#Helldivers 2: For Managed Democracy!
1 messages · Page 77 of 1
I should try them out again
The gatling round also got buffed
Ironically the weird shooting never bothered me (in fact I never noticed it) but the way it was impossible to survive a mech death and it would usually despawn your backpack and samples suuucked
i managed to survive a mech death
i think its purely because you get lit on fire
that you die
given the changes to fire damage to helldivers i think theyre more survivable now
I think it may have been a related bug yeah
I’d get set on fire and be getting out and then just snap dead
It's almost certainly related to tick damage having an uncapped number of times it could hit you per second pre patch
tenderiser is real nice now
very much enjoy it
The lack of insta flame death has been nice
Good goddamn these buffs are satisfyin', and I love the motor function armor
The new 'aim faster' buff I forget the name
from what ive seen on the reddit
it doesnt seem to actually do anything
from video comparisons
:|a Then I guess the crossbow just feels great regardless
it is a fashion win tho
They'll hotfix it I'm sure
The reddit video comparsion was shit though
actively deciving
to the point that even the mods went "Wtf" and flagged it as misleading
Ah, there is a second one that shows there doesnt appear to be a differnece htough
i'd seen the one that was just bizzare
shrug i am going ot wait for more word and more testing because i don ot trust reddit to b e sane at all with this stuff
That's the one I was talking about
Yeah, sorry for leaping to conclusions
Did Bots have different paint jobs before? I noticed some white-ish painted bots in my games
SOmething's changed with their shaders
and that's made the bots a lot glossier
<@&1206091872716595200> any divers in the chat?
Sure are!
I need like 10-20 minutes though?
Gotta put some washing out
and grab my evening meds
No problem, that's ideal
yeye
Has anyone unlocked the knife yet?
Not persoanlly, scuttlebutt is it's pretty mid
It's only throwable, yes?
I believe cyan packed some notes from the grape vine
8(?) total, high single target damage, not retrievable, can possibly crack charger legs, take that last one with two shakers of salt
It also apparently doesnt work as melee weapon.
Sad
Guess I have to wait for bayonets or so then
Bashing is still not particularly effective even with the commando armours
The Bushwhacker is nasty
If you need a last ditch defensive weapon, set the thing to unload all three barrels in one click and you can one tap Stalkers
Looking forward for that one then. I imagine it goes great with the shield?
I guess it depends on what you mean by "goes great", it's definitely not something you can use for extended periods
You can shove it in people's faces more reliably but Helldivers shotguns don't really require you do to that
It's a holdout weapon, not a pathfinder
So perfect as a sidearm
It's a great burst damage compliment to something more sustained I think, yeah
Setting it to the tri-barrel fire mode is 1215 damage in one trigger pull
Oh lord
Not much that can really match that
Thats more than the eruptor.
By a factor of about 2.2x, yeah
So it one-hits hulks?
It might crack their vents, since iirc hulk vents are pretty low armor
but you have to get around behind the hulk
Hulk vents are not even medium IIRC?
What it will shred to mincemeat is anything bug shaped
I know they were medium at some point at least
Ah yeah, the heatsink is super lightly armoured
Light 1
Which means pretty much anything goes through it
Be there shortly, bio rq
<@&1206091872716595200> One more for the cause! The children need you!
Thoughts on the carbine?
quite big, nice FR tho
it's just a nice, snappy repsonsive gun
I kinda just wish they gave us something melee capable too. ^^
mag dumping feels like a mistake when it's burst fire mode can chew stuff up
The spread is a bit hard to control in full auto
So yeah
And for the rest I still use the cluster launcher. ^^
Annihilates 10-15 enemies per shot
Assuming they are not armoured
But yeah, I hope they add melee stuff soon
darn, my patch did not complete/progress was reset
Crossbow is so back, I love it.
And you can SNIPE automaton factories with it.
The arcing projectile makes it so easy.
Whaddya mean?
They removed the splash damage the Eruptor had a while ago and instead increased it's damage. I just don't think thats really a good direction.
Chipping?
Eg. You hit a devastator in the chest and it damages the vents
I probably have to benchmark the weapon a bit more in its current state when this is not a splash problem
I'm very confused still
Like, the issue is the shrapnel did too much damage
If you read the blogpost it says the old Eruptor could cap out at more than 9k damage per shot
Theoretical damage
Which was easily reachable with certain setups
Yeah no they didn't
Guess I used it incorrectly then.
They removed the kind of sub-projectiles that would shoot out in random directions, not the explosive blast.
honestly would be neat if they made the weapon slightly smaller, to fit the carbine feel
triple factory strider: slightly difficult to deal with
now if only packaging wasnt broked
and I would be satisfied with the spear
though I am of the opinion the spear should oneshot whatever it hits regardless where it hits
considering that you only get 5 shots per call in, and dumping ammo into it is not extrmely efficient
increase its cooldown or whatever idc, this very limited weapon system shouldn't just hit and not kill imo
Considering how much snappier it's lock is i feel like that's genuinely a bit much for it to just "always oneshot"
okay sure
and considering the only enemy it just
can't oneshot is the striders...
but then I feel like they should at least fix the "top attack"
rn it just shoots up and goes straight to the target, which fine, works best for most enemies, but in a lot of cases it causes it to miss weak points
Like...?
Oneshots the back of hulks, so going for the eye is already a mistake
okay you politely ask the hulk to turn around
You have teammates and stun options.
thats like saying "but you can do X thing to mitigate the issue so its not an issue"
sorry for expecting someone to use more than one aspect of their kit?
Didn't realize we could drop in spear only
can you please mind your tone, it's highly inappropriate
Apologies
its more just that in my conception of the weapon, the spear taking more than one missile per target feels really bad when you only get 5 tops and there's going to be usually a lot more than that between resupplies and cooldowns.
yes you have 3 other strat slots and the rest of your loadout to use, correct, but I'd like the on purpose limited weapon do its job when directed to
like bugs isnt even a discussion
You only get 4 by the way
the heads on chargers and biles are really easy to target
3 backpack, one in the gun
correct I miss remembered
I'm gonna leave it at a "agree to disagree" respectfully
It oneshots so much stuff with a little aim and the lock is so fast now
As one of the folk who had been using it since month one it genuinely feels like it's in a perfect spot is all
Don't wanna come off rudely again
I've been using it for about as long as well, and because it can oneshot most things with minor aim adjustments, id like it to be at least capable of doing so to like the 2 things it seemingly unintentionally struggles to at least from my perspective
And from mine it hasn't, hulks you blow the backs out of, and whatever they did to tanks has made them very reliable to one shot
hitting the roof of hulks and tanks it oneshots them, but because of the rocket trajectory it doesnt do thst often
tanks yeah, they nerfed the hull and sure while it does kill the radiator in one, I'm of the opinion that it shouldn't haven to hit the rear of the heavy enemy it was designed to counter conceptually
I've never hit the rear
the radiator is the rear of the hulk
... i'm talking about the rear of tanks
I don't-
what
So are hulks and tanks the problem or not
sorry that sounded rude didn't it?
i'm just confused
hulks are problematic, tanks are so ponderously slow that you can kind of ignore them for the most part
as I've said, they nerfed the tank hull in a way that the missile diving too soon isnt too much of an issue anymore
Hulks remain as the only ones that cause issues
though ive noticed that tanks sometimes still ask for a second missile if it hits at a weird angle
So it's one enemy that's an issue that can still be snuffed by other means to make its weakspot easier to hit
like its not a huge issue by any means
This whole thing is just confusing then
it would just be neat if the spear could reliably take out the targets it locks, while not using a lot of its very limited ammo
(example) using 2 missiles per front facing hulk, though you could argue its the tradeoff for being able to do so to them at ranges of 300 and less
Correct
It has range, it's way faster and consistent now
and it still reliably one shots so much of the cast
a trajectory select would be cool though,
direct and top attack just like the system its based on
also it sometimes not oneshotting gunships is annoying when it doesn't seem to matter too much where the missile hits
I've seen it hit the body/head and kill, but I've also seen it hit the same part on a different gunship and not kill
Sometimes i wonder if they can shot the rocket down
cause i'll fire it and not even see it like
miss
it'll just disappear
doesnt seem to be the case because these were not engaging us at the time which is what makes it weird, my guess is that the head and body are separate bodyparts on a gunship
Shrug
Personal experiences here, don't wanna comment
Er, by that i mean like
i don't wanna comment and downplay your experience
no worries
Just
making sure
yea one of them is hard enough.. tho at most i have seen 2 at once but 3? god damng the bots really don't like your squad
If you want a suggestion that might help deal with possible ammo troubles in the now with the spear, might i interest you in an eagle strafing run?
I'm not joking, in the rare times i have to go face on a hulk, one missile, one strafe tends to do it, and kills any trash near it
honestly i also sometimes run the strafe when i have room, because the good old reliable brrrt, also you get 3 or 4 of them before needing to restock
i believe it's 5 with full eagle upgrades
But yeah strafing run is no joke
i've cleaned up slightly damaged hulks, dev squads, and even some low health striders with it
It does make my current default build kinda funny though
spear, strafing run, ems strike, OPS
So how are people liking the new patch?
very good patch
my issue is that, especially as rn the spear doesn't kill fabs, I find myself having to run like, one loadout basically.
500, laser, spear, flex (rocket, ac turret or another red) to deal with bases quickly
my beloved tenderizer is hella fun now, 10/10
To be fair that fab thing is a mentioned bug
yes
Fair just wanted to be sure you knew
"rn"
"it doesnt kill fabs right now", sorry but I thought that indicated I was aware of the unintentional sideffect of fixing the targeting on anytning else
(im not trying to be mean, this text seems kinda rude??)
@ionic holly thanks for the strafing run heads-up I will try out
Hope it works out for you too
How are the throwing knives
The new patch rips, but gunship patrols can fuck right off, I hate that shit.
But that's my one gripe, otherwise i'm happy as a pig in mud.
Ya'll....
The spear is fixed
Life is good
The funny machine goes brrrrrr
and hits the bad man
I enjoy the gunship patrols as actually being able to have flying enemies on map without a secondary objective to spawn em
also shrieker patrols I've noticed
All I've ever asked for has been solved and I am free from this painful tormented cycle of playing camera man with a big weapon
I legit think i overreacted and teared up shooting the tanks
I don't like fighting gunships, it's like if a Rocket Devastator was three times tougher and could fly.
eh, they go down in about the same amount of autocannon shots
and can be targeted with the spear
I had a teammate use the laser cannon against them to great effect
laser cannon is also nice vs them ye
I don't use any of those.
there's your issue then
HMG can also do it but at the cost of shooting an HMG
if you or someone on your team doesn't have a tool to deal with something ofc youre going to dislike it
Yeah, and it sucks.
Oh the scorcher too
Scorcher, really?
I'll keep that in mind.
autocannon turret, rocket turret also can deal with them
SAM site secondary can kill them too just as they roam
If there are more than one you are better off running but if you just need to shoot down 1 you can empty a mag of the scorcher into them and I've taken down one or two
maybe 2 mags
its hard to tell
YEAH sam sites real good now
Recoilless rifle is good for them too
i landed an OPS directly on a gunship one time, funniest shit i've seen
IDK How eats performs vs em
Likely the same
I spent all of my session last night with Strafing run in my loadout
Can confirm it feels REALLY good now
strafing run FUCKS
Having 5 runs to fucking clear a line of heavy/rocket devis is so clutch
Downside, I am reminded how much some of the bunker tilesets are just CBT
It's also really good cleanup if you wanna cheap out on wounded heavies
When the bunker is surrounded by fucking open feild those turrets that oneshot you feel just the most fucking busted 
Heavy armour privilege means as long as it's not dead on they can't really kill me
Especially with the new engineering heavy kit
er, heavy engineering kit
An aside, yknow something i crave?
i need a utility weapon/nade that sprays riot foam, i'm unsure of how to make it feel like a different form of CC properly but
man
Okay there’s my answer, thank you.
the HMG is fun as hell for chewing them up tbh
According the this post the throwing knife can go right through a players shield backpack and if it's intentional then throwing knife could be really good against illuminate if they have shields
A slow blade pierces the shield
Beautiful. No change requires 😌
I haven't gotten the knife yet can you pick em up after throwing?
I imagine grenade packs still replenish them?
If supply pack or grenade boxes only restored 2 that's kind of lame
The hard question of yeet distance enhancement or extra grenade armor for your throwing knives...
Huh that sounds interesting
Just snipe a bot from 70m away with a knige
I wonder if it counts as silent too
That would make it real good for stealthing a base
Devs are trying to bait us into picking AT mines
That ship has long since sailed.
It's be funny if they get tlso desperate for mines that the next weapon will be like a support weapon that's just a water fun that does no damage or mines and the people choose water gun
Put out fires? Yes please!
it could secretly be an acid projector!
I would take a patriotic camera support weapon over mines
For the bit
yess
We could rule of 3 the mines at this point. Just have them softball the easiest MO to get them, and still fail it. 
@quick plinth sorry for bringing the topic back up again, but while it does suck needing to 2 shot a hulk or tank i think the spear already has p busted stats compared to other AT weapons, given others have 6 AP and 650 damage while the Spear has 8 AP and 1000 damage, so im not sure on whether it should straight up have even more damage
Don't forget the range advantage Spear has.
Breaking: Helldivers face deadlier odds! Roaming bands of Shriekers AND Automaton gunship patrols have been observed.
But our valiant soldiers stand strong against these airborne adversaries to save our citizens.
Uh oh shriekers are now patrols
Gunships have advanced technology with floodlights and laser scanners that can't see targets well. Meanwhile shriekers are just flying buggy guys that will spot you from their nest 200m away
Can shriekers call in bug breaches?
No
Then they can die.
Blitzer is fun for bugs but it just decides to be dumb with shriekers
Lightning wants to ground itself and well I hate to break it to you but-
Yeah, the 6 Shriekers vs. 3 Gunships shown are very different patrols.
6 Shriekers join an already ongoing bug fight? Fine, any weapon you've got can still handle them.
3 Gunships show up during your bot fight? Uh-oh.
A helldiver just minding thier objectives
https://www.youtube.com/shorts/I81yqBZtEPs A shreiker
Adam warlock from guardians of the galaxy in a form of an aquatic animal
#adamwarlock #guardiansofthegalaxy #guardiansofthegalaxyvol3 #meme #fish #adamwarlockmeme
Song: crazy on you (remastered 1997) - heart
Finally got to try the purifier and... it's fun? Feels a bit like the crossbow used to - a kinda small grenadelauncher but with a flat long-range trajectory.
Damn that fish has a mean face
Took down the transmission turrets real fast.
Nice time to unlock the purifier eventually
I can totally see why it's basically too slow / a bit too high TTK on high diffs.
But on lower diffs or in a decent team, it seems like it should do work.
Lmao
I'm proud that we saved the orphans
Oh damn the sickle makes pew noises now, this is the buff we really needed
Ooooh, very cool
Yeah, got to hear it last night! It's great
You know what would make throwing knife top tier, if it replaces your default melee pistol whip with a stabby animation even if it's purely cosmetic
Dang these MOs have real life consequences now, good thing we chose the right one
If we didn't save the orphans they would have given money to some military manufacture (THEY WOULDN'T /S/S/S)
donation of 4311$ to kill the children
I'd like to believe they would have donated either way - just with a "while the Helldivers didn't, we did" message.
The illusions of choice
AT mines factory employees: terminated? How will I afford my house
Automatons: you don't have to worry about that once we take your brain you get free housing and healthcare
hmmmm but hows the dental?
Even when we do something good, someone still suffers smh
You don't need to visit a dentist ever again!
You won't have teeth to worry about
Hey, we have 24 hours to liberate Marfark!
And we've just hit the weekend!
Maybe we get both!
Those are rookie numbers, double digits at least
I want the devs who worked on the mines to suffer, and the community too when they realize AT mines are god tier options and they've been going so long without it for the bit
commit to the bit
I heard the spawn rates got fugged again. That true? I didn’t notice it but I didn’t play much last night.
Seriously tho, AT mines are going to be fucking cracked against the bots
Yea pile confirmed it, according to their data it should be easier back how it used to be but he's looking into it aka play some missions cause the community is loud about it
Last night, from my experience, seemed nuts. We were drowning in devastators and gunships
They just. Kept. Coming.
(Difficulty 8)
Laser Cannon cooks though, slices through devastators, gunships, and hulks.
The Laser Cannon just answers all problems for bots.
It's not as good as a specialty tool of course, but it will hit anything.
I typically use the AMR and it's a tossup which is better
I think amr is better on hulks and devastators but has no chaff clearing capabilities and is bad against gunships
Also requires skill lmao
Yeah, we made the right choice. 😛
Aw
This is worth more than anti-tank mines.
Beautiful
True Democracy in Action
BAHAHAA
WORTH IT
Also the obvious reason to have a knife tbh https://youtu.be/EmUIfX9TSJs?si=gyG1V5diHk48zAYx&t=95
Starship Troopers movie clips: http://j.mp/1uxK7nb
BUY THE MOVIE: https://www.fandangonow.com/details/movie/starship-troopers-1997/1MVfd1b2336ecae8f42e0901fbd68c79341?cmp=Movieclips_YT_EndCard
WATCH ON CRACKLE: http://bit.ly/2cOYO0h
Don't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6pr
CLIP DESCRIPTION:
Johnny (Casper Van Dien), Ace (Jake ...
I wonder if that clip is why we got a throwing knife before actual melee weapons
also catachan jungle fighters
https://static.wikia.nocookie.net/warhammer40k/images/0/01/CatachanHeavyWeapons.jpg/revision/latest?cb=20100617185012
I heard 2 knives kills a brood commander
however on second thought the two could be just drawing inspiration from the same place instead- rambo
<@&1206091872716595200> might not dive for long personaly but anyone down?
I got the Jaguar armor of the superstore as soon as I learned it was medium and like
Hearing my divers fem voice and seeing her rippling muscles

relatable and yes
Also it adds so much to every handshake emote, somehow guns out has more comradery
Hits stim "FEELSS GOOOOD" 
H U G
"dillon, you son of a bitch"
I can be on in a few
yey
22 hours left
if more of the bugdivers went to bots its entirely likely we'd be able to get the mines too, but...
I've actually just learned to kill gunships by shooting their engines with the AMR >.>
saw this in another group, its nice
There's so many people on the bug planets making exactly zero progress.
26k on the Bug Front.
i am commiting to the bit damn it let me farm sc on bug planets in peace 
I want the medals.
they are farming that E-710 so we can fight the good fight, for democracy! c:
Yep, 59% of the current helldivers are on Marfark. 30% are on the Bug Front.
Once again, I just marvel at how many people just don't leave the Bugs.
You and me both.
Bugstompers are so annoying
Also, 2.7k on Hellmire. 😛
the eternal grind
Tbh during the Mavellon Creek days there had been a few times I went on the bug front but it was for like... just 1-2 missions to refresh myself before heading back to the bugs
Oh yeah, that's fine.
Tbf there was a 'Kill 100 enemies with a flamethrower' deal but not sure if it's still running
What's surprising to me is that so many people keep sticking to the bugs after the Marathonian ordeal of bug MO after bugs MO er had to deal with
if there was a major order that I really wanted
I wouldn't mind if everyone else fucked off to the opposite side of the galaxy
I'd just do it my damn self
It is supremely funny how much people whine about bug front players after malevelon creek
I get it. I'm a bots guy. That brief time when we had no bots to fight was the worst. I hate fighting bugs. Y'all can have em.
There's folks like me but just really hate bots instead
But them kids are safe and the salt lords on the discord are mad about it and that's a win/win for me
The first bot mission I did scarred me, it was on malevelon creek on a civilian defense and we just started the game and got our asses kicked hard on diff 3.
i could never main bugs personally
I think there were more bots on that mission than there is diff 7 now
but i'll do whatever the major order tells me tbh
It wasn't until I was like level 12 and went back to bots on diff 6 that they weren't so bad and actually more fun if you've got a good number of loadout options
We left the bot front and got a lot of planets taken to help the supercolony situation. Dwindled down to a few thousand over there. It would be nice if the bug front could do the same.
nah, it wouldn't. people get to pick the gameplay they enjoy
there is no "bug front" there is only people playing the game who want to have fun
I still wanna see the illuminates so bad
There is absolutely a bot front and a bug front.
I wanna see third faction so bad
yeah there absolutely are fronts
Your personal preference for what you like fighting does not influence that there are two different factions on different sides of the galaxy.
the "front" in the map sense is very different from what you all are complaining about, which is the players who play the game.
... No? There are some people who do not leave the bug front.
there is no organized "bug front organization" that exists to personally spite you
If they are staying and fighting on bug planets, they are on the bug front.
Like, this isn't a terminology problem.
I am just saying it would be nice if 30% of the current playerbase wasn't making zero progress.
they are playing the game they want to play
we saved the kids and now we scatter to what we will
therefor they are accomplishing their goal
They're smacking their heads into a 3% regen rate in a system that requires total percentage of playerbase on the planet to make progress.
just because their goal is different than your goal doesn't mean they shouldn't be allowed to play the game as they want to
but it fun
If they focused on a planet, I would be more fine.
It’d be the same fine
well at least we have 2 fronts instead of 1, honestly makes it so one enemy can't steam roll the map so is fine with me
i personally think that "the game i want to play" is going down on planets and shooting at enemies. incrementing a progress bar with small numbers until it reaches 100 isn't in the least bit interesting or even gameplay to me
Also a part of me is annoyed because every time I go "It'd be nice if some more people came to the bot front" people accuse me of wanting people to not have fun.
hmmmmmm 🤔
sounded to me like you have mentioned that sentiment to the wrong people
but also i echo prudentia heavily
i'm going to request we dont this conversation
am i the only one that gets their game crashed when they press ESC in game? while when it doesn't do that i can't access the friends or settings tab due to them being blank
nah mine crashed upon hitting ESC last night as well
Yeah, it's a known bug
There's a workaround, hang on...
We are working on a fix for a crash that occurs when you change settings after viewing the Viper Commandos banner in the Warbond menu. However, if you are experiencing this crash, one of our developers has a workaround for it:
You can avoid the crash by not changing settings on the ship after viewing the warbond. If you wait until you drop into a mission, you are safe to change settings again.
Ah, that might be a slightly different one
But maybe it'll help you!
The bug fix team has to be suffering. Just why is that the case with the menu, why now, why the warbond..
And the spear developing a new personality every time they try
nah i'd call that probably an easy thing. If something crashes after you look at one thing then there is probably data from that persisting around that interfers 😄
The Spear is starting to become for Helldivers what the Telesto is/was for Destiny 2.
It hasn’t been quite that dramatic yet, but I anticipate it…
I don't know what that means but if you touch my spear I am going to pull out my senator

Let me have my cool weapon they finally fixed it and it feels amazing to use
and the ammo consumption is reasonable
And it can't oneshot hulks 100% of the time
fair and balanced
Ok i looked into it
It seems its some weapon that was bugged to hell and back
and somehow reenabled itself after being shut off?
The Telesto is so famous for bizarre bugs and instability in the Destiny 2 community that there’s a website with a counter of “days since the Telesto broke.”
the spear has always been wack, the one time i managed to try it after the update, i do approve quite heavily
Thats pretty funny from how everyone in threads are describing it tbh
reddit 2 years ago
On Wednesday, another strange firing pattern was noticed, where a different kind of projectile would spawn when the Telesto projectiles exploded, like Graviton Lance's effect.```
@quick crown oh no it's way more cursed than that. That's just Bungie doing shit on purpose there, telesto had all kinds of breaking the game bugs and balance issues
<@&1206091872716595200> room for 2 to fight for the cause
Still need 1 CrazyDave is just chatting
might join in a few if theres still space
Come on in the war is fine
viper commando armor is cool but please I beg gib lite prosthetic armor
pleas
I want to run fast and yeet far and have a cool robot arm don't make me pick 2/3
I’ve been using the armor with the prosthetic arm so long that I had to relearn how far I can throw a stratagem when I switched to something else.
Ah, the only bad part of about servo assisted limbs
it can teach some really rough habits
Like the idea that there's a safe 380 distance
70+ seems very safe to me
I might be distorted by having the less divergence upgrade but 45m feels safe enough now
spear crazy good now wao
i love the spear
i was already a believer when it was bugged but now it's almost surreal what it can accomplish
Gonna be a real demon with the secondary bugfix
Bots shan't be prepared
Also; the rocket turret aims at buildings it is way annoying
Secondary bugfix?
Whenever it's able to hit buildings again
Oh I see
One day the spear might reach Telesto levels of buggy
We're just going to see a increase in map objectives that can't be solved with the Spears my guess
I have discovered my autocannon turret aiming at buildings now
It sadly always did that
my guard dog (ballistic) is aiming at buildings too. And the front plate of striders.
Which is irritating when the bullets bounce off and hit me.
I must have never noticed it aiming a buildings.
Or never put it in a place where it could.
I will happily report that it does do a nice enough job of deleting a building while we're busy with gunships though.
Yea it's annoying when a turret tries to shoot something it can't harm
Chargers become a ricochet nightmare to the machine/gatling turrets
I watched my rocket turret angrily attack a bot fab to no real effect
whcih was pretty funny
Ok so now that I’ve had a chance to use it more
What the hell is Gatling barrage now lol
I mean the rockets (can) kill a fab, it just takes a bit
Shit has killed
- hulks
- factory striders
- bot fabs
- gun towers
- not a tank yet but I bet it does
Goes on for like 15 seconds with the upgrades with sub 50 second downtime
Yeah, I've been loving gatling and airburst barrage
But I have not noticed gatling kill factory striders
That's nutty
Airburst was already lowkey goated but Gatling did need buffs
I don’t think 1 use of it reliably kills them but it does damage them and can finish them off
But I have seen it solo kill hulks and (probably) fabs
Yeah, those are literally the most heavily armored target in the game it probably shouldn't do that
The probably is just there because I can’t rule out someone shooting it with an autocannon and me not noticing
It does have some weak top areas
Yeah? Didn't know that
They made them tougher but they used to be so weak that cluster bombs would reliably 1 shot them
Yeah, the Striders are less sturdy than they seem.
Ok huh. I guess I've been wasting my time unloading into the face plate
2 Hellpods and a OPS kills.
Strafing run is also not over buffed like I was worried, it seems that AHS quietly made it a little skinner to compensate for the improved pen
So it’s more of a dedicated medium mulcher
Gatling is bananas now though
Crossbow is neat now, a weird “support weapon primary weapon”
Same
Though I’ve been using it less than I expected because Gatling is wow
I need to experiment with gattlign more
it's very much an area supresison tool
it can kill tanks, but it takes the whole barrage to do it
i susepct it's good on factory striders simply because said things are so big they soak all the hits
its absolute killer in maps with corridors and chokepoints
like marfark
My favorite method to kill an Annihilator tank is to climb on it and throw an HE grenade straight down so it gets stuck between the turret and hull.
It’s stupid and risky but it works more reliably than trying to shoot the vent because the turret is always facing me.
Does 1 HE grenade destroy a tank that way?
It seems more difficult than 2 impacts to the turret but uses half the grenades if it one shots
It does.
I do it all the time. You just kind of have to make sure the turret rotates so the grenade is vaguely near the vent.
There’s probably better ways to do it, though.
Neat
I actually kind of prefer the HE grenades over the impact ones. But that’s mostly because I kind of use grenades for combat engineering more than for kills.
I like having a backup that I can easily kill fabricators with if the air strike or orbital misses or is on cooldown.
I like them for getting Berserker groups.
<@&1206091872716595200> anyone feeling like relaxed lower difficulty gaming?
Sure, just need a minute.
whats the crash fix again?
The official discord trouble shooting has some stuff pinned
Finally got to play post patch and damn orbital gatling and strafing is great. Precision is easier to use, Eruptor is strong enough to one shot headshot shield devs. It's good times
Orbital Airburst seems to have a wider area than it had before
Leading to a few friendly fire deaths
sounds great, time to see if i can try
Airburst is so damn good
as long as the enemy doesn't yoink it out of your hand and it kills your current squad.. then again thats most strategems i use because precision ain't really my thing.. oh one time i saw a player bring killed by their orbital railgun.. it was confusing times
I've been indirectly killed by orbital railguns popping hulks/tanks but never directly
at 70 seconds a piece gatling barrage is a beautiful reliable tool now. i might just have to pick up airburst as well
i've also been using machinegun sentry a lot with its new 2 minute cooldown and it serves as a great option to toss out at any time
the only reason i still have eagle air strike in my kit is because the spear can't kill bot buildings yet, if it did i might even drop it too
tried out the reg guard dog and its actually fairly good vs bots, it consistently 1-2 taps troopers and seemingly always gets headshots vs Devastators and occasionally Berserkers
if you got its ammo from ammo packs then itd be fantastic, as it is it's supply pod hungry
enemy spawns getting cranked up once the mission's complete is definitely more than it should be, but it's impacted me less than i thought it would
though part of that is in part because i maxed out my samples long ago
Yeah it’s pretty nice I like it myself
Worst part of it it’s it’s love of wasting a whole mag in the front of a scout strider
Or trying vainly to headshot a hulk
Getting a lot of use out of the deagle now that my beloved crossbow is back in business. One-tapping bots feels good.
Grenade pistol was kind of my locked-in secondary just so I could destroy crates and things, but now I don't feel the need to use it.
what's like the use case of the crossbow? can it kill hulks and shit?
it's kinda like a more agile eruptor with less damage and a projectile you need to lead a lot
is the impression I get
The new sights while nice, are still missaligned on some wapons, cheifly the AMR
I tried it without my centre dot and kept missing devestator heads
put on my centre dot, hit every head
that's conclusive enough for me
centre dot?
using the XBOX overlay thing that comes with windows
there's a plugin that allows u to use a PNG as an overlay
tldr I use it because the firstperson sights in helldivers are innacurate to where guns are actually firing
it feels annoying that I have to do so because it lowers the immersion factor (and doesn't work well with guns that sway a lot outside of prone)
:o
In the end you get something like this
where you see the centre of my screen, (where the AMR is actually firing) and the sight telling you where its thinking its firing
I know it's misaligned because if I put the dot on a head and pull the trigger it goes there but if I aim with the actual sight it tends to miss / take more than one round (or I have to hope that the hit detection smooths over the inaccuracy)
As stated it's kind of similar to the Eruptor, but much better rate of fire and handling. The arcing bolt is entertaining and rewarding to use for me especially at long distances. In practice, it's useful for:
- killing small groups of raiders (you can shoot their feet and kill 3-4 easily enough)
- staggering devastators (headshots kill them instantly) though I usually just change to my railgun for these
- strong vs hulk's vents (though again I usually prefer railgun eye shots)
- blowing up POI crates
- blowing up assemblers/nests precisely from afar
OPh, that's an upsetting bug
OPS has it's cooldown fucked up - mine is 1:20s cooldown 😦
ack
but they buffed it's cooldown this patch
yes, from 100 to 90
...
Oh
sigh(
It has Been A Time
also the gfdi was me popping google open and typing it "Ship ugprades elden ring"
Which
uh
Wrong game, brain
Very wrong game.
can you imagine
:)
Otehr than the fact i can't touch tghe menus at all currently (Very, very frustrating)
the combo into bots of OPS, Gattling, Strafing run, autocannon feels really good
and you can do some fun trticks, like eye shot a hulk once into a strafing run to drop it
It sounds pretty good
I think my regularly scheduled loadout of Airstrike/Clusters/Autocannon/Airburst is just even better this patch
More target saturation for Clusters, an Airburst every minute 30 with apparently a wider area
Wow that's zippy
Wait,m did they buff the clusters?
Or are you just meaning there's more enemies thus clusters are better?
Yes
Gotcha
I'm just really enjoying the AP on Strafing run
it's so nice watching it just cut down beserkers, and it feels so good when it kills tanks/hulks
man the MMG fucking rips now
i still kinda prefer the HMG for big pen and being sick as shit but the medium is crazy
Yeah the MMG is fucking jacked now
You can shred a Charger butt in 35 rounds
Not even a third of a mag
Gunship Patrols:
- cool addition
- sucks hard when you have no weapon that can fight back
Anyway I got dropped into the mission and the host disconnected during loading so I made it in with only my scout armor. Successfully stealth'd the majority of it. Orbital Gas is actually very useful vs bots as it will VERY QUICKLY clear out all the chaff raiders and even scout striders, leaving only slow devastators to pick off.
It also messes them up something ferice too (The devs)
the only reason i'm not using it is that Gattling feels better and is faster cooldown
and the niche "I can blow up fabs with gas trike" isnt really of interest ot me
<@&1206091872716595200> anyone up for some morning dives?
can it hit hulk eye or is it only for vent
I haven't had any success using it to hit hulk eyes, though I also haven't been trying for it. It can be used to destroy other vent units like turrets and tanks though.
Yeah though it usually leaves devastators still standing and when my normal devastator killer is a waist-shot railgun it doesn't really matter to me how close they are to dead.
Still, the value of guaranteed clearing out 15+ raiders in a chokepoint cannot be understated and does great value to keeping the situation under control.
Oh, for sure
I used to run it all the time into bots
One side benny of thegattling barrage?
Becauise it makes os much noise and aoe, it draws bots to it
...and often into the aoe
<@&1206091872716595200> divedivedivedive
I just finished a run and am gonna take a break
fair nuf
How long do you think they’re gonna let us get away with the meme of just avoiding the A-T mines wherever possible until they give up and just give them to us?
you know given all the government assigned jobs i actually wonder if super earth has homelessness
while it wouldnt be surprising if they do given their hyper-capitalistic society
Homelessness is inefficient for the productivity of the war machine, we give them unpaid internships and they get to sleep in the factories
So
the usecase for the purifier is?
they both deal "explosive" damage iirc
purifier has an AoE yes
but why use it if you want the AoE when the Plasma punisher is there
You say homelessness I say fuel for the Democratic prison-industrial complex
Those are patriots who help keep the arsenal of the helldivers fully stocked
Looks cool decorating the wall of the super destroyer
Oh boy another terminid MO
Given the satire of the setting the SE solution to homelessness is the most nutcase GOP suggestion for homelessness you've ever heard
Execute workers until there is enough free jobs for everyone who is homeless
the only real case is that it shoots much straighter, otherwise yeah the purifier got a bit better after the patch but its still otherwise meh compared to scorcher or plas punisher
Indentured labour
I'm telling you guys Super Earth would totally have a series of comprehensive anti-homeless legislation to just make losing your job become a pipeline to becoming an unpaid munitions factory worker
I mean they already hinted that one time we got free napalm airstrike during the Meridia Thing was due to a 'volunteering' campaign SE citizens 'priducing and donating homemade napalm to support the campaign on Meridia'
homemade napalm 
noone makes better napalm than grandma
"super earth and its colonys are every citizens home, some people can choose to sleep outside and super earth accepts them and their kind decision in times of housing shortage"
Those super suburbs won't build themselves
Super Campers!
Unfortunately the suburbs take quite a bit of space with the Super Earth mandated size minimum on front and back yards but there's no Democratic way to create more housing space in a smaller area unfortunately
Unlike those automatons with apartment buildings and walkable cities, why won't they think of the car industry?
Not sufficiently democratically phrased those are “concentration towers” not “apartment buildings” l
Maybe I should give this thing another shake.
https://fxtwitter.com/HelldiversAlert/status/1801915678322274593
Create this for people who still doubts the HMG's quality.#helldivers2
📹 CalypsoThePython
I think I need to remember to turn down its RPM a bit, too.
I didn't like having to fight its recoil.
Has hit markers and 3rd person crosshair
It can kill a gunship, which is what I'm excited about.
One perk of it is that the recoil, while significant, is predictable
You can under-aim properly with sustained fire
Easier to use than either dominator or punisher.
Bullies devastators (including shield ones) through stagger.
Is still undertuned, but a lot of fun for me.
Anything that can smoke a gunship is good now
Luckily a lot of support weapons are up to the task
HMG/Lascannon/Autocannon/Quasar/Spear
I find RR and EAT kind of hard for it since they have a lower projectile velocity
I love the spear, a bit overkill but it feels good against gunships
And generally if someone uses the HMG they can gun it down before I can acquire lock and the projectile travels to the gun ship
Oh yeah and you reload it like a little maniac since they just made the animation play faster
HMGing gunships is my favorite thing now
HMG, adjudicator, supply pack, big wins
Adjudicator over Tenderizer?
I would've thought the extra damage on the Tenderizer would push it into an even better contrast to the HMG.
There's something panicked about the reload animation. I love it.
i kinda flip between them but i like the adjudicator for emergency devastator disposal if the MG is dry
Gotcha.
tenderizer is genuinely super fun now tho
I guess in an emergency the Tenderizer's headshot-ability goes down a bit ^^ certainly does for me...
i do feel like it should have more rounds tbh
Nah its got enough rounds
Youre meant to be hitting weakspots more
If it had any more itd be creeping to OP
Liberator Penetrator absolutely needs more rounds per mag tho
If theyre keeping it low damage it needs more in the clip than the fucking adjudicator
Like no reason why it shouldn't have the same mag size as reg lib when it has 25% less damage per bullet
The LP does have better ballistics and a better scope but those are very marginal
Since it’s so rare to engage at long range
The LP felt really underwhelming when I first got it. I notice a lot of lower-level players running it against bots and it kind of feels... not exactly like a trap option, but in the same vein?
That may just be because it’s on like page 3 of the free warbond
And it’s the only medium pen weapon at that level
<@&1206091872716595200> war?
sure gimme 10 to 20
we are fighty bugsd
gonna be doing 5/6s cuz patrol density insanity
and i mostly only need rares and medals
i want it
does the skintone on the armor change randomly
i swear its different today
I hear it does, yeah
neato
<@&1206091872716595200> anyone wanna join us?
i would.. but still can't launch the game so i'll try later
it does they show that off in the trailer
I might be on in a bit - not sure what my day plans are yet
bro this guy is using incendiary on bots
He's chucking impact incendiaries at hulks...
yes because fire deals burn damage 
i was making a lancer joke ((
aka burn damage)how do i write this without sounding mean)
Oh. Went over my head.
I'm fully expecting someone to tell me that incendiary weapons are good for bots now, though.
oh i wish i wish 
I actually do like incendiaries vs bots
they cook heavy devs pretty good
definitely better vs bugs
Yeah bots don't take like reduced fire or anything to my memory
it's a situation i rather appreciate
Bugs it's just more useful cause they spread it amongst themselves more
I'm not at my computer currently, apolocheese
sorry amko i am siiick or id be down
those damng bots have hacked my systems so can't drop :/ curse them
bushwacker fun
its a pocket punisher
<@&1206091872716595200> still looking for 2 more
yay we dodged the at mines again

Did they ever fix the issue with fire weapons?
It’s been a while since I played the game
Like a month ago, all fire stuff burns shit good now
flamer hulks also got tuned so they don't flash-fry you anymore
same with the mech explosion
Literally was so glad for that change
Though I still instinctively book it if I see one
Nice
Flame Hulks will probably forever inspire my fight or flight response tbh.
Drilling missions
Shai Hulud
New MO is liberating 5 bug planets including hellmire for habitation
Who's living on hellmire
It's fiiine, the Fire Tornados don't even follow you anymore
Super Earth needed the spiciest peppers and the driest jerky
Hellmire seems to have a lot of volcanic activity, so what soil there is would be extremely rich
maybe it's cuz i had good teammates but MAN the rebalanced bugs and spawn rates feel great
bringing a ton of aoe (including the glorious gatling barrage) and man oh man oh man i haven't had this much fun with this game in ageeeeeeeeees
while i love bots this MO came at a great time, was getting tired of them
can't wait to workshop new loadouts for bugs n stuff now
I should drop my friend code here
Gatling Barrage seems wild, lasts nearly half the damn cooldown
anyone wanna go for one (1) dive?
Noting could possibly go wrong with injecting nuclear bombs into the planet's mantle to kill big nests. It's common knowledge that all hive lords were exterminated one hundred years ago.
nothing bad could ever come of a Super Earth operation
Man just give me a buggy to ride the edges of the map while the rest of the team draws aggro (I am hoarding all the samples and credits)
Hellmirians!
Good salt of the fire tornado people, though they're very alcohol adverse
A fun idea that was posited is if you can reload empty SEAFs same way you active them then it's be fun to sacrifice yourself after the super destroyers have left by driving a vehicle to the seaf alone reload it
Cultural reasons, you understand.
They're kinda not scary any more ;.; but also a bit more fun to fight as a result
my grandpappy got drunk once
poor sonofabitch stumbled right into one of them fire tornados
Screamed for a whole six minutes, he did
Honestly, that's actually kinda impressive given how fast they kill Helldivers
damng thats a one old raisin for sure
i mean they gotta farm that fire somehow :3
where else do you think we get flamethrower fuel from?
where are these missions?
I can't seem to find them
on the major order worlds
they seem to have a difficulty minimum lowest i saw one on was 5
I haven't seen a single one so far and I've played like 2 ops on one of the planets
weird
just had a very irritating game, i just want to talk to whoever decided on the delay before stims activate and the stagger/stun timings
Let me guess, hunters?
no just a bunch of the little guys staggering me forever into a spewer
it does kinda happen like that sometimes
in my last game i got launched right up into the air by those exploding spore sacs, and got run over by a charger right after i hit the dirt
I'm assuming Australia still exists on super earth
found some neat art of the Viper Commandos c: the artist is Count Grimhart (makes good stuff)
Hellmire farming
So, Orbital Gatting into bugs is (shockingly) really good
On the other hand, i dont actually like the bushwacker into bugs
it's just too slow to reload 😦
I like it better into bots tbh
The triple shot kills a zerker if you hit it right and staggers devastators.
Yeah, it feels better as an emergency "oh, screw this devastator/beserker" weapon
I’ve been using it along with the tenderizer (sickle on cold planets). Very good, also funny when you flick to a bot and automatically fire even though a teammate is in the way, filling them with three shells of buckshot
I love the Bushwacka into bugs, Emergency Stalker Button is just handy-dandy, and brood commanders just evaporate
<@&1206091872716595200> yo anyone down? (just seeing if people are down to dive later not to play rn)
sure
I'm off to bed, sorry
np gnight
I’m out on my morning walk but I’d be down when I get home.
yeah, i cant play rn i can in like four hours
nope thats eeping time for me
I’m available for some diving now if anyone wants to join in

i down
<@&1206091872716595200> actually playing
I want to try out bushwhacker cause I've been rocking Eruptor in bots and hopefully knives soon
I need that new booster, imagine super stims with light armor and a jetpack you can jump so far probably
Did they ever change the jumppack in a recent patch?
I'm too addicted to Rover to know.
With all the patches I just use spear and have 3 reds to rain down hellvry few seconds
Orbital Gatling, precision strike, and strafing and I could just spam so much
Goodbye long cooldowns
net died
damn <(:(
Wonder if they're going to be able to hotfix the Infinite Devastator Works soon.
The what now
The spawn rates for the bots are borked on higher difficulties and you're seeing a lot more devastators and hulks than you're supposed to.
IIRC anyway.
It certainly feels like there's even more devs and hulks than there were before and even then that was pretty crazy.
I've found it really fun
I’ve been loving the numerous spawns. My ballistic shield is doing work. Nothing quite like walking directly into a bot cluster, shooting out dev heads with my SMG, while all their lasers just flash off of my shield.
Even heavy devastators are no problem, they just have no answer for someone walking directly at them, and once you’re within throwing range it’s easy to shoot past their shield.
Agh I need to play a full mission here sometime, I’ve just been doing runs with randoms lately. Maybe later tonight.
Waiting for the day knives get buffed to
- be melee capable
- can pick them up after throwing
That would be dope. I’m looking forward to whenever I have the supercredits for the new warbond, and if knives can do proper knife stuff by then I think I’d definitely crowbar them into my loadouts just on the cool factor.
As is, they're pretty useless unless you're running scout armor (I usually do) and have snuck up on a patrol or POI, and it only kills raiders. It's silent though so you can easily clear most of them out, it's just really wasteful not being able to pick them back up
I'd rather have more small enemies on the map than being swamped with big guys.
Especially hulks. Those are too tough to come at you more than maybe two at a time.
"we will lower the amount of Chargers and bring in the (forgot its name) big charger to compensate"
(meanwhile me getting surrounded by 5 big chargers on difficulty 7 and it's not like I was intentionally farming them)
C-01 forms have a wait time and require approval, ofc they do
Hulks i find it really, really depends what weapon you're equipped with and personal palyer skill.
Autocannon/AMR/Railgun and you're a deadshot? Hulks all day eevery day.
...NOt a dead shot? tend to whiff shots? Stun grenades and also running screaming may be advised
(I am totally making fun of myself there, i can usually take down hulks very wqell, but also get some pretty amazing whiffs too)
Love blapping hulk eyes with the Railgun
Speaking of, I hadn't mentioned it yet but they reduced the Railgun optic dot size so you can actually see what you're aiming at and it's great
I'm not that good of a shot, so it's a bit dicey.
The Railgun is a great can opener for Devastators, though. I use it to pop Berserkers too.
optics across the board have been made better
it's really nice
i still want a hesh autocannon 
20mm is too small for hesh
(realistically speaking best you'd get is a high explosive round, too little explosive to do what hesh was designed to do)
HE is what the autocannon is already I think
Bc it does have an explosion
It's named ammo type is APHET
Which I assume is Armor Piercing High Explosive Tracer
<@&1206091872716595200> anyone up to play in around ~20?
I am!
(finally home, available, and in the mood)
sure ill be in

If there is space im down
I'd like to, but I'm about to hit the sack because I have to exchange my labor for money tomorrow.
Will be jumping in shortly
@keen zinc
Opinion of something that'd be a neat call-in: A disposable 4-bnarreled incindiary rocket launcher.
Good news!
That was the Commando in HD1
And has been datamined in 2 so it'll probably be added later
I entirely forgot that was in the original.
Ironically, I was inspired by the same thing that the Commando was inspired by: The M202 Flash.
IIRC, Commando in this isnt inccindary, but is still a 4 shot eats aalt
They still haven't added it? Surprising given its state months ago
<@&1206091872716595200> Who's currently around?
i am
I'm not feeling like Vox, but wanna dive, Soap?
sure
nyoom
I'll be up for a few missions
Cool cool folks
i'm in gmae, just join up on me
A bit headachey and low spoon, which is why no vox
imagine having a head to ache, lmao 
Just waiting on you to join
@quartz cloak If Havoc doesnt respond shortly, you should come join
I can't make my game private because of the crash bug, so >.>
Here's some gameplay of unreleased stratagems
#helldivers2
<@&1206091872716595200> IF you're still having the crash on menu bug, try following these instructions -
#1218153537914273802 message
Doing that made my game not crash anymore on menus again. Hooray! (TLDR: Edit your config files via notepad or similar to turn off crossplay)
apparently certain research buildings can be destroyed without 500kg/OPS/hellbomb if they have an AC unit on top (person destroys it with grenade pistol)
https://i.imgur.com/Fe8Fikd.mp4
good to know
I lowkey didn’t realize 500 kilo could destroy those
I must have had a bugged one back before they fixed that one
Whoa
yeah u can 500 research stations
same with the precision strike
tbh any objective u gotta destroy you can do it with those two
(jammers once they're off, detector towers, ect)
I think I had a bugged indestructible one but the hellbomb got it
I think only the aircraft towers need a hellbomb?
the one terminal objective? where you hack it to blow up?
cuz I'm currently failing to remember which objective that is
Oh sorry I meant the gunship factories
I think the control towers are actually indestructible other than the hack
Oh... SEAF artillery mini-nuke prolly kills jammer towers real good now
the gunship factories are technically destructable without the hellbombs, but- it's highly impractical
they have, like, armor 10, and only the railcannon orbital can pierce that, iirc
high yields might do it too since I think they're equivalent to 380s?
>:|a I -know- some research stations withstood a 500kg before, I wonder if this was a bugfix or somethin'
I've never had them resist 500s (but this is all anecdotal so)
YOu have to be really dead on with the 500kg to crush Research stations
they're shockingly resilent if you even miss by a little
I mean I was under the assumption people were chucking them dead on (right next to the building) and had the station survive
because I've had the bomb itself hit the station and destroy it a couple of times
true- honestly i wish the stratagem beacons were sticky
no rocks bouncing or building bouncing
Them sticking to shields is so damn funny every time
shields?
The personal bubble shield, for whatever reasons beacons are real clingy with them
Just got off of the best Helldivers run of my life. An entire operation with 0 deaths on my part!
I love how the officer will comment on stuff like that