#Helldivers 2: For Managed Democracy!
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It's pretty good. Treat it like a disposable Spear
it can also blow up structures which is awesome
It's guided?
laser guided, as in the missile follows where you're aiming
Also has a toggle dumbfire mode in case you don't have time to guide it
Which is great for rapid firing buildings
I want the commando now
I love it but jungle is the worst place to use it
Unless you got a 500kg enjoyer clearing the entire forest
Orbital Gatling enjoyer here
Instead of 500kg, I recommend using Orbital Gatling and Orbital Airburst. They're both very low-cooldown strikes that attack huge areas over long periods, meaning the first burst or so will shred any of the trees in the area and then the second/follow-on barrages have open air.
speaking of, i've rediscovered the fun that is strafing runs
I really like the airburst.
I know this is real late to respond to that, but the airburst is one of my bread-and-butter stratagems.
It's clusters on demand what's not to like
I also use it a lot to cover a retreat.
you mean prevent a retreat
See? Very multipurpose
I do have a soft spot for it. I find it's pretty terrain dependant as throwing it uphill is a recipe for friendly fire
Before Gatling and strafe buffs I used it to absolutely clear a patrol, breach, or drop and then then the the rest of my teammates clean up the heavies
It's kind of like get of jail free card for one encounter cause instant dead troopers and bugs mean no reinforcements
And most people carry a lot of AT but little heavy ad clear and having just one person with cluster or airburst does a lot
I love having ad clear.
My current loadout into bots has been Gattling/Airburst/OPS/Autocannon
rocket turret has been great vs bots in my experience
it can handle basically every enemy pretty well
I dont like it because it knocks me down, or my teamates stand in fornt of it and die.
also can solo a factory strider
also i have to rember to put it down and not just go AIRBURST SMITE
<@&1206091872716595200> Major order success, COmmando can now be bought as a strat. Enjoy!
nice
Hella
X-45 has imemdiately b een abaodned to the wolves, everyone's back at the bug front, lol
Surprising exactly nobody
š
Just power washing the hulk.
The explosions in this game are so pretty
FYI, laser cannon plus Peak Physique is pretty solid. I don't really like it still cuz I just don't like laser cannon, but it works a lot better.
It really does need that handling
I feel like I would enjoy it more if I was on PC. I have terrible controller accuracy for shooters
i hope we get a heavy rapid fire primary
same as the eruptor but it fires lots of bullets
Orbital Gatling Laser
Consider 380mm cluster barrage
Come on give me Orbital Gas Barrage, I WANT IT
Have we've learned nothing from the terminid towers
Tesla barrage also sounds fun
A regular stratagem can kill enemies but a Tesla barrage can arc and kill anything, it could even kill enemies
Orbital gauss gun would be stupid and i want it
Hellbomb stratagem but with the scatter of a 380m
hellbomb stratagem with the amount of shots of the 380m
Orbital railcannon barrage but it has no IFF
That's just scythe
orbital laser but it's the cnc ion cannon
Firing an Ion Cannon 0.o
10/10 Would fire again.
god i love a good orbital shot
orbital strike never hit that joy for me
none of hte orbital stuff did
I love all the mini lasers just softening stuff up
Let's see things that were in HD1 that we don't have yet but seem cool to me at this moment:
- M-25 Rumbler portable mortar (indirect fire, upgrades to even deal toxic AOE DOT)
- MGX-42 Machine Gun (magazineless, one-use, disposable machine gun with 300 bullets)
- REC-6 Demolisher (satchel charges that remote detonate with anti-tank explosions)
- TOX-13 Avenger (similar to flamethrower but slowing toxic sludge instead)
- EXO-51 Lumberer (exosuit with a 90mm cannon and a flamethrower)
- M5 APC (armored transport)
- M5-32 HAV (armored transport but it has a 90mm cannon and support weapons)
- TD-110 Bastion (tank destroyer, two seats with a huge cannon)
- MC-109 Hammer (motorcycle with a sidecar machine gun)
- Airdropped Stun Mines (landmines that stun like EMS)
- Anti-Personnel Barrier (drops razor wire lines that you can crawl through safely)
- AT-47 Anti-Tank Emplacement (stationary turret with an anti-tank cannon)
- Shredder Missile Strike (limited uses, tactical nuke missile strike)
a gun I'd like to see is one that actually cares about buddy reloads
because I like the idea of the mechanic but there's never a time when you'd bother
Disposable MG?!
I want a full spreading democracy disposable build where you throw everything away
the autocannon is the most Reloadful of weapons with a buddy reload and even that doesn't ever need them
Mech, EATs, Commando, Disposable MG
so I'm thinking something like Type 11 MG that you can top up for someone without needing a backpack
so it'd either be a primary weapon with very high potential so long as you've got a reloader (could be interesting) or a weird MG to differentiate it from the 3 other ones
maybe toxin flechettes that cause an accumulating DoT?
"The MGX-42 is a magazineless, one-use, disposable machine gun designed to be discarded after having fired its ammunition. The 300 rounds of caseless ammunition are stacked in the multiple barrels and fired electronically making the weapon almost void of mechanical parts and cheap to manufacture."
the kind of thing you call down every few 2 minutes and just don't let off the trigger until the fight is over
oh and the REP-80, a medigun
it reminds you of that because that's exactly what it is
Metal Storm
just a box of bullets
Bullets stacked in every direction that goes off all at once
A stimgun would be fun
we do have the apc and the little buggy as hidden stuff so they're working on em
Hehe, buggy
one of those strip fired japanese MGs
that's the type 11 ayup
my teammates just passing by my position once in a while to contribute a clip and give me a smooch on the forehead
so goofy
i love it
How am I supposed to use the laser cannon? It feels like anything it does can be done faster with any AT weapon.
but only the laser can do it forever
I'd say its niche is that it can be both an AT gun and fill the DPS role if you're taking some weird primary
because laser cannon into little guys is perfectly valid
The laser Cannon can just do every job
my bit of theorycrafting though is that despite its strength being unlimited ammo, it's not worth bringing together with ammo hungry weapons
because resupplies resupply everything you have
so if you're constantly resupplying your shotgun or smth might as well have a support weapon that takes ammo
Peak Physique + Laser Cannon gives it some much appreciated handling boost. The niche is much like other heat-weapons (sickle, scythe) in that they're exceptionally good at multiple smaller engagements where you have a few seconds to cool off between bursts of fighting, but overheat during prolonged use.
Laser Cannon also works great vs a selection of things like devastator heads, hulk eyes, tank and cannon vents, and some other things like AA guns and mortars. Since it has infinite ammo if you pace yourself, you can use it on a lot of things.
you can also just swap between the laser cannon and sickle if the situation calls for it
effectively never ceasing fire
I like the laser cannon a lot. The biggest thing that makes it feel great recently has been gunship patrols funnily. Having an always available, hitscan answer to a pack of gunships feels really valuable.
I'm not wedded to a particular primary, most things work imo. You just need to go heavier on other AT stratagems so you don't get pinned down by a tank that you can't safely answer
In play the biggest thing you need to keep on top of is making space with positioning as you can't stagger enemies. So pulling back from fights as the enemies close so you have more time for lasing
just putting this here so everyone knows my pain.
what's the warbond release schedule again? third week of every month or so?
typically it's the 2nd week of each month but I think they're not releasing a warbond this month to focus on trying to get quality compared to quantity of content
It was the second Tuesday off every month, but they said they're slowing down the releases sand were don't know what the new cadence is
gotcha, thanks!
i've got 1000 super creds saved up and i'm also almost at the medal cap, saw leaks of the next warbond that make me really want it so i'll wait till next week or so to see
I feel like I'm the only person who doesn't like the Sickle.
I am a giant sucker for infinite ammo weapons in games and obviously the Sickle delivers, but it does have distinct weaknesses compared to other weapons. It makes sense to not like it due to those.
- struggles in overwhelming numbers situations where you cannot afford to wait for cooldown or meaningfully pace yourself
- spool-up puts a delay on your responsiveness to quick reactions, sometimes it's just enough to not catch that alerting light enemy about to summon bugs/bots
- imprecise over longer ranges which, while compensated for by sheer volume of shots, doesn't lend itself to making careful shots at distance (bigger issue vs devastators at range if you try to shoot the head, most of your shots deviate and hit the shoulder armor)
to list a few
I get more value out of the Pummeler SMG because its bullets deal solid damage while remaining reasonably accurate and responsive with short bursts, on top of the concussive effect letting me pace my shots to crowd-control for an ally with a bigger gun
Sickle now isn't like meta anymore like it used to be as a lot of primaries now are good contenders
Not missing out on much rn not using it
But on release it was like straight up an upgrade to liberator in every way but infinite ammo when most players mostly had AT stratagems instead of ad clear strat so sickle was your perfect complement as ad clear weapon
Sickle is still really good if you want to just totally ignore the concept of ammo and reloading
Sickle + Quasar = what is an ammo box?
Helldiver still on malevelon creek for months because they still have quasar and sickle and refuse to extract
in super earth and hostile space, i alone am the infinite ammo one
I don't like its spool-up. It feels like it takes a billion years when you're looking at a bunch of bots taking aim at you.
i usually run it when i play
It's really just a second, but it feels so much longer.
it's a fine fine weapon
i feel like all other weapons, especially shotguns, have extremely limited ammo after using it so much
I prefer the Tenderizer and Punisher. The bullets come out when I point it at something and pull the trigger.
yeah they do fuck
i think Punisher was the one i refuse to use cause it was so fucking slow
Yea after switching off the sickle and being used to spooling up having bullets come out when you click is great
Goodbye sickle hellow blitzer with your new set of problem.s
The Punisher is the pump-action shotgun.
I love my bug zapper
is it the one you can load with separate shells
Yes.
that's the one
unbearably fucking slow weapon
could not use it for the life of me
I love it. It hits like a fucking truck and staggers anything it doesn't kill outright.
You want unbearably slow try Eruptor my favorite bot primary
Any primary that can one tap a shield dev with 200m scope is great to me
My rapid fire is orbital Gatling and strafe
No longer will I use AT strats only AT weapons, my strats will ad clear
Sometimes if I'm feeling extra bold or stupid I bring Eruptor to bugs
i usually just shoot their legs off with sickle if i must fight them
creek crawlers are simply a different breed
i would love to go to the creek again
i only got to do one mission there
seemed like a fun time
space vietnam was fun
show those bot bastards the insurmountable might of the Helldivers
They're nice, but I like this one's Fortified perk.
fair
I like medium armor. I used to use light (trailblazer usually) for the speed but got tired of stray bullets chunking me too hard, so upgraded to medium scout armor instead (the only one I think there is)
Yeah I tend to run Engi Kit
Medium or Heavy with Throw range for me.
I'm a big fortified Stan for bots. Explosive resistance is just nice, but it's that + the recoil reduction that pushes it over the edge for me
Idk if it's cause i'm biased for bots but a lot of the stuff released recently just feels better on bots
Bugs are harder than everyone thinks, lol. Like I actually think bots are the easier enemy type
It's just that most people don't adjust playstyle
Higher level bugs definitely are
Like hulks vs chargers - most support weapons worth a damn murk hulks in record time.
Chargers, let alone behemoth chargers? Hope you have a competent flamethrower guy
Bots have much more clear weak spots to exploit, bugs are rough in that regard
If you're a brand new player though the kit you're given up to like level 5 which is like the formative levels for a lot of new players are like more bug frendly than bot friendly
Imo the tipping point is once players unlock a med pen weapon like autocannon then bots become easier than bugs
Under lvl 5 bugs you get like 1 heavy a minute at most probably and it's usually a charger so everyone throwing their OPS probably someone will kill it and have it back by the next one spawing, then your liberator is great at killing every bug (probably except spewers when they were hellish)
I think Autocannon is super underrated for bugs ngl
Bots under 5 heavies aren't really an issue either but what is medium enemies, striders and shield devs are really tough because they're harder to kill with base warbond primaries (first front facing strider killing primary is like plasma punisher iirc and that's at the end) but also they spawn in enough numbers that using AT options will drain your support weapons fast (although AM rifle is now good for this)
Although since last major balance patch new players geting gatling barrage and strafing at level 2 so they're eating good
I still feel like the LibPen is kind of a trap option. It doesn't really work very well.
I've found the normal Liberator to be more effective generally, anything big enough on the bot side of things to require armor pen is something you should probably be slapping with a support weapon like the MMG or AC.
That's my experience, anyway.
I still swear by the Tenderizer against bots.
I will always bring Eruptor as my med pen weapon of choice
I'm happy with the plasma punisher into bots, though I often have the senator as a backup
Scorcher from the free warbond kills Striders and Devastators p reliably
Oh yeah the Scorcher rules too.
Oh wait i'm thinking Scorcher that's the last page weapon in the free warbond
I've started bringing the Verdict along for both, but the Senator is always a strong choice.
My weapon of choice for bugs is the Punisher, though.
It is good for striders, but by the time a lot of plyers unlock page 9 of the free warbond they'll probably have already formed an opinion on bots and stick to bugs
I really don't like the Tenderizer, I typically bring the Sickle into bots
Yea smaller mag hurts and I don't think it reaches major breakpoints where it's like 2 shots with liberator but 1 shots with tenderizer?
The Sickle just feels right against the bots
The best breakpoint I can think of for the tenderiser is reliably killing chaff with a 3 round burst to the body, even if you catch an arm in the way
If you like running on burst being able to confidently swap targets after a single burst is nice
im trying slugger again and while the lack of the stagger from the punisher sucks having more range + med armor pen is still good
The Sickleās windup is really frustrating and I like the Tenderizer for its ability to tap Troopers on the head and also have a full auto āoh fuckā response to Berserkers.
Itās only like a second but it makes it feel like the gun isnāt working right.
If you treat sickle similar to a minigun in other games that's generally how it's best used
It's better to fire a round into nothing so you dont' have to spin up again
i want a primary with the same sort of handling as the eruptor but instead of a single shot its rapid fire
heavy machine gun
The helldivers are once again asking for a backpack fed machine gun
supply backpack:
/j
Look if you had a MG and supply pack just did a purely visual ammo belt from it I'd use it more
HD2 won the Game Design award at Develop Awars 2024. Which cool! og them!
well earned
nice!
Awesome
pog
woo good for them
fuck me I guess
no team or time?
oh sorry
message didn't get posted
tldr
obejctive with the sssds glitched and even tho we did the gen it wouldn't let us proceed
"Super Earth: "It's just capitalism, baby!"
Terminids: begins selling E-710 themselves
Super Earth: "Wait, no!"
This invisible hand is about to liberate some E-710 for the free market
That is the funniest possible outcome.
I dropped into a bot mortar base last night and fought my way out successfully only for a teammate to throw a 380mm barrage directly onto my head.
illuminate gameplay from HD1
https://www.youtube.com/watch?v=Rikkcdo-u_k
The Inner Circle of Hell on Forest vs Illuminates using AC-5 Arc Shotgun, LIFT-850 Jump Pack, and MGX-42 Machine Gun with All Terrain Boots.
Played with Locob, Lein, and WeasleFire on Steam.
A tough mission where we wiped once or twice before completing. Nice that two in the squad got new promotions at the end of this mission (even before the ...
(featuring the disposable machine gun)
This is kinda making me want to go back to HD1 for a bit
Oh shit i just realized we havent had a warbond announced yet
fair
I think they said that theyāll be taking more time on it
Yeah, fast firing weapons and mobility in general were good. Thats why people also used motorbikes against them.
Also maybe knives since current knives go through shield packs
Trademark Helldivers 2 Cinematic Moment.
This game feels like a movie.
spear fucks now
Commando is pretty nuts against bots, simply due to the ability to destroy outposts and objectives from extreme range while still having the quickdraw flexibility to use vs things like hulks or tanks in a pinch.
Yea I don't really use the laser guided part except against distant hulks or gunships
Being able to rapid fire destroy 4 fabs is great
That's like a heavy base worth every 2 minutes
I'd see them nerf that commando's ability to destroy fabs from any angle
Make it's demo force lowered to make you hit a vent
I would agree with that. Or maybe not so low to require a vent, but low enough to require two missiles instead of just one.
I don't know if it works like that. I think the way demolition works is it checks the demo level against the building's which don't have HP and if it's higher the building is just destroyed
I don't think CD is the issue cause it deals less damage than EATs and misses a breakpoint on certain enemies like chargers where it requires 2 commando shots vs EATs 1
It's just weird the weaker damage AT weapon that's meant to spam weaker projectiles can destroy buildings easier than the stronger higher damage EATs/RR
Spear also does the most damage out of the AT support weapons
I never got the chance to fight on Malevelon Creek. Was it actually all that different from any given current bot mission of the same difficulty level?
the creek was before some of the stuff we have now, so it's a bit easier
I really feel like I missed out on something special.
mechanically the creek wasnt any different from the jungle forest maps, at least
Yeah, I guess it's just that feeling of having been there that I wish I had. But I was there when Meridia fell, so that was cool. This game is really something else for making you feel like you're part of something big.
(Even if that something big is the dumbest and most unnecessary wars imaginable.)
Creek just had an incredible aesthetic (permanent night time tropical environment) and everyone was still figuring out what to even do, so the sheer difference between it and bug planets meant it was comparatively just insane and different and cool
Also very early creek had automaton defense missions which were incredibly overtuned with enemy spawn rates
I believed I played within the 1st or 2nd week of launch and the MO was Malevelon Creek Defense missions and I saw more bots spawning there on diff 3 than i've seen helldive now.
They changed that but it left a mark on perception of bots early on cause brand new players e.g me logged in, did the MO, got their asses kicked at level 1 and then went to bugs.
After they removed that defense mission i'm not sure why creek kept it's reputation as hard
oh yeah before they fixed the spawn rates, automaton defense missions were nigh impossible since it was just constantly airdropping tanks and hulks right on top of you
And the spawn rates I later discovered going back to bots, was only that specific defense mission too
That's when I learned bots were actually fun and doable and not the late game faction
People will call it a skill issue
<@&1206091872716595200> anyone wanna dive? (just gauging intrest too see whos down)
i want to play but i got phonecalls to make š
fair nuff
I woud love to play, but I uninstalled Helldivers to play BG3
Iām at work.
I keep thinking about Meridia and uh⦠do we actually know what happened to it? Because Iām not sure that was a black hole exactly.
Like the planet itself? I don't think so
We just dumped so much dark fluid in it that it turned blackhole
According to Super Earth
We were trying to destroy the planet
Yeah but thereās light coming out of it a little and it looks more purple than black and there was ominous groaning as well.
I'm assuming we'll find out eventually
Rn it's a problem solved until it isn't like the TCS towers
oh no, they've learned to grapple
heavenly potemkin devastator buster
Bots got new melees before we did 

exo with stratagem launcher i believe
Innteresting
Not having being able to exit stay in the exosuit to use stratagems is a huge downside for someone like me who likes using low-cooldown options.
Miss having the stratagem launcher from HD1
Isnāt that an upside?
I wrote the wrong thing, I meant to say not being able to
Vulnerable doesn't mean it happened, it just could happen. At any time. Any the time the playerbase decides to. Annnnnny time now...
Already, the fact that there's 0 Regen on the bot planets has does nothing to move people from the Bug Front.
I did my part
also I need to figure out how to drive my team away from meatgrinder fights
I just haven't been playing much besides testing new stuff
My crew has moved off HD2
I have been playing BG3
Same
I gotta figure out a bot primary btw because I like the lasgun for stealth but then berserker drop and I scream and die irl
Sickle's good.
punisher will stunlock berserkers, plasma punisher will also do so for an entire pack
pummeler smg will also shut down berserker packs
for secondaries, the redeemer and the triple sawed off are great for berserkers
Triple Sawed Off is great at cutting Berzerkers in half, ye
I have played this game every day for two months.
ive slowed down my play time but i always do it with friends
Ironically kill faster. Airburst launcher or cluster the area, let them spend a few seconds to clean up the heavier survivors and hope they follow before reinforcements arrive
Premotively wipe out squads of all light units with those so they don't call reinforcements even if they engage
Iāve gotten good at knowing when to run away. I can and will abandon pubbies to the wolves and go do an objective.
If a patrol spots me and are firing at me or chasing me, i'll throw a strat to lighten it up and run
I run a lot of low CD strats so as long as i'd have some when I reach the objective i'm throwing the rest behind me to lessen the chance of the random rocket guys sniping me
Scout armor lets you be so bold while running around, crouch walking right up behind devastators like a cartoon
I'm just too stimpilled
Medic armor and stim booster let's you play so stupid and survive
I use the uh⦠Itās a medium with Fortified. I like the explosion resistance if things get kinetic.
I like big numbers, and medic armor/booster/supply pack means you'll always be top in stim usage
If I use less than 20 stims a mission i'm not stimmed enough
If no one is grabbing the stims left over on the ground for who knows who long it's mines
I do have a problem with stims i'm so used to having basically an infinite supply that every time I see a grouper bigger than a patrol and get scratched I stim up in case I get ragdolled
I basically can't switch off supply pack cause i'm so used to stimming so much
I use supply pack less and less now but that + medic armour was absurd
real "injury? what injury?" moment
The more I play helldivers the less good I want to be at it if that makes sense. I've done the optimized team carrying builds now I just want to do the stupidest things and not be punished for it
Right now my "not good but fun" is probably crossbow because every time I successfully headshot something with it from 200m away gives me huge satisfaction
I like Tactical stuff but I'm not good enough to leverage it to match the impact of A Bomb
though I gotta say HMG emplacement fucks
stratagem tier firepower but goes where and when you point it
also it's hard to quantify if my smoke cover is impactful but I feel like it is
I wish AP mines were less of a friendly killing machine btw because I quite like them against bots
AH said hey anti-tank mines
I like to throw orbital smoke onto bot outposts that we're having to storm on foot so we're running into and fighting inside the smoke
Also really nice when you need to retreat, or when you're trying to extract or hold ground and you use smoke to prevent bots from drowning you in lasers from afar
I just live on 5-7 difficulty and do whatever I want.
Iām capable of Helldive but itās not fun.
Helldive isn't that difficult- its the teammates that make it difficult, when they act they can just stay after finishing main
I mean fun and difficult are separate
I find difficult fun, and helldive rarely delivers that itself, it's the teammates that make it difficult- if everyone works toegether and knows roughly what they're doing, helldive is just a fun challenge
however
fun is inherently subjective, yes (and I can attest that feeling like a cat wrangler on 9s isn't very fun)
I'm with Fang I could do helldive but if I don't have a good cooperating team it's not as fun. Whereas lower diff I worry less about my teams mistakes and easier to enjoy the game
I try to be a teamplayer which makes higher dif more frustrating than it needs to be
I kind of switch to be a more support role cause of my crew is like not great at hd2 so my stuff is on short CD and not have long CD support weapons cause someone will try to retrieve their support weapons and die so I might as well help them and if I die i'll get the stuff back soon
I've played enough and i've had my fun, now it's my turn to let others have the fun. Pick whatever you want i'll pick up the slack
I turned my nose at EATs until I realized that if I throw them on cooldown everywhere there's always an emergency AT pocket sand within hand's reach
for my entire team
And I think they may be even stronger now with the fast arrival upgrade
eats scale directly with your ability to remember that they're off CD
But also, 50s CD kinetic strike :)
: )
The call down time reduction is gigantic, it shaved like 6 seconds off my commando drops
I like commando purely cause I don't have to pick up the 2nd eats
That's fair too tbh
Though I'd sure pick EATs over it against bugs, the lower cool down and one hit headshot against chargers is a big deal
It is better for bugs but would I really choose a different stratagem because of a mild convenience? Yes absolutely
The times when I drop an EATs then turn around to get the 2nd and it's somehow surrounded and I just got to leave it behind to risk not dying
Peeved
I love dropping EATs
accidentaly took the countersniper into a bug 9
kinda works really well actually
but hunters taking 2 bodyshots with the CS is just a crime
those bastards need to be a tiny bit more fragile for how much mobility they have
reworking the automaton tank girl based on a friend's design suggestions (big tiddy warning)
great assets
ough
massive fan of the monoeye tbh
did you do the cannon turret too or nah
They're clearly fuel storage.
Yay, return of the bnuuydiver! :3
arent fuel storages usually on the rear
sloped armor
Ammo racks according to Panzermadels
s'where they generally stick the big engine innit
ĀÆ_(ć)_/ĀÆ
were there any laser(heat) based DMR / sniping weapons in HD1?
Nato hump
Double stacked ERA
Warning: you are within range of enemy artillery.
Dont think so. There was a laser shotgun and a laser smg
pffft
Yeah the 5 Las weapons in HD1 were the two rifles the Sickle and scythe, the Call in las cannon~~ (Scythe++)~~,the āSMGā Tanto and the shotgun Trident
HD1 didnāt really do sniper weapons due to being a top down twin stick
I tried out the Dagger last night and I was unimpressed.
It sure does exist!
I use pistols as a snapshot backup and having a wind-up on a pistol is horrendous.
The upside: Oh goody, you can have an entire loadout of infinite ammo!
Yeah the dagger is not what I would ever choose as a primary. The deagle from I think the polar warbond absolutely rocks if you intend to be shooting things with your secondary
Deagle is my pick for my secondary to an Eruptor
Senator good but my aim bad so having a bigger mag in case I body shot a berserker and it just cuts me up
Eruptor feels like a sniper with it's 200m scope but also you just got to hit vaguely close and it'll blow most things up
You do have to aim at shield devastator heads to one shot them though
the sad part about eruptor vs heavy devastator is that the bolt racking animation is juuuust long enough that the heavy devastator will have recovered from the stagger and started shooting you again
That's true
But 2 body shots is good enough for heavy devs
And it's not bad if you're far away
I treat Eruptor as low aim skill sniper with a bit of bullet travel
It's 1996 and Helldivers 2 just came out in the arcades in 16-bits!!
You can enjoy Metal Slug: Awakening on iOS, Android, and PC, and game controllers are compatible.
Download link: https://msawk.haoplay.com/kol?fuid=64bits
Get the poster "For Democracy!"!
https://crowdmade.com/collections/64bits/products/64-bits-for-democracy
This is the 13...
Nice, that's really well done
what's the current MO?
capture 3 bot planets in 3 days
one captured, second should be captured by tomorrow
probably sooner, a lot of people are on the Matar Bay defense instead of the MO and that's almost done
For good reason, we would have lost our 0% decay rate on those planets
Agreed
Iām stoked. More bot MOs yes
Super Earth's Luckiest Helldiver
(Ignore the guy on the far right, he only showed up during extraction.)
I had a friendly airburst beacon dropped on my head and I only got a little nicked.
stims have no addictive properties you know
I'm addicted to being alive.
I swear democracy officer I used 26 stims this mission because it was necessary for the objective
26 stims? yes i used all 32 stims, its amazing that our supply lines were seamlessly able to get get me 57 stims
I don't like dying, so I used the stims a lot.
Wow that's weird I don't like death either
Except if it's my enemies
And teammates
Medic armor/stim booster just lets you do anything with your build and not die
I may not be picking optimal stratagems but i'm gonna walk into the objective that's being swarmed, punch in arrows into the terminal, and walk out maybe depending on how much stims I have left
Enemies legally can not kill you if you have stimmed
I tend to die a lot less than my teammates because I have a strong instinct for "If it sucks, hit da bricks!" and using stratagems to cover my skedaddling.
Mines is if I get sneezed at pop a stim, I got a supply pack. What's gonna happen i'm gonna run out of stims?
My no death runs come from being able to chuck strats at ranges that enemies can't detect me from.
Also a goated strat
Early on when armor was bugged to be paper I ran throw armor and just like, finished destroyable objectives before anyone could look at it
my goto strat was most fights are avoidable, the people's i played with strat was every fight is a goal
this lead to problems
My main group is like that
They're used to most horde games where you just kill until you get a break
I dummy proof my builds by cluster bombing the patrol so they can't call reinforcements cause I know they'll fight it anyways
I recently learned that you can rocket jump
so I guess I'll be packing explosive resist a lot more now
what's the button to drop gear btw?
On PC: hold X by default
any <@&1206091872716595200> feelin' like divin'?
Console hold down on the dpad
Hm, Apparently the commando destroying fabs isn't uh... intended if i read the message right
What mesage?
I kind of assumed commando isn't supposed to be able to destroy fabs from any angle and was likely intend to work like EATs/RR where you need to shoot a vent
Wait no, nevermind, that's from some random who isn't on the dev team and equated AP to demo force
my bad for the spook
Oh that is a big mistake, AP and demo forces are very different
Where at?
"customer support" alright fair point
also the helldivers server, B vitamin
Still, if the commando needs any sort of nerf i'd say just hard lean it into the idea of 'disposable spear' myself
Folk have primarily loved the fab popping, myself included, i know i wouldn't whine much if they dumpstered the damage to enemies in return
I'd say if not demo nerf then EATs/RR should be able to destroy fabs from any angle as well.
Ehhh, iunno, i like the idea of cutting launchers into two sides, those that pop buildings and those that don't
It feels inconsistent the weaker AT weapons can destroy fabs from any angle but the strong ones don't
Bunker busters versus tank busters yknow?
From a gameplay standpoint i enjoy it myself, gives better identity to the launchers
mhm
I mean commando has an identity, disposable spear.
Yeah, and if eat can pop buildings and the commando loses damage in this hypothetical, what just takes the place of commando again?
Spear
I mean being able to pop 4 buildings in a row rapid fire over 2 EATs would stil make spear the better building popper
And then the commando just
has no purpose
so why not just split the launchers into two families?
It has the purpose of disposable spear, you pick it up once and have 4 shots
EATs you can only carry one, use it, then pick up the other
And commando is laser guided
Sev i'll be honest bud i don't know what to tell you here
I think it's completely reasonable to just have two types of launchers
It is, but does it have to be commando vs others?
er, archetypes?
it sucks if it cant pop fabs then
its literally not a disposable spear
spear's thing is popping fabs and long range heavy armor
It'd still be good if it can pop fabs through vents
not really
No, i include the spear and the commando in the same family
shit if they made it do less actual damage i wouldn't even whine if it further cements that
I guess that's where we disagree
I put commando and eats more into the same family
(this isnt even getting into the datamined actual disposable spear with the same lock on mechanics lol)
As disposable AT launchers
Then yeah you're kinda twisting my arm on this because we have two launchers that pop buildings, two that don't, it's hard to split it a third way out of the two mentioned
What's the 3rd way
No im saying there isn't a third way
you named one, i named one, i don't really think there's a third way
cause backpack vs non backpack is just a fancy wording for non-disposable vs disposable
i mean
I'm sure there's many more ways, but the one i'm suggesting is one
I just fail to see the issue with having a bunker buster and tank buster families
I'm questioning why commando should be the bunker buster
i think its fine as that
Lower damage, again lower the damage on it even further if you have to
fabs spawn in sets of what? 2-4 and sometimes more?
Precision weapon that needs less precision to destroy buildings?
wouldn't it make more sense for the bunker buster to have more shots in one go?
youre hyperfocusing on building destruction being such a big deal
it can pop fabs but like
so many things can pop fabs
Me or Sev?
and not to mention it gets hit harder with cooldown increase modifiers
I mean building destruction is pretty much why commando is used more rn over EATs on bots
I think EATs/RR should be able to as well
why would i take it over an autocannon?
Literally no purpose? I'd hard disagree
without any angle buiding destruction practically everything it can do can be taken cared of by the AC
Do either of those need a buff is the thing? cause RR getting fab popping just fucks over the spear for a lot besides range and maybe flying enemies if you're impatient
and also i just
don't see the problem with some weapons and supports being better against a specific enemy type compared to the other
Maybe just EATs then
like "oooh you can hit the vents" i can snipe with the AC and use less ammo comparatively
lmao
that still fucks over the spear
Cause if you die you get it back 2 minute
EATs is good cause it's disposable and quick
And no backpack
the current AT spread i think is fine
Like said i might knock some of the damage down on the commando to hard lock it to bunker busting
but that's it really
if you drop the damage it becomes even worse vs bugs
Then just don't take it for bugs?
right now it barely hits breakpoints for 2 shotting behemoth and BT heads
I mean commando is like reducing spear usage a lot since they can destroy many of the same buildings
Yeah just don't take it for bugs then, you can choose what enemy you're fighting the loadout is on you
yeah but spear still has purpose because it will take out gunships better and has more straight up damage
And it's more fire and forget if you ask me
mhm
er more comfortable to fire and forget
And commando's purpose is disposable and low cool down
yeah and it does that fine
i feel like we're just going in circles at this point, can we move on?
if youre taking commando for building busting then youre going without an actual support weapon
and if you do bring another support then you're basically eating up half your strat slots
and like, now its worse strat slot wise compared to spear
It can still kill heavy enemies
not to mention youre not going to be able to use all the missiles on it unless youre at a heavy base or have amazing sightlines
so now youre forced to choose whether to drop the commando and eat the 1 min and 40 sec "reload" time or drop your actual support weapon
I don't think it's really bunker buster or it's useless. I use it a lot to kill heavy enemies. It's fine as an AT weapon
It's not that it's useless as an AT weapon, it's that there's better options
commando is way higher investment than EATs
Sorry last comment
I don't really agree, but I guess none of us are gonna change any views
I will move on per Nile's request
Sorry i wasn't trying to be pushy just didn't wanna see friends go around in a circle? i guess? iunno
This is the hill i'll die on though
Let this be an option
You can keep the current way and make this method slower by comparison so both are valid
i demand yet more complexity
let me reload someone with my backpack and then have someone reloading my back pack with theirs
i want a reload conga line
Let someone aim and throw the ammo at me from miles away and if it hits solely the weapon the gun is loaded
otherwise it explodes on impact
give me a gun that shoots another gun
See now that's just borderlands
Why backpack reloading is only for two players? Why not let other two players to help and increase reload speed even further?
Maybe also add backpack reload mechanic for mechs
This is slowly becoming voltron
EDF 4 Balam style giant mech that can mech a hive lord with many turret seats for the 3 others
https://static.wikia.nocookie.net/theearthdefenseforce/images/9/98/BATTLE.jpg/revision/latest?cb=20160516045020
Im playing with my crew again who aren't big into hd2 and like almost none of them have a warbond and the ones who do have warbonds they have like 1 maybe 2
Kind of very different experience when you can only recommend base warbond gear
The stock Liberator is a good multitool.
Sometimes I bring it if I don't know what else to pick.
is punisher default?
all you really need between the two of them
Yeah slugger honestly still feels good to use
Sad to lose the stagger but it still does good work
Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down all new methods of defending intergalactic freedom and family values in Helldivers 2, including the RL-77 Airburst Rocket Launcher Strategem, the SG-22 Bushwhacker and the AR-61 Tenderizer.
In the latest video in the Firearm Expert Reacts...
Oh my god if youre down to 3 shells on the bushwacker the shells modeled on the side of the gun will also disappear when you reload it
The base warbond weapons are very good and cover mostly a basis but also like the extra warbond stuff give more options that I'd consider more fun
I hope they release another free big warbond sometime in the future
Anniversary or 6 month anniv
A new free warbond would be great
Or even like a low cost super credit as like the 2nd base warbond to progress after you finish the 1st
Maybe weāll get something on liberty day
We better get the M2016
that'd be nice
need pink samples now, anyone interested in diff6 runs?
I'm drunk and I still managed to not die as much as my teammates. What is this game?
Also my bot kills finally outnumber my bug kills.
some people legitimately just suffer from a skill issue and struggle where others do not, congrats on being a certified boozed bot buster
you may collect your š§ 3ļøā£ badge at the democracy officer's terminal
Staggering up to my democracy officer like "Nowwww lissenn lissen herre, youuu..."
I added up my bot and bug counts and came up 7026 short. What gives?
These are a small sample of work that I did for Helldivers 2. I was the first Concept artist on the project back in December of 2015 and I stayed on the project for 6,5 years. Since the concept team was so small we worked on every area of the game, all of us, from UI to Characters and Environments and all factions. We started out at about 35 dev...
this is impressive
https://docs.google.com/document/d/1lvlNVU5aNPcUtPpxAsFS93P2xOJTAt-4HfKQH-IxRaA/edit
H.O.W.L. / Heraldās Office of Wartime Logs (9:00am UTC is when day ticks over) If you notice any errors or mistakes in anything shown here contact me (Cobfish) on discord and Iāll do my best to fix it Second Galactic War Timeline July 1st - 20th | Days 144 - 163 Day #163 9:00am July 20th Charb...
someone documenting galactic war progress
because its being an old style printout
hey what the
I got booted back to my ship's bridge mid mission without any message or anything
I think I went up in difficulty too quickly because I'm eternally short on common samples
Rares are my weakness.
Man all the news outlets I'm seeing say that the next warbond is a make or break moment for Helldivers
Because the player count is declining and arrowhead is on vacation
And like.. idk but it feels like manufactured news
news channels when a game is not a week old: dead game?
news outlets, or content farms generating articles from scraped reddit posts?
If a game doesn't have literally everyone playing it 24/7 it's not even relevant /s
Game's fine AH expected 100k max concurrent at the very most and the game and studio was budgeted for those numbers knowing they'd lose like 90% of launch players which is normal for a game so like they'd be trucking along fine likely on 10k co concurrent average daily
And it's at what 30k average just on steam? Yea they're doing great as a studio players side for finances.
one morbillion launch player
Maybe it's not popular as it used to be but definitely not dead.
Dead live service games shut down
this fits super earth so much lol
lol
Concrete's are bulletproofish you never know when it comes in handy
If public infrastructure can't be used for cover what's the point
you can also break it apart and throw it
run a few trivial missions can get 8-12 commons in like 8-10 minutes because of the smaller map size
i find that running 9s, on average, teams seem to pick up at least half of max samples which usually means im walking away with 20 commons 20 rares (at the very least usually its more) and all the supers if we find the rock (6)
HMG emplacement so good
The HMG Emplacement just Solves the Bots, yeah.
My most recent bot loadout is commando, precision orbital, orbital gas, HMG emplacement
Mines Commando, Supply Pack, Precision, Gatling
Commando pretty great for bots, one shots gunships/hulks and 2 shots tanks/cannon towers from any angle
A terror to hulks
hearing from official discord that the commando having 40 detonation value is a "bug" and likely will be removed
so @glacial light you get your wish of commando nerf
I was very certain it was unintended
I would like to keep it's demo force because it's now my favorite support weapon but i'm aware it's very strong rn compared to the other support ATs except autocannon cause that'll probably always be on top
Well its getting nerfed to 30 probably like the others
Where's the info for this
Seconding where's the info for this - i tried to loo, but the from command seems broke on their server
So the only source i can find is a customer support saying it?
Yeah idk what the adjustment should be but I would agree that single rocket on factories is too strong. Everything else is like, good but I don't think it's especially egregious
With the way demo force works currently code wise, it'd always have to be a single rocket hit cause it checks if demo force is higher than HPless building's defense and just destroys it or ignores it on impact. The game doesn't keep track of how many times a building has been hit or it's HP
But commando only destroying buildings on vent hit like the other non-spear ATs makes sense
And the game is already spaghetti code enough since the engine was outdated a long time ago so I don't imagine they'd do a ton of reworking when a simpler solution exists (reduce demo force to match vent destroying supports)
Ah, the fun continues.
I thought it's the vermintide engine
it is
they're all using the same engine (Helldivers 2, Vermintide, Darktide)
it's still definitely outdated and not being developed anymore
still seems to handle Millions of Little Guys better than a lot of 'em
Having a currently developed engine is great for a live service or online multiplayer game cause the engine devs update it to maintain compatibility with new hardware
And engine stuff is very complicated
But for a studio the size of AH if they got an engine problem they basically have to find workarounds cause they very much likely don't have resources to changing the engine itself
arrowhead hire this space cadet
Posts like this are illegal that make me get excited and then sad that they arent real 
making very careful warbond decisions rn
either viper commando or democratic detonation and I think me being a primarily bots player with a thing for stealth DD is perfect
I don't expect commando demolition power to stay so I'm not factoring it in in my calculations
DD is an excellent choice for bots I would definitely recommend it
https://www.playstation.com/en-gb/games/helldivers-2/
Coming August 6th 2024. Escalation of Freedom is the first major update for HELLDIVERS 2. Get ready to take on the new "Super-Helldive" CR10 difficulty, deadly new enemies, new mission types and much more.
The Galactic War rages on and Super Earth needs you to take arms and dive back into ...
they added the hollow bough stabber vines
right as i was about to post it
no map hazard they add will ever measure up to the instant death prickly plants that look like generic scenery and then you Explode from grazing them
RIP they really said rocket troopers and rocket devastators wasn't enough suffering so rocket tank
Shield pack ignores this.
Me asking where everyone is I'm already at the objective while they're navigating a plant minefield
me asking where everyone is because I belly flopped my way into the objective and they're still fighting a fight that ends with one (1) bot alive in just the right spot to draw the aggro of passing enemies
(they're 7 bot drops in)
I really don't understand people who just keep standing in place and fighting
it's never not funny to provide them with covering fire from INSIDE the outpost they were trying to approach
yeah there are bots all around me but so what
it's safer in here
Low level Helldivers I get, almost every other game encourages you or even forces you to stand still and fight until everything is dead so you can move on
After like 40 levels I would hope they'd learn that's not the case in this game
I often hear this comparison to horde shooters but honestly I disagree, though my main touchstones are Vermintide and DRG
https://tenor.com/view/stare-ghost-death-gif-27106641
watching lvl 100s on a 9 after the main objective is over, standing and fighting the relentless waves for no discernible reason
in both these games fighting till the spawns end will bleed your resources
in DRG you very much stop to kill the swarm and move on
Vermintide it heavily depends on the team and difficulty
Helldivers you just have to keep trucking unless it's bugs / unless ur team knows how to use overwhelming firepower
though in bugs it's better to have a distraction team and an objective team, so that you never cease making progress while the distraction team takes all the swarms
L4D2 you move to objective kill everything there and then repeat
I can Okay it in DRG though it's not ideal
but in vermintide I'm a firm believer in never not be pushing ahead
A lot of single player games with hordes they physically block you from moving on until you do everything in the area
Like borderlands, cod zombies
but yeah L4D2 conditions like most other horde shooters people to stand and fight
I'm trying to fight my STICK WITH THE TEAM instincts when said team is getting entrenched in a meatgrinder because I so could swing around and do their objective for them
Killing Floor is literally just stand and kill in an area
but I wanna be there for them,,,
and this is why I prefer playing with people on coms
but lately it's been hard to find people I trust (because of woke being trans and not wanting to roll dice every time I join a group)
A lot of games just throw enemies at you and when it stops then it's a sign you've done it now move on. Helldivers 2 does not do that you ideally should always move on unless you have to stick around for an objective
High level Helldivers though have had enough playtime to understand this game doesn't have waves though
the trick automaton propaganda doesn't want you to know is that if you just back up a little and take a different approach the 30 morbillion bot army will either go on a wild goose chase or take long enough on the corner that they'll catch up to you in a cleared outpost
unless I whiff my vent nade throw again of course
If you lost your support weapon in hell then just move on you'll get another one back
I've been dropping without support/backpack lately because I tend to find a map spawn or discarded gun before I desperately need it
Are there any natural backpack drops?
don't think so
but carrying someone's spare 70% full AC backpack after they died and called in another is pretty sweet
A true team player leave nothing to waste
do backpacks consolidate ammo when you swap them btw? I forgot to pay attention
No
maybe they should,,,
Note there's also rockets on a more heavily armored scout strider
And I'd swear the factory striders they showed looked different?
factory strutter
emergency dispatch: the automatons unveiled a new unit codenamed the factory runner
btw @muted burrow big bill hell's dives channel here
=]:3
nodding
c]:3
hit da bricks!
:O
i haven't dived in a while
played 1 operation last week which was fun, looking forward to the update
maybe it'll get my irl friends back online and get me off of ELDEN RING
Me neither. Combo of actually finding the game very draining on my physical capabilities, and also, Elden Ring
I've been having fun running orbital smoke, HMG emplacement stationary shield and a fourth misc option btw
with scout armour
I do NOT use these defensively
they're there to get my team out of meatgrinders by promising them safety when all seems fucked
fourth is usually EMS mortar
š«
yeah

also HMG is so flexible and on short enough cooldown that it's essentially all my damaging stratagem/support weapon needs
i still need to catch one of your streams š
ooh, I've only used it for defense
cool
It'll happen! I need to do more work to make them better quality
I'm pretty sure there's a way to take down factory striders with HMG turret too but I'm still figuring that one out
I think the neck joint doesn't bounce?
the factory doors of course too but that angle ain't happening
I haven't used the commando against factory striders but I read it's 2 shots to eyes, 3 to under carriage for kill
stilll need about 250 super credits for another pass
Commando hits a lot of the same breakpoints as EATs surprisingly for bots.
radar station save me, save me radar station
Autocannon i'm sure still goated for bots but being to front kill every bot is great, no need to look at vents
Do we get a new friend
https://www.playstation.com/en-gb/games/helldivers-2/
Coming August 6th 2024. Escalation of Freedom is the first major update for HELLDIVERS 2. Get ready to take on the new "Super-Helldive" CR10 difficulty, deadly new enemies, new mission types and much more.
The Galactic War rages on and Super Earth needs you to take arms and dive back into ...
oh is commando the 4 rocket laser guided one?
To touch on old conversation: I have to tell players to just leave so often
Heavy base is done? We can leave!
Detector tower popped? Time to go to the next thing!
Yea disposable 4 shot EATs with optional laser guiding
It's quite strong as an AT weapon considering it's 2 minute CD
well less damage than EATs
Less damage but hits many same breakpoints
usually 2 missiles to meet 1 EAT shot for most breakpoints
You'd think so

It's not really the case
exceptions are behemoth chargers
2 missiles are 900 damage and behemoth heads are 850 hp
i guess I could try playing with randos, but I've always played with friends (and pnet people exactly once)
it's been a good time
The Commando is nice, but I just prefer EATs still.
Largely because you can just leave 'em everywhere
Against bots commando
1 shots hulks to eye, gunships to thrusters
2 shots dropship thrusters, tanks to turret at any direction, cannon turret to any direction, factory strider's eyes
EATs is similar but 1 shots dropships
Against bugs EATs does have advantage of 1 shots chargers to head, Commando needs 2. Both needs 2 to kill BT to head
Plus laser guiding as an optional toggle means you can snipe hulks/striders weak points from a distance and make sure you hit even if they move
commando has the highest burst damage of all the AT weapons
you can shoot 1800 worth of damage in like a second
EATs have 1300 damage and the others have cooldown/reload time
I actually don't like this about EATs, mostly cause depending on map I may never even run near the area i've left them
I do like commando as my favorite AT weapon for one reason, it's EATs but lets you carry all the ammo at once.
i'm gonna snipe my friends with commando
If the acid rain now reduces armor, even if its just -1 armor value from enemies it means you can shoot Chargers anywhere with most med AP support weapons
Laser guidance is like a nice perk for those that can't aim to save our lives, just keep the mouse on weakpoint and profit. I don't have to lead targets then have them switch directions last minute
my biggest gripe currently is BT headhitbox being whack (as reported by AH and from my experinece)
My greatest annoyance with bugs rn
Will it take 2 EATs as it should to kill a BT? Or 3 eats? Time to wait to call in more
Commando I even use in bugs cause if BT survives 2 hits to the head somehow they surely won't survive 2 more
And chargers you can rapid fire, EATs is still better for Chargers
Or be a chad and use commando and EATs
I am a big fan of the Laser Cannon
Still waiting for them to bring back the disposable MG so I can have on demand weapons I can throw away
Mechs, EATs, Commando, Disposable MG. I am littering this planet with democracy
leg meta is back with how many behemoths are around
OPS just works
arc thrower mentioned
I'm personally wondering if this'll come with a new free warbond
oh fuck oh shit i see automaton ships
|| combined with the fact that an automaton orbital rail strike was leaked a while back... ||
speaking of leaks, ||can't wait for DEPLOY THE BOYS||
||OH WAIT SHIT THE BOYS ARE COMING?!!?||
dont think we got any new info on them sadly
What if everyone got the bois then we just throw them at once
Reverse horde shooter
Look at us, we're the horde now
lmao
lmao
I really need to get back on helldivers 2

I love the record your own behavior
both thrilled and terrified to see the Impalers return
I really like how huge he is
have they said what the new upgrades are?
oh god, so I'd need to play CR10 if I want to fully upgrade my ship?
yeah currently
Given how much they seem to bend to player pressure I wouldn't count on that sticking around
i dont think so, its just a different kind of super sample i think
I mean also, if you're at the point where you need the new CR10+ super samples and play like diff 9 without those upgrades it's like a nice to have.
Edit for clarity: If you play just diffs lower than 10 then it should be perfectly playable at that diff without the upgrades gated by CR 10 and they'd just be nice to haves for lower diffs
They did lower purples 1 diff so I can imagine they'd lower these ones from 10
i mean if its not mechanically different from super samples then its not reason it cant be limited to 10
I was under the assumption the next tier of ship upgrades would need these new CR10 samples
What's CR10?
I assume difficulty 10 and it stands for challenge rating 10
I'm still working on the last round of upgrades.
And I don't really want to play on CR10, I mostly live on CR6 and 7.
Have they out right said the stuff in the mega bases will be new samples?
Or just some nebulous ārewardā
Apparently on their Discord?
Just give it a try
May as well
Itās going to be too hard.
I mean why not just stick to 6 and 7
The later tier modules would be nice but if you're at point in ship upgrades you've kind of power crept for 6 and 7
I feel compelled to finish them off. Feels like I'm leaving the job half-done if I leave them.
So I'm kinda stuck between feeling like CR9 is too hard to be fun as is and feeling like I've got missing parts on my ship.
That said, a lot of the other stuff in the new patch looks neat.
I can't wait to figure out how to deal with those rocket artillery carriers.
MRLS trucks are š
I'm also looking forward to kidnapping Terminid children.
I'm sure this will not have any strange or adverse effects.
That's just goofy defeatism, dude. We have no idea what the patch is going to shake out like, etc
and you'll likely be with lots of other players determined to Not Fuck It Up
And there's always the classic soloution to a hardned bot base:
4 orbital lasers and a prayer.
The prayer is Fuck You Robots, chanted in latin
Honestly the mega bases have me more excited than anything else, I much prefer fighting in and among structured than in open fields against the bots and it's more room for my beloved 380s to shine
same
maybe I'll finally be able to justify bringing walking barrage
it's not that it's in any way bad but you kinda never need it over circular barrages
but when storming a sprawling base, perchance
If you are trying to break a specific objective I find walking barrage has a good niche because you can throw it from 100m+ and just not engage.
E.g. Command Bunker missions
Everyone bring 380, walking, and laser to get that nice 6 strat at a time achievement
We are eliminating the entirety of that zip code from the records with ordinance
hey what if theres a bug op modifier called "Stalker Patrols"
Modifier called "Where's The Bugs?" because 100% of enemies have been replaced with stalker variants
Shriekers/pre-nerf spewers with cloaking
I still love the bug changes making them actually manageable for me.
Don't have to worry as much about being snuck up on by spewers now.
I do wish chargers and bile titans made very audible noises
It's just a lot quieter than the smaller bugs and it's hard to hear for it when there's a bunch of little guys screaming
Chargers do at least shake the entire screen when they start running.
Yea moreso directional audio for me
Like is it behind me to my left or right?
Which can be important for support weapons with slow handling while turning
Entirely fair.
It kind of seems like a simple thing that wouldn't take long but would be a nice QoL
I have turned off screen shake because I just can't play games when they have decided the camera has to move all over the place without my own volition, does it reduce immersive-ness a lot of the time? yeah, does it allow me to actually play the game with some kind of fluidity, yeah. I just need to have my head on a swivel if I don't wanna get snuck upon by ninja chargers
Even more excuse for me to never leave to bot front ever again.
Bot diver's sabotaging the game by making suggestions to make bugs worse to convert bug players /s
I like how you think!
I need to farm samples before the new patch
Any good way to farm the tier 2 ones nowadays
Are there any crash bugs at the moment, cause I just did
I really ought to get like 125 more credits
I assume theyre also gonna drop a bond on us
ice and vietnam ones are kinda shit right
the secret to getting rare samples and super credits is genuinely just to make it a very high priority to hit every POI you can afford to, play on like diff6 or so
you gotta be eagle eyed and scanning the horizon for any hint of a POI and beeline to it
Seems like the old god mission is gone
polar patriots doesnt seem that good to me
the one with a shield with an arrow in it
which is why I'll likely skip it, im sure tenderizer is aight, but everything else in there is mid
verdict is an inbetween the senator and peacemaker, but I just youse the GP anyway
tenderizer is alright, it's good if you like only putting 1 or 2 bullets in raiders/hunters
the smaller magazine does not appeal to me though, you reload a lot
the booster is weak, and the grenade is meh
armors I already have others that feature the same effects
so polar patriots, i might just never actually buy
unless they buff the purifier to a very interesting degree, or remix it somehow
Yeah at least the recent one has a unique passive (and gun show)
Polar has good looking armor
@cosmic spruce this one
I admit i do find stealth bile titans kinda funny
surpsingly sneaky for what they are!
Nothing like running around then for a microsecond you see something jutting from the top of your screen and then a bile titans has stepped on you from the back
Damn bugs and their coward tactics
I can't wait until the devs get so desperate that they make us choose AT tank mines or else these get put into the game https://www.rxddit.com/r/helldivers2/s/cw4abwTJ2q
I would still pick rocket factory strider for the bit
oh no
Actually I wonder if the mlrs tanks can reload
if they can't, trying to weather the storm instead could be an interesting strategy
Probably have infinite ammo like rocket devs
Just feel like they'd be quite strong if that was the case
We have been power creeping a lot and we don't know how easy it is to kill them
Maybe the turret has like low armor pen and fairly low health as an mobile artillery
Or it's reserved for the new CR 10 which is supposed to be real hard
Striders don't have much base health.
Lotta thick armor, but if you know the places to go for, they crumple pretty easily.
Killed one with two Hellpods and two OPS before.
i thought that was a huge reflector headlight that would just flashbang helldivers
sorry for ping
Playing with me is this but with EATs
i think the best strategy would just be to wait for them to start a barrage then run at them
so they have to end the barrage aiming animation to direct fire
does this model look weird for a bile titan?
ok i admit i don't play diff 6 often yet so it's likely just me
also now learning how to eagle. what's the difference between airstrike and rocket pods?
rocket pods track to a large target, low radius, medium damage
airstrike does a horizontal line perpendicular to you when you threw the stratagem, five high damage, high radius bombs
think of it the pods as a precision single target strike and the airstrike as a boming run that you have to aim yourself
rocket pods are also likely to one call in destroy tanks and turets as they have very high penetration
but due to hitbox/hurtbox weirdness are very unlikely to one shot kill a hulk
their closest competitor is probably the orbital railcannon, which will one shot a tank or hulk but have zero ability to clear multiple enemies, whereas rocket pods is three volleys of two rockets, which will individually target smaller enemies
Played with someone who ran the hmg on 9's yesterday and really made me like using it myself
10's are out already?
meant 9's :v
Broke: Hacking the game to try out new stratagems
Woke: Hacking the game to make it harder playing diff 10
All I see is that you can probably oneshot it by blowing up the rockets :v
Depends of it works like rocket devs
Shooting a rocket dev's missile pack just destroys it
And leaves rocket dev sadly shooting away with gun
Remember that they're technically two different enemies
so the aoe from blowing it up is probably gonna hit the driver
I'm just guessing based on the closest thing we have in game
Eruptor, my beloved.
fully armored striders going to make me impact grenade myself
diligence CS, slugger, dominator with head shots
which is the only way eruptor can 1 shot devs anyway iirc
Yea eruptor 2 shots to body (not including shield)
Maybe I should try diligence it's been a very long time
Embrace the crossbow, it's a fun weapon
Crossbow + deagle, but using the deagle more as the primary for raider killing
I don't have the deagle yet but looks like an unhappy compromise between the senator and starter pistol to me
I much prefer its handling to the Senator, so for me it's a very happy compromise^^
deagle shouldn't be able to oneshot (dev heads)
its 125
same as base diliegence
countersniper can with 140
Verdict has better burst damage and more ammo reserves than Senator, but the Senator's medium armor pen is really nice
Considering they kill different enemies Verdict and Start pistol is more apt comparison as like backup ad clear weapons. I'm not sure if there's many breakpoints where verdict uses less bullets to kill compared to starter pistol.
It's nice for Berserkers
I use Verdict with Eruptor cause I got med pen from Eruptor already and it deals with mediums better than a senator so it'd be redundant for me so Verdict as backup close range ad clear is good for me
Largely the same for me. The triple shotgun got there for a bit


