#Helldivers 2: For Managed Democracy!

1 messages · Page 76 of 1

cobalt patrol
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So long to wait! Tears! Well, back to Elden ring

tight zephyr
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How are we looking for the current MO?

trail nymph
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Wasat is currently at 58.23%

lethal badger
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now at 74

tight zephyr
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Damn, I might miss Wasat completely at this rate.

glossy horizon
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Is it a special planet/biome?

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Meridia post super hive was cool, because it was (maybe) unique

lethal badger
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No

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It looks like shit

honest acorn
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Ah, Meridia 2

glossy horizon
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Oh Pelican, is it one of those low visibility planets? I was on a greenish one that was just awful to look at

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Somewhere at the western edge of the automaton front

quick crown
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daydream Dreaming of fenrir

pastel igloo
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being able to see, overrated

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as a helldiver the only thing i need to see is when a bug or a bot invades my personal space after appearing out of the big fucking dust clouds obscuring my vision

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for navigation i have a map

placid hamlet
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visibility is absolutely awful at the best of times and then sometimes the bots are backdropped by the sun and the Rocket Devastators might as well have thermoptic camo

quick crown
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Just follow your gaurd dog shots

placid hamlet
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genuinely just "aim for the glowing red lights" levels

pastel igloo
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man

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i really do hate meeting shitty teams

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joined in a mission, get to extract

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get absolutely blasted trying to get in, keep getting up

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you have been kicked from the lobby

trail nymph
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Never encountered a team like that

pastel igloo
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fuck those guys anyway, that's just shitty behaviour

honest acorn
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Yeah people who kick at end of mission are awful fuck em

pastel igloo
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i don't mind if you kick me mid mission

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you might be wanting to play with a friend only or whatever

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still sucks but fine whatever

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but they really got into the fucking ship and were extracting and just kicked me at the last 10 seconds of the mission

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that's just straight up shitty behaviour

trail nymph
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if you ever want to dive with a team you can trust just drop an @ in here there is always someone available

pastel igloo
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true

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i like going into tier 9 sos missions

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just helping out

trail nymph
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Same

pastel igloo
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need to play Helldivers 2 more

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i get burnt out on it a bit quick without playing with others but it is very fun to just do a few missions

pastel igloo
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i am so cooked

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tier 9, 1 reinforce, no teammaes, data upload mission

wheat plank
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💀

pastel igloo
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got left behind for a fair reason

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but i'm still alone

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yeah it's over

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actually just popping on Snake Eater and locking the fuck in

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damn

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almost got it

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i tried my best bosssalute

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i got both of the disks

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but i had a tank drop onto the gen along with a hulk

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and i just couldn't kill them

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for super earth

pastel igloo
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Snake Eater is like

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honestly probably one of if not just outright my favourite song

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so it's extremely nice to be able to play it in situations like that

modest fiber
supple siren
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That Planet Hates Spears

modest fiber
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everything does, it hasn't been fixed yet

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i have recently started using the jump pack recently with some weapons, it is quite neat

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also i soon have enough for the new warbond c: just gotta cross my fingers

reef raven
keen zinc
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I'm just waiting for the patch before I jump back in

tight zephyr
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Sometimes this game looks straight up like a movie.

unreal merlin
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Speaking of movies, twice now I've seen a gunship blasted by a quasar and it spiraled down from the air to crash into an automaton assembler building and clear the outpost

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Very cinematic

lethal badger
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blitzer or plasma shotgun

forest crater
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If your asking for which one to use, I say plasma shotgun

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Unless you have the Senator

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Then Blitzer

tight zephyr
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I’ve been enjoying the Scorcher lately.

lethal badger
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im trying to get used to the blitzer

hearty pier
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Meridia solidified my enjoyment of the blitzer. It locks down chokepoints so well

unreal merlin
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Blitzer is very good, excellent bug control, but it's totally ineffective beyond close range. Absolutely bullies anything smaller than a charger though

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I wouldn't use it against bots, not enough range

glacial light
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Blitzer is my togo for ugs

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You just aim slightly higher than the heads and it usually 3 arcs, scope in to get a more precise arc

tight zephyr
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I just got the Plasma Punisher.

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It's basically a smaller grenade launcher with better ammo economy. Dunno if I like it as a primary.

unreal merlin
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It's alright. Definitely not a wonder weapon but the projectile speed buff was very good for its usability

honest acorn
tight zephyr
stone bridge
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Honestly I think the plasma punisher is low key really good

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If you accept the weapon's limitations it's basically a scorcher with less range that's much better against infantry

hearty pier
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Being able to mortar lob shots into bot drops from behind cover is a nice feature

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Even if it does limit your max range somewhat

tight zephyr
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I found it useful after I started to think of it as being a slightly weird grenade launcher.

honest acorn
hearty pier
orchid pulsar
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<@&1206091872716595200> anyone down for a quick game, havent played i a while.

cobalt patrol
stone bridge
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I actually think there's some overlap with the Autocannon, they generally handle similar things

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But with a Recoilless or Quasar?

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You can handle a wide spectrum of things, hell, basically anything

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Especially if your secondary is a Senator or Verdict

orchid pulsar
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<@&1206091872716595200> then do we wanna crunch some bots lookingGayly

orchid pulsar
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wooo finally someone

cobalt patrol
cobalt patrol
orchid pulsar
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that is fair and valid

cobalt patrol
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YMMV though briar (obviously i am correct and right =P)

stone bridge
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yeah I disagree, the Punisher slams medium units where a lot of other primaries dont

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the autocannon overlap is softer than it could be but its there, I prefer my weapons to all have distinct roles

strange vine
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Plasma punisher is amazing

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You can usually 2 shot scout striders

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It takes several shots to kill devastators but you can stagger lock them until they die

cobalt patrol
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PP is to clean out infantry and scout striders, bully some devators when i need cover etc

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Autocannon is medium and heavy deleter

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Verdict is a clean up tool

glossy horizon
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I only got the scorcher, but from the other plasma weapons I have seen used, it looks like they have very low stagger. It's so weird to shoot an enemy a few times and then they just drop dead

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While to most other guns enemies react with stagger animations or you can shoot off parts

modest fiber
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the new major order is a though call, save civilians or get the AT mines 🤔 hmm

tight zephyr
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I think we should rescue the civilians…

hexed steeple
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mines

modest fiber
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true, but we can't deliver democracy without weapons

quick crown
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I'd rather help the civilians

modest fiber
strange vine
pastel igloo
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LMAO

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"pick between the very sick children or landmines"

strange vine
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the children yearn for the mines

pastel igloo
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that's so peak

modest fiber
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lol true

glacial light
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The children yearn for the landmines

tight zephyr
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WE’RE GOING TO CYBERSTAN!

pastel igloo
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first we need to uh

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save the orphans or landmines

supple siren
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Distress call could be an Automaton Psyop, they're trying to keep us from the mines

wild cedar
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Those kids are future helldivers!

supple siren
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Or communist lies!

sweet surge
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We finally won a bot MO!

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It's been so long...

pastel igloo
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we stay winning

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to cyberstan, to cyberstan!

sweet surge
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Also the new order is hilarious

pastel igloo
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it is

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Helldivers is such a funny game

barren iron
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just checked the Major order

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If it was any other option then I would choose the stratagem

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but

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who cares

pastel igloo
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we must protect the citizens of Super Earth

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as is our solemn duty

honest acorn
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the longer we avoid choosing the mines the funnier it gets

wind arrow
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not choosing mines either but...

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what if the mines are actually fun to use...

honest acorn
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that will make it even funnier

last mauve
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:^( I want the mines so bad

tall stone
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Not getting mines for the 3rd time is funny

honest acorn
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Oh this is try three?

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I missed one I think

modest fiber
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yea so far we failed 2 times, first time due to players going after the burst launcher, second due to Sony bs

eager pine
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Materials to make mines out of are useless without children to assemble them.

eager pine
lethal badger
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THE CHILDREN YEARN FOR THE MINES

reef raven
# honest acorn the longer we avoid choosing the mines the funnier it gets

This 100

Like the first time we had to choose between the air burst rocket launcher and the mines and...

Tbh i've seen the air burst in action via teammates and I can see why we picked it.

The second time was an attempt to get the mines alone and we failed which sucked but like.

This time we're given a choice and it's genuinely -funny- that we might for real choose NOT to go for the mines with the over the top way this is presented.

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And tbh I will love the community more for it if we indeed decide to forego the mines, but like

Willingly this time.

Because we ARE offered the chance to make it Really Funny.

tall stone
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I am realizing there's an avenue to convince people to go for Vernon Wells.

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It was one of the recruit training worlds, and they said having those would help with overall planetary decay rates on a front.

tight zephyr
barren iron
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the childrens hospital will get us child apprentices to carry around spare ammo

hearty pier
tall stone
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Ah, but do enough people know that?

hearty pier
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There's enough unintentional misinfo floating around, no need to actively gaslight our fellow helldivers

tight zephyr
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I hope we rescue the children. It would just make me feel better about people in general, if only slightly.

wheat plank
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I'm on leave on Super Earth atm

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Cheering you guys on for kid recovery

barren iron
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I would otherwise be inclined for the stratagem

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But

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I dont really want anti tank mines

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If they said childrens hospital or like, NOT-Warthog

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Then, well

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Sick kids cant roadkill a brood commander is all I'm saying

gusty heron
# barren iron Sick kids cant roadkill a brood commander is all I'm saying

Not with that attitude they can't! I am sure that the brilliant minds of Super Earth can figure out a way to weaponize sick war orphans. Normally their tiny above-seven-years-old hands would be perfect for manufacturing tools of Liberty, but since they're also sick they might sneeze and mess it up. Maybe we can just enlist them.

(But also agreed, I would drop the civilians if we were getting something proper neat and if it wasn't going to be moderately funny to not get the mines for the third time in a row)

unreal merlin
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I do hope that the mines are what I guessed at, only exploding on medium+ size enemies and being effective against heavies

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Cuz if they still explode on anything then it's just gonna get cleared by scavengers and then it's useless

gusty heron
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I believe the leaks had them exploding on everything, but maybe (I hope) they've made them only blow up bigger enemies by the time they actually release.

runic cairn
strange vine
blissful sparrow
quick crown
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This is a test, If we choose the mines our democracy officer will be [[redacted]]

viscid bronzeBOT
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No card found for “redacted”

quick crown
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Whoops

reef raven
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I'm finally in the middle of moving and can't take part in the major order to save the kids crying

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What's the status?
What's in the lead right now?

glacial light
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the kids are still orphans

reef raven
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XD

I'm still at my apartment but internet is out so i'm using mobile to check on servers

burnt vapor
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I believe we're still taking the world blocking our way then we'll see where the horde goes

cobalt patrol
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From reddit, i am luaghing far too hard at this very, very dark joke

cobalt patrol
winged patio
glacial light
burnt vapor
pastel igloo
glacial light
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Honestly I would spend a stratagem slot for a autoloader of sorts, whether like drone or NPC

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Even if it wasn't as good as another helldiver and has a cool down or whatever

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Burst damage is good damage for AT

pastel igloo
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Same tbh

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Autoloader would be sick

runic cairn
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children loading buddy

modest fiber
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sweet sweet loot

tall stone
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Hell yeah

glad orchid
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hell yeah

strange vine
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sdgkfskfg people are going for the meme

pastel igloo
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LETS GOOOOO

honest acorn
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Orphan savers we stay winning

meager saffron
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gdq isn't even on

ionic holly
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Save the kids, i don't care if there isn't a reward

glacial light
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The reward is the anti tank mine streak goes on longer

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I want them to really test the community for their commitment to the bit, just straight just do something that just helps the automatons with no conceivable benefit or get anti tank mines.

modest fiber
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i meanit is the memes.. it itscause the other planet is closer/easier to get i dunno

honest acorn
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HD2 serve is pretty funny right now

modest fiber
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damng nice picture

alpine seal
wind arrow
meager saffron
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i'm thinking of the 'save the animals' donation incentive

wind arrow
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ah

meager saffron
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except it's 'save the children'

alpine seal
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i think this time it really is the community choice to save the orphans

alpine seal
modest fiber
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i mean gotta protecc future helldivers, also i think only reason we are notified is cause they are priority A citizens, or one of the people in there at least but thats mostly conjecture on my part, which i will mot repeat to the democracy officer because thinking is bad

modest fiber
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then again i haven't been on the planet my self yet so 🤷

modest fiber
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homestly i think arrowhead did this on purpose, gives them more time to work and improve on other things c:

glacial light
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It'd be funny in a schadenfreude way if someone worked really hard to develop and perfect the anti-tank mines and they have to watch it get delayed by the players another time.

last mauve
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The anti tank mines are all I want in this world

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If there are no anti tank mine fans in the world, than I have perished

hexed steeple
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i am here with you

last mauve
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Thank you you are a true friend and champion

wheat plank
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Coldhearted

glacial light
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What if the AT mines are like really amazing top tier meta breaking stratagems and we've been passing on it this entire time

pastel igloo
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unfortunately for the AT mines there are Orphans to save

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and we are the Helldivers of Super Earth

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we are going to spread peace and democracy to that hospital

wheat plank
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We can't fire you because the bot front is undermanned as is but I hope you think of the orphans every time you call those mines in

last mauve
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the orphans would want us to get the mines

glacial light
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The orphans can make AT mines once they reach the age of 7

wheat plank
naive dragon
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Guys, you need to understand

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If we don't save the kids, who's gonna make the at mines

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Viivii you get it

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I time traveled and didn't see you beat me to the joke

glacial light
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Which way did you time travel?

naive dragon
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My phone does it

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I type and then "you fool, there was something between 3 and 300 messages you didn't see"

heavy portal
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Orphans killed my parents

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Ever since I have sworn revenge against orphans

wheat plank
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Because Orphans killed my grandma, okay?

glacial light
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So the orphans orphaned your mother?

wheat plank
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well no because my grandpa's still alive

cerulean sluice
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honestly I wonder if the AT mines would be worth it, or if the defenition of "big enough" wouldn't hit the high-end medium enemies (like Heavy Devs) or something

glacial light
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Did they say it only triggers for heavy enemies?

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It would make sense for the AT mines to only trigger on similar enemies as what the SPEAR can target

glacial light
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What's their armor pen?

hexed steeple
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oh! they'er smiling :D

stone bridge
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:D

heavy portal
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They are excited to be doing their part

lethal badger
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game bugged

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I can see the whole map

tall stone
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I am so happy we're going for the orphans

copper crest
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Someone was speculating it'll unlock SEAF redshirt squad strat

cerulean sluice
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Wasn’t there a SEAF robot model leaked back in the day for that strat?

stark token
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you know, i genuinely hope we never get the at mines

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it would be so funny

cobalt patrol
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Please mr Pilestedt, don't over hype your patch

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Plz.

heavy portal
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Yeah unused strategems like at mines

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Which you will never get

keen zinc
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i think they said early on that they would never not be working on new stuff alongside fixing and updating stuff

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so a trickle of new is to be expected

cerulean sluice
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AT mines will be rolled out during the next Bot Plot Arc

honest acorn
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I hope there’s a major order which just can give us AT mines so we can fail it

tight zephyr
heavy portal
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Hell is war

keen zinc
tight zephyr
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Tonight has been rough.

modest fiber
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hmm.. but what if saving the children unlocks the SEAF reinforcement staretegem? 🤔 wouldn't put it past them

glacial light
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The new SEAF stratagems are just 3 orphans in a uniform

copper crest
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They never actually said orphans

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But they could be orphans if we start deploying their parents to combat zones

glacial light
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Orphans make excellent Helldivers because they're motivated to avenge their parents if they were Helldivers that died in service

modest fiber
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indeed, not to mention we get given PDST pre-launch so that also helps

mortal wing
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Someone I know who's been hoping for mines since first mines vs airburst is sad

modest fiber
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kek

mortal wing
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She loves bringing all mines she can.

stone bridge
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I hate mines

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I'm glad we're not getting the AT ones for at least a bit longer

heavy portal
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Are you a tank

unreal merlin
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Mines work well on one objective type: the one with the closeable gates where you're defending a fixed location and have little reason to go elsewhere, and the enemies come from one direction.

placid hamlet
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I'm not a huge mine believer in this game and like, we have a lot of really solid AT strategems

unreal merlin
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Otherwise they range from a giant hazard to largely ineffective as either enemies go around them or the players have already moved on to another part of the map

placid hamlet
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between a stratagem I won't use and a mystery box, I'll pick the mystery box. Maybe we'll get a cape out of it

modest fiber
honest acorn
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If the AT mines kill chargers quickly and don't blow up for Helldivers they seem good

stone bridge
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The anti-personnel mines almost always end up being a lingering hazard that blows people up or cuts off an area 15 minutes later when you're backtracking

modest fiber
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well unless a helldiver weights as much as a vehicle, unlikely to do that

stone bridge
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If AT mines don't detonate on personnel sized units I'm happy to call them usable

stark ether
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that requires SE being capable of designing a propper AT mine whis is 50:50 at best

blissful sparrow
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how to AT mine: make mine, let it rust for 6 months so the trigger plate is harder to move

modest fiber
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i mean its literally an abriviation of Anti-Tank.. now that would be a big fuck up if they didn't work as intended

stark ether
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yes but you also have the case of most ap mines having a delay to them but none of the ones in helldivers do

unreal merlin
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Joe from Angel's Venture puts a foot down haphazardly and blows up a parking lot

shy prairie
honest acorn
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Flashbacks to the last word in teamkilling version of the release cluster rocket

modest fiber
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it sure was glorious

civic apex
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However... whilst Delany enjoys running 'Bug Hunt' events in the jungle, it's also a devious little opportunity to hunt the (fourth) deadliest pray in the galaxy, Helldivers. A rare chance to test her skill, especially Nicole, who keeps stealing her food from the fridge >:(

Quoting ◢ Red™ -Commisions Open- ◣ (@RRH_Art)

In honour of the Viper ...

cobalt patrol
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<@&1206091872716595200> THE PATCH IS LIVE

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The patch notes however are not

stone bridge
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They are

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check community hub

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huge swathe of changes

lethal dagger
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Community hub?

cobalt patrol
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Wait

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they

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they buffed OPS?

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THEY BUFFED OPS!?

stone bridge
lethal dagger
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Ah ty

modest fiber
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ops?

cobalt patrol
modest fiber
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eyy they buffed the mines, lets go!

quartz cloak
stone bridge
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oh noooo

modest fiber
quartz cloak
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I guess that's why they waited so long for the fix, the Spear's targeting is made out of pure spaghetti

cobalt patrol
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Charger Behemoth
The Charger Behemoth is now joining the battle on higher difficulties, it can now also take more damage than before. This enables us to spawn fewer chargers but still retain the difficulty.

graceful bluff
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Vegetation that’s large enough to slow the player now has an extra function. When inside the vegetation helldivers will be harder to detect, reducing their detection range by enemies.

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I thought this was already a thing lmao

cobalt patrol
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Armored enemy balance
We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes.

Laughing IN Flamethrower Intensifies

graceful bluff
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The Bile Titan’s head is slightly less durable against weaker anti-tank weapons. It's not a large change, and will mostly matter for weapons like the railgun.

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Return of railgun?

stone bridge
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Railgun was always back since the buff boss

cobalt patrol
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Probably the biggest, scariest thing in those notes?

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Explosive Crossbow can take out bug holes and fabs now.

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...I'm seriously gonna run it a chunk, that's terrifying

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It was already pretty decent imho

stone bridge
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pog

graceful bluff
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Sending friend requests via friend code in game currently does not work.

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How long has this been a known issue lmao

cobalt patrol
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Comically, the patch is out

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the warbond is not

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i cry.

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(I do not actually cry)

graceful bluff
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Arc weapons sometimes behave inconsistently and sometimes misfire.
Ah, they still haven't fixed this

cobalt patrol
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I suspect it's a tricky fix, sadly

graceful bluff
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I know exactly what the problem is and yeah

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I can think of ways to fix it but most of them would make other problems/buff arc throwers massively

cobalt patrol
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It's to do with how it draws the "cone" and terrain itnersection

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also, ahaha, holy shit, if the "pens heavy armor" on Orbital gattling is right

graceful bluff
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it's a raycast yeah

cobalt patrol
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that's your "Fuck you bt/fuck you factory strider' in a can right there.

graceful bluff
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but the problem is that a lot of stuff that really shouldn't still blocks it

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like I'm 99% sure the fog model blocks it at times

stone bridge
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just port in the BFG code from iDTech 1

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done

cobalt patrol
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[b]Eagle Strafing Run[/b]
Increased uses from 3 to 4
Increased armor penetration, can now damage heavily armored enemies.

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Briar eating well

quartz cloak
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Welp
On one hand, Spear can't blow up bases anymore
I hope the damage nerf on 110mm rockets still lets them do it

stone bridge
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yeah that strafing run buff is pretty huge

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It has equal uses to Clusters now

graceful bluff
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Port the bfg code from doom

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kill everything in fov

quartz cloak
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Also Adjudicator buff
I might honestly run that more now, I already enjoyed it before

stone bridge
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And damaging heavies means it can really soften up any enemy chunk you want

cobalt patrol
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HMG got serious buffs

stone bridge
cobalt patrol
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as did the machine gun, machine gun sentry and gattling gun on the exosuit

stone bridge
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Yeah, the MG has +1 mag now

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And more damage

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I do think they may have pushed in or two things a little too far (OPS getting its call-in time flat halved comes to mind) but overall Pilestedt seems to have delivered

blissful sparrow
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also should be easier to control if they only lowered RoF without adjusting recoiln proportionally

cobalt patrol
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I suspect they are probably feeling the need to over b uff right now

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and then they can dial stuff back a little as needed

stone bridge
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Yeah, which is probably fair

cobalt patrol
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they may also be pivoting the design intent a bit to power fantasty is okay

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and like, i suspect diff 9 is still going to be well

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Helldive.

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it's just going to be a more chaotic, more fun helldive

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with more options

stone bridge
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Gatling Barrage might be super real now

cobalt patrol
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STrafing run seems like it'll be a godsend on helldive, for instance

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since 30% more littles, and it crunks heavy armor?

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Like i'll bring that over 500kgs if it's at all decent vs BTs

quartz cloak
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Honestly, besides Spearchads still losing
This looks very promising

stone bridge
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double rounds per salvo is like, wildly good

cobalt patrol
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and it's not all sunshine - YOu need to think a bit more about crouching vs prone now

quartz cloak
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Crouching move is better it looks like

cobalt patrol
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(Crouching got slightly nerfed, prone got buffed if i am reading the explainer notes properly)

stone bridge
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Yeah, crouching move is better but crouching stationary is a little worse

cobalt patrol
#

Which is cool, it was a bit too easy to get away with just crouching when wearing Fortified armor

#

...which is probably still really good, actually, if not better lol

#

given that seems to function by making it act like you're one step lower than you actually are

quartz cloak
#

I'll still be doing that most likely unless using a weapon with No Recoil like teh Sickle

cobalt patrol
#

(Therefore prone becomes SUPER PRONE)

quartz cloak
#

Especially with the Adjudicator being adjusted and all ARs getting their bodyshot damage buffed

alpine seal
stone bridge
#

lmao

#

Yeah that's a good reaction

cobalt patrol
#

They absotleouy need more modifiers, but i'm glad to see they recongized that

#

and mentioend i t explcitly

#

Unexploded Hellbomb
The unexploded malfunctioning hellbombs that can sometimes be found on planets will now explode immediately if hit with strong explosions or heavy weaponry. They will still have the same delay if hit by small arms fire or weaker attacks.

#

My ability to accidnetally frag teamates has gotten worrse

#

or better

#

one of the two

#

i';m not sure which

stone bridge
#

Overall I think this is a really nice patch, as long as they're willing to pull things back if they prove too much

placid hamlet
#

jesus, I already liked the Tenderizer and they just gave it +35 damage

junior badge
#

It needed that to really distinguish itself, though.

#

But holy hell, those patch notes look amazing.

#

So many great changes and good reasoning, too.

cobalt patrol
#

btw @stone bridge
[b]Acid effect[/b]
The acid effect applied by hunters, bug mines, etc. now allows you to sprint while under the effect and slows you by 30% instead of 50%. Duration has been increased from 3 to 4 seconds. These changes are intended to make it less punishing for players to be slowed while fighting the Terminids, This allows us to use it in more places without making the experience very punishing, for example the Bile Spewers.

#

They nerfed hunters.

stone bridge
cobalt patrol
#

Stupid jerks, wit htehier capes and hoods and triple jump

#

wait

#

wrong live service game

stone bridge
#

at last...the evil is defeated...

cobalt patrol
#

The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.

#

This is interesting

#

I... dont know how that changes tank killability, tbh

stone bridge
#

Oh, huh

cobalt patrol
#

i've never inteitonally shot that armor

#

I always go for the vents >.>

#

The damage of exploding automaton jump packs has been decreased by 50%, it will still set you on fire though.

graceful bluff
#

I forget what the armor was but it was noticable

cobalt patrol
#

The vents on the back of the Tanks turret still has the same armor value as before, but will check for explosion directions correctly now.

#

Now this is a nerf for sure to impacts

#

but a fair one

graceful bluff
#

shooting it in the ass when you can't go for the vent worked really well for me

cobalt patrol
#

(Since you could previously kill via impacts by landing them ont the top of the turret)

graceful bluff
#

warbond in 4 and a half hours

cobalt patrol
#

@unkempt river Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.

alpine seal
#

with precision strike being 2 seconds call-in i think i'm gonna start using it over the 500 for real

cobalt patrol
#

"The extraction shuttle can no longer take damage preventing extraction. New high grade materials directly from Super Earth R&D have been utilized."

cobalt patrol
#

Reduced situations where blue stratagems would bounce when placed next to the detector tower.

This is immensly funny to me

#

Not removed, just... redcued

#

the ground is still bouncy

#

Just less bouncy

#

R&D baffled.

#

Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.

quartz cloak
#

I do love the acknowledged the players using precision strike against 'pretty much everything'

mortal wing
#

HE'S BACK

south temple
#

has the patch dropped?

stone bridge
#

yup

alpine seal
junior badge
#

I think the only thing I dislike in this patch is an acknowledged bug that should still improve things - namely the Spear targeting.

Like, it finally working is amazing! It temporarily not being able to hit fabs is... Annoying.

But all the rest is sweet.

I still hope the Scythe and Dagger get a proper rework, at some point, even though their damage is pretty decent atm.

alpine seal
#

now they're here for real and take more punishment

stone bridge
#

warbond is in 4 and a half hours, apparently

south temple
#

oh shit tenderizer's got 95 damage

#

and no more AA

modest fiber
mortal wing
cobalt patrol
cobalt patrol
junior badge
#

Oh, snap - someone posted a picture on the HD discord that the railgun scope is better now

modest fiber
junior badge
#

Much smaller dot

#

I hope that's real

south temple
#

man i'm actually excited to whip out the tenderizer now i gotta hop on

cobalt patrol
#

The patch does seem a bit unstable, unforuatnekly

quick plinth
#

dough fine

#

fine okay

#

fix targeting, break targeting on stationary buildings

#

I'm glad but also kinda annoyed

mortal wing
#

just give it two modes, building and not a building

quartz cloak
#

Worst part is it works on cannon turrets (kind of)

supple siren
#

'Orbital Precision Strike:
The Orbital Precision Strikes original intent was to be used against spawners and fixed positions. However this hasn’t stopped the community from using it against pretty much everything.' bweheheheh

cobalt patrol
#

They buffed it

supple siren
#

When You've Got A Hammer type strategem

cobalt patrol
#

That is how i used it

#

Hulk? OPS

#

Tank?

#

OPS

#

That one random trooper? sometimes OPS.

junior badge
#

I love that their reaction to "oh wow, the community is really using this against a lot of stuff we didn't intend them to use it for." wasn't to nerf it so it must be used in the niche, nope! It was buffing it so it's easier and more fun to use for everything the community was already using it for anyway.

quartz cloak
#

So, on one hand, the Spear can't target fabrcators
But on the other orbital precision strike got hugely buffed

#

Same with 110mm

#

So uhh
I guess we're even?

blissful sparrow
#

Spear should fire OPS beacons at targets

quartz cloak
#

Wait

#

They broke packing methodology again

#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

unreal merlin
#

Orbital Gatling Barrage is mega good. It lasts so long now.

modest fiber
#

wait that was fixed at some point?

quartz cloak
unreal merlin
#

Also the AR-61 Tenderizer (the big rifle that was literally just a worse liberator) is living up to its description now.

#

Two bodyshots is all it takes to kill any bot raider.

#

Capacity is low but you're supposed to be precise with this so it works.

modest fiber
#

mm glorious ❤️ now i can use it outside of it just looking neat

south temple
#

especially if the recoil hasn’t changed i might start mainlining it

unreal merlin
#

yeah the recoil was negligible, very good precision gun

#

not good for close range or high enemy density though so bring a secondary/stratagem

south temple
#

i used it for a while pre-buff and it felt good just because of the sound and handling, just didn’t like the bad damage and cap

south temple
quick plinth
royal lantern
#

Looking at these patch notes I can confidently say that I can now finally use the all orbital stratagem set up I've always wanted. I'm particularly intrigued by the orbital gatling

modest fiber
#

does it finally go brrr?

royal lantern
#

It certainly looks like it

unreal merlin
#

It does. They doubled the duration, increased the damage, and reduced the cooldown. It was always excellent (esp. vs bugs) but now it's amazing.

quartz cloak
royal lantern
stone bridge
#

The MG/HMG are definitely cooking now

#

the HMG can straight up one tap regular bot infantry, two tap devastator heads and I think four-five shot hulk heads

south temple
#

ooooh

blissful sparrow
#

The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit.
yo thats goated

south temple
#

the HMG was really fun even tho it wasn’t very good, hopefully it’s a more viable pick now

stone bridge
#

I think it definitely is

#

The MG's extra mag means it gets an additional mag per supply pack pip, and the damage increase is noticeable

south temple
#

HMG + supply pack was really fun

south temple
stone bridge
#

The standard Machine Gun, yeah

#

for 3 in reserve

south temple
#

ooooh

stone bridge
#

Genuinely I think it's a nasty pick now, especially with the increased focus on light/medium spawns

supple siren
#

I'm curious about the rocket turret an explosive primaries, purifier is neat but felt real rough

stone bridge
#

The Purifier uh, still needs time in the oven

#

Tried it, distinctly unimpressed

#

If they add another 50 or 100 damage, I think that might be the ticket

unreal merlin
#

That's the charge plasma one right?

stone bridge
#

Yeah

unreal merlin
#

charge-release weapons really don't appeal to me in the first place and the purifier doesn't do anything to change that

stone bridge
#

Yeah it's still mid

#

But a lot of stuff has been substantially improved

#

Gatling Barrage is legitimate area denial now, it lasts 12 seconds with the +1 Barrage Salvo upgrade

#

With a CD of 70

unreal merlin
#

yeah I love it. Orbital Gatling was one of my favorites for having such a short cooldown, now it's

  • more damage
  • longer duration
  • even shorter cooldown
    hell yeah
stone bridge
#

Honestly I thought it was quite mid, but now it has some very real uses into bugs

unreal merlin
#

I got a ton of value out of throwing it on top of bug breaches to mitigate the first like 60% of the smaller enemies

stone bridge
#

I never had good outcomes with that, Airburst was always more consistently lethal

#

Which uh, they also buffed?

#

Which is wild to me, but I'll take -20 seconds off the CD

unreal merlin
#

yeah it was more lethal but also a greater chance of collateral damage on allies due to the gigantic radius, whereas gatling is relatively precise

#

might go back to running both simultaneously though, it's been a while since I did

royal lantern
#

I think they wanted to try and balance the orbitals vs the Eagle by buffing the orbitals across the board, mostly

stone bridge
#

Airburst fucks, it's consistently my 4th stratagem

royal lantern
#

I'm surprised they didn't give the 120 and 380 barrages a little spruce up

unreal merlin
#

ye airburst is stronk

stone bridge
#

Which is baloney, frankly

royal lantern
#

Yeah that is surprising to me, I see it pretty commonly in bug missions

#

Like more commonly than any other orbital except railstrike

stone bridge
#

Apparently overall pick rate was low, which also surprises me

#

Oh well

#

My general loadout only improves, so I'm not complaining

#

I may actually pivot to a general loadout of like, Strafe/OPS/Autocannon/Airburst into bugs

royal lantern
#

I want to see how gatling does against bots actually, the heavy armor pen feels like it might make it pretty good against groups of devastators

stone bridge
#

I used it a few times and it's not great

#

There's not enough target density for it to shine

royal lantern
#

Ah damn, and with the tighter barrage spread module it's probably even worse

#

Figures though

#

Have you tried the Eruptor with buffs yet?

stone bridge
#

Yeah, it's cooking imo

royal lantern
#

I feel like it would feel really good to use with the MMG or HMG now

unreal merlin
#

I had okay usage with it earlier but airburst is probably the better pick vs bots. They don't run predictably and fast enough to suicide into the bullet hellstorm like bugs do

stone bridge
#

It's obviously not pre-nerf levels but that was apparently so heinously bugged it had a theoretical max of 9000+ damage in one shot

#

Which, uh

#

Yeah fair enough Arrowhead

#

Anyway it one-taps Striders again and that's good enough for me

royal lantern
#

Oh thank god that's really the breakpoint I was looking for

#

The Eruptor being a slightly worse AC but in your main slot felt like the role it needed to fill

#

But not being able to just blast them in the front put a damper on that

stone bridge
#

Yup yup

#

It probably does great into nursing/bile spewers again too

#

The Eruptor/MG duo is back in a big way

#

Especially since the Verdict is out now, and it's a great sidearm

royal lantern
#

I'm excited to feel pulled away from my Dominator again, a lot of the regular rifle changes seem pretty solid

stone bridge
#

Yeah I think the Adjudicator is going to wreck house too

#

er, Tenderizer

unreal merlin
#

I tried it earlier too, 95 damage and negligible recoil make it a really nice precision rifle. Two bodyshots on a raider, though the lower magazine capacity doesn't appeal to me much

quick plinth
#

I wonder if 110s are more usable now

#

(I mean their inaccuracy while hilariously accurate for say ww2 tulips, shouldn't have been the case)

#

but yeah they basically act even more like HEAT rockets now if the notes are to be believed

stone bridge
#

I mean, we're talking about people still using breach loaded munitions

quick plinth
#

okay you're not wrong

stone bridge
#

And laser guidance doesn't exist

royal lantern
#

I feel like making them exclusively an anti armor thing was a good call but they should really reliably one tap tanks if they're going to be that

stone bridge
#

(Except in one case, which seems very expensive if the cooldown of the Railcannon is to be believed)

quick plinth
#

you get what, 3 uses tops per rearm?

stone bridge
#

yeah

#

They mentioned they should always soften hard targets up now, but they're open to feedback on changing them further

#

So Arrowhead at least is keeping an eye on things

quick plinth
#

I assume the way they fixed the spear is basically by just rewriting a lot of how targeting works for it

#

otherwise building targeting wouldn't have gotten broked (assumption)

royal lantern
#

For only one less use

stone bridge
#

I mean tanks are piss easy to kill anyway

#

Let's be completely real

royal lantern
#

Also true

stone bridge
#

The point of 110s is ease of use against targets harder to pin down, I think

quick plinth
#

tanks being immobile as they are, are truly only a threat when they have dozens of chaff around them

#

as that stops you from easily getting near

royal lantern
#

Right because the Eagle markers will stick to things like chargers or hulks

stone bridge
#

Yeah, it's semi fire and forget because the rockets will just prioritize the biggest target in the area

#

That should hopefully work better now

#

If 110s can consistently crack a Charger shell I'll be happy

burnt vapor
#

Also should be better against biles now yeah?

stone bridge
#

Yeah, presumably it lost a lot of damage into BT superheavy armour

hearty pier
#

If rockets can reliably crack the back armour on a BT that should give them an interesting niche there

stone bridge
#

hmmm...

#

I wonder if that means the head's actual armour value has gone down

#

I doubt it, the game has such layered health mechanics, but it's interesting at least

naive dragon
#

All I know is railgun mentioned

#

I should test how many licks it takes to get to the center of a bile titan with it

shy prairie
#

Hopefully an important Railgun change!

#

Good call on their part I think, it being so medium specced into bugs was not a great place since so many primaries do that pretty well now

naive dragon
#

I love railgun

stone bridge
#

I mean, it took out Heavies plenty well post buff too, imo

naive dragon
#

I don't know why but even if you nerf railgun it just feels right alongside my automatic primary

#

So I'll keep using it regardless

stone bridge
#

You can strip Charger legs in two shots again, and you can one shot Biles to the jaw webbing, it just needs very good timing

naive dragon
#

But if it's getting some good buffs again I'm not crying

#

I think I've shown my ability to one shot multiple hulks in rapid succession to people here before

#

It's very fun gun

unreal merlin
#

the ability to oneshot devastator waists and hulk eyes with very little lead-up is so addicting to me

naive dragon
#

And honestly I think that's its main sell for me. I can see 4 or 5 hulks come over a ridge and it's just bustin

#

Cook em

stone bridge
#

I like it as a lower skill ceiling, easier to use effectively version of the AMR

naive dragon
#

Circle around a shield deva cut him in half

#

It's very cool

#

Keep that on me, might swap to the tenderizer to try the new stats out

stone bridge
#

If you're a deity among mortals the AMR is several levels of cracked into bots, but it has a waaaaaay higher skill ceiling

#

I sure can't use it that well

naive dragon
#

How's the not!deagle pistol

#

Yeah amr is cool but I'm not that guy with it

stone bridge
#

Great I think, I like the Verdict

naive dragon
#

I really like senator but I wanna practice it

stone bridge
#

It rewards precision more than the Senator since you can magdump into heads and get cracked damage

naive dragon
#

Ooh

stone bridge
#

With 11 in the mag

quick plinth
#

I turly wonder what they've done with scopes now

#

will my need for a centre dot cease?

shy prairie
tight zephyr
#

I'm just glad I don't have to face down a fucking Hulk Phalanx every two seconds now.

#

Last night I saw six of the fuckers charging at me all at once.

stone bridge
#

When all the medium killing options in the warbonds are pretty limited in a lot of ways, I can't super agree with the sentiment

shy prairie
#

Fair? Fair.

stone bridge
#

But I do have to eep

#

Enjoy the patch everyone

shy prairie
#

Fwiw I'm in the probably deep in the pockets of Big Blitzer

tight zephyr
#

I like the Senator because Huge Revolver.

daring monolith
#

Hm. Is the red dot on hmg off again for anyone else? Back to its unfixed state

keen zinc
#

"people use the orbital strike for more than we intended"
oh no
"so we made it easier and better for how people like to use it"
LETS FUCKING GOOOOO

modest fiber
#

nice nice

tall stone
sweet surge
tall stone
#

Nah, just Quasar it

keen zinc
#

oh wow the hmg reloads quick now

placid hamlet
#

I am hearing that gunships now just spawn as part of patrols sistercross

tall stone
#

That's fine.

keen zinc
#

oh my god

tall stone
#

It's the non stop spawn of a gunship fab that makes it hard

strange vine
#

THERES GUNSHIP PATROLS

keen zinc
#

<@&1206091872716595200> GORY GORY WHAT A HELL OF A WAY TO DIE

glacial light
#

A faction that's using aerial assets the way aerial assets are supposed to be used? Damn them those socialist automaton nerds with their strategy and thinking

#

At least there's no shrieker patrols

#

30-50 feral shrieker patrols when

sweet surge
blissful sparrow
#

tbh i love that, aerial targets only ever existing as secondary objectives is kinda boring, makes the gameplay flat

glacial light
#

I wonder if it's like a setup thing for dedicated anti-air stratagems

#

Cause flying units tied to secondary objects that you can't always see before the mission would be frustrating if you brought AA and nothing appears. Flying patrols that appear during a mission would make it better

#

Also give us an AA emplacement so I can just flak a general area up in the sky like it's WW2

quick crown
#

I missed the mine talk again, But I will say until my dying breath:

#

AT MINES are NO GOOD, Unless they have a weight trigger!!!

#

If they explode to jobbers its trash!

glacial light
#

Yea

quick crown
#

I would rather have NOTHING

blissful sparrow
#

but i do think it'd be neat if its an automoton thing to have aerial units just generally around. gives more texture to fighting the factions

#

and i want bugs to get nydus worms that act as spawning spawners

glacial light
#

A reason I like automatons is they're consistent in unit deployment. Pretty much all types of bots will have one variant type spawn in a mission so you know exactly what to expect and bring into it. Bugs very much change how it's played depending or not if there's spewers

quick crown
#

I'd be cool with a call in thats a teleporter. Like you can spawn a breakable thing that lets you blink across the map This kills the helldiver because of glitchs

glacial light
#

What if it isn't really even a teleporter in the traditional sense and it just straight up kills your helldiver and spawns a new one from cryo in the place you wanted to be

blissful sparrow
#

Catapult that throws you at a basr

glacial light
#

Teleport Identity problem? Nah they are 100% dead and new person is someone entirely different nothing to discuss

quick crown
#

If two helldivers enter the teleporter on each end they die in the center of the two spots and gary's mod glitch models into each other.

glacial light
#

What if that happened between an Illuminate and a Terminid, would explain why HD2 leaked images of Illuminate look buggy

reef raven
#

Tbh I fully exist newlluinati to not be the OGs but a spiritual successor like the bots were to the cyborgs

#

With some Weirdness thrown in

#

... tbh sometimes I wonder if the bots replaced the cyborgs because with modern graphics it might have ruined the satire if one of the factions looked too human

#

I.e. harder to laugh about mowing down hundreds of enemies per missions on behalf of something as satirical as Managed Democracy if you can recognize the enemies as humans. Idk.

As some cyborgs seemed to be barely cybernetized in the OG game but the topdown perspective helped keeping things undetailled enough

burnt vapor
#

The weaker cyborgs were basically just humans with bad posture and a gun for a hand
Where as the stronger and higher rank ones were more metal then man

tight zephyr
#

Gunships are part of normal patrols now? Eugh…

strange vine
wheat plank
lethal badger
#

Fun idea

#

Helldivers from the enemy pov

strange vine
#

thats just the RTS post a while back

wheat plank
#

You keep killing these four dudes as they rip and tear through your ranks, but they inexplicibly keep getting replaced

tight zephyr
#

I don’t like the autocannon, I’m a railgun boy.

wheat plank
#

I'm an autocannom fan, the railgun's charge is not something I'm patient enough for

glacial light
#

I don't have it on hand but I like the posts that are complaining about game balance and how OP things need nerfs, except from the perspective of automatons.

wheat plank
#

I used to main the recoiless rifle before it

tight zephyr
#

Though lately I’ve been bringing the EAT a lot and dropping them as they come off cooldown until the entire map is littered with the bastards.

#

I’m usually not a fan of charge weapons but something about the railgun appeals to me.

wheat plank
#

The only charge weapon I like is the arc thrower

#

That thing's crazy fun

glacial light
#

It kind of defeats the purpose but i'd love an arc weapon with a mag/heatsink that you can just burst fire.

#

Becoming a mini lightning storm when needed is very appealing to me

wheat plank
strange vine
#

okay with gunship patrols the SEAF SAM sites are actually really good now
since theyll shoot em down

short rune
#

I was searching for helldivers on spotify and got Fortuneate Son

copper crest
cobalt patrol
#

This is looking spicy

glacial light
cobalt patrol
#

Okay, so the Liberator carbine?

#

Kinda cracked

#

esp if you run it in burst fire

#

Very snappy and good handling

#

kicks like am ule, bujt it does exactly what you want: chew up littlees and mediums (if you land headshots) well

glacial light
#

Oh right new warbond today?

cobalt patrol
#

It's already out

quick crown
cobalt patrol
#

Also strafing run can kill hulks now

ionic holly
#

Back to back updates with heavy armour with engineering kit? arrowhead you spoil me!

honest acorn
#

Strafing Run with heavy pen seems nuts

#

same with gatling

tall stone
#

I'm looking forward to seeing how a Gatling does against a factory strider.

cobalt patrol
#

STrafing run wont be killing hulks/tanks actively, but it will chunk them

#

and and they actively cut through devs

ionic holly
#

Which to be fair is exactly what they said it would do on heavies, regarding gatling

tall stone
#

Excellent.

#

I'm looking forward to having my Eruptor back for my real purpose.

quick crown
tall stone
#

Which is deleting problem Mids.

cobalt patrol
tall stone
#

Good.

#

Heavy Devs are what kill me the most tbh.

honest acorn
#

strafing run was already lowkey goated the buffs may be too much haha

cobalt patrol
#

Liberator carbine in burst fire mode is really good feeling

cobalt patrol
honest acorn
#

It's only real weakness was being complete ass vs every heavy except the bile titan under tricky to execute circumstances

honest acorn
cobalt patrol
#

I'm using it in game now. Like it feels a lot better, but it's not overpowered at all

honest acorn
#

Heck neither is heavy armor pen under its less-contorted definition haha

cobalt patrol
#

you arent going to be mulching heavies any time

#

it doenst have the damage for that - it'll kill hulks if it gets them from behind

#

but form the front it just messes them up

#

and yto uneed 3 to kill a tank

honest acorn
glacial light
#

It's very good against bugs

honest acorn
#

Now that it doesn't leave you with a completely dead slot for heavies I'll probably use it most of the time

#

Though I think this patch is probably overbuffing a few things, though I really welcome some of them like gatling

glacial light
#

Huh rocket sentry got buffed and machine gun sentry only has a 120 second CD now

#

And sentries are tougher too? Nice

#

Damn orbital gatling, precision strike, and airburst are buffed? Nice my favorites

honest acorn
#

Yeah huge buffs to sentries

cobalt patrol
#

Gattling barrage is just premier aerial denial right now

#

it's not going to get a ton of kills and it's not going to kill most heavies (it can do a tank, but takes the whole barrage)

glacial light
#

Interesting strafing run can damage heavy armor now

cobalt patrol
#

but if you want to turn a choke point into a no go zone?

cobalt patrol
honest acorn
# cobalt patrol Fair!

I tend to measure strategem effectiveness by how easy they make missions feel and I've had multiple ones which were just breezes with strafing run

glacial light
#

Precision strike having a 2 second callin is very nice for me

cobalt patrol
#

I'd compare strafing run to Airstrike currently - you get more charges, faster cfall in, less aoe and more need to be precise

#

and not quite as killy as airstrike

#

but it'll punch straight through a bunch of devs or beserkers

honest acorn
#

I think its because its extremely high uptime responsiveness and precision basically give you an extra support weapon and it wipes patrols before they ask for help

cobalt patrol
#

Yeah, so far the buffs just feel like they've strengthed that role

glacial light
#

Damn it looks like they've just buffed everything that wasn't "meta"

cobalt patrol
#

that's whjy i said QOL - like it is better for sure, but it mostly feels better to just generally use

honest acorn
#

So +1 use and being able to harm heavy armor POI guards takes it from "get carried by" to "get very carried by" haha

#

Yeah but that's not QoL

#

Hard numerical buffs are buffs

cobalt patrol
#

I'm not arguing smeantics on sthis stuff please

honest acorn
#

I don't think its semantics to say its actually a substantial buff

cobalt patrol
#

Okay, cool, i really do not want to have a debate about the right word choice here

#

Can we drop that part and move on?

#

I'd rather go back to discussing the patch in general. It's good stuff!

#

If things are out oif line i hope they'll bring them in

#

but honestly nothing feels broken so far

#

STrafing run is punchy, but still has the cooldown between uses and locks out other eagles, which is fair

#

Gatrtling is susitaned area denial, but you have to place that area well, and it's not super killy vs heavy stuff

#

but it'll at least f uck em up

#

Liberator Carbine feels great if you set it to burst mode - sorts it's recoil issues, and dropping 180 damage in a single trigger pull makes it fantastic

glacial light
#

Oh damn Eruptor got a good damage buff, blessed

cobalt patrol
#

Yeah, tehy did anexplainer post on all the buff thinking

glacial light
#

And removed AA modifier?

cobalt patrol
# glacial light And removed AA modifier?

Helldivers! Johan Pilestedt here, now in the Chief Creative Officer position at Arrowhead. First, I want to thank you, the community, for clearly voicing your opinions and concerns for the balance and fun of the game. With that, we have gone over a lot of the Weapon and Stratagem balance in our latest patch (01.000.400), and we wanted to share w...

glacial light
#

Last thing, damn SEAF artillery can be used when jammed

cobalt patrol
# glacial light Oh damn Eruptor got a good damage buff, blessed

R-36 Eruptor:
In one of the previous patches we removed the shrapnel from the explosion as it made Eruptor's ability to spike damage too much for a primary weapon (and for a support weapon even, its theoretical max was over 9000!) and introduced some unexpected interactions. We acknowledge that the Eruptor lost a good portion of its capabilities and the additional damage boost didn't make up for the loss of shrapnel.

Adding back shrapnel is quite tricky because of the low visibility of shrapnel, which sometimes created situations where you or your fellow helldivers died with very little feedback of what killed you.

To compensate for that, we're giving the Eruptor 150 more damage per explosion to make it more consistent without introducing new edge-cases. The intent is that this change will make the Eruptor viable both against medium armored targets and groups of cannon fodder enemies.

glacial light
#

That increases the utility of the artillery for bots a lot

cobalt patrol
#

I'm honestly just so happy the liberator carbine feels good

#

i was really worried about it when i saw it previewed because i wasl ike "oh, that doesnt sound eciting at all"

#

and.. i think i have a new favourite primary now?

#

I'm gonna have to play with it more, but it is tasty

copper crest
strange vine
#

you really have to plan for gunships in bot missions now

glacial light
#

Dang

strange vine
#

cause they can spawn patrols

glacial light
#

Also I lied, spewers got nerfed this is the best patch

cobalt patrol
#

Something i saw suggested ir eally like as an idea - Boosters that force things like SEAF artillery or Radar station to spawn

keen zinc
#

SAM sites are now great to see

honest acorn
#

Thinking about the standout anti-gunship weapons

cobalt patrol
#

two-three from what i've heard

honest acorn
#

Oh that's not so bad

cobalt patrol
#

When they showed up during an erdicate it was just three of them

#

So thety basically imeediately ate shit and died

honest acorn
#

Sort of annoying that even with the changes to normal spawn rates you're probably gonna be using the normal bunch of support weapons for a while anyway

cobalt patrol
#

don't sleep on the HMG

ionic holly
#

As long as im fed i can keep the skies clear with my spear

cobalt patrol
#

Also the good thing is wit hthe cahnges to spawns your primary matters a lot more

honest acorn
#

I'm not its just one of my normals for bots haha but that is a fair point more broadly since I know it isn't common

cobalt patrol
#

It's so good now

#

like it is impresisve, B riar was destryoing shit

honest acorn
#

The best anti-gunship feels like its HMG, autocannon, lascannon, and Quasar to me

#

Oh and probably Spear now

cobalt patrol
#

AMR works too

#

SPear is apprently very good vs them now

naive dragon
#

Anybody tried bushwhacker yet

ionic holly
#

Mild comments, lib carbine feels good, put it on burst and its just a really snappy and responsive liberator
no conclusive input on the bushwhacker yet, feels like a bug gun though

cobalt patrol
#

Bushwaker can pop devastoar heads pretty well

#

and the reload is round reload

#

which is pretty nice

#

i dont actually see much point in it's mag dump option

ionic holly
#

Shrug, most guns can pop dev heads well is my only thing

cobalt patrol
#

it's range is very short though

ionic holly
#

i still think its better suited for bugs than bots

cobalt patrol
#

Def agree it feels like a bug gun

ionic holly
#

like most shotguns

honest acorn
cobalt patrol
#

and i'm looking foward to trying out Explosive Crossbow/Bushwacker/Flamethrwoer

honest acorn
#

Supposedly they can crack charger legs like the railgun

cobalt patrol
#

Oh, wait, is the Bushwacker the knife?

ionic holly
#

No bush is the shotgun

#

iunno what cyan's remarking on

honest acorn
#

Oh whoops I was talking about the knives

ionic holly
#

Alright that tracks then

honest acorn
#

Must have crossed wires

naive dragon
#

Ah nah it's cool

#

I just love a funny shotgun handgun

cobalt patrol
#

I mean if i can kill a hulk by throwing ak nife through it's eye?

#

That's all i really want.

#

and honestly "Very high single target damage grenade" is a nice niche

honest acorn
#

I'm curious how the xbow lands it was IMO just like one or two notches into usable previously

cobalt patrol
#

although "Cant pick up" is iffy... though if you can still get them back by picking up grenades on the map etc

#

that's good

junior badge
#

One that the thermite nade should already be filling...

cobalt patrol
#

Yeah, i'm a little surpsied the thermite didnt get touch

#

touched*

honest acorn
#

But that was mostly how badly it got screwed by the complete lack of pen on the explosion

naive dragon
#

Thermite grenade sadcowboy

junior badge
#

Yeah, it's the only thing where I'm disappointed this patch.

honest acorn
#

I think the thermites are pretty good now that the burn bug is fixed

#

Though they could probably use a little more

cobalt patrol
#

Yeah, i actually liked the Crossbow after it's previous rework

naive dragon
#

As someone who loved the spike grenade in Halo I was hoping but let's see

cobalt patrol
#

more damage pen and closing bug holes is like Omg, yes plz

naive dragon
#

We love a sticky DOT

ionic holly
#

Tbh yknow where my brain instantly goes for the bush?

honest acorn
ionic holly
#

Berserkers while running shield if the pummler is out of ammo or empty mag

honest acorn
#

I think you could like mag dump (for a given value of it) a devastator with body shots and only maybe kill them

#

But also it'd 1 tap to the head

cobalt patrol
#

and it was already fiddly enough with it's ammo economy and reload

honest acorn
#

I do miss the release version of it but I understand why Arrowhead doesn't want that

cobalt patrol
#

Thank fuck we dont yet have destiny 2 "charge this meter to get TEN SECONDS of this very specific thing":

#

I dont miss release version simply because the bolt drop bothered the shit out of me

#

it was like WHO MADE THIS THIS IS NOT AERODYNAMIC

honest acorn
#

Yeah it was really weird to use

cobalt patrol
#

Ironically if it had been an explosive slingshot rock launcher

#

i migth ahve been less bothered

#

...arrowhead give me a weapon that's just a slingshot with mini-grenades

#

plz

honest acorn
#

In fairness, I can easily imagine a crossbow bolt with a 40mm grenade at the front not having good aerodynamics

cobalt patrol
#

Yeah, it'd depend on a bunch of factors

honest acorn
#

But yeah it was really weird to use and the sight doesn't have any gradiations to help aim

#

But the AoE and 12 mags was absurd

cobalt patrol
#

I used to do actual archery, so bows having crazy drop in games always bugs me somewhjat

#

even if i do like it when i lets me be an absoloute punk with it like in TF2 >.>

#

Look out, look out, it's raining arrows!

#

Or my favorite "Dodge this arrow! well done. Unforuatnely you have strafed back into the second arrow that was already airborne. So sad"

honest acorn
#

Yeah arrows in games usually have horrid flight paths for the implied draw weight haha

#

I assume its because most games have such compressed ranges

cobalt patrol
#

Def

#

buit also RESPECT THE LONGBOW

honest acorn
#

But it really makes you feel like you're using a like 15 lb draw practice bow

strange vine
#

also jump packs have their own keybind now

honest acorn
#

(I also used to do archery)

cobalt patrol
#

THE ENGLISH DIDNT NEARLY DRIVE YEW TREES EXTINCT FOR YOU TO DO IT DIRTY LIKE THIS

#

Longbows are fucking terifying

#

They have an entirely idfferent sound when fired compared to a good ol' recurve

strange vine
honest acorn
#

augh lmao

#

6 gunships is a hell of a surprise

cobalt patrol
#

I never really got the appeal for the people using compound bows though

#

like the fact that a recurve was a workout was part of the appeal to me

honest acorn
#

tbf if you're shooting for a while anything above that tends to require a lot of conditioning to comfortably shoot for an hour

cobalt patrol
#

watching the gears do all the work felt very "That's cheating!"

#

Whcih ofc, is the point

#

but also young penguin was very silly

honest acorn
#

I switched to compound after a while and for me it was because it's a very different and more meditative experience

strange vine
#

oh btw the tenderizer's bullet type was changed to something called "Rifle Rico"

cobalt patrol
#

Oh, interesting

#

i need to try that out

strange vine
#

tenderizer is fun btw

honest acorn
#

Since for a recurve you really want to get down drawing to shoot in 1 motion to preserve dynamic stability in your shoulder

#

But for a compound bow with a 70% letoff you can draw it back and just... sit there for 20-30 seconds checking in with your stance and aim point and such if you want

cobalt patrol
#

(Side note, funny thing is that where i lived and did archery, volcanic calderas everywhere. They're also mostly farmland these days. so we'd often have to stop shooting because a sheep wandered onto the range)

#

Ah, that makes sense - i'm much more comfortable with that sort of instictive, odnt over think it, do it in one motion style shooting than the active thinking check everything

#

(You can actually see that in how i play video games, i'm a shit sniper but will pull out the most "What the fuck penguin" reflexive shots on people)

glacial light
#

Idk if it was mentioned but does anyone know how the throwing knife works in general? Like how many knives and if you can pick them up and armor pen?

honest acorn
#

you get 8 you can't pick them up and the armor pen is high

#

Someone said they can crack open charger legs so I think they probably hit sort of like the railgun shot?

#

Which if true feels like a pretty good grenade sidegrade to me

glacial light
#

Huh nice I didn't expect them to have such high armor pen

honest acorn
#

same

glacial light
#

I mostly want grenades to deal heavy damage and don't care for the kill a lot of little guys aspect so it might be my new main utility

honest acorn
#

Admittedly I haven't had time to try them myself this is just what someone on the discord said

hazy oriole
#

Might be my go to nade for a stal build if i get em

#

And if that's true

honest acorn
#

But if they crack charger legs or hive guards or devs they seem nice

hazy oriole
#

Cuz i love the stal but i miss having reliable antitank in my weapond

honest acorn
#

Oh and speaking of patch stuff I like, the extra mag for the MMG is great

#

I think its exactly what it needed

#

But the shorter reload is nice as well

hazy oriole
#

can the mmg kill hulks with eyeslit shots or is that an hmg only thing

honest acorn
#

HMG only afaik

#

MMG can damage the back pretty well though

ionic holly
#

There is a satisfying feeling in cleaning up a factory strider with a strafing run

hot meadow
#

How is the new carbine?

hazy oriole
#

I'm hoping the pummeler is still good vs rocket vs with the new changes

ionic holly
#

much prefer it's sight too

hot meadow
#

Excellent!

short rune
#

Automatons!

glad orchid
#

dang robutts

junior badge
#

lol, the game really wanted me to use the arc thrower

#

I just found four of them in one diff 2 mission

#

every PoI that had more than just some ammo had one

quartz cloak
#

So, I can confirm two things
One: The Spear is exceptional against most heavy targets now as it locks on with no issue
Two: It cannot in fact lock onto fabricators and it can struggle with cannon turrets if the actual 'tower' is in the way

honest acorn
#

The fabricator thing is such a shame

#

I hope they can sort that out quickly

tight zephyr
#

I want to go home and play with the new patch but I have to be at work and then do the grocery shopping after that. Being a responsible adult sucks sometimes.

oblique storm
#

Ah damn that sucks

#

I loved using it against Fabricators

glacial light
#

I saw a comment that seemed like a cool idea is that SEAF artilleries should be able to be reloaded with like the whole terminal sequence again to get it running

cobalt patrol
stone bridge
#

How's the Bushwhacker?

cobalt patrol
#

It's... Weird? I dunno. Don't really like it into bots, doesn't feel like a good testing ground for it

quartz cloak
#

I enjoy it, I'm not sure if I enjoy it more than the Senator

#

It's okay for quickly sweeping basic bitch enemies but not really anthing else

stone bridge
#

What're its stats?

cobalt patrol
#

I'd have to look in game

#

It's round reload, and decently fast on that. Light armour pen, seemed to hit hard

stone bridge
#

Seems to be a bug special then

#

The new armour also seems great for the machine guns, on that note

#

Improved ergonomics will help their traverse rates a lot

cobalt patrol
#

The social crash bug is really annoying 😦

#

I'm pretty sure my game is set to private and ic ant fiddle with any options right now

stone bridge
#

I'm sure they'll push a hotfix soon

quick plinth
#

and it is really nice

#

since now I can use it against literally everything else

#

rather than just buildings

cobalt patrol
honest acorn
#

Yeah I hope so too

#

Social level bugs suck

stone bridge
#

Oh apparently mechs got fixed too

#

The right and left arms are both aligned with the crosshair no matter what shoulder you're shooting from

strange vine
#

Yoooo

tight zephyr
#

I haven't been able to accept friend requests in weeks.

royal lantern
#

How's the xbow buff? Thinking about finally spending my super credits on it but stuck between it and the grenade pistol

strange vine
#

my friend says its okay

unreal merlin
#

I miss when it was better at crowd clearing but the damage increase and medium pen make it pretty good. I think it'll shine better with a team that is being subtle instead of guns blazing. 5 bolts per magazine isn't enough to handle crowds but now it's useful for destroying factories/nests too

#

It's fun to use at any rate. The projectile velocity and arc is entertaining to play with at longer ranges