#Helldivers 2: For Managed Democracy!

1 messages · Page 74 of 1

ionic holly
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Then
don't?
do i have to justify my own feelings?

honest acorn
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Powerful

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I agree though I like the amount of “mook energy” HD2 has

ionic holly
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Sorry that's
i wasn't trying to tic anyone off

honest acorn
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I wasn’t taking that negatively to be clear

ionic holly
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Fair

shy prairie
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It would be very surprising to me if that ever gets lost given the history of the studio. They think it's pretty fun if your character blows up regularly.

quick crown
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Yeah they know as long as the player is allowed to hit buttons again pretty quickly after dying its all fine

strange vine
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yeah i dont think we're gonna ever be more than very squishy

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the thing is what makes that fun is being also hyper lethal

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magicka wizards were squishy as fuck but you can output enough shit to annihilate the entire screen or kill bosses in less than a second

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even without the actual spells that create an all-killing black hole or literally delete an entity from the game

quick crown
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I do hope the vehicles are made of a bit tougher stuff in the future though

junior badge
ionic holly
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Never played magician so no frame of reference myself

strange vine
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working on the tank girl, which should i go for, regular hair?

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or armor plate that evokes the turret armor

honest acorn
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The second one I think

tardy onyx
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plate

azure pewter
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Maybe put lil hair lines above the plate but ye plate

sharp crater
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or a lil hairclip on it

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suggestive of the coaxial gun

idle hollow
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give her a cigar that looks like the coaxial gun

strange vine
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15 hours to kill 600 million enemies...

cobalt patrol
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It's seven hours to kill close to 500 mil now, so... yeah

cobalt patrol
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<@&1206091872716595200> who's around and interested in some diff 8 bugs?

modest fiber
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sure, just gotta eat first

cobalt patrol
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Eh, ifi t's just us, no thanks. I'd prefer a full group

shy prairie
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I'm around

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I gotta clean up dinner first though

modest fiber
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neat

cobalt patrol
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grumble Bug spores make nest squashing a pain

tall stone
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I too love not being able to see anything.

cobalt patrol
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also, Oof.

tall stone
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Oh, the map obscuring ones are the worst

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Like, just makes the game so much harder to actually win

cobalt patrol
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Player being a bit annoying, but you know, i'm trying to roll with it and not be too irritated.

Riiiiiiiiiiiiiiiiiiiiiight up until they made a genocide joke. At which oh, geez, what's this ? the block button? How'd my hand find that one

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(Did actually say "annnnnd you're gone" then blocked them, because i belive in firm connections on why you're getting blocked)

honest acorn
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MAJOR ORDER: Surveillance has uncovered an Automaton "Petafactory"; its only purpose to mass-produce heartless weapons of war.

Liberate it and we can convert it to produce en masse the dual-Autocannon EXO-49 EMANCIPATOR EXOSUIT.

▶ Play video
pastel igloo
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oh FUCK YES

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if we unlock that suit i'm never gonna stop running it ever

azure pewter
honest acorn
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I'm glad we're gonna convert it to only make weapons of war with a heart

pastel igloo
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truly

rustic portal
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its the illuminate superweapons joke all over

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and its good every time

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This was declined by the government of Super Earth when it was found out that the mollusc-like aliens had "large quantities of world-destroying devices", nicknamed "obliterator bombs" by Super Earth. This was deemed sufficient cause for a pre-emptive strike, aimed at removing their presence from the galaxy and obtaining their highly-advanced technology. To quote senator John W. Killjoy: "The statement sends a clear message to all would-be threats to Super Earth; if they have more advanced technology than us, be prepared to pay the price".
According to Dr. Henk Ploeg, PhD, "the amount of technology we are going to receive will accelerate our technology tenfold and allow us to create peacekeeping devices that have the power to destroy entire planets!"

tall stone
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NEW EXOSUIT?!

modest fiber
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i remember seeing videos about it before, still gonna be hella neat

unreal merlin
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dual autocannons woo woo woo

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it's gonna be like the first game's version and absolutely dunk on everything except the most armored of foes (BTs)

strange vine
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Itll be better vs bots from what ive seen

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It can do fine on bugs but the AC isnt efficient enough to split the bug horde vs bug chonkers

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If they fixed the patriot rockets

unreal merlin
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naturally it's vulnerable to being swarmed by bugs

strange vine
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Thats all it needs

modest fiber
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anything is vulnerable for being swarmed :3

sweet surge
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We failed the last major order again?

modest fiber
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i think we completed that one? at least i got medals from completing one so either it was that or a previous one

naive dragon
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No just me

wide zenith
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Hey... I found this.

glacial light
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I did notice there's some weirdness with the bots in Helldivers 2, like the 3 other bots that look like me don't really shoot first when you see them, why is the PvP AI so bad.

sweet surge
glacial light
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That's a lot of jets

tight zephyr
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Nah it's only four.

tight zephyr
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The more I use the Dominator, the less I think I like it.

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It feels like a marksman rifle.

lethal badger
cobalt patrol
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I certainly dont struggle to hit optimal TTK on most things, but i'm on PC - i know controller players report being a lot less accurate

tight zephyr
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I don't like having to hunt for headshots.

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I'd like to have something like the Liberator or Breaker that's useful for bots beyond the basic guys. Like how the Breaker Incendiary is useful even against heavier bugs.

honest acorn
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Adjudicator does that pretty well now

tight zephyr
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I don't have to be exactly precise with the Dominator, but its mag size is small and the recoil is so strong that even firing a burst is difficult to control. I'd rather have it hit not quite as hard but hit a lot.

cobalt patrol
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I just use the Plasma Punisher atm

tight zephyr
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Isn't that a Secondary?

cobalt patrol
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and bully bots hjilariously\

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PP and Adjucator are both priamries

meager saffron
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plasma punisher goes crazy goes stupid

cobalt patrol
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It's so funny watching it bully bots so hard

stone bridge
tall stone
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Yeah, Plasma Punisher is good at punishing bots.

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And the non-optimized TTK is a very valid point! Probably why I've been doing so well into bots with the Rover, since it alleviates my ammo concerns and lowers that non-optimal time

tight zephyr
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I'm still a long way off because I wasted a bunch of credits and medals getting the Dominator.

cobalt patrol
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TYhough if yopu're really feeling down on it, i can understand it feeling like a waste

tight zephyr
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I hate it!

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Okay that's a bit strong, but I don't really like how it feels.

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Its recoil is too strong for repeated shots.

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And the slow projectiles suck.

cobalt patrol
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@tight zephyr have you got it in semi auto mode?

tight zephyr
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I switch to burst sometimes.

cobalt patrol
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It's

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absolotuely useless in burst imho

tight zephyr
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That's kind of the problem, yeah.

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It feels bad to use.

cobalt patrol
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Hmm, i dont agree it feels bad to use but i am very used to using the autocannon

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and it's basically a primary autocannon

tight zephyr
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I don't like the autocannon for similar reasons.

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It hasn't been as bad now that I found dynamic aiming. But it still doesn't feel good.

cobalt patrol
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Hmm

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Have you rtried the plain ol Scorcher?

tight zephyr
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I have not.

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I don't have it unlocked yet.

cobalt patrol
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I on the otehr hand do, so i could drop into a game with you @tight zephyr and let you kill me so you can try it out

cobalt patrol
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Also coolest thing I've seen a random do: we're dropping in. I've managed to pick the one drop spot that puts us right on a Strat jammer.

Random sees this, sees it's got a fab attached and manages to terminate the fab with his drop pod. Sweet as hell.

strange vine
ionic holly
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Wait were
people not switching cameras for the rockets already?

stone bridge
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I mean not a lot of people know you can

ionic holly
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Fair, camera switch isn't exactly a feature they tell ya i suppose

strange vine
ionic holly
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Fair, i just always did it cause my mechwarrior brain tells me "shots come from this side so i want to be in this side"

unreal merlin
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well that's good to know. I had forgotten camera switching was a thing (i did it once and then it was never relevan to me again) and I'd never have thought it worked in a mech too

placid hamlet
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well, nice to know this is a thing, should make the exosuit a hell of as lot better for me

shy prairie
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Where hitting optimal (vs bugs) is just "is the bug looking at you"

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(and also sometimes "are there too many corpses/objects in the same area as the intended target")

unreal merlin
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whenever the misfire bug gets fixed, arc thrower and blitzer will feel so much better (not that they feel unusable currently)

shy prairie
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One minor thing I would really like is for arcs to be able to target bug eggs

cobalt patrol
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Gah, i cant remeber how to link it so the videow actualyl works

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but

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a cool thing

quick plinth
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maybe aim would need to be on toggle?

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yeah its that

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though it goes away the moment you go to fire the rotary cannon

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and kinda sucks because I prefer hold to aim

unreal merlin
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Man do I enjoy the scout armor perk. For different reasons on each half

  • 30% reduced enemy detection range means you can get away with sneaking past patrols, or even into bases and objectives to flank or outright run solo away from the team, looting POIs like a commando.
  • 2s radar ping around map markers means not only can you effectively sneak around patrols by yourself, but you can be a pathfinder for your team and identify where the safest path forward is. Additionally with good communication you can make it so your team is never flanked or ambushed by always calling out that enemies are coming from the North.
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It gives a degree of tactical situational awareness that I LOVE.

modest fiber
quick plinth
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I mean missiles used to go where you aimed

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but sometimes they could kill you under certain circumstances

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they "fixed" it

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but now they go left of the reticle

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unless you switch cam position

modest fiber
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huh.. yea i can see why that is confusing people

glacial light
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Yea pretty much every weapon in the game follows the white circular reticle and the exosuit rockets do not

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It's annoying to guess at first before you memorize the offset you need like the old misaligned (still not perfect) first person scopes. Except id say worse cause the exosuit machine gun is fairly accurate to the reticle but the rocket isn't so you have to stop firing the MG to adjust and line up a rocket

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Before I didn't have to do that and it was consistent between both weapons and it went where I aimed

strange vine
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tl;dr going from 50 to 200 armor halves damage received, vitality booster is good because it reduces damage taken by 20%, headshots have 200% damage increase

tall stone
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Oh yeah, Vitality Booster is just godly.

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You survive so much more shit.

ionic holly
glacial light
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Headshot armor is weird cause it caps at 30% headshot damage reduction at 150 armor iirc

ionic holly
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Damn

glacial light
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Vitality booster and heavy medic armor does make dying hard

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Supply pack if you want to play stupid and survive most everything

cobalt patrol
glacial light
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If I'm not using like 25 stims a mission it's not enough, I don't have a stum problem

glacial light
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Also I believe it starts at 100 armor with 10%?

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It's noticeable on heavy armor for sure

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Heavy armor good for bugs now since less melee headshot crits chunking you

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I do love corralling a heavy nest of bugs and tanking the swarm while my teammates blow up the holes then throw a precision to get a nice 20+

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Although I could use a mech to clear it solo

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Spewers are still my worst enemy

strange vine
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they really should make enemy constellations like, actually visible on the mission select screen

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it would encourage build variety

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if you know youre going to be dropping in on a bile-heavy map you can tailor your loadout for that

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and if you know the maps going to be 90% hunters you can forgo medium AP weapons more to have more horde clear

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as it is not knowing what youre dropping into means you have to have a generalist loadout

unreal merlin
strange vine
unreal merlin
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Scuffed but I do understand.

tight zephyr
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How is this Difficulty 5?

cobalt patrol
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Because objectives don't respect diffculty, iirc?

tight zephyr
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Before this, it was like Infinity Berserker Time and we had five tanks.

cobalt patrol
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Diffculty effects what c an spawn overall, asnd the amount of objectives and side objecvtives

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but it's still possible to get things like a double jet thing, that's not diffuclty gated at all afaik

tight zephyr
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I've had Suicide Mission runs that weren't even close to that brutal.

tall stone
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Sometimes the game decides to go "Eh, eat shit"

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Lower difficulties are usually easier.

cobalt patrol
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Also right now bot planets are explcitly harder

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because the game is pushing back at our attempt to take the factory

gusty heron
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I have felt that Difficulty 5-6 is noticeably harder than 7, since the former has two tanks and a dozen devastators at the same time and the latter has a factory strider, a tank, and some devastators instead, and it's way easier imo to kill a few very tough enemies than a lot of weaker ones (especially since one dev is very easy to kill, but they get exponentially harder the more headshots I have to land in rapid succession, even more so when I run out of ammo or get ragdolled halfway through).

tall stone
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The Bot thing being harder is also an insane Decay Rate on the planets.

cobalt patrol
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Don't find suepr high decay rate that fun

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(given it's invisble in game)

tall stone
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It's 5% on the target planet.

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The fact that we're making progress on it at all is insane.

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For context, the hard as hell Terminid Supercolony stuff started at 4%.

tight zephyr
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Well at least this doodoo personal order is done.

tall stone
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Kill 10 things with EATs?

tight zephyr
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Yeah, it sucked.

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I don't like the EAT.

ionic holly
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Sorry shouldn't of said that

cobalt patrol
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The only thing I don't like on EATs is their attrocious draw time

stone bridge
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The draw really is terrible

unkempt river
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It's so bad.

cobalt patrol
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If they changed that, I'd love them a whole lot more

unkempt river
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Like, to the point that Quasar charge time bothers me less because the time between "push button for weapon" and "fire" seems less after fiddling with EATs

tight zephyr
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That's new.

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We lost so many samples.

wind arrow
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most unfotunate map in a while for me

stiff pine
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You shall not pass

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also thirding/fourthing/xing the fucking EAT draw time

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for a highly responsive disposable AT Weapon it sure does take an eternity to ready

sour falcon
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Weapon swapping in general has felt more clunky the last week or so to me

blissful sparrow
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also do gotta say, Arrowheads support is impressively terrible.
have been unable to play the game for 3 weeks now cause my controls just stopped existing ingame. Ticket is still just on open with 0 activity, not even a bug label or anything.

honest acorn
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Ooof that's a wild bug

blissful sparrow
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weirdest thing is that its not all controls
it just shows xbox icons for the controls and all i can do is walk, shoot and reload. strategems don't work, grenades, melee, interactions, etc
not even if i use a controller

honest acorn
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bizarre

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And I'm guessing a clean install doesn't fix it

blissful sparrow
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Verifying files, clean install, deleting settings files, manually setting keybinds in the settings file (holy hell is the helldivers .ini structure terrible), with controller plugged in and without, etc

honest acorn
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That's fuckin nuts

tall stone
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Have you tried using a different controller?

blissful sparrow
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only have MKB and that one controller

last mauve
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Have you tried smthn like ds4 to make your controller register as a different type of controller? Not sure if that would help but it might

blissful sparrow
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could, but i already invested like 6 hours into trouble shooting and at that point i could have played the entirety of some other games i enjoy 😄

cobalt patrol
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That is bizzare. Makes me wonder if it's a steam issue or something else somehow? Really sucks though, my sympathies

tight zephyr
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I got the Slugger earlier but haven't had a chance to use it yet.

modest fiber
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<@&1206091872716595200> anyone up to spilling some oil?

turbid tapir
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Is the orbital laser Cannon cracked?
I watched it today slaughter 3 dropships in quick succession, ripping through another one so fast the tank it was carrying was stuck 100 feet above the ground, and level fortifications in the blink of an eye

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It's like anything it touched blows up instantly.

stone bridge
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It's extremely good - it's also on a 5min cooldown with 3 uses in a mission total

turbid tapir
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Ah.

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My load out has been 500kg, AMR, railgun strike, so I haven't had a chance to try it.

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I finally figured out the spot on hulks to strike with the AMR and I feel like a god of death

cobalt patrol
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Disadvantages is it's rather bunk on "Increased Scatter" maps, and it's calldown time is pretty hefty (8s on increased call down maps). Also... you have to aim it

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whcih can lead to embarssing misses or even worse defelcts where it rolls back at your feet

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But hey! the calldown time gives you a chance to GTFO

stiff pine
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Laser is great, it's an automatic "I win this fight" or "This base is gone" button

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but you gotta keep moving cos you only get the three

turbid tapir
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Fair, tbh I've been keeping the rail gun as a panic button - for when I can't get a good amr shot or a hulk is right up in my chili

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And it's nice to have a pretty much unfuckable 'die now' button

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My friend and I were playing with a 50 level guy and he was using the laser and various other top tier things to rip through bots like a tempest

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We were on our games today and this guy still had double our killcount every round

tight zephyr
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I think I like the Slugger more than the Dominator.

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It doesn't stagger big guys as much, but it does stagger them and I have an easier time with follow-up shots. I don't feel quite as much like I'm fighting the gun.

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And it having a much larger magazine is very nice.

lilac tangle
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The Slugger only holds one more shot than the Dominator

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Being able to do partial reloads is helpful if you're pressured, though

royal lantern
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I can understand not liking the Dominator for the handling, it really makes you feel like you're aiming a tank rather than a person

cobalt patrol
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I honestly don't notice anymore, but like, I am very used to the autocannon

cobalt patrol
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Sometimes I bring 380 instead of Orbital Gas, they're two very powerful tools that do different jobs

unreal merlin
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h e l l y e a h
quad linked autocannons

tall stone
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Orbital Gas is just so good at killing large numbers of chaff

unreal merlin
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and yeah orbital gas is a favorite of mine. I had someone the other day get all aggressive and offended that I was using it vs bots, but I specifically am using it to kill raiders en masse

tall stone
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Hey, I'm loving Breaker Incindiary into bots

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That TTK thing that got posted the other day is right, it's about the same time as it is to kill bugs.

strange vine
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20k requisition

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free mech too!

tall stone
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Yeeeee

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Finally, req means something for me again since I'm not at cap!

strange vine
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aw darn you cant bring both emancipator and patriot at the same time

keen zinc
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What

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That's dumb

tall stone
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Eh, that's fine.

keen zinc
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Helldivers 1 you could be wacky and bring nothing but mechs

strange vine
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initial thoughts: bit wonky aiming, but the emancipator can kill hulks in 3-4 shots and can magdump half its rounds into a factory strider's head and kill it
very much hard to kill chaff though, so youll need support

modest fiber
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haven't gotten to try it out yet.. due to my internet deciding it can't connect to HD2 even tho it connects to everything else

lethal badger
glacial light
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Sad you can't bring more than 1 mech strat

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Let us play Titanfall

pastel igloo
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yeah

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kinda sucks ngl

tight zephyr
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Weren't we supposed to get some medals too?

ionic holly
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Hm, i assume it's gonna be one vehicle strat per player then

honest acorn
supple siren
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That limit feels silly on top of the huge cooldown and their ability to die before accomplishing anything

tall stone
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I mean, if they die before they did something, that just seems like poor planning on your part.

supple siren
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I just meant compared to others

glacial light
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Sometimes the drops just bug and make the mech blow up or not be accessible for some reason

supple siren
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Laser has a limit because it's a godly beam from heaven that obliterates a full base

glacial light
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But also mechs are pretty durable now

ionic holly
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jesus fucking christ.
we literally just got it and the whining is already in full swing

glacial light
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I don't think I've had one blow up one me unless I was testing to see about many mines or rockets it can take

supple siren
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I more meant it felt arbitrary to limit to 2 on top of them having enormous CD and being unable to reload them

glacial light
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Yea I agree about the limits, if you're in an active Frontline a mechs gonna run out like in 2 to 3 minutes

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I'm guessing they don't want you to be in mech full time

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If I were president I would let you be in a mech suit 24/7

glacial light
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So even if the guns are weaker than a stratagem autocannon it's still has it's niche

pastel igloo
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honestly i just find it difficult to like

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hit anything with it

ionic holly
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Numbers wise its apparently 300 normal damage, 60 durable
wheras the AC is 300/300
but yeah no lets completely ignore that you can still bring an AC, dont have to reload in the mech, and it effectively can function as a temporary second health bar and just shout "its bad"

pastel igloo
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aim kinda wacky but otherwise it's fun

idle hollow
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You can take two but they have to be in stratagem slot 1 and 2

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and not 3 and 4

ionic holly
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Wait really? huh

glacial light
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That's wacky

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Ok good to know I can potentially run 4 mechs in the future assuming it's fixed

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Blitz's and 12 minute missions will become mech times

cobalt patrol
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Mechalaaand, mechalaaand

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it's mechalaaand!

pastel igloo
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nah i'd mech

cobalt patrol
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New super earth policy: The trogdor song must be sung (in your head) while using the falmethrower.

idle hollow
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burninating the countryside

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burninating the insects

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burningating all the robots

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AND THEIR CONCRETE ROOF BUNKEEEERSSSSS

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CONCRETE BUNKEEEEEEEEERRRRSSSSSS

unreal merlin
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And the Divers come in the NIIIIIIIIIIIIIIIIIGHT

cobalt patrol
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I always enjoyed the joke in Guild Wars of the various Rodgort elementalist's spells

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They were of course, all fire. and they all set people on fire.

quick plinth
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wish there was a time on target barrage

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like a bunch of 120s or 380s all impacting at the same time

glacial light
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The new mech is nice on bots, being able to stand in the open to tank is alright but the big advantage I see over a plain autocannon is the mech doesn't flinch when shot

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So you can focus on hulks without worrying about the troopers messing up your aim or peeking around corners to make sure your shot doesn't get interrupted

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Also I haven't tried but can you kill a BT quickly with an autocannon?

honest acorn
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Beyond the bile sacs not really

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I think it’s possible but not fast or efficient

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I think you need heavy pen for the headshot

tight zephyr
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How do you switch the camera around?

quick plinth
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on mechs you need to have aim toggle rather than hold

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and then press mouse 5 by default iirc

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after pressing RMB

shy prairie
tight zephyr
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After having used the Slugger for a while, I can safely say that I like it more than the Dominator.

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Like, it doesn't have the ability to stunlock a Devastator, but at least I can aim the thing.

shy prairie
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maybe i should get back on the slugger train, i've been kinda lost with bots after doing bugs/nothing for months

tight zephyr
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For some reason the Devastator always felt like it took ten trillion years to come on-target when I pointed it at things and by then the Devastator was usually already installing new, unwanted holes in my body.

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Same problem I have with the autocannon, really. It just felt kind of clumsy to use.

ionic holly
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Okay so
finally got time to use the emancipator and man my friends are dumb

it feels fucking great, does exactly what i want "oh but it does nothing to heavy armour" Okay, and? the normal AC doesn't either

and that's not to mention it's still stronger than a normal AC, on a pure strength scale i wanna say it's inbetween the support weapon and the turret, cause this fucker stuns chargers

glacial light
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Emancipator is pretty great against bots where it's guns has the ability to kill every bot

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Patriot is still best bot mech since rockets seem like heavy pen since you can headshot chargers and like 2-3 shot headshot BT

ionic holly
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I've actually found it more fun on bugs than bots

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Only thing that it really struggled against is BTs

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but that's just a case of needing a different tool for the job

glacial light
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Yea the optimal move seems to be like teamwork or jumping out using another strat to kill the BT and hop back in but I like staying in a mech until it's out of bullets

ionic holly
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I don't really care if i have to leave my mech myself, it's a dance they clearly don't want me to be in the mech permanently given the amount of ammo and the fact it's limited

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Kinda like how i wouldn't be shocked if the jeep and stuff have limited 'fuel'

tight zephyr
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The Emancipator is fun. I’ve been using it on and off all day.

ionic holly
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But fang! clearly all the weapons are bad and no one should ever enjoy them! they have to be good in every single situation!

Joking, to be clear

tight zephyr
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Explode

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I have a lot of complaints, but I’m having a blast generally.

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Not with the Emancipator, though.

glacial light
#

Idk if it's placebo but Emancipator seems weaker HP wise than Patriot

tight zephyr
#

I think it’s fine.

#

I think my complaint boils down to me wishing the options for dealing with the Automatons didn’t feel so narrow.

#

I’m struggling a lot to find a good counter to Berserkers because they’re extremely tough and hit pretty hard, but also come at you in packs of a dozen.

#

Headshots are the best solution, but they weave so much it’s almost impossible for me to get them.

#

That’s kind of what’s been on my mind lately. Maybe make them less numerous or more fragile.

stone bridge
#

If you're ready struggling with Zerkers, bringing a Breaker will demolish them with waist shots

tight zephyr
#

Yeah but that takes away the weapon I use to deal with Devastators.

stone bridge
#

What support weapon do you use?

glacial light
#

I tried pummeler with ballistic shield and it's nice cause it mini-staggers berserkers and make them move very slowly and makes it easier to line up headshots

#

And regular/heavy devastators aren't an issue wth ballistic shield

tight zephyr
#

I either use RR or Quasar depending on if I think I’m going to need a backpack shield.

stone bridge
#

I'd go with Vivian's suggestion, then, or otherwise look into a more versatile support pick

tight zephyr
#

I think I’m dealing with choice paralysis because I want to cover all my bases because I do not trust randoms.

stone bridge
#

If you wanna do that my honest advice is to ditch the RR/Quasar

#

For an AMR

tight zephyr
#

A what?

stone bridge
#

Anti-Materiel Rifle

unreal merlin
#

I use the Pummeler SMG almost exclusively now, I vouch for its effectiveness in - if not killing rapidly - controlling berserkers through staggering them with only a few bullets.

tight zephyr
#

Oh. I’ve never even touched that thing.

stone bridge
#

If you want a take-all-comers option against bots, an AMR is basically an Autocannon sidegrade in terms of what it can engage effectively

#

It two taps Striders, it can OHKO dev or berserker heads

tight zephyr
#

I’m ideologically opposed to sniper rifles, but I’ll give it a try and see how it goes.

unreal merlin
#

Also, I recommend the Railgun. It plus the Pummeler turns you into a monster of crushing anything that doesn't have very heavy armor, and even hulks or chargers are still readily killable in no time assuming you know the tricks (eye shot, foreleg armor break)

stone bridge
#

I mean, if you wanna do what you wanna do, you kinda need to leave your comfort zone on this one

tight zephyr
#

Seems that way.

unreal merlin
#

Railgun really is great though, being able to one-shot any devastator, brood commander, hive guard, bile spewer, or hulk with a half second charge time and 20 shots is great.

stone bridge
#

Your support weapon determines a lot of your capability since it's the strongest 1/3rd of your weapon Loadout - if you're taking anti tank your medium unit killing power is just gonna be weaker overall

unreal merlin
#

Very flexible

tight zephyr
#

I’ll try both.

stone bridge
#

And yeah Railgun is def a good alternative

glacial light
tight zephyr
#

Striders shouldn’t be as tough as they are, I feel.

stone bridge
#

It's less ammo than the AMR and a lot worse at killing heatsink weak spots, but it zaps medium units and Hulks incredibly well

unreal merlin
stone bridge
#

It's also more mobile

tall stone
#

I personally try to build a loadout around Med/Heavy enemies, and use strats for the chaff.

#

Except for bugs.

unreal merlin
#

Grenade Pistol definitely has terrible ammo economy though yeah, that's why I ONLY reserve it for popping bug nests or POI crates

glacial light
#

Didn't railgun use to unsafe pierce the shield

meager saffron
#

yeah

tall stone
#

Bugs have too much in the way of little gribblies for me to not want to handle them.

#

My team can usually handle the big guys: My Laser Cannon covers everything else.

alpine seal
tight zephyr
#

I should try the laser cannon again at some point. I couldn’t get it to work for me.

unreal merlin
alpine seal
#

i believe the patch kept safe mode weaker than it was on release but unsafe is similar to identical to launch performance

hearty sleet
tight zephyr
#

I have no idea.

unreal merlin
#

For everything except breaking charger leg armor you can just leave the Railgun on safe mode, it doesn't need the overcharge

tall stone
alpine seal
#

i believe it does oneshot hive guards unsafe compared to 2 safe

#

but that's not too important since you can shoot them with other guns

unreal merlin
tight zephyr
unreal merlin
#

Hit them right in the armor

#

Same with brood commanders and spewers

tight zephyr
#

I wish there was a firing range or something in this game.

glacial light
tall stone
unreal merlin
#

Off in what way though? I know that zeroing your scope to different ranges affects the projectile behavior, so if you're ranged for 200m and try to shoot something closer then the bullet will be higher than the reticle

glacial light
#

I used it for an op during the last personal order for it and haven't touched it since and it's not something I really use often

tight zephyr
hearty sleet
# glacial light For me I try to aim a little high and center according to crosshairs but I usual...

From what I'm seeing in the linked video, AMR hits the upper-left (column/corner) of the scope.
https://old.reddit.com/r/Helldivers/comments/1cm9jfn/amr_sights_are_slightly_better_but_not_fixed_and/

AMR sights are "slightly" better but not fixed and the HMG sights are still broken.

Reddit

Explore this post and more from the Helldivers community

wind arrow
#

do we know if some of the machine guns' lack of hitmark is intended or bug?

tall stone
#

Bug

lethal badger
honest acorn
#

Look if it doesn't win the mission for me and also finds me all the super credits on the map is basically unusable garbage

lethal badger
#

I wanna use it

#

I'm waiting for my friend to finish dinner

#

So we can test it

tall stone
#

It's good

#

It deletes gunships

#

1v5'd gunships on a mission I dropped in on

wind arrow
#

i'm still not used to how emancipator aims

glacial light
glacial light
#

What if the future APCs were manual instead of automatic

#

Idk how that'd translate to mouse and keyboard but it'd be funny

cobalt patrol
tight zephyr
#

I want to do a dive, but I'm way too tired. My own body has taken my Liberty...

sharp crater
#

dive... directly into bed

modest fiber
#

rip

cobalt patrol
#

Hmm

#

RIghtn ow my mech opinion lands at "I'll use em while they're free"

burnt vapor
#

Only being able to aim one mech arm properly at a time makes the mechs so much worse then they could be

strange vine
golden ledge
#

Uhhhh

pastel igloo
#

they did what now

royal lantern
#

Just normal things at the Dark Plateau facility

honest acorn
#

the fuck is dark fluid

tall stone
#

Pardon

golden ledge
#

Whatever it is, they made a black hole with it

blissful sparrow
#

Illuminate time! Soon!

pastel igloo
#

"unfortunate" incident also lol

blissful sparrow
heady halo
#

darkmatter pepsi....

#

new stratagem: blackhole bomb

short rune
#

Dark Fluid is a WMD

#

IIRC

tall stone
#

Oh so that's how we're going to delete the Supercolony.

strange vine
sweet surge
#

New mission type inc?

#

New enemy terminds?

tall stone
#

Also, we'll have 2 days and 21 hours to take turing after we finish up on Fenrir III.

#

So unless the decay rate is beyond insane, this one should be in the bag.

supple siren
#

And this black hole thing will definitely work, no way this is another Termicide situation. What could go wrong

placid hamlet
#

it will surely work and piss off the Illuminate enough to have a second go

meager sandal
#

they're totally coming out of that black hole

honest acorn
cerulean sluice
#

||IIRC there’s files which explain that the use of the Dark Fluid as a weapon instead of something actually useful is why the Illuminate are coming back||

strange vine
pastel igloo
#

lmao

supple aurora
# strange vine

Why do the major operations always start when I'm in a different city dammit

#

My timing is horrible

strange vine
supple aurora
#

Tbf the 'normal' patch day is soon

#

And I'm out till friday

glacial light
#

Ok so the emancipator is the worst stratagem, not because of any mission related reasons but because of this bug

#

I thought they fixed the numbers in the top right corner with patriot, I am seething

honest acorn
#

lmao

glacial light
#

It'd be funny if they low-key intentionally did this for all upcoming mechs

#

Super Earth's mech counting department is behind due to bureaucratic reasons, even more behind that regular Super Earth departments

blissful sparrow
#

they probably just have the counting function that determines which strategems count the number up and the list which strategems are in which category seperate :P

tight zephyr
#

Is the Spray & Pray any good?

azure pewter
#

Many pellets go full auto

hot meadow
tight zephyr
#

I see.

#

Also I did my very first Helldive and got this achievement, so that's cool.

pastel igloo
#

very nice

tight zephyr
#

Maybe I should do this one. Sounds like it'll be a hoot.

quick plinth
#

i'm dyin over here waiting for the fabled spear fix

tight zephyr
#

This guy's been throwing grenades nonstop the whole mission.

honest acorn
#

The throwerrrr

tight zephyr
#

No I mean, like literally nonstop.

#

Just grenade after grenade after grenade.

#

I think he's cheating.

honest acorn
#

Ahh

keen zinc
honest acorn
meager saffron
#

bro infinited his grenades

stone bridge
#

cheatpilled grenademaxxer

keen zinc
#

Apparently it's a very easy to do exploit

cobalt patrol
#

It just sounds incredibly boring to do

unreal merlin
#

I've seen it once, infinite impact grenades trivialized the entire mission with one person. I'd have been less annoyed by it if they hadn't kept blowing ME up with it too due to negligence and throwing them right at things near me.

#

There's zero challenge to the mission if you do it though. Impact grenades are super strong and there's not a lot you can't obliterate with enough of them.

hearty pier
tight zephyr
#

I'm trying out the railgun. I'm not sure how I feel about it.

#

...Man does everyone and their dog know how to do this grenade exploit?

#

Oh, that's what it means by "unsafe."

cobalt patrol
lethal badger
#

Dark fluid from HD1

unreal merlin
# tight zephyr Oh, *that's* what it means by "unsafe."

Lol.

As a habitual railgun carrier, I recommend just leaving it on safe mode 90% of the time. You only need to overcharge it to 2-shot break a charger's leg armor.

Otherwise

  • use it to 1-hit headshot: hive guards, nursing/bile spewers, brood commanders
  • use it to 1-hit waist shot devastators of any type (destroying the waist or legs kills them instantly) and scout striders (will often kill the rider too)
  • use it to 1-hit eye shot Hulks of any type (stun grenades help a lot with this)
#

The ability to delete all of these things with a half second charge and a well placed shot allows you to be a specialist in deleting medium armor threats very very quickly

tight zephyr
#

Chargers sure eat a lot of shots from it.

#

But it at least penetrates their armor, which the AMR does not do.

#

I've noticed that I prioritize the ability to pierce armor over just about everything else. I think I might've been traumatized by Devastators.

stone bridge
#

Then you can kill it with small arms easily

tight zephyr
#

I see. I've been dumping shots into their heads by reflex.

stone bridge
#

Yeah don't do that

rapid plover
#

strip the leg armor, then dump into the exposed leg

tight zephyr
#

So treat it like a Bigger Hive Guard.

lethal badger
unreal merlin
#

Kind of. The only time you ever want to target the head of chargers is with EAT/RR/quasar. For railgun, overcharge it a little for two hits to one of the legs, then switch to your primary weapon and put some bullets into the orange flesh beneath

#

It's not very efficient for your time but it works reliably. I think it's just better to let whoever has the proper AT weapon blow the head up in one shot though while you focus on popping the heads off brood commanders

tight zephyr
#

I'm used to the RR but I've been trying to branch out.

#

Because I don't trust randos and would like to know how to fight just about anything by myself.

unreal merlin
#

It's good to broaden horizons and figure out how different kits work

tight zephyr
#

I tend to think of randos as being bots with highly unstable AI.

glacial light
#

Randos are bots?!
Robot kill >:(

unreal merlin
# tight zephyr I tend to think of randos as being bots with highly unstable AI.

I genuinely feel like this a lot of the time when I join random teams
https://www.youtube.com/watch?v=bn0GTO_zvAg

#

Just actually befuddling how some people act at times

tight zephyr
#

Earlier I had a guy who just could not seem to grasp that the 380mm barrage has a huge area of effect.

glacial light
#

I mean a 380mm is just a bunch of precision strikes how deadly can it be

shy prairie
hearty pier
#

380mm personal order probably got a lot of people trying it who wouldn't normally

short rune
#

I wouldn't.

#

It kills more friendlies than foes

hearty pier
#

Yeah, but a lot of people are easily bribed by 15 medals

quick plinth
#

having experienced the spear utterly obliterate gunships because I preped and called in a resup a bit away and covered the team from afar

cobalt patrol
#

Ugh, the fan base for this game is incredibly toxic at points

#

the sheer entitlement over the patch not happenign today

tight zephyr
#

Shit sorry, forgot to disable the ping.

glossy horizon
cobalt patrol
glossy horizon
#

Haha yeah, it kind of is getting overhyped - or rather it works well if 1-2 people run in it in bugs, but the others should probably grab another main gun

cobalt patrol
#

also most people dont seem to know how to use it, they just spam the b utton

#

rather than slow firing to let the dot do the work

#

Really though, my main ARRRGH right now is people hurling stuff at bug breaches i'm ontop of while i'm busy setting everything on fire that's coming out of it

glossy horizon
#

Full autoing breaker variants is just fun though :D

cobalt patrol
#

Unless there's a BT, i can literally solo a bugbreach

tight zephyr
#

I use it on bugs exclusively because it lets me hose down a whole bunch of the little shits.

cobalt patrol
#

stop "Helping" me!!!

tight zephyr
#

I usually huck a single incendiary on a bug breach and forget about it for a while.

glossy horizon
#

how do you kill chargers with the incendiary breaker?

#

shoot the butt and they die to the dot?

tall stone
#

Not even the butt, just the charger period.

cobalt patrol
#

I have a flamethrower

#

takes about a 6th of a clip of the FT if you go for a charger's leg and they just melt

#

That's why i get grummpy about hte "help" because i can just toast a breach with the Flamethrower

#

Instead of you know, getting blown to pieces by an airstrike. again XD

#

oh well!

#

Sometimes you get teamates who get really good flow though, and they'll wiat for me reloading

#

and then open up to cover me

glossy horizon
#

oh yeah I know about chargers legs being weak to the flamethrower, I thought there was some way with the incendiary breaker

cobalt patrol
#

You just set them on fire and let the dot do the work

unreal merlin
#

Orbital Gas Strike is probably my favorite tool ever since the DOT fix.

#

Bug breach? More like 49x free kills.

cobalt patrol
#

with FT i just cant justify bnringing it, since i really need the bt killing power strats

#

i should probably take another crack at using the railgun into bugs.

#

rsince i belive the RG can take down bile titans if you go for the head plate

unreal merlin
#

It kinda can but I don't even try these days. Much easier to line up a 500kg or Orbital Precision Strike instead.

tight zephyr
#

I've been trying to use the railgun but trying to blast a charger in the leg is annoying and I always end up thinking "This could've been over by now if I had a Quasar or RR."

#

I think I'll bring the railgun next time I fight bots, though. It seems like it'll be really useful against the enemies that give me the most grief on that front.

#

Got put in with a real diverse group this time.

supple siren
#

Quake Reference in 2024, by golly

tight zephyr
#

I met a guy named IDDQD earlier this week.

#

Think I'm gonna start using the Breaker S&P against bugs for a while, the incendiary is getting boring.

cobalt patrol
#

Dominator into bugs! Dominator into BUGS!

tight zephyr
#

I don’t like the Dominator.

cobalt patrol
#

DOMINATOR INTO BUUUUUUUUGS (but also fair)

#

still, i find it's ability to one tap warriors, execute bile spewers and other things

#

and onew tap a lot of other fiodder enemies make it a great gun

tight zephyr
#

It comes on-target way too slow for me, I always feel like I’m fighting the gun.

#

Same reason I don’t like the autocannon in spite of it supposedly being an all-purpose support.

#

Anything I’d use the Dominator for, I can generally do with the Senator more comfortably.

reef raven
#

Would also carry the railcannon orbital strike for emergencies but after being in a few random teams at Dif.6 that woefully lacked in general Anti-tank firepower I'm thinking of just swapping it outright for the EAT stratagems so we can have anti-tank something at a higher frequency

cobalt patrol
reef raven
#

Oh I know but I still need to up my skills at flaming charger in fast enough of a timespan especially when 3-4 are running across the area

#

And we did have a couple titans too many without appreciable AT because my railcannon was on cooldown and the other player had dropped his quasar >.>

#

We succeeded the mission but, uh, gosh was it a closecall (we ran out of reinforcement with that team)

cobalt patrol
#

If there's a ton of chargers you can often bait them into clonking into each other, and then it's an easy roast

tight zephyr
#

Game crashed right as I was heading for extraction on a team who got all of the samples on the map. I feel great. I'm normal right now.

#

That said the Breaker S&P has been fun.

tight zephyr
#

This screenshot amused me too much not to share. The Helldiver Experience™️.

#

This is Managed Democracy and the policy on the docket is “life or death for Fang” and unfortunately for me the bugs also get a vote.

tight zephyr
#

I shouldn't have slept on the railgun for bots.

#

There ain't nothing short of a tank that this thing can't kill.

meager saffron
#

it's a lot easier to aim for heads on bots and it generally does a lot more

tight zephyr
#

Even if you don't get a headshot you can gutshot most Devastators instantly.

#

I got a little shy of ninety kills in my last mission but nearly all of them were either a Hulk or a Devastator.

naive dragon
stone bridge
#

The Railgun and the AMR are both very good anti bot weapons

tight zephyr
#

The Railgun is... weird for me to like, but I do like it.

honest acorn
#

Confused about what chat this was for a sec haha

tight zephyr
#

I usually don't like weapons with charge time, but this is fine.

#

Now that I've figured out how the overcharge mechanic works.

#

I also picked up a ballistic shield dropped by another player and we made a phalanx while our other two teammates boarded the dropship. It ruled.

glacial light
#

Pummeler and Ballistic Shield is great fun on bots

#

Just tank almost everything

#

Cannon towers, tanks, and hulks will knock you around silly but you won't be hurt by the shot (physics might say otherwise)

#

And for some reason Factory Striders stop shooting their MG at you if you face directly at them with the shield

tall stone
#

Factory striders smart enough to know they're not getting through that.

glacial light
#

They will make you let your guard down the first time that happened to me I stood there for a second and switched to a quasar then it immediately shredded me

tall stone
#

"Maybe I can fake the invulnerable one out..."

tight zephyr
#

I don't have a Pummeler, I have a Defender though.

glacial light
#

Pummeler is good, I consider it an upgrade over Defender since it practically does the same damage and I don't believe there's noticable breakpoints between the 2 and the stagger on pummeler is great against bots so far

tight zephyr
#

It's paywalled, though, so I'm just saving up my SC right now.

glacial light
#

Fair enough I wouldn't say it's enough of an upgrade to get the warbond for it, I think the only thing I use from that warbond is pummeler and I played with incendiary but stun so good

stone bridge
#

I think the Verdict is really good too, but before the patch those three are the only things worth using from it

glacial light
#

I'm too stuck in my ways with grenade pistol and stun nades

#

Maybe if incendiary impacts blew up buildings I'd consider verdict

honest acorn
#

Oh do they not?

#

That’s annoying

#

Normal incendiaries do iirc

glacial light
#

I have no idea

stone bridge
#

I just run an Autocannon so I'm good haha

glacial light
#

I haven't unlocked it yet but I probably won't unless I know for sure or have excess medals

#

Even though I run tank everything never die builds I really dislike relying on a support stratagem as a pseudo primary even if its the best choice for some reason, losing it ruins it for me

stone bridge
#

Autocannon isn't really a pseudo primary tho

glacial light
#

Do you not use it to kill like every bot enemy

#

It has a large amount of ammo for a support weapon enough to spend most of the game using nothing but autocannon

stone bridge
#

That's just not really true ime

#

You go through it faster than you might think

#

And yeah I use it for most medium units, sure, but I can also Sickle dev heads if I need to

tight zephyr
#

holy shit

#

chefkiss Stray Hellbombs.

shy prairie
#

They really did manage to get that screenshot worthiness into this game

#

The map only being visible on request is such a big thing for that imo

cobalt patrol
#

Arrrgh. Civvie extract missions arent bad... if people actually listen to instructions 😦

unreal merlin
#

Don't even bother with headshots if you can see the waist or legs.

#

Heavy Devs can be annoying as the shield entirely blocks the shot, but you can do any of the following:

  • have someone (even yourself) pepper them with a concussive weapon (Pummeler stronk) to stagger them
  • stun grenade
  • flank with an ally around the side to draw fire away
  • just airstrike them I don't have time to play your stupid shield games today you dumb bot
cobalt patrol
#

Failing all of that

#

you can just shoot them in the head.

unreal merlin
#

I'm a habitual sprinter, I need to RUN

#

But yeah

#

I actually get annoyed trying to go for devastator headshots though. Every time I try and I see just a halo of bullet holes ping off the surrounding armor...

#

Thus my preference for just hitting the much easier target of the waist

stone bridge
#

Yeah it's a lot easier to shoot

stone bridge
#

<@&1206091872716595200> anyone down to do a few?

orchid pulsar
stone bridge
#

sweet

#

@cobalt patrol are you still down friend?

unkempt river
#

T^T

stone bridge
#

come join

cobalt patrol
#

@stone bridge Sure am

#

was just soirting stuff

stone bridge
#

sure, we're just in a mission rn

#

Can get ya in once we're ouit

unkempt river
stone bridge
#

Turing is apparently capturing itself lol

#

Started at 77% liberation with no one on it when we began playing, now at 80.6

burnt vapor
#

SEAF finally doing their jobs

stone bridge
#

They're doing their part!

#

Also I'm finally learning how to really use the MG correctly

#

It does so much damage and has such good penetration you can legitimately sweep it back and forth across a crowd and gets mad kills

burnt vapor
#

The MG will just happily chew through hordes of chaff

#

Nothing short of a heavy dev for bots or a charger for bugs can deal with a helldiver with a MG holding a position

stone bridge
#

Yup!

short rune
#

Hmm, is the mission board bugged?

#

We liberated a planet with 80%?

heady halo
#

i have now decided I love the railgun simply because its so good at removing bile spewers

#

THE most dangerous bug on any planet they exist

#

but with the railgun i can kill 1-2 at once (as they like to cluster) and it reloads on the move faster than they do

#

being able to kill chargers and titans is also nice

unreal merlin
#

You've converted at last.

#

It's a hardcore anti-medium tool and a limited anti-heavy tool in a pinch.

heady halo
#

it turns the heavy panic rodeo into an actual fun time

ionic holly
#

Mhm, they have the same building destruction capabilities as normal impacts

tight zephyr
#

I would like an option for illumination flares on night missions.

glacial light
#

I throw a cluster and see a lot of dead enemies for like 1 second

honest acorn
#

I wouldn’t wanna spend one of my 4 slots on it i think but it’d be a nice thing to have for night ops on a shared cooldown or something

quick plinth
#

we need a 60mm mortar support weapon stratagem

#

that comes with like 5 of each major ammo type (HE, SMK, EMP, NPLM, and ig ilumination ones, abysmal resupply return for ammo, abysmal pickup ammo and long cooldown post callin to balance out the on demand artillery

unreal merlin
tight zephyr
#

In that case you might be able to use it to draw enemies off.

unreal merlin
#

We think alike, although I suspect gunking up the map to be something that can bite back if you at all need to backtrack that way.

barren iron
#

forgot just how cinematic helldivers is

#

was holding an extract waiting for someone to arrive and they were being chased by an absolute horde of bugs

#

I like the adjudicator

#

have a very hot take

#

recoilless is better than quasar

cobalt patrol
#

I think that's a little hot. They're very similar but not exactly the same niches.

barren iron
#

since the ammo gain buff for the recoiless I've never ran out

#

free backpack slot is good but I've found the recoilless saves me in a pinch more often

#

lots of times I need to get off a quick shot or a charger will kill me or my teammate

#

I guess the reason why I dont run out of recoilless ammo is I dont use it as much as I might use a quasar

tall stone
#

They have different niches.

barren iron
#

so there's that

tall stone
#

Quasar will just always be there for you no matter what.

#

Recoiless can do more in bursts.

barren iron
#

yeah

#

when I use the quasar I use it

#

a lot more liberally

honest acorn
#

Honestly I'm pretty liberal with the RR now that I have the T4 which makes supply packs give 6 shots

barren iron
#

holy shit

#

need

honest acorn
#

It's really nice

#

I can dump all shots and get a full refill easy

#

Admittedly I've mostly been using it to spam the cluster rockets lately

stone bridge
#

I think the RR is better in terms of being an actual weapon, but the Quasar not taking a backpack is such a large ancillary advantage it makes the two reasonably equal in the end

barren iron
#

yeah

#

personally I dont care much about my backpack slot

stone bridge
#

I do

barren iron
#

it never gets used on anything other than a supply pack that I mostly use for myself anyway

stone bridge
#

Backpacks are cracked

#

Taking a Guard Dog Rover into bugs just means an additional 100+ kills by doing nothing, basically

barren iron
#

guard dog rover into bugs IS really nice

#

but I usually have my friends who are also bringing rover

honest acorn
#

I tend to prefer the RR and cluster so I can run more reds haha

barren iron
#

so it's just not something I need

honest acorn
#

Without leaving a backback slot unused

barren iron
#

also yea

#

thats my justification

#

I always bring a backpack blue so I can bring a red or mech suit

honest acorn
#

But also yeah with some rovers being used by allies I feel less pressure to use it

supple siren
#

RR sadly means no jetpack v-v, so it's hard to justify into bugs for me

honest acorn
#

Since once you have 2 laser drones I think a third is actually a net negative haha

supple siren
#

also the sheer amount of teamkill potential on the laserdog

#

damage nerf helped but sometimes they manage to lineup the perfect headshot

barren iron
#

kinda love playing with randoms in helldivers

#

sometimes you get shitheads

supple siren
#

it's the true Helldiver experience, very immersive

barren iron
#

but most of the time I get cool people

honest acorn
#

I generally have a good time with randoms

supple siren
#

Need more emotes for Stupid Internet Communication

barren iron
#

YES

#

I HAVE TO SAY

#

I hate how

#

every single warbond so far

#

has only given us victory emotes

stone bridge
barren iron
#

I was once set on fire by the guard dog and it literally instantly killed me by sweeping me

supple siren
#

Perhaps my friends are bad at it then, it wasn't a complaint more a thing I seen

meager saffron
#

it is always funny when I kill myself with my own laser

barren iron
#

it's hilarious and also why I stopped using it

supple siren
#

Favorite self-own is definitely the Railgun

meager saffron
#

I am neatly divided at the neck

supple siren
#

'I died.'

#

'How?'
'I don't want to talk about it.'

meager saffron
#

"let's just move on"

supple siren
#

'It was unavoidable, a cost of war'

honest acorn
#

I find with 1 its extremely manageable, with 2 they start to get hard to avoid, and with 3 I start wanting to lone wolf haha

#

But ultimately they threaten the wearer the most

#

(after the enemies ofc)

barren iron
#

also most of the time I find the guard dog antithetical to my ideal play style which is I should never need that many kills in the first place

#

(it never pans out that way, but yknow)

#

also I find that the whole "you dont need to fight everything, just run away" thing is sometimes not true

#

sometimes if you keep running away you'll just drag more stuff into the map-wide chase

rough ravine
#

I see that in so many games

meager saffron
#

sometimes it is just too late

supple siren
#

I'm always surprised how far robots are willing to take potshots

barren iron
#

sometimes u just need to pick a spot, kill everything that comes at you until it stops coming at you, then move on

supple siren
#

and how fucking accurate Rocket Devs are

#

Getting air combo'd is wild

rough ravine
#

At least in xiv it's intentional, but it's always hilarious in souls games watching people run away from one fight into two more, and they didn't even escape the first xD

cobalt patrol
cobalt patrol
#

You know

#

i like fighting stalkers

#

but 4 nests in one mission seems a bit much

sour whale
#

4 simultaneous stalker nests seems like a special sort of hell

keen zinc
#

this is how they make helldivers

barren iron
#

im expecting a black hole bomb

#

or black hole gun

#

🎸 🎵

honest acorn
#

<@&1206091872716595200> people got time for a couple runs?

cobalt patrol
honest acorn
#

Sounds good

cobalt patrol
mortal wing
#

I think there were bits in news and briefings about illuminate since the beginning?

blissful sparrow
#

Its literally a faction in the first game. Its about as subtle as a cliffhanger at the end of an episode

mortal wing
#

their next update - is the part that makes me chuckle

barren iron
#

I want like

#

a c4 charge for a grenade

unreal merlin
#

New major order is out, we're blowing up Meridia.
All of it.
The whole thing.

strange vine
honest acorn
#

Fuck this planet fr fr

burnt vapor
#

Sometimes you just need to blow up the problem

unreal merlin
#

also there's a sneak peek jetpack looks like a high jump that does DAMAGE when you take off

heady halo
blissful sparrow
#

500kg: you have none

lethal dagger
#

MAJOR ORDER: OPERATION "ENDURING PEACE"

The time has come. We must eradicate the Meridia Supercolony via experimental deployment of weaponized Dark Fluid.

The destruction of an entire planet is a tragedy - but the tyrannical Terminids leave us no choice. Good luck, Helldivers.

▶ Play video
#

it begins

azure pewter
#

Loving the clown on operation enduring freedom lol

idle hollow
#

i get back on monday

#

:(

strange vine
tight zephyr
#

I mean… we’re just shock infantry. The fuck are we supposed to do here? Feels like a Navy problem if you ask me.

glacial light
#

Teaching helldivers to swim would take too much training time

honest acorn
#

We got buckets full of... stuff to pour into bug holes and when it trickles down enough to meet in the middle of the planet its so over for them

strange vine
#

yeah you need flashlights on in the new mission lol

strange vine
#

for the new mission type: bring EMS and gas

glad orchid
#

There's a new mission type?

strange vine
#

on meridia yes

glad orchid
#

Fun! Will have to check it out

unreal merlin
#

Ooh, EMS would be great for the huge swarm.

tight zephyr
#

This is the dumbest plan the SEAF has ever come up with.

#

I say, knowing full well that this is the selfsame military whose first idea was "put a dude in a bullet and shoot it at a planet to go fight bugs."

pastel igloo
#

blowing up the planet is a great move and nothing bad can come of it

#

if some Helldivers get spaghetified in the process then their sacrifices for super earth will be honored

glacial light
#

When he shot himself to or from Mars into orbit

lethal badger
glad marsh
glacial light
#

When team killing wasn't enough you can blow yourself up

alpine seal
#

ship upgrade that permanently upgrades the jetpack into a dark fluid can please

tight zephyr
#

This MO sucks.

#

I'm going back to fighting bots.

tall stone
#

Think I have to report our Technician lady for non-democratic thoughts.

#

She just said "E-710 powers our warp drives. What do you think happens when we compress a planet full of it to an infinitesimally small point?"

hearty pier
glacial light
#

She's wondering of much of a boom she can make in the middle of an automaton fleet

barren iron
#

Meridia is so cool

barren iron
tall stone
barren iron
#

this MO is brutal

stone bridge
#

How so

barren iron
#

the bug breaches are constant and defending the drills is difficult

tall stone
#

Gas strikes and EMS are your friends

lilac tangle
#

It's also bugged, there's a primary objective missing that results in a mission success if you complete the actual objective but you get a "Disgraceful Conduct" mission score, so you don't get rewards

#

It still contributes to the overall effort I think

tall stone
#

It does

stone bridge
#

Is it an open map or more like the defence missions

lilac tangle
#

It's closer to the geological survey missions

#

You have to call down the dark fluid packs and carry them to several points on the map, where you call down a drill that you then load up with the funny black hole juice and have to defend it while what feels like half a dozen heavies spawn directly on top of you constantly

#

And once you finish all the primary objectives the planet gets angry and tries to kill you personally

#

Pro-tip: bring some anti-air

#

I get the impression that we're not really intended to survive to extraction

strange vine
#

bring EMS and gas imo

#

its better for locking down the breaches

hearty pier
#

I also recommend a non-incendiary shotgun or MG and tucking yourself right in next to the drill.

I've lost more drills to friendly fire and small-medium enemies than the heavies

#

Although a breach right under the drill spawning a Bile Titan is just a reset

stone bridge
#

Oh the drills are destructible?

#

Damn

hearty pier
#

Very much so, but you get a lot of attempts

#

(the fluid is a limited stratagem but in excess of the number of drills you need )

glacial light
#

stun grenades are good since they won't damage the drills noticeably

#

Throw a stun at the drill and cleanup, bring supply pack for 8 extra grenades

hearty pier
#

Free EMS sentries are a life saver too

glacial light
#

EMS strike, EMS mortar, stun grenade. The NPCs don't get to play

hearty pier
#

Gas strike for spawn camping and we've got a no-fun stew going

stone bridge
#

Sounds like area denial is the way to go

hearty pier
#

Yes, just don't channel the rando I played with earlier who kept mining the drill spots

cobalt patrol
#

<@&1206091872716595200> Well, i am around if folks wanna get a group together

honest acorn
#

I may be later 2nite

tight zephyr
#

This Major Order is brutal. Do you guys think we'll manage it?

tall stone
#

Yes

#

24 hours left is my give up point

#

Until then, I assume it's gonna work

stone bridge
#

Doesn't sound too bad with a coordinated squad

tight zephyr
#

That's the kicker ain't it? Besides, it's the Infinity Screamers that spawn once you finish the objective that is really frustrating.

stone bridge
#

That's what the Incendiary Breaker is for!

hearty pier
#

Arc blitzer is also at home in missions as dense as this one

tall stone
#

Having a loadout on dedicated swarm duty is good

#

Might be Stalwart time

hallow gorge
#

Just when you think you're gonna make it a bile titan shows up and just fucks you

#

Does anyone know if the flamethrower damages the drill?

tall stone
#

Don't set sensitive equipment on fire is a good rule of thumb

stone bridge
barren iron
#

dont set black hole bombs on fire

tidal wing
#

JOEL PLEASE I'M SORRY

honest acorn
#

Tfw no breaker incendiary

tall stone
#

OK, having tried it now, I have determined that FUCKING SHRIEKERS are the biggest problem.

reef raven
#

yeah

#

I'm at this rate I'm thinking of bringing an auto-shotgun just for the shriekers

#

because they're hard for my to nail down with an assaut rifle and my usual MO until now was flamethrower for support to create firewalls when needed

heady halo
#

turrets also

#

laser cannon also

stone bridge
#

Incendiary Breaker absolutely sweeps Shriekers if you have one, the spread is huge and even one pellet catching a Shrieker will kill with the fire dot

#

The Gatling turret has perfect aim and will easily wipe 30 or so per calldown

wind arrow
#

does stalwart swing fast enough to go against shreikers?

#

fukkit, assuming wearing heavy weapon assist armor and also crouching

stone bridge
#

Stalwart can work yeah

#

You're best off using it as part of an RR gunner/loader team to take care of biles

#

Loader takes care of small stuff, gunner kills large stuff

wind arrow
#

nodnod

tall stone
#

Also fun: We apparently had stalkers on the Dark Fluid mission I just did.

#

I never saw them.

reef raven
#

D:

#

also ooof this run is going hard

#

we keep getting bile titan popping up straight on drill site

#

like.... rising from the ground right next to the drill X_X

#

and now that half the team is dead without reinforcement do finally the team.... not get attack? (I have my tablet on the side while waiting to respawn due to no reinforcements left which is perhaps the only way I could do this tyoing )

sour whale
royal lantern
#

So what are the odds that blowing up Meridia with the dark fluid creates a wormhole that the Illuminates come out of?

stone bridge
#

Exceptionally high

#

Like, this setup is textbook

#

They even mention it's an Illuminate superweapon

#

If this setup doesn't at least lead to something even more dramatic I'll eat my hat

shy prairie
#

i just had a 500kg dissapear on me

#

red light, countdown went all the way, no bomb

hearty pier
blissful sparrow
hearty sleet
#

I've heard of the top middle of the map seeming pretty empty in terms of factions.

#

and bots are headed to Cyberstan instead

tight zephyr
#

The bottom of the map is totally empty.

#

That was where I assumed they'd put the Illuminate.

shy prairie
cobalt patrol
#

Hotfix is beiun worked on for the spawning bug in the current major order

#

whcih i think is the whole "Things can spawn right undrneath" issue

tall stone
#

Thank god.

cobalt patrol
#

We've cleared it a couple of times nwo at diff 7, it's not too bad if you go in with a plan

#

EMS mortars are a big help, someone having EMS strike to call in also good, having gas strikes to call down on the breraches, someone rocking a flamethrower to hose down other breaches, another person should bring shield generator, someone else brings eats

tall stone
#

I've gotten good mileage out of Cluster.

stone bridge
#

if Biles can spawn right on the drill rn I think you'll get a ton of mileage out of a well coordinated RR team

tall stone
#

Ye, you would.

#

EATs being available for everyone is also nice.

cobalt patrol
#

One thing that's also good is heavy armor, eps if you've got the 200 armor rating armor

#

Lets you sruvive being stepped on by a bile titan, vomited on by spewers

#

and the mobiltiy penalty is whatever because the jetpack exists for free

#

(which also i want a ship upgrade that gives us Dark Matter Infused jetpacks so we can get osme of that high in the main game)

stone bridge
#

what jetpack

tall stone
#

Wait. Can you use the dark matter container as a jetpack?!

sweet surge
#

Yes

#

It also does aoe damage too

#

So be careful around your teammates lol

glacial light
barren iron
#

the tenderiser is kinda cool

#

my problem is that it has too much reduced mag capacity for that recoil reduction

#

like it's an absolute laser, even on the move

reef raven
#

randomly one thing that bug me about the recent major order..... does anyone know how the progress of it even is tracked?

#

the closest I can think is the bar that's visible only in the Galactic map and it hasn't budged much since yesterday as far as I can tell

#

unless they intend it to be an automated 'success' or something come the end of the order

cobalt patrol
cobalt patrol
glacial light
tight zephyr
#

I've been using one of the sets with the cybernetics because I like the extra throw distance

cobalt patrol
#

also, i learned something interesting: Mech's stomp attack is actually very strong, like "Punch holes in a charger's back" strong

glacial light
#

Idk how to use the stomp effectively, i'll like whiff when it looks like a direct stomp and sometimes a charge brushes against me after i've stunned it with an impact to the right side and the mech blows up

heady halo
glossy horizon
#

Armor-wise I recently bought the light armor with the bonus armor from the super shop and it's very nice against bugs. Very mobile, but if something hits me, I don't randomnly die

#

Do the drills in the meridia mission take friendly fire damage?

keen zinc
#

yes

tidal wing
#

is the Tenderizer bugged? I don't get what sets it apart from the basic Liberator looking at the stats side by side

#

it just looks like it's a hair worse

rapid plover
#

people have said it has less recoil apparently?

#

so you can stay on target easier

honest acorn
#

People think it released without the same patch Liberator buff being factored in

rapid plover
#

also that, yeah

tidal wing
#

ahhh

#

that would make sense

glossy horizon
strange vine
#

if only the weapon stat screen showed the accuracy

shy prairie
honest acorn
#

It sounds like my fireman build might be good here

#

(breaker incendiary, flamer, flame grenades, grenade armor, secondary to taste (until AHS adds a fire secondary)

hazy oriole
#

i just want fireproof armor man

#

i wanna cosplay fahrenheit 451

glacial light
#

Armor that extinguishes you if you're burning with a fire suppression system

hazy oriole
#

god PLEASE

#

i hope it's in the next warbond i want new armor passives so fucking bad pleaseeeeeeeeee

#

(speaking of which, when are they planning to drop that)

ionic holly
#

Considering there's no statement otherwise, likely the same time as the rest, second Thursday of the month

#

(june 14th)

strange vine
glacial light
#

What's like a good bile titan AT option, I'm leaning on trying the Spear and learning to guide it to headshot

stone bridge
#

RR

#

Get a loader and it's the best by a country mile

glacial light
#

I unfortunately cannot rely on a loader being alive with my crew

strange vine
#

Yeah recoilless is your best bet imo

hearty pier
#

If you need it do be good solo the precision strike can be a solid with stuns/good baiting

stone bridge
#

Stuns don't work on Biles anymore

glacial light
unreal merlin
#

Even without a loader teammate RR is good. Orbital Precision Strike is excellent if you know how to manipulate the AI to make them stand still (run underneath and behind so they stand still turning around)

#

500kg is also strong obviously, has similar timing requirements as OPS

glacial light
#

I usually use OPS for BT but it's harder and I have to get my teammates to not draw it's aggro while it's walking into it, but I like an AT support weapon when OPS is off cooldown

#

100 seconds isn't a lot but when a second or 3rd titan pops up and you're the main heavy killer on the team then it feels like forever

unreal merlin
#

EATs are always good if you're diligent about calling more down before you need them, if not on cooldown

tall stone
#

And as ever, the joy of hellpods.

unreal merlin
#

If you're unhinged and very lucky you can use arc weapons (ARC-12, arc thrower) to kill them.

glacial light
#

How many shots does it take with an ARC12

#

I imagine a lot

unreal merlin
#

More than one and less than 100

glacial light
unreal merlin
#

I only did it twice, both times in desperation after a strike hadn't killed it

#

but it DOES WORK

glacial light
unreal merlin
#

Same with chargers. If you've got an arc weapon and are out of options, might as well throw some bolts their way while you're waiting for cooldowns or help.

tight zephyr
#

<@&1206091872716595200> Does anyone want to do some helldiving?

honest acorn