#Helldivers 2: For Managed Democracy!
1 messages · Page 70 of 1
@glacial light this right here. Baiting them is the way and the light
i simply anticipate where they will be in 10 seconds.
Mostly by guessing how long my ally that is getting chased by it will survive :)
Factory Striders continue to be a demon for me
complex stratagem planning modifier is rough for OPS though
Oh hey, OPS helps there!
Biggest thing is going to be the machine guns on its chin, but you can take those out with even a HMG.
Factory Striders quick run down:
Face openings are a weakpoint.
Knee openings are a weakpoint
Getting underneath and shooting into the dev factory is a big weak point
Also it has less health than you think.
For strats, OPS, Eagle Airstrike, 500kg are all great to crunch it
Two Hellpods and an OPS to the back will kill a Factory Strider.
2 quasar/RR/EAT to the face will blow it open, turning the entire head into a weak zone
500kg -> OPS tends to kill them real fast
380 barrage might kill them if it gets a couple of direc thits
but it's main use is getting your teamates to stop standing around the factory strider.
2 OPS very nearly kills them, they just need a little extra chip damage after.
The b iggest threat is absololteuy their chin machine guns
once those are gone they loose 80% of the their threat, and it's just the cannon turret
when both cannon turret and chin turrets are gone all it can do is angrily make devs at you
...which it then tends to stand on
So you know
leave the poor puppy alone
it is trying it's best you monsters
Yep!
It is however incredibly funny to hear angry factory strider noises in the distance and watch it very slowly walk around unable to do nayhting useful
But those machine guns are absolutely killers and the worst thing about it. If you have a support weapon with medium pen, or even just a primary with medium pen, go for them first.
<@&1206091872716595200> welp i have tried some of the dot weapons and its quite fun c: also i am once again requesting for dudes
I wish the autocannon could peel them faster, tehy're a suprsingly hard shot with the AC
but the AMR or Laser cannon can chunk em off nicely
Indeed. Laser cannon is pretty great against the strider if you go under it.
Now of course the hard part is doing all the factory strider stuff while the other bots are around.
Especially flame hulks.
But i'm a crazy person (according to the reddit) who actually thinks Arrowhead's balancing is pretty great
See, i love scorcher hulks at this poiont
i've gotten so good at them i often just stop dead, stare em down
and then the hulk goes "I quit a nd dies"
(okay, so i shoot it with the autocannon during this, BUT THE POINT STANDS)
I do love the propensity hulks have for stopping and standing still sometimes.
Especially after you drop a gunship on them.
Independent of all the other stuff going on, Arrowhead has demonstrated that they have a very good head for balancing to achieve and maintain the intended experience.
And snow planets give me my favorite Hulk tool: Snowballs.
Nothing quite like throwing a snowball at a Hulk's face and it being stunned.
the helldivers final tool: Baffling your enemy
Yeah. I find the talk about priamries feeling weak crazy
Like genuinely crazy
because so many of the primaries are so punchy and potent
and you watch chunks just get b lown out of things
like fuck, i have played destiny 2 where i can put a slug round into something's head and it goes "Yes, and?"
20k damage and it don't care!
(Some hyperbole involved here)
Certain weapons don't sound particularly punchy (Scorcher) but in practice the gunplay overall feels excellent.
People forget bad balance way too easily in the face of good, yeah.
Also people seem to expect that primaries will kill heavy units
and do it easily
whcih like... Chargers and Hulks can both be killed by primaries, it's just very risky
Also, side note, finally tried Quasar again. The extra 5 seconds is noticeable, but not really stopping me still.
Tanks and Cannon turrets can be taken down by a few primaries, it's just an immensly dumb thing to do
(Yo ucan kill a cannon turret with the senator. it takes 18+ bullets, but by jove, you can do it)
I'd rather just OPS the cannon turrets.
Tanks are thankfully good targets for it as well.
Just chuck the caller on top of 'em.
They make it nice and easy.
I also like being right next to them, because it's so safe.
Oh, killing them with the senator is an absurdly fucking dumb thing to do
I only did it because it was funny asd hell to fail crushing one iwth my pod
and then just go okay screw it;
bang bang bang bang bang bang reload bang bang bang bang bang bang reload, @unkempt river telling me to get d own so they can Quasar it, i refuse bang bang bang bang bang bang it finally explodes yeeting me off it
Yeah, I'd be tempted to do the same.
That was, simply put, a little stressful for me 
If you get the OPS/500kg behind the turret so it's explosion hits the vents, that frags them nicely too
But yeah, the balance in this game is greaT
primaries all ahve reaosn to bring them and good mixes of which chaff they do handle/dont handle\
and stuff like the scythe are in much healthier places now
Scythe should have infinite range because: it would be funny
Supprot weapons all have cool niches and reasons, and the b uild crafting in this game is immensly good.
That's actualyl one reason i think people struggle is they dont understand that builds in this game are crazy important
you need to match Support Weapon, Secondary, Armor, Primary, Grenades and Strats together
And you need to understand where you have weakpoints in your loadout and hwat you'll do about them
My eruptor weakpoint build was "I'm pretty sure other people will bring dedicated anti-tank"
like my beloved 500kg/OPS/Shield/Flamethower/Democracy/Grenade Pistol/Stuns loadout - Spewers and Bile Titans are issues for me. Clearing bug bases is enoguh of a problem i've been trying dropping 500kg for Airstrikes, and that's working out - iot makes me better into spewers as a side benny, too. and it's why i started bringing the dominator, becuase that just goes "lol, fuck you" at Spewers.
I saw someone the other day breining Autocannon sentry, laser drone, and gattling sentry +9 500kgs, no support weapon, and they did work. Totally different style and approach to me, eevery bit as valid
When the Eruptor was working properly, I just didn't have a problem with spewers: One Shot to the Head.
And to be frank, I do think people kinda overstate how dangerous spewers are. Even when I get hunter slowed, I can just strafe-walk away from their damage.
Oh they just get me because i'm on the frontlines with the flamethrower
like i dont actually have a problem with them ganking me and being a weakpoint
it's a good thing!
Ye
it's just "This is an issue my build has"
That i feel like is the other hting, people wnat to be good into everything
and it's just not how the game is setup or meant to work
My build's pretty consistently have issues with heavies, but that's because I know for a fact that someone will bring EAT/Quasar.
I imaigne you'd understand quite quickly charger on me? drag it to penguin and watch it get served up as a tasty BQQ snack.
Yep!
Also my life in the bug front has been massively improved by going "Fuck it" and equipping exclusively for Hunter Murder.
Breaker Incendiary, Rover, my usual favorite of Eagle Clusters, Laser Cannon, and either OPS/380.
Might fiddle around with airburst again for Hunter killing.
But yeah, turns out that if I just kill every hunter I see, the bug front becomes a lot more tolerable.
I did a funny on exterimiuanton earlier
got swarmed from all directions
so i started spinning in circles with the flamethrower
i survived!
...so did my teamates, shockingly
That's a nice bonus!
Me pistol whipping the cannon turret vent until it explodes, melee weapon when.
I like playing in a 4 person group cause I can bring less AT without really hurting myself.
Playing higher diff and someone usually comments how "easy" or "quiet" the mission was and how there weren't enough enemies to bog us down.
Also me throwing orbital airbursts, clusters, and quasars at every single bot drop before anyone notices.
Another day of Airburst launcher another day i realize its aweful at killing any group of less than 5 skreechers lmao
But amazing at clearing ANYTHING on the ground
If I notice everyone brings AT to bugs I run airburst launcher, deleting patrols before they can call breaches saves you a lot of time over the course of a mission
And it's indirect AT in that a breach prevented means the possibility of a charger/BT coming out of it goes from something to nothing. So my teammates can save their AT for when 8 bile titans spawn
I am sometimes tempted to run cluster and airburst launcher to bugs and be like, fuck you anything without armor you don't get to exist and fuck my teammates who wanted to play terminids you're just fighting chargers and bile titans.
I covet absurd kill count
Or you could just.... Become grenade pistol + stun 'nade pilled and cackle as the enemy cowers before your might
luv milkor
(this is only sort of a joke, as I am unfortunately addicted to the supply pack, and find that the gp+s combo works so well with it, I struggle to give it up)
The Quasar nerf was the biggest L I've ever taken
The Quasar Nerf also screwing up the timer bar on the Quasar is also rough
That's my current setup is supply pack with grenade pistol/stuns. Just having up to 8 extra grenades/stims on demand and learning to use it absolutely recklessly makes the game a lot easier.
I even wear medic armor so like it's harder to give up the supply pack
I think that, if I was better with it, the AM Sniper would likely be my choice for support, but the lascannon is my go to
I'm mad that the EMS orbital doesn't stun BTs just because they didn't want the nades to stun BTs

ah yes the good old M32
shoulder cannon or arm cannon?
back cannon like a transformer shoulder
I think shoulder personally.
I am so fucking sick and tired of takes like "developers don't test their own game" and other we know game development better than the developers takes from the peanut galleries
Just oh my gods and fishes, it's exhausting
Arm would be more fitting tbh but whatever goes harder
it looks like they stepped on a mine there
but no explosion happened on that player's screen
it really is a lego star wars style death though, god
Ah mine with no explosion that makes sense
alright place your bets folks
will the next super store drop actually have heavy armour with engineering kit?
You'll get another heavy with fortified and you'll like it!
I will await you at the end of the universe
in the final seconds of the entire death of all we know
and i will kick you in the crotch
Jokes aside just
ugh
never EVER
genuinely? i'd rather not get heavy armour at this point if it's just gonna be back and forths of fortified and servo assisted
i know fashion is a thing but, god i just don't care.
there is one singular heavy armor that's padded instead of those two. but it would be nice to get some more variety in heavy armor abilities, yeah
I just wished if they were going to add armor with the same type and perk they'd at least vary the stats a bit. The the 50 armor light scout and 70 armor light scout.
eh
I'm not that focused on stat variety
i just want heavy armour without one of the two most boring flavors
like i get the idea, they're meant to compensate for the slower run speed
but
i genuinely can't name a time i've needed the throw range or needed to tank an explosive
is it funny you can tank a automaton mine with fortified?
sure
but why would i step on one willingly?
Pre explosive nerf fortified would let you survive a few rocket devastors volleys directly when they essentially one shot you
i get the idea, really
but holy fuck i just want more grenades
As for throw range? Not needed but it's a significant boost and can help you clear fabs/nests from a far distance and it saves a lot of time over the course of a 40 minute mission.
Like said, i get the use cases
i just want dear god anything else
i'm pretty sure the last heavy armour we got with a different perk was the medic armour
least the winter warrior set looks good, even if it's samey passive wise
Yeah that was clutch
Yea none of the armor perks are really necessary, +2 grenades don't seem like much to me but I would like to see a heavy engineer armor since people want it
i still run that baller silver explosive resist heavy armor, it just looks sexy
Heavy I think has the lowest perk variety? Extra padding, Fortified, Servo Assisted, Med-Kit and that's it?
I believe so
What does Light have?
Electrical Conduit, Engineering Kit, Fortified, Scout, Servo Assisted, Med-kit, Scout
We did get a fortified
it was another green one somewhat recently
nope brain just saw you said that woops
Medium is same number as light except no scout but democracy protects
actually there is a scout medium armour
battlefield technician
medium armour has access to every perk to my knowledge
Ok ig medium wins out by 1 then
It kinda makes sense but like
i wish arrowhead would just come out and say "yeah hey we are restricting some perks due to armour class"
cause then i'd atleast stop hoping and just understand
Yeah...
... shit man i'd even take another extra padding set for heavy
that's how bad it is
I understand why they wouldn't say anything, cause they'd probably not want to feel like backtracking on their word.
considering how long it could take to make meshes for armor i could see them having like a backlog of armor in the pipeline to release and it just kinda ended up not evened out with a month+ lead time to catch up
I could too, lord knows we already have what likely looks like another warbond in the pipe
I mean you can couch that in "currently...."
|| sleeveless armours ahoy||
Art assets usually develop a lot faster than features so their art team is probably just making new armors cause they have the time and it's outpacing the rate they can conceptualize and develop new perks.
Like said i'm not really too fixated on new perks, i just would love more variety for heavy and light
... mainly heavy.
It's so over
Hm?
If people get access to stuff like that
I know there's gonna be some shenanigans
i mean
||its very specific armour sets that are meant to hit more jungle fighter/catachan aesthetics, not a universal thing||
I'm this close to unsubbing from the subreddit about that stuff. I'm only in the Discord to read the patch notes anyway, so I also just stopped looking at anything non-official there, too.
Listening to the fandom, the balance is terrible.
Nevermind that everyone talks about how they're maining different stuff and using varied loadouts, balance clearly sucks.
Video game subreddits are all awful I never even joined this one
I just keep to this place and the steam posts about patches myself
not the discussion of those posts, just the posts
do not go into steam discussions
that shit is a cesspit that makes the reddit seem tame
Factual and true statement
post was fact checked by true democratic helldivers
Reddit is unusable with just complaints about nerfs after any patch and discord seems untenable.
Solid source of memes tho
I will stick around subreddit cause it goes back to funny memes after like 3-5 days
twitter can also be just as bad, specially if you peak at the unofficial media shit
Steam forums are generally about half a step above 4chan in terribleness
nah, illuminates
they had a recent post that really got to my nerves about this "cycle" about a weapon slightly overperforming and it getting nerfed into the ground
course doesn't acknowledge the fact the eruptor's situation is a bug
Yea last I saw steam forums it was bot boosted posts about "keeping wokeness out of HD"
Closest to HD2 community i'll interact with is this channel
what a suprise that moderation makes places more usable to interact with
Source?
i was really hoping that there would be a CE-series heavy armor in democratic detonation, a bit dissapointed it's another FS-series
AAAAGGGH!
My game is stuck in controller controls and i can only walk, shoot and crouch and nothing else in game despite no controller being connected
holy shit this is so fucky. I cannot even bind keys to see if that resets it because even with a controller i can only clear binds, not select them to bind something
divers will see this image and go "hell yeah"
hell yeah
hell yeah
hell yeah
Hell yeah
Hell yeah.
hell yeah
hell yeah
hell yeah
Hell yeah
I genuinely think that's the result of someone playing to fatigue not balance decisions ngl
"basically unplayable" is a massive exaggeration yeah
I agree it’s an exaggeration, but I also think they’ve made some weiiiird tweaks.
Slugger for ex
Railgun also got vastly overnerfed.
Haha I think those were good changes (slugger)
Railgun was overnerfed for sure yeah
I guess I don’t understand the slugger tweak, which is the one that comes to mind
But also I think level 80 is what, like 250 hours?
That's a lotta time in a game that fast
Yeah I'm like level 57 or something and have way less than that
The weird balance change for me is all the fire buffs
While it was bugged
Yeah! Those too.
I thought that was a case of left hand not talking to right hand.
Regardless I’m actually pretty happy, I just thought the some of the changes were odd.
shame we couldn't trick AHS insot making the gas strike do even more damage
I think most of them have been good but the slugger was pretty extreme and the railgun seemed kind of reactionary
Yeah. Those really are the main two
I’m not like thrilled with the quasar cooldown nerf but I get it
That’s just me having favorites
Yeah that one's kind of a bummer but the Quasar was suuuper good and is still solid
I think the nerf was important so it didn't recharge fast enough to get the second dropship of a drop
True but sad
I understand the railgun being dropkicked though. It's perfectly serviceable now and I'd totally run it as supplement if someone else is around that I can trust to be on the ball for heavier AT.
Being able to just POP brood commanders or cut a devastator in half on demand is very nice.
Yeah it handles important mediums super well
and you can free fire it with the tier 4 ammo one
It can also strip Charger legs again
It takes two well charged shots on unsafe, but it can do it
That's... mostly back where it was pre nerf isn't it?
Mm
very iffy about that response cause ive felt like we've been sitting nicely for balance
No it could do that on safe with two back to back shots before
You need to hold the charge for a reasonable length of time to get the same net result now
I genuinely feel like I'm taking crazy pills given the way people talk about balance. There's so much that's viable, so many options, even on high diff
Trust me, im in the same boat penguin
the thing that most shocks me about hd2 balance is that the liberator is good in high diff
I have been running all the same shit with basically no diff and i almost exclusively play Helldive
like, i dont wanna vent about a friend just wanna grab something he said cause i feel
insane that i just dont get it
Ahh ok, I just flipped mine to unsafe and never looked back after a little while so I forgot
Like the only thing that changed for me was being more careful with quasar
"Makes me wish I didn't get the weapon tbh and now I feel like they're just yanking our chain with "oh look its shiny and awesome" then "Hah, we nerfed it into the ground. Buy new weapons." "
This was after explaining why eruptor was doing less damage (he came asking if they made stalkers tankier, i was sure they didnt but then he mentioned using the eruptor)
Also yeah word, I remember when I was checking the reddit for takes last pass for the adjudicator, which I had considered a perfectly fine if bland gun which was a little pinched on ammo
i dont-
how do you have that take away from being told its a bug?
And it was seemingly universally panned as unusable
Later on AH gave it 2 extra mags and set it to full auto by default haha
it had some minor breakpoint issues that felt a lot worse than they were
They also just
Removed its recoil basically
like even as someone who liked the prior one, that recoil reduction was nice
Oh yeah they did reduce that
(I only used fortified armor when I was testing it so I noticed less haha)
But yeah just
Blegh, im really iffy about it cause their balance has felt pretty nice, its horizontal balancing presumably
I'm surprised any studio employee, let alone a CEO would say this publicly to address the vocal concern on social media, earning those community goodwill ranks
I think there has been some "tall poppy syndome" with popular or meta picks, but usually I think those have been accurately assessed as strong/overperforming weapons
Mhm, and even when they are hit they're still usually very usable
You cannot imagine the level of Eruptor complaints that are happening.
Slugger was doing a better job range than the range options, so it got reigned in and the marksmen got a buff later on
Yeah. Seeing claims like they don't test their own game is just insane
trust me mourge, i can
My personal favorite for entertainment factor is that Eruptor was nerfed to make the next warbond sell better.
You'll always get those types, to be fair.
these people getting their whining validated by the CEO might make things worse tbh
Can't forget the "NO NERFS, ONLY BUFFS, ITS JUST A PVE GAME!" crowd.
The one nerf I want to see is Bile Spewer nerf, those mf still "one shot" me with a full bile stream and you have to be incredibly quick to dive away and they spawn so frequently for how deadly they are
Yes I'm actually concerned about that.
Yeah i loathe bile spewers too
on the upside, blitzer shots will stop them from spewing if you hit em while they're lifting their head up
Bile spewers are a tad over-aggressive, yeah.
Specifically biles, cause ill note nursing seem to prioritize melee
I still find them overall fine, but the weird random "Oh, I'm dead" moments aren't great.
considering they make up 80% of my deaths now n days rather than actual threats? yeahhhh im not the biggest fan
I die to random Bilespewer and Hunter Swarms more often than not.
Yea I wouldn't mind if they were kept the same but rarer and louder so you can tell if they're sneaking up on you. They're like deadlier than flamer hulks who are heavy units
Did the Slugger's stagger output get changed? I think I've seen a few posts about how it lost punch mainly.
It get lessened stagger, yeah
Which I personally found odd as I thought it was the sniper rifle like behavior of the gun that was too strong, not the stagger
Bit of A bit of B
I think someone in their discord said it got nerfed and it's the top 3 used weapon for bots/bug which may be true but I think also it'd an early shotgun in the free warbond
Yeah, ironically saw that on the reddit and people are trying to say they're lying which like
i think i'll trust someone who might have actual numbers
They're Too quiet
the bile spewers are too sneaky
Honestly something ill always say
people just
generally have very overblown reactions to the idea of nerfs in general, maybe its my d2 speaking here but god
the amount of people who STILL whine about how handcannons need "so much more work to two tap" in pvp is
fuckin' insane
I do not miss.5s ttk and other insanity in D2
god do not get me started on scrub mentality in d2
Especially because I had to play PvP with about 300ms
Sub second ttks are horrible to play with when you're dealing with NZ ping
Trust me i am the exact same way
And then I would just swat folks with various FRs because that was more fun
I loathe short TTKs in pvp games in general cause it feels less about actually being good with a gun and just catching your enemy off guard
It's a tricky balance
Its part of why i still appreciate that bungie just said "yeah fuck it, bump up pvp health"
Now im not gonna sit here and taut d2 as some beacon of balance, but there is atleast a willingness to just
change fundamentals
Back to helldivers balance though, i really hope we dont just see a "everything is buffed!" patch because i betcha 10 to 1 thats gonna be followed up with a flood of "games too easy" posts
that and the fact that the game has settable difficulty levels
debatably it has too many difficulty levels
We're in full sociopathic hunt down what a developer has done previously and get our selves in a tizzy over it insanity now over balance
What?
Bless developers who don't increase HP/damage of enemies with difficulty
Also correct
Such a pet peeve of mines
That's what people are literally doing
Sorry just
trying to figure out what penguin meant, my brain might be fuzzi-
OH
oh for fucks.
god yeah no, this
this shit is giving me severe d2 flashbacks
twilight garrison moment
I am very relieved that breakpoints are constant across difficulty levels
So I absolutely think that's room for that approach. But it has to be used sparingly, and you have to understand where and why.
A lot of developers just use it as a crutch
there's a certain flavor to 'everything is very tanky' but it can often be pretty dull
Like to go back to D2 - at high diff it turns into a bad cover shooter because everything does so much damage
As fucked as it sounds, do you know the best thing d2 did for difficulty? and this is as someone who HATED them back in the day
the current state of champions is genuinely the best thing d2 has done for difficulty.
An example where it works would be Slay the Spire, where the damage has been carefully tuned, and it forces more interesting decision points on your turns
our subclasses actually interact with them, so we dont pidgeon holed into guns as hard
i would dispute this as someone who has multiple leaderboard GM speedruns
it is often still not actually fun or well-designed at high levels either though :p
I didn't play D2 for long at all but I honestly found the shooting mid at best
(this is part of why I didn't play for very long, aside from the NPE being horrible)
new penis experience
I’ll be the gently dissenting voice RE D2 and say whatever they did with the way primaries feel in light fall actually drove me completely out of the game
lomao
It’s kinda ineffable. It’s like something broke in what made D2 gunplay feel good
I couldnt disagree more myself but, not the point
Still, just worried about where helldivers balancing is gonna go
im loathing the "game too easy" posts
my advice as always
is to just not engage with the reddit or any other social media communities
you can just pretend these people do not exist and it will literally only improve your life
imo
you gain nothing from being aware that there are a lot of people who are wrong about things
Perhaps a better way to phrase is it created the imrpesison this is how you were supposed to play (as a bad cover shooter) even if that wsnt true
oh for sure
either way, it's high lethality etc was not fun
Re: not engaging with social media -= i get that, but if you dont have postive voices singing out, iit can let the echo chamber fester in bad ways
It's all complciated and blargh
in conclusion
play Slay the Spire for 6k hours
true!
and you too will be a better person
👍
I dont like games like slay the spire though
Jokes on you i dont care about being a better person, i just care about being me
While you're not wrong I don't think its randoms like us' job to maintain those spaces
Also theres a difference between echo chamber and "i dont want to have a literal spreadsheet thrown at me because people hyperfixate on a meta to an unhealthy degree"
You're right, mods polay a big job
Like, I was talking with someone and they mentioned want shrapnel (more accurately, splash) on the EAT and i kinda just
didnt
get it? like, thats not its purpose though
I've definitely felt the need to do that in some places as well but its pretty exhausting
I tried to suggest the cluster if they wanted a rocket with more ad clearing power, they didnt take to that cause of the backpack (they like the jump pack, so fair) then i suggested the grenade launcher and they kinda just ehhhh'd it and repeated themself like i was stupid
Stuff like that kinda makes me realize some folk just
dont wanna try out different weapons and just want theirs to do everything
It sounds to me like they didn't really want like advice they just wanted what they like to be better yeah
I guess the grenade pistol might fit that specific combo depending on their main weapon
Getting a good grade in weapon liking
See they mentioned they already run the GP so i was even more confused
like-
between the eruptor (pre bug) and GP, you have
far more ad clear than most people even need
your EAT doesnt also need to do ad clear
A lot of players are bad at balance cause they just want their own setup to be the best
funniest part is they even run CBs
so legit, what the fuck do they want? it just sounds like they wanted the EAT to be stronger than it already is
<@&1206091872716595200> there's land to retake. Meridia and her cancerous children must be driven back. For SUPER EARTH!!!
The_Scavenger_Hater has logged on
... is that me? or....?
I do want the EATs to be stronger and I am very biased, just let me carry both the EATs at the same time
See you acknowledge that bias though
(you're also mostly joking about wanting it stronger)
No sorry we were talking about a person running GP+Eruptor+cluster strike and not having enough
You do this and I think they become strictly better than recoilless, unfortunately :/
Yeah, like
launcher balance is in a very nice place currently
when the spear gets its lock fixed tomorrow
To all the @helldivers2 out there.
With the negative sentiment around account linking, a concern from the team came up about 'is it tone deaf to release a new (paid) warbond this soon?' and therefore we are putting it to a real vote in true democratic fashion.
So please guide us, would you rather have the new Warbond: Polar Patriots:
████████...
we need this for the RR clearly
What kinda nonsense is this
Just buff the RR then the rest of the weapons /s
The hell would it matter if you delay it or not
I think its mostly just an optics thing to him, sorta like "hey maybe we shouldnt be asking for money this soon after the PSN shit"
What are the poll results
last I checked release it on schedule was winning by a wide margin
Majority in release tomorrow
74% for tomorrow, 26% for later
I can't help but think there's some kind of weird part of the fanbase that's for
Fair, i'd only care to delay it if it mean more refining cause i'm not really interested in what it has to offer
I mean, again, optics wise i do get it
but its admittedly an unreasonable fear, most folk just
dont really hold the PSN stuff against arrowhead
I wouldn't want to delay it for no reason
and like, if they wanted to really give the boot to sony they'd have made it free
Looking at all the people complaining about weapons in the replies kinda confirms this for me
Eugh
and then you have these types
Last patch was like 75% weapon buffs for weapons that weren't "meta"
Yeah I think AHS could stand to talk to people less lol
People have such tunnel vision
yeah but they nerfed the omniweapons again!!1!!!
Every last few patches has involved buffing unpopular weapons
Were there any nerfs last patch?
Until the sickle has 11 armor penetration and 1 shots bile titans it's garbage and the game is literally unplayble!
LAS-99 Quasar Cannon
Increased recharge time by 5 seconds
This was the only solo nerf
commenting again how remarkably functional everything seems to be, there's very few weapons I think aren't worth it at all and it's mostly just a matter of being sensible in what stratagems and other things you pick to create a well-rounded loadout
that and uh
skill issues
yeah basically
turns out if you're genuinely just bad at the game you don't do well
This is the one thing that really twists my head, like people get so offended about skill
and it's
this is a hard game!
it has 9 diffuclty levels for a reason!
Yeah, thats
kinda the point, you arent meant to cake walk shit
I'm a good player and i still dont tango with helldive most of the time because that's harder than i want my expereince
actually, scratch that, i am a very good player
I don't think it's hard to meet some minimum bar of competency really, but every time I play with randoms I get shown otherwise
Also a lot of people like, are gullible and misinformation spreads so quickly and people will get angry about something they haven't even tried
I need to stop talking down on myself with this shit
and my bar of competency is like
- basic situational awareness
- not killing your allies
25 damage from the Dominator
Slightly Increased Redeemer Kick
Scyhte/Sickle Mag Count
Quasar Nerf (
)
Welcome to the internet
I dont think im a good player but ive been dragged in helldive enough to have to muscle through it enough that i have to beggrudingly accept that yeah im decent
Oh yeah and the xbow nerfs
my baby crossbow...
That's the only one which makes me sad
Admittedly, the old Xbow was probably OP as fuck haha
People were just sleeping on it
I think it'll be okay once it gets its armor pen fixed but I am gonna miss my "kill 8 scavengers with one bolt" gun
Technically no, there were no weapon changes last patch 🤓
https://www.reddit.com/r/Helldivers/comments/1cn02h0/patch_01000303/
Xbow was actually buffs? Overall? idk
Surprise patch!
🤓 indeed haha
It feels way worse to me now
It got retooled into something else and it doesnt feel as good
nor does it really do that new job well
it may read like buffs but it is a kind of nerf, as it changes the use-case of it. also it is supposed to have medium armor penetration but it's bugged and has none
I think even with medium pen its still kind of just a worse dominator
like if 420 damage w/ medium pen worked right I expect it would absolutely dunk on medium size enemies like devastators, but instead it takes 3-5 bolts
Hard to say for sure since armor is complicated
Just hit the head (/j)
I just miss being able to run around stealth mode withit
Yeah, crossbow is the only thing i felt like they went the wrong way with
but its blast radius is way too narrow for clearing and its damage is insufficient for anything besides inefficient killing of smaller enemies
last I tried it, it was like 2 bolts just to kill a warrior most of the time and that just doesn't cut it
Crossbow they like completely changed it's original niche so understandable they messed up with such a drastic change
Mhm
honestly i dont even know quite how to fix it
i guess just pick one thing for it to focus on rather than trying to do both splash and medium killing?
yeah I think one or the other would be good
I liked the original maximum splash version
Yea even though it was a crossbow it felt like a primary grenade launcher on release
but it cleared patrols a little too well
LIke if you want an explosive that deals with medium enemies, the Eruptor is literally in the same warbond
So maybe shift to focus on splash but keep it a tinge lesser than the original?
I do still find it weird that the eruptor and crossbow dropped in the same warbond
they seem so... similair frankly, well on releast atleast
Honestly I don't want an explosive that deals with medium enemies. I want to be able to make quick and precise chaff clear, like what the original crossbow and plasma punisher do.
with a smaller splash
plasma punisher my beloved
the increased projectile speed is great
i havent gotten to use pun pun in a hot minute
but I just got great satisfaction from killing 5x raiders and oh look now the only thing for us to fight is two lone devastators
three bolts? killed all the hunters for you, team
that combined with infiltrator armor to go raiding solo and ambushing patrols with its silent properties
I tried plasma punisher recently and I noticed strider pilot's increased explosive resistation made the plasma take like 5 shots dead on at worst.
"arrowhead keeps on nerfing warbonds" mf's when you show them the; dominator, scorcher, grenade pistol, spear, sherrif, ext
What about shooting the ground just behind their feet? That was always my tactic with plasma punisher or crossbow.
Simply go around the armor. 
Anyone up for some diving?
Probably in around 30 minutes? I have to cook food once the wife is home, then yeah
tbh the eruptor now just has way too many downsides for the small amount of upsides it has
like yeah it definitely was a bit too "anti-chaff and anti-medium at the same time"
but as it is it's just, kinda bad
it needs more of a damage buff
or AP buff
is it really bugged given what the developer who balanced it said?
anyway, imo they should double down on it being autocannon-lite and give its bullet AP 4 like the autocannon's bullet
yes?
now it does full damage to devastators and can pen hulk eyes, but its handling and bullet speed is still shit
from a developer
also like, "shots to kill didnt increase" is a blatant lie
Was that before or after the CM post?
i saw this shared around after the CM post was first shared
"removed an exploit that let players do more damage than intended" like shooting the enemy????
like, for the most part im fine with the balancing outside of less than a handful of specific ones
Oh boy the same conversation points I get to see
i again think they should double down on the eruptor being dedicated anti-medium/potential anti-heavy by giving its bullet AP 4
by giving it AP 4 it makes it unique among the primaries for being the only one with AP 4, allowing it to fully penetrate devastator bodies and deal damage to hulk heads, and fully makes it autocannon-lite
I don’t think there should be a pen 4 primary
and you dont need to change anything else about the damage or handling, because the damage will be fine enough with the higher AP value and the handling is still absolute shit
i think they should at least test it out
Yeah i share this sentiment too
Also oh no the spreadsheet.
lol
this is the spreadsheet i got that from btw https://invadersfromplanet.space/helldivers-2/
the breaker incendiary actually has AP 4 lol
So the spreadsheet says
That doesn't really seem like the same type of ap4 as the one you want for the eruptor.
Pretty sure every dot-applying weapon/support/etc has pen4+ for application effects only
Most weapon data has to be datamined
Which sounds a lot like "it doesn't" to me
technically doesn't warrant it for a bullet itself.
splitting hairs like that isn't useful
It's what allows me to set Hive Guards on fire
if it wasnt clear ive been joking about that part
also yeah if you look at the flamethrower it has a secondary AP of 4 aswell
Then why bring it up in a genuine discussion?
you have failed to convey a jesting tone, diver
report to your hellpod for another suicide mission
because i thought it was a funny technicality? i didnt think we were in some fucking dissertation examination
a primary having AP 4 may be too much but its worth testing to see how it actually feels
maybe dumpster the ammo even more if having its current ammo count is too much
Or just
don't give it AP4
i fail to see the problem with heavy pen being locked to support weapons
I don't think there should be a primary which can punch through the faceplate of a hulk
I think that capability should be support weapon only
i think they should at least have something so people who bring horde clear weapons can have an answer for heavies outside of stratagems
and the eruptor handles so shittily already
its like 2-3 seconds between every shot, and the bullet is relatively slow with a maximum range
You can already handle heavies using non-stratagems though, either through tactics (shooting hulks in the back) or well placed grenades (tanks). Chargers you matador and mag dump the abdomen.
i already find it challenging to hit a hulk head with AC or AMR and sometimes the railgun
not to mention the grenade pistol, ammo eco may suck but fuck me can it dumpster heavies if you expose the squish bits
i've popped a BT's side open and killed it with 2 before
grenade pistol is basically a pistol firing impacts
This is a non-issue if you run the Best Backpack in the Game™️
agh
sorry, forgot to turn off ping
you... did turn it off though?
I normally keep grenade pistol exclusively for bug hole popping, the ammo economy is so bad I don't like using it unless I need to.
you did turn it off
Like i appreciate the thought but you didn't mess up homie
oh, nvm, I'm just typing faster than thinking today (and also playing FTL on the side)
i just realized i'm fine with the GP's pickup just because it's the same rates as the spear
GP weirds me out mostly just because the blast is smaller than I expect
Notational damage is very high but it seels like it fails to kill things impacts don't
Also, time for Veld and its Ion Storms
I expected the small blast myself so i just use it as a good ol point and shoot
cause a lot of its damage is from the impact of the grenade too
It's more when it doesn't kill nursing spewers
Which I think is the GP's poor durable damage
250 impact + 350 explosive
oh yeah
anyway even with the potential to kill hulk heads imo an AP 4 eruptor wouldnt break anything? like, all it means is you can maybe handle a hulk from the front instead of having to ring around the rosie
Ah. back to this.
i don't know how many times i can repeat myself without getting frustrated so it's likely better if i dip for a bit.
k
regardless, eruptor as it stands needs something as its just kinda bad to use now
ive been trying it again vs bugs and bots and its just, bad now
bugged or not
I don't have anything else to say on the subject
it takes too long to kill the things that other medium weapons can do easily
I might be around at some point, but i am heading out for a walk shortly
at the very least before the shrapnel removal it could kill things like devastators in 1 hit
the walkerrrrrr
rude
I think if you're gonna bow it you should bow out
Fair point, apologies
I haven't had a chance to play much since the patch because of classes but the eruptor hasn't felt all that bad to me
I've only played bots
it takes 2 shots to kill a hive guard now and 3 shots to kill a brood commander
The weird "occasionally kills something at 40 paces" shrapnel wasn't that important to it imo but the damage feels sort of mushy
Albeit it was really weird previously with the charger under-detonation
i never used it for that
like my loadout with bugs was eruptor + stalwart
stalwart as "primary" with eruptor for hive guards, spewers, brood commanders
but now it basically doubled its TTK for all those targets
which is just...bad
should note this is shooting their heads
not things like shooting the underside for the shrapnel to rip the legs off
<@&1206091872716595200> 2 more for the cause
Out of curiosity anyone else having issues with frequent crashes?
?? you good, Adam?
I just restarted playing this after a week or so off and I feel it's constantly crashing to desktop X_X (and I was really looking forward to now that the PSN requirement was reversed)
Oh noo, that sucks
<@&1206091872716595200> wanna diev?
early access
ohh that makes more sense
@winged hearth slot open
hulk bruiser and hulk annihilator!
Excellent Hulks.
Do (and this is VERY important) NOT clone me.
Therre's one that only spawns on defend civvy missions
same as Charger Behemoths
(Techincally it can spawn as an assassination target too)
Never noticed because their fragile war machines don't last more than ten seconds against the might of the Helldivers.

speaking of my baby, the blitzer, do warbond updates bring balance changes? i forget
(also Niles i'm very sorry if I had ping on)
Depends if the patch that adds them has any balance changes
Cant really determine
Hulk Bruiser has an MG arm and a rocket arm, Hulk Annihilator has 2 rocket arms
Oh huh, I guess I never noticed that some are only chucking rockets vs shooting a gun and shooting rockets. I guess big bot firefights gets chaotic enough that it doesn't matter much in the grand scheme of things
There shouldn't be a major patch and balance pass until the start of june
Their cadence is a big patch every month at teh start of the month, which includes the warbond
And then the warbond goes live on the second thursday of each month
Warbond is in about an hour, right?
I will very likely be requesting people to Send Dudes once it drops
You have my <insertvariousgunshere>
yea i just got enough money to buy it, so my wallet is ready
<@&1206091872716595200> Warbond is live
wwowza
noice
<@&1206091872716595200> gonna form up in 5
pog
@stone bridge Cool, you can join on uis then
ashley
ashley

Betray cheese and Thresh.
we done it
#7390-7395 @oblique hazel @modest fiber
it is indeed
pretty neat!
You mind posting a pic? I'm stuck at work for like 3.5 more hours :(
Sure
damng i wanna buy it.. but at the same time i want the new warbond too
these will be here for the next 3 days, the warbond will always be there
but they'll be back inawhile and you might be full on medals at this point
hmm.. tempting
yeah they have been very clear about not having things leave permanently
they may rotate things out for a bit (shop wise not warbonds) eventually but it will always come back
Bahh, 500SC right as the warbond drops and I can only afford the 375 package
Any recommendations on how to farm those?
Play level 1-3 missions. Consider pinging the players here or in the Helldivers discord and SPECIFICALLY mention you're doing SC farming. A typical L1 mission takes sub-20 minutes to clear all the POIs (less with more players) and usually nets 10-30 sc per run.
If you're exceptionally lucky you might pick up a +100 SC spawn
Assuming a 15 minutes per game (including turn around) and a 20 SC average, you could snag those 200 SC in like, 2.5 hours of playing. Maybe more, maybe less.
If you're on tomorrow, I'll be on as well and would be up for helping you farm, just poke me
Anybody compared the new SMG to the old one in game yet? The numbers aren't looking amazing.
The new one is more about it's crowd contorl potential, it stunlocks stuff
also it strobes your eyes really badly
Yeah the new SMG is like the liberator Concussive iirc
Strobes?
Probably giant muzzle flash
Ah
I was hoping when they said it was slower but harder hitting that they meant it would have more damage or armor pen or something
But I guess if it can stun that's good
I need to save up to try it out 
Not muzzle flash - impact flash when it hits. Like a tiny little flash bang going off constnatly when you hit things
It does hose stuff like Stalkers quite effectively
@stone bridge at one point started stun locking one and i just started wailing on it with my melee, it was v. funny
Honestly, outside of the strobe, it felt good to use - like not the most killy
but it'll hose down your targets tpretty effectivey and stagger stuff back
hmm nice
Tenderizer just seems like a bad liberator right now though
I've been doing MO instead of my preferred side of the conflict and I miss smg shield shenanigans
Like i know i'm inclined to defend the dev team in genral, but this genuinelyleft me going "huh?"
"more stopping power"
"has the same damage as liberator"
I was at least expecting idk damage equal to adjudicator
But light armor pen
Better handling than adjudicator at the cost of not having medium pen
Yes, i'm genuinely confused at the tenderizer. the kindest thing i can come up with is like... maybe it missed an update somehow?
Not "literally the liberator but worse stats except for recoil"
it doesnt even get full refills fromthe ammo supply
The only good thing I've heard about it is that it looks cool
There a good list out of game to look over the new warbond?
I'm twenty somethign medals away from the new plasma gun
hoping that lives up to things
impact incins seem nice too
Apparently it cant even kill a scout strider from the front as advertised in the trailer
Flare gun would be cute
Purifier
Damage: 250
Capacity: 15
Recoil: 20
Fire rate: 250
Hmm. A flare gun could be interesting? Like if it was high impact damage, no pen, but also ingited...
yeah, i wouldn't hate that at all, honestly
I used to love the Pyro's flaregun back in tf2
Got infamous with some friends because they'd close to melee range and suddenly get FLARE GUNNED at point blank
which t ended to leave htem going "But, huh, why, that's...what'
(also they were dead)
Flare gun literally fire version of grenade pistol
tbh, i think if a flaregun could close bug holes, that'd probably be bad
Or maybe even grenade pistol but it shoots thermites lol
Okay, Thermite launcher sounds hilarious
I do hope they do somehing for the Thermite grenades
feels like "One shots a hulk/charger with good aim" is a fiar place for them to be
right now they two shot and it's like okay, cool, you can do this faster with impacts?
Firebat gaming
I'm genuinely kind of baffled by how they've been balancing the new stuff in the warbonds
Like in general the balancing team seems conservative with power to the point where they almost want you not to use anything
Like seriously
Ive been really souring on their balancing decisions
Like all ive been hearing is the fire grenade being the only good thing in there
Havent heard much about the pistol
So, starting things off weaker is generally a good balancing decision. You can make things more powerful and people will not complain. If you nerf something even a little bit, people loose their god-damn minds.
That's a pretty severe exaggeration
Concussive smg is alright from reports
Imo
Well this is definitely true, and in general something I agree with, but it also feels like they're just working from a much lower baseline than seems to make sense to me
They just rebuffed the Railgun, they buffed RR/EATs to kill chargers in one headshot, they tuned up the AMR, fire and gas are in incredibly good spots
This is true, but theres "a bit weaker" and "this is literally the liberator but worse in every way except recoil and handling"
And doesnt even match up with the weapon description
Im fine with the railgun now but imo it still needs an extra something somewhere
Like, please don't fall into the rabbit hole of listening to people on the subreddit or official Discord and look at this with a little more distance
Oh no I think the stratagem weapons are really solid right now, it's the primaries and grenades that feel kind of wonky.
Railgun my beloved
The stratagem weapons are fairly good yeah
Grenades aren't wonky. There is Thermite and Smoke that are in ??? positions.
And Thermite grenade is probably the only fire thing that's just meh.
Thermite was very nice for clearing bot towers iirc
But a few primaries, including almost everything from the new warbond, are baffling in how theyre balanced
Because I think I'd just lob one on it and run
Thermite needs 2 to kill a tower doesnt it?
I thought I only needed one but my memory could be shit
I did go back to impact either way
Most of the primaries are fine - I think they missed the mark on the Eruptor but they'll fine tune that and the new Warbond stuff
If anything, Impact and Stuns are a bit on the strong side.
Idk while i dont expect balance to be spot on on first release it kinda sours the novelty of a new warbond if the weapons underperform
Sure you can do a balance pass
But that takes time
What really gets me is the disconnect between the tenderizer's stats and description
I don't really know what else to say besides that they can't get it right every time, and that I think Arrowhead deserves a lot more slack than the community has given them in regards to balancing decisions
Especially given how your average person knows squat about balancing.
I mean in general i agree, but theres something fucky with how theyre trying to balance primaries that just, produces a lot of underwhelming stuff it feels
All I really know is that I want them to buff the regular laser cannon even more because I can't help but always use it
Laser cannon is fiiiiine
it is always a bit weird how people act like its a personal slight by the devs specifically targeted at them in particular if they reduce a number by 9 instead of 8
Yeah some people get way too invested in the numbers of a fictional gun
I strongly suspect that the tenderizer fell victim to the recent buffs for the liberators, in the sense that it's balanced vs pre-buff liberators.
Yeah thats what ive been thinking
It didn't get updated at the same time because it wasn't out yet, but really needs it.
Sucks they didnt catch it
And will get it in the next round of patches, I bet.
Also there may have been a rather big event that kinda disrupted the development cycle for this warbond.
Something, I dunno, utterly community shaping.
Might not have been able to, I think. Some of the big patches get frozen ahead of time to push them out to the consoles, iirc.
So the pre-buff state is ready and gets pushed out, even though they know that some numbers are now off.
Again, I bet they'll change that right quick.
Idk how AH is set up but regular devs shouldnt have been pulled into discussions with the whole sony thing, that feels like something upper management would be handling?
The devs have consistently shown they're willing to fix things.
AH is a small company.
Yeah and with the CEO saying he's not satisfied with balancing either, I can't imagine we won't see some fairly big changes in the next patch or the one after that
Looking at the pistols stats it looks like, compared to the senator, it trades the medium armor pen for better magazine
I think thats a fairly good niche
Imo the tenderizer should get slightly worse handling than the liberator but get the same ballpark of damage as the adjudicator
High damage dealing light armor pen AR
considering its called the tenderizer it might have quite high durable damage to blow off chunks of enemies?
Will have to see
Also, to be on my own thing here for a bit, how's the actually important part of the Warbond: The booster?
My friend got me this game last night and I was having fun until I got my hands on a flamethrower.
Then I had some kind of religious experience.
Flamethrower/Jump Pack is such a fun build
Zipping around like a pyromaniac flea will never not be fun
Concussive needs more love
Flamethrower good.
It was a pleasure to burn. To see things eaten, to see things blacken and change. I saw the bugs’ mounds jump up in a gorging fire that burned the evening sky red and yellow and black. I strode in a swarm of fireflies. While the bugs went up in sparkling whirls and blew away on a wind turned dark with burning.
So yeah I think I have a favorite weapon.
The default assault rifle was a lot of fun, too. I always like seeing a default gun that's actually punchy and enjoyable.
God i fucking wish they did not obfuscate all the weapon stats
It does not encourage people to test things out
It encourages the people who hardcore care about weapon performance to data mine that shit
And only hurts casual players who can only go off of the in game stats
The testing is too unreliable.
Is there a shotgun and is it good?
Several, and yes.
Like fucking darktide's weapon stat screen is leagues ahead of hd2's its not even funny
fucking sick this game rules
All the shotties are great
To good
There isnt really a stinker among them imo
Doesn't Darktide basically not update?
I want a shotgun that reduces whatever I point it at to a puree, so I'm happy to hear that.
Darktides been putting out consistent weapon/talent tweak updates when theyre not on sabbatical for holidays
And honestly it feels like they have a super solid idea of how to balance the game
Most everything is viable now
Coming down to preference on weapon play style or how you pair it with the many talent tree options
Out of the hundreds of weapon tweaks there's not been more than a handful that ive gone ???? on
And like darktide has even more weapons that are kinda samey than hd2
Given a ton of weapon types have 3 variants to each
But theyre still differentiable enough
And still roughly the same power level
It still comes down to personal preference
I'm an incredibly easy to please player. I tend not to look at stats and I like when I point a gun at something and it dies.
Seeing more people say the smg is p good
People saying slow down goop and hunters arent a problem with it
Was gonna say
Shame the dude is a shit
Pummeler w/ shield 👀
o-oh
What happened? 😦
He associates with far right fuckheads including a white apartheid dude iirc
One of my friends met him at a competition and said he had a pretty rancid vibe
It keeps happening
yeah its a shame :/
Reminds me how recently I dizcovered Chadverse(a sword/medieval historian youtuber) was shown to be very... far right and had horrible opinions
But as an counterpoint i discovered an amazing LGBT fencing youtuber
Sadly a lot of the youtube HEMA scene had some pretty horrendous eggs. Anything related to firearms I've basically given up on
<@&1206091872716595200> i wanna get some medals for the new warbond whos down
im assuming itl just be 7s
Crashing in bed, sorry
yeah no problem
So tenderizer might be bugged
Salty title not mine, picture relevant
it looks quite neat tho
more like tenderizer stats were fine before the lib buff
Join the GunGore telegram chat, is very pro LGBT
the only thing thats "bugged" is it having an older version of the textures
I think it looks cool and I’m sure I’ll use it once it isn’t a worse liberator.
well its more accurate and has less recoil i guess
That reminds me,
Bike update when
Also can someone remind me - do all primaries get full ammo back on using a resupply box?
why does that bike have what looks like a 23-1(if not a KPV) mounted on it?
i mean there was a bike made by french that had an anti armour weapon mounted on it, quite funny
Impractical
But funny
almost all of them, with some weird standouts
the plasma punisher and new tenderizer, for some
both get 50% which i assume is not intended
Ok cool, I couldn’t remember if I was confusing that with the ship upgrade that made all my support weapons fill up
Thanks!
Necessities breeds inovations 
apparently a railcanon and 2 - 4 AC rounds(to the abdomen) is all it takes for a BT kill
AH shipped a gun in the wrong color, this has gone too far! Literally unplayable my computer refuses to launch HD2 anymore until they fix it
~~meanwhile i actually can't play the game anymore cause the controls don't work 😔 ~~
Random but strike throughs go through emojis?!
the emoji got hit with the supreme divine art blood-sated sword soul
you can apply most formatting to emojis
The magic of UNICODE
trying out the tenderizer
its pretty pinpoint accurate but its an ammo hog
frequently reloading
it definitely needs more damage imo, just a small amount
all praise the consortium
I think the tendy is bugged, since I hear it still only gets half ammo from supply boxes. That may help with the ammo issues
i mean even with that it still consumes its 10 mags real fast
HEAVY
ENGINEERING
KIT
That FUCKS
Anyone given the new pistol a try? That's the thing I was most excited for and I wanna know how it performs
its on page 3
i need warbonds
<@&1206091872716595200> the war effort needs you! to help me get warbonds
I need the medals but unfortunately work is undemocratic ally necessary
Give me like 30 minutes
What are the new pistols stats compared to senator?
I remember senator has 175 damage and 6 rounds and I believe medium pen?
Hmm yea I guess since senator is med pen a better comparison for the new pistol would be the base pistol?
Unless the new pistol has a secondary mechanic I don't know about it's just a pistol that shoots bullets right?
I can't wait to try out the new energy weapon it seems really cool
Footage of the new smg makes it look reaaaaaal nice.
Unless they slipped in something last second, nah its just a higher damage light pen pistol
Which i mean
its got well over 100 damage our other light pen pistol options
Likely any case where i use the senator is gonna be replaced by the verdict
Oh yea 75 damage compared to 125 is big, in guessing it's supposed to full a niche between peacemaker and senator
Mhm
I do not use peacemaker enough but I wonder if there's enough breakpoints where peacemaker would take 2 shots to kill something and the verdict 1 less
is there word on the tenderizer yet? is it shit?
Brutal way to start that assessment tbh
it is shit
ok i restarted my pc and it seems to work now
love it when technology arbitrarily does not do the one thing it's supposed to do but then does it for again no particular reason
real tbh
was about to do some hymns if it didn't work
trying to coerce my poor computer into working makes me feel like a tech priest it’s great
sounds like a jet engine because i’ve been putting off cleaning it, explodes when i have too many tabs open (more than 2) but damn i WILL run cyberpunk and helldivers on ultra
i should see if i can actually run it on higher settings now
when i first got the game i had to do some finagling to get it to play smoothly
just cause it was trying to commit murder on my CPU by eating it alive
yeah i have to take my computer apart it runs everything kinda shit rn
SAME
and like my computer is pretty good
not like beefy or anything but it runs everything i can throw at it just fine
but Helldivers 2 was just a fucking CPU monster
yeah mine works just about as good as it needs to but recently it’s been dying
there’s prolly an insane amount of dust in there
Still convinced it is bugged, ie does not have intended stats
Looks like it is an old build of the weapon, or at least one that wasn’t updated after the lib buffs
Man i kinda love the tenderizer
little surprised since i wasnt that impressed with its intial showing
has there been any news on the steam region locking?
what about it appeals to you?
i’ve not used it yet but i’m aching to tbh
wdym
Workhorse, doesnt do anything special
ahh ok
i just like infantrymaxxing
heavy armor, assault rifle, AT4s, supply pack, HMGS, and i have become heavy infantry
I personally love it, but ive noted most dont, adjudicator moment for me
adjudicator is so fun
Resupply doesn’t work correctly for the gun, the colors are off, and as far as I can tell the stats are just liberator but worse
Personally I love a good RR or AC over an EAT, but I entirely respect that. I should try supply pack-(H)MG.
Obviously if folks like it I’m not saying not to like it
I’m just saying it seems bugged to my eyes
Release adjudicator
hmm yeah that does point to a previous build or something
the eat’s got that aesthetic tho
make it the FAL it was meant to be
True, just.. Never liked disposable AT options myself, if I'm going into it, I'm going into it.
[Reply to:](#1204832579287519292 message) the eat’s got that aesthetic tho
oooh
Pummeler feels fantastic by the way
could maybe use a slightly lower ROF, or just give some more love to lib con
oh good
I wonder how good it'll be for ballistic shield builds...
In particular I'm hoping it can stagger rocket devs well, I've always struggled with them using the shield
Fucking great frankly
<@&1206091872716595200> dive?
Personal remark
while i like the tenderizer i do think it needs just
10 more damage? and the pickup to not be weird
puts it at 70, keeps it as a nice middle ground between the liberator itself and the adjudicator
Which would be a nice middle ground between high-capacity rapid-fire, and low-capacity high-recoil
I know 10 probably doesnt make it hit any new breakpoints buts a matter of feel
You know what's funny, this warbond would be a decent bit better before the last hotfix
(also admittedly breakpoints can be iffy to rely on in proper heat of combat, conceptual versus practical and all that)
I'm thinking many of the warbond's stats were determined before the big buff patch