#Helldivers 2: For Managed Democracy!
1 messages · Page 73 of 1

I've been getting a lot of mileage out of incendiary mines because my friends have been dragging me away from the bot front the past couple of days.
Did we fail the new one already? I thought the defend four planets one was a softball
Or am I misreading
I think overall we’re at 5 or 6 failed major orders?
The defend is currently perfectly on track to succeed.
It would take something pretty extreme to fail it at this point.
what do you mean the plasma punisher is amazing
like you say it feels weak against devastators and berserkers but its great against them actually
it heavily staggers them and fires fast enough that you basically lock them down until theyre dead
its one of my top picks for bots whenever i bring an AT weapon
also can 2 shot scout striders
2-shotting scout striders is the real draw there tbh.
Scout Strider Headshots are just behind Heavy Devs for things that kill me the most during bots.
The best solution for striders I’ve found is to charge directly at them and dive to get behind them.
Is it smart? Not really. Does it work? A surprisingly large number of times.
RR is great imo
To be fair
SEAF are less of an expendable force (they're also a sort of military police)
Also they don't get capes and can't dive
I was also under the impression that Helldivers have SEAF training already
It'd make sense if they did
It'd be hilarious if they didn't
I actually find it's great against both, just due to the stagger. It's not the fastest kill on either, but it'll stagger lock both of them and the aoe is big enough you can bully entire groups.
Real reason for Plasma Punisher into bots though is a: deleting Scout Striders, and B: annihilating troopers.
never underestimate the value of someone just killing all the small chaff as priority
The PP is efficient for chaff and a threat to heavy infantry, and being an explosive weapon it can threaten medium armor weakpoints on bots
Yep. Like I can delete heavies and mediums with the autocannon, what I need is a way to remove troopers from the field
And boy does the PP do that
tbh with scout striders I've just come to like just....shooting them in the hip from 100m+ with the anti-materiel rifle <.<;
since the hip shot from that will one-shot them and generally from ranges at which they're not even a threat to you if you can be a decent shot
(tbh my experience with the AMR is such I have a hard time not using it when facing bots ^^;
With stealth scout armor, I've sometimes used it to do weak point kills on tanks and the turret towers on sometimes thanks to the armor and range making it easier to flank)
I read that as shooting from the hip from 100m+. Which is impressive.
If you're careful (and it helps to be prone) you can pretty reliably blast a tower from behind with the AMR before it can turn around.
But you need a bunch of direct hits, if you fire too rapidly and miss any of your shots it'll get around before you finish destroying it.
For best results, get a friend to shoot it too.
I can't tell if you're using your powers for evil or good

Whatever boats your float
The details on the leg armor is real nice though.
And the tank automaton has calf treads
Wheelies :D
these are the ones ive done so far
I just now noticed the proportions.
I always enjoy seeing your art here, Skaian. :3
Its just metal plating
thank you!
yeah it's really nice
One of the early concept versions of the automaton factory strider made for Helldivers 2. This model was made using a metal trim sheet combined with a couple of masks: emissive, leaks, rust & decals. Concept done by Lucas Örström.
Rendered in Unreal Engine 5.
Changes to the model and textures have been made in the final product that are not re...
oh shiiiiit https://www.artstation.com/artwork/04JKb4
One of the early concept versions of a automaton faction conscript unit made for Helldivers 2.
This is an old asset that was made during the early development stages of Helldivers 2 and is no longer in the game.
Base character and weapon concept by Tore Wesolowski. Armor concept done by Lucas Örström.
Rendered in Marmoset Toolbag.
damn i actually dig the retro ww2 aesthetic of the early automatons
damn
that is pretty cool ngl
i do still prefer what we have now
but that is neat
I'm trying to figure out what this reminds me of.
[Reply to:](#1204832579287519292 message) oh shiiiiit https://www.artstation.com/artwork/04JKb4 📎
it looks like a chi-ri, tiger I, charioteer, and isu-152 had a lesbian orgy that resulted in this baby
Charioteer, that'swhat the turret reminded me of, yeah.
oh man what if the initial factory striders we encountered in the final push to "get rid of the automatons forever" were these and then the full production versions came out with heavier armor and the cannon turret
wouldve been cool
T1 and T2 enemies would have been great ngl
Like, oh, regular automaton grunts too easy? Congrats, all red
Isn't that already a thing with the troopers
Like, some(?) of em have black heads on higher difs I think
yeah id love more enemy tiers
esp if they have visual differences
bile spewers have 2 tiers, tier 1 ones are lower diff and are lighter colored and dont have the mortar ability
warriors also have 2 tiers, lower diff is whiter colored and dies immediately after a head pop
Yeah, and especially if they could give some visual distinction to the bugs relating to their roles. Though, to be fair, right now it might just be that most of the bugs to something similar to one another, with a few exceptions of stalkers, chargers, bile titans, and bile spewers (as opposed to the differences between devastators, where you need to engage with a heavy pretty differently then you would a rocketeer).
_ _
Also, ballistic shield is still such a beautiful tool for automatons. I no longer fear heavy devastators because I can just run at them and shoot them a few times in the head while their shots ricochet off of my shield. It's actual armor, like enemies have, and it feels great. You can stay moving constantly, engage one group of enemies with your heavy weapon while keeping another group facing your back (since your shield will be backslung), you can draw fire from anything short of a hulk (rocket devastators are dangerous, but mostly because they can send you flying out of position; their rockets don't do that much damage through the shield).
Full of freedom and democracy
OH MY GOD that's so cool
This poor lady has spinal issues for years now D:
Tbh comments like that are just kinda idk not funny? Like im well aware those are unrealistic sizes idc its hot let me draw what i like
Anyway super earth has perfume that literally rewrites your dna assume she got like a super spine or something
Only the breast for super earth's finest
Fair, and apologies for any hurt
Are frag grenades any good? I haven't seemed to get many kills out of them against the bugs.
`they're Fine™️
impacts just have higher ease of use for mostly similar killing power
They're fine, tm as Thresh says. Tbh, i think you're best going anything else than them though
Impacts are well, impacts.
HEs have a bigger damage, at cost of being more finnicky
I like the HE grenades because they're easier to kill holes/fabricators with.
Impact incins/Incins are both potent as hell
Stuns are really good
Smokes should be good
but are held back by not killing fabs
oh, and THermites are awful, but probably will get buffed i imagine
The best thing I can say for Frags: They cost you nothing to get.
they're worth what you pay \
Don’t frags cost some medals?
Nope, that's the starting grenade iirc
HE is the starting grenade
Huh
I was mis-remembering.
Oh, it's 2 medals.
For more area.
It exists for bugs.
My experience with frags is that they were kind of meh and then I got incendiary nades and those did a much better job in that role
Yeah and they work
With the huge area don short fuse they can clear hunters
Which is enough reason for a grenade to exist
hope we get a new free warbond
the free warbond is a great medal sink; the paid ones really arent
Oh, also, didn't notice this the first time round, but very enjoy the chest freckles. Incredibly cute.
[Reply to:](#1204832579287519292 message) made her tits bigger because 📎
agreed
gave the mounted mg a try today
You know, i never thought to combine the two emplacements like that, that's v. clever.
And i feel very silly for not considering it, lol
oh damn that just tears through walkers like its nobodies business
shield gen relay can do some great stuff if you position it right, and the cooldown being shorter than the HMG means you can use it even when the emplacement's on cooldown
one of my fave uses for it is trivializing gunship fabs by putting it over the hellbomb so those flying fucks can't blow it up
it'll tear through anything short of a factory strider tbh
A person I know just had A Time on a dive.
even hulks go down if you aim for their face
Stims used: 20
holy shit
Right?!
...You uh, you've never played with me then
stims used 20+ is very commo nfor me.
I'm pretty sure i've broken 30 before
(but i will like, stim at the drop of a hat, and paly very aggressive)
Stims are beautiful things, and if StimCorp didn’t want me stimming constantly then they wouldn’t have made them so darn nonaddictive
Also, I wear medic armor and no one ever picks up the stim packs at POIs so I might as well use every stim I can while I can
Jokes on you, I love those things. Little candy packets.
As you should! They’re great! Same with the POI ammo; I let up the trigger on my SMG as infrequently as possible because I know there’ll be like 12 magazines waiting at the next one and no on else is going to pick them up
It's great for when I go "I'm just gonna go do things alone for now"
Good one
tits are the tits
what?
you heard me
I don't disagree, we love a little bird, but how do they relate to current topic?
follow the reply chain above to this morn
Listen. Breasts are best, so why are you talking about birds? (/j)

Woo! We gout out of a helldive with two whole surivours
This is a shockingly low percentage.
Eh, check the % on people completing the tutorial too
It's often very revealing how few people have that, a lot of people will ahve the game and havent played yet
and lioke, it doenst always come up? i'm incredibly fast to self-stim
so you only get to stim me if i'm entirely out of stims
(at which point i am probably following you spamming I NEED STIMS)
the stimmerrr
"I hate it here."
I know that every time you respawn your guy's a new Helldiver, but I've been imagining it being the same guy every time and he's just having the worst time imaginable.
"Why do you keep sending that Helldiver in?"
"Because he's like the perfect combination of disposable and indestructible. It's uncanny."
it's at 95.4, i would call that basically equal to 100 for like, the purpose of saying 66.4 is low
it's not super surprising to me though, stimming friends isn't exactly like, an obvious signposted move
Amateur
turns around with supply pack and medic armor
Come back when you use up 30 stims in a mission
Anyone sneezes in your direction you stim
Free stamina/temporary immortality
I've moved to using 50% armor, just because it really fucking helps against a bunch of stuff medic armor cant save you from
likle surpise hellbombs
or @stone bridge cluster bombs.
lollll
MEDIC ARMOR WILL NOT SAVE YOU FROM BRIAR
Is this meant to rhyme
diesel punk
Today's still Double Gas Strike day and it's super good.
I couldnt take advantage because i was on helldive with increased scatter ;.;
Absoloute tradgey, really
Right
I forgot the other reason i wear the shield backpack with the flamethrower
idiot fucking teamates who cannot be trusted to not friendly fire me all the fucking time
I think all the guns should have a laser on them so you know where your friends are pointing their guns.
Yeah that would be great
had some really good synergy with a friend earlier where, without coordination, we formed a flamethrower/pummeler tag team to effortlessly manage down a bug swarm
felt good
having friends you naturally synergize with feels good
The coinflip armor is great for survivng traitor barrages.
I think if your barrage team kills more than three times, they should take away your barrages.
This will not stop team mates seeing me burning a breech and then throwing a air strike ontop of me ;..;
On Helldive earlier I was being chased by a pack of bile Titans. Saw a hell bomb. Was manuvering to set it off safely and take out the Titans when one of them stepped on it.
Cue me getting Yakety Saxed across the map and dusting my self off. That Armor is so good
"a"
Look my hell dive teammates were good.
My Suicide mission ones were not
I haven't done Helldive yet. I get killed too much on Extreme as is.
(actually the Helldive crew were great. Very chill, even when friendly fire happened)
The usual response to someone dying or friendly fire issues was it's cool, it's Helldive
I did a Suicide Mission one yesterday where we were getting mobbed by gunships and the host kept apologizing.
Even when I roasted a few of them ;.;
My favorite ones are the guys who somehow don't notice the flamethrower and run directly through your line of fire.
Seems like it’s complaining about them on discord haha
No the people in grousing about were in a Suicide mission
The Helldive crew were a different group, and were genuinely great
We had a bunch of friendly fire incidents just because of how hectic Helldive bugs is, and no one got titled or anything
Ok I guess I’ll clarify
Mostly a lot of laughter when the end of the first mission went pear shaped
I’m sick of you using this thread as a dumping ground to bitch about randoms
So stop please
Apologies, I'll endeavour to be better on that
Thanks
we did it!
What an oddly specific number.
That's pi right?
yeah
I wonder if this is a setup for SEAF stratagems after the AT mines
This helldiver is using dialup to call pelican one or something
https://www.rxddit.com/r/LowSodiumHellDivers/s/pvmOLtPwQc
Flew into a black hole v-v
Stalkers are the worst thing I've ever encountered.
my team dropped on two stalker nests next to each other once
we lost half our reinforcments in 10 minutes lmao
Stalkers are one reason I really like shield pack on bugs, no knockback 20 feet
tfw no eagle airstrikes 😔
how frends today?
I saw this and had a funny thought, what if Helldivers have a chance when being brutally killed to keep firing the gun when they ragdoll because their finger is still on the trigger
It would be an epic clip to see someone fall the ground and their autocannon goes off and clutches
Or a funny clip of a helldiver being clustered bomb and their severed hand holding an SMG is spraying until it runs out of ammo and shoots the person who threw that cluster
That would actually be really funny
I'm just waiting for the spear fix to come back and play again
im waiting for a balance passover
been trying to get myself super creds for a warbond since i'm almost full on medals and nowhere near enough super creds for another one
keep getting this contact support error, anyone know what it's about?
the only super credit error i'm aware of (there are for sure others) is the japan one
and if it is that one you just have to wait for a fix they're working on it
Wait do stalkers only spawn if there's stalker nests?
yeah
you have to figure out where the nest is based on where they're coming at you from and go blow it up
<@&1206091872716595200> Send dudes! I finished my final paper, so I'm celebrating with some Helldiving.
Never mind... tired now lol
Whuh
OOOOOO
Like what is this exactly
Yeah I have no idea how to divine this
H... how many do we kill?
A Pi amount
Three and a bit?
Well, Pi multiplied by a lot :p
What a weird way to do it.
I found it funny
Guess I'll kill three bugs, then blow the leg off of a fourth.
Hhhuh.
The squad I joined is speaking a language I can't identify.
I'm pretty sure this is Cantonese.
Democracy knows no language barrier
Nope, Taiwanese.
Y’all
Question
I’ve heard people saying online that the satire of Helldivers was toned down in order to appeal to a wider audience of more moderate gamers
But I’m not sure what that looks like
In general, I quite like the satire and think it accomplishes its task pretty well of making you the bad guy (and vilifying the US as well)
I never played HD1 so I don’t know what toned down looks like
If anything I think it’s more prominent tbh
Yeah it's about as subtle as a sledgehammer.
I knew it
My confusion was mounting
Figured it was bullshit but it was a valid question in my mind
Especially as HD1 and 2 are very different games
I mean it could be less subtle if you wanted to
Nah
Media needs to be sledgehammer Esq in this day and age
You need explicit trans characters, explicit rebuttals of capitalism, etc
People just won’t get the message if you don’t
No I mean it could swing the sledgehammer even harder
Oh sorry
Yeah uh
All media needs to be sledgehammer incarnate for the sake of media literacy
(Actually that might worsen the problem)
Complete aside but
i really wish the ballistic shield had a unique melee while in use
i don't care if it's functionally the same, i wanna shield bash things
Good game though.
Random fact about this: The main Chinese languages spoken in Taiwan is Hokkien.
[Reply to:](#1204832579287519292 message) Nope, Taiwanese.
While i'm not sure on a lot of the part names, the rest is pretty simple - it's armor rating, how much health, what % of that requires durable damage weapons (explosive) to do in etc
I think I've just been struggling to find weapons that work for me. I hope the Dominator works out for bots because I'd prefer to fight bots but the Liberator Penetrator has been disappointing.
The diligence counter sniper has been filling that role of anti-medium against bots well for me. At least on missions where you can create space to reliably headshot devastators.
The other approach I've been enjoying is bringing an ammo efficient primary of choice and the HMG. Use the HMG to shred the swarms of mediums and the primary to clear trooper sized bots.
Costs you your carried support slot, but really puts in work
So, TIME FOR PENGUIN TO GO IN DEPTH IN STRATERGY
First off: What support weapon do you run?
Becvause priamry weapons exist to be paired with support weapons, imho.
For bots, straight off, i like the following:
Scorcher, Dominator, Plasma Punisher, Slugger, Redeemer, Senator, Stun Grenades, Impact Grenades (okay, some of these are not primary weapons, but shush)
Bots in general, i feel you're looking for three things in a primary:
-How well does it beat up troopers? Assaults and MG raiders are incredibly dangerous, and being able to one shot body shot them is a big deal. Ability to body normal troopers is also very useful, as they can come in suprsingly big packs.
-How well does it kill Scout Walkers? Very dangerous due to head shots, ability to put these in the dirt fast is a big deal. PP and scorcher both wreck Scout Walkers.
-How well does it pop heads? This is for killing Devastors and Beserkers, where precise shots are your friends - Beserkers fold to headshots or red-glow shots, Devastors all ahve vey fragile heads.
And then you start crossing that with your support weapon - Arc Thrower, for instance, rips through Troopers and everything else, but is terrible against gunships (a serious demerit these days).
Autocannon can one hit kill devs really well if you can pop heads, but it's more reliable to go for the body shots. it doesnt do so well against troopers though, so i really like the plasma punisher
Following this up a bit further:
Dominator is very good at popping devastators. For troopers, it'll kill them in one shot i belive, but it's ROF makes it struggle agaisnt swarms of them. It can drop beserkers pretty fast, but you really need to hit the head. It does, however, blow their arms off really fast, so you can make them harmless.
It's got a lot of stagger, which is really nice. It has enough AP to get through tank vents and hulk vbents too. Likewise, it's limb destruction is really strong.
IT struggles agaisnt Scout Walkers - you have to aim for the joints of the legs where they connect to the hip, which is a tricky shot. This is the main reason i dont like it agaisnt bots, but that's something you can work around (Autocannon or Laser Cannon will wipe out Scout walkers really fast, i belive the varisous HMG/MG can do so as well, AMR can one shot em, etc)
Not to pile on advice, but to mention some points Pengu missed (probably cause they aren't running a DMR 😎)
I build in the following order
- Support Weapon
- Primary
- Secondary + Grenade
- Red Stratagems (occasionally I will take a green, but usually not)
- Armor
Slot 1 into Bots (in order of personal preference):
- LasCannon -> It's incredibly reliable after only a little practice, ammo-free, pops hulks with just a single application of a stun 'nade, and can actually trash Gunships faster than you'd expect. It struggles to kill tanks, walker hordes, and its TTK on an Un-Stunned Hulk is pretty bad, the faceplate bobs in a way that's a little hard to track with the beam
- Autocannon -> Trashes basically all the bots, tremendous range, kills bases. It's a great allrounder. It struggles sometimes with keeping ammo in stock, especially if you roam away from the rest of the team and don't wanna call resup just for self. Doesn't allow for pack.
- Quasar Cannon -> Pops tanks and hulks through frontal armor, kills mortars and AA from anywhere within LOS, ammo free, allows a pack and kills bases. In exchange for this power, it has a really big cooldown time that means you may not get to fire off the two shoots into whatever is threatening you before you die. Stuggles with horde situations and often doesn't have the cooldown to deal with Heavy Devs or Walkers (forcing you to handle with alternate methods) and also has to deal with the pre-fire charging.
- EAT -> Everything good about the Quasar plus no prefire charge up and has better damage. In exchange, you get 2 shots per 70 secs that have to be called in. This means it is pretty bad for horde situations and I find that (at high levels) I need 1 more eat shot than I have access to.
- Recoilless -> Lower damage EAT that uses your pack slot for ammo. Pretty good overall, but a tremendous loading time, so getting more than one shot into anything is going to require cover or great distance.
- AM Sniper -> Hits like a truck and can 2 (ish) tap hulks in the faceplate, as well as cut ANY dev in half if you hit 'em square in the midsection. It struggles to deal with tanks and turrets without some RISKY plays. Number of bullets per mag means you can shoot it at any dev you run into. In exchange, it does very poorly against swarms. Does let you carry a pack.
- All MGs -> Very good at popping hordes and can even deal with walker clumps, but outside of the HMG gets bogged down into devs, especially heavy devs. Everything with big armor is pretty dang painful. Hulks and Tanks almost require flanking to reliably kill with these.
- All Others: Probably have merits but I haven't tested them enough to figure out how/where they shine.
For Slot 2 into bots:
- CS Diligence is my #1. It pops devs in 1 head shot, body-shots troopers, can crack Walkers in the "hip", and even pop chin turrets on the FactStrider. Downsides are ammo hungry, slowish handling (better than the dominator though), and trouble with swarms of littles.
- Standard Liberator is actually my next choice for its sublime flexibility. Ammo efficient, ability to kill swarms or switch to burst/SS to pop Dev heads, etc., it's the standard for a reason.
- Sickle is very similar to the Liberator but in exchange for having the very best ammo efficiency loses out on a little dps and firing mode options.
- Slugger operates much like the dominator but with a faster firing rate in exhange for a little damage and a little stagger. Quick to reload and a great handling, it pops dev heads, damages vents on heavy enemies, and can empty into swarms to scythe down their numbers.
- Punisher is the "I really need to deal with hordes" option. It struggles into devs, especially heavy devs, but bersekers and troopers hate this 1 weird trick (just bring a trench sweeper)
Avoid taking a slot 1 and 2 that struggle with similar things, unless you are postive that your secondary can handle the shortcoming
I like smg+shield and railgun 👍
You do a funny vooOOP and then kablam
New warbond smg + senator also, sen does wonders if you get good at landing headshots with it
I wanna test something stupid 
I cannot surf a 500kg 
You can however get pretty close to one and survive 
Always nice when someone runs an off meta loadout and is just amazing with it
guy who's been running laser drone, Gattling turret, autocannon turet
and just doing fantastic with it in my games
A sleeper pick is the vanilla MG turret. Gatling is loud and high DPS but MG turret just puts in solid work over a long duration.
Nice
Orbital Gas is honestly a favorite of mine, though Orbital EMS is kinda underwhelming I think.
Orbital EMS isn't great, yeah.
Very long stun, but I run stun grenades and if I'm stunning something it's because I think I can kill it in < 4 seconds so I don't need a 15 second stun.
funnily enough i think the DoT fix made the EMS less necessary
Orbital Smoke is also a cool pick on bot missions. Use it to help hold a position, or what I like to do: throw it onto a base we're assaulting and running at it into the smoke so we have an easier approach.
Truly based!
Or face left/right (perpendicular) to your direction of travel and throw it at your feet to get a longer line of smoke cover if you're fleeing.
since it'll go perpendicular to your facing direction, making a line parallel with your running direction
Eagle or Orbital, both come down perpendicular to your facing direction.
Orbital is like, 3 spots of it IIRC. It's a lot fewer than eagle.
They're perfect
Recoilless rifle is my usual go-to. I’ve gotten pretty good at hit-and-run with it. The bots that give me the most trouble are Berserkers and the Devastators with the shields, mostly because I’m not very reliable with headshots.
Tanks and Hulks aren’t as big a threat in my experience as a bunch of those shield fuckers showing up.
Dominator will be a great pickup then 🙂
or Slugger
both will treat you very well.
Although I heard that they might’ve fucked the spawn numbers up for bots and we’re seeing much larger hordes of Berserkers than is intended.
I’ve noticed that since I got the incendiary Breaker(?) the bugs have been a lot easier.
I’ll get the Dominator since it’s the closest one I have to unlocking.
I think you'll be very happy
I accept zero responabiltiy if you're not
Thinking about fielding the EMS turret for more missions. Anything I'm gonna be at for more than a few seconds drop one behind some cover and let it wreak havoc
I'm just trying to think of a good offensive to go with it for bases and hardened targets
Mortar turret.
Both are exceptionally good vs bots. EMS is great vs bugs but mortar is inadvisable.
I am a bots guy you're not wrong
I would def side eye youi for brining mortar into bots as well, but i'm a madman who thinks "Jetpack and laser cannon is how you beat tanks"
(Youi jetpack onto the tank and laser out the vent)
That's very cool
I was thinking about whether or not precision strike is enough to just get the job done
Mortar is great vs bots due to them generally being so slow.
It doesn't do anything for hulks or tanks but it lets you deal with devastators and smaller from great distance and safety.
Ah, tanks and hulks are mostly what I worry about
Railgun makes devas disappear, and while railsniping smokes hulks sometimes they're not facing me
Rocket pods could work 🤔
110 rockets is super good vs tanks but I found didn't do much vs hulks because they're too small-profile to hit all the time (and they can RUN)
110s are great vs tanks and for easily breaking assemblers tho
One day I wanna make a compilation of my hunting hulks with rail and do a crappy CoD no scope montage like it was the early 2000s again
I should invest in the 110 pods next. I usually take the 500kg but I don’t think it’s as good as the memes say, it’s just flashy.
It is very flashy
500kgs aren't universal problem solvers but they do solve a number of problems really well.
- you can drop them on bot detection towers to instantly destroy them without hellbombs
- you can use them to kill bile titans assuming you know how to manipulate their AI to make them stand still
- you can use them to kill chargers/hulks/tanks for similar reasons (or use stuns to make them hold still) as 500kg bomb drops quite quickly
- you can use them to destroy 2+ assemblers/bug nests at once
I treat the 500kg as a bigger OPS, for hitting one target hard. It just so happens to also kill two extra enemies in range
I usually bring the orbital railgun if I think there’s going to be bile titans.
railgun is too long a cooldown for me, so I use OPS instead
500 kg is my fav giant slayer and it can also do hellbomb stuff and you get 2 of them in case the first misses
Its cooldown is a pretty big drawback but I like it for the ability to go “SEND HIM TO THE PRINCIPAL’S OFFICE AND HAVE HIM EXPELLED!” with absolute accuracy.
I think my push-away of railcannon is all the times I've used it and it DOESN'T kill the bile titan I really would like to be dead right now.
If it consistently 1 tapped biles I’d like it a lot more but it is the best option for surprise chargers
I wonder if it consistently onetaps if the bile is facing the super destroyer/direction the rail comes down from
OPS I find to be more reliable than the 500kg recently
Especially for bugs
500 sometimes doesn't do anything at all to big enemies for what I have to assume are janky hitbox reasons
Explosions don't really travel around walls and other indestructible obstructions
So you can dive behind a nearby rock and survive it
Which makes sense, if you ask me. I kind of like that.
[uneducated comment about wave diffraction]
Is this useful?
It can be, but you gotta play around it. It's not critical by any means but it can be really cool.
I don't see it that often but I'm going to say yes, just because of protecting gunship hellbombs
A few times I went full Engineer Gaming and brought mortar, shield generator, and HMG turret and just set up a little firebase anytime we needed to fight a big wave
It's probably more easy to effectively use than the tesla tower
you may think it's useless vs bugs, but the shield DOES block bile titan spew
the 30% recoil reduction armor is active all times
https://i.imgur.com/C0pBThk.mp4\
i hear what it does is make each stance as effective as the next most stable stance, and prone 30% better
so standing is as effective as crouching, crouching as prone, and prone 30% better
<@&1206091872716595200> Anyone up for some Sunday diving?
I just jumped back in, an hour late for this call.
<@&1206091872716595200>
If anyone's up to do some Suicide Mission level stuff.
#9506-7070
sounds like a plan
can't connect to the game somehow.. i'll try later
Let me retry. One sec.
#9678-6924
i mean i can't connect to the game servers, as in i can't log into the game
Ahh, okay. I misunderstood.
Alright i'm just
hard stuck AT i guess
Brought supply pack/HMG cause i wanted to have some fun, spent like... 5+ minutes kiting a single BT and repeatedly asking for any teammate to help
Always gotta have some kinda plan on higher difficulties. I bring precision orbital usually.
Either that or 500kg
I had precision orbital
it was stratagem interference
So even if i nailed the spot and timing the game just gets to go "lol, lmao"
it took me 3 of them to kill the bastard
would've used the free 500kg but i kinda
admittedly forgot i had it
Apologies i hope i don't sound mad at you i'm just
frustrated
the one time i don't bring an AT option is the one time my only stratagem for it is unreliable and my team just refuses to help
It also blocks charger charges. Which is very funny, they make a giant clonk
Got stuck with a group who went overtime and wiped but I did manage to kill a Bile Titan with a dud Hellbomb.
Railcannon + popping the sacs is a guaranteed Bile Titan kill ime
I got this one before the one for Commons.
common one needs you to have all of them personally, rare is across the team
so the rare one is actually a lot easier to get done
Ah, I see.
I need to start doing missions specifically to farm Commons. I'm always running short on them.
I
know? i don't really know what you're expecting me to do with a railcannon when i explicitly didn't have one
Did you not know there was stratagem interference into the mission?
No, i didn't.
it was quickplay, i tend to try and go in ASAP incase they're in need of help
I was being support so hard
Hell yeah, good job sevens
Supply pack is mandatory for my friend crew. Constantly giving out ammo and stims like it's candy cause no one calls in resupply
I try to support but usually my random teammates unknowingly run from me when I'm chasing them down to stim them
Randoms are... well, random. I tend to think of them as AI with variable programming.
Oh shit the Recoilless Rifle actually has backblast?
The laptop memes remain my absolute favourite
I need to return to the Automaton front.
I've been shooting bugs all weekend. But I don't want to go back until I have the Dominator.
Both EATs and RR will kick up a cloud of snow when you fire it
I love the tallest desk for the laptop
Not only does it have b ackblast, it'll knock people behind you on their butts etc
Huh. Guess I never thought to even check.
God i adore the tenderizer
i know statically it's worse than the liberator but it just feels good
Sometimes that’s what’s important.
Actually, I had a question. Is the Concussive Liberator good for bots even though it has lower damage?
I'll be frank if you wanna use lib conc just use pummeler
and this is from someone who liked the gun
standalone it's
fine
i guess
it's slow and it doesn't feel like like it can actually capitalize on its stunning like the pummeler does
which yeah i know i just compared the two while saying standalone but it's still a flaw even if i removed my pummeler comment
I see.
it generally doesnt rate very high on anybody's tier list
I’m just shopping around a lot right now while I’m unlocking the Dominator and Slugger so I have other things to look for in case I end up not liking them.
Complete aside but
now that's something i want
i crave a concussive shotgun now, i know the blitzer has some good stagger but it ain't conc
That would kind of rule.
Beanbag them bugs
Honestly i kinda just
want a standard ass pump action, 8 shell tube, no fuss, just loads conc rounds and fires
punisher is cool but i want a more uh
normal one
I’d also really like a tube fed semi
Technically the punisher is tube fed but it's based on a really weird design
Even less ergonomic ksg
This made me laugh so hard that it startled my pet rabbit.
Yeah it’s visually based on the KelTec DP-12.
Yeah, i just want a boring ol remington 870 myself
load it with conc and see the lil fuckers stun
it also solves a different quibble some folk have by putting the old slugger stagger on a different gun that can be more finely tuned for that purpose wheras the slugger can focus in on the identity of more accurate/damaging
but hey that's just some armchair stuff, sides i know some folk would still get pissy cause "oh look they removed the slugger stagger to paywall it later!!1!1!1!"
Oh yeah, once I go back home to the bot front I’m going to spend some time deliberately learning how to fight striders because I’m still not as solid on it as I’d like.
It’s kind of a crapshoot, I still don’t know where its weak spots are.
Scouts or fabs?
Fabs are the ones with weird weak spots
They have the bottom turret as a weak point
I've seen varients with vents on the sides but those are rare
No?
The machine gun turrets can be shot off (and should be)
The joints are a weak point on the legs.
The head "Visor" is a weakpoint, but the entire head can be turned into a weakpoiint if y ou land two quasar/rr/eats into the face.
The underbelly is a weakpoint to various anti-vehicle guns, and the fastest way to kill - get underneath and unload up into it's tummy and it'll go down very fast
"factory striders have a giant weak spot right on their back that you can hit with three consecutive 500kg bombs"
shoutout to the fab strider i killed by landing on it, calling a 500 down on its back, and then jumping off onto a nearby cliff
Also that. They're a fun enemy, a nice mix of genuinely intimidating while also being something you can play around
yeah! railcannon into 2 to 4 AC shots into the underside is a guranteed BT kill
GP/impacts also to be remembered in such cases
Comedy moment: asking my team if they're all okay as I'm holding down extract, they've been in a big brawl and are burning reinforcements.
The second I send that message, I eat a bunch of Devastator rockets, get popped up nearly vertically in the air and come back down hard enough to break my characters neck
I wonder when info on how the heck enemy HP actually works will be disseminated
And that friends is why you don't offer to help your team.
We have a pretty solid idea already.
Each body part has a health pool, armour value, and destructive value. Emptying the health pool of a part either destroys it or kills the target outright.
Emptying the destructive value transforms the part in some way - this can trigger bleedouts, or change the armour value or similar.
Mobility kills also appear to exist, where eliminating a creatures ability to move kills them - destroying a tanks treads, a Hulk or chargers leg etc.
Creatures appear to have a total health pool too, and each part destroyed contributes to that, but it's also affected by stuff like burning or toxic gas (you can test this on Devs - they take 2-3 autocannon rounds normally, but bathing in the toxic gas will often fail to kill them... But leave them all a point that a single autocannon shot or senator too the waist kills them). It's possible but unlikely that dot effects hit all body parts at the same time (stalkers should die really fast to burning if that was the case, as they have very low head HP)
Different weapons do different amount of destructive damage - anything with the explosive tag usually has a high destructive bit. Charger and spewer butts are actually mostly destructive HP, which is why they're so tanky to non explosive weapons
It's a bit more complicated than that, and I'm probably getting a few fine details wrong, but that's the general gist
<@&1206091872716595200> anyone interested in some killing of the enemies of democracy?
Kill >:(
Well, looks like we'll be loosing one of the training worlds. Not enough people defending Vernen Wells. That'll change the decay rates again.
Also, 11k along the entirety of the bot front, which is beaten by the number 2 and number 3 bug planets combined. The number one bug planet is at over 3 times the amount of fighters on the entire bot front.
I can't blame them, it feels like the last 3 major orders were bot focused.
No, this just consistently is what happens with the Bug vs. Bot front.
I can't blame them, Bots aren't as fun for a lot of people as Bugs.
total respect for those soldiers that don't play the grand strategy part of the game.
and just play Me and my bros shoot bugs all day
Once I found my feet, bots became super fun for me; being able to deal with most of what they throw at me with AMR is just nice
definitely my favourite enemy type
The fact that the vast majority of people don't care about the grand strategy part of the game makes it so that those of us who do can't actually play that part of the game.
you don't pay their sub.png ¯_(ツ)_/¯
I get it tho
but the alternative is forcing people to play a playstyle that isnt comfortable for them and thats just horrible conceptually
You'll end up like Exoprimal where you never get to REALLY pick where you wanna go
If I have to consistently go over for Bug MO's because otherwise I'm not actually making a difference on the bot planets I want to actually play on, then at the very least some people can actually help us win Bot MOs.
that said i'm sure the solution is just having "Priority Operation target" and give like 10% extra medals for missions there will direct players better
Part of the solution is getting rid of the stupid galaxy-wide liberation cap.
Or have the freedom officer have a line like
"Helldiver, the call of freedom sings out for your help from Planet name, should we answer their cry for democracy?"
i had a job to do
Caught myself almost ventin' about frustrations with my hd2 group again
Back to the bot front I go. I’ve been looking for an excuse.
…Vernon Wells is on the bot front right?
It is
Yeah
Saved.
Dear shieldbakcpkac, i take back everything bad i said about you.
Okay so the Dominator really helps.
It's a little awkward at first but man it's really good at cracking Devastators, which is what I wanted.
@tight zephyr awesome. do try it into bugs too
Nah, I have the incendiary Breaker for that.
I don't think this would work anywhere near as well on bugs.
(For me, specifically, knowing my playstyle.)
I like it into bugs because it kills everything in one hit, or puyncehs through mediums in a couple
Most notably it punches straight through spewer skulls
Okay that goes a long way to convincing me.
anything that says fuck spewers is an immediate plus
It works on stalkers
Not so good for hunters but it’s not terrible
But hunters are way less of a problem now that they can’t headshot for 66% max HP
Eh, it one shots hunters
not good agaisnt swarms of them, but it'll take them down in 1-2 bullets
Stalkers drop in 2-3 if you go for the head
which tehy tend to liek to offer to you
I had a personal order for Hunters which was solved with one well-placed gas strike.
Yeah it’s just easy to miss with the slower slew and relatively low shot velocity
My problem with Stalkers is that I can't usually kill them in the three microseconds after they chop off half my health and knock me on the ground before going for a second swing.
And I'm really bad at spotting them.
Ah, i reaslly dont enoocunter that as an issue much perosnally. Fairly literal skill issue! Which isn't meant to b e dismissive, just it's literally a matter of handling the gun well
Shield backpack helps a lot. You can watch for their shadows too
I usually run Recoilless Rifle because I like it for Chargers, is the thing.
They also tend to come straight at you once you know when they're coming from
I don’t think you can say dismissive stuff and then follow it up with “not meant to be dismissive”
The Dominator has been a huge boon against bots though. I'm glad I unlocked it because I like fighting bots way more.
I'm not meaning to be dimsissve, i'm being literal that it's a high skill weapon and shooting hunters with it is tricky. It is a skill problem - this isnt a bad thing, just an accurate thing. Phrasing could probably be better.
Same as me using adjucator or laser cannon or similar guns - all of which i'm terrible at, they're a skill issue for me. I suck at persistently tracking stuff.
Or Orbital Precision Strike vs Railcannon. OPS is a lot better in a number of areas but it has a dramactially higher skill floor - and dramatically higher skill ceiling. (Barring increased orbital scatter, at which point ORC pulls ahead)
I'm curious, what do you run into bots as your support weapon?
I like it well enough into b ots, but prefer the Plasma punisher because the Devastor's basically a baby autocannon, so doubling up doesnt do me a lot of good
RR all the way.
Ah, yeah, excellent choice then
What you intend isn't actually important, its what you actually type and send which matters, and you clearly knew how you were coming off or you wouldn't have felt the need for that disclaimer.
I'm not really a fan of "actually you just suck the weapon has no inherent problems" when it comes to a discussion of weapon balance. I'm especially frustrated by the implication that I'm just bad for bringing them up.
I sincerely wasn't trying to imply you were bad, that the wepaon has no problems or things. And i'm seriously sorry that i've caused hurt, my sincereset apologies there
This is a mod thing - speaking for myself I don't really care what you think - but its about tone and channel safety
This channel already struggles some with how toxic the wider helldivers community is
(Which is why I'm doing this in public not DMs and why it isn't like a strike or anything)
Cause I want to define more productive norms about discussing the game
And sorry "I don't really care what you think" is ruder than I intended - I just meant I'm not actually offended
Yeah, that did not translate at all, it came off as "Your apologyi s crap" to be perfectly frank.
Okay. I.. am not trying to be unproductive here. I think genuinely recognizing that the game has weapons that require high skill investment, and weapons that dont is a useful thing. Not everyone has the same skillsets or things that come naturally to them in games, and expecting everyone to be equally skilled in all areas is a ridiculous thing, and contributes to that toxicity.
In general, i think that Helldivers is a high skill game, and recognizing that is something that's worth doing, because it helps better set expectations and tone for people, and what they'e getting into. Being bad at something doesn't make you a bad person, but it might impact your ability to have fun with the thing you're doing. Many people equate Winning = Fun, and get frustrated if they loose. So accoutning for that and ensuring you're still having fun is important, and accoutning for your skill as a player honestly is part of that.
I need to figure out away to better express all this, because I'm not trying to be dismissive of people by brining up skill differences, I'm trying to identify that "What works for X may not work for Y, this includes because of various skill things". And my tone is obviously Badly off here if it's causing hurt.
Could i request/suggest you @honest acorn (and or other mods/curators) maybe workshop a guide to posting in here and examples of tone, and sticky that please? Because i would like to keep talking here, but i really dont want to be tripping over people and causing hurt
I'll see about writing something up
I uh... I just like the feel of the Dominator. It's entirely vibes-based.
I wish it had a slightly deeper report
But I like how hefty it feels to use yeah
A lot of helldivers guns have I think a fairly grounded high crack but I wish some of the semis had a more booming report
It also just hits like a truck
The vindicator has a very satisfying boom not at all matched by it's impact ;.;
Is that the new desert eagle?
I like the Senator a lot.
It's just a good gun.
Tip for berserkers - it can pop their heads really well, but that's a very hard shot. Instead go for their arms, and you can render them well... Harmless in short order
I really enjoy the Verdict as a middle of the road option between the Redeemer and the Senator
It also kills zerks pretty fast with gutshots
It's got a deep ammo pool with very respectable stopping power
Like Flood Combat Forms in Halo: Combat Evolved.
Yeah, page 3 of polar patriots. I thought it was called vindicator but verdict is probably correct
Aye, verdict is definetly meant to be a nice inbetween
something i desperately wanted since i don't click with revolvers
I haven't gotten polar yet but its nice to hear its got good stuff in it
I think it's very in betweenness is why it didn't click
verdict is correct
I'm just still digesting all the other ones so I'm not in a huge hurry to get more weapons
It's very hard for me to give up the Senator, having medium pen on a secondary feels really clutch
And I am bad about switching to pistols haha
i love it for bots, amazing oneshot for troopers without the clunkiness the senator sometimes has
Two shot headshotting devastators with it outweighs any issues i could have
specially with its far deeper ammo pool
The purifier is sadly awful, but hopefully will get buffed. The smg is very strong, but is physically painful to use due to it's strobing effect. Your mileage may vary
I'm interesting in that SMG
I wonder, is a loadout of HMG, supply pack, SMG and grenade pistol any good?
and the tenderizer feels good but desperately needs a damage bump
though i continue to run grenade pistol for bugs because i hate bile spewers and no other motive
ditto for impact grenades
I ran all of that except the backpack vs bots and it worked well
Only issue I had was lack of long ranged weapons
Explicitly listed in patch notes as an issue to be fixed, so I think it'll be fixed
My current bot build is ballistic shield, pummeler, and verdict
It's far nicer to aim down sights with too, even with the Senator's sights being altered it has like no ADS zoom
But that's pretty easy to play around, you just must play around it
i love the incendiary impacts as a bug b gone tool but it doesn't pop bile spewers like acid piñatas and whenever i don't have them and engineering kit they always spawn
I'm aware, i've mentioned that in here a few times too.
Senator works for me because it's a better clean up tool I find, and after I've Autocannoned and plasma punished everything, sometimes I just need something to punch a couple of bots out quickly
Also it's a weirdly good stealth gun
senator needs far too much upkeep for my taste, even with the speed loader
Since one shotting a target makes things less likely to alert. So you can scoot up on heavy Devastators and execute them
Looks at bot Loadout of autocannon/plasma punisher/senator. Looks back. Looks at Loadout. Retreat!
But I mostly carry it so I can just 2 shot hive guardians without needing to sweat support or primary weapon choices
My loadout is like maximum awkward maintenance
I don't mind maintenance, i'm the resident server spear guy, i just don't like the kind it wants
Stun grenades into reloading the autocannon while the Hulk waits patiently happens a lot
and it's also just really down to personal taste, i've no love for revolvers
form over function ain't my thing
Flamethrower go brrr, but also means I'm locked into the Grenade pistol on bugs.
I forgot it one mission today and it was very painful ;.;
Oh I haven't checked, is the lack of pen on the explosive crossbow fixed yet?
I'm just hoping we don't come out the other side with the game becoming too easy
I'm here for a struggle, not a power fantasy
if i wanted the second i'd play... iunno, fuckin' d2 or warframe
I agree I think a certain amount of friction with the weapons is part of the game's identity
I like how awkward a lot of the ergonomics are and such
Yeah, i still think ergonomics could be a nice way to look for balance than just raw numbers
see example, how much the dominator and adjudicator benefited from buffed ergonomics
Yeah, I'm really scared of the game getting too easy
Sure your gun is strong but you're gonna turn like a fuckin' truck with it
And I find anything below diff 7 to be a snooze fest
Considering how many helldive solos i've been pulling off just to feel something you know how dire it is for me
(partially joking)
Diff is my comfort food difficulty. I'd play more diff 8/9 but getting players together is annoying
Diff 7*
Sorry - I meant just narrative stuff like how awkward the bolt is to work on... many of the guns
Oh
(also the negative modifiers start getting irritating when reduced strats or increased scatter is on everything)
Eruptor in particular is really funny to watch a diver try to wrangle
Yeahhh i'd appreciate more negative modifiers just to spice things up
I don't need ways to disable em myself, but more variety so i don't just keep getting "inaccurate and -1" so much
admittedly playing bugs helps a bit since one of their negatives is borderline nothing
Yeah the variety got pretty low when they removed some of them
Or was it only jamming?
Just jamming
which to be fair, jamming was bad
not being able to call down the right stratagem in the heat of the moment didn't feel like a challenge, it was just luck of the draw
now if it got reintroduced as a side objective...
i can fuck with that
I think if it was slightly less random it'd be good
Like if it swapped around the call in codes
Alternatively, retool it into a bug side objective like how bots have the actual jammer
Like say, Eagle Strafing Run and Shield Backpack just traded, so you always get the opposite
And it just shuffles around all your non-yellows like that
keep its luck, but make it so you can snuff it yknow?
i mostly prefer this cause the days of random strats and one less slot fuckin SUCKEDDDD
just randomise the input for a strat each time you punch it in but it always calls it down consistently
I think it would be funny to have your strafing run input be hellbomb
Mm... i still think just
turning it into a side objective would be best
that way it's just a temporary annoyance like the jammer tower or AA guns
rather than "oh this mission rolled with random stratagems, not doing it"
That'd work for me too
cause that's kinda just what happened before
if folk saw random stratagems they just didn't do the mission 8 times out of 10
I actually liked random, but I learned to abuse it
It couldn't randomise if you didn't have multiple options
And you could just dial in your fastest code and check what it was going to give you
My problem with random was it sorta just
fucked with AH's at the time insistence to use stratagems to deal with heavies primarily
Yeah random strats pretty quickly turned into "take airburst" for me
cause what good is that philosophy if my 500kg is actually an ems strike
Or eagle strafing or similar
Fair enough. But yes, more negative modifiers would be good
i sorta have similar issues with inaccurate orbital but that has a genuine counter of "bring eagles, lmao"
I'd like an reduced reinforcement budget one
now that i could fuck with
obviously for solo it would only bump you down to 1
otherwise, takes 5 off
Where you have 16 rather than 20 in a 4 player team, or even 12
actually, oh wait
doesn't the increased budget booster give 4?
could make em the same number so there is a way to gear around the debuff
Adds significant scatter to reinforcement/initial drop hellpods
Dry scavenge (less ammo etc in the map, more reliance on supply packs etc)
Needs a better name
i like the negative modifiers you can actually work against, i don't wanna snuff it but i wanna have to play around it
Famine if 343 doesn't get pissy
GUN CONTROL
was mostly a joke thresh
Low ammo on map would be a legit one
but yeah
Oh here's one i'd be down with even if it's minuscule effect wise
I just like the implication that its because that part of the planet had laws against well armed settlers
Overrun, minimal to no human buildings/treasure spots
not directly annoying but very much a removal of looting
An explicit "hellbomb bombardement" one would be funny at least
Where there's just a lot more of the duds around
Which... some planets seem to do anyway
"Aftermath" and it's just like
all craters
i don't think you would be able to fire a shot without accidentlaly clipping a dud
"Aerial disadvantage" and it's just a shit load of aerial unit spawners
also gives an excuse to slightly tone their chances of spawning normally
hahaha
I think it might have been with some of the people here but we got 3 of the bot aircraft spawners in a cluster one time
scream
And just had to skip them because we didn't have enough good weapons for killing planes
yeah like having that for a modifier you can prep for before drop is cool
a random ass thing that can ambush you the moment you're in? not so much
Bile mission would also be nice to know ahead of time
Oh last enemy modifier i have in mind
'On call' enemy reinforcement timer is reduced
That'd be so scary haha
I know right?
Not that its bad but it'd be a rough one
"game is harder"
If localization confusion is fair game it is as well
Yep yep
granted i would like to keep their numbers similar cause again, negative modifiers you can build around are more fun than ones you have to brute force
fun but bug exclusive one
spliced genes, all non heavy units have a (much shitter, ala first iteration) stalker cloak
literally cloaked spewers to give everyone nightmare fuel
Thinking of the most evil combinations of enemies
Stalker Charger
Cluster Rocketeer
great
Factory Gunship
Another bug exclusive one: Former Farms. Bug nests have more holes, need 2 nades to kill have more health, and are changed to look like artificial structures. Really rub it in that the bugs are Super Earth’s fault
Yeah i think 2 nades might be a bit much
maybe just more abundant and different look
also on enemy combos
stalker spewer but it's tongue attack does the bile damage/effect too
Someone just grabbed my RR and then pointed at the EAT he dropped.
I wanted the RR, that's why I brought it.
Yeah, that's what's baffling
is he just using...? like what kinda jackass just steals someone else's support weapon?
And then when I stare at him, he just turns around and tags the EAT pod he dropped.
Yeah that's such an unspoken code in HD2
at that point I think a little teammateicide is justified
"thou shalt not take your buddy's support weapon without asking"
I did once and felt real bad
I thought it was a random POI grenade launcher!
Yeah like
it's one thing if it's extract and folk are calling in support stuff, at that point it's just fiesta mode
but to take it and than try to push them to use your thing is fucking stupid
Type in chat: bro thats mine lmao
honestly yeah
Genuinely hope he responds cause i wanna hear the batshit reasoning
I just got on with the mission because we were getting shot at by bots by then and it was one of those missions where you have to defend a pair of generators.
I really wanted to confront him, but I had other shit going on. Also I didn't get to do that much because everyone else brought both kinds of mortar sentries and I was dealing with constant screen shake.
Blegh
A friend and I are gonna go do some Difficulty 5 stuff for a bit because we both had a nasty couple of rounds.
I'm very fast to go on voice chat and tell someone to drop my gear if they take it
If they don't, they get executed
If they make a fuss about it, they get kicked. No mercy >.>
(I have found ruthlessly culling players to be the best way to have a good time when hosting)
Though to be clear, I'm not like kicking all day every day - it's saved for stuff like "hey, please stop team killing/chill with the airstrikes" and people ignoring that
The only ones I kick straight off are people just being massive dicks, or have things like Maga or Trump in their name
Yeah I've done that a few times with names I didn't like
I've mostly had pretty good luck with strangers, though I did have a couple of people who would just not stop talking in a language I didn't know
But that was relatively minor
I've only had the rare "mixtape blaring over the mic" experience a couple times
On the one hand its incredibly heartening to know that some aspects of culture never change and that despite the world some things will never change
On the other hand lmao i'm throwing a 500kg down on myself and quitting back to ship
I barely get that any more now that its not tf2
Killer Instinct has the microphone always on if one is plugged in 
Ah, see noisy players I just mute instantly
I've had mostly good experiences. A few bad ones but nowhere near as many as I'd expected from a game this big.
The only times I’ve had peoole blaring music over the mic were back when I played Insurgency Sandstorm and someone would rush at the enemy with music through prox chat.
I’ve had nothing but good experiences with randoms in helldivers
If they weren't playing Sandstorm by Darude, what's even the point?
3/5 times it happened it was a very australian lad blasting anime openings
howdy, are patrols still as borked as they were from around before announcement they made about them?
I don't think so
They havent made any changes if thats your question
danke
would radiation that strong affect the automatons tho 🤔
in short: yes (depends on the amount and type)
almost certainly
it's the core of a nuclear bomb
ah yeah, frazzling their circuits with the unmatched power of Plutonium
Hadesrock!
Killstone
Nuclear orbital when
uh i believe that is called Hellbomb
Yeah but that’s a special drop.
oh no-
they fix the spear
people use it now because it got fixed
they nerf it because they see a usage spike
Ehhhh i doubt it
its already gatekept by the whole "needs lock to fire"
but it is why i dont want a buff alongside the fix
They do look at more than just a usage spike.
Yeah i'm not worried about it getting nerfed
Its got 4 shots and is trash against anything within like 20 meters
Can't hit Devi's and isn't good against striders aside from back turret
Locks onto ranger walkers for somereason
Gonna use it more when the lockon is fixed to be consistent though, for sure. I really enjoyed how much it trivialized clearing automaton bases from afar.
hitting jammers at a distance is so strong
I didn't enjoy that it took so many rockets to kill an annihilator tank though.
it dunks it into the hull for some reason a lot of the time
rather than oneshotting onto the roof
so ig its better to shoot from the side where the likelyhood of it diving into the hull is lower
(the hull side, turret position is irelevant)
also the Spear trivializes gunship fabs if you have any kind of resupply within reach
as you can keep them permanently out of the air
even now- probably because empty air can't interfiere with the lockon
I was running with an ally who carried a spare missile backpack for me and did team loading. Good stuff.
like the thing can be incredibly powerful if you play around it's weaknesses- but also is just annoying sometimes
weaknesses are things I can work around, bugs that make it nonfunctional 70% of the time however...
No patch this week, apparently (not sure why people were expecting one, but maybe I've lost track of patch timing). No ETA on next patch, but they're reconsidering patch cadence and probably slowing it down because of wellgestures
and of course people are complaining despite in the same breath having said wanting stuff to slow down so it can be more thought out
I just want my spear fix so I can use like- the one good implementation of selfguided weapons in a game where you control a humanoid
(I will not play arma for my javelin fix you can't make me)
Ironic that the AT weapon that works like a real life Javelin meant to hit the weakest point of the tank from the top wouldn't do the same to a literal tank whose weakest point is the top (2 impacts kill)
misses the roof because it dives too early if the hull is facing you
The balancing in this game is kind of ?????? sometimes, I've noticed.
Eh, it's less the balancing (which is largely fine except for very recent stuff)
It's that this thing is held together by spaghetti code.
Didn't someone say it uses the same engine as the first Helldivers, that had support dropped in like, 2017?
2018 but yeah
So yeah. On a engine that's no longer supported that has spaghetti code with a player base that's disproportionately large for the staff they have.
Ah shit it's early PlanetSide 2 again.
<@&1206091872716595200> I need some help with two missions on Difficulty 7. #2422-5830
Horrible. Completely covered in goo.
That's a good day.
Once more my respect for pilestedt grows
Dunno how this'll actually go. it i atleast respect it
It sounds good on paper assuming the CEO only handles like financial and operating side and not making decisions that counter the game designers. But also removing yourself as a CEO to be more involved is a respectable move
Aye, its respectable if nothing else
The downside is I won't be able to use Pilesedt as an example of a CEO that's not a terrible person but hopefully new guy steps up
well.. i don't know what to think about this, remains to be seen
God that was
a thrill
was playing helldive, i go to take a radar station and holy fuck almost 100~ enemies flood it to the point i got 50 kills off one cluster bomb
Cluster so good for clearing ads before jumping into a base
Oh no Sev you misunderstand
i was on site
i was just in heavy fortified
that mission as a whole was kinda batshit ngl
cause when we dropped in we dropped near some bugs, they called a hole and it spawned 2 BTs plus all of its other shit
everyone else just starts booking it but i see something very fun very close
undetonated hellbomb
So instead of just running the clock on when the BTs had to be dealt with i just fucking go in and lure em to the bomb before blowing it up
Not a situation even fortified heavy can save you from mind you
And then there was the closer where 3 of em were at extract and i was at an artillery site loading it half way across the map, i finish loading it and theres a swarm rushing me
so i just
place a cluster bomb, emote, and go out the only way i care to
hrm. Reads to me he got fired and is tanking it
at least he's going down like a champ
god.
He's still working on them in a chief position though
still, I don't think he'll have control on whether or not Helldivers gets PSN stuff or not
If I were him after the whole Sony thing i'd step down and let someone else be CEO and deal with the Sony execs hovering over them.
fair. But still, I have a huge hunch he just got the boot
He never did though, it was mostly a Sony thing
Ohhh 🤔
Sony said to have PSN and AH had to implement it since Sony owns the Helldivers IP
still, this reads of Sony just... booting him from CEO, but still recognizing they need him, so they let him stay
given how... everything in the video game industry is and shit, I don't trust that this was done voluntarily from Pilestedt
like there's no way he just stepped down
I mean he's still C-level
hm, perhaps
In some companies the creative officer is on the same level as the executive officer
And sometimes even paid more even if they're a level lower
I feel like you're just looking for a reason to dislike this andy, with all due respect
Like im neutral cause we'll see how it pans but
he's still in a higher up position, and sony already booted someone over the PSN stuff
Yes the CEO of a company is technically like "the boss" but the point of a C Suite is to not have the same problem as older businesses where the Founder/Owner was in complete control
A decent but not exact way ive heard it put is that he's still in a similair prestige, he can just actually work directly on the game rather than be stuck at the desk
The boss is the board and the boards boss is the pagan god of the stock market Shaer'Hol'Dar
🤔
Its kinda like how gabe newell mentioned a few years back he wishes he could work directly on the games again
granted in his case he stays out of it cause he says he's worried about spooking folk cause "oh shit the boss is here"
and he doesnt want em to just be yes men
mind you this was years back
ahh I see
Is it a good thing? we'll see cause the new guy is ex-paradox
but for pilestedt himself its likely of choice rather than a boot
"chief chaos pilot"
So, no, not a ceo but a high ranking position never the less
parsing the joke aside
There we go
"Chief Business Development Officer."
So yeah no, its in line with pilestedt's sentiment of wanting to get someone else better suited for the business side of things so he can actually focus on the game side of things
Should also note he hasnt been with paradox since 2021, in the gap he became a part of hooded horse who did manor lords
Oh and against the storm
Like said, if its a good thing we'll see, but as it stands its just kinda
a thing
ah, my apologies if I got all doom-and-gloom-y earlier
It happens
I just wanted to offer reasoning as to why its sorta just in the middle currently
gotcha gotcha
Either way, it IS pilestedt's choice unless some more information crops up
AH is not owned by Sony
ohh
Sony owns the Helldivers IP
But AH could always break away from Sony if they really want to but if they did that then AH couldn't work on Helldivers
While they don't own AH, they do have an extreme amount of pressure they can use
And money
Enemy or player TTK?
enemy ttk
Hopefully enemy, but even then most enemies die to like 1-2 headshots and HP doesn't go up with difficulty. I'm guessing they mean like berserkers or spewers
honestly i do like that enemy hp doesnt go up with difficulty
but i think more enemy types would really help
Spewers specifically being a really weird one because there's three of them and only one of them looks different at a distance
I… I don’t think enemy TTK is too high
there's a light armored and medium armored green spewer
they need to use enemy tiers more
Spewers maybe some of them are very spongy
If enemy HP goes up then density has gotta go down and i
really don't want that
we have 2 tiers of warrior bug, a lighter colored one at low difficulties and a darker colored on at higher difficulties
according to datamine spoilers ||the illuminate use the tier system a fair amount, for example their tripods have a lower armored tier 1 and a (visually) thicker armored tier 2||
Ig like BT or Factory Striders are tanky, they're the only enemies I can think of that usually uses more than 1 magazine to kill. Most enemies can be killed with a single AT weapon shot or less than a full magazine of other weapons.
Coming from Destiny 2 where like a grunt takes like 3 sniper shots to kill the enemies in HD2 have like reasonable TTK
wait i'm a fucking idiot
my brain mixed up high ttk and low ttk
like that old factory strider concept design wouldve been perfect for a tier 1 factory strider imo
One of the early concept versions of the automaton factory strider made for Helldivers 2. This model was made using a metal trim sheet combined with a couple of masks: emissive, leaks, rust & decals. Concept done by Lucas Örström.
Rendered in Unreal Engine 5.
Changes to the model and textures have been made in the final product that are not re...
this thing
less HP
I like the majority of TTK tuning as it is. If you're prepared for threats, they're quite easy to handle. If you aren't, they're a big wrench in your plan you gotta deal with.
[re pilestedt stepping down to be CCD]
Oh my fucking god.
He literally just did what that guy did in Starship Troopers. Demoted himself so he could be in the action.
I wonder what specific has a high TTK to them.
Honestly i just hope we don't come out of all of this going from "underdogs who can die from any enemy" to "rambos"
Most enemies can be killed in like less than 5 seconds with the right weapon
honestly i think the only ones with stupid high ttk is chargers and bile spewers
and thats when youre trying to kill the "weak spot"
Yeah. Like, hulks are a joke if you're aware and capable of shooting their eye, or manipulating them to get behind them.
It is kind of counterintuitive that what looks like a weak spot is actually extremely tough to non explosive. It's faster to kill a spewer to the head than the sack.
I've gone back to the railgun and it's really great. Oneshots all spewers in the head, no I will not tolerate your tick existence.
like bile spewers specifically i think have the biggest issue where unless you have a medium AP weapon or an explosive one youre just fucked against them
compared to devastators where at least you can hit them in the head
or chest or arms
I will note the blitzer is also on the short list of weapons that stuffs a spewer without hitting the prior two notes
Spewer take normal damage to the head dont they? It takes about the same amount of damage as those black bugs that aren't hiveguards but similar to them
if you cant manage head shots the arms and legs of a devastator are actually like armor 2 or something, since you can shoot them off with the basic AR
since it just forces them to stop/be unable to spew
no their heads have medium armor
I think like 3 blitzers shots kills a spewer, maybe 2.
It's inconsistent, but yeah 2 is the minimal i've seen
as long as it connects it'll stop their spewing though
unlike brood commanders who have a head armor of 2 but are 60% durable
Spewers as a whole are kinda
the most poorly balanced enemy in my opinion
they lack a lot of sound queues, can track weirdly well at times, can be uncomfortably durable, and have a OHKO
well i guess it's debatably not an OHKO but they can kill you in less than a second
And the green ones even have access to super long range AOE attacks
yeah bile spewers need to be much easier to kill with small arms fire
with how prevalent they are
Yeah, i'd rather they go the way of glass cannon than removing their danger
the bugs really just need more unit types
Like... im honestly thinking on it and i can't think of any other enemy as poorly designed as em
It's a lot of factors, they're silentness, their relatively frequent numbers, their deadly attacks, their durability. Remove like 2 of these and they'd be fine
Stalkers sorta come close but they're tied to a side objective
and even then if you're me you just
see through their cloak even now
I would be happy if spewers made more noise while moving tbh.
Also give me back Eruptor being able to kill them fast
Yeah, glass cannon or loud as fuck in close quarters
like some kinda... iunno i guess a sloshing sound when they're close?
The bot troopers are like chattering so loudly you can hear them from like 30m away. Meanwhile Bile titans, chargers, and spewers are the largest ninjas that you won't hear until it's really late
Yea right when they start to spew it makes a sloshing noise
Bot Troopers actively sing songs about killing you while a tanker truck's worth of acid waddles up like a ghost
Don't BTs and Chargers shake the fuck out of your screen or is that just me?
Chargers I can feel coming for sure
Chargers do shake the screen when close and charging
BT I haven't noticed, they also make a sloshing when about to spew.
BTs absolutely do shake the screen when on the move
even more if they're throwing a tantrum
I will also say that a lot of secondary weapons can kill a spewer fast if you get the head.
Laser Cannon, as ever, is just so versatile.
i mean GP pops em in one doesn't it?
Yep, same as impacts.
Enemy complaints aside i really just
do hope we stay more in the underdogs position gameplay wise
Like i said before, i don't want a power fantasy
Honestly, I don't feel like an underdog tbh.
... alright?
I have the might of the 380 on my side. 😛
Okay?
This is not me trying to insult you, sorry if it comes off that way.
It didn't i just don't know what im expected to say here
Yea impacts work kind of, but like when a dozen spewers come out and you've got 4, maybe 6 grenades start to feel like not enough. I would be more fine with current spewers if I knew they were coming up and I don't want to take anti-spewer stuff to every bug mission.
Fair!
My main point is i don't want the game to turn to a power fantasy type
Yeah, I'd like the Bugs to be more interactable rather than a loadout check.
I mean it's already a power fantasy, we kill so many more enemies for each helldiver death and we have our own super destroyer throwing down massive artillery every few minutes.
Yeah but we can still die to literally anything and pretty much any enemy is a threat
I don't want to lose that
Because high tier bugs go "Do you have the tools to deal with 5 BT's and the horde at the same time?"
that's something that makes helldivers actually feel fun to me compared to something like DRG
Whereas Bots go "Are you good enough with your selected weapon to kill the Hulks and Tanks?"
I dont really see the comparison here
