#Helldivers 2: For Managed Democracy!
1 messages · Page 76 of 1
How are we looking for the current MO?
Wasat is currently at 58.23%
now at 74
Damn, I might miss Wasat completely at this rate.
Is it a special planet/biome?
Meridia post super hive was cool, because it was (maybe) unique
Ah, Meridia 2
Oh Pelican, is it one of those low visibility planets? I was on a greenish one that was just awful to look at
Somewhere at the western edge of the automaton front
Dreaming of fenrir
being able to see, overrated
as a helldiver the only thing i need to see is when a bug or a bot invades my personal space after appearing out of the big fucking dust clouds obscuring my vision
for navigation i have a map
Yeah its one of these
visibility is absolutely awful at the best of times and then sometimes the bots are backdropped by the sun and the Rocket Devastators might as well have thermoptic camo
Just follow your gaurd dog shots
genuinely just "aim for the glowing red lights" levels
man
i really do hate meeting shitty teams
joined in a mission, get to extract
get absolutely blasted trying to get in, keep getting up
you have been kicked from the lobby
Never encountered a team like that
fuck those guys anyway, that's just shitty behaviour
Yeah people who kick at end of mission are awful fuck em
i don't mind if you kick me mid mission
you might be wanting to play with a friend only or whatever
still sucks but fine whatever
but they really got into the fucking ship and were extracting and just kicked me at the last 10 seconds of the mission
that's just straight up shitty behaviour
if you ever want to dive with a team you can trust just drop an @ in here there is always someone available
Same
need to play Helldivers 2 more
i get burnt out on it a bit quick without playing with others but it is very fun to just do a few missions
💀
got left behind for a fair reason
but i'm still alone
yeah it's over
actually just popping on Snake Eater and locking the fuck in
damn
almost got it
i tried my best 
i got both of the disks
but i had a tank drop onto the gen along with a hulk
and i just couldn't kill them
for super earth
WHAT A THRILL-
Snake Eater is like
honestly probably one of if not just outright my favourite song
so it's extremely nice to be able to play it in situations like that
them sweet sweet acid rain baby
That Planet Hates Spears
everything does, it hasn't been fixed yet
i have recently started using the jump pack recently with some weapons, it is quite neat
also i soon have enough for the new warbond c: just gotta cross my fingers
Bots literally invested in Tactician 2 for Solar Backdrop just for this map
I'm just waiting for the patch before I jump back in
Sometimes this game looks straight up like a movie.
Speaking of movies, twice now I've seen a gunship blasted by a quasar and it spiraled down from the air to crash into an automaton assembler building and clear the outpost
Very cinematic
blitzer or plasma shotgun
If your asking for which one to use, I say plasma shotgun
Unless you have the Senator
Then Blitzer
I’ve been enjoying the Scorcher lately.
im trying to get used to the blitzer
Meridia solidified my enjoyment of the blitzer. It locks down chokepoints so well
Blitzer is very good, excellent bug control, but it's totally ineffective beyond close range. Absolutely bullies anything smaller than a charger though
I wouldn't use it against bots, not enough range
Blitzer is my togo for ugs
You just aim slightly higher than the heads and it usually 3 arcs, scope in to get a more precise arc
I just got the Plasma Punisher.
It's basically a smaller grenade launcher with better ammo economy. Dunno if I like it as a primary.
It's alright. Definitely not a wonder weapon but the projectile speed buff was very good for its usability
I’ve been able to use it ok but you need less flat planets
Honestly I think the plasma punisher is low key really good
If you accept the weapon's limitations it's basically a scorcher with less range that's much better against infantry
Being able to mortar lob shots into bot drops from behind cover is a nice feature
Even if it does limit your max range somewhat
I found it useful after I started to think of it as being a slightly weird grenade launcher.
I'd say that being short ranged isn't a big deal but also I love the diligence CS into bots so I can't really mean it
I swap between plas punisher and Diligence CS for bots so I truly understand
<@&1206091872716595200> anyone down for a quick game, havent played i a while.
Low key? I think it's high key really good. You need to pair it with something like the autocannon, but it crunches bots so good
I actually think there's some overlap with the Autocannon, they generally handle similar things
But with a Recoilless or Quasar?
You can handle a wide spectrum of things, hell, basically anything
Especially if your secondary is a Senator or Verdict
<@&1206091872716595200> then do we wanna crunch some bots 
im down
wooo finally someone
See, i dont agree - to me the PP's main role is it's anti-infatry ability, autocannon sucks at antiinfantry, while the pp can wipe entire crews
Sorry dude, i'm taking a break till patch time
that is fair and valid
YMMV though briar (obviously i am correct and right =P)
yeah I disagree, the Punisher slams medium units where a lot of other primaries dont
the autocannon overlap is softer than it could be but its there, I prefer my weapons to all have distinct roles
Plasma punisher is amazing
You can usually 2 shot scout striders
It takes several shots to kill devastators but you can stagger lock them until they die
Oh, i still use it to beat up mediums, but it's not my first port of call
PP is to clean out infantry and scout striders, bully some devators when i need cover etc
Autocannon is medium and heavy deleter
Verdict is a clean up tool
I only got the scorcher, but from the other plasma weapons I have seen used, it looks like they have very low stagger. It's so weird to shoot an enemy a few times and then they just drop dead
While to most other guns enemies react with stagger animations or you can shoot off parts
the new major order is a though call, save civilians or get the AT mines 🤔 hmm
I think we should rescue the civilians…
mines
true, but we can't deliver democracy without weapons
I'd rather help the civilians
the children yearn for the mines
that's so peak
lol true
The children yearn for the landmines
WE’RE GOING TO CYBERSTAN!
Distress call could be an Automaton Psyop, they're trying to keep us from the mines
Those kids are future helldivers!
Or communist lies!
Also the new order is hilarious
just checked the Major order
If it was any other option then I would choose the stratagem
but
who cares
the longer we avoid choosing the mines the funnier it gets
that will make it even funnier
:^( I want the mines so bad
Not getting mines for the 3rd time is funny
yea so far we failed 2 times, first time due to players going after the burst launcher, second due to Sony bs
Materials to make mines out of are useless without children to assemble them.
Frankly I find the implication that boots could outsmart us offensive.
hmm.. solid argument
This 100
Like the first time we had to choose between the air burst rocket launcher and the mines and...
Tbh i've seen the air burst in action via teammates and I can see why we picked it.
The second time was an attempt to get the mines alone and we failed which sucked but like.
This time we're given a choice and it's genuinely -funny- that we might for real choose NOT to go for the mines with the over the top way this is presented.
And tbh I will love the community more for it if we indeed decide to forego the mines, but like
Willingly this time.
Because we ARE offered the chance to make it Really Funny.
I am realizing there's an avenue to convince people to go for Vernon Wells.
It was one of the recruit training worlds, and they said having those would help with overall planetary decay rates on a front.
the childrens hospital will get us child apprentices to carry around spare ammo
Those are lost when the planet is, no way to get the lost ones back sadly
Ah, but do enough people know that?
There's enough unintentional misinfo floating around, no need to actively gaslight our fellow helldivers
I hope we rescue the children. It would just make me feel better about people in general, if only slightly.
I would otherwise be inclined for the stratagem
But
I dont really want anti tank mines
If they said childrens hospital or like, NOT-Warthog
Then, well
Sick kids cant roadkill a brood commander is all I'm saying
Not with that attitude they can't! I am sure that the brilliant minds of Super Earth can figure out a way to weaponize sick war orphans. Normally their tiny above-seven-years-old hands would be perfect for manufacturing tools of Liberty, but since they're also sick they might sneeze and mess it up. Maybe we can just enlist them.
(But also agreed, I would drop the civilians if we were getting something proper neat and if it wasn't going to be moderately funny to not get the mines for the third time in a row)
I do hope that the mines are what I guessed at, only exploding on medium+ size enemies and being effective against heavies
Cuz if they still explode on anything then it's just gonna get cleared by scavengers and then it's useless
I believe the leaks had them exploding on everything, but maybe (I hope) they've made them only blow up bigger enemies by the time they actually release.


This is a test, If we choose the mines our democracy officer will be [[redacted]]
No card found for “redacted”
Whoops
I'm finally in the middle of moving and can't take part in the major order to save the kids 
What's the status?
What's in the lead right now?
the kids are still orphans
XD
I'm still at my apartment but internet is out so i'm using mobile to check on servers
I believe we're still taking the world blocking our way then we'll see where the horde goes
From reddit, i am luaghing far too hard at this very, very dark joke
Goodbot.
The answer is yes
Me using new SEAF stratagem
Aren't you a little short for a SEAF trooper?
Just means more can fit in a dropship
They can reload our backpack weapons
Honestly I would spend a stratagem slot for a autoloader of sorts, whether like drone or NPC
Even if it wasn't as good as another helldiver and has a cool down or whatever
Burst damage is good damage for AT
children loading buddy
sweet sweet loot
Hell yeah
hell yeah
sdgkfskfg people are going for the meme
LETS GOOOOO
Orphan savers we stay winning
gdq isn't even on
Save the kids, i don't care if there isn't a reward
The reward is the anti tank mine streak goes on longer
I want them to really test the community for their commitment to the bit, just straight just do something that just helps the automatons with no conceivable benefit or get anti tank mines.
i meanit is the memes.. it itscause the other planet is closer/easier to get i dunno
HD2 serve is pretty funny right now
damng nice picture
they're both equally available and marfark is arguably the better biome since it's an extreme cold one and vernen wells' rock cliff biome gets miserably dark at night
wait does gdq usually inspire shitposts?
i'm thinking of the 'save the animals' donation incentive
ah
except it's 'save the children'
i think this time it really is the community choice to save the orphans
i dont know if this is a shader issue or something but by liberty i cannot see
i mean gotta protecc future helldivers, also i think only reason we are notified is cause they are priority A citizens, or one of the people in there at least but thats mostly conjecture on my part, which i will mot repeat to the democracy officer because thinking is bad
looks perfectly fine to me, at least its not fog
then again i haven't been on the planet my self yet so 🤷
homestly i think arrowhead did this on purpose, gives them more time to work and improve on other things c:
It'd be funny in a schadenfreude way if someone worked really hard to develop and perfect the anti-tank mines and they have to watch it get delayed by the players another time.
The anti tank mines are all I want in this world
If there are no anti tank mine fans in the world, than I have perished
i am here with you
Thank you you are a true friend and champion
Coldhearted
What if the AT mines are like really amazing top tier meta breaking stratagems and we've been passing on it this entire time
unfortunately for the AT mines there are Orphans to save
and we are the Helldivers of Super Earth
we are going to spread peace and democracy to that hospital
We can't fire you because the bot front is undermanned as is but I hope you think of the orphans every time you call those mines in
the orphans would want us to get the mines
The orphans can make AT mines once they reach the age of 7
Be that as it may, we're helldivers, and they're patriots of super earth
Guys, you need to understand
If we don't save the kids, who's gonna make the at mines
Viivii you get it
I time traveled and didn't see you beat me to the joke
Which way did you time travel?
My phone does it
I type and then "you fool, there was something between 3 and 300 messages you didn't see"
Because Orphans killed my grandma, okay?
So the orphans orphaned your mother?
well no because my grandpa's still alive
honestly I wonder if the AT mines would be worth it, or if the defenition of "big enough" wouldn't hit the high-end medium enemies (like Heavy Devs) or something
Did they say it only triggers for heavy enemies?
It would make sense for the AT mines to only trigger on similar enemies as what the SPEAR can target
What's their armor pen?
oh! they'er smiling :D
:D
I am so happy we're going for the orphans
Someone was speculating it'll unlock SEAF redshirt squad strat
Wasn’t there a SEAF robot model leaked back in the day for that strat?
i think they said early on that they would never not be working on new stuff alongside fixing and updating stuff
so a trickle of new is to be expected
AT mines will be rolled out during the next Bot Plot Arc
I hope there’s a major order which just can give us AT mines so we can fail it
Hell is war
Tonight has been rough.
hmm.. but what if saving the children unlocks the SEAF reinforcement staretegem? 🤔 wouldn't put it past them
The new SEAF stratagems are just 3 orphans in a uniform
They never actually said orphans
But they could be orphans if we start deploying their parents to combat zones
Orphans make excellent Helldivers because they're motivated to avenge their parents if they were Helldivers that died in service
indeed, not to mention we get given PDST pre-launch so that also helps
kek
She loves bringing all mines she can.
Are you a tank
Mines work well on one objective type: the one with the closeable gates where you're defending a fixed location and have little reason to go elsewhere, and the enemies come from one direction.
I'm not a huge mine believer in this game and like, we have a lot of really solid AT strategems
Otherwise they range from a giant hazard to largely ineffective as either enemies go around them or the players have already moved on to another part of the map
between a stratagem I won't use and a mystery box, I'll pick the mystery box. Maybe we'll get a cape out of it
understandable and yes
If the AT mines kill chargers quickly and don't blow up for Helldivers they seem good
The anti-personnel mines almost always end up being a lingering hazard that blows people up or cuts off an area 15 minutes later when you're backtracking
well unless a helldiver weights as much as a vehicle, unlikely to do that
If AT mines don't detonate on personnel sized units I'm happy to call them usable
that requires SE being capable of designing a propper AT mine whis is 50:50 at best
how to AT mine: make mine, let it rust for 6 months so the trigger plate is harder to move
i mean its literally an abriviation of Anti-Tank.. now that would be a big fuck up if they didn't work as intended
yes but you also have the case of most ap mines having a delay to them but none of the ones in helldivers do
These days it's hard to trust people to not conflate "anti-tank" with "idk bigger explosion lol".
Joe from Angel's Venture puts a foot down haphazardly and blows up a parking lot
Tbh it would not be the first time something ships out to some significant degree of not working as intended
Flashbacks to the last word in teamkilling version of the release cluster rocket
it sure was glorious
However... whilst Delany enjoys running 'Bug Hunt' events in the jungle, it's also a devious little opportunity to hunt the (fourth) deadliest pray in the galaxy, Helldivers. A rare chance to test her skill, especially Nicole, who keeps stealing her food from the fridge >:(
Quoting ◢ Red™ -Commisions Open- ◣ (@RRH_Art)
In honour of the Viper ...
Community hub?
Ah ty
ops?
Helldivers! Johan Pilestedt here, now in the Chief Creative Officer position at Arrowhead. First, I want to thank you, the community, for clearly voicing your opinions and concerns for the balance and fun of the game. With that, we have gone over a lot of the Weapon and Stratagem balance in our latest patch (01.000.400), and we wanted to share w...
eyy they buffed the mines, lets go!
oh noooo
awh sucks
I guess that's why they waited so long for the fix, the Spear's targeting is made out of pure spaghetti
Charger Behemoth
The Charger Behemoth is now joining the battle on higher difficulties, it can now also take more damage than before. This enables us to spawn fewer chargers but still retain the difficulty.
Vegetation that’s large enough to slow the player now has an extra function. When inside the vegetation helldivers will be harder to detect, reducing their detection range by enemies.
I thought this was already a thing lmao
Armored enemy balance
We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes.
Laughing IN Flamethrower Intensifies
The Bile Titan’s head is slightly less durable against weaker anti-tank weapons. It's not a large change, and will mostly matter for weapons like the railgun.
Return of railgun?
Railgun was always back since the buff boss
Probably the biggest, scariest thing in those notes?
Explosive Crossbow can take out bug holes and fabs now.
...I'm seriously gonna run it a chunk, that's terrifying
It was already pretty decent imho
pog
Sending friend requests via friend code in game currently does not work.
How long has this been a known issue lmao
Arc weapons sometimes behave inconsistently and sometimes misfire.
Ah, they still haven't fixed this
I suspect it's a tricky fix, sadly
I know exactly what the problem is and yeah
I can think of ways to fix it but most of them would make other problems/buff arc throwers massively
It's to do with how it draws the "cone" and terrain itnersection
also, ahaha, holy shit, if the "pens heavy armor" on Orbital gattling is right
it's a raycast yeah
that's your "Fuck you bt/fuck you factory strider' in a can right there.
but the problem is that a lot of stuff that really shouldn't still blocks it
like I'm 99% sure the fog model blocks it at times
[b]Eagle Strafing Run[/b]
Increased uses from 3 to 4
Increased armor penetration, can now damage heavily armored enemies.
Briar eating well
Welp
On one hand, Spear can't blow up bases anymore
I hope the damage nerf on 110mm rockets still lets them do it
Also Adjudicator buff
I might honestly run that more now, I already enjoyed it before
And damaging heavies means it can really soften up any enemy chunk you want
HMG got serious buffs
But only in FoV!
as did the machine gun, machine gun sentry and gattling gun on the exosuit
Yeah, the MG has +1 mag now
And more damage
I do think they may have pushed in or two things a little too far (OPS getting its call-in time flat halved comes to mind) but overall Pilestedt seems to have delivered
also should be easier to control if they only lowered RoF without adjusting recoiln proportionally
I suspect they are probably feeling the need to over b uff right now
and then they can dial stuff back a little as needed
Yeah, which is probably fair
they may also be pivoting the design intent a bit to power fantasty is okay
and like, i suspect diff 9 is still going to be well
Helldive.
it's just going to be a more chaotic, more fun helldive
with more options
Gatling Barrage might be super real now
STrafing run seems like it'll be a godsend on helldive, for instance
since 30% more littles, and it crunks heavy armor?
Like i'll bring that over 500kgs if it's at all decent vs BTs
Honestly, besides Spearchads still losing
This looks very promising
double rounds per salvo is like, wildly good
and it's not all sunshine - YOu need to think a bit more about crouching vs prone now
Crouching move is better it looks like
(Crouching got slightly nerfed, prone got buffed if i am reading the explainer notes properly)
Yeah, crouching move is better but crouching stationary is a little worse
Which is cool, it was a bit too easy to get away with just crouching when wearing Fortified armor
...which is probably still really good, actually, if not better lol
given that seems to function by making it act like you're one step lower than you actually are
I'll still be doing that most likely unless using a weapon with No Recoil like teh Sickle
(Therefore prone becomes SUPER PRONE)
Especially with the Adjudicator being adjusted and all ARs getting their bodyshot damage buffed
They absotleouy need more modifiers, but i'm glad to see they recongized that
and mentioend i t explcitly
Unexploded Hellbomb
The unexploded malfunctioning hellbombs that can sometimes be found on planets will now explode immediately if hit with strong explosions or heavy weaponry. They will still have the same delay if hit by small arms fire or weaker attacks.
My ability to accidnetally frag teamates has gotten worrse
or better
one of the two
i';m not sure which
Overall I think this is a really nice patch, as long as they're willing to pull things back if they prove too much
jesus, I already liked the Tenderizer and they just gave it +35 damage
It needed that to really distinguish itself, though.
But holy hell, those patch notes look amazing.
So many great changes and good reasoning, too.
btw @stone bridge
[b]Acid effect[/b]
The acid effect applied by hunters, bug mines, etc. now allows you to sprint while under the effect and slows you by 30% instead of 50%. Duration has been increased from 3 to 4 seconds. These changes are intended to make it less punishing for players to be slowed while fighting the Terminids, This allows us to use it in more places without making the experience very punishing, for example the Bile Spewers.
They nerfed hunters.

Stupid jerks, wit htehier capes and hoods and triple jump
wait
wrong live service game
at last...the evil is defeated...
The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
This is interesting
I... dont know how that changes tank killability, tbh
Oh, huh
i've never inteitonally shot that armor
I always go for the vents >.>
The damage of exploding automaton jump packs has been decreased by 50%, it will still set you on fire though.
I forget what the armor was but it was noticable
The vents on the back of the Tanks turret still has the same armor value as before, but will check for explosion directions correctly now.
Now this is a nerf for sure to impacts
but a fair one
shooting it in the ass when you can't go for the vent worked really well for me
(Since you could previously kill via impacts by landing them ont the top of the turret)
warbond in 4 and a half hours
@unkempt river Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.
with precision strike being 2 seconds call-in i think i'm gonna start using it over the 500 for real
"The extraction shuttle can no longer take damage preventing extraction. New high grade materials directly from Super Earth R&D have been utilized."
I've been using it and 500kg all thsi time, but an extra 10s off it's cooldown + faster call in, i might just move to it exclusively
Reduced situations where blue stratagems would bounce when placed next to the detector tower.
This is immensly funny to me
Not removed, just... redcued
the ground is still bouncy
Just less bouncy
R&D baffled.
Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.
I do love the acknowledged the players using precision strike against 'pretty much everything'
HE'S BACK
has the patch dropped?
yup
they were always here, but you saw them once in a blue moon on emergency evacuation
I think the only thing I dislike in this patch is an acknowledged bug that should still improve things - namely the Spear targeting.
Like, it finally working is amazing! It temporarily not being able to hit fabs is... Annoying.
But all the rest is sweet.
I still hope the Scythe and Dagger get a proper rework, at some point, even though their damage is pretty decent atm.
now they're here for real and take more punishment
warbond is in 4 and a half hours, apparently

isn't that the charger?
Now the bigger charger is here.
Look, it's just really good ookay
Yup, it's true. they turn up on civ ex missions, the good version
Oh, snap - someone posted a picture on the HD discord that the railgun scope is better now
hmm... so we are getting a bigger bazooka?
man i'm actually excited to whip out the tenderizer now i gotta hop on
The patch does seem a bit unstable, unforuatnekly
dough fine
fine okay
fix targeting, break targeting on stationary buildings
I'm glad but also kinda annoyed
Worst part is it works on cannon turrets (kind of)
'Orbital Precision Strike:
The Orbital Precision Strikes original intent was to be used against spawners and fixed positions. However this hasn’t stopped the community from using it against pretty much everything.' bweheheheh
They buffed it
When You've Got A Hammer type strategem
That is how i used it
Hulk? OPS
Tank?
OPS
That one random trooper? sometimes OPS.
I love that their reaction to "oh wow, the community is really using this against a lot of stuff we didn't intend them to use it for." wasn't to nerf it so it must be used in the niche, nope! It was buffing it so it's easier and more fun to use for everything the community was already using it for anyway.
So, on one hand, the Spear can't target fabrcators
But on the other orbital precision strike got hugely buffed
Same with 110mm
So uhh
I guess we're even?
Spear should fire OPS beacons at targets
Wait
They broke packing methodology again
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Orbital Gatling Barrage is mega good. It lasts so long now.
wait that was fixed at some point?
Superior Packing? Yes, it worked perfectly
And now it un-worked perfectly
Also the AR-61 Tenderizer (the big rifle that was literally just a worse liberator) is living up to its description now.
Two bodyshots is all it takes to kill any bot raider.
Capacity is low but you're supposed to be precise with this so it works.
mm glorious ❤️ now i can use it outside of it just looking neat
ohhh yeah we’re so fucking back
especially if the recoil hasn’t changed i might start mainlining it
yeah the recoil was negligible, very good precision gun
not good for close range or high enemy density though so bring a secondary/stratagem
i used it for a while pre-buff and it felt good just because of the sound and handling, just didn’t like the bad damage and cap
hopefully the side shotgun works good for that
what they do now?
Looking at these patch notes I can confidently say that I can now finally use the all orbital stratagem set up I've always wanted. I'm particularly intrigued by the orbital gatling
does it finally go brrr?
It certainly looks like it
It does. They doubled the duration, increased the damage, and reduced the cooldown. It was always excellent (esp. vs bugs) but now it's amazing.
The Superior Packing Methodology upgrade does nothing
Again
I'm interested to see what More Guns does to it now, because before it basically increased the duration from 6 to 8 seconds
The MG/HMG are definitely cooking now
the HMG can straight up one tap regular bot infantry, two tap devastator heads and I think four-five shot hulk heads
ooooh
The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit.
yo thats goated
the HMG was really fun even tho it wasn’t very good, hopefully it’s a more viable pick now
I think it definitely is
The MG's extra mag means it gets an additional mag per supply pack pip, and the damage increase is noticeable
HMG + supply pack was really fun
oh shit does it have an extra mag?
ooooh
Genuinely I think it's a nasty pick now, especially with the increased focus on light/medium spawns
I'm curious about the rocket turret an explosive primaries, purifier is neat but felt real rough
The Purifier uh, still needs time in the oven
Tried it, distinctly unimpressed
If they add another 50 or 100 damage, I think that might be the ticket
That's the charge plasma one right?
Yeah
charge-release weapons really don't appeal to me in the first place and the purifier doesn't do anything to change that
Yeah it's still mid
But a lot of stuff has been substantially improved
Gatling Barrage is legitimate area denial now, it lasts 12 seconds with the +1 Barrage Salvo upgrade
With a CD of 70
yeah I love it. Orbital Gatling was one of my favorites for having such a short cooldown, now it's
- more damage
- longer duration
- even shorter cooldown
hell yeah
Honestly I thought it was quite mid, but now it has some very real uses into bugs
I got a ton of value out of throwing it on top of bug breaches to mitigate the first like 60% of the smaller enemies
I never had good outcomes with that, Airburst was always more consistently lethal
Which uh, they also buffed?
Which is wild to me, but I'll take -20 seconds off the CD
yeah it was more lethal but also a greater chance of collateral damage on allies due to the gigantic radius, whereas gatling is relatively precise
might go back to running both simultaneously though, it's been a while since I did
I think they wanted to try and balance the orbitals vs the Eagle by buffing the orbitals across the board, mostly
Airburst fucks, it's consistently my 4th stratagem
I'm surprised they didn't give the 120 and 380 barrages a little spruce up
ye airburst is stronk
This makes sense, it's just that they said Airburst "was consistently underperforming"
Which is baloney, frankly
Yeah that is surprising to me, I see it pretty commonly in bug missions
Like more commonly than any other orbital except railstrike
Apparently overall pick rate was low, which also surprises me
Oh well
My general loadout only improves, so I'm not complaining
I may actually pivot to a general loadout of like, Strafe/OPS/Autocannon/Airburst into bugs
I want to see how gatling does against bots actually, the heavy armor pen feels like it might make it pretty good against groups of devastators
I used it a few times and it's not great
There's not enough target density for it to shine
Ah damn, and with the tighter barrage spread module it's probably even worse
Figures though
Have you tried the Eruptor with buffs yet?
Yeah, it's cooking imo
I feel like it would feel really good to use with the MMG or HMG now
I had okay usage with it earlier but airburst is probably the better pick vs bots. They don't run predictably and fast enough to suicide into the bullet hellstorm like bugs do
It's obviously not pre-nerf levels but that was apparently so heinously bugged it had a theoretical max of 9000+ damage in one shot
Which, uh
Yeah fair enough Arrowhead
Anyway it one-taps Striders again and that's good enough for me
Oh thank god that's really the breakpoint I was looking for
The Eruptor being a slightly worse AC but in your main slot felt like the role it needed to fill
But not being able to just blast them in the front put a damper on that
Yup yup
It probably does great into nursing/bile spewers again too
The Eruptor/MG duo is back in a big way
Especially since the Verdict is out now, and it's a great sidearm
I'm excited to feel pulled away from my Dominator again, a lot of the regular rifle changes seem pretty solid
I tried it earlier too, 95 damage and negligible recoil make it a really nice precision rifle. Two bodyshots on a raider, though the lower magazine capacity doesn't appeal to me much
I wonder if 110s are more usable now
(I mean their inaccuracy while hilariously accurate for say ww2 tulips, shouldn't have been the case)
but yeah they basically act even more like HEAT rockets now if the notes are to be believed
I mean, we're talking about people still using breach loaded munitions
okay you're not wrong
And laser guidance doesn't exist
I feel like making them exclusively an anti armor thing was a good call but they should really reliably one tap tanks if they're going to be that
(Except in one case, which seems very expensive if the cooldown of the Railcannon is to be believed)
you get what, 3 uses tops per rearm?
yeah
They mentioned they should always soften hard targets up now, but they're open to feedback on changing them further
So Arrowhead at least is keeping an eye on things
I assume the way they fixed the spear is basically by just rewriting a lot of how targeting works for it
otherwise building targeting wouldn't have gotten broked (assumption)
Just feels strange to me that the normal airstrike will blast tanks easily and also take out everything around them
For only one less use
Also true
The point of 110s is ease of use against targets harder to pin down, I think
tanks being immobile as they are, are truly only a threat when they have dozens of chaff around them
as that stops you from easily getting near
Right because the Eagle markers will stick to things like chargers or hulks
Yeah, it's semi fire and forget because the rockets will just prioritize the biggest target in the area
That should hopefully work better now
If 110s can consistently crack a Charger shell I'll be happy
Also should be better against biles now yeah?
Yeah, presumably it lost a lot of damage into BT superheavy armour
If rockets can reliably crack the back armour on a BT that should give them an interesting niche there
hmmm...
I wonder if that means the head's actual armour value has gone down
I doubt it, the game has such layered health mechanics, but it's interesting at least
All I know is railgun mentioned
I should test how many licks it takes to get to the center of a bile titan with it
Hopefully an important Railgun change!
Good call on their part I think, it being so medium specced into bugs was not a great place since so many primaries do that pretty well now
I love railgun
I mean, it took out Heavies plenty well post buff too, imo
I don't know why but even if you nerf railgun it just feels right alongside my automatic primary
So I'll keep using it regardless
You can strip Charger legs in two shots again, and you can one shot Biles to the jaw webbing, it just needs very good timing
But if it's getting some good buffs again I'm not crying
I think I've shown my ability to one shot multiple hulks in rapid succession to people here before
It's very fun gun
the ability to oneshot devastator waists and hulk eyes with very little lead-up is so addicting to me
And honestly I think that's its main sell for me. I can see 4 or 5 hulks come over a ridge and it's just 
Cook em
I like it as a lower skill ceiling, easier to use effectively version of the AMR
Circle around a shield deva cut him in half
It's very cool
Keep that on me, might swap to the tenderizer to try the new stats out
If you're a deity among mortals the AMR is several levels of cracked into bots, but it has a waaaaaay higher skill ceiling
I sure can't use it that well
Great I think, I like the Verdict
I really like senator but I wanna practice it
It rewards precision more than the Senator since you can magdump into heads and get cracked damage
Ooh
With 11 in the mag
I turly wonder what they've done with scopes now
will my need for a centre dot cease?
True, but I think significantly harder to use than hard AT (rapid reloads a plus obv) and the trade off of more medium killing looked worse almost every warbond. Of course, heavies being rarer now another dub for it probably?
I'm just glad I don't have to face down a fucking Hulk Phalanx every two seconds now.
Last night I saw six of the fuckers charging at me all at once.
When all the medium killing options in the warbonds are pretty limited in a lot of ways, I can't super agree with the sentiment
Fair? Fair.
Fwiw I'm in the probably deep in the pockets of Big Blitzer
I like the Senator because Huge Revolver.
Hm. Is the red dot on hmg off again for anyone else? Back to its unfixed state
datamined
oh no
|| https://www.rxddit.com/r/HellDiversLeaks/comments/1dew9wd/fully_textured_barrager_tank/ ||
"people use the orbital strike for more than we intended"
oh no
"so we made it easier and better for how people like to use it"
LETS FUCKING GOOOOO
OMG THE HELLBOT IS GIRL
|| https://www.rxddit.com/r/HellDiversLeaks/comments/1ddxpig/super_earth_hellbot_audio/ ||
nice nice
I got my boi back then!
Maybe we do need those AT mines...
Nah, just Quasar it
oh wow the hmg reloads quick now
I am hearing that gunships now just spawn as part of patrols 
That's fine.
It's the non stop spawn of a gunship fab that makes it hard
THERES GUNSHIP PATROLS
<@&1206091872716595200> GORY GORY WHAT A HELL OF A WAY TO DIE
A faction that's using aerial assets the way aerial assets are supposed to be used? Damn them those socialist automaton nerds with their strategy and thinking
At least there's no shrieker patrols
30-50 feral shrieker patrols when
Yet
tbh i love that, aerial targets only ever existing as secondary objectives is kinda boring, makes the gameplay flat
I wonder if it's like a setup thing for dedicated anti-air stratagems
Cause flying units tied to secondary objects that you can't always see before the mission would be frustrating if you brought AA and nothing appears. Flying patrols that appear during a mission would make it better
Also give us an AA emplacement so I can just flak a general area up in the sky like it's WW2
I missed the mine talk again, But I will say until my dying breath:
AT MINES are NO GOOD, Unless they have a weight trigger!!!
If they explode to jobbers its trash!
Yea
I would rather have NOTHING
but i do think it'd be neat if its an automoton thing to have aerial units just generally around. gives more texture to fighting the factions
and i want bugs to get nydus worms that act as spawning spawners
A reason I like automatons is they're consistent in unit deployment. Pretty much all types of bots will have one variant type spawn in a mission so you know exactly what to expect and bring into it. Bugs very much change how it's played depending or not if there's spewers
I'd be cool with a call in thats a teleporter. Like you can spawn a breakable thing that lets you blink across the map This kills the helldiver because of glitchs
What if it isn't really even a teleporter in the traditional sense and it just straight up kills your helldiver and spawns a new one from cryo in the place you wanted to be
Catapult that throws you at a basr
Teleport Identity problem? Nah they are 100% dead and new person is someone entirely different nothing to discuss
If two helldivers enter the teleporter on each end they die in the center of the two spots and gary's mod glitch models into each other.
What if that happened between an Illuminate and a Terminid, would explain why HD2 leaked images of Illuminate look buggy
Tbh I fully exist newlluinati to not be the OGs but a spiritual successor like the bots were to the cyborgs
With some Weirdness thrown in
... tbh sometimes I wonder if the bots replaced the cyborgs because with modern graphics it might have ruined the satire if one of the factions looked too human
I.e. harder to laugh about mowing down hundreds of enemies per missions on behalf of something as satirical as Managed Democracy if you can recognize the enemies as humans. Idk.
As some cyborgs seemed to be barely cybernetized in the OG game but the topdown perspective helped keeping things undetailled enough
The weaker cyborgs were basically just humans with bad posture and a gun for a hand
Where as the stronger and higher rank ones were more metal then man
Gunships are part of normal patrols now? Eugh…
well theyre bespoke patrols, not mixed in with others
Huh, that's weird, autocannons are a part of my normal drops suddenly
thats just the RTS post a while back
Even on the easier difficulty, I'm still having a hard time actually finding and killing all four of these goddamn monkies.
"Orbital drop detected"x4 ffs - next thing I know my expo is dead, broadcast tower got sniped from who knows where, and the detector tower I BUILT SPECIFICALLY FOR THIS REASON, caught only one bastard three seconds bef...
You keep killing these four dudes as they rip and tear through your ranks, but they inexplicibly keep getting replaced
I don’t like the autocannon, I’m a railgun boy.
I'm an autocannom fan, the railgun's charge is not something I'm patient enough for
I don't have it on hand but I like the posts that are complaining about game balance and how OP things need nerfs, except from the perspective of automatons.
I used to main the recoiless rifle before it
Though lately I’ve been bringing the EAT a lot and dropping them as they come off cooldown until the entire map is littered with the bastards.
I’m usually not a fan of charge weapons but something about the railgun appeals to me.
It kind of defeats the purpose but i'd love an arc weapon with a mag/heatsink that you can just burst fire.
Becoming a mini lightning storm when needed is very appealing to me
okay with gunship patrols the SEAF SAM sites are actually really good now
since theyll shoot em down
I was searching for helldivers on spotify and got Fortuneate Son
Promising ||flares during night missions|| I see
This is looking spicy
Ah damn another crush on a cybernetic woman that doesn't exist, yet.
Okay, so the Liberator carbine?
Kinda cracked
esp if you run it in burst fire
Very snappy and good handling
kicks like am ule, bujt it does exactly what you want: chew up littlees and mediums (if you land headshots) well
Oh right new warbond today?
It's already out
based based based based based.
We love our robo crushes
Also strafing run can kill hulks now
Back to back updates with heavy armour with engineering kit? arrowhead you spoil me!
I'm looking forward to seeing how a Gatling does against a factory strider.
Didn't kill it, but def wounded it
STrafing run wont be killing hulks/tanks actively, but it will chunk them
and and they actively cut through devs
Which to be fair is exactly what they said it would do on heavies, regarding gatling
my brain never makes the connection between devastator and the word devs lmao
Which is deleting problem Mids.
Strafing run does that SO WELL now
strafing run was already lowkey goated the buffs may be too much haha
Liberator carbine in burst fire mode is really good feeling
Nah, it's mostly a qol buff to it
It's only real weakness was being complete ass vs every heavy except the bile titan under tricky to execute circumstances
+1 use is not a QoL buff
I'm using it in game now. Like it feels a lot better, but it's not overpowered at all
Heck neither is heavy armor pen under its less-contorted definition haha
you arent going to be mulching heavies any time
it doenst have the damage for that - it'll kill hulks if it gets them from behind
but form the front it just messes them up
and yto uneed 3 to kill a tank
I actually thought it was borderline OP before these buffs haha
It's very good against bugs
Now that it doesn't leave you with a completely dead slot for heavies I'll probably use it most of the time
Though I think this patch is probably overbuffing a few things, though I really welcome some of them like gatling
Huh rocket sentry got buffed and machine gun sentry only has a 120 second CD now
And sentries are tougher too? Nice
Damn orbital gatling, precision strike, and airburst are buffed? Nice my favorites
Yeah huge buffs to sentries
Fair!
Gattling barrage is just premier aerial denial right now
it's not going to get a ton of kills and it's not going to kill most heavies (it can do a tank, but takes the whole barrage)
Interesting strafing run can damage heavy armor now
but if you want to turn a choke point into a no go zone?
One strafing run will start a tank smoking, 2 sets it on fire, 3 kills
I tend to measure strategem effectiveness by how easy they make missions feel and I've had multiple ones which were just breezes with strafing run
Precision strike having a 2 second callin is very nice for me
I'd compare strafing run to Airstrike currently - you get more charges, faster cfall in, less aoe and more need to be precise
and not quite as killy as airstrike
but it'll punch straight through a bunch of devs or beserkers
I think its because its extremely high uptime responsiveness and precision basically give you an extra support weapon and it wipes patrols before they ask for help
Yeah, so far the buffs just feel like they've strengthed that role
Damn it looks like they've just buffed everything that wasn't "meta"
that's whjy i said QOL - like it is better for sure, but it mostly feels better to just generally use
So +1 use and being able to harm heavy armor POI guards takes it from "get carried by" to "get very carried by" haha
Yeah but that's not QoL
Hard numerical buffs are buffs
I'm not arguing smeantics on sthis stuff please
I don't think its semantics to say its actually a substantial buff
Okay, cool, i really do not want to have a debate about the right word choice here
Can we drop that part and move on?
I'd rather go back to discussing the patch in general. It's good stuff!
If things are out oif line i hope they'll bring them in
but honestly nothing feels broken so far
STrafing run is punchy, but still has the cooldown between uses and locks out other eagles, which is fair
Gatrtling is susitaned area denial, but you have to place that area well, and it's not super killy vs heavy stuff
but it'll at least f uck em up
Liberator Carbine feels great if you set it to burst mode - sorts it's recoil issues, and dropping 180 damage in a single trigger pull makes it fantastic
Oh damn Eruptor got a good damage buff, blessed
Yeah, tehy did anexplainer post on all the buff thinking
And removed AA modifier?
Helldivers! Johan Pilestedt here, now in the Chief Creative Officer position at Arrowhead. First, I want to thank you, the community, for clearly voicing your opinions and concerns for the balance and fun of the game. With that, we have gone over a lot of the Weapon and Stratagem balance in our latest patch (01.000.400), and we wanted to share w...
Last thing, damn SEAF artillery can be used when jammed
R-36 Eruptor:
In one of the previous patches we removed the shrapnel from the explosion as it made Eruptor's ability to spike damage too much for a primary weapon (and for a support weapon even, its theoretical max was over 9000!) and introduced some unexpected interactions. We acknowledge that the Eruptor lost a good portion of its capabilities and the additional damage boost didn't make up for the loss of shrapnel.
Adding back shrapnel is quite tricky because of the low visibility of shrapnel, which sometimes created situations where you or your fellow helldivers died with very little feedback of what killed you.
To compensate for that, we're giving the Eruptor 150 more damage per explosion to make it more consistent without introducing new edge-cases. The intent is that this change will make the Eruptor viable both against medium armored targets and groups of cannon fodder enemies.
That increases the utility of the artillery for bots a lot
I'm honestly just so happy the liberator carbine feels good
i was really worried about it when i saw it previewed because i wasl ike "oh, that doesnt sound eciting at all"
and.. i think i have a new favourite primary now?
I'm gonna have to play with it more, but it is tasty
And also after you run out of mission time and the super destroyer leaves!
you really have to plan for gunships in bot missions now
Dang
cause they can spawn patrols
Also I lied, spewers got nerfed this is the best patch
Something i saw suggested ir eally like as an idea - Boosters that force things like SEAF artillery or Radar station to spawn
SAM sites are now great to see
Hmm how many are in a patrol?
Thinking about the standout anti-gunship weapons
two-three from what i've heard
Oh that's not so bad
When they showed up during an erdicate it was just three of them
So thety basically imeediately ate shit and died
Sort of annoying that even with the changes to normal spawn rates you're probably gonna be using the normal bunch of support weapons for a while anyway
don't sleep on the HMG
As long as im fed i can keep the skies clear with my spear
Also the good thing is wit hthe cahnges to spawns your primary matters a lot more
I'm not its just one of my normals for bots haha but that is a fair point more broadly since I know it isn't common
The best anti-gunship feels like its HMG, autocannon, lascannon, and Quasar to me
Oh and probably Spear now
Anybody tried bushwhacker yet
Mild comments, lib carbine feels good, put it on burst and its just a really snappy and responsive liberator
no conclusive input on the bushwhacker yet, feels like a bug gun though
Bushwaker can pop devastoar heads pretty well
and the reload is round reload
which is pretty nice
i dont actually see much point in it's mag dump option
Shrug, most guns can pop dev heads well is my only thing
it's range is very short though
i still think its better suited for bugs than bots
Def agree it feels like a bug gun
like most shotguns
I haven't but word on the street is that they're railgun-ish and you get 8 and can't pick them up
and i'm looking foward to trying out Explosive Crossbow/Bushwacker/Flamethrwoer
Supposedly they can crack charger legs like the railgun
Oh, wait, is the Bushwacker the knife?
Oh whoops I was talking about the knives
Alright that tracks then
Must have crossed wires
I mean if i can kill a hulk by throwing ak nife through it's eye?
That's all i really want.
and honestly "Very high single target damage grenade" is a nice niche
I'm curious how the xbow lands it was IMO just like one or two notches into usable previously
although "Cant pick up" is iffy... though if you can still get them back by picking up grenades on the map etc
that's good
One that the thermite nade should already be filling...
But that was mostly how badly it got screwed by the complete lack of pen on the explosion
Thermite grenade 
Yeah, it's the only thing where I'm disappointed this patch.
I think the thermites are pretty good now that the burn bug is fixed
Though they could probably use a little more
Yeah, i actually liked the Crossbow after it's previous rework
As someone who loved the spike grenade in Halo I was hoping but let's see
more damage pen and closing bug holes is like Omg, yes plz
We love a sticky DOT
Tbh yknow where my brain instantly goes for the bush?
Honestly the only reason I thought it was ass (though I think it was a good reason) was how exceptionally poor it was vs mediums without weak spot hits
Berserkers while running shield if the pummler is out of ammo or empty mag
I think you could like mag dump (for a given value of it) a devastator with body shots and only maybe kill them
But also it'd 1 tap to the head
Oh, i agree with that. It made it too fiddly
and it was already fiddly enough with it's ammo economy and reload
I do miss the release version of it but I understand why Arrowhead doesn't want that
Thank fuck we dont yet have destiny 2 "charge this meter to get TEN SECONDS of this very specific thing":
I dont miss release version simply because the bolt drop bothered the shit out of me
it was like WHO MADE THIS THIS IS NOT AERODYNAMIC
Yeah it was really weird to use
Ironically if it had been an explosive slingshot rock launcher
i migth ahve been less bothered
...arrowhead give me a weapon that's just a slingshot with mini-grenades
plz
In fairness, I can easily imagine a crossbow bolt with a 40mm grenade at the front not having good aerodynamics
Yeah, it'd depend on a bunch of factors
But yeah it was really weird to use and the sight doesn't have any gradiations to help aim
But the AoE and 12 mags was absurd
I used to do actual archery, so bows having crazy drop in games always bugs me somewhjat
even if i do like it when i lets me be an absoloute punk with it like in TF2 >.>
Look out, look out, it's raining arrows!
Or my favorite "Dodge this arrow! well done. Unforuatnely you have strafed back into the second arrow that was already airborne. So sad"
Yeah arrows in games usually have horrid flight paths for the implied draw weight haha
I assume its because most games have such compressed ranges
But it really makes you feel like you're using a like 15 lb draw practice bow
also jump packs have their own keybind now
(I also used to do archery)
THE ENGLISH DIDNT NEARLY DRIVE YEW TREES EXTINCT FOR YOU TO DO IT DIRTY LIKE THIS
Longbows are fucking terifying
They have an entirely idfferent sound when fired compared to a good ol' recurve
2-3 but ive seen like half a dozen of them too
IO could only manage like an 18 or 20 recruive, i have weak noodle arms
I never really got the appeal for the people using compound bows though
like the fact that a recurve was a workout was part of the appeal to me
tbf if you're shooting for a while anything above that tends to require a lot of conditioning to comfortably shoot for an hour
watching the gears do all the work felt very "That's cheating!"
Whcih ofc, is the point
but also young penguin was very silly
I switched to compound after a while and for me it was because it's a very different and more meditative experience
oh btw the tenderizer's bullet type was changed to something called "Rifle Rico"
tenderizer is fun btw
Since for a recurve you really want to get down drawing to shoot in 1 motion to preserve dynamic stability in your shoulder
But for a compound bow with a 70% letoff you can draw it back and just... sit there for 20-30 seconds checking in with your stance and aim point and such if you want
(Side note, funny thing is that where i lived and did archery, volcanic calderas everywhere. They're also mostly farmland these days. so we'd often have to stop shooting because a sheep wandered onto the range)
Ah, that makes sense - i'm much more comfortable with that sort of instictive, odnt over think it, do it in one motion style shooting than the active thinking check everything
(You can actually see that in how i play video games, i'm a shit sniper but will pull out the most "What the fuck penguin" reflexive shots on people)
Idk if it was mentioned but does anyone know how the throwing knife works in general? Like how many knives and if you can pick them up and armor pen?
you get 8 you can't pick them up and the armor pen is high
Someone said they can crack open charger legs so I think they probably hit sort of like the railgun shot?
Which if true feels like a pretty good grenade sidegrade to me
Huh nice I didn't expect them to have such high armor pen
same
I mostly want grenades to deal heavy damage and don't care for the kill a lot of little guys aspect so it might be my new main utility
Admittedly I haven't had time to try them myself this is just what someone on the discord said
But if they crack charger legs or hive guards or devs they seem nice
Cuz i love the stal but i miss having reliable antitank in my weapond
Oh and speaking of patch stuff I like, the extra mag for the MMG is great
I think its exactly what it needed
But the shorter reload is nice as well
can the mmg kill hulks with eyeslit shots or is that an hmg only thing
There is a satisfying feeling in cleaning up a factory strider with a strafing run
How is the new carbine?
I'm hoping the pummeler is still good vs rocket vs with the new changes
Feels nice, that increased fire rate is shockingly nice sometimes
Better used on burst against bots though but it can be a great headpopper
much prefer it's sight too
Excellent!
Automatons!
dang robutts
lol, the game really wanted me to use the arc thrower
I just found four of them in one diff 2 mission
every PoI that had more than just some ammo had one
So, I can confirm two things
One: The Spear is exceptional against most heavy targets now as it locks on with no issue
Two: It cannot in fact lock onto fabricators and it can struggle with cannon turrets if the actual 'tower' is in the way
I want to go home and play with the new patch but I have to be at work and then do the grocery shopping after that. Being a responsible adult sucks sometimes.
I saw a comment that seemed like a cool idea is that SEAF artilleries should be able to be reloaded with like the whole terminal sequence again to get it running
Really good! Burst fire mode feels amazing, controls the recoil well and let's it chew through littles with ease
How's the Bushwhacker?
It's... Weird? I dunno. Don't really like it into bots, doesn't feel like a good testing ground for it
I enjoy it, I'm not sure if I enjoy it more than the Senator
It's okay for quickly sweeping basic bitch enemies but not really anthing else
What're its stats?
I'd have to look in game
It's round reload, and decently fast on that. Light armour pen, seemed to hit hard
Seems to be a bug special then
The new armour also seems great for the machine guns, on that note
Improved ergonomics will help their traverse rates a lot
The social crash bug is really annoying 😦
I'm pretty sure my game is set to private and ic ant fiddle with any options right now
I'm sure they'll push a hotfix soon
I mean according to them it's meant to attack buildings too its just that they'd rather trade that for better threat targeting now and fix the building targeting in later
and it is really nice
since now I can use it against literally everything else
rather than just buildings
Yeah, i hope so.
Oh apparently mechs got fixed too
The right and left arms are both aligned with the crosshair no matter what shoulder you're shooting from
Yoooo
I haven't been able to accept friend requests in weeks.
How's the xbow buff? Thinking about finally spending my super credits on it but stuck between it and the grenade pistol
my friend says its okay
I miss when it was better at crowd clearing but the damage increase and medium pen make it pretty good. I think it'll shine better with a team that is being subtle instead of guns blazing. 5 bolts per magazine isn't enough to handle crowds but now it's useful for destroying factories/nests too
It's fun to use at any rate. The projectile velocity and arc is entertaining to play with at longer ranges




