#Helldivers 2: For Managed Democracy!
1 messages · Page 74 of 1
Sorry that's
i wasn't trying to tic anyone off
I wasn’t taking that negatively to be clear
Fair
It would be very surprising to me if that ever gets lost given the history of the studio. They think it's pretty fun if your character blows up regularly.
Yeah they know as long as the player is allowed to hit buttons again pretty quickly after dying its all fine
yeah i dont think we're gonna ever be more than very squishy
the thing is what makes that fun is being also hyper lethal
magicka wizards were squishy as fuck but you can output enough shit to annihilate the entire screen or kill bosses in less than a second
even without the actual spells that create an all-killing black hole or literally delete an entity from the game
I do hope the vehicles are made of a bit tougher stuff in the future though
Imo that changed once they focused on multiplayer. I was playing solo and just scraped by in terms of damage output and then essentially everything got nerfed because TTK was just too low in PVP.
Oh well. Long time ago.
Never played magician so no frame of reference myself
working on the tank girl, which should i go for, regular hair?
or armor plate that evokes the turret armor
The second one I think
plate
Maybe put lil hair lines above the plate but ye plate
give her a cigar that looks like the coaxial gun
15 hours to kill 600 million enemies...
It's seven hours to kill close to 500 mil now, so... yeah
<@&1206091872716595200> who's around and interested in some diff 8 bugs?
sure, just gotta eat first
Eh, ifi t's just us, no thanks. I'd prefer a full group
neat
grumble Bug spores make nest squashing a pain
I too love not being able to see anything.
I actually odnt mind the occasioanl loss of visibltiy, it's just when you cannot see the map at all
also, Oof.
Oh, the map obscuring ones are the worst
Like, just makes the game so much harder to actually win
Player being a bit annoying, but you know, i'm trying to roll with it and not be too irritated.
Riiiiiiiiiiiiiiiiiiiiiight up until they made a genocide joke. At which oh, geez, what's this ? the block button? How'd my hand find that one
(Did actually say "annnnnd you're gone" then blocked them, because i belive in firm connections on why you're getting blocked)
MAJOR ORDER: Surveillance has uncovered an Automaton "Petafactory"; its only purpose to mass-produce heartless weapons of war.
Liberate it and we can convert it to produce en masse the dual-Autocannon EXO-49 EMANCIPATOR EXOSUIT.
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
I'm glad we're gonna convert it to only make weapons of war with a heart
truly
its the illuminate superweapons joke all over
and its good every time
This was declined by the government of Super Earth when it was found out that the mollusc-like aliens had "large quantities of world-destroying devices", nicknamed "obliterator bombs" by Super Earth. This was deemed sufficient cause for a pre-emptive strike, aimed at removing their presence from the galaxy and obtaining their highly-advanced technology. To quote senator John W. Killjoy: "The statement sends a clear message to all would-be threats to Super Earth; if they have more advanced technology than us, be prepared to pay the price".
According to Dr. Henk Ploeg, PhD, "the amount of technology we are going to receive will accelerate our technology tenfold and allow us to create peacekeeping devices that have the power to destroy entire planets!"
NEW EXOSUIT?!
i remember seeing videos about it before, still gonna be hella neat
dual autocannons woo woo woo
it's gonna be like the first game's version and absolutely dunk on everything except the most armored of foes (BTs)
Itll be better vs bots from what ive seen
It can do fine on bugs but the AC isnt efficient enough to split the bug horde vs bug chonkers
If they fixed the patriot rockets
naturally it's vulnerable to being swarmed by bugs
Thats all it needs
We failed the last major order again?
i think we completed that one? at least i got medals from completing one so either it was that or a previous one
No just me
Hey... I found this.
I did notice there's some weirdness with the bots in Helldivers 2, like the 3 other bots that look like me don't really shoot first when you see them, why is the PvP AI so bad.
Nvm we did 
That's a lot of jets
Nah it's only four.
The more I use the Dominator, the less I think I like it.
It feels like a marksman rifle.
@honest acorn re TTK - an actually interesting take here. Which i think I agree with? It also explains why people have such divise experiences
I certainly dont struggle to hit optimal TTK on most things, but i'm on PC - i know controller players report being a lot less accurate
I don't like having to hunt for headshots.
I'd like to have something like the Liberator or Breaker that's useful for bots beyond the basic guys. Like how the Breaker Incendiary is useful even against heavier bugs.
Adjudicator does that pretty well now
I don't have to be exactly precise with the Dominator, but its mag size is small and the recoil is so strong that even firing a burst is difficult to control. I'd rather have it hit not quite as hard but hit a lot.
I just use the Plasma Punisher atm
Isn't that a Secondary?
plasma punisher goes crazy goes stupid
It's so funny watching it bully bots so hard
Plasma Punisher is a primary
Yeah, Plasma Punisher is good at punishing bots.
And the non-optimized TTK is a very valid point! Probably why I've been doing so well into bots with the Rover, since it alleviates my ammo concerns and lowers that non-optimal time
I'm still a long way off because I wasted a bunch of credits and medals getting the Dominator.
It's not wasted, it's still a good gun! And it's a really strong option into bugs (The dominator).
TYhough if yopu're really feeling down on it, i can understand it feeling like a waste
I hate it!
Okay that's a bit strong, but I don't really like how it feels.
Its recoil is too strong for repeated shots.
And the slow projectiles suck.
@tight zephyr have you got it in semi auto mode?
I switch to burst sometimes.
Hmm, i dont agree it feels bad to use but i am very used to using the autocannon
and it's basically a primary autocannon
I don't like the autocannon for similar reasons.
It hasn't been as bad now that I found dynamic aiming. But it still doesn't feel good.
I on the otehr hand do, so i could drop into a game with you @tight zephyr and let you kill me so you can try it out
Also coolest thing I've seen a random do: we're dropping in. I've managed to pick the one drop spot that puts us right on a Strat jammer.
Random sees this, sees it's got a fab attached and manages to terminate the fab with his drop pod. Sweet as hell.
The rockets aren't broken, they're just intentionally complicated to use.
Song Used:
08. Have a Nice Death - Brad in Shape (OST)
https://youtu.be/37LzzkGa-GM?si=-uB4YD4iPyRiJAyv
Wait were
people not switching cameras for the rockets already?
I mean not a lot of people know you can
Fair, camera switch isn't exactly a feature they tell ya i suppose
I mean you didnt need to before was the thing.
Fair, i just always did it cause my mechwarrior brain tells me "shots come from this side so i want to be in this side"
well that's good to know. I had forgotten camera switching was a thing (i did it once and then it was never relevan to me again) and I'd never have thought it worked in a mech too
oh, what
well, nice to know this is a thing, should make the exosuit a hell of as lot better for me
Mmm I think this is a big component of why I like the arc thrower/blitzer
Where hitting optimal (vs bugs) is just "is the bug looking at you"
(and also sometimes "are there too many corpses/objects in the same area as the intended target")
whenever the misfire bug gets fixed, arc thrower and blitzer will feel so much better (not that they feel unusable currently)
One minor thing I would really like is for arcs to be able to target bug eggs
https://old.reddit.com/r/Helldivers/comments/1cyyw9e/i_just_found_out_something_amazing_the_grenade/
Gah, i cant remeber how to link it so the videow actualyl works
but
a cool thing
for some reason whenever I try to switch it just switches me back to over the rotary cannon view (default) when I let go of RMB (rotary cannon fire button by default)
maybe aim would need to be on toggle?
yeah its that
though it goes away the moment you go to fire the rotary cannon
and kinda sucks because I prefer hold to aim
Man do I enjoy the scout armor perk. For different reasons on each half
- 30% reduced enemy detection range means you can get away with sneaking past patrols, or even into bases and objectives to flank or outright run solo away from the team, looting POIs like a commando.
- 2s radar ping around map markers means not only can you effectively sneak around patrols by yourself, but you can be a pathfinder for your team and identify where the safest path forward is. Additionally with good communication you can make it so your team is never flanked or ambushed by always calling out that enemies are coming from the North.
It gives a degree of tactical situational awareness that I LOVE.
wait.. this has been a problem? or is it one of those "just because" tutorials that people make for some reason
I mean missiles used to go where you aimed
but sometimes they could kill you under certain circumstances
they "fixed" it
but now they go left of the reticle
unless you switch cam position
huh.. yea i can see why that is confusing people
Yea pretty much every weapon in the game follows the white circular reticle and the exosuit rockets do not
It's annoying to guess at first before you memorize the offset you need like the old misaligned (still not perfect) first person scopes. Except id say worse cause the exosuit machine gun is fairly accurate to the reticle but the rocket isn't so you have to stop firing the MG to adjust and line up a rocket
Before I didn't have to do that and it was consistent between both weapons and it went where I aimed
The amount of HP and damage reduction Helldivers have has been subject to debate for quite a while. I was inspired to delve into this topic myself by the initiative of two people:
- u/Array71 and his topics on armor: [https://www.reddit.com/r/Helldivers/comments/1bsecb0/armor_calc_and_how_to_stop_oneshots_from_rockets/](https://www.reddit.com/r...
tl;dr going from 50 to 200 armor halves damage received, vitality booster is good because it reduces damage taken by 20%, headshots have 200% damage increase
So how much does a headshot against 200 armour do post making it so armour affects headshots?
Headshot armor is weird cause it caps at 30% headshot damage reduction at 150 armor iirc
Damn
Vitality booster and heavy medic armor does make dying hard
Supply pack if you want to play stupid and survive most everything
I notice the difference basically immediately if I don't have it
If I'm not using like 25 stims a mission it's not enough, I don't have a stum problem
That is odd
Also I believe it starts at 100 armor with 10%?
It's noticeable on heavy armor for sure
Heavy armor good for bugs now since less melee headshot crits chunking you
I do love corralling a heavy nest of bugs and tanking the swarm while my teammates blow up the holes then throw a precision to get a nice 20+
Although I could use a mech to clear it solo
Spewers are still my worst enemy
they really should make enemy constellations like, actually visible on the mission select screen
it would encourage build variety
if you know youre going to be dropping in on a bile-heavy map you can tailor your loadout for that
and if you know the maps going to be 90% hunters you can forgo medium AP weapons more to have more horde clear
as it is not knowing what youre dropping into means you have to have a generalist loadout
so I can't seem to do the shoulder cam swap despite having it bound, IDK why it won't work inside the mech
apparently it only works if youre holding/toggled ADS, which in the mech fires the minigun
Scuffed but I do understand.
WHAT
Because objectives don't respect diffculty, iirc?
Before this, it was like Infinity Berserker Time and we had five tanks.
Diffculty effects what c an spawn overall, asnd the amount of objectives and side objecvtives
but it's still possible to get things like a double jet thing, that's not diffuclty gated at all afaik
I've had Suicide Mission runs that weren't even close to that brutal.
Sometimes the game decides to go "Eh, eat shit"
Lower difficulties are usually easier.
Also right now bot planets are explcitly harder
because the game is pushing back at our attempt to take the factory
I have felt that Difficulty 5-6 is noticeably harder than 7, since the former has two tanks and a dozen devastators at the same time and the latter has a factory strider, a tank, and some devastators instead, and it's way easier imo to kill a few very tough enemies than a lot of weaker ones (especially since one dev is very easy to kill, but they get exponentially harder the more headshots I have to land in rapid succession, even more so when I run out of ammo or get ragdolled halfway through).
The Bot thing being harder is also an insane Decay Rate on the planets.
Yeah, i'm a little frustrated with that
Don't find suepr high decay rate that fun
(given it's invisble in game)
It's 5% on the target planet.
The fact that we're making progress on it at all is insane.
For context, the hard as hell Terminid Supercolony stuff started at 4%.
Well at least this doodoo personal order is done.
Kill 10 things with EATs?
Sorry shouldn't of said that
The only thing I don't like on EATs is their attrocious draw time
The draw really is terrible
It's so bad.
If they changed that, I'd love them a whole lot more
Like, to the point that Quasar charge time bothers me less because the time between "push button for weapon" and "fire" seems less after fiddling with EATs
most unfotunate map in a while for me
You shall not pass
also thirding/fourthing/xing the fucking EAT draw time
for a highly responsive disposable AT Weapon it sure does take an eternity to ready
Weapon swapping in general has felt more clunky the last week or so to me
also do gotta say, Arrowheads support is impressively terrible.
have been unable to play the game for 3 weeks now cause my controls just stopped existing ingame. Ticket is still just on open with 0 activity, not even a bug label or anything.
Ooof that's a wild bug
weirdest thing is that its not all controls
it just shows xbox icons for the controls and all i can do is walk, shoot and reload. strategems don't work, grenades, melee, interactions, etc
not even if i use a controller
Verifying files, clean install, deleting settings files, manually setting keybinds in the settings file (holy hell is the helldivers .ini structure terrible), with controller plugged in and without, etc
That's fuckin nuts
Have you tried using a different controller?
only have MKB and that one controller
Have you tried smthn like ds4 to make your controller register as a different type of controller? Not sure if that would help but it might
could, but i already invested like 6 hours into trouble shooting and at that point i could have played the entirety of some other games i enjoy 😄
That is bizzare. Makes me wonder if it's a steam issue or something else somehow? Really sucks though, my sympathies
I got the Slugger earlier but haven't had a chance to use it yet.
<@&1206091872716595200> anyone up to spilling some oil?
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Is the orbital laser Cannon cracked?
I watched it today slaughter 3 dropships in quick succession, ripping through another one so fast the tank it was carrying was stuck 100 feet above the ground, and level fortifications in the blink of an eye
It's like anything it touched blows up instantly.
It's extremely good - it's also on a 5min cooldown with 3 uses in a mission total
Ah.
My load out has been 500kg, AMR, railgun strike, so I haven't had a chance to try it.
I finally figured out the spot on hulks to strike with the AMR and I feel like a god of death
If you can get the aim down, swithcing out Railcannon strike for Orbital Precision Strike is recommended - it hits even harder, shorter cooldown, and is more flexible.
Disadvantages is it's rather bunk on "Increased Scatter" maps, and it's calldown time is pretty hefty (8s on increased call down maps). Also... you have to aim it
whcih can lead to embarssing misses or even worse defelcts where it rolls back at your feet
But hey! the calldown time gives you a chance to GTFO
Laser is great, it's an automatic "I win this fight" or "This base is gone" button
but you gotta keep moving cos you only get the three
Fair, tbh I've been keeping the rail gun as a panic button - for when I can't get a good amr shot or a hulk is right up in my chili
And it's nice to have a pretty much unfuckable 'die now' button
My friend and I were playing with a 50 level guy and he was using the laser and various other top tier things to rip through bots like a tempest
We were on our games today and this guy still had double our killcount every round
I think I like the Slugger more than the Dominator.
It doesn't stagger big guys as much, but it does stagger them and I have an easier time with follow-up shots. I don't feel quite as much like I'm fighting the gun.
And it having a much larger magazine is very nice.
The Slugger only holds one more shot than the Dominator
Being able to do partial reloads is helpful if you're pressured, though
I can understand not liking the Dominator for the handling, it really makes you feel like you're aiming a tank rather than a person
I honestly don't notice anymore, but like, I am very used to the autocannon
I regularly kill more than any other teammate on bot missions - sometimes more than multiple other teammates combined - and my loadout into bots is real simplistic.
Autocannon. Plasma Punisher. Stun grenades. verdict or senator. 500kg, Orbital precision, Orbital gas.
Simple and brutal
Sometimes I bring 380 instead of Orbital Gas, they're two very powerful tools that do different jobs
h e l l y e a h
quad linked autocannons
Orbital Gas is just so good at killing large numbers of chaff
and yeah orbital gas is a favorite of mine. I had someone the other day get all aggressive and offended that I was using it vs bots, but I specifically am using it to kill raiders en masse
Hey, I'm loving Breaker Incindiary into bots
That TTK thing that got posted the other day is right, it's about the same time as it is to kill bugs.
aw darn you cant bring both emancipator and patriot at the same time
Eh, that's fine.
Helldivers 1 you could be wacky and bring nothing but mechs
initial thoughts: bit wonky aiming, but the emancipator can kill hulks in 3-4 shots and can magdump half its rounds into a factory strider's head and kill it
very much hard to kill chaff though, so youll need support
haven't gotten to try it out yet.. due to my internet deciding it can't connect to HD2 even tho it connects to everything else
Weren't we supposed to get some medals too?
Hm, i assume it's gonna be one vehicle strat per player then
At least you get 2 of them per mission with the strats
That limit feels silly on top of the huge cooldown and their ability to die before accomplishing anything
I mean, if they die before they did something, that just seems like poor planning on your part.
I just meant compared to others
Sometimes the drops just bug and make the mech blow up or not be accessible for some reason
Laser has a limit because it's a godly beam from heaven that obliterates a full base
But also mechs are pretty durable now
jesus fucking christ.
we literally just got it and the whining is already in full swing
I don't think I've had one blow up one me unless I was testing to see about many mines or rockets it can take
I more meant it felt arbitrary to limit to 2 on top of them having enormous CD and being unable to reload them
Yea I agree about the limits, if you're in an active Frontline a mechs gonna run out like in 2 to 3 minutes
I'm guessing they don't want you to be in mech full time
If I were president I would let you be in a mech suit 24/7
I haven't tried the mech autocannons yet but if it's similar to Patriot then like you're a walking tank that's like practically invincible to light units and can solo heavy bases without worry of death
So even if the guns are weaker than a stratagem autocannon it's still has it's niche
Numbers wise its apparently 300 normal damage, 60 durable
wheras the AC is 300/300
but yeah no lets completely ignore that you can still bring an AC, dont have to reload in the mech, and it effectively can function as a temporary second health bar and just shout "its bad"
aim kinda wacky but otherwise it's fun
That's a bug
You can take two but they have to be in stratagem slot 1 and 2
and not 3 and 4
Wait really? huh
That's wacky
Ok good to know I can potentially run 4 mechs in the future assuming it's fixed
Blitz's and 12 minute missions will become mech times
nah i'd mech
New super earth policy: The trogdor song must be sung (in your head) while using the falmethrower.
burninating the countryside
burninating the insects
burningating all the robots
AND THEIR CONCRETE ROOF BUNKEEEERSSSSS
CONCRETE BUNKEEEEEEEEERRRRSSSSSS
♫ And the Divers come in the NIIIIIIIIIIIIIIIIIGHT ♫
I always enjoyed the joke in Guild Wars of the various Rodgort elementalist's spells
They were of course, all fire. and they all set people on fire.
wish there was a time on target barrage
like a bunch of 120s or 380s all impacting at the same time
The new mech is nice on bots, being able to stand in the open to tank is alright but the big advantage I see over a plain autocannon is the mech doesn't flinch when shot
So you can focus on hulks without worrying about the troopers messing up your aim or peeking around corners to make sure your shot doesn't get interrupted
Also I haven't tried but can you kill a BT quickly with an autocannon?
Beyond the bile sacs not really
I think it’s possible but not fast or efficient
I think you need heavy pen for the headshot
How do you switch the camera around?
on mechs you need to have aim toggle rather than hold
and then press mouse 5 by default iirc
after pressing RMB
The medals take a little while to arrive in the mail (unintended, but it rakes a couple of days and the player base doesn't receive them at the same time)
After having used the Slugger for a while, I can safely say that I like it more than the Dominator.
Like, it doesn't have the ability to stunlock a Devastator, but at least I can aim the thing.
maybe i should get back on the slugger train, i've been kinda lost with bots after doing bugs/nothing for months
For some reason the Devastator always felt like it took ten trillion years to come on-target when I pointed it at things and by then the Devastator was usually already installing new, unwanted holes in my body.
Same problem I have with the autocannon, really. It just felt kind of clumsy to use.
Okay so
finally got time to use the emancipator and man my friends are dumb
it feels fucking great, does exactly what i want "oh but it does nothing to heavy armour" Okay, and? the normal AC doesn't either
and that's not to mention it's still stronger than a normal AC, on a pure strength scale i wanna say it's inbetween the support weapon and the turret, cause this fucker stuns chargers
Emancipator is pretty great against bots where it's guns has the ability to kill every bot
Patriot is still best bot mech since rockets seem like heavy pen since you can headshot chargers and like 2-3 shot headshot BT
I've actually found it more fun on bugs than bots
Only thing that it really struggled against is BTs
but that's just a case of needing a different tool for the job
Yea the optimal move seems to be like teamwork or jumping out using another strat to kill the BT and hop back in but I like staying in a mech until it's out of bullets
I don't really care if i have to leave my mech myself, it's a dance they clearly don't want me to be in the mech permanently given the amount of ammo and the fact it's limited
Kinda like how i wouldn't be shocked if the jeep and stuff have limited 'fuel'
The Emancipator is fun. I’ve been using it on and off all day.
But fang! clearly all the weapons are bad and no one should ever enjoy them! they have to be good in every single situation!
Joking, to be clear
Explode
I have a lot of complaints, but I’m having a blast generally.
Not with the Emancipator, though.
Idk if it's placebo but Emancipator seems weaker HP wise than Patriot
I think it’s fine.
I think my complaint boils down to me wishing the options for dealing with the Automatons didn’t feel so narrow.
I’m struggling a lot to find a good counter to Berserkers because they’re extremely tough and hit pretty hard, but also come at you in packs of a dozen.
Headshots are the best solution, but they weave so much it’s almost impossible for me to get them.
That’s kind of what’s been on my mind lately. Maybe make them less numerous or more fragile.
If you're ready struggling with Zerkers, bringing a Breaker will demolish them with waist shots
Yeah but that takes away the weapon I use to deal with Devastators.
What support weapon do you use?
I tried pummeler with ballistic shield and it's nice cause it mini-staggers berserkers and make them move very slowly and makes it easier to line up headshots
And regular/heavy devastators aren't an issue wth ballistic shield
I either use RR or Quasar depending on if I think I’m going to need a backpack shield.
I'd go with Vivian's suggestion, then, or otherwise look into a more versatile support pick
I think I’m dealing with choice paralysis because I want to cover all my bases because I do not trust randoms.
A what?
Anti-Materiel Rifle
I use the Pummeler SMG almost exclusively now, I vouch for its effectiveness in - if not killing rapidly - controlling berserkers through staggering them with only a few bullets.
Oh. I’ve never even touched that thing.
If you want a take-all-comers option against bots, an AMR is basically an Autocannon sidegrade in terms of what it can engage effectively
It two taps Striders, it can OHKO dev or berserker heads
I’m ideologically opposed to sniper rifles, but I’ll give it a try and see how it goes.
Also, I recommend the Railgun. It plus the Pummeler turns you into a monster of crushing anything that doesn't have very heavy armor, and even hulks or chargers are still readily killable in no time assuming you know the tricks (eye shot, foreleg armor break)
I mean, if you wanna do what you wanna do, you kinda need to leave your comfort zone on this one
Seems that way.
Railgun really is great though, being able to one-shot any devastator, brood commander, hive guard, bile spewer, or hulk with a half second charge time and 20 shots is great.
Your support weapon determines a lot of your capability since it's the strongest 1/3rd of your weapon Loadout - if you're taking anti tank your medium unit killing power is just gonna be weaker overall
Very flexible
I’ll try both.
And yeah Railgun is def a good alternative
Scout striders are annoying though, I'm used to having a primary that can deal with those and grenade pistol ammo economy doesn't cut it for striders
Striders shouldn’t be as tough as they are, I feel.
It's less ammo than the AMR and a lot worse at killing heatsink weak spots, but it zaps medium units and Hulks incredibly well
You can shoot scout striders in the lower body/leg hips to instantly down them with the Railgun
It's also more mobile
I personally try to build a loadout around Med/Heavy enemies, and use strats for the chaff.
Except for bugs.
Grenade Pistol definitely has terrible ammo economy though yeah, that's why I ONLY reserve it for popping bug nests or POI crates
Didn't railgun use to unsafe pierce the shield
yeah
Bugs have too much in the way of little gribblies for me to not want to handle them.
My team can usually handle the big guys: My Laser Cannon covers everything else.
it still does after the readjustment!
I should try the laser cannon again at some point. I couldn’t get it to work for me.
it's more sensible now, and just quick shot on the lower body (same place you shoot with a scorcher) will destroy them and usually the driver too
i believe the patch kept safe mode weaker than it was on release but unsafe is similar to identical to launch performance
Have the AMR's sights been fully fixed yet, last I've heard it was still off by a little.
I have no idea.
For everything except breaking charger leg armor you can just leave the Railgun on safe mode, it doesn't need the overcharge
My biggest advice: Don't first person it ever if you can avoid it.
i believe it does oneshot hive guards unsafe compared to 2 safe
but that's not too important since you can shoot them with other guns
Hive Guards die to a single safe mode headshot
Last time I used it, I didn’t even know you could aim in first person.
I wish there was a firing range or something in this game.
It's better but if you scope a lot like 200m then it's still slightly off
Lower difficulties. 😛
Off in what way though? I know that zeroing your scope to different ranges affects the projectile behavior, so if you're ranged for 200m and try to shoot something closer then the bullet will be higher than the reticle
For me I try to aim a little high and center according to crosshairs but I usually see the impact hit slightly left most of the time
I used it for an op during the last personal order for it and haven't touched it since and it's not something I really use often
Gonna be honest I never even thought of that. lmao
From what I'm seeing in the linked video, AMR hits the upper-left (column/corner) of the scope.
https://old.reddit.com/r/Helldivers/comments/1cm9jfn/amr_sights_are_slightly_better_but_not_fixed_and/
AMR sights are "slightly" better but not fixed and the HMG sights are still broken.
do we know if some of the machine guns' lack of hitmark is intended or bug?
Bug
Look if it doesn't win the mission for me and also finds me all the super credits on the map is basically unusable garbage
i'm still not used to how emancipator aims
How good can a stratagem be if it doesn't help me reach Platinum 1 in League of Legends
What if the future APCs were manual instead of automatic
Idk how that'd translate to mouse and keyboard but it'd be funny
I murdered once by focusing on the head, no deflects. Took a chunk of ammo but it went down
I want to do a dive, but I'm way too tired. My own body has taken my Liberty...
dive... directly into bed
rip
Only being able to aim one mech arm properly at a time makes the mechs so much worse then they could be
They are actually
Breaking: Casualties Minimized Following "Unfortunate" Incident at Dark Fluid Research Facility
Uhhhh
they did what now
Just normal things at the Dark Plateau facility
the fuck is dark fluid
Pardon
Whatever it is, they made a black hole with it
Illuminate time! Soon!
that is an excellent question
"unfortunate" incident also lol
Pepsi.
Oh so that's how we're going to delete the Supercolony.
Also, we'll have 2 days and 21 hours to take turing after we finish up on Fenrir III.
So unless the decay rate is beyond insane, this one should be in the bag.
And this black hole thing will definitely work, no way this is another Termicide situation. What could go wrong
it will surely work and piss off the Illuminate enough to have a second go
they're totally coming out of that black hole
I'm sure this will go fine
||IIRC there’s files which explain that the use of the Dark Fluid as a weapon instead of something actually useful is why the Illuminate are coming back||
lmao
Why do the major operations always start when I'm in a different city dammit
My timing is horrible
its fine, this is just lead up atm, nothing really new
Ok so the emancipator is the worst stratagem, not because of any mission related reasons but because of this bug
I thought they fixed the numbers in the top right corner with patriot, I am seething
lmao
It'd be funny if they low-key intentionally did this for all upcoming mechs
Super Earth's mech counting department is behind due to bureaucratic reasons, even more behind that regular Super Earth departments
they probably just have the counting function that determines which strategems count the number up and the list which strategems are in which category seperate :P
Is the Spray & Pray any good?
Many pellets go full auto
Yes against bugs, no against bots IME
very nice
Maybe I should do this one. Sounds like it'll be a hoot.
i'm dyin over here waiting for the fabled spear fix
This guy's been throwing grenades nonstop the whole mission.
The throwerrrr
No I mean, like literally nonstop.
Just grenade after grenade after grenade.
I think he's cheating.
Ahh
The cheaterrrr
bro infinited his grenades
cheatpilled grenademaxxer
Apparently it's a very easy to do exploit
It just sounds incredibly boring to do
I've seen it once, infinite impact grenades trivialized the entire mission with one person. I'd have been less annoyed by it if they hadn't kept blowing ME up with it too due to negligence and throwing them right at things near me.
There's zero challenge to the mission if you do it though. Impact grenades are super strong and there's not a lot you can't obliterate with enough of them.
Even without the fix it still rips through the right maps. I do wish that it could lock shrieker nests without needing to see the base though
I'm trying out the railgun. I'm not sure how I feel about it.
...Man does everyone and their dog know how to do this grenade exploit?
Oh, that's what it means by "unsafe."
I have to admit, i snickered very loudly at seeing this XD
Lol.
As a habitual railgun carrier, I recommend just leaving it on safe mode 90% of the time. You only need to overcharge it to 2-shot break a charger's leg armor.
Otherwise
- use it to 1-hit headshot: hive guards, nursing/bile spewers, brood commanders
- use it to 1-hit waist shot devastators of any type (destroying the waist or legs kills them instantly) and scout striders (will often kill the rider too)
- use it to 1-hit eye shot Hulks of any type (stun grenades help a lot with this)
The ability to delete all of these things with a half second charge and a well placed shot allows you to be a specialist in deleting medium armor threats very very quickly
Chargers sure eat a lot of shots from it.
But it at least penetrates their armor, which the AMR does not do.
I've noticed that I prioritize the ability to pierce armor over just about everything else. I think I might've been traumatized by Devastators.
If you set it to unsafe and charge it for about a bit over a second, you can tear off Charger leg armour in two shots
Then you can kill it with small arms easily
I see. I've been dumping shots into their heads by reflex.
Yeah don't do that
strip the leg armor, then dump into the exposed leg
So treat it like a Bigger Hive Guard.
Kind of. The only time you ever want to target the head of chargers is with EAT/RR/quasar. For railgun, overcharge it a little for two hits to one of the legs, then switch to your primary weapon and put some bullets into the orange flesh beneath
It's not very efficient for your time but it works reliably. I think it's just better to let whoever has the proper AT weapon blow the head up in one shot though while you focus on popping the heads off brood commanders
I'm used to the RR but I've been trying to branch out.
Because I don't trust randos and would like to know how to fight just about anything by myself.
It's good to broaden horizons and figure out how different kits work
I tend to think of randos as being bots with highly unstable AI.
Randos are bots?!
Robot kill >:(
I genuinely feel like this a lot of the time when I join random teams
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Just actually befuddling how some people act at times
Earlier I had a guy who just could not seem to grasp that the 380mm barrage has a huge area of effect.
I mean a 380mm is just a bunch of precision strikes how deadly can it be
I had a guy who was just chucking 380s at random POIs we had yet to clear once. They stopped after I asked which was nice
380mm personal order probably got a lot of people trying it who wouldn't normally
Yeah, but a lot of people are easily bribed by 15 medals
im aware but at this rate thats all I'm waiting for so that I can play again
having experienced the spear utterly obliterate gunships because I preped and called in a resup a bit away and covered the team from afar
Ugh, the fan base for this game is incredibly toxic at points
the sheer entitlement over the patch not happenign today
Like me, but I’m also very careful with my stratagems.
Shit sorry, forgot to disable the ping.
One of the worst parts is that I feel like no one really aknowledged the DOT fix, which, in a roundabout way, introduced a bunch of "new" weapons and stratagems - some of which are surprisingly good (on reddit at least, the sub has really become awful)
I'm actually getting annoyed at the Breaker Incidenary being everywhere because people keep shooting me in the back with it <.<
Haha yeah, it kind of is getting overhyped - or rather it works well if 1-2 people run in it in bugs, but the others should probably grab another main gun
also most people dont seem to know how to use it, they just spam the b utton
rather than slow firing to let the dot do the work
Really though, my main ARRRGH right now is people hurling stuff at bug breaches i'm ontop of while i'm busy setting everything on fire that's coming out of it
Full autoing breaker variants is just fun though :D
Unless there's a BT, i can literally solo a bugbreach
I use it on bugs exclusively because it lets me hose down a whole bunch of the little shits.
stop "Helping" me!!!
I usually huck a single incendiary on a bug breach and forget about it for a while.
how do you kill chargers with the incendiary breaker?
shoot the butt and they die to the dot?
Fire good
Not even the butt, just the charger period.
I have a flamethrower
takes about a 6th of a clip of the FT if you go for a charger's leg and they just melt
That's why i get grummpy about hte "help" because i can just toast a breach with the Flamethrower
Instead of you know, getting blown to pieces by an airstrike. again XD
oh well!
Sometimes you get teamates who get really good flow though, and they'll wiat for me reloading
and then open up to cover me
oh yeah I know about chargers legs being weak to the flamethrower, I thought there was some way with the incendiary breaker
You just set them on fire and let the dot do the work
Orbital Gas Strike is probably my favorite tool ever since the DOT fix.
Bug breach? More like 49x free kills.
with FT i just cant justify bnringing it, since i really need the bt killing power strats
i should probably take another crack at using the railgun into bugs.
rsince i belive the RG can take down bile titans if you go for the head plate
It kinda can but I don't even try these days. Much easier to line up a 500kg or Orbital Precision Strike instead.
I've been trying to use the railgun but trying to blast a charger in the leg is annoying and I always end up thinking "This could've been over by now if I had a Quasar or RR."
I think I'll bring the railgun next time I fight bots, though. It seems like it'll be really useful against the enemies that give me the most grief on that front.
Got put in with a real diverse group this time.
Quake Reference in 2024, by golly
I met a guy named IDDQD earlier this week.
Think I'm gonna start using the Breaker S&P against bugs for a while, the incendiary is getting boring.
Dominator into bugs! Dominator into BUGS!
I don’t like the Dominator.
DOMINATOR INTO BUUUUUUUUGS (but also fair)
still, i find it's ability to one tap warriors, execute bile spewers and other things
and onew tap a lot of other fiodder enemies make it a great gun
It comes on-target way too slow for me, I always feel like I’m fighting the gun.
Same reason I don’t like the autocannon in spite of it supposedly being an all-purpose support.
Anything I’d use the Dominator for, I can generally do with the Senator more comfortably.
honestly this; sometimes I'll combine it with the napalm airstrike by dropping the later on the breach and using the flamethrower to roast anything that manage to exit the (on fire) breach by creating further depth to the firewall the enemies have to go through when I'm fighting bugs.
Would also carry the railcannon orbital strike for emergencies but after being in a few random teams at Dif.6 that woefully lacked in general Anti-tank firepower I'm thinking of just swapping it outright for the EAT stratagems so we can have anti-tank something at a higher frequency
If you're flamethrowering bugs the only thing you need AT for is bile Titans. Everything else is an easy roast with the Flamethrower
Oh I know but I still need to up my skills at flaming charger in fast enough of a timespan especially when 3-4 are running across the area
And we did have a couple titans too many without appreciable AT because my railcannon was on cooldown and the other player had dropped his quasar >.>
We succeeded the mission but, uh, gosh was it a closecall (we ran out of reinforcement with that team)
Stun grenades are the light.
Also remember to go for the leg, not the main body. With practice you can take down chargers as they're charging you.
If there's a ton of chargers you can often bait them into clonking into each other, and then it's an easy roast
Game crashed right as I was heading for extraction on a team who got all of the samples on the map. I feel great. I'm normal right now.
That said the Breaker S&P has been fun.
This screenshot amused me too much not to share. The Helldiver Experience™️.
This is Managed Democracy and the policy on the docket is “life or death for Fang” and unfortunately for me the bugs also get a vote.
I shouldn't have slept on the railgun for bots.
There ain't nothing short of a tank that this thing can't kill.
Oddly enough not a clip or a soundbite I can find. So I trimmed me a clip.
it's a lot easier to aim for heads on bots and it generally does a lot more
Even if you don't get a headshot you can gutshot most Devastators instantly.
I got a little shy of ninety kills in my last mission but nearly all of them were either a Hulk or a Devastator.
One of us, one of us
The Railgun and the AMR are both very good anti bot weapons
The Railgun is... weird for me to like, but I do like it.
Confused about what chat this was for a sec haha
I usually don't like weapons with charge time, but this is fine.
Now that I've figured out how the overcharge mechanic works.
I also picked up a ballistic shield dropped by another player and we made a phalanx while our other two teammates boarded the dropship. It ruled.
Pummeler and Ballistic Shield is great fun on bots
Just tank almost everything
Cannon towers, tanks, and hulks will knock you around silly but you won't be hurt by the shot (physics might say otherwise)
And for some reason Factory Striders stop shooting their MG at you if you face directly at them with the shield
Factory striders smart enough to know they're not getting through that.
They will make you let your guard down the first time that happened to me I stood there for a second and switched to a quasar then it immediately shredded me
"Maybe I can fake the invulnerable one out..."
I don't have a Pummeler, I have a Defender though.
Pummeler is good, I consider it an upgrade over Defender since it practically does the same damage and I don't believe there's noticable breakpoints between the 2 and the stagger on pummeler is great against bots so far
It's paywalled, though, so I'm just saving up my SC right now.
Fair enough I wouldn't say it's enough of an upgrade to get the warbond for it, I think the only thing I use from that warbond is pummeler and I played with incendiary but stun so good
I think the Verdict is really good too, but before the patch those three are the only things worth using from it
I'm too stuck in my ways with grenade pistol and stun nades
Maybe if incendiary impacts blew up buildings I'd consider verdict
I have no idea
I just run an Autocannon so I'm good haha
I haven't unlocked it yet but I probably won't unless I know for sure or have excess medals
Even though I run tank everything never die builds I really dislike relying on a support stratagem as a pseudo primary even if its the best choice for some reason, losing it ruins it for me
Autocannon isn't really a pseudo primary tho
Do you not use it to kill like every bot enemy
It has a large amount of ammo for a support weapon enough to spend most of the game using nothing but autocannon
That's just not really true ime
You go through it faster than you might think
And yeah I use it for most medium units, sure, but I can also Sickle dev heads if I need to
They really did manage to get that screenshot worthiness into this game
The map only being visible on request is such a big thing for that imo
Arrrgh. Civvie extract missions arent bad... if people actually listen to instructions 😦
That's what I've been SAYING.
Good that you've found the joy of cutting devastators in half at the waist. Feels so good.
Don't even bother with headshots if you can see the waist or legs.
Heavy Devs can be annoying as the shield entirely blocks the shot, but you can do any of the following:
- have someone (even yourself) pepper them with a concussive weapon (Pummeler stronk) to stagger them
- stun grenade
- flank with an ally around the side to draw fire away
- just airstrike them I don't have time to play your stupid shield games today you dumb bot
I'm a habitual sprinter, I need to RUN
But yeah
I actually get annoyed trying to go for devastator headshots though. Every time I try and I see just a halo of bullet holes ping off the surrounding armor...
Thus my preference for just hitting the much easier target of the waist
Yeah it's a lot easier to shoot
<@&1206091872716595200> anyone down to do a few?
sure id be down
come join
down 2
at work :/
Turing is apparently capturing itself lol
Started at 77% liberation with no one on it when we began playing, now at 80.6
SEAF finally doing their jobs
They're doing their part!
Also I'm finally learning how to really use the MG correctly
It does so much damage and has such good penetration you can legitimately sweep it back and forth across a crowd and gets mad kills
The MG will just happily chew through hordes of chaff
Nothing short of a heavy dev for bots or a charger for bugs can deal with a helldiver with a MG holding a position
Yup!
i have now decided I love the railgun simply because its so good at removing bile spewers
THE most dangerous bug on any planet they exist
but with the railgun i can kill 1-2 at once (as they like to cluster) and it reloads on the move faster than they do
being able to kill chargers and titans is also nice
You've converted at last.
It's a hardcore anti-medium tool and a limited anti-heavy tool in a pinch.
it turns the heavy panic rodeo into an actual fun time
They do
Mhm, they have the same building destruction capabilities as normal impacts
I would like an option for illumination flares on night missions.
Clusters are bright /s
I throw a cluster and see a lot of dead enemies for like 1 second
It’s in the super arcade
I wouldn’t wanna spend one of my 4 slots on it i think but it’d be a nice thing to have for night ops on a shared cooldown or something
we need a 60mm mortar support weapon stratagem
that comes with like 5 of each major ammo type (HE, SMK, EMP, NPLM, and ig ilumination ones, abysmal resupply return for ammo, abysmal pickup ammo and long cooldown post callin to balance out the on demand artillery
Pro: "Yay, we can see!"
Con: spawns and attracts 3x as many patrols to the area
In that case you might be able to use it to draw enemies off.
We think alike, although I suspect gunking up the map to be something that can bite back if you at all need to backtrack that way.
forgot just how cinematic helldivers is
was holding an extract waiting for someone to arrive and they were being chased by an absolute horde of bugs
I like the adjudicator
have a very hot take
recoilless is better than quasar
I think that's a little hot. They're very similar but not exactly the same niches.
since the ammo gain buff for the recoiless I've never ran out
free backpack slot is good but I've found the recoilless saves me in a pinch more often
lots of times I need to get off a quick shot or a charger will kill me or my teammate
I guess the reason why I dont run out of recoilless ammo is I dont use it as much as I might use a quasar
They have different niches.
so there's that
Quasar will just always be there for you no matter what.
Recoiless can do more in bursts.
Honestly I'm pretty liberal with the RR now that I have the T4 which makes supply packs give 6 shots
It's really nice
I can dump all shots and get a full refill easy
Admittedly I've mostly been using it to spam the cluster rockets lately
I think the RR is better in terms of being an actual weapon, but the Quasar not taking a backpack is such a large ancillary advantage it makes the two reasonably equal in the end
I do
it never gets used on anything other than a supply pack that I mostly use for myself anyway
Backpacks are cracked
Taking a Guard Dog Rover into bugs just means an additional 100+ kills by doing nothing, basically
guard dog rover into bugs IS really nice
but I usually have my friends who are also bringing rover
I tend to prefer the RR and cluster so I can run more reds haha
so it's just not something I need
Without leaving a backback slot unused
also yea
thats my justification
I always bring a backpack blue so I can bring a red or mech suit
But also yeah with some rovers being used by allies I feel less pressure to use it
RR sadly means no jetpack v-v, so it's hard to justify into bugs for me
Since once you have 2 laser drones I think a third is actually a net negative haha
also the sheer amount of teamkill potential on the laserdog
damage nerf helped but sometimes they manage to lineup the perfect headshot
it's the true Helldiver experience, very immersive
but most of the time I get cool people
I generally have a good time with randoms
Need more emotes for Stupid Internet Communication
YES
I HAVE TO SAY
I hate how
every single warbond so far
has only given us victory emotes
I think this is severely overrated, I use and have seen the laser dog used pretty frequently and have seen it kill an ally once, maybe twice
I was once set on fire by the guard dog and it literally instantly killed me by sweeping me
Perhaps my friends are bad at it then, it wasn't a complaint more a thing I seen
it is always funny when I kill myself with my own laser
it's hilarious and also why I stopped using it
Favorite self-own is definitely the Railgun
I am neatly divided at the neck
"let's just move on"
'It was unavoidable, a cost of war'
I find with 1 its extremely manageable, with 2 they start to get hard to avoid, and with 3 I start wanting to lone wolf haha
But ultimately they threaten the wearer the most
(after the enemies ofc)
also most of the time I find the guard dog antithetical to my ideal play style which is I should never need that many kills in the first place
(it never pans out that way, but yknow)
also I find that the whole "you dont need to fight everything, just run away" thing is sometimes not true
sometimes if you keep running away you'll just drag more stuff into the map-wide chase
I see that in so many games
sometimes it is just too late
I'm always surprised how far robots are willing to take potshots
sometimes u just need to pick a spot, kill everything that comes at you until it stops coming at you, then move on
At least in xiv it's intentional, but it's always hilarious in souls games watching people run away from one fight into two more, and they didn't even escape the first xD
Taking a shield pack into bugs means surviving so many airstrikes and clusterbombs (send help, please ;.;)
4 simultaneous stalker nests seems like a special sort of hell
this is how they make helldivers
This is Helldivers 2 gameplay
#helldivers2
<@&1206091872716595200> people got time for a couple runs?
In like 10 minutes? I'm nearly home
Sounds good
I am around
"hint at their next update" is probably saying too much
I think there were bits in news and briefings about illuminate since the beginning?
Its literally a faction in the first game. Its about as subtle as a cliffhanger at the end of an episode
their next update - is the part that makes me chuckle
New major order is out, we're blowing up Meridia.
All of it.
The whole thing.

Fuck this planet fr fr
Sometimes you just need to blow up the problem
also there's a sneak peek jetpack looks like a high jump that does DAMAGE when you take off
500kg: you have none
MAJOR ORDER: OPERATION "ENDURING PEACE"
The time has come. We must eradicate the Meridia Supercolony via experimental deployment of weaponized Dark Fluid.
The destruction of an entire planet is a tragedy - but the tyrannical Terminids leave us no choice. Good luck, Helldivers.
it begins
Loving the clown on operation enduring freedom lol
I mean… we’re just shock infantry. The fuck are we supposed to do here? Feels like a Navy problem if you ask me.
Teaching helldivers to swim would take too much training time
GET POURING THE FLUID
We got buckets full of... stuff to pour into bug holes and when it trickles down enough to meet in the middle of the planet its so over for them
yeah you need flashlights on in the new mission lol
for the new mission type: bring EMS and gas
There's a new mission type?
on meridia yes
Fun! Will have to check it out
Ooh, EMS would be great for the huge swarm.
This is the dumbest plan the SEAF has ever come up with.
I say, knowing full well that this is the selfsame military whose first idea was "put a dude in a bullet and shoot it at a planet to go fight bugs."
blowing up the planet is a great move and nothing bad can come of it
if some Helldivers get spaghetified in the process then their sacrifices for super earth will be honored
Hey it worked for Doom guy
When he shot himself to or from Mars into orbit
This is the time to destroy terminid supercolony!
All right to the video belong to Sony and Arrowhead
#helldivers2 #helldivers
#foryou #helldivers2clips #memes #funny #helldivers2gameplay #jokes #music #soundtrack #memes
They really did say TF2 Soldier rocket jump huh
When team killing wasn't enough you can blow yourself up
ship upgrade that permanently upgrades the jetpack into a dark fluid can please
Think I have to report our Technician lady for non-democratic thoughts.
She just said "E-710 powers our warp drives. What do you think happens when we compress a planet full of it to an infinitesimally small point?"
She's just working out where to sit to best watch the fireworks, nothing undemocratic here
She's wondering of much of a boom she can make in the middle of an automaton fleet
Meridia is so cool
isnt that literally what we are doing
Yes!
this MO is brutal
How so
the bug breaches are constant and defending the drills is difficult
Gas strikes and EMS are your friends
It's also bugged, there's a primary objective missing that results in a mission success if you complete the actual objective but you get a "Disgraceful Conduct" mission score, so you don't get rewards
It still contributes to the overall effort I think
It does
Is it an open map or more like the defence missions
It's closer to the geological survey missions
You have to call down the dark fluid packs and carry them to several points on the map, where you call down a drill that you then load up with the funny black hole juice and have to defend it while what feels like half a dozen heavies spawn directly on top of you constantly
And once you finish all the primary objectives the planet gets angry and tries to kill you personally
Pro-tip: bring some anti-air
I get the impression that we're not really intended to survive to extraction
Really nailing the "this is a bad planet to be on" vibes
I also recommend a non-incendiary shotgun or MG and tucking yourself right in next to the drill.
I've lost more drills to friendly fire and small-medium enemies than the heavies
Although a breach right under the drill spawning a Bile Titan is just a reset
Very much so, but you get a lot of attempts
(the fluid is a limited stratagem but in excess of the number of drills you need )
stun grenades are good since they won't damage the drills noticeably
Throw a stun at the drill and cleanup, bring supply pack for 8 extra grenades
Free EMS sentries are a life saver too
EMS strike, EMS mortar, stun grenade. The NPCs don't get to play
Gas strike for spawn camping and we've got a no-fun stew going
Sounds like area denial is the way to go
Yes, just don't channel the rando I played with earlier who kept mining the drill spots
<@&1206091872716595200> Well, i am around if folks wanna get a group together
I may be later 2nite
This Major Order is brutal. Do you guys think we'll manage it?
Doesn't sound too bad with a coordinated squad
That's the kicker ain't it? Besides, it's the Infinity Screamers that spawn once you finish the objective that is really frustrating.
That's what the Incendiary Breaker is for!
Arc blitzer is also at home in missions as dense as this one
Just when you think you're gonna make it a bile titan shows up and just fucks you
Does anyone know if the flamethrower damages the drill?
Don't set sensitive equipment on fire is a good rule of thumb
Sounds like a job for a dedicated RR gunner/loader team
dont set black hole bombs on fire
JOEL PLEASE I'M SORRY
Tfw no breaker incendiary
OK, having tried it now, I have determined that FUCKING SHRIEKERS are the biggest problem.
yeah
I'm at this rate I'm thinking of bringing an auto-shotgun just for the shriekers
because they're hard for my to nail down with an assaut rifle and my usual MO until now was flamethrower for support to create firewalls when needed
Incendiary Breaker absolutely sweeps Shriekers if you have one, the spread is huge and even one pellet catching a Shrieker will kill with the fire dot
The Gatling turret has perfect aim and will easily wipe 30 or so per calldown
does stalwart swing fast enough to go against shreikers?
fukkit, assuming wearing heavy weapon assist armor and also crouching
Stalwart can work yeah
You're best off using it as part of an RR gunner/loader team to take care of biles
Loader takes care of small stuff, gunner kills large stuff
nodnod
Also fun: We apparently had stalkers on the Dark Fluid mission I just did.
I never saw them.
D:
also ooof this run is going hard
we keep getting bile titan popping up straight on drill site
like.... rising from the ground right next to the drill X_X
and now that half the team is dead without reinforcement do finally the team.... not get attack? (I have my tablet on the side while waiting to respawn due to no reinforcements left which is perhaps the only way I could do this tyoing )
sounds like they were good at their job
So what are the odds that blowing up Meridia with the dark fluid creates a wormhole that the Illuminates come out of?
roughly: yes
Exceptionally high
Like, this setup is textbook
They even mention it's an Illuminate superweapon
If this setup doesn't at least lead to something even more dramatic I'll eat my hat
Any chance it got caught on a spire? Lots of very tall terrain on Meridia to catch stratagems
i'd say roughly 0% because the illuminate would have to show up in the south of the map just so there is room.
But it will probably still be the reason they do show up 😄
I've heard of the top middle of the map seeming pretty empty in terms of factions.
and bots are headed to Cyberstan instead
The bottom of the map is totally empty.
That was where I assumed they'd put the Illuminate.
it's possible but it was more or less right on top of extraction, i dont think there was a spire behind me
Hotfix is beiun worked on for the spawning bug in the current major order
whcih i think is the whole "Things can spawn right undrneath" issue
Thank god.
We've cleared it a couple of times nwo at diff 7, it's not too bad if you go in with a plan
EMS mortars are a big help, someone having EMS strike to call in also good, having gas strikes to call down on the breraches, someone rocking a flamethrower to hose down other breaches, another person should bring shield generator, someone else brings eats
I've gotten good mileage out of Cluster.
if Biles can spawn right on the drill rn I think you'll get a ton of mileage out of a well coordinated RR team
One thing that's also good is heavy armor, eps if you've got the 200 armor rating armor
Lets you sruvive being stepped on by a bile titan, vomited on by spewers
and the mobiltiy penalty is whatever because the jetpack exists for free
(which also i want a ship upgrade that gives us Dark Matter Infused jetpacks so we can get osme of that high in the main game)
what jetpack
Wait. Can you use the dark matter container as a jetpack?!
I didn't realize this was possible
the tenderiser is kinda cool
my problem is that it has too much reduced mag capacity for that recoil reduction
like it's an absolute laser, even on the move
randomly one thing that bug me about the recent major order..... does anyone know how the progress of it even is tracked?
the closest I can think is the bar that's visible only in the Galactic map and it hasn't budged much since yesterday as far as I can tell
unless they intend it to be an automated 'success' or something come the end of the order
200 armor is a lot of damage resistance! Though i was also running health booster
@stone bridge the dark matter call in is a backpack that functions as a jetpack with a fast cooldown, masisvely increased vertyical height, and does (signifacnt) damage on takeoff.
...enough that you can and will frag teamamtes, it's very funny
I'm tempted cause while I love heavy medic armor having extra stims and stim time doesn't mean much if you're one shot by bile or stomp
I've been using one of the sets with the cybernetics because I like the extra throw distance
That's a lot of why i've moved away from Medic armor into bugs, and use the Democracty pRotects - that 50% kicks in a lot and saves you a truly dumb number of times. It doesnt even appear to have an internal cooldown if you feel like gambl,ing
also, i learned something interesting: Mech's stomp attack is actually very strong, like "Punch holes in a charger's back" strong
Idk how to use the stomp effectively, i'll like whiff when it looks like a direct stomp and sometimes a charge brushes against me after i've stunned it with an impact to the right side and the mech blows up
really hoping they had some varient of it as a new jetpack, even if they have to give it downsides (like maybe requiring "ammo" and damaging yourself too)
Armor-wise I recently bought the light armor with the bonus armor from the super shop and it's very nice against bugs. Very mobile, but if something hits me, I don't randomnly die
Do the drills in the meridia mission take friendly fire damage?
yes
is the Tenderizer bugged? I don't get what sets it apart from the basic Liberator looking at the stats side by side
it just looks like it's a hair worse
People think it released without the same patch Liberator buff being factored in
also that, yeah
how much can they take? do they take fire damage?
its pretty pinpoint accurate since it has low recoil and low spread
if only the weapon stat screen showed the accuracy
Second the flamethrower, did it with Randoms and the flamethrower guy carried I think
It sounds like my fireman build might be good here
(breaker incendiary, flamer, flame grenades, grenade armor, secondary to taste (until AHS adds a fire secondary)
Armor that extinguishes you if you're burning with a fire suppression system
god PLEASE
i hope it's in the next warbond i want new armor passives so fucking bad pleaseeeeeeeeee
(speaking of which, when are they planning to drop that)
Considering there's no statement otherwise, likely the same time as the rest, second Thursday of the month
(june 14th)
What's like a good bile titan AT option, I'm leaning on trying the Spear and learning to guide it to headshot
I unfortunately cannot rely on a loader being alive with my crew
Yeah recoilless is your best bet imo
If you need it do be good solo the precision strike can be a solid with stuns/good baiting
Stuns don't work on Biles anymore
Sad I used to use precision a lot for easy BT kills
Even without a loader teammate RR is good. Orbital Precision Strike is excellent if you know how to manipulate the AI to make them stand still (run underneath and behind so they stand still turning around)
500kg is also strong obviously, has similar timing requirements as OPS
I usually use OPS for BT but it's harder and I have to get my teammates to not draw it's aggro while it's walking into it, but I like an AT support weapon when OPS is off cooldown
100 seconds isn't a lot but when a second or 3rd titan pops up and you're the main heavy killer on the team then it feels like forever
EATs are always good if you're diligent about calling more down before you need them, if not on cooldown
And as ever, the joy of hellpods.
If you're unhinged and very lucky you can use arc weapons (ARC-12, arc thrower) to kill them.
More than one and less than 100
I'm the only one with hellpod steering and a good arm unfortunately, thank goodness for hellpod steering being a significant upgrade over base
I only did it twice, both times in desperation after a strike hadn't killed it
but it DOES WORK
I will not test that if it takes more than 5 shots
Same with chargers. If you've got an arc weapon and are out of options, might as well throw some bolts their way while you're waiting for cooldowns or help.
<@&1206091872716595200> Does anyone want to do some helldiving?
I'm down in about 45 mins

Stray Hellbombs.