#Helldivers 2: For Managed Democracy!

1 messages · Page 79 of 1

tight zephyr
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I’m probably going to get the new warbond when my birthday rolls around. As a gift for myself. I want that carbine.

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Wait I should get the Super Citizen upgrade.

hearty pier
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Honestly I've been having great success with ARs in general into bots alongside an anti-medium support weapon (laser, HMG, autocannon, etc.)

Having a flexible, ammo efficient primary goes a long way

strange vine
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Yeee

unreal merlin
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Basic liberator does amazing work.

steady flameBOT
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Hey er, what's the Tenderizer do different to the other ARs?

honest acorn
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About 25 more damage per bullet with less noticeable recoil than the basic liberator

unreal merlin
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Have a very high base damage (like 95 or something) which makes its individual bullets do a lot of damage to unarmored parts.

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Higher damage, but lower recoil and magazine capacity. It's more suited to longer range shooting than the Liberator.

glossy horizon
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I wondered how it compares to the Diligence and Diligence Countersniper?

unreal merlin
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Its advantage over those is that it is still a fully automatic weapon that you can spray and pray if needed.

glossy horizon
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Diligence Coutnersniper still has higher base dmg (and pen), right? I wonder where it leaves the regular Diligence

steady flameBOT
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So it's got the downsides of the Penetrator, but specs into sheer damage over pen?

unreal merlin
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Essentially. Having higher base damage but only light armor pen makes it better for unarmored targets (raiders/light bugs).

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Medium armor pen is less meaningful if the target doesn't have armor to penetrate

junior badge
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Spear fix! Wheee

unreal merlin
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patch day patch day

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spear users come out of the woodwork to dunk on automaton bases everywhere

ionic holly
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i have a job to do

quick plinth
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and fix for peak phisique

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so

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time to try eruptor again

junior badge
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Just crash fixes, so you can use it freely again.

stone bridge
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that was already fixed

junior badge
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Oh! I missed that.

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Nice.

quick plinth
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okay so

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the eruptor does handle a lot nicer with peak physique, now that they fixed it

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I can't even imagine how snappy stuff like the AC is gonna be

glacial light
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A real fix for Spear this time? We'll see

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Maybe a new bug will shore up

unreal merlin
glacial light
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Spear now will reprioritize fellow Helldivers as greater threats to user safety and retarget to them on occasion

odd arch
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paranoia crossover

ionic holly
hexed steeple
glacial light
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They can put IFF on a Spear and Rover but not sentries

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Glad they buffed mg sentry cause Gatling does not stop firing when switching targets and doesn't care if there's friendlies in the way

odd arch
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how do the MG and gattling sentries compare anyways?

glossy horizon
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Gatling was strictly better. I tried th MG sentry after the patch with the reduced call in time, but it felt like I was forcing myself to throw it on cooldown

glacial light
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MG's on 120 second CD vs Gatling 180 CD

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And MG has better ammo management since it wastes less bullets while not shooting a target

glossy horizon
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The Gatling has more ammo, so even with it shooting while spinning, it's not that big of a gap. It also just shreds way harder

glacial light
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I prefer MG mostly for CD, you basically can just throw it if things look even a little spicy

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Also MG seems to rotate quicker now which I like cause it reduces chance of friendly fire kills I think. It might ping an ally but it turns pretty quick to not like kill them like how Gatling is basically a stationary laser dog in regards to friendly fire

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Although i've seen rocket sentries can slowly but surely kill heavy enemies effectively now so I might try it out more once I get the HP sentry buff

heavy portal
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Where does super earth find all this manpower anyways

glacial light
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Children over the ages of 7

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Super Earth has discovered how to give 18 year olds 11 years of work experience by the time they're done with high school for entry level jobs

tall stone
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Ho boy

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That is fast

hexed steeple
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goodness gracious

hazy oriole
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i cannot wait to see how the hmg handles with this

quick plinth
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it is much snappier

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but I still don't see what niche the HMG fills

keen zinc
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killing everything

honest acorn
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That is pretty much it yeah

hexed steeple
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yep the killing and whatnot

quick plinth
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okay but I can do that with with the AMR

honest acorn
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So use that lol multiple guns are viable

glacial light
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HMG shoots faster

keen zinc
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Just far less precision

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I love them both

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AMR and HMG are like Diligence and Stalwart

glacial light
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AMR is the long range option, HMG if you want to put more heavy bullets downrange in a shorter time at a closer range

honest acorn
quick plinth
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My complaint is that, if I want an MG there's stalwart and MMG, if I want to delete mediums I can take the AMR or the Railgun, (if I still want a backpackslot), but you still just take AC whenever you want to hard delete pretty much any threat minus biletitans and strider factories

keen zinc
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They both go great with jump pack

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The HMG can protect you in close engagements far better than the AMR or Railgun

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While still offering the light vehicle armor and medium armor pen

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And massive damage per second for dropping high HP

quick plinth
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true enough I guess its more of a prefence thing than anything at this rate

keen zinc
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Yeah

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Like I said I love em both

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HMG I favor for bugs

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AMR will always be great for deleting hulks

glacial light
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Don't AMR and HMG kill all the same enemies for bots with similar armor pen

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They're more of an apt comparison whereas MG and Stalwart have lower armor pen and can't kill the same enemies the same way as HMG

quick plinth
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a different thought: if the jeep is going to be anything like the warthog I'm already onboard

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though I imagine it'll handle nothing like it- I'm just hoping its going to be as much fun

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driving around while your teammates shoot at stuff

strange vine
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the eruptor feels soooo much better with the physique armor now

strange vine
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has MG on back with gunner standing up

quick plinth
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its not a rotary mg though is it?

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just the MMG?

strange vine
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think so? dont recall

steady flameBOT
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Does it have a second gunner on the front passenger seat?

quick plinth
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I imagine it needs to be able to seat 4 people

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so likely it has one guy on the gun two people using their personal weapons and a driver

tight zephyr
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Anyone else having trouble with the game getting stuck on loading screens?

tall stone
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Yes

tight zephyr
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Ah, okay.

quick plinth
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robo ghosts

daring monolith
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ah yes, the 'ghost patrol'

I saw them back on malevelon creek. Spooked the shit out of me

tight zephyr
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I sometimes run into a bot that I can't kill, but also doesn't shoot at me. Sometimes they'll follow me around the map. It's like having a pet.

stark ether
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thought that was st. elmos fire or somthing at first

odd arch
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what were the illuminate like in the first game?

trail nymph
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Pain

glossy horizon
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They had teleporting guys and regenerating shields. Also they could create forcewalls that blocked movement, although I'm not sure how that would work in 3D

tall stone
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Also apparently some dangerous snipers.

unreal merlin
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You ever think what it's like to fight protoss Dark Templars? How about off screen snipers? How about psychic mind wranglers that screw with your controls? How about SUMMON UNBREAKABLE SHIELD WALL balls?

As always, move fast and kill the scouts faster.

glossy horizon
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Oh and the confusion "reverse inputs" guys?

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While I do unterstand that for HD2 they want to keep all fronts against the enemies open, it was kind of funny to log in and see "Oh cool, only Illuminates left"

burnt vapor
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The only good thing about the illuminate is they don’t have any heavy armour just energy shields

tall stone
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Man, the Terminids really are just trying to avoid us.

glacial light
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Oh ok just a simple random mutation, nothing to worry about.

honest acorn
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Patrols were single cloaked bots

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And snipers who fired beams from 3-4 screen lengths away

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They also had the ability to drop walls which killed you if you ran through them

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And attacks which inverted your control

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And regenerating shields

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But very little heavy armor

quick plinth
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someone just stole my drip and then kicked me from their lobby

hexed steeple
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sounds like fun

quick plinth
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I watched them put on the same armor pieces as me and when I reacted with "bruh wtf" they kicked me

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honestly

hexed steeple
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also i was sitting here like 'what do you mean screen lengths as a unit of measurement' but then i realized HD1 had a way different format

odd arch
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power move

quick plinth
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I didn't think theft was what could happen

odd arch
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I appreciate that the lobby makes your loadout upfront and public btw

quick plinth
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wdym

odd arch
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having people give me shit for not running a meta loadout and then carrying their ass with my blorbocore kitchen appliance is my favourite activity in coop shooters

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or slashers for that matter

quick plinth
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no I mean- I haven't noticed any UI changes

stiff spoke
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you can press a button to see the equipment instead and oyu can look at what other people are using

odd arch
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...what do you see if not the equipment?

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the game started with equipment view for me

stiff spoke
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isn't it switching between stratagems and eq?

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or did they put them on the same page now

quick plinth
stiff spoke
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yeah that's what i'm saying

quick plinth
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and I haven't seen any UI changes where now its both

odd arch
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it's new to me because I just started playing

stiff spoke
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hardly any other game does that

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you end up finding up in game

quick plinth
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ah

odd arch
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vermintide and deep rock both have approved mods for that

quick plinth
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I see

odd arch
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I think vermintide has it in vanilla now?

quick plinth
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well understandable

quick plinth
quick plinth
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it annoys me how the pod is painted but not the turret

glacial light
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Huh weird

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How's the rocket sentry I haven't had a chance to try it but it seems nice from what I've seen randos use it for

quick plinth
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its basically a better AC turret

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at least the way I use it

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the AC is still better against heavies

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but the rocket sentry does a good enough job

glacial light
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Can AC turrets damage chargers?

gusty wave
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Yes, they can also damage bile titans

tall stone
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AC Turrets can handle all heavies.

alpine seal
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...huh!

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i didn't know there were 3 different autocannons

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turret, support weapon and mech autocannons all have different damage values

odd arch
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support autocannon is a little wonky imo by not letting you buddy reload it from the user's backpack

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like it's right there just reach 5cm to the left

quick plinth
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that's a complant for all backpack weapons

odd arch
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I get the Vibes justification because that's how it's done irl but good luck convincing someone to trade backpacks lmao

glacial light
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It would be a huge QoL if you could just take ammo from someone's backpack to teamload

odd arch
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and a backpack on the ground, perchance

glacial light
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But also like it seems unwieldy to grab ammo from your own backpack on your back to reload someone elses

odd arch
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helldivers on ammo duty are selected from a boneless gene mod pool

glacial light
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That would explain how sometimes we can survive being thrown like 20 feet without dying

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Sometimes

glossy horizon
quick plinth
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??

glossy horizon
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Oh wait, this is about the backpack guns

quick plinth
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we just want the ability to teamload someone from their own pack

glossy horizon
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Ye I didn't see the whole discussion. Although having recently done that, the fire rate with team reloads is quite nuts. I think it's designed around not being easily available

odd arch
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I think the venn diagram of like

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"people who won't use the current backpack" "people who will"
and "people who won't use the hypothetical new buddy reload" "people who will"

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is still two circles

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being asked to trade your own backpack is a far smaller ask than cooperating at all in the first place

glacial light
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It's more annoying to me than anything cause like if I'm shooting an RR and my loader dies then I gotta pick up the backpack from wherever they're corpse went or else no reloading

odd arch
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and gluing yourself to a rando

glacial light
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And vice versa where if I'm loading and the shooter dies then I have to drop my support weapon if I want to make use of the ammo backpack of whato they had

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Or just not use it

odd arch
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that's where the strongest stratagem comes into play

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reinforce

glacial light
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When my teammates reinforcement me (they dropped their hellpod on me cause they thought I was an enemy)

pastel igloo
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An honorable sacrifice in the line of duty bosssalute

glacial light
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Maybe the automaton is like a gunner

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But probably just a funny bug

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Little guy doesn't know how to walk or shoot without a buddy we should adopt it to kill automatons

odd arch
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I wonder if stealing striders will become a thing since the pilots don't "interface" with them in any way

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it's just tank controls

glacial light
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We should be

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Let me hijack a strider and use it to kill bots

tall stone
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Oh my lord

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I am just going to ignore the MO

modest fiber
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lol

tight zephyr
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I've had the Japanese voices on for like a week and I feel like I'm an anime protagonist.

unreal merlin
cobalt patrol
tight zephyr
glacial light
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If I'm changing Helldivers to japanese

tall stone
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The Vandalon regen rate has dropped even lower

cobalt patrol
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Can yo see the regen rate in game now, or still no?

tall stone
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Finally got to try out the Blitzer. It's so good into bugs.

sage plume
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<@&1206091872716595200> i got my pc back who can helldive <t:1719514800:R> ?

quick plinth
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sure

trail nymph
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I’m ready to dive

modest fiber
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alright

sage plume
quick plinth
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@trail nymph you comin?

quick plinth
hexed steeple
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tower broke

heavy portal
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foolish government

tight zephyr
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MMG good.

tall stone
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All machine guns good tbh

tight zephyr
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I have trouble controlling the HMG even on the lower RPM setting, but it's very strong.

stone bridge
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The HMG really wants fortified or engineering kit, ime

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The additional recoil reduction makes a massive difference

tall stone
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Yep, agreed

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I love the thing in short bursts

unreal merlin
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I haven't tried it myself but I imagine the newest Peak Physique perk gives ridiculous handling with the HMG

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However if you put ROF to minimum and only like, 1-2 tap your targets it's fine even without recoil reduction

stone bridge
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It handles really well, yeah

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With Peak Physique

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I think the recoil reduction is better in the end, that said

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Particularly since the ancillary bonus of either armour is significantly more relevant than +50% melee damage

unreal merlin
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One day throwing knives will be easily replenished and inherit that+50% melee damage. One day.

tight zephyr
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I want this perk on armor that isn’t sleeveless.

supple siren
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Even less sleeve, just a tank top

odd arch
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sleeve toggle from deep rock

tall stone
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But Fang: More Guns Out.

odd arch
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when the correctional officer tries to confiscate my guns but these two are god-given

tight zephyr
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If I’m wearing space armor, I want it to cover everything.

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There shouldn’t be a square nanometer of exposed skin.

odd arch
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environmentally sealed shell (with a cigar port)

quick crown
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helmet with a hat attached

glacial light
heady halo
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you have to expose the skin, putting the biceps on show is what makes you stronger

modest fiber
heady halo
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braain blast: WE NEED SPACE USE SLEEVELESS SUITS WITH CLEAR GLASS/PLASTIC ARM VISORS TO REVELA THE ARMS FOR EXTRA MELEE UNDER VACUUM

hexed steeple
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wha

modest fiber
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the confusion is strong

heady halo
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lmao

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sorry

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arrowhead has said that armour designs are meant to imply and match its passives

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so for a voidproof melee enhancing armour

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you have to give it clear arms

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so you can still see the biceps

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as seeing the biceps is the main difference visually for that armour set

odd arch
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I'm now imagining the like extremely bulky NASA suits

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but with clear latex arms

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like the astronaut angrily tore their arms out the sides of a suit that was too small

heady halo
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my thought was similar to to other armours but with clear visor like armour pieces over the arms

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big and bulky

honest acorn
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Just have the armor painted to look like muscles

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I like the clear more though

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These but with bubble arms not a bubble head

gusty heron
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It's a bulky space suit with no arms, but you deploy with a can of that spray-on flex seal stuff and so you can just give the arms a quick overcoat before dropping.

heady halo
civic apex
sage plume
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ooOh?

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thats cool

junior badge
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Neat!

sage plume
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<@&1206091872716595200> dunno if its in game yet but still anyone dow to dive?

quick plinth
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honestly a flare stratagem would be cool regardless

modest fiber
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🤔 wonder if they also add flare grenades or would the strategem give a utility tool for that

cobalt patrol
sage plume
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damit plsno

junior badge
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Aw, boo. We know that flares are at least planned, which makes this so believable.

cobalt patrol
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Always source yer shit!

glacial light
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My question is can you kill a teammate with a flare

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Asking so it doesn't happen of course

tight zephyr
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A mission standard illumination flare stratagem would be really nice.

keen zinc
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not rockets

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giant bullets

odd arch
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I think for all meaningful purposes they can be called rockets

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I don't have a PC that can run the game atm to confirm if the projectile boosts in flight

heady halo
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you can fire rockets from a rifle

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rifle just means the inside is rifled right?

odd arch
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yeah

unreal merlin
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that is the defining property of rifles yes, that they have rifling in the barrel

odd arch
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if the projectile doesn't boost it's technically a grenade

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same if it fires but doesn't accelerate

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that's a gas generator

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military terminology never learned from the fiasco that was deciding what's a spear in the medieval times

stiff spoke
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honeslty

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we shouldn't have progressed past spears

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everything should just be a spear

blissful sparrow
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tho usually you do not want to rifle a rocket projectile. it needs at most a gentle rotation and otherwise can stabilize itself

stiff spoke
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seems gentler

odd arch
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you can lower the spin imparted on a projectile with the right sabot

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question is why would they do that, unless it was originally designed for shells and rockets were a later addition

stiff spoke
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it could've been cheaper

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realised they could save cash by using hte same barrells

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it's super earth, they would do something dumb

odd arch
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recycling tubes from a vehicle mount into man portables

blissful sparrow
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simply fire the gun 100000 times until the rifling is worn away

keen zinc
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recoilless rifles fire specially designed shells, not rockets

odd arch
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yeah but with alternate ammo weapon categories are very blurry

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pretty much only dictated by the original design

keen zinc
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the ingame recoilless is basically just a carl gustaf

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makes sense since its swedish

odd arch
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ah

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I couldn't take a look at it in-game

keen zinc
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they fire giant bullets and have special cartridges that ventilate outward, so the gas is directed equally in both directions

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causing it to be recoilless

blissful sparrow
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really, its more a compensated recoil rifle
But that doesn't sound as exciting when you want the sell the thing to a military

keen zinc
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it doesnt have a propelled projectile or it would fuck the mechanism that allows a recoilless rifle to function, it would have to be a two-stage munition that ignites in flight

keen zinc
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old recoilless shells were funny

odd arch
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me tying a weapons guy to a chair telling him I won't let him go until he categorizes rocket launchers, recoilless guns, rocket assisted shells, gun fired rockets (...) without overlap

keen zinc
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a rocket launcher launches rockets, a recoilless gun fires a recoilless shells, a rocket assisted projectile is a multi stage projectile but doesnt change the classification of a weapon (loading a slug doesnt make a shotgun a musket), a gun fired rocket is a rocket

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this "behold a man" level nonsense

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now untie me

odd arch
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you won this one batman, but I will be back

tight zephyr
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I got to see a Carl Gustaf in action once, it was cool.

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My dad was in the National Guard and they had some kind of family day when I was a kid and they demonstrated some anti-tank weapons on an old M60 Patton that was being retired so they could replace them with the Abrams.

unreal merlin
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Always a fun time when you get to break your unit's old things with permission.

tight zephyr
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My dad was an engineer, so they did a huge demonstration on how they build pontoon bridges.

unreal merlin
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I know a guy who was once tasked with "demilitarizing" an F-16 that had been deemed irreparable. According to demonstration by the firefighter crew who was supervising the area, "demilitarize" consisted of beating the shit out of the F-16 with firefighter tools like axes picks and hammers until it would never be flyable again.

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Very cathartic day.

tight zephyr
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I'd like it if we eventually got some kit in Helldivers that let you be an engineer to some extent.

odd arch
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there's the call-in deployable cover but that's uh

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very whatever

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it's datamined, not in the game yet

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I think something like the hell let loose constructables would be a good fit but anytime you add something like that you have to carefully consider one thing: many players will grow very attached to their forts and not consider them temporary and disposable

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and tunnel vision in on them instead of doing the mission

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that being said aggressive, disposable construction is my favourite playstyle in any game that allows it

unreal merlin
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I remember having a lot of fun with mortar + shield bubble to make little firebases on Malevelon Creek.

odd arch
unreal merlin
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Identify there's an engagement about to happen, drop a mortar and shield, now you have a firebase to attack from. Mortar in general is just awesome vs bots tho.

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Not so much fun when the Hulk runs up into your bubble shield.

odd arch
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my spitballed idea would be an engineering backpack, besides some construction it allows you to silently cut barbed wire and fences, and disarm or relocate mines

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(chuck them into factory vents like a bomb lmao)

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not sure what side utility it could have for bug missions tho

quick plinth
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but if its far away it becomes much less reliable

quick plinth
lethal badger
tight zephyr
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Helldiver's 2

stiff spoke
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I mean yeah

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People realised the content for the most part is going to be the same

honest acorn
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It’s usually the case that big FOTM releases have a playerbase collapse to a pretty “normal” successful amount

stone bridge
stiff spoke
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Lethal company is at 9k or so

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15k

stone bridge
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Yeah that's a normal "popular indie game" amount

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I'll be real, people often have ludicrous expectations

stiff spoke
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It's more just

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There isn't a lot to do

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You can really quickly experience all the content

tall stone
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I just like the gameplay loop. 😄

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Also I like participating the story such as it is.

stiff spoke
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So do the 90k people that still play

stone bridge
glacial light
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How many people still play PUBG

stiff spoke
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600k at peaks it seems

glacial light
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Damn 280k average

stiff spoke
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And tbf, competitive games get a lot of attention like that

glacial light
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But also didn't have AH have fairly low expected player count number

stiff spoke
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Yeah

glacial light
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Like they received funding for the game based on those numbers

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So like they're doing great with current players count higher than expected

honest acorn
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I think it’s about “on target” now

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But hitting what like 500k ccu was nuts and not expected

tight zephyr
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I really like Helldivers 2. It's probably my favorite game right now. I have a lot of gripes with it, but I really want to see it continue and be successful.

glacial light
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HD1 peaked at like 7k plauers concurrent

tall stone
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We've got 52k people on Helldivers right now.

glacial light
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I will say the first major patch since Pilesedt stepped down as CEO was a baller one

tall stone
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2, that is

glacial light
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So far he was good on his word to become more involved in game direction since he stepped down as CEO

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And I don't have the tweet but he was quite humble about it saying it was mostly the team

tight zephyr
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I'm looking forward to seeing how the balance shakes out in the future.

glacial light
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Guy seems to be good at giving players what they want. Bless game devs but a lot of them get locked into spreadsheets for balancing and while math can be important for balance it's easy to makeathetically sensible but not fun changes

royal lantern
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They also seem to have a lot of content planned out, based on leaks, though when it comes out is always a big question with live service games

tight zephyr
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Final module unlocked.

hazy oriole
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wait a motherfuckin second that thing has the mech icon but it doesn't buff mechs??? arrowhead pls

agile fable
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mmmmm just got napalm airstrike. might actually use the Eagle now.

cobalt patrol
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Also, a lot of us have palyed a ton, will happily come b ack

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but are cherily doing Elden Ring

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or whatever elseright now

tall stone
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To quote Yoshida over at FF: Elden Ring DLC

cobalt patrol
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also Destiny 2 big dlc which was a hit, FF14 just launched dawntrail

tight zephyr
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I should get back to work on FFXIV, but I'm having way too much fun helldiving.

strange vine
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Yeah and its also very clearly a break week in terms of MOs

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Iirc as a swedish company theyre also gonna be having the mandatory summer time off too

quick plinth
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5 what super earth???

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FIVE WHAT

stone bridge
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5

tardy onyx
#

5 clearly.

quick plinth
#

I'm getting very annoyed with BTs now

#

their head hitbox even with the spear (now that I'm using it more extnesively) is very elusive

#

even if I do what does it most of the time

#

which is to be close enough where the upward arc of the missile is the level of their head

#

has to be bots

#

killed every bug enemy under the sun

#

cept maybe commanders

quick plinth
#

hm

#

the question.

blissful sparrow
#

now i just want a proper T-Pose victory pose

tight zephyr
#

Bile Titans are so bad.

#

I eventually went back home to the bots last night.

quick plinth
#

they really gotta make that head hitbox either consistent

#

or at least tell us what the head is

runic cairn
#

<@&1206091872716595200> got the dawg in me

unkempt river
#

That's ruff, buddy

runic cairn
#

boo

#

anyways anyone down to play

glacial light
# quick plinth

So I did the MO and now it's messed up my counting. I got 6 fingers now? 1 2 3 4 6 I could have sworn it used to be a different number

glacial light
#

Me carrying a mini nuke on pelican one to the super destroyer

odd arch
glacial light
#

Foreign object detected in the hellpod, would you know anything about that?

glacial light
#

I thought that was a super low run eagle strafe or something

#

Amazing work Charger

strange vine
#

fghfdhgdfhg

glacial light
#

Who's the helldiver that dropped and unloaded 20 rounds to kill 5 (thanks for completing that order) then died

pastel igloo
#

John Helldiver... bosssalute

tight zephyr
#

I don't think we're getting this one.

barren iron
#

fellas

tight zephyr
#

Just do it. Kill five.

tight zephyr
hearty pier
#

That's just the hidden ability of peak physique: "yeet"

keen zinc
#

"𝘛𝘩𝘦𝘳𝘦 𝘪𝘴 𝘢 𝘳𝘦𝘤𝘰𝘳𝘥 𝘢𝘣𝘰𝘶𝘵 𝘵𝘩𝘦 𝘩𝘪𝘴𝘵𝘰𝘳𝘺 𝘰𝘧 𝘦𝘢𝘤𝘩 𝘴𝘩𝘪𝘱 𝘯𝘢𝘮𝘦. 𝘛𝘩𝘪𝘴 𝘪𝘴 𝘵𝘩𝘦 𝘴𝘵𝘰𝘳𝘺 𝘰𝘧 𝘚𝘌𝘚 𝘚𝘩𝘪𝘦𝘭𝘥 𝘰𝘧 𝘚𝘶𝘱𝘦𝘳 𝘌𝘢𝘳𝘵𝘩, 𝘢𝘱𝘱𝘳𝘰𝘷𝘦𝘥 𝘣𝘺 𝘵𝘩𝘦 𝘥𝘦𝘮𝘰𝘤𝘳𝘢𝘵𝘪𝘤 𝘮𝘪𝘯𝘪𝘴𝘵𝘦𝘳."

The government encourages all Helldivers to watch the following music propaganda so they can be motivated to fight for our sweet freedom, remember, a happy helldiver is a deadly helldiver.

#helldivers2 #...

▶ Play video
#

Love this video

quick plinth
#

how does that even occur

#

BT just looks at AT weaponry and says nah burh

quick plinth
#

By exploring the differences between the Terminids and Automatons in Helldivers 2, I'm able to use aspects of Game Design to figure out why players find the Automatons hard.

This isn't very different from my usual content, but people should expect the unexpected.

Hopefully this makes some sense :) #helldivers2 #gamedesign
-------------------...

▶ Play video
glacial light
#

I didn't watch the video at all but I agree it contradicts the normal

#

Most horde shooters are mostly melee with few ranged enemies, having a horde faction that's mostly ranged enemies is new and scary to people used to other horde shooter games

quick plinth
#

the one thing he failed to mention is the cannons giving an anime blink before firing

#

but that's the exception that proves the rule

quick plinth
#

"bots are designed to be a challenge"

#

I

#

just

#

"difficult to fight, the automatons are the tougher enemy"

#

I disagree with that so much

#

in the sense that "bots are for hardcore players and bugs are for casuals"

#

like- sure it can be jarring switching to the other front for the first time

#

but once you know both factions and what to do its simple, the difficulty comes from teammates that do not pull their weight, and from deathspirals that go out of control

#

not the enemies themselves

odd arch
#

bots are held back from their full potential by mediocre AI imo

#

so their difficulty has to be implemented as 30 billion hulks and devastators

quick plinth
#

making the statement that bots are just outright more difficult than the bugs and that the design phylosphy is that they're meant to satisfy the more hardcore players while bugs are meant to be for casuals is just innacurate

#

I find bugs much more annoying to fight than the automatons, simply because they constantly persue you and have heavy enemies that much more disrupt your gameplan than the bots do

#

bots is a leisurely stroll when the team is even semi competent while bugs is a constant fight through to the objective and back, regardless of team skill (it can be leisurely sometimes however)

#

also the man saying "finding bugs more difficult than the bots, that's just a skill issue if I ever heard one"

#

like man- you had a nice video there

naive dragon
#

Yeah I wouldn't say bot is harder than bug, just more people enjoy bug. I can't fight bugs for shit but I rock bots regularly and I am very mid at best at videogames

#

I have a lot more time to think about how to deal with any one wave of bots. I have a lot more room to move and position while handling them. They have immediately obvious weakpoints and tells.

blissful sparrow
#

bugs is just funnier cause there is more of them in clusters so explosions are fun

odd arch
#

all I achieved was making the charger rocket propelled

#

my corpse too

quick plinth
#

finally

placid hamlet
#

nice

alpine seal
unreal merlin
#

hooray, once again I can do the ultra high rate of fire trick

#

one RR gunner, assistant reloader, and an adjacent supply drop. dump the whole backpack into them and pick up 1/4 of the supply drop for another 5 rockets, stretching to 20 total

glacial light
#

Those 8 bile titans won't even see what hit them

placid hamlet
#

the other 8 bile titans will see what hit the other bile titans tho

hearty pier
#

Not if I hide the first 8 under some Smoke Strikes

quick plinth
#

when the daily order is "kill 8 bile spewers"

#

I for the life of me can't land in a mission with some

tight zephyr
#

Re: Bots v. Bug difficulty

I actually find the bugs to be way, way harder.

#

Every different kind of bug is annoying in its own special way.

tall stone
#

With the changes to Hunters and Bile not being insta death, they're about equal to me.

quick plinth
#

I personally dont find bugs harder- I just find them more annoying to fight relative to bots

tall stone
#

Annoying I can still agree with.

#

Too much going on for bugs at once.

quick plinth
#

primarily the fact half the roster slows you or blows up if you kill them wrong near u

#

and the two heavies disrupt your gameplan a lot more than the numerious heavies on the bot front

#

sure a rocket dev squad or a couple of heavy devs will halt your progress untill you deal with them

tall stone
#

"I guess I'm dealing with 3 Chargers at the same time while I'm super sample hunting"

quick plinth
#

but you can deal with them, they aren't trying to stick their thumbs in your eyes as you scramble your support weapon or stratagem

#

chargers and BTs just keep coming untill you kill them, which with the BTs bugged head box and the fact that chargers seemingly haven't went down in number, just got replaced by behemoths

tall stone
#

Frantically dodging Chargers while trying to input a strat is a thing for sure.

odd arch
#

bots would be a lot cooler if they had a lot of troopers and they were a bigger threat imo

quick plinth
#

I mean, mg raiders can one burst you these days

tall stone
#

They can absolutely be a threat.

odd arch
#

yeah but they tend to kinda get vaporized from the collateral damage from dealing with their heavies

#

my pipe dream is having them actually use tactics to make getting to their big units a more interesting challenge

tall stone
#

But also this is like complaining the little bugs should be more dangerous.

odd arch
#

little bugs don't provide an interesting play fantasy

#

an army of pseudo human enemies does

#

this would go against their vibe of "stupid roomba marching forward menacingly" but

tall stone
#

Also, we're ignoring that the commissars are the most dangerous thing in the Bot army.

#

Heavies can't call in Bot Drops. Troopers can.

odd arch
#

which wraps back around to bot difficulty being 30 billion heavies

cobalt patrol
#

There's a reason one of my "Is this a good bot primary"

#

is "how fast does it kill littles?"

#

anything that can one tap littles becomes very, very good

odd arch
#

also huh, I think we played together when I was using my SO's PC

tall stone
#

The heavies also aren't the most dangerous Bot units.

#

No, those go to Cannons and Heavy Devs.

odd arch
#

that's kinda the thing

#

I think the current scaling is rather poor because instead of an interesting challenge it tasks you with sniping the boatloads of heavies

#

which isn't particularly difficult if you don't rush in

tall stone
#

I play with too many randos for that to be true.

#

You're asking people in a game to sit back and be patient. 😛

odd arch
#

undemocratic behaviour

ionic holly
#

I see bot, i shoot bot, if bot too big, i use spear
simple as

tall stone
#

Randos will bumrush right into a detector tower's sightline every single time

sage plume
#

<@&1206091872716595200> divedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedive

ionic holly
#

dive dive dive dive get liberated get liberated get liberated get liberated

sage plume
#

dive?

runic cairn
#

on in a bit

sage plume
#

yey

heady halo
#

unfortunately i dumped a cup of tea over my laptop charger and the extension cord it was plugged into

runic cairn
#

yike

heady halo
#

im not even gonna try the cord and am tossing up on chucking the charger lmao, but if nothing else i wanna give it overnight to dry

#

tripped the safety switch for every outlet in my apartmenr

runic cairn
#

rice?

glacial light
#

I like bots cause pretty much any med pen weapon can kill every bot fast with proper positioning. Bugs are more of a heavy pen AT check of do you have a weapon/strat that can kill a charger or BT right now? If no then run around until you do or god forbid spend several minutes shooting what can be damaged with lighte weapons

odd arch
#

yeah that's a problem I've encountered when going up in difficulties as soon as I was allowed

#

I just straight up did not have the gear

glacial light
#

Like bugs 7+ with the BT/charger spawns it's does your team have a response to 4 chargers/BT that just spawned or is it on cooldown

odd arch
#

at least the POIs kept giving me the arc thrower

glacial light
#

I find that harder cause poorly timed cooldown or swarm is on me while my spear is unloaded will be a bad time

odd arch
#

and a number of shots in the teens to kill a charger is Very Suboptimal but it's something

glacial light
#

Bots you can like find cover

odd arch
#

also I think I messed up by going with the uhhhhhhhhhhhhhh

#

adjudicator?

#

I genuinely can't tell if there are any bugs where its pen made a difference

alpine seal
#

just picked up 2/3 spear rockets from a resupply

#

it's... still not fixed...

#

i suspect it's only fixed if you call down the resupply, which is completely new and the fourth weird thing the upgrade has done

unreal merlin
honest acorn
heady halo
#

how damn spaghetti is thier code

unreal merlin
#

Their computers have the default language set to Italian

glacial light
#

Well their engine is 7 years out of date, as in 7 years ago the devs stopped supporting it completely

#

You can't even get it anymore as of 2018

tight zephyr
#

Seems like a bad idea.

glacial light
#

It is but it's kind of too late to change it effectively

#

Iirc the engine just out of nowhere stopped a year into HD2's development

#

Stingray existed from 2014-2018

#

But yea not great for a live service game which needs to be updated often for compatiblity with new systems

ionic holly
#

I would bring up payday 2 for comedic purposes but payday 2 doesn't have as nearly as many online components

glacial light
#

Apparently Vermintide 1/2 and darktide uses it too

ionic holly
#

pardon?

#

wait helldivers or diesel (payday's)

glacial light
#

Stingray

#

So helldiver's engines

odd arch
#

big bill hell's dives

strange vine
# alpine seal i suspect it's only fixed if *you* call down the resupply, which is completely n...

got this info from another:

Unless that was how it worked before, I think that they've also secretly buffed SPM by allowing randomly found Support Weapons in the field to be fully replenished by a single Resupply box as well, not just Support Weapons you've called in yourself.

I presume that this also means that if you pick up a Support Weapon which was dropped by a teammate who doesn't have SPM, you can still benefit from the upgrade and get a full ammo load regardless.

EDIT: Correction/Clarification. It seems that SPM now applies via who calls the Resupply Drop itself. Eg, if the person calling in a Resupply Drop has SPM unlocked, the boxes from that drop pod will fully resupply any Support Weapon. On the other hand, if someone without SPM unlocked calls in a Resupply Drop, those boxes will only supply the original amount of ammo to all Support Weapons. In other words, if only you have SPM unlocked in your squad, it is in your best interests to volunteer to call the Resupply Drop for the squad so everyone gets more ammo.

alpine seal
#

ahh

ionic holly
#

I mean it makes sense admittedly

alpine seal
#

that does make sense, i just didnt catch onto that being why that was

strange vine
#

size comp of automaton ship and super destroyer

hazy oriole
#

FLEET BATTLES PLEASEEE

heady halo
#

or just a blitz in a automaton ship

honest acorn
#

automaton ship?

#

When did these appear?

strange vine
#

Mostly as part of the news video

honest acorn
#

Oh shit that's happening now?

strange vine
#

But they have a model in-game

honest acorn
#

Or just the video

#

(I have been on a trip and not playing for nearly a week)

steady flameBOT
#

Where ya tripping to?

honest acorn
#

Oh I was just visiting family in Oregon

tight zephyr
#

Imagine having your Hellpod shot into the hull of an Automaton ship as a boarding action.

heady halo
#

exactly

#

or have a automaton warship ram your windows and you have to defend

#

reinforcing from the cryo deployment at the back

odd arch
keen zinc
#

space battles: broke

#

boarding actions using the hellpods as boarding torpedoes: woke

sage plume
#

YeeeS

#

use me as ammunition

keen zinc
#

special hellpods that open up on the bottom and eject you into the ship

#

could call them... shellpods

#

have an ablative penetrator tip that ejects off of the pod after entry

tight zephyr
glacial light
#

Equivalent of a raid with increased helldiver count that'll probably crash your PC with all the stratagems

tight zephyr
#

"Gonna need like... a lot of stratagems for this."

agile fable
#

looks like we're gonna need a 1k bomb

tall stone
#

I got my zapper I'm good.

glacial light
modest fiber
#

well they where a bot symperthiser so its ok :3

strange vine
#

one thing i like about the terminids is that despite having a ton of different forms they all share the same body plan
really sells them being the same species

quick plinth
#

eusocial insect moment

tight zephyr
#

I really like the visual design in the game generally. Their art team is doing some good work.

#

One thing that stands out to me is that everything looks a little like a toy. Just a little. The Helldivers straight up look like action figures. Maybe it’s just me, but it’s just another way the whole war feels like a joke.

royal lantern
#

That's definitely very deliberate I think, like even down to the oversized guns and capes

tight zephyr
#

Absolutely.

#

Even the perks armor gives you kind of has the feeling of a child making something up about this toy they’re playing with.

royal lantern
#

Yeah or special features of an action figure that they list in the commerical or the back of the box

tight zephyr
#

If I saw a Hulk in a big box on a store shelf advertised as coming with a set of interchanges arms and a free Commissar I wouldn’t even blink.

#

(And would probably have to be talked out of buying it.)

tight zephyr
#

Helldiver armor is definitely powered, right? There’s no way it doesn’t have some kind of strength assist going on.

odd arch
#

funnily enough I can buy most loadouts more than what your typical John FPS carries

#

unless you're running like, HMG with supply backpack

ionic holly
#

Some of it is powered though, or atleast has servos, hence servo assisted limbs

otherwise i don't think so given the speed penalties/benefits for heavier and lighter

#

(also i still follow the beliefs that the helldivers are fitted as cheaply as possible besides the super destroyer, lowest bidder and all that)

#

another thing i wanna spotlight is that some of the item reviews in the super store also imply civilian uses of the armour

now that isn't exactly close and shut 'oh yeah no armour is cheaply made too' since military surplus is a genuine market for civilians in real life but still

#

apologies i'm rambling arent i?

trail nymph
glacial light
#

Probably all those muscle stims

ionic holly
#

Like the super destroyer is the only thing i'm convinced costed more than 2 thousand super earth bucks

odd arch
#

super earth funded my HRT (male to helldiver)

ionic holly
#

Heh

#

good ol helldiver replacement therapy

#

... that wasn't a bad joke right?

#

i hope it wasn't

glacial light
#

The fact we have to buy our own stratagems with requisitions and medals we find in bunkers

trail nymph
#

Also it’s the lore reason why hellbombs have to be armed manually

glacial light
#

We should just throw down those broken hellbombs we find on planets

#

They should explode once armed instead of being destroyed

#

I would rather a random automaton blow me up with my own hellbomb and complete the objective then to have it be destroyed and having to get another in

odd arch
#

we hire an intern to hit every hellbomb with a wrench before dropping

glacial light
#

The guy who front loaded our stratagems needs a job if you got the upgrade

#

Madlad was great at their job reloading the stratagems in space, you only save like less than 10 seconds on most stratagems it affects I believe once you get the upgrade to breach load them

tight zephyr
#

The autocannon is the one that makes me go "Yeah that's at least light power armor."

#

That thing has such violent recoil and it's fucking huge not to mention the ammo backpack...

#

My opinion is that there's an artificial muscle underlayer like the MJOLNIR Powered Assault Armor from Halo.

modest fiber
#

when you're farming super credits solo and the map has 3 bunkers

tight zephyr
#

Ugh yeah.

#

What's the best way to farm super credits, anyway?

#

I'm really close to 1k and I don't feel like spending $5 I could spend on food and Monster™️ Energy Drink.

modest fiber
#

well either do 1-2 dif missions on solo.. or 4-5 missions in a group, thats about all i know, first one is quite boring tho but fast

unreal merlin
naive dragon
#

I miss solo diving bot D9s and seeing how long it takes for me to get horribly murdered I would do that again

tight zephyr
#

Ah, so just doing low-level missions and being really thorough. I didn't think they'd have SC stashes in lower difficulties.

unreal merlin
#

the maps tend to be smaller and thus fewer POIs but the point is the same

tight zephyr
#

Tell you what. She's as beautiful...

#

...as the day I lost her.

unreal merlin
#

tenderizer definitely slaps raiders hard

junior badge
#

It's a nice gun.

tight zephyr
#

It's by far my favorite gun for bot work.

honest acorn
#

<@&1206091872716595200> anyone wanna do a couple missions?

tight zephyr
#

Sure.

#

I'm mostly doing low-intensity stuff to scour maps for Super Credits today.

#

#9305-6252

honest acorn
#

Hmm I might want to do higher stuff for medal payouts lmc how many major orders got done

tight zephyr
#

I haven't done mine yet.

#

It's 50 kills with the GL.

#

Oh wait major orders.

#

Looks like all that's left is Erson Sands for the current one and that's... we'll probably get it?

tight zephyr
#

Man, just running low-level missions with one other person did net me a lot of Super Credits. I think I ended up with two hundred more than I started with after just a couple of hours.

#

And doing low-level stuff is a good way to practice some fundamentals, too.

stiff spoke
#

Yeah, there's no difference between high and low diff for sc gain

unreal merlin
#

Have you had the joy of getting one of the +100 SC pickups? Good feeling, that.

mortal wing
#

nope

stark ether
#

got two in one level before i think

mortal wing
tight zephyr
#

I haven’t, but I’d like to right about now because I’m at 900 SC.

sweet surge
#

New major order

reef raven
#

"battle station plans"?

#

👀

strange vine
placid hamlet
#

oh god, the bots are gonna take the other planets in that sector, aren't they. And then X-45 will be behind two entire sectors of bots

strange vine
odd arch
#

calling in stratagems from the battle station when

#

I can't really think of something that'd be distinctly more Awesome than something fired from the destroyer
that wouldn't also have a very wonky effect to availability balance

#

but hey

strange vine
#

some datamined stuff hints ||this is related to the clan/platoon system||

quick plinth
#

||ah so clans will each get a deathstar, hilarious||

tight zephyr
#

Doing solo stuff has been pretty fun, but the Friend Doors are always a kick in the balls.

stark ether
#

games need to stop adding friend doors

red steeple
#

Counterpoint: have friends o7

tight zephyr
#

I'm pretty sure the devs want to actively disincentive solo play, but... c'mon.

stark ether
tight zephyr
#

Also, I have friends I just don't want to bug them whenever I'm playing Helldivers and what I'm doing isn't something I trust pubbies to be helpful with.

#

I play this game a ton more than my friends do and I don't like imposing on them if they're not already playing.

stark ether
#

but my real counterpoint to friend doors: sometimes i want to farm, when i first started figuring out how to farm well i got a ton of pushback from sharing my methods from people even here so i dont like to farm with other people now

tight zephyr
#

Yeah, right now my big project is farming Super Credits.

#

I'm 50 away from 1k and I want to get the Viper Commando warbond.

stark ether
#

trivial missions are your friend

tight zephyr
#

I've been doing Normal just because Trivial is a little too sedate to keep me engaged.

#

While Hard is a little too spicy for me to easily complete the missions.

stark ether
#

trivials have a much smaller map but the same number of poi, can crank them out hitting everything in ~8 minutes or less

tight zephyr
#

Ah, I see.

#

Maybe I'll do that. But really the Normal difficulty is just because I like playing the game on its own and want something I can sink my teeth into while I'm farming.

stark ether
tight zephyr
#

However, if I get fed up with it I'll keep that advice in my back pocket.

#

I also learned a bunch of important mechanics while doing solo missions that I never learned doing stuff with pubbies at higher difficulties because I feel like I can take a few extra seconds to figure things out.

stark ether
#

yeah, when i was regularly playing i'd warm up with 2-3 trivials and then go for the harder difficulties and didnt need dedicated farming sessions

tight zephyr
#

Like how to destroy bot fabricators from long range with the autocannon. I always thought it was the splash damage on the vents, but you're actually supposed to ricochet the bullet into the vent off of the flap at the top. This never occurred to me until I could actually take a minute and test it out for myself.

#

I'm also getting a better handle on the stealth mechanics.

steady flameBOT
#

Re friend doors: Warframe does it nicely, because if you have only 1 player, it'll just open the door. If you have multiple, it acts as a slowing tool.

pastel igloo
#

Yeah doors are nice in like that in WF

tight zephyr
#

Woo, there's my 1k Super Credits. Time to get Viper Commandos.

glacial light
#

I see cluster strike going off outside (fireworks bit it's uncanny how some of them look exactly like clusters but with colors sometimes)

keen zinc
#

my county is on fire but i dont think that will stop the dumb fucks around here from starting more fires with illegal firework shows because merica

tight zephyr
#

I think the most important skill I've learned while playing solo is how to disengage without it being a panicked flight from combat.

cobalt patrol
keen zinc
#

Northern California

cobalt patrol
#

..>For some reaosn i thoguth you were in europe

#

huh

sage plume
naive dragon
#

That looks like some stuff

sage plume
#

ye i quite like the imediate launch of support weapon strategems

sage plume
hexed steeple
#

taught them how to leave loaded ammo loaded. mama mia

cobalt patrol
#

The HR asosciates one is hilarious

#

Not seeing the extra damage on gattling barrage though @sage plume ?

odd arch
#

the mortar targetting one is real nice

#

rest is RPG stats but I'm not complaining

sage plume
cobalt patrol
#

Nope

#

Walking, Precsion, 120, 380

#

i checked in game

sage plume
#

damn, bummer,

cobalt patrol
#

I mean, it makes OPS better

odd arch
#

that's odd because the upgrade that removes explosive damage falloff does affect gattling

cobalt patrol
#

Maybe i'm missreading?

sage plume
#

idk, anyway more boom from red strategems

stiff spoke
#

removing "do you want to fire" from support weapons or automating HR processes to HR can work on guns foxy_laugh_giggle

#

descriptions are always peak

odd arch
#

I got food poisoning once and it dashed my hopes of ever saving up enough for a goldfish

tight zephyr
#

Do you want one of the Super Sandwiches I get because I survived three concurrent missions?

strange vine
glacial light
#

Hello it's yoru democracy officer i'm stuck on malevelon creek and need 50k requisitions to extract if you transfer that to me then i'll share half of the million medals I found in a friendship bunker

graceful bluff
#

So which of the battle passes after the explosion one is actually worth it

strange vine
#

most of em are good at this point imo

unreal merlin
#

most of them have at least something really good in it

quick plinth
#

out of all of the new upgrades the reload speed for support weapons is the one to get first imo

#

the rest are much more situtational/specific

cobalt patrol
#

5% universal cooldown is amazing too

quick plinth
#

5% doesn't seem like a lot

#

like yes its gonna stack up over time, you might get an extra use of a long cooldown stratagem per mission

unreal merlin
#

feels mvp

tight zephyr
#

This Super Sandwich I got after clicking on the offer of Free Super Sandwich in my Patriotism Mail tastes a little GLORY TO CYBERSTAN THE AUTOMATONS WILL BURN SUPER EARTH weird, guys.

cobalt patrol
quick plinth
#

Fair enough

glacial light
#

Napkin math that doesn't factor in call in time but in a 40 minute mission if for some reason you use the entire 40 minutes you save off 2 minutes for one stratagem so if you had 4 non support stratagems that like 8 minutes of stratagem waiting time saved at best

#

I think like the support reload is like 10% it doesn't seem very fast based on what I saw with AC on reddit but maybe it's more noticable on RR and spear. And also permabuff is Perma buff

cobalt patrol
#

For me it just comes down to 5% faster recharge is enough that i'll have plentyo f itmes where it'l lsave my butt or otherwise be relevant

#

and give me that extra grease to get in a cheeky ops etc

#

rather than " I need this, but it's still 10s away from useable. BENNY HILL GO"

glacial light
#

5% isn't a lot for one but for 3 or 4 stratagems it adds up

#

9 seconds off on a 180 does feel nice

cobalt patrol
#

it's a 4.5 second reduction off a 90s cooldown, which is like.. not huge for sure

#

but absoloteuy not nothing either

glacial light
#

I'm not sure how I feel about ship modules cause the most unique gameplay changing ones are kind of front loaded so easier to grab for new players but the later ones are mostly like incremental slider sticks of increase X by 10% but ig unlike most other things in the game there's no opportunity cost you can just have all of them active at once

cobalt patrol
#

It kinda concenrs me from a power creep eprsepctive

#

but as long as tehy're Nice To Haves

#

whjich 5% extra CD time absoloteuy is

#

i'm not too stressed

glacial light
#

I think a little power creep in a coop PvE game is fine especially if new bigger enemies come out we're still the same squishy helldivers for the most part

#

Unless you run medic and stim booster then you're invincible as long as you have stims

cobalt patrol
#

it's mostly concenrs around it beocming you must be X size to ride Helldive type problems

#

where newer players get locked out by not having rindied enough

tall stone
#

Actually, that's where the best stuff being frontloaded is great.

#

A person who's just gotten the space optimization booster is still contributing.

glacial light
#

I mean that's kind of a reason people play bugs, having played bots with absolutely new players it feels harder and less fun with default kit and bugs are just more familiar and easier low level

#

It's not a hard gate but if I was new to HD2 and one faction seems more easier and more fun with the kit available first 5 levels then I'd play that

tall stone
#

Yeah, Bots are a gear/accuracy check.

#

High tier bugs are a loadout check.

glacial light
#

Another thing is Striders I think the first default warbond weapon that can front shot kill a strider easily is further in

#

Whereas all bugs except from heavies can be killed from any direction with default liberator and at low levels heavies for low levels don't show up in threatening numbers

#

If you don't have strats or weapons that can front kill like a cannon tower or tank you have to coordinate more and that's kind of a harsh thing for new players to learn when they just picked up the game

#

Although first time new squads groups get med pen weapons I grab them into bots and it's a lot more fun once you have like AM rifle or autocannon

tall stone
#

The bot weapon check is a lot nicer than high bug weapon check

strange vine
pastel igloo
#

Oh shit intensifeyes

tight zephyr
#

It's just that bolt-action rifle from the first game.

tall stone
#

It's the Halo 1 Magnum.

stone bridge
#

its the doom 2 plasma gun

burnt vapor
#

There are so many things it could be

tall stone
#

It could be Anti-Tank Mines! 😄

burnt vapor
#

The only way to get the community to acquire anti-tank mines is to not tell us we’re getting anti-tank mines

tight zephyr
#

Broke: Anti-tank mines
Woke: Improved anti-personnel mines
Bespoke: Anti-aircraft bouncing betty mines

ionic holly
#

That eagle-1 actively triggers

unreal merlin
burnt vapor
#

This is why Eagle-1 flares after every attack run, to defeat anti-air mines

quick plinth
#

I wonder how responsive the mortar ping targeting is

tight zephyr
#

Ah, yes. The Teamkillotron 5000 working as normal.

glacial light
#

We've gone beyond team killing, we're now objective killing

#

Helldivers are disposable, the mission is not

hexed steeple
#

they should let me ping teammates once i get the mortar targeting upgrade

glacial light
#

Now you can choose which teammate to kill with the mortar sentry, amazing work Super Earth scientists

keen zinc
#

I want to target ground

#

Just mortar an area and dig a hole

glacial light
#

This is how we get a crossover with deep rock galactic

heady halo
#

honestly that would be pretty sick as a 4th faction

#

fight the dwarves

quick plinth
#

eehhhh

strange vine
#

Y'know what if for the 4th faction they lean into the environmental aspect of satire where its some sort of "gaia's vengeance" deal

#

Plant monsters and stuff

#

Mutated from super earth dumping super uranium and e-710 waste runoff everywhere

short rune
#

It is far superior to the AR-23

steady flameBOT
#

Oh? What makes the older model better here?

tight zephyr
quick plinth
#

this surely won't backfire

pastel igloo
#

no action taken by Super Earth could backfire

odd arch
#

the datamined ||stratagem that will call in a squad of SEAF troopers|| is so cool and my jam, if it works well enough

#

||turning the game into cat sitting simulator as I break my back carrying my boys to safety||

stiff spoke
#

Democratic Youth Scouts

#

Wonder what that's referencing

tight zephyr
#

Oh cool we’re getting a ||decoy stratagem?||

quick plinth
#

they're probably || going to act like troopers ||

tight zephyr
#

Yeah, that’s what I said.

#

||Dudes I get to call in and have them distract the Hulk that's currently trying to eviscerate me.||

agile fable
#

bots? ain't got shit. terminids? i will run.

quick plinth
#

on a 9 you run form everything

#

and only stand and fight if you have to

#

saves time

tight zephyr
#

I generally stick to 5 and 6 these days. I can do 9, but it's so hard that it's not fun for me.

#

There's a weird gulf between "I'm being challenged enough to be fun." and "This is testing the limits of my capabilities as a player." for me.

#

Anyway, <@&1206091872716595200> does anyone want to do some middle-difficulty Helldiving?

sage plume
#

<@&1206091872716595200> anyway anyone down to stomp some bots?

cobalt patrol
#

First game in like a month

#

still got it.

cobalt patrol
#

@stone bridge So, with the new 5% cooldown thing, once you'e thrown Gattlign barrage and it lands and it shows your cooldown again? Literally just 60s left.

#

it's incredible

#

Just a gattling for every. single. occasion

odd arch
#

I wonder if there exists a scenario within the game that calls for autocannonmaxxing

#

by which I mean autocannon, automatic fire, prone with recoil reduction armor, supply backpack and buddy reload

#

because that sounds comical but you wouldn't find enough enemy concentration to justify it without looking

blissful sparrow
#

single chokepoint evac defense

cobalt patrol
#

Yeah i've never really found anywhere near that

#

honestly just with the fortified reduction i tend to find having a loader a huge pain

#

because of the mobility penality it imposes

unreal merlin
#

the circumstance that comes to mind would mostly be "there's about two thousand berserkers funneling in a straight line" for ideal autocannonmaxxing

hearty pier
#

I had it come up organically on a messy overtime extract the other night.

We had an evac with a main chokepoint that was absolutely swarming. I emptied my AC so I just jumped on to team load the other autocannon user and told them to let it rip.

#

No supply pack, but by the time my backpack was empty we had a pelican to jump into

tight zephyr
short rune
#

AR-23 has been... financially streamlined?

#

It is still a formidable rifle but not as good as the old variant

daring pelican
glacial light
#

Warriors are the 4th faction got it

quick crown
#

"sending in mission critical objective"

#

eagle one ejects from cockpit with basketball

tight zephyr
#

GET OUT OF HERE, STALKER.

cobalt patrol
# daring pelican

So my brain was still in elden ring mode and thoguht someone was doing an elden ring bit

strange vine
cobalt patrol
#

Oh nooo

glacial light
#

What if the real battle station plans was the friends we made along the anti tank mines

wind arrow
#

diff 4 can be QUITE difficult if the RNG wants your life

#

had an eye of sauron protected by a laser turret and a mortar camp, all next to the objective ore vein

cobalt patrol
#

<@&1206091872716595200> New strategeme for everoyne - the COmmando. 4 shot disposable laser guided rocekt launcher. availbe for free while you're on X-45 till the end of hte current order. you cant buy it yet

hexed steeple
#

:o

#

just a taste

modest fiber
#

noice

hearty pier
cobalt patrol
#

Much trickier to use on hulks though

#

since i think it's onmly a kill if you get hteir eye perfecl ty

#

otoh, you can mag dump and that'll kill a hulk

#

and it's great into Factory Striders

junior badge
#

Anyone up to dive for a few?

cobalt patrol
#

I'm done for now, sorry

#

i just ran a misison to get a feel for it and then packed it in

junior badge
#

Fair enough. I've had another CTD just now, which is really kinda bumming me out.

#

Lately, the game has been quite unstable for me.

cobalt patrol
#

See, it was Elden Ring that CTD me

runic cairn
junior badge
#

Sorry, I just left the house ^^' maybe later tonight again

runic cairn
#

<@&1206091872716595200> anyone down to play

odd arch
#

lmao

#

it just works

#

looks like the sentry is being forced to aim that way through a different method than its normal aiming AI and doesn't know how to traverse because it got stuck trying to flip its barrel over vertical

strange vine
stiff spoke
#

oh yay

quick plinth
#

Commando seems kinda mid though, I expected it to do be a lil more than it is so that's on me

unreal merlin
#

It's definitely okay. It's not so bad if you treat it like an EAT and don't use it wastefully. I've seen people trying to use it against Raiders and like, single Devastators. No shit you run out fast.

#

But if you save it for anti-tank/hulk/turret stuff and keep calling it on cooldown it's fine

odd arch
#

"we strapped 4 EATs together"
"GIVE THAT MAN A GOLDFISH LICENSE"

ionic holly
unreal merlin
#

It's the same thing as when the HMG dropped and people ran it at 1250 RPM holding the trigger and then bitched how it had no ammo or accuracy

strange vine
ionic holly
#

... wait what

#

Hold on spear might have some competition for me

quick plinth
#

what???

ionic holly
#

HELL YEAH

#

So it's not competition, it's disposable spear!

#

love that!

unreal merlin
#

neato

glacial light
#

Oh cool

#

I do love disposable weapons

odd arch
#

what'd be better for keeping the laser cannon on weakpoints at long distance? recoil reduction or peak physique?

#

I can't tell if it has "recoil" or the wiggle is purely visual

quick plinth
#

honestly

#

I just wish we could get a "laser designator" stratagem

#

that takes a support weapon slot and lets you guide stratagems that fire munitions

#

(a lot of orbitals, eagle bombs and rockets and similar)

unreal merlin
#

the laser cannon doesn't have recoil, but natural weapon sway makes it swerve around. peak physique would counteract that

unreal merlin
blissful sparrow
#

also thats just an EDF item 😄

quick plinth
glacial light
odd arch
#

fencer + his laser designator air raider girlfriend is a timeless classic

blissful sparrow
#

love sticking a lockon marker to the back of a fencer

glacial light
#

Throw turrets on an ally

tight zephyr
#

I like the Commando.

unreal merlin
#

I think it's neat. However, it does suffer from all the untamed NATURE of X-45, tree branches blocking missiles all the time. To address this I started running Orbital Airburst + Orbital Gatling Barrage and between those two you can absolutely shred all the annoying swamp jungle cover.

odd arch
#

predator gaming

strange vine
#

I really want them to release the disposable machine gun next

#

So i can have a full disposable loadout

odd arch
#

hell yeah

glacial light
#

I want a disposable pistol belt

#

You just get a bunch of single shot pistols on a bandolier

#

And an energy primary that's a disposable gun but reusable magazine so you unload the gun to throw it away while holding onto the magazine and grabbing another gun to load onto the magazine

#

Just litter democratically

keen zinc
#

just constantly replacing the barrel

#

fusion powered gun needs no power cell replacement, but burns out its capacitors and lenses constantly

#

and thus the entire upper reciever and barrel assembly gets replaced per reload

tight zephyr
#

Just get Tediore from Borderlands in here.

cobalt patrol
#

I have pitched disposable backpacks before

#

also, re commando: It's 450/450 damage & destructible. an EAT is 650/650.

This means it takes 2 commandos to kill a a charger head, but 1 eat. However, it still only takes 2 commandos to kill a bile titan head (750hp), but it takes 2 eats.

It's also good for stuff like gunships - 1 commando to the engine will kill them

#

honestly i'm impressed with it, it seems a very well designed weapon with clear strengths vs the eats

#

and clear weaknesses

#

(It's a lot worse at snap shots, for instnace, which are my bread and butter)

glacial light
#

Nothing beats RR for snapshots

#

I like it for bugs

#

So quick to fire from draw

stone bridge
#

What's the cooldown?

cobalt patrol
#

Uh, around 1:30? I think?

#

it's longer than the eat, but not that much longer

glacial light
#

2 minutes iirc

#

About twice the EATs

cobalt patrol
#

Mines been showing lower than that, but i have like all the cooldown upgrades

glacial light
#

Ah that'd reduce it I think if the ship module affects it even though it's not unlockable yet

cobalt patrol
#

It usally does

glacial light
#

It's wild that commando can destroy fabs from any angle like spear

#

You could rapid fire kill a heavy base with good line of sight with a single commando

hearty pier
#

Yeah, just spending a loadout slot to have ranged base destruction on tap is going to be very tempting

#

Like the MG + EAT builds that see use

cobalt patrol
#

Pretty sure that part is gonna get a nerf

#

like it honestly seems ??? that it can do that

glacial light
#

I'm a big EATs fan and my major annoyance is leaving behind the 2nd EAT so having 4 commando shots at a time with low cooldown is great.

odd arch
#

tbh players have so many sources of base destruction in every slot of their loadout that commando is not particularly egregious

glacial light
#

It is odd commando can any angle destroy fabricators but RR and EATs that do more damage can't

#

Commando has high demolition for some reason

odd arch
#

I imagine if it couldn't destroy fabs whatsoever it'd be a bit weird

#

and it's a rocket launcher so you can't, uh, bounce your shots

glacial light
#

I'd imagine it would work like EATs and RR and you have to shoot in vent to destroy

odd arch
#

I didn't know EAT can shoot the vent

#

good to know

glacial light
#

EATs and RR can't bounce and can destroy to vent

#

Commando can hit the walls or anywhere and destroy

#

Like the Spear

odd arch
#

then disregard what I said

#

I was under the impression EAT can't shoot vents

glacial light
#

Spear does the most damage out of the AT weapons so it makes sense it can destroy fabs from any angle to me

cobalt patrol
#

The extra werid thing is it makes the commando able to take down a bunch of stuff

#

like detector towers

glacial light
#

I think it has the same ability to damage buildings as the Spear

glacial light
#

Damn gonna have to learn the gunship tower thing

#

That just seems way too useful

stone bridge
#

That's absolutely getting a nerf

glacial light
#

I would expect the demo force to match or be slightly less than RR/EATs

ionic holly
stone bridge
#

I mean we'll see lol

cobalt patrol
#

The gunship one requires quite a bit of effort and isnt confirmed anyway

#

like... cool if true, but also it's similar effort to just brinign in the hellbomb and setting that off?

runic cairn
#

<@&1206091872716595200> got the need to dive