#Helldivers 2: For Managed Democracy!
1 messages · Page 79 of 1
Honestly I've been having great success with ARs in general into bots alongside an anti-medium support weapon (laser, HMG, autocannon, etc.)
Having a flexible, ammo efficient primary goes a long way
Yeee
Basic liberator does amazing work.
Hey er, what's the Tenderizer do different to the other ARs?
About 25 more damage per bullet with less noticeable recoil than the basic liberator
Have a very high base damage (like 95 or something) which makes its individual bullets do a lot of damage to unarmored parts.
Higher damage, but lower recoil and magazine capacity. It's more suited to longer range shooting than the Liberator.
I wondered how it compares to the Diligence and Diligence Countersniper?
Its advantage over those is that it is still a fully automatic weapon that you can spray and pray if needed.
Diligence Coutnersniper still has higher base dmg (and pen), right? I wonder where it leaves the regular Diligence
So it's got the downsides of the Penetrator, but specs into sheer damage over pen?
Essentially. Having higher base damage but only light armor pen makes it better for unarmored targets (raiders/light bugs).
Medium armor pen is less meaningful if the target doesn't have armor to penetrate
Spear fix! Wheee
patch day patch day
spear users come out of the woodwork to dunk on automaton bases everywhere
i have a job to do
It's only small patch, so I don't think that's fixed yet.
Just crash fixes, so you can use it freely again.
that was already fixed
okay so
the eruptor does handle a lot nicer with peak physique, now that they fixed it
I can't even imagine how snappy stuff like the AC is gonna be
"user is now affected by backblast from firing, but it knocks the user forward instead of backward"
Spear now will reprioritize fellow Helldivers as greater threats to user safety and retarget to them on occasion
paranoia crossover
I mean apparently it can lock onto eagles and mechs so
you gotta keep em on their toes
They can put IFF on a Spear and Rover but not sentries
Glad they buffed mg sentry cause Gatling does not stop firing when switching targets and doesn't care if there's friendlies in the way
how do the MG and gattling sentries compare anyways?
Gatling was strictly better. I tried th MG sentry after the patch with the reduced call in time, but it felt like I was forcing myself to throw it on cooldown
MG's on 120 second CD vs Gatling 180 CD
And MG has better ammo management since it wastes less bullets while not shooting a target
The Gatling has more ammo, so even with it shooting while spinning, it's not that big of a gap. It also just shreds way harder
I prefer MG mostly for CD, you basically can just throw it if things look even a little spicy
Also MG seems to rotate quicker now which I like cause it reduces chance of friendly fire kills I think. It might ping an ally but it turns pretty quick to not like kill them like how Gatling is basically a stationary laser dog in regards to friendly fire
Although i've seen rocket sentries can slowly but surely kill heavy enemies effectively now so I might try it out more once I get the HP sentry buff
Where does super earth find all this manpower anyways
Children over the ages of 7
Super Earth has discovered how to give 18 year olds 11 years of work experience by the time they're done with high school for entry level jobs
goodness gracious
i cannot wait to see how the hmg handles with this
killing everything
That is pretty much it yeah
yep the killing and whatnot
okay but I can do that with with the AMR
So use that lol multiple guns are viable
HMG shoots faster
The HMG hard deletes like brood commanders en masse, less damage than the AMR but can engage the same targets with much higher DPS
Just far less precision
I love them both
AMR and HMG are like Diligence and Stalwart
AMR is the long range option, HMG if you want to put more heavy bullets downrange in a shorter time at a closer range
Yeah that's a good comparison
My complaint is that, if I want an MG there's stalwart and MMG, if I want to delete mediums I can take the AMR or the Railgun, (if I still want a backpackslot), but you still just take AC whenever you want to hard delete pretty much any threat minus biletitans and strider factories
They both go great with jump pack
The HMG can protect you in close engagements far better than the AMR or Railgun
While still offering the light vehicle armor and medium armor pen
And massive damage per second for dropping high HP
true enough I guess its more of a prefence thing than anything at this rate
Yeah
Like I said I love em both
HMG I favor for bugs
AMR will always be great for deleting hulks
Don't AMR and HMG kill all the same enemies for bots with similar armor pen
They're more of an apt comparison whereas MG and Stalwart have lower armor pen and can't kill the same enemies the same way as HMG
a different thought: if the jeep is going to be anything like the warthog I'm already onboard
though I imagine it'll handle nothing like it- I'm just hoping its going to be as much fun
driving around while your teammates shoot at stuff
the eruptor feels soooo much better with the physique armor now
it basically visually looks like it at least from the datamine leaks
has MG on back with gunner standing up
think so? dont recall
Does it have a second gunner on the front passenger seat?
I imagine it needs to be able to seat 4 people
so likely it has one guy on the gun two people using their personal weapons and a driver
Anyone else having trouble with the game getting stuck on loading screens?
Yes
Ah, okay.
ah yes, the 'ghost patrol'
I saw them back on malevelon creek. Spooked the shit out of me
That’s kind of the point
I sometimes run into a bot that I can't kill, but also doesn't shoot at me. Sometimes they'll follow me around the map. It's like having a pet.
thought that was st. elmos fire or somthing at first
what were the illuminate like in the first game?
Pain
They had teleporting guys and regenerating shields. Also they could create forcewalls that blocked movement, although I'm not sure how that would work in 3D
Also apparently some dangerous snipers.
You ever think what it's like to fight protoss Dark Templars? How about off screen snipers? How about psychic mind wranglers that screw with your controls? How about SUMMON UNBREAKABLE SHIELD WALL balls?
As always, move fast and kill the scouts faster.
Oh and the confusion "reverse inputs" guys?
While I do unterstand that for HD2 they want to keep all fronts against the enemies open, it was kind of funny to log in and see "Oh cool, only Illuminates left"
The only good thing about the illuminate is they don’t have any heavy armour just energy shields
Man, the Terminids really are just trying to avoid us.
Oh ok just a simple random mutation, nothing to worry about.
They were the “tricky faction”
Patrols were single cloaked bots
And snipers who fired beams from 3-4 screen lengths away
They also had the ability to drop walls which killed you if you ran through them
And attacks which inverted your control
And regenerating shields
But very little heavy armor
someone just stole my drip and then kicked me from their lobby
sounds like fun
I watched them put on the same armor pieces as me and when I reacted with "bruh wtf" they kicked me
honestly
also i was sitting here like 'what do you mean screen lengths as a unit of measurement' but then i realized HD1 had a way different format
power move
I didn't think theft was what could happen
I appreciate that the lobby makes your loadout upfront and public btw
wdym
having people give me shit for not running a meta loadout and then carrying their ass with my blorbocore kitchen appliance is my favourite activity in coop shooters
or slashers for that matter
no I mean- I haven't noticed any UI changes
you can press a button to see the equipment instead and oyu can look at what other people are using
isn't it switching between stratagems and eq?
or did they put them on the same page now
switching between stratagems and equipment has always been the case
yeah that's what i'm saying
and I haven't seen any UI changes where now its both
it's new to me because I just started playing
ah
vermintide and deep rock both have approved mods for that
I see
I think vermintide has it in vanilla now?
well understandable
sorry it would appear I added a word
Huh weird
How's the rocket sentry I haven't had a chance to try it but it seems nice from what I've seen randos use it for
its basically a better AC turret
at least the way I use it
the AC is still better against heavies
but the rocket sentry does a good enough job
Can AC turrets damage chargers?
Yes, they can also damage bile titans
AC Turrets can handle all heavies.
...huh!
i didn't know there were 3 different autocannons
turret, support weapon and mech autocannons all have different damage values
support autocannon is a little wonky imo by not letting you buddy reload it from the user's backpack
like it's right there just reach 5cm to the left
that's a complant for all backpack weapons
I get the Vibes justification because that's how it's done irl but good luck convincing someone to trade backpacks lmao
It would be a huge QoL if you could just take ammo from someone's backpack to teamload
and a backpack on the ground, perchance
But also like it seems unwieldy to grab ammo from your own backpack on your back to reload someone elses
helldivers on ammo duty are selected from a boneless gene mod pool
That would explain how sometimes we can survive being thrown like 20 feet without dying
Sometimes
I don't see that happening, as that's pretty much the reason the supply pack exists
??
Oh wait, this is about the backpack guns
we just want the ability to teamload someone from their own pack
Ye I didn't see the whole discussion. Although having recently done that, the fire rate with team reloads is quite nuts. I think it's designed around not being easily available
I think the venn diagram of like
"people who won't use the current backpack" "people who will"
and "people who won't use the hypothetical new buddy reload" "people who will"
is still two circles
being asked to trade your own backpack is a far smaller ask than cooperating at all in the first place
It's more annoying to me than anything cause like if I'm shooting an RR and my loader dies then I gotta pick up the backpack from wherever they're corpse went or else no reloading
and gluing yourself to a rando
And vice versa where if I'm loading and the shooter dies then I have to drop my support weapon if I want to make use of the ammo backpack of whato they had
Or just not use it
When my teammates reinforcement me (they dropped their hellpod on me cause they thought I was an enemy)
An honorable sacrifice in the line of duty 
Maybe the automaton is like a gunner
But probably just a funny bug
Little guy doesn't know how to walk or shoot without a buddy we should adopt it to kill automatons
I wonder if stealing striders will become a thing since the pilots don't "interface" with them in any way
it's just tank controls
neat info for bot players!
i might hop on there this weekend if I'm feeling bots tbh
lol
I've had the Japanese voices on for like a week and I feel like I'm an anime protagonist.
I got this a lot when I started running Orbital Gas Strike against bots. People seemed to think I was insane, but throwing one gas strike and getting 37 destroyed Raiders is pretty great value to me.
There's a reason i'm a big propent of subs when you can for anime and part of it is just hier VAs go ridiclously hard
Yeah the gas is corrosive, it’s not strictly a poison gas.
If I'm changing Helldivers to japanese
The Vandalon regen rate has dropped even lower
Can yo see the regen rate in game now, or still no?
Finally got to try out the Blitzer. It's so good into bugs.
<@&1206091872716595200> i got my pc back who can helldive <t:1719514800:R> ?
sure
I’m ready to dive
alright
<@&1206091872716595200> ok im setting up the vc now
@trail nymph you comin?
tower broke
foolish government
MMG good.
All machine guns good tbh
I have trouble controlling the HMG even on the lower RPM setting, but it's very strong.
The HMG really wants fortified or engineering kit, ime
The additional recoil reduction makes a massive difference
I haven't tried it myself but I imagine the newest Peak Physique perk gives ridiculous handling with the HMG
However if you put ROF to minimum and only like, 1-2 tap your targets it's fine even without recoil reduction
It handles really well, yeah
With Peak Physique
I think the recoil reduction is better in the end, that said
Particularly since the ancillary bonus of either armour is significantly more relevant than +50% melee damage
One day throwing knives will be easily replenished and inherit that+50% melee damage. One day.
I want this perk on armor that isn’t sleeveless.
Even less sleeve, just a tank top
sleeve toggle from deep rock
But Fang: More Guns Out.
when the correctional officer tries to confiscate my guns but these two are god-given
If I’m wearing space armor, I want it to cover everything.
There shouldn’t be a square nanometer of exposed skin.
environmentally sealed shell (with a cigar port)
helmet with a hat attached
Granted, the new melee armor is just sleeves and nothing else.
you have to expose the skin, putting the biceps on show is what makes you stronger
"Sorry, dreamski" 😔
Helldivers 2 dremskiy sad chat meme
Song: Twins Cabins - Swing Lynn (slowed + reverb)
#memes #meme #helldivers2 #sad #shorts
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braain blast: WE NEED SPACE USE SLEEVELESS SUITS WITH CLEAR GLASS/PLASTIC ARM VISORS TO REVELA THE ARMS FOR EXTRA MELEE UNDER VACUUM
wha
the confusion is strong
lmao
sorry
arrowhead has said that armour designs are meant to imply and match its passives
so for a voidproof melee enhancing armour
you have to give it clear arms
so you can still see the biceps
as seeing the biceps is the main difference visually for that armour set
I'm now imagining the like extremely bulky NASA suits
but with clear latex arms
like the astronaut angrily tore their arms out the sides of a suit that was too small
my thought was similar to to other armours but with clear visor like armour pieces over the arms
big and bulky
Just have the armor painted to look like muscles
I like the clear more though
These but with bubble arms not a bubble head
It's a bulky space suit with no arms, but you deploy with a can of that spray-on flex seal stuff and so you can just give the arms a quick overcoat before dropping.
absolutely perfect
Neat!
<@&1206091872716595200> dunno if its in game yet but still anyone dow to dive?
honestly a flare stratagem would be cool regardless
🤔 wonder if they also add flare grenades or would the strategem give a utility tool for that
They arent a real accoutn afaik
damit 
Aw, boo. We know that flares are at least planned, which makes this so believable.
Always source yer shit!
My question is can you kill a teammate with a flare
Asking so it doesn't happen of course
A mission standard illumination flare stratagem would be really nice.
I think for all meaningful purposes they can be called rockets
I don't have a PC that can run the game atm to confirm if the projectile boosts in flight
yeah
that is the defining property of rifles yes, that they have rifling in the barrel
if the projectile doesn't boost it's technically a grenade
same if it fires but doesn't accelerate
that's a gas generator
military terminology never learned from the fiasco that was deciding what's a spear in the medieval times
honeslty
we shouldn't have progressed past spears
everything should just be a spear
tho usually you do not want to rifle a rocket projectile. it needs at most a gentle rotation and otherwise can stabilize itself
you can lower the spin imparted on a projectile with the right sabot
question is why would they do that, unless it was originally designed for shells and rockets were a later addition
it could've been cheaper
realised they could save cash by using hte same barrells
it's super earth, they would do something dumb
simply fire the gun 100000 times until the rifling is worn away
recoilless rifles fire specially designed shells, not rockets
yeah but with alternate ammo weapon categories are very blurry
pretty much only dictated by the original design
the ingame recoilless is basically just a carl gustaf
makes sense since its swedish
they fire giant bullets and have special cartridges that ventilate outward, so the gas is directed equally in both directions
causing it to be recoilless
really, its more a compensated recoil rifle
But that doesn't sound as exciting when you want the sell the thing to a military
it doesnt have a propelled projectile or it would fuck the mechanism that allows a recoilless rifle to function, it would have to be a two-stage munition that ignites in flight
nah its essentially recoilless, the shells are engineered for propellant vs projectile mass to balance out
old recoilless shells were funny
me tying a weapons guy to a chair telling him I won't let him go until he categorizes rocket launchers, recoilless guns, rocket assisted shells, gun fired rockets (...) without overlap
a rocket launcher launches rockets, a recoilless gun fires a recoilless shells, a rocket assisted projectile is a multi stage projectile but doesnt change the classification of a weapon (loading a slug doesnt make a shotgun a musket), a gun fired rocket is a rocket
this "behold a man" level nonsense
now untie me
you won this one batman, but I will be back
I got to see a Carl Gustaf in action once, it was cool.
My dad was in the National Guard and they had some kind of family day when I was a kid and they demonstrated some anti-tank weapons on an old M60 Patton that was being retired so they could replace them with the Abrams.
Always a fun time when you get to break your unit's old things with permission.
My dad was an engineer, so they did a huge demonstration on how they build pontoon bridges.
I know a guy who was once tasked with "demilitarizing" an F-16 that had been deemed irreparable. According to demonstration by the firefighter crew who was supervising the area, "demilitarize" consisted of beating the shit out of the F-16 with firefighter tools like axes picks and hammers until it would never be flyable again.
Very cathartic day.
I'd like it if we eventually got some kit in Helldivers that let you be an engineer to some extent.
there's the call-in deployable cover but that's uh
very whatever
it's datamined, not in the game yet
I think something like the hell let loose constructables would be a good fit but anytime you add something like that you have to carefully consider one thing: many players will grow very attached to their forts and not consider them temporary and disposable
and tunnel vision in on them instead of doing the mission
that being said aggressive, disposable construction is my favourite playstyle in any game that allows it
I remember having a lot of fun with mortar + shield bubble to make little firebases on Malevelon Creek.
fuck your counterattack I've already dug holes during the two minutes you were retreating for
Identify there's an engagement about to happen, drop a mortar and shield, now you have a firebase to attack from. Mortar in general is just awesome vs bots tho.
Not so much fun when the Hulk runs up into your bubble shield.
my spitballed idea would be an engineering backpack, besides some construction it allows you to silently cut barbed wire and fences, and disarm or relocate mines
(chuck them into factory vents like a bomb lmao)
not sure what side utility it could have for bug missions tho
meanwhile 1 spear to the head if its close seems to do it fairly reliably
but if its far away it becomes much less reliable
me when I play commander in HLL and commadeer every single engineer to set up the maginot on the second point while telling everyone else to fight like hell on the first- (the enemy never reaches the second point and squad leads ask should we let them cap just to test the bunkers)
Helldiver's 2
It’s usually the case that big FOTM releases have a playerbase collapse to a pretty “normal” successful amount
It's nearly always the case, ime
Yeah that's a normal "popular indie game" amount
I'll be real, people often have ludicrous expectations
It's more just
There isn't a lot to do
You can really quickly experience all the content
So do the 90k people that still play
Tell that to PUBG
How many people still play PUBG
600k at peaks it seems
Damn 280k average
And tbf, competitive games get a lot of attention like that
But also didn't have AH have fairly low expected player count number
Yeah
Like they received funding for the game based on those numbers
So like they're doing great with current players count higher than expected
I think it’s about “on target” now
But hitting what like 500k ccu was nuts and not expected
I really like Helldivers 2. It's probably my favorite game right now. I have a lot of gripes with it, but I really want to see it continue and be successful.
HD1 peaked at like 7k plauers concurrent
We've got 52k people on Helldivers right now.
I will say the first major patch since Pilesedt stepped down as CEO was a baller one
2, that is
So far he was good on his word to become more involved in game direction since he stepped down as CEO
And I don't have the tweet but he was quite humble about it saying it was mostly the team
I'm looking forward to seeing how the balance shakes out in the future.
Guy seems to be good at giving players what they want. Bless game devs but a lot of them get locked into spreadsheets for balancing and while math can be important for balance it's easy to makeathetically sensible but not fun changes
They also seem to have a lot of content planned out, based on leaks, though when it comes out is always a big question with live service games
Final module unlocked.
wait a motherfuckin second that thing has the mech icon but it doesn't buff mechs??? arrowhead pls
mmmmm just got napalm airstrike. might actually use the Eagle now.
Also, a lot of us have palyed a ton, will happily come b ack
but are cherily doing Elden Ring
or whatever elseright now
To quote Yoshida over at FF: Elden Ring DLC
also Destiny 2 big dlc which was a hit, FF14 just launched dawntrail
I should get back to work on FFXIV, but I'm having way too much fun helldiving.
Yeah and its also very clearly a break week in terms of MOs
Iirc as a swedish company theyre also gonna be having the mandatory summer time off too
5
5 clearly.
I'm getting very annoyed with BTs now
their head hitbox even with the spear (now that I'm using it more extnesively) is very elusive
even if I do what does it most of the time
which is to be close enough where the upward arc of the missile is the level of their head
has to be bots
killed every bug enemy under the sun
cept maybe commanders
let's go gambling
now i just want a proper T-Pose victory pose
they really gotta make that head hitbox either consistent
or at least tell us what the head is
<@&1206091872716595200> got the dawg in me
That's ruff, buddy
So I did the MO and now it's messed up my counting. I got 6 fingers now? 1 2 3 4 6 I could have sworn it used to be a different number
Foreign object detected in the hellpod, would you know anything about that?
fghfdhgdfhg
Who's the helldiver that dropped and unloaded 20 rounds to kill 5 (thanks for completing that order) then died
John Helldiver... 
I don't think we're getting this one.
fellas
Just do it. Kill five.
That's just the hidden ability of peak physique: "yeet"
"𝘛𝘩𝘦𝘳𝘦 𝘪𝘴 𝘢 𝘳𝘦𝘤𝘰𝘳𝘥 𝘢𝘣𝘰𝘶𝘵 𝘵𝘩𝘦 𝘩𝘪𝘴𝘵𝘰𝘳𝘺 𝘰𝘧 𝘦𝘢𝘤𝘩 𝘴𝘩𝘪𝘱 𝘯𝘢𝘮𝘦. 𝘛𝘩𝘪𝘴 𝘪𝘴 𝘵𝘩𝘦 𝘴𝘵𝘰𝘳𝘺 𝘰𝘧 𝘚𝘌𝘚 𝘚𝘩𝘪𝘦𝘭𝘥 𝘰𝘧 𝘚𝘶𝘱𝘦𝘳 𝘌𝘢𝘳𝘵𝘩, 𝘢𝘱𝘱𝘳𝘰𝘷𝘦𝘥 𝘣𝘺 𝘵𝘩𝘦 𝘥𝘦𝘮𝘰𝘤𝘳𝘢𝘵𝘪𝘤 𝘮𝘪𝘯𝘪𝘴𝘵𝘦𝘳."
The government encourages all Helldivers to watch the following music propaganda so they can be motivated to fight for our sweet freedom, remember, a happy helldiver is a deadly helldiver.
#helldivers2 #...
Love this video
ah
how does that even occur
BT just looks at AT weaponry and says nah burh
By exploring the differences between the Terminids and Automatons in Helldivers 2, I'm able to use aspects of Game Design to figure out why players find the Automatons hard.
This isn't very different from my usual content, but people should expect the unexpected.
Hopefully this makes some sense :) #helldivers2 #gamedesign
-------------------...
I didn't watch the video at all but I agree it contradicts the normal
Most horde shooters are mostly melee with few ranged enemies, having a horde faction that's mostly ranged enemies is new and scary to people used to other horde shooter games
the one thing he failed to mention is the cannons giving an anime blink before firing
but that's the exception that proves the rule
"bots are designed to be a challenge"
I
just
"difficult to fight, the automatons are the tougher enemy"
I disagree with that so much
in the sense that "bots are for hardcore players and bugs are for casuals"
like- sure it can be jarring switching to the other front for the first time
but once you know both factions and what to do its simple, the difficulty comes from teammates that do not pull their weight, and from deathspirals that go out of control
not the enemies themselves
bots are held back from their full potential by mediocre AI imo
so their difficulty has to be implemented as 30 billion hulks and devastators
making the statement that bots are just outright more difficult than the bugs and that the design phylosphy is that they're meant to satisfy the more hardcore players while bugs are meant to be for casuals is just innacurate
I find bugs much more annoying to fight than the automatons, simply because they constantly persue you and have heavy enemies that much more disrupt your gameplan than the bots do
bots is a leisurely stroll when the team is even semi competent while bugs is a constant fight through to the objective and back, regardless of team skill (it can be leisurely sometimes however)
also the man saying "finding bugs more difficult than the bots, that's just a skill issue if I ever heard one"
like man- you had a nice video there
Yeah I wouldn't say bot is harder than bug, just more people enjoy bug. I can't fight bugs for shit but I rock bots regularly and I am very mid at best at videogames
I have a lot more time to think about how to deal with any one wave of bots. I have a lot more room to move and position while handling them. They have immediately obvious weakpoints and tells.
bugs is just funnier cause there is more of them in clusters so explosions are fun
btw I had something like this happen when I was figuring the game out and had no AT weapons unlocked so I figured I can bait a charger through my AP minefield
all I achieved was making the charger rocket propelled
my corpse too
nice
hooray, once again I can do the ultra high rate of fire trick
one RR gunner, assistant reloader, and an adjacent supply drop. dump the whole backpack into them and pick up 1/4 of the supply drop for another 5 rockets, stretching to 20 total
Those 8 bile titans won't even see what hit them
the other 8 bile titans will see what hit the other bile titans tho
Not if I hide the first 8 under some Smoke Strikes
when the daily order is "kill 8 bile spewers"
I for the life of me can't land in a mission with some
Re: Bots v. Bug difficulty
I actually find the bugs to be way, way harder.
Every different kind of bug is annoying in its own special way.
With the changes to Hunters and Bile not being insta death, they're about equal to me.
I personally dont find bugs harder- I just find them more annoying to fight relative to bots
primarily the fact half the roster slows you or blows up if you kill them wrong near u
and the two heavies disrupt your gameplan a lot more than the numerious heavies on the bot front
sure a rocket dev squad or a couple of heavy devs will halt your progress untill you deal with them
"I guess I'm dealing with 3 Chargers at the same time while I'm super sample hunting"
but you can deal with them, they aren't trying to stick their thumbs in your eyes as you scramble your support weapon or stratagem
chargers and BTs just keep coming untill you kill them, which with the BTs bugged head box and the fact that chargers seemingly haven't went down in number, just got replaced by behemoths
Frantically dodging Chargers while trying to input a strat is a thing for sure.
bots would be a lot cooler if they had a lot of troopers and they were a bigger threat imo
I mean, mg raiders can one burst you these days
They can absolutely be a threat.
yeah but they tend to kinda get vaporized from the collateral damage from dealing with their heavies
my pipe dream is having them actually use tactics to make getting to their big units a more interesting challenge
But also this is like complaining the little bugs should be more dangerous.
little bugs don't provide an interesting play fantasy
an army of pseudo human enemies does
this would go against their vibe of "stupid roomba marching forward menacingly" but
Also, we're ignoring that the commissars are the most dangerous thing in the Bot army.
Heavies can't call in Bot Drops. Troopers can.
which wraps back around to bot difficulty being 30 billion heavies
There's a reason one of my "Is this a good bot primary"
is "how fast does it kill littles?"
anything that can one tap littles becomes very, very good
also huh, I think we played together when I was using my SO's PC
The heavies also aren't the most dangerous Bot units.
No, those go to Cannons and Heavy Devs.
that's kinda the thing
I think the current scaling is rather poor because instead of an interesting challenge it tasks you with sniping the boatloads of heavies
which isn't particularly difficult if you don't rush in
I play with too many randos for that to be true.
You're asking people in a game to sit back and be patient. 😛
undemocratic behaviour
I see bot, i shoot bot, if bot too big, i use spear
simple as
Randos will bumrush right into a detector tower's sightline every single time
<@&1206091872716595200> divedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedivedive
dive dive dive dive get liberated get liberated get liberated get liberated
dive?
on in a bit
yey
unfortunately i dumped a cup of tea over my laptop charger and the extension cord it was plugged into
yike
im not even gonna try the cord and am tossing up on chucking the charger lmao, but if nothing else i wanna give it overnight to dry
tripped the safety switch for every outlet in my apartmenr
rice?
I like bots cause pretty much any med pen weapon can kill every bot fast with proper positioning. Bugs are more of a heavy pen AT check of do you have a weapon/strat that can kill a charger or BT right now? If no then run around until you do or god forbid spend several minutes shooting what can be damaged with lighte weapons
yeah that's a problem I've encountered when going up in difficulties as soon as I was allowed
I just straight up did not have the gear
Like bugs 7+ with the BT/charger spawns it's does your team have a response to 4 chargers/BT that just spawned or is it on cooldown
at least the POIs kept giving me the arc thrower
I find that harder cause poorly timed cooldown or swarm is on me while my spear is unloaded will be a bad time
and a number of shots in the teens to kill a charger is Very Suboptimal but it's something
Bots you can like find cover
also I think I messed up by going with the uhhhhhhhhhhhhhh
adjudicator?
I genuinely can't tell if there are any bugs where its pen made a difference
just picked up 2/3 spear rockets from a resupply
it's... still not fixed...
i suspect it's only fixed if you call down the resupply, which is completely new and the fourth weird thing the upgrade has done
Against bugs you really don't need a medium pen assault rifle. All the medium armor bugs have very consistent ways around what armor they do have
How is this the buggiest thing in the game lol
how damn spaghetti is thier code
Their computers have the default language set to Italian
Well their engine is 7 years out of date, as in 7 years ago the devs stopped supporting it completely
You can't even get it anymore as of 2018
Seems like a bad idea.
It is but it's kind of too late to change it effectively
Iirc the engine just out of nowhere stopped a year into HD2's development
Stingray existed from 2014-2018
But yea not great for a live service game which needs to be updated often for compatiblity with new systems
I would bring up payday 2 for comedic purposes but payday 2 doesn't have as nearly as many online components
Apparently Vermintide 1/2 and darktide uses it too
big bill hell's dives
got this info from another:
Unless that was how it worked before, I think that they've also secretly buffed SPM by allowing randomly found Support Weapons in the field to be fully replenished by a single Resupply box as well, not just Support Weapons you've called in yourself.
I presume that this also means that if you pick up a Support Weapon which was dropped by a teammate who doesn't have SPM, you can still benefit from the upgrade and get a full ammo load regardless.
EDIT: Correction/Clarification. It seems that SPM now applies via who calls the Resupply Drop itself. Eg, if the person calling in a Resupply Drop has SPM unlocked, the boxes from that drop pod will fully resupply any Support Weapon. On the other hand, if someone without SPM unlocked calls in a Resupply Drop, those boxes will only supply the original amount of ammo to all Support Weapons. In other words, if only you have SPM unlocked in your squad, it is in your best interests to volunteer to call the Resupply Drop for the squad so everyone gets more ammo.
ahh
I mean it makes sense admittedly
that does make sense, i just didnt catch onto that being why that was
size comp of automaton ship and super destroyer
FLEET BATTLES PLEASEEE
or just a blitz in a automaton ship
In the cyberstan invasion
Mostly as part of the news video
Oh shit that's happening now?
But they have a model in-game
Where ya tripping to?
Oh I was just visiting family in Oregon
Imagine having your Hellpod shot into the hull of an Automaton ship as a boarding action.
exactly
or have a automaton warship ram your windows and you have to defend
reinforcing from the cryo deployment at the back
welcome back star wars battlefront
special hellpods that open up on the bottom and eject you into the ship
could call them... shellpods
have an ablative penetrator tip that ejects off of the pod after entry
We're not supposed to talk about that.
Ok what if we just used the entire super destroyer
Equivalent of a raid with increased helldiver count that'll probably crash your PC with all the stratagems
"Gonna need like... a lot of stratagems for this."
looks like we're gonna need a 1k bomb
I got my zapper I'm good.
Railcannon targeting never fails https://www.rxddit.com/r/helldivers2/s/laT5O6vWav
well they where a bot symperthiser so its ok :3
one thing i like about the terminids is that despite having a ton of different forms they all share the same body plan
really sells them being the same species
eusocial insect moment
I really like the visual design in the game generally. Their art team is doing some good work.
One thing that stands out to me is that everything looks a little like a toy. Just a little. The Helldivers straight up look like action figures. Maybe it’s just me, but it’s just another way the whole war feels like a joke.
That's definitely very deliberate I think, like even down to the oversized guns and capes
Absolutely.
Even the perks armor gives you kind of has the feeling of a child making something up about this toy they’re playing with.
Yeah or special features of an action figure that they list in the commerical or the back of the box
If I saw a Hulk in a big box on a store shelf advertised as coming with a set of interchanges arms and a free Commissar I wouldn’t even blink.
(And would probably have to be talked out of buying it.)
Helldiver armor is definitely powered, right? There’s no way it doesn’t have some kind of strength assist going on.
funnily enough I can buy most loadouts more than what your typical John FPS carries
unless you're running like, HMG with supply backpack
Some of it is powered though, or atleast has servos, hence servo assisted limbs
otherwise i don't think so given the speed penalties/benefits for heavier and lighter
(also i still follow the beliefs that the helldivers are fitted as cheaply as possible besides the super destroyer, lowest bidder and all that)
another thing i wanna spotlight is that some of the item reviews in the super store also imply civilian uses of the armour
now that isn't exactly close and shut 'oh yeah no armour is cheaply made too' since military surplus is a genuine market for civilians in real life but still
apologies i'm rambling arent i?
I agree it would also explain why everything for lack of a better word looks boxey and simple
Helldivers just built different
Probably all those muscle stims
Like the super destroyer is the only thing i'm convinced costed more than 2 thousand super earth bucks
super earth funded my HRT (male to helldiver)
Heh
good ol helldiver replacement therapy
... that wasn't a bad joke right?
i hope it wasn't
The fact we have to buy our own stratagems with requisitions and medals we find in bunkers
Also it’s the lore reason why hellbombs have to be armed manually
We should just throw down those broken hellbombs we find on planets
They should explode once armed instead of being destroyed
I would rather a random automaton blow me up with my own hellbomb and complete the objective then to have it be destroyed and having to get another in
we hire an intern to hit every hellbomb with a wrench before dropping
The guy who front loaded our stratagems needs a job if you got the upgrade
Madlad was great at their job reloading the stratagems in space, you only save like less than 10 seconds on most stratagems it affects I believe once you get the upgrade to breach load them
The autocannon is the one that makes me go "Yeah that's at least light power armor."
That thing has such violent recoil and it's fucking huge not to mention the ammo backpack...
My opinion is that there's an artificial muscle underlayer like the MJOLNIR Powered Assault Armor from Halo.
when you're farming super credits solo and the map has 3 bunkers
Ugh yeah.
What's the best way to farm super credits, anyway?
I'm really close to 1k and I don't feel like spending $5 I could spend on food and Monster™️ Energy Drink.
well either do 1-2 dif missions on solo.. or 4-5 missions in a group, thats about all i know, first one is quite boring tho but fast
Go to a difficulty 1-3 mission and run around looting POIs. It's very very boring but it's easy. I find that I can get a lot of credits in 6+ missions with randoms just by being really active about quickly hitting up POIs as we move around the map.
I miss solo diving bot D9s and seeing how long it takes for me to get horribly murdered I would do that again
Ah, so just doing low-level missions and being really thorough. I didn't think they'd have SC stashes in lower difficulties.
the maps tend to be smaller and thus fewer POIs but the point is the same
tenderizer definitely slaps raiders hard
It's a nice gun.
It's by far my favorite gun for bot work.
<@&1206091872716595200> anyone wanna do a couple missions?
Sure.
I'm mostly doing low-intensity stuff to scour maps for Super Credits today.
#9305-6252
Hmm I might want to do higher stuff for medal payouts lmc how many major orders got done
I haven't done mine yet.
It's 50 kills with the GL.
Oh wait major orders.
Looks like all that's left is Erson Sands for the current one and that's... we'll probably get it?
Man, just running low-level missions with one other person did net me a lot of Super Credits. I think I ended up with two hundred more than I started with after just a couple of hours.
And doing low-level stuff is a good way to practice some fundamentals, too.
Yeah, there's no difference between high and low diff for sc gain
Have you had the joy of getting one of the +100 SC pickups? Good feeling, that.
nope
got two in one level before i think

I haven’t, but I’d like to right about now because I’m at 900 SC.
oh god, the bots are gonna take the other planets in that sector, aren't they. And then X-45 will be behind two entire sectors of bots
calling in stratagems from the battle station when
I can't really think of something that'd be distinctly more Awesome than something fired from the destroyer
that wouldn't also have a very wonky effect to availability balance
but hey
some datamined stuff hints ||this is related to the clan/platoon system||
||ah so clans will each get a deathstar, hilarious||
Doing solo stuff has been pretty fun, but the Friend Doors are always a kick in the balls.
games need to stop adding friend doors
Counterpoint: have friends 
I'm pretty sure the devs want to actively disincentive solo play, but... c'mon.
counter counter point, 
Also, I have friends I just don't want to bug them whenever I'm playing Helldivers and what I'm doing isn't something I trust pubbies to be helpful with.
I play this game a ton more than my friends do and I don't like imposing on them if they're not already playing.
but my real counterpoint to friend doors: sometimes i want to farm, when i first started figuring out how to farm well i got a ton of pushback from sharing my methods from people even here so i dont like to farm with other people now
Yeah, right now my big project is farming Super Credits.
I'm 50 away from 1k and I want to get the Viper Commando warbond.
trivial missions are your friend
I've been doing Normal just because Trivial is a little too sedate to keep me engaged.
While Hard is a little too spicy for me to easily complete the missions.
trivials have a much smaller map but the same number of poi, can crank them out hitting everything in ~8 minutes or less
Ah, I see.
Maybe I'll do that. But really the Normal difficulty is just because I like playing the game on its own and want something I can sink my teeth into while I'm farming.

However, if I get fed up with it I'll keep that advice in my back pocket.
I also learned a bunch of important mechanics while doing solo missions that I never learned doing stuff with pubbies at higher difficulties because I feel like I can take a few extra seconds to figure things out.
yeah, when i was regularly playing i'd warm up with 2-3 trivials and then go for the harder difficulties and didnt need dedicated farming sessions
Like how to destroy bot fabricators from long range with the autocannon. I always thought it was the splash damage on the vents, but you're actually supposed to ricochet the bullet into the vent off of the flap at the top. This never occurred to me until I could actually take a minute and test it out for myself.
I'm also getting a better handle on the stealth mechanics.
Re friend doors: Warframe does it nicely, because if you have only 1 player, it'll just open the door. If you have multiple, it acts as a slowing tool.
Yeah doors are nice in like that in WF
Woo, there's my 1k Super Credits. Time to get Viper Commandos.
I see cluster strike going off outside (fireworks bit it's uncanny how some of them look exactly like clusters but with colors sometimes)
my county is on fire but i dont think that will stop the dumb fucks around here from starting more fires with illegal firework shows because merica
I think the most important skill I've learned while playing solo is how to disengage without it being a panicked flight from combat.
Whereabouts are you that's on fire?
Northern California
That looks like some stuff
ye i quite like the imediate launch of support weapon strategems
also orbital gatling deals MORE damage
incredible descriptions on all of these
taught them how to leave loaded ammo loaded. mama mia
The HR asosciates one is hilarious
Not seeing the extra damage on gattling barrage though @sage plume ?
might just be me going mad and reading wrong but isnt orbital gatling counted under the High Density Explosives upgrade?
damn, bummer,
I mean, it makes OPS better
that's odd because the upgrade that removes explosive damage falloff does affect gattling
Maybe i'm missreading?
idk, anyway more boom from red strategems
paid toilet breaks 
removing "do you want to fire" from support weapons or automating HR processes to HR can work on guns 
descriptions are always peak
I got food poisoning once and it dashed my hopes of ever saving up enough for a goldfish
Do you want one of the Super Sandwiches I get because I survived three concurrent missions?
Hello it's yoru democracy officer i'm stuck on malevelon creek and need 50k requisitions to extract if you transfer that to me then i'll share half of the million medals I found in a friendship bunker
So which of the battle passes after the explosion one is actually worth it
most of em are good at this point imo
most of them have at least something really good in it
out of all of the new upgrades the reload speed for support weapons is the one to get first imo
the rest are much more situtational/specific
5% universal cooldown is amazing too
5% doesn't seem like a lot
like yes its gonna stack up over time, you might get an extra use of a long cooldown stratagem per mission
feels mvp
This Super Sandwich I got after clicking on the offer of Free Super Sandwich in my Patriotism Mail tastes a little GLORY TO CYBERSTAN THE AUTOMATONS WILL BURN SUPER EARTH weird, guys.
I tend to take short, fast strats anyway - like OPS + Orbital Gattling, so i probably see a chunk more benefit just off that.
It's absoloteuiy appealing to me, getting my ops back 5 seconds earlier is exactly the stort of power i want
Fair enough
Napkin math that doesn't factor in call in time but in a 40 minute mission if for some reason you use the entire 40 minutes you save off 2 minutes for one stratagem so if you had 4 non support stratagems that like 8 minutes of stratagem waiting time saved at best
I think like the support reload is like 10% it doesn't seem very fast based on what I saw with AC on reddit but maybe it's more noticable on RR and spear. And also permabuff is Perma buff
For me it just comes down to 5% faster recharge is enough that i'll have plentyo f itmes where it'l lsave my butt or otherwise be relevant
and give me that extra grease to get in a cheeky ops etc
rather than " I need this, but it's still 10s away from useable. BENNY HILL GO"
5% isn't a lot for one but for 3 or 4 stratagems it adds up
9 seconds off on a 180 does feel nice
it's a 4.5 second reduction off a 90s cooldown, which is like.. not huge for sure
but absoloteuy not nothing either
I'm not sure how I feel about ship modules cause the most unique gameplay changing ones are kind of front loaded so easier to grab for new players but the later ones are mostly like incremental slider sticks of increase X by 10% but ig unlike most other things in the game there's no opportunity cost you can just have all of them active at once
It kinda concenrs me from a power creep eprsepctive
but as long as tehy're Nice To Haves
whjich 5% extra CD time absoloteuy is
i'm not too stressed
I think a little power creep in a coop PvE game is fine especially if new bigger enemies come out we're still the same squishy helldivers for the most part
Unless you run medic and stim booster then you're invincible as long as you have stims
it's mostly concenrs around it beocming you must be X size to ride Helldive type problems
where newer players get locked out by not having rindied enough
Medic, Stim Booster, and Supply backpack. 
Actually, that's where the best stuff being frontloaded is great.
A person who's just gotten the space optimization booster is still contributing.
I mean that's kind of a reason people play bugs, having played bots with absolutely new players it feels harder and less fun with default kit and bugs are just more familiar and easier low level
It's not a hard gate but if I was new to HD2 and one faction seems more easier and more fun with the kit available first 5 levels then I'd play that
Another thing is Striders I think the first default warbond weapon that can front shot kill a strider easily is further in
Whereas all bugs except from heavies can be killed from any direction with default liberator and at low levels heavies for low levels don't show up in threatening numbers
If you don't have strats or weapons that can front kill like a cannon tower or tank you have to coordinate more and that's kind of a harsh thing for new players to learn when they just picked up the game
Although first time new squads groups get med pen weapons I grab them into bots and it's a lot more fun once you have like AM rifle or autocannon
The bot weapon check is a lot nicer than high bug weapon check
Oh shit 
It's just that bolt-action rifle from the first game.
It's the Halo 1 Magnum.
its the doom 2 plasma gun
There are so many things it could be
It could be Anti-Tank Mines! 😄
The only way to get the community to acquire anti-tank mines is to not tell us we’re getting anti-tank mines
Broke: Anti-tank mines
Woke: Improved anti-personnel mines
Bespoke: Anti-aircraft bouncing betty mines
That eagle-1 actively triggers
fireworks for another successful airstrike
This is why Eagle-1 flares after every attack run, to defeat anti-air mines
I wonder how responsive the mortar ping targeting is
Ah, yes. The Teamkillotron 5000 working as normal.
We've gone beyond team killing, we're now objective killing
Helldivers are disposable, the mission is not
they should let me ping teammates once i get the mortar targeting upgrade
Now you can choose which teammate to kill with the mortar sentry, amazing work Super Earth scientists
This is how we get a crossover with deep rock galactic
eehhhh
Y'know what if for the 4th faction they lean into the environmental aspect of satire where its some sort of "gaia's vengeance" deal
Plant monsters and stuff
Mutated from super earth dumping super uranium and e-710 waste runoff everywhere
Oh? What makes the older model better here?
I feel like this is partly the Terminid shtick.
no action taken by Super Earth could backfire
the datamined ||stratagem that will call in a squad of SEAF troopers|| is so cool and my jam, if it works well enough
||turning the game into cat sitting simulator as I break my back carrying my boys to safety||
Oh cool we’re getting a ||decoy stratagem?||
they're probably || going to act like troopers ||
Yeah, that’s what I said.
||Dudes I get to call in and have them distract the Hulk that's currently trying to eviscerate me.||
bots? ain't got shit. terminids? i will run.
on a 9 you run form everything
and only stand and fight if you have to
saves time
I generally stick to 5 and 6 these days. I can do 9, but it's so hard that it's not fun for me.
There's a weird gulf between "I'm being challenged enough to be fun." and "This is testing the limits of my capabilities as a player." for me.
Anyway, <@&1206091872716595200> does anyone want to do some middle-difficulty Helldiving?
if ya are still up im down
<@&1206091872716595200> anyway anyone down to stomp some bots?
@stone bridge So, with the new 5% cooldown thing, once you'e thrown Gattlign barrage and it lands and it shows your cooldown again? Literally just 60s left.
it's incredible
Just a gattling for every. single. occasion
I wonder if there exists a scenario within the game that calls for autocannonmaxxing
by which I mean autocannon, automatic fire, prone with recoil reduction armor, supply backpack and buddy reload
because that sounds comical but you wouldn't find enough enemy concentration to justify it without looking
single chokepoint evac defense
Yeah i've never really found anywhere near that
honestly just with the fortified reduction i tend to find having a loader a huge pain
because of the mobility penality it imposes
the circumstance that comes to mind would mostly be "there's about two thousand berserkers funneling in a straight line" for ideal autocannonmaxxing
I had it come up organically on a messy overtime extract the other night.
We had an evac with a main chokepoint that was absolutely swarming. I emptied my AC so I just jumped on to team load the other autocannon user and told them to let it rip.
No supply pack, but by the time my backpack was empty we had a pelican to jump into
FYI this was at four in the morning for me.
The AR-19 had a couple more rounds, a better scope and did more damage.
AR-23 has been... financially streamlined?
It is still a formidable rifle but not as good as the old variant
Warriors are the 4th faction got it
"sending in mission critical objective"
eagle one ejects from cockpit with basketball
GET OUT OF HERE, STALKER.
So my brain was still in elden ring mode and thoguht someone was doing an elden ring bit
Oh nooo
What if the real battle station plans was the friends we made along the anti tank mines
diff 4 can be QUITE difficult if the RNG wants your life
had an eye of sauron protected by a laser turret and a mortar camp, all next to the objective ore vein
<@&1206091872716595200> New strategeme for everoyne - the COmmando. 4 shot disposable laser guided rocekt launcher. availbe for free while you're on X-45 till the end of hte current order. you cant buy it yet
noice
It's currently very good, breaks fabs from any angle and can 2 shot turrets from the front.
Much trickier to use on hulks though
since i think it's onmly a kill if you get hteir eye perfecl ty
otoh, you can mag dump and that'll kill a hulk
and it's great into Factory Striders
Anyone up to dive for a few?
I'm done for now, sorry
i just ran a misison to get a feel for it and then packed it in
Fair enough. I've had another CTD just now, which is really kinda bumming me out.
Lately, the game has been quite unstable for me.
See, it was Elden Ring that CTD me
im down
Sorry, I just left the house ^^' maybe later tonight again
<@&1206091872716595200> anyone down to play
Had a fun first impression on Helldivers 2 new cross-platform compatibility upgrade. After the match, Mortar Sentry and I talked it out and are on the same page now. We'll do better next time.
Like and subscribe if you enjoyed!
Socials:
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lmao
it just works
looks like the sentry is being forced to aim that way through a different method than its normal aiming AI and doesn't know how to traverse because it got stuck trying to flip its barrel over vertical
oh yay
Commando seems kinda mid though, I expected it to do be a lil more than it is so that's on me
It's definitely okay. It's not so bad if you treat it like an EAT and don't use it wastefully. I've seen people trying to use it against Raiders and like, single Devastators. No shit you run out fast.
But if you save it for anti-tank/hulk/turret stuff and keep calling it on cooldown it's fine
"we strapped 4 EATs together"
"GIVE THAT MAN A GOLDFISH LICENSE"
I actually have a friend who kept doing this for a time and kept complaining about the EATs lack of splash
it always baffled me
It's the same thing as when the HMG dropped and people ran it at 1250 RPM holding the trigger and then bitched how it had no ammo or accuracy

It can kill bot fabs and detector towers and stratagem jammers
what???
neato
The real coop in the HD https://www.rxddit.com/r/Helldivers/s/eEl10WYaIj
what'd be better for keeping the laser cannon on weakpoints at long distance? recoil reduction or peak physique?
I can't tell if it has "recoil" or the wiggle is purely visual
honestly
I just wish we could get a "laser designator" stratagem
that takes a support weapon slot and lets you guide stratagems that fire munitions
(a lot of orbitals, eagle bombs and rockets and similar)
peak physique
the laser cannon doesn't have recoil, but natural weapon sway makes it swerve around. peak physique would counteract that
some time ago there was leaks of a bunch of datamined stratagems and one of them was a little missile silo, it gave you a laser designator and you'd use it to paint a target and the missile would launch into the air and come down where you marked
also thats just an EDF item 😄
I mean sure- but that's not what I meant
Me using the laser pointer to redirect the missile back on my ally
fencer + his laser designator air raider girlfriend is a timeless classic
love sticking a lockon marker to the back of a fencer
Throw turrets on an ally
I like the Commando.
I think it's neat. However, it does suffer from all the untamed NATURE of X-45, tree branches blocking missiles all the time. To address this I started running Orbital Airburst + Orbital Gatling Barrage and between those two you can absolutely shred all the annoying swamp jungle cover.
predator gaming
I really want them to release the disposable machine gun next
So i can have a full disposable loadout
hell yeah
I want a disposable pistol belt
You just get a bunch of single shot pistols on a bandolier
And an energy primary that's a disposable gun but reusable magazine so you unload the gun to throw it away while holding onto the magazine and grabbing another gun to load onto the magazine
Just litter democratically
just constantly replacing the barrel
fusion powered gun needs no power cell replacement, but burns out its capacitors and lenses constantly
and thus the entire upper reciever and barrel assembly gets replaced per reload
Just get Tediore from Borderlands in here.
I have pitched disposable backpacks before
also, re commando: It's 450/450 damage & destructible. an EAT is 650/650.
This means it takes 2 commandos to kill a a charger head, but 1 eat. However, it still only takes 2 commandos to kill a bile titan head (750hp), but it takes 2 eats.
It's also good for stuff like gunships - 1 commando to the engine will kill them
honestly i'm impressed with it, it seems a very well designed weapon with clear strengths vs the eats
and clear weaknesses
(It's a lot worse at snap shots, for instnace, which are my bread and butter)
What's the cooldown?
Mines been showing lower than that, but i have like all the cooldown upgrades
Ah that'd reduce it I think if the ship module affects it even though it's not unlockable yet
It usally does
It's wild that commando can destroy fabs from any angle like spear
You could rapid fire kill a heavy base with good line of sight with a single commando
Yeah, just spending a loadout slot to have ranged base destruction on tap is going to be very tempting
Like the MG + EAT builds that see use
Pretty sure that part is gonna get a nerf
like it honestly seems ??? that it can do that
I'm a big EATs fan and my major annoyance is leaving behind the 2nd EAT so having 4 commando shots at a time with low cooldown is great.
tbh players have so many sources of base destruction in every slot of their loadout that commando is not particularly egregious
It is odd commando can any angle destroy fabricators but RR and EATs that do more damage can't
Commando has high demolition for some reason
I imagine if it couldn't destroy fabs whatsoever it'd be a bit weird
and it's a rocket launcher so you can't, uh, bounce your shots
I'd imagine it would work like EATs and RR and you have to shoot in vent to destroy
EATs and RR can't bounce and can destroy to vent
Commando can hit the walls or anywhere and destroy
Like the Spear
Spear does the most damage out of the AT weapons so it makes sense it can destroy fabs from any angle to me
The extra werid thing is it makes the commando able to take down a bunch of stuff
like detector towers
I think it has the same ability to damage buildings as the Spear
See this bit from earlier
That's absolutely getting a nerf
I would expect the demo force to match or be slightly less than RR/EATs
Iunno if it'll get a nerf but it'll likely be removed functionally from the gunship fabs
or something they see folk doing and go "nah that's cool and requires some effort, leave it"
I mean we'll see lol
The gunship one requires quite a bit of effort and isnt confirmed anyway
like... cool if true, but also it's similar effort to just brinign in the hellbomb and setting that off?
<@&1206091872716595200> got the need to dive

