#Helldivers 2: For Managed Democracy!
1 messages · Page 69 of 1
Baffled that the microtransactions in there are negligible anyways
Despite everything
Technically it wouldn't have been legit either way. The Store-Page never said a linking was MANDATORY.
Shareholders really like battle passes and microtransactions these days
also im dying of laughter, ceo of Arrowhead posted this
thats the reviews on steam
But look, HD 2 releases battlepasses every couple months.
Oh it's every month
They've kinda flipped it on its head, I hope other game dev companies are actually watching
They can't not be at this point, though
And each of them costs a special currency so people can't see how much money they would actually pay. It's the microtransactions 101
And the shop is even timed
There is a pack of super creds that's exactly the amount you'll need for a warbond. It's like 15 bucks where I am
You definitely can know how much money it's worth
Yes, but the shareholders dont need to know
gods I enjoy this man's sense of humor about everything
Oh, yeah no
Please god don't let your video game shareholders do anything, their touch corrupts
i hope we get that as a cape called some shit like "The Power of Collective Unity"
I imagine Sony gave Arrowhead like a list and they were.
"Oh yeah. We will definitely implement all points" Winks
As soon shareholders get involved things go bad like milk
so i just looked at the retweets and-
PPPFFFF would be awesome
There was a HD-1 Cape with that pattern
Just a different colour scheme
Oh wait. Nevermind
nature is healing
Who wrote a bad review today?
idk, prolly folks who havent caught the news yet
i flipped my review back to good yesterday
<@&1206091872716595200> We got room for 1 more
lmao
The best outcome happened bless the indomitable human spirit
HAH
Sony was Helldiver's creekmire and we should get a cape for it
May the 6th should be freedom day in lore for you know nondescript celebration for victory against tyrants
There's a cape like Tyrant Hunter or something like that, I'll be putting it on when I finish downloadingh
Also wonder how long until it goes from overwhelmingly negative to overwhelming positive, I believe it's a mixed rn
If it's 3 days it's gonna be the biggest review whiplash in gaming history from positive to negative back to positive in 1 week
i don't think it'll fully recover just because there will be a large number of reviews that will just stay as is. But i could see a 80+ again
The real plot twist is Joel planned the whole Sony thing with an IRL MO because it'll be nothing compared to the illuminate /s
I think the graph lags behind a little. Half of the negative reviews when searching show up as positive (having already been changed) when you click on them.
May actually continue to see some 'negative' reviews being posted as well, since I dunno if the dating of steam reviews are 100% accurate
especially when you have 90k+ being made in a single day
Gonna change when iget home
Also, once again I see people not understanding the fundamental differences between the Bot Front and the Bug Front.
"Why can't the bot players just focus on one planet?"
"The bug player can focus on one planet just fine!"
Wish I could bring Genghis MK1 to the bug planet
It's important to remember that the quarterly isn't until june 30th, so they could still pull shit
So is important to make an even bigger stinker if they try to pull this shit again
I plan on getting super citizen for Arrowhead's sake.
Especially since the announcement was worded in a very legalese way that basically said "We won't do it at this deadline"
yeeeeeeeeeah
We should definitely helldive into Sony's HQ
Just gotta get a few thousand new helldivers out of crro to replace the old ones and leave reviews
God, I hate immediately being overtaken about talk about how the bot front can't get as organized as the bug front, and how we keep screwing up our major orders.
I don't think people understand why the terminid front is easy to organize.
Have we really been screwing up major orders though?
Because they've never had to deal with more than, what, 3 planets being available to dive in at once until the most recent MO? And guess what, the exact same thing that happens on the bot front happened there
I thought we won the last few
points at the weapons.
Bot front says the same about the Bug front.
It's almost like the bot front explicitly has a narrative of "holy shit there's too many, just dig in and hold what we can"
Crazy
The blueberry Zerg will follow the major orders as directed
Also, we have been losing major orders a lot lately
It's true about both fronts, the Bug Front just hasn't had the pleasure of having a bunch of planets to dive on at once until the MO. And as soon as the MO happened, they started diving on a bunch of different planets at once.
So they got to have the fun of "Why are there 12k on Erata Prime doing nothing while we're tring to take Fenrir III?!"
Yep
Where are our divers?
working : (
Currently, 65% of the game population is on Hellmire.
And we'll lose it sixty more times if need be! Wait-
Everything is equally at 0% liberation on the Bot front, so we just have no idea where to go there.
If we lose the planet that means we can win it back again, that's more a whole 33% more victories per planet
But also is there a reward for reclaiming planets outside of MOs
We can win it back if Joel desires so
No, and it makes it so we can't drop on that planet for a while.
So we're actively disincentivized from taking, say, Marfark.
Oh hey, the Bot problem is starting on the bug front. New MO.
Back on angels venture and heeth
Sounds like the negative review chart is going to become a cape lmao
A shame "Tyrant-Hunter" has already been used as a name
Fighting game player spotted
HAHAHAHA
[1+2]x3 and [3+4]x3
With love
-King
Wish you a very nice
:V
As if the universe wants to reward me, the bot front is immediately in chaos
"wtf why is the blob still on Hellmire"
6246 P 62486 P :3
<@&1206091872716595200> i summon thee
Found the one I was looking for finally :v
What the flying hell is that one from
Is that the Exterminatus stratagem
Some people think arrowhead are, in general, corrupt and evil
thats the steam reviews
Yeah we're not meeting that one.
I mean overwhelmingly negative to mixed in less than 12 hours is good imo
room for two more <@&1206091872716595200>
It took 3 days to go from overwhlemingly positive to overwhelmingly negative
Found this in another discord
That looks very nice
now that is amazing
i'm hoping in a day or two once the reviews level out we'll get designs with both sides of the review bomb
I agree
Glad he's alright
also this
<@&1206091872716595200> you should join us NOW
will toaster hit me with a 380
Just 380 at him smh /j
mutual 380
Have a 380 cooked in your hand so it's MAD when you drop it and die
New war info
All 4 players throw their 380 when extracting
Can Pelican 1 extract faster before the CPU burns and dies?
We shall see
Interesting that we now seem to know that terminids use spores to move between planets
So that's what happens when the Tyranids have an Ork only diet
is this what happened on octarius
How? Does the spores just get ejected into space until they hit nearby planets?
dunno, but somehow spores from meridia are getting to nearby planets
My theory is that the FTL bug juice allows them to warp the spores between planets
Very possible
Local Charger drinks a bunch of FTL bug juice and FTL jumps into a Super Destroyer fleet, destroying it new Star War hyperspace style.
or super earth is just lying, again
Preposterous
They would never, clearly
Spores was the methods they used to colonize other planets in Helldivers 1, pre-super earth control/farming
I thought they had control even back in the super earth days because players discovered human construction on the "home" worlds of the terminids
I thought Terminids were found on multiple planets near their home world
yeah terminids had their own (unknown) method of space travel in HD1
And weren't being farmed or anything
The plot there was that the terminid worlds were being invaded for their resources
What I'm saying is that there's pretty good theories that hd1 was the same, super earth losing control of the terminids
maybe not farming at the same level as in hd2, but preparing it
Also, reminder that losing the galactic war is okay
I don't remember any implication like that in HD1
It'll just restart anyways
wars over, long live the war
The Helldivers Galactic War chat is still losing its mind.
I want to see the narrative if we like get pushed back really far by the bots
Some people are trying to push for the defense so we don't loose the only supply line to one of the MO planets.
Other people are saying "No, follow the blob and take Heeth, it's the only way we'll make progress!"
And then there's the ever-present cry of "WHY ARE THERE SO MANY PEOPLE ON HELLMIRE STILL?!"
Doesn't help that there's no way to see supply lines ingame
i mean thats a solid line of reasoning for this game
i mean this is a very justifiable one
like seriously guys we have a bug major order
leave hellmire be
maybe it'll also become a super colony and lose the fire tornadoes /joke
Hellmire is currently the third most populated planted, with 9.8k
We need to do what we did to Malevelon Creek with Hellmire, throw an MO at it to finish it in like a day then we have no more hellmirers
Yeah but then they'll just gravitate to a different planet
cycle repeats ad infinitum
This is true
Current state of the MO:
How many days do we have for the record?
3 days, 20 hours left.
they should pull the thing from guns of Icarus where the community can vote up certain people to be able to put go here markers on the map
Field commanders
was an extra good mechanic as the game had a dedicated button for queing up for things at those markers
Acamar is currently considered a lost cause, as we'd need more than 60% of the players there to take it.
Outside of MO most players basically don't know what to do since supply lines aren't visible so they just pick planets, having a community voted top planet be extra glowy for casual players for each bots and bugs would be good to coordinate playerbase when there isn't an MO
But yeah. It does me good to see the bug players get the chance to realize how hard it is to actually coordinate when you have more than 2 or 3 competing objectives.
I'm more surprised that so many people are avoiding Heeth to go to Hellmire. Used to be people avoided hot planets like the plague.
Fire is in season
i dont want to take the orders of Super Rommel Jr.
Also, to show how silly the Hellmire thing truly is. The total number of players on the entire bot front is 10k
There are nearly as many people just on Hellmire as there are trying to desperately stem the flow of the Automatons.
Hilarious
Yeah, planetside 2 showed how bad an idea this could be
I appreciate people being hard enough to mass on hellmire haha
eh, PS2s order "markers" generally worked okish, just the order chat was a bit too toxic to work.
A global "strategy" chat sounds like hell
Absolutely
tho i loved shittalking in yellchat 😌
I think maybe making actual squad or battalion organization would be neat, though I'm not sure how that'd change the community
The idea is neat but wouldn't, by the current positioning of players, just lead to the voted player putting the marker on Hellmire anyway?
We need a lore accurate managed and democractic voting system where you asks you a bunch of random questions and it picks 1 bot and 1 bug planet to vote for you for community voted planet.
And the algorithm should be as obscure as possible
Mmmm. Managed.
Also, confirmation from Spitz that we're also transmitting spores by traveling.
call it the Joel algorithm
Nah fuck that, I'm in the camp of chaos. Keep things as unclear and ambiguous as possible.
The less I have some unnamed players in my ears the better
explains why they implemented the gore staying on the armorafter a mission
yep!
Surely there could be no consequences from the Super Destroyer Shower Module being removed to fit in an extra hellbomb
Other than it being rad sick and cool beans
You wake up and there's a warrior growing in one of the cryo pods
can i pet it?
Wouldn't it be funny if you could like spend Requisitions on a shower subscription and if enough players do that it'd reduce the bug's spread because the spores on our armor aren't spreading via super destroyers
That's not the worst part. How many civvies have we extracted from Terminid worlds?
i mean, i'll buy 10? what else am i gonna do with the req
Next you're going to tell me those chopped up bodies aren't murdered Super Earth loyalists but the unwanted remains of people who automatized voluntari- [TRANSMISSION INTERRUPTED]
If we can't afford showers we can always just go for the First War of Armageddon route
I'm not a big fan of the government
30 on 30
Let me speak to the people
They need to hear this
But yeah
Not hopeful for this MO
Ngl I hope we lose harder
I want people to start getting scared of losing the war
Then they realize it's just
I want the supercolony to be ||how they introduce Hive Lords and other bosses||
first i want the buggy
i want to sit in a buggy driving circles around a 200m tall giant enemy firing the machine gun into it
very fun
Moby Dick but it's John Helldiver firing his Spear at a Hive Lord that's been evading him
Y'know
I hope we get more water stuff
I want a harpoon gun
Let me fight the water bugs
I mean more the leader personalities that showed up, and how all of them got put in a chatroom together
There is an untapped bug supply in the ocean...
Let the Hell Divers dive
what was that movie called? the one where dragons came back and the US military brigade landed on the british isles and attacked dragons with humvees and tanks? i want that. I want Micheal Bay Transformers US Military vs Giant Decepticon
I still love this, btw.
A shame tyrant hunter cape already exists
Indeed. They'll come up with something good, I'm sure.
Tyrant's lament that will get someone fired for sure
Servant of Meritocracy
Voice Of Displeasure
United Actions
"Anthem of Freedom"
Democracy Manifest
Eh I'll still wait for a confirmation thats more solid than gif posted by a CM.
This perk makes Sony's attempts to be greedy fail 50% of the time
"review bomb"
Dropping a 500kg review bomb at your publisher
v>vv>vvv
Babysat a LL6 for a couple missions and they were a cool guy
I like doing that. It’s fun
(Not me using lancer terms for Helldivers)
Against bugs it's fantastic
If you point it at a patrol and fire it will usually delete them all before they can call in a bug breach
Amazing for playing with randos since it preemptively stops breaches and the possibility of breach loops and getting stuck in one place
It's not bad against bots but can struggle to handle massed devastators
And bots often spread out more
If you fire it at a dropship filled with troopers they're good as dead though but yea many medium bots will survive the airburst launcher
also; pay very much attention to what weapon you are holding
this thing needs SPACE
i haven't really messed with it too much after the detection patch - how much more lenient is the airburster now?
it's less likely to self-destruct on objects and teammates but just the AOE itself is enormous
I have been soft banned in my little group from using the airburst
A lot more, i've never been killed by an errand premature burst. If I did kill myself with the weapon it's cause I definitely chose to fire it really close
the first day it dropped it was kind of a prank weapon
Yea pre-patched I used it for like 2 missions and killed myself 3 times, fired at targets really far and it just blew up in my face basically
Its REALLY nice to have 5 eagle clusters to fire out though
Thats how I look at them tbh
also real map dependant
Yeah I've only teamkilled when it was my own fault
Although you already get 5 eagle clusters with eagle stratagem, but refillable clusters are nice
i wouldn't bring it to a jungle
Don't shoot at things closer than about 20 meters
Now i can have 10
Be a true helldiver and bring both eagle cluster and Airburst
There will be no ads
And don't shoot at bile titans

The bouncing submunitions go EVERYWHERE
Also i love love how many you carry
i love the look of the thing, the rockets, the explosions themselves, the fireworks on an airshot
And the silloette they make is also appealing like the spike poking out the back
Yea the "buff" to reflected munitions is kind of stronger and makes hitting armored targets with cluster/airburst rockets much deadlier
Reloading doesnt have a in between step except though i think
At least not 3
Because RR has the eject, load, lock
But i feel like airburst is load and thats it
Not load, twist
I don't think i've ever seen it, but does Airburst have team reload? 👀
Yeah its avertised in the little example as having one
Simply wipe out anything without armor within line of sight
yes but it feels excessive most of the time
But imagine 2 helldivers being team reloaded with airburst and tanking frames
SPEAR is still my baby
Nothing better than a Javelin rocket launcher (I wish I could make the rocket punch onto the top of the tank turret)
If spear had better lockon i've love it so much
It would probably replace Quasar for me
The annoying thing about the EATS as much as I love it is I had running back to the 2nd EAT when there's more than 1 threat
It would be too good but if there a ship module that lets me pick up both EATs I would retire happy
helldiver discovers usecase for the commando, 2024 colorized
I wont go on my spear tyrade again i just have to agree and hope it becomes a weapon i dont need to do a prayer before everytime i fire.
Once its reliable to at least FIRE its going to be my go to for bots
Being able to sling the second eat on your backpack slot would be so nice
well... that is called the recoilless rifle
not really
The SPEAR is the kind of weapon you gotta go "well maybe I can threaten you by acting like I'm swapping to something else"
I think reloading that thing is worse than running for the second eat lol
Like with a slow loading program
Another change that probably would never happen is 35 second EATs pod that only drops one EAT but the hellpod can't hurt enemies.
I want to play DDR
Imagine a weaponized version of the minigame on the destroyer
as long as you keep doing correct inputs without fucking up it keeps popping random shit around you
380mm barrage but you have to input a stratagem for every strike
380mm shell
Same area targeting as the barrage (throw, it hits somewhere in a wide area)
You have 10 until you need to rearm
380m strike, hits where you throw it and a random point 380m away
I do kinda want a 380 burst where it's just multiple 380mm shots in a decently tight cluster fired all in one go
Imprecision orbital strike
"Delete Bile Titan"
God that reminds me, i hit a new record for how many titans i headshotted in one mission with the spear today
6
Democracy smiles upon you
I wish Spear consistently targeted weak points if it can see it
You got a weapon that locks on and sometimes it just body slams a titan
Mm... i don't personally want that
i'll be happy with just more consistency, but specifically weak spots feels dull
make me work for the trajectory, not the lock
I mean if you have to work the trajectory, what really separates it from like a RR
THE CAPE IS HERE!
Not the actual cape
||https://fixupx.com/helldiversmedia/status/1787537227066876235?s=46||
That's not an official account, no cape yet
i like this one better https://twitter.com/CidPsych/status/1787566427794252117
Damn , pardon
Not affiliated with AH, fake cape, bought verification checkmark
I thought HD media and HD alerts accounts were cool.
Until they started posting their opinions as well
Iunno
more fire and forget capability? the main draw lock on should have rather than a freebie weakspot hit respectfully?
My concern is weakspot locking just making it better rather than another option
Freebie hits exist, 110 rocket pods and orbital railcannon
110s have limited use before reload and railcannon goes on cooldown after use
Not to mention 110s can be... unreliable in my experience
But yeah i do wanna mention like
when spear lock is fixed, you can lock on from 200+
its got fuckin R A N G E
Does it lock on from that far
And i
really dont like the idea of being able to just sheer a BT's head off with minimal effort just cause i brought the javelin
Yes
i have had it lock from that far
both on buildings and live targets
What do you do to have it lock on further than like 80m
I feel like I always have to get that close for lock on to work
Iunno, i typically make sure i can see the bottom of the enemy and if needs be find an elevated surface
the second helps less than the first
And the first is frankly optional on some targets (Aforementioned BTs)
I wont defend the spear against the fact its inconsistent, but i'd rather that be fixed before we slap on other buffs
One step at a time, yknow?
I apologize, am i coming on strong? i hope im not
Not at all
i just dont.. want the spear to get overtuned and then get its knees broken in
Not saying arrowhead does that often, its more just experience with other group's balancing
I think the only buffed weapon that was then nerfed due to being overtuned thanks to the buff is the jar dominator
Even then it went from 200 damage to 300, then down to 275
And even then it was a very minor damage nerf
But, yeah
Ultimately i would like to see the lock on fix before i air on the side of any buffs
cause im just cautious of "oh hey this BT is about 200 out, lemme just dome it"
I'd agree
i say this having DONE that, but it feels better when you do it yourself rather than the game do it
which i know that sounds weird cause yeah its a lock on, but its center of mass
Oh also this is a change i just really want cause its so stupid
please remove shriekers from the spear lock list.
gunships are one thing, they spawn one at a time
RIP
Its so crazy to me that the spear locks on to shriekers, but not their nest
I've stumbled on this guide to the SPEAR targeting a while ago, may have changed since (April 11, 2024): https://www.youtube.com/watch?v=TIFM401niIo
Become a Spear Legend! This Helldivers 2 Guide will help you master the Spear without needing an update to improve the lock on system. As a Helldivers fan I think every weapon has it's place in bringing Glory for Super Earth!
Quick Note
Just wanted to answer a common question in the comments below. My line where I say "it's not broken or ...
It has immense range, but really wonky targeting
Yep yep!
i didnt know anyone actually made a spear video, well one that didnt instantly dunk on it
I think Spear could use some love besides lockon cause as I see it, it competes with RR as they're both anti-tank backpack reload weapon. But RR has more ammo and fires quicker and now RR can one shot chargers to the head and hulks also to eye.
Yeah, but the spear has its range, so thats my big concern with doing much to it
i really dont want it to get turned into a "fuck you 9000"
RR has range, it just requires aiming
The Spear does like prioritizing weakpoints. It doesn't exclusively do it, but it does like going for them more on the really big targets.
I will note, yeah if its able it seems like the rockets "tilt" to weakspots
its not a unique lock, it just kinda seems to veer towards it
i dont know if its intentional or a side effect of COM targeting
EAT is still my go to for anti-armor, and will probably forver stay there because if I play my cards right, it's a 3 heavy kill.
I think the SPEAR targeting system, even without the quirks, would be a self-limiting factor compared to free-fire options.
I will also note my love of pairing the spear with the GP
So fun thing i learned, when their armour is blown off, the GP does mondo damage to squishy bits
Like a change i'd make as an armchair Helldiver is 2 stage lockon, first stage is it's current and works as it does now and you can fire it here, after first stage lockon the 2nd stage takes a while but it'll auto lockon to weak spots assuming it has LoS
Mm...
i dont know i just
i really dont want "fuck this guy" and it basically be a glorified sniper
Mmm, and it's already incredibly accurate at really long ranges when it dosen't run into targeting issues
I already have a "Fuck that guy" slot, it's the OPS
Aye, thats why i really dont want specific weakspot targeting
I just think its fine if its the less liked of the 3 launcher options, not everything needs to be better
Needs to see the whole structure to reliably lock
Same deal as bot outposts, rog
My perspective is time is valuable in HD2 and Spear could be a weapon that could be strong but only if you have time. Like on paper Quasar can fire more shots than RR/EATs in a minute but what makes it balanced is it's chargeup time which at higher difficulty it's hard to have like 3 seconds of not being shot which is why the EATs/RR is still used cause those can be fired nearly immediately in situations where Quasar would be really clunky.
And thats a fair perspective but
i wanna ask, why does the Spear HAVE to be better than the RR?
Why cant it be its own thing that some folk just dont use?
I don't think any anything in HD2 should just be less good.
It can still headshot and instant kill BTs
its good, its just got its cost.
You dont like the cost, theres nothing wrong with that, no?
I think the main benefit of the Recoilless is no time wasted on locking/finding a good spot for lock, and isn't affected by smoke/weather.
Yeah, and the spear has fire and forget primarily, and more damage on some of the biggest targets
The spear has both more damage and more penetration than the other 3 AT weapons and is more consistent (assuming lock on works) at long ranges
It can 1 shot cannon turrets whereas others need 2 to vents or 3 from frontal armor
EAT has a relatively low cooldown for a Hellpod, and gives you a couple of shots.
Recoiless can be reloaded.
Spear has 8/7/6 AP whereas the other AT options have 6/6/6
Quasar never runs out of ammo.
And does 1000 damage while others deal 650
When we get even tougher enemies the extra 350 damage and penetration will likely start mattering more
Like (datamined) ||mutated bile titans||
Im thankful someone else sees my perspective a bit
i think my only problem with the spear is just that getting screwed by seemingly random factors is not fun or interesting
i've headshot enough chargers and titans with it to respect it as a strong option
idk enough about how the AT options interact, but the free-fire factor should probably justify more damage (/AP power?) than the Spear, or something else to justify using over lock-n-go.
Thing is the spear just cant fire unless its locked, so it just
does more damage/ap
Its more time consuming but puts out bigger numbers
Extra range and propensity to prioritize weakpoints. The lock on is the only real problem. It's like the flamethrower and DoT bugs: Without that issue, it slaps.
Buuuut I'd still rather EAT/Laser Cannon. Just the weapons I prefer.
Laser Cannon just works well against most things when you know where to hit, and is a good all-rounder.
And also the answer to pretty much all heavies as well: Autocannon.
Nothing wrong with preferrin' other weapons
sorta the whole point of how arrowhead tries to balance the game
I like the concept the SPEAR has, but I can easily see it getting unplesant in HD2's swarm situations.
If you're willing to take the extra time, Autocannon will provide what you need.
Thats... sorta the point though
its a lock on weapon, you dont bring lock ons for swarms
swarms do not give you the time for a lock on, so you bring something else
by picking the SPEAR you declare yourself to be king shit of AT mountain
which is fine
You got a team for the other things, ye
Yeah!
really the only heavy weapon I side-eye these days for balance reasons is the AC, specifically because it is such an all-rounder
the tac reload on that thing is crazy
Maybe but i also dont want to see it nerfed
Mhm
The big thign about Autocannon is that it'll take longer to do the thing than the specialized tools.
Blegh, thats admittedly another big reason im cautious of the idea of overbuffing the spear
Laser Cannon seems pretty wacky, but really counts on stun grenades on hard targets
It can cover a lot of bases, but you'd be better off doing that thing with a specialty tool.
Or distracting teammates.
I think the main thing the SPEAR needs is less jank lock-on before other adjustments?
yeah
Yep yep
laser cannon also has hilarious usecases for bzooping various constructs
see how it performs when its consistent before pumping more into it
seeing teammates just sit in the back of the map beaming spore spewers is pretty funny
God, I love the Laser cannon.
I've just been running Stalwart a lot.
Because Eruptor primary.
Ill admit its hard for me to bring any support weapon that isnt the spear
And good lord, the Stalwart just whips.
Especially since I've been stuck in Bug Hell.
Nothing else feels right yknow?
I'm on EATs, Laser Cannon, or Stalwart for mine. And I only bring EAT if I'm not doing Eruptor, for whatever reason.
arc thrower is my precious child but i'm not gonna blame anyone for seeing its reputation for collats and going 'nah'
plasma punisher is also a deeply weird weapon if you're not a demoman main
I do like the arc thrower as my secondary for Eruptor in higher difficulties.
I think Arc thrower still has a jank arcing point somewhere above the crosshairs?
Tesla cannon?
The gotta fix that misfire bug and I'll love the Thrower
Because with Arc and Eruptor, I can solo handle Hulks and Chargers pretty easily.
My "children" guns are likely the blitzer, SPEAR, and plasma punisher
Eruptor, Laser Cannon, p19
I like my funky lil shotgun children
Just... 
yeah thrower needs to not uh
get LOS blocked by air
speaking of consistency fixes that would greatly 'buff' the gun
I really love that it's now a dedicated CC option
staggering hulks gives me great power
Boy does it.
Like, there's only one weapon I consider bad, and that's because of SPEAR Lock On.
Grenade Launcher eats ammo, but god if it isn't satisfying.
POOMP POOMP POOMP
and then bug corpses go flying for miles around
I am also not a huge fan of the GL but I do love it on bug nest blitzes
I'd love it for that if I didn't already have the Eruptor.
I will sometimes just not run a support weapon.
And rely on turrets.
And Eagle Cluster Bombs, of course.
I do love how it can change the primary assumptions of the game, yeah.
I need to figure out how to best use the eruptor
Works wonders against mid-size targets and Heavy weakpoints, can take out spawners.
With a horde-solving weapon, it works quite well to do the things you'd usually use a Support Weapon for.
Dive backward while shooting nearby bugs for optimal coolness
My children is sickle, blitzer, eruptor, grenade pistols, and stun grenades
I'm debating on whether I want to use Eruptor or Scorcher for bots more
Eruptor really makes me Get machine gun users
Feels like Scythe still doesn't have a niche Sickle also doesn't cover
I'm still not a huge fan but it rounds out the loadouts so unbelievably well
Scythe with the upgrade melts mid-tiers easier.
Stun grenade my beloved
And no recoil and a good range.
The Scythe demolishes weak points, apparently
Like if you shine it on a Berserker's head you melt it in a second flat
It used to be in HD1 it's equivalent would deal more damage the higher heat it gets so it's like a risk rewards single enemy focus weapon
If you're really lucky, you can stack damage in Hulk and Charger backsides.
I'll admit i'm a hard sell on beam weapons
i need a little kick to my gun
not damage wise just in general
the scythe also just has an annoying sight
They're not for everyone, and they give substantially different feedback.
Mhm
hipfire scythe is shockingly accurate thouggh
I would like laser cannon but I find it hard to first person aim cause of the sights and large laser effects makes it hard to see
I just don't use laser cannon first person.
You can do well enough with 3rd person.
But this is probably due to me using the Eruptor as my precision weak point weapon.
It could really use a new scope
get that bigass fuckin center dot out of the way
Mmm railgun optic with the pepperoni slice dot
i want a gun that just has a middle finger as a sight
Ah, the shotguns
New iron sight for Senator
I'm bad at aiming in 3rd person cause I sit far from the monitor and everything is so small
I do a mix of both, depends on target range
Not me in first person at the berserker who just stabbed me
Blitzer/flamethrower/spear are probably the only guns I don't use first person on
i don't even know what the blitzer's sights look like
Spear is my favorite AT
Also, 18.3k on Pandion and Hellmire right now. Bless their Hearts.
Oh huh I didn’t know it locked them, while we’re at it scout walkers too please haha
And brood commanders
And of course we have people going "Why are there still people on the Bot front?" on the Helldiver's server. Anyone want to take a guess how many people are on the entirerty of the bot front?
Also, apparently people don't like it when you say that there's differences between dedicated Bot Divers and Bug Divers
Or the Bot Front and the Bug Front currently
I'll be real, I'm not 100% sure what you're expecting, Mourge
Video game discords are kinda Just Like That
I sympathize, but yeah, people on there are very rarely looking for intelligent conversation or to have their opinions challenged in a meaningful way
Fair!
Just annoying when a mod directly calls you out to stop talking about that subject
When it feels like a worthwhile subject.
They're probably pretty on edge rn, but it does suck
honestly I just wouldn't be on there at all for my sanity
Probably would be the best, ye
People didn't understand why I didn't like the Bug-focused MO because it made it so I can't actually contribute anything to the Bot Front.
Because hey, turns out one of the raddest things I like about Helldivers is that I can feel like I'm doing things to help the gamestate, no matter how small.
Except if the fronts get massively split up in attention.
My very loyal and definitely not an automaton sympathizer lookin fit
sketching out the tank lady while im finishing up the hulk's backpack
👀
What's that far right one, asking for a friend
supposed to be the tank! will do annihilator and shredder variants
Really nice detail on the saw too!
Does anyone know what the targeting for the orbital railcannon is?
Like its target priority?
Largest
It does a flash scan of the area around the point of impact, not sure how large it is, then targets whatever the heaviest unit in that area is
does it go heavy moving unit > structures > med moving unit > small moving unit?
I'm not sure how it prioritizes between gun turrets and tanks
Or rather hulks and gun turrets
It seems to kinda hate targeting turrets
It's why I like the OPS for turrets. Yeet it on top of the turret, have fun.
It can lock onto most, if not all structures

Congrats!
Not real but it's a good edit
the post bomb positive spike is higher than the post release positive spike
77k vs 46k
Gahdamn
they listened
Good news, chefs: flamethrower DOT is fixed for non-hosts. Get out there and cook.

Yippee/wahoo, good lucking patch we got here
hope this means the thermite grenades will be epic now
oh word
Time to riot again because I'm used to the off zero scope /s
<@&1206091872716595200> planing on diving at <t:1715079600:t> join us
neat
I shall see how much have they actually fixed the scopes when im home (I've been using a centredot for most of my gametime)
<@&1206091872716595200> I'll be diving once the update is finished, should ppl wanna join
oh boy another update, i see, i see
Mildly sad the Spear is still shagged, but everything else is brilliant news
ah damn
The fire damage getting fixed is huge
But good lord, the Spear's targetting must be Really broken if it's still under works
i've heard the spear is already done but needs to be pushed with the warbond update due to being such a major change
though that's discord hearsay
Not herseay, it's directy from one of the devs themselves
It's 90% done, it was meant to be in the last patch, but QA found more issues, and it's too signifanct a fix to push in a hotfix update
Toaster we have a moratorium on using warcrimes as a humourous term
Please delete that
@modest fiber
aw sucks
That is the worst possible reply.
These things happen in real life dude, it's a sensitive topic that people throw around far too lightly
I look forward to trying out the fixed sights.
And I hope I'll get to see more gas and napalm strikes in the future.
Ohh and the thermite nades! Wonder if those are gonna be good, although I suspect their damage is still gonna be too low.
the thermite grenades are gonna be (maybe) wack :3 never really used the sights my self (except looking for reload animations) but its gonna be good for people who does use em, also the stim fix is gonna be great.. it was annoying for sure
Oh, yeah, that's a good one too.
does the incendiary grenade kill holes / fabs?
Yes
I wish smoke grenades did ;.;
if you throw them into fabs they explode
...and some smoke puffs out the front door
it is very embarssing
Gas is back in a big way now
GGas being fixed is very nice, opens up more loadouts
28 kills from one bug breach just from a gas strike
also @shy prairie suggestion - if you're running Arc thrower, bring a drone buddy.
ARc thrower's many weakness is getting overwhelmed by the little doods, and a laser drone sorts that really fast. You're far enough back you dont really need the defence of the shield, esp with the stagger from arc thrower
I bring a breaker for that
the shield was from someone else, and i didn't bring my own backpack
drone is def good syngergy for that, for sure
but like, i dont like getting las'd
Droney ff's the wielder super rarely, ime
I've died to direct fire from it...once ever?
I know it's annoying but it's ultimately not a big deal
Mileage may vary I haven’t brought the drone very often but have been ff by it several times
Multiple times in the same mission even
smoke grenades not destroying things does make sense, it is smoke.. speaking of smoke has anyone used them? so far i only know it makes bots hitting you harder
yeah agree, but i do also have like, a personal aesthetic bias against it (the drone backpacks)
I didn't even consider orbital gas this ENTIRE TIME being affected by the dot bug
Cool to see that it works
Yeah I cottoned on to it when they said "damage over time" rather than "fire"
and I was like "okay so thats why gas has been performing so badly"
use it in a mission and get an instant 28 kill streak from nothing but the gas
we're so back
yeah i remember back pre-patch seeing scavengers just walk out of the cloud, sad times
So the thing to know with that is hwo to manipulate drone's postioning. He always sits in teh same place relative to your camera.
You can use this to control where it shoots pretty accurately
yeah i'm like vaguely aware of that mechanic
thanks for the tips anyways
Maybe they aligned the bullet with the sight not the other way around?
Woo! Time to try the AMR since Eruptor was nerfed
I definitely felt the Eruptor nerf when I tried it yesterday, struggled hard against hive guard without the shrapnel
They removed the insta death shrapnel chance and replaced it with a better damage type, yeah
The sound when stimming no longer plays while being interrupted.
Yessss
The AoE on the Eruptor seems weaker than it used to be, I used to consistently wipe out 3 bots by shooting the middle one on a bot drop and now the outer bots just survive it
I haven't played today's patch so hopefully its a big enough buff
They nerfed how fast it falls off yeah
DoT and scope fix seem huge though
The additional damage should bring it back up some
Oh I hope gas orbital is good again
It's back in a big way
Napalm Strike might be wild with the 25% boost
Napalm is great when I go solo, because eliminates all the light bugs from a breach
And now they'll function for a whole time.. so much uptime
As long as the eruptor still two taps mid tier enemies, it'll be good
The biggest consistent information I'm seeing so far is that it takes two shots to headshot bile spewers with it now.
Eruptor can kill BT that quickly? A primary? Wild
Spewers, not titans
It can pop the squishy back of a bile Titan in 3 or 4 shots though.
Ah
OK, I am now seeing that Arrowhead bugged eruptor damage lol.
That explains the wildly inconsistent test results people are getting.
When does the new warbond drop again
Sometime in 2-3 days from now
Tomorrow.
Wait, it's tuesday
Thursday.
wait so is fire damage and gas strike fixed now for non hosts?
patches notes do say that they've fixed the 'silly joiner, DoT is for hosts' bug.
Lol that quote
yeah gas and fire work correctly for everyone, meaning taking orbital gas is actually a real choice to absolutely smother patrols and breaches
napalm back on the menu
Incendiary breaker enjoyers eating good
RIP incendiary breaker was my main solo for bugs but I couldn't use it in teams so I switched to blitzer and now blitzer pilled when the incendiary breaker gets good in teams
Excited for orbital gas, CD is so quick
Gas was my go to for dropping on a bug hole to kill the small ones. It will be again probably if I stop being addicted to clusters
RIP Eruptor buff is bugged
We got incendiary mines
I want gas mines
sounds like a reasonable progression, still personally waiting for them AV mines
AV mines would be neat
I want more stationary manned weapons ngl
In the first HD
There was this sick Anti-Tank deployable that you hopped in
And it liquidated most armored targets in two shogs
i like what you are saying and am all in
I wish the Mechs had ejector seats ngl
It'd be funny to just run up, and eject yourself in front of a bile titan so you can dunk an impact in its face
i'd be already content with a self destruct you can set, evne if you have to climb out and run away
i want the mech to be ammo when it runs out of ammo
I miss my fully upgraded RR from the first game...
I wish my corpse had the same level of physics as skreechers
"AYO LOOK ME IN THE EYE WHEN YOU TALK SHIT"
The bug grub watching me eject from my walker to personally deliver it a gift (it's a high explosive grenade)
there was like 1 time where my mech was destroyed but my helldiver managed to climb out of it uninjured
i have no idea how that happpened
Heavier armor helps, or a personal bubble but it’s a bit less reliable on that front cause it can be popped from outside the mech
I think it's funny if you have shield pack it pops out of your mech
Advanced Super Earth engineering
Little bit of extra protection
"Hell Broke Luce" by @tomwaits from the album 'Bad As Me,' 2011
Directed By Matt Mahurin
TOM WAITS
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I hear the AMR is fix
TL;DR weapons have both "normal damage" and "durable damage", and likewise enemy body parts have a percentage of their health as "durable"
For example, a Brood Commander's head is 60% durable and 40% normal. Liberator has 65/6 normal/durable damage, meaning its attack against the BC's head is (60 * 40 + 5 * 60) / 100 = 27, however armor reduces the damage by 50%, meaning it's 13.5. Liberator Penetrator on the other hand has 45/10 normal/durable and can penetrate armor, meaning it can deal the full (45 * 50 + 10 * 50) / 100 = 30 damage to a BC's head
most explosive weapons such as the AC or AT weapons have durable damage equal to their normal damage, meaning they deal full damage no matter what percentage of their target's body part is durable
For Dominator this is 90, which is about 33% of full damage. The answer to "Is Dominator doing explosive damage?" can be concluded with "yesn't". Glad I could clear it up and prevent any future debates on that one.
Ah, so the Eruptor is definitely bugged.
Sadge
Is CM a paid role or a volunteer one
Volunteer
edit. I don't know
Probably in his best interest really, folks be a certain kinda way to the CMs over there
Opinions on Spitz's take aside, probably what did it was him telling people to review bomb the game, Sony was probably not happy about that.
Yeah he said he got a talking to but was still in his role yesterday. Probably either stepped down or got booted today
was on earlier, he was still CM ~5 hours ago
He said as much on discord
Ah yup that's probably what the talk was about
shoutout to the mod "Eagle-1", they a homie :)
noice
i feel sorry for arrowhead and their choice of engine
it's what, 6 years without maintenance?
because it was discontinued in 2018?
every time they change something it has a decent odd of breaking
and every time they fix something it has a decent odd of breaking in a different way
I mean the game was in develop 7 years ago? Before it was discontinued but yes extremely unfortunate they can really change it without basically recreating the game
yeah also the whole institutional knowledge they have of the engine
hulk scorcher done!
If anyone hasn't tried it yet, the Breaker Incendiary is exceptional against bugs now thanks to the fire DOT fix.
You don't even have to pretend to be accurate, just spray flaming tinsel at long range (for a shotgun) and it'll ignite scavengers and hunters, and everything else will take burning damage too.
Well, I hope that this person finds peace. That job is stressful to begin with and they didn’t seem to enjoy it.
THEY FIXED THE DOT???
fuck yeahhh
a good first mission back
i got two bile titans with the grenade pistol
i love this thing
pop their bellies then its time for the eagle-squaredance
Yeah both fire and ORBITAL GAS STRIKE

Orbital Gas was something I completely forgot about and nobody ever even mentioned that "oh yeah this is probably suffering from the DOT bug too". Now it is an awesome low cooldown crowd suppressor
Throw it directly on a bug breach and it instantly kills anything warrior sized or smaller
Maybe it replaces cluster bomb for me somtimes now
Choke points are great too obviously
Hmm
It's a much longer lasting and sneaky hazard than cluster
It can be hard to tell where the edge is and it will kill you very fast if you wander into it
Dang, I was hoping it would be safer lol
Gas was great pre-bug I'm glad its back
Cluster is great but 5 clusters? If you're dropping 5 clusters in rapid succession before your other eagles run out then what's happening in your game
I'm mashing the cluster bombs button
has anyone tried out the thermite grenade with the dot fix yet
rumors say its great
Its functional but still undertuned imo
It can kill hulk/tank with 2 grenades but it takes like 4 to kill a charger
Big if true on the bot front
Does it crack bug armor tho?
Cause if so
Slap on leg
I've been seeing a lot of people being mad about the eruptor in its current state, any other eruptor users here able to confirm? I won't be able to check myself till the weekend
It got ‘buffed’ but it’s not working as intended and is very inconsistent rn
yeah its bugged
<@&1206091872716595200> anyone up to show some bug scum why they can Never Destroy Our Way of Life!
Eruptor is bugged.
Cyan just has a "cluster bomb the missbehaving discord" button, it's why his clusters get used so much
I basically use them like Spicy Grenades since you get 5
I bring the extra reinforcement budget for a reason
unfortunately 4 more reinforcements on top of 20 w/ a full squad isnt as good as some of the other boosters
and im not sure what they could do to make said, extremely specific situation boosters better than the ones that are just active all the time
It gives me a funny little jokester leeway
I only need 1 extra reinforcement that I can waste on being a funny little man
fair
What have they done to the Eruptor?!
So it's not an intended change?
There is an intended change but it’s bugged
Huh?
Hmm
I mean this is pretty clear to me
<@&1206091872716595200> anyone want to play?
Roll the stamina and health boosters into the ship upgrades system, honestly
I think the health booster is relatively easy to do without but the stamina is hard to leave
Yeah, I'm not sure why people are having trouble with this.
Removing the shrapnel was intended.
The damage was buffed to compensate.
Somewhere between their internal environment and the live environment, there appears to be an issue resulting in a dramatic loss of damage from the Eruptor.
I say appears because Reddit is being absolutely insane in its takes, and I simply no longer trust data coming out of there unless it's backed up with really good research
If you're playing an aggressive, up front play style into bugs or similar, health booster vs not is a huge difference
My deaths spike dramatically if we don't bring health booster
I’d prefer it if you didn’t assume how I play the game
I apologize, I really wasn't trying to - I was trying to purely day from my perspective and play style, I immediately notice not having health booster
It was meant to be a general you, not a specific
I find that it doesn’t cross a lot of one shot breakpoints so I don’t see much of a difference. It gives more grace for using stimms but now that helmets work I find less worry there
I think stuff like muscle aug and such are more competitive on a lot of planets
I usually take vitality booster if i'm playing with randos or friends who don't play as much as me. I also like it in general cause I wear medic armor and having some more HP means you'll be less likely to be caught off guard and be able to stim
It felt a lot more important when hunters could randomly hit for 35% haha
Wait helmets do what now?
It's not one shot break points I care about - it's the grace period for stims due to rapid multiple hits
Given I'm always on the front lines into bugs with the Flamethrower, chip damage is a big issue
Now that I run supply pack and medic armor i'm like invincible unless I get one shit or effectively one shot by spewers, hulks, or being knocked down and swarmed
And the extra 20% buffer is huge
Previously helmets didn’t add protection so all headshots were vs 0 armor
Which was the source of the “random crits”
Do headshots still do extra damage, just 35% less for heavy armor
Or rather amor with value of 150 armor
Pretty funny death I had recently: diving backwards while throwing an impact grenade. Pretty sure it clipped into the rock I bumped into mid/immediately-post throw animation and exploded.
I had a painful lifesaving event, I was running bugs with a shield pack and got charged by charger and knocked into the air away from an eagle airstrike I didn't see which would have killed me and as I was standing up a bile titan was rearing back to spit on me while a stalker did it's melee combat yeeted me cause my shields were down on the last hit away from the bile titan into a mushroom which I almost landed in one of those explosive holes.
I'm pretty sure I used up all my luck for the next 3 ops
That’s hilarious
Me trying to extract adn running into a cardboard cutout of pelican one and dying to impact.
gyat damng nice work 
<@&1206091872716595200> to celebrate the DoT being fixed am going to start to BBQ some bugs, anyone who wants is welcome to enjoy with me ^-^
Remember to aim for the forelegs on chargers with the fire, not the head or body. Kills them MUCH faster.
Wait you’re supposed to aim with the flamethrower? /J
yes, i just point at their general direction
So, now that the DOT is un-shagged, is the thermite grenade useable now?
Comments above say it works but is undertuned, with 2 for hulks/tanks and 4 for chargers. Location that it latches onto may be a factor.
Granted, 2 grenades to kill a hulk or tank is pretty good but also on par with impact grenades on the vents so idk how "undertuned" it really is
2 grenades per hulk? well i take that deal.. tho is it to the back or the front?
2-3 thermite to the hulk's leg apparently kills, haven't done it myself
Not appealing to me anyway. I'm on team stun grenade.
and then don't forget to stun grenade the team :3
Have thrown stuns at allies before, but only because they're literally swamped in hunters and stunning the whole crowd lets them actually waddle away
i love throwing orbital EMS at allies and then watch them crawl out unharmed
and then hit them with a cluster strike while they can't run away
wait, if I may ask, what happened to that Spitz guy?
Appears to have been fired as a CM. From his comments, there were consquences for him suggesting the review bomb the game
He was also fairly contenious as a CM
<@&1206091872716595200> Patch out, crash fixes. no sign of warbond yet
He was promoted to customer.
wasen't it coming on thursday?
Warbonds are Thursdays, yeah
I coulda sworn it was out tonight, and had come out previous things, but i might be a bit brain fried
Yeah, 24hrs off
Warbond releases tomorrow around 11am -12pm GMT +0
One ops, 2 bile titans. Nice.
i have opinions
On that list or is that list your opinions?
Do you have twitter? :3c
By and large, pretty standard opinions i think. Or not very far from like, general baseline
I concur more or less.
On a whim I switched to using the Liberator for a few missions yesterday and was surprised at how well it performed, even though I knew factually it was good. I just had been using other guns so long that I'd forgotten the simple effectiveness of a 45 round mag tap firing all the scavengers and warriors.
I'd be inclined to bump scorcher a little, but other than that, yeah, it's a fair call on all of those i think
and i like that you've framed it as verstaility.
i have been informed on other places too about it
pretend scorcher is in "great everywhere"
i have been getting some use out of the breaker again recently vs bugs, its still a nice aim and pray weapon. Just need to be a bit concious regarding magazine economy
Scorcher into bugs is very much a "how safe do you play" type issue, i think
like it's a real bad pick if you're a flamethrower main like me
(and me)
and it's a bad pick if you want to save teamates
Buuuuut it's nasty overall and just flattens stuff
breaker i see as more of a bot weapon
I'm very much a Dominator stan into bugs right now, and Scorcher into bots
Dominator being next to sickle for being super versatile feels odd to me
Senator is great vs bugs
because its spread is tight enough to oneshot dev heads
devastator
not arrowhead
to be clear
Scorcher into bots is 110% for one reason: yuou can still 3 tap striders with it.
and given how comon striders are and how lethal their headshots are
being able to go PLING PLING PLING YA DEAD
Very nice
counter sniper is also really good vs bots now that its been buffed
Especially how reliable it is to oneshot even the hive gaurd with the senator it feels very good as a sidearm and even better with the speedloader buff
(compare autocannon needing 2 hits to the crotch to take down striders rn)
I cannot belive this fucking game has me telling people "Shoot things in the crotch with the explosive munitons"
but here we are.
it is what it is
Also you can spin the gun
i was tempted to make an overrated teir
and chuck impacts in there
i think impact nades teach new players bad lessons
and they end up reliant on what is effectively a panic button
the number of times i see people chain throw 2+ impacts at charger heads is worrying
Eruptor will probably go back up when the bug gets fixed
It's interesting with impacts because you can absoloutey kill chargers with a pair of them
currently i just treat it as a utility tool
...but you have to throw them under the charger.
It's been fun to go back to a normal primary while Eruptor gets fixed
so eruptor has "niche utility gun" atm as its a long range bug hole/factory breaker to me
I do not think eruptor should go back to demolishing heavies like it used to though
assuming people aren't just lying about it having been able to oneshot charger/titan butts if lined up right
Breaker Incendiary is nice, but it's going to get toned down
110 percent lying
burn in general will probably get nerfed since it got over buffed while bugged
It's been insanely strong if yopu're host for a long time now
I'm a flamethrower main and i've directly said 'Yo, this is probably too strong" at the devs
becvause it's such a "Solve all things bug" button at the moment
your weaknes is... Bile Titans!
ok just looked into it
Oh no.
3 short clips of me demonstrating how to one-shot a charger with the Eruptor sniper rifle. #helldivers2 #helldivers #helldivers2gameplay
anyway.
the hell is this
lol
Ok, I see what's happening. It's getting the leg and bypassing the non-durable DR
That's a function of the explosive damage
It's not just that - there's a bunch of stuff that was happening with shoot the ground underneath
charger explodes
I need to go check out the explosive crossbow again post it's tweaks
rumor mill is it's actually quite good now
But yeah, something fucky is going on with Eruptor in that video. 100% not the norm
Probably
One of my friends wasnt liking the changes to Crossbow apparently its a bit wacky now
i wouldn't know how I stick to my shotguns
How to effectively use the R-36 Eruptor against the bugs in Helldivers 2.
Join the Bowel Movement and get access to perks:
https://www.youtube.com/channel/UCyQdnZPvYffNrXwy8JKoymA/join
starts on chargers at 4:44
Look if the explosive crossbow backfires on me
it'll be really funny
(Dominator is my current bug goto)
<@&1206091872716595200> who wants to try out the patch ( and grind some super credits) before the update?
I kinda don't like the changed crossbow either, but there IS a reason it's underwhelming right now: it has no armor pen when it is supposed to have medium armor pn.
I enjoyed using it as a pseudo, accurate impact grenade of sorts to easily clear light enemies (scavs/hunters/raiders) but the reduced blast radius makes that impractical now.
Theoretically, 420 damage with medium armor penetration would let it dunk on things like devastators and medium bugs
The Eruptor and Crossbow are awkwardly competing for space because of that bug
Ah, that good ole Helldiver's spaghetti code.
When the medium pen gets fixed I'll likely go back to using crossbow, but currently it just doesn't do enough direct target damage or AOE damage to be worth it compared to other guns.
Even better it's expired spaghetti cause the engine is discontinued years ago
so the likelihood of them actually improving performance is low.
They've shown that they try to fix issues, so I'm willing to be patient. Not like I don't have other guns to use.
I feel like I'm having the opposite issue from usual, I get choppy in so many games but Helldive runs like a dream
I like the transparency of known issues at the end of patch notes. That does a lot to show that they're actually aware of what's a problem in the game.
I cannot fathom how a game with this many interactions happening at once runs like this
like the chances of them adding an FSR version from this decade
Considering all the random details they simulate it's quite smooth. Details like seeing eagle one fly by and having stratagems come from eagle or super destroyer, partially filled magazines with ammo visible, snow kicked up from AT weapons, etc
Hellpod covers being interactable with by bullets
It can block your shots. Notably, it very rarely comes up with EATs.
Oh right
There's a clip where someone calls down an EAT, the pod lid flies off and they immediately grab a launcher and fire - right as the flipping lid falls in front of them.
Yea those are funny
i've killed myself before from a bug leg flying in my face from a victim of my first autocannon shot, killing myself from the splash of the second shot
Bug parts flying has indeed killed me with the eruptor.
I'm using it right now and it's... actually quite good?
Like the projectile speed increase is huge
Damage is pretty damn shiny when it goes through
Has anyone had preformance issues on the last patch? I crashed for the first time and had some gnarly slowdowns yesterday when i've never had em as bad
They did just patch today a few hours back to tackle some issues
Yeah don't get me wrong it does work fine, it just feels to me like it's not doing what it should vs beefier targets. With only 5 bolts per magazine and sometimes taking 3-5 to kill medium enemies with weakpoint hits, while also lacking the crowd-clear it used to have, it falls below what I want from it.
Yeah, it does feel pretty ammo constrained in not good ways
<@&1206091872716595200> room for two more
Anmyway, today c hat, i double killed Bile titans with a single orbital precision strike
get absoloteuly dunked on
Turns out is the OPS hits their leg? that's a kill too.
I need to get good at timing and aiming strats again, I used to be a beast with 500kg before I realized that OPS was just as goated and stun grenades came out
I went through a railcannon phase and forgot everything
OPS is good stuff. A real disk one nuke option.
