd base warbond to progress after you finish the 1st

burnt vapor
#

Maybe we’ll get something on liberty day

short rune
#

We better get the M2016

wind arrow
#

that'd be nice

wind arrow
#

need pink samples now, anyone interested in diff6 runs?

tight zephyr
#

I'm drunk and I still managed to not die as much as my teammates. What is this game?

#

Also my bot kills finally outnumber my bug kills.

unreal merlin
#

you may collect your šŸ‡§ 3ļøāƒ£ badge at the democracy officer's terminal

tight zephyr
#

Staggering up to my democracy officer like "Nowwww lissenn lissen herre, youuu..."

#

I added up my bot and bug counts and came up 7026 short. What gives?

strange vine
strange vine
#

someone documenting galactic war progress

unreal merlin
#

okay but why is it bottom to top... thinkW

#

cool though

heady halo
#

because its being an old style printout

tight zephyr
odd arch
#

hey what the

#

I got booted back to my ship's bridge mid mission without any message or anything

odd arch
#

I think I went up in difficulty too quickly because I'm eternally short on common samples

tall stone
#

Rares are my weakness.

lethal badger
#

Man all the news outlets I'm seeing say that the next warbond is a make or break moment for Helldivers

#

Because the player count is declining and arrowhead is on vacation

#

And like.. idk but it feels like manufactured news

odd arch
#

news channels when a game is not a week old: dead game?

placid hamlet
odd arch
#

#1 kills, shots fired and landed

#

HMG emplaxxing

glacial light
#

If a game doesn't have literally everyone playing it 24/7 it's not even relevant /s

#

Game's fine AH expected 100k max concurrent at the very most and the game and studio was budgeted for those numbers knowing they'd lose like 90% of launch players which is normal for a game so like they'd be trucking along fine likely on 10k co concurrent average daily

#

And it's at what 30k average just on steam? Yea they're doing great as a studio players side for finances.

odd arch
#

one morbillion launch player

glacial light
#

Maybe it's not popular as it used to be but definitely not dead.

#

Dead live service games shut down

strange vine
#

this fits super earth so much lol

hexed steeple
#

lol

idle hollow
#

the benches are concrete???

#

oh my god

#

peak unfriendliness

glacial light
#

Concrete's are bulletproofish you never know when it comes in handy

#

If public infrastructure can't be used for cover what's the point

blissful sparrow
#

you can also break it apart and throw it

stark ether
quick plinth
#

i find that running 9s, on average, teams seem to pick up at least half of max samples which usually means im walking away with 20 commons 20 rares (at the very least usually its more) and all the supers if we find the rock (6)

odd arch
#

HMG emplacement so good

odd arch
tall stone
#

The HMG Emplacement just Solves the Bots, yeah.

unreal merlin
#

My most recent bot loadout is commando, precision orbital, orbital gas, HMG emplacement

glacial light
#

Mines Commando, Supply Pack, Precision, Gatling

#

Commando pretty great for bots, one shots gunships/hulks and 2 shots tanks/cannon towers from any angle

#

A terror to hulks

strange vine
#

hearing from official discord that the commando having 40 detonation value is a "bug" and likely will be removed

#

so @glacial light you get your wish of commando nerf

glacial light
#

Also 2 shots factory striders to eye

#

Very efficient AT weapon for bots

glacial light
#

I would like to keep it's demo force because it's now my favorite support weapon but i'm aware it's very strong rn compared to the other support ATs except autocannon cause that'll probably always be on top

strange vine
#

Well its getting nerfed to 30 probably like the others

glacial light
#

Where's the info for this

cobalt patrol
#

So the only source i can find is a customer support saying it?

unreal merlin
#

Yeah idk what the adjustment should be but I would agree that single rocket on factories is too strong. Everything else is like, good but I don't think it's especially egregious

glacial light
#

With the way demo force works currently code wise, it'd always have to be a single rocket hit cause it checks if demo force is higher than HPless building's defense and just destroys it or ignores it on impact. The game doesn't keep track of how many times a building has been hit or it's HP

#

But commando only destroying buildings on vent hit like the other non-spear ATs makes sense

glacial light
tall stone
#

Ah, the fun continues.

odd arch
#

I thought it's the vermintide engine

unreal merlin
#

it is

#

they're all using the same engine (Helldivers 2, Vermintide, Darktide)

#

it's still definitely outdated and not being developed anymore

supple siren
#

still seems to handle Millions of Little Guys better than a lot of 'em

glacial light
#

Having a currently developed engine is great for a live service or online multiplayer game cause the engine devs update it to maintain compatibility with new hardware

#

And engine stuff is very complicated

#

But for a studio the size of AH if they got an engine problem they basically have to find workarounds cause they very much likely don't have resources to changing the engine itself

glacial light
wind arrow
#

arrowhead hire this space cadet

quick crown
odd arch
#

making very careful warbond decisions rn

#

either viper commando or democratic detonation and I think me being a primarily bots player with a thing for stealth DD is perfect

#

I don't expect commando demolition power to stay so I'm not factoring it in in my calculations

trail nymph
#

DD is an excellent choice for bots I would definitely recommend it

supple siren
#

https://www.playstation.com/en-gb/games/helldivers-2/

Coming August 6th 2024. Escalation of Freedom is the first major update for HELLDIVERS 2. Get ready to take on the new "Super-Helldive" CR10 difficulty, deadly new enemies, new mission types and much more.

The Galactic War rages on and Super Earth needs you to take arms and dive back into ...

ā–¶ Play video
cobalt patrol
#

dammit AIM

#

right

idle hollow
#

they added the hollow bough stabber vines

cobalt patrol
#

right as i was about to post it

idle hollow
#

and gave the AT-ST rocket pods

#

day actually ruined

odd arch
#

no map hazard they add will ever measure up to the instant death prickly plants that look like generic scenery and then you Explode from grazing them

glacial light
#

RIP they really said rocket troopers and rocket devastators wasn't enough suffering so rocket tank

glacial light
quick plinth
#

bigger outposts

#

everyone taking laser strikes on bots "yeah and?"

odd arch
#

me asking where everyone is because I belly flopped my way into the objective and they're still fighting a fight that ends with one (1) bot alive in just the right spot to draw the aggro of passing enemies

#

(they're 7 bot drops in)

quick plinth
#

I really don't understand people who just keep standing in place and fighting

odd arch
#

it's never not funny to provide them with covering fire from INSIDE the outpost they were trying to approach

#

yeah there are bots all around me but so what

#

it's safer in here

glacial light
#

Low level Helldivers I get, almost every other game encourages you or even forces you to stand still and fight until everything is dead so you can move on

#

After like 40 levels I would hope they'd learn that's not the case in this game

odd arch
#

I often hear this comparison to horde shooters but honestly I disagree, though my main touchstones are Vermintide and DRG

quick plinth
odd arch
#

in both these games fighting till the spawns end will bleed your resources

quick plinth
#

in DRG you very much stop to kill the swarm and move on

#

Vermintide it heavily depends on the team and difficulty

#

Helldivers you just have to keep trucking unless it's bugs / unless ur team knows how to use overwhelming firepower

#

though in bugs it's better to have a distraction team and an objective team, so that you never cease making progress while the distraction team takes all the swarms

glacial light
#

L4D2 you move to objective kill everything there and then repeat

odd arch
#

I can Okay it in DRG though it's not ideal
but in vermintide I'm a firm believer in never not be pushing ahead

glacial light
#

A lot of single player games with hordes they physically block you from moving on until you do everything in the area

#

Like borderlands, cod zombies

quick plinth
#

but yeah L4D2 conditions like most other horde shooters people to stand and fight

odd arch
#

I'm trying to fight my STICK WITH THE TEAM instincts when said team is getting entrenched in a meatgrinder because I so could swing around and do their objective for them

glacial light
#

Killing Floor is literally just stand and kill in an area

odd arch
#

but I wanna be there for them,,,

quick plinth
#

and this is why I prefer playing with people on coms

#

but lately it's been hard to find people I trust (because of woke being trans and not wanting to roll dice every time I join a group)

glacial light
#

A lot of games just throw enemies at you and when it stops then it's a sign you've done it now move on. Helldivers 2 does not do that you ideally should always move on unless you have to stick around for an objective

#

High level Helldivers though have had enough playtime to understand this game doesn't have waves though

odd arch
#

the trick automaton propaganda doesn't want you to know is that if you just back up a little and take a different approach the 30 morbillion bot army will either go on a wild goose chase or take long enough on the corner that they'll catch up to you in a cleared outpost

#

unless I whiff my vent nade throw again of course

glacial light
#

If you lost your support weapon in hell then just move on you'll get another one back

odd arch
#

I've been dropping without support/backpack lately because I tend to find a map spawn or discarded gun before I desperately need it

glacial light
#

Are there any natural backpack drops?

odd arch
#

don't think so

#

but carrying someone's spare 70% full AC backpack after they died and called in another is pretty sweet

glacial light
#

A true team player leave nothing to waste

odd arch
#

do backpacks consolidate ammo when you swap them btw? I forgot to pay attention

glacial light
#

No

odd arch
#

maybe they should,,,

cobalt patrol
#

And I'd swear the factory striders they showed looked different?

odd arch
#

factory strutter

#

emergency dispatch: the automatons unveiled a new unit codenamed the factory runner

#

btw @muted burrow big bill hell's dives channel here

muted burrow
#

=]:3

odd arch
#

c]:3

muted burrow
#

hit da bricks!

muted burrow
#

i haven't dived in a while

#

played 1 operation last week which was fun, looking forward to the update

#

maybe it'll get my irl friends back online and get me off of ELDEN RING

cobalt patrol
#

Me neither. Combo of actually finding the game very draining on my physical capabilities, and also, Elden Ring

odd arch
#

I've been having fun running orbital smoke, HMG emplacement stationary shield and a fourth misc option btw

#

with scout armour

#

I do NOT use these defensively

#

they're there to get my team out of meatgrinders by promising them safety when all seems fucked

#

fourth is usually EMS mortar

pastel igloo
#

diff 10 huh

#

that's gonna be some shit

odd arch
#

also HMG is so flexible and on short enough cooldown that it's essentially all my damaging stratagem/support weapon needs

muted burrow
muted burrow
#

cool

cobalt patrol
odd arch
#

I'm pretty sure there's a way to take down factory striders with HMG turret too but I'm still figuring that one out

#

I think the neck joint doesn't bounce?

#

the factory doors of course too but that angle ain't happening

glacial light
#

I haven't used the commando against factory striders but I read it's 2 shots to eyes, 3 to under carriage for kill

muted burrow
#

stilll need about 250 super credits for another pass

glacial light
#

Commando hits a lot of the same breakpoints as EATs surprisingly for bots.

muted burrow
#

radar station save me, save me radar station

glacial light
#

Autocannon i'm sure still goated for bots but being to front kill every bot is great, no need to look at vents

glacial light
#

Do we get a new friend

civic apex
muted burrow
tall stone
#

To touch on old conversation: I have to tell players to just leave so often

#

Heavy base is done? We can leave!

#

Detector tower popped? Time to go to the next thing!

glacial light
#

It's quite strong as an AT weapon considering it's 2 minute CD

strange vine
#

well less damage than EATs

glacial light
#

Less damage but hits many same breakpoints

strange vine
#

usually 2 missiles to meet 1 EAT shot for most breakpoints

glacial light
#

You'd think so

muted burrow
glacial light
#

It's not really the case

strange vine
#

exceptions are behemoth chargers

#

2 missiles are 900 damage and behemoth heads are 850 hp

muted burrow
#

i guess I could try playing with randos, but I've always played with friends (and pnet people exactly once)

#

it's been a good time

tall stone
#

The Commando is nice, but I just prefer EATs still.

#

Largely because you can just leave 'em everywhere

glacial light
#

Against bots commando
1 shots hulks to eye, gunships to thrusters
2 shots dropship thrusters, tanks to turret at any direction, cannon turret to any direction, factory strider's eyes

#

EATs is similar but 1 shots dropships

#

Against bugs EATs does have advantage of 1 shots chargers to head, Commando needs 2. Both needs 2 to kill BT to head

#

Plus laser guiding as an optional toggle means you can snipe hulks/striders weak points from a distance and make sure you hit even if they move

strange vine
#

commando has the highest burst damage of all the AT weapons

#

you can shoot 1800 worth of damage in like a second

#

EATs have 1300 damage and the others have cooldown/reload time

glacial light
#

I do like commando as my favorite AT weapon for one reason, it's EATs but lets you carry all the ammo at once.

muted burrow
#

i'm gonna snipe my friends with commando

strange vine
#

If the acid rain now reduces armor, even if its just -1 armor value from enemies it means you can shoot Chargers anywhere with most med AP support weapons

glacial light
#

Laser guidance is like a nice perk for those that can't aim to save our lives, just keep the mouse on weakpoint and profit. I don't have to lead targets then have them switch directions last minute

quick plinth
#

my biggest gripe currently is BT headhitbox being whack (as reported by AH and from my experinece)

glacial light
#

My greatest annoyance with bugs rn

#

Will it take 2 EATs as it should to kill a BT? Or 3 eats? Time to wait to call in more

#

Commando I even use in bugs cause if BT survives 2 hits to the head somehow they surely won't survive 2 more

#

And chargers you can rapid fire, EATs is still better for Chargers

#

Or be a chad and use commando and EATs

tall stone
#

I am a big fan of the Laser Cannon

strange vine
glacial light
#

Mechs, EATs, Commando, Disposable MG. I am littering this planet with democracy

quick plinth
glacial light
#

I still use stun+OPS for chargers

#

OPS very nice with reduced call in

tall stone
#

OPS just works

strange vine
keen zinc
#

arc thrower mentioned

hazy oriole
#

I'm personally wondering if this'll come with a new free warbond

hazy oriole
#

|| combined with the fact that an automaton orbital rail strike was leaked a while back... ||

odd arch
#

speaking of leaks, ||can't wait for DEPLOY THE BOYS||

hazy oriole
strange vine
glacial light
#

What if everyone got the bois then we just throw them at once

#

Reverse horde shooter

#

Look at us, we're the horde now

honest acorn
#

lmao

pastel igloo
#

lmao

graceful bluff
#

I really need to get back on helldivers 2

unreal merlin
#

The war effort needs YOU!

muted burrow
cobalt patrol
#

I love the record your own behavior

dusty spruce
cobalt patrol
#

I really like how huge he is

strange vine
#

I feel like it has to be a bile titan-tier enemy

#

Given how big it is

strange vine
meager sandal
#

have they said what the new upgrades are?

hazy oriole
#

oh god, so I'd need to play CR10 if I want to fully upgrade my ship?

honest acorn
#

yeah currently

#

Given how much they seem to bend to player pressure I wouldn't count on that sticking around

strange vine
glacial light
#

I mean also, if you're at the point where you need the new CR10+ super samples and play like diff 9 without those upgrades it's like a nice to have.

Edit for clarity: If you play just diffs lower than 10 then it should be perfectly playable at that diff without the upgrades gated by CR 10 and they'd just be nice to haves for lower diffs

#

They did lower purples 1 diff so I can imagine they'd lower these ones from 10

strange vine
#

i mean if its not mechanically different from super samples then its not reason it cant be limited to 10

glacial light
#

I was under the assumption the next tier of ship upgrades would need these new CR10 samples

stone bridge
#

What's CR10?

glacial light
#

I assume difficulty 10 and it stands for challenge rating 10

tight zephyr
#

I'm still working on the last round of upgrades.

#

And I don't really want to play on CR10, I mostly live on CR6 and 7.

burnt vapor
#

Have they out right said the stuff in the mega bases will be new samples?

#

Or just some nebulous ā€œrewardā€

tight zephyr
stone bridge
#

May as well

tight zephyr
#

It’s going to be too hard.

glacial light
#

I mean why not just stick to 6 and 7

#

The later tier modules would be nice but if you're at point in ship upgrades you've kind of power crept for 6 and 7

tight zephyr
#

I feel compelled to finish them off. Feels like I'm leaving the job half-done if I leave them.

#

So I'm kinda stuck between feeling like CR9 is too hard to be fun as is and feeling like I've got missing parts on my ship.

tight zephyr
#

That said, a lot of the other stuff in the new patch looks neat.

#

I can't wait to figure out how to deal with those rocket artillery carriers.

unreal merlin
#

MRLS trucks are šŸ‘€

tight zephyr
#

I'm also looking forward to kidnapping Terminid children.

#

I'm sure this will not have any strange or adverse effects.

cobalt patrol
#

and you'll likely be with lots of other players determined to Not Fuck It Up

#

And there's always the classic soloution to a hardned bot base:

4 orbital lasers and a prayer.

#

The prayer is Fuck You Robots, chanted in latin

royal lantern
#

Honestly the mega bases have me more excited than anything else, I much prefer fighting in and among structured than in open fields against the bots and it's more room for my beloved 380s to shine

odd arch
#

same

#

maybe I'll finally be able to justify bringing walking barrage

#

it's not that it's in any way bad but you kinda never need it over circular barrages

#

but when storming a sprawling base, perchance

hearty pier
#

If you are trying to break a specific objective I find walking barrage has a good niche because you can throw it from 100m+ and just not engage.

E.g. Command Bunker missions

glacial light
#

Everyone bring 380, walking, and laser to get that nice 6 strat at a time achievement

#

We are eliminating the entirety of that zip code from the records with ordinance

strange vine
#

hey what if theres a bug op modifier called "Stalker Patrols"

unreal merlin
glacial light
#

Shriekers/pre-nerf spewers with cloaking

tall stone
#

I still love the bug changes making them actually manageable for me.

#

Don't have to worry as much about being snuck up on by spewers now.

glacial light
#

I do wish chargers and bile titans made very audible noises

#

It's just a lot quieter than the smaller bugs and it's hard to hear for it when there's a bunch of little guys screaming

tall stone
#

Chargers do at least shake the entire screen when they start running.

glacial light
#

Yea moreso directional audio for me

#

Like is it behind me to my left or right?

#

Which can be important for support weapons with slow handling while turning

tall stone
#

Entirely fair.

glacial light
#

It kind of seems like a simple thing that wouldn't take long but would be a nice QoL

quick plinth
#

I have turned off screen shake because I just can't play games when they have decided the camera has to move all over the place without my own volition, does it reduce immersive-ness a lot of the time? yeah, does it allow me to actually play the game with some kind of fluidity, yeah. I just need to have my head on a swivel if I don't wanna get snuck upon by ninja chargers

tight zephyr
glacial light
#

Bot diver's sabotaging the game by making suggestions to make bugs worse to convert bug players /s

tight zephyr
#

I like how you think!

graceful bluff
#

I need to farm samples before the new patch

#

Any good way to farm the tier 2 ones nowadays

tall stone
#

Higher up missions.

#

Just keep plugging away at it.

graceful bluff
#

Are there any crash bugs at the moment, cause I just did

quick plinth
#

I really ought to get like 125 more credits

#

I assume theyre also gonna drop a bond on us

graceful bluff
#

ice and vietnam ones are kinda shit right

unreal merlin
#

the secret to getting rare samples and super credits is genuinely just to make it a very high priority to hit every POI you can afford to, play on like diff6 or so

#

you gotta be eagle eyed and scanning the horizon for any hint of a POI and beeline to it

graceful bluff
#

Seems like the old god mission is gone

quick plinth
#

polar patriots doesnt seem that good to me

graceful bluff
#

the one with a shield with an arrow in it

quick plinth
#

verdict is an inbetween the senator and peacemaker, but I just youse the GP anyway

unreal merlin
#

tenderizer is alright, it's good if you like only putting 1 or 2 bullets in raiders/hunters

#

the smaller magazine does not appeal to me though, you reload a lot

quick plinth
#

the booster is weak, and the grenade is meh

#

armors I already have others that feature the same effects

#

so polar patriots, i might just never actually buy

#

unless they buff the purifier to a very interesting degree, or remix it somehow

supple siren
#

Yeah at least the recent one has a unique passive (and gun show)

tall stone
#

Polar has good looking armor

sage plume
#

@cosmic spruce this one

cosmic spruce
#

oh, uh maybe

#

oh the LANCER

#

yE

cobalt patrol
#

I admit i do find stealth bile titans kinda funny

#

surpsingly sneaky for what they are!

glacial light
#

Nothing like running around then for a microsecond you see something jutting from the top of your screen and then a bile titans has stepped on you from the back

#

Damn bugs and their coward tactics

#

I would still pick rocket factory strider for the bit

graceful bluff
#

oh no

#

Actually I wonder if the mlrs tanks can reload

#

if they can't, trying to weather the storm instead could be an interesting strategy

glacial light
#

Probably have infinite ammo like rocket devs

graceful bluff
#

Just feel like they'd be quite strong if that was the case

glacial light
#

We have been power creeping a lot and we don't know how easy it is to kill them

#

Maybe the turret has like low armor pen and fairly low health as an mobile artillery

#

Or it's reserved for the new CR 10 which is supposed to be real hard

tall stone
#

Striders don't have much base health.

#

Lotta thick armor, but if you know the places to go for, they crumple pretty easily.

#

Killed one with two Hellpods and two OPS before.

quick plinth
#

sorry for ping

tight zephyr
#

Playing with me is this but with EATs

heady halo
wind arrow
#

does this model look weird for a bile titan?

oblique storm
#

Noooo?

#

A bit hard to tell because blur but

#

Seems normal

wind arrow
#

ok i admit i don't play diff 6 often yet so it's likely just me

#

also now learning how to eagle. what's the difference between airstrike and rocket pods?

daring monolith
#

rocket pods track to a large target, low radius, medium damage

airstrike does a horizontal line perpendicular to you when you threw the stratagem, five high damage, high radius bombs

quick plinth
#

think of it the pods as a precision single target strike and the airstrike as a boming run that you have to aim yourself

heady halo
#

rocket pods are also likely to one call in destroy tanks and turets as they have very high penetration

#

but due to hitbox/hurtbox weirdness are very unlikely to one shot kill a hulk

#

their closest competitor is probably the orbital railcannon, which will one shot a tank or hulk but have zero ability to clear multiple enemies, whereas rocket pods is three volleys of two rockets, which will individually target smaller enemies

graceful bluff
#

Played with someone who ran the hmg on 9's yesterday and really made me like using it myself

modest fiber
glacial light
#

10's are out already?

graceful bluff
#

meant 9's :v

glacial light
#

Broke: Hacking the game to try out new stratagems
Woke: Hacking the game to make it harder playing diff 10

graceful bluff
# modest fiber

All I see is that you can probably oneshot it by blowing up the rockets :v

glacial light
#

Depends of it works like rocket devs

#

Shooting a rocket dev's missile pack just destroys it

#

And leaves rocket dev sadly shooting away with gun

graceful bluff
#

Remember that they're technically two different enemies

#

so the aoe from blowing it up is probably gonna hit the driver

glacial light
#

I'm just guessing based on the closest thing we have in game

tall stone
glacial light
#

Does any weapon besides Eruptor one shot shield devs

#

Primary/secondary that is

keen zinc
# modest fiber

fully armored striders going to make me impact grenade myself

strange vine
#

which is the only way eruptor can 1 shot devs anyway iirc

glacial light
#

Yea eruptor 2 shots to body (not including shield)

#

Maybe I should try diligence it's been a very long time

unreal merlin
#

Embrace the crossbow, it's a fun weapon

#

Crossbow + deagle, but using the deagle more as the primary for raider killing

odd arch
#

I don't have the deagle yet but looks like an unhappy compromise between the senator and starter pistol to me

junior badge
#

I much prefer its handling to the Senator, so for me it's a very happy compromise^^

quick plinth
#

deagle shouldn't be able to oneshot (dev heads)

#

its 125

#

same as base diliegence

#

countersniper can with 140

glacial light
#

Verdict has better burst damage and more ammo reserves than Senator, but the Senator's medium armor pen is really nice

#

Considering they kill different enemies Verdict and Start pistol is more apt comparison as like backup ad clear weapons. I'm not sure if there's many breakpoints where verdict uses less bullets to kill compared to starter pistol.

tall stone
#

It's nice for Berserkers

glacial light
#

I use Verdict with Eruptor cause I got med pen from Eruptor already and it deals with mediums better than a senator so it'd be redundant for me so Verdict as backup close range ad clear is good for me

tall stone
#

Largely the same for me. The triple shotgun got there for a bit